2014-02-04 05:40 if it's php errors about not being a resourse, they are the same I got... there is a reference to irc.freenode.net at the top 2014-02-04 05:41 Starting build #3288 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3284 2 hr 37 min ago) 2014-02-04 05:41 I added a --no-objects for Melanie_T so you can load terrain separately from the objects 2014-02-04 05:41 ok I think i need to fix another file 2014-02-04 05:41 let me try few more things 1 sec 2014-02-04 05:41 Project opensim » mono-2.10.8.1 build #3288: STILL FAILING in 42 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3288/ 2014-02-04 05:41 nebadon2025: test again undoing previous changes 2014-02-04 05:41 before i do this let me check with freenode staff 2014-02-04 05:41 see what kind of drugs they are on 2014-02-04 05:41 lol 2014-02-04 05:41 let me look at jenkins... the build is failing 2014-02-04 05:47 there are some compile errors in XBakesModule.cs 2014-02-04 05:48 ok someone gave me a good suggestion on #freenode 2014-02-04 05:48 but i am not sure I can actually do it 2014-02-04 05:48 can host file be used to point one domain to another? 2014-02-04 05:48 Melanie_T ? or any other linux / dns / host file gurus alive? 2014-02-04 05:48 Misterblue, do i need to save the oar differently? 2014-02-04 05:49 still getting borked terrain 2014-02-04 05:49 i need to make irc.freenode.net point to chat.freenode.net 2014-02-04 05:49 via /etc/host file 2014-02-04 05:49 cmickeyb: the terrain in the OAR file you gave me this morning was saved correctly, the reader was what was broken 2014-02-04 05:50 I tested it by loading your oar file into a standalone 1024x1024 region with the latest master sources 2014-02-04 05:50 i just loaded an oar on a region built from master 2014-02-04 05:50 same result 2014-02-04 05:50 i'll pull again 2014-02-04 05:50 but i'm picking up nebadon's tests 2014-02-04 05:51 ya sorry trying to resolve this 2014-02-04 05:51 i was going to do another test real quick 2014-02-04 05:51 i think i might have a good bandaid 2014-02-04 05:51 but I can wait if you need cmickeyb 2014-02-04 05:51 no 2014-02-04 05:51 i'm just trying to test Misterblue's oar fixes 2014-02-04 05:51 and i'm still having problems 2014-02-04 05:52 I have something to check in, nebadon_laptop... do you need testing? 2014-02-04 05:52 sure give it a shot 2014-02-04 05:52 man freenode is so screwed up at the moment heh 2014-02-04 05:52 not good 2014-02-04 05:53 nope... same errors 2014-02-04 05:53 Starting build #3289 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3284 2 hr 49 min ago) 2014-02-04 05:53 blah 2014-02-04 05:53 oh 2014-02-04 05:53 i see... 2014-02-04 05:53 i'm getting compile errors in the bake code 2014-02-04 05:54 Melanie_T, is there yours? 2014-02-04 05:54 Avatar/BakedTextures/XBakesModule.cs(152,17): error CS0127: `OpenSim.Region.CoreModules.Avatar.BakedTextures.XBakesModule.Store(OpenMetaverse.UUID, OpenSim.Framework.WearableCacheItem[])': A return keyword must not be followed by any expression when method returns void 2014-02-04 05:55 owww 2014-02-04 05:55 I just checked in a fix for that 2014-02-04 05:55 hmm... 2014-02-04 05:55 there was a 'return void' in a void function 2014-02-04 05:55 the last commit i have is the one a couple minutes ago from nebadon 2014-02-04 05:56 "test again undoing previous changes" 2014-02-04 05:56 let's see if the build completes 2014-02-04 05:56 do you have one since then? 2014-02-04 05:56 im not sure we can fix this problem 2014-02-04 05:56 i think i see what is wrong 2014-02-04 05:56 yo mean a return null; 2014-02-04 05:56 yes, c&p error 2014-02-04 05:56 yes... at 21:53 2014-02-04 05:56 I think the irc bot thing is reliant on chanserv and messages 2014-02-04 05:56 which might not be responding properly 2014-02-04 05:56 and i had to get off this machine so i figured it was too trivial to compile before push 2014-02-04 05:56 someone was waiting for it 2014-02-04 05:56 sorry 2014-02-04 05:57 Yippie, build fixed! 2014-02-04 05:57 Project opensim » mono-2.10.8.1 build #3289: FIXED in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3289/ 2014-02-04 05:57 misterblue: Remove compile error from returning value in void function 2014-02-04 05:57 all fixed 2014-02-04 05:57 nebadon_laptop: guess we'll have to wait for freenode to get itself back together again 2014-02-04 05:58 ya im guessing so 2014-02-04 05:58 what a mess 2014-02-04 05:58 #freenode is like chaos right now 2014-02-04 05:58 everyone is freaking out lol 2014-02-04 05:59 apparantly some servers are still being DDoS'd 2014-02-04 05:59 irc.freenode.net doesnt resolve to same addresses that chat.freenode.net does 2014-02-04 05:59 looks like irc.freenode.net was the target of the attack 2014-02-04 06:00 amazing osmantis works 2014-02-04 06:00 that script is such a bitch most of the time 2014-02-04 06:00 wonder if it actually works though 2014-02-04 06:01 Misterblue, works now... since the build failed i was running old code 2014-02-04 06:01 thanks! 2014-02-04 06:07 ok well very sorry about that, if you can make it point to chat.freenode.net 2014-02-04 06:07 change one thing, fuck up the rest 2014-02-04 06:07 Starting build #3290 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-02-04 06:07 i made it point there the first time i did it 2014-02-04 06:07 then you rebroke it 2014-02-04 06:07 well git was freaking out before i touched 2014-02-04 06:07 that directory name does NOT determine the URL 2014-02-04 06:07 the URL is in a script elsewhere 2014-02-04 06:07 it was spewing errors on push 2014-02-04 06:07 then you should tell me 2014-02-04 06:07 not monkey with it 2014-02-04 06:08 ok :) 2014-02-04 06:08 this thing is pretty brittle 2014-02-04 06:08 i am sorry 2014-02-04 06:08 ya 2014-02-04 06:09 it's about 10 directories and 20 or so scripts 2014-02-04 06:09 didn't you even wonder why i chose to put in a symlink rather than rename? 2014-02-04 06:09 because rename _doesn't work_ 2014-02-04 06:09 ok, off irc again 2014-02-04 06:09 yes i see that now sorry :( 2014-02-04 06:10 i did the proper fix now - the one before, making it world-everything, was a stopgap measure 2014-02-04 06:10 because, as i said, i really need to be on another box now 2014-02-04 06:11 ok, off irc again 2014-02-04 06:11 Project opensim » mono-2.10.8.1 build #3290: SUCCESS in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3290/ 2014-02-04 06:11 melanie: Bot test 2014-02-04 06:11 Starting build #3291 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-04 06:11 ACTION punishes himself 2014-02-04 06:11 lol 2014-02-04 06:14 Project opensim » mono-2.10.8.1 build #3291: SUCCESS in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3291/ 2014-02-04 06:15 melanie: Remove the added whitespace, test concluded 2014-02-04 06:17 anyone have a varregion on osgrid? 2014-02-04 06:17 Misterblue? 2014-02-04 06:18 :( i need a varregion that is hypergrid accessible 2014-02-04 06:28 nebadon, "dahliavar" on osgrid 2014-02-04 06:29 nebadon_laptop: 2014-02-04 06:29 thank 2014-02-04 06:29 turns out it doesnt need to be a varregion just running latest code 2014-02-04 06:30 oh well yesterday sometime 2014-02-04 06:30 or day before, cant remember 2014-02-04 10:55 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been SUBMITTED. 2014-02-04 10:56 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been UPDATED. 2014-02-04 11:06 The Materials are already active in OpenSim 0.7.5.1 ? 2014-02-04 11:06 and in OpenSim v0.7.6.1 ? 2014-02-04 13:08 Bug #6997:04 osMessageAttachments raises dataserver event only in the root prim of an attached linkset (intended?) 14( http://opensimulator.org/mantis/view.php?id=6997 ): has been SUBMITTED. 2014-02-04 13:10 Bug #6997:04 osMessageAttachments raises dataserver event only in the root prim of an attached linkset (intended?) 14( http://opensimulator.org/mantis/view.php?id=6997 ): A NOTE has been added to this issue. 2014-02-04 15:11 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been UPDATED. 2014-02-04 15:11 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): has been UPDATED. 2014-02-04 15:14 Bug #6969:04 Fix remote suitcase root request 14( http://opensimulator.org/mantis/view.php?id=6969 ): has a PATCH to be looked at. 2014-02-04 16:10 Bug #6997:04 osMessageAttachments raises dataserver event only in the root prim of an attached linkset (intended?) 14( http://opensimulator.org/mantis/view.php?id=6997 ): A NOTE has been added to this issue. 2014-02-04 16:35 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): A NOTE has been added to this issue. 2014-02-04 18:40 ping misterblue 2014-02-04 20:47 -!- wanderer42(~Thunderbi@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-04 20:51 -!- |-fInE-|(~Administr@ppp-93-104-67-180.dynamic.mnet-online.de) has left #opensim-dev 2014-02-04 22:24 -!- Quander(~textual@unaffiliated/quander) has left #opensim-dev 2014-02-05 00:07 Bug #6986:04 [PATCH] Logging in to home or last location always sends avatar to some other fixed location 14( http://opensimulator.org/mantis/view.php?id=6986 ): A NOTE has been added to this issue. 2014-02-05 00:22 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-05 01:33 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): A NOTE has been added to this issue. 2014-02-05 09:59 OpenSim v0.7.6.1 and 0.7.5.1 include already materials ? 2014-02-05 10:10 it seems not ... 2014-02-05 11:17 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): A NOTE has been added to this issue. 2014-02-05 12:17 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): A NOTE has been added to this issue. 2014-02-05 13:42 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): has been SUBMITTED. 2014-02-05 13:43 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): has a PATCH to be looked at. 2014-02-05 14:51 Bug #6999:04 Var region, frash database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): has been SUBMITTED. 2014-02-05 14:52 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): has been UPDATED. 2014-02-05 18:43 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): has been UPDATED. 2014-02-05 19:33 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): A NOTE has been added to this issue. 2014-02-05 19:34 Hello :)01 2014-02-05 19:34 01The Materials are already active in OpenSim 0.7.5.1 01and in OpenSim v0.7.6.1 ?01 2014-02-05 19:38 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): A NOTE has been added to this issue. 2014-02-05 19:39 Bug #6982:04 Friends online and inventory not working well when logging into a sim with many prims surrounded by sims with older software. 14( http://opensimulator.org/mantis/view.php?id=6982 ): has been UPDATED. 2014-02-05 19:42 Bug #6900:04 Arriving sim: Did not find presence with id... in Land 1 before timeout. Departing sim: UpdateAgent failed on teleport 14( http://opensimulator.org/mantis/view.php?id=6900 ): A NOTE has been added to this issue. 2014-02-05 19:42 Bug #6900:04 Arriving sim: Did not find presence with id... in Land 1 before timeout. Departing sim: UpdateAgent failed on teleport 14( http://opensimulator.org/mantis/view.php?id=6900 ): has been CONFIRMED. 2014-02-05 19:43 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): has been CONFIRMED. 2014-02-05 20:35 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-05 23:03 ping zadark 2014-02-05 23:31 Arielle_: pong, back with you in 15 mins if that is ok? 2014-02-05 23:32 Was trying to figure out how to apply your patch in GitExtensions but i think i sorted it. I'll know in a few minutes 2014-02-05 23:49 Arielle_: Hello, progress? 2014-02-05 23:50 i applied the patch and rebuilt and set it up 2014-02-05 23:50 attempted hg jump from my own grid to a standalone on the same machine 2014-02-05 23:51 it still crashed the viewer for me though not as fast' 2014-02-05 23:51 have the vari region with dimension of x=2560 y=2560 2014-02-05 23:52 used the newest sing stable release 2014-02-05 23:53 Is both the gris and the standalone using the latest git master + patch? 2014-02-05 23:53 gris/grid 2014-02-05 23:54 the standalone is 2014-02-05 23:54 the grid is from January 4 2014-02-05 23:55 Are you using the teleport home, or a landmark? 2014-02-05 23:55 my bad, grid was modified from an osgrid release of january 18 2014-02-05 23:56 i logged into my grid from Jan 18 and then attempted hg jump to the standalone 2014-02-05 23:56 which is running the lastest master with patch applied 2014-02-05 23:57 There could be missing components, bottom line, are values for size_x and size_Y passed to the viewer during the teleport. Depending if you use a landmark or teleport home 2014-02-05 23:58 but jan 18 seems to early 2014-02-05 23:58 I was using a map search 2014-02-05 23:58 then clicked teleport in map when it found the standalone 2014-02-05 23:59 the map search teleport was fixed by robert, not sure the date 2014-02-06 00:03 My patch fixes a cock up, blaring obvious when you see it, not much fun tracing back. 2014-02-06 00:27 -!- wanderer42(~Thunderbi@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-06 01:25 Bug #6787:04 [BULLETSIM SHAPE MESH]: All mesh triangles degenerate and [BULLETSIM SHAPE]: Mesh asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=6787 ): A NOTE has been added to this issue. 2014-02-06 01:26 Bug #6787:04 [BULLETSIM SHAPE MESH]: All mesh triangles degenerate and [BULLETSIM SHAPE]: Mesh asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=6787 ): has been CONFIRMED. 2014-02-06 01:27 Bug #6797:04 [BULLETSIM] Mesh object issues - asset would not mesh 14( http://opensimulator.org/mantis/view.php?id=6797 ): has been CONFIRMED. 2014-02-06 02:30 Bug #7000:04 [PATCH] Allow Shell environment variables in Robust config files 14( http://opensimulator.org/mantis/view.php?id=7000 ): has been SUBMITTED. 2014-02-06 02:30 Bug #7000:04 [PATCH] Allow Shell environment variables in Robust config files 14( http://opensimulator.org/mantis/view.php?id=7000 ): has a PATCH to be looked at. 2014-02-06 05:27 Starting build #3292 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-06 05:31 Project opensim » mono-2.10.8.1 build #3292: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3292/ 2014-02-06 05:31 cmickeyb: Update the SimianMaptile uploader to accommodate varregions. 2014-02-06 06:06 dang no misterblue 2014-02-06 06:07 seems like if you have 3 varregions next to each other you only can see 2 of them 2014-02-06 06:07 try to get to the 3rd one it says your banned 2014-02-06 06:13 doh ignore me 2014-02-06 06:13 turns out i reused a UUID :O 2014-02-06 06:28 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): has been CONFIRMED. 2014-02-06 11:56 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): A NOTE has been added to this issue. 2014-02-06 12:32 is to assign: in mantis blocked. because i know the far stuff need to misterblue. but cant assign it 2014-02-06 16:41 Nebadon_Laptop, in the osg web site sim count, will a var be counted as 1 sim or as the number of 256x256 areas in the var? 2014-02-06 17:02 Ken_S: the prim count will be for one region even if the region covers many legacy region locations 2014-02-06 17:03 Misterblue, thanks, thats what I suspected on prim count, but what about the sim count in the osg totals. Just 1 per Var I assume? 2014-02-06 17:04 yes 2014-02-06 17:05 So when all the megas convert to vars, the sim count in osg will go down. 2014-02-06 17:05 although it's looking like I need to generalize the region stuff in the grid service because, like, region online and people online are kept per region but that's breaking for the larger regions 2014-02-06 17:05 if that happens, the grid accounted sim count might go up 2014-02-06 17:06 but, at the moment, you are correct... going from a 2x2 mega region to a single 512x512 region will reduce the region count 2014-02-06 17:06 OK, thanks for the info. Things to be curious about in the osg stats. 2014-02-06 17:07 it is really just one region as far as the grid is concerned... it just takes up more map space 2014-02-06 17:08 My vars are working great so far. 2014-02-06 17:08 Only thing ive noticed is slightly slower to load terrain and rez everything compared to mega, and 2014-02-06 17:09 default terrain is whacky with viewer, but 2014-02-06 17:09 after it gets loaded it has less lag than the same oars in a mega. 2014-02-06 17:13 that's probably terrain patch throttling... one region would get throttled more than four separate regions 2014-02-06 17:14 Makes sense. 2014-02-06 17:14 I'm about to update that code to make terrain fill in from where you're standing... that should make it look better updating 2014-02-06 17:14 OK, Ill pull as soon as its up and give it a try. 2014-02-06 17:15 I did notice things 1024 meters away were rezzing sometimes before things right next to me. 2014-02-06 17:15 Will this apply to prims also or only terrain? 2014-02-06 17:18 no, just terrain.... there are parameters to make things get sorted depending on your position... I'd have to look them up 2014-02-06 17:19 When it was a mega, the closer things rezzed first, but with var it seems totally random. 2014-02-06 17:21 one difference in terrain load 2014-02-06 17:21 the land throttle is set really low by most viewers 2014-02-06 17:22 if you have four regions on four servers, you would get the throttle * 4 2014-02-06 17:22 with the var region, you get just that one throttle 2014-02-06 17:22 the opensim code attempts to respect the throttles that come from the viewer 2014-02-06 17:22 maybe we should rethink that... 2014-02-06 17:22 Ahhh explains it. Same thing on the prims rezzing? 2014-02-06 17:23 partially yes 2014-02-06 17:23 Yes, that explains what I am seeing. 2014-02-06 17:23 the viewer sends a vector of throttles (not one number like the interface gives you) 2014-02-06 17:23 that vector is then handed to child agent regions by the simulator 2014-02-06 17:23 (if i remember this correclty... its been a while since i wrote that code) 2014-02-06 17:24 so you get a full compliment of bw from the root region 2014-02-06 17:24 and some additional percentage from child regions 2014-02-06 17:24 with varregion... there is only one throttle 2014-02-06 17:24 you can look at how little bw is allocated to land with "show throttles" command on the opensim console 2014-02-06 17:25 All this seems to explain the slower rezzing of terrain and prims and in no particular distance order from the AV's position. 2014-02-06 17:25 Misterblue is looking to make terrain packets sent starting from your current position which will help 2014-02-06 17:25 i'm looking at ways to temporarily borrow bw from texture or prim queues to bump the land queue 2014-02-06 17:26 another way is to allow "future token" borrowing 2014-02-06 17:26 the current approach allows send tokens to accumulate to allow for some burstiness 2014-02-06 17:26 but land is sent first so the tokens dont have a chance to accumulate 2014-02-06 17:27 cmickeyb, you're right about Linden trees not getting displaced 2014-02-06 17:27 once in awhile i know what i'm talking about :-) 2014-02-06 17:27 listen but verify ;-) 2014-02-06 17:27 that's good! 2014-02-06 17:27 :) 2014-02-06 17:28 now if you can just explain why trees are special... 2014-02-06 17:28 All I can say is you guys are doing a great job. The vars is the first major feature in os in a long time. 2014-02-06 17:29 BulletSim is pretty new & major too 2014-02-06 17:29 hopefully misterblue can get back to working on the articulated joints 2014-02-06 17:29 Yes for sure. Major improvement 2014-02-06 17:29 i need my paddle wheel! 2014-02-06 17:30 it looks like Linden trees are objects with attachment points 2014-02-06 17:30 huh? 2014-02-06 17:30 that's really really odd 2014-02-06 17:31 someone is reusing a variable 2014-02-06 17:31 just a bug in setting up the SoG? 2014-02-06 17:31 could be just not initialized... a possibility 2014-02-06 17:32 odd 2014-02-06 17:32 very very odd 2014-02-06 17:33 by the way... setting the absolute position of an object that really is attached to an avatar has some very odd effects 2014-02-06 17:33 my av was in the region when i used the dispatcher to displace the trees 2014-02-06 17:33 all of my attachments ended up displaced as well 2014-02-06 17:33 and the viewer doesn't seem to like attachments that are 256m away from an avatar 2014-02-06 17:34 (big oops) 2014-02-06 17:34 there a lot of checks scattered around to handle attachments specially... wouldn't surprise me if there are some checks missing 2014-02-06 17:35 i think i just need to filter the objects i send back in the FindObjects() message 2014-02-06 17:35 although... sounds like that filter would have trimmed the trees (so to speak) 2014-02-06 17:35 it would be nicer if OpenSim had a better object model to get rid of all the special checks everywhere but that's wishful thinking about the future 2014-02-06 17:36 the current check is simply making sure it does not have an attachment point 2014-02-06 17:36 yup 2014-02-06 17:36 though why a tree has an attachment point is a very interesting question 2014-02-06 17:36 the check needs to be a little more robust since (I found in PrimitiveBaseShape.cs), LastAttachPoint is used to save the primdata state 2014-02-06 17:37 huh? 2014-02-06 18:51 Misterblue, can I draw your attention to Mantis http://opensimulator.org/mantis/view.php?id=6998 as you will see the patch is based on commit afb2e0711118706aa9e27246246d08f26e0daca5 from [2014-01-24]. It would be benificial to dev/master testers if these changes could be applied to master, 2014-02-06 18:58 thanks for the pointer... I'll check it out 2014-02-06 19:48 Starting build #3293 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-06 19:50 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): A NOTE has been added to this issue. 2014-02-06 19:52 Project opensim » mono-2.10.8.1 build #3293: SUCCESS in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3293/ 2014-02-06 19:52 * misterblue: Fix - Viewer crash during HG Teleport 2014-02-06 19:52 * misterblue: Add zadark to CONTRIBUTORS.txt 2014-02-06 20:05 ping Misterblue 2014-02-06 20:05 for soemreason i cannot assign it to you http://opensimulator.org/mantis/view.php?id=6999 2014-02-06 20:05 pong 2014-02-06 20:06 k... I will check it out 2014-02-06 20:09 Bug #6999:04 Var region, fresh created database dont show terrain. 14( http://opensimulator.org/mantis/view.php?id=6999 ): has been ASSIGNED. 2014-02-06 20:23 hope terrain edit and loading can speed up easy. nothing better then inworld terrain edit 2014-02-06 20:30 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-06 21:16 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been UPDATED. 2014-02-06 21:17 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been set CHILD OF issue 0006998. 2014-02-06 21:17 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): has been set PARENT OF issue 0006996. 2014-02-06 21:17 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been removed as the CHILD OF issue 0006998. 2014-02-06 21:17 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): has been removed as the PARENT OF issue 0006996. 2014-02-06 21:19 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been set CHILD OF issue 0006988. 2014-02-06 21:19 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): has been set PARENT OF issue 0006996. 2014-02-06 21:38 Bug #6982:04 Friends online and inventory not working well when logging into a sim with many prims surrounded by sims with older software. 14( http://opensimulator.org/mantis/view.php?id=6982 ): has been UPDATED. 2014-02-07 00:25 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-07 01:23 Bug #6928:04 new Group error with master 14( http://opensimulator.org/mantis/view.php?id=6928 ): A NOTE has been added to this issue. 2014-02-07 01:25 Bug #6927:04 occasionally baked textures don't get sent and/or recieved 14( http://opensimulator.org/mantis/view.php?id=6927 ): A NOTE has been added to this issue. 2014-02-07 04:46 Bug #6927:04 occasionally baked textures don't get sent and/or recieved 14( http://opensimulator.org/mantis/view.php?id=6927 ): A NOTE has been added to this issue. 2014-02-07 05:04 Bug #6998:04 [VARREGION] Fix Viewer crash during HG teleport 14( http://opensimulator.org/mantis/view.php?id=6998 ): has been RESOLVED. 2014-02-07 06:12 Misterblue I still getting crashes related to bug #6998 2014-02-07 06:13 so TPing with HG between latest code simulators/grids? 2014-02-07 06:14 from a grid that is on Jan 18 to a standalone varregion on the latest code 2014-02-07 06:18 maybe I should make a patch for the viewer :) 2014-02-07 06:18 just tried a jump with my osgrid account to the same standalone and crashed again 2014-02-07 06:21 it happens with both FS and the latest Sing 2014-02-07 06:21 what are the regions you're TPing to and from? How big are they? 2014-02-07 06:22 jumping from a 16 region mega on a grid to a varregion standalone of 1024x1024 2014-02-07 06:23 reverted size to 256x256 and jumped no problem 2014-02-07 06:24 I'm thinking there is a viewer problem when TPing between regions of different size... I haven't characterizzed it yet 2014-02-07 06:26 k, just mentioned it because i noticed you marked the issue as resolved 2014-02-07 06:27 I didn't... that's done by the submitter.... I applied the patch they supplied which indeed fixed a crash problem 2014-02-07 06:27 but, obviously there are more 2014-02-07 06:29 I'm off the for the night... I'll do some more testing tomorrow 2014-02-07 06:29 nod, i tried the prepatched version and the post patched and both resulted in a crash with anything greater then 256x256 but i did note that the crash was faster with the prepatched version 2014-02-07 06:29 thanks for testing 2014-02-07 06:29 yw 2014-02-07 13:35 anybody home? 2014-02-07 19:32 ping misterblue 2014-02-07 19:33 sorry to disturbn you, is tehre some parameter that is needed to set fast running speed. i want to make mantis but just asking first 2014-02-07 19:33 walking and running or flying and fast flying have the same speed. (not funny on variable :) ) 2014-02-07 19:42 Bug #7001:04 avatar walking or running and flying or fast flyig have the same speed. 14( http://opensimulator.org/mantis/view.php?id=7001 ): has been SUBMITTED. 2014-02-07 19:42 http://opensimulator.org/mantis/view.php?id=7001 2014-02-07 22:01 Bug #7001:04 avatar walking or running and flying or fast flyig have the same speed. 14( http://opensimulator.org/mantis/view.php?id=7001 ): A NOTE has been added to this issue. 2014-02-07 22:53 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been SUBMITTED. 2014-02-07 22:53 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has a PATCH to be looked at. 2014-02-07 23:21 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been set as RELATED TO issue 0006031. 2014-02-07 23:21 Bug #6031:04 'System.OutOfMemoryException' - Simulators are consuming much more memory than in the past. 14( http://opensimulator.org/mantis/view.php?id=6031 ): has been set as RELATED TO issue 0007002. 2014-02-07 23:25 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been set as RELATED TO issue 0003353. 2014-02-07 23:25 Bug #3353:04 100% CPU usage from the mono process 14( http://opensimulator.org/mantis/view.php?id=3353 ): has been set as RELATED TO issue 0007002. 2014-02-07 23:25 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been set as RELATED TO issue 0006030. 2014-02-07 23:25 Bug #6030:04 Mono resource allocation grows rapidly while running opensim until CPU cannot function 14( http://opensimulator.org/mantis/view.php?id=6030 ): has been set as RELATED TO issue 0007002. 2014-02-07 23:27 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-07 23:32 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-07 23:51 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:11 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:17 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:27 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:29 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:32 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:44 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:46 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:51 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:51 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:54 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 00:59 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 01:02 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 01:04 YAY mantis drama :D 2014-02-08 01:06 Why can't someone just test the patch against the performance we have now instead of endless discussion? 2014-02-08 01:07 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 01:07 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-08 01:07 I'm going to close that mantis now 2014-02-08 01:08 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been CLOSED 2014-02-08 01:09 i mean, srsly 2014-02-08 01:09 claiming the scheduler would wake each thread on each pass 2014-02-08 01:12 dahlia: we coud theoretically bump the scripts event loop on each frame. when i wrote that, we didn't have the OnFrame event 2014-02-08 01:12 i don't know if that would improve either accuracy or responsiveness 2014-02-08 01:12 but I doubt it 2014-02-08 01:13 that whol discussion was tangential anyway, the problem lies in the lazy update queues in LLClientView 2014-02-08 01:13 you just cant do a lot of updates at a fast rate and see them thru to the viewers 2014-02-08 01:13 Ken_S: they tested the patch on a script that uses a timer and went "yay" because that was also changing resolution to 0.01s. They were oblivious of the fact that 0.01s is not sustainable in a real use case with about 3000 scripts on sim and avatar wearing AOs that attempt to use fast timers 2014-02-08 01:14 dahlia: my thoughts wee more along the line of timer accuracy as such 2014-02-08 01:14 but iirc the timers are derived fromt he tick anyway, not from ultiples of that sleep 2014-02-08 01:14 sleep is specified to be inaccurate 2014-02-08 01:14 it's iherent 2014-02-08 01:14 +n 2014-02-08 01:15 theres just no sense in allowing 0.01 sec timers in a system with an effective rate of 0.1 2014-02-08 01:15 for visual things, true 2014-02-08 01:15 have to consider the entire system 2014-02-08 01:15 but timers do more than just visual things 2014-02-08 01:16 the point is that 0.01s timers are used in the zhao ao 2014-02-08 01:16 maybe so but you cant effectively update the scene any faster 2014-02-08 01:16 it calls llAnimationList 2014-02-08 01:16 and that will return the same value 100 times 2014-02-08 01:16 no matter how often it's called 2014-02-08 01:16 there cannot be any updates more frequent than 10 times/s 2014-02-08 01:16 which is stupid because you cant change it in the viewers faster than 0.1 2014-02-08 01:16 so no point in running faster timers 2014-02-08 01:17 i experimented with a variety of scripts and found 0.5s to be a timer value that will give good responsiveness in most scripts while not hogging the system 2014-02-08 01:18 I sometimes drop mine to 0.2 2014-02-08 01:18 if I need faster I use not_at_target 2014-02-08 01:18 for controlled environments that can work 2014-02-08 01:18 it's why it's tunable 2014-02-08 01:55 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-08 02:45 in linden sims 0.01 timer means "wait until next frame" in reality 2014-02-08 02:49 yes. sadly, in opensim, that isn't so 2014-02-08 02:52 well you probably wont get 100 timer events in a LL sim with a timer of 0.01 2014-02-08 02:54 you will get one event per sim frame on most sims 2014-02-08 02:54 not more 2014-02-08 02:54 which is probably a good way to do it :) 2014-02-08 02:55 though I use not_at_target in SL also 2014-02-08 02:55 well their sim is different architecture 2014-02-08 02:55 single-thread timesliced acorss frames 2014-02-08 02:56 in mono also? 2014-02-08 02:56 yes 2014-02-08 02:56 oh they use that yield injection thingie 2014-02-08 02:56 yep 2014-02-08 02:57 their target is 45 fps, so the whole thing has to run in 22ms 2014-02-08 02:57 opensim is 10ish 2014-02-08 02:57 so on an idle sim, script engine gets most of it 2014-02-08 02:57 11? cant remember 2014-02-08 02:57 like 18ms for mono per frame 2014-02-08 02:57 dont know why they need 45 2014-02-08 02:58 maybe some havok thing 2014-02-08 02:58 could be a havok thing 2014-02-08 02:58 lol 2014-02-08 02:58 :P 2014-02-08 02:59 but in practice it means that no two timer events will happen at a resolution higher than 22ms 2014-02-08 02:59 also sleep 2014-02-08 02:59 you can llSleep(0.000001) all you want 2014-02-08 02:59 but that will be 22ms 2014-02-08 03:00 well unfortunately opensim is multi-threaded and as such it has a lot of the pains that go with it 2014-02-08 03:01 but SmartThreadPool is pretty nifty at smoothing a lot of that out 2014-02-08 03:03 is there some central "beat" that simulates frames? 2014-02-08 03:03 I think mono has internal threadpools also, I'd be surprised if .NET didnt. I seriously doubt it has to do many kernel traps when thread tasks swap 2014-02-08 03:04 so there is a few layers of thread management before it has to drop into the kernel 2014-02-08 03:04 single threaded LSL execution engine would be great for OpenSim 2014-02-08 03:04 a c# port of angelscript would be even better :) 2014-02-08 03:24 lkalif: oh didnt see the central beat question. There is a "HeartBeat" thread but I'm not sure how it controls frame rate 2014-02-08 16:50 Bug #6908:04 load oar causes crash because of OutOfMemoryException 14( http://opensimulator.org/mantis/view.php?id=6908 ): A NOTE has been added to this issue. 2014-02-08 21:44 nebadon ping 2014-02-08 21:45 nebadon: Is Mono 3.2.3 still the latest and greatest? 2014-02-08 21:46 nebadon: The topic still says Trunk is broken. Seems pretty not broken, to me. 2014-02-08 21:58 no 3.2 2014-02-08 21:59 3.2.6 is latest i am in airplane just landed be back in a bit 2014-02-08 22:18 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-08 22:25 smxy, last I heard physical vehicles making region crossings is still broken, but I have not tested it myself 2014-02-08 22:30 That is a particular (new) feature broken. That's not *TRUNK* broken. :) 2014-02-08 22:31 There's always going to be *something* that's broken. But saying TRUNK is broken suggests ut's not at all usable. 2014-02-08 22:31 it's* 2014-02-08 22:56 physical vehicles never used to cross boundries... it's better now than it used to be 2014-02-08 22:59 does anyone know how wind is sent to the viewer? is it done with terrain detail (direction every meter) or something else? 2014-02-08 23:08 Misterblue: Wind? Which wind? Sound or force? 2014-02-08 23:12 You send them as layers 2014-02-08 23:12 Misterblue: I believe there's a special packet for it but I cant remember offhand 2014-02-08 23:12 With the WIND_LAYER_CODE 2014-02-08 23:13 LayerData, same packet as for terrain 2014-02-08 23:14 oh :) 2014-02-08 23:14 Wind layer is '7' 2014-02-08 23:15 Lad layer is 'L' 2014-02-08 23:15 Land* 2014-02-08 23:17 Misterblue: That's my point. Trunk is *not* "broken". :) So perhaps the topic should be changed. 2014-02-08 23:29 hmmm well it used to let me edit the channel topic but looks like it wont anymore. Maybe nebadon_ can do it when he gets back 2014-02-08 23:34 No rush. Just pointing it out. :) 2014-02-09 00:02 it has been changed before... don't know how it got back 2014-02-09 00:02 Stuff happens. :) 2014-02-09 00:02 I'm working on varregions and wondering about wind and clouds and other layer data for larger regions 2014-02-09 00:03 Nice. 2014-02-09 00:03 Aurora did define new layer codes for extended terrain (being used and works) as well as new layer codes for extended wind and clouds 2014-02-09 00:04 the code doesn't seen to be changed, though... the wind generator does the same 16x16 grid in both Aurora and OpenSim 2014-02-09 00:04 ACTION is looking into why boats are having problems in varregions while cars still work 2014-02-09 00:04 I'm sure you'll figure it out. Maybe they never finished that. 2014-02-09 00:05 have you noticed looped sounds act weird on varregions? 2014-02-09 00:05 I haven't really done any testing of the one I set up yet. 2014-02-09 00:06 Just got my 2x2 converted is all. 2014-02-09 00:06 looped sounds?? wonder what that could possibly have to do with the region size 2014-02-09 00:06 and I don't like to say something is a problem until I have tested it on someone elses peice of hardware 2014-02-09 00:07 ACTION does note he has been surprized by odd OpenSim interactions before 2014-02-09 00:08 looks like wind is just sent to every viewer every 150 frames (about every 15 seconds) 2014-02-09 00:09 the sound loops but not smoothly will have to say that is just weird behavior I experience in my cases until a few people keeps some varregions up 2014-02-09 00:13 is 0.7.6-post-fixes before or after 0.7.6-extended? 2014-02-09 00:14 have to ask justin, he swapped around so much 2014-02-09 00:16 sound issues on varregions could be viewer issue 2014-02-09 00:16 sounds are played in 3D using global coordinates, so if something goes wrong with calculating global sound post, it could be a problem 2014-02-09 00:18 dahlia: fyi still alive.. kire crashed again 2014-02-09 00:22 nice... 0.7.6-post-fixes can't be compiled with .net 4.0 2014-02-09 00:25 lkalif: Sounds were supposedly broken in the past with varregions 2014-02-09 00:26 do you have any hints as to why, LiruCookies? 2014-02-09 00:28 Misterblue: The supposed fix was to make the buffer larger.. as to why the issue happened or if that fix was correct, no idea.. I think it's applied now in Singu, thouhg. 2014-02-09 00:28 though* 2014-02-09 00:28 humm... looks like the boat problem I've been chasing is also in post-fixes... sigh 2014-02-09 00:38 To give us a sound to play in the world... 2014-02-09 00:41 You send a vector3 for the "Position" field of "SoundData" 2014-02-09 00:41 That vector3 is the local position 2014-02-09 00:42 "SoundData" also has a field "Handle", from this Handle, we get the global coordinates of the region 2014-02-09 00:43 We take those global coords and add the local ones from Position and that's how we get the location the sound comes from 2014-02-09 00:43 So if you are capping the local pos within 256 still, it will break, but if you are sending it correctly, we should get it. 2014-02-09 00:44 Does anyone have any input on my question I asked in #opensim? 2014-02-09 00:44 I'll copy the conversation over here if no one saw it 2014-02-09 00:44 Just wondering if you dev type people might know... 2014-02-09 00:50 Thonneve: Repeat here? 2014-02-09 00:50 Kind of a wierd question, but how difficult would it be to hook into XEngine from within itself to create functions defined by a script... I can explain more if needed, might not make a lot of sense... 2014-02-09 00:50 I'll expand a bit; I want to create a object, that will define some functions for other objects to use, without having to write the functions in XEngine, recompile and restart just to add one new function or one new change 2014-02-09 00:51 static linkage? 2014-02-09 00:52 But can this all be done from inworld? 2014-02-09 00:54 LiruCookies: If it is possible the only way I see to do it is to use a script written in C#. 2014-02-09 00:55 might be able to create a module inworld that way that uses modinvoke 2014-02-09 00:55 I did assume it would be only possible in C# 2014-02-09 00:56 And the thing is I need it completely in-world since it would probably get changed a lot and improved and I'd go insane if I had to restart after every small change 2014-02-09 00:57 "Mini Region Module" if it still works 2014-02-09 01:00 Mew? 2014-02-09 01:01 MRM 2014-02-09 01:01 Thonneve: one would probably need to google "MRM Opensim" 2014-02-09 01:02 I'll take a look at that 2014-02-09 01:02 See what I can do and how it works 2014-02-09 01:03 That just doesn't make much sense... I mean, I suppose you could have function pointers or so... could be nasty to recompile and thus replace it while the script is calling the function, though.. but I guess we could put the compiled code in a different place entirely and update the pointers when done... but all I'm saying may be meaningless in C# terms 2014-02-09 01:10 c# normally doesnt have function pointers 2014-02-09 01:10 almost everything is a reference, errr... not a reference in c++ terms but more like a handle 2014-02-09 01:11 there is extensive automatic memory management 2014-02-09 01:12 What we'd need is a way to track the memory address of the compiled function in an object that we could then update when we recompile the function 2014-02-09 01:12 We'd need to use this object to provide the function when the script requires it. 2014-02-09 01:16 well there is the modinvoke stuff but I'm not sure if it could be made to work in a mini region module 2014-02-09 01:17 http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke 2014-02-09 01:18 So you'd have operator T(ARGS) { return mCurrentAddress(ARGS); } where ARGS is any arguments the function has... the number of arguments surely couldn't change with the function and the return type must be constant as well, because the compiled scripts using the function cannot anticipate different types, can they... 2014-02-09 01:19 I think you can pass stuff in lists 2014-02-09 01:20 so yeah, you could do dynamic programming like stuff 2014-02-09 01:20 Well, you'd want to compile the scripts normally otherwise, and that would mean (I'd hope) optimization as well 2014-02-09 01:22 no clue about optimization but if it does something like casting to System.Object then you can get away with a log 2014-02-09 01:22 *lot 2014-02-09 01:23 in c# you can also use reflection but I have no idea if that would apply to what you are trying to do 2014-02-09 01:23 Oh right, C# is like Java. 2014-02-09 01:25 And since nothing gets passed by reference in lsl, no worries once an object leaves home. 2014-02-09 01:25 but c++ has va_list and friends too 2014-02-09 01:25 I'd think if you pass a list it gets passed by reference 2014-02-09 01:25 I was just implementing this in my head a bit with va_list, but I dropped that when the scripts could no longer be optimized 2014-02-09 01:27 The real problem is that we can't change our return type and at the end of the call, the variables will not have changed.. 2014-02-09 01:27 In the scope of the script 2014-02-09 01:27 I dont really know our script engine very well at all, but I think it just preprocesses the LSL to turn it into c# 2014-02-09 01:27 return a list :) 2014-02-09 01:28 I'd compile into machine code as documented by AWG. 2014-02-09 01:28 AWG? 2014-02-09 01:28 What does that stand for again? lkalif would know.... 2014-02-09 01:29 in anything c# you usually dont get machine code until it runs 2014-02-09 01:29 WHAT?! 2014-02-09 01:29 JIT 2014-02-09 01:29 Ew 2014-02-09 01:29 you get CLI instead 2014-02-09 01:29 byte code 2014-02-09 01:29 architecture independent 2014-02-09 01:30 I don't think freenode approves 2014-02-09 01:30 lol 2014-02-09 01:32 http://en.wikipedia.org/wiki/Common_Language_Infrastructure 2014-02-09 01:32 byte code becomes machine code when? When the machine becomes aware of it 2014-02-09 01:32 ? 2014-02-09 01:32 Or whenever it's called? 2014-02-09 01:33 usually just before its called 2014-02-09 01:33 when called: JIT is "just in time" compilation 2014-02-09 01:33 but I think it can be cached 2014-02-09 01:33 That's kinda gross.. caching is preferable, where possible.. 2014-02-09 01:34 definitely cached... only compiled once (at least, once per session) 2014-02-09 01:34 there is the GAC which I think means "Global Assembly Cache" 2014-02-09 01:34 but I'm kinda sketchy on how it works 2014-02-09 01:38 back to the original topic... one can also enable using C# as the in-world scripting language 2014-02-09 01:39 it has the 'problem' of enabling access to all the C# libraries and thus the filesystem, etc 2014-02-09 01:39 Shouldn't it be easy to lock it out of those? 2014-02-09 01:43 I think LL tried to do that when they were looking at c# scripting 2014-02-09 01:43 some bytecode inspection thingie, cant really remember details anymore 2014-02-09 01:43 it died when Babbage left 2014-02-09 01:44 melanie_ probably knows more 2014-02-09 01:44 Well don't even let it get to bytecode, blacklist some libraries and regex it, failed to compile + message from server. 2014-02-09 01:45 I think there may have even been an open source effort to code it 2014-02-09 01:45 in fact it may even be in mono somewhere 2014-02-09 08:32 hello 2014-02-09 08:32 what is the last number in a hypegrid friend item in the db ? 2014-02-09 08:33 in the Friends table, in the "Friend" column, i can see : UUID;HGURI/;FirstName LastName;something 2014-02-09 08:33 im wondering what is "somethingé" 2014-02-09 08:34 example : 00000000-0000-0000-0000-000000000000;http://hg.osgrid.org:80/;Test User;6688b449 2014-02-09 08:35 im wondering what is 6688b449 2014-02-09 08:41 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-09 08:56 nebadon_, hello, the wiki seems down 2014-02-09 11:23 -!- ChanServ changed mode/#opensim-dev -> +o Melanie_T 2014-02-09 11:23 -!- Melanie_T changed topic to "[#opensim-dev] If you're looking for Stable, please use the last tagged stable release. If you're looking to report a bug, please visit http://opensimulator.org/mantis/. This is a development channel. Development topics are discussed here. For General chat, please visit #opensim" 2014-02-09 11:24 -!- Melanie_T changed mode/#opensim-dev -> -o Melanie_T 2014-02-09 11:24 LiruCookies: it's not feasible to secure c# scripting. Too many methods of system libs you cannot block have side effects, it's a mess 2014-02-09 15:01 nebadon_: I saw you said Mono 3.2.6 is the latest. Your compiling page is still for 3.2.3 though. Is there another page or has this one just not been updated? 2014-02-09 15:54 Does anyone know how to set up the cached appearance for a standalone? 2014-02-09 15:54 er, cached bakes 2014-02-09 16:15 looks like the website is down 2014-02-09 16:15 been down for a while now 2014-02-09 16:31 Melanie_T: okioki, what about blocking access to the filesystem by running as an underprivileged user? 2014-02-09 19:23 LiruCookies: there would by necessity still be filesystem access to the degree the opensim process has access. that is still too much for comfort. 2014-02-09 19:24 danbanner: nebadon reached me. the website is back or me now 2014-02-09 19:24 for* 2014-02-09 19:24 it is all good for you 2014-02-09 19:24 ? 2014-02-09 19:30 Melanie_T: We cannot change user while running? 2014-02-09 19:30 no. we could change user for the entire process IF the process were started as root 2014-02-09 19:31 but i would not start anything under mono as root 2014-02-09 19:31 Indeed 2014-02-09 19:31 also, it would affect the whole process, so any user switch that removes access to the opensim stuff would cause a crash 2014-02-09 19:31 I was thinking maybe launch the script engine as another process under a limited user? 2014-02-09 19:31 that means scripts will always be able to access whatever the sim can access 2014-02-09 19:31 the script engine is inprocess 2014-02-09 19:32 it would be quite complex to make it another process 2014-02-09 19:32 and probably way too slow in practice 2014-02-09 19:32 it would likely degrade c# script performance to where lsl is now 2014-02-09 19:32 maybe to less 2014-02-09 23:18 After a TP fails, I can no longer TP from the region even after relogging. 2014-02-09 23:18 or even TP to it. Even sim crossing seems messed up. 2014-02-09 23:18 (o76PF) 2014-02-09 23:53 Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): has been SUBMITTED. 2014-02-10 00:00 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-10 00:31 -!- sillything(~Lord_Shel@89.130.107.114) has left #opensim-dev 2014-02-10 01:07 Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): has been set as RELATED TO issue 0006885. 2014-02-10 01:07 Bug #6885:04 LSL Function: llGetNotecardLine 14( http://opensimulator.org/mantis/view.php?id=6885 ): has been set as RELATED TO issue 0007003. 2014-02-10 02:14 Starting build #3294 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-10 02:19 Project opensim » mono-2.10.8.1 build #3294: SUCCESS in 7 min 43 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3294/ 2014-02-10 02:19 cmickeyb: Add JsonRezAtRoot script function. Operation is very similar to 2014-02-11 00:22 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-11 01:22 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-11 02:18 ping smxy 2014-02-11 02:18 pong 2014-02-11 02:18 IM? 2014-02-11 02:18 sure 2014-02-11 16:33 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): has been SUBMITTED. 2014-02-11 16:34 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): has been set as RELATED TO issue 0006988. 2014-02-11 16:34 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): has been set as RELATED TO issue 0007004. 2014-02-11 16:56 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-02-11 16:56 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): has been ASSIGNED. 2014-02-11 17:36 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-02-11 17:40 ACTION notices annoyed that both almond filled cookies are gone long before the tea even cooled down. 2014-02-11 23:27 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): has been SUBMITTED. 2014-02-11 23:28 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): has a PATCH to be looked at. 2014-02-11 23:30 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): has been set as RELATED TO issue 0007002. 2014-02-11 23:30 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been set as RELATED TO issue 0007005. 2014-02-11 23:35 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been REOPENED. 2014-02-11 23:39 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-11 23:45 arthursv, there's a name I haven't seen for a long while 2014-02-11 23:45 Hey Justin!! Yea, haven't been here in so long ^^ 2014-02-11 23:45 diva released you from her dungeon? :) 2014-02-11 23:46 Just for a while! :D 2014-02-11 23:46 then back to work.. 2014-02-11 23:46 finished your phd? 2014-02-11 23:46 Still working on it. Steady progress.. Stayed away from OpenSim for a while, but now I'm back working on it 2014-02-11 23:47 how about you? How you've been? 2014-02-11 23:47 oh really. Doing anything in particular? 2014-02-11 23:48 oh you know, dotting along - alternately arguing with people and then getting bored out of my skull. Not seeming to get a lot of time for actual coding :) 2014-02-11 23:48 Well, as of now, I am working on the Distributed Scene Graph. Was at Intel with radams, dlake and the rest of the gang 2014-02-11 23:49 physically there? 2014-02-11 23:49 hiya arthursv :) 2014-02-11 23:50 hey dahlia! long time no see :) 2014-02-11 23:50 I was at Intel for the summer, but now I'm back to UCI/diva's dungeon.. ;) 2014-02-11 23:50 doing internship? 2014-02-11 23:51 yes 2014-02-11 23:51 hope they paid you 2014-02-11 23:51 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-11 23:51 Yes, US internships are all paid. The advisors are usually worried the students won't come back.. hehe 2014-02-11 23:52 lol 2014-02-11 23:59 this Kira person is really not getting it. s/he is still trying to make faster timers the default.... 2014-02-11 23:59 no regard for stuff breaking under people's arses 2014-02-12 00:00 what would rely on slower timers that does not already specify the required ms when setting up the timer? 2014-02-12 00:00 the killer is the ZHAO 2014-02-12 00:00 some stuff does work considerably better with faster timers 2014-02-12 00:00 the SL version uses 0.01 2014-02-12 00:00 we are running timers of like 0.08 or something 2014-02-12 00:00 people just import it into opensim 2014-02-12 00:00 and things run considerably better 2014-02-12 00:01 opensim cant really go any faster I dont think 2014-02-12 00:01 20 avatars in a sim and the people can't even move because script timers for their zhao take all the time from the cpu 2014-02-12 00:01 let me check what we run at Lbsa 2014-02-12 00:01 the 0.5 is conservative 2014-02-12 00:01 based on that zhao still functions with 0.5 2014-02-12 00:02 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:02 it may be too conservative but allowing 0.01 is a recipe for desaster except in controlled situations (e.g. where the owner controls all scripting) 2014-02-12 00:03 ya were running 0.08 at Lbsa 2014-02-12 00:03 but 0.01 shouldnt be possible should it? 2014-02-12 00:04 It would never go below 0.1 anyway due to the fixed value in current cmd handler loop 2014-02-12 00:04 the region heartbeat wouldnt permit anything faster than 0.083 2014-02-12 00:04 lower figures will effectively be ignored 2014-02-12 00:04 11fps 2014-02-12 00:04 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:04 well, no 2014-02-12 00:04 lowr figures would still be run on the script engine side, especially with this patch 2014-02-12 00:04 k 2014-02-12 00:04 the _effect_ of the script would be throttled to the frame rate 2014-02-12 00:05 yeah, scene loop is divorced from script negine 2014-02-12 00:05 unlike ll afaik 2014-02-12 00:05 the remaining cpu cycles are thrown away 2014-02-12 00:05 could be incorporate their changes so it was able to be configured to whatever 2014-02-12 00:05 but the default would remain 0.1 or 0.5 2014-02-12 00:05 0.5, I say 2014-02-12 00:05 current patch is not sutiable. one which does not touch defaults is much better 2014-02-12 00:05 it's what people's regions are runnign with now 2014-02-12 00:05 I missed most of this argument so pardon me if im asking already answered questions 2014-02-12 00:06 I can juse see the Manti popping up "unacceptable lag since commit xxxx" 2014-02-12 00:08 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:12 justincc: also needs to implement some sort of locking 2014-02-12 00:13 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): A NOTE has been added to this issue. 2014-02-12 00:13 and i would much prefer to see Monitor locks (using try) over volatile vars 2014-02-12 00:13 volatiles are reinventing the wheel in terms of mono 2014-02-12 00:13 afaik, implementation underneath is the same 2014-02-12 00:13 maybe so, bt monitor is tested and working 2014-02-12 00:14 i believe we prefer the canonical solutions 2014-02-12 00:14 volatile is just as valid - what canonical solution? 2014-02-12 00:14 Bug #7002:04 Use signaling instead of CPU-blocking sleep for LSL events (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7002 ): has been CLOSED 2014-02-12 00:15 Monitor is the caonical solution in C# 2014-02-12 00:15 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:15 volatiles are something C++/assembler coders would do 2014-02-12 00:17 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:18 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:21 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): has been CLOSED 2014-02-12 00:22 ok, as she can't be civil I am closing patch and removing her account as per her own request 2014-02-12 00:22 Bug #7005:04 Use timers for LSL event handlers (listen, timer, sensor and dataserver). 14( http://opensimulator.org/mantis/view.php?id=7005 ): A NOTE has been added to this issue. 2014-02-12 00:23 so we crossed wires 2014-02-12 00:23 i was actually answering her 2014-02-12 00:23 regardless, she's been trolling all along 2014-02-12 00:23 trying to get her notion (of timers having to be like SL) accepted 2014-02-12 00:23 she's a hothead who is more than normally provoked by your style 2014-02-12 00:24 by subterfuge or force 2014-02-12 00:24 that's nonsense 2014-02-12 00:24 dont' be ridiculous 2014-02-12 00:24 i'm not 2014-02-12 00:24 yes you are. How on earth would she get this changed by "subterfuge or force"? 2014-02-12 00:24 both patches try to change the default to 0.01s 2014-02-12 00:24 although she was told the first time that isn't acceptable 2014-02-12 00:24 oh, and she would hold a gun to so,meone's head to get them to be applied? 2014-02-12 00:25 you really dont' help at all 2014-02-12 00:25 so putting it into the second one without, this time, explicitly saying so in the description, is subterfuge 2014-02-12 00:25 you continually provoke people by your style 2014-02-12 00:25 what nonsense 2014-02-12 00:25 the patch is clear for anyone to read 2014-02-12 00:25 you, yes 2014-02-12 00:25 me, yes 2014-02-12 00:25 and any other core developer 2014-02-12 00:25 everyone? doubtful 2014-02-12 00:25 yes 2014-02-12 00:25 any core 2014-02-12 00:25 and many contribs 2014-02-12 00:25 and nobody else is applying patches 2014-02-12 00:27 well, i have, at one time or another, actually caght people trying to sneak in their pet code in an unrelated, useful patch 2014-02-12 00:27 regardless, this episode is over 2014-02-12 00:27 I have never seen that. And I'm sure you interpret any innocent mistake as a deliberate malicious act 2014-02-12 00:27 your continually paranoia and style costs us contributors and suporters 2014-02-12 00:27 and i'm happy about that 2014-02-12 00:28 i don't know what i should be doing if someone insists that Thread.Sleep spins busy and burns cycles - when we all know it's not so? 2014-02-12 00:29 personally, i believe cutting the bs is best there and s/he has shown hirself to be the person s/he is 2014-02-12 00:29 then say it's not so and leave it at that. Why "Your claim flies in the face of everything Linux especially stands for.". Why "Just because you don't like one of the possibilities does not make it right to remove it for everyone. Simply configure your installation for cooperative termination, but don't force your views on everyone. " 2014-02-12 00:29 that's a load of bs 2014-02-12 00:30 both these statements are simply provcative, not to mention paranoid 2014-02-12 00:30 I don't think so. Linux does stand for proper preemptive and efficient scheduling. busy spinning is not part of it 2014-02-12 00:31 So "You are incorrect" 2014-02-12 00:31 and advocating to remove preemptive thread termination completely because s/he doesn't like it means messing up all the people who dont' have control over scripts and are subject to griefer attacks 2014-02-12 00:31 the "dimmer" scripts in question (second mantis, mentioned briefly) use a for loop to "dim" the prim by changing it's color values in a loop 2014-02-12 00:32 with only two script threads in a sim, that kind of scripting blocks half the scripts in the sim 2014-02-12 00:32 that is just bad scripting for opensi 2014-02-12 00:32 it works perfectly well in sl but not in OS 2014-02-12 00:32 preemptive termination kills those scripts as it should 2014-02-12 00:33 complaining that badly written or unsuitable scripts don't work as they do in sl and therefore wanting to change opensim to be much worse in terms of grifer defensibility isn't a good thing 2014-02-12 00:33 so i may express myself strongly, yes 2014-02-12 00:33 guilty as charged 2014-02-12 00:33 Nowhere above that does she say she is trying to force thread abort 2014-02-12 00:33 no 2014-02-12 00:33 thread abort IS a bad idea, I have seen it myself and ALL the sources I have seen support this 2014-02-12 00:34 in the discussion around patch #1 it was in there - to remove Thread.Abort 2014-02-12 00:34 no it isn't 2014-02-12 00:34 sometimes it's all that stands between admin and griefer 2014-02-12 00:34 you express yourself badly, not just strongly 2014-02-12 00:35 also, Thread.Abort is manageable if the class of the thread being aborted is written in a way that allows this without repercussions 2014-02-12 00:35 the script thread is written in such a way 2014-02-12 00:35 it's only discouraged and deprecated because it's not understood by the majority and continually used wrongly 2014-02-12 00:35 there's no such thing. It does not properly clean up locks, structures, etc. 2014-02-12 00:35 so it caused lots of issues for lots of people 2014-02-12 00:36 show me the sources for these claims 2014-02-12 00:36 Thread.Abort does not unlock locks. Solution: have only private locks that can die with the thread 2014-02-12 00:36 sources 2014-02-12 00:37 Thread.Abort does not clean up structs and classes. but the GC does if you shepherd your references and keep things to class vars (not locals) where possible 2014-02-12 00:37 sources 2014-02-12 00:37 and I don't have the sources for all I learned in the past 5 years 2014-02-12 00:37 but most of my knowledge is from MSDN 2014-02-12 00:37 well, I have learned that thread abort seriously screws mono up in certain situations 2014-02-12 00:37 a small part from stackoverflow 2014-02-12 00:38 and I have many references where thread abort is a really bad call 2014-02-12 00:38 if you want to take risks with avinatio nthen fine, but don't force them on us 2014-02-12 00:38 yes it does. If the thread being aborted isn't ready to be aborted 2014-02-12 00:38 but threads can be written to be abortable 2014-02-12 00:38 no, there is no evidence for this 2014-02-12 00:38 apart from your own private experience 2014-02-12 00:39 on a vailla thread using several specific language features, yes, it's not a bad call, it's death knell 2014-02-12 00:39 XEngine in preemptive mode doesn't crash because i've run into all these issues and found out how to avoid them 2014-02-12 00:39 i also did lots of very time consuming GC tests with it 2014-02-12 00:40 the script thread _as I have written it_ is abort safe 2014-02-12 00:40 dunno about later changes 2014-02-12 00:50 great, that's all my time wasted. Goodnight folks 2014-02-12 02:20 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-12 05:12 Starting build #3295 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-12 05:12 nice 2014-02-12 05:12 figures I just updated all my regions 5 minutes ago 2014-02-12 05:12 lol 2014-02-12 05:16 Project opensim » mono-2.10.8.1 build #3295: SUCCESS in 7 min 14 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3295/ 2014-02-12 05:16 * misterblue: varregion: Send large region patches for wind and clouds. 2014-02-12 05:16 * misterblue: BulletSim: the minimum vehicle velocity was set too low so moving slow 2014-02-12 10:11 Bug #7006:04 Online status and last seen date of group members not shown 14( http://opensimulator.org/mantis/view.php?id=7006 ): has been SUBMITTED. 2014-02-12 16:18 Anyone know what masters current version is? 2014-02-12 19:37 http://community.secondlife.com/t5/Featured-News/Fitted-Mesh-Is-Here/ba-p/2461687 2014-02-12 19:40 Arielle, do you know of any luqiuid mesh fitted mesh sytle content that is available in OpenSim? 2014-02-12 19:41 not come across any as yet paulieflomar 2014-02-12 19:41 maybe Kitely market? 2014-02-12 19:41 Thx. I havent found any, either. 2014-02-12 19:42 inworldz might have as they have had the other mesh resizer for a while already 2014-02-12 19:43 k 2014-02-12 19:45 I would be surprised if this works in OpenSim yet anywhere 2014-02-12 19:46 it probably will require Libomv updates, but I am guessing 2014-02-12 19:46 lkalif might know better 2014-02-12 19:46 do any of the tpv's already suport it? 2014-02-12 19:47 I would also doubt that very much 2014-02-12 19:47 otherwise the point is moot 2014-02-12 19:47 I cant say I am paying attention 100%, but this stuff is super new 2014-02-12 19:47 so I would be surprised if anyone has yet 2014-02-12 19:47 the other question is does this require any Havok libraries 2014-02-12 19:47 if it does then we may not see support for some time 2014-02-12 19:48 I would really not be surprised if they are using some havok stuff 2014-02-12 19:48 Singularity has supported it since 1.8.5, apparently: http://modemworld.wordpress.com/2014/01/29/singularity-1-8-5-fitted-mesh-mouse-move-and-more/ 2014-02-12 19:49 Take that howeber you wish, I guess. 2014-02-12 19:49 It does not require havok 2014-02-12 19:49 It uses the same concept as rigged mesh did before 2014-02-12 19:49 It just adds more places to rig to. 2014-02-12 19:50 I believe it should work on Opensim... but you should test, I think there's free content somewhere... 2014-02-12 19:50 so no server side changes needed 2014-02-12 19:50 ? 2014-02-12 19:50 I believe not... I cannot say as I'm only a viewer dev, I don't know if anything went on with the server side. 2014-02-12 19:51 I'd love to try some this content. 2014-02-12 19:51 To test, just rig to one of the new places 2014-02-12 19:51 great 2014-02-12 19:51 thanks for responding LiruCookies 2014-02-12 19:51 woot! 2014-02-12 19:59 ive seen some of the new skeleton rigs on the sl wiki someplace 2014-02-12 20:07 Oh, you want those? 2014-02-12 20:07 http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh 2014-02-12 20:08 sweet 2014-02-12 20:16 nebadon_laptop: Is there any rules against distrobuting opensim git assuming I'm not giving people a package of it, I'm giving them a package that runs automagically to compile and setup opensim.. if that makes sense 2014-02-12 20:21 In fact anyone can provide input on that question if possible 2014-02-12 20:23 Are there any known problems (using 076PF) re: building at heights above 4096m? 2014-02-12 20:23 Seeing as opensource, I don't see why there should be any restriction... 2014-02-12 20:24 above 4096, type width issues can occur because values are floats, not doubles 2014-02-12 20:24 so you will see inexactness of building 2014-02-12 20:24 ok. I've been told someone built some stuff at 7500m and it was fine but today they are having problems. 2014-02-12 20:24 inability to use tuny prims 2014-02-12 20:25 stuff like that 2014-02-12 20:25 rezzing from scripts may not work 2014-02-12 20:25 what is the point of building in those heights? 2014-02-12 20:25 there is a perfectl fine ground to build on 2014-02-12 20:26 i'll never understadn people's love affair with skyboxes 2014-02-12 20:27 Melanie_T: It's futuristic 2014-02-12 20:27 I don't know why they are using 7500m. I understand building above ground. You can have one look at ground level and others at heigher places in the same region. 2014-02-12 20:27 well, that could still be done at 2048 or 1024 2014-02-12 20:28 you can't see the ground from there either 2014-02-12 20:28 Plugh: why? sims are a dime a dozen in opensim 2014-02-12 20:28 I do my development work at 1,000m on a platform I put up there.. 2014-02-12 20:28 want more space? use more sims! 2014-02-12 20:28 i do my dev work on dedicated sims on the ground 2014-02-12 20:28 That's fine in osgrid where you don't have to pay for the regions. 2014-02-12 20:28 i've learned the hard way that sometimes the sky is a bad place to dev 2014-02-12 20:29 well, of course. i'm not talking about SL 2014-02-12 20:29 The ground is kinda annoying at times what with physics issues. 2014-02-12 20:30 I'd rather walk on a flat surface 30m up. 2014-02-12 20:30 Still no reason to go all the way into the sky. 2014-02-12 20:31 LiruCookies: I was just making sure, I made a pkgbuild for Arch and put it on the AUR but I was going to remove it if there where any problems doing so 2014-02-12 20:32 depends how many levels you want 2014-02-12 20:32 i have one sim with sim sized platform every 1000 meters or so 2014-02-12 20:33 I just use one platform. My ground level is what I want people to see once I get things built/working. 2014-02-12 20:33 but why put so much load on it 2014-02-12 20:33 instead of multiple sims? 2014-02-12 20:34 one instance....easier to start 2014-02-12 20:34 there is no limits on prims per region 2014-02-12 20:34 it makes them laggy 2014-02-12 20:35 It isn't a major load. I'm still no where near even 15,000 prims. Probably only a few thousand. Its easy to say just add a new sim when you are running a grid where regions doesn't cost you any money. 2014-02-12 20:35 no less then starting 4-5 instances 2014-02-12 20:35 and save the 100 mb for every instance start 2014-02-12 20:36 I could use a sandbox but those get cleared now and then so works in progress could get returned before work is completed on items. 2014-02-12 20:42 Melanie_T: I agree, I used to have a lot of sky based projects, one wrong move and it'd all come crashing to the ground 2014-02-12 20:43 Which in fact did happen once... 2014-02-12 20:43 My CPU did not like it 2014-02-12 20:47 Thonneve no there are no restrictions 2014-02-12 20:47 however you would be better off using our github page 2014-02-12 20:48 It uses github to pull the source 2014-02-12 20:48 http://github.com/nebadon2025/opensimulator 2014-02-12 20:48 Think of it as a shell script that pulls the source, compiles it, packages it up and installs the package 2014-02-12 20:48 ya that is fine 2014-02-12 20:48 I thought it would be 2014-02-12 20:48 Wanted to make sure 2014-02-12 20:48 but if you think its going to be happening a lot use github 2014-02-12 20:49 It's for other people who may not be able to setup the services and such 2014-02-12 20:49 For systemd 2014-02-12 21:00 for windows or linux Thonneve? 2014-02-12 21:00 Arch linux 2014-02-12 21:16 Arielle_: Are you wanting services for windows? 2014-02-12 21:17 not for myself but think there is a demand out there for something of the sort. Would likely have more people testing master if there was. 2014-02-12 21:17 closes one can get now is to modify an osgrid distribution but it isnt the best solution 2014-02-12 21:25 Only problem is git changes rapidly 2014-02-12 21:25 it can though it hasnt recently so much :) 2014-02-12 22:04 regarding fitted mesh / liquid mesh questions from above: the changes are inside the mesh asset, so no sim changes are needed. Currently Singularity and Linden official support it. But I Guess the next release of all viewers will add support for it. 2014-02-12 22:15 wonder if the others will be removing the mesh deformer 2014-02-12 22:16 deformer has no reason to exist 2014-02-12 22:20 some have a differing opinion on that but we been through that before 2014-02-12 22:25 Well Singularity never had the defermer, it's bad code, and now there is no reason for it. 2014-02-12 22:34 Why do you say it's 'bad code'? Qarl Linden wrote it and he's supposedly a pretty good programmer. 2014-02-12 22:35 Well, the former Qarl Linden, after he left LL. 2014-02-12 22:35 having worked at LL doesn't mean automamtic magic pixie dust 2014-02-12 22:36 Of course. 2014-02-12 22:36 the code was low-perforamnce, poorly implemented 2014-02-12 22:36 inworldz made some fixes to it 2014-02-12 22:36 I hear that he has fixed some of the issues for Inwordz viewer 2014-02-12 22:36 I was just curious, because he was paid for that development. 2014-02-12 22:36 I haven't seen Inwordz version 2014-02-12 22:37 'but the one attached to LL Jira was poorly implemented 2014-02-12 22:37 ya like $5k or something wasnt it? 2014-02-12 22:37 Yes, $5K. I was one of the contributors. 2014-02-12 22:38 Singularity didn't decide out of spite not to include deformer code. People have looked over it, and then decided that it would be harmful to add it. 2014-02-12 22:38 in any case it got Ozzy off his ass to put something in place 2014-02-12 22:39 If it led to something better, we all win. 2014-02-12 22:39 not all agree that LL's solution is better and considering track record it is rather doubtful 2014-02-12 22:40 We shall see, eh? :) 2014-02-12 22:40 Arielle_: when I pit you doubters, against real coders, I'm pretty sure of the outcome ;) 2014-02-12 22:41 heh 2014-02-12 22:41 I didn't assume a negative mtivation on Sigularity's part, for not adding it, lkalif - I just was curious why you thought it bad, and only because I helped - in a small way - to pay for it. 2014-02-12 22:41 there are coders on both sides of that coin lkalif 2014-02-12 22:42 Arielle_: who thought deformer was good? 2014-02-12 22:42 well Qarl to begin with, Inworldz people seem to like it 2014-02-12 22:43 Zen viewer had it too, as I recall. 2014-02-12 22:43 where a number of people in different s/l forums whose posts i ran across 2014-02-12 22:43 smxy: I know. Siana and Shyotl from the Singularity team really looked at it, and discovered many performance and other issues with the code. And that it wasn't really well designed. 2014-02-12 22:43 Arielle_: you said there are named coders that disagree. 2014-02-12 22:44 So name them, or I'll put it under "you thrid's cousin's wife's hair dresser" category :P 2014-02-12 22:44 i didn't say anything about named coders. 2014-02-12 22:45 ok some abstract imaginary people on the other side of that coin :P 2014-02-12 22:46 you got it but in any case Inworldz was able to quickly better the code 2014-02-12 22:46 and all code is after all a wip 2014-02-12 22:47 but in the final analysis the deformer code sounded like it was easier for both creators and users 2014-02-12 23:19 Starting build #13 for job opensim-justincc » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-12 23:23 Project opensim-justincc » mono-2.10.8.1 build #13: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim-justincc/./MONO_VERSION=mono-2.10.8.1/13/ 2014-02-12 23:23 * jjustincc: Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 2014-02-12 23:23 * jjustincc: minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects 2014-02-12 23:23 * jjustincc: Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene" 2014-02-12 23:23 * jjustincc: Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 2014-02-12 23:23 * jjustincc: Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 2014-02-12 23:23 * jjustincc: Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 2014-02-12 23:23 * jjustincc: Add "generate map" console command to allow manual regeneration and storage of maptiles 2014-02-12 23:23 * jjustincc: Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 2014-02-12 23:23 * jjustincc: Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting. 2014-02-12 23:23 * jjustincc: minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show" 2014-02-12 23:23 * jjustincc: minor: remove long unused state queue from "show queues" console reports 2014-02-12 23:23 * jjustincc: Make inidirectory files supercede distro files 2014-02-12 23:23 * jjustincc: Convert tabs to spaces from previous commit 8c2b41b01 2014-02-12 23:23 * jjustincc: Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions 2014-02-12 23:23 * jjustincc: Add "show grid user" robust/standalone console command for debug purposes. 2014-02-12 23:23 * jjustincc: Record whether login to home fails because no home set (UUID.Zero) or region not found. 2014-02-12 23:23 * jjustincc: Updated methods for handling LSL script errors, deprecated, and not implemented 2014-02-12 23:29 what's the deal with Guest75985? 2014-02-12 23:29 jenkins lost his password? 2014-02-12 23:29 don't know 2014-02-12 23:29 could be 2014-02-12 23:30 lkalif: any chance to look at that patch from tranq yet? 2014-02-12 23:30 freenode will rename nick if it is registered to someone 2014-02-12 23:30 no :( 2014-02-12 23:30 k :) 2014-02-12 23:30 I really need to do some maintanence 2014-02-12 23:31 justincc: there are some changes in viewer-interesting that might be relevant to opensim 2014-02-12 23:31 viewer-interesting? that a LL branch? 2014-02-12 23:31 yes 2014-02-12 23:32 what changes are they? 2014-02-12 23:32 interest list stuff? 2014-02-12 23:32 it's not in any mainstream viewers yet, but it's a nice optimization 2014-02-12 23:33 whazzit dooo? 2014-02-12 23:33 justincc: I don't know if you're familiar with the way object updates are sent. But tl;dr; version is: sim says "do you have this object cached, viewer seays no, send me full update" 2014-02-12 23:33 wasn't there some object caching before? 2014-02-12 23:33 oh I thought that was in production already in SL 2014-02-12 23:33 they added a flag to region handshake, one of the first messages exchanged 2014-02-12 23:34 as to whether object caching is active or not? 2014-02-12 23:34 so now viewer can say "look, I've never been here before, don't ask me if I have individual objects cached, I have no cache from you, just send me full updates straight" 2014-02-12 23:35 what's the scope of 'never been here'... per region? 2014-02-12 23:35 misterblue: region, right 2014-02-12 23:35 I didnt think full updates were that much data compared to mesh/textures/whatever 2014-02-12 23:35 dahlia: it's not that. it's to avoid "ObjectUpdateCached -> RequestMultipleObjects -> ObjectUpdate" exchange 2014-02-12 23:36 Now, I don't know if OpenSim checks that at all 2014-02-12 23:36 doesn't OpenSim just send a full update for everything in the region when the viewer first connects? 2014-02-12 23:36 or it just sends full object updates 2014-02-12 23:36 oh I dont know that exchange 2014-02-12 23:36 misterblue: yes 2014-02-12 23:37 misterblue: I'm not sure about that. I know that Aurora supports object caching in the viewers by sending object version/serial 2014-02-12 23:37 yes, opensim does no caching check at present 2014-02-12 23:37 there is some interest list stuff in core but I have no idea if it works 2014-02-12 23:37 I did read something about aurora doing something with that 2014-02-12 23:37 ok then this change is not relevant to opensim 2014-02-12 23:37 but it is something that would be nice to add 2014-02-12 23:37 well it may be if we decide to add caching support 2014-02-12 23:38 ACTION adds another item to his several foot long TODO list 2014-02-12 23:38 there is also another flag to disable sim-side object culling. basically a way for viewer to say "don't kill objects that are outside my furstum, I'll deal with that viewer-side. also send me all objects no matter where they are" 2014-02-12 23:38 only several feet? meh 2014-02-12 23:39 culling should be on the viewer anyway :P 2014-02-12 23:39 how so? 2014-02-12 23:40 justincc. Mantis 0006957 marked as resolved, yet it appears HttpServer dll has not been updated. Stand corrected if wrong. 2014-02-12 23:40 prior to this change viewer sort of depended on the sim to help. now they redid the whole thing to be much more perforance and memory optimmized 2014-02-12 23:40 because the viewer can do a frustum test of the entire region in a ms. it can take minutes for a sim to transfer the results of a frustum test 2014-02-12 23:40 the viewer has an octree just for such testing 2014-02-12 23:41 ACTION nods 2014-02-12 23:41 its INSANE to do frustum culling server side 2014-02-12 23:41 dahlia: it was not well optiized. it used too much memory viewer side. something viewer-intereseting finally addresses 2014-02-12 23:42 it's still INSANE to do it server side. Fix it viewer side and do it the way every other 3D app on the planet does it :P 2014-02-12 23:42 zadarkAlt: right. That was just a source code line ending changing, nothing functional that would affect HttpServer.dll 2014-02-12 23:43 Thanks 2014-02-13 00:57 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-13 02:14 Has anyone ever tried OpenSim on mono-sgen? I'm getting terrible performance with the SGEN GC 2014-02-13 03:25 arthursv: I have but it's been awhile 2014-02-13 03:25 I wasn't impressed 2014-02-13 03:26 it really depends on what version of mono your running 2014-02-13 03:26 if your in the 2.10.x then yes do not run sgen its horribly bad 2014-02-13 03:26 if your running 3.1+ its way improved 2014-02-13 03:26 infact in 3.2.x+ its the default now 2014-02-13 03:27 however, with opensimulator you will find absolutely no difference with sgen in terms of memory gains 2014-02-13 03:27 to really take advangtage of sgen your application really needs to be written to do so 2014-02-13 03:28 you may need to increase your gc pool 2014-02-13 03:28 its probably thrashing the cpu 2014-02-13 03:28 all I know is half of my pathfinding code causes severe leaks in mono and workd perfectly in windows 2014-02-13 03:28 and sgen doesnt help and mono devs dont know why 2014-02-13 03:28 export MONO_GC_PARAMS=nursery-size=64m 2014-02-13 03:29 to do so 2014-02-13 03:29 that does not surprise me at all dahlia 2014-02-13 03:29 I had to rewrite that part in c++ and run it in a separate process 2014-02-13 03:30 much faster anyway :P 2014-02-13 03:30 getting mono devs to look at bugs is very difficult you basically have to provide them with a full functional snippot of code that reacreates the problem easily 2014-02-13 03:30 oh a few looked 2014-02-13 03:30 I went to their sekrit IRC network and a few tried to help 2014-02-13 03:30 hehe 2014-02-13 03:31 ya probably better luck that way 2014-02-13 03:31 if you go on bugzilla though, forget it 2014-02-13 03:31 I think they care more about monotouch anyway 2014-02-13 03:31 ya 2014-02-13 03:31 cant say I blame them lol 2014-02-13 05:07 Today we shall find out if opensim will run under armv7h 2014-02-13 05:24 We need armv7 mysql stuffs 2014-02-13 05:24 hah, I don't think it will be fully functional without a lot of work 2014-02-13 05:24 physics will be hard 2014-02-13 05:25 And hilarious 2014-02-13 05:25 openjpeg might be tough too 2014-02-13 05:25 but maybe not 2014-02-13 05:25 It's a shame we don't have armv7 connectors 2014-02-13 05:25 the core opensimulator code should be ok 2014-02-13 05:26 its all the dll libraries we include that is the problem 2014-02-13 05:26 The core opensim code works, it's just certain plugins 2014-02-13 05:26 they need to all be recompiled for arm 2014-02-13 05:26 ya 2014-02-13 05:26 Are the plugins C#? 2014-02-13 05:26 unlikely 2014-02-13 05:26 most are C++ 2014-02-13 05:26 Even better 2014-02-13 05:27 I could recompile them for ARM since I have native arm compiling here 2014-02-13 05:27 ya the only one I am not really sure about is the physics stuff 2014-02-13 05:27 Does opensim require physics to run? 2014-02-13 05:27 no but you wont be able to do much 2014-02-13 05:27 the basic physics module would probably work 2014-02-13 05:27 but that is basically just terrain collision 2014-02-13 05:27 That's what I was thinking of using 2014-02-13 05:27 and everything is a cube 2014-02-13 05:27 no hollows 2014-02-13 05:27 no cuts 2014-02-13 05:28 Atleast on the assumption that it worked anyway 2014-02-13 05:28 you get a lot of invisible walls 2014-02-13 05:28 it should work 2014-02-13 05:28 its C# 2014-02-13 05:28 Yeah but considering it's running on a HTC One that'd be something that's never been done before 2014-02-13 05:29 Where can I grab the MySQL connector source from? 2014-02-13 05:30 We'll see how much I can get working before I hit a brick wall 2014-02-13 05:31 there is armv7 openjpeg, I know Lumiya uses it 2014-02-13 05:32 (Android SL/OpenSim client) 2014-02-13 05:32 Thought so 2014-02-13 05:32 Isn't it a requirement of mono? 2014-02-13 05:32 Atleast to compile it? 2014-02-13 05:32 no 2014-02-13 05:55 there is a c# jpeg2000 lib and a c# physics lib. the physics lib should work but is pretty slow, the jpeg2000 one might take code changes to work 2014-02-13 05:55 and you should be able to use sqlite instead of mysql 2014-02-13 05:55 unless you are setting up a grid 2014-02-13 05:56 aren't there full linux distros built for arm? 2014-02-13 05:56 full? 2014-02-13 05:56 debian has a arm distro 2014-02-13 05:57 not sure what "full" means tho 2014-02-13 05:57 oh thats right i forgot about the C# bullet version 2014-02-13 05:57 (Android SL/OpenSim client)yeah like ubuntu 2014-02-13 05:57 erm 2014-02-13 05:57 yes, like ubuntu for arm 2014-02-13 05:57 opensuse has arm version too I think 2014-02-13 05:58 but I know a lot of times with arm7 it has to really be geared towards a specific board 2014-02-13 05:58 i bet those come with mysql and the whole thing 2014-02-13 05:59 I don't know why people bother with arm :P 2014-02-13 05:59 http://en.opensuse.org/Portal:ARM 2014-02-13 05:59 Unless you want to run it on a mobile device 2014-02-13 05:59 its a challenge 2014-02-13 05:59 these tiny arm motherboards remind me of the C64 days 2014-02-13 05:59 like RaspberryPi 2014-02-13 06:00 you can get a real laptop for $300. with screen and keyboard 2014-02-13 06:00 I used to run debian on a nslu2 box and I've run testclient bots on it 2014-02-13 06:00 ya but those just work out of the box 2014-02-13 06:00 thats no fun 2014-02-13 06:00 computers arent fun unless nothing works!! 2014-02-13 06:00 lol 2014-02-13 06:01 its a good learning platform though too 2014-02-13 06:01 but I think most people just see it a fun challenge, to see if you can 2014-02-13 06:02 though you can do some neat stuff to with them, like a very low power media center pc, make your TV into a computer 2014-02-13 06:03 some people climb mt everest, some people do jigsaw puzzles, some people try to run opensim on severely underpowered hardware 2014-02-13 06:03 lol ya 2014-02-13 06:03 i had it running great on a pentium 3 2014-02-13 06:03 with 1gb ram 2014-02-13 06:04 I run 10-15 osgrid regions on a atom cpu 2014-02-13 06:04 http://nebadon2025.com/opensim/viewtopic.php?f=3&t=11 2014-02-13 06:05 4gb ram, touch screen, from asus, 500GB hard http://tinyurl.com/qyykrr6 2014-02-13 06:05 http://nebadon2025.com/opensim/viewtopic.php?f=3&t=12 2014-02-13 06:06 $279.99 2014-02-13 06:06 link doesnt work, but ya 2014-02-13 06:06 comes with windows 8, will kill any "media mahine" 2014-02-13 06:06 if your looking for a fully function everyday computer, it doesnt make sense 2014-02-13 06:07 i mean even on my crazy modern Galaxy Note II, there is no way i could do everything I need 2014-02-13 06:07 that tinyurl doesn't work for you? 2014-02-13 06:08 http://www.bestbuy.com/site/asus-11-6-34-touch-screen-laptop-4gb-memory-500gb-hard-drive-black/2912671.p;jsessionid=3CAD1A5B55ECDEE70418A80C39DDF4F0.bbolsp-app02-194?id=1219083269681&skuId=2912671 2014-02-13 06:08 not for me either 2014-02-13 06:08 to me its like demoscene competition, why on earth would anyone want to make a 4k demo 2014-02-13 06:08 but they do 2014-02-13 06:08 ya the bestbuy link expired it says 2014-02-13 06:08 probably needs a cookie 2014-02-13 06:08 bah 2014-02-13 06:08 that one worked 2014-02-13 06:08 ya those are nice 2014-02-13 06:08 i have an HP1000NR 2014-02-13 06:08 anyway I'm amazed that you can get 4GB ram 500 GB hard drive for $279 2014-02-13 06:08 its a 1.6ghz single core atom with 2gb ram and a 16b SSD 2014-02-13 06:08 was like 225$ 2014-02-13 06:09 11" screen? EWWWWW 2014-02-13 06:09 its nice, but its hard to do anything on it 2014-02-13 06:09 ya thats a typical netbook, mine has 10" 2014-02-13 06:09 I have 17" screen and even it's too small 2014-02-13 06:09 i run opensuse on mine though, its not bad, made a good commication machine for IRC and Skype 2014-02-13 06:09 i have two 24" monitors 2014-02-13 06:09 no I mean laptop 2014-02-13 06:10 ya my current laptop sitting next to that little netbook it looks ridiculous 2014-02-13 06:10 its like elephant and fly 2014-02-13 06:10 but I was questioning the wisdom of media center pcs on those cheap arm boards 2014-02-13 06:10 oh 2014-02-13 06:10 any super cheap laptop will do better 2014-02-13 06:10 hackerspace 2014-02-13 06:10 well you can make a computer that runs off the tvs usb port 2014-02-13 06:10 no power plugs 2014-02-13 06:10 bluetooth keyboard and mouse 2014-02-13 06:10 a laptop this small doesn't use much ram 2014-02-13 06:10 make a dumb tv into a smart tv 2014-02-13 06:11 erm power 2014-02-13 06:11 4gb goes pretty fast when a few browser tabs are open 2014-02-13 06:11 also, they are good for doing robotics 2014-02-13 06:11 controlin arduinos 2014-02-13 06:11 and servos and stuff 2014-02-13 06:13 http://reviews.cnet.co.uk/desktops/25-fun-things-to-do-with-a-raspberry-pi-50009851/ 2014-02-13 06:13 #25 is my fav 2014-02-13 06:16 lol 2014-02-13 06:16 lol 2014-02-13 06:16 I bet a i7 will run circles around that thing for a lot less $ 2014-02-13 06:16 yeah 2014-02-13 06:20 I've seen these super-cheap android "laptops" for like under $100 2014-02-13 06:21 like http://www.newegg.com/Product/Product.aspx?Item=9SIA1M80H31141 2014-02-13 06:21 1 GB ram 4 GB flash 2014-02-13 06:21 I bet those can be hacked in all sorts of interesting ways 2014-02-13 06:24 I'd rather have windows or a desktop linux than android on something like that 2014-02-13 06:24 tablet apps are lame 2014-02-13 06:25 I mean for 80 bucks you get a touch screen and wifi and network/usb. It's cheap enough for hack it and use it as a display for controlling stuff around the house 2014-02-13 06:26 ya it is pretty cheap 2014-02-13 06:26 if it can be easily interfaced 2014-02-13 06:27 yes, it has standard usb and ethernet and wifi 2014-02-13 06:27 but android sux 2014-02-13 06:28 (IMHO) 2014-02-13 06:30 ya dont get me wrong, I am all about the power machines lol, the faster the better 2014-02-13 06:30 For guys that like to tinker with stuff, it gets expensive fast. I bet that the keypad for entering password to unlock a door costs more 2014-02-13 06:30 I just like the idea of something more challenging, than unboxing a computer and turning it on 2014-02-13 06:31 you really need to think a lot when your using arm 2014-02-13 06:31 and windows 8 :P 2014-02-13 06:31 lol ya 2014-02-13 06:31 I can imagine a million things that I could embed little touch screen like that in, for fun stuff around the house 2014-02-13 06:31 ya 2014-02-13 06:32 And writing an android app beats tinkering with embedded C :P 2014-02-13 06:32 that thing has touchpad, not touch screen 2014-02-13 06:32 right, it opens the door to a lot more people being involved in embedded computing 2014-02-13 06:32 but why not use $cheap tablet? 2014-02-13 06:32 imagine getting a raspberry pi when you were in like 3rd grade 2014-02-13 06:33 thats why it reminds me a lot of the C64 2014-02-13 06:33 I have a c64 somewhere 2014-02-13 06:33 i didnt have that until i was like 10 years old 2014-02-13 06:33 I still have mine too 2014-02-13 06:33 dahlia: yeah. ultra cheap tablets for playing with embedded stuff 2014-02-13 06:34 lkalif: one thing good about cheapie android tablets is you can do java ui 2014-02-13 06:34 android ui is decent enough 2014-02-13 06:35 thats what I meant 2014-02-13 06:35 http://www.newegg.com/Product/Product.aspx?Item=9SIA3DC17D1456 2014-02-13 06:35 7" dual core, half a gig ram, 4 gb flash 2014-02-13 06:35 dang 2014-02-13 06:35 thats good deal 2014-02-13 06:35 for $45 2014-02-13 06:35 right thats absurd 2014-02-13 06:35 lol 2014-02-13 06:36 manufacturer overrun prolly 2014-02-13 06:37 it's cheap enough to screw it on the wall and use it a input keypad for stuff :P 2014-02-13 06:37 ya 2014-02-13 06:37 right that cost more than my mouse did 2014-02-13 06:37 lol 2014-02-13 06:37 i mean my mouse cost more 2014-02-13 06:37 ya I think my mouse was like $79ish 2014-02-13 06:37 hard to beleive its that cheap 2014-02-13 06:38 I bet a bunch of those would make a cheaper, faster supercomputer than that pi thing 2014-02-13 06:39 cept maybe for network thruput 2014-02-13 06:43 so why are tablets so cheap and phones so expensive? 2014-02-13 06:44 look, tons and tons of sub $100 android "tablets" http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100013687&IsNodeId=1&PageSize=100&PriceMin=10&PriceMax=100&SrchInDesc=android 2014-02-13 06:45 its all about the battery and screen with phones 2014-02-13 06:45 a Retina display isnt cheap 2014-02-13 06:45 my note2 has a 3300mah 2014-02-13 06:46 the spec for that $45 one for battery was '2 hours of use' 2014-02-13 06:46 nebadon_laptop: did you root yours? 2014-02-13 06:46 theres probably some carrier collusion going on also 2014-02-13 06:46 but that would suite my current dev needs fine 2014-02-13 06:47 antont: I was more thinking about hacking it to use as an enbedded device in home automation where battery life doesn't matter 2014-02-13 06:47 well my first generation galaxy tab still works pretty well 2014-02-13 06:47 no im afraid to root it 2014-02-13 06:47 lol 2014-02-13 06:47 850$ phone 2014-02-13 06:47 I was afraid too ;) 2014-02-13 06:48 I rooted my $cheap android phone 2014-02-13 06:48 But now I run Cynogen Mod on my Galaxy S3 2014-02-13 06:48 works like a harm 2014-02-13 06:48 +c 2014-02-13 06:48 can you get play store apps? 2014-02-13 06:48 yes, the whole lot 2014-02-13 06:48 (not that you actually want them) 2014-02-13 06:48 and the latest 4.4 android 2014-02-13 06:49 you need playstore for android to be worth ;) 2014-02-13 06:49 geeez just about any play store app I look at wants access to all my accounts and contacts and location and a whole bunch of stuff that has nothing to do with the purpose of the app 2014-02-13 06:49 its rediculous 2014-02-13 06:50 I have android 4.2 2014-02-13 06:50 err sorry 4.3 2014-02-13 06:50 dahlia: c'est la vie 2014-02-13 06:51 im pretty happy with it 2014-02-13 06:51 lkalif: so I dont install them 2014-02-13 06:51 there is an app that lets you block some of those things 2014-02-13 06:51 evne if the app wants it 2014-02-13 06:51 nebadon_laptop: yeah samsung stock software isn't bad 2014-02-13 06:51 for note is more important that S374 2014-02-13 06:51 nebadon_laptop: you prolly need to root 2014-02-13 06:51 s/4 2014-02-13 06:52 for the pen stuff 2014-02-13 06:52 not sure if these custom roms support pen and its apps 2014-02-13 06:52 but for a phone it's no brainer 2014-02-13 06:53 https://play.google.com/store/apps/details?id=com.appaholics.applauncher&hl=en 2014-02-13 06:53 ya the pen is really nice 2014-02-13 06:54 I wasnt sure I would use it much but I do 2014-02-13 06:56 that permission app looks cool but I bet the damage was done the first time you ran the app anyway 2014-02-13 06:56 ya thats possible 2014-02-13 06:56 you really need to pay attention to apps 2014-02-13 06:58 lkalif: what benefits do you get from rooting an android? 2014-02-13 06:58 is it as much as jailbreaking an idevice? 2014-02-13 06:58 Rooting = Free Internet tethering 2014-02-13 06:59 you can tether without rooting 2014-02-13 06:59 ok, that's less important in UK/EU 2014-02-13 06:59 Melanie_T: not really. Stock Android allows you to do many things that you have to jailbreak iDevice 2014-02-13 06:59 carriers in UK an EU usually allow it anyway 2014-02-13 06:59 overclocking is one benefit 2014-02-13 06:59 if your into that 2014-02-13 06:59 Melanie_T: but I like to tinker with things, try different roms, just for the fun of it 2014-02-13 06:59 lkalif: i can understand that :) 2014-02-13 06:59 ya normally I am to 2014-02-13 06:59 nebadon_laptop: well, i prefer my phone to be reliable so i woldn't overclock it 2014-02-13 06:59 Undetected tethering normally requires rooting or special roms. 2014-02-13 06:59 but doing that on my expensive phone scares me 2014-02-13 07:00 right me to Melanie_T 2014-02-13 07:00 its all detectable anyway 2014-02-13 07:00 Ken_S: in europe there is no such thing 2014-02-13 07:00 just profile the content 2014-02-13 07:00 thats why i am afraid to even root it 2014-02-13 07:00 Ken_S: tethering seems to be a large issue in the US but in europe most carriers allow it on contracts at no extra charge 2014-02-13 07:00 'muricans 2014-02-13 07:00 i have contracts with 4 different carriers because i maintain both UK and abroad contracts 2014-02-13 07:01 they all allow tethering 2014-02-13 07:01 although i know their PAYG plans may not 2014-02-13 07:01 i cant tether for free but i get 2.5gbs a month on my current plan 2014-02-13 07:01 as tether or wifi hotspot 2014-02-13 07:01 there are some new cell frequencies which are required by US law to provide tehtering 2014-02-13 07:01 you have some GB amount you can use, it's insane that the telco would charge you extra for HOW you use thos 2014-02-13 07:01 dahlia: nonsense 2014-02-13 07:01 I have unlimited lkalif 2014-02-13 07:02 on the phone that is why 2014-02-13 07:02 lkalif: US law 2014-02-13 07:02 the only reason i have a tethering enabler is because when i drive through france they disable tethering even though my uk contract allows it 2014-02-13 07:02 dahlia: nonsense 2014-02-13 07:02 google "verizon tethering lawsuit" 2014-02-13 07:02 Sprint is only one that still has unlimited data, but its so slow compared to AT&T and Verizon. 2014-02-13 07:02 sprint is like a 56k modem 2014-02-13 07:02 dahlia: I connect my phone to my laptop with a usb cable. Then my laptop has insternet. No frequencies involved 2014-02-13 07:03 what's in a name? :P 2014-02-13 07:03 I have T-Mobile, best company ever 2014-02-13 07:03 lkalif: CELL frequencies 2014-02-13 07:03 T-Mobile slows you down after you hit their hidden caps. 2014-02-13 07:03 its not hidden 2014-02-13 07:03 It used to be 2014-02-13 07:03 my primary stuff is on vodafone. secondary UK stuff on EE (T-Mobile and Orange fusioned) and my secondary DE stuff is on O2 2014-02-13 07:04 I get 15gb LTE 2014-02-13 07:04 after that its just 4g 2014-02-13 07:04 dahlia: it uses the same connection to the internet it uses when you browse the web on the phone. it's no different. you're just repeating BS US carriers tell you to justify charging extra for teathering 2014-02-13 07:04 and i get free 3g in Europe 2014-02-13 07:05 lkalif: the point is that they are usually quitefree with pure phone data plans because no one does serious work on the phone 2014-02-13 07:05 lkalif: it's ok if you dont believe me, doesnt change the facts which dont apply to you anyway since you are not in US 2014-02-13 07:05 so they can offer you something that sounds good 2014-02-13 07:05 haha 2014-02-13 07:05 but y'll never use up 2014-02-13 07:05 now, enter tethering 2014-02-13 07:05 ya i never even come close 2014-02-13 07:05 suddenly you use what they have oversold 10 times 2014-02-13 07:05 95% of the time my phone is on wifi 2014-02-13 07:05 so you kill their network 2014-02-13 07:05 i think the most I have ever used of my cap is about 25% 2014-02-13 07:05 that is the point 2014-02-13 07:05 wnting to be able to offer something that sounds good 2014-02-13 07:05 but not having to deliver 2014-02-13 07:05 I have 3 hours talk 3 GB data phone plan and it costs 10€ 2014-02-13 07:06 and free SMS 2014-02-13 07:06 sms is so last decade 2014-02-13 07:06 everyone i know uses what's app 2014-02-13 07:06 depends on your circle of friends 2014-02-13 07:07 yes. sms is still big $$$ for carriers 2014-02-13 07:07 viber is quite popular among my friends 2014-02-13 07:07 i looked at it a while back but saw no linux support 2014-02-13 07:07 maybe it's been added 2014-02-13 07:08 but any app that is not purely mobile (where i'd expect ios and android support) 2014-02-13 07:08 needs to support all desktop os 2014-02-13 07:08 viber is mostly meant to be a mobile app 2014-02-13 07:10 ok, they added linux support 2014-02-13 07:10 so it's shaping up to be the new skype :) 2014-02-13 07:10 as skype is going down the tubes 2014-02-13 07:15 hmm, looks like they made the same mistake skype made 2014-02-13 07:15 i don't see a way to have one window per convo 2014-02-13 07:15 on the desktop 2014-02-13 07:15 skype does that 2014-02-13 07:16 yes but it has incomplete support 2014-02-13 07:16 mistake skype made? selling out to M$oft? 2014-02-13 07:16 it used to be every convo could be set to pop up in a new window 2014-02-13 07:16 oh skype UI is horrid 2014-02-13 07:16 now all convos appear in the (huge) main window 2014-02-13 07:17 Melanie_T: you can setup to do the popup thing 2014-02-13 07:17 you can break them out but the positions of the chats are not remembered 2014-02-13 07:17 i have 2014-02-13 07:17 once you restart, it's all collapsed into the mai window again 2014-02-13 07:17 and there is a HUGE amount of white space between the last line typed and the entry box 2014-02-13 07:17 soon to be filled with ads :P 2014-02-13 07:17 as small as I keep my convo windows (wide and short rather then slim and tll) 2014-02-13 07:18 it wastes half my window 2014-02-13 07:18 dahlia: it's a commercial product. 2014-02-13 07:18 what do you expect= 2014-02-13 07:18 if you pay to have no ads, the white space the ads are in should also collapse 2014-02-13 07:18 not just remain white 2014-02-13 07:18 I'm aware of that lkalif 2014-02-13 07:20 do they have a pay for no ads feature? or does just having skype credit get rid of them? 2014-02-13 07:20 the errors skype made: 2014-02-13 07:20 they sold out to M$ 2014-02-13 07:20 they tried to unify the tablet and desktop experience 2014-02-13 07:20 spelling M$ like that is so 1990s 2014-02-13 07:20 M$ doesnt bug me 2014-02-13 07:20 they made the osx version like the windows one 2014-02-13 07:21 the UI is abominable 2014-02-13 07:21 the old mac version i still use is very osx 2014-02-13 07:21 slim, lean, elegant 2014-02-13 07:21 lol 2014-02-13 07:21 the new one is just a clumsy huge clusterf... 2014-02-13 07:21 Apple is the worst company in the history of computing 2014-02-13 07:21 and very unfriendly to people with less than perfect vision 2014-02-13 07:22 I heard they hired the same morons that designed SL V2 UI 2014-02-13 07:22 If it was not for Singularity build stuff I would not touch OS x with a 10 foot pole 2014-02-13 07:22 dahlia: i actually had to tweak just about everything to get fonts large enough to rad 2014-02-13 07:22 screen zoom was the life saver for me 2014-02-13 07:22 i use it lots 2014-02-13 07:22 I need inverse colors tho 2014-02-13 07:23 dahlia: it's true, that 80/20 studio or whatever they're called 2014-02-13 07:23 for many websites, i have to disable color 2014-02-13 07:23 cant see black fonts on white background unless 100 pt fonts 2014-02-13 07:23 because i can't read them unless they're black and white 2014-02-13 07:23 colors have too little contrast in many cases 2014-02-13 07:23 and my coding terminals are whitte on black 2014-02-13 07:23 Melanie_T: go get your eyes checked 2014-02-13 07:24 web designers love to use light grey on white 2014-02-13 07:24 before its too late 2014-02-13 07:24 dahlia: i'm about due again - having them seen to regularly 2014-02-13 07:24 web designers are mostly lame 2014-02-13 07:24 some good ones out there 2014-02-13 07:25 I often zoom in like 500% 2014-02-13 07:25 I need new glasses too 2014-02-13 07:25 can't read small type :P 2014-02-13 07:25 I have about 1/3 of one retina left 2014-02-13 07:25 will have to get some of those bi-focal ones 2014-02-13 07:25 or progressive 2014-02-13 07:26 I have progressive, they are ok but I think bifocals would have been better 2014-02-13 07:26 progressive afe blurry on sides 2014-02-13 07:26 *are 2014-02-13 07:26 which they didnt tell me about until I had ordered them 2014-02-13 07:27 bi-focal are better than progressive? 2014-02-13 07:27 yes progressive have lots of area which wont focus 2014-02-13 07:28 yes that's true, my ex hubby has them 2014-02-13 07:28 but they did explain about that 2014-02-13 07:28 because if you choose more expensive ones, the sharp vision area at the bottom is wider... 2014-02-13 07:29 so far I get by with a magnifying glass :P I only need it for stuff like fine print, like ingidient lists on food packages 2014-02-13 07:29 i use contacts myself 2014-02-13 07:29 I have the expensive ones 2014-02-13 07:29 argh! so hard to read the nutrition facts! 2014-02-13 07:29 i need them to know how much insulin to inject 2014-02-13 07:29 but one eye is effectively useless so I need all I can get from the other 2014-02-13 07:30 you on shots? pills dont work? 2014-02-13 07:30 ok, so I should ask for bi-focals when I go to get my next set of glasses 2014-02-13 07:33 dahlia: i'm a type II but i have insufficient own insulin even with pills 2014-02-13 07:33 i use pills to even out the peaks and valleys 2014-02-13 07:33 but i have to supplement insulin 2014-02-13 07:34 i'm fine with that - when i was on pills only i had to watch my diet much more 2014-02-13 07:34 now i still do, it helps that i don't have a sweet tooth 2014-02-13 07:34 but at least i'm able to eat out when i wnt to 2014-02-13 07:35 lkalif: how did you set your skype to open incoming conversations in new windows? 2014-02-13 07:35 i don't see that option here 2014-02-13 07:35 I avoid just about all refined carbos 2014-02-13 07:35 and many fruits 2014-02-13 07:37 lkalif: I'm not saying progressive is bad, you may like them. I like mine for computer work but for outdoors single vision or bifocals would be better for me 2014-02-13 07:37 Melanie_T: view -> compact view 2014-02-13 07:38 there was someone in this channel who used to design software for making progressive lenses but I forgot who it is/was 2014-02-13 07:38 dahlia: so far I can see computer screen just fine with my regular glasses. but I'm begging to have issues with small print on labels 2014-02-13 07:39 nearsighted? 2014-02-13 07:39 yeah 2014-02-13 07:39 look over/under the lens :) 2014-02-13 07:39 well I have some other thing, I don't know what english term is 2014-02-13 07:40 lkalif: there is no "compact view" in the osx version (yet?) 2014-02-13 07:40 bifocals have that annoying line, progressive have those annoying blurry areas 2014-02-13 07:41 dictionary says "astigmatism" 2014-02-13 07:41 not sure if you know that word lol 2014-02-13 07:41 i guess imperfect eyes can't be fully compensated - there are always annoyances 2014-02-13 07:42 ya I have some astigmatism also, makes things look double even tho I only see in one eye 2014-02-13 07:43 so astigmatism + short sightedess. corrected fine with regular glasses. but now starting to have trouble with reading small text :P 2014-02-13 07:44 oh so you cant read small text up close with no glasses? 2014-02-13 07:45 nah, it's blury. i still can with glasses if i move text away to some distance 2014-02-13 07:45 ah ok 2014-02-13 07:46 I just have a bunch of bad pixels 2014-02-13 07:46 a LOT of bad ones :/ 2014-02-13 07:47 it's about time they invent brain/machine interface so we can have bionic eye 2014-02-13 07:47 they already figured out audio interface 2014-02-13 07:47 I'm waiting...... 2014-02-13 07:48 they can but you get like 8 binary pixels 2014-02-13 07:48 my eyes are still better than that 2014-02-13 07:48 well, new skype has improved some. the mac version now remembers open convos and positions. there is still a lot of whitespace between the text and the entry box :( 2014-02-13 07:48 what are those called, coklear implants. those feed sound directly to audio nerve 2014-02-13 07:49 not sure 2014-02-13 07:49 lkalif: good enough to listen to music? 2014-02-13 07:49 or just to barely understand speech? 2014-02-13 07:50 but they have succeeded in letting a completely blind person see 8 dots 2014-02-13 07:50 Melanie_T: I don't know how it feels to deaf people. But they are able to have conversations and function noramally. and have some extra benefits, like being able to turn them off 2014-02-13 07:50 lol 2014-02-13 07:50 lol 2014-02-13 07:51 I was watching a documentarty about those. They showed a guy reading a newspeaper in the middle of times square caffe with his implants off 2014-02-13 07:51 he was raving about them 2014-02-13 07:52 it's just a matter of time before they do that for vision 2014-02-13 07:52 (at more resolution than 8 pixels) 2014-02-13 07:53 4x4 res? 2014-02-13 07:53 I want Matrix-style neural interface plug on back of my head :P 2014-02-13 07:54 I want fully immersive games 2014-02-13 07:54 I think I want a google glass if they get enough cool apps for it 2014-02-13 07:55 at least they put the screen where I can see it 2014-02-13 08:02 oh and I definately want a self-driving car :D 2014-02-13 08:03 well if I cannot afford a butler and a driver, I guess self-driving car would have to do :P 2014-02-13 08:04 my days of terrorizing the roads in a sports car are over :( 2014-02-13 08:04 lol 2014-02-13 08:04 I never had those days. 2014-02-13 08:05 too bad :( 2014-02-13 08:05 I'm not into stuff like that. 2014-02-13 08:05 nice sunny day + hopped up miata + good stereo + top down + california back roads = autogasm 2014-02-13 08:07 For me that would be, middle of the night, empty city streets and rain, and cruising around with no aim ;) 2014-02-13 08:08 damn this is cool > https://www.youtube.com/watch?feature=player_embedded&v=wvJAgrUBF4w 2014-02-13 08:09 Nikola Tesla was born not too far from where I was. 2014-02-13 08:09 youtube to the rescue :) http://www.youtube.com/watch?v=h8jHd24d8lc 2014-02-13 08:10 I live 5 minutes away from bletchley park 2014-02-13 08:10 Where some code was broken 2014-02-13 08:11 I think it was either some WW2 code 2014-02-13 08:11 Or the davinchi code... 2014-02-13 08:11 First one sounds more accurate though 2014-02-13 08:11 was that bedore or after you cut that guys balls off? :P 2014-02-13 08:12 The guy who cracked the code? 2014-02-13 08:12 yeah alan turing 2014-02-13 08:13 He probably deserved it 2014-02-13 08:13 lol 2014-02-13 08:14 he's only crime was being gay for which he was found guilty and chemically castrated 2014-02-13 08:14 and that's after he helped defeat the nazis 2014-02-13 08:14 by his own (UK) government 2014-02-13 08:14 He was convicted of indecent exposure 2014-02-13 08:15 Oh tell a lie 2014-02-13 08:15 We used to have a law against homosexuality 2014-02-13 08:15 Oh damn 2014-02-13 08:15 What a fucked up country I live in 2014-02-13 08:15 nebadon_laptop: can simulate stuff like that http://dahliaisland.wwweb3d.net:8099/screenshots/voxelMoire.jpg 2014-02-13 08:16 nice 2014-02-13 08:22 I really hope I get to experiance a quantum computer in my lifetime 2014-02-13 08:24 Thonneve: I thought the DaVinci Code was a work of fiction.. 2014-02-13 08:25 LiruCookies: It is, only just realised haha 2014-02-13 08:27 Bletchley Park is mainly remembered for breaking messages enciphered on the German Enigma cypher machine, but its greatest cryptographic achievement may have been the breaking of the German on-line teleprinter Lorenz cipher (known at GC&CS as Tunny). 2014-02-13 08:27 http://en.wikipedia.org/wiki/Bletchley_Park#Listening_stations 2014-02-13 08:28 Oh, cool, it was a xor cipher 2014-02-13 08:28 One thing that really pisses me off; tourists know more about bletchley park than most british people do 2014-02-13 08:28 Thonneve: They have a little guide book that tells them. 2014-02-13 08:29 No I mean 2014-02-13 08:29 Ask people who live in bletchley what it's famous for 2014-02-13 08:29 I guess God doesn't like Corvettes: http://www.youtube.com/watch?v=IukDWhf7U9I 2014-02-13 08:29 They'll ask you if it was even famous 2014-02-13 08:30 I live in New York... 2014-02-13 08:30 is that even famous? 2014-02-13 08:30 Has anyone even heard of it? 2014-02-13 08:31 new who? 2014-02-13 08:31 I dunno, some place somewhere near canada but still the US 2014-02-13 08:32 Ocean nearby, probably the pacific. 2014-02-13 08:32 <3 pacific ocean 2014-02-13 08:32 new jersey? 2014-02-13 08:32 lol 2014-02-13 08:33 http://en.wikipedia.org/wiki/File:Bombe-rebuild.jpg 2014-02-13 08:33 Imagine if we had to have computers that size 2014-02-13 08:33 We do 2014-02-13 08:33 We need them 2014-02-13 08:33 That's what a sim looks like in person 2014-02-13 08:33 ya thats actually kind of small 2014-02-13 08:33 lol 2014-02-13 08:34 It's about 6 foot tall 2014-02-13 08:34 Maybe taller 2014-02-13 08:34 http://www.olcf.ornl.gov/titan/ 2014-02-13 08:34 ACTION mutters, "I've seen bigger" 2014-02-13 08:34 that computer is like a football feild 2014-02-13 08:34 lol 2014-02-13 08:35 Titan is just too big 2014-02-13 08:35 Who the fuck needs a football field sized computer 2014-02-13 08:35 haha 2014-02-13 08:35 It's titanic! 2014-02-13 08:35 That's probably sitting there mining bitcoins 2014-02-13 08:35 ACTION raises hand! 2014-02-13 08:35 Thonneve: The football team! 2014-02-13 08:36 That power consumption 2014-02-13 08:36 My god 2014-02-13 08:36 I wonder if the titan site runs on titan 2014-02-13 08:36 lol 2014-02-13 08:36 Nah, they wouldn't do that, what if DDoS 2014-02-13 08:36 what its probably only like 1000$ a second or something 2014-02-13 08:36 its cross-correlating phone metadata with web cookies :P 2014-02-13 08:36 It's a supercomputer 2014-02-13 08:37 DDoSing a supercomputer is like trying to knock down a plane... by throwing paper at it 2014-02-13 08:37 Thonneve: I'm referring to the bandwidth 2014-02-13 08:37 If someone knew they could nerf a supercomputer, don't you think they'd arm their botnet? 2014-02-13 08:38 I'd make it PART of the botnet 2014-02-13 08:38 Then make them all mine bitcoins 2014-02-13 08:38 Oh yus 2014-02-13 08:38 Did someone say instant millionair? 2014-02-13 08:38 im pretty sure that wouldnt even cover a weeks worth of power 2014-02-13 08:38 lol 2014-02-13 08:39 Who cares 2014-02-13 08:39 It's part of a botnet 2014-02-13 08:39 You don't pay for it 2014-02-13 08:39 So um, who wants to join me on a new project: Open-letstakeoversupercomputersforbitcoins? 2014-02-13 08:39 lol 2014-02-13 08:40 Singulari-COINS! 2014-02-13 08:40 just make your flappy bird clone mine bitcoins and send them to you 2014-02-13 08:40 I'd sell the botnet 2014-02-13 08:41 I'm tempted to make a flappy bird clode in Unity 3D 2014-02-13 08:41 lkalif: you'll prolly be the 30,000,000th person to do it :P 2014-02-13 08:44 I know, not for profit for fun. 2014-02-13 08:44 And I want to make it easy and satisfyig 2014-02-13 08:46 http://www.flappybird.com/play/ 2014-02-13 08:49 that one is harder than the phone one 2014-02-13 08:54 ya i offically suck at that lol 2014-02-13 08:54 I've never played this before 2014-02-13 08:54 I am not supposed to be exposed to these... 2014-02-13 08:54 lol 2014-02-13 08:56 I got 4 on the phone one 2014-02-13 08:57 3! 2014-02-13 09:00 gratz! 2014-02-13 09:03 FIVE 2014-02-13 09:05 OMG 2014-02-13 09:07 I dislike the world modern internet has become 2014-02-13 09:07 At one time, these flash games would've had a scoreboard, like in the arcade 2014-02-13 09:07 Now it's just two ugly share buttons 2014-02-13 09:08 Go away facebook, kids like me aren't your demographic! 2014-02-13 09:08 at least you dont have to log into facebook to play it (yet) 2014-02-13 09:08 I used to really enjoy playing raptor safari until they made it fb only 2014-02-13 09:09 five again.. 2014-02-13 09:09 raptor safari? 2014-02-13 09:09 show off :P 2014-02-13 09:09 Just go to neopets... 2014-02-13 09:09 OMG raptor safari is AWESOME 2014-02-13 09:09 Seriously, facebook games are ripping off neopets classic games all the time. 2014-02-13 09:10 But then again, neopets went all premium gross. 2014-02-13 09:11 This game is why I don't have my own cookie clicker 2014-02-13 09:12 http://www.youtube.com/watch?v=iajFi7h5ghI 2014-02-13 09:15 oh you can still play it without fb http://blurst.com/raptor-safari/ 2014-02-13 09:18 Five again, I'll never make it to six 2014-02-13 09:22 OW 2014-02-13 09:22 I hit myself on six 2014-02-13 09:26 Nearly got seven that time 2014-02-13 09:45 EIGHT 2014-02-13 09:50 My girlfriends dad got 55 on flappy birds 2014-02-13 09:50 So pissed 2014-02-13 10:08 this one seems better http://www.crazygames.com/game/flappy-bird 2014-02-13 10:10 i cant get past 3 three on any of them 2014-02-13 10:16 I think the flappy bird hype is bullshit personally 2014-02-13 10:17 dahlia: http://blurst.com/raptor-safari/ you can play as guest 2014-02-13 10:18 danbanner: ya :D 2014-02-13 10:18 oh 2014-02-13 10:18 just saw that 2014-02-13 10:18 lol :) 2014-02-13 10:18 ty anyway :) 2014-02-13 11:13 Bug #7007:04 When user teleports while wearing a scripted item, the menu no longer functions and an error appears on the console 14( http://opensimulator.org/mantis/view.php?id=7007 ): has been SUBMITTED. 2014-02-13 11:28 Bug #7007:04 When user teleports while wearing a scripted item, the menu no longer functions and an error appears on the console 14( http://opensimulator.org/mantis/view.php?id=7007 ): A NOTE has been added to this issue. 2014-02-13 11:38 Bug #7007:04 When user teleports while wearing a scripted item, the menu no longer functions and an error appears on the console 14( http://opensimulator.org/mantis/view.php?id=7007 ): A NOTE has been added to this issue. 2014-02-13 11:43 Bug #7007:04 When user teleports while wearing a scripted item, the menu no longer functions and an error appears on the console 14( http://opensimulator.org/mantis/view.php?id=7007 ): A NOTE has been added to this issue. 2014-02-13 19:50 2014-02-13 19:50 oops, sorry 2014-02-13 22:18 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-14 00:12 Starting build #14 for job opensim-justincc » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-14 00:16 Project opensim-justincc » mono-2.10.8.1 build #14: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim-justincc/./MONO_VERSION=mono-2.10.8.1/14/ 2014-02-14 00:16 * jjustincc: If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not. 2014-02-14 00:16 * jjustincc: Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). 2014-02-14 00:16 Starting build #3296 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-14 00:20 Project opensim » mono-2.10.8.1 build #3296: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3296/ 2014-02-14 00:20 * jjustincc: If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. 2014-02-14 00:20 * jjustincc: If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not. 2014-02-14 00:20 * jjustincc: Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). 2014-02-14 00:21 justincc has the patch or other fix for the issue here been put into master? http://opensimulator.org/mantis/view.php?id=6986 2014-02-14 00:22 Arielle_: not yet. I will assign it to myself to make sure that I see it tomorrow. 2014-02-14 00:22 Ok ty 2014-02-14 00:22 Bug #6986:04 [PATCH] Logging in to home or last location always sends avatar to some other fixed location 14( http://opensimulator.org/mantis/view.php?id=6986 ): has been ASSIGNED. 2014-02-14 00:22 Bug #6986:04 [PATCH] Logging in to home or last location always sends avatar to some other fixed location 14( http://opensimulator.org/mantis/view.php?id=6986 ): has a PATCH to be looked at. 2014-02-14 00:24 Bug #6956:04 [PATCH] If calls to UserAgentServiceConnector fail then throw an exception 14( http://opensimulator.org/mantis/view.php?id=6956 ): has been RESOLVED. 2014-02-14 00:25 Bug #6955:04 [PATCH] In UserAgentServiceConnector, log the server hostname instead of the IP 14( http://opensimulator.org/mantis/view.php?id=6955 ): has a PATCH requiring feedback 2014-02-14 01:11 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-14 03:16 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-14 03:17 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-14 08:30 nebadon_laptop: If titan where to mine bitcoins you'd make 10k a day 2014-02-14 08:30 Including power usage 2014-02-14 08:30 So you'd actually break even and be able to fund a titan operation assuming you had 100 million to throw at it 2014-02-14 08:33 So guys... when are we funding this? 2014-02-14 09:11 Bug #6928:04 new Group error with master 14( http://opensimulator.org/mantis/view.php?id=6928 ): A NOTE has been added to this issue. 2014-02-14 15:54 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): has been SUBMITTED. 2014-02-14 15:57 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): has been SUBMITTED. 2014-02-14 16:00 Bug #7010:04 Bulletsim: Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been SUBMITTED. 2014-02-14 16:02 Bug #7010:04 Bulletsim: Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been UPDATED. 2014-02-14 16:04 Bug #7010:04 [Bulletsim] Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been UPDATED. 2014-02-14 16:10 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): has been ASSIGNED. 2014-02-14 16:10 Bug #7010:04 [Bulletsim] Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been ASSIGNED. 2014-02-14 16:10 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): has been ASSIGNED. 2014-02-14 16:20 Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): has been set as RELATED TO issue 0006881. 2014-02-14 16:20 Bug #6881:04 Print Notecard on Prim with Dynamic Texture 14( http://opensimulator.org/mantis/view.php?id=6881 ): has been set as RELATED TO issue 0007003. 2014-02-14 16:22 quit 2014-02-14 16:24 Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): A NOTE has been added to this issue. 2014-02-14 16:27 Bug #7010:04 [Bulletsim] Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been UPDATED. 2014-02-14 17:00 Can I build on linux then run binaries on windows? If so, do I need to do anything "special?" 2014-02-14 17:03 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-14 17:07 JoeRadik yes you can 2014-02-14 17:07 nothing special required 2014-02-14 18:27 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-14 18:35 Trying to setup a standalone on my Windows 7 system. 2014-02-14 18:35 I can get it to run with the binaries from opensimulator.org 2014-02-14 18:35 When I copy the binaries from my linux system it fails with the following errors. 2014-02-14 18:36 http://pastebin.com/RukZ1zeW 2014-02-14 18:36 Any ideas? 2014-02-14 18:42 I'm seeing a major bug in today's latest master. It seems some duplicated objects are no longer stored between simulator restarts, and disappear after I restart the sim 2014-02-14 19:04 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-14 20:17 Is there a console command I can use to make sure all primitives on the sim are updated in the database? 2014-02-14 20:24 not sure, but it could be simp,e the command backup 2014-02-14 20:24 *simple 2014-02-14 20:25 yup. I was about to mention the "backup" command. 2014-02-14 20:25 to late boys :) 2014-02-14 20:25 lol 2014-02-14 20:26 'backup' command description is "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call." 2014-02-14 20:26 Taoki, if you have a repeatable way of getting the prims to not restore, please file a Mantis on it 2014-02-14 20:27 ok 2014-02-14 20:27 It seems to only happen sometimes 2014-02-14 20:27 what you're seeing would imply that the some cache is not getting flushed on shutdown 2014-02-14 20:28 Taoki. i think thats something i have seen for years that prims sometimes did not got saved 2014-02-14 20:28 Need to at least see if the backup command fixes it 2014-02-14 20:28 I'm more worried corrupt ones might be saved to the database, though that's unlikely 2014-02-14 20:28 thats why i have always add backup in the shutdown.txt file 2014-02-14 20:38 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-14 20:50 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-14 23:05 Bug #7011:04 Multiple attachments do not work with NPCs 14( http://opensimulator.org/mantis/view.php?id=7011 ): has been SUBMITTED. 2014-02-14 23:08 Bug #7011:04 Multiple attachments do not work with NPCs 14( http://opensimulator.org/mantis/view.php?id=7011 ): has been UPDATED. 2014-02-14 23:18 dahlia: do I remember correctly, but did you mention sometime that you had to figure out how to compress data in the way llmesh asset wants it? 2014-02-14 23:18 with zlib.net? 2014-02-14 23:22 lkalif: I'm not using zlib anymore 2014-02-14 23:22 what's up? 2014-02-14 23:23 diva was asking about making libomv collada importer 2014-02-14 23:24 hey dahlia, I was talking to lkalif about doing the Encode function in libomv for mesh 2014-02-14 23:24 I know how that could be done, but was wondering if you head ready made bit that does the compression so I don't have to experiment much 2014-02-14 23:24 we're trying to piece together all the bits that already exist 2014-02-14 23:26 I think you have something in opensim already, let me scroll back on that other window 2014-02-14 23:26 LiruCookies: In the viewer code, that bit is in llmeshrepository.cpp right? Or is that just for decoding? 2014-02-14 23:27 well I hadn't planned on open sourcing my encoding bits but here is some compression stuff which I think works: http://pastebin.com/vvBTXPJY 2014-02-14 23:27 Meshmerizer.cs 2014-02-14 23:28 dahlia: thanks 2014-02-14 23:28 yw :) 2014-02-14 23:28 I'll opensource it :P 2014-02-14 23:28 :P 2014-02-14 23:28 hehe 2014-02-14 23:28 opensim carries Ionic 2014-02-14 23:29 better off using System.Compression but some header tweaks need to happen 2014-02-14 23:29 Well I wrote the decoder part, and also collada export, and I know how it works 2014-02-14 23:29 should be easy 2014-02-14 23:29 as easy as collada gets :P 2014-02-14 23:30 I like the sound of "easy" when spoken by people who know :D 2014-02-14 23:30 I'll be waiting to test the vertex weights :P 2014-02-14 23:30 dahlia: I was't gonna support those ;) 2014-02-14 23:30 ya well easy then :P 2014-02-14 23:31 I don't know the convex hull format ll uses 2014-02-14 23:31 its in meshmerizer 2014-02-14 23:31 And I'm not going to have any decomposition in it 2014-02-14 23:31 So all I need is a simple bounding box to satisfy SL requirement of at least 1 hull 2014-02-14 23:33 well I hope the physics engine survives :P 2014-02-14 23:33 making physics mesh for llmesh is a true PITA 2014-02-14 23:33 almost impossible as far as I can tell 2014-02-14 23:34 no more than 32k verts in physics mesh 2014-02-14 23:34 Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): A NOTE has been added to this issue. 2014-02-14 23:34 dahlia: the problem is the scale 2014-02-14 23:34 I think it scales up rendering mesh and physics mesh to have the same bounding box 2014-02-14 23:34 scale is independent of the asset 2014-02-14 23:35 Starting build #3297 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-14 23:35 dahlia: I tried making a house, where only floor and walls would collide. I made two meshes in blender on two layers and they match up prefectly. 2014-02-14 23:35 Bug #7011:04 Multiple attachments do not work with NPCs 14( http://opensimulator.org/mantis/view.php?id=7011 ): has been ASSIGNED. 2014-02-14 23:36 cool 2014-02-14 23:36 I do that when I used to sell meshes in SL 2014-02-14 23:36 When I import, it scales up physics mesh to match the bounding box of the rendering mesh so it doesn't end up matching well 2014-02-14 23:36 err... did 2014-02-14 23:36 never had a problem when I did it 2014-02-14 23:36 hmm 2014-02-14 23:37 perhaps I'm holding it wrong :P 2014-02-14 23:37 perhaps 2014-02-14 23:37 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): A NOTE has been added to this issue. 2014-02-14 23:38 bounding box only applies to physics doesnt it? cant remember 2014-02-14 23:38 and 32K verts is really way to much for physics mesh :P 2014-02-14 23:38 justincc (hi! :) the GrabbingBehavior of pCampBit: is that what makes the bots sit? 2014-02-14 23:38 diva: no, bot sitting was a debug command on the console 2014-02-14 23:38 hey diva 2014-02-14 23:38 lkalif: agreed but its the max before it fails 2014-02-14 23:38 I mean sit on prims? 2014-02-14 23:38 mm hang on, let me think 2014-02-14 23:38 Project opensim » mono-2.10.8.1 build #3297: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3297/ 2014-02-14 23:38 jjustincc: Log information about which function, request data and agent ID triggered an XmlRpcGroupsServiceConnector error 2014-02-14 23:38 I know the sit command, but it sits them on the floor 2014-02-14 23:39 lkalif: > 64 meters is too much for physics also but people do it all the time 2014-02-14 23:40 diva: yeah, I'm misremembering. I was using a command on the simulator console called "sit user name" 2014-02-14 23:40 probably "sit user name --regex ima bot.*" 2014-02-14 23:41 and that sits them on prims? 2014-02-14 23:41 Oh, I added "useHeader" flag to binary serialization of OSD :P 2014-02-14 23:41 it sits them on the 'nearest' prim with a sit target 2014-02-14 23:41 oh, let em check 2014-02-14 23:41 Now I remember lol 2014-02-14 23:41 though remember is probably misleading, probably the first prim it hits in scanning all the scene prims 2014-02-14 23:41 sorry, "closest" misleading 2014-02-14 23:41 is that in core? 2014-02-14 23:42 yes 2014-02-14 23:42 is camp bot a libovm client? 2014-02-14 23:42 I can't find "regex" 2014-02-14 23:42 lkalif: yes 2014-02-14 23:42 diva: not seeing it with "help sit user name"? 2014-02-14 23:42 let me look better 2014-02-14 23:43 hmm I only see the sit on the ground command 2014-02-14 23:43 diva: you are looking on the simulator console? 2014-02-14 23:43 I'm looking at the pCampbot console and code 2014-02-14 23:43 oh 2014-02-14 23:44 should I look in the sim console? 2014-02-14 23:44 ok, it's on the console that the sit command exists 2014-02-14 23:44 yes 2014-02-14 23:44 the one which sits on prims 2014-02-14 23:44 oh ok 2014-02-14 23:44 thanks 2014-02-14 23:44 I can't remember why I didn't do it on pCampbot - probably because it was more work at the time 2014-02-14 23:45 dahlia: I don't understand ZCompressOSD(). Why doesn't it return byte[]? Has this been tested anywhere? 2014-02-14 23:45 found it justincc, thanks 2014-02-14 23:45 because it's a byte array when it goes into the asset 2014-02-14 23:45 diva: yw 2014-02-14 23:46 Starting build #3298 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-14 23:48 lkalif: let me look again, I might have accidently cut some cruft 2014-02-14 23:49 Project opensim » mono-2.10.8.1 build #3298: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3298/ 2014-02-14 23:49 jjustincc: Don't request group information in SP.MakeRootAgent() if the presence belongs to no group (UUID.Zero) 2014-02-14 23:52 lkalif: I think that function is correct 2014-02-14 23:53 I don't thing it can be. It compresses stuff, and then it sends it to OSD.Serialize 2014-02-14 23:53 if you gave it an OSDArray with a bunch of OSDs, it would give back a single OSD thats compressed 2014-02-14 23:54 the way the mesh asset format expects it 2014-02-14 23:54 ah the whole thing 2014-02-14 23:55 but the header of llmesh has byte offsets for component parts 2014-02-14 23:56 I had at one time started working on a generic llMesh class that would do reading and writing and manipulation but it turned into a big mess and wasnt going the way I wanted so I abandoned it 2014-02-14 23:57 lkalif: look again at the llMesh docs. parts are compressed separately and then included in the asset 2014-02-14 23:57 yes 2014-02-14 23:57 Bug #6928:04 new Group error with master 14( http://opensimulator.org/mantis/view.php?id=6928 ): has been RESOLVED. 2014-02-14 23:57 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): The RELATED issue 0006928 has been RESOLVED. 2014-02-14 23:57 libomv's AssetMesh has all the decoding bits 2014-02-14 23:58 once you build an OSD of the parts you want to compress, just pass them to that function and put the output into your asset 2014-02-15 00:01 anyway Ionic.Zlib is not quite compatable with the zlib used in the viewer but that code will probably work for most simple stuff 2014-02-15 00:01 if viewer crashes, :/ 2014-02-15 00:02 I will have a look. 2014-02-15 00:02 I'm toying with the idea of ripping .dae -> .llmesh bits from the viewer into a command line tool 2014-02-15 00:02 hey lkalif 2014-02-15 00:02 about the LOD 2014-02-15 00:02 if you look in Meshmerizer.cs you can find where I adapted the System compression stuff to work. had to do some tweaks to the headers 2014-02-15 00:02 what i generally do is leave High Alone 2014-02-15 00:03 the same should be done for compression 2014-02-15 00:03 then i set Medium to Use LOD Above 2014-02-15 00:03 then Low i set to 50% of what High and Medium are using 2014-02-15 00:03 and then Lowest to 50% of Low 2014-02-15 00:03 then on Physics I select Low 2014-02-15 00:03 lkalif: ripping appropriate bits from the viewer would be awesome :) 2014-02-15 00:03 and on Upload Options I select Include Textures 2014-02-15 00:03 and that is it 2014-02-15 00:04 +1 for ripping 2014-02-15 00:05 So how much an hour do you guys pay for this stuff? :P 2014-02-15 00:05 ehehe 2014-02-15 00:05 pay? *googles*... 2014-02-15 00:07 nebadon_laptop: "upload textures" is not something that is encoded in the asset 2014-02-15 00:07 lkalif: can libomv upload a mesh asset? 2014-02-15 00:07 so we don't have to worry about it 2014-02-15 00:07 dahlia: nope 2014-02-15 00:08 but the texture will upload with the mesh? 2014-02-15 00:08 how about modding viewer to upload batches of meshes? 2014-02-15 00:08 may be easier than ripping 2014-02-15 00:09 ya that would be cool 2014-02-15 00:09 uploading is kinda complex 2014-02-15 00:09 there's a big protocol exchange 2014-02-15 00:09 nebadon_laptop: what diva plans to do, textre upload is not relevant here 2014-02-15 00:09 diva didn't plan to use client for upload as far as I understand 2014-02-15 00:10 oh I thought the problem was uploading a bunch of meshes and placing them 2014-02-15 00:10 maybe I misunderstood 2014-02-15 00:10 but sh was going to do it without client 2014-02-15 00:10 direct to opensim db 2014-02-15 00:11 wouldnt a batch upload be easier? 2014-02-15 00:13 dunno anything how would you make it rez in opensim directly 2014-02-15 00:14 but there is clearly two parts to this task. .dae -> .llmesh conversion 2014-02-15 00:14 and then upload 2014-02-15 00:16 Bug #6625:04 Another Unknown User issue when hypergriding 14( http://opensimulator.org/mantis/view.php?id=6625 ): A NOTE has been added to this issue. 2014-02-15 00:16 yeah, I am planning to place the meshes directly in their right positions in the world 2014-02-15 00:16 instead of forcing neb to go fom sim to sim, for 4Km^2 placing objects :) 2014-02-15 00:17 yes, lkalif, it would be good to separate those two things 2014-02-15 00:22 there are viewers that can create temporary mesh objects and place them in the appropriate region location working from an xml and texture files combined with viewer cache. 2014-02-15 00:37 lkalif: Encode mesh is pretty much send it up, process with colladadom 2014-02-15 00:38 lkalif: I don't think meshrepository has much to do with it, but maybe a bit on the sending up protocolstuffs 2014-02-15 00:39 LiruCookies: which file is mesh upload floater 2014-02-15 00:39 I guess I will trace what upload button clik does 2014-02-15 00:40 the upload involves caps and stuff and at one time would rez the mesh but I dont think it does any more 2014-02-15 00:40 it ties the asset to a prim during upload 2014-02-15 00:40 so its more complex than a sculpt map 2014-02-15 00:40 well it has to call bits that process collada file at some time from mesh upload floater 2014-02-15 00:41 and decomposition and reduction and all that fun stuff 2014-02-15 00:45 I'm thinking something like: ./Singluarity --in-collada foo.dae --out-llmesh bar.llmesh 2014-02-15 00:45 justincc what's a "sit target" in an object? Do I need to put a script on it or something? 2014-02-15 00:45 which would skip starting the graphical bits of the viewer 2014-02-15 00:45 and just do the conversionn 2014-02-15 00:45 llfloatermodelpreview 2014-02-15 00:45 LiruCookies: thanks 2014-02-15 00:45 diva: yes, you need a script which calls llSitTarget() to set 2014-02-15 00:45 ok, cool 2014-02-15 00:46 lkalif: headless viewer would be awesome for all kinds of stuff :D 2014-02-15 00:46 +++ 2014-02-15 00:46 isn't that a libomv? :) 2014-02-15 00:46 might invade libomv turf lol 2014-02-15 00:47 what I would like in libomv is the ability to region cross bots 2014-02-15 00:47 ACTION ponders headless viewer with angelscript 2014-02-15 00:47 justincc: that doesn't work? 2014-02-15 00:47 lkalif: didn't when I last tried. But it should? 2014-02-15 00:47 make that beast work for more than pixels! 2014-02-15 00:47 justincc: it should work. make sure not to disable multiple sims in Config 2014-02-15 00:48 well I guess you can try with Radegast 2014-02-15 00:48 lkalif: multiple is enabled in pCampbot. I'll have to go back and take another look 2014-02-15 00:49 justincc: is there anything in particular you would like to do to take pCampBot to the next level? I have a student who's into it now, she might be able to do more work after she's done with the first project 2014-02-15 00:50 diva: evaluate testclient before settling on pcampbot please :) 2014-02-15 00:50 diva: a good thing would be to allow bots to cross regions - at the moment thye just get stuck o nthe edges for some reason 2014-02-15 00:50 testclient has a plugin capability which is pretty nice 2014-02-15 00:50 dahlia? Is that on libomv? 2014-02-15 00:50 but I expect that's going to be a difficult problem to winkle out 2014-02-15 00:50 its part of libomv 2014-02-15 00:50 pCampbot was designed for easily putting up large number of bots for simulator load testing 2014-02-15 00:50 why do we have 2 of these things?! 2014-02-15 00:51 dunno, testclient has been around for ages 2014-02-15 00:51 pCampbot was originally started by teravus but with that intention of testing a simulator 2014-02-15 00:51 evil teravus :P 2014-02-15 00:51 LL uses testclient 2014-02-15 00:52 rly? 2014-02-15 00:52 rly 2014-02-15 00:52 for what? 2014-02-15 00:52 testing :P 2014-02-15 00:52 massive bot testing 2014-02-15 00:52 oh man, that TestClient project needs to get out of the folder called "examples" 2014-02-15 00:53 I know Enus Linden was trying to make python version of libomv. But gave up when he figured he could load 400 avatars on a sim from a single laptop using libomv's test client :P 2014-02-15 00:53 the intel ppl used testclient quite a lot too 2014-02-15 00:53 ok, so maybe we should invest in testclient instead of pCampbot? 2014-02-15 00:54 lkalif: why didn't he just use ironpython? 2014-02-15 00:54 lkalif: I think that was also kinda busy work at LL 2014-02-15 00:54 I miss enus :( 2014-02-15 00:54 he was so cool 2014-02-15 00:54 yeaj 2014-02-15 00:54 I found it funny that him and his team used libovm as source of protocol documentatio :P 2014-02-15 00:54 justincc: much of LL infrastructure is written in python 2014-02-15 00:55 I like the "behaviors" concept in pCampBot 2014-02-15 00:55 quite good to have someone figure out your 'protocol' 2014-02-15 00:55 that's very nice for testing specific scenarios 2014-02-15 00:55 diva: yeah, I've needed to test physics load, just standing around, clikcing things randomly, etc. over the years 2014-02-15 00:55 but I'm sure testclient does it too ;) 2014-02-15 00:56 if not it probably could be extended to very easily 2014-02-15 00:56 I had testclient bots which would comb the grid looking for camping chairs, compete for the chairs, earn L$, and play tiny empires while camping :) 2014-02-15 00:56 yeah, it looks like the right thing to do might be to port that idea of behaviors into testclient 2014-02-15 00:57 I see that testclient already has a SitCommand that sits bots on prims 2014-02-15 00:58 adding commands is really simple 2014-02-15 00:59 each command is a class with a simple interface, just add it. Can also be added to a .dll which can be loaded at run time 2014-02-15 00:59 and you get libomv source in your IDE at the same time so makes coding easier 2014-02-15 00:59 how do you specify the login credentials for many bots? 2014-02-15 01:00 you can put them in a file 2014-02-15 01:00 dahlia: What is tiny empires? Where do I get a copy of its hud... I need to test if wearing the hud makes furniture change color... I think 2014-02-15 01:01 LiruCookies: Im not sure anymore (I was banned from the game for botting) but just putting tiny empires in search in SL should tell you were to get it 2014-02-15 01:01 They can detect botting? 2014-02-15 01:01 I guess so 2014-02-15 01:01 justincc: i just walked over from morris to bonifacio on linden beta grid using Radegast 2014-02-15 01:01 lkalif: that relies purely on libomv code? 2014-02-15 01:02 I assume my bots were playing too well and doing it 24 hours a day 2014-02-15 01:02 radegast is 100% pure libomv 2014-02-15 01:02 probably wouldnt be to hard to detect bots, some kind of turin test in a IM 2014-02-15 01:02 turing* 2014-02-15 01:02 ok, when I need to tackle the problem again I'll take a look at what radegast is doing 2014-02-15 01:02 I should have had the bots make a few mistakes lol 2014-02-15 01:03 and not play 24/7 2014-02-15 01:03 justincc: just aim avi's body rotation to the face the neighbouring sim, and in movement give it AT_POS and the rest is automatic 2014-02-15 01:03 lkalif: yeah strange - I'm pCampbot is doing exactly that but the bots just get stuck on the edges. But I that was original teravus code so I need to go through careful as to exactl ywhat is happening 2014-02-15 01:04 or might be something I've unwittingly screwed up along the way 2014-02-15 01:04 Well at least it works on SL. Could be OpenSim does something "creative" as it did with teleports 2014-02-15 01:04 that's not impossible 2014-02-15 01:04 which broke libomv 2014-02-15 01:04 heh, teleports wouldn't work for the longest time if you have multiple sims disabled 2014-02-15 01:04 because OpenSim used EnableSimulator for teleports 2014-02-15 01:05 somehow it all worked :) 2014-02-15 01:05 with viewers at least 2014-02-15 01:05 sort of 2014-02-15 01:05 by accident 2014-02-15 01:05 justincc are you attached to pCampBot? 2014-02-15 01:06 diva: I continue to need it 2014-02-15 01:06 because of the behaviors? 2014-02-15 01:06 I'm trying to decide whether to throw my student at one or the other 2014-02-15 01:06 yes, and a fair amoutn of work to make it easy to use. 2014-02-15 01:07 but honestly, I started using it because it was there and it was politically easier for me to work on something in opensim then outside it 2014-02-15 01:07 at that time 2014-02-15 01:07 heh 2014-02-15 01:07 i c 2014-02-15 01:07 politically? lol 2014-02-15 01:07 yeah, it's easier if you have commit rights 2014-02-15 01:07 working for a client you need to get there agreement to open-source things 2014-02-15 01:07 their 2014-02-15 01:08 well teravus and I are good friends but I dont think he minds if I use testclient 2014-02-15 01:08 that wasn't really a major factor - but I admit it was easier for me to start working on pCampbot then get familiar with testclient 2014-02-15 01:08 and there were some things in pCampbot I liked better - can't remember what though 2014-02-15 01:08 I think Intel peeps use testclient 2014-02-15 01:08 probably an existing infrastructure to mass co-ordinate lots of bots for a load testing scenario 2014-02-15 01:08 dan uses it 2014-02-15 01:09 I don't mind if you point her at testclient, of course! 2014-02-15 01:09 for their 1000 avatar tests 2014-02-15 01:09 the way of getting the login credentials for mass crwds seems a bit saner in pCampBot 2014-02-15 01:09 but Ive not used pcampbot so I may have a bit of a bias :P 2014-02-15 01:10 or maybe that's a CSV file in testclient 2014-02-15 01:10 in which case Excel can do the job too 2014-02-15 01:10 csv is arguably more flexible, pCampbot currently forces you to have all bots named regularly 2014-02-15 01:10 which is impossible on a linden grid 2014-02-15 01:10 diva: you can put them in a file, Ive done it many times 2014-02-15 01:10 having regularly named bots does make it a bit easier for mass testing 2014-02-15 01:11 easier to login sets of bots (e.g. 50..70), etc. 2014-02-15 01:11 yeah, but I don't want to have to replace the last names for 100 bots... good thing that Excel is a very smart tool 2014-02-15 01:11 if you have Blah1 in a cell and you drag it down, it does the right thing! 2014-02-15 01:11 Blah2, Blah3... 2014-02-15 01:12 I actuall y have smple scripts in github to generate massive sets of opensim "create user..." commands for bot setup 2014-02-15 01:12 Libomv is on github where there are things like pull requests etc. I don't see contributing to it as difficult in any way. At least compared to Opensim it's a delightful experience. 2014-02-15 01:17 Starting build #15 for job opensim-justincc » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-15 01:18 Is there no signal to send to get the bot to authenticate itself? 2014-02-15 01:18 to avoid pw requirement? 2014-02-15 01:18 or be able to use a bot without having to create its account first? 2014-02-15 01:18 Err, I'm referring to Guest75985, sorry forgot we were talking about sim bots 2014-02-15 01:19 ah :) Not sure, lkalif speculated perhaps the proper acct got banned (?) 2014-02-15 01:19 What was it called? Was it jenkins? 2014-02-15 01:19 urgh, I really have to put this wiki create acct stuff back 2014-02-15 01:20 LiruCookies: osjenkins or similar 2014-02-15 01:20 I think 2014-02-15 01:20 you get too many emails? 2014-02-15 01:20 sec, I'll grep. 2014-02-15 01:20 lkalif: asking people to ask on the list but this is getting noisy for ppl and a barrier to ppl creating accoutns 2014-02-15 01:21 also, I think berlios is shutting down in its current form which is going to force our mailing lists to move 2014-02-15 01:21 Project opensim-justincc » mono-2.10.8.1 build #15: SUCCESS in 3 min 46 sec: http://jenkins.opensimulator.org/job/opensim-justincc/./MONO_VERSION=mono-2.10.8.1/15/ 2014-02-15 01:21 jjustincc: In GridUserService, if a UUID is given consistently use the longest matched entry (as already done by GetGridUserInfo()) in order to avoid problems with multiple entries. 2014-02-15 01:21 20:21 -NickServ(NickServ@services.)- osjenkins has enabled nick protection 2014-02-15 01:21 justincc: I had to do the same thing. But instead of the list I just ask people to email me if they want access to libomv wiki 2014-02-15 01:21 Starting build #3299 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-15 01:22 lkalif: I'm trying to avoid myself being the point of failure 2014-02-15 01:22 and the pita of me having to do it :) 2014-02-15 01:22 The bot simply failed to authenticate with nickserv or saslserv or whatnot. 2014-02-15 01:22 LiruCookies: perhaps someone registered osjenkins nick on freenode 2014-02-15 01:22 or that 2014-02-15 01:22 lkalif: It's been registered since 2011 2014-02-15 01:22 /msg nickserv info osjenkins 2014-02-15 01:22 freenode had some sasl and other authentiation trouble the other day 2014-02-15 01:23 perhaps a simple restart of it would fix it now 2014-02-15 01:23 If anyone wants to know where I get my information... that's the nice little command. 2014-02-15 01:23 I wonder when I registered mine 2014-02-15 01:24 2008 2014-02-15 01:24 for the longest time #libomv-dev and #opensl were on efnet 2014-02-15 01:25 Project opensim » mono-2.10.8.1 build #3299: SUCCESS in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3299/ 2014-02-15 01:25 jjustincc: In GridUserService, if a UUID is given consistently use the longest matched entry (as already done by GetGridUserInfo()) in order to avoid problems with multiple entries. 2014-02-15 01:25 Bug #6625:04 Another Unknown User issue when hypergriding 14( http://opensimulator.org/mantis/view.php?id=6625 ): A NOTE has been added to this issue. 2014-02-15 01:30 Bug #6986:04 [PATCH] Logging in to home or last location always sends avatar to some other fixed location 14( http://opensimulator.org/mantis/view.php?id=6986 ): has been RESOLVED. 2014-02-15 01:32 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): A NOTE has been added to this issue. 2014-02-15 01:33 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): A NOTE has been added to this issue. 2014-02-15 01:35 Bug #6625:04 Another Unknown User issue when hypergriding 14( http://opensimulator.org/mantis/view.php?id=6625 ): has been RESOLVED. 2014-02-15 01:37 osjenkins: you bugger 2014-02-15 01:37 justincc you may not issue bot commands in this chat! 2014-02-15 01:38 nebadon_laptop: if you get a chance, could you ask coyled for the osjenkins irc pw sometime (presuming he set it up) 2014-02-15 01:40 Project opensim-justincc » mono-2.10.8.1 build #16: SUCCESS in 3 min 47 sec: http://jenkins.opensimulator.org/job/opensim-justincc/./MONO_VERSION=mono-2.10.8.1/16/ 2014-02-15 01:42 ok 2014-02-15 01:42 at the momne tit's just a row in dots in jenkisn that happens to work.. though maybe it's not encrypted and it could be yanked out of a file/db 2014-02-15 01:43 just asked him 2014-02-15 01:43 hopefully he responds quickly 2014-02-15 01:43 he is on Skype 2014-02-15 01:43 nebadon_laptop: very soon I'm also going to set up the simple questios/moderation queue approach to creating wiki accounts 2014-02-15 01:43 ok great 2014-02-15 01:43 I wanted to look closer myself but have not had time 2014-02-15 01:43 hopefully that will stop the bots and if someone does program themn to answer theq uestions at least that will just fill up the moderation queue instead of unleashing spam hell 2014-02-15 01:43 we also need to figure out why mysql keeps dieing 2014-02-15 01:43 man, need more admin people really 2014-02-15 01:43 2-3 times a week i have to restart mysql 2014-02-15 01:44 and so far I can not figure out why 2014-02-15 01:44 logs say nothing 2014-02-15 01:44 maybe they do, its possible im just not seeing that, wish i was less distracted right now 2014-02-15 01:44 no worries 2014-02-15 01:45 i can tell you it started right after we upgraded the wiki 2014-02-15 01:45 so im 99% sure the wiki is the cause of mysql crapping out 2014-02-15 01:45 but why i don't know 2014-02-15 01:46 it wouldn't be doing much to the db at all though 2014-02-15 01:46 i know but 2014-02-15 01:46 i suspect its some kind of attack 2014-02-15 01:46 nngff 2014-02-15 01:46 bots requesting info maybe 2014-02-15 01:46 why can't they all just go and steal bitcoint instead 2014-02-15 01:46 honsetly 2014-02-15 01:46 i did notice there are a lot of bots crawling the site 2014-02-15 01:46 Bug #6951:04 [PATCH] Enable runprebuild.bat to run in Cygwin + support .NET 4.5 14( http://opensimulator.org/mantis/view.php?id=6951 ): has a PATCH requiring feedback 2014-02-15 01:47 maybe we need some kind of robots.txt whitelist 2014-02-15 01:47 to allow google and bing and couple other engines 2014-02-15 01:47 and everything else is blocked 2014-02-15 01:47 won't stop mailiciuos bots 2014-02-15 01:47 ya true 2014-02-15 01:48 well if you feel like taking a look please do, and when I have a bit more time I will try to dig deeper too 2014-02-15 01:48 always good to have a second set of eyes looking 2014-02-15 01:48 I'll try to if I get a chance 2014-02-15 01:48 nebadon_laptop: so you're having to manually restart it 2-3 times per day? 2014-02-15 01:48 no per week 2014-02-15 01:48 ok, phew 2014-02-15 01:48 still not good 2014-02-15 01:48 ya its not that bad, but still 2014-02-15 01:48 last time it went about 30 hours before dan was able to tell me 2014-02-15 01:49 heh, have a ctron job that restarts it daily (not a solution, I know) 2014-02-15 01:49 and I was on airplane 2014-02-15 01:49 i had to skype melanie to get her to do it 2014-02-15 01:49 I thought about that 2014-02-15 01:49 but that could be disruptive 2014-02-15 01:49 nah, needs to be properly addressed 2014-02-15 01:49 really should not be happening 2014-02-15 01:49 say someone is writing a big wiki entry 2014-02-15 01:49 urgh, another thing 2014-02-15 01:49 and it restarts right as they hit submit 2014-02-15 01:49 small chance but still a chance 2014-02-15 01:50 man, if only people were as careful as you writing code we might not have so many race conditions 2014-02-15 01:51 hehe 2014-02-15 02:02 a multithreaded open source project is a race condition magnet 2014-02-15 02:08 okay bed time. goodnight folks 2014-02-15 02:18 the web is littered with bots, it's amazing 2014-02-15 02:18 most entries on my UCI server are from bots 2014-02-15 02:19 blog entries? 2014-02-15 02:22 no, I mean visits 2014-02-15 02:23 oh ya I get a several a day even on my home web server 2014-02-15 02:23 search engines mostly 2014-02-15 02:25 If I programmed an AI Robot to browse the internet using a computer, would it be right to have it identify as a bot? 2014-02-15 02:28 you are supposed to set the User Agent in a way that identifies your program 2014-02-15 02:29 But it's not a program, it's a robot using a web browser. 2014-02-15 02:29 lol 2014-02-15 02:29 Theoretically, the same one I use on my same computer 2014-02-15 02:29 a mechanical robot? :) 2014-02-15 02:29 yusyus 2014-02-15 02:31 (because, y'know, by the time we have such good sensor technology that a robot can browse and understan the web, it still won't be able to browse the web on its own... or maybe its task just isn't that, yes, this is more plausible.) 2014-02-15 02:31 understand the web on a computer screen* 2014-02-15 02:32 :) 2014-02-15 02:32 NSA has technology that can read your screen frim files away by detecting stray electromagnetic waves 2014-02-15 02:32 so a robot should be able to do it 2014-02-15 02:32 *from miles away 2014-02-15 02:33 Really the easiest method would be to provide an output for the robot itself, so we could see what it is browsing 2014-02-15 02:33 dahlia: information processing is also necessary. 2014-02-15 02:33 convert it back to ascii :P 2014-02-15 02:33 Identify and manipulate mouse 2014-02-15 02:33 errrr. utf8 2014-02-15 02:33 We also need to understand images 2014-02-15 02:33 and cat videos 2014-02-15 02:34 google has ai which can watch cat videos 2014-02-15 02:34 source? 2014-02-15 02:35 was in the news a while back, google made an AI which characterized youtube vids 2014-02-15 02:37 http://googleblog.blogspot.com/2012/06/using-large-scale-brain-simulations-for.html 2014-02-15 02:40 ok im outty for a bit heading home soon, back in a bit 2014-02-15 03:15 re: NSA reading your computer via e&m, that techs been around since at least the 80s 2014-02-15 03:16 I should know, I used to have to work in a em-proof vault when I was working at gov research lab. :) 2014-02-15 03:17 CG4Life: ya I've worked designing equipment that was designed to subvert such methods in the past ;) 2014-02-15 03:17 of course, most people don't want to live in a vault...save maybe those that believe end of days is near 2014-02-15 03:18 or was that a movie about going to Pubs? 2014-02-15 03:18 still got to see that darn movie... 2014-02-15 03:18 the end of the world pub or something. lol 2014-02-15 03:18 or outdoors enjoying the tempestuous weather ;) 2014-02-15 03:18 seattle weather is always interesting 2014-02-15 03:18 wow, as always the viewer code is super-ultra convoluted 2014-02-15 03:19 happily usually not snow! 2014-02-15 03:20 ok, time for v-day stuff...got git updated and projects downloaded and compiled (hurrah)...baby steps... 2014-02-15 03:20 later! enjoy! 2014-02-15 03:20 happy vday :) 2014-02-15 03:21 to you too! 2014-02-15 03:22 -!- chibo(~odosys@unaffiliated/chibo) has left #opensim-dev 2014-02-15 03:46 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-02-15 04:03 wow 2014-02-15 04:04 Visual Studio 2012 has a built in mesh editor. I tried to open a collada file expecting to see xml and I got this http://i.imgur.com/o9hIZOA.png 2014-02-15 04:04 I'm mildly shocked lol 2014-02-15 04:19 lkalif: looks like something one might find for sale in SL 2014-02-15 04:21 i made this one 2014-02-15 04:21 does express do that? 2014-02-15 04:22 no idea, probably not 2014-02-15 04:22 wow. VS?! 2014-02-15 04:22 meh I use blender or meshlab anyway 2014-02-15 04:23 I use blender too 2014-02-15 04:23 I was once considering writing a llMesh plugin for meshlab but no free time now 2014-02-15 04:23 what is mesh lab? 2014-02-15 04:23 mesh viewer modifier thingie 2014-02-15 04:24 back 2014-02-15 04:24 wb 2014-02-15 04:24 collada import code in the viewer looks super complicated 2014-02-15 04:25 whats up with Meshlab? 2014-02-15 04:25 i wish i could use meshlab 2014-02-15 04:25 it doesnt run in 64 bit Windows 8 from what I can tell 2014-02-15 04:25 runs fine for me 2014-02-15 04:25 wierd it keeps telling me to install something and I do install it 2014-02-15 04:25 some microsoft C++ runtime or something 2014-02-15 04:26 it is kinda lame opengl code but has lots of cool meshie featureness anyway 2014-02-15 04:26 what would one use meshlab for? 2014-02-15 04:27 I mostly use it as a quicky mesh viewer 2014-02-15 04:27 it wont even install for me 2014-02-15 04:27 bummer 2014-02-15 04:27 delete old ones? 2014-02-15 04:27 it tells me I dont have Microsoft Visual C++ 2008 SP1 Redistributable 2014-02-15 04:27 which is installed 2014-02-15 04:27 nebadon_laptop: so install it 2014-02-15 04:28 i have 2014-02-15 04:28 i get same message everytime 2014-02-15 04:28 oh maybe some dll version glitch 2014-02-15 04:28 report as bug :) 2014-02-15 04:28 lkalif: It is a tad complicated, maybe I could shed some light on it somewhere? 2014-02-15 04:29 usually you can include any dlls with the program, hence the term "redistributable" 2014-02-15 04:29 ya 2014-02-15 04:29 so maybe they forgot 2014-02-15 04:29 i get this message as soon as I click on the installer 2014-02-15 04:29 maybe I should try the 32 bit version 2014-02-15 04:30 lkalif: Long before Drake tried to tackle mesh upload, I had a branch where I was attacking it for weeks... which is like days to me now, but in doing so, I learned a lot about it, also since then I have too. 2014-02-15 04:30 figures 2014-02-15 04:30 32 bit version works 2014-02-15 04:30 didnt think to try that previously 2014-02-15 04:30 LiruCookies: I found all the relevant bits 2014-02-15 04:30 thats good though I was actually bummed i couldnt use it at all 2014-02-15 04:31 its quite handy 2014-02-15 04:31 nebadon_laptop: http://dahliaisland.wwweb3d.net:8099/screenshots/meshlab.jpg 2014-02-15 04:31 LiruCookies: I evem managed to parse collada file from llappviewer if a command line switch was given 2014-02-15 04:32 ya dahlia that must be the 32 bit version too 2014-02-15 04:32 dunno 2014-02-15 04:33 32bit goodenuf for what I was doing anyway 2014-02-15 04:33 heh interesting i never looked at that before, all italians 2014-02-15 04:33 im impressed hehe 2014-02-15 04:33 several names ending in oni like me lol 2014-02-15 04:33 italians? OMG *uninstalls and runs virus check.... 2014-02-15 04:33 lol 2014-02-15 04:33 lkalif: Oh, cute. 2014-02-15 04:34 nebadon_laptop: you're italian? 2014-02-15 04:34 ya 2014-02-15 04:34 well italian heritage 2014-02-15 04:34 nebadon_laptop: Did you see my message yesterday about titan? 2014-02-15 04:34 im american of course 2014-02-15 04:34 I don't believe you 2014-02-15 04:34 lol 2014-02-15 04:34 i dont know Thonneve maybe 2014-02-15 04:34 you're way too calm to be italian :P 2014-02-15 04:34 haha 2014-02-15 04:34 lkalif: We could ship that... or better yet, we could send a signal via slurl. 2014-02-15 04:34 ACTION throws a pizza at lkalif 2014-02-15 04:35 ACTION agrees about the calmness thing 2014-02-15 04:35 If titan was to mine bitcoins it would make enough to pay for power AND 10k a day 2014-02-15 04:35 haha 2014-02-15 04:35 nebadon_laptop: I'm from those parts. I you know my temper lol 2014-02-15 04:35 ah nice Thonneve 2014-02-15 04:35 Michael Emory Cerquoni 2014-02-15 04:35 family is from Abruzzi 2014-02-15 04:35 Thonneve: titan is probably computing hashes but I bet it's not for bitcoins :P 2014-02-15 04:35 So when are we tricking the titan guys into letting us mine bitcoins? 2014-02-15 04:35 http://www.cerquoni.com 2014-02-15 04:35 haha 2014-02-15 04:35 dahlia: That's what it's designed to do 2014-02-15 04:36 In fact titan is basically just a massive bitcoin mining rig 2014-02-15 04:36 wasn't there a porn star called cerquoni 2014-02-15 04:36 Used to do other stuff 2014-02-15 04:36 ya *other stuff* 2014-02-15 04:36 lol 2014-02-15 04:36 dunno that would be interesting if there was lkalif lol 2014-02-15 04:36 I think atm it's simulating either an engine or a nuclear reaction 2014-02-15 04:36 or cracking everyones SSH keys 2014-02-15 04:37 I think I'm confusing that with Cicciolina, who was a porn start and successfully run for parliament 2014-02-15 04:37 which made headlines 2014-02-15 04:37 Not even titan could crack certain encryptions in our lifetime 2014-02-15 04:37 haha 2014-02-15 04:38 one of those "only in italy" things ;) 2014-02-15 04:40 lol 2014-02-15 04:40 and maybe Nevada too 2014-02-15 04:40 lol 2014-02-15 04:40 Who knows, if some porn start decided to run for Congress, they might get in lol 2014-02-15 04:41 Thonneve: assuming a perfect random function, probably not. 2014-02-15 04:42 you can build yourself a physical true random number generator 2014-02-15 04:42 50 gallon drum with 500 d20 dice you tip over 2014-02-15 04:42 lol 2014-02-15 04:43 lol 2014-02-15 04:43 there is a way to get at quantum mechanical randomness with relatively simple circuitry 2014-02-15 04:43 all it takes is a diod 2014-02-15 04:44 ya but I think the more common method is to do things like measure mouse movements 2014-02-15 04:44 yeah, this requires specialized hardware 2014-02-15 04:44 which you can get on a usb stick 2014-02-15 04:45 or build it yourself if truly paranoid 2014-02-15 04:45 well just becaue you're paranoid doesn't mean they aren't out to get you :P 2014-02-15 04:52 NSA is collecting your data right now anyway 2014-02-15 04:52 dahlia: and you're a target too, you're just 1 "hop" from someone called "Latif Khalifa" :P 2014-02-15 04:54 lkalif: yes I know that 2014-02-15 05:01 lol 2014-02-15 05:07 Right, successfully setup opensim to start on systemstartup under a tmux session 2014-02-15 05:07 That was more harder than I bargained for 2014-02-15 05:19 lkalif: I hope the NSA is collecting my data, they can read all the insults aimed towards them 2014-02-15 05:27 nebadon_laptop: Do you happen to know if theres any speed increase between sqlite vs mysql? 2014-02-15 05:27 ya mysql pretty much stomps sqlite, but it uses more resources 2014-02-15 05:28 but in terms of performance if tuned properly mysql is considerably faster 2014-02-15 05:28 Would you say i would experiance similar speeds with mariadb? 2014-02-15 05:28 mariadb is even faster 2014-02-15 05:28 thats all i use anymnore 2014-02-15 05:28 I take it opensim supports mariadb? 2014-02-15 05:29 mariadb is a mysql fork 2014-02-15 05:29 uses same connectors 2014-02-15 05:29 it was forked by the original creators of mysql after oracle bought sun 2014-02-15 05:29 oracle is slowing killing mysql 2014-02-15 05:29 I thought they changed some stuff 2014-02-15 05:29 mostly by not working with the community 2014-02-15 05:30 ya there is a lot of new stuff 2014-02-15 05:30 better security, its faster 2014-02-15 05:30 patches accepted from public 2014-02-15 05:30 Percona is good too 2014-02-15 05:31 http://www.percona.com/ 2014-02-15 05:31 http://www.percona.com/software/percona-server 2014-02-15 05:32 Where is storagedb stuff set again? 2014-02-15 05:33 GridCommon.ini 2014-02-15 05:33 assuming you are running grid mode 2014-02-15 12:18 Bug #6928:04 new Group error with master 14( http://opensimulator.org/mantis/view.php?id=6928 ): A NOTE has been added to this issue. 2014-02-15 14:58 Bug #7001:04 avatar walking or running and flying or fast flyig have the same speed. 14( http://opensimulator.org/mantis/view.php?id=7001 ): has been ASSIGNED. 2014-02-15 14:59 Bug #6994:04 [VarRegion] Console command: rotate scene bad default values for center 14( http://opensimulator.org/mantis/view.php?id=6994 ): has been ASSIGNED. 2014-02-15 15:00 Bug #6980:04 VARREGION Cross boarder teleport and walk failures 14( http://opensimulator.org/mantis/view.php?id=6980 ): has been ASSIGNED. 2014-02-15 15:00 Bug #6979:04 [VarRegion] Terrain render in the MiniMap with FireStorm 14( http://opensimulator.org/mantis/view.php?id=6979 ): has been ASSIGNED. 2014-02-15 15:00 Bug #6978:04 [VarRegion] Double-click teleport and VarRegion 14( http://opensimulator.org/mantis/view.php?id=6978 ): has been ASSIGNED. 2014-02-15 16:14 lkalif ping 2014-02-15 16:15 diva: hey 2014-02-15 16:17 hi lkalif, so another idea for the mesh import: how about using the singularity xml format "understand" a directive to read one or more .dae file that's on the disk somewhere? 2014-02-15 16:18 that way we could potentially use the viewer to do bulk uploads to inventory, at least. I don't know if it would be possible to make it rez them inworld with additional directives for that 2014-02-15 16:19 that would be a great idea, excapt the viewer code is so intertwined 2014-02-15 16:20 spent some hours looking at it yesterday trying to untangle it 2014-02-15 16:21 intertwined with gui i mean. 2014-02-15 16:22 you mean it might be hard to make the xml execution code call the collada import code without gui being involved? 2014-02-15 16:23 yes. there is no clean "read collada file" function 2014-02-15 16:23 there is like "read collada file while updating the preview window" 2014-02-15 16:23 and different things happen depending on the gui input 2014-02-15 16:24 yuk 2014-02-15 16:25 I guess we're better off writing a nice c# implementation 2014-02-15 16:25 limited in features to begin with, like without support for rigged mesh clothes 2014-02-15 16:26 nebadon_laptop: you think you could send me an example .dae file? 2014-02-15 16:26 diva: or you? 2014-02-15 16:27 sure give me a minute 2014-02-15 16:27 nebadon_laptop: with textures if that's how you're uploading them 2014-02-15 16:28 ok 2014-02-15 16:42 brb have to reboot 2014-02-15 17:10 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-02-15 17:48 Just switched from MySQL to MariaDB and was much easier than just upgrading MySQL 2014-02-15 17:49 I see why Google is dumping MySQL for MariaDB now. 2014-02-15 17:49 do tell as I am having to update 2014-02-15 17:49 Instructions for switchover are different depending on whether on Windows of Linux 2014-02-15 17:50 I am on Windows but other here have switched on Linux 2014-02-15 17:50 windows for me 2014-02-15 17:51 Arielle, leave MySQL on machine until MariaDB is fully installed 2014-02-15 17:52 btw Ken_S are your megas broken on the latest master? 2014-02-15 17:52 ok 2014-02-15 17:52 And use the MariaDB Upgrade wizard 2014-02-15 17:52 I think Megas are still OK. I went to one of mine yesterday and it seemed ok 2014-02-15 17:53 did you try going to one of the subregions? 2014-02-15 17:53 i updated to the latest last night and now get cant enter banned parcel 2014-02-15 17:54 on singularity whereas FS just goes wonky throwing avatar all around 2014-02-15 17:54 Try making AV fly up and see if issue goes away 2014-02-15 17:54 that happens when i try to cross over from region 1 to another 2014-02-15 17:54 Crossing 256 areas in a mega? 2014-02-15 17:55 i did but no joy in FS and Sing just puts me on a corne of region 1 and wont let me move 2014-02-15 17:55 yes 2014-02-15 17:55 When all of mine get back up and running I'll see if mine is that way too. 2014-02-15 17:56 ok thx 2014-02-15 17:56 there is a mantis similar here http://opensimulator.org/mantis/view.php?id=6985 2014-02-15 17:56 A couple of days ago I noticed I felt a border crossing in my mega when it has no borders 2014-02-15 17:57 Here you go Arielle: https://mariadb.com/kb/en/how-can-i-upgrade-from-mysql-to-mariadb/ 2014-02-15 17:57 i can use a robust from the latest and a mega from Jan 18 and it is fine but not a region on the latest 2014-02-15 17:58 If you are using latest Robust, then I need to test this in my test grid. 2014-02-15 17:58 It has new robust and opensim 2014-02-15 17:58 OSG has not updated Robust to latest yet 2014-02-15 18:02 Arielle, with latest Robust and latest opensim with Sing, my Mega works BUT 2014-02-15 18:02 I feel 256x256 border crossing delays 2014-02-15 18:02 Its as if its not a mega 2014-02-15 18:02 how many regions on your mega? 2014-02-15 18:03 Only 9 in this one 2014-02-15 18:03 16 for me, though likely not a factor 2014-02-15 18:03 using newest sing? 2014-02-15 18:04 Yes latest alpha as of 3 days ago. Not sure if there is newer yet 2014-02-15 18:05 i'm using the latest stable 2014-02-15 18:05 I am using very latest. Just checked 2014-02-15 18:06 i will see if updating to the latest alpha at least allows me to cross borders 2014-02-15 18:06 Something is still not right. 2014-02-15 18:07 Megas should not have border crossings in their interior 2014-02-15 18:07 There is definately the same feel as on normal sims crossing a border. 2014-02-15 18:07 bullet or ode? 2014-02-15 18:07 Bullet on this one. 2014-02-15 18:07 i saw the prob on either but saw differing issues 2014-02-15 18:08 I have only one still on ODE in OSGrid, but not sure if its back up yet. 2014-02-15 18:12 Arielle, in OSGrid I cannot leave a 256x256 area in an ODE Mega there 2014-02-15 18:13 ok so same issue as I have 2014-02-15 18:14 but their robust is from 24/1/2014? 2014-02-15 18:14 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-15 18:15 The Robust and Opensim in my test grid is from last night 2014-02-15 18:15 In OSGrid, their Robust is slightly older. 2014-02-15 18:16 I added a note to the mantis with details of the problem in both instances. 2014-02-15 18:19 saw it. Just checking the new sing and then i will add a note also 2014-02-15 18:20 Yes, megas are definately broken. 2014-02-15 18:23 considering the date of the mantis, it has been for a few weeks already 2014-02-15 18:23 but after Jan 18 2014-02-15 18:24 I switched some of my Megas to Vars so thats why I had not noticed it in osg 2014-02-15 18:28 i notice that on bullet that it has the slight delay like a regular region crossing but when i keep flying to the next border things go wonky and my builds all disappear from view 2014-02-15 18:29 Yes I saw terrain dissappear too 2014-02-15 18:29 But the mega I was testing was on ODE 2014-02-15 18:29 then when i stop flying I land on the terrain and then after a few seconds i see nothing but blue and I am dropping -35000 + 2014-02-15 18:37 On Ode when attempting to cross i still get "Cannot region cross into banned parcel" 2014-02-15 18:37 I saw that a couple of times too Arielle 2014-02-15 18:37 and console going crazy 2014-02-15 18:40 attempted to to a center region crashes the viewer 2014-02-15 18:40 TP^ 2014-02-15 18:51 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): has been CONFIRMED. 2014-02-15 18:52 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-15 19:03 One grid I'm in gives double results when doing a people search. Is that coming from a search module or a profile module? 2014-02-15 19:11 search module I think 2014-02-15 19:19 Ken_S, Arielle_: the mega-region breakage might be my doing... I'm working on that at the moment 2014-02-15 19:20 I think my new border crossing logic is not taking mega-regions into account 2014-02-15 19:20 ok great. Ty Misterblue 2014-02-15 19:22 Thanks MisterBlue! 2014-02-15 19:23 ACTION wonders if the code could be moded to allow mega-regions of larger varregions 2014-02-15 19:24 Misterblue , interesting thought. 2014-02-15 19:25 Nebadon, thanks for the tip yesterday about MariaDB! 2014-02-15 19:25 no problem :) 2014-02-15 19:26 The switch to it was less pain that updating to a newer version of MySQL 2014-02-15 19:30 nebadon_laptop: that's what I thought but I'm not so sure when it comes to the people search. 2014-02-15 19:31 maybe its something to with ossearch module and the internal search module 2014-02-15 19:44 Thought about that. Already found that the grid had two search modules enabled at the same time. 2014-02-15 19:44 Still didn't help people search. 2014-02-15 19:51 Double results are just something I noticed in a grid I visited and was just passing on some comments to the grid owners. 2014-02-15 20:10 still not really into mariadb. because i have not find out of workbench works with it. i readed posts that there are soem conflicts 2014-02-15 20:10 Plugh, whats the reason you use mariadb ? 2014-02-15 20:15 would people be too upset of mega-regions had to be rectangular (once combined together)? 2014-02-15 20:16 for me it would mean having to modify a couple of exisiting 6 and 2 region megas 2014-02-15 20:16 upset no. 2014-02-15 20:16 they'd still be rectangular (don't need to be square) 2014-02-15 20:16 MariaDB is mysql 2014-02-15 20:17 its 100% compatible with any mysql tools 2014-02-15 20:17 the existing code lets you make a 5 region mega-region: one row of three and one row of two 2014-02-15 20:17 oh i see....not heard of anyone dong that 2014-02-15 20:17 easy enough to add one as a water region though 2014-02-15 20:17 Misterblue, thats sure no problem for me 2014-02-15 20:18 just needs an extra port 2014-02-15 20:18 k... that REALLY simplifies the code 2014-02-15 20:18 what would happen though if someone tried to run a 5 region instance? 2014-02-15 20:19 Nebadon_Laptop, I saw where Google is dumping Oracle MySQL and switching to MariaDB MySQL 2014-02-15 20:19 rectan gle. why that strange shape ? 2014-02-15 20:20 why is that strange 2014-02-15 20:20 I don't think anything would happen... possibly odd error messages when you tried to goto the region that wasn't there 2014-02-15 20:20 for the most part Oracle Mysql devolpment is pretty dead 2014-02-15 20:20 they no longer accept patches from the public mostly 2014-02-15 20:20 MariaDB is far better at this point 2014-02-15 20:20 Ok. thanks nebadon. you say i can use mysql workbench (unless you know a good replacement for windows) and usemariadb. because reinstalling my grid server 2014-02-15 20:20 but its still considered mysql 2014-02-15 20:21 yes 2014-02-15 20:21 Personally, if square or rectangle megas are required that should not be an issue for most. 2014-02-15 20:21 i am just wondering if Maria can be a drop in to my Xampp 2014-02-15 20:21 Nebadon_Laptop, so far all the MySQL utilities to edit etc. the database work fine 2014-02-15 20:22 Arielle_ I don't know, Xampp is pretty integrated so i would be surprised if you could just drop in MariaDB and have all the Xampp Control panels work 2014-02-15 20:22 but maybe 2014-02-15 20:22 I have never tried it 2014-02-15 20:22 it all depends on how stock Xampp keeps mysql 2014-02-15 20:22 thats why i use workbench. works good and im used to it. 2014-02-15 20:22 just searching google now for any hints 2014-02-15 20:22 but go install mariadb on windows 2014-02-15 20:23 there is no reason you couldnt install MariaDB side by side with Xampp though 2014-02-15 20:23 just dont start mysql via the xampp control panel 2014-02-15 20:24 It took me all of 15 minutes to switch 200+ sims to MariaDB. Painless 2014-02-15 20:25 well, i keep mysql on other for my own grid i drop maria on it 2014-02-15 20:27 http://sourceforge.net/projects/w-nmp/ 2014-02-15 20:27 MySQL Workbench 6.0 CE is working fine with MariaDB 2014-02-15 20:30 just downloaded both 2014-02-15 21:02 possibly a silly question but to use MariaDB with Opensim do you just just the MYSQL connector part in Opensim? 2014-02-15 21:06 yes. its just the same as with mysql 2014-02-15 21:06 cool, thank you 2014-02-15 21:28 ping Melanie_T: there is some funky code in EntityTransferModule that checks whether a child agent exists for a teleporting presence 2014-02-15 21:28 but it checks for existance by computations based on draw distance (???!!?) 2014-02-15 21:29 wouldn't a proper solution be to just lookup the child caps connection and not create a new one if there was already one there? 2014-02-15 21:39 RiRa, you must have misdirected the question. I don't use MariaDB 2014-02-15 21:39 ok 2014-02-15 21:39 misreading 2014-02-15 21:46 nebadon_laptop what process does Osgrid use to purge an appearance? Is there a console command for it or some database script? 2014-02-15 21:48 Arielle_: its done with php calling a mysql query 2014-02-15 21:50 would the query run on any grid danbanner ? 2014-02-15 21:51 probably 2014-02-15 21:54 you mind sharing it? Having a corruption issue with an avatar and nothing i have done seems to fix it 2014-02-15 22:03 i have no idea where thats actually at ari 2014-02-15 22:03 if i see it i'll holler 2014-02-15 22:04 i see 2014-02-15 22:04 ok 2014-02-16 01:07 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-16 01:12 Starting build #3300 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-16 01:13 still something wrong with border crossing... more to fix 2014-02-16 01:16 Project opensim » mono-2.10.8.1 build #3300: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3300/ 2014-02-16 01:16 * misterblue: Non-functional changes of numbers into symbolic references and a few 2014-02-16 01:16 * misterblue: Rewrite of mega-region code to use new form of border checking. 2014-02-16 01:16 * misterblue: Properly restore position on crossing failure for mega-regions. 2014-02-16 01:16 * misterblue: Fix displacement and location operations on legacy trees and grass in 2014-02-16 01:46 sheesh... there are a lot of expiration caches in OpenSim 2014-02-16 01:48 sounds like a hurlicane addition 2014-02-16 01:48 Misterblue: you look like your on a mission there :) 2014-02-16 01:50 I keep running into caches on top of caches... definitely looks like lots of different people have implemented layers and said "hey, I need a cache here" not realizing there is a cache above or below that layer 2014-02-16 01:52 fortunatly or unfortunatly for OpenSim, I'm comfortable enough with the code to hack away :) 2014-02-16 01:52 hahahaha lol 2014-02-16 01:53 well as long as the wheels / legs dont fall off I'm sure it would be better you than me having a shot :) 2014-02-16 01:55 can't say I'm innocent at adding caches when not needed... there is a lot of code to understand to know what's really happening and the impact of changes 2014-02-16 01:57 well at least your honest :) me I've a honest novice who keeps chipping away but also determined so will get there one day hopefully 2014-02-16 01:59 someday, you'll grok OpenSimulatorness... 2014-02-16 02:00 and then, like me, you'll decide that a different design is needed :) 2014-02-16 02:01 im just an old fashioned romantic that keeps hoping it will come round lol, your implimentation of bulletsim just proves my theory to be true :) 2014-02-16 02:02 OpenSim is pretty modular 2014-02-16 02:03 in the back of my mind, I'm thinking of a module to talk a different protocal to a different viewer 2014-02-16 02:03 that's been tried before, though 2014-02-16 02:04 bummer... looks like I've totally borked region crossing 2014-02-16 02:04 fixes neede 2014-02-16 02:04 the 'master' branch is a little borked at the moment... just a warning 2014-02-16 02:05 it would be nice to have a browser that doesnt constantly reference second life, i know that might seem harsh but I think opensim should have its true own identity 2014-02-16 02:06 I like to think of it more as a work in progress that will take everyone to a happier place one day :) 2014-02-16 02:09 for those who were paying $300 per region in s/l, Opensim is already a much happier place 2014-02-16 02:09 +1 2014-02-16 02:10 I have dreams of a browser based viewer for OpenSim 2014-02-16 02:11 need someone who knows shaders 2014-02-16 02:12 dont you think browser based viewers would be limited to tourists? 2014-02-16 02:13 I used to run a license of ActiveWorlds tech in the very late 90's trust me that made SL seem heven, but I gave up on both a long time back and found Opensim and still keep trying :) 2014-02-16 02:13 a browser based viewer would be great I though there kind of was a work in progress one 2014-02-16 02:14 a browser based viewer is really just an OpenGL viewer in JavaScript 2014-02-16 02:14 pixelviewer 2014-02-16 02:14 it doesn't need to be in a browser... but that's an easy place 2014-02-16 02:14 thats the one but never seen it operational 2014-02-16 02:15 pixelviewer made a lot of other decisions about distribution and what they built on 2014-02-16 02:15 I'd want to build on the OpenSim content and worlds... content to kickstart the growth 2014-02-16 02:15 that wont work out well for this the 2014-02-16 02:15 so just a lightweight viewer like radegast with better rendering? 2014-02-16 02:16 I think connectivity is a continium... from presence to text chat to hangout to being in a place together 2014-02-16 02:16 I don't think SL figured that out... one is at your computer/tablet and want to be in the same 'place' as your friends 2014-02-16 02:17 being an apple kind of guy what would be nice is if it worked in iOS :) 2014-02-16 02:17 but the rest of the time you just want to share -- a connection with your friends to share chat and pictures 2014-02-16 02:17 make a more social / mobile kind of expeience 2014-02-16 02:18 it's a continuium and sometime space specific and sometimes 'your group of friends' specific and sometimes just hanging out 2014-02-16 02:19 so the virtual world supports the shared space but it needs to also support the less immediately connected modes also 2014-02-16 02:20 Misterblue, thanks so much for the fixes! 2014-02-16 02:20 Doing a rolling restart now. 2014-02-16 02:21 I see you went ahead and did the megavar thing too! lol 2014-02-16 02:21 Ken_S: warning... looks like I borked region crossing in general 2014-02-16 02:21 Still issues then? 2014-02-16 02:21 I'm looking at that now 2014-02-16 02:21 ya... seems to think things are more mega-region'ish than they really are 2014-02-16 02:22 OK, I dont have any people on sims that touch others other than myself so can live with it for a while. 2014-02-16 02:22 if you're doing no crossing, you won't notice the problem :) 2014-02-16 02:22 lol 2014-02-16 02:22 If anyone complains, I'll just revert :) 2014-02-16 02:23 set a border patrol 2014-02-16 02:23 but it's broken... Scene.PositionIsInCurrentRegion() seems to be too generous 2014-02-16 02:23 Arielle, no the feds would come in and tell us we cannot protect our own borders. 2014-02-16 02:24 just tell them the toll booths are on back order :) 2014-02-16 02:24 lol Send the money to paypal, then tp in 2014-02-16 02:24 Misterblue, does it crash, or just not allow crossings? 2014-02-16 02:24 toll booths everywhere!! send me money!! 2014-02-16 02:25 just doesn't allow crossings 2014-02-16 02:25 OK, no biggie then 2014-02-16 02:26 ACTION imagines the interstate highway system with toll boothes at each state or jurisdiction border 2014-02-16 02:27 does bulletsim support ejector seats when hitting a brick wall :) 2014-02-16 02:27 Ken_S imagines one national east west and one north south highway with no speed limit. 2014-02-16 02:29 some older releases with ode had what appeared to be an ejector seat when getting out of a vehicle. Was considered a bug though, not a feature....fine line between the 2 sometimes 2014-02-16 02:32 being in the UK and getting in the wrong side I always saw that as a exit move lol 2014-02-16 02:32 BulletSim would let you eject... not sure the LSL event exist to make that all happen, thoug 2014-02-16 02:34 Spiralmatrix feels a matis coming on :P 2014-02-16 02:34 just kidding im not that brave lol 2014-02-16 02:35 Misterblue want to take time from you working on code, but any idea when you might have a fix? 2014-02-16 02:35 *dont want to take time 2014-02-16 02:35 hopefully in the next few minutes :) 2014-02-16 02:35 wow :) 2014-02-16 02:36 I don't mind problem with funny configurations, but this is pretty major 2014-02-16 02:45 OMG... so embarassing 2014-02-16 02:46 saddly, git will record my sins 2014-02-16 02:46 has to know who to "blame" 2014-02-16 02:51 Starting build #3301 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-16 02:53 after playing with larger regions, 256x256 is really small 2014-02-16 02:54 yes especially for vehicles 2014-02-16 02:55 Ken_S: region crossing is fixed (for some definition of 'fixed') 2014-02-16 02:55 Project opensim » mono-2.10.8.1 build #3301: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3301/ 2014-02-16 02:55 misterblue: Repair check for if in region position (I mean || is kinda like &&). 2014-02-16 02:55 ACTION is testing some different configurations 2014-02-16 03:00 ok... border crossing seems to be fixed and mega regions are much happier... now to rewrite terrain patch updating 2014-02-16 03:00 anyone known to be running a region on a Raspberry Pi? 2014-02-16 03:01 Misterblue, doing another rolling restart with your fix. 2014-02-16 03:01 ACTION crosses fingers 2014-02-16 03:01 now you never said about terrain lol :P 2014-02-16 03:01 Will be a while before sims are loaded that have neighbors. 2014-02-16 03:02 Misterblue, are you refering to the slow terrain loading on vars? 2014-02-16 03:02 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 03:03 yes... the current implementation was done before all the terrain update events 2014-02-16 03:03 I'm going to add a module that will update terrain from where the avatar is and out 2014-02-16 03:04 rather than from the outside region borders and to the middle 2014-02-16 03:04 Sounds good :) 2014-02-16 03:04 it will also only send terrain patches for the draw distance of the avatar 2014-02-16 03:05 Will prim rezzing be affected with these changes, or just terrain? 2014-02-16 03:05 that way, people crazy enough to have 8192x8192 regions (I know one), will get updates around the avatar and not have to wait the several minutes for the whole region to load terrain 2014-02-16 03:05 just terrain, Ken_S 2014-02-16 03:05 Ok 2014-02-16 03:05 there are other changes that need adding for better object updating 2014-02-16 03:06 will that terrain module allow for larger Vars? 2014-02-16 03:07 or would 8192x8192 still be a limit? 2014-02-16 03:08 that will be the limit... it seems the viewer gets constipated with anything larger 2014-02-16 03:08 yes but apparently aurora had fixed that somehow 2014-02-16 03:09 lkalif said it had to do with opensim insisting on loading the whole region into the viewer on login 2014-02-16 03:09 the changes I know (on the server side) are sending only the needed terrain and the needed objects 2014-02-16 03:09 that last time I checked, sending all the terrain for a large region was hard on the viewer 2014-02-16 03:10 it is possible that sending less terrain (view distance limited) will be better 2014-02-16 03:10 ACTION crosses fingers 2014-02-16 03:10 so with the module the viewer may not choke 2014-02-16 03:10 it will be better for terrain 2014-02-16 03:11 the object optimization will follow 2014-02-16 03:11 LL changed the protocol to be better with object caching 2014-02-16 03:12 OpenSimulator is not using these additions yet but, since Aurora implemented them, it should be a "simple" matter of porting 2014-02-16 03:12 don't know the definition of "simple" yet :) 2014-02-16 03:12 hehe 2014-02-16 03:12 keep the faith it is simple 2014-02-16 03:16 Bug #6978:04 [VarRegion] Double-click teleport and VarRegion 14( http://opensimulator.org/mantis/view.php?id=6978 ): A NOTE has been added to this issue. 2014-02-16 03:16 well i best get some sleep, been great chatting take care all 2014-02-16 03:16 received this message on a double click tp 2014-02-16 03:16 Cannot cross into non-existant region 2014-02-16 03:17 are you clicking on an existing region? 2014-02-16 03:17 yes 2014-02-16 03:18 I changed the code to actually pass the failure error up to the viewer (like banning, ...) 2014-02-16 03:18 that means it thinks the region doesn't exist 2014-02-16 03:18 it then put me on 0,0,22 and i cant walk from there. All builds disappeared 2014-02-16 03:18 oh wait, it is still square 2014-02-16 03:18 you have a varregion that's larger than legacy? 2014-02-16 03:19 is a 4x4 mega 2014-02-16 03:19 Before this change today, I was seeing non existing region messages in the console related to sending map updates. 2014-02-16 03:20 the map is a totally separate system that I'm having to change to encorporate varregions 2014-02-16 03:20 if you have problems with maps, tell me and I'll try to fix 2014-02-16 03:21 The extra 256x256 areas in a var dont show the map in osg, but they do show on my test grid. 2014-02-16 03:21 ('separate' in that being in a region (prims and presences) is different than making a map image and putting it somewhere so it shows up in the map dialog) 2014-02-16 03:21 I assume thats related to Neb not updating Robust yet. 2014-02-16 03:22 not sure... but I have had a few hiccups with Robust and Simian 2014-02-16 03:24 If I dont see an issue on my test grid that has the latest Robust and opensim, I usually dont report it. 2014-02-16 03:24 OSG Robust is usually behind dev master by a few weeks 2014-02-16 03:25 Arielle_, you are having problems moving between mega regions? 2014-02-16 03:26 or between subregions of a mega region? 2014-02-16 03:28 Misterblue, on login, I landed on sim 5 or a 3x3 mega. Viewer freaked flashing to white. I TPd to sim 1 and issue went away 2014-02-16 03:28 I flew to sim 2 now and dont feel a border crossing anymore 2014-02-16 03:29 k... let me set that up 2014-02-16 03:29 I am in sim 3 of the mega now 2014-02-16 03:30 crossing into it was rough and there is no terrain showing. 2014-02-16 03:30 3x3 is square 2014-02-16 03:30 Should be a bump island 2014-02-16 03:30 there is a lot of funky code for neighbors which I think is related to not making flashing between regions (not disconnecting from neighbors that are in your view distance) 2014-02-16 03:30 thought that it was a no no 2014-02-16 03:30 I understood square or rectangle, but nothing else 2014-02-16 03:31 mega-region combinations must be rectangular (notsquare but rectangular) 2014-02-16 03:31 that was a quote 2014-02-16 03:31 The terrain is there, just cannot see it in 3rd sim of a 3x3 2014-02-16 03:31 varregions must be square 2014-02-16 03:32 mega-regions must be rectangular 2014-02-16 03:32 Misterblue, it is OK for a mega to be square isnt it? 2014-02-16 03:32 ACTION references rectalinear math :) 2014-02-16 03:32 yes, square is a special case of rectangular and and OK 2014-02-16 03:33 Thats what I thought 2014-02-16 03:34 Its the entire top row of the 3x3 mega that has problems. 2014-02-16 03:34 No terrain showing and laggy 2014-02-16 03:35 Fly back into the bottom 2 rows of the 3x3 and everything is fine no lag 2014-02-16 03:35 and all terrain shows in bottom 2 rows 2014-02-16 03:36 what happens if you doubleclick tp? 2014-02-16 03:36 And can no longer TP anywhere. Have to relog 2014-02-16 03:36 Ill try that 2014-02-16 03:36 if that doesnt work ttry tp home 2014-02-16 03:37 Viewer crash... AV invisible only hair showing cant move now 2014-02-16 03:37 tp home worked for me after i got stuck 2014-02-16 03:37 Im in the 2nd minute of tp home now. Doesnt look good 2014-02-16 03:38 no... 2min is more than right 2014-02-16 03:38 Cant close viewer either 2014-02-16 03:39 then when it fails, try again and you will be there in a second 2014-02-16 03:39 Its froze on to progress screen but showing 90fps lol 2014-02-16 03:39 Back where I started, but viewer is frozen 2014-02-16 03:39 when the viewer gets an exception, it is really hard to get out of 2014-02-16 03:40 Now it crashed and closed 2014-02-16 03:41 Loging into a normal sim now, not mega 2014-02-16 03:42 Border crossing between non-mega and non-var sims seems ok now 2014-02-16 03:43 have you noticed flying velocity going to zero on region crossing? 2014-02-16 03:44 nOT YET 2014-02-16 03:44 opps 2014-02-16 03:44 yes 2014-02-16 03:44 OK I TPd to sim 1 of the 3x3 mega and now I see all 9 sim terrain. 2014-02-16 03:44 it remembers 'flying' but not the flying velocity 2014-02-16 03:45 I'm hoping Melanie_T's updates fix that 2014-02-16 03:45 The top row of the 3x3 is OK now. No lag, terrain is there. 2014-02-16 03:45 i added 4 more region for rectaangular mega but still having issues with double click tp 2014-02-16 03:46 The only difference is that I logged in the first time to the 5th sim of the 3x3 rather than sim 1 2014-02-16 03:47 Arielle, its OK if megas are square so square or rectangular is ok. 2014-02-16 03:47 well thought i would try it in any case 2014-02-16 03:48 but made no diff other then now i cant tp home either 2014-02-16 03:48 My problem definately happened when loging into the grid directly into the middle sim of the mega. 2014-02-16 03:48 after i was thrown to 0,0,22 2014-02-16 03:49 TP using map works but slow. Double click TP on land works ok. 2014-02-16 03:49 TP home worked ok too. 2014-02-16 03:50 brb in about 15 minutes 2014-02-16 03:50 is the doubleclick tp include crossing a boundary? 2014-02-16 03:50 my graphics card doesn't seem to be happy running multiple 3d viewer.. can't be in SL and OpenSim at the same time 2014-02-16 03:50 could be a political statement 2014-02-16 03:51 i used to be able to run 4-5 viewers. Nowadays i feel it on 2 2014-02-16 03:52 I'm not having problem using the map to TP around multiple regions that are combined as mega-regions 2014-02-16 03:52 unless you can characterize a failure scenario, I think its working 2014-02-16 03:53 i just noticed that too when a attempted tp home from shortcut failed but from map worked great 2014-02-16 03:53 Bug #6980:04 VARREGION Cross boarder teleport and walk failures 14( http://opensimulator.org/mantis/view.php?id=6980 ): A NOTE has been added to this issue. 2014-02-16 03:53 well i still see issues with double click tp 2014-02-16 03:54 k... I'm working to the point where you think the issues are 'resolved' :) 2014-02-16 03:55 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-16 03:56 you not seeing isue on doubleclick tp? 2014-02-16 03:56 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-16 03:57 double click TP on a varregione sub-region or a mega-region sub-region? 2014-02-16 03:58 mega 2014-02-16 03:58 ACTION is presuming double-click on the map 2014-02-16 03:58 why are you still using megas ? 2014-02-16 03:58 you can jump here if you want to see bound2.dyndns.org:8002:Avalon 1 2014-02-16 04:00 in my standalone setup, I'm not seeing a problem 2014-02-16 04:00 let me connect to OSGrid 2014-02-16 04:01 ACTION hopes Nebadon is off enjoying RL and not paying attention :) 2014-02-16 04:01 i forget why atm frnic but i know it was a good reason :p 2014-02-16 04:02 :) 2014-02-16 04:02 Misterblue, I only see a problem if I try to TP from somewhere else into the mega to a sim other than sim 1. 2014-02-16 04:03 I am working on getting a region up on a raspberry pi running debian jessie. Should be fun if we can run a varregion on a $40 server. 2014-02-16 04:04 Misterblue, its hit and miss. Now I am having some luck TPing into the mega to a sim other than sw sim 2014-02-16 04:06 Var TP seems to be OK as far as I can tell. No issues yet. 2014-02-16 04:09 as frnic suggested... maybe varregions are the solution and mega-regions are the past :) 2014-02-16 04:10 seems to be that way to me. 2014-02-16 04:10 heh wait till everyone upgrades to .8 to hear the howling 2014-02-16 04:11 lot of mega's out there 2014-02-16 04:12 ya... I hear you Arielle_, one reason I'm keeping them working in both core and BulletSim 2014-02-16 04:12 I expect if Misterblue could auto convert (or provide a console command to do it) a mega into a var, there would be less screaming. 2014-02-16 04:12 might avoid some of it though if vars were made compatible with ode 2014-02-16 04:12 humm... I'll look at ODE 2014-02-16 04:12 as it will be that camp where most of the noise will come from 2014-02-16 04:12 ack - NO!!! we need to end-of-life ODE. 2014-02-16 04:13 ok frnic you can fix my non working spped hud :) 2014-02-16 04:13 there's a new Bullet that I need to encorporate :) 2014-02-16 04:13 speed^ 2014-02-16 04:13 Arielle, I would be happy to take a look at it - give me a few days to get my regions back online. 2014-02-16 04:14 easy for scriptrs to say toss Ode but for those of us who canot, it will be a PITA 2014-02-16 04:14 ACTION is hoping for the OpenCL version of Bullet to go mainstream... that's why I started with Bullet in the first place 2014-02-16 04:15 i'm sure i will make due but still.... 2014-02-16 04:15 ACTION is listening to Janis Joplin's 'Summertime' 2014-02-16 04:15 We really don't want to get stuck in the rut of supporting all legacy code. 2014-02-16 04:15 yes but it is barely legacy at this point 2014-02-16 04:16 true, not yet. 2014-02-16 04:16 Vars are only in core for 2-3 weeks now 2014-02-16 04:16 true, but bulletsim is been around alot longer, and ODE is not really being actively supported, At least I don't think so. 2014-02-16 04:17 no it appears not but unfortunatly there will be a need to accept both bullet and Vars at once 2014-02-16 04:18 for anyone relying on menow 2014-02-16 04:18 and grids like Kitely have actually improved on them 2014-02-16 04:18 Megas that is 2014-02-16 04:19 Menos=megas.... my spelling going down the tubes 2014-02-16 04:19 yeah, I know it is harsh, but that to me is betting on a loosing horse. :( 2014-02-16 04:20 they should have enjoyed megas, but not bet on them - they were always a hack, a nice hack,but a hack. 2014-02-16 04:20 Kitely and Worldz have done a lot of tweaking to physics 2014-02-16 04:20 kitely has/ 2014-02-16 04:20 have the tweaks been submitted for core inclusion? 2014-02-16 04:21 from a users pespective it doesnt matter as for 5 years it is what allowed a big region with no border crossing 2014-02-16 04:21 no... saddly not a lot of submission love from those systems 2014-02-16 04:21 only coders are concerned with whether it is a hack or good code :) 2014-02-16 04:21 kitely has been submitting a lot of patches lately but I think a lot of them are to support some marketplace thing they are working on 2014-02-16 04:21 a 'problem' with the BSD license... proprietary systems can take and extend without having to commit back 2014-02-16 04:22 then, I have little sympathy for them - they used OS, made improvements and didn't feed them back, and now core should have to maintain for them? I think nmpow. 2014-02-16 04:22 nmpow -> not 2014-02-16 04:22 Stallman would wag his finger and say "I told you so" :) 2014-02-16 04:22 the inworldz guy hasnt submitted any patches I know of but did suggest a fix to me once that I did myself and committed to core 2014-02-16 04:22 Misterblue, I agree, and good for them, but we should not be held to support the features they extended if they do not feed them back to core. 2014-02-16 04:23 ddidnt inworldz give back the code for mesh resizing? 2014-02-16 04:23 If they want to fork, then cool, more power to them. 2014-02-16 04:23 Arielle_: mesh resizing is viewer side 2014-02-16 04:23 and gpl 2014-02-16 04:23 ACTION takes the high road and believes that OpenSimulator is creating the base on which a whole industry is being built 2014-02-16 04:23 so they really have no choice but to give it back 2014-02-16 04:24 Misterblue, agree completely, but can OS Core support everything it has ever done becasue someone forked it 5 years ago and didn't feed the changes back? 2014-02-16 04:24 thought i read something recently where they submitted something to core in relation to the mesh stuff from qarl 2014-02-16 04:25 some things have trickled back.. bits and pieces 2014-02-16 04:25 Arielle_: if they did I'm not aware of it. (doesnt mean it didnt happen) 2014-02-16 04:25 but resizing is all viewer side 2014-02-16 04:25 they have to create a differentiated base to create their business 2014-02-16 04:25 Melanie did the same thing with avination 2014-02-16 04:26 And Melanie feedback into core. 2014-02-16 04:26 some 2014-02-16 04:26 not all 2014-02-16 04:26 agreed, some. 2014-02-16 04:26 Melanie_T has been a good patron of OpenSimulator 2014-02-16 04:26 I have stuff I havent fed back but I dont run a grid 2014-02-16 04:26 http://www.hypergridbusiness.com/2013/07/inworldz-brings-mesh-deformer-to-opensim/ 2014-02-16 04:27 ACTION knows she would have been around more if she didn't have RL things going on 2014-02-16 04:27 I still contend that if someone wants to have a say on the direction of core, and they have a differentiated product based on core, then they either feed back their changes, or deal with changes they don't like in core. 2014-02-16 04:28 Arielle_: its all viewer code 2014-02-16 04:28 frnic, true... yet forking and merging is a messy business 2014-02-16 04:28 yes dahlia 2014-02-16 04:28 which is GPL 2014-02-16 04:28 frnic there are also the users to consider 2014-02-16 04:28 so they *have* to share it 2014-02-16 04:28 OS has even reached a point where justincc-master is far removed from 'master' 2014-02-16 04:29 Misterblue, agree - but we can't be all things to all people - eventually core would grind to a halt. 2014-02-16 04:29 agreed frnic 2014-02-16 04:30 too many big changes too fast also brings it to a halt 2014-02-16 04:30 witness aurora 2014-02-16 04:30 I do want OpenSimulator core to be closer to a 'distribution' 2014-02-16 04:30 well I either feed back my changes or deal with changes I dont like :) 2014-02-16 04:30 There should be a reference distribution. 2014-02-16 04:30 the main problem with Aurora is that is relied on one person 2014-02-16 04:30 dahlia :) 2014-02-16 04:31 aurora is forked now 2014-02-16 04:31 something called whitecore 2014-02-16 04:31 some people have been making a grand effort to keep it going, but without Rev (and he has RL happening) it kind of stalled 2014-02-16 04:31 Isn't that whitestar? 2014-02-16 04:31 he's part of it 2014-02-16 04:31 but a lot of users started leaving because of the big changes coming almost daily 2014-02-16 04:31 ah, koay 2014-02-16 04:32 ACTION is trying to make 'good' changes to OpenSimulator but not become indespensible 2014-02-16 04:32 'good' changes? 2014-02-16 04:32 ACTION wants to find how to make virtual worlds interesting to a new group of people 2014-02-16 04:33 well depends who you asked :) 2014-02-16 04:33 well, everyone has their definition of 'good' :) 2014-02-16 04:33 lost me when HG compatibility got broke purposely 2014-02-16 04:33 well, I think the best thing that could happen to OS would be for it to go beta - and then have separate release cycles for dev and beta. So, people can count on the beta release remaining stable for longer periods. 2014-02-16 04:33 lost quite a few others too at that point 2014-02-16 04:33 ya just curious what your definitation is Misterblue :) 2014-02-16 04:34 but I like what you do with physics and varregions :) 2014-02-16 04:34 at the moment, I'm in the 'removing code and generalizing operations' phase :) 2014-02-16 04:35 well dont remove anything my private modules depend on :P 2014-02-16 04:35 ACTION grumbles.... 2014-02-16 04:35 I'm too old for that... downward compatibility is also a goal :) 2014-02-16 04:36 I like to build on what exists... standing on the shoulders of giants rather than starting a new foundation 2014-02-16 04:36 I think changing or deleting internal APIs that region modules use should probably be avoided 2014-02-16 04:36 other than that, meh 2014-02-16 04:38 I kept Constants.RegionSize rather than chaning it to Constants.LegacyRegionSize... I think there's even a git commit showing when I changed my mind :) 2014-02-16 04:39 dahlia, are you one of the many that created a browser based viewer? 2014-02-16 04:39 wasn't there a browser based viewer done in Japan a few years back? 2014-02-16 04:40 Misterblue: I've played in that space before 2014-02-16 04:41 I did one in unity a few years back and sold it to Rezzable 2014-02-16 04:41 about the same time IBM did one 2014-02-16 04:41 there was frnic 2014-02-16 04:42 I have a pure browser version in my pocket and I have been thinking of optimizations to make it work in general 2014-02-16 04:43 webgl? 2014-02-16 04:43 ACTION wishes he'd win the lottery so he could do this full time 2014-02-16 04:43 +1 Misterblue 2014-02-16 04:44 ya... but I think there is a lot of optimizations possible with better shaders 2014-02-16 04:44 but I'm not a shader person 2014-02-16 04:44 I donated to Justin, I would certainly donate to you, but it would not be enough to live on :( 2014-02-16 04:45 what I want to do is add a module to OpenSimulator to talk a new protocol 2014-02-16 04:45 well Misterblue at least you have a job :) 2014-02-16 04:46 that protocol would be optimized for minimal, social interactions but also support virtual world 'presence' type applications 2014-02-16 04:46 if I win the lottery, I'd support many OpenSimulator developers :) 2014-02-16 04:47 jobs is good, dahlia 2014-02-16 04:47 my wife is very happy about being able to pay the mortgage :) 2014-02-16 04:48 I gave up working and retired early - I think working is way over rated. 2014-02-16 04:48 as a result, I don't have much, but we get by... 2014-02-16 04:49 that's a good place, frnic 2014-02-16 05:11 Misterblue - ping 2014-02-16 05:12 I just cloned head and built it. Running mono 3.2.3 on Debian Linux, running on an ARM processor (raspberry pi) and when I start I get this: [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: BulletSim 2014-02-16 05:12 any suggestions? 2014-02-16 05:15 Is there a problem running on 32bit systems? 2014-02-16 05:22 Okay, so if I run the bulletxna version it works - so, I assume I need to build a dll that will run on the arm? 2014-02-16 05:32 frnic: t 2014-02-16 05:32 Hi :) 2014-02-16 05:32 frnic: for sure there is not an ARM version of BulletSim in the distribution 2014-02-16 05:32 you'd have to build from scratch 2014-02-16 05:33 okay, I could give that a try. 2014-02-16 05:33 some instructions in the BulletSim README 2014-02-16 05:33 It is running on the xna at the momnent. 2014-02-16 05:33 is it C or C++? 2014-02-16 05:33 I don't think there are many requirements 2014-02-16 05:33 it's C++ 2014-02-16 05:34 okay, I will google it and see if anyone has built it for debian linux, that should work for me. meantime I will apt-get the C++ stuff. 2014-02-16 05:35 I see openjpeg-dotnet.dll needs to be built for me to - :) 2014-02-16 05:39 This is going to be fun - LitJson is not working either :) 2014-02-16 05:50 Misterblue - I can not find a Bulletsim README file - suggestions? 2014-02-16 07:01 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-16 09:42 Bug #6091:04 When uploading .raw file (terrain) getting a error 14( http://opensimulator.org/mantis/view.php?id=6091 ): A NOTE has been added to this issue. 2014-02-16 09:46 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 10:44 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): A NOTE has been added to this issue. 2014-02-16 10:53 Bug #6978:04 [VarRegion] Double-click teleport and VarRegion 14( http://opensimulator.org/mantis/view.php?id=6978 ): A NOTE has been added to this issue. 2014-02-16 11:21 Bug #6979:04 [VarRegion] Terrain render in the MiniMap with FireStorm 14( http://opensimulator.org/mantis/view.php?id=6979 ): A NOTE has been added to this issue. 2014-02-16 16:14 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-16 16:43 What would people recomend for referance to learn C#? 2014-02-16 16:52 Melanie_T: Do you have any recomendation on a referance for learning C#? 2014-02-16 16:53 the only authoritative reference for .net is MSDN 2014-02-16 16:53 to learn new languages, I don't usually use books, i use the net 2014-02-16 17:07 Bug #7009:04 [VarRegion] load oar --displacement: legacy trees and grass are misplaced 14( http://opensimulator.org/mantis/view.php?id=7009 ): has been RESOLVED. 2014-02-16 17:09 Bug #6978:04 [VarRegion] Double-click teleport and VarRegion 14( http://opensimulator.org/mantis/view.php?id=6978 ): has been RESOLVED. 2014-02-16 17:12 frnic: the sources for the C++ side of BulletSim is in OpenSim's library repository (git://opensimulator.org/git/opensim-libs/trunk/unmanaged/BulletSim). There is a 'BUILD.TXT' file there. 2014-02-16 17:13 Misterblue - thank you, I need to get a working OpenGL library first, it seems that is a bit flakey on ARM processors still. But, I think it will be fun all-in-all. 2014-02-16 17:15 Misterblue - I don't seem to have permission to access that git repo - is there a URL that doesn't require permission? 2014-02-16 17:18 guess you can't clone from just a portion of a larger tree or my cloning git knowledge is not sufficient 2014-02-16 17:18 hmm, okay, I will keep that and figure it out - thanks. 2014-02-16 17:18 the repository is at "git://opensimulator.org/git/opensim-libs"... you can clone that but you get a lot of other stuff 2014-02-16 17:18 thats cool, HD is cheap. 2014-02-16 17:19 BulletSim is in that repository in the directory "trunk/unmanaged/BulletSim" 2014-02-16 17:19 cool, thanks, that is working. 2014-02-16 17:20 don't suppose you have any suggestions on getting an opengl library for use in building bullet in Debian Jessie running on an ARM ? :) 2014-02-16 17:25 http://forums.osgrid.org/viewtopic.php?f=9&t=4230 2014-02-16 17:31 ever look at this tut frnic? http://www.s-config.com/opensimraspberry-pi-rasbi 2014-02-16 17:33 Thank you Arielle - looks like you just saved me a lot of work. I will run through that and see how it works. Seems to me that if it can run a single region with a reasonable load of prims (it is pretty slow :( ) that $50 is not a ]bad one time expense to own a server. 2014-02-16 17:34 or could do like i did and buy a cheap dual core 2 gb laptop from the classifieds :) 2014-02-16 17:34 pait $75 for the latest aquisition 2014-02-16 17:36 but the Pi thing does sound like a challenge 2014-02-16 17:37 I expect that is more than 3W :) but I bought the Pi to build a automated Yogurt maker and that is working, so I figured as long as it is just sitting there, might as well run a region on it. The real limitation I see is the max memory of 512MB. 2014-02-16 17:38 my first mega used to run on a P3 512 MB machine. It did ok 2014-02-16 17:38 cool on the automated yogurt maker :) 2014-02-16 17:38 yes, hard to beat 3w 2014-02-16 17:39 Yup, the yogurt is awesome too. You can see the control panel I am working on (in process so non-functional too much) at nicholspi.net:8000/yogurt.html 2014-02-16 17:40 If fact, if you have a second could you check and see if you can access it from outside? 2014-02-16 17:40 i just did....temp of 168.35 degrees 2014-02-16 17:40 :) 2014-02-16 17:41 is it controllable from that page.....maybe i shouldnt have clicked Start 2014-02-16 17:41 it warms up to 180 to pasteurize the milk and then holds it there for a while (30 minutes) to solfen the proteins, then lowers it to 110 to ferment the yogurt. 2014-02-16 17:42 Yes, you restarted it - lol - no problem, it is wamring up to the first step, so it just restarted and will continue warming. 2014-02-16 17:42 only 6 hours, that seems fast 2014-02-16 17:43 well, I am using a 90W crockpot - it takes a couple hours to get to 180 degrees, then after it is done there it takes a couple hours to cool down to 110. But, all it all it is not bad - total project cost is about $75 (the crock pot cost $10 at Walmart) and a relay to control the power is about $8. 2014-02-16 17:44 The time to ferment can be set - 6 hours is "sweet", 8 hours begins to get tart, 12 hours is very tart :) 2014-02-16 17:44 Arielle, how are you doing with MisterBlue's last code fix? 2014-02-16 17:44 nice frnic 2014-02-16 17:44 thanks. Passes the time :) 2014-02-16 17:45 was building it when i started looking at automated yogurt makers :) 2014-02-16 17:46 It's a homemade homemade yogurt maker. 2014-02-16 17:47 gotta run, back in a while - thanks again for the link Arielle, I appreciate it. 2014-02-16 17:47 yw 2014-02-16 17:57 generating that map image takes forever 2014-02-16 17:58 Arielle_ How is it going with the latest changes? 2014-02-16 17:58 waiting for the startup 2014-02-16 17:58 almost 3 minutes now on 12:47:39 - [WORLD MAP]: Generating map image for Avalon 1 2014-02-16 17:59 Best I can tell from my testing late last night all is well, 2014-02-16 17:59 but sometimes if you login to a sim other than the 1st one TPs get wonky 2014-02-16 18:00 How many 256 regions in Avalon 1? 2014-02-16 18:00 i am old school and never tp to anything but the sw region. From there jump elsewhere 2014-02-16 18:00 16...or 20 2014-02-16 18:00 So 4x4 or 4x5? 2014-02-16 18:00 used the 20 one 2014-02-16 18:00 4x5 2014-02-16 18:01 I tried a 8x8 and took a very long time, and got errors until I increased MaxAllowedPacket in MySQL 2014-02-16 18:01 to? 2014-02-16 18:01 But was way too slow loading in the viewer to be usable 2014-02-16 18:02 I had to bump it up to about 1024MB 2014-02-16 18:02 oh....think miine is at 16 M 2014-02-16 18:02 16M isnt going to work 2014-02-16 18:03 4x4 or 5x5 should be usable with the max packet set ok. 2014-02-16 18:04 I have a 5x5 with tons or prims on it and after it finally loads it works good 2014-02-16 18:05 This is a var, the same oars on a mega load about 5 times faster at least. 2014-02-16 18:05 But after both are fully loaded, the mega has more lag than the var 2014-02-16 18:05 one thing i notice is that the first run of the last few updates, some of the prims are partially phantom 2014-02-16 18:06 takes a restart to fix them 2014-02-16 18:07 hey there :) 2014-02-16 18:07 i should need help from a dev 2014-02-16 18:07 regarding reading of an IAR file 2014-02-16 18:08 still seeing issues with doubleclick Tp 2014-02-16 18:08 hey arielle 2014-02-16 18:08 [10:00] Cannot cross into non-existant region 2014-02-16 18:09 Hi Phoenixx 2014-02-16 18:09 any dev online here? 2014-02-16 18:10 a few but not the iar dev 2014-02-16 18:10 sh... 2014-02-16 18:10 lol 2014-02-16 18:10 cant read iar from a formerly selfmade backup ... 2014-02-16 18:11 so all objects in there are gone now .. 2014-02-16 18:11 :( 2014-02-16 18:11 how old was the iar? 2014-02-16 18:11 6 months 2014-02-16 18:11 about 2014-02-16 18:12 after reading and sorting opensim console says that for object x there is no asset in the database 2014-02-16 18:12 best thing to try then is set up a region from 6 months ago and try on it....thats from a non dev 2014-02-16 18:12 ok ... 2014-02-16 18:12 i will give it a try ... and then? lol. 2014-02-16 18:13 save it in xml? 2014-02-16 18:13 is this on your own grid? 2014-02-16 18:13 or a public one like osgrid? 2014-02-16 18:13 yep - its experimental for showing to some companies 2014-02-16 18:13 my own 2014-02-16 18:13 you still have the database from 6 months ago? 2014-02-16 18:13 no 2014-02-16 18:14 ouch 2014-02-16 18:14 computer crashed and was rebuild 2014-02-16 18:14 all i have is the iar 2014-02-16 18:14 any oar files saved? 2014-02-16 18:14 no 2014-02-16 18:15 no assets on any objects or just some? 2014-02-16 18:15 on any 2014-02-16 18:15 afaik 2014-02-16 18:16 did you save the iar with the commannd parameter NOASSETS? 2014-02-16 18:17 no 2014-02-16 18:17 just save iar --home name name path password 2014-02-16 18:18 well should be in there then so i would try a region from around the time of the one you saved the iar through 2014-02-16 18:18 in case there were any changes 2014-02-16 18:18 ok... 2014-02-16 18:18 http://opensimulator.org/wiki/Inventory_Archives 2014-02-16 18:20 ty for help 2014-02-16 18:20 cu .. byeee 2014-02-16 18:20 -!- phoenixx61(~phoenixx6@ip-176-199-161-187.unitymediagroup.de) has left #opensim-dev 2014-02-16 18:20 yw and if still issues then the guy you want to talk to is justincc 2014-02-16 18:22 ping misterblue 2014-02-16 18:46 ok Ken_S i checked out the sim on the new master with noth bullet and ode. Bullet seems good in all respects, flying, walking, teleporting whereas Ode still has the Doubleclick tp issue and everything but the SW region has a bit of a mushy feel when flying 2014-02-16 18:47 On Ode the viewer tends to either freeze or crash with the doubleclick tp 2014-02-16 18:47 as well as throwing the avatar to the edge of the sim 2014-02-16 18:55 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 19:17 Bug #6980:04 VARREGION Cross boarder teleport and walk failures 14( http://opensimulator.org/mantis/view.php?id=6980 ): A NOTE has been added to this issue. 2014-02-16 20:08 Is there any code documentation for opensim? 2014-02-16 20:12 http://opensimulator.org/wiki/Main_Page 2014-02-16 20:14 Live music at Osgrid's Event Plaza with Vanish Sands singing ballads, happening now! 2014-02-16 20:14 where is the limo? 2014-02-16 20:14 RiRa: Will that help me learn where stuff is in opensim in order to help contribute once I learn C#? 2014-02-16 20:16 technical yes... i think you want soemthing like this http://opensimulator.org/wiki/Contributions_Policy 2014-02-16 20:18 KeyGruin answer your IM's :) 2014-02-16 20:18 waiting for ya Arielle_ :) 2014-02-16 20:18 not seeing a tp invite 2014-02-16 20:18 hmm I sent it 2014-02-16 20:19 well try Event Plaza from the map 2014-02-16 22:24 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 22:45 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 23:05 whats ginger honey? 2014-02-16 23:06 like honey with ginger through it? 2014-02-16 23:06 oops :) 2014-02-16 23:21 Arielle_ are you still around? 2014-02-16 23:25 Im not sure how or when it happened but the mega I switched back to ODE had teleports blocked and terrain editing allowed in About Land 2014-02-16 23:26 I am having to fly e=to every sim in the mega and change it because I cannot TP out of the SW one. 2014-02-16 23:26 After changing everything, I'll restest the mega TP problem. 2014-02-16 23:26 mine are ok that way 2014-02-16 23:28 How is var region support these days? 2014-02-16 23:29 Thommeve , other than slow loading terrain and slow prim loading, they are doing great. Misterblue is working on the slow loading issue now. 2014-02-16 23:29 *Thonneve 2014-02-16 23:30 I'm making it so it only loads the terrain within your view distance 2014-02-16 23:31 Oh so most of the other bugs are ironed out now? 2014-02-16 23:31 Thonneve, vars do require the use of Bulletsim too. 2014-02-16 23:31 hopefully there aren't problems in the viewer if not all terrain is initialized 2014-02-16 23:31 Misterblue: I beleive aurorasim has something similar 2014-02-16 23:32 Where terrain is loaded as needed 2014-02-16 23:36 Thonneve, also motorboats and sailboats are not currently working with Bulletsim, but cars are working fine. 2014-02-16 23:43 Bug #6985:04 [VarRegion] Incompatibility between VarRegion and MegaRegion 14( http://opensimulator.org/mantis/view.php?id=6985 ): A NOTE has been added to this issue. 2014-02-16 23:43 Misterblue, I just added aa note to the mantis above detailing the latest tests. 2014-02-16 23:44 There does appear to be a pattern as to where you land when the viewer doesnt crash. 2014-02-16 23:45 Odd about the land permissions changing... that's in estate settings, I think 2014-02-16 23:46 Ken_S: the TPing you're doing is by clicking on the map? 2014-02-16 23:46 Yes, Im not too concerned about that since the symptoms trying to TP didnt change. 2014-02-16 23:46 Yes, clicked the map 2014-02-16 23:46 and all these regions joined in the mega-region are 256x256? 2014-02-16 23:47 Ken_S: I don't plan on using much physics, at most an elevator 2014-02-16 23:47 Its a standard mega using ODE 2014-02-16 23:48 The only issue with this mega before Vars came along was teleporting from another region into it anywhere other than the sw sim. 2014-02-16 23:49 k... I will do some testing with ODE and see how megas are different for it... I shouldn't have changed any of the handshake with the physics engine, but every developer has said similar :) 2014-02-16 23:49 But after you got to the SW sim, you could TP anywhere in the mega with no issues. 2014-02-16 23:50 Thanks for all the hard work. If there is any other testing you need send a message here or in world to Ken Savage. 2014-02-16 23:50 there are several different places that have to check for the region to mega mapping to get locations correct 2014-02-16 23:50 the location computation for clicking on the map must not be taking mega-ness into account 2014-02-16 23:51 The mapping seems 1 off in both the x and y directions right now in some way 2014-02-17 00:24 u missed :) 2014-02-17 02:47 Well, I am easily impressed I know, but I am building ODE (C++) , building OpenJpeg-dotnet, running my Yogurt maker all at the same time on my Raspberry Pi and it is still responsive - sitting at 94%cpu load and 496MB of my 51q2MB of ram. And it is very responsive to the console. :) 2014-02-17 02:47 ETA, 5 days :) 2014-02-17 02:47 LOL! :) 2014-02-17 02:48 not to say the raspi is a bad system 2014-02-17 02:48 Yeah, I built OpenSim earlier with mono 3.2.3 and it took a while - lol 2014-02-17 02:48 quite the opposite i own at least 6 of them 2014-02-17 02:48 It is a little ARM. not a powerhouse for sure. Will be interesting to play with a region on it. 2014-02-17 02:49 yeah. arm6hl code 2014-02-17 02:49 I bought it to make yogurt - and decided to play with it while it sits there controlling the pot - lol. 2014-02-17 02:49 i use them as media centers mostly 2014-02-17 02:49 but one i have is for interfacing the house control systems to wlan 2014-02-17 02:49 I hear XMBC is popular on them. 2014-02-17 02:49 and another one controls the air humidity syste 2014-02-17 02:50 m 2014-02-17 02:50 I run an AppleTV now, I used to run XMBC on my PC, but like the Apple TV better. 2014-02-17 02:50 I think my Yogurt maker is going to grow a connection to my incubator for hatching our chicken eggs. 2014-02-17 02:51 i have XBMC hooked up to CEC caable tv sets via hdmi 2014-02-17 02:51 which OS do you run? I am running Debian Jessie. 2014-02-17 02:51 raspbian current 2014-02-17 02:51 also one is on pidora 2014-02-17 02:51 but i'm rather underwhelmed 2014-02-17 02:51 Ah, less adventurous than me - gotta live on the leading edge - Jessie seems stable to me. 2014-02-17 02:53 Okay, libopenjpeg.so finished building. Next to build bulletsim - which started all this building - gotta have my varregions - :) 2014-02-17 02:54 lol 2014-02-17 02:54 Kids are so lucky today, to have toys like the RPi. I had to settle for a Sinclair Z80 :) 2014-02-17 02:55 And I really wasn't a kid when it came out. 2014-02-17 02:59 well, i started on syatems like PET 2001, CBM 3001, intertec superbrain, Radio Shack TRS-80 2014-02-17 03:00 yup, I moved up to those eventually :) 2014-02-17 03:00 the ZX81 postdates the pet2001 2014-02-17 03:00 the SB is even older 2014-02-17 03:00 i cut my teeth on mainframes 2014-02-17 03:00 I went the Atari route - 400, 800 and then 1200. Also had a Kaypro 10. 2014-02-17 03:01 I never worked on mainframes until MUCH later - then itr was just some cics stuff for a power company. 2014-02-17 03:01 i had a kaypro 2014-02-17 03:01 as well as an osborne, briefly 2014-02-17 03:01 It was a nice little luggable :) 2014-02-17 03:01 (kaypro) 2014-02-17 03:01 the osborne screen was just tootiny 2014-02-17 03:01 the kaypro was great 2014-02-17 03:02 dual floppy, cp/m 2014-02-17 03:02 and enough oomph to run zcpr3 and rcpm 2014-02-17 03:02 build a bbs on it :) 2014-02-17 03:03 I started life on a mini computer called the Modular Computer Systems - we made systems for control companies - like Johnson Controls and eventually were bought by a German computer - AEG Telefunkin? or something like that? 2014-02-17 03:03 Yeah, ODE is finished - now for Bulletsim. 2014-02-17 03:05 i started in 75, hacking the local university mainframe 2014-02-17 03:05 i was 12 then 2014-02-17 03:05 :) 2014-02-17 03:05 i used to sneak into the punch room and take control cards off the stacks 2014-02-17 03:05 i can read EBCDIC 2014-02-17 03:06 so, no problem reading usernames and passwords off them 2014-02-17 03:06 I started in '73 with ModComp - after a brief tour in the Marines. Ugh, don't mention EBCIDIC 2014-02-17 03:06 most ppl never bothered to use dofferent pw for batch and interactive 2014-02-17 03:06 so i was always able to hijack an interactive session with those creds 2014-02-17 03:06 Used to write diagnostics to play tunes on the storage modules by vibrating the heads. 2014-02-17 03:07 You were naughty back then :) 2014-02-17 03:07 yup 2014-02-17 03:07 so sometimes i won, sometimes te bofh did 2014-02-17 03:07 most;y, i won 2014-02-17 03:07 I used to read EBCDIC 2014-02-17 03:08 We "thumbed" diagnostics into the mini's front panel in binary - I don't miss that - :) 2014-02-17 03:08 lol 2014-02-17 03:08 toggle switch mania 2014-02-17 03:08 yup! 2014-02-17 03:08 i remember those 2014-02-17 03:09 pretty sad when you can look at a hex dump of memory and mentally decompile the fortran... 2014-02-17 03:09 i can still count in binary on toggle switches 2014-02-17 03:09 yup 2014-02-17 03:10 I remember in high school running paper tape through a machine that had core memory so it would remember how to run programs written in BASIC after the computer had been turned off over the weekend. 2014-02-17 03:10 i just remember paper tape, period 2014-02-17 03:10 lol 2014-02-17 03:10 so you'd turn on the tape punch and type "list" 2014-02-17 03:10 and to load, just run the tape 2014-02-17 03:10 mark sense cards and asr 33 teletype for output. 2014-02-17 03:11 Yup, teletype papertape punching. Dump core to teh tape punch so you could reload it later. 2014-02-17 03:11 yup. I have a program on paper tape somewhere. 2014-02-17 03:11 you got one up on me then 2014-02-17 03:11 the earliest i have is cassette tape 2014-02-17 03:11 I also kept a control drum from an IBM keypunch machine. 2014-02-17 03:11 argh 2014-02-17 03:12 Don't remember how I acquired it back in the day. I think someone left it in a machine. 2014-02-17 03:12 vade retro, satanas! 2014-02-17 03:12 drum memory! 2014-02-17 03:12 its not memory. Just a cylinder that you would wrap with a punch card and it would control the keypunch machine such as skipping to specific columns as you typed. 2014-02-17 03:13 k 2014-02-17 03:13 I used to be able to type faster on a keypunch machine than on a typewriter. 2014-02-17 03:13 ibm keypunch, ibm type head, what's the diff? 2014-02-17 03:13 they felt pretty much the same 2014-02-17 03:13 https://www.google.ca/search?q=ibm+keypunch+machine+control+drum&tbm=isch&imgil=V1uhBJPpfbcZAM%253A%253Bhttps%253A%252F%252Fencrypted-tbn1.gstatic.com%252Fimages%253Fq%253Dtbn%253AANd9GcRfB4O4OidpYwqRzSlfF2Dsrqhzk4c4hW86Cr0q5YldMGA7TnzP%253B677%253B536%253BmwIDKgxJb9_6vM%253Bhttp%25253A%25252F%25252Fvintchip.com%25252FMAINFRAME%25252FHELP%25252Fhelp.html&source=iu&usg=__tSh8ArSBCAcb6sbG3Vm5TgXj5BA%3D&sa=X&ei=Wn4B 2014-02-17 03:13 of course, if you mean mech. typewriters, yes 2014-02-17 03:13 ack. DIdn't mean to paste that. 2014-02-17 03:14 http://vintchip.com/MAINFRAME/HELP/IBM026/IBMDRUM.JPG 2014-02-17 03:14 That is a keypunch control drum 2014-02-17 03:15 well, i would assume you're slightly older then i am :) 2014-02-17 03:16 64 2014-02-17 03:16 i'm turning 50 this year 2014-02-17 03:16 congrats - you are half way there :) 2014-02-17 03:16 :P 2014-02-17 03:16 i had an early start though 2014-02-17 03:16 I just want to hang in long enough to upload. 2014-02-17 03:17 I just hope to god the brain simulation is not running on windows. 2014-02-17 03:23 :) 2014-02-17 04:20 WARNING; conversations here can leave one feeling hungry and old. 2014-02-17 04:24 Melanie_T - is this from the OpenMetaverse library and do I need to build a copy of that for the ARM processor? I get this when I try to login or TP to my region running on my RPi - 23:17:18 - [BASE HTTP SERVER]: HandleRequest() threw at LitJson.JsonData.WriteJson (IJsonWrapper obj, LitJson.JsonWriter writer) [0x00000] in :0 2014-02-17 04:24 at LitJson.JsonData.ToJson () [0x00000] in :0 2014-02-17 04:28 hmmm, libopenmetaverse appears to be .cs - so I would assume it is good to go, but I am giving it a shot rebuilding it anyway. 2014-02-17 04:45 frnic: libomv has litjson internally, I think it's in OpenMetaverse.StructuredData.dll 2014-02-17 04:45 dahlia, is that mono or c/c++ ? 2014-02-17 04:45 c# 2014-02-17 04:46 hmm, then it should not need to be recompiled, wonder why it cares I am running on an ARM? 2014-02-17 04:46 it's probably throwing on bad data 2014-02-17 04:47 maybe some unanticipated endian thing? dunno 2014-02-17 04:47 hmm, I just pulled head and the region is connected to OSGrid. So, something about the TP or login connection is bad... okay, I will keep kicking it. 2014-02-17 04:48 thanks 2014-02-17 04:51 I have rebuilt libomv - do I just copy all of the dll's and stuff into the opensim/bin? 2014-02-17 05:01 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-17 05:07 frnic: theres 4 dlls I think, OpenMetaverse*.dll 2014-02-17 05:07 maybe 5 2014-02-17 05:09 9 if you count the tests 2014-02-17 05:09 8 otherwsie 2014-02-17 05:10 some are unmanaged 2014-02-17 05:11 but you probably only need the OpenMetaverse*.dll ones 2014-02-17 05:11 the ones that are included in opensim 2014-02-17 05:12 but I think it's highly unlikely that its your problem 2014-02-17 05:13 yup, it didn't help - same error. So, time to start digging into the code - sigh. Interesting that someone else (http://www.s-config.com/opensimraspberry-pi-rasbian-hard-float-works/) built OS on his pi and it ran without problems - he is running standalone and I am running grid mode, but don't think that would matter. 2014-02-17 05:18 I know what the problem is, my yogurt maker is running in the background and OS doesn't like yogurt! :) 2014-02-17 05:18 off to bed, more fun tomorrow :) 2014-02-17 15:00 Bug #7012:04 Load Oar fails to load Oar file created by previous OS release 14( http://opensimulator.org/mantis/view.php?id=7012 ): has been SUBMITTED. 2014-02-17 15:20 Bug #7012:04 Load Oar fails to load Oar file created by previous OS release 14( http://opensimulator.org/mantis/view.php?id=7012 ): A NOTE has been added to this issue. 2014-02-17 15:39 Is this me, or did something change in head recently. A few days ago I pulled head and built it and got 135 or so warnings, this morning I pulled it again and built it and got 894 warnings - many of them look like this: /usr/lib/mono/4.0/Microsoft.Common.targets: warning : Found a conflict between : 'System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' and 'System,... 2014-02-17 15:39 ...Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. Using 'System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' reference. 2014-02-17 15:47 this is ubuntu 13.? running mono 2.10.8.1 2014-02-17 15:57 upgrading to mono 3.2.3 to see if that helps 2014-02-17 16:07 make that 3.2.6 2014-02-17 16:26 894 warnings is sort of normal for Linux builds 2014-02-17 16:32 which version of OS are you building? 2014-02-17 17:05 GoodMorningAfternoonEveningAndOrNight! 2014-02-17 17:06 That about covers it. :) 2014-02-17 17:06 I figured it would 2014-02-17 17:06 ACTION grins 2014-02-17 17:09 Im looking at the opensim page about setting up variable regions and it doesn't seem to be working with 0.7.6.1.... is it actualy implimented in 0.7.6.1 or is it still being worked on? 2014-02-17 17:10 It is still being worked on. You need the varregion branch or a recent git master to try out varregions. 2014-02-17 17:10 so...... no binaries? 2014-02-17 17:11 Probably not but I build from source so I never need to look for binaries. 2014-02-17 17:12 I don't have the first idea how to do that any more.... its been a very long time, like back before git and stuff... 2014-02-17 17:13 hmmmm.... 2014-02-17 17:13 "normal" for OpenSim on my builds is about 135 warnings - 900 is excessive. 2014-02-17 17:14 I am on Ubuntu 13.2 running mono 2.10.8 - I am about done updating to 3.2.6 to see what that does. 2014-02-17 17:14 Does anyone remember the directory name for custom ini's in the bin dir? Is it config? 2014-02-17 17:15 Thanks Plugh, looks like I will have to learn something I dont want 2014-02-17 17:15 ACTION grins! 2014-02-17 17:16 Misterblue - ping - what is the dir you put the "allow_osfunctions.ini" into? 2014-02-17 17:16 frnic: a little under 700 sounds about right for 076PF. I don't know about git master. 2014-02-17 17:17 I just built 076PF but I didn't get a summary of the warning count this time. 2014-02-17 17:30 I guess my question now is when roughly will it be available, its on the main page now as a feature, but Im sort of an end user at this point , mostly I make stuff, and not a programmer at all. I guess the question is actualy should I go on making MegaRegions or wait? 2014-02-17 17:32 frnic: yes, it's "config" 2014-02-17 17:32 thanks 2014-02-17 17:36 same warning count with 3.2.6 so I guess it is just normal for now. 2014-02-17 17:40 Plugh, isn't Varregion in the OSGrid build now? It is dated 1-24-2014. If so, MealeaYng could use that for varregion. 2014-02-17 17:43 Its in OsGrid but Im running standalone because Im on a verizon cellular 4G network (im sevral miles off shore) and OsGrids stuff crashes rather rudely 2014-02-17 17:46 MealeaYing, the OpenSim.exe etc should be the same, the difference is in your configuration files. I have never made a standalone, but I expect it is StandAloneCommon.ini etc. that are what makes it into a standalone region. 2014-02-17 17:51 I dod a lot of changes in the .ini files folowing instructions on the OsGrid page but with no luck, it took days and got nowhere..... I dont remember now if it was in StandAloneCommon.ini but I know that Opensim.INI and others were edited and it didnt help, in fact if anything it made the crashes worse 2014-02-17 17:52 like forcing me to reboot, one sort of learns after a few of those.... 2014-02-17 17:52 DID not dod* 2014-02-17 17:52 sorry about all the typos... its been a long day already 2014-02-17 17:53 MealingYing, I am sorry, I am not being clear. If you have an installation that is working now as a standalone, then you should use your configuration files. You download and install the OSGrid binary, and then copy your configuration files into it. You should NOT follow any OSGrid instructions unless you want to connect to OSGrid, it will not work as a standalone. 2014-02-17 17:54 OH! 2014-02-17 17:54 I see what you mean 2014-02-17 17:54 wait.... what? 2014-02-17 17:55 oh, I see, yes, the instriuctions were specificly for using the OsGrid relese as a standalone, it simply didnt work 2014-02-17 17:55 ah, okay. 2014-02-17 17:55 Diva does the same thing 2014-02-17 17:55 sorry, like I said I have not made a standalone, so I should probably be quiet. :( 2014-02-17 17:56 its violent, but the Opensim binaries always work great 9with one recent eception being the last version knocking me off the internet when I connect my viewer to the server) this was an odd problem but the network came back instantly when I logged out 2014-02-17 17:57 You dont have to be quiet, you are helping me think and thinking is how its going to happen, I know this is the stuff we WILL be using but i cant use it yet and I want it VERY VERY badly 2014-02-17 17:57 so: 2014-02-17 17:58 Thankyou 2014-02-17 17:58 !!! 2014-02-17 17:58 GRIN! 2014-02-17 18:00 so.... if I have a working grid now, I just copy things like Opensim.INI, Regions.INI and StandAloneCommon.ini from the working version into the one from OsGrid and it SHOULD just work? this is very interesting! 2014-02-17 18:05 The "danger" with that approach is that there could be changes to the master .ini files with a new release, in which case you may have to update your .ini files. But, most of the time there are not. It would be nice if OpenSim would complain with a warning message if we are running with an out of date .ini file. 2014-02-17 18:06 So, yes, even if you were updating with any binary, you would normally keep your working .ini's and just add them to the updated binary. 2014-02-17 18:06 I was just thinking about that.... 2014-02-17 18:06 I have scripts to automatically update my grid(s) and that is basically what they do - build a new binary, install it, then copy in my .ini's to each region. 2014-02-17 18:08 ACTION grins! 2014-02-17 18:08 That sounds so luxurious! 2014-02-17 18:09 Does it look to see if they are diferent and then change the new ones or is it simply replacing the new with the old? 2014-02-17 18:09 the scriopt I mean 2014-02-17 18:09 script* 2014-02-17 18:25 well that didnt go well.... 2014-02-17 18:25 ACTION grins! 2014-02-17 18:26 Instant crash! Just add red spew and stir! 2014-02-17 18:28 to change an osgrid distro to standalone simply got to the Architecture at bottom of opensim.ini and switch it to standandalone from gridhypergrid mode 2014-02-17 18:28 then in config-include folder setup the satandalonecommon.ini to reflect the addresses you want 2014-02-17 18:29 the rest is configured to a regular standalone 2014-02-17 18:29 How is that done if it wont run? 2014-02-17 18:30 when it doesnt run then look at the exception it spewed prior to crashing 2014-02-17 18:30 look in opensim.log 2014-02-17 18:30 ok 2014-02-17 18:31 this will take a bit..... hehe.... 2014-02-17 18:31 shouldnt 2014-02-17 18:31 the exception will be about 10 lines up from the bottom 2014-02-17 18:32 of the log file 2014-02-17 18:33 Im starting over..... the last one is gone 2014-02-17 18:36 theres more than one satandalonecommon.ini file? one in /bin and one in /config-include? 2014-02-17 18:36 no 2014-02-17 18:36 just in config-include 2014-02-17 18:37 might be set as standalonecommon.ini.example 2014-02-17 18:37 um... ok.... I havent got that in config-include, I have ... ahha, yes there is that 2014-02-17 18:37 have to remove the .example from the end 2014-02-17 18:37 so.... I get rid of EXAMPLE and edit the addresses there? 2014-02-17 18:37 yes 2014-02-17 18:37 \got it.. ok.... 2014-02-17 18:38 though assuming you are not using it for hypergrid? 2014-02-17 18:39 yes, start without HG to get it running , then add HG - when in doubt simplify 2014-02-17 18:39 No, I don't think I can use hypergrid either.... but I am not sure, and I fugure I will try that after i get this working.... if I do 2014-02-17 18:39 in which case the default 127.0.0.1 should be fine if connecting from a local network 2014-02-17 18:40 for the adresses do I just uncoment the ones near the top? they seem right but its a large file 2014-02-17 18:40 -!- Wanderer_42(~kvirc@dslb-084-060-183-183.pools.arcor-ip.net) has left #opensim-dev 2014-02-17 18:41 which address you meaning? 2014-02-17 18:41 "[13:28] then in config-include folder setup the satandalonecommon.ini to reflect the addresses you want" 2014-02-17 18:42 Im over my head here, this is the stuff I set up on the consile normaly right? by usualy just hitting enter? 2014-02-17 18:43 addresses like HomeURI = "http://127.0.0.1:9000" 2014-02-17 18:43 ok so uncoment that? 2014-02-17 18:43 it should already be uncommented 2014-02-17 18:44 its not.... 2014-02-17 18:44 if you were setting it up for HG thn you would put the hostname there 2014-02-17 18:45 Im not, its just going to be a standalone (thanks to verizon)\ 2014-02-17 18:45 can you pastebin the standalonecommon.ini you are looking at? 2014-02-17 18:45 ok hang on 2014-02-17 18:46 http://pastebin.com/upDsnLUa 2014-02-17 18:48 ok you are looking at the one under the Hypergrid section which in this case is not relevant 2014-02-17 18:48 the one what? file? or address? 2014-02-17 18:48 MealeaYing can we cary this convo over to the opensim irc channel? 2014-02-17 18:49 this is supposed to be more for devs chatting up new code 2014-02-17 18:49 I was JUST going to sugest that! 2014-02-17 18:49 :) 2014-02-17 18:49 I know 2014-02-17 18:49 GRIN! 2014-02-17 18:50 ACTION waves! 2014-02-17 18:57 Misterblue, I assume you know, but just in case - on OSGrid I have a region (1) that is a varregion (1024^2) called Dreamersbay. It is showing up in the map search as 16 regions all called Dreamersbay 2014-02-17 21:57 -!- Wanderer_42(~kvirc@dslb-084-060-190-242.pools.arcor-ip.net) has left #opensim-dev 2014-02-17 22:56 -!- chibo(~core@unaffiliated/chibo) has left #opensim-dev 2014-02-17 23:56 -!- OtakuMegane(~OtakuMega@adsl-74-176-78-156.asm.bellsouth.net) has left #opensim-dev 2014-02-17 23:57 -!- m|core(~core@172.245.21.51) has left #opensim-dev 2014-02-18 00:03 -!- m|core(~12311@108-83-222-198.lightspeed.cicril.sbcglobal.net) has left #opensim-dev 2014-02-18 02:56 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-18 07:44 lkalif: ping 2014-02-18 07:45 were you telling me once that SL did not send EnableSimulator event queue message when teleporting? 2014-02-18 07:47 yes 2014-02-18 07:47 it will send them after you arrive to connect you to neighbours 2014-02-18 07:48 but not for the destination? 2014-02-18 07:48 dahlia: if you teleport to an island with no other regions arounds you should see no EnableSimulator 2014-02-18 07:48 hmmm... kk trying... 2014-02-18 07:49 I completely filter out EnableSimulator in Radegast when on SL 2014-02-18 07:49 and teleport around just fine 2014-02-18 07:50 ya I teleported to an isolated island and did not see any 2014-02-18 07:50 UDP either 2014-02-18 07:50 opensim did it wrong for the longest time 2014-02-18 07:51 you mean its correct now? 2014-02-18 07:51 diva fixed it before the convention 2014-02-18 07:51 unless Melanie_T broke it again with her teleport and crossing stuffs 2014-02-18 07:52 dunno, looking at SL now trying to understand how it and border crossing work 2014-02-18 07:53 TeleportFinish is the main EQ message sayimg to the viewer "ok, connect to sim described here" 2014-02-18 07:54 I see CompleteAgentMovement before that 2014-02-18 07:54 CompleteAgentMovement is sent once you're udp connected to the destination sim 2014-02-18 07:54 well I see it in gridproxy but they could have arrived out of order 2014-02-18 07:55 but I see UseCircuitCode before it also 2014-02-18 07:55 UseCircuitCode is "login to sim" 2014-02-18 07:55 UDP veersion 2014-02-18 07:56 ya 2014-02-18 07:56 CompleteAgentMovement is "this sim is now my main region" 2014-02-18 07:56 with crossing you should probably only see that 2014-02-18 07:58 so I how does it know which IP/port to send UseCircuitCode to? 2014-02-18 07:58 for teleport it's in TeleportFinish 2014-02-18 07:58 I dont see that in gridproxy log but I do have a lot of stuff filtered 2014-02-18 07:59 for crossing you're already connected to the sim 2014-02-18 07:59 no TeleportFinish came after UseCircuitCode 2014-02-18 08:00 it comes with TeleportFinish, prehaps grid proxy is messing up the order 2014-02-18 08:00 hmmm 2014-02-18 08:00 dunno why it would 2014-02-18 08:01 trust me, TeleportFiish tells you where to connect to 2014-02-18 08:01 ya I see it in the packet 2014-02-18 08:02 is gridproxy doing some "FireAndForget" packet processing or something? 2014-02-18 08:02 could be 2014-02-18 08:03 TeleportFinish comes over http poll EventQueue 2014-02-18 08:03 UseCircuitCode is outgoing UDP 2014-02-18 08:03 oh ok didnt see that 2014-02-18 08:04 dahlia: now I have a question for you 2014-02-18 08:04 k 2014-02-18 08:04 looking at the mesh import... linden viewer repositons all vertices in a mesh 2014-02-18 08:04 to fit into "identity cube" 2014-02-18 08:05 ya 2014-02-18 08:05 where it goes from -.5, -.5 to .5 .5 2014-02-18 08:05 and sends scale as separate param 2014-02-18 08:05 ya 2014-02-18 08:06 How would I go about doing something like that using libomv types 2014-02-18 08:06 well I thought it would scale everything to go from 0 to uint.MaxValue 2014-02-18 08:07 you would have to loop thru all verts and find min and max for x, y, and z 2014-02-18 08:08 then compute a coefficient for each to scale them to -.5 to .5 2014-02-18 08:08 or just use the min and max when you do the conversion to uint 2014-02-18 08:09 because the encoding in the asset is a uint26 2014-02-18 08:09 uint16 2014-02-18 08:09 there's like a Utils.FloatToUint16 or something in there, in libomv I think 2014-02-18 08:09 not sure of name 2014-02-18 08:10 it takes a min and max value as parameters 2014-02-18 08:10 make sense? 2014-02-18 08:10 so posX = (minX / maxX) * origX - .5 2014-02-18 08:11 sounds ok 2014-02-18 08:11 I probably wouldnt divide on each one but... ;) 2014-02-18 08:12 but you need to pass min and max to the conversion anyway 2014-02-18 08:12 so let it do it for you 2014-02-18 08:14 oh... (X - minX) / (maxX - minX) - 0.5 2014-02-18 08:15 ah yes 2014-02-18 08:16 dahlia: i wonder if SL viewer would handle if I didn't do that. would it let me have object origin that is not object center :P 2014-02-18 08:17 probably but you only get 16 bits of precision and it can scale to 64 meters and even larger in opensim so I really wouldnt deviate 2014-02-18 08:17 does it then have some other mechanism for defining rotation pivot? i usually make doors so that the 'center' is where it should rotate when opened / closed 2014-02-18 08:18 no 2014-02-18 08:18 antont: no way to do that in SL 2014-02-18 08:18 weird 2014-02-18 08:18 have to use math or link it to another prim as a pivot 2014-02-18 08:18 k 2014-02-18 08:19 or you could just stick one vertex somewhere on the other side and have a degenerate triangle 2014-02-18 08:19 dahlia: what I do is make mesh with two faces, so that I can make other side of the pivot invisibl 2014-02-18 08:19 or do that 2014-02-18 08:20 uh-oh 2014-02-18 08:20 not sure, the importer may filter out degenerate tris 2014-02-18 08:20 i wonder if blender saves origin somewhere in collada file 2014-02-18 08:21 origin is implicit from the vertex values 2014-02-18 08:21 IOW origin is 0,0,0 2014-02-18 08:21 SL moves it I believe 2014-02-18 08:22 SL also changes scaling 2014-02-18 08:22 collada file contains tranform matrix 2014-02-18 08:22 not sure what happens for weighted meshes because avatar mesh is > 1 meter 2014-02-18 08:23 does importer use it? 2014-02-18 08:23 vertex data is always packed inside identity cube with 0,0,0 center 2014-02-18 08:24 ya but a matrix can rotate also 2014-02-18 08:24 as far as I can tell that is used only if you have multple objects in the scene 2014-02-18 08:25 so you can position them correctly in respect to each other 2014-02-18 08:25 ah ok didnt know it was that smart 2014-02-18 08:25 yeah it works 2014-02-18 08:25 cool 2014-02-18 08:29 dahlia: I don't think it's possible to make mesh upload just with the asset 2014-02-18 08:30 I dont either, part of the upload process connects it to a prim 2014-02-18 08:30 upload sends whole "prim" data, not only mesh, so you have stuff like faces, colors, textures 2014-02-18 08:30 ya 2014-02-18 08:31 you can upload the asset but (at least in SL) you cant use it just as an asset 2014-02-18 08:31 it needs to have a prim which references it 2014-02-18 08:31 and you use that instead 2014-02-18 08:32 that relationship happens sim-side during upload 2014-02-18 08:32 SL doesn't support uploading mesh asset 2014-02-18 08:32 only objects with mesh 2014-02-18 08:32 they removed all that 2014-02-18 08:33 doesnt viewer upload the asset? 2014-02-18 08:33 and sim creates object? 2014-02-18 08:33 during upload? 2014-02-18 08:33 that's what i'm saying, mesh asset is just a part of the upload 2014-02-18 08:33 correct 2014-02-18 08:34 but the sim makes the object and ties the mesh asset to it 2014-02-18 08:34 you have to send object data, mesh asset, and optionally textures 2014-02-18 08:34 all in one upload 2014-02-18 08:34 ya thats what opensim uses I belive 2014-02-18 08:35 it has to, that's what viewer sends 2014-02-18 08:35 thats why I was saying the other day that the upload is more complex than other assets 2014-02-18 08:35 i think i have noticed one thing though: openim doesn't seem to create inventory item for texture 2014-02-18 08:35 oh dunno 2014-02-18 08:35 I usually texture after upload 2014-02-18 08:36 On SL say you upload a mesh and 3 textures. It will generate 1 object in the inventory and 3 texture in the inventory 2014-02-18 08:36 openim uploads texture assets and applies them to object but you don't get them in the inv it seems 2014-02-18 08:36 ya Ive never tried that and Teravus wrote the uploader. I wrote the physics and mesh decoding 2014-02-18 08:37 Ive only looked at the uploading code and that was like 2 years ago 2014-02-18 08:37 ok, so what do you do when there is no phyics meh? 2014-02-18 08:37 mesh 2014-02-18 08:38 first for bullet, it looks for a set of hulls. If no hulls or not bulelt, it looks for a physics mesh, if no physics mesh it tries to use medium LOD, of no medium it tries high LOD 2014-02-18 08:39 if that fails. you get a box by default 2014-02-18 08:39 the box default is in other physics code tho 2014-02-18 08:39 i will just be sending the minimum required 2014-02-18 08:41 if mesh is >32k verts, best to have a lower res physics mesh. if mesh is simple you can just copy the main mesh and rename it physics 2014-02-18 08:41 >32k verts will fail 2014-02-18 08:41 errr... triangles, not verts 2014-02-18 08:41 I think you can have 64k tris but not sure if physics will work with it 2014-02-18 08:42 oops I mean 2014-02-18 08:42 lol 2014-02-18 08:42 I think you can have 64k VERTS but not sure if physics will work with it 2014-02-18 08:42 LL spec limit is 64k verts 2014-02-18 08:43 and larger will fail because they are indexed by a ushort 2014-02-18 08:43 ushort for indices will do that 2014-02-18 08:44 SL will not accept upload if you don't have physics_convex part of the mesh asset 2014-02-18 08:44 btw we've been testing client-side physics in webtundra now 2014-02-18 08:44 with cars that collide to each other 2014-02-18 08:44 ya you need physics_convex but I think it only needs a bounding box 2014-02-18 08:44 to distribute the load away from the server .. for it to not be a bottleneck for large number of users 2014-02-18 08:45 antont: I used both client-side and server-side in my unity viewer 2014-02-18 08:45 was a PITA 2014-02-18 08:45 dahlia: yep, I will be hard coding this http://pastebin.com/raw.php?i=P0Dz5a2U 2014-02-18 08:45 in this car app we use client-side only 2014-02-18 08:46 but each client only for that players own car 2014-02-18 08:46 client-side only a lot easier 2014-02-18 08:46 i was surprised to see how well it works when they bump into each other 2014-02-18 08:46 lol how do you crash? 2014-02-18 08:46 they both handle the crash for the own car 2014-02-18 08:46 we haven't tested with latency yet 2014-02-18 08:46 how about timing? 2014-02-18 08:46 ah 2014-02-18 08:46 but with 3-5 cars in local network seems perfect 2014-02-18 08:47 another problem... you cant collide with something that hasnt rezzed yet :P 2014-02-18 08:47 *nod* 2014-02-18 08:47 client side works well with static scenes that are downloaded as part of the app 2014-02-18 08:48 then again one upside is that the controls don't have net lag, unlike the common server side avatars 2014-02-18 08:48 ya 2014-02-18 08:48 well interwebz are getting faster 2014-02-18 08:48 random wireless networks with too many users not 2014-02-18 08:48 or cell phones 2014-02-18 08:49 that's included in the random wireless networks :) 2014-02-18 08:49 I get like 400ms ping when I play MMO with a cell connection 2014-02-18 08:49 quite many students and other not-so-rich folks in finland have only some cheap flat rate wireless 3g/4g data deal and use laptops at home via using the phone as a wlan hotspot 2014-02-18 08:49 right 2014-02-18 08:50 so nicer to have local controls then 2014-02-18 08:50 to view a city model etc 2014-02-18 08:50 I thought fiber was becoming the norm in europe? 2014-02-18 08:51 perhaps in the big cities in central europe, dunno 2014-02-18 08:52 here at home the 'last mile' is cable tv cable which seems to give 100MB reliably 2014-02-18 08:52 so i'm happy 2014-02-18 08:52 I keep hearing how everyone in europe has symmetrical gigabit fiber and how us poor US scum are stuck with cable modems 2014-02-18 08:52 a friend who lives closer to town has fiber 2014-02-18 08:52 i have symetrical fiber, not gigabit though 2014-02-18 08:52 100 mbp 2014-02-18 08:53 maybe what i hear is all anti-comcast merger propaganda 2014-02-18 08:53 mbps 2014-02-18 08:53 dahlia: my understanding has been the opposite, that folks in us are used to ultra high speeds :) 2014-02-18 08:53 lol 2014-02-18 08:53 grass is always greener on the other side of the fence 2014-02-18 08:53 ah my 100 is ofc 100mB too 2014-02-18 08:53 err 2014-02-18 08:53 Mb :) 2014-02-18 08:54 what I like about fiber the most is latency 2014-02-18 08:54 i do think offices in NYC or San Francisco or something probably have fibers to good places etc 2014-02-18 08:54 but i guess the many rural areas in the large us is a different story 2014-02-18 08:54 and suburbs etc 2014-02-18 08:54 perhaps the same on both sides of the atlantic 2014-02-18 08:54 i can ping most of denmark in like 3-4ms 2014-02-18 08:54 wicked 2014-02-18 08:55 16ms to ping my server in amsterdam 2014-02-18 08:55 most of europe under 30mss 2014-02-18 08:55 antont: http://www.speedtest.net/my-result/3314122399 2014-02-18 08:56 I live in a fairly large metropolitan area (San Diego) 2014-02-18 08:56 (I only pay for 60 Mbps though, 100 was too expenive) 2014-02-18 08:56 my ping in the home WLAN from this laptop to then box seems to be 1-8ms 2014-02-18 08:56 round-trip min/avg/max/stddev = 1.205/24.691/1052.524/145.534 ms 2014-02-18 08:57 and then 15-20ms total to the isp 2014-02-18 08:57 2 ms ping :P http://www.speedtest.net/my-result/3314125534 2014-02-18 08:58 so a few meters here at home is same as for lkalif to denmark, and then over the cable to the backbone and probably helsinki is like your connection cross the atlantic :) 2014-02-18 08:58 lkalif: this is with me using a droplet in new york as a socks proxy http://www.speedtest.net/my-result/3314120828 2014-02-18 08:59 I usually get 150-180is ms ping to europe 2014-02-18 08:59 dahlia: more latency but quite good. not losing any bandwith 2014-02-18 09:00 ya not many people still up watching netflix in the US now tho 2014-02-18 09:00 worse during other times 2014-02-18 09:00 20ms ping, 92.3Mb down & 9.4 upload speed for me .. http://www.speedtest.net/my-result/3314128695 2014-02-18 09:00 to a server here in the same city, it seemed to find one 2014-02-18 09:01 you have assymetrical? 2014-02-18 09:01 antont: 20ms is typical adsl 2014-02-18 09:01 yes 2014-02-18 09:01 or no 2014-02-18 09:01 dahlia: yes I do 2014-02-18 09:01 i don't know what they call this cable tv thing 2014-02-18 09:01 the ones using phone lines they call dsls 2014-02-18 09:02 yeah 2014-02-18 09:02 I have no modem, router or anything 2014-02-18 09:03 the big noise in the US lately is the comcast merger... they will own both content and distribution and currently net neutrality was defeated in the courts so they will have no oblication to provide equal service to all providers 2014-02-18 09:03 there is jut an ethernet plug on the wall ;) 2014-02-18 09:03 and its not looking good for additional legislation in favor of net neutrality 2014-02-18 09:03 because comcast has tons of lobbying $ 2014-02-18 09:03 oh i didn't hear the net neutrality trial went that way :( 2014-02-18 09:04 dahlia: As alway, trouble with the US is that you have legalized coruption 2014-02-18 09:04 dahlia: you just call it lobbying 2014-02-18 09:04 ya 2014-02-18 09:05 well I havent heard it mentioned directly in the press yet, but most political campaigns these days conduct a lot of activitism over the interwebz 2014-02-18 09:06 and with one giant corporation owning and controlling a major portion of US interwebz and legally censoring it... 2014-02-18 09:06 ACTION hides... 2014-02-18 09:06 tech companies should be afraid of this too 2014-02-18 09:06 they are 2014-02-18 09:07 which is probably why Google is experimenting with fiber 2014-02-18 09:07 ya but google... well... 2014-02-18 09:07 oh, I forgot the paranoid angle :P 2014-02-18 09:08 well you know what they say about absolute power ;P 2014-02-18 09:08 US government is far more dangerous 2014-02-18 09:08 Google has not motivation to screw with you 2014-02-18 09:08 Which is why I trust them 2014-02-18 09:08 and google is a public capitalist company which has to continue to grow and profit.. and if history hasnt taught you anything.... 2014-02-18 09:09 google has no choice but to screw with you :P 2014-02-18 09:09 Google has no drones, they don't kindap people and keep them imprisoned for decades without trial... 2014-02-18 09:09 they don't drone wedding parties 2014-02-18 09:10 they dont need to 2014-02-18 09:10 exactly 2014-02-18 09:10 they have no reason to 2014-02-18 09:10 they just hand over the info to those who do 2014-02-18 09:10 in secret :P 2014-02-18 09:10 you're paranoid about wrong people 2014-02-18 09:11 Im not paranoid at all 2014-02-18 09:11 yes you are 2014-02-18 09:11 oh so all I am saying has absolutely no basis in fact? 2014-02-18 09:12 that Google would sell you identifable information to people who will potentially kidnap and kill you? 2014-02-18 09:12 I suppose if I mentioned "Edward Snowden" you would say it's a name I imagined 2014-02-18 09:12 yeah, absolutely insane 2014-02-18 09:12 what about Snowden? 2014-02-18 09:14 lkalif, they may provide information to those who do have killer drones and it will be illegal for them to divulge it... and there is no reason it would affect me at all that Im aware of 2014-02-18 09:14 but it might affect someone in another country 2014-02-18 09:14 It is illegal for them to divulge that information because they are compelled under the US law 2014-02-18 09:15 as anyone is there 2014-02-18 09:15 there? 2014-02-18 09:15 in the US. You cannot ignore the US law. 2014-02-18 09:15 or here, ignore the danish 2014-02-18 09:16 I'm not compelled 2014-02-18 09:16 but that has nothing to do with company policies 2014-02-18 09:16 dahlia: sure you are. if you had information your government wanted you'd have to give it to them 2014-02-18 09:17 or sit in jail for "contempt of court" for ignoring a court order 2014-02-18 09:17 only if they subpoena it 2014-02-18 09:18 but as a matter of bussiness practice thinking that google will sell your identifable info (not related to complying with the law) is insane 2014-02-18 09:18 they provide opt-in service that depends on people trusting them 2014-02-18 09:18 anyway it's not what google tells the US that I care about 2014-02-18 09:18 dahlia: which is where you are paranoid 2014-02-18 09:18 it's their laxidasical attitude regarding privacy on android and chrome 2014-02-18 09:19 lkalif: you are just a troll 2014-02-18 09:19 if you feel so confident, put all your credit card info into your android :P 2014-02-18 09:19 so on Windows... if I chose to install an app, it can do waaaay more than an android app can 2014-02-18 09:19 it can upload all my documents to the author of the app 2014-02-18 09:20 sure it can 2014-02-18 09:20 and I wouldn't even know it 2014-02-18 09:20 and they do 2014-02-18 09:20 and android does too 2014-02-18 09:20 so why single out google and android? 2014-02-18 09:20 all computer do it 2014-02-18 09:20 all OSes 2014-02-18 09:21 Im not, they are just one of several I dont care for 2014-02-18 09:21 it's your job to check the credibility of the author of the app 2014-02-18 09:21 I don't want google to do it 2014-02-18 09:22 the credibility of the author is diminished whenever I see "read all contact info" and "access all account info" in an app which has absolutely no need for it 2014-02-18 09:23 and I believe it's usually Europeans who are always filing big privacy suits against google 2014-02-18 09:23 Well switch to apple then. They do the same thing, just aren't a transparent as google to actually how you 2014-02-18 09:23 I dont care for apple either :P 2014-02-18 09:24 Perhaps not seeing that dialog would not inflame the paranoia as much :P 2014-02-18 09:24 I use a bare minimum android phone with only apps with sensible permission requests 2014-02-18 09:24 whatever... if all you can do is toss insults then you deserve what you get :P 2014-02-18 09:27 Well I thought your reaction to mention of Google fiber was slightly irrational. And I'm not known to hold back on my oppinions lol 2014-02-18 09:28 irrational? google has already been shown to put search results that favor their businesses at the top 2014-02-18 09:29 they are a for-profit entity... why should they behave as they arent? 2014-02-18 09:30 because their services are opt-in. if they lose the trust of customers they lose business 2014-02-18 09:30 lol 2014-02-18 09:30 "first one is free" 2014-02-18 09:32 If it came known that they sold personally identifiable information they would be done 2014-02-18 09:32 Oh I'm sure that most, if not all, google employees have excellent moral character. the problem is they are a public funded for-profit very large corporation and they have to act as such 2014-02-18 09:33 All they do is sell aggregate data to advertisers: "Hey show this to single men over 50 who live on the eastern seaboard" 2014-02-18 09:33 lkalif: do you think they need to sell a name? do you think your gmail ads are the same as mine? or youtube ads? 2014-02-18 09:33 see above 2014-02-18 09:34 lol 2014-02-18 09:34 adds are sold as aggregate demographics 2014-02-18 09:34 lol 2014-02-18 09:34 aggregate of 1 :P 2014-02-18 09:35 do you have any evidence that they sold aggregate of 1 data to anyone? 2014-02-18 09:35 not currently but future political advertising is expected to be done on an individual basis 2014-02-18 09:36 in the uS 2014-02-18 09:36 no idea about you peeps 2014-02-18 09:36 it's never individual. it might be "people who have visited this democarts page and google 'fox news is ebil'" 2014-02-18 09:37 ya combines with gps coordinates 2014-02-18 09:37 and neighborhood demographics 2014-02-18 09:37 agin back to business. advertisers don't want to target any one named individual. they want groups that might be interested in their product 2014-02-18 09:37 they need to sell info to political cnavassers 2014-02-18 09:38 and google may not sell it to the canvassers but they may sell info to them which helps 2014-02-18 09:38 or maybe not, they may just sell ads that ad companies use to track thru other systems 2014-02-18 09:40 My point is this: Google has no business reasons to discose my private identifiable informtion. And if that ever came out they did, their business would be done and over with 2014-02-18 09:40 It is good for their bottom line to keep people using their services 2014-02-18 09:41 again... my issue with google is not who they sell info to, its their apparent lack of concern to make sure their systems are first off used to help protect privacy 2014-02-18 09:41 instead they seem to make it easier for those who want to remove all privacy 2014-02-18 09:42 I'm much more worried about some NSA idiot saying "oh he has the same name as some terrorist we have on the list here. lets "rendition" him to some torture chamber" 2014-02-18 09:42 and this has actually happened several times 2014-02-18 09:43 kidnapping people from the streets of germany and sending them for torture 2014-02-18 09:43 ya I dont care for them either 2014-02-18 09:43 but (not that Im defending NSA) I think there's more governments out there that do the same 2014-02-18 09:43 compared to that, targeted ads really don't bother me that much 2014-02-18 09:44 targeted ads domt bother me that much either 2014-02-18 09:44 I'm confident that Google will not harm my person. 2014-02-18 09:45 For the rest, I care less 2014-02-18 09:45 all the crap on Plat Store bothers me, and google having a "hidden" screen that lets you disable it doesnt give me much confidence 2014-02-18 09:46 if google wants to improve my confidence, they would make it easily available and usable on all versions of android in use 2014-02-18 09:47 I have to go back to thinking how to implement this mesh upload thing :P 2014-02-18 09:48 have fun :) 2014-02-18 09:48 it's complicated :P 2014-02-18 09:49 yes I know 2014-02-18 09:49 do you happen to have a rigged mesh? 2014-02-18 09:49 in .blender or .dae? 2014-02-18 09:50 not offhand 2014-02-18 09:53 i do 2014-02-18 09:55 the animals there are rigged and animated :) https://github.com/realXtend/chesapeakebay/tree/master/objects .. the 'Mallard_female' 'Opossum' 'White_Tailed_Deer_Baby' and such 2014-02-18 09:55 with blends and ogre exports 2014-02-18 09:55 the guys have been using those to export to three's json & skel system now, three.js i mean 2014-02-18 09:56 we also used the deer when tested glTF, aka. 'Collada JSON' .. and that works by first exporting as Collada from Blender 2014-02-18 09:56 the anims played back fine 2014-02-18 09:59 oh I suspect lkalif needs meshes rigged to the SL skeleton 2014-02-18 09:59 I thought I heard makehuman can do that now but I havent tried it 2014-02-18 10:00 hm, but you can use arbitary skels in your own meshes in SL, no? 2014-02-18 10:00 for a snake or something 2014-02-18 10:00 antont: no 2014-02-18 10:00 what 2014-02-18 10:00 ok, well, .. ok 2014-02-18 10:00 ya pretty lame 2014-02-18 10:00 ACTION is speechless 2014-02-18 10:00 only animated meshes in SL are avatars 2014-02-18 10:00 and that does not happen often! 2014-02-18 10:01 ok fair enough 2014-02-18 10:01 haha 2014-02-18 10:01 SL is an avatar game, even to that extent :) 2014-02-18 10:01 we used really simple skel anims in our arcade shooter thing, ages ago 2014-02-18 10:02 2-3 bone rigs 2014-02-18 10:02 I used to use the 3DS Max "Biped" a lot 2014-02-18 10:02 one of the spaceships was a kind of a mushroom thing 2014-02-18 10:02 which inflated before it bursted out a flame 2014-02-18 10:02 or something 2014-02-18 10:03 the skel was for hat 2014-02-18 10:03 that 2014-02-18 10:03 kind of an organic thing, not rotating machine parts or something like that 2014-02-18 10:03 ah yes i think we also deformed it when accelerating 2014-02-18 10:04 making arbitrary skeletons in blender and skinning them is pretty easy especially with the bone heat thing 2014-02-18 10:04 yep 2014-02-18 10:04 then is easy to control in game code / script 2014-02-18 10:04 that bone heat thing is fantastic 2014-02-18 10:05 usually works great on its own or with just a bit of touch up 2014-02-18 10:05 set an animation time pos based on whatever you wanna use to control your deform 2014-02-18 10:05 or move some of the points 2014-02-18 10:06 Ive made arbitrary animated meshes in blender and brought them into unity very easily, animations and all 2014-02-18 10:06 great to hear, i actually haven't rigged in ages so haven't even seen the latest tools 2014-02-18 10:06 me either 2014-02-18 10:06 i saw Skeletor earlier and then read the article about the heat thing 2014-02-18 10:06 I was getting pretty good at character modeling but then my eyes crapped out and its really difficult now 2014-02-18 10:06 have seemed great, excellent to hear that they really serve too 2014-02-18 10:07 oh 2014-02-18 10:08 i'm not very good at any modelling .. well can whip up simple basic things quickly 2014-02-18 10:08 technical modeling i guess, setting array modifiers to do stuff etc 2014-02-18 10:08 and mirror and some randomising script etc 2014-02-18 10:08 I really enjoyed character modeling, would lose myself into it for many hours at a time 2014-02-18 10:09 i'm sure it's beautiful 2014-02-18 10:09 basically like sculpting a human statue, which much also be wonderful when you know how to do it 2014-02-18 10:09 some was pretty good, most was meh 2014-02-18 10:09 i mean the fealing when enjoying doing it :) 2014-02-18 10:09 feeling, even 2014-02-18 10:09 ya 2014-02-18 10:09 but yah for me would just mostly suck and be painful now at least i think :p 2014-02-18 10:10 I did mostly box and polygon modeling, little bit of sculpting for touch up 2014-02-18 10:11 the hard part is figuring out stuff like "how do I attach this ear to this head and have it be all quads" lol 2014-02-18 10:11 yah Andy spent so many hours perfecting the ears for the main chars in Elephants Dream :) 2014-02-18 10:11 or "why do I get that ugly kink when the model bends over?" 2014-02-18 10:11 the topology exactly 2014-02-18 10:12 ears are hard 2014-02-18 10:12 the guys joked about how we then had ears that could use to speak, the topology was perfect like usually for the mouth area for speech anim :) 2014-02-18 10:13 mouths are easy compared to ears lol 2014-02-18 10:13 .. andy knew the blend files were gonna go public so he had to perfect it even though it wouldn't be even animated so not show in the film :p 2014-02-18 18:57 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): has been SUBMITTED. 2014-02-18 18:59 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): has been UPDATED. 2014-02-18 19:08 ping misterblue 2014-02-18 19:49 hmm my viewer crashed 2014-02-18 19:56 nebadon_laptop: have you been playing with linden viewers lately 2014-02-18 19:56 no not at all infact 2014-02-18 19:57 I only use Singularity pretty much 2014-02-18 19:57 its probably been a year since I logged into SL 2014-02-18 19:58 I figured out how to get login grids to show up if one wants to play with it on opensim 2014-02-18 19:59 ah cool 2014-02-18 19:59 without hacking the binary 2014-02-18 20:00 nice 2014-02-18 20:00 how does that work? 2014-02-18 20:02 you make file calles grids.xml 2014-02-18 20:02 you put it in your %appdata%\SecondLife\user_settings folder 2014-02-18 20:02 (windows) 2014-02-18 20:02 ah nice 2014-02-18 20:03 easy enough 2014-02-18 20:03 ~/.secondlife/user_settings on linux 2014-02-18 20:03 http://pastebin.com/raw.php?i=08k7JiKi 2014-02-18 20:03 this will add osgrid and grid proxy 2014-02-18 20:03 nice 2014-02-18 20:03 and it survives reinstalls 2014-02-18 20:07 i am curious, how long it will last, till LL will prevent this, when enough people will use this possibility. 2014-02-18 20:07 ;-) 2014-02-18 20:07 it will become irrelevant soon 2014-02-18 20:08 their viewer crashes hard on var regions 2014-02-18 20:08 their appearance will soon no longer works either 2014-02-18 20:09 they have removed bakig code. that waits for release 2014-02-18 20:17 yup 2014-02-18 20:51 linda kelly winter sim rendered with prims and voxels: http://dahliaisland.wwweb3d.net:8099/screenshots/lkWinterPrims+Voxels.jpg 2014-02-18 20:52 just to let people know I'm not totally ignorant when I discuss some of the problems rendering voxels with opensim content 2014-02-18 20:54 hm 2014-02-18 20:55 dahlia: that's pretty wicked! 2014-02-18 20:56 lol 2014-02-18 20:57 antont: there was a lot of discussion about adding voxels to opensim in the wright plaza meeting earlier today 2014-02-18 21:01 nebadon_laptop: I got side tracked after arriving at the meeting so I'm reading what I can before the region restarted. What was the discussion about images of 1024x512? 2014-02-18 21:03 http://dahliaisland.wwweb3d.net:8099/screenshots/epicCastleVoxels.jpg 2014-02-18 21:10 uhmm. not sure what to think or say :O 2014-02-18 21:14 It looks a bit like the needle art. 2014-02-18 21:15 it's not meant to look pretty :P 2014-02-18 21:15 hmm not sure Plugh, I dont recall that coming up 2014-02-18 21:16 It was right at the start of the meeting. 2014-02-18 21:16 let me look at log 2014-02-18 21:16 i dont recall that 2014-02-18 21:16 Also mentioned in the same discussion was the SL SF con 2014-02-18 21:16 looks like Justin hasnt posted log yet 2014-02-18 21:16 I really have no idea 2014-02-18 21:16 and osgrid is going to have a display there?? 2014-02-18 21:17 k 2014-02-18 21:17 oh maybe it was something with Lanis thing 2014-02-18 21:17 she is doing some kind of SciFi thing in SL 2014-02-18 21:17 yeah, something that Lani was talking about. 2014-02-18 21:17 and wanted to show off screenshots of peoples stuff in OpenSim 2014-02-18 21:17 not necesarilly osgrid but anyone really 2014-02-18 21:17 misterblue ping 2014-02-18 21:21 someone ought to write gui opensim config generator ;) 2014-02-18 21:23 nebadon_laptop: ok, ty 2014-02-18 21:25 something odd with varregion console stats 2014-02-18 21:25 its showing x2 the # of actual prims 2014-02-18 22:01 teleporting around varregions sucks 2014-02-18 22:01 i basically have to relog every teleport 2014-02-18 22:03 Not seeing any major issues, maybe you have a configuration problem 2014-02-18 22:06 well I have a 3x4 configuration of 768x768 regions 2014-02-18 22:06 12 varregion neighbors 2014-02-18 22:07 when I teleport things get really funky I see prims from other regions kind of up in the air not where they should be 2014-02-18 22:07 and certain neighbors are just not visible at all, but if i relog everything is ok again 2014-02-18 22:10 Disappearing neighbours is a problem, but LM links to them work 2014-02-18 22:12 I am using map 2014-02-18 22:12 I never use LMs 2014-02-18 22:13 This may seem odd, but you can double click in an area of the mini map that should display a region and it works, but this is all work in progress 2014-02-18 22:15 it seems like when i teleport into the neighbor sim, all the content I could just see across the border goes missing 2014-02-18 22:15 then I teleport back to the region I just came from and now that regions content is missing, but the one I just came from that I couldnt see I can now see again 2014-02-18 22:16 Yes, the child agent switches off, for want of a better description 2014-02-18 22:16 something funky going on with Child agents 2014-02-18 22:20 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): A NOTE has been added to this issue. 2014-02-18 22:21 hmm interesting the content finally did load 2014-02-18 22:21 just slowly 2014-02-18 22:21 which is odd because it was visible 2 seconds before the teleport 2014-02-18 22:23 seems as if telehubs dont work in vars either 2014-02-18 22:24 The adjacent regions disappear soon after arriving at the new location, one moment they are there then poof gone 2014-02-18 22:24 oh wait I see why 2014-02-18 22:24 ya 2014-02-18 22:24 exactly zadark, so you see same thing then? 2014-02-18 22:25 Yes, I included a comment on a mantis, so Mr B will be aware 2014-02-18 22:26 Trying out ikalif latest SL viewer thing 2014-02-18 22:32 awesome thanks zadark 2014-02-18 22:37 zadark what # is your mantis? 2014-02-18 22:41 I have another bad issue with Warp3Dtile and Varregions 2014-02-18 22:41 also I dont think i can set my own tiles with a varregion to fix the issue 2014-02-18 22:41 my terrain is mesh and its showing up as a very LOD on Warp3D tiles, basically it looks like a cut and hollow cube 2014-02-18 22:41 seems Warp3D isnt getting all of the mesh data before rendering 2014-02-18 22:44 http://nebadon2025.com/screenshots/warp3d_render_issues_01.png 2014-02-18 22:49 Not done anything with maps, but I have created a 256m cube in the center of the region. 2014-02-18 22:51 in/at 2014-02-18 22:58 nebadon_laptop: sorry afk for a moment... http://opensimulator.org/mantis/view.php?id=6980 2014-02-18 22:58 thanks 2014-02-18 23:05 this map thing kind of sucks, normally I wouldnt care and I would just set my own maptiles in Regions.ini but with varregion i dont think I can do that 2014-02-18 23:20 Bug #7014:04 osAvatarPlayAnimation fails if animation key is supplied instead of string 14( http://opensimulator.org/mantis/view.php?id=7014 ): has been SUBMITTED. 2014-02-19 00:00 Bug #7014:04 osAvatarPlayAnimation fails if animation key is supplied instead of string 14( http://opensimulator.org/mantis/view.php?id=7014 ): A NOTE has been added to this issue. 2014-02-19 00:16 Bug #7014:04 osAvatarPlayAnimation fails if animation key is supplied instead of string 14( http://opensimulator.org/mantis/view.php?id=7014 ): A NOTE has been added to this issue. 2014-02-19 00:19 Bug #7014:04 osAvatarPlayAnimation fails if animation key is supplied instead of string 14( http://opensimulator.org/mantis/view.php?id=7014 ): has been RESOLVED. 2014-02-19 00:32 go away to an all day meeting and come back to pings :) 2014-02-19 00:33 pong RiRa, pong nebadon_laptop 2014-02-19 00:33 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): has been ASSIGNED. 2014-02-19 00:34 there are some varregion problems that are not turning into Manti 2014-02-19 00:36 misterblue: if it helps i was logged in when nebadon noticed a couple of things and i could cut / paste the chat if you dont have it 2014-02-19 00:37 I have read back over today's log, so I have that 2014-02-19 00:37 cool 2014-02-19 00:37 sounds like there are problems with managing children and updates from adjacent regions 2014-02-19 00:38 ACTION is thinking he messed up the checking for view distance and computation of when to create and disconnect child agents 2014-02-19 00:38 like in real life children always win in some way :) 2014-02-19 00:38 I also saw something about 200 mph wind lol 2014-02-19 00:39 children are not computed strictly... there is a bunch of computation around view distance that, I think, is attempting to prevent disconnecting and then immediately reconnecting to children 2014-02-19 00:39 ya... don't know how that is happening... I changed OpenSim to sent the new large region packet code for wind and clouds 2014-02-19 00:39 ah right, something new for me today is a school day :) 2014-02-19 00:40 I'll have to see what Singularity is actually expecting :) 2014-02-19 00:43 hey Misterblue 2014-02-19 00:43 I can file a mantis, I literally just noticed this a few hours ago 2014-02-19 00:44 if you want I can make you an account on this grid if you want to see 2014-02-19 00:45 this is my 3x4 768x768 varregion grid 2014-02-19 00:45 432 mesh tile terrain 2014-02-19 00:46 would be virtually impossible to recreate this kind of thing for testing purposes lol 2014-02-19 00:46 all 12 of the regions are adjacent? 2014-02-19 00:47 yep 2014-02-19 00:47 I had a nagging feeling the adjacency code would need some more work.... looks like my inner engineer was right :) 2014-02-19 00:48 well you can always rely on me to break your code pretty fast :P 2014-02-19 00:50 and you do a good job at it :) 2014-02-19 00:51 a Mantis would be good... keeps me honest and I can't forget things 2014-02-19 00:51 sure 2014-02-19 00:51 and if you want an account on this grid just let me know 2014-02-19 00:51 its a model of Oakridge in San Jose 2014-02-19 00:56 ok... if I'm on later, I'll ping you 2014-02-19 00:56 kk 2014-02-19 01:05 Bug #7015:04 [VARREGION] Teleporting between neighbors prims disappearing 14( http://opensimulator.org/mantis/view.php?id=7015 ): has been SUBMITTED. 2014-02-19 01:08 zadark I created another mantis specifically for this issue, if you want to add to it 2014-02-19 01:09 Hi Neb, no that is fine, may be link so when one fixed both fixed 2014-02-19 01:12 misterblue: this adjacent disappearing region is related to drawdistance, is seems fixed at 255, when from south west to south west of 2 enlargd regions is greater than 255. If I lift the value to say 1024, the regions do not disappear 2014-02-19 01:14 I will put this bit in mantis 6980 2014-02-19 01:20 Bug #6980:04 VARREGION Cross boarder teleport and walk failures 14( http://opensimulator.org/mantis/view.php?id=6980 ): A NOTE has been added to this issue. 2014-02-19 01:21 Bug #6980:04 VARREGION Cross boarder teleport and walk failures 14( http://opensimulator.org/mantis/view.php?id=6980 ): has been set as RELATED TO issue 0007015. 2014-02-19 01:21 Bug #7015:04 [VARREGION] Teleporting between neighbors prims disappearing 14( http://opensimulator.org/mantis/view.php?id=7015 ): has been set as RELATED TO issue 0006980. 2014-02-19 01:45 zadark where are you changing the setting? 2014-02-19 01:45 simulator or viewer? 2014-02-19 01:45 i have my viewer set to 2048 and i still saw it, so I am guessing your changing it in sim? 2014-02-19 01:47 nebadon_laptop: Simulator, but it is a hack at present as a proof of concept. The value need to be updated dynamically, working on a patch, probably best for Mr B to check out as I may not have a handle on the big picture 2014-02-19 01:47 k 2014-02-19 01:48 how big are your vars 2014-02-19 02:12 512 2014-02-19 02:57 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-19 03:19 nebadon_laptop: Heads up the issue is not directly connected to DrawDistance, but Utils.IsOutsideView. Seems to be some prep work already in place, leave to Mr B 2014-02-19 03:22 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): A NOTE has been added to this issue. 2014-02-19 04:13 Does anyone know how much C# has changed since 2005... 2014-02-19 04:21 put that in google 2014-02-19 04:21 and quite a bit 2014-02-19 04:23 So learning from a book from 2005 would be pretty pointless at this point? 2014-02-19 04:23 yup 2014-02-19 04:23 well you will get the basic concepts. nothing has been removed 2014-02-19 04:24 but there are new and interesting things 2014-02-19 04:24 Are there any books you'd recomend for learning C#? I'd rather not know half the information and be stuck because of it 2014-02-19 04:25 hmm, I used web stuff mostly. and looked at code. depends if you know programming already 2014-02-19 04:26 At the moment LSL and basic java is all I know to be honest 2014-02-19 04:27 there are a lot of web resources, I don't know what to recommend 2014-02-19 17:17 Bug #7015:04 [VARREGION] Teleporting between neighbors prims disappearing 14( http://opensimulator.org/mantis/view.php?id=7015 ): A NOTE has been added to this issue. 2014-02-19 17:57 Starting build #3302 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-19 18:01 Project opensim » mono-2.10.8.1 build #3302: SUCCESS in 6 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3302/ 2014-02-19 18:01 misterblue: varregion: make scene default draw distance to be the maximum size of the 2014-02-19 18:39 cd .. 2014-02-19 18:40 woops 2014-02-19 18:40 I hate it when that happens :) 2014-02-19 20:36 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): has been SUBMITTED. 2014-02-19 22:14 Misterblue - possible varregion issue. I setup a new varregion on my server by pulling head. Running both region/sim and robust on the same server. Running debian jessie (latest) with mono 3.2.6. HG Enabled. I can log into my region and hg to lbsa plaza. and then back to my region. However, if I log into lbsa plaza and then hg tp to my region it fails - times out. Region is hg accessible at... 2014-02-19 22:14 ...dreamersbay.com:8002 2014-02-19 22:21 the failure is HGing from the OSGrid region to your varregion but it works of you go from your varregion to OSGrid then back to your region? 2014-02-19 22:23 frnic... if the region on your grid is legacy sized, can you HG back and forth without problems? 2014-02-19 22:24 ACTION is thinking that, as with everything HG, the first thing to check is configuration 2014-02-19 22:27 misaterblue, I will try a legacy size in a little while, at the moment it is 1`024^2 2014-02-19 22:27 1024^2 2014-02-19 22:27 back shortly 2014-02-20 01:47 Bug #6908:04 load oar causes crash because of OutOfMemoryException 14( http://opensimulator.org/mantis/view.php?id=6908 ): A NOTE has been added to this issue. 2014-02-20 01:52 Bug #7017:04 save oar causes crash because of OutOfMemoryException 14( http://opensimulator.org/mantis/view.php?id=7017 ): has been SUBMITTED. 2014-02-20 01:53 Starting build #3303 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 01:53 Bug #7017:04 save oar causes crash because of OutOfMemoryException 14( http://opensimulator.org/mantis/view.php?id=7017 ): has been set as RELATED TO issue 0006908. 2014-02-20 01:53 Bug #6908:04 load oar causes crash because of OutOfMemoryException 14( http://opensimulator.org/mantis/view.php?id=6908 ): has been set as RELATED TO issue 0007017. 2014-02-20 01:57 Project opensim » mono-2.10.8.1 build #3303: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3303/ 2014-02-20 01:57 dahlia: add EventManager event OnCrossAgentToNewRegion 2014-02-20 02:43 Misterblue, regarding my previous message - nevermind - apparently I had a corrupted build. I updated tonight and both legacy and varregions are working correctly regarding HG teleports to/from my grid and OSGrid/lbsa plaza 2014-02-20 03:23 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-02-20 04:10 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-20 04:45 Bug #7018:04 [PATCH] Add Varregion support to Terragen Terrain handler 14( http://opensimulator.org/mantis/view.php?id=7018 ): has been SUBMITTED. 2014-02-20 04:46 Bug #7018:04 [PATCH] Add Varregion support to Terragen Terrain handler 14( http://opensimulator.org/mantis/view.php?id=7018 ): has been UPDATED. 2014-02-20 04:46 Bug #7018:04 [PATCH] Add Varregion support to Terragen Terrain handler 14( http://opensimulator.org/mantis/view.php?id=7018 ): has a PATCH to be looked at. 2014-02-20 05:51 Bug #7019:04 osSetPrimitiveParams can't change an NPC's attachments 14( http://opensimulator.org/mantis/view.php?id=7019 ): has been SUBMITTED. 2014-02-20 05:54 Bug #7019:04 osSetPrimitiveParams can't change an NPC's attachments 14( http://opensimulator.org/mantis/view.php?id=7019 ): A NOTE has been added to this issue. 2014-02-20 08:18 Starting build #3304 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 08:22 Project opensim » mono-2.10.8.1 build #3304: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3304/ 2014-02-20 08:22 dahlia: add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 2014-02-20 10:11 good day everyone 2014-02-20 11:24 Bug #7020:04 OpenMetaverse Failed to decode mesh asset zlib.ZStreamException 14( http://opensimulator.org/mantis/view.php?id=7020 ): has been SUBMITTED. 2014-02-20 11:26 Bug #7020:04 OpenMetaverse Failed to decode mesh asset zlib.ZStreamException 14( http://opensimulator.org/mantis/view.php?id=7020 ): has been UPDATED. 2014-02-20 11:34 Bug #6792:04 [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound... System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=6792 ): A NOTE has been added to this issue. 2014-02-20 11:37 Bug #7020:04 OpenMetaverse Failed to decode mesh asset zlib.ZStreamException 14( http://opensimulator.org/mantis/view.php?id=7020 ): A NOTE has been added to this issue. 2014-02-20 14:34 Bug #7021:04 Suggestiong re OSSL permissions 14( http://opensimulator.org/mantis/view.php?id=7021 ): has been SUBMITTED. 2014-02-20 18:09 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): has been UPDATED. 2014-02-20 18:50 Starting build #3305 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 18:54 Project opensim » mono-2.10.8.1 build #3305: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3305/ 2014-02-20 18:54 jjustincc: For now, do not replacing missing wearables with default wearables if itme details cannot be found. 2014-02-20 19:13 Typical. I try to set up an OpenSim grid from scratch for someone and Robust complains it can't connect to the DB. :P 2014-02-20 19:16 hm... I ran with mono --debug and that seems to have fixed the problem. It complained but now the database tables got created. 2014-02-20 19:16 Without --debug the Robust console just threw red text. 2014-02-20 19:16 that should make zero difference 2014-02-20 19:17 I ran Robust several times and it threw red text every time. 2014-02-20 19:17 I'll delete the tables and try again. 2014-02-20 19:19 justincc: I noticed your last commit.... when we were doing DSG, I remember something about having to to a 'late bake' since things weren't set up after TPing so the baking couldn't happen until way late in the teleport 2014-02-20 19:19 Ah. The difference was that I changed data source to something other than localhost. 2014-02-20 19:19 misterblue: yeah, that whole code is stupidly complicated - even more so now most likely 2014-02-20 19:19 don't know if that is useful info, but it sounded related to what you're describing 2014-02-20 19:20 Starting build #3306 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 19:24 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): A NOTE has been added to this issue. 2014-02-20 19:24 Project opensim » mono-2.10.8.1 build #3306: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3306/ 2014-02-20 19:24 jjustincc: In core.groups GroupsServiceRemoveConnector, if GetGroupRecord() or UpdateGroup() do not have a RESULT parameter in the result message, return null rather than fail with NullReferenceException 2014-02-20 19:28 Bug #7012:04 Load Oar fails to load Oar file created by previous OS release 14( http://opensimulator.org/mantis/view.php?id=7012 ): A NOTE has been added to this issue. 2014-02-20 19:31 Starting build #3307 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 19:35 Project opensim » mono-2.10.8.1 build #3307: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3307/ 2014-02-20 19:35 jjustincc: minor: Add some method doc to AFM,SetAppearanceAssets() 2014-02-20 19:36 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): has been SUBMITTED. 2014-02-20 19:45 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): has been ASSIGNED. 2014-02-20 19:46 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): is now in status NEW (again) 2014-02-20 19:57 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): A NOTE has been added to this issue. 2014-02-20 20:21 Is there a problem with the OpenSimulator wiki? I saw some incorrect information on the groups page. I logged in so I could update the page and after logging in I get a mostly blank page. Just two small icons near the top right corner of the screen. 2014-02-20 20:22 looks ok to me 2014-02-20 20:22 other people have had that same problem since the upgrade 2014-02-20 20:22 I have no idea why 2014-02-20 20:22 so far I have not experienced it myself 2014-02-20 20:22 maybe it's another theme that's not working properly 2014-02-20 20:22 hmm 2014-02-20 20:24 Plugh: in preferences/appearance, what skin do you have selected? 2014-02-20 20:24 preferences/skin in my viewer? 2014-02-20 20:25 s/viewer/browser/? 2014-02-20 20:25 on wiki 2014-02-20 20:25 Should be the default. I can't tell now since the page comes up blank so I can't access my preferences. 2014-02-20 20:25 what, the entire wiki? 2014-02-20 20:25 misterblue : that last patch fixes my teleport issues, thanks man 2014-02-20 20:26 others have complained of the same thing justincc 2014-02-20 20:26 I need to update it again... they've released more minor releases 2014-02-20 20:26 nebadon_laptop: I know there was that issue with one skin which was giving people completely blank pages, which I fixed simply by deleting it 2014-02-20 20:26 ah hm 2014-02-20 20:26 Arielle was one of those ppl 2014-02-20 20:26 ya 2014-02-20 20:27 AH. I have more info for you about the problem. 2014-02-20 20:27 I must have missed discusson about that fix 2014-02-20 20:27 MediaWiki internal error. 2014-02-20 20:27 could it be mysql going south again? 2014-02-20 20:28 if the website comes up at all then no 2014-02-20 20:28 its usually all or nothing 2014-02-20 20:29 i was able to log in no problem 2014-02-20 20:29 http://www.pastebin.ca/2644794 2014-02-20 20:29 That is not the full "view source" output. Just the last part. 2014-02-20 20:30 it looks like the classic theme is broken 2014-02-20 20:30 if i preview it i get white screen 2014-02-20 20:30 im running previews on all the installed themes 2014-02-20 20:31 yea, i just the get the head and shoulders icon and a small arrow in the top right corner. 2014-02-20 20:31 You see that "MWException" part? that's the opensim skin blowing up 2014-02-20 20:31 the non-default one 2014-02-20 20:31 modern is broken too 2014-02-20 20:31 well this sucks 2014-02-20 20:31 I'm probably just going to delete all the other kins 2014-02-20 20:31 monobook loads but its clobbered 2014-02-20 20:31 ya thats what you should do justincc for sure 2014-02-20 20:32 I can't log out to see the page contents. 2014-02-20 20:33 ya it looks like the only skin that works 100% properly is OSMonoBook 2014-02-20 20:35 Bug #6927:04 occasionally baked textures don't get sent and/or recieved 14( http://opensimulator.org/mantis/view.php?id=6927 ): A NOTE has been added to this issue. 2014-02-20 20:36 I can see the page now. ty for whatever you just did re: skins. 2014-02-20 20:36 Plugh: ok, there we go. 2014-02-20 20:36 yes, I removed every other skin. they really ust need to be fixed up for this later version of mediawiki but it's not worth my time 2014-02-20 20:36 Glad I could help with determining the problem. 2014-02-20 20:39 nebadon_laptop: glad that fix worked for the problem... it does look like drawdistance is broken and needs some work 2014-02-20 20:40 ok, should I leave that mantis open then? 2014-02-20 20:40 since this is not a permanent fix? 2014-02-20 20:41 you can close it as I was having to fix draw distance anyway to make the partial terrain update stuff work (sending only the terrain patches you can see) 2014-02-20 20:43 ok, dinner time. Back later 2014-02-20 20:45 misterblue did you see my problem with the maptiles in my varregion? 2014-02-20 20:45 seems like warp3D isnt downloading the mesh 2014-02-20 20:45 its rendering before the entire mesh downloads or something 2014-02-20 20:46 misterblue, short question. is the improved var terrain loading / edit already in master ? 2014-02-20 20:46 http://nebadon2025.com/screenshots/warp3d_render_issues_01.png 2014-02-20 20:46 RiRa I think all varregion development is in master now 2014-02-20 20:46 the varregion branch is defunct 2014-02-20 20:47 nebadon,. not going to use your maptiles to find the route :) 2014-02-20 20:47 i mean in master 2014-02-20 20:47 i already wrote master 2014-02-20 20:47 normally I would not care about the tiles being screwed up like this, normally I would define the maptile texture uuids myself in Regions.ini but I dont think I can do that with varregions 2014-02-20 20:47 so I am kind of in trouble with the map 2014-02-20 20:47 Nebadon_Laptop, I dont see any mapstiles in vars in OSG other than the far SW one, but 2014-02-20 20:48 I see all of them in my test grid 2014-02-20 20:48 I see them all 2014-02-20 20:48 the improved terrain patch loading is not in master yet.... varregions still load all terrain for the region from the outside in 2014-02-20 20:48 what was the problem with the maptiles, nebadon_laptop? 2014-02-20 20:48 ok might be because we havent fully updated robust on osgrid yet 2014-02-20 20:48 the mesh tiles are being rendered as a cut and hollow cube 2014-02-20 20:48 I think older Robust is the issue 2014-02-20 20:48 look at the screenshot above 2014-02-20 20:49 ok maybe I should update Robust then 2014-02-20 20:49 even though im not quite ready to run the bake service yet 2014-02-20 20:49 I assume old method would still function 2014-02-20 20:49 did you turn on the warp3d include-meshes configuration... I don't think warp3d includes meshed objects by default 2014-02-20 20:49 let me look for the parameter 2014-02-20 20:50 oh 2014-02-20 20:50 I did not realize that was required 2014-02-20 20:50 let me look i most certainly did not 2014-02-20 20:51 Nebadon_Laptop, is this var in OSG? 2014-02-20 20:51 oh look at that, I am completely missing that from my ini 2014-02-20 20:51 no Ken_S its a different grid 2014-02-20 20:51 thanks misterblue 2014-02-20 20:51 If it was in OSG, I think the far sw 256 area is all the map you would be seeing. 2014-02-20 20:52 Because the osg Robust is not the latest 2014-02-20 20:52 At least thats been my experience with it. 2014-02-20 20:54 nebadon_laptop: the INI parameter is "[MapImageModule] renderMeshes=true" 2014-02-20 20:54 nebadon_laptop: the INI parameter is "[MapImageModule] RenderMeshes=true" 2014-02-20 20:56 misterblue where does that go ? 2014-02-20 21:07 Ken_S yes. but the all need to put in 2014-02-20 21:15 looks like mantis website was using graphics from one of the wiki skins that got removed 2014-02-20 21:15 need to see if i can find and fix this 2014-02-20 21:21 Bug #7023:04 Warp3d errors when (RenderMeshes = true) in [Map] section of OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7023 ): has been SUBMITTED. 2014-02-20 21:26 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): has been SUBMITTED. 2014-02-20 21:33 Bug #7023:04 Warp3d errors when (RenderMeshes = true) in [Map] section of OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7023 ): has been ASSIGNED. 2014-02-20 21:33 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue. 2014-02-20 21:33 ok i fixed mantis 2014-02-20 21:33 thanks nebadon_laptop (and you need a shorter name :) ) 2014-02-20 21:39 ouch http://pastebin.com/1nvmUE6t 2014-02-20 21:41 does OpenSim have server-side-baking yet? I remember some discussions but don't know if the code is there 2014-02-20 21:45 no 2014-02-20 21:45 melanie was working on persistant baking storage on robust 2014-02-20 21:45 but has nothing to do with server side baking 2014-02-20 21:46 it just elminates the need to bake every teleport / relog 2014-02-20 21:47 k 2014-02-20 22:16 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue. 2014-02-20 22:33 nebadon_laptop: thanks for fixing the mantis stuff 2014-02-20 22:33 no problem justincc 2014-02-20 22:33 was easy fix 2014-02-20 22:33 btw, I put the skins in the skins/disabled directory this time 2014-02-20 22:33 as well as skins.old 2014-02-20 22:34 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): has been ASSIGNED. 2014-02-20 22:38 Starting build #3308 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 22:38 hi justincc. One of my students has measured the effect of those "significant movement" filters that I added back in July, and the results are interesting. CPU comes down by about 30% with those filters vs without the filters. Those twitchy packets are discarded higher up anyway, so they don't result in more packets being sent. The reason for CPU improvement seems to be entirely because 2014-02-20 22:38 of the computation that happens for processing the packets. We should probably look at that code path to understand why it's so heavy. We'll have a paper with charts pretty soon. 2014-02-20 22:39 danbanner: okay, that should take care of the immediate cause of the pastebin error but I'm surprised it happened in the first place 2014-02-20 22:39 let alone managed to terminate the simulator... clearly code above has changed 2014-02-20 22:39 hey justin, thanks 2014-02-20 22:40 diva: interesting 2014-02-20 22:40 danbanner: I plan to look at that horrible bake spew bug soon too but that may well be tomorrow now 2014-02-20 22:41 that would be good, although after some consideration we havent updated robust to include melanie's latest changes 2014-02-20 22:41 Project opensim » mono-2.10.8.1 build #3308: SUCCESS in 3 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3308/ 2014-02-20 22:41 jjustincc: If GetFolderContent called by WebFetchInvDescHandler.Fetch() fails for some reason and returns null, log and return empty contents rather than throwing an exception that ends up terminating the simulator. 2014-02-20 22:42 ok. It still happens anyway though, right? 2014-02-20 22:44 yes, with current robust and new sim it does 2014-02-20 22:44 well, it shouldn't do that whether 'xbake' is active or not 2014-02-20 22:44 ok 2014-02-20 22:50 I've been seeing a lot of yellow "[SCENEGRAPH]: Problem processing action in ForEachSOG" errors in console on startup for a few weeks now. 2014-02-20 22:50 Is this anything to be concerned about? 2014-02-20 22:51 Ken_S: possibly 2014-02-20 22:52 I see it on startup in OSG and on my test grid using latest dev master. 2014-02-20 22:52 In every instance 2014-02-20 22:53 I dont see it in any of my logs 2014-02-20 22:53 It just started on mine a few weeks ago. 2014-02-20 22:54 dahlia, are you running linux? 2014-02-20 22:54 not in the logs I checked 2014-02-20 22:55 I am on Windows Server 2012. 2014-02-20 22:55 does it happen on an empty region? 2014-02-20 22:55 It happens on startup with no one there. 2014-02-20 22:56 Ive also see it happen later with no one there 2014-02-20 22:56 empty, meaning no prims or anything 2014-02-20 22:56 fresh new region db 2014-02-20 22:57 I have a few empty sim with just the bump island, Ill have to check those logs 2014-02-20 22:58 I've seen regions loaded from funky oar files from the web with lots of strange startup messages 2014-02-20 23:00 It just started a couple weeks ago, never saw these messages before then. 2014-02-20 23:00 So far I am not finding this message on any instances that have no prims in them, but still looking. 2014-02-20 23:02 ForEachSOG means something is looking at each linkset and trying to do something with them, could be anything. Not really enough info in that message to tell. 2014-02-20 23:03 I submitted a mantis for it a bout 10 days ago with more log info. 2014-02-20 23:06 what is the mantis number? 2014-02-20 23:06 my guess is you have something corrupt in your region data 2014-02-20 23:06 So far I only see thse messages in instances that have prims somewhere in them. 2014-02-20 23:07 dahlia: http://opensimulator.org/mantis/view.php?id=6990 2014-02-20 23:08 Ken_S: and that happens with no clients connected? 2014-02-20 23:08 there should be a lot more stacktrace. Is that really all there is? 2014-02-20 23:09 I can get a LOT more info on it from other logs. 2014-02-20 23:09 Ill attach more shortly 2014-02-20 23:09 that's what one would need to get some idea where it's really coming from 2014-02-20 23:10 "reading bit stream header or parsing packets" is not in opensim source 2014-02-20 23:11 it's a j2kimage error originating from libomv 2014-02-20 23:11 ah a bogus texture 2014-02-20 23:12 why would SceneGraph read j2ks? 2014-02-20 23:12 anything can call SG.ForEachSog with some Action 2014-02-20 23:12 true but would it throw in SceneGraph? 2014-02-20 23:13 that's where the error is caught and logged 2014-02-20 23:13 ah ok 2014-02-20 23:14 hopefully whatever throws on a bad texture would log the UUID 2014-02-20 23:15 yeah, if we have the trace might be able to catch it further up and attach that info 2014-02-20 23:16 There is no stacktrace in any of the logs 2014-02-20 23:16 its likely a bad texture 2014-02-20 23:17 or sculpt map 2014-02-20 23:17 If thats the case, its apparently a new warning that was not there a few weeks ago. 2014-02-20 23:17 probably sculpt map because other textures dont really get accessed at startup 2014-02-20 23:18 oh except maybe for map tile generation 2014-02-20 23:18 Is there a way to make it show a stacktrace in the log? 2014-02-20 23:18 that wouldn't hit ForEachSog though 2014-02-20 23:18 map tile generation woudlnt? 2014-02-20 23:18 dahlia: hmm, no I see, yes, I guess one would be getting info on each sog 2014-02-20 23:19 I think its related to maptile generation 2014-02-20 23:19 Ken_S: no, it should really be there, though I vaguely recall issues in some methids of printing stack traces on windows. I will have to check 2014-02-20 23:19 Ken_S: you're using default gen or warp? 2014-02-20 23:19 warp everywhere 2014-02-20 23:19 disable warp 2014-02-20 23:19 and try 2014-02-20 23:19 Ken_S: actually, thbere is a log attached to that mantis which shows the trace! 2014-02-20 23:19 and yes, it's warp 2014-02-20 23:20 which is curious - warp hasn't changed for ages 2014-02-20 23:20 OK, I didnt know it was in that one 2014-02-20 23:20 though i guess it is still pulling from regio ndata 2014-02-20 23:20 no but a bogus texture probably was added about the time the problem started 2014-02-20 23:20 yeah, will need to change code slightly to actually be more useful and print out the texture uuid 2014-02-20 23:21 It started on every sim with any prims. 40+ instances 2014-02-20 23:21 anyway if it's warp, probably not a problem 2014-02-20 23:21 So I dont think its 1 bogus texture 2014-02-20 23:21 we'll see what it is once we have the uuid 2014-02-20 23:22 bogus, missing, unable to fetch.... 2014-02-20 23:22 corrupt cache 2014-02-20 23:23 I thought of that and deleted the asset caches and restarted. 2014-02-20 23:23 corrupt in asset server? 2014-02-20 23:23 I suspect its a new error message telling about an old problem thats been there all along 2014-02-20 23:24 none of this stuff is new 2014-02-20 23:24 could also be some problem with libomv installation 2014-02-20 23:25 Im willing to try anything anyone suggests. 2014-02-20 23:25 need to get the uuid first. Little point in speculating 2014-02-20 23:26 Im going to disable warp on 1 instance just to see what that does 2014-02-20 23:26 save an oar of one of the problem regions, create a fresh standalone on the same machine thats showing the problem, load the oar, restart the region? 2014-02-20 23:27 Ive done that. It was a mega oar. Same issue on new mega. 2014-02-20 23:28 how about a different computer/OS? 2014-02-20 23:29 This is on 2 different physical servers, but both with the same os. 2014-02-20 23:30 did disabling warp have any effect? 2014-02-20 23:32 Problem is gone with warp3d disabled 2014-02-20 23:33 Instance with 4 sims and tons of prims started fully with not one of these errors. 2014-02-20 23:33 could also probably try logging in with a viewer with a freshly cleared cache and see if the region textures look ok 2014-02-20 23:33 errr... all the textures in the region 2014-02-20 23:33 well great, warp is another piece of wonderful code that doesnt' dispose of bitmaps properly 2014-02-20 23:33 haha 2014-02-20 23:33 I have done that several times over the last 10 days and everything looks normal 2014-02-20 23:34 memory leak city 2014-02-20 23:34 ngf 2014-02-20 23:34 I dont use warp 2014-02-20 23:34 ya you definitely can not run warp3d on the timer 2014-02-20 23:34 goddamnit 2014-02-20 23:34 if you have it only set to render at startup its fine 2014-02-20 23:35 who even wrote this warp stuff? 2014-02-20 23:35 Mine is set to only render at startup I think. 2014-02-20 23:35 jhurliman and teravus 2014-02-20 23:35 they should know better... 2014-02-20 23:35 I should finish my c# software renderer someday but no time now 2014-02-20 23:36 did they write it or did they just integrate it? 2014-02-20 23:36 probably a bit of both 2014-02-20 23:37 I am using MaptileRefresh = 0 and DrawPrimOnMapTile = true 2014-02-20 23:37 I think Ill turn warp back on and turn off DrawPrimOnMapTile 2014-02-20 23:37 Starting build #3309 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-20 23:38 Ken_S: well, that commit should say which UUID is causing the problem at least. Then one would dump it from the asset service and try to load it in some other program 2014-02-20 23:38 the asset entry itself definitely exists, otherwise it wouldn't get to that point 2014-02-20 23:38 but yes, it might be lots of assets for some reason 2014-02-20 23:39 I can't easily solve the mem leak issue without actually updating warp or changing the structure of the code more than I have time for atm 2014-02-20 23:40 Restarting with DrawPrimOnMapTile = false to see if it changes anything. 2014-02-20 23:41 Project opensim » mono-2.10.8.1 build #3309: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3309/ 2014-02-20 23:41 jjustincc: If texture decode fails in Warp3D map maker, log uuid of asset that failed to decode along with exception 2014-02-20 23:42 OK, problem goes away if Warp3D is enabled and DrawPrimOnMapTile = false 2014-02-20 23:43 maybe its something with sculpty? 2014-02-20 23:43 might need to disable the sculpt map decoding cache 2014-02-20 23:43 No telling. 2014-02-20 23:44 the decoding cache is just for physics 2014-02-20 23:44 ok 2014-02-20 23:44 wasnt sure if Warp3D would also have same problem 2014-02-20 23:45 well the smap files are not compatable with rendering 2014-02-20 23:45 ok 2014-02-20 23:45 I have used the j2kdecodecache folder to hold more stuff tho but only for private modules ;) 2014-02-20 23:50 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-20 23:50 Justin, what should I look for in the log file with the change you just checked in? 2014-02-20 23:51 justincc rather... 2014-02-20 23:51 Ken_S: instead of ForEachSOG messages you will now see a warp message saying which uuid failed to decode, along with that existing exception tacked on the end 2014-02-20 23:52 then show asset to see info, dump asset to get it from the db, then you would need to find some external windows program that can read jpeg2000 files to take a look, if you want to delve that far 2014-02-20 23:55 Im going to add to the mantis what is in the log file now. 2014-02-20 23:55 you could look at it with a scripted prim also, but would need to clear viewre cache first 2014-02-20 23:55 llSetTexture() or whatever its called 2014-02-20 23:58 Dan gave me a new config file recently that I think is making my logs abreviated. 2014-02-20 23:59 Anyway, the new log info is now attached to the mantis 2014-02-21 00:00 Ken_S: are you sure you updated? Line numbers don't match new code 2014-02-21 00:00 Let me verify... 2014-02-21 00:00 they are identical to the old numerbs 2014-02-21 00:02 Justincc, you are right it didnt update. doing it again. 2014-02-21 00:02 k 2014-02-21 00:02 I'm off very shortly but will be back tomorrow 2014-02-21 00:03 Wrong set of instances were updated... 2014-02-21 00:10 ok, time for me to rest. Goodnight folks 2014-02-21 00:16 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-21 00:20 Ken_S: oh looks like warp3d is using CSJ2K to decode textures, from my experience it's not as robust as openjpeg so a texture that it fails on might work in other places 2014-02-21 00:20 anyway the problem asset is 5c7dd770-b245-4c9f-872b-0310f1c613ff 2014-02-21 00:22 wonder why the warp implementers chose CSJ2K? it's dog slow compared to openjpeg which already exists in opensim 2014-02-21 00:50 dahlia, my guess is the dev that did it was already familiar with CSJ2K, but who knows 2014-02-21 00:50 lkalif, I'm looking in GridProxy that viewers send AgentUpdate packets all the time (like, 8/sec) even if the user does absolutely nothing. Is tha the correct behavior? 2014-02-21 00:52 diva does it do the same thing in SL? 2014-02-21 00:52 diva: I've observed that they can send many more, in the hundreds/second. Seems to correlate with frame rate which would cuggest that they send one packet every draw frame 2014-02-21 00:52 and in SL also 2014-02-21 00:53 dahlia, I wuld imagine so, buit I'm talking about when the user is doing absolutely nothing at all, nothing is moving 2014-02-21 00:53 yes even then 2014-02-21 00:53 every draw frame 2014-02-21 00:54 ya i would think the viewer would need to know what is happening even if your not doing anything 2014-02-21 00:54 I guess I haven't encountered that. I'm seeing about 10/sec, consistently 2014-02-21 00:54 it would need to find out about everything else going on in the region still 2014-02-21 00:54 nebadon2: no this is the viewer sending state to the sim 2014-02-21 00:54 neb, no this is the viewer sending packets 2014-02-21 00:54 the heartbeat is 11fps so that makes sense in SL 2014-02-21 00:54 ah 2014-02-21 00:55 I'm measuring a few things systematically and I'm trying to understand what the baseline should be 2014-02-21 00:55 ya what i was going to say is in SL its probably higher 2014-02-21 00:55 baseline = "normal, well-behaved viewers" 2014-02-21 00:55 but that does seem a bit wasteful to send packets for no reason 2014-02-21 00:56 anyway, gotta go afk, will be back later 2014-02-21 00:56 diva: I think AgentUpdate is (or should be) unreliable and many MMO game apps do similar. The idea is you want to make sure the server always has the latest state which is critical in gaming applications 2014-02-21 00:56 what do you mean unreliable? 2014-02-21 00:56 i.e., if you push an attack button and there is lag and the monster kills you, customers get very pissed ;) 2014-02-21 00:57 unreliable, meaning unacked 2014-02-21 00:57 not acknowleged 2014-02-21 00:57 so the clients are constantly streaming agent updates? 2014-02-21 00:57 it just pours out a rapid stream of the latest state 2014-02-21 00:57 is that "normal"? 2014-02-21 00:57 yes for gaming apps 2014-02-21 00:58 ok, cool 2014-02-21 00:58 now it could just send state changes, but that would require a reliable transport which can add delay 2014-02-21 00:59 Bug #7025:04 Extending the region's draw distance no longer works 14( http://opensimulator.org/mantis/view.php?id=7025 ): has been SUBMITTED. 2014-02-21 00:59 hello has anyone got a dump of the structure for open sim i can have a sec for a project im working on please 2014-02-21 01:00 velus: "structure"? 2014-02-21 01:00 yes structre as in the tables and the structures of all tables 2014-02-21 01:01 you might find something here but it may not be up to date http://opensimulator.org/wiki/Development 2014-02-21 01:01 anyway it's not advised to manipulate the database tables in external apps 2014-02-21 01:02 i would be adding data to it thats all and viewing data well will mainly be viewing it 2014-02-21 01:03 well the table layouts can change with no notice 2014-02-21 01:03 but i can change the app as the layout changes 2014-02-21 01:04 velus, you might want to look at Diva's wifi since it is working and probably accesses the fields and tables you want. 2014-02-21 01:04 we probably have an API somewhere to do what you want to do 2014-02-21 01:04 but Im not sure where it is 2014-02-21 01:04 BlueWall or melanie_ may know 2014-02-21 01:05 its to create a web gui for opensim so it goes http://doamin.tld and not http:domain.tld:9000 2014-02-21 01:10 Bug #7025:04 Extending the region's draw distance no longer works 14( http://opensimulator.org/mantis/view.php?id=7025 ): has been UPDATED. 2014-02-21 01:14 the best thing you can do velus, is setup opensim 2014-02-21 01:14 then do a mysqldump of just the table structure 2014-02-21 01:14 yeah but i cant set up my server for three weeks and want to start on it before then 2014-02-21 01:15 mysqldump -d -h localhost -u root -p > .sql 2014-02-21 01:15 ah 2014-02-21 01:15 you could always setup a virtualbox virtual machine in the meantime to play 2014-02-21 01:15 yeah 2014-02-21 01:15 not really im down to one machine for a few weeks and the machine is crap but its my main php developing machine 2014-02-21 01:16 you need robust structure? 2014-02-21 01:16 grid 2014-02-21 01:16 for now anyway 2014-02-21 01:16 k 2014-02-21 01:17 nebadon2: basically what im trying to do is create a php webgui for opensim 2014-02-21 01:18 you could look at existing web guis and see what they do 2014-02-21 01:18 i am thinking of using the wifi c# from diva and have it connect with the php gui but thinking i will need to have ork done on the c# for it 2014-02-21 01:18 and dahlia thats what im doing 2014-02-21 01:18 ya I was going to suggest wifi 2014-02-21 01:19 but the problem with wifi is it is all in js 2014-02-21 01:19 http://pastebin.com/2ZYG6pmG 2014-02-21 01:19 there you go 2014-02-21 01:19 ewww js 2014-02-21 01:19 i dont think its all js 2014-02-21 01:19 yeah my point thats why i use php 2014-02-21 01:20 ya its definitely not php 2014-02-21 01:20 robust cant handle php 2014-02-21 01:20 services connectors probably could tho 2014-02-21 01:20 all the db conectoiins and such is in js its a html but with js in backgound thats why they run it on :900 2014-02-21 01:21 there is very little js 2014-02-21 01:21 and no the db connections are not js 2014-02-21 01:21 it uses robust for mysql 2014-02-21 01:21 it cant be run in apache 2014-02-21 01:21 ok 2014-02-21 01:21 it has to run in robust using divas mysql connector 2014-02-21 01:21 ?? 2014-02-21 01:21 the js is just jquery stuff for menus and tables I think 2014-02-21 01:21 wifi runs directly from robust server 2014-02-21 01:22 doesnt run on a traditional webserver 2014-02-21 01:22 no Im saying the services connectors can probably connect to anything that can do REST/JSON 2014-02-21 01:22 oh ya maybe 2014-02-21 01:22 nebadon2, how did the old redux wifi work? 2014-02-21 01:22 but I'm out of my area of expertise on that so I'll shut up :) 2014-02-21 01:22 like shit 2014-02-21 01:22 lol 2014-02-21 01:22 dont use redux 2014-02-21 01:22 its really bad code 2014-02-21 01:22 yeah im wanting to make something that is well yeah better lookking easy to use and can be used on any opensim 2014-02-21 01:23 that would be great velis 2014-02-21 01:23 That was already not working when I came along, but it appeared to have a lot of features in it 2014-02-21 01:23 does that pastebin get you the info you need? 2014-02-21 01:23 any? the databases are not consistent 2014-02-21 01:23 yeah it does it will help with it 2014-02-21 01:23 ok great 2014-02-21 01:23 some use postgresql, some mysql, some sqlite, and the tables change 2014-02-21 01:24 i got this http://forge.opensimulator.org/gf/project/opensimwi/ from somewhere and well i could use that as a slight template for now 2014-02-21 01:24 but i want to have it fully intergrated and well fully working 2014-02-21 01:24 there are connectors that exist to facilitate this kind of thing so you dont need to go to the db directly 2014-02-21 01:24 ya opensimwi is old and bad 2014-02-21 01:24 i helped develop it, its not good haha 2014-02-21 01:24 i know its bad 1 it uses mysql_ errr thats bad and old lol 2014-02-21 01:25 dahli do you know c#? 2014-02-21 01:25 opensimwi is not safe from sql injections 2014-02-21 01:25 and opensim 2014-02-21 01:25 do I? a little I guess ;) 2014-02-21 01:25 lol 2014-02-21 01:25 yeah i know it aint i was going to use it as a template using template losely lol my coding is safe from sql injections lol 2014-02-21 01:26 ok do you think you can help me with my project help with the c# side of it for connectors so i can have a addon module for the project and yes the whole project will be going to be avilable for everyone free of charge 2014-02-21 01:26 this is a good template 2014-02-21 01:27 https://github.com/JamesStallings/EgressWFE 2014-02-21 01:27 you might consider using it as a starting point 2014-02-21 01:27 its built on top of codeigniter 2014-02-21 01:27 velus: can I? doubtful, my time is pretty booked lately 2014-02-21 01:27 which is php 2014-02-21 01:27 i helped develop this one too, its far superior to opensimwi, however its not quite complete either 2014-02-21 01:27 but does it go from port 80 i.e https://www.doamin.tld 2014-02-21 01:28 you asking me? 2014-02-21 01:28 velus: I think BlueWall has done a lot of work to implement ways to extend the services via external stuff.. may ask him when he's around 2014-02-21 01:28 if your asking me that velus, yes it runs from port 80 2014-02-21 01:28 yes nebadon2 sorry 2014-02-21 01:28 it runs from apache on whatever port you want 2014-02-21 01:29 i will i wont be on much for a little while but hopefully i will be on a lot soon 2014-02-21 01:29 its built using this 2014-02-21 01:29 http://ellislab.com/codeigniter 2014-02-21 01:29 which is a really good start for a web interface 2014-02-21 01:29 osgrid.org is built on same technology 2014-02-21 01:30 ok i need to run for a bit, have to go food shopping 2014-02-21 01:30 yeah i wont be using a prebuilt cms system i would be creating my own one and that it would be a simple system but fully own code (to start with ) 2014-02-21 01:31 its not a cms 2014-02-21 01:31 codeinterger is a cms 2014-02-21 01:31 its framework 2014-02-21 01:31 sorry framework its 1:20 am here 2014-02-21 01:32 i hate cms's 2014-02-21 01:32 lol 2014-02-21 01:32 lol same here 2014-02-21 01:32 I am neck deep in developing a CRM right now 2014-02-21 01:32 so im creating my own framwork and cms lol 2014-02-21 01:32 using SugarCRM which i actually kind of like 2014-02-21 01:35 cool 2014-02-21 01:35 brb going to the loo 2014-02-21 01:48 has the opensim got profile built in and groups now? 2014-02-21 01:48 yes 2014-02-21 01:49 and also i know this may be a daft q to ask here but is there any decent currency module for opensim that will allow RMT 2014-02-21 01:50 im wanting to intergrate stripe and go cardless into my site aswell as dreaded paypal 2014-02-21 01:50 RMT? 2014-02-21 01:50 real money transfere 2014-02-21 01:51 There is a PayPal money module, the DTL-NSL one, and then there is VirWox. 2014-02-21 01:51 do they work ? and are they any good 2014-02-21 01:52 i could do some work to intergrate the other modules i want with it 2014-02-21 01:52 I haven't used either the first two. Third one works but works a little differently than money transactions of some other grids. 2014-02-21 01:56 ok i basically want my own currency on my server but also have it so currency can be converted between servers aswell 2014-02-21 01:58 You could use one of the first two modules as a starting point for your own. 2014-02-21 01:58 ok thanks 2014-02-21 02:01 what would be a good amount of ram for windows grid server ? 2014-02-21 02:01 and how much ram per region? 2014-02-21 02:02 For grid server, enough to run the database engine on top of the Windows requirements. 2014-02-21 02:03 For regions, estimate somewhere from 400Meg to 1G per region. Actual amount will vary depending on how much is in the region. 2014-02-21 02:03 ok would 20GB ram be enough? 2014-02-21 02:03 for say 16 regions 2014-02-21 02:05 Velux, that will be more than enough 2014-02-21 02:05 It should be enough if you aren't using a lot of RAM for other programs on the machine. 2014-02-21 02:05 ok good i might be able to get a server like in 20 mins lol 2014-02-21 02:06 only the windows system and db and that thats all 2014-02-21 02:06 oh iis aswell and whats needed for opensim 2014-02-21 02:06 I ran 50 sims on a 8 gig windows machine for a while, but there wasn't many prims on them. 2014-02-21 02:06 this hopefully will have quite a few on it lol 2014-02-21 02:07 The type of machine will determine if you really want to run 16 regions on it or not. 2014-02-21 02:07 That was pushing it lol, but I like pushing os because that uncovers hidden issues. 2014-02-21 02:08 You have to watch for memory use and CPU use. 2014-02-21 02:08 i will be 2014-02-21 02:09 On startup particularly you dont want it to go near 100% if you can keep from it. 2014-02-21 02:09 The sims will start but act strange 2014-02-21 02:09 im wondering if i can get a php script to watch cpu and ram % 2014-02-21 02:10 Just monitor it on startup and dont worry about it again unless a lot more prims are added. 2014-02-21 02:10 Possibly, velus. You could look around the Internet. 2014-02-21 02:11 yeah im thinking that 2014-02-21 02:11 and well yeah i could do that but at start up it will be enpty but soon will be a lot more 2014-02-21 02:13 I use a batch file to do rolling startup or else the CPU maxes out and I have issues after startup. 2014-02-21 02:13 It is timed so that one instance is just about finished loading before the next one starts 2014-02-21 02:14 ACTION nods 2014-02-21 02:14 i would want that ken i would lol 2014-02-21 02:14 I use an administration tool that starts a maximum of 3 at a time 2014-02-21 02:14 col 2014-02-21 02:14 cool 2014-02-21 02:15 Can successfully start about 20 instances that way, but no way if they all started at once 2014-02-21 02:15 yh 2014-02-21 02:15 Each instance is running between 4 and 8 sims. 2014-02-21 02:17 ah, ok. I run one region per instance. 2014-02-21 02:18 I dont run more than 4 per instance if a lot of prims on them, but up to 8 works fine if not many prims. 2014-02-21 02:18 I dont know if the same would work in Linux or not 2014-02-21 02:20 velus: generally, directly accessing the tables is frowned upon 2014-02-21 02:21 ok 2014-02-21 02:21 velus: however, that is mainly to keep support effort down, as it's perfectly reasonable to do it if you know what you're ding and can handle the issues that will crop up on updates 2014-02-21 02:21 Bug #7025:04 Extending the region's draw distance no longer works 14( http://opensimulator.org/mantis/view.php?id=7025 ): has been UPDATED. 2014-02-21 02:21 the tables and their accessing methods are specifically designed to allow adding fields (NOT constraints!!) 2014-02-21 02:21 all opensim core code is safe for doing that 2014-02-21 02:22 if you add constraints on fields not known to opensim wyou will likely get fatal exceptions of they are violated by core code 2014-02-21 02:22 so if you add constraints like unique, make sure the columnis nullable 2014-02-21 02:22 other things would be analog to what i already told you 2014-02-21 02:22 ok i dont know much c# and the core code but will look through it 2014-02-21 02:23 keep a small footprint on the database 2014-02-21 02:23 what app is this you're planning, if i may ask? 2014-02-21 02:23 a web gui in php 2014-02-21 02:23 it's been done before 2014-02-21 02:23 multiple times 2014-02-21 02:23 but always abeen abandoned becaus ethe upkeep is too much 2014-02-21 02:23 diva's "wifi" is the best currently available 2014-02-21 02:23 she maintains it 2014-02-21 02:24 what are you planning to do with it? 2014-02-21 02:24 but one where you could buy regions online (which will be an addon ) and add credit online too and also a transfere money too (which will be addons) yes i know but that aint on port 80 and its not php its all js and html not very cutomisable 2014-02-21 02:24 and i would maintain it 2014-02-21 02:25 well, you need to beware 2014-02-21 02:25 anything that concerns money will open you up to lawsuits 2014-02-21 02:25 that is the main reason why there isn't anything out there 2014-02-21 02:25 it wont be something like an addon for a cms and that it will all be custom code and will be open to everyone to use 2014-02-21 02:25 i would not publish my framework for the same reason 2014-02-21 02:25 yes i know but a warning would be sufficent 2014-02-21 02:25 i don't like to be sued 2014-02-21 02:26 no a warning is not sufficient 2014-02-21 02:26 and also i have insurance on my company that will prevent it 2014-02-21 02:26 this is global and there is always some country where you can be taken to court 2014-02-21 02:27 yeah i know but i have two bits that will help the insurance on my business and also the fact i have most of my family is lawyers 2014-02-21 02:27 it's always been core's stance to stay far away from anything concerning money 2014-02-21 02:27 i don't know if you're aware who i am? 2014-02-21 02:28 yes thats why the money sections as a addon module and not apart of the atual main site 2014-02-21 02:28 nope i dont.... just like you dont know me 2014-02-21 02:28 correct. 2014-02-21 02:29 i'm the owner of avination 2014-02-21 02:29 cool cool 2014-02-21 02:29 and..... 2014-02-21 02:29 so you can be sure that i know what i'm talking about 2014-02-21 02:30 yeah and i have 20 members of my family as solicitors and barristers (uk veresion of lawyers) and the law has run in my family for over 300 years as far as we can tell 2014-02-21 02:30 sounds like a pretty unassailable bastion of the legal profession there 2014-02-21 02:31 and i have run grids before private grids but mainly used aurora sim nnot opensim but aurora sim is dead now so going to opensim 2014-02-21 02:31 and you'd definitely save on solicitor's fees 2014-02-21 02:31 yeah defenatley 2014-02-21 02:31 i dont pay a penny 2014-02-21 02:31 :) 2014-02-21 02:31 even when i went to jail 2014-02-21 02:31 wish i was so lucky 2014-02-21 02:31 ow 2014-02-21 02:31 jail isn't so good 2014-02-21 02:31 yeah you could be lol 2014-02-21 02:31 i know it was in my bad years of my life 2014-02-21 02:31 im a change man now lol 2014-02-21 02:32 well, what i said stands 2014-02-21 02:32 the technical part as well as the legal part 2014-02-21 02:32 and also some of my friends in usa are lawerys 2014-02-21 02:32 you're fine adding plain fields 2014-02-21 02:32 and just be aware of the possibilities 2014-02-21 02:32 i will be 2014-02-21 02:33 you may want to look up opensimwi and wiredux 2014-02-21 02:33 i do php develoment every day im a webdesigner by trade 2014-02-21 02:33 to prior projects that may have code youcan reuse 2014-02-21 02:33 the safest method to access opensim's data is through c# 2014-02-21 02:34 i have opensimwi but its badly written and very poor not much i could use on it lol and well with webdesign comes mysql well all sql 2014-02-21 02:34 you could set up .net on apache and use opesim's libs 2014-02-21 02:34 yes i dont know c# or the core of it 2014-02-21 02:34 or you could just execute webrequests agains opensim's web apis 2014-02-21 02:34 neither of these will allow you to add stuff, though 2014-02-21 02:35 unless you want to fork opensim.dara 2014-02-21 02:35 data* 2014-02-21 02:35 we at avn went the custom tables route as well 2014-02-21 02:35 it's the best of a bad bunch of options 2014-02-21 02:36 if i knew c# would but i dont know it lol but could do with some help and colab with the c# side of higs 2014-02-21 02:36 well, right now i need to do some major catching up 2014-02-21 02:37 been ill for 2 months+ and still not well, although recovering 2014-02-21 02:37 i have good days and bad 2014-02-21 02:37 i need to fix up the last code drop and drop the physics links 2014-02-21 02:37 befoe i can even consider more opensim engagement 2014-02-21 02:37 i need to keep my promises 2014-02-21 02:39 yeah i been ill too im glad my brother kept my business going while i was ill he is a lawyer but also codes lol but now im starting to get better just need to get back in to working 2014-02-21 02:40 melanie_: im looking into something that someone gave me egress i might look at that and well convert it to my framwork and my system for me to use but coppy the way that connects to the system weather it be in db direct or to the c# apis 2014-02-21 02:40 wes ist still around then :) 2014-02-21 02:41 dont know lol 2014-02-21 02:41 the original author 2014-02-21 02:41 we worked together on a long-past project 2014-02-21 02:41 of egress, i mean 2014-02-21 02:42 ok how does egress connect to the system is it db direct or api calls 2014-02-21 02:42 direct, afaik 2014-02-21 02:42 i never saw the code 2014-02-21 02:43 as ultimately my code was used 2014-02-21 02:43 and my code was direct 2014-02-21 02:43 ok for my site for now i would use the direct system (mainly for my site) but i would like it to be api called after that 2014-02-21 02:43 I thought BlueWall was adding some interfaces to do this kind of thing? 2014-02-21 02:44 dahlia: i'm not aware 2014-02-21 02:45 some robust plugin thingies 2014-02-21 02:45 or extension thingies 2014-02-21 02:45 cant remember now 2014-02-21 02:45 well, that would not support adding, say, fields to the user account 2014-02-21 02:45 adding fields? 2014-02-21 02:45 the main issue is the sanctity of the tables 2014-02-21 02:45 web interfaces for more involved setups need to break that 2014-02-21 02:46 oh I thought this was about adding data, not fields 2014-02-21 02:46 avn has about 10 extra fields in UserAccounts alone 2014-02-21 02:46 plus 30+ tables opensim doesn't have 2014-02-21 02:46 most concerned with money 2014-02-21 02:47 it's quite difficult to manage linked tables 2014-02-21 02:47 like ExtraAccountData 2014-02-21 02:47 and simultaneously update it with the main tables 2014-02-21 02:47 adding fields is much easier and way more robust 2014-02-21 02:48 yeah it is 2014-02-21 02:48 and well it would have more tables too 2014-02-21 02:50 well these days I avoid anything database related as if it's the plague (which it is)... although my past includes several years of developing business mainframe apps mostly written in some disgusting language that begins with a C and ends with a L and has 3 letters between them 2014-02-21 02:50 apps that were in use by fairly large corporations 2014-02-21 02:51 well, i'm well aware of that language 2014-02-21 02:51 cobal ? 2014-02-21 02:51 you're fortunate :) 2014-02-21 02:51 bunch of crap in 4 sections lol 2014-02-21 02:52 i decided to cut the OBOL and went with C instead 2014-02-21 02:52 know php and work only with php lol oh and html css js mysql well any sql but i cheat with my db stuff i have a bit for it 2014-02-21 02:52 lol 2014-02-21 02:52 althought i did touch MUMPS 2014-02-21 02:52 which is a language developed for use on hospital systes 2014-02-21 02:53 ya I abandoned anything business computing related learned image processing and my life becake infinately better 2014-02-21 02:53 MUMPS? OMFG my mate ccode in that for the nhs but they changed it again lol 2014-02-21 02:54 i've been around 2014-02-21 02:54 I heard you can never find enough MUMPS coders 2014-02-21 02:54 and well they may soon be going to linux for there computers over then next 10 years lol and well they wll be having new programs made when theay do 2014-02-21 02:54 no you cant lol 2014-02-21 02:54 goot to know 2014-02-21 02:54 if i ever fall on hard times 2014-02-21 02:55 i was pretty good at it 2014-02-21 02:55 lol 2014-02-21 02:55 well I was pretty good at C***L but I'd never go back unless I was REALLY desparate 2014-02-21 02:56 though I have a few friends who make some pretty good $ at it 2014-02-21 02:56 well, i liked MUMPS' persistent arrays 2014-02-21 02:56 the last thing my mate wrote in MUMPS for the nhs was a digital radioligy viewer for the new digital xray systems being installed in all nhs hospitals but now codes in pure c++ c and c# lol 2014-02-21 02:57 ACTION codes in everything 2014-02-21 02:57 hack the planet! 2014-02-21 02:57 lol i do web and web only on php lol 2014-02-21 02:57 I did nothing but c for like 10 years straight, now I barely touch it 2014-02-21 02:57 ouch 2014-02-21 02:58 c++ is so much nicer and c# every way nicer still 2014-02-21 02:58 but c++ is way to complex in practice 2014-02-21 02:58 yeah i know lol o my friend keeps shouting 2014-02-21 02:58 but i love php 2014-02-21 02:58 one can never know enough c++ 2014-02-21 02:58 you never met my mate then 2014-02-21 02:59 lol 2014-02-21 02:59 ACTION thinks in assembler, and still codes loops to iterate backward 2014-02-21 02:59 like the people who can read and understand boost templates... *shudders* 2014-02-21 02:59 dahlia: and whre is the difficulty in that? 2014-02-21 02:59 but then my mate has server autisum and well he is well a guru 2014-02-21 03:00 melanie_: ya well some arent too bad 2014-02-21 03:00 but some are horrid 2014-02-21 03:00 i like the new signals semantics 2014-02-21 03:00 head and shoulders abvoe the old 2014-02-21 03:00 I havent used it 2014-02-21 03:26 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-21 03:53 ACTION doesn't want to know any C++ 2014-02-21 03:53 Darn. I was about to see if velus knew about the fork(?) of Aurora. 2014-02-21 04:48 lkalif: How's that UnityBird coming? 2014-02-21 04:48 I didn't do anything past few days 2014-02-21 04:49 dahlia: I love templates. 2014-02-21 04:49 And I have no issues understandi boost 2014-02-21 05:03 LiruCookies: I like them too but some are pretty difficult to understand. I gues I don't do c++ as much as others do :) 2014-02-21 05:24 c++ is ebil 2014-02-21 05:34 SaladBoy strikes again. 13350 physical prims. 2014-02-21 05:35 I returned them, then logged out and restarted the region. But when I log in, I still see them, even though they don't show up in About Land anymore. 2014-02-21 05:36 How can that be? 2014-02-21 05:40 Well, a 'delete object outside' eliminated them. Thogh the didn't look outside to me. Oh well. 2014-02-21 05:40 Though* they* 2014-02-21 05:40 probably lag 2014-02-21 05:40 so much going on update packets stopped being sent 2014-02-21 05:41 or were so out of order they couldnt be used 2014-02-21 05:41 Maybe. At least it's cleaned up. 2014-02-21 05:41 I do wish he'd grow up. 2014-02-21 05:41 heh ya was just discussing this with fleep not 30 minutes ago 2014-02-21 05:42 got her too? 2014-02-21 05:42 ya 2014-02-21 05:42 At least I'm in good company. :) 2014-02-21 05:46 It was his usual spheres, but he also threw in a fe Grand Pianos too, lol. 2014-02-21 05:46 few* 2014-02-21 05:46 lol 2014-02-21 07:28 lol dang the wind really is blowing like 800mph on varregions 2014-02-21 07:28 haha 2014-02-21 07:28 my smoke particles are like 90 degree laser beam 2014-02-21 07:29 :) 2014-02-21 07:30 :) 2014-02-21 07:31 nebadon2: How fast do the blades of your wind turbine spin in a varregion? 2014-02-21 07:31 they probably shut off 2014-02-21 07:31 like real ones would haha 2014-02-21 07:31 hehe 2014-02-21 07:31 I think i programmed them to do that 2014-02-21 07:32 made my wind chimes do the same 2014-02-21 07:32 they get annoying if its too windy 2014-02-21 07:41 hello danbanner 2014-02-21 07:41 i upgraded robust for osgrid 2014-02-21 07:41 hey neb 2014-02-21 07:41 no new bake service yet though 2014-02-21 07:41 just updated it, seems fine 2014-02-21 07:41 ok 2014-02-21 07:41 varregion maps are still not right on osgrid 2014-02-21 07:41 very odd 2014-02-21 07:41 im only seeing prim content in the SW region 2014-02-21 07:42 i converted OKC Sandbox from a 4x4 mega into a 1024x1024 var 2014-02-21 07:43 the map issue has to be related to not being a single robust instance? 2014-02-21 07:44 nebadon2: are the prims of the four regions all on top of each other in the one corner? 2014-02-21 07:44 must be danbanner 2014-02-21 07:44 no Plugh 2014-02-21 07:44 the SW corner looks proper 2014-02-21 07:45 and I see the terrain in the other regions, just not the prims 2014-02-21 07:45 very odd 2014-02-21 07:45 i dont see this on my big vargrid 2014-02-21 07:45 Time to call it a night. 2014-02-21 07:45 g'night Plugh 2014-02-21 07:45 Have fun with your varregion, nebadon2 2014-02-21 07:45 oh wait 2014-02-21 07:45 i rebooted it and now its right 2014-02-21 07:45 the maptiles are correct, interesting 2014-02-21 07:46 sweet, i wonder why first startup it was wrong 2014-02-21 07:46 maybe my viewer had it cached 2014-02-21 07:46 map looks great, search OKC Sandbox on map 2014-02-21 07:47 oh crap I just realized something too 2014-02-21 07:47 i left megaregion enabled with a var 2014-02-21 07:48 heh ya don't do that not good 2014-02-21 07:48 had trouble rezzing anything outside of the initial 256 2014-02-21 08:22 i converted UCI edu1 on osgrid to varregion now too, i am going to release a new Universal Campus oar for vars 2014-02-21 10:57 Bug #7012:04 Load Oar fails to load Oar file created by previous OS release 14( http://opensimulator.org/mantis/view.php?id=7012 ): A NOTE has been added to this issue. 2014-02-21 11:30 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): has a PATCH requiring feedback 2014-02-21 12:26 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue. 2014-02-21 12:28 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue. 2014-02-21 12:57 smxy: Saw your comment about objects appearing to be in your region, but weren't... Maybe this? http://opensimulator.org/mantis/view.php?id=2670. 2014-02-21 13:07 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): A NOTE has been added to this issue. 2014-02-21 13:14 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): A NOTE has been added to this issue. 2014-02-21 13:16 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): has been SUBMITTED. 2014-02-21 13:25 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): A NOTE has been added to this issue. 2014-02-21 13:56 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): A NOTE has been added to this issue. 2014-02-21 13:56 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): has been set as RELATED TO issue 0006990. 2014-02-21 13:56 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): has been set as RELATED TO issue 0007026. 2014-02-21 13:56 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): has been set as DUPLICATE OF issue 0006990. 2014-02-21 13:56 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): The issue 0007026 has been set as DUPLICATE OF the following issue. 2014-02-21 14:06 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-21 14:51 Bug #6757:04 [BULLETSIM SHAPE] Mesh asset would not mesh. WARN - OpenSim.Region.Physics.BulletSPlugin.BSScene 14( http://opensimulator.org/mantis/view.php?id=6757 ): A NOTE has been added to this issue. 2014-02-21 15:45 Bug #6757:04 [BULLETSIM SHAPE] Mesh asset would not mesh. WARN - OpenSim.Region.Physics.BulletSPlugin.BSScene 14( http://opensimulator.org/mantis/view.php?id=6757 ): A NOTE has been added to this issue. 2014-02-21 15:55 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-21 16:00 Nebadon2, are you seeing the 200 mph wind issue in your var too? 2014-02-21 16:01 Nevermind, I see in the log that you are seeing the same thing... only 800 mph lol 2014-02-21 16:27 great for sailing races ;p 2014-02-21 16:30 yep even has a mantis on it too 2014-02-21 16:36 Bug #6787:04 [BULLETSIM SHAPE MESH]: All mesh triangles degenerate and [BULLETSIM SHAPE]: Mesh asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=6787 ): A NOTE has been added to this issue. 2014-02-21 16:39 Ken_S yes I am 2014-02-21 16:39 Bug #6757:04 [BULLETSIM SHAPE] Mesh asset would not mesh. WARN - OpenSim.Region.Physics.BulletSPlugin.BSScene 14( http://opensimulator.org/mantis/view.php?id=6757 ): A NOTE has been added to this issue. 2014-02-21 16:40 my smoke particles are literally 90 degrees laser beam straight across the horizon 2014-02-21 16:40 and my flags are also doing same thing 2014-02-21 16:42 does osgrid support varregions yet? My varregion registers ok, but it can only send the maptile for the SW corner. 2014-02-21 16:44 I thought it did 2014-02-21 16:44 But I'm a viewer dev, I wouldn't know much. 2014-02-21 16:45 Bug #6787:04 [BULLETSIM SHAPE MESH]: All mesh triangles degenerate and [BULLETSIM SHAPE]: Mesh asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=6787 ): A NOTE has been added to this issue. 2014-02-21 16:48 jakdaniels yes it does 2014-02-21 16:48 but something wrong with maptiles 2014-02-21 16:48 I need to talk to Misterblue today when he shows up 2014-02-21 16:49 hi neb. My Opensim complained for each maptile that the region didn't exist. 2014-02-21 16:49 yes 2014-02-21 16:49 I think its because we run the maptile service in its own robust console 2014-02-21 16:50 I was thinking of starting to look at improving the static maptiles per region that I did before, but making it work for varregions. But I will wait until dynamic maptiles works first! 2014-02-21 16:50 well maptiles do work for varregions in a standard setup 2014-02-21 16:50 single robust server or standalone 2014-02-21 16:50 OSgrid is not a standard setup 2014-02-21 16:52 ok...perhaps I will setup a standalone to use for development, but maybe I should still wait while the maptile codebase is being tinkered with 2014-02-21 16:53 I need to figure out also how to define multiple maptileUUIDs in one region block in regions.ini and define their position 2014-02-21 16:54 ya that would be good static tiles definitely dont work right with varregions I dont think 2014-02-21 16:55 something like perhaps making MaptileStaticUUID a comma separated list perhaps going SW->SE->NW->NE ? 2014-02-21 16:56 it should work without such hacks 2014-02-21 16:57 Bug #6787:04 [BULLETSIM SHAPE MESH]: All mesh triangles degenerate and [BULLETSIM SHAPE]: Mesh asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=6787 ): A NOTE has been added to this issue. 2014-02-21 16:58 what do you mean hacks? I'm talking about extending the current ability to define a static maptileUUID per region to varregions. 2014-02-21 16:59 A varregion is one region but would need multiple textures for the map due to the 1024x1024 texture size limit 2014-02-21 17:00 You limit texture size in opensim? 2014-02-21 17:01 uncompressed texture sizes i think 2014-02-21 17:01 I think allowing support for really large textures is probably not a good thing 2014-02-21 17:02 jakdaniels: grid service knows the size of the region 2014-02-21 17:02 anything over that and it gets compressed i think 2014-02-21 17:02 viewer scales the tile appropriately 2014-02-21 17:02 no need for multiple images 2014-02-21 17:02 ok then you get resolution degredation 2014-02-21 17:02 ya but if you have a region thats say 4096x4096 meters 2014-02-21 17:03 a 1024x1024 texture wont look real great in the map window 2014-02-21 17:03 lkalif: Do we ever actually use it at full res? 2014-02-21 17:03 am i right in thinking anyway that the world map et all use 256x256 per region? 2014-02-21 17:03 it does 2014-02-21 17:04 nebadon2: how much resolution screen you got? 2014-02-21 17:04 I have a similar issue 2014-02-21 17:04 1024 for a maptile is fine 2014-02-21 17:04 well that doesnt really matter if your zoomed in 100% 2014-02-21 17:05 ya i dunno, like jak said a standard maptile for a region is 256x256 2014-02-21 17:05 if you stretch a 1024x1024 over a 4096x4096 varregion cell 2014-02-21 17:05 surely i would still have to chop it up into 256x256 bits, unless we start changing the world map code and the viewer code? 2014-02-21 17:05 your streching 1 pixel to 4m 2014-02-21 17:05 4m resolution is bad 2014-02-21 17:05 very pixelated 2014-02-21 17:06 I think we're okay on the viewer side.. 2014-02-21 17:06 the viewer can display larger than 1024x1024 2014-02-21 17:06 but it wont let you upload them 2014-02-21 17:06 nobody should be ussign 4096 regions anyway 2014-02-21 17:06 but the viewer still wants one image per 256x256 region does it not? 2014-02-21 17:06 correct jakdaniels 2014-02-21 17:06 ´2048 is more realitsic upper limit 2014-02-21 17:07 unless you want to kill the viewers 2014-02-21 17:07 ya your still stretching the teture 2014-02-21 17:07 the point is that you can do standard maptile resolution on larger regions 2014-02-21 17:07 so best to leave that alone and just make sure the simulator send all the images it needs to cover the map area in question 2014-02-21 17:07 lkalif: The viewer handled 8192 fine back in the Voodoo days 2014-02-21 17:07 LiruCookies: if you have enough ram 2014-02-21 17:07 LiruCookies: and you run on Aurora 2014-02-21 17:07 lkalif: Well, yar, I did.. 2014-02-21 17:07 opensim will kill it 2014-02-21 17:08 Opernsim will? that's sad. 2014-02-21 17:08 -r 2014-02-21 17:08 but varregions are early days yet 2014-02-21 17:08 Something Aurora has over opensim... 2014-02-21 17:09 it's better in most technical aspects 2014-02-21 17:09 too bad revolution went to college and discovered girls lol 2014-02-21 17:09 lol 2014-02-21 17:09 What's "girl"? 2014-02-21 17:10 a^ 2014-02-21 17:10 real girls, not 'furry' ones ;-) 2014-02-21 17:10 female of a human species 2014-02-21 17:10 Sounds yucky.. 2014-02-21 17:11 Do they bite? 2014-02-21 17:14 I think even on a 8096 your going to run into issues outside of the viewer 2014-02-21 17:14 like physics and script engines 2014-02-21 17:15 4096, 8192 2014-02-21 17:15 if you were to populate that whole region like a 256x256 2014-02-21 17:15 you probably wouldnt get even 1/4 of it filled 2014-02-21 17:15 before it starts crashing on the sim side 2014-02-21 17:15 even with Aurora 2014-02-21 17:15 if all you want is a flat plane then its probably fine 2014-02-21 17:16 Nah, the Aurora I used had a massive city 2014-02-21 17:16 Like New York 2014-02-21 17:16 i think people should really think of 2048 as the upper limit 2014-02-21 17:16 ya but how many scripts 2014-02-21 17:16 for opensim 2014-02-21 17:16 you cant run 100,000 scripts 2014-02-21 17:16 Who uses that many scripts? 2014-02-21 17:16 unless you tell all your guests to disable the ground plane on the veiwer 2014-02-21 17:16 we always eventually outgrow 'upper limits' :-) 2014-02-21 17:16 i mean if you were to max out 8196x8196 with the same amount of content as a 256x256 could hold maxxed out 2014-02-21 17:17 15k prims and say 2000 scripts per 256x256m cell 2014-02-21 17:17 yeah the only difference is the distance between objects 2014-02-21 17:17 8192 is 1024 regular sized regions 2014-02-21 17:17 ya 2014-02-21 17:18 thats a ton of content if you built it out like LL mainland style 2014-02-21 17:18 in SL ive seen regions with 15000 scripts 2014-02-21 17:18 SL has much better script engine, it can handle it 2014-02-21 17:18 ACTION builds a bunch of worker barracks and a casino and a couple fisheries and a depot... 2014-02-21 17:18 lol 2014-02-21 17:20 physics become an issue too at some point 2014-02-21 17:20 physics is single thread 2014-02-21 17:21 not to mention startup times can be outrageous with a lot of content 2014-02-21 17:21 even Wright Plaza with its flotsam cache cleared and fresh script compiling takes 15 minutes to start up 2014-02-21 17:21 15 minutes!?? 2014-02-21 17:21 yikes 2014-02-21 17:21 its 30k prims and something like 4500 visible textures 2014-02-21 17:21 the OAR is 1.3gb or something 2014-02-21 17:23 wow teleport out of a var back to lbsa messes up bad 2014-02-21 17:23 changing the subject slightly... I'm using singularity on osgrid. I did a search for Robert Adams in the All tab in the search window. I got hundreds of results for different users, each listed *twice*. If i search in people then i still get lots of users *once* but not the one I was looking for! Is this normal? 2014-02-21 17:23 thats odd danbanner 2014-02-21 17:23 http://i.imgur.com/HWnW5jm.png 2014-02-21 17:23 i was doing a bunch of teleporting last night and no problems 2014-02-21 17:23 is Lbsa updated? 2014-02-21 17:23 yes 2014-02-21 17:24 off 2014-02-21 17:24 ent me to 310,127 2014-02-21 17:24 odd* 2014-02-21 17:24 let me try from mine 2014-02-21 17:24 and i cant get back to center of lbsa 2014-02-21 17:24 teleport from outside the 256 2014-02-21 17:25 k 2014-02-21 17:26 made it no problem danbanner 2014-02-21 17:26 odd 2014-02-21 17:26 i teleported to sbp and all i could see is one sim 2014-02-21 17:26 I am seeing the same thing Dan, seem to deliver the avi the the edge of the recieving region 2014-02-21 17:26 emme relog 2014-02-21 17:26 ya last night i was teleporting around a lot after i switchd all my megas over 2014-02-21 17:26 and didnt fail once 2014-02-21 17:26 your vars are updated? 2014-02-21 17:27 well using the osgrid build 2014-02-21 17:27 all vars at dev / master 2014-02-21 17:27 hmm ok 2014-02-21 17:27 wonder why i made it ok 2014-02-21 17:27 what size var? 2014-02-21 17:27 let me try from OKC Sandbox its larger 2014-02-21 17:27 try fc9930e 2014-02-21 17:28 its a 4096 2014-02-21 17:28 thought i'd give a big one a shot 2014-02-21 17:32 fps kind of sucks looking at 256 region worth of land 2014-02-21 17:34 i cant make it fail 2014-02-21 17:34 ive teleported several times now 2014-02-21 17:34 works every time here 2014-02-21 17:34 running latest Singularity? 2014-02-21 17:36 does it matter where you are in the region when you teleport out? e.g. centre of region vs edge? 2014-02-21 17:36 i teleported from the far NW corner of my 1024x1024 to lbsa 2014-02-21 17:37 i was literally standing like 1m from the edge 2014-02-21 17:37 was just a thought. 2014-02-21 17:38 4096 might just be to large 2014-02-21 17:38 i personally wouldnt go beyond 2048 2014-02-21 17:41 might be firestorm issue idk 2014-02-21 17:42 ya until draw distance issues get worked out i think keeping it under 2048 is probably best 2014-02-21 17:42 oh 2014-02-21 17:42 ya might try Singularity 2014-02-21 17:42 see if you get same results 2014-02-21 17:42 ya lemme give it a shot 2014-02-21 17:43 Seems to be some instability, as yet difficult to pin down a specific conditions, 2014-02-21 17:44 Some are having TP issues into a var running dev master from the latest osg release sims 2014-02-21 17:49 lkalif LiruCookies Opensim EntityTransferModule contains the following comment 2014-02-21 17:49 // THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion 2014-02-21 17:49 // BEFORE THEY SETTLE IN THE NEW REGION. 2014-02-21 17:49 This is resolved by Thread.Sleep(15000); 2014-02-21 17:49 A suggestion as to a better solution, say some signal from the vier? 2014-02-21 17:50 that has nothing to do with the viewer 2014-02-21 17:51 probably some workaround for some opensim race 2014-02-21 17:53 lkalif: Thanks 2014-02-21 17:54 let me look it up though 2014-02-21 17:54 much appreciated 2014-02-21 17:54 which file is that? 2014-02-21 17:55 EntityTransferModule.cs do you need the full path? 2014-02-21 17:55 no, that'll do 2014-02-21 18:00 zadark_afk: it's probably more waiting for the network 2014-02-21 18:01 might have something to do with the cloud avatar issue 2014-02-21 18:04 I will set up some experiments to determine what the network exchange is actually doing 2014-02-21 18:04 again thanks 2014-02-21 18:06 Starting build #3310 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-21 18:10 Project opensim » mono-2.10.8.1 build #3310: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3310/ 2014-02-21 18:10 * diva: Added 2 new behavirors to pCampBot. These are part of a systematic study I'm doing for understanding the load that AgentUpdate packets incur on the server. 2014-02-21 18:10 * diva: Added 2 new behaviors to pCampBot 2014-02-21 18:31 ACTION secretly says "yay" for finding the fix to the wind on varregions 2014-02-21 18:31 nice 2014-02-21 18:31 No more 800mph wind? 2014-02-21 18:31 yep 2014-02-21 18:32 you going to post a patch? 2014-02-21 18:32 I will post it, he may not use it. 2014-02-21 18:33 k cool 2014-02-21 18:34 ended up taking two methods from aurora-sim 2014-02-21 18:36 there is a lot of code in aurora that should replace similar opensim code 2014-02-21 18:38 should not be a problem since he commented the two methods in opensim as being unused, which come for find out they are being used 2014-02-21 18:40 I am so confused as to why maptiles for varregion arent working proprely on osgrid 2014-02-21 18:40 doesnt make sense 2014-02-21 18:40 has to be the right hand doesnt know what the left is doing 2014-02-21 18:40 and split services 2014-02-21 18:41 on* 2014-02-21 18:41 i tried adding the GridServiceConnector to the maptile process 2014-02-21 18:41 but that didnt help 2014-02-21 18:42 you get these errors 2014-02-21 18:42 09:46:29 - [MAP IMAGE CONNECTOR]: Map post to http://maptiles.osgrid.org:80/map failed: Region not found at given coordinates 2014-02-21 18:42 ya i get the same 2014-02-21 18:43 I wonder if its because we don't allow duplicate names 2014-02-21 18:43 hmm 2014-02-21 18:43 whats the default? 2014-02-21 18:43 let me look 2014-02-21 18:44 its true 2014-02-21 18:44 default allows for duplicates 2014-02-21 18:44 hmm 2014-02-21 18:44 i bet that is why 2014-02-21 18:44 lets test 2014-02-21 18:44 but it says region not found 2014-02-21 18:44 right at those coordinates 2014-02-21 18:44 which makes sense if we dont allow dupes 2014-02-21 18:44 oh ok 2014-02-21 18:45 all the regions have same name 2014-02-21 18:45 dupes might be bad tho 2014-02-21 18:45 so maybe robust is being cut off from vital functions 2014-02-21 18:45 oh ya its ba 2014-02-21 18:45 but we need to test 2014-02-21 18:45 ok 2014-02-21 18:45 then i'll put it back 2014-02-21 18:46 hmm actually i wonder if just setting it in the maptile service is enough 2014-02-21 18:46 lets try that first 2014-02-21 18:47 doesnt seem to have helped 2014-02-21 18:47 heh, I was standing there, just now, when SaladBoy arrived and started rezzing spheres. I couldn't freeze or eject him so I shut down the sim. 2014-02-21 18:47 I'll bring it back up and turn off rez 2014-02-21 18:47 hes still visiting you? 2014-02-21 18:47 he nailed me yesterday. I cleaned up. now he's back. 2014-02-21 18:47 jeez 2014-02-21 18:48 hes got you before too 2014-02-21 18:48 yes, this is the 3rd or 4th time now 2014-02-21 18:48 local account? 2014-02-21 18:49 ok ya that didnt help 2014-02-21 18:49 no. I turned on auth for account creation and don't approve them anymore for him 2014-02-21 18:49 let me try disable it in the grid services itself 2014-02-21 18:49 he is HG TPing in now 2014-02-21 18:49 HG from where? 2014-02-21 18:49 speculoos now 2014-02-21 18:49 lol 2014-02-21 18:49 put his IP in the firewall 2014-02-21 18:49 dynamic 2014-02-21 18:49 how dynamic? 2014-02-21 18:50 c-block? 2014-02-21 18:50 very 2014-02-21 18:50 hmm 2014-02-21 18:50 31.x.x.x 110.x.x.x, etc 2014-02-21 18:51 ugh. once one was rezzed it multiplied when I brought the sim up. I have thousands now 2014-02-21 18:52 all you have to do is block the grid he is HG'ing from 2014-02-21 18:52 and he cant make it 2014-02-21 18:52 and then try to contact the grid and have them deal with it 2014-02-21 18:52 then you unblock them 2014-02-21 18:52 sucks but I dont see any other solution right now 2014-02-21 18:53 nebadon2: i see 10:52:21 - [MAP IMAGE HANDLER]: IP address 76.31.193.98 may be rogue. Region not found at coordinates 7030-6965 2014-02-21 18:53 on Robust? 2014-02-21 18:53 ya 2014-02-21 18:53 one for each location 2014-02-21 18:53 ya some kind of check to prevent spoofing 2014-02-21 18:53 what I dont get is why it works on my other grid 2014-02-21 18:53 but not osgrid, its so strange 2014-02-21 18:54 changing dupe setting has no effect 2014-02-21 18:55 I am almost never able to contact other grids and my region is an HG hub used by many people. I can't be blocking grids. :( 2014-02-21 18:55 Just going to have to make sure no one can rez in this region any more. 2014-02-21 18:56 I don;t understand why they keep replicating. I went to Region, Debug and disabled scripts, collisions and physics. 2014-02-21 18:56 But they keep multiplying, fast 2014-02-21 18:56 I did click 'apply' too 2014-02-21 18:57 turn off scripts in the ini and remove all his prims 2014-02-21 18:57 I should be able to disable scripts in-world, shouldn't I? 2014-02-21 18:58 hey all hey Ken_S 2014-02-21 18:59 trying from region prompt now 2014-02-21 18:59 with a 'scripts stop' 2014-02-21 19:00 smxy: i'd do it in the ini just to make sure they cant start even for a second and remove his prims 2014-02-21 19:01 hmm 2014-02-21 19:01 maybe his script lags the sim so bad you cant catch it in time 2014-02-21 19:01 I think i might have fixed it, not sure 2014-02-21 19:01 no errors so far, maybe IM not waiting long enough 2014-02-21 19:01 WOOT@ 2014-02-21 19:01 ! 2014-02-21 19:01 looks good 2014-02-21 19:01 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): A NOTE has been added to this issue. 2014-02-21 19:02 i see all my tiles getting uploaded 2014-02-21 19:02 great 2014-02-21 19:02 i had to comment something out in maptile service 2014-02-21 19:02 strange 2014-02-21 19:02 [MapImageService] 2014-02-21 19:02 in this section 2014-02-21 19:02 ;GridService = "OpenSim.Services.GridService.dll:GridService" 2014-02-21 19:02 commented that out 2014-02-21 19:03 now it works 2014-02-21 19:03 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): has a PATCH to be looked at. 2014-02-21 19:03 which is actually the default 2014-02-21 19:03 no idea why i had that uncommented, hopefully other stuff doesnt break 2014-02-21 19:03 hmm ya we'll see lol 2014-02-21 19:03 indeed lol 2014-02-21 19:04 well im glad its working though 2014-02-21 19:04 what a pain 2014-02-21 19:05 yeah i had my tooth extracted today and now my jaw is crubling litterly 2014-02-21 19:05 the new Warp3D tiles look really good 2014-02-21 19:06 check out UCI edu1 on map 2014-02-21 19:06 looks awesome 2014-02-21 19:06 send us link to look at it please 2014-02-21 19:06 now we just need to figure out the mesh issue 2014-02-21 19:08 http://nebadon2025.com/screenshots/warp3d_varregion_osgrid_01.png 2014-02-21 19:08 there you go velus 2014-02-21 19:09 still got that stupid white strip 2014-02-21 19:09 but it looks pretty good otherwise 2014-02-21 19:09 nice 2014-02-21 19:10 yeah revolution did a nice job. damn those college girls :P 2014-02-21 19:10 lol 2014-02-21 19:13 ya feels good to get the wind fixed after finally getting a day to look at 2014-02-21 19:21 varregions are really awesome 2014-02-21 19:22 damn i wish i could try all the vehicles i have in sl on a var 2014-02-21 19:22 Finally cleaned up SB's latest attack. Sigh. 2014-02-21 19:29 does osgrid support the OfflineIM.V2 module? I keep getting exceptions from it on startup. 2014-02-21 19:29 smxy see PM 2014-02-21 19:30 jakdaniels: we dont use any V2 services 2014-02-21 19:31 ok thanks danbanner... I've been out of the loop so to speak for a while and there have been quite a few new developments, but I don't know what is supported on osgrid 2014-02-21 19:31 we have example ini's for osgrid on http://www.osgrid.org/index.php/downloads 2014-02-21 19:32 yes i've just been looking at them to try fix various startup exceptions 2014-02-21 19:38 those examples should work as is 2014-02-21 19:48 saw you flying around OKC Sandbox vegaslon, cool vehicle 2014-02-21 19:48 yep is a cool vehicle 2014-02-21 19:49 is that a freebie? 2014-02-21 19:49 someone say cool? 2014-02-21 19:49 nope not yet 2014-02-21 19:50 the script is straight from sl though 2014-02-21 19:51 ah ok, well if you do share it let me know, id love a copy :) 2014-02-21 19:53 https://code.google.com/p/lsl-code-library/source/browse/trunk/vehicles/?r=12#vehicles%2FBaseStar%20-%20Boxed%2FBaseStar%20Assault there is the scripts for it 2014-02-21 19:54 works pretty good if its unmodified 2014-02-21 19:57 sure it could work better in flight mode 2014-02-21 20:40 Bug #7027:04 Bulletsim-- patch to fix vehicle hovering not being disabled 14( http://opensimulator.org/mantis/view.php?id=7027 ): has been SUBMITTED. 2014-02-21 20:40 Bug #7027:04 Bulletsim-- patch to fix vehicle hovering not being disabled 14( http://opensimulator.org/mantis/view.php?id=7027 ): has a PATCH to be looked at. 2014-02-21 20:53 Bug #7015:04 [VARREGION] Teleporting between neighbors prims disappearing 14( http://opensimulator.org/mantis/view.php?id=7015 ): A NOTE has been added to this issue. 2014-02-21 21:27 Bug #6993:04 VAR: maptiles do not show up 14( http://opensimulator.org/mantis/view.php?id=6993 ): A NOTE has been added to this issue. 2014-02-21 21:31 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has been SUBMITTED. 2014-02-21 21:49 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has a PATCH to be looked at. 2014-02-21 22:09 My first PATCH ever. Please don't laugh. 2014-02-21 22:51 wow seems renaming an existing var goes very wrong 2014-02-21 22:54 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has been UPDATED. 2014-02-21 23:05 Wind speed patch is working great on vars. 2014-02-21 23:06 nebadon2, you must have updated Robust because all maptiles are working on vars now 2014-02-21 23:06 was a ini setting 2014-02-21 23:06 and we also updated robust 2014-02-21 23:14 Ken_S, you have try with the configurable wind module too (with scripts functions) ? 2014-02-21 23:16 I did change windspeed on the random wind module and it worked 2014-02-21 23:17 Bug #7012:04 Load Oar fails to load Oar file created by previous OS release 14( http://opensimulator.org/mantis/view.php?id=7012 ): has been CLOSED 2014-02-21 23:19 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-21 23:20 with this function ? http://opensimulator.org/wiki/OsSetWindParam 2014-02-21 23:20 all param's ? 2014-02-21 23:24 djphil, no I used a patch in Mantis that someone submitted today. Its not in dev master yet, but it does work. 2014-02-21 23:25 ok, tank you 2014-02-21 23:45 danbanner, what happened when you renamed a var? 2014-02-21 23:45 it didnt change in the db 2014-02-21 23:45 i had to deregister 2014-02-21 23:46 then it used the new name 2014-02-21 23:46 Since my ODE boats arent working in Bullet, was going to rename Moorea Sailing Moorea Racing lol 2014-02-21 23:46 let me test taht 2014-02-21 23:48 Anyone here having any luck with motorboat or sailing scripts with Bulletsim? 2014-02-21 23:54 Bug #7013:04 Varregion with Bulletsim, wind appears to be blowing 200 mph 14( http://opensimulator.org/mantis/view.php?id=7013 ): A NOTE has been added to this issue. 2014-02-22 01:10 Hello, can someone help me resolve this error. ;) GDI+ status: FontFamilyNotFound 2014-02-22 01:19 -!- Vanessa(183442b8@gateway/web/freenode/ip.24.52.66.184) has left #opensim-dev 2014-02-22 02:56 hello Misterblue 2014-02-22 02:57 I figured out the maptile issue on osgrid 2014-02-22 02:57 was a configuration issue 2014-02-22 02:57 in [MapImageService] section 2014-02-22 02:57 had to comment this out > ;GridService = "OpenSim.Services.GridService.dll:GridService" 2014-02-22 02:58 no idea why i had it uncommented in the first place, the default setting has it commented out too 2014-02-22 02:58 I saw a note in the mantis about it being fixed... glad it works now 2014-02-22 03:42 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-22 03:47 the maptiles still show up as only one 256m square in the website map however: http://i.imgur.com/6UzshUc.png 2014-02-22 04:25 hmm ya 2014-02-22 04:25 that map is definitely not going to work with varregions KeyGruin_ 2014-02-22 04:25 unfortunately 2014-02-22 05:05 ahh bummer 2014-02-22 11:48 Bug #7030:04 Teleport often fails for local avatars 14( http://opensimulator.org/mantis/view.php?id=7030 ): has been SUBMITTED. 2014-02-22 11:51 Bug #7030:04 Teleport often fails for local avatars 14( http://opensimulator.org/mantis/view.php?id=7030 ): has been UPDATED. 2014-02-22 13:01 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-02-22 13:41 hello all 2014-02-22 13:42 can be opesimulator moded like minetest for example? 2014-02-22 14:02 Can opensource be modified? 2014-02-24 23:01 BlueWall: you about? 2014-02-25 01:27 -!- Wanderer_42(~kvirc@dslb-084-060-184-118.pools.arcor-ip.net) has left #opensim-dev 2014-02-25 02:01 http://www.youtube.com/watch?v=h-98phm8jMo&hd=1 2014-02-25 02:06 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): has been SUBMITTED. 2014-02-25 02:07 very pretty, Nebadon_laptop 2014-02-25 02:07 ya made it with L3DT 2014-02-25 02:07 has specular and normal maps in a 768x768 varregion its 9 mesh tiles 2014-02-25 02:09 I had the brainstorm this morning of creating terrain meshes on the fly -- don't ship terrain patches but just compute a mesh and ship that 2014-02-25 02:09 it could have a fixed splat map so all viewers would see the same thing 2014-02-25 02:10 you're showing what can be done with meshes :) 2014-02-25 02:10 have you ever run across this project? https://www.eqnlandmark.com/home 2014-02-25 02:12 looking 2014-02-25 02:12 no 2014-02-25 02:12 I dont do much gaming for a while now 2014-02-25 02:12 it is an "online social building game" that uses the Everquest engine 2014-02-25 02:12 nice 2014-02-25 02:12 any good? 2014-02-25 02:13 you build citites then they are transfered to Everquest Next for group play 2014-02-25 02:13 haven't done much yet... but it has all the stuff for mining and crafting and claiming 2014-02-25 02:15 nice 2014-02-25 02:15 ya I could never get into these kind of games 2014-02-25 02:15 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): has been ASSIGNED. 2014-02-25 02:16 it is SL with the game features... games can be built if that's what you want to do 2014-02-25 02:16 nice 2014-02-25 02:16 is it free? 2014-02-25 02:17 don't think so... just found it myself 2014-02-25 02:17 I've been fretting about the future of virtual worlds... what is needed to take this all to the next level 2014-02-25 02:17 ya 2014-02-25 02:18 if that Rift thing is going to change things (as the pundits say), what should be in OpenSim 2014-02-25 02:19 or its successor 2014-02-25 02:19 hmm ya I am not convinced the Rift is going to get us very far 2014-02-25 02:19 I havent tried it yet, but the fact you cant see mouse and keyboard or anything realy but the screens is a big limiting factor 2014-02-25 02:19 I cant really see how I would make very good use of it 2014-02-25 02:19 other than wowing people for 5 minutes at a time 2014-02-25 02:21 ACTION needs to start a company that some crazy person buys for $16B 2014-02-25 02:21 lol 2014-02-25 02:33 I like games for those times when my brain is not functioning and I don't have a TV so.... YAY GAMES :D 2014-02-25 02:33 yea. I'd settle for selling one for a few hundred million. I'm not greedy. 2014-02-25 02:35 dunno I kinda think payint 19B for a instant message app is a mark of desperation for FB 2014-02-25 02:35 if I had FB stock I'd be a bit concerned... 2014-02-25 02:39 I heard that works out to $42/user, all of which either use the app for free or pay $1/year 2014-02-25 02:40 I may not be the smartest business person on the planet but that doesn't really make much sense to me *scratches head*.... 2014-02-25 02:43 Ken_S: you about??? 2014-02-25 03:54 dahlia, now Facebook will make advertising revenue from those users as well 2014-02-25 03:54 lol 2014-02-25 03:55 more data to harvest! 2014-02-25 03:57 nebadon_laptop: if it's only worth $1/year to them for the ad free one, well.... 2014-02-25 03:59 knowing facebook they are just dumping cash to avoid taxes or something lol 2014-02-25 03:59 atleast they get something for their loss 2014-02-25 04:00 $19 billion is a lot of cash to dump 2014-02-25 04:00 its all relative 2014-02-25 04:00 lol 2014-02-25 04:00 its like 25 years of their projected net profit 2014-02-25 04:03 lol ya I dont see facebook being around for another 25 years lol 2014-02-25 04:03 they are pretty much the next myspace / aol 2014-02-25 04:03 lol I dont either 2014-02-25 04:04 I heard they were desperate because younger people dont use FB anymore but they are using WhatsApp 2014-02-25 04:05 but one would think one could start a new instant message company for a lot less than 19B 2014-02-25 04:06 well you know the old saying how do you make a million dollars in the stock market 2014-02-25 04:06 invest a billion 2014-02-25 04:06 lol 2014-02-25 04:06 lol ya 2014-02-25 04:10 FB, being an advertising company, should be able to market an app and drive it's success 2014-02-25 04:11 and it's not like instant messaging is out of their technology space already 2014-02-25 04:13 ACTION suspects that perhaps there were some wild parties and some o.0 photos involved in the decision.... 2014-02-25 04:13 lol 2014-02-25 04:30 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2014-02-25 05:11 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2014-02-25 06:33 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-02-25 10:37 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2014-02-25 10:49 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2014-02-25 10:52 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): has been UPDATED. 2014-02-25 13:40 Bug #7000:04 [PATCH] Allow Shell environment variables in Robust config files 14( http://opensimulator.org/mantis/view.php?id=7000 ): A NOTE has been added to this issue. 2014-02-25 15:41 Bug #7018:04 [PATCH] Add Varregion support to Terragen Terrain handler 14( http://opensimulator.org/mantis/view.php?id=7018 ): A NOTE has been added to this issue. 2014-02-25 15:59 Bug #7000:04 [PATCH] Allow Shell environment variables in Robust config files 14( http://opensimulator.org/mantis/view.php?id=7000 ): has a PATCH to be looked at. 2014-02-25 20:15 hello is there any documentation on the configuring the whole opensim.ini and the robust.ini 2014-02-25 20:15 and the port numbers needed to be opened 2014-02-25 20:22 http://opensimulator.org/wiki/Network_Settings 2014-02-25 20:22 network stuff is there velus 2014-02-25 21:59 ok got it now mate thanks 2014-02-26 23:11 Starting build #3317 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-26 23:15 Project opensim » mono-2.10.8.1 build #3317: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3317/ 2014-02-26 23:15 jjustincc: Implement PRIM_ROTATION, PRIM_ROT_LOCAL, PRIM_POSITION and PRIM_POS_LOCAL when manipulating avatars via llSetLinkPrimitiveParams() 2014-02-26 23:15 Starting build #3318 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-26 23:19 Project opensim » mono-2.10.8.1 build #3318: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3318/ 2014-02-26 23:19 jjustincc: Add some regression tests for previous commit 0e23374 2014-02-26 23:28 nice 2014-02-26 23:29 yeah works fine, though I've just noticed the equivalent OSSL commands don't appear to be able to work with linked avatars at all 2014-02-26 23:30 annoying 2014-02-26 23:30 Shouldn't they call the same routines as the LSL Api? 2014-02-26 23:30 that's what any sensible implementation would do 2014-02-26 23:30 :) 2014-02-26 23:30 unfortunately, we've had bouts of copy & pasteitis 2014-02-26 23:30 yeah 2014-02-26 23:32 doh looks like my wind problem was I actually had wind module disabled in this region 2014-02-26 23:33 and now bitcoin-qt is managing to eat up all my memory 2014-02-26 23:34 I've not really made sense out of why we have ll and os functions that appear to do the same things. 2014-02-26 23:34 me neither, quite frankly 2014-02-26 23:34 AFAIK, os functions were supposed to be for extra stuff not available via the LSL functions that were laid down by a certain organization. 2014-02-26 23:35 I'd be very tempted to deprecate all os functions that were equivalent to ll ones. 2014-02-26 23:36 well, it doesnt' cost anything to keep them around 2014-02-26 23:36 if they're actually implemented properly 2014-02-26 23:37 yea, but they may not as you have pointed out with setprimitiveparams. 2014-02-26 23:37 If they are equivalent the os ones should call same code as the ll implementation. 2014-02-26 23:37 yes 2014-02-26 23:44 Starting build #3319 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-26 23:48 Project opensim » mono-2.10.8.1 build #3319: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3319/ 2014-02-26 23:48 jjustincc: Add Util method to load OpSys env vars 2014-02-27 00:10 Bug #7000:04 [PATCH] Allow Shell environment variables in Robust config files 14( http://opensimulator.org/mantis/view.php?id=7000 ): has been RESOLVED. 2014-02-27 00:12 Starting build #3320 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 00:13 Plugh: it turns out that those get and set allow a uuid to be specified that exists anywhere in the sim owned by that person 2014-02-27 00:13 not just in the same object. so they are different in this case 2014-02-27 00:13 ah, ok. That makes sense. 2014-02-27 00:16 Project opensim » mono-2.10.8.1 build #3320: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3320/ 2014-02-27 00:16 jjustincc: refactor: Make osGetPrimtiveParams() and soSetPrimitiveParams() use common get/set params code in LSL_Api rather than an old copy&pasted section. 2014-02-27 00:16 Starting build #3321 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 00:20 Project opensim » mono-2.10.8.1 build #3321: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3321/ 2014-02-27 00:20 jjustincc: minor: remove unused variable from recent commit 0e23374 2014-02-27 00:24 Starting build #3322 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 00:28 Project opensim » mono-2.10.8.1 build #3322: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3322/ 2014-02-27 00:28 jjustincc: Stop LSL_Api.GetLinkEntities() from creating an unused list on every parameter except LINK_THIS. Simplify code. 2014-02-27 00:38 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-02-27 00:42 ha, if I had to guess, I would say that's a bug related to radam's changes :) 2014-02-27 00:42 in some way 2014-02-27 00:42 the land settings? 2014-02-27 00:42 he has been doing quite a lot of changesin that area for varregion stuff 2014-02-27 00:42 yup 2014-02-27 00:43 possibly some call order got changed would be my guess 2014-02-27 00:43 no other work has been going on in that area afaik 2014-02-27 01:08 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): has been RESOLVED. 2014-02-27 01:08 looks like objects using llSay and whisper can speak vast distances too 2014-02-27 01:09 i get script messages in sandbox plaza 3 from sbp2 2014-02-27 01:09 yeah, worth mentioning that to robert 2014-02-27 01:09 and they arent even touching 2014-02-27 01:09 a mantis report would also be useful 2014-02-27 01:09 ok, time for me to break now. See you tomorrow 2014-02-27 01:09 ACTION waves 2014-02-27 01:13 Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): has been SUBMITTED. 2014-02-27 01:14 Bug #4477:04 llSetLinkPrimitiveParams cannot update sit target 14( http://opensimulator.org/mantis/view.php?id=4477 ): has been RESOLVED. 2014-02-27 01:21 Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): A NOTE has been added to this issue. 2014-02-27 01:33 Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): A NOTE has been added to this issue. 2014-02-27 01:42 hey dan 2014-02-27 01:42 danbanner: 2014-02-27 01:42 hey velus 2014-02-27 01:44 is there a way for you to be able to "sell" parts of a land well im trying to find a way to put this. imagine a big building with different levels and you want to give someone a small room on level 2 or even a full floor but have other people have space below and above? so they can do changes to the room add stuff etc but not let others do anything? 2014-02-27 01:45 like have shops and flats in a big building 2014-02-27 01:46 groups 2014-02-27 01:46 would that have to be done in lsl scripts 2014-02-27 01:47 no you sell the land to a group 2014-02-27 01:47 then set the parcel settings to group only for everything you want group only 2014-02-27 01:47 then people in that group, with that group active can build, run scripts etc.. 2014-02-27 01:47 but what about the floors? how would i get it so one person on the floor above cant play with the floor below 2014-02-27 01:48 you really cant 2014-02-27 01:48 its planar 2014-02-27 01:48 X/Y only 2014-02-27 01:48 ok hmmm could you not have a lsl script that can do that? 2014-02-27 01:48 i have sen it done on sl its self 2014-02-27 01:49 hmm, not really, I don't know of anything like that 2014-02-27 01:49 ok who would? 2014-02-27 01:49 not sure 2014-02-27 01:49 ok 2014-02-27 01:49 here's a concept. howbout a transparent bounding box, and the collision event? if the owner of the colliding object is not the owner of the bounding box, it's jetted..... 2014-02-27 01:50 ya you could certainly eject people 2014-02-27 01:50 ha 2014-02-27 01:50 but you cant prevent them from building 2014-02-27 01:50 you can rez stuff from 500 meters away 2014-02-27 01:51 ah true... objects would have to be physical... brainstorm ended. 2014-02-27 01:52 i am wanting it for shops and houses, so i can have a mall and the people can then add there products and sell them/ add there funiture and well live 2014-02-27 01:52 don't go up 2014-02-27 01:52 make a varregion 2014-02-27 01:52 do something like Wright Plaza on OSgrid 2014-02-27 01:52 lots of indiviual stores 2014-02-27 01:53 even in a 256x256 you can get a ton of stores 2014-02-27 01:53 i had seen a block of flats that i wanted to recreate and use. but then i guess i could var region 2014-02-27 01:56 ok well i have a region and its normal 256x256 can i change it to a var region or would i have to redo the whole region again 2014-02-27 02:00 you can change it 2014-02-27 02:00 make an oar first though 2014-02-27 02:00 always good to make a backup before doing a major change 2014-02-27 02:01 The bounding box idea would be a way to return prims rezzed within the box that don't belong to the person who own the space. 2014-02-27 02:04 ok i might think that way but im gonna keep the welcome center just as it is and then the next regiuons will be diff and will work on it 2014-02-27 10:06 <|-fInE-|> hello i'm back again 2014-02-27 10:13 <|-fInE-|> afraid nickserv likes my nick :D 2014-02-27 10:15 <|-fInE-|> hmm my servers are down i was on vecation couple of weeks 2014-02-27 10:18 <|-fInE-|> welcome back my servers :D 2014-02-27 11:50 <|-fInE-|> wow 45 seconds for compiling thats great :D 2014-02-27 11:54 <|-fInE-|> the XEngine is a little bit slow .. 2014-02-27 11:56 <|-fInE-|> it seams that the xengine isn't using all my cores for calculation .. 2014-02-27 12:26 -!- |-fInE-|(~marcus@ppp-93-104-70-83.dynamic.mnet-online.de) has left #opensim-dev 2014-02-27 16:11 <|-fInE-|> hmm i don't know if its my problem or a bug .. after updating to the current dev version i got troubles with my profiles .. anyone had the same issues ? e.G. displaying the following fields: Born Account and upgrading the informations inside are not posible again .. i'm using singularity viewer 1.8.5 (5617) .. it can also be viewer related .. 2014-02-27 16:15 <|-fInE-|> all fields are blinking on the profile page 2014-02-27 16:19 <|-fInE-|> wow what XBakes? 2014-02-27 16:20 <|-fInE-|> i'm think i need to add the new configuration options to my old config :D 2014-02-27 16:20 <|-fInE-|> -m 2014-02-27 16:28 <|-fInE-|> oh i'm using Windows 8 btw. are there issues concerning Singularity Viewer ? 2014-02-27 16:31 <|-fInE-|> the Communicate Window is blinking too with singularity .. hmm damn! 2014-02-27 16:33 <|-fInE-|> new hardware are on my personaly shitlist :D 2014-02-27 16:40 |-fInE-|: Are you using core profile or the osprofile module? 2014-02-27 16:45 <|-fInE-|> sorry for the delay .. just a moment 2014-02-27 16:54 <|-fInE-|> i'm using core groups 2014-02-27 16:54 <|-fInE-|> hm core profiles :D 2014-02-27 16:54 ?? 2014-02-27 16:56 <|-fInE-|> i'm rebulding my config from scatch .. and try again 2014-02-27 17:01 ok. I doubt I can help. I don't use core groups/profiles. 2014-02-27 17:02 <|-fInE-|> on my old version i've used osprofile .. but the field born and account comes from the opensim database .. 2014-02-27 17:03 <|-fInE-|> has anything changed on the layout of the account details ? 2014-02-27 17:05 <|-fInE-|> phpmyadmin is my friend :) 2014-02-27 17:13 <|-fInE-|> wow cool the usernotes are now available 2014-02-27 17:22 im guessing |-fInE-| your setting up for the first time then 2014-02-27 17:23 <|-fInE-|> yeah you're right i'm a noob :D 2014-02-27 17:24 snap i am used to aurora sim but thats now dead as a dor nale 2014-02-27 17:25 <|-fInE-|> velus i've upgraded to the new developer version today :) 2014-02-27 17:25 cool im on stabel version 2014-02-27 17:25 you good with php or c# 2014-02-27 17:26 <|-fInE-|> greetings to all hackers in the world ;) 2014-02-27 17:26 ?? 2014-02-27 17:27 <|-fInE-|> do you need a php or c programmer? 2014-02-27 17:30 <|-fInE-|> velus a little suggestion for you .. don't try to hack 127.0.0.1 :) 2014-02-27 17:30 lol i have lol 2014-02-27 17:38 <|-fInE-|> i think i got some discripances on the update .. thats my problem .. 2014-02-27 17:39 <|-fInE-|> i'll try to figure it out later 2014-02-27 17:47 |-fInE-|: im having trouble currently setting up egress lol but hopefully it will work ossn 2014-02-27 17:57 |-fInE-|: do you know c# or php? please let me know 2014-02-27 17:58 (/me not a developer) Hiro_Protagonist wrote egress I believe, hes on the osgrid channel 2014-02-27 17:58 <|-fInE-|> if yes? whats the effect for me? 2014-02-27 17:58 you may be able to help me? 2014-02-27 17:58 thanks SammyG3 2014-02-27 17:58 np 2014-02-27 17:59 he may not respond right away 2014-02-27 17:59 yeah he is there but if he is about maybe another ? 2014-02-27 17:59 ok lo0l 2014-02-27 17:59 <|-fInE-|> 175000 people can call me for help :D 2014-02-27 17:59 but would you help them lol 2014-02-27 18:01 <|-fInE-|> the first question for all php beginners: What is PHP and Why do i need it :D 2014-02-27 18:02 <|-fInE-|> velus but for you .. what you need to get started: a text editor and a mouse :) 2014-02-27 18:05 <|-fInE-|> all php begins with 2014-02-27 18:05 php is a hypertext processing language and was orriginally called personal home page and was written by someone who wanted to use soemthing to create a "dynamic" site with out using perl and in turn much of the rescorces. it is used to make something dynamic and also connect to d database and desply dynamic content. i am no biginner and i have been doing it for years i dont just have a text editor on my pc i have several project programs like netbea 2014-02-27 18:05 ns php designer and such i use different ones cos sometimes i cant be assed to just use one. i dont use a wysiwyg editor i do hard coding lol im not needing help cos im a biginer but i need help with a OSS project and help with creating sometghing for the opensim comunity 2014-02-27 18:06 and |-fInE-| your wrong some bigin with short tages but that is if you have short tags set on lol 2014-02-27 18:06 <|-fInE-|> so you know how it works congrats :D 2014-02-27 18:08 yeah but fine |-fInE-| im creating a new web gui for opensim and well need help with it i want help so i can call it a community project and not a one man band. i need php developers and c# developers so it can work correctly i know php but not c# but i dont want to be the only person on php its best to have a few who look at it so i can work on it properly spot mistakes and such 2014-02-27 18:10 <|-fInE-|> don't programm facebook again one copy is enough :) 2014-02-27 18:11 <|-fInE-|> what do you want to develop exactly? 2014-02-27 18:11 not facefuck but a fully working web gui with more than login and change pass and look at the map. its going to eventually have stuff like view user profile, view groups etc 2014-02-27 18:12 aa web GUI for opensim so grid owners can have a fully working web GUI without having a port number in there address eg http://www.domain.tld/ and not http://www.domain.tld:9000/wifi/ 2014-02-27 18:12 <|-fInE-|> like osprofile with joomla right ? 2014-02-27 18:12 yes but with out the jamooola 2014-02-27 18:12 its will have its own platform and will be customisable and easy to template and change with little work unlike some out there 2014-02-27 18:13 <|-fInE-|> without having a portnumber in there address? hmm without ports there are no communication.. you always have a port for your service :D 2014-02-27 18:13 yes but i9f you go to google you dont go to http://www.google.co.uk:80 in the address you go to http://www.google.co.uk 2014-02-27 18:14 ofc to go to the workd you will need to have http://www.domain.tld:8002 but that is only in a browser 2014-02-27 18:14 <|-fInE-|> but its the same 2014-02-27 18:14 yes but its anoying to type a port number 2014-02-27 18:15 <|-fInE-|> first at all .. read about internet communications .. 2nd if you learnd much things about it come back and quest again :D 2014-02-27 18:15 i know about internet coms i am a web designer by trade lol 2014-02-27 18:16 yet another web gui for OS? It would be nice to see one that gets finished and has a lot of the nice to have admin features. 2014-02-27 18:17 velus: btw, have you heard that there is a fork of the Aurora project? 2014-02-27 18:17 <|-fInE-|> yepp thats right plugh .. the idea isn't bad but only with people who knows how a webserver works :D 2014-02-27 18:18 yeah thats what i want to do amd well want it to be comunity drivien so i can have it finished and have people to have a say on what goes in and not and n ot have it a one person rules all 2014-02-27 18:19 i know how a web server works i have run many of them and was a manager in one big company who worked on the web server and worked on them manually and set them all up 2014-02-27 18:25 |-fInE-|: I have PHP code I use that provides a link between LSL scripts and an external database. PHP, in basic terms, is another programming language but one that is mostly for use when working with web sites. 2014-02-27 18:26 <|-fInE-|> yeah i know this .. its the webserver code for inworld database right? 2014-02-27 18:30 PHP code can be run standalone from a command line but it is most often run from a web server. 2014-02-27 18:32 true Plugh true 2014-02-27 18:34 <|-fInE-|> i got this scripts as opensource Version from Secondlife Forum a couple months ago 2014-02-27 18:34 <|-fInE-|> but it looks like its only a lite version 2014-02-27 18:35 |-fInE-|: to do what? 2014-02-27 18:35 <|-fInE-|> inworld database through webserver 2014-02-27 18:35 ah, ok. 2014-02-27 18:35 Yeah, there are some simple scripts out there to show you the basics of how to do it. 2014-02-27 18:52 Has var region been placed into master yet? 2014-02-27 18:54 yes 2014-02-27 18:55 What bugs are we seeing with it? 2014-02-27 18:58 velus: Do you remember me 2014-02-27 18:58 ?> 2014-02-27 18:58 yes ofc i do 2014-02-27 18:58 i think?> 2014-02-27 18:59 Not many people do, Ive been gone for quite a while 2014-02-27 18:59 me too 2014-02-27 19:12 ACTION thinks the nick looks familiar 2014-02-27 19:13 Plugh: I was very active in the aurora sim channel and before that quite active in this channel 2014-02-27 19:14 yeah i remeber you from the aurora channel 2014-02-27 19:14 and Thonneve you know php or c#? 2014-02-27 19:14 I might have been on the aurora channel briefly ages ago. I may remember you from here. 2014-02-27 19:14 I know some PHP and am learning C# velus 2014-02-27 19:15 <|-fInE-|> hi Thonneve how's it going? 2014-02-27 19:15 Plugh: I was quite active on this channel aswell, I didn't know much of what I was doing back when I was active in this channel so it was probably asking a load of questions haha 2014-02-27 19:15 ok cool 2014-02-27 19:15 |-fInE-|: It's good, and you? 2014-02-27 19:15 Thonneve: I have been around this channel for a while now. 2014-02-27 19:15 <|-fInE-|> all right i was on vacation ;) 2014-02-27 19:16 How was your vacation? 2014-02-27 19:16 Plugh: I keep on getting bored with AS and OS so I tend to dissapear a lot, but something always makes me want to come back 2014-02-27 19:16 <|-fInE-|> nice 2014-02-27 19:17 I've been involved with helping run grids so I don't get a lot of opportunity to get bored with OS. 2014-02-27 19:17 <|-fInE-|> 27 degrees :D 2014-02-27 19:20 Plugh: I think you may have helped me setup my grid once upon a time 2014-02-27 19:21 That's possible. 2014-02-27 19:27 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-02-27 19:32 Oh my god -.- iptables is being retarded 2014-02-27 19:34 anyone figured out the best config setting for increasing terrain modification/editing performance in varregions? 2014-02-27 19:34 or is it possible? 2014-02-27 19:35 <|-fInE-|> i think a migration to var region will be possible on my grid ;) 2014-02-27 19:41 Oh my god iptables is so freaking annoying 2014-02-27 19:43 <|-fInE-|> hmm can't understand why 2014-02-27 19:45 <|-fInE-|> build a bridge and use ebtables as well :D 2014-02-27 19:45 That may actually explain my iptables problem 2014-02-27 19:46 Since I'm using a different kernel version that has ebtables by default 2014-02-27 19:46 Then again I could just retstart and everyhing works fine 2014-02-27 19:47 I dunno how to use ebtables so I'll leave it alone for now 2014-02-27 19:47 <|-fInE-|> you can use ebtables for MAC SNAT/DNAT 2014-02-27 19:48 ebtables? Is that a feature of newer kernels?? 2014-02-27 19:49 ebtables refers to iptables in the arch wiki 2014-02-27 19:49 <|-fInE-|> no its for bridges 2014-02-27 19:49 It also says nftables is replacing iptables 2014-02-27 19:49 <|-fInE-|> yeah the newer kernels i think 3.14 - 2014-02-27 19:49 I have 3.13 I think 2014-02-27 19:49 <|-fInE-|> but no clue about nftables 2014-02-27 19:51 I need to find a way for iptables to save rule 2014-02-27 19:51 rules* 2014-02-27 19:51 iptables-save 2014-02-27 19:51 <|-fInE-|> iptables-save > file and iptables-load > file 2014-02-27 19:52 Why isn't saving enabled by default 2014-02-27 19:52 Seems kinda stupid 2014-02-27 19:52 because you can lock out yourself with a broken rule on auto-save 2014-02-27 19:53 That's quite true 2014-02-27 19:53 ok this is prob a stupid ? but i have hg set up on the server but how do i hg to somewhere and how do i get people to hg to me? 2014-02-27 19:53 <|-fInE-|> good point but i always created scripts for it manually .. i never used iptables-save for it 2014-02-27 19:53 I have a script setup now for iptables 2014-02-27 19:53 I only need it for opensim really 2014-02-27 19:53 velus, hg.osgrid.org:80/regionname 2014-02-27 19:54 assuming the region is on osgrid 2014-02-27 19:56 ok its not working in my world 2014-02-27 20:05 velus: Is your region attached to opensim? 2014-02-27 20:06 no its my own grid 2014-02-27 20:06 Go to the map and put in hg.osgrid.org:80/osatia 2014-02-27 20:09 i tried it and it dont wotk 2014-02-27 20:11 i mnay opf miss configgereed 2014-02-27 20:13 Yeah it would seem that way, my region got no notice of the link 2014-02-27 20:21 ok ill send you the ini file to see if i can spot the problem 2014-02-27 20:22 http://pastebin.com/im1TvRtN there Thonneve 2014-02-27 20:23 Tuesday: its atually wednesday 2014-02-27 20:27 velus: I don't see anything wrong with it, maybe someone else can though 2014-02-27 20:27 yeah true 2014-02-27 20:28 im goone lookn trhough the info 2014-02-27 20:38 try hg.osgrid.org:80:osatia 2014-02-27 20:38 slash dont work with hypergrid 2014-02-27 20:38 ok gonna now 2014-02-27 20:38 That may be the thing haha 2014-02-27 20:39 it wont let me its too far away 2014-02-27 20:40 That means hypergrid is working 2014-02-27 20:40 yeah but how do people hypergrid to me then? 2014-02-27 20:40 Move closer to 10000,10000 2014-02-27 20:40 how? 2014-02-27 20:41 Change region co-ords 2014-02-27 20:41 ok in the region ini? how would i add another region in the console 2014-02-27 20:42 add the max-distance=0 to section [EntityTransfer] in OpenSim.ini 2014-02-27 20:42 max_distance 2014-02-27 20:42 is the right spelling 2014-02-27 20:43 it disables that check altogether 2014-02-27 20:44 I'm surprised that there's not a viewer-side solution other than "move closer"; maybe viewers could make user of a hg proxy knob 2014-02-27 20:46 how do i run two regions? 2014-02-27 20:48 Seperate instances of OS or you can use two ini files in Regions under one instance. 2014-02-27 20:49 ok i have them seperate but how do i start the other region? 2014-02-27 20:49 i think i have 2014-02-27 20:50 You start the second instance the same way you started the first one. 2014-02-27 20:50 it is just in a different directory. 2014-02-27 20:51 If you have two ini files in the Regions directory of an instance then all regions will be available when the instance is started. 2014-02-27 20:52 ok do i put the full binm foldre in new folder 2014-02-27 20:52 Here's an idea, a metagrid. A grid of grids :P 2014-02-27 20:52 Bug #7040:04 request for function osUpdateObject(key object) 14( http://opensimulator.org/mantis/view.php?id=7040 ): has been SUBMITTED. 2014-02-27 20:54 ok i have done the max_dis thing and now i get teleport refused 2014-02-27 20:54 Bug #7040:04 request for function osUpdateObject(key object) 14( http://opensimulator.org/mantis/view.php?id=7040 ): has been UPDATED. 2014-02-27 20:55 Port closed? 2014-02-27 20:55 ?? whos port? 2014-02-27 20:55 Each Sim needs its own UDP port open 2014-02-27 20:56 ok so maybe i need to open all ports on my firewall then? 2014-02-27 20:56 or would it be just the port of there main site? 2014-02-27 20:57 Eg, region0 9000 .... Region1 9001 2014-02-27 20:59 Check the port setting you assigned for each OS instance in the [Network] section of the OpenSim.inif iel. 2014-02-27 20:59 s/OpenSim.inif iel/OpenSim.ini file/ 2014-02-27 21:01 yeah i have all my region ports open im having probs hging 2014-02-27 21:02 did you use the Robust.HG.ini for configuring robust as a basis? 2014-02-27 21:02 The server will show why 2014-02-27 21:03 no just robust in 2014-02-27 21:03 Robust needs HG config too 2014-02-27 21:08 velus: Make sure you include the right architecture file at the bottom of OpenSim.ini 2014-02-27 21:10 i have the right one 2014-02-27 21:10 and can i not just alter the robust.ini to have the eddtions of the hhg one? or do i need both 2014-02-27 21:10 no just the Robust.HG.ini 2014-02-27 21:10 or merge all into the Robust.ini if you like 2014-02-27 21:11 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-02-27 21:12 thats what i was going to do is merge them together 2014-02-27 21:12 lol 2014-02-27 21:20 still getting teleport fail teleport refused? 2014-02-27 21:26 any idea 2014-02-27 21:28 velus: Is that to my region? 2014-02-27 21:28 any 2014-02-27 21:33 ok im gonna give up on it for now 2014-02-27 21:33 ok how do i set up this mutliple regions in one instance 2014-02-27 21:37 create-region command 2014-02-27 21:48 have you set the fallback in robust ini ? 2014-02-27 21:48 where can i find a list of console commands 2014-02-27 21:51 velus: you could type "help" in the console 2014-02-27 21:51 got them 2014-02-27 21:51 yeah i wanted a list for my pc lol 2014-02-27 21:53 google opensimulator console commands 2014-02-27 21:54 got it 2014-02-27 21:55 oh Arielle_ i found out the problem about not being able to log in it was simple i put velusuniverse:8002 instead of velusunvierse.com:8002 2014-02-27 21:56 yes, read that on G+ 2014-02-27 21:56 good to have it sorted 2014-02-27 22:01 yh 2014-02-27 22:52 Starting build #3323 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 22:56 Project opensim » mono-2.10.8.1 build #3323: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3323/ 2014-02-27 22:56 jjustincc: Add more details to InvalidOperationException logging in SychronousRestFormsRequest.MakeRequest(). 2014-02-27 22:56 Starting build #3324 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 22:59 Project opensim » mono-2.10.8.1 build #3324: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3324/ 2014-02-27 22:59 jjustincc: refactor: More consistently use using construct within WebUtil to match other existing code there. 2014-02-27 23:00 Wow justincc is on a roll 2014-02-27 23:00 none of this is particularly significant, just making it easier to detect other problems by making code more consistent 2014-02-27 23:01 Starting build #3325 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 23:05 justincc: Which could in future lead to fixing a bunch of problems, it may not be of much significance now but it's the foundation of a potentially easier life 2014-02-27 23:05 Atleast that's how I see it 2014-02-27 23:05 Project opensim » mono-2.10.8.1 build #3325: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3325/ 2014-02-27 23:05 jjustincc: Remove long unused UntrustedWebRequest class 2014-02-27 23:09 nebadon_laptop: ping 2014-02-27 23:26 Starting build #3326 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-27 23:29 hey Plugh 2014-02-27 23:29 whats going on? 2014-02-27 23:29 Project opensim » mono-2.10.8.1 build #3326: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3326/ 2014-02-27 23:29 jjustincc: Set up a StreamReader and call ReadToEnd() instead of using the GetStreamString() extension method 2014-02-27 23:30 warp 3d map tile generation certainly takes a long time compared to the default map tile 2014-02-27 23:30 it does because it has to download all assets 2014-02-27 23:30 even textures 2014-02-27 23:30 the default maptiler is only colors and only standard prims 2014-02-27 23:31 so much less data is needed to produce a tile, trade off is those tiles are pretty usess if you use anything other than boxes, cylinders, spheres in your regions 2014-02-27 23:31 even megaprims are pretty bad with the stock tiler 2014-02-27 23:32 ok 2014-02-27 23:33 I also found out last night that for some reason the watch/unwatch tab has stopped working on mediawiki pages :( 2014-02-27 23:33 another thing to investigating 2014-02-27 23:33 investigate 2014-02-27 23:34 oh, that's unfortunate 2014-02-27 23:34 ACTION just updated radegast mediawiki 2014-02-27 23:34 now it looks like wikipedia http://radegast.org/wiki/Accessibility_Guide 2014-02-27 23:36 wouldn't surprise me if this watch/unwatch thing was something to do with the opensim theme not working 100% after the last mw update 2014-02-27 23:36 though I would have thought I'd have noticed quickly if that wasn't the case 2014-02-27 23:37 is there a crontask maybe its not running properly? 2014-02-27 23:37 no, this is just a link 2014-02-27 23:37 I also have to double check it's not sometihng to do with my janky firefox 2014-02-27 23:37 melanie pointed out to me too that there is some problem with mysql 2014-02-27 23:38 afail mediawiki doesn't have any cron jobs 2014-02-27 23:38 some mysql upgrade process needs to be run 2014-02-27 23:38 ? 2014-02-27 23:38 its likely why mysql needs to be restarted constantly 2014-02-27 23:38 140223 2:41:26 [ERROR] Column count of mysql.db is wrong. Expected 22, found 20. Created with MySQL 50162, now running 50173. Please use mysql_upgrade to fix this error. 2014-02-27 23:39 I didnt want to do it until there was a mysql dump like immediately before this is done and I just have not had time 2014-02-27 23:39 ok 2014-02-27 23:39 I'm currently taking a mysql backup near the start of each month, so I can run it after one of those 2014-02-27 23:39 but im literally restarting mysql every 48 hours or more 2014-02-27 23:39 sounds like it would be a timesaver for you really :) 2014-02-27 23:39 well restarting takes about 10 seconds 2014-02-27 23:40 what I am afraid of is doing it and it going bad 2014-02-27 23:40 nebadon_laptop: I'm setting up an OpenSim grid for someone who used to run Aurora. They want to keep the login uri to be domainname/ instead of domainname:8002/. How did you get osgrid to not need a port number in the login URI? 2014-02-27 23:40 then a few minutes is out the window 2014-02-27 23:40 nginx reverse proxy 2014-02-27 23:40 oh 2014-02-27 23:41 but you need to do stuff like grid.osgrid.org then and login.osgrid.org 2014-02-27 23:41 I don't suppose it would be as easy as setting login service port to 80 2014-02-27 23:41 I would do it but I don't fancy it going wrong and screwing my schedule right now 2014-02-27 23:41 might do it tomorrow 2014-02-27 23:41 no you could do that though plugh 2014-02-27 23:41 ya same here justincc 2014-02-27 23:41 so for now i take 10 seconds every couple days to restart it 2014-02-27 23:41 lol 2014-02-27 23:41 unfortunately a few times its gone 10-12 hours before i was able to do it 2014-02-27 23:41 I could just change the login service port? The os wiki made it seem that might be possible as long as Apache isn't also trying to use same port. 2014-02-27 23:42 you certainly can Plugh 2014-02-27 23:42 any available port you can use 2014-02-27 23:42 the reason we use nginx is because we do run apache and other things on 80 2014-02-27 23:42 we have 12 robust consoles 2014-02-27 23:42 ok. I was worried that if I change that in Robust's INI I would have to change the port number in some other files. 2014-02-27 23:42 ah, ok. 2014-02-27 23:42 well you might 2014-02-27 23:43 on the regions 2014-02-27 23:43 noot sure if you have just login services only isolated then probably not 2014-02-27 23:43 however HG might be problematic 2014-02-27 23:43 hard to say 2014-02-27 23:43 if its not HG then its way easier 2014-02-27 23:43 yea, I'm thinking if its only login that is being set to different port than nothing else may need to be changed. 2014-02-27 23:43 ACTION crosses his fingers. 2014-02-27 23:44 yea, no HG. 2014-02-27 23:48 nebadon_laptop: 12 robust instances?! 2014-02-27 23:48 Its been a while since I've set up a grid from scratch. I get a bit mixed up with the port settings in Network section vs. Region files. 2014-02-27 23:57 ugh, this warp3d code is a car crash 2014-02-27 23:59 lol 2014-02-28 00:00 I think LL has a viewer bot that logs in to each region and does a snapshot for the map 2014-02-28 00:02 LL probably has an in-house thing for grabbing a snapshot 2014-02-28 00:02 they do, its a viewer bot 2014-02-28 00:03 we also have static maptiles per region, which are easy to make by flying over your region and taking a snapshot and cropping to 256x256px 2014-02-28 00:06 justincc: it's setting up full 3D rendering of the sim 2014-02-28 00:06 with camera high up 2014-02-28 00:06 you cannot expect it to be fast 2014-02-28 00:06 I don't expect fast, I'd just like it not to leak 250mb every time 2014-02-28 00:06 lol... mapbmp.dispose() 2014-02-28 00:07 I have not noticedf it leaking gobs of ram 2014-02-28 00:08 ACTION thinks the server should focus on serving and fancy maptile renderers would probably work better as separate programs... 2014-02-28 00:08 +1. can we ever emulate what the viewer sees in the server? 2014-02-28 00:09 of course, but it takes resources away from other development 2014-02-28 00:09 but devs choose what they want to work on anyway :) 2014-02-28 00:10 that's a whole different can of worms 2014-02-28 00:10 lkalif: writing a viewer a can or worms? surely you jest! :P 2014-02-28 00:12 ;) 2014-02-28 00:16 Starting build #3327 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-02-28 00:17 I remember peeking in warp once and saw a bunch of unsafes 2014-02-28 00:17 Are there still CMS intergration projects that are active with opensim? 2014-02-28 00:17 yeah, it appears to do some lower level stuff too, thuogh I really don't know why 2014-02-28 00:18 Specifically for regions, or is there a way I can grab data from the regions webserver? 2014-02-28 00:18 all fixable but requires time of course, and jhaving to wade through bizarrely indented warp 3d code 2014-02-28 00:18 well filling triangles can get pretty slow in managed space 2014-02-28 00:19 I wrote a managed triangle renderer in c# once and it was ungawdly slow 2014-02-28 00:20 Project opensim » mono-2.10.8.1 build #3327: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3327/ 2014-02-28 00:20 jjustincc: Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture() 2014-02-28 00:21 yeah, I guess amoutn of leakage might be heavily dependent on number of textures/objects in a scene, etc. 2014-02-28 00:22 assuming not disposing is the problem, sure 2014-02-28 00:22 yes 2014-02-28 00:22 rather than some errant pointer in unsafe code 2014-02-28 00:24 Is there an API for grabbing data from the region webserver? 2014-02-28 00:24 what kind of data? 2014-02-28 00:25 Terrain image... not sure what else 2014-02-28 00:25 if you know the UUID 2014-02-28 00:25 Will the UUID change each time a snapshot is generated? 2014-02-28 00:25 yes 2014-02-28 00:26 Wait not terrain, minimap snapshot image thing 2014-02-28 00:26 Exactly what you're currently discussing with justincc 2014-02-28 00:26 minimap is a viewer thing 2014-02-28 00:26 I'm assuming you mean maptile 2014-02-28 00:26 That's the one 2014-02-28 00:26 maptiles have a unique UUID per image 2014-02-28 00:27 Is there no way to grab it dynamically 2014-02-28 00:27 if you can find a way to know the UUID, probably 2014-02-28 00:27 The same way that the grid thingy works on osgrid.org 2014-02-28 00:27 I don't believe so. Maptiles are also jpegs stored at the robust map image service 2014-02-28 00:27 oh except you need a session id 2014-02-28 00:27 so conceivably you could pluck those from the filesystem 2014-02-28 00:28 How does osgrid display the maptiles? 2014-02-28 00:28 login with a viewer, open map :P 2014-02-28 00:28 maptiles are assets and the grid services know the UUIDs 2014-02-28 00:28 Ahhh 2014-02-28 00:29 Thonneve: you would have to ask nebadon_laptop. 2014-02-28 00:29 ah yes, that would make sense 2014-02-28 00:30 I'll have to think about how to go about setting it up to dynamically update 2014-02-28 00:31 I think people outside SL used to have a bot log in and fetch all the maptiles until SL made their map web site thingie 2014-02-28 00:31 nebadon_laptop: KeyGruin, ah, confirm accounts alerts are appearing on the "recent changes" wiki page, which is a little odd 2014-02-28 00:31 also, PandPtransport has just become an active spambot (which I'm about to squash) 2014-02-28 00:31 damn those sleepers 2014-02-28 00:32 dahlia: The people behind the alteran stargate network set that up 2014-02-28 00:32 set what up? 2014-02-28 00:32 Maptiles inside of SL 2014-02-28 00:32 inside? they are part of SL 2014-02-28 00:33 I mean to display them inside SL 2014-02-28 00:33 the map in the viewer? 2014-02-28 00:33 Before it was possible since the maptiles where never uploaded as an asset 2014-02-28 00:33 bots could grab them 2014-02-28 00:33 lots of people had bots grabbing them 2014-02-28 00:34 Oh, I only ever heard of the people behind the alteran stargate network doing that 2014-02-28 00:34 I had no idea so many real people registered for wiki accounts... or maybe just talking about it recently has lead to new acct requests 2014-02-28 00:34 never heard of them but they were probably doing the same thing as everyone else 2014-02-28 00:35 The ASN is probably the most realistic stargate network inside SL, it's still active I think, albeit not updated 2014-02-28 00:35 there was a way to do it with lsl 2014-02-28 00:36 lkalif: I think you needed to find out the UUID via external means 2014-02-28 00:36 back then 2014-02-28 00:36 there was a way to figure uuid via slurl.com 2014-02-28 00:36 this was before slurls existed 2014-02-28 00:37 slurl.com, the web map thing 2014-02-28 00:37 ya, that's a lot newer than SL 2014-02-28 00:37 people used bots before that existed 2014-02-28 00:37 well it was there since I started in 2006 2014-02-28 00:38 Yeah, back in the day (I wanted to say it) maptiles weren't even uploaded to SL as assets, it was purely external and there was no access to the maptiles in-world 2014-02-28 00:38 Except by someone mining all the maptiles and uploading them 2014-02-28 01:03 Bug #6683:04 Linksets use root position instead of child prim sitposition for location to stand seated avatar. 14( http://opensimulator.org/mantis/view.php?id=6683 ): has been RESOLVED. 2014-02-28 01:03 Bug #6314:04 Mesh Texture Issue 14( http://opensimulator.org/mantis/view.php?id=6314 ): has been CLOSED 2014-02-28 01:04 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-02-28 01:08 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-02-28 02:01 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-02-28 07:34 <|-fInE-|> is there a way to set SQLite as fallback db if anything goes wrong ? 2014-02-28 09:20 <|-fInE-|> yeah the new var regions version is really cool 2014-02-28 09:22 <|-fInE-|> GREAT!!! 2014-02-28 09:25 <|-fInE-|> all is working like a charm on var .. 2014-02-28 09:26 <|-fInE-|> wow that was a big improvement 2014-02-28 09:27 Care when teleporting from a legacy region running earlier Opensim, legacy regions send bad data to the viewer, causing the viewer to crash. 2014-02-28 09:27 <|-fInE-|> i think the fix will come ;) 2014-02-28 09:27 That is teleporting from a legacy region to a var region 2014-02-28 09:34 <|-fInE-|> and my profiles are now working as well .. it was a configuration issue on my server .. the old configs are not working anymore 2014-02-28 13:38 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-02-28 14:10 Bug #7041:04 On first run r24394 spews huge number of error messages while loading assets for WARP3D then crashes 14( http://opensimulator.org/mantis/view.php?id=7041 ): has been SUBMITTED. 2014-02-28 16:40 nebadon_laptop: ping 2014-02-28 16:40 hey Plugh 2014-02-28 16:41 morning, nebadon 2014-02-28 16:41 I was trying the loginURI of just login.domain.name without a port reference but no go. 2014-02-28 16:41 that is, the viewer couldn't retrieve the login information. 2014-02-28 16:41 odd 2014-02-28 16:43 Perhaps it is a viewer issue. I'll try a different viewer. 2014-02-28 16:45 that would suprise me, OSgrid would have more issues I suspect 2014-02-28 16:45 are you running more than 1 robust console? 2014-02-28 16:45 or is it all contained in just this one console? 2014-02-28 16:46 just 1 Robust 2014-02-28 16:46 ok thats even more strange then 2014-02-28 16:47 I thought perhaps I had edited the wrong copy of the Robust.ini file but I tried again and same results. 2014-02-28 16:47 and just to be clear the entire grid is 1 robust console? 2014-02-28 16:47 not just login 2014-02-28 16:48 I'm not sure what you are asking. I'm testing with one copy of Robust and a single instance. 2014-02-28 19:36 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-02-28 20:51 I see group information but for some reason it doesn't want to show group tags when I say activate. 2014-02-28 20:56 Plugh: do you know the chanel for divs and well there dev team>? 2014-02-28 20:57 also do you know how to set the login for the system to port 80? 2014-02-28 20:57 Um... no(?) to the first question as I don't know what you mean by divs. 2014-02-28 20:58 diva distro 2014-02-28 20:58 Diva is in this channel. I don't use that distro so I don't know anything about it. 2014-02-28 20:58 oh just seen her 2014-02-28 20:58 diva: you about? 2014-02-28 21:00 velus: In theory, change the port number for the grid login service in Robust. It is something I was planning to try out. 2014-02-28 21:00 Plugh: i was just wondering if i could get permission to decompile their dll so i can create a c# plugin for the new webgui lol 2014-02-28 21:01 velus: AFAIK, source code should be available for it. 2014-02-28 21:01 ?? where and what is AFAIK 2014-02-28 21:02 hey Plugh sorry had to step away 2014-02-28 21:02 velus: Some information about it is here -> http://opensimulator.org/wiki/Wifi 2014-02-28 21:02 what I was asking was there is only 1 robust console to service all the grid requests? its not split up in any way? 2014-02-28 21:02 velus: I think it is just standard OS that comes (mostly) pre-configured. 2014-02-28 21:03 nebadon_laptop: No. I think I might have discovered my problem. I changed the login URI string but forgot to change the port number in the LLLoginServiceInConnector string. :) 2014-02-28 21:03 I was just about to test that. 2014-02-28 21:04 ah ok great 2014-02-28 21:05 I originally thought that is what I needed to do. I was in the middle of setting up the grid so it messed me up and I forgot about that. 2014-02-28 21:19 Plugh: that download has it pre compiled 2014-02-28 21:38 nebadon_laptop: I can login with a URI of just the domain name. The problem is the viewer can't refresh/fetch the grid info. 2014-02-28 21:39 that is really odd, it should be able to 2014-02-28 21:39 Perhaps there is some other port number I have to change for a connector that is used to get the login info?? 2014-02-28 21:40 yey, Unity3D peeps are sending me an occulus rift ;) 2014-02-28 21:40 cool 2014-02-28 21:40 nebadon_laptop: Hm... what about GridInfoServerInConnector? 2014-02-28 21:40 would be fun seeing wright plaza in 3d ;) 2014-02-28 21:41 you need to visit Reticulation and Cuteulala Park to lkalif 2014-02-28 21:41 do Cuteulala park last lol 2014-02-28 21:41 lol 2014-02-28 21:41 and have a barf bag handy 2014-02-28 21:41 they said they'd send them on Monday, so I should have them sometimes next week 2014-02-28 21:42 awesome 2014-02-28 21:42 will you add support for it to Singularity? 2014-02-28 21:42 lkalif the Oculus is AWESOME 2014-02-28 21:42 Now I feel obligated to make Unity web player for opensim :P 2014-02-28 21:42 I hope you add what David did to Singularity 2014-02-28 21:42 you don't have to 2014-02-28 21:43 The CntrlAlt viewer works like a charm 2014-02-28 21:43 No, I mean unity people are so nice to me 2014-02-28 21:43 oh hehe 2014-02-28 21:43 I should do something in return 2014-02-28 21:43 I was toying with this idea for a while 2014-02-28 21:43 nebadon_laptop: Kokua viewer gets grid info if I use domain.name:80/ 2014-02-28 21:44 so Unity has support for Occulus now? 2014-02-28 21:44 nebadon_laptop: it's unrelated 2014-02-28 21:44 I made the collada exporter for Singularity (and now all other viewers) 2014-02-28 21:44 and they liked it so they're sending me some freebies 2014-02-28 21:44 oh 2014-02-28 21:45 collada exporter? 2014-02-28 21:45 ya we can export any object now from viewer as collada 2014-02-28 21:45 its pretty awesome 2014-02-28 21:45 any? Not just mesh? 2014-02-28 21:45 and import directly into unity, or blender, or any 3d software really 2014-02-28 21:45 ya anything 2014-02-28 21:46 diva? 2014-02-28 21:46 coolio! 2014-02-28 21:46 prims to mesh 2014-02-28 21:46 fantastic 2014-02-28 21:46 prims, sculpts, mesh -> collada -> unity 2014-02-28 21:46 or blender 2014-02-28 21:46 thats how I converted the Encitra Cathedral 2014-02-28 21:46 from like 3500 prims to like 50 2014-02-28 21:46 how do i get a un compilled version of diva wifi 2014-02-28 21:46 velus I only do releases when there's a new release of opensim 2014-02-28 21:47 you can find the latest one here: http://metaverseink.com/Downloads.html 2014-02-28 21:47 for 0.7.6 2014-02-28 21:47 I think it's compatible with 0.7.6.1 2014-02-28 21:47 I think he means the source 2014-02-28 21:47 the source is in github 2014-02-28 21:47 im wondering if i could use some of the code to create a webgui that dont run on a port number i.e www.domain.com/ and not www.domain.com:@8002 2014-02-28 21:48 ? 2014-02-28 21:48 How about this idea: you get around web "same origin policy" crap by having a web player server that would proxy the requests 2014-02-28 21:48 the absence of port in a URL means port 80 2014-02-28 21:48 yes i know 2014-02-28 21:48 https://github.com/diva/diva-distribution 2014-02-28 21:49 i guess I don't understand what you want to do then 2014-02-28 21:49 velus 2014-02-28 21:49 you can just run wifi in its own robust console on port 80 2014-02-28 21:49 yeah 2014-02-28 21:49 I do that all the time 2014-02-28 21:49 ya me to 2014-02-28 21:49 we did that for OSCC, right? 2014-02-28 21:49 ya 2014-02-28 21:49 that's all you need 2014-02-28 21:50 wifi has to run off port number to veiw the website. im wanting to create a php version of the website wich would be cusitomisabel and such 2014-02-28 21:50 it can run off of any port 2014-02-28 21:50 it can run off any port 2014-02-28 21:50 including port 80 2014-02-28 21:50 http port 80 is the default and doesnt need to be specified 2014-02-28 21:51 1 sec I will paste an example ini for just wifi only 2014-02-28 21:56 velus > http://pastebin.com/QCbbdhWa 2014-02-28 21:56 that can probably be trimmed down considerably 2014-02-28 21:56 but it will run robust in its own console 2014-02-28 21:57 you just need to load robust like this 1 sec 2014-02-28 21:57 mono --debug Robust.exe -inifile=/home/name/configs/robust1/Wifi.ini 2014-02-28 21:57 as an example 2014-02-28 21:57 assuming your running linux 2014-02-28 21:57 i dont use mono im a windows on this 2014-02-28 21:58 and im wanting to create something that could be easy to customise and easy to add content to and such 2014-02-28 21:59 what i do will be in oss format and will be for every one and well it will make it easy for people to be able to put there own stamp on the look of the site and be able to have extra pages and such 2014-02-28 22:01 well just drop mono --debug from the command line 2014-02-28 22:01 even easier 2014-02-28 22:01 yeah 2014-02-28 22:01 lol n 2014-02-28 22:01 ya honestly it doesnt get any easier than this I dont think 2014-02-28 22:01 and its smarter to seperate wifi from your main robust console 2014-02-28 22:01 a single robust console can only handle so much 2014-02-28 22:02 and wifi being on 80 easily exposes it to random bot attacks 2014-02-28 22:02 i know i know 2014-02-28 22:02 which could disrupt grid services 2014-02-28 22:31 does os have groups built in again? 2014-02-28 22:31 yes 2014-02-28 22:32 ok thanks 2014-02-28 23:28 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-01 00:41 How's it going guys? 2014-03-01 00:41 ok good you 2014-03-01 01:04 I'm good, about to get started with a few projects 2014-03-01 02:01 good good 2014-03-01 02:02 i have a new keyboard and the g is sticky now 2014-03-01 02:04 -!- Quander(~textual@unaffiliated/quander) has left #opensim-dev 2014-03-01 02:04 ggggggggggggggggggggj, j 2014-03-01 02:11 velus: Remove the key if it's easy to remove and clean it 2014-03-01 02:11 i have now 2014-03-01 02:47 <|-fInE-|> hmm i miss a setting in Robust.ini .. the HGInventoryService Option .. isn't it downward compatible anymore ? i've used HG 1.5 2014-03-01 02:50 <|-fInE-|> oh had a wrong template for it sorry 2014-03-01 03:13 <|-fInE-|> please add the XBakes module to the Robust HG Template as well 2014-03-01 03:14 XBakes? 2014-03-01 03:14 <|-fInE-|> yeah its texture caching 2014-03-01 03:18 I think OS has texture caching 2014-03-01 03:18 Not sure though 2014-03-01 03:18 <|-fInE-|> it was on the new dev version .. 2014-03-01 03:19 <|-fInE-|> wow teleporting through hg works now as well on var .. great! 2014-03-01 03:20 <|-fInE-|> and from one var to the other .. 2014-03-01 03:20 |-fInE-|: Vars are treated as normal regions so HG /should/ work perfectly 2014-03-01 03:21 <|-fInE-|> yeah it's almost stable now .. 2014-03-01 03:24 what kind of issues are you expriencing |-fInE-| ? 2014-03-01 03:25 <|-fInE-|> the only problem i had was that the viewer crashed if i teleport from normal region to var .. but i had an old config last time .. i'll try it again 2014-03-01 03:25 ok ya that shouldnt be a problem if both sides are running relatively new code 2014-03-01 03:41 <|-fInE-|> soo next .. uploading nebadon's campus :D 2014-03-01 03:41 I was going to make a new varregion oar for that 2014-03-01 03:41 with some updates maybe 2014-03-01 03:41 <|-fInE-|> yeah your oar is great for performance tests :D 2014-03-01 04:03 <|-fInE-|1> hmm the 24h disconnection suxx :) 2014-03-01 04:49 <|-fInE-|1> woow the oar worked out of the box now .. 2014-03-01 05:10 <|-fInE-|1> all right! nice! keep up the good work :) 2014-03-01 05:11 What's happened who died? 2014-03-01 05:12 <|-fInE-|1> i'm not dead .. only need to create a new account then :D 2014-03-01 05:12 Haha 2014-03-01 05:13 I've come to the very big conclusion that steam under linux is crap, steam under wine is where it's all at 2014-03-01 05:13 <|-fInE-|1> did you test the steamos ? 2014-03-01 05:13 <|-fInE-|1> its a good start 2014-03-01 05:13 If it's anything like steam under arch linux then I don't even want to 2014-03-01 05:14 <|-fInE-|1> :D no its debian 2014-03-01 05:32 <|-fInE-|1> the memory consumption is hard but its a big oar :D 2014-03-01 13:06 Bug #7042:04 Robust is not setting flag region as is configured in Robust.ini 14( http://opensimulator.org/mantis/view.php?id=7042 ): has been SUBMITTED. 2014-03-01 16:04 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-01 17:07 Bug #6792:04 [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound... System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=6792 ): A NOTE has been added to this issue. 2014-03-01 18:47 ping 2014-03-01 18:50 [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packe ts.UserInfoRequestPacket for....., Unable to connect to the remote server at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) ? 2014-03-01 18:55 anyone ever seen anything like it? config setting? 2014-03-01 19:08 everything is almost perfect.... getting this one issue http://pastebin.com/DRvp6ZAw anyone ever seen? 2014-03-01 19:08 wondering if it's a config setting 2014-03-01 19:20 Are you using core profile or osprofile? 2014-03-01 19:22 AFAIK the default 2014-03-01 19:23 yea i can trigger it everytime by going to profile 2014-03-01 19:27 what's the ProfileURL for a standalone? config for [UserProfiles] under opensimdefaults.ini 2014-03-01 19:27 ok, so most likely core profile. 2014-03-01 19:27 is this an external url correct? 2014-03-01 19:27 I can't tell you. I don't use core profile. 2014-03-01 19:27 or how to use osprofile? 2014-03-01 19:28 If you are using (or want to use) osprofile, I wrote a detailed README for it that is part of the package. 2014-03-01 19:30 included in master? 2014-03-01 19:33 actually i just fixed my issue with profile 2014-03-01 19:34 config setting 2014-03-01 19:35 but I can't save changes to profile...hmmm 2014-03-01 19:51 anyone know the profile url for a standalone install? 2014-03-01 19:53 same as for grid install 2014-03-01 19:58 looks like a config or firewall issue 2014-03-01 19:58 oh i see you said you fixed it already heh 2014-03-01 19:58 get an error updating profile popup 2014-03-01 19:59 no it's just not throwing an error on console now 2014-03-01 19:59 profile url is just the region external url correct no path just default port 9000 for standalone, is that correct? 2014-03-01 20:00 under opensim.ini UserProfiles 2014-03-01 20:00 ProfileServiceURL 2014-03-01 20:01 I only know about using osprofile module for profiles. 2014-03-01 20:03 I really hate these messages -> Exception Object reference not set to an instance of an object 2014-03-01 20:04 Almost completely useless other than to indicate that there is (most likely) a configuration issue somewhere. 2014-03-01 20:12 so my popup is "error updating properties" in viewer when I try to save a profile on standalone varregion 2014-03-01 20:13 I have never used groups on a standalone 2014-03-01 20:14 almost all of my testing is with grid mode 2014-03-01 20:15 I run search, profile, and groups in standalone mode but I don't use the core versions. 2014-03-01 21:25 Bug #7043:04 llSensor gives wrong Avatarposition, when sitting on a childprim 14( http://opensimulator.org/mantis/view.php?id=7043 ): has been SUBMITTED. 2014-03-02 01:06 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-02 02:10 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-02 10:15 hey |-fInE-| 2014-03-02 10:16 hows you mate 2014-03-02 13:03 Good day everyone 2014-03-02 14:01 I'm wondering has anyone has success getting the latest dev build userprofiles in standalone? 2014-03-02 14:02 had 2014-03-02 14:05 and does anyone know if xbakes URL needs to be set for standalone? 2014-03-02 15:20 has sciencesim gone away? 2014-03-02 15:22 and is anyone using http://sourceforge.net/projects/kokua.team-purple.p/files/KokuaSSATest/ ? 2014-03-02 15:29 LloydI yes sciencesim is not up any more 2014-03-02 15:29 I think they have put most of their effort into Moses now 2014-03-02 15:29 didn't they offer the sciencesim oar for download one time? 2014-03-02 15:30 hmm not that I recall 2014-03-02 15:30 ahh ok 2014-03-02 15:30 I must say I'm so impressed with opensim right now.. 2014-03-02 15:31 great :) 2014-03-02 15:31 yea, got the first huge region running on a server externally and it's freaking sweet.. 2014-03-02 15:31 and just so you know, OpenSim does not support SSA or SSB at this point 2014-03-02 15:32 viewer extension? 2014-03-02 15:32 its server side appearance 2014-03-02 15:32 oh 2014-03-02 15:32 server side baking 2014-03-02 15:32 xbakes? 2014-03-02 15:32 where the simulator bakes the avatar appearance, not the viewer 2014-03-02 15:32 xbakes is different 2014-03-02 15:32 not ssb 2014-03-02 15:32 ok 2014-03-02 15:32 xbakes is persisted avatar bake assets 2014-03-02 15:33 thanks for clarifying that 2014-03-02 15:33 so when you teleport you dont rebake 2014-03-02 15:33 there is no viewer mods for this service 2014-03-02 15:33 its strictly just storing the bakes the viewer produces 2014-03-02 15:34 previously it would only be stored in the region cache, so every teleport you would rebake 2014-03-02 15:34 speaking of cache... 2014-03-02 15:34 is their any way to cache the loading terrain for regions? load time is huge for 1024 and over 2014-03-02 15:35 which i realize is quite a bit 2014-03-02 15:35 you mean for a varregion? 2014-03-02 15:35 yea 2014-03-02 15:35 and no at this point there is no caching for that I do not think 2014-03-02 15:35 k 2014-03-02 15:35 I do think that Misterblue was exploring ways to improve terrain loading in vars though 2014-03-02 15:36 but I am not sure where he is with that or if its even something he is still pursing 2014-03-02 15:36 if you see him here do ask him 2014-03-02 15:36 not here at the moment 2014-03-02 15:36 gotcha, ....so with bulletsim physics enabled do scripts take advantage of it? vehicles, etc... 2014-03-02 15:38 yes 2014-03-02 15:38 though bulletsim is not quite 100% complete, most things will work as they should 2014-03-02 15:38 vehcile support is not quite 100% in either ODE or Bulletsim though 2014-03-02 15:38 ahh sweet... and is anyone writing scripts that take advantage of bulletsim yet... ;) 2014-03-02 15:39 bulletsim is being developed to closer match LL' 2014-03-02 15:39 s havok abilities 2014-03-02 15:39 our hope is that unmodified SL scripts will run as they should on BulletSim 2014-03-02 15:40 I have seen a few unmodified vehicles working quite well 2014-03-02 15:40 you could ask vegaslon to demo some for you 2014-03-02 15:40 he might even have some good examples to share with you 2014-03-02 15:40 though he is also not here at the moment 2014-03-02 15:41 sweet!... Thank! 2014-03-02 15:41 I will do 2014-03-02 15:43 also does anyone have any info on configuring userprofiles for standalone varregion... or is such possible 2014-03-02 16:10 is there an option to restrict text chat to the parcel? 2014-03-02 16:11 no 2014-03-02 16:11 really?! 2014-03-02 16:11 not that I am aware of 2014-03-02 16:11 sounds and voice yes 2014-03-02 16:12 but text I do not think so 2014-03-02 16:12 that used to drive me nuts in SL 2014-03-02 16:12 especially shouting, sometimes people in clubs and malls would have shout scripts to make announcements 2014-03-02 16:12 and the whole damn region hears it 2014-03-02 16:14 that's so odd that there isn't such an option. Maybe we have it in opensim? 2014-03-02 16:14 I do not think we do 2014-03-02 16:14 we have the ability to control the distances, but not the ability to detect borders for such things 2014-03-02 16:14 and actually right now there is a bug because of varregions 2014-03-02 16:15 where you can hear chat and whispers from nieghbor regions eve if there is a space in between them 2014-03-02 16:15 I need to talk to Misterblue about that asap 2014-03-02 16:15 hmm, I'm doing a poster session space, and I don't think I want the poster spaces to leak chat from one to another 2014-03-02 16:16 make the chat distance the size of the parcels 2014-03-02 16:17 though that wont work really well 2014-03-02 16:17 if people get near the borders 2014-03-02 16:18 the only other options is go vertical 2014-03-02 16:27 this might seem a stupid question but would opensim run on ARM if useing linux and mono? 2014-03-02 16:38 H-H-H: I tried that on a HTC one, mysql and sqlite .dlls won't load, if we could recompile them with ARM support it should work if you moved as much off the ARM system as possible 2014-03-02 16:39 im thinking of trying it on a beaglebone black 2014-03-02 16:40 You would definatley need to recompile the mysql connector then, everything else should work fine 2014-03-02 16:41 hmmmmm interesting thanks Thonneve 2014-03-02 16:41 No problem 2014-03-02 16:42 be cool to have an opensource 3d world running on an opensource os on opensource hardware lol 2014-03-02 16:42 If you have any luck I'd love to hear about it, I have a couple of spare android devices that run arch linux in a chroot that are doing nothing and would love to use them for something other than dust collecting 2014-03-02 16:42 That would be awesome 2014-03-02 16:43 H-H-H if you can recompile all the binary files we include it should in theory run 2014-03-02 16:43 however I don't know how well things like physics will work 2014-03-02 16:43 but you would need to compile sqlite or mysql dlls for arm 2014-03-02 16:43 openjpeg 2014-03-02 16:44 you can use the C# version of bulletsim we include 2014-03-02 16:44 but its going to be considerably slower 2014-03-02 16:44 especially on slower arm hardware 2014-03-02 16:44 biggest problem i see is that the ram on the beaglebone black is only 512mb but as a POC with just one region it should work 2014-03-02 16:44 ya that is another major factor 2014-03-02 16:44 even on x86 512 tends to not be enough 2014-03-02 16:45 opensim will run but at best maybe you can get 4-5 avatars and a few 100 prims 2014-03-02 16:45 Any kind of physics would bring it to its knees 2014-03-02 16:45 maybe a grid can be used in arm but running a simulator is a kind of a dream (afaik) 2014-03-02 16:45 it depends 2014-03-02 16:45 most of these arm boards run from SD cards 2014-03-02 16:45 so serving databases is going to be absolutely horrible 2014-03-02 16:45 but if it works ok as a POC then as the hardware is open you could build your own with say 2gb ram 2014-03-02 16:46 the beaglebone black uses nand flash 2014-03-02 16:46 i have seen that someone already took the time to compile dlls for a rpi (need to find who it was and maybe create a dedicated page on the wiki ?) 2014-03-02 16:46 ya that is very slow 2014-03-02 16:46 or it can also boot from sd 2014-03-02 16:46 compared to say a 7200 rpm drive or SSD 2014-03-02 16:46 yeah it would be slower but it could also boot from a usb hard drive 2014-03-02 16:47 honestly you would be better off using a mini-itx atom board 2014-03-02 16:47 Or finding a cheap 2012 version nexus 7 and using something like that 2014-03-02 16:47 i dont thinkk i have played with one of those i need to hit googe i think 2014-03-02 16:48 http://www.superbiiz.com/detail.php?name=MB-A2550IT&c=FR&pid=91a80a7c57a567b35e989b3b2f65300fde467ce60654b0b9042d03d1a6ba6323&gclid=COHymvSm9LwCFY19Ogod1SwAQw 2014-03-02 16:48 frnic did the job to compile all dlls 2014-03-02 16:48 Should be fast enough for opensim with enough ram for 1 region 2014-03-02 16:48 you can get them super cheap 2014-03-02 16:48 and they support 2 or 4gb ram 2014-03-02 16:48 i was just thinking of a beaglebone black as i have one to hand 2014-03-02 16:49 ya its a fun challenge 2014-03-02 16:49 but it would be very anticlimatic victory to get opensim running 2014-03-02 16:49 because thats the end of the road pretty much, it will just run 2014-03-02 16:49 you cant really do anything with it 2014-03-02 16:50 Opensim will run on anpout anyhting that wil l run the .net libs :) But it how well will it run the question :) 2014-03-02 16:50 as i said though its opensource so for example you could prove it works and then build it with better cpu and more ram etc 2014-03-02 16:50 ya not well on current ARM stuff 2014-03-02 16:51 H-H-H perhaps, but until the cpus get considerably faster too 2014-03-02 16:51 thats also a major issue 2014-03-02 16:51 http://www.raspberrypi.org/forum/viewtopic.php?f=78&t=25193 2014-03-02 16:51 a raspberry pi is equivalent to something like a 300-400mhz Pentium 3 2014-03-02 16:51 beaglebone black runs at 1.2ghz if set right 2014-03-02 16:51 the beagle boards are not much better 2014-03-02 16:51 Well ARM were not designed for speed in the most part :) 2014-03-02 16:51 ya but you cant compare 1.2ghz arm to 1.2ghz x86 either 2014-03-02 16:51 its not a 1:1 comparison 2014-03-02 16:52 Apparently someone got opensim working on the raspberry pi... 2014-03-02 16:52 no true :) 2014-03-02 16:52 rasberry pi is 700mhs AAIK 2014-03-02 16:52 Yeah 2014-03-02 16:52 ya and it runs considerably slower than a 1.6ghz atom cpu 2014-03-02 16:52 But it's also a very crappy CPU compared to the beagleboard black 2014-03-02 16:52 the atom in terms of running opensim is probably 10 times faster 2014-03-02 16:52 I got opensim running on my droid but the esperences was not worth it. 2014-03-02 16:53 atoms are basically smaller die pentium 4D chips 2014-03-02 16:53 arm is no where near that level of power 2014-03-02 16:54 ARM isn't designed for power, it's designed for saving electricity for use in tablets, phones and other embedded devices 2014-03-02 16:54 right 2014-03-02 16:54 run well on batteries 2014-03-02 16:54 or be embedded in very small devices 2014-03-02 16:54 its not a server 2014-03-02 16:54 its quite the opposite of a server 2014-03-02 16:54 its a consumer 2014-03-02 16:56 I reckon ARM could one day become a competitor to x86 but not for a while 2014-03-02 16:56 anyways it was just a thought as i say it would be cool to run 100% opensource 2014-03-02 16:57 http://www.computerworld.com/s/article/9241234/Intel_39_s_first_39_open_source_PC_39_on_sale_for_199 2014-03-02 16:58 ARM will only be goodfor a part of the market, and that what it was designed for 2014-03-02 16:58 its probably slow though 2014-03-02 16:58 http://www.minnowboard.org/ 2014-03-02 17:00 1ghz cpu gigabit net and 1gb ram 2014-03-02 17:00 ya not bad 2014-03-02 17:00 i found a place that has it for 189$ 2014-03-02 17:00 nice litte bit of kit actually 2014-03-02 17:01 http://www.digikey.com/product-search/en?lang=en&site=us&KeyWords=minnow 2014-03-02 17:02 its about same size as the beagle 2014-03-02 17:03 bookmarked thanks neb :) 2014-03-02 17:03 no problem 2014-03-02 17:03 let me know if you ever get your hands on one 2014-03-02 17:03 will do 2014-03-02 17:04 Didn't intel release a x86 development board? 2014-03-02 17:04 One that was the size of a SD card or something? 2014-03-02 17:04 they didnt release it 2014-03-02 17:04 Oh 2014-03-02 17:04 Well that was stupid of them 2014-03-02 17:04 it was prototype for Electronics Show if i recall 2014-03-02 17:05 they might eventually 2014-03-02 17:05 prototypes are one thing 2014-03-02 17:05 mass production is another 2014-03-02 17:05 I'm sure intel could mass produce it if they wanted to 2014-03-02 17:05 its easy to make 1 off very dense hardware 2014-03-02 17:06 theres a few minnowboards on ebay but damn there pricey 2014-03-02 17:06 ya, but its not a matter of can 2014-03-02 17:06 versus a matter of how much does it cost 2014-03-02 17:06 True 2014-03-02 17:06 And you can find 3rd party boards also 2014-03-02 17:06 I thought some company started making a dev board using x86 hardware 2014-03-02 17:07 also I think Intel is not good at making motherboards 2014-03-02 17:07 they never realy have been 2014-03-02 17:07 they make chips 2014-03-02 17:07 chipsets and cpus 2014-03-02 17:07 there one, that making it with .net develmentsystem with it too, trying to rember where i saw it at 2014-03-02 17:07 and they rely mostly on 3rd party boards 2014-03-02 17:07 They're a chip company, not really motherboard company 2014-03-02 17:07 right 2014-03-02 17:08 Abitar maybe the Arduino Yun ? 2014-03-02 17:08 Just like nvidia is a GPU company, they branch out into some other stuff and ussually fail 2014-03-02 17:08 might of been I been lookign around alot recently for a cheap board that I can hose a sim with :) 2014-03-02 17:09 Benn playing with a VM and trying to come up with a all ram setup :) 2014-03-02 17:10 An all ram setup? 2014-03-02 17:11 yeah, bascily it does a remote bootup and does not rely on static storage localy 2014-03-02 17:12 Ah right 2014-03-02 17:12 You'd need quite a fast network for that 2014-03-02 17:12 Less less moving parrs the beer :) 2014-03-02 17:13 tetter :) 2014-03-02 17:14 Dont relly need any special network. 2014-03-02 17:45 I think my kernel is too new, I no longer have iptables.. 2014-03-02 17:46 iptables is a program 2014-03-02 17:46 Also has a kernel module or two 2014-03-02 17:46 Which are no longer included 2014-03-02 17:49 what linux? 2014-03-02 17:49 3.14.0 2014-03-02 17:49 Git pulled from an hour ago 2014-03-02 17:50 sudo iptables -t nat -A OUTPUT --dst $ip -p udp --dport 9000:9010 -j DNAT --to-destination 192.168.1.120 2014-03-02 17:50 How on earth do I replicate that in nftables 2014-03-02 17:51 carefully ? 2014-03-02 17:56 I gotta get nftables compiled in properly first -.0 2014-03-02 21:15 how are prim limits affected with variable sized regions? 2014-03-02 21:42 issue 6121 is still broken.. but I can't add a comment, why not? 2014-03-02 21:43 http://opensimulator.org/mantis/view.php?id=6121 2014-03-02 21:48 Aleric, I belive that is fixed in a patch that will be included in the next OSgrid release. 2014-03-02 21:48 Dunno why you cant edit the issue, though. 2014-03-02 21:49 I'm no expert on teh Mantis. 2014-03-02 22:34 paulieflomar: probably because it was closed as resolved. 2014-03-02 22:34 paulieflomar: the patch doesn't fix it correctly. 2014-03-02 22:34 it's not resolved. 2014-03-02 22:36 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-02 22:37 Can someone help me understand the code please? I'm trying to fix this, but I'm kinda stuck on C#. 2014-03-02 22:37 diva: are you around? :) 2014-03-02 22:37 sorta 2014-03-02 22:37 Hi, I'm looking at: 2014-03-02 22:37 protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed) 2014-03-02 22:38 in OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 2014-03-02 22:38 If the avatar 'sp' is sitting on something, how can I get the rotation of that? 2014-03-02 22:38 this code does: 2014-03-02 22:38 sp.Rotation = rules.GetQuaternionItem(idx++); 2014-03-02 22:39 for both PRIM_ROTATION and PRIM_ROT_LOCAL, but the former needs to take the rotation of what it is sitting on into account as well. 2014-03-02 22:40 Need something like: 2014-03-02 22:41 if (code == (int)ScriptBaseClass.PRIM_ROTATION) sp.Rotation *= sp.getQuaternionOfParent(); 2014-03-02 22:41 Can you, or anyone, help please? 2014-03-02 22:44 Must be in the master branch as I don't see that in 076 which I currently have checked out. 2014-03-02 22:44 Sure, it's a very recent patch 2014-03-02 22:45 but I doubt that ScenePresence was changed much :p 2014-03-02 22:45 How to get the rotation quarternion of what a ScenePresence is sitting on? 2014-03-02 22:48 Does GetLinkEntity() give you any ideas? 2014-03-02 22:49 ParentPart seems to be a member of ScenePresence? How could I access that? 2014-03-02 22:50 hm... m_host is a SOP. 2014-03-02 22:51 I have a cat in need of attention. 2014-03-02 22:51 When digging for stuff like this I find it helpful to use monodevelop. 2014-03-02 22:52 I think it's mostly a problem of me not knowing C# and the lack of proper documentation in the code :/ 2014-03-02 22:52 I find it helps me track down stuff I'm looking for, or just trying to find other bits of code that do what I want. 2014-03-02 22:52 I'm not what you would call a C# person either. 2014-03-02 22:52 lkalif: maybe you can help? 2014-03-02 22:52 Aleric: I'm just waiting for you to say you're about to rewrite it 2014-03-02 22:52 Its close enough to C that I can read it and I know enough of the basics of OOP that I have been able to do a few changes. 2014-03-02 22:53 lkalif: this should be a one-liner fix :/ 2014-03-02 22:54 fix for what? 2014-03-02 22:54 you can multuply quaternions 2014-03-02 22:54 orders matters, I always forget which goes first in a * b 2014-03-02 22:54 try both :P 2014-03-02 22:54 I want to get the quaternion first. 2014-03-02 22:55 that's not c# question 2014-03-02 22:55 How to get the rotation of the object that an avatar is sitting on, if I have the ScenePresence 2014-03-02 22:55 I don't knnow the object structure of opensim 2014-03-02 22:56 I need to get a 'part', whatever that stands for. 2014-03-02 22:56 I think it is ParentPart 2014-03-02 22:57 but I have no clue how to access ParentPart, which seems to be a member of ScenePresence thus 2014-03-02 22:58 Quaternion rot = sp.ParentPart.GetWorldRotation(); 2014-03-02 22:58 something like that 2014-03-02 23:00 public SceneObjectPart ParentPart { get; set; } 2014-03-02 23:00 that is the declation 2014-03-02 23:00 that soooo doesn't look like C or C++ 2014-03-02 23:00 get; set; wtf ? 2014-03-02 23:00 that's "property", treat it as regular object field 2014-03-02 23:01 allows you to override getter and setter 2014-03-02 23:01 So, sp.ParentPart would work? 2014-03-02 23:01 but that's not used in this case 2014-03-02 23:01 yes 2014-03-02 23:01 The comment says: 2014-03-02 23:01 /// If you use this property then you must take a reference since another thread could set it to null. 2014-03-02 23:01 2014-03-02 23:01 how would I take a reference? 2014-03-02 23:02 just assing it to some var 2014-03-02 23:02 Actually seems to make more sense to not take a reference, cause if you test if it is nul and then use it - it's better if it wasn't suddenly set to nul :p 2014-03-02 23:02 SceneObjectPart foo = bar.ParentPart; 2014-03-02 23:02 Maybe the comment means to take a copy? 2014-03-02 23:02 Aleric: when you hear "reference", think pointer 2014-03-02 23:03 most everything in C# is a reference 2014-03-02 23:03 If foo is a C++ reference, then this could go horrible wrong. 2014-03-02 23:03 SceneObjectPart foo = bar.ParentPart; 2014-03-02 23:03 Aleric: try paying attention 2014-03-02 23:03 if (foo) 2014-03-02 23:03 { 2014-03-02 23:03 in c++ that would be 2014-03-02 23:03 //use foo <-- crashes cause foo was set to NULL by another thread in the mean time 2014-03-02 23:04 SceneObjectPart *foo = &bar.ParentPart 2014-03-02 23:04 except c# is not ugly 2014-03-02 23:04 In C++ you'd use a reference to take a reference: 2014-03-02 23:04 so you just do: SceneObjectPart foo = bar.ParentPart; 2014-03-02 23:04 SceneObjectPart& foo = bar.ParentPart; 2014-03-02 23:05 c++ is idiotic 2014-03-02 23:05 that doesn't look idiotic, it just makes a difference between a reference and a copy 2014-03-02 23:05 you're overthinking here because you're used to c++ idiocy 2014-03-02 23:05 SceneObjectPart foo = bar.ParentPart; 2014-03-02 23:06 if at the time that gets executed bar.ParentPart; is not null, foo will never become null 2014-03-02 23:06 If that makes foo volatile then that isn't good coding... it would need a mutex to protect it :/ 2014-03-02 23:06 NO fur fucks sake 2014-03-02 23:06 it's not c++ 2014-03-02 23:06 Anyway, I'll leave fixing crashes to justin - I just need to access it. 2014-03-02 23:06 foo is local var 2014-03-02 23:06 it cannot be changed 2014-03-02 23:07 That's called a copy then, not a reference. 2014-03-02 23:07 (or pointer) 2014-03-02 23:07 it's C# reference 2014-03-02 23:08 too bad c++ damages you so you cannot think outside its insanity 2014-03-02 23:08 You showed me the equivalent in C++, that looked a lot like a C++ reference. 2014-03-02 23:08 lol 2014-03-02 23:08 and I already told you that C# reference is more like c++ pointer 2014-03-02 23:08 You're one of a kind, it makes it a bit hard to discuss this reasonably though. 2014-03-02 23:08 except for the c++ crap where you have to worry about where to allocate and destroy 2014-03-02 23:09 If another thread can set 'it' to null, then (in C++, so I know for sure what I show): 2014-03-02 23:09 now, another thread cannot set it to null, once you have assigned it to your local var 2014-03-02 23:09 int ParentPart; // is set to null by other threads at random moments. 2014-03-02 23:10 // thread A: 2014-03-02 23:10 int& foo = ParentPart; 2014-03-02 23:10 rather... need it to be a pointer. 2014-03-02 23:10 well c++ is stupid 2014-03-02 23:10 int* ParentPart; // is set to null by other threads at random moments. 2014-03-02 23:10 int*& foo = ParentPart; 2014-03-02 23:10 if (foo) 2014-03-02 23:11 { 2014-03-02 23:11 int x = *foo; 2014-03-02 23:11 } 2014-03-02 23:11 perfect code, except that if thread B sets ParentPart to NULL after thread A tested foo to be not null, it crashes. 2014-03-02 23:11 yes, you're proving my point that c++ is idiotic 2014-03-02 23:12 in c#: 2014-03-02 23:12 SomeType a = SomeObject; 2014-03-02 23:12 SomeType b = a; 2014-03-02 23:12 a = null; 2014-03-02 23:12 b is still alive and well 2014-03-02 23:12 and it's not a copy, it's a reference 2014-03-02 23:12 to the same object 2014-03-02 23:12 its just automatic 2014-03-02 23:14 Ok, I get it. 2014-03-02 23:14 In C++ that would be: 2014-03-02 23:14 you cannot do that in c++ 2014-03-02 23:14 SomeType SomeObject; // is never deleted. 2014-03-02 23:14 SomeType* a = &SomeObject; 2014-03-02 23:14 SomeType* b = a; 2014-03-02 23:14 a = NULL; 2014-03-02 23:15 b is still alive and usable (as *b) 2014-03-02 23:16 (and references and pointers are the same, just different syntax - so using references that would be: 2014-03-02 23:16 but in c++ SomeObject would be dead ouside that function 2014-03-02 23:16 SomeType& a = SomeObject; 2014-03-02 23:16 SomeType& b = a; 2014-03-02 23:16 when it goes out of stack 2014-03-02 23:16 a = NULL; // not possible in C++ 2014-03-02 23:16 I mean... 2014-03-02 23:16 setting the underlaying pointer of a reference to NULL is not possible. 2014-03-02 23:16 if you use "new" you're fucked if it gets deleted and you try to use SomeType* b = a; 2014-03-02 23:17 So I guess the big difference is that since everything in C# are references that are automatically "cleaned up" you have problems like this where a reference is really a pointer that can suddenly be NULL - unlike in C++. C# is idiotic. 2014-03-02 23:18 you're just damaged by years of c++ :P 2014-03-02 23:18 You always manage to make it personal. 2014-03-02 23:19 how is simple "foo = bar.baz" idiotic? 2014-03-02 23:19 without all the &* c++ crap 2014-03-02 23:19 but you are overthinking it because you're used to have to worry about that stuff 2014-03-02 23:20 which just gets in the way of being productive 2014-03-02 23:20 All I needed to a syntax explanation, not a religious fight. You're the one being not productive. You could have simply explained how it worked without all the 'you are'. 2014-03-02 23:20 so when the comment says "take a reference" it means don't use sp.ParentPart in your code, first assign to local var and then use that 2014-03-02 23:21 ok 2014-03-02 23:22 but I would be suprised if opensim didn't already calculate world rotation of avatar 2014-03-02 23:23 Aleric: what type is the object you get your avatar info from? 2014-03-02 23:24 ScenePresence sp 2014-03-02 23:24 SceneObjectPart part = sp.ParentPart; 2014-03-02 23:24 now to get the world rotation of that, if it is not 'null'. 2014-03-02 23:25 if (part) 2014-03-02 23:25 will work I guess? 2014-03-02 23:25 part != null 2014-03-02 23:25 c# if is strictly bool 2014-03-02 23:25 if statement i mean 2014-03-02 23:26 /// 2014-03-02 23:26 /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null. 2014-03-02 23:26 /// 2014-03-02 23:26 public SceneObjectPart ParentPart { get; set; } 2014-03-02 23:26 so what means 'null' there? How to test if it is null or not? 2014-03-02 23:26 if (part != null) ... 2014-03-02 23:26 Oh, ok 2014-03-02 23:27 Can I declare new local variables in the middle of case statements of a switch? 2014-03-02 23:27 case ...: 2014-03-02 23:27 Foo foo = ...; 2014-03-02 23:27 case ...: 2014-03-02 23:27 .. use foo 2014-03-02 23:27 ? 2014-03-02 23:27 sure 2014-03-02 23:28 whole switch is one scope 2014-03-02 23:28 so you cannot do this: 2014-03-02 23:28 case ...: int foo = 1; 2014-03-02 23:28 case ...: int foo = 1; 2014-03-02 23:28 k 2014-03-02 23:29 it will complain that int foo was already declared 2014-03-02 23:29 How do I assign a Quaternion a value that doesn't rotate anything? 2014-03-02 23:29 ZERO_ROTATION or something... 2014-03-02 23:29 Quaternion.Identity iirc 2014-03-02 23:29 yup, thanks 2014-03-02 23:35 http://codepad.org/OnAj9iMr 2014-03-02 23:35 I hope that will compile 2014-03-02 23:36 LSL_Api.cs(8055,33): error CS0103: The name `parent_rotation' does not exist in the current context 2014-03-02 23:36 LSL_Api.cs(8041,21): error CS0163: Control cannot fall through from one case label to another 2014-03-02 23:36 LSL_Api.cs(8061,43): error CS0103: The name `parent_rotation' does not exist in the current context 2014-03-02 23:36 you called it parent_rot 2014-03-02 23:37 oh heh 2014-03-02 23:37 and you forgot break; 2014-03-02 23:37 LSL_Api.cs(8041,21): error CS0163: Control cannot fall through from one case label to another 2014-03-02 23:37 LSL_Api.cs(8061,43): error CS0121: The call is ambiguous between the following methods or properties: `OpenMetaverse.Quaternion. 2014-03-02 23:37 Metaverse.Quaternion, OpenMetaverse.Quaternion)' and `OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion.operator *(OpenSim.Region. 2014-03-02 23:37 ared.LSL_Types.Quaternion, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion)' 2014-03-02 23:37 I want it to fall through 2014-03-02 23:38 case X: 2014-03-02 23:38 case Y: 2014-03-02 23:38 worked 2014-03-02 23:38 empty works 2014-03-02 23:38 but not if you add code in between? 2014-03-02 23:38 for non empty you have to use goto instad of break 2014-03-02 23:39 goto what? A new label? 2014-03-02 23:39 Sorry, got a syntax? 2014-03-02 23:39 goto case (int)ScriptBaseClass.PRIM_ROT_LOCAL; 2014-03-02 23:39 syntax is: goto case 2014-03-02 23:40 LSL_Api.cs(8062,43): error CS0121: The call is ambiguous between the following methods or properties: `OpenMetaverse.Quaternion. 2014-03-02 23:40 Metaverse.Quaternion, OpenMetaverse.Quaternion)' and `OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion.operator *(OpenSim.Region. 2014-03-02 23:40 ared.LSL_Types.Quaternion, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion)' 2014-03-02 23:40 last one 2014-03-02 23:40 sp.Rotation = parent_rot * rules.GetQuaternionItem(idx++); 2014-03-02 23:41 I added the 'parent_rot *' 2014-03-02 23:41 I blame OpenSIm devs on that one 2014-03-02 23:42 I suppose I used the wrong type of parent_rot ? 2014-03-02 23:42 for* 2014-03-02 23:42 try explicitly declaring it as 2014-03-02 23:42 OpenMetaverse.Quaternion parent_rot = ... 2014-03-02 23:44 Aleric: what function is that in? 2014-03-02 23:49 Aleric: I'm looking at the current code: 2014-03-02 23:50 Aleric: http://codepad.org/e7XVbrN4 2014-03-02 23:50 .GetWorldRotation() does that calc 2014-03-02 23:53 ah differnt place 2014-03-02 23:53 dunno which function you're looking at 2014-03-02 23:56 LSL_Types.Quaternion parent_rot you mean? 2014-03-02 23:57 no OpenMetaverse. 2014-03-03 00:00 I tried LSL_Types.Quaternion first and that compiled 2014-03-03 00:01 GetWorldRotation() return OpenMetaverse.Quaternion 2014-03-03 00:01 I found it to return LSL_Types.Quaternion - which makes more sense too cause this is in the middle of LSL script related code. 2014-03-03 00:02 Oh 2014-03-03 00:02 no, I mean what I multiply with does 2014-03-03 00:02 which function are you modifying+ 2014-03-03 00:02 ? 2014-03-03 00:03 rules.GetQuaternionItem(idx++) returns LSL_Types.Quaternion 2014-03-03 00:03 namespace OpenSim.Region.ScriptEngine.Shared.Api 2014-03-03 00:04 which function is that diff you pasted from? 2014-03-03 00:04 protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed) 2014-03-03 00:06 Ok, this fixed it. 2014-03-03 00:06 My script works the same as in SL now. 2014-03-03 00:29 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-03 01:57 nebadon_: Are you around? 2014-03-03 01:57 hey 2014-03-03 01:57 I got opensim working on my HTC one 2014-03-03 01:57 heh nice 2014-03-03 01:57 Just need to recompile openjpeg 2014-03-03 01:57 thats the only one? 2014-03-03 01:58 what about sqlite or mysql? 2014-03-03 01:58 sqlite works ASSUMING you use a soft float distro 2014-03-03 01:58 Hard float = no workie 2014-03-03 01:58 Haven't tried mysql though 2014-03-03 01:58 ODE and bullet won't load at all 2014-03-03 01:58 yea 2014-03-03 01:58 So I went with basic physics to keep load down 2014-03-03 01:58 you would need to compile them for arm 2014-03-03 01:58 actually 2014-03-03 01:58 there is a C# version of bulletsim you could try 2014-03-03 01:59 I wouldn't even want to risk my HTC one with physics 2014-03-03 01:59 If it was a layabout device I'd be happy to bring it to it's knees, but it's my actual phone haha 2014-03-03 01:59 dd this 2014-03-03 02:00 [BulletSim] 2014-03-03 02:00 BulletEngine = "bulletxna" 2014-03-03 02:00 might not be to bad 2014-03-03 02:00 just dont make physics prims and stuff lol 2014-03-03 02:00 but walking around should be fine 2014-03-03 02:01 you are able to log into it ok? 2014-03-03 02:01 I can't find bulletengine 2014-03-03 02:01 Haven't tried logging in, atleast not yet 2014-03-03 02:01 ya its not in OpenSim.ini.example 2014-03-03 02:01 add that section 2014-03-03 02:01 look in OpenSimDefaults.ini 2014-03-03 02:01 it has a lot more stuff than the example 2014-03-03 02:01 if you want to change anything that is in defaults copy and paste it into your OpenSim.ini 2014-03-03 02:01 dont change the defaults 2014-03-03 02:02 Bulletsim loaded 2014-03-03 02:02 Now to recompile openjpeg 2014-03-03 02:02 nice 2014-03-03 02:03 Where can I find the .net openjpeg source? 2014-03-03 02:03 http://opensimulator.org/viewgit/?a=tree&p=opensim-libs&h=55723430bf37769eb16145be0ce67f301c503d64&hb=3eda0768a2f2ce3f75cbf011ed4c82fe4e406bdf&f=trunk/unmanaged 2014-03-03 02:04 its in the opensim-libs repo 2014-03-03 02:05 Right let's see how well this works then 2014-03-03 02:06 If it works locally I'll set it up to work remotely so people can have a mess around in it 2014-03-03 02:10 nebadon_: What build requirements will I need? 2014-03-03 02:12 I also never thought about the fact it will take forever to compile 2014-03-03 02:13 hmm I am not sure I never actually compild openjpeg before 2014-03-03 02:14 never had a need to 2014-03-03 02:16 I need to make it compile for AnyCPU 2014-03-03 02:16 Which I have no idea how to do 2014-03-03 03:01 any luck Thonneve? 2014-03-03 03:13 nebadon: I'm stuck at compiling openjpeg for arm 2014-03-03 03:13 Never modified a sln or anything so I don't know how that works 2014-03-03 03:14 Login and getting in-region works though 2014-03-03 03:14 It doesn't last long though, android starts killing stuff that linux needs leading to a frozen phone, but that's after a while atleast 2014-03-03 03:21 nebadon: Are assets sent from the viewer or grid? If so then I won't need to compile openjpeg right? 2014-03-03 03:45 nebadon: OpenSimulator uses the openjpeg that comes with libomv, if there's one in opensim-libs it's prolly old 2014-03-03 03:47 Aleric: C# references are probably more like c++ shared pointers rather than pointers, in that the memory for the object being pointed to is managed by the runtime and when all copies of references are deleted it's able to be garbage collected 2014-03-03 03:56 oh ok 2014-03-03 03:56 is the source for that in the libomv source? 2014-03-03 03:59 nebadon: It might just be the maptiles that's using a different openjpeg.. 2014-03-03 04:18 ACTION The opensim wiki is once again dead 2014-03-03 04:19 ACTION (website too) 2014-03-03 04:35 should be fixed djphil 2014-03-03 04:36 good :) 2014-03-03 04:37 nebadon likes killing things 2014-03-03 04:37 lol 2014-03-03 04:41 nebadon: I'm not sure. lkalif would know 2014-03-03 04:42 why did he kill him lol 2014-03-03 07:13 does the regions run off udp? 2014-03-03 07:14 It runs off UDP and TCP 2014-03-03 07:15 ok im trying to create a udp pinger for my self and check if the udp ports are open and working when i ping 8002 it shows it is but when i ping 9000 it shows nothing 2014-03-03 07:17 also how do i set up voice is there only an option for freeswitch or can you use others 2014-03-03 07:20 You can ping 9000 with TCP 2014-03-03 07:27 ok ill use that then 2014-03-03 09:29 What viewers support var regions 2014-03-03 10:18 Don't worry, forgot I haven't setup var regions yet haha 2014-03-03 12:32 Good day everyone! 2014-03-03 15:23 best web interface for opensim atm? 2014-03-03 15:25 divas wifi 2014-03-03 15:52 can't figure out where my userprofile is screwed for varregion.. http://pastebin.com/64ZvnJx8 2014-03-03 15:52 anyone ever seen anything like this? 2014-03-03 15:52 it's standalone build 2014-03-03 16:11 lloydi: I'll check it out now 2014-03-03 16:11 lloydi: Walk me through what happens when you receive this error 2014-03-03 16:12 ok 2014-03-03 16:12 I was actually picking up an object inworld and moving it.. 2014-03-03 16:12 the it was a collection of objects 2014-03-03 16:13 Was this on a var region? 2014-03-03 16:13 yes 2014-03-03 16:13 When did you last do a git pull? 2014-03-03 16:13 doesn't happen much actually 2014-03-03 16:14 this is less than 48 hrs old 2014-03-03 16:14 Hmm interesting 2014-03-03 16:14 See the thing I don't get 2014-03-03 16:14 Oh nvm missread it 2014-03-03 16:15 Is it a crash or just a warning type thing? 2014-03-03 16:16 i'm still getting popup error updating properties button when I try to modify profile... 2014-03-03 16:17 so my userprofile is not configured correctly or an issue there 2014-03-03 16:17 Are you connecting to osgrid? or is it a private grid? 2014-03-03 16:17 private standalone 2014-03-03 16:17 Oh interesting 2014-03-03 16:18 but the damn thing is running like a champ with everything else!!! 2014-03-03 16:18 I have a strange feeling standalone doesn't support groups 2014-03-03 16:18 But don't quote me on that 2014-03-03 16:19 bulletsim, voice, warp3dmaps, .... 2014-03-03 16:19 Bulletsim works amazing 2014-03-03 16:19 issue with teleport to smaller region beside a 1024x1024 region but it works 2014-03-03 16:19 Never tried voice and warp3dmaps I'm not even sure what that is 2014-03-03 16:20 I can teleport into it from the map but get invalid region on map from 256x256 region 2014-03-03 16:20 Also teleport issues seem to stem from old versions trying to port to new versions of the opensim codebase and vice versa 2014-03-03 16:21 http://pastebin.com/WwS9Eeeh 2014-03-03 16:23 Thats about normal for an empty region 2014-03-03 16:24 not even a hickup on a windows quadcore xeon 2014-03-03 16:24 I got opensim running on the HTC One 2014-03-03 16:25 ssd's? 2014-03-03 16:25 It's an android phone 2014-03-03 16:25 oh..lol 2014-03-03 16:25 sweet 2014-03-03 16:26 Got some bugs to work out but it works 2014-03-03 16:26 I'll bet that was interesting building 2014-03-03 16:27 It took 20 minutes to compile opensim 2014-03-03 16:28 I have a couple issues with profiles, search, and I keep hearing some interesting noises from vivox every now and then ... 2014-03-03 16:28 but other than that.. 2014-03-03 16:28 i love bulletsim 2014-03-03 16:29 I wouldn't even get that far on my ARM Region 2014-03-03 16:29 A lot of things are broken on it 2014-03-03 16:29 But I have my main region, albeit unsused 2014-03-03 18:01 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-03 18:02 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): has been CONFIRMED. 2014-03-03 18:03 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): has been UPDATED. 2014-03-03 18:17 So... can anyone please reopen http://opensimulator.org/mantis/view.php?id=6121 so I can add a comment and additional patch? 2014-03-03 18:22 you could open another one and link them as related.... it'll get pushed up to the top of the list then too ;-) 2014-03-03 18:23 Which is actually the bottom of the list in terms of how urgent devs feel they should work on it :p 2014-03-03 18:23 oh yeah ... forgot about that :-) 2014-03-03 18:23 but ok, I am creating a new one. 2014-03-03 18:42 just wondering if anyone has any example code integrating bulletsim physics? 2014-03-03 18:42 isn't bulletsim the default by now? 2014-03-03 18:43 lloydi, none of the ODE boat or sailing scripts I have work in Bulletsim, but 2014-03-03 18:43 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): has been SUBMITTED. 2014-03-03 18:43 I recently got a plane and boat with a hud that works in bulletsim 2014-03-03 18:43 Not well, but at least it does work. 2014-03-03 18:43 oh really!!!. 2014-03-03 18:44 I'd just like to toy with some of the code, just started doing a bit of research 2014-03-03 18:44 The motorboat is actually the plane modified to float, but still it works. 2014-03-03 18:44 Send Ken Savage in osgrid a request about this. 2014-03-03 18:45 Ill respond next time I can get on 2014-03-03 18:45 ok kewl.. thanks Ken! 2014-03-03 18:45 np, we need the Bulletsim stuff to move along for sure. 2014-03-03 18:46 i cannot believe how fast the terrain modifications are for a huge varregion!! 2014-03-03 18:46 nebadon_laptop: Is the whole OSgrid system run from nginx or is nginx the gateway? 2014-03-03 18:46 how the hell 2014-03-03 18:46 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): has been set as RELATED TO issue 0006121. 2014-03-03 18:46 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): has been set as RELATED TO issue 0007044. 2014-03-03 18:47 My terrain still loads super slow in a var when first TPing into it. 2014-03-03 18:47 yea initial load is slow 2014-03-03 18:47 but I think that can be tweaked a bit through mysql 2014-03-03 18:47 Terrain needs to be compressed in order to get normal speeds 2014-03-03 18:48 I have max packet size in MySQL set to almost 1gb now to avoid errors when loading large vars 2014-03-03 18:48 really 2014-03-03 18:48 nginx is just reverse proxy Thonneve 2014-03-03 18:48 Ahh right 2014-03-03 18:49 mine not any where close to that 2014-03-03 18:49 *nix? 2014-03-03 18:49 Do you happen to know if I need to setup something in order to have the LSL domain thing setup 2014-03-03 18:50 Or will it just instinctively listen on the domain I setup?> 2014-03-03 18:50 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): has a PATCH to be looked at. 2014-03-03 18:50 there is a setting in OpenSim.ini [Network] section 2014-03-03 18:50 where you set the LSL url 2014-03-03 18:51 you need to specify it for it to work 2014-03-03 18:51 or it defaults to localhost I think 2014-03-03 18:51 ExternalHostNameForLSL = "lsl.osaitia.cu.cc" 2014-03-03 18:51 I set that 2014-03-03 18:51 ya 2014-03-03 18:51 But will it listen on that? 2014-03-03 18:51 yes 2014-03-03 18:52 I have an example script for testing if you want 2014-03-03 18:52 But will it listen on port 80 or should I setup a proxy rule for that? 2014-03-03 18:52 Yeah that'd be awesome 2014-03-03 18:52 it will listen on whatever port is set in [Network] for HTTP 2014-03-03 18:53 So If I want to remove the port part I should forward lsl.osatia.cu.cc:80 to lsl.osatia.cu.cc:regionport? 2014-03-03 18:54 Rather than having to call lsl.osatia.cu.cc:9000/lsl/uuidere/whateverhere/lollongurl 2014-03-03 18:54 http://pastebin.com/raw.php?i=J6QUAXuq 2014-03-03 18:54 that should work I think Thonneve 2014-03-03 18:54 I'll give it a test 2014-03-03 18:54 I have never tried so I cant say 100% it will work 2014-03-03 18:57 Interesting 2014-03-03 18:57 It refuses to load.. 2014-03-03 18:58 Oh wow 2014-03-03 18:58 I am retarded 2014-03-03 18:58 Yeah it works 2014-03-03 19:01 cmickeyb do you by chance know when Robert might be around again? 2014-03-03 19:02 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-03-03 19:05 nebadon_laptop: How do I trick opensim into thinking it's using port 80? 2014-03-03 19:06 I am not sure you really can with the simulators 2014-03-03 19:06 maybe you can I have never done that with the simulators 2014-03-03 19:06 if your doing HG though I am just not sure its possible to completely trick it that way with a reverse proxy 2014-03-03 19:07 infact I am certain it could not be done 2014-03-03 19:07 How can I trick the URL reporter into thinking I'm on port 80 then? 2014-03-03 19:07 there are checks with hypergrid to check if URLs match, and I just dont think you could trick it 2014-03-03 19:08 you mean just the LSL url? 2014-03-03 19:08 Yeah 2014-03-03 19:08 that might work fine with a nginx reverse proxy 2014-03-03 19:08 however each region would need a different url 2014-03-03 19:08 if you have 10 simulators running on same box 2014-03-03 19:08 you can not reverse proxy port 80 to all 10 2014-03-03 19:08 not using the same URL anyway 2014-03-03 19:09 you would need to do something like region1.mydomain.com 2014-03-03 19:09 region2.mydomain.com 2014-03-03 19:09 I only need to do it for one instance 2014-03-03 19:09 and then determine the proxy from the URL 2014-03-03 19:09 ok then it shouldnt be that difficult 2014-03-03 19:09 I'd have to mess with the code that reports the lsl url correct? 2014-03-03 19:09 just a standard reverse proxy should work fine, however you will not be able to use port 80 for anything else 2014-03-03 19:10 also it would be very unwise to do that on port 80 2014-03-03 19:10 Whys that? 2014-03-03 19:10 crawler bots and other nefarious bots would constantly be hitting port 80 2014-03-03 19:10 and triggering the script 2014-03-03 19:10 simulators do not have that EnableProxy settings as far as I have seen 2014-03-03 19:10 That's true 2014-03-03 19:10 better to use an obfuscated port that wont be hit much 2014-03-03 19:13 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-03 19:20 Oh my god I'm going to kill apache 2014-03-03 19:22 someone wrote a node js script that lets you end tasks by typing "fuck you apache" 2014-03-03 19:24 Apache can litterally die in a fire 2014-03-03 19:28 lol 2014-03-03 19:28 Why is my old config not working?! 2014-03-03 19:29 How do I make say webmin.osatia.cu.cc go to osatia.cu.cc:10000 2014-03-03 19:29 I had it setup earlier 2014-03-03 19:29 But now it's not working 2014-03-03 19:30 with apache? 2014-03-03 19:30 Yeah 2014-03-03 19:30 no idea 2014-03-03 19:33 I can either get it to do all urls 2014-03-03 19:33 Or not at all 2014-03-03 19:33 Which is both stupid and not at all what I want 2014-03-03 19:42 nebadon_laptop: What port would you recomend apache running on if I'm going to do nginx proxying? 2014-03-03 19:46 doesnt really matter 2014-03-03 19:46 any free port is fine 2014-03-03 19:48 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-03-03 19:51 Wow nginx is so easy to configure 2014-03-03 19:51 the only problem with nginx is large portions of the interwebs assuming everyone uses apache and only providing mod_rewrite generators :P 2014-03-03 19:52 SignpostMarv: I'm using it purely as a proxy, so everything is routed through to apache 2014-03-03 19:55 nebadon_laptop: Could you check whether osatia.cu.cc and webmin.osatia.cu.cc resolve and work for you? 2014-03-03 19:56 they appear to return data yes 2014-03-03 19:57 Is it giving human readable data? 2014-03-03 19:57 I.E. a directory or login screen 2014-03-03 19:59 yep 2014-03-03 20:02 Awesome 2014-03-03 20:06 nebadon_laptop: So how do you reckon I create this lsl alias? 2014-03-03 20:59 hey sorry Thonneve was afk 2014-03-03 20:59 not sure I understand what you mean 2014-03-03 21:15 Bug #7045:04 Cached bakes system throwing error. 14( http://opensimulator.org/mantis/view.php?id=7045 ): has been SUBMITTED. 2014-03-03 21:27 Bug #7045:04 Cached bakes system throwing error. 14( http://opensimulator.org/mantis/view.php?id=7045 ): A NOTE has been added to this issue. 2014-03-03 21:28 nebadon_laptop: So that the lsl url uses port 80 through nginx 2014-03-03 21:28 oh I thought you figured that out already 2014-03-03 21:29 you basically just need to forward port 80 to whatever your regions HTTP port is 2014-03-03 21:29 How would I make it report using port 80 though? 2014-03-03 21:34 hmm 2014-03-03 21:35 actually ya I didnt think about that 2014-03-03 21:35 it just reports the HTTP doesnt it 2014-03-03 21:35 ya maybe you cant do this 2014-03-03 21:35 I didnt think it all the way through 2014-03-03 21:35 i was just thinking inbound only 2014-03-03 21:35 not what it sends out 2014-03-03 21:35 I guess I could attack the source 2014-03-03 22:01 nebadon_: where would I find the reported url in the opensim code? 2014-03-03 22:23 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-03-03 23:22 I wonder if I can do distrobuted computing inside opensim 2014-03-03 23:29 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-03-03 23:37 Bug #6778:04 Profile service spitting out an error for some HG visitors. 14( http://opensimulator.org/mantis/view.php?id=6778 ): A NOTE has been added to this issue. 2014-03-03 23:38 Starting build #3328 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-03 23:42 Project opensim » mono-2.10.8.1 build #3328: SUCCESS in 6 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3328/ 2014-03-03 23:42 jjustincc: When positioning agent with PRIM_ROTATION in llSetLinkPrimitiveParams(), set the global rotation rather than the local rotation 2014-03-03 23:58 justincc: your patch does change the functionality a bit: if parentPart == null, thus as the avatar is not sitting, then the rotation is not applied at all now. 2014-03-03 23:59 which I would say makes sense since it is not linked 2014-03-03 23:59 Not sure if it even ever happens... Could it happen? 2014-03-03 23:59 but yes, effectively an asymettrical check as ROT_LOCAL doesn't do the same thing 2014-03-03 23:59 it's possible the avatar might stand just at the wrong moment. not really a big issue I admit 2014-03-04 00:00 Did you see Freaky's last comment? 2014-03-04 00:00 http://opensimulator.org/mantis/view.php?id=7044 2014-03-04 00:00 yes, thinking about it 2014-03-04 00:03 It's really very annoying that llSetLinkPrimitiveParams has no effect unless you move MORE than 0.05m. It basically makes my script unuseable (not exaggerating). What I do is move a little 'arrow' prim, which broadcasts its position and rotation to the root prim, which then updates the avatar. In practise you always end up adjust little distances for fine tuning that are an order less than 0.05. 2014-03-04 00:03 end up adjusting* 2014-03-04 00:03 yes, this has to be addressed. Just firing terse updates directly allows a script to generate more outbound udp traffic than is normally the case 2014-03-04 00:03 this is being governed by the update tolerance in SP.Update() 2014-03-04 00:04 I trust you'll know best - just hoping you will address it :) 2014-03-04 00:04 oh yes I want to - just trying to think through the potential problems 2014-03-04 00:07 The Z-offset difference between opensim and SL is most elusive... My best guess is that opensim does a few dirty tricks that make it behave different for sit target. I'll have to investigate with a different test object to find out (right now I only compare the relative difference between sit target with PRIM_POSITION, for both grids). Will have to compare the where an avatar ends up when using the same values with PRIM_POSITION, so we know if 2014-03-04 00:07 it's the set target or the llSetLinkParams, or both. 2014-03-04 00:08 you might want to compare behaviour in the justincc-master branch, though that would require some back porting 2014-03-04 00:08 this area has changed recently 2014-03-04 00:09 Im really worried about that bug with the Land Settings. A griefer could really do damage with that. 2014-03-04 00:09 Ken_S: anybody mentioned it to radams yet, do you know? 2014-03-04 00:09 Ive been out on a business trip for over a week 2014-03-04 00:10 But havent seen him on here since I left 2014-03-04 00:10 I did a few tests on different heighted avatars and it seems to change depending on avatar ehgiht 2014-03-04 00:10 radams hasnt been around much the last few days 2014-03-04 00:10 ok, I'll try and take a look at it when I next can 2014-03-04 00:11 ftcodes1: yeah, but it's too vague to compare this. Better would be to just insert fixed numbers and then see where the avatar ends up relative to the root prim. Not to use sit target at all thus. 2014-03-04 00:11 I cammed in on that avatar pretty close 2014-03-04 00:11 it is like filling up the screen with a shoe 2014-03-04 00:11 to see the second digit behind the comma 2014-03-04 00:11 My object take how sit target is handled into account too, and that makes it too complex to be useful I think. 2014-03-04 00:12 I can see the third digit :p 2014-03-04 00:12 yours is pretty specific 2014-03-04 00:12 Aleric I managed to see the fourth digit with camming in 0.0001 2014-03-04 00:13 You have to use half transparent surfaces and then move the avatar such that one pixel of his head or feet peek through that surface. That is extremely accurate. 2014-03-04 00:13 More important is to nail the cam right to see the important bits 2014-03-04 00:14 Well, the trick with peeking through a surface means the angle of the cam is not important anymore :) 2014-03-04 00:14 neither if you will up the screen with a foot 2014-03-04 00:15 It's at least 10 times as accurate as looking perpendicular to the direction and try to make the avie touch a surface that way 2014-03-04 00:15 *religious war of two hours here* 2014-03-04 00:15 I would only assume about same accuracy 2014-03-04 00:15 but that is hard to measure accurately (depends on the used hardware ;) ) 2014-03-04 00:16 You can measure that with statistics, just repeat your measurement and make a normal distribution :p 2014-03-04 00:16 I know good ol Gauss ;) 2014-03-04 00:17 works with a crowd and a bunch of sweets in a jar too 2014-03-04 00:17 and let them estimate 2014-03-04 00:17 actually fourth digit is limit on most viewers 2014-03-04 00:17 to control via GUI 2014-03-04 00:18 In the past I reverse engineered the influence of shape sliders on the avatar limb lengths this way (using the straight animation)... days and days of measurements - many pages of tables ... from that creating formulas for slider --> lengths, and then inversed that and wrote a C++ program, so generate shape slider values given certain demands (in my case, relalistic proportions and a fixed height) 2014-03-04 00:18 the average is always pretty accurate 2014-03-04 00:19 I love that kind of stuf heheh *aspie* 2014-03-04 00:19 I did close up comparisions on PRIM_POSITION and they seemed to be pretty close with SL 2014-03-04 00:21 That seems intuitive ... I expected it to be the sit target... 2014-03-04 00:21 me too 2014-03-04 00:21 that handling code has some pretty undocumented piece of algorithm 2014-03-04 00:21 It sucks though, cause that means that if we fix the sit target - all pose balls everywhere need to be readjusted. 2014-03-04 00:21 I know 2014-03-04 00:22 that is why that needs very detailed work before ever trying to change something like that 2014-03-04 00:22 or find out whether it is acceptable to have that difference 2014-03-04 00:22 one of the options only 2014-03-04 00:23 or a creation date compatibility thing as I already saw from others 2014-03-04 00:23 that thing needs definitely compatibility planning first 2014-03-04 00:23 It seems acceptable, because in almost all cases it's a matter of per-grid (even per rez + reset) configuration. Only very special scripts like mine need to be changed, but that can be done... as long as this offset remains the same in the future :p 2014-03-04 00:24 that is what I meant. Just about what to go on with. 2014-03-04 00:25 also means to decompose that difference to integrate things like that in a OpenSim TMCP version 2014-03-04 00:25 If the offset is a function of grid configuration (like bulletsim has those fudge factors to tweak hovering as function of avatar lengths - ugh - can I mention I'm a physicist? This is NOT needed)... 2014-03-04 00:25 but that understanding is required either way 2014-03-04 00:25 If the offset is a function of avatar height (and worse, different per grid) then it kinda sucks though. 2014-03-04 00:26 seems to be stable I think since that is not within the physics module 2014-03-04 00:28 lkalif will be happy to see me remark here that there is serious contemplation to rewrite EVERYTHING (all of opensim) by our grid :P, based mostly on how bad physics works (but also scripting and sim borders / TP-ing, networking that freeze complete sims just cause a connection can't be made and stuff) 2014-03-04 00:29 We'd do the rewrite in C++ though :p 2014-03-04 00:29 That's another reason for me, heheh. 2014-03-04 00:29 justin it would be good when you start talking to people about those little test things that do pretty detailed setups 2014-03-04 00:29 talking to people? 2014-03-04 00:29 and actually collecting them for testing 2014-03-04 00:30 no time! 2014-03-04 00:30 you guys should 2014-03-04 00:30 justin must code, not talk. 2014-03-04 00:30 yes, I wish I had the time 2014-03-04 00:30 and if it is only few hours per week 2014-03-04 00:30 get around where the people are like content creators 2014-03-04 00:30 gives a pretty different insight 2014-03-04 00:30 honestly,. all the time I have goes into looking at existing code bugs 2014-03-04 00:30 i really don't need more 2014-03-04 00:31 How many coders work on opensim that are as active as you? 2014-03-04 00:31 but if you just look into bugs you do not necessarily have all the information to understand what is important and what not 2014-03-04 00:31 Aleric: keep dreaming on :P 2014-03-04 00:31 0 2014-03-04 00:31 well, 1 2014-03-04 00:32 though that's unfair - radams has been doing a lot with physics, varrregion and other stuff 2014-03-04 00:32 and other people become very active for periods 2014-03-04 00:32 You could have me :) ... I always dedicate myself to a project for 40+ hours per week (often 80). 2014-03-04 00:32 I just don't know C# :/ 2014-03-04 00:32 lkalif are you around? I'm noticing something slightly weird with the beacons -- they don't always go in the direction that's being pointed at. Is that a known behavior? 2014-03-04 00:33 But you do pretty good special stuff Aleric 2014-03-04 00:33 And I think they are even more short of good testing quality 2014-03-04 00:33 diva: in Singularity? 2014-03-04 00:33 well, it usually works in that people put in good patches, are responsive to feedback, can deal with various idiosynchracies, then get invited to core 2014-03-04 00:33 well, it looks like it's in all of them. I'm seeing in phoenix too 2014-03-04 00:33 sometimes the beacons go in a completely wrong direction 2014-03-04 00:34 lke, not even close 2014-03-04 00:34 I'm not sure I understand... in any case I know nothing about beacons 2014-03-04 00:35 unless you mean the little red arrow that appears on screen? 2014-03-04 00:35 hmm, ok. I wonder if no one cares. It would be nice if they pointed into the right spot that ppl are clicking on 2014-03-04 00:35 no, I mean the beacons. Let me try to take a picture 2014-03-04 00:35 ah like sound sources? 2014-03-04 00:36 no, like when I click on an object 2014-03-04 00:37 alright, I'm going to look to fix this adjustment threshold issue in another way, by ignoring tolerances on SP.Update() when the avatar is in a linkset 2014-03-04 00:37 just another way of doing it 2014-03-04 00:37 I am not comfortable with calling Terse update separately since then two separate threads are in that code and it may not handle it very well 2014-03-04 00:37 1 sec, pic coming up 2014-03-04 00:37 it is like with the ways to rome ;) many go there 2014-03-04 00:37 I know teleport already does terse calls, which may or may not be a weakness 2014-03-04 00:38 lkalif: http://imagebin.org/296912 2014-03-04 00:38 I was clicking on the panel top-middle 2014-03-04 00:39 justincc: I'm not solicitating for a position :p .. just making the remark that (apparently) you'd double the man power on core if I was working on it, cause I do that full time. It's not that simple though, cause I am a C++ veteran - not C#. That is a LOT more than just the language syntax that no doubt I could learn in a month (or two)... Most, it's knowing how to debug in C++, while I have no clue who to even run a debugger in C# :p. I'd 2014-03-04 00:39 need at least 5 years to get the same expertise in debugging in C#, if at all possible, I think. 2014-03-04 00:39 ever do ayn java? 2014-03-04 00:39 I don't think C# is a million miles away from C++ tbh 2014-03-04 00:39 both oop 2014-03-04 00:39 C# and C++ are pretty similar 2014-03-04 00:39 ah, that's viwer effect, it only gets sent UUID of the object being pointed at and it shows the effect between hand and center of the object 2014-03-04 00:39 yes, I had a course of one week in java when it just became a hype :p. I disliked it. 2014-03-04 00:39 c# is way easier than c++ 2014-03-04 00:39 yes 2014-03-04 00:40 especially with visual studio 2014-03-04 00:40 but it is as easy to program memory leaks in C# 2014-03-04 00:40 as with C++ 2014-03-04 00:40 lol no c++ wins there 2014-03-04 00:40 lkalif that was phoenix, but it's exactly the same in Singularity 2014-03-04 00:40 only harder to have invalid pointers 2014-03-04 00:41 ftcodes1: nonsense 2014-03-04 00:41 dahlia I could easily program a little thing that kills memory for good 2014-03-04 00:41 you dont really get pointers in C# 2014-03-04 00:41 it's much harder to leak memory in c# 2014-03-04 00:41 dahlia: I'm the author of libcwd ("The C++ debugging support library).. I can debug the most complex, threaded programs... there is no way in hell I can do that in another environment than the one I'm used to: g++, gdb on linux. 2014-03-04 00:41 did you not get the irony? I know that C# itself has no pointers as long as you are not using the native code interface 2014-03-04 00:41 Aleric: yeah right. try figuring out why Singularity uses so much ram 2014-03-04 00:41 Aleric, debugging opensim is a whole other world in itself. You don't really run a debugger as such. It's useless. 2014-03-04 00:42 lkalif: It isn't doing that for me :/ 2014-03-04 00:42 debuggers are not prepared to handle real-time systems 2014-03-04 00:42 Aleric: visual studio is way moar awesomeer in c# than it is for c++ 2014-03-04 00:42 no comparison 2014-03-04 00:42 neigher is C# necessarily a real-time system 2014-03-04 00:42 you dont need stuffs like gdb 2014-03-04 00:42 opensim is a real-time system 2014-03-04 00:43 diva if you would work in my area, it would be considered very soft real-time system 2014-03-04 00:43 not even named that way 2014-03-04 00:43 by most people 2014-03-04 00:43 lkalif: I had a noticable swapping problem on my old PC, that started to use for SL because I was laying in bed sick ... but that was 168 patches behind... I upgraded and recompiled and THEN ran it with libmemleak (that I'm also the author of thus) but could not find a leak (anymore) :/ 2014-03-04 00:43 we talk about 10ns accuracy at work 2014-03-04 00:43 The only leak I fixed is in animations though, and that wasn't THAT large a leak.. so, I don't know. 2014-03-04 00:44 it doesn't have time delivery guarantess, but it's real-time -- within a time window 2014-03-04 00:44 diva that is what I meant with very soft real-time 2014-03-04 00:44 Aleric: it's not a leak. It's figuring out why we use so much ram 2014-03-04 00:44 well I can make mono leak but .NET is much harder to make leak 2014-03-04 00:44 lkalif: ok, point taken. 2014-03-04 00:44 anyway, lkalif, anyone I can talk about those misdirected beacons? 2014-03-04 00:45 diva: it's unfixable. the only thing viewer knows is the uuid of the object being pointed at 2014-03-04 00:46 I haven't looked at that yet :/ ... So many other things to do. I suppose the best approach is to change libmemleak to just sort on total allocated memory instead of increment per time unit in the last N seconds. 2014-03-04 00:46 lkalif, I think that's not even doing that. If I point at the lower-left panel, the beacon goes all the way to the left of the object 2014-03-04 00:47 lkalif what thing not related to the grab message of the viewers? 2014-03-04 00:47 and the beacon moves when I move the mouse. It just moves weirdly 2014-03-04 00:47 odd 2014-03-04 00:47 what should was that 2014-03-04 00:47 it would be nice if it worked correctly 2014-03-04 00:48 ftcodes1: I failed to parse your statement 2014-03-04 00:48 diva: OT: My more-newly created avatars have all the special folders in their suitcase, whereas my older avatars do not. The older ones cannot make landmarks when on a foreign grid and get things, due to this. How do I update these avatars to have the proper inventory structure? Mucking with the DB is OK, I just need to know what to do. Suggestions? 2014-03-04 00:48 ftcodes1: I think you mean grid proxy? 2014-03-04 00:49 No I meant: was that thing about UUID not related to the Grab message of the viewers? 2014-03-04 00:49 lkalif: http://imagebin.org/296913 I was clicking on the lower left panel 2014-03-04 00:49 that panel thing is not linked to the wall of the building 2014-03-04 00:49 ftcodes1: no, it's viewer effect 2014-03-04 00:49 I know that the viewer displays it since I know that other viewers also show that effect based on network communications 2014-03-04 00:50 yes, the message is called viewer effect 2014-03-04 00:50 smxy, I think that is you create those folders with those names inside the Suitcase folder, it should work -- do it in the viewer itself 2014-03-04 00:52 But will they get marked as special folders? 2014-03-04 00:53 have a nice night, need to get some sleep 2014-03-04 00:53 Maybe system folders is the right term. 2014-03-04 00:55 night ftcodes1 2014-03-04 00:56 smxy I don't think they are created special, those under the Suitcase. let me check 2014-03-04 00:58 hmm, they are 2014-03-04 00:59 let me see how I search for them 2014-03-04 00:59 Oh, okay. In firestorm, they at least look special, as they have the star on them like the regular system folders. 2014-03-04 01:04 I can't find it in 5 min, smxy. Try it 2014-03-04 01:04 it may work 2014-03-04 01:05 even if the folders aren't special 2014-03-04 01:05 Okay. I'll give it a try. If it doesn't work, I'll get back to you later. Thanks. 2014-03-04 01:06 k 2014-03-04 01:08 diva, what happens to the beacon trail when the avatar is standing? 2014-03-04 01:08 let me check that 2014-03-04 01:09 interesting. In some cases it works perfectly, but in others it goes in the opposite direction 2014-03-04 01:09 like, if Im standing in front of that panel 2014-03-04 01:10 Seems to work fine for me when stood in front of a panel 2014-03-04 01:10 so, my panel is a linked object, and the root is the top left panel 2014-03-04 01:10 wonder if the direction is based on lookat or something? 2014-03-04 01:10 if I click on that one , it works perfect 2014-03-04 01:10 if I click on the pthers is doesn't work perfectly 2014-03-04 01:11 and it tends to go in the opposite direction of where I move the mouse 2014-03-04 01:12 for example, if I click on the top-middle panel, and I move the mouse from left to right horizontally, the beacon moves down-up[ 2014-03-04 01:12 and If I move the mouse up-doen, vertically, the beacon moves left-right 2014-03-04 01:13 but on the root prim the tracking is perfect if I'm standing. When I sit, it goes bad 2014-03-04 01:14 Are the display panels mounted on some sort of transparent backing panel? 2014-03-04 01:14 no 2014-03-04 01:14 diva: I haven't been following, but which version of opensim are you using? 2014-03-04 01:14 0.7.6 2014-03-04 01:14 I think this is a viewer issue, no? 2014-03-04 01:14 ok, that is a versio nwhere we were sitting directly on the child prims, which the viewer is not expecting 2014-03-04 01:14 I don't think the server has any authority over this data 2014-03-04 01:15 ok, as I say I haven't been following 2014-03-04 01:15 oh? 2014-03-04 01:15 but there are definitely issues with 0.7.6 where we tell it to sit on child prims 2014-03-04 01:15 is that a problem? 2014-03-04 01:15 it appears to work but subtle things go qwrong, such as massively jerky camera mvmt if the chld prim is moved 2014-03-04 01:16 youj might want to check with a dev version of opensim 2014-03-04 01:16 will do laterz. anyway, gotta run. I like the beacons a lot :) 2014-03-04 01:16 but i could be way off since I've been trying to work out why my test unepxected fails rather than track the convo 2014-03-04 01:18 yeah, I only mention it because I saw sit in the convo 2014-03-04 01:21 Bug #6881:04 Print Notecard on Prim with Dynamic Texture 14( http://opensimulator.org/mantis/view.php?id=6881 ): Le bogue suivant a été fermé. 2014-03-04 01:27 Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): has a PATCH requiring feedback 2014-03-04 01:30 Dev's : I try to reopen the mantis 6880 because isn't fixed ... but i can't choice "reopen" then i use "patch feedback" That ok ?for you ? 2014-03-04 01:31 hooo i see in to step i can maybee ... hmmm i try :p 2014-03-04 01:31 Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): Le bogue suivant a été mis à jour. 2014-03-04 01:34 means ... now the status is "patch feedback" and resolved is "reopened" 2014-03-04 01:34 there is already an improvement :p 2014-03-04 01:49 Bug #6911:04 [SCRIPT] Problem with special chars on text over prim 14( http://opensimulator.org/mantis/view.php?id=6911 ): Une note a été ajoutée à ce bogue. 2014-03-04 01:53 Bug #5631:04 [ASSETBASE] Creating asset and [LLCLIENTVIEW] Caught exception 14( http://opensimulator.org/mantis/view.php?id=5631 ): Le bogue suivant a été fermé. 2014-03-04 01:55 Bug #5282:04 [Concierge] broker update to ... failed with status ProtocolError 14( http://opensimulator.org/mantis/view.php?id=5282 ): Le bogue suivant a été résolu. 2014-03-04 01:55 Bug #5282:04 [Concierge] broker update to ... failed with status ProtocolError 14( http://opensimulator.org/mantis/view.php?id=5282 ): Le bogue suivant a été fermé. 2014-03-04 01:56 Bug #6342:04 Turn a prim to flexy don't work llSetPrimParams 14( http://opensimulator.org/mantis/view.php?id=6342 ): Le bogue suivant a été fermé. 2014-03-04 01:58 Bug #6364:04 osSetSunParam Apparently does not work 14( http://opensimulator.org/mantis/view.php?id=6364 ): Le bogue suivant a été résolu. 2014-03-04 01:59 Bug #6364:04 osSetSunParam Apparently does not work 14( http://opensimulator.org/mantis/view.php?id=6364 ): Le bogue suivant a été fermé. 2014-03-04 02:00 Wait we can write C# like public void llSomethingHere(stuffhere)?! 2014-03-04 02:00 Bug #6353:04 Particles don't work without PSYS_SRC_BURST_PART_COUNT param 14( http://opensimulator.org/mantis/view.php?id=6353 ): Le bogue suivant a été fermé. 2014-03-04 02:05 Bug #6498:04 Problem with osNpcCreate options and with llSensor to detect Npc/Agent 14( http://opensimulator.org/mantis/view.php?id=6498 ): Le bogue suivant a été résolu. 2014-03-04 02:05 Bug #6498:04 Problem with osNpcCreate options and with llSensor to detect Npc/Agent 14( http://opensimulator.org/mantis/view.php?id=6498 ): Le bogue suivant a été fermé. 2014-03-04 02:06 Bug #6505:04 osDrawFilledPolygon no work 14( http://opensimulator.org/mantis/view.php?id=6505 ): Le bogue suivant a été fermé. 2014-03-04 02:07 Bug #6539:04 OsDrawFilledPolygon don't work 14( http://opensimulator.org/mantis/view.php?id=6539 ): Le bogue suivant a été fermé. 2014-03-04 02:08 Bug #6585:04 llSetSoundQueueing is not implemented 14( http://opensimulator.org/mantis/view.php?id=6585 ): Le bogue suivant a été fermé. 2014-03-04 02:08 Bug #6599:04 [BulletSim] Double Memory usage 14( http://opensimulator.org/mantis/view.php?id=6599 ): Le bogue suivant a été fermé. 2014-03-04 02:09 Bug #6712:04 [BULLETS SCENE] ProcessPostTaintTaints TerrainManager.SetTerrain 14( http://opensimulator.org/mantis/view.php?id=6712 ): Le bogue suivant a été fermé. 2014-03-04 02:11 Bug #5616:04 [BASE HTTP SERVER] handleRequest () threw 14( http://opensimulator.org/mantis/view.php?id=5616 ): Le bogue suivant a été fermé. 2014-03-04 02:14 Bug #6343:04 Turn a prim to flexy to OFF don't work llSetPrimParams 14( http://opensimulator.org/mantis/view.php?id=6343 ): Le bogue suivant a été fermé. 2014-03-04 02:17 Bug #6550:04 Possible problem with llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=6550 ): Le bogue suivant a été fermé. 2014-03-04 02:21 Bug #6497:04 llRequestPermissions for PERMISSION_TELEPORT return a error 14( http://opensimulator.org/mantis/view.php?id=6497 ): Une note a été ajoutée à ce bogue. 2014-03-04 02:21 done for now :p 2014-03-04 04:33 nebadon_: If osgrid is down does login.osgrid.org fail to resolve or is a placeholder setup? 2014-03-04 04:44 Thonneve: osgrid works for me 2014-03-04 04:45 No I mean if it does go down 2014-03-04 04:45 I'm trying to make a status checker 2014-03-04 04:45 For various grids on android 2014-03-04 04:45 probably depends on why it goes down 2014-03-04 07:35 Does the IRC module still work? 2014-03-04 09:03 -!- orenh(~quassel@85-250-109-202.bb.netvision.net.il) has left #opensim-dev 2014-03-04 15:35 Anyone know the most straightforward way to change a sim to a different estate that already exists? 2014-03-04 15:49 change it's record in the database estate.estate_map 2014-03-04 15:50 you only need to update a single database record. it doesn't come any more straightforward than that 2014-03-04 16:18 melanie_ , I have already done this, but not simpley for someone who isnt familiar with databases or the tables. 2014-03-04 16:19 I just wanted to make sure there wasnt something already in place as a console command. 2014-03-04 16:26 Bug #7046:04 Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): has been SUBMITTED. 2014-03-04 16:32 What are the differences between flotsam group and core groups in terms of functionality? 2014-03-04 19:35 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2014-03-04 20:02 load test in osgrid event plaza region if anyone has time to help 2014-03-04 20:02 ping nebadon. 2014-03-04 20:02 that TP to event plaza crashed my kokua version 2014-03-04 20:02 oh its a varregion 2014-03-04 20:02 make sure you have latest version of Kokua 2014-03-04 20:04 worse, i cant logoin to. viewer crahs., but runnin g 2 viewer. need to try in 40 min 2014-03-04 20:04 i dont have the latest version right now :O 2014-03-04 20:04 need to update later 2014-03-04 20:04 k 2014-03-04 20:05 definitely need the latest version for that to work 2014-03-04 20:07 did it crash danbanner? 2014-03-04 20:07 i cant move 2014-03-04 20:07 hmm 2014-03-04 20:08 seems okay to me 2014-03-04 20:10 i can't tp to that region 2014-03-04 20:11 from my varregion 2014-03-04 20:11 a little bit laggy at event plaza. 2014-03-04 20:17 installed a new kokua. but still crashing now at login Kokua 3.7.1.30956 seems i cant login on that region. need to try my home 2014-03-04 20:24 ping nebadon. 2014-03-04 20:25 still crashing when teleporting to event plaza 2014-03-04 20:25 hmm odd 2014-03-04 20:25 can you try the latest singularity? 2014-03-04 20:25 might need to let NickyP know 2014-03-04 20:25 if its something with kokua only 2014-03-04 20:28 let me see. Singularity Viewer (64 bit) 1.8.5 2014-03-04 20:28 ya seems the latest kokua did crash on me too 2014-03-04 20:29 ok NickyP : ping 2014-03-04 20:29 oh see #kokua :) 2014-03-04 20:31 I found a few duplicate entries in the estate_map table, same estate and same sim UUIDs in both. Is this normal? 2014-03-04 20:53 https://dl.dropboxusercontent.com/u/7833186/OKCSandbox.JPG https://dl.dropboxusercontent.com/u/7833186/LBSAFromOKC-TP.JPG I do crash at event plaza but am ok on these. nebadon_ ^ danbanner ^ 2014-03-04 20:54 odd 2014-03-04 20:55 ya that is really wierd 2014-03-04 20:55 event plaza and sandbox plaza are just 768m vars 2014-03-04 20:55 with landing zone set 2014-03-04 20:55 hmm 2014-03-04 20:56 might be that its not letting you land at 128,128 2014-03-04 20:56 i set them to force you to center 2014-03-04 20:56 the map shows some out of service areas on event plaza 2014-03-04 20:57 but that may be a hanger on bug in the map 2014-03-04 20:59 i have LZ set to 384,384 2014-03-04 20:59 maybe kokua doesnt like that 2014-03-04 21:00 i think that was in the off line marked area 2014-03-04 21:00 oh 2014-03-04 21:00 on the map 2014-03-04 21:00 i bet that is the problem danbanner 2014-03-04 21:00 fs and sing handle it 2014-03-04 21:00 that would be the one glaring difference 2014-03-04 21:01 not sure what the difference is 2014-03-04 21:01 but thats all i can think of thats different 2014-03-04 21:03 Ok Ill open a bug for kokua.. My local var region si 1024x1024 and my tp is to its center 512x512 and no issues 2014-03-04 21:04 is OKC sandbox a power of 2 x and y? 2014-03-04 21:05 oh 2014-03-04 21:06 384 not being power of 2? 2014-03-04 21:07 let me set LZ to 512,512 and see what happens 2014-03-04 21:09 OKC Sandbox is a 1024x1024 2014-03-04 21:09 it was a 4x4 mega previously 2014-03-04 21:11 setting lz to 512,512 didnt work 2014-03-04 21:13 on the 768 not being a power of 2 2014-03-04 21:15 anyway Ill need to come in on linux and get some gdb visibility on the problem 2014-03-04 21:25 http://redmine.kokuaviewer.org/issues/1348 2014-03-04 22:04 Nickyp: I haven't crashed logging in to WP with Kokua viewer. 2014-03-04 22:05 I think events plaza is a new vari region separate for wright 2014-03-04 22:07 OKC Sandbox was crashed 2014-03-04 22:07 I can log to OKCSandbox and my local variregion both 1024x1024 2014-03-04 22:07 whole server froze few hours ago I just noticed, its coming back up 2014-03-04 22:08 hopefully its not mono 3.2.8 that is the problem 2014-03-04 22:09 i upgraded last night to newest mono and today it froze up, though could possibly be because i did a system update and never rebooted 2014-03-04 22:09 i think there might have been a kernel upgrade 2014-03-04 22:09 really needed to be rebooted anyway 2014-03-04 22:09 i beat the hell out of this server 2014-03-04 22:10 are events plaza and OKC on same OS hash? 2014-03-04 22:10 hmm let me check OKC 2014-03-04 22:10 OKC should be very near master if not master 2014-03-04 22:11 31de7b8: 2014-03-03 2014-03-04 22:11 yes same exact version NickyP 2014-03-04 22:12 then I guess it is a size issue that kokua is balking about 2014-03-04 22:13 ill but a 768x768 on local and check 2014-03-04 22:13 k thanks NickyP 2014-03-04 23:21 nebadon: Is your mono building page up to date with instructions for 3.2.8? 2014-03-04 23:23 Maybe I'm at the wrong page, as I see instructions for 3.2.3. 2014-03-04 23:23 smxy: When I last compiled mono i used nebadons instructions and it worked fine 2014-03-04 23:23 no its not 2014-03-04 23:23 i need to test it a bit more smxy before changing it 2014-03-04 23:23 basically though just changed everything in the instructions from 3.2.3 to 3.2.8 2014-03-04 23:23 and it will work 2014-03-04 23:23 Ah, okay. 2014-03-04 23:23 That's simple enough. 2014-03-04 23:24 Oh damn 2014-03-04 23:24 I'm behind 2014-03-04 23:24 nebadon: Do you have a sci-fi like sim? 2014-03-04 23:24 My grid hardware is about to get waaaay better. 2014-03-04 23:24 Or a sim with some sci-fi stuff in? 2014-03-04 23:24  HexChat: 2.9.6 ** OS: Linux 3.14.0-rc4-ARCH-00142-g55de1ed x86_64 ** Distro: ArchLinux ** CPU: 2 x AMD Athlon(tm) II P320 Dual-Core Processor (AuthenticAMD) @ 1.50GHz ** RAM: Physical: 3.6GB, 32.9% free ** Disk: Total: 450.8GB, 51.1% free ** VGA: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] ** Sound: HDA-Intel - HDA ATI SB1: HDA-Intel - HDA ATI HDMI ** Ethernet: 2014-03-04 23:24 645 NetLink BCM57780 Gigabit Ethernet PCIe ** Uptime: 2d 2h 24m 23s ** 2014-03-04 23:24 That's my server 2014-03-04 23:25 Just a laptop, opensim runs like a dream on it though 2014-03-04 23:27 hmm not really, maybe some scifi type stuff at OKC Tower or Reticulation though 2014-03-04 23:27 I'm getting a couple of Dell PowerEdge R810s 2014-03-04 23:27 64GB RAM each, one has 2 6-core CPUs and the other has 4. 2014-03-04 23:27 nice, sounds like the server diva and I have at UCI 2014-03-04 23:28 SAS drives? 2014-03-04 23:28 I'm going to switch from VMware ESXi to Citrix XenServer, for my virtualization, too. 2014-03-04 23:28 Yes, 3x 146GB 15K 2.5" SAS drives 2014-03-04 23:28 each 2014-03-04 23:28 ya very close to what I have, mine has 3 600gb 2014-03-04 23:29 do they have iDrac? 2014-03-04 23:29 I don't really use the internal storage. 2014-03-04 23:29 Yes iDRAC6 Enterprise. 2014-03-04 23:29 ya pretty much identical to mine then 2014-03-04 23:29 awesome server 2014-03-04 23:29 thats what OSCC ran on 2014-03-04 23:29 One's all I really need, but two gives me failover protection. 2014-03-04 23:30 hope you have a quite location for them 2014-03-04 23:30 lol 2014-03-04 23:30 suckers are loud 2014-03-04 23:30 quiet* 2014-03-04 23:30 Down in the basement, where the current ones are. :) 2014-03-04 23:30 I've long ago tuned out the noise. 2014-03-04 23:30 haha 2014-03-04 23:31 ya its like a choir of vacuum cleaners 2014-03-04 23:33 Thonneve : if you are looking for scifi you might want to try Lani 2014-03-04 23:33 ya good call vegaslon 2014-03-04 23:35 I can't imagine my grid ever outgrowing these two servers. Not running out of my home over a cable connection (even if it *is* a damn good connection). 2014-03-04 23:36 ya probably not 2014-03-04 23:36 These are the same as the servers we have at work, where we run way more on them than I ever will. 2014-03-04 23:36 were these expensive? did you get them used or refurbed? 2014-03-04 23:37 Refurbed from scsistuff. I bought my current servers from them. They come with a 1 year warranty on parts, too. 2014-03-04 23:37 how much? mind sharing? 2014-03-04 23:38 oh how I wish I had a plugin to integrate wordpress 2014-03-04 23:38 Waiting on the final pricing now, but about $2800 each, before some returning customer discount the said they'd give me. 2014-03-04 23:38 not bad 2014-03-04 23:38 thats about 1/2 what they cost new 2014-03-04 23:38 Yup and only one generation behind Dell's latest servers. 2014-03-04 23:39 Good stuff. 2014-03-04 23:39 but it needs ssd drives 2014-03-04 23:39 huge dif 2014-03-04 23:39 the cpus alone are worth about 2/3 what you paid 2014-03-04 23:39 hehe 2014-03-04 23:39 just my 2 cents 2014-03-04 23:39 not really 2014-03-04 23:40 Raid 15k drives are very fast 2014-03-04 23:40 I've been using them for years 2014-03-04 23:40 if you really beat on SSDs they dont last long 2014-03-04 23:40 ssd's are like night and day 2014-03-04 23:40 compared 2014-03-04 23:40 I don't use the internal drives for anything other than the hypervisor. I have a server set up as an iSCSI server. 2014-03-04 23:40 to 15k 2014-03-04 23:41 15k is scsi 2014-03-04 23:41 its a NAS 2014-03-04 23:41 it's still limited 2014-03-04 23:41 its external to the server 2014-03-04 23:41 Yes 2014-03-04 23:41 it based on a scsi technology 2014-03-04 23:41 ya SSDs are faster, but not nearly as reliable 2014-03-04 23:41 it's bandwidth is limited 2014-03-04 23:42 huge limit when comp to ssd 2014-03-04 23:42 some of the newer ssds are pretty good though 2014-03-04 23:42 iSCSI SAN. It has a couple of slower, older drives in it. That's what I'll work at upgrading next. 2014-03-04 23:42 After my wallet recovers a bit. :) 2014-03-04 23:43 hey anyone working with php? 2014-03-04 23:43 and something of an interface for os? 2014-03-04 23:43 I use Wifi 2014-03-04 23:43 I dont really know of any well maintained php interfaces 2014-03-04 23:44 how about any? 2014-03-04 23:44 there is egress 2014-03-04 23:44 ah 2014-03-04 23:44 https://github.com/JamesStallings/EgressWFE 2014-03-04 23:44 there was another one i cant remember name 2014-03-04 23:44 it was joomla or xoops or something 2014-03-04 23:45 i never tried it not my style 2014-03-04 23:45 ahh codeignighter sweetness 2014-03-04 23:45 egress is a good start 2014-03-04 23:45 has the basics down for starting a good interface 2014-03-04 23:45 its not much of a looker out of the box, its very basic 2014-03-04 23:45 I worked on it a bit 2014-03-04 23:45 but it hasnt been maintained for a while, it should work though 2014-03-04 23:46 looks like he's stopped working it 2014-03-04 23:46 ya we havent worked on it in quite a while 2014-03-04 23:46 but its better than starting from scratch too 2014-03-04 23:46 should answer a lot of questions you might have about passwords and account creation and stuff 2014-03-04 23:48 i see said the blind man 2014-03-04 23:48 thank you! 2014-03-04 23:48 no problem 2014-03-04 23:50 i need someone with mic to try out a varregion vivox setup 2014-03-04 23:51 What's the HG address? 2014-03-04 23:51 it's a standalone private 2014-03-05 00:04 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-05 00:20 bah. Silly OS utility code throws an exception when trying to parse a boolean where it is neither the true string nor the false string. 2014-03-05 00:21 A physical vehicle in Bulletsim should not collide with phantom prims should it? 2014-03-05 00:21 If it's a boolean and not true or false, that IS an error, yes? 2014-03-05 00:42 Starting build #3329 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-05 00:46 Project opensim » mono-2.10.8.1 build #3329: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3329/ 2014-03-05 00:46 jjustincc: If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances. 2014-03-05 01:00 Starting build #3330 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-05 01:02 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): has been ASSIGNED. 2014-03-05 01:04 Project opensim » mono-2.10.8.1 build #3330: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3330/ 2014-03-05 01:04 jjustincc: Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread. 2014-03-05 01:24 Starting build #3331 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-05 01:26 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-05 01:27 Project opensim » mono-2.10.8.1 build #3331: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3331/ 2014-03-05 01:27 jjustincc: Add UUID and ready status (whether region has finished starting up) to "show regions" console output. 2014-03-05 01:48 Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): is now in status NEW (again) 2014-03-05 01:48 Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): A NOTE has been added to this issue. 2014-03-05 02:42 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-05 02:44 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-05 03:32 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-05 04:35 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2014-03-05 05:00 hello im having probs with the groups module 2014-03-05 05:03 -!- |-fInE-|(~marcus@ppp-93-104-65-226.dynamic.mnet-online.de) has left #opensim-dev 2014-03-05 12:34 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-03-05 15:30 Lexa: you about? 2014-03-05 16:03 <|-fInE-|> hmm got a problem with meshes .. i can't strech them to more the 256x256 .. anyone tried it with success ? 2014-03-05 16:10 <|-fInE-|> and the total prims are not displayed correctly .. the land tool says 16 prims are in use.. but the script gives me 772 and the stats says the same .. its a var region 1024x1024 2014-03-05 16:10 Regular prims are limited to 256m on a side. I would have no reason to think mesh objects would be any different. 2014-03-05 16:11 Plugh: do you know about this avatar choser for registartions? 2014-03-05 16:12 <|-fInE-|> Plugh if i try to stretch the build to 512x512 it flushes bag to 256x256 .. hm is it wrong on the build ? 2014-03-05 16:14 velus: Not if you are talking about something built in to the OS code. I created my own avatar selection/cloning procedure. 2014-03-05 16:14 you need to increase the prim size limit in OpenSim.ini 2014-03-05 16:14 Singularity will only allow whatever this # is set to 2014-03-05 16:14 ook Plugh did you create it in php, 2014-03-05 16:14 Yepyep! 2014-03-05 16:15 velus: yes, I did. 2014-03-05 16:15 <|-fInE-|> hmm no the build has no max width .. 2014-03-05 16:15 can i peak at the code pleas Plugh 2014-03-05 16:15 to help me 2014-03-05 16:15 and how do you have it send to the server or does it go direct to the db its self 2014-03-05 16:16 velus: I created a web page that was partially generated by PHP which showed you the options. After that, it would create your avatar and populate the initial avatar data from the template. 2014-03-05 16:16 |-fInE-| > NonPhysicalPrimMax = 256 2014-03-05 16:16 increase this # 2014-03-05 16:16 <|-fInE-|> velus thats wat i said couple of days bevor if i remember right 2014-03-05 16:16 <|-fInE-|> ah thx nebadon 2014-03-05 16:16 np 2014-03-05 16:17 brb 2014-03-05 16:17 nebadon: I've been made aware of a problem with ossearch and core groups. ossearch gets no results when doing a search of groups when a grid is using the core groups module. 2014-03-05 16:18 ok guess that is not totally surprising 2014-03-05 16:18 The table names are different but from what I can see it is a problem in the .cs code. The ossearch code links to the groups code so it isn't a matter of updating table names in ossearch's .cs or .php files. 2014-03-05 16:19 ok cool 2014-03-05 16:19 I'm looking at the core GroupsModule.cs file to see if perhaps something isn't implemented in core groups. 2014-03-05 16:19 <|-fInE-|> nebadon i learned .. the default settings are not always the best :D 2014-03-05 16:20 indeed |-fInE-| the default settings are simply made safe so it works well for everyone 2014-03-05 16:20 |-fInE-|: You may also run in to a problem with the prim size limit in the viewer. 2014-03-05 16:20 if you are using Singularity it will check whatever that setting is 2014-03-05 16:20 and use that as the limit 2014-03-05 16:21 Not sure which viewers may have limits on their side these days but some might. 2014-03-05 16:21 I cant speak for other viewers 2014-03-05 16:21 <|-fInE-|> hmm i hope not on the newest version of singularity 64 :) 2014-03-05 16:21 Singularity you are safe 2014-03-05 16:21 No prim size limit in Sing? 2014-03-05 16:21 there is 2014-03-05 16:21 its whatever you have NonPhysicalPrimMax = 256 set for 2014-03-05 16:21 Is that parameter sent to the viewer during the login(?) process? 2014-03-05 16:22 hmm maybe, LiruCookies can you comment? 2014-03-05 16:22 During login, most settings are set, yes.. 2014-03-05 16:22 thanks 2014-03-05 16:22 More recent ones are set during region crossing, which we prefer because of hypergrid 2014-03-05 16:22 most. I did look at the login response package ages ago but not sure what is in there now as that code seems to have moved from where I remember it being located. 2014-03-05 16:23 ok well I have to head out for a few hours 2014-03-05 16:23 should be back around by 3pm-4pm EST 2014-03-05 16:23 But this one is sent at login methinks 2014-03-05 16:23 k, ttyl nebadon 2014-03-05 16:23 ACTION does some more digging around in the GroupsModule.cs file. 2014-03-05 16:24 Most obvious omission is no reference to DirFind* 2014-03-05 16:24 I think kokua completely disrespects grid's wishes on building restrictions optionally 2014-03-05 16:24 As for firestorm, I can't say. 2014-03-05 16:25 diva: ping 2014-03-05 16:27 Think I found the problem. Groups search was removed from the groups module and placed in the core search module. 2014-03-05 16:27 :P 2014-03-05 16:32 bbiab. 2014-03-05 16:34 <|-fInE-|> hmm aresome isn't enough to say :D 2014-03-05 16:34 <|-fInE-|> awesome* 2014-03-05 16:36 <|-fInE-|> 1024x1024 is the right width for that build :) 2014-03-05 16:41 bck dam banks lol 2014-03-05 16:42 plough what do you mean by I created a web page that was partially generated by PHP which showed you the options. After that, it would create your avatar and populate the initial avatar data from the template. could i see the code and see if i can make it work for my site 2014-03-05 16:43 Plugh: My grid uses ossearch and core groups. I can search for one of my groups and have it found - twice. Once by ossearch and once by core search - the same effect I get when searching for people, too. So what's broken? 2014-03-05 16:43 smxy: where do you get the ossearch from? 2014-03-05 16:44 and can you use that in the website? 2014-03-05 16:44 <|-fInE-|> joomla is the webside for it 2014-03-05 16:45 i dont like joomla im creating my own one from scratch 2014-03-05 16:45 http://forge.opensimulator.org/gf/project/ossearch/ 2014-03-05 16:45 <|-fInE-|> much peaple are using joomla .. it can't be bad :) 2014-03-05 16:46 how do i download from ther 2014-03-05 16:46 <|-fInE-|> click the link :D 2014-03-05 16:47 use svn 2014-03-05 16:47 ACTION is back 2014-03-05 16:48 smxy: If you get double results it means you have both ossearch and core search active. If you disable core search you don't get any search results for groups. 2014-03-05 16:49 velus: svn checkout http://forge.opensimulator.org/svn/ossearch 2014-03-05 16:50 danbanner: when i click on the link it asks for a password 2014-03-05 16:50 <|-fInE-|> not the newest version the older one 2014-03-05 16:50 smxy: Comment out the SearchModule line in Grid.ini and add SearchModule=OpenSimSearch to [Modules] in GridCommon.ini and it will stop duplicate results. 2014-03-05 16:50 velus: I pull the source from http://forge.opensimulator.org/svn/ossearch and compile it along with opensim. I'm not sure what you're asking in your second question. 2014-03-05 16:51 It will also stop group search. 2014-03-05 16:51 <|-fInE-|> hmm i always used the old release version for ossearch 2014-03-05 16:52 <|-fInE-|> on the webpage of osprofile is commented that only the older version works with it .. but i don't know if there was an update last few months 2014-03-05 16:52 i want to get ossearch files for my grid but i cant seemn to get acess to them, and two could i use the search module to intergrate search users online? 2014-03-05 16:52 The information you need about retreiving ossearch using svn is at http://forge.opensimulator.org/gf/project/ossearch/scmsvn/?action=AccessInfo 2014-03-05 16:52 website 2014-03-05 16:52 Oh, I don't use osprofile. I use core profiles. 2014-03-05 16:54 |-fInE-|: huh? profile only works with an older version of what? 2014-03-05 16:54 |-fInE-|: If you have current osprofile and current ossearch module they will work together. 2014-03-05 16:55 <|-fInE-|> of joomla sry Plugh 2014-03-05 16:55 oh, I don't know anything about joomla. 2014-03-05 16:55 i am using the core profiles 2014-03-05 16:55 but i am wanting to add search to it so i can have them search in world and on the website 2014-03-05 16:56 <|-fInE-|> i think i need a update for my brain software :D ignore my comments :D 2014-03-05 16:56 and Plugh can i take a look at the reg and avatar picker code you have please 2014-03-05 16:56 <|-fInE-|> i thought about osprofile with joomla 2014-03-05 16:56 I don't know if ossearch will work with core profile. Chances are someone may have moved search of profiles out of core profile code to the core search code. 2014-03-05 16:56 i dont like joomla 2014-03-05 16:57 is ther a core code search? 2014-03-05 16:57 btw, plugh, you should be able to override the search module in GridCommon.ini without commenting it out in either Grid.ini or GridHypergrid.ini, as neither of those is meant to be edited. 2014-03-05 16:57 if so how do you get it on and working 2014-03-05 16:58 smxy: SearchModule reference shouldn't be in Grid.ini IMO. I have seen cases where settings don't always get replaced properly. 2014-03-05 16:59 Then file a mantis? 2014-03-05 16:59 velus: Don't use ossearch and let it default to the built-in basic search module. 2014-03-05 16:59 ok 2014-03-05 16:59 will do 2014-03-05 17:00 As I recall, but not what, specifically, the core search doesn't cover everything ossearch does. But I might be wrong. 2014-03-05 17:00 It is called basic search so it makes me think something might be missing but I haven't used it to know if that is the case or not. 2014-03-05 17:00 smxy: yea, I think you are right. 2014-03-05 17:01 Sorry, velus. The avatar selection and cloning procedure is code I don't want to release in to the wild yet. 2014-03-05 17:01 Otherwise I would have eliminated ossearch, as it's my last third-party module. 2014-03-05 17:02 is core profile 100% functionally equivalent to osprofile? 2014-03-05 17:02 Dunno, but unless people start using it, it will never get the visibility to get worked on, if it isn't. 2014-03-05 17:03 ok Plugh i wouldnt realse it and i prob would alter it anyway, but ill find a way to do it on my site but for now i guess it would have to be ruthies lol but how do i create a user without atually going into the db? and also how do i set the flags of the user so i can have it go -1 when they sign up and 0 when they confirm it 2014-03-05 17:05 im gonna crash fo4r a while i need my ughly sleep 2014-03-05 17:08 velus: You can create an avatar by issuing a command on the console. You can use the remote admin feature to create avatars. 2014-03-05 17:10 smxy: osprofile works for me in the grid I maintain, and if it ain't broke... ;) 2014-03-05 17:12 I would like to drop the addon modules that need webserver/PHP support but I have too many other things to do to work on making sure core search/profile/groups is up to save functionality as core versions. 2014-03-05 17:31 Now, what I don't understand is why simply opening the map, the first time after logging in, gives me three popup messages saying "Unable to search at this time." 2014-03-05 17:35 You have an error in how you have configured the search modules or an error in the external website stuff (if you are using ossearch). 2014-03-05 17:36 Neither has changed in ages. But I noticed it started when I switched from Nov. 16th's code to now's. 2014-03-05 17:36 But I'll check both. 2014-03-05 17:41 lunch time. bbl. 2014-03-05 18:29 ACTION is back 2014-03-05 19:10 Anyone happen to remember the name of the project that was created as a fork(?) of the Aurora-Sim grid code? 2014-03-05 19:11 I just saw that the other day.. 2014-03-05 19:12 is that whitecore or something similar? 2014-03-05 19:13 https://github.com/WhiteCoreSim/WhiteCore 2014-03-05 19:13 Not sure. Doesn't really sound familiar. 2014-03-05 19:13 I was hoping to find the announcement about the project via google but haven't yet. 2014-03-05 19:13 "forked from aurora-sim/Aurora-Sim" 2014-03-05 19:14 Yar, that's the one I noticed, Dev_Random 2014-03-05 19:14 ok, ty. I was just talking about it with someone but couldn't remember the name. 2014-03-05 21:28 Plugh: it is whightcore 2014-03-05 21:28 there is another one 2014-03-05 21:28 greythane: has done one and another person 2014-03-05 21:49 any body know what format the images are stored as in the db 2014-03-05 21:50 jpeg2000 2014-03-05 21:50 ok how do you convert the txt in the db to an iumage in php 2014-03-05 21:50 imagemagick 2014-03-05 21:51 ? 2014-03-05 21:51 you use imagemagick 2014-03-05 21:51 there is a php module for it 2014-03-05 21:52 kk 2014-03-05 22:05 Hi. Is there a "trick" to avoid the spikes by terraforming ? i dont want to use a external program for that. 2014-03-05 22:15 Sorry, wrong channel 2014-03-05 22:56 Plugh: About those search-related popups I get when opening the map ... turns out when I did a recent operating system update, I broke php. At least now I know where the problem is. :) 2014-03-05 23:08 Well, by 'broke', I mean updated. This is the error - php 5.4 doesn't like the ossearch code: 2014-03-05 23:08 http://pastebin.com/huKXS4RD 2014-03-06 00:16 Starting build #3332 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 00:19 Project opensim » mono-2.10.8.1 build #3332: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3332/ 2014-03-06 00:19 jjustincc: Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted. 2014-03-06 00:23 justincc: you know in the land.php tool in the helper sets, there is a section that says $membership_levels = array( .... where is the mebership levels held in the db? 2014-03-06 00:25 it isn't. landtool.php just puts in a load of dummy values to satisfy the viewer - it doesn't store stuff 2014-03-06 00:25 at least, the scratch one I shoved in that github repo under my name 2014-03-06 00:33 ok 2014-03-06 00:33 i know it puts in cummy values but wondered if it stroed them anywhere 2014-03-06 00:34 the other question is well how do i create a user and able to set the flags with out going into the db? 2014-03-06 00:34 you mean via an HTTP call or on the console command line? 2014-03-06 00:35 yes 2014-03-06 00:35 in robust mode 2014-03-06 00:36 i seen the remote admin but it mentions for create user user the other commands and that dont allow you to set a flag option 2014-03-06 00:36 i also want to be able to set uip an avatar too 2014-03-06 00:36 There is doc for setting up a user account at http://opensimulator.org/wiki/UserAccountService#createuser 2014-03-06 00:36 but yo uhave to be very careful that you're not exposing the robust internal service port to the outside world 2014-03-06 00:37 i have seen that way and that dont allow you to set a flags option you can add email to it but not flags 2014-03-06 00:37 actually setting up clothes, etc. for the avatar is much trickier. I knwo remoteadmin purports to have stuff but I'm not sure how well it works and that only works on standalone. Diva's wifi interface has a facility for doing it but I don't know hwo it works 2014-03-06 00:38 velus: you would have to use the setaccount call for that, also detailed on that page 2014-03-06 00:38 i have tried that too but it dont work 2014-03-06 00:38 the only option i can think of atm is to use the db its self 2014-03-06 00:38 The opensim doc on wifi is at http://opensimulator.org/wiki/Wifi but you would have to dig into the source code to see how tht works 2014-03-06 00:38 it should work - it did last time I used it and it's quite a simple mechanism 2014-03-06 00:41 Starting build #3333 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 00:42 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-06 00:45 Project opensim » mono-2.10.8.1 build #3333: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3333/ 2014-03-06 00:45 jjustincc: minor: Increase size of parcel name field in "land show" console command output. Construct table using CDT rather than string formats 2014-03-06 00:45 and well also use the db for the THE AVATAR TOO MAYBE 2014-03-06 00:45 sorry for the caps 2014-03-06 00:47 Starting build #3334 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 00:50 justincc: am i right in the images in assests are saved as jpg2000 in blob format? 2014-03-06 00:50 corret 2014-03-06 00:50 correct 2014-03-06 00:51 Project opensim » mono-2.10.8.1 build #3334: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3334/ 2014-03-06 00:51 jjustincc: Remove array initialize calls in LMM - these are unnecessary as the VM already does this. 2014-03-06 00:52 Starting build #3335 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 00:55 Project opensim » mono-2.10.8.1 build #3335: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3335/ 2014-03-06 00:55 jjustincc: minor: slightly simplify code in LandObject.ContainsPoint() 2014-03-06 00:59 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 00:59 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): has been ASSIGNED. 2014-03-06 01:00 danbanner: ok, I just added code that should hoepfully prevent that parcel issue, though we still need to identify when it is being attempted. 2014-03-06 01:00 more details in the mantis 2014-03-06 01:00 great! thanks justin, i'll give it a whirl 2014-03-06 01:13 someone said my name. Now who was it? 2014-03-06 01:15 smxy: I use ossearch with php 5.4 2014-03-06 01:19 nebadon: could you remind me what the mysql update script was called? 2014-03-06 01:19 ok, mysql_upgrade 2014-03-06 01:21 hey justincc ya that is it 2014-03-06 01:21 ok, I'm just going to do my usual monthly backup of opensmiulator.org then try it 2014-03-06 01:22 ok great 2014-03-06 01:25 I have an idea how to fix ossearch when using core groups but I want to talk with diva first about the change she made to core groups. 2014-03-06 01:27 good idea Plugh 2014-03-06 01:27 Plugh: do you know how to install imagick on iss windows? 2014-03-06 01:28 velus: Is there a installer for it? I rarely run Windows and haven't installed IM on the windows side of my machine. 2014-03-06 01:29 ok im having major probs with the .dll for php 2014-03-06 02:13 Starting build #3336 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 02:17 Project opensim » mono-2.10.8.1 build #3336: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3336/ 2014-03-06 02:17 jjustincc: refactor: Simplify land object by using c# get/set auto-properties where applicable. 2014-03-06 04:43 Bug #7047:04 Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7047 ): has been SUBMITTED. 2014-03-06 05:05 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-03-06 05:19 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 06:43 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 12:03 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 12:39 Good Day everyone! 2014-03-06 13:30 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 13:50 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 14:25 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 16:22 Looks like there is a secret to making ODE boats work in Bulletsim. 2014-03-06 16:23 Edit the boat, go to Features tab, change the "Restitution" setting to 0 2014-03-06 16:23 Any idea what this setting is for or what it does? 2014-03-06 17:04 Ken_S: here's the SL definition, but not sure how that applies within bulletsim 2014-03-06 17:04 http://wiki.secondlife.com/wiki/RESTITUTION 2014-03-06 17:05 its very doubtful we have support for this, its more likely that when this is set to 1 it just flat out breaks physics for BulletSim, I would suggest asking Misterblue when he is around, but I have not seen him in a while 2014-03-06 17:06 I suspect ODE did not use this, so it was set to a really high number on ode boats. 2014-03-06 17:07 can you see what if any effect it had with ODE? 2014-03-06 17:07 Maybe Bullet is more correct in its use of this that ODE was... if ODE used it at all 2014-03-06 17:07 I'm into rl work atm and not in world right now, but can test later. 2014-03-06 17:09 This is an exciting discovery. Now almost any ODE or SL boat script might work 2014-03-06 17:17 Ken_S these physics settings in the viewer are very new 2014-03-06 17:17 much much newer than ODE, no one has touched ODE code in years 2014-03-06 17:17 justincc added some code regarding RESTITUTION on 2/26/2014 - I am browsing though it now to see if it is more than just place holder. 2014-03-06 17:18 its probably just serialization stuff no actual functionality is my guess 2014-03-06 17:19 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 17:20 It appears it is associated with a property in ODE called bounce. Not much is done with it yet. 2014-03-06 17:21 I don't see any references to RESTITUTION in bulletsim 2014-03-06 17:22 I havent seen Robert on in a couple of weeks, but he will be happy to know all this. 2014-03-06 17:24 It is only referenced in db, lsl, and ODE (pretty much) no references in BS yet. 2014-03-06 17:25 Wonder why BS doesnt work with boats when its used? 2014-03-06 17:27 Ah, wait, just updated, it has been added to BS in the last couple days, give me a minute to browse. 2014-03-06 17:30 Okay, from what I can see, it appears BS has alot of it implemented, I don't know if it works yet, I will go test it on my grid, but it has much more features/functionality implemented than ODE. 2014-03-06 17:30 I suspect ODE doesnt even look at that value 2014-03-06 17:31 Interesting, there is also a value called TerrainRestitution - which is "intriguing" :) 2014-03-06 17:32 I only tried a value of 0 and it worked. 2014-03-06 17:32 I have not tried really small values to see what affect it had 2014-03-06 17:33 Well, core is definitely passing the value for RESTITUTION into the BS engine, so, I will need to go look in that to see, but I am betting - with all the work added to core, than it is working in BS and not in ODE. 2014-03-06 17:35 is sitting in a physical vehicle and crossing region boundries working yet? 2014-03-06 17:36 Maybe opensim is sending it to BS without using the name restitution? 2014-03-06 17:36 Last I heard Melanie still needed to submit another code drop for vehicle crossings 2014-03-06 17:37 Thonneve, in Core it seems to be called "bounce" or is at least related to that. However, Restitution definitely is begin used (and passed into the engine) on BS. In ODE it is mostly just updated in the DB and ignored. 2014-03-06 17:38 thanks Ken_S - sigh... well, that is okay, I am not in a big hurry - maybe 6 months out before I will "need" crossings. 2014-03-06 17:38 Yea, the value seemed to make no difference at all to ODE when testing. 2014-03-06 17:39 Any idea what to look for in testing? I just updated my grid. I will pop over to OSGrid an pick up a vehicle someplace - maybe Neb's is still available at sandbox plaza? 2014-03-06 17:39 The other day I saw on here melanie_ saying she was going to do it at the end of the weekend or Monday, but that was 2-3 weeks ago. 2014-03-06 17:39 What's going on in testing? 2014-03-06 17:40 I am sure Melanie_ will do the update as soon as she can, she is a bit busy :) 2014-03-06 17:41 Yes, we all have rl to worry about first. 2014-03-06 17:42 Thonneve, well, I am testing my updated yogurt maker. I replaced the bang-bang control algorithm with a PID one and went from +/- 2 degrees control to +/- 0.5 degrees using a $10 crockpot and a raspberry PI - oh, wait, you meant in OS - sorry. Ignore me. ... 2014-03-06 17:44 bang bang control algorithm... sounds complicated 2014-03-06 17:45 that is the thing on the wall for your air conditioner - it is either on or off based ona setpoint - about a simple as you can get. 2014-03-06 17:48 you can grab my racer at Sisyphus 2014-03-06 17:48 what are you testing? 2014-03-06 17:49 if your testing border crossings, that stuff is not working yet I dont think 2014-03-06 17:49 not with my racer anyway 2014-03-06 17:49 Menalie_ hasn't done the code drop for that yet Nebadon 2014-03-06 17:49 also for those who were part of the Arm computer discussion yesterday, check this thing out 2014-03-06 17:49 http://linuxgizmos.com/tiny-quad-core-mini-pc-ships-for-69/ 2014-03-06 17:49 *melanie_ 2014-03-06 17:49 nebadon, I was going to see if I can tell if RESTITUTION is working now in BS. 2014-03-06 17:50 I am not sure if its melanie or robert who needs to work on that 2014-03-06 17:51 nebadon, that is nice, it looks a lot like a standalone OS server to me :) 2014-03-06 17:51 more memory than the RaspPi 2014-03-06 17:52 Maybe both, but I saw on chat 2-3 weeks ago melanie_ said she was going to do a code drop for it the end of the weekend or Monday, but never did 2014-03-06 17:56 Yes, rPI only has 512mb which really limits OS. I am trying to figure out what SoC this uses - it is an ARM? I see (I think) it is a quad core 1.7ghz with 1GB ram. 2014-03-06 17:57 ya its a Samsung CPU 2014-03-06 17:57 its ARM 2014-03-06 17:57 Cool, so porting BS lib and a few other things should not be hard. 2014-03-06 17:57 Samsung Cortex-A9 Quad-core Exynos4412, 1.5GHz 2014-03-06 17:58 diva: ping 2014-03-06 17:59 I think I am going to have to get one of these and put debian on it. I am really liking debian since I started using it instead of SuSE (and I used SuSE for MANY years... :) 2014-03-06 17:59 Debian is ok, I am not a huge fan but it makes for a good server 2014-03-06 18:00 nebadon: another arm computer discussion? seems to be common place now haha 2014-03-06 18:00 heh ya I only mentioned it becasue of the previous conversation 2014-03-06 18:00 seems like a nice low cost machine 2014-03-06 18:01 I put debian on the rPI and an old Aspire One netbook I had in a drawer for a few years and ported OS to them - works, but the PI is not practical performance for OS. 2014-03-06 18:01 ACTION has worked with a couple of ARM based boards. 2014-03-06 18:01 its probably cheaper than the Pi in the end 2014-03-06 18:01 after you get a case and power supply 2014-03-06 18:01 yes, I have already gotten permission from wife unit to purchase one - :) 2014-03-06 18:01 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 18:01 yes, it is as cheap or cheaper than PI. 2014-03-06 18:01 There are quite a few ARM based boards around these days. 2014-03-06 18:01 frnic: Opensim doesn't need porting, just gotta set it up properly and setup OS properly 2014-03-06 18:02 Plugh > http://nanopc.org/NanoPC-T1_Feature.html 2014-03-06 18:02 The PI with a relay for my yogurt machine was $75. 2014-03-06 18:02 this is one we are discussing you came in after i pasted link 2014-03-06 18:02 Thonneve - there is NO official ARM port of Bulletsim - and I don't use ODE> 2014-03-06 18:02 frnic: Set bullsim to use bulletxna, there you have bulletsim 2014-03-06 18:02 I have BS working on the PI. 2014-03-06 18:02 there is the C# version 2014-03-06 18:02 which should run fine on ARm 2014-03-06 18:03 It works, albeit like a snail 2014-03-06 18:03 ya, thats because the Pi is a snail 2014-03-06 18:03 lol 2014-03-06 18:03 Thonneve, and then wait until tomorrow to bouce a ball - I prefer not to use the C# port. 2014-03-06 18:03 frnic: It worked fine on my HTC One 2014-03-06 18:03 oh thats right HTC one 2014-03-06 18:03 Opensim works /well/ just not for extended periods of time or doing a lot 2014-03-06 18:03 thats probably very similar hardward to that nanopc 2014-03-06 18:05 Hmm, going to get to buy a powersupply for it - it takes 2A at 5v - I normally use cell phone chargers on the PI. 2014-03-06 18:05 HTC one's SoC is much better than the nanopc 2014-03-06 18:05 the one i posted comes with the power supply 2014-03-06 18:05 For comparison, the samsung GS3 has the nanoPC SoC 2014-03-06 18:05 Oh, I see that now, ps includd. 2014-03-06 18:06 Whereas the HTC One has a SoC that is still difficult to beat now 2014-03-06 18:06 ya, that is a nice phone 2014-03-06 18:06 For the price it better be :P 2014-03-06 18:06 i chose the Galaxy Note 2 myself 2014-03-06 18:06 Is the HTC one $69? 2014-03-06 18:06 i love my phone 2014-03-06 18:06 HTC One is a cell phone 2014-03-06 18:06 its like 600-800$ 2014-03-06 18:06 lol 2014-03-06 18:06 (I know, that was my point.) 2014-03-06 18:07 I don't use a cell phone, my wife uses a iPhone. 2014-03-06 18:07 I am looking ofr very cheeap toys - I am retired and limited income. NanoPC looks awesome. 2014-03-06 18:07 i was blown away last night, I was able to use my Galaxy Note as a network card to setup a linux server that didnt have wifi 2014-03-06 18:07 nebadon: via usb? that's neat 2014-03-06 18:07 That Nano looks cute and interesting. Cost is more than a Pi or BBB but not bad when you consider it includes USB cable and power supply. 2014-03-06 18:07 i didnt have a long enough ethernet cable to reach the only open ports i had 2014-03-06 18:07 ya 2014-03-06 18:08 i plugged it into USB and enabled tether 2014-03-06 18:08 nebadon: i guess it was basically a usb modem then 2014-03-06 18:08 i assumed it would only work with cellular plan 2014-03-06 18:08 but it totally worked as a network card on my lan 2014-03-06 18:08 ah right the phone was in wifi 2014-03-06 18:08 Amazing that it is only $2 extra for a case. Don't know how they do that. 2014-03-06 18:08 was awesome, even in linux 2014-03-06 18:08 3D Printing Plugh hehe 2014-03-06 18:08 so much cheaper than injection mold 2014-03-06 18:09 its like 1/50th the cost 2014-03-06 18:09 yea, but slow process if they are going to sell a lot of them. It is actually somewhat expensive to 3D print a case. 2014-03-06 18:09 not if you use a professional service 2014-03-06 18:09 true 2014-03-06 18:10 I already have a Pi and thinking of a BBB (or may be given[?] a BBB) for working on a project for a client. 2014-03-06 18:10 and really if you consider buyig a case and power supply for the Pi 2014-03-06 18:10 the cost is very similar 2014-03-06 18:10 its maybe 10-15$ difference 2014-03-06 18:10 I don't think I really need a Nano on top of it. 2014-03-06 18:10 yeah 2014-03-06 18:10 and the nano is much faster/more memory 2014-03-06 18:10 Plugh, by the time ytou have a working pi in a case the nano is the same price and MUCH faster. 2014-03-06 18:11 frnic: and more I/O. 2014-03-06 18:11 30 GPIO pins 2014-03-06 18:11 yes, wish the shipping were cheaper - that sucks. 2014-03-06 18:11 oh ya dang 2014-03-06 18:11 Shipping is often a pain. I have stuff to order from Adafruit but I haven't because their shipping charges aren't good. 2014-03-06 18:11 i never looked at shipping 36$ ouch 2014-03-06 18:12 I object to paying around 50% the cost of the item for shipping. 2014-03-06 18:12 still even at 100$ 2014-03-06 18:12 they need to sell through Amazon - lol. I have prime. 2014-03-06 18:12 its a good deal 2014-03-06 18:12 Ah. Its coming from China? 2014-03-06 18:13 yeah, Amazon doesn't have it yet :) 2014-03-06 18:14 ya looks like its from china 2014-03-06 18:14 It is very tempting to get to just see what the quality looks like. 2014-03-06 18:15 also, it appears to be limited to 4gb (maybe) the SD card is said to be used to "refreesh" the system. 2014-03-06 18:16 That may be part of the reason for the higher shipping. 2014-03-06 18:17 http://files.linuxgizmos.com/odroid-u3-vs-raspi-performance.jpg 2014-03-06 18:17 that is a similar unit - 1.7ghz vs 1.5ghz. 2014-03-06 18:17 nice ya thats considerably faster no doubt 2014-03-06 18:18 the pi is very underpowered 2014-03-06 18:18 which in some circles actually makes it more attractive hehe 2014-03-06 18:18 i think alot of the hype around the Pi is seeing how far you can make such limited power go 2014-03-06 18:19 kind of like the demoscene mentality still programming demos for c64 and amiga 2014-03-06 18:19 agreed. I wonder if you can run off the SD card on the NanoPC or if it is only a i/o device interface. 2014-03-06 18:20 It lists Ubuntu, so I expect getting debian up will not be hard. 2014-03-06 18:20 ya probably not 2014-03-06 18:42 nebadon: You planning to pick up a Nano? 2014-03-06 18:42 not now no, I dont really have the time to play with that right now 2014-03-06 18:43 im heading to sweden in the next month 2014-03-06 18:43 will be there for 6 weeks 2014-03-06 18:43 oh, coming to our neighbour :) 2014-03-06 18:43 neb :work or play? 2014-03-06 18:43 work 2014-03-06 18:44 nebadon: More travelling? You haven't long been back from your other trip. 2014-03-06 18:44 ah. well, try to get som eplay in there somewhere. :) 2014-03-06 18:44 ya I know 2014-03-06 18:44 I will have some time to have some fun 2014-03-06 18:44 they are giving me a week to travel 2014-03-06 18:57 nebadon: What is your job? 2014-03-06 19:11 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-06 19:13 Starting build #3337 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-06 19:16 Thonneve, 3D modeling with OpenSimulator :) 2014-03-06 19:16 Project opensim » mono-2.10.8.1 build #3337: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3337/ 2014-03-06 19:16 jjustincc: Add scene name to bad parcel add logging 2014-03-06 19:18 nebadon: you mean like blender style modleing? 2014-03-06 19:20 some, I use the viewer tools a lot too 2014-03-06 19:20 nebadon: So your job is to work with opensim and probably also to work on it? 2014-03-06 19:38 Hello 2014-03-06 19:38 can anyone help me with passwordSalt and passwordHash 2014-03-06 19:39 i am making new webredux 2014-03-06 19:39 and only this part need to release it 2014-03-06 19:40 is this pgp code right : $passwordHash = md5(md5($password) . ':' . $passwordSalt); 2014-03-06 19:41 That looks right, IIRC. 2014-03-06 19:41 so if i understund right 2014-03-06 19:41 sked that is right 2014-03-06 19:42 im creating one my self and i used the data in the db its self to find out if it was a + or a . 2014-03-06 19:42 Sked: Yup. it is right. 2014-03-06 19:42 first when user make account they make make passwordSalt in auth db 2014-03-06 19:42 but the plus is in c# as an concatante and in php its a . to concatante 2014-03-06 19:42 velus: . in PHP for string concatenation 2014-03-06 19:42 i know 2014-03-06 19:43 and then when activate it make passwordHash in auth 2014-03-06 19:43 or how this work 2014-03-06 19:43 sked one sec 2014-03-06 19:44 ok 2014-03-06 19:46 http://pastebin.com/x5c14fF3 that is begining of a create user (this is in classes and such and im still working on it so there is a lot mmore to do like i need to call to the db's and add them) you will need to add the data to both user accounts and auth the user accounts needs the data to be put in like fname lname uuid etc and the auth needs both salt and hash, with uuid aswell you need to do them all together when you create the user 2014-03-06 19:47 i will be adding other things to othr db tables aswell like the profile table and such 2014-03-06 19:47 but thats for my webui though 2014-03-06 19:47 wow tnx 2014-03-06 19:47 your welcome and thats a standard uuid gen in there so you have the right format for it 2014-03-06 19:48 sked can i pm you? 2014-03-06 19:48 sure tnx 2014-03-06 19:48 <|-fInE-|> thats not much :D 2014-03-06 19:48 i know its not |-fInE-| i still got a lot to do on it 2014-03-06 19:49 well i am making it for webredux 2014-03-06 19:49 and will try this one 2014-03-06 19:53 <|-fInE-|> how did you know it jakdaniels .. i thought about jack daniels on the rox couble of mins ago :D 2014-03-06 19:54 lol 2014-03-06 20:05 <|-fInE-|> for those who have problems with php programming language .. try Lianja .. you can easy build your web app with this product .. http://www.lianja.com .. its a great product for little to large business apps .. 2014-03-06 20:08 tnx 2014-03-06 20:19 <|-fInE-|> i'll start to build a implementation for opensim next time .. that anyone can use it on opensim 2014-03-06 20:24 |-fInE-|: im working on a web gui with my own cms/mvc system, something that will be easy to use and also easy to change the style and look of it 2014-03-06 20:25 im a seasoned web developer so i know how to do this 2014-03-06 20:25 <|-fInE-|> feal free to do it .. my goal is to implement a system in opensim for peoples who don't know how to program php :D 2014-03-06 20:26 yeah and my goal is to have a free system they can download for opensim and maybe even have a few template that people can use to change the look of it 2014-03-06 20:26 and a lot more 2014-03-06 20:28 why you want php in opensim ? 2014-03-06 20:29 for the website 2014-03-06 20:29 <|-fInE-|> i do not want php for shure :D 2014-03-06 20:40 does opensim make inventory automatic when i create new account ot i must make it with code? 2014-03-06 20:41 i think it happens automatically 2014-03-06 20:41 for website you use a webserver. not opensim. 2014-03-06 20:41 if the setting to create default items is set to true (the default) then a minimum set of clothing and body parts are created. 2014-03-06 20:44 o i see 2014-03-06 20:45 is this in db 2014-03-06 20:45 yes 2014-03-06 20:45 <|-fInE-|> hi justin 2014-03-06 20:46 hello |-fInE-| 2014-03-06 20:46 i make this to create avatar : http://pastebin.com/542v3ikE 2014-03-06 20:46 is this enauf or need to add anythink else 2014-03-06 20:48 it should be enough, thuogh user will appear as a cloud until they wear all the required body parts and clothing 2014-03-06 20:49 hm but dont work for me 2014-03-06 20:49 i get this error: reason: unable to retrieve user inventory 2014-03-06 20:50 oh well, you probably need to do that too then 2014-03-06 20:50 uh 2014-03-06 20:50 hehe 2014-03-06 20:50 do you have any example mybe 2014-03-06 20:50 to look in 2014-03-06 20:52 XInventorySerice.CreateUserInventory() would show you all the entries and system folders being created 2014-03-06 20:52 though it may be easier just to create a user and then look at the inventoryfolders table to see what happens 2014-03-06 20:52 essentially, it create a root "My Inventory" folder and then a set of child system folders (animations, objects, scripts, etc.) 2014-03-06 20:53 o i see 2014-03-06 20:53 tnx 2014-03-06 20:54 and where can i find this new source 2014-03-06 20:54 new source? 2014-03-06 20:55 yes 7.6.1 one 2014-03-06 20:55 where you would usually find it 2014-03-06 20:56 sorry i am new here 2014-03-06 20:56 http://opensimulator.org/wiki/Download 2014-03-06 20:56 tnx 2014-03-06 20:57 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-03-06 21:02 justincc: where would i find all the info on the userprofile db ? 2014-03-06 21:02 and also what does the friends flag do and whats the values, i know its an int but not sure if there is a system for it 2014-03-06 21:03 and thirdly in the ofline im messages how do you know who it was from? 2014-03-06 21:03 Have you considered just looking at the table in the db? 2014-03-06 21:03 <|-fInE-|> velus a little tip .. the userprofile db is documented inside phpmyadmin :D 2014-03-06 21:03 i have looked in ther 2014-03-06 21:03 I don't think there's any doc on userprofiles tables 2014-03-06 21:03 <|-fInE-|> smxy yeah :D 2014-03-06 21:04 friends flag allows you to see other people and there are other settings in theory for being able to edit their content I think - I haven't been in that area much at all 2014-03-06 21:04 velus have you considered taking a few weeks digging through opensim source code? 2014-03-06 21:04 I thought the offline IM stored the sending agent 2014-03-06 21:04 I believe it does 2014-03-06 21:05 friends table stores flags you granted and the flags you where granted 2014-03-06 21:05 id midium int 9 principleiud varchar 36 message text timestamp timedate 2014-03-06 21:05 ah yes, that whole thing is confusing 2014-03-06 21:05 these include seeing on the map, seeing online and editing objects 2014-03-06 21:06 for every friendship there are two entries in the database 2014-03-06 21:06 specifically friends table 2014-03-06 21:06 ftcodes1: i would check on os code but i dont understand c# so i would not be able to understand it 2014-03-06 21:07 learn it or you do not get the full docs on its structure 2014-03-06 21:07 ok, I need to eat, back later 2014-03-06 21:07 i cant learn c# in weeks and the os sorcecode 2014-03-06 21:08 thats why i come here for help 2014-03-06 21:08 when im needing it 2014-03-06 21:08 you tell people that you know PHP and then you tell people you cannot learn C# 2014-03-06 21:08 those two share a common root 2014-03-06 21:08 i can learn it yes 2014-03-06 21:08 but i cant learn c# and the os code in a few weeks 2014-03-06 21:08 like you tald me to 2014-03-06 21:09 <|-fInE-|> velus that confuses me :D you can write php but can't read csharp ?!? 2014-03-06 21:09 the only thing you need is to get an understanding not being able to write it 2014-03-06 21:09 PHP and C# come both from the C and C++ ancestry 2014-03-06 21:09 i prob could read it but i wouldnt know where to start in the os code for the info 2014-03-06 21:11 ok where in the code will i find out about the freinds system? 2014-03-06 21:11 use the global search project from the IDE 2014-03-06 21:12 im not using an ide im using notpad++ 2014-03-06 21:12 use the windows search function 2014-03-06 21:13 so windows search would look through all the code for me?? err that aint right, unless you mean do a general search in windows for freinds? 2014-03-06 21:13 what is C# source code? just some plain text files 2014-03-06 21:14 yes 2014-03-06 21:14 but there is many files in the os project and also windows search function dont search ther files just the names of them and the metta data of them 2014-03-06 21:14 on Linux my most used handy tool set of line: find -name '*.cs' | xargs grep '[Ff][rR][iI][eE][nN][dD][sS]' 2014-03-06 21:15 <|-fInE-|> :D 2014-03-06 21:16 the windows search knows file patterns like the following *.cs 2014-03-06 21:16 so there is a file called file called *freinds*.cs 2014-03-06 21:16 <|-fInE-|> please begin with "printf hello world" so you know it works :) 2014-03-06 21:17 i spossible that v7.6 make strange coordinates of region 2014-03-06 21:17 *its 2014-03-06 21:17 <|-fInE-|> not really why? did you configure it on regions ini ? 2014-03-06 21:18 i have in region 8000,8000 and in db 2048000,2048000 2014-03-06 21:19 under locX and locY 2014-03-06 21:19 <|-fInE-|> you've tried it with v0.7.6 postfixes release ? 2014-03-06 21:20 hm 2014-03-06 21:20 i dont know 2014-03-06 21:20 i will try with this one 2014-03-06 21:20 <|-fInE-|> please try to recreate the region on database after update 2014-03-06 21:21 ok i will 2014-03-06 21:22 ftcodes1: you mean grep -i "friends" 2014-03-06 21:24 lkalif: No results.. 2014-03-06 21:28 the simpler solution you are right ;) 2014-03-06 21:29 but normally I use more complicated search strings that need case sensitivity in places 2014-03-06 21:29 <|-fInE-|> hmm i never used -i within the grep command line .. but i think i should do that in future :) 2014-03-06 21:30 more common even that I sometimes generate those patterns too 2014-03-06 21:31 have that tool set sitting on every windows pc I have to use as well ;) 2014-03-06 21:32 find -name '*[fF][rR][iI][eE][n][N][dD]*.cs' | xargs grep store 2014-03-06 21:32 gives every place where the function with store in lower case is used or just referenced by comment ;) 2014-03-06 21:32 and only the files that have friend in case-insentivite way 2014-03-06 21:36 velus do you actually people your deadline? 2014-03-06 21:36 which is in 102 days and 28 minutes ? 2014-03-06 21:36 <|-fInE-|> Sked sorry to say but i have the same problem on my backend .. but i'm using current 0.8.0 dev 2014-03-06 21:36 people my deadline? 2014-03-06 21:37 you have it on your grid's page 2014-03-06 21:37 i dont get the question? 2014-03-06 21:37 do i people my deadline? 2014-03-06 21:37 do you tell people that you have a deadline scheduled on your grid's web page? 2014-03-06 21:37 <|-fInE-|> sked i have 256000, 256000 2014-03-06 21:37 as in what way? 2014-03-06 21:38 when you are asking for developers? 2014-03-06 21:38 no i dont 2014-03-06 21:38 <|-fInE-|> :D 2014-03-06 21:38 the first part of the site needs to be up by then 2014-03-06 21:38 the bassic registration and that part 2014-03-06 21:39 then the other feature are to come when they are done 2014-03-06 21:39 102 days is a big enough time span 2014-03-06 21:40 it may come forward 2014-03-06 21:40 but i also have to intergrate the payment system too and the money system 2014-03-06 21:40 you should update jquery.js since it uses a deprecated feature 2014-03-06 21:41 ?? what feature? 2014-03-06 21:41 getPreventDefault() 2014-03-06 21:43 ever used the web developer features of Firefox? 2014-03-06 21:43 no havent used firefox since it went slow 2014-03-06 21:43 <|-fInE-|> firebug what is it? :D 2014-03-06 21:43 it is not anymore that slow 2014-03-06 21:43 i dont know i havent usxed it in a year 2014-03-06 21:43 it was only slow during the netscape navigator times which are actually long gone 2014-03-06 21:43 ok tnx |-fInE-| 2014-03-06 21:43 but it is easy to add lots of stupid addons that kill performance 2014-03-06 21:43 but that is true for any browser 2014-03-06 21:43 i dont use addons 2014-03-06 21:43 i hate them a lot of them fuck it up 2014-03-06 21:43 <|-fInE-|> Sked you've tried it with locX and locY right? .. 2014-03-06 21:43 yes 2014-03-06 21:43 if you are developing web pages you have to check the different browsers 2014-03-06 21:43 i have this in my db 2014-03-06 21:43 its okey 2014-03-06 21:44 i do check diff browsers but i use chrome more than any i still have ff installed but only use it for checking websites that im amn working on 2014-03-06 21:44 in new grid map show right coordinates but in old webredux one dont 2014-03-06 21:44 i will fix problem 2014-03-06 21:44 tnx 2014-03-06 21:44 <|-fInE-|> ah ok 2014-03-06 21:45 brb coffe time and also time for a break from pc due to eyes 2014-03-06 21:45 there are quite some tools for checking pages for js and css errors 2014-03-06 22:15 velus: My site is checked by FF and Chrome, IE can suck a chode 2014-03-06 22:16 ACTION just learned a word 2014-03-06 22:18 Haha 2014-03-06 22:18 <|-fInE-|1> IE? or Chrome ? :D 2014-03-06 22:18 IE can such a chode 2014-03-06 22:19 <|-fInE-|1> i've ment the work he learned :D 2014-03-06 22:19 <|-fInE-|1> word* 2014-03-06 22:19 Oh 2014-03-06 22:19 I assume he means chode 2014-03-06 22:22 anyone around that's familiar with using make via mingw32 ? 2014-03-06 22:22 pretty same as when using make and gcc on Linux 2014-03-06 22:23 ^ 2014-03-06 22:24 In fact make is just recompiled to work on windows I beleive 2014-03-06 22:24 it is 2014-03-06 22:24 I've had some issues trying to build zopflipng :s 2014-03-06 22:26 SignpostMarv1: It would have to be modified for windows I beleive 2014-03-06 22:26 The source that is 2014-03-06 22:27 the issue comes mostly from unix-specifics within the source code itself 2014-03-06 22:27 Microsoft is so anti-unix they break anything unix 2014-03-06 22:29 <|-fInE-|1> they supported samba4 and opensuse :) but you're right its a nightmare 2014-03-06 22:29 zopfli builds fine via mingw32, btw 2014-03-06 22:30 just not zopflipng 2014-03-06 22:30 lemme pull it up again 2014-03-06 22:30 warnings then final link failed 2014-03-06 22:31 Very very very likley some unix issues 2014-03-06 22:32 hrm. 2014-03-06 22:32 is it possibly a 64 bit issue also ? 2014-03-06 22:32 depends on software 2014-03-06 22:32 to be compiled 2014-03-06 22:33 <|-fInE-|1> hmm i never tried the minimalist gcc .. 2014-03-06 22:34 <|-fInE-|1> i would try to install cygwin instead 2014-03-06 22:34 ACTION gives that a go 2014-03-06 22:37 cygwin was a massive problem for me 2014-03-06 22:37 But this was when it was relitively new 2014-03-06 22:40 <|-fInE-|1> its better .. but for now i'm using my secure shell session for gcc sessions .. not windows anymore 2014-03-06 22:45 Bug #5122:04 Objects such as avatar hair still appears in center hud position 14( http://opensimulator.org/mantis/view.php?id=5122 ): has been CLOSED 2014-03-06 23:14 back and Thonneve whats a chode? 2014-03-06 23:15 I won't say it in this channel incase of children 2014-03-06 23:16 pm me it then .lolk 2014-03-06 23:28 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-07 00:43 -!- |-fInE-|1(~marcus@ppp-93-104-83-56.dynamic.mnet-online.de) has left #opensim-dev 2014-03-07 00:44 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-07 01:00 justincc, you suggest to use "Land Clear" in a mantis. 2014-03-07 01:01 Exactly what does Land Clear do? 2014-03-07 01:01 it wipes all existing parcels and puts down the region-wide default one 2014-03-07 01:01 Does it do anything with prims or terrain at all even if owned by someone other than sim owner? 2014-03-07 01:02 it won't 2014-03-07 01:02 OK wanted to make sure before someone started screaming at me. lol 2014-03-07 01:02 of course, please take a backup in case I'm wrong 2014-03-07 01:03 So if a sim was not divided up into parcels, it reall wont do anything noticable? 2014-03-07 01:03 it should have no effect, though it will reset the owner to the estate manager 2014-03-07 01:03 if that was different 2014-03-07 01:03 OK that wont change then 2014-03-07 01:05 Starting build #3338 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-07 01:09 Project opensim » mono-2.10.8.1 build #3338: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3338/ 2014-03-07 01:09 jjustincc: Add regression test for sending group notices via xmlrpc groups connector. 2014-03-07 01:09 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-07 01:25 Starting build #3339 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-07 01:29 Project opensim » mono-2.10.8.1 build #3339: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3339/ 2014-03-07 01:29 jjustincc: Only auto-create a land parcel when there is none in a specified tile if there is more than 1 existing land parcel. 2014-03-07 01:36 Starting build #3340 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-07 01:38 Ken_S: creating a new parcel with land clear means you need to go around and turn off build and edit terrain, etc 2014-03-07 01:39 it does not change the terrain or prims 2014-03-07 01:39 danbanner, Ken_S: the comments Clinton has been making on the mantis make me think there's a further problem. I'm just making some commits now so you jmay want to hold off 2014-03-07 01:39 okay cool 2014-03-07 01:39 i gotta split now anyway 2014-03-07 01:40 i bbl 2014-03-07 01:40 Project opensim » mono-2.10.8.1 build #3340: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3340/ 2014-03-07 01:40 jjustincc: Lock m_landlist whilst loading parcels from storage to prevent a race against any parcel auto-creation in GetLandObject() 2014-03-07 01:41 justincc, I already did a Land Clear and redid everything. 2014-03-07 01:42 Ill wait for your fixes before restarting again. 2014-03-07 01:42 ok, you may want to try master very soon, as that aims to prevent the problem that I think clinton is seeing 2014-03-07 01:42 ACTION nods 2014-03-07 01:43 Starting build #3341 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-07 01:43 justincc really gets to work 2014-03-07 01:44 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has been ASSIGNED. 2014-03-07 01:45 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-07 01:46 Project opensim » mono-2.10.8.1 build #3341: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3341/ 2014-03-07 01:46 jjustincc: Remove try/catch in LandManagmentModule.GetLandObject() - this is very old code and the caught exceptions can no longer occur. 2014-03-07 01:49 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-07 01:49 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): requires your FEEDBACK. 2014-03-07 01:49 Ken_S: ok, that should be it 2014-03-07 01:50 nebadon : A new Warrning with the last OpenSim (OSG version) http://pastebin.com/Lxqj7gbY 2014-03-07 01:51 i see is the same reportend in #7035 @ http://opensimulator.org/mantis/view.php?id=7035#c25370 2014-03-07 02:01 Is diva away? 2014-03-07 02:04 Who manages the osgrid builds? 2014-03-07 02:04 I think danbanner or nebadon usually 2014-03-07 02:06 log a little bigger here : http://pastebin.com/txBE00Uy 2014-03-07 02:10 ok, time for me to rest. Goodnight folks 2014-03-07 02:13 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-03-07 02:13 Thonneve danbanner is currently doing OSgrid builds 2014-03-07 02:16 and finally by the log of the old and the new OSGrid OSGrid with the command "show land" http://pastebin.com/GzFCVzZb 2014-03-07 02:16 land show* 2014-03-07 02:18 djphil do these problems still occur with git master? 2014-03-07 02:19 observation: on the old OSGrid I see 9 owners for a region (this is incorrect) and log 1 is with warning warnings also indicates 9 problems (on region DigiZone 05) 2014-03-07 02:19 no master, but last Version on OSGrid Website 2014-03-07 02:20 last (form me) is : osgrid-opensim-03062014.v0.8.0.aa2fb1e 2014-03-07 02:20 old is : osgrid-opensim-02282014.v0.8.0.5038a59 2014-03-07 02:21 (19h and 1 Mar) 2014-03-07 02:21 see Tweeter widget ^^ 2014-03-07 02:22 check last pastbin @ "Land information for DigiZone05" 2014-03-07 02:22 have 9 owners ... 2014-03-07 02:23 that wrong 2014-03-07 02:23 and the first pastbin say 9 warrings too ... 2014-03-07 02:51 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-07 03:11 in the useraccounts table the created is that ion unixtime stamp? 2014-03-07 03:15 velus yes 2014-03-07 03:15 I use this site sometimes to view them > http://www.unixtimestamp.com/index.php 2014-03-07 03:17 i will be fdoing it in php so it would be time() 2014-03-07 04:29 Bug #7010:04 [Bulletsim] Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): A NOTE has been added to this issue. 2014-03-07 04:33 Bug #7047:04 Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7047 ): has been UPDATED. 2014-03-07 04:33 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-07 04:37 Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue. 2014-03-07 05:08 hmm wierd I just tried my racer on my new varregions on osgrid 2014-03-07 05:08 and it doesnt work seems I cant make prims physical either, how odd 2014-03-07 05:10 hmm 2014-03-07 05:10 aha i see why 2014-03-07 05:10 for some reason I have physical prims turned off 2014-03-07 05:10 I know why 2014-03-07 05:10 i copied these opensim.ini files from OSCC13 Keynote regions 2014-03-07 05:10 ahh 2014-03-07 07:18 nebadon: what is the current version of your racer? 2014-03-07 08:30 -!- orenh(~quassel@85-250-109-202.bb.netvision.net.il) has left #opensim-dev 2014-03-07 12:55 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): A NOTE has been added to this issue. 2014-03-07 12:55 Bug #7026:04 Error thrown on every sim startup [SCENEGRAPH] 14( http://opensimulator.org/mantis/view.php?id=7026 ): has been RESOLVED. 2014-03-07 12:58 Bug #7041:04 On first run r24394 spews huge number of error messages while loading assets for WARP3D then crashes 14( http://opensimulator.org/mantis/view.php?id=7041 ): has been RESOLVED. 2014-03-07 13:06 Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue. 2014-03-07 13:06 Bug #7047:04 Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7047 ): has been RESOLVED. 2014-03-07 13:08 Bug #7047:04 Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7047 ): has been CLOSED 2014-03-07 14:50 Anyone know where I can find a up to date resource for the OSSL function? 2014-03-07 14:50 functions* 2014-03-07 14:50 And the NPC ones if possible 2014-03-07 15:05 And Is it possible to write to a file from opensim? 2014-03-07 16:59 nebadon: What is the version number on your latest release of the okc racer package? 2014-03-07 17:00 hmm 2014-03-07 17:00 let me log in and look 2014-03-07 17:07 man I am getting a nasty memory leak at "Reticulation" on osgrid 2014-03-07 17:08 was using 3gb ram and i type "force gc" and it goes to 700mb 2014-03-07 17:08 memory frees up on top too 2014-03-07 17:21 3G to 700M? That is a sign of a bad leak. At least the gc was able to clean things up. 2014-03-07 17:25 Huh. Doing that took me from 306MB to 132MB. I might add that as a timer command. 2014-03-07 17:31 thats what I am thinking too smxy 2014-03-07 17:31 it should be doing that regularly though 2014-03-07 17:31 so i dont know why its not GC'ing on its own 2014-03-07 17:31 Yes, but nudging it can't hurt. 2014-03-07 17:32 Oh, my new servers are due middle of next week. Then I have to learn Citrix XenServer, as I'm going to try to move to it, from VMware ESXi. 2014-03-07 17:32 wow nice, thats a huge leap 2014-03-07 17:32 should run a lot better if you figure it out 2014-03-07 17:33 Xen has much better hardware support 2014-03-07 17:33 <|-fInE-|> esxi is the better choice .. i had troubles with the internal bridge on xenserver 2014-03-07 17:33 XenServer has, for free, all the options that I'd have to pay for in VMware. Like moving servers and datastores around on the fly and automatically doing that, and managing all servers as a group instead of individually. 2014-03-07 17:34 It's worth trying. What version of XenServer did you use - 6.2? 2014-03-07 17:35 <|-fInE-|> yes .. i like the xencenter as well .. but it wasn't usable for me 2014-03-07 17:35 What version of XenServer? 2014-03-07 17:35 <|-fInE-|> 6.1 and 6.2 both .. 2014-03-07 17:36 What issues did you have with the bridge? 2014-03-07 17:36 <|-fInE-|> it was slow as hell .. 2014-03-07 17:36 that is surprising 2014-03-07 17:36 maybe a driver issue or something 2014-03-07 17:37 linux can be finicky with certain hardware 2014-03-07 17:37 I'm going to give it a try, at least. If I have issues I can't resolve, I can always go back to VMware. 2014-03-07 17:37 whenever i order a server from Limestone i have to go through song and dance about the default raid controller they use 2014-03-07 17:37 doesnt work well in opensuse at all, i always have to have them swap it out 2014-03-07 17:38 Dell is the same way now I think about it 2014-03-07 17:38 <|-fInE-|> thats true .. proxmox had the best results for me but since the new version was out .. all the users have to pay for new updates .. and that sucks 2014-03-07 17:38 the default Raid controller in my dell smxy the same one you have didnt work in opensuse either 2014-03-07 17:39 they also had to swap it out for me 2014-03-07 17:39 was a bit more expensive I recall 2014-03-07 17:39 Perc H700? 2014-03-07 17:39 ya thats the one i had trouble with I think 2014-03-07 17:39 i cant remember now let me look 2014-03-07 17:39 1 sec 2014-03-07 17:40 no wasnt the H700 2014-03-07 17:40 <|-fInE-|> i'm using LSI Megaraid SAS 6G 9260-4i 2014-03-07 17:40 mine came with RAID 5 for PERC S300 Controller, 3-4HDDs 2014-03-07 17:40 it sucks 2014-03-07 17:41 they replaced it with an Adaptec I think 2014-03-07 17:42 no looks like it was a Perc 6i they replaced it with 2014-03-07 17:42 Well, it'll be a fun and interesting adventure to see if I can move to XenServer, anyway. :) 2014-03-07 17:42 ya its a nice machine for sure 2014-03-07 17:43 the good thing is stuff doesnt take long on that machine 2014-03-07 17:43 And I got two. :) 2014-03-07 17:43 your not sitting around waiting hours for stuff to compile or install lol 2014-03-07 17:43 <|-fInE-|> :D 2014-03-07 17:43 smxy, I run xen servers, PERC H700 will be fine, it is a hardware controller. The default DELL RAID are funky software things. 2014-03-07 17:43 Going from a Dell 2950 to a Dell R810 is a hell of a jump. 2014-03-07 17:44 <|-fInE-|> depends on how much virtual machines are running on the same time :D 2014-03-07 17:44 the Perc S300 too apparantly zadark 2014-03-07 17:44 The S = software.. H hardware 2014-03-07 17:44 oh 2014-03-07 17:44 http://hcl.xensource.com/BrowsableStorageControllerList.aspx?ProductName=XenServer&ProductVersion=6.2.0&ProductEdition=Retail 2014-03-07 17:45 Excellent. Thanks Zadark. 2014-03-07 17:45 the best part about those servers is the iDrac 2014-03-07 17:45 have you ever used an iDrac smxy? 2014-03-07 17:45 massive performance difference between soft and hard 2014-03-07 17:45 lol 2014-03-07 17:46 Yes. I got the enterprise version on both. 2014-03-07 17:46 ya thats for sure 2014-03-07 17:46 no nebadon 2014-03-07 17:46 oh its really awesome 2014-03-07 17:46 But what I read about them tempted me to upgrade them from express,. :) 2014-03-07 17:46 ya they are really great 2014-03-07 17:46 from express to enterprise 2014-03-07 17:47 make sure they have the latest firmware install on them before you do anything 2014-03-07 17:47 ok 2014-03-07 17:47 <|-fInE-|> compiling the xen source on gentoo or other distributions exept centos is a nightmare .. i tried it and found much errors .. and i can't programm with the french language on e:g. XM 2014-03-07 17:48 I wasn't planning on compiling the XenServer code. I was going to use the binary distribution. 2014-03-07 17:48 Of 6.2 2014-03-07 17:48 <|-fInE-|> it didn't work with ubuntu packages .. they compiled shit on there packages 2014-03-07 17:49 eew ubuntu 2014-03-07 17:49 thats blasphemy to run Xen on ubuntu 2014-03-07 17:49 lol 2014-03-07 17:49 needs a proper server OS 2014-03-07 17:49 <|-fInE-|> it was a try .. i hate centos :D 2014-03-07 17:49 Interesting feature of xen, though never tried, is the VM's can access a GPU, not really feasible with flat pack servers, but ok with towers. 2014-03-07 17:49 better off using OpenSuse then 2014-03-07 17:49 it has Xen support 2014-03-07 17:50 I love CentOS. :P 2014-03-07 17:50 All my VMs run it. 2014-03-07 17:50 whats nice too is susestudio.com 2014-03-07 17:51 if you never used it its awesome, clickable link http://susestudio.com 2014-03-07 17:51 you can make xen images 2014-03-07 17:51 I like to go the latest and greatest linux, which tends to exclude Centos 2014-03-07 17:52 maybe of interest. http://venturebeat.com/2014/03/06/this-summer-you-can-learn-linux-free-online-from-harvard-mit/ 2014-03-07 17:52 ACTION prefers ArchLinux ;) 2014-03-07 17:52 brb must tend to laundry, blah 2014-03-07 17:53 Go naked and you don't have to do laundry as often. :) 2014-03-07 17:53 I love working from home. :p 2014-03-07 17:54 <|-fInE-|> smxy yepp me too :D 2014-03-07 17:54 ACTION switches of perception systems 2014-03-07 17:54 off 2014-03-07 17:56 zadark you should use RLV for camera restriction. A lot simpler. ;) 2014-03-07 17:57 lol 2014-03-07 17:57 ftcodes: good thinking 2014-03-07 17:57 anyone testing libopenmetaverse 0.7.0? 2014-03-07 17:57 I you like to know your distribution in full detail: you have to do Linux from Scratch ;) 2014-03-07 17:58 I use Fedora for all development systems 2014-03-07 17:58 <|-fInE-|> i did it sometimes with gentoo but its to much work .. 2014-03-07 18:03 That's why I stopped using FreeBSD. 2014-03-07 18:03 Too much effort to update it. 2014-03-07 18:17 <|-fInE-|> smxy but attention on your new server .. after couple of weeks you're addicted to install new virtual machines :D 2014-03-07 18:23 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): A NOTE has been added to this issue. 2014-03-07 18:36 ping 2014-03-07 18:36 <|-fInE-|> Lloydi: what are you talking about? :) 2014-03-07 20:21 -!- zadark(~zadark@cpc7-bolt13-2-0-cust340.10-3.cable.virginm.net) has left #opensim-dev 2014-03-07 20:50 Hello 2014-03-07 20:52 can anyone tell me please where i can find solution file for opensim 2014-03-07 20:57 solution file? For what problem? 2014-03-07 20:57 to look in somethink 2014-03-07 20:58 There is OpenSim.log if you want to check for error messages. Configuration is in the .ini files. 2014-03-07 20:58 Sked. you mean to build it? 2014-03-07 20:58 Oh, the .sln file. It is part of OpenSim 2014-03-07 20:58 i want to look in how to make php code 2014-03-07 20:59 for register 2014-03-07 20:59 i mean to make inventory in db 2014-03-07 20:59 The database structure is partially documented in the wiki pages at opensimulator.org 2014-03-07 20:59 o i see 2014-03-07 21:01 http://opensimulator.org/wiki/Database_Documentation 2014-03-07 21:01 http://opensimulator.org/wiki/Inventoryfolders 2014-03-07 21:01 i find it tnx 2014-03-07 21:01 yw 2014-03-07 21:01 now i just need to make pgp code for webredux 2014-03-07 21:02 have maybe anyone any example 2014-03-07 21:05 does parentFolderID and folderID is generated with UUID generator 2014-03-07 21:05 or is copy anywhere from db 2014-03-07 21:21 i get it now 2014-03-07 21:21 tnx 2014-03-07 21:27 hmm it seems like the reason my region is using so much memory is because of Warp3D possibly 2014-03-07 21:27 it seems like by default Warp3D is refreshing the maptile every so often 2014-03-07 21:28 even though it appears from OpenSimDefaults.ini that it should not be doing this 2014-03-07 21:28 every so often I see this on my region console 2014-03-07 21:28 16:07:21 - [WARP 3D IMAGE MODULE]: GC.Collect() 2014-03-07 21:28 16:07:22 - [MAP IMAGE CONNECTOR]: map tile uploaded in 242ms 2014-03-07 21:28 justin said warp was leaking 250mb each time 2014-03-07 21:29 every 60 minutes 2014-03-07 21:29 it should not be regenerating tiles every 60 minutes 2014-03-07 21:29 this is a bug 2014-03-07 21:29 it should only do that if you set it to 60, the default should be 0 meaning never 2014-03-07 21:29 only at startup something not quite right here 2014-03-07 21:29 but i guess its also linked to the size of the region 2014-03-07 21:29 and I can tell you in my case 2014-03-07 21:29 its more like 800mb every time 2014-03-07 21:30 yes true it should only run on startup if set to 0 2014-03-07 21:30 ya the amount leaked is porportionate to how much region content there is 2014-03-07 21:31 have you explicitly set it to 0 of left it commented out? 2014-03-07 21:31 *or 2014-03-07 21:32 its commented out in both OpenSim.ini and OpenSimDefaults.ini 2014-03-07 21:34 can anyone please tell me what mean version for inventoryFolder in db 2014-03-07 21:35 AHA 2014-03-07 21:35 is this fixed value or no? 2014-03-07 21:35 jakdaniels 2014-03-07 21:35 [SimianGridMaptiles] 2014-03-07 21:35 Enabled = False 2014-03-07 21:35 MaptileURL = "http://www.mygrid.com/Grid/" 2014-03-07 21:35 RefreshTime = 3600 2014-03-07 21:35 it must be influencing Warp3D as well 2014-03-07 21:36 its the only reference I can find to 1 hour and maptiles 2014-03-07 21:36 its in both Defaults and OpenSim.ini 2014-03-07 21:36 Sked, I suspect it means for migration purposes 2014-03-07 21:36 so i need code for it? 2014-03-07 21:36 whenever we change a database the version number +1 2014-03-07 21:37 shouldnt 2014-03-07 21:37 ? really??? Thats odd. You're not using simian though are you, although maybe its a duplicate reference to RefreshTime 2014-03-07 21:37 o i see 2014-03-07 21:37 no I am not jakdaniels, but its the only reference to 1 hour and maptiles 2014-03-07 21:37 I think anyway Sked 2014-03-07 21:37 actually I might be confused 2014-03-07 21:37 it might also be the marker for the viewer to know when to refresh 2014-03-07 21:38 anytime the number is +1 from what is cached it will refresh that folder 2014-03-07 21:38 let me look closer 2014-03-07 21:38 No, try setting MaptileRefresh = 0 in [Map] section of Opensim.ini 2014-03-07 21:39 perhaps warp3d accidentally defaults it to 3600 now? 2014-03-07 21:39 possible let me give it a shot 2014-03-07 21:39 Sked yes sorry my first explanation was wrong, the version you are talking about is so the viewer knows when to refresh a folder 2014-03-07 21:39 if the version matches what is cached the viewer will not download that folder again 2014-03-07 21:40 so i can make fixed number in 2014-03-07 21:40 yes start it at 1 2014-03-07 21:40 for new folders 2014-03-07 21:40 OK tnx 2014-03-07 21:41 i still think the Simian setting is influencing Warp3D some how 2014-03-07 21:42 it cant be coincidence that is set to 3600 seconds and my simulator is generating new tiles every 3600 seconds 2014-03-07 21:42 that can not be coincidence 2014-03-07 21:42 Simian still uses Warp3D it uses whatever your tiler is 2014-03-07 21:42 it could be... the code was updated recently for varregions not long after RA did work on warp3d and the grid maptile uploader 2014-03-07 21:43 im going to try it with [Map] setting first 2014-03-07 21:43 if that doesnt work I will try the [SimianGridaptiles] setting 2014-03-07 21:43 i suspect just [Map] may not be enough since the Simian setting would override it since its read later in the ini 2014-03-07 21:44 but its actually a different parameter name i think? 2014-03-07 21:44 though interestingly they have different variable 2014-03-07 21:44 ya 2014-03-07 21:44 otherwise I can not find any other references to 3600 in the code 2014-03-07 21:45 not that touch map anyway 2014-03-07 21:45 well i have switched off warp3d for now until its more stable again and am using MaptileStaticFile in Regions.ini 2014-03-07 21:45 change it to another number and see if the behavior changes. 2014-03-07 21:45 that is what I am doing smxy 2014-03-07 21:46 but since there are 2 different variables I am trying the [Map] which logigally should be what works first 2014-03-07 21:46 though I am far from convinced this will have any effect 2014-03-07 21:46 next I'll try other variable that should be unrelated 2014-03-07 21:46 your Simian section says Enabled = false anyway so it shouldn't be doing anything 2014-03-07 21:46 right but i supect its still picking up the timer variable 2014-03-07 21:47 2013/02/25, Justin moved the map related settings from [Startup] to [Map] 2014-03-07 21:47 since all that disables is simian 2014-03-07 21:47 not warp3d 2014-03-07 21:47 ya, i bet this is when that broke and no one else noticed 2014-03-07 21:47 he probably merged code that shouldnt be merged or something 2014-03-07 21:47 yes, warp3d 2014-03-07 21:47 I'm looking at the log 2014-03-07 21:47 i mean he merged the Simain settings into overall map variables 2014-03-07 21:47 so there is 2 timers 2014-03-07 21:48 i bet if i set both it would generate map tiles twice 2014-03-07 21:48 but the simian service should only create a timer for warp3d if its enabled 2014-03-07 21:48 Simian service is enabled i mean 2014-03-07 21:48 right "should" being the key term 2014-03-07 21:48 hehe 2014-03-07 21:49 its going to take a bit to test this theory 2014-03-07 21:49 though let me do this 2014-03-07 21:49 i'll set [map] to zero and simain to 100seconds 2014-03-07 21:51 It's Map, with a capital M 2014-03-07 21:52 ya im being lazy 2014-03-07 21:52 lol 2014-03-07 21:54 i don't know if this is a bug or not, but you can upload mesh terrain into OS without any physics, in ODE, you fall through it as you would expect, but in bulletsim it acts like it has physics 2014-03-07 21:55 ya 2014-03-07 21:55 I think bulletsim uses bounding box or maybe even hull if no physics is present 2014-03-07 21:55 the physics seems to follow the contours of the land very closly 2014-03-07 21:55 *closley 2014-03-07 21:56 then its hull 2014-03-07 21:56 dang 2014-03-07 21:56 you can change it to no physics in features tab 2014-03-07 21:56 if thats what you want 2014-03-07 21:57 actually i do want the physics.... i just noticed that i'd uploaded the mesh wrongly when i tried it on a ODE sim 2014-03-07 22:01 does anyone have time to look at this please: http://pastebin.com/WPYvuu8x 2014-03-07 22:01 if this is good for making inventory db for new account 2014-03-07 22:03 couldn't you put all that into a loop, where your folder names are coming from say an array? 2014-03-07 22:04 sorry this is my best i can do 2014-03-07 22:04 s/put/fold/g 2014-03-07 22:04 can you change this please 2014-03-07 22:04 this will be for new webredux 2014-03-07 22:05 i don't know about what needs to be poked into the db, but you should be able to do it in one loop rather than repeat the same code over and over 2014-03-07 22:08 i have put everythink to be needing in db but dont know how to make loop sorry 2014-03-07 22:08 have you tested that code? does it indeed put the right stuff into the db as you want? 2014-03-07 22:08 and make the right folder structures? 2014-03-07 22:09 okey i will 2014-03-07 22:09 What kind of programmer doesn't know how to make a loop? 2014-03-07 22:10 i am not programmer 2014-03-07 22:10 you can optimise it into a loop later once you have the names and ids and things right 2014-03-07 22:10 i am self learner 2014-03-07 22:10 sorry 2014-03-07 22:11 i can see you have copy/pasted sections and changed each one for different folders 2014-03-07 22:11 yes 2014-03-07 22:11 each time only folderID is changed 2014-03-07 22:12 with UUID generator 2014-03-07 22:12 and type.version too? 2014-03-07 22:12 other thinks are fixed 2014-03-07 22:12 yes 2014-03-07 22:12 http://opensimulator.org/wiki/Inventoryfolders 2014-03-07 22:12 this one i use 2014-03-07 22:13 $folders=array('My Inventory'=>9,'Textures'=>0,'Sounds'=>1); //...etc for all names and types 2014-03-07 22:13 then use 2014-03-07 22:14 foreach($folders as $folderName=>$typeVersion) { ///...etc 2014-03-07 22:15 OK i will try 2014-03-07 22:15 only need one of those sections then 2014-03-07 22:15 but will this work on webredux web page 2014-03-07 22:16 Bravo for trying to learn. Can't fault that. :) 2014-03-07 22:16 ok well my theory is crap 2014-03-07 22:16 its still doing the maptile generation and neither setting appears to have any effect 2014-03-07 22:16 sorry, I have no idea about that... i'm only giving programming hints lol. I've not looked at that 2014-03-07 22:16 im completely bewildered 2014-03-07 22:16 but I can say 100% for certain 2014-03-07 22:16 OK tnx jakdaniels 2014-03-07 22:16 the second time warp3d runs my memory jumps from 700mb to almost 3gb 2014-03-07 22:17 just in 1 run 2014-03-07 22:17 interestingly the intial startup one doesnt use that much memory 2014-03-07 22:17 wow. something is not being disposedof or GC'ed 2014-03-07 22:17 this region in question is pure insanity 2014-03-07 22:17 no one in their right mind would have as much stuff as I do there 2014-03-07 22:17 lol 2014-03-07 22:17 Reticulation on OSgrid 2014-03-07 22:18 its not so much that its a lot MB wise, but in terms of vertices its pure insanity 2014-03-07 22:18 warp is loading and rendering everything now isn't it. 2014-03-07 22:18 seems so 2014-03-07 22:18 but its not flushing when its done 2014-03-07 22:19 however thats not the real issue, even though it sucks, it should not be regenerating tiles once an hour 2014-03-07 22:19 nebadon: I never experiance these memory leaks 2014-03-07 22:19 bizzaro 2014-03-07 22:19 its a 512x512 region? 2014-03-07 22:19 my region is 256x256 2014-03-07 22:19 oh yes sorry... the lines crossing the middle fooled me 2014-03-07 22:20 at Reticulation? 2014-03-07 22:20 on my map it looks like its in four quarters 2014-03-07 22:20 oh 2014-03-07 22:20 thats the terrain 2014-03-07 22:20 Warp3D doesnt tile the terrain textures properly 2014-03-07 22:20 k 2014-03-07 22:21 nebadon: With this memory leak you where speaking of, is it only sometimes that it leaks? 2014-03-07 22:21 no its everytime Warp3D is generating tiles 2014-03-07 22:21 which it shouldnt even be doing in the first place 2014-03-07 22:21 so somethings very wrong 2014-03-07 22:21 hehe nice sculptures neb 2014-03-07 22:22 heh ya that region is a bit crazy 2014-03-07 22:22 I haven't noticed any increased memory with opensim? 2014-03-07 22:22 Could it be something in your sim? 2014-03-07 22:22 I have several regions doing it 2014-03-07 22:22 they all have a lot of content 2014-03-07 22:22 Any that could could save an oar and see if it happens on my system? 2014-03-07 22:22 mmm there are some phantom physics objects here like on event plaza 2014-03-07 22:22 and all of my regions appear to be generating tiles every 3600 seconds 2014-03-07 22:23 Mine generates quite frequently, but never had any issues with memory 2014-03-07 22:23 oops and my viewer just went bang... lol 2014-03-07 22:23 type "force gc" and see if your memory goes down 2014-03-07 22:23 it might be the mesh 2014-03-07 22:23 I think i have Render mesh enabled 2014-03-07 22:24 maybe thats whats sucking up all the memory 2014-03-07 22:24 ya I do 2014-03-07 22:24 i bet that might be why its sucking up so much memory 2014-03-07 22:24 RenderMeshes = true; 2014-03-07 22:24 is that a new Warp3D setting? 2014-03-07 22:24 yea 2014-03-07 22:24 yes it is 2014-03-07 22:24 still though 2014-03-07 22:24 that doesnt explain why the timer is running 2014-03-07 22:24 it only explains the leak maybe 2014-03-07 22:24 if the timer wasnt running it wouldnt be leaking 2014-03-07 22:25 ooh, try turning it off. But that doesn't explain why it's running it every 3600 2014-03-07 22:25 if you switch back to mapimagemodule instead of warp3d does that stop the timer 2014-03-07 22:25 hmm good question I can test 2014-03-07 22:26 MapTileRefresh defaults to 0 in OpenSimDefaults. 2014-03-07 22:27 yes but its also commented out 2014-03-07 22:27 uncommenting it though makes no difference 2014-03-07 22:27 The commented out value is supposed to BE the default, I thought. 2014-03-07 22:28 I'm not setting it myself. I wonder if mine is running periodically. 2014-03-07 22:28 nebadon: How do I create a patch file from my last commit? 2014-03-07 22:29 http://opensimulator.org/wiki/Git#Creating_a_Patch 2014-03-07 22:29 jeez 2014-03-07 22:30 switching map modules now my region uses 380mb on startup 2014-03-07 22:30 ya Warp3D kind of blows 2014-03-07 22:30 lol 2014-03-07 22:30 needs some love 2014-03-07 22:30 hehe just take a picture and use MaptileStaticUUID ;-) 2014-03-07 22:31 nebadon: It doesn't seem to be saving the patch, which is kind of strange 2014-03-07 22:32 you in the root folder? 2014-03-07 22:32 what happens if you just type 'git diff' ? 2014-03-07 22:33 Oh I got it 2014-03-07 22:33 I did git format-patch -1 2014-03-07 22:34 Did any of the devs mention whether a osEditNotecard function would be allowed? 2014-03-07 22:36 I should probably test my change actually... 2014-03-07 22:37 It should work, it uses the same saving function, just modified to include saving to an already existant UUID 2014-03-07 22:37 Bug #7048:04 Add Varregion support to osGetRegionSize OSSL function 14( http://opensimulator.org/mantis/view.php?id=7048 ): has been SUBMITTED. 2014-03-07 22:37 I imagine it would be fine with a severe rating and a big warning message saying "THIS COULD POTENTIALLY OVERWRITE ANYTHING IF WRITTEN MALICIOUSLY 2014-03-07 22:38 Bug #7048:04 [PATCH] Add Varregion support to osGetRegionSize OSSL function 14( http://opensimulator.org/mantis/view.php?id=7048 ): has a PATCH to be looked at. 2014-03-07 22:39 It's a slow day at work jakdaniels..... that's for you 2014-03-07 22:42 Dev_Random: Could you tell me if this looks like it would work: http://sprunge.us/jYNW 2014-03-07 22:44 Thonneve: I don't really know enough about the innards to say. I'm still figuring things out by trial and error. 2014-03-07 22:45 Oh right 2014-03-07 22:45 From what I can understand it should work, but I can't be sure 2014-03-07 22:45 And don't want to test it on my region since it's connected to osgrid 2014-03-07 22:45 I'd be concerned about cached items though, if you're updating DB and not changing UUID. 2014-03-07 22:46 I don't haves caches enabled 2014-03-07 22:46 heh.... but will the next guy who uses it? 2014-03-07 22:46 nebadon: Could you test the patch on your test setups please? 2014-03-07 22:47 sure 2014-03-07 22:47 let me look 2014-03-07 22:47 Cheers 2014-03-07 22:47 I don't wanna accidently osgrid so i can't test it 2014-03-07 22:48 I may have missed something... 2014-03-07 22:49 Yeah I missed the references to it 2014-03-07 22:50 Another patchfile incoming with the rest of the changes needed to have the function working 2014-03-07 22:51 It can edit the name aswell, not sure if that's of any use 2014-03-07 22:55 works 2014-03-07 22:55 i'll commit it 2014-03-07 22:57 It edits the notecard? Wow I'm good :P 2014-03-07 22:58 Definatley didn't expect it to work 2014-03-07 22:58 Starting build #3342 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-07 22:58 wait what Thonneve? notecard? 2014-03-07 22:59 lol 2014-03-07 22:59 Oh 2014-03-07 22:59 Wrong thing haha 2014-03-07 22:59 I meant my one haha 2014-03-07 22:59 oh I thought it was that patch above I didnt even look at who made it lol 2014-03-07 22:59 hmm I dont have any easy way to test that 2014-03-07 23:00 what is your mantis again? 2014-03-07 23:00 Create a notecard, grab the UUID and then use osEditNotecard 2014-03-07 23:00 I didn't create a mantis 2014-03-07 23:00 Mostly because I derped with writing the whole thing 2014-03-07 23:00 so how do I test it I am confused 2014-03-07 23:00 you can not overwrite assets 2014-03-07 23:00 its a very bad idea 2014-03-07 23:01 ACTION threatens nebadon with the wrath of melanie_ for committing untested code :P 2014-03-07 23:01 no i tested the code above 2014-03-07 23:01 the last patch 2014-03-07 23:01 works good 2014-03-07 23:01 oh nevermind :) 2014-03-07 23:01 nebadon: Surely in capable hands it should be fine? 2014-03-07 23:02 Thonneve, the problem is cache 2014-03-07 23:02 just updating the asset isnt enough 2014-03-07 23:02 Project opensim » mono-2.10.8.1 build #3342: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3342/ 2014-03-07 23:02 nebadon2025: Add Varregion support to osGetRegionSize OSSL function 2014-03-07 23:02 viewers will have old one cached, so may other regions 2014-03-07 23:02 your asking for major problems touching that stuff 2014-03-07 23:02 its a bad idea 2014-03-07 23:03 I personally would use some kind of HTTP thing to a php 2014-03-07 23:03 store settings in flat files or into a mysql database 2014-03-07 23:03 if your looking for a way to push and pull settings 2014-03-07 23:04 Hmmm 2014-03-07 23:04 Is there mysql scripting capabilities in opensim? 2014-03-07 23:04 through HTTP>PHP>MYSQL yes 2014-03-07 23:04 but no direct way to manipulate mysql, that is danger zone too 2014-03-07 23:04 can viewers grab data sent from scripts? 2014-03-07 23:04 you could write a module though 2014-03-07 23:04 no 2014-03-07 23:04 well what do you mean? 2014-03-07 23:05 do you mean the script source? 2014-03-07 23:05 Can they get the URL where the data was sent or anything like that? 2014-03-07 23:05 oh well a skilled person could 2014-03-07 23:05 you could obfuscate stuff though 2014-03-07 23:06 just need smart php, or use a firewall to only allow requests from the region 2014-03-07 23:06 so no one can inject their own streams 2014-03-07 23:06 in general script data is all server side 2014-03-07 23:06 See the thing is I suck with php 2014-03-07 23:07 it doesnt have to be php 2014-03-07 23:07 could be any web facing http server 2014-03-07 23:08 Hmmm 2014-03-07 23:08 really it doesnt need to be web facing, just needs to be reachable from the simulator 2014-03-07 23:08 if a script talks with a web server, viewers probably wouldnt see it unless the script makes it available to them somehow 2014-03-07 23:08 ya i wasnt sure if you could see any of that with wingridproxy 2014-03-07 23:09 no 2014-03-07 23:09 ok that is good to know 2014-03-07 23:09 but... nothing is perfect in a hackable world :) 2014-03-07 23:09 ya 2014-03-07 23:09 however a good set of firewall rules would keep you very safe 2014-03-07 23:10 The big issue is I want a form of non-volitile storage 2014-03-07 23:10 I'm just not 100% sure how I'd go about doing it myself 2014-03-07 23:10 google! 2014-03-07 23:10 lol thats how i figure out like 90% of stuff im doing with php 2014-03-07 23:10 just look at examples and figure it out 2014-03-07 23:10 I did google a bit, but I figured I could keep it all within opensim 2014-03-07 23:11 you could with a region module 2014-03-07 23:11 if your handy with C# and understand how region modules work 2014-03-07 23:11 Thonneve: you should not eveb attempt to edit notecards 2014-03-07 23:11 overwriting assets would have many bad side effects 2014-03-07 23:11 assets are immutable by definition 2014-03-07 23:11 immutable? 2014-03-07 23:11 everything depends on it 2014-03-07 23:12 yes 2014-03-07 23:12 an asset, once created, cannot be changed 2014-03-07 23:12 What's that in less technical terms? 2014-03-07 23:12 ever 2014-03-07 23:12 Oh right 2014-03-07 23:12 it means dont ever change an asset once its created 2014-03-07 23:12 so "editing" notecards programmatically means creating an unending stream of new assets 2014-03-07 23:12 each representing one edit 2014-03-07 23:13 Could it be feasable to rename a notecard then? 2014-03-07 23:13 eventually, if you could do it in a program, you'd have millions of dead text assets 2014-03-07 23:13 osEditNotecard exists because for some people, that was acceptable 2014-03-07 23:13 the NPC stuff also creates notecards 2014-03-07 23:13 but that way be dragons 2014-03-07 23:14 It doesn't exist, I just made a really bad hackjob at attempting to do it 2014-03-07 23:14 there is some functin 2014-03-07 23:14 osWriteNotecard maybe 2014-03-07 23:14 i know a function exists 2014-03-07 23:14 I've always thought that there must be loads of dead scripts and NC's if they are stored in asset tables. Each time you modify a script or NC a new asset would be created. 2014-03-07 23:15 I can't find neither osEditNotecard or osWriteNotecard in the current git 2014-03-07 23:15 Plugh: that is correct 2014-03-07 23:15 melanie_: seems a bit of a waste. 2014-03-07 23:15 Notecards 2014-03-07 23:15 osMakeNotecard 2014-03-07 23:15 osGetNotecard 2014-03-07 23:15 osGetNotecardLine 2014-03-07 23:15 osGetNumberOfNotecardLines 2014-03-07 23:15 Its one of those issues that doesn't really have an easy solution where scripts and NC's are concerned 2014-03-07 23:16 melanie_: Well how feasable would it be to simply edit the name of a notecard? I could work with appending to a new notecard, delete the old one and renaming it to the old ones name 2014-03-07 23:16 timestamp the name 2014-03-07 23:16 everytime you write 2014-03-07 23:16 is the amount of data you have to too large to be held in a script? 2014-03-07 23:16 if so, you need to look into using an external database 2014-03-07 23:16 thats what I am saying 2014-03-07 23:17 it is not recommended to abuse the sim to store lots of data 2014-03-07 23:17 makes so much more sense to do it via HTTP <> Database 2014-03-07 23:17 or a region module 2014-03-07 23:17 I'll have a look at an external database then 2014-03-07 23:17 region module would likely be light years faster 2014-03-07 23:17 I think a mutable notecard would be a cool thing, but it would need a different asset type to differentiate it from normal notecards 2014-03-07 23:18 Does opensim have second lifes stupid http limitations? Like once every 30 seconds or so? 2014-03-07 23:18 wouldnt mutable assets be prone to being erased by anyone? 2014-03-07 23:18 nebadon: not if it had some permission system 2014-03-07 23:18 ya 2014-03-07 23:19 even sl allows 10 http requests within 10 seconds or so... 2014-03-07 23:19 I thought there where quite bad limitations in SL for the http-in stuff? 2014-03-07 23:19 oh sorry I was answering dahlia 2014-03-07 23:19 no 2014-03-07 23:20 http-out has some limits 2014-03-07 23:20 the http-in limits are actually quite generous 2014-03-07 23:20 What kind of limits? 2014-03-07 23:20 not sure about http,but I think SL does limit email 2014-03-07 23:20 for http-out that is 2014-03-07 23:20 dahlia: I wouldn't be supprised if I'm thinking about email to be completely honest 2014-03-07 23:20 brb laundry 2014-03-07 23:20 had no joy with cygwin last night, btw 2014-03-07 23:21 SignpostMarv: What are you trying to get to run again? 2014-03-07 23:21 trying to build zopflipng 2014-03-07 23:21 <3 cygwin but it does have it's flaws 2014-03-07 23:21 SignpostMarv: What does zopflipng do? 2014-03-07 23:21 dahlia: I can get neither cygwin nor mingw32 to build zopflipng 2014-03-07 23:21 I can build zopfli fine though. 2014-03-07 23:21 no clue what zopflipwtf is 2014-03-07 23:22 zopfli = google's anal-retentive gzip encoder 2014-03-07 23:22 zopflipng = google's anal-retentive png recompressor 2014-03-07 23:22 <|-fInE-|> SignpostMarv: whats the error message ? 2014-03-07 23:22 |-fInE-| : lemme pull it up to refresh my memory 2014-03-07 23:23 for those so inclined to snoop: https://code.google.com/p/zopfli/ 2014-03-07 23:23 mingw32 is gcc but sometimes windows apis are a bit different 2014-03-07 23:25 result of `make zopflipng` : http://pastebin.ca/2652832 2014-03-07 23:25 ^with mingw32 2014-03-07 23:26 and with cygwin: http://pastebin.ca/2652833 2014-03-07 23:27 <|-fInE-|> this is the error log with mingw right ? 2014-03-07 23:27 looks like it can't find some libraries 2014-03-07 23:27 first with mingw32, latter with cygwin 2014-03-07 23:27 SignpostMarv: try googling "undefined reference to `___mingw_vfprintf'" 2014-03-07 23:27 to link to 2014-03-07 23:31 ACTION tinkers 2014-03-07 23:32 are you trying to compile it 64bit but using some 32bit windows libraries? 2014-03-07 23:32 I has no idea :P 2014-03-07 23:32 I'm just running make zopflipng 2014-03-07 23:32 I'm finding it odd due to make zopfli running fine 2014-03-07 23:35 looks like I just missed something when I ran mingw-get the other day :) 2014-03-07 23:37 ACTION pulls down the test image he used in an optipng vidtut 2014-03-07 23:39 back 2014-03-07 23:41 running zopflipng --iterations=1024 --splitting=3 --filters=01234mepb on http://wiki.secondlife.com/wiki/File:WOOLYBEAR_INTERSECTION.png 2014-03-07 23:44 Bug #7048:04 [PATCH] Add Varregion support to osGetRegionSize OSSL function 14( http://opensimulator.org/mantis/view.php?id=7048 ): has been RESOLVED. 2014-03-07 23:44 i updated the wiki for osGetRegionSize to reflect var support 2014-03-07 23:44 http://opensimulator.org/wiki/OsGetRegionSize 2014-03-08 00:18 zopflipng is still running, btw :P 2014-03-08 00:20 seems like a very large hammer just to save a few tens of Kb on a png, or am I missing the point? ;-) 2014-03-08 00:21 jakdaniels: nope, I just want to see what the hammer can do. 2014-03-08 00:22 optipng squished a 392kb png down to 357kb 2014-03-08 00:22 for giggles, I going to see what zopflipng does to both 2014-03-08 00:22 Thonneve, what kind of data volumes are you looking to persist? Allen Karensky's 'Myriad' scripts use an interesting prim-based DB scheme. 2014-03-08 00:27 Dev_Random: I'm not entirely sure at the moment, I just know that i'll need it eventually 2014-03-08 00:29 Take a look at what he's done in myriad. Pretty sure it's available at his Windrock Station region. 2014-03-08 00:32 Is this a osgrid region? 2014-03-08 00:32 yes. 2014-03-08 00:32 <|-fInE-|> hmm they wrote me that the new myriad version comes with a module .. i'm waiting since september 2013 .. 2014-03-08 00:33 Dev_Random: Any idea where I would find this? 2014-03-08 00:34 It WAS just laying around and you could take a copy. Maybe he cleaned up 2014-03-08 00:34 Oh I see it 2014-03-08 00:34 zopflipng done 2014-03-08 00:34 357kb > 317kb 2014-03-08 00:37 re-running on original image for giggles 2014-03-08 00:38 Is any work being done on fitted meshes for OpenSim? 2014-03-08 00:41 Thonneve: He also wrote up a description ...more straightforward than digging through his code: http://allenkerensky.com/prim_persistent_memory_array 2014-03-08 00:45 Dev_Random: I'll check it out, but for now I need to reboot, something is stuck and taking up a load of resources on the CPU 2014-03-08 01:43 Bug #7049:04 llSetTextureAnim causes wrong positions 14( http://opensimulator.org/mantis/view.php?id=7049 ): has been SUBMITTED. 2014-03-08 02:05 Bug #7049:04 llSetTextureAnim causes wrong positions 14( http://opensimulator.org/mantis/view.php?id=7049 ): A NOTE has been added to this issue. 2014-03-08 02:11 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): has been SUBMITTED. 2014-03-08 02:18 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): A NOTE has been added to this issue. 2014-03-08 03:06 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-08 04:03 -!- Ken_S(~IceChat77@c50-26-173-43.abilcmtk01.tx.dh.suddenlink.net) has left #opensim-dev 2014-03-08 04:23 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): A NOTE has been added to this issue. 2014-03-08 05:21 Plugh: as far as I know, fitted meshes only requires viewer side modifications 2014-03-08 06:52 dahlia: ah, ok. So the V3 based viewers should pick that up before long once the main SL viewer source includes support for fitted meshes 2014-03-08 06:56 Plugh: I think Singu has it already, not sure about others 2014-03-08 06:56 ok. I'm not using Sing much any more and I don't have any mesh clothing so I can't test it anyway. 2014-03-08 20:52 Starting build #3343 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-08 20:55 Project opensim » mono-2.10.8.1 build #3343: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3343/ 2014-03-08 20:55 nebadon2025: set RefreshTime = 0 in [MapImageService] in Grid.ini and GridHypergrid.ini to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion! 2014-03-08 21:02 nebadon : would it make more sense to remove those references in GridHypergrid.ini and Grid.ini and make sure there are sections for them in GridCommon.ini? 2014-03-08 21:04 no these variables should only be in OpenSim.ini 2014-03-08 21:04 I want to see what other devs thing before i go removing stuff completely 2014-03-08 21:04 these variables are really not grid related 2014-03-08 21:05 they are simulator settings and belong in OpenSim.ini 2014-03-08 21:05 these variables apply to grid or standalone 2014-03-08 21:06 and they are very redundant, I can not imagine why anyone added these into the static grid settings 2014-03-08 21:06 you know i better check standalone too 2014-03-08 21:06 i bet its set in there as well 2014-03-08 21:06 so maybe yes, they don't belong in any Grid*.ini files 2014-03-08 21:06 damn it it is 2014-03-08 21:07 Might want to look at git blame. :) 2014-03-08 21:07 Starting build #3344 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-08 21:10 You could have just overridden it in GridCommon.ini in your grid, too. 2014-03-08 21:11 That's where you override what's in Grid.ini or GridHypergrid.ini 2014-03-08 21:11 Similar for standalone 2014-03-08 21:11 Project opensim » mono-2.10.8.1 build #3344: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3344/ 2014-03-08 21:11 nebadon2025: set RefreshTime = 0 in [MapImageService] in Standalone.ini and StandaloneHypergrid.ini to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion! 2014-03-08 21:11 it was diva! 2014-03-08 21:11 I think 2014-03-08 21:12 smxy we could have but that would have also been bad design 2014-03-08 21:12 these are not grid settings 2014-03-08 21:12 they are simulator settings 2014-03-08 21:12 I agree, just saying. 2014-03-08 21:14 so glad we figured this out 2014-03-08 21:14 my sim has completely stopped leaking memory nw 2014-03-08 21:14 its still around 400mb 2014-03-08 21:14 much better than near 3gb 2014-03-08 21:14 my server actually crashed at one point because of this 2014-03-08 21:15 not the simulator, linux completely barfed and froze 2014-03-08 21:15 eep 2014-03-08 21:15 ya well when you run out of ram and swap 2014-03-08 21:15 its eventually going to happen 2014-03-08 21:16 yup 2014-03-08 21:25 does anyone have time for private talk please 2014-03-08 21:27 what did I do? 2014-03-08 21:27 hey diva 2014-03-08 21:27 the map tile refresh timer in Grid.ini etc.. 2014-03-08 21:28 what? 2014-03-08 21:28 maybe you were just last person to touch it or something, but git blame said you 2014-03-08 21:29 me what? 2014-03-08 21:29 that you added those lines I think 2014-03-08 21:29 i closed it now 2014-03-08 21:29 maybe I was reading it wrong 2014-03-08 21:30 anyway I changed it from 60 to 0, these variables in Grid.ini etc.. are redundant and they override anything you set in OpenSim.ini which is where these should be set 2014-03-08 21:30 I think they should just be removed, but I didnt want to get that drastic yet 2014-03-08 21:31 the problem with it is it makes Warp3D tiler, which is the default, leak memory 2014-03-08 21:32 and technically the OpenSimDefaults.ini specifies the default should be 0 2014-03-08 21:33 warp3d leaking memory is a different problem though to the timer settings in .ini files. Spotting the memory leak has just highlighted the .ini confusion over refresh timings 2014-03-08 21:34 ya 2014-03-08 21:35 hmm you know what 2014-03-08 21:35 these definitely need to be removed, because setting it to 0 will override anything set in OpenSim.ini 2014-03-08 21:36 yes, that what I thought earlier. hehe you've clamped it hard to deck in all the offending ini files now ;-) 2014-03-08 21:36 ya ok let me just remove it then, duh 2014-03-08 21:37 Remove them locally, and make sure nothing breaks or changes, before you commit it. :) 2014-03-08 21:38 good catch. Should stop the blaming of Bullet for the memory usage 2014-03-08 21:38 where can i find kcozens 2014-03-08 21:39 Starting build #3345 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-08 21:42 Time to update. :) 2014-03-08 21:43 Project opensim » mono-2.10.8.1 build #3345: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3345/ 2014-03-08 21:43 nebadon2025: remove RefreshTime = 0 from [MapImageService] in Standalone.ini, StandaloneHypergrid.ini, Grid.ini, GridHypergrid.ini they were redundant and would not allow variables in OpenSim.ini to be set to anything. 2014-03-08 22:29 diva: I've had a look at the basic search module source and the ini file. I had previously thought that it was an either/or situation. EIther you used basic search or you used the add on search. 2014-03-08 22:31 diva: What I see is that people and groups search are now handled by basic search regardless of the existence of any add on search module. I will need to remove the code for people and groups search from ossearch. 2014-03-08 22:34 That will stop the duplicate results. Yay. :) 2014-03-08 22:38 Apparently so. :) 2014-03-08 22:39 I don't see the duplicate results so I need to double check my configuration first before testing changes that remove search features out of ossearch. 2014-03-08 22:45 yes 2014-03-08 22:45 unless your ossearch people search does something special that the basic people search doesn't do, the easiest is to remove it from ossearch and let ir be handled by the basic search module in core 2014-03-08 22:46 I don't know exactly what the basic search does compared to the one in ossearch. If the one in ossearch is doing something different then I will need a way to disabled the people search of basic search. 2014-03-08 22:46 ACTION yearns for the day that all search is internal and doesn't require an external webserver. 2014-03-08 22:47 smxy: I'd like that for search, profile, and groups. 2014-03-08 22:47 profile and groups already is. 2014-03-08 22:47 but are they 100% functionally equivalent to the web based add on versions? 2014-03-08 22:47 I don't know. If they aren't, someone should make them so. 2014-03-08 22:47 or enhanced over the add on versions. 2014-03-08 22:48 But they are, at the very least, a good place to start. 2014-03-08 22:48 yea, that doubt is why I haven't been using the core versions yet. 2014-03-08 22:50 Unless you try them, you'll never know, eh? 2014-03-08 22:50 Dang. I wanted to keep going on the doc I'm writing but I need to break off to start getting dinner ready. 2014-03-08 22:50 smxy: I'll get there eventually. I have other projects to do first. 2014-03-08 22:51 bbl 2014-03-08 22:52 They've only been around for like a year or more ... 2014-03-08 22:54 and your point is... ? ;) 2014-03-08 22:54 You move at a snail's pace. :) 2014-03-08 23:12 Different priorities. What I am using works for me but I am now trying to help a couple of other people each with their own grid. One of them ran in to the duplicate search results. 2014-03-08 23:23 I told you about the duplicate results and it was discussed here, back when core search was added. :) 2014-03-08 23:24 smxy: I don't remember that. 2014-03-08 23:24 Obviously. :) 2014-03-08 23:25 Did you file a bug report? :) 2014-03-08 23:25 Nope. Not particularly a bug. There are two modules, each producing results. 2014-03-08 23:26 They each are doing what they should, but yours is just oblivious to the internal one. It could be made more 'aware'. 2014-03-08 23:27 But yours came from when there was no core search, so it makes sense it's oblivious to it. 2014-03-08 23:31 ACTION nods 2014-03-08 23:33 ah, ok. I see duplicate results for people search in my standalone. 2014-03-08 23:33 Good. Duplicate results for groups. 2014-03-08 23:41 ok, no duplicates. Next step is remove the obsolete code from the PHP file. I'll do that after I get back from dinner. 2014-03-09 00:23 diva: One issue I see about groups search is that the viewer appears to be stuck saying "Searching..." when you switch to the groups search tab. 2014-03-09 00:24 Playing devil's advocate here ... maybe you want to fork it and make a stripped down version for use on newer grids that have core search in them, yet keep the current version for use by older grids that don't have core search. Or you could just strip it out and entice people to update their grid's code. :) 2014-03-09 00:24 It is there before you do a search but it goes away if there is a successful search. 2014-03-09 00:25 ACTION smacks smxy for the suggestion ;) 2014-03-09 00:25 search groups works 2014-03-09 00:26 if it doesn't work for you it's because you don't hav ethe basic search module enabled, likely 2014-03-09 00:27 If I didn't have basic search enabled I wouldn't have seen any results for people search. 2014-03-09 00:27 I do get groups results when I do a groups search. 2014-03-09 00:28 I don't understand your problem then 2014-03-09 00:29 The problem is that no message is being sent to the viewer if groups search didn't find any results. 2014-03-09 00:30 The viewer will be stuck saying "Searching..." where it should display no search results message. 2014-03-09 00:31 not for me 2014-03-09 00:31 I figured you were going to say that. 2014-03-09 00:32 What viewer are you using? 2014-03-09 00:33 for a long time profile/search/group on osgrid have been handled by various 'external' modules talking to various external (apache/php) grid webservices. Would be nice to have it all eventually'built in'. 2penny_worth/takeNoNotice 2014-03-09 00:33 Singularity 2014-03-09 00:34 diva: Open search dialog box and select groups tab. Results area will say "No results". Enter some random text it couldn't possibly find and hit search button. Results area will say "Searching...". 2014-03-09 00:34 http://imagebin.org/298006 2014-03-09 00:36 Must be a bug in Kokua viewer. 2014-03-09 00:47 smxy: I don't want to maintain multiple versions. It isn't like there was an os version change before the core search was added. What I'll do is create a tag before removing people and groups query from ossearch. 2014-03-09 01:02 That works. :) 2014-03-09 01:35 Plugh: https://dl.dropboxusercontent.com/u/7833186/SearchGroupsSecondlifeBetaGrid.JPG Appears to work using Secondlife search. 2014-03-09 01:41 But what does it do when you search for something that it can't possibly find? 2014-03-09 01:42 https://dl.dropboxusercontent.com/u/7833186/SearchGroupsNotFoundSecondlifeBetaGrid.JPG 2014-03-09 01:45 that's the same image 2014-03-09 01:46 not for me 2014-03-09 01:46 It shows actual search results. 2014-03-09 01:47 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-09 01:47 Which version of Kokua are you using? 2014-03-09 01:47 it is looking for group ggggg and not found 2014-03-09 01:48 test version fro nightly just a sec and post the link 2014-03-09 01:48 which platform 2014-03-09 01:49 https://sourceforge.net/projects/kokua.team-purple.p/files/Nightly/ the one from the top of the list 2014-03-09 01:50 I was on windows 2014-03-09 01:51 I'm running nightly build Kokua 3.7.2.31948 under 32-bit Linux. 2014-03-09 01:51 on a 32 bit OS? 2014-03-09 01:53 ok i see you d=said 2014-03-09 01:54 I only have a VM of that OS 2014-03-09 02:06 https://dl.dropboxusercontent.com/u/7833186/SearchGroupsNotFoundLinux32SecondlifeBetaGrid.JPG seems to work 2014-03-09 02:11 ewww. Unity desktop. :P 2014-03-09 02:11 hehe 2014-03-09 02:12 hm... the *950 release must have just come out. It wasn't there earlier today. 2014-03-09 02:15 nope. still not fixed. 2014-03-09 02:15 it is hardly worth the time to update. there will be nightly build tonight 2014-03-09 02:17 That was the comparison if it works on sl it must be a difference between OS and SL search modules. 2014-03-09 02:17 You said it was ok and you were using the *950. It made sense for me to test with the same version. 2014-03-09 02:18 correct 2014-03-09 02:18 Oh. It is working for you but you are testing it by doing searches in SL? 2014-03-09 02:18 iyes 2014-03-09 02:18 to check that the viewer code worked 2014-03-09 02:19 ok. What happens if you search in an osgrid? 2014-03-09 02:19 os based grid 2014-03-09 02:19 ill try it next 2014-03-09 02:20 ok, ty 2014-03-09 02:21 I wonder if the problem is returning the following when there are no search results -> new DirGroupsReplyData[0] 2014-03-09 02:23 I remember some of the stuff I was working on in the past with the PHP and C# links the PHP code returns an array and in the array is the array of returned data. 2014-03-09 02:24 ok that is the same just stays searching 2014-03-09 02:24 ok, right. 2014-03-09 02:25 I think the code isn't returning the correct data when there are no search results. 2014-03-09 02:26 Does the same for People search. 2014-03-09 02:26 Same problem across the board. 2014-03-09 02:27 ok ill open an low priority issue 2014-03-09 02:27 ok. 2014-03-09 02:27 Just one of those minor annoyances. 2014-03-09 02:28 I think I had that type of problem once before. Can't remember if it was in search or profile. I did fix it in one of them. 2014-03-09 02:29 It is something that could also be solved in the search server by returning the same bits as is done in SL search. 2014-03-09 02:30 Sure but I have something else I'm supposed to be working on right now so I don't want to start a debug session using wingridproxy 2014-03-09 02:36 http://redmine.kokuaviewer.org/issues/1354 2014-03-09 02:39 nebadon: ping 2014-03-09 02:50 hey 2014-03-09 02:50 whats up smxy 2014-03-09 02:56 oh, there's something missing from the hg robust config that's in the non-robust one 2014-03-09 02:56 what? 2014-03-09 02:56 the xbakes stuff. 2014-03-09 02:56 someone forgot to add it to both 2014-03-09 02:57 hmm ya probably because melanie doesnt test HG 2014-03-09 02:57 let me have a look 2014-03-09 02:57 2 lines near the top and 4 lines near the bottom 2014-03-09 02:58 Top: 2014-03-09 02:58 ;; Uncomment to provide bakes caching 2014-03-09 02:58 BakedTextureService = "8013/OpenSim.Server.Handlers.dll:XBakesConnector" 2014-03-09 02:58 bottom: 2014-03-09 02:59 Starting build #3346 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-09 02:59 oh there is 2 at the top? 2014-03-09 02:59 yes 2014-03-09 02:59 ah ya gotcha let me get that one too 2014-03-09 02:59 and then check to see it it can rewrite a notecard 2014-03-09 02:59 lol 2014-03-09 03:01 thanks :) 2014-03-09 03:01 no problem thanks for pointing it out 2014-03-09 03:02 Project opensim » mono-2.10.8.1 build #3346: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3346/ 2014-03-09 03:02 nebadon2025: add [BakedTextureService] section to Robust.HG.ini.example file same as Robust.ini.example. 2014-03-09 03:02 Starting build #3347 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-09 03:06 Project opensim » mono-2.10.8.1 build #3347: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3347/ 2014-03-09 03:06 nebadon2025: add XBakes connector to Robust.HG.ini.example 2014-03-09 03:41 Gee, I'm using so much less memory with that refresh killed. :p 2014-03-09 04:28 nice smxy 2014-03-09 05:06 I'm still keeping the force gc in the timer script though. It certainly can't hurt. 2014-03-09 06:24 -!- orenh(~quassel@85-250-109-202.bb.netvision.net.il) has left #opensim-dev 2014-03-09 08:19 For regular maptile users removing RefreshTime will prevent initial and subsequent maptiles generation. 2014-03-09 13:04 Ok... actually it seems there was a problem with the internal IP address, because my new router was assigning it differently. Seems to work now. 2014-03-09 15:55 For virtual reality and immersive developers. Interesting issues discussed. http://www.youtube.com/watch?v=ShVcN1HPzUw 2014-03-09 15:57 Starting build #3348 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-09 16:01 Project opensim » mono-2.10.8.1 build #3348: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3348/ 2014-03-09 16:01 nebadon2025: minor spelling mistake fix. 2014-03-09 16:06 nebadon_: I ended up using a external mysql library type thing, works pretty well 2014-03-09 16:07 great 2014-03-09 16:08 I also tested my osEditNotecard function 2014-03-09 16:08 Works like a dream... by ruining assets 2014-03-09 16:09 I tested it on a local standalone, and realise it was more like osEditAnyAsset by testing it on a object I had sitting out, needless to say everything went downhill from there 2014-03-09 16:25 Also is the osgrid profile and search module compiled against a specific opensim version or will it work regardless 2014-03-09 16:28 nebadon: Sorry to highlight you, just a bit confused, I can't find anything relating to osgrid in any of the dlls 2014-03-09 16:29 I wonder if it's in opensim.modules.dll 2014-03-09 16:35 it should work regardless 2014-03-09 16:35 And what dll would it be included in 2014-03-09 16:35 Assuming i did the addon-modules way 2014-03-09 16:35 its osprofile and ossearch 2014-03-09 16:36 if you put the source into addon-modules and compile opensim 2014-03-09 16:36 the dlls should show up in you /bin directory 2014-03-09 16:36 osprofile.dll and ossearch.dll? 2014-03-09 16:36 no 2014-03-09 16:36 OpenSimProfile.Modules.dll 2014-03-09 16:37 OpenSimSearch.Modules.dll 2014-03-09 16:37 Ahhh 2014-03-09 16:37 Thank you, I knew I missed something out in my terrible migration techniques 2014-03-09 16:37 no problem 2014-03-09 17:20 Can I move some configuration out of opensim.ini to say config/scripting.ini and so on? 2014-03-09 17:23 sure 2014-03-09 17:24 Is it just a case of having them included? Or is it built into opensim.exe and such? 2014-03-09 17:25 nope just include 2014-03-09 17:25 Ahh awesome 2014-03-09 17:29 Thonneve, you can also launch with -inidirectory to override settings.... http://opensimulator.org/wiki/OpenSim.exe_Command_Line_Options 2014-03-09 17:30 Oh, that's useful to know 2014-03-09 17:31 Does opensim have any remote console functons? like say ssh built in or such? 2014-03-09 17:32 I know of restfull but that's HTTP, wondering if theres anything similar in method? to ssh 2014-03-09 18:59 Hello 2014-03-09 18:59 Hello sked 2014-03-09 19:07 how are you all 2014-03-09 19:07 I'm good, trying to get my damn scripts to work without stupid errors 2014-03-09 19:08 haha 2014-03-09 19:08 good one 2014-03-09 19:09 It's not even real errors, I put them in there to trick myself, but it never happens the way I want 2014-03-09 19:09 i am wondering if its possible to released new WiRedux on http://forge.opensimulator.org web page 2014-03-09 19:09 o i see 2014-03-09 19:10 I put in debugging stuff in my scripts in order to debug them, and it will force errors on certain functions when I want them... and when I don't want them 2014-03-09 19:45 does anyone know Kevin Cozens 2014-03-09 19:45 I don't believe i do 2014-03-09 19:45 where can i talk with him 2014-03-09 19:46 or Fly Man 2014-03-09 19:46 Flyman is online occasionally 2014-03-09 19:47 cool tnx 2014-03-09 19:47 Is there anything we can help with though? 2014-03-09 19:48 i ask before if its possible to release new WiRedux Interface on forge.opensimulator.org web page 2014-03-09 19:48 Oh right, I'm not sure if it's still actively maintained 2014-03-09 19:48 i have make new one 2014-03-09 19:49 are you programer mybe 2014-03-09 19:49 I don't class myself as a programmer, more of a tinkerer 2014-03-09 19:49 what is tinkerer 2014-03-09 19:50 Like, I don't know how to program, but I know my way around fixing things sometimes 2014-03-09 19:50 cool 2014-03-09 19:51 mybe you can look at my create.php file any see if its everythink good in 2014-03-09 19:52 http://pastebin.com/1cqzFpYf 2014-03-09 19:52 Unfortunatley I can't read PHP well haha 2014-03-09 20:00 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-09 20:01 haha look this guys: http://pastebin.com/sw5W10AS 2014-03-09 20:01 what people think of 2014-03-09 20:01 That's not good at all 2014-03-09 20:02 haha 2014-03-09 20:04 Sked dont post stuff like that here please 2014-03-09 20:05 sorry i wont 2014-03-09 20:05 my mistake 2014-03-09 20:05 this is not my 2014-03-09 20:07 are you busy neb? 2014-03-09 20:07 whats up? 2014-03-09 20:10 Not sure if I asked this before, but is it alright to host a PKGBUILD (arch ports like system) for opensim git? 2014-03-09 20:24 use github 2014-03-09 20:24 https://github.com/nebadon2025/opensimulator 2014-03-09 20:24 Thonneve: it would probably be better to have users pull from our distributions so they can be sure to have the latest bits 2014-03-09 20:25 It pulls from github 2014-03-09 20:25 Then compiles it, then packages it 2014-03-09 20:25 oh well it should probably pull from releases 2014-03-09 20:25 They already have a release one and a osgrid one 2014-03-09 20:25 master can be broken now and then 2014-03-09 20:27 Anything on the AUR can be broken, it's just for third party packages 2014-03-09 20:29 wouldnt you want functional if you can get it? 2014-03-09 20:30 That would be what the opensim and osgrid packages are for 2014-03-09 20:31 I guess I dont understand what you are trying to do then 2014-03-09 20:31 It pulls a fresh git, compiles it, moves some files around for a bit more easier setup, then packages it into a arch linux packge 2014-03-09 20:32 from git master? 2014-03-09 20:32 Yeah 2014-03-09 20:32 git master is intended for developers 2014-03-09 20:33 it's all open source, you can do what you want. However if people are expecting a functional program they should probably be encouraged to use releases 2014-03-09 20:34 Well arch users tend to be the more "educated" of linux users 2014-03-09 20:34 "educated"? 2014-03-09 20:35 I'm trying to be nice... but they're not as dumb as some distro users... 2014-03-09 20:35 They're mostly developers or people who know what they're doing, that's a better way of saying it 2014-03-09 20:36 whatever. If they intend to develop opensim, then they should probably set up their own environment... especially if they are "educated" 2014-03-09 20:36 if they just want to use it, releases will save everyone involved time and trouble 2014-03-09 20:37 That is quite true 2014-03-09 20:37 It was mostly for people who want "bleeding edge" 2014-03-09 20:39 emphasis on "bleed" 2014-03-09 20:39 Haha true 2014-03-09 20:39 Allough I have to say, master is pretty stable atm 2014-03-09 20:39 Atleast for me 2014-03-09 20:40 at the moment 2014-03-09 20:41 if they want bleeding edge, its probably better for them to get it themselves. However I doubt many "educated" linux users know c# anyway 2014-03-09 20:42 C# does seem to be more of a windows thing 2014-03-09 20:42 Allough looking through some of the opensim code, it looks pretty simple to pick up, I really like it in fact 2014-03-09 20:43 I really like it too but it's a lot differnt than c/c++ although the syntax is nearly identical 2014-03-09 20:43 I don't even pretend to understand what's going on in c/c++ 2014-03-09 20:44 it's easy to remember: c++ is the spawn of satan 2014-03-09 20:44 lol 2014-03-09 20:44 I can see roughly what's going on with C#, but C++ and C confuse me too much 2014-03-09 20:45 c++ is a good idea but it's had way "too many cooks" 2014-03-09 20:46 anyway that's my suggestion: have package installers for releases and let people set it up by hand for dev master 2014-03-09 20:46 Is there a updated roadmap for opensim? 2014-03-09 20:47 there is no roadmap that I'm aware of 2014-03-09 20:47 ACTION whispers, "C# is evil, C++ is an angel" 2014-03-09 20:47 LiruCookies has been poised by Aleric :P 2014-03-09 20:48 Why was opensim made in C# if I may ask 2014-03-09 20:48 ACTION gets out the popcorn ... 2014-03-09 20:48 lkalif: Nah, Aleric's style is too Classic, my opinion is mine. 2014-03-09 20:49 Thonneve: probably because it started off using libomv, which was written in c# 2014-03-09 20:49 Ahh right 2014-03-09 20:49 LiruCookies: but srsly, you'd love c# 2014-03-09 20:50 c# is better than c++ because it's faster/easier to program and in general produces more reliable code. c++ is better if you need more speed or native executables 2014-03-09 20:50 lkalif: But initialization and destruction... it's out of order in C# 2014-03-09 20:51 LiruCookies: initialization order is under your control 2014-03-09 20:51 c++ has a much longer learning curve 2014-03-09 20:51 you just don't worry about destruction 2014-03-09 20:51 most of the time you dont worry about destruction :) 2014-03-09 20:51 Doesn't C++ or C require handling memory manually? 2014-03-09 20:51 yes 2014-03-09 20:51 Whereas C# doesn't? 2014-03-09 20:51 If I am constructing the base of a derived class object, I do not want virtual functions to be their overrides yet... 2014-03-09 20:52 well c++ automates some of it 2014-03-09 20:52 I do not see how anyone could want that.. 2014-03-09 20:55 why would you care? if you just want the base class then just instatiate it 2014-03-09 20:56 anyway, I'm afk for the afternoon. laterz all :) *poofs* 2014-03-09 20:56 I want my virtual constru tor to exhibit the same behavior no matter what functions it calls, if I have an object of type A, it should not be calling a derived function from B 2014-03-09 20:56 constructor* 2014-03-09 20:56 you're overthinkingit 2014-03-09 20:56 Not really.. 2014-03-09 20:57 ACTION enjoys the popcorn ... 2014-03-09 20:58 c++ people tend to overcomplicate stuff 2014-03-09 21:02 It is not a complex thing to differ on.. 2014-03-09 21:03 C# is not the worst, though, it has its place.. 2014-03-09 21:04 lol "not the worst" 2014-03-09 21:05 Have you seen um.. what was it.. ArnoldC? 2014-03-09 21:06 c# is the most beatuful (of the statically typed) programming language 2014-03-09 21:06 C++ is too complex for the not-so-smart people, too flexible, too many possibilities to fuck up with memory leaks. So, if you don't have any feeling about the life time of your objects, it's better to put half of your CPU time into garbage collecting with C#, so at least you are sure you won't accidently leak memory. 2014-03-09 21:07 yeah, and oh-so-smart people have two years to figure out why is Singularity using so much ram 2014-03-09 21:07 and they are still cluless 2014-03-09 21:08 I never tried to find out, so I guess you are talking about someone else. 2014-03-09 21:08 My bad 2014-03-09 21:08 LiruCookies: ArnoldC is just rediculous 2014-03-09 21:09 Thonneve: 16bit signed int as only type, was it? 2014-03-09 21:09 Not a clue 2014-03-09 21:09 I saw how it was written and passed it off as a joke 2014-03-09 21:09 IT'S SHOWTIME 2014-03-09 21:09 TALK TO THE HAND "hello world" 2014-03-09 21:09 YOU HAVE BEEN TERMINATED 2014-03-09 21:09 Who honestly thought that was a good idea? 2014-03-09 21:09 It could have been significant, a more worthy joke... 2014-03-09 21:10 They heard the terminated line and a spark hit? 2014-03-09 21:10 c++ is for a submissibe type, the one who likes rules and regulations, and who like to get whipped by his master when he gets it wrong ;) 2014-03-09 21:10 LiruCookies: More like brain damage 2014-03-09 21:10 I thought you didn't like C++? 2014-03-09 21:11 https://github.com/lhartikk/ArnoldC 2014-03-09 21:11 That is seriously braindamagec 2014-03-09 21:12 lkalif: You can't tell the cpu exactly what to do in C#, I feel that is more restrictive. 2014-03-09 21:13 LiruCookies: you should be flipping bits with a neefle then 2014-03-09 21:13 so this is from actual viewer code: 2014-03-09 21:13 for(LLSD::array_const_iterator it = buddy_list.beginArray(), end = buddy_list.endArray(); it != end; ++it) {} 2014-03-09 21:13 in c# that wouild be 2014-03-09 21:13 foreach(var buddy in buddy_list) {} 2014-03-09 21:14 and there is one for loop like that every 100 lines of code 2014-03-09 21:14 for each exists in c++11 2014-03-09 21:15 so if you like to go around and whip your self in the back bearing a cross until you bleed, c++ is for you 2014-03-09 21:17 for (LLSD buddy : buddy_list) {} 2014-03-09 21:20 And we have boost foreach, we could use... 2014-03-09 21:39 I thought opensim was GPL? 2014-03-09 21:40 ohh, i missread 2014-03-09 21:40 Plugh: Please see if this solves the search not found issue. http://sourceforge.net/projects/kokua.team-purple.p/files/Nightly/Kokua_Test_3_7_2_31961_i686.tar.bz2/download 2014-03-09 21:50 hi Thonneve hows things? 2014-03-09 21:50 H-H-H: They're good, got opensim running on my HTC One 2014-03-09 21:50 sweet! 2014-03-09 21:51 It was quite easy, had to use arm soft float, set bullet to use bulletxna, and you had physics and it would use sqlite 2014-03-09 21:51 Logins worked but I didn't stick around to test much else 2014-03-09 21:52 hmmmmmm interesting i might contact you later via pm or email to discuss it further? 2014-03-09 21:53 That'll be fine 2014-03-09 21:53 Just highlight me if I don't respond, I'm not always looking at IRC 2014-03-09 21:54 will be a while yet im currently porting my old basic webstore module to current opensim master lol i wrote it a while ago so a few things have changed haha 2014-03-09 21:54 That's cool, I got to work on a few projects that include drastically overheating my HTC one haha 2014-03-09 21:57 There was someone in here that said the networking in XenServer was lacking, but I can't recall whom. 2014-03-09 22:14 Nickyp: ok, I'll do that. ty 2014-03-09 22:18 Nickyp: Yup. That seems to have fixed the problem. 2014-03-09 22:19 good it will be in Nightly for all platforms tomorrow 2014-03-09 22:24 Great. My thanks to you or whoever it was that fixed it. 2014-03-09 22:26 dinner is ready. bbl. 2014-03-09 22:29 How come opensim implements some sort of IRCd? 2014-03-09 22:30 region (parcel?) chat can be relayed to and from an IRC channel. 2014-03-09 22:31 I thought that was the irc relay module? 2014-03-09 22:31 Yes. Is that not what you're talking about? 2014-03-09 22:31 No, theres an actual IRC server in opensim 2014-03-09 22:32 or the beginings of one 2014-03-09 22:35 Is that for groups? 2014-03-09 22:35 I have no clue, I was looking through the opensim source and noticed it 2014-03-09 22:44 i dont think its a server 2014-03-09 22:45 its a bot to relay to irc server basically 2014-03-09 22:55 nebadon there is an actual IRC server in it but it is not working at all 2014-03-09 22:55 hmm interesting I didnt know that 2014-03-09 22:55 it had once the section [IRCd] 2014-03-09 22:55 guess it never worked 2014-03-09 22:56 probably long time ago 2014-03-09 22:56 there is also an undocumented probably not working Jabber connector in the opensim source 2014-03-09 23:09 hey nebadon you got a min for a very quick pm? 2014-03-09 23:13 nebadon_laptop PING 2014-03-09 23:13 hey whats up 2014-03-09 23:14 incase you didnt know Robust.ini.example and probably Robust.HG.ini.example have an error in them 2014-03-09 23:14 BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector 2014-03-09 23:14 is missing an " 2014-03-09 23:15 i just did a clean git pull from your opensim github and noticed it :) 2014-03-09 23:16 i really should get my mantis account working again so i can mantis these hings 2014-03-09 23:18 oh ok 2014-03-09 23:18 let me look and fix thanks 2014-03-09 23:18 i dont know if its the same in opensim git master 2014-03-09 23:18 ya it is 2014-03-09 23:19 im fixing 2014-03-09 23:19 ok :) 2014-03-09 23:20 Starting build #3349 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-09 23:24 Project opensim » mono-2.10.8.1 build #3349: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3349/ 2014-03-09 23:24 nebadon2025: fix missing quote for xBakes connector in Robust example ini files 2014-03-10 00:10 xBakes comin to OsGrid soon? 2014-03-10 00:11 Sorry, this is prolly the wrong channel to ask in. Re-asked in proper xhannel. :) 2014-03-10 00:42 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has been SUBMITTED. 2014-03-10 01:28 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue. 2014-03-10 04:29 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-10 04:42 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-10 05:12 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has been ASSIGNED. 2014-03-10 06:54 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): A NOTE has been added to this issue. 2014-03-10 08:52 Bonjour a tous, je voudrais savoir si quelqu un saurais quel est le protocole actuel de tchat d'opensim? 2014-03-10 09:16 damienL: Bonjour, langue principale est l'anglais. Dsol mais mon franais n'est pas bon. 2014-03-10 09:38 hey , please What is open sim uses xmpp protocol ? 2014-03-10 09:41 ???????????????? 2014-03-10 09:44 There are nobody ? oHHHH 2014-03-10 09:50 mehdi-spynka: no opensim does not use XMPP 2014-03-10 09:58 and you already consider integrating xmpp to open sim? 2014-03-10 09:58 ok thank you my friend 2014-03-10 10:03 ? 2014-03-10 10:40 ??????, 2014-03-10 10:44 Hello 2014-03-10 10:51 hello 2014-03-10 11:27 can anyone tell me if opensim automatic create assetID for inventoryItems in db or its new key? 2014-03-10 11:39 and you already consider integrating xmpp to open sim? 2014-03-10 11:42 <|-fInE-|> hmm jabber on opensim? 2014-03-10 11:50 yes 2014-03-10 12:11 damienL, afaik opensimulator is using the linden labs viewer mechanism for chat. there is an opensimulator's irc bridge but this bridge is region level but not user level (no im messages, no groups...) with only one user connected (the region) so i think that if xmpp is integrated, it could be the same kind of link as the irc client integrated in the simulator 2014-03-10 12:13 if you would like to use xmpp for chat and ims and groups, someone should write a dedicated viewer (afaik) 2014-03-10 12:14 Somebody mentioned yesterday that there was XMPP code in OS. It's in Framework.communications. 2014-03-10 12:15 Haven't looked at it... but there's *something* there. 2014-03-10 12:15 <|-fInE-|> reffer the following link for jabberbridge opensim: http://opensimulator.org/wiki/JabberBridge 2014-03-10 12:17 <|-fInE-|> i dont know if it works with the current developer version :D 2014-03-10 12:24 <|-fInE-|> oh what have i found? Mumble?!? sounds intressting .. :D 2014-03-10 12:52 good day everyone 2014-03-10 12:55 I'm getting a strange issue on the console where I can't connect to a running region. 2014-03-10 12:55 I have on large var region beside 3 - 256-256 smaller regions 2014-03-10 12:56 I can visit each region with viewer 2014-03-10 12:56 but can't change to regions at times on the console to do things such and import oars etc... 2014-03-10 12:57 this is a standalone latest running 2014-03-10 12:58 the only message i get on console is "Couldn't select region sandbox3" trying to switch to the sandbox3 region 2014-03-10 12:59 but what's funny is i can change to 3 other regions.... 2014-03-10 12:59 and one's a varregion 1024 2014-03-10 13:01 anyone ever run into such a thing? 2014-03-10 13:02 another funny issue is i have each region configured on a different port 9000-9003 but it's only actually using port 9000.... huh 2014-03-10 13:03 but again I can visit each region with viewer no problems, 2014-03-10 13:05 i was wrong... not the 256 regions just disappeared from viewer 2014-03-10 13:22 -!- damienL(~Dam@ALyon-652-1-24-92.w109-213.abo.wanadoo.fr) has left #opensim-dev 2014-03-10 13:32 <|-fInE-|> you must change the port in opensim as well if you're running different opensim.exe per sim 2014-03-10 13:38 nebadon_ping 2014-03-10 13:39 erm i mean nebadon_ PING 2014-03-10 13:41 found another possible typo :) in OpenSim.ini.example the xbakes dir is set to /data which on mono systems is not writeable to anyone but root so it needs the / removed from it to use th data di in the bin folder 2014-03-10 13:48 dir* 2014-03-10 14:08 the port is configured different for each region 2014-03-10 14:13 port? i was talking about diecories 2014-03-10 14:18 ping nebadon 2014-03-10 14:18 bah frigin typolitus i meant directories 2014-03-10 14:19 opensimulator mantis is giving me an erro trying to file a mantis report 2014-03-10 14:19 APPLICATION ERROR #2800 2014-03-10 14:19 Invalid form security token. Did you submit the form twice by accident? 2014-03-10 14:21 not guilty as it seems to be working ok for me although i havent filed a bug so may not have seen it 2014-03-10 14:24 sorry h-h-h not directed to you 2014-03-10 14:24 ahh ok :) 2014-03-10 14:28 ping Misterblue terrain editing on varregions is a PITA on master from Saturday. Several people including myself have seen high cpu and ram usage with the terrain taking several mnutes to adjust itself to the changes. 2014-03-10 14:28 on a varregion 2014-03-10 14:31 <|-fInE-|> a var region needs more ram .. thats normal .. how much memory are you using on your machine? 2014-03-10 14:32 when not editing it is around 500MB 2014-03-10 14:32 <|-fInE-|> oh thats not much :D 2014-03-10 14:32 it doubles while editing and does not drop afterwards 2014-03-10 14:33 cpu= 100% for several minutes after a slight edit 2014-03-10 14:33 and inworld avatars ae frozen 2014-03-10 14:33 and lots of red on the console 2014-03-10 14:33 <|-fInE-|> my full loaded var region consumps now 3,6gb of ram .. you should add more ram :D 2014-03-10 14:34 i have 4 GB but the varregion uses 500 MB 2014-03-10 14:35 <|-fInE-|> ok you have more than 500 mb .. that should be enough 2014-03-10 14:35 and a varregion uses less ram not more 2014-03-10 14:35 in comparison to either an equivalent sized mega or regular regions 2014-03-10 14:37 its the terrain editing that seems to have an issue 2014-03-10 14:39 4gb seams alful high to me, I have sims near prim counts and 1000s of scripts and rarely hits 3gb, and idles sligly under 1gb(no avatars) and it if does not idle under that it gets a restart and it will. :) 2014-03-10 14:53 Something strange is happening 2014-03-10 14:53 Robust is sending the viewer the message: "Can't find item to give. Nothing given." 2014-03-10 14:54 That message is sent from InventoryTransferModule.OnInstantMessage() 2014-03-10 14:54 But that method can only be called if the viewer sent a packet to the server, and it hasn't done so! 2014-03-10 14:54 I'm running WinGridProxy, so I know that the viewer didn't send any UDP packets at all 2014-03-10 14:54 So how did the simulator (sorry, I meant OpenSim, not Robust) getting into this method? 2014-03-10 14:55 somebody else trying to send something to you? 2014-03-10 14:55 I'm sending IM's between grids 2014-03-10 14:55 This should go through the code path for "Grid IM's" 2014-03-10 14:55 there's no way my grid can cause a UDP packet to get to the Simulator on another grid. Is there? 2014-03-10 14:56 out of my depth.... 2014-03-10 14:56 It's like an "immaculate conception". No UDP packet was sent, but OpenSim gets into a function that can only be called when a UDP packet is received ?!?! 2014-03-10 15:01 H-H-H: I believe that folder was intended to reside outside of bin 2014-03-10 15:01 H-H-H: melanie discussed the reasoning last month 2014-03-10 15:02 <|-fInE-|> one strange question .. can i use the opensimulator logo for a php project of mine? 2014-03-10 15:02 Arielle_ you are just going to have to try it again 2014-03-10 15:02 the problem was you probably started a mantis and then took over 15 minutes to submit it 2014-03-10 15:02 so the session timed out 2014-03-10 15:02 its an unfortunate bug that happens from time to time 2014-03-10 15:03 need more then 15 minutes sometimes to gather all the relevant data 2014-03-10 15:03 maybe the time limit could be upped a bit? 2014-03-10 15:05 maybe I have no idea how though 2014-03-10 15:05 its not an obvious setting 2014-03-10 15:05 justin looked into it before as well, I am not even sure its 15 minutes, i just know if you take to long it can time out 2014-03-10 15:07 ty danbanner it was just my observation :) 2014-03-10 15:14 Does anyone have any insights about "Can't find item to give. Nothing given."? 2014-03-10 15:17 usually happens for me when trying hypergrid transfers of items 2014-03-10 15:17 giving item to a friend for example 2014-03-10 15:26 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has been SUBMITTED. 2014-03-10 15:27 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has been UPDATED. 2014-03-10 15:33 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has been UPDATED. 2014-03-10 16:05 anyone working with puppeteer script? 2014-03-10 16:12 or anyone working with npc automator 2.0? 2014-03-10 16:13 looking for the best bot scripts... ? 2014-03-10 16:13 working... 2014-03-10 16:30 I found what causes the inventory problem. It's a bug related to how grid-IM's are handled. I actually fixed this bug in 0.7.6, but some simulators are still running older versions so they encounter it. 2014-03-10 16:33 http://was.fm/secondlife:great_wanderer .... too cool.. wonder if it would run in opensim 2014-03-10 16:34 ahh duh... 2014-03-10 16:57 orenh: Is your fix in the core OS code? 2014-03-10 16:58 yes, it was added a while back 2014-03-10 16:58 regions running 0.7.6 (release) or higher already have it 2014-03-10 16:58 I saw the problem on regions running 0.7.6-Dev 2014-03-10 17:15 Bug #7053:04 Terrain editing causes high cpu usage for several minutes on minor editing. 14( http://opensimulator.org/mantis/view.php?id=7053 ): has been SUBMITTED. 2014-03-10 17:32 why can I not enable scripts on a varregion? 2014-03-10 17:32 or get scripting to work for single standalone 2014-03-10 17:32 varregion 2014-03-10 17:33 anyone else having issues configuring scripts? 2014-03-10 17:37 some scripts don't work for me but others do 2014-03-10 17:38 I can't get the basic "Touch" enabled for scripts in prims 2014-03-10 17:38 for a varregion 2014-03-10 18:11 can anyone tell me if its "assetsID" from inventoryItems db the same as in "id" table in assets 2014-03-10 18:15 Sked it is unless you have assetType 24 or 25 within the inventoryitems entry 2014-03-10 18:16 OK 2014-03-10 18:16 then i no need to add it in assets bd 2014-03-10 18:17 24 is Link to inventoryitem, 25 is LinkFolder 2014-03-10 18:17 OK 2014-03-10 18:18 but i use only 13 and 5 assetType 2014-03-10 18:18 there are more 2014-03-10 18:20 i need to know to make new Default shape, skin, eyes, hair, pants and shirt 2014-03-10 18:20 you could just generate some with your viewer 2014-03-10 18:21 and use those everytime you create an account 2014-03-10 18:21 the asset entry can be referenced by multiple inventoryitems 2014-03-10 18:21 i want to use it for creatinf new account 2014-03-10 18:21 just look at the inventoryitems you made with the viewer 2014-03-10 18:22 if you create then with a new parentFolderID, agentID and inventoryID you got your item ;) 2014-03-10 18:22 i have and the one i make with php code dont work? 2014-03-10 18:22 you messed up assetType and inventoryType then 2014-03-10 18:23 you should just use some items your viewer created as your template simplifies a lot 2014-03-10 18:23 parentFolderID is the same as folderID in inventoryFolder db 2014-03-10 18:23 yes 2014-03-10 18:23 cool tnx 2014-03-10 18:23 that is where the item is placed 2014-03-10 18:24 and assetID is new 2014-03-10 18:25 i didnt find it nowhere in db 2014-03-10 18:27 question... do the functions within http://opensimulator.org/wiki/OSSL_Enabling_Functions need to be enabled one by one to work correctly? 2014-03-10 18:33 the ones you do not find in asset table are assetTypes 24 and 25 2014-03-10 18:33 ftcodes do you think is this code right : http://pastebin.com/08Te51Lc 2014-03-10 18:33 one example for Default Pants 2014-03-10 18:36 just checked it 2014-03-10 18:36 looks correct for Default Pants item 2014-03-10 18:36 so i make this in inventoryitems and i will have it in my inventory 2014-03-10 18:37 or i need to make anythink else 2014-03-10 18:37 no need to create the asset it is already there 2014-03-10 18:37 when the viewer edits an item it actually uploads a new asset and changes assetID 2014-03-10 18:38 o i see 2014-03-10 18:38 but did you create the folder "My Inventory" with the parentFolderID = "00000000-0000-0000-0000-000000000000" 2014-03-10 18:38 ups there is problem 2014-03-10 18:39 sorry my mistake 2014-03-10 18:39 viewer will not do anything right without that one 2014-03-10 18:41 no, i have parentFolderID $folderID5 2014-03-10 18:41 the code is good 2014-03-10 18:44 "00000000-0000-0000-0000-000000000000" is for GroupID 2014-03-10 18:53 yes, it means no group and that is why groupowned is set to 0 2014-03-10 18:54 yes 2014-03-10 18:59 Lloydi: You can enable groups of them with "OSFunctionThreatLevel" setting 2014-03-10 18:59 thanks, but I still have region scripts disabled 2014-03-10 19:00 can't figure for the life of me how to enable them 2014-03-10 19:00 AllowOSFunctions = true ?? 2014-03-10 19:00 got it 2014-03-10 19:00 this is a standalone varregion 1024x1024 should it still work? 2014-03-10 19:01 yup 2014-03-10 19:01 hmm 2014-03-10 19:01 anywere else it would be disabled? 2014-03-10 19:01 "about land"? 2014-03-10 19:01 tried that 2014-03-10 19:01 scripts are not disabled 2014-03-10 19:03 no scripts at all? or just the osxxx functions? 2014-03-10 19:03 the "disable scripts" box is unchecked 2014-03-10 19:03 in "about land" 2014-03-10 19:04 can you run *any* scripts? or is it just the osxxx functions that don't work? 2014-03-10 19:04 good question...lol 2014-03-10 19:04 brb 2014-03-10 19:05 no i have the little icon in the top of the view that says "scripts not allowed" 2014-03-10 19:06 shouldn't that be gone 2014-03-10 19:06 if I could use any script 2014-03-10 19:06 maybe group permission to run scripts? 2014-03-10 19:07 I'm having issues with the profile also. wonder if that causing it 2014-03-10 19:07 can't update profile 2014-03-10 19:11 and i keep getting this msg "[USER MANAGEMENT MODULE]: No grid user found for 3fc379....- - ... 2014-03-10 19:11 so why would a standalone configured region ask for a grid user? 2014-03-10 19:12 I'd spin up one from scratch (new DB, etc), and see if it works there... If so, try to find what's different. 2014-03-10 19:12 yea, good idea 2014-03-10 19:13 pretty simple you were somewhen strolling through HG 2014-03-10 19:13 or imported an IAR that had HG creator entries 2014-03-10 19:14 I dumped that freebemall from http://zadaroo.com/?page_id=1647 on a small region beside a large var region and things started going haywire 2014-03-10 19:14 ok i know may have been a bit half baked idea 2014-03-10 19:15 and now scripts won't run in the var...? 2014-03-10 19:15 actually I didn't try before... 2014-03-10 19:15 so can't say 2014-03-10 19:15 ha.. okay 2014-03-10 19:16 I can't get this syntax to save an iar 2014-03-10 19:16 can anyone help me out with that 2014-03-10 19:16 save iar firstname lastname ..... 2014-03-10 19:17 how does one specify the inventory path? 2014-03-10 19:17 from console 2014-03-10 19:18 shouldn't it be /inventory 2014-03-10 19:20 oh snap i just figured out the "*" character works...lol 2014-03-10 19:26 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-10 19:34 ahh scripts are work ing fine with a fresh db 2014-03-10 19:34 hmmm 2014-03-10 19:41 ftcodes i find problem 2014-03-10 19:42 i must fill in inventoryDescription too 2014-03-10 19:51 actually that can be left empty 2014-03-10 19:51 but you need that My Inventory folder 2014-03-10 19:54 i have it 2014-03-10 19:54 now i get everythink in inventory 2014-03-10 19:54 only shape,skin and hair is problem 2014-03-10 19:55 i am searching what is problem 2014-03-10 19:55 shape and skin and hair have a different assetType 2014-03-10 19:55 yes this is problem 2014-03-10 19:55 so you create them with that one 2014-03-10 19:56 I gave you the hint to look how those look like when the viewer requests for the creation 2014-03-10 19:56 i must create new assetID? 2014-03-10 19:56 OK tnx 2014-03-10 19:57 what assetType have skin,shape and hair 2014-03-10 19:57 new one or the one from asset db 2014-03-10 20:00 13 2014-03-10 20:04 sked if you reuse the default items you still just have to use that asset uuid 2014-03-10 20:05 for shape, hair and skin too 2014-03-10 20:05 if you are going to create the default bodyparts simply yes 2014-03-10 20:05 OK tnx 2014-03-10 20:17 yeha its work 2014-03-10 20:17 thank you so much 2014-03-10 20:17 so grid service must be enabled to have userprofile work? 2014-03-10 20:17 which does not in standalone... is that correct? 2014-03-10 20:19 http://opensimulator.org/wiki/UserProfiles says I can configure it for standalone... this must not be true for varregions 2014-03-10 20:31 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-10 20:36 Lloydi from what I saw it is available for any DB except SQLite (which is the default shown in config file) 2014-03-10 20:37 hey guys does anyone use the datasnapshot and search modules? 2014-03-10 20:40 H-H-H: we dont survey usage 2014-03-10 20:42 well im trying to run them on master and according to the console they are initialized but nothing is being written to datasnapshot dir or to db :| 2014-03-10 20:44 oh.. no sorry I don't use them. No clue if/how they work 2014-03-10 20:44 maybe justin might know, could try asking when he's online 2014-03-10 20:44 thanks for yor time anyway i will continue stepping through and see what is doing what or not as the case may be 2014-03-10 20:45 your* 2014-03-10 20:45 np :) 2014-03-10 20:55 ok so bots are not ready for varregions yet 2014-03-10 20:55 and scripts 2014-03-10 20:56 having a time trying to get basic scripts to work on standalone varregion 2014-03-10 20:56 Im done for today... 2014-03-10 20:56 good day eveyrone 2014-03-10 21:05 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-10 22:43 -!- Wanderer_42(~kvirc@dslb-084-060-147-023.pools.arcor-ip.net) has left #opensim-dev 2014-03-11 00:19 Starting build #3350 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 00:21 justincc: ping 2014-03-11 00:21 justincc: group messaging offline users is an issue in principle, i think 2014-03-11 00:21 hello Melanie_T 2014-03-11 00:22 justincc: it may need a long hard look at how it is done 2014-03-11 00:22 justincc: as i would think a web/robust service to distribute to all offline users, apart from the sim, may be the way to go 2014-03-11 00:22 yes, in diva's v2 groups she is only messaging online users as far as i can see 2014-03-11 00:22 well, you want to message offline users 2014-03-11 00:22 this is group message 2014-03-11 00:22 advertising should go out by im-to-email 2014-03-11 00:23 like it does in sl 2014-03-11 00:23 businesses depend o it 2014-03-11 00:23 it's configurable 2014-03-11 00:23 so do event venues 2014-03-11 00:23 so making it impossible is not really an option 2014-03-11 00:23 Project opensim » mono-2.10.8.1 build #3350: SUCCESS in 6 min 47 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3350/ 2014-03-11 00:23 jjustincc: Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups. 2014-03-11 00:23 thers's a config var that rules whether to foward messages to offline users or not. We had it off during the conference 2014-03-11 00:24 is that in offline im? 2014-03-11 00:24 I don't remember, but I can look it up. 2014-03-11 00:24 i believe group notices are fully in the province of the groups modules 2014-03-11 00:25 control over how and what is done with them lies there 2014-03-11 00:25 brb 2014-03-11 00:27 I modified offline.php to send offline messages to email if the user hasn't said no to getting them via email. 2014-03-11 00:27 the new profile module in core actually saves the user's selection 2014-03-11 00:28 so you have that setting available now if you're not already using it 2014-03-11 00:28 yeah, the issue is with naively sending messages to offline users rather than putting them into the offline store, which I'm assuming is what offline IM implements 2014-03-11 00:28 ye 2014-03-11 00:28 right now, the system leverages IM 2014-03-11 00:28 so every user is sent an IM 2014-03-11 00:29 that goes through the usual presence check and user hunt 2014-03-11 00:29 but i know i added a bulk presence query api when i designed that 2014-03-11 00:29 so you could give all group members' ids to it 2014-03-11 00:29 and then send im to those who are online 2014-03-11 00:29 and pass the message plus the ids to save them for to another service 2014-03-11 00:29 yes, diva groups and xmlrpc with the appropriate option already do that 2014-03-11 00:30 as far as i can see, you wouldn't want to send group notices to offline users anyway, it looks like the mechanism is for them to pick them up some other time 2014-03-11 00:31 well, "sending" them means to put them into offline messaging 2014-03-11 00:31 whereas "not sending" would mean dropping them on the floor 2014-03-11 00:31 so you do want to "send" them 2014-03-11 00:31 you'd just not treat offline and online users the same 2014-03-11 00:31 but instead bypass the "presence check and sim hunting" part for those known to be offline anyway 2014-03-11 00:32 and you don't want to drop them on the floor 2014-03-11 00:32 group notices are the primary means for product announcements and events 2014-03-11 00:32 looks like diva's offline im already may handle group notice undelivered 2014-03-11 00:32 i didn't read her code yet 2014-03-11 00:33 avination addressed this a long time ago but in a different way 2014-03-11 00:33 however, doing it this way would probably be better than what we did 2014-03-11 00:34 because even though we don't "check and hunt" we do call the web service once for each user to save the message for 2014-03-11 00:34 rather than doing it once and having the php multiply it 2014-03-11 00:35 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-11 00:36 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-11 00:39 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-11 00:39 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): requires your FEEDBACK. 2014-03-11 00:44 think i found a bug today. trying to run pcambot on a var region 2014-03-11 00:45 that wouldn't surprise me. What happens? 2014-03-11 00:46 just trying to remember the msg 2014-03-11 00:46 it's something like it's can't recognize the land.... 2014-03-11 00:46 i can recreate it 2014-03-11 00:46 if you want 2014-03-11 00:47 tbh, I'm not in a hurry - there are a hundred other bugs crying for attention 2014-03-11 00:47 : Unrecognized LayerData type LandExtended 2014-03-11 00:47 still it's running like an iron horse!!! 2014-03-11 00:47 I'm loving it 2014-03-11 00:47 though it would be good to be able to stress test var regions with pcampbot 2014-03-11 00:48 much better then I've seen "ever" 2014-03-11 00:48 and i've been with ya for years actually 2014-03-11 00:48 it is impressively performant 2014-03-11 00:48 performant.... 2014-03-11 00:48 i love it yea 2014-03-11 00:49 well, varregions of course needed a different and format 2014-03-11 00:49 Starting build #3351 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 00:49 that's the major egg that had to be broken to make the varregion omelette 2014-03-11 00:49 if pCampbot doesn't work then probably ordinary libomv bots don't work either 2014-03-11 00:49 having an issue with profiles on standalone varregions also 2014-03-11 00:49 so anything that's a client will need to recognize that 2014-03-11 00:49 esp with an error like you're describing 2014-03-11 00:49 may be a config issue though 2014-03-11 00:49 I don't think libomv client supports that atm... well not sure 2014-03-11 00:50 i was going to try and config robust this evening 2014-03-11 00:50 for varregion 2014-03-11 00:51 I'm like 95% their on a standalone config with everything working 2014-03-11 00:51 1024x1024, 2014-03-11 00:51 actually i was very supprised when I could add smaller regions right beside it 2014-03-11 00:51 radams has done a lot of work on this 2014-03-11 00:52 i little buggy with visuals and console 2014-03-11 00:52 i believe there are some detail issues to be sroted out for nonequal size neighbors 2014-03-11 00:52 but it is a very complex change 2014-03-11 00:52 but it's working!!!! 2014-03-11 00:52 yea 2014-03-11 00:52 but the general principle is sound and allows it 2014-03-11 00:52 I watched the bugs in aurora trying to get it working 2014-03-11 00:52 for a looong time 2014-03-11 00:52 Project opensim » mono-2.10.8.1 build #3351: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3351/ 2014-03-11 00:52 jjustincc: After an object with KeyframeMotion is copied into inventory, resume the motion (previously it remained stopped) 2014-03-11 00:53 Bug #6948:04 [PATCH] Resume motion of objects with KeyframeMotion after they were copied into inventory 14( http://opensimulator.org/mantis/view.php?id=6948 ): has been RESOLVED. 2014-03-11 00:53 justincc: that is "take copy" of a moving object? 2014-03-11 00:53 ACTION probably forgot that case 2014-03-11 00:53 I believe so 2014-03-11 00:53 i believe my original code stopped the motion 2014-03-11 00:54 because otherwise whwn you rez the taken object, it starts moving 2014-03-11 00:54 very disconcerting 2014-03-11 00:54 but i covered only tae 2014-03-11 00:54 take 2014-03-11 00:54 not take copy :/ 2014-03-11 00:59 i'm getting a huge amount of warnings about this "No way to resolve conflict between "Iconic.zip"... during compile.. Is there somthing I need to update to make this disappear? 2014-03-11 01:00 you're compiling master? 2014-03-11 01:00 yea varregion 2014-03-11 01:00 how are you compiling? 2014-03-11 01:00 default 2014-03-11 01:00 all 2014-03-11 01:00 lol 2014-03-11 01:01 "nant all"? 2014-03-11 01:01 no 2014-03-11 01:01 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-11 01:01 actually run prebuild then with VS 2010 2014-03-11 01:02 ok, so my first suspcicion is that you have old dlls around which are referencing older ionic stuff, or similar 2014-03-11 01:02 easiest in this case is to start in a fresh directory. Slightly harder is to manually remove all OpenSim*.dll in bin before rebuilding 2014-03-11 01:02 I do 2014-03-11 01:02 if you were using nant I would say "nant clean" but you're not 2014-03-11 01:02 it's a fresh dir 2014-03-11 01:03 thinking where I may use those dll's on something else 2014-03-11 01:03 installed 2014-03-11 01:03 not? 2014-03-11 01:03 I doublt it's a clash with anything external 2014-03-11 01:03 k 2014-03-11 01:03 maybe you could pastebin the exact output 2014-03-11 01:04 Starting build #3352 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 01:04 http://pastebin.com/eBcdkmJC 2014-03-11 01:05 it compiles without errors 2014-03-11 01:05 so i'm happy, just wondering if it would cause issues during config 2014-03-11 01:05 justincc: do you think we can differentiate the naming a bit? 2014-03-11 01:06 the flag "RegionReady" could be confused with the RegionReady module and people may be led to believe that they need to configure and start that module 2014-03-11 01:06 Lloydi: it's not going to be a probem here, the references to the dll are the same but for some reason one exists with a public key token and one without 2014-03-11 01:07 good deal... Thank you! 2014-03-11 01:07 Melanie_T: they are the same thing 2014-03-11 01:08 Project opensim » mono-2.10.8.1 build #3352: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3352/ 2014-03-11 01:08 jjustincc: Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions). 2014-03-11 01:08 so that means having keyframe motion timers start (and keyframe to work) now requires the region ready module? 2014-03-11 01:08 that should not be necessary because that module also messages all scripts and that is not always desired 2014-03-11 01:08 that module should remain optional 2014-03-11 01:10 keyframe motions are a core thing - they should not depend on an optional module 2014-03-11 01:10 no, if regionready is not active then ready is always true 2014-03-11 01:10 they do not 2014-03-11 01:10 ok 2014-03-11 01:10 i'd just as soon remove regionready as i consider it a hack 2014-03-11 01:10 but people use it so it stays 2014-03-11 01:10 i still don't have to like it 2014-03-11 01:10 why is it a hack? 2014-03-11 01:10 it's highly xengine specific 2014-03-11 01:11 any other script engine has no need for it 2014-03-11 01:12 but as i said, i'm not lobbying for removal - just don't want it made mandatory 2014-03-11 01:13 Bug #6947:04 [PATCH] Fixed disappearing prims that use KeyframeMotion, with megaregions 14( http://opensimulator.org/mantis/view.php?id=6947 ): has been RESOLVED. 2014-03-11 01:17 ok, time to get some rest now. Goodnight folks 2014-03-11 03:51 Bug #7053:04 Terrain editing causes high cpu usage for several minutes on minor editing. 14( http://opensimulator.org/mantis/view.php?id=7053 ): has been ASSIGNED. 2014-03-11 03:54 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): has been UPDATED. 2014-03-11 04:23 Bug #7052:04 Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has a PATCH to be looked at. 2014-03-11 04:24 Bug #7052:04 [PATCH] Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has been UPDATED. 2014-03-11 05:06 Starting build #3353 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 05:10 Project opensim » mono-2.10.8.1 build #3353: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3353/ 2014-03-11 05:10 misterblue: Change terrain update sending to be triggered by frame tick rather 2014-03-11 05:13 Starting build #3354 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 05:14 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): A NOTE has been added to this issue. 2014-03-11 05:17 Project opensim » mono-2.10.8.1 build #3354: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3354/ 2014-03-11 05:17 * misterblue: PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 2014-03-11 05:17 * misterblue: PhysicalPrimMax 64m for OpenSim_ini_example standard size prim 2014-03-11 05:17 * misterblue: Add Lani Global to CONTRIBUTORS.txt 2014-03-11 05:19 hey Misterblue 2014-03-11 05:19 did you see this http://www.youtube.com/watch?v=j6LmH8Yv2C4 2014-03-11 05:19 Hey, nebadon. 2014-03-11 05:19 hey Plugh 2014-03-11 05:20 Got an odd problem. A user had a problem with their account. Got things more or less fixed but items they create show Unknown UserUMMAU4 for creator. They cleared viewer cache but that didn't help. 2014-03-11 05:20 Any ideas? 2014-03-11 05:21 hmm 2014-03-11 05:21 was the region restarted? 2014-03-11 05:21 its probably cached in the user name cache 2014-03-11 05:21 Oh, ok. 2014-03-11 05:21 interesting video nebadon_ but I kinda thought aurora was stagnant and just about everyone left for the fork? 2014-03-11 05:21 nebadon_: That will happen in the morning. 2014-03-11 05:21 not sure dahlia i dont follow development there at all, someone else pasted the video 2014-03-11 05:21 Aurora got forked? 2014-03-11 05:22 I just though maybe it was some code we could look at 2014-03-11 05:22 make terrain editing better in opensim 2014-03-11 05:22 ya the fork is called "whitecore" 2014-03-11 05:22 Thonneve: yes, it did. 2014-03-11 05:22 Oh damn 2014-03-11 05:23 No idea how many people are working on the fork. 2014-03-11 05:23 I watch aurora-dev and there has been virtually no activity there in ages 2014-03-11 05:23 But there may be a new channel for the fork, idk 2014-03-11 05:23 There hasn't been updates in 3 months or so? 2014-03-11 05:24 Aurora dev is dead at the moment. 2014-03-11 05:24 I guess rev dissapeared or something 2014-03-11 05:24 I thought it was fly-man who forked it but Im not sure 2014-03-11 05:25 White Star forked it I think 2014-03-11 05:25 It was whitesomething I believe 2014-03-11 05:25 White star sounds familiar yeah 2014-03-11 05:38 Aurora-Sim forked is WhiteCore (Fly-man and Greytane) 2014-03-11 05:58 I will have improved terrain editting in OpenSim soon... and terrain updating 2014-03-11 05:58 yeah this is a good thing 2014-03-11 05:59 Faster var terrain updating will be GREATLY appreciated Mr. Blue. 2014-03-11 05:59 Have you tested terraforming in aurora 2014-03-11 05:59 it works very well and is pretty much terraform smoth 2014-03-11 06:00 is 'terraforming' different than terrain editting? 2014-03-11 06:00 What's this then? 2014-03-11 06:02 I was asking if Aurora had other terrain operations for 'terraforming' that were different than quicker/faster terrain editting 2014-03-11 06:02 I think they are the same, Misterblue, the land tab of build floater right?(rightmost square at the top) 2014-03-11 06:02 I'd probably considr "terraforming" and "terrain editing" to be the same thing, assuming a user is doing it from the viewer 2014-03-11 06:03 but terrain editing could also be done by a script or other program 2014-03-11 06:03 hmmm now that I think about it, i guess that would be terraforming also.... never mind :) 2014-03-11 06:04 Changing the form of land/terra/terrain 2014-03-11 06:04 here is terraon console command of Aurora-Sim 2014-03-11 06:04 http://pastebin.com/hmfzygUf 2014-03-11 06:04 djphil_: are those different than opensim? 2014-03-11 06:06 those look the same as in OpenSim... although I want to add more parameters 2014-03-11 06:06 here is opensim : http://pastebin.com/iDAwA3WS 2014-03-11 06:07 those terrain commands have been there for ages, long before aurora ever existed 2014-03-11 06:07 Iirc there where a lot of terrain changes at one point, but I may be mistaken 2014-03-11 06:07 boy, Pastebin has gone ad crazy... there are like 40 sites getting refs from each page 2014-03-11 06:08 I know the brushes in opensim were pretty bad for a long time 2014-03-11 06:08 Misterblue, did you happen to see my note regarding the secret to make ODE boats work in Bulletsim? 2014-03-11 06:09 I just see a different: "terrain stats" 2014-03-11 06:09 Aurora-Sim also has a module "fractal terrain" 2014-03-11 06:10 I did Ken_S, I will look into that soon 2014-03-11 06:10 i have never tested brush in Aurora (and OS). ^^ 2014-03-11 06:51 Wheres the stuff in opensim.ini for enable os functions? 2014-03-11 06:51 [Xengine] section 2014-03-11 06:52 And is it still AllowOSFunctions = UUIDHERE? 2014-03-11 06:55 ya 2014-03-11 06:55 there are other methods too 2014-03-11 06:55 read the notes 2014-03-11 06:56 I checked them out, but I get the feeling I have a wierd opensim.ini 2014-03-11 07:01 I think I broke it now... 2014-03-11 07:02 http://sprunge.us/GXBJ 2014-03-11 07:02 Can you see anything wrong with that? 2014-03-11 07:03 It's completely broken my scripting somehow 2014-03-11 07:06 AllowMODFunctions 2014-03-11 07:06 this is wrong 2014-03-11 07:07 it a yes no on this one 2014-03-11 07:07 or true false 2014-03-11 07:07 Oh right 2014-03-11 07:07 I thought you could put a UUID there aswell 2014-03-11 07:07 Is it the same for AllowOsFunctions? or does that allow uuids? 2014-03-11 07:14 Can I just use Allow_Severe? 2014-03-11 09:57 Bug #7052:04 [PATCH] Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-11 10:09 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): A NOTE has been added to this issue. 2014-03-11 11:28 -!- |-fInE-|(~marcus@ppp-93-104-77-13.dynamic.mnet-online.de) has left #opensim-dev 2014-03-11 12:35 Bug #7052:04 [PATCH] Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-11 12:43 Good Day everyone! 2014-03-11 12:44 <|-fInE-|> hello Lloydi 2014-03-11 12:44 Bug #7052:04 [PATCH] Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): A NOTE has been added to this issue. 2014-03-11 14:16 Starting build #3355 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 14:17 Bug #7053:04 Terrain editing causes high cpu usage for several minutes on minor editing. 14( http://opensimulator.org/mantis/view.php?id=7053 ): A NOTE has been added to this issue. 2014-03-11 14:20 Project opensim » mono-2.10.8.1 build #3355: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3355/ 2014-03-11 14:20 misterblue: varregion: remove serialization of region terrain to floats when sending patches. 2014-03-11 15:25 misterblueAFK that last patch works pretty good 2014-03-11 15:28 Bug #7053:04 Terrain editing causes high cpu usage for several minutes on minor editing. 14( http://opensimulator.org/mantis/view.php?id=7053 ): A NOTE has been added to this issue. 2014-03-11 15:30 nebadon2, thats odd, just updated and Im not noticing any noticable change on a 6x6 var. 2014-03-11 15:30 Maybe memory situation is better though. 2014-03-11 15:36 Ken_S are you experiencing any kind of issues in particular? 2014-03-11 15:36 i dont use the terrain tools much 2014-03-11 15:36 it seems to be working pretty good for me 2014-03-11 15:36 im in a 768x768 var 2014-03-11 15:36 Just very slow terrain loading on login or tp to the var 2014-03-11 15:36 Mine is 6x6 256 regions 2014-03-11 15:37 i have 4 768x768 neighbors in a square 2014-03-11 15:37 let me relog and watch again 2014-03-11 15:38 Ken_S i dont even see the terrain loading at all 2014-03-11 15:38 its just 100% visible as soon as my avatar is 2014-03-11 15:39 It starts loading the perimeter first in a clockwise direction spiraling in until the center it loaded. 2014-03-11 15:39 before I used to see it load in a circular pattern towards center 2014-03-11 15:39 Mine reloads 100% of the time 2014-03-11 15:39 mine is terrain fill 21 2014-03-11 15:39 maybe that is why 2014-03-11 15:39 Let me re-pull and update all again. 2014-03-11 15:39 k 2014-03-11 15:39 Maybe something didnt update right 2014-03-11 15:39 let me rough up my terrain a bit 2014-03-11 15:40 My terrain has a lot of variety, hills islands ocean etc. 2014-03-11 15:44 It draws the terrain in what appears to be about 10 meter wide strips starting from outside in. 2014-03-11 15:44 ok ya wow 2014-03-11 15:44 Recompiled and restarting again now. 2014-03-11 15:44 now its really slow loading 2014-03-11 15:44 bizzare 2014-03-11 15:44 me too!!! 2014-03-11 15:44 lol 2014-03-11 15:44 however its still faster than before I think 2014-03-11 15:44 So its the variety of terrain doing it 2014-03-11 15:45 recompiling and gonna try and config a hypergrid... 2014-03-11 15:45 but its noticeably slower than terrain fill 21 2014-03-11 15:45 or grid.. 2014-03-11 15:45 are these var regions? 2014-03-11 15:45 regular sized? 2014-03-11 15:45 Yea, I'll time the terrain load on the 6x6 when it restarts 2014-03-11 15:45 varregions 2014-03-11 15:45 var cmickeyb 2014-03-11 15:45 the terrain queue bw is really low by default ... but thats not new 2014-03-11 15:46 do a show throttles 2014-03-11 15:46 Mine is a 6x6 var 2014-03-11 15:46 Terrain loading on these same oars on a mega was much faster 2014-03-11 15:46 yeah 2014-03-11 15:46 because you had multiple queues 2014-03-11 15:46 1536? 2014-03-11 15:47 let me make sure i have it right 2014-03-11 15:47 its the terrain queue number 2014-03-11 15:47 so here's the diff between mega & var with terrain 2014-03-11 15:47 I wonder why terrain fill 21 loads almost instantly 2014-03-11 15:47 you dont see the loading pattern at all, the terrain is just visible 2014-03-11 15:47 with mega you had multiple terrain connections ot hte server 2014-03-11 15:47 rough up the terrain a little bit and it takes literally 4-5 times longer to loa 2014-03-11 15:47 (that was the only thing that came from the non-lower-left region) 2014-03-11 15:48 but with var you have *one* outbound queue 2014-03-11 15:48 and the bw on terrain is set by viewers to be crazy low 2014-03-11 15:48 so with mega's you get one queue per region 2014-03-11 15:48 I found 1024x1024 works wonderfully.. any larger needs nice mysql cache seems to help for terrain mods 2014-03-11 15:48 with var you get one queue period 2014-03-11 15:49 also bots have an issue with large terrains now 2014-03-11 15:49 i'm running 1536x1536 2014-03-11 15:50 Unrecognized LayerData type LandExtended 2014-03-11 15:50 hmm... 2014-03-11 15:50 did this just start? 2014-03-11 15:50 that is... is the var region behavior working before and broken now? 2014-03-11 15:50 buid from a few days ago 2014-03-11 15:50 or is the var to mega 2014-03-11 15:51 hmm... misterblueAFK just commited a terrain change this morning... 2014-03-11 15:51 also can't can profiles to work on a standalone varregion for some reason 2014-03-11 15:51 The vars have been slow loading since day 1. I dont think Aurora has this issue with vars, but I dont use aurora. 2014-03-11 15:51 anyone else running into that? 2014-03-11 15:52 like i said... unless you screw around with the throttles sent by the viewer... terrain is going to be slow 2014-03-11 15:52 Map and other things dont work for me on a var until the terrain is fully loaded. 2014-03-11 15:52 I've used it for a while but not sure where it's heading now 2014-03-11 15:52 the terrain throttle is set *really* low by most viewers 2014-03-11 15:52 aurora 2014-03-11 15:52 don't use it anymore 2014-03-11 15:53 i've been thinking about doing some work on the throttles to make terrain borrow from the other throttles "early" in a session 2014-03-11 15:53 does that cause the initial scrolling of terrain yea, how do we increase that.. it takes a while for the large terrain to load 2014-03-11 15:53 since its mostly just wasted bw late in the session 2014-03-11 15:53 give me a minute to get my region up & i'll walk you through the show throttles output 2014-03-11 15:54 basically... you set the max bw in the viewer 2014-03-11 15:54 but the viewer breaks that up into a bunch of separate throttles that it sends to the simulator 2014-03-11 15:55 So max out the BW in the viewer might help? 2014-03-11 15:55 yes 2014-03-11 15:55 definitely 2014-03-11 15:55 but not as much as you think... at least for terrain 2014-03-11 15:55 because the viewer sets the terrain throttle at something like 1/10 of the total bw 2014-03-11 15:55 that whole scheme is completely borked 2014-03-11 15:56 but... to respect the "viewer" we're kind of screwed 2014-03-11 15:56 if you look at show throttles on the region console 2014-03-11 15:56 the Land throttle is the one for sending terrain 2014-03-11 15:57 I maxed out the BW on the viewer and really cant tell any noticable difference 2014-03-11 15:57 the throttles in the simulator are adaptive by default (because long distance connections really suck if the viewer bw is higher than what the internet can actually handle for udp packets) 2014-03-11 15:58 older versions of singularity do not respect any changes in bw over 1500kpbs 2014-03-11 15:58 which viewer? 2014-03-11 15:58 Sing but can try FS next 2014-03-11 15:59 like i said... any singularity pre-late january does not have the fix for bw setting over 1500kbps 2014-03-11 15:59 firestorm maxes at 3mpbs which is better 2014-03-11 15:59 newer singularity goes to 5mbps which works really well 2014-03-11 15:59 I am using the latest sing alpha though 2014-03-11 15:59 ok 2014-03-11 15:59 1 week old 2014-03-11 16:00 that should actually send the right throttles 2014-03-11 16:00 for high bw 2014-03-11 16:00 OK, could not tell any difference 2014-03-11 16:00 what is the number for your land throttle? 2014-03-11 16:01 cmickeyb, how do I find that value? 2014-03-11 16:01 show throttles 2014-03-11 16:01 on the region console 2014-03-11 16:01 you'll see a total 2014-03-11 16:01 plus the actual 7 throttles 2014-03-11 16:01 resend 2014-03-11 16:01 land 2014-03-11 16:01 wind 2014-03-11 16:01 cloud 2014-03-11 16:01 task 2014-03-11 16:01 texture 2014-03-11 16:01 asset 2014-03-11 16:02 and... 2014-03-11 16:02 just to show how bad things are... 2014-03-11 16:02 This only shows values when an AV is on the sim? 2014-03-11 16:02 yes 2014-03-11 16:02 ok need to log back in... 2014-03-11 16:03 one of the recent fixes i put in grabs the bw in the texture throttle & assigns it to the task queue 2014-03-11 16:03 to make prim updates better 2014-03-11 16:03 i'm thinking i need to do something to grab more bw for the land throttle 2014-03-11 16:06 Ken_S, if you have adaptive throttles enabled (the default) then the throttles will grow up to the max specified by the viewer 2014-03-11 16:06 but in a region with even a small number of prims that happens pretty quickly 2014-03-11 16:08 cmickeyb, terrain took 3 minutes 10 seconds to load on the 6x6 var 2014-03-11 16:08 hmm... 2014-03-11 16:08 I dont see land when I use show throttles 2014-03-11 16:09 Found it 2014-03-11 16:09 do you get total, rsend, land, wind, cloud, task 2014-03-11 16:09 ok 2014-03-11 16:09 :-) 2014-03-11 16:09 Windows was covering it. 2014-03-11 16:09 Server agent Rates for land is 73 2014-03-11 16:10 Its 58 for my AV 2014-03-11 16:10 Columns are out of place so hope I am giving you the right numbers 2014-03-11 16:10 hmm 2014-03-11 16:10 58 is *bad* 2014-03-11 16:10 i have a 1536x1536 region 2014-03-11 16:10 with 40K prims 2014-03-11 16:11 that *completely* loaded in less than a minute 2014-03-11 16:11 Ken_S, what is the server agent rate for totals? 2014-03-11 16:11 800 2014-03-11 16:12 oh 2014-03-11 16:12 i wonder if the default bw settins in opensim are really low 2014-03-11 16:12 i thought those were turned off by default 2014-03-11 16:13 here's what i have for the lindenudp settings in opensim.ini 2014-03-11 16:13 [ClientStack.LindenUDP:Site] 2014-03-11 16:13 async_packet_handling = true 2014-03-11 16:13 client_socket_rcvbuf_size = 8388608 2014-03-11 16:13 ; values are bytes per second 2014-03-11 16:13 scene_throttle_max_bps = 20000000 2014-03-11 16:13 client_throttle_max_bps = 20000000 2014-03-11 16:13 enable_adaptive_throttles = true 2014-03-11 16:13 CannibalizeTextureRate = 0.8 2014-03-11 16:13 Let me look and see if adaptive throttling is set on this var 2014-03-11 16:13 scene and client throttle are set really high 2014-03-11 16:13 so my server agent rate total is like 160Mbps 2014-03-11 16:13 160000 2014-03-11 16:15 Let me try your settings. 2014-03-11 16:15 What was in there was remaining from when those features were first added 2014-03-11 16:16 looking at the code... in theory the client throttle is disabled by default (so it should go high) but the default throttles are really low 2014-03-11 16:17 the viewer *should* override those 2014-03-11 16:17 ok... the scene throttle is off by default as well 2014-03-11 16:17 unless you put in explicit scene/client throttles those should be off 2014-03-11 16:18 Waiting on restart to try again 2014-03-11 16:18 There were explicit throttles in there. 2014-03-11 16:18 They were values I was told to use when the throttles were first added. 2014-03-11 16:21 just ran my startup again... i'm getting full scene load in less than a minute 2014-03-11 16:21 (tried both singularity and firestorm) 2014-03-11 16:21 6x6 wow 2014-03-11 16:22 have you tried placing a bot on your region 2014-03-11 16:22 cmickeyb, yes that helped. It only took 52 seconds that time 2014-03-11 16:23 and are userprofiles working 2014-03-11 16:23 outstanding! 2014-03-11 16:23 Yes, MUCH better. 2014-03-11 16:23 i'm still going to putz around with cannibalizing bw from somewhere to make terrain loads faster 2014-03-11 16:23 need some more experimentation to see which of the throttles are actually being used 2014-03-11 16:23 with http textures, i know that one is unused for the most part 2014-03-11 16:24 User profiles are working fine on my var 2014-03-11 16:24 don't know how the asset throttle is used 2014-03-11 16:24 I am using the v2 profiles 2014-03-11 16:24 anyway... 2014-03-11 16:24 glad its better! 2014-03-11 16:24 how do you have it config Ken, grid, standalone? 2014-03-11 16:24 Lloydi: what is about bots that's not working for you? 2014-03-11 16:24 hg 2014-03-11 16:24 Yes, would be even better if terrain loaded first around the area where the AV was, but its livable now 2014-03-11 16:25 It is connected to OSGrid 2014-03-11 16:25 im getting " Unrecognized LayerData type LandExtended" running pcampbot 2014-03-11 16:25 I dont have any standalone instances 2014-03-11 16:25 on a 1024x1024 standalone var 2014-03-11 16:26 oh gotcha Ken 2014-03-11 16:26 I dont know anything about pcampbot, other than I recall seeing someone update it recently 2014-03-11 16:26 I thought about trying to config one 2014-03-11 16:28 a region connected to osgrid 2014-03-11 16:28 so how does that size fit into their grid locations 2014-03-11 16:28 guess you gotta pick out a section first that will fit huh 2014-03-11 16:35 Lloydi, go to osgrid.org, get and use their map functions to find open coordinates 2014-03-11 16:36 gotcha, yea I setup a normal region once but haven't tried a var yet 2014-03-11 16:40 osgrid total user looks to hit six figures soon.. wow 2014-03-11 16:41 Yeah, but how many are ever logged in at once ... 2014-03-11 16:42 Still, that's an impressive number. 2014-03-11 16:44 true 2014-03-11 16:56 Bug #7034:04 Warp3D Map Tiles Steep Sided Hills Show Blue - too similar to water 14( http://opensimulator.org/mantis/view.php?id=7034 ): has been UPDATED. 2014-03-11 17:02 Bug #7034:04 Warp3D Map Tiles Steep Sided Hills Show Blue - too similar to water 14( http://opensimulator.org/mantis/view.php?id=7034 ): A NOTE has been added to this issue. 2014-03-11 17:03 <|-fInE-|> wow Mcdonalds have Clubhouse Burger .. i think today its Burgerday :D 2014-03-11 17:05 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-11 17:05 <|-fInE-|> or a Double Quarter Pounder with Cheese :D 2014-03-11 17:08 <|-fInE-|> anyone here loving mcdonalds? :D 2014-03-11 17:09 diva: when Robust creates the "My Suitcase" folder, it doesn't notify the client 2014-03-11 17:09 so users have to restart their viewer in order to see it 2014-03-11 17:09 is there a way to send a notification to the client, so that it will update immediately? 2014-03-11 17:11 I know we need to call client.SendBulkUpdateInventory() 2014-03-11 17:11 But there doesn't seem to be any API that lets Robust tell the Scene to send that UDP packet by itself 2014-03-11 18:55 -!- Wanderer_42(~kvirc@dslb-084-060-185-076.pools.arcor-ip.net) has left #opensim-dev 2014-03-11 19:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): has been SUBMITTED. 2014-03-11 19:58 Bug #7046:04 Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-03-11 20:38 orenh: correct. there isn't such API 2014-03-11 21:06 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): requires your FEEDBACK. 2014-03-11 21:24 opensim needs a better screenshot: http://en.wikipedia.org/wiki/OpenSimulator 2014-03-11 21:44 -!- Wanderer_42(~kvirc@dslb-084-060-185-076.pools.arcor-ip.net) has left #opensim-dev 2014-03-11 22:30 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-11 22:31 hi guys, this might seem like a stupid question but how do i change the maturity rating of a region? 2014-03-11 22:33 in singularity viewer, at least, in World menu, under region/estate, in Region Tab, there is a rating dropdown 2014-03-11 22:34 alt-r for region estate 2014-03-11 22:34 Firestorm does that 2014-03-11 22:34 im playing with the search module and just found out after looking at the code and the responses from opensim that the regions by default are set to mature and Singu at least defaults to onlly allowing PG content so never showed anything 2014-03-11 22:35 General prefs to fix that, H-H-H 2014-03-11 22:36 that used to be the case in older opensim, but newer opensim has default rating as PG because of those kinds of issues 2014-03-11 22:36 at least since 0.7.6 I believe 2014-03-11 22:36 ty to both LiruCookies and justincc for your answers :) 2014-03-11 22:37 yw 2014-03-11 22:37 im running master and just created a region in grid mode and it defaulted to mature :| 2014-03-11 22:38 that's very surprising, since there's only one place that it's set afaik 2014-03-11 22:38 how did you create the region? 2014-03-11 22:39 in console 2014-03-11 22:40 will re try incase im going nuts 2014-03-11 22:40 mmm, I practically never do it from console - could be there's another non-obvious place that it's being set, though that would stil be somewhat surprising to me 2014-03-11 22:41 Looks like code duplication is culprit? 2014-03-11 22:44 I would be surprised 2014-03-11 22:44 only set in one place 2014-03-11 22:44 My apologies justincc im now standing on a new pimple and it is rated PG 2014-03-11 22:44 well maybe 2 2014-03-11 22:44 H-H-H: ok 2014-03-11 23:28 you around, nebadon_? 2014-03-11 23:35 this may not even be set explicitly in code 2014-03-11 23:35 it may be a default on the relevant database column 2014-03-11 23:36 pg, mature and adult use the magic numbers 13, 18 and 42 2014-03-11 23:36 the code may have magic numbers somewhere instead of enums 2014-03-11 23:36 that code is pretty old 2014-03-11 23:39 Starting build #3356 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 23:40 <|-fInE-|> success sounds good :D 2014-03-11 23:40 justincc: will this fix the issue where sometimes a sim-sized parcel will exist, overlapping the actually visible parcels? 2014-03-11 23:40 hopefully 2014-03-11 23:41 what i meant is, is this a fix that addresses that issue 2014-03-11 23:41 the issue is very old 2014-03-11 23:41 really? I've only heard it reported recently 2014-03-11 23:41 been around for years 2014-03-11 23:41 easy fix is to delete the parcels and restart 2014-03-11 23:42 you get a sim sized one and just reparcel 2014-03-11 23:42 I wouldn't call that easy, big pita 2014-03-11 23:42 the more difficult one is database surgery 2014-03-11 23:42 because the parcel bitmaps aren't really human readable 2014-03-11 23:42 if the parvel is an overlay, just deleting the overlay entry should restore things 2014-03-11 23:43 well, we've seen it 3 or 4 times in avination over these past 4 years 2014-03-11 23:43 Project opensim » mono-2.10.8.1 build #3356: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3356/ 2014-03-11 23:43 jjustincc: Instead of auto-creating a parcel on request if one doesn't cover a given location, fill in gaps or extend existing parcel right after initial data load. 2014-03-11 23:43 so, not enough times to find the reason 2014-03-11 23:43 the customers want it fixed so we fix it 2014-03-11 23:43 no time for forensics 2014-03-11 23:43 issue is too rare to care 2014-03-11 23:43 yeah, this particular thing is a recent big upswing in the issue 2014-03-11 23:44 but I'm working with very recent changes from radams, so I'm not sure it would impact a much older issue. I'm surprised there's an issue since looking through the code it shouldn't be possible 2014-03-11 23:44 but who knows, this thing is so compliated 2014-03-11 23:46 I never had the issue until a few weeks ago 2014-03-11 23:47 land is a mess 2014-03-11 23:47 Since then its happened about 8-10 times 2014-03-11 23:48 <|-fInE-|> anybody know where opensim stores the current ip adress at startup ? 2014-03-11 23:50 scene.RegionInfo.RegionSettings.ExternalEndPoint 2014-03-11 23:50 <|-fInE-|> ty 2014-03-11 23:50 be careful 2014-03-11 23:50 that is a getter, not a variable 2014-03-11 23:50 means, using the value is more costly than a simple looku 2014-03-11 23:51 ifyou need it more than once, cache a copy 2014-03-11 23:51 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-11 23:57 Starting build #3357 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-11 23:59 justincc: still seeing a "19:58:15 - [LAND MANAGEMENT MODULE]: Cannot add parcel "Your Parcel"," message but it wasnt able to create it 2014-03-12 00:00 <|-fInE-|> one silly question .. why is the reception of map data disabled in the source ? 2014-03-12 00:00 Project opensim » mono-2.10.8.1 build #3357: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3357/ 2014-03-12 00:00 jjustincc: Enable MapImageServiceModule with no refresh 2014-03-12 00:01 danbanner: with this most recent update or from last time? 2014-03-12 00:01 just now 2014-03-12 00:01 ok, so the thing now is to delete that spurious entry either via land clear and reparcelling or in db and see if it happens again 2014-03-12 00:01 OpenSim 0.8.0 Dev 86630a1: 2014-03-12 00:01 it wasnt able to make an entry 2014-03-12 00:02 lemme check the db 2014-03-12 00:02 yeah, either it's in the db or I'm wrong about code paths and this problem is actually being triggered from a different location 2014-03-12 00:02 danbanner: is this with variable regions at all? 2014-03-12 00:02 no standard region 2014-03-12 00:06 fixed. 2014-03-12 00:06 "your parcel" was in the database 2014-03-12 00:06 |-fInE-|: I don't understand 2014-03-12 00:07 danbanner: ok 2014-03-12 00:07 i removed the 3rd parcel and startup was good 2014-03-12 00:07 thanks 2014-03-12 00:07 cool. If it happens again with this code line, if you could put log snippets and sql/"land show" data on that mantis, that would be great 2014-03-12 00:08 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-12 00:09 <|-fInE-|> justincc sorry .. i saw that the map receiption of the map data (the jpeg or the other sim) is disabled in the source and i wanna know why :) 2014-03-12 00:10 still don't know what you mean, you'll have to tel lme where in the source you're talking about 2014-03-12 00:12 <|-fInE-|> the class is MapServerPostHandler and theres the [MAP ADD SERVER CONNECTOR] it receives the map data forregion of hypergridded maps and this is commented out on the source 2014-03-12 00:13 hey justincc I am now 2014-03-12 00:16 |-fInE-|: that's not commented out in master source 2014-03-12 00:16 nebadon_: I see you discovered the massive warp3d leakage 2014-03-12 00:17 <|-fInE-|> ah ok nice to know .. i'll download the master code then 2014-03-12 00:17 I can't remember that particular file changing for a long time 2014-03-12 00:18 yea 2014-03-12 00:18 those settings have no business being in those ini files that is for sure 2014-03-12 00:18 no idea how they got there honestly 2014-03-12 00:19 with the original tiler it wouldnt have made any difference 2014-03-12 00:20 honestly, really the leaks in warp3d fixing, which I expect are all down to it not disposing of GDI objects 2014-03-12 00:20 ya could be 2014-03-12 00:20 but regenerating tiles there is a quick path to running out of memory 2014-03-12 00:20 the interesting thing is on the initial startup it doesnt happen 2014-03-12 00:20 its only when it runs on a timer that it occurs 2014-03-12 00:20 it does, you just don't notice it 2014-03-12 00:20 well for me 2014-03-12 00:20 on the initial start my region would use about 450mb ram 2014-03-12 00:21 as soon as the timer hit it would shoot up to like 2.8gb 2014-03-12 00:21 you compared memory usage when not using warp3d tiles? 2014-03-12 00:21 ya without warp3d it uses like 250mb on original tiler 2014-03-12 00:21 right, 200 mb is leaking 2014-03-12 00:21 which is stupid large 2014-03-12 00:21 im not sure 2014-03-12 00:21 Warp3D requires more data 2014-03-12 00:21 yeah, but all objets should be reclaimed 2014-03-12 00:21 the original tiler is only colors and geometry 2014-03-12 00:21 no sculpt or mesh 2014-03-12 00:21 particularly as it even explicitly triggers the gc 2014-03-12 00:22 ya but it appears to run GC 2014-03-12 00:22 then do its thing 2014-03-12 00:22 its doing it backwards 2014-03-12 00:22 it wil use more mem whilst functioning, but at the end the mem should be no different 2014-03-12 00:22 are you sure? Seemed the right way when I last looked 2014-03-12 00:22 hmm I thought so but maybe I was wrong 2014-03-12 00:23 GC.collect is done at the end of Warp3DImageModule.CreateMapTile() 2014-03-12 00:23 ok 2014-03-12 00:23 warp does leak 2014-03-12 00:23 i could have sworn on the console it printed the gc first 2014-03-12 00:23 i've looked into it a long time ago when warp was new 2014-03-12 00:23 but i think it's some internal data 2014-03-12 00:23 GC wont collect images which are not disposed 2014-03-12 00:23 the obvious reason for warp leaking is that it doesnt' dispose any of its internal gdi objects 2014-03-12 00:23 because these leaks stack up each time it runs 2014-03-12 00:23 at least not according to the cod ein opensim-libs, which I'm not 100% sure is up to date 2014-03-12 00:23 however 2014-03-12 00:24 if you have warp + maptile refresh, it will eventually kill your sim 2014-03-12 00:24 if I type "force gc" on region console 2014-03-12 00:24 the memory would be cleared 2014-03-12 00:24 until next maptile timer hit 2014-03-12 00:24 tjhat's very surprising 2014-03-12 00:24 that shouldn't clear memory lost in native libraries 2014-03-12 00:24 i doubt it's native memory that is lost 2014-03-12 00:24 thats what lead me to hunt for a timer 2014-03-12 00:24 or via interaction with c library calls, I should say 2014-03-12 00:24 or if it is, it's released by finalizers 2014-03-12 00:25 does it leak in windows? 2014-03-12 00:25 I couldnt actually find it, jakdaniels found the timer in those inis 2014-03-12 00:25 I am not sure about windows 2014-03-12 00:25 I've seen mono fail to collect unreferenced managed objects 2014-03-12 00:26 it's gdi+ leakage, I guarantee it. Same reason why the default map tiler was leaking 2014-03-12 00:27 that could also behave differently on windows 2014-03-12 00:27 though I would expect not 2014-03-12 00:27 well Ive seen mono leak and eventually consume all available mem and crash when repeatedly calling managed subroutines that create a lot of small objects and then derefence them 2014-03-12 00:27 *dereference 2014-03-12 00:27 Linux totally crashed on me 2014-03-12 00:27 thats why i really started hunting 2014-03-12 00:27 but windows works perfectly 2014-03-12 00:28 <|-fInE-|> hmm intressting 2014-03-12 00:28 my machine was running out of ram and swap and linux totally croaked 2014-03-12 00:28 mono devs suggested it was a bug in the mono runtime libraries and then went on to do other things 2014-03-12 00:29 anyway, probably woudlnt hurt to see if warp leaks on windows 2014-03-12 00:29 <|-fInE-|> my sim consums now 3 gb .. and robust 500mb .. on mono 2.10.8.1 .. 2014-03-12 00:29 ya mono 2.10.8.1 is not so great 2014-03-12 00:29 <|-fInE-|> its the highest load i ever had 2014-03-12 00:30 its not the worst but its not the best either 2014-03-12 00:30 <|-fInE-|> hmm just looking for a newer version of mono 2014-03-12 00:30 im using 3.2.8 2014-03-12 00:31 <|-fInE-|> oh wow didn't know .. mono has 3.2 released? i thin i'm quiet old here :D 2014-03-12 00:37 <|-fInE-|> hmpf no newer version on ubuntu repository .. do it yourself is the right way for me :D 2014-03-12 00:39 yeah, distros are still pretty much mono 2.10 2014-03-12 00:41 ok, time for me to rest. Goodnight folks 2014-03-12 00:42 Bug #7052:04 [PATCH] Map tiles no longer show in Map Tool in Viewer 14( http://opensimulator.org/mantis/view.php?id=7052 ): has been RESOLVED. 2014-03-12 01:02 Bug #7053:04 Terrain editing causes high cpu usage for several minutes on minor editing. 14( http://opensimulator.org/mantis/view.php?id=7053 ): A NOTE has been added to this issue. 2014-03-12 02:36 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-12 03:54 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-12 04:06 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-12 04:17 -!- eggnot(25c16946@gateway/web/freenode/ip.37.193.105.70) has left #opensim-dev 2014-03-12 04:24 hi, i want to write plugin for blender for working with prims, where i can find algorithm(or code) for generating triangulated mesh from parametric prim? 2014-03-12 04:38 Keasley: No idea what you are exactly asking, but Singularity and Radegast have code that converts prims to collada meshes.. 2014-03-12 04:48 nope. i am asking for internal process, how the prim goes to bunch of triangles. for example, it happens in viewer to feed this triangles to opengl 2014-03-12 04:48 also, i guess it happens in Opensim server, as it should do physics 2014-03-12 05:10 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-12 05:26 Keasley: My memory is poor, but I believe prims are just PCodes mainly 2014-03-12 05:30 prims are parametric, so it's few parameters structure, right. but for viewer internally or physics engine it should be in "meshes" to show or to calculate collisions 2014-03-12 05:31 LiruCookies: prims are just parametric 2014-03-12 05:31 or display purposes, they are much cheaper than meshes 2014-03-12 05:31 for physics, prims are "meshed" 2014-03-12 05:31 and what is collided are those meshes 2014-03-12 05:31 for mesh, real meshes 2014-03-12 05:31 for prims, the generated ones 2014-03-12 05:31 it's what meshmerizer does 2014-03-12 05:32 courtesy of dahlia, ages ago 2014-03-12 05:32 so, the relative weight of prims needs to be seen as the place where they are used 2014-03-12 05:32 for the network link, the viewer, prims are lightweight in transfer 2014-03-12 05:33 in rendering, it's all the same as the viewer meshes a box prim into 24 faces. 2014-03-12 05:33 on the server, prims are less heavy tha meshes in transfer 2014-03-12 05:33 but the same in physics 2014-03-12 05:33 since they get meshed 2014-03-12 05:37 melanie, right! 2014-03-12 05:37 that i am looking, it algorithm of meshmerizer 2014-03-12 05:38 or code, already written for reference 2014-03-12 05:39 What is to be done in blender anyhow? 2014-03-12 05:40 plugin or script doing "meshmerize" 2014-03-12 05:41 i am going to code 2014-03-12 05:42 To make prims mesh? 2014-03-12 05:44 it's needed for displaing prim as it displayed in viewer 2014-03-12 05:45 Like from xml? 2014-03-12 05:48 from xml to where? 2014-03-12 05:50 prims get meshed serverside to be able to collide them 2014-03-12 05:50 ODE supports only two basic shapes 2014-03-12 05:50 the sphere and the cube 2014-03-12 05:50 not ovoid and not block 2014-03-12 05:50 just sphere and cube 2014-03-12 05:50 e.g. equal sides 2014-03-12 05:51 so in order to collide any other shapes, they need to be converted to mesh 2014-03-12 05:51 enter meshmerizer 2014-03-12 05:51 I am just wondering where Blender will be recieving prim data from.. 2014-03-12 05:52 blender can mesh prims already 2014-03-12 05:52 Then what is Keasley up to? 2014-03-12 05:54 ok, i guess i found some code in "OpenSim/Region/Physics/Meshing/Meshmerizer.cs" 2014-03-12 05:55 melanie_ do you mean there is already script for blender? 2014-03-12 06:01 Keasley: afaik, blender can handle sl prims natively 2014-03-12 06:01 if not, there is a plugin 2014-03-12 06:01 i dont know for sure because i don't model 2014-03-12 06:01 but i know there is a way 2014-03-12 06:02 Avastar or primstar or something? 2014-03-12 06:03 prooflink? 2014-03-12 06:09 Keasley: the realxtend people ported primmesher to blender python a while back but Im not sure if it would work in newer versions of blender 2014-03-12 06:15 maybe this: https://github.com/b2rex/b2rex/blob/master/scripts/b2rexpkg/tools/primmesher.py 2014-03-12 06:16 its probably pretty old and doesnt have a lot of bug fixes in it 2014-03-12 06:22 ok, thanks, - will have a look 2014-03-12 09:13 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-12 15:23 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-12 16:08 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-12 17:11 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): has been UPDATED. 2014-03-12 17:12 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-12 17:47 Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue. 2014-03-12 17:49 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-12 18:08 <|-fInE-|> what a bug flooding here :D 2014-03-12 18:37 <|-fInE-|> a silly question to all of you .. why did you create the maptiles on the /map folder .. for shure .. you know that the database is already running ? 2014-03-12 18:46 -fInE, I cannot speak for the devs, but I think a couple of reasons for this... 2014-03-12 18:47 If maptile refresh is turned off, it allows you to drop whatever image you want to use in that folder, 2014-03-12 18:48 so the startup is faster since it doesnt have to generate the maptiles. 2014-03-12 18:48 Its also acts as a cache that is faster than generating an image from a database. 2014-03-12 18:48 <|-fInE-|> but i don't know what situation causes the descition to write to the filesystem if a database is pressent to handle that .. sorry 2014-03-12 18:50 <|-fInE-|> a database can be clustered if its not fast enough .. add the number of database servers you want .. 2014-03-12 18:52 So if you have the hardware and ability to do all that, speed may no longer be an issue for you. 2014-03-12 18:52 But there is still the convienience of using a static maptile of your own choosing and dropping it in that folder. 2014-03-12 18:53 <|-fInE-|> i think some people needs to read the manual .. for getting better performance of there servers .. its not an issue of the dev's btw. ;) 2014-03-12 18:55 <|-fInE-|> if the people adds 40 server instances on the qudcore machine .. its there problem :D 2014-03-12 18:56 -fIneE- you are focusing on only one minor reason it was done that way. 2014-03-12 18:57 I think being able to use your own static bitmap from any source was the main reason. 2014-03-12 19:14 hello 2014-03-12 19:14 about RAdmin, is all the code inside RemoteAdminPlugin.cs ? 2014-03-12 19:14 when comparing with the wiki page http://opensimulator.org/wiki/RemoteAdmin some methods are missing 2014-03-12 19:15 if all the methods are in this file, should i update the wiki with what i see in the code ? 2014-03-12 19:16 for example : admin_authenticate_user is not in the 0.7.6.1 source code 2014-03-12 19:25 in, fact, only this one is missing in the code (i will try to check the parameters now) 2014-03-12 19:33 exemple missing too for "admin_create_user_email" 2014-03-12 19:41 djphil, i can see "admin_create_user_email" in the code that is using the same method as "admin_create_user" except that the email parameter is added 2014-03-12 19:41 probably yes ... 2014-03-12 19:42 djphil, have you tested this one ? 2014-03-12 19:42 not yet, i'm working on it 2014-03-12 19:44 "add user" allow anyone to add a new user to robust ? 2014-03-12 19:44 robust needs to be configured for that 2014-03-12 19:45 sure 2014-03-12 19:45 if nothing in robust config about this, no worries (i hope) 2014-03-12 19:47 i see nothing about radmin in robust.ini 2014-03-12 19:47 AllowCreateUser in [UserAccountService] (afaik) 2014-03-12 19:47 but new user is create in robust database 2014-03-12 20:02 <|-fInE-|> hmm i heared about serversided avatar rendering support on the new version of lindens sim's .. is there anything planed on opensim next time? i think the viewer's are not compatible to opensim anymore if linden has implemented there new release 2014-03-12 20:26 -!- Wanderer_42(~kvirc@dslb-084-060-185-076.pools.arcor-ip.net) has left #opensim-dev 2014-03-12 21:32 |-fInE-|: i think LL removed (or will be removing) client side baking from their source and the viewers that support opensim have added it back 2014-03-12 21:33 maybe a viewer dev would have more info about that 2014-03-12 21:33 <|-fInE-|> yes will be removing is correct but the peoples need to install 2 viewers if its stable on there installation and this is not the best way to improve the population of opensim 2014-03-12 21:35 i have not had any problems using same firestorm on both grids 2014-03-12 21:36 <|-fInE-|> firestorm have 2 versions for mesh @ there downloadsection 2014-03-12 21:36 ya opensim version works fine on both 2014-03-12 21:36 <|-fInE-|> and it will be more complex if the viewer says .. you need to download a 2nd viewer to connect to opensim 2014-03-12 21:38 well its been like that already since LL made viewers that use havok only connect to SL 2014-03-12 21:40 <|-fInE-|> i know but much peoples are thinking i'm not able to download the 2nd viewer .. its easier to stay .. and this could be a nightmare 2014-03-12 21:40 viewers like singularity only have one version 2014-03-12 21:40 and work anywhere 2014-03-12 21:41 <|-fInE-|> that was the point of thinking from my side 2014-03-12 21:46 Bug #7055:04 Erro ao alterar desenvolvedor 14( http://opensimulator.org/mantis/view.php?id=7055 ): O seguinte caso foi ENVIADO. 2014-03-12 23:01 Starting build #3358 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-12 23:05 Project opensim » mono-2.10.8.1 build #3358: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3358/ 2014-03-12 23:05 jjustincc: When sending group notices through group messaging, allow the agent ID to use for fetching group data to be different from im.fromAgentID 2014-03-12 23:08 ping justincc 2014-03-12 23:08 hi danbanner 2014-03-12 23:08 ive noticed on a few regions during startup: [GROUPS]: Could not get IGroupsMessagingModule 2014-03-12 23:09 but a 2nd restart might resolve it 2014-03-12 23:09 od 2014-03-12 23:09 odd 2014-03-12 23:09 i tried tracking it down 2014-03-12 23:09 some group IMs timed out then started to work 2014-03-12 23:09 like after relog/restart 2014-03-12 23:10 i have not really determined anything yet 2014-03-12 23:10 might even be timing related 2014-03-12 23:10 but i thought i would mention it 2014-03-12 23:11 our groups are set to GroupsMessagingModule 2014-03-12 23:11 definitely worth mentioning. Odd though as the IGroupsMessagingModule interface should alawys be registered before the GroupsMoudle requests it 2014-03-12 23:12 ya at first i thought groups were broke, sending group IM failed and caused a timeout message 2014-03-12 23:13 but after relog/restart they started working 2014-03-12 23:13 would be good to try a few restarts. It's the kind of problem that sounds like it would occur pretty randomly 2014-03-12 23:15 i'll keep an eye open see how it goes 2014-03-12 23:15 did you send me an e-mail with that? I thought I saw somebody talk about this issue but when I went back and looked I couldn't find any trace of it 2014-03-12 23:16 oh i added something to the mantis but took it off when it started to work 2014-03-12 23:17 ahhh, that was it. I deleted that e-mail and then couldn't find the text on the mantis :) 2014-03-12 23:17 thought i'd just mention it to you while i wait to gather more info 2014-03-12 23:17 i may update that mantis when i have more conclusive data 2014-03-12 23:18 thanks. There's nothing obviously wrong in code but it sounds like an issue 2014-03-12 23:18 ho hum 2014-03-12 23:19 is this a simulator with multiple regions? 2014-03-12 23:22 Starting build #3359 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-12 23:25 no, single region sim 2014-03-12 23:25 hmm, even curiouser 2014-03-12 23:26 Project opensim » mono-2.10.8.1 build #3359: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3359/ 2014-03-12 23:26 jjustincc: Implement osForceCreateLink() and osForceBreakLink() 2014-03-12 23:27 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-12 23:27 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): requires your FEEDBACK. 2014-03-12 23:35 <|-fInE-|> justin my frist question was today: (7:37:35 PM) |-fInE-|: a silly question to all of you .. why did you create the maptiles on the /map folder .. for shure .. you know that the database is already running ? can you give me an answer ? 2014-03-12 23:36 I can't remember who did that - it was quite a long time ago. However, I would guess that they may have been concnered not to keep filling the asset database with maptiles that dont' really need to be immutable 2014-03-12 23:36 <|-fInE-|> is there a way to implement this to the backend service ? 2014-03-12 23:36 although actually, I believe they are also stored as assets still since that's the way that v1 viewers fetch them 2014-03-12 23:37 v2 works in a different way to fetch maps - not through the asset mechanisms 2014-03-12 23:37 there's some detail at http://opensimulator.org/wiki/Map 2014-03-12 23:38 <|-fInE-|> and my second question was (with answer from danbanner): i heared about serversided avatar rendering support on the new version of lindens sim's .. is there anything planed on opensim next time? i think the viewer's are not compatible to opensim anymore if linden has implemented there new release 2014-03-12 23:39 I think somebody will implement this at some point, but there hasn't been enough pressure for anyone to do it yet afaik 2014-03-12 23:39 <|-fInE-|> ok thank you 2014-03-12 23:40 I believe it is an increasing problem for viewers that need to backport a bunch of baking code that linden have taken out, but I also think that viewer-side rendering can still be useful sometimes, for instance in small grids 2014-03-12 23:40 ACTION prefers "incentive" to "pressure" 2014-03-12 23:40 heh 2014-03-12 23:43 <|-fInE-|> don't worry dahlia be happy :D 2014-03-12 23:44 oh I am happy |-fInE-|, I have a very effective defense against "pressure" :D 2014-03-12 23:45 <|-fInE-|> hmm thinking about defenses .. the defense of a women? :D 2014-03-12 23:46 ACTION sighs 2014-03-12 23:46 ACTION give justincc a cookie, hoping to cheer him up 2014-03-12 23:47 cookies? o.0 2014-03-12 23:47 I'm going to cheer myself up by watching the giant bomb dark souls 2 quick look tonight 2014-03-12 23:47 ACTION runs to the kitchen... 2014-03-12 23:47 well, video, not quick look 2014-03-12 23:48 <|-fInE-|> sounds great ;) 2014-03-12 23:55 Starting build #3360 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-12 23:55 erm 2014-03-12 23:55 that wasn't guarded!? 2014-03-12 23:55 dang! 2014-03-12 23:55 no, was missed 2014-03-12 23:55 I was surprised too 2014-03-12 23:56 that explains some friefing we've seen 2014-03-12 23:56 griefing, even 2014-03-12 23:57 <|-fInE-|> pah i've forgot to upgrade my mono to version 3 today .. 2014-03-12 23:59 Project opensim » mono-2.10.8.1 build #3360: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3360/ 2014-03-12 23:59 jjustincc: Only allow llBreakAllLinks() to work if script has received PERMISSION_CHANGE_LINKS 2014-03-13 00:00 <|-fInE-|> justin is there a way to fix the issue (or not) with the ID Seperator @ lsl ? 2014-03-13 00:01 <|-fInE-|> the error message is like "id is in use" 2014-03-13 00:01 id seperator? 2014-03-13 00:01 er, you mean a script compilation issue? 2014-03-13 00:01 <|-fInE-|> yes 2014-03-13 00:03 you'll have to give me a more specific example 2014-03-13 00:03 <|-fInE-|> just a moment 2014-03-13 00:03 best is a script that fails 2014-03-13 00:04 a very simple script 2014-03-13 00:04 condensed to the minimal requirement for failure 2014-03-13 00:04 usually scripts like that are 3-5 lines 2014-03-13 00:04 <|-fInE-|> printf "hello World! i'm running" :D 2014-03-13 00:04 more or less 2014-03-13 00:05 however, that one would yield "unexpected ':', expected ";' or '}' 2014-03-13 00:05 <|-fInE-|> .. 2014-03-13 00:05 <|-fInE-|> listen(integer c, string n, key id, string m) 2014-03-13 00:05 <|-fInE-|> { 2014-03-13 00:05 <|-fInE-|> stopper = 0; 2014-03-13 00:05 <|-fInE-|> string objectname; 2014-03-13 00:05 <|-fInE-|> objectname = llGetObjectName(); 2014-03-13 00:05 <|-fInE-|> if (m == "Vacent" && c == randchannel && id == llGetOwner() && rented == TRUE) 2014-03-13 00:05 <|-fInE-|> { 2014-03-13 00:05 <|-fInE-|> llSetTexture("rentit", ALL_SIDES); 2014-03-13 00:05 <|-fInE-|> .. 2014-03-13 00:06 <|-fInE-|> key id causes the problem 2014-03-13 00:06 that's a long way from the minimum script 2014-03-13 00:06 and it's not complete 2014-03-13 00:06 I don't know why it would complain about id offhnad 2014-03-13 00:06 <|-fInE-|> i can send you the complete script no problem 2014-03-13 00:06 you should look for an identifier in the global space named "key" 2014-03-13 00:06 yoerm 2014-03-13 00:06 named "id" 2014-03-13 00:07 you cannot have a global identified with the same name as a formal paremeter to an event 2014-03-13 00:07 so... 2014-03-13 00:07 string id = ""; 2014-03-13 00:07 ... 2014-03-13 00:07 you cant? 2014-03-13 00:07 listen(integer c, string n, key id, string m) 2014-03-13 00:07 ... 2014-03-13 00:07 wouldnt scoping rules allow that? 2014-03-13 00:07 will cause this error 2014-03-13 00:07 dahlia: in LSL yes 2014-03-13 00:07 in C++ yes 2014-03-13 00:07 but in C#, no 2014-03-13 00:08 c# doesn't allow overwriting/shadowing 2014-03-13 00:08 since we compile to c#, then to IL 2014-03-13 00:08 Starting build #3361 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-13 00:08 the c# then refuses this kind of construct 2014-03-13 00:08 as it would shadow a global 2014-03-13 00:08 <|-fInE-|> for shure its originaly build on secondlife but i was wondering why it's not working on opensim 2014-03-13 00:08 rename "id" 2014-03-13 00:09 or rename the conflicting global identifier 2014-03-13 00:09 it may be a variable or also a methid name 2014-03-13 00:09 as melanie says, it's because of the way opensim translates lsl to c# before doing a c# compile 2014-03-13 00:09 as, to c#, a method name is a method group variable 2014-03-13 00:09 you could randomize LSL identifiers in LSL -> c# step 2014-03-13 00:09 <|-fInE-|> i can change it .. i was only wondering why thats all 2014-03-13 00:09 lkalif: that would obfuscate error messages 2014-03-13 00:10 since the user would not see these altered variable names 2014-03-13 00:10 sell it as "security measure" :P 2014-03-13 00:10 <|-fInE-|> :D 2014-03-13 00:10 the code generator should ideally prefix globals ith something like g$$_ 2014-03-13 00:10 or else keep them in a different namespace 2014-03-13 00:11 and generate explcit namescpase resolutions 2014-03-13 00:11 globals::id 2014-03-13 00:11 <|-fInE-|> ah ok 2014-03-13 00:11 melanie_: this compiles for me 2014-03-13 00:11 int wtf = 0; 2014-03-13 00:11 public void OMG(bool wtf) 2014-03-13 00:11 { 2014-03-13 00:11 if (wtf) 2014-03-13 00:11 Console.WriteLine("wtf"); 2014-03-13 00:11 } 2014-03-13 00:11 what if wtf is a method name? 2014-03-13 00:11 the parameter? 2014-03-13 00:12 wtf() { lLsay(0, "OMG"); } 2014-03-13 00:12 Project opensim » mono-2.10.8.1 build #3361: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3361/ 2014-03-13 00:12 jjustincc: Implement osForceBreakAllLinks(). 2014-03-13 00:12 it is a method name, its in a class 2014-03-13 00:12 i know i resolved a user's issue with something like that just a few days ago 2014-03-13 00:12 and in their case the conflicting identifier was a method, not a var 2014-03-13 00:12 dahlia: i think this will not work: void foo(int bar) { { int bar = 2; } } 2014-03-13 00:12 definitely issues like tihs occur 2014-03-13 00:14 lkalif: but I think thats different than what melanie_ was describing, unless I misread it 2014-03-13 00:14 dahlia: it's all related 2014-03-13 00:15 well scoping rules for c# are well documented I'm sure but I thought they were pretty similar to c/c++ 2014-03-13 00:16 this is one exception where you're not allowed to "shadow" a var in child scope from a parent scope 2014-03-13 00:16 has to do with c# support for lambdas 2014-03-13 00:16 is it relatively new? 2014-03-13 00:17 no. since forever 2014-03-13 00:17 ya but lambdas are newer than forever 2014-03-13 00:17 the fact that you have original scope in lambda is superawesomly powerful 2014-03-13 00:17 anonymous delegates have been there forever 2014-03-13 00:18 lambdas are the same, just expressed differently 2014-03-13 00:18 int foo = 2; 2014-03-13 00:18 button.Click += (sender, e) => { foo++; } 2014-03-13 00:18 foo from parent scope actually exist when event is fired 2014-03-13 00:19 well, that is legal 2014-03-13 00:19 that's fully intended 2014-03-13 00:19 it will result in foo being incremented from what it _was when the lambda was created_ 2014-03-13 00:19 losing shadowing inside scope is a small price to pay for this awesome feature 2014-03-13 00:20 the runtime copies and holds all vriables from the parent scope 2014-03-13 00:20 or you could just not redeclare in a inner scope 2014-03-13 00:20 no 2014-03-13 00:20 melanie_: yes, but that's exactly what you want most of the time 2014-03-13 00:20 in order to shadow, you need to use "new" 2014-03-13 00:20 int x = 5; 2014-03-13 00:21 if (y == 0) { new int x = 7; } 2014-03-13 00:21 you also need that to override a final method 2014-03-13 00:21 you can do the same for non-virtual functions of parent classes 2014-03-13 00:21 or prevent virtual from taking effect 2014-03-13 00:22 well I never claimed to understand c# :) 2014-03-13 00:22 it's made of pixie dust and unicorn farts 2014-03-13 00:22 ewwwww 2014-03-13 00:23 <|-fInE-|> hehe 2014-03-13 00:23 but often, especially when working with GUI inherited widgets you want to override some method 2014-03-13 00:23 in c++ you're out of luck if parent didn't envision it 2014-03-13 00:23 ACTION avoids UI stuff 2014-03-13 00:23 unicorns don't fart 2014-03-13 00:23 <|-fInE-|> that should taste good f:D 2014-03-13 00:23 they pass wind, gently 2014-03-13 00:24 in c# if parent forgot to declare method "virtual" you can still override it with new 2014-03-13 00:24 unicorns dont even shadow fart :/ 2014-03-13 00:24 unicorn farts smell like spring 2014-03-13 00:24 I wouldn't know <.< >.> 2014-03-13 00:25 pfft, you *obviously* never seen one 2014-03-13 00:25 *snif* 2014-03-13 00:25 <|-fInE-|> dahlia don't dream about it :D 2014-03-13 00:26 gtk# wasn't nearly as horrible as I feared it would be 2014-03-13 00:28 can you make it work on windows? 2014-03-13 00:31 dahlia: sure, I use gtk version of grid proxy now on windows too 2014-03-13 00:31 made it work better ;) 2014-03-13 00:31 is it in libomv repo? 2014-03-13 00:32 the one that works on windows? 2014-03-13 00:32 yes, but you have to uncomment it in prebuild.xml 2014-03-13 00:33 I didn't want to make gtk# a pre-requisite to compile 2014-03-13 00:33 is gtk# all managed? 2014-03-13 00:33 no, it's all C 2014-03-13 00:33 oh a wrapper? 2014-03-13 00:33 yep 2014-03-13 00:34 it works great 2014-03-13 00:34 ya prolly does, I just have a hard time forgetting when it didnt work great on windows 2014-03-13 00:35 you can download and test it 2014-03-13 00:35 back in miguel's pre-ebil days 2014-03-13 00:35 https://files.streamgrid.net/singularity/misc/gp.tar.bz2 2014-03-13 00:36 bz2? 2014-03-13 00:36 well I made it for linux users, but the same binary works on windows 2014-03-13 00:37 <|-fInE-|> ty :) 2014-03-13 00:37 dahlia: you've tested it on you kde 2014-03-13 00:37 ya but that machine is dead now 2014-03-13 00:37 well graphics are dead 2014-03-13 00:37 I use it headless as a test grid server 2014-03-13 00:37 I was just looking at some new caps on the latest viewer and on beta grid 2014-03-13 00:38 I have no idea what they do 2014-03-13 00:38 what are they called? 2014-03-13 00:38 I know "GroupAPIv1" is going to be used for the new group bans 2014-03-13 00:38 oh theres some group ban thing 2014-03-13 00:39 experimental 2014-03-13 00:39 yeah, they're adding the ability to ban people from joingin groups 2014-03-13 00:39 there is something called "RequestTextureDownload" 2014-03-13 00:40 hmmm 2014-03-13 00:40 "FacebookConnect" :P 2014-03-13 00:40 EWWWWW 2014-03-13 00:40 omg 2014-03-13 00:40 "CharacterProperties" 2014-03-13 00:41 "DispatchRegionInfo" 2014-03-13 00:41 if they go all facebook happy I'm deleting my account 2014-03-13 00:41 how much of this stuff generally ends up being used? 2014-03-13 00:42 <|-fInE-|> hmm i think i've readed it on a secondlife page too ... but no clue if its implemented yet 2014-03-13 00:42 justincc: these I haven't seen before 2014-03-13 00:43 So I have no idea what they do 2014-03-13 00:43 coming to a server near you... 2014-03-13 00:43 they git a HUGE backlash the first time they announced FB connectivity 2014-03-13 00:43 are they in viewer source? 2014-03-13 00:43 SL users don't want that 2014-03-13 00:43 connecting to FB will kill SL 2014-03-13 00:43 ACTION sits back to watch 2014-03-13 00:43 dahlia: there is no source for the group ban viewer, which is what I was looking at 2014-03-13 00:43 ah 2014-03-13 00:44 strings? 2014-03-13 00:44 <|-fInE-|> melanie_: i do not want to live in a facebook world with nice facebook signs on each sims and logging scripts :) 2014-03-13 00:44 the future of sl: http://slgo.onlive.com/ 2014-03-13 00:44 lol 2014-03-13 00:44 dahlia: this was a list of caps grid proxy cought from seed cap request/response 2014-03-13 00:44 i want facebook to fall into a hole nd pull it in after itself 2014-03-13 00:44 facebook needs to go away 2014-03-13 00:44 so does google 2014-03-13 00:44 I hear sl go is an independent initialitive from onlive and not super-connected with sl 2014-03-13 00:45 no single company should have that much power or information 2014-03-13 00:45 or with linden lab, I should say 2014-03-13 00:45 its endorsed by them 2014-03-13 00:45 OMG you MUST click the like button NOW!! Cmon you KNOW YOU WANT TO! 2014-03-13 00:45 <|-fInE-|> yes thats true 2014-03-13 00:45 FB causes teens to suicide 2014-03-13 00:45 yes, but I think onlive is deciding what happens, rather than sl 2014-03-13 00:45 how much more evil can you get? 2014-03-13 00:45 ll I mean 2014-03-13 00:45 lol 2014-03-13 00:46 the whole internet is going to shift to tablets and social media lol 2014-03-13 00:46 I see nothing wrong with the way Linden Lab implemented Facebook. It's entirely optional, off by default. Why not allow people to post their SL snapshot to Facebook if they want to? 2014-03-13 00:46 well I don't mind google... but I hate FB. well I do mind google but at least they offer some useful stuff 2014-03-13 00:46 lkalif: no issue with that 2014-03-13 00:47 Of course there are paranoid crazies that would scream anyway 2014-03-13 00:47 lkalif: but the talkback in the day was that linking your sl avatar to a fb account would be required 2014-03-13 00:47 but what LL did was OK by me 2014-03-13 00:47 i don't mind a few buttons 2014-03-13 00:47 everyone has them 2014-03-13 00:47 but for most people SL is where they have their abberant sex 2014-03-13 00:47 flickr seems like a better choice for posting pics tho 2014-03-13 00:47 and FB is what their employer reads 2014-03-13 00:48 world, meet world. 2014-03-13 00:48 <|-fInE-|> danbanner the futere of a tablet sl :D i love bigger graphics cards not smaller :D 2014-03-13 00:48 ya SL got to where it was because of perceived anonymity 2014-03-13 00:48 I wonder what this "RequestTextureDownload" cap is all about. Perhaps they're moving textures to a CDN? 2014-03-13 00:48 |-fInE-| its silly 2014-03-13 00:48 heh newsfeed... "danbanner bought a hat" 2014-03-13 00:48 i have no need for a tablet 2014-03-13 00:48 what's this? More LL craziness?? 2014-03-13 00:48 lkalif: GetTexture is a sortasynchronous http thingy 2014-03-13 00:48 lol dev 2014-03-13 00:49 I don't have a working laptop any more and a tablet is nicer to use on a crowded workbench. 2014-03-13 00:49 requesttexturedownload seems to be a way to put bandwidth control with the server again 2014-03-13 00:49 nobody will want people who view their FB profile knowing they are a child sex slave in a video game 2014-03-13 00:49 letting the client request 2014-03-13 00:49 but serving it at the server's convenience 2014-03-13 00:49 it may be a CDN 2014-03-13 00:49 plug: hows that tablet work for inworld building? 2014-03-13 00:49 but it's server controlled again 2014-03-13 00:50 and google is ditching TCP for http and going UDP :P 2014-03-13 00:50 <|-fInE-|> hehe inworld building with mesh on a tablet .. have fun :D 2014-03-13 00:50 everything is being shoehorned into http 2014-03-13 00:50 how can you ditch TCP for HTTP? HTTP uses TCP 2014-03-13 00:50 i know that trend will reverse 2014-03-13 00:50 dahlia: look up QUIC 2014-03-13 00:51 <|-fInE-|> UDP for http? i don't know how it works :) 2014-03-13 00:51 dahlia: it's a proposal by Google 2014-03-13 00:51 ya but its not HTTP 2014-03-13 00:52 UDP++ 2014-03-13 00:52 well they want to replace SPDY with it and SPDY is used to enacapsulate HTTP 2014-03-13 00:52 QUIC looks good at first glance 2014-03-13 00:52 i'm sick and tired of being asked 'great protocol, but is it over http?' 2014-03-13 00:52 <|-fInE-|> :D 2014-03-13 00:53 everyone wants everything to be http to pass through proxies/firewalls 2014-03-13 00:53 but that is at the breaking point 2014-03-13 00:53 "As improving TCP is a long-term goal for Google, QUIC aims to be nearly equivalent to an independent TCP connection, but with much reduced latency" 2014-03-13 00:53 the pendulum is about to swing back 2014-03-13 00:53 and re-fragmnt the nice http soup 2014-03-13 00:53 well google is a big company with many small parts 2014-03-13 00:54 most of which are evil 2014-03-13 00:54 well some are ebil 2014-03-13 00:54 <|-fInE-|> i hope the one part knows what the other says :D 2014-03-13 00:54 ok, time for me to rest. Goodnight folks 2014-03-13 00:54 I swear he has a macro for this :P 2014-03-13 00:54 bye msg + quit 2014-03-13 00:54 ya it happens too fast 2014-03-13 00:55 barely long enough for the tcp inter-message lag 2014-03-13 00:55 btw. QUIC is in Chrome already, but I don't know of any servers that support it yet 2014-03-13 00:56 oh? 2014-03-13 00:56 but it sounds super useful, multiple encrypted multiplexed TCP-like streams, over UDP 2014-03-13 00:56 not even google has servers? 2014-03-13 00:56 they probably do 2014-03-13 00:56 <|-fInE-|> the newest beta of chrome is a nightmare .. google reads your messages as well 2014-03-13 00:57 which messages? 2014-03-13 00:57 your email? 2014-03-13 00:57 <|-fInE-|> if you're using webmale :D 2014-03-13 00:57 <|-fInE-|> mail* 2014-03-13 00:57 they have to. how else to let you search them? 2014-03-13 00:58 anything that will make ISPs stop downgrading UDP is fine with me 2014-03-13 00:58 QoS is the bane of network neutrality 2014-03-13 00:58 you mean they read my yahoo webmail? 2014-03-13 00:58 dahlia: So in fast QUIC allows for HTTPS over UDP ;) 2014-03-13 00:58 the vrizeal makes me sick 2014-03-13 00:58 verizon deal* 2014-03-13 00:58 <|-fInE-|> i hope not but the sniffing tools are really heavy on the newerst version of chrome 2014-03-13 00:59 i'll never let chrome near my systems 2014-03-13 00:59 lkalif: I'd be more interested in a message oriented protocol than in multiple encrypted streams 2014-03-13 01:00 http 2.0 talks a lot about "packets" and messages 2014-03-13 01:00 i read the spec a bit 2014-03-13 01:00 well I guess websockets are kinda message-oriented but they are still a stream 2014-03-13 01:00 websockets are the shoehorning of tcp into http 2014-03-13 01:00 and that is evil 2014-03-13 01:01 adding massive overhead just to be able to pass http-only proxies with non-http data 2014-03-13 01:01 there are 65534 ports 2014-03-13 01:01 why only ose one? 2014-03-13 01:01 use* 2014-03-13 01:01 ummmm... but websockets fail on firewalls 2014-03-13 01:02 they were meant not to. good thing if they do, it will discourage their adpotion 2014-03-13 01:02 people often use long-poll http fallback strategies 2014-03-13 01:02 it's a flawed concept 2014-03-13 01:02 anything that can use http also can use other sockets and protocols because it has a tcp/ip stack 2014-03-13 01:02 <|-fInE-|> the routers are concepted for port 80 forwards .. mostly 2014-03-13 01:02 so why shoehorn cutsom protocols into http? 2014-03-13 01:02 |-fInE-|: that is a development that needs to be reversed 2014-03-13 01:03 http needs to be reversed 2014-03-13 01:03 people who consider the internet to be port 80 onl need to be taken out and shot in the morning, behind the chemical shed 2014-03-13 01:03 <|-fInE-|> on some systems port 80 is hardcoded in the rom 2014-03-13 01:03 These developements should be seen in the light of IPV6 , Ubiquitous computing.. NATless 2014-03-13 01:03 zadark: the internet of things 2014-03-13 01:03 but ipv6 is overcomplex and needlessly so 2014-03-13 01:04 could just as well have added more octets 2014-03-13 01:04 1.3.4.5.6.7.8 2014-03-13 01:04 dotted decimal 2014-03-13 01:04 what people know 2014-03-13 01:04 <|-fInE-|> i had much to calc for ipv6 2014-03-13 01:04 I'm still waiting for an IPV6 enabled toilet paper dispenser 2014-03-13 01:04 not 5438:47ac::0001 2014-03-13 01:04 Be prepared to be disappointed 2014-03-13 01:05 that way google can print ads for laxatives on the toilet paper if it's not used fast enough 2014-03-13 01:05 <|-fInE-|> :D wlan on toilet good idea .. i wanna know about the water level inside the toilet :D 2014-03-13 01:05 ACTION is already underwhelmed by current developents 2014-03-13 01:06 I should start a web-enabled toilet paper roller company with a mobile app and sell it to zuck for $29 billion :D 2014-03-13 01:06 don't forget the Facebook hook 2014-03-13 01:06 <|-fInE-|> don't forget the app for each phone arround the world :D 2014-03-13 01:06 thats what they pay me the $29b for 2014-03-13 01:07 There is no place like ::1 2014-03-13 01:08 like who? 2014-03-13 01:08 you don't speak IPv6? ;) 2014-03-13 01:08 lol 2014-03-13 01:08 like home (localhost) 2014-03-13 01:09 127.0.0.1 == ::1 2014-03-13 01:09 <|-fInE-|> some people hacked it with success :) 2014-03-13 01:09 ACTION is still IPV4-bound 2014-03-13 01:10 i turn off IPv6 on my PC 2014-03-13 01:10 hmmm I could prolly go V6, I got a new router recently 2014-03-13 01:10 youtube has their server on ipv6 but they seem to have much less bandwith 2014-03-13 01:10 other than youtube, and only some videos, it seems to work ok 2014-03-13 01:11 ACTION goes out for a walk before it gets dark... laterz :) 2014-03-13 01:11 too late. It is dark already. 2014-03-13 01:12 btw. I bet you can use Firestorm SL version also with that little grids.xml file 2014-03-13 01:12 <|-fInE-|> you have no lamp on your phone? :) 2014-03-13 01:28 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-03-13 06:02 lol http://i.imgur.com/dHDWwsS.png 2014-03-13 12:19 -!- newdog_(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-03-13 12:57 fyi : wiki is not responding 2014-03-13 13:26 <|-fInE-|> yeah webserver dead 2014-03-13 13:26 <|-fInE-|> ping nebadon2 2014-03-13 15:47 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-03-13 16:04 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-13 16:28 nope 2014-03-13 16:29 ACTION is the victim of cursor-focussing 2014-03-13 16:58 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): has been SUBMITTED. 2014-03-13 17:07 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-13 18:47 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-13 20:46 Bug #7057:04 Command to replace UUID in object inventories 14( http://opensimulator.org/mantis/view.php?id=7057 ): has been SUBMITTED. 2014-03-13 23:15 -!- |-fInE-|(~marcus@93.104.82.86) has left #opensim-dev 2014-03-13 23:41 <|-fInE-|> yeah fuego! i've found it with the maps 2014-03-14 00:55 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-03-14 01:18 nebadon2: you were right. I love the iDRAC6 Enterprise in these Dell R810s. :) 2014-03-14 01:20 yeah they are really awesome, you can see every little bit of information about your hardware 2014-03-14 01:39 -!- Wanderer_42|2(~kvirc@dslb-084-060-162-077.pools.arcor-ip.net) has left #opensim-dev 2014-03-14 11:25 Good day everyone 2014-03-14 11:25 happy pi day :D 2014-03-14 11:50 pi? 2014-03-14 11:51 ohhh 2014-03-14 11:51 i c, said the blind man 2014-03-14 11:54 march 14th the birthday of "pi" and albert einstein.. 2014-03-14 14:39 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-14 16:39 It's also "Steak and a BJ Day". :) 2014-03-14 16:40 I'll take that over a slice of "pi" any day. :) 2014-03-14 16:43 <|-fInE-|> hmm good idea .. I consider today to throw my grill for steaks :D 2014-03-14 16:45 <|-fInE-|> its a really sunny weather today .. 2014-03-14 17:02 <|-fInE-|> hello again nebadon2 :) 2014-03-14 17:13 hello |-fInE-| 2014-03-14 18:14 <|-fInE-|> pah icq crashes since a couple of days on my side .. its time to change to ssl jabber or similar 2014-03-14 18:30 is anyone about to help with opensim profiles and how they work please 2014-03-14 18:32 velus: I can help with the osprofile module. If you are using core profiles I may not be able to help. 2014-03-14 18:32 its core 2014-03-14 18:33 Just ask your question and see if someone can provide an answer. 2014-03-14 18:34 its to do with the db and the binary part the profileAllowPublish and the mature and the mask and such 2014-03-14 18:34 how does that work and what does the values mnean 2014-03-14 18:35 IIRC, allow publish controls whether a persons profile can be seen via the web pased profiles page. 2014-03-14 18:36 s/passed/based/ 2014-03-14 18:36 If false most of the details of a persons profile will not be displayed on the profiles web page. 2014-03-14 18:39 <|-fInE-|> all things are stored in the backend you only need to read it out .. 2014-03-14 18:42 <|-fInE-|> velus how they work? hmm the profile service connects to the database and if the UUID matches the procedure displays the informations inside the profile mask .. thats all 2014-03-14 18:43 yes but how do i decode the information in php so i can have a webpage showing the profile and stuff 2014-03-14 18:44 <|-fInE-|> you need to write a module for it .. refer the wifi pages procedures from diva distri 2014-03-14 18:44 im not wanting it in c# im wanting it in php it will read the data from the db its self then convert the info but i need to know what means what in it 2014-03-14 18:45 you may have to trace through the module C# source and build your own "schema" or data definitions 2014-03-14 18:45 <|-fInE-|> write a database script in php and connect to the opensim database directly but you'll not have all informations you need for it 2014-03-14 18:46 if you do - publish a page on OpenSim wiki with what you uncover too, please 2014-03-14 18:47 |-fInE-|: i am doing that but in the db it has things like `profileAllowPublish` binary(1) NOT NULL, when i look at my profile it show 30 but that does the 30 mean and how does it come up with 30, what does this mean? and so forth 2014-03-14 18:47 allow publish is a binary on/off thing. What is saying "30"? 2014-03-14 18:48 <|-fInE-|> refer the source :D we all need to look into it if we have no plan how to programm things for it 2014-03-14 18:48 well one suggestion is to make a custom version of the module that spews a lot of extra debug to you - and then go and edit profiles in a scratch account on the throwdown scratch sim install 2014-03-14 18:49 its not that complicated. The want mask and skills mask are bit fields. 2014-03-14 18:49 Could 30 be the avatar age? 2014-03-14 18:50 Can't tell without knowing where you see that value.' 2014-03-14 18:50 <|-fInE-|> no the age is calulated by the creation of the account 2014-03-14 18:50 the value is in `profileAllowPublish` binary(1) NOT NULL, there 2014-03-14 18:50 That field can't be 30 2014-03-14 18:51 it seems like they are saying in the profile table - there's a 30 in the record under that column ... somehow 2014-03-14 18:51 If that field has a 30 in it something is wrong with the database. 2014-03-14 18:52 http://pastebin.com/41XJyt2E there 2014-03-14 18:53 ok. Where is the 30 you are talking about? 2014-03-14 18:53 one sec 2014-03-14 18:53 <|-fInE-|> my opensim database haven't a table called userProfile .. 2014-03-14 18:54 |-fInE-|: Are you using core profiles or the osprofile addon module? 2014-03-14 18:55 <|-fInE-|> care .. allways core .. i'm testing all services from opensim not 3rd party 2014-03-14 18:55 Then you will have some tables for profile data. 2014-03-14 18:55 http://tinypic.com/r/xm07tg/8 there 2014-03-14 18:56 <|-fInE-|> oh sorry i was on the old database.. i've found it now on the 3rd mysql instance :D 2014-03-14 18:58 velus: That is an error in your db tables. Those publish fields are binary. They are either 1 or 0. Perhaps it is phpmyadmin showing you the information in an odd fashion. 2014-03-14 18:58 <|-fInE-|> oh my opensim instance got sick today .. hmpf 2014-03-14 18:58 30 would be a hex(?) code for ascii '0'. 2014-03-14 18:59 <|-fInE-|> hmm the EventManager crashed ... 2014-03-14 18:59 hex for 0 in ascii is 0 2014-03-14 19:00 30 is the hex code for the ASCII character '0'. 2014-03-14 19:00 hex value of 0 is 0 (or ASCII NUL). 2014-03-14 19:01 bbiab 2014-03-14 19:01 http://commons.wikimedia.org/wiki/File:ASCII-Table-wide.svg 2014-03-14 19:03 oh yeah hex for ascii 0 is 30 so thats why lol 2014-03-14 19:03 <|-fInE-|> hmm from my side .. profileAllowPublish can only be 0 or 1 .. (on/off) 2014-03-14 19:03 velus: maybe try grepping the source for that field to see where it's used. if you can see WHERE it's used, you might be able to figure out HOW it's used. 2014-03-14 19:04 for windows folks - grepping means searching through visually or with a search/find function 2014-03-14 19:04 heh.. thanks. 2014-03-14 19:05 I ama unix guy in a windows shop - so its a common event to have to translate myself 2014-03-14 19:05 <|-fInE-|> AllenKerensky: i'm happy to be a Unix/Linux Guy :D 2014-03-14 19:05 ditto 2014-03-14 19:05 ok i see that now and also im wondering what the mask and such numbers mean, and Dev_Random i am in a deadlinee for this and well it would take to long to dicifer tbh 2014-03-14 19:06 seems like it'd be faster than waiting for an answer here, when none is being provided. 2014-03-14 19:06 just tryin' to help 2014-03-14 19:06 disclaimer - when velus originally asked, I PMed 2014-03-14 19:07 back to lurking.... and RL work. 2014-03-14 19:10 <|-fInE-|> velus so my answer of your question is .. its a on/off field .. and you only need to integrate it to your mask 2014-03-14 19:17 ACTION is back 2014-03-14 19:17 <|-fInE-|> wb 2014-03-14 19:19 velus: The two mask values are bit fields for the two sections of the profile found under Interests tab. 2014-03-14 19:19 velus: Unless you need to know which bit is for which of the "I want to" or "Skills" options I wouldn't worry about them. 2014-03-14 19:20 <|-fInE-|> wow i'm receiving To many heap sections: Increase MAXHINCR or MAX_HEAP_SECTS .. i'm using the package of mono .. i need to recompile the mono :( 2014-03-14 19:20 velus: Any other questions about the profile data? 2014-03-14 19:21 <|-fInE-|> its using more than 4 gig ram now .. heavy 2014-03-14 19:27 <|-fInE-|> so thats strange if the thread is using more than 4 gig ram you need to increase to heap size of mono otherwise the application crashes .. good to know 2014-03-14 19:31 <|-fInE-|> so if anything consums to much ram the application crashes .. e.g. self made script @ xengine .. 2014-03-14 19:32 <|-fInE-|> it only can fixed by the configure script of mono with the following: ./configure --with-large-heap=yes 2014-03-14 19:34 32 bit or 64 bit? 2014-03-14 19:34 <|-fInE-|> both :( 2014-03-14 19:34 what version of mono? 2014-03-14 19:35 <|-fInE-|> 2.10 :D i don't know if it happens on newer versions of mono 2014-03-14 19:35 newer mono has way better GC 2014-03-14 19:36 does configuring mono with large heap help? 2014-03-14 19:36 <|-fInE-|> just trying 2014-03-14 19:37 seems odd though your simulator is using more than 4gb ram 2014-03-14 19:38 even Wright plaza with 30 avatars doesnt use that much 2014-03-14 19:39 <|-fInE-|> i have your big var region 512x512 a almost empty var 1024x1024 and a single 256x256 sim .. its not much :D 2014-03-14 19:39 Universal Campus? 2014-03-14 19:39 <|-fInE-|> yes 2014-03-14 19:39 you running latest opensim code? 2014-03-14 19:39 <|-fInE-|> yes 2014-03-14 19:40 interesting 2014-03-14 19:40 how much memory is just UC using? 2014-03-14 19:40 this is what the origina UC simulator is showing in varregion configuration 2014-03-14 19:40 MEMORY STATISTICS 2014-03-14 19:40 Heap allocated to OpenSim : 496 MB 2014-03-14 19:40 Last heap allocation rate : 0 MB/s 2014-03-14 19:40 Average heap allocation rate: 0.011 MB/s 2014-03-14 19:40 Process memory : 941 MB 2014-03-14 19:41 on mono 3.2.8 2014-03-14 19:41 <|-fInE-|> wow strange without the sing sim its running but uses 5 gb .. at the opensim thread 2014-03-14 19:41 the UC simulator does? 2014-03-14 19:42 <|-fInE-|> yes 2014-03-14 19:42 ya something not right there then 2014-03-14 19:42 your 100% sure your on master git? 2014-03-14 19:42 it sounds maybe like Warp3D leak still 2014-03-14 19:42 <|-fInE-|> i'm shure 2014-03-14 19:42 do you have map tiler set to run no timer? 2014-03-14 19:42 <|-fInE-|> ah that can be the reason 2014-03-14 19:42 no=on 2014-03-14 19:43 oh ya its absolutely the reason 2014-03-14 19:43 shut that off 2014-03-14 19:43 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-14 19:43 that crashed my linux server once 2014-03-14 19:43 had to hard reset the machine 2014-03-14 19:44 <|-fInE-|> warp3d isn't running correctly at present ? 2014-03-14 19:44 its the default 2014-03-14 19:44 it leaks memory big time 2014-03-14 19:44 it only leaks memory when its set to run on a timer 2014-03-14 19:44 <|-fInE-|> ah k didn't know 2014-03-14 19:44 its ok to leave Warp3D enabled, just dont have it generate tiles on timer 2014-03-14 19:44 set the timer to 9 2014-03-14 19:44 err to 0 2014-03-14 19:44 i think it leaks on first run also, but that's not so noticable 2014-03-14 19:45 ya its not nearly as bad 2014-03-14 19:45 my UC has Warp3D set 2014-03-14 19:45 as its a couple hundred meg that doesn't grow 2014-03-14 19:45 you can see from stats above its not bad 2014-03-14 19:45 <|-fInE-|> ty i did it now 2014-03-14 19:45 so warp3d is leaking memory then? so could that eb why my sims crashing evry so foten even though it dont have anything on it 2014-03-14 19:45 almost certainly 2014-03-14 19:46 could be though with minimal content 2014-03-14 19:46 the leak should be almost nothing 2014-03-14 19:46 if its crashing due to orunning out of memory 2014-03-14 19:46 the leak gets worse as you have more content in your region 2014-03-14 19:46 the reason being that Warp3D in order for it to be able to render the maptile has to download the entire regions contant 2014-03-14 19:47 *content, all the textures, prims, mesh, sculpty 2014-03-14 19:47 the other tiler only renders geometry and color 2014-03-14 19:47 this is also why if your flotsam cache is cleared, that first start up with Warp3D can take 10-20 minutes 2014-03-14 19:47 its populating the cache with all the region content before it can render the tile 2014-03-14 19:47 <|-fInE-|> waiting for the big script collection of you sim :D 2014-03-14 19:48 neb, who should I ask nicely to consider my patch for static maptiles for varregions? Or should I just be patient ;-) 2014-03-14 19:48 we should talk to Justin and Misterblue 2014-03-14 19:48 Misterblue might be more receptive at this point 2014-03-14 19:48 MisterblueAFK you around? 2014-03-14 19:48 <|-fInE-|> it looks better than bevor .. aresomeness=true :D 2014-03-14 19:49 jakdaniels, you could also shoot an email out to the mailing list for opensim-dev 2014-03-14 19:49 if you have not already 2014-03-14 19:49 ive been really sick the last week so I have kind of been out of it for a while now, finally starting to feel human again today 2014-03-14 19:50 no i've not done that... i didn't want to be pushy. i thought it being on the mantis would be enough 2014-03-14 19:50 well its good to shoot out a notice to the email list too 2014-03-14 19:50 not everyone pays that close attention to mantis 2014-03-14 19:50 and it could spark discussion, I can chime in too 2014-03-14 19:51 and if no one has any problems with the patch I have no problem commiting it myself 2014-03-14 19:51 I just want to make sure no one else objects 2014-03-14 19:51 I actually need this functionallity myself 2014-03-14 19:51 because my mesh terrains look like crap 2014-03-14 19:52 there is some kind of bug in the latest warp3D code or something 2014-03-14 19:52 kk, cool... i'll do that then :-) Hopefully its just a logical extention of the existing region static maptile thingy i did a year ago, but a discussion might lead to a better way to do it as its not perfect 2014-03-14 19:52 ya that was my hope 2014-03-14 19:53 the WORLD MAP seems to be still stuck on the idea of a maptile being a texture UUID 2014-03-14 19:53 so the osgrid web map doesn't work as expected 2014-03-14 19:53 ya 2014-03-14 19:53 but thats the case with warp3d too on varregions i think 2014-03-14 19:53 jakdaniels, is your patch attached to a mantis somewhere? 2014-03-14 19:53 or any region greater than a 1024x1024 texture 2014-03-14 19:54 yes Ken_S : http://opensimulator.org/mantis/view.php?id=7032 2014-03-14 19:54 <|-fInE-|> wow 50% less of ram now .. 2014-03-14 19:55 Thanks jakdaniels will test it out 2014-03-14 19:55 nice |-fInE-| i suspect if you went to a newer mono you might even see more improvements 2014-03-14 19:55 you can see one of my varregions using a static maptile on OSgrid, inworld at ClumbuktorIslands 2014-03-14 19:55 <|-fInE-|> yepp i had no time the last days but we have now weekend :D 2014-03-14 19:57 <|-fInE-|> i'll compile the newest mono version .. 2014-03-14 20:01 nebadon2, on another topic, I know you've used L3DT to make mesh terrains. I've played with it a bit too building a 256x256m terrain using 64 meshes, each with a 1024x1024 texture. But the more I like the results of using a mesh terrain the more I wonder about how to replace scripting stuff like llGround() when the 'ground' is now a mesh. 2014-03-14 20:03 Would be nice if there was an equivalent to llGround, but it took its data from the physics mesh 2014-03-14 20:04 so you could determine the mesh ground height at any given position 2014-03-14 20:17 <|-fInE-|> is it supported to create a single 256 sim inside a var region instance ? i got warnings about coords inside the instance: [LOCAL GRID SERVICE CONNECTOR]: GetRegionByPosition. Region not found by grid service. Pos=<256256,256768> 2014-03-14 20:18 <|-fInE-|> its online within the 256x256 sim 2014-03-14 20:18 <|-fInE-|> online=only 2014-03-14 20:22 <|-fInE-|> i think something goes wrong @ the restitution of the coords 2014-03-14 20:31 jakdaniels there are functions to detect if your colliding with prims too 2014-03-14 20:32 basically does the same exact thing the terrain collision detection events do but for prims 2014-03-14 20:33 however there are some issues with that still currently on bulletsim 2014-03-14 20:33 but its not quite the same thing as being able to get the ground height at any position using llGround is it? 2014-03-14 20:33 no but you could probably use llCastRay 2014-03-14 20:33 to determine the prim name and uuid and get its height that way 2014-03-14 20:34 ah maybe... i didn't think of that 2014-03-14 20:34 you can also detect how high a prim is above the LL terrain 2014-03-14 20:34 and do some math that way 2014-03-14 20:34 should be possible still 2014-03-14 20:34 would be nice though if there was some way to get at the data of the physics mesh for a terrain 2014-03-14 20:35 like you can for legacy ground 2014-03-14 20:35 ya I am not sure that is possible with LSL 2014-03-14 20:35 something like osGetPhysicsMeshHeight() 2014-03-14 20:36 easy to make flying things stay above a mesh ground and other object then 2014-03-14 20:42 ya but basically what you are doing is a raycast to determine that 2014-03-14 20:43 would probably just be better to improve our llCastRay ability 2014-03-14 20:43 make it faster / more reliable 2014-03-14 20:44 the big problem right now with llCastRay is its inability to raycast on hollow / cut objects 2014-03-14 20:44 ideally llCastRay would be made to use the physics raycaster 2014-03-14 20:44 which would be a lot faster and a lot more reliable I am sure 2014-03-14 20:45 I wish we had like a dozen more people working on physics hehe 2014-03-14 20:47 yea, wouldn't that be nice. 2014-03-14 20:47 Hello 2014-03-14 20:48 hello Sked 2014-03-14 20:48 <|-fInE-|> nebadon2: you mean with more plugins for bulletsim :D that would be nice 2014-03-14 20:48 hmmm.. didn't Aleric claim to be a physicist? 2014-03-14 20:49 <|-fInE-|> i prefer raytracers for opensim :D 2014-03-14 20:49 neb can you tel me what this error mean: http://pastebin.com/uR56TSfG 2014-03-14 20:49 hah not sure being a phsyicist would lend much to understaning gaming phsysics engines 2014-03-14 20:49 i am trying to work Group V2 2014-03-14 20:50 hmm not sure, error isnt very informative 2014-03-14 20:50 yes i know 2014-03-14 20:50 looks like bad data 2014-03-14 20:50 might be feeding v1 groups data into v2 groups 2014-03-14 20:50 when i log in i get this error 2014-03-14 20:50 o i see 2014-03-14 20:50 just a guess though 2014-03-14 20:50 but that would be my first thing to check 2014-03-14 20:51 make sure all the v1 groups stuff is disabled 2014-03-14 20:51 its someting with data 2014-03-14 20:51 what else i must disabled for V1 goup 2014-03-14 20:51 if you start mixing up those groups you will likely get stuff like this occuring 2014-03-14 20:51 o i see 2014-03-14 20:51 if you want pastebin your [Groups] section here 2014-03-14 20:51 is your region on osgrid? 2014-03-14 20:52 i can take a look 2014-03-14 20:52 no 2014-03-14 20:52 k 2014-03-14 20:52 grid mode 2014-03-14 20:52 i get this on robust 2014-03-14 20:52 ah ok so no errors on simulator then? 2014-03-14 20:52 yes 2014-03-14 20:52 it could be the simulator is sending some v1 data to robust then 2014-03-14 20:53 sec i will copy opensim.ini group part 2014-03-14 20:53 k 2014-03-14 20:53 Sked: Have you ever used the flotsam groups with your grid? 2014-03-14 20:53 yes i did 2014-03-14 20:53 <|-fInE-|> refer the video to know what kind of graphics bulletsim can do: http://www.youtube.com/watch?v=e2PKwR7sCww&feature=player_embedded 2014-03-14 20:54 <|-fInE-|> its on a simple tegra chip .. so you know what bullet can do on a big graphics board 2014-03-14 20:54 remember we are not using bullet client side 2014-03-14 20:54 so there is no GPu interaction 2014-03-14 20:54 its all CPU 2014-03-14 20:54 http://pastebin.com/dsn3Lrxv 2014-03-14 20:54 we dont even support multithread yet 2014-03-14 20:55 <|-fInE-|> but that should be the goal in future 2014-03-14 20:56 it would have to be in the viewer then like havok in SL 2014-03-14 20:57 is my settings for Group V2 good? 2014-03-14 20:57 here is my [Groups] section from the OSCC13 simulator 2014-03-14 20:57 Sked: Looks ok afaict. 2014-03-14 20:57 http://pastebin.com/FtEpakK2 2014-03-14 20:57 OK let me look 2014-03-14 20:57 I think having the mysql connector is wrong 2014-03-14 20:57 thats for standalone 2014-03-14 20:58 could be causing issues perhaps 2014-03-14 20:58 thinking the groups database is on the localhost 2014-03-14 20:58 o i see 2014-03-14 20:58 i will try your settings 2014-03-14 20:59 hopefully helps 2014-03-14 20:59 i know these settings work 2014-03-14 20:59 Sked: only noticable difference is the port number for GroupsServerURI 2014-03-14 20:59 ya ignore 8007 in my config 2014-03-14 20:59 we ran groups in its own Robust console 2014-03-14 20:59 ok 2014-03-14 21:00 nebadon2: Are there other settings required in an ini under config-include/? 2014-03-14 21:01 hmm I dont think so but let me check 2014-03-14 21:01 i get the same error 2014-03-14 21:02 no there isnt 2014-03-14 21:02 ok and your sure Groups is enabled in Robust Sked? 2014-03-14 21:02 i have uncomment GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" 2014-03-14 21:03 or i need any ther settings 2014-03-14 21:03 what about the [Groups] 2014-03-14 21:03 in Robust.ini 2014-03-14 21:04 nothink else i dont have in 2014-03-14 21:04 well actually thats only needed for HG Robust 2014-03-14 21:04 if your not HG then do not need it 2014-03-14 21:04 i dont have HG for now 2014-03-14 21:04 k 2014-03-14 21:04 just usual grid 2014-03-14 21:05 mybe i must make new db tables 2014-03-14 21:05 mybe this is problem 2014-03-14 21:05 Sked, just for a sanity check and if you're on linux you could also try: find . -name "*.ini" |xargs grep -n "Groups" ....to see in which ini files anything Groups is mentioned. We found the Maptile refresh problem this way the other day 2014-03-14 21:06 maybe something is set in a Grid*.ini file somewhere too? 2014-03-14 21:06 OK 2014-03-14 21:06 i will check 2014-03-14 21:06 ok just so were not wasting any time 2014-03-14 21:06 in your OpenSim.ini 2014-03-14 21:06 GroupsServerURI = "http://mygridserver.com:8003" 2014-03-14 21:06 this actually points to your real URL 2014-03-14 21:06 i assume you replaced it before pastebin? 2014-03-14 21:07 yes i have reall domain 2014-03-14 21:07 I just want to be sure 2014-03-14 21:07 ok 2014-03-14 21:07 i change it when i copy to pastebin 2014-03-14 21:07 but i use subdomain instead of port number 2014-03-14 21:07 hmm well I am just not sure 2014-03-14 21:07 oh 2014-03-14 21:07 yes 2014-03-14 21:08 ok so its filtering throgh nginx or something then? 2014-03-14 21:08 yes 2014-03-14 21:08 somethink like that 2014-03-14 21:08 have you checked the nginx logs? 2014-03-14 21:08 ups sorry i forgot 2014-03-14 21:10 you also might want to just as a test 2014-03-14 21:10 try bypassing nginx 2014-03-14 21:10 go directly to 8003 see if it works 2014-03-14 21:10 if the nginx logs dont say much 2014-03-14 21:10 i am doing this now 2014-03-14 21:15 does have offline messaging and group V2 both something incoment? 2014-03-14 21:22 well now new error come out 2014-03-14 21:22 http://pastebin.com/qFNa82WJ 2014-03-14 21:22 its the same but little different 2014-03-14 21:23 its showing like its somethink wrong with ROBUST? 2014-03-14 21:25 wierd it looks like null data or something very strange 2014-03-14 21:25 I would suggest creating a brand new user and see if same thing happens 2014-03-14 21:26 OK 2014-03-14 21:31 Its the same error 2014-03-14 21:31 before was on GETGROUPMEMBERS and now is on GETGROUP 2014-03-14 21:31 but the same 2014-03-14 21:31 i think its somethink with my db 2014-03-14 21:31 i will make new one 2014-03-14 21:32 good idea Sked 2014-03-14 21:32 i am pretty stumped at this point 2014-03-14 21:32 i am lstening 2014-03-14 21:33 listening 2014-03-14 21:33 o you mean for making new db 2014-03-14 21:33 ok i will do that 2014-03-14 21:34 i must go 2014-03-14 21:34 tnx for help 2014-03-14 21:34 and bye 2014-03-14 22:15 http://promotions.newegg.com/vga/14-0432/index.html?cm_sp=Homepage_MidRight-_-vga%2f13-6519-_-http%3a%2f%2fpromotions.newegg.com%2fvga%2f13-6519%2f300x120.jpg&icid=242373 2014-03-14 22:15 more ARM mini computers ^^ 2014-03-14 22:16 endianism may be an issue soon... 2014-03-14 22:21 oops... forgot the "lol" 2014-03-14 22:25 well Ive been running most of my osgrid regions on a atom for probably 3 years now 2014-03-14 22:26 opensim doesn't use much CPU power though does it? 2014-03-14 22:26 depends 2014-03-14 22:27 I dont have many scripts 2014-03-14 22:27 It's mostly physics that uses CPU power 2014-03-14 22:27 scripts 2014-03-14 22:27 physics doesnt use much unless you have a lot of stuff going on, like lots of avatars moving around 2014-03-14 22:28 Oh right, I didn't think scripting used much at all 2014-03-14 22:29 Then again I don't have a lot of scripts 2014-03-14 22:38 <|-fInE-|> hmm i heate restarting windows but i must now .. 2014-03-15 01:29 <|-fInE-|> anybody knews about community conference 2014 ? is it planed ? 2014-03-15 01:30 yes it is in the early stages 2014-03-15 01:39 <|-fInE-|> http://www.youtube.com/watch?feature=player_embedded&v=w4lnVx2BAYk :D 2014-03-15 08:53 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): Se ha añadido una NOTA a esta incidencia. 2014-03-15 09:25 Bug #7055:04 Erro ao alterar desenvolvedor 14( http://opensimulator.org/mantis/view.php?id=7055 ): O seguinte caso foi RESOLVIDO. 2014-03-15 14:44 ping 2014-03-15 14:45 pong 2014-03-15 14:47 pang 2014-03-15 14:48 peng 2014-03-15 15:31 <|-fInE-|> its the day for upgrading mono :D my backup is running 2014-03-15 17:15 |-fInE-|: I hate upgrading mono, arch package manager kills stuff on my setup 2014-03-15 17:15 <|-fInE-|> i hate it too :D i'm on the way to upgrade the whole image of my server .. otherwise it'll not boot again :) 2014-03-15 17:16 <|-fInE-|> got a new kernel too that's why 2014-03-15 17:35 <|-fInE-|> the newest mono seams to be a heavy construct .. i'm downloading now external stuff for it .. crazy 2014-03-15 17:50 <|-fInE-|> wake up server! compile faster! :D 2014-03-15 17:55 <|-fInE-|> wow awesome .net 4 support :) 2014-03-15 19:06 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-15 19:14 Hello 2014-03-15 19:14 is it possible to get new im_offline.sql file 2014-03-15 19:16 Sked is this what you mean? http://opensimulator.org/wiki/Offline_Messaging 2014-03-15 19:17 Or, Sked you might mean the one at the bottom of this: http://opensimulator.org/wiki/Offline_Instant_Messaging_v2 2014-03-15 19:18 ups i mean for group V2 2014-03-15 19:18 sorry 2014-03-15 19:26 did anyone try new group version V2 2014-03-15 19:27 i believe a lot of people are using it 2014-03-15 19:28 cool 2014-03-15 19:28 i have get strange error and amy thinking how to solve it 2014-03-15 19:29 i haven't switched my old regions over to Groups v2 - so I don't know much about it, especially troubleshooting 2014-03-15 19:30 http://pastebin.com/De5U8Y34 <----------- this error 2014-03-15 19:30 i am more thinking that problem is in mysql group db tables 2014-03-15 19:30 but cannot figure out this error, what mean 2014-03-15 19:30 all I can see is its some http error - typo in the URL to connect region to it 2014-03-15 19:31 or the grid you're connecting to isn't offering the service correctly - or the port is blocked 2014-03-15 19:31 i see 2014-03-15 19:31 just guessing 2014-03-15 19:32 you might need to review the OpenSim.ini and Robust.ini or Robust.HG.ini 2014-03-15 19:32 and make sure everything lines up and that you've read all the comment notes about what to comment and uncomment 2014-03-15 19:33 ok 2014-03-15 19:33 and maybe GridCommon.ini or something 2014-03-15 19:33 i have setup 3 times everythink in all new 2014-03-15 19:33 all this files setup all new and get the same error message 2014-03-15 19:33 I'd start the top of the Groups v2 setup steps... and double/triple check each item - and anything that doesn't make sense, talk to diva about 2014-03-15 19:34 mybe i do the same mistake all the time 2014-03-15 19:34 ok 2014-03-15 19:40 i think i find my problem i will try somethink 2014-03-15 19:43 hm its the same 2014-03-15 19:45 the backend DB schema for groups is not the same as the used for Flotsam groups 2014-03-15 19:46 o i see 2014-03-15 19:46 then this can be problem 2014-03-15 19:47 do you have mybe .sql file 2014-03-15 19:53 or mybe must i add any new line in robust.ini file 2014-03-15 19:54 or only this line is enauf : GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" 2014-03-15 20:06 . 2014-03-15 20:13 .. 2014-03-15 20:15 *; 2014-03-15 20:16 does anyone mybe have new group.sql file 2014-03-15 20:21 well now i clear whole db for group and i make new grou and get this error: http://pastebin.com/TAax0UCa 2014-03-15 20:22 i dont have that "AccessToken" in my db 2014-03-15 20:22 is mybe with this new group new db 2014-03-15 20:22 or like it say on opensim wifi page? 2014-03-15 20:32 hi guys 2014-03-15 20:32 what mono you guys use on yours server 2014-03-15 20:33 i dont spose anyone would be able to tell me how to add all the parcels in a region to a list within a region module in the add region event 2014-03-15 20:52 <|-fInE-|> you need to fill in the correct accesstoken 2014-03-15 20:52 <|-fInE-|> unknown column means unknown column 2014-03-15 20:55 and how i do that? 2014-03-15 20:56 i think this make opensim or no? 2014-03-15 20:56 <|-fInE-|> is it the field inside the table os_groups_membership ? 2014-03-15 20:56 i know 2014-03-15 20:56 but this fill in opensim 2014-03-15 20:56 now me 2014-03-15 20:56 not me 2014-03-15 20:57 i really dont have any idea why this dont work for me 2014-03-15 20:57 <|-fInE-|> you only need to create this field with a char(64) 2014-03-15 20:57 <|-fInE-|> äh sorry char(36) 2014-03-15 20:57 <|-fInE-|> its empty on my side 2014-03-15 20:58 do you mybe have .sql file 2014-03-15 20:58 <|-fInE-|> no sorry 2014-03-15 20:58 empty .sql file that i make new db tbales 2014-03-15 20:58 ok 2014-03-15 20:58 <|-fInE-|> i don't know what tables are nessesary for groups v2 at the moment 2014-03-15 20:59 i have change the one from old group version and i think this is not good 2014-03-15 20:59 like its say in opensim wiki 2014-03-15 20:59 <|-fInE-|> i only can see on your error message that the field accesstoken is missing on your backend .. create it on table os_groups_membership and it should be fine 2014-03-15 20:59 ok 2014-03-15 21:00 awesome i sussed it out :P 2014-03-15 21:01 <|-fInE-|> H-H-H: reffer the function for show region ... inside the code 2014-03-15 21:03 im after parcels not regions 2014-03-15 21:03 <|-fInE-|> hmm show parcels show regions.. this could tell you something about it 2014-03-15 21:03 List list = new List(); 2014-03-15 21:03 list = scene.LandChannel.AllParcels(); 2014-03-15 21:04 <|-fInE-|> thats only the beginning :D 2014-03-15 21:04 in the addregion method the above code works nicely 2014-03-15 21:04 i only want a count of the parcels nothing more 2014-03-15 21:04 <|-fInE-|> ah ok 2014-03-15 21:05 but thanks for your time :) 2014-03-15 21:05 now i get this error: Field 'AccessToken' doesn't have a default value 2014-03-15 21:09 i think there is some other problem 2014-03-15 21:09 somethink else 2014-03-15 21:09 <|-fInE-|> H-H-H: i can find a parcel ID at the backend .. hmm a uuid must be counted of the parcel inside the region but i don't know wich table 2014-03-15 21:10 <|-fInE-|> can't 2014-03-15 21:10 hm 2014-03-15 21:11 i think will be great if neb post group_V2.sql file on wiki page 2014-03-15 21:25 Can't you figure out it's schema from looking at the source? 2014-03-15 21:36 well here is my .sql file: http://pastebin.com/TM5ydkR4 2014-03-15 21:55 well that didnt work as i had hoped lol 2014-03-15 21:59 my list of parcels is empty :| 2014-03-15 21:59 <|-fInE-|> yepp mine too :D 2014-03-15 21:59 yet it should have 1 parcel for the first region and 2 parcels for the second 2014-03-15 22:00 i mean in code :| 2014-03-15 22:01 <|-fInE-|> the problem is i don't know where opensim stors the data .. couldn't find the informations for parcel data .. but the procedure inside the code can tell that 2014-03-15 22:01 i have my code just writting a notice in console with the id of the parcel and the foreach loop never fires as according to a debug comment i put in the list length is always 0 2014-03-15 22:06 <|-fInE-|> wow didn't know that a samplemoneymodule is there :D 2014-03-15 22:11 yeah has been for ages 2014-03-15 22:17 <|-fInE-|> i'm at the LandManagementModuleTest.cs and theres a public void TestLoadWithNoParcels() and TestLoadWithSinglePartialCoveringParcel() .... this sounds intressting 2014-03-15 22:19 <|-fInE-|> LandData.Name and SetLandBitmap() 2014-03-15 22:20 can i pm you 2014-03-15 22:20 <|-fInE-|> SimDataService.StoreLandObject() 2014-03-15 22:20 <|-fInE-|> no Problem 2014-03-15 22:35 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-15 23:38 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-15 23:43 well it seems imposible to easily get a list of parcels in a region module, at least in the AddRegion or RegionLoaded parts 2014-03-16 00:07 <|-fInE-|> i'm off now for a while .. cu 2014-03-16 02:26 Bug #7058:04 Change OpenSim [GridInfo] defaults to remove confusion 14( http://opensimulator.org/mantis/view.php?id=7058 ): has been SUBMITTED. 2014-03-16 04:59 Bug #7058:04 Change OpenSim [GridInfo] defaults to remove confusion 14( http://opensimulator.org/mantis/view.php?id=7058 ): A NOTE has been added to this issue. 2014-03-16 06:06 Bug #7058:04 Change OpenSim [GridInfo] defaults to remove confusion 14( http://opensimulator.org/mantis/view.php?id=7058 ): A NOTE has been added to this issue. 2014-03-16 07:59 Bug #7059:04 Error in GetNumberOfSides() for a tapered torus 14( http://opensimulator.org/mantis/view.php?id=7059 ): has been SUBMITTED. 2014-03-16 08:22 Hello 2014-03-16 08:22 can anyone have time to help me about group V2, i think i will go crazy with this settings 2014-03-16 08:23 i am trying to work this 2 weeks and didnt succeed 2014-03-16 10:48 thats better 2014-03-16 10:51 Bug #7059:04 Error in GetNumberOfSides() for a tapered torus 14( http://opensimulator.org/mantis/view.php?id=7059 ): has been UPDATED. 2014-03-16 10:57 when will opensim 0.8 be relased 2014-03-16 11:57 have mybe anyone time now? 2014-03-16 12:20 yep i do sked 2014-03-16 12:23 Sked: i have time now 2014-03-16 12:23 its 12:22 where i am 2014-03-16 12:30 tnx 2014-03-16 12:30 well its my group V2 again 2014-03-16 12:30 i couldnt figure out why dont work for me 2014-03-16 12:31 can we talk in private 2014-03-16 12:31 yeah we can 2014-03-16 12:31 sorry was getting dinner on 2014-03-16 13:22 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): A NOTE has been added to this issue. 2014-03-16 16:25 hey skidz hows you? 2014-03-16 17:40 ACTION wonders why you can't declare a variable with a value outside of a function in an LSL script then use those values in other declarations outside of a function. 2014-03-16 17:41 integer a=1; list b = [a]; will generate an error. 2014-03-16 18:03 It will? 2014-03-16 18:15 https://www.irccloud.com/pastebin/bKxRAoMj 2014-03-16 18:16 Plugh: ^ 2014-03-16 18:20 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-16 19:58 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-16 20:57 Hello 2014-03-16 20:58 hello sked 2014-03-16 20:58 nice to see you here again 2014-03-16 20:58 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-16 20:58 ty 2014-03-16 21:02 I had a region crash when the memory usage got up around 2G. Is there some limit in terms of memory that can be used by a region before it can't get any more RAM? 2014-03-16 21:02 velus i think my db tables for groups V2 is not good too 2014-03-16 21:02 how? 2014-03-16 21:02 how? 2014-03-16 21:03 i still get the same error 2014-03-16 21:03 only now when i make new group 2014-03-16 21:03 ok? 2014-03-16 21:03 somethink is missing 2014-03-16 21:03 hmmm 2014-03-16 21:03 but at least i can see groups now 2014-03-16 21:03 ini are exactly the same now except domain name 2014-03-16 21:04 yes 2014-03-16 21:07 Plugh in 32 bit 2gb is about the max 2014-03-16 21:07 especially in windows 2014-03-16 21:08 That is a process limitation for windows? 2014-03-16 21:08 its a limitation of 32 bit in windows yes 2014-03-16 21:08 there was a hack you could do to extend this to 3gb 2014-03-16 21:08 but it offers limited benefit 2014-03-16 21:08 ok. So when an instances gets to 2G any more memory required will lock up or crash the instance. 2014-03-16 21:09 potentially yes, you will get messages like out of resources 2014-03-16 21:09 ok. 2014-03-16 21:09 hm... let me check something. 2014-03-16 21:09 does anyone of you guys have mybe groups_V2.sql file 2014-03-16 21:10 nebadon2: Hm... I'm running a 64-bit OS but I have to check if the grid management tool is running the 32 bit copies of OS. 2014-03-16 21:10 ah maybe launching with OpenSim.32bitlaunch.exe? 2014-03-16 21:11 ah, yes. 64-bit os and the management tool is using the 32bit launcher. 2014-03-16 21:11 ya thats why then 2014-03-16 21:11 ok. I'll see if I can update the management tool. 2014-03-16 21:12 and what to add in ROBUST under [Groups] 2014-03-16 21:12 for grid mode 2014-03-16 21:13 nebadon2: ok, ty. That might be an easy fix. 2014-03-16 21:15 neb must be AccessToken in db too 2014-03-16 21:17 in os_groups_membership 2014-03-16 21:18 ? 2014-03-16 21:18 i use Grous V 2 2014-03-16 21:18 and have problems 2014-03-16 21:18 can you tell me please if i must add somethink new in ROBUST.ini file 2014-03-16 21:18 look at the Robust HG example ini file 2014-03-16 21:18 that is if your using HG 2014-03-16 21:19 if your not then there is no [Groups] section 2014-03-16 21:19 i use only grid mode 2014-03-16 21:19 o i see 2014-03-16 21:19 ya then I beleive its just uncomment the connector at the top 2014-03-16 21:19 but in grid mode dont work 2014-03-16 21:19 i do that 2014-03-16 21:19 i setup everythink like its in opensim wiki page 2014-03-16 21:20 hmm 2014-03-16 21:20 does [Messaging] have something in common with groups 2014-03-16 21:20 nothing that would prevent groups from working I dont think 2014-03-16 21:21 hm this is vierd 2014-03-16 21:21 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): Se ha añadido una NOTA a esta incidencia. 2014-03-16 21:21 <|-fInE-|> yeah me too and nebadon said you have to disable the maprefresh of the tiles on warp3d 2014-03-16 21:21 <|-fInE-|> oh thats bad ;) 2014-03-16 21:23 but i all the time get this error message: http://pastebin.com/DndJqxdx 2014-03-16 21:23 <|-fInE-|> the group v2 is working on my grid 2014-03-16 21:23 can you tell me what is your settings please 2014-03-16 21:24 nebadon2: ty. I just changed the config files on the grid management program so it will no longer use the 32-bit launcher. 2014-03-16 21:25 <|-fInE-|> have you migrated your old base or did you create a new database for it ? 2014-03-16 21:26 i do 2014-03-16 21:26 I am testing groups now on my localhost robust grid 2014-03-16 21:26 is it possible to find anywhere new .sql file 2014-03-16 21:26 great Plugh, hopefully it runs better 2014-03-16 21:27 <|-fInE-|> i think this error means that something goes wrong on the backend .. 2014-03-16 21:27 hm 2014-03-16 21:27 The grid is getting more activity. One region that often gets people hanging out to chat and listen to DJ'ed music several times of week crashed the other day due to the 2G memory issue. 2014-03-16 21:27 i am trying to figure out this for 2 weeks now 2014-03-16 21:27 s/times of/times a/ 2014-03-16 21:28 ya if your trying to do SL type events you need 64 bit honestly 2014-03-16 21:28 <|-fInE-|> test it on a new database first and compare it with your current base 2014-03-16 21:28 we are getting around 20 to 25 people at the gatherings often now. 2014-03-16 21:28 nice 2014-03-16 21:29 Sked: Can you compile the code yourself? If so, run with debug on so you can get more information about where the problem is located in the code. 2014-03-16 21:29 32 bit in linux does much better 2014-03-16 21:29 it doesnt barf until 4gb 2014-03-16 21:29 its mostly just a windows issue 2014-03-16 21:29 hm ok 2014-03-16 21:30 nebadon2: ah, ok. 2014-03-16 21:30 but i am not good at this 2014-03-16 21:30 Sked: Having the extra info when debug is on may help others direct you to what the problem may be. 2014-03-16 21:30 Groups is working for me Sked 2014-03-16 21:31 <|-fInE-|> hehe we all learned on first time :D 2014-03-16 21:31 all I did was uncomment the connector in Robust.ini 2014-03-16 21:31 let me paste you my OpenSim.ini you can compare 2014-03-16 21:31 in grid mode too 2014-03-16 21:31 tnx 2014-03-16 21:31 Thought you compared the ini files the other day. 2014-03-16 21:31 ya standard grid mode for this test 2014-03-16 21:31 not HG like my other grid 2014-03-16 21:31 ok tnx 2014-03-16 21:32 http://pastebin.com/mD2fiGry 2014-03-16 21:32 check this line on your grid 2014-03-16 21:32 i bet you have it wrong 2014-03-16 21:33 i will try this way 2014-03-16 21:33 ServicesConnectorModule = "Groups Remote Service Connector" 2014-03-16 21:33 but ya 2014-03-16 21:33 just copy mine and put in your URL 2014-03-16 21:33 give it a shot 2014-03-16 21:33 ok 2014-03-16 21:34 also this 2014-03-16 21:34 LocalService = local 2014-03-16 21:34 make sure its commented out 2014-03-16 21:34 that for HG only 2014-03-16 21:34 might cause problems in non HG configuration 2014-03-16 21:35 o i see 2014-03-16 21:35 mybe true 2014-03-16 21:39 still get this error when i make group 2014-03-16 21:39 somethink else couse this problem 2014-03-16 21:39 error on robust or sim or both? 2014-03-16 21:39 on robust 2014-03-16 21:40 http://pastebin.com/DndJqxdx 2014-03-16 21:40 is there any data in your groups database? 2014-03-16 21:40 yes 2014-03-16 21:40 and when i wear other group i create before then this new one show me up 2014-03-16 21:41 i have feeling that somethink is wrong with my db tables 2014-03-16 21:42 hmm ya could be 2014-03-16 21:43 http://pastebin.com/6NrsYFGt 2014-03-16 21:43 here is the .sql 2014-03-16 21:43 for the groups tables 2014-03-16 21:44 tnx i will try it 2014-03-16 21:44 possible you had a migration failure on first startup 2014-03-16 21:44 and did not notice 2014-03-16 21:45 i hope this is problem 2014-03-16 21:48 hm guess what? 2014-03-16 21:48 its still the same 2014-03-16 21:49 can be this mono problem 2014-03-16 21:49 Mono JIT compiler version 3.0.6 (tarball Sat Sep 28 04:42:52 UTC 2013) 2014-03-16 21:52 strange is that make me group in db 2014-03-16 21:53 ya that is strange it would be odd if it was mono 2014-03-16 21:53 my test was just on Windows 8 2014-03-16 21:53 using mysql 2014-03-16 21:53 what version of mono did you try 2014-03-16 21:55 i have opensuse 13.1 2014-03-16 21:56 my last test was on windows so no mono 2014-03-16 21:56 was .net 2014-03-16 21:56 but opensuse 13.1 should be fine 2014-03-16 21:56 ok 2014-03-16 21:56 and mono 3.0.6 should also be fine very odd problem for sure 2014-03-16 21:57 did you ever try bypassing nginx? 2014-03-16 21:57 and going directly to robust? 2014-03-16 21:58 now i have disable nginx 2014-03-16 21:58 i use apache2 for now 2014-03-16 21:58 and webredux wich i change it 2014-03-16 21:59 ok so there is no proxy at all? 2014-03-16 22:00 yes no proxy 2014-03-16 22:00 but i have region on 2nd server 2014-03-16 22:00 ya odd I am pretty stumped 2014-03-16 22:00 and on first robust 2014-03-16 22:00 yes me too 2014-03-16 22:00 i think i have server issue 2014-03-16 22:00 did you also have offline IM uncommented in Robust? 2014-03-16 22:00 ispconfig dont work me too 2014-03-16 22:01 yes i have 2014-03-16 22:01 ok so did I 2014-03-16 22:01 really odd 2014-03-16 22:01 haha true 2014-03-16 22:01 I guess it could be mono 3.0.6 2014-03-16 22:01 you have mono-complete installed? 2014-03-16 22:01 ispconfig? 2014-03-16 22:01 sec 2014-03-16 22:02 now i restart robust too 2014-03-16 22:02 let me try again 2014-03-16 22:02 if your talking about network its > ifconfig 2014-03-16 22:02 wow i think now will work 2014-03-16 22:02 woho 2014-03-16 22:02 what was it? 2014-03-16 22:02 when i change db tables i didnt restart robust 2014-03-16 22:02 only region 2014-03-16 22:02 oh 2014-03-16 22:02 ok great 2014-03-16 22:02 yes 2014-03-16 22:03 so my dump fixed it? 2014-03-16 22:03 i think now work 2014-03-16 22:03 i will try again 2014-03-16 22:03 ok 2014-03-16 22:03 with second avatar 2014-03-16 22:04 yep 2014-03-16 22:04 haha now work 2014-03-16 22:04 uh 2014-03-16 22:04 then it was my db tables problem 2014-03-16 22:04 thank you neb 2014-03-16 22:04 ya sounds like a bad migration then 2014-03-16 22:04 yes true 2014-03-16 22:05 no problem glad I could help 2014-03-16 22:05 can you post this sql file down so new people can use it please 2014-03-16 22:05 id rather not 2014-03-16 22:05 this really help me 2014-03-16 22:05 o i see 2014-03-16 22:05 these things change it could confuse people more in the future 2014-03-16 22:05 ok 2014-03-16 22:05 your the first person i have ever seen mention this issue 2014-03-16 22:05 you are right 2014-03-16 22:05 i dont think its a common problem 2014-03-16 22:05 no its not 2014-03-16 22:06 and you add AcessToken too 2014-03-16 22:06 this is not in wiki 2014-03-16 22:06 what page are you talking about 2014-03-16 22:06 i go all this thousent times 2014-03-16 22:07 and just so you know Sked if you make a wiki account you can change pages too 2014-03-16 22:07 or even create new pages 2014-03-16 22:07 feel free to document your experiences 2014-03-16 22:07 i dont want to change anythink that i dont mix anythink 2014-03-16 22:07 haha 2014-03-16 22:07 and tnx 2014-03-16 22:08 can you just tlel me one think please 2014-03-16 22:08 about HomeRegionID in GridUser db 2014-03-16 22:09 what i must put in? 2014-03-16 22:09 mybe key of region 2014-03-16 22:11 let me look 2014-03-16 22:13 Sked yes, it is the regions UUID 2014-03-16 22:13 tnx 2014-03-16 22:35 tnx neb again and nite 2014-03-16 23:20 Another option for Sked would have been to delete the structure from the group tables and let the migration on start up recreate what is needed. 2014-03-17 00:45 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-17 01:59 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-17 17:23 I have a few animations there were uploaded but forgot to set them to loop. Is there a way to modify the animation without having to re-upload it? The BVH files I have on disk are in text format but the asset in the db is some sort of binary format. 2014-03-17 17:36 Plugh, I dont think so 2014-03-17 17:36 danbanner was there anyway to modify animations after they have been uploaded? 2014-03-17 17:37 I think the viewer strips out a lot of information after its uploaded, to the point it cant really be modified anymore 2014-03-17 17:38 I remember VivK had something to edit bvh files, but I am not sure anything can be done after its been uploaded 2014-03-17 17:42 Plugh, the only thing I can suggest and this is a really long shot at working, is to save an IAR of the animation in question, extract the file from the iar and see if it loads into Qavimator, you may not be able to edit the animation but you may be able to save it as an uploadable bvh file again, i give this like a 5% chance of actually working 2014-03-17 17:45 nebadon2: ok, thanks. Figured it might be a long shot but it never hurts to ask. 2014-03-17 17:56 bah. The one thing that drives me nuts about v3 viewers is the inbility to click on an attachment to a group notice and get the item copied to inventory. 2014-03-17 18:06 there is no way in to modify animations 2014-03-17 18:07 no message in the protocol about it at all 2014-03-17 18:07 There is always a way. :) 2014-03-17 18:07 nope 2014-03-17 18:07 I didn't say an easy way. 2014-03-17 18:08 modify the binary asset on the server? i don't consider that to be "a way" :P 2014-03-17 18:09 It is one way to do it. Not something you would normally want to do and would best be avoided. It is also only possible if you can determine how the data is stored. 2014-03-17 18:10 you could also wait for the right cosmic ray to hit the hard disk patter to flip the exact right bit 2014-03-17 18:10 but in short, you cannot modify anims after the upload 2014-03-17 19:51 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-17 20:25 Ken_S: hows you? 2014-03-17 20:30 <|-fInE-|> Velus did you know? we all life in a milkyway :D 2014-03-17 20:30 yes i knew 2014-03-17 20:31 and where did that come from? 2014-03-17 20:32 <|-fInE-|> south africa? rofl :D 2014-03-17 20:32 <|-fInE-|> tell me i don't know :D 2014-03-17 20:33 ok you drunk? 2014-03-17 20:34 <|-fInE-|> not really why? 2014-03-17 20:34 just asking lol 2014-03-17 20:34 <|-fInE-|> sometimes i'm joking :D 2014-03-17 20:35 <|-fInE-|> but sometimes i'm trunken as well :) 2014-03-17 20:35 <|-fInE-|> drunken* 2014-03-17 20:35 you are now 2014-03-17 20:36 <|-fInE-|> lol 2014-03-17 20:36 Velus, I am good, and you? 2014-03-17 20:36 im good too 2014-03-17 20:36 How are things coming along with the web front end? 2014-03-17 20:36 Havent been on much lately 2014-03-17 20:36 pritty well atually 2014-03-17 20:37 Great! 2014-03-17 20:37 2 twin grandkids this week lol 2014-03-17 20:37 aww i know, i have the register activate and login setup but i dont have much else done im waiting to be moved to a new server provider im hoping it will be soon maybe next week or so 2014-03-17 20:37 so the site may go down soon for that 2014-03-17 20:37 <|-fInE-|> I count only the first and the last beer .. the beer in the middle is free :D 2014-03-17 20:38 Good luck with it. 2014-03-17 20:38 thank you 2014-03-17 20:38 Things will come easier as you get more familiar with it. 2014-03-17 20:38 im getting the new server provider donate a few servers to me 2014-03-17 20:39 its not that that is the problem its just the whole yeah setting up of the whole system making sure my custom cms is working well 2014-03-17 20:39 but i know once i get this set up i will be creating it all again with a new cms system again lol 2014-03-17 20:39 2nd time is always easier, cause you know what to plan for 2014-03-17 20:40 but the new system will have a full new cms system and everything, yeah i guess so but it will be in a new format and a system that will have better security i it 2014-03-17 20:40 but i will be doing the two seperatly and giving them both away 2014-03-17 20:41 Cool! 2014-03-17 20:42 lkalif: i found the information I needed on the structure of the binary form of the bvh data. I think I can flip the bit that needs to be flipped to turn on looping. I'll try it later (if only for sh*ts and giggles). :) 2014-03-17 20:42 Time for a break and a walk. bbl. 2014-03-17 20:44 tyt Plugh and yeah will be fin to find out lol 2014-03-17 20:50 <|-fInE-|> Velus you should upgrade your humour database .. refer http://www.humour.com/ für more informations :D 2014-03-17 20:52 heh wow just had my first ever Windows 8 bluescreen 2014-03-17 20:52 blender 2014-03-17 20:52 <|-fInE-|> and i had some win32 exception caused by the modified ssl bridge of win8 :) 2014-03-17 20:53 just goes to show 24gb ram isnt enough 2014-03-17 20:53 lol 2014-03-17 20:53 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): A NOTE has been added to this issue. 2014-03-17 20:53 <|-fInE-|> i think thats enough for a while :D 2014-03-17 20:54 wasnt today 2014-03-17 20:54 lol 2014-03-17 20:54 blender was using 20gb ram 2014-03-17 20:54 totally killed my machine 2014-03-17 20:54 <|-fInE-|> wow 2014-03-17 20:54 wtf 20gb ramm how the f what was you doing for it to use that much cretaing iffel tower full size 2014-03-17 20:55 <|-fInE-|> i never had that issue with blender 2014-03-17 20:55 it was a crazy Japanse house i got from Sketchup Warehouse 2014-03-17 20:55 <|-fInE-|> ah you've imported it from sketchup .. ah k 2014-03-17 20:56 haha ya 2014-03-17 20:56 its a model of this 2014-03-17 20:56 http://www.byodo-in.com/ 2014-03-17 20:57 <|-fInE-|> i had some crazy crashes if i tried to import some stuff from 3d studio max 2014-03-17 20:58 <|-fInE-|> wow great 2014-03-17 21:00 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): has a PATCH requiring feedback 2014-03-17 21:00 its not even so much that its really detailed model, its just sketchup is so inefficient 2014-03-17 21:00 its like there is no concept of solid models 2014-03-17 21:00 each face is its own object it seems like 2014-03-17 21:01 maybe thats just when dumped to a collada 2014-03-17 21:01 whatever it is the sketchup collada files are pretty unweildy 2014-03-17 21:01 <|-fInE-|> it was ideal for the google sim project .. but it has ended a couple of years ago 2014-03-17 21:02 ya google doesnt even own it anymore 2014-03-17 21:02 its actually about 1000% better since google sold it 2014-03-17 21:02 the warehouse is pretty awesome now 2014-03-17 21:02 google has no business being in the 3D worlds business 2014-03-17 21:02 lol 2014-03-17 21:03 <|-fInE-|> they created much things for the google project .. i found some stuff for it .. but i never could import things from sketchup into opensim 2014-03-17 21:03 Trimble bought Sketchup and Sketchup Warehouse, they are a GPS device manufacturer 2014-03-17 21:10 <|-fInE-|> but i found a project where people can rebuild houses within google map from 2D to 3D view.. with sketchup .. i'm intressted to import part of those maps into opensim .. 2014-03-17 21:11 shouldnt be to difficult 2014-03-17 21:11 you can even get terrain from google earth pretty easily now, its fairly low quality though 2014-03-17 21:11 ACTION is testing ubuntu 14.04, I always forget what thing I have to do to enable alt-caming 2014-03-17 21:11 instead of windows moving around 2014-03-17 21:12 <|-fInE-|> lkalif: i hope the next long time support release comes out soon .. i'm not a fan of the other builds its to experimental 2014-03-17 21:13 i just installed beta version of that 2014-03-17 21:13 um lkalif I use xmodmap to remap Alt_L 2014-03-17 21:15 <|-fInE-|> lkalif: don't kill my bandwith on repository :D 2014-03-17 21:18 <|-fInE-|> yeah 50% of the 2nd server .. i need 3 to finish my migration 2014-03-17 21:20 <|-fInE-|> i changed now to singlecore virtual machines 2014-03-17 21:20 |-fInE-|: what repository? 2014-03-17 21:21 <|-fInE-|> the ubuntu one :D it was fun because i'm using the german repository :D 2014-03-17 21:21 I don't understand 2014-03-17 21:22 <|-fInE-|> frolic you know ? :D 2014-03-17 21:22 I have no idea what you're talking about really 2014-03-17 21:22 perhaps take a step back or two? 2014-03-17 21:23 <|-fInE-|> repository is the server who holds the packages for ubuntu 2014-03-17 21:23 <|-fInE-|> hmm forget it :D 2014-03-17 21:25 I know what a repository is lol 2014-03-17 21:25 what I don't know is which "my server" are you referring to? 2014-03-17 21:26 <|-fInE-|> its a hp proliant generation 5 with dual quadcore :) 2014-03-17 21:27 but which one? ubuntu runs a million server mirror network 2014-03-17 21:27 it's not one lol 2014-03-17 21:28 <|-fInE-|> ah i understand :D yes they have lots of rep servers online ;) 2014-03-17 21:28 <|-fInE-|> thats why i wrote it was frolic or a joke :D 2014-03-17 21:31 <|-fInE-|> ok you drunk? (c) velus 2014-03-17 23:22 Starting build #3362 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-17 23:26 Project opensim » mono-2.10.8.1 build #3362: SUCCESS in 7 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3362/ 2014-03-17 23:26 jjustincc: Add regression test for http inventory fetch. 2014-03-17 23:27 <|-fInE-|> hey justin 2014-03-17 23:27 hey justincc hows things going 2014-03-17 23:28 <|-fInE-|> your inventory fetch looks great .. is it joined to master branch ? 2014-03-17 23:28 Dunno, feel a little on edge for some reason - probably not enough greens in my diet 2014-03-17 23:29 |-fInE-|: that's just an initial regression test - no func change 2014-03-17 23:29 well have more green then lol or is it to much coffee lol. and justin you live in the uk? 2014-03-17 23:29 <|-fInE-|> synchronously responses sounds good on http 2014-03-17 23:30 it's only for regression tests since I need predictability there 2014-03-17 23:30 Velus: yeah, I'm in the uk 2014-03-17 23:30 porstmoth 2014-03-17 23:30 or [lymoth 2014-03-17 23:30 or plymoth? 2014-03-17 23:30 near bournemouth 2014-03-17 23:31 cool i used to date a lass in bornmouth well christchurch 2014-03-17 23:31 yeah, it's actually xch where i live 2014-03-17 23:31 but nobody has every heard of it :) 2014-03-17 23:31 omg what a small world lol 2014-03-17 23:31 i didnt till i met her 2014-03-17 23:31 we should meet up sometime i live in birmingham 2014-03-17 23:32 yeah, might do another meetup one day :90 2014-03-17 23:32 :) 2014-03-17 23:32 you done meet ups before wish i new before 2014-03-17 23:32 More british people?! 2014-03-17 23:32 im guessing a os meet up then 2014-03-17 23:33 many years ago, when the world was young 2014-03-17 23:33 i'm all for it 2014-03-17 23:33 me too 2014-03-17 23:34 and justincc when ogg camp is back again can i do a talk about os ? 2014-03-17 23:34 heh, I actually did one before about 4 years ago 2014-03-17 23:34 4 ppl turned up ;) 2014-03-17 23:34 i would turn up lol 2014-03-17 23:34 I would if it was near where I live 2014-03-17 23:35 where you live Thonneve 2014-03-17 23:35 Bedford/MK area 2014-03-17 23:36 ok i dated a lass in bedford last year lol didnt end well lol 2014-03-17 23:36 i dated lasses all over the uk most never ended well 2014-03-17 23:37 Fucking women (no offense Melanie_T or any other females in here) 2014-03-17 23:37 I'm not sure saying "no offense" cancels out offensive stuff 2014-03-17 23:38 i dont hate women for it tbh most of the time i messed up, but back then i was well yeah different than now 2014-03-17 23:38 lol 2014-03-17 23:38 justincc: I know it doesn't, I just didn't actually mean any offense by iy 2014-03-17 23:39 by it* 2014-03-17 23:39 i got a new saying now 2014-03-17 23:39 bits and bytes may breake my computer but fucking shouting at it wont fix it 2014-03-17 23:39 But throwing it across the room will! 2014-03-17 23:40 no it makes it worse i should no im running a piece of junk cos i did that with my gaming pc 2014-03-17 23:40 I did the same with my gaming PC 2014-03-17 23:40 The case fell to peices, still worked for a while 2014-03-17 23:40 Until I decided to "fix" a problem with the GPU 2014-03-17 23:40 Which inadvertantly killed everything 2014-03-17 23:41 Thonneve: that's crude 2014-03-17 23:42 whats crude? 2014-03-17 23:42 and yeah mine went out a open window which was 6 floors up 2014-03-17 23:42 so it didnt work after that 2014-03-17 23:45 justincc: can i do a talk about opensim in the next oggcamp ? 2014-03-17 23:45 sure, I don't control who can do that :) 2014-03-17 23:45 Melanie_T: I meant no offense by it, I'm sorry if you where offended by my statement 2014-03-17 23:45 nor does anybody else 2014-03-17 23:46 but its etticute to ask though rather than just doing so 2014-03-17 23:46 Velus: Tell that to RMS who eats his foot during a talk 2014-03-17 23:46 ??? 2014-03-18 00:04 Starting build #3363 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 00:04 justincc: ping 2014-03-18 00:04 Melanie_T: pong 2014-03-18 00:04 justincc: don't save it 2014-03-18 00:04 why not? 2014-03-18 00:04 dwell is read only from the sim perspective 2014-03-18 00:05 it's generated by an external process which each grid has to provide 2014-03-18 00:05 using stats data gathered from the previous day 2014-03-18 00:05 by saving dwell back, this creates races 2014-03-18 00:05 it should however already have been read... 2014-03-18 00:05 maybe there is code for that elsewhere? 2014-03-18 00:06 justincc: did you fix the offline messages? i think i seen it fixed in the github version 2014-03-18 00:06 when i left dwell, it was able to read and display the dwell from the db in world 2014-03-18 00:06 Velus: there are two offline message mechanisms. the old (OfflineMessagesModule) and the new (Addons) 2014-03-18 00:07 it was the one that could be set in ini in .7.6.1 2014-03-18 00:08 Project opensim » mono-2.10.8.1 build #3363: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3363/ 2014-03-18 00:08 jjustincc: Save and load dwell parcel stat in MySQL DB adaptor. Field in table already exists! 2014-03-18 00:08 justincc: if there was no more code to read it, and none automagically provided by the base sql adapter, then that code may have been dropped inadventently at some point 2014-03-18 00:08 brb need to go to the shops for the coffee i ran out of it again i only bought it yesterday 2014-03-18 00:09 no, there was no code for read. The problem with not having write is that when the parcel data is re-written on startup, it should always get reset to zero 2014-03-18 00:10 justincc: how so? Dwell is data from the previous day. It's deposited in that field by external processes. The sim should never write that field. 2014-03-18 00:10 on startup, the sim loads all land parcels and rewrites them to the db 2014-03-18 00:10 don't ask me why, but it does 2014-03-18 00:11 weird 2014-03-18 00:11 but it should ignore that field for that process 2014-03-18 00:11 leaving it at the old value 2014-03-18 00:11 something to do with altering a bitmap from what i saw when i skimmed the code 2014-03-18 00:11 the reasone for the load and save 2014-03-18 00:11 of course if it does not, but deleted and rewrites it, saving well in a struct is the logical step 2014-03-18 00:11 in which case a write is of course needed 2014-03-18 00:12 but then it should be made sure that dwell is always written to zero when pacels are divided/joined 2014-03-18 00:12 and preserved in all other cases 2014-03-18 00:12 that code is in thier is sets it to a default of 0 2014-03-18 00:12 the parcel ovrlay bitmap, i suppose 2014-03-18 00:13 ok, the mysql is doing a replace, so it wouldn't overwrite the old value 2014-03-18 00:13 yes it would 2014-03-18 00:14 replace is defined as looking up the previous recoed using primary key or any given unique key in the new data 2014-03-18 00:14 deleting that row and inserting one with the new values 2014-03-18 00:14 it's just the same as the update ..... if not exist insert ..... semantics 2014-03-18 00:14 a shorthand 2014-03-18 00:15 replace into does not convert to an update set.... where ... 2014-03-18 00:15 it's always a delete / insert 2014-03-18 00:15 the only difference is that the primary key value is preserved 2014-03-18 00:16 if there's no mechanism for writing Dwell in opensim then one can only ever do it via an external mechanism 2014-03-18 00:16 justincc: correct. that has to be provided by the grid 2014-03-18 00:16 since each grid has it's own requirements as to camping detection/exclusion, etc. 2014-03-18 00:17 Melanie_T: Is there any config to all all OS functions to a particular UUID? If not could this be implemented? 2014-03-18 00:17 Thonneve: you mean, let one UUID execute all and others none? 2014-03-18 00:18 Essentially yeah 2014-03-18 00:18 there isn't such a config now, afaik, but you can easily make a config file that lists that uuid on the explicit list for ossl 2014-03-18 00:18 a simple script, if anything 2014-03-18 00:18 there are simple scenarios where gaming the system is not a major concern 2014-03-18 00:18 Melanie_T: How would I go about doing that? 2014-03-18 00:18 then that needs to be in a module that doesn't hook anything, like ParcelDwellRequest, by default 2014-03-18 00:19 and can be enabled by the user 2014-03-18 00:19 that would be in keeping with out rpolicies 2014-03-18 00:19 Since I don't reckon it'd be effective to write Allow_os* for each and every os functions 2014-03-18 00:19 but i would not oppose a module that is configured ON by default 2014-03-18 00:19 but has to be able to be turned OFF 2014-03-18 00:19 and themn should not hook any events, as we have it with other modules 2014-03-18 00:19 such a module could then write dwell 2014-03-18 00:19 you would need a way to disable dwell writing 2014-03-18 00:20 justincc: if land just preserves dwell throughout 2014-03-18 00:20 then changing dwell is within that module's purview 2014-03-18 00:20 if it's disabled, all that happens is dwell is preserved 2014-03-18 00:20 it would give the average user the new feature 2014-03-18 00:20 while not leaving the advanced grids in the rain 2014-03-18 00:21 it means having another db query just to write dwell 2014-03-18 00:21 which I think is ok, but that's the upshot 2014-03-18 00:21 no 2014-03-18 00:22 if the module wished to write dwell, all it has to do is to update it in the and module's data 2014-03-18 00:22 ILandObject.LandData.Dwell 2014-03-18 00:22 and it will be written in due course 2014-03-18 00:22 right? 2014-03-18 00:22 but doesn't that leave you with the race condition where the simulator may be restarted at the exact time when your external mechanism writes the dwell number? 2014-03-18 00:22 justincc: i would consider that negligible in this case 2014-03-18 00:22 without a transaction, making a non-zero chance of the external number being obliterated 2014-03-18 00:23 sorry, I mean the old numbre preserved 2014-03-18 00:23 if there was no code to even read the field, then i don't believe anyone yet depends on it 2014-03-18 00:23 the race would be a subsecond window 2014-03-18 00:23 subsecond races have a nasty habit of happening.... 2014-03-18 00:23 and the effect would be the "loss" of a stat that isn't really vital 2014-03-18 00:23 though not super critical in this case 2014-03-18 00:23 the sim will run with 0 dwell just fine 2014-03-18 00:23 even SL has dwell glitches 2014-03-18 00:24 so, you're okay with writing dwell? 2014-03-18 00:25 yes 2014-03-18 00:25 ok, thanks 2014-03-18 00:25 I need to correct a bug 2014-03-18 00:25 as long as there is a way to NOT have ParcelDwellRequest fromt he viewer hooked in core code 2014-03-18 00:25 so people with existing dwell modules don't have to patch core 2014-03-18 00:26 well, there is the existing DwellModule which just sends the data to the viewer 2014-03-18 00:26 why does dwell have to be something that each grid has to provide? 2014-03-18 00:26 is that another one of those "Avination has it, therefore core cannot?" 2014-03-18 00:27 nope 2014-03-18 00:27 quite the opposite 2014-03-18 00:27 explain then 2014-03-18 00:27 if you read above 2014-03-18 00:27 No, I don't think so. But I'm not sure I wanst to get into the complexities of calculating dwell in core 2014-03-18 00:27 core will get it and get it by default 2014-03-18 00:27 just the ability to let other people do so 2014-03-18 00:27 all i'm after is for core code not to preclude doing it another way 2014-03-18 00:28 and it's not avination i'm worried about 2014-03-18 00:28 simce for me it's a one0liner comment 2014-03-18 00:28 i'm concerned about others who don't want/can't/don't dare change core code 2014-03-18 00:28 personally, I think that any sizable grid is a complicated thing, and if you want to do more complex stuff you need to understand what's happening 2014-03-18 00:29 justincc: for sizeable grids, agreed 2014-03-18 00:29 but there are people out ther running 128 regions in 8 instances on a single server 2014-03-18 00:29 for the enjoyment of themselves and their friends 2014-03-18 00:29 wunning wifi frontend 2014-03-18 00:29 pure core code 2014-03-18 00:29 and maybe experimenting with some addon modules 2014-03-18 00:30 if we stfle such efforts, we will lose these people 2014-03-18 00:30 I think there's a balance where it's a very positive thing for those people to have functionality 2014-03-18 00:30 without needing to switch so many things in config 2014-03-18 00:30 i'm looking out for that class of small gridrunner when i make sure core doesn't "take" a feature slot in a way no one else can do it differently anymore 2014-03-18 00:31 justincc: which is why i said that a default "ON" is good for this feature 2014-03-18 00:31 as long as there is an "OFF" switch... 2014-03-18 00:31 yeah, things should also be disablable or replaceable where it makes sense 2014-03-18 00:32 always, not also 2014-03-18 00:35 Starting build #3364 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 00:37 justincc: i'm digging into MapImageService 2014-03-18 00:38 I see that there is no povision made for sims being removed 2014-03-18 00:38 an I seeing that right? 2014-03-18 00:38 There is no "RemoveMapTile" 2014-03-18 00:38 I believe that's correct 2014-03-18 00:38 nor is there a way to bake the lesser resolutions of a tile es removed 2014-03-18 00:39 Project opensim » mono-2.10.8.1 build #3364: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3364/ 2014-03-18 00:39 jjustincc: Fix a bug in previous commit 01520bb where I accidentally saved OtherCleanTime instead of Dwell 2014-03-18 00:39 ouch justin that would have been funny :) 2014-03-18 00:39 people competing on who will set OtherCleanTime the highest 2014-03-18 00:39 ugh 2014-03-18 00:40 that's where it's useful to have many eyes on the code 2014-03-18 00:41 it's likely that I will write a maptile cleaner 2014-03-18 00:41 it'll come to core once it's done 2014-03-18 00:41 but of course it will have to be run as an external job 2014-03-18 00:41 becuse of a sim goes away it can't clean up after itself 2014-03-18 00:41 so what i will to is check the regions table 2014-03-18 00:42 and kill all tiles present in the file system but not in regions 2014-03-18 00:42 sounds good? 2014-03-18 00:42 maybe a robust service to occasionally run jobs would be good, though now we're duplicating cron.... 2014-03-18 00:42 windows has no built-in user friendly cron, though 2014-03-18 00:42 i'll have a think on it 2014-03-18 00:42 I think there is a service, but yeah, not exactly a simple user story 2014-03-18 00:43 depends if one considers this advanced grid functionality or sometihng everybody really needs, I suppose 2014-03-18 00:43 windows has a service manager that works somewhat like cron 2014-03-18 00:43 but it can only launch code written as a service 2014-03-18 00:43 well, the easy fix is to delete all map tiles on startup 2014-03-18 00:44 that would serve standalones well enough 2014-03-18 00:44 but it falls short of the small grid expectations 2014-03-18 00:44 a robust scheduler might be the correct way to do this in a platform-independent fashion 2014-03-18 00:44 yeah, one could also hook other jobs up to that as necessary 2014-03-18 00:48 justincc: btw, on later mono, String.Empty is now actually _slower_ than "" 2014-03-18 00:48 the optimizer has been improved 2014-03-18 00:48 that's bizarre - I would have thought there would be zero difference 2014-03-18 00:48 nope 2014-03-18 00:49 in the old world, the statuc field reference was faster 2014-03-18 00:49 the "" caused the creation of a new object to be pushed then assigned 2014-03-18 00:49 the optimizer now holds the ref in cache 2014-03-18 00:50 and when "" is seen, the cached ref is substituted 2014-03-18 00:50 newobj is not called anymore 2014-03-18 00:50 right, but String.Empty is just public static readonly String Empty = ""; 2014-03-18 00:50 at least in mono 2.10.6 2014-03-18 00:50 I will have to benchmark that. I doubt it's true. 2014-03-18 00:50 yes. it's a field ref though 2014-03-18 00:50 lkalif: i got a bulletin from xamarin about that change 2014-03-18 00:51 I wonder what the Windows situation is like 2014-03-18 00:51 xamarin are bunch of morons if they made string.Emty *slower* than "" 2014-03-18 00:51 i think String.Empty will still be ldfld... 2014-03-18 00:51 lkalif: xamarin just _use_ mono 2014-03-18 00:51 no mono is xamarin 2014-03-18 00:51 lkalif: blame miguel if what they say is true 2014-03-18 00:52 nothing happpens in mono if xamarin doesn't get some $$$ 2014-03-18 00:52 or so. i'm not sure so i suppose you're right 2014-03-18 00:52 they are taking all of the best opensource and making their own version for pay 2014-03-18 00:52 like "Xamarin Studio" 2014-03-18 00:52 and mono mac 2014-03-18 00:52 and other evil things they do 2014-03-18 00:53 Melanie_T: how did you get the bulletin. A mailing list? 2014-03-18 00:53 justincc: i'm a xamarin customer with support contracts 2014-03-18 00:55 I bet Miguel is planning his "exit" by selling to Microsoft 2014-03-18 00:55 I'm just thankful mono is still being developed. If Miguel can actually make a bunch of money from it then more power to him 2014-03-18 00:56 justincc: they're doing opensource the wrong way 2014-03-18 00:56 lkalif: how so? 2014-03-18 00:56 taking Mono Develop, fixing it up, and releasing propriatory Xamarin Studio 2014-03-18 00:57 they did it to several opensource projects like that 2014-03-18 00:57 monodevelop seems fine to me, but then I do't use very advanced functionality 2014-03-18 00:58 like mono-mac (native c# interface to mac apis), they took the opensource project and now they are charging $1000 for it 2014-03-18 00:58 and the opensource project is no longer available? 2014-03-18 00:58 it is officially still on 2014-03-18 00:58 but it's basically dead 2014-03-18 00:59 I had trouble with Radegast running on Mac. 2014-03-18 00:59 Xamarin removed the ability to run Winform Apps on Mac 2014-03-18 00:59 and there is no information at all how to build mono for mac 2014-03-18 00:59 ugh 2014-03-18 00:59 so I cannot just patch it, and distribute my own versin 2014-03-18 01:00 isn't building mono for mac the same ./configure as linux? 2014-03-18 01:00 sadlly, no 2014-03-18 01:00 there are 3 tickets on bugzilla about it, not one comment from xamarin 2014-03-18 01:00 winforms is not something they make money on 2014-03-18 01:00 so lets fuck up the official mono distro 2014-03-18 01:01 even if they are bad though, there's no alternative 2014-03-18 01:01 no one else is running to create a clr for linux 2014-03-18 01:01 yeah,that's sad 2014-03-18 01:02 and they have licensed it in such a way that you need 3 lawyers to untagle the mess 2014-03-18 01:02 mono uses like 4 licenses at the same time 2014-03-18 01:03 ok, I need to rest. Goodnight folks 2014-03-18 01:04 well, they're actually alternative licenses as far as i understand 2014-03-18 01:05 nah 2014-03-18 01:05 some parts are bsd some lgpl 2014-03-18 01:06 you cannot bundle runtime for example 2014-03-18 01:06 dont unity games bundle runtime? 2014-03-18 01:13 dahlia: I'm sure they can afford to buy the propriatory license Xamarin offers 2014-03-18 01:18 i have no idea on the pricing they'd place on a redistribution license.... 2014-03-18 01:20 at this point it would be better if microsoft bought them 2014-03-18 01:20 less evil 2014-03-18 01:20 i'm not sure 2014-03-18 01:20 i am 2014-03-18 01:20 there is one thing more evil than microsoft 2014-03-18 01:20 and that's google 2014-03-18 01:20 nah 2014-03-18 01:20 miguel is more evil than both 2014-03-18 01:20 what is your reasoning? 2014-03-18 01:21 he takes opensourcer and makes money off it by closing it 2014-03-18 01:21 how so? 2014-03-18 01:21 anything oce licensed lgpl or nsd cannot be "closed" 2014-03-18 01:22 you can close further development 2014-03-18 01:22 and sell that 2014-03-18 01:22 but what was opensource can't be un-opensourced 2014-03-18 01:23 project with no development is as good as dead 2014-03-18 01:23 well, reading the commit log, it's always been him and his cronies anyway 2014-03-18 01:23 it took nearly 6 months for my pull request to be processed 2014-03-18 01:23 and that was on a top 10 issue... 2014-03-18 01:24 Doesn't that suggest there's no developer's willing to work on the free version and/or that people prefer the closed version? 2014-03-18 01:24 smxy: it proves the former 2014-03-18 01:24 not the latter 2014-03-18 01:24 Nothing is stopping people from working on the free one, is there? 2014-03-18 01:24 lkalif disproves that 2014-03-18 01:24 mono is an ancredibly complex beast 2014-03-18 01:25 if i hadn't been forced to do it by circumstance, i'd have never dug into it 2014-03-18 01:25 if I want to have Radegast run for mac, I can 1) use 2.10 forever, 2) wait, there is no 2 2014-03-18 01:25 the learning curve is extremely steep 2014-03-18 01:25 now i'm quite conversant with mono/mono/mini 2014-03-18 01:25 but don't get me started on the libs.... 2014-03-18 01:26 "mini" is the mono kernel 2014-03-18 01:26 microsoft was very opesource friendly lately 2014-03-18 01:26 i doubt they'd be charging for dev tools 2014-03-18 01:26 so it could only get better 2014-03-18 01:29 well, ms does embrace and extend 2014-03-18 01:29 xamarin did the same 2014-03-18 01:30 that's old microsoft 2014-03-18 01:31 so where do you call a new microsoft? IMHO, they haven't changed 2014-03-18 01:32 5 years ago you had to buy dev tools in order to develop for windows 2014-03-18 01:33 today you can compile a complex piece of software like singularity 2014-03-18 01:33 with all the free tools microsoft provides 2014-03-18 01:33 i call that progress 2014-03-18 01:33 well, afaik the standard is still 2010, which never became free 2014-03-18 01:34 there have been hacks/tweaks/tricks to make the free (express) versions work 2014-03-18 01:34 but out of the box, it needs payware 2014-03-18 01:34 express works fine 2014-03-18 01:34 and you don't know what you're talking about 2014-03-18 01:34 nevertheless, i agree - if you want to encourage people writing for your platform, you need to make all dev tools free 2014-03-18 01:35 gcc is free on linux 2014-03-18 01:35 xcode is free on mac 2014-03-18 01:37 i still believe microsoft is just reacting to the ubuntu threat 2014-03-18 01:38 "linux for the masses" 2014-03-18 01:38 and valve deciding to release steam games for linux 2014-03-18 01:38 there is no ubuntu threat 2014-03-18 01:38 their threat is google 2014-03-18 01:38 microsoft's only edges are exchange and gaming 2014-03-18 01:38 there is no google desktop os 2014-03-18 01:39 sure there is, chrome os 2014-03-18 01:39 they want your apps to live in the cloud 2014-03-18 01:39 so you get os-is-a-web-browser 2014-03-18 01:39 for decades MS have kept linux down by making deals with game companies to NOT support linux 2014-03-18 01:39 they killed lokigames 2014-03-18 01:39 hardware makers were paid off handsomely not to release linux drivers 2014-03-18 01:40 but frankly. for 80% of ms users chrome os is enough for home use 2014-03-18 01:40 they use web mail and facebook anyway 2014-03-18 01:40 google is perceived as more evil than microsoft, at least in europe 2014-03-18 01:40 Melanie_T: no, in your head 2014-03-18 01:40 nope 2014-03-18 01:40 yep 2014-03-18 01:40 google represents Big Data 2014-03-18 01:40 and people are afraid of Big Data 2014-03-18 01:41 s/people/Melanie/g 2014-03-18 01:41 there is UK legislation already enacted and more on the way to curb google's data collection 2014-03-18 01:41 UK is a fascist state 2014-03-18 01:41 UK is my hme 2014-03-18 01:41 home* 2014-03-18 01:41 i might use procies to appear elsewhere 2014-03-18 01:42 you need to register for "porn filter" to be removed... 2014-03-18 01:42 procies, even 2014-03-18 01:42 you are filmed 1000s of times a day 2014-03-18 01:42 i'm happy about the cams. they keep muggings down 2014-03-18 01:42 UK is a truly fascist society 2014-03-18 01:42 and the maturity filters are anuisance but only one time 2014-03-18 01:43 Starting build #3365 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 01:43 "democracy" censoring the internet, watching your every step. both online and in RL 2014-03-18 01:43 and you're worried about google 2014-03-18 01:43 and worship at the alter of state power 2014-03-18 01:43 yes. google is US. the US is Not Suitable to handle Big Data 2014-03-18 01:43 many here think so 2014-03-18 01:43 lol 2014-03-18 01:44 you perception of reality is so skewed, it's really not worth talking about it 2014-03-18 01:44 then stop 2014-03-18 01:44 ok 2014-03-18 01:46 Project opensim » mono-2.10.8.1 build #3365: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3365/ 2014-03-18 01:46 melanie: Add delete maptile ability to MapImageService - yet untested 2014-03-18 01:47 <|-fInE-|> they'll give there data to a big datacenter with much more space :D 2014-03-18 01:50 <|-fInE-|> i hope they're unable to complete there quantum computers .. this will be a nightmare for us all 2014-03-18 01:53 we already lost. the sheep are happy, cameras everywhere "keep muggings down", censorship of free speech and complete surveylance state is nice and jolly 2014-03-18 01:58 <|-fInE-|> the newspapers are trying to distract the people with there shit .. its only the precursor of the big data bang .. and no one know the goal of this .. but we wanna know it later .. i hope a 2nd snowdon stands up and the people will understand whats happend 2014-03-18 01:59 you really need another? 2014-03-18 02:00 <|-fInE-|> no but i have no access to the data :D 2014-03-18 02:05 <|-fInE-|> good night or day 2014-03-18 02:05 -!- |-fInE-|(~marcus@ppp-93-104-94-120.dynamic.mnet-online.de) has left #opensim-dev 2014-03-18 02:34 fascinating discussion on the difference of views between US/UK 2014-03-18 02:34 the best part is - I live in US and have worked for UK for last decade - wife is a UK citizen - looking from both sides of the pond, I'd have to say you're both right in different perspectives 2014-03-18 02:42 AllenKerensky: who was "representing" the US perspective? both lkalif and Melanie_T are in Europe 2014-03-18 02:50 i kind of thought you were 2014-03-18 02:52 but it was a long chat log so I may have misread some of it - but a lot of it echoed - UK fascism embraced by the UK as a good thing to keep muggers down, while calling US evil for being just as invasive... the usual I guess 2014-03-18 02:52 I am, but I wasn't participating 2014-03-18 02:53 brb getting a coffee 2014-03-18 02:53 yeah - while everyone is down on the USA and their rogue intelligentsia - you can tell a lot of people have never heard of the history of Bletchly Park, for example 2014-03-18 02:53 amusing 2014-03-18 02:53 we're used to people in Europe having their totally incorrect opinions about us :) 2014-03-18 02:54 not even sure its incorrect - but its certainly not the whole story 2014-03-18 02:55 well, incorrect in that they see what the sensationalist media tells them :P 2014-03-18 02:56 ... just like here 2014-03-18 02:57 i dont have any incorrec opion of you lot 2014-03-18 02:57 ... yet 2014-03-18 02:59 velus: Don't know if you saw my message earlier or not but I fixed the looping on some animations by editing the asset data in the database. 2014-03-18 02:59 well opinions wouldnt be opinions if they were correct, they would be facts... which are entirely different than opinions :P 2014-03-18 02:59 cool 2014-03-18 02:59 brb 2014-03-18 03:00 Byte 21 (start counting at 0) is a 00 and you change it to 01 2014-03-18 03:01 k 2014-03-18 03:02 you're a nut - gonna write a console command to do that? 2014-03-18 03:03 ;) 2014-03-18 03:27 Heads up. http://opensimulator.org/ not responding.. 2014-03-18 03:27 omg what a debate about closing a grid makes it fully secure lol but it takes a lot more to secure a grid and i mean a lot more lol 2014-03-18 03:28 its working for me zadarkAlt 2014-03-18 03:30 ok it was a chashed that loaded it is down for some reason 2014-03-18 03:34 Something with the last set of commits results: [NEIGHBOUR SERVICES CONNECTOR]: Unable to send HelloNeighbour from var1 to Welcome. Exception The request timed out at System.Net.HttpWebRequest.GetRequestStream () [0x0005f] in /builddir/build/BUILD/mono-2.10.8/mcs/class/System/System.Net/HttpWebRequest.cs:746 2014-03-18 03:37 zadarkAlt: try it now 2014-03-18 03:37 Thank you dahlia 2014-03-18 04:30 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-18 04:40 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-03-18 04:42 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): Se ha añadido una NOTA a esta incidencia. 2014-03-18 05:43 cd ~ 2014-03-18 05:44 wrong kb lol 2014-03-18 06:11 KeyGruin: "cd" does the same thing as "cd ~" and saves 2 keystrokes :) 2014-03-18 06:41 does it? 2014-03-18 06:41 cd ~ goes home 2014-03-18 06:48 yep 2014-03-18 09:41 so does "cd" :) 2014-03-18 12:34 Bug #7060:04 Objects rezzed on the region 14( http://opensimulator.org/mantis/view.php?id=7060 ): has been SUBMITTED. 2014-03-18 12:43 Bug #7061:04 Collisions and rayCast 14( http://opensimulator.org/mantis/view.php?id=7061 ): has been SUBMITTED. 2014-03-18 13:34 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): has been UPDATED. 2014-03-18 14:06 <|-fInE-|> the not updating ip suxx on multiple servers .. each day a rolling restart :( 2014-03-18 14:09 thanks dahlia I didn't know that 2014-03-18 14:10 and I thought ~ was a shortcut lol 2014-03-18 14:21 <|-fInE-|> 4 those who don't know how to find out a public ip adress .. 2014-03-18 14:22 <|-fInE-|> tell me i'll give you the code 2014-03-18 14:32 ok im going to work on the user profiles right now and for the dev version 0.8 2014-03-18 14:33 this is for my gui wich is comming along nicely 2014-03-18 14:41 i just need to figgure out how the profile masks work 2014-03-18 14:42 |-fInE-|: do you know how the profileSkillsMask and the profileWantToMask works how it gets the numbers and so 2014-03-18 14:42 is the set in the viewer or the system its seld 2014-03-18 14:47 <|-fInE-|> velus: what profile do you mean? the core ones ? 2014-03-18 14:47 yes the v2 core 2014-03-18 14:48 <|-fInE-|> v2 osprofile :D 2014-03-18 14:48 yes 2014-03-18 14:48 in there you have profileWantToMask and such and it sets numbers like 255 63 etc i just want to know how it sets the numbers and such 2014-03-18 14:54 <|-fInE-|> its linked to the user account service 2014-03-18 14:55 ok i sorta have it coverd i figgered out somethign now 2014-03-18 14:58 it seems to go 1 2 3 16 32 64 128 2014-03-18 14:58 <|-fInE-|> and the matching is the UUID of the account 2014-03-18 14:58 yes i know i am on about the atual ["profileWantToMask"] its self i now how it is linked 2014-03-18 14:59 <|-fInE-|> i think thats all you need to know about .. but what do you try to find ? 2014-03-18 15:00 <|-fInE-|> please tell me the goal 2014-03-18 15:00 i am trying to find out how the viewer interprates the numbers from that to put it to the correct value in the profile veiw, so i can then set it uip in a php class to be bale to set it up so i can have onlien profiles too 2014-03-18 15:01 <|-fInE-|> there are much numbers :D 2014-03-18 15:02 <|-fInE-|> you only need to match the uuid and build a string with the other fields of the table .. i think thats the ground corse of sql sytax .. and than its your problem what you do with the other vlues 2014-03-18 15:02 <|-fInE-|> values* 2014-03-18 15:07 <|-fInE-|> but the profilesservice matches the accout email as well .. it cannot be empty so this is nessessary as well .. for your info 2014-03-18 15:08 i know how to get the info i know how to out put the info but where you have in the tables ["profileWantToMask"] you have a value to that ranging from 0 to 255 i was wondering how it assigns the value and how it works out what the value is to what the bit in the mask is 2014-03-18 15:08 and now i am figguring it out it is a combantin of 0 , 1 , 2 , 4 , 16 , 32 , 64 , 128 2014-03-18 15:09 <|-fInE-|> its an integer filed int(3) inside the userprofile table 2014-03-18 15:09 <|-fInE-|> field* 2014-03-18 15:09 i know that 2014-03-18 15:10 its a number between 0 - 255 but how does the os system atually asign it and what does it mean 2014-03-18 15:11 <|-fInE-|> i think its the intressts pick 2014-03-18 15:11 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): has been SUBMITTED. 2014-03-18 15:15 <|-fInE-|> just a moment browsing source for that 2014-03-18 15:15 its bit shifting 2014-03-18 15:24 <|-fInE-|> i know 2014-03-18 15:25 <|-fInE-|> i'm here now: private uint m_profileWantDoMask; // Profile window "I want to" mask 2014-03-18 15:27 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-03-18 15:27 yes 2014-03-18 15:30 thats why they invented pastebin lol 2014-03-18 15:30 wb 2014-03-18 15:35 <|-fInE-|> velus http://pastebin.com/HR6BijB7 2014-03-18 15:35 <|-fInE-|> hi H-H-H 2014-03-18 15:36 <|-fInE-|> Excess flood kicks asses :D 2014-03-18 15:38 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-03-18 15:43 <|-fInE-|> ah btw. offline IM's are integrated as well now .. great 2014-03-18 16:41 <|-fInE-|> wow great sketchup models in opensim .. i'll try 2014-03-18 16:45 i know |-fInE-| that im offline is in now im setting up my site and well working on the profiles atm 2014-03-18 16:51 nebadon_, I won't be able to make it to the OpenSim meeting today... do you know of any pressing issues? 2014-03-18 16:51 |-fInE-|: i now know how to do the profiles ish i need to fully work on the class but i have an idea on what it needs to go like 2014-03-18 16:53 <|-fInE-|> velus great that you know it 2014-03-18 16:53 yeah but its a case of major ass set of functions and complexity for to set this but ill work on it for some time right now 2014-03-18 16:54 jakdaniels... I'll get your patch applied this evening (PDT) 2014-03-18 16:54 misterblue... thanks :-) Hope it all looks ok... i had a fight with git ;-) 2014-03-18 16:55 <|-fInE-|> jakdaniels: don't fight with git we need it later as well :D 2014-03-18 16:55 it is always a slap fight if you tangle with git :) 2014-03-18 16:56 still I think i got it sussed now... and it even tells me if I'm trying to commit with whitespace now 2014-03-18 16:56 just so i can then have a fight with VS express 2010 2014-03-18 16:57 <|-fInE-|> i'm using vs express 2013 desktop 2014-03-18 16:58 you can turn off the whitespace check (seems to be a Linux kernel hotbutton) or just ignore the errors (like I do) 2014-03-18 16:58 does that have a proper option to set line endings to Unix style 2014-03-18 16:58 i added the whitespace check to git, due to VS using windows line ending unless told not to per file (not globally) 2014-03-18 16:59 pita it is 2014-03-18 16:59 I run everything through 'dos2unix' to fix any line endings... the OpenSim repository is all Linux line endings 2014-03-18 16:59 <|-fInE-|> as always microsoft do not support unix styles in there builds :D 2014-03-18 16:59 yeah i know... i wish VS had a global option for Unix line endings 2014-03-18 17:01 it will do them, but its a save option you have to set for every file you change and save 2014-03-18 17:02 i can see the point of whitespace check... it means you don't get diffs where the only change in a line of code is some whitespace 2014-03-18 17:02 <|-fInE-|> but UTF-8 is supported i think 2014-03-18 17:02 less work for someone reviewing the patches 2014-03-18 17:10 <|-fInE-|> but you can commit unix-style line endings with git 2014-03-18 17:16 misterblue, nothing pressing no 2014-03-18 17:16 thanks, neb 2014-03-18 17:25 <|-fInE-|> i'll try to import a ferrari ff430 from sketchup :D 2014-03-18 17:37 stuff from sketchup can be a mixed bag of success or fail 2014-03-18 17:37 generally it takes a bit of filtering through blender and cleanup to make them work 2014-03-18 17:37 sometimes you get lucky, generally though the more complex the model the less likely it will just work 2014-03-18 17:38 <|-fInE-|> yepp i received a parsing error on first time .. 2014-03-18 17:38 nebadon_: when i have sorta got this new gui working including the profiles and such, how do i get it a space on the forge site for opensim for people to use 2014-03-18 17:38 im not that far from finishing the profiles for it 2014-03-18 17:38 |-fInE-| pro-tip : bring the sketchup collada into blender 2014-03-18 17:38 export that collada as an .obj 2014-03-18 17:38 then re-import that obj back into blender 2014-03-18 17:39 then save it as a collada 2014-03-18 17:39 velus, melanie can approve forge projects 2014-03-18 17:39 however unless you actually enjoy working with svn 2014-03-18 17:39 ok ill talk to ther Melanie_T you about? 2014-03-18 17:39 i would suggest it better to host it on github 2014-03-18 17:39 ok 2014-03-18 17:39 forge is kind of there only as an archive 2014-03-18 17:39 <|-fInE-|> thats what i did with 3ds max models as well ;) i read anything about to extrude the model but i can't find the option 2014-03-18 17:40 its actually quite terrible to use 2014-03-18 17:40 ok 2014-03-18 17:42 velus: i'm here 2014-03-18 17:42 i was going to ask about adding a project to the sorceforge 2014-03-18 17:42 you need to add it 2014-03-18 17:42 once you do, I get an email 2014-03-18 17:43 once I approve it, it will be ready to use within about 15 minutes 2014-03-18 17:43 im creating a web gui which will have have profiles groups ect in it 2014-03-18 17:43 ok 2014-03-18 17:43 the forums and project pages come up immediately 2014-03-18 17:43 but the SVN is handled by a cron job and may take up to 15 minutes to be ready 2014-03-18 17:43 ok 2014-03-18 17:43 what is the purpose? is it for management or is it for social interaction? 2014-03-18 17:45 both management and social it will have a create user and a back end for admin to use so they can block edit users, it will have profiles, groups and such within it for people to use 2014-03-18 17:45 well, just create the project and make sure to fill in the descriptions. 2014-03-18 17:45 then i'll approve it as soon as i get the system email (that can also sometimes take a moment) 2014-03-18 17:46 i will be im still creating the beta version of it its not finished yet i dont want to send it half done, but once i will be sinding it over. i will soon be filling out a full docs on it like how to install, how to use, and how to add things to it. 2014-03-18 17:47 k 2014-03-18 17:48 <|-fInE-|> i hope you know what you're doing :D 2014-03-18 17:48 the project is somwahat ambitious 2014-03-18 17:48 but nothing that can't be done 2014-03-18 17:49 it's been done twice before in php - opensimwi and wiredux 2014-03-18 17:49 and once in c# - wifi 2014-03-18 17:50 i believe there might also be a website with SimianGrid 2014-03-18 17:51 <|-fInE-|> the simiangrid isn't updated .. the current version supports only 0.7.x 2014-03-18 17:51 <|-fInE-|> since a couple of years theres no improvment on the project .. i like it but its not usable anymore at present 2014-03-18 17:53 i didn't follow it 2014-03-18 17:53 we use a combination of robust and apache based services 2014-03-18 17:53 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-18 18:02 <|-fInE-|> nebadon_: its a little bit hard .. i can't import the model through obj because the envionment is emty all the time .. and through dae import it always ends in a dae parsing error .. hmm 2014-03-18 18:02 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-03-18 18:03 Melanie_T: im working hard on this and |-fInE-| i do know what im doing im working on it very hard i have already done the create user activate user and now im working on the view profile for it 2014-03-18 18:16 heh, people should pay me to make predictions :P 2014-03-18 18:16 Is Microsoft about to buy Xamarin? http://www.zdnet.com/is-microsoft-about-to-buy-xamarin-7000027434/ 2014-03-18 18:22 ok |-fInE-| i almsot fell into a little trap but i cought it intime 2014-03-18 18:30 Xamarin has always worked pretty closely with Microsoft 2014-03-18 18:30 they have done many big .net events with Microsoft in the past 2014-03-18 18:30 novell did too 2014-03-18 18:31 I dont see microsoft buying Xamarin 2014-03-18 18:34 I think the big hubub is that Microsoft actually used Xamarin to port some game to Windows 8 if i recall now 2014-03-18 18:34 i remember reading that a few weeks ago, I think thats what they were working on 2014-03-18 18:34 MS wants mobile phone market badly 2014-03-18 18:35 danbanner: Too bad android is busy stealing it all 2014-03-18 18:36 exactly 2014-03-18 18:36 I dont think it was microsoft who ported the games, it was a 3rd party 2014-03-18 18:36 I'm glad to contribute to microsoft loosing market presence 2014-03-18 18:44 Microsoft might see Xamarin as a way to enter Android market 2014-03-18 18:45 and the other way around, by encouragin c# development on Android and iOS to lure people to port stuff to Windows Phone 2014-03-18 18:45 Would be a good deal for everyone 2014-03-18 18:47 OpenSim as a native android app when? 2014-03-18 19:03 Thonneve I dont think android hardware is powerful enough to do anything useful with opensim other than make it start without errors 2014-03-18 19:03 lol 2014-03-18 19:03 hardware needs to get a lot more powerful 2014-03-18 19:04 phones are to GPu reliant at the moment 2014-03-18 19:04 nebadon_: Depends on the hardware, the HTC One is actually really powerful for the size 2014-03-18 19:04 honestly im not sure android will ever be a good server environment 2014-03-18 19:04 sure its powerful, but in terms of running opensim its like trying to run opensim on a 486 machine 2014-03-18 19:05 maybe a 1st Generation Pentium 2014-03-18 19:05 haha 2014-03-18 19:05 I/O is really slow on android 2014-03-18 19:06 Stock android is slow yes, but with modified kernels it's quite fast 2014-03-18 19:06 ya fast compared to stock android 2014-03-18 19:06 but not compared to a full on x86 server 2014-03-18 19:07 That's because realistically ARM and android wasn't designed for speed 2014-03-18 19:07 android is still in the Windows 3.1/Windows 95 era of performance in that regard 2014-03-18 19:08 right 2014-03-18 19:08 its designed to conserve power 2014-03-18 19:08 == not be a server hehe 2014-03-18 19:08 Thonneve: do you know php specially pdo 2014-03-18 19:08 velus: Not at all really 2014-03-18 19:08 you nebadon_ 2014-03-18 19:08 not really what are you trying to do? 2014-03-18 19:08 i know php, not pdo specifically 2014-03-18 19:09 one sec i might have it anyway 2014-03-18 19:15 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-18 19:15 ok im having problems with it still and im asking in the php channel but im being ignored damm them all 2014-03-18 19:15 any way im trying to have it so a function checks two values and returns the uuid 2014-03-18 19:15 i have this 2014-03-18 19:15 <|-fInE-|> no wonder :D 2014-03-18 19:16 <|-fInE-|> the time will come and you're ignored in each channel .. 2014-03-18 19:17 you trying to be funny |-fInE-| 2014-03-18 19:17 Every so often I get scripts that say that XEngine isn't available. Why do some scripts act like the XEngine is being requested. 2014-03-18 19:18 Plugh its because you have a : in the first line of your script 2014-03-18 19:18 you can specify the engine you want in first line of your script 2014-03-18 19:18 and having a : in the comments on first line will trigger that message 2014-03-18 19:18 I know. I didn't realize it was just a : that triggered it checking. 2014-03-18 19:18 nothing to worry about 2014-03-18 19:18 ya 2014-03-18 19:19 I thought it was something before the : on the first line. 2014-03-18 19:19 I dont think so 2014-03-18 19:19 <|-fInE-|> velus: each time i said you need to browse the source you're unable to do it .. i did the work for you today but tomorrow you need to learn to do this by yourself 2014-03-18 19:19 you didnt do any of the fucking work for me 2014-03-18 19:20 |-fInE-|: all you did is tell me to look at a apart of the codee that had nothing to do with what i was asking about 2014-03-18 19:20 <|-fInE-|> you did it now since 2 weeks and we are all developing your project .. the peoples here working for you right? 2014-03-18 19:25 no and some have helped me with little bits just little bits and you havent helped once all you have done is point me to bits of imformation that aint anything to do with what i was doing 2014-03-18 19:26 <|-fInE-|> i worked today 2 hours of my time for you .. isn't it enough ? 2014-03-18 19:26 it wasnt two houes at all and you POINTED ME TO THE WRONG INFORMATION 2014-03-18 19:27 chill out guys, there is no limit on asking for help here, arguing is not productive 2014-03-18 19:28 nebadon_: if i was to ask you how the profile mask sets the number i.e 255 66 etc would you point me to how to get a uuid or how to retrive the profile view to get the number not how it is set? 2014-03-18 19:28 hmm i would suggest asking Plugh or Diva 2014-03-18 19:29 ok 2014-03-18 19:29 oh wait no 2014-03-18 19:29 or maybe lkalif.... 2014-03-18 19:29 diva did groups not profiles 2014-03-18 19:29 bluewall did profiles 2014-03-18 19:29 and he is not here.. but ya lkalif may know the protocol side of things, not sure if he will have much insite on the opensimulator side of things for v2 profiles its very new 2014-03-18 19:30 justin might know too 2014-03-18 19:30 Velus is having a problem with core search and/or profile? 2014-03-18 19:30 ya with profile mask i guess 2014-03-18 19:31 i imagine osprofile and core profile handle that similarly 2014-03-18 19:31 maube you had some insight? 2014-03-18 19:31 i don't 2014-03-18 19:31 original question was about wantmask and skillmask... .what does each bit mean? 2014-03-18 19:32 ya I imagine the answer is the same regardless of what profile service your using 2014-03-18 19:32 no Plugh i sorted it i am creating a web gui for the system, and was setting the class for profiles so the webpage can show a profile like the browser and have it say in the intrest picks what they want to do and what they can do, you have 8 things in them, i found out it was setting the want mask and skill mask to a int length of three and wondered how it set it 2014-03-18 19:32 nebadon_: I made a change to ossearch trunk to let it work with core groups/profile. I'm not sure if it should be on a branch as it starts getting complicated as to how to set things up when you might be using some stuff from core and some stuff using the addon modules. 2014-03-18 19:32 -!- |-fInE-|(~marcus@ppp-93-104-76-231.dynamic.mnet-online.de) has left #opensim-dev 2014-03-18 19:32 ok 2014-03-18 19:33 i was having trouble with osprofile on master git with my varregions 2014-03-18 19:33 nebadon_: You shouldn't need to change anything. 2014-03-18 19:33 Oh? What sort of issue? 2014-03-18 19:33 now that I think about it i meant to ask Misterblue about that and missed my chance this morning 2014-03-18 19:33 it seems like wires are crossed or something 2014-03-18 19:34 using osprofile r125 with master git and specifically on varregions only 2014-03-18 19:34 You getting duplicate results when seaching? 2014-03-18 19:34 i get some red spew on console about dictionary or something 2014-03-18 19:34 index 2014-03-18 19:34 and whats odd is if i go back to a osprofile dll from december of 2012 it starts working again 2014-03-18 19:34 out of range maybe? 2014-03-18 19:35 here it is 2014-03-18 19:35 http://pastebin.com/YKDB2YTG 2014-03-18 19:35 found it on other channel 2014-03-18 19:36 it was like 2am-4am in the morning when i ran into it and i went over all my inis 2014-03-18 19:36 completely stumped as to why an old version of profiles works fine but new version doesnt 2014-03-18 19:36 nebadon_: Computers like doing that to people 2014-03-18 19:36 and whats even more odd on same server i try newer on a non-var 256x256 region and it works 2014-03-18 19:36 on the plazas 125 works in reg or vars 2014-03-18 19:37 ya its bizzaro, there was no consistancy 2014-03-18 19:37 i even tried it on 2 completely different servers 2014-03-18 19:37 and had same results 2014-03-18 19:37 but dan tried it on a 3rd server and it worked 2014-03-18 19:37 i need to go over it again soon when im more awake 2014-03-18 19:40 nebadon_: Coffee is great for everything 2014-03-18 19:40 haha 2014-03-18 19:40 Tor :3 2014-03-18 19:44 velus-universe: I took a look for that bitmask code too... didn't see the bits defined. thought it might be a "standard" set by LL, which is why I thought a viewer dev might have some insight. 2014-03-18 19:45 OMG. I'm apparently the victim of identity theft. Someone filed a 2013 tax return, using my name and social security number. It wasn't me. 2014-03-18 19:45 yeah thats what i thought too 2014-03-18 19:45 but i have found out the sets now and im working on setting it now, but i am working on a lot of information 2014-03-18 19:47 nebadon_: That pastebin doesn't look like it came from ossearch. 2014-03-18 19:47 hmm 2014-03-18 19:47 let me update again Plugh and try 2014-03-18 19:48 nebadon_: latest DLL will not search groups or profile. It relies on using BasicSearchModule. 2014-03-18 19:48 i was using r125 2014-03-18 19:48 whats on the osgrid.org downloads page 2014-03-18 19:48 let me check latest version number 2014-03-18 19:48 its like 129 or something 2014-03-18 19:49 Latest version of ossearch is rev 211. osprofile is 128. 2014-03-18 19:51 ok 2014-03-18 19:51 let me update to 125 again and get the error 2014-03-18 19:52 Unity to support WebGL http://techcrunch.com/2014/03/18/unity-partners-with-mozilla-to-port-its-popular-game-engine-to-the-web/ 2014-03-18 19:52 nebadon_: ok 2014-03-18 19:52 oh heh, i ssh'd into server and the error was still on console 2014-03-18 19:52 i hadnt reverted region 2014-03-18 19:53 http://pastebin.com/dVjieV7n 2014-03-18 19:53 there it is Plugh 2014-03-18 19:54 whenever i try to view my profile i get that error, and a blank profile 2014-03-18 19:54 but if i go back to an older dll from dec, 2012 profiles work 2014-03-18 19:54 That doesn't seem to mention either profile module that I can tell. It seems to be something about data being passed. 2014-03-18 19:54 it says opensim profile module in part of the error 2014-03-18 19:55 at OpenSimProfile.Modules.OpenProfile.OpenProfileModule.get_UserManagementModule 2014-03-18 19:55 Ah, I see. Odd. filename unknown, line number 0?? 2014-03-18 19:57 line 0 is mono thing 2014-03-18 19:58 im recompiling now 2014-03-18 19:58 remind me, where do you put 3rd party source? 2014-03-18 19:59 opensim-libs repository 2014-03-18 19:59 1 sec 2014-03-18 19:59 git clone git://opensimulator.org/git/opensim-libs 2014-03-18 19:59 ah addon-modules 2014-03-18 19:59 you're ralking about osgrid profile modile, right? 2014-03-18 19:59 oh no 2014-03-18 20:00 you want the source for osprofile? 2014-03-18 20:00 its on forge 2014-03-18 20:00 http://forge.opensimulator.org/gf/project/osprofile/scmsvn/?action=AccessInfo 2014-03-18 20:00 rev 128 2014-03-18 20:05 nebadon_: Can you drop source in to your builds and recompile? It looks like the debug info is missing so I can't tell what part of the module code is throwing the error. 2014-03-18 20:06 that is what I am doing now 2014-03-18 20:06 just about to log in 2014-03-18 20:07 here you go Plugh > http://pastebin.com/CqFNuCKx 2014-03-18 20:08 is there a way to list loaded modules on the consooe? 2014-03-18 20:09 lkalif > show modules 2014-03-18 20:10 Starting build #3366 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 20:11 Why is the buildbot so out of date? 2014-03-18 20:11 out of date? 2014-03-18 20:11 it crashes in OpenProfile.cs line 46 2014-03-18 20:11 justincc: I swear theres a newer version of mono 2014-03-18 20:12 yes, but 2.10 is earliest supported 2014-03-18 20:12 there is we test on minimum 2014-03-18 20:12 Ahh right 2014-03-18 20:12 nebadon_: when did this started happening? 2014-03-18 20:12 the osgrid profile problem 2014-03-18 20:12 very recent lkalif 2014-03-18 20:12 i just noticed it couple of days ago 2014-03-18 20:12 ok im half way done with the profiles system now 2014-03-18 20:12 and the odd part is its only happening on var regions for me 2014-03-18 20:12 the line is m_uMan = m_Scenes[0].RequestModuleInterface(); 2014-03-18 20:13 where m_Svcenes is empty and index 0 throws out-of-range exception 2014-03-18 20:14 so the question is why a region isn't added to it 2014-03-18 20:14 Project opensim » mono-2.10.8.1 build #3366: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3366/ 2014-03-18 20:14 jjustincc: Lock m_syncRoot on DoubleQueue.Count. This is not documented as a thread-safe operation 2014-03-18 20:14 Starting build #3367 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 20:16 it must be something with how vars are being handled, only thing I can think lkalif 2014-03-18 20:16 so far it only happens on vars, but not all vars though either 2014-03-18 20:16 so wtf 2014-03-18 20:16 threading issue nebadon_? big Vars take longer to init, and scene is not set yet when that code is called? 2014-03-18 20:17 nebadon_: can you do a small test for me 2014-03-18 20:17 sure lkalif 2014-03-18 20:18 Project opensim » mono-2.10.8.1 build #3367: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3367/ 2014-03-18 20:18 jjustincc: Add scene..QueuedFetchInventoryRequests stat 2014-03-18 20:18 in the module, file OpenProfile.cs comment out with // lines 80 and 81 2014-03-18 20:18 ok 2014-03-18 20:18 in function AddRegion() 2014-03-18 20:18 comment out if (!m_Enabled) and return 2014-03-18 20:20 recompiling 2014-03-18 20:22 ah this could be my local conf issue :( 2014-03-18 20:22 Starting build #3368 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 20:26 Project opensim » mono-2.10.8.1 build #3368: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3368/ 2014-03-18 20:26 jjustincc: Allow "show stats" console command to take a full stat name and display only that stat. 2014-03-18 20:26 hey justincc hows you 2014-03-18 20:27 tired. How about you? 2014-03-18 20:27 working hard on the profile part of my site 2014-03-18 20:28 its comming along nicely 2014-03-18 20:29 well lkalif 2014-03-18 20:29 I no longer get that error, but i also still dont see my profile :/ 2014-03-18 20:29 what the heck 2014-03-18 20:29 nebadon_: I had to modify GridCommon.ini 2014-03-18 20:30 what did you change? 2014-03-18 20:30 under Profile] section added Module = OpenSimProfile 2014-03-18 20:30 ya i have that 2014-03-18 20:30 let me double check 2014-03-18 20:30 vars don't work with ode, right? 2014-03-18 20:30 oh 2014-03-18 20:30 i found the problem 2014-03-18 20:30 sigh 2014-03-18 20:31 i must have been tired that night lol 2014-03-18 20:31 Module = "OpenProfileModule" 2014-03-18 20:31 is what i have 2014-03-18 20:31 thats old isnt it? 2014-03-18 20:31 module got dropped 2014-03-18 20:31 i didn't have that line at all 2014-03-18 20:31 which was what was causing the error 2014-03-18 20:31 lkalif: no I dont think they do but I thought radams said he might make ODE work later 2014-03-18 20:31 is it just OpenProfile? 2014-03-18 20:31 or OpenProfileModule? 2014-03-18 20:31 i do recall this changing 2014-03-18 20:31 [Profile] ; Change it to your own HTTP server to have the Profile server work 2014-03-18 20:31 ProfileURL = http://profiles.osgrid.org/profile.php 2014-03-18 20:31 Module = OpenSimProfile 2014-03-18 20:32 its OpenSimProfile now i think 2014-03-18 20:32 you must have been tired lol 2014-03-18 20:32 I cannot run bullet for some reason in visual studio 2014-03-18 20:32 so I cannto debug var anything 2014-03-18 20:32 lkalif: maybe try bulletxna? 2014-03-18 20:32 ok well now we know why it was broken for me 2014-03-18 20:33 it used to be OpenSimProfileModule 2014-03-18 20:33 ya isnt bulletxna for debugging? 2014-03-18 20:33 and i guess i only updated a few of my simulators to new variable 2014-03-18 20:33 just the vars? 2014-03-18 20:33 how odd it was only my vars 2014-03-18 20:33 that didnt get changed lol 2014-03-18 20:33 lol 2014-03-18 20:34 man gremlins are evil sometimes 2014-03-18 20:34 nebadon_: "Correlation does not imply causation" 2014-03-18 20:34 remember that :P 2014-03-18 20:34 haha 2014-03-18 20:34 heh 2014-03-18 20:35 and 4am isnt ideal editing time either 2014-03-18 20:35 one of those things you could stare at for 2 hours and not see 2014-03-18 20:35 4am isnt? pffft that's my prime coding time 2014-03-18 20:35 tracing trough code execution to find where the problem is FTW 2014-03-18 20:35 lol normal people dahlia ;p 2014-03-18 20:35 dahlia: +1 2014-03-18 20:38 hmm, why does't bullet load for me 2014-03-18 20:39 how do I tell it to load the bullet module in ini? 2014-03-18 20:40 physics= in [Startup] 2014-03-18 20:40 just physics = BulletSim? 2014-03-18 20:40 yes 2014-03-18 20:40 this is good too 2014-03-18 20:40 [BulletSim] 2014-03-18 20:40 UseSeparatePhysicsThread = true 2014-03-18 20:40 TerrainImplementation=0 2014-03-18 20:41 do I have to do anything special to get bullet compiled from the source 2014-03-18 20:42 you mean the source not from our opensim-libs repository? 2014-03-18 20:42 no I just checkout opensim and compile 2014-03-18 20:42 no then 2014-03-18 20:42 should just work 2014-03-18 20:42 i get 3 physics engines, basic, ode and pos 2014-03-18 20:42 but not bullet 2014-03-18 20:43 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2014-03-18 20:43 what version of opensim is this? 2014-03-18 20:43 just pulled like 30 min ago 2014-03-18 20:43 is it an old ini? 2014-03-18 20:43 yes 2014-03-18 20:43 thats probably why 2014-03-18 20:43 ini has changed alot 2014-03-18 20:46 I don't feel like starting ini dance from scratch 2014-03-18 20:46 you really dont have too 2014-03-18 20:46 hmm I guess bulletxna got taken out? 2014-03-18 20:46 no bulletxna gets set in the other section 2014-03-18 20:47 oh which section? 2014-03-18 20:48 [BulletSim] 2014-03-18 20:48 BulletEngine = "bulletunmanaged" 2014-03-18 20:48 ; BulletEngine = "bulletxna" 2014-03-18 20:48 look in OpenSimDefaults.ini for all the sprinkles 2014-03-18 20:48 lots of tuneable things 2014-03-18 20:50 oooou sprinkles :D 2014-03-18 20:50 mmmm donut 2014-03-18 20:51 i copied the whole [BulletSim] from defaults 2014-03-18 20:51 no luck 2014-03-18 20:52 xna works for me 2014-03-18 20:53 how can you tell its not using Bullet? 2014-03-18 20:53 hmmmm good question 2014-03-18 20:53 Could not load file or assembly 'BulletXNA.dll' or one of its dependencies. Access is denied. 2014-03-18 20:53 that might explain it 2014-03-18 20:54 justincc: i have 90% of the profiles done now for the site, i have the most of the class done for to view your own profile, i need ot set up the part of the profile on the view now and then do the rest 2014-03-18 20:54 fixed... 2014-03-18 20:55 .dll files in bin should have +x in git 2014-03-18 20:55 lkalif: linux? 2014-03-18 20:55 lkalif your good with c# yes? 2014-03-18 20:56 dahlia: windows. but cygwin git 2014-03-18 20:56 oh 2014-03-18 20:56 cygwin git respects executable flags 2014-03-18 20:56 hmm ya that is a wierd error 2014-03-18 20:56 are you trying to use XNA? 2014-03-18 20:56 didnt think windows had a exe flag 2014-03-18 20:56 it does 2014-03-18 20:57 xna is the C# version 2014-03-18 20:57 nebadon_: nope, but it causes the exception and the whole bullet module fails to initialize 2014-03-18 20:57 ah ok 2014-03-18 20:57 wierd 2014-03-18 20:57 Velus: yes 2014-03-18 20:58 I'd submit a pull request.. oh wait... :P 2014-03-18 20:59 ok i am running a windows system and i seem to be having problems with imagic in php its not working properly is there a way you would do a little c# engine that would convert the image blob of j2k to a jpeg image blob and return it back to the site. i.e if i have some info sent to http:domain.com:80021/imageconvert/{image uuid} and that will return the blob but in jpg format? as a little way around my problem? 2014-03-18 21:00 Starting build #3369 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 21:01 Velus: what exactæy is your problem with php and imagick? 2014-03-18 21:03 justincc: you might as well do it on Npgsql.dll 2014-03-18 21:03 ok 2014-03-18 21:04 Project opensim » mono-2.10.8.1 build #3369: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3369/ 2014-03-18 21:04 jjustincc: Add scene..ProcessedFetchInventoryRequests 2014-03-18 21:04 ah yeah, I looked on my linux box but managed to miss that one 2014-03-18 21:04 Starting build #3370 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 21:05 lkalif: be wary if you ever actually try to run opensim under cygwin. There are some very obscure gotchas with having the TEMP env var set 2014-03-18 21:07 back later 2014-03-18 21:08 Project opensim » mono-2.10.8.1 build #3370: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3370/ 2014-03-18 21:08 jjustincc: Set executable flag on BulletXNA.dll for cygwin 2014-03-18 21:08 Starting build #3371 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 21:11 Project opensim » mono-2.10.8.1 build #3371: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3371/ 2014-03-18 21:11 jjustincc: Set executable bit on Npgsql.dll for cygwin 2014-03-18 21:12 -!- ftcodes(~ftcodes@p4FD8D9DB.dip0.t-ipconnect.de) has left #opensim-dev 2014-03-18 21:20 lkalif: i cant seem to get the extesion to load in my iis server i have tried everythign and looked everything up about it to 2014-03-18 21:21 justincc is right... the TMP/TEMP/tmp/temp envrionment problem in cygwin is a real mess 2014-03-18 21:21 extension? i'd try to execute cómmand line "convert" 2014-03-18 21:21 misterblue: I'm not running opensim under cygwin. I just like to use bash prompt and command line tools 2014-03-18 21:21 what in the opensim? 2014-03-18 21:22 i run inside visual studio for debugging 2014-03-18 21:22 Velus: what bit of php code is that? 2014-03-18 21:22 I couldn't use Windows without cygwin... I'm an old UNIX command line kind of guy :) 2014-03-18 21:23 yeah, that's why I wanted opensim to work with cygwin's git ;) 2014-03-18 21:23 ok interesting 2014-03-18 21:23 i find the most bizzare shit 2014-03-18 21:23 so i tried fixing profiles on my 2nd server and found its doing same thing as before still 2014-03-18 21:23 turns out its an ini order loging issue 2014-03-18 21:23 little know fact: nebadon_ is surrounded by a special magnetic field that makes stuff break 2014-03-18 21:24 the 2nd server i am using -inidirectory= when launching opensim 2014-03-18 21:24 to specify where my OpenSim.ini is etc.. 2014-03-18 21:24 when i do this, it seems the [Profile] setting in GridHypergrid.ini overrides what is in GridCommon.ini 2014-03-18 21:25 ACTION smashes head on desk 2014-03-18 21:25 I've been thinking about opening up the INI file can of worms.... there are lots of things to fix 2014-03-18 21:25 i dont have nay code atm i have tried installing the imagick dll extension in php in iis server but it keeps cumming up with errors, so im needing to find anotherway to view images in php the only solution i could come up with is either run it through imagemagick which would mean creating atual files then converting them which would not be the best or to have a c# do it like the program does in opensim but a sepate terminal for it so i could have it 2014-03-18 21:25 done though a php 2014-03-18 21:25 ick.... 2014-03-18 21:25 i literally had 2 computers exibiting the exact same error because of 2 completely different issues lol 2014-03-18 21:26 velus... doesn't PHP have a command line command function? you could build a command to do the file conversion using the imagemagic command line stuff 2014-03-18 21:26 what misterblue said 2014-03-18 21:26 install ImageMagick for windows 2014-03-18 21:27 run convert.exe through php and then passthrough the temp file 2014-03-18 21:27 it should be no more than 10 lines of php 2014-03-18 21:27 yes but i would need to get the blob from the db change that to a file then have the imagemagick convert it to a .jpeg and view that 2014-03-18 21:27 that is actually pretty easy 2014-03-18 21:27 it wouldnt be it would be a lot more lkalif i have looked into it and have started it 2014-03-18 21:28 there is a php extension called imagick which is the imagemagick extension but it aint working on my windows iis server 2014-03-18 21:28 ya might be a lot harder on IIS 2014-03-18 21:28 you would have to pull data from the db anyway. creating a temprary file isn't going to cost much extra 2014-03-18 21:29 you could make a cache and check "do I have this image already converted" 2014-03-18 21:29 you probably already have seen this: http://www.php.net/manual/en/imagick.setup.php 2014-03-18 21:29 it would cost a lot of code to create the first file in a .j2k then convert to .jpeg 2014-03-18 21:30 not really 2014-03-18 21:30 misterblue: i have read that i have done everythign on that but i keep getting errors on it something about me using a 64 system 2014-03-18 21:30 i bet it's like < 50 lines of code with caching 2014-03-18 21:30 are there both 32 and 64 bit versions of the dll? 2014-03-18 21:31 i think they distribute only 32 bit 2014-03-18 21:32 executing convert.exe would be much more stable than running inside IIS server process anyway 2014-03-18 21:32 yes they have both but im getting erros misterblue 2014-03-18 21:33 velus > http://pastebin.com/39xG4RNu 2014-03-18 21:34 example of pulling maptile from db 2014-03-18 21:34 err from asset server 2014-03-18 21:36 ok? a little confusing there nebadon_ but im getting the image from the db it would be the profile image and then show it on the user profile on the web 2014-03-18 21:36 it's incomplete, it probably redirtects to the tile at the end 2014-03-18 21:36 or fpassthru 2014-03-18 21:37 right i just wanted to show you lines 7-11 really 2014-03-18 21:37 how you get to the rest of the information would be up to you 2014-03-18 21:38 nebadon_: I went out for walk and got back a few minutes ago. Your problem(s) with osprofile were ini related? 2014-03-18 21:39 thats just the conversion process how I do it here : http://my.osgrid.org/region.php?region_name=Sisyphus 2014-03-18 21:39 Plugh yes 2014-03-18 21:39 im not sure how to resolve the second issue though 2014-03-18 21:39 What is the second issue? 2014-03-18 21:39 i dont want to have to edit GridHypergrid.ini if i dont have to 2014-03-18 21:39 Velus: http://opensimulator.org/wiki/Jp2_batch_converter_for_windows tells you where to get convert.exe and image_to_j2k.exe 2014-03-18 21:39 ah. 2014-03-18 21:40 the second issue is if i use -inidirectory= 2014-03-18 21:40 Which setting(s) are conflicting? I read through a lot of the scroll back but not sure of the fine details. 2014-03-18 21:40 it appears the [Profile] section in GridHypergrid.ini overrules GridCommon.ini 2014-03-18 21:40 and that is just wrong 2014-03-18 21:40 [Profile] section Module = OpenSimProfile setting 2014-03-18 21:40 Should GridHypergrid.ini even have a [Profile] section? 2014-03-18 21:40 kind of sucks im not sure what to do, in the long run anyway i could bandaid it now 2014-03-18 21:41 good question Plugh I am not even sure 2014-03-18 21:41 it forces basic there 2014-03-18 21:41 One is a "common" file the other is not(?) - I'm about to look at those files to see what is there. 2014-03-18 21:41 lkalif: thats for perl not php 2014-03-18 21:41 what happens if you change it to OpenSimProfile there too 2014-03-18 21:41 normally in the default opensim configuration GridCommon.ini overrides GridHypergrid.ini 2014-03-18 21:42 oh I am sure it would work lkalif if i changed it there 2014-03-18 21:42 Velus: I gave you that link because it explains how to get convert.exe and image_to_j2k.exe installed 2014-03-18 21:42 but Grid.ini and GridHypergrid.ini are not supposed to be modified 2014-03-18 21:42 just know Velus 2014-03-18 21:43 whan are you putting those modules on github? 2014-03-18 21:43 if your going to be doing a check in your converted folder to act as like a cache, so its not constantly converting images 2014-03-18 21:43 me? 2014-03-18 21:43 i want to see when was this check added 2014-03-18 21:43 you probably want to set up a timer to expire them 2014-03-18 21:45 Hm... only the Hypergrid ini files include a [Profile] section. 2014-03-18 21:45 just put "Module = OpenSimProfile" in it ;) 2014-03-18 21:45 :) 2014-03-18 21:46 I suspect diva added this in to Hypergrid.ini because the basic profile module isnt actually for profiles 2014-03-18 21:46 it allows you to drop inventory onto someones profile to pass objects 2014-03-18 21:46 Hm... perhaps that is a typo?? HyperSimianGrid.ini has a [Profiles] section (plural, not singular) 2014-03-18 21:47 hence wanting to insure its enabled for all HG people 2014-03-18 21:47 like i said in normal configuration loading this would never occur 2014-03-18 21:47 its because im redirecting where my inis are located it appears to be causing out of order loading or something 2014-03-18 21:48 Could that be a bug in the grid code if it is using a different load order just because you told it where to get the files? 2014-03-18 21:48 maybe 2014-03-18 21:48 use symlink instead of redirecting ;) 2014-03-18 21:48 i cant 2014-03-18 21:48 It shouldn't make a difference. It should just figure out where to get the files. Use a default location or specified one then call the loading routine. 2014-03-18 21:49 i have multiple simulators running from same folder 2014-03-18 21:49 you run multiple from one bin? 2014-03-18 21:49 ya 2014-03-18 21:50 i should convert it to git and put on github just so i can see rev history 2014-03-18 21:50 osgrid profiles module 2014-03-18 21:51 nebadon_: The only reference I find to BasicProfileModule is in OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs 2014-03-18 21:51 In Initialise() it checks for "UserProfiles" to see if the module should be enabled or not. 2014-03-18 21:52 the same is for osgrid progile module 2014-03-18 21:52 except it checks for OpenSimProfile 2014-03-18 21:52 UserProfiles is specified in OpenSimDefaults.ini 2014-03-18 21:53 The basic profile module isn't check for a setting in a section of an ini. 2014-03-18 21:53 or not in the same way. 2014-03-18 21:55 nebadon_: I'm thinking that Profile section in the HG file shouldn't be there. 2014-03-18 21:56 well ya, but I think I understand why it is, maybe Diva can explain 2014-03-18 21:56 im pretty sure she added that there 2014-03-18 21:56 I'm also looking at OpenSim/Region/Application/ConfigurationLoader.cs and I'm not completely sure about what I'm reading. It appears that when you use -inidirectory it will load some files then do the normal loading. 2014-03-18 21:56 without the basic profile module HG avatars cant pass inventory to each other 2014-03-18 21:56 Look at the file starting around line 142. 2014-03-18 21:57 Right. But if HG is loading GridCommon it would seem that GridCommon is the place for the profile section. How else would you get profiles for non-HG grids? 2014-03-18 21:58 the problem there is mostly with the way it handle INCLUDE directives. Take a look at the loading order in your OpenSim log 2014-03-18 21:59 I'm wondering when it became mandatory to use Module = in [Profile] section 2014-03-18 21:59 that's something new 2014-03-18 21:59 If you specify ini directory it adds all ini files it can find in that directory to a list of sources to read, from what I'm seeing so far. 2014-03-18 22:01 nebadon_: What if you were to remove the .ini files from the default places and only have them in the place you specify with -inidirectory? 2014-03-18 22:01 hmm... that might still be an issue as it may wind up reading the files in the order it finds them in the specified directory. 2014-03-18 22:04 you can put OpenSim.ini in your "inidirectory", and then put your other overrides in a subdir of it, and include them. .much like OpenSim uses config-include dir.... 2014-03-18 22:07 The loading code reads the default ini, then OpenSim.ini, then it will read the files in the specified ini directory. 2014-03-18 22:11 damn, I deleted the module source and now I cannot find the svn url lol 2014-03-18 22:12 help 2014-03-18 22:13 http://forge.opensimulator.org/gf/project/osprofile/scmsvn/?action=AccessInfo 2014-03-18 22:13 but that's for running server side of things? does it also contain the client module? 2014-03-18 22:13 sorry got distracted on phone 2014-03-18 22:13 it does 2014-03-18 22:14 thanks 2014-03-18 22:17 GridCommon.ini.example 2014-03-18 22:17 in it doesn't have Module = bit 2014-03-18 22:18 ya I dont think it should in core code 2014-03-18 22:18 because this is an external module 2014-03-18 22:18 oh 2014-03-18 22:18 you mean in svn thats right 2014-03-18 22:18 Plugh can you fix that? 2014-03-18 22:18 what's the problem? 2014-03-18 22:18 hey diva 2014-03-18 22:19 nebadon_: yes, in the svn module example file 2014-03-18 22:19 if i use -inidirectory= to launch opensim 2014-03-18 22:19 nebadon_: That was the loading order of ini files in the grid code from what I'm reading. 2014-03-18 22:19 the [Profile] section in GridHypergrid.ini overrides what is set in GridCommon.ini 2014-03-18 22:19 which is bad 2014-03-18 22:19 ? 2014-03-18 22:19 since technically we shouldnt be touching GridHypergrid.ini 2014-03-18 22:20 GridCommon *always* overrides GridHypergrid 2014-03-18 22:20 right 2014-03-18 22:20 accept when you use -inidirectory= 2014-03-18 22:20 it doesnt 2014-03-18 22:20 why? 2014-03-18 22:20 that I don't know 2014-03-18 22:20 nebadon_: do you have both of those files in your inidirectory? 2014-03-18 22:20 but if i comment it out in GridHypergrid.ini it starts working 2014-03-18 22:20 yes i do Dev_Random 2014-03-18 22:21 http://opensimulator.org/mantis/view.php?id=6970 2014-03-18 22:21 what's inidirectory supposed to do? 2014-03-18 22:21 just put your overrides there 2014-03-18 22:21 put my overrides where? 2014-03-18 22:21 i dont understand 2014-03-18 22:21 in the inidirectory 2014-03-18 22:22 all my inis are there Dev_Random 2014-03-18 22:22 diva it lets you specify where your ini files will live 2014-03-18 22:22 right. that's the problem. it's reading all the default ones, and then reading the inidirectory ones in random order 2014-03-18 22:23 inidirectory is process AFTER the default files.. not "instead of". 2014-03-18 22:23 im not really sure how i change that Dev_Random, im running multiple simulators from the same bin 2014-03-18 22:23 i removed all the inis from /bin 2014-03-18 22:23 any documentation about inidirectory? 2014-03-18 22:23 hmm not sure 2014-03-18 22:24 there's a comment on the startup args wiki page 2014-03-18 22:24 inidirectory was added at some point, however, it's not really useful 2014-03-18 22:24 you want to use inifile 2014-03-18 22:24 to point to what would normally be your opensim.ini, but outside of bin 2014-03-18 22:25 hmm ok 2014-03-18 22:25 diva: Nothing that came up in a search of the wiki 2014-03-18 22:26 I find inidirectory is useful to just specify overrides... no need to create a whole new OpenSim.ini 2014-03-18 22:26 ya makes sense 2014-03-18 22:26 it was working great for me up until now 2014-03-18 22:26 the issue is that files are added in directory order 2014-03-18 22:26 ya 2014-03-18 22:26 order is determined by the underlying filesystem and not deterministi 2014-03-18 22:26 c 2014-03-18 22:27 right... I added a patch to make it actually override things... was my first patch, and didn't want to fix "too much" 2014-03-18 22:27 ok i'll change my method, what a pain 2014-03-18 22:27 i have a lot of regions using this way 2014-03-18 22:30 I recall seeing in a prev message that HG inventory doesnt work when using V2 profiles, is that correct? 2014-03-18 22:31 Melanie_T: buy why would the order of file loading depend on which method of determening ini dir is used 2014-03-18 22:32 inifile loads a single named file. it then has Include-* directives that determine the load order of more files 2014-03-18 22:32 inidirectory just loads any ini in that directory in natural filesystem order (readdir order) 2014-03-18 22:32 ya i basically got lucky for the last year 2014-03-18 22:32 ACTION sees 3 switches related to ini, inifile, inidirectory, inimaster 2014-03-18 22:32 wasnt a problem until very recently, like this last week 2014-03-18 22:40 https://github.com/lkalif/osprofile 2014-03-18 22:40 :P 2014-03-18 22:41 Bug #6694:04 llSetKeyframedMotion object is phantom when moveing 14( http://opensimulator.org/mantis/view.php?id=6694 ): A NOTE has been added to this issue. 2014-03-18 22:44 Dinner. bbl. 2014-03-18 22:45 nice lkalif, its good to have them archived on github too 2014-03-18 23:01 Bug #6694:04 llSetKeyframedMotion object is phantom when moveing 14( http://opensimulator.org/mantis/view.php?id=6694 ): A NOTE has been added to this issue. 2014-03-18 23:02 Melanie_T: That's a very nice explination 2014-03-18 23:02 :) 2014-03-18 23:02 i wrote it 2014-03-18 23:02 i mean, the keyframe stuff 2014-03-18 23:03 The code, or the explanation? 2014-03-18 23:04 the code 2014-03-18 23:04 Ahh right 2014-03-18 23:04 Any idea if an elevator could work in bulletsim? 2014-03-18 23:04 you can just use llMoveToTarget with physical prims 2014-03-18 23:05 that doesn't require any changes to keyframe 2014-03-18 23:05 it's a different mechanism 2014-03-18 23:05 But I mean am I going to have issues when I stand on one side of the elevator? 2014-03-18 23:05 it's physical and WILL push/carry avatars, provided the motion is not so fast that it moces more than 1/2 avatar height in 1/11th of a second 2014-03-18 23:05 you need to apply rotation locks 2014-03-18 23:05 Ahh 2014-03-18 23:06 STATUS_ROTATE+* 2014-03-18 23:06 So I take it they work in bulletsim? 2014-03-18 23:06 STATUS_ROTATE_* 2014-03-18 23:06 where * is X, Y or Z 2014-03-18 23:06 i believe so but haven't tested it personally 2014-03-18 23:06 It never worked the last time I tried 2014-03-18 23:06 bulletsim has the feature anyway 2014-03-18 23:06 Does ODE? 2014-03-18 23:06 ode doesn't have the feature, to implement rotation lock, you need to use strong angular motors 2014-03-18 23:07 I am not sure it actually works yet 2014-03-18 23:07 axis locking that is 2014-03-18 23:07 Ahh, so that explains why the last time I made an elevator stopping the rotation never worked 2014-03-18 23:07 in regards to bulletsim 2014-03-18 23:07 Starting build #3372 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 23:07 misterblue: how about axis lock in bulletsim, is it in yet? 2014-03-18 23:08 Can I stop it from moving on the X and Y positions? so I don't run into the wall of an elevator and have it clip the walls? 2014-03-18 23:08 there is an axis lock although it is limited -- the constraint is a little weak for general use 2014-03-18 23:08 if axis lock is set, the motor force applied will be pure 2014-03-18 23:09 you will get pretty much no drift 2014-03-18 23:09 Awesome 2014-03-18 23:09 misterblue: Could it be used for an elevator do you think? 2014-03-18 23:09 it will work for that 2014-03-18 23:09 That's all I personally need it for, so that's awesome 2014-03-18 23:09 it doesn't work as well for building geared machines 2014-03-18 23:10 I doubt SL does either tbh 2014-03-18 23:10 now that opensim has switched to use .net 4 perhaps an evaluation of native threadsafe collections would be in order 2014-03-18 23:10 I can't imagine someone in SL making a engine 2014-03-18 23:11 I should update http://opensimulator.org/wiki/BulletSim/Functionality although it is correct for llSetStatus 2014-03-18 23:11 lkalif: yes 2014-03-18 23:11 Project opensim » mono-2.10.8.1 build #3372: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3372/ 2014-03-18 23:11 jjustincc: Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe 2014-03-18 23:11 lkalif: you mean like ConcurrentQueue? 2014-03-18 23:11 dahlia: yes and BlockingCollection 2014-03-18 23:11 Thonneve > https://www.youtube.com/watch?v=X7vlXezRnSE 2014-03-18 23:12 BlockingCollection> even? 2014-03-18 23:12 I stand correccted 2014-03-18 23:12 https://www.youtube.com/watch?v=W_0DmxD4PNQ 2014-03-18 23:12 I used ConcurrentQueue in a C# OpenTK app, worked quite well :) 2014-03-18 23:13 That's the laggiest peice of machinery in the world 2014-03-18 23:13 lol 2014-03-18 23:13 you can do stuff like this with bullet though 2014-03-18 23:13 https://www.youtube.com/watch?v=0sXnqbhdmNk 2014-03-18 23:14 That looks so much better than havok 2014-03-18 23:14 misterblue ping 2014-03-18 23:14 diva pong 2014-03-18 23:15 are there any significant differencesin Bullet physics between 0.7.6 and current head? 2014-03-18 23:15 ya last I checked chains were still failing in SL 2014-03-18 23:15 no... I've been playing with varregions so, other than a few bug fixes, there are no major changes 2014-03-18 23:16 ok. I have a student who is going to make a few more measurements, and I was wondering which one I should use. I would rather use the release. Looks like that's the right thing to do 2014-03-18 23:16 and chains in BulletSim have to be large to work... Bullet doesn't do well with very small meshes (relative to regular sized things) 2014-03-18 23:16 and are there any noticeable performance effects when bullet is run on its own thread? 2014-03-18 23:16 the bondage people wanted real chains :) 2014-03-18 23:16 lol 2014-03-18 23:16 lol 2014-03-18 23:17 I have to say, it was pretty impressive with bullet running on its own thread on the "event plaza" var region 2014-03-18 23:17 yes diva, the main sim heartbeat cant freeze when bulletsim is on its own thread 2014-03-18 23:17 very smooth 2014-03-18 23:17 even if you have 100k physical prims the hearbeat wont die 2014-03-18 23:17 no, the bondage people want real looking chains 2014-03-18 23:17 I'm impressed that separate physics thread option works 2014-03-18 23:17 like they said, you can't overload the main simulation thread with physics 2014-03-18 23:17 ACTION spent a lot of time trying to make particle chains that looked ok 2014-03-18 23:18 there are some jitter for vehicles (timing between physics updates and sending the updates to the viewer) 2014-03-18 23:18 ok. and which of the 1000s of metrics in opensim monitoring logs should we be looking at to measure performance of physics? 2014-03-18 23:18 http://nebadon2025.com/screenshots/116133_physical_spheres_bulletsim.png 2014-03-18 23:18 lol 2014-03-18 23:18 Total CPU? 2014-03-18 23:19 116,133 physical spheres and it didnt die 2014-03-18 23:19 would bulletsim get it's thread from mono? or pthreads? I would think if its managed by mono it still shares the core with other opensim stuff 2014-03-18 23:19 wasnt good, either but it didnt crash 2014-03-18 23:19 if you are running physics on a separate thread, it doesn't show up in the usual physics frames-per-sec number 2014-03-18 23:19 yeah. so which one should we look at? 2014-03-18 23:20 I mean ultimately we want to measure theperformance of the server, as a whole 2014-03-18 23:20 and the scenario we are looking at is the conference scenario, so ppl walking 2014-03-18 23:20 colliding with each other and with stuff 2014-03-18 23:21 testing with people only sitting is not testing half of opensim 2014-03-18 23:21 walking 2014-03-18 23:22 we already did the testing with ppl sitting, but now we want to test with ppl walking 2014-03-18 23:22 BulletSim doesn't have detailed metrics like that... it would be nice to have good collision metrics and such but Bullet itself mashes all the collision stuff together 2014-03-18 23:23 I think of stuff like "please sit down as soon as you enter the region" and then I go and play an online game with hundreds of active players fighting thousands of NPCs all in a single instance and I just $SIGH 2014-03-18 23:23 I'd run BulletSim on the simulator thread to get the numbers and then vary the number of walking avatars and monitor physics frame time 2014-03-18 23:23 so if we grab TotalProcessorTime that doesn't capture the Bullet thread? 2014-03-18 23:23 Starting build #3373 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 23:24 there are frame times in the detailed stats... for physics and terrain updating and ... 2014-03-18 23:27 correct me if I'm wrong: physics frame rate measures the time that the physics is processing things, yes? But how is that related to the CPU time that the process as a whole consumes? 2014-03-18 23:27 Project opensim » mono-2.10.8.1 build #3373: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3373/ 2014-03-18 23:27 jjustincc: Add httpserver.,QueuedPollResponses stat 2014-03-18 23:27 Starting build #3374 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 23:29 I tried out move to target but the prims seem to slow down as they get close to their destination. 2014-03-18 23:31 Project opensim » mono-2.10.8.1 build #3374: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3374/ 2014-03-18 23:31 jjustincc: minor: Correction to description of QueuedPollResponses since this covers long poll and other 'poll' types 2014-03-18 23:33 the total CPU should be the sum of all the thread times (receive, xmit, physics, ...) 2014-03-18 23:34 physics will use up to one thread (100% of one hardware thread) so, if there are 8 hardware threads and the CPU is 100% busy, physics is taking up 100/8 percent of the total CPU 2014-03-18 23:36 Plugh: the viewer is also doing position interpolation, so you cannot exactly "observe" where the objects are 2014-03-18 23:37 Whatever the reason, it isn't the type of movement I want to see. 2014-03-18 23:37 well it's just not possible to move an object instantly from one place to another. the viewre will interpolate 2014-03-18 23:39 misterblue: thanks. I think this is enough to get her going. But we'll likely have more questions as we go along. 2014-03-18 23:40 I don't want it to move instantly. 2014-03-18 23:40 does it always interpolate? 2014-03-18 23:40 like maybe if its beyond some distance? 2014-03-18 23:41 Seems to move at a given speed until it gets around halfway to the target then it starts slowing down. 2014-03-18 23:41 llMoveToTarget does do some slowing down when getting close... different then just setting the position 2014-03-18 23:41 oh I guess move distance is limited to 10 meters in SL anyway 2014-03-18 23:41 no I meant llSetPos 2014-03-18 23:41 blender does that too, i dont like that it does that 2014-03-18 23:42 blender does what? 2014-03-18 23:42 when you move an object its not just fluid movement the entire time 2014-03-18 23:42 there is a way in blender to adjust that though, but by default it also slows down at the end 2014-03-18 23:43 you mean in the game engine? 2014-03-18 23:43 I don't mind it slowing down but it starts slowing down when it isn't that close to the target. 2014-03-18 23:43 like if your animating something in blender say i want to rotate a prim, you set keypoints and for some reason as it starts off and as it ends it slowly ramps up and down 2014-03-18 23:43 no not the game engine dahlia, just moving prims around with keyframes 2014-03-18 23:43 I'm just saying it is difficult to tell in the viewer what the physics engine is doing 2014-03-18 23:43 oh I think you can adjust that 2014-03-18 23:44 ya you can 2014-03-18 23:44 and what is done by internal interpolation 2014-03-18 23:44 in blender you can 2014-03-18 23:44 lkalif: ya but update packet has velocity and acceleration parameters 2014-03-18 23:45 dahlia: if you move object in an instant, from A to B, no velocity at all, it will still be interpolated in the viewer 2014-03-18 23:45 which is what you want most of the time 2014-03-18 23:46 like I have a sliding door that in reality only has open and close state, but it looks like they're sliding in the viewer 2014-03-18 23:46 well maybe sometime, it would be better if a script could specify acceleration and velocity 2014-03-18 23:47 it can for rotation but not for linear motion 2014-03-18 23:47 You can specify velocity but not acceleration 2014-03-18 23:47 angular velocity 2014-03-18 23:47 with llTargetOmega 2014-03-18 23:48 depends which llTargetOmega 2014-03-18 23:48 the non-pnys one 2014-03-18 23:48 the view will do tweening for small movements (< 10m I think)... the physics engine moves things with forces and does ramping as it approaches the target 2014-03-18 23:48 there is one that is pure viewer effect 2014-03-18 23:48 it is hard to know which is doing what to your object 2014-03-18 23:48 Starting build #3375 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-18 23:48 dahlia: that one is pure viewer effect 2014-03-18 23:48 yes 2014-03-18 23:48 and I use it to interpolate between rotations 2014-03-18 23:49 llMoveToTarget should take ramp parameters to control the speed and timing of the movement 2014-03-18 23:50 it has "gain" 2014-03-18 23:50 like editting the keyframe curves for object movement in Blender 2014-03-18 23:50 "gain" is a pretty vague parameter tho 2014-03-18 23:51 ACTION was never clear on what 'gain' should do... time to movement, related to speed, related to acceleration? 2014-03-18 23:51 I kinda thought it was time to go from A to B 2014-03-18 23:52 but it's pretty difficult to predict the outcome 2014-03-18 23:52 I'm so used to upward impulse when starting a flight in SL. I know Revolution added it to Aurora. How hard would it be to add some initial impulse on flight to emulate it? 2014-03-18 23:52 and its inconsistent 2014-03-18 23:52 Project opensim » mono-2.10.8.1 build #3375: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3375/ 2014-03-18 23:52 jjustincc: Add httpserver..QueuedPollResponses and httpserver..ProcessedPollResponses statistics 2014-03-18 23:52 ya I usually just use impulses and dont even bother with llMoveToTarget 2014-03-18 23:53 since it's never really worked in opensim anyway 2014-03-18 23:54 I tried to fix it once but the code was such a flying spaghetti monster that I got all tangled up and nearly suffocated 2014-03-18 23:54 (for ODE) 2014-03-18 23:55 easily fixed: copy aurora code :P 2014-03-18 23:55 I just use llApplyImpulse in my own feedback loop :P 2014-03-19 00:14 dahlia: Aurora is very different from opensim now 2014-03-19 00:17 Thonneve: your point? 2014-03-19 00:18 It'd be hard to copypaste the code 2014-03-19 00:18 I wasnt planning on it 2014-03-19 00:18 that was lkalif's idea 2014-03-19 00:18 Oh, missread 2014-03-19 00:18 my llApplyImpulse method works better than llMoveToTarget in SL 2014-03-19 00:20 I've also heard that many of the high-end vehicles in SL dont use the LSL vehicle APIs... but that's probably a different matter :) 2014-03-19 00:20 hmmm wonders if justincc is awake?> 2014-03-19 00:21 unfortunately, yes 2014-03-19 00:21 lol 2014-03-19 00:21 where abouts in the world are you these days justincc? 2014-03-19 00:21 southern uk 2014-03-19 00:22 oh, you managed to get on the ark :P 2014-03-19 00:22 can i pc you a sec pleas justincc 2014-03-19 00:22 MichelleZ is there somewhere too iirc 2014-03-19 00:22 southern UK probably meant New Zealand 100 years ago 2014-03-19 00:22 luckily I'm not too near the river, which did get badly flooded 2014-03-19 00:22 about the only time this place gets on the news 2014-03-19 00:22 hehe 2014-03-19 00:22 Velus: sorry, very busy. If it's a tech matter can discuss it here 2014-03-19 00:23 i was just wanting you to check out a part of the site im doing like the profiles section 2014-03-19 00:23 it's not one of my areas of expertise tbh 2014-03-19 00:23 but you would of needed to of logged in 2014-03-19 00:23 I haven't looked much at the profiles stuff 2014-03-19 00:24 i just wanted an opion of the layout of the online site 2014-03-19 00:24 Cornwell, yeah that was it 2014-03-19 00:24 other people would be bettrer for that. I don't have much of a design eye 2014-03-19 00:25 lkalif: you're eu? 2014-03-19 00:25 copenhagen, denmark... one hour deeper into the night than you :P 2014-03-19 00:25 Velus: do you have something to see already? 2014-03-19 00:26 yes its still being created and worked on but i have some of it up 2014-03-19 00:26 well, if you want opinions, post away 2014-03-19 00:26 ok one sec i need to rember a password for one of the accounts 2014-03-19 00:27 this as a equivalent for https://my.secondlife.com/latif.khalifa#about_tab 2014-03-19 00:27 ? 2014-03-19 00:29 Starting build #3376 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 00:29 justincc: suggestion 2014-03-19 00:29 justincc: an option to do that on a timer, appending to the file 2014-03-19 00:29 justincc: alternatively, a database? 2014-03-19 00:29 already exists 2014-03-19 00:30 nebadon_: do you have plans to switch osgrid to core profiles / groups? I hear stuff like group chat works there? 2014-03-19 00:30 Melanie_T: go to http://velusuniverse.com to the website and log in using alan johnston with the password we9529xn 2014-03-19 00:30 alan johnston goes in the first box 2014-03-19 00:31 then go to account and view profile 2014-03-19 00:32 you should probably not call it "my second life" 2014-03-19 00:33 Project opensim » mono-2.10.8.1 build #3376: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3376/ 2014-03-19 00:33 jjustincc: Allow a snapshot of stats to be dumped to a file with a "stats save" command 2014-03-19 00:33 lol 2014-03-19 00:33 Starting build #3377 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 00:33 im still working on the profile i will be adding stuff like the pictures and will be adding other things like a bio and such that people can have for the website 2014-03-19 00:33 i know i will be changing it i just put that there for the time being 2014-03-19 00:34 the currency bit on top is not alligned 2014-03-19 00:35 http://i.imgur.com/3jvSZMZ.png 2014-03-19 00:35 i know im still working on that but slowly its on my lit of todo's i have taped to my comp screen 2014-03-19 00:35 Is there anyway to use opensim as a compiler of LSL scripts? So I can check if I haven't botched the code in some way? 2014-03-19 00:36 Project opensim » mono-2.10.8.1 build #3377: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3377/ 2014-03-19 00:37 jjustincc: Rename "debug stats record" command to "stats record" for consistency. Move from debug to general command category 2014-03-19 00:37 Starting build #3378 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 00:37 Velus: navigation fails to work on firefox/mac 2014-03-19 00:37 Velus: "about me" and "my second life" is reduntant. just kill "my second life". about / interests / picks / first life ought to do it 2014-03-19 00:37 javascript issue? 2014-03-19 00:38 ok i aligned the currency now 2014-03-19 00:40 Velus: i see the profile tabs now 2014-03-19 00:40 lkalif: what do you think of the design of the profile, the design of the tabs on it 2014-03-19 00:40 you need to test your website using firefox witht he minimum font size set to something larger, like 16pt 2014-03-19 00:40 Project opensim » mono-2.10.8.1 build #3378: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3378/ 2014-03-19 00:40 jjustincc: minor: Make "stats show" an alias for "show stats" command. 2014-03-19 00:41 Starting build #3379 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 00:41 there are many vision-impaired people who cannot read the small fonts that are the stanard today 2014-03-19 00:41 similar theme to the one I used when making Singularity crash site: http://i.imgur.com/xgEhB5L.png 2014-03-19 00:41 if your website breaks up with large fonts, you may need to adjust your css 2014-03-19 00:42 Melanie_T: it looks perfect in ff with the standard fault 2014-03-19 00:43 what screensize do you have it on? 2014-03-19 00:43 Velus: people like myself and dahlie can't see well 2014-03-19 00:43 we use larger fonts 2014-03-19 00:43 accessibility is an important part of website design 2014-03-19 00:43 not zoom? 2014-03-19 00:43 if a site doesn't render with large fonts, it will lose viewers 2014-03-19 00:43 firefox has a minimum font size option 2014-03-19 00:43 set it to 16 or even 20pt 2014-03-19 00:43 recheck your layout 2014-03-19 00:44 i use zoom, better result 2014-03-19 00:44 andjust css so there is still a flow 2014-03-19 00:44 lkalif: zoom can make columns wider than a screen before they are large enough to read 2014-03-19 00:44 this is same site with 200% zoom http://i.imgur.com/pR97uXb.png 2014-03-19 00:44 Project opensim » mono-2.10.8.1 build #3379: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3379/ 2014-03-19 00:44 causing frantic horizontal scrolling or an image streyched across more than one monitor = hard to read 2014-03-19 00:44 jjustincc: minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene" 2014-03-19 00:44 tried to make it responsive to that 2014-03-19 00:45 mine is responsive 2014-03-19 00:45 lkalif: i would expect it doesn't break up with large fonts either 2014-03-19 00:45 so that;s a good design taking accesibility into account 2014-03-19 00:45 I never tried that. I assumed people would use zoom in browsers like Chrome or Firefox 2014-03-19 00:46 mine works well with zoom to 2014-03-19 00:46 Velus: yours half fails on large fonts (rather than ctrl-mouse zoom) 2014-03-19 00:46 ok how ? where does it half fail? 2014-03-19 00:46 small css adjustments will make it work 2014-03-19 00:46 (I use zoom on my laptop with too high a resolution so stuff is small) 2014-03-19 00:47 your upper portions, when rendere with large fonts, push the important parts below the break. rearrange, put the tabs at the very top, drop the introduction 2014-03-19 00:47 put that in the prior page 2014-03-19 00:47 or on a one time popover 2014-03-19 00:47 i have to use my laptop my little nefew has my gaming and working pc for now 2014-03-19 00:47 a well designed site will work from 1-24 x 768 to whatever 2014-03-19 00:48 with large fonts or without them 2014-03-19 00:48 and either clip or flow to remain usable 2014-03-19 00:48 so you should, when deisgning, check with large fonts as well as with zoom 2014-03-19 00:48 and adjust your css and html to flow for each of those 2014-03-19 00:48 people will be all the happier for it 2014-03-19 00:50 yeah i will be working on that bit when i have the back end sorted out, atm my main concern is the back end and the general look of it when thats all working i will be working on the ful style of it 2014-03-19 00:50 also, the site is miggina selection indicator or breadcrumb trail 2014-03-19 00:50 missing* 2014-03-19 00:50 so once you select profiles, you don't even really see you've arrived 2014-03-19 00:50 breadcrumbs are great for that 2014-03-19 00:51 like Home > My Account > My Profile 2014-03-19 00:51 right below the main navbr 2014-03-19 00:51 yeah i will doing all that later 2014-03-19 00:51 just trying to help 2014-03-19 00:51 i need to figure out how to do that in here 2014-03-19 00:51 in where? 2014-03-19 00:51 i know Melanie_T im writing it down o my todo's list 2014-03-19 00:51 in the site 2014-03-19 00:53 Starting build #3380 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 00:53 the site is complex the only page you can access from the web is the index.php that has a little bit that changes when ever you select a page you will have the main section change, so i will need to do a simple js for the bread crums and that will be done when i speak ot my dad which will be this weekend 2014-03-19 00:53 sorry next monday 2014-03-19 00:53 i'm just trying to help :) 2014-03-19 00:54 i've been there 2014-03-19 00:54 i know and i do apriciate it, 2014-03-19 00:54 although i have to admit, when i made avination i had help 2014-03-19 00:54 yeah im doing this a lot on my own its all my own coding but i do need help finding information when im looking at the db 2014-03-19 00:55 like i needed herlp with the masks of the profile systems 2014-03-19 00:56 const U32 AVATAR_ALLOW_PUBLISH = 0x1 << 0; // whether profile is externally visible or not 2014-03-19 00:56 const U32 AVATAR_MATURE_PUBLISH = 0x1 << 1; // profile is "mature" 2014-03-19 00:56 const U32 AVATAR_IDENTIFIED = 0x1 << 2; // whether avatar has provided payment info 2014-03-19 00:56 Project opensim » mono-2.10.8.1 build #3380: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3380/ 2014-03-19 00:56 jjustincc: Simplify DoubleQueue to eliminate redundant sempahore work. 2014-03-19 00:56 const U32 AVATAR_TRANSACTED = 0x1 << 3; // whether avatar has actively used payment info 2014-03-19 00:56 const U32 AVATAR_ONLINE = 0x1 << 4; // the online status of this avatar, if known. 2014-03-19 00:56 const U32 AVATAR_AGEVERIFIED = 0x1 << 5; // whether avatar has been age-verified 2014-03-19 00:57 Velus: those flags? 2014-03-19 00:57 those are the profile flags 2014-03-19 00:57 i believe at this point he is not in aposition to use them yet 2014-03-19 00:57 this is in an earlier stage 2014-03-19 00:58 he was talking about "masks of profile system", I thought he meant these 2014-03-19 00:58 regardless, Velus , what he said is a good thing to copy and save 2014-03-19 00:58 you will nee dit 2014-03-19 00:58 no. masks == web layouts 2014-03-19 00:59 his questions are about presentation at this point, as far as i can tell 2014-03-19 01:02 i guess he missed that bit 2014-03-19 01:04 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): has been ASSIGNED. 2014-03-19 01:09 sorry i had to restart my pc 2014-03-19 01:09 and sorry lkalif i missed your reply 2014-03-19 01:10 check PM 2014-03-19 01:10 i filled you in 2014-03-19 01:10 Bug #7040:04 request for function osUpdateObject(key object) 14( http://opensimulator.org/mantis/view.php?id=7040 ): requires your FEEDBACK. 2014-03-19 01:10 i got them 2014-03-19 01:10 thanks 2014-03-19 01:11 yw 2014-03-19 01:12 so where did lkalif get that infomation from is that in the os code or a website that he has used 2014-03-19 01:12 Bug #7040:04 request for function osUpdateObject(key object) 14( http://opensimulator.org/mantis/view.php?id=7040 ): A NOTE has been added to this issue. 2014-03-19 01:12 and Melanie_T do you have curreency in aviworlds? if so what do you use? 2014-03-19 01:12 velus: it's from the viewer source code 2014-03-19 01:13 ok 2014-03-19 01:13 i don't have anything to do with aviworlds 2014-03-19 01:13 i own avination 2014-03-19 01:13 sorry avination 2014-03-19 01:13 we have currency, one of our own, the c$ 2014-03-19 01:13 got them mixed a sec 2014-03-19 01:13 ok but what do you use for your currecny server? 2014-03-19 01:13 our own code base 2014-03-19 01:13 i.e the system you use to buy currency and such 2014-03-19 01:13 ok 2014-03-19 01:14 im looking for a good working codebase for currency i can use 2014-03-19 01:14 what we use is not too dissimilar to the opencurrency project i maintain on opensim forge 2014-03-19 01:14 opencurrency will always work with the curren released versionof opensim 2014-03-19 01:14 ok 2014-03-19 01:15 it creates a currency that is completely indepndent (=spacebux) 2014-03-19 01:15 it lets you trade but there is no extrinsic value 2014-03-19 01:15 that is up to you to set up 2014-03-19 01:15 and subject to RL law and contracts 2014-03-19 01:15 ok, rest time for me. Goodnight folks 2014-03-19 01:17 ok i need something that will allow me to convert GBP to VU$ either online or in world (but inworld only if the user has already used a cc with us) and not one with paypal, i can do all the intregarting in php for the payment and i have a good idea how to use the landtool currency and help.php but i need the server for it but ill look at the opensim currency 2014-03-19 01:19 opencurrency is the solution 2014-03-19 01:19 ok 2014-03-19 01:19 i was looking at the dtl 2014-03-19 01:19 nebadon_: you should install this currency module for fun on osgreed 2014-03-19 01:19 and make *real* moneytrees :P 2014-03-19 01:21 Melanie_T: yo have forge url handy? 2014-03-19 01:21 forge.opensimulator.org 2014-03-19 01:21 i know that bit :P 2014-03-19 01:22 http://forge.opensimulator.org/gf/project/opencurrency/ i guess 2014-03-19 01:29 https://github.com/lkalif/opencurency 2014-03-19 01:31 lkalif: whenever opensim releases, i will push changes to adapt. it would be good if your github repos would be updated with those 2014-03-19 01:31 it happens usually withina week of release day 2014-03-19 01:31 i have a setup for automatic mirring of a few repos 2014-03-19 01:31 i just added this one 2014-03-19 01:31 k 2014-03-19 01:31 justincc doesn't need much sleep ;) 2014-03-19 01:31 works for me 2014-03-19 01:31 got someting wrong I need to fix :( 2014-03-19 01:32 awwwww 2014-03-19 01:32 awww justincc well you will get it perfect soon 2014-03-19 01:34 Melanie_T: have you seen gitlab? 2014-03-19 01:34 no 2014-03-19 01:34 https://git.streamgrid.net/singularity/Singularity 2014-03-19 01:34 I installed it just for the fun of it 2014-03-19 01:34 github like opensource server written in rails 2014-03-19 01:34 that looks like github! 2014-03-19 01:35 yep 2014-03-19 01:35 not bad 2014-03-19 01:35 nice file and commit browser 2014-03-19 01:35 but it cannot deal with opensim lol 2014-03-19 01:35 nobody writes their git frontend expecting 25k tags 2014-03-19 01:36 it works pretty nicely with normal repositories though 2014-03-19 01:36 25k tags?! 2014-03-19 01:36 Tell me you are joking, Latif. 2014-03-19 01:36 opensim tags each changeset with revision number 2014-03-19 01:36 ya bitbucket seems to have issue with 25k tags 2014-03-19 01:37 Why ever would this be done 2014-03-19 01:37 something about when transitioning from svn 2014-03-19 01:38 Gross... 2014-03-19 01:38 people wanted, nay, demanded, a monotonically increasing "version nu,ber" 2014-03-19 01:38 as hashes, which we had at first, would not satisfy 2014-03-19 01:38 I don't know if those tags are even used for anything anymore 2014-03-19 01:39 just for determining by human minds, whether a commit is later than another 2014-03-19 01:39 they are shown in help->about 2014-03-19 01:39 Singu build calculates number... 2014-03-19 01:39 Melanie_T: you know singularity build numbers? like in http://files.streamgrid.net/singularity/ 2014-03-19 01:39 they are build server based 2014-03-19 01:40 nah, that's: git rev-list HEAD | wc -l 2014-03-19 01:40 the opensim goal (and i was not part of the determination or implementation) was to have every commit numbered sequentiall 2014-03-19 01:40 so a HUMAN can tell which build is newer 2014-03-19 01:41 that's what singularity build system does 2014-03-19 01:41 so our current buiild is 1.8.5.5681 2014-03-19 01:41 but only for builds, e.g. pushes to the main repo 2014-03-19 01:41 opensi has no "build server" 2014-03-19 01:41 yes, but everyone who downloads the source has their own build system 2014-03-19 01:41 yes, there is jenkins 2014-03-19 01:41 we need a common frame of reference when talking about what versions we're running 2014-03-19 01:41 but release/build management is much different 2014-03-19 01:42 they wanted something omparable to an SVN revison number 2014-03-19 01:42 Starting build #3381 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 01:42 git rev-list HEAD | wc -l is close enough for us 2014-03-19 01:42 something that would always and depandably be greater than any previous commit (not build) in decimal 2014-03-19 01:42 lkalif: that is not unique across branches 2014-03-19 01:43 you don't know how to use branches anyway ;P 2014-03-19 01:43 multiple branches with the same commit count could show the same "revision 2014-03-19 01:43 i do 2014-03-19 01:43 i just coose to use them my way. respect that. 2014-03-19 01:43 I have seen no evidence of that 2014-03-19 01:43 How do you tag commits in brancges, then? 2014-03-19 01:44 the system that was installed will number _every_ commit to the _repo_ regardless of branch 2014-03-19 01:44 sequentially 2014-03-19 01:44 so the number is a direct correspondence to date 2014-03-19 01:44 Branches can't share last revision without being same point 2014-03-19 01:44 I'm not a fan of that tag stuff, it does screw up some views on git 2014-03-19 01:44 but ppl seem to want it 2014-03-19 01:44 althugh it doesn't allow to determine the date from the number 2014-03-19 01:44 it's not what i would have chosen 2014-03-19 01:44 I believe mercurial has some kind of sequential numbering builtin 2014-03-19 01:44 for me, short hashes woulf have been enough 2014-03-19 01:45 justincc: only for local. those numbers are not synced across different checkouts 2014-03-19 01:45 ah ok 2014-03-19 01:45 lkalif: the current system isn't a bazaar 2014-03-19 01:45 the main repo on opensim serves is authoritative 2014-03-19 01:45 only it's numbers are meaningful 2014-03-19 01:45 it' still a cathedral 2014-03-19 01:45 Project opensim » mono-2.10.8.1 build #3381: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3381/ 2014-03-19 01:45 just using a bazaar software 2014-03-19 01:45 jjustincc: Revert "Simplify DoubleQueue to eliminate redundant sempahore work." 2014-03-19 01:45 Melanie_T: I was talking about mercurial revision numbers 2014-03-19 01:46 yes 2014-03-19 01:46 i don't know too much about hg internals 2014-03-19 01:46 sorry if i missed tht 2014-03-19 01:46 they have both hashes and rev numbers. but rev numbers mean nothing as they are local only 2014-03-19 01:46 k 2014-03-19 01:47 this gitlab thing would be great replacement for forge i think 2014-03-19 01:47 alright that's better. Now I really am gone. Goodnight 2014-03-19 01:47 i was going to suggest for opensim as well, but then I remembered that I tried it and it chocked on tags 2014-03-19 01:47 people really wanted some way to preserve the version numbers we had in subversion when we moved to git but I dont know if anyone cares about them now 2014-03-19 01:48 i need to do to opensim what i did to the avn repo 2014-03-19 01:48 whats that? 2014-03-19 01:48 prune the version number tags to the last 5000 or so 2014-03-19 01:48 why? 2014-03-19 01:48 because these tags make the repo abysmally slow 2014-03-19 01:49 our repo? didnt notice 2014-03-19 01:49 so it' better to archive the tag/hash relation somewhere in text file 2014-03-19 01:49 and remoe them from the active repo 2014-03-19 01:49 sicne those are verions no one should run anymore 2014-03-19 01:49 since they have either known shortcomings or known vulns 2014-03-19 01:50 well part of those tags preserve commit history from svn 2014-03-19 01:50 which has legal/copyright implications 2014-03-19 01:50 How is that, dahlia ? 2014-03-19 01:51 they do not 2014-03-19 01:51 no svn version numbers made it into git 2014-03-19 01:51 moreso, they are irrelevant for copyright as the license never changed 2014-03-19 01:51 the important parts are the dates 2014-03-19 01:51 which are int he hashes 2014-03-19 01:52 as far as i'm concerned, the version numbers can be dumped today rather than tomorrow 2014-03-19 01:52 IIRC the numbers were the same as the svn numbers up until the switchover 2014-03-19 01:53 does anyone know what the userflags is for in the os db ? 2014-03-19 01:53 and how do i set the user maturity? 2014-03-19 01:53 42 2014-03-19 01:54 velus: probably those flags i posted earler 2014-03-19 01:54 velus: what he said 2014-03-19 01:54 the user flags are a bitpacked field 2014-03-19 01:54 the low 8 bits are what lkalif posted 2014-03-19 01:54 the next 4 bits are a value between 0-3, representing 2014-03-19 01:54 0 = resident 2014-03-19 01:55 1 = dunno 2014-03-19 01:55 2 = founding member (?) 2014-03-19 01:55 ok i know the allow publich and mature publish are in the main so profile 2014-03-19 01:55 3 = emplyee 2014-03-19 01:55 but im on about the man useraccounts section 2014-03-19 01:55 the text corresponding to these 4 bitsis shown in-world int he profile 2014-03-19 01:56 if you set the UserTitle, it will override that 2014-03-19 01:56 the top 4 bist are unassigned 2014-03-19 01:56 that is what i did to have my profile say "Grid Goddess" 2014-03-19 01:57 i put that into user title 2014-03-19 01:57 and set userflags to 780 (decimal) 2014-03-19 01:57 that is an employeee god user 2014-03-19 01:58 you never wnt to use 780 without settig UserTitle 2014-03-19 01:58 so "payment info on file" is 1 << 2 2014-03-19 01:58 as the text will say "Linden Labs Employee" if not overridden 2014-03-19 01:58 that is hardcoded inthe viewers 2014-03-19 01:59 lkalif: correct 2014-03-19 01:59 none of this has any imporatnce unless a money module makes use if it 2014-03-19 01:59 if (($userflags & (1 << 2)) != 0) { print "Payment info on file"; } 2014-03-19 01:59 the viewer will merely display it 2014-03-19 01:59 you should probably define those 2014-03-19 02:00 they are defined by the viewer 2014-03-19 02:00 but this is how you do bitwise and 2014-03-19 02:00 in php 2014-03-19 02:00 and defining them should be the responsibility of the money module using them 2014-03-19 02:00 opensim can't be bothered to maintain them 2014-03-19 02:01 yes, the next iteration of opencurrency should probably make the magic numbers be defines 2014-03-19 02:01 good ppint 2014-03-19 02:01 libomv prolly has enums for this 2014-03-19 02:01 libomv has no php bindings 2014-03-19 02:01 ok im still not figuring out what the user flags does in the useraccounts table, i have tried 2 and i have tried 780 and nothing 2014-03-19 02:02 all that does is to display different stuff inthat waytoosmalllittlebox on the right 2014-03-19 02:02 i want to figgure out how to find the resident part and the other bits like payment on file and such 2014-03-19 02:02 there is no other purpose 2014-03-19 02:02 it doing nothign to it 2014-03-19 02:02 and no more than 2 flags can be displayed at the same time 2014-03-19 02:02 nd this i used ONLY in lagacy (singu) 2014-03-19 02:02 ok 2014-03-19 02:02 so not needed 2014-03-19 02:02 FS does NOT even use these values for web profiles 2014-03-19 02:03 Melanie_T: firestorm has an option to use classic profiles 2014-03-19 02:03 yes, if used, that will show them 2014-03-19 02:04 the default will not 2014-03-19 02:04 my understanding is a lot of people switch to them 2014-03-19 02:04 when i help newcomers , i assume defaults. i helps a lot 2014-03-19 02:04 1 << 2 = 4 so if you put 4 in there and look at it in singularity you should see "payment info on file" 2014-03-19 02:04 finesse comes later 2014-03-19 02:06 1 << n is multiply n times with 2, so 1 * 2 * 2 2014-03-19 02:06 Melanie_T: the 1<<0 which is allow publish is atually in the profiles table and it has its own on there same with mature publish 2014-03-19 02:06 nope 2014-03-19 02:06 it is 2014-03-19 02:06 they are distinvt 2014-03-19 02:06 you may be comparing apples and pears 2014-03-19 02:07 every value is valid only in it's contect 2014-03-19 02:07 no one ever said it would be easy 2014-03-19 02:07 in the usersprofiles table you will see profileAllowPublish 2014-03-19 02:07 Melanie_T: what I meant for libomv enums was for the use in the currency module that writes this bitfield 2014-03-19 02:07 which is the 1<<0 2014-03-19 02:07 you need to differentiate 2014-03-19 02:08 the userprofiles tabelis handled bythe progiles module which does it's own magic 2014-03-19 02:08 the two falgs mean the same but are not the same 2014-03-19 02:08 yes and the viewer gets the info from there somwhere 2014-03-19 02:08 there is much duplication 2014-03-19 02:09 the task is to keep it all consistent 2014-03-19 02:09 not easy 2014-03-19 02:09 i know 2014-03-19 02:09 the LL protocol is grown, not designed 2014-03-19 02:09 well, i need to go 2014-03-19 02:09 2:!0 and i'm done in 2014-03-19 02:10 now I'm tempted to install a grid with funny money 2014-03-19 02:10 lkalif: lol 2014-03-19 02:10 spacebux 2014-03-19 02:10 that will have faucet where you can get griddies 2014-03-19 02:10 lol 2014-03-19 02:10 a new take on a money tree 2014-03-19 02:10 G$ 2014-03-19 02:10 i might steal that idea 2014-03-19 02:10 :P 2014-03-19 02:10 or I can convince neb to do that on osgrid :) 2014-03-19 02:11 I think it would be loads of fun 2014-03-19 02:11 fat fucking chance 2014-03-19 02:11 why not? 2014-03-19 02:11 try it 2014-03-19 02:11 im wanting to find a way so when i set up the put yoru dob in the create account it sets your level of where you can go by that i.e if your 13-16 you can go to ga if your 16-18 you can go to m and over 18 go tos adualt 2014-03-19 02:11 fail whee i failed 2014-03-19 02:11 velus: don't do that 2014-03-19 02:11 why? 2014-03-19 02:11 velus: UK law is VERY particular about offers to children 2014-03-19 02:12 make "Fat Banker" acct, give him ONE BILLION BILLION griddies, and have him give you G$1000 every time you get to the faucet :P 2014-03-19 02:12 you don't want ofstead's eye on you 2014-03-19 02:12 it wont be an offer to children 2014-03-19 02:12 if you allow less than 18s to go on, it is 2014-03-19 02:13 Melanie_T: will this module allow me to do that? 2014-03-19 02:13 but a way of having a min age and a restriction depending on the age, and have to prove that yoru over 28 2014-03-19 02:13 18* 2014-03-19 02:13 velus: Lindens gave up on that whole business. now it's just a checkbox 2014-03-19 02:13 no age verification anymore 2014-03-19 02:13 ok 2014-03-19 02:14 Singu still supports pieces of teen grid 2014-03-19 02:15 lkalif: yes 2014-03-19 02:15 brb time for a ceggie 2014-03-19 02:15 that would be so great to have on osgrid :D 2014-03-19 02:15 velus: you can NOT offer anything to under 18s and nothave ofstead bbeather down your neck 2014-03-19 02:16 breathe* 2014-03-19 02:16 well, i'm off 2014-03-19 02:16 plus it would be useful for development. i cannot test anyu payment related bug except on sl beta grid 2014-03-19 02:16 NN all cu timorrow 2014-03-19 02:16 Melanie_T: good night 2014-03-19 02:19 i lkalif have you looked at the nsl currency setup? 2014-03-19 02:19 handles pretty much all the payment systems and also even uses https 2014-03-19 02:21 H-H-H: I don't want real currency. I just want some funny money for play 2014-03-19 02:23 that is funny money lol i said NSL not DTL 2014-03-19 02:23 acronym overload 2014-03-19 02:23 i have no idea what DTL means 2014-03-19 02:23 it is a rework of the DTL Paypal module i think originally written by Adam Frisby 2014-03-19 02:25 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-19 02:25 http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer 2014-03-19 02:26 i run a version of it myself so i know it works ok and that it is solely grid wide money only no way to do anything concerning RL money 2014-03-19 02:27 oh so you need to run MoneyServer.exe? 2014-03-19 02:34 nn Melanie_T and i know and ill speak to you tomorrow 2014-03-19 02:34 and yeah i need to be getting off to bed too nn all 2014-03-19 04:39 wow rift is weird 2014-03-19 04:40 lkalif: motion sick yet? 2014-03-19 04:41 it's super weird... yeah i could get motion sick on it 2014-03-19 04:41 i'm fine just looking at it, but if you use arrow keys to rotate view, wow.. you get disoriented 2014-03-19 04:42 heh 2014-03-19 04:42 Nasty, I would implement a multiplier setting for rotation speed, then 2014-03-19 04:42 it's not sharp though, you cannot wear prescritption glasses with it 2014-03-19 04:42 and it comes with 3 set of lenses 2014-03-19 04:43 i tried one, will try the other now 2014-03-19 04:43 dont think I'll be getting one, my visual fields dont overlap so I dont have very good depth perception 2014-03-19 04:43 I would need contacts first.. 2014-03-19 04:43 no adjustment? 2014-03-19 04:44 I tried one of those glass thingies, it had an adjustment on it 2014-03-19 04:44 I am due for new glasses for that matter, maybe this time is the time I do contacts. 2014-03-19 04:45 also I have a very big head 2014-03-19 04:45 I like contacts but only for outdoors 2014-03-19 04:45 ya we noticed :P 2014-03-19 04:45 X3 2014-03-19 04:46 no srsly 2014-03-19 04:46 lol 2014-03-19 04:46 i thing my eeys are wider apart than the averga this is made for 2014-03-19 04:47 no adjustment? 2014-03-19 04:48 not fir wudth' 2014-03-19 04:49 ok typing with rift doesn't work 2014-03-19 04:49 lol 2014-03-19 04:49 dahlia: no adjustment for width 2014-03-19 04:49 I hear the steam one is better 2014-03-19 04:49 the 3rd set of lenses works much better for me 2014-03-19 04:55 ok it's much better with a lense that better matches your eyes 2014-03-19 04:55 but for this you realy need contacts 2014-03-19 04:55 it's pretty amazing though 2014-03-19 04:56 lkalif, take a trip to Cuteulala Park on OSGrid 2014-03-19 04:56 walk into the demo house they have, lookup and see the celing and the chandelier 2014-03-19 04:56 i haven't install the viewer yet 2014-03-19 04:56 ACTION looks for linden beta 2014-03-19 05:08 can't figure out how to turn on the rift mode in the viewer lol 2014-03-19 05:10 maybe try the CtrlAltStudio viewer 2014-03-19 05:16 wow this is cool 2014-03-19 05:16 linden one has some UI 2014-03-19 05:16 I wanted to see what they did with that 2014-03-19 05:17 Can you screenshot? Curious how it would come out 2014-03-19 05:18 Err, snapshot, in viewer 2014-03-19 05:21 Starting build #3382 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 05:24 ok this is prettyu freeking awesome 2014-03-19 05:24 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): A NOTE has been added to this issue. 2014-03-19 05:24 LiruCookies: https://www.dropbox.com/s/60ncbp9y3f6i6ij/Screenshot%202014-03-19%2007.24.21.png 2014-03-19 05:24 Project opensim » mono-2.10.8.1 build #3382: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3382/ 2014-03-19 05:25 * misterblue: Allow Region specific static maptiles to be loaded from file. 2014-03-19 05:25 * misterblue: Add Jak Daniels to CONTRIBUTORS.TXT 2014-03-19 05:28 it's pretty cool: the UI is done as if you are standing in a middle of a glass sphere and the UI is projeced on the inside walls of it 2014-03-19 05:28 so you look up, you see the land info 2014-03-19 05:28 you look down, are the buttons 2014-03-19 05:28 to the right is the chat window 2014-03-19 05:29 if you look straihgt you don't see any ui 2014-03-19 05:29 cute! 2014-03-19 05:30 also if the right click menu is too long to fit on the screen, you can just look up and down it 2014-03-19 05:32 I would prefer pie for that, honestly, and I am normally comfy on either 2014-03-19 05:32 Looking up and down with my 3DS ticked me off 2014-03-19 05:32 yeah pie would be ideal for this 2014-03-19 05:33 3ds? 2014-03-19 05:33 let me see if I convice it to login to osgrid 2014-03-19 05:33 Nintendo DSi successor 2014-03-19 05:33 oh 2014-03-19 05:34 whats resolution of the rift? 2014-03-19 05:41 1280 x 800 2014-03-19 05:41 pretty low as you get half that horizontal 2014-03-19 05:42 nebadon_: rollercoaster in that sim is crazy with rift lol 2014-03-19 05:42 you want to ride it in mouslock mode 2014-03-19 05:42 haha ya 2014-03-19 05:42 did you puke? lol 2014-03-19 05:42 not yet lol 2014-03-19 05:44 the viewer actually work very well with it 2014-03-19 05:44 surpsignly well 2014-03-19 05:44 take a pic :) 2014-03-19 05:45 it's difficult to see when projected 2014-03-19 05:45 but here you go https://www.dropbox.com/s/s70tiw3s0duqtk3/Screenshot%202014-03-19%2007.44.27.png 2014-03-19 05:47 so its 640x800 in each eye? 2014-03-19 05:47 yeah in this dev kit 2014-03-19 05:48 I heard they had a newer one, is that it? 2014-03-19 05:48 they say they are going to go higher in the consumer version 2014-03-19 05:48 nope 2014-03-19 05:48 is the original 2014-03-19 05:48 is yours the $300 one? 2014-03-19 05:48 I have no idea how much it costs 2014-03-19 05:49 oh freebie? nice 2014-03-19 05:49 Unity seems to be one of the biggest dev kits for rift games 2014-03-19 05:49 and their HQ is like 2 miles down the road 2014-03-19 05:49 so they sent me one 2014-03-19 05:49 nice of them 2014-03-19 05:49 yeah 2014-03-19 05:49 they blew me off 2014-03-19 05:50 unity? 2014-03-19 05:50 ya 2014-03-19 05:50 bastards 2014-03-19 05:50 so, I dont dev on unity any more 2014-03-19 05:50 they are so nice to me 2014-03-19 05:50 free licenses, rift, access to alpha and beta builds 2014-03-19 05:50 wow 2014-03-19 05:51 they even told me if I find something interesting on their for-pay unity asset store, they'd let me "test it", wink wink 2014-03-19 05:52 so instead, I dev on anything that competes with them :P 2014-03-19 05:52 lol 2014-03-19 05:56 but somehow I think your contact at unity could care less what I use ;) 2014-03-19 05:57 well I never got any friebies from anyone before 2014-03-19 05:57 so I'm not complaining 2014-03-19 05:58 btw. they have dropped google native client support 2014-03-19 05:58 NaCl? 2014-03-19 05:58 and today they announced they'll be working with mozilla to make WebGL a unity target 2014-03-19 05:58 LiruCookies: yes 2014-03-19 05:58 nacl sux 2014-03-19 05:59 would probably be better with some polish 2014-03-19 05:59 but no other browser will touch it 2014-03-19 05:59 emscripten works almost as well 2014-03-19 06:00 they say it will run on mozilla's asm.js whatever that happen to be 2014-03-19 06:00 ACTION thinks, "What does Poland have to do with this?" 2014-03-19 06:01 LiruCookies: emscripten is that clang fork which compiles c++ to a "fast" subset of javascript 2014-03-19 06:01 errr, not clang, llvm 2014-03-19 06:01 dahlia: Was referring to the word polish 2014-03-19 06:01 oh 2014-03-19 06:02 polish, as in shine it up 2014-03-19 06:02 Always getting tripped by that word 2014-03-19 06:03 So c++ becomes js 2014-03-19 06:03 This I could enjoy. 2014-03-19 06:03 Can I use boost? 2014-03-19 06:04 probably 2014-03-19 06:04 Or just std and I what I make. 2014-03-19 06:04 ACTION shakes head "crazy people" 2014-03-19 06:04 J'adore boost. 2014-03-19 06:05 if boost compiles with llvm you could probably use it 2014-03-19 06:05 It has in the past. 2014-03-19 06:05 where you get stuck is in syscalls 2014-03-19 06:05 boost but an ugly patch to cover up c++ deficiencies 2014-03-19 06:05 good programming languages come with that stuff built in 2014-03-19 06:05 std has a lot of stuff 2014-03-19 06:06 Ive never needed boost 2014-03-19 06:06 jakdaniels : ping 2014-03-19 06:06 usually anything worthwhile in boost goes into std sooner or later anyway 2014-03-19 06:06 Boost exists because initial C++ lacked good libraries, and why force compilers to implememt all that stuff 2014-03-19 06:07 boost exists because c++ sucz ballz 2014-03-19 06:07 lol 2014-03-19 06:08 C++17 Looks promising for a template concept I have been wishing for. 2014-03-19 06:08 c++ is pretty ugly :/ 2014-03-19 06:08 Would make templates less ugly. 2014-03-19 06:09 I think templates are pretty cool if kept simple but when they try to reinvent the universe with them I tend to look elsewhere for a solution 2014-03-19 06:10 you have boost filesystem, because c++ streams are crap 2014-03-19 06:10 you have boost signals implementing c# events with delegates and callbacks, but poorly 2014-03-19 06:10 boost regex, well every other language has that built in 2014-03-19 06:11 what else, threads.. same as above 2014-03-19 06:11 it's trying to make c++ less horrible 2014-03-19 06:11 exists! 2014-03-19 06:11 streams exists too 2014-03-19 06:12 doesn't mean boost::filesystem3 isn't better 10 times 2014-03-19 06:13 but compared to c# System.IO it's all middle ages with steam power and metal gears 2014-03-19 06:14 if a c++ programmer saw this line of c#: 2014-03-19 06:14 string foo = File.ReadAllText("somefile.txt"); 2014-03-19 06:14 their head would explode 2014-03-19 06:15 or byte[] data = File.ReadAllBytes("somebinfile.bin"); 2014-03-19 06:18 Ew 2014-03-19 06:19 byte[] data(file::readAllBytes("somebinfile.bin")); 2014-03-19 06:19 Way more appealing 2014-03-19 06:20 But that is easy, we can implement this. 2014-03-19 06:21 LiruCookies: this is built in. One liner to read a file 2014-03-19 06:21 But that is not a standard 2014-03-19 06:21 what do you mean? 2014-03-19 06:22 it's a standard lib 2014-03-19 06:22 it comes with every c# implementation 2014-03-19 06:22 you need not worry about it, just use it 2014-03-19 06:22 It is microsoft's language to do with what they please 2014-03-19 06:22 what does that have to do with how good it is 2014-03-19 06:24 There are many implementations of c++ std, changing it is not as easy 2014-03-19 06:24 That is why boost exists 2014-03-19 06:25 saying boost is good is like saying "wow, this steam boat is so much better than the one with sails", and we over here say "wow, that poor guy, we use teleport devices over here" :P 2014-03-19 06:26 I find people using older boost stuff which is now depricated and their code is esentially unusable 2014-03-19 06:26 and the good stuff goes into std 2014-03-19 06:27 so I just use std :P 2014-03-19 06:27 although I'm far from an expert c++ coder 2014-03-19 06:28 I did c for ages and I do consider c++ an improvement, but c cound have gone another direction and probably been better 2014-03-19 06:28 C still exists and has gone another direction 2014-03-19 06:28 *could have 2014-03-19 06:29 ya but c++ has had a lot more attention 2014-03-19 06:29 It borrows from c++ and c++ borrows from it 2014-03-19 06:30 and just about anything in c has a bazillion "#ifdef KLUDGE_HACK"s in it 2014-03-19 06:30 yeah they have "bool" now. YEY! lol 2014-03-19 06:31 but there are times when a managed runtime just doesnt cut it, and c# "unsafe" doesnt perform anywhere near as well as c/c++ 2014-03-19 06:31 hacks because inheritance does not exist 2014-03-19 06:32 hacks because of OS/hardware/dependency variations 2014-03-19 06:32 but I wouldnt write a OS kernel in anything but c ;) 2014-03-19 06:33 Why not pure asm? 2014-03-19 06:33 No docs 2014-03-19 06:33 because ASM is tied to a specific hardware 2014-03-19 06:33 why not using magnetic needle to manually flip bits? :P 2014-03-19 06:33 And a whole lot of forgetfulness. 2014-03-19 06:34 Yes, needles! 2014-03-19 06:34 Wait 2014-03-19 06:34 Program a robot to needle for you 2014-03-19 06:35 Because optimization of human 2014-03-19 06:35 http://www.xkcd.com/378/ 2014-03-19 06:36 CNet 2014-03-19 06:36 (seen it) 2014-03-19 06:36 this is my favorite xkcd of all times 2014-03-19 06:37 it is nice 2014-03-19 06:37 and the hovetext is the best: "Real programmers set the universal constants at the start such that the universe evolves to contain the disk with the data they want." 2014-03-19 06:37 I like sword fight compiling 2014-03-19 06:37 Yus 2014-03-19 06:45 lkalif: hehe... nice xkcd cartoon. 2014-03-19 06:48 pffft emacs 2014-03-19 06:49 nice, jakdaniels : http://nebadon2025.com/screenshots/sanjose_maptiles.png 2014-03-19 06:49 i do want to talk about your patch that just went in, I think we need to change some things 2014-03-19 07:12 nebadon_: 3x3 regions? 2014-03-19 07:13 ya vars 2014-03-19 07:13 12 of them in a 3x4 pattern 2014-03-19 07:14 Is it supposed to mark with region name for each normal sized square of it? 2014-03-19 07:14 I forget.. 2014-03-19 07:14 ya 2014-03-19 08:22 -!- orenh(~quassel@89-139-29-153.bb.netvision.net.il) has left #opensim-dev 2014-03-19 08:30 i saw a ping from lkalif but its gone off of my scroll back 2014-03-19 10:24 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2014-03-19 10:39 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2014-03-19 10:40 morning falks 2014-03-19 10:52 nebadon_ pong, heh.. i'm in UK so was asleep when you pinged me. I guess that's where you are right now ;-) 2014-03-19 10:53 hey jakdaniels im uk too lol 2014-03-19 10:53 hi velus. I know there is a few of us here. 2014-03-19 10:54 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2014-03-19 10:54 yeah i know i found out recently 2014-03-19 10:54 We have to stay up *really* late to catch most of the chat on here 2014-03-19 10:54 yeah i know and i have been ish llol but im working on a project so that has been keeping me up late too 2014-03-19 10:55 how's the webface going? 2014-03-19 10:55 do you wanna see the progress of the site? 2014-03-19 10:55 sure 2014-03-19 10:55 going good atually 2014-03-19 10:55 http://velusunvierse.com you can use alan johnston with the password we9529xn 2014-03-19 10:56 heh, spelling ;-) 2014-03-19 10:56 check out the profile section in accounts 2014-03-19 10:56 found it 2014-03-19 10:57 yeah sorry lol 2014-03-19 10:57 should have that on paste really lol 2014-03-19 10:59 yeah it's looking good. Why have you set the deadline? Does that encourage you to work faster? ;-) 2014-03-19 11:00 in a way yes and in a way helps me keep going and not side tracking to much lol 2014-03-19 11:01 Are you running a test grid at the moment, and presumably you'll be moving onto hosted/colo servers at some point when things take off? 2014-03-19 11:02 im on a hosted grid but i will have to change very soon due to changes in the price of the system 2014-03-19 11:04 k. well good luck with it. :-) btw, who is your hosting with atm? 2014-03-19 11:04 heart internet 2014-03-19 11:04 but changing to a ovh company 2014-03-19 11:04 Bug #7040:04 request for function osUpdateObject(key object) 14( http://opensimulator.org/mantis/view.php?id=7040 ): has been RESOLVED. 2014-03-19 11:05 oh they just a web hoster or do they provide opensim hosting too? 2014-03-19 11:06 just a web hoster but they offer dedicated servers from as little as 8 euros + 2014-03-19 11:10 I use https://www.bhost.net/home?afid=119789 to host my opensim servers. 10/month 2Gb ram 4cores 50Gb disk. Its openvz, but runs opensim really well 2014-03-19 11:10 your server can be in london or amsterdam 2014-03-19 11:10 i use ubunto 12.04lts on the VPS 2014-03-19 11:11 *ubuntu 2014-03-19 11:11 i prefer windows on mine 2014-03-19 11:12 each to there own ;-) ;-). I hate windows in a server environment, I find it much easier to host a PHP/mysql Opensim/mysql site on linux 2014-03-19 11:13 i dont like the mono and i prefer to have a gui that i can look at so i can watch the system as it happeneds 2014-03-19 11:14 and i find it always takes 5x longer to make stuff like this work under windows 2014-03-19 11:15 how? 2014-03-19 11:15 brb fire alarms 2014-03-19 11:15 well don't get me started about IIS etc ;-) 2014-03-19 11:18 but I guess it's just what we feel most comfortable using, and I've always found myself more productive on a linux platform 2014-03-19 11:39 i work with windows everyday but hate iis 2014-03-19 11:39 and yeah i prefer a linux hoster but i have problems setting up opensim in linux lol 2014-03-19 11:40 what about suse? coudl that be good enough to use? 2014-03-19 11:40 oh that's easy to do.... just install mono standard package in ubuntu, compile opensim with nant and you're set 2014-03-19 11:40 ok 2014-03-19 11:41 i might try that with the new system 2014-03-19 11:41 there's a bit of commandline stuff to do with mysql too... set up an opensim user and create a blank db etc 2014-03-19 11:41 im thinking of creating a custom os for my openism lol can you get opensim in a rpm? i know daft 2014-03-19 11:41 i know and i know how to do that 2014-03-19 11:42 i just make an 'opensim' unix user and git clone opensim into /home/opensim/opensim 2014-03-19 11:42 im atm creatning a custom suse os for my self lol 2014-03-19 11:42 ok cool 2014-03-19 11:42 i have some nice scripts for auto starting/restarting opensim and setting it up in a tmux console 2014-03-19 11:43 nice maybe you could help em 2014-03-19 11:43 me 2014-03-19 11:44 sure. let me know when you are setting up the host. I've not used suse for a long long time, I was mostly on centos, but moved to ubuntu for hosting opensim 2014-03-19 11:44 centos 5 did not support the .so shared libraries that bulletsim uses 2014-03-19 11:45 ok im thinking of creating my own os for when i go colo but atm ill use unbuntu 2014-03-19 11:46 OpenSim builds using nant in 75 seconds on these 4 core Bhost VPS's 2014-03-19 11:47 nice 2014-03-19 11:48 so a 4core 4 thread system with 16gb ram and 2 500 gb hdd with soft raid is good then 2014-03-19 11:49 depends what you are to do with it. 2014-03-19 11:49 true 2014-03-19 11:51 if I were building a grid from scratch, with a view to it growing, I would either have a bigger machine colo, or think about distributing services across many smaller VPSs and just buying more as needed as you grow 2014-03-19 11:51 but i'm nota grid expert 2014-03-19 11:51 i'm sure nebadon could give you the story of how osgrid started and then grew 2014-03-19 11:52 yeah im goping on the big to start then grow as time goes on 2014-03-19 11:54 so where in the uk you from? 2014-03-19 11:55 in Wales, about 40 miles west of Hereford/30 miles east of Aberystwyth 2014-03-19 11:56 nice birmingham here 2014-03-19 11:56 that's in UK's tornado alley isn't it??? ;-) 2014-03-19 12:00 lol yeah 2014-03-19 12:00 you good with c# ? 2014-03-19 12:00 although compared to US it's a fart in a teacup 2014-03-19 12:01 lol no its a mouse fart in a tea cup compaered to us 2014-03-19 12:01 you any good with c# jack 2014-03-19 12:01 i'm getting better.. i have contributed some code to OS, but it's such a big beast to get familiar with 2014-03-19 12:01 i'm much more at home in PHP 2014-03-19 12:02 i did write a OS module too do control tides on a sim 2014-03-19 12:02 cool well maybe you could look over my code and see what you think, dont forget that its majorly under develkopment 2014-03-19 12:04 well I could, but I wouldn't be best person to advise on the DB internals of OS, and the bitfield stuff in profiles etc 2014-03-19 12:06 i was thinking more of what the code is like 2014-03-19 12:11 well, we all have differnt idea of coding standards. Over the years I have written lots of my own libraries for things like database access etc, so I can protype things very quickly. I also write code very compactly in php and always err on side of caution when using external data. Great fan of preg_match for checking data sanity from a web page forms etc. 2014-03-19 12:12 just like look over the code and tell me what you think 2014-03-19 12:12 ok so you would be good to help me then lol 2014-03-19 12:12 sure i can do that if you want, if it will be useful for you 2014-03-19 12:13 yeah it would lol 2014-03-19 12:35 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): A NOTE has been added to this issue. 2014-03-19 12:39 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): has been UPDATED. 2014-03-19 12:40 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): has been UPDATED. 2014-03-19 12:41 Bug #7032:04 Region Specific Static Maptile doesn't work on varregions>1024x1024 (max size of a texture) 14( http://opensimulator.org/mantis/view.php?id=7032 ): has been RESOLVED. 2014-03-19 12:51 jakdaniels: you there?? 2014-03-19 12:51 . 2014-03-19 12:56 hey im gonna look around to see if there are other providers for hostig and see what i can get 2014-03-19 13:44 hi velus, sorry i went for lunch 2014-03-19 13:47 tis ok 2014-03-19 13:48 did you get the email i sent 2014-03-19 13:49 hehe, yes it went to gmail's spam folder. I guess from looking at the headers that your mail server does not use SPF ? 2014-03-19 13:50 not at presnet im gonna be setting that up when i get the new server 2014-03-19 13:50 is it worth atually installing something like ispconfig for the site managment or not? 2014-03-19 13:50 its a simple TXT record in the velusuniverse.com domain specifying the servers A records that send mail 2014-03-19 13:52 yeah i know 2014-03-19 13:52 i tried ispconfig ages ago, but in the end went for my own scripts to manage web virtual domains etc. ISPconfig was a bit of a mess tbh 2014-03-19 13:52 ok maybe you could help with the scripts then too lol 2014-03-19 13:54 perhaps... i don't have too much time ;-) anyway did you look at this hoster: 2014-03-19 13:54 https://www.bhost.net/home?afid=119789, their openvz stuff is good and i have the 30%discount code so the platinum openvz is even cheaper per month. And no I don't work for them lol, I just like their VPSs 2014-03-19 13:55 i guess you can try one for a month for only about 8.40inc vat 2014-03-19 13:56 yeah but the ram is a little small for a full grid with lots of regions 2014-03-19 13:57 i would run grid services on one VPS and then simulators with one or more regions on another 2014-03-19 13:57 yeah maybe 2014-03-19 13:57 i might try that out atually 2014-03-19 13:58 its a cheap- way to start and get used to the platform, you can always migrate to bigger servers as things grow 2014-03-19 13:58 yeah true true 2014-03-19 14:20 ping nebadon2 2014-03-19 14:28 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-03-19 14:36 hey jakdaniels 2014-03-19 14:37 hey neb.... nice map you have there ;-) 2014-03-19 14:37 thanks couple things I would like to change about this functionality 2014-03-19 14:38 I dont like how tiles have to be in /bin/maptiles 2014-03-19 14:38 we should be able to program any path we like 2014-03-19 14:38 ok.... me too but RA suggested that 2014-03-19 14:38 well by default that is fine 2014-03-19 14:38 That's configurable. Nothing writes under bin in my setup. 2014-03-19 14:38 but the path should be programable 2014-03-19 14:38 It is 2014-03-19 14:38 ? 2014-03-19 14:38 I dont think it is 2014-03-19 14:39 All my maptiles are outside of bin :) 2014-03-19 14:39 im talking about for new functionality 2014-03-19 14:39 well in my first path the filename was transparent so you could say file.png and it was actually bin/file.png, but you could also say /home/opensim/file.png etc 2014-03-19 14:39 right 2014-03-19 14:39 sorry first patch 2014-03-19 14:39 thats how it should be 2014-03-19 14:39 but now i prepend maptiles/ to it so the full path thing is broken 2014-03-19 14:40 Then someone regressed when they added the new functionality, as I've always been able to put my tiles elsewhere. 2014-03-19 14:40 but that was on RA's suggestion 2014-03-19 14:40 ya that makes it almost unusable for me 2014-03-19 14:40 makes upgrading much more difficult 2014-03-19 14:40 well i would change it back, i just didn't want to get into a big discussion about it at the time 2014-03-19 14:40 means everytime i upgrade i have to move those files around 2014-03-19 14:41 We should always have the option to put files anywhere we want. I never allow anything to write under bin. 2014-03-19 14:41 ok I dont think Misterblue will have issues with changing it 2014-03-19 14:41 ya me either now smxy 2014-03-19 14:41 but its no writing 2014-03-19 14:41 its reading 2014-03-19 14:41 cool, is that something you can do easily? I can give you the file/linenumbers 2014-03-19 14:41 its for static maptiles to a file 2014-03-19 14:41 Yes it is. You are writing there, to put the tiles there. 2014-03-19 14:42 no we are reading tiles 2014-03-19 14:42 I don't even allow myself to write under bin. :) 2014-03-19 14:42 for the new static maptile functions 2014-03-19 14:42 patch went in last night 2014-03-19 14:42 it reads a png file to create a static maptile 2014-03-19 14:42 Yes, and YOU had to write under bin to put them there. :) 2014-03-19 14:42 oh yes that is problem #2 2014-03-19 14:42 the example says it supports tga, bitmap, jpg etc.. 2014-03-19 14:42 but it seems only png works 2014-03-19 14:43 ah ok... maybe my bad.... I thought System.Bitmap supported more than just png 2014-03-19 14:43 well it may, but initially i tried tga last night 2014-03-19 14:43 it will certainly support bmp that's windows native 2014-03-19 14:43 and when region started up said it could not find files 2014-03-19 14:43 perhaps that is the only one it doesn't 2014-03-19 14:43 i changed to png and it started working 2014-03-19 14:44 i didn't try that format. my bad :-) 2014-03-19 14:44 did you try bmp? 2014-03-19 14:46 OpenSim/Region/CoreModules/World/legacyMap/MapImageModule.cs lines 125, 129 and 133 2014-03-19 14:47 yes a RGB 8bpp seemed to work for me I seem to remember, but that was a good few weeks back I did that test 2014-03-19 14:48 sorry *LegacyMap 2014-03-19 14:49 if you remove the "maptiles/" + bit it will default to bin/ again but allow a full path 2014-03-19 14:50 Can't you look at how maptiles is already handled elsewhere in the system and just do it that way? 2014-03-19 14:50 there is no other way to load a large bitmap in for a static map for a varregion bigger than 1024x1024m 2014-03-19 14:51 jakdaniels... could use a config var, and have it just default to "maptiles" if no directory is specified? 2014-03-19 14:52 I don't understand why handling of where the maptiles dir is found needs to be reinvented. It's been perfectly settable to anywhere, with a default to under bin, for at least a couple of years now. 2014-03-19 14:55 but that's defined in a grid config no and read in HypergridLinker.cs 2014-03-19 14:56 and the MapImageService stores tiles there 2014-03-19 14:56 ok 2014-03-19 14:57 At least one place it's set is in robust's [GridService] 2014-03-19 14:58 we can probably do something like "./maptiles/tile.png" 2014-03-19 14:58 yes that works 2014-03-19 14:58 I set mine like: MapTileDirectory = "/home/ste/grid/var/maptiles" 2014-03-19 14:58 maptiles/tile.png even 2014-03-19 14:58 but smxy, this is a simulator thing not a grid thing 2014-03-19 14:59 i think the maptiles directory has been used for the storage of grid maps 2014-03-19 14:59 not an image on the simulator/region side of things 2014-03-19 15:00 ya 2014-03-19 15:00 smxys reaction to this is another good reason we shouldnt be using that folder 2014-03-19 15:00 causes confusion 2014-03-19 15:01 if you are adding a second function to that folder name, then yeah, maybe you should use a different name, but make sure you code it to be settable to anyplace, with a default under bin. :) 2014-03-19 15:01 smxy what jakdaniels and I are talking about has nothing to do with that variable 2014-03-19 15:01 my initial preference myself was to use Regions/regionmap1.png etc.... but I can see your issue with that neb 2014-03-19 15:03 ACTION goes away and quits making trouble. Just don't hard-code anything to only be allowed under bin, please. 2014-03-19 15:04 it won't be hardcoded to bin, it'll just default to that as that's opensim CWD if you don't put any path in the filename 2014-03-19 15:04 so you could still say maptiles/file.png if you do want that dir 2014-03-19 15:04 That's perfect. 2014-03-19 15:04 or /home/opensim/myregionpics/file.png 2014-03-19 15:05 Great. I'll shut up now. :) 2014-03-19 15:07 nebadon2 can you make that change easily or should i make another patch? 2014-03-19 15:08 I can give me a few though, i am in middle of testing something else 2014-03-19 15:08 np 2014-03-19 15:09 when you get a chance, the gridmap on osgrid.org needs talking about for varregions 2014-03-19 15:15 you mean the webmap? 2014-03-19 15:16 yeah.... it squashes a varregions large maptile into a 256x256 legacy region 2014-03-19 15:16 for both static and warp3d 2014-03-19 15:17 ya I am not sure that is going to be fixable 2014-03-19 15:17 that map requires each tile to have a grid entry and unique uuid 2014-03-19 15:17 i did take a look at the code, but I don't know how varregions are now stored in the grid db 2014-03-19 15:17 the problem with vars is they dont generate a entry in Regions table for each tile they use 2014-03-19 15:18 so the osgrid / avacon webmap is just not going to work 2014-03-19 15:18 i dont even know how we could refactor it to work 2014-03-19 15:18 does that mean its possible to camp another region on top of a varregion outside of its SW corner? 2014-03-19 15:18 probably 2014-03-19 15:20 so... where do all the cut up tiles go when MAP IMAGE CONNECTOR uploads them to the grid? 2014-03-19 15:20 not sure quite how that works, would need to ask Misterblue 2014-03-19 15:21 I'm still a bit confused about the various map interfaces.... there are 3? MAP IMAGE CONNECTOR, WORLD MAP, and MAP IMAGE SERVICE 2014-03-19 15:28 Starting build #3383 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-19 15:29 there we go jakdaniels, i updated the Regions.ini example as well 2014-03-19 15:29 removed tga and added an example path 2014-03-19 15:29 ok cool, pulling now 2014-03-19 15:32 Project opensim » mono-2.10.8.1 build #3383: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3383/ 2014-03-19 15:32 nebadon2025: Allow MaptileStaticFile path to be set to anywhere and not force it to bin/maptiles 2014-03-19 15:43 nebadon2 , yep that works fine http://imagebin.org/300347 2014-03-19 15:45 k cool 2014-03-19 16:12 nebadon2: quick question is opensim ipv6 compatiable? 2014-03-19 16:14 no 2014-03-19 16:14 the LL viewer is also not ipv6 compatible either 2014-03-19 16:14 ok would it be in the future? 2014-03-19 16:15 no idea, I imagine eventually it will have to be 2014-03-19 16:15 but I have not heard any plans by LL to start supporting it 2014-03-19 16:15 why dont you start to make it compatable well start to implamenmt it 2014-03-19 16:15 because there are about 1000 more important things to do first I think 2014-03-19 16:15 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-19 16:16 and I dont think we will be able to get any viewer dev to commit to ipv6 before LL does 2014-03-19 16:16 ok 2014-03-19 16:16 it would be like doing everything twice 2014-03-19 16:17 even if we did it perfectly, LL undoubtadly would do it their own way 2014-03-19 16:17 i cant even test ipv6 myself 2014-03-19 16:18 ok 2014-03-19 16:18 with the current modem I have and the area I live in there is no ipv6 support 2014-03-19 16:19 You'd have to tunnel it over ipv4 2014-03-19 16:23 nebadon2: I was testing your light cycle in a sandbox. When I stand up from it I'm thrown in to the air in an arc and land around 20m or 30m away from the vehicle. 2014-03-19 16:23 lol 2014-03-19 16:24 that light cycle is aincent, and it was never really good 2014-03-19 16:24 Seems to move around the sandbox rather well. 2014-03-19 16:24 Only issue I see is that it starts to lean a little after bit. 2014-03-19 16:25 I was trying to figure out which box has the set of scripts used in your racer vehicles. 2014-03-19 16:25 ya its not a great design 2014-03-19 16:26 um... bbl. Lunch is ready. 2014-03-19 16:26 k 2014-03-19 16:28 tyt 2014-03-19 16:28 dang it my varregion is picking up chat from users 1.3km away! 2014-03-19 16:29 yes that is a bug jakdaniels 2014-03-19 16:29 another thing I keep forgetting to talk to Misterblue about 2014-03-19 16:29 does it pick up chat all the way to 8192m? 2014-03-19 16:29 probably 2014-03-19 16:30 the limit was removed 2014-03-19 16:30 as a quick bandaid 2014-03-19 16:30 Misterblue are you here? 2014-03-19 16:31 does that mean that prims that shout things like 'Tide Warning: The Tide is going OUT!' can be heard on those other regions or is it just the varregion incoming chat? 2014-03-19 16:31 I think its just incoming 2014-03-19 16:35 yes, confirmed. it is incoming not outgoing 2014-03-19 17:16 I'm back. 2014-03-19 17:17 nebadon2: Which box(?) contains just the current set of scripts used in your racer kit? 2014-03-19 17:27 probably better off just grabbing the racer itself at Sisyphus Plugh 2014-03-19 17:28 I am not 100% sure the very latest racer is boxed 2014-03-19 17:55 diva, hi! 2014-03-19 17:55 hi yayscience 2014-03-19 17:56 hi velus! 2014-03-19 17:56 nebadon2: ok. So there isn't a box that has just the scripts? 2014-03-19 17:56 I work with diva, am new to the opensim irc 2014-03-19 17:56 hello 2014-03-19 17:56 sorry lkalif my pc crashed yesterday but yes it has a modneymodule dll for the regions and a moneyserver.exe with wich it communicates over https 2014-03-19 17:56 Plugh no the racer itself is meant to really be the box 2014-03-19 17:56 its to confusing otherwise 2014-03-19 17:56 there are scripts in so many peices 2014-03-19 17:56 ok 2014-03-19 17:57 the only way it makes sense is to see the scripts where they belong 2014-03-19 17:57 I'll have to track down the prims containing the scripts. 2014-03-19 17:57 hello yayscience welcome 2014-03-19 17:57 hello yayscience 2014-03-19 17:58 ACTION hates waiting for a git push of opensim to a bre repo on github while useing a crap home broadband  2014-03-19 17:58 velus: thank you! 2014-03-19 17:58 nebadon2: thank you! 2014-03-19 17:58 H-H-H: bre repo? 2014-03-19 17:58 bare 2014-03-19 17:59 sory 2014-03-19 17:59 oh, ok. :) 2014-03-19 17:59 H-H-H: that feeling when it's chugging along and you're not sure if your internet actually stopped. 2014-03-19 17:59 awww H-H-H i am on a dongle (mobile broadband) and i have a very fast connection 2014-03-19 18:00 download is only maybe 3 or 4mb/s if im lucky and upload is never even 1mb lol 2014-03-19 18:01 im on 39mb downlaod and 43 upload http://www.speedtest.net/my-result/3381849861 is the results and thats on a ee 4g dongle http://www.ee.co.uk 2014-03-19 18:04 nice! 2014-03-19 18:04 yeah i know and i pay 30 pm for 10gb 2014-03-19 18:50 Hi. Is there any ll* LSL function that I could use to find out if the script is running on opensim or in SL? 2014-03-19 19:27 Aleric: ll* functions typically conform to LL's API definition, so I'd think not unless there was some property unique to either that you could use to imply which platform 2014-03-19 19:28 like maybe hostname or something 2014-03-19 19:57 oh hi yeyscience 2014-03-19 19:57 hi diva! 2014-03-19 19:57 I only noticed my client flashing now. lad you found this channel! 2014-03-19 19:58 did you have questions for misterblue? 2014-03-19 19:58 Not yet! I thought I would just hang out 2014-03-19 19:58 learn about what is going on in opensim 2014-03-19 19:58 I'll chime in if anything pops up, though 2014-03-19 20:00 ok, start listening. conversations here come in bursts. Its very handy when you have a technical question, and the people who can answer are usually here 2014-03-19 20:03 :) 2014-03-19 20:04 if your not sure who to ask yayscience just give me a shout if you say my full name in chat it will alert me 2014-03-19 20:05 my name usually has some variation of nebadon in it 2014-03-19 20:05 if you say nebadon2 he gets a small electro-shock admistered to his behind :P 2014-03-19 20:05 lol 2014-03-19 20:05 yeah, nebadon is the major hub here. He should be able to either answer or redirect you to the person who can answer 2014-03-19 20:05 lol 2014-03-19 20:05 but he started liking it too much so we don't use that anymore ;) 2014-03-19 20:06 haha :) got it. thank you! 2014-03-19 20:07 everyone: yayscience is doing a performance experiments on opensim with me. We already measured the effect of those agent update filters I added back in July, now we want to measure physics. And of course, we hope to find ways to squeezing more performance out of the server 2014-03-19 20:08 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 nebadon2 2014-03-19 20:08 ACTION watches nebadon2 jump 2014-03-19 20:08 he's in extasy now :P 2014-03-19 20:08 haha 2014-03-19 20:08 hmmm maybe I should charge for this... 2014-03-19 20:09 diva: would be nice to map out the bottlenecks. 2014-03-19 20:09 didn't intel research show that the communications were actually the limiting factor for how many concurrent avatars you can have 2014-03-19 20:09 yes, lkahlif, that's what I'm hoping we will find 2014-03-19 20:10 sort of. the study we just did shows a strange thing that I want to investigate further. Let me make the paper available. 1 sec. 2014-03-19 20:13 here: http://www.ics.uci.edu/~lopes/opensim/SummerSimSubmission.pdf 2014-03-19 20:14 you can jump to the charts in page 4 2014-03-19 20:15 2000 bots? 2014-03-19 20:16 200 max. there's a quadratic increase in the outgoing packets, which, in principle is expected. But thinking about it more, I don't understand what packets we're sending when bots are simply sitting down doing absolutely nothing. 2014-03-19 20:16 ah, my brain swaped x,y axis 2014-03-19 20:16 It seems in that case we shouldnt be ssending any packets at all, just the pings. 2014-03-19 20:17 so I want to look a bit more at the outgoing packets to see what the heck is going on there 2014-03-19 20:17 this was opensim bot? pcambot or what it's called 2014-03-19 20:18 pcampbot, yes. 2014-03-19 20:18 we controlled the agent updates more tightly 2014-03-19 20:18 that doesn't send viewer effect i suppose 2014-03-19 20:18 I'd hope there is a huge different between a server hosted (opensim) bot and a 'third party' bot that just connects as viewer. The latter would get a load of messages that a bot doesn't need. 2014-03-19 20:18 we were alwsay sending 10 updates/sec + the pings that libomv sends 2014-03-19 20:19 Aleric these are client bots, not server side 2014-03-19 20:19 lkalif, not, I don't think so. Plus all the packets are accounted for, according to the numbers we measured 2014-03-19 20:20 like for 100 bots we expected 1050 packet/sec (agent updates + pings) and measured 1059 packets/sec 2014-03-19 20:20 Well, then a bot that is sitting doing nothing will get all the update of objects sent to it no? Including all the information of other avatars that are moving, or talking or changing animations - very likely quadratic no matter what you try. 2014-03-19 20:20 there is absolutely nothing going on in this scene 2014-03-19 20:21 a bot which is sitting is probably not sending mouse movement 2014-03-19 20:21 these are 100% controlled experiments 2014-03-19 20:21 Ok, if everyone is sitting and doing absolutely nothing then it should be as if they are just static objects :p. 2014-03-19 20:21 yeah one would expect more linear to quadratic packet rate increase here 2014-03-19 20:22 yep 2014-03-19 20:22 bots still send periodic agent updates 2014-03-19 20:22 but in general is probable O(n^2) 2014-03-19 20:22 dahlia, we are sending 10 agent updates/sec 2014-03-19 20:23 per bot 2014-03-19 20:23 dahlia: you'd expect with twice the bots, you get twice the traffic. 2014-03-19 20:23 ya but do they differ? 2014-03-19 20:23 they got 4 times 2014-03-19 20:23 viewers usually send agent updates at the same rate as frame rendering 2014-03-19 20:23 in the different scenations, the updates are either exactly the same values or just a tiny little difference that is filkterd out by the filters I added 2014-03-19 20:23 *scenarios 2014-03-19 20:24 it looks like opensim is making up more outgoing traffic than it should 2014-03-19 20:25 too much filtering can mess things up for other applications like gaming 2014-03-19 20:25 It should be easy to check which pakcets are being sent. I just need to have a few hours one of these days to probe this 2014-03-19 20:26 diva: don't students exist for that sepecific purpose? :P 2014-03-19 20:26 might I also suggest that an alternative to a filter would be to make packet propagation more efficient 2014-03-19 20:27 heheh, did you hear that yayscience? lkalif, opensim code is a bit daunting for the uninitiated :) 2014-03-19 20:28 initiation time :) 2014-03-19 20:28 it is even for some that are :) 2014-03-19 20:28 ;) You have my sword 2014-03-19 20:28 ACTION searches for the code paddle.... 2014-03-19 20:28 "for the uninitiated" is really not needed in that sentence diva :P 2014-03-19 20:28 heheh 2014-03-19 20:29 they told us about the code paddle at orientation 2014-03-19 20:29 OpenSim is easy once you figure out how to navigate thru all the interface layers :) <.< >.> 2014-03-19 20:29 would i be right in thinking that for a first time (patch) contributor the best method for me to use is a feature request in mantis with the patch attached 2014-03-19 20:29 an enriching aspect of the student experience 2014-03-19 20:30 diva: I think tracing this problem would be a valuable learning experience for me 2014-03-19 20:30 I'd be interested in giving it a shot, especially since you have lots of other stuff going on 2014-03-19 20:30 H-H-H: that's a good way but be prepared to modify the patch when you get feedback 2014-03-19 20:30 that'd be greaat! go for it, and let m_log.DebugFormat() be with you! 2014-03-19 20:31 ok i will always welcome critiscism be it good or bad :) 2014-03-19 20:31 yayscience: if you're investigating UDP packets, a helpful tool to get familiar with is WinGridProxy 2014-03-19 20:31 you will find m_log.DebugFormat() and I crying at the pub later 2014-03-19 20:31 it's become a tradition 2014-03-19 20:31 :) 2014-03-19 20:32 yayscience it is a tradition for me when debugging 2014-03-19 20:32 Remind me to tell you about WinGridProxy, the best tool for network issues in opensim 2014-03-19 20:32 Cool 2014-03-19 20:32 WinGridProxy is part of libomv, or there is a new one that lkalif wrote... he'll be more than happy to set you up I'm sure :) 2014-03-19 20:32 I'm checking it out now 2014-03-19 20:33 dahlia: awesome! lkalif: what have you built? 2014-03-19 20:33 yayscience lkalif did/does libomv among lots of other things 2014-03-19 20:33 he also wrote most of Radegast viewer 2014-03-19 20:33 Cool! 2014-03-19 20:33 Radegast is an awesome name for a viewer 2014-03-19 20:34 http://radegast.org/wp/ 2014-03-19 20:34 I think Dahlia was thinking of Gtk# version of WinGridProxy I recently wrote 2014-03-19 20:34 for Linux folks mostly 2014-03-19 20:34 yayscience does linux 2014-03-19 20:34 but I run it now on windows too 2014-03-19 20:34 ya that 2014-03-19 20:35 :w! saves 2014-03-19 20:35 yayscience: what do you run on your desktop? 2014-03-19 20:35 ooou vim <3 2014-03-19 20:35 lkalif: I am running Ubuntu 12.04 on the desktop 2014-03-19 20:35 I run ArchLinux on my laptop 2014-03-19 20:35 It breaks from time to time, to keep me on my toes 2014-03-19 20:36 ok you probably want to get https://files.streamgrid.net/singularity/misc/gp.tar.bz2 2014-03-19 20:36 need gtk#, if you have monodevelop installed it will run too 2014-03-19 20:36 great! 2014-03-19 20:36 is this a different build? 2014-03-19 20:36 different from what? 2014-03-19 20:37 Oh, sorry, I missed a link up there 2014-03-19 20:37 that's grid proxy, I think, not singularity 2014-03-19 20:37 got it, thanks 2014-03-19 20:37 lkalif also does singularity 2014-03-19 20:38 I don't do opensim ;) 2014-03-19 20:38 nice 2014-03-19 20:38 But I come in here to annoy them anyway :P 2014-03-19 20:39 It seems as if you are more like Gandalf 2014-03-19 20:39 you disappear for stretches maybe 2014-03-19 20:39 but when you appear you do all the things 2014-03-19 20:39 I've spent a lot of time looking at and reverse engineering the SL protocol 2014-03-19 20:39 this is my first impression 2014-03-19 20:39 I've spent a lot of time abusing the SL protocol :) 2014-03-19 20:40 lol 2014-03-19 20:40 i spent a lot of time scratching my head on ti 2014-03-19 20:40 it 2014-03-19 20:41 I'm curious; what are some of the things you are working to reverse engineer? 2014-03-19 20:42 When we started this, SL was a closed platform. It wasn't opensource and only one official client was connecting. 2014-03-19 20:42 A few people thought, wouldn't be fun to look at the network chatter between SL and its client 2014-03-19 20:42 oh neat 2014-03-19 20:42 so libsecondlife (now renamed to libopenmetaverse) was born allowing developers to write client apps for SL 2014-03-19 20:43 and then some other people thoght, "hey, if we can trick SL into thinking their viewer is connecting, why not trick the viewer that it is connecting to SL as well" 2014-03-19 20:43 and opensim was born 2014-03-19 20:43 haha nice 2014-03-19 20:44 that is some neat history 2014-03-19 20:46 Later Linden Lab opensourced the client, so the reverse engineering aspect of it is not that crucial anymore 2014-03-19 20:46 But gridproxy was born when that was not the case. And it's still useful to look at real-time traffic between the client and the simulator 2014-03-19 20:46 Right. 2014-03-19 20:46 Especially in the case that diva and I are seeing know 2014-03-19 20:47 <3 WinGridProxy 2014-03-19 20:47 I'm really curious to see if there is some type of packet that's causing an extra communication load 2014-03-19 20:47 <3 2014-03-19 20:47 *now, pardon 2014-03-19 20:49 Is this an appropriate place for nerdy jokes? 2014-03-19 20:50 sure 2014-03-19 20:50 Nerdy's probably okay. Crude, no. Unless it's an oil joke. :) 2014-03-19 20:50 smxy: hahah 2014-03-19 20:50 I see what you did there 2014-03-19 20:50 What do you call 8 hobbits? 2014-03-19 20:50 a hobbyte? 2014-03-19 20:50 ^-- nailed it 2014-03-19 20:50 :) 2014-03-19 20:50 hobbyte yeah... rather obvious :p 2014-03-19 20:51 ;) I will need to think of better jokes for you 2014-03-19 20:51 witty lot 2014-03-19 20:51 Sorry diva, my bad jokes are everywhere 2014-03-19 20:54 OMG bad nerd jokes! yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience yayscience 2014-03-19 20:54 ACTION watches yayscience jump... 2014-03-19 20:55 haha 2014-03-19 20:55 I'm glad you're as excited about science as I am :D 2014-03-19 20:55 yay 2014-03-19 20:55 science? *googles*... 2014-03-19 20:55 pfft, there is no gravity. only intelligent falling :P 2014-03-19 20:56 how could a flat planet have gravity anyway 2014-03-19 20:56 because there are turtles all the way down! 2014-03-19 20:56 ACTION only believes in a concave earth 2014-03-19 20:56 yayscience, this crowd can really take on geeky conversations. You better go back to work! :D 2014-03-19 20:57 science fact: tip of a whip moves at supersonic speeds :p 2014-03-19 20:59 ACTION wonders why the viewer compiles and saves a script to the server when I open it in the external editor :/ 2014-03-19 21:02 yayscience: not sure what you want to do first: the walking bots or finding out why opensim is being quadratic when it shouldn't. If the latter, login just 1 bot, plus yourself via the gridproxy, and look at the UDP traffic back from the sim to see what kinds of packets are being sent back to you. 2014-03-19 21:15 :) 2014-03-19 21:15 Yes, I'm looking now 2014-03-19 21:15 (at gp, I mean) 2014-03-19 21:16 I would like to understand the problem before we do the walking bot experiment 2014-03-19 21:17 sounds good. let me know if you need help with runnig grid proxy 2014-03-19 21:20 I will, thank you 2014-03-19 21:29 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been SUBMITTED. 2014-03-19 22:00 lkalif your occulus is the original kit? not the new HD one? 2014-03-19 22:00 new one specs look pretty good 2014-03-19 22:00 https://www.oculusvr.com/order/ 2014-03-19 22:00 960x1080 resolution for each eye 2014-03-19 22:03 oh just realized i pasted wrong URL 2014-03-19 22:03 http://techcrunch.com/2014/03/19/oculus-rift-gets-a-new-350-developer-kit-which-improves-on-the-crystal-cove-prototype/ 2014-03-19 22:16 eek. How much does that thing weigh? Might be a little hard to wear for extended periods of time. 2014-03-19 22:18 heh ya 2014-03-19 22:18 i suspect I wouldnt be able to wear it for more than about 5 minutes 2014-03-19 22:18 i cant even stand wearing over the ear headphones anymore 2014-03-19 22:22 Hm... A game called Flappy Bird was removed from the app store by its creator -> According to an interview with The Verge last week, Dong Nguyen disclosed that the game was making upwards of $50K per day in ad revenue. 2014-03-19 22:22 Apparently he "cannot take this anymore" ? What a problem to have. 2014-03-19 22:23 lol ya 2014-03-19 22:34 nebadon2: mine is the original devkit 2014-03-19 22:34 and it's not heavy, weight is not an issue, even though it looks like it 2014-03-19 22:41 Bug #6694:04 llSetKeyframedMotion object is phantom when moveing 14( http://opensimulator.org/mantis/view.php?id=6694 ): A NOTE has been added to this issue. 2014-03-19 23:10 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): has been SUBMITTED. 2014-03-19 23:43 Bug #7065:04 Primitive position randomly deviates by minuscule amounts upon movement 14( http://opensimulator.org/mantis/view.php?id=7065 ): has been SUBMITTED. 2014-03-19 23:46 Bug #7066:04 Feature Request : Enable users to switch of the in-built dwell module if useing a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): has been SUBMITTED. 2014-03-19 23:49 Bug #7066:04 Feature Request : Enable users to switch of the in-built dwell module if useing a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): has a PATCH to be looked at. 2014-03-19 23:50 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been SUBMITTED. 2014-03-19 23:51 Bug #7065:04 Primitive position randomly deviates by minuscule amounts upon movement 14( http://opensimulator.org/mantis/view.php?id=7065 ): A NOTE has been added to this issue. 2014-03-19 23:53 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-03-19 23:57 Bug #7066:04 Feature Request : Enable users to switch of the in-built dwell module if useing a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): A NOTE has been added to this issue. 2014-03-19 23:59 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): A NOTE has been added to this issue. 2014-03-19 23:59 ok mantis with feature request and patches sent guys :) critiscise away lol 2014-03-20 00:00 i alread did 2014-03-20 00:00 ahh so i see ty Melanie_T 2014-03-20 00:01 yw 2014-03-20 00:01 it's funny enough i'm aware of all those issues and have fixes for some coing in 2014-03-20 00:01 and the dwell one was discussed in chat the other day 2014-03-20 00:01 the issues are cause by some code justincc added that persists the dwell value 2014-03-20 00:02 i know the dwell was as it was me who asked justincc to fix the mysql connector and i was lurking 2014-03-20 00:02 he will mitigate that issue, though 2014-03-20 00:02 well, dwell was not really designed tobe sim-local 2014-03-20 00:02 which is why it had no local storage 2014-03-20 00:03 dwell was imperfectly understood 2014-03-20 00:03 so someone added a field which was then left unused 2014-03-20 00:03 then nothing happened for a long time 2014-03-20 00:04 we developed a dwell module for avination's use but it builds on the default rather than replacing it 2014-03-20 00:04 with the persistence, we will need to make some minor changes to our module 2014-03-20 00:04 nothing worrisome 2014-03-20 00:04 i was just skimming through mantis and happened to notice the one regarding a dwell module and so thought about it and made one which is how i happened to find those bugs 2014-03-20 00:05 that is how opensim grows 2014-03-20 00:05 people find something missing and make it :) 2014-03-20 00:05 i will be releasing it to anyone who wants it to for what its worth 2014-03-20 00:05 why not donate it to core? 2014-03-20 00:05 the core module is but a stub 2014-03-20 00:06 so a more complete mplementation is welcome 2014-03-20 00:06 Stupid question: What's "dwell"? :) 2014-03-20 00:06 because it is not core worthy as it is a very simple basic module that comunicates via xmlrpc to php which does the heavy lifting as i am yet to try and get my head round making a db layer so it can use opensims internal db system 2014-03-20 00:07 parcel traffic smxy 2014-03-20 00:07 smxy: "Traffic" 2014-03-20 00:07 ah 2014-03-20 00:07 ty 2014-03-20 00:07 why not make it a robust service? 2014-03-20 00:07 they are quite simple 2014-03-20 00:08 anyway, you could place it on forge.opensimulator.org 2014-03-20 00:08 for as long as it requires php that is where it belongs 2014-03-20 00:08 it canbe found there and lkalif has started mirroring the forge projects on github 2014-03-20 00:09 well i was just going to put it on github and maybe do a page for it somewhere but the forge might be a better place for it 2014-03-20 00:09 unlike github, the forge is managed by us 2014-03-20 00:09 so it's all in one place 2014-03-20 00:10 and for people who want git, there is a github mirror, as i said 2014-03-20 00:10 silly question but does the forge have git extensions now or is it still svn 2014-03-20 00:10 ahh 2014-03-20 00:10 and i might revisit the forge 2014-03-20 00:10 make it nicer looking and buy the git stuff for it 2014-03-20 00:10 git isn't free 2014-03-20 00:11 i know, that's a bad thing 2014-03-20 00:11 shame as i think that could increase its usage dramatically 2014-03-20 00:11 but the git forge module isn't free or wasn't last time I installed the damn thing 2014-03-20 00:11 how much is it Melanie_T 2014-03-20 00:12 I did try setting up a forge on my lan once but it didnt really work so i gave up 2014-03-20 00:13 they're still weird. there is no pricing. 2014-03-20 00:13 you need to get an assessment from them 2014-03-20 00:13 then you probably get pricing under nda 2014-03-20 00:14 yeah 2014-03-20 00:14 would it be a one off payment or a monthly 2014-03-20 00:15 most companies who do that kind of shtick about priing are 4+ figures/year 2014-03-20 00:15 yeah 2014-03-20 00:16 i do see that debian has a git scm plugin - at no cost 2014-03-20 00:16 so i believe opensource has caught up 2014-03-20 00:16 yeah it does 2014-03-20 00:16 i'll revisit this and maybe i can ge forge upgraded 2014-03-20 00:16 ok 2014-03-20 00:17 afk here for now 2014-03-20 00:17 tyt Melanie_T 2014-03-20 00:19 ty for your advice Melanie_T 2014-03-20 00:54 reading back over the day... my name was maligned several times today :) 2014-03-20 00:56 hello Misterblue 2014-03-20 00:56 I know I mentioned your name in regard to the chat issue with varregions 2014-03-20 00:56 not sure if you are aware of that one or not 2014-03-20 00:56 ACTION whispers "maptiles" 2014-03-20 00:57 hey nebadon2 would you care to look at my feature request on mantis if you get a minute ? 2014-03-20 00:58 sure 2014-03-20 00:58 http://opensimulator.org/mantis/view.php?id=7066 2014-03-20 00:59 looks good 2014-03-20 00:59 since justin is touching this area at the moment I would really like him to look over it before its commited if you don't mind 2014-03-20 01:00 not at all im just after peoples thoughts and comments is all 2014-03-20 01:01 ok im pretty sure there is no problem with putting it in, i just dont want to disrupt any changes he may have not commited yet 2014-03-20 01:01 There is a built in Dwell? Is that new since 0.7.6PF? 2014-03-20 01:02 its new as of like yesterday 2014-03-20 01:02 ok, nice. 2014-03-20 01:02 what is a dwell 2014-03-20 01:02 erm actually it has been there ages 2014-03-20 01:02 well ya true, but i dont think it worked until yesterday? 2014-03-20 01:02 right? 2014-03-20 01:02 and it is not a fully functional module just a stub 2014-03-20 01:02 ok 2014-03-20 01:02 all it does is send a 0 to the biewer 2014-03-20 01:02 all I really know is justin was touching it yesterday 2014-03-20 01:03 The whole Dwell stat has always been a bit of a mystery as to how useful it is. 2014-03-20 01:03 no neb that fix justin put in was a bug i found that wont affect the inbuilt module but would and did effect 3rd party modules 2014-03-20 01:03 ah ok 2014-03-20 01:03 velus: IIRC, it is supposed to be some kind of measure of the number of visitors, or popularity of, a parcel or region. 2014-03-20 01:03 I saw him touching a bunch of stat stuff yesterday i wasnt sure what he was doing 2014-03-20 01:04 and this mantis i showed you is a way to fix another bug 2014-03-20 01:04 ok 2014-03-20 01:04 fixing bugs i found nebadon2 lol 2014-03-20 01:04 ok great, thanks man :) 2014-03-20 01:04 yes dwell is basically parcel traffic 2014-03-20 01:05 im almost ready to realese my dwell module and melanie suggested i put it on the forge any thoughts on that nebadon2 ? 2014-03-20 01:06 forge is fine if you dont mind svn 2014-03-20 01:06 our forge doesnt support git at the moment 2014-03-20 01:06 well aparently lkalif is working on mirroring them on github 2014-03-20 01:06 unless i misunderstood what melanie was saying 2014-03-20 01:06 no your right H-H-H 2014-03-20 01:08 and since my module uses php to do the heavy llifting and db stuff melanie suggested the forge 2014-03-20 01:08 ya forge is fine, there are still active projects there 2014-03-20 01:08 I am not the biggest fan of forge, its a bit complicating but it works 2014-03-20 01:09 newer versions are probably nicer by now 2014-03-20 01:10 or there are probably better themes atleast 2014-03-20 01:10 im thinking of setting up a git server for a progect i have 2014-03-20 01:11 ACTION prefers to stay with svn for his own projects. 2014-03-20 01:11 not usding git hub but my own git server 2014-03-20 01:12 velus: I recommend using bitbucket. you donøt have to setup anything, and you can have private repositories for free 2014-03-20 01:13 yeah i know its more well mine and a companies projects and they want a git server of thier own i cant argue with the company lol 2014-03-20 01:13 i do like git better myself but hey each to thier own 2014-03-20 01:14 me to H-H-H 2014-03-20 01:20 I use git because I'm forced to. 2014-03-20 01:21 when will 0.8 be relased 2014-03-20 01:22 its nighty night time night all 2014-03-20 01:32 are there any git folks here that can answer a probably very stupid question ? 2014-03-20 01:34 if i have a local clone of opensim and make a change and create a patch which gets accepted and commited to core, what happens to the files involved in that patch when i do a git pull ? 2014-03-20 01:36 Depends on how you made the patch. If you make changes to files on your machine and commit to the local repository and provide an am formatted patch, when the patch gets accepted the pull will leave the local files alone other than merging in any additional changes in the remote files. 2014-03-20 01:48 thanks Plugh 2014-03-20 02:31 yw 2014-03-20 02:31 Plugh: do you know much about suse studio ? 2014-03-20 02:34 WTF? I've got an instance that is reporting -> Not including stats for network interface 'Loopback Pseudo-Interface 1' 2014-03-20 02:35 suse studio? No. Don't use SUSE. 2014-03-20 02:35 ok ddamm 2014-03-20 02:36 Doesn't mean I might not be able to help. What is it and what is the problem? 2014-03-20 02:36 suse studio is actually pretty cool from what little i have tinkered with it 2014-03-20 02:37 im looking to build a operating system using suse studio for to use on creating vps's for users and wondered if i could have help setting up a os for opensim 2014-03-20 02:37 so it would have the bare minimum on it but with mysql php and that with a version of opensim on it 2014-03-20 02:38 H-H-H: mayb e you could help with this 2014-03-20 02:38 im hoping to get a server for to have vps with preinstalled opensim on it 2014-03-20 02:39 welus I have only really tinkered with it without really understanding what I was doing so im probably not the best person 2014-03-20 02:39 I haven't built Linux kernels in a while. I used to do it manually. 2014-03-20 02:39 with the studio you dont build the kernal as such it uses suse version of linux kernel 2014-03-20 02:39 yeah same here H-H-H 2014-03-20 02:40 the studi lets you make custom versions of suse useing whatever packages they have 2014-03-20 02:40 something like ubuntu server minimal is under 100mb 2014-03-20 02:40 studio* 2014-03-20 02:41 yes lkalif but with suse and you can set it with exactly what you want and ghow 2014-03-20 02:41 and can fire it up in thier vm and add/change files on the actually system before its compressed into an iso 2014-03-20 02:42 yes 2014-03-20 02:42 opensim and VPS don't get along 2014-03-20 02:42 sometimes it does 2014-03-20 02:42 it's not either a recommended or supported configuration 2014-03-20 02:42 VPS with opensim break under load 2014-03-20 02:42 depends if its a standalone sim grid 2014-03-20 02:43 not suitable for production 2014-03-20 02:43 no it dependson nothing 2014-03-20 02:43 it doesn't work 2014-03-20 02:43 the issue is the high speed timer 2014-03-20 02:43 the hypervisor scheduling of VPS makes it so it's not monotonic 2014-03-20 02:43 monotonic? 2014-03-20 02:43 while the speed of the timer over time is correct on the average you get shorter and longer cycles 2014-03-20 02:44 mono fails under those conditions 2014-03-20 02:44 ok 2014-03-20 02:44 mono requires all cycles to be exactly the same length ont he high speed timers 2014-03-20 02:45 this topic keeps coming up and everyone is told the same 2014-03-20 02:45 it's in the wiki and in several FAQs 2014-03-20 02:45 but still people try to use VPS with opensim 2014-03-20 02:45 it's a sure road to failure 2014-03-20 02:45 it works well enough. never tried "production" env though 2014-03-20 02:46 the issue is that the mono scheduler apparently tries to estimate the amount of code that can be scheduled before the next timer tick 2014-03-20 02:46 if you use less than 100% of a core, it has breathing room and the VPS works 2014-03-20 02:46 but if a single opensim process uses 100% of a core 2014-03-20 02:46 it comes up short and the tick is lost 2014-03-20 02:46 leading to moni-internal troubles with things like the GC 2014-03-20 02:47 it causes freezes, native crashes, lock ups 2014-03-20 02:47 mono-internal* 2014-03-20 02:47 for standalones with few visitors, for playing around, that works fine 2014-03-20 02:48 but velus is building a public grid 2014-03-20 02:48 so i'd be ill-advising him if i would not warn of mono in linux VPS 2014-03-20 02:48 the suse would not be for the grid 2014-03-20 02:48 it's not stable 2014-03-20 02:48 it would be for a side project 2014-03-20 02:48 then just imagine i didn't say anything 2014-03-20 02:48 or take what i said on board for the grid anyway 2014-03-20 02:48 :) 2014-03-20 02:49 and well i may grab one for my self as a testing standalone for my own internal productions of things 2014-03-20 02:49 as long as you don't get into a situation where cpu may get maxed for a longer period of time without you having control over it, it will work 2014-03-20 02:51 im getting a few servers donated to me from a company that will be co hosting them too so was going to use them as a bit of extra revenue by offering vps's with openism preloaded on them for standalones and that, at a cheap price, i would also be renting out the servers too if people want them, i was shocked when i had the company turn round and "give" me the servers and colocation for free for 3 years 2014-03-20 02:51 I can set up opensim on a fresh debian install in about an hour, only takes that long because I dont always watch it 2014-03-20 02:52 would go a lot faster if I didnt compile 2014-03-20 02:52 well, if it moves, compile it :) 2014-03-20 02:52 no need for an appliance 2014-03-20 02:52 and then after 3 years i only pay 250 per month for the colocation after that, and thats fro 2 full racks full of servers of didffernt sizes 2014-03-20 02:53 I also use VPS, with varying performance. Yes it does run better on bare hardware. 2014-03-20 02:53 but then i did do some work for them last year when i was down there end when a matre worked for them 2014-03-20 02:53 Kitely uses amazon which is all VPS 2014-03-20 02:54 they may have different timers 2014-03-20 02:54 the system that will host my vps will be a pure dedicated server of my own not a vps to host a vps software 2014-03-20 02:54 also, kitely is not a mass-population place 2014-03-20 02:54 you don't find many sims on there with more than 10 avs on them 2014-03-20 02:54 Ive had better performance running OpenSim on OpenVZ but OpenVZ is such a PITA to work with 2014-03-20 02:54 but my gird will be fully dedicated systems 2014-03-20 02:55 KVM is probably the best virtualization tech for linux hosts, I'd use it over others 2014-03-20 02:56 if you're all dedicated, stay away from VPS 2014-03-20 02:57 anyway OpenSim running on Virtualbox on multi-core windows host seems to work pretty well 2014-03-20 02:58 there is no reason a virtual machine wont run well as long as the base operating system is setup properly and the hardware is not overloaded 2014-03-20 02:58 I use them all the time for testing 2014-03-20 02:58 depends 2014-03-20 02:58 I had 17 avatars logged into a region running on vps 2014-03-20 02:58 I think i had Art City oar loaded at the time 2014-03-20 02:58 if the virtualization layer restricts you to a single core... you will probably get pretty bad performance 2014-03-20 02:58 my grid will be but when i was given 84 rack unit with 84 servers on them i dont need 84 servers for my gird so will be selling vps's and dedicated servers thats why i want vps 2014-03-20 02:59 opensim is pretty thread heavy 2014-03-20 02:59 ya but if its configured properly and not over loaded it will run just find 2014-03-20 02:59 but I usually give 3-4 cores to a virtualbox instance 2014-03-20 02:59 find=fine* 2014-03-20 03:00 i thinks i opens a can of worms 2014-03-20 03:01 I have a region on osgrid running on a cheapie digital ocean instance, the performance is abysmal (lag spikes) but it seems pretty reliable 2014-03-20 03:03 it definitely helps to have Intel Virtualization (VT-x) support for your cpu 2014-03-20 03:04 what about amd? 2014-03-20 03:04 assuming you have intel cpu 2014-03-20 03:04 its not always enabled by default, most of the motherboards I have turn it off by default 2014-03-20 03:04 ya of course lol 2014-03-20 03:04 lol i have made sure its on 2014-03-20 03:04 I cant say much about amd, i generally only use intel 2014-03-20 03:04 the datacenter is currently doing all the work as i speak 2014-03-20 03:05 ya thats a bios setting IIRC 2014-03-20 03:05 what dose IIRC mean 2014-03-20 03:05 if I recall correctly 2014-03-20 03:05 ok 2014-03-20 03:06 anyway, ya if you want lots of scripts and avatars, VPS < bare hardware 2014-03-20 03:06 of you have a lightly loaded region, no biggie :) 2014-03-20 03:07 however I can tell you for certain if you say had 24+ cpus in your server 2014-03-20 03:07 mono does not run very good with too much hardware available 2014-03-20 03:07 I'd ask the mono peeps about that :P 2014-03-20 03:07 I have a server with dual Hexa Xeons for 24 virtual cores, and mono can be problematic 2014-03-20 03:07 ok 2014-03-20 03:08 in that case you could benefit from running a machine like that with several virtual machines 2014-03-20 03:08 well virtual cores dont necessarily equate to real cores 2014-03-20 03:08 and quite possibly make better use of the hardware that way 2014-03-20 03:08 ya in that machine its 12 cpu cores 2014-03-20 03:08 its still gets wierd after 8 cores with mono 2014-03-20 03:09 its like 12 cores that, given proper circumstances, might achieve 24 core performance 2014-03-20 03:09 ya 2014-03-20 03:09 but those circumstances are usually not there 2014-03-20 03:10 I have done benchmarking on my Core2Quad server with HT disabled vs Enabled 2014-03-20 03:10 all benchmarks got about 60% faster with HT enabled 2014-03-20 03:10 not bad 2014-03-20 03:11 run several different ones simultaneously :) 2014-03-20 03:11 if the threads are related and can steal each others cache and pipeline data, they will perform better on HT that totally unrelated threads 2014-03-20 03:12 well thats true for non-HT also if all cores share the same caches 2014-03-20 03:13 ya it really depends on what cpu you have 2014-03-20 03:13 I think my CPU had 12 or 16mb cache i cant remember now 2014-03-20 03:13 it was a lot 2014-03-20 03:13 too many damn servers, i cant even remember now 2014-03-20 03:13 lol 2014-03-20 03:13 lol 2014-03-20 03:14 also I think server grade XEONs usually has a lot more cache than consumer grade CPUs 2014-03-20 03:14 yeah they do 2014-03-20 03:15 hmmm how can i disable scripts running on a region from the db lol or robust console 2014-03-20 03:15 i dont think you can do either of those 2014-03-20 03:16 cant i change the flag in the db for the parcel ? 2014-03-20 03:16 actually 2014-03-20 03:16 scripts stop 2014-03-20 03:16 on console, I have never actually done that though 2014-03-20 03:16 no idea if it will work, i suppose it should 2014-03-20 03:16 there is a bit in the db ill look it up 2014-03-20 03:17 i have a rouge script that is crashing my opensim on boot 2014-03-20 03:17 if you write to database your going to have to restart the region 2014-03-20 03:17 it wont get updates made directly to the database 2014-03-20 03:17 I think you can disable scripts in OpenSim.ini but I dont remember exactly where 2014-03-20 03:17 neb i cant run opensim to start the region in the first place 2014-03-20 03:18 temporarily rename the scripting DLL ? 2014-03-20 03:18 probably in [XEngine} somewhere 2014-03-20 03:18 oh i see so ya top of [Xengine] 2014-03-20 03:18 i thought you meant disable it while its running 2014-03-20 03:18 i have a rouge script causeing a timeout on a thread and then crashing opensim 2014-03-20 03:18 H-H-H: in db in region settings you have disable scripts try that 2014-03-20 03:18 if it crashes anyway the database bit will serve 2014-03-20 03:19 it's in regionsettings 2014-03-20 03:19 i know which script it is just need to switch it of lol till i can log inworld and change it 2014-03-20 03:19 hello nebadon2 : wiki is down 2014-03-20 03:19 set the bit, start it 2014-03-20 03:19 sigh ok 2014-03-20 03:19 you can reset it from in world, in the estate dialog, once you've killed the script 2014-03-20 03:19 neb, stop 2014-03-20 03:19 don't touch the server 2014-03-20 03:19 i want to do forensics 2014-03-20 03:20 go Melanie_T go 2014-03-20 03:20 shit 2014-03-20 03:20 i already restarted it sorry 2014-03-20 03:20 damn 2014-03-20 03:20 I'd offer Melanie_T a motivational virtual cookie but they are all stuck in mysql :( 2014-03-20 03:20 nebadon2 thanks and also thanks for all yuor ideas i managed to get opensim to stay stable for long enough to type stop scripts and it worked nicely 2014-03-20 03:21 don't when i'm around 2014-03-20 03:21 ok 2014-03-20 03:21 sorry about that 2014-03-20 03:21 we're never gong to find the cause of we just keep restarting it 2014-03-20 03:21 opensimulator.org is not that mission critical or high volume 2014-03-20 03:21 quick on the draw lol 2014-03-20 03:21 it can be down for an hour while i chase bogies 2014-03-20 03:21 ya, ive looked at it for hours and IM stumped 2014-03-20 03:21 well, that's you 2014-03-20 03:21 four eyes are better than two 2014-03-20 03:22 and i don't mean glasses 2014-03-20 03:22 you might still be able to Melanie_T there is always a bit trail somewhere you just need to know what to look for and how to look for it 2014-03-20 03:22 velus: nope 2014-03-20 03:22 ya I am all for it, justin has looked too 2014-03-20 03:22 the logs are no help 2014-03-20 03:22 i need it _in that state_ 2014-03-20 03:22 apache logs? 2014-03-20 03:22 and no one else messing with it 2014-03-20 03:22 ya its so strange Ive looked at all the logs too 2014-03-20 03:22 no 2014-03-20 03:22 it's mysql 2014-03-20 03:22 mysql, apache, messages 2014-03-20 03:23 nothing jumps out at me 2014-03-20 03:23 i need to do diagnostics on the running process while it's hung 2014-03-20 03:23 yeah your right net logs arnt any help but there is other info you can lok at and no im not asking to mess with it 2014-03-20 03:23 yes but if its bots apache logs would show it 2014-03-20 03:23 point is 2014-03-20 03:23 even if it were a fullscale switchport-plugging ddos of the first order 2014-03-20 03:23 it should clog the pipes 2014-03-20 03:23 but NOT Hang mysql 2014-03-20 03:23 ever 2014-03-20 03:23 ya 2014-03-20 03:24 your right 2014-03-20 03:24 ya Id think apache would die first 2014-03-20 03:24 so, i need it in that state 2014-03-20 03:24 and no interference 2014-03-20 03:24 so that i can be sure that every change i observe is of my own making 2014-03-20 03:25 and i believe the mysql root password file needs to be updated 2014-03-20 03:25 someone changed it 2014-03-20 03:25 ya justin just changed it 2014-03-20 03:25 not me, I dont even know it 2014-03-20 03:25 because no one knew it 2014-03-20 03:25 it's in a file 2014-03-20 03:25 hidden in a certain place 2014-03-20 03:25 well it used to be 2014-03-20 03:25 now the file doesn't match anymore 2014-03-20 03:25 ok he had asked on other channel several times about it 2014-03-20 03:25 i wasnt on 2014-03-20 03:25 best way Melanie_T when i did it support for this one company when ever they got a hicky hang on certaioln things i looked into it and had no one else touch it let alone look at it 2014-03-20 03:26 precisely 2014-03-20 03:26 too many chefs 2014-03-20 03:26 not good 2014-03-20 03:26 i know 2014-03-20 03:27 single person of failure, also not good. 2014-03-20 03:27 redundancy, good 2014-03-20 03:27 i used to start with three places to look apachee logs mysql loggs and php logs and if they show nothing i look at other stuff, most of which people dont know about 2014-03-20 03:28 lkalif: i'm not the only one with root on that box 2014-03-20 03:28 but you can't have more than one person at a time troubleshooting 2014-03-20 03:28 they tried 2014-03-20 03:28 now it's my turn 2014-03-20 03:28 it works well enough. never tried "production" env though 2014-03-20 03:28 well at the rate its been needing to be restarted seems to be increasing 2014-03-20 03:28 ah 2014-03-20 03:28 my mouse is dying 2014-03-20 03:29 not concurrently, no 2014-03-20 03:29 it shouldnt be long before it croaks again 2014-03-20 03:29 (the scroll wheel randomly sends the signal, so it picks a line from history and sends to irc) 2014-03-20 03:30 the mouse i just tossed out was double-clickign when i single-clicked 2014-03-20 03:30 mechanical parts 2014-03-20 03:30 they break 2014-03-20 03:30 yeah 2014-03-20 03:30 ya i just tossed one with the roller wheel would randomly click 3rd mouse button as i scrolled 2014-03-20 03:30 was so infurating 2014-03-20 03:30 i keep 2 mice of my preferred type around, brand new ones, so i always have a replacement. vital equipment, those 2014-03-20 03:30 that line "it works well.. " above was sent randomly by my mouse, and my hand was nowhere near it 2014-03-20 03:31 yes. and i was here when you said it, i recognized it as a repost 2014-03-20 03:31 so i did ignore it for this convo 2014-03-20 03:31 you have a problem with apache randomly locking up? 2014-03-20 03:31 no 2014-03-20 03:31 mysql stops serving requests 2014-03-20 03:32 without anything apparent in logs 2014-03-20 03:32 hmm 2014-03-20 03:32 it started with a mediawiki update 2014-03-20 03:32 are persistant connections enabled in php.ini? or in config files 2014-03-20 03:32 and persisted across a mysql update, i believe 2014-03-20 03:33 for mediawiki it's localconfig.php iirc 2014-03-20 03:33 mysqli no longer supports mysql_pconnect semantics 2014-03-20 03:33 I'd start by disabling those 2014-03-20 03:33 and i don't want any config changes right now 2014-03-20 03:33 without logged evidence, that would be guesswork 2014-03-20 03:34 so i need an opp to poke the stuck process with a sharp stick 2014-03-20 03:34 hoping to get more info out of it 2014-03-20 03:34 Melanie_T: what does the php log say? the php log not apache 2014-03-20 03:34 if i fail, we can still do blind config changes 2014-03-20 03:34 php logging is set to log to apache 2014-03-20 03:34 there is no php log 2014-03-20 03:34 this is module, not fastcgi 2014-03-20 03:36 ok 2014-03-20 03:41 back the forge doesnt like me :( i signed up for an account and clicked the link in the email to verify but when i click login on the account verification page it just says could not get user :| 2014-03-20 03:46 hmmmmm ok i huess users cant sign up to forge 2014-03-20 03:46 guess* 2014-03-20 03:46 hmmm 2014-03-20 03:46 i will check that when i check into a reinstall 2014-03-20 03:46 it used to work but things have a habit of breaking when not looked after 2014-03-20 03:46 would it be hard to upgrade or add git support to it? 2014-03-20 03:47 that is the plan, neb 2014-03-20 03:47 great 2014-03-20 03:47 there is now a free git plugin 2014-03-20 03:47 it says my user doesnt exist :| 2014-03-20 03:47 maybe you didn't click some final link or another? 2014-03-20 03:48 it sends you a link for verification via email to a webpage where u enter the username and pass and click login to complete verification 2014-03-20 03:49 when i do enter the correct username and pass it just says Could not get user 2014-03-20 03:49 even trying the lost password system says my user does not exist 2014-03-20 03:50 yet when i try signing up again with same username pass email it says email is in use and so is user name 2014-03-20 03:50 Having problems logging in or activating your account? 2014-03-20 03:50 Your username is case sensitive and fully lowercase (yes, we know this is annoying, no we cant fix it). 2014-03-20 03:50 did you read this? 2014-03-20 03:50 yes 2014-03-20 03:50 even if you made an uppercase user name 2014-03-20 03:50 you need to enter it in lowercase 2014-03-20 03:50 what user name did you use? 2014-03-20 03:51 oh sgit lol sorry and ty for pointing it out i had a capital in it :| 2014-03-20 03:53 hmmm 2014-03-20 03:53 this version assumes a mysql versiont hat understand integer ~~* integer 2014-03-20 03:53 the ILIKE predicate 2014-03-20 03:53 the system install doesn't though 2014-03-20 03:53 i need to fix this 2014-03-20 03:59 i din't think mysql knows ilike 2014-03-20 03:59 it's all ilike for it unless you specify field as "binary" 2014-03-20 03:59 i guess im getting permision denied when trying to view my project because it hasnt been aproved yet ? 2014-03-20 04:00 H-H-H: if you don't have a valid user, you can't have a project 2014-03-20 04:00 ok... 2014-03-20 04:00 there are precisely TWO living projects on that firge 2014-03-20 04:00 H-H-H: it's much easier just to put it on bitbucket or github 2014-03-20 04:00 forge* 2014-03-20 04:00 so i will do a full upgrade etc without regard to these projects 2014-03-20 04:00 2? I have one of them 2014-03-20 04:00 then it will work again 2014-03-20 04:00 i solved the user problem Melanie_T it was a capital i didnt change in my username 2014-03-20 04:01 and all SVN can then be pulled in using svn-git 2014-03-20 04:01 aahhh 2014-03-20 04:01 ok 2014-03-20 04:01 I shoudl move it to github tho 2014-03-20 04:01 what is your project name? 2014-03-20 04:01 mine? 2014-03-20 04:01 the unixname or ? 2014-03-20 04:01 H-H-H: 2014-03-20 04:01 i believe the unixname will do 2014-03-20 04:02 BarosonixDwellModule is the full name 2014-03-20 04:02 dwellmodule is the unixname 2014-03-20 04:02 I see email just popped up asking for approval 2014-03-20 04:04 why do you get those now? 2014-03-20 04:04 they used to come to me 2014-03-20 04:04 did you change that? 2014-03-20 04:04 how dare you! 2014-03-20 04:05 Ive always got them 2014-03-20 04:06 for years 2014-03-20 04:06 k 2014-03-20 04:06 ever since Adam set it up 2014-03-20 04:06 lkalif it is allready on github but i need to finish updating it but i thought forge would be a good place for it from an opensim point of view 2014-03-20 04:06 ok 2014-03-20 04:06 that was the missing piece 2014-03-20 04:06 i took over his configs 2014-03-20 04:06 so you address is in there 2014-03-20 04:06 should I approve it? or do you want to? 2014-03-20 04:06 but i finally found the approve link 2014-03-20 04:06 and approved it 2014-03-20 04:06 k 2014-03-20 04:07 Thanks guys :) 2014-03-20 04:07 H-H-H: forge is a horrible place for hosting projects if you ask me. 2014-03-20 04:07 ya use github like everyone else 2014-03-20 04:07 every time i have to checkout primmesher i have to prepare mentally for the torture 2014-03-20 04:07 lol 2014-03-20 04:07 lkalif: we will have git on forge soon 2014-03-20 04:07 then you just use it as upstream 2014-03-20 04:08 and work on github if you're so inclined 2014-03-20 04:08 my project will be on both 2014-03-20 04:08 the use of forge is to have a central, searchable repository of approved projects 2014-03-20 04:08 Im not a big github fan either but at least it saves us the effort to maintain forge 2014-03-20 04:09 trying to keep track of gitbug based projects' evolution is like herding fleas 2014-03-20 04:09 erm 2014-03-20 04:09 github 2014-03-20 04:09 lol 2014-03-20 04:09 you can create github or bitbucket team 2014-03-20 04:10 plus i kinda like the way the forge looks altho i do prefer the way git works 2014-03-20 04:10 ACTION hides 2014-03-20 04:10 i'm very much opposed to using 3rd party code warehouses. at some point, they may be hacked, die, run out of funds, be bought my microsoft... whatever cause would make them unavailable or unpalatable 2014-03-20 04:10 mirroring there for ease of access is good 2014-03-20 04:10 I think I like git better than svn even though I'm still a git n00b 2014-03-20 04:10 but the authoritative repo should be elsewhere 2014-03-20 04:10 git is better 2014-03-20 04:11 it' merging and branching is vastly superior 2014-03-20 04:11 this is what happens you let paranoid people run the project... 2014-03-20 04:11 Its also good at letting you lose changes. 2014-03-20 04:11 git can effortlessly merge stuff svn chokes and dies on 2014-03-20 04:11 errrr... I believe we went to git *long before* libomv did :P 2014-03-20 04:12 lkalif's issue doesn't appear to be svn ./. git 2014-03-20 04:12 but rather self-hosting ./. code warehouses 2014-03-20 04:12 we mirror 2014-03-20 04:12 at least it was that last time 2014-03-20 04:12 my issue is letting metnal illness ecliplse pragmatic decision making 2014-03-20 04:13 lkalif: and how are you qualified to determine "metnal illness"? 2014-03-20 04:13 well, it's generally accepted that the mentally ill, when running out of arguments, will resort to personal attacks 2014-03-20 04:13 benefits of using something like github or bitbucket are tanglible. ease of contribution, management, uptime 2014-03-20 04:13 lol 2014-03-20 04:14 downsides of bitbucket and github are... what? possibility of some future consipiracy to enslave Melanie_T? 2014-03-20 04:14 lol im metally ill and i dont do personal attacs lol 2014-03-20 04:14 it wasnt me nebadon2 honest :| 2014-03-20 04:14 lkalif seems to have an issue with us wanting, and having voted, to retain control 2014-03-20 04:14 Melanie_T: if by "us" you mean you, sure 2014-03-20 04:14 yep but we should maintian control 2014-03-20 04:16 I personally don't suffer from mental illness, i quite enjoy it.. :P 2014-03-20 04:16 dahlia: can you make enumerate some pragmatic reasons why own server is prefered over something like github or bitbucket? 2014-03-20 04:16 i can list many downsides 2014-03-20 04:16 lol i didnt say i suffer it i just said im metally ill lol 2014-03-20 04:17 own server: you control all projects aprove and vet them your self 2014-03-20 04:17 lkalif: I could probably search thru all the old core email on the discussion, but, the fact remains that we have live updated mirrors 2014-03-20 04:17 there is no conspiracy to deny anyone access 2014-03-20 04:17 the older I get, the more I like decentralization. RThe less we have on those Silicon Valley hipster kids, the better 2014-03-20 04:18 I'm actually thinking in moving my code away from github and install gitlab on my server 2014-03-20 04:18 ownserver: if the company of the "all in one hoster" like github goes bust bought out changes temrs your not affected 2014-03-20 04:19 whats gitlab? 2014-03-20 04:19 github for the masses 2014-03-20 04:19 ah 2014-03-20 04:19 it's pretty good 2014-03-20 04:19 it's a nice front end for git that looks like github 2014-03-20 04:19 might be better than forge but i have to research 2014-03-20 04:19 it's open source too 2014-03-20 04:19 dahlia: https://git.streamgrid.net/singularity/Singularity 2014-03-20 04:19 it needs to be easy to use, familiar to people 2014-03-20 04:19 all I care about is that its spread around 2014-03-20 04:19 dahlia: sort of "github on your own server" 2014-03-20 04:19 I dont think any of us would actually be here working on opensim if we all didnt enjoy hosting our own services lol 2014-03-20 04:20 Melanie_T: it is easy to use its near exact clone of github but opensource 2014-03-20 04:20 So I heard no pragmatic resons for having own server 2014-03-20 04:20 and customisable too 2014-03-20 04:20 velus: what it needs, for us, is access control, ssh key support, and submission/approval for new projects/code 2014-03-20 04:20 prgamatic? 2014-03-20 04:21 im sure id odes have that 2014-03-20 04:21 its manily used for private repos 2014-03-20 04:21 I've spent too many years inside for-profit corporations to trust them :) I just want it spread around 2014-03-20 04:21 since we cannot endorse grid-specific or grid-promoting projects like people keep trying to make on forge. much less those projects intending to be just repositories of pirated content. 2014-03-20 04:21 lol 2014-03-20 04:22 whatever we make available under the opensimulator name needs to be vetted 2014-03-20 04:23 Anyway, H-H-H, if you want people to actually browse your code, download and test stuff, put it on github 2014-03-20 04:23 lkalif: keeping content away from Silicon Valley hipster kids is a good pragmatic justification for me! I'm completely fed up with being part of those vultures' products. We need to take the Internet back 2014-03-20 04:23 that's not pragmatic 2014-03-20 04:23 YAY lets disconnect Silicon Valley!!! :D 2014-03-20 04:24 that's touchy-feely I don't like them bastards 2014-03-20 04:24 that would be a blast 2014-03-20 04:24 right well its late so im going to bed, thanks for all your help guys :) 2014-03-20 04:24 CUT THE CORD NAO!!! :D 2014-03-20 04:24 I don't have anything against them. Just don't want to be part of their products by means of licking the honey they put out 2014-03-20 04:24 our repos (forge or whatever) are like the play store, github is like sideloading. no quality control 2014-03-20 04:24 start with facebook 2014-03-20 04:25 diva: I guess you are going to stop using Google too 2014-03-20 04:25 those hipsters 2014-03-20 04:25 dahlia one of these days I will get out of Facebook! :) 2014-03-20 04:25 lol 2014-03-20 04:25 "I can stop at any time!" 2014-03-20 04:25 yeah :) 2014-03-20 04:25 diva: step 1: admit you have a problem 2014-03-20 04:26 I do! I've done step 2. Now I just need to do step 2. 2014-03-20 04:26 I actually downloaded all my FB history a few months back 2014-03-20 04:26 I was going to install what's-its-name on my server 2014-03-20 04:26 heh 2014-03-20 04:26 that p2p facebook thing 2014-03-20 04:27 Im not sure I even remember my password 2014-03-20 04:27 But to be serious for a moment. I think Opensource could use wider developer base. And I seriously think errecting barriers to contributions by having archaing contribution workflows is detremental to the project. 2014-03-20 04:27 Otherwise I wouldn't be commenting on this. 2014-03-20 04:27 Opensource -> sim 2014-03-20 04:27 lkalif: in this case, oversight over contribution is our stated goal 2014-03-20 04:27 it would be nice to have gitlab instead of raw git, that's true 2014-03-20 04:28 but other than that, I don't see bein on github that much of a benefit 2014-03-20 04:28 lkalif: the only barriers are your own perception. Any project can approve or deny pull requests, github or not 2014-03-20 04:28 gitlab cannot handle opensim,I tried 2014-03-20 04:28 you did? 2014-03-20 04:28 oh? 2014-03-20 04:28 what did you find out? 2014-03-20 04:28 did it bomb? 2014-03-20 04:28 it dies od 25k tags 2014-03-20 04:28 even viewgit handles it and it's way older 2014-03-20 04:28 aah yes those darn tags 2014-03-20 04:29 the link i posted above for singularity git is demo gitlab i created 2014-03-20 04:29 Attlassian assured me they were going to fix it 2014-03-20 04:29 when I played them against github lol 2014-03-20 04:29 lol 2014-03-20 04:29 atlassian 2014-03-20 04:29 so it will become payware i suppose 2014-03-20 04:29 https://git.streamgrid.net/singularity/Singularity 2014-03-20 04:29 like jira 2014-03-20 04:29 is gitlab atlassian? 2014-03-20 04:29 at some point? 2014-03-20 04:29 no bitbucket is 2014-03-20 04:29 they have paid versions and hosted versions 2014-03-20 04:29 github works with with no limit on tags 2014-03-20 04:29 no gitlab is opesource written in rails 2014-03-20 04:30 eww 2014-03-20 04:30 lkalif is that gitlab? 2014-03-20 04:30 yes 2014-03-20 04:30 rails==yuck 2014-03-20 04:30 that look niiiice 2014-03-20 04:30 rails? is it possible to write non-boilerplate sites in rails? 2014-03-20 04:31 diva: one-click forking, ssh keys, the whole lot 2014-03-20 04:31 a quick check shows that for the code browsing, it has everything i like on github 2014-03-20 04:31 the organization and broswing features seem a very close match 2014-03-20 04:31 so gitlab isnt free? 2014-03-20 04:31 it's free 2014-03-20 04:31 hmm 2014-03-20 04:31 its a clone of github but with more securtiy on who can poist and how to aprove 2014-03-20 04:31 the one I have installed there is free 2014-03-20 04:31 yes, when I found it I also liked it a lot. We should try to make it work for us 2014-03-20 04:31 you can't with 25k tags 2014-03-20 04:32 https://www.gitlab.com/subscription/ 2014-03-20 04:32 it's just keels over and dies 2014-03-20 04:32 i believe we can export those tags in a map 2014-03-20 04:32 do we have 25k tags? what on earth? 2014-03-20 04:32 for those who care 2014-03-20 04:32 and delete all but the last 2k 2014-03-20 04:32 that would be good 2014-03-20 04:32 diva: at one point a tag generator was installed 2014-03-20 04:32 nebadon2: it's sort of like wordpress. there is free code everyone can install, and there is commercially supported one 2014-03-20 04:32 tags older than that are pretty useless 2014-03-20 04:32 it tags all commits with a monotonically increasing integer 2014-03-20 04:32 ah ok ya thats typical 2014-03-20 04:32 i just did not see any links to download a free one 2014-03-20 04:32 I think it was nice when we had people around who would administrate stuff like that but now it seems to take people away from development 2014-03-20 04:32 nebadon2: thats for a they host it gitlab but a you host it is free 2014-03-20 04:33 ++ Melanie_T 2014-03-20 04:33 because when we started git, people said: How do i know if 5fe3ac0 is oder than 4728f8de4 2014-03-20 04:33 ya i say do it, would that be hard Melanie_T? 2014-03-20 04:33 btw what server do we have for all of this? Is it still the one that Adam gae us from like 1984? 2014-03-20 04:33 its not that old diva 2014-03-20 04:33 nebadon2: i do it regularly to my own repos that use that tagger 2014-03-20 04:33 yes, we only need a handful into the past. 2014-03-20 04:33 they get damn slow otherwise 2014-03-20 04:33 its a nice server actually 2014-03-20 04:33 I think its about 2 years old, maybe 3 2014-03-20 04:33 oh ok, not so bad 2014-03-20 04:33 the new opensimulator server is 2 years old 2014-03-20 04:34 same as opensimulator.org 2014-03-20 04:34 ya something like that going on 3 probably is safe to say 2014-03-20 04:34 and forge is hosted by me 2014-03-20 04:34 its up to 4 minute per build now 2014-03-20 04:34 since adam shut off the old server 2014-03-20 04:34 oh man, I would love you even more, Melanie_T, if you moved this whole thing to gitlab on our server 2014-03-20 04:35 i'm going to take a look 2014-03-20 04:35 i quite like gitlab 2014-03-20 04:35 cos the github interface sure is nice 2014-03-20 04:35 well we need a strategy for administration then 2014-03-20 04:35 the only part i don't like about github is that it's a code warehouse that can go away without notce 2014-03-20 04:35 I hope "our server" is getting regular backups - and that the backups are regularly tested. 2014-03-20 04:35 you do need to kill the tags 2014-03-20 04:36 Melanie_T: that's what backups are for 2014-03-20 04:36 and what happens if a magrail runs over Melanie_T? 2014-03-20 04:36 dahlia: there are none i know if in the uk 2014-03-20 04:36 maybe hs2 will hit me when it's done in 10 years 2014-03-20 04:36 oh well... a tube bomber then 2014-03-20 04:36 or i'll fall under a crossrail car 2014-03-20 04:37 what is this crossrail 2014-03-20 04:37 i seen it when i went to london and yeah i dont get it 2014-03-20 04:37 then it devolves, first to saphira, then to my accountants, then to my lawyers and finally they will release everything to the parties specified 2014-03-20 04:37 hs2? 2014-03-20 04:37 What I do is this: I have my main code for radegast and libopenmetaverse on github, and I have a script that mirrors them on commit to bitbucket, and sourceforge. I figure at least one of those will not dissapear 2014-03-20 04:38 how about googlecode? 2014-03-20 04:38 crossrail is an east-west connection across london, 2014-03-20 04:38 or is that going away 2014-03-20 04:38 dahlia: yeah I have that too 2014-03-20 04:38 hs2 is a high speed linke to manchester 2014-03-20 04:38 maybe hey will be will be swalled up by the internet black hole 2014-03-20 04:39 i know what hs2 is and its to bham and they thinking of extending to scotland 2014-03-20 04:39 brum first, then manchester 2014-03-20 04:39 I thought england and scotland were getting a divorce? 2014-03-20 04:40 the euston-to-chunnel plans just got scrapped 2014-03-20 04:40 dahlia: well, my money is on the NOs 2014-03-20 04:40 https://github.com/radegastdev/radegast https://code.google.com/p/radegast/source/browse/ https://bitbucket.org/radegastdev/radegast/overview http://sourceforge.net/p/radegast/radegast/ci/master/tree/ 2014-03-20 04:40 scotland has too much to lose and the first minister is talking out of his ass 2014-03-20 04:40 likelyhood of all 4 of those going away is much less than my own server ;) 2014-03-20 04:40 the hs2 tation will be not far from newstreet and closer to more street station but it will have a metro link to hs2 newstreet morestreet snowhill and then the mtro will go to wolvo like normal 2014-03-20 04:40 heheh lkalif. then pppl who mine software repos (like some of my students) keep finding copies of code all over the place... 2014-03-20 04:41 that's a good thing 2014-03-20 04:41 yeah i know what would the scotish use for currency haggis lol 2014-03-20 04:41 i believe code warehouses are a fundamentally wrong approach, personally 2014-03-20 04:41 and yes i made a scot joke and im scotish 2014-03-20 04:41 quad backup for free on 4 different services 2014-03-20 04:41 velus: so are you YES or NO? 2014-03-20 04:41 but lkalif can you do private repoos 2014-03-20 04:42 NO 2014-03-20 04:42 velus: YES 2014-03-20 04:42 good 2014-03-20 04:42 i live in england atm 2014-03-20 04:42 velus: bitbucket, unlimited private and public repos 2014-03-20 04:42 yes or no on the divorce? 2014-03-20 04:42 and i want to vist frinds 2014-03-20 04:42 no on the devoce it was 2014-03-20 04:42 people speaking out of their arse,pfft 2014-03-20 04:42 if you have a first minister who cites big business being on his side, then gets contradicted by all business leaders and fails to pull TWO names out of his hat for support, then turns around to say people should not listen to fat cats.... 2014-03-20 04:42 yeah the scotish do that a lot 2014-03-20 04:43 about multiadmins strategy, on francogrid we are using 2 things : 1/ admin have to fill the file /root/.changelog on every change on the machine 2/ all the custom config files like /etc ones are located in /opt/francogrid/etc and we are using a link like : "ln -s /opt/francogrid/etc/crontab /etc/crontab" and then, the /opt/francogrid folder is commited on a private git server 2014-03-20 04:43 Melanie_T: sounds like a typical politician 2014-03-20 04:43 yeah it does 2014-03-20 04:44 then claims to have a formal currency union witht he UK in the bag, gets contradicyed by ALL UK parties, then lays claim tot he euro and gets a kick in the arse by the EU, then says they'll default on the national debt and continue to use sterling regardless 2014-03-20 04:44 even though doing that will not make possible what they wanted inthe first place, namely fiscal autonomy 2014-03-20 04:44 but if the queen wishes not to have her head on the currency then it cant use striling 2014-03-20 04:44 and then he tells people that this aspect, which was his core platform 6 motnhs, ago, is not really important... 2014-03-20 04:44 dahlia: scottish and irish people have been opressed by the english for centuries. irish got their independence (well almost, english kept a bit of the island). scots want to be in charge of their own destinty too 2014-03-20 04:45 all he wants is an iron curtain and I say "NO" 2014-03-20 04:45 dahlia: Melanie_T is spewing official london propaganda on the issue 2014-03-20 04:45 sadly, i don't have a vote 2014-03-20 04:45 i can cos of my auntiew and sister lol 2014-03-20 04:45 well Ive only heard little bits and pieces on this side of the pond 2014-03-20 04:45 and I havent really followed it 2014-03-20 04:46 the point is not yes or no, really. itls that the first minister claims the people can have "YES" without the downsides and that's not going to happen 2014-03-20 04:46 Putin should go to London to take lessons on how propanda and opression is done 2014-03-20 04:46 if it's YES, scots will have to go it alone 2014-03-20 04:46 but the impression I got was "we need moar money and we need to make a fuss until we get it" 2014-03-20 04:46 whisky prices will go up 2014-03-20 04:46 if the scotish minister gets his way i will nee a pasport ot visit my frinds and also would i get a scotish or english would i become an illigeal 2014-03-20 04:46 dahlia: precisely 2014-03-20 04:47 brb time to get rid of the scotish minister 2014-03-20 04:48 indeed 2014-03-20 04:48 lol 2014-03-20 04:48 i believe scotland has more to gain from devolution than from separation 2014-03-20 04:48 the ultimate argument is about the nuclear subs 2014-03-20 04:48 so if scotland goes it alone, will scots be "subjects" or "citizens" ? 2014-03-20 04:48 and again people forget that that base supports a fair sized town 2014-03-20 04:49 (as if it matters) 2014-03-20 04:49 that revenue will be lost as well,, another region in mass unemplyment 2014-03-20 04:49 dahlia: citizens, unless they coin another term 2014-03-20 04:49 or "elect" to have a king 2014-03-20 04:49 the first minister comes to mind 2014-03-20 04:49 they want to be a republic 2014-03-20 04:49 spewing nonsense always has been royal prerogative 2014-03-20 04:50 so the shoe fit 2014-03-20 04:50 s 2014-03-20 04:50 yes im being a bit caustic 2014-03-20 04:50 meh politicians spew nonsense all the time 2014-03-20 04:50 I think I've figured it out. Melanie_T works for gchq 2014-03-20 04:51 lol 2014-03-20 04:51 paranoia, worship of state power, dislike of free market, it all fits 2014-03-20 04:51 plus skilled propaganda narative ;) 2014-03-20 04:52 "free market" usually means "controlled by the oligarchs" 2014-03-20 04:53 lol 2014-03-20 04:54 I mean what sort of person argues that a police state with CCTV cameras on every corner filing your every move is a good thing because it "reduces muggings" 2014-03-20 04:54 and is suspicious of free enterprise like github 2014-03-20 04:54 doesn't add upp 2014-03-20 04:55 lkalif: we're all entitled to our opinions and at least we can express them, even if they are OT now and then 2014-03-20 04:57 dahlia: of course everyone is entiled to their own opinions 2014-03-20 04:57 github is as free as the KGB. The vultures who put the money in control it. 2014-03-20 04:58 I was reading that github is a very volitile work environment as a company 2014-03-20 04:58 you mean like every other company? 2014-03-20 04:58 diva: what company is not controlled by the people who put the money in? 2014-03-20 04:58 like those other ocmoanies who are financed by Silicon Valley venture capitalists, a mafia 2014-03-20 04:59 some money comes from ppl who are better than others 2014-03-20 04:59 I don't know of companies that don't do as their owners wish 2014-03-20 04:59 true. but who the owner is matters, and what kind of business they do also matters 2014-03-20 05:00 diva: it's "vulture capitalists" 2014-03-20 05:00 I really dont know anything about who owns github 2014-03-20 05:00 diva: are you upset with gitgub over this recent harrasment case? 2014-03-20 05:00 http://www.theregister.co.uk/2014/03/17/julie_horvath_quits_github_sexism_harassment_claims/ 2014-03-20 05:00 lol 2014-03-20 05:00 ACTION throws gasoline on the fire and runs away 2014-03-20 05:00 lkalif, that's just a tiny sand on the beach 2014-03-20 05:00 yeah I can hear that in diva's voice ;) 2014-03-20 05:00 :) 2014-03-20 05:01 "vulture capitalists" <3 2014-03-20 05:01 no, it's not because of that 2014-03-20 05:01 lol 2014-03-20 05:01 hehe 2014-03-20 05:01 I every day use free services provided by "hipsters" from Silicon Valey 2014-03-20 05:01 and you do to 2014-03-20 05:02 I know, and my goal is to use less :) 2014-03-20 05:02 there's one thing about "free market" that I like, it's "competition". Spread the code around :) 2014-03-20 05:02 diva: you might as well move into a cave and start painting on the walls 2014-03-20 05:03 not need for that! Just need to clean up that region of the world a bit 2014-03-20 05:03 Trying to use internet without services like Google is not very productive 2014-03-20 05:03 a lot of idiot-savants there 2014-03-20 05:03 Google has become a freeking Startrek computer 2014-03-20 05:03 sure it is. I used the internet a LOT before google even existed 2014-03-20 05:04 I do like their search engine, but the rest is meh 2014-03-20 05:04 dahlia: and how was it compared to now? 2014-03-20 05:04 yes google's search engine is quite good 2014-03-20 05:04 I dont like google either, but they are part of a different era of SV operations, before the whole thing turned south 2014-03-20 05:04 but I kinda like bing and duckduckgo now and then 2014-03-20 05:05 there's a new generation of VCs that came in the heels of Google and that now are calling the shots 2014-03-20 05:05 O'Reilly, Paul Graham and friends 2014-03-20 05:05 I really *love* Google. Everything I want to know, I just type it in. I remember the time of paper encyclopedias and references. 2014-03-20 05:05 the folks around YCombinator 2014-03-20 05:05 things are getting kinda ugly in SV these days.. with all the gentrification fights and the attacks on google buses and all 2014-03-20 05:06 and the state of CA drooling over all the SV tax money 2014-03-20 05:06 its unhealthy 2014-03-20 05:06 Sometime you should really stop and consider what is possible these days. We have the knowlege of all of humanity under our fingertips. And all of that in under 20 years. 2014-03-20 05:06 very unhealthy 2014-03-20 05:07 As I said, Google is a different beast 2014-03-20 05:07 I like Moonbeam but sometimes I think he is short sighted 2014-03-20 05:08 I don't know inside baseball story of Silicon Vallery, who is financing whom 2014-03-20 05:08 I see the result, and I like it and use it 2014-03-20 05:08 Moonbeam = name given to our beloved governor when he refused the governor's mansion way back in the dark ages 2014-03-20 05:09 future looks like bit torrent uncentralized services like bitmessages, bitsync etc... 2014-03-20 05:10 lkalif: I like all the services too but one has to consider the concentration of information and power and what that kind of concentration has done in human history... 2014-03-20 05:10 we need to look beyond the facade 2014-03-20 05:11 Well, I appear not to be able to peer behind the facade 2014-03-20 05:11 I don't see what sort of evil plan Google has 2014-03-20 05:11 you appear to be presenting that perspective, yes 2014-03-20 05:13 and ..... 2014-03-20 05:14 yeah, I guess the financing is not very visible, but there's essentially a sort of "mafia" around startups lately. They consume white boys like candy, make them feel on top of the world so that they deliver the goods. At the same time they pull the strings on all the social media (that they control too) so to hype things. People flock to these services like good dogs, while they make money 2014-03-20 05:14 by selling the hype. Sometimes the hype has some meat in it, otehr times it doesn't. They don't care. It's a self-fullfilling affair. 2014-03-20 05:14 I'm a skeptic, I require to see some evidence of abuse. I see evidence of governmental abuse all over, but not of say Google abuse of the data they have. Which is why it baffles me that people here think Google is root of all evil and some have no trouble with governmetns running a total panopticon style surveilance state. 2014-03-20 05:16 A government is better than a mafia 2014-03-20 05:16 at least there's a non-zero chance of outing them 2014-03-20 05:16 US government kidaps people all over the world, puts them in unmarked prisons, and torturs them. 2014-03-20 05:16 when elections come 2014-03-20 05:16 lkalif: here's another perspective you might be interested in http://www.kqed.org/a/forum/R201403121000 2014-03-20 05:17 i can give you one instance of google being evil, a mate of mine got attacked in the strret as the google car went past they cought the attack on tape and yet wouldnt give it to the police without a price, because google is in another country it didnt have to give it the tape right away eventually my mate paid for the tapoe to be used in court so his attacker could getr punished 2014-03-20 05:17 Google gives me targeted ads. 2014-03-20 05:18 (On my part, Google is in another category than these hipster starups that popped up like mushrooms since 2004. It's a different groups of people) 2014-03-20 05:18 diva: there is realistic chance of the US governemt mistaking my name for someone they dislike and disappearing me into one of their torture sites. This has actually happened several times in the past that is documented by evidence. 2014-03-20 05:18 any who im going to sleep and then eat so ill see you all tomorrow 2014-03-20 05:19 diva: so your sense of proportion of government v. private silicon valey business is way off mark 2014-03-20 05:19 I'm not defending the US government 2014-03-20 05:19 there's plenty to complain about them too 2014-03-20 05:19 but I like the concept of governments in general, not mafias 2014-03-20 05:20 this channel couldnt handle the bandwidth of all the complaints :P 2014-03-20 05:20 I just don't get the outrage over something like targeted ads, vs. killing and torturing real live human beings 2014-03-20 05:21 lkalif: check that link I posted for a few possible reasons 2014-03-20 05:21 and that total surveilance state is ok because it "reduces muggings" as Melanie_T says 2014-03-20 05:25 lkalif, when things reach the scale of a government there's all sorts of nasty things that happen. Most of the ugly things that the US government does are motivated by US business interests, not by politics or beliefs. It's the money and greed that makes those ugly things happen. 2014-03-20 05:26 Like the oil mafia, for example. 2014-03-20 05:26 diva: yes. but not by silicon valey interest. it's the good old military-industrial complex. i was kind of hoping the rise of tech companies would reduce that 2014-03-20 05:26 the US governemt acts like an enforcer for US oil and defence industry 2014-03-20 05:26 mafia indeed 2014-03-20 05:27 that's an utopia, lkalif. The tech people, if their interests are at stake, will do the same ugly things. In fact they're already doing 2014-03-20 05:27 the "Big Data" hype for example 2014-03-20 05:27 it's not hype. google works 2014-03-20 05:28 that's largely driven by tech companies realizing that they can get a lot of money from the US government 2014-03-20 05:28 I'm not talking about google 2014-03-20 05:28 when I hear "big data" I see google logo 2014-03-20 05:28 the "big data" hype has nothing to do with Google! Goggle has been doing big data well before the hype 2014-03-20 05:29 there's now A LOT of smaller companies doing "big data analytics" and sucking in enormous amounts of money from the US government 2014-03-20 05:29 well there is always one type or other 2014-03-20 05:30 so when you say that the US government can get your name, pull you aside and lock you in, remember that the technologies that are enabling that are tech companies developing for the US government 2014-03-20 05:31 all the SV peeps who want to be in the "1%" 2014-03-20 05:33 for some people, money is all that matters 2014-03-20 05:34 and after they get way more than they could ever spend in a lifetime, all the do is crave more 2014-03-20 05:35 yes. By lobbying, creating hype bubbles, FUDing, etc. 2014-03-20 05:37 so we should boycott these services, not use atlassian's bitbucket, github, google and the like 2014-03-20 05:38 I don't care about boycotting as a political statement. I'm liking hosting my own things more and more, especially if what they offer is not critical 2014-03-20 05:38 not at all. It's all choice but it should be an informed choice and dont just jump on something because it's "free" (which it isnt) 2014-03-20 05:38 it looks like the idea is not to boycott them but try to avoid them with finding independant alternatives ? 2014-03-20 05:39 if what they offer is critical (like google), then we don't have much choice. But if it's not critical (like github) then why should we use them? 2014-03-20 05:39 "host your own" is just moving it one step. you don't support github, but you support Level 3 or whatever the hosting company is using 2014-03-20 05:40 It's just silly 2014-03-20 05:40 different groups of money people, lkalif 2014-03-20 05:40 there are very rich people who are perfectly good human beings 2014-03-20 05:40 not all are evil 2014-03-20 05:40 telcos are evil 2014-03-20 05:41 why? 2014-03-20 05:41 there is no technical justification for the pricing and caps they're imposing 2014-03-20 05:41 it's just there to make them rich 2014-03-20 05:42 I don't think google intends to be evil at all. I think that unconstrained, the results on society may not be desirable for most of society in the long term 2014-03-20 05:43 and as members of society, we still have some control over our destiny by NOT giving *everything* to "cloud services" 2014-03-20 05:44 anyway. time to go to bed after this political conversation :) NN 2014-03-20 05:44 nn :) 2014-03-20 05:44 good night :) 2014-03-20 05:49 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): has been SUBMITTED. 2014-03-20 08:25 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): has been SUBMITTED. 2014-03-20 08:29 -!- orenh(~quassel@89-139-29-153.bb.netvision.net.il) has left #opensim-dev 2014-03-20 08:39 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): has been UPDATED. 2014-03-20 10:26 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-20 11:08 Bug #6974:04 PERMISSION_TRACK_CAMERA is not automatically granted to an attached object 14( http://opensimulator.org/mantis/view.php?id=6974 ): has been ASSIGNED. 2014-03-20 11:08 Bug #6974:04 PERMISSION_TRACK_CAMERA is not automatically granted to an attached object 14( http://opensimulator.org/mantis/view.php?id=6974 ): has been ASSIGNED. 2014-03-20 11:43 morning 2014-03-20 12:10 bck 2014-03-20 12:10 anyone awake? 2014-03-20 12:21 Bug #6922:04 No particles are generated if their size exceeds the maximum allowed size 14( http://opensimulator.org/mantis/view.php?id=6922 ): has a PATCH to be looked at. 2014-03-20 12:44 Bug #7066:04 Feature Request : Enable users to switch of the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): has been UPDATED. 2014-03-20 12:45 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): has been UPDATED. 2014-03-20 12:47 yayscience: hows you doing 2014-03-20 12:49 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been UPDATED. 2014-03-20 14:23 yayscience: 2014-03-20 15:09 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): A NOTE has been added to this issue. 2014-03-20 15:12 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-03-20 16:16 ok guys heres a link to my dwell module on github incase anyone wants to try it 2014-03-20 16:16 https://github.com/H-H-H/Barosonix-Dwell-Module 2014-03-20 16:19 Please note it requires this patch in core to work properly 2014-03-20 16:19 http://opensimulator.org/mantis/view.php?id=7066 2014-03-20 16:24 Bug #7070:04 Walking / running reduces jump velocity 14( http://opensimulator.org/mantis/view.php?id=7070 ): has been SUBMITTED. 2014-03-20 16:27 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): has been UPDATED. 2014-03-20 16:40 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): A NOTE has been added to this issue. 2014-03-20 16:47 yayscience: 2014-03-20 16:48 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-20 16:54 H-H-H: do you want to play an very aictive game 2014-03-20 16:55 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-20 16:58 http://gabrielecirulli.github.io/2048/ H-H-H 2014-03-20 17:24 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): A NOTE has been added to this issue. 2014-03-20 17:49 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-20 17:55 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-20 18:37 back 2014-03-20 18:51 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): A NOTE has been added to this issue. 2014-03-20 18:51 wb 2014-03-20 18:52 ty 2014-03-20 19:11 velus: thank you for the pointer! 2014-03-20 19:11 ?? 2014-03-20 19:11 to the bug about sitting 2014-03-20 19:11 i didnt 2014-03-20 19:11 Ah! My IRC client made it look that way. 2014-03-20 19:11 Thank you for being awesome, then :) 2014-03-20 19:11 ok ty 2014-03-20 19:11 carry on 2014-03-20 19:12 i went and poinrted a game 2014-03-20 19:13 http://gabrielecirulli.github.io/2048/ thats the game 2048 try it yayscience 2014-03-20 19:17 its actually rather fun lol 2014-03-20 19:18 and distracting 2014-03-20 19:18 i guess you played it then H-H-H 2014-03-20 19:19 i had a go yeah 2014-03-20 19:19 in between tidying up git repos lol 2014-03-20 19:21 velus do you have any comment on my mantis 2014-03-20 19:21 which one is that? 2014-03-20 19:21 hold on i will link it 2014-03-20 19:22 ok 2014-03-20 19:22 http://opensimulator.org/mantis/view.php?id=7066 2014-03-20 19:22 H-H-H: you know php yes? 2014-03-20 19:22 enough to be dangerouse lol 2014-03-20 19:23 lol maybe you want to help on my part for the system, a whole knew php web gui 2014-03-20 19:23 the one that is on the site http://velusuniverse.com 2014-03-20 19:24 and good work 2014-03-20 19:24 i prefer and use the original webui heavily modified of course 2014-03-20 19:24 so you know php too? 2014-03-20 19:24 the diva one? 2014-03-20 19:24 no the original 2014-03-20 19:24 and have you seen mine though 2014-03-20 19:24 oh the websim 2014-03-20 19:24 way before diva,s one 2014-03-20 19:25 opensimweb 2014-03-20 19:25 opensim wiredux on the forge 2014-03-20 19:25 now having a look at yours 2014-03-20 19:25 yeah i am creating my own one and well it has little bits from that but not much 2014-03-20 19:26 plus mine hase a little secruity mesure it has pdo and not mysql_ 2014-03-20 19:27 iare you writting yours from scratch or modifying some pre existing cms 2014-03-20 19:27 hey justincc 2014-03-20 19:27 hi H-H-H 2014-03-20 19:27 how are you? 2014-03-20 19:27 hey justincc and im creating it from scratch 2014-03-20 19:27 H-H-H: 2014-03-20 19:28 still tired - I think I need to get a better schedule 2014-03-20 19:28 i put a patch on mantis that if you can spare a few mins :) whenever you have time :) 2014-03-20 19:28 yeah me too 2014-03-20 19:28 H-H-H: what's the number? 2014-03-20 19:28 i need to get some sort of schedule to start with then maybe i might be organised 2014-03-20 19:28 http://opensimulator.org/mantis/view.php?id=7066 2014-03-20 19:29 thats it justincc 2014-03-20 19:29 7066 2014-03-20 19:30 H-H-H: okay I see. Could you replace the tabs in your patches with spaces? OpenSimulator standard is 4 space indentation 2014-03-20 19:30 I can , do you want me to redo those or just remember for next time :) 2014-03-20 19:31 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2014-03-20 19:31 it would be easier for me if you can redo them 2014-03-20 19:31 i see justin you have a code ethics for the project nice 2014-03-20 19:31 there has to be a code standard, otherwise things become much harder to read 2014-03-20 19:31 yeah i know justincc 2014-03-20 19:31 that was default from git format-patch 2014-03-20 19:32 git will use whatever you had in the text file 2014-03-20 19:33 sometime if the program is set p this way the git will set the 4 spaces to tabs 2014-03-20 19:33 do you have an example of how you would prefer it ? 2014-03-20 19:33 H-H-H: look anywhere in the codebase - it all uses 4 space indents 2014-03-20 19:33 H-H-H: just replace a tab with 4 spaces 2014-03-20 19:35 H-H-H: other than that, looks good to me. When the change is made i will apply later on - I have various other things I need to do first 2014-03-20 19:35 no probs im just trying to sort those patches lol 2014-03-20 19:43 damn i didnt realise i used so many tabs lol 2014-03-20 19:58 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): A NOTE has been added to this issue. 2014-03-20 19:59 i hope that better justincc 2014-03-20 19:59 thats* 2014-03-20 19:59 justincc is a tyrant. He did the same thing to me. 2014-03-20 19:59 Bug #6922:04 No particles are generated if their size exceeds the maximum allowed size 14( http://opensimulator.org/mantis/view.php?id=6922 ): A NOTE has been added to this issue. 2014-03-20 19:59 I am a stickler. I love consistency 2014-03-20 20:00 rules is rules lol and if it makes things easyer to read then im all for it 2014-03-20 20:00 heh.. yeah.. I never use tabs by choice... monodevelop defaults to them though, and I didn't notice. 2014-03-20 20:01 thats what i use, i dont supose you found any way to switch between tabs or 4spaces? 2014-03-20 20:01 Monodevelop: Edit Preferences / Source Code / Code Formatting / Text file 2014-03-20 20:01 Yes, consistency is a good thing. I have someone doing work on a plug-in for GIMP and their coding style is being influenced by how much code they can see on screen. (believe it or not). 2014-03-20 20:01 ACTION looks 2014-03-20 20:02 Dev_Random: I use vi as my editor of choice. Someone gave me some commands for it that make vi automatically de-tabify source code and have 4 space tabs by default. 2014-03-20 20:03 Sometimes it causes me problems when making patches for OpenSim as my patches wind up including white space changes if I'm not careful. 2014-03-20 20:03 Unity 5 Feature Preview: https://www.youtube.com/watch?v=tSfakMeW0lw 2014-03-20 20:03 ok i selected text file so will test it later 2014-03-20 20:03 looks pretty awesome 2014-03-20 20:03 I'm an emacser. either way.. a handy macro. 2014-03-20 20:03 M-x doctor 2014-03-20 20:03 H-H-H: so, I was hoping you would do a fresh patch rather than have one which sits on top of the previous tab patch 2014-03-20 20:03 H-H-H: 2014-03-20 20:04 can i pm you please 2014-03-20 20:04 and I'm not sure it would apply anyway as it appaer to redo the OpenSimDefaults.ini change 2014-03-20 20:04 ok 2014-03-20 20:04 yeah velus 2014-03-20 20:04 Plugh: can probably add a git hook for that. No? 2014-03-20 20:05 justincc im still new to a lot of this lol sorry 2014-03-20 20:05 H-H-H: no worries. Might be easiest to copy the new file somewhere else, reset git to the revision before you changes then just copy your file back in and recommit 2014-03-20 20:05 you would also need to do the same with OpenSimDefaults.ini 2014-03-20 20:06 so if i make local copy of those 2 files and then revert the comit before i made those changes then re add the 2 files making sure of the 4 space not tab rule and then recommit and re format the patch (i think) ? 2014-03-20 20:07 H-H-H: that should work 2014-03-20 20:07 ok ty 2014-03-20 20:07 Dev_Random: I don't know. I only use git because I have to for a couple of Open Source projects I am interested in. 2014-03-20 20:07 I dont' really know git either.. was looking into hooks the other day when folks were discussing line endings. 2014-03-20 20:08 never used it before I submitted a patch here. 2014-03-20 20:12 In some ways, I don't like git. I've lost work because of it. I made up my own "cheat sheet" for it as I learned how to do some things with it. 2014-03-20 20:13 I've learned enough about using it now to usually keep myself out of trouble with it. The one thing I hate is when you do a pull and get conflicts. 2014-03-20 20:13 heh.. I'm up to the point where I've managed to pull, commit -a , and format-patch well enough to generate a patch file. 2014-03-20 20:14 haven't made a big enough change for conflicts to be significant 2014-03-20 20:16 Starting build #3384 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-20 20:20 Project opensim » mono-2.10.8.1 build #3384: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3384/ 2014-03-20 20:20 jjustincc: Mantis 6974 PERMISSION_TRACK_CAMERA should be implicit on attach. 2014-03-20 20:21 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): A NOTE has been added to this issue. 2014-03-20 20:22 patch coming up soon is both those patches in one ok justincc? As i read somewhere opensim prefers one change per patch 2014-03-20 20:23 H-H-H: yeah, having both module and ini file changes in one patch would be good, since they go together 2014-03-20 20:24 ok not a problem 2014-03-20 20:27 bbl. Time for a walk before it gets any later in the day. 2014-03-20 20:33 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): A NOTE has been added to this issue. 2014-03-20 20:34 there you go justincc :) hope thats right now 2014-03-20 20:34 H-H-H: patch still has tabs, and now they are 8 space 2014-03-20 20:35 wtf :| 2014-03-20 20:36 Bug #6974:04 PERMISSION_TRACK_CAMERA is not automatically granted to an attached object 14( http://opensimulator.org/mantis/view.php?id=6974 ): has been RESOLVED. 2014-03-20 20:37 man the whole file has tabs now 2014-03-20 20:37 not just a few 2014-03-20 20:39 Starting build #3385 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-20 20:39 oh found out why sorry 2014-03-20 20:41 Bug #6969:04 Fix remote suitcase root request 14( http://opensimulator.org/mantis/view.php?id=6969 ): A NOTE has been added to this issue. 2014-03-20 20:41 Bug #6969:04 Fix remote suitcase root request 14( http://opensimulator.org/mantis/view.php?id=6969 ): has a PATCH requiring feedback 2014-03-20 20:42 Project opensim » mono-2.10.8.1 build #3385: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3385/ 2014-03-20 20:42 jjustincc: If we find an existing suitcase folder in HGSuitcaseInventoryService.GetRootFolder(), then return that as a response rather than null. 2014-03-20 21:01 H-H-H: do you know js? 2014-03-20 21:15 Bug #6969:04 Fix remote suitcase root request 14( http://opensimulator.org/mantis/view.php?id=6969 ): A NOTE has been added to this issue. 2014-03-20 21:37 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): A NOTE has been added to this issue. 2014-03-20 21:38 ok justincc i think i have it this time if not i give up lol as it apears that monodevelop and also my other txt editor were adding tabs to the patch file 2014-03-20 21:38 no sorry velus i dont :( 2014-03-20 21:38 dam 2014-03-20 21:40 ACTION croses fingers and waits to see if the patch is good or bad lol 2014-03-20 21:58 quiet in here tonight ? 2014-03-20 21:59 H-H-H: Drop a pin and see if you can hear it. 2014-03-20 22:01 i did and it echoed lol 2014-03-20 22:03 :) 2014-03-20 22:42 Starting build #3386 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-20 22:46 Project opensim » mono-2.10.8.1 build #3386: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3386/ 2014-03-20 22:46 jjustincc: Adding a way to disable/enable the in built Dwell Module 2014-03-20 22:46 Starting build #3387 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-20 22:46 Bug #7066:04 Feature Request : Enable users to switch off the in-built dwell module if using a 3rd party module 14( http://opensimulator.org/mantis/view.php?id=7066 ): has been RESOLVED. 2014-03-20 22:50 Project opensim » mono-2.10.8.1 build #3387: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3387/ 2014-03-20 22:50 jjustincc: Add H-H-H to contributors 2014-03-21 00:07 Bug #6969:04 Fix remote suitcase root request 14( http://opensimulator.org/mantis/view.php?id=6969 ): has been CLOSED 2014-03-21 00:24 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-21 01:10 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-21 02:07 Starting build #3388 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-21 02:11 Project opensim » mono-2.10.8.1 build #3388: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3388/ 2014-03-21 02:11 jjustincc: Add monitored thread last update times as stats in "show stats all" 2014-03-21 02:12 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-03-21 02:13 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-03-21 02:14 alright, time to rest. Goodnight folks 2014-03-21 05:24 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): A NOTE has been added to this issue. 2014-03-21 06:16 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-21 06:34 hello orenh sorry missed you on other channel :) 2014-03-21 06:53 nebadon2 np. Seems like my IRC client doesn't auto-reconnect to channels with passwords. Must find a new client... 2014-03-21 06:54 ya thats typical 2014-03-21 06:54 mine doesnt either 2014-03-21 11:39 Bug #6922:04 No particles are generated if their size exceeds the maximum allowed size 14( http://opensimulator.org/mantis/view.php?id=6922 ): A NOTE has been added to this issue. 2014-03-21 12:45 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-03-21 13:19 Bug #7060:04 Objects rezzed on the region 14( http://opensimulator.org/mantis/view.php?id=7060 ): has a PATCH to be looked at. 2014-03-21 13:30 Does anyone know how to enable all functions for the estate owner? 2014-03-21 15:23 Hello all... 2014-03-21 15:24 hey 2014-03-21 15:24 may I dare to ask for help about megaregion? :3 2014-03-21 15:25 yes you can but atm i havent trid it but ill see if i cna if not someone in here would be able to 2014-03-21 15:25 Ok, I'll try asking anyway then. 2014-03-21 15:26 I did manage to sucesfully (I think) set up a mega region of 16 (4*4) and imported a oar in one of them (the 14th) 2014-03-21 15:27 (this is the oar) http://forums.osgrid.org/viewtopic.php?f=20&t=4840 2014-03-21 15:27 you need to load the oar into the SW region 2014-03-21 15:27 yeah, I did it... change region area14 2014-03-21 15:27 http://wiki.osgrid.org/index.php/Mega_Regions 2014-03-21 15:27 (and it worke as expected) 2014-03-21 15:28 ok 2014-03-21 15:28 usually you make SW region #1 2014-03-21 15:28 well, havn't tried in the #1... but I need that spot later for another oar 2014-03-21 15:29 the problem is in the region (the 14th) where I did imported the oar 2014-03-21 15:29 avatars walks through everything like ghosts 2014-03-21 15:29 if I do reduce the regions to 3... everything works fine 2014-03-21 15:30 If I do set the region to 4 or more... ghost. 2014-03-21 15:32 this is my region.ini 2014-03-21 15:32 http://pastebin.com/c9SNi72u 2014-03-21 15:34 Mega regions generally only work in the manner layed out in the wiki link above 2014-03-21 15:34 if you are trying to offset content in the region you need to use the oar load offset switch 2014-03-21 15:35 Starting build #3389 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-21 15:35 that said if you have everything configured correctly and this is still happening you need to type "fix phantoms" on the region console 2014-03-21 15:35 it will hopefully make things right for you 2014-03-21 15:36 I'll try it, thanks! 2014-03-21 15:37 if you want to use the oar offset the switch is --displacement 2014-03-21 15:37 type "help load oar" on the region console to see how it works 2014-03-21 15:38 also if your merging oars together dont forget on the 2nd+ oars being merged to use the --merge switch 2014-03-21 15:38 otherwise the oar being merged will replace everything in the region 2014-03-21 15:38 Project opensim » mono-2.10.8.1 build #3389: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3389/ 2014-03-21 15:38 orenh: Moved Oren Hurvitz to core developers list 2014-03-21 16:21 we so need this > http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/ 2014-03-21 16:59 Odd. How can the AtvScr stat be -5?? 2014-03-21 17:04 I see negatives there all the time. One of mine is reading -95! 2014-03-21 17:08 I'm logged in and standing in one of my regions on OSGrid with the Stats floater open, and "Active Scripts" is reading -129. 2014-03-21 17:10 Plugh because avatars wearing scripts 2014-03-21 17:10 who come and go 2014-03-21 17:10 we dont calculate those correctly 2014-03-21 17:12 Oh, ok. One more issue to be fixed. :) 2014-03-21 17:12 Sounds like the stats are updated when an avatar wearing scripted items leaves but the count isn't incremented when they arrive or put on scripted gadgets. 2014-03-21 17:15 Any idea if that issue has been recorded in mantis? 2014-03-21 17:23 right I think that is the case Plugh, and I am not sure about existing mantis here 2014-03-21 17:23 would need to search 2014-03-21 17:24 there is a lot of working that needs to be done on Avatars wearing scripts 2014-03-21 17:24 ultimately what we need is a AppDomain for each avatar 2014-03-21 17:25 instead of clumping them all into the same AppDomain, the simualtor itself should have 1 appdomain and each avatar that connects should have its own that can be completely removed when the avatar leaves the region 2014-03-21 17:25 the problem is that if you have AppDomainLoading = False for Xengine, you can never unload any scripts 2014-03-21 17:25 so it leads to memory, thread leaking as more and more scripted avatars visit your region 2014-03-21 17:26 ACTION nods 2014-03-21 17:26 Sounds like a fair bit of work. 2014-03-21 17:27 AppDomain is tied in with the scripting engine? 2014-03-21 17:31 theres a setting in [XEngine] AppDomainLoading=false; 2014-03-21 17:36 ok. I plan to have a look at some of the script engine issues eventually. Not sure if I want to really get in to the app domain thing but we'll see. Have some compile related issues to deal with first. 2014-03-21 17:45 I recall reading somewhere that on border crossings, scripts are "continued" rather than restarted. Would that cause the counting issue? 2014-03-21 17:48 No idea but it is possible. 2014-03-21 17:49 Should be easy to check. Check stats for a region. Bring an avatar wearing a scripted gadget across the border in to the region, check stats, then make the avatar leave and check stats again. 2014-03-21 18:39 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been SUBMITTED. 2014-03-21 18:39 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has a PATCH to be looked at. 2014-03-21 18:45 nebadon2: you know in a money module you have a balance section it shows the user id as userid@ip would that ip be the reion ip or the grid ip? 2014-03-21 18:48 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been UPDATED. 2014-03-21 19:02 is anyone abot atm 2014-03-21 19:02 probs Melanie_T 2014-03-21 19:11 I dont know anything about money modules velus, never used one 2014-03-21 19:11 OK MAYBE Melanie_T WILL 2014-03-21 19:11 my guess though is that anytime it shows user@ip 2014-03-21 19:12 its going to be their own IP address, not the simulator 2014-03-21 19:12 simulator ip would not make any sense 2014-03-21 19:12 A little while ago I saw a command in a region console for enabling/disabling save of stats. Now I can't remember the command and I can't seem to find it in the help all output. what is the name of that command? 2014-03-21 19:12 though if its using the HG address, then it would be the grid IP 2014-03-21 19:13 nebadon2: it i9s the server ip address 2014-03-21 19:13 but generally it doesnt use IP for HG it uses FQDN 2014-03-21 19:13 ok, that is odd 2014-03-21 19:14 yeah i know but i was wondeinr if this is the region ip witrh it being region based though 2014-03-21 19:15 velus: it's the region ip 2014-03-21 19:15 it's for security purposes 2014-03-21 19:15 as a user can't do things unless they are in a region 2014-03-21 19:15 ok hmmm is there a way of getting round that so i can have onlien payments 2014-03-21 19:16 that is if you're talking about the money module tables 2014-03-21 19:16 yes the balances 2014-03-21 19:16 what do youmean by "online payments" 2014-03-21 19:16 as in have them be able to pay while on the site and not the viewer 2014-03-21 19:17 We need a way to search commands available at the console 2014-03-21 19:17 the opencurrency module is a fully self-contained, artificial currency 2014-03-21 19:17 anything you want to do beyond what it does will require additional coding 2014-03-21 19:17 you can type help all Plugh 2014-03-21 19:17 it gives you 1 big list 2014-03-21 19:17 the module as such allows enough flexibility to do all that in PHP 2014-03-21 19:17 yes but the helper.php land.php and currency.php will allow it 2014-03-21 19:17 I know and I still can't find what I want. 2014-03-21 19:17 I dont see anything like what your saying though 2014-03-21 19:17 only thing i see is "show stats all" 2014-03-21 19:17 but its not a toggle 2014-03-21 19:17 as there are XMLRPC calls to the region to update a user's shown ba;ance 2014-03-21 19:18 sometimes help all isn't good because the list scrolls off the top of the screen. 2014-03-21 19:18 ok so will that be in the currecny script? 2014-03-21 19:18 Plugh: so you scroll it back down :) 2014-03-21 19:18 This is windows. It sometimes scrolls to much you can't get it back. 2014-03-21 19:18 the currency.php? 2014-03-21 19:18 velus: the currency module and php is as it is 2014-03-21 19:18 it is not a complete grid opertion with website support 2014-03-21 19:18 you have to add these parts 2014-03-21 19:19 but the c# module gives you all the tools that are needed 2014-03-21 19:19 yes i know and the currency.php will that do calls to see the balance? 2014-03-21 19:20 sheesh. Finally found it. debug stats record start|stop 2014-03-21 19:20 nice 2014-03-21 19:22 ok Melanie_T looking though the helper.php and land and currency in order for it to work in my site i will need to change a lot of it like the db connections and such, i will have to do this cos i use pdo and the site redux does it in mysql_ which is out of date 2014-03-21 19:22 obviously 2014-03-21 19:22 yeah 2014-03-21 19:23 I have a region that crashes frequently and have no idea why. No physical prims. No prims outside the normal region boundaries. Nothing on top collisions. Nothing on top scripts. 2014-03-21 19:23 Stats look good. Dilation of 1. FPS of 54 and PhysFPS around 53/54 2014-03-21 19:26 Now I have to run this OpenSim as with administrative priveleges or it can't seem to access the network. 2014-03-21 19:29 that is odd, should never have to do that 2014-03-21 19:30 I usually don't have to. This region won't start if I don't. 2014-03-21 19:31 hmmmm Melanie_T it looks like when ever i set up the login i need it to go into precence and set up some info in there too hmmmm ok 2014-03-21 19:33 Plugh, it sounds like maybe a permissions issue though that would be very odd in Windows, sounds more like a linux issue 2014-03-21 19:34 like maybe Administrator owns one of the dlls or something 2014-03-21 19:34 or perms are set wrong on a dll 2014-03-21 19:35 maybe it was compiled by one user but being run by another? 2014-03-21 19:37 I just rebuilt the instance and it seems ok. Windows Server perms on files/programs are weird. I try to have the grid admin program start the processes but it won't without changes to the program perms. 2014-03-21 19:38 Same user but compiled on a different machine. 2014-03-21 19:42 No idea if the additional stats being saved will help. I just have to sit back and wait for it to crash again. 2014-03-21 19:45 This region that keeps crashing only has 1571 prims in it. Running with OpenSim.exe under 64-bit version of Windows Server. Plenty of memory available and region doesn't even come close to 2G of RAM usage. 2014-03-21 19:46 blame the hardware 2014-03-21 19:46 I would if it was the only region on the server. 2014-03-21 19:47 I think I will have to load an oar of the region in to a test region where I can start deleting prims until is stops crashing. 2014-03-21 19:48 Hello 2014-03-21 19:49 can anyone tell me what to put in Event Category in db 2014-03-21 19:49 ACTION pulls up the database structure for the events table. 2014-03-21 19:49 tnx 2014-03-21 19:49 jakdaniels_: you about 2014-03-21 19:50 can you show me example of it 2014-03-21 19:50 i mean one line in events db 2014-03-21 19:50 where is the event cat in the db? 2014-03-21 19:51 i have it in ossearch db tables 2014-03-21 19:51 oh i dont have ossearch yet 2014-03-21 19:51 im going to do that soon 2014-03-21 19:51 ok 2014-03-21 19:51 Sked: The category field is a number. Give me a second to extract the numbers for the different categories. 2014-03-21 19:51 sked you still working on the website? 2014-03-21 19:51 yes 2014-03-21 19:51 velus : I am, but I'm not, at the same time ;-) 2014-03-21 19:52 cool cool so am i 2014-03-21 19:52 do you have mybe any example of this numbers 2014-03-21 19:52 ok jakdaniels_ did you get my email the other day? 2014-03-21 19:52 i dont sorry not yet 2014-03-21 19:52 Sked: you want to see my site in action atm 2014-03-21 19:52 yes velus I did, I had a quick look, but not long enough to make any useful comments t this time 2014-03-21 19:52 ok 2014-03-21 19:52 ok im still working on it 2014-03-21 19:53 did you manage to work register 2014-03-21 19:54 Sked: go to http://velusuniverse.com and use the user name alan johnston 2014-03-21 19:54 ok 2014-03-21 19:54 password we9529xn 2014-03-21 19:54 had to daouble check the pw then sorry lol 2014-03-21 19:55 nice work velus 2014-03-21 19:56 ty iom still working on it more 2014-03-21 19:56 its good site 2014-03-21 19:56 im also doing little checks and such 2014-03-21 19:56 ty 2014-03-21 19:56 Sked: 27: Arts and Culture, 28: Charity Support Groups, 22: Commercial, 18: Discussion, 26: Education, 24: Games/Contests, 20: Live Music, 29: Miscellaneous, 23: Nightlife Entertainment, 25: Pageants, 19: Sports 2014-03-21 19:56 tnx Plugh 2014-03-21 19:56 yw 2014-03-21 19:57 yeah tnx Plugh i will need this for when i get started on ossearch 2014-03-21 19:57 what are you going to do with ossearch? 2014-03-21 19:57 sked have you checked out account -> profile? 2014-03-21 19:58 yes 2014-03-21 19:58 what do you think it still needs some work but its getting there 2014-03-21 19:59 Sked, velus: The README file I created for ossearch some time ago has the category information in it. 2014-03-21 19:59 wow tnx 2014-03-21 20:00 i will read 2014-03-21 20:00 also if you need help with the profile nmasks i can help you with that 2014-03-21 20:00 and wich .dll file work 2014-03-21 20:00 search 2014-03-21 20:00 because i have one and dont work 2014-03-21 20:00 velus: I've been working on the ossearch module. I don't see anything missing. If something is missing or not working right, file a report in the forge tracking system. 2014-03-21 20:00 some part work and some dont 2014-03-21 20:00 where can i dowload it 2014-03-21 20:01 ??? i havent started on the osssearch yet i am on about os profile the core one 2014-03-21 20:01 There are two options for profiles. The addon osprofile module and core (built-in) profile module. 2014-03-21 20:01 yeah im using core 2014-03-21 20:01 i mean for ossearch.dll file 2014-03-21 20:02 ok. I've not done anything with core profile stuff recently. 2014-03-21 20:02 but then the masks are the same for them both 2014-03-21 20:02 profiles is working fine i am on about the db seciton to help people who have a site or creating one in php 2014-03-21 20:02 If you are using the addon ossearch module make sure you have a recent copy of the code. 2014-03-21 20:03 i will 2014-03-21 20:03 Melanie_T: does the currency work with the 0.8-dev? 2014-03-21 20:04 Plugh where i can download last release of osseach.dll file 2014-03-21 20:04 wich work on v0.7.6.1 2014-03-21 20:05 It is in the forge repository -> http://forge.opensimulator.org/gf/project/ossearch/ 2014-03-21 20:05 ok tnx 2014-03-21 20:06 yw 2014-03-21 20:06 velus: A while ago I finished off the last part of ossearch so it could handle events and classifieds. 2014-03-21 20:06 That was the last missing piece of the module. 2014-03-21 20:06 ok 2014-03-21 20:06 im not the one asking about ossearch 2014-03-21 20:07 but i will be needing it soon 2014-03-21 20:09 I was working on a page to create event listings. I need to work on the parcel selection. I want to select the region then the parcel in the region. 2014-03-21 20:10 ok that in php? 2014-03-21 20:10 yes 2014-03-21 20:11 do you need help? 2014-03-21 20:11 I have it working but I need to work on cleaning up the region selection. 2014-03-21 20:11 is the db search going to be in pdo or mysql_ 2014-03-21 20:13 I haven't used PDO. I usually go with mysqli. 2014-03-21 20:14 Not sure exactly what I used with what I have. It was more proof of concept so I could test whether event markers would show on the map. 2014-03-21 20:14 ok 2014-03-21 20:15 The tricky part is being able to edit events. 2014-03-21 20:15 I ran in to an issue with how events were saved that complicates the update process. It might need an extra field to simplify the process of being able to properly show the previously selected region/parcel. 2014-03-21 20:16 ok send me the code you have and the class for the db and ill look into it for you 2014-03-21 20:16 velus: If you want to look at it I will have to package up the files after I strip it of some private information. 2014-03-21 20:16 yeah thats fine 2014-03-21 20:29 Plugh i see that my db of ossearch "parcels" is empty 2014-03-21 20:29 how can i test that search work? 2014-03-21 20:30 Yes, the table will be empty until you have your grid running and you run the parser.php script. 2014-03-21 20:30 i have it 2014-03-21 20:30 and run it with cron 2014-03-21 20:31 You need to configure the datasnapshot section and you also need to mark some parcels to show in search. 2014-03-21 20:31 i have 2014-03-21 20:31 put in where to find register.php fil 2014-03-21 20:31 file 2014-03-21 20:31 ok then it will populate the database if you have the ossearch module configured. 2014-03-21 20:32 but i have region on 2nd server then robust 2014-03-21 20:32 is this mybe problem 2014-03-21 20:32 Sked: Do you have entries in your hostsregister table used by ossearch? 2014-03-21 20:32 i have 2014-03-21 20:33 some line fill in 2014-03-21 20:33 but others are empty 2014-03-21 20:33 db tables i mean 2014-03-21 20:34 It should have entries for each instance of OpenSim in your setup 2014-03-21 20:34 yes i have in hostsregister table 2014-03-21 20:35 but all others tables are empty 2014-03-21 20:35 ok. Sounds like you have set data_services to point to the register.php file. 2014-03-21 20:35 The other tables are filled in from the datasnapshot information when parser.php runs. 2014-03-21 20:36 if data_exposure is set to minimum only those regions/parcels/objects set for search will get put in the various database tables. 2014-03-21 20:36 so i must put parser.php in datasnapshot and not register.php 2014-03-21 20:38 No. register.php is used by datasnapshot. parser.php is run manually or using a cron job. 2014-03-21 20:39 ok 2014-03-21 20:39 sorry i am confused now 2014-03-21 20:39 parser.php uses the hostsregister table to connect to the running instances, retrieve the information created by the datasnapshot module, parses it, then puts what it finds in various tables that will later be used by the search module. 2014-03-21 20:39 so what i must do now 2014-03-21 20:40 Make sure you have items set to show in search. 2014-03-21 20:40 You do that inworld. 2014-03-21 20:40 plough have you zipped it up with the db sql with some dummy data in it? 2014-03-21 20:41 i have set "Show Place in Search" inworld long time ago and i dont see it in db? 2014-03-21 20:41 If you have data_exposure set to "minimum" items must be marked to show in search. If you have it set to all, all items will show up. 2014-03-21 20:42 o i see then this is problem 2014-03-21 20:43 I use minimum as I only want items marked for search to be found by the snapshot module. 2014-03-21 20:43 btw, you do have index_sims in [DataSnapshot] set to true? 2014-03-21 20:44 yes 2014-03-21 20:44 Plugh: have you zipped it up with the db sql with some dummy data in it? 2014-03-21 20:44 ok, and a reasonable value for default_snapshot_period? It is number of seconds between updates for the snapshot data. 2014-03-21 20:44 1200 2014-03-21 20:45 ok. 20 minutes. 2014-03-21 20:45 so in 20 min will be updated 2014-03-21 20:46 velus: I was only going to pass the code. The database stuff you have. Dummy data would not be of any use to you. 2014-03-21 20:46 i dont have asatm as i havent installed it yet 2014-03-21 20:48 Sked: If you want to test things, look at the hostsregister table. Use a URL in a web browser of the form -> http://host-ip-address:portnumber/?method=collector 2014-03-21 20:48 Sked: That will show you the data available to the parser.php file. 2014-03-21 20:49 why my region crash with this search dll file: forge.opensimulator.org/gf/project/ossearch/scmsvn/?action=browse&path=%2F%2Acheckout%2A%2Ftrunk%2Fbin%2FOpenSimSearch.Modules.dll 2014-03-21 20:49 Don't know. What version of OpenSim are you running? 2014-03-21 20:50 What I have up in forge is for OpenSim 0.7.6-post-fixes branch. 2014-03-21 20:50 7.6.1 one 2014-03-21 20:50 What error did it give? 2014-03-21 20:51 sec 2014-03-21 20:52 http://pastebin.com/XGRULamx 2014-03-21 20:53 Hm... What version of mono do you have on the machine? 2014-03-21 20:53 err... what version of .NET 2014-03-21 20:54 IIRC, when I'm building, the code is configured to generate code for use under .NET 4 2014-03-21 20:54 i use mono 2014-03-21 20:54 Previously it used to be for .NET 3.5 2014-03-21 20:54 o i see 2014-03-21 20:54 then i must make my own 2014-03-21 20:54 ok. Linux user. Same here. I'm using mono 2.10.8 2014-03-21 20:55 Mono JIT compiler version 3.0.6 2014-03-21 20:55 i have suse 13.1 2014-03-21 20:56 ok. You may need to ask one of the other developers about using the different version of Mono. I don't have 3 on my machine. 2014-03-21 20:56 ok 2014-03-21 20:56 velus: Are you using Windows or Linux? 2014-03-21 20:56 what if i make my own .dll file 2014-03-21 20:56 compile? 2014-03-21 20:57 Sked: If you can do that, that would be your best bet in case the difference in compile environments is an issue. 2014-03-21 20:57 and how do i do this? 2014-03-21 20:58 well ?method=collector work for me 2014-03-21 20:58 i get info on browser 2014-03-21 20:58 Copy the OpenSimSearch directory and its contents to the addon-modules directory of your OpenSim source tree. 2014-03-21 20:59 Then rerun prebuild then compile. 2014-03-21 20:59 It will generate OpenSim and the search module dll file 2014-03-21 20:59 ok tnx 2014-03-21 20:59 yw 2014-03-21 21:00 Sked: If you look at the ?method=collector page you will be able to see what regions/parcels and objects are showing. Running parser should then place that data in to the appropriate tables. Make sure parser.php has access to the configuration information so it can access the database tables. 2014-03-21 21:01 ok 2014-03-21 21:01 Sked: You can run parser.php manually from a Linux command line -> php parser.php 2014-03-21 21:01 awsome 2014-03-21 21:02 Note, it will only update the database if it has been more than 20 minutes since you last ran the php file. If you want to force it to run modify the conditions at the bottom of parser.php or change the last run columns in the hostsregister table. 2014-03-21 21:03 Sked: ie. set the 'checked' field to 0. 2014-03-21 21:03 ok 2014-03-21 21:03 and the nextcheck 2014-03-21 21:04 nextcheck is a timestamp saying when it was last checked. 2014-03-21 21:04 Sked: I usually just change the parser.php file when i want to guarantee it runs. 2014-03-21 21:04 ok 2014-03-21 21:04 Which approach you use will depend on the number of regions you have for it to process. 2014-03-21 21:04 woho 2014-03-21 21:05 my db is filed up when i use manual command 2014-03-21 21:05 ok. Check your cron job. Perhaps you haven't got the right 'cd' command or include full path to the file to run. 2014-03-21 21:06 but i see in log file that run 2014-03-21 21:06 i add this line in [Search] : Module = "OpenSimSearch"; 2014-03-21 21:06 Copy/paste the command you have in your cron file to the command line and see what happens. 2014-03-21 21:06 mybe this was my problem 2014-03-21 21:06 ok 2014-03-21 21:07 Plugh: Do it from somewhere other than where the files are located so it has to use any 'cd' or search path you include in the cron job command line. 2014-03-21 21:07 0 */2 * * * root /home/my folder/search/parser.php >> /dev/null 2>&1 2014-03-21 21:07 i have this in my cron 2014-03-21 21:08 PHP files are not normally executable. You need to tell it to run that file using php. 2014-03-21 21:08 ie. -> php /path/to/file/parser.php 2014-03-21 21:09 0 */2 * * * root php /home/my folder/search/parser.php >> /dev/null 2>&1 2014-03-21 21:09 and you can redirect the output of that to /dev/null 2014-03-21 21:09 like this 2014-03-21 21:09 right. 2014-03-21 21:09 tnx 2014-03-21 21:09 yw 2014-03-21 21:10 velus: Get back to me later. I need to know if you can take a tarball or if I need to create a zip file. 2014-03-21 21:10 Its getting late. I'm going afk to go for a walk before dinner time. 2014-03-21 21:11 bbl 2014-03-21 21:11 i will go to bed too its late for me 2014-03-21 21:11 tnx guys 2014-03-21 21:12 night 2014-03-21 21:20 sorry Plugh i went for a chat with a friend, and yeah i am running my pc on windows and the system that is going down in like 10 mins is on windows but going over to linux 2014-03-21 21:20 but i can unzip anyfile 2014-03-21 21:33 lkalif: you about and awake? 2014-03-21 21:33 and maybe Melanie_T 2014-03-21 21:34 what's up? 2014-03-21 21:34 you know in the viewer when it does all the currecny parts, does it call to the php or does it call to the server its self? 2014-03-21 21:35 im looking at the php for the curenccy like the help.php and the curency etc and im wondering where that bits like $agenid $sessionid and such come from im wondering if that is from the server viewer or somethign else? 2014-03-21 21:39 agentid is the uuid of the avatar 2014-03-21 21:39 session id is created on login 2014-03-21 21:39 currency symbol is setup in your opensim ini files 2014-03-21 21:39 i know that but in the helper.php and such it has variable like $sgentid and i wondered where it got them from 2014-03-21 21:40 i don't know that code 2014-03-21 21:47 its ok i think i found it out now 2014-03-21 21:56 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has a PATCH requiring feedback 2014-03-21 22:14 oh, velus logs out just as I was about to ask how/where to send the file. 2014-03-21 22:15 Melanie_T: 2014-03-21 22:15 you about? 2014-03-21 22:23 lkalif do you know about the currency module? 2014-03-21 23:16 bk 2014-03-21 23:18 Starting build #3390 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-21 23:22 Project opensim » mono-2.10.8.1 build #3390: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3390/ 2014-03-21 23:22 jjustincc: Mantis 6922: No particles are generated if their size exceeds the maximum allowed size. 2014-03-21 23:30 Starting build #3391 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-21 23:34 Project opensim » mono-2.10.8.1 build #3391: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3391/ 2014-03-21 23:34 jjustincc: rename prefix of scene-inventory..ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.* 2014-03-22 00:03 justincc: Check your PMs 2014-03-22 00:07 k, thanks 2014-03-22 00:08 justincc: you abot still? 2014-03-22 00:08 oh and lkalif 2014-03-22 00:08 ye-ess, though the number of things I'm doing simultaneously has suddenly doubled 2014-03-22 00:10 ok its fine it was just a general question, does the viewer hash the passwoord or does it send it to the server in plain text and the server hashes it to check it? 2014-03-22 00:10 plaintext I believe 2014-03-22 00:10 ok thought so 2014-03-22 00:11 im thinking of getting help with the system to make the password more secure have it hash and salt in a crypto instead of md5(md5(..... for security, but for my own server only 2014-03-22 00:14 that should be fine. Really, some of the stuff opensim is doing on hashing is non-sensical as far as I can see, but it doesn't do any harm 2014-03-22 00:15 yeah i know i was thinking security more than anything 2014-03-22 00:15 At the back of my mind, I think there is a way to do initial login over https but I've never looked at that area in depth 2014-03-22 00:15 if i can get someything stanard in php and c# i might send it as a pacth but i will need to find alll the hashing parts for the password 2014-03-22 00:16 The md5 is salted so it can't be busted with a rainbow table, but I don't know how generally secure md5 is nowadays really 2014-03-22 00:17 Bug #7072:04 [PATCH] Allow Mono Plugin Registry location setting for Regions 14( http://opensimulator.org/mantis/view.php?id=7072 ): has been SUBMITTED. 2014-03-22 00:17 Each avatar gets a different salt so getting a list of hashed passwords is of little use in trying to break the passwords. 2014-03-22 00:17 its not secure when i was getting help with alittle of it i was told md5 is insure for passwords no more 2014-03-22 00:18 If true, a person still needs to have both the hashed password and the salt. 2014-03-22 00:18 Bug #7072:04 [PATCH] Allow Mono Plugin Registry location setting for Regions 14( http://opensimulator.org/mantis/view.php?id=7072 ): has a PATCH to be looked at. 2014-03-22 00:24 velus: Did you say you can handle a tar.gz file or would you prefer .zip? 2014-03-22 00:24 either or 2014-03-22 00:24 i have many de zippers 2014-03-22 00:26 Dev_Random: So, I would be tempted to put RegistryLocation in OpenSimDefaults.ini as very few people will want to change it and we try (!) to keep OpenSim.ini.example down to the most relevant settings 2014-03-22 00:26 alrighty then.. .assumed that file was for you core types only 2014-03-22 00:27 or do you anticipate this might be relevant to quite a few people? Personally, I think stuffing everything in the world in bin/ is really dumb, but it's very hard to change 2014-03-22 00:27 Dev_Random: no, OpenSimDefaults.ini is the file for settings that the vast majority of people don't need to change 2014-03-22 00:27 I don't know. I know the topic of spewing to bin was being discussed here the other day. 2014-03-22 00:28 I'll update my patch. 2014-03-22 00:28 ok, thanks. Other than that, looks good t ome 2014-03-22 00:29 thats why i put the dwell module stuff in opensimdefaults 2014-03-22 00:31 Bug #6922:04 No particles are generated if their size exceeds the maximum allowed size 14( http://opensimulator.org/mantis/view.php?id=6922 ): has been RESOLVED. 2014-03-22 00:33 Starting build #3392 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 00:37 Project opensim » mono-2.10.8.1 build #3392: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3392/ 2014-03-22 00:37 jjustincc: If an object has it's temporary flag unset after being set, put it back in the persistence list. 2014-03-22 00:40 ok justincc i seen in the notes that the viewer sends a md5 of the password to check if its correct so bcrypting it cant work then inless i bcrypt the md5 virsion of the pass 2014-03-22 00:40 hm ok 2014-03-22 00:41 wel that is what it says in the nootes 2014-03-22 00:41 what notes are they? 2014-03-22 00:43 UserProflieData.cs line 77 2014-03-22 00:44 that's opensim's internal storage afaik 2014-03-22 00:44 oh sorry, not reading 2014-03-22 00:45 ?? 2014-03-22 00:49 justincc: all i see is comments about it i cant see where it atually hashes the password could that be in a .dll file? 2014-03-22 00:50 yes you're right, we do just get the hash 2014-03-22 00:50 yeah 2014-03-22 00:51 the auth is done in OpenSim/Services/AuthenticationService/PasswordAuthentiactionService.Authenticate() 2014-03-22 00:51 ok well ill look at bcyrpting the md5 hash 2014-03-22 00:52 ah, now I understand why we do what lokos like some unecessary double hashing on the service 2014-03-22 00:53 surface 2014-03-22 00:54 Bug #7072:04 [PATCH] Allow Mono Plugin Registry location setting for Regions 14( http://opensimulator.org/mantis/view.php?id=7072 ): A NOTE has been added to this issue. 2014-03-22 00:58 justincc: where does it create it ? the same place as authinticate where you said 2014-03-22 00:59 no, annoyingly this is done in a different place. OpenSim/Services/AuthenticationService/AuthenticationServiceBase.SetPassword() 2014-03-22 01:03 yeah i see now hmm ill look into that now and see what i can do about the password and securing it more. but the next problem will be migrating allready pass hash to the new one 2014-03-22 01:05 Unless you do some other encrypting on top of the md5/md5, I don't know how you could migrate existing hash/salt based passwords. 2014-03-22 01:05 yeah thats what ik thought 2014-03-22 01:13 Plugh: justincc in order to do this it would need a lot of work as i would need to also beed to update the db and leagnthen the has lengnth in the db from 32 to 60+ 2014-03-22 01:13 yeah, it's not a trivial task 2014-03-22 01:13 for someone like me it owuld be very 2014-03-22 01:14 oh, that's switching to something like sha256? 2014-03-22 01:14 from scatch it's simple. It's migrations that's a pain 2014-03-22 01:14 indeed 2014-03-22 01:14 yeah i kow 2014-03-22 01:14 and no it wouldnt be sha256 it would be crypt 2014-03-22 01:14 or bycrypt 2014-03-22 01:27 Earlier today comments from nebandon2 and Dev_Random suggest AppDomainLoading = false .. but the current default config AppDomainLoading = true .. what do you mean? 2014-03-22 01:29 if AppDomainLoading = true, then every script is loaded into its own AppDomain 2014-03-22 01:30 this allows the memory to be freed if they are later unloaded. However, at least on Mono, putting each script into its own AppDomain is also many times slower and takes more memory 2014-03-22 01:30 I think that comment was about "IF" it's set to false. 2014-03-22 01:31 ideally, we need a setting that compromises between the two (e.g. loads all scripts already in region objects at startup into a single appdomain as they are unlikely to change but loads scripts associated with avatar attachments into separate appdomains so memory can be reclaimed when they leave the region). 2014-03-22 01:33 For some reason Windows doesnt like AppDomainLoading=false 2014-03-22 01:34 Bug #7072:04 [PATCH] Allow Mono Plugin Registry location setting for Regions 14( http://opensimulator.org/mantis/view.php?id=7072 ): A NOTE has been added to this issue. 2014-03-22 01:34 justincc: do you know much about the currency module? im wondering about the balance table in it you have uuid@regionip, if you have muliple regions on different ips how would it check the ip? or dont you know? 2014-03-22 01:34 velus: I know pretty much nothing about any of the third party currency modules 2014-03-22 01:34 ok 2014-03-22 01:34 Noted jcc, however there appears to be a underliying issue with GC and memory management in general, especially MS platform. 2014-03-22 01:35 i guess it will have to be Melanie_T 2014-03-22 01:35 zadark: really? I would expect ms .net to have the edge in that 2014-03-22 01:35 just scanning files. looks like osgrid releases have appdomain=false by default 2014-03-22 01:37 zadark: I've found major GC failure crashes in mono but never any memory failures at all on .NET 2014-03-22 01:39 Starting build #3393 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 01:39 bnrb all im gonna get some sleep 2014-03-22 01:39 goodnight velus 2014-03-22 01:41 jcc dahlia, noted. we have found something more noticeable with the MS platform 2014-03-22 01:42 interesting... but I have code that causes severe GC leaks on mono but works flawlessly on .NET. Mono peeps think it's a bug in mono runtime libs 2014-03-22 01:42 Bug #7072:04 [PATCH] Allow Mono Plugin Registry location setting for Regions 14( http://opensimulator.org/mantis/view.php?id=7072 ): has been RESOLVED. 2014-03-22 01:43 could be different bug than what you are seeing tho 2014-03-22 01:43 Project opensim » mono-2.10.8.1 build #3393: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3393/ 2014-03-22 01:43 jjustincc: Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality. 2014-03-22 01:44 ok, time for me to rest. Goodnight folks. 2014-03-22 01:44 dahlia: anything specific with the the libs being used, out of the ordinary? sorry my typing is slow 2014-03-22 01:45 is repeatable across several mono versions ranging from 2.4ish to 3.1ish, havent tried later 2014-03-22 01:46 has to do with creating zillions of small objects and then dereferencing them 2014-03-22 01:46 the mem is never recovered 2014-03-22 01:47 Under the current config I can understand with the MS platform, but not mono.. though our mono measurements have not been fully assest 2014-03-22 01:47 Bug #7060:04 Objects rezzed on the region 14( http://opensimulator.org/mantis/view.php?id=7060 ): has been RESOLVED. 2014-03-22 01:58 Ken_S: Do you invoke opensim using OpenSim.32BitLaunch or OpenSim? 2014-03-22 01:58 Starting build #3394 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 02:02 Project opensim » mono-2.10.8.1 build #3394: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3394/ 2014-03-22 02:02 * melanie: Allow Mono Plugin Registry setting for Regions 2014-03-22 02:02 * melanie: Allow the setting from the environment to take effect if no explicit setting is given. 2014-03-22 02:46 Melanie_T: I'm afraid my earlier commit will still bork your setup using MONO_ADDINS_REGISTRY. 2014-03-22 02:47 With no directory specified, OpenSimBase calls PluginLoader(PluginInitialiserBase), which calls initialise_plugin_dir_("."), which in turn calls clear_registry_("."). 2014-03-22 02:47 The clear_registry function tests Directory.Exists(dir + "/addin-db-000") where it used to test Directory.Exists("addin-db-000"). 2014-03-22 02:48 This would have worked fine with the environment setting before my change. but it will now be looking explicitly for ./addin-db-000. 2014-03-22 02:48 Bit like the made up 'IF' 2014-03-22 02:49 is WHEN better? 2014-03-22 02:50 Best to say NOTHING 2014-03-22 02:51 sorry if I offended you zadark. I was trying to recall the conversation you were referencing. 2014-03-22 02:51 Bug #6983:04 Private Vivox voice calls no longer work with opensim and Singularity since about 076 opensim release 14( http://opensimulator.org/mantis/view.php?id=6983 ): A NOTE has been added to this issue. 2014-03-22 02:52 now I am trying to mitigate the damage from a patch of mine that Melanie_T applied. 2014-03-22 02:53 dahlia: We believe under the current config and specific conditions, object recovery is impossible. 2014-03-22 02:54 zadark: by "object recovery" do you mean garbage collecting unreferenced objects? 2014-03-22 02:57 Sorry dahlia, let me relay your query to colleagues, in short what we are saying is GC is not working 2014-03-22 02:57 on .NET? 2014-03-22 02:57 interesting 2014-03-22 02:57 especially .NET.. compunded by .NET 4 2014-03-22 02:58 compunded 2014-03-22 02:58 "works for me"(tm) but it sometimes taks a while 2014-03-22 02:58 but make sure you dont have a dangling reference somewhere 2014-03-22 02:59 works for me? what are you using to measure? 2014-03-22 03:00 well I create several gb of objects and watch memory grow, then delete them and watch it shrink. "show stats" in opensim console has some memory displays, or you can use resource manager 2014-03-22 03:01 but you cant force GC, you can only suggest it; and the system does it when it feels like it 2014-03-22 03:01 for both mono and .net 2014-03-22 03:07 It can be difficult to distinguish between the memory GC reserves in order to process redundant objects and the removal of the object themselselves without speicaist monitoring tools. 2014-03-22 03:08 should note also that clr2 and clr4 use differnet memory recovery criteria 2014-03-22 03:08 Opensim uses a combination of both 2014-03-22 03:09 oh well if the process is only a couple mb and then goes to 2 gb when I create 2 gb of objects and then drops back to a couple mb when I free them, I assume GC worked :) 2014-03-22 03:10 on windows, I create 2 gb, free it, create again, free it, ..., watch mem go up and down. On mono, it goes 2gb, 4gb, 6gb, CRASH. same code 2014-03-22 03:10 Complex subject, not sure how we arrived here, origianally I was interested with appdomain functionality as per observed. 2014-03-22 03:13 zadark: if you mean the appdomain stuff associated with scripting, ask Melanie_T when she's around 2014-03-22 03:14 I've always run with AppDomainLoading = true on Fedora Linux with Mono 2.4-2.10 and never had a problem 2014-03-22 03:15 but most people have a big memory hit with AppDomainLoading = true and turn it off 2014-03-22 03:15 dahlia, noted. 2014-03-22 03:16 but my regions are mostly empty which helps 2014-03-22 03:25 zadark: i'm around 2014-03-22 03:26 Evening Melanie_T 2014-03-22 03:27 What is your interpretation on AppDomain? 2014-03-22 03:27 Dev_Random: that doesn't matter 2014-03-22 03:27 as that directory never exusts in a shared read only bin/ install, the delete is of no consequence 2014-03-22 03:27 it will be tried but simply do nothing 2014-03-22 03:28 fact is that the cache doesn't even need to be cleared - avination never clears it's caches 2014-03-22 03:28 the corruption ensued only from people running multiple instances of opensim in the same dir, and starting them near simultaneuously using scripts. that will corrupt the cache 2014-03-22 03:28 so as the code is now, it will work fine just like it used to 2014-03-22 03:29 zadark: In .net, assemblies cannot be unloaded 2014-03-22 03:29 so if you load a script, you're stuck with it holding on to it's code segment memory 2014-03-22 03:30 if you do rapid script development, saving the same script after edits 1000 times, that is 1000 copies of the successive object code, never releasable 2014-03-22 03:30 App Domains, howeverm can be unloaded 2014-03-22 03:30 if you load the scripts ito appdomains, then these appdomains can be unloaded 2014-03-22 03:30 the downside is that communication to app domains is based on remoting, which is slow compared to direct calling 2014-03-22 03:30 also, each app domain carries a memory overhead 2014-03-22 03:31 the balance is to be struck like this: 2014-03-22 03:31 If a sim can run wich app domains, then run it with them. it's safer 2014-03-22 03:31 and, the AppDomainLoading var controls this behaviour? 2014-03-22 03:32 if a sim cannot be run with app domains, then run it without. it will mean a lesser initial fottprint, but if the sim contains things like rez boxes , or development is done there, it will eventually bloat and crash if it has no app domains 2014-03-22 03:32 yes 2014-03-22 03:32 not using app domains means the sim will lose less memory per script - this means more scripts can be loaded 2014-03-22 03:33 it's suitable for static situations, e.g. sims that are fully built up and are only used, not extended. sims that don't have rezzers rezzing scripted objects (as that causes scripts to be loaded!) and that have no one saving scripts often 2014-03-22 03:33 using app domains is suitable for highly dynmic sitations - sims with rezzers and/or sims where development takes place 2014-03-22 03:34 you can start a sim with app domains, then switch to no app domains once it's done 2014-03-22 03:34 to save memory and gain a bit of speed 2014-03-22 03:34 Good stuff. I need to understand to measure GC 2014-03-22 03:36 Thank you 2014-03-22 03:37 you're welcome 2014-03-22 03:38 Excuse me now.. must get some zzz 2014-03-22 06:11 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-03-22 07:11 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 08:05 Hi. I started my server on a new pc. Same OS, same router, same konfig. Standalone works well. But i cannot tp in Grid: Connetion time out. The server-console doesn't show any login-message. any idea, what could be the cause ? 2014-03-22 08:11 -!- orenh(~quassel@89-139-29-153.bb.netvision.net.il) has left #opensim-dev 2014-03-22 08:13 Wanderer_42: Best guess, an IP address changed out from under you. Either your public IP, or your OpenSim's local IP. 2014-03-22 08:14 i tested same config minutes ago with the other pc. it worked well. Please: can you try to tp there ? The name is "TEST___1" 2014-03-22 08:15 Sure. One moment. 2014-03-22 08:15 thank you 2014-03-22 08:16 Unable to connect to the remote server. 2014-03-22 08:16 strange 2014-03-22 08:16 firewall is configured the same as the other pc 2014-03-22 08:17 maybe port forwarding on router? 2014-03-22 08:17 i doesnt changed anything on the router 2014-03-22 08:17 That's why I thought IP. Does your OpenSim machine have a static IP address? 2014-03-22 08:19 i found something. i had the idea, it is not neccessary to look in the router-config. and now i see: portforwarding is set to the old pc 2014-03-22 08:19 i try it now with the correct name. loool 2014-03-22 08:19 ACTION smiles amiably. 2014-03-22 08:22 it works. Thank you. And without your hint with the router i had still no clue whats going on :-) 2014-03-22 11:09 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 12:00 hello all 2014-03-22 12:01 Melanie_T: do you know much about the currency module? im wondering about the balance table in it you have uuid@regionip, if you have muliple regions on different ips how would it check the ip? or dont you know? 2014-03-22 13:13 -!- Wanderer_42(~kvirc@dslb-084-060-143-127.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 14:13 hey BlueWall hows you? 2014-03-22 14:16 hey BlueWall_ hows you? 2014-03-22 14:57 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been UPDATED. 2014-03-22 15:09 -!- Wanderer_42(~kvirc@dslb-084-060-166-201.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 15:47 anyone awake 2014-03-22 15:50 guessing not then lol 2014-03-22 15:54 hey nebadon2 2014-03-22 16:03 -!- Wanderer_42(~kvirc@dslb-084-060-166-201.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 16:07 hello velus 2014-03-22 16:53 BlueWall_: you about? 2014-03-22 17:03 velus: I think the currency modules are all third party 2014-03-22 17:03 they are 2014-03-22 17:03 I doubt Melanie would know how they work then, but i may be wrong 2014-03-22 17:04 she is working on them 2014-03-22 17:04 Oh right 2014-03-22 17:10 Melanie would have her own currency module that is used in Avination. 2014-03-22 17:12 Does melanie run avination? 2014-03-22 17:12 yes 2014-03-22 17:13 velus: There is a very basic framework of a currency module in the OpenSim source. If you want to deal with real world currency you have to do your own module or use one of the existing third party ones. 2014-03-22 17:15 yes i kow Plugh, Melanie_T has said she has worked on the currency module i just needed to know about something that is all 2014-03-22 17:15 osgrid doesn't implement currency in any way does it? 2014-03-22 17:15 The usual thing around here is just ask. You never know who might be able to answer. 2014-03-22 17:15 Thonneve: Not AFAIK. They don't have an economy. 2014-03-22 17:15 Plugh: i have askled a few times and all of you have said ytou dont knpw 2014-03-22 17:15 osgrid is more a testing ground. 2014-03-22 17:16 velus: ok. I don't recall if I saw the question. 2014-03-22 17:16 oim 2014-03-22 17:16 velus: What was the question? 2014-03-22 17:16 I have done some work on a currency module. 2014-03-22 17:18 in the balance table you have users as userid@ip i knoe the ip is the ip of the region but if i had several regions and different ip's how would it check for the useid? thats the bit that is confusing me, i need to know for doing the website side of things, i am jsut wondering if having several regions on several ips will confuse it to much? 2014-03-22 17:20 That doesn't sound right to have the user@ip in the table. That would be a problem. The balance should be for a given avatar by their UUID. The only time you need something more than the IP is if you are dealing with an HG enabled grid. 2014-03-22 17:20 more than the uuid 2014-03-22 17:21 velus: Which money module are you using? 2014-03-22 17:22 the dtl but will be goig over to the opensim currency module Melanie_T had told me the region ip is for security 2014-03-22 17:24 ok. you would have to see what the DTL/NSL people have to say about the use of the IP in the balance table. If the search queries of the DB do a LIKE test to pick up the entry matching the UUID they would be able to extract the IP address part and possibly use that as part of a security check. 2014-03-22 17:24 Still seems a bit odd to me. The balance should be the balance anywhere in the grid. You can test that by going to a region on a different machine and see what happens. 2014-03-22 17:25 its not about how to get the data its more if i had several ip's would it confuse the system 2014-03-22 17:25 I would think it would. 2014-03-22 17:25 ah, blender 2.7 is out 2014-03-22 17:25 me too but i need to check with Melanie_T 2014-03-22 17:26 where about is the currency in the os its self? 2014-03-22 17:26 ill see what i can do with that 2014-03-22 17:29 I think it is called SampleCurrencyModule. 2014-03-22 17:29 is that in the core of os? 2014-03-22 17:30 Oh. It might have been removed from core as I don't see it now. 2014-03-22 17:30 the NSL module does have problems with different ip,s as it uses your ip as part of its id mechanism so if you sign in from a different ip all your money is reset lol 2014-03-22 17:30 ok 2014-03-22 17:30 i found that one out by accident and am loo9king into a way to solve it myself 2014-03-22 17:31 H-H-H: Oh, so it isn't the IP of a region but the IP of the computer used to access the world? 2014-03-22 17:31 there is one that is the nsl for 7.6 it uses the ip of the region not your ip 2014-03-22 17:31 pain in the bum when your to lazy to set the system to use a static ip lol 2014-03-22 17:31 ok, that would make more sense. 2014-03-22 17:31 H-H-H: You may not have a choice about a static IP. 2014-03-22 17:31 Plugh: mine the one i have whcihc is the latest nsl one is the ip of the region not the user ip 2014-03-22 17:31 if you look in the ballances table you will see what i mean 2014-03-22 17:32 H-H-H: i have looked at the balnces and it has the ip of the region not the user ip 2014-03-22 17:32 velus: That sounds like a bug. I could see them doing what H-H-H indicates and use the IP of the users machine but not the IP of a region server. 2014-03-22 17:32 Either way, I think it would cause problems. 2014-03-22 17:33 Check balance from a region on a different machine in a grid and you would have no balance. 2014-03-22 17:33 its the region server ffs my region and grid is hosted in a data center with a dedicated ip and my home is on a dongel which changes every so often 2014-03-22 17:33 and Melanie_T even said its the region ip 2014-03-22 17:34 015bcacc-0d27-42d9-be8c-e5262a44c340@192.168.0.10 and 015bcacc-0d27-42d9-be8c-e5262a44c340@192.168.0.15 are both the same av yet are treated seperately as far as the money system is concerned 2014-03-22 17:34 only difference is obviously the ip 2014-03-22 17:35 im guesing that is set at home? if so you sure the server ip is not changing 2014-03-22 17:35 and if it is a region ip then that gets even worse since you might have several physical machines hosting your regions so then the av would have multiple entries for the same av 2014-03-22 17:35 yeah i know thats why im asking about it 2014-03-22 17:36 i could check in nsl code if ya like i have it open 2014-03-22 17:37 please 2014-03-22 17:37 im looking over the other code the opencurrency 2014-03-22 17:37 but i noticed that nsl dont work with 0.8.0 2014-03-22 17:38 im using nsl on master 2014-03-22 17:39 addmitedly i disabled https as my mono barfs on it but it runs fine 2014-03-22 17:39 velus: May just need minor updates. Do you get errors when trying to use the DTL/NSL code in 0.8? 2014-03-22 17:40 yeah but i dont have the errors no more i wiped the chashe and restarted the lot again lol 2014-03-22 17:41 Where are all the places, in an opensim database, where the grid's IP address might be stored? 2014-03-22 17:42 The regions table, the land tables, the prims tables, the tables used by the search module. 2014-03-22 17:42 Those are the ones that come to mind. Might be some others. 2014-03-22 17:43 GridUser table? 2014-03-22 17:43 Yeah. Sadly though, I don't think that's my problem. 2014-03-22 17:43 smxy_: What problem? 2014-03-22 17:44 I am having delays in accessing port 8013 on my robust server, but not to port 8102. (I use those in place of 8002 and 8003). 2014-03-22 17:45 If I traceroute to 8012, I get an instant return. But to 8013, I see a pause. 2014-03-22 17:45 hmmmm 2014-03-22 17:45 ok i was mistaken it seems 2014-03-22 17:45 that sound strange. 2014-03-22 17:45 And my regions can't start because they time out to that port. 2014-03-22 17:45 smxy_: Windows or Linux? 2014-03-22 17:45 nsl use this userID = clientUUID + "@" + userServerIP; 2014-03-22 17:46 Linux. I just moved my grid to a new internal network. 2014-03-22 17:46 smxy_: What does netstat show is connected to port 8013 before you start the regions? 2014-03-22 17:47 netstat -an |less 2014-03-22 17:48 so my apologies velus i could have sworn it used the client ip lol 2014-03-22 17:48 Robust is listening on that port, as it should be. 2014-03-22 17:48 iknew it was region ip lol 2014-03-22 17:48 but i have also just found how to solve my own problem to so thanks for asking and prompting me to look 2014-03-22 17:49 smxy_: ok, so nothing else connected to the port that could be causing delays. 2014-03-22 17:49 ok 2014-03-22 17:49 its fine H-H-H 2014-03-22 17:50 No. 2014-03-22 17:50 and velus if you want a version of nsl that works on master i can give you a link to my github if you want but you will need to reverse the commit where i disabled https if you want to use https 2014-03-22 17:50 I might have it figured out ... 2014-03-22 17:51 and also i make no gaurentees it wont eat ya hampster or your babies or that it is fit for any purpose at all lol 2014-03-22 17:52 After restarting my firewall and Robust, the region comes up fine, with one exception: there is a very long pause where it says: 2014-03-22 17:53 13:50:53 - [DATASNAPSHOT]: Module added to Scene Barony of Cressia. 2014-03-22 17:53 13:50:53 - [DATASNAPSHOT]: Response and fragment cache directory already exists. 2014-03-22 17:53 13:50:53 - [DATASNAPSHOT]: Set up snapshot service 2014-03-22 17:54 On every restart. 2014-03-22 17:54 ok when you say master do you mean 0.8-dev or 0.7.6 2014-03-22 17:55 i mean head lol 2014-03-22 17:55 the latest comit in git 2014-03-22 17:55 ok seeing that after what i just heard dont sound right 2014-03-22 17:56 They delay is exactly one minute long. 2014-03-22 17:56 13:53:54 - [DATASNAPSHOT]: Set up snapshot service 2014-03-22 17:56 13:54:54 - [DATASNAPSHOT]: data service http://sanctuary.homelinux.org:8081/ossearch/register.php notified. Secret: 5d366eff-0c00-4406-8f06-d49426aae79c 2014-03-22 17:57 Probably should have left that Secret off. :p 2014-03-22 17:57 lol 2014-03-22 17:57 does it work on 0.8-dev or 0.7.6 2014-03-22 17:57 [SERVER BASE]: OpenSimulator version: OpenSim 0.8.0 Dev 8ba8a27 2014-03-22 17:57 smxy: Odd. That's ok. We won't tell anyone. ;) 2014-03-22 17:57 If I can eliminate that delay, I'll be in good shape. And it *is* a new delay. 2014-03-22 17:57 and should work ok on 7.6 to 2014-03-22 17:57 oik wheres the link? 2014-03-22 17:57 smxy: seems odd to have a 1 minute delay. You could disable datasnapshot and see if that is the cause of the delay. 2014-03-22 17:58 I wonder if the http server should be restarted too..... gonna try that. 2014-03-22 17:58 smxy: One minute delay seems a bit long. Either its doing behind the scenes stuff or there is a long wait before something times out. 2014-03-22 17:58 smxy: wouldn't hurt to do that. 2014-03-22 17:58 agreed 2014-03-22 17:58 on maybe something timing out 2014-03-22 18:01 restarting httpd didn't solve it. 2014-03-22 18:01 Let me look at my snapshot config. 2014-03-22 18:02 Nothing there looks odd, but I bet I know what's up. 2014-03-22 18:02 smxy: I would suggest disabling datasnapshot to see if it is responsible for the delay. 2014-03-22 18:03 smxy: Oh? 2014-03-22 18:03 The php has to be told where the DB is. If I used an ip address, well, I haven't changed the php settings yet ... 2014-03-22 18:03 Good chance that's it. 2014-03-22 18:04 if the PHP is using the wrong IP that does sound like it would lead to a timeout situation. 2014-03-22 18:07 Starts right up without any delays now. Yay. Thanks for letting me talk it through with you. :) 2014-03-22 18:08 Now let's see if I can even login. :) 2014-03-22 18:09 Yes! :) 2014-03-22 18:13 i did exactly the same with my regions ini the other day and then took a while before i even thought bout checking it lol and yep i had changed all the other ip,s but not the ones in regions.ini so couldnt log in lol 2014-03-22 18:14 Bug #7070:04 Walking / running reduces jump velocity 14( http://opensimulator.org/mantis/view.php?id=7070 ): A NOTE has been added to this issue. 2014-03-22 18:15 I took notes, so that if I ever renumber again, I know where all the bits are hiding, that I need to change. :) 2014-03-22 18:20 good idea i think i need to do the same especially when i use so many addons and external php stuffs 2014-03-22 18:21 smxy: Set up a name to IP mapping and use the name. If things change, just change the IP in the name to IP mapping. 2014-03-22 18:21 Yes, yes. Setting up a DNS server is on the list. :) 2014-03-22 18:21 Just been lazy about that. 2014-03-22 18:22 yeah that would be a damn site easyer to change then changin the ip multiple times in multiple places lol 2014-03-22 18:22 Yes. :) 2014-03-22 18:22 smxy: You can just add something in to your /etc/hosts file for now. 2014-03-22 18:22 On about 20 systems ... 2014-03-22 18:22 smxy: One tool I find handy for doing global search/replace in files is regexxer. 2014-03-22 18:24 I didn't have to change it in many places. I had to change the IPs in mysql, in the mysql:user and mysql:db tables and do a 'flush privileges;' plus had to change it in one place in httpd.conf and then in 5 php db config files. That's all. 2014-03-22 18:27 oh, is that all? :) 2014-03-22 18:27 Glad you got it sorted out. 2014-03-22 18:29 They are all on one server, which does have entries in /etc/hosts, which I suspect I added later, after I set up the grid. Later, I should go back and change all the IPs to names and be done with it. Then I can be even lazier about setting up that Domain name server. :) 2014-03-22 18:31 I do still have that problem of php breaking on the timezone thing. 2014-03-22 18:31 I need to get that fixed. 2014-03-22 18:31 set the timezone in the ini 2014-03-22 18:32 I was running a development profile for php before, which overlooked the error. I'm running a production profile now and the way the php is coded it's causing a fatal error. 2014-03-22 18:32 Hmmm. In the ini? 2014-03-22 18:33 mine did exactly the same and then i checked the logs and it was bitching about i didnt have the timezone in the ini file set so i set it and its been fine since 2014-03-22 18:33 php.ini 2014-03-22 18:33 oh, this is complaining the the writer of the code shouldn't assume the timezone and should code it differently (and said how). 2014-03-22 18:34 But maybe putting it in the ini will work as well. 2014-03-22 18:35 I see where to do it, but not what value I should give. 2014-03-22 18:35 I'm in the Eastern timezone 2014-03-22 18:35 oh, wait, it tells me what file to look in ... duh 2014-03-22 18:41 Perfect. A nice, clean login again. Thanks for the suggestion, H-H-H. :) 2014-03-22 18:44 yw 2014-03-22 18:45 smy 2014-03-22 18:45 you using opensimwi for the website 2014-03-22 18:46 this error could be a bit more helpfull lol Object reference not set to an instance of an object like maybe tell me which object haha 2014-03-22 18:46 No. I use Wifi. The http server is strictly for ossearch, which I'll get rid of the moment *someone* makes it not need php. :) 2014-03-22 18:47 you dont like php then? 2014-03-22 18:49 No, what I don't like is having to run a web server. 2014-03-22 18:49 oh ok 2014-03-22 18:51 btw there was talk in here the other day about adding a service like cron to robust, well i happened to be looking thropugh the core groups module v2 and noticed there is a method in thier for triggering x action every x mins 2014-03-22 18:54 That's cool, but I'd rather be able to say "Do this, at this specific time." 2014-03-22 18:55 thats do able in theory 2014-03-22 19:06 hey nebadon_laptop 2014-03-22 19:06 hello 2014-03-22 19:06 hows you doing 2014-03-22 19:06 Bug #7070:04 Walking / running reduces jump velocity 14( http://opensimulator.org/mantis/view.php?id=7070 ): A NOTE has been added to this issue. 2014-03-22 19:07 good, just got back home :) how you doing? 2014-03-22 19:07 im good just about im working on a few projects to help with things but im goof 2014-03-22 19:07 good 2014-03-22 19:11 Starting build #3395 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 19:12 Bug #7070:04 Walking / running reduces jump velocity 14( http://opensimulator.org/mantis/view.php?id=7070 ): A NOTE has been added to this issue. 2014-03-22 19:13 Bug #7070:04 Walking / running reduces jump velocity 14( http://opensimulator.org/mantis/view.php?id=7070 ): has been RESOLVED. 2014-03-22 19:15 Project opensim » mono-2.10.8.1 build #3395: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3395/ 2014-03-22 19:15 nebadon2025: BulletSim: Fix jumping while running. Was unintentional taking way all upward target motion for avatar when running. 2014-03-22 19:22 vegaslon ping 2014-03-22 19:22 yes? 2014-03-22 19:22 your patch seems to work if avatar is walking 2014-03-22 19:22 but if im running my avatar doesnt leave the ground 2014-03-22 19:22 H-H-H: you know the money module? and that 2014-03-22 19:22 the jump animation plays 2014-03-22 19:23 but my avatar just stays stuck on the ground 2014-03-22 19:24 that is strange. I tested it and worked fine for me 2014-03-22 19:24 try at Sisyphus 2014-03-22 19:25 oh wait 2014-03-22 19:25 let me check something 2014-03-22 19:25 i might have pulled code to quickly 2014-03-22 19:25 Higher gravity there? :) 2014-03-22 19:25 i forgot this region pulls code from github 2014-03-22 19:25 i may not actually have the patch 2014-03-22 19:25 always forget about that 2014-03-22 19:25 crap my bad vegaslon 2014-03-22 19:26 i need to update again 2014-03-22 19:26 ok 2014-03-22 19:26 github didnt get the patch before i pulled 2014-03-22 19:26 That's an easier fix than him looking for wha isn't broken. :) 2014-03-22 19:26 what* 2014-03-22 19:48 hm... I don't seem to have .net 3.5 on a Windows box. 2014-03-22 19:48 I thought I had it but I have since installed .net 4 to build git master. I wonder if that removed 3.5 2014-03-22 19:48 shouldnt 2014-03-22 19:49 i dont think you need .net 3.5 anymore but maybe 2014-03-22 19:49 hm... I was seeing some messages when compiling 076PF. Let me try again and see exactly what it said. 2014-03-22 19:55 -!- Wanderer_42(~kvirc@dslb-084-060-166-201.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 20:07 Bug #7056:04 crash while editing terrain 14( http://opensimulator.org/mantis/view.php?id=7056 ): A NOTE has been added to this issue. 2014-03-22 20:12 Bug #7068:04 possibility to deny same-region teleport 14( http://opensimulator.org/mantis/view.php?id=7068 ): has been UPDATED. 2014-03-22 20:13 Starting build #3396 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 20:14 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-03-22 20:15 ok, the updated URL worked. 2014-03-22 20:15 Any idea why the push also gave me the following -> remote: lockfile: Sorry, giving up on "/tmp/ircbot-feeder" 2014-03-22 20:15 I figured a small change was the safe thing to do to verify I could push changes. 2014-03-22 20:17 Project opensim » mono-2.10.8.1 build #3396: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3396/ 2014-03-22 20:17 * kevin: Set default name for mute list module as shown in OpenSim.ini.example 2014-03-22 20:17 * kevin: Pass method to offline.php using ?blah instead of /blah/. Avoids issue with Apache web servers running PHP via CGI. 2014-03-22 20:17 * kevin: Moved Kevin Cozens to the core developers list. 2014-03-22 20:21 oh, figures. Didn't realize I had two local commits in my copy of master. 2014-03-22 20:21 ACTION sighs. 2014-03-22 20:22 ok vegaslon tested again and it is indeed working, thanks for patch 2014-03-22 20:24 no problem fixed that months ago and thought I patched it then. got lost in my files it apears 2014-03-22 20:33 wow that was fun but the db layer is now working :) 2014-03-22 20:40 Starting build #3397 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-22 20:44 Project opensim » mono-2.10.8.1 build #3397: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3397/ 2014-03-22 20:44 * kevin: Reverting "Pass method to offline.php" commit that was pushed by mistake. 2014-03-22 20:44 * kevin: Reverting "Set default name for mute list" that was pushed by mistake. 2014-03-22 21:57 -!- Wanderer_42(~kvirc@dslb-084-060-166-201.pools.arcor-ip.net) has left #opensim-dev 2014-03-22 23:01 hey Arielle_ hows you? 2014-03-22 23:58 WHO IS ABOUT? 2014-03-22 23:58 SPECAILLY PEOPLE WHO KNOW ABOUT C# AND THE MONEY MODULE 2014-03-23 00:44 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue. 2014-03-23 00:53 -!- Wanderer_42(~kvirc@dslb-084-060-166-201.pools.arcor-ip.net) has left #opensim-dev 2014-03-23 02:08 Bug #7073:04 [PATCH] Region stats show negative value for Active Scripts 14( http://opensimulator.org/mantis/view.php?id=7073 ): has been SUBMITTED. 2014-03-23 02:09 Bug #7073:04 [PATCH] Region stats show negative value for Active Scripts 14( http://opensimulator.org/mantis/view.php?id=7073 ): has a PATCH to be looked at. 2014-03-23 02:46 Bug #7073:04 [PATCH] Region stats show negative value for Active Scripts 14( http://opensimulator.org/mantis/view.php?id=7073 ): has been UPDATED. 2014-03-23 03:08 Bug #7073:04 [PATCH] Region stats show negative value for Active Scripts 14( http://opensimulator.org/mantis/view.php?id=7073 ): has been UPDATED. 2014-03-23 03:12 Starting build #3398 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-23 03:13 Bug #7073:04 [PATCH] Region stats show negative value for Active Scripts 14( http://opensimulator.org/mantis/view.php?id=7073 ): has been RESOLVED. 2014-03-23 03:16 Project opensim » mono-2.10.8.1 build #3398: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3398/ 2014-03-23 03:16 nebadon2025: Fix negative stat for Active Scripts 2014-03-23 05:35 nebadon_laptop: WIth that line removed to prevent the count going negative it makes me wonder if scripts in avatar attachments are being counted. 2014-03-23 05:40 they do I assume they were being removed from the count twive 2014-03-23 05:40 twice* 2014-03-23 05:41 but they definitely do get counted 2014-03-23 05:57 Bug #6593:04 crash with SQL database, error in SQL query when creating tables... 14( http://opensimulator.org/mantis/view.php?id=6593 ): has been UPDATED. 2014-03-23 06:18 Bug #7074:04 MSSQL crash related to missing migrations. 14( http://opensimulator.org/mantis/view.php?id=7074 ): has been SUBMITTED. 2014-03-23 06:19 Bug #7074:04 MSSQL crash related to missing migrations. 14( http://opensimulator.org/mantis/view.php?id=7074 ): A NOTE has been added to this issue. 2014-03-23 06:27 Bug #7075:04 MSSQL Crash during setup in call to inventory folder update.. 14( http://opensimulator.org/mantis/view.php?id=7075 ): has been SUBMITTED. 2014-03-23 06:35 Bug #7074:04 MSSQL crash related to missing migrations. 14( http://opensimulator.org/mantis/view.php?id=7074 ): has been UPDATED. 2014-03-23 06:43 ohhhh nebadon old boy 2014-03-23 06:44 how is my favorite nebadon ?... whatever a nebadon is... but you are definitely my favorite :) 2014-03-23 06:44 I fixed some mssql bugs :) but I'm only a reporter so I can't commit :) just thought i'd let you know :) 2014-03-23 06:44 .. probably should have submitted more professional bug logs too... but still it works now :) 2014-03-23 06:45 and Melanie_T I love you :) 2014-03-23 06:52 luciussir: If you have fixes for some bugs, file a mantis and attach a patch file to the report. 2014-03-23 06:52 I did :) I just felt like bugging nebadon, i love him so :) 2014-03-23 06:53 well... I love him... sort of... I love his text and his skill as a developer... 2014-03-23 06:53 ok :) 2014-03-23 06:53 and he's friendly 2014-03-23 06:53 he is 2014-03-23 06:53 but i'm not IN love with him hahahahaha 2014-03-23 06:53 so alas our relationship cannot progress past the professional :( 2014-03-23 06:53 yes actually he is :) and patient too :) 2014-03-23 06:54 Plugh: do i get an lol for that ? I was trying to make a joke :( 2014-03-23 06:55 I am talking with someone in a grid and its also rather late here. I'm not really that awake right now. 2014-03-23 06:59 Plugh: i understand :) its late here too but i'm not allowed to sleep till 4-5 pm tommorrow... its glorious.. heh 2014-03-23 07:00 Plugh: ever been shanghaied by people trying to impress 'civilized' human behavioral patterns on you and placed through repeating events continually ? 2014-03-23 07:01 umm... no. 2014-03-23 07:01 Time for me to call it a night. 2014-03-23 07:01 Have fun, luciussir 2014-03-23 09:52 Bug #6593:04 crash with SQL database, error in SQL query when creating tables... 14( http://opensimulator.org/mantis/view.php?id=6593 ): A NOTE has been added to this issue. 2014-03-23 11:14 hey all im back 2014-03-23 12:47 hey nebadon_laptop you about? 2014-03-23 12:49 hey velus sort of just woke up, whats up? 2014-03-23 12:50 im just thinking about this money module and how i can work it so you have the security of the ip of region in the userid and yet not conflict with the system its self, im thinking of doing something like useruuid@ipfromconfig 2014-03-23 12:50 would that work? it would be a pre defiined ip and wont ever change no matter what region your on 2014-03-23 12:51 velus: I could then spoof the system to think my malicious region is the legit region 2014-03-23 12:51 And steal your currencies 2014-03-23 12:52 And people with dynamic IP's would be very angry since if their IP changes, the users currency is gone 2014-03-23 12:53 but if you have it the way it is at present then if i have region on ip 129.168.0.1 and a region on 192.168.0.2 it will reset my currency on the second region if i havent been on there 2014-03-23 12:53 that is what is happinging now 2014-03-23 12:53 That's what extreamly large var regions are for 2014-03-23 12:53 Without a grid service theres no way around it 2014-03-23 12:54 this is for a grid service 2014-03-23 12:54 And then it would be gridwide, which is something grids like OSGrid doesn't like 2014-03-23 12:54 If it's for a grid service there shouldn't be any region IP involved 2014-03-23 12:54 but even with a grid service it it will take rtegion ip bot server ip 2014-03-23 12:54 It shouldn't, that's not how it should work 2014-03-23 12:55 the money module takes the ip of the region the user is on 2014-03-23 12:55 Realistically it shouldn't 2014-03-23 12:55 Otherwise you get this fragmentation issue 2014-03-23 12:55 but thats how it is set 2014-03-23 12:55 That needs rewriting then 2014-03-23 12:55 thats why im thinking if it gets a ip from a ini file then have it just use that then it should be fine yes? 2014-03-23 12:56 the ip was put in for security reasons 2014-03-23 12:56 Melanie_T: 2014-03-23 12:56 I don't see how it could be a security issue not having the IP 2014-03-23 12:57 ask Melanie_T she was the one who said it was a security thing 2014-03-23 12:57 but anyway it would be for my closed gird 2014-03-23 12:57 Just rewrite it for using just UUID rather than UUID@REGIONIP 2014-03-23 12:57 If it's a closed grid 2014-03-23 12:59 yeah im thinking ofr a diferent idear atually im thinking of a secruity [art to it and adding somethign like UUID@(some pre defined string) so then it would be harder to hack the system and spoof money 2014-03-23 12:59 If you wanted real security you'd have a set of "trusted" regions verify the transaction, similar to bitcoin 2014-03-23 13:00 it would be all on my servers 2014-03-23 13:00 If it's all your servers then remove any security checks 2014-03-23 13:00 so there would be no self hosting servers 2014-03-23 13:00 They won't be needed if the only regions connecting are yours 2014-03-23 13:01 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): A NOTE has been added to this issue. 2014-03-23 14:41 Starting build #3399 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-23 14:44 Project opensim » mono-2.10.8.1 build #3399: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3399/ 2014-03-23 14:44 orenh: Added missing quotes in Robust.HG.ini.example 2014-03-23 14:53 i wish H-H-H was here now 2014-03-23 14:59 bersinger 2014-03-23 15:45 if somethig is supose to create a .exe and isnt hwo do i find out why? 2014-03-23 15:47 velus: check for compilation errors 2014-03-23 15:47 where do i look for thwem 2014-03-23 15:48 console output? 2014-03-23 15:48 wich console 2014-03-23 15:48 Whichever console you started the compilation in 2014-03-23 15:49 the prebiuld or compile 2014-03-23 15:49 Compile 2014-03-23 15:49 ok where does the compile log 2014-03-23 15:49 It might not log 2014-03-23 16:07 i cant then check the compile as it is to big for the screen how would i get that to log? 2014-03-23 16:08 usually when a compile fails it outputs the errors on the screen 2014-03-23 16:08 and it generally says Failed 2014-03-23 16:08 it aint doing ouput of erros 2014-03-23 16:08 what are you compiling? 2014-03-23 16:08 opensim? 2014-03-23 16:09 but the moneyserver.exe is not being created and im wondering why 2014-03-23 16:09 if your not getting any build failure then its probably something with prebuild.xml 2014-03-23 16:09 its probably just not compiling it at all 2014-03-23 16:09 what the problem is I can not say, but if i had to guess you have something wrong in prebuild 2014-03-23 16:10 BlueWall is pretty good at diagnosing prebuild issues 2014-03-23 16:10 not sure if he is around or has the time though 2014-03-23 16:11 I thought OS doesn't include a money module. If there is one it may be an example framework for one and may not be included in standard compilation. 2014-03-23 16:11 i am assuming he is doing something as an addon-module? 2014-03-23 16:11 just a guess again though 2014-03-23 16:11 Plugh: there is no money module. velus is playing with 3rd party code from somewhere else entirely 2014-03-23 16:11 oh, that DTL/NSL one he was talking about the other day. 2014-03-23 16:12 as far as i understand, that doesn't even work anymore 2014-03-23 16:12 got broken ages ago 2014-03-23 16:12 im not sure it ever worked did it 2014-03-23 16:12 didnt Snoopy fork that? 2014-03-23 16:12 I've got a copy of that somewhere. 2014-03-23 16:12 the DTL one hasnt worked in ages 2014-03-23 16:12 it stopped working when adam was still around if i recall 2014-03-23 16:13 i dont know what NSL is 2014-03-23 16:13 nebadon_laptop: The DTL one is the original. The DTL/NSL one is an updated version. I've never tried using it so I don't know if it works or not. 2014-03-23 16:13 ok 2014-03-23 16:13 also, acceptance for it was always low because it requres web interaction for every in world payment 2014-03-23 16:13 i guess the NSL one is snoopy 2014-03-23 16:13 best to track her down 2014-03-23 16:13 i havent seen her on IRC in ages though 2014-03-23 16:13 probably email her 2014-03-23 16:13 Oh. That sounds like how the VirWox currency works. They require website confirmation of transactions. 2014-03-23 16:14 ACTION sniffs the air 2014-03-23 16:14 snoopy.pfeffer@yahoo.com 2014-03-23 16:14 Ah, I recognize that smell. Chicken wings being cooked for lunch. 2014-03-23 16:15 hmm im not sure Snoopy touched NSL though 2014-03-23 16:15 NSL one looks japanese? 2014-03-23 16:16 ah ya Snoopy did the paypal module 2014-03-23 16:16 http://snoopypfeffer.wordpress.com/2009/11/18/paypal-money-module/ 2014-03-23 16:16 i could have sworn though Snoopy started with the DTL module 2014-03-23 16:16 and basically took over on a fork of DTL, im certain she did 2014-03-23 16:17 yep 2014-03-23 16:17 You can find that GIT repository with the latest version of the PayPal money module for OpenSim here: http://github.com/SnoopyPfeffer/Mod-PayPal This fork has been renamed from DTL-PayPal to Mod-PayPal to avoid confusion. 2014-03-23 16:17 and thats about the extent of my knowledge for money modules lol 2014-03-23 16:17 anyway velus, you should talk to snoopy 2014-03-23 16:17 yeah i will 2014-03-23 16:17 she can probably answer your questions better than anyone 2014-03-23 16:18 tell her I said hello if you do :) 2014-03-23 16:20 will do i am gonna try something now and see if it worked 2014-03-23 16:22 The DTL/NSL money module hasn't been updated since May of 2009. 2014-03-23 16:23 snoopys code was last updated 2 months ago 2014-03-23 16:25 i think i asked snoopy for help but she was too busy 2014-03-23 16:27 that would not surprise me 2014-03-23 16:55 ok it was about somethign else lol 2014-03-23 17:00 nebadon_laptop: i said you said hi i just sent her a message 2014-03-23 17:03 What would cause a physical object to float... 2014-03-23 17:03 Only have llSetStatus(STATUS_ROTATE_X, FALSE); in a script 2014-03-23 17:05 cool velus 2014-03-23 17:06 Turning off all the STATUS_ROTATE_x stuff stopped it floating... something is wrong there 2014-03-23 17:08 Interesting STATUS_ROTATE doesn't stop rotation, it stops movement 2014-03-23 17:10 And definatley doesn't stop rotation 2014-03-23 17:10 Oh tell a lie, it does but it stops movement alltogether 2014-03-23 17:10 file a mantis if you can make it happen constantly, include sample script if you can 2014-03-23 17:11 Going to check my config first then file a mantis 2014-03-23 17:11 ok 2014-03-23 17:11 Might be that I'm using ODE or something 2014-03-23 17:11 its always good to test against SL too to make sure the functionality actually differs 2014-03-23 17:12 really with LSL we should be matching SL even things that dont seem right 2014-03-23 17:12 extended / repaired functions generally become OSSL 2014-03-23 17:13 How can I tell which physics engine is being used, because from quick scrollby reading it seems to load all physics engines 2014-03-23 17:14 there is an OSSL function for that I think 2014-03-23 17:15 Yeah it was ODE causing the problem 2014-03-23 17:15 Or not... 2014-03-23 17:16 Thonneve: If you have access to the console you can do config get Startup physics 2014-03-23 17:16 Yup, bulletsim is doing some strange things 2014-03-23 17:16 Its a new feature. ;) 2014-03-23 17:17 ya well BulletSim is not quite complete yet 2014-03-23 17:17 some things just dont work right 2014-03-23 17:19 I'll have to work out the best way of doing an elevator then 2014-03-23 17:20 Elevators are tricky 2014-03-23 17:20 nebadon_laptop: snoopy said hi 2014-03-23 17:21 nice, thanks velus :) 2014-03-23 17:21 your welcome 2014-03-23 17:21 Would it be better to work with ODE for a elevator, atleast for the time being? 2014-03-23 17:21 proably not 2014-03-23 17:21 hard to say, Godfrey had a nice ODE elevator 2014-03-23 17:22 Thonneve: I've picked up a number of elevator scripts. They work to varying degrees. Even in SL I have seen some elevators that don't operate smoothly. 2014-03-23 17:22 though it wasnt as much an elevator as like a lift 2014-03-23 17:22 it was like a platform lift, kind of like you see on aircraft carrier that lifts the jets to launch deck 2014-03-23 17:22 ACTION nods 2014-03-23 17:22 it didnt move very far 2014-03-23 17:22 maybe 10m 2014-03-23 17:22 but it worked amazingly good 2014-03-23 17:23 Some elevators you have to take a seat. Not often you see one that you stand on. 2014-03-23 17:23 ya this one like 10 avatars could stand on 2014-03-23 17:23 nice. 2014-03-23 17:23 Hmmm 2014-03-23 17:23 he isnt here at the moment though 2014-03-23 17:23 Is it possible to stop rotation using C#? 2014-03-23 17:23 Using direct bulletsim calls? 2014-03-23 17:24 I have a public library of scripts in a grid. Door scripts, TP devices, then elevators may be the next things I add. 2014-03-23 17:24 doubt it 2014-03-23 17:24 if you could do that Thonneve you could probably just make a patch for bulletsim itself to do it with LSL and submit it for core 2014-03-23 17:24 lol 2014-03-23 17:24 I think you need to change the prim property and somehow push the property change to the viewers. 2014-03-23 17:25 That's truehaha 2014-03-23 17:25 Lani has a pretty cool transporter. Slowly levitates the avatar from ground level to the orbiting ship. 2014-03-23 17:26 You can't currently stop rotation via a script when using BS? 2014-03-23 17:26 you should be able to 2014-03-23 17:26 ACTION nods 2014-03-23 17:26 That's what I thought. 2014-03-23 17:26 Plugh: It stops movement too 2014-03-23 17:26 Oh, that doesn't sound right. 2014-03-23 17:27 shame vegaslon isnt here 2014-03-23 17:27 this is right up his alley 2014-03-23 17:27 Misterblue are you here? 2014-03-23 17:27 Thonneve: What are you using to start rotation? llTargetOmega? 2014-03-23 17:27 thats non physical 2014-03-23 17:28 Plugh: Nothing, I want rotation completely disabled 2014-03-23 17:28 BUT 2014-03-23 17:28 If I disable rotation 2014-03-23 17:28 The physical object can't be pushed 2014-03-23 17:28 But can be manually moved (click + drag) but will immediatley move back to the initial position 2014-03-23 17:29 when you set STATUS_ROTATE_X or whatever 2014-03-23 17:29 are you telling it to stay physical? 2014-03-23 17:29 Yes 2014-03-23 17:29 It stays physical since I can drag it around, it'll just move back into the initial position a second or so after letting go 2014-03-23 17:30 wierd 2014-03-23 17:30 My guess is it's applying force rather than disabling rotation 2014-03-23 17:35 skidz: you about? 2014-03-23 17:39 Nebadon_laptop, I just noticed there are many places in Robust where true and false sometimes do and sometimes don't have quotes around them. 2014-03-23 17:39 opensim.ini example may also be that way, havent checked. 2014-03-23 17:39 quotes are optional 2014-03-23 17:39 generally quotes are only needed if there is spaces 2014-03-23 17:40 Maybe the examples files need to be consistently one way or the other to avoid confusion on the true false items 2014-03-23 17:40 well even if you get confused it will still work 2014-03-23 17:41 but nothing wrong with being consistent either, that would be a good question to propose on the email list 2014-03-23 17:41 let everyone weigh in on the good and bad 2014-03-23 17:41 Also, sometimes they are caps in quotes and sometimes lowercase 2014-03-23 17:41 on the true false items 2014-03-23 17:43 more often than not they are lower case and no quotes 2014-03-23 17:43 ya send an email on opensim-dev group and see what everyone thinks 2014-03-23 17:45 Its no big deal to me, but as consistent as you guys try to be this was anything but. 2014-03-23 17:46 maybe the quotes mean it takes more than just true/false 2014-03-23 17:48 None of the comments in these fields indicate anything is accepted other than true or false... in one form or another. 2014-03-23 17:49 ya i think nini is pretty forgiving in terms of quotes and case 2014-03-23 17:51 Im sure it is, was thinking of a possible point of confusion to new people just coming on board, maybe causing them to think the quotes were optional on other fields too. 2014-03-23 17:53 Was trying to figure out why HG inventory wont work between my test grid and OSGrid anymore and noticed these differences 2014-03-23 17:55 Ken_S quotes are always optional on all fields 2014-03-23 17:55 we are just not consistent like you said 2014-03-23 17:55 when quotes are not optional is if the variable has spaces 2014-03-23 17:55 then i believe quotes are required 2014-03-23 17:56 It might just be whoever wrote that part of the config doing it one way compared to someone else doing it another way 2014-03-23 17:58 I find it's usually best to use quotes for any non-trivial field. allows "safe" expansion of environment variables and such (e.g. for directory names) 2014-03-23 17:59 Is bugzilla down? I can't access it. Just tells me page is not available. 2014-03-23 18:00 oops... wrong window. :) 2014-03-23 18:04 ping Thonneve: what's not working for elevators? 2014-03-23 18:05 Misterblue: llSetStatus(STATUS_ROTATE_*,FALSE); disables movment 2014-03-23 18:05 movement* 2014-03-23 18:05 I.E. walk into it? No movement 2014-03-23 18:05 Only way to get it to move is to drag it, but it will immediatley move back into place 2014-03-23 18:08 If that makes sense 2014-03-23 18:15 do you have a code snippet? 2014-03-23 18:16 http://sprunge.us/AZWL 2014-03-23 18:18 is this in a varregion? 2014-03-23 18:18 Nope normal region 2014-03-23 18:20 k... just noticed the linear limits are limited to the region size... but doesn't look like the problem 2014-03-23 18:30 np Plugh bugzilla isnt down lol 2014-03-23 18:30 Misterblue: It's quite confusing, since it's not even as if STATUS_ROTATE_Z corosponds with the Z axis at all 2014-03-23 18:32 I've made the mistake before of not mapping object coordinates vs world coordinates 2014-03-23 18:32 should the Z be the object Z or the world Z? 2014-03-23 18:33 It /should/ be only rotation 2014-03-23 18:33 But it's effecting movement too 2014-03-23 18:33 If you lock all 3 axis, movement is blocked too 2014-03-23 18:33 Through all means EXCEPT dragging 2014-03-23 18:38 Misterblue: can i pcc you please 2014-03-23 18:40 sure 2014-03-23 18:44 llSetStatus should also have STATUS_LINEAR_X to constrain movement along axii 2014-03-23 18:47 But should STATUS_ROTATION_X constrain movement? 2014-03-23 19:02 humm... rotation constraints does seem to be buggered up 2014-03-23 19:18 Anyone have a sliding door script that doesn't care about whether it's linked? 2014-03-23 19:51 hey i see you guys are talking about rotations 2014-03-23 19:51 can i ask a question about the math ? 2014-03-23 19:51 luciussir: What kind of math question? 2014-03-23 19:52 Thonneve: if i want to rotate a rigid object, vertex by vertex where can i find a good article or term which would allow me to do this mathematically with euler angles ? 2014-03-23 19:53 do you mean with opensimulator? there is no way you can do that in opensimulator with the LL viewers 2014-03-23 19:53 nebadon_laptop: no i just mean the math, the principle behind it, thats all 2014-03-23 19:55 nebadon_laptop: if i have an origin point which marks the joining of the axes of rotation and a euler angle, and originating from that origin point are the vertices of say a mesh, how do i apply rotation to them vertx by vertex 2014-03-23 19:55 hmm I am not sure, might be a good question for WebGL people maybe #three.js channel 2014-03-23 19:56 or maybe even #opengl 2014-03-23 19:56 yeah i know i saw the math once in an opengl paper... 2014-03-23 19:57 luciussir: http://www.cs.princeton.edu/~gewang/projects/darth/stuff/quat_faq.html 2014-03-23 20:03 ACTION 's head explodes 2014-03-23 20:03 nebadon_laptop: Didn't get it either haha 2014-03-23 20:03 easy stuff :) 2014-03-23 20:06 That's a lot to read, but none of it is too complex. 2014-03-23 20:07 Quaternions are complexish 2014-03-23 20:09 ya quats can be confusing. I tend to think of them as axis and angle 2014-03-23 20:09 Starting build #3400 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-23 20:09 nice 2014-03-23 20:10 Thonneve: try the axis constraints after this last commit 2014-03-23 20:10 I shall test it now 2014-03-23 20:11 if I was to extend functionality to also have linear constraints (only move in a plane), should I extend llSetStatus or add a new os function? 2014-03-23 20:13 My guess would be check if llSetStatus has that functionality on SL and if it does extend llSetStatus, if not a new OS function 2014-03-23 20:13 Project opensim » mono-2.10.8.1 build #3400: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3400/ 2014-03-23 20:13 misterblue: BulletSim: fix problem where axis constraints were also constraining 2014-03-23 20:13 ya that would be the correct course of action I think 2014-03-23 20:14 LSL is what it is 2014-03-23 20:16 ACTION hates that os functions are not turned on by default... I think anyone who needs pure SL compatibility should turn them off... but this is OpenSim, for gosh sakes 2014-03-23 20:17 Misterblue: Movement works... but now rotation works too, so the function becomes useless 2014-03-23 20:17 -!- Wanderer_42(~kvirc@dslb-084-060-146-198.pools.arcor-ip.net) has left #opensim-dev 2014-03-23 20:18 It's difficult to get it to rotate, but can be quite easy when the physics mess up 2014-03-23 20:18 humm... didn't happen in my test... I took a cube rotated it around its X axis, locked X and Y axis and applied torque around Z 2014-03-23 20:18 it rotated but fell to the ground and sat on its edge trying to rotate 2014-03-23 20:19 It should stop all physical rotation on said axis 2014-03-23 20:19 I.E. if I have a elevator cabin diagonal to a wall and throw it towards the wall 2014-03-23 20:19 It should just bounce off and not rotate 2014-03-23 20:20 you're locking X Y and Z? 2014-03-23 20:20 llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); 2014-03-23 20:21 but it is still rotating in some axis? 2014-03-23 20:22 Yup 2014-03-23 20:22 In all axis 2014-03-23 20:22 It should stop rotation no matter what 2014-03-23 20:23 A ball being dragged wouldn't roll, it would move simply like a block 2014-03-23 20:26 It is much more difficult to rotate it with it locked than without 2014-03-23 20:26 So it's atleast a step in the right direction 2014-03-23 20:29 my test has a physical block that is sitting on one point because I've locked all axis... I can drag it aournd and throw it against walls and it doesn't rotate 2014-03-23 20:30 hmmm interesting 2014-03-23 20:31 here's the script I'm using: http://pastebin.com/7kJEYjZ8 2014-03-23 20:32 setting buoyancy to zero means the object will sit on the ground 2014-03-23 20:50 I think i'm doing something wrong 2014-03-23 20:50 Because it's having similar effects as before the commit 2014-03-23 20:51 where do you pull code from? 2014-03-23 20:51 from my github repo by chance? 2014-03-23 20:51 nebadon_laptop: Possibly 2014-03-23 20:51 there is a 3 minute delay 2014-03-23 20:51 Wait no.. 2014-03-23 20:51 you might have pulled to quickly if so 2014-03-23 20:51 I got the commit in 2014-03-23 20:52 Recompiled, but still similar effects 2014-03-23 20:52 you sure your on bulletsim? not ODE right? 2014-03-23 20:52 Misterblue: Any chance you could come to osgrid region "Osatia" to test it 2014-03-23 20:52 k 2014-03-23 20:52 nebadon_laptop: 100% sure 2014-03-23 20:52 k 2014-03-23 20:55 There /may/ be issues on my region 2014-03-23 20:55 Never fully tested stuff 2014-03-23 20:55 I can't create anything so you have permissions set correctly :) 2014-03-23 20:56 Oh yeah 2014-03-23 20:56 Forgot about that 2014-03-23 20:56 Gotta relog 2014-03-23 20:56 Due to some strange permissions bug 2014-03-23 21:23 Misterblue: I'll reapply it later, had to go afk for a while and still need to be 2014-03-23 21:23 But there definatley is something wrong 2014-03-23 23:00 Nebadon_laptop, tell me if its me or os... 2014-03-23 23:01 I have something in inventory that someone gave me, full perms everything. 2014-03-23 23:01 I rez it then take a copy and everything still says full perms everywhere. 2014-03-23 23:01 I take a copy of the object, but now the copy in inventory shows no mod, no copy, no trans. 2014-03-23 23:02 Ken_S is it locked? 2014-03-23 23:02 No 2014-03-23 23:02 ok cause anything that has locked box checked will show as no perms in invnetory 2014-03-23 23:02 Tried it on a var and normal sim and same thing 2014-03-23 23:03 so its only if you take a copy of a copy? 2014-03-23 23:03 I even requested admin status and tried that and no change 2014-03-23 23:03 I rez the copy I was given, then take a copy of it. 2014-03-23 23:03 Ken_S r-click on the item in inventory and select Properties, then select the perms you want from there 2014-03-23 23:04 Its set to full perms on everything when its rezed, not sure why everything changes when I take a copy 2014-03-23 23:04 i have stuff like that i moved with an IAR to different grid 2014-03-23 23:04 nothing i can do fixes the perms 2014-03-23 23:04 accept unbox it and rebox it 2014-03-23 23:05 kind of a pain 2014-03-23 23:05 must be some kind of perms bug 2014-03-23 23:05 Its not a problem for me, but it just doesnt seem like its the expected behavior like I have never seen before 2014-03-23 23:05 try clearing cache 2014-03-23 23:05 see if that helps 2014-03-23 23:05 Yes, thats an idea, I dont think I have done that since receiving the object 2014-03-23 23:11 I cleared cache and its the same issue. 2014-03-23 23:11 Sailboat is sitting there on my sim with full perms on everything, but 2014-03-23 23:11 if I take a copy of it, it has no perms in inventory 2014-03-23 23:12 Ken_S: Probably a stupid question but did you check next owner permissions? 2014-03-23 23:13 All check boxes regarding next owner are checked. Its totally full perms on everything until I take a copy 2014-03-23 23:15 It does this even if I take the one thats rezed and not a copy 2014-03-23 23:17 I tried a jet ski and it works as expected. Its something odd about that sailboat. 2014-03-23 23:27 i guess i should upgrade my inis from the new osgrid release 2014-03-23 23:55 hi guys quick question if any knows of the top of thier head:), how does the migrations service know which file to run lol 2014-03-24 00:02 H-H-H: There is a migrations table that indicates the version of a number of the database tables. The files that do the migration have the database version number in them and the steps required to update the database tables. 2014-03-24 00:02 OS will only run the steps for the listed versions greater than the current version according to the migrations table. 2014-03-24 00:03 H-H-H: Take a look under OpenSim/Data/MySQL/Resources to get a better look at the migration files and their contents. 2014-03-24 00:04 yeah i figured that bit out thanks Plugh but i meant how does it know to load the asset.migrations file to migrate the assets table as in the migrations code i can find no mention of the indavidual filenames 2014-03-24 00:05 Hm... you could look for where it accesses the migrations table. 2014-03-24 00:06 i wonder if it had something to do with the "Realm" 2014-03-24 00:06 H-H-H: There is the OpenSim/Data/Migration.cs file. 2014-03-24 00:06 which is the table name 2014-03-24 00:07 i will take a closer look in there thanks Plugh 2014-03-24 00:09 yw 2014-03-24 00:09 From what I see the initialize step in that file uses regex to find files ending in .sql or .migrations. 2014-03-24 00:10 and then i guess it just runs them in alphabetical order through the migrations module untill there are non left 2014-03-24 00:11 and would you happen to know if im right in thinking that the migration is auto run as thge mysql connector is initialised ? 2014-03-24 00:12 I'm not sure if it runs through them in alphabetical order or file system order. I didn't go through the file that far. 2014-03-24 00:12 That I wouldn't know. You would have to check the MySQL connector initialization code. 2014-03-24 00:14 i have 2 exact same db modules but one is initialised in robust and it runs its migration check however the exact same module when initialized from a region module doesnt run the migration check but otherwise works fine 2014-03-24 00:17 H-H-H: hm... AFAIK, a region module has an Initialise() routine. I think that is called when the module is loaded. That should be where the migrations are triggered as you should only do it once rather than everytime AddRegion() is called. 2014-03-24 00:17 im currently trying to make a simple reproducable test case so i can find out if its my dodgy codeing or if i need to file a mantis i can show how to repro 2014-03-24 00:18 the db module is loaded in the initialise section 2014-03-24 00:20 ok 2014-03-24 00:21 Where do you have your migration steps? 2014-03-24 00:22 they are a compiled nin resource afaik 2014-03-24 00:22 in* 2014-03-24 00:23 ok. 2014-03-24 00:27 Interesting comment about varregions in the Cool VL Viewer changelog http://sldev.free.fr/forum/viewtopic.php?f=3&t=2&p=6287#p6287 2014-03-24 00:28 H-H-H: ok. I have no idea how compiled in migrations may get executed, or if they can. 2014-03-24 00:29 SWEEEET 2014-03-24 00:29 He took my implementation! 2014-03-24 00:29 ACTION dances around feeling accomplished somehow. 2014-03-24 00:29 Huh. I've been TPing to and fro from a var and normal region without any problems recently. 2014-03-24 00:29 hmm well afaik all the migrations files are compiled into mysql.data 2014-03-24 00:30 ... and with every commit, the virtual world moves one fractional step forward... 2014-03-24 00:30 because at runtime it would look in the bin folder for them if they were just normal read files 2014-03-24 00:30 right 2014-03-24 00:30 so they all are compiled in 2014-03-24 00:30 Singularity's implementation of VarRegion attempts to be slightly smarter than the old one in FS; I'm glad he chose it! 2014-03-24 00:31 and he didn't mention bugs he had to clean up first - which he usually does if there were any to mention 2014-03-24 00:36 AllenKerensky: those limitations were part of the original aurora implementation 2014-03-24 00:38 i expect they will get tackled soon now that varregions have gotten so much attention lately - that seems something that won't last long 2014-03-24 00:42 its not an issue in opensim 2014-03-24 00:49 LiruCookies: got any thoughts on http terrain? 2014-03-24 00:49 it was discussed the other ay - load the initial terrain via http then update via udp 2014-03-24 00:51 Melanie_T: http terrain? Is that something not done yet? 2014-03-24 00:52 Sounds kinda nice... 2014-03-24 00:53 currently the intial terrain load is a stream of terrain "blocks" 2014-03-24 00:53 with compression, these can be sent fast enough for a normal sized sim to have the terrain before the login screen is gone 2014-03-24 00:54 on varregions, you will see terrain uild up like int he olden days of opensim 2014-03-24 00:54 i think terrain can be compressed more efficiently when the entire terain can be compressed instead of just tile 2014-03-24 00:54 also, such a http LLSD message could then give size info to the viewer 2014-03-24 00:57 I'm not in a clear enough mental state to give you a valid answer but that sounds doable, I was about to go sleep. 2014-03-24 01:13 a lot of the varregion TP stuff has to do with the map system being 256 regions only... could create pseudo-regions or add something to the grid service 2014-03-24 01:14 in either case, TPing to the non-base region is bumpy 2014-03-24 01:24 You'll eliminate the bumps, right? 2014-03-24 01:24 Misterblue: ^^ 2014-03-24 01:25 just rub on some lotion 2014-03-24 01:27 so the probs with tp would disappear if we made a varregion 16x16? 2014-03-24 01:28 I see what you did there, Arielle_. :) 2014-03-24 01:28 :) 2014-03-24 01:29 must have been the lotion 2014-03-24 02:44 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:00 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:02 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:05 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:09 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:13 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:21 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:28 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:32 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:35 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:35 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:36 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 03:40 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 04:17 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 04:30 hey all who is up 2014-03-24 04:33 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 04:39 hey dahlia hows you? 2014-03-24 04:50 hi velus 2014-03-24 05:21 hows you ? and damm i feel good after that shower ll 2014-03-24 05:23 im going ot be heading off to my mums soon thank god i had my shower now lol yet a 4 and a half hour drive in a stuffy coach wont do me aany good 2014-03-24 05:28 I'm nice and clean and relaxed after my post-workout shower :) 2014-03-24 05:29 good good 2014-03-24 05:29 im nice and clean after my pre travelo shower lol 2014-03-24 05:29 hope you stay that way thru your trip :) 2014-03-24 05:30 yeah me too im going to see my family so i hope i do lol 2014-03-24 05:30 well mothers love you regardless ;) 2014-03-24 05:30 i know 2014-03-24 05:30 so do fathers lol 2014-03-24 05:31 so what you been up to lately 2014-03-24 05:32 hacking, gaming, sleeping, eating, ageing :( 2014-03-24 05:33 awww me i been working on my site and that 2014-03-24 05:33 one of these days I need to learn how to do web stuff 2014-03-24 05:34 i can help you if you want 2014-03-24 05:34 I can do really simple things 2014-03-24 05:34 you wanting to learn php? 2014-03-24 05:34 and I tried a couple CMSs once but got bored really fast 2014-03-24 05:35 never used php, Ive done mod-python and mod-cgi 2014-03-24 05:35 atually programming them or using them 2014-03-24 05:35 programming 2014-03-24 05:35 but just simple stuff 2014-03-24 05:35 if you know python you could easy learn php 2014-03-24 05:35 can do a bit of javascript 2014-03-24 05:36 thats good 2014-03-24 05:36 but I really hate javascript 2014-03-24 05:36 me too 2014-03-24 05:36 absolutely horrid language 2014-03-24 05:36 i know 2014-03-24 05:36 php is good to learn 2014-03-24 05:37 I think lkalif is a php contributor 2014-03-24 05:37 or was 2014-03-24 05:37 its easy and close to c# in a wway speically OOP style 2014-03-24 05:37 I tried rails once, did some simple stuff and then got bored 2014-03-24 05:38 web is just boring lol 2014-03-24 05:38 i tired an got bord with rails too 2014-03-24 05:38 not always 2014-03-24 05:39 whish i get picked up by cash cab when i get to liverpool lol i want to be paid going to my mothers 2014-03-24 05:39 ridesharing thingie? 2014-03-24 05:40 no its a cab where you become a contestant on a show you anser questions to get money if you answerthem correct you get money if you dont you will have to leave the cab but dont pay a pennie 2014-03-24 05:40 where you from ? 2014-03-24 05:41 Im in California 2014-03-24 05:41 nice nice wish i was 2014-03-24 05:41 I like it, been to UK also, seemed nice 2014-03-24 05:41 you should come again 2014-03-24 05:41 someday perhaps 2014-03-24 05:41 yeah 2014-03-24 05:42 we should meet all of uis should 2014-03-24 05:42 Melanie_T: you awake by any chance 2014-03-24 05:42 Ive met several opensim peeps 2014-03-24 05:43 you should meet me 2014-03-24 05:43 well maybe someday if you continue the showering thing ;) 2014-03-24 05:43 lol i always shower every morning and every night lol 2014-03-24 05:45 anyway i better get dressed ll be a few mins 2014-03-24 05:45 have a nice trip 2014-03-24 05:54 i will and im gonna go so i can pack down my laptop and hope my dad sees how sad it is and gets me a new one lol 2014-03-24 05:59 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 10:43 Bug #6175:04 Rez an object from inventory and later remove it does not always persist 14( http://opensimulator.org/mantis/view.php?id=6175 ): A NOTE has been added to this issue. 2014-03-24 10:43 Bug #6175:04 Rez an object from inventory and later remove it does not always persist 14( http://opensimulator.org/mantis/view.php?id=6175 ): The issue 0003059 has been set as DUPLICATE OF the following issue. 2014-03-24 10:43 Bug #3059:04 Non-root prims deleted shortly after delink always reappear on server restart 14( http://opensimulator.org/mantis/view.php?id=3059 ): has been set as DUPLICATE OF issue 0006175. 2014-03-24 10:47 Bug #6175:04 Rez an object from inventory and later remove it does not always persist 14( http://opensimulator.org/mantis/view.php?id=6175 ): A NOTE has been added to this issue. 2014-03-24 10:47 Bug #6175:04 Rez an object from inventory and later remove it does not always persist 14( http://opensimulator.org/mantis/view.php?id=6175 ): has been RESOLVED. 2014-03-24 10:49 Starting build #3401 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-24 10:53 Project opensim » mono-2.10.8.1 build #3401: FAILURE in 6 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3401/ 2014-03-24 10:53 orenh: When linking two groups, and then deleting the combined group: delete *all* of the combined group's prims, including those that came from the second subgroup 2014-03-24 11:37 Starting build #3402 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3400 15 hr ago) 2014-03-24 11:39 Bug #6936:04 [PATCH] Improved several error messages 14( http://opensimulator.org/mantis/view.php?id=6936 ): has been RESOLVED. 2014-03-24 11:40 Bug #6936:04 [PATCH] Improved several error messages 14( http://opensimulator.org/mantis/view.php?id=6936 ): has been REOPENED. 2014-03-24 11:40 Bug #6936:04 [PATCH] Improved several error messages 14( http://opensimulator.org/mantis/view.php?id=6936 ): has been RESOLVED. 2014-03-24 11:41 Project opensim » mono-2.10.8.1 build #3402: STILL FAILING in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3402/ 2014-03-24 11:41 * orenh: Removed "hacktastic" code that is no longer needed. 2014-03-24 11:41 * orenh: Better error messages 2014-03-24 11:41 * orenh: Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field 2014-03-24 11:41 * orenh: Enable runprebuild.bat to run in Cygwin 2014-03-24 11:41 * orenh: Updated Prebuild to support .NET 4.5 2014-03-24 11:41 * orenh: Changed to Unix line-endings in VS2010Target.cs 2014-03-24 11:41 Bug #6952:04 [PATCH] Get the full viewer name, even when it's sent in the wrong field 14( http://opensimulator.org/mantis/view.php?id=6952 ): has been RESOLVED. 2014-03-24 11:42 Bug #6951:04 [PATCH] Enable runprebuild.bat to run in Cygwin + support .NET 4.5 14( http://opensimulator.org/mantis/view.php?id=6951 ): has been RESOLVED. 2014-03-24 12:21 Starting build #3403 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3400 16 hr ago) 2014-03-24 12:21 Bug #6955:04 [PATCH] In UserAgentServiceConnector, log the server hostname instead of the IP 14( http://opensimulator.org/mantis/view.php?id=6955 ): has been RESOLVED. 2014-03-24 12:22 ooooo bui.lld failure ? 2014-03-24 12:22 build* 2014-03-24 12:25 Project opensim » mono-2.10.8.1 build #3403: STILL FAILING in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3403/ 2014-03-24 12:25 orenh: When logging in UserAgentServiceConnector, always log the original server URL (the hostname), not the IP 2014-03-24 12:26 some unit tests are failing because of one of the bug fixes 2014-03-24 12:26 I'll make them work 2014-03-24 12:40 do you need a big pokey stick or maybe a big hammer? 2014-03-24 13:06 Starting build #3404 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3400 16 hr ago) 2014-03-24 13:10 Project opensim » mono-2.10.8.1 build #3404: STILL FAILING in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3404/ 2014-03-24 13:10 orenh: Fixed unit tests for delinking objects 2014-03-24 13:14 huh, jenkins says 0 errors but it still claims the build failed 2014-03-24 13:15 "External Program Failed: nunit-console2 (return code was 139)" 2014-03-24 13:15 139 = SIGSEV (segmentation violation) 2014-03-24 13:16 well someones telling fibs lol 2014-03-24 13:17 ACTION continues to beat the living daylights out of his migration code that just point blank refuses to do anything but spew red crap all over the console :| 2014-03-24 13:21 any minute now im going to rip this code out and re start it again lol 2014-03-24 13:22 Fred Brooks: "plan to throw one away; you will, anyhow" 2014-03-24 13:25 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 13:25 anyone with access to jenkins here? 2014-03-24 13:26 please force it to rebuild. Let's see if the problem was a fluke. 2014-03-24 13:27 Starting build #3405 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3400 17 hr ago) 2014-03-24 13:31 Yippie, build fixed! 2014-03-24 13:31 Project opensim » mono-2.10.8.1 build #3405: FIXED in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3405/ 2014-03-24 13:32 Yes, osjenkins, yippie indeed! 2014-03-24 13:32 (Don't anthropomorphize computers. They don't like it) 2014-03-24 13:33 if i knew what that meant i might agree with you :P 2014-03-24 13:35 H-H-H: Don't treat computers as humans/alive I beleive 2014-03-24 13:36 I was commenting on how osjenkins, which is a bot, talkes like a human... 2014-03-24 13:37 I'm reminded that ages ago, when I was learning CS, we used an ML compiler (I think) that would say this whenever it finished compiling: "Happy happy joy joy" 2014-03-24 13:42 haha ok hey tThoneeve was that link any good for you ? 2014-03-24 13:43 bah typolitus is bad today :( 2014-03-24 13:46 It was actually, haven't managed to mess with it a lot but definatley going to keep it in mind 2014-03-24 13:48 well hopefully i will have the robust version out today if i can get these migrations to work lol 2014-03-24 13:51 Awesome 2014-03-24 13:52 i was also thinking of making them all into just one module with a config option to chose which you want ie robust,normal or non php version 2014-03-24 14:14 Someone was busy this morning, I see. 2014-03-24 14:16 hey smxy hows the cats? :) 2014-03-24 14:16 They are hungry. I'm due to feed them in slightly under 12 minutes. :) 2014-03-24 14:17 They have me on a tight schedule. :) 2014-03-24 14:17 hehe give them a rub under the chin for me :) 2014-03-24 14:17 and FINALLY my migration code works :D 2014-03-24 14:18 i think i need a refill of coffe to celebrate lol 2014-03-24 14:43 ok comon admit it who has made the typo from public to pubic when writting a new c# code file ? 2014-03-24 15:03 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 15:06 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 15:10 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 15:12 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 15:18 ok guys just a quick question :) 2014-03-24 15:18 would this be ok to run a very light usage grid on ? https://interserver.net/dock/vps-198063.html 2014-03-24 15:19 512MB memory seems a bit low. How many regions did you want to run? 2014-03-24 15:21 1 maybe 2 standard not vars and they would be fairly empty 2014-03-24 15:21 512 is not enough for even 1 2014-03-24 15:21 sure you can get it to startup and even build a little bit 2014-03-24 15:21 but I think 4-5 avatars and it will start running pretty bad 2014-03-24 15:22 for sandbox purposes I think you should stick by 1 core 1gb ram per region rule 2014-03-24 15:22 for development / single user sandbox 2014-03-24 15:22 i was thinking the max it would have on it would be 3 ppl lol hence why i said very light usage 2014-03-24 15:22 if your going for Second Life style region and performance 2014-03-24 15:22 You should allow a minimum of around 512MB per. How much memory you actually needs depends on how many objects will be in it. Allow space for the operating system, Robust, MySQL, and the webserver. 2014-03-24 15:22 you should really use the 1 core 2gb ram rule 2014-03-24 15:23 A lot of the low prim count regions I have running are between 512MB and 1GB RAM. 2014-03-24 15:23 ya after then operating system takes its chunk out of 512mb you will be lucky to have 300mb available 2014-03-24 15:23 ya but you need to consider avatar load too 2014-03-24 15:23 in 512mb ram you could probably rez 1000s of prims 2014-03-24 15:24 but after 2 avatars log in you will start seeing performance degredation 2014-03-24 15:24 it really depends on what your doing that determines how much resources you need 2014-03-24 15:24 ok thanks guys :) i will see what they offer regarding memory 2014-03-24 15:25 a safe configuration that will cover most uses is 1 cpu core and 2gb ram per simulator 2014-03-24 15:27 Yeah you can prototype with less but running int he long run atleast that, and you still have to monitor for memory use 2014-03-24 15:27 ACTION nods 2014-03-24 15:27 to be honest nebadon_laptop that would probably be about all i would need as im not talking huge grid like osgrid just something for me to tinker and fiddle with 2014-03-24 15:28 My machine has only 4G RAM and I run a couple of regions when I'm doing tests. I don't think I'd want to use a machine with less memory. 2014-03-24 15:28 as i dont have a decent connection at home or i would just host it here 2014-03-24 15:28 ya then 1 core / 1gb ram per simulator should be ok 2014-03-24 15:28 just remember if your VPS only has 1gb ram 2014-03-24 15:28 only about 768mb will be available for apps 2014-03-24 15:28 possibly less if you have other things running like mysql and apache 2014-03-24 15:28 so ideally a bare minimum of maybe 1.5gb so opensim "should" have atleast 1gb ram to itself 2014-03-24 15:29 right 2014-03-24 15:29 that would be ideal 2014-03-24 15:29 ok thanks 2014-03-24 15:29 Some very light regions or sandboxes are still showing memory usage around 250MB or so. 2014-03-24 15:30 I finding sims will run from abbout 500mb to about 1.2 GB with no avatars and avatars can raise that rather quickly 2014-03-24 15:30 what are water regions like on mem use these days ? 2014-03-24 15:30 Plugh, but that is sitting idle and empty right? 2014-03-24 15:31 an empty region with no content at all will probably use around 100mb ram 2014-03-24 15:31 if you run multiple regions per simulator its not as bad 2014-03-24 15:32 maybe like 4 empty regions i 1 simulator uses 150-200mb ram at most 2014-03-24 15:32 it depends on what version of mono or .net your using too etc. 2014-03-24 15:32 lots of variables 2014-03-24 15:33 Hm... odd. I have a region throwing red text saying that "Adding physics for actor to but this scene presence already has a physics actor" followed by an exception. 2014-03-24 15:33 i will be useing a 3.10 kernel with mono 3.2.3 2014-03-24 15:33 yeah, 250MB would be empty or mostly so and no activity in it. 2014-03-24 15:34 I have one region that sits at about 1.4G RAM. It recently hosted a live music event that attracted a total of 35 people at its peak (including the performer). Memory peaked around 1.8G. 2014-03-24 15:34 ya that sounds about right Plugh 2014-03-24 15:35 that doesnt sound to bad considering 2014-03-24 15:35 I think in SL your gauranteed 1 cpu core and minimum of 2gb ram, however they allow for spiking of much higher 2014-03-24 15:35 probably double that 2014-03-24 15:35 Biggest event in the grid so far. I was glad of the work that had been done for CCC that helped make sure you can handle reasonable number of avatars in a region. 2014-03-24 15:35 how are you mesuring it? 2014-03-24 15:36 I was watching the machine statistics. 2014-03-24 15:36 Avatar count was monitored using /SStats/ 2014-03-24 15:37 FPS and PhyFPS stayed at around 52+ the whole time. 2014-03-24 15:37 and up as high as 55. 2014-03-24 15:37 any idea what it required in bandwidth for both peak and total? 2014-03-24 15:40 Arielle_: That is a tough question to answer. It depends on a lot of factors. One machine to run entire grid (include database and webserver) or multiple machines? How much activity is the grid going to see? How many avatars in the grid at one time. 2014-03-24 15:40 i was meaning for the event in this case 2014-03-24 15:40 More bandwidth means you can push more data from the grid machine(s) to the avatars in a shorter period of time. Hard to say what the minimum bandwidth should be. 2014-03-24 15:40 casue we have a range of 850MB to 1650MB of our idle sims :) the lower numbers are nearly empty and the higher numers are the fuller and more used after a busy weekend. 2014-03-24 15:43 And restarting them the peak woudl be right around 1000m 2014-03-24 15:45 i just found out that vps only allows a max of 20% cpu usage :| 2014-03-24 15:45 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 15:45 H-H-H if you really look at the TOS of like 95% vps providers 2014-03-24 15:45 yea most VPS have a limit on cpu use because your sharing the server with others 2014-03-24 15:45 almost all of them have a clause that says no Game Servers 2014-03-24 15:46 on most you can get away with it 2014-03-24 15:46 but the first sign your consuming to much resources they will cut you off without notice 2014-03-24 15:46 running opensimulator on cheapo vps is risky business 2014-03-24 15:46 si if money was no object lol i guess the best thing is a dedicated 2014-03-24 15:47 you can find some good deals on dedicated 2014-03-24 15:47 whats your budget? 2014-03-24 15:47 60-80 GBP/Month 2014-03-24 15:47 thats enough for dedicated 2014-03-24 15:48 thats 131$ USD a month 2014-03-24 15:48 you can get a kick ass dedicated for that 2014-03-24 15:48 quad core with 8gb+ a month 2014-03-24 15:48 yes i would like it cheaper we all would but not at the expense of usability 2014-03-24 15:48 100mb pipe 2014-03-24 15:48 check this place out 2014-03-24 15:48 http://hetzner.de/en/ 2014-03-24 15:48 you will not find a better deal on earth 2014-03-24 15:49 http://www.hetzner.de/en/hosting/produkte_rootserver/px60 2014-03-24 15:49 70 euros a month 2014-03-24 15:49 ntel Xeon E3-1270 v3 2014-03-24 15:49 Quadcore Haswell 2014-03-24 15:49 incl. Hyper-Threading Technology 2014-03-24 15:49 RAM 32 GB ECC RAM 2014-03-24 15:49 Hard Drive 2 x 2 TB SATA 6 Gb/s 7200 rpm 2014-03-24 15:49 HDD (Software-RAID 1) 2014-03-24 15:49 Class Enterprise 2014-03-24 15:49 Connection 1 Gbit/s-Port 2014-03-24 15:49 Guaranteed Bandwidth 200 Mbit/s 2014-03-24 15:49 you can run a ton of simulators on this box 2014-03-24 15:49 20+ 2014-03-24 15:50 plus Robust services, Apache, MySQL, Nginx 2014-03-24 15:50 anything you want 2014-03-24 15:50 and they even offer opensuse 2014-03-24 15:50 does ssd if for opensim? 2014-03-24 15:50 make much diff^ 2014-03-24 15:50 sure, but you run the risk of catastrophic failure 2014-03-24 15:50 you need really good backup plan 2014-03-24 15:51 but yes overall SSD would make a big difference on really any application 2014-03-24 15:51 its just not nearly as reliable 2014-03-24 15:52 hmmm thanks for that nebadon although it might be a bit overkill for what i want lol 2014-03-24 15:52 they have lesser models 2014-03-24 15:52 this one is in your budget though 2014-03-24 15:52 but its better to be over prepared than under prepared lol 2014-03-24 15:52 someone on the s/l blender group was saying that new ssd units are more reliable then spindles now 2014-03-24 15:53 its debatable Arielle_ 2014-03-24 15:53 the problem with SSDs is if even 1 bit fails 2014-03-24 15:53 you lose the entire drive 2014-03-24 15:53 there is no slow death 2014-03-24 15:53 its just 1 dead everything is gone 2014-03-24 15:53 THey are more reliable, but opensim dont really need a ssd to be fast :) 2014-03-24 15:54 yes nice to have a bit of warning 2014-03-24 15:54 if you run in Raid you lower your risk 2014-03-24 15:54 but its very expensive 2014-03-24 15:54 a signle SSD is risky 2014-03-24 15:54 single* 2014-03-24 15:55 they mentioned cloud NAS for backup 2014-03-24 15:55 yes 2014-03-24 15:55 hetzner servers come with backup 2014-03-24 15:55 i have scoured the internet looking for better deals, and nothing even comes close to hetzner 2014-03-24 15:55 i have 4 servers with them currently 2014-03-24 15:55 and they are great 2014-03-24 15:55 its EU though so not a great fit for everyone 2014-03-24 15:56 mostly in Germany 2014-03-24 15:56 I honestly dont know how they can offer such low cost service 2014-03-24 15:56 it doesnt make a whole lot of sense 2014-03-24 15:57 but its all high quality hardware and really good support 2014-03-24 15:57 how long you been with them? 2014-03-24 15:57 hmm about a year 2014-03-24 15:57 thats a good while 2014-03-24 15:58 hey btw neb im almost done with the robust service version of the dwell module :) 2014-03-24 15:58 nice 2014-03-24 15:58 Bandwith in the states is exspensive. 2014-03-24 15:59 what will that do H-H-H ? 2014-03-24 15:59 wich should work fine for grids which allow others to connect thier own regions like osgrid 2014-03-24 15:59 it does parcell traffic Arielle 2014-03-24 16:00 differentiates between avi's and npc? 2014-03-24 16:00 yes 2014-03-24 16:00 as a config option 2014-03-24 16:01 what about local and hypergrid traffic? 2014-03-24 16:02 i have not made any allowance for disabling or enabling the count of hg visitors but other trafic is counted 2014-03-24 16:02 is it possible to differentiate between the 2? 2014-03-24 16:02 although in theory the disable/allow hg visitors to count towards dwell shouldnt be to hard (famouse last words) 2014-03-24 16:02 :) 2014-03-24 16:03 just wondered as there has been a bit of talk about such a feature in a couple of places 2014-03-24 16:03 i thinkk so i mean for xample the npc check is real simple :) it just checkes the sceneprescnece type for the uuid 2014-03-24 16:04 but i be honest as i dont run hg (yet) i havent added it but all my stuff is on github if you want to look :) 2014-03-24 16:04 Starting build #3406 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-03-24 16:06 i have also found something i consider a bug but i used it to my advantage 2014-03-24 16:07 the OnAvatarEnteringNewParcel is NOT fired untill the av actually moves in a parce/region 2014-03-24 16:07 personally i would have thought it would fire on a tp or login but it doesnt untill the av moves 2014-03-24 16:07 which is handy as i use iot to stop ppl from just region/parcel hopping via tp to increase traffic 2014-03-24 16:09 but i need someone wiser than i to say if that is expected behavour or if it needs a mantis :) 2014-03-24 16:09 Project opensim » mono-2.10.8.1 build #3406: SUCCESS in 4 min 43 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3406/ 2014-03-24 16:09 orenh: When a user logs-in, automatically create the Suitcase folder 2014-03-24 16:11 viewers seem to pick up a new presence on radar and friends list on entry, not movement 2014-03-24 16:14 but arent viewers sent an update when someone tp,s or logs in ? 2014-03-24 16:15 assume so 2014-03-24 16:16 i dont think (but dont quote me) they are notified from OnAvatarEnteringNewParcel i think its some other mechanism that sends a update to the viewer 2014-03-24 16:20 you have a link to the github i can keep for reference H-H-H ? 2014-03-24 16:25 https://github.com/H-H-H thats all my stuf 2014-03-24 16:31 a lot of it is my hackings on other stuff from the net but the store module and dwell module are my own patched together frankenstiens lol 2014-03-24 16:33 Starting build #3407 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-24 16:34 kk thx H-H-H 2014-03-24 16:37 Project opensim » mono-2.10.8.1 build #3407: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3407/ 2014-03-24 16:37 orenh: Moved the linkage between LoginService and HGInventoryService to the config file 2014-03-24 16:50 H-H-H: Don't you just love creating little frankenstiens 2014-03-24 16:51 hehe well thats how opensim was born lol 2014-03-24 16:55 That's how linux was born too 2014-03-24 16:56 yep :) 2014-03-24 17:04 brb goto walk the dogs :) 2014-03-24 17:04 Starting build #3408 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-24 17:05 Bug #6933:04 [PATCH] Refactored: calculate "CreatorData" in one place 14( http://opensimulator.org/mantis/view.php?id=6933 ): has been RESOLVED. 2014-03-24 17:05 Bug #6934:04 [PATCH] Save to database some parcel changes 14( http://opensimulator.org/mantis/view.php?id=6934 ): has been RESOLVED. 2014-03-24 17:06 Bug #6935:04 [PATCH] Workaround for failed user/group searches caused by extra spaces 14( http://opensimulator.org/mantis/view.php?id=6935 ): has been RESOLVED. 2014-03-24 17:06 at this rate orenh wil have opensim in beta by the end of the month :) 2014-03-24 17:06 Bug #6937:04 [PATCH] Don't show hidden groups in search results 14( http://opensimulator.org/mantis/view.php?id=6937 ): has been RESOLVED. 2014-03-24 17:07 It's patches that I've accumulated over quite a while 2014-03-24 17:07 its great. Ty 2014-03-24 17:08 Bug #6938:04 [PATCH] Fixed updating user settings (part of the profile) in the database 14( http://opensimulator.org/mantis/view.php?id=6938 ): has been RESOLVED. 2014-03-24 17:08 Project opensim » mono-2.10.8.1 build #3408: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3408/ 2014-03-24 17:08 * orenh: When updating the CreatorId of an inventory item, automatically update the CreatorIdAsUuid field as well 2014-03-24 17:08 * orenh: Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity 2014-03-24 17:08 * orenh: Save to database these parcel updates: Force Owner, Abandon Request, Reclaim. (Previously these updates only changed the parcel in memory) 2014-03-24 17:08 * orenh: Fixed: OnRegionInfoChange was never triggered 2014-03-24 17:08 * orenh: Trim search queries (for users, groups, etc.). I have found that sometimes the viewer adds a space at the end, which causes searches to fail. 2014-03-24 17:08 * orenh: When searching for users, don't add users from the local cache if they have an invalid UUID 2014-03-24 17:08 * orenh: Check settings for groups module 2014-03-24 17:08 * orenh: Don't show hidden groups in search results 2014-03-24 17:08 Bug #6940:04 [PATCH] In HGAssetService, better search for "HomeURI" config 14( http://opensimulator.org/mantis/view.php?id=6940 ): has been RESOLVED. 2014-03-24 17:08 * orenh: Fixed updating usersettings in the database 2014-03-24 17:08 * orenh: If updating a user's profile notes fails then return an error 2014-03-24 17:08 * orenh: HGAssetService searches for the "HomeURI" setting in several sections: Startup, Hypergrid, HGAssetService 2014-03-24 17:10 Go Oren! :) 2014-03-24 17:18 by the end of next week Arielle_ :P 2014-03-24 17:19 Starting build #3409 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-24 17:19 Bug #6942:04 [PATCH] Load OAR: fix the User and Group ID's in objects that are embedded in assets 14( http://opensimulator.org/mantis/view.php?id=6942 ): has been RESOLVED. 2014-03-24 17:20 Bug #6943:04 [PATCH] In Load OAR, correctly restore group-owned objects 14( http://opensimulator.org/mantis/view.php?id=6943 ): has been RESOLVED. 2014-03-24 17:20 Bug #6944:04 [PATCH] Fixed parsing of coalesced objects 14( http://opensimulator.org/mantis/view.php?id=6944 ): has been RESOLVED. 2014-03-24 17:23 Project opensim » mono-2.10.8.1 build #3409: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3409/ 2014-03-24 17:23 * orenh: Refactored Load IAR: created a generic mechanism to modify the SOG's as they are being loaded 2014-03-24 17:23 * orenh: During Load OAR, fix the User and Group ID's in objects that are embedded in assets (previously only rezzed objects were fixed) 2014-03-24 17:23 * orenh: In Load OAR: Zero isn't a valid Group ID 2014-03-24 17:23 * orenh: In Load OAR, correctly restore group-owned objects 2014-03-24 17:23 * orenh: Fixed parsing of coalesced objects if the XML starts with an XML Declaration ("") 2014-03-24 17:24 orenh that last patch is great! the fix user and group ids in objects embedded in assets 2014-03-24 17:24 thanks 2014-03-24 17:25 you're welcome :) 2014-03-24 17:25 hopefully that fixes some of the permissions issues when moving oars around 2014-03-24 17:26 I should mention that this is only a partial solution 2014-03-24 17:26 because if the same asset (with the same UUID) already exists in the grid then it won't be replaced 2014-03-24 17:26 so it will have the Owner ID of whichever user first imported it into the grid 2014-03-24 17:26 but still, this solves many of the problem cases 2014-03-24 17:27 ok 2014-03-24 17:28 what would be nice 2014-03-24 17:28 is if we had an option to set the UUID of who will own everything 2014-03-24 17:28 Starting build #3410 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-24 17:28 Bug #6946:04 [PATCH] If prim region crossing fails then don't delete the prim from the original region 14( http://opensimulator.org/mantis/view.php?id=6946 ): has been RESOLVED. 2014-03-24 17:28 like > load oar --owneruuid=XXXXXXXXXXXXXXXXXXX blah.oar 2014-03-24 17:28 etc.. 2014-03-24 17:28 Bug #6949:04 [PATCH] Improved logging of HTTP requests 14( http://opensimulator.org/mantis/view.php?id=6949 ): A NOTE has been added to this issue. 2014-03-24 17:28 Bug #6949:04 [PATCH] Improved logging of HTTP requests 14( http://opensimulator.org/mantis/view.php?id=6949 ): has been ASSIGNED. 2014-03-24 17:29 Bug #6949:04 [PATCH] Improved logging of HTTP requests 14( http://opensimulator.org/mantis/view.php?id=6949 ): has a PATCH to be looked at. 2014-03-24 17:29 would make merging oars in regions that have lots of people who you dont want the content to become property of the estate owner 2014-03-24 17:29 makes it hard to seperate the new content from fixed content already in the region that really has no association to new content 2014-03-24 17:30 this would have made OSCC so much easier last year 2014-03-24 17:30 in the Expo regions where everyone was building their parcels on their own grid with our template 2014-03-24 17:30 we've had a similar problem in the Kitely Welcome Center 2014-03-24 17:30 but we just assigned everything to Ilan... (with the creators' permission, of course) 2014-03-24 17:31 ya for me it was a real pain in the ass because people wanted to be able to modify their stuff after it was brought over 2014-03-24 17:31 so i had to really jump through a lot of hoops 2014-03-24 17:31 some of the builds were 1000s of prims so selecting everything was difficult 2014-03-24 17:32 Project opensim » mono-2.10.8.1 build #3410: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3410/ 2014-03-24 17:32 * orenh: If prim region crossing fails then don't delete the prim from the original region 2014-03-24 17:32 * orenh: Fixed Debug command for Groups. (Use of wrong capitalization caused *two* "debug" options to appear in "help") 2014-03-24 17:32 Ok, I'm done for tonight 2014-03-24 17:32 A few more patches tomorrow :) 2014-03-24 17:33 nice, thanks again :) 2014-03-24 17:34 very much apreciated :) 2014-03-24 18:47 Bug #7061:04 Collisions and llCastRay 14( http://opensimulator.org/mantis/view.php?id=7061 ): A NOTE has been added to this issue. 2014-03-24 19:16 anyone know if i am right in thinking that NPC,s do not have a user account ? 2014-03-24 19:17 they do not - you assign the name in the create call 2014-03-24 19:18 good so if i want to check if a given uuid is an npc ifrom robust i can use if (this.m_UserAccountService.GetUserAccount (UUID.Zero, clientID) == null) { 2014-03-24 19:18 } 2014-03-24 19:18 an NPC will be none and a normal av wont be lol 2014-03-24 19:18 i can't answer that, sorry 2014-03-24 19:21 thanks for your time anyway :) 2014-03-24 19:21 NPCs are not visible to robust 2014-03-24 19:21 they only exist in the region they are created 2014-03-24 19:22 what exactly are you trying to do H-H-H? 2014-03-24 19:23 so then if i check the uuid passed to robust from a region module against the user server then it wont have an account for an NPC so the above code "should" work 2014-03-24 19:23 ya probably 2014-03-24 19:24 nebadon_laptop i am sending a uuid of an av via xmlrpc from a region module to a robust service 2014-03-24 19:24 then in robust i want to check if that uuid is an npc 2014-03-24 19:24 i think there is OSSL function 2014-03-24 19:24 osIsNpc 2014-03-24 19:24 returns true or false 2014-03-24 19:25 in my version where it was just a region module it was easy as i just checked the sceneprescence type 2014-03-24 19:25 k 2014-03-24 19:25 you should be able to call that function in your module though 2014-03-24 19:25 without bothering robust 2014-03-24 19:25 checking robust is overkill 2014-03-24 19:25 but as you probably know there are a lot of things that arent available to a robust service lol 2014-03-24 19:25 Bug #6949:04 [PATCH] Improved logging of HTTP requests 14( http://opensimulator.org/mantis/view.php?id=6949 ): A NOTE has been added to this issue. 2014-03-24 19:25 the less you talk to robust the better 2014-03-24 19:26 creating pointless connections 2014-03-24 19:26 Bug #6949:04 [PATCH] Improved logging of HTTP requests 14( http://opensimulator.org/mantis/view.php?id=6949 ): has a PATCH ready to apply to trunk 2014-03-24 19:26 technically osIsNpc should be much faster too 2014-03-24 19:27 im making a robust service so the robust hoster has control over the dwell configs for every region that connects to it 2014-03-24 19:27 H-H-H: nothing is supposed to pass NPC uuids to robust 2014-03-24 19:27 that would be meaningless 2014-03-24 19:27 im passing a av uuid and checking if it is a npc 2014-03-24 19:27 right you dont need to touch robust to do that 2014-03-24 19:27 is my point 2014-03-24 19:27 your wasting cycles 2014-03-24 19:28 putting uneeded strain on robust 2014-03-24 19:28 well im open to ideas from those wiser than i :) 2014-03-24 19:28 H-H-H: you need to check that on the region and never pass the uuid if it's a npc 2014-03-24 19:28 the scope of a pcn is region local 2014-03-24 19:28 they can't even regioncross 2014-03-24 19:28 so nothing needs to communicate their ids outside the region and nothing should 2014-03-24 19:30 ok checking it on the region is not a problem :) but im unsure how a setting in robust.ini could be conveyed to the region so the region module knows if it has to count npc,s or not 2014-03-24 19:30 it can't be 2014-03-24 19:30 that setting should not be a robust setting then 2014-03-24 19:30 it should be a region setting 2014-03-24 19:31 well the configs are being done on the robust server so that all regions connected run the same config 2014-03-24 19:31 that is not how opensim's architecture works 2014-03-24 19:31 that needs to be a region config and checked there 2014-03-24 19:31 there are several options 2014-03-24 19:32 and for example if osgrid used it then osgrid admins only would be able to change it rather than if it was in the region config where any user connecting a region could use a totally different config 2014-03-24 19:32 the point is that opensim is designed specifically to make such "forcing" impossible 2014-03-24 19:32 thats what im trying to avoid if that makes sense 2014-03-24 19:32 the owner of a region is it's master 2014-03-24 19:32 no ifs ands or buts 2014-03-24 19:33 all you'd do is make the people change a line of code instead of a config file if they want something different 2014-03-24 19:33 also, they would resent being "forced" 2014-03-24 19:33 as i was going to say 2014-03-24 19:33 there are several options here 2014-03-24 19:33 #1, make it a region config (preferred) 2014-03-24 19:34 #2, add an extra query to the robust service for the region to grab config flags from it (overhead!) 2014-03-24 19:34 or 2014-03-24 19:34 #3, let the region send the count of avatars and the count of mpcs separately 2014-03-24 19:34 only the count is needed anyway, not the uuids 2014-03-24 19:34 if, as I think, you're working on dwell 2014-03-24 19:35 then all you need is the count 2014-03-24 19:35 so the region might send "parcelid", avatarcount, npccount 2014-03-24 19:35 at the moment the region module does all the counting then sends it via xmlrpc to a robust service that keeps the db updated 2014-03-24 19:35 the service can then decide to add them, have separate stats, or simply ignore the npcs 2014-03-24 19:36 i think option #3 is the one you need 2014-03-24 19:36 send, per parcel, just the count of avatars and the count of npcs 2014-03-24 19:36 which is also closest to the model i have already :) 2014-03-24 19:36 the server doesn't need any uuids for this 2014-03-24 19:36 and that way the server can decide which value it uses and how 2014-03-24 19:36 the regio needs no config 2014-03-24 19:37 it has no need to know 2014-03-24 19:37 yeah so i will do all the processing on the region module and then send the count to the robust service to do its thing with the db and put configs into the region module :) 2014-03-24 19:37 what configs does the region moduel still need for that? 2014-03-24 19:37 i doubt it needs any 2014-03-24 19:38 it has a config to determin if the user wants NPC,s counted toward the dwell 2014-03-24 19:38 you're not understanding me 2014-03-24 19:38 the region doesn't need to know or care 2014-03-24 19:38 on the region just do this: 2014-03-24 19:39 if (av.IsNpc) npcCount++ else avatarCount++ 2014-03-24 19:39 then send BOTH counts to the service 2014-03-24 19:39 as i said above 2014-03-24 19:39 then the _service_ can choose to add them if it wants 2014-03-24 19:39 and, yay, no more need for a region config 2014-03-24 19:40 hmmm i see i think so then the config would be on robust side and if set to not count npc,s it would just ignore npcCount sent from the region 2014-03-24 19:40 correct 2014-03-24 19:41 ok i have one other config which is basically a time in minutes which if an av leaves and then re enters the region befor x minutes has passed it wont count it 2014-03-24 19:42 that would have to be configured at region level 2014-03-24 19:42 and in the region module config 2014-03-24 19:43 which it is currently 2014-03-24 19:43 so that is correct then 2014-03-24 19:43 basically, this is open source 2014-03-24 19:44 many users are well able to make minor changes to the code 2014-03-24 19:44 trying to crate a system that generates fair traffic measurements for osgrid is not possibe 2014-03-24 19:44 since it's so trivial to report fake numbers 2014-03-24 19:44 for that reason, the config might as well be at region level 2014-03-24 19:45 this is just for fun , i just used osgrid as an example deployment scenario :) 2014-03-24 19:45 any mechanism to "secure" it can trivially be circumvented anyway 2014-03-24 19:45 in a closed grid, the task of keeping configs straight lies with the management of the grid 2014-03-24 19:45 so it is not an issue that it is a region config 2014-03-24 19:45 opensim is able to load it's configuration from a URL 2014-03-24 19:46 that is what avination does to ensure all regions have the same config 2014-03-24 19:46 so in that scenario, a region level parameter is no bother at all 2014-03-24 19:46 yeah i see your point i wasnt thinking opensource :) 2014-03-24 19:47 thanks for takeing the time to talk me through that :) 2014-03-24 19:47 no problem 2014-03-24 19:47 i'm always happy to help people understand the project :) 2014-03-24 19:48 maybe you could also answer something i found earlier 2014-03-24 19:48 the OnAvatarEnteringNewParcel is NOT fired untill the av actually moves in a parce/region 2014-03-24 19:49 is this the right behavour or should i mantis it 2014-03-24 19:50 it should properly be fired the moment the avatar crosses the line. however, since it is only checked on significant movement, the avatar may be able to walk into the parcel for a couple of steps before it fires 2014-03-24 19:50 it's known but i still consider this a bug 2014-03-24 19:51 a related bug causes the server to misinformt he viewer of the agent location. thisis what causes sound sometimes not to play 2014-03-24 19:51 the two are loosely related 2014-03-24 19:51 i would have expected it to fire when loging into a region or tp but it doesnt untill the av walks a few steps as you say 2014-03-24 19:51 its NOT meant to fire on TP 2014-03-24 19:51 or login 2014-03-24 19:51 itls ONLY meant to fire on walking crossings 2014-03-24 19:52 hmmm interesting 2014-03-24 19:52 it's there for triggering banline responses 2014-03-24 19:52 tp and login handle bans elsewhere 2014-03-24 19:53 and there is also onClientLogin and associated methods 2014-03-24 19:53 OnNewClient 2014-03-24 19:53 that also fires for child agents 2014-03-24 19:53 and then there is an event that fires when a child becomes root 2014-03-24 19:54 OnMakeRootAgent iirc 2014-03-24 19:54 yes, something like that 2014-03-24 19:55 Has anyone tested incoming data from websites recently in 076PF? I have an LSL script that sends data to a webserver. That part works. The script responds with some data which I never receive. 2014-03-24 19:55 create a minimal test case and see if that works 2014-03-24 19:55 request a page from google or something 2014-03-24 19:55 thanks again for your time i feel a remodel coming on :) 2014-03-24 19:55 not your server 2014-03-24 19:56 exclude all possble variables 2014-03-24 19:56 then, if the error remains, you can check versions 2014-03-24 19:56 i'm not aware of a break in http request 2014-03-24 19:56 Bug #7076:04 Terrrain module not checking bounds on elevation. 14( http://opensimulator.org/mantis/view.php?id=7076 ): has been SUBMITTED. 2014-03-24 19:57 I was trying to use scripts that I last used back in 0.6.9 days. I verified outgoing data. I have now switched to the test script that listens for incoming message and its not getting the response. 2014-03-24 19:57 The test object used to work. 2014-03-24 20:02 should work 2014-03-24 20:02 HTTP in and out 2014-03-24 20:02 pretty sure people would be screaming if it stopped working 2014-03-24 20:02 unless it broke in the last couple days maybe 2014-03-24 20:03 Ive noticed some script wonkyness in the last few months... I log into my home region on osgrid and my appearance loads and my AO works. I TP to wright plaza, all is fine. I go back home and everything loads but my AO never functions. I have to detach and reattach to get it to work 2014-03-24 20:03 no clue why 2014-03-24 20:04 did some setting change somewhere which could be related? 2014-03-24 20:08 hmm don't think so dahlia 2014-03-24 20:08 i cant remember the last time someone changed Xengine 2014-03-24 20:08 its been a very long time 2014-03-24 20:09 I just noticed this behavior probably within the last 2-3 months, it probably could have been longer and I just didnt notice 2014-03-24 20:11 let me rephrase the question... what would prevent the scripts in the AO from loading/starting after a teleport? 2014-03-24 20:36 hmm 2014-03-24 20:36 I am not sure dahlia 2014-03-24 20:40 I've wasted enough time on this for today. I'll have another look at getting inbound http data another time. I have some documentation to work on. 2014-03-24 21:34 I'm seeing a strange error when starting a region. 2014-03-24 21:35 [EVENT MANAGER]: Deletegate for TriggerOnNewClient failed 2014-03-24 21:36 - continuing. The given key was not present in the dictionary. 2014-03-24 21:36 Users can't TP to that region. 2014-03-24 21:38 ive seen that kind of error message before, but not in your context 2014-03-24 21:39 have you ever been able to get to this region? 2014-03-24 21:40 AFAICT, I've been told no one can get there but avatars my avatar has god powers and can get there. 2014-03-24 21:41 The one odd thing I saw was that the maximum allowed prim count was 0. 2014-03-24 21:41 hmm 2014-03-24 21:41 maybe parcel data is screwed up 2014-03-24 21:42 It should be 5000 2014-03-24 21:48 Where is the prim limit stored in the db? 2014-03-24 21:49 Might have been a bad oar load or bad oar. Going to make a new OAR from a similar region and try loading again. 2014-03-24 21:51 I saw prims allowed go to 0 when I loaded the first oar into my first varregion. A restart of the region fixed it. If it's related, a restart of your region might fix it too. 2014-03-24 21:51 Can't hurt to try, anyway. 2014-03-24 21:52 yea. That's what I thought. 2014-03-24 21:52 already done a restart. 2014-03-24 21:53 Oh well. Was worth a shot. :) 2014-03-24 21:54 ACTION nods 2014-03-24 21:54 Reloading a freshly made oar seems to have fixed the issue. 2014-03-24 21:55 Good. :) 2014-03-24 21:56 phew! 2014-03-24 21:56 :) 2014-03-24 22:13 I was told it was fixed but region capacity still showed 0 to me. Perhaps I need to relog. 2014-03-24 22:17 Is the region prim limit only specified via the Region ini files and not via a database? 2014-03-24 22:35 Hm... specifying default perms module and prim limits module using ", " between the two appears as if the module may not be seeing that the limits module is enabled. 2014-03-24 22:35 bbl. dinner is ready. 2014-03-24 22:52 ACTION blames justincc 2014-03-24 22:52 I do too 2014-03-24 22:53 :) 2014-03-24 22:58 Hey, justincc 2014-03-24 22:59 hi Plugh 2014-03-24 22:59 Think I may have found a silly error in the code. If you list the two permissions modules with comma separation it is ok. If you use a comma followed by a space it won't see the second permissions module. 2014-03-24 22:59 PrimLimitsModule only splits the line on the , 2014-03-24 23:00 yeah, that sounds like a bug, need to trim the list of names after splitting or do something else to eliminate whitespace 2014-03-24 23:00 ACTION nods 2014-03-24 23:00 I was being asked about enforcing prim limits in the grid. I had added the limits module but it seems it wasn't doing anything. Now I see why. 2014-03-24 23:02 Yup. Same issue in the DefaultPermissionsModule. Just a split on ',' 2014-03-24 23:05 I think that is desired behavior for the AllowedClient/BannedClient parsing, however, so whether to trim or not should be a context-specific thing 2014-03-24 23:06 justincc: The simple option is to use a version of Split that accepts a list of separator characters. 2014-03-24 23:09 you want to take care of any whitespavce 2014-03-24 23:09 if you import System.Linq you can do 2014-03-24 23:09 List modules = new List(permissionModules.Split(',').Select(m => m.Trim()); 2014-03-24 23:11 Isn't it simpler to just use pass a list of separators as shown here -> http://msdn.microsoft.com/en-us/library/ms228388.aspx 2014-03-24 23:11 May not need that many. Just space, comma, and tab. 2014-03-24 23:12 Seems simpler than having to import another module. 2014-03-24 23:12 you could though it's less elegant in this situation 2014-03-24 23:12 it's just "using System.Linq" 2014-03-24 23:13 My way is easier to read and understand. If I use the module approach I would have to comment it 2014-03-24 23:15 I disagree - I think with your approach you're adding some clutter with specific whitespace stuff in the code. However, this isn't really a big deal - it can be done either way. But if you continue to split, make sure you are ignore splits which contain no cahrs 2014-03-24 23:15 or I could make the change now, as I just wrote the line :) 2014-03-24 23:16 or there's a Regex.Split() command 2014-03-24 23:18 hey justincc, know of any reason why attachment scripts would fail to load/start after a teleport? 2014-03-24 23:18 Of course the C# compiler tells me I can't just put a comma separate list inside [ ]. 2014-03-24 23:19 dahlia: not off the top of my head 2014-03-24 23:20 my AO on osgrid, when I teleport to my home region it shows up on my screen attachment point but the scripts dont start. I have to detach/reattach 2014-03-24 23:20 that's new behaviuor? 2014-03-24 23:20 dahlia didnt you find something a while ago about detachments not being removed from the scene if you teleported to fast after logging in or something? 2014-03-24 23:20 noticed it like maybe 2-3 months ago 2014-03-24 23:21 nebadon_laptop: that was different 2014-03-24 23:21 or teleporting twice in a row real fast 2014-03-24 23:21 ok, i was thinking maybe there was some kind of conflict there 2014-03-24 23:21 could it be something with AppDomains 2014-03-24 23:21 justincc: that linq example was really complicated 2014-03-24 23:21 are you running false on AppDomains? 2014-03-24 23:21 have to look 2014-03-24 23:22 might try flipping that and see if it makes a difference at all 2014-03-24 23:22 if your on linux and have it set for true that can also be problematic 2014-03-24 23:22 all you need is string[] modules = Regex.Split("permissionModules", @"\s*,\s*"); 2014-03-24 23:22 im just wondering if you see different results 2014-03-24 23:22 erm no "" around permissionModules 2014-03-24 23:23 lkalif: I disagree, it's just a split then a select 2014-03-24 23:23 lkalif: but yes, regex works as well 2014-03-24 23:23 dont seem to specify AppDomain anything 2014-03-24 23:23 in [Xegine] 2014-03-24 23:23 [XEngine] 2014-03-24 23:23 AppDomainLoading = 2014-03-24 23:24 I think the default is true 2014-03-24 23:24 let me look 2014-03-24 23:24 ; AppDomainLoading = true 2014-03-24 23:24 commented 2014-03-24 23:24 btw. great tool for live testing .net regular expressions http://regexhero.net/tester/ 2014-03-24 23:24 ok then its true 2014-03-24 23:24 if your running in mono this could be your problem 2014-03-24 23:24 oh? 2014-03-24 23:24 I have all kinds of problems when that is true in Linux 2014-03-24 23:24 it will work for a while 2014-03-24 23:25 hmm maybe I set it false 2014-03-24 23:25 but as soon as you cross a certain threshold things start going bonkers 2014-03-24 23:25 can be a huge time waster 2014-03-24 23:25 oh well its bonkers from sim start 2014-03-24 23:25 no i mean over weeks and months 2014-03-24 23:25 as you add scripts to your region 2014-03-24 23:25 one day things just stop working as they should with no clear indicator as why 2014-03-24 23:26 oh I thought that was with it false? 2014-03-24 23:26 ive waste many-o-days chasing that crap 2014-03-24 23:26 no its when its set to true 2014-03-24 23:26 you want false in linux 2014-03-24 23:26 way more stable from my experience 2014-03-24 23:26 well trying false... 2014-03-24 23:27 maybe I misread what Melanie_T was saying the other day 2014-03-24 23:27 its worth a shot, no idea if it will change anything 2014-03-24 23:27 no Melanie thinks its better in true 2014-03-24 23:27 i absolutely disagree with her on that point 2014-03-24 23:27 Is there any particular order to the list of using statements? 2014-03-24 23:28 brought me nothing but pain 2014-03-24 23:28 Wright Plaza wont even start if its set to true 2014-03-24 23:28 it gets about 25% of scripts loaded and stack traces 2014-03-24 23:28 in _any_ OS, you want false in a sim that is in normal operation 2014-03-24 23:28 Plugh: I usually alphabetize, with system stuff at the top, then opensim stuff, then module specific ones that are not part of either 2014-03-24 23:28 but it starts doing wierd things long before you get to that point 2014-03-24 23:29 you want true if you're actually scripting in that sim 2014-03-24 23:29 but thats just me :) 2014-03-24 23:29 I seldom script 2014-03-24 23:29 and possibly saving a new edit of the script every 30 secinds 2014-03-24 23:29 you mean a place where your recompiling your script every 10 seconds? 2014-03-24 23:29 ya that makes sense melanie 2014-03-24 23:29 i dont disagree with that point at all 2014-03-24 23:29 because then it'll get to the breaking point in half an hour on false 2014-03-24 23:29 ya 2014-03-24 23:29 Melanie_T: any thoughts on my AO dilemma? 2014-03-24 23:30 without trust binaries on, scripts an have issues on teleport 2014-03-24 23:30 in fact, with it on they also can but it's not as frequent 2014-03-24 23:30 oh I tend to avoid trust binaries on osgrid 2014-03-24 23:30 people who clear their local asset caches and/or script state directories will see huge issues on that 2014-03-24 23:31 best results are achieved with trust binaries on but i would not do that on osg either 2014-03-24 23:31 ya everyone should avoid trust binaries on OSgrid 2014-03-24 23:31 please 2014-03-24 23:31 lol 2014-03-24 23:31 the next best thing is to set up flotsam asset cache and set it to NOT purge, and never purge it manually 2014-03-24 23:31 lkalif: The code wants a list and not a string array so I don't think that Regex approach will work. 2014-03-24 23:32 I think thats how we have the OSgrid default settings melanie 2014-03-24 23:32 unless youhave a filesystem with atime and purge by atime, give it about half a year or so 2014-03-24 23:32 nevereverever purge the script state directory, it is maintained by the engine 2014-03-24 23:32 I dont purge often 2014-03-24 23:32 never? 2014-03-24 23:32 when you tp in, several things can happen 2014-03-24 23:32 ya it is 2014-03-24 23:32 Plugh: List list = new List(T[]); 2014-03-24 23:32 first, your binaries could be loaded, if you trust them 2014-03-24 23:32 Plugh: always 2014-03-24 23:33 failing that, a script binary file matching the script's asset id is looked for, it would be a binary of the same script source, compiled on your system earlier 2014-03-24 23:33 if found, that is used 2014-03-24 23:33 if not, the asset for the script is loaded for compilation 2014-03-24 23:33 if it's in cache, fine 2014-03-24 23:33 if not, asset server round trip 2014-03-24 23:33 then that is compiled and loaded 2014-03-24 23:34 if the script has to be compiled, you will likely have a dead script 2014-03-24 23:34 because it just takes too long to do all that 2014-03-24 23:34 lkalif: The other question is whether a using is need to access the Regex library which would trade the Regex using for the Linq one. 2014-03-24 23:34 that is why i say, never purge script binaries/state 2014-03-24 23:34 the files are not large 2014-03-24 23:34 and they save so much time 2014-03-24 23:35 but if the AO works after a purge, the caches probably have new copies? 2014-03-24 23:35 Plugh: if it's a one off you can say List res = new List( 2014-03-24 23:35 dahlia: even if it doesn't work, they will have new copies 2014-03-24 23:35 but it's the missing cache items that cause it to break 2014-03-24 23:35 System.Text.RegularExpressions.RegexSplit(...) 2014-03-24 23:35 erm, System.Text.RegularExpressions.Regex.Split(...) 2014-03-24 23:36 so if you avoid breakage on tping in, don't purge these caches 2014-03-24 23:36 lkalif: The line is long enough. That just makes it even longer. 2014-03-24 23:36 you gain nothing from it, they never will grow large enough to be a significant portion of a modren hard disk 2014-03-24 23:36 Plugh: well I cannot argue with "line is long" argument :P 2014-03-24 23:36 ok but if I purged them weeks ago, and it's worked since, then the caches are probably not influencing the failure? 2014-03-24 23:37 once you purged them, they got reloaded/recreated 2014-03-24 23:37 kk 2014-03-24 23:37 the kast failure you have seen was probably when that happened 2014-03-24 23:37 don't purge again and it should remain in working order 2014-03-24 23:37 the failure is very often 2014-03-24 23:37 last* 2014-03-24 23:37 and very repeatable 2014-03-24 23:37 but I havent purged in a long time 2014-03-24 23:38 then you need to watch the log 2014-03-24 23:38 it will say things about sates found, loading 2014-03-24 23:38 and about starting scripts in attachments 2014-03-24 23:38 look for even debug level messages 2014-03-24 23:38 Plugh: the using statements just setting up references, not pulling in a whole new library which the CoreModules dll is almost certainly referncing anyway 2014-03-24 23:38 kk 2014-03-24 23:38 ty 2014-03-24 23:38 not all fails on this track are red ink 2014-03-24 23:38 because fails can happen there due to syntax errors even 2014-03-24 23:38 and no one wants routine events to be red ink 2014-03-24 23:39 dahlia: in OpenSim.exe.config, scriptengine logging is info by default because of the large number of messages. You would need to change that to see debug stufff 2014-03-24 23:39 which is mainly just reports of scripts being loaded anyway, afair 2014-03-24 23:39 indeed, i forgot... 2014-03-24 23:39 thanks justincc 2014-03-24 23:39 but I guess that's what you might want 2014-03-24 23:39 that is what dahlia wants 2014-03-24 23:39 to see if the ao script is not loaded, not started, failed to start, etc 2014-03-24 23:41 2014-03-24 23:41 2014-03-24 23:41 2014-03-24 23:41 that? 2014-03-24 23:41 yes 2014-03-24 23:41 is it correct for what I want? 2014-03-24 23:41 or change to DEBUG? 2014-03-24 23:41 s/INFO/DEBUG 2014-03-24 23:41 kk 2014-03-24 23:44 arrgh console spam 2014-03-24 23:44 yes 2014-03-25 00:01 hmmm now it wont fail 2014-03-25 00:01 lol 2014-03-25 00:01 timing errors, I love them 2014-03-25 00:02 interesting how I got the script loading message just as I hit ctrl-shift-H but before I teleported 2014-03-25 00:04 oh ok failed that time 2014-03-25 00:05 I get this: 2014-03-25 00:05 2014-03-25 00:04:24,558 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence [S 2014-03-25 00:05 CENE PRESENCE]: Restarting scripts in attachments for Dahlia Trimble in humpf 2014-03-25 00:06 but nothing else 2014-03-25 00:06 no message about starting the AO at all 2014-03-25 00:06 so maybe it doesnt think its there? 2014-03-25 00:07 maybe it's not rezzed or not yet attached to the avatar at the time that is called? 2014-03-25 00:07 maybe there is a fine race 2014-03-25 00:07 xengine is not responsible itself 2014-03-25 00:07 i know because other engines produce the samme fail 2014-03-25 00:07 so my bet is a race in the arrival code 2014-03-25 00:08 wasnt blaming xengine, just trying to find out why I get the failure 2014-03-25 00:09 it's not a blame game 2014-03-25 00:09 just giving a datapoint 2014-03-25 00:09 I blame canada 2014-03-25 00:09 everyone blames canada 2014-03-25 00:09 well I do like to blame justincc :) 2014-03-25 00:09 but they just say they're sorry 2014-03-25 00:09 dahlia: wish I had the time to poke around it myself 2014-03-25 00:09 unfortunately dealing with my e-mail pile atm 2014-03-25 00:09 blame Canada for what? 2014-03-25 00:10 the whole thing Plugh 2014-03-25 00:10 lol 2014-03-25 00:10 ACTION blames justincc for Canada 2014-03-25 00:10 I wasn't following the current discussion 2014-03-25 00:10 i was just kidding lol 2014-03-25 00:10 there was a thought experiment the other day about scenarios for the US annexing Canada 2014-03-25 00:10 ACTION apologizes earnestly... (after politely giving the floor to Plugh) 2014-03-25 00:10 western canada maybe 2014-03-25 00:11 lol 2014-03-25 00:12 we should just annex baanf, leave the rest 2014-03-25 00:12 justincc: There has been talking about that sort of thing in the past. 2014-03-25 00:12 so dahlia did you see any difference changing the AppDomainLoading setting? 2014-03-25 00:12 nope 2014-03-25 00:12 i stepped away for dinner for a bit 2014-03-25 00:12 On the other hand, some people in Quebec are talking separation yet again. 2014-03-25 00:12 k 2014-03-25 00:13 everyone I know in Alberta tells me they wish Alberta was part of the USA 2014-03-25 00:13 most of them live near the border though right above montana 2014-03-25 00:14 everyone I know in Alberta wants to move to the US but I only hear they say it during winter 2014-03-25 00:14 Plugh: so, I have this code change to elminate whitespace ready to go. Do you mind if I put that in or did you want to keep looking at this issue? 2014-03-25 00:15 No, its ok. You might as well go ahead. Just note that you need to apply the change to the DefaultPermissionsModule and the PrimLimitsModule. 2014-03-25 00:15 Both have the same problem. 2014-03-25 00:16 so maybe my AO thing could have started happening when the most recent teleport stuff was happening but I didnt notice it until later because I would usually just log out after teleporting home 2014-03-25 00:16 justincc: what's the problem? tabs, or training whitespace, or? 2014-03-25 00:16 trailing* 2014-03-25 00:16 it's possible. Teleport changes may have affected whitespace 2014-03-25 00:16 Melanie_T: any whitespace 2014-03-25 00:17 dahlia: er, timing 2014-03-25 00:17 well, somewhitespace is good :) 2014-03-25 00:17 whitespace in code? 2014-03-25 00:17 no, in specifying permission module combinations 2014-03-25 00:17 Melanie_T: If you reference both modules on the same line and separate them with more than just a comma the second module won't be recognized as being listed in the permissionsmodule setting. 2014-03-25 00:18 nobody would expect whitespace there to make a difference, it would be very counter-intuitive 2014-03-25 00:18 hrm. they're not tolerant of whitespace? 2014-03-25 00:18 no 2014-03-25 00:18 i c 2014-03-25 00:18 i'm afraid i'm at fault 2014-03-25 00:18 i wrote that code 2014-03-25 00:18 ACTION blames Melanie_T 2014-03-25 00:18 bad Melanie_T! :) 2014-03-25 00:19 ACTION apologizes again, just in case 2014-03-25 00:20 :) 2014-03-25 00:20 Starting build #3411 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-25 00:21 The code just did a Split(',') so using ', ' between the two module names leaves an extra bit of whitespace on the second name. 2014-03-25 00:21 justincc: are you going to push that to 076 or should I just cherry pick it? 2014-03-25 00:22 Plugh: pls cherrypick it 2014-03-25 00:22 ok, np 2014-03-25 00:24 Project opensim » mono-2.10.8.1 build #3411: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3411/ 2014-03-25 00:24 jjustincc: Don't fail to enable permissions modules correctly if there is any leading or trailing whitespace between comma separate module combinations. 2014-03-25 00:27 wow. orenh pushed 29 changes. 2014-03-25 00:29 yes 2014-03-25 00:29 i was wondering if that was an incredible burst of zeal or preexisting changes 2014-03-25 00:29 and yes, as i expected, these are fixes/improvements kitely runs 2014-03-25 00:29 largely pre-existing patches 2014-03-25 00:29 so now both kitely and avination are making significant contributions 2014-03-25 00:30 the future looks bright - i gotta wear shades.... 2014-03-25 00:30 ;) 2014-03-25 00:31 I'm tempted to cherry pick some of orenh's patches but I may not since I haven't run in to some of those issues. 2014-03-25 00:31 it's best only to cherry-pick to a stable branch fixes that you are sure are stable 2014-03-25 00:31 or reasonably sure 2014-03-25 00:31 according to oren, these patches are running on kitely for a long time 2014-03-25 00:32 That one string change of debug -> Debug would be safe. :) 2014-03-25 00:32 so i'd think the patches/changes themselves are sound 2014-03-25 00:32 What works on one setup sometimes does not work on others 2014-03-25 00:32 true 2014-03-25 00:32 ya it never even tries to load it according to the log but I'm wearing it 2014-03-25 00:33 what if you rewear? 2014-03-25 00:33 then it loads 2014-03-25 00:33 and if I TP to wright plaza after a fail, it works when I get there 2014-03-25 00:33 my money is on a race 2014-03-25 00:33 oh a re-wear fixes 2014-03-25 00:33 yeah, does sound like a timing issue 2014-03-25 00:33 and we also see it at avn 2014-03-25 00:34 we have a much different engine 2014-03-25 00:34 so the timing is core timing, not xengine 2014-03-25 00:34 that narrows it down quite a bit 2014-03-25 00:44 does anyone know if the fitted mesh stuff should work in Opensim? 2014-03-25 00:44 or are there serer side chanes needed? 2014-03-25 00:44 server^ 2014-03-25 00:45 should work without changes to sim 2014-03-25 00:53 ty lkalif 2014-03-25 00:55 Arielle_: Are there certain viewers that support fitted mesh? 2014-03-25 00:55 Sing, FS, and Kokuah i believe 2014-03-25 01:06 Arielle_: ok. Is there some setting you have to enable in those viewers or that feature is enabled by default? 2014-03-25 01:07 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): has been RESOLVED. 2014-03-25 01:10 i dunno Plugh, thats why I was asking myself. I assume not as lkalif didn;t say it needed to be 2014-03-25 01:10 ACTION nods 2014-03-25 01:11 i believe it uses existing parameters in the mesh itself 2014-03-25 01:11 I read about the new feature but not about what needs to be done (if anything) in configuration of grid or viewer. 2014-03-25 01:11 so if the asset is uploaded as fitted, it will be downloaded as ftted 2014-03-25 01:11 the crucial part is being able to show it as fitted 2014-03-25 01:11 there would be extra sliders available? 2014-03-25 01:12 no, i doubt it 2014-03-25 01:12 i think it needs to be done at the mesh design stage 2014-03-25 01:13 so if using avastar's current version that should be there then 2014-03-25 01:13 no idea 2014-03-25 01:16 orenh said most of his changes have been running in Kitely for some time. I see 6 small commits that appear useful and safe enough to cherry pick. 2014-03-25 01:23 Parnoid any? Sheesh. :) 2014-03-25 01:35 smxy: ? 2014-03-25 01:36 smxy: ? 2014-03-25 01:36 hmm? 2014-03-25 01:37 Out of all his commits, only 6 seem safe? :) 2014-03-25 01:40 smxy: They were the commits that were small enough that I feel safe pulling them. 2014-03-25 01:41 Some fixes that I'd like to have. A couple of the changes might be useful to have but the changes are more extensive so I'll hold off on picking them for now. 2014-03-25 01:41 Plugh: which ones would those be? 2014-03-25 01:41 which ones I'm thinking of picking? 2014-03-25 01:42 which ones you think too large 2014-03-25 01:43 24504 for one. Sounds useful to have. 2014-03-25 01:43 24504? 2014-03-25 01:44 would you maybe have a hash or viewgit link? 2014-03-25 01:44 i got out of the habit of using these tags 2014-03-25 01:45 I can try getting the hash. Its a lot easier to use the numbers. :) 2014-03-25 01:45 not for me :) 2014-03-25 01:45 35078e03e5a0c 2014-03-25 01:45 grml. viewgit doesn't like short hashes ... 2014-03-25 01:46 I use gitk to see and review code changes and it shows the numbers on the left side. 2014-03-25 01:46 on left side beside change log entry. Hash is below list of commits. 2014-03-25 01:48 35078e03e5a0c0fe6f691eddb3a4cc843d7b3243 2014-03-25 01:48 that is 90% refactor 2014-03-25 01:48 it's got only 12 genuienly new lines 2014-03-25 01:48 I thought git often only needed the first 8 characters to be able to identify commits. 2014-03-25 01:48 so that's safe 2014-03-25 01:48 got another one? 2014-03-25 01:49 let me check the list again. 2014-03-25 01:50 24481 might be useful but I don't understand the issue it fixes so didn't feel safe picking it. 2014-03-25 01:51 those numbers are null information for me 2014-03-25 01:51 i don't work graphically most of the time 2014-03-25 01:51 and onthe command line they're a pain to resolve 2014-03-25 01:52 sorry. 62b3bdf0fc7a64dd9b845eb27fa8e1a2a1866c2b 2014-03-25 01:52 that one is sound i principle 2014-03-25 01:53 it fixes an issue avination fixed in a different way, but this approach is still good 2014-03-25 01:53 it will cause regression tests to break 2014-03-25 01:53 if you pick this, you also need to pick the later text fix 2014-03-25 01:53 test fix* 2014-03-25 01:54 I'm not sure which other patch that would be. I'm looking at single commits to pick. 2014-03-25 01:54 well, functionally this commitstand on it's own 2014-03-25 01:54 but oren later fixed a regression test that broke with this fix 2014-03-25 01:55 ok, i'll keep an eye out for that. 2014-03-25 01:55 i never will understand why regression tests were created that will break when bugs are fixed it's like cementing the bugs in place 2014-03-25 01:55 oh well 2014-03-25 01:55 2014-03-25 01:55 :) 2014-03-25 01:55 the test fix is already in 2014-03-25 01:56 edc04d4184bb9ec224b27cc7b463bec6e4e65dde 2014-03-25 01:57 that one is good 2014-03-25 01:57 totally safe 2014-03-25 01:57 it's needed only for grids that support HG 2014-03-25 01:58 as creator ids in non-hg grids are always uuids anyway 2014-03-25 01:58 but it does no harm either way 2014-03-25 02:00 oh, if its just for HG I don't need it. 2014-03-25 02:00 it fixes an issue that may crop up in non-hg as well 2014-03-25 02:00 take it 2014-03-25 02:01 ok 2014-03-25 02:02 6edc4467807e227d7d62e3b6ab3ae7101ea2015c is another trivial change but I don't know the issue behind the change. Not sure what raises that signal(?) 2014-03-25 02:04 nothing does 2014-03-25 02:04 that was the bug 2014-03-25 02:05 there is a mechanism that allows a region to tell others in the estate that estatewide settings have changed 2014-03-25 02:05 it was never triggered 2014-03-25 02:05 ok, that is what that is for. 2014-03-25 02:05 that mechanism was from avination originally 2014-03-25 02:05 but has seen a lot of changes 2014-03-25 02:05 and at some point that method was orphaned 2014-03-25 02:05 this patch reinstates it 2014-03-25 02:06 ACTION nods 2014-03-25 02:06 however, i see what's wrong 2014-03-25 02:06 don't take that 2014-03-25 02:06 5fd94111434c2faa742d4eb7357d7a6b02253988 although it isn't that critical as I rarely load IAR files 2014-03-25 02:07 ok, 2014-03-25 02:07 there is actually another line missing... 2014-03-25 02:07 ACTION crosses it off. 2014-03-25 02:07 i will have to revise that 2014-03-25 02:07 i an't say anything about iar. we don't use them 2014-03-25 02:08 np 2014-03-25 02:08 I'll skip that one. 2014-03-25 02:10 1769e93c42384125eb75fcc21dee43bb52a6090a I can probably skip for now as I don't plan to switch to core profiles any time soon. 2014-03-25 02:11 That leaves just 6a477e044dfee014ff99b1ac56a39bd5e629283a which is one of those region crossing issues. 2014-03-25 02:12 1769e93c42384125eb75fcc21dee43bb52a6090a i can't see at a glance 2014-03-25 02:12 it would appear on hetereogenous grids and/or grids with older content 2014-03-25 02:12 that looks safe. Mostly it checks the results of a PostToService call 2014-03-25 02:13 6a477e044dfee014ff99b1ac56a39bd5e629283a is a bug i have never seen on avination 2014-03-25 02:13 it may be introduced in a later core revision 2014-03-25 02:13 because prim crossing as we still have it doesn't check access for the owner 2014-03-25 02:13 however, it makes no sense to make the call and not check the result 2014-03-25 02:14 the bug is that you push across a prim (using edit tools) 2014-03-25 02:14 into a sim.parcel you have no access to 2014-03-25 02:14 the prim should return to where it came from 2014-03-25 02:14 ah, ok. 2014-03-25 02:14 the bug addressed here is where the prim is removed (not deleted, as in put into trash) 2014-03-25 02:14 and therefore lost, in that scenario 2014-03-25 02:14 so i would recommend you test that scenario 2014-03-25 02:14 and take this if you're affected 2014-03-25 02:15 ok, ty 2014-03-25 02:22 ACTION got reminded that some people want to send email from lsl scripts. 2014-03-25 02:22 I'll have to add a note to my ToDo list to configure the SMTP settings. 2014-03-25 02:23 i would not think that is a good idea 2014-03-25 02:23 That's why I haven't done it yet. 2014-03-25 02:23 People are wanting their scripts to email them information. Mostly some people with their vendors. 2014-03-25 02:23 One person wants to be emailed stats about their regions. 2014-03-25 02:24 in avination, we restricted prims to sending email only to the address in the user's account info 2014-03-25 02:24 I can see how it could get abused if you can use llEmail(). 2014-03-25 02:24 we didn't want all our servers to become listed with spamhaus 2014-03-25 02:24 yea, exactly. 2014-03-25 02:24 besides, we don't want to finance spam bandwidth 2014-03-25 02:24 spam is so wrong 2014-03-25 02:25 Interesting. Did you need to do code changes to do that limitation? 2014-03-25 02:25 we don't use core email 2014-03-25 02:25 ah, ok. 2014-03-25 02:25 we have an entirely different system tied in with our mailhb 2014-03-25 02:25 since our prims can also receive email and our offline IM-to-email are replyable 2014-03-25 02:25 I'll leave that feature off until I can work out some safer way to do the emailing such as what you have mentioned. 2014-03-25 02:33 Plugh: howbout a simple webmail concept? POST from sim to http://inhouse.server.tld/sendMeThisEmail. no "to", no "cc" to worry about. 2014-03-25 02:34 Dev_Random: Possible. Its not high on my priority list right now. 2014-03-25 02:42 Dev_Random: i hope you will apologize for that ;) 2014-03-25 02:42 just working on the wording 2014-03-25 02:42 lol 2014-03-25 02:45 hey, a radical idea. how about release 0.8 instead of cherry picking stuff for 76 branch ;) 2014-03-25 02:55 lkalif: i don't know what justin plans but if i had my 'druthers it'd rather wait until oren's initial commit rush has leveled off 2014-03-25 02:55 then consolidate and releae 2014-03-25 02:56 sounds like a plan 2014-03-25 02:56 lkalif: That would be nice. There is already a lot of other stuff in git master that would be nice to have. 2014-03-25 02:56 oren has even more commits coming soon? 2014-03-25 02:56 -!- Wanderer_42(~kvirc@dslb-084-060-189-130.pools.arcor-ip.net) has left #opensim-dev 2014-03-25 02:56 like myself, oren has a lot of stuff already done that is slated for contribution 2014-03-25 02:57 and to get what he has ready right now into a release seems a good thought 2014-03-25 02:57 Plugh he mentioned more patches for tommorrow 2014-03-25 02:57 My comment was related to talk about cherry picks. I think energy is better forwarded towards getting stuff into master and stabilizing that and making a release 2014-03-25 02:58 than maintaining dead branches 2014-03-25 02:58 ok. I should do the picks from todays changes so I'll be ready for what may come tomorrow. :) 2014-03-25 02:58 stuff is moving 2014-03-25 02:58 and will get ito master 2014-03-25 02:59 lkalif: I'm not in a position to work on the code changes/fixes needed to get master closer to a release so I have to look at what may help fix issues in the last release. 2014-03-25 02:59 i've enlisted help to augment my scarce personal time and get done what i had planned to get done before i fell ill 2014-03-25 02:59 i believe justincc-master is merged 2014-03-25 02:59 and so is varregion 2014-03-25 02:59 yeah having varregion alone in a relase will be huge 2014-03-25 02:59 misterblue is onboard with adapting bullet to the new interfaces as well 2014-03-25 03:00 and i'm tossing about thoughts of http terrain 2014-03-25 03:00 for the initial terrain load 2014-03-25 03:00 udp is too slow for varregion terrain 2014-03-25 03:00 lol 2014-03-25 03:01 udp is too slow is a very silly statement 2014-03-25 03:01 also completely wrong 2014-03-25 03:01 yes but i don't like to type it all out for an audience that already knows what i mean 2014-03-25 03:01 but here goes 2014-03-25 03:01 the present udp protocol of packing "patches" into udp packets is too slow for varregions 2014-03-25 03:02 as a http transfer of the entire terrain can benefit from compression encompassing the whole enchilada 2014-03-25 03:02 so satisfied? 2014-03-25 03:02 what you need is smarter sending of terrain, not invent a whole new protocol for it 2014-03-25 03:02 send from avatar position outward 2014-03-25 03:02 i believe snding terrain changes via UDP is good and i wouldn't even change it. i especially like the new timed sending code 2014-03-25 03:03 but i believe patchwise compression is not well suited to the data size varregion terrain can have 2014-03-25 03:03 i'd have to do tests i don't have the time for but my hunch whispers "factor 2" 2014-03-25 03:03 again, patches were never meant to be sent all at once 2014-03-25 03:03 you need to send from avatar position in cicrles outwardfs to about draw distance x 2 2014-03-25 03:03 on a regular region, compressed patch transfer is fast enough that, when the login screen goes away, all terrain is loaded 2014-03-25 03:04 in sl and avination, you ever see terrain load. it's all done and dusted before the progress bar goes away 2014-03-25 03:04 for varregions, that doesn't work anymore 2014-03-25 03:04 Melanie_T is in write only mode 2014-03-25 03:04 they have much larger datasizes but thereby also profit more from compressing the whole instead of patches 2014-03-25 03:05 i'm not. i read your interjection. but i believe it is wrong to let the user see terrain being loaded 2014-03-25 03:05 that should happenbefore the login veil lifts 2014-03-25 03:05 if you read what I have written you'd realize that is false 2014-03-25 03:05 is that going to be possible with big vars? 2014-03-25 03:06 anyway http terrain download ain't gonna happen viewer side 2014-03-25 03:06 nebadon_laptop: i think so. with terrain gzip compressed and sent as a single http response, that should work 2014-03-25 03:06 as there is perfectly good solution with the existing protocol 2014-03-25 03:06 and it is in fact needed 2014-03-25 03:06 there is no good solution that will allow terrain for the entire sim to be fully loaded before the login screen goes away 2014-03-25 03:06 putting the user experience 3 yers back 2014-03-25 03:06 when the user, on login would see terrain load 2014-03-25 03:07 you are not listening 2014-03-25 03:07 i'm not proposing replacing UDP terrain sending with http 2014-03-25 03:07 i'm proposing adding a http CAP for loading the _initital_ terrain all at once 2014-03-25 03:08 but for the sane people in the audience: what opensim does now is bad. it sends the full terrain to the viwer. this is bad for 2 reasons. 1) takes time to transfer all those packets, 2) overloads viewer memory which does not expect that amount of terrain 2014-03-25 03:09 the solution to this is to send terrain patches in a smarter way, in fact in the same way SL does it: it sends terrain from camera position, outwards to about 2x draw distance 2014-03-25 03:09 on what? 5 year old computers? 2014-03-25 03:09 Melanie_T: I have actually studdied what happens here. 2014-03-25 03:09 I have code that sends terrain patches from where the avatar is standing out to its draw distance 2014-03-25 03:10 it keeps terrain patch taints for each avatar 2014-03-25 03:10 draw distance is too small. it should be camera + dd x 2 2014-03-25 03:10 what i see happen when i'm camming in SL is that SL will always send the entire region if any part of the region falls into the draw distance 2014-03-25 03:10 (viewer actually draws more land, that the farthest objects) 2014-03-25 03:10 child agents don't work yet so adjacent regions don't get terrained properly 2014-03-25 03:11 that and adding the multiple patch per packet really speeds up large region 2014-03-25 03:11 but it would also be really nice to send initial terrain in one HTTP send 2014-03-25 03:11 there is no reason for that 2014-03-25 03:11 what lkalif says depends on the server having interest lists and recognizing camera position 2014-03-25 03:12 opensim doesn't do that yet 2014-03-25 03:12 and i don't know anyone who could/would write that code and has the time for it 2014-03-25 03:12 Melanie_T: you get it 10 times a second in agent update 2014-03-25 03:12 when doing DSG, we found we could initialize a whole region with a streamed OAR file faster than sending t he indivudual prims 2014-03-25 03:12 lkalif: yes we have it we just don't use it 2014-03-25 03:12 opensim sends all prims in all connected regions 2014-03-25 03:13 and all terrain always 2014-03-25 03:13 so you propose to make incompatible viewer changes because you cannot be arsed to use the data you have? 2014-03-25 03:13 opensim sends no kill messages for obscured or out-of-frustum prims 2014-03-25 03:13 SL doesn't do that anymore either 2014-03-25 03:13 and no object updates for object moving into frusyum 2014-03-25 03:13 sl does all that 2014-03-25 03:13 oh? 2014-03-25 03:13 when did they stop? 2014-03-25 03:14 in their "project interesting" 2014-03-25 03:14 basically, opensim has no notion of frustum 2014-03-25 03:14 that's all irrelevant 2014-03-25 03:14 you have camera postion of each agent, sending terrain from there should be no rocket scienc 2014-03-25 03:14 opensim doesn't track what agent has received which patches 2014-03-25 03:15 so SL sends all objects in the region to a newly connected viewer? 2014-03-25 03:15 misterblue: they made it optional, there is a new flag that tells the sim to do that 2014-03-25 03:15 opensim loops the region once, pushing all patches 2014-03-25 03:15 in region handshake 2014-03-25 03:15 then sends updates to anyone connected 2014-03-25 03:16 I have code to send only some terrain 2014-03-25 03:16 i believe it is an important part of user experience that a user never sees patchwise terrain loading unless he cams far and wide very fast 2014-03-25 03:16 misterblue: that will work great. viewer is coded to work in that way 2014-03-25 03:16 there is a routine in the update priority queuing stuff that does the camera computation for updates 2014-03-25 03:16 that's why patches exist in the first place 2014-03-25 03:16 don't know if that is usually turned on 2014-03-25 03:16 misterblue: sounds goot enough to eat :) 2014-03-25 03:16 good* 2014-03-25 03:16 but was thinking of borrowing the code for terrain 2014-03-25 03:17 misterblue: the issue with the existing opensim terrain sending code (which works in that circular fashion) is that sending umcompressed patches, it is so slow that the sent patches haven't exceeded draw distance by the time the veil goes up 2014-03-25 03:18 so you see patches come in around you in that circular pattern. ugh. 2014-03-25 03:18 you probably had a fix for that a year ago that you kept for yourself :P 2014-03-25 03:18 nope 2014-03-25 03:18 we reverted to linear loading which is faster 2014-03-25 03:18 so we sent line by line, typewriter style 2014-03-25 03:19 we have compression but so does aurora 2014-03-25 03:19 in fact opensim had it, it was merely commented 2014-03-25 03:19 unbelivable 2014-03-25 03:20 but true 2014-03-25 03:20 opensim had the code all along 2014-03-25 03:20 but it would bomb on a very few patch constealltions 2014-03-25 03:20 we merely wrapped that into try/catch, sending compressed if it doesn't throw and uncompressed if it does 2014-03-25 03:21 aurora, i believe, fixed it the right way later 2014-03-25 03:21 the terrain code is not using the libomv compressor but has one I ported from Aurora... it is capable of multiple compressed terrain patches per packet 2014-03-25 03:21 nice 2014-03-25 03:21 misterblue: is that code pushed into master? 2014-03-25 03:21 yes.... something like OpenSimTerrainCompressor.cs 2014-03-25 03:21 i remember that coming in 2014-03-25 03:21 is it in use yet? 2014-03-25 03:22 it is... I changed it to use the new TerrainData class (so terrain had non-assumed size) but it is not yet doing the multiple patches per packet 2014-03-25 03:23 great. thatøs progress 2014-03-25 03:23 that is in my sending only viewable patches changes but that is waiting for figuring out child agents and I, ah, have a a bunch of other code to port over 2014-03-25 03:25 well, that would require a "dirty map" per agent, wouldn't it? 2014-03-25 03:26 since a non-viewable change to a previously visible patch would need to be sent once the patch comes into view again 2014-03-25 03:26 yes it does... I extended TerrainModule to keep a per-presence patch taint map 2014-03-25 03:26 so SendPatchesToClient() is really just setting bits in the presence taint array 2014-03-25 03:27 and sending them where? on the frame? 2014-03-25 03:27 paced, i hope? 2014-03-25 03:27 all in all, that sounds really good and fits the bill of what lkalif says the viewer wants 2014-03-25 03:28 on the frame tick, yes.... I'm still using the old pace code... it either needs some throttling or better queuing 2014-03-25 03:28 it needs to be like updates... the code queues "an update is needed" and eats dups after that and builds the actual update packet when it is ready to send 2014-03-25 03:29 what happens now is updates for the same terrain patch can be queued multiple times 2014-03-25 03:29 yes i know 2014-03-25 03:29 one of the things that make working with brushes tedious when there are avatars in the region 2014-03-25 03:29 since the terrain editing code updates a zillion times a second, that fills the terrain queue 2014-03-25 07:03 Starting build #3412 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-25 07:06 Project opensim » mono-2.10.8.1 build #3412: FAILURE in 3 min 44 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3412/ 2014-03-25 07:06 * orenh: Added debug flag: LogThreadPool. It makes us log every use of the main threadpool. 2014-03-25 07:06 * orenh: Automatically start logging FireAndForget activity if the threadpool is full 2014-03-25 07:06 * orenh: Refactored DebugFlagsEnum 2014-03-25 07:06 * orenh: LogThreadPool: when the thread is for ProcessPacketMethod, also log the packet type 2014-03-25 07:06 * orenh: Added a watchdog to abort slow threads in the main thread pool 2014-03-25 07:07 * orenh: Changed LogThreadPool to have 4 logging levels. Added console command "debug threadpool level" to set the logging level. 2014-03-25 07:07 * orenh: Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 2014-03-25 08:05 Starting build #3413 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3411 7 hr 44 min ago) 2014-03-25 08:09 Yippie, build fixed! 2014-03-25 08:09 Project opensim » mono-2.10.8.1 build #3413: FIXED in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3413/ 2014-03-25 08:09 orenh: Fixed unit tests due to changes in the threadpool 2014-03-25 08:26 My god orenh is on a role 2014-03-25 08:27 just a couple more things and I'm done... 2014-03-25 08:38 Starting build #3414 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-03-25 08:42 Project opensim » mono-2.10.8.1 build #3414: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3414/ 2014-03-25 08:42 * orenh: Improved logging of HTTP requests 2014-03-25 08:42 * orenh: Always throw an exception if MakeRequest (used for HTTP POST) fails. (Previously many exceptions were ignored) 2014-03-25 08:42 * orenh: In Core Profiles: as a fallback, try to get profiles from foreign grids using the OpenProfile protocol 2014-03-25 08:42 OK, now I'm done. Whew! 2014-03-25 08:45 My god 2014-03-25 08:45 You must either get really bored, or someone is holding a gun to you telling you to write opensim 2014-03-25 08:53 Starting build #3415 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-25 08:54 These patches have been accumulated over quite a while 2014-03-25 08:57 Project opensim » mono-2.10.8.1 build #3415: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3415/ 2014-03-25 08:57 orenh: Use log-rolling on the log files (once per day) 2014-03-25 12:51 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-25 13:33 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2014-03-25 13:37 orenh: Is that log rolling configurable? I roll my own when I want. 2014-03-25 13:37 the default is 1/day 2014-03-25 13:37 Can I say not to roll them at all? 2014-03-25 13:38 I already do this when I want. 2014-03-25 13:38 yes, change from RollingFileAppender back to FileAppender 2014-03-25 13:39 and you can also remove and I guess, although those would just be warnings (since regular FileAppender doesn't have those properties) 2014-03-25 13:40 And when you roll them, how many do yu save? 2014-03-25 13:41 you* 2014-03-25 13:41 all, just with a date appended? 2014-03-25 13:42 It's a nice enough feature. I'm just making sure I understand it. :) 2014-03-25 13:43 I've been using RollingFileAppender for a while, and I haven't seen any disappear. 2014-03-25 13:44 Okay. Many log rollers will keep a week's worth around and punt anything older, which is why I asked. 2014-03-25 13:45 I have over 3 year's worth. :) 2014-03-25 13:46 orenh: Thank you for all the stuff you're committing. 2014-03-25 13:47 the log files will not be deleted by default 2014-03-25 13:47 I also keep all of them :) 2014-03-25 14:20 Melanie_T : ping 2014-03-25 14:28 Melanie_T nvm i figured it out 2014-03-25 14:38 Starting build #3416 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-25 14:42 Project opensim » mono-2.10.8.1 build #3416: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3416/ 2014-03-25 14:42 orenh: Use the "Content-Encoding" header to indicate gzipped streams 2014-03-25 14:45 Bug #6872:04 calling non existant state does not fail to compile 14( http://opensimulator.org/mantis/view.php?id=6872 ): A NOTE has been added to this issue. 2014-03-25 16:56 Melanie_T, you about hun? 2014-03-25 17:01 I don't think I've ever heard anyone call her "hun" before, LOL 2014-03-25 17:04 sorry i just at my mums and yeah my mum got me back into the old habit of hun all the time 2014-03-25 17:04 Unless they were referring to her as a female Atilla, the Hun. :) 2014-03-25 17:05 my mum has a habbit of forgetting names so she call people hun all the time lol 2014-03-25 17:10 Starting build #3417 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-25 17:13 Project opensim » mono-2.10.8.1 build #3417: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3417/ 2014-03-25 17:14 orenh: Use the "X-Content-Encoding" header to indicate gzipped data, because old OpenSims fail if they get an unknown "Content-Encoding" 2014-03-25 17:37 nebadon_laptop: I keep forgetting - what Mono version are you using now? Also, any change to the settings for it, from 3.2.3 (I think this was the only one: MONO_GC_PARAMS=nursery-size=64m)? 2014-03-25 17:37 Oh, we set --server too, as I recall. 2014-03-25 17:41 hi orenh 2014-03-25 17:45 HEY justincc hows you? 2014-03-25 17:45 smxy > http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2014-03-25 17:46 Velus: tried but caffeine beginning to work. How are you? 2014-03-25 17:46 I am using mono 3.2.5 and 3.2.8 on couple machines 2014-03-25 17:46 nebadon_laptop: right. that's 3.2.3 2014-03-25 17:46 I'm using that. You were using something newer, as I recall. 2014-03-25 17:47 oh, missed your last line. 2014-03-25 17:47 ya you can substitute 3.2.3 for 3.2.5 or 3.2.8 2014-03-25 17:47 tired happy and well yeah im with my mum and dad now so yeah im happy 2014-03-25 17:47 otherwise the directions are the same 2014-03-25 17:47 No change in the runtime settings? 2014-03-25 17:47 nope 2014-03-25 17:47 well other than --server 2014-03-25 17:47 which should be there in those directions 2014-03-25 17:48 okay. Thanks. I think I'll update that tonight. ... Yes, you mention --server 2014-03-25 17:48 and the nursery-size. 2014-03-25 19:46 hi justincc 2014-03-25 20:07 justin left about 40 minutes ago 2014-03-25 20:08 orenh: I see you have been making good use of your new status to push a whole lot of changes. 2014-03-25 20:12 I'm seeing a ton of red text messages on a region console saying Couldn't find uploader for xfer id 5000, packet id 706, data length 1000 around the time of trying to upload a terrain file. 2014-03-25 20:21 ACTION found another bug.  2014-03-25 20:22 Loading a terrain file doesn't include parcelling the land. 2014-03-25 20:23 Plugh: I had most of these changes queued up for a while now. Glad to finally get them "off the books". 2014-03-25 20:23 ACTION nods 2014-03-25 20:24 Got anything about saving/loading terrain and keeping parcel data preserved? 2014-03-25 20:24 Plugh: Why would loading terrain have anything to do with how the land is parcelled? 2014-03-25 20:24 smxy: it is one of the 13 layers. 2014-03-25 20:25 That's fine. What I'm saying is why should it have any effect on how the region is parcelled? 2014-03-25 20:26 One is how it looks, the other, how it's divided up. Perhaps I'm missing something, but I don't see why one should have any effect on the other. 2014-03-25 20:26 s/Perhaps/I'm probably/ 2014-03-25 20:26 :) 2014-03-25 20:26 that's what I'm saying. One of the layers has the information that identifies how the land is parcelled. 2014-03-25 20:27 Try using a terrain editing program and you can see that. 2014-03-25 20:27 I don't recall off hand which layer has the parcelling information. 2014-03-25 20:27 Oh, I see. We're in agreement, but the code isn't. :) 2014-03-25 20:27 ACTION nod 2014-03-25 20:28 I don't know if parcel data isn't being save or not being loaded. I'm about to check. 2014-03-25 20:29 hmm... I saved a terrain file from a region and Bailiwick doesn't show any parcel data. 2014-03-25 20:43 -!- Wanderer_42(~kvirc@dslb-084-060-189-130.pools.arcor-ip.net) has left #opensim-dev 2014-03-25 20:57 If no one else is looking at it I may be adding another item to my todo list. 2014-03-25 21:07 raw file saving doesn't seem to work properly with Kokua. 2014-03-25 21:10 Same problem trying to save terrain under Singularity. 2014-03-25 22:04 So Facebook just announced they bought Occulus Rift for 2 bn 2014-03-25 22:04 really? 2014-03-25 22:05 that might be the most disapointing thing ive ever heard 2014-03-25 22:05 http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/ 2014-03-25 22:05 ya really 2014-03-25 22:05 guess we wont be seeing much good from Occulus rift in the future 2014-03-25 22:05 thats a dead project now probably 2014-03-25 22:05 lol 2014-03-25 22:05 that is seriously lame 2014-03-25 22:06 bummer 2014-03-25 22:06 nebadon_laptop: on the other hand, if you were oculus founder, 2bn is very tempting :P 2014-03-25 22:06 wtf?? https://www.facebook.com/zuck/posts/10101319050523971 2014-03-25 22:07 what the heck is going on the world?! facebook?!? 2014-03-25 22:07 ya seriously 2014-03-25 22:07 another great product down the drain 2014-03-25 22:07 diva: they're out to get you :P 2014-03-25 22:08 i bet money they do nothing with it 2014-03-25 22:08 probably bought it just so google cant have it 2014-03-25 22:08 i honestly cant see how facebook could possibly make use of it 2014-03-25 22:08 this is the most puzzling acquisition I've ever seen! 2014-03-25 22:09 whats app for 18 bn was more puzzling to me 2014-03-25 22:09 the amount is mind boggling 2014-03-25 22:09 google and facebook do this all the time 2014-03-25 22:09 they buy stuff simply to shut it down 2014-03-25 22:09 so no one else can use it 2014-03-25 22:09 but wtahsapp at least you can see the alignment with FB's core business. but Oculus VR?!? 2014-03-25 22:10 i give facebook less than 5 years before its completely irrelevant 2014-03-25 22:10 boys will buy toys, that's what is it 2014-03-25 22:11 they may be seeing the Rift as a toy 2014-03-25 22:11 Facebook and occulus doesn't seem like a proper fit. 2014-03-25 22:12 prety sure this was out of spite 2014-03-25 22:12 to insure that either Valve or Google doesnt buy it 2014-03-25 22:12 from what i hear 2014-03-25 22:12 Valves VR headset destroys occulus 2014-03-25 22:12 not even competition 2014-03-25 22:12 you mean Sony's? 2014-03-25 22:12 its light years ahead apparantly 2014-03-25 22:12 no Valve 2014-03-25 22:12 Sonys is junk from what i hear 2014-03-25 22:13 its not even as good as the v1 occulus 2014-03-25 22:13 Valve doesnt talk much about their stuff 2014-03-25 22:13 they have all kinds of crazy projects 2014-03-25 22:13 http://www.theverge.com/gaming/2014/2/28/5456154/valve-vr-headset-prototype-impressions-better-than-oculus-rift 2014-03-25 22:14 I now Oculus had a good relation with Valve. They have some of their toys 2014-03-25 22:14 oh man, I'm still in disbelief about this... 2014-03-25 22:14 ya its pretty disappointing 2014-03-25 22:14 now im glad i didnt order one lol 2014-03-25 22:15 what about the headset that Jeri is working on? 2014-03-25 22:15 Is that the Valve one?? 2014-03-25 22:16 well this will be so good for Farmville ;) 2014-03-25 22:16 apparently microsoft is also working on a vr headset 2014-03-25 22:17 lkalif: of course. They don't to be left out. They might just buy out someone else when they realize they can't do it on their own. 2014-03-25 22:17 ah, no. Jeri's company is Technical Illusions 2014-03-25 22:18 but her project was born at Valve 2014-03-25 22:18 Her headset is called CastAR 2014-03-25 22:18 I think the one with most potential right now will be valves 2014-03-25 22:19 lkalif: yea. Valve wasn't interested in it. 2014-03-25 22:19 so they ditched that one, and started work on a new one? 2014-03-25 22:20 He says he was shown 15 VR demos that included a demonstration of scale so impressive that people tried to "get out their phones and take a picture," a vignette that placed the subject on the edge of a cliff, and "a mechanical moving toddler's face." The prototype device, he says, is "lightyears ahead of the original Oculus Dev Kit." 2014-03-25 22:20 No idea what Valve is doing. Jeri left Valve and was able to take the headset stuff with her and now has her own company that is continuing its development. 2014-03-25 22:21 http://technicalillusions.com/ 2014-03-25 22:21 So imagine this: Facbook buys Linden Lab next 2014-03-25 22:21 ya CastAR looks interesting, but im skeptical of that one 2014-03-25 22:21 Oculus Rift + SL = FB 3D 2014-03-25 22:22 lol 2014-03-25 22:22 and thats why they bought it 2014-03-25 22:22 so no one else can use it 2014-03-25 22:22 No no no no no no no no pleasseeeeee no FBLL 2014-03-25 22:22 Mark Zuckerberg is a dick 2014-03-25 22:23 lol 2014-03-25 22:23 Although 2014-03-25 22:23 SL timelines... could be nice 2014-03-25 22:24 nebadon_laptop: Why are you skeptical? 2014-03-25 22:25 I just dont see how projectors you wear on your face can provide any level of quality I would find impressive 2014-03-25 22:27 maybe im wrong I am very skeptical that it will be a quality product though 2014-03-25 22:27 I LOVE the Rift! 2014-03-25 22:28 I have some faith in Jeri knowing something about her. As to resolution, the website should have something to say about what you can expect. 2014-03-25 22:28 I just don't see how FB will give it the love it deserves 2014-03-25 22:28 dinner time. bbl. 2014-03-25 22:28 diva: by buying Linden Lab 2014-03-25 22:28 now _that_ would be an interesting development... 2014-03-25 22:29 or using opensim 2014-03-25 22:29 think about it, virtual world social network, second life 2014-03-25 22:29 s/l might have too much sex to clean up first 2014-03-25 22:29 FB doesn't do that 2014-03-25 22:30 well if FB bought LL they could do whatever 2014-03-25 22:30 ACTION starts buying servers for the SL addict sex regugees :P 2014-03-25 22:30 refugees 2014-03-25 22:32 FB doesn't do virtual reality and if they did I bet they would start with opensim before they would touch SL with a 5-yard stick 2014-03-25 22:34 FB is a web shop. sigh. I'm bummed. I was so looking forward to their new headset... 2014-03-25 22:34 I just got the 1st gen dev kit last week 2014-03-25 22:35 I'm very much impressed with it 2014-03-25 22:36 diva: remember, Cory (ex Linden) one of the two co-founders of Linden Lab is a Facebook something or other 2014-03-25 22:37 also Babbage Linden 2014-03-25 22:40 Babbage is at FB now? 2014-03-25 22:41 yep 2014-03-25 22:41 FB buying Oculus? I wonder if all those people who donated on kickstarter will get anything out of it, like a "thank you very much" from Zuck 2014-03-25 22:42 https://twitter.com/CoryOndrejka/status/448574060575072256 2014-03-25 22:42 FB they won't touch SL. like ever. if they want to go 3D, they'll do their own version 2014-03-25 22:43 they had cloud party and let it go 2014-03-25 22:43 cloud party was never a FB product 2014-03-25 22:44 no but was closely integrated and they did want to be 2014-03-25 22:45 FB could buy LL. They don't have to keep SL as-is. 2014-03-25 22:45 yes, and it didn't happen. FB just doesn't like 3D. this is really upsetting. They're just buying the thing as a toy soon to be dumped into the bin of used toys 2014-03-25 22:45 and LL valuation is like 400 million 2014-03-25 22:46 well theres been a lot of VR headset failures in the past, Oculus isnt really as new of an idea as many people think 2014-03-25 22:46 dahlia: it's not new. it's the first one that sort of works well 2014-03-25 22:46 well, first one that sort of works and achieved popularity 2014-03-25 22:47 Ive seen VR headsets like 20 years ago 2014-03-25 22:47 super expensive. This one costs $300 2014-03-25 22:47 ya tech gets cheaper as time goes by 2014-03-25 22:47 except for SL ;) 2014-03-25 22:49 lkalif: how do you get the 400M number? 2014-03-25 22:52 there was this web site that is sort of "stock exchange" for private companies, where people who have stock in non publically listed companies can trade it 2014-03-25 22:52 i forgot what was the name, they were spamming me, so I put them in my spam filter 2014-03-25 22:52 lol 2014-03-25 22:53 ah ok 2014-03-25 22:54 well FB will probably need to diversify to preserve their capital if nebadon_laptop's predictions come true 2014-03-25 22:54 ;) 2014-03-25 22:55 ACTION suspects nebadon_laptop may be right 2014-03-25 22:56 sharespost.com was the site 2014-03-25 22:56 I used to have login for it 2014-03-25 22:57 last time I looked, LL was worth about $400 mil 2014-03-25 22:58 interesting.. wonder if they have any inside info of if they just base it on public info 2014-03-25 22:59 they base it on the private sales of stock 2014-03-25 23:00 which they facilitate 2014-03-25 23:00 oh didnt know LL had stock 2014-03-25 23:00 well internal stock,not publically traded 2014-03-25 23:01 heh radio headline just said IRS is becoming interested in bitcoin 2014-03-25 23:02 I would hate for facebook to own SL 2014-03-25 23:02 I would also 2014-03-25 23:02 Mandatory facebook connection, every sim you visit plastered over your timeline 2014-03-25 23:02 "@notch We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out." 2014-03-25 23:03 haha 2014-03-25 23:03 Facebook is a fully owned subsidiary of CIA anyway :P 2014-03-25 23:03 NSA :P 2014-03-25 23:03 (actually it wouldnt surprise me if it were both) 2014-03-25 23:04 no, CIA, and it's not a joke 2014-03-25 23:04 lol 2014-03-25 23:04 facebook is so boring 2014-03-25 23:04 it gets old after like 3 days 2014-03-25 23:05 I would probably believe the CIA had invested in FB 2014-03-25 23:05 but not "wholly owned" 2014-03-25 23:05 more like wholly pwned 2014-03-25 23:05 well that was a bit of poetic license 2014-03-25 23:05 CIA 2014-03-25 23:05 CIA's invenstment arm In-Q-Tel was early investor in Facebook 2014-03-25 23:06 would not surprise me in the least 2014-03-25 23:13 Why would CIA have a venture-capital arm is puzzling (and a bit orwelian) 2014-03-25 23:14 not really 50% of the cia is how to make money to fund black ops 2014-03-25 23:14 lol 2014-03-25 23:14 lol 2014-03-25 23:14 wish i was joking 2014-03-25 23:14 haha 2014-03-25 23:15 In-Q-Tel is not even secret. It's on CIA's web site, along with some BS explanation 2014-03-25 23:15 https://www.cia.gov/library/publications/additional-publications/in-q-tel 2014-03-25 23:15 "In-Q-Tel: A New Partnership " 2014-03-25 23:16 Between the CIA and the Private Sector 2014-03-25 23:16 right :P 2014-03-25 23:19 lkalif: the amount of money that flows from the federal government to the US economy via programs like that one is mindboggling. Ppl have this idea that in the US individual enterpreneurship is what makes the economy happen. That's largely a myth. The money coming down from the government via defense and intelligence agencies is like nothing anywhere in the world. It's a good thing, as 2014-03-25 23:19 much as a bad thing. That's how the Internet was built. 2014-03-25 23:20 No other government in the woprld invests as much in science and engineering like the US government 2014-03-25 23:20 ya everyone thinks were free market but were much closer to communist levels in that regard lol 2014-03-25 23:23 Yeah I'm aware of the role of DARPA in funding the new tech 2014-03-25 23:24 everytime I go to Washington DC to attend one of those meetings by the NSF or DARPA, this fact just hits me. So much money flowing down... 2014-03-25 23:25 But this CIA venture is a bit different. They're not only funding the research, theu are acting as regular VCs, retaining the control of the companies they fund 2014-03-25 23:29 twitter is fast LOL 2014-03-25 23:29 https://twitter.com/YourAnonNews/status/448598049871626241/photo/1/large 2014-03-25 23:31 "By selling to Facebook, Oculus Rift found a way to make users sick without having to use the device." 2014-03-25 23:38 lol 2014-03-25 23:54 wow, I go get my hair cut and THIS happens? Ocuculus gets zucked? I am glad I didn't go wash my car... 2014-03-25 23:54 :) 2014-03-25 23:55 ya you guys missed the big discussion 2014-03-25 23:55 extremely disappointing 2014-03-25 23:55 why? 2014-03-25 23:55 zucked, I like that 2014-03-25 23:57 because what on earth could FB possibly want or do with VR headset 2014-03-25 23:57 it will probably disappear into the ether now 2014-03-25 23:58 "hey Steam, ZUCK YOU!" *wags middle toe....* 2014-03-25 23:58 hahaha 2014-03-25 23:58 now we need a vid of Linus saying it 2014-03-25 23:58 it is a very curiuos move. Perhaps they think it's the future of social connectivity 2014-03-25 23:59 perhaps... they're now going to make the next generation virtual world ;) 2014-03-25 23:59 My theory is that they buy Linden Lab next 2014-03-25 23:59 hmm someone on another channel just pointed out that facebook also is buying a drone company 2014-03-25 23:59 maybe thats the tie in 2014-03-25 23:59 if thats the case we definitely will see open development go away 2014-03-25 23:59 maybe it is the ultimate in telepresence 2014-03-25 23:59 why would they want LL anyway? 2014-03-25 23:59 http://tech.fortune.cnn.com/2014/03/25/facebook-buys-oculus-vr-a-virtual-reality-gaming-company-for-2-billion/?utm_content=bufferf0c8e&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer 2014-03-25 23:59 cory ondreyka is tweeting how excited he is to work with oculus now 2014-03-25 23:59 now its making sense kind of 2014-03-26 00:00 they probably want the occulus for the drones 2014-03-26 00:00 so ondreyka is going to be FB guy in charge of Oculus 2014-03-26 00:00 they probably see oculus as the next big thing 2014-03-26 00:00 and odreyka is founder of LL and SL 2014-03-26 00:00 personally i dont see facebook doing anything good lately 2014-03-26 00:00 as if he cares about SL and LL anymore 2014-03-26 00:00 facebook is garbage 2014-03-26 00:00 if I remember, he was also an enthusiast for open-source and the wider metaverse concept 2014-03-26 00:01 yes 2014-03-26 00:01 Cory was a big supporter of libopenmetaverse, ie. not banning it 2014-03-26 00:01 lol 2014-03-26 00:01 people went mad when copybot was made 2014-03-26 00:01 pitchforks, etc 2014-03-26 00:01 we'll be able to "like" all of our games now 2014-03-26 00:02 Joe Linden used to hang out in libomv IRC rooms, and a few other Lindens also 2014-03-26 00:03 yeah, Enus and others 2014-03-26 00:03 but Cory got squeezed out by Philip 2014-03-26 00:03 you would be able to put a like button on your favorite SL bondage device :) 2014-03-26 00:04 Well if FB buys LL and decides to shot down or "sanitize" SL, it would be a great opportunity for some Opensim grid to pick up the refugees 2014-03-26 00:08 uhg shhh 2014-03-26 00:09 more like good time for all of opensim to be DDoS'd 2014-03-26 00:09 lol 2014-03-26 00:09 like the reddit hug of death 2014-03-26 00:09 when someone posts a link to their website and the server crashes 2014-03-26 00:12 nebadon_laptop: ran into an issue making libgdiplus 2014-03-26 00:12 YES 2014-03-26 00:12 oops 2014-03-26 00:13 libtool: Version mismatch error. This is libtool 2.4.2, but the 2014-03-26 00:13 libtool: definition of this LT_INIT comes from libtool 2.2.6b. 2014-03-26 00:13 libtool: You should recreate aclocal.m4 with macros from libtool 2.4.2 2014-03-26 00:13 libtool: and run autoconf again. 2014-03-26 00:13 1 sec let me get solution 2014-03-26 00:13 oh 2014-03-26 00:13 that is something else 2014-03-26 00:13 what operating system are you running? 2014-03-26 00:13 I don't know how to recreate that file. 2014-03-26 00:13 CentOS 6.5 of course. :) 2014-03-26 00:13 uhg 2014-03-26 00:13 It seems I have a newer libtool than expected. 2014-03-26 00:13 though im surprised that CentOS is using bleeding edge things 2014-03-26 00:14 lol 2014-03-26 00:14 that is quite unusual 2014-03-26 00:14 new partnership between CentOS core and Red Hat 2014-03-26 00:14 usually CentOS and RH are LTS though 2014-03-26 00:14 CentOS is moving into close orbit of the RHEL ecosystem between RHEL itself and Fedora - no word on where EPEL lands yet 2014-03-26 00:14 and generally are very conservative with their packages 2014-03-26 00:14 ubuntu 14.04 LTS will be the way to go 2014-03-26 00:14 opensuse!! 2014-03-26 00:15 it comes with mono 3.2 2014-03-26 00:15 I talked to a CentOS core dev a couple of months ago - he was all happy about the roadmap 2014-03-26 00:15 last centos i tried didn't even have mono. i completely gave up on it 2014-03-26 00:16 time to build a Monoboot core that loads directly from CoreBoot - run OpenSim on near-bear metal 2014-03-26 00:16 I used to have instructions to build mono on centos but they're long lost now 2014-03-26 00:16 ya everytime i used centos my problem was packages were too old 2014-03-26 00:16 why im shocked its saying its to new, thats unheard of 2014-03-26 00:16 hehe 2014-03-26 00:16 I've been building it on CebtOS for years, just fine. This is the first time I've run into an issue. 2014-03-26 00:16 I think Melanie_T uses centos 2014-03-26 00:17 CentOS* 2014-03-26 00:17 I prefer debian 2014-03-26 00:17 so if you drop CentOS in diet coke... 2014-03-26 00:17 soooooooooose! 2014-03-26 00:17 dahlia: ubuntu 14.04 will be ideal for you 2014-03-26 00:17 lol 2014-03-26 00:17 lkalif: I prefer debian :) 2014-03-26 00:18 if you use it like a server there is almost no difference, except ubuntu comes with newer stuff 2014-03-26 00:18 but I have ubuntu 12.04 on a few machines 2014-03-26 00:19 debian is simpler. ubunbu often adds stuff without doing a good job of testing it 2014-03-26 00:20 I guess I'm getting no help from you bunch, heh. 2014-03-26 00:20 So you don't consider "install a proper OS" help? :P 2014-03-26 00:21 But, srsly autotools are major PITA when it comes to different version 2014-03-26 00:21 spoiled kids with your fancy "user friendly doo dads" 2014-03-26 00:21 AllenKerensky: you forgot "Get off my lawn!" 2014-03-26 00:21 Someone in Brazil seems to have had the same issue. Trying to translate the page. 2014-03-26 00:22 it was coming - I am old and typo slow 2014-03-26 00:22 I typo quickly :) 2014-03-26 00:22 ACTION shambles off mumbling something about making kids write 8-bit assembly on punch cards or paper tape 2014-03-26 00:23 smxy: Is there an autogen.sh file you can run? 2014-03-26 00:26 The solution was to run: autoreconf -fvi 2014-03-26 00:26 Then rerun the autogen command, then make 2014-03-26 00:27 Interesting. I can't ever think of when I had to do an autoreconf. 2014-03-26 00:27 i had same issue with libgdiplus on suse 2014-03-26 00:27 lemme try that 2014-03-26 00:27 It made just fine, from what I can tell. I installed it and on to the next step. 2014-03-26 00:28 AllenKerensky: I vote for paper tape. :) 2014-03-26 00:28 the only problem I had with libgdiplus on opensuse 13.1 is a problem with libgif 2014-03-26 00:29 you have to tell it not to compile with gif support 2014-03-26 00:29 opensim doesnt need it anyway so no point 2014-03-26 00:31 mono is making ... 2014-03-26 00:35 Did that work for you, danbanner? 2014-03-26 00:35 got a make[2]: *** [gifcodec.lo] Error 1 now 2014-03-26 00:35 on libgdiplus? 2014-03-26 00:35 ya 2014-03-26 00:35 ew. I didn't. 2014-03-26 00:36 yes 2014-03-26 00:36 there is a easy solution to that danbanner 2014-03-26 00:36 1 sec 2014-03-26 00:36 ah, nebadon_laptop knows that one. :) 2014-03-26 00:36 probably the one he THOUGHT I had. :) 2014-03-26 00:38 go ./configure --prefix=/opt/mono-3.2.8 --libdir=/opt/mono-3.2.8/lib --without-libgif 2014-03-26 00:38 k 2014-03-26 00:39 go? 2014-03-26 00:39 same for autogen.sh if thats what your using 2014-03-26 00:39 i meant to type do 2014-03-26 00:39 ah 2014-03-26 00:40 Some autogen.sh files might automatically run the ./configure stage. 2014-03-26 00:40 ya it does 2014-03-26 00:40 libgdiplus there is no configure by default just autogen.sh 2014-03-26 00:40 which creates configure 2014-03-26 00:40 so once you run autogen you can do configure after 2014-03-26 00:41 or just pipe all your switches through autogen.sh too 2014-03-26 00:41 cool that worked 2014-03-26 00:41 sweet 2014-03-26 00:41 the libgif on opensuse 13.1 is too new 2014-03-26 00:41 hh 2014-03-26 00:41 there is no easy fix 2014-03-26 00:41 ahh 2014-03-26 00:44 Starting build #3418 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 00:46 You can definitely go fix and enjoy a cup of coffee waiting on mono to compile, lol. 2014-03-26 00:46 depends on your hardware 2014-03-26 00:47 is this on your new servers? 2014-03-26 00:47 should be really fast there 2014-03-26 00:47 Yes, but in a VM with 2 vCPUs and 4GB RAM. :) 2014-03-26 00:47 ah ya 2014-03-26 00:47 that will take a bit lol 2014-03-26 00:47 It's using 1 vCPU for the build. 2014-03-26 00:47 Project opensim » mono-2.10.8.1 build #3418: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3418/ 2014-03-26 00:47 jjustincc: minor: Add some doc to Scene.Backup() detailing its direct invocation if the indepedent backup thread is not running (e.g. in a regression test) 2014-03-26 00:47 on the new level Xeon chips its fast 2014-03-26 00:48 like 5 minutes 2014-03-26 00:48 Hey, at least I'm up to only one generation of hardware back from current, now. :) 2014-03-26 00:49 I finished my upgrade. All new networking equipment, new servers, XenServer instead of ESXi and a FreeNAS iSCSI server. 2014-03-26 00:49 nice 2014-03-26 00:49 your liking Xen? 2014-03-26 00:50 So far. But if I were making the decision for $WORK, rather than just myself, I'd definitely go with ESXi. 2014-03-26 00:52 If VMware ever allows vMotion and Storage vMotion in their free ESXi, I'd switch back. 2014-03-26 00:52 Starting build #3419 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 00:53 Mono built. :) Than you, nameless Portugese speaking guy from Brazil. :) 2014-03-26 00:55 smxy: it's not actually necessary to make libgdiplus 2014-03-26 00:55 centos ships a version that works 2014-03-26 00:56 Project opensim » mono-2.10.8.1 build #3419: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3419/ 2014-03-26 00:56 jjustincc: minor: Remove "js" (Javascript) from list of allowed languages in script config since it hasn't been present in OpenSimulator for a very long time (0.6 days) 2014-03-26 00:56 Melanie_T: Good to know. :) I was just following Nebadon's tried and true (usually) instructions. :) 2014-03-26 00:56 I'll keep that in mind though. 2014-03-26 01:00 just yum -y install libgdiplus-devel 2014-03-26 01:00 then pull mono and build: 2014-03-26 01:01 Jotting that down for future reference. :) 2014-03-26 01:01 ./configure --enable-compile-warnings --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-large-heap 2014-03-26 01:01 then make install 2014-03-26 01:01 Starting build #3420 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 01:01 Thanks 2014-03-26 01:01 What is the most efficient way to locate a commit that seems to removed one of radams patches? 2014-03-26 01:02 justincc: as far as i recall, the only user of yield prolog was also it's author and the contributor. i don't recall anyone else ever showing an interest in ti 2014-03-26 01:02 Project opensim » mono-2.10.8.1 build #3420: FAILURE in 1 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3420/ 2014-03-26 01:02 jjustincc: Remove unmaintained and unused YieldProlog scripting language 2014-03-26 01:02 zadark: come again? what exactly are you trying to do? 2014-03-26 01:02 Melanie_T: exactly. And he hasn't been seen for a long time. 2014-03-26 01:03 There is a section in UserAgentServiceConnector.cs that seems to gone missing 2014-03-26 01:03 if (hash["size_x"] != null) 2014-03-26 01:03 etc 2014-03-26 01:03 what does it do? 2014-03-26 01:04 passes region size 2014-03-26 01:04 As part fo GetHomeRegion 2014-03-26 01:04 im not sure that is suppose to be in there. isn't that in the grid service ? 2014-03-26 01:05 Well it was there 2014-03-26 01:05 yes, git log ./Services/Connectors/Hypergrid/UserAgentServiceConnector.cs only shows one recent change and that didn't remove any size_x lines 2014-03-26 01:05 also, that file has never been touched by radams so I think you must be thinking about somewhere else 2014-03-26 01:06 that is in the grid service 2014-03-26 01:06 ok. will check 2014-03-26 01:06 he added transfer of the region size there 2014-03-26 01:06 it was needed to support things like the map 2014-03-26 01:07 and once i'm done with our merges there are some script functions waiting for my attention that nee to be varregionied 2014-03-26 01:07 without this opensim passes junk to the viewer, and viewer crashes 2014-03-26 01:16 This is the commit that introduced the lines afb2e0711118706aa9e27246246d08f26e0daca5 2014-03-26 01:19 zadark: my apologies, I was looking at an older code branch before 2014-03-26 01:21 Starting build #3421 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3419 29 min ago) 2014-03-26 01:23 I see what you mean. Something deeply odd has happened here 2014-03-26 01:23 it looks like orenhs patch clobbered it 2014-03-26 01:23 but that didn't go near that code 2014-03-26 01:23 probably inadvertandly 2014-03-26 01:23 here 2014-03-26 01:23 yes radams patch doesn't even show up in history 2014-03-26 01:23 http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=d0a0b170be749a9204fdf94fac8893c809dc4c35&f=OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs 2014-03-26 01:23 orenh was last person to touch it 2014-03-26 01:23 yeah, but if he removed those lines it would show in the diff 2014-03-26 01:23 and it doesn't 2014-03-26 01:23 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=4bccfed80cf28746345301f525cfd17afc24c182 2014-03-26 01:24 oh hmm 2014-03-26 01:24 the only thing that can make this happen is a force push 2014-03-26 01:24 ya your right 2014-03-26 01:24 how odd 2014-03-26 01:24 if oren uses force push, he needs to stop 2014-03-26 01:24 it doesnt look like he changed that part of the code though 2014-03-26 01:25 Yippie, build fixed! 2014-03-26 01:25 Project opensim » mono-2.10.8.1 build #3421: FIXED in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3421/ 2014-03-26 01:25 jjustincc: Also take YP/commented out JS references from script engine CodeTools. 2014-03-26 01:25 Could this have been originally part of the varegion branch, then merged? 2014-03-26 01:26 One has to wonder what other code simply vanished ... 2014-03-26 01:27 code doesnt just vanish there may be other patches that touch that file 2014-03-26 01:28 Wouldn't the log for the file show that though? 2014-03-26 01:30 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-03-26 01:32 The HypergridHandlers.cs stuff is still there, it is as though an older copy of UserAgentServerConnector.cs has been used 2014-03-26 01:35 the problem is that the commit has disappeared entirely from the log for that file, which should be impossible 2014-03-26 01:36 the other changes are still there 2014-03-26 01:37 I mean, I can restore the code and post to opensim-dev about what happened 2014-03-26 01:37 how odd 2014-03-26 01:38 probably a good idea though justincc 2014-03-26 01:38 wel, now I'm wondering if anything else may have disappeared 2014-03-26 01:38 and even about the integrity of the repo 2014-03-26 01:38 ya 2014-03-26 01:38 but I don't have time to do anything else tonight - I'm already over time and making mistakes 2014-03-26 01:38 let me look on github see what that says 2014-03-26 01:40 ya according to github and our repo orenh never even touched that file 2014-03-26 01:40 it says radams was last to touch it 2 months ago 2014-03-26 01:40 are you sure, he certainly touched that file, though unrelated code 2014-03-26 01:40 nebadon_laptop: what are you looking at? 2014-03-26 01:40 https://github.com/nebadon2025/opensimulator/tree/master/OpenSim/Server/Handlers/Hypergrid 2014-03-26 01:40 I've also touched it since the date stamp for radams, though his commit might be later through merge 2014-03-26 01:41 maybe im in wrong spot let me look again 2014-03-26 01:41 now I'm really confused 2014-03-26 01:41 starting to confuse myself 2014-03-26 01:41 I think viewgit on our server says same thing 2014-03-26 01:41 This currently only effect teleport home when varregions involved. Maybe wait for further investigation 2014-03-26 01:42 the lines were in the file in r24339 2014-03-26 01:42 nebadon_laptop: you're looking at UserAgentServerConnector 2014-03-26 01:42 not UserAgentServiceConnector 2014-03-26 01:42 oh ok 2014-03-26 01:42 definitely in r24339 2014-03-26 01:42 ya i am confusing the hell out of myself lol 2014-03-26 01:42 i dunno how i even got there 2014-03-26 01:42 wtf 2014-03-26 01:43 yeah, your copy says the same thing https://github.com/nebadon2025/opensimulator/commits/master/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs 2014-03-26 01:44 ok sorry about that 2014-03-26 01:44 https://github.com/nebadon2025/opensimulator/commits/master/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs 2014-03-26 01:44 gone by r24394 2014-03-26 01:44 ah ya 2014-03-26 01:44 heh 2014-03-26 01:44 si it disappeared between r24339 and r24394 2014-03-26 01:44 so* 2014-03-26 01:45 smxy: how do you know? 2014-03-26 01:45 looking at files in my old build dirs 2014-03-26 01:45 r24394 was some time ago 2014-03-26 01:45 back on feb 28 2014 2014-03-26 01:45 feb 2014-03-26 01:46 are you absolutely sure? 2014-03-26 01:46 reasonably so 2014-03-26 01:46 will keep checking 2014-03-26 01:47 ok, I'm just going to reinsert and post to the opensim-dev list 2014-03-26 01:48 alright, this isn't good - indentation is different 2014-03-26 01:48 smxy: can you pastebin a copy of the older file you have? 2014-03-26 01:48 sure 2014-03-26 01:48 Then yu can make sure I'm saying the right thing, too 2014-03-26 01:49 ya i dont see how this could have possibly occured 2014-03-26 01:49 shouldnt be possible 2014-03-26 01:50 even if he forced it wouldnt completely remove any trace of roberts change 2014-03-26 01:50 I dont think anyway 2014-03-26 01:51 I looked on the web trying to find out the exact effect of a push --force and it isn't that clear 2014-03-26 01:51 Melanie_T do you know for sure? 2014-03-26 01:51 From my build of r/24339: http://pastebin.com/qw8KEHpx 2014-03-26 01:52 justin those line have a bug, one moment 2014-03-26 01:52 Please make sure I'm not steering you wrong. 2014-03-26 01:52 im going to look at an older osgrid release 2014-03-26 01:52 and see what the code says 2014-03-26 01:52 Int32.TryParse((string)hash["x"], out n); should be Int32.TryParse((string)hash["size_x"], out n); 2014-03-26 01:53 well, this is very odd 2014-03-26 01:53 nebadon_laptop: if firced, it would indeed remove any commits 2014-03-26 01:53 the commit still exists, it's just one piece that's gone awol 2014-03-26 01:53 Int32.TryParse((string)hash["y"], out n); should be Int32.TryParse((string)hash["size_y"], out n); 2014-03-26 01:53 a force push will make the server repo equal to the repo of the person who does force 2014-03-26 01:53 even from logs? 2014-03-26 01:53 it would kill all traces of previous work from logs too? 2014-03-26 01:53 that seems kind of bad 2014-03-26 01:53 the only place where the commit would remain is in the reflog 2014-03-26 01:53 someone could push out critical security fixes 2014-03-26 01:54 seems like a big flaw 2014-03-26 01:54 you can configure a repo to disallow force pushing 2014-03-26 01:54 we should do that 2014-03-26 01:54 if someone pushes 2014-03-26 01:54 works on stuff 2014-03-26 01:54 commits and pushes 2014-03-26 01:54 he gets non-fast-forward 2014-03-26 01:54 I would like to establish what happened first before doing anything 2014-03-26 01:54 ya 2014-03-26 01:54 he needs to pull 2014-03-26 01:55 if at this point he force-pushes, maybe because he's used to being the only developer on the repo 2014-03-26 01:55 he will remove intermediate work 2014-03-26 01:55 maybe he's int he habit of force-pushing to the kitely repo 2014-03-26 01:55 it looks like the code may have disappeared earlier 2014-03-26 01:56 thats what im verifying now justinc 2014-03-26 01:56 what i dont understand 2014-03-26 01:56 is how can this page exist 2014-03-26 01:56 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=afb2e0711118706aa9e27246246d08f26e0daca5 2014-03-26 01:56 but its not actually in the log 2014-03-26 01:57 because I previously added a patch fc35b45e2176ee2dc8bf5627e84e463a2e9d3a52 on feb 13 2014 which has the older indent levels from smxy's copy 2014-03-26 01:57 but at that point there wasn't any size_x stuff either..... 2014-03-26 01:57 uhhh 2014-03-26 01:57 nebadon_laptop: a force push doesn't remove the commit 2014-03-26 01:57 it just removes it fromt he log 2014-03-26 01:57 but not the reflog 2014-03-26 01:57 do a git reflog 2014-03-26 01:57 it will be there 2014-03-26 01:57 ok i am looking at the osgrid release from the day before orenhs push 2014-03-26 01:58 and the code that radams supposedly added is missing 2014-03-26 01:58 then you can relink the commit 2014-03-26 01:58 ok.. so it went missing earlier.... 2014-03-26 01:58 so I think it was gone before then 2014-03-26 01:58 but I certainly have never force pushed - I didn't even know what it was until 30 mins ago 2014-03-26 01:58 but how come no one noticed until now? 2014-03-26 01:58 it would have been gone for over 5 weeks 2014-03-26 01:58 oh wait 2014-03-26 01:58 It's NOT in r/24394 2014-03-26 01:59 sorry i just looked at the date on radams patch 2014-03-26 01:59 it was after the osgrid release 2014-03-26 01:59 damn it 2014-03-26 01:59 i thought it was before 2014-03-26 01:59 you have copies of the older releases? 2014-03-26 01:59 im really confused now, it seems like radams pushed his patch the same day orenh did? 2014-03-26 02:00 are we sure this patch even got into master.... 2014-03-26 02:00 maybe it's only on another branch 2014-03-26 02:00 zadark made it sound like this code was in there prior to that 2014-03-26 02:01 wait 2014-03-26 02:01 I only build master 2014-03-26 02:01 according to git 2014-03-26 02:01 radams patch came after orenhs 2014-03-26 02:01 look at this 2014-03-26 02:01 Robert Adams [2014-01-24 14:30:38] 2014-03-26 02:01 Oren Hurvitz [2014-03-24 12:20:19] 2014-03-26 02:01 It's all I've ever built. It's in 24339 and not in 24394 2014-03-26 02:01 oh no 2014-03-26 02:01 its the month grr 2014-03-26 02:01 i see 2014-03-26 02:01 it couldn't have been a force push 2014-03-26 02:01 that cna happen when difference branches are merged 2014-03-26 02:02 that is already disabled on the opensim repo 2014-03-26 02:02 what are the odds they are both on the 24th 2014-03-26 02:02 lol 2014-03-26 02:02 sheesh 2014-03-26 02:02 but the commit is present in master in other files 2014-03-26 02:02 uless you just added that config... 2014-03-26 02:02 I didn't 2014-03-26 02:02 ok well that makes things even more strange then wtf 2014-03-26 02:03 radms pushed this commit for me on feb 5 cf61cdf58cf5a0f0fa67f1e6078d5cbed0f036c9 2014-03-26 02:03 ya so why didnt justincs patches get removed from history 2014-03-26 02:03 oh feb 5? 2014-03-26 02:03 oh thats a different one 2014-03-26 02:03 thats not the hash you pasted earlier 2014-03-26 02:04 and on feb 13 I made a commit which changed indentation levels. At that point the size_x is already gone.... :( 2014-03-26 02:04 no my patch changes a couple of lines only 2014-03-26 02:04 something very strange has gone on 2014-03-26 02:04 ya and your commit didnt get scrubbed from logs 2014-03-26 02:04 wait 2014-03-26 02:05 remember we had that horrible merge happen 2014-03-26 02:05 and we had to revert 2014-03-26 02:05 could that be why this happened? 2014-03-26 02:05 the revert should show up in the logs.... 2014-03-26 02:05 unless it was done in a hokey way 2014-03-26 02:05 remind me what merge this was? 2014-03-26 02:05 no someone had to actually touch the repository locally on the server to fix it 2014-03-26 02:05 oh, the varregion stuff itself? 2014-03-26 02:05 oookkkkk 2014-03-26 02:05 someone commited a monolithic patch 2014-03-26 02:05 and it went horribly wrong 2014-03-26 02:05 remember? 2014-03-26 02:06 and we had to do some crazy voodoo magic to get things back in order 2014-03-26 02:06 yeah but I thought that was much earlier 2014-03-26 02:06 i forget exactly what now 2014-03-26 02:06 wasn't teravus, right? 2014-03-26 02:06 I dont think so 2014-03-26 02:06 dahlia commited someones code 2014-03-26 02:06 and I think melanie or you fixed it 2014-03-26 02:07 ACTION blames Dahlia 2014-03-26 02:07 wasn't me 2014-03-26 02:07 it wasnt that long ago if i recall 2014-03-26 02:07 man i cant remember full details now though 2014-03-26 02:07 I didn't do it! *quckly scans the room for someone else to blame..* 2014-03-26 02:07 I remember hearing about that. 2014-03-26 02:07 do you recall the details dahlia 2014-03-26 02:07 it must be dahlia 2014-03-26 02:07 would be helpful if someone could recall what the patch was and aprox date 2014-03-26 02:08 i fixed it 2014-03-26 02:08 she's always up to no good :P 2014-03-26 02:08 i had to do that on the server itself 2014-03-26 02:08 are you talking about the postgres stuff? 2014-03-26 02:08 that sound slike it 2014-03-26 02:08 thats what it was 2014-03-26 02:08 but that wouldn't go anywhere near those files I wouldn't think 2014-03-26 02:08 postgres 2014-03-26 02:08 no but we had to do some drastic reversion 2014-03-26 02:08 Im not sure if it went horribly wrong, or rather some people did not like a few parts of it 2014-03-26 02:08 ya but reverting it was where it went wrong 2014-03-26 02:09 not the actual commit 2014-03-26 02:09 I think it was more the latter 2014-03-26 02:09 it _destroyed_ whitespace across the board 2014-03-26 02:09 it was either all 8-space or all hardtab formatted iirc 2014-03-26 02:09 anyway i dont know if that was it 2014-03-26 02:09 just trying to think of why this could have happened 2014-03-26 02:09 I have to think that was much older though 2014-03-26 02:09 was it Aleric that made the patch? 2014-03-26 02:09 that just feb 2014-03-26 02:09 than just feb 2014-03-26 02:09 I dont remember whitespace issues from it 2014-03-26 02:10 no I'[m at a loss. But just one bit of a commit going awry without any trace is very concerning 2014-03-26 02:11 and it looks like it has been gone since feb 13 at least - it doesn't really look like it was recent though we'll see if oren has any input 2014-03-26 02:11 I think the problem with the postgresql stuff was the pull request had a bunch of editing history from the postgresql features and it messed up some other history 2014-03-26 02:11 and if the code was introduced in feb 5 that's quite a small window 2014-03-26 02:11 but no real clues in commit log 2014-03-26 02:11 so instead teravus made it one big patch 2014-03-26 02:11 yes, that was it, the postgrsql patch 2014-03-26 02:12 but the repo was restored in a manner that made it as if the pull never happened 2014-03-26 02:12 ya 2014-03-26 02:12 but wasn't that older than just feb? 2014-03-26 02:12 I was just wondering if maybe there was some collateral damage 2014-03-26 02:13 thats what I cant remember 2014-03-26 02:13 commit logs show no postgres stuff before nov 2013 2014-03-26 02:13 no, any damage was eliminated 2014-03-26 02:14 nebadon_laptop: you were talking, in here, about that postgres adventure in November ... 2014-03-26 02:14 ok 2014-03-26 02:14 You mentioned it on Nov 4th 2014-03-26 02:14 ok so that doesnt line up then 2014-03-26 02:14 nebadon_laptop: do you remember why bot tests were needed aroudn f81841a2c5d353d4ef09296592bdaaddcc465149 ? 2014-03-26 02:15 bot tests? 2014-03-26 02:15 Fernando was the culprit that time 2014-03-26 02:16 looking at r24351 2014-03-26 02:16 see, it's not my fault :P *gloats* 2014-03-26 02:16 oh you mean why was i testing git? 2014-03-26 02:17 lol 2014-03-26 02:17 hmm 2014-03-26 02:17 smxy you have logs going back real far? 2014-03-26 02:17 for irc 2014-03-26 02:17 yes, but I'm not always on. Just usually 2014-03-26 02:17 zadark: er, code in radams commit does look as you describe to me 2014-03-26 02:17 ah right 2014-03-26 02:17 and I was gone for a lot of last year 2014-03-26 02:17 can you see if you have anything from around this time 2014-03-26 02:17 2014-02-04 05:30 2014-03-26 02:17 see if i say what I am doing 2014-03-26 02:17 just a sec 2014-03-26 02:17 thanks im sure i did 2014-03-26 02:18 it would have been about testing git 2014-03-26 02:19 i am guessing justin 2014-03-26 02:19 this is when i upgraded my server maybe 2014-03-26 02:19 and i was making sure git still worked with my keys 2014-03-26 02:19 just a guess though 2014-03-26 02:19 too many servers... 2014-03-26 02:19 smxy: pls keep hold of that old source tree in case further issues like this come to light 2014-03-26 02:19 hopefully this is an isolated incident, though it's still concerning 2014-03-26 02:21 looking at commit fc35b45e2176ee2dc8bf5627e84e463a2e9d3a52 2014-03-26 02:21 part of justincc-master 2014-03-26 02:21 [01:11] * nebadon_laptop punishes himself 2014-03-26 02:21 hehe 2014-03-26 02:21 lol 2014-03-26 02:21 zadark: yeah, as you can see there, that's where the indentation level changed. But the diff shows there were no size_x lines there 2014-03-26 02:21 so what is the problem? 2014-03-26 02:22 that was merged in, but if I removed lines they would show in the diff..... right? 2014-03-26 02:22 thats from that day smxy? 2014-03-26 02:22 and the commit certainly wouldn't disappear from history 2014-03-26 02:22 nothing Nebadon. nothing between 01:30 and 05:55 2014-03-26 02:22 yes 2014-03-26 02:22 dahlia: part of a commit from radams has somehow disappeared 2014-03-26 02:22 with no trace in the git log for that file 2014-03-26 02:22 look a bit past there 2014-03-26 02:23 when did it disappear? 2014-03-26 02:23 maybe the merge branch of justincc-master had starnge side effects 2014-03-26 02:23 it looks like before feb 13, maybe after feb 5 2014-03-26 02:23 that would be very odd - I'm not doing anything unusual in merge 2014-03-26 02:23 just git merge 2014-03-26 02:23 thats around when I was in california now that I think about it 2014-03-26 02:23 hm... force push is new to me as well. 2014-03-26 02:23 earlier that night you and melanie were discussing you fixing the bot and breaking it by messing up her symlink 2014-03-26 02:23 and no rebasing or anything like that 2014-03-26 02:23 ACTION blames justincc 2014-03-26 02:23 ooh ok that inciddent 2014-03-26 02:23 :) 2014-03-26 02:24 yaa ok 2014-03-26 02:24 nebadon_laptop: How far back do you need the IRC logs? 2014-03-26 02:24 thats when radams and I broke the cia bot 2014-03-26 02:24 thats why i was testing 2014-03-26 02:24 if there was a conflict in merge it would require resolution 2014-03-26 02:24 My log goes back to Nov. '11 2014-03-26 02:24 soo there you go justincc thats your explination 2014-03-26 02:24 nebadon_laptop: oh? 2014-03-26 02:24 melanie was ready to kill me 2014-03-26 02:24 lol ya we didnt touch git though 2014-03-26 02:24 right 2014-03-26 02:24 freenode was being ddos'd 2014-03-26 02:24 if you didn't touch git it's not relevant 2014-03-26 02:24 and cia bot was going nuts 2014-03-26 02:25 and radams suggest a fix but he didnt have root and i did 2014-03-26 02:25 justincc: Yup. I tried to cherry pick two of orenh's patches in to 076PF and there was a merge conflict so I just skipped the patches. 2014-03-26 02:25 but in our ignorance we broke melanies bot and she wanted to kill me 2014-03-26 02:25 lol 2014-03-26 02:25 did any blood spill? 2014-03-26 02:26 zadark: oh I see what you mean about those lines being wrong. But that would suggest another commit that's gone awol.... 2014-03-26 02:26 no but I did tell her she was being to soft on me 2014-03-26 02:26 if melanie smells blood.... well... it probably wouldn't be pretty :/ 2014-03-26 02:26 she was stil sick at the time 2014-03-26 02:26 [01:06] please don't touch it again 2014-03-26 02:26 [01:06] ya I won't 2014-03-26 02:26 haha 2014-03-26 02:26 stuff breaks 2014-03-26 02:27 sh1t happens 2014-03-26 02:27 getting angry at people solves nothing 2014-03-26 02:27 though she did say: 2014-03-26 02:27 [01:07] change one thing, fuck up the rest 2014-03-26 02:27 :) 2014-03-26 02:27 I remember someone I used to work with had a sign on his desk "Megash1t happens" 2014-03-26 02:28 alright, there's at least one other commit gone awol here 2014-03-26 02:28 or part thereof 2014-03-26 02:28 nebadon_laptop: you did mention that git was freaking out before that and spewing errors on a push 2014-03-26 02:28 zadark: unless you' only just spotted that the line is wrong? 2014-03-26 02:28 yes smxy 2014-03-26 02:29 it was cia gitbot spewing 2014-03-26 02:29 because it couldnt connect to irc.freenode.net 2014-03-26 02:29 because it was being ddos'd 2014-03-26 02:29 we were trying to change it to chat.freenode.net 2014-03-26 02:29 justincc: my patch corrected an oversight in the oringinal 2014-03-26 02:30 you were trying. i would not have had to try. i know how :) 2014-03-26 02:30 zadark: and that patch was submitted and applied to master? 2014-03-26 02:30 lol 2014-03-26 02:30 nebadon_laptop: During that time both irc.freenode.net and chat.freenode.net where nullrouted 2014-03-26 02:30 haha 2014-03-26 02:30 ACTION hands some crow to nebadon_laptop  2014-03-26 02:30 ACTION looks down at desk and slowly chews on crow 2014-03-26 02:30 justincc: not sure I can answer that 2014-03-26 02:30 I remember that patch zadark - add size_ or something like that? 2014-03-26 02:31 cf61cdf58cf5a0f0fa67f1e6078d5cbed0f036c9 2014-03-26 02:31 robert replicated some lines and forgot to change x to size_x and y to size_y 2014-03-26 02:31 right 2014-03-26 02:32 which has also legged it 2014-03-26 02:32 but if you just do git log it shows up 2014-03-26 02:32 justincc: yes 2014-03-26 02:32 but not for that file..... 2014-03-26 02:32 Has someone broke master? 2014-03-26 02:32 so who's fault is it? o.0 2014-03-26 02:32 but both involve that single fileUserAgentServiceConnector 2014-03-26 02:32 we haven't found the scapegoat yet :) 2014-03-26 02:33 git is a git 2014-03-26 02:33 :) 2014-03-26 02:33 I've never heard this happen before though 2014-03-26 02:33 maybe... even a git bug.... 2014-03-26 02:33 ACTION looks around to see isnt here 2014-03-26 02:33 I sincerely hope not 2014-03-26 02:33 ACTION blames MisterblueAFK 2014-03-26 02:33 alright, I'm just going to reinsert this code and write an opensim-dev post to see if anybody else can throw any light 2014-03-26 02:34 Git cracked under the strain of 25K tags. :p 2014-03-26 02:34 k cool 2014-03-26 02:34 nebadon_laptop: What exactly has happened? I haven't been folowing and only just arrived 2014-03-26 02:34 thing is this only comes to light when using teleport home 2014-03-26 02:34 yeah, this is just in that function 2014-03-26 02:34 there is a log/code discrepancy zadark noticedin git 2014-03-26 02:34 and no one can figure it out so far 2014-03-26 02:35 k 2014-03-26 02:35 and technically what happened should not be possible 2014-03-26 02:35 Got hungry cats to feed. bbiaf :) 2014-03-26 02:36 So basically 2014-03-26 02:36 git dun goofed? 2014-03-26 02:36 blaming git is the easy way out 2014-03-26 02:36 like blaming the compiler 2014-03-26 02:36 well ,easy until you actually spot the mistake you made 2014-03-26 02:37 I blame windows 2014-03-26 02:37 thuogh it certainly a strange thing 2014-03-26 02:37 ACTION kinda thinks the hard drive on opensimulator.org is due for replacing 2014-03-26 02:38 I started tracing this again, when I when to set a monitor the lines had gone lol 2014-03-26 02:39 typos getting bad need zzz 2014-03-26 02:40 zadark: someone I talk with on another IRC channel was fond of saying sleep is for the weak. ;) 2014-03-26 02:41 Plugh: Was it me? 2014-03-26 02:41 sleep is for the tired :P 2014-03-26 02:41 Happy to be weak :-) 2014-03-26 02:41 Thonneve: Don't think so. Completely different channel IIRC. 2014-03-26 02:42 I idle in a ton of channels 2014-03-26 02:42 I think it might have been in ##microcontrollers 2014-03-26 02:42 or #gimp 2014-03-26 02:42 Oh 2014-03-26 02:42 Definatley not me then 2014-03-26 02:42 don't think it was #gimp though. 2014-03-26 02:43 I'm connected to 6 IRC channels. Hard to remember which one. :) 2014-03-26 02:44 im sort of narrowing in on when it disappeared 2014-03-26 02:44 http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=HEAD&pg=14 2014-03-26 02:44 its one of these patches on this patch 2014-03-26 02:44 is when it disappeared 2014-03-26 02:44 Starting build #3422 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-03-26 02:44 Pull time 2014-03-26 02:44 uhh 2014-03-26 02:44 Justincc ping 2014-03-26 02:44 ? 2014-03-26 02:44 it appears to disappeared during one of your merges 2014-03-26 02:45 alright, let me have it 2014-03-26 02:45 how so? 2014-03-26 02:45 ok see this page 2014-03-26 02:45 http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=HEAD&pg=14 2014-03-26 02:45 now 2014-03-26 02:45 look at the patch just before your merges 2014-03-26 02:45 r/24299 2014-03-26 02:46 if i put this into github blame for that file that hash 2014-03-26 02:46 here 2014-03-26 02:46 https://github.com/nebadon2025/opensimulator/blame/0842e2e15b6af6f940648b0b74488f2da88ce920/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs 2014-03-26 02:46 the missing code exists 2014-03-26 02:46 and 2014-03-26 02:46 if i put in the hash just after your merge 2014-03-26 02:46 its gone 2014-03-26 02:47 https://github.com/nebadon2025/opensimulator/blame/67ec95bde88d852df0f150dd55ea19456b4a070b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs 2014-03-26 02:47 the only stuff in between these 2 commits is your merge 2014-03-26 02:47 shit 2014-03-26 02:47 yay for forensics 2014-03-26 02:47 lol 2014-03-26 02:48 ACTION puts on his sherlock hat and puffs on pipe 2014-03-26 02:48 Project opensim » mono-2.10.8.1 build #3422: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3422/ 2014-03-26 02:48 jjustincc: Reinsert code to extract size_x and size_y parameters from GetHomeRegion response in UserAgentServiceConnector. 2014-03-26 02:48 So, Justin did it. :) 2014-03-26 02:48 maybe 2014-03-26 02:48 its looking that way though lol 2014-03-26 02:49 hehe 2014-03-26 02:49 i still cant explain what happened 2014-03-26 02:49 all i can say is it happened in that block of merges 2014-03-26 02:50 which merges? 2014-03-26 02:50 here dahlia > http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=HEAD&pg=14 2014-03-26 02:51 justincs merges between r/24300 - r/24305 2014-03-26 02:51 go on dahlia, let me have it 2014-03-26 02:51 the code goes missing 2014-03-26 02:51 lol 2014-03-26 02:51 ACTION blames justincc and gloats about it :) 2014-03-26 02:51 justincc: was that sufficient? 2014-03-26 02:52 What will be most interesting is whn he figures out how he did it. :) 2014-03-26 02:52 when* 2014-03-26 02:52 nebadon_laptop: The hat and pipe suit you. ;) 2014-03-26 02:52 i feel better pinpointing when it occured 2014-03-26 02:52 it feels less random now 2014-03-26 02:52 though i am still struggeling to understand what happened 2014-03-26 02:53 But it's in 24339 neb, which is later 2014-03-26 02:53 does git blame help? 2014-03-26 02:53 how can that be? 2014-03-26 02:53 not necesarrily 2014-03-26 02:53 let me look 2014-03-26 02:54 hmm ya your right what the heck 2014-03-26 02:54 :) 2014-03-26 02:54 ok back to being nervous again 2014-03-26 02:54 lol 2014-03-26 02:55 Maybe it just fades in and out of reality. 2014-03-26 02:55 oh 2014-03-26 02:55 i see why 2014-03-26 02:55 justins merge is actually after that 2014-03-26 02:55 git is so confusing 2014-03-26 02:56 the date on justins merge is actually after 24339 2014-03-26 02:56 i think 2014-03-26 02:56 hmm no sorry was looking at wrong date 2014-03-26 02:56 frigan git 2014-03-26 02:56 lol 2014-03-26 02:56 I built 24339 which would have been head then, on 2/4 2014-03-26 02:57 its wierd many of commits after justins merge dont have it 2014-03-26 02:57 its like it disappears and then comes back 2014-03-26 02:57 wtf 2014-03-26 02:57 and then disappears again 2014-03-26 02:57 yeah, I'm not sure you're right now neb 2014-03-26 02:58 me either 2014-03-26 02:58 ACTION blames sunspot activity 2014-03-26 02:58 i don't get it 2014-03-26 02:58 Maybe it just fades in and out of reality. 2014-03-26 02:58 i mean i know git is not totally linera 2014-03-26 02:58 but this is ridiculous 2014-03-26 02:58 cue the Twilight theme music 2014-03-26 02:59 linear* 2014-03-26 02:59 Don't want to seem selfish, but Gerry Lizard now teleports home to a large region, no problem. Thanks Justin 2014-03-26 02:59 Twilight Zone* 2014-03-26 03:00 nebadon_laptop: the earliest date for disappering is after wed feb 5th 2014, comit cf61cdf 2014-03-26 03:00 that was zadarak's 2014-03-26 03:00 but it's still possibly me 2014-03-26 03:00 merges get confusing 2014-03-26 03:00 because sometimes they get spread over many days in the log 2014-03-26 03:00 and its not linear at al 2014-03-26 03:01 the first instance of it disappearing is in your merge 2014-03-26 03:01 nothing before that 2014-03-26 03:01 i am certain of that 2014-03-26 03:01 i went day by day 2014-03-26 03:02 looking at blame 2014-03-26 03:02 but ya im more confused now that ever though 2014-03-26 03:04 ACTION reluctantly unblames justincc 2014-03-26 03:05 haha 2014-03-26 03:06 zadark what was the hash for the original commit from Misterblue again? 2014-03-26 03:06 it scrolled off my log 2014-03-26 03:06 one moment, date was 2014-01-24 2014-03-26 03:07 nebadon_laptop: it very likely is connected with my merge on bc7fda39b496bb9fe45c96fd0df2a349ea3e5045 2014-03-26 03:07 i found it zadark by date 2014-03-26 03:07 thanks 2014-03-26 03:07 merges should not ever drop commits 2014-03-26 03:07 afb2e0711118706aa9e27246246d08f26e0daca5 2014-03-26 03:07 because tha't's when I merged in changes to UserAgentServiceConnector, and at 3a7c8d things were ok but not at e10012a 2014-03-26 03:07 afb2e0711118706aa9e27246246d08f26e0daca5 2014-03-26 03:07 lol 2014-03-26 03:07 maybe it is a bug in git 2014-03-26 03:07 yeah, I still dont' understand it, I wouldn't have done anything out of the ordinary 2014-03-26 03:07 "there is always one last bug" 2014-03-26 03:08 when did Melanie_T start all her merge stuff? because I've been laying low since she started. I thought it was decemberish 2014-03-26 03:08 I'll have to investigate this at more length tomorrow 2014-03-26 03:08 and look through the rest of that merge to check I didn't accidentall yblat anything else 2014-03-26 03:08 dahlia: it was 2014-03-26 03:08 really odd 2014-03-26 03:08 ya it may very well be some kind of git bug 2014-03-26 03:08 then mid december i was taken ill 2014-03-26 03:08 until mid feb i was more or less out of it 2014-03-26 03:08 i dunno, none of this makes any sense 2014-03-26 03:08 couldn't string 2 statements together 2014-03-26 03:08 then i pushed some more stuff 2014-03-26 03:08 and now the rest is in the works 2014-03-26 03:09 but don't let me hold things up 2014-03-26 03:09 I really want to do a release in April 2014-03-26 03:09 all i ask is to go easy on SOG/SOP to make my life easier 2014-03-26 03:09 the rest is fair game 2014-03-26 03:09 because that might be the last time I have a window for a while 2014-03-26 03:09 justincc: because of personal time? 2014-03-26 03:10 or something in the code? 2014-03-26 03:10 personal time mainly 2014-03-26 03:10 k 2014-03-26 03:10 well I was thinking of sticking an octree in Scene but I managed to stick it in a region module :) 2014-03-26 03:10 however, this really requires the floating avatar issue to be fixed 2014-03-26 03:11 that is part of what we're working on 2014-03-26 03:11 and at least one bug on sat region crossings to be investigated 2014-03-26 03:11 though scene could use an octree 2014-03-26 03:11 see, the new interfaces (they'll be ready soon) contain a SetAvatarHeight on PhysicsManager 2014-03-26 03:11 it allows physics to know the avatar height, rather than having to guess it 2014-03-26 03:11 the call is in SP 2014-03-26 03:12 it's commented out for now 2014-03-26 03:12 once that is in, the hovering will be over 2014-03-26 03:12 is that something that can go in soon? 2014-03-26 03:12 yes 2014-03-26 03:12 it's the first thing we're making ready 2014-03-26 03:13 ok, well the option is either to fix up a few things, do a release then more major changes. Or do more major changes but have another period where things need to stablizie 2014-03-26 03:13 yes 2014-03-26 03:13 which I imagine may well take things past april 2014-03-26 03:13 i suppose the release pressure is to get verregion out? 2014-03-26 03:13 how about a release? 2014-03-26 03:13 if so, i would be cautious 2014-03-26 03:14 too many things in code have not yet been adapted to it 2014-03-26 03:14 anything that deals with regions is a mess right now 2014-03-26 03:14 not so much. It's more that we've not had a release since last sept and we're near a point of better stability 2014-03-26 03:14 from oar to terrain loading to scripting 2014-03-26 03:14 yeah, I think varreginos should certainly still be considered experimental 2014-03-26 03:14 then they should not be in a release 2014-03-26 03:14 so waiting might be better 2014-03-26 03:14 everything is always in a release 2014-03-26 03:14 if it's in a release, people WILL use it 2014-03-26 03:14 and then complain 2014-03-26 03:15 meh they complain anyway 2014-03-26 03:15 but less 2014-03-26 03:15 Tell them it's a preliminary version of varregions and not perfect. 2014-03-26 03:15 It's not like they're paying for it. 2014-03-26 03:16 i would suggest something 2014-03-26 03:16 disable them by default 2014-03-26 03:16 make a opensim.ini flag 2014-03-26 03:16 that they have to set 2014-03-26 03:16 like 2014-03-26 03:16 [General] 2014-03-26 03:16 Varregions="Yes I know this is experimental!" 2014-03-26 03:16 to enable them 2014-03-26 03:16 its already an option in Regions.ini 2014-03-26 03:17 then, if people complain, you can say "remember what you wrote in the ini file"? 2014-03-26 03:17 so if they find any bugs, they get to keep them 2014-03-26 03:17 and if they break it, they get to keep both pieces 2014-03-26 03:17 you do have to specify in config but nothing yet makes you aware that it's experimental 2014-03-26 03:17 people didnt complain much when I had all that "WARNING" stuff in materials 2014-03-26 03:18 well, did materials work? 2014-03-26 03:18 I don't thikn that has been in a release yet 2014-03-26 03:18 or were there reasons to complain? 2014-03-26 03:18 pretty much, had a couple buglets 2014-03-26 03:18 so see 2014-03-26 03:18 but varregion has more than 10 major issues we could enumerate right here 2014-03-26 03:18 yes 2014-03-26 03:18 people WILL hit he wall 2014-03-26 03:18 I'll suggest that to radams and see what he thinks 2014-03-26 03:18 expectations can't be met y the current cod 2014-03-26 03:18 I would really like to do a release in april 2014-03-26 03:19 Var Regions have bugs? Since when did this happen? 2014-03-26 03:19 quite a big todo list in http://opensimulator.org/wiki/Varregion :) 2014-03-26 03:19 don't know how much of that is done 2014-03-26 03:19 there are no bugs, only undocumented features :) 2014-03-26 03:19 ^ 2014-03-26 03:20 well I guess ome features are documented 2014-03-26 03:20 *some 2014-03-26 03:20 but misdocumented as bugs 2014-03-26 03:20 Adjacent regions shouldn't have to be the same size... 2014-03-26 03:20 so the bugs are obviously in the documentation 2014-03-26 03:21 people don't RTFM 2014-03-26 03:21 the documentation fails to say "Dont use varregions", obviously a bug 2014-03-26 03:21 Melanie_T: Is the adjacent regions of different sizes fixed? Because I'm 93.632% sure it's not a viewer bug.. 2014-03-26 03:22 no 2014-03-26 03:22 it needs a complete rewirk of Borders 2014-03-26 03:22 Ahh 2014-03-26 03:22 basically breaking up Borders into 256m pieces 2014-03-26 03:22 I was going to say, the wiki said it was a viewer bug but I'm sure I remember having a normal region bang smack next to a var region 2014-03-26 03:22 so that each of them can connect to a different heighbor 2014-03-26 03:24 Turn off neighbours, instant win 2014-03-26 03:24 Note http://opensimulator.org/wiki/Varregion Restriction 'Adjacent regions must be the same size.' 2014-03-26 03:24 I thought MisterblueAFK told me that it was fixed by querying grid services for the new region and position in the new region 2014-03-26 03:24 i did see that go in 2014-03-26 03:24 but my memory is sketchy 2014-03-26 03:24 but i'm not sure it's all done 2014-03-26 03:24 he's not here to defend himself ;) 2014-03-26 03:24 alright, I'm way over time. Goodnight folks 2014-03-26 03:25 Melanie_T: Want me to test several randomly sized var regions next to eachother to see what kind of state it's in? 2014-03-26 03:25 Just updated to latest dev master and can no longer log into my test grid. Hangs at Requesting Region capabilities 2014-03-26 03:26 Thonneve: you could do that 2014-03-26 03:26 or we wait for misterblue to tell us 2014-03-26 03:26 either way is good 2014-03-26 03:26 KenS: I have just updated 4 standalones and 2 grids and have not seen that issue 2014-03-26 03:26 I'll set it up now, I might need someone to go in viewer side... I may have destroyed the fan on my CPU... 2014-03-26 03:27 use superglue to stick on a crank 2014-03-26 03:27 Ill try another restart. First time Ive seen an issue loging in in about a year 2014-03-26 03:27 cd superglue 2014-03-26 03:27 no directory found 2014-03-26 03:27 This is what happens when you try to read and type 2014-03-26 03:30 I was also thinking more of encasing the CPU in dry ice 2014-03-26 03:32 huh. Rcn's speedtest site that their techs use, says my link is doing 41/12. But dslreports.com says it's doing 71/15 2014-03-26 03:32 smxy: Is rcn your provider? 2014-03-26 03:32 yes 2014-03-26 03:33 and my connection is generally awesome 2014-03-26 03:33 I can dl a 20GB file in about 40 minutes 2014-03-26 03:33 Chances are your provider will give much lower or much higher speeds 2014-03-26 03:33 That way they cover their ass if it sucks 2014-03-26 03:34 I like how the upstream speed is creeping up. It used to be 11, now 15 2014-03-26 03:35 Faster upstream is good for Opensim 2014-03-26 03:35 well, opensim still isn't really for home hosting 2014-03-26 03:35 But I do it anyway 2014-03-26 03:35 not on asym lines anyway 2014-03-26 03:35 it breaks, for most, at two external avatars 2014-03-26 03:35 I think I probably have the most... unconvetional setup for opensim ever 2014-03-26 03:35 As do I. Many people use my gates. But the better the upstream, the faster their TPs out are. 2014-03-26 03:36 smxy: what is it you run anyway? 2014-03-26 03:36 Oh? I'd bet mine's pretty unconventional. :) 2014-03-26 03:36 smxy: I hosted a region for a few days on a HTC one 2014-03-26 03:36 Probably the first region running on a HTC One 2014-03-26 03:37 Hmm? Just what's been a testing grid, but I just upgraded my networking, servers, virtualization software and network storage and will start to get residents now. Talked to a few people already. 2014-03-26 03:37 nebadon_laptop: I actually ended up testing physics on the HTC One 2014-03-26 03:38 1 physical prim was fine while sitting 2014-03-26 03:38 Walking up to it? Not good 2014-03-26 03:39 Sanctuary's always been a testing grid, but after 4+ years, it's time to get some actual residents. :) 2014-03-26 03:39 It took 3 hours to get it to stop overheating and freezing after trying 100 physical boxes 2014-03-26 03:40 I host several regions at home 2014-03-26 03:40 never had any complaints 2014-03-26 03:41 Right now, people come to my grid, just so they can leave, lol 2014-03-26 03:41 The gates are popular. :) 2014-03-26 03:41 smxy: Stargates?! 2014-03-26 03:41 Blamgates 2014-03-26 03:41 About 80 of them 2014-03-26 03:41 What on earth is a blamgate? 2014-03-26 03:42 You walk through it and Blam! you're on anothe grid. :) 2014-03-26 03:42 Imagine if you could do that on second life 2014-03-26 03:42 typical bandwidth -> http://www.speedtest.net/my-result/3396177211 2014-03-26 03:42 Purpetual region teleporting and nothing you can do about it 2014-03-26 03:42 Pathfinder Lester made the original. I improved on it and now he uses my version. :) 2014-03-26 03:43 http://www.speedtest.net/result/3396178704.png 2014-03-26 03:43 plenty :) 2014-03-26 03:43 This is the internet that hosts a unpopulated region 2014-03-26 03:44 Simply because I can't seem to get an idea to stick for more than an hour 2014-03-26 03:44 smxy: Nice configuration you have there. Quick and sweet 2014-03-26 03:46 That site that dahlia and Thonneve used says I have 73.40/15.91 :) 2014-03-26 03:47 http://www.speedtest.net/my-result/3396183500 2014-03-26 03:47 nice Thonneve cant say I am surprised at all lol 2014-03-26 03:48 had to try though :) 2014-03-26 03:49 When it gets to 89 Mbps down, then I'll be paying $1 per Mbps 2014-03-26 03:49 heh 2014-03-26 03:49 Unless they raise my rates. :) 2014-03-26 03:50 thats about what i pay 2014-03-26 03:50 1$ a Mbps 2014-03-26 03:50 nebadon_laptop: It was a fun test though, except when I picked up the phone.. All metal phones and a lot of heat don't go well 2014-03-26 03:51 lol ya 2014-03-26 03:51 good way to drain your battery 2014-03-26 03:52 It was charging at the time 2014-03-26 03:53 It was a very good way to have a portable heater though 2014-03-26 03:53 lol 2014-03-26 03:57 So, did you ever figure out why that code comes and goes? 2014-03-26 04:00 no 2014-03-26 06:57 Starting build #3423 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 07:01 Project opensim » mono-2.10.8.1 build #3423: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3423/ 2014-03-26 07:01 orenh: Revert "Use log-rolling on the log files (once per day)" 2014-03-26 07:48 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-26 11:02 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-26 11:57 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-26 12:26 Morning Oren. 2014-03-26 12:33 hi smxy 2014-03-26 12:33 it's past lunch for me 2014-03-26 12:34 Bug #7077:04 New warning and error messages thrown on every login and logout as of r/24531 14( http://opensimulator.org/mantis/view.php?id=7077 ): has been SUBMITTED. 2014-03-26 12:38 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has been UPDATED. 2014-03-26 12:43 Bug #7077:04 New warning and error messages thrown on every login and logout as of r/24531 14( http://opensimulator.org/mantis/view.php?id=7077 ): A NOTE has been added to this issue. 2014-03-26 12:44 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-26 12:44 Bug #7077:04 New warning and error messages thrown on every login and logout as of r/24531 14( http://opensimulator.org/mantis/view.php?id=7077 ): A NOTE has been added to this issue. 2014-03-26 12:45 Bug #7077:04 New warning and error messages thrown on every login and logout as of r/24531 14( http://opensimulator.org/mantis/view.php?id=7077 ): has been ASSIGNED. 2014-03-26 12:45 Oh, well, good afternoon, then. :) UK? 2014-03-26 12:45 Israel 2014-03-26 12:46 GMT +2 2014-03-26 12:46 Ah. Several of my coworkers are from there. We get up very early to work with the,. :) 2014-03-26 12:46 them* 2014-03-26 12:48 really? any company I know? 2014-03-26 12:49 Yes, but I'm not allowed to say. :) 2014-03-26 12:51 I work for a reeeeeeealy big global consulting/technology/outsourcing firm. :) 2014-03-26 12:56 Hi guys did you manage to solve the missing code issue? 2014-03-26 12:58 No. Justin's going to continue investigating. But he re-added it. 2014-03-26 13:00 Bug #7078:04 Avatar floats when elevation is negative 14( http://opensimulator.org/mantis/view.php?id=7078 ): has been SUBMITTED. 2014-03-26 13:04 Bug #7078:04 Avatar floats when elevation is negative 14( http://opensimulator.org/mantis/view.php?id=7078 ): has been RESOLVED. 2014-03-26 13:17 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-26 13:59 Bug #6689:04 KeyframedMotion: KFM_TRANSLATION does not the job 14( http://opensimulator.org/mantis/view.php?id=6689 ): A NOTE has been added to this issue. 2014-03-26 14:01 Ah ty smxy 2014-03-26 15:51 Hi. 2014-03-26 16:17 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-26 16:58 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-26 17:16 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-26 17:18 Does anyone know where the default timeout of 100 seconds comes from? 2014-03-26 17:18 It seems that when no timeout is specified for HTTP requests, that makes the timeout 100 seconds 2014-03-26 17:18 Which is too long 2014-03-26 17:18 but I can't find how to change it 2014-03-26 17:22 If I were to add a console command to change the owner of an estate, can somebody tell me what issues I might have in propagating that information? 2014-03-26 17:22 i.e. would it require a restart? 2014-03-26 17:24 Good question. 2014-03-26 17:26 I'm guessing but I would think OS would query for the data. It is possible a viewer might cache the data which would only require a relog for the change to appear. 2014-03-26 17:26 Dev_Random: The other response is "try it and see what happens". :) 2014-03-26 17:27 Dev_Random: BTW, are you planning on adding any other estate management commands? 2014-03-26 17:27 probably would require a restart 2014-03-26 17:27 was just a discussion about that command in #opensim... just moving it over here 2014-03-26 17:28 the key thing is to not have unskilled people have to go database diving to change an estate owner 2014-03-26 17:28 Plugh: I'm still pretyy newish to this code. I have no idea what areas to look for problems 2014-03-26 17:28 we should never ever be telling someone edit the database as a solution if we can help it 2014-03-26 17:28 I don't know a lot about the code base either. I just go after issues that I've run across that I want to see fixed. 2014-03-26 17:29 nebadon: yea. Adding estates, and (re)assigning regions to estates can require database changes. 2014-03-26 17:29 ya that is another good one 2014-03-26 17:30 change Estate 2014-03-26 17:30 That is something I'm going to be doing for 11 regions shortly. 2014-03-26 17:30 there is a mantis for that one 2014-03-26 17:30 how estate change should work probably should be you can do something like > estate change NewEstate 2014-03-26 17:31 or if you just type estate change you get a prompt that lists the available estates 2014-03-26 17:31 like it does when you start a new region up 2014-03-26 17:31 say your using a shared estate database and starting a new region when prompted for Estate it lists all the estates in the DB 2014-03-26 17:32 http://opensimulator.org/mantis/view.php?id=7046 2014-03-26 17:32 ok I think there should be 1 command 2014-03-26 17:32 estate change 2014-03-26 17:33 and if the estate you specify doesnt change it creates it 2014-03-26 17:33 sorry doesnt exist 2014-03-26 17:36 and another for changing owners? estate setowner UUID ? 2014-03-26 17:36 ya I think it should accept uuid or name maybe even 2014-03-26 17:36 its either just uuid or both 2014-03-26 17:36 i would prefer both 2014-03-26 17:37 or course you would.. you're management 2014-03-26 17:37 haha 2014-03-26 17:37 a list of estates? That would be a long list. 2014-03-26 17:37 it already does that now Plugh 2014-03-26 17:37 when you start a new region 2014-03-26 17:37 estates are stored in region DB, no? 2014-03-26 17:37 depends on how its configured Dev_random 2014-03-26 17:38 you can setup shared centralized estate database for entire grid 2014-03-26 17:38 ok. I haven't been starting new regions in that fashion. 2014-03-26 17:38 ya a large grid probably would not Plugh 2014-03-26 17:38 if they were smart :P 2014-03-26 17:38 ACTION nods 2014-03-26 17:58 http://mobile.theverge.com/2014/3/25/5547626/minecraft-oculus-vr-cancelled 2014-03-26 17:58 first tree has fallen 2014-03-26 17:58 lol 2014-03-26 18:04 hmm interesting osmantis has not come back 2014-03-26 18:07 but Mantis has been running flawlessly since Melanie_T mentioned her interest in inspecting its innards next time it goes AWOL 2014-03-26 18:07 lol 2014-03-26 18:07 guess it's running scared 2014-03-26 18:07 or maybe it accepted one of your apologies 2014-03-26 18:07 could be it. 2014-03-26 18:12 ya it is very odd that its not crashed again 2014-03-26 18:12 Melanie_T you did modify my.cnf though right? 2014-03-26 18:12 in guess that was it 2014-03-26 18:13 I guess* 2014-03-26 18:40 ping orenh 2014-03-26 18:42 is it possible on a heavily scripted region (approx 2500 scripts) that the thread could be getting aborted prematurely by your commit http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=b13214af273f826699e97bd1f4dd2e49bfe43f5e 2014-03-26 18:42 i seem to be seeing the thread getting aborted around 2000 scripts loaded 2014-03-26 18:44 was looking for your opinion before i go chasing things farther 2014-03-26 18:45 http://pastebin.com/MHUah5ky 2014-03-26 18:45 danbanner 2014-03-26 18:46 nebadon: yes i did 2014-03-26 18:46 change this > private static readonly int THREAD_TIMEOUT = 60 * 1000; 2014-03-26 18:46 to 120 * 1000 2014-03-26 18:46 see if it makes a difference 2014-03-26 18:46 okay 2014-03-26 18:47 the script thread is not launched through fire and forget 2014-03-26 18:47 however, if the region is extemely busy, other threads may take that long 2014-03-26 18:47 its Wright Plaza 2014-03-26 18:47 soo ya 2014-03-26 18:48 to me that patch looks extremely dangerous 2014-03-26 18:48 ya im certainly not suggesting 120 as a fix 2014-03-26 18:48 it has the potential to really mess up some things that are started through fire and forget and are designed to take longer than 1 minute 2014-03-26 18:48 i just want to see if this is actually whats causing our problem 2014-03-26 18:48 for instance tasks doing network i/o 2014-03-26 18:49 script loading would be doing that no? 2014-03-26 18:49 no 2014-03-26 18:49 script engine threads are distinvt fromt hat 2014-03-26 18:49 but agin, there may be interlocking 2014-03-26 18:50 i believe that this watchdog cannot be put intoi core as it is 2014-03-26 18:51 there needs to be a way to launch a task on the threadpool that is not in the watchdog, to be able to run long-running tasks that are intended that way 2014-03-26 18:51 ok 2014-03-26 18:51 and the timeout needs to be increased to a point where a hang is certein 2014-03-26 18:51 i wuld suggest 1 hour 2014-03-26 18:51 nebadonya that fixed it 2014-03-26 18:51 well hopefully orenh shows up shortly and can explain better what he was doing here 2014-03-26 18:51 hanging thrads are not that critical 2014-03-26 18:51 nebadon ya that fixed it 2014-03-26 18:51 ok 2014-03-26 18:51 thanks 2014-03-26 18:52 60 seconds is just too soon 2014-03-26 18:52 so we lose a thread for one hour - no big deal 2014-03-26 18:52 so ya we need to change that I suppose 2014-03-26 18:52 +1 Melanie_T 2014-03-26 18:52 so should it be 60 * 10000? 2014-03-26 18:52 after all, 1 hours is better than forever 2014-03-26 18:52 even 10 minutes would work i think 2014-03-26 18:53 lemme start a mantis 2014-03-26 18:53 thanks danbanner 2014-03-26 18:54 . 2014-03-26 18:55 well.... 2014-03-26 18:55 the thread that sends group notices to offline users 2014-03-26 18:55 with 5000 users in a group 2014-03-26 18:55 that will exceed 10 minutes 2014-03-26 18:55 it's the longest running task i'm aware of 2014-03-26 19:00 bots gone 2014-03-26 19:00 but add your comments http://opensimulator.org/mantis/view.php?id=7079 2014-03-26 19:00 danbanner Melanie_T nebadon - 2 things 2014-03-26 19:01 1. I searched for all places where FireAndForget is called, and identified (or tried to) those that may take >1 minute 2014-03-26 19:01 then I switched them to use a thread outside the threadpool 2014-03-26 19:01 if I missed one, then it should be moved as well 2014-03-26 19:01 sec... 2014-03-26 19:01 See: http://opensimulator.org/wiki/General-Purpose_Threadpool 2014-03-26 19:02 right at the end 2014-03-26 19:02 I changed calls to FireAndForget to calls to Util.RunThreadNoTimeout() for long tasks 2014-03-26 19:02 2. I added this watchdog due to a problem that actually happened: 2014-03-26 19:02 welcome back mrbot 2014-03-26 19:02 i kicked him 2014-03-26 19:03 something was causing all the threads to hang. not all at once, but one every few minutes 2014-03-26 19:03 pretty soon, all 15 threads were hung 2014-03-26 19:03 ok orenh problem is that patch is causing problems on Wright Plaza 2014-03-26 19:03 and OpenSim got into a very bad state 2014-03-26 19:03 orenh: WorkItem.Cancel is a cooperative abort 2014-03-26 19:03 if we change 60 * 1000 to 120 * 1000 problem goes away 2014-03-26 19:03 2 minutes timeout shouldn't be a problem 2014-03-26 19:03 but 1 hour would not solve the problem of threadpool depletion 2014-03-26 19:03 unless the thread itself checks for cancellation, it will not do anything 2014-03-26 19:04 I think 2 minutes may work better because the default timeout for some network activities is 100 seconds 2014-03-26 19:04 I asked above *why* it's 100 seconds, but no answer 2014-03-26 19:04 im sure theres bogged done sims around that might exceed 2 mins tho 2014-03-26 19:04 does anyone know? 2014-03-26 19:04 it can't exceed 100 secs 2014-03-26 19:04 network timeout for certain tcp stages is 5 minutes 2014-03-26 19:04 the calling thread won't wait that long 2014-03-26 19:04 for example, see mantis... wait... 2014-03-26 19:05 and there is no defined timeout for the time a server takes between receiving a request and providin the response 2014-03-26 19:05 http://opensimulator.org/mantis/view.php?id=7038 2014-03-26 19:05 see the attached file called " log of error working with mesh.txt" 2014-03-26 19:05 it shows a large timeout 2014-03-26 19:05 which is 100 seconds 2014-03-26 19:05 threadpool depletion as you describe it has, to my knownledge, never been observed 2014-03-26 19:05 I observed it 2014-03-26 19:05 never before, i meant 2014-03-26 19:06 i don't like this approach 2014-03-26 19:06 it's a band aid 2014-03-26 19:06 like all the other watchdogs? 2014-03-26 19:06 it makes the system stay up 2014-03-26 19:06 when it would otherwise grind to a halt 2014-03-26 19:07 in this case, we have a condition that, so far, has occurred in only one configuration, yours 2014-03-26 19:07 well i am all for making opensimulator more stable, but this patch is preventing Wright Plaza from starting up 2014-03-26 19:07 and about the fact that it's cooperative cancelation: 2014-03-26 19:07 so something needs to change 2014-03-26 19:07 when the timeout happens, another thread is added to the threadpool 2014-03-26 19:07 i would like fir you to create a thread dump of the system when it in that state of depletion 2014-03-26 19:07 if changing to 2 minutes solves the problem then great 2014-03-26 19:07 so we can detrmine where they're hung 2014-03-26 19:08 the system does write the stack trace of the thread that is hung 2014-03-26 19:08 but only on Windows, because this functionality doesn't exist in Mono 2014-03-26 19:08 so I can't show it (I use mono) 2014-03-26 19:08 you probably need to do a dump 2014-03-26 19:08 when i say "it is a band aid" i mean that for a so narrowly defined condition there has to be a root cause 2014-03-26 19:08 kill -3 2014-03-26 19:08 also, I'll never get to depletion again because I've been running this code for months now 2014-03-26 19:08 that should dump all threads 2014-03-26 19:08 and i feel it should be investigated rather than avoided 2014-03-26 19:08 just dont do it in a gnu screen session 2014-03-26 19:09 what's the problem with screen? 2014-03-26 19:09 i would like for you to take the code out on your install 2014-03-26 19:09 let it happen 2014-03-26 19:09 and dump threads 2014-03-26 19:09 it doesnt like thread dumps 2014-03-26 19:09 the dump could be veru interesting 2014-03-26 19:09 I'm not going to do that. The system is stable now, and I'm not going to destabilize it. 2014-03-26 19:09 like I said, this has been running for a long time without any problem on my system 2014-03-26 19:09 can you recreate the region 2014-03-26 19:09 make a copy 2014-03-26 19:10 no one suggests to do this on a production system. 2014-03-26 19:10 liek he said 2014-03-26 19:10 I can't make the problem happen. It's rare. It happened when many people were logging in at once 2014-03-26 19:10 a good datapoint 2014-03-26 19:10 we do know logins can cause deadlocks and delays 2014-03-26 19:10 it was at one of the Kitely weekly meetings 2014-03-26 19:10 the interesting thing is, 2014-03-26 19:10 what is the size of those meetings, typically? 2014-03-26 19:10 the hung threads were *different*! 2014-03-26 19:10 that was amazing 2014-03-26 19:11 it wasn't a single call flow that was hung 2014-03-26 19:11 at the time of the hang there were maybe 20 people 2014-03-26 19:11 I'm not sure 2014-03-26 19:11 it was a while ago 2014-03-26 19:11 no but i would think the hung threads were all, directly or indirectly, waiting for one lock 2014-03-26 19:11 yah 2014-03-26 19:11 it's usually something with networking 2014-03-26 19:12 anyway, like we have watchdogs for many other things, 2014-03-26 19:12 these threads should also have a watchdog 2014-03-26 19:12 we actually did see stuff like that a couple times at some of the OSCC13 load testing 2014-03-26 19:12 I have seen thread depletion as well but not in some time 2014-03-26 19:12 well, it does appeal like oren did do a thread dump 2014-03-26 19:13 appear* 2014-03-26 19:13 which does satisfy me as far as it having been investigated goes 2014-03-26 19:13 orenh what mono do you run? 2014-03-26 19:13 3.2.3 2014-03-26 19:13 since going to mono 3+ threading has improved considerably 2014-03-26 19:14 ok cool 2014-03-26 19:14 i just don't feel comfortable when a probem is avoided instead of investigated but if it is investigated and found to lack rhyme or reason, then the watchdog is the proper solution 2014-03-26 19:14 I'll increase it to 2 minutes to get around the 100-sec threshold 2014-03-26 19:14 I wish I knew where that 100 sec is coming from, though 2014-03-26 19:14 i'd feel more comfy with 5 mins 2014-03-26 19:14 thanks orenh 2014-03-26 19:15 ok, it's a .NET default - http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout.aspx 2014-03-26 19:15 but here's an interesting factoid: one of the Mantises contains a log that shows that an XMLRPC call had a 100-sec timeout, even though it's EXPLICITLY set to timeout after 10 seconds 2014-03-26 19:16 somehow that timeout is being ignored 2014-03-26 19:16 *sigh* 2014-03-26 19:16 Is most locking in Opensim due to access to collections? In that case a lot of that can be removed by switching to .NET threadsafe stuff 2014-03-26 19:16 .net 4 that is 2014-03-26 19:16 orenh: the 10s timeout may apply from established connection to reply 2014-03-26 19:17 setting up the connection at the tcp level still has the 100sec timeout 2014-03-26 19:17 lkalif: collections are a part of it but not the greater part 2014-03-26 19:17 what is most locking about then? 2014-03-26 19:17 the property being set is HttpWebRequest.Timeout - see http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout.aspx 2014-03-26 19:17 most locking has to do with moanipulation of complex interrelated data 2014-03-26 19:18 it should have worked 2014-03-26 19:18 HttpWebRequest implementation is horrible 2014-03-26 19:18 the call to request.GetRequestStream() is what timed-out after 100 seconds, instead of 10 2014-03-26 19:18 this was on Windows btw 2014-03-26 19:18 orenh: i beieve that timeout dos indeed exclude connection setup time 2014-03-26 19:18 it's to be understood as a server response timeout, not a tcp timeout 2014-03-26 19:18 the connect timeout is a separate timeout 2014-03-26 19:19 I don't think that's right. The docs say: "The Timeout applies to the entire request and response" 2014-03-26 19:19 yes but not connection setup..... 2014-03-26 19:20 this is interesting: the timeout may be due to connection throttlng. see: http://stackoverflow.com/questions/1500955/adjusting-httpwebrequest-connection-timeout-in-c-sharp 2014-03-26 19:21 also, it appears that there's another relevant property: ReadWriteTimeout 2014-03-26 19:21 which isn't currently being set 2014-03-26 19:23 danbanner: your dump showed a place I did miss 2014-03-26 19:23 it calls TouchAllSceneAssets() in FireAndForget() 2014-03-26 19:23 so I'll fix that place, too 2014-03-26 19:24 thanks 2014-03-26 19:34 http://i.imgur.com/WQ1waZI.jpg 2014-03-26 19:35 I'm increasing the timeout to 10 minutes. Should still be enough to avoid depletion, I hope. 2014-03-26 19:35 lol 2014-03-26 19:36 Starting build #3424 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 19:40 Project opensim » mono-2.10.8.1 build #3424: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3424/ 2014-03-26 19:40 orenh: - Increased the threadpool timeout to 10 minutes 2014-03-26 19:43 Stallman, eat your heart out :P http://www.computerhistory.org/press/ms-source-code.html 2014-03-26 19:45 lol 2014-03-26 19:48 "Now that Facebook owns Oculus, people will soon be able to poke you in the eye." 2014-03-26 19:48 lol 2014-03-26 19:49 [Like] 2014-03-26 19:49 OW! :( 2014-03-26 19:50 ACTION is tempted to make an open hardware 3d goggles design 2014-03-26 19:51 ACTION is hardware-making challenged 2014-03-26 19:51 I can't recall any tech announcement in recent history that I (and apparently many others) have had a PHYSICAL REACTION to. I mean, people are physically shake, like feeling it in the pit of your stomach. That's just WIERD, isn't it? 2014-03-26 19:51 take a cheapie tablet, 3d print a thingie to fit it to your head, find some off the shelf lenses, and do some software magic 2014-03-26 19:52 you left out the "somehow" 2014-03-26 19:52 ? 2014-03-26 19:52 orenh: worked flawlessly this time thanks alot :) 2014-03-26 19:52 "somehow" is how software magic happens 2014-03-26 19:52 step 4: profit 2014-03-26 19:52 lol 2014-03-26 19:53 good to hear 2014-03-26 19:53 I didn't even realize that I was *emotionally* invested in this thing so deeply. I feel like I've been betrayed, physically kicked in the stomach. I am floored by my actual physical reaction to this announcement. 2014-03-26 19:53 Dev_Random: check your IRC channel list, this is a software dev channel :) 2014-03-26 19:53 It;s surprising and bizarre. 2014-03-26 19:53 ya and to think i actually wanted a rift 2014-03-26 19:54 ACTION apologizes for questioning dahlia's magic 2014-03-26 19:54 I was *salivating* for a Rift. Now, I feel like the future just died. 2014-03-26 19:54 same here paulie 2014-03-26 19:54 i wanted to get a dev kit 2014-03-26 19:54 now that's off for me, too 2014-03-26 19:55 I dont really care, I only see in one eye anyway. I just dont care much for FB 2014-03-26 19:55 "the rift has closed" 2014-03-26 19:55 poor ctrlaltdavid 2014-03-26 19:55 yep 2014-03-26 19:55 It feels like the 7 stages of grief, or somethin. 2014-03-26 19:55 I still have fun with mine 2014-03-26 19:55 just bizarre, this reaction. 2014-03-26 19:55 ya if i could get a pre-facebook model it might feel ok 2014-03-26 19:55 supposedly the steam one is better 2014-03-26 19:56 vavles? 2014-03-26 19:56 Oh, I will *never* support Zuck's empire by buying one now. 2014-03-26 19:56 Oculus is the only one that you can get 2014-03-26 19:56 valves 2014-03-26 19:56 all others are vaporware 2014-03-26 19:56 steam, valva, whoever 2014-03-26 19:56 I'm sad that I can never buy one, now. It may be the greatest thing ever and I just cant do it. 2014-03-26 19:56 http://i.minus.com/ibgOaQYLlF4V55.gif 2014-03-26 19:56 lol I love reddit 2014-03-26 19:56 its the ultimate drama fest 2014-03-26 19:57 lol 2014-03-26 19:57 ROFL 2014-03-26 19:59 lol 2014-03-26 19:59 yeah, reddit is givin it the bizness, aint it? 2014-03-26 20:00 http://www.reddit.com/r/SubredditDrama/comments/21d2zo/facebook_acquires_oculus_vr_major_drama_brewing/ 2014-03-26 20:00 haha love the image in upper right corner lol 2014-03-26 20:11 so I wonder if this means that Carmack is working for FB now 2014-03-26 20:14 whiny, Natiri voice: "Oculus!!! I TRUSTED yoouuu!" 2014-03-26 20:16 I'm wondering, personally, if my unexpected emotionalal reaction to this event is a sign that I need to step back and re-evaluate my priorities. Is that even possible? 2014-03-26 20:17 I appear to be "all up in the kool-aid" when it comes to tech. 2014-03-26 20:17 lol 2014-03-26 20:17 nah everyone is having similar reactions 2014-03-26 20:17 Maybe we are *all* nuts? 2014-03-26 20:17 anytime Facebook touches something it generally does not do well 2014-03-26 20:18 Or are we having a valid reaction to "the Deathstar appearing in our Solar system?" 2014-03-26 20:18 facebook certainly did not do Cloudparty any good 2014-03-26 20:18 if everyone is "nuts" then that's the new normal, so you wouldn't notice 2014-03-26 20:18 "the planet wil be within firing range in TEN minutes.." 2014-03-26 20:18 reverse the polarity! 2014-03-26 20:19 Send Luke Skywalker in to blow the thing up!!! 2014-03-26 20:26 I'm struggling to "integrate" this situation into my world-view. Efforts are in motion to derive what I should "learn" from it, if anything. Cynicism is battling trust, hope is wounded and currently fighting for its survival in ICU. Etc, etc. Future-shock has shocked me, good, this time. I was under the delusion that I was beyond "future-shock." I could handle any change this future threw 2014-03-26 20:26 at me. Turns out I'm just another old man yelling at clouds. Heh. 2014-03-26 20:27 Human after all" 2014-03-26 20:28 as Daft Punk tried to tell me. 2014-03-26 20:30 nebadon: I like that occulus rift image with the face hugger. :) 2014-03-26 20:30 I need to wear my t-shirt that says: "The Future called. You have no IDEA what's coming." 2014-03-26 20:32 Ah well. I'm whacked on Excedrin and Sudafed, today, anyway, trying to deal with this crushing sinus condition. So, maybe today ain't the best day to plany my whole future. :) 2014-03-26 20:33 ACTION just turns up the Daft Punk station on PANDORA and zones out... 2014-03-26 20:34 except Facebook itself of course 2014-03-26 20:36 Starting build #3425 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 20:40 Project opensim » mono-2.10.8.1 build #3425: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3425/ 2014-03-26 20:40 jjustincc: Fix extra physics params MSSQL migration (version 39). 2014-03-26 20:44 Starting build #3426 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 20:47 Bug #6593:04 crash with SQL database, error in SQL query when creating tables... 14( http://opensimulator.org/mantis/view.php?id=6593 ): has been RESOLVED. 2014-03-26 20:48 Project opensim » mono-2.10.8.1 build #3426: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3426/ 2014-03-26 20:48 jjustincc: Add MSSQL EstateStore.migrations VERSION 10 transaction to add AllowLandMark, AllowParcelChanges and AllowSetHome columns to estate_settings table. 2014-03-26 20:49 Bug #7074:04 MSSQL crash related to missing migrations. 14( http://opensimulator.org/mantis/view.php?id=7074 ): A NOTE has been added to this issue. 2014-03-26 20:58 Bug #7079:04 watchdog to abort slow threads in the main thread pool acts too quickly 14( http://opensimulator.org/mantis/view.php?id=7079 ): A NOTE has been added to this issue. 2014-03-26 20:58 Bug #7079:04 watchdog to abort slow threads in the main thread pool acts too quickly 14( http://opensimulator.org/mantis/view.php?id=7079 ): has been RESOLVED. 2014-03-26 20:59 Starting build #3427 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 21:03 Project opensim » mono-2.10.8.1 build #3427: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3427/ 2014-03-26 21:03 jjustincc: refactor: Actually use MaptileStaticFile in RegionInfo rather than having both a public field and a get property 2014-03-26 21:03 Starting build #3428 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 21:03 where do removed warnings go? 2014-03-26 21:03 are they lonely? 2014-03-26 21:04 they go to hell, where they belong 2014-03-26 21:04 that's harsh 2014-03-26 21:04 poor little warnings, they have good intentions, they do...! 2014-03-26 21:05 Yes, I shouldn't be blaming the warnings, I should blame the people who ifnore them 2014-03-26 21:05 ignore 2014-03-26 21:05 Bug #7075:04 MSSQL Crash during setup in call to inventory folder update.. 14( http://opensimulator.org/mantis/view.php?id=7075 ): has been RESOLVED. 2014-03-26 21:07 Project opensim » mono-2.10.8.1 build #3428: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3428/ 2014-03-26 21:07 * jjustincc: minor: remove compiler warning from NullEstateData 2014-03-26 21:07 * jjustincc: Fix MSSQLInventoryHandler.IncreementFolderVersion where sql accidentally used a MySQL style ?folderID insted of @folderID 2014-03-26 21:07 Starting build #3429 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 21:08 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): A NOTE has been added to this issue. 2014-03-26 21:09 Bug #6593:04 crash with SQL database, error in SQL query when creating tables... 14( http://opensimulator.org/mantis/view.php?id=6593 ): A NOTE has been added to this issue. 2014-03-26 21:11 Project opensim » mono-2.10.8.1 build #3429: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3429/ 2014-03-26 21:11 jjustincc: Add LuciusSirnah to contributors list 2014-03-26 21:15 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): A NOTE has been added to this issue. 2014-03-26 21:15 Justin figured out how he (we assume; might not be true) made code fade in and out of reality? :) 2014-03-26 21:16 figure* 2014-03-26 21:16 really ? be interesting to know 2014-03-26 21:17 It certainly is a head-scratcher. 2014-03-26 23:37 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-26 23:41 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-26 23:42 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-26 23:44 Starting build #3430 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 23:47 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has been RESOLVED. 2014-03-26 23:48 Project opensim » mono-2.10.8.1 build #3430: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3430/ 2014-03-26 23:48 jjustincc: minor: change misspelling of overriden to overridden in comments within config files 2014-03-26 23:48 Starting build #3431 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-26 23:52 Project opensim » mono-2.10.8.1 build #3431: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3431/ 2014-03-26 23:52 jjustincc: minor: Change incorrect "Maximum" in the PhysicalPrimMin OpenSim.ini.example description to "Minimum" 2014-03-26 23:58 hmmm do I need a rift to make ctrl-alt-studio viewer work in double image mode? 2014-03-26 23:59 I have not tried it, but Linden viewer uses a shortcut to switch to the mode 2014-03-26 23:59 ctrl-shift-d 2014-03-26 23:59 iirc 2014-03-27 00:00 nope 2014-03-27 00:00 I have it set to output to rift in prefs 2014-03-27 00:00 but only see single image 2014-03-27 00:01 a few shots of Jack Daniels will fix that 2014-03-27 00:01 0.o 2014-03-27 00:01 unfortunately not, I only see in one eye and I dont drink anyway 2014-03-27 00:01 I see David just released 1.2 an hour ago. is that what you are trying? 2014-03-27 00:01 :/ 2014-03-27 00:02 1.2.0.40751 2014-03-27 00:02 maybe longer than an hour, I'm going by the tweet 2014-03-27 00:02 that's the one 2014-03-27 00:02 ya just downloaded 2014-03-27 00:02 I think you might need a rift for that mode, but I can't be 100% sure 2014-03-27 00:02 ACTION is trying to make 3d headset 2014-03-27 00:02 though I guess in theory, it doesn't know if you have a rift attached or not 2014-03-27 00:02 nice 2014-03-27 00:03 wonder if it's possible to use a debug setting or something 2014-03-27 00:03 tape a tablet to your head ;p 2014-03-27 00:03 kind of the idea :) 2014-03-27 00:04 divert video into tablet, 3d print a thingie to fit it to my face, find some cheapie lenses 2014-03-27 00:04 hook tablet direction sensors to input device 2014-03-27 00:04 how hard can it be? (tm) 2014-03-27 00:11 true 2014-03-27 00:11 get a kinect to detect movement 2014-03-27 00:11 dont need one, tablet can do it 2014-03-27 00:11 for your hands 2014-03-27 00:12 does rift detect hands? 2014-03-27 00:12 nope, this will put you ahead of rift 2014-03-27 00:13 there is something like that already 2014-03-27 00:13 hmm well I set RiftEnabled to true in debug settings but still noworkie 2014-03-27 00:13 wonder if older version might work better 2014-03-27 00:13 http://www.cnet.com.au/vrase-turns-your-smartphone-into-vr-goggles-339345342.htm 2014-03-27 00:14 https://www.kickstarter.com/projects/2041280918/vrase-the-smartphone-virtual-reality-case 2014-03-27 00:14 meh someone beat me to it :( 2014-03-27 00:15 well I was thinking open hardware, they want money 2014-03-27 00:15 ya 2014-03-27 00:16 enough with the glasses already wheres the wireless brain implants! 2014-03-27 00:17 i definitely don't want to wear stuff on my head 2014-03-27 00:17 that gets really old really fast 2014-03-27 00:17 i cant even stand headphones 2014-03-27 00:19 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-03-27 00:20 hah logged into SL looking at my friends list, just remembered I have a SL Alt named Bahda Bing 2014-03-27 00:24 well ctrl-alt isnt going to do it, need to find something else 2014-03-27 00:24 dahlia, there is a "vr" button on the bottom right of the viewer 2014-03-27 00:24 or 3d 2014-03-27 00:24 oh? 2014-03-27 00:24 you need to set to oculus in prefs and then restart and then you have a "3d" button on the bottom right 2014-03-27 00:24 oh ty :) 2014-03-27 00:25 lol now how to get out if it 2014-03-27 00:25 esc 2014-03-27 00:25 :D 2014-03-27 00:26 ctrlalt studio is using the mouse look so you can customize the mouse look in prefs to see chat windows etc... 2014-03-27 00:26 well now need to figure out how to get video into tablet 2014-03-27 00:26 maybe some vnc hack 2014-03-27 00:27 i prefear the ctrlaltstudio definition but i like the ideo of the new linden interface but the linden one is just a first step and not fine already because we loose all the oculus settings 2014-03-27 00:28 http://bitcortex.com/oculus-libre-open-source-hmd-inspired-by-oculus-rift/ 2014-03-27 00:30 dahlia: try splashtop 2014-03-27 00:30 is it an android tablet? 2014-03-27 00:31 Bug #7019:04 osSetPrimitiveParams can't change an NPC's attachments 14( http://opensimulator.org/mantis/view.php?id=7019 ): A NOTE has been added to this issue. 2014-03-27 00:32 is tyhere anyone around that knows the script engine a bit as im trying a script of the lsl wiki for the aiml interpreter and its giving me a syntax error on a strait c+p 2014-03-27 00:32 http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryLindenAIML 2014-03-27 00:33 thats what im trying to compile 2014-03-27 00:33 parsed_reply=llGetSubString(parsed_reply,srai_ind1+6,srai_ind2-=1); is the line it highlights 2014-03-27 00:33 danbanner: ya android 2014-03-27 00:33 splashtop will work then 2014-03-27 00:34 its for playing pc games streams to tablet 2014-03-27 00:35 oh it wants an account 2014-03-27 00:35 H-H-H: srai_ind2-=1 is not valid syntax 2014-03-27 00:35 I would be surprised if that works on linden grid but maybe there's some bizarre corner case 2014-03-27 00:37 i just changed it to -1 and it blew a gasket just trying to catch what it says 2014-03-27 00:37 then if one eliminates the possible rogue "=" sign, it instead fails on a more opensimulator specific error where unparsed_clusters_string is defined in both global and local scope 2014-03-27 00:37 which is probably valid lsl but not currently handled by opensim 2014-03-27 00:37 haha yeah that 2014-03-27 00:37 you would need to change one of those names 2014-03-27 00:38 im just making a grumpy old man npc that rambles random comments lol 2014-03-27 00:38 ok thanks justincc is this something worht mantising or not? 2014-03-27 00:39 H-H-H: it's a well known issue but might not have a mantis 2014-03-27 00:39 in any case, I doubt it will get fixed very soon 2014-03-27 00:39 ok well i will have a look in mantis and add my 2 cents 2014-03-27 00:40 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-03-27 00:47 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-03-27 00:47 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-03-27 00:48 OMG its working! :D 2014-03-27 00:48 wow that was easy 2014-03-27 00:49 ACTION calls zuck and demands $2b 2014-03-27 00:49 what is? 2014-03-27 00:49 my homemade rift 2014-03-27 00:49 how do you switch mode? 2014-03-27 00:50 3d button on lower right corner 2014-03-27 00:55 this viewer is kinda buggy 2014-03-27 01:12 too bad my left eye is so borked, I can alomst see 3d 2014-03-27 02:00 dahlia, home made rift ? 2014-03-27 02:00 lol dahlia 2014-03-27 02:00 awesome :0 2014-03-27 02:01 where can i buy a developer dahloculus rift 2014-03-27 02:03 you just need to have $2b and send the payment to dahlia (you can send it to me and i will make the transfer) 2014-03-27 02:05 lemme find my checkbook 2014-03-27 02:06 do you take $OS? 2014-03-27 02:07 $FB maybe ? 2014-03-27 02:07 $fbcoins 2014-03-27 02:08 somewhere, oculus rift was bought 400 000 000$ + 1.6$b of fbcoins 2014-03-27 02:10 sorry no FBSlugs accepted :P 2014-03-27 02:18 Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue. 2014-03-27 02:40 ping dahlia 2014-03-27 02:41 opensimulator.org down for you? 2014-03-27 02:41 stupid website 2014-03-27 02:42 ah dont touch it 2014-03-27 02:42 Melanie_T : ping 2014-03-27 02:44 hmm danbanner my skype disconnected and wont reconnect 2014-03-27 02:44 says you're online 2014-03-27 02:45 lol 2014-03-27 02:47 hey all 2014-03-27 02:53 danbanner: ya down for me but Melanie_T wanted to try to debug it so I dont want to kick it yet 2014-03-27 02:53 yup 2014-03-27 03:10 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-27 03:26 I know the second i restart the server Melanie_T will show up 2014-03-27 03:26 lol 2014-03-27 03:27 send her a pic http://i.imgur.com/l7L3W1O.png 2014-03-27 03:27 ;p 2014-03-27 03:27 lol 2014-03-27 03:57 Does that blend in on firefox? 2014-03-27 05:02 guess I'm a little late to the game lol http://www.roadtovr.com/build-your-own-diy-oculus-rift-guide/ 2014-03-27 05:03 at least mine is wireless tho :P 2014-03-27 06:13 -!- orenh(orenh@89-139-29-153.bb.netvision.net.il) has left #opensim-dev 2014-03-27 14:02 Bug #7077:04 New warning and error messages thrown on every login and logout as of r/24531 14( http://opensimulator.org/mantis/view.php?id=7077 ): has been RESOLVED. 2014-03-27 14:04 Starting build #3432 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-27 14:05 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:08 Project opensim » mono-2.10.8.1 build #3432: SUCCESS in 7 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3432/ 2014-03-27 14:08 orenh: Log errors in MakeRequest() as INFO, not ERROR. Some communications problems are benign (e.g., can't send Friend status update to a region that is down), so don't log them as ERROR so soon. We rethrow the exception, so the caller can still decide to log the error as an ERROR. 2014-03-27 14:15 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:17 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:24 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:30 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:44 Bug #7080:04 Avatar outside root region on mega region creates a flashing screen and avatar get shoot into sky or seems to have some burry ef 14( http://opensimulator.org/mantis/view.php?id=7080 ): has been SUBMITTED. 2014-03-27 14:47 Bug #7080:04 Avatar outside root region on mega region creates a flashing screen and avatar get shoot into sky or seems to have some burry ef 14( http://opensimulator.org/mantis/view.php?id=7080 ): has been UPDATED. 2014-03-27 14:48 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 14:49 Bug #7080:04 Avatar outside root region on mega region creates a flashing screen and avatar get shoot into sky or seems to have some burry ef 14( http://opensimulator.org/mantis/view.php?id=7080 ): has been UPDATED. 2014-03-27 14:53 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue. 2014-03-27 15:32 anyone know why I would be seeing this when starting up a region 2014-03-27 15:32 08:29:31 - [REST CLIENT]: Resource not found (404) 2014-03-27 15:32 I just upgraded to master git 2014-03-27 15:39 404 sounds like a webserver error. 2014-03-27 15:39 ie. page not found. 2014-03-27 15:40 I dont have Rest Client enabled 2014-03-27 15:40 never used it before 2014-03-27 15:40 I dont see any mention of it anywhere in the ini files 2014-03-27 15:40 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 15:41 Regarding the problem where mesh assets are uploaded in full when an object is detached ( http://opensimulator.org/mantis/view.php?id=7038 ): 2014-03-27 15:41 This happens because the entire mesh is serialized inside the SceneObjectGroup, in the field "SculptData" 2014-03-27 15:42 I'm pretty sure we just shouldn't serialize it 2014-03-27 15:42 Does anyone have any objections? Comments? 2014-03-27 15:42 Is there any scenario where OpenSim wouldn't be able to load the mesh asset separately, using its UUID? 2014-03-27 15:43 Only thoughts I had was that it would be better if there was a way to separate the object asset data from the object contents. Only the changed contents or script state would need to be (re-)saved if there were changes. 2014-03-27 15:43 The SculptData can't change. It's a complete copy of the asset, and assets are immutable. 2014-03-27 15:45 That just makes me think this is another way the asset table can get filled up with dead data. 2014-03-27 15:48 am i going mad or is there a setting to change the timezone the grid uses ? 2014-03-27 15:48 or do i need to change it on the host system 2014-03-27 15:48 I set it on the host system. 2014-03-27 15:49 BlueWall : ping 2014-03-27 15:49 the asset is already in the assets table 2014-03-27 15:50 and another thing: I don't think we should DE-serialize this field either 2014-03-27 15:50 Hi nebadon 2014-03-27 15:50 that just stores a copy of the mesh in memory, which is wasteful 2014-03-27 15:50 the only time the mesh asset needs to be loaded by OpenSim is for creating a physics mesh 2014-03-27 15:50 and that's already handled separately 2014-03-27 15:50 hey BlueWall 2014-03-27 15:50 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 15:50 I am trying to setup core profiles on robust 2014-03-27 15:50 what's up? 2014-03-27 15:50 ok 2014-03-27 15:50 and I uncommented everything but when i start robust i get this 2014-03-27 15:50 http://pastebin.com/mDUECzMj 2014-03-27 15:50 not sure what im doing wrong 2014-03-27 15:51 is that database problem? 2014-03-27 15:51 looks like it 2014-03-27 15:51 i dont get it 2014-03-27 15:51 are you creating a separate one? 2014-03-27 15:51 no 2014-03-27 15:51 do i have to? 2014-03-27 15:52 nope, it should use your current one if you aren't using a separate one. 2014-03-27 15:52 i dont see any profile tables 2014-03-27 15:52 what are the table names supposed to be? 2014-03-27 15:53 1 sec 2014-03-27 15:53 Which files did you change to switch to core profile? 2014-03-27 15:54 so far Im only on Robust.ini 2014-03-27 15:54 trying to get robust to start up 2014-03-27 15:54 I just upgraded grid from 0.7.6 to master git 2014-03-27 15:54 added in the missing profile stuff, uncommented it etc.. 2014-03-27 15:54 ACTION nods 2014-03-27 15:54 start it up and this is what I got 2014-03-27 15:54 wonder if its something because of divas wifi 2014-03-27 15:55 maybe its trying to user her mysql 2014-03-27 15:55 hmm 2014-03-27 15:55 yes 2014-03-27 15:55 H-H-H: There is a timezone setting in Robust.ini, btw. 2014-03-27 15:56 that is it. 2014-03-27 15:56 so how do I fix that? 2014-03-27 15:56 you would need to build the diva distro yourself 2014-03-27 15:56 I think that will do it 2014-03-27 15:57 it wont compile on master I dont think 2014-03-27 15:57 sigh 2014-03-27 15:57 yeah thanks Plugh i just found and changed it :) 2014-03-27 15:57 Bah... can't find name space. Am I missing an assembly reference? Those messages are a pain. Useful to someone more used to C# than I am. 2014-03-27 15:57 she replaces the opensim database stuff in her own dll fro some reason 2014-03-27 15:57 I think if it will build on master, you can get it to work. 2014-03-27 15:58 shouldnt I just be able to specify the original mysql connector for this module? 2014-03-27 15:58 Groups does 2014-03-27 15:58 i just tried adding this in the 2014-03-27 15:58 StorageProvider = "OpenSim.Data.MySQL.dll" 2014-03-27 15:58 to the [UserProfilesService] 2014-03-27 15:59 and its still failing 2014-03-27 15:59 Groups works fine 2014-03-27 15:59 1 sec 2014-03-27 16:01 did you add the ConnectionString in the [UserProfilesService] 2014-03-27 16:01 i tried 2014-03-27 16:01 same thing 2014-03-27 16:02 just removed it because it made no difference 2014-03-27 16:02 is something breaking when building that? 2014-03-27 16:02 what do you mean? 2014-03-27 16:02 it compiled fine without error 2014-03-27 16:02 the diva distro 2014-03-27 16:02 its not diva distro 2014-03-27 16:02 its master git 2014-03-27 16:03 with her binary wifi dropped in 2014-03-27 16:03 usually her code doesnt compile against master 2014-03-27 16:03 i would be shocked if it actually did 2014-03-27 16:04 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 16:04 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has been ASSIGNED. 2014-03-27 16:04 diff the OpenSim.Data.MySQL.dll in that against one in a clean build of master 2014-03-27 16:05 this is a clean build of master 2014-03-27 16:05 her DLL is named different 2014-03-27 16:05 I am not replacing the core mysql connector I am using the one that is currently in git master 2014-03-27 16:06 i literally just cloned and built 20 minutes ago 2014-03-27 16:06 ok, hers doesn't replace that? 2014-03-27 16:06 no 2014-03-27 16:06 hers has Diva in the name 2014-03-27 16:07 StorageProvider = "Diva.Data.MySQL.dll" 2014-03-27 16:07 so odd thats why I am confused 2014-03-27 16:07 ok, maybe the module defaults to the main storage provider 2014-03-27 16:07 i should be able to specify the original MySQL dll in the [UserProfilesService] and it should work 2014-03-27 16:07 ya 2014-03-27 16:07 that is what I am thinking 2014-03-27 16:07 let me look in there real quick 2014-03-27 16:07 cause groups is working as it should 2014-03-27 16:08 at OSCC i used osprofile 2014-03-27 16:08 is it maybe a config issue where some config is over riding the one you set ? 2014-03-27 16:08 this is really first time im using core profiles 2014-03-27 16:08 did you add a different StorageProvider setting for the groups module? 2014-03-27 16:08 its already set that way by default BlueWall 2014-03-27 16:08 I think 2014-03-27 16:09 let me verify that 2014-03-27 16:09 but yes I am 2014-03-27 16:09 ok no its not that way by default, but yes I am setting it 2014-03-27 16:09 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): A NOTE has been added to this issue. 2014-03-27 16:09 [Groups] 2014-03-27 16:09 StorageProvider = "OpenSim.Data.MySQL.dll" 2014-03-27 16:09 ok, let me go dumpster diving for a min. 2014-03-27 16:09 thanks man 2014-03-27 16:09 appreciate it 2014-03-27 16:15 what do you have in [DatabaseService] for the StorageProvider? 2014-03-27 16:15 divas 2014-03-27 16:15 have to for wifi 2014-03-27 16:15 ok 2014-03-27 16:15 so its hard coded to that? 2014-03-27 16:15 I'll fix it 2014-03-27 16:15 awesome thanks man you rock 2014-03-27 16:16 im setting up new Avacon grid 2014-03-27 16:16 cool 2014-03-27 16:23 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has been set as RELATED TO issue 0006987. 2014-03-27 16:23 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): has been set as RELATED TO issue 0007038. 2014-03-27 16:24 Starting build #3433 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-27 16:27 Project opensim » mono-2.10.8.1 build #3433: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3433/ 2014-03-27 16:27 orenh: Fixed a case where logging an HTTP response failed because the stream was non-seekable 2014-03-27 16:59 Starting build #3434 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-27 17:03 Project opensim » mono-2.10.8.1 build #3434: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3434/ 2014-03-27 17:03 * bluewall: Move from UserProfileModule for general availability 2014-03-27 17:03 * bluewall: Move JsonRpc request code out for general availability 2014-03-27 17:03 * bluewall: Add the UserProfiles local service module to non-HG Standalone configuration. 2014-03-27 17:03 * bluewall: Sync code that has moved in development branch with changes in master 2014-03-27 17:03 * bluewall: Fix issue with user picks creation. The snapshot id is UUID.Zero in new parcels. 2014-03-27 17:03 * bluewall: Add support for specifying non-default StorageProvider 2014-03-27 17:04 nice 2014-03-27 17:04 let me know how it goes. 2014-03-27 17:04 nebadon: did you see my skype? 2014-03-27 17:04 found the culprit ont he mysql 2014-03-27 17:04 I did, thanks a bunch 2014-03-27 17:04 so glad to be done with that nonsense 2014-03-27 17:04 :) 2014-03-27 17:05 who the hell does mysql dumps with php 2014-03-27 17:05 pfft 2014-03-27 17:05 sdague 2014-03-27 17:05 wierdo 2014-03-27 17:05 ibm. go figure ;) 2014-03-27 17:05 haha 2014-03-27 17:05 not perl? 2014-03-27 17:05 lol 2014-03-27 17:05 no. that'd be intel :P 2014-03-27 17:05 ohhh, right :) 2014-03-27 17:11 microsoft holding press conference 2014-03-27 17:11 hmm 2014-03-27 17:11 BlueWall its still doing same thing 2014-03-27 17:11 what the heck 2014-03-27 17:12 ok, hang on 2014-03-27 17:12 this is one where I predicted they announc buying xamarin 2014-03-27 17:12 heh shh I cant take anymore bad news this week 2014-03-27 17:12 lol 2014-03-27 17:13 i sort of hope they do 2014-03-27 17:13 http://live.twit.tv/ 2014-03-27 17:13 I guess its good and bad 2014-03-27 17:13 I could see some linux distros pulling mono from their repositories if that happens though 2014-03-27 17:13 like Debien 2014-03-27 17:14 and maybe Centos 2014-03-27 17:14 i don't know why they should do that. mono is properly licensed 2014-03-27 17:14 ya its hard to say, some people are just MS haters 2014-03-27 17:14 the xamarin bid pertains mostly to monotouch and the mobile frameworks 2014-03-27 17:14 that's what MS want 2014-03-27 17:14 hopefully not though, its always a possibility with microsoft encroaching into linux land 2014-03-27 17:15 what i hear is that MS will drop mobile windows 8 2014-03-27 17:15 microsoft can afford to make dev tools free 2014-03-27 17:15 they apparentlywant to port the metro shell to android and use an android kernel 2014-03-27 17:15 ya realistically it wouldnt effect me at all though 2014-03-27 17:15 so we might get mono android and mono touch for free if ms buys them 2014-03-27 17:15 as not enough apps are made for windows phone 2014-03-27 17:15 i know opensuse would never drop mono 2014-03-27 17:16 suse has and always will be one of microsofts pet projects lol 2014-03-27 17:16 well, they have to be someone's pet project 2014-03-27 17:16 no one talks abut novell anymore 2014-03-27 17:17 ya Attachmate owns suse now 2014-03-27 17:17 they announced office for iPad 2014-03-27 17:17 ah ya i heard about office for ipad weeks ago though 2014-03-27 17:17 thats hardly an announcement 2014-03-27 17:17 only 3 years too late :P 2014-03-27 17:17 is that all they announced? 2014-03-27 17:17 talk about anticlimactic 2014-03-27 17:17 it's in progress 2014-03-27 17:17 ah ok 2014-03-27 17:17 http://live.twit.tv/ 2014-03-27 17:18 yeah she is really going nuts about office on the ipad lol 2014-03-27 17:18 anyway, if microsoft really does do it 2014-03-27 17:18 all the above 2014-03-27 17:18 because using office without being able to multitask is so awesome 2014-03-27 17:18 then they may make the android kit free 2014-03-27 17:19 that would be cool 2014-03-27 17:21 hah laser pointer is cool 2014-03-27 17:21 neat idea 2014-03-27 17:24 lkalif: That presenter looks like they are almost a biker chick. 2014-03-27 17:25 on cocain :P 2014-03-27 17:27 With running side commentary by someone else. 2014-03-27 17:27 ya the NFL style commentary is great 2014-03-27 17:27 need madden 2014-03-27 17:28 Starting build #3435 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-27 17:28 nebadon, that shoudl fix it 2014-03-27 17:29 k 1 sec 2014-03-27 17:30 ?? Melanie_T said "We do use a C# parser/compiler. We can't really change that compiler's semantics. not with reeasonable effort, anyway." in mantis 2559 to explain(?) why int a=1; int b=a; and/or list c = [a,b]; isn't supported. 2014-03-27 17:31 ACTION predicts huge rise in demand for security experts 2014-03-27 17:32 MS Office is a beautiful application?? 2014-03-27 17:32 Project opensim » mono-2.10.8.1 build #3435: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3435/ 2014-03-27 17:32 bluewall: Fix to local StorageProvider override 2014-03-27 17:34 I did a compile of some sample C# code that did the equivalent of the LSL code and it compiled without error so I don't see a reason to say it is not going to be supported in OpenSim. 2014-03-27 17:37 Yeah, this is Twit feed, not direct from MS. I like their snarky commentary on stuff :P 2014-03-27 17:37 same thing BlueWall hrmmm 2014-03-27 17:37 the stage feels so lazy 2014-03-27 17:37 lol 2014-03-27 17:37 compared to a Google or Apple event 2014-03-27 17:37 this feels so lame 2014-03-27 17:37 this is new MS CEO 2014-03-27 17:37 it looks like they are in an IKEA store 2014-03-27 17:37 like its a Microsoft Flash Mob press conference at Ikea 2014-03-27 17:37 lol 2014-03-27 17:37 lol 2014-03-27 17:37 BlueWall as a test im going to set the master MySQL dll back to core version to verify this is actually the problem 2014-03-27 17:37 1 sec 2014-03-27 17:37 yep it works now 2014-03-27 17:37 so something is not right still 2014-03-27 17:37 its still not loading the mysql connector specified in that section, what the heck 2014-03-27 17:37 and i have trippled checked im definitely on master 2014-03-27 17:38 any clue BlueWall? 2014-03-27 17:38 1 sec 2014-03-27 17:38 ok 2014-03-27 17:39 Great innovations like what they did to windows in version 8? :P 2014-03-27 17:39 man im so glad Steve Ballmer is gone 2014-03-27 17:39 though its going to take a lot for me to have any respect for Microsoft again anytime soon 2014-03-27 17:40 I am so happy to have opensuse on my new laptop now 2014-03-27 17:40 so much better than Windows 8 2014-03-27 17:40 nebadon: Did you wipe out WIndows from the machine and put on OpenSuse or were you able to get it with suse alreadt on it? 2014-03-27 17:41 Plugh: the issue is that LSL collates right to left but evaluates left to right, while C# collates and evaluated left to right 2014-03-27 17:41 hmm, nothing about xamarin 2014-03-27 17:41 ok whats the console command for opensim to set the log level ? 2014-03-27 17:41 a preprocessor could reverse the expressions but that would then result in collating right to left but also evaluating right to left - not good 2014-03-27 17:42 i dual booted Plugh 2014-03-27 17:42 so short of writing out own expression evaluator, that aspect can't be changed 2014-03-27 17:42 i bought a USB3 SSD drive and installed opensuse onto it 2014-03-27 17:42 still have Windows 8.1 on internal SSDs 2014-03-27 17:42 Melanie_T: I'm not sure what you are referring to by collation. 2014-03-27 17:43 and why would that prevent a simple a=1; b=a; assignment? 2014-03-27 17:43 Starting build #3436 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-27 17:43 http://www.newegg.com/Product/Product.aspx?Item=N82E16820313456 2014-03-27 17:43 It breaks a lot of LSL scripts. 2014-03-27 17:43 Plugh: simple. any expression is made up frm terms. expression evaluation is recursive, each level of recursion solves one level or precedence 2014-03-27 17:44 nebadon 2014-03-27 17:44 let's look at only one level 2014-03-27 17:44 Woooohooo 2014-03-27 17:44 so you have lval = rval op rval 2014-03-27 17:44 you got it BlueWall 2014-03-27 17:44 Melanie_T: yes. I've dealt with parsers before. 2014-03-27 17:44 thanks let me test now to make sure its actually working 2014-03-27 17:44 ok 2014-03-27 17:44 in LSL, the rightmost rval is evaluated forst 2014-03-27 17:44 H-H-H, "help users" --> set user level [ [ []]] 2014-03-27 17:44 then progressively the terms are evaluated going left until the first term is reached 2014-03-27 17:44 yay its working 2014-03-27 17:45 \o/ 2014-03-27 17:45 thanks a bunch BlueWall 2014-03-27 17:45 sorry, i thought about 'login level" 2014-03-27 17:45 then, the operations are applied, but in left-to-right order 2014-03-27 17:45 sure thing 2014-03-27 17:45 what this does it makes the side effects of the rightmost term happen before the side effects of the terms further left 2014-03-27 17:45 in c#, that is the other way around 2014-03-27 17:46 thats isnt the one i mean ssm2017 , thanks for your reply though. I could have sworn there was a console command to set the level of msgs that arer reportyed in the console ie debug,warn etc etc 2014-03-27 17:46 i know it can be changed in the exe.config but i thought there was a console command, maybe not 2014-03-27 17:46 set log level - Set the console logging level for this session. 2014-03-27 17:47 Project opensim » mono-2.10.8.1 build #3436: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3436/ 2014-03-27 17:47 bluewall: Profiles local StorageProvider fix, round 3 2014-03-27 17:47 yes H-H-H i thought that you were speaking about 'login level' 2014-03-27 17:47 ahh thanks BlueWall 2014-03-27 17:48 any one playing with the npc module at all? 2014-03-27 17:49 ACTION wonders what idiot made it evaluate in opposite direction to pretty much every other programming language. 2014-03-27 17:50 Is this documented someone in an SL page somewhere? I read user comments saying it also evaluates all expressions where there are things like && and || which is also not normal. 2014-03-27 17:50 Plugh: that is correct. in LSL, || and && are non-short-cicuiting 2014-03-27 17:50 the side effects of all rvalues will occur 2014-03-27 17:50 and, also in rtl order 2014-03-27 17:50 ive found that if you use one of those notecard driven npc manager thingys that fires osNpcMoveTo on a timer with data from a line of a notecard it spams the region console with debug from the grid service connector as it requests GetRegionByPosition every time it moves 2014-03-27 17:51 Trust someone at LL do to something bizarre. 2014-03-27 17:51 s/do to/to do/ 2014-03-27 17:51 Plugh: well it's actually clear what they did 2014-03-27 17:51 they take each term, right to left, and eval it, then push it onto an arithmetic stack 2014-03-27 17:51 I've always written LSL assuming standard execution and have never had an issue. 2014-03-27 17:51 if the default console log level is used 2014-03-27 17:51 then they pop each pair and apply the op 2014-03-27 17:51 which results in rtl collation and ltr execution 2014-03-27 17:52 Plugh: lsl has ltr execution 2014-03-27 17:52 it just has rtl collation 2014-03-27 17:52 otherwise, non-commutative ops like division would bomb 2014-03-27 17:52 not to mention quat math 2014-03-27 17:54 cory did mention once that he wrote the original LSL compiler "one night" 2014-03-27 17:55 Melanie_T: I think I would have to see examples to under stand how the collation is separate from evaluation. I'm not getting that right now. 2014-03-27 17:56 Ages ago I wrote a program to evaluate simple expressions and I did it left to right. Terms and operations were pushed on to stacks during parsing. 2014-03-27 17:57 hm... I need to test a=1; b=a; inside a function and see if that is accepted. 2014-03-27 17:58 If the simple assignment case is accepted inside a function it should be accepted globally. 2014-03-27 17:58 sweet xbakes working too 2014-03-27 17:59 Plugh: 2014-03-27 17:59 collation is to eval each rvalue 2014-03-27 18:00 evaluation of the expression is to do the ops of that level 2014-03-27 18:00 simple example 2014-03-27 18:00 lval = rval1 + rval2 * rval3 2014-03-27 18:00 Collation is about the expressions being separated by && and || ? If so, then yes I can see that. For basic math stuff I don't. 2014-03-27 18:00 this expression has 2 precedence levels 2014-03-27 18:00 ACTION listens. 2014-03-27 18:00 the first precedence level is the mult 2014-03-27 18:01 so, read that as 2014-03-27 18:01 lval = rval1 + (rval2 * rval3) 2014-03-27 18:01 of course. 2014-03-27 18:01 rval3 is evaluated and pushed onto the eval stack, thent he op "*" is pushed 2014-03-27 18:01 then rval2 is evaluated and pushed 2014-03-27 18:02 then rval2 is popped, op "*" is popped and rval3 is popped, rval2 * rval3 is evaluated (this being the rval of the next level) and pushed 2014-03-27 18:02 op "+" is pushed 2014-03-27 18:02 then rval1 is evaluated and pushed 2014-03-27 18:03 then rval1 is pooed, folloed by "+" and the result of the second term, that is evaluated and the result pushed 2014-03-27 18:03 it's actaully very efficient 2014-03-27 18:03 just counterintuitive 2014-03-27 18:05 What you described is typical except for pushing starting from the right. 2014-03-27 18:05 yes 2014-03-27 18:05 but pushing from the right means the stuff comes off the stack in the proper order 2014-03-27 18:05 no fifo is needed 2014-03-27 18:05 I've never known that LSL did execution in anything other than typical order from any other language. 2014-03-27 18:05 no xchg op 2014-03-27 18:06 and because of this collation order, the || and && cannot short-circuit 2014-03-27 18:06 so that was sacrificed on the altar of expression evaluation efficiency 2014-03-27 18:06 and we can't duplicate this unless we write our own evaluator 2014-03-27 18:06 since c# lachs the means to emulate it 2014-03-27 18:07 lacks* 2014-03-27 18:08 It would complicate the code generator to do that and would require temporary variables to have each part of the expression evaluated without short-circuiting. 2014-03-27 18:09 I'll have to change some of my scripts now that I know this to use nested if's if I want to "short-circuit" things and only evaluate what is needed. 2014-03-27 18:10 yes 2014-03-27 18:11 How does this relate to why we can't do simple integer a=1; integer b=a; simple initialization? I'm not trying to change evaluation order. You can do that in C#, 2014-03-27 18:11 -!- ftcodes1(~ftcodes@p4FD8D83D.dip0.t-ipconnect.de) has left #opensim-dev 2014-03-27 18:11 I'm not trying to put expressions on the right side of the assignment. 2014-03-27 18:12 because c# initializers must be constant.... 2014-03-27 18:12 I made a simple test program and mono develop compiled it without complaint. 2014-03-27 18:12 i think these restrictions apply to the global scope 2014-03-27 18:13 not sure anymore, it's been too logn 2014-03-27 18:13 That is what I did. 2014-03-27 18:14 This is the C# code I fed to Mono Develop which compiled afaict. -> http://pastebin.com/WSwk8hdk 2014-03-27 18:15 yes but that is pure c# 2014-03-27 18:15 lsl lists are NOT c# "List" 2014-03-27 18:16 ok, but lines 4 and 5 are one of the things that you can do in LSL scripts over in SL but not in OpenSim yet C# allows it. It should not be hard to generate that syntax for C#. 2014-03-27 18:17 i don't see a real reason for that not to work in opensim 2014-03-27 18:17 ok. It would help some scripts. 2014-03-27 18:17 i know avination had such a bug at some point 2014-03-27 18:18 but that has been fixed years ago 2014-03-27 18:18 but opensim, i do't know if that was ever broken, or is broken now. i can't see why it would be 2014-03-27 18:18 Melanie_T: As a scripter I often run in to this global initialization issue. 2014-03-27 18:20 I'll check it again. The list initialization has some brokenness when it comes to using a list containing variable names. I think it will accept constants to initialize a list var in a global context. 2014-03-27 18:21 I will have to make some test scripts and compare them in standard OS and in Avination to see how they compare. 2014-03-27 18:23 I can't try changing anything in the compiler yet as I can't build the lsl2cs package. 2014-03-27 18:24 Melanie_T: You mentioned you tried to have some "friendly error" code in place that (if I understood correctly) was to help report the real line number in an LSL script where an error was detected but the code kept getting removed. 2014-03-27 18:24 removed or broken 2014-03-27 18:25 Melanie_T: Can you point me to where that code had been added and removed? Do you remember the reasons being given as to why the code was removed? I'd like to do some digging in to that. 2014-03-27 18:25 sometimes one, sometimes the other 2014-03-27 18:25 Not having proper line number reporting is a major PITA for me. 2014-03-27 18:25 even the places don't exist anymore :( 2014-03-27 18:25 but the compiler still creates the line map 2014-03-27 18:26 The line map is being created but not used? Hm... 2014-03-27 18:28 I can't get lsl2cs to build so I can't modify the compiler to try things out. I get the old messages about am I missing a directive or assembly reference when I build using the Makefile. 2014-03-27 18:28 Can't find log4net, Framework, or IScriptModuleComms. 2014-03-27 18:32 Melanie_T: If you have an idea how far back I'd have to dig to find that friendly error stuff I would be interested to see the type of change and whether that info might be useful to know how to get proper reporting of line numbers in git master. 2014-03-27 18:50 General C# question. When you say "using blah;" when/where does it look for "blah"? 2014-03-27 18:51 http://msdn.microsoft.com/en-us/library/windows/desktop/ms682586(v=vs.85).aspx 2014-03-27 18:52 I think with our code it is ./ gac or specified directory (scripts) 2014-03-27 18:54 The lsl2cs code is compiled via Makefile using gmcs. I see no prebuild file or solutions file. 2014-03-27 18:54 I'm also in Linux and not Windows. 2014-03-27 18:55 what are you building with? 2014-03-27 18:56 whatever gmcs is using. 2014-03-27 18:56 Appears to be a mono C# compiler. 2014-03-27 18:57 you may need to manually copy the requested dll into the directory your are building in 2014-03-27 18:57 I tried that. Still says log4net can't be found. 2014-03-27 19:00 q 2014-03-27 19:01 BlueWall: I'm trying to build lsl2cs stuff located in opensim-libs using the provided Makefile 2014-03-27 19:01 see if putting the dll in the Tools dir works 2014-03-27 19:02 nope. 2014-03-27 19:08 it builds Tools.dll 2014-03-27 19:08 The CSCodeGenerator.cs and LSL2CSCodeTransformer.cs files are included here for 2014-03-27 19:08 testing purposes. 2014-03-27 19:08 << that is in the README 2014-03-27 19:09 so, looks like Tools.dll is all we realy need to distribute from there. 2014-03-27 19:09 "gmcs" -debug+ -r:Tools.dll output.cs lsl.lexer.cs lsl.parser.cs CSCodeGenerator.cs LSL2CSCodeTransformer.cs CSReservedWords.cs 2014-03-27 19:09 That dies with complaints about three things it can't find. 2014-03-27 19:11 that is trying to make the testing program output.exe ... 2014-03-27 19:11 make Tools.dll works 2014-03-27 19:12 I want to experiment with possible changes to the LSL compiler. I thought that the first step would be to be able to use the compiler that is in opensim-libs. 2014-03-27 19:12 Generate test cases and see if it accepts them. 2014-03-27 19:25 ACTION did not know lsl editor was wrote in c# 2014-03-27 19:27 Plugh, if you can find the dll, then add them on the output.exe target with -r:Tools.dll,log4net.dll, ... 2014-03-27 19:27 ok 2014-03-27 19:28 I'm not sure where ICodeConverter is 2014-03-27 19:28 BlueWall: That worked. I just have to figure out what other two DLL files are needed. 2014-03-27 19:28 OpenSim.Region.Framework.dll 2014-03-27 19:29 OpenSim / Region / ScriptEngine / Shared / CodeTools / ICodeConverter.cs 2014-03-27 19:30 OpenSim.Region.ScriptEngine.Shared.CodeTools.dll 2014-03-27 19:30 yeah. Just found that. 2014-03-27 19:31 then it needs OpenMetaverse 2014-03-27 19:31 CSCodeGenerator.cs is the output file 2014-03-27 19:31 don't compile it 2014-03-27 19:31 there are two .cs output files 2014-03-27 19:31 Then it wants more stuff. 2014-03-27 19:32 Melanie_T, all we use is Tools.dll? 2014-03-27 19:32 let me take a quick look 2014-03-27 19:32 i've built it before so my environment should be set up 2014-03-27 19:32 no 2014-03-27 19:32 I'm able to generate the lg.exe and pg.exe from CSTools 2014-03-27 19:32 Tools.dll is not important for opensim 2014-03-27 19:32 hmm 2014-03-27 19:32 this stuff _generates_ two .cs files 2014-03-27 19:32 those are what we use 2014-03-27 19:32 I'm not after Tools.dll 2014-03-27 19:32 nothing more 2014-03-27 19:32 ahhh 2014-03-27 19:33 /home/opensim/src/opensim/bin/Tools.dll 2014-03-27 19:33 we have that, so it's just dead weight? 2014-03-27 19:33 maybe from the dne days? 2014-03-27 19:34 ok. I'm able to build lg.exe, pg.exe, and Tools.dll from the CSTools source tree referenced in the README located in lsl2cs. 2014-03-27 19:34 ok... 2014-03-27 19:35 CSCodeGenerator.cs, CSReservedWords.cs, LSL2CSCodeTransformer.cs just get copied to opensi 2014-03-27 19:35 they are edited in opensim-libs 2014-03-27 19:36 lsl.lexer lsl.parser are generated 2014-03-27 19:36 wait 2014-03-27 19:36 trying to remember 2014-03-27 19:36 no, those are the iput 2014-03-27 19:36 sirry for the confusion 2014-03-27 19:38 ok, it works for me 2014-03-27 19:38 until the last step 2014-03-27 19:38 that is just a test 2014-03-27 19:38 it's not needed 2014-03-27 19:38 the output.cs compile 2014-03-27 19:38 when it gets there, it's all done 2014-03-27 19:39 it goes to create the utility programs lg.exe and pg.exe, which correspond to lex and yacc 2014-03-27 19:39 these make lsl_lexer.cs from lsl.lexer 2014-03-27 19:39 and the same for the parser 2014-03-27 19:40 these two .cs files are cpied to opensim 2014-03-27 19:40 phew 2014-03-27 19:40 long time since i last did this 2014-03-27 19:40 if changes are made to the others, like CSCodeGenrator 2014-03-27 19:40 and, as is often the case, it isn't documented in the wiki (afaik). 2014-03-27 19:40 those changes also need to be copied to opensim 2014-03-27 19:41 I can't build the output.exe program. 2014-03-27 19:41 you're not supposed to 2014-03-27 19:41 it needs a lot of other stuff 2014-03-27 19:41 Then why is it in the Makefile? 2014-03-27 19:41 it's for testing this environment 2014-03-27 19:42 you need to set up an environment to do this 2014-03-27 19:42 which is what I want to do. I want to test changes. 2014-03-27 19:42 Plugh, if you want to build it add this : -r:Tools.dll,/home/opensim/src/opensim/bin/log4net.dll,/home/opensim/src/opensim/bin/OpenSim.Region.Framework.dll,/home/opensim/src/opensim/bin/OpenSim.Region.ScriptEngine.Shared.CodeTools.dll,/home/opensim/src/opensim/bin/OpenMetaverse.dll,/home/opensim/src/opensim/bin/OpenMetaverseTypes.dll 2014-03-27 19:42 then copy libopenmetaverse, log4net and IScriptModule from opensim 2014-03-27 19:42 adjust the path to the dll 2014-03-27 19:42 Melanie_T: I did that but it wanted more stuff. 2014-03-27 19:42 you may need other dlls, too 2014-03-27 19:43 basically 2014-03-27 19:43 BlueWall: ok, ty. I'll grab those and dump them in to a bin dir to keep things clean. 2014-03-27 19:43 if you were to copy this all into bin/ 2014-03-27 19:43 that should work 2014-03-27 19:43 it needs OpenMetaverse and OpenMetaverse.Types 2014-03-27 19:43 ok. It will be easier to test things within opensim-libs first before I alter my local OpenSim instances. 2014-03-27 19:43 the ./runtest.sh is looking for a tempfile command here 2014-03-27 19:48 ok, I got a bunch of messages about conflicts with imported type of same name but I now have an output.exe file. 2014-03-27 19:50 if you want to make a test environment, then it would probably be easier to use the ./bin directory like Melanie_T said 2014-03-27 19:50 BlueWall, Melanie_T: ty. I can now build/generate the compiler files and can do tests. 2014-03-27 19:51 the ./runtests.sh doesn't resolve the dll, so you'll need to figure that out for the mono cl 2014-03-27 19:51 I started doing that but it still needed more files. Now I know how to make it able to find what it wants. 2014-03-27 19:53 hope it works for you, I would probably just build what is needed and put them in may opensim dev branch, build and test in-world. 2014-03-27 19:54 BlueWall: Right. Its just that for some initial testing its faster to do it outside a standalone where I have to wait for it to load the region, login, then get it to compile a script. 2014-03-27 19:59 it has those test cases there too. 2014-03-27 20:06 Hm... seems some (most?) of the compiler stuff hasn't been updated since 2008. Since it was built on CSTools and latest CSTools was in 2009 there may be some other updates that can be put in place. 2014-03-27 20:13 Plugh: people are often confused about what "using" means in c# 2014-03-27 20:14 using has no influence on what assemblies are included in compilating 2014-03-27 20:14 "using" merely adds a namespace to the list of namespeces search when referencing symbols 2014-03-27 20:15 but when compiling, it needs the -r to point to the dll to resolve them 2014-03-27 20:16 references determine what is "linked" if you want to think in C program way 2014-03-27 20:16 "using" has no influence on that whatsover 2014-03-27 20:17 are they searched in order? e.g. if same namespace is available in multiple DLLs it uses first one specified? 2014-03-27 20:17 ya you can get rid of all "using" statements if you have fully qualified names 2014-03-27 20:17 but its not pretty 2014-03-27 20:17 using System.IO; will allow you to write File.ReadAllText("filename.txt"); instead of System.IO.File.ReadAllText("filename.txt"); 2014-03-27 20:18 ^ that, nothing else 2014-03-27 20:18 anybody know this problem on 0.8 ? http://opensimulator.org/mantis/view.php?id=7080 2014-03-27 20:19 Dev_Random: the compiler will try to find the correct one based on type of arguments it takes and returns. If it cannot tell them apart, it's a compiler error. 2014-03-27 20:19 RiRa: nope. try another viewer? 2014-03-27 20:20 thanks lkalif. 2014-03-27 20:20 RiRa: would think would need to use a newer robust with that version, alot of the location data is being pulled from the grid now 2014-03-27 20:20 hmm. dont believe its singularity. but its idea to try FS 2014-03-27 20:20 ok vegaslon. thats why i say that to 2014-03-27 20:24 let me try other viewer first. 2014-03-27 20:25 looks exactly like what mega regions did before teleportation was fixed in them, like you are teleporting into a "blank region" that has no physics, etc. 2014-03-27 20:30 vegason, its still strange because someone else on that grid is running 0.8 mega to and not have the problem (anymore) 2014-03-27 20:30 sofar i know 2014-03-27 20:30 lkalif: I realize that 'using' doesn't affect what is included at compilation time but I know that it is an indicator of what you may need to use/reference when linking. 2014-03-27 20:30 ok viewer is not the problem. so only robust remains 2014-03-27 20:32 Next "big" project is to go through everything I've learned about LSL parsing and compilation in the last couple of days and put it all in the OS wiki. 2014-03-27 20:37 speaking if which 2014-03-27 20:37 Linden Lab has added a new capability that tells the viewer what to syntax highlight and what to show on the hovertips 2014-03-27 20:40 (for the LSL editor) 2014-03-27 20:40 i know the are working on it. not seen 2014-03-27 22:23 hey guys dont know if this is something that can be fixed easy but if you use a ' character in say a prim,s description in the viewer it doesnt persist to the db , i had the same problem myself when reworking a php web frontend lol so i know why it happens and how much of a pia it was to solve for my php 2014-03-27 22:25 First thought is that the string isn't being escaped before being used in a SQL query. 2014-03-27 22:25 yeah 2014-03-27 22:25 I'd be a bit surprised that something like that hasn't been caught before now. 2014-03-27 22:25 i havent investigated it as im inworld doing some scripting 2014-03-27 22:26 ACTION nods 2014-03-27 22:26 I'm supposed to be doing some documentation but dinner is almost ready. 2014-03-27 22:26 well im on current master with a near master of singu useing mysql and just saw it 2014-03-27 22:27 i have TONS of stuff with ' in the name 2014-03-27 22:27 some of it is years old 2014-03-27 22:27 and in description 2014-03-27 22:30 http://i.imgur.com/SH6t2YV.png 2014-03-27 22:31 thats on latest build and been like that across thousands of builds over many years 2014-03-27 22:32 maybe its stored another way in the db 2014-03-27 22:44 hey where is the lsl parser itself stored which compiles scripts when they're edited in world, and the main interpreter ? 2014-03-27 23:14 LuciusSir: Might be good to ask Melanie_T 2014-03-27 23:17 LuciusSir: not sure where the compiler is but the scripts run on the CLR 2014-03-27 23:19 huh wierd i just made a new prim and used a ' in description and it stayed however i have one proim it wont stay with a ' in description lol 2014-03-27 23:19 must just be a wierd freaky scenario 2014-03-27 23:21 LuciusSir: Interesting you should ask. Its something I was looking at. 2014-03-27 23:22 The compiler comes from opensim-libs which is based on a third party C# compiler tool. 2014-03-27 23:23 opensim-libs/trunk/managed/lsl2cs 2014-03-27 23:24 just did a grid restart and the ' persists now thanks for your input guys 2014-03-27 23:36 Plugh: me too, I'm trying to figure out that lsl assignment bug, traced it back to the c# compiler and the fact that the generated code violates syntax. 2014-03-27 23:37 LuciusSir: which assignment bug are you working on? 2014-03-27 23:37 Plugh: 5023 2014-03-27 23:37 ACTION looks 2014-03-27 23:38 Plugh: Problem is there needs to be a rule to determine where in the object tree an assignment is being generated. In this case its a field initializer for the symbol table of the generated script object. 2014-03-27 23:38 That was the bug I saw earlier until I saw it was a dupe of one I reported that went another step beyond that. Yes, that is something I want to see fixed. 2014-03-27 23:39 LuciusSir: er, not determine, but handle its value i mean. some way of saying "hey.. this isn't a local variable.. its global to the script, i need to transform this other value to a literal if i can or bomb if i can't' 2014-03-27 23:39 I've been able to compile the compiler stuff so I can run tests of the compiler without having to use an instance of OpenSim. 2014-03-27 23:39 Plugh: I do like the way you guys handled a very tedious and annoying processing use a tree based solution. 2014-03-27 23:40 I have had nothing to do with the LSL parsing/compiling before now so nothing to do with me. :) 2014-03-27 23:41 Plugh: heh funny you should say that I'm sitting and tracing through a dead client session now heh. I'm thinking we could use a console program to test script gen if there isn't already one, and by test i mean just have it set up so you can invoke the code for compilation offline and trace it through to the end. 2014-03-27 23:41 Plugh: It could use a little documenation or a hacking guide :p Given its a pretty important part of the sl experience :P 2014-03-27 23:42 but anyway, I must be off to bed now so I can go into work at 10, and do physics homework and be expected not to notice the horrors of my ever repeating life :P 2014-03-27 23:42 nighty night plugs hehe 2014-03-27 23:42 I gathered a bunch of information about it between today and yesterday. I just need time to organize the information and put it in a wiki page. 2014-03-27 23:43 Plugh: cool lemme know 2014-03-27 23:43 Compiling outside of OpenSim is possible. Executing the code outside of it, not so much. 2014-03-28 00:00 Dang. CSTools comes with a(n old) .doc file that LibreOffice can't read. 2014-03-28 00:18 bah goto love network problems 2014-03-28 01:12 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-03-28 03:11 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-28 04:56 interesting, microsoft offering free virtual machines for testing stuff 2014-03-28 04:57 http://modern.ie/en-us/virtualization-tools#downloads 2014-03-28 04:57 even for virtualbox on linux 2014-03-28 04:57 im trying one 2014-03-28 05:05 nebadon, is it ok to use XBakes on OSG now? 2014-03-28 05:10 If so what is the URL for it? 2014-03-28 05:13 no 2014-03-28 05:13 not yet 2014-03-28 05:13 i was setting it up on Avacon grid earlier 2014-03-28 05:13 brand new grid, so it was easier to setup there 2014-03-28 05:13 no nginx or anything 2014-03-28 05:13 Yes, been running it on my test grid for a while, so just wondering 2014-03-28 05:13 it seems to work well there though 2014-03-28 05:14 i'll try to get it on osgrid soon, but I have been so crazy busy 2014-03-28 05:14 and Im leaving for sweden in about a week 2014-03-28 05:14 Yes rl has to come first 2014-03-28 05:17 nebadon: Test virtualization by running a copy of Internet Explorer in a vm under Linux? Um... don't think so thanks. 2014-03-28 05:18 it looks like its just a 90 day trial of Windows 2014-03-28 05:18 but its fully functional 2014-03-28 05:19 Top of the page says download a virtual machine the just below that says -> 2014-03-28 05:19 Test versions of IE using Virtual Machines that you download and manage in your own development environment. 2014-03-28 05:22 Perhaps they have some other meaning for IE. 2014-03-28 05:37 Nebadon, do you know if it is possible to make a mega using var regions rather than normal sims? 2014-03-28 05:38 no idea 2014-03-28 05:39 I wouldnt think so, but maybe 2014-03-28 05:39 i remember someone talking about it but cant remember the results 2014-03-28 05:39 Was thinking it might be interesting to use several managable sized vars in a mega to create a really large area 2014-03-28 05:40 May give that a try tomorrow 2014-03-28 05:42 Biggest sized vars... 4 of them as a mega 2014-03-28 05:42 That would be insane 2014-03-28 05:43 i dunno 2014-03-28 05:43 its still 1 simulator 2014-03-28 05:43 so why not just make 1 big var 2014-03-28 05:43 it would be less threads 2014-03-28 05:43 doing mega-var is going to require more memory, more threads, more TCP/UDP comms 2014-03-28 05:44 it really defeats the purpose 2014-03-28 05:44 Going above 4096x4096 even flat terrain is a real problem. 2014-03-28 05:45 thats 256 regions 2014-03-28 05:45 lol 2014-03-28 05:45 thats freakin gigantic 2014-03-28 05:45 Yea, I just did one 2014-03-28 05:46 you could never populate that entirely with prims and scripts 2014-03-28 05:46 It would need totally flat terrain, and mesh or sculpt terrain only 2014-03-28 05:47 Even with nothing on it, it takes forever for lag to subside, and it really never gets normal 2014-03-28 05:47 ya 2014-03-28 05:47 I thought varregions couldn't be up against regular regions. Makes me think you might not be able to do a mega with vars. If you are using vars, why make a mega out of them? You could make a bigger var. 2014-03-28 05:47 mono and even .net can only handle so much memory and IO before it pukes 2014-03-28 05:47 i dont care what kind of hardware you have 2014-03-28 05:48 Strange, Im seeing public chat from your train thats on my sandbox nowhere near the var 2014-03-28 05:48 ya its a bug with vars 2014-03-28 05:48 its know there is even a mantis I think danbanner filed 2014-03-28 05:48 I was able to pass from a standard sim into the var across the border with no issues. 2014-03-28 05:50 After all terrain is loaded, not sure why its still so laggy with flat terrain and no prims anywhere 2014-03-28 06:18 ive not done anything larger than 1024x1024 2014-03-28 06:19 most of my vars are all 768x768 2014-03-28 06:33 Trying 4 2048x2048 vars in 1 instance now just for comparison to the 4096x4096 behavior 2014-03-28 06:37 For sure thats MUCH better than a single 4096x4096. Maptiles are correct now too. 2014-03-28 06:39 so making megas from vars works? 2014-03-28 06:39 Havent ried that yet 2014-03-28 06:39 oh thought thats what you were just trying 2014-03-28 06:40 Just trying 4 vars in the same instance to form a huge square 2014-03-28 06:44 When trying the 4096x4096, all the land settings were grayed out too. Now its normal with the 4 2048 regions 2014-03-28 06:52 Starting build #3437 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-28 06:54 orenh: cool. that's probably the safest choice :) 2014-03-28 06:54 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has been RESOLVED. 2014-03-28 06:55 if I had the time I'd do something clever regarding releasing sculpt data on a timer 2014-03-28 06:55 but I don't (have the time) 2014-03-28 06:55 ya if I had the time I'd redo the way it gets the data 2014-03-28 06:55 but I dont :) 2014-03-28 08:15 Bug #7059:04 Error in GetNumberOfSides() for a tapered torus 14( http://opensimulator.org/mantis/view.php?id=7059 ): A NOTE has been added to this issue. 2014-03-28 08:17 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): has been set as DUPLICATE OF issue 0006175. 2014-03-28 08:17 Bug #6175:04 Rez an object from inventory and later remove it does not always persist 14( http://opensimulator.org/mantis/view.php?id=6175 ): The issue 0007064 has been set as DUPLICATE OF the following issue. 2014-03-28 08:18 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): has been RESOLVED. 2014-03-28 08:19 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): has been REOPENED. 2014-03-28 08:19 Bug #7064:04 Copies of linked primitives occasionally persist in region storage 14( http://opensimulator.org/mantis/view.php?id=7064 ): has been RESOLVED. 2014-03-28 09:20 Hello orenh, the last commit giving problems see paste bin http://pastebin.com/DWK2uLEM 2014-03-28 09:21 yikes 2014-03-28 09:24 Attachments are invisible 2014-03-28 09:45 zadark_zzz the log shows that OpenSim spent 10 minutes (!) rezzing the attachments 2014-03-28 09:45 that reached the max time for a threadpool thread, so it was aborted 2014-03-28 09:45 it doesn't show anything specifically related to the last commit, which had to do with doing *less* work when parsing the XML 2014-03-28 09:46 any idea why it would take 10 minutes to rez your attachments? 2014-03-28 09:46 do you have many of them? are they from a remote grid? 2014-03-28 09:47 Local standalone config, no external network involved 2014-03-28 09:47 The avatar involved is a Mesh configuration. 2014-03-28 09:48 The paste bin is for a windows hosted sim (my desktop) but I can also see issues with a Linux hosted. 2014-03-28 09:49 The mesh character is invisible 2014-03-28 09:54 I think I found it. Please try again now. 2014-03-28 09:55 Give me 5 2014-03-28 10:02 orenh: Looks good, mesh avatar now visible and no errors on the console, I will update other regions and continue testing. Thanks 2014-03-28 10:02 great, thanks for the update 2014-03-28 10:02 No problem, thank you for your input. 2014-03-28 10:17 so i suppose nt even listing us as wanting that field makes the reader skipt it without decoding, therefore making it speed up? 2014-03-28 10:17 as opposed to reading and discarding it 2014-03-28 10:18 orenh: a suggestion 2014-03-28 10:19 why not let the threadpool watchdog have a "I'm alive" method 2014-03-28 10:19 to push back the timeout when a thread really is still going? 2014-03-28 10:19 like the main watchdog has.. 2014-03-28 10:20 threads that take that long shouldn't be in the threadpool, where they reduce the available threads for everyone else (mostly packet handlers) 2014-03-28 10:20 they should use the NoTimeout method instead 2014-03-28 10:22 regarding SculptData: the problem was that the xml wasn't being skipped, so the xml parsing loop got into an endless loop where it keeps looking at the element but not processing it 2014-03-28 10:22 now it skips it 2014-03-28 10:22 i see 2014-03-28 11:25 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has a PATCH requiring feedback 2014-03-28 11:26 Bug #7038:04 Unwearing mesh attachments very slow and generates [SynchronousObjectRequester] message IF mesh contains a script 14( http://opensimulator.org/mantis/view.php?id=7038 ): has been RESOLVED. 2014-03-28 12:00 hey all 2014-03-28 13:51 where is the dll Tools from ? 2014-03-28 13:52 It's in the opensim project as a reference and used extensively by the lsl compiler, but i don't see code in the main project. anyone have any idea ? 2014-03-28 14:34 LuciusSir: Most support libraries can be found 'git clone git://opensimulator.org/git/opensim-libs' 2014-03-28 15:47 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2014-03-28 15:54 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): has been SUBMITTED. 2014-03-28 15:55 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): has a PATCH to be looked at. 2014-03-28 19:03 I've just updated from master (I was at b5f94c72b9a87237019ae6bff9e095bd2e0e29ef, March 19th) and now OS won't build. After a git pull; ./runprebuild.sh; nant i get this compile error almost immediately: http://pastebin.com/qyLyvCaR Any ideas? 2014-03-28 19:04 I notice also osjenkins seems not to be building things anymore after people commit stuff, so I can't see if it's just a problem I'm having 2014-03-28 19:29 Project opensim » mono-2.10.8.1 build #3437: ABORTED in 12 hr: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3437/ 2014-03-28 19:29 orenh: Removed "SculptData" from the serialized XML format of prims 2014-03-28 19:30 it appears jenkins has been dead for about 3 days now 2014-03-28 19:30 Starting build #3439 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #3436 1 day 1 hr ago) 2014-03-28 19:30 i just kicked it 2014-03-28 19:30 jakdaniels may be that master git is broken 2014-03-28 19:31 we'll know shortly 2014-03-28 19:32 x fingers. tnx nebadon 2014-03-28 19:34 Project opensim » mono-2.10.8.1 build #3439: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3439/ 2014-03-28 19:34 * orenh: Better skipping of "SculptData" when parsing XML 2014-03-28 19:34 * orenh: Removed default timeout when starting scripts after Load OAR 2014-03-28 19:34 ok soo master git is fine 2014-03-28 19:34 jakdaniels OpenSim now requires .net 4 2014-03-28 19:35 ya but he is using nant/mono 2014-03-28 19:35 unless hes using mono 2.8 or less that should not be the problem 2014-03-28 19:35 he got the error: " The type or namespace name `ConcurrentDictionary' could not be found" 2014-03-28 19:35 means he's using .net 2 2014-03-28 19:35 hmm interesting 2014-03-28 19:36 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): has been UPDATED. 2014-03-28 19:38 Dev_Random : ping 2014-03-28 19:39 not sure I like part of the new patch 2014-03-28 19:39 about requiring current owners password 2014-03-28 19:39 that makes it somewhat useless and no one should just be giving out thier password, event to admins 2014-03-28 19:39 even* 2014-03-28 19:40 if you can get to a region console you can get to the database 2014-03-28 19:40 so prompting for password really provides no security 2014-03-28 19:40 it just makes using this very much a hassle 2014-03-28 19:40 i'm using mono 2.10.8 2014-03-28 19:44 which supports .net 4 2014-03-28 19:44 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): A NOTE has been added to this issue. 2014-03-28 19:44 so is my git repo broken then perhaps? 2014-03-28 19:44 are you making changes to prebuild jakdaniels or developing a module of any kind 2014-03-28 19:45 try doing a > git reset --hard maybe 2014-03-28 19:45 nio. i've not done anything since I sent up the patch for region maptiles. 2014-03-28 19:45 and i resynced to master after that 2014-03-28 19:45 odd 2014-03-28 19:46 I dont use nant myself, but Jenkins does 2014-03-28 19:46 yeah i think i'll try a git reset 2014-03-28 19:46 try a fresh clone 2014-03-28 19:46 ya or a reset 2014-03-28 19:46 Compile issue? 2014-03-28 19:47 git reset --hard did not work 2014-03-28 19:47 I think your log shows you're using .net 2.0 profile 2014-03-28 19:47 run prebuild again 2014-03-28 19:47 i just did 2014-03-28 19:47 ./runprebuild.sh 2014-03-28 19:48 I just pulled and it compiled ok with nant. 2014-03-28 19:49 hmmm... ok i think i will get a fresh git clone and try that. grrrr... git grrrr ;-) 2014-03-28 19:49 jakdaniels: what type of error do you get? 2014-03-28 19:49 Plugh > http://pastebin.com/qyLyvCaR 2014-03-28 19:50 tnx neb, was just looking for that link again 2014-03-28 19:50 something doesn't look right. Mono 2.0?? I'm using NAnt 0.92 (Build 0.92.4526.0; rc1; 23/05/2012) and it says -> Using 'mono-4.0' Framework 2014-03-28 19:52 I'm using nant 0.90, stock package mono from Fedora release 18 (Spherical Cow) on this server 2014-03-28 19:52 mono 2.10.8 2014-03-28 19:53 That's the version of mono I have installed. 2014-03-28 19:54 but yes, I hadn't noticed that Using 'mono-2.0' Framework at the top of the compile 2014-03-28 19:54 strange as I have compiled stuff with it that is suppoesed to be only .net 4 2014-03-28 19:55 That could cause some compile issues. I had to change from mcs to gmcs when trying to build the LSL compiler stuff the other day to avoid some complaints. 2014-03-28 19:55 where does that 'profile' come from? 2014-03-28 19:56 You can delete files/dirs from your source tree and use 'git checkout -- file/dir' to re-fetch the file from the repository instead of having to reclone. 2014-03-28 19:56 i might do that, but once I'm convinced its a git problem not a mono/nant one 2014-03-28 19:56 probably comes from the prebuild.xml file. 2014-03-28 19:57 Not sure what other help I might be able to offer other than comparing things. I'm going out for a while to take advantage of the "tropical" weather outside (all of 9C). 2014-03-28 19:59 bbl 2014-03-28 19:59 hehe... grab it while you can Plugh... we recently here in UK had a week of sunshine after a whole winter of rain and hurricanes. Temp got to 15C. Tropical! 2014-03-28 20:58 ok so I have first upgraded nant to 0.92 built from source. Then I have done a fresh git clone git://opensimulator.org/git/opensim into a new dir. Then I run ./runprebuild.sh; nant and it still fails at the same place. wtf?? it still says using 'mono-2.0' Framework at the top. Plugh how did you get Using 'mono-4.0' Framework when there is no such framework in OpenSim.build? 2014-03-28 21:16 Bug #6055:04 failed hypergrid teleport corrupts attachments 14( http://opensimulator.org/mantis/view.php?id=6055 ): A NOTE has been added to this issue. 2014-03-28 21:25 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-03-28 21:27 H-H-H, 2014-03-28 21:27 hows you 2014-03-28 21:28 good ty u? 2014-03-28 21:34 so so 2014-03-28 21:34 so what you up to 2014-03-28 21:35 So something is very wierd... opensim no longer comiles on fedora 18 (mono 2.10.8/ nant 0.90), but compiles fine on ubuntu 12.04lts (mono 2.10.8/ nant 0.91). Fedora uses Mono 2.0 Profile, Ubuntu uses Mono 4.0 Profile 2014-03-28 21:35 *compiles 2014-03-28 21:35 curently just messing around on my test grid lol 2014-03-28 21:35 i even upgraded nant to 0.92 on fedora 2014-03-28 21:39 yeah im currently messing round with my pc i will be doing a mess with my grid again soon lol 2014-03-28 21:45 cool 2014-03-28 21:47 Bug #2484:04 r6994 - changes to a linkset are not always saved unless linkset is taken into INVENTORY 14( http://opensimulator.org/mantis/view.php?id=2484 ): A NOTE has been added to this issue. 2014-03-28 22:00 same issue on centos 6.4. has the first truly .net 4.0 code only just gone into master recently, as this was never an issue before March 19th? 2014-03-28 22:00 does this mean that most major linux distros except fro ubuntu won't run OS with stock mono packages? 2014-03-28 22:06 Bug #1523:04 r 5060 - copy-select doesn't copy multiple selected prims 14( http://opensimulator.org/mantis/view.php?id=1523 ): A NOTE has been added to this issue. 2014-03-28 22:11 H-H-H, do you use linux for php development 2014-03-28 22:14 Bug #1516:04 r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid 14( http://opensimulator.org/mantis/view.php?id=1516 ): A NOTE has been added to this issue. 2014-03-28 22:15 H-H-H, do you use linux for php development 2014-03-28 22:27 yes i do 2014-03-28 22:40 jakdaniels: no idea. I just have the OS source tree, then run 'make' which does the prebuild step followed by compile using nant. 2014-03-28 22:41 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-28 22:42 hmm is 4.5 the default for opensim now? 2014-03-28 22:42 .net 4.5 that is 2014-03-28 22:42 ok, I'm thinking it's more an OS issue and the default profile that mono/nant/gmcs.exe uses. Which OS do you build on? 2014-03-28 22:43 nebabdon, I thought 0.8.0 went to .net 4.0 2014-03-28 22:43 was .net 3.5 in 0.7.6 2014-03-28 22:43 well i just compiled opensim with nant 2014-03-28 22:43 and its saying 4.5 2014-03-28 22:43 but i have mono 3.0.6 2014-03-28 22:43 i dont think mono 2.10.8 has 4.5 support 2014-03-28 22:43 its 4.0 only 2014-03-28 22:44 let me see what my other server has 2014-03-28 22:45 i've seen some posts about ubuntu defaulting mono profile to mono 4.0 in 2.10.8, maybe fedora doesn't so that hence the difference I see between ubuntu and fedora/rhal servers 2014-03-28 22:46 I dont have anything with mono 2.10.8 2014-03-28 22:46 your using centos? 2014-03-28 22:47 i have ubuntu 12.04lts (which works) and fedora 18 and centos 6.4 (both broken) 2014-03-28 22:47 all have mono 2.10.8 2014-03-28 22:48 odd 2014-03-28 22:48 ubuntu says 'Target framework: Mono 4.0 Profile' when using nant 2014-03-28 22:48 and mine says 4.5 2014-03-28 22:49 on opensuse 13.1 using the repo mono and nant 2014-03-28 22:49 rhel/fedora says 'Target framework: Mono 2.0 Profile' 2014-03-28 22:50 hmm trying to find a centos 6.4 iso 2014-03-28 22:52 its like 6.4 didnt exist 2014-03-28 22:52 all the mirrors have an empty 6.4 folder 2014-03-28 22:52 they have 6.3 isos and 6.5 isos but no 6.4 2014-03-28 22:52 6.5 is current now i think 2014-03-28 22:52 ya but why has the isos been scrubbed 2014-03-28 22:52 wierd 2014-03-28 22:53 maybe evens are betas? 2014-03-28 22:53 lol no idea... if it happens on the master repo then all the mirror probably delete it too 2014-03-28 22:53 odds are release 2014-03-28 22:53 no.... each version is just the previous one but with all the updates merged 2014-03-28 22:53 it must be 2014-03-28 22:53 6.2 is empty too 2014-03-28 22:53 its wierd the even #'s are missing from mirrors 2014-03-28 22:53 lol 2014-03-28 23:00 i'm wondering if ubuntu have done something 'clever' with gmcs.exe, because gmcs.exe is supposed to target .net up to 3.5 and dmcs.exe is for .net 4.0, yet OS compiles with gmcs.exe on ubuntu and not rhel/centos/fedora 2014-03-28 23:08 nebadon I just noticed that on my centos 6.4 server I'm using opensuse Mono_EL6 repo for RHEL6 which is mono 2.10.6. It fails the same way as 2.10.8 on fedora 18 so I don't think the mono version is the issue here 2014-03-28 23:12 ok 2.10.6 will fail im pretty sure 2014-03-28 23:13 i dont know though maybe not 2014-03-28 23:13 i just dont think that version was well tested 2014-03-28 23:15 it was the fedora 18 with mono 2.10.8 i first noticed this compile problem on. 2014-03-28 23:17 that it happens also on the 2.10.6 centos version as well but not on ubuntu makes me think it is some kind of assumption thats made about which mono profile to use, when it can actually differ between distros 2014-03-28 23:19 i've read quite a few posts on the net now saying that to get .net 4.0 in mono 2.10 you muust use dmcs not gmcs 2014-03-28 23:20 yet ubuntu is using gmcs just like redhat clones 2014-03-28 23:21 i downloaded centos 6.5 it just finished installing in virtualbox 2014-03-28 23:27 hmm there is no mono at all in the default repos? 2014-03-28 23:29 on centos I grabbed it from opensuse builds for RHEl6. dam it this server is only a few months old, and googling for mono on rehl6 only now finds either very very old mono or peole building mono 3.x on it 2014-03-28 23:30 OK: try here: http://download.opensuse.org/repositories/Mono:/EL6/RHEL6/ 2014-03-28 23:30 as of Dec 2013 2014-03-28 23:31 somewhere there is a yrpm that installs the yum repo... 2014-03-28 23:31 *rpm 2014-03-28 23:34 ah I remember... dl this file into /etc/yum.repos.d 2014-03-28 23:34 http://download.opensuse.org/repositories/Mono:/EL6/RHEL6/Mono:EL6.repo 2014-03-28 23:36 k 2014-03-28 23:37 but on centos it is still 2.10.6, but up 'til now I've not had any problems compiling and running opensim on it, or on fedora which has 2.10.8 in the standard repo 2014-03-28 23:39 hmm ya 2014-03-28 23:39 im pretty sure 2.10.6 wont work but i'll try 2014-03-28 23:39 its installing 2014-03-28 23:40 from a yum install mono-complete? 2014-03-28 23:40 2.10.6 worked fine up til 19th March, as did 2.10.8 on fedora 2014-03-28 23:46 ya mono-complete 2014-03-28 23:46 its taking forever to download 2014-03-28 23:47 try being here with only 4.5Mb d/l speeds! ;-) 2014-03-28 23:47 crappy BT broadband lol 2014-03-28 23:48 its downloading the packages at 42kB/sec 2014-03-28 23:51 lol.... i get pissed at my 450kB/sec *max*, but its often much lower than that. I guess you have probably more like 2-5mB/sec where you are? 2014-03-28 23:52 i get 65Mbps down and 12Mbps up 2014-03-28 23:52 *envy* 2014-03-28 23:53 i'm still trying to bond two dsl lines just to get 10Mbps down and 1.5Mbps up 2014-03-28 23:53 but even that was a *fail* 2014-03-29 00:00 there is no nant in the repo jakdaniels? 2014-03-29 00:00 -!- nebadon(~nebadon@c-50-166-84-181.hsd1.nj.comcast.net) has left #opensim-dev 2014-03-29 00:00 oops 2014-03-29 00:00 wb 2014-03-29 00:00 lol 2014-03-29 00:00 lol thanks 2014-03-29 00:07 H-H-H, you about still? 2014-03-29 00:08 yeah 2014-03-29 00:09 yeah, dammit, now that I check, on centos 6 i built a nant-0.92 rpm from source. But I first noticed the compile problem on Fedora 18 which installs mono 2.10.8 and nant from the standard repo 2014-03-29 00:12 hmm anyway this is the nant package i built for centos 6: http://filebin.ca/1H7UFSJsCCn7/nant-0.92-14.1.x86_64.rpm 2014-03-29 00:12 ill pc you noe one sec? 2014-03-29 00:44 anyone who is interested 2014-03-29 00:44 xbakes is setup on osgrid now 2014-03-29 00:44 http://xbakes.osgrid.org 2014-03-29 00:44 if anyone feels like testing 2014-03-29 00:51 page not found 2014-03-29 00:53 heh 2014-03-29 00:53 you need to setup your sim 2014-03-29 00:53 for xbakes 2014-03-29 00:54 [XBakes] 2014-03-29 00:54 URL = http://xbakes.osgrid.org 2014-03-29 01:07 jakdaniels, IM using 2 bonded DSl lines. I do it with this piece of equipment: https://www.mushroomnetworks.com/product/truffle 2014-03-29 01:07 It's expensive, but works great. 2014-03-29 01:10 It's dead-simple to set up, requires no support from your ISP. 2014-03-29 01:12 It *does* require a monthly subscription to a bonding service, since effective bonding cant be done from a single host. It connects to another bonded host over VPN and allows bonding of all protocols and all traffic types. 2014-03-29 01:13 Oh! We have xbakes now? Neat! 2014-03-29 01:13 yep 2014-03-29 01:13 finally got around to doing it 2014-03-29 01:14 updated Robust to master git too 2014-03-29 01:14 Sweet! How can I test it 2014-03-29 01:14 just put what i pasted above into your OpenSim.ini 2014-03-29 01:14 use osgrid latest release or master git 2014-03-29 01:15 my region "Sisyphus" is updated 2014-03-29 01:15 i think danbanner is going to updated plazas 2014-03-29 01:15 Kewl! 2014-03-29 01:18 I was trying to figure out how to set it up for a standalone yesterday and wasn't sure how. 2014-03-29 01:50 MisterblueAFK : ping 2014-03-29 01:52 if anyone is interested there is a Physical Roller coaster at Sisyphus 2014-03-29 01:52 if you want to come ride it 2014-03-29 01:59 Is that new or one that has been there a while? 2014-03-29 02:00 physical roler caster use vehicule stuff or movetotarget ? 2014-03-29 02:01 It that works well I'd like to know how they got the movement working well. 2014-03-29 02:01 and how the cars follow the track. 2014-03-29 02:06 its new Plugh 2014-03-29 02:07 we just rezzed it 2014-03-29 02:07 ah, ok. 2014-03-29 02:07 Who created it? 2014-03-29 02:11 cuteulala came up with it 2014-03-29 02:11 its just basic 1 car ride atm 2014-03-29 02:13 cant seem to tp to sisyphus 2014-03-29 02:13 really? 2014-03-29 02:13 odd 2014-03-29 02:13 there is a bunch of us there 2014-03-29 02:13 theres several of us there 2014-03-29 02:14 nope 2014-03-29 02:14 i see wierdness when you try to connect 2014-03-29 02:14 22:03:24 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:24 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:24 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:24 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:25 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:25 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:25 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:25 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:25 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 22:03:26 - [SCENE PRESENCE]: Agent Dahlia Trimble waiting for update in Sisyphus 2014-03-29 02:14 are you trying to come in from an old region? 2014-03-29 02:14 try direct log in 2014-03-29 02:14 oh ok 2014-03-29 02:15 you might need to update hehe 2014-03-29 02:15 probably be good anyway for Xbakes 2014-03-29 02:22 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): has been UPDATED. 2014-03-29 02:22 nebadon, thanks for the XBakes update in osg!!! 2014-03-29 02:25 no problem 2014-03-29 02:25 seems to be working good 2014-03-29 02:25 there are about 25 bakes on the server already 2014-03-29 02:26 Too bad we cant use XBakes on var terrain lol 2014-03-29 02:26 What are xbakes anyway? 2014-03-29 02:26 was just about to ask myself 2014-03-29 02:27 I thought it was about server side baking at first. 2014-03-29 02:28 Logging back into my var, AV rez was instant with XBakes 2014-03-29 02:28 Its working well. 2014-03-29 02:29 How do you set up xbakes for a standalone? 2014-03-29 02:30 smxy, not sure. Maybe look in Robust.ini for info on that end of it. 2014-03-29 02:30 Let me look in mine 2014-03-29 02:31 I know how to set it up for robust. 2014-03-29 02:32 smxy, may need to ask Melanie 2014-03-29 02:33 k 2014-03-29 02:34 For stand-alone, Im not sure you will see much improvement even if it can be done. 2014-03-29 02:53 k 2014-03-29 02:57 I think you would still see improvements on standalone 2014-03-29 02:57 on log ins 2014-03-29 02:58 guess it also depends on if its HG standalone 2014-03-29 02:59 yes, it is 2014-03-29 03:04 then ya its probably worth doing it 2014-03-29 03:04 if you even can though that i dont know 2014-03-29 03:04 i never use standalones 2014-03-29 03:05 looking at it i dont think you can actually 2014-03-29 03:06 XBakes is in OpenSim.ini 2014-03-29 03:07 isnt it a robust service? 2014-03-29 03:07 ya 2014-03-29 03:07 I dont see any configuration for dll being loaded for standalone 2014-03-29 03:08 Melanie doesnt use standalone either 2014-03-29 03:08 so its likely it wont work unless someone else makes it work standalone 2014-03-29 03:08 and Im not sure if bakes get cached in flotsam cache 2014-03-29 03:08 so having an eternal cache might do the same thing, though im not positive of that 2014-03-29 03:10 I use the standalones for testing. 2014-03-29 03:10 My regular setup is a robust grid. 2014-03-29 03:12 its easy to setup 2014-03-29 03:12 just uncomment the stuff in Robust.ini 2014-03-29 03:12 and OpenSim.ini 2014-03-29 03:12 its very self explanatory 2014-03-29 03:13 yes 2014-03-29 03:14 I have it working in my robust grid 2014-03-29 03:45 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2014-03-29 05:10 Starting build #3440 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-29 05:10 Bug #7081:04 [PATCH] Add Console command to change ownership of Estate 14( http://opensimulator.org/mantis/view.php?id=7081 ): has been RESOLVED. 2014-03-29 05:13 Project opensim » mono-2.10.8.1 build #3440: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3440/ 2014-03-29 05:13 nebadon2025: Console command to change Estate owner 2014-03-29 05:18 works great Dev_Random 2014-03-29 05:18 just used it on Avacon grid 2014-03-29 06:30 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has been CLOSED 2014-03-29 10:46 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): has been SUBMITTED. 2014-03-29 11:38 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): has been ASSIGNED. 2014-03-29 11:41 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): A NOTE has been added to this issue. 2014-03-29 12:43 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): A NOTE has been added to this issue. 2014-03-29 13:45 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): A NOTE has been added to this issue. 2014-03-29 13:54 smxy_: xbakes is not required in standalone 2014-03-29 13:54 bakes are indeed cached in flotsam 2014-03-29 13:54 there may be the possibility of some extra magic 2014-03-29 13:54 but xbakes is a pure grid service 2014-03-29 13:55 also, standalones aren't normally too busy to simply request bakes from the viewer 2014-03-29 13:55 how is it enabled on a grid? 2014-03-29 14:01 simply uncomment in opensim.ini and put in my grid url? like: URL = http://myUrl.org:8003 2014-03-29 14:01 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): A NOTE has been added to this issue. 2014-03-29 14:01 Bug #2484:04 r6994 - changes to a linkset are not always saved unless linkset is taken into INVENTORY 14( http://opensimulator.org/mantis/view.php?id=2484 ): A NOTE has been added to this issue. 2014-03-29 14:04 or is there somewhere I need to enable the robust service? 2014-03-29 14:09 Arielle_: you need to load the robust service 2014-03-29 14:09 and put in it's URL 2014-03-29 14:09 in robusthg.ini? 2014-03-29 14:10 i dont see a Xbake in it 2014-03-29 14:13 ahh ok ;BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector" is not in robustHG.ini but only the robust.ini 2014-03-29 14:13 8003/XBakes.dll:XBakesConnector 2014-03-29 14:13 that's the server spec 2014-03-29 14:14 so i jusst need to add it to the service list of robustHG.ini ? 2014-03-29 14:14 yes 2014-03-29 14:14 and then put in the simside configuration 2014-03-29 14:14 givingt hat URL 2014-03-29 14:18 will the config option be added to robustHG.ini at some point? 2014-03-29 15:33 Arielle_ apparently it was added on march 9th 2014-03-29 15:34 http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=abcb2cdb364bb00d6c0f77c3de23bc7364d063a7 2014-03-29 15:34 unless that commit was lost too 2014-03-29 15:35 its in there 2014-03-29 15:36 Bug #7083:04 Consistent Out of Memory crash after a few hours - even without user activity 14( http://opensimulator.org/mantis/view.php?id=7083 ): has been SUBMITTED. 2014-03-29 15:38 the build I was looking at was from 3/11/2014 2014-03-29 15:42 oh i know, i dropped the robustHG.ini from a March 8 build into the march 11 one without checking assuming no changes in 3 days to robust :) 2014-03-29 15:45 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): has been RESOLVED. 2014-03-29 15:52 Bug #7083:04 Consistent Out of Memory crash after a few hours - even without user activity 14( http://opensimulator.org/mantis/view.php?id=7083 ): A NOTE has been added to this issue. 2014-03-29 16:02 Bug #7083:04 Consistent Out of Memory crash after a few hours - even without user activity 14( http://opensimulator.org/mantis/view.php?id=7083 ): A NOTE has been added to this issue. 2014-03-29 17:11 If I load an oar for someone, I own everything that get's loaded, right? Is there no way to make them the owner during the process? 2014-03-29 17:13 I don't see an option to say who it should be loaded as. 2014-03-29 17:18 smxy: save the oar with --publish 2014-03-29 17:18 it will be owned by the estate owner 2014-03-29 17:18 when you load it 2014-03-29 17:19 if it wasnt saved that way you can probably resave it with --publish and load it a second time 2014-03-29 17:19 I'll tell the user that. They are making it on another grid. 2014-03-29 17:19 nod 2014-03-29 17:20 Craft grid has a web interface to let users do this themselves. 2014-03-29 17:20 oh cool 2014-03-29 17:20 I don't know know how to make that. :( 2014-03-29 17:20 does it allow --publish? 2014-03-29 17:20 dunno 2014-03-29 17:20 but it lat's them make and load oars I hear. 2014-03-29 17:20 nice 2014-03-29 17:21 I need something like that for my grid. 2014-03-29 17:21 I wisj Wifi had region management features. 2014-03-29 17:21 wish* 2014-03-29 17:22 That would be the place for it. 2014-03-29 17:27 wifi would have to access the region 2014-03-29 17:27 if a sim was on another machine it might get tricky 2014-03-29 17:28 maybe a link in wifi to load webUI running on server with the sim 2014-03-29 17:31 Yeah. Either part of Wifi for ROBUST, with the functionality built-in, or at least a link to another web page that could do it. But my point is I don't know how to write such a thing. 2014-03-29 18:10 This XBakes feature only would work after an initial visit to a particular region? 2014-03-29 18:11 on subsequent trips wearing the same outfit, you would load faster? 2014-03-29 18:12 yes Arielle_ 2014-03-29 18:12 I'm curious, too, about how it works. 2014-03-29 18:12 the only time it should ever rebake after that is when you change your appearance 2014-03-29 18:12 otherwise it reads the stored bake from the centralized service 2014-03-29 18:13 which is how SL works too 2014-03-29 18:13 I would think that it should not be region specific, but a grid service, that would cache when logging into any region on the grid. Does it not work that way? 2014-03-29 18:13 Why do regions have to enable it in .ini, I mean?? 2014-03-29 18:13 flotsam cache is just region specific isnt it? 2014-03-29 18:13 it is a grid service 2014-03-29 18:13 it runs in Robust 2014-03-29 18:14 But regions have to enable it in .ini? 2014-03-29 18:14 yes 2014-03-29 18:14 regions need to know the URL for the service 2014-03-29 18:14 ah. 2014-03-29 18:14 Its enabled by default for regions, then? 2014-03-29 18:15 the bake is stored in flotsam or the database? 2014-03-29 18:15 there is no database for xbakes 2014-03-29 18:15 it gets stored in a folder 2014-03-29 18:15 its basicall flotsam cache for robust 2014-03-29 18:15 but just for bakes 2014-03-29 18:15 it works almost identically to flotsam cache 2014-03-29 18:15 intereasting 2014-03-29 18:15 i do believe flotsam cache does store bakes too though 2014-03-29 18:16 but now we have like a grid wide flotsam cache specifically for bakes 2014-03-29 18:16 would local flotsam bakes possibly conflict with grid-wide bakes now? 2014-03-29 18:17 no 2014-03-29 18:17 if it exists in flotsam it gets pulled from there 2014-03-29 18:17 if it doesnt it goes to xbakes 2014-03-29 18:17 and would it work the samme for hypergrid visitors 2014-03-29 18:17 if its not there your avatar bakes and stores it on fcache and xbakes 2014-03-29 18:17 then when you teleport it will get pulled from xbakes 2014-03-29 18:18 it should be the same for any visitor 2014-03-29 18:18 it it considered "beta" (In testing) at this point or do we imagine it is stable enough for general use? 2014-03-29 18:19 its all alpha :) 2014-03-29 18:19 its stable enough for use 2014-03-29 18:19 its been in use on Avination for a while i think 2014-03-29 18:19 :) 2014-03-29 18:19 neat 2014-03-29 18:19 thankx for implementing it, neb. 2014-03-29 18:20 no problem, glad I had some time before I leave for sweden 2014-03-29 18:20 Avacon grid made it easier 2014-03-29 18:20 Sweden! dang! 2014-03-29 18:20 I can be a bit more experimental there at the moment and test things 2014-03-29 18:20 so i was able to set it up there first and work it all out 2014-03-29 18:20 neat 2014-03-29 18:20 i set it up on my grid but mot sure of its effectiveness yet 2014-03-29 18:21 ive noticed teleports do seem better 2014-03-29 18:21 avatar rez much faster 2014-03-29 18:21 Yeah, I imagine results would be hard to measure. 2014-03-29 18:21 It would just seem to "load faster." 2014-03-29 18:21 ya 2014-03-29 18:22 rezzing for me has been pretty good the last couple months but sometimes visitors still take a bit. Hoping that will be resolved 2014-03-29 18:22 Fleep said she noticed a difference on avacon grid 2014-03-29 18:22 neat 2014-03-29 18:23 lots of good progress coming for 0.8.0 stable, it seems. :) 2014-03-29 18:24 yea good stuff 2014-03-29 18:40 Bug #7080:04 Avatar outside root region on mega region creates a flashing screen and avatar get shoot into sky or seems to have some burry ef 14( http://opensimulator.org/mantis/view.php?id=7080 ): A NOTE has been added to this issue. 2014-03-29 18:45 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): has been REOPENED. 2014-03-29 18:56 Hello guys 2014-03-29 18:57 does anyone know if OsGrid have friends list mybe on web site? 2014-03-29 18:57 i cannot find it 2014-03-29 18:57 so far i know, you only can see, wich friends are online 2014-03-29 18:58 where can i find this 2014-03-29 18:58 "my grid tools / Users inworld" 2014-03-29 18:58 i meyn only to see my friends 2014-03-29 18:58 *mean 2014-03-29 18:59 this you cannot see on the website. only inworld your viewer shows your your friends 2014-03-29 19:00 *you your 2014-03-29 19:00 ok tnx 2014-03-29 19:00 yw 2014-03-29 19:00 and what about profile code 2014-03-29 19:00 where can i find it? 2014-03-29 19:01 what do u mean exactly ? how to setup your profile ? 2014-03-29 19:01 and getprofilepicuuid 2014-03-29 19:01 you can do that inworld with your viewer 2014-03-29 19:01 i cannot find php code for web site to show profile info 2014-03-29 19:01 for my grid 2014-03-29 19:02 sorry, i have no clue. maybe ask again later. Many people are often afk 2014-03-29 19:02 ok tnx 2014-03-29 19:15 https://www.youtube.com/watch?v=W6HS15u-Fck&hd=1 2014-03-29 19:18 Does anyone know where I can find an LSL editor program that runs outside a grid? The LSL Editor program I have is old and unstable. 2014-03-29 19:21 Plugh: This one is good: http://sourceforge.net/projects/lsleditor/ 2014-03-29 19:22 yeah, its what I've been using. Its unstable. Paste text in to it and it usually crashes. 2014-03-29 19:22 I'll see if I can run the latest. 2014-03-29 19:23 "unix creationist" lol. just saw this fly past on twitter 2014-03-29 19:23 "I am a Unix Creationist. I believe the world was created on January 1, 1970 and as prophesized, will end on January 19, 2038" 2014-03-29 19:24 Bug #5023:04 LSL won't let you set a default value to another integer in a declaration 14( http://opensimulator.org/mantis/view.php?id=5023 ): A NOTE has been added to this issue. 2014-03-29 19:25 hehe 2014-03-29 19:25 ok, the editor still crashes on paste. I had to save text to file then open file. 2014-03-29 19:26 I wouldn't need external editor if OpenSim reported proper line number. It says error in line 193 when it is in 299. 2014-03-29 19:27 neb what program you use to make video so great 2014-03-29 19:32 its called SimpleScreenRecorder 2014-03-29 19:32 its in the opensuse repository 2014-03-29 19:32 http://www.maartenbaert.be/simplescreenrecorder/ 2014-03-29 19:32 works really good sked 2014-03-29 19:33 yes i see 2014-03-29 19:33 awsome 2014-03-29 19:33 btw good rolercoaster 2014-03-29 19:34 can anyone please tel me why this my code dont work http://pastebin.com/kKMDfCqd 2014-03-29 19:38 You have two different SELECTS in one. 2014-03-29 19:39 You are trying to do a form of sub-select? 2014-03-29 19:40 i need $friend,$firstname,$lastname all 3 value 2014-03-29 19:40 relly i need firstname and lastname 2014-03-29 19:40 i want to make friends list 2014-03-29 19:41 If they are in different tables that would be done via a JOIN, afaik. I always have to look that up as I don't do JOINS very often. 2014-03-29 19:41 do you have mybe any example of that code? 2014-03-29 19:42 http://dev.mysql.com/doc/refman/5.0/en/join.html 2014-03-29 19:42 anyone know what all this red text is about on a region update to the latest master? http://pastebin.ca/2688641 2014-03-29 19:42 You can also do an Internet search. That is what I always wind up doing. 2014-03-29 19:43 i mean for friends list 2014-03-29 19:43 i have search and didnt find 2014-03-29 19:46 That pastebin is about trying to get the material for an object that doesn't appear to exist. 2014-03-29 19:47 hm 2014-03-29 19:47 hmm only get it when i run the region with bullet 2014-03-29 19:47 Is this happening while loading an OAR file or an IAR? 2014-03-29 19:47 under Ode i dont get it 2014-03-29 19:48 no on region restart on updated code 2014-03-29 19:49 Arielle_: I don't usually find "object ref not set to an instance of an object" a helpful message. It says something is wrong but doesn't really point you to what. 2014-03-29 19:50 would that be for mesh objects? 2014-03-29 19:51 Arielle_: Its possible. I can't tell from those messages. 2014-03-29 19:55 bbl 2014-03-29 19:56 hm still dont work 2014-03-29 19:56 can you please fix my code that i can see what i do wrong 2014-03-29 19:59 i am trying to make my code from this one i find out for transaction http://pastebin.com/ezF6uq6Q 2014-03-29 20:03 Bug #7082:04 GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 14( http://opensimulator.org/mantis/view.php?id=7082 ): A NOTE has been added to this issue. 2014-03-29 20:05 any one please 2014-03-29 20:07 Sked, at that point in your code $friend is a php variable you are using as a lookup in the db? 2014-03-29 20:08 yes 2014-03-29 20:08 i must get firstname and lastname from db 2014-03-29 20:09 for friend uuid 2014-03-29 20:09 what's the first part doing with $_SESSION[USERID] ? 2014-03-29 20:09 this is login user uuid 2014-03-29 20:09 then i get uuid from friend from db 2014-03-29 20:10 and from uuid i get firstname and lastname 2014-03-29 20:12 select FirstName, LastName from UserAccounts where PrincipalID in (select Friend from Friends where PrincipalID = $ID); 2014-03-29 20:14 ok i will try 2014-03-29 20:16 but HG friends have PrincipalID;Gatekeeper;FirstName LastName;###### in some fields; 2014-03-29 20:17 o i see 2014-03-29 20:52 can anyone tell me where to find getprofilepic files please 2014-03-29 21:22 getprofilepic files? I don't know what that refers to. 2014-03-29 21:38 la di da 2014-03-29 21:38 good morning everyone 2014-03-29 22:02 Hey, LuciusSir 2014-03-29 22:37 hello plug 2014-03-29 22:37 so i commented more on that issue, its a matter of not knowing where currently evaluated translation is being defined that is the issue, the SYMBOL class doesn't really provide a way of knowing that 2014-03-29 22:38 Plugh: so the eval isn't taking into consideration the value of the previously defined field, and therefore cannot first decide when to make it a literal or what the value of that literal is 2014-03-29 22:39 Plugh: I'd go through and restructure that code to be honest, but i'm sure there could be a quick workaround, i just haven't dug that deep into it 2014-03-29 22:40 LuciusSir: Hold those thoughts. I just got the call that dinner is ready. 2014-03-29 22:40 Plugh: hopefully will too shortly, damn i feel like shit 2014-03-30 00:32 Bug #7084:04 after login directly on region cannot TP in the in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been SUBMITTED. 2014-03-30 00:32 Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been UPDATED. 2014-03-30 00:36 back me cyberfriend i spoke to back when Plugh 2014-03-30 00:50 Plugh: you back ? 2014-03-30 00:51 Yea. I was working on a script. 2014-03-30 00:52 One simple test is to test the declarations inside a function and see if it is accepted. 2014-03-30 00:55 LuciusSir: If I did that right "int a = 1; int b = a;" was accepted inside a state. 2014-03-30 00:55 Plugh: well I was starting to look more at that code and it seems to create a workaround for the issue in that bug you would need to rework the code to keep track of the values assigned to each global identifier encountered during transformation, and then to evaluate each assignment which will occur at the global level and place the stored literal 2014-03-30 00:55 Plugh: its supposed to be accepted globally as well 2014-03-30 00:56 Plugh: problem is that ends up translating to a field in c# and the assignments for the initial values are not checked that closely 2014-03-30 00:56 Plugh: so you have a syntax error being caused becaused fields are not supposed to be initialized from other fields. 2014-03-30 00:58 Plugh: in lsl outside a state can you use constants and functions to declare a value initializer for global variables ? 2014-03-30 00:58 Plugh: like could i call something like float f = llCos(j); 2014-03-30 00:58 ? 2014-03-30 01:06 Hm... I'm not sure if that would be accepted. 2014-03-30 01:07 or should be. 2014-03-30 01:07 The compiler in opensim-libs handles the a=1 global but as soon as I add b=a it throws an exception. 2014-03-30 01:08 LuciusSir: What file(s) are you looking at? 2014-03-30 01:10 The project OpenSim.Region.ScriptEngine.Shared.CodeTools at the moment. 2014-03-30 01:11 It parses the lsl, and creates an abstract multi tiered tree, refines this tree for certain rules, and then evaluates it into cs code. 2014-03-30 01:11 The project meaning inside the OpenSim source tree? 2014-03-30 01:11 Yes, it's one of the subprojects 2014-03-30 01:11 In the opensim.sln 2014-03-30 01:12 The problem its encountering is there needs to be logic that determines if a variable in lsl is global, stored a flag regarding this, and then further massages it's initializer, which could get complex because you can even call functions inside an lsl declaration. 2014-03-30 01:13 I was checking the compiler in opensim-libs. I'm starting to think the OS code based has patches to the compiler that may not be in opensim-libs. 2014-03-30 01:14 Plugh: hrmm.. well overall the solution used follows the proper logic, but DAMN is it spread out 2014-03-30 01:14 Plugh: seems like this specific portion of code is deserving a thorough set of documentation accompanying it given its complexity. 2014-03-30 01:14 opensim-libs/trunk/managed/lsl2cs is the compiler stuff used by OS and the lsl2cs comes from the CSTools package from a third party. 2014-03-30 01:15 Plugh: it does include source though right ? 2014-03-30 01:15 LuciusSir: Have you worked with Yacc/Bison and Lex/Flex before? 2014-03-30 01:15 Plugh: no, i know what they do, but I only have looked at them 2014-03-30 01:15 Plugh: do we really want to pull a rather annoying set of platform specific linux tools into opensim ? 2014-03-30 01:16 ok. The solution should involve some possible code changes but mostly I think some changes to the BNF may be needed. 2014-03-30 01:16 Plugh: define BNF 2014-03-30 01:16 http://en.wikipedia.org/wiki/Backus%E2%80%93Naur_Form 2014-03-30 01:17 Its the format of the input taken in by the tokenizer and by the program that generates code based on the expected language grammer. 2014-03-30 01:18 Plugh: yeah but in looking at it it doesn't work that way in general, the generator has been hand written, and works off a metadata tree 2014-03-30 01:19 Plugh: unless you're suggesting a complete overhaul 2014-03-30 01:20 Plugh: or are you saying we seperate the tokenizer and metadata layer and rewrite the way it generates the code ? 2014-03-30 01:20 No, I'm suggesting changes to the underlying BNF may be all that is required. The stuff you are looking at shouldn't have been hand written. I bet it was originally generated from the BNF. 2014-03-30 01:20 Plugh: it really does look handwritten to me... and specific customizations have been made at points to massage the metadata tree itself as well 2014-03-30 01:21 Do you have a copy of opensim-libs? 2014-03-30 01:21 Plugh: no, i'm looking at what actually gets run. 2014-03-30 01:22 Plugh: I traced through the portion which generates the cs code. 2014-03-30 01:23 Plugh: I can kind of see why 2000 additional bugs have come and gone since this one, it has a rather small ROI for the amount of overhaul it might require 2014-03-30 01:25 lsl.lexer.cs and lsl.parser.cs are generated files that originated from opensim-libs. 2014-03-30 01:25 lg.exe was used to process lsl.lexer and pg.exe was used to pg.parser 2014-03-30 01:26 The yyname and yyl variable names have their origins in Yacc and Lex. 2014-03-30 01:28 hold on let me find specifically what i was talking about 2014-03-30 01:29 CSCodeGenerator line 212 2014-03-30 01:29 Dang monodevelop crashed. hang on... 2014-03-30 01:31 I open that file and monodevelop pops up a dialog box with no text. I close the dialog box to get it out of the way and md crashes. 2014-03-30 01:31 nice 2014-03-30 01:31 ok, forget md. Let me find the source file from a command line. 2014-03-30 01:32 Line 212 is a blank line. 2014-03-30 01:33 what it does is that is the main method that gets called on all nodes of the metadata tree which represents the parse results from the lsl script 2014-03-30 01:33 well the method there plug 2014-03-30 01:33 is what what i'm referring to 2014-03-30 01:33 the problem is occurring in its call to the method GenerateAssignment which is at Line 531 2014-03-30 01:34 Its not taking into account the position of the code in the generated cs file, and as such glocal identifiers in the lsl are being outputted as fields in the outputted cs class 2014-03-30 01:35 which is not a problem excepting that it is not outputting literals to replace the other fields being assigned to it 2014-03-30 01:35 so instead of int i = 10; int j=10; its outputting int i=j; 2014-03-30 01:36 it would seem like either this code needs isolated to a constructor override for the class 2014-03-30 01:36 ... which actually seems like the best way to do it. 2014-03-30 01:37 if a field is getting outputted from lsl to cs, initialization could be done the classes constructor with minimal rewrite. we just need to seperate that out somehow. 2014-03-30 01:47 Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): has been set as RELATED TO issue 0007084. 2014-03-30 01:47 Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been set as RELATED TO issue 0007008. 2014-03-30 01:48 Plugh: shit i do see what you're saying though... 2014-03-30 01:48 Plugh: the assignment class is generated... shit 2014-03-30 01:48 Watch your damn language. :p 2014-03-30 01:48 haha fuck sorry 2014-03-30 01:48 :) 2014-03-30 01:49 LuciusSir: I've worked with yacc/lex style parsing and code generation before. 2014-03-30 01:49 Plugh: yeah i believe you, my point is the logic at this point... 2014-03-30 01:49 Plugh: the data classes are generated but the use of them doesn't appear to be 2014-03-30 01:51 C# access i=j as global declaration. I wouldn't want to turn generation in to j=10 i was 10. Trying to modify that routine could get tricky as you would have to know what part of the code it was in to know how it is to output the C# code. 2014-03-30 01:51 Plugh: unfortuantely that seems to be exactly the necessity we're encountering. 2014-03-30 01:51 Hm... I'm seeing differences in CSCodeGenerator.cs between OS and os-libs. 2014-03-30 01:52 Ah, found what I was looking for. lsl.parser has an entry for LSLProgramRoot. 2014-03-30 01:53 what position does this represent the first state encountered ? 2014-03-30 01:54 I need to brush up on some of the BNF syntax. This file is using some features I haven't seen before. 2014-03-30 01:54 yes, it would be the starting point. 2014-03-30 01:54 It is defined as 2014-03-30 01:54 : GlobalDefinitions:gd States:s %LSLProgramRoot(gd, s) 2014-03-30 01:54 | States:s %LSLProgramRoot(s) 2014-03-30 01:55 It indicates GlobalDefinitions are optional. 2014-03-30 01:57 ok... so assignments occuring before that could be preprocessed to have their values relocated to a constructor then. 2014-03-30 02:01 Plugh: I'm going to see what we're working with so far as outputted code currently. 2014-03-30 02:04 Bug #5023:04 LSL won't let you set a default value to another integer in a declaration 14( http://opensimulator.org/mantis/view.php?id=5023 ): A NOTE has been added to this issue. 2014-03-30 02:05 ok so... if the lslprogramroot has not been reached by the time the assignment has been created..... well.......... wait 2014-03-30 02:07 It might help to know what tosses out the error message. There should be no need to change how the code is output. int b=a is perfectly acceptable to C#. The problem is the BNF may not be specified correctly to handle that type of assignment or the code generator may be checking if the stuff on the right has been defined and is not checking globally defined vars. 2014-03-30 02:07 we have to take into account bad coders which will place globals anywhere, there is a generatestate function meaning there is a generated State type, so if that is not the overall parent node... 2014-03-30 02:07 Plugh: its not exceptable for fields plugh 2014-03-30 02:07 If I can get the opensim-libs compiler working properly standalone that would make it easier to track down what change(s) may be needed. 2014-03-30 02:08 Plugh: for declarations anyway, i'm just suggesting we determine the location of the assignment and if it isn't the child of a state, we move the assignment portion to the constuctor in the outputted c# 2014-03-30 02:09 oh god, problem is its a one-way tree structure there is no parent symbol being defined.... 2014-03-30 02:09 so each node has no idea what its a child of. 2014-03-30 02:11 Plugh: you are correct there 2014-03-30 02:12 Plugh: would definitely allows us to trace better, i'll work on that for a second. 2014-03-30 02:15 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-30 02:18 Hm... I need to talk with Justin. He has made some changes to OS's CSCodeGenerator.cs file and those changes are not in the os-libs version. 2014-03-30 02:19 Plugh: I was about to just go ahead and make a really quick winforms gui for the lsl compiler... 2014-03-30 02:19 Plugh: and add a subscribable event to retrieve the outputted code... 2014-03-30 02:20 um... ok. I've heard of winforms. Know nothing about them. 2014-03-30 02:20 its .nets version of gtk 2014-03-30 02:20 k 2014-03-30 02:20 only not crappy 2014-03-30 02:20 lol 2014-03-30 02:21 :) 2014-03-30 02:21 I've done some programming using gtk+. Wasn't all that bad when I made use of Glade. 2014-03-30 02:21 This will take me like 10 mins I'll add a feature to mantis for it 2014-03-30 02:22 and add a patch. 2014-03-30 02:22 ok. I was just going to run the compiler from the command line. 2014-03-30 02:23 oh ugh 2014-03-30 02:23 hey umm, how does git for windows work for creating patches ? and why did we migrate away from svn in the first place ? LOL 2014-03-30 02:24 git diff 2014-03-30 02:24 how about revert btw ? 2014-03-30 02:25 if i want to remove changes from my working copy ? 2014-03-30 02:25 Some people thought the git VCS system created by Linus Torvalds was really good and people started using it. 2014-03-30 02:26 git stash to temporarily save changes and get your tree back to the state of the upstream code. git stash pop to restore the changes. 2014-03-30 02:27 .... do i have to keep two local copies of the repo ? 2014-03-30 02:27 no 2014-03-30 02:31 You can make a local branch of the code. 2014-03-30 02:31 ... it uses vi to view diff's.... 2014-03-30 02:32 When I need to use git on Windows I use TortoiseGit. 2014-03-30 02:32 i am too 2014-03-30 02:32 not all the functions are in it yet 2014-03-30 02:32 ? 2014-03-30 02:32 nm 2014-03-30 02:33 ugh i hate change :P 2014-03-30 02:33 lol 2014-03-30 02:33 I'm not aware of any feature of git that is missing from TortoiseGIt. 2014-03-30 02:33 But I don't use git any more than I have to. ;) 2014-03-30 02:33 i cloned to a directory but that directory wasn't marked, the usbdirectory was lol 2014-03-30 02:34 hi, what is it ? DefaultDwellModule 2014-03-30 02:37 haha bien fait maintenant que t'envoie des mails pour signaler les regions off, tu dois aussi répondre aux past pour expliquer ce que c'est ce mail ^^ 2014-03-30 02:37 djphil: It is supposed to generate some sort of region traffic statistic. 2014-03-30 02:38 ha ok 2014-03-30 02:38 you know how use iot ? 2014-03-30 02:38 No. I just heard it exists. 2014-03-30 02:38 via url or script functions ? 2014-03-30 02:38 k ty 2014-03-30 02:38 If it works similar to dwell in SL the statistic should appear inworld in About Land (?) 2014-03-30 02:39 ha oki 2014-03-30 02:39 I have looked at where the stat is located in a while. 2014-03-30 02:39 ha ok i see "Traffic" in about land ... maybee that 2014-03-30 02:39 yea. that. 2014-03-30 02:39 LuciusSir: I'm going afk for a while. 2014-03-30 02:39 ok cool, tyvm 2014-03-30 02:39 djphil: yw 2014-03-30 02:40 okies dokey Plugh 2014-03-30 02:40 i almost feel the urge to sleep again heh 2014-03-30 02:40 Funny how you want to do that at least once a day. :) 2014-03-30 02:41 Plugh: not me in all cases heh, not for very long at least anyway my days involve 3-4 hours of sleep most of them 2014-03-30 02:41 on the weekends i just want to lay down and die 2014-03-30 02:44 aannnnndd the mantis page is down 2014-03-30 02:57 The default deell module will only ever return 0 2014-03-30 02:58 Unless a 3rd party module is used then it just returns 0 in the about land traffic 2014-03-30 03:02 can you confirm H-H-H-PHONE that the mantis site is down currently ? 2014-03-30 03:05 Hmm it seems to be yeah 2014-03-30 03:06 Afk for a few 2014-03-30 07:28 how do i add contributed features ? 2014-03-30 12:24 Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been UPDATED. 2014-03-30 15:00 I poked in #opensim last night with a support question; anyone free in here presently ? 2014-03-30 15:34 about hypergrid clouding? 2014-03-30 15:37 SignpostMarv ? 2014-03-30 16:41 Bueller?.... Bueller....? 2014-03-30 17:33 paulieflomar: He took the day off. ;) 2014-03-30 18:10 Arielle: I borked my grid config while trying to get HGTP working :P 2014-03-30 19:08 usually works right out of the box SignpostMarv 2014-03-30 19:11 other then tp's inside megas and pre .7.5 regions 2014-03-30 20:03 'tis a 0.7.6 install 2014-03-30 20:20 what error you get when trying to jump? 2014-03-30 20:26 couldn't jump at all before; links would fail, map search wouldn't work 2014-03-30 20:26 now I've borked something completely, so I can't log in any more :P 2014-03-30 20:29 i had a similar issue last week jumping to someone's modified grid. Couldnt log in a couple days. Finally after multiple restarts of both regions and robust i was finally able to. Never figured out what the issue was but i wont go back to that grid 2014-03-30 20:32 whats the address, i will try jumping there 2014-03-30 20:32 http://opensim.signpostmarv.name:8002 2014-03-30 20:37 not found 2014-03-30 20:38 whats the region name? 2014-03-30 20:38 Sandbox 1 2014-03-30 20:38 or Atoll Sandbox 1 2014-03-30 20:38 I forget what I left it at :P 2014-03-30 20:40 jumped to sandbox 1 2014-03-30 20:40 question is whether you can rez or not now 2014-03-30 20:42 did you set the Region_Welcome=? 2014-03-30 20:42 hrm. 2014-03-30 20:42 possibly not. 2014-03-30 20:43 let me hop out of Diablo 3 and connect to the server 2014-03-30 20:44 which config file ? 2014-03-30 20:46 LuciusSir: ping 2014-03-30 20:49 i rezzed almost immediately upon arrival 2014-03-30 20:49 at least to myself 2014-03-30 20:49 I can't connect at all 2014-03-30 20:49 terrain is white though 2014-03-30 20:50 lol 2014-03-30 20:50 https://www.youtube.com/watch?v=C_JfB4YEan4 2014-03-30 20:50 it gets mostly through the login process then hangs 2014-03-30 20:50 people have way to much time on their hands 2014-03-30 20:50 lol 2014-03-30 20:50 region hanshake? 2014-03-30 20:50 does it hang at that point? 2014-03-30 20:51 yar 2014-03-30 20:51 udp issue likely then 2014-03-30 20:51 going to try commenting out the external hostname thing 2014-03-30 20:52 but must be on your viewer machibe 2014-03-30 20:52 because i jumped with no issue 2014-03-30 20:52 hrm. 2014-03-30 20:52 I wonder if I have an IP address set in my hosts file.... 2014-03-30 20:52 you have wired and wireless connection to your router? 2014-03-30 20:53 wired connection 2014-03-30 20:54 one connection only though? 2014-03-30 20:54 yup 2014-03-30 20:54 maybe you have a loopback issue if it is on the same network 2014-03-30 20:54 digital ocean vps 2014-03-30 20:56 yay, changing external hostname worked 2014-03-30 20:56 p.s. 2014-03-30 20:56 megaprim, not white terrain :P 2014-03-30 20:56 got a HGTP address for me to test ? 2014-03-30 20:57 bound2.dyndns.org:8002:ari9 2014-03-30 20:57 map search no worky 2014-03-30 20:58 try the mapto coomnd 2014-03-30 20:58 command 2014-03-30 20:58 whut ? 2014-03-30 20:59 local chat 2014-03-30 20:59 mapto bound2.dyndns.org:8002:ari9 2014-03-30 21:00 nopes 2014-03-30 21:00 trash the viewer and install a new one 2014-03-30 21:01 i think my 64bit singu is more up-to-date than the 32bit that runs by default 2014-03-30 21:01 not working for you so what good is it? 2014-03-30 21:02 opensim.signpostmarv.name:8002:sandbox 1 2014-03-30 21:02 oops 2014-03-30 21:09 on a lighter note .... 2014-03-30 21:09 https://www.youtube.com/watch?v=TFdNgInXkyU some one asked me what tv show was most like second life and this is all i could come up with 2014-03-30 21:10 so it looks like I have my grid config set up like a black hole 2014-03-30 21:10 arielle can't tp out :P 2014-03-30 21:10 :p 2014-03-30 21:10 what configs are required for HG map search to work ? 2014-03-30 21:11 ah 2014-03-30 21:11 this might be handy.... 2014-03-30 21:11 ;AllowHypergridMapSearch = true 2014-03-30 21:11 is commented ¬_¬ 2014-03-30 21:11 are you using robust.ini vs robusthg.ini? 2014-03-30 21:12 robusthg 2014-03-30 21:12 going to restart server 2014-03-30 21:18 forgot to change externalhostname to systemip again :P 2014-03-30 21:18 ahah! 2014-03-30 21:18 21:18:35 - [HYPERGRID LINKER]: Please set this grid's Gatekeeper's address in [GridService]! 2014-03-30 21:19 except it is set o_O 2014-03-30 21:20 hrm. 2014-03-30 21:20 might be on wrong port... 2014-03-30 21:24 nope, changing port still gets hypergrid linker message 2014-03-30 21:29 it is set in robusthg.ini, gridcommon.ini and opensim.ini...or maybe last one is just since .8 2014-03-30 21:33 new updated coaster at sisyphus on osgrid 2014-03-30 21:35 I should pastebin my configs at some point :P 2014-03-30 22:10 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-03-30 23:10 Bug #1516:04 r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid 14( http://opensimulator.org/mantis/view.php?id=1516 ): A NOTE has been added to this issue. 2014-03-30 23:41 anyone have any clue what this is? 2014-03-30 23:41 http://pastebin.com/wfLZ8BMf 2014-03-30 23:41 it happened when i restarted one of my regions as it was starting up 2014-03-30 23:41 right after map generation starte 2014-03-30 23:42 hmm 2014-03-30 23:42 messy 2014-03-30 23:51 Misterblue ping 2014-03-30 23:51 you need to see the new physical roller coaster at Sisyphus 2014-03-30 23:51 its awesome 2014-03-31 00:46 https://www.youtube.com/watch?v=g7tYfQ1LYoA&hd=1 2014-03-31 00:56 nebadon: wow. That is incredible. I want to know how they managed to make that work when trying to get a vehicle to move is still a big issue. 2014-03-31 00:56 Bulletsim :) 2014-03-31 00:57 it will be full perms copyable soon 2014-03-31 00:57 for everyone 2014-03-31 01:05 ok, cool. 2014-03-31 01:07 I can picture a full amusement park with those scripts. 2014-03-31 01:41 nebadon: What is the script run time for the roller coaster when it is operating? 2014-03-31 01:48 not sure 2014-03-31 01:48 its mostly physical though Plugh 2014-03-31 01:48 its a car script 2014-03-31 01:48 with a torus wrapped around the beam so its locked onto track 2014-03-31 01:49 Interesting. 2014-03-31 02:07 gah, i hate repeats upon repeats upon repeats and people claiming its 2013 2014-03-31 02:07 2014* 2014-03-31 02:24 LuciusSir: Found something interesting. The compiler in opensim-libs appears to generate valid code for int a=1; int b=a; and for list c = [a,b]; 2014-03-31 02:25 so... when isolated you're saying it does that ? 2014-03-31 02:25 because if you notice my note in the issue its showing the code the generator outputs 2014-03-31 02:25 which is not taking into account that it is a field being created 2014-03-31 02:28 I'm just saying that the LSL to C# parser/code generator in opensim-libs appears to be doing the right thing. 2014-03-31 02:28 as its implemented or when you isolate it ? 2014-03-31 02:40 I'm running the LSL to C# code generator standalone. 2014-03-31 02:45 I should have copy the OpenSim compiler files to a new directory and build them standalone and compare the output to that of the one in opensim-libs. 2014-03-31 02:54 LuciusSir: Seeing the output from the code generator I think I understand why line numbers reported in errors messages are so wrong. 2014-03-31 03:09 Personally, like i said, if we could massage the output so that the fields' default values are set in the constructor in the sequence the fields occur in the lsl, we should have no issues. 2014-03-31 03:09 excepting issues as a result of badly written lsl 2014-03-31 03:10 this would have to of course keep track of scope. meaning either inside a state or outside of one where the declarations exist 2014-03-31 03:23 How do you know you will be getting it done in the right place and not affecting other parts of the code generation? It is probably the same code that is used for variables inside states and functions. 2014-03-31 03:24 bbl. Cat wants me... It's an evening thing he does. :P 2014-03-31 03:49 Plugh: it would involve adding a flag which determines these things and responding to it in the generation portion, adding a parent field to the symbol derivatives would be a nice start, and a function that determines if the assignment derivative is a child of a master node of 'state'. 2014-03-31 03:50 Plugh: and honestly given the two parts that really control this it would not seem that there would be a way in which it would potentially affect other parts of the generation, it would require extension of the existing logic, and a prepocessing method which would write a new entry to a table which would represent the constructors body in serial order along with logic to replace the existing.. 2014-03-31 03:51 Plugh: assignment nodes with declarations. the opensim-libs would probably be the first part that needed modified, followed by their implementation in opensim.scriptengine.shared.codetools 2014-03-31 03:53 Plugh: and how ? because its an extension not an overhaul, the parent information or flag stored in the symbol derivative 'assignment' would be unused by the vast majority of the implementation and the code which altered its placement would occur prior to generation of the cs code, and its results processed as part of an additional recursive call to generate() which would handle the resulting.. 2014-03-31 03:53 Plugh: constructor's body specifically. 2014-03-31 10:22 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2014-03-31 15:48 i wonder what this is about http://pastebin.com/QF63XZv3 2014-03-31 15:48 just standing still it popped up on console 2014-03-31 15:54 danbanner looks like network issue or something 2014-03-31 15:54 no route to host 2014-03-31 15:54 ya but i wonder to where? 2014-03-31 15:55 maybe a HG friend 2014-03-31 15:55 hmm 2014-03-31 15:55 strange it wouldnt at least print an address 2014-03-31 15:55 ya hard to say 2014-03-31 15:56 ok whats the easyest and fastest way to return a region back to a newborn nip[ple 2014-03-31 15:56 load a nipple oar 2014-03-31 15:56 ok i didnt know if thre was a reset command ? 2014-03-31 15:57 you could drop and recreate the db 2014-03-31 15:57 change the uuid 2014-03-31 15:58 ya that works too 2014-03-31 15:58 simply changing the uuid in regions.ini should do it :) 2014-03-31 15:58 ya 2014-03-31 15:58 leaves stuff in the db tho 2014-03-31 15:59 ok thanks folks i was playing with loading oars and seem to have managed to get 3 oars loaded on one region without useing merge :| 2014-03-31 15:59 the old stuff didnt seem to disapear so im resetting the region and gonna retry 2014-03-31 16:35 You can use the command to return all items. 2014-03-31 16:41 Strange that nothing was removed. First thing I see happening when loading an oar file is the removal of any items that were in the region before the new stuff begins to appear. 2014-03-31 17:36 ACTION waves 2014-03-31 17:37 hello SignpostMarv 2014-03-31 17:37 how're things ? 2014-03-31 17:39 good, been busy 2014-03-31 17:40 Yesterday I discovered with the help of Arielle that rather than forgetting to turn HGTP on, I had inadvertently configured my grid to by a HGTP black hole. 2014-03-31 17:40 you can HGTP in, but you can't HGTP out 2014-03-31 17:41 'tis interesting. 2014-03-31 17:41 I would've thought it'd either work two-way or not at all 2014-03-31 17:45 where's the best place to read up on HG configuration goodness? I discovered some quite out-of-date stuff on the wiki yesterday. 2014-03-31 19:53 Starting build #3441 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-03-31 19:57 Project opensim » mono-2.10.8.1 build #3441: SUCCESS in 6 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3441/ 2014-03-31 19:57 bluewall: Add check to prevent the return of a wrong value when key is NULL_KEY 2014-03-31 21:00 Bug #7085:04 Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): has been SUBMITTED. 2014-03-31 21:01 Bug #7085:04 [PATCH] Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): has a PATCH to be looked at. 2014-03-31 21:18 not sure if anyone here knew Dirk Talamasca but: http://danielvoyager.wordpress.com/2014/03/31/dirk-talamasca-has-passed-away/ 2014-03-31 21:32 :( 2014-03-31 22:44 I didnt know Dirk, but it's sad to hear of anyone passing away. 2014-03-31 23:12 GRRRRR the affordable care act web sites are a disaster *grumbles* 2014-03-31 23:13 hahaha 2014-03-31 23:15 dahlia: I knew Dirk :( 2014-03-31 23:15 me too :( 2014-03-31 23:20 Bug #7085:04 [PATCH] Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): has been ASSIGNED. 2014-03-31 23:46 ~~ 2014-04-01 01:18 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-01 05:24 -!- mcore(~core@172.245.21.51) has left #opensim-dev 2014-04-01 12:01 Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): A NOTE has been added to this issue. 2014-04-01 13:02 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-01 13:17 Bug #7085:04 [PATCH] Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): A NOTE has been added to this issue. 2014-04-01 14:51 Bug #7085:04 [PATCH] Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): has been UPDATED. 2014-04-01 18:12 Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been ASSIGNED. 2014-04-01 18:12 Bug #7080:04 Avatar outside root region on mega region creates a flashing screen and avatar get shoot into sky or seems to have some burry ef 14( http://opensimulator.org/mantis/view.php?id=7080 ): has been ASSIGNED. 2014-04-01 18:30 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been ASSIGNED. 2014-04-01 18:32 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): has been ASSIGNED. 2014-04-01 19:03 Bug #6458:04 Uploading an animation causes avatar physics to stop functioning until reloag 14( http://opensimulator.org/mantis/view.php?id=6458 ): has been RESOLVED. 2014-04-01 19:04 Bug #6895:04 occasional console "hang" 14( http://opensimulator.org/mantis/view.php?id=6895 ): has been RESOLVED. 2014-04-01 20:24 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-01 21:22 I have several linked prims and want an avatar to choose which on which prim they will sit. The avatar keeps going to one particular prim on sit. Do I need some sort of script to let them pick where they can sit? 2014-04-01 21:24 oh, sure. I unlinked the prims, relinked them and now it is working. :P 2014-04-01 21:25 hm... not quite. Works for some seats and not others. 2014-04-01 21:35 Hm... it won't let me pick the room prim for sitting. 2014-04-01 21:35 s/room/root/ 2014-04-01 21:36 No, that isn't the problem. grr. 2014-04-01 21:40 huh thats odd 2014-04-01 21:41 you need the script in the prim your sitting on 2014-04-01 21:41 the couch at wright plaza is all linked up 2014-04-01 21:41 and that seems to work ok Plugh 2014-04-01 21:41 if the script is in the root prim then you need to do those magic sit things 2014-04-01 21:41 which I have never really used, i know they exist though 2014-04-01 21:42 I just linked the seats to the main object so the seats are no longer the room prim. 2014-04-01 21:42 hmm that should work then 2014-04-01 21:42 thats all I did at Wright Plaza too that couch was unlinked for the longest time 2014-04-01 21:42 because it was problematic having it linked 2014-04-01 21:43 I can sit on 7 of 8 seats. One seat I can't sit on. 2014-04-01 21:45 Perhaps this is an 076 issue. 2014-04-02 00:01 Starting build #3442 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:05 Project opensim » mono-2.10.8.1 build #3442: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3442/ 2014-04-02 00:05 jjustincc: Fix problem where moving an object to another region on the same simulator was failing, with the object returning to its original position. 2014-04-02 00:05 Starting build #3443 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:09 Project opensim » mono-2.10.8.1 build #3443: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3443/ 2014-04-02 00:09 jjustincc: minor: disable logging in recently added scene object crossing tests and remove some unnecessary test config 2014-04-02 00:09 Starting build #3444 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:13 Project opensim » mono-2.10.8.1 build #3444: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3444/ 2014-04-02 00:13 jjustincc: minor: Only calculate fetched usedPrims and simulatorCapacity info in PrimLimitsModule.CanObjectEnter() when we know for sure that we need them. 2014-04-02 00:21 Starting build #3445 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:25 Project opensim » mono-2.10.8.1 build #3445: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3445/ 2014-04-02 00:25 jjustincc: Console command to rename Estate 2014-04-02 00:25 Starting build #3446 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:29 Project opensim » mono-2.10.8.1 build #3446: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3446/ 2014-04-02 00:29 * jjustincc: remove EstateManagmentCommands.m_commander that has been unused for some time 2014-04-02 00:29 * jjustincc: minor: comment out currently unused RegionCombinerModule.LogHeader 2014-04-02 00:29 Starting build #3447 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 00:32 justincc: if you're doing some code cleanup, you might want to look at SunModule.cs @ line 566. Looks like those statements should probably be outside the switch.... 2014-04-02 00:33 Project opensim » mono-2.10.8.1 build #3447: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3447/ 2014-04-02 00:33 jjustincc: Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() by actually checking whether delinked grp3 is not null 2014-04-02 00:33 (unreachable code) 2014-04-02 00:34 I see what you mean. git blame says cmickeyb was responsible :) 2014-04-02 00:34 uh oh 2014-04-02 00:34 s'okay.. nobody noticed 2014-04-02 00:34 you put some unreachable code at the bottom of SunModule.SetSunParameter() :) 2014-04-02 00:35 given how bad it was before... 2014-04-02 00:35 i'll accept the blame 2014-04-02 00:35 ha 2014-04-02 00:35 can't understand how no one noticed that the sun didnt move for YEARS 2014-04-02 00:35 :-) 2014-04-02 00:35 sometimes, I've found that people never say anything about really major bugs 2014-04-02 00:36 I presume every is used to it and assumes all the devs know, when that's not always the case in a system like this 2014-04-02 00:36 "i just assumed thats how it was supposed to work" 2014-04-02 00:36 that too 2014-04-02 00:36 like negative terrain elevations? 2014-04-02 00:36 the sun wasnt moving? 2014-04-02 00:36 yeah, they're bad. They appear to work but then you meet lots of little bugs in the viewer 2014-04-02 00:37 as linden doesn't allow them 2014-04-02 00:37 no dan 2014-04-02 00:37 or maybe it is a viewer config i am not setting right 2014-04-02 00:37 danbanner, it would change on login and never ever after 2014-04-02 00:37 ahh 2014-04-02 00:37 you never got any updates 2014-04-02 00:37 explains a few things 2014-04-02 00:37 once you got the initial position 2014-04-02 00:37 it does work now 2014-04-02 00:37 nice 2014-04-02 00:37 even if there are a few... "loose ends" 2014-04-02 00:38 justincc, if you want me to look at it... add something in mantis 2014-04-02 00:38 gotta head out for tonight 2014-04-02 00:38 cmickeyb: perhaps you can just say whether those statements should be outside the switch? 2014-04-02 00:38 or is it more complex? 2014-04-02 00:39 i could be it will have to be later 2014-04-02 00:39 there was a lot of code in there that got removed 2014-04-02 00:39 ok no worries, I'll set up a mantis for you 2014-04-02 00:39 thanks 2014-04-02 00:41 unless Dev_Random wants do the honours ;) 2014-04-02 00:41 though tbh, I've already started filling out this form... 2014-04-02 00:41 I'll wait this one out 2014-04-02 00:42 I'm busily trying to figure out how to properly add console commands.... 2014-04-02 00:42 a lot of this stuff is pretty complex 2014-04-02 00:43 not really so great for something which you think should be quite simple 2014-04-02 00:44 the command part seems pretty straightforward.. .my real problem is dynamically updating all the affected regions when estate data changes. 2014-04-02 00:45 isn't that done automatically? It's convoluted code but a change to one looks like it is eventually propgated to other regions via XEstateConnector 2014-04-02 00:46 Bug #7086:04 Unused code at the bottom of SunModule.SetSunParameter(string param, double value) 14( http://opensimulator.org/mantis/view.php?id=7086 ): has been SUBMITTED. 2014-04-02 00:47 Scene.RegionInfo.estateSettings wasn't auto-updating. 2014-04-02 00:47 (that's the //HACK I left in the code) 2014-04-02 00:51 that's not being hit via TriggerEstateInfoChange() in EstateManagmentModule.SetEstateOwner()? 2014-04-02 00:51 no 2014-04-02 00:51 I believe that only updates the region in the current scene.... 2014-04-02 00:52 and sometimes the first scene in the list wasn't the one being changed 2014-04-02 00:52 The code in XEstateConnector.SendUpdateEstate() doesn't make all local regions for that estate reload their estate settings as the comment suggests? 2014-04-02 00:53 maybe I used it wrong. 2014-04-02 00:53 I do that sometimes. 2014-04-02 00:54 I read through the code triggered by your patch down to there since I wanted to see how you were handling updating other regions. It looked to me that it should work though I didn't test (which takes a lot of time :). But it doesn't? 2014-04-02 00:54 and your hack was necessary? 2014-04-02 00:54 seemed to be. 2014-04-02 00:55 huh, maybe there's some subtlety that I missed or some kind of bug 2014-04-02 00:55 that estate update stuff is used a lot in the module so I kind of assumed it would work 2014-04-02 00:55 but maybe there's some issue if called directly rather than via the viewer 2014-04-02 00:56 the updates to clients seemed okay. and the db was changed... but "show estates" wasnt showing the change 2014-04-02 00:56 * estate show * 2014-04-02 00:56 odd, I would expect Scene.ReloadEstateData() to have done that/ As you can see, it reloads estate settings from the estateDataService 2014-04-02 00:57 and triggers a sun update which isn't really necessary in these cases 2014-04-02 00:59 but only for the current scene... which was sometimes not the one affected by the estate change (once I added estate ID) 2014-04-02 00:59 I'm surprised that code isn't fanning it out - perhaps there's a bug 2014-04-02 01:00 PEBKAC is always a possibility. I'm still exploratory programming too.... 2014-04-02 01:00 yeah, it's not straightforward stuff 2014-04-02 01:05 Bug #7085:04 [PATCH] Console command to rename Estate 14( http://opensimulator.org/mantis/view.php?id=7085 ): has been RESOLVED. 2014-04-02 01:05 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been UPDATED. 2014-04-02 01:06 Bug #7043:04 llSensor gives wrong Avatarposition, when sitting on a childprim 14( http://opensimulator.org/mantis/view.php?id=7043 ): has been UPDATED. 2014-04-02 01:06 Bug #7043:04 llSensor gives wrong Avatarposition, when sitting on a childprim 14( http://opensimulator.org/mantis/view.php?id=7043 ): A NOTE has been added to this issue. 2014-04-02 01:07 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): has been UPDATED. 2014-04-02 01:08 Bug #6961:04 Install error during MIGRATIONS -- SQL error 14( http://opensimulator.org/mantis/view.php?id=6961 ): has been ASSIGNED. 2014-04-02 01:08 Bug #7011:04 Multiple attachments do not work with NPCs 14( http://opensimulator.org/mantis/view.php?id=7011 ): has been UPDATED. 2014-04-02 01:18 Bug #7050:04 Region crossing while sitting on a prim causes region crash, when returning to original origin region only 14( http://opensimulator.org/mantis/view.php?id=7050 ): has been ACKNOWLEDGED. 2014-04-02 02:40 Bug #7086:04 Unused code at the bottom of SunModule.SetSunParameter(string param, double value) 14( http://opensimulator.org/mantis/view.php?id=7086 ): A NOTE has been added to this issue. 2014-04-02 02:49 Starting build #3448 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 02:52 Project opensim » mono-2.10.8.1 build #3448: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3448/ 2014-04-02 02:52 cmickeyb: fix orphaned code in sun module per mantis 7068 2014-04-02 02:53 Bug #7086:04 Unused code at the bottom of SunModule.SetSunParameter(string param, double value) 14( http://opensimulator.org/mantis/view.php?id=7086 ): A NOTE has been added to this issue. 2014-04-02 02:53 Bug #7086:04 Unused code at the bottom of SunModule.SetSunParameter(string param, double value) 14( http://opensimulator.org/mantis/view.php?id=7086 ): has been RESOLVED. 2014-04-02 04:44 Bug #7087:04 Move new Estate commands to OpenSim.cs 14( http://opensimulator.org/mantis/view.php?id=7087 ): has been SUBMITTED. 2014-04-02 04:46 Bug #7087:04 [PATCH] Move new Estate commands to OpenSim.cs 14( http://opensimulator.org/mantis/view.php?id=7087 ): has a PATCH to be looked at. 2014-04-02 06:03 Starting build #3449 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 06:04 Project opensim » mono-2.10.8.1 build #3449: FAILURE in 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3449/ 2014-04-02 06:04 * orenh: Added assets service method AssetsExist(), which returns whether the given list of assets exist. 2014-04-02 06:04 * orenh: Fixed the "Update Asset" handler: it was looking for the Asset ID in the wrong parameter. 2014-04-02 06:04 * orenh: Fixed last-resort sending of error response (HTTP 500) when an error occurs while handling a request. 2014-04-02 06:04 * orenh: Better string matching when searching for REST handlers: must match an entire path component (ending with '/' or a similar character). 2014-04-02 06:15 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-04-02 06:16 Hey, anyone up? 2014-04-02 06:16 jenkins gives me this error: "The type or namespace name `HashSet' could not be found. Are you missing a using directive or an assembly reference?" 2014-04-02 06:16 But the module IS using the required assembly, which is just 'System' 2014-04-02 06:16 and other modules also use HashSet and they don't have any problems 2014-04-02 06:19 ok, I think it wants System.Core 2014-04-02 06:21 Starting build #3450 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3448 3 hr 32 min ago) 2014-04-02 06:25 Project opensim » mono-2.10.8.1 build #3450: STILL FAILING in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3450/ 2014-04-02 06:25 orenh: Added System.Core reference to MSSQL 2014-04-02 07:00 Starting build #3451 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3448 4 hr 11 min ago) 2014-04-02 07:04 Yippie, build fixed! 2014-04-02 07:04 Project opensim » mono-2.10.8.1 build #3451: FIXED in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3451/ 2014-04-02 07:04 * orenh: Made the SQLite unit tests work on Windows (sqlite3.dll wasn't being loaded) 2014-04-02 07:04 * orenh: Fixed AssetsExist in SQLite 2014-04-02 12:37 Starting build #3452 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-04-02 12:41 Project opensim » mono-2.10.8.1 build #3452: SUCCESS in 3 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3452/ 2014-04-02 12:41 orenh: Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance". 2014-04-02 13:36 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-04-02 14:14 Starting build #3453 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 14:18 Project opensim » mono-2.10.8.1 build #3453: SUCCESS in 3 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3453/ 2014-04-02 14:18 orenh: String matching in REST handlers: must allow '-' as a separator, because the "/map" handler uses it 2014-04-02 15:40 Is it possible to partially(?) configure a grid to allow "email" between objects but not to allow messages to be sent off-world to real SMTP mail servers? 2014-04-02 15:59 not by any built in features I know of Plugh 2014-04-02 15:59 you would probably need to write something to act as a quasi smtp server that would only speak to simulators 2014-04-02 15:59 remember too email is outbound only 2014-04-02 15:59 i dont know of any open and available pop3 modules for opensimulator 2014-04-02 16:00 im not even sure Avination has such functionality if they do I have not heard about it, they may though 2014-04-02 16:00 is there any reason to use email/SMTP over HTTP these days for something like this? 2014-04-02 16:00 I would personally say no 2014-04-02 16:00 but people who have scripts from SL probably would say yes 2014-04-02 16:01 like network vendors and such 2014-04-02 16:01 its usually not a trivial task to rewrite these things to use completely new methods, sometimes its almost easier to just start 100% over 2014-04-02 16:02 probably simple to setup postfix on linux to handle region email - but not something I've bothered with 2014-04-02 16:02 I can only assume Windows servers have some fun MAPI tricks that can be pulled too 2014-04-02 16:03 ya probably 2014-04-02 16:04 but that would not solve the inbound problem 2014-04-02 16:04 and if Plugh does implement what he suggests it would need to be some how made so that you cant actually email users 2014-04-02 16:05 it could get confusing that one thing works while other doesnt 2014-04-02 16:05 your basically opening pandoras box at that point 2014-04-02 16:05 I thought SecondLife email stuff was object only - users had "object mailboxes" 2014-04-02 16:06 maybe it is now its been many years since i used these functions in SL 2014-04-02 16:06 i vaguely remember placing an object that acted as the email interface - but you were really emailing hte object 2014-04-02 16:06 literally like 6-7 years now 2014-04-02 16:07 I've been getting requests from people about wanting to use the email functions in their scripts. I think it might be for networked vendors or so they can be contacted via email if they aren't in world. 2014-04-02 16:07 there used to be a way to email users 2014-04-02 16:07 personally, I think LL missed a bet by not making a custom notecard UI with To/From/Subj/Body and using avatar identity for mail 2014-04-02 16:07 maybe that was not via LSL though 2014-04-02 16:07 One person I'm talking with now wants to be able to reply to the email and have the reply directed to the avatar. 2014-04-02 16:07 it was via offline messages 2014-04-02 16:07 anyway on an open grid 2014-04-02 16:07 you need to be extremely careful allowing email functions 2014-04-02 16:08 because you expose every email address in your user database 2014-04-02 16:08 oh yeah - spam city 2014-04-02 16:08 I know. That is why I haven't enabled it yet. 2014-04-02 16:08 if its a closed grid then you are much safer 2014-04-02 16:08 on OSgrid we had to remove email storage from the Grid database 2014-04-02 16:08 well the LSL wiki still shows the same old object scripting calls - llEmail, llGetNextEmail and the email event 2014-04-02 16:08 and create a totally new table unexposed to robust for email address storage 2014-04-02 16:09 because Revolution Smythe demonstrated sucking out the entire grids email addresses via a region 2014-04-02 16:09 I'm talking about its use in a closed grid. I don't see how the two email functions expose anything other than an email address of the grid itself. 2014-04-02 16:09 ya for object to object it would not 2014-04-02 16:09 but for offline messaging it does 2014-04-02 16:09 im not sure how easily the two can be seperated with the built in SMTP module 2014-04-02 16:10 but like i said in closed grid its not a problem 2014-04-02 16:10 I do offline IM to email now. Mostly for group notices. The recipipent gets the name of the avatar who originated the message and the "do-not-reply" address of the grid mail server. That's it. 2014-04-02 16:10 ya for you it should be fine 2014-04-02 16:11 yeah it was uuidkey@lsl.secondlife.com as an object inbox - avatar uuid did nothing so you needed something like the object dynamic DNS to map current email object uuid to avatar name outside of SecondLife 2014-04-02 16:11 ya it would make more sense to me to not use smtp for llEmail 2014-04-02 16:12 AllenKerensky: Right. I've seen reference to that. I still am not sure how to allow that without enabling outgoing messages to regular email. 2014-04-02 16:12 but to make some kind of HTTP service as a gobetween 2014-04-02 16:12 ACTION nods 2014-04-02 16:12 That would allow it to control where messages are sent. 2014-04-02 16:13 maybe even have it check your database to make sure its originating from a region on your grid 2014-04-02 16:14 though i guess you could do the same thing with firewall rules too 2014-04-02 16:14 that takes a bit more manual labor though 2014-04-02 16:14 probably more efficient than constantly doing database lookups though 2014-04-02 16:15 definitely needs some kind of limiter though 2014-04-02 16:15 that is ripe for abuse 2014-04-02 16:15 Inbound email can be redirected to a process that could direct the messages. That is easily doable but still also needs some sort of filter. 2014-04-02 16:15 or tie it to the paypal module - paytomail *laughing* 2014-04-02 16:16 lol 2014-04-02 16:16 :) 2014-04-02 16:17 http://wiki.secondlife.com/wiki/LlEmail 2014-04-02 16:17 the SL wiki example script for this 2014-04-02 16:17 seems to imply that you can email anyone with llEmail 2014-04-02 16:17 I need get the staff member(s) who handle the website to add something about the mail functions to the FAQ. 2014-04-02 16:18 Right. You can put anything in the to address. 2014-04-02 16:18 this is what i was talking about earlier too some people may expect that functionality 2014-04-02 16:18 Right 2014-04-02 16:18 With several people having asked about it, it does appear they expect it. 2014-04-02 16:21 It would be nice if there was a way to separate mail between objects from regular outgoing (SMTP-based) mail messages. 2014-04-02 16:23 ya thats the tough part 2014-04-02 16:23 that might require new OSSL functions 2014-04-02 16:24 but really using SMTP for object to object seems very inefficient way to do it to me 2014-04-02 16:24 need something like osObjectToObject 2014-04-02 16:25 thats pure HTTP 2014-04-02 16:26 ideally it would have some kind of switch to say Local Grid only or HG 2014-04-02 16:28 pure http could be an issue if a region is offline.... smtp could easily offer more of a "guaranteed delivery" 2014-04-02 16:28 if that matters 2014-04-02 16:28 not really 2014-04-02 16:28 you could store messages in a DB 2014-04-02 16:28 and have region check on startup 2014-04-02 16:28 true. I meant "out of the box" 2014-04-02 16:28 basically function like offline messages 2014-04-02 16:29 probably should be stored at the region level 2014-04-02 16:30 so if the sending region doesnt get a received response it stores and tries again later 2014-04-02 16:30 yeah. and really, guaranteed might not matter... just a consideration 2014-04-02 16:32 could maybe even be setup to work like estates 2014-04-02 16:32 where you can have a local storage 2014-04-02 16:32 or centralized storage for the entire grid 2014-04-02 16:33 ok well I need to run for a bit be back later 2014-04-02 17:10 Interesting. I couldn't sit on one particular prim in a link set yesterday but I can today. 2014-04-02 17:21 Plugh PING 2014-04-02 17:48 H-H-H: poing 2014-04-02 17:48 -i 2014-04-02 18:43 sorry i was afk , i just wondered if you had looked at opensim email module to do your object to object emails 2014-04-02 18:45 i use a hybrid of the internel email module and the openim email module 2014-04-02 19:08 Missed H-H-H. Good thought to check out that module. 2014-04-02 19:49 Plugh maybe this php stuff might be useful for the e-mail thing? https://plus.google.com/100947796198621945087/posts/B4k3GPxiP9F 2014-04-02 20:51 nod 2014-04-02 20:56 Arielle_: I see a link to a search and a welcome page script. Nothing for email. 2014-04-02 21:00 nothing specific for e-mail but maybe could be incorporated 2014-04-02 21:00 ACTION nods 2014-04-02 21:00 supposed t be object to php 2014-04-02 21:01 Arielle_: Thanks. I've saved the receivingdatafromwebsite thing and have grabbed a copy of the email module. 2014-04-02 21:01 email module from Forge. 2014-04-02 21:01 Yay. More stuff to look at/modify. :P 2014-04-02 21:16 so I has silly idea 2014-04-02 21:16 as I often do. 2014-04-02 21:16 are there any external/third-party tools for generating IAR files ? 2014-04-02 23:09 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-02 23:20 Starting build #3454 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 23:24 Project opensim » mono-2.10.8.1 build #3454: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3454/ 2014-04-02 23:24 jjustincc: Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog 2014-04-02 23:28 Starting build #3455 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 23:31 Project opensim » mono-2.10.8.1 build #3455: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3455/ 2014-04-02 23:31 jjustincc: Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary since the structure is local and never reused after the clear 2014-04-02 23:34 Starting build #3456 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 23:38 Project opensim » mono-2.10.8.1 build #3456: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3456/ 2014-04-02 23:38 jjustincc: Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a failure terminating simulators running on Windows 2014-04-02 23:38 Starting build #3457 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-02 23:42 Project opensim » mono-2.10.8.1 build #3457: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3457/ 2014-04-02 23:42 jjustincc: minor: Fix warning in AvatarFactoryModule 2014-04-03 00:16 Starting build #3458 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 00:20 Project opensim » mono-2.10.8.1 build #3458: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3458/ 2014-04-03 00:20 jjustincc: refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing 2014-04-03 00:23 Starting build #3459 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 00:27 Project opensim » mono-2.10.8.1 build #3459: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3459/ 2014-04-03 00:27 jjustincc: Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.AddSittingAvatar already does this. 2014-04-03 01:59 mannn i am soooooo restless 2014-04-03 08:44 Calling opensimulator.org support. Site is down. 2014-04-03 11:24 zadark it is back thanks 2014-04-03 12:04 Bug #7088:04 llRequestAgentData() cache code broken 14( http://opensimulator.org/mantis/view.php?id=7088 ): has been SUBMITTED. 2014-04-03 12:06 Bug #7088:04 llRequestAgentData() cache code broken 14( http://opensimulator.org/mantis/view.php?id=7088 ): A NOTE has been added to this issue. 2014-04-03 12:09 Bug #7088:04 llRequestAgentData() cache code broken 14( http://opensimulator.org/mantis/view.php?id=7088 ): has a PATCH to be looked at. 2014-04-03 12:30 incase anyone is wondering why opensimulator.org keeps going offline it seems we have finally pinpointed the issue, its the Lucene search engine the wiki uses, Melanie is going to take a closer look and hopefully make things right on Sunday, she is currently traveling 2014-04-03 12:51 anyone have any clue what a region would be spewing this > [REST CLIENT]: Resource not found (404) 2014-04-03 13:02 orenh ping 2014-04-03 13:02 hi 2014-04-03 13:02 hey 2014-04-03 13:02 lately I have been seeing this 2014-04-03 13:03 [REST CLIENT]: Resource not found (404) 2014-04-03 13:03 as soon as my region starts loading assets on statup 2014-04-03 13:03 I asked melanie what she thought, as she said you had been in this area recently 2014-04-03 13:03 any idea whats going on here 2014-04-03 13:03 my region is constantly spewing this message 2014-04-03 13:04 I added a REST endpoint, but it's unlikely to be the cause because that API isn't used at region startup 2014-04-03 13:04 try running "debug http all 6" on the region, before the errors happen 2014-04-03 13:04 that will show what it's calling (hopefully) 2014-04-03 13:04 I cant 2014-04-03 13:04 it happens before the region is even started 2014-04-03 13:05 05:51:47 - [SCENE]: Loading land objects from storage 2014-04-03 13:05 05:51:47 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:47 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:47 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:48 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:48 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:48 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:48 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 05:51:48 - [REST CLIENT]: Resource not found (404) 2014-04-03 13:05 and then i get spurts like this every so often 2014-04-03 13:07 anyway it doesnt seem to be causing any actual problems as far as I can tell, other than lots of console spew 2014-04-03 13:07 after 24 hours I go back to the console and there are 100s of these 2014-04-03 13:09 I just checked the code, and unfortunately "debug http all 6" won't show what's happening because RestClient doesn't use WebUtil, which implements that debugging 2014-04-03 13:09 but there are only 2 places where RestClient is used: 2014-04-03 13:09 to get assets 2014-04-03 13:09 and for data snapshots 2014-04-03 13:09 I'm guessing if it was assets then nothing would work 2014-04-03 13:09 ok i dont have datasnapshot enabled I dont think 2014-04-03 13:09 so it's probably the data snapshots 2014-04-03 13:10 hmm ok let me check 2014-04-03 13:10 ya I dont even have datasnapshots enabled in OpenSim.ini 2014-04-03 13:10 and like i said it starts happening as soon as the scene starts loading objects 2014-04-03 13:10 to me that says assets 2014-04-03 13:11 I'll add some error checking 2014-04-03 13:11 I mean, better error messages 2014-04-03 13:11 k thanks 2014-04-03 13:13 you know though you may be right about datasnapshot 2014-04-03 13:13 that lends to the fact that its happening in cycles 2014-04-03 13:13 but why would it happen if i am not actually using datasnapshots 2014-04-03 13:13 you do mean the [DataSnapshots] section in OpenSim.ini right? 2014-04-03 13:13 or something else? 2014-04-03 13:17 Starting build #3460 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 13:17 I just saw that DataSnapshotManager.NotifyDataServices uses RestClient 2014-04-03 13:17 orenh its missing assets 2014-04-03 13:18 try the version I just pushed 2014-04-03 13:18 06:17:34 - [REST CLIENT]: Resource not found (404): http://grid.avacon.org:8003/assets/197be216-be78-4b3e-9994-ef7ee510edce/data 2014-04-03 13:18 i did 2014-04-03 13:19 it spews the same block of 404s twice on startup 2014-04-03 13:19 once when its loading objects 2014-04-03 13:19 then again right as Logins Enabled prints on console 2014-04-03 13:20 this URL works: http://grid.avacon.org:8003/assets/00000000-0000-1111-9999-000000000001/data 2014-04-03 13:20 so it looks like that asset is truly missing 2014-04-03 13:20 ya it probably is 2014-04-03 13:20 by why on earth does it spew this constantly? 2014-04-03 13:21 Project opensim » mono-2.10.8.1 build #3460: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3460/ 2014-04-03 13:21 * misterblue: Fix problem with floating avatar by passing avatar size information 2014-04-03 13:21 * misterblue: BulletSim: make avatar physical shape to be a rectangle rather than 2014-04-03 13:21 * orenh: When teleporting using Hypergrid, show more informative error messages in case of error 2014-04-03 13:21 * orenh: Better error messages in RestClient 2014-04-03 13:22 the assets service is supposed to return 404 for missing assets 2014-04-03 13:23 but RestClient shouldn't log an error 2014-04-03 13:23 since this return value is valid 2014-04-03 13:24 ok looking back in the logs 2014-04-03 13:24 its happening every 2 hours 2014-04-03 13:24 like clockwork 2014-04-03 13:24 wtf 2014-04-03 13:25 http://pastebin.com/7xUpmBHg 2014-04-03 13:25 look 2014-04-03 13:26 the default datasnapshot timer is 1200ms so its not that 2014-04-03 13:27 in OpenSimDefaults.ini anyway 2014-04-03 13:27 and I dont have anything uncommented in that section in my OpenSim.ini 2014-04-03 13:30 emails do something every 2 hours 2014-04-03 13:30 but I don't see what emails have to do with assets 2014-04-03 13:30 can you attach a debugger and put a breakpoint when this happens? 2014-04-03 13:31 not sure how to do that from linux console 2014-04-03 13:33 can you change the source code and recompile? I can easily make it print the stack trace, but I prefer not to put that into Git 2014-04-03 13:33 sure 2014-04-03 13:33 Change RestClient.cs line 321 2014-04-03 13:33 Currently it's this: 2014-04-03 13:33 m_log.WarnFormat("[REST CLIENT] Resource not found (404): {0}", _request.Address.ToString()); 2014-04-03 13:33 Change it to this: 2014-04-03 13:33 m_log.Warn(string.Format("[REST CLIENT] Resource not found (404): {0}", _request.Address.ToString()), e); 2014-04-03 13:34 what is path to that file? 2014-04-03 13:34 (sorry, Windows path ahead) 2014-04-03 13:34 C:\opensim\OpenSim\Framework\Communications 2014-04-03 13:35 thanks 2014-04-03 13:36 btw, after we're done I'm going to get rid of that warning altogether 2014-04-03 13:36 since it's valid for GET ASSET to return 404 2014-04-03 13:36 06:36:36 - [REST CLIENT] Resource not found (404): http://grid.avacon.org:8003/assets/08debe45-aceb-47a7-8978-cb43f0d13087/data 2014-04-03 13:36 System.Net.WebException: The remote server returned an error: (404) NotFound. 2014-04-03 13:36 at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x0030c] in /root/install/mono-3.2.3/mono-3.2.3/mcs/class/System/System.Net/HttpWebRequest.cs:1606 2014-04-03 13:36 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00141] in /root/install/mono-3.2.3/mono-3.2.3/mcs/class/System/System.Net/HttpWebRequest.cs:1423 2014-04-03 13:37 just 2 lines? 2014-04-03 13:37 well per asset 2014-04-03 13:37 there's no context in this stack trace 2014-04-03 13:37 i only copied the one 2014-04-03 13:37 but there must be more lines than that 2014-04-03 13:37 http://pastebin.com/m3y47rXM 2014-04-03 13:38 here is the whole thing 2014-04-03 13:38 the second set anyway 2014-04-03 13:38 it doesn't even show AssetServiceConnector 2014-04-03 13:39 maybe you're not compiling in debug mode? 2014-04-03 13:39 or not running in debug mode? 2014-04-03 13:39 you have to run mono --debug 2014-04-03 13:39 its different in linux 2014-04-03 13:39 there is no debug compile 2014-04-03 13:39 its all runtime 2014-04-03 13:40 and are you (running with --debug)? 2014-04-03 13:40 pretty sure let me verify 2014-04-03 13:40 actually yes 2014-04-03 13:40 i can tell just by looking at the error 2014-04-03 13:40 if it has line numbers you are using --debug 2014-04-03 13:44 honestly I dont think anything really wierd is going on orenh, its very likely the assets are indeed missing 2014-04-03 13:44 these regions were loaded with oars 2014-04-03 13:44 but why every 2 hours? 2014-04-03 13:44 ya true 2014-04-03 13:44 that is the odd part indeed 2014-04-03 13:50 try this line, I hope it will product a better stack trace: 2014-04-03 13:50 m_log.WarnFormat("[REST CLIENT] Resource not found (404): {0}\n{1}", _request.Address.ToString(), Environment.StackTrace); 2014-04-03 13:50 Afternoon 2014-04-03 13:50 Hi fly 2014-04-03 13:51 Does anyone know if we're even using the DotNetOpenId for anything other then stuffing the repo ? 2014-04-03 13:51 k 1 sec orenh 2014-04-03 13:51 hey Fly-Man- 2014-04-03 13:51 i cant answer your question Fly 2014-04-03 13:52 Seems like that file is overruled by a newer version for .Net 4.5 2014-04-03 13:52 but last I checked the OpenID part never got implemented 2014-04-03 13:54 orenh now its back to just printing URL/UUID 2014-04-03 13:54 no errors at all 2014-04-03 13:54 it's in the log 2014-04-03 13:54 not in the console 2014-04-03 13:54 ooh 2014-04-03 13:54 ok 1 sec 2014-04-03 13:55 Fly-Man- the login service responds to openid requests 2014-04-03 13:55 http://pastebin.com/5S5cfLTS 2014-04-03 13:55 as far as I know no one actually uses it. 2014-04-03 13:56 orenh ^ 2014-04-03 13:56 http://heroeswiki.com/Yatta! 2014-04-03 13:56 the world map is being regenerated 2014-04-03 13:56 and indeed, an asset is missing 2014-04-03 13:56 that asset happens to be a material, but that's not important 2014-04-03 13:56 wtf 2014-04-03 13:56 diva: In other words, it's been dead code for some time now 2014-04-03 13:56 Warp3DMap 2014-04-03 13:56 why is it regenerating tiles ever 2 hours 2014-04-03 13:57 let me check something 2014-04-03 13:57 actually, might be a different thing 2014-04-03 13:57 the stack trace you showed me happens at region startup 2014-04-03 13:57 I don't know if it's the same one every 2 hours 2014-04-03 13:57 you should wait, and check the stack trace that happens then 2014-04-03 13:57 shit 2014-04-03 13:57 im using old GridHypergrid.ini files 2014-04-03 13:57 ok problem solved 2014-04-03 13:57 what a pain 2014-04-03 13:58 well, it showed that RestClient shouldn't log 404's 2014-04-03 13:58 so we learned something today 2014-04-03 13:58 ya 2014-04-03 13:58 ok so you will remove that? 2014-04-03 13:58 yes 2014-04-03 13:58 well, I'll log them as Debug 2014-04-03 14:03 Fly-Man- it's not dead "dead", because it works if you invoke it from the outside. But as far as I know no one is actually invoking it 2014-04-03 14:03 diva: Wasn't it part of the test to be able to login with a login screen instead of the viewer login ? 2014-04-03 14:04 Starting build #3461 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 14:07 ok orenh looks good 2014-04-03 14:07 no more spewage, thanks man 2014-04-03 14:08 no problem 2014-04-03 14:08 Fly-Man- jhurliman added it when they were experimenting with alternative logins 2014-04-03 14:08 Project opensim » mono-2.10.8.1 build #3461: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3461/ 2014-04-03 14:08 orenh: Reduced log levels for REST 404 errors to DEBUG 2014-04-03 14:09 diva: Yeah, that's what I thought. So only for that the OpenID.dll was added 2014-04-03 14:10 yes 2014-04-03 14:11 its always jhurlimans fault!! 2014-04-03 14:11 lol 2014-04-03 14:12 nebadon: Well, not everything 2014-04-03 14:12 But there's a lot of open things on his name on the LibOMV Jira :D 2014-04-03 14:12 its always the guy whos not around anymore fault 2014-04-03 14:12 lol 2014-04-03 14:12 yeah, but lkalif does hard work 2014-04-03 14:13 indeed :) 2014-04-03 14:13 keeping Radegast up to date as well 2014-04-03 14:13 So, it's not a 1 man show 2014-04-03 16:24 wow, I just learned about this student in South Africa who's blind and he's developing a viewer for SL/OpenSim for blind people. Fascinating! He was using it for presenting the work. It render the scene in audio. 2014-04-03 16:24 which makes it viable when the objects have meaningful names... 2014-04-03 16:30 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-04-03 16:33 nice diva 2014-04-03 16:37 I was amazed at how he was able to navigate and follow us. He even sat on the presenters chair and gave his presentation, connecting to vivox and all. Absolutely mind blowing 2014-04-03 16:37 nice 2014-04-03 16:37 made me think of something funn when you said having meaningful names 2014-04-03 16:37 thank god I gave relatively sane names to the objects in my vLab 2014-04-03 16:37 I imagined Zork in OpenSimulator 2014-04-03 16:37 would be like 2014-04-03 16:38 You are standing in an open field west of a white primitive, with a boarded front primitive. 2014-04-03 16:38 lol 2014-04-03 16:38 lol 2014-04-03 16:38 yeah the Myriad Narrators for region owners are sort of that 2014-04-03 16:38 haha 2014-04-03 16:39 "Short Location Name - You see - to the north is - to the east is - etc 2014-04-03 16:39 and yeah that blind viewer is awesomesauce - I've talked to region owners about RP regions and asked them to imagine navigating just with a text viewer as a way to improve RP region usability 2014-04-03 16:39 and Zork was exactly the inspiration for the Narrator 2014-04-03 16:40 I will be talking to him some more one of these days, see if he cn make his viewer publicly available. It's incredible how he can do this stuff while blind 2014-04-03 16:40 OpenSims don't have street signs, usually - and when someone new lands in an area to explore - how do they really know what you intended all the stuff to be? 2014-04-03 16:41 when I put the Narrators in the Dune regions in SecondLife - people *really* appreciated it - every review of the regions they got specifically mentioned for helping people learn the lay of the land and get clues for the RP 2014-04-03 16:41 and this also traces back to the old joke that everything in SecondLife is made of plywood 2014-04-03 16:42 I usually recommend region owners *name* each prim or object they place as an easy way to clean up griefer prims too - so that habit would help blind/text viewers too 2014-04-03 16:44 this really opened my eyes to the issue of naming... for the rest of us, it's nice to have good names, but for blind people it's essential! 2014-04-03 16:50 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): has been SUBMITTED. 2014-04-03 16:50 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): has a PATCH to be looked at. 2014-04-03 16:50 yeah I can't wait to hear what comes out of that viewer and project 2014-04-03 16:56 Starting build #3462 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 16:57 Bug #7087:04 [PATCH] Move new Estate commands to OpenSim.cs 14( http://opensimulator.org/mantis/view.php?id=7087 ): has been RESOLVED. 2014-04-03 17:00 Project opensim » mono-2.10.8.1 build #3462: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3462/ 2014-04-03 17:00 nebadon2025: Move new Estate commands to OpenSim.cs 2014-04-03 17:01 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): A NOTE has been added to this issue. 2014-04-03 17:01 what is the proper git command to make a patch 2014-04-03 17:02 is this correct? http://opensimulator.org/wiki/Git#Creating_a_Patch 2014-04-03 17:03 orenh_ can you verify? 2014-04-03 17:04 diva or plugh or anyone? 2014-04-03 17:05 nebadon: I use create patch serial in tortoisegit 2014-04-03 17:05 but I'm not sure if its the best way 2014-04-03 17:05 ok I dont know what the person I recommended that link to 2014-04-03 17:06 that Objekct collision issue patch wont apply for me 2014-04-03 17:06 and I wanted to give them a proper way to do it 2014-04-03 17:09 nebadon: Zork in OpenSimulator? That would be fun. 2014-04-03 17:10 nebadon, that's what I use. git format-patch master 2014-04-03 17:10 ok thanks 2014-04-03 17:11 from within my dev branch 2014-04-03 17:11 Looks ok except I use git format-patch -n to generate a set of patch files for the last n commits. 2014-04-03 17:12 ok ya its just one commit he submitted 2014-04-03 17:12 its very simple patch, I could commit his changes myself but i would prefer a proper patch so he gets credit 2014-04-03 17:12 what error do you get when you try to apply that patch against master? 2014-04-03 17:13 Oh, --signoff. I've been commiting a ton of patches to a different project and didn't use the --signoff thing. 2014-04-03 17:13 Patch format detection failed. 2014-04-03 17:13 ya that is what I am using signoff 2014-04-03 17:13 gives them credit and shows me as the person who commited it 2014-04-03 17:13 does it look like a unified diff (mostly) 2014-04-03 17:13 its on the mantis 2014-04-03 17:13 http://opensimulator.org/mantis/view.php?id=7089 2014-04-03 17:13 there isnt much of a header 2014-04-03 17:14 Ah its just a diff, not a git patch 2014-04-03 17:14 right 2014-04-03 17:14 nebadon: ok. I may have to remember that for the future. I committed over 23 am formatted patches so the other person got the credit but possibly only in git history it might show who did the commits. It won't show in the change log. 2014-04-03 17:18 I think that's what you get when you use git diff instead of git format-patch 2014-04-03 17:18 Starting build #3463 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 17:19 Bug #7027:04 [PATCH]Bulletsim-- patch to fix vehicle hovering not being disabled 14( http://opensimulator.org/mantis/view.php?id=7027 ): has been RESOLVED. 2014-04-03 17:22 Project opensim » mono-2.10.8.1 build #3463: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3463/ 2014-04-03 17:22 nebadon2025: BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. 2014-04-03 17:25 Starting build #3464 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 17:26 Bug #7018:04 [PATCH] Add Varregion support to Terragen Terrain handler 14( http://opensimulator.org/mantis/view.php?id=7018 ): has been RESOLVED. 2014-04-03 17:29 Project opensim » mono-2.10.8.1 build #3464: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3464/ 2014-04-03 17:29 nebadon2025: Add Varregion support to Terragen Handler 2014-04-03 17:36 Starting build #3465 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 17:39 I've been wondering how terrain saving will work with varregions. 2014-04-03 17:40 Project opensim » mono-2.10.8.1 build #3465: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3465/ 2014-04-03 17:40 nebadon2025: remove some whitespace that snuck in with last patch 2014-04-03 17:41 Plugh: What I noticed while doing that Terragen one, was that there are small differences between loaded and saved files. Presumably due to integer math at the bottom. Nothing visibly noticeable, but it's there if you view in hex mode. 2014-04-03 17:43 Raw files are usually based on layers of 256x256 regions. If you save terrain for a varregion will it just give you more data per layer to account for the larger region? 2014-04-03 17:44 not sure on the image-based formats.. I only really looked at Terragen, as that's what I use. 2014-04-03 17:44 ok. I create raw files from height maps using Bailiwick. 2014-04-03 17:45 Never really done much with Terragen. 2014-04-03 17:45 well I got most of the simple low hanging fruit patches 2014-04-03 17:45 good to get them in for next release since they were all so minor 2014-04-03 17:46 if anyone sees something maybe I missed that should be in let me know 2014-04-03 17:46 2 patches for me today... watch out orenh_.... 2014-04-03 17:47 lol 2014-04-03 17:47 if you think my persistent command line history like .bash_history should go in to next release, here it is neb ;-) http://opensimulator.org/mantis/view.php?id=7071 2014-04-03 17:47 I've got a bunch of "paperwork" to do so I can't do any coding at the moment. I still have to file a bunch of bug reports. 2014-04-03 17:47 let me look 2014-04-03 17:48 oh i missed that one jakdaniels_ because the status is wrong 2014-04-03 17:48 it should be patch included 2014-04-03 17:48 patch feedback is if someone like myself has questions about your patch 2014-04-03 17:48 ah oops... ok I'll remember that 2014-04-03 17:49 and I think this one should wait 2014-04-03 17:49 its a bit to drastic, i think justin would kill me 2014-04-03 17:49 but when justin shows up ask him 2014-04-03 17:49 let me change status 2014-04-03 17:49 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been ASSIGNED. 2014-04-03 17:50 hm... why does terragen loader changes add 1 when reading the X points but not for Y? 2014-04-03 17:50 crap it assigned it to me 2014-04-03 17:50 i hate it when it does that 2014-04-03 17:50 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been ASSIGNED. 2014-04-03 17:50 ok there we go 2014-04-03 17:51 ok I will. No problem. I remember asking him ages ago (2yrs maybe) if we could have persistent command history , and he said, yes it's one of those 'would be nice to have' things if someone had the time to do it. 2014-04-03 17:51 oh it will go in eventually 2014-04-03 17:51 just not right before a release 2014-04-03 17:51 hehe, so I'll mention it to him again 2014-04-03 17:51 yes, no problem about that neb 2014-04-03 17:51 atleast not by me anyway 2014-04-03 17:52 I have to go out in a half an hour but the cat doesn't care that I'm trying to get a few things done before then as he is calling for me to go see him. :P 2014-04-03 18:10 Plugh: I'm not really here, but... In response to your Terragen question, the loader adds one when reading SIZE, but not when reading X or Y. SIZE = (max - 1) http://www.planetside.co.uk/terragen/dev/tgterrain.html 2014-04-03 18:12 nebadon I Know I'm late to the party, but indeed I use git format-patch 2014-04-03 18:13 also, to make sure I don't have lnie-ending problems, before every commit I run: 2014-04-03 18:13 git diff --name-only | xargs dos2unix -Uv 2014-04-03 18:13 or, if I already added the files to the commit set: 2014-04-03 18:13 git diff --name-only --cached | xargs dos2unix -Uv 2014-04-03 18:14 I guess only Windows users have to worry about that 2014-04-03 18:14 Dev_Random: Something else doesn't look right about that patch if it is varregion. In "SIZE" it reads an int16 and adds 1 to it to get w then it does h=w. If that is region size (width and height), it is assuming a square size. 2014-04-03 18:14 s/size/shape/ 2014-04-03 18:16 ok ya I did miss 2 whitespace lines in the last patch but i fixed afterwards 2014-04-03 18:16 thanks orenh 2014-04-03 18:17 Plugh, varregions can only be square 2014-04-03 18:17 but i am guess it effects everything not just vars? 2014-04-03 18:18 ok, so they aren't as flexible as I thought. 2014-04-03 18:21 I think its more an issue of the viewer itself 2014-04-03 18:22 its a square world! 2014-04-03 18:22 lol 2014-04-03 18:22 ACTION sails off the edge 2014-04-03 18:24 I'm not getting much done this afternoon. First the cat, now it is almost time for me to go out for a while. 2014-04-03 18:54 Bug #7090:04 0.7.6.1 UserProfiles Built-In Forgetting Partner field 14( http://opensimulator.org/mantis/view.php?id=7090 ): has been SUBMITTED. 2014-04-03 19:32 anyone free to help look over my opensim config files so I can figure out what's making my grid a HGTP black hole ? 2014-04-03 19:42 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2014-04-03 20:12 Plugh: just to address your earlier concern about Terragen sizes: XSIZE and YSIZE are optional header elements. if either is missing, it defaults to SIZE (which is a required element, and must come before X or Y). 2014-04-03 20:13 hm... I just had a thought. OAR files save objects in a region but do not preserve the state of scripts. Would it be worthwhile to also save the script state files or is that not really possible as the state files are not in the database? 2014-04-03 20:14 Dev_Random: ok. I haven't looked at the file format for some time. 2014-04-03 22:14 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-03 22:32 something weird with 24591 just installed it. but if you open the map the view angle you see on map is way to width 2014-04-03 22:33 Starting build #3466 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-03 22:36 Project opensim » mono-2.10.8.1 build #3466: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3466/ 2014-04-03 22:36 jjustincc: Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. 2014-04-03 22:41 Bug #7043:04 llSensor gives wrong Avatarposition, when sitting on a childprim 14( http://opensimulator.org/mantis/view.php?id=7043 ): has been RESOLVED. 2014-04-03 22:58 hey nebadon, you're really on this late in Sweden? 2014-04-03 23:01 or I could ping danbanner or keygruin :) 2014-04-03 23:02 hey justincc 2014-04-03 23:02 whats up? 2014-04-03 23:02 danbanner: just wondering if you could do me a favour and pop out a new osgrid release sometime soon? 2014-04-03 23:02 sure 2014-04-03 23:03 great, thanks. Be good to get more testing on the latest fixes 2014-04-03 23:09 Bug #7091:04 map view angle and world view wrong aspect ration sometimes 14( http://opensimulator.org/mantis/view.php?id=7091 ): has been SUBMITTED. 2014-04-03 23:11 Bug #7091:04 map view angle and world view wrong aspect ration sometimes (see screenshots) 14( http://opensimulator.org/mantis/view.php?id=7091 ): has been UPDATED. 2014-04-03 23:12 Bug #7091:04 map view angle and world view wrong aspect ration sometimes (see screenshots) 14( http://opensimulator.org/mantis/view.php?id=7091 ): has been UPDATED. 2014-04-03 23:44 Bug #7076:04 Terrrain module not checking bounds on elevation. 14( http://opensimulator.org/mantis/view.php?id=7076 ): A NOTE has been added to this issue. 2014-04-03 23:56 justincc: https://twitter.com/osgrid/status/451870616191107072 2014-04-03 23:56 great, thanks dahlia 2014-04-03 23:56 er danbanner :) 2014-04-03 23:56 justincc: yw :) 2014-04-03 23:56 :) 2014-04-04 00:07 alright, goodnight folks 2014-04-04 01:18 BTW, I think there might be some debug enabled in ODE. I had to switch to it in one of my regions and it prints out a gazillion debug-like lines during sim startup. 2014-04-04 01:22 same for me smxy 2014-04-04 01:23 I thought my region was actually on bullet 2014-04-04 01:23 Well, I thought it was ODE, because I only see the messages when it's enabled. 2014-04-04 01:23 and all this spew talking about ODE i was like wtf 2014-04-04 01:23 checked my settings I was on ODE 2014-04-04 01:23 something very broken with ODE at the moment on console anyway 2014-04-04 01:23 But they seem to be coming from HGAssetBroker.cs 2014-04-04 01:24 It's like there's thread function logging turned on 2014-04-04 01:24 Tons of stuff like this (and I mean TONS): 2014-04-04 01:25 10:33:14 - Exit threadfunc 260 (8 ms) 2014-04-04 01:25 10:33:14 - Exit threadfunc 276 (7 ms) 2014-04-04 01:25 10:33:14 - Run threadfunc 278 (Queued 146, Running 126) 2014-04-04 01:25 10:33:14 - Run threadfunc 279 (Queued 145, Running 127) 2014-04-04 01:25 10:33:14 - Exit threadfunc 252 (4 ms) 2014-04-04 01:25 10:33:14 - Run threadfunc 280 (Queued 146, Running 128) 2014-04-04 01:25 10:33:14 - Queue threadfunc 421 (Queued 144, Running 128) at OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker.Get(System.String id, System.Object sender, OpenSim.Services.Interfaces.AssetRetrieved handler) in /home/ste/grid/src/coreOS/build/build-r24541/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs:line 291 2014-04-04 01:25 ah, later it mentions ODE too 2014-04-04 01:25 doesnt seem to be an issue with INFO 2014-04-04 01:25 yep I had the same exact thing 2014-04-04 01:26 gigantic spewage 2014-04-04 01:26 odd thing is I dont recall anyone touching ODE lately 2014-04-04 01:26 ya the spew is very bad 2014-04-04 01:28 It starts immediately after this line: 2014-04-04 01:28 PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. Non-script portion of startup took 0m 9s. 2014-04-04 01:28 And ends right before this line: 2014-04-04 01:28 10:33:19 - [WATCHDOG]: Started tracking thread Maintenance (Escaped), ID 313 2014-04-04 01:29 Maybe it's coming from the tracking thread. 2014-04-04 01:29 Didn't oren add a bunch of thread logging recently? 2014-04-04 01:31 It's only during startup. Once running, I don't see it again. 2014-04-04 01:32 he did but I dont think it should touch physics 2014-04-04 01:33 would need to ask him 2014-04-04 01:33 Not looking to blame. Just trying to think where it might have been introduced. 2014-04-04 01:37 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue. 2014-04-04 01:39 I had to switch because I discovered that movement was totally frakked in the region. I have a hunch it might be caused by being inside a giant megaprim - a sim surround. 2014-04-04 01:39 Switching to ODE totally fixed the movement issues. 2014-04-04 01:39 BS kept throwing me to the region edge. 2014-04-04 01:40 On the smallest movement. 2014-04-04 01:40 And I couldn't go up or down at all. 2014-04-04 01:40 odd 2014-04-04 01:42 This weekend, I'll try moving the surround up in the air, out of the way, and switching back to BS and seeing if movement works again. 2014-04-04 01:56 smxy, you can probably make the surround work by using 1 prim per side rather than using a hollow box. 2014-04-04 01:57 I assume you are using a hollow box now? 2014-04-04 01:58 Or is it like an outside sim island surround? 2014-04-04 02:07 I have no idea what it is. My former estate manager put it in place and I never looked at how it was constructed. I almost never go there. I just happened to the other day and realized movement was screwed. Was talking to someone about it and they mentioned they'd seen a similar problem when inside a megaprim surround, so I suspected that might be my issue, but I need to test that. 2014-04-04 02:13 smxy, it sounds like something to keep vehicles from hitting the sim border. 2014-04-04 02:14 Ive seen some mega prims that are hollow have collision issues, but building the box using 1 prim per side will fix it if you really need border protection. 2014-04-04 02:42 No, not for protection. It's a surround - a scenic mountain thing that goes all the way around the sim, off sim. 2014-04-04 02:43 I think it just sits on the sim and extens way out past the edges. 2014-04-04 02:43 extends* 2014-04-04 02:52 smxy, if thats the case and its just for looks, just set it to phantom and it should be fine. 2014-04-04 02:53 It does seem to be one gigantic object that looks kinda like a sculpty. It sits on and is centered on the sim. 2014-04-04 02:57 hmmm. it's at least two object. I found it's root prim, a .5 x .5 x .5 cube, under the land at the center of the sim. 2014-04-04 03:01 I'm going to try your suggestion. 2014-04-04 03:06 That was it. If the surround is set to phantom, BulletSim is fine with it. 2014-04-04 03:06 Thanks! 2014-04-04 06:06 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): A NOTE has been added to this issue. 2014-04-04 08:56 So, how excited are people about this news: "Microsoft just open-sourced the .Net compiler! " http://roslyn.codeplex.com/ 2014-04-04 09:08 I would be a lot more excited if they open-sourced the .NET runtime, because Microsoft's runtime is way faster than Mono. But that's never going to happen. 2014-04-04 09:17 Yeah, but this is a begin right ? 2014-04-04 09:25 orenh: Doesn't this help get the Scriptengine more speed ? 2014-04-04 09:25 Or did I read the information incorrectly 2014-04-04 09:55 mono compiler not that bad, its the runtime which is the harder part to develop 2014-04-04 09:56 and the VM 2014-04-04 09:58 LLVM will probably pass it up soon anyway (if it hasn't already) 2014-04-04 10:03 http://www.zdnet.com/microsoft-open-sources-more-of-its-net-technologies-7000028031/ 2014-04-04 10:05 lkalif: .Net Micro ? 2014-04-04 10:05 what is that then ? 2014-04-04 10:05 embedded stuff I think 2014-04-04 10:06 but .NET Web Client is great 2014-04-04 10:06 fucking mono one is useless 2014-04-04 10:06 The .NET Micro Framework is the smallest version of .NET for very resource-constrained devices. It offers a complete and innovative development and execution environment that brings the productivity of modern computing tools to embedded programming. 2014-04-04 10:09 Now, someone said this earlier this morning in my office 2014-04-04 10:09 "Does this mean we can run Opensim on a Windows Phone now ?" 2014-04-04 10:09 I had a little laugh then 2014-04-04 10:09 I think that might be what unity uses on mobile devices 2014-04-04 10:10 unity phone apps also install some mono framework stuff 2014-04-04 10:10 nah, they use full .net 2014-04-04 10:10 full? I doubt it 2014-04-04 11:25 Bug #7091:04 map view angle and world view wrong aspect ration sometimes (see screenshots) 14( http://opensimulator.org/mantis/view.php?id=7091 ): A NOTE has been added to this issue. 2014-04-04 11:35 #7091 is user error ;) 2014-04-04 11:35 Bug #7091:04 map view angle and world view wrong aspect ration sometimes (see screenshots) 14( http://opensimulator.org/mantis/view.php?id=7091 ): has been RESOLVED. 2014-04-04 12:39 Bug #7092:04 Crash on compile 14( http://opensimulator.org/mantis/view.php?id=7092 ): has been SUBMITTED. 2014-04-04 12:49 Bug #7092:04 Crash on compile 14( http://opensimulator.org/mantis/view.php?id=7092 ): A NOTE has been added to this issue. 2014-04-04 12:54 Bug #7091:04 map view angle and world view wrong aspect ration sometimes (see screenshots) 14( http://opensimulator.org/mantis/view.php?id=7091 ): has been CLOSED 2014-04-04 13:38 http://blogs.msdn.com/b/dotnet/archive/2014/04/02/announcing-net-native-preview.aspx 2014-04-04 13:38 .NET native compiler 2014-04-04 13:38 *AND* libs 2014-04-04 13:39 MS is on the roll. I wonder if this means we can run native MS .NET engine on Linux with Wine 2014-04-04 13:47 I also saw that they opensourced their new Rosalyn compiler. 2014-04-04 13:47 yep 2014-04-04 13:48 bunch of libs too. HTTP WebClient among others. Mono's suck and is known to cause problems for OpenSim 2014-04-04 13:48 Thet .NET Native blog post keeps going "Windows Store" this and "Windows Store" that. But I'm assuming it could be used foor desktop style apps? 2014-04-04 13:49 this preview is only for metro apps. but it does say that they do plan to expand to the rest of .NET 2014-04-04 13:50 Let's hope sooner rather than later. :) 2014-04-04 13:51 Binries produced by it wouldn't run under linux, of course. :/ 2014-04-04 13:51 Well no. But might be possible to shoehorn something with wine. We'll see when its released in full. 2014-04-04 13:52 One interesting aspect of the "store" bit is that you submit your app as msil (bytecode) 2014-04-04 13:52 and then store compiles it server side for different platforms 2014-04-04 13:52 so someone downloading your metro app on a ARM tablet gets arm native app 2014-04-04 13:52 Xamarin is till heavliy involved with MS's .NET stuff, so maybe there'll be suprises on that front. If we're lucky. 2014-04-04 13:52 i polished up the handle so carefully, that now I am the ruler of the queen's navee. 2014-04-04 13:53 They're turning Windows app store into a compiler farm 2014-04-04 13:53 that now i am the ruler of the queens navee :P 2014-04-04 13:53 morning lkalif 2014-04-04 13:53 That's their answer to universal binaries, I guess. 2014-04-04 13:53 luciussir: morning 2014-04-04 13:53 It's smart. I like it 2014-04-04 13:55 I'm betting VS Express won't have it. Bah. 2014-04-04 13:58 This is more than just AOT, right? AOT still needs the .NET/Mono framework installed? 2014-04-04 14:19 MarcusLlew: right. Th result is true native biinary 2014-04-04 14:20 Very nifty. So the framework isn't going anywhere, at least not for development. It's just no longer necessary for deployment. Which is pretty awesome. 2014-04-04 14:21 And also negates a lot of the "I hope this kills Mono" stuff I"m already seeing people post online. 2014-04-04 14:28 If only there were a .Net compiler that produce a native binary for Linux. :) 2014-04-04 14:28 produced* 2014-04-04 14:30 For something like OpenSim, that would be more valuable than native binaries on Windows, IMO. Windows for a long while now just has .NET built in. Under Linux we need mono as a slightly hefty dependency. 2014-04-04 14:31 If that went way... huzzas. 2014-04-04 14:31 huzzah, even 2014-04-04 14:32 i been finding my opensim instances running on windows to be much better the last couple months. Not needing to reboot them daily anymore 2014-04-04 14:52 Wow. Last year, I ignored my grid for 8 months. I came back and all the sims were still up and running. Gotta love Linux. :) 2014-04-04 14:54 smxy, wow you run code 8 months old? lol 2014-04-04 15:04 and was it working proper still ;) 2014-04-04 15:17 I have had regions run 6+ months as well 2014-04-04 15:17 i just rebooted a grid that was running 183 days a few days ago 2014-04-04 15:17 and it got fairly regular traffic 2014-04-04 15:18 it also had about 60 npcs rezzed the entire time too 2014-04-04 15:19 I think dahlia had a region running for about a year before it crashed 2014-04-04 15:34 Yes, the grid was mostly running proper still. It had had a steady but not huge amount of traffic. I was impressed it was in as good a shape as it was. 2014-04-04 16:00 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): A NOTE has been added to this issue. 2014-04-04 16:21 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): A NOTE has been added to this issue. 2014-04-04 16:40 Starting build #3467 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-04 16:42 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): A NOTE has been added to this issue. 2014-04-04 16:42 Bug #7089:04 Objekct collision issue after uncheck phantom setting. 14( http://opensimulator.org/mantis/view.php?id=7089 ): has been RESOLVED. 2014-04-04 16:44 Project opensim » mono-2.10.8.1 build #3467: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3467/ 2014-04-04 16:44 nebadon2025: fixed object-collision issue after uncheck phantom-flag 2014-04-04 17:55 Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): A NOTE has been added to this issue. 2014-04-04 18:22 Nebadon, seeing something different related to AV stand position on a prim... 2014-04-04 18:23 It seems the stand position would be perfect if the AV had no shoes on, but 2014-04-04 18:23 with boots on the entire boot below the foot goes down into the prim. 2014-04-04 18:23 I have all AV height related settings in Bulletsim commented out so defaults are used. 2014-04-04 18:24 yes 2014-04-04 18:24 we noticed same thing last night was waiting for Misterblue to show up 2014-04-04 18:24 For the load tests that were done in osgrid for the conference, any idea how many real avatars where there (ie. non-bots)? 2014-04-04 18:24 its odd 2014-04-04 18:24 if you taper a prim Kensy 2014-04-04 18:25 err Ken_S and stand on it 2014-04-04 18:25 its right 2014-04-04 18:25 very odd 2014-04-04 18:25 Yes, very strange 2014-04-04 18:25 OK, I didnt see a mantis on it and wanted to make sure it wasnt just me. 2014-04-04 18:25 ya we did not file a mantis yet 2014-04-04 18:26 I wanted to check with misterblue and see what he thought 2014-04-04 18:26 A while back, if stairs were made with a cut prim to form a "L", 2014-04-04 18:26 I may not see him again though before I leave for Sweden tommorow, unless he shows up tonight 2014-04-04 18:27 The collision behavior when walking up stairs was very different than when the stairs were made with uncut rectangle blocks 2014-04-04 18:27 Not sure if that issue is still around. 2014-04-04 18:28 Havent checked it in a while 2014-04-04 18:33 oh Plugh, i just noticed your message sorry 2014-04-04 18:33 scrolled by so fast 2014-04-04 18:33 I think we got up to around 150 real avatars 2014-04-04 18:34 though 75 of them were me 2014-04-04 18:34 i was not using bots I was using real viewers 2014-04-04 18:34 with bots we got up to like 250 or 300 I think 2014-04-04 18:34 thats like 120-150 real avatars and the rest pcampbots 2014-04-04 18:35 the numbers varied from week to week 2014-04-04 18:48 What was the maximum in one single region? 2014-04-04 19:24 hey sorry Plugh, had to run to the bank just got back 2014-04-04 19:25 you should be able to get to around 80 in a single region 2014-04-04 19:25 sure, np. Was just curious. I've got some regions that like to crash frequently and I'm trying to determine why. 2014-04-04 19:25 however you probably dont want to go too much past 50 or 60 2014-04-04 19:25 what kind of errors on crash? 2014-04-04 19:25 I'm using the 64-bit OpenSim, memory usage is less than 2G. 2014-04-04 19:25 Usually nothing that seems that helpful in terms of error message. 2014-04-04 19:26 what verison of mono? 2014-04-04 19:26 I'll take a look later and get back to you about that. I'm in the middle of a Skype conversation with someone. 2014-04-04 19:26 ok 2014-04-04 19:26 These are Windows boxes 2014-04-04 19:26 ah ok 2014-04-04 19:28 Hello guys 2014-04-04 19:28 can anyone tell me where i can find getprofilepicuuid code 2014-04-04 19:42 Sked_: maybe you can find something here: http://forums-archive.secondlife.com/54/bf/225460/1.html 2014-04-04 19:47 i didnt mean script i mean code for web page 2014-04-04 19:49 or how else OsGrid show profile image inworld 2014-04-04 19:49 mybe you can get the neccessary infos from this lsl-script: http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryDisplayProfilePic 2014-04-04 19:52 i have this files before but now i forget where i download it 2014-04-04 20:58 unity... 2014-04-04 21:20 D'oh. I was just about to point Sked_ to osprofile in case that helps. 2014-04-04 21:57 A note has been added to http://opensimulator.org/mantis/view.php?id=7069 ... by me! :) 2014-04-04 21:59 Oh... on second thought I added it to the wrong issue :/. That one is about sitting without script. 2014-04-04 22:03 this reminds me of the scene in Matrix Reloaded where the Oracle tells Neo that someone, somewhere, wrote the code that controls the birds... 2014-04-04 22:05 reading a discussion on the inner workings of "sit" ... makes me think, somewhere in the Matrix robot city was an "OpenSim Contributors List" 2014-04-04 22:06 I now know *everything* about sit :p... except where in the C# code opensim screws it up. 2014-04-04 22:07 I can look into it, if some dev promises me to merge a fix that makes llSitTarget work the way it does in SL (which will cause an offset of about 8 cm compared with how it works now) 2014-04-04 22:08 I then can also fix sitting on prims without script, that can't be hard. 2014-04-04 22:08 I mean.. it IS hard - I did two weeks of research :p.. but with the knowledge I have now I'm pretty sure I can nail that down correctly. 2014-04-04 22:11 Barbie said it - Math is hard. 2014-04-04 22:30 AllenKerensky: Did Barbie really say that? 2014-04-04 22:36 Sadly, yes - Teen Talk Barbie - was pulled in 1991 after the upsetness 2014-04-04 22:38 also spawned the Barbie Liberation Organization and caused a goof up that made 1993 Barbie say "Dead men tell no lies" and GI Joe say "I love to shop with you" 2014-04-04 22:40 HAHHH 2014-04-04 22:41 the BLO? 2014-04-04 22:41 yeah 2014-04-04 22:42 they swapped the vox boxes on hundreds of Barbies and Joes as a protest for gender stereotypes and against war toys 2014-04-04 22:42 and spun it as a "goof" from the toy company 2014-04-04 23:41 I was asked for input when Mattel designed their Barbie Computer Engineer. They contacted the National Academy of Engineering, and they contacted me. That was nice. I sent pictures of some of my students. She turned out ok. 2014-04-04 23:43 Hey diva that's pretty cool - I guess Barbie really can't say math is hard anymore, if it ever was for her - her shirt is printed in binary eh? I wonder what THAT decodes to? 2014-04-04 23:43 yes, her shirt is pretty cool 2014-04-04 23:46 they didn't include the arm warmers that one of my students suggested. You know, for when the office is 10 degrees colder because men have a different temperature zone... 2014-04-04 23:46 or for working in the machine rooms 2014-04-04 23:47 I just showed my daughter - she said it was pretty cool - and she is NOT a fan of Barbies - she is a Polly Pockets girl 2014-04-04 23:47 but her clothes are pretty cool and the shoes too. And I'm pretty sure the glasses came directly from the photo of one of my students. 2014-04-04 23:47 and just add an Arctic Explorer Barbie parka over for server room trips and you're set 2014-04-04 23:47 :) 2014-04-04 23:48 ACTION has polly pockets! 2014-04-04 23:48 yeah, I just bought it for my daughter too. She wasn't playing with Barbies anymore, but this one is really cool 2014-04-04 23:49 we might have one heading here too 2014-04-04 23:49 thanks for the pointer 2014-04-04 23:49 np! This is one of the hidden highlights of my career :D 2014-04-04 23:49 bad news for Barbie if she DOES come here tho ... *my* personal collection of dolls, er, action figures are all from the ALIEN movies. 2014-04-04 23:50 and somewhere in my pictures folder is a snap of an Alien dragging off a Pee Wee Herman that has been grabbed by a facehugger 2014-04-05 00:02 luciussir: ping 2014-04-05 00:19 Is the plan for variable sized regions to be non-square in the future as long as the X/Y sizes remain multiples of 256m? 2014-04-05 00:22 Plugh: Aurora had smaller tha n 256 2014-04-05 00:22 Correct. I don't believe the current implementation of varregions in OS will support smaller sizes. 2014-04-05 00:24 LiruCookies: how did that work with the region map? 2014-04-05 00:24 er sorry, main map 2014-04-05 00:24 justincc: I forget, probably fine? 2014-04-05 00:25 justincc: Is there a list posted somewhere summarizing some of the main issues to be addressed before releasing 0.8? 2014-04-05 00:25 it consists of the list of mantis entries with a target version of 0.8 2014-04-05 00:25 oh, right. ty. 2014-04-05 00:26 ACTION wonders if a giant refactor is in store by 1.0 2014-04-05 00:26 just for shits and giggles 2014-04-05 00:26 ?? wonders why that came up as an empty list. 2014-04-05 00:26 diva: this? http://www.blogcdn.com/www.parentdish.com/media/2010/02/barbie-computer-engineer-240ds021210.jpg 2014-04-05 00:28 yes :) 2014-04-05 00:28 awesome :D 2014-04-05 00:28 yeah :D 2014-04-05 00:28 ACTION likes the pink laptop too 2014-04-05 00:28 No bugs with 0.8 target yet?? 2014-04-05 00:29 there are mantises with that target, don't know why you arent' seeing them 2014-04-05 00:29 Had to change status to any. 2014-04-05 00:56 ACTION discovered gource today, thanks to nebadon's avacon video. 2014-04-05 00:56 Thank-you nebadon. 2014-04-05 00:56 nice, no problem Dev_Random 2014-04-05 00:56 its pretty cool 2014-04-05 00:57 now I can explain the burnout to our CEO 2014-04-05 00:57 haha 2014-04-05 00:57 lol 2014-04-05 00:58 ACTION has a bad case of the friday burnouts right now 2014-04-05 01:10 Starting build #3468 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-05 01:14 Project opensim » mono-2.10.8.1 build #3468: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3468/ 2014-04-05 01:14 jjustincc: Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it. 2014-04-05 01:14 Starting build #3469 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-05 01:17 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-05 01:18 Project opensim » mono-2.10.8.1 build #3469: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3469/ 2014-04-05 01:18 jjustincc: Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it." 2014-04-05 01:18 Starting build #3470 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-05 01:22 Project opensim » mono-2.10.8.1 build #3470: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3470/ 2014-04-05 01:22 jjustincc: Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (this time with the right code change) 2014-04-05 12:06 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-05 13:54 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-05 14:06 Heh, in the floor? Hovering is more like it :p 2014-04-05 14:16 Bug #7069:04 wrong sit offset 14( http://opensimulator.org/mantis/view.php?id=7069 ): A NOTE has been added to this issue. 2014-04-05 14:28 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2014-04-05 15:19 Hi guys 2014-04-05 15:20 does anyone how wher ein db is Born in profile inworld 2014-04-05 15:23 Created field of UserAccounts table. 2014-04-05 15:24 tnx 2014-04-05 15:24 and do you mybe know where i can download getprofilepicuuid files 2014-04-05 15:26 goto love having Owner/Creator in the account type box in your profile :) 2014-04-05 15:27 Sked_: I'm not quite sure what you are asking. For the osprofile add on module the profile pic UUID is stored in the profileImage field of the userprofile table. 2014-04-05 15:28 yes i know but i want to show profile image on web page 2014-04-05 15:28 and log time ago i have this php code but i cannot find it 2014-04-05 15:28 anyone played with the xz pets system on OpenSim? 2014-04-05 15:29 Sked then you need to fetch the av profile pic from db useing php is probably the easyest and then use imagmajic or something to convert to jpg or something that can be displayed 2014-04-05 15:30 i will try to make my own code 2014-04-05 15:30 tnx 2014-04-05 15:30 its also something i will be looking into however there is a project on the forge that allows you to display images of assets via php 2014-04-05 15:31 ok tnx 2014-04-05 15:31 which is essentially what you want to do just replace the asset image uuid with the profile pic uuid of the av you want 2014-04-05 15:32 hey Plugh did you see my comment before about useing the opensim email module for inworl object to object email? 2014-04-05 15:32 H-H-H: What is the xz pets system? 2014-04-05 15:33 H-H-H: Yes, I did. Ty. I have saved a copy of it on my hard drive and will look at it later. 2014-04-05 15:33 I'm trying to finish off two projects and doing a third small one now. 2014-04-05 15:34 xs pets are breedable pets 2014-04-05 15:34 and heres a link Sked_ http://forge.opensimulator.org/gf/project/webassets/ 2014-04-05 15:35 that project may or may not help you Sked_ as it is a little old 2014-04-05 15:35 tnx 2014-04-05 15:35 if you succed Sked_ i would be interested in hearing how you did it :) 2014-04-05 15:36 ok i will report 2014-04-05 15:37 Plugh let me find you a link 2014-04-05 15:38 H-H-H: xs or xz? 2014-04-05 15:38 oh, I've heard some people don't like breedables. Not sure why. 2014-04-05 15:40 XS Pets 2014-04-05 15:40 http://metaverse.mitsi.com/secondlife/posts/breedable-pet/default.htm 2014-04-05 15:41 however the code linked to in that article is either old or missing so hold on and i will grab the link for the code 2014-04-05 15:41 https://github.com/dazzlesoftware/Secondlife 2014-04-05 15:43 they do work on OpenSim but if you have to many out at once it can bog the server down a bit 2014-04-05 15:44 how many you can have depends on hardware really 2014-04-05 15:51 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): has been SUBMITTED. 2014-04-05 15:56 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): has been UPDATED. 2014-04-05 15:57 Probably a case of short timers(?) and llSetPrimitiveParams in the timer handler. 2014-04-05 15:59 Nuts. It looks like the CHANGED_TEXTURE flag isn't supported for the changed event handler. 2014-04-05 16:04 yup. The constant exists but it is never used. :P 2014-04-05 16:04 I need to take some time to file reports for all the bugs I've been finding. 2014-04-05 16:05 bug reports are always good 2014-04-05 16:06 Hm... I can't even see where CHANGED_ANIMATION is used. 2014-04-05 16:06 H-H-H: I have around a dozen to file. 2014-04-05 16:07 cool i dont know enough about how it should work to determin if somethings a bug or not lol but if i see something in mantis and i can repro it , i try to add my 2 cents worth 2014-04-05 16:11 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-05 16:12 ACTION just found yet another bug. 2014-04-05 16:17 hm... changed texture event only seems to work for root prim. 2014-04-05 16:33 Can someone with authority tell me if a patch for 7096 that would remove the dependency on the avatar height and make sit target work like it does in SL would be accepted? 2014-04-05 16:39 Aleric, submit it to the mantis in the proper form and wait and see. 2014-04-05 16:42 I don't have a patch 2014-04-05 16:43 Then perhaps it's time to make one? 2014-04-05 16:43 It's just conceptual decision: assume the patch existed, would it be accepted? 2014-04-05 16:43 Why would I write a patch when it is not accepted anyway? :/ 2014-04-05 16:43 If it worked, Im sure it would be accepted. 2014-04-05 16:43 Even if it wasn't accepted, people could take the patch and apply it to their own grids, if they chose. 2014-04-05 16:43 +1 to that 2014-04-05 16:44 Yay divergence! 2014-04-05 16:44 Most people have been wanting sits to work as they do in SL for a long time 2014-04-05 16:44 It's possible that someone (ie, justincc or diva) will say: we deliberately made sittarget depend on avatar size and we want to keep that in. They can say that before I put time into writing a patch for this :p 2014-04-05 16:44 Yeah. I think that's the only notable issue about which people have gotten up in arms the past year or more. 2014-04-05 16:45 sitting, that is 2014-04-05 16:45 Ken_S: this is about llSitTarget, not about sitting on prims without script. 2014-04-05 16:45 The difference with SL is roughly 8 cm now. 2014-04-05 16:45 Most people probably don't even see that :p 2014-04-05 16:46 Personally I'd like to have it like it is in SL, so scripts will behave the same in both places 2014-04-05 16:46 Sitting without script still is not a thing? 2014-04-05 16:47 Thats a different issue 2014-04-05 16:47 An avatar with a height of 2.30 (the normal standard on SL, heheh) with an assumed headsize of 32cm (they like heads small), gives an agentSize of 230-16 = 214 cm.. So, the offset with SL would be 5 + 214 / 37.9075 = 10.645 cm 2014-04-05 16:47 The 8cm is more for my avatar :p 2014-04-05 16:49 Ken_S: then at least we agree :). You could add a comment :). I think I'll wait a few days though to see what justin says. If it seems most people like it then I'll write a fix. 2014-04-05 16:49 The sit position on a prim without a script has also been a lingering issue forever too. 2014-04-05 16:49 Yes Aleric, I'll be happy to test it and use it. 2014-04-05 16:49 Yep and well enough reason for me to stay away from opensim for several years. 2014-04-05 16:50 I was like: Oh, a year has passed - log in - sit on prim - log out. 2014-04-05 16:50 It's a different issue though :p 2014-04-05 16:51 Thats a problem here sometimes... good devs get frustrated because of the attitude of a few and leave. 2014-04-05 16:51 Unfortunate but true lol 2014-04-05 16:51 Have to just have thick skin and do your thing. 2014-04-05 16:51 Not that everyone does this, but when people work on what suits their fancy (or wallet), rather than fixing stuff just because it's broke, stuff sits. 2014-04-05 16:52 That has nothing to do with attitude of devs... I just didn't think opensim was interesting when they couldn't even make sitting on a cube work :p. That was before I knew anyone here :p 2014-04-05 16:52 smxy: Or doesn't sit 2014-04-05 16:52 I saw what you did there. :) 2014-04-05 16:53 Yes proper sitting on a cube without a script is probably the longest lasting bug that's ever been in opensim lol 2014-04-05 16:53 Aleric: A nice fix, since you did all this sitting research would be noscript sit 2014-04-05 16:53 I think Meta 7 fixed that, but it never made it back to core. 2014-04-05 16:54 Its one of those items that just doesn't seem important enough to totally fix I guess. 2014-04-05 16:54 LiruCookies: Yeah, I know the math now - that won't be a problem anymore. I still need to know where exactly in the code to apply the math though. 2014-04-05 16:55 I wrote a script that does it :p 2014-04-05 16:55 http://wiki.secondlife.com/wiki/User:Timmy_Foxclaw/About_Coordinate_Systems_and_Rotations#The_fourth_dimension 2014-04-05 16:55 in case someone didn't see that yet, and want to see it. 2014-04-05 16:55 Aleric: I would find where it triggers the you can't sit here, or so... 2014-04-05 16:56 or maybe trace back gtom the scripting engine? 2014-04-05 16:56 from* 2014-04-05 16:56 good idea, maybe you can find the place in the code and tell me? :) Then I'll do the mathematics part. 2014-04-05 16:59 Anyway, the most pressing issue for me is/was how to design my lsl sit library: I needed to decide whether or not to assume I need to know the avatar size in certain places or not - cause that changes the API of the library :/. 2014-04-05 17:00 I think I will assume it is needed I think.. because in the end, the script needs to know it anyway to make sitting *really* work. Too bad it can't know more shape values :/ 2014-04-05 17:02 ACTION ponders creating an extension to RLV that allows scripts to get more shape parameters. 2014-04-05 17:02 "Sorry you can't enter this club; you're too fat" would be a nice change from "you're too small" 2014-04-05 17:05 Aleric: Why not extenosfuncs? 2014-04-05 17:05 extend * 2014-04-05 17:06 That too. 2014-04-05 17:07 I also need to change my viewer to pass to my external script editor script/system if the script is being compiled on SL or opensim - then I can just deal with the differences in m4 macros. 2014-04-05 17:18 Aleric: See query 2014-04-05 17:28 Aleric I don't know anything about avatar sit targets 2014-04-05 17:30 I think Melanie_T knows 2014-04-05 17:37 diva: my question was not about knowledge, but about the decision if you want opensim to behave the same as SL, or that you want to differ from SL in that avatars that are larger sit a little higher. 2014-04-05 17:41 Does anyone know where to find getprofilepicuuid php code 2014-04-05 17:47 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-05 18:00 Sked_: You would write the code yourself unless you don't know PHP. 2014-04-05 18:04 What is being done in the link-sitting branch? 2014-04-05 18:12 you are true Plugh 2014-04-05 18:15 Ok.. I found the code. It's straight forward.. So the differences are clearly deliberate :/ 2014-04-05 18:18 Hmm, this code allows me to crash the sim. 2014-04-05 18:18 haha 2014-04-05 18:18 Well, maybe.. 2014-04-05 18:18 Not sure if it is checked before we get here. 2014-04-05 18:18 Quaternion r = sitTargetOrient; 2014-04-05 18:19 that is the rotation passed to llSitTarget 2014-04-05 18:19 if you pass a quaternion that is <0,0,0,0> ... 2014-04-05 18:19 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; 2014-04-05 18:19 then m == 0 2014-04-05 18:19 if (Math.Abs(1.0 - m) > 0.000001) 2014-04-05 18:19 is true 2014-04-05 18:19 { 2014-04-05 18:19 m = 1.0 / Math.Sqrt(m); 2014-04-05 18:19 oops 2014-04-05 18:29 You probably have to pass <0.0000001, 0, 0, 0> ... something non-zero but small enough to become zero when squared. 2014-04-05 18:39 Sked that link i gave you to webassetts will do what you need you just need to play with it a bity to get it to comply lol 2014-04-05 18:40 but can i use profile image inworld on prim too 2014-04-05 18:42 yes you can use any image ghoogle image on a prim and you will find a few examples 2014-04-05 18:44 ok tnx 2014-04-05 19:11 Ah ha! llRegionSay calls LSLError if channel number is 0. I think it should just call ShoutError. 2014-04-05 19:16 llRegionSay can't use channel 0 2014-04-05 19:23 I know but the use of LSLError() means you get exception spew inworld. 2014-04-05 19:30 Hm... there are several script functions that call LSLError to output messages when called with bad/illegal parameter values. 2014-04-05 19:31 Aleric: Most functional change proposals are discussed on the opensim-dev mailing list. Not all possible commentators monitor IRC. 2014-04-05 19:40 ah, its been fixed in master but not 076PF 2014-04-05 20:07 zadark: ok. Already wrote the patch... testing it now. 2014-04-05 20:19 It works 2014-04-05 20:20 Last time there was a big debate about changing sitting position code. 2014-04-05 20:21 I now have it working like in SL - exactly the same :p. (llSitTarget that is, not sitting on prims without sittarget). 2014-04-05 20:22 Even if it is decided that opensim wants to have some sort of avatar height dependence then it was done wrong. 2014-04-05 20:22 If that is decided then I can build that in again - but in a way that the offset with SL is more like 2cm wrong in stead of 10cm. 2014-04-05 20:23 Wait... does sit not work without a script for the simple reason of PhysicsSit returning before doing anything? Why is the code there commented anyhow? 2014-04-05 20:23 ACTION whines at the new codebase in a foreign language 2014-04-05 20:25 Sitting without script is extremely complex compared to that I changed. It involves many ray traces, heuristics and collision tests. 2014-04-05 20:25 to what* I changed 2014-04-05 20:26 I don't think we can get that the same as in SL. 2014-04-05 20:26 It should be possible however to make it a LOT better than it is :p 2014-04-05 20:26 then* 2014-04-05 20:26 no.. than *sigh* 2014-04-05 20:41 Aleric why many ray traces? Isn't the main raytrace done at viewer picking? 2014-04-05 20:41 LL doesn't trust the viewer. 2014-04-05 20:42 But at the very least we should be able to say, "Hey, I found an object I want to sit on, make it so" 2014-04-05 20:42 Apparently, in 2007 at least, the viewer was returning nonsense - might still do that. But at any rate, it's value is ignored. 2014-04-05 20:43 The only information on how LL does it is from here: http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 2014-04-05 20:43 [17:09] Andrew Linden: Ok, this is how it works... 2014-04-05 20:43 start there 2014-04-05 20:45 Four ray traces is nothing, and it's trial and error 2014-04-05 20:45 So it's probably only onr 2014-04-05 20:45 one* 2014-04-05 20:46 All I was saying that it's a lot more than one multiplication, and that we can't get it exactly the same as in SL because we don't know what they do. 2014-04-05 20:47 But it says right there 2014-04-05 20:47 We can at the very least experiment 2014-04-05 20:47 Maybe I could get it exactly the same with a one month research.. but I'm not :p 2014-04-05 20:47 Just toss something that works together, and inspire? 2014-04-05 20:48 sit and click situations are unique anyway, and not depending on scripts. Anything that is satisfactory is good. 2014-04-05 20:52 Aleric, if worse came to worse, opensim.ini setting could be used to let people have their own custom offsets 2014-04-05 21:03 Ken: why don't you add a comment, saying that you are very happy with it and can't wait till it is applied? ;) 2014-04-05 21:22 Is CIA dead? I just added a note to MANTIS and I dont see any reporting of it here. 2014-04-05 21:28 Aleric, which mantis is it attached to? 2014-04-05 21:29 Ken_S: http://opensimulator.org/mantis/view.php?id=7096 2014-04-05 21:34 I just noted 6813 and 7067. 2014-04-05 21:35 Oh sorry, you were talking to Aleric. :) 2014-04-05 21:47 Aleric, I don't care. I have no idea what SL does. As long as things work consistently in OpenSim, that's all that matters. And if I remember correctly that issue has been a topic of debate before. But since I don't care, I never paid attention to that debate. So you probably will get a better answer from others who care. 2014-04-05 21:57 ACTION doesnt care either but notes that users usually consider any deviation from SL to be a bug and often scream quite loudly about them 2014-04-05 21:57 Here's an oldie but a goddie which shows difference between SL sit and OS sit: http://opensimulator.org/mantis/view.php?id=1516 2014-04-05 21:59 It's only been an issue since 2008, so the problem is relatively new. :) 2014-04-05 22:00 add a comment: "patches are welcome :)" 2014-04-05 22:01 But changing ANYTHING related to sit positions in OpenSin risks a huge hairball of protest. :) 2014-04-05 22:01 you will "break" a tremendous amount of content (and hearts) 2014-04-05 22:08 sits that work properly on unscripted prims would be nice though 2014-04-05 22:14 Yeah. 2014-04-05 22:16 save having to put in scripted ones thereby reducing overall script load 2014-04-05 22:36 sit targets persist; the script can be deleted 2014-04-05 22:50 It's been a long while since I've checked. But if a script creates a site target and it removed, that sit target may not survive when a region is restored from an OAR file. 2014-04-05 22:50 Argh. ...a sit target and is removed... 2014-04-05 22:51 thats probably an oar bug assuming it still exists 2014-04-05 22:52 Particles didn't survive either at that time without a script. I have no idea how it is now, though. 2014-04-05 22:53 That was literally years go, so I just left the scripts in things. 2014-04-05 22:53 safer that way 2014-04-05 22:54 I took em all out thinking I was being oh-so Mister Efficient. Then restored and... oops. 2014-04-05 22:55 in any case it would be a lot more convenient if like s/l the avatar sits on the face of a prim rather then half a foot above it 2014-04-05 22:55 No particles, sits, textures animations... poofers. 2014-04-05 22:55 saves a lot of fiddling with sit scripts 2014-04-06 00:39 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-06 12:09 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-06 15:03 Starting build #3471 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-06 15:07 Project opensim » mono-2.10.8.1 build #3471: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3471/ 2014-04-06 15:07 * orenh: Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong in one place) 2014-04-06 15:07 * orenh: When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid. 2014-04-06 15:07 * orenh: Fixed: during a teleport we always sent the error "The teleport destination could not be found" to the client. This happened on both success and failure. 2014-04-06 15:09 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-06 15:40 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-06 16:44 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): has been SUBMITTED. 2014-04-06 16:52 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): has been set as RELATED TO issue 0007067. 2014-04-06 16:52 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been set as RELATED TO issue 0007093. 2014-04-06 16:53 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-06 16:58 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): has been ASSIGNED. 2014-04-06 17:34 Bug #7046:04 Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): has a PATCH to be looked at. 2014-04-06 17:35 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): has been UPDATED. 2014-04-06 17:41 LiruCookies, Aleric: The "can sit/can't sit decision is in two places. If the prim has a sit target set, one and only one avatar can sit on it. any sit attempt on that prim after that fails, unless it;s the root prim. If you try to sit on the root prim and any child prim has an uoccupied sit target, you will be sat on it, in link order. 2014-04-06 17:43 If no sit target is set on the object, or you clicked a child prim without one, a sit position is searched for. this part may be in physics, not sure, because ot involves multiple raycasts. if a sit position can't be determined, you can't sit 2014-04-06 17:43 else you're set according to that position 2014-04-06 17:43 unscripted sit allows more than one avatar per prim. 2014-04-06 18:57 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-06 21:14 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-06 21:37 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): A NOTE has been added to this issue. 2014-04-06 22:21 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): A NOTE has been added to this issue. 2014-04-06 22:33 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-04-07 00:47 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-07 01:12 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): A NOTE has been added to this issue. 2014-04-07 01:35 I thought the grid owner could request admin powers anywhere in the grid. I just created a new estate with 3 regions in it, owned by someone other than me, but when I'm in them, I can't request admin powers - it's denied. 2014-04-07 01:36 What am I doing wrong? 2014-04-07 02:27 I have a user level of 250 ... 2014-04-07 02:32 smxy, as far as I know you have to be the owner to do that. 2014-04-07 02:33 I own the grid. I ought to be able to become a god anywhere, I'd think. 2014-04-07 02:33 or the manager 2014-04-07 02:33 You know, like a Linden. 2014-04-07 02:34 Also depends on your opensim.ini settings whether a manager can do that. 2014-04-07 02:35 I own a sim in osg and used the regions.ini setting to assign it to a different user. 2014-04-07 02:35 Even though I own the land I cannot even change the land settings now. 2014-04-07 02:37 It's not clear to me what being a grid owner/god buys me if I can't do anything in my grid, just because I gave ownership of some land to someone. 2014-04-07 02:37 Maybe try in the regions.ini file put this: 2014-04-07 02:38 MasterAvatarFirstName = YourAVFirstName 2014-04-07 02:38 MasterAvatarLastName = YourAVLastName 2014-04-07 02:38 I thought those were deprecated a long time ago. 2014-04-07 02:39 And wouldn;t that make me the owner? 2014-04-07 02:39 I'm not the owner. 2014-04-07 02:39 per se 2014-04-07 02:39 They work because when I did this for a user, I can no longer access the land settings 2014-04-07 02:41 smxy_: How do you have the *_is_god settings in OpenSim.ini? 2014-04-07 02:41 Hold a sec let me look... 2014-04-07 02:42 The only thing god related that I change from the default settings (which may be my problem, for all I know) is that I set allow_grid_gods = true 2014-04-07 02:42 Ill list the ones I have and their settings: 2014-04-07 02:43 allow_grid_gods = true 2014-04-07 02:43 region_owner_is_god = true 2014-04-07 02:43 region_manager_is_god = true 2014-04-07 02:44 the first one is all that ought to be needed 2014-04-07 02:44 ; parcel_owner_is_god = true 2014-04-07 02:44 That last one is commented out so default is used on it. 2014-04-07 02:44 What worked best for me was to let a user be manager of a sim, rather than owner. 2014-04-07 02:45 They could then do anything they wanted there, and I still could too. 2014-04-07 02:45 allow_grid_gods = true "This allows users with a Userlevel of 200 or more (I'm 250) to assume god powers in the regions in this simulator" 2014-04-07 02:45 That should be all I need. 2014-04-07 02:45 But I get denied when I try. 2014-04-07 02:46 When I used the MasterAvatarFirstName and MasterAvatarLastName to someone else, then the grid owner cannot do any more than a normal user on that sim. 2014-04-07 02:46 Ken_S: I have no idea how Melanie_T hooked it up but there is a mechanic somewhere to tell the viewer what avatar names are grid gods (unmutable, Linden colors on map and such) 2014-04-07 02:47 The viewer being Singu, mainly.. no idea if anyelse picked it up. 2014-04-07 02:47 I really have no idea how it is supposed to work, I just adapt to how it works. 2014-04-07 02:48 The way I read it, that one setting, plus my user level, should be all I need to become a god in their regions. 2014-04-07 02:49 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): A NOTE has been added to this issue. 2014-04-07 02:50 They way it reads and the way it behaves is anot always the same. 2014-04-07 02:50 That's called a bug. 2014-04-07 02:50 Or the comments may simply not be correct 2014-04-07 02:50 there are no bugs, only undocumented features 2014-04-07 02:51 That's a bug in the documentation, Ken. 2014-04-07 02:51 I read it as Allow_Grid_Gods=false means no one can ever have admin access, and 2014-04-07 02:52 Allow_Grid_Gods=true allows it under the conditions defined by the other god related settings 2014-04-07 02:52 But thats just the way I read it 2014-04-07 02:52 That's NOT what the documentation says. 2014-04-07 02:53 I didnt read the documentation because it is rarely correct in every way 2014-04-07 02:53 I just used logic based on the names of the ini settings and the comments in the ini file for those settings 2014-04-07 02:54 It would be useful if it told me WHY it's denying me god power, rather than simply saying it's denied. 2014-04-07 02:54 File a mantis if you think it should behave different 2014-04-07 02:54 you mean telling you on the viewer? that would be bad 2014-04-07 02:55 At the console would be fine. 2014-04-07 02:55 So and so tried to become god and was denied because ... 2014-04-07 02:58 smxy, I just did a test with this and 2014-04-07 02:59 I am able to access god level in OSG on a sim where I used the Master avater in regions.ini to assign that status to someone else, but 2014-04-07 02:59 I still cannot access the land settings there. 2014-04-07 03:00 I thought the master avatar settings in Regions.ini was deprecated 2014-04-07 03:00 that's what I told him 2014-04-07 03:00 I have not tried this on my test grid where I am grid owner. 2014-04-07 03:00 Apparently it still does something 2014-04-07 03:00 deprecated doesn't mean gone. Just that you should stop using it because it's going away. 2014-04-07 03:01 I only used it because I was given a regions.ini file that had that in it and decided to try it. 2014-04-07 03:02 Normally if I am giving someone a free sim, I just make them the manager of that sim and do nothing to the regions.ini file 2014-04-07 03:03 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): A NOTE has been added to this issue. 2014-04-07 03:04 I created a new estate when I made the first sim and made her the owner of the estate. all the sims in the estate beloong to her. 2014-04-07 03:06 According to the docs (which, yes, may be wrong), all I should need is allow_grid_gods = true, for me (with a Userlevel 200+) for me to become god in those regions. I just need to figure out why it isn't working, whether it's the docs or the code or my understanding of them that's wrong. 2014-04-07 03:06 I guess I need to start searching the code for "god". 2014-04-07 03:07 ok sorry had to reboot 2014-04-07 03:07 so smxy what exactly is the problem with grid gods? 2014-04-07 03:07 i use it all the time myself 2014-04-07 03:08 I made three new regions in a new estate created along with the first one. I made the estate owned by a local avatar, and so she owns the regions. 2014-04-07 03:09 I can't assume god status in the regions, even though allow_grid_gods = true and my userlevel is 250 2014-04-07 03:09 is the permissions module enabled correctly? 2014-04-07 03:09 just a sec 2014-04-07 03:09 ya pastebin it let me see 2014-04-07 03:10 [Permissions] 2014-04-07 03:10 permissionmodules = "DefaultPermissionsModule,PrimLimitsModule" 2014-04-07 03:10 allow_grid_gods = true 2014-04-07 03:11 that should work 2014-04-07 03:11 were you a grid god already? 2014-04-07 03:11 The grid god settings are (or can be) under [Permissions] now? 2014-04-07 03:11 or did you upgrade yourself to a god after the region already started up? 2014-04-07 03:12 ah, ok. 2014-04-07 03:12 ACTION nods 2014-04-07 03:12 When it didn't work, I looked - these are the first regions not owned by me - and I had a user level of 0 and could become god in my regions. I raised my level to 250 and relogged. Didn't help. 2014-04-07 03:12 After 2014-04-07 03:12 rstart the regions? 2014-04-07 03:12 you need to restart those regions 2014-04-07 03:12 yes 2014-04-07 03:12 it caches user levels 2014-04-07 03:12 let me try that 2014-04-07 03:13 if you logged in there as a non god once 2014-04-07 03:13 I have permissionmodules = DefaultPermissionsModule 2014-04-07 03:13 changing robust database wont help until region is restarted 2014-04-07 03:13 with nothing else and no quotes 2014-04-07 03:13 its a pain but we have to cache user levels 2014-04-07 03:14 otehrwise you create a lot of requests to robust for user levels every log in 2014-04-07 03:14 That's something I didn't know, nebadon, and probably the problem. Will kknow in a moment. 2014-04-07 03:14 k cool 2014-04-07 03:15 im almost positive this is your problem 2014-04-07 03:15 ive done same thing 100 times myself 2014-04-07 03:15 Bingo! Just gotta ask the right person. Thank you, sir. :) 2014-04-07 03:15 no problem glad to help 2014-04-07 03:18 Now, if she needs help, I can give it. 2014-04-07 03:20 cool 2014-04-07 03:20 you can also set your UserFlag to 780 2014-04-07 03:20 this indicates you are a Linden Employee I think 2014-04-07 03:20 i forget exactly what that does, but I always do that 2014-04-07 03:20 Flag, not Level? 2014-04-07 03:21 right 2014-04-07 03:21 Liru was talking about that earlier, just wasn't sure how to turn it on. 2014-04-07 03:22 if your running divas wifi you can set it in there 2014-04-07 03:22 or just edit the UserAccounts DB 2014-04-07 03:22 I have a feeling that having actual residents is going to make me learn stuff I never would have - which is half the point. 2014-04-07 03:22 Yes, using Wifi. 2014-04-07 03:22 ya do it that way 2014-04-07 03:22 its safer hehe 2014-04-07 03:23 I suppose I need to restart the entire grid for that to take effect. 2014-04-07 03:24 userFlags 2014-04-07 03:24 Account Types: 2014-04-07 03:24 Insert 200 to: Resident:Payment info on account 2014-04-07 03:24 Insert 300 to: Testing:Payment info on account 2014-04-07 03:24 Insert 400 to: Testing:No payment info on account 2014-04-07 03:24 Insert 600 to: Member Estatute:Payment info on account 2014-04-07 03:24 Insert 800 to: Linden Contracted 2014-04-07 03:24 New Info by Matpratta (matpratta@gmail.com) How-to 2014-04-07 03:24 I dont think 800 is correct 2014-04-07 03:24 but anything above 780 - Linden 2014-04-07 03:25 I made the change. Do I need to restart my grid for it to take effect? 2014-04-07 03:25 I don't honestly know what it does, but Melanie recommended it to me long ago 2014-04-07 03:25 just the regions you already logged into 2014-04-07 03:25 That would be all of them. :P 2014-04-07 03:25 heh ya 2014-04-07 03:25 nebadon: Are those levels documented in the wiki somewhere? 2014-04-07 03:26 http://opensimulator.org/wiki/Database:Users 2014-04-07 03:26 here is where i found it Plugh 2014-04-07 03:26 ok, good. 2014-04-07 03:27 The other thing is the special UUID for land(?) to do auctions. 2014-04-07 03:27 for land owner. 2014-04-07 03:27 hmm I am not familiar with that 2014-04-07 03:27 The other reason for having residents, besides me learning stuff like this, is that they will do stuff I never would, that will trigger bugs that can be reported. :) 2014-04-07 03:27 never done a land auction before 2014-04-07 03:28 you can set land for sale at auction but there is a special UUID related to that. I'll have to dig up the information on that. I have it written down somewhere. 2014-04-07 03:28 Governor Linden's? 2014-04-07 03:28 smxy: yea, it is related to Governor Linden. 2014-04-07 03:29 I'm going to call it a night. Got up early (for me) after 6 hours sleep and I was at a convention all day. I'm feeling a bit tired. 2014-04-07 03:30 Hmm. I just realized why my cats are acting like vultures ... was supposed to feed them 2 hours ago. Back in a few minutes. Thanks for the help, nebadon. 2014-04-07 03:30 no problem 2014-04-07 03:30 g'night plugh 2014-04-07 03:31 Night, everyone. 2014-04-07 03:43 Now I just need a way for region owners to make and load OARS and IARS and to restart their regions. 2014-04-07 03:43 But a web developer I am not. 2014-04-07 03:44 smxy: Are you one of the devs? I want to add viewer support for that if someone is interested 2014-04-07 03:44 No, I'm not, but I was just typing that someone should add that stuff to the viewers. :) 2014-04-07 03:44 You beat me to it. 2014-04-07 03:45 It would be the perfect place for it. 2014-04-07 03:46 You are already supposed to be able to restart it from there, but I don't think it works. 2014-04-07 03:46 You can't restart an OSGrid region? 2014-04-07 03:46 Not from in the viewer, I don't think. 2014-04-07 03:47 And users in my grid don't have console access to their regions. 2014-04-07 03:48 And I'm definitely not going to let them ssh in to my servers. :) 2014-04-07 03:49 alt-r, debug tab? 2014-04-07 03:51 you can 2014-04-07 03:51 but I have found it unreliable 2014-04-07 03:51 but it does actually work 2014-04-07 03:51 actually I bet it works better now 2014-04-07 03:51 a long time ago opensimulator was prone to hanging on Xengine on shutdown 2014-04-07 03:51 and region would never come back up, i bet it works a lot better now 2014-04-07 03:51 you should test it smxy 2014-04-07 03:52 After they come up, I will. :) 2014-04-07 03:53 So it restarts the region or the simulator? If the sim, what makes it start again? 2014-04-07 03:53 you would need to run it in a loop 2014-04-07 03:53 your on linux or windows? 2014-04-07 03:54 Linux right? 2014-04-07 03:54 linux 2014-04-07 03:54 ok let me get you my launch script 2014-04-07 03:54 1 sec 2014-04-07 03:54 I know how to loop. just haven't 2014-04-07 03:54 while : 2014-04-07 03:54 do 2014-04-07 03:54 run_sim simname 2014-04-07 03:54 done 2014-04-07 03:55 ya 2014-04-07 03:55 while ($TRUE); do mono --server --debug OpenSim.exe; done 2014-04-07 03:55 this is my script 2014-04-07 03:56 essentially the same, yeah 2014-04-07 03:58 Dn't you have to be IN the region to tell it to restart? Taht'll just crash you on it's way down ... 2014-04-07 03:59 I cant remember now if its instant 2014-04-07 04:00 you could also technically give your users access to osConsoleCommand 2014-04-07 04:00 http://opensimulator.org/wiki/OsConsoleCommand 2014-04-07 04:00 and they could trigger a shutdown in 5 minutes notice 2014-04-07 04:01 ie : region restart bluebox + - Schedule a region restart 2014-04-07 04:02 I just told it to restart in 3 minutes and left the region. 2014-04-07 04:02 from estate panel? 2014-04-07 04:03 its been a while since i used that, i cant remember how it works now 2014-04-07 04:03 I think it was debug 2014-04-07 04:03 ya 2014-04-07 04:03 ok cool 2014-04-07 04:03 it should work 2014-04-07 04:03 now I wait and see 2014-04-07 04:04 yeah, they aren't getting that command, lol 2014-04-07 04:05 haha 2014-04-07 04:05 bam, down and up in seconds. I might want a slight pause in between. 2014-04-07 04:05 you can do that in the script 2014-04-07 04:05 yes 2014-04-07 04:05 sleep xx 2014-04-07 04:05 ya 2014-04-07 04:05 Maybe a 10 second pause 2014-04-07 04:06 And maybe an email to me that it was restarted. 2014-04-07 04:07 Now how do I shut the region down? :) 2014-04-07 04:07 hehe 2014-04-07 04:09 ya that is the trickier part heh 2014-04-07 04:09 normally from the console i will do a normal shutdown and then ctrl+c as inbetween 2014-04-07 04:09 thats where the sleep comes in handy 2014-04-07 04:09 yes, you can hit a control c 2014-04-07 04:12 Okay, so they can restart their sims. Now I just need to fogure out OARS and IARS. 2014-04-07 04:13 That really should be something they can do from their viewer. 2014-04-07 04:13 ya that gets a bit trickier 2014-04-07 04:13 I cant remember if IAR upload is in the latest wifi yet 2014-04-07 04:13 if not it probably will be on next version 2014-04-07 04:13 oars are much trickier 2014-04-07 04:13 has to be done directly at the simulator 2014-04-07 04:14 IAR can be done on robust no need for simulator 2014-04-07 04:14 a region module could be made im sure though 2014-04-07 04:17 Doing it from Wifi would be nice, but not everyone uses Wifi, plus it often breaks on development code and stays broken until the next release. So, handling them from the viewer is better. 2014-04-07 04:18 yea 2014-04-07 04:18 that would be great 2014-04-07 04:18 however im not sure oars could be done from viewer 2014-04-07 04:19 iars yes 2014-04-07 04:19 Why not? 2014-04-07 04:20 its hard to say if you could or not 2014-04-07 04:20 loading oars over top of other oars doesnt always end well 2014-04-07 04:21 Well, that's an issue aside from where the oar is loaded, right? 2014-04-07 04:21 You'd have the same problem if done at the console. 2014-04-07 04:21 I suppose 2014-04-07 04:22 i guess it could be done, it is not a trivial task though 2014-04-07 04:23 the other question is could you save oars from viewer 2014-04-07 04:23 and how do you do that securely 2014-04-07 04:24 in wifi for IARs user has to have a certain userlevel set 2014-04-07 04:24 in OSCC anyone with userlevel 10+ could upload IARs on website 2014-04-07 04:25 im not sure you would want just anyone to be able to upload oars and iars 2014-04-07 04:25 could be disruptives 2014-04-07 04:25 if say during an event someone uploads a 1gb iar file 2014-04-07 04:29 What is OAR? 2014-04-07 04:30 its a region archive 2014-04-07 04:32 I can make those without needing to know any passwords, so could schedule say a weekly one and keep a few around, rotating them. At they'd exist if someone asked for a reload of an oar. 2014-04-07 04:32 Or even a daily ooone. 2014-04-07 04:32 one* 2014-04-07 04:33 At least* they'd exist ... 2014-04-07 04:34 I should start backing up the DB now too ... 2014-04-07 04:39 I'm seeing a new issue. Twice now I've been unable to TP around my grid. 2014-04-07 04:40 I get a message that says "Could not teleport. Teleport refused: Failed to verify user presence in the grid for Shaun Emerald, access denied to region foo." 2014-04-07 04:40 Where foo is any place I try to TP to. 2014-04-07 04:40 It's like the grid forgot I'm logged in. 2014-04-07 04:41 that is odd for sure 2014-04-07 04:42 thats almost like you have actually been logged out at the Robust level 2014-04-07 04:42 Twice tonight. Never saw it before updating today. 2014-04-07 04:42 but the region thinks your still logged in 2014-04-07 04:42 yes 2014-04-07 04:54 Time for bed. Night All. 2014-04-07 04:56 nebadon: can you be logged out of that level? 2014-04-07 04:57 you mean by another admin or something? 2014-04-07 04:57 Like the scenario smxy said 2014-04-07 04:57 Is that possible? 2014-04-07 05:02 oh 2014-04-07 05:03 well technically it is possible 2014-04-07 05:03 smxy mentioned restarting all regions on the grid 2014-04-07 05:03 its possible there was a hung session on one of the regions 2014-04-07 05:03 shutting that region down could have informed RObust to log him out 2014-04-07 05:03 I was logged out when I did the restart 2014-04-07 05:04 smxy open a Mantis about it 2014-04-07 05:04 ah 2014-04-07 05:04 hmm 2014-04-07 05:04 turn on "debug http all 6" on the sim and robust 2014-04-07 05:04 ya that doesnt sound good for sure 2014-04-07 05:04 and post the logs from when that happens 2014-04-07 05:05 Okay, I'll do that tomorrow night after work and see if I can get it to happen again. Thanks. 2014-04-07 07:40 Starting build #3472 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-07 07:44 Project opensim » mono-2.10.8.1 build #3472: SUCCESS in 6 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3472/ 2014-04-07 07:44 * orenh: Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 2014-04-07 07:44 * orenh: When sending QueryAccess to a region, also send the user's Home URI 2014-04-07 08:21 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been SUBMITTED. 2014-04-07 08:27 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been UPDATED. 2014-04-07 08:34 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): A NOTE has been added to this issue. 2014-04-07 08:41 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been UPDATED. 2014-04-07 08:57 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): A NOTE has been added to this issue. 2014-04-07 09:20 Bug #7099:04 Volumous logging and repetative messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): A NOTE has been added to this issue. 2014-04-07 12:08 Bug #7099:04 Volumous logging and repetitive messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been UPDATED. 2014-04-07 12:39 Hi! I've been given the task of interfacing OpenSim to an external user database... can someone give me a few hints to get started? 2014-04-07 12:48 Wolkenreiter: afaik it does that by default, uses http to talk with the user service .. using the ROBUST connectors (U there is for users iirc :) 2014-04-07 12:52 Well, yes, of course, it uses MySQL for user database, but what I'm trying to is the following: when the login service receives login data by the viewer, it will first validate this information against a LMS user database through a webservice... 2014-04-07 12:53 that's kind of what i meant too, with ROBUST in grid conf opensim uses http to auth 2014-04-07 12:55 humm, so I would have to provide a webservice which returns account data in an OS-Viewer-compatible way? 2014-04-07 12:56 ROBUST is used between the sim server and the auth web service afaik, is not related to viewer 2014-04-07 12:56 Oh! 2014-04-07 12:57 i don't really know those things, just recall vague memories from years ago when the opensim devs introduced those :) 2014-04-07 12:57 i do think i know and recall correctly how the viewers auth, was doing viewer dev then 2014-04-07 12:59 Well, I had hoped OS would provide a clean way to hook into the login process, somehow.... I'm currently a bit lost in the complexity of the code :) 2014-04-07 13:00 well like said afaik ROBUST is that 2014-04-07 13:00 defines how to use whatever http backend to authenticate 2014-04-07 13:01 Humm, I'll have to look into that, then... thanks for the hint :) 2014-04-07 13:03 it's also possible to just override the auth code in opensim and do whatever. but yes robust is one http protocol for it already 2014-04-07 13:19 orenh: what's the default http debug level, so I can turn that back off? :) 2014-04-07 13:20 0? 2014-04-07 13:20 0 2014-04-07 13:20 okay. It happened again, so I turned it on, tried again, logged it. 2014-04-07 13:21 got the log of it from robust plus source and destination regions 2014-04-07 13:29 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): has been SUBMITTED. 2014-04-07 13:30 Oh, I should add that a relog fixes it. 2014-04-07 13:30 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): has been UPDATED. 2014-04-07 14:23 smxy, how many sims are in your grid, and how many instances? 2014-04-07 14:49 25 regions and sims. I run 1:1. 2014-04-07 14:55 When you start them, do you do a rolling start? 2014-04-07 14:56 smxy, the reason I asked is because I have had similar issues when I was starting too many sims at once. 2014-04-07 14:57 Yes. I don't start them all at once. 2014-04-07 14:57 If the CPU got too close to 100% during the startup process, I would see issues like you described along with other issues. 2014-04-07 14:58 CPU is getting no where near 100%. 2014-04-07 14:58 smxy, ok then that's not the issue then. 2014-04-07 14:59 This is a brand new issue for my grid, that only started yesterday. 2014-04-07 15:00 That I noticed, anyway. 2014-04-07 15:00 I don't often tp around my grid. But when it fails, you notice right away. :) 2014-04-07 15:08 smxy: What issues were you (and Ken) seeing if too many regions were started at once? 2014-04-07 15:09 ACTION missed the earlier part of the discussion 2014-04-07 15:15 smxy, I was some TP issues until orenh's changes yesterday. 2014-04-07 15:15 Have you updated since then? 2014-04-07 15:16 ooo interesting i should update then lol 2014-04-07 15:21 Rapid back and forth across borders does still freeze up the AV sometimes though. 2014-04-07 15:49 Ken_S: I missed the earlier part of you talk with smxy. What problem(s) do you encounter if you start too many regions at a time? How many do you consider "too many"? 2014-04-07 15:50 Plugh, if I dont do rolling restarts timed out properly, the CPU can get too close to 100% during startup. 2014-04-07 15:51 When this happens TPs fail and all kind of other strange issues happen on the sims that started after that happened. 2014-04-07 15:55 ok. 2014-04-07 17:03 Good Morgen Everyone~ 2014-04-07 17:18 Ken_S: Yes, I'm running current head which has oren's changes from yesterday. 2014-04-07 17:19 I'm not prepared to lay the blame at their feet, however. 2014-04-07 18:05 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-07 18:16 Is there a reason the OpenSimDefaults.ini and the OpenSim.ini.example have different information/comments/organization? Does it just need a volunteer to make the older style defaults match the newer .example? 2014-04-07 18:19 opensimdefaults.ini is the config however opensim.ini overides it so if for example you have the same section in the 2 files then the one in opensim.ini will be used however if there isnt then the one in opensimdefaults is used 2014-04-07 18:21 H-H-H, I understand what they are and how they work. My question has to do with the format and content. The defaults file is an older format and the two do not have the same content. So it makes diffing them to look for changes difficult. 2014-04-07 18:22 that is unfortunately something that happens in a project like this lol however if you can see places where it needs tidying then feel free to do it and send a patch via a request on mantis 2014-04-07 18:24 I will be glad to make the defaults file the same "look and feel" as the .example file if there is no reason for the default file to remain the way it is. Of course that is a "dangerous" change and could significantly impact everyone if the defaults are not correct. Since I tend to run fairly "simple" grids, it would need to be tested carefully. 2014-04-07 18:25 thats why i said use mantis as there everyone has a chance to comment on it and or make suggestions 2014-04-07 18:26 okay, well, if anyone knows any reasons or has any caveats before I start, otherwise I will post a patch tomorrow. 2014-04-07 18:26 The mailing list might also be a good venue for discussion on the topic. 2014-04-07 18:27 yes it would 2014-04-07 18:28 The only thing I can think off off the top of my head is that OpenSimDefaults is very generalized in terms of defaults. The OpenSim.ini.example is, on the other hand, precondifgured specifically to get a standalone up and running nearly out of the box. 2014-04-07 18:34 opensimdefaults.ini was specifically created as a place for the defaults that shouldnt be changed, in one place. I think Melanie_T was behind its creation a couple years ago. 2014-04-07 18:37 To be pendantic, it's not that they shouldn't be changed, it's that they shouldn't be changed in OpenSimDefaults. OpenSimDefaults seems to serve two purposes; documentation of options that're rarely used, and as a fallback to the safest/sanest settings when no other INI file overrides it. 2014-04-07 18:39 Yes, agreed. My point is just to make the two files have the same format and be organized the same so they can be compared - after the patch a diff would show all the default setting lines and any additional settings (and comments) that are in the defaults and not in the example. I assume there should NEVER be settings in the .example that are not in the defaults. 2014-04-07 18:41 I don't dount, not one bit, that both files could use a bit of eyeballing. :) 2014-04-07 18:43 Someone has recently done a great job of cleaning up the .ini.example file - I believe I saw something come though here or on the mailing list about standardizing it to help with automating a web page config tool. It is vastly better than it used to be, I certainly thank whoever did all that work. 2014-04-07 18:43 Those "helper comments" in OpenSim.ini? 2014-04-07 18:44 The ones with the curly braces, I mean. 2014-04-07 18:44 That is a big part of it, yes - standardiuzing them. 2014-04-07 18:44 Yeah. That was me on the mailing list. I was thinking of making use of them for something I've been tinkering with. 2014-04-07 18:45 I've already created an INI reader that'll parse them. 2014-04-07 18:45 Then TANK YOU! Anyone that knows me knows I have always had a thing about complaining about the config files :) 2014-04-07 18:45 TANK YOU -> THANK YOU :) 2014-04-07 18:46 I am not proposing any changes to actual settings, just making the two files match form factor. 2014-04-07 18:46 I got no replies to my post, so I figured I was just one my own with those. :) 2014-04-07 18:46 I imagine there are a lot of settings that need to be "reviewed" someday, but that is a major job for a dark and evil corners. 2014-04-07 18:46 The "helper comments" (I dunno what to call those) prolly don't belong on OpenSimDefaults. They don't really make sense there. 2014-04-07 18:47 They don't need to be there, but they would make diff'ing a lot easier. 2014-04-07 18:47 It is hard to review updates to verify that ini files are not changed from one version to the next. 2014-04-07 18:48 I can see that. I don't know that a side by side diff of OpenSimDefaults and OpenSim.ini is ever gonna look pretty, though. OpenSimDefaults is simply gigantic in comparison. 2014-04-07 18:48 frnic: I recently submitted a patch that added a param to OpenSim.ini, and it was suggested that I only put it in OpenSimDefaults.ini, since it's not likely to be changed by most people. Content should not be the same between them. 2014-04-07 18:49 Dev_Random - understand, there is some content that is unique to defaults, but the majority is the same, by making them content that is the same, actually the same, it would help point out those "extra" sections also. 2014-04-07 18:50 Yes, sadly, diff'ing the two will never be clean, I just want to make it a little easier. 2014-04-07 18:50 1800 lines vs 1000 lines - sigh 2014-04-07 18:51 The vast majority of that is comments. ;) 2014-04-07 18:52 Yes, and comments are a good thing. 2014-04-07 18:52 Very! 2014-04-07 18:52 the comments are good for at least giving a little info on the differing options available 2014-04-07 18:52 OpenSimDefaults is the *only* documentation for some stuff. 2014-04-07 18:54 my thinking is that opensim.ini should be be an ini that can be dropped in place from one upgrade to another without having to diff 2014-04-07 18:55 Hmm, looking over the unique content in defaults, I may need to push ou tmy offer to patch to a couple days - :) lots of unique content to be "fiddled with. 2014-04-07 18:57 Arielle_, I never change any of the distributed ini files, but all my edits are done in my own ini's in the bin/config directory. But I try to check for any new or changed setting in the .example or defaults file every month or two... 2014-04-07 18:57 I have been burned in the past by changes to the ini's that I did not realize were made... (past as in years ago, not recently, things are much better n ow days) 2014-04-07 18:58 yes you showed me one of your ini's frnic but unfortuanetly i lost it or i would be using it 2014-04-07 18:58 Other than the occasional new option, it's been pretty stable for a while now. 2014-04-07 18:58 mine's similar... I download an osgrid distro, diff the inis from the last one, update my overrides, and launch with -inidirectory 2014-04-07 18:58 The only exception I can think of in recent times is the materials module setting. 2014-04-07 18:59 only prob i have seen with the ini's is that on occasion is that a setting in opensimdefaults is not overridden in opensim.ini when starting a region 2014-04-07 18:59 Arielle_ do you mean it doesn't work or it is not specified? 2014-04-07 19:00 it doesnt pick up the new setting in opensim.ini 2014-04-07 19:00 I put in a patch that *mostly" cleared that up, a while back... 2014-04-07 19:00 very rare but have seen it happen 2014-04-07 19:00 hmm, never seen it now work/override. 2014-04-07 19:00 now->not 2014-04-07 19:01 seen it happen on the permissions and once on http_listener 2014-04-07 19:01 I've never noticed an override fail. But, like Dev_Random, I use -inidirectory. 2014-04-07 19:01 also one time in architecture 2014-04-07 19:02 simple reboot solved it but had me wondering 2014-04-07 19:04 MarcusLlew: the abov is correct 2014-04-07 19:04 the point of OpenSimDefaults.ini is to have a place where all defaults can be seen and changed 2014-04-07 19:04 I said something correct? Hurray! :) 2014-04-07 19:04 all values have a hardcoded defaut 2014-04-07 19:04 opensimdefaults.ini must show the same value as the hardcoded one 2014-04-07 19:04 in the distribution 2014-04-07 19:05 users can then change it if they like but the preferred way is to repeat the configuraion in opensim.ini with different values 2014-04-07 19:05 opensimini overrides opensimdefaults.ini 2014-04-07 19:05 Melanie_T, if I update the defaults file, would it be reasonable to verify the settings against the code, or should I assume the defaults file is correct? 2014-04-07 19:06 as a contributor, if you add a setting that has a default, or change the default of a setting, you should change both code and ini 2014-04-07 19:06 as a user, you should use opensimdefaults.ini as a reference but edit only opensim.ini 2014-04-07 19:07 Obviously verifying all the settings against the code would be a lot of work. 2014-04-07 19:07 when the file was created, it was created fromt he coded defaults 2014-04-07 19:08 I don't think you want to change the formatting of the defaults file, as I believe Melanie_T made it that way to be parsed by another program. 2014-04-07 19:08 the defaults file, not 2014-04-07 19:08 the ini file, yes 2014-04-07 19:08 but the defaults file is meant to be copied to the ini file, well parts of it 2014-04-07 19:08 so i believe it has that same formatting 2014-04-07 19:09 it's meant to be parseable and modifiable by web based and GUI config tools 2014-04-07 19:09 The OpenSim.ini file contains special comments meant to be of to other programs. OpenSimDefaults does not have those. 2014-04-07 19:09 Melanie_T - the form factor of the ini file does not match the defaults file any more. 2014-04-07 19:09 giving names, explanations and long help as well as possile choices, if limited 2014-04-07 19:09 That is what I am offering to update 2014-04-07 19:09 aah ok 2014-04-07 19:09 well, i did that only fir the ini file 2014-04-07 19:09 the defaults file should maybe also have that 2014-04-07 19:10 cool, I sent a mail to the mailing list and if no one objects I will update the defaults file. 2014-04-07 19:10 Just don't mess up the defaults file. I don't use OpenSim.ini. I just use my own file that overrides what I want in the defaults file. 2014-04-07 19:11 smxy, it is the defaults file I am suggesting needs to be updated??? what do you mean don't mess with it? If the settings don't change, just to form factor and comments will that matter to yours? 2014-04-07 19:12 Sounded like you were going to change some setting that were common to both but didn't match, too. 2014-04-07 19:12 as i said 2014-04-07 19:12 NO. 2014-04-07 19:12 opensimdefaults.ini should ALWAYS reflect what is hardcoded 2014-04-07 19:13 but the intent is to COPY parts from opensimdefaults.ini to opensim.ini to modify them there 2014-04-07 19:13 Just changing the formating of the defualts file to match the form factor of the .ini.example. 2014-04-07 19:13 instead of editing the defaults file 2014-04-07 19:13 which will be overwritten by every update 2014-04-07 19:13 And it sounds like I should verify the settings match the code. 2014-04-07 19:13 and use the same text as used in opensim.ini for those sections that are already in the ini 2014-04-07 19:14 yes 2014-04-07 19:14 I'd make the formatting and comments change one patch, then if anything doesn't matc the code, change the values in another patch. 2014-04-07 19:14 that way, a parser/configurator can just copy pieces and regenerate the file 2014-04-07 19:14 smxy: sound advic 2014-04-07 19:14 e 2014-04-07 19:14 smxy, good suggestion 2014-04-07 19:14 ok, i'm afk again 2014-04-07 19:15 Thanks, Melanie_T. :) 2014-04-07 19:15 thanks Melanie_T 2014-04-07 19:17 Hi guys 2014-04-07 19:18 can anyone please tell me what have status value in db under sample money server 2014-04-07 19:19 in balances db table where is user, balance and status 2014-04-07 19:23 thos tables come with core opensim? 2014-04-07 19:24 I didn't think core had any money code 2014-04-07 19:24 just the zero cost purchase stuff 2014-04-07 19:25 ok 2014-04-07 19:25 You could try the #opensim channel 2014-04-07 20:06 those tables are used by the nsl money addon and are in no way part of core 2014-04-07 20:37 Hmm, oren made two more commits in the middle of my night. Time to update again. 2014-04-07 21:05 orenh is ROCKIN it. :) 2014-04-07 21:21 frnic: I wouldn't assume the ini files reflect the defaults that are currently in the code. It would be great if you double checked the stated defaults as you went through it. I also agree that the .example file should use the same order/content/format of the defaults ini. 2014-04-07 22:30 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-07 23:46 nasty exception: http://pastebin.com/03JnkP1J 2014-04-07 23:56 blame orenh 2014-04-07 23:56 i think he was in there 2014-04-07 23:56 last 2014-04-07 23:56 else, ping diva 2014-04-08 02:24 danbanner that looks like orenh's recent code 2014-04-08 02:30 actually it's not 2014-04-08 02:31 that looks like someone is sending their HGInventory service URL wrong -- misconfiguration probably 2014-04-08 02:31 the http:// part is missing 2014-04-08 02:32 not sure whether it's better to make the error message more subtle or to leave it like that nasty exception 2014-04-08 02:32 oh, danbanner is not listening... 2014-04-08 02:32 heh.. I was just heading for LBSA to see if he's there... he isn't 2014-04-08 02:34 although if that kills opensim, that's not good 2014-04-08 02:42 Starting build #3473 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-08 02:45 Project opensim » mono-2.10.8.1 build #3473: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3473/ 2014-04-08 02:45 diva: Avoid calling HELO service on malformed URLs. This is in response to an exception reported by danbanner. 2014-04-08 02:47 Thanks, Diva. 2014-04-08 02:52 Starting build #3474 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-08 02:55 Project opensim » mono-2.10.8.1 build #3474: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3474/ 2014-04-08 02:55 diva: Better (amend to previous commit) 2014-04-08 03:31 thanks diva :) 2014-04-08 05:29 Bug #7102:04 Massive Spew on Regino Startup from HGAssetBroker possibly world map generation. 14( http://opensimulator.org/mantis/view.php?id=7102 ): A NOTE has been added to this issue. 2014-04-08 05:30 Bug #7102:04 Massive Spew on Region Startup from HGAssetBroker possibly world map generation. 14( http://opensimulator.org/mantis/view.php?id=7102 ): has been UPDATED. 2014-04-08 05:36 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 05:36 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): has been ASSIGNED. 2014-04-08 06:27 Bug #7102:04 Massive Spew on Region Startup from HGAssetBroker possibly world map generation. 14( http://opensimulator.org/mantis/view.php?id=7102 ): has been ASSIGNED. 2014-04-08 06:34 Bug #7102:04 Massive Spew on Region Startup from HGAssetBroker possibly world map generation. 14( http://opensimulator.org/mantis/view.php?id=7102 ): A NOTE has been added to this issue. 2014-04-08 07:12 Starting build #3475 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-08 07:16 Project opensim » mono-2.10.8.1 build #3475: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3475/ 2014-04-08 07:16 * orenh: Allow invalidating the users cache 2014-04-08 07:16 * orenh: Improved error messages when a teleport fails. The viewer's dialog already says "Teleport failed", so adding "Teleport refused" is redundant. 2014-04-08 08:53 Bug #7097:04 Avatar sitting on a prim no longer moves with the prim when using position related functions 14( http://opensimulator.org/mantis/view.php?id=7097 ): A NOTE has been added to this issue. 2014-04-08 08:54 Bug #7097:04 Avatar sitting on a prim no longer moves with the prim when using position related functions 14( http://opensimulator.org/mantis/view.php?id=7097 ): has been RESOLVED. 2014-04-08 11:56 hey guys just recently ive been seing this on a test grid 2014-04-08 11:56 12:55:55 - [LOGHTTP]: [SynchronousRestObjectRequester]: Slow request 5 POST http://192.168.0.11:8003/assets/ took 10979ms, 22ms writing, /0//UQAvAAAAAAEAAAABAAAAAAAAAAAAAAABAAAAAQAAA 2014-04-08 11:57 anything to be concerned about 2014-04-08 12:07 i guess its just good old fashined network latency lol not suprising really when you consider im connected to main network via wifi lol 2014-04-08 13:47 Just noticed that border crossings with Sing seem slower than with FS today, and 2014-04-08 13:48 crossing a border from North to South is MUCH slower than crossing from South to North. 2014-04-08 13:48 that seems very odd indeed Ken_S 2014-04-08 13:49 can you do me a favor and repeat the test with an avatar not wearing any attachments 2014-04-08 13:49 and see if same issues 2014-04-08 13:50 doh just reliazied i loaded xchat twice lol 2014-04-08 13:50 Only thing the AV has on is hair and shoes 2014-04-08 13:50 ok but ya if your wearing any attachments at all 2014-04-08 13:50 remove them and try again 2014-04-08 13:51 When it crosses North to south walking, the AV is going down into the ground about 1/2 meter and then pops back out too. Strange. 2014-04-08 13:51 are you on master git? 2014-04-08 13:51 This AV is set to max height 2014-04-08 13:51 that sounds like a issue with the avatar capsue 2014-04-08 13:51 Yes master as of now 2014-04-08 13:51 capsule* 2014-04-08 13:51 are you using Bulletsim or ODE? 2014-04-08 13:51 Yes possibly. 2014-04-08 13:52 Have also noticed sometimes just walking around it appears to bump into something when nothing is there 2014-04-08 13:52 Bulletsim 2014-04-08 13:53 I have a video conference in 5 minutes but will try it before it starts. 2014-04-08 13:53 ok 2014-04-08 13:55 OK it seemed a little faster but not a lot. 2014-04-08 13:56 The AV still sunk into the ground then walked back out of it after about 2 meters. 2014-04-08 13:56 It only does this when walking North to south. 2014-04-08 13:56 Have not tried east to west crossings yet 2014-04-08 13:57 This is with AV totally bare naked 2014-04-08 13:57 ya that is strange 2014-04-08 13:57 though I know what it is actually now I think about it 2014-04-08 13:57 Misterblue isnt here 2014-04-08 13:57 the problem is the Capsule Tilt 2014-04-08 13:57 it doesnt rotate 2014-04-08 13:58 though I swore this was fixed in bulletsim 2014-04-08 13:58 Yes, its a rectangle now isnt it? 2014-04-08 13:58 vegaslon are you here? 2014-04-08 13:58 yes it is but I think it still tilts slightly 2014-04-08 13:58 and the problem is the capsule isnt rotating with the avatar 2014-04-08 13:58 so when you walk south to north its tilting properly 2014-04-08 13:59 Thats possibly it 2014-04-08 13:59 when North to South its like your trying to walk with a stick jamming into the ground in front of you 2014-04-08 13:59 This is walking on a prim road. 2014-04-08 13:59 vs dragging behind you in other direction 2014-04-08 13:59 Have not tried it on terrain 2014-04-08 13:59 yes 2014-04-08 13:59 wouldnt mater 2014-04-08 13:59 hey vegaslon, do you know whats up with the capsule? 2014-04-08 13:59 does it rotate with avatar or is that still broken? 2014-04-08 14:00 think it should rotate on the z axis with the avatar 2014-04-08 14:01 I have not done any testing since he turned the capsule into a rectangle though but I would think it would cause trouble 2014-04-08 14:01 ya any chance you could test that? see if there was a regression 2014-04-08 14:01 i thought it was fixed with bulletsim too 2014-04-08 14:02 it very much sounds like there might be a regression 2014-04-08 14:09 I will look into it 2014-04-08 14:09 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 14:14 thanks vegaslon 2014-04-08 14:46 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 15:19 Ken_S: Have you found the patch yet? 2014-04-08 16:05 Aleric, I found it, but dont think its in the format described in the opensim wiki. 2014-04-08 16:06 huh 2014-04-08 16:06 I tried to apply it like the other patches and git isnt happy with it. 2014-04-08 16:06 What format do I need then? 2014-04-08 16:06 The other patches are .patch files 2014-04-08 16:06 rename it? :) 2014-04-08 16:07 See my comment on that mantis. I think I put a link to the wiki page that shows the format etc for patches. 2014-04-08 16:07 I'll try that. 2014-04-08 16:08 Oh, I read your comment as that you couldn't find the patch at all 2014-04-08 16:08 I was looking for a .patch file rather than a diff file. I found the diff file and git didnt like it. 2014-04-08 16:08 Ill try renaming and see if that works 2014-04-08 16:08 git format-patch ^! thus 2014-04-08 16:09 no it won't, that was sarcastic :p 2014-04-08 16:09 Im in windows using Tortoisegit 2014-04-08 16:09 OK, I did not get the joke :( 2014-04-08 16:10 The reason I said 'rename it?' was because instead of saying 'The other patches are .path files' you should have said 'The patch needed to be generated with git' 2014-04-08 16:10 Im trying to do a video conference at the same time here lol 2014-04-08 16:10 ok "The patch needed to be generated with git" 2014-04-08 16:11 Is that better lol 2014-04-08 16:11 :) 2014-04-08 16:12 I'll ask Mata to test it as well. 2014-04-08 16:18 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-08 16:18 ken_S: ok I replaced the patch :). thanks 2014-04-08 16:18 Got it... 2014-04-08 16:19 Will apply, compile, and update 200+ sims shortly. 2014-04-08 16:32 Patch files could be just diff files or they can be am formatted-patches (generated by git). 2014-04-08 16:33 Applying patches using git am requires an am formatted patch. The git am command won't like it if you feed it a regular 'git diff' or diff generated patch. 2014-04-08 16:35 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 16:58 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 17:30 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-08 17:32 Bug #1516:04 r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid 14( http://opensimulator.org/mantis/view.php?id=1516 ): A NOTE has been added to this issue. 2014-04-08 17:52 Aleric, I finally got a chance to check out a lot of objects that have sit scripts in them. 2014-04-08 17:52 All of the ones that were aligned well before appear to still be ok. 2014-04-08 17:53 It appears the sit position might be a little lower than before, but it still seems fine to me. 2014-04-08 17:53 I honestly did not pay a lot of attention to it before the change. 2014-04-08 17:58 Did WP crash? 2014-04-08 18:00 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-08 18:00 Only way to get there is directly logging in to the region. 2014-04-08 18:04 Plugh, it seems fine to me. Did it get restarted already? 2014-04-08 18:04 Don't know. I'm there now by direct login. 2014-04-08 18:04 I got there with no issues from my sim 2014-04-08 18:05 I tped in from my sims just fine too. 2014-04-08 18:08 Plugh, is the sim you TP'd from running new software? 2014-04-08 18:08 I have no idea. 2014-04-08 18:09 That may be the problem. Ive seen issues getting to the new software from sim running really old stuff 2014-04-08 18:19 Bug #7103:04 Sim Crossings: Walking across sim borders North to South slower and sink into ground compared South to North crossings 14( http://opensimulator.org/mantis/view.php?id=7103 ): has been SUBMITTED. 2014-04-08 18:21 Bug #7099:04 Volumous logging and repetitive messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been UPDATED. 2014-04-08 18:53 Bug #7099:04 Voluminous logging and repetitive messages about [ENTITY TRANSFER MODULE]: GetRegionContainingWorldLocation 14( http://opensimulator.org/mantis/view.php?id=7099 ): has been UPDATED. 2014-04-08 19:38 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-08 19:39 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-04-08 19:44 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue. 2014-04-08 19:48 ok has anyone noticed networking seems to be a lot slower in opensim these days 2014-04-08 19:57 nebadon, Are you still using Flotsam groups in osgrid? 2014-04-08 19:57 yes 2014-04-08 20:00 Any particular issue why you haven't switched to core groups? 2014-04-08 20:27 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 20:31 Is there anyone here (other than me) who has scripts that fetch data from an external webserver. I have some scripts that used to do that but they aren't working any more in 0.7.6PF based grids. I haven't tried them in ages so not sure if they stopped working as of 0.7.x or after some particular version of 0.7 2014-04-08 20:31 Plugh the HTTP stuff should work 2014-04-08 20:32 yea, don't know why they aren't working any more. 2014-04-08 20:32 check your settings in [Network] 2014-04-08 20:32 I can send stuff to the external server. Just can't get results. 2014-04-08 20:32 you have external URL set correctly? 2014-04-08 20:32 perhaps you forgot to set that when upgrading ini's 2014-04-08 20:33 ? I don't recall an specific setting in the INI to enable inbound http. 2014-04-08 20:33 there is 2014-04-08 20:33 it defaults to localhost 2014-04-08 20:33 hm... 2014-04-08 20:33 you must specify the external URL for HTTP 2014-04-08 20:36 Oh, that setting. 2014-04-08 20:38 The setting needs to be the name or IP of the physical server running the region? 2014-04-08 20:38 yes 2014-04-08 20:38 ok, so each machine needs to have a different name/IP for that setting. 2014-04-08 20:39 correct 2014-04-08 20:39 well 2014-04-08 20:39 only if they are on differnt boxes 2014-04-08 20:39 right. 2014-04-08 20:39 I have 5 region servers 2014-04-08 20:40 hm... I wonder if I can set it to SYSTEMIP 2014-04-08 20:45 Nuts. ExternalHostName accepts SYSTEMIP but not ExternalHostNameForLSL. :P 2014-04-08 20:50 lol 2014-04-08 20:50 sounds like a project :P 2014-04-08 20:50 yeah. 2014-04-08 20:50 and now you dont have to wait for me or justin to commit it either 2014-04-08 20:50 lol 2014-04-08 20:50 True. 2014-04-08 20:51 Before I start any coding I really really should file all the bug reports I've been accumulating. 2014-04-08 20:52 well... I still may wait for someone else. There is one person who can be quick to point out where you did something wrong when making changes. Unless the change is small enough I prefer the delay for others to review code before pushing things. 2014-04-08 20:54 ACTION adds a note of this issue to his list of mantis reports to file. 2014-04-08 20:55 well there is always branches 2014-04-08 20:55 True. 2014-04-08 20:57 That means merging master into my branch now and then which can be another issue. I don't always get along with git. 2014-04-08 20:58 Thanks. I've been wondering why this feature stopped working. 2014-04-08 20:58 Plugh: why would you want to set the external host name for lsl? 2014-04-08 20:58 if your server is on the internet, it doesn't need to be set 2014-04-08 20:58 it's only needed for NAT 2014-04-08 20:59 and in the NAT case, you have one external ip for all boxes.... 2014-04-08 20:59 I thought that defaulted to localhost? 2014-04-08 20:59 Melanie_T: I have scripts that send data to an external server and they work. The scripts that send data and expect a response are not getting a response. 2014-04-08 20:59 I do not currently have ExternalHostNameForLSL set and it seems the code defaults to null. 2014-04-08 21:00 you need externel host name for lsl only if http-in is NATed 2014-04-08 21:00 If I need to set it I'm not sure what I need to set it for that will work across all region servers. 2014-04-08 21:00 No NAT here. 2014-04-08 21:00 but for that to work, you also need to have corresponding firewall rules 2014-04-08 21:00 only if your machine name is your URL 2014-04-08 21:00 which it may not be 2014-04-08 21:00 if you have no NAT, do NOT set it 2014-04-08 21:01 really? 2014-04-08 21:01 i always have had to set it 2014-04-08 21:01 well 2014-04-08 21:01 otherwise it puts whatever i have the machine name set too 2014-04-08 21:01 which i usually dont set to a URL 2014-04-08 21:01 in fact, it depends 2014-04-08 21:01 err FQDN anyway 2014-04-08 21:01 on linux, you don't need to set it 2014-04-08 21:01 on windows, you do 2014-04-08 21:01 Melanie_T: Then tell me why I can no longer receive data from external web sites. I'm using scripts that were originally created in 0.6.9 and they worked but are not working in 076PF. 2014-04-08 21:01 linux boxen know their fqdn 2014-04-08 21:02 So I do need to set it. 2014-04-08 21:02 if you're on windows, yes 2014-04-08 21:02 The region servers are Windows. 2014-04-08 21:02 on windows, it defaults to the local (SMB) host name 2014-04-08 21:02 so it needs to be set 2014-04-08 21:02 unless the smb name is the dns name 2014-04-08 21:03 just run llRequestURL 2014-04-08 21:03 print the result 2014-04-08 21:03 now that I think about it, I probably only have tested this on my NAT'd linux box 2014-04-08 21:03 if the URL given is a valid URL to the host then you're good 2014-04-08 21:03 i guess thats why I always had to set it 2014-04-08 21:03 else set it 2014-04-08 21:04 wtf? llRequestURL() returned a UUID. 2014-04-08 21:08 I'll need to set the URL. 2014-04-08 21:08 yes 2014-04-08 21:08 it triggers a http_request 2014-04-08 21:08 you need it's "body" arg 2014-04-08 21:10 That would be a completely different way to do HTTP requests than what I have used in the past. I'd have to change my scripts. 2014-04-08 21:12 erm 2014-04-08 21:12 that is http-in 2014-04-08 21:12 if you use llHTTPRequest, then you don't ever need the externl host name for LSL 2014-04-08 21:12 fi your server doesn't sedn back data on llHTTPRequest, then the fault is woth your server 2014-04-08 21:13 grrr typos 2014-04-08 21:13 in some cases your may need to set a user agent that contains "Mozilla" in it 2014-04-08 21:13 because some servers are configure to not respond if it's missing 2014-04-08 21:13 like shoutcast 2014-04-08 21:14 but, at any rate, the llhttprequest does NOT depend on the external host name for LSL at all 2014-04-08 21:14 that is ony for llRequestURL 2014-04-08 21:14 ok, i'm afk now 2014-04-08 21:19 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 21:21 nebadon, about bulletsim: 2014-04-08 21:21 http://postimg.org/image/6koac6v8t/ 2014-04-08 21:21 http://pastebin.com/6GztQsFD 2014-04-08 21:21 seems to happen when I replace the value 1000.0 to 0.0 in linear and angular friction 2014-04-08 21:21 llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <0.0, 2.0, 0.0>); 2014-04-08 21:21 llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <0.0, 2.0, 0.0>); 2014-04-08 21:27 llHTTPRequest automatically includes a user agent string but not one that contains Mozilla in it. 2014-04-08 21:28 djphil ive been seeing occasional NaN messages on my console at Sisyphus too 2014-04-08 21:28 but no crashes 2014-04-08 21:28 and no idea what is actually causing them 2014-04-08 21:29 ok 2014-04-08 21:29 the original simple car script use :01llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0>); 01 2014-04-08 21:30 if a remplace 1000.0 by 0.0 my simu crash always 2014-04-08 21:30 not your ? 2014-04-08 21:31 I havent test it 2014-04-08 21:31 if you want you can try to crash sisyphus 2014-04-08 21:31 for exemple : http://www.heatonresearch.com/stories/simple-cars-second-life.html 2014-04-08 21:32 ok 2014-04-08 21:33 I have an IP for the server and no joy. I'll see if I can test if user agent makes a difference or not. 2014-04-08 21:37 I get a response from the webserver with a user agent that does not contain Mozilla. 2014-04-08 21:39 same problem on your sim nebadon ... i use the exemple script, put 1000.0 to 0.0 and my avatar is pushed out the sim ... di you see sim crashed ? 2014-04-08 21:41 it seam your sim isn't crashed but i see a problem with avatar ... 2014-04-08 21:43 http://postimg.org/image/bu2lvs52l/ 2014-04-08 21:46 tested with this script : http://pastebin.com/2vq4CHLY 2014-04-08 22:07 Until I can figure out how to receive inbound data in response to an llHTTPRequest I can't do any work on about three different projects. 2014-04-08 22:08 My grid management system was already setting the ...ForLSL thing to the IP address of the server running regions.. 2014-04-08 22:19 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-08 22:19 Ken_S: Sure, all sitTargets need to be changed once. After all there is a difference between how it was and SL. With the patch you'll be sitting 0.05 + agentSize.z * 0.02638 lower. 2014-04-08 22:54 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-08 23:49 ok, strange. Just got asked by another grid owner how to make a new user. The "create user" command isn't showing up on either the Robust console or on a region console. 2014-04-08 23:50 hmm 2014-04-09 00:09 Tell them to type: help Users 2014-04-09 00:09 at the ROBUST console. 2014-04-09 00:09 It's there. 2014-04-09 03:46 has anyone seen Latif? 2014-04-09 03:49 I wonder what the viewer/grid is doing when the viewer says "Logging In...". It is taking from 2 to 10 minutes or more to login. 2014-04-09 04:31 opensimulator.org appears to be down again. 2014-04-09 04:37 Melanie_T: opensimulator.org is down again 2014-04-09 08:40 Did someone just restart opensimulator.org? 2014-04-09 08:44 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-09 08:58 Starting build #3476 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-09 09:02 Project opensim » mono-2.10.8.1 build #3476: SUCCESS in 6 min 44 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3476/ 2014-04-09 09:02 * orenh: Log when the presence service logs-out all the users in a region 2014-04-09 09:02 * orenh: In teleports, pass the source region to the destination (similar to an HTTP referrer) 2014-04-09 10:03 orenh: I get this from uptime on opensimulator.org: 10:00:47 up 155 days, 9:56, 1 user, load average: 0.25, 0.31, 0.32 2014-04-09 10:03 unless you mean the web server 2014-04-09 10:03 I tried to push into git and couldn't 2014-04-09 10:03 a few minutes later, it was ok 2014-04-09 10:03 and around the same time the website went up 2014-04-09 10:03 so I thought these things might be related 2014-04-09 10:03 oh maybe its the mars alignment ;) 2014-04-09 10:04 ooou I should go out and look... 2014-04-09 10:12 wow its really bright, even I can see it 2014-04-09 10:16 I didn't know this was going on 2014-04-09 10:16 I just googled "mars alignment", and the top result is: (drumroll...) 2014-04-09 10:16 "Rare alignment of Mars, Earth and sun could signal the beginning of event associated with the end of days" 2014-04-09 10:16 thank you, British tabloids! 2014-04-09 10:18 british tabloids ? what they done now lol 2014-04-09 12:52 Bug #7104:04 error after loading oar to empty database, "uninable to rezz because the parcel is to full" 14( http://opensimulator.org/mantis/view.php?id=7104 ): has been SUBMITTED. 2014-04-09 13:00 Bug #7104:04 error after loading oar to empty database, "uninable to rezz because the parcel is to full" 14( http://opensimulator.org/mantis/view.php?id=7104 ): has been UPDATED. 2014-04-09 14:10 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): has been SUBMITTED. 2014-04-09 14:12 Starting build #3477 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-09 14:13 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): has been UPDATED. 2014-04-09 14:16 Project opensim » mono-2.10.8.1 build #3477: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3477/ 2014-04-09 14:16 orenh: Fixed: when teleporting between grids, the avatar name wasn't always updated. 2014-04-09 15:02 orenh: ping 2014-04-09 15:02 orenh: a short question - passing the source region to the destination, how is that done in hypergrid? 2014-04-09 15:03 names may contain special characters or be quite long, but uuids are of little value in a HG context 2014-04-09 15:03 it's similar to how the destination is sent 2014-04-09 15:03 I send the region's UUID, name, and grid home uri 2014-04-09 15:03 aah ok 2014-04-09 15:04 the home uri makes the uuid useful 2014-04-09 15:04 and location x,y 2014-04-09 15:04 thanks :) 2014-04-09 15:04 np 2014-04-09 15:04 it's time we implemented the http "referer" header (damn their spelling!) 2014-04-09 15:14 well, it allows coding that gives new life to the old adventure game joke "You can't get there from here" 2014-04-09 15:16 :) 2014-04-09 15:16 but i also like this one "Getting there from here is quite difficult, but you can do it. However, if I were you, I wouldn't start from here!" 2014-04-09 16:08 orenh: Since commit 06e052 (earlier today) seeing warnings at one minute or less intervals 2014-04-09 16:08 [WATCHDOG]: 9250 ms since Watchdog last ran. Interval should be approximately 2500 ms 2014-04-09 16:08 Last ran timing varies between 8000ms and 12000ms 2014-04-09 16:08 How do we trace which thread is causing the problem? 2014-04-09 16:09 This is a win 8 hosted standalone with 3 var regions 2014-04-09 16:10 It's unlikely to be related to the commits, since they just change which fields are passed but don't DO anything with the data 2014-04-09 16:11 there are logging options you can enable, but it's more likely something in the system itself 2014-04-09 16:12 you can run "debug threadpool level 1" or "3" to see activity in the threadpool 2014-04-09 16:12 or "debug http all 5" to see HTTP activity 2014-04-09 16:12 The sim is just standing from restart, no avatar activity 2014-04-09 16:13 I will use the logging levels, see if more information available 2014-04-09 16:17 Is there an API to get the parcels in a region, from Hypergrid? 2014-04-09 16:17 Ive been watchdog messages like that forever. 2014-04-09 16:19 Q: is there a way to get the Snapshot of a region's parcels (one or all), from Hypergrid? 2014-04-09 16:46 Bug #7103:04 Sim Crossings: Walking across sim borders North to South slower and sink into ground compared South to North crossings 14( http://opensimulator.org/mantis/view.php?id=7103 ): A NOTE has been added to this issue. 2014-04-09 16:51 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-09 17:23 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-09 17:29 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): has been set as RELATED TO issue 0007067. 2014-04-09 17:29 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been set as RELATED TO issue 0007105. 2014-04-09 17:30 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): A NOTE has been added to this issue. 2014-04-09 22:33 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-09 22:36 hey guys what do you use for the autobuild system ? 2014-04-09 22:37 H-H-H: jenkins 2014-04-09 22:37 thanks dahlia 2014-04-09 22:50 oh, debug http. That will be useful to see if I can figure out why I can't get in-bound http via a LSL script. 2014-04-09 22:51 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-09 22:53 Plugh all i did was set the hostnameforlsl in the ini and then all mt http-in stuff worked fine 2014-04-09 22:53 my* 2014-04-09 23:19 H-H-H: I have had that set for ages. Not working. 2014-04-09 23:20 This is the first time I've pulled out my objects that fetch data from a web site since I stopped running 0.6.9 2014-04-09 23:39 Evening, justincc 2014-04-09 23:39 hey Plugh 2014-04-09 23:44 for some reason it looks like teleports from one plaza to another are acting like its an HG teleport 2014-04-09 23:44 but the teleport fails 2014-04-09 23:44 [GATEKEEPER SERVICE CONNECTOR]: remote call returned an error: Requested method [get_region] not found 2014-04-09 23:45 are all plazas the same version? 2014-04-09 23:45 maybe orenh's patch for the "referer" makes the sim think it's HG 2014-04-09 23:45 it's the one change i'm aware of in teleport code 2014-04-09 23:45 [HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion of region 9101b44d-922c-4cc6-94b5-6d176e392dc4 from Gatekeeper http://plaza09.osgrid.org:16000/ failed: Error contacting grid. 2014-04-09 23:45 ya same version 2014-04-09 23:46 ya looks like there might be a problem 2014-04-09 23:46 although the regions been up 24 hrs 2014-04-09 23:46 normally it runs much longer 2014-04-09 23:51 ya looks like that might be the issue 2014-04-09 23:51 http://plaza09.osgrid.org:16000 isnt the gatekeeper 2014-04-09 23:52 I think I need to put something on the wiki sign up to say that this is just for the wiki and not to login to 'opensim' 2014-04-09 23:52 I swear most of these people think it's a linden lab like signup or something 2014-04-09 23:54 lol 2014-04-10 00:06 With "debug http all 6" set should I be able to see the outgoing information from an llHTTPRequest() call? 2014-04-10 00:08 I think so 2014-04-10 00:10 actually probably not - it's not going through the http util classes 2014-04-10 00:37 ok. I'm trying to determine why I can't seem to get in bound HTTP. 2014-04-10 00:45 alright, i gotta rest. Should be back around more tomorrow 2014-04-10 01:18 this is new 2014-04-10 01:18 02:14:31 - Threadfunc: enable overload mode (Queued 1, Running 15) 2014-04-10 01:18 02:14:31 - Queue threadfunc 4791 (Queued 2, Running 15) at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendWindData(OpenMetaverse.Vector2[] windSpeeds) 2014-04-10 01:47 Hmmm the "VEHICLE_FLAG_NO_FLY_UP" isn't implemented in OpenSim 2014-04-10 01:47 http://lslwiki.net/lslwiki/wakka.php?wakka=llSetVehicleFlags 2014-04-10 01:47 this flag is obselet or ? 2014-04-10 03:30 djphil: the symbol VEHICLE_FLAG_NO_FLY_UP has been replaced with VEHICLE_FLAG_NO_DEFLECTION_UP 2014-04-10 03:31 but, even with the new symbol, BulletSim does not do anything for that flag 2014-04-10 03:31 ODE does suppress XY angular changes if set 2014-04-10 03:31 VEHICLE_FLAG_NO_DEFLECTION_UP allready exist 2014-04-10 03:32 but good to know 01VEHICLE_FLAG_NO_FLY_UP01 is removed from Bullet 2014-04-10 03:32 ty Mister :) 2014-04-10 03:33 Heuuu by chance you know where i can get some doc about bullet stuffs ? 2014-04-10 03:33 if possible up to date 2014-04-10 04:01 http://opensimulator.org/ is done again :s 2014-04-10 04:06 djphil: VEHICLE_FLAG_NO_FLY_UP is just not implemented in BulletSim 2014-04-10 04:10 Melanie_T: opensimulator.org is borked again 2014-04-10 04:11 This is getting to be a nightly issue. 2014-04-10 04:23 djphil: try now 2014-04-10 04:23 online, ty :) 2014-04-10 04:27 Misterblue : i don't see nothing about 02VEHICLE_FLAG_NO_FLY_UP01 in Bullet Doc @ http://opensimulator.org/wiki/BulletSim/Functionality 2014-04-10 04:27 any "N" (No) or "Y" (Yes) or something ... 2014-04-10 04:27 because it was renamed (by LL) to be VEHICLE_FLAG_NO_DEFLECTION_UP 2014-04-10 04:28 ACTION also makes note to review the BulletSim docs to make sure they are up to date 2014-04-10 04:28 ok, i understand no, ty :) 2014-04-10 04:28 now* 2014-04-10 04:29 ACTION blames the lindens.... 2014-04-10 04:30 i tested yesterday some llCastray stuff on Bullet ... it seems to work partially 2014-04-10 04:30 but I can not walk on walls :( 2014-04-10 04:30 llCastRay doesnt use physics 2014-04-10 04:30 it is using the software version that only casts to the object's bounding box 2014-04-10 04:31 avatar sitting on the prim through the wall as if the wall was Phathom 2014-04-10 04:31 ok dalhia but in the bullet doc i see "llCastRay = N" 2014-04-10 04:31 dunno why it says that 2014-04-10 04:32 physics raycast would be better 2014-04-10 04:32 don't know ^^ 2014-04-10 04:33 problem with the scene based raycast is the geometry isn't available to that code 2014-04-10 04:33 so all you get is bounding boxes 2014-04-10 04:34 s/is/are 2014-04-10 04:35 what do you mean by "scene based raycast" ? 2014-04-10 04:35 the raycast code that is in the "Scene*" part of the codebase 2014-04-10 04:36 you say draw the scene with raycast? 2014-04-10 04:36 ho ok 2014-04-10 04:36 draw? 2014-04-10 04:36 yeah :) 2014-04-10 04:36 mom i search a video demo 2014-04-10 04:37 there is a default, bounding box only version of raycast that is used if the physics engine does not implement raycast 2014-04-10 04:37 well generally geometry used for physics isn't detailed enough and lacks other attributes used for drawing 2014-04-10 04:37 like vertex normals or UVs or whatever 2014-04-10 04:37 one here : https://www.youtube.com/watch?v=OgLDVzr4PjQ 2014-04-10 04:38 this one is better :p https://www.youtube.com/watch?v=-Z9tfQI5Uxw 2014-04-10 04:39 This is what I call "draw" :) 2014-04-10 04:39 oh well I don't know what thats doing but I doubt it uses llCastRay() 2014-04-10 04:41 I do not know, I try to do too, defeats ^^ 2014-04-10 04:42 well I know how to code a raycast but I don't think I'd be doing it in LSL :P 2014-04-10 04:42 idem :p 2014-04-10 04:45 i have this script : https://www.youtube.com/watch?v=1ELTwaVNcCA 2014-04-10 04:45 tested in second life > work fine 2014-04-10 04:46 modified and tested in opensim with bulletsim > Don't work :( 2014-04-10 04:46 ACTION I'm sad 2014-04-10 04:47 this really fun to walk on wall :) 2014-04-10 04:47 Adeon make a lot of great experiance :) 2014-04-10 04:49 is it sitting on something? 2014-04-10 04:49 I made some physical poseballs in SL that did some pretty fun stuff 2014-04-10 04:51 yes it is sitting on a prim that becomes invisible when sitting on 2014-04-10 04:51 then he plays walking animation and stand and uses llCastray to detect walls and guide the prim 2014-04-10 04:51 it is fine in SL but no effect in opensim 2014-04-10 04:54 with dynamic camera and Occulus, you get funny thing ^^ 2014-04-10 09:54 Starting build #3478 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-10 09:58 Project opensim » mono-2.10.8.1 build #3478: SUCCESS in 4 min 13 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3478/ 2014-04-10 09:58 snoopy.pfeffer: Allows to sell objects on a parcel of land together with that parcel of land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group. 2014-04-10 12:13 Bug #7106:04 Avatars feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been SUBMITTED. 2014-04-10 12:13 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been UPDATED. 2014-04-10 12:30 danbanner: I heard you had a problem with teleporting between plazas 2014-04-10 12:31 is that still happening? 2014-04-10 12:31 teleporting on osgrid right now is slow as anything 2014-04-10 12:31 I was told that there's a specific problem with teleporting between the plazas; it looks like HG 2014-04-10 12:31 I can only help with slow teleports on my own grid :) 2014-04-10 12:33 this is what was said orenh 2014-04-10 12:33 http://pastebin.com/7KAVk8Zx 2014-04-10 12:34 I know. I was looking for more info. But it looks like he's away right now. 2014-04-10 12:35 oh ok sorry lol 2014-04-10 13:03 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been set as RELATED TO issue 0007105. 2014-04-10 13:03 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): has been set as RELATED TO issue 0007106. 2014-04-10 13:04 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been set as RELATED TO issue 0007067. 2014-04-10 13:04 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): has been set as RELATED TO issue 0007106. 2014-04-10 13:14 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 13:25 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 13:26 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 13:47 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 13:55 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 14:14 lkalif: Melisa seems to be offline 2014-04-10 14:15 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-10 14:16 Starting build #3479 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-10 14:16 avatar still float over terrain -- have to find out why terrain is being rendered lower than is really is 2014-04-10 14:19 Project opensim » mono-2.10.8.1 build #3479: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3479/ 2014-04-10 14:19 misterblue: BulletSim: small tweek to avatar height reduce feet embedded into prims. 2014-04-10 14:41 what's the hg address of osgrid? still http://hg.osgrid.org? 2014-04-10 14:42 Fly-Man-: must've been temporary network glitch 2014-04-10 14:44 I believe so, diva. port 80 2014-04-10 14:45 diva: yes, hg.osgrid.org:80 2014-04-10 14:46 lkalif: seems that way, she's responding now :) 2014-04-10 14:46 lkalif: thanks for the check 2014-04-10 14:46 if someone is in contact with Justin Clark-Casey, let him know his voice stream is still working for Virtual Worlds Best Practices In Education 2014-04-10 14:48 Fly-Man-: were you looking for singularity alphas? 2014-04-10 14:48 fwiw, I am unable to HG tp to osgrid 2014-04-10 14:50 lkalif: Yeah, is there an Alpha out with Fitted Mesh already in it ? 2014-04-10 14:50 the latest singularity release 1.8.5 has fitted mesh support 2014-04-10 14:51 also in the alphas of course 2014-04-10 14:53 c 2014-04-10 14:53 lkalif: Any large changes to 1.8.6 ? 2014-04-10 14:53 diva I just HGed from the OSCC sim to osgrid ok 2014-04-10 14:56 Fly-Man-: there is no 1.8.6. We have this thing called a homepage :P http://www.singularityviewer.org/ 2014-04-10 14:57 lkalif: I know ;) But I don't see anything in the commits yet that shows 1.8.6 since it's been almost 3 months already since the last release :P 2014-04-10 14:58 each alpha lists commits that are included in it 2014-04-10 14:58 also github source repo https://github.com/singularity-viewer/SingularityViewer/commits/master 2014-04-10 15:09 Btw, for those that use Github. All sessions have been invalidated so you need to relogin 2014-04-10 15:21 Is that because of heartbleed? 2014-04-10 15:23 Fly-Man-: We will have flexible toolbar, we have autoreplace, we have a new and flexible way to choose how to display names... and those are just my changes, Shyotl added awesomes everywhere too. 2014-04-10 15:24 Also Aleric pulled in his leak fix for anims, along with a system to keep anims in sync when they should be synced 2014-04-10 15:25 Also, on what you said earlier, we actually had Fitted Mesh Looooooong before FS ... everyone did. 2014-04-10 15:26 Fly-Man-: Our release commit is somewhat of the last commit before we release.. everything before is an alpha with a higher build number but the same version as our latest release. 2014-04-10 16:03 LiruCookies: Can the viewer application be run via Visual Studio or any such IDE? 2014-04-10 16:04 zadark: YepYep, if you self compile, but why would you want to? 2014-04-10 16:05 Curiousity? Just making sure it was possible.. 2014-04-10 16:06 That is how I regularly run my builds. 2014-04-10 16:08 LiruCookies: So the parts that FS has published for pulling things out of the viewer windows will be in Singularity in the future ? 2014-04-10 16:23 Fly-Man-: Eww, who sad that.. that's an icky proof of concept at best. 2014-04-10 16:25 Not even FS released wiyh it.. for one LLViewerWindow should not have two bases, That is just silly. I want Shyotl to havr a look at it because it is a lot on the rendery side 2014-04-10 16:46 Interesting. http://web.mit.edu/~eric_r/Public/S4SL/ 2014-04-10 16:47 Yepo zadark that was how I started my kids learning to script on opensim - there's a Scratch4OpenSim specifically out there too 2014-04-10 16:47 Oh its ancient 2014-04-10 16:48 and it is ancient but it works 2014-04-10 16:48 Neat, good to know, thanks AllenKerensky: 2014-04-10 16:49 yet another thing I wish had been integrated to the viewer and officially onboarded 2014-04-10 16:51 Just trying this using MOAP http://www.google.com/culturalinstitute/home?view=fullscreen 2014-04-10 17:13 AllenKerensky: Integrate whatnow? 2014-04-10 17:14 Add the scratch for opensim/SecondLife interface to the viewer as a beginner's scripting interface in addition to the regular script edit 2014-04-10 17:14 What is this? 2014-04-10 17:14 I don't see how our UI could be simplified... 2014-04-10 17:15 zadark was talking about http://web.mit.edu/~eric_r/Public/S4SL/ 2014-04-10 17:18 Our interface is not built for this. 2014-04-10 17:22 ait looks like people are too lazy to read docs, really.. sncouraging that makes me sad, becaude no one reads even our rslease notes on the samr principle. 2014-04-10 17:22 well the practical use I had for it was this - I taught my 8 year old kids to script their opensim stuff in about 5 minutes using scratch 4 SecondLife, that 3 minute intro video, and a demo of how to cut and paste into the edit window 2014-04-10 17:23 worked like a champ 2014-04-10 17:24 Yes, that is useful, but as a standard tool that should not be offered because there should be a compdlling force to take off the training wheels. 2014-04-10 17:25 If we can just copy paste, we never need to read and learn 2014-04-10 17:25 not going to debate philosophy on that one - same argument could be made to remove the prim editor to "compel" use of blender 2014-04-10 17:25 it was just thinking out loud is all 2014-04-10 17:25 take it or leave it as you prefer, its your viewer and your world 2014-04-10 17:26 The simplicity of the prim editor invites learning more fine grain controls on it. 2014-04-10 17:26 Okay, so you have a problem with me expressing my own opinion, got it. 2014-04-10 17:27 nope you misunderstood me - and that is exactly why I was bailing out before I got called an idiot again for expressing my views - not intending to say I have a problem at all with your opinion or expressing it - was, in fact, acknowledging it 2014-04-10 19:34 Hi guys 2014-04-10 19:34 Plugh can you help me with one php code please 2014-04-10 19:37 $DbLink->query("SELECT x,y,z FROM ".CTABLE_TBL." WHERE x and y='$sometink' ORDER BY time DESC LIMIT 50"); 2014-04-10 19:37 i dont know how to wrote right x and y part? 2014-04-10 19:45 x=something and y=something 2014-04-10 19:48 i mean how to choose x and y 2014-04-10 19:48 both 2014-04-10 19:48 and will be the same as ='$sometink' 2014-04-10 19:51 Sked: You can't say "x and y=somevalue". It has to be "x=somevalue and y=someother value". If you are looking for a case where X and Y are equal to a given value, 2014-04-10 19:51 DbLink->query("SELECT x,y,z FROM ".CTABLE_TBL." WHERE x='$sometink' AND y='$sometink' ORDER BY time DESC LIMIT 50"); 2014-04-10 19:51 o i see 2014-04-10 19:52 tnx 2014-04-10 19:52 Also be careful of your use of time. I'd have to check if it is a reserved word. If it is a field name you should use `time`. 2014-04-10 19:52 o i see 2014-04-10 19:52 I've gotten in to the habit of always putting ` around field names to avoid running in to issues where a field name is also a reserved work. 2014-04-10 19:53 s/work/word/ 2014-04-10 19:55 can i use OR instead of AND 2014-04-10 19:56 -!- Fly-Man-(uid19689@gateway/web/irccloud.com/x-gkvhvkoqpjtcnbqo) has left #opensim-dev 2014-04-10 19:56 hehe work 2014-04-10 19:56 tnx 2014-04-10 20:00 Sked: yes 2014-04-10 20:01 You can use multiple conditions. Just keep in mind that you might need to put ( and ) around some of the conditions if you mix AND with OR to make sure the various conditions will be evaluated as you intended. 2014-04-10 20:02 o i see 2014-04-10 20:02 Bug #7107:04 Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has been SUBMITTED. 2014-04-10 20:03 Take a=1 AND b=2 OR c=3, for example. is that "(a=1 AND b=2) OR c=3" or "a=1 AND (b=2 OR c=3)"? 2014-04-10 20:03 awsome 2014-04-10 20:03 tnx 2014-04-10 20:03 yw 2014-04-10 20:03 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has a PATCH to be looked at. 2014-04-10 20:04 Decided to take a stab at max prims per user... any feed back appreciated. Especially regarding the stuff I missed because I didn't know it existed. 2014-04-10 20:04 Time to go for a walk while I have lots of time before dinner and it is almost like summer outside. Currently 18C. 2014-04-10 20:05 Per user? 2014-04-10 20:05 per user 2014-04-10 20:05 intended as a counter-griefing measure 2014-04-10 20:07 I'm going out shortly. Initial thoughts are that if you are worried about griefers then don't allow rezzing to anyone. For sandboxes, set a reasonable prim limit and use PrimLimitsModule. 2014-04-10 20:07 I'll have to read the rest of that report later to see how your idea would be an additional bit of protection. 2014-04-10 20:07 tnx 2014-04-10 20:08 have fun 2014-04-10 20:09 Dev_Random: How would you go about deciding how many prims per user and when would you increase or decrease the limit for a given user? 2014-04-10 20:10 new Regions.ini param. 2014-04-10 20:10 Dev_Random, is this prims per user as in av attachments, or is it number of prims on a sim per owner? 2014-04-10 20:10 bbl 2014-04-10 20:10 on a sim. 2014-04-10 20:11 i guess you would need exclusions to that limit for estate_owner, region_owner, parcel_owner etc? 2014-04-10 20:11 as stated in mantis "Parcel Owners, Estate Owners, and Estate Managers are excluded from the restriction. " 2014-04-10 20:11 ooh i missed that mantis.... reading back... ;-) 2014-04-10 20:12 gotta get some of that air too.... back in a bit 2014-04-10 20:22 Dev_Random: i'd like to talk to you about that patch 2014-04-10 20:48 ACTION dons his nomex, and informs Melanie_T that he's back 2014-04-10 20:48 justin is talking: http://www.livestream.com/metaworld2 2014-04-10 20:53 Dev_Random: your patch is the second in a short time that adds stuff that is configured at region level 2014-04-10 20:53 is that bad? 2014-04-10 20:53 the config reader for that isn't really suited for extension 2014-04-10 20:54 i was wondering if you may want to consider extending it in such a way that it can read config values into a name/value store 2014-04-10 20:54 like a dictionary 2014-04-10 20:54 to make that more universal 2014-04-10 20:54 because i could see more region level options in the future 2014-04-10 20:54 and also region modules may want a means to read region level options 2014-04-10 20:55 could take a stab at that too.... 2014-04-10 20:55 if that existed, it would not be necessary to modify land to access them 2014-04-10 20:55 same patch? or a new one. 2014-04-10 20:55 because the modifications to land could be dropped 2014-04-10 20:55 keeping all the logic in primlimitsmodule 2014-04-10 20:55 that would definitetly simplify things. 2014-04-10 20:56 if there were such a thing as public T Scene.GetRegionOption(string title) 2014-04-10 20:56 so you'd just do: 2014-04-10 20:56 maxPrimsPerUser = m_Scene.GetRegionOption("MaxPrimsPerUser"); 2014-04-10 20:56 see where i'm coming from? 2014-04-10 20:57 mostly. problem is my unfamiliarity with the codebase... I have no idea what I'm breaking until it breaks 2014-04-10 20:57 I can see where that approach would be far better than what's there 2014-04-10 20:58 well, thing is 2014-04-10 20:58 currently XML is read in an iterative way 2014-04-10 20:58 e.g. an attribute is read, then the registered handler for it is called 2014-04-10 20:58 ini is read directly 2014-04-10 20:58 the code knows what values to read and accesses them 2014-04-10 20:59 in order for this to work, ini would need to be read iteratively 2014-04-10 20:59 and the XML may need to be converted to reading it with XDocument 2014-04-10 20:59 well, it may actually be too alrge a scope for a first big project 2014-04-10 20:59 sounding like it's over my head 2014-04-10 21:00 but while i do want the prim limits module functionality - it makes a lot of sense 2014-04-10 21:00 i don't want the changes to land that you made just to patch the data through 2014-04-10 21:00 it introduces unnecessary complexity 2014-04-10 21:00 i'll look into this 2014-04-10 21:01 see if I can put in that config acess 2014-04-10 21:01 then your patch can be massively siplified 2014-04-10 21:01 I can take another stab at that patch with reduced complexity. I was trying to follow what I saw as "the way we do it". 2014-04-10 21:01 the code that reads the region ini is very old 2014-04-10 21:02 it's no longer representative of the way we want to do things 2014-04-10 21:02 let me take another shot, and I'll check in another one. 2014-04-10 21:02 I wouldnt mind something like the dynamic attributes but at a region level rather than SOP level, but that's probably only very loosly related to this conversation, if at all 2014-04-10 21:03 dahlia: it's related, but orthogonal 2014-04-10 21:03 ACTION goes back to h4x1ng 2014-04-10 21:03 this is about configuration 2014-04-10 21:03 and dyn attrs is about value storage 2014-04-10 21:03 ya but I just threw it out there while it was in my head :) 2014-04-10 21:03 and the real issue with this config thing is that opensim is actually able to WRITE to the regin config 2014-04-10 21:04 it used to create them 2014-04-10 21:04 maybe still does? 2014-04-10 21:04 it does 2014-04-10 21:04 Dev_Random: also, for the future 2014-04-10 21:05 please don't mic whitespace corrections in unrelated code with a functional patch 2014-04-10 21:05 noted 2014-04-10 21:05 it's ok to correct whitespace in code lines you're touching anyway 2014-04-10 21:05 but if you go on a whitespace crusade, the whitespace fixed should be a patch in themselves 2014-04-10 21:05 it makes the actual functional patch more readable 2014-04-10 21:06 and makes merging easier for downstream projects 2014-04-10 21:06 not so much a crusade, as "edit/format/remove whitespace" 2014-04-10 21:06 agreed though... won't happen again 2014-04-10 21:08 please help me 2014-04-10 21:08 split your patch 2014-04-10 21:08 i would like one with white space corrections only 2014-04-10 21:08 and one patch for the functionality and refactor int he prim limits module 2014-04-10 21:09 remove GetSimulatorMaxPrimsPerUser 2014-04-10 21:09 and everything that pertains to it 2014-04-10 21:09 you need to make no functional changed to ILandObject or anything in land 2014-04-10 21:09 see 2014-04-10 21:10 region info can be accessed as m_Scene.RegionInfo 2014-04-10 21:10 you don't need to store the data in land 2014-04-10 21:10 you can get to it directly 2014-04-10 21:12 no problem there... 2014-04-10 21:13 land is already a mess 2014-04-10 21:13 i really don't want more added to it 2014-04-10 21:14 not if it can just as well be done another, cleaner way 2014-04-10 21:15 I'll hopefully get something new in later tonight. Must return to day job now.... 2014-04-10 21:15 ok 2014-04-10 21:15 thanks for the feedback 2014-04-10 21:15 the RegionInfo configuration subsystem is obsolete 2014-04-10 21:16 last touched in 2007 2014-04-10 21:16 overcomplex, overengineered 2014-04-10 21:29 Dev_Random: What is a nomex? 2014-04-10 21:38 Plugh: http://www.dpp-europe.com/DuPont-marks-40th-anniversary-of.html 2014-04-10 21:44 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-10 21:47 dahlia: Fleep Tuque and diva are two of four people on the next panel. 2014-04-10 21:48 Plugh: ya had it on, stream kinda flaky tho 2014-04-10 21:48 Melanie_T and nebadon too 2014-04-10 21:49 dahlia: I only saw the link earlier. Is this being held in Sweden? 2014-04-10 21:50 osgrid as far as I know 2014-04-10 21:50 not sure, I wasn't involved 2014-04-10 23:01 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): A NOTE has been added to this issue. 2014-04-10 23:17 justincc: hi 2014-04-10 23:20 hi Aleric 2014-04-10 23:20 oh, I was already writing a privmsg :) 2014-04-10 23:29 hey danbanner 2014-04-10 23:29 hey justin 2014-04-10 23:29 danbanner: so is there a teleport problem with current code, the hg messages you were mentioning last night? 2014-04-10 23:30 Starting build #3480 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-10 23:30 ya was an issue last night, not sure what cause was but plaza08 sims considered sims on plaza09 as HG and un-reachable 2014-04-10 23:30 that's still the case? 2014-04-10 23:31 ive been checking and it hasnt happened again 2014-04-10 23:31 but i did update again 2014-04-10 23:31 ok 2014-04-10 23:32 not sure what the cause was but it said something about gateway being the sim url 2014-04-10 23:32 which it isnt ofcourse 2014-04-10 23:34 Project opensim » mono-2.10.8.1 build #3480: FAILURE in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3480/ 2014-04-10 23:34 jjustincc: Fix the presence info caching used in llRequestAgentData(), which was completely inoperative. 2014-04-10 23:35 SianaGearz: ping 2014-04-10 23:36 btw justincc 2014-04-10 23:36 you know you and about 12 other avatars are showing online at the vwbpr region is osg 2014-04-10 23:36 vwbpe* 2014-04-10 23:37 yeah, I imagine the sim crashed and never deregistered them 2014-04-10 23:37 sims up and working fine 2014-04-10 23:37 this is what creates wrong grid user entries 2014-04-10 23:37 hm 2014-04-10 23:37 i went there and the sims are empty 2014-04-10 23:37 there were big problems today, I expect notifications got lost 2014-04-10 23:37 ah 2014-04-10 23:38 Starting build #3481 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3479 9 hr 22 min ago) 2014-04-10 23:42 Yippie, build fixed! 2014-04-10 23:42 Project opensim » mono-2.10.8.1 build #3481: FIXED in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3481/ 2014-04-10 23:42 jjustincc: Actually add the llRequestAgentData() test class for commit 530c86 2014-04-10 23:53 Starting build #3482 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-04-10 23:55 justincc: the OpenSim office Hour chat logs page for the meeting on 2014-04-08 has no text on the page. 2014-04-10 23:56 justincc: why are you null checking the script engine config? 2014-04-10 23:56 it can't be null 2014-04-10 23:56 since it has to have at least Enabled=true in it 2014-04-10 23:56 Melanie_T: to avoid busy work in regression tests 2014-04-10 23:56 or else no LSL api is ever loaded 2014-04-10 23:56 the mock engine doesn't require enablement 2014-04-10 23:56 i disagree on this solution 2014-04-10 23:57 Project opensim » mono-2.10.8.1 build #3482: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3482/ 2014-04-10 23:57 jjustincc: minor: use constants instead of magic numbers in llRequestAgentData() where possible 2014-04-10 23:57 this means the extra work is now done by production code that is run every time a script starts 2014-04-10 23:57 rather than being in the test where it doesn't hurt performance 2014-04-10 23:57 the amount of work is completely trivial 2014-04-10 23:57 run time performance trumps test performance 2014-04-10 23:58 it's trivial for one iteration 2014-04-10 23:59 but in a region with 9000 scripts, it will mean about a second 2014-04-10 23:59 no it won't. Null checks won't take even a fraction of that 2014-04-10 23:59 it's not a big deal 2014-04-10 23:59 just wrong in principle 2014-04-10 23:59 runtime should not be disadvantaged to facilitate tests, that's a slippery slope 2014-04-11 00:00 slippery slope arguments are invalid. Of course, one wouldn't put in a big performance hit for test purposes 2014-04-11 00:01 well, different schools of thoughts here. it's just what i have learned, code should not bow to tests, tests must bow to code 2014-04-11 00:09 paulieflomar: okay, looks like in my tiredness fug I forgot to hit save on the page and now I've lost it 2014-04-11 00:10 well, time to dig through my viewer logs I guess 2014-04-11 00:19 paulieflomar: ok, it's there now 2014-04-11 00:29 thx! 2014-04-11 00:30 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): A NOTE has been added to this issue. 2014-04-11 00:33 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): A NOTE has been added to this issue. 2014-04-11 00:34 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): A NOTE has been added to this issue. 2014-04-11 00:35 Bug #7098:04 maptiles are no longer drawn 14( http://opensimulator.org/mantis/view.php?id=7098 ): has been CLOSED 2014-04-11 00:37 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): A NOTE has been added to this issue. 2014-04-11 00:42 Bug #7088:04 llRequestAgentData() cache code broken 14( http://opensimulator.org/mantis/view.php?id=7088 ): has been RESOLVED. 2014-04-11 00:42 justincc: any thoughts on having something like your DynAttrs stuff, but at a region level? 2014-04-11 00:43 dahlia: there is a regionextra table of key:value pairs, though I don't remember off the top of my head how it is accessed 2014-04-11 00:44 a database table? 2014-04-11 00:44 yes 2014-04-11 00:44 justincc: it's not what dahlia needs 2014-04-11 00:45 dahlia: probably Scene.StoreExtraSetting(), etc. 2014-04-11 00:45 it's an automagical parsing of properties on the RegionSettings class 2014-04-11 00:45 well I sometimes store stuff in files from within region modules which is kind if a PITA 2014-04-11 00:45 like a poorr man's DO 2014-04-11 00:45 DAO 2014-04-11 00:45 the code looks like it just manipulates key:value pairs though? 2014-04-11 00:46 it still requires code changes to RegionSettings.cs and Migrations for every field added 2014-04-11 00:46 hmmm 2014-04-11 00:46 then that may not be what i'm talking about 2014-04-11 00:46 maybe that was added without me noticing 2014-04-11 00:46 you added it I believe 2014-04-11 00:46 I added RegionSettings 2014-04-11 00:46 but, as I said 2014-04-11 00:46 adding a field requres a Migration 2014-04-11 00:47 it would start to get messy 2014-04-11 00:47 it's not a generic, dynamic name:value store 2014-04-11 00:47 ya Id rather not add fields 2014-04-11 00:47 though one could say the same about dynamic attributes 2014-04-11 00:47 would rather have something dynamic 2014-04-11 00:47 c27ff70d 2014-04-11 00:47 IMHO, modules that need storage should manage their own 2014-04-11 00:48 architecturally, module<-> core couplings are too tight in opensim 2014-04-11 00:48 i would prefer less interdependence 2014-04-11 00:48 but we also try to limit code duplication 2014-04-11 00:48 which is a dilemma 2014-04-11 00:49 if i had my druthers... 2014-04-11 00:49 i would create a DataStorageModule 2014-04-11 00:49 well it makes more sense for some of this stuff to be included in oar files rather than having another file along with the oar 2014-04-11 00:49 exposing interfaces to store/retrieve data 2014-04-11 00:49 using a fully generic store at the Opensim/Data level 2014-04-11 00:50 you mena like key:value pairs throughout? 2014-04-11 00:50 the reason fir that is that the store could be replaced, for instance by a WEBDAV one 2014-04-11 00:50 without the upper code levels needing to change 2014-04-11 00:50 justincc: not for core stuff but for all module storage needs 2014-04-11 00:50 dahlia: yes. I would suspect those extra settings aren't loaded/saved to oars at the moment 2014-04-11 00:51 i'm looking into removing Config 2014-04-11 00:51 replacing it with XDocument, the net 3.5 document handler 2014-04-11 00:51 I wasnt talking configs but I guess they could also work in such an environment 2014-04-11 00:51 so we'd just have pure XMD and nini 2014-04-11 00:51 yay for generalization 2014-04-11 00:52 i believe storage and config need both to be modular and distributed 2014-04-11 00:52 for config, that is almost there 2014-04-11 00:52 only regions.ini is still done the old way 2014-04-11 00:52 i will change that 2014-04-11 00:52 for data, see above 2014-04-11 00:52 xdocument is just a linq method for accessing xml documents 2014-04-11 00:52 a central storage facility, an interface for it, a module to manage it 2014-04-11 00:52 and other modules can use it 2014-04-11 00:52 justincc: correct 2014-04-11 00:53 the ConfigMember used only by RegionInfo is overengineered and outdated 2014-04-11 00:53 last touch 2007 2014-04-11 00:54 in order to provide dynamic configuration at region level, ConfigMember needs to go 2014-04-11 00:54 was thinking more general storage rather than replacing config 2014-04-11 00:54 it is unsuitable for reading attributes not known at compile time 2014-04-11 00:54 dahlia: those go hand in hand 2014-04-11 00:54 i'm describing two different things here 2014-04-11 00:55 That ConfigurationMember stuff is ancient, I wasn't even aware it was really used anymore 2014-04-11 00:55 separate 2014-04-11 00:55 rather than just straight nini 2014-04-11 00:55 we can't use nini although i'd love to 2014-04-11 00:55 because legacy data exists 2014-04-11 00:55 got to be able to read it 2014-04-11 00:55 dahlia: for that,. I don't see why you couldn't use those extra settings, though one would need to then save and load them to oars (which wouldnt' be hard) 2014-04-11 00:55 so my rework will allow ini, nini xml and legaxy xml (read only) 2014-04-11 00:56 i've long since already converted it to WRITE only nini.... 2014-04-11 00:56 we can't move away from .ini for user config files. XML is too verbose 2014-04-11 00:56 read again 2014-04-11 00:56 INI, NINI XML _and_ legacy XML 2014-04-11 00:56 nini xml is an alternate nini input format 2014-04-11 00:57 config webloading uses it 2014-04-11 00:57 justincc: I'd rather have something like the dynattrs stuff, just for consistency if nothing else. Anyway, its not necessary, just wishful thinking out loud just in case anyone else thought such might be useful 2014-04-11 00:57 I doubt anybody is using xml at this point 2014-04-11 00:57 dahlia: yeah I would love consistency as well... 2014-04-11 00:57 dahlia: ok :) 2014-04-11 00:57 justincc: configmemnber xml used to be default 2014-04-11 00:57 people will still have such region files 2014-04-11 00:57 in the ancient past 2014-04-11 00:58 i'm ok woth doing away with it 2014-04-11 00:58 replacing it with nini xml 2014-04-11 00:58 that allows ini and xml 2014-04-11 00:58 no, I don't think you can keep massive chunks of code around just in case somebody is still using the same xml config they had in 2007.... 2014-04-11 00:58 as opensim.ini does 2014-04-11 00:58 which woujld be heroic anyway with all the various config changes 2014-04-11 00:58 and it's all handled by nini 2014-04-11 00:58 the old xml format, with all params being attributes, is wrong on so many levels 2014-04-11 00:58 it doesn't bear thinking about 2014-04-11 00:59 ewwww XML *shudder* 2014-04-11 00:59 so, if we're all +1 on t 2014-04-11 00:59 well, any major stuff needs some kind of ml discussion - we can't just keep putting things in willy nilly. It results in all kinds of inconsistency. 2014-04-11 00:59 my rework will remove support for it 2014-04-11 01:01 anyway, I need to go and rest now. Goodnight folks 2014-04-11 01:02 ML sent 2014-04-11 01:26 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has been UPDATED. 2014-04-11 02:05 Melanie_T: Have you considered finishing your Avination code merges before talking on a new projeect? 2014-04-11 02:05 1 thing at a time. :) 2014-04-11 10:53 Hi! Can someone help me import a raw terrain file into a megaregion? Seems the instructions in the wiki don't work... 2014-04-11 10:57 Oops... how did I end up on the dev channel? wasn't supposed to happen... 2014-04-11 10:58 thats ok Wolkenreiter, to be honest I am not sure you can do that on a mega 2014-04-11 10:58 is all you have a raw file? 2014-04-11 10:58 any chance you have png or something? 2014-04-11 10:59 Well, I have baked a grayscale png image in Blender and followed the instructions from the wiki to convert it to r32 in L3DT 2014-04-11 11:00 So I'm pretty flexible, as long as I can find a workable solution 2014-04-11 11:00 ok the best way to do terrain is from the region console 2014-04-11 11:01 Yes, that's what I'm trying... 2014-04-11 11:01 ok terrain load-tile 2014-04-11 11:01 use png format 2014-04-11 11:01 Humm, that tells me it only works with a 256x256 file :/ 2014-04-11 11:02 no 2014-04-11 11:02 how big is your mega 2014-04-11 11:02 4x4 2014-04-11 11:03 ok so it will go something like this > terrain load-tile /path/to/terrain.png 4 4 1000 1000 2014-04-11 11:03 your png needs to be 1024x1024 2014-04-11 11:03 and 1000 1000 assumes that is the coordinates of your simulator 2014-04-11 11:03 so change that to whatever your SW region is 2014-04-11 11:05 Ah, so it's supposed to global grid position! 2014-04-11 11:06 Humm, that did something, and built the terrain, but after it was done, I cannot see any terrain anymore :( 2014-04-11 11:06 maybe relog 2014-04-11 11:06 also 2014-04-11 11:06 look under water 2014-04-11 11:06 you might need to scale it up a bit 2014-04-11 11:06 Ah, hehe, it had shot me like 2000metres into the sky :D 2014-04-11 11:06 oh lol 2014-04-11 11:06 ya 2014-04-11 11:07 best to not be logged in when you do that 2014-04-11 11:13 Ok, that worked, so it's hopefully just a matter of correctly adjusting level and scale, now... thanks for your help :) 2014-04-11 14:51 Is this a true statement: The ROBUST server has no part in any in-grid, between-region teleports and thus logs nothing about them? 2014-04-11 15:20 im not sure I would say no part, but it might not actually log anything on the robust console 2014-04-11 15:21 that would make for a lot of logging and could impact performance considerably on larger grids 2014-04-11 15:24 nebadon: Could be interesting to have a compile flag or setting for small grid logging of higher verbosity 2014-04-11 15:25 you can probably edit the Robust.exe.config 2014-04-11 15:25 and enable crazy verbose logging of everything 2014-04-11 15:26 You should see what LL server logs are like, talk about excessive logging 2014-04-11 15:26 ACTION has seen excerpts 2014-04-11 15:43 getting jenkins to use a local git repo is a pia 2014-04-11 16:18 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-11 17:42 Hi guys 2014-04-11 17:46 Hey, Sked 2014-04-11 17:52 Hi 2014-04-11 17:52 do you have little time to help me please 2014-04-11 17:53 i am trying to combine foreach and for 2014-04-11 17:53 is this possible 2014-04-11 17:53 i make one example 2014-04-11 17:53 http://pastebin.com/ZVhDw5K5 2014-04-11 17:57 what is the outer for loop doing? 2014-04-11 17:57 well i want to combine foreach and for 2014-04-11 17:58 and have only one loop 2014-04-11 17:58 your foreach loop should do that, there are 14 entries in the array 2014-04-11 17:58 o i see 2014-04-11 17:58 didnt think this 2014-04-11 17:58 it will iterate over each array entry 2014-04-11 17:59 but i need $count1 to raise each time too 2014-04-11 17:59 then i can just use $count1 ++ 2014-04-11 18:00 Set $count to 0 (or 1) before the foreach and increment it at the end of the loop. 2014-04-11 18:00 i will try somethink 2014-04-11 18:01 yes that will work I think, not sure you will be making a valid folder id with $folderID$count1 2014-04-11 18:01 i will try 2014-04-11 18:02 does each folder in the array just need a random uuid? 2014-04-11 18:02 yes 2014-04-11 18:02 well this is for making inventory into db for newuser 2014-04-11 18:02 then just put the $folderID= and the $folderID1= inside the loop and remove $count1 altogether 2014-04-11 18:02 yes, each folder will need its own unique UUID. 2014-04-11 18:03 ok 2014-04-11 18:03 ah but one of those UUID is a parent folder 2014-04-11 18:04 do all the folders sit under the same paranet? 2014-04-11 18:04 omg it works 2014-04-11 18:04 thank you so much 2014-04-11 18:04 http://virtuallife-grid.com/Sked/loop.php 2014-04-11 18:05 if so the UUID in parentFolderID should all be the same 2014-04-11 18:05 Combining those loops you only need $folderID. The way you were using $folderID$count1 wouldn't have worked. 2014-04-11 18:05 ok 2014-04-11 18:05 yes that looks right sked i think 2014-04-11 18:05 if the first is the parent 2014-04-11 18:06 me too 2014-04-11 18:06 thank you 2014-04-11 18:07 just one question 2014-04-11 18:07 is importent in UUID key that must have small letters 2014-04-11 18:07 or can have big one too 2014-04-11 18:07 i know its probably a one in a million chance, but you should probably check that a UUID has not been used before 2014-04-11 18:08 good idea 2014-04-11 18:08 i don't know if case is important 2014-04-11 18:08 I don't think case makes a difference in a UUID. Typical is to use lowercase. 2014-04-11 18:08 o i see 2014-04-11 18:08 you can either use a unique key in the database and test if your insert worked, or 2014-04-11 18:08 jakdaniels: That can be done by checking whether an insert failed. 2014-04-11 18:09 maybe quicker is just to store each key in a temp array and use if(in_array($key,$tmp_array)) 2014-04-11 18:09 when making the uuid 2014-04-11 18:09 saves a database query 2014-04-11 18:10 If you have thousands of users there would be thousands of keys (parent folder ID's) 2014-04-11 18:10 but actually, you probably need a global uuid checker, make sure the uuid is unique whatever the table you're working on 2014-04-11 18:10 Take a look at how UUID generation is done on this page -> http://stackoverflow.com/questions/2040240/php-function-to-generate-v4-uuid 2014-04-11 18:11 ok 2014-04-11 18:11 It uses time values to make a uniq ID. 2014-04-11 18:11 i guess that should guarantee it's uniqueness? 2014-04-11 18:11 yes i see 2014-04-11 18:11 good one 2014-04-11 18:12 I doubt it would guarantee it but it could help reduce the chance of collisions. 2014-04-11 18:12 yes 2014-04-11 18:12 Unless you have a very large inventory you aren't that likely to have collisions. 2014-04-11 18:12 yes, a bit like md5 was s'posed to be a good hash, but was proved to have duplicates for different input ;-) 2014-04-11 18:13 ACTION nods 2014-04-11 18:23 if i use if then i must use one = or two == 2014-04-11 18:23 if($count1 = 9) or if($count1 == 9) 2014-04-11 18:23 wich one is right 2014-04-11 18:23 == for untyped comparison 2014-04-11 18:23 === for typed 2014-04-11 18:24 i.e. compare variable types as well 2014-04-11 18:24 i see 2014-04-11 18:24 1 == 'A' is probably true 2014-04-11 18:24 yes 2014-04-11 18:24 1 === 'A' is false 2014-04-11 18:24 o i understund 2014-04-11 18:24 tnx 2014-04-11 18:45 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): A NOTE has been added to this issue. 2014-04-11 20:14 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-11 21:27 200 people in SL meeting where Ebbe was speaking 2014-04-11 21:27 I thought I heard it was 4 sims 2014-04-12 00:35 justincc: see PM 2014-04-12 00:36 ok, so I just hopped on. I can go from teravus to vwbpe central and from vwbpe central to lbsa 2014-04-12 00:36 so it looks like some particular issue with the teravus -> lbsa hop 2014-04-12 00:37 and I can go lbsa -> teravus 2014-04-12 00:37 ya and i can get there via wright too 2014-04-12 00:38 whats strange is if i restart teravus it all works again 2014-04-12 00:38 don't do it quite yet 2014-04-12 00:38 nope 2014-04-12 00:38 it almost looks like teravus caches some bad information 2014-04-12 00:38 ahh 2014-04-12 00:39 there are far too many caches 2014-04-12 00:39 yes, and not properly and consistently organized 2014-04-12 00:39 exactly 2014-04-12 00:40 and failures have funny side effects because of extra caching 2014-04-12 00:40 danbanner: yeah, I see that's also the only log info 2014-04-12 00:41 yup 2014-04-12 00:41 okay, I'm at the end of my day now, but what I'm gong to do is put it in a mantis and assign it to orenh to get his attention :) 2014-04-12 00:41 afaik, he's the only one who has worked in the HG area recently 2014-04-12 00:41 okay thanks 2014-04-12 00:42 he touched cache stuff too looks like 2014-04-12 00:42 this occured 24 to 48 hours after start 2014-04-12 00:43 do you have any idea of the range of commits under which it coul dhave started to happen? 2014-04-12 00:43 some time after aec723b 2014-04-12 00:43 24592 2014-04-12 00:45 are the source and dest regions the same as previously or a different pair? 2014-04-12 00:45 danbanner: Is this the 'in-grid tp looks like an hg tp' issue? 2014-04-12 00:45 yes 2014-04-12 00:46 http://pastebin.com/aGxtH3WK 2014-04-12 00:46 wrong gatekeeper 2014-04-12 00:46 gatekeeper is hg.osgrid.org 2014-04-12 00:46 its using the regions uri for gatekeeper 2014-04-12 00:46 but works fine after initial loading 2014-04-12 00:47 ok, is this same pair as regions as previous failure? 2014-04-12 00:47 ya 2014-04-12 00:47 When I mentioned it to orenh, he said he'd like a mantis and logs. 2014-04-12 00:47 that's what I'm creating right now 2014-04-12 00:47 great 2014-04-12 00:48 I'd pasted him dan's comments from a couple nights ago, so he's aware of it. He was looking for dan for more info, but he wasn't on then. 2014-04-12 00:48 yeah, as a developer, can need a lot of info on this stuff 2014-04-12 00:48 system is so complex it's not always obvious where a problem is introduced 2014-04-12 00:49 lbsa reports [Hypergrid] 2014-04-12 00:49 safemode = false 2014-04-12 00:49 HomeURI = http://hg.osgrid.org:80/user 2014-04-12 00:49 GatekeeperURI = http://hg.osgrid.org:80 2014-04-12 00:49 so i dont understand how teravus plaza thinks the sim's uri is the gatekeeper 2014-04-12 00:50 I'm chasing a problem whereby my regionID is getting set to a zero UUID, so my presence table cleaner wipes out my presence entry and I then can't TP out of whatever region I'm in. 2014-04-12 00:50 danbanner: And when you restart teravus (but not lbsa) the sim is fine again? 2014-04-12 00:50 yes 2014-04-12 00:50 danbanner: I expect a code bug 2014-04-12 00:50 ya 2014-04-12 00:50 somethings getting corrupted 2014-04-12 00:50 maybe a race condition, though could be some less likely set of conditions consistently triggers it 2014-04-12 00:51 smxy: so you;'ve seen it on a different pair of regions? 2014-04-12 00:51 like HG visitor maybe 2014-04-12 00:51 yeah, maybe with corrupted info or something 2014-04-12 00:51 but I'm guessing a lot there 2014-04-12 00:51 not super familiar with hg code 2014-04-12 00:53 My issue is likely not related to yours. But it's brand new. I've been running the cleaner since mid-October and it just in the last week started zapping me, so something changed. 2014-04-12 00:53 cleaner? 2014-04-12 00:53 At least I don't think it's related to yours. 2014-04-12 00:54 Yes, per a conversation with Mel, I delete any presence entry that has a region UUID of zero and that has been in the table for 8 minutes. 2014-04-12 00:54 She does that in Avination too. 2014-04-12 00:54 justin you wanna hop of teravus? 2014-04-12 00:54 you want to restart? 2014-04-12 00:54 or you still looking at it? 2014-04-12 00:55 Could you hold on a few minutes whilst i complete this bug report? 2014-04-12 00:55 sure 2014-04-12 00:55 In case I think of something else to look at 2014-04-12 00:55 np 2014-04-12 00:55 though tbh, I'm not familiar enough with code to know what to probe and don't have any more time todya 2014-04-12 00:55 login are disabled 2014-04-12 00:55 ok, I'll let you know when I've finished 2014-04-12 00:55 just holler 2014-04-12 00:55 thanks 2014-04-12 00:56 danbanner: how many times have you seen this so far? 2014-04-12 00:57 ive seen it affect like 3 or 4 regions two different occasions now 2014-04-12 00:57 so it has occurred on different pairs of regions? 2014-04-12 00:58 after updating from aec723b 2014-04-12 00:58 to what commit currently? 2014-04-12 00:58 was definitly in oren's commits immediately following aec 2014-04-12 00:58 ok, c725ad1 2014-04-12 00:58 well, it can be very hard to tell, it's always possible some other change is the trigger 2014-04-12 00:59 but we'll see what orenh comes up with 2014-04-12 00:59 true 2014-04-12 00:59 but it does seem to invovle the parts he touched 2014-04-12 01:01 this one maybe http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=abe0f4a0882942e211b17408767eca664762e062 2014-04-12 01:01 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): has been SUBMITTED. 2014-04-12 01:01 I'm sure he'll figure it out. He seems pretty sharp. 2014-04-12 01:02 he's very sharp 2014-04-12 01:02 ya no doubt 2014-04-12 01:02 That was a deliberate understatement. :) 2014-04-12 01:02 Okay, as you saw, it's mantis 7108. Please add anything I've missed 2014-04-12 01:03 Good that it's a small range of commits, makes things a lot easier 2014-04-12 01:03 sure 2014-04-12 01:04 Shouldn't you mention what the proper gatekeeper it's supposed to talk to should be? 2014-04-12 01:05 -!- guest_____(181a832f@gateway/web/freenode/ip.24.26.131.47) has left #opensim-dev 2014-04-12 01:06 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 01:06 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 01:07 ok, we both added that one :) 2014-04-12 01:07 hehe 2014-04-12 01:09 alright, with that I'm off to rest 2014-04-12 01:09 goodnight folks 2014-04-12 01:12 ACTION waves at the puff of dust 2014-04-12 01:12 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 01:22 wow flashback http://opensimulator.org/wiki/Linux_Gridserver 2014-04-12 01:22 retro page 2014-04-12 01:28 I might play around with that MIAB that was released today. Sounds interesting. 2014-04-12 01:42 danbanner: That's a kinda nice page if it could be brought inline with modern Opensim 2014-04-12 01:42 hehe ya 2014-04-12 01:43 UGIM fossils 2014-04-12 04:08 http://opensimulator.org/ is done again :( 2014-04-12 04:38 I let melanie know djphil 2014-04-12 04:38 I think she just hasnt had time to properly fix the issue yet, hopefully soon 2014-04-12 04:38 we know what it is now 2014-04-12 04:39 cool, ty 2014-04-12 04:39 I can probably kick it for now let me try 2014-04-12 04:40 its back djphil 2014-04-12 07:04 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 08:42 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): A NOTE has been added to this issue. 2014-04-12 08:42 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has been ASSIGNED. 2014-04-12 08:44 Starting build #3483 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-12 08:45 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has been RESOLVED. 2014-04-12 08:48 Project opensim » mono-2.10.8.1 build #3483: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3483/ 2014-04-12 08:48 melanie: Add per-user checking to PrimLimitsModule 2014-04-12 10:17 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 11:24 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-12 13:27 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has a PATCH requiring feedback 2014-04-12 13:51 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): A NOTE has been added to this issue. 2014-04-12 13:59 Bug #7107:04 [PATCH] Add "Max Prims per User" setting for Regions / Parcels 14( http://opensimulator.org/mantis/view.php?id=7107 ): has been RESOLVED. 2014-04-12 14:01 Starting build #3484 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-12 14:05 Project opensim » mono-2.10.8.1 build #3484: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3484/ 2014-04-12 14:05 melanie: Tweak to PrimLimits and add missing Regions.ini example 2014-04-12 16:14 I have a region set to a limit of 40,000 prims in the regions INI file but About Land says 10,000. The region was moved from a different server. Is the prim limit cached somewhere? 2014-04-12 16:15 Starting build #3485 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-12 16:19 Project opensim » mono-2.10.8.1 build #3485: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3485/ 2014-04-12 16:19 melanie: Remove the old XML format parsing. Now additional region params can just be 2014-04-12 16:49 Starting build #3486 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-12 16:53 Project opensim » mono-2.10.8.1 build #3486: SUCCESS in 3 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3486/ 2014-04-12 16:53 melanie: Refactor: Rename GetOtherSetting to GetSetting and make SetOtherSetting private 2014-04-12 21:51 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): has been UPDATED. 2014-04-12 22:18 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-12 22:59 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-12 23:03 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-12 23:07 Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue. 2014-04-13 00:54 Starting build #3487 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-13 00:58 Project opensim » mono-2.10.8.1 build #3487: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3487/ 2014-04-13 00:58 misterblue: BulletSim: reduce the terrain collison margin to be the same as other 2014-04-13 02:08 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-13 02:50 Misterblue: ping 2014-04-13 02:51 pong 2014-04-13 02:51 There's something not quite right with collisions, that I've been meaning to tell you about for months. 2014-04-13 02:51 And I do mean months. 2014-04-13 02:52 I have these teleport gates I make. They work when you collide with their root prim. 2014-04-13 02:52 Sometimes, the collision is simply never registered. As in, the OwnerSay in the collision event never fires. 2014-04-13 02:53 It will happen for all 80+ gates in the region at once and it takes a reboot to fix it. 2014-04-13 02:53 It used to happen, for months, every couple of days. 2014-04-13 02:53 Then it got better and yesterday I saw it for the first time in ages. 2014-04-13 02:53 the collisions with the root prim don't happen all the time? or, once it starts failing, it stays failing? 2014-04-13 02:54 Once it fails. it stays failed until I restart the region. 2014-04-13 02:55 It's been happeneing since I switched to BS last year. So really for months and months. But it was still new then, so I waited. Then earlier this year it got better and stopped happening. 2014-04-13 02:56 I figured you fixed whatever it was. Until yesterday. 2014-04-13 02:57 I've vacillated between it being something wrong with collisions or state getting corrupted. 2014-04-13 02:58 there was a problem with collisions that was fixed a while back... let me think 2014-04-13 02:59 I just wanted you to know about it, in case you run across something that might be related to it as you work on BS. 2014-04-13 02:59 Yes, you fixed a collision issue for me once. 2014-04-13 03:00 But that was a regression you introduced and quickly fixed, as I recall. 2014-04-13 03:02 It was separate from this. 2014-04-13 03:09 I seem to recall that the reason I thought it might be state corruption, was because I used to not make scripts startup fresh on each region start and it didn't fix the issue, but restarting them did, so I always do now. 2014-04-13 03:10 It makes the region take longer to come up, but it's worth it. 2014-04-13 03:10 I'll put that in my bin... I do have collisin things I need to fix (like child prim collisions) 2014-04-13 03:12 Thanks. At least it's on your radar now, in case anything looks like it might be related. 2014-04-13 05:20 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-13 05:29 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-13 05:39 yay, netsplit's over. :) 2014-04-13 08:57 Starting build #3488 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-13 09:00 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): A NOTE has been added to this issue. 2014-04-13 09:00 Bug #7108:04 When Hypergrid is enabled, sometimes a particular same grid teleport fails because it tries to make an HG teleport 14( http://opensimulator.org/mantis/view.php?id=7108 ): has been RESOLVED. 2014-04-13 09:00 Project opensim » mono-2.10.8.1 build #3488: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3488/ 2014-04-13 09:00 orenh: Better error checking when creating hyperlinks: a) Reject invalid strings; b) Default port is 80, not 0 2014-04-13 10:06 Starting build #3489 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-13 10:10 Project opensim » mono-2.10.8.1 build #3489: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3489/ 2014-04-13 10:10 orenh: In teleports, when sending the Source region, set its ServerURI to the Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users) 2014-04-13 11:19 Bug #7109:04 [BULLETSIM TERRAIN HEIGHTMAP] Bad request for terrain height and SystemAccessViolationException 14( http://opensimulator.org/mantis/view.php?id=7109 ): Le bogue suivant a été soumis. 2014-04-13 11:43 hello 2014-04-13 11:45 on sim side, using mono 2.6.7, i have no issue but using mono > 2.6.7 i have a lot of slow requests on assets (mostly meshes). do you know what has changed in SynchronousRestObjectRequester since this time ? 2014-04-13 11:45 when cache is filled on sim and client side, the issue dissapears but if i clear the client and the sim caches, when connecting a new client, the slow requests are coming back 2014-04-13 13:29 Bug #6656:04 Uniformity of handling local and hypergrid teleportable links in Chat/IM and incorrect FROM grid addresses on HG TP 14( http://opensimulator.org/mantis/view.php?id=6656 ): A NOTE has been added to this issue. 2014-04-13 13:39 Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): A NOTE has been added to this issue. 2014-04-13 16:22 Hi guys 2014-04-13 16:23 yeee party: https://www.youtube.com/watch?v=5jlI4uzZGjU 2014-04-13 17:03 I am working on cleaning up the OpenSimDefaults.ini file - form factor and verifying contents (defaults) match the code base. I was wondering why there are so many settings in the OpenSimDefaults.ini file that are not in the OpenSim.ini.example?? 2014-04-13 17:06 probably because 90% of those settings are normally dont need to be screwed with 2014-04-13 17:09 I wonder how many people don't even know that the OpenSimDefaults.ini exists, and if they did would make some changes based on thier needs.?? 2014-04-13 17:11 opensimdefaults.ini is not intended to ever be edited 2014-04-13 17:12 the settings inside it can be brought to opensim.ini and changed there 2014-04-13 17:12 and in general most defaults that would ever need to be changed are already in opensim.ini 2014-04-13 17:13 can anyone please help me with this : http://pastebin.com/8YxEC72A 2014-04-13 17:14 I understand it is not intended to be edited. I am not sure why there is an assumption as to which settings may or may not be useful to someone. In fact I believe the OSGrid OpenSim.ini example contains some settings from the defaults that are not in the OpenSim.ini.example 2014-04-13 17:16 i want to get $group_name out 2014-04-13 17:17 but problem is that both db tables have the same GroupID in 2014-04-13 17:24 Sked: You have an extra . before b.GroupID on the INNER JOIN line. 2014-04-13 17:25 Sked: You also have not told it from which table you want PrincipalID. Not sure if that matters. 2014-04-13 17:25 o i see 2014-04-13 17:26 sure it is matter wich db is from PrincipalID 2014-04-13 17:26 ping melanie_ in working on the OpenSimDefaults.ini: Itr appears that the code does not set the default asyncCallMethod (OpenSim.cs Line114). It appears to use the OpenSimDefaults.ini setting or defaults to "none". I am not a C# programmer, so I may be misinterpreting the generic code in ENumTryParse... Based on your comment that the code sets all values to defaults, I wanted to check with... 2014-04-13 17:27 ...you on this. 2014-04-13 17:27 dont WHERE ".C_GROUPSMEMBER_TBL." PrincipalID='$_SESSION[USERID]' "); show this 2014-04-13 17:27 i i think i got now 2014-04-13 17:29 PHP is likely to also give you a warning about your not having put quotes around "USERID" where you used it in the $_SESSION[]. 2014-04-13 17:30 hm 2014-04-13 17:30 yes somthink like that 2014-04-13 17:30 so i must add one more line 2014-04-13 17:30 if i understund right 2014-04-13 17:31 I don't see why. $_SESSION[USERID] -> $_SESSION['USERID'] 2014-04-13 17:31 Or use "USERID" in there taking in to account the other quote marks around that part of the string you are building. 2014-04-13 17:32 because in each db have GroupID 2014-04-13 17:35 is this example good: http://www.w3schools.com/sql/sql_join_inner.asp 2014-04-13 17:36 hm... just realized you are selectin GroupID from the two tables but the join condition says that you are matching the two GroupID fields so there is no point in selecting both GroupID fields 2014-04-13 17:36 o i see 2014-04-13 17:38 It looks ok. They are using the table names in the query instead of making an alias for the tables and using the alias. 2014-04-13 17:39 hm but still dont work 2014-04-13 17:40 You get a SQL syntax error or you don't get the results you want? 2014-04-13 17:40 sql error 2014-04-13 17:41 Paste your updated version of that query. 2014-04-13 17:41 or pastbin it that is. 2014-04-13 17:42 http://pastebin.com/16gvNhFW <---- error 2014-04-13 17:42 http://pastebin.com/8YxEC72A <------ code 2014-04-13 17:44 You forgot the . between os_groups_membership and PrincipalID? 2014-04-13 17:44 oh again 2014-04-13 17:44 sorry 2014-04-13 17:46 again i get error for this table "Name" 2014-04-13 17:46 there is problem i think 2014-04-13 17:47 i must select this name of group and dont know where to put it 2014-04-13 17:55 SELECT GroupID FROM 1stDB and from GroupID on 2ndDB select group name 2014-04-13 17:55 somethink like that must this work 2014-04-13 17:57 sked: I think you want something like : SELECT a.GroupID, b.`Name` FROM os_groups_membership a INNER JOIN os_groups_groups b ON (b.GroupID=a.GroupID) WHERE... 2014-04-13 17:57 let me try 2014-04-13 18:03 work but without last part 2014-04-13 18:04 not sure what you mean 2014-04-13 18:04 ".C_GROUPSMEMBER_TBL." PrincipalID='$_SESSION[USERID]' 2014-04-13 18:04 WHERE ".C_GROUPSMEMBER_TBL." PrincipalID='$_SESSION[USERID]' 2014-04-13 18:04 get rid of the space in " PrincipalID 2014-04-13 18:04 and put a "." there 2014-04-13 18:05 like Plugh said 2014-04-13 18:05 o right 2014-04-13 18:05 sorry 2014-04-13 18:07 WHERE ".C_GROUPSMEMBER_TBL." PrincipalID='$_SESSION[USERID]' 2014-04-13 18:07 or WHERE ".C_GROUPSMEMBER_TBL."PrincipalID='$_SESSION[USERID]' 2014-04-13 18:08 WHERE ".C_GROUPSMEMBER_TBL.".PrincipalID='$_SESSION[USERID]' 2014-04-13 18:08 nope 2014-04-13 18:08 everythink i try 2014-04-13 18:08 MySQL error: 1054 (Unknown column 'os_groups_membership.PrincipalID' in 'where clause') Session halted. 2014-04-13 18:09 ah.. k.. assumed columns were right.. lemme look at the tables 2014-04-13 18:09 ok 2014-04-13 18:10 PrincipalID should be AgentID 2014-04-13 18:10 if you are selecting the UUID of a user. 2014-04-13 18:11 i have PrincipalID in groups_membership db 2014-04-13 18:11 Sked: Are you using core groups? 2014-04-13 18:11 new one 2014-04-13 18:11 V2 i think 2014-04-13 18:12 I will take that to mean the built-in (or core) groups which is rather new. 2014-04-13 18:12 Groups V2 2014-04-13 18:12 o i see 2014-04-13 18:12 ok. I don't have core groups on my machine so I can't easily check the table structure. 2014-04-13 18:12 ok 2014-04-13 18:12 table has been aliased to "a".... can't refer to it by it's real name any more.... 2014-04-13 18:13 Right. Always use the alias or use the table names. Not both. 2014-04-13 18:13 need to change end of query to be "WHERE a.PrincipalID=..... " 2014-04-13 18:13 ok 2014-04-13 18:14 yupi yje 2014-04-13 18:14 tnx guys 2014-04-13 18:14 high-fives all around 2014-04-13 18:14 hehe 2014-04-13 18:14 One example of joins at w3school site showed a simple way to do the query where they didn't even do a specific JOIN. 2014-04-13 18:14 thank you so much 2014-04-13 18:14 :) 2014-04-13 18:15 you know i learn so much from all this 2014-04-13 18:15 thank you 2014-04-13 18:16 back to picking up last fall's crap now that the snow's gone.... 2014-04-13 18:17 http://www.tutorialspoint.com/sql/sql-using-joins.htm looks simple way to select data from multiple tables at same time. 2014-04-13 18:17 hehe 2014-04-13 18:17 tnx 2014-04-13 18:17 Dev_Random: yea, an annual thing. 2014-04-13 18:18 ACTION goes back to making sure his vendor scripts are the same version in multiple places. 2014-04-13 18:27 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-13 19:00 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-13 19:10 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-13 19:16 I still find it impossible to receive any data from an llHTTPRequest() in 076PF. :P 2014-04-13 19:21 The request makes it to the webserver as I have the PHP code saving to a file the parameters received in the POST and what will be returned. 2014-04-13 19:27 My scripts worked just fine in 0.6.9 but I can't get them to work again in 076PF for inbound data. 2014-04-13 23:46 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-04-14 00:40 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-14 02:15 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-14 04:17 -!- EchelonOverride(~Moose@adsl-74-190-141-49.asm.bellsouth.net) has left #opensim-dev 2014-04-14 05:13 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-04-14 05:49 Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue. 2014-04-14 14:18 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been SUBMITTED. 2014-04-14 14:29 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED. 2014-04-14 16:29 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED. 2014-04-14 16:47 Hi guys 2014-04-14 16:52 Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): has been SUBMITTED. 2014-04-14 17:09 Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): A NOTE has been added to this issue. 2014-04-14 17:31 danbanner: Can you repro in Singu? 2014-04-14 17:32 maybe if i installed it 2014-04-14 17:32 i havent tried in singularity 2014-04-14 17:33 I wonder if it is a lack of certain code by a merge fail. 2014-04-14 17:45 can anyone tell me where can i find UserFlags numbers for db 2014-04-14 17:51 hey all who is about atm? 2014-04-14 17:56 mew 2014-04-14 17:57 hey LiruCookies you know this openssl heartbleed is the opensim server vanrable to it? 2014-04-14 18:01 velus, opensim doesnt use HTTPS, so its still as unsecure as ever lol 2014-04-14 18:01 you can get it to use https if you wanted 2014-04-14 18:03 If you update your platform openssl and generate new keys, I think you should be ok. 2014-04-14 18:05 yeah i dont have it on https atm and i dont have the keys set yet so that wouldnt be much a problem atm but with some os its hard to update just the openssl and wondered about the security of it 2014-04-14 18:22 BlueWall, do you know much about ssl certs and that? 2014-04-14 18:40 not an expert, but here are the instructions for using them in OpenSim: https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CCsQFjAA&url=http%3A%2F%2Fopensim-users.2152040.n2.nabble.com%2FUsing-ssl-in-OpenSim-td6336270.html&ei=YCtMU83bOqOs2gW2noCQCw&usg=AFQjCNEGHgSGBpuHjeeN8VZzXpYj8komFg&sig2=CsJdd2UiAu-kh5g9MBsvjw&bvm=bv.64542518,d.b2I 2014-04-14 18:41 i was thinking more along the lines of when i have multiple servers how would i have it set up? would i have to have each server with a subdomain or would i be able to get ssl certs on ips? 2014-04-14 18:42 I'm not sure if the mono utility for generating the keys uses the system openssl, or if it is self-contained. 2014-04-14 18:42 ok 2014-04-14 18:42 ill find out 2014-04-14 18:54 Why would a region report "No grid user found for " many times with different UUID strings for a region that only has two people in it and one that isn't adjacent to any other regions? 2014-04-14 18:57 is there a limit in opensim of how many lines a script can be? 2014-04-14 19:00 vegaslon: Not sure. SL has a memory limit. Don't think that applies in OS. I've got scripts that are about 3,000 lines long and they work fine. They are too big for use in SL. 2014-04-14 19:02 I have a script from secondlife that will not upload in both osgrid and on a standalone 2014-04-14 19:02 has no error the veiwer just says it can not upload and to try again later 2014-04-14 19:03 Any script from SL should load in OS. Whether it works or has syntax errors is a different issue. 2014-04-14 19:03 vegaslon: Possible network issue or something at the other end? You could try a relog before trying another upload. 2014-04-14 19:04 I tried relog, clearing cache, copy script to new object, copy script to new script etc 2014-04-14 19:05 how many lines in the script? 2014-04-14 19:06 1006 2014-04-14 19:06 that's "small" 2014-04-14 19:07 Are you able to paste a few lines in to a new script or does it reject uploading even a few lines? 2014-04-14 19:08 Seems as if there might be network issues in the net today. I have someone who can't get their avatar to rez no matter what they do but I can see them as other than gas cloud. 2014-04-14 19:08 would not think the network problems would effect a standalone on the same computer 2014-04-14 19:11 um... no. 2014-04-14 19:11 Is this a new setup? 2014-04-14 19:13 standalone has been around for a few months 2014-04-14 19:16 ok 2014-04-14 19:17 hmm apears it will save as long as I do not have one function in the script 2014-04-14 19:17 Interesting. 2014-04-14 19:19 vegaslon check that function for a name that shadows an opensim constant 2014-04-14 19:19 what gets even weirder is all the function does is set global settings 2014-04-14 19:20 sometimes syntax highlighting can help find of those, but not all viewers highlight all opensim-specific constants - I ran into one of these recently 2014-04-14 19:20 does it use one variable to set another? 2014-04-14 19:20 nope using only floats 2014-04-14 19:21 BlueWall: That wouldn't explain inability to upload a script. 2014-04-14 19:25 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-04-14 19:25 Bug #7105:04 Avatar Capsule Issue - Ankles bent upwards or sideways 14( http://opensimulator.org/mantis/view.php?id=7105 ): A NOTE has been added to this issue. 2014-04-14 19:31 found the problem. There was one non standard character in variable name 2014-04-14 19:33 Ah. I was starting to wonder if it could have been something like that. 2014-04-14 19:33 Hm... was the viewer complaining or the OS side of things complaining? 2014-04-14 19:34 looks like the veiwer complained but it did not really know what the problem was 2014-04-14 19:36 ok. I was just thinking it might be worth filing a bug report against the end that was reporting the error. 2014-04-14 19:37 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED. 2014-04-14 19:39 hmm maybe it is a opensim problem since the character is in the script in sl 2014-04-14 19:40 sl must ignore stuff like that 2014-04-14 19:42 variable is not created with that character in it was only when the variable was being set that one time 2014-04-14 21:29 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-14 23:22 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-15 10:25 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-15 12:17 Misterblue : ping 2014-04-15 13:19 nebadon: pong 2014-04-15 13:40 Bug #7112:04 Exception Update requires a valid DeleteCommand when passed DataRow collection with deleted rows 14( http://opensimulator.org/mantis/view.php?id=7112 ): has been SUBMITTED. 2014-04-15 15:59 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED. 2014-04-15 16:36 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-15 17:51 Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): has been SUBMITTED. 2014-04-15 17:57 Hi guys 2014-04-15 18:16 Bug #7104:04 error after loading oar to empty database, "unanble to rezz because the parcel is to full" 14( http://opensimulator.org/mantis/view.php?id=7104 ): has been UPDATED. 2014-04-15 19:52 hey all who is about 2014-04-15 19:54 BlueWall, are you about atm 2014-04-15 19:54 ? 2014-04-15 19:54 Hi Velus, how have you been? 2014-04-15 19:54 ok i guess in and out of hospital 2014-04-15 19:54 Hey, velus 2014-04-15 19:55 hey Plugh 2014-04-15 19:55 Hope you are spending more time out than in. 2014-04-15 19:55 Oh, sorry to hear. Are you OK? 2014-04-15 19:55 ok if i was setting up a grid and wanted to have it so you can alicate more memory and such to one instance can that be done? 2014-04-15 19:56 or would it have to be written into the c# some how 2014-04-15 19:57 and atm Plugh not really i have been out 5 days after being in 3 weeks and now looks like im going in again for more weeks and more surgery, but im getting better i know 2014-04-15 19:57 Velus, I think adding more memory would be the easiest solution. 2014-04-15 19:58 yeah but i will soon be getting a system with over 256gb of ram and will not need to add more memory but if i want to limit regions to amounts of memory and such could that be done? 2014-04-15 19:58 The instances only use as much memory as they need to given what all is running, so 2014-04-15 19:58 ok 2014-04-15 19:59 Limiting the prims and scripts on the sims you don't want to use more memory is what I do. 2014-04-15 19:59 thats good then so it wont crash out if its using too much memory 2014-04-15 19:59 Not if you are using the 64 bit opensim.exe 2014-04-15 19:59 yeah it would be a 64bit one lol i dont do anceint systems lol 2014-04-15 19:59 and the server will be the dogs bollocks of systems 2014-04-15 20:00 On Windows, I can limit memoory use of some less populated sims by using the 32 bit launcher. 2014-04-15 20:00 The 32 bit launcher uses less memeory, but it does have a memory limit 2014-04-15 20:01 yeah ill be using linux i think now and well wouldnt the 32bit crash when it reaches a level of limits? 2014-04-15 20:01 Yes it will 2014-04-15 20:01 so 64 is a lot better 2014-04-15 20:02 The 64 consumes what it needs until you run out of physical memory. 2014-04-15 20:02 Yes 2014-04-15 20:02 kk 2014-04-15 22:26 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-15 23:50 Is there a way to send an alert to my entire grid? All users in all regions? 2014-04-15 23:51 yes one sec ill find the bit nowe 2014-04-15 23:52 You can send grid-wide alert by typing "alert " in "root" console. 2014-04-15 23:53 Root? This is a ROBUST grid, nt a standalone. 2014-04-15 23:53 not* a standalone 2014-04-15 23:53 think so yes 2014-04-15 23:55 Bug #6778:04 Profile service spitting out an error for some HG visitors. 14( http://opensimulator.org/mantis/view.php?id=6778 ): A NOTE has been added to this issue. 2014-04-15 23:59 Would be nice if there was an alert command in Robust to send to whole grid. 2014-04-16 00:00 That only seems to send to the regions in that simulator. I need to send to my entire grid. 2014-04-16 00:00 there is one 2014-04-16 00:00 I only find the alert command in the opensim console, not in Robust 2014-04-16 00:00 There is one in region simullators, yes, but that is not grid-wide. 2014-04-16 00:01 right Ken_S 2014-04-16 00:01 i know there is a grid wide one 2014-04-16 00:01 Only notices Ive seen that appear almost grid wide are sent through group alerts 2014-04-16 00:02 I need to be able to send something like "Grid going down in 10 minutes for maintenance!" to every user in the grid, in every region, with one command. 2014-04-16 00:02 smxy, yes that would be nice 2014-04-16 00:05 And that would be every local and foreign user in the grid. 2014-04-16 00:06 Ive gone through all the Robust help and find nothing that can do this. 2014-04-16 00:07 ROBUST knows what regions are online. It seems like it ought to be able to send an alert to each of them. 2014-04-16 00:13 You can't send globals yet?! 2014-04-16 00:13 im sure you can i have before im trying to rember how 2014-04-16 00:13 smxy, did you try sending it from the robust console 2014-04-16 00:15 Maybe that is a no no for grids, as each region can be independantly managed? 2014-04-16 00:15 independently 2014-04-16 00:15 alert command does not exist in Robust 2014-04-16 00:16 Yes, but if the entire grid is going down for maint. then it would be nice to let everyone know. 2014-04-16 00:16 ok ill look into that and see if i can get my friend to work on that module too or intergrate it into the whole system its self 2014-04-16 00:21 i used to do it with bash scripts sending commands via screen to the region servers pia to do it that way though 2014-04-16 00:22 -!- paulieflomar(~paulieflo@216.240.181.209) has left #opensim-dev 2014-04-16 00:26 hahahaha. That's exactly what I just set up, then came back here and read that, H-H-H :) 2014-04-16 00:28 :) 2014-04-16 00:32 "stuff" is a useful screen command. :) 2014-04-16 00:38 Is there any way to get a list of all users who are online? 2014-04-16 00:38 I know how to get the number, but not the names. 2014-04-16 00:38 smxy, you using php for you website or do you have php on your system 2014-04-16 00:39 I use Wifi for the website, but I also have PHP, for use by the search module. 2014-04-16 00:40 ok i will be soon creating a php module to be able to show who is onlie and sucg 2014-04-16 00:40 But I'm not looking for a solution that's external. I'm trying to eliminate the need for a webserver, not give it more to do. :) 2014-04-16 00:40 well im creatign a whole php site for the system atm im working on front end and for the user to use but i will soon be starting on the admin section 2014-04-16 00:41 Hmm. I wonder if Wifi can tell me ... 2014-04-16 00:42 think it can only tell you how many 2014-04-16 00:42 but you could check with the db its self and then cross ref each uuid with the username lol 2014-04-16 00:43 Maybe Wifi could be extended to tell me. 2014-04-16 00:44 yeah maybe but i havent looked at that 2014-04-16 00:44 im more a php styler not a what ever wifi is in lol 2014-04-16 00:45 but smexy i guess i could nock up a simple php script for you that will list all the users online quickly and easy 2014-04-16 00:46 I could do that. But as I said, I'm not looking for an external solution. 2014-04-16 00:46 If I can avoid it. 2014-04-16 00:47 but if you needed a quick fix i could but if you can its ok just whith php try and use pdo for it 2014-04-16 00:48 i might soon go back to creating the site completely but i will need a simple server on my system and i dont have much ram on my develop machine im waiting for my other machines to come back from somewhere 2014-04-16 03:20 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-16 05:12 https://www.youtube.com/watch?feature=player_embedded&v=NpbqRmqKlDw 2014-04-16 07:56 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-16 08:06 Hi, I have a problem, no login Osgrid >.< 2014-04-16 08:07 http://gyazo.com/c7072251c38278c1c9b1aa3216d8bf0e 2014-04-16 08:07 this problem 2014-04-16 08:07 Can anyone help me? 2014-04-16 08:08 region no matter where I try to enter always appears the same message 2014-04-16 08:10 hi?? U,U.. pleasee 2014-04-16 08:12 OSGrid login ok for me. 2014-04-16 08:13 and that may be what happens to me? 2014-04-16 08:15 For more help you have to wait for OSGrid admin 2014-04-16 08:15 I try to enter from Firestorm, can that be? 2014-04-16 08:16 I use Firestorm, and OSGrid ok 2014-04-16 08:17 U.U ok ok ainsss 2014-04-16 08:17 Try IRC channel #osgrid 2014-04-16 08:18 okis 2014-04-16 08:18 thank 2014-04-16 08:18 yvw 2014-04-16 08:21 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been set as RELATED TO issue 0007054. 2014-04-16 08:21 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): has been set as RELATED TO issue 0007110. 2014-04-16 08:25 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-16 08:26 ?? 2014-04-16 08:41 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-04-16 09:35 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-16 10:00 Bug #5525:04 Buying Parcels is Broken 14( http://opensimulator.org/mantis/view.php?id=5525 ): has been RESOLVED. 2014-04-16 10:01 Bug #5147:04 Sending Group Notice crashes Region Server 14( http://opensimulator.org/mantis/view.php?id=5147 ): has been RESOLVED. 2014-04-16 10:02 Bug #5777:04 Race conditions during login causing "Array index is out of range" errors 14( http://opensimulator.org/mantis/view.php?id=5777 ): has been RESOLVED. 2014-04-16 10:02 Bug #6548:04 Very High Memory Consumption 14( http://opensimulator.org/mantis/view.php?id=6548 ): has been RESOLVED. 2014-04-16 11:12 Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): A NOTE has been added to this issue. 2014-04-16 12:21 Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): A NOTE has been added to this issue. 2014-04-16 14:20 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-04-16 14:49 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-04-16 14:59 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-16 15:46 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-04-16 17:52 Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-04-16 19:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-04-16 19:30 Bug #7114:04 Avatars who are online show as "offline" in red on their profile on OSGrid 14( http://opensimulator.org/mantis/view.php?id=7114 ): has been SUBMITTED. 2014-04-16 19:31 Bug #7104:04 Error after loading oar to empty database, "unable to rezz because the parcel is to full" 14( http://opensimulator.org/mantis/view.php?id=7104 ): has been UPDATED. 2014-04-16 19:48 -!- paulieflomar(~paulieflo@216.240.181.209) has left #opensim-dev 2014-04-16 20:15 -!- paulieflomar(~paulieflo@216.240.181.209) has left #opensim-dev 2014-04-16 20:17 -!- paulieflomar(~paulieflo@216.240.181.209) has left #opensim-dev 2014-04-16 20:32 Bug #7114:04 Avatars who are online show as "offline" in red on their profile on OSGrid 14( http://opensimulator.org/mantis/view.php?id=7114 ): A NOTE has been added to this issue. 2014-04-16 20:56 -!- paulieflomar(~paulieflo@gateway/tor-sasl/paulieflomar) has left #opensim-dev 2014-04-16 23:02 Bug #5909:04 Opensim.exe crashes on 64bit system 14( http://opensimulator.org/mantis/view.php?id=5909 ): has been RESOLVED. 2014-04-17 00:19 -!- Wanderer_42(~kvirc@dslb-084-060-180-157.pools.arcor-ip.net) has left #opensim-dev 2014-04-17 04:11 https://www.openssl.org/news/secadv_20140407.txt 2014-04-17 08:20 Bug #7115:04 Unknown UserUMMTGUN9 shows for owner of group owned land parcel 14( http://opensimulator.org/mantis/view.php?id=7115 ): has been SUBMITTED. 2014-04-17 08:26 Bug #7115:04 Unknown UserUMMTGUN9 shows for owner of group owned land parcel 14( http://opensimulator.org/mantis/view.php?id=7115 ): has been UPDATED. 2014-04-17 08:26 Bug #7115:04 Unknown UserUMMTGUN9 shows for owner of group owned land parcel in OpenSim.exe console for "land show" 14( http://opensimulator.org/mantis/view.php?id=7115 ): has been UPDATED. 2014-04-17 12:49 # Error while compiling generated serializer (0,0) : error CS8026: Invalid sdk version name 2014-04-17 12:50 ^^^^^ received while generating an oar 2014-04-17 12:50 Anybody have any idea what it might indicate? 2014-04-17 12:53 .net version prob perhaps? just a guess 2014-04-17 12:54 or some missing lib, i don't think serialization uses any special lib though 2014-04-17 12:54 i'd google 2014-04-17 12:55 Second run of save oar without error 2014-04-17 13:19 Bug #7116:04 Land Edit Join/ Subdivide not updating 14( http://opensimulator.org/mantis/view.php?id=7116 ): has been SUBMITTED. 2014-04-17 14:37 http://www.youtube.com/watch?v=IR5Blw1orZ8 2014-04-17 14:42 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2014-04-17 16:47 happy eastern to all and a lazy question because i am too lazy to dig into the source code: do i have to remove as script e.g. part.Inventory.RemoveScriptInstance(itemid,false); from instance before deleting it e.g. part.Inventory.RemoveInventoryItem(itemid); to make sure to stop its execution? 2014-04-17 16:55 for the record :-) nope .. you dont have to call RemoveScriptInstance() before RemoveInventoryItem() 2014-04-17 17:23 Bug #7117:04 llSetKeyframedMotion does not allow velocities below 1 meter per second 14( http://opensimulator.org/mantis/view.php?id=7117 ): has been SUBMITTED. 2014-04-17 19:10 I'm almost finished the documentation for a project. One of the next things I want to do is dig in to why I can not retrieve data from an external data in OpenSim 076PF. I used to be able to do it back in 0.6.9 days. 2014-04-17 20:59 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): has been SUBMITTED. 2014-04-17 22:02 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): A NOTE has been added to this issue. 2014-04-17 22:42 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): A NOTE has been added to this issue. 2014-04-17 22:43 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): A NOTE has been added to this issue. 2014-04-18 03:07 The opensimulator.org server is down again. 2014-04-18 07:17 seenms to be the case still 06:07 < smxy> The opensimulator.org server is down again. 2014-04-18 08:04 fixed antont and smxy 2014-04-18 08:04 we are still looking for a proper fix 2014-04-18 09:20 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): A NOTE has been added to this issue. 2014-04-18 15:03 Excuse me? 2014-04-18 15:04 float f = 13.45E80; 2014-04-18 15:04 llSay(0, "f = " + (string)f); 2014-04-18 15:04 [08:03:43] Primitive: f = 1345000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 2014-04-18 15:04 That is not like it works in SL. 2014-04-18 15:04 Not to mentions is rather stupid :p 2014-04-18 15:04 it* is 2014-04-18 15:09 Ugh 2014-04-18 15:09 Apparently it is how it works in SL :/ 2014-04-18 15:09 Well, SL does: Object: f = Infinity 2014-04-18 15:10 but, for smaller exponents it just prints zeroes - wtf. 2014-04-18 15:13 LSL is that intelligent? I learned something today 2014-04-18 15:13 This doesn't work in opensim though: 2014-04-18 15:13 float f = (float)"0xE04561p-10"; 2014-04-18 15:13 llSay(0, "f = " + (string)f); 2014-04-18 15:13 [08:12:36] Object: f = 14353.340000 2014-04-18 15:16 opensim prints: Primitive: f = 0.000000 2014-04-18 15:26 Ok, I need this fixed :/ 2014-04-18 15:26 Where is the code that casts strings to float? 2014-04-18 15:38 LSL_Types.cs I guess... public LSLFloat(string s) 2014-04-18 15:49 There is either a library function or it is a method of the string type. I'm not in to C# enough to know which way its done off the top of my head. 2014-04-18 15:49 Aleric: What is the problem? 2014-04-18 15:52 plugh: 2014-04-18 15:52 float f = (float)"0xE04561p-10"; 2014-04-18 15:52 llSay(0, "f = " + (string)f); 2014-04-18 15:52 [08:12:36] Object: f = 14353.340000 2014-04-18 15:52 opensim prints: Primitive: f = 0.000000 2014-04-18 15:53 You are trying to do that in an LSL script? That doesn't even look like a valid value in scientific notation. 2014-04-18 15:53 A hex string ending in "p-10"? 2014-04-18 15:54 It is hexadecimal floating point notation and supported by LSL 2014-04-18 15:54 in SL anyway :p 2014-04-18 15:55 um... ok. I'd be interested to see where that is documented. 2014-04-18 15:55 I found it here: http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryFloat2Hex 2014-04-18 15:55 I don't know why you would want to use that format. Not sure if that would be considered a bug or an unsupported feature. 2014-04-18 15:56 That is not official of course,.. but it's (widely?) used. It's just a fact that SL supports this notation. 2014-04-18 15:56 hehe... "Try it". You did and it failed. 2014-04-18 15:56 ?? 2014-04-18 15:56 No it does not fail 2014-04-18 15:56 The end of the top line of the wiki page. 2014-04-18 15:56 Yes I read that. 2014-04-18 15:56 You said you got 0. 2014-04-18 15:56 It works in SL 2014-04-18 15:57 This is _needed_ to lossless serialized floating point values (and this vectors and rotations), and thus communicate them to other prims (link message) and/or write them to a database etc. 2014-04-18 15:58 There is no reason not to make opensim work too for that function. 2014-04-18 15:59 hm... C99 hex floats 2014-04-18 15:59 ACTION looks that up 2014-04-18 15:59 Sounds like a C thing to me. Let's see if it is supported in C#. 2014-04-18 16:00 http://wiki.secondlife.com/wiki/Float2Hex 2014-04-18 16:00 LSL (float) typecast supports C99 hex floats. This is good because with hex you can store floats without the need for a special decoder (just use (float)) and since hex is a power of 2 format, floats can be stored without any loss or rounding errors. 2014-04-18 16:03 A couple of relevant(?) pages are: http://msdn.microsoft.com/en-us/library/dwhawy9k(v=vs.110).aspx and http://msdn.microsoft.com/en-us/library/bb311038.aspx 2014-04-18 16:04 Since the hexadecimal notation is required to contain the p and P - and the leading 0x of course, the regular expression currently used in public LSLFloat(string s) will never match. Hence, this support can be added almost without loss of cpu cycles: 2014-04-18 16:05 if (v == String.Empty || v == null) 2014-04-18 16:05 v = "0.0"; 2014-04-18 16:05 becomes something like: 2014-04-18 16:06 if (v == String.Empty || v == null) 2014-04-18 16:06 { 2014-04-18 16:06 if (!v.Contains("x")) 2014-04-18 16:06 { 2014-04-18 16:06 v = "0.0"; 2014-04-18 16:06 } 2014-04-18 16:06 else 2014-04-18 16:06 { 2014-04-18 16:06 // extra work for hexadecimal notation. 2014-04-18 16:06 2014-04-18 16:07 Or, of course you could extend the regular expression to include hexadecimal notations - and then later test on 'x', but that would be slightly slower imho. 2014-04-18 16:08 Not much though (if at all) because detecting that a string does not start with 0x is almost instantly. 2014-04-18 16:09 Err, not v .. you'd have to test s. 2014-04-18 16:10 Right. Where is that function located? 2014-04-18 16:10 OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs 2014-04-18 16:11 Not sure if C# supports this natively - otherwise you can easily write a custom parser. 2014-04-18 16:12 I think you should trim s - and then reduce the regular expression, by the way. 2014-04-18 16:13 string st = s.Trim(); 2014-04-18 16:13 Regex r = new Regex("^(\\+|-)?([0-9]+\\.?[0-9]*|\\.[0-9]+)([eE](\\+|-)?[0-9]+)?"); 2014-04-18 16:13 Match m = r.Match(st); 2014-04-18 16:14 And then remove the v = v.Trim(); 2014-04-18 16:15 Match m = r.Match(s.Trim()); 2014-04-18 16:16 It would make sense to trim first. 2014-04-18 16:17 That regex will get more complicated to recognize the 0x format strings. 2014-04-18 16:20 lkalif: Do you know if C# natively supports this conversion (ie, from "0x1.fp3" to 15.5) ? 2014-04-18 16:20 One change is [eE] to [eEpP] in the regex 2014-04-18 16:20 nooo 2014-04-18 16:20 You don't want to use the regex pattern when dealing with hex floats? 2014-04-18 16:22 Aleric: nope 2014-04-18 16:22 The regular expression would become: 2014-04-18 16:23 "^(\\+|-)?(0X)?([0-9]+ 2014-04-18 16:23 ... 2014-04-18 16:24 i would also use c# @"this type strin" 2014-04-18 16:25 "^((\\+|-)?([0-9]+\\.?[0-9]*|\\.[0-9]+)([eE](\\+|-)?[0-9]+)?|0x([0-9a-f]+\\.?[0-9a-f]*|\\.[0-9a-f]+)[pP](\\+|-)?[0-9a-f]+))" 2014-04-18 16:25 @"^(\+|-)?([0-9]+\.?[0-9]*|\.[0-9]+)([eE](\+|-)?[0-9]+)?" 2014-04-18 16:26 also \d is [0-9] 2014-04-18 16:26 It seems better to just test if the string matches the current regular expression (thus, starts with 0x or not), and if the result is 0 test really if the second character is 'x' and if so, try to decode it - if that fails then you return 0. 2014-04-18 16:27 The reason is that the regular expression is only to make sure you are not feeding double.Parse() nonsense, but we're not going to pass it to that function anyway 2014-04-18 16:28 you can safely parse with 2014-04-18 16:28 double d; 2014-04-18 16:28 if (double.TryParse("foo", out d)) { do_something(); } 2014-04-18 16:29 lkalif: What is the name of a C# compiler on linux? 2014-04-18 16:29 Aleric: you can use interpreter for tesst 2014-04-18 16:29 csharp 2014-04-18 16:29 interactive 2014-04-18 16:29 damn.. I should go ... need to do stuff and be in the city too soon... 2014-04-18 16:29 try "csharp" when you get a chance 2014-04-18 16:29 I'll write a mantis and patch later. 2014-04-18 16:29 it comes with mono 2014-04-18 16:30 lkalif: and an hello world that I can use to test this? 2014-04-18 16:30 it's a command line 2014-04-18 16:30 you can just type string s = "fff"; 2014-04-18 16:31 and just s to print the va 2014-04-18 16:31 val 2014-04-18 16:31 csharp> help 2014-04-18 16:31 > string s = "0x1.fp3"; 2014-04-18 16:31 {interactive}(2,0): error CS1525: Unexpected symbol `string' 2014-04-18 16:32 i guess it took help as part of that command 2014-04-18 16:32 csharp> string s = "0x1.fp3"; 2014-04-18 16:32 csharp> s 2014-04-18 16:32 > 2014-04-18 16:32 s; 2014-04-18 16:32 i forgot to tell about ; 2014-04-18 16:32 ok :) thanks 2014-04-18 16:33 there is also gmcs for a C# compiler under Linux. 2014-04-18 16:34 Aleric: Regression tests should be added when this format of float is supported. 2014-04-18 16:34 csharp> double d; 2014-04-18 16:34 csharp> double.TryParse(s, out d); 2014-04-18 16:34 false 2014-04-18 16:34 csharp> d; 2014-04-18 16:34 0 2014-04-18 16:34 http://stackoverflow.com/questions/13390034/can-c-net-parse-exponential-hex-encoded-floating-point-numbers-from-strings 2014-04-18 16:34 Guess that doesn't work :p 2014-04-18 16:34 nope 2014-04-18 16:35 Stephan Tolksdorf writes: 0 down vote 2014-04-18 16:35 2014-04-18 16:35 I have written C# code for formatting and parsing numbers in the hexadecimal floating-point format described in IEEE 754r and supported by C99, C++11 and Java. The code is part of the BSD-licenced FParsec library for F# and is contained in a single file: https://bitbucket.org/fparsec/main/src/tip/FParsecCS/HexFloat.cs 2014-04-18 16:35 Yay Melanie_T Thanks :) .. I should have Googled it :p 2014-04-18 16:35 now, we can link F# created dlls 2014-04-18 16:35 might be able to use this 2014-04-18 16:36 I wonder who would use that type of float and when. 2014-04-18 16:36 in fact, he writes f# in text but the code is c# 2014-04-18 16:36 Plugh: i've seen it used 2014-04-18 16:36 it was in a script i had to port 2014-04-18 16:36 so i had to go to SL 2014-04-18 16:36 print the values in decimal there 2014-04-18 16:36 and put the decimal constants in 2014-04-18 16:37 for putting floats into strings with no float lossiness 2014-04-18 16:37 ok. I've ported a lot of scripts but never seen that. 2014-04-18 16:37 and acceopt the loss of precision 2014-04-18 16:37 Plugh: like I said, it's for serialization of floats. Whenever you want to send or store vectors, rotations, floats - without losing precision, you'd like to use Float2Hex - which doens't work on opensim because of this. 2014-04-18 16:37 I just run across errors in global variable declarations. 2014-04-18 16:39 I would guess it might be used in physics related scripts for prim movement. Can't think of other needs for such precision. 2014-04-18 16:39 Melanie_T: That's quite a bit of code to handle hex floats. 2014-04-18 16:40 we have places where there is more code for less needed things 2014-04-18 19:23 Bug #7119:04 Abnormal execution times reported for InventoryWorkerThread0 and InventoryWorkerThread1 14( http://opensimulator.org/mantis/view.php?id=7119 ): has been SUBMITTED. 2014-04-18 20:08 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-18 20:13 http://blog.digitaltutors.com/unity-udk-cryengine-game-engine-choose/ 2014-04-18 20:52 Bug #7120:04 NPC's will not move to target varregions 14( http://opensimulator.org/mantis/view.php?id=7120 ): has been SUBMITTED. 2014-04-18 20:56 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has been set PARENT OF issue 0007120. 2014-04-18 20:56 Bug #7120:04 NPC's will not move to target varregions 14( http://opensimulator.org/mantis/view.php?id=7120 ): has been set CHILD OF issue 0007051. 2014-04-18 20:56 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has been removed as the PARENT OF issue 0007120. 2014-04-18 20:56 Bug #7120:04 NPC's will not move to target varregions 14( http://opensimulator.org/mantis/view.php?id=7120 ): has been removed as the CHILD OF issue 0007051. 2014-04-18 20:56 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has been set as RELATED TO issue 0007120. 2014-04-18 20:57 Bug #7120:04 NPC's will not move to target varregions 14( http://opensimulator.org/mantis/view.php?id=7120 ): has been set as RELATED TO issue 0007051. 2014-04-18 23:55 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-18 23:56 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): has been ASSIGNED. 2014-04-19 03:18 Bug #7121:04 Object does not default to touch after purchasing but retains the buy object setting 14( http://opensimulator.org/mantis/view.php?id=7121 ): has been SUBMITTED. 2014-04-19 03:24 What? The mailing lists were moved to a server that crashes all the time? That doesn't seem wise. 2014-04-19 14:24 Bug #7122:04 applying texture to a face that already has a normal map and/or specular map those advanced mat textures to be set to "none" 14( http://opensimulator.org/mantis/view.php?id=7122 ): has been SUBMITTED. 2014-04-19 14:45 Bug #7122:04 applying texture to a face that already has a normal map and/or specular map causes advanced mat textures to be reset to "none" 14( http://opensimulator.org/mantis/view.php?id=7122 ): has been UPDATED. 2014-04-19 19:07 Either offline messaging is broken, or I have something configured wrong. I sent a message to one of my alts, then logged him in to see if he got it. He didn't. So, I looked in the im_offline table. It's in there, along with 27 other undelivered messages to various people. I am not sure I understand how it can be a configuration issue, if they are getting into the database, but I won't 2014-04-19 19:07 rule it out. 2014-04-19 19:16 ive been getting offline messages fine 2014-04-19 19:17 also inventory and friendship requests are stored and delivered fine 2014-04-19 19:19 I see that I get an exception when the alt logs in and tries to retrieve his offline messages. Let me pastebin it. 2014-04-19 19:19 http://pastebin.com/pU4rgduR 2014-04-19 19:20 That looks broken to me. 2014-04-19 19:23 I don't think OSgrid uses V2 messaging 2014-04-19 20:00 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): has been SUBMITTED. 2014-04-19 20:01 I hope that can get fixed fast. 2014-04-19 20:07 The core of the matter, if you'll pardon my pun, seems to be this: "Cannot cast from source type to destination type." 2014-04-19 20:11 i would agree that looks like osg is still useing the old offline stuff and you asked it to use v2 lol 2014-04-19 20:11 I didn't ask OSG to use it. That's in my own grid. 2014-04-19 20:11 I was responding to Dan saying it was working for him. 2014-04-19 20:12 I assumed he meant in OSG. 2014-04-19 20:12 ya we dont use any V2 stuff 2014-04-19 20:13 Why not? You're supposed to be the opensim test grid and you don't even use the core features. 2014-04-19 20:13 we probably will eventually 2014-04-19 20:14 it's always difficult to change OSG's central systems 2014-04-19 20:14 unlike homogenous grids, many people have to go along with the change to make it work 2014-04-19 20:14 ya its not a simple conversion 2014-04-19 20:14 if the change then even turns out problematic 2014-04-19 20:14 then so much the worse 2014-04-19 20:15 as the admins get the flack 2014-04-19 20:18 Well, V2 offline messsaging used to work, so this is a regression. I hope it can be fixed quickly. 2014-04-19 20:22 Bug #7049:04 llSetTextureAnim causes wrong positions 14( http://opensimulator.org/mantis/view.php?id=7049 ): A NOTE has been added to this issue. 2014-04-19 21:09 danbanner or melanie_, could OSG support both group types at the same time to allow for a gentle migration, or would we just end up with 2 separate and different datasets of groups? 2014-04-19 21:18 this isn't groups but offline messages 2014-04-19 21:18 unless the topic changed since my last comment 2014-04-19 21:18 groups cannot be run in parallel 2014-04-19 21:18 because the two groups systems can't share one database 2014-04-19 21:21 sorry, yes I misread, is that also the case for offline IM? 2014-04-19 21:50 ACTION is trying a new IRC client 2014-04-19 21:51 it would be nice if someone could give me a few lines of text 2014-04-19 21:51 and maybe mention my name 2014-04-19 21:51 Hello there 2014-04-19 21:51 so i can see how highlighting works 2014-04-19 21:51 Hi melanie_ 2014-04-19 21:52 thanks 2014-04-19 21:52 Testing melanie_ ne IRC client 2014-04-19 21:52 sure, yw 2014-04-19 21:52 what are you trying? 2014-04-19 21:55 i' evaluating textual, a current irc client for mac 2014-04-19 21:55 i've been using xchat but that meant having an X server running 2014-04-19 21:56 shame to give up that memory and power 2014-04-19 21:56 important on a laptop 2014-04-19 21:56 ++ 2014-04-19 22:16 Bug #7115:04 [PATCH] Unknown UserUMMTGUN9 shows for owner of group owned land parcel in OpenSim.exe console for "land show" 14( http://opensimulator.org/mantis/view.php?id=7115 ): has a PATCH to be looked at. 2014-04-20 00:33 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-20 02:29 Starting build #3490 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-20 02:29 Bug #6778:04 Profile service spitting out an error for some HG visitors. 14( http://opensimulator.org/mantis/view.php?id=6778 ): has been RESOLVED. 2014-04-20 02:34 Project opensim » mono-2.10.8.1 build #3490: SUCCESS in 7 min 41 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3490/ 2014-04-20 02:34 bluewall: Catch empty url error 2014-04-20 03:14 Bluewall: thanks for the fix. Of course, I updated a few hours ago, lol. But I'll get it soon enough. :) 2014-04-20 03:15 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): A NOTE has been added to this issue. 2014-04-20 03:16 sure thing. You can close the mantis if it checks out OK forr you? 2014-04-20 03:16 Sure (if it will let me, if not, I'll mention that it can be). 2014-04-20 03:17 ok, thanks. 2014-04-20 04:45 Bug #7100:04 Can't TP: Failed to verify user presence in the grid ... 14( http://opensimulator.org/mantis/view.php?id=7100 ): has been CLOSED 2014-04-20 05:26 Starting build #3491 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-20 05:30 Project opensim » mono-2.10.8.1 build #3491: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3491/ 2014-04-20 05:30 * orenh: Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group 2014-04-20 05:30 * orenh: Fixed: if a user belonged to the parcel's group then he was allowed to rez object in the parcel even if the flag "Create Objects by Group" was disabled 2014-04-20 05:30 * orenh: Fixed: once a user has rezzed an object, they could then duplicate it as much as they wanted even if the parcel's permissions had since been changed to disallow rezzing 2014-04-20 05:30 * orenh: Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently) 2014-04-20 05:30 * orenh: Stopped setting the Service URL "GatekeeperURI" on users' accounts. It isn't actually used. 2014-04-20 05:30 * orenh: Better error-handling when storing assets: recognize that 'null' is an error value 2014-04-20 06:08 orenh:ping 2014-04-20 06:13 orenh (or anyone, really): If you have a moment, could you please see if #7123 is something that could be easily fixed? It used to work, but I have no idea when it broke. Now that I have residents, and in timezones vastly different than mine, communicating via offline messages is vital. My thanks, in advance. 2014-04-20 06:14 sorry smxy, I'm working on bug reports from my own users so I can't look at this 2014-04-20 06:17 Oh. I didn't know you only worked on bugs found in your grid. 2014-04-20 06:17 Okay. 2014-04-20 06:18 I've spent countless hours fixing bugs of all types, including several that I contributed to OpenSim less than an hour ago. Do you honestly think that I should work on your bugs ahead of paying users? 2014-04-20 06:19 No. I understand. It was just a politel request, of anyone, really. It's fine. 2014-04-20 06:19 polite* 2014-04-20 06:20 And all the fixes you've submitted are very welcome. 2014-04-20 06:39 orenh: Isn't a glance the least you can do, perhaps it is something you could fix easily when you find time 2014-04-20 06:39 I did glance, and it wasn't obvious. I use Offline V2 and it works fine. I believe someone had mentioned that he might be running different versions of the Offline IM service on simulator and Robust, which might cause the incompatibility. 2014-04-20 06:44 No, someone suggested I was trying to use V2 with OSgrid. I wasn't. OSgrid has nothing to do with it. It's my own grid and it only uses V2 groups, profiles, and offline messaging. 2014-04-20 06:49 I'm not expecting special treatment. It really was just a polite request of you, or anyone, though you seem to be the person fixing the incumbent bugs these days, rather than adding new features, so I did aim it you, yes. I apologize for presuming. It'll get fixed eventually, I imagine. 2014-04-20 07:04 orenh: People pay for opensim? 2014-04-20 07:05 People pay for hosting their regions, so they don't have to do it from their home computers 2014-04-20 07:05 Ah, I thought you meant people pay to use opensim at home and such 2014-04-20 07:08 smxy I took no offence. I do try to help when I can. But I'm very busy, and taking care of my customers (which is what I'm working on right now) has to come first. 2014-04-20 07:10 Understood. 2014-04-20 08:29 orenh: you found quite a whopper there in SendAgentUpdate 2014-04-20 08:29 yes, it was a beauty :) 2014-04-20 08:29 that actually may explain why sometimes people were able to do things they should not been able to 2014-04-20 08:29 worst of all, i put that bug in 2014-04-20 08:29 thanks for squishing it 2014-04-20 08:31 np 2014-04-20 10:48 orenh: Now, I know you didn't want to say that ;) I've spent countless hours fixing bugs of all types, including several that I contributed to OpenSim less than an hour ago. 2014-04-20 10:48 orenh: contributing bugs, my, my :P 2014-04-20 10:48 I like to work on both sides of the aisle... 2014-04-20 10:49 :) 2014-04-20 10:49 ACTION imagines orenh with angel wings and horns... 2014-04-20 11:27 Ok.. I'm confused here... 2014-04-20 11:27 I tried the following script: 2014-04-20 11:27 default 2014-04-20 11:27 { 2014-04-20 11:27 state_entry() 2014-04-20 11:27 { 2014-04-20 11:28 string huge = "AAAAAAAABBBBBBBBCCCCCCCCDDDDDDDD"; 2014-04-20 11:28 integer size = 32; 2014-04-20 11:28 while (size) 2014-04-20 11:28 { 2014-04-20 11:28 huge += huge; 2014-04-20 11:28 size = llStringLength(huge); 2014-04-20 11:28 llSay(0, "size = " + (string)size); 2014-04-20 11:28 } 2014-04-20 11:28 llSay(0, "We get here"); 2014-04-20 11:28 } 2014-04-20 11:28 } 2014-04-20 11:28 Guess what happened :/ 2014-04-20 11:57 size went to very big and the loop could not exit 2014-04-20 11:57 yes 2014-04-20 11:57 I was able to stop the script before the server crashed.. but um. 2014-04-20 11:57 opensim == griefer paradise? 2014-04-20 12:00 I think there is a script memory manager that handles that but not really sure. 2014-04-20 12:01 Well, it was already using 500 MB by the time I stopped it. 2014-04-20 12:01 That doesn't seem OK to me :p 2014-04-20 12:01 agree 2014-04-20 12:02 I just tested in SL that: huge = "prefix" + huge; is not using twice the memory of 'huge' .. at least, it doesn't trigger their out-of-memory. 2014-04-20 12:03 Strangely enough, if "prefix" is a literal (like here) you can make it a lot bigger than when it is a string. 2014-04-20 12:23 Well, I crashed the sim 2014-04-20 12:23 sigh 2014-04-20 12:46 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-20 12:50 Melanie_T I have a question about KeyframeMotion 2014-04-20 12:50 The class Keyframe is marked [Serializable] 2014-04-20 12:51 But the field StartRotation seems to be set at runtime. So can I mark it [NonSerialized()] ? 2014-04-20 12:51 Plus, I want to add a similar field (non-serialized): StartPosition 2014-04-20 13:17 Bug #7115:04 [PATCH] Unknown UserUMMTGUN9 shows for owner of group owned land parcel in OpenSim.exe console for "land show" 14( http://opensimulator.org/mantis/view.php?id=7115 ): A NOTE has been added to this issue. 2014-04-20 14:27 Bug #7117:04 llSetKeyframedMotion does not allow velocities below 1 meter per second 14( http://opensimulator.org/mantis/view.php?id=7117 ): has been ASSIGNED. 2014-04-20 14:44 Bug #7115:04 [PATCH] Unknown UserUMMTGUN9 shows for owner of group owned land parcel in OpenSim.exe console for "land show" 14( http://opensimulator.org/mantis/view.php?id=7115 ): A NOTE has been added to this issue. 2014-04-20 16:19 orenh: the keyframe motion is serialized on region crossings 2014-04-20 16:19 orenh: It's then created from that serialization 2014-04-20 16:19 that code path may not set that field 2014-04-20 16:19 i believe the fields that are serialized now need to be 2014-04-20 16:20 ok, thanks for the clarification 2014-04-20 16:20 adding non-serialized fields is not a problem but changes to the serialized fields would break inter-version compatibility so cannot be done 2014-04-20 16:20 the field you want to add, does it have to be public? 2014-04-20 16:20 i believe private fields may not be serialized... 2014-04-20 16:21 anyway, the serialized set and order should nt be touched as it would cause transfers between different versions and prims taken on earlier versions to break 2014-04-20 16:21 it's basically immutable 2014-04-20 16:29 I'm adding 'StartPosition' 2014-04-20 16:29 it works exactly the same as 'StartRotation', but for the position 2014-04-20 16:29 so I'll add it at the end 2014-04-20 16:30 as long as it's not serialized, the position doesn't matter 2014-04-20 16:37 well, according to what you've said, it does need to be serialized 2014-04-20 16:53 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 17:23 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 18:00 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 18:03 Great... in admin mode I try to open a script of my partner.. which fails (Why doesn't God mode allow me to read his scripts). So, I do "Admin --> Object --> Take copy" .. which then causes the object *disappear* (it's not in my inventory) and shortly after freeze/crash the sim. 2014-04-20 18:03 I hope my friend had a back up of that! :/ 2014-04-20 18:09 Aleric 2014-04-20 18:09 you have to go to Admin menu 2014-04-20 18:09 and do Force Owner Permissive 2014-04-20 18:09 it wont change ownership but lets you view it I think 2014-04-20 18:10 That changes ownership 2014-04-20 18:10 no? 2014-04-20 18:10 I dont think it does 2014-04-20 18:10 the other one does that 2014-04-20 18:10 Well, anyway.. the object is gone now. 2014-04-20 18:10 ya that sucks 2014-04-20 18:29 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 19:02 Aleric: there is a bug in release that has been fixed by one of oren's patches in trunk. It can cause the flags of an object that a copy is taken of to remain nonzero 2014-04-20 19:02 this is because the copying was prevented from being saved to database by temporarily marking the object as an attachment. 2014-04-20 19:03 the patch i'm referring to, i believe it was oren, changes that mechanism to no longer abuse the attachment flag 2014-04-20 19:03 Our sim was upgraded yesterday - it's trunk 2014-04-20 19:03 before that, the original in a take copy operation could possibly remain an attachment and there is other code that deletes orphan attachments, so could and probably would have killed it then 2014-04-20 19:04 the above may still apply in parts 2014-04-20 19:04 take copy has some b0rkage 2014-04-20 19:04 also, friends perms don't work for editing content items. that is a bug (omission) 2014-04-20 19:05 the perms only let you edit the prim itself 2014-04-20 19:24 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 20:22 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 20:33 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 20:38 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-20 23:05 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-04-20 23:09 we don't have PERMISSION_TELEPORT in opensim? 2014-04-20 23:10 how idd 2014-04-20 23:14 the concept of PERMISSION_TELEPORT is deeply flawed 2014-04-20 23:15 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-04-20 23:15 why? 2014-04-20 23:16 PERMISSION_TELEPORT is designed to reduce the chance of lawsuits 2014-04-20 23:16 it's not designed to facilitate the purpose of objects created to take advantage of it 2014-04-20 23:16 imagine a gate like a hypergate 2014-04-20 23:16 how do you teleport ppl then? 2014-04-20 23:16 you walk through it 2014-04-20 23:16 you expect to be elsewhere 2014-04-20 23:16 instead, you're in the same place 2014-04-20 23:17 being asked questions 2014-04-20 23:17 ok, so use osTeleportAgent instead? 2014-04-20 23:17 no 2014-04-20 23:17 llTeleportAgent is usable by objects tat belong to the avatar (attachments) and objects that belong to the parcel owner 2014-04-20 23:18 there is NO need to resort to opensim specific functions 2014-04-20 23:18 i don't believe in osFunctions because I believe 90% of scripts in the opensim ecosystem originate in SL 2014-04-20 23:18 that is why AVN has osFunctions disabled 2014-04-20 23:19 then I don't get what you're saying 2014-04-20 23:19 how can you teleport ppl ? 2014-04-20 23:19 use llTeleportAgent 2014-04-20 23:19 without PERMISION_TELEPORT? 2014-04-20 23:19 and just make sure your object belongs to the owner of the parcel it's on 2014-04-20 23:19 and that it only tries to teleport avatars over that parcel 2014-04-20 23:20 it will work without the annoying perms dialog 2014-04-20 23:20 and yo don't need PERMISSION_TELEPORT in that case? 2014-04-20 23:20 just as it would in SL "experience mode" 2014-04-20 23:20 if the parcel is deeded 2014-04-20 23:20 deed the object 2014-04-20 23:20 opensim is committedto supporting v1.x viewers like imprudence 2014-04-20 23:21 they don't have the means to even display the request for teleport permision 2014-04-20 23:21 the strings for that are viewerside 2014-04-20 23:21 neither impy nor coolVL can even ahndle it 2014-04-20 23:22 much less older stock linden viewers 2014-04-20 23:22 it might be high time to reconsider 2014-04-20 23:22 and set a min. version 2014-04-20 23:22 but at this time, opensim should work with original LL builds from v 1.18 and up 2014-04-20 23:22 to a significant degree at least 2014-04-20 23:23 like, no mesh, no scuplts 2014-04-20 23:23 but you get wat you pay for eh? 2014-04-20 23:23 hmm, llTeleportAgent doesn't seem to work well with a landmark 2014-04-20 23:23 diva: LM mode is not fully implemented 2014-04-20 23:23 use regiion name mode 2014-04-20 23:23 ok 2014-04-20 23:24 and it doesn't work if it's not the same parcel? 2014-04-20 23:25 oh it does 2014-04-21 00:11 *sigh* .. the bullet physics for standing on something is officially borked now :/ 2014-04-21 00:30 another one of those HG visitor exceptions :/ http://pastebin.com/Vmu6hwv4 2014-04-21 00:30 killed the sim 2014-04-21 00:41 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-21 00:44 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 00:48 Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): A NOTE has been added to this issue. 2014-04-21 00:54 Just testing varregions on local machine: Is it normal that firestorm now only renders with 7 fps on a 4096x4096 region without any objects? or is that a bug of fs? 2014-04-21 00:57 O.o os it maybe firestorm rendering the whole terrain? Just noticed that looking to north makes the fps drop while looking to south its 60+ fps 2014-04-21 01:11 I'm still trying to figure out why I can't get inbound data from an llHTTPRequest. I don't recall setting it before but I set the user_agent string in OpenSim.ini and this time I got the message -> XML-RPC channel disabled. The object will not handle more connections now. 2014-04-21 01:13 I can't find that error in the OpenSim code. 2014-04-21 01:17 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 01:35 I see the same behaviour in Singularity lillith_xue 2014-04-21 01:37 maybe the viewer renders the whole terrain, so 4096² is maybe to much ;-) But the serverside seems to work pretty good and stable. I m surprised ;-) 2014-04-21 01:42 it does work pretty good overall. Just seeing some issue with hyperjumping in and out over the last couple weeks of head. Could be a config issue on my end though 2014-04-21 01:44 is that problem only outside of the 256x256 square or everywhere? 2014-04-21 01:45 everywhere and predominantly withing the first 256x256 2014-04-21 01:46 most jumps taking at least 2 tries 2014-04-21 01:47 hmm that also apply's to my 3x3 grid too. Most HG-teleport's succeed only at 2nd try 2014-04-21 01:50 After a rstart of the sim it is better but quickly reverts to 2-3 attempts before success. 2014-04-21 02:12 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 02:31 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 02:31 Bug #7119:04 Abnormal execution times reported for InventoryWorkerThread0 and InventoryWorkerThread1 14( http://opensimulator.org/mantis/view.php?id=7119 ): A NOTE has been added to this issue. 2014-04-21 04:26 yay found a fix for #7120 ;-) 2014-04-21 04:46 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 05:37 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): has a PATCH to be looked at. 2014-04-21 11:34 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 11:35 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 11:38 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 11:47 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 11:47 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): has been ASSIGNED. 2014-04-21 12:07 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:15 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:15 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:30 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:32 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:37 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:44 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 12:46 melanie_: Taking orenh up on a challenge ... :) What do you think is the correct solution to #7123, for the masses? 2014-04-21 13:00 could that not be addressed through the connection string instead of editing my.cnf? 2014-04-21 13:05 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue. 2014-04-21 13:06 Starting build #3492 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-21 13:09 Removed references to 'Intel' as the contributors are no independent. <-- now or not? 2014-04-21 13:10 'now'... too bad there is not an easy way to edit commits 2014-04-21 13:10 Project opensim » mono-2.10.8.1 build #3492: SUCCESS in 7 min 40 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3492/ 2014-04-21 13:10 * misterblue: Possible solution for #7120 and #7051 2014-04-21 13:10 * misterblue: Add 'lillith_xue' to list of CONTRIBUTORS.TXT 2014-04-21 13:11 A lot of the work they did, in the past, was for their employer, Intel, so shouldn't it stay listed as a contributor? 2014-04-21 13:13 the commits will contain their work name/email... the CONTRIBUTOR.txt is current status 2014-04-21 13:13 Ah. 2014-04-21 13:13 Talking about utf8 - are LSL strings utf8? Or what are they? 2014-04-21 13:14 I don't know the answer to that one 2014-04-21 13:16 I was thinking decoding a delimited string for example.. Ie, if you have AAA|BBB|CCC but one of those strings contains an UTF8 character that exists of the escape character followed by stuff that contains a '|'. 2014-04-21 13:17 I guess I just need a multi byte utf character to this this :p 2014-04-21 13:21 [06:20:55] Primitive: ⏏ has length 1 2014-04-21 13:21 That's a three byte character, so it looks pretty UTF8 to me. 2014-04-21 13:25 ꝼ 2014-04-21 13:34 ᐑ 2014-04-21 13:37 Nope, using that as delimiter doesn't work :/ 2014-04-21 14:00 Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue. 2014-04-21 14:54 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-21 16:11 Starting build #3493 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-21 16:15 Project opensim » mono-2.10.8.1 build #3493: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3493/ 2014-04-21 16:15 * orenh: Better logging in PresenceService, to help diagnose presence problems. 2014-04-21 16:15 * orenh: Removed an attempt to set a user's presence to "Region 0" when they HG teleport to another grid. 2014-04-21 16:15 * orenh: Better error handling when retrieving offline IMs 2014-04-21 16:15 * orenh: Fixed: when a user logged-in, sometimes he didn't get notified of the Online status of friends, so they continued to appear Offline. 2014-04-21 17:00 misterblueAFK : ping 2014-04-21 17:00 or dahlia are you here? 2014-04-21 17:00 have a very odd issue with physics collision mesh 2014-04-21 17:00 http://nebadon2025.com/screenshots/physics_holes_01.png 2014-04-21 17:00 when i upload these mesh i do not see holes like this on the preview window 2014-04-21 17:01 but after walking around a while i noticed i was falling through the terrain in certain spots 2014-04-21 17:01 why would it look fine in the viewer preview but not actually be fine 2014-04-21 17:02 its on the corner of all tile tiles 2014-04-21 17:02 what a pain in the ass 2014-04-21 17:04 You use level detail "from file"? 2014-04-21 17:04 no 2014-04-21 17:04 (physic level detail) 2014-04-21 17:05 Did you try uploading with the LOD set at max for every level of detail? 2014-04-21 17:05 i have it generating it 2014-04-21 17:05 I cant 2014-04-21 17:05 its way to high 2014-04-21 17:05 there is 36 tiles per upload 2014-04-21 17:05 max is very slow 2014-04-21 17:05 its like 200k+ for every .dae file 2014-04-21 17:05 but from file is great, i love it :) 2014-04-21 17:05 I had problems with my terrain mesh too - was sinking in the ground everywhere - that turned out to be LOD. Forcing a high def solved it. 2014-04-21 17:05 so i do something like 260,000/150,000/64,000/16,000 2014-04-21 17:06 ya i am selecting 16,000 for the physics 2014-04-21 17:06 i guess its too low, blah 2014-04-21 17:06 im going to have to reupload these all i guess, what I dont understand is why it looks fine in the preview window 2014-04-21 17:06 there are absolutely no holes in the preview 2014-04-21 17:07 problem is if I go to high with the physics then i get other artifacts 2014-04-21 17:07 invisible walls and such 2014-04-21 17:07 Not too low, but generated wrong... You'll have to generated it with blender and upload it from file instead of have the viewer generate the 16.000 2014-04-21 17:07 ya thats not easy 2014-04-21 17:07 im not actually doing any of this with blender 2014-04-21 17:07 we have a custom app we wrote 2014-04-21 17:08 we are converting raw GIS data 2014-04-21 17:08 i'll try uploading one of the tiles again see how it goes 2014-04-21 17:08 If it's custom then it should be easier to generate the low res too :p 2014-04-21 17:09 well maybe, I didnt write the code nor do I have the source code 2014-04-21 17:09 so its not something I can do myself 2014-04-21 17:09 may be you can import your dae in blender to create a physic simplified file 2014-04-21 17:09 that would take way to long 2014-04-21 17:10 this area is the equivalent of 150 regions 2014-04-21 17:10 OUch :o 2014-04-21 17:11 the fact that now you know Neb with blender it is possible to save the textures created with cycle ... wow this is :) 2014-04-21 17:12 (v2.70 dev) 2014-04-21 17:14 ya I did see that 2014-04-21 17:14 i have no idea how to use cycles though 2014-04-21 17:14 seems very complicated 2014-04-21 17:15 i do know to that any blender model made with cycles that I try uploading into opensimulator I generally cant get it to upload 2014-04-21 17:15 It is not really complicated ... it just takes some getting used 2014-04-21 17:16 ya 2014-04-21 17:16 now you can bake texture 2014-04-21 17:18 import bpy 2014-04-21 17:18 bpy.ops.object.bake(type='COMBINED', is_save_external=True, filepath="/tmp/baked.png", width=512, height=512) 2014-04-21 17:18 have you done anything yet? 2014-04-21 17:18 that the part of code to bake 2014-04-21 17:19 just experimented 2014-04-21 17:19 I saw it there a few days only 2014-04-21 17:20 but I do things with cycle already ... but not for opensim, just for videos effects 2014-04-21 17:22 ya I looked at cycles, made zero sense to me 2014-04-21 17:22 i just dont have the time right now to learn it 2014-04-21 17:23 the glow here is made with cycle: https://www.youtube.com/watch?v=OoZuUStGGwE 2014-04-21 17:24 nice 2014-04-21 17:24 blur too 2014-04-21 17:55 aha 2014-04-21 17:55 ok i did some math 2014-04-21 17:55 I can actually use the original file as the physics mesh on physics tab 2014-04-21 17:55 even though its 290k triangles 2014-04-21 17:55 its 36 tiles, so no one tile exceeds 8192 triangles 2014-04-21 17:55 it works great like this and it uploads a lot faster 2014-04-21 18:01 Could someone make an entry in the wiki explaining how to do it? 2014-04-21 18:01 or maybe its already there. I havent looked. 2014-04-21 18:01 I didnt realize we could do "from file." 2014-04-21 18:09 Great news, anyway! 2014-04-21 18:09 paulieflomar 2014-04-21 18:10 on the physics tab where you select the LOD 2014-04-21 18:10 the 5th option is "from file" 2014-04-21 18:10 you just choose that then browse to your physics dae file 2014-04-21 18:25 smxy: I saw your earlier conversation with orenh 2014-04-21 18:25 like him, i won't be hitched in front of anyone's wagon 2014-04-21 18:26 besides, i don't use the v2 style offlne messages 2014-04-21 18:26 avination has it's own module 2014-04-21 18:26 ACTION sneaks up to melanie and hitches up his wagon and runs away 2014-04-21 18:26 ACTION steps out of the harness and trots off 2014-04-21 18:27 ACTION narrates to audience in morgan freeman voice "What melanie doesnt know is that nebadon has secretly placed a follower script in his wagon" 2014-04-21 18:28 ACTION 's sim has scripts for others disabled 2014-04-21 18:30 Without prejudice. Can a patch be developed for Opensim from observing viewer source code? 2014-04-21 18:32 ACTION still in character tells zadark in morgan freeman voice a quote from the opensimulator contributor policy on wiki "You have not copied source code from the GPL or LGPL licensed sections of the Second Life viewer to submit your contribution. This includes other viewers (e.g. Hippo Viewer, Imprudence, Firestorm) derived from that codebase." 2014-04-21 18:33 but yes you can look at code, just dont copy it 2014-04-21 18:33 not that its really possible to copy C++ into C# 2014-04-21 18:33 but we no longer deny patches from viewer devs 2014-04-21 18:34 in most cases, the reference to viewer code is to determine the proper requests and responses, means, protocol discovery and mapping 2014-04-21 18:34 that doesn't normally result n code being copies as the task usually is writing the "other half", and in a different language at that 2014-04-21 18:35 if you read the viewer code and reduce the code to pure protocol knowledge 2014-04-21 18:35 then use that protocol knowledge to design a responder for the viewer, then that is fine 2014-04-21 18:35 If you make opensim bug free, then it will automatically be free of Linden Lab code. 2014-04-21 18:36 lol 2014-04-21 18:36 lol @Aleric 2014-04-21 18:36 melanie_: That is the response I was looking for. 2014-04-21 18:36 :) 2014-04-21 18:36 trust aleric. he's smart :P 2014-04-21 18:36 Aleric++ 2014-04-21 18:36 You know, melanie_, we just wanted your opinion, because it was valued. If you don't want to give it, fine. *shrug* 2014-04-21 18:37 smxy: to have an opinion, i would have to be conversant with the code 2014-04-21 18:37 it appears that invalid data is stored 2014-04-21 18:38 i would not be surprised if Culture settings were at the root of it 2014-04-21 18:38 there is no obvious source for the '?' before the declaration 2014-04-21 18:39 Yes, there is. If you read to the end of the mantis, you'll see the he problem was resolved. The question is whether everyone should solve it as I did or if it should be resolved as oren suggests. 2014-04-21 18:40 ok, checking 2014-04-21 18:41 I had to 1) set the charset for the table to utf-8 and set the DB defaults that way as well. Then it started working. 2014-04-21 18:41 ah we have had this problem before 2014-04-21 18:41 ... 2)* set the DB defaults ... 2014-04-21 18:42 some verisons of mysql have different defaults 2014-04-21 18:42 orenh: ping 2014-04-21 18:42 so this is bad if we are not specifying this on our side 2014-04-21 18:42 orenh, smxy: it's not acceptable to not store unicode in the offline IM tabe 2014-04-21 18:42 offline IMs can originate with scripts or foreign users 2014-04-21 18:42 and therefore contain legitimate UTF-8 content 2014-04-21 18:42 forcing the codeset to latin1 would cause information loss 2014-04-21 18:43 by default, all modern servers use utf-8 throughout 2014-04-21 18:43 we went through this same problem with profiles and groups 2014-04-21 18:43 Then it would seem a migration of the table's charset is in order, along with user education about how to configure the database default charset. 2014-04-21 18:43 i haven't had a single install where i had to explicitly enable unicode 2014-04-21 18:44 also, the charset migrattion can be done in opensim Migrations, however, the configuration change is a manual step, but one every mysql user should be able to do 2014-04-21 18:44 That was my take. 2014-04-21 18:44 mysql default character set is latin1 2014-04-21 18:45 that's what all the database tables use 2014-04-21 18:45 it's just not acceptable to mangle/destroy japanese, chinese, russian and greek messages 2014-04-21 18:45 not in this day and age 2014-04-21 18:45 when I started using OpenSim, a few years ago, I changed every single table to utf8 2014-04-21 18:45 and of course mysql as well 2014-04-21 18:45 afaik, all modern mysql pacages are utf8 by default 2014-04-21 18:45 so I'm all for declaring OpenSim a Unicode zone and requiring users to configure their databases accordingly 2014-04-21 18:45 if one uses soething older than 5 years, they will know why 2014-04-21 18:45 and also will know how to adapt it 2014-04-21 18:46 orenh: ++ 2014-04-21 18:46 i remember something with latin1 vs utf8 2014-04-21 18:46 changes packet sizes or something 2014-04-21 18:46 we have international users and latin1 just won't do 2014-04-21 18:46 you couldnt fit as much in utf8 2014-04-21 18:46 i cant remember now 2014-04-21 18:46 nebadon_laptop: it changes _character count_ 2014-04-21 18:46 yes 2014-04-21 18:46 I vaguely recall that as well, nebadon_laptop 2014-04-21 18:46 you have to be careful with migrations 2014-04-21 18:46 mysql supports utf8, but has to be told to use it 2014-04-21 18:46 it can truncate data 2014-04-21 18:47 and some code was using .Length to check for string length but acted as if that was length in bytes 2014-04-21 18:47 but it's length in chars 2014-04-21 18:47 btw, while we're at it, I also changed almost all the tables to use Innodb instead of MyISAM 2014-04-21 18:47 MyISAM isn't ACID 2014-04-21 18:47 the ssue affected IM sent to viewers 2014-04-21 18:47 i fixed it long ago 2014-04-21 18:47 orenh: innodb has a hard size limit and also suffers massive performance drops in some cases 2014-04-21 18:48 ok, I just found my patch. It's actually from 2013, although I remember it being much earlier 2014-04-21 18:48 maybe I migrated it 2014-04-21 18:48 we changed all important tables back to MyISAM after some near brushes with catastrophic data loss and abysmally bad performance on tables is 30+ million records 2014-04-21 18:48 ya that wasnt fun 2014-04-21 18:49 I tried it both ways. I use InnoDB for most tables, but I kept a few, mostly in the simulators, as MyISAM 2014-04-21 18:49 the asset table was mostly the problem 2014-04-21 18:49 once we hit like 70gb 2014-04-21 18:49 assets must be myisam 2014-04-21 18:49 while inventory can profit from inno 2014-04-21 18:49 if it's not too large 2014-04-21 18:50 most of the others are too small to worry about 2014-04-21 18:50 ok, it looks like it's migration time 2014-04-21 18:51 do birds migrate in spring? 2014-04-21 18:51 So all tables in the DB should have a OTF-8 charset, then? 2014-04-21 18:51 UTF-8* 2014-04-21 18:51 yes 2014-04-21 18:51 are we talking about changing robust or just regions? 2014-04-21 18:51 isn't mysql's charset determined by the host's system locale setting? Or must it be specifically set within mysql? 2014-04-21 18:52 If I change that, will it affect any existing data poorly? 2014-04-21 18:52 i get nervous with migrations like that on osgrid 2014-04-21 18:52 need to change two things: 1) table definitions, using ALTER TABLE; 2) mysql config (my.cnf, or my.ini in Windows) 2014-04-21 18:52 so the mysql part can't be addressed in the connection string? e.g. ?characterEncoding=UTF-8 or something similar? 2014-04-21 18:52 the Operating System charset has no bearing 2014-04-21 18:52 Dev_Random, I don't know. I've never tried it. 2014-04-21 18:52 keygruin: not in my case. The OS was set to UTF-8, but the database was not. 2014-04-21 18:53 i would rather see this be only new tables 2014-04-21 18:53 anyone else who wants to switch does it manually 2014-04-21 18:53 do not force big grids to migrate by robust to keep up with code 2014-04-21 18:53 migrate by robust? 2014-04-21 18:53 ya it wont run any migrations when robust starts right? 2014-04-21 18:54 we have gigantic tables on osgrid 2014-04-21 18:54 it will 2014-04-21 18:54 sigh 2014-04-21 18:54 but it's easy to run them standalone as well 2014-04-21 18:54 that will take the same amount of time 2014-04-21 18:54 but won't prevent robust from starting 2014-04-21 18:54 guess we wont be updating code anytime soon 2014-04-21 18:55 because of time time it would take robust to start? 2014-04-21 18:55 what if I give you a mysql script to run separately? 2014-04-21 18:55 i just get nervous running changes like that on such large database 2014-04-21 18:55 we have our database tuned 2014-04-21 18:55 and changes like that really throw a monkey wrench in things 2014-04-21 18:56 what do you do today when there are commits that include database alterations? that happens occasionally 2014-04-21 18:56 depends 2014-04-21 18:56 on what tables its touching 2014-04-21 18:56 doing all tables at once 2014-04-21 18:56 that scares me 2014-04-21 18:56 that almost never happens 2014-04-21 18:57 not sure its ever happened actually 2014-04-21 18:57 do you not want to change to utf8? 2014-04-21 18:58 we might have already 2014-04-21 18:58 we dont use v2 groups or offline messages 2014-04-21 18:59 will this touch inventory tables? 2014-04-21 18:59 our invnetory tables are gigantic 2014-04-21 18:59 100+ million rows 2014-04-21 18:59 yes 2014-04-21 19:02 ok I will probably just manually change migration tables 2014-04-21 19:02 and skip it then 2014-04-21 19:02 i really dont want to do this 2014-04-21 19:02 its not a trivial update I can just do on a whim 2014-04-21 19:03 UTF-8 uses 3 bytes per character, UTF-8 is only required where language characters are expected to be stored. Seems to be an overkill for things like UUID and URL 2014-04-21 19:03 -!- paulieflomar(~paulieflo@gateway/tor-sasl/paulieflomar) has left #opensim-dev 2014-04-21 19:04 ya personally I think it should only be changed where absolutely necessary 2014-04-21 19:04 I am kind of -1 on shotgun approach 2014-04-21 19:04 utf8 is a variable-length encoding. it uses 1 byte in most cases, 2 or 3 bytes only where actually needed 2014-04-21 19:04 for an existing database, 99% of the data will keep using 1 byte per character 2014-04-21 19:05 since latin1 doesn't have much scope for characters that would require >1 byte in utf8 2014-04-21 19:05 I remeber doing this in the past and stuff getting truncated 2014-04-21 19:05 and being a disaster 2014-04-21 19:05 it was on either groups or profiles 2014-04-21 19:05 well, you've gone and put the fear of god in me... 2014-04-21 19:06 it would need really good testing 2014-04-21 19:06 it shouldnt be done lightly 2014-04-21 19:06 I don't want to put something that deletes data 2014-04-21 19:06 I'll do it. 2014-04-21 19:06 so maybe only do this for the offline_im table and be done with it 2014-04-21 19:06 and yes sorry to scare you but im terrified 2014-04-21 19:06 lol 2014-04-21 19:06 aren't your atbles unicode already? 2014-04-21 19:06 doing everything at once scares the shit out of me 2014-04-21 19:06 I think they may be melanie_ 2014-04-21 19:06 But OpenSim is being written just for your grid, nebadon_laptop 2014-04-21 19:07 id have to check but I really cant at the moment 2014-04-21 19:07 i assume you meant isnt 2014-04-21 19:07 yes :) 2014-04-21 19:07 and smxy I know that, but what i say could potentially be a diaster for everyone 2014-04-21 19:07 wouldnt just effect osgrid 2014-04-21 19:07 im not saying dont do it 2014-04-21 19:07 nebadon_laptop: in fact it is written for your grid 2014-04-21 19:07 lets just not do it lightly 2014-04-21 19:07 maybe take a staggered approach 2014-04-21 19:07 osgrid is the test grid 2014-04-21 19:08 Would a large-scale change like that need to be carried through for other DBs too? PGSQL, MSSQL, etc.? 2014-04-21 19:08 all modern databases come as utf-8 2014-04-21 19:08 it's only some ancient mysql installs that don't 2014-04-21 19:09 chances are everyone who is up to date already is utf-8 2014-04-21 19:09 would it still run the migration though? 2014-04-21 19:09 thats the question 2014-04-21 19:09 I do recall years ago, updating MySQL broke DB access in some way. We had to manually add the Latin thing to fix it. 2014-04-21 19:09 I'm running 5.5, which is hardly ancient. But my my.cnf might be from older. 2014-04-21 19:10 mysql *supports* utf8, but it's not the default 2014-04-21 19:10 really it depends on what version your tables were genreated 2014-04-21 19:11 smxy proved that today: his mysql wouldn't support utf8 until it was beaten over the head 2014-04-21 19:11 some people are running MariaDB 2014-04-21 19:11 some people are running PerconaDB 2014-04-21 19:11 so I assume that everyone running mysql will need to change their my.cnf 2014-04-21 19:11 there is a lot of variations 2014-04-21 19:11 although, if they don't, things will work much the same as before 2014-04-21 19:11 they just won't be able to store or read Unicode-only characters 2014-04-21 19:12 the hardcoded default in mysql was changed to utf8 ages ago 2014-04-21 19:12 so this will only bite those who changed their cnf to latin1 explicitly 2014-04-21 19:13 Mine didn't specify anything 2014-04-21 19:13 those who didn't configure charset would be utf8 since version 5 i think 2014-04-21 19:13 it used ;atin1 until told to use utf-8 2014-04-21 19:13 I think smxy was storing the data fine. else a configuration change would not have allowed it to be read. 2014-04-21 19:13 melanie_, we TESTED this today, with smxy. His mysql, without configuration, used latin1 2014-04-21 19:13 what version is it? 2014-04-21 19:13 no, I had to delete the bad data. it was being stored wrong. 2014-04-21 19:14 ah.. okay 2014-04-21 19:14 5.5 2014-04-21 19:14 https://www.youtube.com/watch?v=LjcW8d0fEsE 2014-04-21 19:14 oops sorry 2014-04-21 19:14 stupid touchpad 2014-04-21 19:14 aahhh! experimental music! 2014-04-21 19:14 hehe 2014-04-21 19:15 lol 2014-04-21 19:15 time between nebadon posting a link by mistake and me pouncing on it: 30 ms 2014-04-21 19:15 haha its a good watch if your bored 2014-04-21 19:15 great band 2014-04-21 19:15 I prefer "No Knife" 2014-04-21 19:16 or "The Spork" 2014-04-21 19:16 haha 2014-04-21 19:17 So, how do we move forward, in a way that is acceptable to everyone? :) 2014-04-21 19:20 https://www.bluebox.net/insight/blog-article/getting-out-of-mysql-character-set-hell 2014-04-21 19:21 in today'sday and age, latin1 is not really used anymore 2014-04-21 19:21 so we need to take the plunge 2014-04-21 19:21 I am not against that 2014-04-21 19:21 im just terrified of doing all tables at once 2014-04-21 19:21 if things start breaking 2014-04-21 19:22 thats not good and can lead to a lot of confusion and panic 2014-04-21 19:23 I have a feeling like Melanie that OSGrid may already be using UTF-8 2014-04-21 19:24 we did a lot of things manually ourselves long ago, I just cant remember exactly now what we did and didnt do 2014-04-21 19:24 and realistically i cant even begin to look much into this until I am back in the United States 2014-04-21 19:24 another 3 weeks 2014-04-21 19:25 in mysql, run: show create table inventoryitems\G 2014-04-21 19:25 and check the CHARSET 2014-04-21 19:26 show create? 2014-04-21 19:26 that shows details about the table 2014-04-21 19:26 how it was created 2014-04-21 19:26 k 2014-04-21 19:26 describe, on steroids. :) 2014-04-21 19:27 hmm says charset = ascii 2014-04-21 19:27 ouch 2014-04-21 19:28 seems odd it would be ascii 2014-04-21 19:28 as fr as utf8 - i believe a BOM is optional 2014-04-21 19:28 i think it's only written when needed 2014-04-21 19:29 It was written at the start of every offline IM. 2014-04-21 19:29 But was being mangled on storing to the DB. 2014-04-21 19:30 Until I turned on utf-8 in my.cnf. 2014-04-21 19:31 let's talk about data truncation 2014-04-21 19:31 when I converted to utf8 I didn't have such problems 2014-04-21 19:31 so I wonder if they're real 2014-04-21 19:32 its definitely real, but may not be a problem, I know we also had this problem with HG at one point 2014-04-21 19:32 because the HG urls were so long 2014-04-21 19:33 melanie_ said something about it earlier 2014-04-21 19:33 it changes character counts 2014-04-21 19:33 or can anyway 2014-04-21 19:34 I find that hard to believe. A character is a character 2014-04-21 19:34 This link: http://www.mysqlperformanceblog.com/2009/03/17/converting-character-sets/ 2014-04-21 19:34 says it happens for TEXT fields 2014-04-21 19:34 but we have few of those (or any?) 2014-04-21 19:36 my memory is a bit vague now on what happened exactly, its happened on several occaions though i do remember that 2014-04-21 19:36 orenh: latin1 chars translate to utf8 almost 1:1 2014-04-21 19:36 "almost" 2014-04-21 19:36 lol 2014-04-21 19:36 that scares the shit out of me 2014-04-21 19:36 the issue is that when wide chars are actually used, character count becomes != byte count 2014-04-21 19:36 in those cases where byte count is required, Length will work for latin1 but not for unicode 2014-04-21 19:37 unicode has to be converted to byte[] and the length of the array used 2014-04-21 19:37 rather then taking the length of the string 2014-04-21 19:37 if you have a field that can hos 32 chars 2014-04-21 19:37 and a 32 char string containing unicode 2014-04-21 19:37 then the string may be 40 chars 2014-04-21 19:37 bytes, i mean 2014-04-21 19:37 and won't fit into the field 2014-04-21 19:37 but Length will return 32 2014-04-21 19:38 Avatar.Value, im_offline.Message, logs.message, groups.Charter, groups.Mesage, primshapes.Media, profile.about/first, profile.* 2014-04-21 19:38 reminds me of this 2014-04-21 19:38 http://www.theonion.com/articles/report-worlds-nuclear-arsenal-pretty-much-accounte,728/ 2014-04-21 19:38 lol 2014-04-21 19:38 lol 2014-04-21 19:38 I'm not worried about characters vs. bytes, because I've been using utf8 for a long time without problems 2014-04-21 19:39 chars vs. bytes is an issue because the LL protocol is specified in bytes 2014-04-21 19:39 storing unicode in a table may cause values to be stored that are destined for a packet, but too large to fit in one 2014-04-21 19:39 my point is, I've been doing this for a long time and haven't encountered problems 2014-04-21 19:40 me neither, not since the one i fixed 2014-04-21 19:40 but it appears some are worried 2014-04-21 19:41 like I said, I am not saying don't do it, but yes I am worried 2014-04-21 19:42 in the past we did stuff like this, and problems have occured 2014-04-21 19:42 so its not completely unheard of to encounter problems 2014-04-21 19:42 sometimes the problems are not obvious 2014-04-21 19:42 like the HG one 2014-04-21 19:42 it took us weeks to figure that one out 2014-04-21 19:43 Will it affect any external tools? e.g. PHP tools connecting to DB? and is that an issue? 2014-04-21 19:43 nah 2014-04-21 19:43 it should not 2014-04-21 19:43 I think I'll start by changing a few tables on robust and opensim, not the big ones 2014-04-21 19:43 then we can get people to modify their my.cnf 2014-04-21 19:44 and we'll see where we are 2014-04-21 19:44 that would be great orenh 2014-04-21 19:44 thats all I ask really 2014-04-21 19:44 do it in stages 2014-04-21 19:44 That works. 2014-04-21 19:44 on robust: im_offline (not used in osgrid), Friends, presence 2014-04-21 19:44 cool 2014-04-21 19:45 on opensim: regionsettings, land 2014-04-21 19:45 don't hold me to this, maybe something will seem interesting when I actually do this 2014-04-21 19:45 and if we do decide in the future other tables and I am still uncomfortable i can always skip them 2014-04-21 19:45 until I am ready 2014-04-21 19:45 in particular, I want to find tables that have TEXT fields 2014-04-21 19:45 just fake out the migrations table 2014-04-21 19:45 it will still function regardless of what it is 2014-04-21 19:46 If a migration is attempted and the thing has already been done, will it break? 2014-04-21 19:46 no but it might do it again 2014-04-21 19:46 does anyone use mssql or sqlite? 2014-04-21 19:46 yes assume they do 2014-04-21 19:46 because I see things that mysql has that these other databases don't 2014-04-21 19:46 sqlite is heavily used 2014-04-21 19:47 mssql not so sure, but its been patched recently 2014-04-21 19:47 e.g., I don't see a migrations file for the Presence table in sqlite. how is that possible? 2014-04-21 19:47 so i assume someone is 2014-04-21 19:47 because i dont think you can migrate sqlite the same way 2014-04-21 19:47 melanie_? 2014-04-21 19:47 sqlite is a pain in the ass 2014-04-21 19:47 sqlite doesn't offer migration in many respects 2014-04-21 19:47 but that is not important because sqlite has only a few datatypes 2014-04-21 19:48 and doesn't even care about encodings 2014-04-21 19:48 char, varcharm text and blob are all the same in sqlite 2014-04-21 19:48 essentially "blob" 2014-04-21 19:48 no encoding information exists 2014-04-21 19:48 it siply stores the bytes it's given 2014-04-21 19:48 yes... there's no implementation of IPresenceData for sqlite 2014-04-21 19:49 sqlite is for standalones 2014-04-21 19:49 standaones use nullpresencedata 2014-04-21 19:49 they don't have persistent presence 2014-04-21 19:49 well, that's just cuter than a box full of puppies 2014-04-21 19:49 awwwww 2014-04-21 19:50 here, sqlite! here boy! coochie-coo! 2014-04-21 19:50 haha 2014-04-21 19:51 I think thats actually the slogan for sqlite 2014-04-21 19:51 as powerful as a box of puppies 2014-04-21 19:52 ok, gotta go 2014-04-21 19:52 bye 2014-04-21 19:53 Thanks, orenh 2014-04-21 19:53 hm... I import a few XML files using singularity but it seems as if some of the imported textures are listed in my inventory. 2014-04-21 19:54 s/are listed/are not listed/ 2014-04-21 19:57 i dont think you will see the textures in your invnetory 2014-04-21 19:57 which kind of sucks 2014-04-21 19:57 however 2014-04-21 19:57 if you also export them as collada files 2014-04-21 19:58 it dumps all the associated textures as TGA files in same location as the .DAE file 2014-04-21 19:58 then you can reupload them 2014-04-21 20:00 nebadon_laptop: most of the textures did wind up in my inventory but not all of them. 2014-04-21 20:02 hmm maybe because I am using Imprudence its different 2014-04-21 20:02 Its possible it didn't save some textures but I see the item properly. 2014-04-21 20:02 oh 2014-04-21 20:02 they may be cached then 2014-04-21 20:02 clear your cache 2014-04-21 20:02 ive had that problem too 2014-04-21 20:02 I cleared viewer cache and still see the objects as expected. 2014-04-21 20:03 I may have to do some digging. The object was saved out of an oar file I loaded from the backup of an old set of grid data. 2014-04-21 20:03 ah maybe that asset already exists on grid 2014-04-21 20:04 unlikely. It is a sculpty. 2014-04-21 20:06 looks like the texture didn't get saved to the oar. 2014-04-21 20:07 still doesn't make sense if I see it. Must be cached somewhere. 2014-04-21 20:07 One more mystery for another time. 2014-04-21 20:08 Can't get inbound data from llHTTPRequest and can't search event listings yet event markers appear on the map. 2014-04-21 20:09 Time for a break. bbl. 2014-04-21 21:30 ok i have figured out what is happening with my mesh terrain and varregion issue 2014-04-21 21:30 misterblueAFK you around yet? 2014-04-21 21:30 it appears what is happening is sometimes 2 copies of the terrain are being rezzed 2014-04-21 21:31 when i rez the terrain it appears like its next door 2014-04-21 21:31 if i erase that one, and type force update on console 2014-04-21 21:31 seems to be something with child agents or something 2014-04-21 21:31 but if i erase the one that looks like its next door, then go to the console of the region im in and rezzed the object in and type force update 2014-04-21 21:31 it shows up 2014-04-21 21:32 where it is supposed to be 2014-04-21 21:32 then everything is fine 2014-04-21 21:32 if i dont erase it, and just type force update 2014-04-21 21:32 the one next door disappears and i see the one in region im in 2014-04-21 21:32 but if i relog or someone new logs in they see it next door 2014-04-21 21:33 unless i physically erase the other one first it will always keep coming back 2014-04-21 21:33 so bizzaro 2014-04-21 21:33 and its not just the person rezzing it either, everyone sees same exact thing 2014-04-21 21:34 even if were not in the same regions 2014-04-21 21:35 Probably UTF-8 related. (grins and ducks) 2014-04-21 21:36 That does seem weird, alright. 2014-04-21 22:09 Melani___: From what I'm reading UTF-8 will be the default in MySQL 6, but for now it is still latin1. 2014-04-21 22:30 whats even more strange is it seems to only happen on regions with neighbors on more than 2 sides 2014-04-21 22:30 corner regions it doesnt happen 2014-04-21 22:31 though thats not entirely true, on my 2x2 768x768 var setup it happens too 2014-04-21 22:32 but on this big 3x5 768x768 it doesnt seem to happen on the corners, but does everywhere in between 2014-04-21 22:38 Woof?! 2014-04-21 22:38 That's strange 2014-04-21 22:38 maybe something broken about var? 2014-04-21 22:39 maybe its very odd indeeed 2014-04-21 22:39 and it only happens with my large terrain tiles 2014-04-21 22:39 normal sized objects there is no problem 2014-04-21 22:39 my terrain tiles are also 768x768 meters 2014-04-21 22:40 they consist of 36 128x128 tiles 2014-04-21 22:40 but are 1 linkset uploaded with Singularity Viewer 2014-04-21 22:40 i do crazy things 2014-04-21 22:40 lol 2014-04-21 22:40 Mr Breaky Breakerson 2014-04-21 22:40 I know him 2014-04-21 22:41 his mother's maiden name is Murphy 2014-04-21 22:41 lol 2014-04-21 22:41 what is the advantage of that over standard terrain and just adding features standard terrain can't have with mesh where needed? 2014-04-21 22:41 why even try to cover the entire surface with mesh even where terrain is either grassy or not even visible? 2014-04-21 22:42 this > http://nebadon2025.com/screenshots/sanjose2_003.png 2014-04-21 22:42 std terrain is a heightfield, you cant do stuff like having 90 degree vertical 2014-04-21 22:42 and texturing is comprimised in standard terrain 2014-04-22 00:48 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-22 09:20 Starting build #3494 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-22 09:20 Bug #7117:04 llSetKeyframedMotion does not allow velocities below 1 meter per second 14( http://opensimulator.org/mantis/view.php?id=7117 ): has been RESOLVED. 2014-04-22 09:23 Project opensim » mono-2.10.8.1 build #3494: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3494/ 2014-04-22 09:23 * orenh: Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. 2014-04-22 09:23 * orenh: Fixed KeyframeMotion to work with very slow movement. 2014-04-22 15:06 There was discussion yesterday or switching MySQL to use unicode rather than the default Latin. 2014-04-22 15:06 Someone asked me about doing the equivalent of llGiveInventory but doing it gridwide. I don't know of suhc a function. 2014-04-22 15:07 Does anyone know if there would be any adverse effects if you switch to Unicode without doing any table conversions in the database? 2014-04-22 15:30 Ken-S probably not. MySQL auto-converts at all layers. There might be a conversion error in some characters, but if you're only using ascii (as most people do) then there shouldn't be any possibility of that 2014-04-22 15:31 thanks for the info orenh! 2014-04-22 15:40 Hmmm the MySQL my.ini already has default-character-set-utf8 and character-set-server=utf8, but the later is in the [mysql] section rather than in the [client] section. 2014-04-22 15:41 orenh, which is correct? 2014-04-22 15:43 not sure. see http://opensimulator.org/mantis/view.php?id=7123#c25834 for what I always use 2014-04-22 15:44 orenh, yes I picked up on that in the conversation yesterday. 2014-04-22 15:44 Bug #7102:04 Massive Spew on Region Startup from HGAssetBroker possibly world map generation. 14( http://opensimulator.org/mantis/view.php?id=7102 ): has been RESOLVED. 2014-04-22 15:44 Bug #7119:04 Abnormal execution times reported for InventoryWorkerThread0 and InventoryWorkerThread1 14( http://opensimulator.org/mantis/view.php?id=7119 ): A NOTE has been added to this issue. 2014-04-22 15:45 see http://stackoverflow.com/questions/15453555/mysql-configuration-file-sections 2014-04-22 15:45 [client] is more inclusinve than [mysql] 2014-04-22 15:45 inclusive 2014-04-22 15:45 I have not touched mine since it was installed recently, and it is different... and V2 offline IMs are not working. 2014-04-22 15:45 Ill try adding it to [client] section also 2014-04-22 16:43 Ken-S: You'll need to delete the already stored, bad, offline IMs. 2014-04-22 17:24 smxy, no offline IMs are being stored, still after I made this change. The table is empty, not sure why its not storing anything at all. 2014-04-22 17:36 Ken-S: Is offline IM's available as a core feature now or is it still using the external offline.php file? 2014-04-22 17:38 I am trying to use the V2 offline feature which is in core. Does not need a web server or external php 2014-04-22 17:38 Only on my private test grid. OSGrid is not using V2 messaging. 2014-04-22 17:38 ok. I don't now what is involved in trying to use it. 2014-04-22 17:38 s/now/know/ 2014-04-22 17:39 Apparently I dont either because its not saving anything to the offline table 2014-04-22 17:40 The table to hold offline IM's exists and it has its needed set of fields? 2014-04-22 17:40 Yes, it is all there in the database as it should be, but something must be wrong or missing. 2014-04-22 17:42 Have you double checked the settings in [Messaging]? 2014-04-22 17:44 Check the messages on the console when the region starts up for messages from [OFFLINE MESSAGING] 2014-04-22 17:44 Yes, but the .example and wiki do not have clear examples on 2 of the 3 settings needed for it to work. I used the same settings as smxy and it is working for them, but not for me. 2014-04-22 17:45 do you have the link to the wiki page so I don't have to search for it? 2014-04-22 17:47 Think I found it -> http://opensimulator.org/wiki/Offline_Instant_Messaging_v2 2014-04-22 17:47 No I dont, sorry. 2014-04-22 17:47 I found some error info in the Robust.log 2014-04-22 17:47 Ken-S: Are you running in grid mode or standalone? 2014-04-22 17:47 Going to post this in the related mantis and see if orenh has any ideas. 2014-04-22 17:48 grid mode with Robust on test grid 2014-04-22 17:48 ok. Did you configure messaging in Robust and in OpenSim.ini? 2014-04-22 17:48 Yes 2014-04-22 17:48 Checked for typos? 2014-04-22 17:48 Ill send a link to the mantis that contains what I am seeing in a sec. 2014-04-22 17:49 ok 2014-04-22 17:50 You could also pastebin the [Messaging] sections from both Robust and OpenSim.ini 2014-04-22 17:50 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-22 17:51 ok thats is 2014-04-22 17:51 ACTION looks 2014-04-22 17:52 The settings in [Messageing] are identical to the setting smxy posted in that mantis except for the url address 2014-04-22 17:52 *[Messaging] 2014-04-22 17:59 Hm... the wiki mentions port 8003. The mantis uses 8013 2014-04-22 18:00 smxy is using 8013 for some reason. Not sure why. 2014-04-22 18:00 I am using 8003 as it states in the mantis 2014-04-22 18:01 ok 2014-04-22 18:01 opps. as it states in the wiki 2014-04-22 18:06 Your offline IM issue is like my inbound HTTP data. It is supposed to work but doesn't. 2014-04-22 18:08 It worked ok when I used the expernal php and web server, but I hate the overhead of a web server just for offline IMs. 2014-04-22 18:08 Does core offline send messages via email? 2014-04-22 18:09 No I dont think so. 2014-04-22 18:09 ah, that's an issue for me. 2014-04-22 18:21 q 2014-04-22 18:28 Melanie_T : ping 2014-04-22 18:30 hey all who is about? 2014-04-22 18:34 Hi velus, I am about but may not be of much help lol 2014-04-22 18:43 Bug #7124:04 Any user can cause parcel music stream to restart 14( http://opensimulator.org/mantis/view.php?id=7124 ): has been SUBMITTED. 2014-04-22 18:50 Bug #7125:04 "show in search" can become unchecked for no reason 14( http://opensimulator.org/mantis/view.php?id=7125 ): has been SUBMITTED. 2014-04-22 19:07 Melanie_T : http://opensimulator.org/mantis/view.php?id=7124 2014-04-22 19:07 also 7125 too, seems like something has gone wonky with parcel settings 2014-04-22 19:08 they might be related actually 2014-04-22 19:09 Nebadon, Ive had to redo 200+ parcel settings so many times its not even funny. 2014-04-22 19:11 nebadon_laptop: i'm not aware that viewers announce what stream is playing and/or are title aware 2014-04-22 19:11 also, whatever one user does, unless it affects others, is viewerside 2014-04-22 19:11 if one user can cause stream issues for other users, then it's a server thing 2014-04-22 19:11 but if they only see issues themselves, then it's not a server thing but viewer brokenness 2014-04-22 19:12 I still see errors on startup about more than one parcel being assigned to the same sim. 2014-04-22 19:14 Online/offline notifications are so broken :(. 2014-04-22 19:14 [12:04:56] Script saved 2014-04-22 19:14 [12:12:26] Korgi Silvercloud is Online 2014-04-22 19:14 [12:12:41] Timmy Songbird: *hugglejumpsnug* 2014-04-22 19:14 [12:12:56] Korgi Silvercloud: User is not logged in. Message saved. 2014-04-22 19:14 Still showing as online... 2014-04-22 19:23 it effects everyone Melanie_T 2014-04-22 19:23 some server side check is failing 2014-04-22 19:23 hey cant change the URL 2014-04-22 19:23 but they can restart it 2014-04-22 19:23 it seems 2014-04-22 19:24 and the other problem is something is constantly blasting away the list in search flag 2014-04-22 19:24 we have had problems like this in the past 2014-04-22 19:25 Ken-S that generally means you have a 65535 parcel plus others 2014-04-22 19:25 you need to go in and erase the 65535 parcel 2014-04-22 19:25 i had several doing it too 2014-04-22 19:35 The story continues: 2014-04-22 19:35 I had a thought about llEmail. Would it be worthwhile having an INI setting to restrict outbound email to that of the address in a users UserAccount record? 2014-04-22 19:35 [12:32:12] Korgi Silvercloud is Offline 2014-04-22 19:35 [12:32:37] Korgi Silvercloud is Online 2014-04-22 19:35 [12:32:42] Timmy Songbird: *hugglejumpsnug* 2014-04-22 19:35 [12:32:55] Korgi Silvercloud: User is not logged in. Message saved. 2014-04-22 19:35 [12:33:15] Korgi Silvercloud snuggles back n giggles 2014-04-22 19:35 Might as well delete the whole online/offline notifications :/ 2014-04-22 19:41 Bug #7076:04 Terrrain module not checking bounds on elevation. 14( http://opensimulator.org/mantis/view.php?id=7076 ): A NOTE has been added to this issue. 2014-04-22 19:55 Hm... It looks as if it would be very easy to make llEmail only send to the users email address. 2014-04-22 20:13 Aleric are you running master? Because I added some logging to the Presence service recently 2014-04-22 20:13 and what's that log you're showing here? 2014-04-22 20:14 orenh: yes it's master, but a week old or so? And the rest of the grid is 0.7.6 2014-04-22 20:14 what do you mean "the rest of the grid"? so what *is* running master? 2014-04-22 20:14 The sim that I'm on 2014-04-22 20:14 was on 2014-04-22 20:14 well, my changes are from the last few days 2014-04-22 20:15 one fix is on the simulator 2014-04-22 20:15 and the extra logging is in robust 2014-04-22 20:15 recommended 2014-04-22 20:15 I saw a commit, but that was about not showing online to your friends right? 2014-04-22 20:16 In this case someone showed online, but sending him an IM gives me "user is not online" 2014-04-22 20:16 And he's on 0.7.6 :p 2014-04-22 20:16 yes, in your case the only help is the extra logging in robust 2014-04-22 20:17 it will show what the server thinks is the online/offline status of the user 2014-04-22 20:18 nebadon_laptop, when you say to delete all "65535" parcels, specifically what table and field do you look for the "65535" value? 2014-04-22 20:19 first let me be clear 2014-04-22 20:19 just dont go erasing all 65535 2014-04-22 20:19 only the ones you have parcels on 2014-04-22 20:19 the total off all parcels should = 65535 2014-04-22 20:19 and if you have many parcels and then 1 parel that says 65535 you are going to want to erase it 2014-04-22 20:19 and I think its land_settings table let me look 2014-04-22 20:20 ok, I just wanted to make sure it was the size value we were talking about 2014-04-22 20:20 Its Land/Area I think 2014-04-22 20:21 ya its land 2014-04-22 20:21 sorry 2014-04-22 20:22 I dont have any parcels that are 65535, they are all 65536 2014-04-22 20:22 ok ya its that 2014-04-22 20:22 now is this one of the regions your getting that error 2014-04-22 20:22 you may find you have 2 65536 parcels 2014-04-22 20:22 on the same region this is also bad 2014-04-22 20:23 Many of them on startup 2014-04-22 20:23 OK Ill look for that too 2014-04-22 20:24 So look for duplicate RegionUUID records and both with 65536 on them, and delete the one that doesnt belong? 2014-04-22 20:25 yes 2014-04-22 20:25 you already know this, but just a reminder 2014-04-22 20:25 before you delete anything backup your tables 2014-04-22 20:26 Yes do that every day lol 2014-04-22 20:32 It looks like anytime I renamed a parcel, it kept the previous name in the DB too. 2014-04-22 20:32 ya there was a bug 2014-04-22 20:32 i do think it was fixed 2014-04-22 22:40 Ken-S: did you change the charset for the im_offline table to UTF-8? 2014-04-22 22:41 Run this: 2014-04-22 22:41 ALTER TABLE im_offline CONVERT TO CHARACTER SET utf8; 2014-04-22 22:41 See if that helps. 2014-04-22 22:42 Because that error you're seeing is related to the three bytes before the XML starts, which is the UNICODE BOM that oren was talking about, and which was getting corrupted in my table until the changes to the table and the mysql settings were made. 2014-04-23 00:26 smxy, yes that was the missing step. Thanks!!! 2014-04-23 00:29 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-23 00:37 The part of the code that creates the offline table should create it with UTF-8 support. 2014-04-23 00:38 Plugh, in my case it obviously did not. 2014-04-23 00:39 But I did adopt V2 very early on. It may have changed since then... 2014-04-23 00:49 Ken-S: I'm glad that solved your problem. :) 2014-04-23 00:49 Ken-S: ok. Would be worth checking the table creation to avoid possible problems in the future. 2014-04-23 00:50 I believe orenh will be making a migration that will change the charset of the table. 2014-04-23 00:51 People will have to change the defaults for their MySQL themselves though and, frankly, if they have enough smarts to install and run it adn can edit OpenSim config files, they certainly ought to be able to make the very small change to their MySQL config that's needed. 2014-04-23 01:23 as long as there is a tut for it as Xampp and SOAP and NWS all do that database automatically 2014-04-23 01:26 i tried yesterday in phpadmin but saw no way to "run" a command 2014-04-23 01:27 I'm sure there's a way to do it in that, but I don't have it installed currently. 2014-04-23 01:41 A way to do what? 2014-04-23 01:42 Arielle, withing phpmyadmin there is an SQL tab, open and type the ALTER TABLE etc there 2014-04-23 01:43 do i preceed the command with "Run:" 2014-04-23 01:43 and do i need to change the config first?? 2014-04-23 01:43 no, it is a dialogue box, with a sample select command, replace that with the alter table stuff, then hit 'go' 2014-04-23 01:47 You don't need to do a manual alter table with phpmyadmin to set one for UTF-8. 2014-04-23 01:49 PLugh, that way you would have to alter each varchar and text column 2014-04-23 01:49 why not Plugh ? 2014-04-23 01:50 mind you there are only 3 2014-04-23 01:52 Arielle, select the im_offline table, then the structure tab. There you can change each column . 2014-04-23 01:52 already did it it the other way 2014-04-23 01:53 kk 2014-04-23 01:53 Arielle_: phpmyadmin has spots where you can change the collation for tables and fields. You don't have to manually enter a SQL command to do it. 2014-04-23 01:53 Check the Operations tab. 2014-04-23 01:53 Does it matter? 2014-04-23 01:53 No, just different way to accomplish the same task. 2014-04-23 01:53 im_offline table is now showing as MYISAM utf8_general_ci 2014-04-23 01:54 That's good. 2014-04-23 01:54 ok reat thx 2014-04-23 01:54 great^ 2014-04-23 01:54 but your my.cnf settings need to be correct too. 2014-04-23 01:54 Well 3 ways to config using phpmyadmin 2014-04-23 01:56 is tht the same as my.ini smxy? 2014-04-23 01:57 and what needs to be changed there 2014-04-23 01:59 Take a look at mantis 7123, in the comments is discusses smxy config 2014-04-23 02:11 thx Zadark 2014-04-23 02:11 Good to hear your sorted 2014-04-23 02:16 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev 2014-04-23 02:27 Arielle_: Yes, I think on windows the file is called my.ini instead. 2014-04-23 02:28 Sorry, was away. 2014-04-23 02:46 btw, seems as though changing collation at the table level only effects future created columns, and not existing ones. 2014-04-23 02:50 Also, the tables for the core version of Profiles also has latin1 assigned to collation. 2014-04-23 02:52 ACTION returns to hacking 2014-04-23 02:55 Looking at my tables, a number of them have a utf8 charset and utf8 collaion tto, but not all have a collation specified. 2014-04-23 02:55 I think I need to make a list of what's what. 2014-04-23 02:59 Seems as though I have already changed the profiles tables here, think it was to accomodate ascii art. 2014-04-23 03:08 Is this cool? I can HG from the internal private network to a public facing simulator, and can converse with avatars from other external grids. Power of iptables. 2014-04-23 03:17 :) 2014-04-23 03:17 Here's the mishmash of table types, charsets and collations that are in my database: 2014-04-23 03:17 http://pastebin.com/Fsjm4kfz 2014-04-23 03:23 I wonder if anyone has ever tried to put these tables in best normal form ... 2014-04-23 12:05 Starting build #3495 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-23 12:06 If it went to -dev or -users, I haven't seen it yet. 2014-04-23 12:09 Project opensim » mono-2.10.8.1 build #3495: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3495/ 2014-04-23 12:09 melanie: Test commit to trigger a mailing list update 2014-04-23 12:09 Starting build #3496 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-23 12:13 Project opensim » mono-2.10.8.1 build #3496: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3496/ 2014-04-23 12:13 melanie: Reverting test change to cause another email 2014-04-23 13:15 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): A NOTE has been added to this issue. 2014-04-23 13:17 Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): A NOTE has been added to this issue. 2014-04-23 13:18 Bug #7126:04 [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been SUBMITTED. 2014-04-23 13:20 Bug #7126:04 [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been UPDATED. 2014-04-23 13:22 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been UPDATED. 2014-04-23 13:46 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): A NOTE has been added to this issue. 2014-04-23 13:46 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been ASSIGNED. 2014-04-23 14:45 Starting build #3497 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-04-23 14:47 Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): has been RESOLVED. 2014-04-23 14:49 orenh: For those of us who wish to switch all of our tables to utf8, should wa also make sure that they have a collation set and that it is utf8 as well? Or is the collation not needed if not present now? 2014-04-23 14:49 Project opensim » mono-2.10.8.1 build #3497: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3497/ 2014-04-23 14:49 * orenh: Changed table 'im_offline' to use UTF8 characters. This fixes a problem with Offline IM V2 (only relevant to MySQL). 2014-04-23 14:49 * orenh: Workaround for SRAS: if Store Asset returns 'null' then assume the asset already exists, and this isn't an error 2014-04-23 14:49 * orenh: Eliminated many warnings 2014-04-23 14:49 * orenh: Eliminated 'Obsolete' warning: don't call do-nothing function SetPreviousAppearance() 2014-04-23 14:49 * orenh: Removed GetUserInventory(). It wasn't being used, and was creating warnings because it's Obsolete. 2014-04-23 14:49 * orenh: Removed references to Community.CsharpSqlite*.dll. This eliminates some warnings, and SQLite still works. 2014-04-23 14:49 * orenh: Hypergrid: don't send Local assets to other grids 2014-04-23 14:49 * orenh: Dynamic textures shouldn't be saved in the assets service (only in the simulator cache) 2014-04-23 14:49 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been RESOLVED. 2014-04-23 14:50 I don't know, I just use whatever the default is 2014-04-23 14:50 okay 2014-04-23 14:55 orenh: I'm not sure whether this is related to any of your recent changes or not, but I've discovered that some of my teleport gates have started reporting that the destination doesn't exist, yet if I plug the address into the map, it's found and can be teleported to. Worse, absolutely nothing is logged at the console when the person tries to use the gate. The only indication anything 2014-04-23 14:55 happened is the not found message when you collide with the gate and the fact that you didn't TP. Just a heads up while I investigate it further, in case it rings any bells. 2014-04-23 14:56 It was first reported to me this past weekend, but I'm not entirely sure when it started. 2014-04-23 14:59 When I say nothing is logged at the console, it used to be that I'd see the attempt to connect to the remote grid and then the failure. I see nothing now. Just the viewer popup. 2014-04-23 15:11 Further info: It seems that it's happening for every gate where the remote grid address doesn't specify a region - i.e., I'm trying to go to whatever they have designated as their default region. 2014-04-23 15:14 It's definitely something that has changed since I last verified all my gates worked on March 5th, and probably much closer to now, as it's only been recently reported to me. 2014-04-23 15:15 smxy is the region a varregion? 2014-04-23 15:15 No 2014-04-23 15:16 i been seeing issues on my varregion where suddenly it cannot find other regions on my grid 2014-04-23 15:16 that was from march 29 2014-04-23 15:17 I have to go to work now, but this evening I'll start debugging this. It's something to do with giving osTeleportAgent an http address that doesn't specify a region, only a server and port. It just instantly fails saying the address can't be found, while logging zip at the console. 2014-04-23 15:19 smxy, try deleting the hyperlinks, re show hyperlinks / remove hyperlinks at the console. Just curious 2014-04-23 15:19 It's a definite regression, as they are all failing that way if the address doesn't specify a region and they all worked on March 5th. 2014-04-23 15:21 What's the syntax for removing a link? The help is hard to find 2014-04-23 15:21 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has a PATCH requiring feedback 2014-04-23 15:21 found it 2014-04-23 15:23 With no links, the behaviour is identical and nothing is linked or logged. Just an instant region blah not found popup in the viewer. 2014-04-23 15:24 Good test, thanks. Enjoy work.. 2014-04-23 15:24 Gaes configured with addresses that specify a region, work fine still. 2014-04-23 15:24 Gates* 2014-04-23 15:27 smxy did you change all your tables to UTF8? by chance? 2014-04-23 15:28 smxy please create a Mantis for this, with steps on how to reproduce 2014-04-23 15:28 Yes. I'll do that tonight, after work and a bit more debugging. 2014-04-23 15:49 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): A NOTE has been added to this issue. 2014-04-23 15:55 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): has been SUBMITTED. 2014-04-23 16:07 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2014-04-23 16:08 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2014-04-23 16:08 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): has been ASSIGNED. 2014-04-23 16:08 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): A NOTE has been added to this issue. 2014-04-23 16:09 Bug #7126:04 Voluminous Error Messages on Console: [HG ASSET MAPPER]: Failed to post asset ... the server did not accept the asset 14( http://opensimulator.org/mantis/view.php?id=7126 ): has been RESOLVED. 2014-04-23 16:10 Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been SUBMITTED. 2014-04-23 16:11 orenh: There you go. Had a few minutes now. :) 2014-04-23 16:12 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2014-04-23 16:14 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2014-04-23 16:14 Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been UPDATED. 2014-04-23 16:14 Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): A NOTE has been added to this issue. 2014-04-23 16:16 Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been UPDATED. 2014-04-23 16:16 Your [code] bracketing didn't seem to work. Can I somehow attach it so it doesn't get munged? 2014-04-23 16:18 orenh: ^^ 2014-04-23 16:18
 improved things, but not completely. it's fine
2014-04-23 16:18  okay
2014-04-23 16:19  hey all
2014-04-23 16:19  Basically, nothing after the final ; on the second line and a single space between the 2 and Hydra on the 3rd.
2014-04-23 16:20  Yes, I saw that when I entered Edit mode. Annoying Mantis. Couldn't find how to prevent it from adding these auto-links. Not looking anymore; life's too short.
2014-04-23 16:20  :)
2014-04-23 16:37  Bug #7124:04 Any user can cause parcel music stream to restart 14( http://opensimulator.org/mantis/view.php?id=7124 ): A NOTE has been added to this issue.
2014-04-23 16:37  ping Melanie_T
2014-04-23 16:37  http://opensimulator.org/mantis/view.php?id=7124
2014-04-23 16:38  I believe I've almost finished a fix for that, danbanner
2014-04-23 16:39  cleaning up my code....
2014-04-23 16:39  ahh very nice
2014-04-23 16:40  Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): A NOTE has been added to this issue.
2014-04-23 16:40  Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been ASSIGNED.
2014-04-23 16:41  melanie still needs to be aware tho as it is an issue on her grid too
2014-04-23 16:42  very easy for someone to screw up any dances or other events involving streaming
2014-04-23 16:43  No one would ever do that. :)
2014-04-23 16:59  danbanner: pong
2014-04-23 16:59  pong
2014-04-23 17:00  so you found the annoyance with streams?
2014-04-23 17:01  yes
2014-04-23 17:01  are you in avn right now?
2014-04-23 17:01  what causes it?
2014-04-23 17:01  clicking in about land
2014-04-23 17:02  i meant, at packet level
2014-04-23 17:02  i have not looked in depth
2014-04-23 17:02  Dev_Random might already know
2014-04-23 17:03  LandObject.UpdateLandProperties sends an update every time even if nothing changed.
2014-04-23 17:03  ahh
2014-04-23 17:04  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 17:04  Dev_Random: but if someone has no rights to edit, the packet that they send should be ignored in the first palce
2014-04-23 17:04  but it isn't.. that's the trivial little patch I'm putting in...
2014-04-23 17:05  if (allowedDelta != 0)
2014-04-23 17:05  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 17:07  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 17:10  Bug #7124:04 [PATCH] Any user can cause parcel music stream to restart 14( http://opensimulator.org/mantis/view.php?id=7124 ): has a PATCH to be looked at.
2014-04-23 17:11  Melanie_T: I got another request for someone who wants to use email in a grid. You said that avination uses a special mail server. Looking at the code I was thinking it would be easy to modify llEmail() to fetch the email address from the user account and use it as the To: address. Such behaviour should be controllable with an INI setting.
2014-04-23 17:20  Plugh: what is their exact intention?
2014-04-23 17:21  The same as all the requests I get. It is in support of their vendors.
2014-04-23 17:23  still doesnt answer my question
2014-04-23 17:24  avnation does a lot with email and it is now also all linked to our ios/android app
2014-04-23 17:24  so i do need to know what part of emailing is it they are missing and want to have?
2014-04-23 17:24  This latest request was different in that they were only needing inbound email. They also wanted a grid wide version of llGiveInventory().
2014-04-23 17:32  llGiveInventory IS gridwide
2014-04-23 17:32  if the destination is an avatar
2014-04-23 17:32  if it's an object, then not
2014-04-23 17:32  thats what i thought :O
2014-04-23 17:33  inbound email, requires programming knowledge and knowledge of the MTA used
2014-04-23 17:33  oops sorry wrong chan :|
2014-04-23 17:33  it is requird to run a full public MTA to have that work
2014-04-23 17:34  also as i have said for object to object email as is the case for the networked vendors i use the opensim email module flyman did works fine
2014-04-23 17:37  https://github.com/OS-Development/OpenSim.Email
2014-04-23 17:38  orenh: If you need me to provide any further info or perform any additional debugging/testing, just let me know and I'll do whatever I can.
2014-04-23 17:42  Hey hey... menu / submenu (/submenu) encoding with m4! }:-)
2014-04-23 17:42  scripts>m4 -P troep.m4
2014-04-23 17:42  !LIST!4ByYAHbutton1YAHbutton2YAHbutton3YAHbutton44AzYAHbutton5YAOSubmenu prompt4AMYADsb1YADsb24AGYADsu1YAHbutton6YAHbutton7
2014-04-23 17:44  H-H-H: Thanks, I just grabbed a copy of it. I will look at it later.
2014-04-23 17:45  Melanie_T: Good to know that inbound is more involved but it doesn't answer my original question.
2014-04-23 17:45  i did tell you about it before Plugh
2014-04-23 17:45  Plugh: your original question made no sense. it still doesn'
2014-04-23 17:45  H-H-H: Yea, I recall you did. I thought I had already grabbed a copy of it but I didn't see it. I have it now.
2014-04-23 17:46  i was trying to find the meaning of the question by asking your intent
2014-04-23 17:46  llEmail is not even remotely relayed to inbound email and user account emails have no connection to it either
2014-04-23 17:46  ACTION wonders why it is always so difficult to get an answer to a question
2014-04-23 17:46  Melanie_T: You've gone off on a tangent from my original question.
2014-04-23 17:46   Melanie_T: I got another request for someone who wants to use email in a grid. You said that avination uses a special mail server. Looking at the code I was thinking it would be easy to modify llEmail() to fetch the email address from the user account and use it as the To: address. Such behaviour should be controllable with an INI setting.
2014-04-23 17:47  this is what i perceived as the original question
2014-04-23 17:47  and the parts of it, email server, user account emails and llEmail, are all orthogonal to both others
2014-04-23 17:47  so this question makes no sense
2014-04-23 17:48  yes. We both know allowing llEmail is a route to major headaches. You made avination only allow outgoing email to a users registered email address. You used a custom mail solution to do that. I was looking at being able to restrict the outgoing email address without needing a full custom mail system.
2014-04-23 17:49  oh, that is actually the easy part
2014-04-23 17:49  the way to do it is to change the email module to retrieve the user account info of the user owning the prim
2014-04-23 17:50  then check if the email address in llEmail is either another prim or matches that user account's email
2014-04-23 17:50  deliver if it does, else drop it on the floor
2014-04-23 17:50  What the heck did you think I was trying to do in the first place?
2014-04-23 17:50  that part requires no MAT
2014-04-23 17:50  MTA*
2014-04-23 17:50  the part that made no sense was mentioning an MTA
2014-04-23 17:50  avination doesn't use an MTA for that particular feature
2014-04-23 17:50  #ahh ty Melanie_T you just answered something i was scratching my head over :)
2014-04-23 17:50  we do that part just the way i told you above
2014-04-23 17:51  Melanie_T: You didn't tell me all the details of how you handled llEmail in Avination. You did mention that part of the solution used in Avination to allow use of llEmail involved an MTA.
2014-04-23 17:51  yes. the MTA handled inbound and app stuff
2014-04-23 17:52  handles*
2014-04-23 17:52  llEmail outbound is of course run through the same MTA
2014-04-23 17:52  You did not make that distinction when you mentioned the use of an MTA by Avination in relation to llEmail.
2014-04-23 17:52  but only for convenience
2014-04-23 17:52  most email receivers don't accept mail from addresses in RBLs and sim servers allowing email invariably end up on RBLs
2014-04-23 17:52  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 17:53  so after screening the email destination address, we do pass it to that MTA but you could use any other MTA willing to accept relay submissions from your sim servers
2014-04-23 17:54  Sounds like an MTA *is* needed for outbound, it just doesn't have to a special custom one ;)
2014-04-23 17:54  correct
2014-04-23 17:54  and it doesn't have to be one you own
2014-04-23 17:54  could in principle be rented at dyn
2014-04-23 17:55  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 17:58  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 18:03  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-23 18:20  ACTION wonders if hhe dare try getting back to his original idea/question
2014-04-23 18:28  What is an MTA?
2014-04-23 18:28  Mail Transport Agent
2014-04-23 18:29  Ohduh, I've heard that before...
2014-04-23 18:29  Like Sendmail, Postfix, etc..
2014-04-23 18:30  I kept thinking of the MTA Metropolitan Transport Authority
2014-04-23 18:32  ok now we are all in trouble :|
2014-04-23 18:33  Starting build #3498 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-23 18:37  Project opensim » mono-2.10.8.1 build #3498: FAILURE in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3498/
2014-04-23 18:37  jjustincc: Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
2014-04-23 18:49  Starting build #3499 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3497 4 hr 3 min ago)
2014-04-23 18:52  Yippie, build fixed!
2014-04-23 18:52  Project opensim » mono-2.10.8.1 build #3499: FIXED in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3499/
2014-04-23 18:52  jjustincc: Fix regression test break on previous commit 328bc3b
2014-04-23 18:54  Starting build #3500 for job opensim » mono-2.10.8.1 (previous build: FIXED)
2014-04-23 18:57  Bug #7096:04 llSitTarget (and llLinkSitTarget) result in different position in opensim than in SecondLife 14( http://opensimulator.org/mantis/view.php?id=7096 ): has been RESOLVED.
2014-04-23 18:58  Project opensim » mono-2.10.8.1 build #3500: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3500/
2014-04-23 18:58  jjustincc: Prevent sending Land Properties for unprivileged users
2014-04-23 18:58  Starting build #3501 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-23 19:00  Bug #7119:04 Abnormal execution times reported for InventoryWorkerThread0 and InventoryWorkerThread1 14( http://opensimulator.org/mantis/view.php?id=7119 ): has been CLOSED
2014-04-23 19:02  Bug #7044:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work CORRECTLY on avatars 14( http://opensimulator.org/mantis/view.php?id=7044 ): has been CLOSED
2014-04-23 19:02  Project opensim » mono-2.10.8.1 build #3501: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3501/
2014-04-23 19:02  jjustincc: minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28
2014-04-23 19:03  Bug #7124:04 [PATCH] Any user can cause parcel music stream to restart 14( http://opensimulator.org/mantis/view.php?id=7124 ): has been RESOLVED.
2014-04-23 19:14  Bug #7016:04 Object loses name, owner, creator properties, ability to be deleted, etc. 14( http://opensimulator.org/mantis/view.php?id=7016 ): has been CLOSED
2014-04-23 19:16  Bug #6778:04 Profile service spitting out an error for some HG visitors. 14( http://opensimulator.org/mantis/view.php?id=6778 ): has been CLOSED
2014-04-23 22:03  Starting build #3502 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-23 22:04  ACTION cries a little... 
2014-04-23 22:04  I thought I'd already done that, oops
2014-04-23 22:07  Project opensim » mono-2.10.8.1 build #3502: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3502/
2014-04-23 22:07  nebadon2025: Add Dev Random to CONTRIBUTORS.txt, thanks for the patches!
2014-04-23 22:16  Dev_Random: thanks for all the recent patches btw, nice bug fixes
2014-04-23 22:29  Starting build #3503 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-23 22:31  He and orenh, both.
2014-04-23 22:31  that latest one, does it only affect stats or also the viewer ?
2014-04-23 22:31  only console command
2014-04-23 22:32  justincc: here's something i've been thinking about
2014-04-23 22:33  Bug #7115:04 [PATCH] Unknown UserUMMTGUN9 shows for owner of group owned land parcel in OpenSim.exe console for "land show" 14( http://opensimulator.org/mantis/view.php?id=7115 ): has been RESOLVED.
2014-04-23 22:33  region server ports - we usually register handlers to URLs on the main server
2014-04-23 22:33  Project opensim » mono-2.10.8.1 build #3503: SUCCESS in 3 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3503/
2014-04-23 22:33  jjustincc: Show Group name when land is group-owned
2014-04-23 22:33  i'm thinking along the line of having several "servers", e.g. http/https ports
2014-04-23 22:33  and some generic way to request a servier to add urls to
2014-04-23 22:34  the idea is to define things like a public port, a utility port and a private port
2014-04-23 22:34  and assign things, like teleports, viewer, etc -> public
2014-04-23 22:34  json stats and similar -> utility
2014-04-23 22:35  and management or confidential stuff -> private port
2014-04-23 22:35  so firewalling can be used to protect individual functionality from sypying or attack
2014-04-23 22:35  what do you think?
2014-04-23 22:37  Why would you need a separate utility port?
2014-04-23 22:38  it's just an example
2014-04-23 22:38  here is what i'm thinking:
2014-04-23 22:38  [HttpPorts]
2014-04-23 22:38  Default = 9000
2014-04-23 22:38  Whatever = 9100
2014-04-23 22:38  WhateverElse = 9200
2014-04-23 22:39  and in the services
2014-04-23 22:39  like stats
2014-04-23 22:39  [JsonStats]
2014-04-23 22:39  Port = "Whatever"
2014-04-23 22:39  all optional
2014-04-23 22:39  Id prefer to not have to configure more ports
2014-04-23 22:39  to use the main server if nothing is specified
2014-04-23 22:39  so request would be for "public" or "private" rather than a specific port?
2014-04-23 22:39  yes
2014-04-23 22:40  sounds like a good idea to me
2014-04-23 22:40  i think naming ports and assigning services to names is more manageable
2014-04-23 22:40  how about an alternative, have a service be able to check the requestor against a valid user list?
2014-04-23 22:40  dahlia: impracticable
2014-04-23 22:40  worst case, you've already received the explitative packet and crashed
2014-04-23 22:40  also, duplication of security code all over
2014-04-23 22:40  let the firewall do what the firewall does best
2014-04-23 22:41  I dont see that as any more impractical than having to configure more ports
2014-04-23 22:41  yo don't have to
2014-04-23 22:41  In general though, I'm not 100% comfortable with security through port firewalling.  It's so easy for a novice user to expose the wrong ports
2014-04-23 22:41  well no problem if I dont need more ports
2014-04-23 22:41  justincc: this is not for novices. it's for grids where the admins know what they're doing
2014-04-23 22:41  our base system is secure enough for novices without that
2014-04-23 22:42  as people grow into it, they can explore the options
2014-04-23 22:42  port firewalling is the only thing that can guard against things like the short packet exploit regionc rasher
2014-04-23 22:42  well, even at the moment, if someone exposes the private robust service port they are opening themselves up for problems they ,may not expect
2014-04-23 22:42  precisely
2014-04-23 22:43  running grids requires some expertise in network management
2014-04-23 22:43  having an access allow/deny list keeps the configuration in one place; admins would only need to configure opensim, not opensim and a firewall
2014-04-23 22:43  true
2014-04-23 22:43  people who do that are usually comfortable with firewalls
2014-04-23 22:43  usually != always
2014-04-23 22:43  dahlia, you'd be asking to add lots of redundant code in lots of places and still not achieve the intent - which is to protect opensim from harmful packets
2014-04-23 22:44  Or they have coworkers who are.
2014-04-23 22:44  Melanie_T: its only redundant if coded that way
2014-04-23 22:44  there was an exploit where you could use a unix command line tool to crash a sim, unconditionally and without any access tokens
2014-04-23 22:44  i patched that a while ago but there are sure to be more
2014-04-23 22:45  also, there are sophisticated tools for managing server groups' firewalls
2014-04-23 22:45  there are no such tools for managing a homebrew solution
2014-04-23 22:45  one could probably crash a sim with a unix command line tool if *any* services were exposed
2014-04-23 22:46  i'm very unixish in my thinking and believe the tool better suited to the task should be used. the firewall is better suited by definition as that is all it does and it does it well
2014-04-23 22:46  maybe not crashed, but certainly DOSed
2014-04-23 22:47  I expect there are a ton of ways to ddos at the moment
2014-04-23 22:47  if you want user based security, there are lots of wrappers that can give you that for a specific port - i prefer building stacks to building clusterf...s
2014-04-23 22:47  justincc: ddos can't be prevented - not even with something like apache
2014-04-23 22:47  access lists aren't necessarily something that only exist in firewalls in common practice
2014-04-23 22:48  but the exploit i mean, i fount it and never reported it
2014-04-23 22:48  I think the scope can be reduced.  But yets, it's a tough problem
2014-04-23 22:48  it was too easy to exploit so i pushed a fix in a misleadingly named commit
2014-04-23 22:48  to make it go away before someone else found it
2014-04-23 22:49  it was an instant hard crash sending a packet of 3 bytes length, beginning with 0x40, to the region UDP port
2014-04-23 22:50  doesnt surprise me
2014-04-23 22:50  anyway, i'll think this through a bit and then we'll see
2014-04-23 22:50  but you were talking about http
2014-04-23 22:50  at least these are just region crashes.  I hate to think of the buffer overruns we coul dhave if this stuff was in c or c++
2014-04-23 22:50  "just" region crashes are deadly if your customers pay for them to be up
2014-04-23 22:50  true, or you're trying to run a conference, class, etc.
2014-04-23 22:52  well Im not opposed to being able to specify alternative ports, as long as it continues to be able to funcion as it has with the single port
2014-04-23 22:52  that is the intention
2014-04-23 22:52  I think there is a need for a private port concept on simulators.  At the moment, stats are on the wrong port
2014-04-23 22:52  there are a lot of services where it doesn't make sense to even be able to move them
2014-04-23 22:52  anything that talks to the viewer
2014-04-23 22:52  and maybe others
2014-04-23 22:53  there will always be a default port
2014-04-23 22:53  and anything not explicitly told will go to it
2014-04-23 22:53  its possible to open a http listener on another port already, Ive done it before on private modules
2014-04-23 22:53  yes but right now all modules wanting to do that need their own config item, numeric
2014-04-23 22:53  it would be easier if there were a "private" port where you didn't need to know the particular code invocation to use that
2014-04-23 22:53  yeah
2014-04-23 22:54  when you run centralized confgurations, that is a lot of region server specific stuff
2014-04-23 22:54  but yes, should still retain the flexibilty for modules to use some other port if they want
2014-04-23 22:54  rather than having the magic numbers in one places
2014-04-23 22:54  and symbolic refs everywhere else
2014-04-23 22:54  which is what I think Melanie_T is saying
2014-04-23 22:55  what i'm saying is that right now i have a powerful stateful packet inspection-capable firewall essentially idle
2014-04-23 22:55  because it can't filter the opensim traffic - it's all on one port
2014-04-23 22:55  well BasHttpServer and its descendents sometimes dont work as well as one would prefer for some applications, so opening another port pretty much needs to happen
2014-04-23 22:55  dahlia: you may be bitten by the mono 2 connection bug
2014-04-23 22:55  Melanie_T: if you're using stateful inspection why would it matter what port the traffic is on, ecept for cutting out the 'private' traffic
2014-04-23 22:55  i fixed it in opensim but it can still cause issues
2014-04-23 22:55  Melanie_T: no its not that
2014-04-23 22:56  justincc: there is no iptables filter for opensim, like there is, for instance, for IRC
2014-04-23 22:57  Melanie_T: well Im not sure I know what the "mono 2 connection bug" is. I know Ive had more than 2 simultaneous http connections from the same client in the past
2014-04-23 22:57  so no idea if ive been bitten by it
2014-04-23 22:58  but anyway, thats not what I was refering to
2014-04-24 00:25  Hmmm. This would suggest we should replace all CHARs by VARCHARs, in our DBs:
2014-04-24 00:25  Tip: To save space with UTF-8, use VARCHAR instead of CHAR. Otherwise, MySQL must reserve three (or four) bytes for each character in a CHAR CHARACTER SET utf8 (or utf8mb4) column because that is the maximum possible length. For example, MySQL must reserve 40 bytes for a CHAR(10) CHARACTER SET utf8mb4 column.
2014-04-24 00:26  any char greater than char(6) is internally stored as varchar anyway
2014-04-24 00:26  in the future, if you post "tips
2014-04-24 00:27  please also post the source (link) so people can judge the veracity of the "tip"
2014-04-24 00:27  It's right from the MySQL documentation.
2014-04-24 00:27  https://dev.mysql.com/doc/refman/5.5/en/charset-unicode-utf8mb4.html
2014-04-24 00:27  There you are. :)
2014-04-24 00:28  thanks
2014-04-24 00:28  I just checked and the 5.7 page is identical.
2014-04-24 00:28  it doesn't jibe with prior knowledge
2014-04-24 00:28  You're welcome.
2014-04-24 00:28  which is that mysql will handle char(x) where x> 6 as varchar(x)
2014-04-24 00:28  because the minimum lenght (overhead) of varchar is 6
2014-04-24 00:29  so char(x) is only a gain if x <= 6
2014-04-24 00:29  obviously, the page may refer to page allocations
2014-04-24 00:29  that would impact storage space rather than performance
2014-04-24 00:29  we're not really concerned about storage space as HD space is cheap
2014-04-24 00:30  I'm switching my DB to utf8mb4, so I was thinking I might change all CHARs to VARCHARs, while I'm at it.
2014-04-24 00:33  well, do your math
2014-04-24 00:33  varchar = 6 + char count ( * 4 )
2014-04-24 00:33  char = char count ( * 4 )
2014-04-24 00:34  if you KNOW a field will be longer than 2 chars and NEVER null
2014-04-24 00:34  then varchar may be an option
2014-04-24 00:34  single character fields are better off as char
2014-04-24 00:34  as are nullable fields where less than 25% of the rows have a value
2014-04-24 00:35  in all other cases varchar may be better
2014-04-24 00:35  however, you may want to leave the UUID colummns latin1
2014-04-24 00:35  and char(36)
2014-04-24 00:35  Why?
2014-04-24 00:35  they will nnever contain unicode chars
2014-04-24 00:35  many other cols won't, either
2014-04-24 00:36  Won't hurt to change them.
2014-04-24 00:36  nothing that isn't user input will contain unicode as opensim doesn't generate unicode on it's own
2014-04-24 00:36  well, 36chars or 4 times 36 chars
2014-04-24 00:36  if you wat to waste 108 bytes per row, be my guest
2014-04-24 00:37  rather, per field per row
2014-04-24 00:37  also why use a type that uses 4 bytes always?
2014-04-24 00:37  use utf-8
2014-04-24 00:37  you're better off that way
2014-04-24 00:37  their point is if you leave it a char and go to ut48mb4 it would grow by 4, yes, but if it's a varchar it won't unless it needs to.
2014-04-24 00:38  wrong
2014-04-24 00:38  no, utf8mb4 uses 1-4 as needed.
2014-04-24 00:38  if you have a char as itf-8 or utf8mb4 it will grow by 4
2014-04-24 00:38  but if you have avarchar as a utf-8 it will use the number of bytes a utf8 takes
2014-04-24 00:38  as a utf8mb4 it will ALWAUS use 4 bytes per char
2014-04-24 00:39  NO it will not.
2014-04-24 00:39  sure?
2014-04-24 00:39  it will use 1-4 as needed.
2014-04-24 00:39  mysql may interpret this different from the unicode defs
2014-04-24 00:39  i would call it utf8
2014-04-24 00:39  that's a defined standard
2014-04-24 00:39  personally, i don't like unicode
2014-04-24 00:40  it's the best of a bad bunch
2014-04-24 00:40  but i'd rather have migrated to utf-16
2014-04-24 00:40  i would prefer to have a fixed har-to-byte ratio
2014-04-24 00:41  utf-8 is a basterd
2014-04-24 00:41  desined to somewhat coexist with legacy systems
2014-04-24 00:43  I'm seeing a lof of exceptions on asset fetch now. Too bad orehn is not around
2014-04-24 00:43  did he actually go and commit that abomination of a concept?
2014-04-24 00:44  I"m not sure
2014-04-24 00:44  or is that just because of the 0/null thing?
2014-04-24 00:44  I'm huessing something happened, because I just ran my normal test opensim and I'm seeing exceptions that I have never seen
2014-04-24 00:45  lots of them
2014-04-24 00:45  basically, the asset subsytem needs to present an error-free interface to opensim
2014-04-24 00:45  nothing else is acceptable
2014-04-24 00:45  the asset subsystem needs to resolve any error conditions within itself
2014-04-24 00:45  letting the upper layers see no errors
2014-04-24 00:45  because they're not equipped to handle them
2014-04-24 00:46  his last post in the ML was what i read as that he woud not commit that code
2014-04-24 00:47  I think he only did the 0/null part, though there are a number of people who think he should do the rest.
2014-04-24 00:47  what's that 0/null part?
2014-04-24 00:47  smxy: that would break opensim for a year or more
2014-04-24 00:47  so i would use a core member veto
2014-04-24 00:47  this is worth it
2014-04-24 00:48  diva: UGAIM used to return NULL
2014-04-24 00:48  rather than false
2014-04-24 00:48  so there was/is code to (mis-)handle a null return
2014-04-24 00:48  marked as support for legacy asset servers
2014-04-24 00:49  yet there may be unintended consequences as more parts of the system may have depended ont he erroneous return codes
2014-04-24 00:49  I'm getting tons of these upon startup: http://pastebin.com/0eiRYAT2
2014-04-24 00:50  basically, oren proposed to stopt he asset connector from catching and handling exceptions
2014-04-24 00:50  that partiular line is a FireAndForget
2014-04-24 00:50  letting them hit uper levels
2014-04-24 00:50  that means essentially try/catch blocks to ignore the exceptions would have to be placed at all calls to the asset service
2014-04-24 00:50  as there is no way to handle asset fails gracefully
2014-04-24 00:51  and alerting the user is not an option becuse it would paint a picture of opensim being terminall broken compared to SL, which does implement an error-free interface
2014-04-24 00:51  I haven't changed anything. I just pullled and ran my usual test sim, and I'm seeing tons of those exceptions
2014-04-24 00:51  diva, what you posted is meaingless
2014-04-24 00:52  there's a line #
2014-04-24 00:52  exception dumps mean nothi g if not complete
2014-04-24 00:52  that's what I'm seeing
2014-04-24 00:52  please post the whole dump
2014-04-24 00:53  this doesn't tell me what type of exceptiona nd no back stack
2014-04-24 00:53  one line is pointless
2014-04-24 00:53  that's all I get. Let me grab the entire portion of the log
2014-04-24 00:55  http://pastebin.com/1h9W3Y30
2014-04-24 00:55  they happen in BUllet too
2014-04-24 00:55  this is all the info that is in the log
2014-04-24 00:55  that is not an error
2014-04-24 00:56  it's just some fascist logging that, if i ever merge this to avn, i will have to remove
2014-04-24 00:56  wth?
2014-04-24 00:56  there is no need to log every damn fire and forget
2014-04-24 00:56  who the hell added that log?
2014-04-24 00:56                      if (threadInfo.LogThread)
2014-04-24 00:56                      {
2014-04-24 00:56                          m_log.DebugFormat("Queue threadfunc {0} (Queued {1}, Running {2}) {3}{4}",
2014-04-24 00:56                              threadFuncNum, numQueued, numRunningThreadFuncs,
2014-04-24 00:56                              (context == null) ? "" : ("(" + context + ") "),
2014-04-24 00:56                              (LogThreadPool >= 2) ? full : partial);
2014-04-24 00:56                      }
2014-04-24 00:57  sigh
2014-04-24 00:57  84d7227d (Oren Hurvitz 2014-01-16 15:08:45 +0200 2198)
2014-04-24 00:57  is tat on by default?
2014-04-24 00:59  he messed up
2014-04-24 00:59  he's not checking "loggingEnabled"
2014-04-24 00:59  for this particlar case
2014-04-24 00:59  so this case and this case only is spammmed all over the place
2014-04-24 00:59  i fixed it
2014-04-24 00:59  just doing the test compile
2014-04-24 01:00  cool! thanks
2014-04-24 01:08  Starting build #3504 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-24 01:12  Project opensim » mono-2.10.8.1 build #3504: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3504/
2014-04-24 01:12  melanie: Apply logging flag to a spammy message that may have been overlooked.
2014-04-24 01:25  Bug #7129:04 osNpcSit on prim does not immediately sit the avatar 14( http://opensimulator.org/mantis/view.php?id=7129 ): has been SUBMITTED.
2014-04-24 02:38  Bug #5900:04 Group Tag permissions not taking effect 14( http://opensimulator.org/mantis/view.php?id=5900 ): A NOTE has been added to this issue.
2014-04-24 03:32 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-24 05:21  Starting build #3505 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-24 05:23  Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been RESOLVED.
2014-04-24 05:25  Project opensim » mono-2.10.8.1 build #3505: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3505/
2014-04-24 05:25  * orenh: Removed unused CsharpSqlite DLLs
2014-04-24 05:25  * orenh: Fixed: hypergrid-linking stopped accepting the following format: "http://grid.example.com" (without a region name)
2014-04-24 10:29  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ososgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue.
2014-04-24 10:45  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): has been UPDATED.
2014-04-24 10:46  Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): has been UPDATED.
2014-04-24 12:25  orenh: Updating now - thanks! Any idea how long it's been broken, out of curiosity?
2014-04-24 12:37  ... and my gates work once more. Thanks, again.
2014-04-24 12:54  smxy since April 13
2014-04-24 12:55  That's not too long.
2014-04-24 12:56  Thanks for fixing it up. 
2014-04-24 12:56  Bug #7128:04 Teleports to default region don't work. 14( http://opensimulator.org/mantis/view.php?id=7128 ): has been CLOSED
2014-04-24 13:05  Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): has been CLOSED
2014-04-24 13:41  Bug #7125:04 "show in search" can become unchecked for no reason 14( http://opensimulator.org/mantis/view.php?id=7125 ): has been UPDATED.
2014-04-24 14:02  Bug #7125:04 "show in search" can become unchecked for no reason 14( http://opensimulator.org/mantis/view.php?id=7125 ): has been UPDATED.
2014-04-24 14:28  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): has been SUBMITTED.
2014-04-24 14:28  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 14:34  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 14:47  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 14:54  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 14:56  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 14:57  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): has been UPDATED.
2014-04-24 14:58  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): has been UPDATED.
2014-04-24 15:00  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): has been UPDATED.
2014-04-24 15:03  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-04-24 15:25  Melanie_T: what part of the code is executed when the god-powered aviw does "Force owner Permissive"? I can't find anything...
2014-04-24 15:33  Melanie_T I found it but now I have a question about changing permissions. Ping me when you're back
2014-04-24 15:39  Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): A NOTE has been added to this issue.
2014-04-24 15:39  Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): has been UPDATED.
2014-04-24 15:39  Bug #7111:04 Fixed Estate Time does not show in viewer until World -> Region Details menu entered. 14( http://opensimulator.org/mantis/view.php?id=7111 ): has been UPDATED.
2014-04-24 15:58  Starting build #3506 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-24 15:59  Project opensim » mono-2.10.8.1 build #3506: FAILURE in 41 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3506/
2014-04-24 15:59  * orenh: When sending JSON-RPC calls (for UserProfile), use WebUtil instead of constructing the HTTP requests manually. This allows the calls to be logged when using "debug http all 6".
2014-04-24 15:59  * orenh: Refactored: moved OpenProfileClient to a location where it can be used by both the Simulators and Robust
2014-04-24 15:59  * orenh: Changed how UserProfile performs a fallback call using the OpenProfile API, because now JsonRpcRequest() returns an error result instead of throwing an exception
2014-04-24 15:59  * orenh: - Created a standard function to send XML-RPC requests, which logs them like we do for other types of HTTP activity.
2014-04-24 15:59  * orenh: When linking a Hypergrid region, set the region's flags on the in-memory GridRegion immediately.
2014-04-24 16:00  Starting build #3507 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3505 10 hr ago)
2014-04-24 16:01  Project opensim » mono-2.10.8.1 build #3507: STILL FAILING in 29 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3507/
2014-04-24 16:09  Starting build #3508 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3505 10 hr ago)
2014-04-24 16:13  Yippie, build fixed!
2014-04-24 16:13  Project opensim » mono-2.10.8.1 build #3508: FIXED in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3508/
2014-04-24 16:13  orenh: Revert "When linking a Hypergrid region, set the region's flags on the in-memory GridRegion immediately."
2014-04-24 17:35  Melanie_T I have a fix for the permissions nightmare we had at the conference center, but would like to confirm with you before I push it.
2014-04-24 20:49  diva: can you let me see it, and what was the permissions nightmare?
2014-04-24 20:49  i'm not going to be here in IRC for the next hours or so
2014-04-24 20:49  but will be on skype
2014-04-24 20:49  another machine that has no IRC installed
2014-04-24 21:12  Starting build #3509 for job opensim » mono-2.10.8.1 (previous build: FIXED)
2014-04-24 21:16  Project opensim » mono-2.10.8.1 build #3509: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3509/
2014-04-24 21:16  diva: Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.
2014-04-24 21:39  Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-24 22:45  Bug #7076:04 Terrrain module not checking bounds on elevation. 14( http://opensimulator.org/mantis/view.php?id=7076 ): A NOTE has been added to this issue.
2014-04-24 22:46  Bug #7076:04 Terrrain module not checking bounds on elevation. 14( http://opensimulator.org/mantis/view.php?id=7076 ): has been UPDATED.
2014-04-24 23:09  eep
2014-04-24 23:09  have a big problem
2014-04-24 23:09 -!- sad(5dd7a3a6@gateway/web/freenode/ip.93.215.163.166) has left #opensim-dev
2014-04-24 23:10  Unless you can be more specific, I don't see you getting much help ... :)
2014-04-24 23:10  using windows 8,1 pro 64 bit and have my sims to metropolis but i cannot get it online because xengine errors and overheading cpu
2014-04-24 23:10  maybe not compiled to that?
2014-04-24 23:10  if youre cpu is overheating then that's the cause of *all* your problems...
2014-04-24 23:10  aye
2014-04-24 23:10  its new
2014-04-24 23:10  new cooler
2014-04-24 23:10  all new
2014-04-24 23:10  8 core
2014-04-24 23:10  So? It's not right. Fix that first.
2014-04-24 23:11  LSL infinite loop?
2014-04-24 23:11  huh
2014-04-24 23:11  if i am not starting opensim all ok
2014-04-24 23:11  hehe
2014-04-24 23:12  Instead of chuckling, you might pastebin some of the errors.
2014-04-24 23:16  Don't IM me, if you want help, ask here in the main channel.
2014-04-24 23:16  or not :)
2014-04-24 23:16  Heh.
2014-04-24 23:17  *shrug*
2014-04-24 23:17  ACTION agrees
2014-04-24 23:17  ACTION erases his question about CPU going to 100%
2014-04-24 23:19  justincc:  did you take a look at http://opensimulator.org/mantis/view.php?id=7125 ?
2014-04-24 23:19  I can make the "show in search" disappear.. but I can't track it further.
2014-04-24 23:20  curious
2014-04-24 23:20  how do you make it disappear?
2014-04-24 23:20  i've been hunting this one but i have no repro
2014-04-24 23:20  looks like it might be viewer related... viewer not displaying perms as sent, and then sending back changes
2014-04-24 23:20  details in the mantis "Steps to reproduce"
2014-04-24 23:21  oh
2014-04-24 23:21  it's all clear then
2014-04-24 23:21  heh
2014-04-24 23:22  in SL, estate owners cannot set that flag on behalf of users
2014-04-24 23:22  becuse it incurs costs to the user not the estate owner
2014-04-24 23:22  so if the viewer determines that you don't have permission to change the show in search flag, it will not send it's value
2014-04-24 23:22  we accept that as a value change
2014-04-24 23:23  so is the bug the fact that estate owners have that permission in OS?
2014-04-24 23:23  yes
2014-04-24 23:24  the flag setting should not be applied unless one is ofner or has that right through groups
2014-04-24 23:24  i'm pinging liru in singu dev
2014-04-24 23:24  to confirm and dig out the exacpt parameters the serverside filter needs to check
2014-04-24 23:31  first datapoint - we should not accept that flags as set if a parcel is < 128sqm
2014-04-24 23:32  unless the change is to turn search OFF
2014-04-24 23:32  that we should honor, depending on ownership
2014-04-24 23:32  more data coming
2014-04-24 23:37  ok, rest time for me.  Goodnight.
2014-04-24 23:56  Starting build #3510 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-24 23:57  That's WAY faster than if I'd tried to do it.
2014-04-24 23:59  well, i have help
2014-04-25 00:00  there is a distinct advantage to being able to ask a viewer team
2014-04-25 00:00  also, there was a companion bug in singu
2014-04-25 00:00  I was watching... I lurk there.
2014-04-25 00:00  it will likely be "foxed" in the next alpha
2014-04-25 00:00  Project opensim » mono-2.10.8.1 build #3510: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3510/
2014-04-25 00:00  melanie: Adjust permissions to work hand in hand with what the viewer believes they are.
2014-04-25 00:24  Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-25 00:58 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-25 01:04  Melanie_T: Foxed!
2014-04-25 01:06  :)
2014-04-25 02:03  Bug #5900:04 Group Tag permissions not taking effect 14( http://opensimulator.org/mantis/view.php?id=5900 ): A NOTE has been added to this issue.
2014-04-25 02:57 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev
2014-04-25 11:28  looks like websites screwed up again
2014-04-25 12:36  Bug #7110:04 Cloud avatar on login on OSGrid add-on regions - with difference in handling an attachment with unknown user creator 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-25 12:49  Bug #7131:04 Avatar names shows with @grid:port even on login to home grid 14( http://opensimulator.org/mantis/view.php?id=7131 ): has been SUBMITTED.
2014-04-25 13:05  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-04-25 13:24  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED.
2014-04-25 13:42  Bug #7131:04 Avatar names shows with @grid:port even on login to home grid 14( http://opensimulator.org/mantis/view.php?id=7131 ): A NOTE has been added to this issue.
2014-04-25 13:52  Bug #7131:04 Avatar names shows with @grid:port even on login to home grid 14( http://opensimulator.org/mantis/view.php?id=7131 ): A NOTE has been added to this issue.
2014-04-25 14:01  Bug #7131:04 Avatar names shows with @grid:port even on login to home grid 14( http://opensimulator.org/mantis/view.php?id=7131 ): A NOTE has been added to this issue.
2014-04-25 14:17  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-25 17:31  Does the physics engine have anything to do with whether or not the collion_start and touch_start events fire or not?
2014-04-25 17:31  I would think yes, yes?
2014-04-25 17:34  They just periodically stop working. A region restart fixes it. I've never seen anything logged that suggests something has broken or 'gone bad'. I can't make it happen, and the time from restart to next occurrence varies wildly. It's been happeneing for over a year and I'm at a loss trying to understand what's going on.
2014-04-25 17:36  I *think*, but can't swear, that it started after I switched to Bulletsim. Also, I remember thinking that it might be state corruption, as I used to not restart scripts from scratch on every restart, but that didn't make it start working one time, so I switched to always having them start up fresh and now a restart always fixes it for a while.
2014-04-25 17:47  smxy: do all your scripts stop working at once?  or is it random scripts that stop working?
2014-04-25 17:54  All at once.
2014-04-25 17:55  All the gates that work off collision, you just thud into them and nothing happens. Where I've added an llOwnerSay inside the collision_start, it says nothing, indicating the event isn't firing.
2014-04-25 17:56  I thought it was only collision_start, but today a resident had it happen with touch_start. It didn't show the "hand" and they couldn't touch it, until I restarted the region and then it worked perfectly.
2014-04-25 17:58  That's two regions I had to restart today. One for collision_start failing and one for touch_start failing.
2014-04-25 17:58  I haven't restarted the others. They may or may not need it.
2014-04-25 18:00  Okay. I have a region where touch_start is working, but collision start isn't.
2014-04-25 18:02  So it isn't the case that they both go south at the same time, neccessarily.
2014-04-25 18:12  Maybe you could get more info about what's happening by adding a counter in your script... .increment on collision_start, and decrement on collision_end... make sure the event is ending properly.  And a way to get the information, that doesn't rely on "touch".  I know it's not an answer, but it might help...
2014-04-25 18:13  Actually, I just tried something I've never done before, and got the gate to work again, without having to restart the region. I'm trying to think of the best way to describe it though.
2014-04-25 18:16  One of the features of the gate is that it periodically checks the status of the remote destination. If it finds it down, it sets it's root prim (the one you collide with) 100 transparent, and then sets the whole gate to phatom. When the remote destination comes back up, it puts the transparency of the root prim back the way it was and removes phantom.
2014-04-25 18:17  I made the remote destination go down and back up and when the gate re-enabled itself, it works again.
2014-04-25 18:17  Simply resetting the scripts in the object didn't fix it, but that did.
2014-04-25 18:18  any chance the objects were somehow becoming phantom originally?
2014-04-25 18:19  No, you thud into them. That's not phantom. :)
2014-04-25 18:19  ha
2014-04-25 18:20  Let me get the two lines that seem pertinent.
2014-04-25 18:21  here's a hacky suggestion until you find the actual cause.... add a reset function that's called when the owner says "work dammit".  easier than cycling the destination region.
2014-04-25 18:23  This: llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.1, PRIM_PHANTOM, FALSE, PRIM_COLOR, ALL_SIDES, <1,1,1>, 0.1]);
2014-04-25 18:23  Followed by this: llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.0, PRIM_PHANTOM, TRUE, PRIM_COLOR, ALL_SIDES, <1,1,1>, 0.0]);
2014-04-25 18:23  made collision_start start working again.
2014-04-25 18:26  None of this explains why touch_start went south though.
2014-04-25 18:26  I'm quite stumped.
2014-04-25 18:58  ive seen that happen occasionally too smxy
2014-04-25 18:59  restart seems to fix it
2014-04-25 18:59  It kills all ~80 gates though, and I don't know that people cn't use them until I think to check.
2014-04-25 19:00  yup
2014-04-25 19:00  I wish I could MAKE it happen, as then we could probably get it tracked down.
2014-04-25 19:00  i have been trying to locate a way to reproduce it
2014-04-25 19:00  it seems pretty random tho
2014-04-25 19:01  Yup. And nothing seems to get logged regarding it.
2014-04-25 19:01  It just stops working.
2014-04-25 19:03  I wouldn't expect physics to be involved in touch_start() but yes to physics for collisions.
2014-04-25 19:03  smxy: That is an odd and annoying problem you have.
2014-04-25 19:05  Yes, and a very long-standing one.
2014-04-25 19:05  I've only recently gotten fed up enough that I want to try and track it down.
2014-04-25 19:12  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): has been SUBMITTED.
2014-04-25 19:29  danbanner: how much of the above should I add as comments to that, do you think?
2014-04-25 19:31  I'll try to distill it.
2014-04-25 19:31  add what you have, anything helpful would be appreciated
2014-04-25 19:32  i created it and will try to add more as i run across it
2014-04-25 19:32  Maybe something we say will make someone go "aha!" at some point down the line.
2014-04-25 19:46  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-04-25 20:19  LBSA also has those teleport-on-collide thingies.  I wonder if it's related to the av not being around anymore when the collision_end is triggered.
2014-04-25 20:20  Why would that make ~80 gates "go bad" simultaneously?
2014-04-25 20:21  I don't know.  just looking for similarities
2014-04-25 20:21  :)
2014-04-25 20:23  if it's not happening in combat sims or places like Lani where they have slidewalks... it may be related to teleporting.
2014-04-25 20:24  ACTION extrapolates to infinity from a single data point....
2014-04-25 20:24  Brainstorming is a useful thing. :)
2014-04-25 20:30  Dev_Random when it fails the collisions arent even detected
2014-04-25 20:30  no errors or exceptions
2014-04-25 20:31  right..  I'm wondering if it's somehow "trapped" waiting for the previous collision to end...  
2014-04-25 20:33  e.g. collision_end has a detected param that can be used to get collider info.. but if the collider is gone, can it break things?
2014-04-25 20:33  ACTION reaches into thin air and tries to find another theory....
2014-04-25 20:38  Not that I'm glad you have the problem too, Dan .... but I am. It's nice to know it's probably not something I somehow misconfigured. :)
2014-04-25 20:41  Is there anything we can do, or add to the code, that might give us some more logging around collisions, that might shed some light on what's happening?
2014-04-25 20:42  i imagine logging would certainly be possible and quite possibly helpful
2014-04-25 20:45  I see BulletSim has a loging parameter "Very verbose."
2014-04-25 20:45  have you tried both ode and bullet?
2014-04-25 20:45  I haven't used ODE in over a year. I *think* it started with the switch to BS, but I can't swear to it.
2014-04-25 20:46  Dan says for him it happened when he switched.
2014-04-25 20:46  Hi guys
2014-04-25 20:46  there is a "debug script log" command which will start printing out event processing (e.g. collision stuff) but i but it will be very noisy
2014-04-25 20:46  HI justin
2014-04-25 20:46  you would also need to lower the xengine logging level to debug in config
2014-04-25 20:46  hello sked
2014-04-25 20:47  can anyone tell me please what this do for opensim map : unlink ("/tmp/$uuid.j2k");
2014-04-25 20:47  what unlink mean
2014-04-25 20:48  Delete a file.
2014-04-25 20:48  o i see
2014-04-25 20:48  then i have some other problem
2014-04-25 20:49  i get map $uuid.j2k file in folder
2014-04-25 20:49  but dont convert it to .jpg
2014-04-25 20:49  The files would be in JPEG 2000 format.
2014-04-25 20:49  yes they are
2014-04-25 20:50  it just dont make me .jpg file
2014-04-25 20:50  If you need them in more common jpg format you will need to convert them.
2014-04-25 20:51  exec ("j2k_to_image -i /tmp/$uuid.j2k -o /tmp/$uuid.tga"); 	exec ("convert -scale $size /tmp/$uuid.tga /tmp/$uuid-$geom.jpg");
2014-04-25 20:51  this 2 lines do that
2014-04-25 20:52  That will work if you have ImageMagick installed.
2014-04-25 20:52  i have ImageMagick-6
2014-04-25 20:52  i will install it again and then see
2014-04-25 20:53  justincc: I don't see that Xengine setting you spoke of, in the defaults file.
2014-04-25 20:53  Why are you converting j2k to tga then to jpg?
2014-04-25 20:53  smxy: it's currently command line only
2014-04-25 20:53  Og, you said in config, so I thought ...
2014-04-25 20:53  this is php code for map i get
2014-04-25 20:53  Oh*
2014-04-25 20:55  Sked: I would check the convert command. It might be able to convert directly from j2k to jpg. I can't verify that at the moment.
2014-04-25 20:56  ok i will find it
2014-04-25 20:56  tnx
2014-04-25 20:56  yw
2014-04-25 21:00  justincc: in debug scripts log  , what is item-id? The uuid of my gate, the script in it? Other items mention scipt-item-uuid, which I why I'm unsure wht this one is.
2014-04-25 21:00  Starting build #3511 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 21:00  script in it
2014-04-25 21:00  i.e the inventory item
2014-04-25 21:01  okay. That help command should be changed to use the same name as the others. :)
2014-04-25 21:03  That physics logging seems to be per frame. I'm going to have a hard time finding something useful in it.
2014-04-25 21:04  With so much data.
2014-04-25 21:04  you might want to look at the high level xengine stats, see if there's anything unusual (though it's hard to say what countrs as unusual)
2014-04-25 21:04  "xengine status"
2014-04-25 21:04  Project opensim » mono-2.10.8.1 build #3511: SUCCESS in 7 min 45 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3511/
2014-04-25 21:04  melanie: Restore overload mode accidentally disabled in a prior commit. Add a new
2014-04-25 21:06  I seem to not know how to get the UUID of a script in an object. It's not in its properties.
2014-04-25 21:18  not sure.  You can do it from console "show object --full", etc if you know object uuid or it has a unique name, fixed position
2014-04-25 21:18  smxy: http://wiki.secondlife.com/wiki/LlGetInventoryKey
2014-04-25 21:25  Plugh i find my problem
2014-04-25 21:25  i install openjpeg to my server
2014-04-25 21:25  and now work
2014-04-25 21:25  j2k_to_image was problem that didnt conver file
2014-04-25 21:26  Sked: ok.
2014-04-25 21:26  thank you for your help
2014-04-25 21:28  yw
2014-04-25 21:31  justincc: I gave the particular gate I wantred to test a unique name and it told me about all the prims but nothing about the script in it. I guess I will have to resort to dan's suggestion, but I hate changinig an object I'm trying to observe ... dead cat and all, you know.
2014-04-25 21:31  mm, you might want "show part --full" instead
2014-04-25 21:32  lol, I have 80 gates all made of parts clled primitive. :)
2014-04-25 21:33  yeah, this is the problem with these commands
2014-04-25 21:33  possibly it would be nice to have some debug command which spat out the part uuid on the console when the user selected it
2014-04-25 21:34  hmm. I do have the Local IDs of the parts though.
2014-04-25 21:35  Bug #7131:04 Avatar names shows with @grid:port even on login to home grid 14( http://opensimulator.org/mantis/view.php?id=7131 ): A NOTE has been added to this issue.
2014-04-25 21:37  I found the part that had the script and it gave me the info. Thanks.
2014-04-25 21:38  I used the gate and got:
2014-04-25 21:38  17:38:17 - [SCRIPT INSTANCE]: Processing event collision_start for Instant Hypergrid Jump/Blamgate v3.2se WC(2349133141)/Blamgate v3.2se WC(ddb293b4-ef93-443d-8bed-aed963454069) @ <149, 128, 342.8744>/Eld
2014-04-25 21:39  That doesn't seem to add much.
2014-04-25 21:39  it tells you the event is triggered
2014-04-25 21:40  Well, the gate worked, so I know. But I guess it'll be more useful to see if it's triggered or not when it eventually rk.
2014-04-25 21:40  ... eventually fails to work.
2014-04-25 21:40  but yes, that might not be useful.  If that stopped being printed when your collision stuff stopped working then either the xengine event pump has stopped for some reason, the physics engine has stopped generating the events or they are getting lost between the physics engine and script engine
2014-04-25 21:40  and the problem is this might pump out an awful lot of log messages, depending on what else the script is doing and how often collisions occur
2014-04-25 21:41  I'll leave it in place and we shall see.
2014-04-25 21:41  but it would eliminate one part of the path
2014-04-25 21:41  if the message is still generated but the script receives nothing
2014-04-25 21:41  yup. definitely worth trying.
2014-04-25 21:41  thank you
2014-04-25 21:44  the times i have noticed collisions fail, other scripts seem to continue working fine
2014-04-25 21:46  I have re-enabled my llOwnerSay in collision_start, so now, while it's working, I see the logging of the event being triggered and the script tells me it's in the collision_start. So now I wait.
2014-04-25 21:52  Thanks for the suggestions. Since we can't make it happen, anything that might tell us something is worth trying.
2014-04-25 21:52  yes
2014-04-25 21:52  So I was curious... I put http://pastebin.ca/2703534 in a prim, and when I walk into it, I get no collision_end info....  If I remove the teleport, the info shows up.
2014-04-25 21:53  Interesting.
2014-04-25 21:53  Might be completely unrelated, but I thought it was interesting.
2014-04-25 21:59  I'm checking the gate that gets used the most, too - the one from my Welcome Center down to the ground where the rest of the gates are. It's the one I walk through, once a day, to see if I need to restart the region.
2014-04-25 22:00  Or *try* to walk through, as the case may be.
2014-04-25 22:00  Dev_Random: curious.  possibly the teleport is removing the physics actor before collision_end is genrated
2014-04-25 22:00  by the physics engine
2014-04-25 22:00  Starting build #3512 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 22:02  justincc:  regarding the comment in that change you just pushed..... adding a height offset might be a reasonable approach instead of widening the values.
2014-04-25 22:02  set height offset to 250m, and you have 0-512 covered.
2014-04-25 22:02  Dev_Random: maybe, but that leaves a very small abilty to do negative z
2014-04-25 22:02  of course, one could also say no -z and use a ushort, which is the other side of that debate
2014-04-25 22:02  true but you can move the  offset around with elevate and lower...
2014-04-25 22:03  you could still sculpt terrain to hit tje boundaries
2014-04-25 22:03  you move the offset, and you get 655m of range.
2014-04-25 22:03  which woud be different boundaries depending on your initial 'fill'... which is not something everybody uses
2014-04-25 22:04  Project opensim » mono-2.10.8.1 build #3512: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3512/
2014-04-25 22:04  jjustincc: Fix issue where terrain height values > 327 caused chaotic spiked terrain.
2014-04-25 22:04  Starting build #3513 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 22:06  I'm thinking if I want to build underwater, I can set the offset -300, and then build from -600 to +25
2014-04-25 22:07  there's no concept of an offset in ll storage.  I don't feel these are great solutions
2014-04-25 22:08  but radams is away all next week and I'm desparate to get the first rc out in case I get swamped with other work
2014-04-25 22:08  Project opensim » mono-2.10.8.1 build #3513: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3513/
2014-04-25 22:08  thought it might be a reasonable compromise.  my feelings aren't hurt.
2014-04-25 22:08  jjustincc: Add regression test for terrain fill at two digit height and max ll height.
2014-04-25 22:08  yeah no intention, just trying to reach the 'best' solution
2014-04-25 22:09  which is a tradeoff, unless someone goes to the complexity of a sparse erray
2014-04-25 22:09  if we assume many terrains are flat, then there's no need to store every value
2014-04-25 22:09  but that's also getting complicated
2014-04-25 22:09  I was basing it on what terragen & l3dt do.... terrain generators.  they use offset + deltas
2014-04-25 22:09  or even if they just have areas of flatness... which would be the case of many with buildings, etc.
2014-04-25 22:09  hmm, ok
2014-04-25 22:10  I have to admit, I do not have any particular experience in that area
2014-04-25 22:10  maybe you have a point
2014-04-25 22:12  Teragen format:   http://www.planetside.co.uk/terragen/dev/tgterrain.html
2014-04-25 22:12  baseheight, heightscale, and a list of deltas.
2014-04-25 22:17  Starting build #3514 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 22:17  Someone mentioned raising water in increments less than the entire region. That would be so nice, because then I could create a nice mountain lake ...
2014-04-25 22:17  or locks
2014-04-25 22:17  Or a lake below sea level.
2014-04-25 22:17  Those too
2014-04-25 22:17  reading the link dev gave, I see LL uses a whole channel for water height but all values must be the same :)
2014-04-25 22:17  yeah.  just reads the first one
2014-04-25 22:19  i would love to see OpenSim do that better than LL - to allow water at various altitudes in the same region for above ground pools or whatever
2014-04-25 22:19  LL Raw doesn't like negatives... R32 (OAR format) should be no problem though.. it's a bunch of floats.
2014-04-25 22:19  relatively simple to store server side (though physics might be interesting).  I imagine a lot of work on the viewer to portray effectively
2014-04-25 22:20  it would be odd if the water sloped just like terrain...
2014-04-25 22:20  ha
2014-04-25 22:20  minecraft water :)
2014-04-25 22:20  just add particle foam its fine
2014-04-25 22:20  Project opensim » mono-2.10.8.1 build #3514: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3514/
2014-04-25 22:20  jjustincc: Add basic sanity regression test for creating a scene.
2014-04-25 22:22  smxy: why not just use a phantom prim with an animated water texture for your lake?
2014-04-25 22:22  One could do that, yes.
2014-04-25 22:23  But it wouldn't be "Linden Water". :)
2014-04-25 22:23  no, but it could look better :P
2014-04-25 22:23  lol
2014-04-25 22:34  Starting build #3515 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 22:38  I've discovered when you've waited too long to replace your APC UPS batteries. When they swell up, making them nearly impossible to remove and when you do get them out, the cases rupture at one or both ends.
2014-04-25 22:38  Project opensim » mono-2.10.8.1 build #3515: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3515/
2014-04-25 22:38  jjustincc: Add basic regression test for creating a var region
2014-04-25 22:38  Starting build #3516 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-25 22:42  Project opensim » mono-2.10.8.1 build #3516: SUCCESS in 3 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3516/
2014-04-25 22:42  jjustincc: Add missing [Test] decorator to actually get the basic scene creation test from 2227f51b to run
2014-04-25 22:45  ok, got to go rest now.  Goodnight folks
2014-04-25 23:08  Region (Genesis) # * Assertion at mini.c:3832, condition `code' not met
2014-04-25 23:08  That's a useful error message. :)
2014-04-25 23:12 -!- melanie_(~melanie@ip-178-203-106-233.unitymediagroup.de) has left #opensim-dev
2014-04-25 23:15  AAAAAAAAAAAAAAAAAAAAARRRRRRRRRGHHHHHHHHHHHHHHH!!!!
2014-04-25 23:15  Hmm? :)
2014-04-25 23:15  I am getting suicidal because of the fucking avatar physics, or lack there of :(
2014-04-25 23:15  It's impossible to get myself, or my friend to stand on terrain normally.
2014-04-25 23:16  You can't walk up any stairs anymore either that was already shitty bad, now it's impossible
2014-04-25 23:16  It looks like the hover height of avatars RANDOM +/- 20 cm
2014-04-25 23:17  Someone just created a building in a sim in my grid and I walked up 5 fights of stairs just fine.
2014-04-25 23:17  flights*
2014-04-25 23:17  Maybe they are flat
2014-04-25 23:17  I mean real steps.
2014-04-25 23:18  I don't believe these were a ramp.
2014-04-25 23:19  I was hovering 30 cm(!) and my friend 0.
2014-04-25 23:19  I used the shape as him
2014-04-25 23:20  Normally the only way to fix a broken height is by teleporting - tp2cam works.
2014-04-25 23:20  She says no ramp.
2014-04-25 23:20  but in this case, it didn't.
2014-04-25 23:21  It is also known that if you login on a ramped terrain you can get fucked up - so we went to perfectly flat terrain and tried tp2cam .. no deal
2014-04-25 23:21  same shape.. different heigt.
2014-04-25 23:21  I relogged.. no difference.
2014-04-25 23:21  In the end I had to set my debug Z modifier to -0.3 to get my feet on the ground.
2014-04-25 23:21  A minute later the sim crashed
2014-04-25 23:22  I logged in to another sim, version 0.7.6 - my feet were (still) standing perfectly on the ground there.
2014-04-25 23:22  Then I restarted my sim (git master) and teleported there.... NOW I was sinking into the ground!!! ANd my friend too
2014-04-25 23:23  I had to remove the Z modifier - set it to 0 again to stand on the ground
2014-04-25 23:23  I am getting really nuts of this
2014-04-25 23:29  Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): has been SUBMITTED.
2014-04-25 23:37  what the hell is a commit 108fc about?
2014-04-25 23:38  logging
2014-04-25 23:44  zadark: oren added a feature where the threadpool, when driven to capacity, automaically enabled detailed logging
2014-04-25 23:45  the intent is to allow production systems to be set to no logging, but if something unexpectedly goes wrong, still have diagnostic info
2014-04-25 23:45  i didn't know that and reacted to a complaint from a user, and silenced the logging in a way that broke this "overload mode"
2014-04-25 23:45  now, everyone should want this mode but some may not so i added a config for it
2014-04-25 23:46  we love our configs
2014-04-25 23:58  So it's not "fascist logging" after all? :)
2014-04-25 23:58  no. we're not openssh :)
2014-04-26 00:00  you're more paranoid than Theo de Raadt ;)
2014-04-26 00:00  except he got skills
2014-04-26 00:01  :P
2014-04-26 00:02  i don't knw where paranoia comes into it
2014-04-26 00:02  "fascist logging" is the title of an openssh configuration option from way back
2014-04-26 00:03  m4_define(`m4s_stripquotes', `m4_ifelse(m4_substr($1, 0, 1)`'m4_substr($1, m4_eval(m4_len($1) - 1), 1), `""', m4_substr($1, 1, m4_eval(m4_len($1) - 2)), $1)')m4_dnl
2014-04-26 00:03  Bluewall: ping - see #7133.
2014-04-26 00:04  Aleric: m4 is so evil
2014-04-26 00:05  It's also what you called that thread logging, the other night. :)
2014-04-26 00:06  "fascist", not "evil". :)
2014-04-26 00:06  yes. referring to the same thing
2014-04-26 00:06  it's sort of a geek insider
2014-04-26 00:06  since you have to have been a unix admin for a little while to remember
2014-04-26 00:07  I recall m4 from my Sendmail days. Hated it.
2014-04-26 00:07  I love Postfix.
2014-04-26 00:07  postfix is pretty nice
2014-04-26 00:07  postfix is great
2014-04-26 00:07  but i use qmail for ultimate configurability
2014-04-26 00:07  sure, you configure by editing the source ;)
2014-04-26 00:07  but it can go places postfix can't go
2014-04-26 00:08  the new opensimulator mailing lists I built on postfix
2014-04-26 00:08  One a server that crashes a lot. :)
2014-04-26 00:08  I was a unix admin before openssh existed and I dont remember ever encountering "fascist logging"
2014-04-26 00:08  probably because it didnt exist at the time :/
2014-04-26 00:09  it was the option you could set on early ssh that would even show passwords
2014-04-26 00:09  I've been a UNIX admin since '82.
2014-04-26 00:09  ssh? pffft. We cound do anything with uucp :P
2014-04-26 00:09  hehe
2014-04-26 00:09  intended for debugging, later removed because of disclosure and then brought back (without passwords) as a log level
2014-04-26 00:09  lol yes
2014-04-26 00:09  ssh -vvvvvvv
2014-04-26 00:10  troubleshooting uucp over dialup - manual uucico invocations
2014-04-26 00:10  cnews over uucs
2014-04-26 00:10  uucp*
2014-04-26 00:10  speaking of fascist loging, Melanie_T I found another case of those FireAndForget messages
2014-04-26 00:10  I miss rn :(
2014-04-26 00:10  best time waster ever invented
2014-04-26 00:10  I miss alt.binaries :)
2014-04-26 00:10  lol
2014-04-26 00:10  dahlia: you're supposed to _lurve_ nntp based clients now ;P
2014-04-26 00:10  My first porn was from there. :)
2014-04-26 00:11  smxy alt.binaries is still alive and well
2014-04-26 00:11  you are probably looking for alt.binaries.pictures.erotica.*
2014-04-26 00:12  some mighty strange stuff there
2014-04-26 00:12  Met a number of my future coworkers in soc.motss.
2014-04-26 00:12  we pretty much had to deal with ascii pr0n back in the day
2014-04-26 00:12  news was he good old days
2014-04-26 00:12  before http messed up the internet
2014-04-26 00:13  It wasn't called that, back then.
2014-04-26 00:13  bunch of old farts yelling for kids to get off their lawns :P
2014-04-26 00:13  no, it was usenet
2014-04-26 00:13  Back in the days before it was commercialized and anyone could get on it.
2014-04-26 00:13  lkalif: GET OFF MY LAWN! *shakes fist*
2014-04-26 00:14  go watch your newfangled hi def 3d pr0n on your rift you young whippersnapper :P
2014-04-26 00:15  :)
2014-04-26 00:15  I keep forgetting that Melanie_Tis even older than I am. :p
2014-04-26 00:15  i too remember re-constructing 40 part alt.binaries.* pic by hand
2014-04-26 00:15  ah, split
2014-04-26 00:15  but I have no nostalgic feeling towards those primitive times
2014-04-26 00:16  cat don't fail me now :)
2014-04-26 00:16  cat part1.txt ….part99.txt | uudecode > pr0n.gif
2014-04-26 00:16  redtube.com is so much more user-friendly :P
2014-04-26 00:16  bang path email was fun because you had to know how to route the email yourself.
2014-04-26 00:17  few remember that
2014-04-26 00:17  And then it got weird when started having mixed addressing
2014-04-26 00:17  and it was all uucp names, from the local scope of the node you were on at the time
2014-04-26 00:17  and one had to run risque jokes thru tr a-zA-Z n-za-mN-ZA-M
2014-04-26 00:17  or rot13
2014-04-26 00:18  so if you wanted foo -> bar -> baz but bar knew baz as b0rk, you had to know that
2014-04-26 00:18  i remember getting a fancy gui newsgroup reader that would automate that. you could let it loose on a group, and you get back in couple days and you have like a dozen pics :P
2014-04-26 00:18  till some clever hacker added a keystroke to rn to do rot13
2014-04-26 00:19  yup
2014-04-26 00:19  people who learned in those days really know what makes the net tick
2014-04-26 00:19  I had a uucp node at home for a while
2014-04-26 00:20  yeah, all knowlege was in alt.sysadmin.recovery.bofh :P
2014-04-26 00:20  I remember the first mean-spirited group I ever saw: alt.wesley.crush.die.die.die
2014-04-26 00:20  xenix 286
2014-04-26 00:20  crusher*
2014-04-26 00:20  dahlia: so you were a microsoft fan from way back when ;)
2014-04-26 00:20  xenix wasnt m$oft
2014-04-26 00:21  xenix ran on the radio shack machine back int he days
2014-04-26 00:21  with 8" floppies
2014-04-26 00:21  i kid you not
2014-04-26 00:21  that thing was huge
2014-04-26 00:21  i seem to rememver something about xenix being MS
2014-04-26 00:21  but then I started playing around with minix, then linux came out 
2014-04-26 00:21  I think Xenix was MS at one point.
2014-04-26 00:21  Then SCO
2014-04-26 00:22  no clue who wrote it
2014-04-26 00:22  yep
2014-04-26 00:22  i did SCO
2014-04-26 00:22  3.2v4.2 and sco5 then unixware
2014-04-26 00:22  Microsoft Xenix originally ran on the PDP-11. - wikipedia
2014-04-26 00:22  i tossed the media and devkits about 6 years ago
2014-04-26 00:22  yep yep
2014-04-26 00:23  but 286 didnt have a MMU so was kinda fake unix, like minix was
2014-04-26 00:23  emulation ftw
2014-04-26 00:23  well no private process space
2014-04-26 00:23  nope
2014-04-26 00:23  one process could kill another
2014-04-26 00:23  but then 8080/z80 under cp/m didn't either
2014-04-26 00:23  The first UNIX I ran at home was Dell's SYSVR4. Then AT&T SYSV386.
2014-04-26 00:24  nor did they have processes as such :)
2014-04-26 00:24  Then Linux.
2014-04-26 00:24  but they had TSRs
2014-04-26 00:24  I had a copy of bsd 4.2 but it was on magtape so could only use at work
2014-04-26 00:25  I had to buy a $700 QIC drive to read the Dell tape.
2014-04-26 00:25  Í hated all commercial Unixes. My first "real" job was on SGI Irix.
2014-04-26 00:25  That hurt.
2014-04-26 00:25  thats pretty much where I cut my unix teeth
2014-04-26 00:26  lkalif: well I did hp-ux system programming for several years, wasn't too bad 
2014-04-26 00:26  Oh, I used to be an IRIX guy. After Kernighan, Thompson, Ritchie, Pike, et al moved on from UNIX to Plan 9, I was their UNIX admin and it was all IRIX.
2014-04-26 00:26  Irix workstations didn't even come with a compiler. Silicon Graphics was selling that as an extra.
2014-04-26 00:26  many were selling compilers then
2014-04-26 00:26  lots of x/motif stuff
2014-04-26 00:26  in the end, gcc killed that ripoff biz
2014-04-26 00:26  I liked Motif. Nice and clean.
2014-04-26 00:27  lesstiff had more options
2014-04-26 00:27  but then, woman is better than man
2014-04-26 00:27  ;)
2014-04-26 00:27  could use bsd compiler
2014-04-26 00:27  imagine a unix workstation without a compiler... 
2014-04-26 00:27  and gcc came out not too long after
2014-04-26 00:27  SGI made nice hardware though
2014-04-26 00:27  Towards the end, it was a running joke between the SGI service tech and I as to whether SGI or Lucent would hit penny stock status first.
2014-04-26 00:28  heh i worked with lucent equipment back then
2014-04-26 00:28  I know (well knew) one of the SGI ex-CEOs
2014-04-26 00:29  Beluzzo
2014-04-26 00:29  I remember my SGI desktop was playing a tune while booting up. It was pretty neat as IBM clones only had a speaker that could do beep-beep.
2014-04-26 00:29  used to work with him at HP for a short time
2014-04-26 00:30  ROFL @ http://imgur.com/gallery/SlK729u
2014-04-26 00:30  Damn, we're old. :p
2014-04-26 00:31  kid is asking "Will a black hole be able to suck in another black hole?"
2014-04-26 00:31  ACTION quickly hides the blonde hair dye bottle before anyone notices....
2014-04-26 00:31  General comments: wow you are smart to think about blackholes for a 2nd grader.
2014-04-26 00:31  SGI gave us OpenGL though, so it still lives on :)
2014-04-26 00:31  ya
2014-04-26 00:32  one guy adds the comment: DO NOT GOOGLE "SUCKING BLACK HOLES"!!  rofl
2014-04-26 00:32  gravity sucks
2014-04-26 00:32  although I hope something like mantle goes open and takes over opengl
2014-04-26 00:54  Bug #7134:04 [PATCH] implented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): has been SUBMITTED.
2014-04-26 00:55  Bug #7134:04 [PATCH] implented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): has been UPDATED.
2014-04-26 00:58  Bug #7134:04 [PATCH] implented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): A NOTE has been added to this issue.
2014-04-26 01:41  Bug #7134:04 [PATCH] implented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): A NOTE has been added to this issue.
2014-04-26 02:11  Some years back I did some work for a company that had a pair of SGI WebForce Indy computers.
2014-04-26 02:11  No compiler. I found a way to get gcc running on the machine.
2014-04-26 02:14  lol. after all that, I'm surprised you said anything other than: tl;dr
2014-04-26 02:14  :)
2014-04-26 02:33 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-26 04:40  hello Melanie_T the wiki is down
2014-04-26 08:24  hello all 
2014-04-26 08:33  hello ALL
2014-04-26 10:51  Is OpenSim still in Alpha? Its been about 3 years since I last explored OpenSim
2014-04-26 10:55  Any one about 
2014-04-26 12:17  Melanie_T you about 
2014-04-26 14:24  Has anyone here replaced MySQL with MariaDB for OpenSim? Does it work just as well?
2014-04-26 14:25  i believe mebadon has done that
2014-04-26 14:26  Okay. Thanks. I'll ask him about it later.
2014-04-26 15:00  smxy: yes. and i have no problems
2014-04-26 15:02  FYI if you haven't seen this: http://tagide.com/blog/2014/04/optimizing-opensimulator-part-i/
2014-04-26 15:02  I was going to upgrade MySQL to 5.6 so that I could get InnoDB support for full text search and have a 100% InnoDB database. Trying to find out if MariaDB supports that in their current XtraDB version.
2014-04-26 15:09  Thanks for the link, diva.
2014-04-26 15:16  I think I'll just set up another VM, install it, and start playing around with it.
2014-04-26 15:19  Oh, and thanks, Wanderer_42.
2014-04-26 15:19  yw
2014-04-26 17:41  ACTION her
2014-04-26 17:41  hey
2014-04-26 17:42 -!- Velus(~Alan@dab-yat1-h-41-6.dab.02.net) has left #opensim-dev
2014-04-26 17:52  hello who is about? diva you about and awake>
2014-04-26 17:52  ?*
2014-04-26 19:19  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-26 21:28  What's up, velus?
2014-04-26 21:51  sorry for the slow reply, what language is the diva website add on written in? i know its html but is it also js? the bit that does logins?
2014-04-26 21:52  C#
2014-04-26 21:53  im thinking of creating a ssocial site where people can socialise and such and have a login with {grid/standalone} and they can log in and register using the girds or standanlone info a bit like a log in with facebook api system but for other grids and standanlones can use 
2014-04-26 21:53  ok
2014-04-26 21:54  how does the html talk to the c#?
2014-04-26 21:54  with a scripting language that I made called WifiScript
2014-04-26 21:55  ok hmm wonder how easy it would be to learn?
2014-04-26 21:55  it's very simple (I think :) but if you want to code more services they'd have to be in C#
2014-04-26 21:56  I mean if you want to code more services over the  web app
2014-04-26 21:56  ok ill look into it, i may need some help with it though
2014-04-26 21:57  https://github.com/diva/diva-distribution/tree/master/addon-modules/Wifi
2014-04-26 21:57  it supports plugins
2014-04-26 21:57  so theoretically you can add your own addons to Wifi
2014-04-26 21:58  (I should probably add an example there)
2014-04-26 22:02  yh
2014-04-26 22:51 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-27 03:12 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-27 08:36  Bug #7136:04 Standalone with MSSQL database -  "Could not find a storage interface in the given module" 14( http://opensimulator.org/mantis/view.php?id=7136 ): has been SUBMITTED.
2014-04-27 10:31  hey hey all
2014-04-27 10:35  Haiiiii
2014-04-27 10:37  hows you LiruCookies 
2014-04-27 10:44  Good good, you, velus ?
2014-04-27 11:11  im good sorry for late reply lol been doing stuff on my site lol
2014-04-27 11:12  I'm busy inworld helping people anyhow, no problems\
2014-04-27 11:13  ok cool im busy working on my systems atm and hopefully i will have all my systems working by well next month
2014-04-27 14:44  Bug #7137:04 Often cannot see or cross into adjoining sims that are running in different instances. 14( http://opensimulator.org/mantis/view.php?id=7137 ): has been SUBMITTED.
2014-04-27 16:21  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): has been SUBMITTED.
2014-04-27 16:22  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): has been UPDATED.
2014-04-27 16:23  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): has been UPDATED.
2014-04-27 16:33  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): A NOTE has been added to this issue.
2014-04-27 17:05  Bug #7139:04 Groups V2 doesnt show groups 14( http://opensimulator.org/mantis/view.php?id=7139 ): has been SUBMITTED.
2014-04-27 19:00  Hi guys
2014-04-27 19:00  can anyone please tell me where go offline im messages for friendship offer in db
2014-04-27 19:31  Ken_S: what operating system are you on?
2014-04-27 19:34  i mean opensim
2014-04-27 19:34  in what db table put data in when i send friendship offer inworld
2014-04-27 19:37  Friends table. There is a field for "offered".
2014-04-27 19:38  ok tnx
2014-04-27 19:39  i find it
2014-04-27 20:41  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): A NOTE has been added to this issue.
2014-04-27 21:08  how can i start if sentance if db table is empty
2014-04-27 21:09  for example if ( help !)
2014-04-27 21:09  or some else?
2014-04-27 21:09  Don't understand your question.
2014-04-27 21:10  its ok i find the solution
2014-04-27 22:48 -!- velus(~velus@unaffiliated/velus) has left #opensim-dev
2014-04-28 01:07 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-28 04:05 -!- mikem(~mikem@unaffiliated/mikem) has left #opensim-dev
2014-04-28 09:04  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): A NOTE has been added to this issue.
2014-04-28 09:38  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): A NOTE has been added to this issue.
2014-04-28 10:19  Bug #7138:04 scene console commands have non-uniform structure 14( http://opensimulator.org/mantis/view.php?id=7138 ): A NOTE has been added to this issue.
2014-04-28 10:20  Bug #7139:04 Groups V2 doesn't show groups 14( http://opensimulator.org/mantis/view.php?id=7139 ): has been UPDATED.
2014-04-28 10:45  Bug #7140:04 [BULLETSIM] Check if terrain levels lower than 0m wil be handled 14( http://opensimulator.org/mantis/view.php?id=7140 ): has been SUBMITTED.
2014-04-28 10:54  Bug #7140:04 [BULLETSIM] Check if terrain levels lower than 0m wil be handled 14( http://opensimulator.org/mantis/view.php?id=7140 ): A NOTE has been added to this issue.
2014-04-28 11:02  Hi! Can anyone tell me if there's an easy way to clean up an OS master build from Visual Studio, i.e. create a clean folder structure for copying to the server?
2014-04-28 11:08  I guess just copying the bin folder and deleting all the pdb files should be enough...
2014-04-28 11:45  git clean -d -fx will delete any files not in Git
2014-04-28 11:45  then run compile.bat to recompile
2014-04-28 11:46  probably backup before trying this for the first time...
2014-04-28 11:48  ty orenh ive addded that to my list of usefull git commands
2014-04-28 12:46  Bug #7141:04 Compiling under Mono 3.2 gives error: The type or namespace name 'Linq' does not exist 14( http://opensimulator.org/mantis/view.php?id=7141 ): has been SUBMITTED.
2014-04-28 13:43  Bug #7141:04 Compiling under Mono 3.2 gives error: The type or namespace name 'Linq' does not exist 14( http://opensimulator.org/mantis/view.php?id=7141 ): A NOTE has been added to this issue.
2014-04-28 14:23  Bug #7141:04 Compiling under Mono 3.2 gives error: The type or namespace name 'Linq' does not exist 14( http://opensimulator.org/mantis/view.php?id=7141 ): A NOTE has been added to this issue.
2014-04-28 14:24  Bug #7141:04 Compiling under Mono 3.2 gives error: The type or namespace name 'Linq' does not exist 14( http://opensimulator.org/mantis/view.php?id=7141 ): has been ASSIGNED.
2014-04-28 15:05  Grrrr land tool "smooth" is a synonym for "lower" imho.. this is so unusable :/
2014-04-28 15:08  is it?
2014-04-28 15:08  Unusable yes...
2014-04-28 15:08  i thought smooth was to smooth it ?
2014-04-28 15:08  It does, but not in a usable way :p
2014-04-28 15:09  arghhh ok damm
2014-04-28 15:09  If you use alternating "raise" / "smooth" / "raise" / "smooth" etc, then you expect the land to go up.
2014-04-28 15:09  It doesn't
2014-04-28 15:09  ok
2014-04-28 15:14  One thing that appears to BE broken though is the land tool size - it seems to make little difference if use a large or a small cursor.
2014-04-28 15:45  Starting build #3517 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-28 15:49  Project opensim » mono-2.10.8.1 build #3517: SUCCESS in 7 min 31 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3517/
2014-04-28 15:49  orenh: Removed dependency on Linq in OpenProfileClient
2014-04-28 15:49  Bug #7141:04 Compiling under Mono 3.2 gives error: The type or namespace name 'Linq' does not exist 14( http://opensimulator.org/mantis/view.php?id=7141 ): has been RESOLVED.
2014-04-28 16:04  shift-drag to copy an object appears to no longer work.
2014-04-28 16:04  I just moves, .. no copy
2014-04-28 16:06  Works for me, on 6efc203, from the 24th.
2014-04-28 16:06  So, if broken, after that,
2014-04-28 16:08  Hmm, it works on a freshly rezzed prim.
2014-04-28 16:08  But not on this sculpt that I already have rezzed.
2014-04-28 16:09  and also not this other prim, that I rezzed a few days ago.
2014-04-28 16:11  I did it on a prim I rezzed a couple days ago.
2014-04-28 16:14  What about a prim owned by someone else, but whose build permissions you have?
2014-04-28 16:15  The prim is full perm
2014-04-28 16:20  Dunno about that case.
2014-04-28 16:20  Gonna go mow the lawn. Good luck.
2014-04-28 16:34  Aleric, I have noticed that shift drag doesnt work for attached objects, only unattacheed (rezzed on ground) objects. Are you trying to shift drag an attachment?
2014-04-28 16:52  Aleric you can not do that
2014-04-28 16:52  shift drag other peoples prims, under no circumstance
2014-04-28 16:52  its never worked that way
2014-04-28 17:17  nebadon_: Kinda silly when you are allowed to take a copy
2014-04-28 17:18  What you'd really want though, is that the copy is still owned by your friend.
2014-04-28 17:18  the problem is
2014-04-28 17:18  the copy thats left behind is the new coy
2014-04-28 17:18  copy
2014-04-28 17:18  not the one you are sliding
2014-04-28 17:19  so it doesnt really work out as you intend
2014-04-28 17:19  I understand. But it would if the copy had the same owner, thus :p
2014-04-28 17:19  yea
2014-04-28 17:19  new viewer mods! :P
2014-04-28 17:20  need a new key other than shift
2014-04-28 17:20  like shift+o drag copy
2014-04-28 17:20  Or a debug variable to change the behavior
2014-04-28 17:21  ya but then you have to constantly toggle debug 
2014-04-28 17:21  that would be uber annoying
2014-04-28 17:21  especially if you forgot its on
2014-04-28 17:21  and you make 100's of copies not realizing
2014-04-28 17:21  If you want to use both methods... I was assuming that the new one is so much better, you don't need to old behavior.
2014-04-28 17:22  ya i dunno i could see disasters happning accidently
2014-04-28 17:22  If you're editing an object of a friend, cause he gave you his build permissions, then I don't think that becoming owner of parts of the build is ever desirable.
2014-04-28 17:22  you not realizing you have 100 other prims selected off in the distance
2014-04-28 17:22  like you drag a box over stuff
2014-04-28 17:23  i guess either way that could be a disaster though
2014-04-28 17:23  That is always a disaster - how does the current limitation avoid that?
2014-04-28 17:23  if you can mod your friends stuff
2014-04-28 17:23  ya
2014-04-28 17:24  If you care about disasters like that, then the control-z "undo" function should be fixed for opensim :p
2014-04-28 17:24  That currently fails just a bit too often when you really need it.
2014-04-28 18:19  I don't think that's *ever* worked when I needed it.
2014-04-28 18:39 -!- velus(~velus@unaffiliated/velus) has left #opensim-dev
2014-04-28 18:40  yeah, ctrl z functions... sometimes... heh
2014-04-28 18:41  but, hey. at least we have coffee! :)
2014-04-28 22:04 -!- mcore(~core@192.211.62.110) has left #opensim-dev
2014-04-28 22:14  paulieflomar: Many people would die slow and horrible deaths if coffee were no more. :)
2014-04-28 23:10 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-29 01:05  anyone here used the irc bridge module recently?
2014-04-29 01:28  I've seen cases where it was used but I haven't used it.
2014-04-29 01:29  Only place I ever saw it used was on K-G/M7.
2014-04-29 01:30  A looooong time ago.
2014-04-29 01:33  it does work lol but doesnt want to connect to my local irc server however works fine on freenode which suggests my irc server is setup wrong but every other client connects and can use it fine just not the bridge module
2014-04-29 01:55  H-H-H: don't fail non-identd connections. the bridge doesn't have identd emulation
2014-04-29 01:56  ahhhhhhhhh ty
2014-04-29 01:56  if i remember rightly unrealircd has that set by default
2014-04-29 01:59  identd is conceptually outdated
2014-04-29 01:59  it depends on the server being able to make a connection to the client to verify identity
2014-04-29 01:59  that was designed for people using ircii from a shell accunt on a unix machine they didn't have root on
2014-04-29 02:00  today's NAT schemes make identd a risky proposition to depend on
2014-04-29 02:01  the normal NAT user will need UPNP support, which means windows and a compliant router, to let identid emulation succeeed
2014-04-29 02:01  it would also limit the possible users per IP address to one unless the router has a full remote identd
2014-04-29 02:01  (reverse proxy)
2014-04-29 02:02  ahhh ok
2014-04-29 02:02  ty
2014-04-29 02:02  people on mobile networks who are potentially NATed by their mobile provider have no way to emulate identd
2014-04-29 02:02  identd has not been viable as a protocol since the mid-90s
2014-04-29 02:03  today, PKI should be used but isn't
2014-04-29 02:03  mostly because IRC is considered outdated by most, used only by geeks and hackers these days
2014-04-29 02:03  everyone else who wants to chat is on face…k
2014-04-29 02:05  I can't even imagine this chatroom on that.
2014-04-29 02:06  Or any on freenode, for that matter.
2014-04-29 02:20  Starting build #3518 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-29 02:23  smxy: you can see what my opinion is. face…k - insert the letter of you choice. they are NOT boo
2014-04-29 02:24  Project opensim » mono-2.10.8.1 build #3518: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3518/
2014-04-29 02:24  * misterblue: BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
2014-04-29 02:24  * misterblue: BulletSim: non-functional changes to debugging statements and formatting.
2014-04-29 02:25  ok it seems that an unreal ircd server requires the join command to be after the 422 command so after slightly changing the code in ircbridgemodule to do exactly that it now connects everywhere just fine :)
2014-04-29 02:25  you mean 422 response
2014-04-29 02:25  that is against spec but i'm glad to hear you got it working
2014-04-29 02:27  yep but its wierd that it only seems to effect the unrealircd server
2014-04-29 02:28  but ty all for your input and help :)
2014-04-29 07:00  Starting build #3519 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-29 07:04  Project opensim » mono-2.10.8.1 build #3519: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3519/
2014-04-29 07:04  * orenh: Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
2014-04-29 07:04  * orenh: Improved HTTP logging
2014-04-29 07:26  What would be the perfect bin copying command for linux?
2014-04-29 07:27  For copying freshly compiled bin to a already setup opensim installation?
2014-04-29 07:28  I copy using 'cp -a'
2014-04-29 07:28  cp -a bin/* /some/target/dir
2014-04-29 07:29  Cheers, what does the -a switch do though?
2014-04-29 07:29  I would assume ask?
2014-04-29 07:29  I also include bin/.version in the command after '-a' as my build process generates the .version file.
2014-04-29 07:29  man cp
2014-04-29 07:30  :)
2014-04-29 07:30  It preserves file attributes.
2014-04-29 07:30  Ahh I see
2014-04-29 07:30  Should I worry about opensim.ini and config-include files get overwritten assuming I have 2 opensim dirs, one for production (just bin) and another that's pure git?
2014-04-29 07:32  There is no opensim.ini in a standard source tree as fetched with git. Same thing with the config-include files. Only .example are included in the source tree.
2014-04-29 07:33  Any ".ini" in the source tree are ones that you aren't supposed to modify.
2014-04-29 07:35  I was just about to shutdown for the night. If you have other questions ask me "tomorrow" or see if someone else is around to answer.
2014-04-29 08:13  09:13:20 - [HG INVENTORY BROKER]: Manually setting scene in RemoteXInventoryServicesConnector to Osatia
2014-04-29 08:13  I'm getting a hang there, any idea what would cause that?
2014-04-29 08:14  Gunna leave it for a while to see if it fixes itself, but it's been like that in a previous start for about 10 minutes
2014-04-29 08:22  Got it started, just a lil hang due to configuration issues
2014-04-29 10:40  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-04-29 12:45  Hmm... I need a way to store a lot of data to a database, from an LSL script. I wonder what is the best way.
2014-04-29 13:02  Bug #7142:04 Mumble Development License Change Granted 14( http://opensimulator.org/mantis/view.php?id=7142 ): has been SUBMITTED.
2014-04-29 13:04  Bug #7139:04 Groups V2 doesn't show groups 14( http://opensimulator.org/mantis/view.php?id=7139 ): A NOTE has been added to this issue.
2014-04-29 13:12  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-04-29 13:14  Bug #7139:04 Groups V2 doesn't show groups 14( http://opensimulator.org/mantis/view.php?id=7139 ): A NOTE has been added to this issue.
2014-04-29 13:14  I am having trouble compiling master on Ubuntu 14.04 LTS using mono 3.2.8, the error is JScript does not exist in the namespace Microsoft.  Are there additional steps to compile under mono that arent in the build guide?
2014-04-29 13:35  what is the source of mono?
2014-04-29 13:35  mheilman?
2014-04-29 13:35  is it from the Ubuntu Repository?
2014-04-29 13:37  yes, I installed using the mono-complete package
2014-04-29 13:42  hmm strange
2014-04-29 13:43  are you using nant or xbuild?
2014-04-29 13:43  xbuild
2014-04-29 13:54  the commmand still produces OpenSim.exe, but it appears to not load many pieces, and will not instantiate my region.  I believe the error is preventing other neccessary libraries from being compiled
2014-04-29 14:22  mheilman you are pulling the source from our git repository?
2014-04-29 14:23  I am compiling it now on 3.2.8 to see
2014-04-29 14:28  I pulled from https://github.com/opensim/opensim
2014-04-29 14:56  mheilman: That hints to a mono package problem, I'd have a go at compiling from source
2014-04-29 14:56  ya that is what i was thinking too
2014-04-29 14:57  but if you did mono-complete that doesnt make much sense
2014-04-29 14:57  unless the mono in ubuntu repo is broken some how
2014-04-29 15:00  jscript is included in mono, it's not an external library so that would seem to be the case
2014-04-29 15:06  I will compile mono from source and attempt again.  Is there a specific release I should build with?
2014-04-29 15:07  mheilman: Newest mono will be fine, even from monos git repo
2014-04-29 15:12  I run arch which is a rolling release distro, and I compile mono from git, and I'm running opensim as we speak
2014-04-29 15:14  nebadon2: Is there a problem with osgrid atm?
2014-04-29 15:19  Or is it just me? my region is doing some strange things
2014-04-29 15:29  I don't know MistySolution, I do not think so though
2014-04-29 15:29  others would likely be mentioning it at this point if there was
2014-04-29 15:29  what is the problem?
2014-04-29 16:07  nebadon2: My region is giving out 2 seperate IPs which neither are even valid
2014-04-29 16:09  odd
2014-04-29 16:09  that sounds like a problem on your end though
2014-04-29 16:09  i don't know exactly what you are seeing though, so its hard to say
2014-04-29 16:25  nebadon2: Got disconnected so I might have missed a reply
2014-04-29 16:38  nebadon_: Any ideas? Or did you not see anything?
2014-04-29 16:40  I checked with the terminal (Started singularity through a terminal so all output is in the terminal) and It was giving my network IP, external IP and 127.0.0.1, which isn't what I've setup at all
2014-04-29 16:40  sounds possibly like a loopback issue
2014-04-29 16:40  I already setup loopback and stuff
2014-04-29 16:40  i assume you are running a region on your local network?
2014-04-29 16:41  Yeah
2014-04-29 16:41  I have compiled mono from github, and am now running mono 3.4.1, with xbuild version 12, ans I am getting the same errors: JScript does not exist in the namespace Microsoft, and JScriptCodeProvider could not be found
2014-04-29 16:41  The setup is exactly the same and used to work, but doesn't now
2014-04-29 16:41  both mention missing assembly references
2014-04-29 16:41  hmm not sure MistySolution, but it sounds like something with your configuration
2014-04-29 16:42  Seems that way tbh
2014-04-29 16:42  mheilman, also very odd, I did just compile opensimulator no problem with mono 3.2.8
2014-04-29 16:42  But the strange thing is, it's the same config as before
2014-04-29 16:43  nothing changed with your router?
2014-04-29 16:43  the fact its saying 127.0.0.1
2014-04-29 16:43  Nothing at all has changed
2014-04-29 16:43  if that is not in any of your configs, that leads me to beleive its a loopback failure
2014-04-29 16:43  Except my kernel version
2014-04-29 16:43  Which does control nftables and my fake loopback
2014-04-29 16:44  It gets stuck at region capabilities
2014-04-29 16:44  Says invalid packets
2014-04-29 16:44  Which is kind of wierd
2014-04-29 16:44  This is a fresh installation of ubuntu 14.04 64 bit, would the 64-bit be a potential problem?
2014-04-29 16:44  no mheilman
2014-04-29 16:44  i only run 64 bit
2014-04-29 16:45  mheilman: Maybe if 32bit libs aren't installed
2014-04-29 16:45  nebadon_: What distro? Might include 32bit libs with 64bit packages
2014-04-29 16:45  opensuse 13.1
2014-04-29 16:45  and i compile mono myself
2014-04-29 16:46  Oh god
2014-04-29 16:46  Why does no one else use arch?
2014-04-29 16:47  never really tried it
2014-04-29 16:47  ive always really used opensuse primarily
2014-04-29 16:47  ubuntu has had terrible ia32 compatability these last few revisions, I almost went fedora instead
2014-04-29 16:48  ya i dont like ubuntu at all
2014-04-29 16:48  hmm, ia32? anyways, the 32 bit compatability libraries
2014-04-29 16:48  You should check it out, imo the best distro, rolling release, and can be as minimal as possible if needed
2014-04-29 16:48  you should not need ia32 for mono
2014-04-29 16:49  opensimulator can run native 64 bit
2014-04-29 16:49  ia32 isn't the same as x86_32
2014-04-29 16:49  Whole different architechture
2014-04-29 16:49  opensuse doesnt even have the ia32 stuff
2014-04-29 16:49  you definitely do not need it for mono or opensimulator
2014-04-29 16:49  you do need it for the viewer though
2014-04-29 16:49  that was top of my head, sorry
2014-04-29 16:50  Ahh
2014-04-29 16:50  there are several IT folks working on another machine in my office as we speak
2014-04-29 16:50  mheilman: What was the error?
2014-04-29 16:50  ACTION is a loyal convert from ubuntu to opensuse
2014-04-29 16:50  same as before, JScript not in the namespace Microsoft
2014-04-29 16:51  ya very odd for sure
2014-04-29 16:51  http://opensimulator.org/wiki/Troubleshooting#The_type_or_namespace_name_JScript_does_not_exist_in_the_namespace_Microsoft
2014-04-29 16:51  There you go
2014-04-29 16:51  apt-get install mono-mjs libmono-microsoft8.0-cil
2014-04-29 16:51  mono-complete should do that
2014-04-29 16:51  and
2014-04-29 16:52  compiling mono yourself it is completely self contained
2014-04-29 16:52  I wouldn't be supprised if it's still required on ubuntu
2014-04-29 16:52  If the git compile wasn't installed properly it will still use the old version
2014-04-29 16:52  ya it cant hurt to try
2014-04-29 16:53  Nothing bad can happen, just 2 extra packages
2014-04-29 16:54  ubuntu 12.04 LTS works fine with just mono-complete, maybe something is missing for 14.04?
2014-04-29 16:54  I know on arch sometimes during upgrades you have to reinstall libraries and such
2014-04-29 16:54  Also what's this about opensim cursor control?
2014-04-29 16:54  libmono-microsoft8.0-cil is already installed and is the latest version.  I cant find package mono-mjs or similar
2014-04-29 16:55  Interesting..
2014-04-29 16:55  Fedora 21 is looking to include mono 3.4.0 and OpenSim current compiles on it just fine
2014-04-29 16:56  I know a lot of people like Ubuntu as a desktop, but personally i think it is not a great server
2014-04-29 16:56  Fedora 20 and earlier have Mono 2.10.8 and opensim compiles fine IF you use xbuild - nant started failing on missing assemblies in a recent r/24xxx build and later
2014-04-29 16:56  it is what it is, it works usually, but Its not my cup of tea
2014-04-29 16:57  tbh ubuntu is going in a bad direction imo
2014-04-29 16:57  i like opensuse because its great as a desktop or as a server
2014-04-29 16:57  A very bad one if I do say so myself
2014-04-29 16:58  another thing that bothers me is that Microsoft has actually commited more code to the linux kernel git repo than Cononical has
2014-04-29 16:58  well, this is all based on C#, so... aren't we supposed to be using .NET anyway?
2014-04-29 16:58  That kinda says something
2014-04-29 16:58  AllenKerensky: .NET is implemented in mono
2014-04-29 16:58  Atleast parts of it
2014-04-29 16:59  hehe yeah I was being cheeky
2014-04-29 16:59  IMO too much .NyET has gotten into Mono - it was safer for all concerned when Mono JUST implemented the ECMA spec, but that's another discussion for another channel
2014-04-29 16:59  I usually get yelled at here
2014-04-29 17:00  I'm going to try building on my fedora 20 box, and see if its more agreeable
2014-04-29 17:01  okay mheilman PM me if you get something specifically weird and I can at least tell you what my F20 box looks like
2014-04-29 17:01  or if you want Mono 3.4 prebuilt for F20 to try that
2014-04-29 17:01  thanks AllenKerensky
2014-04-29 17:03  Bug #7134:04 [PATCH] Implemented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): has been ASSIGNED.
2014-04-29 17:20  Bug #7134:04 [PATCH] Implemented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): A NOTE has been added to this issue.
2014-04-29 18:03  The way animations are designed is totally not scalable with the avatar... This format should never have been used for SL, because there is essential that the same animation works for many different shapes :/
2014-04-29 18:03  there it* is
2014-04-29 18:04  Been looking into scaling animations - (more specifically, how to change the sittarget when an avatar is scaled down), and it is not possible: the sittarget would become a function of time, a function of the animation itself.
2014-04-29 18:05  Thus, bottom line: animations as used in SL and opensim CAN only be used with an avatar shape that they were created for.
2014-04-29 18:10  Now, scale is a scalar - and I think that much of the problem could be addressed viewerside with just the knowledge of just one scalar extra per animation - but more in general with some vector. The vector would be a fixed value for a given animation, allowing the viewer to correctly scale the animation with the avatar that is playing it.
2014-04-29 18:12  Aleric, that sounds really exciting!
2014-04-29 18:13  One the most well known problems are ground sit animations, or dance animations where the avatar bends its knees: changing the height of the pelvis in the animation itself (or more generally, it's position) is what makes things go wrong.
2014-04-29 18:14  paulieflomar: Well, it would require to add some value to every uploaded animation - we can add that to the upload floater of a viewer I guess... And I suppose that opensim won't have a problem with seeing a different blob being uploaded. It just has to be in such a form that unpatched viewers won't be influenced.
2014-04-29 18:21  What opensim (and SL, but they won't listen anyway) desperately needs is the ability for viewers to upload temporary data.
2014-04-29 18:22  for what purpose?
2014-04-29 18:22  Example: 20 avatars are dancing at a party. The viewer has certain knowledge (ie, a height adjustment) that it wants to share with the rest, for the purpose of shared experience and having everyone see the same thing.
2014-04-29 18:22  Currently the only way you can do that is by creating some asset (ie, a new animation that changes your offset)
2014-04-29 18:23  but that bloats the assets server tremendously - while a LOT of this data is only interesting for as long as you are there, in that sim, playing that animation...
2014-04-29 18:23  and some security constraints to keep someone from uploading malicious data that gets shared to those 20 other avatars
2014-04-29 18:23  one could make the asset as local and temporary
2014-04-29 18:24  you argue that a texture could be mailicious and we do that already
2014-04-29 18:24  Data is different every time should be stored as local asset on the sim - and be deleted when you leave the sim.
2014-04-29 18:24  you could argue
2014-04-29 18:24  s/make/mark
2014-04-29 18:24  yeah there's plenty of griefy textures in SecondLife
2014-04-29 18:24  If an asset is only interesting at that moment and for avatars that are on that sim - then it should be local - and obviously temporary.
2014-04-29 18:25  and malicious animation files that distort the avatars in various ways
2014-04-29 18:25  I have other ideas that could use this feature (especially temporary/local animations):
2014-04-29 18:25  Imagine that you can puppeteer yourself - pick up your hand put it on the shoulder of your friend sitting next to you.
2014-04-29 18:26  That is a temporary pose - upload it locally as a temporary - it's a one time edit of your arm.
2014-04-29 18:26  personally, I would love to see real time pupetteering, using Kinect and similar
2014-04-29 18:26  It would make opensim a LOT more interactive and won't even need viewer changes to see the effect.
2014-04-29 18:26  which would involve a lot of streaming of udp data up to the region and back to scene participants
2014-04-29 18:27  unless one experimented with peer to peer
2014-04-29 18:27  i know Kinect pupeteering has been done via an out of band server
2014-04-29 18:27  The only thing needed for this puppeteering is that you can upload temporary animations (or assets, in general).
2014-04-29 18:28  I think you would almost want a separate path to anything elsre so that the server knows to enforce local/temporary rather than relying on the viewer to flag
2014-04-29 18:29  I don't care where they are uploaded to - I just think that they might generate so much data that it would be stupid to store it all permanently - not to mention that you can't really ask money for those uploads or people can't fix their pose a little - or do something personal - except if they pay L$ 10 for every little movement :p
2014-04-29 18:30  yes, you certainly wouldn't want to store stuff permanently where there was absolutely no reason to do so
2014-04-29 18:30  I know opensim does quite a bit of that but that's not something one wants to extend
2014-04-29 18:31  Starting build #3520 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-29 18:31  Linden Lab *removed* temporary textures - I think that opensim should do the opposite and allow every type of assets to be uploaded for free, as a temporary. Though you could limit the total amount of bandwidth used like that of course. Ie, if someone starts to upload non-stop sound files to play a radio station then that should not be allowed.
2014-04-29 18:32  At the very least, allow temporary animations - which would probably be more like animation changes / delta's.. maybe have their own format.
2014-04-29 18:35  Project opensim » mono-2.10.8.1 build #3520: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3520/
2014-04-29 18:35  jjustincc: Add regression test for NPC movement on a variable region.
2014-04-29 18:48  *impressed* I just detached a HUD - rezzed it - unlinked all prims - did something - relinked them - took it back to inventory and then did a 'wear' - and it still remembered where it was attached before correctly :)
2014-04-29 18:50  I just attempted to build opensim master, using mono built from github, on fedora 20, and got the same errors that I got on Ubuntu 14.04: The type or namespace name 'JScript' does not exist in the namespace 'Microsoft'. Are you missing an assembly reference?
2014-04-29 18:50  I think I'm missing something very obvious
2014-04-29 18:50  ?  I recently elminiated the JScript stuff I thuoght....
2014-04-29 18:50  yeah, I don't see a trace
2014-04-29 18:51  except for a commented out using line in Compiler.cs
2014-04-29 18:51  I've been hitting it all day, latest opensim I can get, and mono 3.2, then 3.4, both ubuntu packages and building from source
2014-04-29 18:51  pastebin compile error?
2014-04-29 18:54  http://pastebin.com/BwaHrC9r
2014-04-29 18:55  Prebuild/src/Core/Targets/VS2003Target.cs:                                ps.WriteLine("\t\t\t\t  DefaultClientScript = \"JScript\"");
2014-04-29 18:55  Prebuild/src/Core/Targets/VSGenericTarget.cs:                             ps.WriteLine("    JScript")
2014-04-29 18:55  :p
2014-04-29 18:56  mheilman: are you sure you really have master?  DotNetEngine has not been present in opensim for years and years now
2014-04-29 18:57  you know, I used git clone https://github.com/opensim/opensim.git, but it appears I am on branch incoming, with no other option locally
2014-04-29 18:57  Every .csproj file in my tree contains "JScript"
2014-04-29 18:58  I suggest cloning the opensimulator.org repo - the github is a mirror
2014-04-29 18:58  though it shoud also be fine to draw master from it - not sure why you have incoming
2014-04-29 19:00  I've switched to master, and am trying to compile again
2014-04-29 19:00  Aleric: urgh, that's the kind of messy stuff you get when you swallow a project wholesale and start just hacking it
2014-04-29 19:01  looks like that's only in vs2003 though
2014-04-29 19:01  I did not get an error that time, I am assuming that the errors exist on the incoming branch, which for whatever reason I was receiving instead of master from github
2014-04-29 19:01  M$ dropped JS support long ago. We did have it available for scripting once upon a time.
2014-04-29 19:03  I just fetched and merged and it compiles fine.. with 768 warnings :/
2014-04-29 19:03  did you use nant or xbuild Aleric?
2014-04-29 19:03  xbuild
2014-04-29 19:06  Starting build #3521 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-29 19:09  I just confirmed, my trouble on ubuntu was the same problem, the git clone from github was fetching the 5 year old incoming branch instead of master
2014-04-29 19:10  Project opensim » mono-2.10.8.1 build #3521: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3521/
2014-04-29 19:10  jjustincc: Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
2014-04-29 19:12  that is odd. github shows the default branch as master
2014-04-29 19:14  I saw that the incoming branch was merged years ago too, and shouldn't appear on its own, I'm assuming its a fluke
2014-04-29 19:14  that happened to me twice in a row
2014-04-29 19:14  yeah, that also stops me simply deleting it via the github ui it seems
2014-04-29 19:16  Starting build #3522 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-29 19:16  new problem, while master built without errors, log4net is now missing
2014-04-29 19:17  it would not have built if it was really missing
2014-04-29 19:18  It builds, 4562 warnings and 0 errors, but log4net.dll is not in the bin directory
2014-04-29 19:19  it must be, otherwise build would fail
2014-04-29 19:19  Project opensim » mono-2.10.8.1 build #3522: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3522/
2014-04-29 19:19  jjustincc: minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b
2014-04-29 19:20  I do have log4net on my system from other packages, would something like that resolve for compile, but reject at runtime?
2014-04-29 19:20  I would be surprised, but maybe that's not impossible
2014-04-29 19:20  but if you checked out the branch, log4net.dll would come with it in the bin/
2014-04-29 19:20  try xbuild /t:clean .. but really afresh clone would be the better option
2014-04-29 19:21  in fact, I think it's much more likely the other way around - would fail on build but work on runtime (for some pre-built binary)
2014-04-29 19:22  hmm, now I'm swimming in errors, I'll do a clean checkout
2014-04-29 19:25  ./runprebuild.sh autoclean too
2014-04-29 19:26  Bug #7142:04 Mumble Development License Change Granted 14( http://opensimulator.org/mantis/view.php?id=7142 ): A NOTE has been added to this issue.
2014-04-29 19:28  Bug #7142:04 Mumble Development License Change Granted 14( http://opensimulator.org/mantis/view.php?id=7142 ): A NOTE has been added to this issue.
2014-04-29 19:29  Bug #7142:04 Mumble Development License Change Granted 14( http://opensimulator.org/mantis/view.php?id=7142 ): A NOTE has been added to this issue.
2014-04-29 19:31  I was on branch incoming again, but running git checkout master before doing anything and I believe it worked
2014-04-29 19:31  I suggest you use opensimulator.org's git which shouldn't suffer these issues
2014-04-29 19:32  I can in the future, I was jsut trying to stick to documentation
2014-04-29 19:32  our doc says to use the repo in github?
2014-04-29 19:33  no, I was following a piece from Intel
2014-04-29 19:33  hmm, looking back at that, I'm wondering where I got it from.  My apologies
2014-04-29 19:34  no worries, was just confusing for a bit :)
2014-04-29 19:34  mheilman, make sure you remove all dll and project files from previous builds
2014-04-29 19:35  rm -R ./bin; git reset --hard HEAD
2014-04-29 19:36  there may be some old instructions out there related to testing feature branches too :S
2014-04-29 19:36  Bug #7051:04 [VAR] osNpcMoveToTarget fails outside of 256 on varregions 14( http://opensimulator.org/mantis/view.php?id=7051 ): A NOTE has been added to this issue.
2014-04-29 19:37  Hm... dan's simple llHTTPRequest sample worked. Now I have to figure out why my scripts don't work.
2014-04-29 19:37  Bug #7120:04 NPC's will not move to target varregions 14( http://opensimulator.org/mantis/view.php?id=7120 ): has been RESOLVED.
2014-04-29 19:37  They used to work.
2014-04-29 19:38  nah, switching between gihub and opensimulator, I just whacked the whole repo and re-cloned
2014-04-29 19:40  ok, time for me to eat.  Back later
2014-04-29 19:48  Got one of my original test scripts working. I'm narrowing down the problem.
2014-04-29 19:55  The response is getting lost when switching state.
2014-04-29 20:33  mheilman any luck?
2014-04-29 20:33  i was afk just got back
2014-04-29 20:33  oh he left dang
2014-04-29 21:38  Plugh: okay, that sounds like the thing to mantis
2014-04-29 21:38  ACTION nods
2014-04-29 21:39  An educated guess says that something to do with the http_listener is getting reset on state change.
2014-04-29 21:46  how was todays meeting I miss anything?
2014-04-29 21:46  not particularly
2014-04-29 21:47  Plugh: when states are switched, the queues are cleared. That hasn't been touched in ages, to my knowledge
2014-04-29 21:47  It used to work in 0.6.9 but it isn't in 0.7.6PF or git master.
2014-04-29 21:48  I think today was probably the first time I have missed a meeting in a very long time
2014-04-29 21:48  kind of strange
2014-04-29 21:48  As soon as I put http_listener in the same state as the one that issued the llHTTPRequest I get my results.
2014-04-29 21:48  though i am also kind of surprised i havent missed more of them during my trip
2014-04-29 21:49  Melanie_T: I get results in Avination with the http_listener in a different state from the llHTTPRequest.
2014-04-29 21:50  Plugh: hmmm. i think i'm confuzzling things
2014-04-29 21:50  the queues are reset on llResetScript
2014-04-29 21:50  not on state changes
2014-04-29 21:50  I have no problem with them being reset on script reset.
2014-04-29 21:51  you're right, you should receive the http reply in the new state if that state has a handler
2014-04-29 21:51  ACTION nods
2014-04-29 21:51  That is how it used to work.
2014-04-29 21:58  bbiab. I have a few things to do around the house (and it is almost time to see about making dinner).
2014-04-29 22:22  Is the fix going to be in the scripting engine or somewhere else in the code?
2014-04-29 22:36  dinner time. bbl.
2014-04-29 23:27  Plugh: it can only be in the engine. externa code cannot clear queues. someone must have made a change to the engine at that time.
2014-04-29 23:27  it's been a while, 0.6.9 is ancient, no, it's beyond ancient
2014-04-29 23:45  Melanie_T: I know. It has been a while since I wanted to use the LSL/PHP script combo I've been trying to use.
2014-04-29 23:46  in all my recent (~4 years) LSL work, I have eschewed states
2014-04-29 23:46  I had a feeling I would wind up poking around in the scripting engine.
2014-04-29 23:46  the only reason to use states is to allow different feedback (touchable / not touchable)
2014-04-29 23:47  That would be one reason. There are others.
2014-04-29 23:47  so UI scripts may use active/inactive states as the exception but no worker scripts of mine use states
2014-04-29 23:47  if a state machine is required, local vars are more reliable
2014-04-29 23:48  especially when the intention is to write portable code between sla nd opensim
2014-04-29 23:53  state machines are a common pattern in AI 
2014-04-29 23:55  yes, however the lindens' model is severely limited
2014-04-29 23:55  i prefer to do my own
2014-04-29 23:55  I do also
2014-04-29 23:55  in fact Ive never used the state handling feature of LSL
2014-04-29 23:56  i did in my very first days
2014-04-29 23:56  until i discovered the pitfalls in sl
2014-04-29 23:56  opensim didn't even support cripting then
2014-04-29 23:56  later i found that differences between opensim and sl make using the language support for states a risky proposition
2014-04-29 23:57  if you want platform-independent code
2014-04-29 23:57  heh
2014-04-29 23:57  I've never had an issue (until now) with using states in code. Perhaps I've been lucky?
2014-04-29 23:57  one of my reasons for not allowing a script to conclusively and easily determine the platform it's run on or the features supported is to create an incentive to write portable code
2014-04-29 23:58  ACTION nods
2014-04-29 23:58  well I'd like my AI characters to work in unity and opensim and a few other game engines but somehow I dont think they ever will 
2014-04-29 23:58  that is why trying to use a disabled osFunction causes a script crash
2014-04-29 23:59  the intention is to force the scripter to make a choice - either to write  ascript for a specific grid, using al it's features, or to write a generic script, limiting himself to the LL set
2014-04-30 00:00  i will hold that position until SL dies - then the LL function set will be irrelevant
2014-04-30 00:03  Its going to take me a while to even find where the state change stuff is located in the scripting engine. I'll just file a mantis until I have more time to look for the relevant code.
2014-04-30 00:03  well I'd probably assume that the SL set would (in most part) be the base level 
2014-04-30 00:03  almost all ossl functions come at a cost
2014-04-30 00:03  most have security/riefing implications
2014-04-30 00:03  others, like dynamic textures, are lag hgs if misused
2014-04-30 00:04  the ll set is safe but too limited
2014-04-30 00:04  but the main issue is the language specification
2014-04-30 00:04  and the ll set has its inconsistencies (ie. missing functions).
2014-04-30 00:04  I wouldnt use dynamic textures because they rely on an external service
2014-04-30 00:04  it's just stif;ing that environment is no fun
2014-04-30 00:04  i meant the texture draw osFunctions
2014-04-30 00:05  osDraw...
2014-04-30 00:05  oh havent used that
2014-04-30 00:05  I've used them. They have their uses.
2014-04-30 00:05  abused, it causes massive client lag
2014-04-30 00:06  It would be nice if there was a way to have text centered in the osDraw related functions (or a way to find out the width of something to be drawn so it can be manually centered).
2014-04-30 00:06  there is no way to center text on an object
2014-04-30 00:06  text could be centered on the texture
2014-04-30 00:06  that may be a worthwhile addition
2014-04-30 00:07  but the object is unknown at the time of texture creation
2014-04-30 00:07  so it would be the task of the designer of the prims, sculpts or mesh to uv-map accordingly
2014-04-30 00:07  http://allenkerensky.com/the_fatal_flaw_in_osdraw
2014-04-30 00:08  I've only used the draw functions on flat faces.
2014-04-30 00:08  for one of my products, I use an 8-face mesh rather than a five-face prim to do xytext
2014-04-30 00:08  nice. So you get 16 characters at a time with a single prim.
2014-04-30 00:08  yup
2014-04-30 00:08  or in that case, 8 numbers
2014-04-30 00:08  for speed of rezzing, i use 1 face = 1 digit
2014-04-30 00:09  i've made a blackbox clone of mobvend...
2014-04-30 00:09  that mesh s the amount display
2014-04-30 00:09  what's a 'mobvend'?
2014-04-30 00:09  after contacting lucky corp. several times and getting no reply
2014-04-30 00:09  i blackboxed their products
2014-04-30 00:10  it's a vendor where the price goes down depending on the number of people crowding it
2014-04-30 00:10  Oh, right. I think I've seen something like that ages ago in SL.
2014-04-30 00:10  yup
2014-04-30 00:10  before sl malls were ruined by marketplace
2014-04-30 00:11  ACTION nods
2014-04-30 00:11  mobvend allowed you to get something for cheap
2014-04-30 00:11  for investing 15 minutes of socializing
2014-04-30 00:11  I gave up my small shop space in a sandbox in SL as the only sales I was getting were coming from Marketplace. Was very rare to get an in-world sale.
2014-04-30 00:11  the mobvend hopper crews becme friends and many ppl on my sl fl are from that time
2014-04-30 00:12  that is why avn has no marketplace
2014-04-30 00:12  ACTION nods
2014-04-30 00:12  it detracts from the social experience
2014-04-30 00:12  now we have people making a marketplace for the entire HG universe.
2014-04-30 00:12  amen Melanie amen - LL totally missed the boat by making web pages instead of more 3D experience in their world
2014-04-30 00:12  it fosters a culture of buying on the web, putting things on in one's skybox, taking selfies and then just posting those on flickr
2014-04-30 00:12  no one in sl moves theyr avatar anymore
2014-04-30 00:13  asked why, the answer is "lag"
2014-04-30 00:13  when was the last time you saw vehicles widely used in SecondLife?
2014-04-30 00:13  AllenKerenskyif i want to web-shop, i buy some rl stiff
2014-04-30 00:13  stuff*
2014-04-30 00:13  AllenKerensky: one reason why osdraw likely wont be extended as you describe is drawing to a dynamic texture and sending it to all viewers is the *wrong* way to do it. It should send the draw command list to the viewer to be rendered there instead.
2014-04-30 00:14  but i'd rather go shopping with friends, bags of fun to be had
2014-04-30 00:14  and avoid the texture completely
2014-04-30 00:14  widely? Only new people playing in a sandbox with the (typically free) vehicles they just got. Sometimes some people with motorcycles but not as often.
2014-04-30 00:14  nod dahlia I mention that near the bottom
2014-04-30 00:14  oh didnt read that far
2014-04-30 00:14  "Instead of server side rendering, it would have to be pushed to the client."
2014-04-30 00:15  AllenKerensky: that requires canvas support inthe client. desirabe but not happening yet
2014-04-30 00:15  Not sure what to call a function that would determine the width of something to be drawn.
2014-04-30 00:15  considering opengl has 2d drawing capability.... <.<  >.>
2014-04-30 00:15  Plugh: what is that important for?
2014-04-30 00:15  A function to get the width that will be used will allow calculating position to do center and right justification.
2014-04-30 00:15  yes the article was just capturing some thinking out loud as I was messing with osDraw for some hare-brained idea or another
2014-04-30 00:16  Plugh: the current dyn texture drawing uses a fixed size texture. your script can do centering on the texture
2014-04-30 00:16  i think I was drawing character sheets and status on a prim
2014-04-30 00:16  centering the texture o the object is the builder's responsibility
2014-04-30 00:16  Melanie_T: But it requires a lot of trial and error to get the coordinate so it is centered.
2014-04-30 00:17  Plugh: no
2014-04-30 00:18  Plugh: get a local copy of the ttf file used by the server
2014-04-30 00:18  write a helper program using GetTextMetrics
2014-04-30 00:18  How do you center it without trying different x offsets until it looks centered?
2014-04-30 00:18  host that on a server
2014-04-30 00:18  query it via http for the string you want to center
2014-04-30 00:18  and centr it
2014-04-30 00:19  the entire api is designed to make you host processing-intensive tasks off-sim
2014-04-30 00:19  That's almost more trouble than its worth for the few times I use the dynamic texture features.
2014-04-30 00:19  one could just write eps and call ghostscript and have it render to an image
2014-04-30 00:19  the sim can't be arsed to calculate font metrics including pair kerning, etc
2014-04-30 00:20  it's got better things to do like provide lag free movement
2014-04-30 00:20  ACTION used to write printer drivers for a living.....
2014-04-30 00:20  dahlia, you can't get it up the stairs ;)
2014-04-30 00:20  i know you can lace the reference
2014-04-30 00:20  place*
2014-04-30 00:21  Melanie_T: wasnt suggesting I could
2014-04-30 00:21  reference?
2014-04-30 00:21  ok. So no point working on a way to do this in the grid code as it seems it wouldn't be accepted. I use dynamic textures sometimes as quick textures in early stages of developing a product until I have time to do properl texture to be imported to the grid.
2014-04-30 00:21  if you tell me you never played colossal cave, i'm going to lose my religion
2014-04-30 00:22  Ive played it
2014-04-30 00:22  but its been a while
2014-04-30 00:22  Plugh: it's trivial to get draw size of a given font in php
2014-04-30 00:22  I've played Adventure. I haven't played a game that was actually called Colossal Cave.
2014-04-30 00:22  centering is a http request away
2014-04-30 00:22  Plugh: outside of the fortran world, colossal cave was called adventure
2014-04-30 00:23  colossal cave was also called adventure
2014-04-30 00:23  but if you haven't uploaded the game using punch cards, you're not part of the set
2014-04-30 00:23  "maze of twisty passages, all alike" is the usual "in-joke" for those
2014-04-30 00:23  ok. I have a printed copy of the Fortran source code for Adventure (or Collosal Cave) and the database.
2014-04-30 00:23  twisty little maze of passages, all diferent :)
2014-04-30 00:24  "kill dragon"
2014-04-30 00:24  "with what? your bare hands?"
2014-04-30 00:24  "yes"
2014-04-30 00:24  It was printed on an IBM 1403 line printer with that wide paper they used to use.
2014-04-30 00:24  "unbeliavable, you jus killed a dragon with your bare hands"
2014-04-30 00:24  "take rug"
2014-04-30 00:24  "ok"
2014-04-30 00:24  :)
2014-04-30 00:24  :
2014-04-30 00:24  :)
2014-04-30 00:24  the one I played was written in a variant of basic that ran on an ancient hp desktop workstation
2014-04-30 00:24  Watch out for flying rusty knives
2014-04-30 00:25  i played the fortran one on a mainframe
2014-04-30 00:25  "blast"
2014-04-30 00:25  without permission, of course
2014-04-30 00:25  a hacker is no good unless a hacker hacks
2014-04-30 00:25  I think I played it first on a DEC terminal. The one that was a keyboard with a built-in printer instead of a screen.
2014-04-30 00:26  well where I worked, they wouldnt give you root unless you got it for yourself :P
2014-04-30 00:26  a teletype
2014-04-30 00:26  dahlia: got you :)
2014-04-30 00:26  I had a copy of Adventure on a floppy disc that would run on an Apple ][ in 48k of RAM.
2014-04-30 00:26  dahlia: booting the BOFH
2014-04-30 00:27  ACTION listens idly to the kids while playing Space War on a PDP-1 emulator, compiled from original source
2014-04-30 00:27  emus are so _lame_
2014-04-30 00:27  Plugh: anyway the one I played was called "advent" but it was a port of colossal cave
2014-04-30 00:28  In high school, for a couple weeks, a Monday morning activity was reloading the BASIC interpreter in to the core memory of a "portable computer" that the Board of Education left at my school 
2014-04-30 00:28  dahlia: "advent" was the short name of adventure because file names on many OSes were too short to spell adventure
2014-04-30 00:28  cheaper than the 'lectricity for an actual PDP-1 - emus are greener =)
2014-04-30 00:28  dahlia, right. Advent was the one that was played on the DEC terminals that had the printer instead of screen.
2014-04-30 00:28  pdp1? sigh my first experience with a dec computer was a pdp 11/45 running RSTS/E
2014-04-30 00:29  well yeah - mine was an 11/70
2014-04-30 00:29  A few years after high school I got to operate a PDP 11/34 that was running RSX-11/M
2014-04-30 00:29  argh!
2014-04-30 00:29  we're donosaurs
2014-04-30 00:29  TOPS/RTOS
2014-04-30 00:29  dinosaurs ')
2014-04-30 00:29  yeah - I make my kids play Atari 2600 and C64 just to learn what things were like before tablet and cell phone gaming *laughing*
2014-04-30 00:29  by now we mut have lost all the kids
2014-04-30 00:30  if anyone hasnt had to enter bootloaders by toggling front panel switches, GTFO :P
2014-04-30 00:30  I still have a couple of programs that mostly filled a box of punch cards. I also still have the control drum from an old IBM keypunch machine.
2014-04-30 00:30  i let them use my superbrain II
2014-04-30 00:30  they broke the keyboard, too
2014-04-30 00:30  my son learned BASIC at age 10 on a Tandy CoCo2 emulator and MS Basic 1978
2014-04-30 00:30  no way to get replacement keys
2014-04-30 00:30  nodnod dahlia
2014-04-30 00:30  wait up down up what?
2014-04-30 00:30  lol
2014-04-30 00:30  mostly kids know the konami code as a joke from cartoons
2014-04-30 00:31  dahlia: I was lucky. The boot loader for the HP 2114 was built-in. You just had to push a sequence of 6 buttons to have it load its memory from paper tape.
2014-04-30 00:32  Plugh: well your excused if it was HP :)
2014-04-30 00:32  by now i feel like the baby of the bunch
2014-04-30 00:32  BTW, for those of you familiar with the IBM System 360, this month is its 50th anniversary.
2014-04-30 00:32  i know these machines but never used them
2014-04-30 00:32  I played Rogue on the PDP-11 in college. :)
2014-04-30 00:32  i did use paper tape
2014-04-30 00:32  just not on a 2114
2014-04-30 00:32  The machine that came to my school was a 2114 with the paper tape reader attached. Never seen a picture of that combination online.
2014-04-30 00:32  I remember that oily smelly paper tape stuff
2014-04-30 00:33  I remember with joy when I got a casette drive and sold my punch card loader at a CoCo club swap meet
2014-04-30 00:33  and punching it out on a teletype 
2014-04-30 00:33  I still remember the sound of the mark sense cards going through the card reader followed by the rattling noise of the ASR-33 teletype when it printed out the program listings.
2014-04-30 00:33  I ran out and bought "Zaxxon" on tape to celebrate
2014-04-30 00:33  and 110 baud modems
2014-04-30 00:33  and how the teletype shook the desk it was on.
2014-04-30 00:33  couplers
2014-04-30 00:34  dahlia push-to-connect 110 before Hayes AT command set
2014-04-30 00:34  i could sing a 110 baud carrier
2014-04-30 00:34  hehe., yeah. those old acoustic couplers. They were on those dial-up dec terminal things.
2014-04-30 00:34  "set the tone to Answer or Originate - call the number - when you hear the carrier, press the CARRIER button and hang up the handset"
2014-04-30 00:34  AllenKerensky: acoustic couplers and manual dialing
2014-04-30 00:34  on rotary phones 
2014-04-30 00:34  argh
2014-04-30 00:34  the old rotary bakelites *laughing*
2014-04-30 00:34  we had touch tones
2014-04-30 00:34  barely
2014-04-30 00:35  http://www.corestore.org/32b-1.jpg
2014-04-30 00:35  blueboxing still worked
2014-04-30 00:35  ever modem on a party line... listing out a remote file and TRASH because someone picked up the line
2014-04-30 00:35  I was given one of those that suffered a lightening hit :/
2014-04-30 00:35  I wonder if rotary phones still work
2014-04-30 00:35  they do
2014-04-30 00:36  if you can find a line to even plug it in ... many places don't have landline service anymore
2014-04-30 00:36  you can sill do switchhook da=ialing
2014-04-30 00:36  dialing*
2014-04-30 00:36  they still have landlines but they use them for DSL now
2014-04-30 00:36  you would think things would be more fun now - but it seems less in many ways
2014-04-30 00:36  I'll bet all the phreaking boxes no longer work.
2014-04-30 00:36  no
2014-04-30 00:37  blue box was killed inthe early 80s
2014-04-30 00:37  BlueWall 5ESS killed most in-band signaling
2014-04-30 00:37  black box a year later
2014-04-30 00:37  I had a box that would emulate the sounds that pay phones made when you drop coins in
2014-04-30 00:37  hehe
2014-04-30 00:37  red box
2014-04-30 00:37  that is a "black box"
2014-04-30 00:38  the installed notch filters in '82
2014-04-30 00:38  since then, the mic would no longer forward those
2014-04-30 00:38  now its all SIP hacking
2014-04-30 00:38  I love the movie "Sneakers"
2014-04-30 00:39  and if you can stand it - the movie Hackers also has a lot of inside jokes and homages hidden in between the ... rest
2014-04-30 00:40  "pool must have srpung a leak"
2014-04-30 00:40  sprung*
2014-04-30 00:40  the best IMO was getting the top cop listed as "dead"
2014-04-30 00:40  yeah, that worked
2014-04-30 00:41  they stole the entire concept in "the net"
2014-04-30 00:41  ugh yeah I remember cringing through that
2014-04-30 00:42  but now there's the 3D world
2014-04-30 00:42  just need it to push the boring and commercial ridden 2D web aside
2014-04-30 00:43  of course, now I have to go play my Vectrex and finish this nostalgia binge
2014-04-30 00:45  lol
2014-04-30 00:48  Finally remembered the name of the that DEC terminal device. It was a DECwriter.
2014-04-30 00:58  Plugh: was that the thing that could draw graphs?
2014-04-30 00:58  oh maybe Im thinking tektronix
2014-04-30 01:12  http://www.ebay.com/itm/VINTAGE-DEC-DIGITAL-DECWRITER-II-LA36-LINE-TERMINAL-PRINTER-LA36-DK-/321369350761
2014-04-30 01:12  It could if you wanted it to.
2014-04-30 01:12  I remember them also used to do programming in APL.
2014-04-30 01:45  oh ok I remember those
2014-04-30 01:46  somehow I was thinking one of these tho http://en.wikipedia.org/wiki/Tektronix_4010
2014-04-30 04:17 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-04-30 09:55  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-04-30 11:34  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-04-30 11:49  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-04-30 15:08  I thought it's been said, many times, that assets don't get deleted. I've got a copy of my database, that I compare against, and keep in sync with, the original, using dbForge Studio. I synced the DBs a few days ago and now, when I compare them, I see that while 3615 assets have been added, 2422, of varying types, none temporary, have been deleted ...
2014-04-30 15:10  I've seen situations where items or textures appear to have gone missing. No idea why. I figured it might have been some kind of database corruption.
2014-04-30 16:28  hi lkalif
2014-04-30 17:06  Starting build #3523 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 17:10  Project opensim » mono-2.10.8.1 build #3523: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3523/
2014-04-30 17:10  jjustincc: Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
2014-04-30 17:55  Plugh: But doesn't having 2,422 assets disappear from the DB sound ... wrong?
2014-04-30 17:55  It does.
2014-04-30 17:56  I don't have any way of checking what assets may have gotten lost other than when doing an oar save or using something that refers to missing items.
2014-04-30 17:56  That's why I bought a tool to do comparisons.
2014-04-30 17:57  ACTION nods
2014-04-30 17:57  I wanted to see what was changing and I understand most of it, except for these deletions.
2014-04-30 17:57  Tracking down what operations, or circumstances, results in lost data is next but that may be difficult.
2014-04-30 17:58  I see references to missing assets in my own standalone that I use for testing and local development of things.
2014-04-30 18:02  I guess MySQL's query log could be used to find the deletes, then trace back from there. I may have to turn that logging on.
2014-04-30 18:02  Sounds like a place to start.
2014-04-30 18:04  Then again, one can question the tool, too. I just reran the comparision and now it says only 2,077 asset records are gone. I somehow gained 345 of them back?
2014-04-30 18:05  oh MY
2014-04-30 18:05  Yes ...
2014-04-30 18:10  Bug #7143:04 3f76f721372496011efc9328783f9f446b91a92b 14( http://opensimulator.org/mantis/view.php?id=7143 ): has been SUBMITTED.
2014-04-30 18:10  That is a pretty USELESS mantis description.
2014-04-30 18:11  Plugh: I haven't yet learnt to read UUIDs :)
2014-04-30 18:11  And putting the same info in three sections?
2014-04-30 18:11  That's a pretty screwed up mantis.
2014-04-30 18:12  Actually, 4 sections, lol.
2014-04-30 18:12  mantis is screwing up on me today.
2014-04-30 18:12  That isn't what I submitted.
2014-04-30 18:12  take a mulligan
2014-04-30 18:13  I don't know that idiom. :)
2014-04-30 18:13  its a good thing I've learned to save all my comments to a local file before submitting.
2014-04-30 18:13  or I thought I had. 
2014-04-30 18:14  I really hate mantis at times. 
2014-04-30 18:14  yes,I love it when it says my session timed out just after I've written a very lengthy comment and I can't get it back
2014-04-30 18:14  You have to prep the comments first then C&P in to the report or else it will invalidate the post and you lose the information.
2014-04-30 18:14  exactly. :P
2014-04-30 18:14  Grrr
2014-04-30 18:14  need to update it really, I expect it's a pretty old version
2014-04-30 18:15  If an update will fix that issue, please update it.
2014-04-30 18:15  I usually just hit the back button then submit again and am fine.
2014-04-30 18:15  unfortunately, I have to spend my scarce time on opensim bugs
2014-04-30 18:15  or things i'm being paid for :)
2014-04-30 18:15  OpenSim has bugs?
2014-04-30 18:15  smxy, often with forms, hitting back button gets you back to the entry form with all entries removed.
2014-04-30 18:15  back button loses the text for me
2014-04-30 18:15  BlueWall, we are talking about mantis
2014-04-30 18:16  OpenSim: I've heard rumour. I'm still trying to catch on eof the little blighters
2014-04-30 18:16  er, BlueWall
2014-04-30 18:16  hehe
2014-04-30 18:16  Looks like I have to do all my comments over again. 
2014-04-30 18:16  cat<BugReport.txt|mailto -s "Bad Bug" mantis@opensim.org
2014-04-30 18:17  lol that wouldn't work, nevermind
2014-04-30 18:17  god I hope not
2014-04-30 18:17  last thing I need is people spamming the mantis again
2014-04-30 18:17  Nice. FOr once I hit back and I still have all my original data. Now to copy/paste it to a local file again, make sure its saved locally then I can fix that report.
2014-04-30 18:20  Bug #7143:04 3f76f721372496011efc9328783f9f446b91a92b 14( http://opensimulator.org/mantis/view.php?id=7143 ): has been UPDATED.
2014-04-30 18:21  Bug #7143:04 llHTTP_Request gets no returned data after a state change 14( http://opensimulator.org/mantis/view.php?id=7143 ): has been UPDATED.
2014-04-30 18:21  That's not much of an improvement. :)
2014-04-30 18:21  LOL
2014-04-30 18:21  Why not? That is a clear statement of the problem.
2014-04-30 18:22  Mantis seems to have accepted the data it was given this time.
2014-04-30 18:22  I went to the mantis again and all I see changed is that you updated the git revision field correctly this time. But the summary and  most of the bosy still look wrong.
2014-04-30 18:22  body*
2014-04-30 18:23  Look again.
2014-04-30 18:23  For example, the same text appears in description, steps to reproduce and additional info
2014-04-30 18:23  Okay, after about 5 refreshes, it looks reasonable now.
2014-04-30 18:24  smxy you need to quit using IE :p
2014-04-30 18:24  It's Chrome.
2014-04-30 18:24  :p
2014-04-30 18:24  haha
2014-04-30 18:24  I was tempted to put that on the 0.8 milestone as I want it fixed soon.
2014-04-30 18:24  BTW, there's a new one for you, too.
2014-04-30 18:24  I added it the other day.
2014-04-30 18:24  Starting build #3524 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 18:24  #7133
2014-04-30 18:25  smxy: I submitted the report using Chrome.
2014-04-30 18:25  ok
2014-04-30 18:25  Plugh: Maybe it's chrome messing us both up. :)
2014-04-30 18:25  Possible. 
2014-04-30 18:26  There's a new browser named Copper. It's distributed by the NSA
2014-04-30 18:27  Does it come with built-in reporting back to the agency of what you do with the browser?  ;)
2014-04-30 18:28  yes, haha
2014-04-30 18:28  Project opensim » mono-2.10.8.1 build #3524: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3524/
2014-04-30 18:28  jjustincc: minor: Print output in response to terrain console commands on the console rather than in the log.
2014-04-30 18:30  justincc: I've been thinking a couple of times lately that I should let you give me the perms to access the website stuff but then I think that I have enough to do as it is.
2014-04-30 18:32  to update stuff?
2014-04-30 18:41  Starting build #3525 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 18:43  justincc: update stuff or to get something back online after the outage a few days ago. Anyway, it was just a passing thought. I have enough things to deal with already.
2014-04-30 18:44  if you do want them, just let me knwo
2014-04-30 18:44  sure.
2014-04-30 18:44  Any thoughts as to where to look in the code about how state changes are handled in the scripting engine?
2014-04-30 18:45  Project opensim » mono-2.10.8.1 build #3525: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3525/
2014-04-30 18:45  jjustincc: minor: Correct mistake in terrain flip error message from previous commit 5d01a1f
2014-04-30 18:47  Plugh:  looks like your issue might be expected behaviour:   http://wiki.secondlife.com/wiki/State
2014-04-30 18:47  On state change all listens are released.
2014-04-30 18:47  Dev, It doesn't involve a listen.
2014-04-30 18:48  Plugh, does it work in SL?
2014-04-30 18:48  Dev_Random: I believe that's the listen event rather than llHttp stuff
2014-04-30 18:48  okay... I took it as an abstract listen... not a "lllisten"
2014-04-30 18:48  yeah, you'll see the def if you follow the link
2014-04-30 18:49  BlueWall: My original scripts came from SL.
2014-04-30 18:49  s/My/The/
2014-04-30 18:49  OK, I never have tried switching states in the middle of something like that before.
2014-04-30 18:51  BlueWall: Yes, it does work in SL and in Avination.
2014-04-30 18:52  And do you have any idea about when it quit working?
2014-04-30 18:54  Sometime after 0.6.9
2014-04-30 18:54  Ohhh, WOW
2014-04-30 18:55  That was around the last time I was actively using my gadgets that retrieved data from a database. I can't be more specific than that.
2014-04-30 18:55  I wasa going to suggest using git bisect, but that wouldn't be helpful with that much of a timespan
2014-04-30 18:55  no.
2014-04-30 18:55  ok, I had a brief look and my suspicions center around ScriptInstance:814 in EventProcessor() where the state change is handled
2014-04-30 18:56  when handling the state change, the http requests are stopped in AsyncCommandManager.RemoveScript()
2014-04-30 18:56  you'd be looking at something that changed inside xengone/script state since 0.6.9
2014-04-30 18:56  justincc: Do you have the path to that file so I don't have to search?
2014-04-30 18:57  i know the framework / http modules are good because it works with our engine
2014-04-30 18:57  so the issue has to be inside xengine
2014-04-30 18:57  and a state change should definitely not call RemoveScript
2014-04-30 18:57  that's not how that was designed.
2014-04-30 18:57  find . -type -name "ScriptInstance"
2014-04-30 18:58  ooops. ScriptInstance. I looked for ScriptEngine. 
2014-04-30 18:59  First thing I don't like is the comment. ->  // Hardcoded state change
2014-04-30 18:59  Hardcoded stuff can be a problem sometimes or indicate something done "temporarily".
2014-04-30 18:59  i think a good starting point is to git blame on that line
2014-04-30 18:59  not the comment
2014-04-30 18:59  I can comment out the RemoveScript call and see if that fixes the issue.
2014-04-30 18:59  but the removescript
2014-04-30 19:00  you could try commenting out the remove.  But as Dev_Random linked earlier, some things do need to be released on state change, such as listens
2014-04-30 19:00  see what patch it's part of and what the intention was
2014-04-30 19:00  ok, sounds like we are all in agreement. :)
2014-04-30 19:00  also, it's supposed to clear the vent queue
2014-04-30 19:00  state changes don't clear the event queue
2014-04-30 19:01  that leads to massive data loss and most scripts breaking
2014-04-30 19:01  Melanie_T: https://wiki.secondlife.com/wiki/State says they do
2014-04-30 19:01  it doesn't do it
2014-04-30 19:01  not in sl and not elsewhere
2014-04-30 19:01  commit acb1355ff203b55ae2581b5606e251b8fa91b252
2014-04-30 19:01  so you're saying the sl wiki page is wrong?
2014-04-30 19:01  it's outdated
2014-04-30 19:01  Date:   Thu Mar 15 02:02:31 2012 +0000 with the commit message Remove property/field duplication in ScriptInstance where it's unnecessary.
2014-04-30 19:01  the event queue is not cleared
2014-04-30 19:01  ok
2014-04-30 19:02  that page was written before there were http requests
2014-04-30 19:02  it lists a bunch of stuff that is released, like listens and sensors
2014-04-30 19:02  unless that's also wrong
2014-04-30 19:02  what happens is that any events resulting from lisyen and timer are cleared
2014-04-30 19:02  BTW, someone known as justincc made that change. :)
2014-04-30 19:02  and sensor, too, yes
2014-04-30 19:02  those events are cleared
2014-04-30 19:02  but what about those listens and sensors themselves?
2014-04-30 19:02  basically, all events related to features that get reset
2014-04-30 19:02  listen, timer, sensor
2014-04-30 19:02  not just the events they may have generated
2014-04-30 19:03  but not anything related to http, neither in nor out
2014-04-30 19:03  because that would disrupt the protocols and there is no way in lsl to recover from it
2014-04-30 19:03  i believe also pending dataserver events are cleared
2014-04-30 19:03  so RemoveScript may be doing that but also collatoral dmg like clearing http events
2014-04-30 19:03  possibly
2014-04-30 19:03  so commenting out the RemoveScript line could be a good initial test but may not be the final solution
2014-04-30 19:03  i doubt is hould be called there
2014-04-30 19:04  yes, that is a valid test
2014-04-30 19:04  Rebuilding now...
2014-04-30 19:04  meh, sounds like it's a case of going and actually testing what sl is doing
2014-04-30 19:04  Plugh, i'd suggest you go ahead and test that
2014-04-30 19:04  rather than relying on that wiki page
2014-04-30 19:04  I wonder what the other wiki page has to say about state changes
2014-04-30 19:04  in sl, in fact, you may get a timer() hit in the new state after state change
2014-04-30 19:05  there are loads of races we can't hope to accurately dupliate
2014-04-30 19:05  For comparison -> http://lslwiki.net/lslwiki/wakka.php?wakka=state
2014-04-30 19:05  but these are bugs
2014-04-30 19:05  not deterministic and i dont know of script exploiting these bugs
2014-04-30 19:05  I'm not sure anybody maintains that lslwiki anymore
2014-04-30 19:05  though it still has a lot of valuable info
2014-04-30 19:05  ACTION nods
2014-04-30 19:06  ha, a few recent edits in april 2014 but a gap of 2 years to nov 2012
2014-04-30 19:06  er, 1.5 years
2014-04-30 19:06  it has some recent changes
2014-04-30 19:06  yep, few
2014-04-30 19:07  ok, I need to go eat.  Back later
2014-04-30 19:07  o/
2014-04-30 19:12  ACTION waits for logins to be enabled
2014-04-30 19:14  danbanner: Now that justincc gave me a way to maybe debug the collisions issue, it, of course, refuses to happen. And I can't reboot the region until it does. Heh. :)
2014-04-30 19:15  What's going on with master or is it the viewer? I can't drag an item from inventory to the ground to rez it.
2014-04-30 19:15  I can, Plugh, with code from the 24th.
2014-04-30 19:16  I'm using Kokua viewer with latest git master.
2014-04-30 19:16  Firestorm 4.5.1 beta
2014-04-30 19:18  justincc, Melanie_T: With that RemoveScript line removed the script is received the response to the llHTTPRequest call.
2014-04-30 19:20  FYI, There is a separate EventQueue.Clear() call. It is used in line 987 in the ResetScript() routine.
2014-04-30 19:31  Yup. It is the remove script call that messes things up for me. In that function in AsyncCommandManager.cs it has a comment that says "Remove from: HttpRequest".
2014-04-30 19:46  Starting build #3526 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 19:48  Plugh: AsyncCommandManager is fine.
2014-04-30 19:48  That method does what it should
2014-04-30 19:48  it's just called in a place where it shouldnt have been
2014-04-30 19:48  likely because of that erroneous wiki page
2014-04-30 19:49  a page that was written before script http existed
2014-04-30 19:49  Project opensim » mono-2.10.8.1 build #3526: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3526/
2014-04-30 19:49  bluewall: Assign value to 'vector' to fix building under xbuild and Monodevelop
2014-04-30 19:50  The other wiki page says -> When a state changes, all pending events are cleared, and many (but not all) events that require setup (via a function) are defaulted (disabled).
2014-04-30 19:50  It is that "but not all" bit that is a problem as it doesn't state what isn't included.
2014-04-30 19:51  nebadon2: someone complains about osgrid download page calling firestorm beta https://twitter.com/batate/status/461592224103686144
2014-04-30 19:52  hmm do we
2014-04-30 19:52  let me look
2014-04-30 19:52  huh ya we do
2014-04-30 19:52  I am guessing danbanner may have set that a while back and forgot maybe
2014-04-30 19:53  Plugh: that is also incorrect
2014-04-30 19:53  it was not on purpose though, just an oversite i'll fix it unless dan shows up real quick and fixes it before me
2014-04-30 19:53  http-caused events are never cleared
2014-04-30 19:53  neither pending http-in requests nor responses to http-out requests are dropped
2014-04-30 19:53  Melanie_T: That would be covered by the "but not all' part as it's setup is via a function.
2014-04-30 19:53  nebadon2: just came across my twitter feed ;)
2014-04-30 19:53  also, the most important thing, link messages are _bever_ cleared
2014-04-30 19:54  thanks lkalif
2014-04-30 19:54  never*
2014-04-30 19:55  What about sensor results? Is that supposed to get cleared? It looks as if it is also cleared on state change.
2014-04-30 19:56  yes
2014-04-30 19:56  ok its fixed lkalif if you care to respond on twitter :) thanks again
2014-04-30 19:57  sensor, timer, listen
2014-04-30 19:57  and dataserver
2014-04-30 19:57  which are the 4 events that existed whe that page was written
2014-04-30 19:57  i am not sure if collisions are cleared but that would make no sense
2014-04-30 19:58  also, whether or not touches are cleared is unknown
2014-04-30 19:58  Melanie_T: RemoveScript also removes xmlrpc events
2014-04-30 19:58  http_request, http_response, link_message are never touched
2014-04-30 19:58  i'm not sure of they would be removed. xmlrpc existed when that page was written
2014-04-30 19:58  but xmlrpc was already unusable 6 years ago in sl
2014-04-30 19:59  i doubt anyone still uses it. you have 50+% data loss and response times between 30 and 129 seonds
2014-04-30 19:59  it's neither fast nr reliable
2014-04-30 19:59  oh it was aiaustin reporting it
2014-04-30 19:59  I think of xmlrpc being used to access external pages so not sure if they should be cleared.
2014-04-30 19:59  surprised he didnt mention it directly to me
2014-04-30 20:00  xmlrpc has nothing to do witht he mpdern http stuff
2014-04-30 20:00  nebadon2: he tweeted at @osgrid, who has that account?
2014-04-30 20:00  its us im responding now
2014-04-30 20:00  if i can find the damn password 
2014-04-30 20:00  lol
2014-04-30 20:00  hahaha
2014-04-30 20:00  it's an outdated external access protocol that had the main drawback in needing a central gridwide entry point
2014-04-30 20:00  Some addons use xmlrpc but that may not be the same as the xmlrpc stuff referenced by the script engine.
2014-04-30 20:00  thet developed into an unsustainable load and the bottleneck made xmlrpc unusable
2014-04-30 20:01  Melanie_T: it has an advantage over http in, persistent connection point
2014-04-30 20:01  Plugh: "using" xmlrpc in a http request is not what this is about
2014-04-30 20:01  lkalif: yes. but wth SL losing more than half of the messages and delaying for up to 2 minutes
2014-04-30 20:01  right
2014-04-30 20:01  it's useless
2014-04-30 20:02  it works ok most of the time
2014-04-30 20:02  so removescript is doing everything it should do except for the removal of the httprequest stuff.
2014-04-30 20:03  Plugh: remove script is doing everything as it should
2014-04-30 20:03  i know because ot works with another script engine
2014-04-30 20:03  so it should not be changed
2014-04-30 20:03  that would break all other implementations
2014-04-30 20:03  the problem is in scriptinstance and the way it calls this
2014-04-30 20:04  it's not supposed to be called on state changes
2014-04-30 20:04  Where it is called it needs to do everything that that function does except for that one thing so what is the proper way to fix the problem? Duplicate that function with a different name and without that one removal?
2014-04-30 20:05  this needs to be fixed entirely in scriptinstance
2014-04-30 20:05  the proper fix will not touch asyncommands
2014-04-30 20:05  because, as i said, it works with our script engine, using these exact same interfaces
2014-04-30 20:06  so the interfaces are good
2014-04-30 20:06  they are being used wrong
2014-04-30 20:06  Just pull a copy of that RemoveScript function in to the ScriptInstances file without the offending httprequest removal?
2014-04-30 20:06  no
2014-04-30 20:07  or, maybe - not sure how it was solved in our engine
2014-04-30 20:07  but i know it's solveable in the caller
2014-04-30 20:07  because we did
2014-04-30 20:07  Melanie_T: what do you mean by "our engine"?
2014-04-30 20:07  lkalif: avination has a differnet engine
2014-04-30 20:07  You said it should be done completely in ScriptInstances and almost everything in the Async function needs to be done. Copying it seems to be the way to go at the expense of some duplicate code.
2014-04-30 20:08  it's often helped to compare results and calls between them to determine the proper way to fix things
2014-04-30 20:08  I didn't realize avn had it's own scripting engine
2014-04-30 20:08  Plugh: I'm going to see if i can give it a quick look-over
2014-04-30 20:08  lkalif: IIRC, there is a mention of the different ending on their login page.
2014-04-30 20:09  Melanie_T: ok, ty. If you want me to test anything let me know. I'm going afk for a while but I'll be back later.
2014-04-30 20:09  Plugh: wait
2014-04-30 20:09  Plugh: still there?
2014-04-30 20:09  yes.
2014-04-30 20:09  we added an api to the module, called StateChange
2014-04-30 20:10  it does what needs to be done on state change, of course
2014-04-30 20:10  ok.
2014-04-30 20:10  i'm committing it now
2014-04-30 20:10  oh, ok. great.
2014-04-30 20:10  it needs to be called in the place of removescript
2014-04-30 20:10  Right
2014-04-30 20:17  Starting build #3527 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 20:20  Plugh: btw, the "hardcoded state change" comment refers to the fact that this code block handled hardcoded state changes, meaning, "state" commands in a script. it refers to "state" being hardcoded int he script rather than incidental, like during a reset.
2014-04-30 20:20  so it's nothing bad at all
2014-04-30 20:21  ok. Its just the type of comment that makes me take a second look. :)
2014-04-30 20:21  Project opensim » mono-2.10.8.1 build #3527: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3527/
2014-04-30 20:21  melanie: Add the "StateChange" function to the async comand manager to differentiate
2014-04-30 20:21  Starting build #3528 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 20:25  Project opensim » mono-2.10.8.1 build #3528: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3528/
2014-04-30 20:25  melanie: Change XEngine to call StateChange rather than RemoveScript on state changes
2014-04-30 20:51  Starting build #3529 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-04-30 20:51  thanks BlueWall.  Funny that it originally compiled under nant - I would have expected it to be a compile error everywhere
2014-04-30 20:51  just going to fix it slightly differently
2014-04-30 20:54  Project opensim » mono-2.10.8.1 build #3529: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3529/
2014-04-30 20:54  jjustincc: minor: Use Vector2.Zero constant and only set in condition branch where it was missing in TryParseConsole2DVector().  xbuild still compiles.
2014-04-30 21:37  I dislike sitting around for days, unable to restart or update my region, while I wait for the collision issue to happen again, but I think I'm just going to have to wait it out. Bleah.
2014-04-30 21:37  I think it knows it's being hunted now and is hiding as best it can.
2014-04-30 22:12  oh, Melanie already pushed the second change.
2014-04-30 22:15  Bug #7143:04 llHTTP_Request gets no returned data after a state change 14( http://opensimulator.org/mantis/view.php?id=7143 ): has been RESOLVED.
2014-04-30 22:20  If it's really fixed close the mantis, too. :)
2014-04-30 22:20  Plugh: did you test it?
2014-04-30 22:20  I did. It worked.
2014-04-30 22:20  good
2014-04-30 22:21  Now I can work on several other projects that were held up by this issue. :P
2014-04-30 22:51  The other thing bugging me is finding out why I can't seem to search for event listings any more with ossearch module but event markers do show on the map.
2014-04-30 22:51  And getting correct line numbers reported in error messages related to LSL scripts.
2014-04-30 22:57  Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): Une note a été ajoutée à ce bogue.
2014-05-01 00:21 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-01 01:12  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-01 02:17  Bug #7134:04 [PATCH] Implemented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): A NOTE has been added to this issue.
2014-05-01 02:33  hey, couldn't we call that as a viewer maybe?
2014-05-01 02:46  Why is osGetSimulatorVersion() assigned a Threat Level of "High"?
2014-05-01 02:51  It could be that knowing the version running can lead the system open to targeted attacks or it might be about what it has to do in order to retrieve the information. I'm not sure why some of the threat levels are set the way they are.
2014-05-01 02:53  It surprised me to see it.  I think the info is available from viewers... 
2014-05-01 02:53  targeted attacks makes sense
2014-05-01 02:55  good call Plugh: I just opened the source...  "High because it can be used to target attacks to known weaknesses"
2014-05-01 02:57  IIRC, it is available in viewers. Not being able to detect version via a script doesn't do a lot to keep you any safer.
2014-05-01 02:59  bbl
2014-05-01 03:11  A script could know what to prey on based on version maybe?
2014-05-01 03:11  But should that really br the case?
2014-05-01 03:12  Tje viewerr knows version yes
2014-05-01 03:12  and in some cases, the server will tell me the version... so I can type it into a script.  
2014-05-01 03:13  As Plugh said... it doesnt do a lot...  but it does make it harder.
2014-05-01 03:13  the script kiddies have to type something in.....
2014-05-01 03:14  Not if they Radegast fork 
2014-05-01 03:15  shhhh..... 
2014-05-01 03:15  most of them know to...
2014-05-01 03:16  Yeah.. I'm guessing it's more about the ones who just want to rez something and watch the fun.
2014-05-01 03:18  the source comment explicitly mentions script kiddies
2014-05-01 08:14  Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue.
2014-05-01 09:45  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-01 11:11  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-05-01 13:42  Bug #7144:04 ATTACH_AVATAR_CENTER undefined 14( http://opensimulator.org/mantis/view.php?id=7144 ): has been SUBMITTED.
2014-05-01 15:45  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-01 20:07  I just tried starting up an OS instance on a new machine running WIndows Server 2012 and the instance failed to start with this exception message -> Unhandled Exception: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.Connectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section.
2014-05-01 20:14  it sounds like you forgot to uncomment a selection in the [Architecture] section of OpenSim.ini maybe Plugh?
2014-05-01 20:15  Its amazing how many times i do that myself lol
2014-05-01 20:19  My INI files are supposed to be generated automatically by the grid management program being used.
2014-05-01 20:20  I want to get away from the computer for a while so I'll take another look later.
2014-05-01 20:26  Perhaps I need .NET 4 and not just .NET 3.5?
2014-05-01 20:26  ah yes you need .net 4 now
2014-05-01 20:27  if your running master git
2014-05-01 20:27  hm... I have 3.5 and 4.5 installed.
2014-05-01 20:27  ok that should be sufficient then
2014-05-01 20:27  how are you compiling it?
2014-05-01 20:28  On a windows box running server 2008 using the prebuild and compile batch file.
2014-05-01 20:29  msbuild
2014-05-01 20:30  C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild opensim.sln
2014-05-01 20:41  I tried a rebuild with v4.0 but I don't know how to do a "clean" to force a recompile of all files.
2014-05-01 20:41  oh, well. bbl.
2014-05-01 20:47  hey Plugh, sorry had a phone call
2014-05-01 20:47  i do beleive you actually need Visual Studio installed to compile
2014-05-01 21:09  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-01 21:21  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-01 21:27  Starting build #3530 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-01 21:31  Project opensim » mono-2.10.8.1 build #3530: SUCCESS in 4 min 14 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3530/
2014-05-01 21:31  jjustincc: Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
2014-05-01 21:40  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-01 21:42  Bug #7011:04 Multiple attachments do not work with NPCs 14( http://opensimulator.org/mantis/view.php?id=7011 ): has been RESOLVED.
2014-05-01 21:49  hey danbanner
2014-05-01 21:51  pong justincc
2014-05-01 21:51  danbanner: any chance you could do me a favour and put out another osgrid release today?
2014-05-01 21:52  i can do it in the morning
2014-05-01 21:52  thanks
2014-05-01 21:52  np
2014-05-01 21:52  ACTION earwigs with interest
2014-05-01 22:02  nebadon_laptop: I'm doing the compile on the same Windows based machine I always use to compile the source. After compilation I copy the bin directory from the Server 2008 machine to a Server 2012 machine. 
2014-05-01 22:03  hmm interesting, not sure i rarely compile opensimulator on windows anymore
2014-05-01 22:04  however I think dan is compiling the OSgrid releases on Windows
2014-05-01 22:06  I think I've sometimes seen binaries compile under windows behave poorly under mono, at least in 2.10
2014-05-01 22:06  issues with huge scene loop slowdowns
2014-05-01 22:07  Bug #7144:04 ATTACH_AVATAR_CENTER undefined 14( http://opensimulator.org/mantis/view.php?id=7144 ): has a PATCH to be looked at.
2014-05-01 22:14  Bug #7144:04 ATTACH_AVATAR_CENTER undefined 14( http://opensimulator.org/mantis/view.php?id=7144 ): A NOTE has been added to this issue.
2014-05-01 22:20  nebadon_laptop: This is the first time I've tried running OS on a Windows box running Server 2012.
2014-05-01 22:20  It has the "evil" Windows 8 style desktop.
2014-05-01 22:20  it should work fine on 2012
2014-05-01 22:20  ive compiled it no problem on windows 8.1 before
2014-05-01 22:21  Not sure when Win 8 came out but they were working on that style of desktop for sometime since it is in Server 2012.
2014-05-01 22:21  what version of Visual Studio do you have installed?
2014-05-01 22:21  ... the circle is now complete, when we left Windows 1.0, we were but learners... now as Windows 8 returns to the horrible Windows 1.0 interface, we are the masters... (with apologies to Darth Vader)
2014-05-01 22:22  Starting build #3531 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-01 22:22  nebadon_laptop: Visual Studio C++ 2010   Hm... why does control panel list it as C++?
2014-05-01 22:22  maybe you installed wrong one?
2014-05-01 22:23  no. Its the one I've been using to compile for a long time.
2014-05-01 22:23  It doesn't seem to show up in the Control Panel program list.
2014-05-01 22:23  odd
2014-05-01 22:24  The file I installed was for MS Visual C# 2008 Express Edition
2014-05-01 22:24  hmm
2014-05-01 22:24  odd its not showing under add remove programs
2014-05-01 22:24  The OS compiled on the Server 2008 are running fine on 5 other machines running 2008.
2014-05-01 22:24  yeah
2014-05-01 22:25  does 2008 support .net 4?
2014-05-01 22:25  i thought we needed 2010 now
2014-05-01 22:26  Project opensim » mono-2.10.8.1 build #3531: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3531/
2014-05-01 22:26  jjustincc: Mantis 7144 missing ATTACH_AVATAR_CENTER constant
2014-05-01 22:26  yeah 2010 is now minimum
2014-05-01 22:26  It is? It still works compiling using msbuild from .net 3.5
2014-05-01 22:27  possibly nothing .net 4 specific enough has been put in yet to force that
2014-05-01 22:27  though I'm a little surprised
2014-05-01 22:27  Bug #7144:04 ATTACH_AVATAR_CENTER undefined 14( http://opensimulator.org/mantis/view.php?id=7144 ): has been RESOLVED.
2014-05-01 22:29  I could download VS C# 2012 from here -> http://www.microsoft.com/en-ca/download/details.aspx?id=34673
2014-05-01 22:30  I'm just not sure if it is a trial version or not.
2014-05-01 22:30  2010 express is fine, that's what I have installed though I don't do a lot of windows builds
2014-05-01 22:31  hey nebadon_laptop, still there?
2014-05-01 22:32  yea
2014-05-01 22:32  whats up justincc
2014-05-01 22:33  was the patch you wanted one that would change ownership of all objects uploaded in oar or one that would only subsittute a spcecified user whern the user didn't exist on the grid (instead of estate owner being used as of now)
2014-05-01 22:33  ?
2014-05-01 22:33  so you could specify any user on the grid
2014-05-01 22:33  either by name or uuid
2014-05-01 22:34  for all objects or just those with unknown users?
2014-05-01 22:34  sometimes when your merging oars you dont want the new content to become owned by the estate / region owner
2014-05-01 22:34  all
2014-05-01 22:34  dinner. bbl.
2014-05-01 22:35  ok, there is a patch by matt in mantis 7134 which changes substitutes for unknown users as now but not known users
2014-05-01 22:36  but that doesn't sound like quite what you want
2014-05-01 22:36  ok that sounds like a good patch too
2014-05-01 22:36  this one is relatively easy to do as it's just substituting the existing default user (estate owner) stuff
2014-05-01 22:37  generally though when your moving to a new grid
2014-05-01 22:37  everyone in the oar is unknown
2014-05-01 22:38  yes, esp as it's not name based
2014-05-01 22:38  what would really be nice
2014-05-01 22:38  is it prompts you everytime it hits a new uuid
2014-05-01 22:38  so you can specify who it should be
2014-05-01 22:39  that... could be v painful for large oars
2014-05-01 22:39  right
2014-05-01 22:39  it would be a switch
2014-05-01 22:39  not something that happens always
2014-05-01 22:39  you also woudn't know what UUID originally belonged to what
2014-05-01 22:39  to who, I mena
2014-05-01 22:39  you would if you planned it
2014-05-01 22:39  true
2014-05-01 22:39  that could be very handy infact
2014-05-01 22:40  for OSCC that would have been fantastic
2014-05-01 22:40  how so?
2014-05-01 22:41  because we had a template
2014-05-01 22:41  people were building their exhibits on their local grids
2014-05-01 22:41  and when we merged in their oars it was nightmarish
2014-05-01 22:41  no one could edit anything
2014-05-01 22:41  sometimes there was 3+ builders
2014-05-01 22:41  franco grid was a good example
2014-05-01 22:42  they had this huge eifel tower thing with a bunch of stuff 
2014-05-01 22:42  they could have given me a list of users/uuids with the oar
2014-05-01 22:42  would have been awesome to load that in and instantly swap
2014-05-01 22:42  i had to db dive and do a lot of hackish things
2014-05-01 22:42  like sell whole parcels
2014-05-01 22:43  ACTION nods
2014-05-01 22:43  possibly load oar could optionally take a file which lists all UUID translations
2014-05-01 22:43  user uuid
2014-05-01 22:44  nice
2014-05-01 22:44  I would prefer that to presenting a load of console options
2014-05-01 22:44  save oar could maybe spit it out?
2014-05-01 22:44  console questions
2014-05-01 22:44  hmm, interesting
2014-05-01 22:44  names/uuids
2014-05-01 22:44  possibly it could put it in the oar itself for info
2014-05-01 22:44  ya that would be great
2014-05-01 22:44  maybe even have a inspect oar command
2014-05-01 22:45  that could list various details about an oar without actually loading it
2014-05-01 22:45  # of objects
2014-05-01 22:45  # of textures
2014-05-01 22:45  users
2014-05-01 22:45  yes, that kind of thing would be handy
2014-05-01 22:46  I've thought about writing a script to do stuff like sanity checks as well but just haven't had time
2014-05-01 22:46  that kind of stuff probably makes more sense as a separate program
2014-05-01 22:49  ok, time to rest.  See you around tomorrow
2014-05-01 22:49  ACTION waves
2014-05-01 23:28  for oscc-like scenarios, all we'd need would be an override that makes everything owned by a single avatar 
2014-05-01 23:28  for later changes, they'd just have to use that avatar and share it
2014-05-01 23:29  for the oscc type thing i don't see a value in preserving infdividual builder ownership within a single oar
2014-05-01 23:29  of course, for general use, it is valuabe
2014-05-01 23:30  bah! I trust that someone has followed a document I wrote to set up new servers and find they haven't followed it and missed a bunch of different steps.
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2014-05-01 23:30  I know(?) why I was getting that strange error message.
2014-05-01 23:31  Plugh: we have similar documents and they don't work
2014-05-01 23:31  in the end, i created the document to end all documents
2014-05-01 23:31  here is how we install new servers:
2014-05-01 23:31  open the instruction document
2014-05-01 23:31  open a ssh root session to the new server
2014-05-01 23:31  copy the entire document
2014-05-01 23:31  paste it into the ssh session
2014-05-01 23:32  press enter
2014-05-01 23:32  si back and watch
2014-05-01 23:32  Melanie_T: I wrote a detailed step by step doc from the last time I was setting up new servers. Having set the first one up I was sure everything was listed. Either somethings have changed or somehow something is missing.
2014-05-01 23:32  the "instruction doc" is a here script that does the whole install
2014-05-01 23:32  Oh. You put commands in the doc so it is just one big shell script to prep things?
2014-05-01 23:32  nice.
2014-05-01 23:32  i have a document i use to build that document ....
2014-05-01 23:32  but only for my own use
2014-05-01 23:33  ACTION nods
2014-05-01 23:33  it pasically goes like this
2014-05-01 23:33  I may need to write some kind of script to do that.
2014-05-01 23:33  cat > install << HERE
2014-05-01 23:33  ...
2014-05-01 23:33  ...
2014-05-01 23:33  ...
2014-05-01 23:33  HERE
2014-05-01 23:33  chmod 700 install
2014-05-01 23:33  ACTION nods
2014-05-01 23:33  echo "now type install  to install"
2014-05-01 23:40  Melanie_T have you attempted at implementing a garbagge collecotr for an opensim DB?
2014-05-01 23:40  no. hard disks are cheaper than the time needed
2014-05-01 23:41  I'm about to do it, so if someone has done it I'd like to know of the major obstacles
2014-05-01 23:41  ok
2014-05-01 23:41  I need to do it
2014-05-01 23:41  GC is not a viable proposition for anything that spans several servers
2014-05-01 23:41  we have a huge DB and we need to clean it up so that the sew server hets only the assets that are related to users
2014-05-01 23:41  not if you work on the premise that everything ever created needs to remain working
2014-05-01 23:41  this is a stop and clean situation
2014-05-01 23:42  we're moving to a new server
2014-05-01 23:42  why not take all assets?
2014-05-01 23:42  the rgions assets are fine via oars. now we need the users' assets
2014-05-01 23:42  what's a terabyte between freinds/
2014-05-01 23:42  hehe
2014-05-01 23:42  no way
2014-05-01 23:43  you WILL cause objects using literal asset ids to break
2014-05-01 23:43  if those objects are not rezzed anywhere and are ld
2014-05-01 23:43  whenever I think of all those terrain images and terrains and script versions and god know what that we dump0 into the assets table I cringe...
2014-05-01 23:43  unless your approach is fundamentally different to those discussed previously
2014-05-01 23:43  you means UUIDs in scripts? or?
2014-05-01 23:43  yes
2014-05-01 23:43  the main issue
2014-05-01 23:44  apart from sheer processing power needed
2014-05-01 23:44  I'll do whatever justin is already doing in the UUIDGatherer
2014-05-01 23:44  tbh, i'd buy a new hard disk and use the cycles to mine bitcoin
2014-05-01 23:44  heheh
2014-05-01 23:45  no way I'm bringing all that garbagge to the new server... so onwards! with the idea. At least for now. I'll let you know what I feel about it in a couple of days :D
2014-05-01 23:46  the main issue
2014-05-01 23:46  imagine a prim is rezzed in a sim
2014-05-01 23:46  it contains a script that contains ids
2014-05-01 23:47  that prim does NOT exist in any user inventory
2014-05-01 23:47  the script was written in that prim and never copied or taken
2014-05-01 23:47  well, the regions data is taken care of by oars
2014-05-01 23:47  is the uuidgatherer 100%
2014-05-01 23:47  ?
2014-05-01 23:47  i would not stake my customers' data on that
2014-05-01 23:48  easier to add the ver growing, ever cheaper hard disks
2014-05-01 23:48  I haven't seen it failing! if it fails, we know who to blame... :)
2014-05-01 23:48  yeah
2014-05-01 23:48  :)
2014-05-01 23:48  heheh
2014-05-01 23:48  no in my case, the regions data is all good.
2014-05-01 23:48  I just need to recreate the user accounts, and I want a clean DB
2014-05-01 23:49  i don't see assets as the problem
2014-05-01 23:49  not with our server anyway
2014-05-01 23:49  inventory is becoming the hydra that needs heads lopped off
2014-05-01 23:50  inventory table?
2014-05-01 23:50  yes
2014-05-01 23:50  is iit huge?
2014-05-01 23:50  that is why sl prunes inventories of users who dont' pay
2014-05-01 23:57  ok maybe I'll chop off the trash folder in this process too
2014-05-01 23:57  diva: The problem is determine what assets are referenced in scripts inside objects.
2014-05-01 23:57  be sure to commnicate that
2014-05-01 23:57  some people depend on trash
2014-05-01 23:58  Melanie_T I'm planning to use the UUIDGatherer class that we already have
2014-05-01 23:58  I just wish it wasn't in OpenSim.Region.Framework...
2014-05-02 00:57  Melanie_T: Where is it documented that SL prunes non-paying user's inventories? And how do they decide what to throw out?
2014-05-02 00:57  if a free user doesn't log in for a long time, by observation, 2 years, they can find their inventory gone
2014-05-02 00:58  for expired premium users with a debt balance, the period is six months
2014-05-02 00:58  that one is own experience
2014-05-02 00:59  as i lost an avatar with unique items on it (designs from a rl deceased designer) because it went unpaid for 6 months
2014-05-02 00:59  heck... as a paid user I've lost items there...
2014-05-02 01:00  IARs for the win
2014-05-02 01:01  I do wish that I could mke IARs for my users, like I do OARs. Just as part of normal backups.
2014-05-02 01:03  It's annoying that I can't. I make OARs every night. I'll shortly be making DB backups nightly. I also want to make nightly IARs.
2014-05-02 02:58  Can i get some help? http://pastebin.com/Ux21kcWK
2014-05-02 03:15  zontreck: I'm not sure why you are seeing that one statement repeated multiple times. The one thing I do notice is you haven't set any Fallback regions and perhaps not set a default region.
2014-05-02 03:16  Plugh: It is set, and either way, i do a direct login to regions anyhow.
2014-05-02 03:16  The messages state that GetDefaultRegions returned 0 regions and same for Fallback.
2014-05-02 03:17  Is this a fresh set up of OpenSim or one that you have been running for a while?
2014-05-02 03:18  Hm... odd. It thought Tyler had already been logged in to region with a zero UUID.
2014-05-02 03:18  fresh
2014-05-02 03:19  ok. For fresh installs, often the problem is something wrong in the configuration. It can happen due to the sheer number of things to configure. Its the first thing to double check.
2014-05-02 03:19  I'm posting a new paste bin, i just noticed a error right before all the repeating messages
2014-05-02 03:20  ok
2014-05-02 03:20  http://tny.cz/02e52358
2014-05-02 03:21  That particular error is almost useless (to me). I see them often. The message isn't helpful to tell you what is the real problem.
2014-05-02 03:22  hmm
2014-05-02 03:23  Watch the instance console during startup for any messages going by in red text. Start at the top of the log where it says the region is starting and look for anything wrong. One possibility is an error in the connection string to a database or a bad URL. 
2014-05-02 03:23  Plugh: restarting the console
2014-05-02 03:24  OpenSim can be a bit of a pain to get configured correctly if you are doing it for the first time.
2014-05-02 03:25  its not my first time, but it is my first time having this much trouble
2014-05-02 03:25  ok
2014-05-02 03:25  Plugh : http://pastebin.com/XbMpwL7u
2014-05-02 03:26  that's the startup log
2014-05-02 03:26  looks pretty clean
2014-05-02 03:27  zontreck: 20:24:20 - [FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example?  Using defaults.
2014-05-02 03:27  Looks like you missed configuring Flotsam
2014-05-02 03:27  let me check, one moment
2014-05-02 03:28  zontreck: I also notice this -> 20:24:21 - [MAP IMAGE SERVICE MODULE]: enabled with no refresh and service object OpenSim.Services.Connectors.dll:MapImageServicesConnector
2014-05-02 03:28  Not related to the other error you had but it appears you haven't set a refresh time for the map tile updates.
2014-05-02 03:28  I've not configured MapTiles
2014-05-02 03:29  Btw you shouldn't be running as root
2014-05-02 03:29  ok. Just pointing it out. Not related to the main problem.
2014-05-02 03:30  oh yea. I missed that. Bad idea to run it as root.
2014-05-02 03:30  -_- It's my own distro
2014-05-02 03:30  So? It's still a bad idea to run anything as root that doesn't require it.
2014-05-02 03:31  true, but with the issues, if i need to install anything, right now, it's run as root. I'll move it to my main user once i get the setup right
2014-05-02 03:31  Unless you have personally inspected every line of opensim code and are certain it's not going to do something to your system, you shouldn't be running it as root.
2014-05-02 03:31  If it is a completely custom distro for a Kiosk or completely stripped down just to run OS, that is a bit different than using a normal distro and running stuff as root.
2014-05-02 03:32  You should do it right, from the start.
2014-05-02 03:32  smxy_: My custom distro, and the fact i have read the OpenSimulator and Aurora code (irrelevant),  I'm sure the code isn't malicious. Even then, i run in a chroot ENV setup
2014-05-02 03:35  Plugh: i'm reading all the config files, i do not see any errors, the IP is correct; the sandbox1 region is set now to fallback and default
2014-05-02 03:36  config-include/Flotsam.ini.example
2014-05-02 03:36  Plugh: Fixed that.
2014-05-02 03:36  You need to copy that to config-include/Flotsam.ini
2014-05-02 03:36  You've restarted?
2014-05-02 03:36  Yes
2014-05-02 03:40  Do you still get that repeating message while trying to log in?
2014-05-02 03:41  Yes i do
2014-05-02 03:42  ok. I've about exhausted what I can think of if there are no other (odd) errors in the log files.
2014-05-02 03:42  I'll check Robust real quick
2014-05-02 03:43  No errors in robust
2014-05-02 03:43  No red text flying by? (probably not or an error would be seen in the log file)
2014-05-02 03:44  Hm... Was any of the stuff you have set up previously run on different computers? Just wonder if it could be a change in an IP address.
2014-05-02 03:47  i checked in config-include files, and in OpenSim.ini, Regions.ini, Robust.ini...... nothing has a different IP. They're all the same.
2014-05-02 03:51  Checked your firewall config?
2014-05-02 03:51  NAT loopback?
2014-05-02 03:56  I am able to connect to other programs using sockets on the server
2014-05-02 03:59  You have uncommented the architecture line in OpenSim.ini and configured GridCommon.ini? I would think so or you would have more noticeable errors.
2014-05-02 04:01  Plugh: Yep, uncommented
2014-05-02 04:03  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-02 04:12  Plugh: Is it possible it's just my viewer: Firestorm?
2014-05-02 04:14  I'm using Firestorm okay. 
2014-05-02 05:12  zontreck: Might be possible. Would still be strange if it is. 
2014-05-02 05:13  Plugh: it wasn't that. i tried it
2014-05-02 05:13  yea, I would have been surprised if that was it.
2014-05-02 05:13  Good luck. I'm turning off the computer for tonight.
2014-05-02 07:52  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-04 00:14  Starting build #3532 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-04 00:18  Project opensim » mono-2.10.8.1 build #3532: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3532/
2014-05-04 00:18  diva: Added a optional key between the group remote connectors, sim and service. This allows for more secure group services, to be used by collections of mutually-trusting grids.
2014-05-04 00:58 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-04 01:00  AliciaRaven: I and some others are using 3.2.8 just fine.
2014-05-04 02:07  hmm did someone notice that scripts that are running in an attachment randomly stop running after teleport? the only solution is to reattach the attachment the script is in. also the CHANGED_REGION will not fire then.  Seen in osgrid, my grid and lfgrid too
2014-05-04 02:08  the running checkbox is still checked
2014-05-04 02:28  lillith_xue: ya that happens to me sometimes too
2014-05-04 02:28  it's been mentioned but a mantis might help
2014-05-04 02:30  okay, i will checkout a simple way to reproduce that and make one ;-)
2014-05-04 09:08  thanks smxy :)
2014-05-04 12:30  Region (root) # * Assertion at mini.c:3832, condition `code' not met
2014-05-04 12:30  Hmm, that happens more often :/
2014-05-04 18:27  lkalif, I need help with a singularity crash. The viewer just poofs without warning. What can I do to tell me more?
2014-05-04 18:27  diva: if the viewer is running under lnux, run it in gdb
2014-05-04 18:27  no, windows
2014-05-04 18:28  can you run a linux viewer?
2014-05-04 18:28  it's just way easier to get the data we need 
2014-05-04 18:28  this happens on a teleport between a 0.7.6 and current head, where the destination is a varregion. It always crashes
2014-05-04 18:28  i take it the crash reporter doesn't come up?
2014-05-04 18:28  it comes up when I run the viewer again
2014-05-04 18:28  did you send the report?
2014-05-04 18:29  is ther any other place I should look?
2014-05-04 18:29  yes, many times
2014-05-04 18:29  over the past 24 hours
2014-05-04 18:29  I can send it again
2014-05-04 18:29  I tried uninstalling Sing and installing it again, to no avail
2014-05-04 18:30  there, I just sent it
2014-05-04 18:30  which grid?
2014-05-04 18:30  diva: that is a known bug.
2014-05-04 18:30  my test grid here at home
2014-05-04 18:30  what si the logi uri?
2014-05-04 18:30  Aleric, oh? tell me more
2014-05-04 18:30  You can't teleport from 0.7.6 to a var region
2014-05-04 18:31  diva: that is unavoidable
2014-05-04 18:31  ooooh, ok! I get it. I guess it's an unavoidable breakage because of varregions?
2014-05-04 18:32  diva: workaround is to have one normal sized region running newer code as an intermediary
2014-05-04 18:32  i wonder if it's really unaviodable which is why i'd life to see that report
2014-05-04 18:32  diva: yes. the viewer needs to know how big the destination region is to allocate for terrain etc
2014-05-04 18:32  but i need to know the login uri you use to log in
2014-05-04 18:32  melanie my login here was localhost:9000
2014-05-04 18:33  diva: and it is originating region that sends TeleportFinish message. and if the originating region is old code, it doesn't supply the required information
2014-05-04 18:33  got it! pheew! makes sense
2014-05-04 18:33  well,I found another issue in the process of trying to understand this one, so that's good
2014-05-04 18:34  i can't seem to find the report
2014-05-04 18:34  want me to send it again? I can crash again
2014-05-04 18:35  i'm just not doing too well at finding my way round this reporting backend
2014-05-04 18:35  the varregion teleport?
2014-05-04 18:35  i'm sure your reports are there
2014-05-04 18:35  i'm just not getting an option to see all reports by date newest first
2014-05-04 18:35  and the mst recent report for localhost was yestedday
2014-05-04 18:35  so i'm doing something wrong
2014-05-04 18:36  what are you talking about?
2014-05-04 18:36  lkalif: i was trying to find diva's crash report
2014-05-04 18:36  this was with Singu 64bit
2014-05-04 18:36  Melanie_T: where?
2014-05-04 18:36  in the crash backend
2014-05-04 18:36  let me crash again and send another report
2014-05-04 18:36  that one processes reports in batches
2014-05-04 18:36  aahhh
2014-05-04 18:36  so it's not there ywt
2014-05-04 18:37  once an hour, at x:45 min
2014-05-04 18:37  i can run it manually
2014-05-04 18:37  Melanie_T: but it's really not worth the time as it is unfixable.
2014-05-04 18:37  lkalif, Aleric: is there no communication with the destination region before teleportfinish?
2014-05-04 18:37  another message/request region size could be piggybackedn on?
2014-05-04 18:38  Melanie_T this is from an "old" 0.7.6 sim
2014-05-04 18:38  i see that 0.7 teleportfinish can't possibly have the info so yes, it's unfixable in that way
2014-05-04 18:38  which is what all D2 are currently
2014-05-04 18:38  it's not worth complicating protocol with crap for a temporary problem
2014-05-04 18:38  yeah
2014-05-04 18:38  that goes away when regions are updated
2014-05-04 18:38  and, well, 0.7.6 should go away at some point
2014-05-04 18:38  as long as we know, that's good. I thought this was some unintentional breakage
2014-05-04 18:38  so i guess i need to let this be
2014-05-04 18:39  ACTION runs off to play elsewhere
2014-05-04 18:45  Starting build #3533 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-04 18:49  Project opensim » mono-2.10.8.1 build #3533: SUCCESS in 7 min 18 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3533/
2014-05-04 18:49  diva: Please note: older simulators (0.7.6) still send the info about gzip in ContentType
2014-05-04 22:29  Bug #7147:04 Texture offset don't work proprely in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): Le bogue suivant a été soumis.
2014-05-04 23:48  Bug #7147:04 Texture offset don't work proprely in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): Une note a été ajoutée à ce bogue.
2014-05-05 00:48  Bug #7147:04 Texture offset don't work proprely in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): Le bogue suivant a été mis à jour.
2014-05-05 02:03  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): Der folgende Eintrag wurde erfasst.
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2014-05-05 11:14  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): has been SUBMITTED.
2014-05-05 11:25  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): A NOTE has been added to this issue.
2014-05-05 11:25  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): has a PATCH to be looked at.
2014-05-05 13:51  any idea on this? 
2014-05-05 13:51  0:51 - [XEngine]: Completed starting 0 scripts on Dreamersbay
2014-05-05 13:51  09:50:51 - [RegionReady]: Script compile queue empty!
2014-05-05 13:51  09:50:51 - [RegionReady]: Region "Dreamersbay" is ready: "server_startup,1,47,
2014-05-05 13:51  grr, wrong
2014-05-05 13:51  Region (Dreamersbay) # Error while compiling generated serializer
2014-05-05 13:51  (0,0) : error CS8026: Invalid sdk version name
2014-05-05 13:51  the invalid SDK version ??
2014-05-05 13:52  This is at head on debian running mono 3.2.6
2014-05-05 14:52  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED.
2014-05-05 14:53  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): has been UPDATED.
2014-05-05 17:42  [10:41:55]  Primitive: k2 = 1c9461a8-f2fe-499e-9f55-3d6b4e9b23d5
2014-05-05 17:42  [10:41:55]  Primitive: k3 = 00000000-0000-0000-0000-000000000000
2014-05-05 19:38  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-05 20:44  Bug #7147:04 Texture offset don't work proprely in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): A NOTE has been added to this issue.
2014-05-05 21:09  Bug #7147:04 Texture offset does not work properly in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): has been UPDATED.
2014-05-05 23:05  Bug #7146:04 [Patch] The lsl function llGetMassMKS is not implemented 14( http://opensimulator.org/mantis/view.php?id=7146 ): has been UPDATED.
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2014-05-05 23:34  Melanie_T I'm going to add some sort of authentication to all the network connectors, ok? Possibly in a header. I need it for Encitra. Any suggestions / preferences?
2014-05-05 23:35  off by default, of course
2014-05-05 23:35  yes
2014-05-05 23:35  I read your mind . Was about to say "option" :)
2014-05-05 23:35  also, it would be really really nice if this would be on a track to go to ssl/tls
2014-05-05 23:35  and certificates
2014-05-05 23:35  at some point
2014-05-05 23:35  rather than a simple plain password
2014-05-05 23:36  how do we do that? I can look into it if it's not too complicated
2014-05-05 23:36  ok...
2014-05-05 23:36  mono.net uses pkcs#12 certificates
2014-05-05 23:36  those can be made from x.509 ones
2014-05-05 23:36  do we need to deal with certificate authorities and the like? (yuk)
2014-05-05 23:36  the code to receive and make tls connections is already int he base http server
2014-05-05 23:37  there is some code i made that allows to either use "proper" certs, or not care
2014-05-05 23:37  but the code can and is still enforcing encryption
2014-05-05 23:37  in fact
2014-05-05 23:37  a simple password would do for the first step
2014-05-05 23:37  here's why
2014-05-05 23:37  first step - simple password
2014-05-05 23:37  I have this psychological barrier to using that. It looks so complicated compared to a simple password
2014-05-05 23:38  ok
2014-05-05 23:38  second step - tls with simple password 
2014-05-05 23:38  third step tls with certificates
2014-05-05 23:38  make the password stuff a class
2014-05-05 23:38  so it can be dropped when it's no longer needed
2014-05-05 23:38  easily dropped, i mean
2014-05-05 23:39  and crypto is - well - cryptic
2014-05-05 23:39  but i'm getting batter at it
2014-05-05 23:39  better*
2014-05-05 23:39  A class? what do you mean?
2014-05-05 23:39  since i had to convert avination to tls 1.2
2014-05-05 23:39  I was thinking about reading the password from the config file and paste it in a htpp header
2014-05-05 23:39  create a class in Opensim.Framework
2014-05-05 23:40  that has :AddPasswordToHeader:
2014-05-05 23:40  and "VerifyHeaderPassword
2014-05-05 23:40  yes
2014-05-05 23:40  taking OSHttpRequest/Respnse by ref as aparms
2014-05-05 23:40  ref may not be needed they're ref objects anywat
2014-05-05 23:40  anyway
2014-05-05 23:40  that means at the time when ot's time to drop passwords
2014-05-05 23:40  you remov the class
2014-05-05 23:40  and fix al compile errors
2014-05-05 23:40  done
2014-05-05 23:41  rather than haviing to go hunt
2014-05-05 23:41  got it, that's what I was planning to do
2014-05-05 23:41  cool
2014-05-05 23:41  that gives us a migration path from plain pw to more sophisticated stuff
2014-05-05 23:41  plain pw is evil
2014-05-05 23:41  because it can be sniffed
2014-05-05 23:42  imagine osgrid
2014-05-05 23:42  oh yeah, for osgrid this gains nothing
2014-05-05 23:42  imagibe someone takes a dedicated with the hosting company simhost uses
2014-05-05 23:42  and goes wiresharking
2014-05-05 23:42  yes
2014-05-05 23:42  even of services were password protected
2014-05-05 23:42  he'd have the pw in no time
2014-05-05 23:43  malicious sniffing is not a myth
2014-05-05 23:43  and getting on a local network is not too hard
2014-05-05 23:43  yes. this is not hard security for sure
2014-05-05 23:43  however, password over tls is secure
2014-05-05 23:43  because encryption is established before the password is sent
2014-05-05 23:43  yes
2014-05-05 23:44  it's vulnerable to MITM attacks when the cert isn't verified
2014-05-05 23:44  but you can actually verify certs without using paid ones
2014-05-05 23:44  right. But it's when we go to certificates that my head starts spinning...
2014-05-05 23:44  all you need to do is distribute your root
2014-05-05 23:44  anyone who has your root can verify your verts
2014-05-05 23:44  certs
2014-05-05 23:44  heh, it's not that hard
2014-05-05 23:44  where do you get lost on certs?
2014-05-05 23:45  it looks horribly complicated because the information must flow and be disseminated
2014-05-05 23:45  and that process seems so mystyerious
2014-05-05 23:46  what though
2014-05-05 23:46  the concept or just the apis?
2014-05-05 23:46  both!
2014-05-05 23:47  well, the concept is simple - did you ever read about the basic premise of public key crypto?
2014-05-05 23:47  like I have my certificate, then what? where are the certificate authorities? Can I be my own? Doesn't that defeat the purpose?
2014-05-05 23:47  aah ok, that level
2014-05-05 23:47  ok
2014-05-05 23:47  an linux hst can be a "CA"
2014-05-05 23:47  which stands for "certificate authority"
2014-05-05 23:47  then there are the big CAs that feel like a scam
2014-05-05 23:48  and cost $$$
2014-05-05 23:48  first you generate a key
2014-05-05 23:48  then you generate a csr
2014-05-05 23:48  the you sign the CSR with that key
2014-05-05 23:48  now this certificate's private key is also the key it was signed with
2014-05-05 23:48  this is a "root" certifictae
2014-05-05 23:49  basically the thing the CAs charge you an arm and a leg for
2014-05-05 23:49  reason they are able to do that is that they have theur "roots" be included in the major browsers
2014-05-05 23:49  and who knows about it? Will ppl trust me? -- I know browsers don't trust these auto-generated CAs
2014-05-05 23:49  BUT
2014-05-05 23:49  right
2014-05-05 23:49  if you self-sign, you can then _distribute_ that root
2014-05-05 23:49  from a trusted website
2014-05-05 23:50  which one?
2014-05-05 23:50  possibly protected by a purchased cert
2014-05-05 23:50  a cert is $10 these days for a single url
2014-05-05 23:50  per year
2014-05-05 23:50  so, you get a small cert
2014-05-05 23:50  distribute your root
2014-05-05 23:50  and it's checksum, to make sure
2014-05-05 23:50  sha, md, whatever
2014-05-05 23:50  so people can verify authenticity
2014-05-05 23:51  where? Who does that?
2014-05-05 23:51  then they install that root
2014-05-05 23:51  where do you buy those things?
2014-05-05 23:51  buy what?
2014-05-05 23:51  the $10 certificate
2014-05-05 23:51  godaddy comes to mind
2014-05-05 23:51  and ppl trust godaddy?
2014-05-05 23:51  can we go voice for a moment
2014-05-05 23:51  ?
2014-05-05 23:51  not now -- I need to leave. We'll talk about it some other time :)
2014-05-05 23:52  for now step #1 is fine :)
2014-05-05 23:52  ok
2014-05-05 23:52  anyway, i know how to spin this up
2014-05-05 23:52  you could even hosta  website for trusted roots for grids
2014-05-05 23:52  in fact, this may be a business opp i should explore ;)
2014-05-05 23:52  heheh
2014-05-05 23:52   I would totally use it, if it makes the process less mysterious!
2014-05-05 23:53  but we have to run some mono program to get those certificates, yes?
2014-05-05 23:53  I forget the name
2014-05-05 23:54  no
2014-05-05 23:54  that is only for the official roots
2014-05-05 23:54  it's mozroots
2014-05-05 23:54  oh right
2014-05-05 23:54  but if we were to make a VW CA
2014-05-05 23:54  then it's simple files you place in bin/
2014-05-05 23:54  or wherever
2014-05-05 23:54  ++
2014-05-05 23:54  do the passwords
2014-05-05 23:54  :)
2014-05-05 23:54  will do!
2014-05-05 23:54  since step 2 depends on that
2014-05-05 23:55  and i'll think up a CA
2014-05-05 23:55  do you have a preference for the header name? Is there a standard one?
2014-05-05 23:55  probabaly gonna get paid in bitcoin ;)
2014-05-05 23:55  hehehe
2014-05-05 23:55  well, you could actually use http basic-auth
2014-05-05 23:55  it md5s the password
2014-05-05 23:55  true
2014-05-05 23:55  or base64s it
2014-05-05 23:55  or both
2014-05-05 23:55  whatever
2014-05-05 23:56  but it would be compatble
2014-05-05 23:56  I'll look into it
2014-05-05 23:56  and basic over tls is considered secure
2014-05-06 00:12  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): has been SUBMITTED.
2014-05-06 00:12  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): has a PATCH to be looked at.
2014-05-06 01:49  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): A NOTE has been added to this issue.
2014-05-06 03:16  Bug #7151:04 Groups V2  doesnt show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): has been SUBMITTED.
2014-05-06 06:47  Starting build #3534 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 06:52  Project opensim » mono-2.10.8.1 build #3534: SUCCESS in 8 min 30 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3534/
2014-05-06 06:52  * orenh: Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() )
2014-05-06 06:52  * orenh: - When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-06 06:52  * orenh: Log whenever an inventory operation is blocked because the item/folder isn't in the Suitcase
2014-05-06 06:52  * orenh: Show more meaningful error messages when failed to give an item to another user
2014-05-06 06:52  * orenh: Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
2014-05-06 06:52  * orenh: When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user
2014-05-06 06:52  * orenh: Better error handling in AssetServerPostHandler. Invalid XML causes an InvalidOperationException, not an XmlException
2014-05-06 08:41  Bug #7152:04 LSL script errors in scripts within objects in an OAR are not spotted 14( http://opensimulator.org/mantis/view.php?id=7152 ): has been SUBMITTED.
2014-05-06 08:43  Bug #7152:04 LSL errors in scripts within objects in an OAR are not spotted 14( http://opensimulator.org/mantis/view.php?id=7152 ): has been UPDATED.
2014-05-06 10:33  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): A NOTE has been added to this issue.
2014-05-06 12:18  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): A NOTE has been added to this issue.
2014-05-06 12:28  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-06 12:32  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): has been UPDATED.
2014-05-06 12:51  hey there lbsa71!
2014-05-06 14:39  Bug #7147:04 Texture offset does not work properly in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): Une note a été ajoutée à ce bogue.
2014-05-06 15:06  Bug #7153:04 [PATCH] Repair avatar standing up when sat on child prim and object is deleted. 14( http://opensimulator.org/mantis/view.php?id=7153 ): has been SUBMITTED.
2014-05-06 15:06  Bug #7153:04 [PATCH] Repair avatar standing up when sat on child prim and object is deleted. 14( http://opensimulator.org/mantis/view.php?id=7153 ): has a PATCH to be looked at.
2014-05-06 15:44  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): has been UPDATED.
2014-05-06 16:27  Starting build #3535 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 16:31  Project opensim » mono-2.10.8.1 build #3535: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3535/
2014-05-06 16:31  jjustincc: minor: Comment out Cacheitems debug log lines for now
2014-05-06 16:31  Starting build #3536 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 16:35  Project opensim » mono-2.10.8.1 build #3536: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3536/
2014-05-06 16:35  jjustincc: minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine.
2014-05-06 16:35  Starting build #3537 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 16:39  Project opensim » mono-2.10.8.1 build #3537: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3537/
2014-05-06 16:39  jjustincc: Mantis 7146 The lsl function llGetMassMKS is not implemented
2014-05-06 16:41  Starting build #3538 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 16:44  Project opensim » mono-2.10.8.1 build #3538: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3538/
2014-05-06 16:44  jjustincc: Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
2014-05-06 17:46  Starting build #3539 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 17:50  Project opensim » mono-2.10.8.1 build #3539: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3539/
2014-05-06 17:50  * jjustincc: Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.
2014-05-06 17:50  * jjustincc: fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()
2014-05-06 17:55  Starting build #3540 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 17:59  Project opensim » mono-2.10.8.1 build #3540: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3540/
2014-05-06 17:59  * jjustincc: updated version of default user switch for load oar :q :q
2014-05-06 17:59  * jjustincc: new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q
2014-05-06 17:59  Starting build #3541 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 18:03  Project opensim » mono-2.10.8.1 build #3541: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3541/
2014-05-06 18:03  jjustincc: Console commands for Estate Mgmt
2014-05-06 18:05  The troops are gathering for the weekly OS developer meeting at Wright Plaza
2014-05-06 18:32  justincc: did you check that the IM sending patch preserves the "hunting" behavior it is supposed to have? As I read it, it now just looks up the avatar's sim once and fails the message if the avatar has since left. this code may be less robust in chasing fast teleporting avatars.
2014-05-06 18:49  Melanie_T: no, it doesn't.  I think I will revert it to address that, though looking at existing code I think I see where it can stack overflow if m_UserRegionMap is already populated but the initial call pulls up a different sim in the lookup 
2014-05-06 18:50  then that issue should be addressed if it's really a possibility
2014-05-06 18:50  but not by removal of functionality
2014-05-06 18:50  yes, but I imagine hunting behaviour has to be preserved as well
2014-05-06 18:51  maybe this should be done over without recursion
2014-05-06 18:51  it could, for what it does, just as well be a loop
2014-05-06 18:51  recursion makes it very hard to reason about it
2014-05-06 18:51  yes
2014-05-06 18:55  Starting build #3542 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 18:59  Project opensim » mono-2.10.8.1 build #3542: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3542/
2014-05-06 18:59  jjustincc: Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"
2014-05-06 19:03  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): has a PATCH requiring feedback
2014-05-06 21:37  Starting build #3543 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-06 21:39  Bug #7134:04 [PATCH] Implemented load oartouser function to assign objects from an oar to a specific user 14( http://opensimulator.org/mantis/view.php?id=7134 ): A NOTE has been added to this issue.
2014-05-06 21:41  Project opensim » mono-2.10.8.1 build #3543: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3543/
2014-05-06 21:41  jjustincc: Add Matt Lehmann to contributors
2014-05-06 21:45  Bug #7146:04 [Patch] The lsl function llGetMassMKS is not implemented 14( http://opensimulator.org/mantis/view.php?id=7146 ): has been RESOLVED.
2014-05-06 21:45  Bug #7150:04 [PATCH]LSL Function llUnSit Change. 14( http://opensimulator.org/mantis/view.php?id=7150 ): has been RESOLVED.
2014-05-06 21:46  Bug #7153:04 [PATCH] Repair avatar standing up when sat on child prim and object is deleted. 14( http://opensimulator.org/mantis/view.php?id=7153 ): has been RESOLVED.
2014-05-06 21:49  Bug #6700:04 BulletSim -- Revised implementation of Angular Deflection 14( http://opensimulator.org/mantis/view.php?id=6700 ): has been RESOLVED.
2014-05-06 22:27  Bug #7154:04 When viewing Profile LLCLIENTVIEW throws error 14( http://opensimulator.org/mantis/view.php?id=7154 ): has been SUBMITTED.
2014-05-06 23:29  Bug #7154:04 When viewing Profile LLCLIENTVIEW throws error 14( http://opensimulator.org/mantis/view.php?id=7154 ): A NOTE has been added to this issue.
2014-05-06 23:48  Is it just me or does the MAP have NO connection to reality when it comes to the hypergrid? Example: On OSGrid, i can see Craft Grid regions on the OSGrid map. But I cant TP to them by clicking on the map, because Craft Grid isnt statically linked to OSGrid. I *CAN* hyperjump to Craft Grid regions, from OSGrid. Once on Craft Grid, I can still see OSGrid regions on the CraftGrid map, even 
2014-05-06 23:48  though Craft Grid isnt statically linked to OSGrid. But, I CANT TP to them by clicking on the map, because Craft grid isnt statically linked to OSGrid. See where I'm going with this? The map is NONSENSE for hypergridding. lol.
2014-05-07 00:01  Or am i just doing it wrong?
2014-05-07 00:05  I imagine that the map is a holdver from Linden Lab's single grid and has just never been patched to understand hypergridding.
2014-05-07 01:49  Bug #7154:04 When viewing Profile LLCLIENTVIEW throws error 14( http://opensimulator.org/mantis/view.php?id=7154 ): A NOTE has been added to this issue.
2014-05-07 01:49  Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): A NOTE has been added to this issue.
2014-05-07 02:28  Bug #7155:04 Default home is not set for new accounts 14( http://opensimulator.org/mantis/view.php?id=7155 ): has been SUBMITTED.
2014-05-07 02:40 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-07 11:45  Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): A NOTE has been added to this issue.
2014-05-07 11:46  Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): has been set as RELATED TO issue 0006769.
2014-05-07 11:46  Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): has been set as RELATED TO issue 0006603.
2014-05-07 17:42  Starting build #3544 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-07 17:47  Project opensim » mono-2.10.8.1 build #3544: SUCCESS in 6 min 43 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3544/
2014-05-07 17:47  jjustincc: Remove duplicate HypergridLinker entry from [GridService] in Robust.HG.ini.example
2014-05-07 19:29  Bug #7155:04 Default home is not set for new accounts 14( http://opensimulator.org/mantis/view.php?id=7155 ): A NOTE has been added to this issue.
2014-05-07 20:01  Bug #7154:04 When viewing Profile LLCLIENTVIEW throws error 14( http://opensimulator.org/mantis/view.php?id=7154 ): A NOTE has been added to this issue.
2014-05-07 20:05  Bug #7154:04 When viewing Profile LLCLIENTVIEW throws error 14( http://opensimulator.org/mantis/view.php?id=7154 ): has been UPDATED.
2014-05-07 21:24  Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): A NOTE has been added to this issue.
2014-05-07 21:26  Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been UPDATED.
2014-05-07 22:33  Starting build #3545 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-07 22:37  Project opensim » mono-2.10.8.1 build #3545: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3545/
2014-05-07 22:37  jjustincc: Add GridUserService service config to [UserAccountService] in Robust[.HG].ini.example so that home can be set for new users rather than always warning that it can't be set.
2014-05-07 23:00  Bug #7155:04 Default home is not set for new accounts 14( http://opensimulator.org/mantis/view.php?id=7155 ): has been RESOLVED.
2014-05-07 23:28  Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): has been SUBMITTED.
2014-05-07 23:30  Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): has been UPDATED.
2014-05-07 23:32  Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): has been UPDATED.
2014-05-08 00:05  Starting build #3546 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-08 00:09  Project opensim » mono-2.10.8.1 build #3546: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3546/
2014-05-08 00:09  * diva: Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
2014-05-08 00:09  * diva: Allow Tools.Configger to take -inifile as argument
2014-05-08 00:20  Starting build #3547 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-08 00:24  Project opensim » mono-2.10.8.1 build #3547: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3547/
2014-05-08 00:24  diva: Delete extraneous console message in the Configger.
2014-05-08 01:21 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-08 02:39  Starting build #3548 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-08 02:43  Project opensim » mono-2.10.8.1 build #3548: FAILURE in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3548/
2014-05-08 02:43  diva: Finished implementing redirects in GetTexture.
2014-05-08 02:46  That's weied. diva, I just did a pull and I see all of your commits except the split assets one ...
2014-05-08 02:47  A merge, the extraneous message one and the gettexture one
2014-05-08 02:48  it's probably back in time
2014-05-08 02:48  I committed it a few days ago locally
2014-05-08 02:49  yes. May 4th. boy git can be confusing sometimes. Thanks.
2014-05-08 13:18  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 13:23  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 13:26  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 14:33  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): has been ASSIGNED.
2014-05-08 16:13  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return allway en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Le bogue suivant a été soumis.
2014-05-08 16:28  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 16:36  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has been UPDATED.
2014-05-08 16:46  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue.
2014-05-08 16:53  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-08 16:58  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-08 17:01  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 17:27  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-05-08 17:28  Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue.
2014-05-08 17:59  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue.
2014-05-08 18:00  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has a PATCH to be looked at.
2014-05-08 18:15  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue.
2014-05-08 18:19  Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue.
2014-05-08 18:22  justincc u here?
2014-05-08 18:22  AliciaRaven: yes
2014-05-08 18:22  diva_: ping
2014-05-08 18:22  pong justincc
2014-05-08 18:22  ive been working on mesh prim land impact, could i pm a link to u?
2014-05-08 18:22  id like to get ur views before i go any further
2014-05-08 18:23  Starting build #3549 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3547 18 hr ago)
2014-05-08 18:23  diva_: so your commit before this one caused the GetTextureHandlerTests.TextureNotFound() to fail becuase it doesn't give a redirect URL.  I think the constructor needs a null check if no redirect is given
2014-05-08 18:24  oh sorry, I didn't notice
2014-05-08 18:24  AliciaRaven: can this be discussed publicly?
2014-05-08 18:24  where is that test?
2014-05-08 18:25  sure, just the code is not great
2014-05-08 18:25  http://www.spellscape.co.uk/alicia/land_impact.php
2014-05-08 18:25  diva_: OpenSim/Capabilities/Handlers/Tests/GetTextureHandlerTests    There's only one in thetre that checks basic http 404 behaviour if no asset is found
2014-05-08 18:26  AliciaRaven: I wouldn't worry about that :)
2014-05-08 18:26  i have it working through script methods to say the mesh land impact, it changes with scale in sl so its not as streight forward as i hoped
2014-05-08 18:26  AliciaRaven: you may be talking to the wrong person tbh - I don't have any familiarity yet with how impact is calculated in sl
2014-05-08 18:26  that page just shows the methods for the calculations, not the script hooks i made, also extra data on the mesh needs saving to shape class because when mesh is loaded it clears the raw mesh data from memory
2014-05-08 18:27  yes.  The problem is if that isn't done then that soaks up vast amount of server memory
2014-05-08 18:27  Project opensim » mono-2.10.8.1 build #3549: STILL FAILING in 8 min 10 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3549/
2014-05-08 18:27  diva: Make the URL for texture redirects match the path of the resource that we use in OpenSim.
2014-05-08 18:28  yes, i added some vars to shape to save the required info before its cleared, three extra int values i think
2014-05-08 18:28  ACTION nods
2014-05-08 18:28  yeah, I thkn that woujld have to be the approach
2014-05-08 18:28  problem is when the mesh gets resized it has to recalculate
2014-05-08 18:29  i will put it to one side for now, but the code is available if needed
2014-05-08 18:29  remind me where is it that we see the tests breakage on the web...
2014-05-08 18:29  diva_: http://jenkins.opensimulator.org/job/opensim/3548/MONO_VERSION=mono-2.10.8.1/testReport/junit/OpenSim.Capabilities.Handlers.GetTexture.Tests/GetTextureHandlerTests/TestTextureNotFound/
2014-05-08 18:29  in this case
2014-05-08 18:30  66
2014-05-08 18:30  yeah, it just fails because your code change assume some redirect url is always given.  Which might be valid but then other bits of that class do a null check
2014-05-08 18:30  yep
2014-05-08 18:31  Starting build #3550 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3547 18 hr ago)
2014-05-08 18:31  AliciaRaven: I think it would be good to open a mantis and attach your code, even though it's not a completely opensim patch
2014-05-08 18:31  complete
2014-05-08 18:31  thanks diva_
2014-05-08 18:32  ok thanks justincc, will do :)
2014-05-08 18:32  diva_: btw, probably gong to be using some of the AllowExcept, DisallowExcept parameters soon in a project which needs to use HG internally between two grids but not allow connections in or out of that LAN
2014-05-08 18:32  AliciaRaven : about mesh land impact, i detect a new problem too : http://www.imagerun.info/img173/1r6g2xln3uq9bzz6.jpg (before he was at the right height, now it is driven into the ground)
2014-05-08 18:33  different kinf of land impact djphil_, im talking about mesh prim count alternative
2014-05-08 18:34  okay
2014-05-08 18:34  diva_: I started collecting HG parameters on page http://opensimulator.org/wiki/Hypergrid_Parameters though it's far from complete.  I know it dupes a bit of what was in some pages already but it was useful to start collecting things in a single place
2014-05-08 18:34  cool justincc. 
2014-05-08 18:35  Yippie, build fixed!
2014-05-08 18:35  Project opensim » mono-2.10.8.1 build #3550: FIXED in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3550/
2014-05-08 18:35  diva: Fix test breakage
2014-05-08 18:35  AliciaRaven: yeah not sure on the resizing.  Does that not require the phys engine to reload the mesh?
2014-05-08 18:36  not if those lod values are saved when loading
2014-05-08 18:36  from quickly looking at your code, it requires more info about the mesh again rather than just the scale change?
2014-05-08 18:36  my tests on a mesh tree show almost identicle results with my script in opensim and sl's land impact value
2014-05-08 18:37  nebadon_ : Hello :)
2014-05-08 18:37  have you contated similar problem with avatar meshs ?
2014-05-08 18:37  http://www.imagerun.info/img173/1r6g2xln3uq9bzz6.jpg
2014-05-08 18:37  (01before he was at the right height, now it is driven into the ground01)
2014-05-08 18:38  justincc, it reads the byte counts for the mesh lod mid, high etc and i dont think that changes with scale, or atleased when i resize in world it still matches sl
2014-05-08 18:38  in 07.5.1 and 0.7.6.1 is ok but not with 0.8.x @Neb
2014-05-08 18:38  i need to also incude the code i added to the shape and what it saves from the mesh data i think
2014-05-08 18:39  I would be surprised if lod changes with scale but I'm far from an expert in this area
2014-05-08 18:39  I have not seen anything like that djphil_
2014-05-08 18:39  not that extreme anyway
2014-05-08 18:40  nebadon_: looking at the HG stuff, I think the necessary Allow/Disallow stuiff already exists to limit HG to an intenral grid only
2014-05-08 18:40  @Neb : ok, yet the problem is existing, several users have reported this problem to me and I also contate
2014-05-08 18:41  ok, diva_ is working on some more stuff soon too justincc she can probably explain how some of that will work  
2014-05-08 18:41  internal grids, i should say
2014-05-08 18:41  what i would like to see is whitelists or inbound and outbound travel, and also the ability to limit travel by user level
2014-05-08 18:41  yeah, those are all there already
2014-05-08 18:41  nebadon_ thatg is already supported
2014-05-08 18:41  as far as I can see
2014-05-08 18:41  ok great
2014-05-08 18:42  I have no idea how any of that works
2014-05-08 18:42  the possible slight usability thing is that you could still map search for an extenral grid even if the user agent service blocks you from going there
2014-05-08 18:43  so if I'm right, it might be nice to have a similar Allow/Disallow mechanism for what HG links map search will resolve
2014-05-08 19:45  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-08 20:08  how do we find the assetID of an object that's inworld?
2014-05-08 20:09  is it the UUID fields in the DB?
2014-05-08 20:11  hmm, they're the same
2014-05-08 20:11  UUID and SceneGroupID
2014-05-08 20:11  not sure why we're writing both ot the DB
2014-05-08 20:12  does a rezzed object have an asset id? I thought it was only stuff in inventory
2014-05-08 20:13  it is really the case that the object looses the refgerecne to the asset where it came from?
2014-05-08 20:13  probably
2014-05-08 20:13  no longer needed
2014-05-08 20:13  maybe its in the blob
2014-05-08 20:13  your talking about prim table?
2014-05-08 20:13  there is a blob field that has all kinds of stuff in it
2014-05-08 20:14  yes
2014-05-08 20:14  my guess is maybe its in there
2014-05-08 20:14  I think if you take it back, it gets stored again which would probably generate a new asset id unless it was hashed or something
2014-05-08 20:14  ya but that doesnt make total sense
2014-05-08 20:14  if you clear cache how does it know what it has
2014-05-08 20:14  which cache?
2014-05-08 20:15  the region cache
2014-05-08 20:15  ah found it
2014-05-08 20:15  is everything stored in that blob field?
2014-05-08 20:15  it's in primitems I guess. maybe
2014-05-08 20:15  hmm
2014-05-08 20:15  you're talking about linksets?
2014-05-08 20:15  primitems is everything on content tab i think
2014-05-08 20:15  is it? prim inventory?
2014-05-08 20:16  I can't believe we loose the reference to the asset!
2014-05-08 20:16  probably explains why i use inventoryitems
2014-05-08 20:16  lol
2014-05-08 20:17  Id think you probably *want* to lose the reference
2014-05-08 20:18  what would you use if for if it wasnt lost?
2014-05-08 20:33  grrr. how the heck tdo I tell that a scene object should not be backed up?
2014-05-08 20:33  someone changes the iterface
2014-05-08 20:34  SOG.DetachFromBackup()
2014-05-08 20:35  thanks!
2014-05-08 20:40  diva_: what's the reasoning for making it possible for the simulators to use a different asset service from the users?
2014-05-08 20:40  to have zones in the grid without ending up with a massive central asset storage
2014-05-08 20:41  I'm setting up a grid like that for Encitra
2014-05-08 20:41  we have users in central services, and zones of simulators sharing assets
2014-05-08 20:42  to stop the asset service becoming unmanageable?
2014-05-08 20:42  yes
2014-05-08 20:43  are you using sras or the robust asset service?
2014-05-08 20:43  I made a garbagge collector that cleaned up our DB of 4 years
2014-05-08 20:43  robust
2014-05-08 20:43  how did you clean up?
2014-05-08 20:43  I wrote a garbagge collector :)
2014-05-08 20:43  lol
2014-05-08 20:44  and it inspected every region and user's inventory with uuid gatherer or something similar?
2014-05-08 20:44  a little manual too. We first made oars of all the regions
2014-05-08 20:44  then cleaned up the assets that weren't referenced in users' inventories
2014-05-08 20:44  ACTION nods
2014-05-08 20:44  yeah, I've thought about such a tool vaguely but never had an urgent need to write one
2014-05-08 20:44  the DB went from 2.2G to 350M
2014-05-08 20:44  I imagine it's also still a pita to do
2014-05-08 20:44  ACTION nods
2014-05-08 20:44  it was totally worth the 6 hours I spent coding it!
2014-05-08 20:45  lol
2014-05-08 20:45  I want to enable the robust deduping service but haven't had time to think through the complete migration strategy
2014-05-08 20:45  anyway, I don't want to end up with these massive asset DB ever again
2014-05-08 20:45  so now all of our encitra models have separate asset storages
2014-05-08 20:45  ACTION nods
2014-05-08 20:45  even thought the user-related services are centralized
2014-05-08 20:46  ah, and cleanup becomes a little easier
2014-05-08 20:46  so it's only when ppl take object to/from inventory that copies are made between storages
2014-05-08 20:46  yes!
2014-05-08 20:46  it's working beautifully so far
2014-05-08 20:46  another possible approach to cleanup is to record last asset access times, though that's not 100% foolproof and you need to have asset caches configured not to store stuff indefinitely
2014-05-08 20:46  cool
2014-05-08 20:48  ya if you were running the entire grid yourself
2014-05-08 20:48  yeah that too
2014-05-08 20:48  the thing to do prior to any kind of grid wide cleanup would be to clear all region caches and restart everything
2014-05-08 20:48  then do GC
2014-05-08 20:48  its not something you would be doing to often I would think
2014-05-08 20:48  if anybody can change the conf on their asset cache there's more danger.  But that stops other approaches too
2014-05-08 20:49  we were only focused on invnetory
2014-05-08 20:49  not regions
2014-05-08 20:49  we didnt care about regions anymore
2014-05-08 20:50  what did did was more of a pre-migration cleanup
2014-05-08 20:50  than a grid GC
2014-05-08 20:50  what diva did* that is
2014-05-08 20:50  you rely on people saving oars?
2014-05-08 20:50  no this was our grid
2014-05-08 20:50  ah, I see
2014-05-08 20:51  we migrated all users from one grid to another
2014-05-08 20:51  using the DB
2014-05-08 20:51  and by we, i mean her
2014-05-08 20:51  lol
2014-05-08 20:51  well that was we -- you got the server ready
2014-05-08 21:26  You said your GC prog could handle regions too, but you just didn't need to code that this time, because of your oars. Think you might add it? This program - if you're willing to share it, of couse - might be useful to a lot of people.
2014-05-08 21:28  justincc: did you see today's update on mantis 7132? The collision issue?
2014-05-08 21:29  updates*
2014-05-08 21:30  yes.  if other script events are happening it might be a physics engine issue
2014-05-08 21:31  although at the back of my mind I think collision events may be handled slightly differently
2014-05-08 21:33  I've kept my region broken all day, in case anyone wants me to try/check/do anything, but will want to restart it if no one care or has anything the want me to do, as all my gates are down.
2014-05-08 21:33  As I have no idea when the issue will manifest again.
2014-05-08 21:34  I suggest you restart.  I'm afraid I simply don't have the mental energy to think about it at now and may not be around much tomorrow.
2014-05-08 21:34  Misterblue is the BulletSim person, right?
2014-05-08 21:34  yes
2014-05-08 21:35  another thing to try is running the same region for ode and see if it crops up
2014-05-08 21:35  Misterblue: Anything you want me to do or check, while it's still broken?
2014-05-08 21:35  I could, but both Dan and I were pretty szure it only started happening after switching to BS.
2014-05-08 21:37  That's an unfortunate abbreviation, heh.
2014-05-08 21:40  Starting build #3551 for job opensim » mono-2.10.8.1 (previous build: FIXED)
2014-05-08 21:44  Project opensim » mono-2.10.8.1 build #3551: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3551/
2014-05-08 21:44  jjustincc: minor: Capitalize Hypergrid help category like others
2014-05-08 22:23  Bug #6359:04 Creator Name Error 14( http://opensimulator.org/mantis/view.php?id=6359 ): has been CLOSED
2014-05-08 23:52  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-09 00:27 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-09 01:40  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-09 02:00  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-09 02:45  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): has been SUBMITTED.
2014-05-09 02:46  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): has a PATCH to be looked at.
2014-05-09 15:15  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-09 16:03  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-09 16:27  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-09 17:24  fcache console command doesn't work anymore?
2014-05-09 17:50  fcache sttus does and I'm on head as of a few minutes ago, diva.
2014-05-09 17:51  haven't checked the other fcache commands
2014-05-09 17:51  status*
2014-05-09 17:52  fcache assets seems to work too ...
2014-05-09 18:05  ping Misterblue
2014-05-09 18:07  smxy if yo type fcache it says invalid command
2014-05-09 18:07  something not quite right there
2014-05-09 18:07  really?
2014-05-09 18:08  yep
2014-05-09 18:08  what console?
2014-05-09 18:08  any
2014-05-09 18:08  i mean fcache without any argiuments
2014-05-09 18:08  ya
2014-05-09 18:09  accoring to help thats not an option
2014-05-09 18:09  it seems each one is an independant command
2014-05-09 18:09  not like an arguemnt or switch
2014-05-09 18:09  type "help assets"
2014-05-09 18:11  Starting build #3552 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-09 18:11  Bug #7159:04 Code default for max size physical prim does not match OpenSimDefaults.ini 14( http://opensimulator.org/mantis/view.php?id=7159 ): has been SUBMITTED.
2014-05-09 18:15  Project opensim » mono-2.10.8.1 build #3552: SUCCESS in 8 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3552/
2014-05-09 18:15  diva: This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed.
2014-05-09 18:20  ping Melanie_ - "AllowScriptCrossings" appears to be not used any longer - it is referenced only two places in the code - one if declaration bool AllowScriptCrossings { get; } and the other is testing "            if ((args["state"] != null) && s.AllowScriptCrossings)" in OPebjectHandlers.cs line 180. It is never set. Should this be removed from the code and the OpenSimDefaults.ini???
2014-05-09 18:20  ObjectHandlers.cs 
2014-05-09 18:22  Ignopre the previous comment - sigh - IDE lied to me - :)
2014-05-09 18:27  CSharp question - I assume that bool x; (no value assigned) will result in testing as false - if (x == false) ...
2014-05-09 18:28  afaik all bools are false when defined unless explicitly set to true
2014-05-09 18:28  thank you.
2014-05-09 18:29  frnic: that setting is vital to scripted vehicles
2014-05-09 18:29  don't ever trust IDes
2014-05-09 18:29  grep is your freind
2014-05-09 18:30  what? so i cant even trust monodevelop ? :P
2014-05-09 18:30  Melanie_ - sorry, I see that now, I apologize for not double checking before posting. However, default value is false, but defined as defaulted to true in OpenSimDefautls.ini - I will file a mantis - it is NOT critical, just a consistenancy thing.
2014-05-09 18:30  it should be changed to "true" in the code
2014-05-09 18:30  to match the defaults file
2014-05-09 18:30  Yup, I will file a mantis on that. 
2014-05-09 18:35  Bug #7160:04 AllowScriptCrossing is defaulted to false in code, but true in OpenSimDefaults.ini 14( http://opensimulator.org/mantis/view.php?id=7160 ): has been SUBMITTED.
2014-05-09 18:41  how is opensim regarding pathfinding these days? anyone know?
2014-05-09 18:41  its not
2014-05-09 18:42  no one has taken on that task yet
2014-05-09 18:42  and don't quote me on this, but I assume that may require some viewer work too
2014-05-09 18:42  oh i thought some one maybe diva was doing something, maybe i am mistaken
2014-05-09 18:42  since LL is using havok libraries for it
2014-05-09 18:42  nope
2014-05-09 18:43  most modern viewers already have pathfinding in them unless you mean to support the opensim version rather than SL
2014-05-09 18:43  I don't really know the extent of what the viewer requires for havok and pathfinding
2014-05-09 18:43  may be very minimal
2014-05-09 18:44  they probably have no problem viewing pathfinding stuff, but actually creating and managing it, I don't know
2014-05-09 18:44  thanks neb you have been very helpfull as usual :)
2014-05-09 18:44  There was some pathfinding done a while back - maybe Dahlia? 
2014-05-09 18:44  I do know that for TPV to have havok stuff they have to sign an agreement and have seperate viewer for SL and OpenSim like Firestorm
2014-05-09 18:45  I would be surprised if other TPVs have full pathfinding support at this point
2014-05-09 18:45  defintely it wasn't "full".
2014-05-09 18:45  yeah i was chatting with FS devs the other day and they were saying that it was a pia doing that
2014-05-09 18:46  Dahlia was experimenting with an external tool for pathfinding
2014-05-09 18:46  not integrated into the viewer
2014-05-09 18:46  but nothing that is in or will be in core
2014-05-09 18:46  ahh okies ty
2014-05-09 18:46  I think for now its been shelved
2014-05-09 18:47  I think for that to come to any kind of fruition there would need to be some kind of sponsorship
2014-05-09 18:47  atleast from dahlia
2014-05-09 18:47  someone else may eventually throw one out there
2014-05-09 18:48  hopefully :)
2014-05-09 18:48  Melanie_ default DefaultDrawDistance is set to the larger or 255.0 or the largest region demension - X or Y. Should the setting in OpenSimDefaults.ini override the max region deminsion (X or Y) being used? I expect this is either a megaregion or varregion support. As it is the ini file overrides the code.
2014-05-09 18:52  frnic I think that code is a bit iffy at the moment
2014-05-09 18:53  because of varregions
2014-05-09 18:53  I think that is something we need to resolve soon, there is chat issues because of it
2014-05-09 18:53  Misterblue have you ever had a chance to look at that?
2014-05-09 18:54  nebadon_laptop, yeah, I am trying to "cleanup" the OpenSimDefaults.ini - so, I am just checking all of it against in code settings - this one is not clear which is correct?
2014-05-09 18:56  ya skip this for now
2014-05-09 18:56  there are bugs that need fixing in this area and Its unclear 
2014-05-09 18:57  I will just leave it as is - 255.0 for default unless the region has a larger dimension.
2014-05-09 18:58  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-09 19:08  frnic you do not need to adjust this for varregions if that is what you are asking
2014-05-09 19:08  unless you want to see more than just your immediate neighbors
2014-05-09 19:08  then you would need to adjust it
2014-05-09 19:10  Yeah, I have it set to 1024 in my grid, so I can see most of my 4x5 "mainland".
2014-05-09 19:11  It affects what regions you create child agents in. Where you have one, you can see.
2014-05-09 19:11  Even across spots where there is no region. :)
2014-05-09 19:13  smxy just so you know you always want to go 1m less
2014-05-09 19:13  because it starts at 0
2014-05-09 19:13  1024 is the same as 1279 basically
2014-05-09 19:13  By default, it should be the size of a region, which is either 255 or the size of the varregion, if bigger, so it sounds like the code is doing exactly as it should.
2014-05-09 19:14  so if you truly just want 1024 it should be 1023 in OpenSim.ini
2014-05-09 19:14  Yeah, I noticed it had to be one less. :)
2014-05-09 19:14  I might have misspoke, let me look.
2014-05-09 19:15  Yes, I have it set to 1023. :)
2014-05-09 19:15  k cool
2014-05-09 19:16  That's why I separated my region of gates from my mini-mainland, because when people would arrive, they'd have to create 20 agents.
2014-05-09 19:17  So now it's an island where all they create is their root agent.
2014-05-09 19:18  It definitely makes TPing in and out of that region much smoother and faster.
2014-05-09 19:19  Actually, at the moment I am not concerned with "what" it does, I am just checking all settings in the OpenSimDefaults.ini against the code to make sure it reflects what the code does. In this case, there is special case code for when the region's dimensions are greater than 255, and I was curious if the default should override that special case or not. If not the OpenSimDefaults.ini should...
2014-05-09 19:19  ...have the value commented out, so the code default is used (255.0) or the region dimension is used. If the OPenSimDefaults.ini is to be used regardless then it should not be commented out.
2014-05-09 19:21  this setting has nothing to do with size of the region
2014-05-09 19:21  was my point
2014-05-09 19:21  its how far the viewer can see
2014-05-09 19:22  Well, the code says it is based ont he size of the region if that size is greater than the default - 
2014-05-09 19:22  in terms of neighboring regions
2014-05-09 19:22  yes, and it sounds like the code is trying to make sure that you can see your entire region, whatever size it is.
2014-05-09 19:22  By default.
2014-05-09 19:22  255 or size_of_var_region-1
2014-05-09 19:23  I think it has to do with how far from the edge of the simulator the viewer can see
2014-05-09 19:23  smxy, yes, exactly, so should the OpenSimDefaults.ini override that code? Or not? I would say it should, but not by default - meaning the user should ahve to configure it to make the setting over ride the code.
2014-05-09 19:23  so its more about the size of your neighbors
2014-05-09 19:23  than the size of your sim
2014-05-09 19:24  and if you want to see past your immediate neighbors
2014-05-09 19:24  then you go +1 over 255
2014-05-09 19:24  or +1 over the the size of your varregion -1
2014-05-09 19:24  and it puts you into the next set of regions, based on everyone being 256m
2014-05-09 19:24  nebadon_laptop, I think you are still referring to how the code should work, and that is not what I am looking at, I am looking at how the OpenSimDefaults.ini should affect the code.
2014-05-09 19:24  i know how the code works
2014-05-09 19:24  i use this all the time
2014-05-09 19:25  I am not disagreeing with you :)
2014-05-09 19:25  i have huuuugely gigantic simulators
2014-05-09 19:25  and he's not lying.....
2014-05-09 19:25  ;)
2014-05-09 19:25  I think the code is doing the right thing and nothing should change that unless the user wants to see more than their immediate neighbors.
2014-05-09 19:25  I have a 8192 x 8192 region myself - not to small :)
2014-05-09 19:25  its not about 1 region
2014-05-09 19:26  its about being able to see beyond just your immediate neighbors
2014-05-09 19:26  smxy, right, so the OpenSimDefaults.ini should NOT set that value and should let the code set iut.
2014-05-09 19:26  say all your regions are 256m
2014-05-09 19:26  and its set to 255
2014-05-09 19:26  That's *my* take, yes. :)
2014-05-09 19:26  and you log into the center of a 3x3
2014-05-09 19:26  9 regions total
2014-05-09 19:26  you are only going to see 9 regions
2014-05-09 19:26  if you set that to 511
2014-05-09 19:27  your going to see 25 regions
2014-05-09 19:27  etc.. etc..
2014-05-09 19:27  okay, I am keeping a set of notes I will provide with the mantis to update the OpenSimDefautls.ini - in it I will explain that change in the .ini.
2014-05-09 19:27  Since that is a "change" to how it works now.
2014-05-09 19:38  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-09 21:34  hey guys do hg frind notifications (online/offline) mean if im on osgrid and my hg friend logs into thier grid i will get an online notification in osgrid and vice versa ? apologies if these a dumb question but ive never tried it before lol
2014-05-09 21:36  thats the idea.
2014-05-09 21:37  nice thanks Arielle_
2014-05-10 00:47  Bug #7161:04 XINVENTORY HANDLER errors when outfit outside suitcase 14( http://opensimulator.org/mantis/view.php?id=7161 ): has been SUBMITTED.
2014-05-10 02:46 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-10 04:23  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 04:30  :q
2014-05-10 04:59  :wq
2014-05-10 05:10  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 05:19  that should be :q! of course
2014-05-10 05:33  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 06:03  Bug #7161:04 XINVENTORY HANDLER errors when outfit outside suitcase 14( http://opensimulator.org/mantis/view.php?id=7161 ): has been ASSIGNED.
2014-05-10 07:19  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 12:07  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 13:02  Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): A NOTE has been added to this issue.
2014-05-10 13:03  Bug #7024:04 llSetKeyframedMotion stopped working with 0.7.6.1 Release 14( http://opensimulator.org/mantis/view.php?id=7024 ): has been RESOLVED.
2014-05-10 13:21  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 14:13  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 14:35  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-10 17:08  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 17:54  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 17:55  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 17:56  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 18:01  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 18:17  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 19:05  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-10 20:58  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 21:19  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 21:36  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 21:44  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 22:07  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 22:28 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-10 23:00  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-10 23:20  Dev_Random: I'm seeing (after a delay) a collision_end for every collision_start. However, my testing has only been with teleports within the same region. Were you seeing this on in-region TPs or TPs out of the region, or both? I can set up my test case to work between regions next ... (and between grids, after that).
2014-05-10 23:21  Note that the sl wiki says that collision_end doesn't reliably trigger.
2014-05-10 23:22  So far, I've only lost a collision event, but no starts or ends.
2014-05-10 23:54  I wonder if my region will crash. I have two gates lying horizontally and each configured to rez me just above the other, so I then drop into it. Every 25 seconds or so, I TP ...
2014-05-11 00:11  Misterblue: ping
2014-05-11 00:12  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-11 00:15  pong, smxy
2014-05-11 00:16  hi
2014-05-11 00:16  collisions sure are weird ...
2014-05-11 00:16  okay, so I've been testing this, trying to make it blow up.
2014-05-11 00:16  I was doing this: [19:59]  I wonder if my region will crash. I have two gates lying horizontally and each configured to rez me just above the other, so I then drop into it. Every 25 seconds or so, I TP ...
2014-05-11 00:17  That was working fine and then I thought I would reboot the region so I could start the test from a clean slate.
2014-05-11 00:17  But now it behaves different after a restart.
2014-05-11 00:18  I hover over gate A and drop. It TPs me to gate B. Gate B send me back to A.
2014-05-11 00:19  this is all in the same region or different regions/simulators?
2014-05-11 00:19  Instead of A TPing me again, it repeats that it's in colission() every second and does nothing for at least a couple of minutes, and then while I was typing this, it has now started to work as expected again.
2014-05-11 00:19  within the same region for the moment.
2014-05-11 00:20  recreating the ScenePresence should zero out collision lists... converting to root to child or staying in same region should be different that moving between simulators
2014-05-11 00:20  I'm just trying one thing at a time, but not getting the same results consistently.
2014-05-11 00:21  one mystery at a time... I can work with that :)
2014-05-11 00:21  :)
2014-05-11 00:22  Now I'm seeing what I saw before: A->B->A-25 second Pause->B .... reeat.
2014-05-11 00:22  repeat*
2014-05-11 00:22  Except that, just as I said that, A has gone back to just saying it's in collision() once a second. Sigh.
2014-05-11 00:25  I don't know if there is some interaction with the teleport state machine (delays in state changes, ...)
2014-05-11 00:25  and why ODE is different than BulletSim actions
2014-05-11 00:26  There is clearly a delay in state change, look at what I put in the mantis.
2014-05-11 00:31  I'm moving the teleport call from collision_start to collision, to see if that makes a difference.
2014-05-11 00:37  That seems to have stopped it from getting hung up in collision()
2014-05-11 00:38  I'm now back to A->B->A->25secdelay->continue
2014-05-11 00:40  I see what is happening now - why it looks like there's only one 25 second delay . There's really two in this test.
2014-05-11 00:41  A sends me to B, which immediately sends me back to A.
2014-05-11 00:42  I wait 25 seconds, then the first A TP times out and sends me to B again, where about a split second later, it's first TP's 25 second delay finishes and sends me right back to A.
2014-05-11 00:42  Rinse and repeat.
2014-05-11 00:43  The two delays are running in parallel.
2014-05-11 00:43  A split second off from one another.
2014-05-11 00:46  I'm not sure justincc's teleport state solution is the best
2014-05-11 00:47  and, again, not sure why BulletSim is different than ODE -- these code changes are in the simulator... there is some little semantics that BulletSim is not doing
2014-05-11 00:50  Well, for the moment, I'll let this auto-TPing continue, to see if the original issue appears or I can crash the sim. Then I'll move on to TPs between regions that ren't neighnors, then between grids.
2014-05-11 00:50  It will take me a few days, I'm sure.
2014-05-11 00:51  As I am so far not seeing what Dev_Randon did - the collision_starts not being followed by collision_ends.
2014-05-11 00:52  But maybe that's because I'm staying in the same region riht now.
2014-05-11 00:54  I don't believe that diva liked the teleport state changes either, as I recall.
2014-05-11 00:54  Damn, now I've gone and pinged her. Sigh.
2014-05-11 00:54  heh
2014-05-11 00:55  anyway, I saw issues like these delays whenn he made them and I wanted to document everything that was happening and now it's finally happening, though his stuff and collision issues seem to be wrapped together in this for me.
2014-05-11 00:57  We'll sort it out eventually. I'll try to provide all the info I can and if we ever can repeat the collision stopping issue I'll distill my script down into something you can use to repro it.
2014-05-11 01:06  Misterblue: I'm going to open a separaate mantis for the delay issue.
2014-05-11 01:07  ok... that will get justincc looking at the problem also... I am thinking it is some interaction with the collisions and teleports
2014-05-11 01:07  Yes, will mark them as related.
2014-05-11 01:07  that, at least, gives me someone else to blame :)
2014-05-11 01:08  Well, the two may have nothing to do with each other. Time will tell.
2014-05-11 01:10  I'm going to verify it's that delay on that line, as I suspect, by putting it back to the 40 Justin had and seeing if that's reflected in my test.
2014-05-11 01:15  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): Une note a été ajoutée à ce bogue.
2014-05-11 02:58  Bug #6876:04 [BulletSim] Avatar Mesh underwater levitation 14( http://opensimulator.org/mantis/view.php?id=6876 ): has been ASSIGNED.
2014-05-11 04:40  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue.
2014-05-11 08:11  ping Misterblue
2014-05-11 08:12  Misterblue:   do you know the guy qho configure Havok Physic engine for secondlife.. anyone knows?
2014-05-11 08:28  Hi, there. Hallo.
2014-05-11 08:28  I'd like to run an OpenSim-World within my WiFi-Network to invite all my RL-Neighbours and People outside around the Place i live to join this World and start gathering, chatting and so on. I also would like to provide an Audio-Stream in a smaller Area of that OpenSim-World. I have to run a Linux-Machine as a Server ( DHCP, DNS, HTTP and such ) for my WiFi-Network, already, but it still has enough Power to do more. Do You have 
2014-05-11 08:28  Ich würde gerne in meinem WLAN-Netzwerk eine OpenSim-Welt laufen lassen, um alle meine RL-Nachbarn und Leute von draußen, rund um mein Zuhause, dazu einzuladen, in diese Welt einzutreten, um sich dort zu versammeln, miteinander zu reden und so weiter. Außerdem würde ich gerne in 'nem kleineren Bereich dieser Welt 'nen Audio-Stream bereitstellen. Für mein WLAN-Netz muss ich bereits einen Linux-Rechner als Server ( DHCP, DNS
2014-05-11 10:40  Bug #7162:04 String variables containing only spaces are reset to empty on simulator restart 14( http://opensimulator.org/mantis/view.php?id=7162 ): has been SUBMITTED.
2014-05-11 11:05  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): Une note a été ajoutée à ce bogue.
2014-05-11 11:11  Bug #3963:04 blank variable not preserved on re-rez/restart 14( http://opensimulator.org/mantis/view.php?id=3963 ): The issue 0007162 has been set as DUPLICATE OF the following issue.
2014-05-11 11:11  Bug #7162:04 String variables containing only spaces are reset to empty on simulator restart 14( http://opensimulator.org/mantis/view.php?id=7162 ): has been set as DUPLICATE OF issue 0003963.
2014-05-11 11:12  Bug #7162:04 String variables containing only spaces are reset to empty on simulator restart 14( http://opensimulator.org/mantis/view.php?id=7162 ): A NOTE has been added to this issue.
2014-05-11 11:13  Bug #3963:04 blank variable not preserved on re-rez/restart 14( http://opensimulator.org/mantis/view.php?id=3963 ): A NOTE has been added to this issue.
2014-05-11 15:06  Mantis is down again. It's embarassing how often it goes down.
2014-05-11 15:11  ya it was getting slower and slower to load
2014-05-11 15:12  http://opensimulator.org/ is done :(
2014-05-11 15:12  hi dan ;)
2014-05-11 15:36  Oh, I'm setting up an evil ride .... You step through one gate and then get chain-teleported through 44 (so far) more gates until you are back at the start. Whee! :)
2014-05-11 15:37  You can get a bit dizzy. :)
2014-05-11 15:43  When is 0.8 going to be released?
2014-05-11 15:45  The RC was just this week.
2014-05-11 15:45  The first RC, rather.
2014-05-11 16:27  is http://opensimulator.org down or is it just me?
2014-05-11 16:27  It is
2014-05-11 16:27  down.
2014-05-11 16:27  kk thx smxy
2014-05-11 16:28  http://www.downforeveryoneorjustme.com/
2014-05-11 16:35  hehe, I have a gate lablled "101". It isn't Dalmations you get. :)
2014-05-11 19:51  Arielle_: should be back up now
2014-05-11 22:30  llSleep() is bad, right? Doesn't it essentially paralyze a script until it expires? Even to the extent of it not being able to receive and process events?
2014-05-11 22:32  Found my answer: yes.
2014-05-11 22:46 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-12 00:52  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-12 00:53  hmm, I just updated a mantis but it didn't say so here ...
2014-05-12 00:53  Oh and there it is.
2014-05-12 00:53  just slow.
2014-05-12 02:04 -!- H-H-H(~H-H-H@host-92-17-182-188.as13285.net) has left #opensim-dev
2014-05-12 05:09  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue.
2014-05-12 05:14  Bug #6788:04 Jumping Not As Expected 14( http://opensimulator.org/mantis/view.php?id=6788 ): has been RESOLVED.
2014-05-12 05:16  Bug #6826:04 Malformed User Agent Connector 14( http://opensimulator.org/mantis/view.php?id=6826 ): has been RESOLVED.
2014-05-12 05:17  Bug #7090:04 0.7.6.1 UserProfiles Built-In Forgetting Partner field 14( http://opensimulator.org/mantis/view.php?id=7090 ): has been RESOLVED.
2014-05-12 05:20  Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue.
2014-05-12 05:59  Starting build #3553 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 06:02  Bug #7161:04 XINVENTORY HANDLER errors when outfit outside suitcase 14( http://opensimulator.org/mantis/view.php?id=7161 ): has been RESOLVED.
2014-05-12 06:03  Project opensim » mono-2.10.8.1 build #3553: SUCCESS in 7 min 40 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3553/
2014-05-12 06:03  orenh: Fixed error if a user didn't have a "Current Outfit" folder in their suitcase.
2014-05-12 06:27  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-12 11:01  Bug #7003:04 osGetNotecard returns extra chars when notecard contains diacritics 14( http://opensimulator.org/mantis/view.php?id=7003 ): has been RESOLVED.
2014-05-12 11:28  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-12 11:39  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 12:43  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): has been SUBMITTED.
2014-05-12 13:01  Can anyone see a reason why opensim wouldn't work on *BSD?
2014-05-12 13:12  Thonneve in theory it should work
2014-05-12 13:12  however working out all the dependancies for mono on BSD could be highly challenging
2014-05-12 13:18  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): has been set as RELATED TO issue 0007039.
2014-05-12 13:18  Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): has been set as RELATED TO issue 0007163.
2014-05-12 13:18  nebadon_laptop: Ports did that all for me... I think
2014-05-12 13:19  can you be more specific about the problem you are experiencing?
2014-05-12 13:20  I haven't got one yet, I was just wondering if anyone had knowledge on opensim running on FreeBSD or other BSDs
2014-05-12 13:20  I cant think of anyone but i mean unix and linux are similar enough where really if all the dependancies are available it should work, i see absolutely no reason why it would not
2014-05-12 13:21  infact on linux for me at least when i start it up, it says it has detected "Unix" as the environment
2014-05-12 13:23  09:11:01 - [SERVER BASE]: Operating system version: Unix 3.7.10.1, .NET platform Unix, 64-bit
2014-05-12 13:23  Linux is Unix-like, but I was thinking because the linux kernel and FreeBSD kernel being vastly different and the GNU userspace and the BSD userspace is also vastly different there may have been a problem
2014-05-12 13:23  BSD is Unix, its not Unix-Like
2014-05-12 13:24  http://en.wikipedia.org/wiki/Berkeley_Software_Distribution
2014-05-12 13:25  BSD is unix, freeBSD is unix like i believe
2014-05-12 13:25  anyway you most definitely will run into issues
2014-05-12 13:25  i have no doubt about that, however I dont think any issues are absolute dead ends
2014-05-12 13:26  its just a matter of figuring it out
2014-05-12 13:26  Ahh I see
2014-05-12 13:26  mono can be hard even on certain linux variations
2014-05-12 13:35  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 14:10  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 14:11  Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): A NOTE has been added to this issue.
2014-05-12 14:48  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 15:00  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): Eine Notiz wurde zu diesem Eintrag hinzugefügt.
2014-05-12 15:37  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 15:42  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 15:54  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): has been SUBMITTED.
2014-05-12 16:04  I'm trying to determine why I can no longer search for events when using the ossearch add-on module. I updated the module code to address a couple of minor issues and I can see event markers on the map. When I search for events using a viewer I see no signs that the search is being attempted.
2014-05-12 16:05  I'm wondering if something got broken when the built-in search module was added.
2014-05-12 16:13  hm.. It did call DirFindQuery. 
2014-05-12 16:47  Got it! The flag used to search for events using the Search panel changed. It now uses DateEvents.
2014-05-12 16:56  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 17:06  O.o Hypergrid attachments seem to be still buggy: i got an apple while in Hypergrid and attached it to the hand, but if i detach it it disappears from the scene but keeps showing in the attachments-list on the server-console, also the animation-script that was in it is still animating me
2014-05-12 17:08  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 17:27  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 18:07  I've noticed that, with BulletSim, at least, my feet are never in contavt with the land, but always several inches above it.
2014-05-12 18:07  contact*
2014-05-12 19:03  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-12 21:04  Starting build #3554 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:08  Project opensim » mono-2.10.8.1 build #3554: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3554/
2014-05-12 21:08  jjustincc: In SynchronousRestObjectRequester.MakeRequest(string verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections) actually set timeout on WebRequest if given.
2014-05-12 21:08  Starting build #3555 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:12  Project opensim » mono-2.10.8.1 build #3555: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3555/
2014-05-12 21:12  jjustincc: minor: Add method doc to SynchronousRestObjectRequester.MakeRequest() methods
2014-05-12 21:16  Starting build #3556 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:19  Project opensim » mono-2.10.8.1 build #3556: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3556/
2014-05-12 21:19  jjustincc: minor: eliminate unused UUID in xmlrpc GroupsMessagingModule.ProcessMessageFromGroupSession()
2014-05-12 21:24  Starting build #3557 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:28  Project opensim » mono-2.10.8.1 build #3557: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3557/
2014-05-12 21:28  jjustincc: Eliminate subsequently unused scene finding in UndeliveredMessage() method of xmlrpc and core offline IM modules
2014-05-12 21:38  Starting build #3558 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:42  Project opensim » mono-2.10.8.1 build #3558: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3558/
2014-05-12 21:42  jjustincc: Replace existing 0 timeout in internal overloaded SynchronousRestObjectRequester.MakeRequest() methods with proper Timeout.Infinite (-1) instead.
2014-05-12 21:55  Starting build #3559 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 21:59  Project opensim » mono-2.10.8.1 build #3559: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3559/
2014-05-12 21:59  jjustincc: Add send group notice regression test for when MessageOnlineUsersOnly=true
2014-05-12 22:30  nebadon_laptop: ping
2014-05-12 22:32  nebadon_laptop: I made a commit to ossearch earlier today that makes it possible to search for events once more. Note the change in the format of the landing points. They now use / separators instead of commas, See the examples in the README.
2014-05-12 22:32  bbl. Dinner is ready.
2014-05-12 22:34  ok
2014-05-12 22:34  thanks Plugh
2014-05-12 22:39  Starting build #3560 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 22:40  justincc: did you see my in-region TP stress test? :)
2014-05-12 22:40  no
2014-05-12 22:40  2000+ chained, in-region TPs.
2014-05-12 22:41  It was the Energizer Bunny of in-region TPs. :)
2014-05-12 22:41  did it blow up?
2014-05-12 22:41  Nope. ODE and BulletSim handled it perfectly.
2014-05-12 22:41  cool.
2014-05-12 22:41  i imagine teleporr between regios would be a bit more dodgy...
2014-05-12 22:42  though I would hold out some hope that would be pretty ok
2014-05-12 22:42  It did show a few flaws in my teleporter script, which I fixed.
2014-05-12 22:42  pCampbot has code for doing massive continuous teleporting tests
2014-05-12 22:42  It takes about 40 secons to get through a circuit of 100 gates and then I just linked the 2 ends.
2014-05-12 22:43  Project opensim » mono-2.10.8.1 build #3560: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3560/
2014-05-12 22:43  jjustincc: For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
2014-05-12 22:43  The only thing I don't like is that osTeleportAgent causes a 5 second delay in collision_end triggering.
2014-05-12 22:44  Starting build #3561 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 22:46  I'll be doing TPs between neghboring regions, non-neghboring regions, and grids, as the next tests.
2014-05-12 22:47  Automated and continuous, I mean.
2014-05-12 22:47  With an appropriate delay between TPs.
2014-05-12 22:47  Hopefully a small delay.
2014-05-12 22:48  Project opensim » mono-2.10.8.1 build #3561: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3561/
2014-05-12 22:48  jjustincc: Make offline IM delivery to URL (pre recent Addons code) have a 10 second rather than infinite timeout.
2014-05-12 22:50  Starting build #3562 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-12 22:53  Project opensim » mono-2.10.8.1 build #3562: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3562/
2014-05-12 22:53  jjustincc: minor: Add some method doc to IMessageTransferModule
2014-05-12 22:54  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-12 23:07  Anyone know how to fix this?: /usr/home/nathan/opensim/OpenSim/Framework/Util.cs(2084,24): error CS0246: The type or namespace name `ConcurrentDictionary' could not be found. Are you missing an assembly reference?
2014-05-12 23:08  FreeBSD if anyone needs to know
2014-05-12 23:10  probably missing mono stuff
2014-05-12 23:11  Any clue what it might be?
2014-05-12 23:13  Seems to compile just fine with xbuild over nant, strange
2014-05-12 23:14  perhaps gets some lib dir correctly only with xbuild
2014-05-12 23:16  Really wouldn't supprise me
2014-05-12 23:24  xbuild has been the preferred/recommended tool to build with, over nant, for some time now.
2014-05-12 23:29  I think it was just outdated instructions, anyone have any idea how I can use BulletXNA rather than normal bulletsim?
2014-05-12 23:34  not me
2014-05-12 23:44  ConcurrentDictionary is in .net 4.0
2014-05-12 23:45  Thonneve: means you need mono 2.10 at least
2014-05-12 23:45  check mono --version
2014-05-12 23:45  I have the newest on FreeBSD 10
2014-05-12 23:45  Which is,...
2014-05-12 23:45  3.4.0
2014-05-12 23:46  hmm, yeah so that's not the issue...
2014-05-12 23:46  It was nant
2014-05-12 23:46  Xbuild compiled it successfully
2014-05-12 23:46  nant should probably be removed as an option. it's abandonware more or less
2014-05-12 23:47  I'm considering doing the same for libopenmetaverse and radegast
2014-05-12 23:47  xbuild used to suck, but it got a lot better
2014-05-12 23:48  Where can I find the source for libopenjpeg-dotnet-2-1.5.0-dotnet-1-x86_64
2014-05-12 23:48  ?
2014-05-12 23:49  it's in libopenmetaverse source code
2014-05-12 23:49  https://github.com/openmetaversefoundation/libopenmetaverse
2014-05-12 23:50  you can git clone it from there
2014-05-12 23:50  the code is in "openjpeg-dotnet" folder
2014-05-12 23:50  you might need to tweak makefile
2014-05-12 23:50  Without openjpeg I won't have textures will I?
2014-05-12 23:52  I'm not exactly sure what is openjpeg used for in opensim these days
2014-05-12 23:54  I seem to have fixed my dll missing error now so that's good
2014-05-13 00:14  lkalif: openjpeg is used to decode sculpt maps for making physics meshes
2014-05-13 00:15  ah, yes
2014-05-13 00:15  dahlia: there was also something bout boundaries between resolutions for udp texture downloads
2014-05-13 00:15  maybe also for the map tiles but I thought that used csj2k
2014-05-13 00:16  oh not sure if it uses the boundaries any more
2014-05-13 00:16  i should install freebsd 10 to see how hard is it to compile openjpeg ;)
2014-05-13 00:16  I thought viewer guessed
2014-05-13 00:17  dahlia: iirc it's part of the protocol to request a discard level so the server has to know how much to send
2014-05-13 00:17  oh I thought viewer guessed and it just used whatever data it got
2014-05-13 00:18  because "discard levels" dont really exist in jpeg2000 spec
2014-05-13 00:18  they do, they're not called that
2014-05-13 00:18  they have several resolutions packed in the file
2014-05-13 00:18  so discard 1 is "skip the highest res", discard 2 "skip two top resolutions"...
2014-05-13 00:19  I think thats jpeg, not jpeg2000?
2014-05-13 00:19  I'm pretty sure jpeg2000 is mutli-res
2014-05-13 00:20  dunno. havent looked at the spec in ages
2014-05-13 00:20  me neighter
2014-05-13 00:20  but one could just discard the hither frequency coefficients
2014-05-13 00:20  *higher
2014-05-13 00:21  still, when the viewer says gimme discard 2, the server has to have some idea how much to send
2014-05-13 00:21  this is UDP only, http has no such mechanism
2014-05-13 00:21  I thought was "give me 2" was "give me first n bytes" and n was a estimate
2014-05-13 00:22  no it was give me texture without two highest resolutions
2014-05-13 00:22  at least thats what I remember when MichelleZ was explaining that part of the protocol once
2014-05-13 00:41 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-13 02:16  nebadon_laptop: yw. I still have to commit the updated DLL. I'll get to that shortly.
2014-05-13 03:23  Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue.
2014-05-13 06:06  I am setting up a reverse nginx proxy for opensim, and well I got all the way to the point that I got everything running BUT turns out everytime someone tries to login robust is seeing them come from 127.0.0.1
2014-05-13 06:07  I am passing all the forwarding headers, I am just at a loss of what I am doing wrong
2014-05-13 06:08  well for every reverse proxy in nginx you typically add following in the same block where your proxy_pass directlve is
2014-05-13 06:08  proxy_set_header X-Real-IP $remote_addr;
2014-05-13 06:08  proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
2014-05-13 06:08  proxy_set_header Host $http_host;
2014-05-13 06:08  i am doing that
2014-05-13 06:08  proxy_set_header X-NginX-Proxy true;
2014-05-13 06:09  then robust isn't smart enough to look into X-Real-IP / X-Forwarded-For
2014-05-13 06:10  https://gist.github.com/hack13/ad7a9621a0c7af219ecc
2014-05-13 06:10  what i have
2014-05-13 06:10  that looks ok
2014-05-13 06:12  i mean i know it is possible osgrid is doing it
2014-05-13 06:12  nebadon_laptop: might be able to answer that bit
2014-05-13 06:12  i have done my testing, everything is configured correctly all the instances are programmed correctly
2014-05-13 06:13  just the stupid ip will not forward
2014-05-13 06:13  but that's only for logging, robust isn't using remote IP for anything, is it?
2014-05-13 06:13  i actually looked at gist nebadon_laptop has but didn't see anything helpful
2014-05-13 06:15  http://pastebin.com/nHePEtZL <-- set to expire in 10min
2014-05-13 06:15  like password check, everything goes great
2014-05-13 06:15  but it see login from 127.0.0.1
2014-05-13 06:16  see it actually process the login
2014-05-13 06:16  the region gets the data
2014-05-13 06:16  the viewer gets transfered to the sim
2014-05-13 06:17  but the sim is like wtf is (person's real ip) all I know is i am looking for someone on 127.0.0.1
2014-05-13 08:51  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 11:24  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): has been SUBMITTED.
2014-05-13 11:28  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 11:28  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 11:52  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 11:55  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 11:59  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 12:10  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 12:49  Bug #7166:04 llSetMemoryLimit always fails 14( http://opensimulator.org/mantis/view.php?id=7166 ): has been SUBMITTED.
2014-05-13 13:53  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 14:30  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 16:11  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-13 16:47  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-13 17:15  lkalif: It compiles fine, working is a different situation alltogether
2014-05-13 17:20  smxy: I don't think you properly read the comments to bug 7037. I was replying to the question in Justin's last comment asking where to find a public version of a PHP file to save/retrieve offline IM's when using the Flotsam/XmlRpcGroups.
2014-05-13 18:44  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-13 18:45  Plugh: I do believe you ae correct. Note deleted. :)
2014-05-13 18:46  smxy: I edited my comment to make it clear that I was replying to a question.
2014-05-13 18:46  I saw. :)
2014-05-13 18:46  I should read more than just the last comment. :)
2014-05-13 18:47  I didn't include any information about modifying offline.php if one wants to have offlines messages forwarded to email.
2014-05-13 18:52  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-13 18:57  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-13 18:57  Getting a viewer to work on FreeBSD is more work than I thought
2014-05-13 19:24  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 20:52  Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): Le bogue suivant a été soumis.
2014-05-13 20:52  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 21:22 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-13 21:25  Starting build #3563 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-13 21:25  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): has been ASSIGNED.
2014-05-13 21:26  Thanks, Justin. :)
2014-05-13 21:27  wasn't in response to your badgering, I knew about this one alraedy :)
2014-05-13 21:27  but still don't understand why it behaved quite as it did yet, but this should resolve it
2014-05-13 21:27  I wasn't intending to badger. Didn't know if you knew is all and figured you'd want to. 
2014-05-13 21:28  yeah sorry, thanks.  I get a bit tetchy when tired
2014-05-13 21:28  As do many of us. :)
2014-05-13 21:28  Project opensim » mono-2.10.8.1 build #3563: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3563/
2014-05-13 21:28  jjustincc: Fix behaviour change in recent commit bbc1dc6 so that SynchronousRestObjectRequester.MakeRequest() calls with no timeout specified use the default HttpWebRequest timeout as previously.
2014-05-13 21:28  because the infinite teimout should have meant the requests never timed out, rather than timing out very quickly as they did
2014-05-13 21:29  Right.
2014-05-13 21:30  anyway, please test asap in case it's still wrong
2014-05-13 21:30  Ouch. A BulletSim excption that killed the simulator.
2014-05-13 21:31  Starting from native code?
2014-05-13 21:32  not sure I know what you mean. Let me pastebin it.
2014-05-13 21:32  http://pastebin.com/iFrgETHc
2014-05-13 21:33  no, that's coming from within managed code
2014-05-13 21:33  That's running  73891c7
2014-05-13 21:33  (24722)
2014-05-13 21:34  somehoe a null got inserted into the PhysObjects dictionary
2014-05-13 21:34  though I couldn't say how since I've never looked at the bs code
2014-05-13 21:34  I'll file a mantis
2014-05-13 21:34  I'm doing a test, TPing back and forth between two neighboring regions, every 30 seconds.
2014-05-13 21:35  I made 12 circuits and got that.
2014-05-13 21:35  how curious.  Looking at the code, that ought to be strictly impossible
2014-05-13 21:35  all insertions occur right after newly craetred objects
2014-05-13 21:35  I'm also seeing what Dev_Random saw: once the Agent TPs out of the sim, collision_end never fires, so the counter just goes up and up in collision_start.
2014-05-13 21:36  I wonder if it's because PhysObjects aren't being locked on read.  Because by the SDK that's not a thread-safe operation
2014-05-13 21:37  Lastly, I'm reminded of a problem I've had for a very long time: every so often you get teleported to coordinates totally different than where you were supposed to go.
2014-05-13 21:37  This test is raising flags all over, heh.
2014-05-13 21:37  I see that too... I get sent to 128,128 sometimes
2014-05-13 21:37  I can pastebin an example of that which happened just a bit ago.
2014-05-13 21:38  one of those marvellous rare race conditions I expect
2014-05-13 21:38  I wondered about MisterBlue's comment about handling stairs via collision detection.... possible race track...
2014-05-13 21:38  it gets really weird coordinates.
2014-05-13 21:38  the kind that's a real pain to pin down because people haven't properly written code with those problems in mind
2014-05-13 21:39  http://pastebin.com/a2hZxJC1
2014-05-13 21:41  I think the sending region sends bad coords and the receiving region substitues something sane for them.
2014-05-13 21:41  that's possible
2014-05-13 21:44  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 21:45  Interesting. Since I failed to TP to the region that crashed, I got a collision_end for the collision_start that I tried to TP out of. It's just TPing out of the region that makes the script not get the collision_end.
2014-05-13 21:46  that was the original item I was testing... 
2014-05-13 21:47  Yes, I'm trying to rack up enough of those to perhaps trigger the thing I'm trying to cause: the failure of collision_start to fire.
2014-05-13 21:48  Maybe after enough failures of end to trigger, start fails to trigger.
2014-05-13 21:51  Yesterday, I deployed the latest OSG release in the morning, logged in and TP'd a couple times, and logged out.  Last night, collisions were not firing, and the logs showed nobody else had been there.
2014-05-13 21:51  and this definitely doesn't happen with ode?
2014-05-13 21:52  I haven't tried with ODE. That's next.
2014-05-13 21:52  MistySolution: now working? how? you did replace .so in bin/, right?
2014-05-13 21:52  justincc: I don't know.  I've only really used BulletSim.
2014-05-13 21:52  I thought we had seen it only happen in bullet?
2014-05-13 21:52  Though I could find out in a few minutes. Let me do that now.
2014-05-13 21:52  it would be really useuf lto know if it happens in ode, since that would tell us whether it's likely a general problem or a bulletsim specific issue
2014-05-13 21:52  which would eliminate large chunks of code to look at
2014-05-13 21:53  I'll switch to ODE now and tell you in a few minutes
2014-05-13 21:53  at least about the missed collision_end events, anyway
2014-05-13 21:53  as you can imagine, part of collision handling code is physics engine, part is scene mechanism and part is script engine
2014-05-13 21:53  I'm guessing it's highly related to the Teleport functionality though.... If random collisions were breaking, combat sims would have noticed, no?
2014-05-13 21:53  it's surprising what stops working and it's months until anybody reports it
2014-05-13 21:54  or sometimes even years
2014-05-13 21:54  but why would this be related to teleport.  Because avatars are teleoprting?
2014-05-13 21:55  I know that if the gates are both in the same region, I see an end event for every start, with either ODE or BS.
2014-05-13 21:55  physics object leaving the scene before engine is done with it?
2014-05-13 21:55  If you leave the region in the TP, with BS, you don't get the end event.
2014-05-13 21:56  and how is teleport triggered?
2014-05-13 21:56  Will test that in ODE momentarily.
2014-05-13 21:56  by a collision
2014-05-13 21:56  so collision_start triggers teleport and you don't get a collision_end sometimes?
2014-05-13 21:56  osTeleportAgent is called in collision_start.
2014-05-13 21:56  You never get the end if you leave the region, with BS.
2014-05-13 21:56  You always get the end if you don't leave the region, either engine
2014-05-13 21:56  and this is the only time when this kind of thing happens?
2014-05-13 21:57  it was a commonality... happens in LBSA (which has gates, was happening to smxy with gates)
2014-05-13 21:57  Unsure. I only started looking for it after Dev_Random mentioned it. Was hoping it might be the cause of the other issue: the start event not firing after some time.
2014-05-13 21:58  I wrote a simple gate script, and it happened to me....
2014-05-13 21:58  I can't say that case would enromously surprise me - the teleport removes the avatar physics capsule from the scene
2014-05-13 21:59  I'll be back in a few minutes. Need to chatting and run the test. :)
2014-05-13 21:59  justincc: that's why I wondered if the "stair" collision might be related...  
2014-05-13 21:59  more physics trying to use the avatar
2014-05-13 22:01  ok, so the code which consumes physics is SceneObjectPart.PhysicsCollision()
2014-05-13 22:02  it does this by looking at the collision info coming from the phys engine, and maintaining its own list of colliders
2014-05-13 22:02  if an object disappears from that list, then I think the collision_end event should end up being triggered
2014-05-13 22:02  so it's rather curious that this doesn#t happen
2014-05-13 22:04  perhaps there's some issue where the teleporting avatar is never removed from the phys engine list of colliders
2014-05-13 22:04  though I would consider that somewhat unlikely since, at least in ode, this list is regenerated each phys frame
2014-05-13 22:04  justincc:  I have 2 regions with scripts like this...  http://pastebin.com/xrye4Z7k  
2014-05-13 22:05  The touch event tells me that collision_end is NOT reliably being fired.
2014-05-13 22:05  but sometimes it does fire?
2014-05-13 22:05  yup
2014-05-13 22:06  rare
2014-05-13 22:06  that screams race condition
2014-05-13 22:06  agreed
2014-05-13 22:06  do you use the option to run bulletsim on a separate thread?
2014-05-13 22:06  I doubt that's related but would be interesting to know
2014-05-13 22:07  not sure.... that'd be OSGrid default.. .I don't override it
2014-05-13 22:07  (not connected to that machine right now)
2014-05-13 22:08  yes, that is the setting
2014-05-13 22:08  another good test would be to see if setting that to false changes behaviour
2014-05-13 22:10  if it is a separate thread, then there are two - the scene loop asks for collision updates at certain times but the physics thread generates those asynchronously, instead of both these things happening in order on a single thread
2014-05-13 22:11  though they are excluded via CollisionLock
2014-05-13 22:11  and if a collider disappears you would actually expect to see collision_end as the scene no longer sees it in the collider list
2014-05-13 22:11  hm
2014-05-13 22:11  With ODE, you also don't get the end event. The counter in start is going up but never being decremented in end. I think that's wrong though, for either engine.
2014-05-13 22:12  ok
2014-05-13 22:12  there's a mantis for this, right?
2014-05-13 22:12  http://opensimulator.org/mantis/view.php?id=7132
2014-05-13 22:12  Well, there's amantis for the starts not firing, that this is mentioned in.
2014-05-13 22:12  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 22:13  smxy is right.... this is just a side conversation in that mantis....
2014-05-13 22:13  no proof it's related to the issue
2014-05-13 22:13  collision in linkset have problem too ...
2014-05-13 22:13  This issue was just a possible cause of, or related to, the other issue.
2014-05-13 22:13  http://opensimulator.org/mantis/view.php?id=6855
2014-05-13 22:13  needs to be a new mantis
2014-05-13 22:13  tested in SL and it work fine in SL ...
2014-05-13 22:14  Not using volumedetect
2014-05-13 22:14  justincc: you're calling it  a bug?  not just the way it works?
2014-05-13 22:15  I hadn't considered that.  I assumed that you would always expect a collision_end?
2014-05-13 22:15  just mention because I see that you are talking about collision smxy
2014-05-13 22:15  It makes logical sense anyway. If you leave the area of the oobkect, you cannot be colliding with it, so the collision should end.
2014-05-13 22:15  Yes?
2014-05-13 22:16  object*
2014-05-13 22:16  it does make logical sense.... but programming it could be hell on an event queue.
2014-05-13 22:17  yes it would be logic behavior. this is what we expect as behavior
2014-05-13 22:17  dI would hope it's not that bad
2014-05-13 22:17  if you're still in the region, the collision hasn't ended... but if you've left, you can't handle the event
2014-05-13 22:18  It's not you that handles the even. It's the script in the object that handles it. It should note that you are gone and get and process the event, yes?
2014-05-13 22:18  true....depends how complicated it is to detect that situation
2014-05-13 22:18  ACTION has to go... the dinner yell is sounding.
2014-05-13 22:18  llVolumeDetect sucks in opensimulator
2014-05-13 22:18  its quite worthless
2014-05-13 22:18  Not using it, neb
2014-05-13 22:19  ive wasted weeks on that stupid function
2014-05-13 22:19  bye Dev_Random
2014-05-13 22:19  enjoy dinner
2014-05-13 22:19  I use it for my NPC stuf
2014-05-13 22:19  and it flat out just doesnt work good in Bulletsim
2014-05-13 22:19  its a lot better i ODE
2014-05-13 22:20  but both are a far cry from SL
2014-05-13 22:20  in SL it basically never fails ever
2014-05-13 22:20  with prim phantom should be used
2014-05-13 22:20  llVolumeDetect should automatically make the prim phatom
2014-05-13 22:20  lkalif: Compiled whatever lib I was talking about natively
2014-05-13 22:21  So, justincc, should this particular issue get a mantis?
2014-05-13 22:21  yes it is for this and this is useful in some cases
2014-05-13 22:21  MistySolution: stop punishing yourself, just intall Linux :P
2014-05-13 22:21  yes
2014-05-13 22:22  Alright.
2014-05-13 22:22  danbanner: ping
2014-05-13 22:23  lkalif: Linux has bored me
2014-05-13 22:23  Neb, if you have 5 minutes, test the script that is in 6855 mantis on SL, it works perfectly fine. But it does not work in opensim
2014-05-13 22:23  MistySolution: sure, but you're wasting people's valuable time because you're bored
2014-05-13 22:24  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 22:24  djphil i dont even have to test it to know that wont work
2014-05-13 22:24  heh
2014-05-13 22:24  don't waste your time trying to use llVolumeDetect for anything in bulletsim
2014-05-13 22:25  it might work a couple times in a row ok
2014-05-13 22:25  but its going to fail most of the time
2014-05-13 22:25  nebadon_laptop: how do you make a sensor for say landmark giver?
2014-05-13 22:25  is there some alternastive that works?
2014-05-13 22:25  radar
2014-05-13 22:25  and about neb collision, have you noticed for vehicles. the bumper of vehicle with emission of particles to collide with object as you have in your buggy. it does not work correctly
2014-05-13 22:25  keep a list of uuids so you dont repeat giving it
2014-05-13 22:25  nebadon_laptop: That script isn't using VolumeDetect. It's commented out.
2014-05-13 22:25  nebadon_laptop: that's horribly cpu wasteful
2014-05-13 22:26  ya probably, the right way would of course be llVolumeDetect, but its pretty unreliable
2014-05-13 22:26  it really depends
2014-05-13 22:26  with my NPC system i had like 100's of llVolumeDetect prims
2014-05-13 22:27  and within a minute or two of starting npcs they start failing
2014-05-13 22:27  you find npcs smashed into a wall or in a corner walkin in place
2014-05-13 22:27  if you have say 1 firing at a time it probably works fine
2014-05-13 22:27  i you have 2 or more firing simultaneously its likely going to fail
2014-05-13 22:28  one of them will fail anyway
2014-05-13 22:28  I see
2014-05-13 22:28  so it really depends on how you are using it
2014-05-13 22:28  but it doesnt take much to get a failure which is why its not so great for use right now
2014-05-13 22:28  it worked much better in ODE
2014-05-13 22:28  In SL I use them for stuff like sliding door sensor, landmark giver, stuff like that
2014-05-13 22:28  ya as do I
2014-05-13 22:29  Yeah, it's always been terribly broken in OpenSim.
2014-05-13 22:29  and most of the time its not a problem when your testing it yourself
2014-05-13 22:29  its onl whe you push it hard it starts breaking
2014-05-13 22:29  too bad ODE doesn't work with varregions
2014-05-13 22:30  i was using it or waypoints for NPC
2014-05-13 22:30  so i cold mark out paths with waypoint prims
2014-05-13 22:30  I use ausi ​​collsions detection set of darts and archery ... and it works randomly : (((
2014-05-13 22:30  and when the NPC collided with waypoint it would llsay on private channel coordinates of next waypoint to a prim the NPC wears
2014-05-13 22:30  sending it to next location
2014-05-13 22:30  but i have completly abandonded it now just not feasible
2014-05-13 22:31  aussi > Too*
2014-05-13 22:31  I think a lot of it has to do with how bad Xengine is at threading
2014-05-13 22:31  why not just use sensors and/or llGetObjectDetails?
2014-05-13 22:32  yep for radar i use llGetObjectDetails too
2014-05-13 22:32  is very nice
2014-05-13 22:32  i doubt sensors would do any better with 50 npcs unning around
2014-05-13 22:33  sensor is greedy for cpu
2014-05-13 22:33  not sure how sensors are implemented but if it were just checking agents, in theory it could be pretty cheap
2014-05-13 22:33  llGetObjectdetails is better
2014-05-13 22:33  i dont think i ever used that function
2014-05-13 22:33  not sure how it works
2014-05-13 22:34  its a nice function :)
2014-05-13 22:34  is that something the NPC would wear?
2014-05-13 22:34  ACTION approved ^^
2014-05-13 22:34  attachments already know their location with llGetPos
2014-05-13 22:34  i recall trying to do something at_target 
2014-05-13 22:34  an that failed horribly too
2014-05-13 22:35  because it would always stop just short of the target
2014-05-13 22:35  llVolumeDetect fails even in SL
2014-05-13 22:35  Bug #7168:04 collision_end fails to trigger 14( http://opensimulator.org/mantis/view.php?id=7168 ): has been SUBMITTED.
2014-05-13 22:35  ya I cant say i ever pushed it as hrad in SL as I do in OpenSim
2014-05-13 22:35  but ive never had it fail in SL myself
2014-05-13 22:35  I have
2014-05-13 22:36  ha yes this is also a problem ... neb with npc move to target ... if you have a little delay on your area (lag) and of all your movements are distorted npc
2014-05-13 22:36  with my NPCs i was trigering volume detects like 5-10 a second
2014-05-13 22:36  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 22:36  I almost never use LSL anymore lol
2014-05-13 22:37  its pretty terible
2014-05-13 22:37  its so easy to make break xengine
2014-05-13 22:37  i guess cause of mono maybe I don't know
2014-05-13 22:37  anything i do with LSL anymore is extremely basic stuff
2014-05-13 22:37  You write all C# scripts?
2014-05-13 22:38  nah I just dont have much use for scripting lately
2014-05-13 22:38  but ya all the NPC and vehicle stuff we do now is with region module
2014-05-13 22:38  Xengine is just not up to the task
2014-05-13 22:39  SnowCrash might have been, but that ship's sailed ...
2014-05-13 22:39  diva did all that though I have to idea how the code works, ive never actually seen any of the source code for it
2014-05-13 22:39  i doubt it
2014-05-13 22:39  lol
2014-05-13 22:40  cant say Ive ever had a script crash but most of the stuff I do is pretty basic
2014-05-13 22:41  ya if you use a bunch of timers, and collison detection stuff
2014-05-13 22:41  its pretty easy for things to just stop working
2014-05-13 22:41  have to restart simulator
2014-05-13 22:41  even my racer is realy heavy
2014-05-13 22:41  ive all but abandoned that as well
2014-05-13 22:41  often on osgrid my AO fails after I teleport 
2014-05-13 22:42  its like the scripts in it fail to load
2014-05-13 22:44  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 22:59  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 23:00  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 23:03  nebadon_laptop: man, you're always doing opensim down :)
2014-05-13 23:04  xengine does work for various things, though thngs certainly need improvement, as is pretty much always the case
2014-05-13 23:04  ACTION is slightly happier since he thinks he finially found the problem with requests
2014-05-13 23:05  Cool.
2014-05-13 23:05  I think it's noteworthy that Avination does NOT use XEngine.
2014-05-13 23:06  I'm a bit tired of people complaining constantly
2014-05-13 23:07  Reporting real issues != complaining.
2014-05-13 23:08  did I say it was?
2014-05-13 23:08  Nor is discussing actual flaws in OpenSim.
2014-05-13 23:08  ACTION whines incessently "its broke fix it!"
2014-05-13 23:09  It seemed like you were, but perhaps I read it wrong.
2014-05-13 23:09  you did
2014-05-13 23:11  justincc: on the plus side, I didn't complain about a thing in a while :P
2014-05-13 23:11  letting it build up? :P
2014-05-13 23:11  I feel that will change :)
2014-05-13 23:11  Will wonders never cease. :p
2014-05-13 23:12  hahaha
2014-05-13 23:12  I'm waiting for you to say how shit opensim is :)
2014-05-13 23:12  which it is
2014-05-13 23:12  ACTION sighs
2014-05-13 23:12  not bad for free :)
2014-05-13 23:12  ACTION shakes his head "damned college girls"
2014-05-13 23:12  they kill opensource :P
2014-05-13 23:13  revolution and aurora fell victim to those destroyers of opensource ;)
2014-05-13 23:13  there :)
2014-05-13 23:14  Well, when puberty strikes, there's little you can do ...
2014-05-13 23:14  ACTION misses his kitely account... Now THAT was a simulator.
2014-05-13 23:14  pffft. what kills open source are all the silicon valley billionaire wannabees who mix and match open source projects hoping some angels will bestow billions on them
2014-05-13 23:14  and they NEVER give back
2014-05-13 23:14  we trample on the corpses of projects unfairly killed before their prime
2014-05-13 23:14  only by standing on those corpses can we hope to reach higher
2014-05-13 23:15  Aurora was a really really nicely polished version. With much improved scripting, ODE twearks, features like varregions
2014-05-13 23:16  I'm sorry to see it abandonded
2014-05-13 23:16  aurora had some nice stuff but I heard it had a lot of half inplemented features also
2014-05-13 23:16  it also ripped out all regression test code
2014-05-13 23:17  if you write bug free code, you don't need regression tests :P
2014-05-13 23:17  hehe
2014-05-13 23:17  lol
2014-05-13 23:17  but seriously, it was really nicely done
2014-05-13 23:18  "those are not bugs, they are undocumented features"
2014-05-13 23:18  well, maybe it's the difference between evolution and revolution
2014-05-13 23:18  perhaps someone can take a look at stuff Revolution did to ODE
2014-05-13 23:19  i left aurora when rev vanished lol
2014-05-13 23:19  I think most of what I wrote is still in aurora relatively unscathed
2014-05-13 23:19  It wors so much better in Aurora, and supports varregions and stuff
2014-05-13 23:19  perhaps it can be transplanted to opensim like varregions were
2014-05-13 23:19  yeah, may be worth looking at
2014-05-13 23:19  WhiteStar forked it and are working on it.
2014-05-13 23:19  our ODE layers are a disaster
2014-05-13 23:19  is*
2014-05-13 23:20  WhiteCore, it's called, I think.
2014-05-13 23:20  they are also pretty uncomprehensable
2014-05-13 23:20  they have the benefit of working and very rarely triggering native crashes
2014-05-13 23:20  are they?  I disagree
2014-05-13 23:20  justincc: ok well try to fix llMoveToTarget then :)
2014-05-13 23:21  I'm sure I'll end up doing that sooner or later
2014-05-13 23:21  Perhaps I will take some time to familiriaze myself with Aurora code
2014-05-13 23:21  see if some of the cool things from there can be ported
2014-05-13 23:21  theres a LOT of commented out code with no explanations
2014-05-13 23:22  I guess one could just delete it :)
2014-05-13 23:23  I have some extra time now that I no longer work on Singularity ;)
2014-05-13 23:23  I don't see a lot of that.  COuld you give an example?
2014-05-13 23:23  Huh? You don't work on Singularity any more?
2014-05-13 23:23  nope
2014-05-13 23:23  Why not?
2014-05-13 23:23  justincc: I dont remember offhand exactly where but it has to do with maintaining elevation
2014-05-13 23:24  they finally had enough of you, eh?
2014-05-13 23:24  yes
2014-05-13 23:24  or you of them?
2014-05-13 23:24  dahlia: well, I've removed a lot over the years and I really dont' see any huge chunks right now
2014-05-13 23:24  smxy: disagreement with the project founder. also Melanie_T 
2014-05-13 23:25  justincc: been a while since I looked. I guess it could have changed
2014-05-13 23:25  You and Mel disagree? Never. :)
2014-05-13 23:25  Starting build #3564 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-13 23:26  smxy: turns out Melanie_T payed Siana to insert some obfuscated code into the viewer that helps the product she sells on SL, and disadvateges her competitor
2014-05-13 23:26  lkalif: nothing wrong with occasional disagreements. They can be a catalyst for improvement.
2014-05-13 23:26  Hmm.
2014-05-13 23:28  Are you working with the Firestorm folks now?
2014-05-13 23:28  how about radegast :D
2014-05-13 23:28  Well for all practical purposes, I was running that project for the past year as Siana was mostly absent. And I won't stand for Melanie_T having a veto over some decisions there just because she payed Siana
2014-05-13 23:28  since you are dragging it into here, i will need to set the facts straight: i did NOT Pay siana gearz, the code is NOT obfuscated. i DID pay Mana Janus to write the code for Hippo, not the code but it's activation method was obscure, and no payment was involved in transferring that code into Singularity.
2014-05-13 23:28  so they can have their fun there
2014-05-13 23:29  Project opensim » mono-2.10.8.1 build #3564: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3564/
2014-05-13 23:29  jjustincc: Fix recent asset request timeout issue by commenting out (for now) the m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest()
2014-05-13 23:29  Melanie_T: ok I was wrong about who got payed. Stuff being obfuscated are your words.
2014-05-13 23:30  yes. the activation method, it uses certain fixed face color values to enable the feature
2014-05-13 23:30  anyway... doesn't mastter, I disagree with who gets to have veto right there, so you can have all the fun with it 
2014-05-13 23:32  dahlia: radegast works :)
2014-05-13 23:32  Will you/Have you considered working with the Firestorm folks, lkalif?
2014-05-13 23:32  I really like Singularity
2014-05-13 23:32  so probably not
2014-05-13 23:33  too bad. Radegast is pretty cool
2014-05-13 23:33  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 23:33  dahlia: too bad about what?
2014-05-13 23:34  I'm not abandining Radegast, just saying there is not much to be done there
2014-05-13 23:34  ya it works
2014-05-13 23:36  there are actually crazy people who use 3D in Radegast
2014-05-13 23:36  and want me to make avatars better, including adding support for rigged mesh
2014-05-13 23:36  what I like about it is you can log in and only run 3d when you need it
2014-05-13 23:37  I also like the plugin ability
2014-05-13 23:37  Yeah, I like how the plugin system turned out
2014-05-13 23:37  I like 3D part much less :P
2014-05-13 23:37  though it would be nice to be able to unload a plugin
2014-05-13 23:38  .net makes that nearly impossible
2014-05-13 23:38  dealing with application domains is a nightmare
2014-05-13 23:38  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 23:39  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): A NOTE has been added to this issue.
2014-05-13 23:40  that LSLEditor thingie has some kind of runtime/debug capability, wonder what it does?
2014-05-13 23:41  neve tried that
2014-05-13 23:41  nebadon_laptop: Turns out there were still some issues with event handling. I believe I finally nailed it all down this time. I've committed the changes. You need updated DLL and PHP files. Also note the format for event date, duration, and landing point. See the README file (near the bottom) for details.
2014-05-13 23:41  I sometimes use it when scripting a lot. Singu can call it as external script editor
2014-05-13 23:42  Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): has been RESOLVED.
2014-05-13 23:42  IIRC, LSLEditor is in rough shape but it does sort of work most of the time.
2014-05-13 23:42  ya not maintained I believe
2014-05-13 23:43  These days  I've used it to track down syntax errors in LSL scripts for hard to spot errors since the reported line numbers where errors occur are completely wrong.
2014-05-13 23:43  does that work for LSL?
2014-05-13 23:43  it has nice support for scripting php, python, shell, stuff like that
2014-05-13 23:43  dahlia: I'm not sure
2014-05-13 23:43  I was mostly usinig it for PHP and Python
2014-05-13 23:43  I still use vi(m) as my main editor or gvim if I want a GUI version.
2014-05-13 23:44  I usually use scite for quick and dirty stuff but I dont think it can parse LSL. It does parse a zillion other languages tho
2014-05-13 23:44  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-13 23:44  ty lkalif i was looking for a small editor with pythoon support
2014-05-13 23:44  my point about LSLEditor is it actually executes the scripts in some internal runtime
2014-05-13 23:44  Now that I have events working I think the next thing I want to work on in OpenSim will be stuff related to the scripting ending.
2014-05-13 23:44  and its written in c#
2014-05-13 23:45  may be something in there worth borrowing
2014-05-13 23:45  Is LSLEditor OpenSource?
2014-05-13 23:45  ACTION doesn't remember
2014-05-13 23:45  ok Plugh
2014-05-13 23:45  Plugh: BSD IIRC
2014-05-13 23:46  dahlia: ok, but are the source files available?
2014-05-13 23:46  last I looked
2014-05-13 23:46  ok. Possible to fix it in that case.
2014-05-13 23:47  ah. It uses that C#(?) thing called Forms.
2014-05-13 23:47  ACTION knows nothing about programming with Forms.
2014-05-13 23:48  Radegast was written in winforms
2014-05-13 23:48  hm... it was worked on by Ima Mechanique? I think I've met that person in SL.
2014-05-13 23:48  he's working on the viewer
2014-05-13 23:49  which viewer?
2014-05-13 23:49  he added LSL syntax highlighting to the viewer from region
2014-05-13 23:49  just out of curiosity did any one ever try ajaxlife 
2014-05-13 23:49  oinden official
2014-05-13 23:49  H-H-H: I have
2014-05-13 23:49  long time ago I did
2014-05-13 23:49  ah, yes. Ima is on my friends list in SL.
2014-05-13 23:49  that might not be a bad thing for Opensim to implement
2014-05-13 23:49  i tried to set it up once but failed miserably
2014-05-13 23:50  H-H-H: I remember ajaxlife but I didnt try it because of paranoia about using my password thru third party proxies
2014-05-13 23:50  LSL syntax highlighting CAP
2014-05-13 23:50  i was just about to suggest that lol maybe a page on the wiki like you have for freenodes webchat
2014-05-13 23:50  I'd love it if 0.8 would report proper line numbers when errors occur in LSL scripts.
2014-05-13 23:51  its usually only off 1 line right_
2014-05-13 23:51  _
2014-05-13 23:51  How do I make a prim move position, in a script - what function?
2014-05-13 23:51  llSetPos
2014-05-13 23:51  llSetPos ?
2014-05-13 23:51  Thanks (duh). :)
2014-05-13 23:52  lkalif: does komodo edit have a white text on dark background theme available?
2014-05-13 23:53  nebadon_laptop: 1 line? Hah! I should be so lucky.
2014-05-13 23:53  nebadon_laptop: it is off by dozens and dozens of lines.
2014-05-13 23:53  hmm
2014-05-13 23:53  it used to work better than that didnt it_
2014-05-13 23:53  _
2014-05-13 23:53  hah my keyboard switched on to swedis again grr
2014-05-13 23:53  dahlia: doesn't appear to
2014-05-13 23:53  :(
2014-05-13 23:54  was wondering why i have been typoing all day
2014-05-13 23:54  dahlia: linux or windows?
2014-05-13 23:54  windows
2014-05-13 23:54  yea, I think it did at one point. If I understood her properly, Melanie said she had applied changes to make line number reporting work properly on three occasions and each time the changes were removed.
2014-05-13 23:54  No idea who would have done something like that or why.
2014-05-13 23:55  I vaguely remember looking at komodo when I was doing a python project and ended up not using it for some reason
2014-05-13 23:55  hmm ya I am not sure either
2014-05-13 23:55  nebadon_laptop: The error related to how many blank or comment lines are in the LSL script.
2014-05-13 23:55  s/related/relates/
2014-05-13 23:55  dahlia: ah, I was wrong
2014-05-13 23:55  lkalif:  so it can?
2014-05-13 23:56  nebadon_laptop: Some testing with the stuff used to build the scripting engine indicates that blank lines and comments are output to the intermediate C# file so it throws off line numbers.
2014-05-13 23:56  ACTION downloads....
2014-05-13 23:56  dahlia: http://i.imgur.com/4XeX94V.png
2014-05-13 23:56  ack! s/are output/are NOT output/
2014-05-13 23:56  hmm interesting
2014-05-13 23:57  Why does everyone do this s/oldthing/newthing stuff? What's it from?
2014-05-13 23:57  lkalif: ya thats readable, ty
2014-05-13 23:57  dahlia: it has like 10 different dark themes
2014-05-13 23:57  it should count blank lines and comments though I would think
2014-05-13 23:57  nebadon_laptop: I found all the stuff used to build the lexers and parsers used in  the scripting engine.
2014-05-13 23:57  MistySolution: from editing with "vi"
2014-05-13 23:57  Ah
2014-05-13 23:57  thats like some crazy old emmacs or vi editor jargon i think
2014-05-13 23:57  I use nano D:
2014-05-13 23:57  MistySolution: It is used in the vi editor to do search and replace.
2014-05-13 23:57  ya i use nano or pico now too
2014-05-13 23:57  vi makes me nutso
2014-05-13 23:57  Does emacs have similar keybinds to nano?
2014-05-13 23:58  llSetPos seems to move it to a specifi point. What if I want to just move it, say 5m to the left?
2014-05-13 23:58  MistySolution: It is also used with the sed (unix) tool.
2014-05-13 23:58  you do llGetPos
2014-05-13 23:58  smxy: then do the math
2014-05-13 23:58  dahlia: edit -> prefs -> Fomts and Colors http://i.imgur.com/hFF96hA.png
2014-05-13 23:58  smxy then move it to the specific pont that is 5 meters to the left
2014-05-13 23:58  and then use the maths
2014-05-13 23:58  nebadon_laptop: I spent some time a while ago to look at some of the keyboard shortcuts for vi and picked up a few extra commands I hadn't known existed but which are useful.
2014-05-13 23:58  I saw earlier you talk about things ... hehe yes aurora aurora vraiments made ​​some good things ... the script engine is alot faster than in opensim. aurora physic like sl is also very good (except now bulletsim is also very good .. But Aurora has implemented alot of things for a long time and when devloppement Rev is very fast and bug fixes. It makes a work efficiency. Really well done to him
2014-05-13 23:59  Rev doesn't work on aurora anymore though?
2014-05-13 23:59  ya we would love to use stuf from Aurora in opensim, but generally its just not possible
2014-05-13 23:59  I'll try contacting Ima and see if I can talk them in to doing any more on LSLEditor.
2014-05-13 23:59  or a lot of work
2014-05-14 00:00  now for about a year is not alot now he found a job seems you ... so he has more time for aurora
2014-05-14 00:00  That's why rev never finished off HG
2014-05-14 00:01  Rev don't like HG
2014-05-14 00:01  well we can also watch whitecore and see where it goes
2014-05-14 00:01  WhiteCore is a fork of Aurora?
2014-05-14 00:01  Rev didn't seem to like a lot of things thinking about it
2014-05-14 00:01  Yes. 
2014-05-14 00:01  he hates HG, he said code not good, not security
2014-05-14 00:01  right. I knew it had been but forgot that is what it was called.
2014-05-14 00:01  heh you hit the nail on the head there Mist
2014-05-14 00:02  that's why he stopped devloppé of the Compatibility Pack HG
2014-05-14 00:02  It's alot better .. IWC Module
2014-05-14 00:02  He was really nice and helpful though
2014-05-14 00:02  ya I got along well with him myself
2014-05-14 00:02  I got along with him pretty well
2014-05-14 00:02  But he really didn't like some stuff opensim did/does/willdo
2014-05-14 00:03  heh ... whote core pale copy of Aurora ... nothing better ... just change everywhere "aurora" and put "whitecore" instead hahaha, fantastic ^ ^
2014-05-14 00:03  whitecore*
2014-05-14 00:03  MistySolution: I dont either but... it's open source and that happens
2014-05-14 00:04  ya I don't disagree with Rev, but in the long run its unsustainable trying to do everything yourself too
2014-05-14 00:04  remain faithful to aurora This is my opignon :)
2014-05-14 00:04  nebadon_laptop: depends on what you do ;)
2014-05-14 00:05  yea I have no beef with that project really, I just wish it was easier to port some of the stuff over
2014-05-14 00:05  yes it does alot of things all alone
2014-05-14 00:06  there is probably a reason ...
2014-05-14 00:06  djphil: what's the state of Aurora, has it got many outstanding bugs since rev has gone off to college?
2014-05-14 00:06  but sharing!
2014-05-14 00:06  bbl
2014-05-14 00:08  it is a state where he rewrote most of the code
2014-05-14 00:08  he began ç implement bulletsim but did not finish this, he left just before
2014-05-14 00:08  there is some bugs but very minor, little things
2014-05-14 00:08  some feature scripts are partially implemented also as pathfindig, llcastray, keyframemotion
2014-05-14 00:08  but it is still possible to make user happy and telling
2014-05-14 00:09  that for lkalif
2014-05-14 00:09  ok
2014-05-14 00:10  Neb but you know, it may be all alone to do things ... but it sometimes moves faster than alot of people at the same time working on the same thing (lol)
2014-05-14 00:10  ya its not about speed
2014-05-14 00:10  the important thing is the result
2014-05-14 00:11  if I remember well Neb, it was you who caught my attention at the time aurora sim
2014-05-14 00:11  for me this is a long term project theoretically opensim will never be finished
2014-05-14 00:11  ya I was pretty supportive early on, until it became incompatible with opensim
2014-05-14 00:12  well I think that is a base opensim e aurora is a derivative to an improved product to the end user
2014-05-14 00:12  ya and I have no problem with that
2014-05-14 00:12  what i mean is you could no longer host Aurora on OSgrid
2014-05-14 00:12  or have mixed grids, or HG
2014-05-14 00:12  at that point I lost all interest
2014-05-14 00:13  No HG is why I stopped using it.
2014-05-14 00:13  actually now it has become incompatible with opensim for the most part things
2014-05-14 00:13  yes I understand HG ... alot of people do not like it
2014-05-14 00:14  alot of people have left it for aurora
2014-05-14 00:15  I certainly wouldnt discourage anyone from trying it, but for me OpenSim is a better fit
2014-05-14 00:15  he argued HG awhile then it stopped completely
2014-05-14 00:15  but the module is there ... if someone wants to update :)
2014-05-14 00:15  well the big problem Aurora has is it does attachment positions completely different
2014-05-14 00:15  so HG is nearly impossible
2014-05-14 00:16  order and offsets are calculated very differently
2014-05-14 00:16  atleast HG to OpenSim and vice versa
2014-05-14 00:16  even aurora oar files dont load to opensim, i had to fudge a code fix when i converted
2014-05-14 00:16  It will likely never happen
2014-05-14 00:16  but beware if you like HG this is because there are alot more people currently on Opensim
2014-05-14 00:16  but imagine if there were alot of people on aurora ... you like IWC and you want to have  IWC also on opensim
2014-05-14 00:18  normally attachments aurora reflects attachment in SL.
2014-05-14 00:18  Rev has always said he wants things like as possible to SL
2014-05-14 00:19  ya while that is important here as well, being Second Life compatible is kind of just a bonus
2014-05-14 00:19  opensims scope is much wider than replicating SL
2014-05-14 00:20  whatever silk opensim has also made huge improvement over the last 2 years and has really gained stability. Rev is gone and when I went back to see opensim, I was pleasantly surprised by this
2014-05-14 00:20  Plugh: On several occasions, I introduced a feature i called "friendly errors"
2014-05-14 00:20  it makes the preprocessor generate a line map that becomes part of the script
2014-05-14 00:21  friendly errors would eat the exceptions, trasnlate the line numbers and give a one line error message as SL does
2014-05-14 00:22  the problem _seems_ to be, although I never did find out who broke friendly errors, that someone wasn't happy with no longer seeing exception traces.
2014-05-14 00:22  they are horribly un-userfriendly, but much loved among developers
2014-05-14 00:22  so i put the ffeature back a couple of times only to see it either broken or removed again while i wasn't looking
2014-05-14 00:22  so i washed my hands of it
2014-05-14 00:22  the preprocessor and line map still exist
2014-05-14 00:22  so it shoud be possible to revive
2014-05-14 00:24  Melanie_T are line maps used atall now?
2014-05-14 00:24  i don't know, i haven't perused that part of the code in ages
2014-05-14 00:24  i know they are generated
2014-05-14 00:25  i get errors from the on windows constantly but never on linux
2014-05-14 00:25  doesnt seem to stop the script working, just lots of nasty red on the console
2014-05-14 00:30  I am having a lot of trouble editing a script in an object. I keep getting a popup telling me it can't upload the [UUID].lsltext file because the server is experienceing unexpected difficulties, yet nothing is logged to tell me what's wrong.
2014-05-14 00:32  what viewer is that with?
2014-05-14 00:32  Latest Firestorm.
2014-05-14 00:32  4.6.5
2014-05-14 00:33  have u tried a dif viewer? i havnt updated firestorm yet
2014-05-14 00:33  No, but I shall.
2014-05-14 00:33  when i do ill let u know if i get the same error
2014-05-14 00:34  last FS work fine Alicia, i have update it yesterday
2014-05-14 00:34  Yes, it's not all scripts in objects. Just this script in this object.
2014-05-14 00:35  but it still does not display clouds from opensim cloud module : (((
2014-05-14 00:36  id try copy the text from the script, create a new script and add it again, maybe even copy the prim, maybe something is corrupted
2014-05-14 00:36  djphil is that the old style clouds? i think there is an option to enable them
2014-05-14 00:37  there is an option for clouds opensim but this is not the clouds cloud module This is normal clouds ...
2014-05-14 00:37  so I could be wrong but I do not think
2014-05-14 00:38  it allows for example to choose the texture of cloud.
2014-05-14 00:39  4 choice for textures clouds
2014-05-14 00:40  pref/firestorm/windlight
2014-05-14 00:41  may be it is possible to activate cloud opensim module with debug mode fs ... but I do not know
2014-05-14 00:41  i havnt tried that
2014-05-14 00:42  I made a new prim, put a new script in it, then tried to edit it, same problem. :(
2014-05-14 00:42  I do mantis firestorm in there a while and they said they had taken it
2014-05-14 01:00  Restarting the region seems to have made it happy.
2014-05-14 01:04  Bug #7169:04 [BulletSim] Mesh vehicle altitude (driven into the ground or levitation) 14( http://opensimulator.org/mantis/view.php?id=7169 ): Le bogue suivant a été soumis.
2014-05-14 01:23  Someone here has already tested Moze In a Box?
2014-05-14 01:24  http://militarymetaverse.org/
2014-05-14 01:25  we can assume that they have done good things for the engine physic their version of OpenSim
2014-05-14 01:25  https://github.com/M-O-S-E-S
2014-05-14 01:26  They also continued to devloppement simiangrid ...
2014-05-14 01:26  No one has tried this?
2014-05-14 01:27  In C you can use #line directives when doing pre-parsing stuff. Does C# support something similar?
2014-05-14 01:29  Ah, it does.
2014-05-14 02:24  Someone uploaded 10 hour elevator music to Youtube lol
2014-05-14 02:24  https://www.youtube.com/watch?v=nlTCMp6gWZ8
2014-05-14 02:27  beats counting sheep lkalif lol
2014-05-14 02:27  i get insomnia, i might save that link
2014-05-14 02:32  I was watching some stuff and that was one of related videos lol
2014-05-14 02:32  and it has 50k views almost lol
2014-05-14 02:32  the sequel is probably a 2 hour video of paint drying
2014-05-14 02:36  AliciaRaven: https://www.youtube.com/watch?v=gVZr3WbMQ6w
2014-05-14 02:36  omg youtube has everything
2014-05-14 02:37  thats bad lol
2014-05-14 02:37  I know, right
2014-05-14 02:37  lol
2014-05-14 02:37  119 people like it, only 8 dont like it
2014-05-14 02:38  lol
2014-05-14 02:38  and 30k views
2014-05-14 02:38  still better than watching 4music channel here in the uk
2014-05-14 02:38  hehe
2014-05-14 02:40  AliciaRavennever seen that? is that on cable or sat?
2014-05-14 02:40  4music?
2014-05-14 02:40  yup
2014-05-14 02:41  its on freeview, cable and sat, only in uk i think
2014-05-14 02:41  its very "pop" music, too teenie pop for me lol
2014-05-14 02:42  right now it's got teleshopping on
2014-05-14 02:43  u in america?
2014-05-14 02:43  nope
2014-05-14 02:43  uk
2014-05-14 02:43  ah
2014-05-14 02:43  (using a german proxy for privacy reasons)
2014-05-14 02:44  so ur up late then like me? hehe
2014-05-14 02:44  yup
2014-05-14 02:44  but nearly 4 am is plenty late
2014-05-14 02:44  was going to go to bed in a sec
2014-05-14 02:45  im waiting for most haunted at 4, doing a long long day
2014-05-14 02:45  pfft it's almost 5 here ;)
2014-05-14 02:46  room of night owls, its the coffee, programers + coffee = productivity / insomnia
2014-05-14 02:47  midnight - first light is the best coding time. eveybody knows that
2014-05-14 02:48  yep
2014-05-14 04:50  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-14 04:59  Bug #7170:04 Every so often you get teleported to the wrong coordinates when teleporting between regions. 14( http://opensimulator.org/mantis/view.php?id=7170 ): has been SUBMITTED.
2014-05-14 06:18  Bug #7045:04 Cached bakes system throwing error. 14( http://opensimulator.org/mantis/view.php?id=7045 ): A NOTE has been added to this issue.
2014-05-14 10:16  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-14 12:39  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue.
2014-05-14 12:46  Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): A NOTE has been added to this issue.
2014-05-14 13:02  Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): Une note a été ajoutée à ce bogue.
2014-05-14 13:13  Hmm, this is so weird, I suspect it's a bug in opensim LSL...
2014-05-14 13:13  ACTION goes check it in SL.
2014-05-14 15:11  Oh... grrr. opensim lets me write UTF8 characters to a prim description, but in SL they are replaced with a '?' (0x3f)
2014-05-14 15:13  Well... maybe not all. But a control character is (below the space)
2014-05-14 15:18  '|' is also replaced with '?' in SL (and not in opensim)
2014-05-14 16:34  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue.
2014-05-14 17:46  Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): has been ASSIGNED.
2014-05-14 17:49  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): has been ASSIGNED.
2014-05-14 17:58  Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): has been ASSIGNED.
2014-05-14 18:23  smxy: ping
2014-05-14 18:24  Bug #6091:04 When uploading .raw file (terrain) getting a error 14( http://opensimulator.org/mantis/view.php?id=6091 ): has been RESOLVED.
2014-05-14 18:24  justincc: pong
2014-05-14 18:25  are you going to Mantis the BulletSim crashing NullReferenceException you saw?  That's a pretty important problem.
2014-05-14 18:25  Huh. Thought I did. I will, sure.
2014-05-14 18:25  thanks
2014-05-14 18:26  Starting build #3565 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-14 18:26  16 more TPs and I'll hit 2000 under ODE, then I switch to BS and try to do another 2K.
2014-05-14 18:30  Project opensim » mono-2.10.8.1 build #3565: SUCCESS in 7 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3565/
2014-05-14 18:30  jjustincc: minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading.
2014-05-14 18:31  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): has been SUBMITTED.
2014-05-14 18:32  smxy: are you sure that's the right pastebin?  It doesn't look like the one with the null reference in it that you showed me yesterday
2014-05-14 18:32  I just noticed that myself. Just a sec.
2014-05-14 18:33  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): has been UPDATED.
2014-05-14 18:33  There we go.
2014-05-14 18:36  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue.
2014-05-14 18:39  ok, need to make misterblue aware of that when he is next around
2014-05-14 18:40  When I see him, I'll point it out, in case he hasn't seen it.
2014-05-14 18:42  Bug #7045:04 Cached bakes system throwing error. 14( http://opensimulator.org/mantis/view.php?id=7045 ): has been RESOLVED.
2014-05-14 18:57  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): A NOTE has been added to this issue.
2014-05-14 18:58  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): A NOTE has been added to this issue.
2014-05-14 19:02  Thank you justincc im going to test that on my grid and post the results to the Mantis ;-)
2014-05-14 19:07  thanks lillith_xue
2014-05-14 19:12  ok i got one Problem, "scripts show" actually shows nothing to me, not with the "Item UUID" nor with the "Asset UUID". 
2014-05-14 19:13  what does the show part/object get you?
2014-05-14 19:14  a lot, hmm let me paste it into a pastebin
2014-05-14 19:15  there: http://pastebin.com/CwiNq7Jn
2014-05-14 19:15  Running = n/a O.o
2014-05-14 19:16  that means the script instance hasn't even been loaded into the script engine
2014-05-14 19:17  well no reset or recompile helps, the really only thing that helps is reattaching
2014-05-14 19:18  but sometimes they do get loaded, right?
2014-05-14 19:18  but its openable so i can see the content, so seems not to be a loading-problem
2014-05-14 19:18  yes, rarely it works directly
2014-05-14 19:18  there's a difference between retrieving the lsl script text and actually inserting it into the script engine
2014-05-14 19:18  also on login it loads
2014-05-14 19:19  something is going wrong when the avatar enters the new region.  The scripts should be restarted but clearly sometimes/often they are not.  Some kind of race
2014-05-14 19:19  another thing is if i open the script, the running and mono checkboxes are grey, normaly they aren't
2014-05-14 19:20  I'll see if i can take a look soon, at least this narrows it down a bit
2014-05-14 19:20  i was not able to reproduce this on a local standalone, so maybe its related to grid-stuff, also often happens on osgrid, so you may be able to test it there too
2014-05-14 19:21  I would guess it could be some issue involved with the extra delay in teleporting between simulators
2014-05-14 19:21  yeah, that narrows it down further if it doesn't happen on same simulator teleports between regions
2014-05-14 19:22  im sorry, but i need to go for today, i will be here again tomorrow and do any test that is needed ;-) SHould i add my paste to the Mantis?
2014-05-14 19:22  yes please
2014-05-14 19:25  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): Eine Notiz wurde zu diesem Eintrag hinzugefügt.
2014-05-14 19:26  there it goes ;-) good day/night then
2014-05-14 19:26  goodnight
2014-05-14 19:26  There is definitely something screwy with collisions in BS. After only a half dozen or so circuits, I seem to have gotten a collision_end when I expected a collision_start, so I wasn't teleported. Tried the gate again and now the circuits are continuing on from there ... Wwill watch for other oddities.
2014-05-14 19:38  Bug #7139:04 Groups V2 doesn't show groups 14( http://opensimulator.org/mantis/view.php?id=7139 ): has been set as RELATED TO issue 0007151.
2014-05-14 19:38  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): has been set as RELATED TO issue 0007139.
2014-05-14 19:42  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue.
2014-05-14 20:01  Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): has been SUBMITTED.
2014-05-14 20:06  Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): A NOTE has been added to this issue.
2014-05-14 20:26  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has been RESOLVED.
2014-05-14 20:31  I don't think 7037 should be resolved yet as the fix is only half-implemented. It still needs to be applied to V2 I believe.
2014-05-14 20:32  The problem was for both, so it should be resolved when both are fixed.
2014-05-14 20:33  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has been REOPENED.
2014-05-14 20:33  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has been ASSIGNED.
2014-05-14 20:57  Starting build #3566 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-14 21:01  Project opensim » mono-2.10.8.1 build #3566: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3566/
2014-05-14 21:01  jjustincc: Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
2014-05-14 21:09  justincc: Does that last commit affect only multi-region sims?
2014-05-14 21:10  it potentially affects any teleport, but probably more likely between simulators
2014-05-14 21:10  i was asking because it makes more sense to happen in multiregion
2014-05-14 21:10  but i've seen it between regions
2014-05-14 21:10  you mean multi region as in multi simulators?
2014-05-14 21:11  it causes error messages about scripts not foind and the attachment will not work, correct?
2014-05-14 21:11  yes
2014-05-14 21:11  found*
2014-05-14 21:11  yes, same thing then
2014-05-14 21:11  well, actually in this case it's that attachmetns aren't found at the right place so scripts aren't restarted
2014-05-14 21:11  so the yes, it does happen even on teleports between hosts
2014-05-14 21:11  or did anyway
2014-05-14 21:12  Starting build #3567 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-14 21:16  Project opensim » mono-2.10.8.1 build #3567: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3567/
2014-05-14 21:16  jjustincc: On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
2014-05-14 21:23  Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): has been RESOLVED.
2014-05-14 21:29  Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): A NOTE has been added to this issue.
2014-05-14 21:29  Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): A NOTE has been added to this issue.
2014-05-14 22:54  Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): has been RESOLVED.
2014-05-14 23:51 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-15 04:11  Bug #7173:04 Dialog Issue 14( http://opensimulator.org/mantis/view.php?id=7173 ): has been SUBMITTED.
2014-05-15 10:13  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-15 10:53  Bug #7174:04 [HYPERGRID LINKER] hop:// handling could be improved - Cannot hyperlink to regions on the same grid 14( http://opensimulator.org/mantis/view.php?id=7174 ): has been SUBMITTED.
2014-05-15 11:14  Bug #7173:04 Dialog Issue 14( http://opensimulator.org/mantis/view.php?id=7173 ): A NOTE has been added to this issue.
2014-05-15 11:17  Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue.
2014-05-15 16:52  I Updated my Grid, and did a lot of testing. i confirm that 7148 is Fixed ;-) Thank you justincc ;-)
2014-05-15 19:24 -!- john3213(john3213@static-72-66-66-50.washdc.fios.verizon.net) has left #opensim-dev
2014-05-15 21:10  Starting build #3568 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-15 21:14  Project opensim » mono-2.10.8.1 build #3568: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3568/
2014-05-15 21:14  jjustincc: Escape find string in MySQL core groups plugin
2014-05-15 21:45  Starting build #3569 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-15 21:49  Project opensim » mono-2.10.8.1 build #3569: SUCCESS in 3 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3569/
2014-05-15 21:49  jjustincc: Escape find string in PgSQL core groups plugin
2014-05-15 21:49  Starting build #3570 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-15 21:53  Project opensim » mono-2.10.8.1 build #3570: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3570/
2014-05-15 21:53  jjustincc: Don't warn on not seeing [Groups] Robust section for core groups as this does not contain any mandatory parameters and won't be present on older installations.
2014-05-15 21:53  Starting build #3571 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-15 21:57  Project opensim » mono-2.10.8.1 build #3571: SUCCESS in 3 min 56 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3571/
2014-05-15 21:57  jjustincc: minor: eliminate now unnecessary string.Format in postgresql RetrieveGroups method
2014-05-15 22:12  clear
2014-05-15 22:26 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-16 01:24  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has been RESOLVED.
2014-05-16 01:24  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): has a PATCH requiring feedback
2014-05-16 01:26  Small question: llGetVel () placed in a HUD does not work when my avatar is on a vehicle. bug or normal behavior?
2014-05-16 02:58  djphil: if it works differently than in SL then probably a large proportion of users would consider it a bug
2014-05-16 02:59  but you could probably get the velocity of the vehicle with llObjectDetails
2014-05-16 03:00  errr... llGetObjectDetails
2014-05-16 13:56  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-16 14:00  Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): Le bogue suivant a été soumis.
2014-05-16 14:09  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): Une note a été ajoutée à ce bogue.
2014-05-16 14:16  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): has been SUBMITTED.
2014-05-16 14:46  Bug #7173:04 Dialog Issue 14( http://opensimulator.org/mantis/view.php?id=7173 ): has been RESOLVED.
2014-05-16 16:22  Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): Une note a été ajoutée à ce bogue.
2014-05-16 16:42  Bug #7177:04 [SCRIPT] llGetObjectDetails() don't work with HUD 14( http://opensimulator.org/mantis/view.php?id=7177 ): Le bogue suivant a été soumis.
2014-05-16 16:43  Bug #7177:04 [SCRIPT] llGetObjectDetails() don't work with HUD 14( http://opensimulator.org/mantis/view.php?id=7177 ): Une note a été ajoutée à ce bogue.
2014-05-16 16:44  Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): Une note a été ajoutée à ce bogue.
2014-05-16 18:14  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-16 18:37  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
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2014-05-17 10:24 -!- SignpostMarv(~Marv@5751f7c8.skybroadband.com) has left #opensim-dev
2014-05-17 10:33  Bug #7151:04 Groups V2  does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue.
2014-05-17 11:18  hey up all
2014-05-17 12:04  Bug #7178:04 Adding a client authentication 14( http://opensimulator.org/mantis/view.php?id=7178 ): has been SUBMITTED.
2014-05-17 14:23  there seems to be problems with mesh avatars... where can I get me one of these?
2014-05-17 14:40  Misterblue I used http://secondlife.mitsi.com/Secondlife/Posts/Avatars/Gerrymander/ to create a test avatar, I am no expert so not sure if suitable.
2014-05-17 14:41  that's a start... thanks
2014-05-17 15:05  Bug #7179:04 Regionposition of Avatar who sits on a childprim in a linkset is wrong 14( http://opensimulator.org/mantis/view.php?id=7179 ): has been SUBMITTED.
2014-05-17 15:10  Bug #7180:04 llUnSit doesn't work on ODE, if there is no llSitTarget 14( http://opensimulator.org/mantis/view.php?id=7180 ): has been SUBMITTED.
2014-05-17 15:13  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): has been ASSIGNED.
2014-05-17 16:12  Misterblue: I have a couple mesh shapes I made with Makehuman
2014-05-17 16:12  http://i.imgur.com/AJgBUyM.png
2014-05-17 16:13  you can grab them at osgrid's Recreation Plaza near the landing zone
2014-05-17 16:14  they are floating quite high over the terrain even though the z-offset is 0 in the mesh upload 
2014-05-17 16:17  http://i.imgur.com/AJgBUyM.png
2014-05-17 16:17  oops
2014-05-17 16:17  http://i.imgur.com/uSYqo0G.png
2014-05-17 19:27  keygruin_: most all of those require a negative offset. Use can use a cube as a ruler to determine how much and then take the z pos of the cube *-1 and reimport the mesh. with that offset.
2014-05-17 19:36  the z dimension of the cube 
2014-05-17 19:47  ahh ty NickyP 
2014-05-17 19:47  seems like it's something new though, I hadn't noticed it before
2014-05-17 21:28 -!- Wanderer_42(~kvirc@dslb-084-062-095-023.pools.arcor-ip.net) has left #opensim-dev
2014-05-18 01:32  Melanie_T is there a reason we need the asset when doing copy and paste of inventory items? We're fetching the asset currently, but just to change its name. Which is weird, since the newName is supposed to be the newName of the item.
2014-05-18 03:13  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue.
2014-05-18 03:16  Starting build #3572 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-18 03:21  Project opensim » mono-2.10.8.1 build #3572: SUCCESS in 7 min 26 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3572/
2014-05-18 03:21  misterblue: BulletSim: adjust avatar step up parameters to better walk up small
2014-05-18 04:35  ACTION waves at lillith_xue :)
2014-05-18 09:52  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-18 11:01  Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue.
2014-05-18 14:48  Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue.
2014-05-18 14:49  Starting build #3573 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-18 14:53  Project opensim » mono-2.10.8.1 build #3573: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3573/
2014-05-18 14:53  diva: Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory.
2014-05-18 18:28  diva: Assets have no name, only inventory items do
2014-05-18 18:28  "changing" an asset means creating a new one and i'm sure we're not so dumb to do that
2014-05-18 18:31  yeah, I changed it so that it doesn't fetch assets. It was silly
2014-05-18 18:32  the name on assets reflects only the name an asset was initially uploaded with
2014-05-18 18:33  it's useless
2014-05-18 21:16  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-19 06:05  Starting build #3574 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 06:10  Project opensim » mono-2.10.8.1 build #3574: SUCCESS in 8 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3574/
2014-05-19 06:10  diva: Don't trigger ItemUploaded when no item has been uploaded.
2014-05-19 10:28  Starting build #3575 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 10:32  Project opensim » mono-2.10.8.1 build #3575: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3575/
2014-05-19 10:32  * orenh: When can't rez, show only one error message; not two. And show more specific error messages.
2014-05-19 10:32  * orenh: Better error-handling and logging in case User Profile requests fail
2014-05-19 10:32  * orenh: Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion)
2014-05-19 10:32  * orenh: Log the user when an inventory operation is blocked because the item/folder isn't in the Suitcase
2014-05-19 10:32  * orenh: Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
2014-05-19 12:53 -!- john3213(john3213@static-72-66-66-50.washdc.fios.verizon.net) has left #opensim-dev
2014-05-19 14:54  Thank you orenh.
2014-05-19 15:35  I wish someone could explain to me how to get "My Suitcase" properly created with all the right sub-folders, etc.. Just making them doesn't work, as they aren't seen as "special" folders. I can't delete the directory and have the system recreate it. The only way I know, so far, is to manually edit the database, which is a PITA. I have numerous older avatars with this issue, and their 
2014-05-19 15:35  suitcases don't work correctly because they aren't correctly made. All my newer avatars are fine. I used one of them as a guide to fixing one older avatar and now that one's fine, but I'd hate to do that for each one.
2014-05-19 15:36  you do need to create the suitcase, but then the question is WHEN the grid recreates it
2014-05-19 15:36  in the current version of 0.8.0, it's recreated when you login to your grid
2014-05-19 15:36  Nope
2014-05-19 15:37  in older versions, it's recreated when you HG teleport to another grid, and then try to Take an object
2014-05-19 15:37  It's empty. I login often. Stays empty.
2014-05-19 15:37  to make things more interesting, you might not see the new Suitcase immediately; you might have to restart the viewer
2014-05-19 15:37  tried that; clearing the cache too.
2014-05-19 15:37  It's very frustrating, LOL. :)
2014-05-19 15:38  maybe your grid isn't setup to use the suitcase? does your Robust log show that you're using the suitcase service?
2014-05-19 15:38  But if I go to another grid and try to make a landmark, for example, that fails, because my suitcse isn't set up right.
2014-05-19 15:39  All my newer avatars can use their Suitcases just fine. So I'd bet it's configured correctly.
2014-05-19 15:40  2014-05-13 19:35:27,563 DEBUG - OpenSim.Services.HypergridService.HGSuitcaseInventoryService [HG SUITCASE INVENTORY SERVICE]: Starting with config name HGInventoryService
2014-05-19 15:40  2014-05-13 19:35:27,580 DEBUG - OpenSim.Services.HypergridService.HGSuitcaseInventoryService [HG SUITCASE INVENTORY SERVICE]: Starting...
2014-05-19 15:42  I'll update my grid later today, make sure my suitcase is empty, will blast my cache and then try logging in to create it and going someplace to get something. Maybe I missed a permutation.
2014-05-19 15:44  wouldnt it be easier to just make oars
2014-05-19 15:44  rename the broken avatars, create new ones and re-import iars?
2014-05-19 15:44  oars=iars
2014-05-19 15:44  thats what I would have done
2014-05-19 15:45  i usually rename my broken avatars last name
2014-05-19 15:45  to like "Nebadon Izumi_Broken1"
2014-05-19 15:45  etc..
2014-05-19 15:45  then i can always relog back into that one later if something was missing or whatev
2014-05-19 15:46  trying to fiddle with inventory database is pandoras box
2014-05-19 15:46  smxy in Robust.HG.ini
2014-05-19 15:46  Section [HGInventoryService]
2014-05-19 15:46  Should have:
2014-05-19 15:46  LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
2014-05-19 15:46  does it?
2014-05-19 15:47  Let me look
2014-05-19 15:47  oops, wait
2014-05-19 15:47  that's wrong
2014-05-19 15:47  hold on
2014-05-19 15:47  ok
2014-05-19 15:47  in section [LoginService]...
2014-05-19 15:48  I'll be thrilled if I did something wrong. At least it would be fixed.
2014-05-19 15:48  Should have this:
2014-05-19 15:48      ; This inventory service will be used to initialize the user's inventory
2014-05-19 15:48      HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
2014-05-19 15:48      HGInventoryServiceConstructorArg = "HGInventoryService"
2014-05-19 15:48  It does.
2014-05-19 15:49  well, when a user logs-in, do you see this in Robust.log 
2014-05-19 15:49  "[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for xxxxxxx"
2014-05-19 15:50  ... looking
2014-05-19 15:50  Yes, I see entries like that for my problem avatars
2014-05-19 15:52  ok, next, do these avatars have any folder under root whose type is 100?
2014-05-19 15:52  if so, then that folder is the Suitcase
2014-05-19 15:52  Is this something you've been fixing recently? I haven't tzken one of these avatars anywhere to get anything in a while, since it was broken. Perhaps I just need to try again.
2014-05-19 15:52  I did make some changes to the Suitcase in the past few weeks
2014-05-19 15:53  But other people haven't had problems, so I'm wondering what the trouble is
2014-05-19 15:53  PEBKAC, most likely.
2014-05-19 15:54  Though not sure exactly how.
2014-05-19 15:57  Work needs me. I'll retry the methods yu gave for recreating the folders and will check the folder types as soon as I get a chance. Thanks, oren.
2014-05-19 15:58  yw
2014-05-19 16:46  Does anyone know if missing libopenjpeg with stop opensim from having certain features?
2014-05-19 17:36  MistySolution:  Textured maptile renderer requires openjpeg
2014-05-19 17:51  zadark: Nothing else that's too important?
2014-05-19 17:58  MistySolution: To my knowlege, no.
2014-05-19 17:58  MistySolution, openjpg is also used by the physics engine
2014-05-19 17:58  to decode sculpt maps
2014-05-19 20:52 -!- NoobCakeX(~NoobCakeX@d24-36-163-126.home1.cgocable.net) has left #opensim-dev
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2014-05-19 21:15  Starting build #3576 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 21:19  Project opensim » mono-2.10.8.1 build #3576: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3576/
2014-05-19 21:19  jjustincc: Fix recent regression from 77e7bbc where an attachment on a received group notice with XmlRpcGroups messaging did not appear in the user's inventory.
2014-05-19 21:49  Starting build #3577 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 21:53  Project opensim » mono-2.10.8.1 build #3577: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3577/
2014-05-19 21:53  jjustincc: Split verbose groups messaging logging into its own setting separate from that of the groups module.
2014-05-19 22:00  Starting build #3578 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 22:04  Project opensim » mono-2.10.8.1 build #3578: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3578/
2014-05-19 22:04  jjustincc: Add DebugMessagingEnabled = false to OpenSim.ini.example for consistency.  Slightly simplify config comments.
2014-05-19 22:04  Starting build #3579 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-19 22:06  Bug #7180:04 llUnSit doesn't work on ODE, if there is no llSitTarget 14( http://opensimulator.org/mantis/view.php?id=7180 ): requires your FEEDBACK.
2014-05-19 22:07  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-19 22:08  Project opensim » mono-2.10.8.1 build #3579: SUCCESS in 3 min 55 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3579/
2014-05-19 22:08  jjustincc: On verbose groups messaging logging, count all operations in reported time when sending group messages, not just those after get group members and get presence status, as applicable
2014-05-19 22:25  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-05-19 23:09  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-05-20 03:27  Bug #7182:04 Updating an old My Suitcase to current, requires manual DB surgery. 14( http://opensimulator.org/mantis/view.php?id=7182 ): has been SUBMITTED.
2014-05-20 11:27  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-20 13:30  Is there any way that I can purge my un-used regions from the grid or do I need to submit a ticket?  It has been up for over 3 weeks and i accidentally deleted the server so I can't even access it.  I'd like to delete them and make them again.
2014-05-20 13:39  Misterblue: You might want to look at #7171, if you haven't already.
2014-05-20 13:40  justincc is usually right about these things
2014-05-20 13:44  Hi, maybe someone in here can answer my question: Is there a way to restrict script creation to only certain users?
2014-05-20 13:50  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue.
2014-05-20 13:50  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): has been ASSIGNED.
2014-05-20 13:55  Misterblue: Justin had asked me to point that one out to you, saying it was an important one for you to see.
2014-05-20 14:00  the fix is straight forward but I can't test at the moment as I'm debugging why mega-regions are so borked
2014-05-20 14:01  (people still use those things)
2014-05-20 14:05  ACTION knows they are using mega regions becouse they do not want to create new vehicle scripts, since bulletsim vehicle scripts are too advanced for them to understand
2014-05-20 14:42 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev
2014-05-20 16:39 -!- GhostMover(~opennooby@cpe-24-175-179-58.stx.res.rr.com) has left #opensim-dev
2014-05-20 18:13  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue.
2014-05-20 18:20  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): has been ASSIGNED.
2014-05-20 19:21  Bug #7180:04 llUnSit doesn't work on ODE, if there is no llSitTarget 14( http://opensimulator.org/mantis/view.php?id=7180 ): A NOTE has been added to this issue.
2014-05-20 19:41  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 20:16  Bug #7180:04 llUnSit doesn't work on ODE, if there is no llSitTarget 14( http://opensimulator.org/mantis/view.php?id=7180 ): A NOTE has been added to this issue.
2014-05-20 20:21  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 20:32  Unity seems to be making their own .net environmen. IL2CPP converts code to c++ and then compiles it, interesting stuff: http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
2014-05-20 21:19  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:21  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:21  hey danbanner
2014-05-20 21:21  hey justin
2014-05-20 21:21  the chat problem still going on between sandbox plaza 1 and 2?
2014-05-20 21:21  i'd have to look
2014-05-20 21:21  what size regions are they?
2014-05-20 21:22  1 & 2 are normal 256's
2014-05-20 21:22  3 is a 768 var
2014-05-20 21:22  but you said previously this was a problem observed just between the normal regions,.....
2014-05-20 21:22  though the presence of a var region would still be interesting
2014-05-20 21:22  ya its really noticable in the var
2014-05-20 21:22  but also in the normals?
2014-05-20 21:23  but ya theres some issues between all regions
2014-05-20 21:23  where are 1, 2 and 3 in relation to each other?
2014-05-20 21:23  ah, maybe I should just go look myself
2014-05-20 21:23  been awhile since i looked tho
2014-05-20 21:23  ok
2014-05-20 21:23  1 & 2 are neighbors
2014-05-20 21:23  3 is one region away across open ocean
2014-05-20 21:24  but if you are in 3 you can sometmes hear chat from 1 or 2?
2014-05-20 21:24  but you can see & hear both 1 & 2 from 3
2014-05-20 21:24  all the time?
2014-05-20 21:24  ya
2014-05-20 21:24  ok
2014-05-20 21:24  Misterblue: still around?
2014-05-20 21:25  if you want to look i can meet you over there
2014-05-20 21:25  yeah, would be good to experience it for myself
2014-05-20 21:25  I'll log in
2014-05-20 21:26  ok, I'm on sandbox plaza now
2014-05-20 21:27  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:28  Bug #7180:04 llUnSit doesn't work on ODE, if there is no llSitTarget 14( http://opensimulator.org/mantis/view.php?id=7180 ): has been RESOLVED.
2014-05-20 21:39  danbanner: ok, my client may have just locked up because of a very irritating ubuntu bug
2014-05-20 21:39  ahh
2014-05-20 21:39  ahno, just unfroze
2014-05-20 21:39  ok
2014-05-20 21:39   [LLUDPSERVER]: No packets received from root agent of Justin Clark-Casey for 60000ms in Sandbox Plaza.  Disconnecting.
2014-05-20 21:39  looks like you crashed just the same
2014-05-20 21:39  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:39  ah, did just kick me off
2014-05-20 21:40  ok, there are definitely anomolies - I'm going to have a short think about it
2014-05-20 21:40  k
2014-05-20 21:41  the child positions are screwed up for sbp3 too
2014-05-20 21:41  I have to think this has something to do with it
2014-05-20 21:41  ya 
2014-05-20 21:42  even whispers go across the sims
2014-05-20 21:44  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:50  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 21:55  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 22:10  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 22:28  lol, damn you uints!
2014-05-20 22:56  Starting build #3580 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-20 23:00  Project opensim » mono-2.10.8.1 build #3580: SUCCESS in 8 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3580/
2014-05-20 23:00  jjustincc: Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.
2014-05-20 23:00  danbanner: ok, try that
2014-05-20 23:00  Starting build #3581 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-20 23:01  okay one moment
2014-05-20 23:04  Project opensim » mono-2.10.8.1 build #3581: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3581/
2014-05-20 23:04  * jjustincc: minor: remove compiler warning in SceneObjectPartInventory
2014-05-20 23:04  * jjustincc: minor: Remove some unused fields in ScenePresence
2014-05-20 23:04  * jjustincc: minor: Comment out currently unused log setup in TerrainCompressor
2014-05-20 23:15  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): has been RESOLVED.
2014-05-20 23:15  i still see some odd child positions but the chat issues looks to be fixed
2014-05-20 23:16  negative child positions are expected and normal
2014-05-20 23:16  it is the wierd super high numbers that were anomolous
2014-05-20 23:16  anyway, glad to hear it's better
2014-05-20 23:16  ya i still see the  <128, 128, 70>
2014-05-20 23:16  tbat is curious, tbh
2014-05-20 23:16  but ya after 20m chat stops now
2014-05-20 23:21  Bug #7163:04 Chat Issues: 1) Chat across region borders 2) Script chat always hearable 14( http://opensimulator.org/mantis/view.php?id=7163 ): A NOTE has been added to this issue.
2014-05-20 23:27  ok, rest time.  See you tomorrow.
2014-05-21 00:26 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-21 01:21  I wish he'd fix the odd child positioning. It causes teleports between neighboring regions to go awry sometimes.
2014-05-21 02:09  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-05-21 03:08  hey hey all
2014-05-21 03:17  velus:  welcome back
2014-05-21 03:17  thank you linkedinyou 
2014-05-21 09:38  Starting build #3582 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-21 09:42  Project opensim » mono-2.10.8.1 build #3582: SUCCESS in 4 min 17 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3582/
2014-05-21 09:42  orenh: Allow map searches for regions that contain the characters "!+|"
2014-05-21 10:04  Hi! I'm having troubles with the map on Firestorm...
2014-05-21 10:05  what is the problem?
2014-05-21 10:05  On a varregion, on first click on the map, the regions other than the lower left one will suddenly display as offline...
2014-05-21 10:06  ...on second click, it seems to work, builds the map, then suddenly repeats the whole map for each square...
2014-05-21 10:06  sorry, I don't use varregions so I can't help with this problem
2014-05-21 10:07  Plus, Warp3DMap seems to crash the simulator, eventually... I've tried the default generator, but that one fails to create proper prims and meshes on the map...
2014-05-21 10:07  Warp3D supposedly has a memory leak
2014-05-21 10:08  although I haven't seen it
2014-05-21 10:08  Yes, looks like that
2014-05-21 10:08  I've set it up to generate the map once every 30 minutes, maybe that's the reason....
2014-05-21 10:08  warp3d will slowly bring you sim to its knees depending how often the maptiles are set to refresh
2014-05-21 10:08  yikes! 
2014-05-21 10:08  yes, more common is once every day
2014-05-21 10:08  Oh, ok!
2014-05-21 10:09  as a work around and until warp3d is fixed I use the static maptile feature, using an aerial picture that I took while flying above my regions
2014-05-21 10:09  It takes so much of the load off the sim not having to make maptilers
2014-05-21 10:09  *maptiles
2014-05-21 10:09  Well, I guess I could just let warp3d generate the map once, then save it and use it as a static maptile, as a workaround...
2014-05-21 10:10  sure
2014-05-21 10:10  you can specify it bu UUID, or you can use a png file and specify that
2014-05-21 10:10  Ah, good to know :)
2014-05-21 10:11  oooh, did you say its a varregion? if so you will need to use a png file
2014-05-21 10:11  so e.g. a 1024x1024m varregion needs a 1024x1024px png and so on
2014-05-21 10:12  Humm, it's still creating a 256x256 image, here...
2014-05-21 10:12  what size is the var?
2014-05-21 10:12  1024x1024
2014-05-21 10:13  it should be creating a 1024x1024px tile. Where are you looking for the image?
2014-05-21 10:15  actually if you look at the console, you should see that the mapimageservice chops it up into 256x256 pieces to send to the grid
2014-05-21 10:15  maybe you are just looking at one of those
2014-05-21 10:15  http://178.254.44.211:8002/map-3-1000-1000-objects.jpg
2014-05-21 10:15  This is what it creates... for the whole region...
2014-05-21 10:17  yes that doesn't look right
2014-05-21 10:18  can you see from the console anything like: 
2014-05-21 10:18  [WORLD MAP]: Storing map tile 2b0e4a23-7aad-43fd-9d06-0f6813344083 for RegionName
2014-05-21 10:19  Yes
2014-05-21 10:20  and on disk you will get a j2k asset for the map:
2014-05-21 10:20  ./bin/assetcache/2b0/2b0e4a23-7aad-43fd-9d06-0f6813344083
2014-05-21 10:20  for example
2014-05-21 10:20  if you have some software to read a texture asset perhaps you could check the size of that
2014-05-21 10:20  it should be 1024x1024
2014-05-21 10:23  actually there is an interface to the world map module that returns a proper jpg for the maptile at the right size, I can't remember how to call that from a web browser.... let me have a look
2014-05-21 10:23  Hum, what software would be able to open it? Is it just an image file?
2014-05-21 10:24  ah yes... if you look when the sim is booting you might see something like this:
2014-05-21 10:24  [WORLD MAP]: JPEG Map location: http://185.47.61.108:9000/index.php?method=regionImage408a91cf62794cb78d409e48c7a77700
2014-05-21 10:25  that url should give u the fullsize maptile that warp3d produces
2014-05-21 10:27  in my case the maptile is generated from a static png file, but I remember testing it with warp3d when I did the staticmaptile mod
2014-05-21 10:30  also the problem with warp3d memory leak is compounded by the fact that there are two processes/timers both firing off warp3d map creation: the world map and the map image service module.
2014-05-21 10:32  Hum, can I trigger map generator from the console? It doesn't seem to give me an url for my large region...
2014-05-21 10:33  i don't know about that. Do you not see the above line  [WORLD MAP]: JPEG Map location: sometime during startup?
2014-05-21 10:34  Well, just for one, standard size region, not the varregion...
2014-05-21 10:35  hmmm, let me look at my test sim that has one 256 and a var 1280 region to see what that does
2014-05-21 10:36  Bug #6748:04 Are two character names allowed for regions? 14( http://opensimulator.org/mantis/view.php?id=6748 ): A NOTE has been added to this issue.
2014-05-21 10:38  Maybe it just takes so long it ain't finished yet?
2014-05-21 10:40  I see two messages.... not together as each region does a full start one by one...
2014-05-21 10:41  [WORLD MAP]: JPEG Map location: http://87.127.21.54:9000/index.php?method=regionImage408a91cf62794cb78d4
2014-05-21 10:41  09e48c7a99900
2014-05-21 10:42  oops... anyway here are the two urls for my sim one 256 the other 1280
2014-05-21 10:42  http://87.127.21.54:9000/index.php?method=regionImage408a91cf62794cb78d409e48c7a99901
2014-05-21 10:42  http://87.127.21.54:9000/index.php?method=regionImage408a91cf62794cb78d409e48c7a99900
2014-05-21 10:43  again both were derived from a static png file, but you should get the same size textures out of warp3d
2014-05-21 10:44  Ah, found it!
2014-05-21 10:44  Ok, it generates it at 1024x1024
2014-05-21 10:44  warp3d does take a very long time now if you have all the bells turned on like render meshes etc
2014-05-21 10:45  so you can take those jpgs, convert to png and place in say the bin/maptiles dir
2014-05-21 10:45  Ok, thanks :)
2014-05-21 10:46  then in Regions.ini under each region do something like:
2014-05-21 10:46  MaptileStaticFile = "maptiles/TestIsland.png"
2014-05-21 10:47  also set the Map type back from Warp3d to MapImageModule in the [Map] section of OpenSim.ini
2014-05-21 10:47  MapImageModule = "MapImageModule"
2014-05-21 10:48  as that module is the one that supports static tiles
2014-05-21 10:48  Ah, ok!
2014-05-21 10:48  So I will have to switch back to warp3d and restart every time I want to generate a new map?
2014-05-21 10:48  if you want warp3d to create it yes
2014-05-21 10:49  but until warp3d becomes less of a resource hog, thats probably for the best ;-)
2014-05-21 10:50  Yes, I can see that, and finding the simulator crashed every morning ain't desirable, either :)
2014-05-21 10:51  I prefer just to take aerial snapshoys in the viewer these days for each region. The detail and lighting on the maptiles is much better that way :-)
2014-05-21 10:51  but can I still retrieve a static map image through a http server?
2014-05-21 10:51  it seemed handy, since we're trying to implement our own minimap hud in JavaScript...
2014-05-21 10:52  Everything should still work as before, all you are doing is replacing the output from warp3d with a static image
2014-05-21 10:52  Ok, thanks :)
2014-05-21 10:53  the only caveat with all of this is that maptiles > 256px do not work in the OSGrid web based world map, but thats a bug in the javascript map on OSGrid website
2014-05-21 10:53  it doesn't support varregion tiles
2014-05-21 10:53  but the viewer map works fine
2014-05-21 10:55  Ok
2014-05-21 10:55  Another question... is C# scripting still somewhat possible?
2014-05-21 10:56  Not sure about that.
2014-05-21 10:57  Could it be done using a opensim region module?
2014-05-21 10:57  I've found a blogpost about enabling C# and disabling script creation/editing for normal users, but it's from 2008 and the information seems outdated...
2014-05-21 10:57  Yes, Region Modules would work, I guess...
2014-05-21 10:57  there's some docs on creating a region module in the wiki, and some example modules
2014-05-21 10:58  This'll still require me to use more LSL than I'd like, unfortunately :D
2014-05-21 10:58  i guess if you're making a hud, you will still need some lsl scripting to talk to the region module, or backend webserver etc
2014-05-21 10:59  Yes, seems that's the way to go, for now... let a region module do all the communication and forward it to "dumb" lsl scripts inside the HUD...
2014-05-21 11:00  you could simplify the hud to just a set of prims that use osSetDynamicTextureURL from a webserver that contains all the logic for delivering maptiles?
2014-05-21 11:00  http://opensimulator.org/wiki/OsSetDynamicTextureURL
2014-05-21 11:03  Well, I think I will use the HUD just as a container for MOAP, and use HTML/JavaScript for the actual map...
2014-05-21 11:03  yes, would work also. I guess there are many ways to achieve the same thing!
2014-05-21 11:04  It allows for the most options and interactivity and takes away some load from the sim server :)
2014-05-21 11:04  true. anyway I have to go for a bit. bbl.
2014-05-21 11:05  ok, see ya, thanks for the help :)
2014-05-21 22:25  offline ims are getting stored with a ? before the xml causing an exception, i heard some one else have this problem a while back
2014-05-21 22:25  guessing this is only happening under certain conditions
2014-05-21 22:26  using the core module which stores IM or the one which deliver them to an external endpoint?
2014-05-21 22:26  exception is thrown by offline im handler
2014-05-21 22:26  I dont' know which one that is
2014-05-21 22:27  i just upgraded my grid from 0.7.6 stable to the latest code this morning
2014-05-21 22:27  i will look into it and see if i can find out whats going on, also ill check if the other person created a mantis for it
2014-05-21 22:28  ok
2014-05-21 23:35  AliciaRaven: Are you using the external offline IM PHP file or are you just using the features built in to the core of OpenSim?
2014-05-21 23:35  core opensim, i found the problem tho
2014-05-21 23:35  ok
2014-05-21 23:36  its saving the xml as utf8 and including the BOM char at the start which breaks it trying to deserialize
2014-05-21 23:37  have u had the same problem Plugh?
2014-05-21 23:37  No. I have been using an external PHP file to handle offline IM's.
2014-05-21 23:37  k
2014-05-21 23:38  i also use the external php file and have no issues :)
2014-05-21 23:39  now i fixed this, i dont have issues either :)
2014-05-21 23:39  yay :)
2014-05-21 23:39  H-H-H, where is the external php file?
2014-05-21 23:40  erm i have it on my github and im sure its out there on the web somewhere lol
2014-05-21 23:40  whats your github
2014-05-21 23:41  can also use this
2014-05-21 23:41  http://opensimulator.org/wiki/Offline_Messaging
2014-05-21 23:47  H-H-H, that out of date as the im messageing now has principle id, from id, meesage, tmstamp
2014-05-21 23:48  then change the php code :)
2014-05-21 23:49  yeah i will do soon lol but im thinking of creating my own one with pdo mysql not mysqli
2014-05-21 23:50  mysqli would be good as in newer php versions  on a default setup it fills the logs up quickly as mysql is depreciated and apparently we should all be using mysqli anyway lol
2014-05-21 23:51  no we should all be using pdo not mysqli or mysqli
2014-05-21 23:51  pdo_mysql is the most secure one you can get 
2014-05-21 23:52  never tried it myself but would be interested to see how you get on :)
2014-05-21 23:52  pdo_mysql does not fill up logs atall as it is the newist version and not deprciated
2014-05-21 23:52  yeah im still working on mysite and thats with a full pdo_mysql in the back ground lol
2014-05-21 23:53  but brb need to pick up my 10 oz stake
2014-05-21 23:53  nothing fills the logs if you turn of error reporting but that kind of defeats the purpose lol
2014-05-22 00:06  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): has a PATCH to be looked at.
2014-05-22 00:13  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): has been SUBMITTED.
2014-05-22 00:35  lol
2014-05-22 00:41  velusuniverse: You can get the offline.php file from the opensimwi project on Forge
2014-05-22 00:41  ok
2014-05-22 01:49  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 02:07  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 02:10  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 02:11  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): has been set as RELATED TO issue 0007123.
2014-05-22 02:11  Bug #7123:04 V2 Offline Messaging: retrieval is broken. 14( http://opensimulator.org/mantis/view.php?id=7123 ): has been set as RELATED TO issue 0006973.
2014-05-22 02:13  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): A NOTE has been added to this issue.
2014-05-22 02:14  Bug #7184:04 New LL Restart Warning 14( http://opensimulator.org/mantis/view.php?id=7184 ): has been SUBMITTED.
2014-05-22 02:16  ^Who wants to work with me on that?
2014-05-22 02:16  I implemented it into Singu, I know how it works.
2014-05-22 02:17  One of you volunteer, we could have it finished quickly.
2014-05-22 02:18  Actually, it might work already with singu... depending on how you implemented existing notice.
2014-05-22 02:26  LiruCookies: What are you referring to?
2014-05-22 02:38  The LL Restart Warning
2014-05-22 02:38  Bug #7184
2014-05-22 02:41  ok. I'm not aware of that box.
2014-05-22 02:46  Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue.
2014-05-22 03:24 -!- Wanderer_42|3(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-22 04:53  AliciaRaven: You need to make your offline IMs table be UTF-8.
2014-05-22 05:20  oh, yeah. that was the other issue.
2014-05-22 05:20  I've already done that in my grid.
2014-05-22 05:30  AliciaRaven: Oh, and you need to configure your DB to work in UTF-8 mode as well.
2014-05-22 07:34  who or where do I ask about the Opensimulator Mantis? My account seems to be locked and I can't login!
2014-05-22 09:48  smxy if the bom character isnt required, why not just prevent it from being saved instead of having to include instructions for people to manualy have to change the db, which last night i didnt have because i didnt think to check closed issues
2014-05-22 10:14  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): A NOTE has been added to this issue.
2014-05-22 10:33  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 11:14  Bug #7185:04 When i rezz or wear and object for first time, i receive that error. Then everything works fine. 14( http://opensimulator.org/mantis/view.php?id=7185 ): has been SUBMITTED.
2014-05-22 11:47  Bug #7185:04 When i rezz or wear and object for first time, i receive that error. Then everything works fine. 14( http://opensimulator.org/mantis/view.php?id=7185 ): A NOTE has been added to this issue.
2014-05-22 12:04  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 12:06  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 12:19  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): A NOTE has been added to this issue.
2014-05-22 12:21  Starting build #3583 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 12:25  Project opensim » mono-2.10.8.1 build #3583: SUCCESS in 8 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3583/
2014-05-22 12:25  * orenh: Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
2014-05-22 12:25  * orenh: Fix mantis 6973. Prevent BOM being prefixed to message XML which was causing an exception when the service tried to read the data later on.
2014-05-22 12:25  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): has been ASSIGNED.
2014-05-22 12:25  Bug #6973:04 Offline IM's Fail 14( http://opensimulator.org/mantis/view.php?id=6973 ): has been RESOLVED.
2014-05-22 12:28  thanks orenh :)
2014-05-22 14:02  Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue.
2014-05-22 14:09 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev
2014-05-22 14:16  Bug #7037:04 Group Notices Cause Time Outs (Both V2 and Flostream) 14( http://opensimulator.org/mantis/view.php?id=7037 ): A NOTE has been added to this issue.
2014-05-22 16:09  wow, opensim creates a new asset every time an avie detaches an object.
2014-05-22 16:09  ya that was the problem with mesh attachments causing major network traffic
2014-05-22 16:12  AliciaRaven & orenh: If you two are satisfied with that change, so am I. 
2014-05-22 16:13  I wonder why on earth we are doing that...
2014-05-22 16:14  to update the script state
2014-05-22 16:15  what does the script state have to do with the asset itself?
2014-05-22 16:15  the object's XML asset contains the state of all scripts in the object
2014-05-22 16:15  Why can't the updaed state be written back to the existing asset, rather than creating a new one?
2014-05-22 16:16  smxy assets are immutable in opensim
2014-05-22 16:16  but this seems like a draconian thing to do!
2014-05-22 16:16  it is
2014-05-22 16:16  I looked for a while about improving this
2014-05-22 16:16  1st option - separate the script state from the asset
2014-05-22 16:16  looks like a lot of work
2014-05-22 16:17  2nd option - when updating an attachment's asset, delete the previous asset
2014-05-22 16:17  this will work 99% of the time, but if anyone has copied the item then their asset will suddently disappear
2014-05-22 16:17  at that point I stopped and moved on to other things...
2014-05-22 16:17  Isn't option 1 the correct way?
2014-05-22 16:17  it's a lot of work
2014-05-22 16:17  and actually, the asset isn't updated JUST for the script states
2014-05-22 16:17  there are other things
2014-05-22 16:18  findn and extracting them all is what will be a lot of work
2014-05-22 16:18  *finding*
2014-05-22 16:18  or, we could establish some sort of rule that limits how attachments are updated, to make our lives easier
2014-05-22 16:19  but I don't know what that rule would be
2014-05-22 16:19  sigh. I'll just fix this for  for the minimum, so that it does the right thing for advanced configurations of asset servers that I'm dealing with...
2014-05-22 16:20  what do you mean? how willl you fix this?
2014-05-22 16:22  I won't "fix" this. I'll just fix my problem
2014-05-22 16:22  ok
2014-05-22 16:23  I'll return to my scheduled asset duplication regimen...
2014-05-22 16:24  :)
2014-05-22 16:48  things like attachment position are also saved with the attachment asset
2014-05-22 17:11  geez it really pains me to see new assets created every single time attachs are detached... what a waste!
2014-05-22 17:16  Starting build #3584 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 17:20  Project opensim » mono-2.10.8.1 build #3584: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3584/
2014-05-22 17:20  diva: Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-22 17:24  diva: every time you change a slider on your shape, edit script, modify text on a notecard...
2014-05-22 17:30  yes...
2014-05-22 18:19  Starting build #3585 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 19:30  Project opensim » mono-2.10.8.1 build #3585: ABORTED in 1 hr 10 min: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3585/
2014-05-22 19:30  jjustincc: Add regression test for in-range chat between neighbouring regions from east to west.
2014-05-22 19:30  Starting build #3586 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #3584 2 hr 13 min ago)
2014-05-22 19:34  Project opensim » mono-2.10.8.1 build #3586: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3586/
2014-05-22 19:34  * jjustincc: Simplify regression TestInterRegionChatDistanceEastWest() by making the child presence connection directly rather than routing through TestClient.
2014-05-22 19:34  * jjustincc: Extend regression TestInterRegionChatDistanceEastWest() to test in range chat both ways.
2014-05-22 19:34  * jjustincc: Extend regression TestInterRegionChatDistanceEastWest() to test out of range chat
2014-05-22 19:34  * jjustincc: Add regression test for north-south chat across neighbour regions.
2014-05-22 19:46  Question: I keep getting error robust.ini not found in bin/ but it's in the folder and I did eddit it. 
2014-05-22 19:46  Just open Robust.exe it opens and closes.
2014-05-22 20:03 -!- "Anyone awake =) ?")
2014-05-22 20:09  Are you on an operating system that is case sensitive for filenames?
2014-05-22 20:41  Do you have permission to read it?
2014-05-22 21:10  bamsen: if you using windows, make sure the ini you are editing isnt actually Robust.ini.example
2014-05-22 21:10  look at the "type" 
2014-05-22 21:12  danbanner: Good point. I always have any Windows box I use set to not hide extensions to avoid possible issues like that.
2014-05-22 21:13  ya hiding filename extensions is the dumbest thing microsoft ever did
2014-05-22 21:13  one of the*
2014-05-22 21:27  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): A NOTE has been added to this issue.
2014-05-22 21:58  So yeah everyone can connect now but I cant connect to my own server it's odd stops at handchack
2014-05-22 22:11  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): A NOTE has been added to this issue.
2014-05-22 22:17  Anyone who can assist?
2014-05-22 22:22  try pinging the ExternalHostName from your box
2014-05-22 22:42  Starting build #3587 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 22:46  Project opensim » mono-2.10.8.1 build #3587: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3587/
2014-05-22 22:46  jjustincc: Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
2014-05-22 22:54  Starting build #3588 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 22:58  Project opensim » mono-2.10.8.1 build #3588: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3588/
2014-05-22 22:58  jjustincc: If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
2014-05-22 23:03  Starting build #3589 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-22 23:07  Project opensim » mono-2.10.8.1 build #3589: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3589/
2014-05-22 23:07  jjustincc: If a script calls llSetCameraAtOffset() or llSetCameraEyeOffset() on a child prim and the root prim has no corresponding value set, then also set the root prim.
2014-05-22 23:10  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): has been RESOLVED.
2014-05-22 23:34  Bamsen: that looks like an loopback-problem
2014-05-22 23:51  danbanner: I like your correction to "one of the" :)
2014-05-22 23:51  :)
2014-05-22 23:58  yes, saw that too lol
2014-05-23 00:35  Starting build #3590 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-23 00:39  Project opensim » mono-2.10.8.1 build #3590: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3590/
2014-05-23 00:39  jjustincc: Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set
2014-05-23 00:39  Starting build #3591 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-23 00:43  Project opensim » mono-2.10.8.1 build #3591: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3591/
2014-05-23 00:43  jjustincc: Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.
2014-05-23 00:56  Starting build #3592 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-23 01:00  Project opensim » mono-2.10.8.1 build #3592: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3592/
2014-05-23 01:00  jjustincc: If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
2014-05-23 01:00  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): A NOTE has been added to this issue.
2014-05-23 01:01 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-23 04:34  oh lkalif you are here
2014-05-23 04:34  your not in #singulairty :/
2014-05-23 04:34  are you around now?
2014-05-23 04:34  yes, I've always been here :P
2014-05-23 04:34  hehe hey
2014-05-23 04:34  and, no, I no longer work on Singularity
2014-05-23 04:34  ohh 
2014-05-23 04:34  bummer
2014-05-23 04:35  well my question was unrelated to singlarity
2014-05-23 04:35  i wanted to get Nirans Black Dragon to log into OpenSimulator
2014-05-23 04:35  i tried your patch thingy
2014-05-23 04:35  and no luck
2014-05-23 04:35  I was wondering if perhaps you had another suggestion
2014-05-23 04:35  you just need right grids.xml in the right place
2014-05-23 04:35  hmm thats right
2014-05-23 04:35  where does that file live normally?
2014-05-23 04:36  im on win8.1
2014-05-23 04:36  well for SL stock viewer the location is: %appdata%\SecondLife\user_settings
2014-05-23 04:37  ok found that location for Black Dragon and no such file
2014-05-23 04:37  :(
2014-05-23 04:37  yeah, they don't ship it
2014-05-23 04:37  here it is https://gist.github.com/lkalif/db6f949e7a023bf95bc1
2014-05-23 04:38  oh so if i add it
2014-05-23 04:38  it will pick it up?
2014-05-23 04:38  yep
2014-05-23 04:38  yep
2014-05-23 04:38  linden viewres too 
2014-05-23 04:38  so put it in that folder above too
2014-05-23 04:39  this one has Osgrid and GridProxy but you can add any grid manually pretty easu
2014-05-23 04:39  ok awesome
2014-05-23 04:39  thanks man im giving it a whirl now
2014-05-23 04:41  hmm
2014-05-23 04:41  Black Dragon doesnt seem to let you select the grid
2014-05-23 04:41  not even Aditi?
2014-05-23 04:41  there is a setting if the grid selector should be shown on login
2014-05-23 04:42  ah ok let me see if I can find that
2014-05-23 04:43  nebadon_laptop: on linden viewer it's in prefs -> advanced -> Show grid selection at login
2014-05-23 04:44  I dont see an adavanced menu in prefs for this viewer
2014-05-23 04:45  on stock viwer is like this http://i.imgur.com/iQUpe7D.png
2014-05-23 04:45  but that just flips a debug setting
2014-05-23 04:47  ya not seeing that anywhere
2014-05-23 04:47  how disapointing
2014-05-23 04:47  ForceShowGrid debug setting
2014-05-23 04:48  i dont see any way to get into debug settings either
2014-05-23 04:48  alt-ctrl-d doesn't show debug menu?
2014-05-23 04:49  AHA
2014-05-23 04:49  aww so close
2014-05-23 04:49  i used --grid 
2014-05-23 04:49  with the .exe
2014-05-23 04:49  and it started logging in and crashed
2014-05-23 04:49  maybe because i used your patch tool
2014-05-23 04:49  let me replace with original file
2014-05-23 04:50  lkalif no alt+ctrl+d didnt do anything
2014-05-23 04:50  the login screen is very different on this viewer
2014-05-23 04:51  oh shit
2014-05-23 04:51  i know why its crashing
2014-05-23 04:51  im sad
2014-05-23 04:51  lol
2014-05-23 04:51  varregion?
2014-05-23 04:51  no varregion support :(
2014-05-23 04:51  haha y
2014-05-23 04:51  ah well was worth atry
2014-05-23 04:51  i found a bug in Singularity that prevents me from using it for Machinima
2014-05-23 04:52  Firestorm works ok, but i was hoping to get the the really fancy graphics nirans has
2014-05-23 04:53  these models I am in are really large, 15 768x768
2014-05-23 04:53  and when I log in the entire thing is instantly visible
2014-05-23 04:53  135 regions
2014-05-23 04:53  when if i cam from one area to another far away, and then back, prims go missing
2014-05-23 04:54  the only way i can see them again is to select them and move them slightly or toggle fullbright on and off
2014-05-23 04:54  real pain in the ass makes it impossible to use for machinima, but Firestorm doesnt do it
2014-05-23 04:56  I'm no longer working on Singularity.
2014-05-23 04:56  LiruCookies might be interested
2014-05-23 04:56  or file an issue on the tracker
2014-05-23 04:56  ya 
2014-05-23 05:07  nebadon_laptop: Try to reproduce that on Second Life.
2014-05-23 05:08  im not even sure its possible to see 135 regions at once in SL is it?
2014-05-23 05:08  lol
2014-05-23 05:08  Well I'm saying it might be an issue with opensim, even..
2014-05-23 05:09  We should receive the objects that are interesting to us
2014-05-23 05:09  Based on our camera.
2014-05-23 05:09  ok, however I would imagnie if it was a opensim specific issue, firestorm would do same thing no?
2014-05-23 05:10  Not sure, there are difference, you know.
2014-05-23 05:10  ya
2014-05-23 15:06  Is there a mantis about the fact that the line numbers given for script errors are totally fubar?
2014-05-23 15:08  http://opensimulator.org/mantis/view.php?id=6764
2014-05-23 15:34  Aleric, yea, it is one of my pet peeves. 
2014-05-23 15:34  Plugh: meaning?
2014-05-23 15:35  I figured out that line number are related to .map files on the server in the meantime.
2014-05-23 15:35  I wonder what the format of those files is.
2014-05-23 15:36  Where are the .map files?
2014-05-23 15:36  where the script .dll's are
2014-05-23 15:36  ah, ok.
2014-05-23 15:36  ./bin/ScriptEngines/b0eb6595-521e-4151-9606-23f677dc2689/CommonCompiler_compiled_0afb2b8e-9c01-4f3b-826b-271cef934ccd.dll.map
2014-05-23 15:37  ./bin/ScriptEngines/b0eb6595-521e-4151-9606-23f677dc2689/CommonCompiler_compiled_0afb2b8e-9c01-4f3b-826b-271cef934ccd.dll is the assembly then
2014-05-23 15:37  hm... they are simple text files.
2014-05-23 15:38  Aleric: .map references show up in OpenSim/Tools/Compiler/Program.cs, OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs, and OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2014-05-23 15:38  That's where I found the whole .map from :p
2014-05-23 15:41  Aleric: .map is mono specific
2014-05-23 15:41  The first file appears to just write a mostly empty file. It does buf = Encoding.ASCII.GetBytes(posmap); where posmap was set to the empty string and it then writes that out.
2014-05-23 15:42  the problem is that the script LSL gets translated to c# and c# gets compiled, so the errors you get is from c# translation of the file
2014-05-23 15:42  Melanie_ had  a fix for it, but it was removed because it was causing some other issue
2014-05-23 15:42  Melanie_ is there a reason why the XBakes handler overrides Handle instead of implementing ProcessRequest?
2014-05-23 15:42  Melanie applied a fix 3 times and it was removed each time.
2014-05-23 15:43  Yes, so she said 'screw it'.
2014-05-23 15:43  What was the reason the fixes were removed?
2014-05-23 15:44  Aleric: I don't know but it would be interesting to know (and find out who removed the fix).
2014-05-23 15:44  I suppose the fixes and the reverts are in git?
2014-05-23 15:44  If it is related to use of .map files we can check the history of the files that use .map
2014-05-23 15:44  yes, should be in there somewhere.
2014-05-23 15:44  you can't use .map files
2014-05-23 15:44  they're mono specific
2014-05-23 15:44  No idea how long ago Melanie had applied the fixes.
2014-05-23 15:45  lkalif: the LSL script itself, is that mono?
2014-05-23 15:45  The line numbers in the .map file seem to possibly related to my LSL script file.
2014-05-23 15:45  be*
2014-05-23 15:45  lkalif: they could be used if the format of the files can be determined otherwise why bother writing them out in the first place?
2014-05-23 15:46  That is ... the highest number more or less corresponds with the end of the file :p.
2014-05-23 15:46  .map files are generated by mono compiler
2014-05-23 15:46  OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs reads the .map files
2014-05-23 15:46  I would assume that these files do not get generated on Windows .net if its mono specific?
2014-05-23 15:46  well I could be wrong then
2014-05-23 15:46  lkalif: and the mono compiler is compiling a C# file?
2014-05-23 15:46  which would make them not a good candidate for use?
2014-05-23 15:46  nebadon: right, windows generated .pdb
2014-05-23 15:47  Aleric: That file also does a write of the .mono
2014-05-23 15:47  ah but you can enable .map on windows too
2014-05-23 15:47  ACTION sighs
2014-05-23 15:47  the cat is doing his morning meowing session calling for me.  :P
2014-05-23 15:47  lkalif: Can you outline again please how an LSL script is translated, compiled etc - and at which point the .map is generated?
2014-05-23 15:48  My thought was to just generate #line directives for each input line. That might be a simple way to (mostly) fix the problem.
2014-05-23 15:48  bbiab
2014-05-23 15:48  Aleric: I don't know the details. Melanie_ wrote those bits, bit LSL text is "compiled" to c# source which is then compiled into assembly executable (.dll)
2014-05-23 15:49  there are some #line pragmas inserted that should allow c# code to know which lsl line it is
2014-05-23 15:49  Should I be able to find that C# source code then? :/
2014-05-23 15:51  It's probably treated as temp file and deleted. Again, I have not looked at the source for the script compiler, so I'm motly guessing :)
2014-05-23 15:52  I have done some looking at compilation. I don't know all the details but I have found the parts of the compiler tools.
2014-05-23 15:53  lkalif: If its only some my experience is that it isn't enough. On a large file, line numbers are off by hundreds of lines.
2014-05-23 15:57  hm... commit hash 0d25be3f8162fc4e99cd5abdaceb425a1f7370fe
2014-05-23 15:57  Make C# scripts return correct error line and column numbers instead of failing because they have no linemap.
2014-05-23 15:58  Fix based on patch to mantis 6571
2014-05-23 16:00  hmm... that fix is still in place.
2014-05-23 16:01  That is unrelated.. this is about LSL scripts, not C# scripts.
2014-05-23 16:07  commit ef686ead37f475ad9e16f637fe1efc41cfbbd6f4
2014-05-23 16:07      Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.    
2014-05-23 16:07      This doesn't affect other locations where the map is written, such as on script compilation.
2014-05-23 16:07  ACTION wonders why there should be multiple places where the map is written.
2014-05-23 16:08  Oh!
2014-05-23 16:08  Now I understand the line map :p
2014-05-23 16:09  Care to explain it to the rest of the class so we can all be on the same page? 
2014-05-23 16:09  :)
2014-05-23 16:09  Well.. um, not sure yet :*)
2014-05-23 16:10  But I think now that it is a mapping from line number range to line number range...
2014-05-23 16:10  searching the log for 'linemap' is finding some of these commits.
2014-05-23 16:10  That doesn't make sense though, since there is also a column involved no?
2014-05-23 16:10  I mean... this one starts as follows:
2014-05-23 16:10  4,9,22,1
2014-05-23 16:10  4,43,1,0
2014-05-23 16:10  4,46,22,25
2014-05-23 16:10  4,47,22,26
2014-05-23 16:10  5,9,23,1
2014-05-23 16:10  yes, it can also report column. I'd be happy to just have the right line reference.
2014-05-23 16:10  5,52,1,0
2014-05-23 16:10  right.
2014-05-23 16:11  No.. lkalif said it was generated by the mono compiler, so it's impossible that it is what I thought :/
2014-05-23 16:11  I'm not sure Aleric
2014-05-23 16:11  I see where .map is read in to a dictionary.
2014-05-23 16:11  I don't understand then however what 'c#-lsl linemap' can mean.
2014-05-23 16:12  That seems to mean that there is a map between the line numbers of lsl and the compiled c# file.
2014-05-23 16:13  bbiab
2014-05-23 16:14  ok... it has to be that the first line is '1' in this map - and that the third column refers to the LSL line numbers.
2014-05-23 16:15  Hence, 4,9,22,1  refers to line 21 in the LSL file.
2014-05-23 16:19  The fourth column refers to columns in the LSL file.. also with an offset of one: '1' is the first column, while 0 is the first in the LSL editor window in the viewer.
2014-05-23 16:19  Obviously that means that the first are line number and column in the C# file.
2014-05-23 16:20  I need to see the generated/compiled C# file :/
2014-05-23 16:21  I can deduct from the C# line numbers however, that there are no comments and no empty lines in it.
2014-05-23 16:22  I'm not convinced it's C# though :/
2014-05-23 16:22  It could be refering to the assembly instead?
2014-05-23 16:22  Or preprocessed LSL
2014-05-23 16:23  assembly is compiled code, line numbers cannot be referring to stuff in it
2014-05-23 16:25  Normally assembly contains #line directives... this map could be just the lines where such a line directive would be - instead of actually being there.
2014-05-23 16:25  That is only used for debugging though.. it seems less useful for compile time error reporting.
2014-05-23 16:25 <_gangrel_0120> Hello everyone. I have a question I'd ask. Is it possible to compile OpenSimulator from the Git repository, in a processor with ARM architecture?
2014-05-23 16:25 <_gangrel_0120> When I try I get the following error:
2014-05-23 16:25 <_gangrel_0120> Hello everyone. I have a question I'd ask. Is it possible to compile OpenSimulator from the Git repository, in a processor with ARM architecture?
2014-05-23 16:25 <_gangrel_0120> When I try I get the following error:
2014-05-23 16:25 <_gangrel_0120> [csc] The compiler for "Mono 4.0 Profile" does not support limiting the platform on Which the compiled code can run.
2014-05-23 16:26 <_gangrel_0120> sorry for repeat. copy-paste
2014-05-23 16:26 <_gangrel_0120> i'm using mono-complete 3.2.0
2014-05-23 16:27  ACTION is back
2014-05-23 16:37  lunch time. bbl.
2014-05-23 16:53  Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): has been SUBMITTED.
2014-05-23 17:28  Aleric: The .map file is read in the function ReadMapFile located in OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
2014-05-23 17:46  Aleric: The comment on this commit is interesting -> 1876ce90af9
2014-05-23 17:53  That comment about using .map re: C# is the most recent reference to "linemap" in git log.
2014-05-23 18:38  ./Shared/CodeTools/Compiler.cs:640 : errorPos = FindErrorPosition
2014-05-23 18:43  Aleric: yeah
2014-05-23 18:50  How can I give myself God powers on my localhost server?
2014-05-23 18:51  Or.. how can I save the sim state from the console.
2014-05-23 18:52  Ctrl-Alt-G
2014-05-23 18:53  huh?
2014-05-23 18:53  Not from the viewer.. it's denied. I need the config file.
2014-05-23 18:53  nm I found out
2014-05-23 18:54  del-del-del :)
2014-05-23 19:11  On my 8-core, unloaded PC at home - running a single sim - existing of the default little island with a single prim on it...
2014-05-23 19:12  ... it takes nearly a whole minute to start the sim and have logins enabled :/.
2014-05-23 19:12  Sorry, but C# must be the worst and slowest language possible or something :/
2014-05-23 19:12  nonsense
2014-05-23 19:15  Aleric: For compiles, I think C++ is the worst.
2014-05-23 19:15  Probably, but I'm not talking about compiling :p
2014-05-23 19:15  Anyway,
2014-05-23 19:16          public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
2014-05-23 19:16              out string assembly, out Dictionary, KeyValuePair> linemap)
2014-05-23 19:16          {
2014-05-23 19:16              m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
2014-05-23 19:16  That outputs:
2014-05-23 19:16  21:14:26 - [Compiler]: Compiling script
2014-05-23 19:16  no script text follows.
2014-05-23 19:16  Why not? I just uncommented that debug line :/
2014-05-23 19:19  you think that should be source code?
2014-05-23 19:19  Anyone? How can I print a multi-line debug string to the logs?
2014-05-23 19:20  I'm sure of it.
2014-05-23 19:20  It wasn't just a comment :p
2014-05-23 19:21  Use m_log? 
2014-05-23 19:21  ?
2014-05-23 19:21  What did I just paste?
2014-05-23 19:21              m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
2014-05-23 19:21  ACTION nods
2014-05-23 19:22  That doesn't work though, why not?
2014-05-23 19:22  How can I print a multi-line debug string to the logs?
2014-05-23 19:22  Is Script a string object?
2014-05-23 19:22  It contains the stript
2014-05-23 19:22  script
2014-05-23 19:23  I don't understand your question, unless just totally didn't read what I pasted.
2014-05-23 19:23           public void PerformScriptCompile(string Script, ...
2014-05-23 19:23  note the 'string' keyword
2014-05-23 19:24  Aleric: I see in other bits of the code that apparently log will cut off at \n
2014-05-23 19:24  You seemed to have answered your own question before you asked it.
2014-05-23 19:24  Apparently... so it doesn't work. Remains the question what the right way is to print strings with \n in them
2014-05-23 19:24  Aleric: you can replace \n with space?
2014-05-23 19:24  How much of the output did you get from the call to m_log?
2014-05-23 19:25  Script.replace("\n", " ")
2014-05-23 19:25  Script.Replace("\n", " ")
2014-05-23 19:25  lkalif: that would make the script unreadable :(
2014-05-23 19:25  Plugh: just the first line
2014-05-23 19:25  I showed that too :/
2014-05-23 19:26  Aleric: print it on console? write it to a file?
2014-05-23 19:26  I don't know why they wrote logging that way
2014-05-23 19:26  ok.. how can I write to the terminal from which I started opensim?
2014-05-23 19:27  System.Console.WriteLine(Script);
2014-05-23 19:27  I see in:
2014-05-23 19:27  OpenSim/Framework/WebUtil.cs:            m_log.DebugFormat("[WEB UTIL]: {0}", output.Replace("\n", @"\n"));
2014-05-23 19:27  which replaces newline with literal \n
2014-05-23 19:28  i guess with Script.Replace("\n", @"\n") you can pass log through sed to get newlines back :P
2014-05-23 19:30  What does that @ mean?
2014-05-23 19:30  the opensim log should have no problem with multiple lines, it can print multi line exceptions with no problems
2014-05-23 19:30  literal, don't interpret any \ escapes
2014-05-23 19:30  @"\n" is equivalent to "\\n"
2014-05-23 19:33  Aleric: apparently m_log.DebugFormat limits to single line
2014-05-23 19:33  erm
2014-05-23 19:33  AllenKerensky: 
2014-05-23 19:33  wow
2014-05-23 19:33  I'll stop trying to tab-complete :P
2014-05-23 19:33  What about straight m_log.Debug?
2014-05-23 19:33  {0}, {1} etc prints only string ? How can I print an integer?
2014-05-23 19:34  varname.ToString()
2014-05-23 19:35  yeah perhaps m_log.Debug(string.Format("[Compiler]: Compiling script\n{0}", Script));
2014-05-23 19:35  You can use {0} in there, AFAIK. 
2014-05-23 19:35  Just build a single string to be logged.
2014-05-23 19:35                              errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
2014-05-23 19:35                              m_log.DebugFormat("[COMPILER]: FindErrorPosition({0}, {1}, m_lineMaps[assembly]) = {2},{3}", 
2014-05-23 19:35                                  CompErr.Line.ToString(), CompErr.Column.ToString(), errorPos.Key.ToString(), errorPos.Value.ToString());
2014-05-23 19:37  here is justincc, actually someone familiar with the code ;=
2014-05-23 19:37  what's up?
2014-05-23 19:37  justincc: m_log.DebugFormat() outputs only first line of multiline string.
2014-05-23 19:37  what logging func to use to log multiline
2014-05-23 19:38  lkalif: that also didn't work
2014-05-23 19:38  also just one line?
2014-05-23 19:39  yes
2014-05-23 19:39  21:38:16 - [XEngine]: Performing initial script startup on Genesis Debug
2014-05-23 19:39  21:38:16 - [Compiler]: Compiling script:
2014-05-23 19:39  21:38:16 - [Compiler]: Compile language is lsl
2014-05-23 19:39  lkalif: That was supposed to be multi-line? Didn't look like it at first read.
2014-05-23 19:39  justincc: How can I print a string that contains \n's to the console / m_log ?
2014-05-23 19:40  Have you tried m_log.Debug("[Compiler]: Compiling script\n" + Script);
2014-05-23 19:40  Plugh: yeah he has, the one with string.Format I put above
2014-05-23 19:40  If that is how string concatenation works in C#. I get mixed up between using of . and + between different languages.
2014-05-23 19:41  Starting build #3593 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-23 19:41  I'm suggesting you don't use the Format version of the Debug logging call.
2014-05-23 19:41  Plugh: he used m_log.Debug(string.Format ....
2014-05-23 19:42  Why do you need to format anything? Just stick the strings together and spit it to the log.
2014-05-23 19:42  it makes no difference
2014-05-23 19:42  string.format takes twice as long as string + string
2014-05-23 19:43  Plugh: I tried that too, same thing.
2014-05-23 19:43  ok
2014-05-23 19:43  I'm looking for that debug function
2014-05-23 19:43  try \r\n instead
2014-05-23 19:43  I guess m_log doesn't like newlines
2014-05-23 19:43  I just converted m_log.DebugFormat to m_log.Debug(string.Format
2014-05-23 19:45  Project opensim » mono-2.10.8.1 build #3593: SUCCESS in 7 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3593/
2014-05-23 19:45  jjustincc: Fix possible infinite recursion in MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour.
2014-05-23 19:46  hm... it is in log4net. 
2014-05-23 19:46  ACTION wonders where to find the sources for that.
2014-05-23 19:47  found it
2014-05-23 19:50  No, I haven't. Just another wrapper around logging stuff.
2014-05-23 19:51  The format of the log output can be easily changed by implementing a new layout class.
2014-05-23 19:51  The target of the log output as well as the writing strategy can be altered by writing a new appender class.
2014-05-23 19:51  it's probably specified in OpenSim.exe.config
2014-05-23 19:52  that's where logging config lives
2014-05-23 19:54  I don't feel like digging that deep
2014-05-23 19:55  I never seen log4not cut off at newline
2014-05-23 19:55  log4net
2014-05-23 19:58  try that
2014-05-23 19:58  Starting build #3594 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-23 20:02  justincc i tried what he is trying to do with out using that mod u pushed, and it works fine
2014-05-23 20:02  where did you try it?  It works initially before colourization kicks in
2014-05-23 20:02  just now with a build that i pulled last night
2014-05-23 20:02  but that small bug in the colorization appender was snipping off everything after \n
2014-05-23 20:03  I mean where in the code
2014-05-23 20:03  justincc: That did the trick! Thanks :)
2014-05-23 20:03  cool
2014-05-23 20:03  PerformScriptCompile method in the Compiler
2014-05-23 20:03  curious, not sure why it was working for you then
2014-05-23 20:03  since it's definitely was an issue in the code
2014-05-23 20:03  i enabled the log line, and it printed the full script for me
2014-05-23 20:04  AliciaRaven: in the log? or on the console?
2014-05-23 20:04  yeah, would always come out full in the log
2014-05-23 20:04  console
2014-05-23 20:04  r u talking about the file?
2014-05-23 20:05  just looked at its fine in the file aswell for me
2014-05-23 20:05  both console and file i see the full script lol
2014-05-23 20:05  perhaps you configured console logging without colorization?
2014-05-23 20:05  nope
2014-05-23 20:06  havnt touched logging config
2014-05-23 20:06  anyway, it works now ;)
2014-05-23 20:06  Aleric: are you looking at anything in particular?
2014-05-23 20:06  justincc: error line numbers during scrpt compile
2014-05-23 20:07  coincidentally, I was just thinking of looking at that myself, since it just annoyed me
2014-05-23 20:07  I thought they used to work
2014-05-23 20:07  Melanie said she fixed it three times and someone kept removing the fix so she gave up on it.
2014-05-23 20:07  melanie said she fixed it many times but it keeps being taken out again
2014-05-23 20:07  snap lol
2014-05-23 20:07  :)
2014-05-23 20:07  possibly somebody broke it, possibly even me unknowingly
2014-05-23 20:08  Its been something I've been bothered about for ages.
2014-05-23 20:08  which is why I like to spend time writing regression tests
2014-05-23 20:08  If we can get a fix in before 0.8 comes out that would be great. :)
2014-05-23 20:08  this gets said about pretty much every fix...
2014-05-23 20:09  but if it's a regression then definitely
2014-05-23 20:09  This bug is a major PITA for anyone who does a lot of scripting.
2014-05-23 20:09  It doesn't even TRY to look up the line number :/
2014-05-23 20:09  I have this debug output:
2014-05-23 20:10  I have a script of almost 2,000 lines. The error message line numbers were out by hundreds of lines.
2014-05-23 20:10                          // C# scripts will not have a linemap since theres no line translation involved.
2014-05-23 20:10                          if (!m_lineMaps.ContainsKey(assembly))
2014-05-23 20:10                          {
2014-05-23 20:10                              errorPos = new KeyValuePair(CompErr.Line, CompErr.Column);
2014-05-23 20:10                              m_log.DebugFormat("[COMPILER]: Could not find linemap '{0}'; set errorPos to {1},{2}",
2014-05-23 20:10                                  assembly, errorPos.Key.ToString(), errorPos.Value.ToString());
2014-05-23 20:10                          }
2014-05-23 20:10                          else
2014-05-23 20:10                          {
2014-05-23 20:10                              errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
2014-05-23 20:10                              m_log.DebugFormat("[COMPILER]: FindErrorPosition({0}, {1}, m_lineMaps[assembly]) = {2},{3}",
2014-05-23 20:10                                  CompErr.Line.ToString(), CompErr.Column.ToString(), errorPos.Key.ToString(), errorPos.Value.ToString());
2014-05-23 20:10                          }
2014-05-23 20:10  ACTION waits for freenode to kick Alericoff
2014-05-23 20:10  but no debug output is printed.
2014-05-23 20:10  Aleric: debug is suppressed for xengine in config
2014-05-23 20:10  you need to change that in OpenSim.exe.config
2014-05-23 20:11  Its just a .config change?? 
2014-05-23 20:11  no, logging this stuff out is a config change - viewer console would still receive whatever information is generated
2014-05-23 20:11  justincc: I have added more debug output to that same file, and it is printed.
2014-05-23 20:12  there are different packages and only the noisiest are turned down
2014-05-23 20:14  justincc: What should I change in ./bin/OpenSim.exe.config to get the debug output to the console?
2014-05-23 20:14  search for XEngine and change INFO to DEBUG
2014-05-23 20:15  thuogh you're right - those lines aren't in that package
2014-05-23 20:15  so if you're not seeing log output, I would have to conclude that code isn't running through that path for some reasno
2014-05-23 20:15  namespace I mean
2014-05-23 20:15  nod - still no output.
2014-05-23 20:16  I'll add more debug lines to see if we get near it somewhere.
2014-05-23 20:16  Aleric: is it definitely compiling?  If it has compiled once it will be using cached DLL instead
2014-05-23 20:17  The script has an error - it's compiling at restart.
2014-05-23 20:18  http://codepad.org/JVL8oj9d
2014-05-23 20:19  the error is that f() should return something.
2014-05-23 20:19  I'm surprised, since iI would expect that to fail at the parsing stage
2014-05-23 20:19  since state_entry()
2014-05-23 20:19  oh sorry, that is legal
2014-05-23 20:19  getting my events mixed up
2014-05-23 20:20  Nevertheless.. let me start with trying to compile it while in world.
2014-05-23 20:21  (I don't get why I have to wait TEN seconds for that one short script to even start to compile.. wtf is the server doing every time?)
2014-05-23 20:22  originally there was an issue with a lot of stuff going on at startup, so there was a delay before script engine started
2014-05-23 20:22  Is that delay still there? Can it be removed?
2014-05-23 20:23  you can configure it out by setting StartDelay in [XEngine]
2014-05-23 20:23  As much as I'd like to stick around to help with this issue, I have to go out for a bit.
2014-05-23 20:23  compiling scripts under heavy load was having problems with highly loaded simulators
2014-05-23 20:23  Good luck Aleric.
2014-05-23 20:24  bbl
2014-05-23 20:24  k thanks
2014-05-23 20:24  whether that's still a rpoblem would require testing -it's not a setting I would want to change very shortly before a release
2014-05-23 20:24  well, but on my infinitely fast and unloaded test machine.. its annoying :p
2014-05-23 20:24  yes, I get the error in-world
2014-05-23 20:24  actually, annoys the hell out of me too :()
2014-05-23 20:25  I do not get the debug output :/
2014-05-23 20:25  This is really weird
2014-05-23 20:25  I see the error in world with that script
2014-05-23 20:25  hm
2014-05-23 20:25  +            m_log.DebugFormat("[COMPILER]: WE GET HERE");
2014-05-23 20:25   
2014-05-23 20:25               //
2014-05-23 20:25               // WARNINGS AND ERRORS
2014-05-23 20:25  That is not printed
2014-05-23 20:25  THat is in OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
2014-05-23 20:28  I have a debug output at the same of that function that DOES get printed (the 'Compiling from assemble:')
2014-05-23 20:28  So, it has to leave this function before it gets to WARNINGS AND ERRORS.
2014-05-23 20:31  In what file do I set this StartDelay? And how?
2014-05-23 20:32  in the [XEngine] section of OpenSim.ini
2014-05-23 20:36  Maybe CScodeProvider.CompileAssemblyFromSource throws ?
2014-05-23 20:37  tbh, at this stage I would start writing a regression test so that one doesn't have to keep starting/stopping opensimulator and compiling manually.  There were some tests in CompilerTests but these have been disabled for a while and some of the underlying code changed
2014-05-23 20:38  I have no idea how to write regression tests though
2014-05-23 20:38  Takes me 4 seconds to restart the sim now :p
2014-05-23 20:38  22:38:18 - [COMPILER]: WE GET HERE 3
2014-05-23 20:38  22:38:18 - [COMPILER]: WE GET HERE 2
2014-05-23 20:38  22:38:18 - [COMPILER]: WE GET HERE 5
2014-05-23 20:38  22:38:18 - [COMPILER]: WE GET HERE 6
2014-05-23 20:38  22:38:18 - [COMPILER]: WE GET HERE 7
2014-05-23 20:38  22:38:18 - [XEngine]: Completed starting 0 scripts on Genesis Debug
2014-05-23 20:38  it's not hard, lots of examples in opensim code and it means once you check a condition, it's not going to get unwittingly broken again
2014-05-23 20:39  it can be a bit of a bitch to configure test running though to get useful info
2014-05-23 20:40  grrm
2014-05-23 20:41  Apparently, it exits because of some code I uncommented that should have printed debug output... I'll comment it again
2014-05-23 20:41  justincc I'm about to send a patch that adds an optional HTTP Basic authemtication to all internal robust services. I talked to Melanie the other day about it, but I don't think you were here
2014-05-23 20:42  22:42:03 - [COMPILER]: FindErrorPosition(11, 29, m_lineMaps[assembly]) = 9,1
2014-05-23 20:42  this is so services in port 8003 can be outside firewalls, but still be protected
2014-05-23 20:44  Ok, the 11,29 is correct - and the 9,1 is wrong. 
2014-05-23 20:44  The 9,1 is printed (as 8,0)
2014-05-23 20:44  Hence, either the linemap is wrong or FindErrorPosition is broken
2014-05-23 20:45  diva: how much does that help without https?
2014-05-23 20:45  no help with that
2014-05-23 20:46  it's just Basic HTTP authentication
2014-05-23 20:46  no end-to-end encryption
2014-05-23 20:46  I thought that opensim already supports https?
2014-05-23 20:46  can robust run behind a reverse proxy? 
2014-05-23 20:46  honestly, I'm not 100% sure
2014-05-23 20:46  not sure how to use it, though
2014-05-23 20:46  and I think those are two different things
2014-05-23 20:46  I know there are dummy certificates and stuff lying around but I'm not sure if that stuff is active
2014-05-23 20:47  yes
2014-05-23 20:47  diva: personally, I think some kind of security on that stuff is a needed step, though I would write a post to opensim-dev first so that Oren and others know what's coming down the pipe
2014-05-23 20:47  I usually setup nginx in front of a http service that doesn't speak https. Let nginx do https and concurrency... and praxy to backend
2014-05-23 20:51  the trouble is the naive case where someone sets up a grid.  I suspect a lot of those people do not firewall off the right ports
2014-05-23 20:52          Program.cs(271,13): error CS0103: The name `m_log' does not exist in the current context
2014-05-23 20:52  help
2014-05-23 20:53  using log4net;    I guess
2014-05-23 20:53  justincc in my case we need to have the central services on the Internet because we have simulators in both europe and the US
2014-05-23 20:54  over a VPN?
2014-05-23 20:54          Program.cs(272,13): error CS0103: The name `m_log' does not exist in the current context
2014-05-23 20:54   
2014-05-23 20:54  justincc: how do I fix that?
2014-05-23 20:54  put in private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
2014-05-23 20:55  you will need using System.Reflection for MethodBase
2014-05-23 20:56  and to reference log4net.dll
2014-05-23 20:56  Thanks :)
2014-05-23 20:57  Ugh,.. no output
2014-05-23 20:58  Ugh,.. there is a DUPLICATE FindErrorPosition
2014-05-23 20:58  horrible
2014-05-23 20:59  did you make a new executable?
2014-05-23 21:00  of course
2014-05-23 21:01  There are just two FindErrorPosition functions, that look the same.. I added output to the wrong one.
2014-05-23 21:01  heh
2014-05-23 21:03  this is why ppl copy/pasting code is such a pain
2014-05-23 21:03  It's a mortal sin
2014-05-23 21:07  does 'foreach' not have a break; ?
2014-05-23 21:08  it does have break; and continue; as any other loop
2014-05-23 21:09  Annoying stupid code then
2014-05-23 21:14  Seems the .map file is junk.
2014-05-23 21:17  Yup... the .map file makes no sense whatsoever... So I'll have to look at how that is generated.
2014-05-23 21:18  justincc do u know of problems setting the physics shape type on prims?
2014-05-23 21:18  I am not aware of such problems
2014-05-23 21:19  k will check mantis again and report it, keeps jumping back to prim when i try and change it to none or convex hull
2014-05-23 21:23  what kind of problem exactly AliciaRaven?
2014-05-23 21:23  are you talking about Convex Hull?
2014-05-23 21:24  I am quite sure that is not implemented
2014-05-23 21:24  alright, I have an approximate fix and I suspect I did break it when I was inplementing co-operative termination
2014-05-23 21:24  when i try and set the drop down to anything other than prim, it changes back to prim again
2014-05-23 21:24  not all the time tho
2014-05-23 21:25  i read that in sl, phantom doesnt help with physics load and u should use physics shape type instead, dont know if that applys to os aswell tho
2014-05-23 21:26  i was trying to change some things to convex hull yes, but also none instead of using phantom
2014-05-23 21:26  on CSCodeGenerator line 1145, in the Generate(string, SYMBOL) method, if you add 6 to m_CSharpLine then this regression test I just resurrected passes
2014-05-23 21:27  I need to eat, will be back later
2014-05-23 21:31  diva: thanks for posting that
2014-05-23 21:31  np
2014-05-23 21:31  so you did it :)
2014-05-23 21:32  I did :)
2014-05-23 21:32  and what was said above - https is not authentication, it's encryption
2014-05-23 21:32  https is what makes basic auth safe
2014-05-23 21:32  yes
2014-05-23 21:33  orthogonl dimensions
2014-05-23 21:33  yes, basic auth is arguably not asfe without it
2014-05-23 21:33  and also + 1 for nginx, etc
2014-05-23 21:33  but then we put sutff in the clear everywhere else anyway....
2014-05-23 21:33  mono doesn't do secure ciphers and there are no plans to add them
2014-05-23 21:33  I'm sure it must implement https support
2014-05-23 21:33  it does
2014-05-23 21:33  but only with 5 years old broken insecure ciphers
2014-05-23 21:34  it's kind of neat to launch a web browser at one of the robust services and get an authentication pop up :)
2014-05-23 21:34  no tlsv1.2
2014-05-23 21:34  no ssl3
2014-05-23 21:34  no pfs
2014-05-23 21:34  and miguel won't add them
2014-05-23 21:34  maybe he'll do it in a for-pay product
2014-05-23 21:35  but opensource mono will not get secure ciphers anytime soon
2014-05-23 21:35  what mono dont use the latest encryption?
2014-05-23 21:35  Yeah, http://forums.xamarin.com/discussion/9098/weak-ciphers-with-ssl-tls
2014-05-23 21:35  ho hum
2014-05-23 21:35  there are several issues with mono ssl
2014-05-23 21:36  one, the mono tls doesn't support secure renegotiation
2014-05-23 21:36  it also doesn't support insecure renegotiation
2014-05-23 21:36  I kind of don't blame them in a way, since you don't want to be writing crypto unless you're an expert
2014-05-23 21:36  but that's a pita
2014-05-23 21:36  that means that, if mono doesn't know the first cipher the client tries, the connection will not downgrade but instead fail
2014-05-23 21:36  two, mono doesn't support the new secure cipher suites
2014-05-23 21:37  openssl does but mono doesn't use them
2014-05-23 21:37  alright, really need to eat now, back later
2014-05-23 21:37  three, none of the key algos mono knows support ciphers able to guarantee pfs
2014-05-23 21:37  and pfs is becoming more and more a spec requirement for ssl
2014-05-23 21:37  see you later justinccAfk 
2014-05-23 21:37  what's pfs?
2014-05-23 21:38  perfect forward security
2014-05-23 21:38  it means that saved ciphertext cannot even be decoded if the key/algo is cracked at a later time
2014-05-23 21:38  the cracker can decrypt present and future packets
2014-05-23 21:38  but not saved past packets
2014-05-23 21:38  so im guessing then using mono with opensim would never run on a ssl or https
2014-05-23 21:38  so things assumed to have been sent securely stay secure
2014-05-23 21:39  even after the algo is hacked
2014-05-23 21:39  if server private key is made available in the future, you still cannot decrypt communication
2014-05-23 21:40  So FBI cannot record your encrypted traffic and then ask court for the server key ;)
2014-05-23 21:40  they have to do it in the proper order
2014-05-23 21:52              KeyValuePair ret = new KeyValuePair();
2014-05-23 21:52  lkalif: how can assign 'ret' a value after that line?
2014-05-23 21:53  Or just by assigning both elements?
2014-05-23 21:54  How do I get the first element of a List<> ?
2014-05-23 21:59  listname[0]
2014-05-23 22:00  I guess a list is really a vector in C#? Not a linked list?
2014-05-23 22:00  keyvalue pair isnt for lists, its dictionarys, is that what u mean
2014-05-23 22:00          Compiler.cs(765,17): error CS0200: Property or indexer `System.Collections.Generic.KeyValuePair.Key' cannot be assigned to (it is read-only)
2014-05-23 22:01  yes, thats not a list then lol
2014-05-23 22:01  its a dictionary
2014-05-23 22:01  http://www.dotnetperls.com/dictionary
2014-05-23 22:01  It's a list when I say it's a list :/
2014-05-23 22:01              List> sorted =
2014-05-23 22:01                      new List>(positionMap.Keys);
2014-05-23 22:02  sorted[0] works fine
2014-05-23 22:02              ret.Key = sorted[0].Key;
2014-05-23 22:02              ret.Value = sorted[0].Value;
2014-05-23 22:02  That doesn't
2014-05-23 22:02   lkalif: how can assign 'ret' a value after that line?
2014-05-23 22:02   Or just by assigning both elements?
2014-05-23 22:02  you can't assign to the key of a kvp
2014-05-23 22:02  yu need to create a new one
2014-05-23 22:02  useless
2014-05-23 22:02  I'm getting a compile error when compiling in mono. I have a subfolder under OpenSim/Framework for the auth stuff -- OpenSim/Framework/ServiceAuth. I ahev have a separate namespace for this classes and interfaces in there, OpenSim.Framework.ServiceAuth. When I compile in Windows, everything works. In mono it says it can't find the classes in there. Any idea?
2014-05-23 22:03  sortted[0] = new KeyValuePair(new key, sorted[0].Value);
2014-05-23 22:03  diva: did you do the prebuild calisthenics?
2014-05-23 22:03  oh
2014-05-23 22:03  an annoying excercise
2014-05-23 22:03  I did runprebuild
2014-05-23 22:04  but I didn't pull this, I copied this over from a zip file created in windows, maybe there';s somthing wrong?
2014-05-23 22:04  ACTION wonders why Melanie assigned to sorted[0]
2014-05-23 22:04  Aleric: it's just an example
2014-05-23 22:04  what do I need to clean up? I already deleted all csproj files
2014-05-23 22:04  :)
2014-05-23 22:04  diva: nothing else comes to mind
2014-05-23 22:05  Aleric: you could also use "ret" there
2014-05-23 22:05  if its got keyvaluepairs why is it in a list and not a dictionary
2014-05-23 22:05  I already fixed it now.. 
2014-05-23 22:05  AliciaRaven: dictionary keys need to be unique
2014-05-23 22:05  ah i see
2014-05-23 22:05  using a list of keyvaluepairs allows nonunique keys 
2014-05-23 22:05  and you can still sort it with a predicate sort
2014-05-23 22:06  I don't understand why this code sorts the list at all though... I seems to me that linemaps are already sorted.
2014-05-23 22:06  however, dicts are so much faster
2014-05-23 22:06  i would make it a Dictionary>
2014-05-23 22:06  to expedite the first level lookup
2014-05-23 22:06  especially if the list is long
2014-05-23 22:10  prebuild.xml is hard-coding the subfolders for that dll...
2014-05-23 22:13  if you need special consideration for files in a deeper level
2014-05-23 22:13  you need to use exclude directives so conter the recursion on the parent
2014-05-23 22:13  and then make a separate prebuild entry for that level
2014-05-23 22:14  recursion will handle:
2014-05-23 22:14  a.cs, b/b.cs, c.cs -> a.dll
2014-05-23 22:14  it will NOT handle
2014-05-23 22:14  a.cs, b.cs -> a.dll, c/c.cs -> c.dll
2014-05-23 22:15  it will invariably fail to copy the output, c.dll
2014-05-23 22:15  because the levels don't match
2014-05-23 22:19  Ok... so where is this linemap generated? :/
2014-05-23 22:19  Aleric: the c# compiler linemap?
2014-05-23 22:19  C# - lsl
2014-05-23 22:20  it's made in the c# parser
2014-05-23 22:20  the LSL to c# one
2014-05-23 22:20  it's done using a parser generator
2014-05-23 22:20  when it parses the tokens, it tags them with line numbers
2014-05-23 22:20                  // Its LSL, convert it to C#
2014-05-23 22:20                  LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
2014-05-23 22:20                  compileScript = LSL_Converter.Convert(Script);
2014-05-23 22:21                  linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
2014-05-23 22:21  and when it re-emits the c#, it adds the line # int he generated file
2014-05-23 22:21  yup
2014-05-23 22:21  so error messages get the real (wrong) line
2014-05-23 22:21  So, the Convert function does it?
2014-05-23 22:21  can look it up in the map
2014-05-23 22:21  and output the source line
2014-05-23 22:21  the  map becomes part of the script metadata
2014-05-23 22:21  I'm past that point.. I just fixed the damn lookup code.
2014-05-23 22:21  But the linemap itself is broken too
2014-05-23 22:22  that may be so. i haven't touched in years
2014-05-23 22:22  ever since it was broken the 3rd time
2014-05-23 22:22  i washed my hands of it
2014-05-23 22:22  the stiff you need is in opensim-libs
2014-05-23 22:22  another repo
2014-05-23 22:22  that is where the parser source and grammar live
2014-05-23 22:23  Oh, another repo?
2014-05-23 22:23  yes, opensim-libs
2014-05-23 22:23  only the generated files are copied into the opensim source tree
2014-05-23 22:23  How come I can compile opensim then, when I don't have that?
2014-05-23 22:23  see above
2014-05-23 22:23  I see
2014-05-23 22:24  the generated source files form part of oensim
2014-05-23 22:24  but the means to generate them and the sources they're made from are in opensim-libs
2014-05-23 22:34  I'm back
2014-05-23 22:34  Aleric: How goes the battle?
2014-05-23 22:36  Plugh: I determined that a lot was wrong - and fixed the opensim part ... but the .map content itself is the main problem I guess.  That is also wrong and generated in opensim-libs.. Trying to get the source of that now.
2014-05-23 22:37  I suppose thats why you couldn't find Melanie's commits, they were to opensim-libs, not opensim.
2014-05-23 22:43  Aleric: I can help you with that. Justin made some comments a while back and it helped me to understand the compiler stuff and I found where the main LSL to C# stuff originated.
2014-05-23 22:43  Aleric: yea, that's likely.
2014-05-23 22:44  I have opensim-libs here plus the sources for the stuff that is used in opensim-libs.
2014-05-23 22:44  Ok, give me the source file name :)
2014-05-23 22:44  I checked the source code out myself now
2014-05-23 22:46  opensim-libs/trunk/managed/lsl2cs
2014-05-23 22:46  ?
2014-05-23 22:47  Hi Dear Devs .. one question .. the VarRegion are only working if the grid itself runs the latest version , right ? so it can handle the coordinates of the region(s) .. ? 
2014-05-23 22:47  yes
2014-05-23 22:47  and not coords
2014-05-23 22:47  sizes
2014-05-23 22:47  Aleric: Yes, that is part of it.
2014-05-23 22:48  Plugh: part of it?
2014-05-23 22:48  Tell me where the damn linemap is generated :p
2014-05-23 22:50  Aleric: Some of the items you see in lsl2cs are from the CSTools project. You can find info on that here -> http://cis.paisley.ac.uk/crow-ci0
2014-05-23 22:51  Scroll down to "Compiler tools in C#".
2014-05-23 22:51  Let me see what I can find out about the line map generation.
2014-05-23 22:53  Aleric: CSCodeGenerator.cs in opensim-libs has the definition for PositionMap with the comment before it that says -> Get the mapping between LSL and C# line/column number.
2014-05-23 22:54  http://cis.paisley.ac.uk/crow-ci0 doesn't give me anything
2014-05-23 22:54  can't connect
2014-05-23 22:54  Its slow to load.
2014-05-23 22:55  oh, right. That was the old URL. The new one is -> http://cis.uws.ac.uk/crow-ci0/
2014-05-23 22:55  I managed to track it down when I was digging for the compiler stuff.
2014-05-23 22:56  Oh, I remember what compile issue I was wanting to fix (besides line numbers).
2014-05-23 22:57  It was an issue with variable declarations outside of states/functions.
2014-05-23 23:00  Aleric: I can help dig around this compiler stuff later but I've got dinner coming up soon and I have some other things I need to do before I can get back to OpenSim issues.
2014-05-23 23:01  sure, I have to give my bf attention now anyways, and to bed in 1 hour
2014-05-23 23:02  :)
2014-05-23 23:02  ok. We can pick this up tomorrow.
2014-05-23 23:03  bbl
2014-05-23 23:20  does this mean line numbers thing is fixed?
2014-05-23 23:21  I believe this fixes it for most cases but please test
2014-05-23 23:21  nice
2014-05-23 23:21  interestingly, global functions still don't work properly, which I'm currently looking at
2014-05-23 23:21  I mean, generate the proper error numbers
2014-05-23 23:25  great, line numbers has been something that i was hoping would be fixed soon
2014-05-23 23:31  yeah thats been driving me nuts to
2014-05-23 23:46  Nice! That's the second thing that's been bugging me. Amazing how you give something a little attention and someone turns around and fixes it. :)
2014-05-23 23:46  I'll definitely be testing that out.
2014-05-23 23:46  yeah, not perfect.  This global function doens't report properyl, though that almost certainly has been the case forever
2014-05-23 23:47  It's a start. I can look at what you changed and it will help me and Aleric if more changes are needed.
2014-05-23 23:47  so finally someone else has taken up the mantle of fixing and refixing friendly errors
2014-05-23 23:48  but we have a different team now
2014-05-23 23:48  so i don't know if anyone still thinks a LSL error should spout the whole dump
2014-05-23 23:48  rather than one friendly line
2014-05-23 23:48  As someone who does a lot of scripting I will have no problem smacking someone if they break it again.
2014-05-23 23:48  ACTION wants to watch
2014-05-23 23:49  would be good to have the exception in the console and the short user friendly error in the viewer
2014-05-23 23:49  justin: I wrote patches for opensim
2014-05-23 23:49  AliciaRaven: that is exactly what we do in avn
2014-05-23 23:49  :)
2014-05-23 23:49  yes that would be nice (short error msgs)
2014-05-23 23:50  Aleric: did any get accepted yet?
2014-05-23 23:50  What is still needed(?) is opensim-libs .. although, so far I can't find any bugs in it, except for jump labels. It mostly should just work.
2014-05-23 23:51  Until I saw some old(?) LSL script I didn't even know you could use jump in a script.
2014-05-23 23:51  of course it was used in a bad way.
2014-05-23 23:51  jump is evil, just like goto
2014-05-23 23:51  justincc: ok, that surely isn't colliding with my fixes.
2014-05-23 23:51  If this fixes the remaining issues, then I'll submit my fixes asap
2014-05-23 23:51  from openssl source:
2014-05-23 23:52  if (!x) goto error
2014-05-23 23:52  ...
2014-05-23 23:52  if (0)
2014-05-23 23:52  {
2014-05-23 23:52  error:
2014-05-23 23:52  ...
2014-05-23 23:52  }
2014-05-23 23:52  now that is truly evil
2014-05-23 23:52  This person did something like "if (condition) jump; some statement; jump label;" instead of negating the condition and doing the statement if the if was true
2014-05-23 23:53  at least the jump wasn't in to the middle of some other code block.
2014-05-23 23:53  Melanie, indeed.
2014-05-23 23:53  i'm srsly not getting over the clusterf… that is openssl
2014-05-23 23:57  :) what, have you been submitting patches?
2014-05-23 23:58  no. after i read the code (trying to get advanced crypto into mono) i found this: https://www.peereboom.us/assl/assl/html/openssl.html
2014-05-24 00:00  errr. I get a warning on that site
2014-05-24 00:01  "not trusted"
2014-05-24 00:02  it's just text
2014-05-24 00:02  openssl probably don't want you to see it
2014-05-24 00:02  just go past it
2014-05-24 00:02  justincc: I seriously think you should not work this line number problem without first merging my fixes :p That makes little sense.
2014-05-24 00:03  work on*
2014-05-24 00:03  Aleric: di you mantis your fixes?
2014-05-24 00:03  Aleric: ok, well I'm running out of time for this anyway
2014-05-24 00:03  but as far as I can see, the bugs are some issues now with matching mapped column/line numbers to the actual compiler errors
2014-05-24 00:04  interesting reading
2014-05-24 00:04  Melanie: No, because it was incomplete. The "problem" is that I started working on this, and therefore talking about it here - and then justin starts to work on the same subject in parallel :p
2014-05-24 00:04  on global functions, for instance, the compiler reports the column linenumber as beginning at the function name, whilst the CSCodeGenerate currently doesn't gnerate a map entry in the right place
2014-05-24 00:04  I did tell you I had found the basic problem a good few hours ago
2014-05-24 00:04  Oh?
2014-05-24 00:05  22:24:09
2014-05-24 00:05  Before or after I started looking at it? Cause I didn't start to look at it because I saw you talking about it - but only because I was getting really annoyed by it.
2014-05-24 00:06   Aleric: are you looking at anything in particular?
2014-05-24 00:06   justincc: error line numbers during scrpt compile
2014-05-24 00:06   coincidentally, I was just thinking of looking at that myself, since it just annoyed me
2014-05-24 00:06   I thought they used to work
2014-05-24 00:06  Looks like you didn't look at before I already was :p
2014-05-24 00:06  yes, and I got into looking at it, I knew I would find the root problem much quicker, not least because I broke it
2014-05-24 00:07  Well, as I said before - your commit is orthogonal to what I did - but if you still see remaining problems then it makes sense that you stop looking until you also got my fixes.
2014-05-24 00:07  what ar eyou fixing?
2014-05-24 00:07  I already did...
2014-05-24 00:08  already did what?
2014-05-24 00:09  I'll paste my current diff somewhere...
2014-05-24 00:09  Melanie_ wow :)
2014-05-24 00:09  that's funny
2014-05-24 00:09  02:08:26 - [COMPILER]: FindErrorPosition(11, 29, m_lineMaps[assembly]) = 11,1
2014-05-24 00:09  Aleric: to get patches into opensim, mantis them, please
2014-05-24 00:09  That is now correct!
2014-05-24 00:09  So your patch certainly helped
2014-05-24 00:10  Melanie_: sigh
2014-05-24 00:10  over IQ 130 remarks please, I'm not that stupid :p
2014-05-24 00:11  ACTION is not in the habit of talking about or comparing IQs
2014-05-24 00:11  Well, you repeated yourself three times - and it's pretty obvious whats going on and why I didn't submit anything to mantis yet. I also think that justincc and me have a good understanding and communication.
2014-05-24 00:13  ssh 
2014-05-24 00:13  that was written in 2009. 
2014-05-24 00:13  diva: except for the "i told you so" part. that was added post-heartbleed
2014-05-24 00:14  and no, openssl is still that bad
2014-05-24 00:14  yeah
2014-05-24 00:14  Bad code implementation or the whole way is does the secure connection is bad?
2014-05-24 00:14  Aleric: well, I'm not going to get much more done tonight anyway.  I'm approaching a fix for the error issue with global functions not returning, but it's more difficult because the function SYMBOL node is not broken down int he right way
2014-05-24 00:15  so I would expect most fixes to involve CSCodeGenerator and the way it adds stuff to the map
2014-05-24 00:15  It works for now
2014-05-24 00:15  for me*
2014-05-24 00:15  Aleric: I'll have to give that a try shortly. I have some big scripts where the line numbers were seriously way off.
2014-05-24 00:15  I can only test more complex scripts once I added it to my real sim.. I need a few days to test it.
2014-05-24 00:16  and the global functio nissue almost certainly is an existing problem and not a regression
2014-05-24 00:16  Can't you just wait until I posted my patches?
2014-05-24 00:16  well, what are yuou patching?
2014-05-24 00:16  ok... so, let me paste that hold on
2014-05-24 00:17  Aleric: I have a standalone for git master so i can test things when I need to. If there other patches to test, I can do that (tomorrow). Still have some other things I need to finish today.
2014-05-24 00:17  justincc: http://codepad.org/iVlgOFSv
2014-05-24 00:18  that is my current 'git diff'
2014-05-24 00:18  I don't see much there except sorting the map, which doesn't do anything
2014-05-24 00:19  It was already sorted
2014-05-24 00:19  so what is the patch trying to do?
2014-05-24 00:19  I doubt that was necessary, but if you look closer - it was sorted wrongly - messing up colums.
2014-05-24 00:19  The sort algo would reverse the column numbers.
2014-05-24 00:19  doens't make any difference, since afaik it doens't require sorting to retrieve data
2014-05-24 00:19  I fixed FindErrorPosition
2014-05-24 00:19  the whole sorting part might be redundant for all I know
2014-05-24 00:19  huh
2014-05-24 00:19  ok
2014-05-24 00:20  yes probably like I said..... but it WAS wrong.
2014-05-24 00:20  might even be completely deletable :)
2014-05-24 00:20  I rather fixed the sorting then removing it.. cause I don't know if the sorting is necessary in SOME cases.
2014-05-24 00:20  mea culpa
2014-05-24 00:20  i didn't even consider column positions
2014-05-24 00:21  because i don't use them when debugging
2014-05-24 00:21  since every editor seems to have a different notion of hard tabs vs. columns
2014-05-24 00:21  That's what I said... this does make a difference: the old sorting ignored the column numbers, reversing them in order (or not, depending on the underlaying sort algorithm) - and therefore completely screwing up the columns.
2014-05-24 00:21  Line numbers are more important but column numbers can also be useful to have at times.
2014-05-24 00:21  so that sort booboo is mine
2014-05-24 00:21  But I made a much more important change.
2014-05-24 00:22  and the column fox is valid and needed
2014-05-24 00:22  fix*
2014-05-24 00:22  justincc: The foreach (KeyValuePair cspos in sorted)   loop was totally borked.
2014-05-24 00:22  nonsense
2014-05-24 00:22  I rewrote it.
2014-05-24 00:22  yes. i wrote the bugged original, is what i said
2014-05-24 00:23  I doubt that ordering is needed, but I couldn't say for sure since I haven't gone through the code with a tootheye yet
2014-05-24 00:23  This now returns the last position of the LSL file before the returned error, instead of the some more or less in the neighborhood (but possible one or more lines off) in terms of the C# line number of column
2014-05-24 00:23  all the line/col stuff is put in by CSCodeGenerator, that's where I think youi would want to look for remaining issues
2014-05-24 00:23  maybe I'm wrong
2014-05-24 00:23  Old code:
2014-05-24 00:24  -            return new KeyValuePair(l, c);
2014-05-24 00:24  new code:
2014-05-24 00:24  +            positionMap.TryGetValue(new KeyValuePair(l, c), out ret);
2014-05-24 00:24  +            return ret;
2014-05-24 00:24  justincc: my old code would ignore column
2014-05-24 00:24  not sure why you say "this does nothing"
2014-05-24 00:24  ok
2014-05-24 00:24  justincc: i only printed line numbers anyway so i didn't care
2014-05-24 00:24  as I said, I havne't looked throuhg it in detail as ofyet
2014-05-24 00:24  not to mention that I rewrote the foreach loop thus.
2014-05-24 00:24  That was totally borked
2014-05-24 00:24  justincc: Aleric fixed that
2014-05-24 00:24  ok
2014-05-24 00:25  What the old code did was advance 
2014-05-24 00:25  oops
2014-05-24 00:25  ACTION saves the patch so he can include that in some testing later on.
2014-05-24 00:25  What the old code did was advance 'l' (the C# line) while l was less than the current line in the .map, but as soon as it became equal, l wasn't updated - only c was updated :/
2014-05-24 00:26  So, if map contained:  5,30,10,20   (C# line 3 col 30 <--> LSL line 20 col 20)
2014-05-24 00:26  and you had before that: 4,...
2014-05-24 00:27  and the error is at line 5 col 32
2014-05-24 00:27  then it would return line 4, col 30 (assuming the sorting is fixed, otherwise that was wrong too)
2014-05-24 00:27  with my changes it returns line 10 col 20
2014-05-24 00:28  ok, clearly I do need to look at this more closely when I'm fresh
2014-05-24 00:28  I very probably won't be doing more work (or any) over the weekend, but I'll ping you on monday before doing much further
2014-05-24 00:28  I'll add it to the mantis tomorrow, it's my bedtime too.
2014-05-24 00:28  though I may complete fixing this global function definition issue
2014-05-24 00:28  oh ok, by then it will be tested and added to the mantis
2014-05-24 00:28  Bug #7187:04 Too Many Open Files? 14( http://opensimulator.org/mantis/view.php?id=7187 ): has been SUBMITTED.
2014-05-24 00:28  though at the same time I really just want to concentrate on remaining regressions and finally crank out the next RC
2014-05-24 00:28  ok, cool
2014-05-24 00:29  Aleric, which mantis?
2014-05-24 00:29  ok, I'm going to go rest now, goodnight folks
2014-05-24 00:29  He leaves so fast you can't even say good night to him. :)
2014-05-24 00:30  Aleric: I want to make sure I'm monitoring the report so I can help with testing any patches.
2014-05-24 00:32  Plugh: http://opensimulator.org/mantis/view.php?id=6764
2014-05-24 00:32  ok, I am monitoring it.
2014-05-24 00:33  Later on I could look at ways to improve the regression testing for the problem.
2014-05-24 01:39 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-24 02:11  Bug #7188:04 llClientview Exception. 14( http://opensimulator.org/mantis/view.php?id=7188 ): has been SUBMITTED.
2014-05-24 03:26  Nobody knows if llSetInventoryPermMask (god mode) operates in OpenSim
2014-05-24 03:27  it seems not work ...
2014-05-24 03:28  and no hightligted by viewer script editor ^^
2014-05-24 03:32  I ran across at least one other function that wasn't recognized by the script editor.
2014-05-24 03:34  yes me too, I reported several non highligted functions
2014-05-24 03:34  but regarding llSetInventoryPermMask, it appears that in addition it does not work
2014-05-24 03:36  and yesterday i try to use BulletSim specific functions (with modeinvoke actived) and i can't compile anything ;s All BulletSim return compile error "does not exist in the current context"
2014-05-24 03:38  http://opensimulator.org/wiki/BulletSim/ScriptFunctions
2014-05-24 03:45  can i see your script djphil?
2014-05-24 03:45  ho juste this in state_entry ...
2014-05-24 03:45  physGetEngineType()
2014-05-24 03:46  or for perm mask ?
2014-05-24 03:47  hmm
2014-05-24 03:47  i dont think that is right
2014-05-24 03:48  it's correctly highlited  yet ..
2014-05-24 03:48  http://opensimulator.org/wiki/OsGetPhysicsEngineType
2014-05-24 03:48  mom i connect to my sim
2014-05-24 03:49  ive never used these functions though
2014-05-24 03:52  osGetPhysicsEngineType work ...
2014-05-24 03:52  so i try to make same for this : physGetPhysicsParameter
2014-05-24 03:52  remplaced by osGetPhysicsParameter ...
2014-05-24 03:53  and no work and no highligted
2014-05-24 03:53  hmm
2014-05-24 03:53  yes, hmm mmm
2014-05-24 03:53  ya no mention of OSSL for those
2014-05-24 03:53  exact isn't in OSSL
2014-05-24 03:54  I was just thinking that all these functions were not ossl but specifics were bulletsim
2014-05-24 03:54  physSetPhysicsParameter(PHYS_LINKSET_TYPE_COMPOUND, 1));
2014-05-24 03:54  physSetLinksetType(PHYS_LINKSET_TYPE_COMPOUND));
2014-05-24 03:55  physSetCenterOfMass(PHYS_LINK_TYPE_FIXED));
2014-05-24 03:55  physChangeLinkParams(LINK_SET, [PHYS_PARAM_LINK_TYPE]));
2014-05-24 03:56  as there is no example for these functions, I do not really know how to use them correctly
2014-05-24 03:57  I would have liked to test this
2014-05-24 06:03  any infos about 01llSetInventoryPermMask01 ?
2014-05-24 11:20 -!- john3213(john3213@static-72-66-66-50.washdc.fios.verizon.net) has left #opensim-dev
2014-05-24 14:16  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): has a PATCH to be looked at.
2014-05-24 14:19  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-24 14:22  It'll be nice to have that fixed, Aleric. Thanks!
2014-05-24 14:34  smxy: I'm not sure this code is even reached after justin's fix :p. The code that I fixed is only used when an error is returned from the mono compiler for a line,column that was generated in the positionMap.
2014-05-24 14:35  Not sure how often that happens... And if it happens, then I'd have to see examples before I know if the current solution is the best one...
2014-05-24 14:36  I suppose that in that case you can only write heuristic code to get near the real error... so it depends on the reason why something like that would normally happen.
2014-05-24 14:36  err.. that was NOT* generated in the positionMap
2014-05-24 15:52  omg - I found a bug that allowed me to become 3 meter tall!
2014-05-24 16:03  big boy ;)
2014-05-24 16:04  Aleric: Seriously?
2014-05-24 16:05  attack of the giant Aleric! 
2014-05-24 17:14  Bug #7189:04 SCENEGRAPH warning messages 14( http://opensimulator.org/mantis/view.php?id=7189 ): has been SUBMITTED.
2014-05-24 17:16  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): A NOTE has been added to this issue.
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2014-05-25 05:28 -!- Hexe(~theradian@110.151.119.92) has left #opensim-dev
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2014-05-25 12:03  !#UF@9211//////AA!#US@9219/-9/740c49b6-7c47-b72b-d4fc-b756cef5a14c/2
2014-05-25 12:04  !#UF@9211//////AA!#US@9211/-1/729e884a-432e-389f-3a05-37a7856001ea/9/5
2014-05-25 12:05  Bug #7190:04 [MAP IMAGE CONNECTOR] error message  no map graphics 14( http://opensimulator.org/mantis/view.php?id=7190 ): has been SUBMITTED.
2014-05-25 12:25  Bug #7190:04 [MAP IMAGE CONNECTOR] error message  no map graphics 14( http://opensimulator.org/mantis/view.php?id=7190 ): has been UPDATED.
2014-05-25 12:26 -!- FoTo50(~FoTo50@85-125-48-154.static.xdsl-line.inode.at) has left #opensim-dev
2014-05-25 13:24  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): has a PATCH requiring feedback
2014-05-25 14:59  orenh: Can you put default body parts in that Current Outfit folder at creation time?
2014-05-25 15:00  Is that still an issue? It was last time I created an account, you start out without working body parts.
2014-05-25 15:00  But I guess that was nearly a year ago now.
2014-05-25 15:00  I just added a few empty folders; this has nothing to do with the default avatar
2014-05-25 15:01  Ah, okay
2014-05-25 15:01  Empty folders are good.
2014-05-25 15:04  fun fact: Linden servers don't create Trash folder when account is created on the web site
2014-05-25 15:04  the viewer makes it on the first login
2014-05-25 15:05  discovered this the hard way as Radegast users were complainging about not being able to delete anything.
2014-05-25 15:05  Ouch
2014-05-25 15:05  Those that have never used a viewer other than Radegast
2014-05-25 15:06  lkalif: Do you know which file the viewer creates it in? llstartup?
2014-05-25 15:07  I haven't looked into the viewer code. I just tested with Radegast-
2014-05-25 15:07  Also, the login response will give you initial outfit folder id.
2014-05-25 15:07  What battle are you fighting this morning?
2014-05-25 15:07  Plugh: talking how new accounts work on Linden grid.
2014-05-25 15:08  So the account gets created without any clothing.
2014-05-25 15:08  ah, ok
2014-05-25 15:08  But in the login response you get folder id of the initial outfit from the library.
2014-05-25 15:08  the one user picked
2014-05-25 15:08  So on first login, the viewer will copy that initial outfit from library to your clothing folder.
2014-05-25 15:08  and then wear everything in it
2014-05-25 15:09  Thus populating the COF
2014-05-25 15:09  Ah.. speaking of initial outfits, have you seen the new mesh avatars?
2014-05-25 15:09  I have seen the blog entry, but have not tested them
2014-05-25 15:09  any good?
2014-05-25 15:10  I saw one of them in Fluffy, it wasn't particularly special, still needing of an AO, but it is certainly way more appealing.
2014-05-25 15:10  I've read someone complaining about shapes not being modify in some of them
2014-05-25 15:10  making things like hover useless
2014-05-25 15:10  Yeah, that's weird.
2014-05-25 15:10  Linden avatars should really be full perm
2014-05-25 15:11  Or at least CM
2014-05-25 15:11  I would understand no-transfer so people don't just put a shop with them
2014-05-25 15:11  Yeah
2014-05-25 15:12  The way I see it, and this is just my perspective as a furry, shapes should have one giant permission, either everything on or nothing (transfer).
2014-05-25 15:13  Because if you can read it, you can copy it all down and make your own
2014-05-25 15:14  Anyway for Opensim, the only thing that needs to happen is to have an avatar in the library and to properly send initial outfit part of the login respoonse.
2014-05-25 15:14  The viewer does all the hard work of making the correct stuff inside current outfit folder.
2014-05-25 15:14  Is opensim planning on mesh defaults? That'd be pretty cool..
2014-05-25 15:15  defaults?
2014-05-25 15:15  mesh default avatars, rather.
2014-05-25 15:16  In the library
2014-05-25 15:23  Oh, lkalif, have you noticed I finally got that Object Weights working?
2014-05-25 15:24  The advanced land impact./
2014-05-25 15:28  ah, nice
2014-05-25 15:28  LiruCookies: I will merge it into my build and test
2014-05-25 15:29  I tried to get it to have the clicky hand on mouse over in my local repo, but I couldn't get that working... I don't think it's all too necessary since I have it underlined and in link color.
2014-05-25 15:30  I'm just fixing up the last branding issue.
2014-05-25 15:53  Which is that?
2014-05-25 15:59  linux binary name and icon
2014-05-25 15:59  Didn't you just push that fix?
2014-05-25 15:59  yeah but wrapper.sh still calls the old one
2014-05-25 16:00  i'm testing it right now
2014-05-25 16:27  lkalif: I like how you even upkept my strace!
2014-05-25 16:27  I've just run the test on all platforms, seems to be working.
2014-05-25 16:28  The Replex Viewer alpha builds ;) http://files.streamgrid.net/replex/
2014-05-25 16:32  is this new viewer project lkalif?
2014-05-25 16:33  It's basically Singularity with a different name and icon ;)
2014-05-25 16:33  ok
2014-05-25 16:33  (so far)
2014-05-25 16:33  cool i'll give it a shot
2014-05-25 16:34  if you're on linux it would be nice to test if it will run at all
2014-05-25 16:34  I've renamed the startup scripts and stuff
2014-05-25 16:34  ok I can test that in a bit
2014-05-25 16:34  currently both machines are in windows
2014-05-25 16:34  cool
2014-05-25 16:54  nebadon: you can cp settings_singularityalpha.xml settings_replexalpha.xml in your ~/.secondlife/user_settings so you don't start with blank settings ;)
2014-05-25 16:55  ok
2014-05-25 19:22  lkalif: what did you have planned with this viewer? 
2014-05-25 19:23  will there be any benefit to using it?
2014-05-25 19:37  lkalif: just a short suggestion. It would be good, to give Singularity its own settingsdir.. So it should not named "SecondLife". As example Firestorm. This viewer has its own one.
2014-05-25 19:46  Wanderer_42: why would it matter? files names are different. plus a shared chatlogs folder is better than having differet chat logs for each viewer
2014-05-25 19:48  danbanner: I plan to do what I have been doing with Singularity. Provide up to date builds for testing and timely releases
2014-05-25 19:48  okay cool
2014-05-25 20:16  lkalif: was afk.  i find it a bit confusing, if other viewers than the LL-Viewer use the same directory
2014-05-25 20:17  I find it more confusing to have chat logs separate for each viewer
2014-05-25 20:20  ok, so this are different opinions. its not so important.
2014-05-25 22:36  ACTION wonders how many people are running 32 bit linux releases... does BulletSim need to build both 32 and 64 in the future?
2014-05-25 22:36  no idea. I run 32-bit Linux.
2014-05-25 22:37  one person at least :)
2014-05-25 22:37  yup
2014-05-25 22:37  :)
2014-05-25 22:37  I have 64 bit build environments but not 32bit... I'll have to setup a multi-arch build thingy
2014-05-25 22:38  Wouldn't it compile for the same bit depth as the rest of OpenSIm?
2014-05-25 22:38  there is a new release of Bullet... the Bullet author left AMD and went to world for Google
2014-05-25 22:38  work
2014-05-25 22:38  radams changed jobs?
2014-05-25 22:39  the binary for the actual C++ Bullet engine needs to be compiled into DLLs for the different archs
2014-05-25 22:39  no... radams hasn't moved (BulletSim is the same place)....
2014-05-25 22:40  oh, ok
2014-05-25 22:40  the Bullet physics engine's author
2014-05-25 22:40  Misterblue: save yourself some time and install debian 6 32 bit in a vm, instead of trying to do multi-arch
2014-05-25 22:40  while the major linux distros still support 32 bit and 32bit mono, shouldn't bulletsim?
2014-05-25 22:40  I just got a new laptop and am looking at setting up a VM. Question is Virtualbox or VMware.
2014-05-25 22:40  yes, multi arch is a pain
2014-05-25 22:41  um... bbl. My dinner is ready.
2014-05-25 22:41  that's why I usually say "BulletSim" to make clear that the OpenSimulator adaptor for the Bullet physics engine is different than the physics engine itself
2014-05-25 22:42  lkalif... doesn't matter where I install the 32 bit image... I have to set up SOMETHING to do the builds in both environments
2014-05-25 22:42  In my experience building on Debian 6 virtual machines is the way to go as those binaries will run on most Linux distros
2014-05-25 22:42  except centos 5 ;-)
2014-05-25 22:42  Misterblue: you want to build on something old
2014-05-25 22:43  lkalif: there have been problems with different libraries on the different OS'es... something old and something new...
2014-05-25 22:43  distribution working across all the different Linux distributions is non-trivial
2014-05-25 22:44  I know, I build viewers that are supposed to be downloaded as binaries and run on distros
2014-05-25 22:45  We manage to make it work most of the time
2014-05-25 22:45  I have two old Atom based systems.. I can make one 32 and one 64...
2014-05-25 22:45  wouldn't fix all the CentOS vs RedHat vs Ubuntu library differences but would be a start
2014-05-25 22:46  I had considered setting up an AWS account so I could us all their images and build on all of them (the 'free' level would let me build without putting out much money)
2014-05-25 22:46  but that is learning a bunch of interfaces and building/debugging scripts
2014-05-25 22:46  would there be any benefits in providing a static compiled version of it? Take all the headache out of dependent libraries. It only runs in one thread doesn't it?
2014-05-25 22:47  why not intsll it on your own machine?
2014-05-25 22:47  or figuring out Jenkins, etc... sigh... just work
2014-05-25 22:47  virtual box is free, takes like 15 min to install debian
2014-05-25 22:49  jakdaniels_, I haven't had much luck with pure static... and the Bullet physics engine uses a lot of the Linux libraries... 
2014-05-25 22:50  more work than I've found worth my time...
2014-05-25 22:50  I'd prefer to send my 'OpenSim time' on fixing OpenSim bugs
2014-05-25 22:52  true, tweaking Makefiles and chasing dependencies to build both dynamic and static can take some time
2014-05-25 22:53  but lkalif is right, use a slightly older distro to build on, it'll work on newer ones, the same is not true the other way round
2014-05-25 23:09  I also use a 32 bit Linux, low cost home standalone.
2014-05-25 23:19  I found VMWare confusing when trying to figure out which package I needed and how to get it set up. I'll give Virtualbox a try as I haven't ever tried to use it before now.
2014-05-25 23:20  The people at the store where I got my new laptop said that it might void the warranty to remove Windows from the machine so I figured I could run Linux in a VM and avoid the issue.
2014-05-25 23:20  Also gives me an excuse to try out a VM system.
2014-05-25 23:20  The new machine also is one of those dreaded UEFI booting ones. You don't even see any BIOS messages during boot.
2014-05-25 23:22  there is probably a setting to disable uefi secure boot
2014-05-25 23:23  I guess its got windows 8.1 on it then? I think M$ made it mandatory that hardware boots UEFI to be windows compatible
2014-05-25 23:24  jakdaniels_: Yup. Wasn't that nice of them. :P
2014-05-25 23:25  ha! Keep hitting F2 when it starts up and you can get to the BIOS.
2014-05-25 23:31  ACTION wonders why they still call them laptops since you can't really have them in your lap without blocking the ventilation holes on the underside of the machine
2014-05-25 23:32  So far I have mostly spent my time removing most of the pre-installed software for whicih I have no use.
2014-05-25 23:33  thats the problem these days with any pc or laptop package you might buy at a store or from major vendors like dell...
2014-05-25 23:33  so much crapware...
2014-05-25 23:33  ACTION nods
2014-05-25 23:34  There was so many tiles on the start screen they didn't all fit. I removed about 2/3 of them and added some tiles of my own for admin type stuff. The tiles on the start screen now fill only half the screen width.
2014-05-25 23:38  This machine came with something called Pokki which is going to make using Win8 a little better. It adds a sort of Start menu feature to the system with a set of favourites. Will be easier and quicker to get access to the programs I use most.
2014-05-25 23:41  There is also Classic Shell which works well on win 8. Gives you a more win7/XP experience for all the explorer/desktop/shell stuff
2014-05-25 23:42  Oh, ok. I think I have heard of that before but I wasn't paying much attention to win8 information as I had had no intention of getting Win8.
2014-05-25 23:43  i use http://www.iobit.com/iobitstartmenu8.php
2014-05-25 23:46  I use the genuine thing. (Windows 7 :P)
2014-05-25 23:49  :)
2014-05-25 23:49  My desktop is still on XP (when it is running WIndows). :)
2014-05-25 23:50  I'm gonna avoid win 8.... for me win98 was ok, winME was bad. winXP was good, vista was a nightmare. Win7 is good, win8 threw a curve ball with Metro, suddenly everyone has to waste time learning something new, just to able to do the same things they're used to
2014-05-25 23:51  I'm still running XP on this desktop... and win7 not win8 will be next :)
2014-05-25 23:51  maybe windows 9 will get it right?
2014-05-25 23:51  I went from Win 95 to WinME and it was at least as good as 95. XP has been ok for me. I had Vista on the laptop that died. Never tried 7
2014-05-25 23:51  yup, thats what i'm thinking/hoping
2014-05-25 23:52  yeah. About every second version has been generally called "good". Like the Star Trek movies.
2014-05-25 23:52  lol
2014-05-25 23:52  i actually just finished watching Star Trek: Into Darkness this eveing
2014-05-25 23:53  ah. ok. Haven't see that yet.
2014-05-25 23:53  i still have a copy of windows chicago lol
2014-05-25 23:53  The every second one was for the original series of ST movies.
2014-05-25 23:53  I've just download a bunch of viewers for use under Windows.
2014-05-25 23:56  wow. They don't make it easy to get startmenu8.
2014-05-25 23:57  That page takes you to another page that has a couple of links to download it if you don't get tricked by all the much larger "DOWNLOAD" buttons. :P
2014-05-25 23:57  chicago, wasn't that the first beta tests of win nt3.5?
2014-05-25 23:58  yeah, you hit download, then realise you're downloading ACME download manager or some crap like that
2014-05-26 00:05  danbanner: ty. This machine looks a lot better now.
2014-05-26 00:05  I can be productive again instead of wasting a lot of time trying to find the apps I want to run
2014-05-26 00:05  jakdaniels_: it was before windows 95
2014-05-26 00:06  yes a beta
2014-05-26 00:06  Plugh: :)
2014-05-26 00:06  ah yes, it wasn't thinking back far enough. It was the switch from 16bit to 32bit
2014-05-26 00:07  yup
2014-05-26 00:08  i got a copy of the first beta
2014-05-26 00:08  not really any good for anything
2014-05-26 00:08  not without that 5 1/4" floppy to load from.
2014-05-26 00:08  hehe I bet that would boot up in about 5 seconds even on a VM lol
2014-05-26 00:08  lol
2014-05-26 00:08  dev: it was a cd image
2014-05-26 01:08 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-26 14:16  echo!
2014-05-26 14:18  echo!
2014-05-26 14:19  echo($hello);
2014-05-26 14:19  foxtrot
2014-05-26 14:35  golf
2014-05-26 14:36  Hi Plugh!
2014-05-26 14:37  Morning, Aleric
2014-05-26 14:39  So far all error line numbers and columns are spot on.
2014-05-26 14:39  Nice. How big are the scripts you have used to test it?
2014-05-26 14:39  Up till 1500 lines
2014-05-26 14:40  ok. 
2014-05-26 14:40  Aleric: The fix needs justins recent changes plus your patches from the mantis?
2014-05-26 14:41  I still don't know if my changes are even reached - surely justins fix is the most important one - but I only tested the combination of both, since both are clear fixes.
2014-05-26 14:42  So, yes..
2014-05-26 14:42  ok. I have a test grid running git master. I can test with just Justin's changes as a start and see how that goes.
2014-05-26 14:42  I also have a script of almost 1900 lines I can use for testing.
2014-05-26 14:43  Ok, it would be interesting if you had a test case that still failed with just his patch.
2014-05-26 14:43  ACTION nods
2014-05-26 14:43  We will have to think of some regression tests to add so this problem doesn't happen again in the future.
2014-05-26 14:44  I think I should make a change to my patch: currently it does what the old code seemed to be intending - but that isn't the most logical heuristic. I'd do it different.
2014-05-26 14:44  I can think of a script that will still fail :p
2014-05-26 14:45  There is imho still a bug in opensim-libs
2014-05-26 14:45  I can think of some hard to spot errors to make a script fail.
2014-05-26 14:46  If you can write the frame work for the regression tests then I can provide a few interesting scripts.
2014-05-26 14:46  So you fixed script error lines being broken, Aleric?
2014-05-26 14:46  I don't think there is a need for scripts to be large.
2014-05-26 14:47  Aleric: probably not. Part of the reason line numbers were off is if the input script had blank lines in it.
2014-05-26 14:47  Liru: I was working on that - I fixed everything except one line - which was fixed by justin :p
2014-05-26 14:47  Yay!
2014-05-26 14:49  Plugh: ah ok - I never understood justins little fix - I was looking in opensim-libs for that problem, which seemed ok to me (except for the jump statement).  I guess the linemap was generated elsewhere; if empty lines weren't taken into account then that would explain things.
2014-05-26 14:51  Project opensim » mono-2.10.8.1 build #3594: ABORTED in 2 days 18 hr: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3594/
2014-05-26 14:51  jjustincc: Allow console output to be multiline by making colourization regex RegexOptions.SingleLine
2014-05-26 14:53  Aleric, yea. I use lots of comments and whitespace so I noticed that was one of the reasons for wrong line numbers. I had been testing the LSL compiler programs outside of OpenSim.
2014-05-26 14:55  Starting build #3595 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #3593 2 days 19 hr ago)
2014-05-26 14:56  hmm why the heck is Jenkins aborting
2014-05-26 14:57  Plugh: if you based that on a shift in the line number difference when added more empty lines, then I think your conclusion is wrong.
2014-05-26 14:59  The real problems were that the linemap was just wrong. As a result line,col pairs could not be found in the linemap, causing the it to arrive in the heuristic code that I fixed; that code used to return C# lines. Hence, adding more empty lines would change the difference between where the real error is and what was returned because empty lines do not end up in the C# file.
2014-05-26 14:59  Jenkins has been stuck for 2 days
2014-05-26 14:59  ive compiled on windows this morning, and i think i compiled on linux after justin pushed that commit it aborted on
2014-05-26 14:59  I aborted it and started a new build
2014-05-26 14:59  let's see if it works
2014-05-26 14:59  Aleric: I just looked at the actual code generated and noticed it didn't have any of the blank lines of the original. Not knowing how it generated the line numbers used in the messages I could just see that the blank lines could be one reason for things to be off.
2014-05-26 14:59  Project opensim » mono-2.10.8.1 build #3595: FAILURE in 8 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3595/
2014-05-26 14:59  * jjustincc: Compile the regex that extract categories for colourization just once rather than on every single log.
2014-05-26 14:59  * jjustincc: Add mikemig to contributors
2014-05-26 14:59  * jjustincc: Reactivate regression test TestCastAndConcatString() in CompilerTests.
2014-05-26 14:59  * jjustincc: Get regression test TestUseUndeclaredVariable() functional again, though not yet enabled.
2014-05-26 14:59  * jjustincc: Fix issues where reported LSL compiler error line numbers do not match the script.
2014-05-26 14:59  * diva: Adds optional HTTP Basic Authentication to Robust service connectors.
2014-05-26 14:59  * diva: Added HTTP Authentication also  to Groups and offline IM.
2014-05-26 14:59  * orenh: When creating a new user, create the folders "Current Outfit", "Favorites", and the standard subfolders of "Calling Cards".
2014-05-26 14:59  * orenh: When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object
2014-05-26 14:59  * orenh: Prevent login to a region if the Telehub or Landing Point are in a banned parcel
2014-05-26 14:59  * orenh: When saving an OAR in "Publish" mode, also discard Group information
2014-05-26 15:00  Starting build #3596 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3593 2 days 19 hr ago)
2014-05-26 15:01  The most annoying problem I have now is that almost every IM that I receive or send to people end up in my or their email instead of being delivered - while we are both online! :/
2014-05-26 15:01  orenh, the change to regex would effect console printing right? since that commit, my robust on windows has a blank line between every console line
2014-05-26 15:02  I noticed that last night on one of ours ervers too
2014-05-26 15:02  that needs to be fixed
2014-05-26 15:02  I don't know, ask justin
2014-05-26 15:02  juhttp://jenkins.opensimulator.org/job/opensim/3595/MONO_VERSION=mono-2.10.8.1/testReport/stincc: there are some unit test failures related to the compiler. See 
2014-05-26 15:02  yikes! let's try that again...
2014-05-26 15:02  nebadon: you are refering that what I said, the IMs?
2014-05-26 15:02  justincc: there are some unit test failures related to the compiler. See http://jenkins.opensimulator.org/job/opensim/3595/MONO_VERSION=mono-2.10.8.1/testReport/
2014-05-26 15:03  no to what AliciaRaven said
2014-05-26 15:03  :(
2014-05-26 15:04  Aleric I have never used email stuff in opensimulator
2014-05-26 15:04  for IMs
2014-05-26 15:04  ah i said it would compile ok for me, but i think thats because i removed unit tests from my local branch then
2014-05-26 15:04  so I am not much help there
2014-05-26 15:04  This is how my communication looks like when a friend IS Online (and me too!).. in this case I have been online for the past 4 hours:
2014-05-26 15:04  [07:54:28]  Northlander II: (Saved Mon 26 May 2014 16:54:28) hey
2014-05-26 15:04  [07:58:31]  Northlander II: (Saved Mon 26 May 2014 16:58:32) you there?
2014-05-26 15:05  Project opensim » mono-2.10.8.1 build #3596: STILL FAILING in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3596/
2014-05-26 15:05  [08:00:24]  Timmy Songbird: Hi - your messages arrived as '(Saved..' :/
2014-05-26 15:05  [08:00:34]  Northlander II: User is not logged in. Message not saved
2014-05-26 15:05  [08:00:40]  Timmy Songbird: Are you still online?
2014-05-26 15:05  [08:00:41]  Northlander II: User is not logged in. Message saved.
2014-05-26 15:05  looks like Jenkins is hung up on this unit test
2014-05-26 15:05       [exec] ===> In Test Method : TestSameSimulatorIsolatedRegionsV2 <===
2014-05-26 15:05       [exec] Setting up test scene sceneA
2014-05-26 15:05       [exec] Setting up test scene sceneB
2014-05-26 15:05  oh that
2014-05-26 15:05  that usually means something is wrong with their entry in Presence table
2014-05-26 15:06  the region you are in thinks the person is offline or something
2014-05-26 15:06  thats an old one for sure
2014-05-26 15:06  He's on a 0.7.6 sim, I'm on a current master.
2014-05-26 15:06  it always does this 100% of the time?
2014-05-26 15:07  Yeah, it looks that way
2014-05-26 15:07  hmm
2014-05-26 15:07  what the?? I just saw there are two new patches commited by dahlia to 076PF and yet I don't see them in my copy when I pull.
2014-05-26 15:07  that could mean one of you has a double entry in presence table
2014-05-26 15:07  one of the entries is bad
2014-05-26 15:07  sims are restarted - people relog - days, weeks, pass - this bug remains.
2014-05-26 15:08  So it's not just that one of the entries is wrong.
2014-05-26 15:09  If you aren't running with HG enabled look in GridUser table for entries containing ; and delete them.
2014-05-26 15:09  Well... I hope it will go away when the whole grid upgrades to 0.8  *pokes Abitar*
2014-05-26 15:09  Plugh: I see.. that would be where Robust is running?
2014-05-26 15:10  The UserID field of GridUser is the one to check.
2014-05-26 15:10  Aleric, im to email isnt part of core opensim, the problem must be with the php u have for offline messages i would think
2014-05-26 15:10  I don't have access to Robust - only to my own server with my sim on it.
2014-05-26 15:11  Aleric: ok. You would have to check with the person who controls the grid.
2014-05-26 15:11  I never see Abitar online anymore :/
2014-05-26 15:11  I'll poke some people
2014-05-26 15:13  adding offline im to email to the core offline im module is on my todo list, dont think anyone would want it added to core tho
2014-05-26 15:13  I had to remove bad four entries for someone in another grid recently when they had an issue not being able to set their home location or TP to it.
2014-05-26 15:14  AliciaRaven: Although friends are complaining that my IMs go to their email, the real problem is the detection of whether or not they are online - not the email delivery.
2014-05-26 15:14  I'm talking about the situation where both are online.
2014-05-26 15:14  yea, there also appears to be issues with that
2014-05-26 15:14  still.
2014-05-26 15:15  Starting build #3597 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 2 days 19 hr ago)
2014-05-26 15:19  Project opensim » mono-2.10.8.1 build #3597: STILL FAILING in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3597/
2014-05-26 15:19  diva: Adds an optional redirect URL to the asset server handler for when assets are not found locally.
2014-05-26 15:19  build is failing
2014-05-26 15:19  yes
2014-05-26 15:19  I am not sure why
2014-05-26 15:21  it started 3 builds ago
2014-05-26 15:21  33cc847c4ac78b890f8ac175c479ab1b1c56cbbf
2014-05-26 15:22  justincc
2014-05-26 15:22  viewgit says that is orenh
2014-05-26 15:23  http://opensimulator.org/viewgit/?a=commit&p=opensim&h=33cc847c4ac78b890f8ac175c479ab1b1c56cbbf
2014-05-26 15:24  it's not failing because of me this time :)
2014-05-26 15:24  the viewgit you linked to is what I pushed just now
2014-05-26 15:24  ya I think its been failing for a couple days
2014-05-26 15:24  but the unit tests that fail are from previous commits
2014-05-26 15:24  look what it said earlier
2014-05-26 15:24   Project opensim  mono-2.10.8.1 build #3594: ABORTED in 2 days 18 hr: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3594/
2014-05-26 15:24  according to what it printed out about 20 minutes ago
2014-05-26 15:25  its been in a failed state for 2 days and 18 hours
2014-05-26 15:25  yes
2014-05-26 15:25  that's why so many commits have piled up
2014-05-26 15:25  two of the failures are clearly related to commits that justincc made
2014-05-26 15:25  justin is not on skype yet
2014-05-26 15:26  the 3rd one may be related to changes in inventory
2014-05-26 15:28  http://pastebin.com/9rxtzdMg
2014-05-26 15:28  this is the failure
2014-05-26 15:28  that's one of the failures, and that is justin's code
2014-05-26 15:29  ok
2014-05-26 15:30  diva, i think all the errors are in unit tests, i pulled this morning and it compiled ok here, i removed the unit tests from my local
2014-05-26 15:31  yes. but we don't like builds that fail for a long time
2014-05-26 15:32  i didnt say it was good, just trying to narrow it down
2014-05-26 15:36  orenh when yuo added AssetsExist in HG Post, was there a reason why you didn't add the same thing for Get?
2014-05-26 15:37  that API sends a lot of data, which would be difficult or impossible to send on the URL
2014-05-26 15:37  btw, SRAS still hasn't implemented AssetsExist, so unfortunately OSGrid still doesn't use it :(
2014-05-26 15:38  but AssetsExist uses POST, yes? 
2014-05-26 15:38  yes, POST
2014-05-26 15:38  that would be the same for when you are trying to fetch assets from a foreign asset server, and checking first if they exist in the local asset server (same thing with POST for local asset server)
2014-05-26 15:40  you know what I mean? AssetsExist wouldn't change when you're talking to the local asset server
2014-05-26 15:41  AssetsExist is never called on the local asset server
2014-05-26 15:41  its purpose is to prevent unnecessary asset-pushes to foreign servers
2014-05-26 15:41  I see that. My question is why not do the same for asset pulls from foreign asset servers to local asset server?
2014-05-26 15:42  if the assets already exist, we can avoid pulling them again
2014-05-26 15:42  I think that already happens
2014-05-26 15:42  at least, I assume so
2014-05-26 15:42  I don't think so...
2014-05-26 15:43  originally I was pulling and pushing everything. Your AssetsExists improves that in one direction. It can improve in both sirections
2014-05-26 15:44  oh wait
2014-05-26 15:44  alright, no, I was already checking
2014-05-26 15:44  ok great
2014-05-26 15:44  whew!
2014-05-26 15:44  no work is the best work :)
2014-05-26 15:44  yep! :)
2014-05-26 16:08  Plugh: I've not made any recent commits, not sure what you're seeing in 076PF
2014-05-26 17:29  Starting build #3598 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 2 days 21 hr ago)
2014-05-26 17:33  Project opensim » mono-2.10.8.1 build #3598: STILL FAILING in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3598/
2014-05-26 17:33  diva: Don't report NPC presences.
2014-05-27 00:10  ping Misterblue
2014-05-27 00:10  pong
2014-05-27 00:10  any idea what this is? http://pastebin.com/7Nn2mZe2
2014-05-27 00:11  it looks like a bug I thought I fixed :-(
2014-05-27 00:12  there is some race condition when creating/destroying large linksets that causes this exception
2014-05-27 00:12  before or after 9bae636?
2014-05-27 00:12  it was a while back... measured in months... I haven't seen this in a while
2014-05-27 00:12  when does it happen?
2014-05-27 00:13  RecomputeLinksetCompound rebuilds the linkset after something in it changed significantly in the last tick time
2014-05-27 00:14  that is the rebuild just before doing this tick's simulation
2014-05-27 00:14  that error occurs on startup
2014-05-27 00:14  there was (is?) a problem with parts of the linkset being destroyed or in a partial state
2014-05-27 00:15  thats on the latest osgrid build which isnt too far behind
2014-05-27 00:15  how big of linkset do you consider "large"
2014-05-27 00:15  like I said, it is a race condition... just adding debug statements 'fixes' it :)
2014-05-27 00:16  thinking back... it was that some of the linkset children were meshes/sculpties
2014-05-27 00:17  should i tack that in a mantis for you?
2014-05-27 00:17  the problem was that the rebuilding of the child happened asynchroniously from the simulation tick
2014-05-27 00:18  so a child could have a bounding box placeholder and wait for the later asset to be retreived so the real child could be built
2014-05-27 00:18  that happened in the middle of rebuilding the linkset...
2014-05-27 00:18  there is probably a need for some more locks
2014-05-27 00:19  yes... add it to the mantis definitely
2014-05-27 00:19  okay sure
2014-05-27 00:26  was there a mantis already open for this?
2014-05-27 00:27  ahh 7171 maybe?
2014-05-27 00:29  naw i dont see anything that matches
2014-05-27 00:30  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been SUBMITTED.
2014-05-27 00:59  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-05-27 00:59  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been ASSIGNED.
2014-05-27 02:12 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-27 03:31  Starting build #3599 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 3 days 7 hr ago)
2014-05-27 03:35  Project opensim » mono-2.10.8.1 build #3599: STILL FAILING in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3599/
2014-05-27 03:35  misterblue: BulletSim: add locking of PhysObjects while processing simulation
2014-05-27 03:55  Misterblue: will that help with 7171?
2014-05-27 03:56  yes... that is my hope
2014-05-27 03:56  I don't have a good test case for that but what I fixed is a problem that could cause that crash
2014-05-27 03:57  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue.
2014-05-27 03:57  Okay, I wasn't sure, because you said Justin found it. I did, and he said I should mantis it. :)
2014-05-27 03:58  sorry... should give credit where it is due :)
2014-05-27 03:58  I don't really have a test case for it either. It was just something that popped up.
2014-05-27 03:58  now I will complain about git not allowing one to edit commit messages :)
2014-05-27 03:58  lol, I'm sure I'll live. :)
2014-05-27 03:58  Just wanted to be sure you were fixing what I thought you were.
2014-05-27 03:59  I've been spending too much time fixing mega-regions... I think they have been broken for a long time but I last touched the code so the problem is now mine :)
2014-05-27 03:59  Yup. :)
2014-05-27 04:00  Next weekend I'll be running another 2K continuous TP test and will let you know if that crash shows up again.
2014-05-27 04:00  I reverted to an OpenSim from Jan 2013 and found the same bugs there... so megas have just been getting by for a while
2014-05-27 04:02  Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue.
2014-05-27 04:02  'load oar' also don't have total mega love either
2014-05-27 04:03  megas were always a huge hack.
2014-05-27 04:05  ya honestly I don't quite see the point of mega regions anymore
2014-05-27 04:06  ive completely stopped using them, infact I dont think I will ever use anything but varregions from this point forward
2014-05-27 04:06  768x768 var is awesome size
2014-05-27 04:08  people have been complaining about resource usage... have you seen a 3x3 varregion using more than 9 regions in a mega?
2014-05-27 04:09  no the opposite infact
2014-05-27 04:09  for me I had a terrible terrible time with memory usage on megas with bulletsim
2014-05-27 04:09  varregions use significantly less resources than any 3x3 configuration, mega or multi-region sim
2014-05-27 04:10  border crossings work
2014-05-27 04:10  they are really just one region with lots of objects in it
2014-05-27 04:10  its all relative
2014-05-27 04:16  Has it been tested people on all corners of a var region? maybe that is more taxing?
2014-05-27 04:16  i have a grid that is nothing  but varregions
2014-05-27 04:16  its 15 768x768
2014-05-27 04:16  in 3x5 pattern
2014-05-27 04:17  its been fantastic
2014-05-27 04:17  nebadon: Is this free for public access?
2014-05-27 04:17  unfortunately not
2014-05-27 04:17  but I do have a setup on OSgrid I one day would like to build up
2014-05-27 04:17  OKC World
2014-05-27 04:17  How much access does it get?
2014-05-27 04:17  its 4 region 768x768 vars
2014-05-27 04:18  I cant really give out any public access at this time
2014-05-27 04:18  I can ask about that though
2014-05-27 04:20  I'm setting up a server so I'll have a bunch of varregions up in the next week or so... connected to OSGrid
2014-05-27 04:21  nice
2014-05-27 04:22  you mean 768mX786m, right? The same size as a 3x3?
2014-05-27 04:22  correct
2014-05-27 04:22  I am going to update OKC World now Misterblue
2014-05-27 04:22  so you are coming up with the area of a 6x6
2014-05-27 04:23  yes
2014-05-27 04:23  oh, you said 15 of them, not 4
2014-05-27 04:23  thats a different grid
2014-05-27 04:23  what is the state of mono and OpenSim... Ubuntu 14.04 has mono 3.2.8
2014-05-27 04:23  ah
2014-05-27 04:23  ive been using mono 3.4
2014-05-27 04:23  works great
2014-05-27 04:23  3.2.8 works fine
2014-05-27 04:23  I heard 3.4 had lots of issues?
2014-05-27 04:23  good to hear
2014-05-27 04:23  been fine for me
2014-05-27 04:23  what kind of issues?
2014-05-27 04:24  I'm trying to remember.
2014-05-27 04:24  Something about too many wakeup calls....
2014-05-27 04:25  I think I saw something about it in the mailing lists at one point.
2014-05-27 04:25  hmm ive not really noticed anything bad
2014-05-27 04:25  ive been running git version though
2014-05-27 04:26  I've got to go feed my cats, but then I'll see if I can find what I'm possibly mis-remembering.
2014-05-27 04:26  so it was probably a bit newer than 3.4 release
2014-05-27 04:27  If 3.4 is good, I'll want to switch to it. When did you switch to pulling their master? I thought you always pulled the latest release.
2014-05-27 04:27  it depends
2014-05-27 04:27  im always testing different stuff
2014-05-27 04:27  looking for that extra drop of blood
2014-05-27 04:27  lol
2014-05-27 04:27  heh
2014-05-27 04:28  anywa, I'll see if I can find that reference when I'm back in a few.
2014-05-27 04:29  k
2014-05-27 04:30  has teleporting to the non-root region in a mega-region ever worked correctly?
2014-05-27 04:30  seems to TP to the specified region but things are better once you move to the root region
2014-05-27 04:30  ive not really had any trouble
2014-05-27 04:31  oh wait a mega
2014-05-27 04:31  I won't even go into questions about permissions for telehubs and estate settings in megas
2014-05-27 04:31  ya that did work at one point, and I think it was broken for a while, maybe it got better recently but it may be iffy still
2014-05-27 04:31  it does like a double teleport
2014-05-27 04:31  telehubs and estate settings should work fine
2014-05-27 04:32  I'm thinking it should refarb the avatars position, etc when the receiving simulator gets the presence in the non-root region
2014-05-27 04:32  however anything outside of the main 256m does a double tp
2014-05-27 04:32  which i think is where it gets breaky
2014-05-27 04:32  humm... need to find the code for the double tp (or whatever)
2014-05-27 04:33  it does have to be like a tp because the viewer needs to reconnect, I think
2014-05-27 04:33  ya
2014-05-27 04:34  mega is really bad thing to keep nursing if you ask me
2014-05-27 04:34  I kind of don't understand why anyone would want to use it
2014-05-27 04:34  only justifiable reason is your absolutely stuck on ODE
2014-05-27 04:34  which is also another sort of dead end
2014-05-27 04:35  there is a camp of vehicle people who have made ODE and megas work for their grid
2014-05-27 04:36  eh ya I am not convinced thats a good enough reason 
2014-05-27 04:36  Bug #7137:04 Often cannot see or cross into adjoining sims that are running in different instances. 14( http://opensimulator.org/mantis/view.php?id=7137 ): A NOTE has been added to this issue.
2014-05-27 04:36  why not put effort into fixing the trouble they are haviing in Bullet
2014-05-27 04:37  so that their transition is easier
2014-05-27 04:37  fixing megas only gets you so far
2014-05-27 04:37  and then its a dead project again
2014-05-27 04:38  Bug #7010:04 [Bulletsim]  Motor boats and sailboats that worked great in ODE won't move in Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7010 ): has been RESOLVED.
2014-05-27 04:38  I hear where you're coming from
2014-05-27 04:39  Bug #6983:04 Private Vivox voice calls no longer work with opensim and Singularity since about 076 opensim release 14( http://opensimulator.org/mantis/view.php?id=6983 ): has been RESOLVED.
2014-05-27 04:40  and I can eventualy debug my code to only send terrain patches if they are within your view distance :)
2014-05-27 04:43  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-05-27 04:45  Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): A NOTE has been added to this issue.
2014-05-27 04:48  Bug #7103:04 Sim Crossings: Walking across sim borders North to South slower and sink into ground compared South to North crossings 14( http://opensimulator.org/mantis/view.php?id=7103 ): A NOTE has been added to this issue.
2014-05-27 04:48  Bug #7103:04 Sim Crossings: Walking across sim borders North to South slower and sink into ground compared South to North crossings 14( http://opensimulator.org/mantis/view.php?id=7103 ): has been RESOLVED.
2014-05-27 04:49  Bug #7137:04 Often cannot see or cross into adjoining sims that are running in different instances. 14( http://opensimulator.org/mantis/view.php?id=7137 ): has been RESOLVED.
2014-05-27 04:50  Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): A NOTE has been added to this issue.
2014-05-27 04:52  What I saw was in mantis, nebadon. In comments on 6789. http://opensimulator.org/mantis/view.php?id=6789#c26054
2014-05-27 04:53  Bug #7093:04 Bulletsim: Wrong stand position. Standing on a prim floor, anything on shoes below bare feet are inside the floor. 14( http://opensimulator.org/mantis/view.php?id=7093 ): has been RESOLVED.
2014-05-27 04:54  Bug #7046:04 [PATCH] Need console commands to create a new estate and change the estate assigned to an existing region 14( http://opensimulator.org/mantis/view.php?id=7046 ): has been RESOLVED.
2014-05-27 04:54  we need a command to rename an estate.
2014-05-27 04:56  Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue.
2014-05-27 04:59  smxy
2014-05-27 04:59  looks like that guy is on mac
2014-05-27 04:59  I think his problems are mac related
2014-05-27 04:59  linux is not going to have those problems
2014-05-27 05:00  okay. Perhaps I'll give it a try soon, then.
2014-05-27 05:25  nebadon: Any settings changes with 3.4 or the same as 3.2.8? We'd added --server and the nursery size thing. Was wonderng if there's anything else I should be doing.
2014-05-27 05:27  ya same instructions
2014-05-27 05:27  okay
2014-05-27 05:59  nursery size?
2014-05-27 06:29  LiruCookies: we add --server to the mono command line and before calling mono we export this: MONO_GC_PARAMS=nursery-size=64m
2014-05-27 06:31  As I recall, mono complains if it's too low. Nebadon found that size worked well, so I use it too.
2014-05-27 09:30  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-05-27 10:00  LiruCookies: "nursery" is a concept in Garbage Collector where newly created objects are put. There are different policies on how often to check if object should be garbage collected depending on thier lifetime.
2014-05-27 10:59  Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue.
2014-05-27 11:16  Is there a viewer of choice at opensim yet? I see the frequent builds of singularity are missing - is that something to be concerned with? Should I switch to another viewer at this point?
2014-05-27 11:18  you can play with Replex, which is basically a Singularity with a different name and regular builds 
2014-05-27 11:19  http://files.streamgrid.net/replex/
2014-05-27 11:24  thank you
2014-05-27 11:41  It has been a while since I fired up my grid. I find that NONE of my script are running now. I am at head and even creating a prim, editing the prim to add a new script and running that script (default hello code only, no edits) and it fails with a invalid SDK version error. Anyone have any suggestions?
2014-05-27 13:19  Bug #7192:04 While editing objects if you hit the up or down error on x or y position it defaults to 512 14( http://opensimulator.org/mantis/view.php?id=7192 ): has been SUBMITTED.
2014-05-27 13:25  Bug #7192:04 While editing objects if you hit the up or down error on x or y position it defaults to 512 14( http://opensimulator.org/mantis/view.php?id=7192 ): A NOTE has been added to this issue.
2014-05-27 13:32  lkalif: That is interesting
2014-05-27 13:50  most objects die young...
2014-05-27 14:31  lkalif: Only the good [objects] die young
2014-05-27 16:45  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-05-27 17:17  Starting build #3600 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 3 days 21 hr ago)
2014-05-27 17:21  Project opensim » mono-2.10.8.1 build #3600: STILL FAILING in 7 min 38 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3600/
2014-05-27 17:21  * diva: Fixes a bug where map search results pertaining to varregions  would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-27 17:21  * jjustincc: Update regression TestInventoryDescendentsFetch() to account for recent commit 1fa3a6f
2014-05-27 17:21  Starting build #3601 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 3 days 21 hr ago)
2014-05-27 17:22  justincc don't know if you are aware, but jenkins has been failing for 3 or 4 days now
2014-05-27 17:23  yeah, looking at it now.  tests worked for me locally and I failed to realize jenkins failed
2014-05-27 17:25  Project opensim » mono-2.10.8.1 build #3601: STILL FAILING in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3601/
2014-05-27 17:25  jjustincc: Temporarily print regression TestCastAndConcatString() script compile errors out to console to get a handle on what's going wrong.
2014-05-27 17:28  I have a resident that want me to name his region "Tlon". excpt that the "o" should have an umlaut over it. I cannot, for the life of me, figure out how to enter that character in vi. I've googled and googled to no avail. Suggestions?
2014-05-27 17:29  copy ö into it? ;)
2014-05-27 17:29  Tlön
2014-05-27 17:29  http://en.wikipedia.org/wiki/%C3%96#Codes_for_computing
2014-05-27 17:31  so.. looks like the easy answer is to use a Swedish keyboard.
2014-05-27 17:32  lol
2014-05-27 17:32  or do the unix-like keyboard combo
2014-05-27 17:34  danish keyboard (which I use) has "dead keys" so you can combine pretty much any accented char
2014-05-27 17:34  it comes with ¨ key
2014-05-27 17:34  üïë
2014-05-27 17:34  so you press that and o after, and woopti
2014-05-27 17:34  i guess finns have the same :P
2014-05-27 17:34  :)
2014-05-27 17:35  handy
2014-05-27 17:35  I tried copying the letter in once, but that didn't work.
2014-05-27 17:36  hm that should work i think .. but depends on the terminal &/ editor etc
2014-05-27 17:36  middle mouse button works in most terminals
2014-05-27 17:36  for "paste"
2014-05-27 17:36  right, in putty
2014-05-27 17:37  I wind up with: [Tlön]
2014-05-27 17:37  bah
2014-05-27 17:38  ok in putty
2014-05-27 17:38  for your entry smxy
2014-05-27 17:38  Starting build #3602 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3593 3 days 22 hr ago)
2014-05-27 17:38  load the entry so you can edit it
2014-05-27 17:38  on the left hand side, you will see data under connection
2014-05-27 17:38  change it from xterm to linux
2014-05-27 17:38  and save, and connect again
2014-05-27 17:39  I suspect it will work after that
2014-05-27 17:39  Trying to find where to do that
2014-05-27 17:39  load putty, then select the server your connecting to
2014-05-27 17:40  and hit Load
2014-05-27 17:40  ah, connection - data
2014-05-27 17:40  ya
2014-05-27 17:46  Project opensim » mono-2.10.8.1 build #3602: ABORTED in 8 min 27 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3602/
2014-05-27 17:46  jjustincc: Make CompilerTest add same AssemblyResolver as XEngine to see if this solves the issue with different AppDomain BaseDirectory in local and Jenkins test runs
2014-05-27 17:48  Starting build #3603 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #3593 3 days 22 hr ago)
2014-05-27 17:49  any luck smxy
2014-05-27 17:49  ?
2014-05-27 17:50  no meeting today ? or is ewverybody late ?> so empty
2014-05-27 17:51  Okay, that didn't work. But I went in via a terminal session on my iMac and was able to past in the name as someone had typed it in here. That looked fine. When I look at it from Linux, it looks like the weird way I saw when I pasted it, so it must be a characterset issue in Linux. But on the map in FS, it looks perfect. :)
2014-05-27 17:52  LANG=en_US.UTF-8
2014-05-27 17:52  Yippie, build fixed!
2014-05-27 17:52  Project opensim » mono-2.10.8.1 build #3603: FIXED in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3603/
2014-05-27 17:52  jjustincc: In compiler tests, remove the ResolveEventHandlers after test exit
2014-05-27 17:54  Thanks for the help. :)
2014-05-27 19:29  Bug #7149:04 infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 14( http://opensimulator.org/mantis/view.php?id=7149 ): has been RESOLVED.
2014-05-27 19:44  Starting build #3604 for job opensim » mono-2.10.8.1 (previous build: FIXED)
2014-05-27 19:48  Project opensim » mono-2.10.8.1 build #3604: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3604/
2014-05-27 19:48  jjustincc: Stop appending redundant newline to console messages in Robust and pCampbot configs
2014-05-27 20:05  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): has been ASSIGNED.
2014-05-27 20:31  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-27 20:50  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): has been SUBMITTED.
2014-05-27 22:04  If someone makes an OAR on one grid, without using --publish, then asks me to load that grid into their region in my grid, who owns the result? The owner of the region I load it into (same as the owner of the estate the region's in)? Me? I'm not really sure how this works.
2014-05-27 22:04  ... load that OAR* ...
2014-05-27 22:06  If it did not use --publish and the owner UUID exists on the receiving grid, then that UUID will own the objects
2014-05-27 22:06  If they did not use --publish and the owner UUID does not exist, then the estate owner will own the objects
2014-05-27 22:06  No, that owner on this end is a new avatar in my grid with a new UUID.
2014-05-27 22:06  If they did use --publish then the estate owner will own the objects
2014-05-27 22:06  well
2014-05-27 22:07  okay, so their avatar here, who is the estate owner, would own everything.
2014-05-27 22:07  So a --default-user switch was added to the load oar command which allow syou to specify a particular owner
2014-05-27 22:07  but andisopany has not added it to the wiki page as of yet
2014-05-27 22:07  Ah, with that, I can ensure they own it.
2014-05-27 22:08  Thanks.
2014-05-27 22:08  doesn't it only assign "unowned" assets to the default user?
2014-05-27 22:08  Good point, it would only be objects the estate owner would otherwise get
2014-05-27 22:08  it would probably be good to have force user options but this hasn't been done yet
2014-05-27 22:09  as it's also a bit more jiggery-pokery then subsituting a different default user
2014-05-27 22:09  Okay, but anything they were the owner of, on the other grid, they would become the owner of in my grid, by virtue of the fact they own the estate and the UUID of their other avatar doesn't exist in my grid?
2014-05-27 22:10  they own the estate on your grid?
2014-05-27 22:10  Yes. I made them the owner.
2014-05-27 22:10  in that case you can just load without fiddling with other switches
2014-05-27 22:10  God.
2014-05-27 22:10  if the UUID is not on the receiving grid, the estate owner becomes the owner
2014-05-27 22:10  Good*.
2014-05-27 22:17  Starting build #3605 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-27 22:21  Project opensim » mono-2.10.8.1 build #3605: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3605/
2014-05-27 22:21  jjustincc: Make RegionReady login disabled during initialization message a console messages instead of a warning message.
2014-05-27 22:21  Starting build #3606 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-27 22:25 -!- velus(~velus@unaffiliated/velus) has left #opensim-dev
2014-05-27 22:25  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-27 22:25  Project opensim » mono-2.10.8.1 build #3606: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3606/
2014-05-27 22:25  jjustincc: minor: Comment out 2 error level debugging message in authentication code
2014-05-27 22:26  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-27 22:33  anyone know why some regions start showing incorrect prim capacity in the viewers about land window?
2014-05-27 22:37  AliciaRaven: hadn't heard that before
2014-05-27 22:38  can you be more specific about what you are seeing AliciaRaven, maybe a screenshot?
2014-05-27 22:38  sure i will creat a mantis
2014-05-27 22:41  Starting build #3607 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-27 22:41  justincc: I make backup OARs of all regions automatically every night. I'm using the --publish option. Am I doing it right?
2014-05-27 22:41  if it's backup, you don't need --publish
2014-05-27 22:41  Yeah, it's in case something goes horribly wrong.
2014-05-27 22:41  as the flag name suggests, it's most useful for preparing OARs that you intend others to download
2014-05-27 22:43  Oh, I see. I'd just most likely tell it not to reload the assets, if we needed it. Depending on what the failure was.
2014-05-27 22:45  Project opensim » mono-2.10.8.1 build #3607: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3607/
2014-05-27 22:45  jjustincc: Change Assembly verson of OpenSim.Data.PGSQL.dll to 0.8.0.* to match all other assembly versions
2014-05-27 22:54  Bug #7194:04 Total prim count for a region is incorrect for some regions 14( http://opensimulator.org/mantis/view.php?id=7194 ): has been SUBMITTED.
2014-05-27 23:46  I just loaded an oar for someone and the region, even after a restart, still says this on the objects tab: Region capacity: 13476 out of 0 (13476 will be deleted)
2014-05-27 23:47  But on the next line says the Region capacity is 15000
2014-05-27 23:54  Where do I set how many prims a region can support?
2014-05-27 23:56  Regions.ini file
2014-05-27 23:58  Oh. That's simple enough.
2014-05-28 00:02  MaxPrims = 
2014-05-28 00:16 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-28 00:37  danbanner: yup, found it. Thanks. Just had to dig up an example of the region,ini file. :)
2014-05-28 00:39  But apparently, I'm NOT enforcing the primlimits, as I thought I was. All the prims over 15K weren't returned, even though the simulator said they would be. I thought I had this properly enabled, but I guess not.
2014-05-28 00:47  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-05-28 00:49  smxy: permissionmodules = DefaultPermissionsModule,PrimLimitsModule
2014-05-28 00:54  Bug #7039:04 [VAR] Objects using llSay & whisper have no limits on distance 14( http://opensimulator.org/mantis/view.php?id=7039 ): has been RESOLVED.
2014-05-28 01:06  Is there actually code somewhere to return prims?  I thought it just stopped you from creating more.
2014-05-28 01:06  I thought that "prims will be returned" thing was just boilerplate on the dialog....
2014-05-28 01:49  I think autoreturn should send things back
2014-05-28 01:55  isn't that just for other residents' stuff?
2014-05-28 01:55  I've never played with it.
2014-05-28 02:00  nebadon_laptop:   I was belatedly responding to smxy's comment about items being returned when PrimLimit is exceeded.
2014-05-28 02:00  I guess I'll have to experiment with it. 
2014-05-28 02:02  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-28 02:03  yes my point was that I think it only will return the prims if autoreturn is on
2014-05-28 02:04  but I may be wrong, its been a long time since i used the prim limit enforcement
2014-05-28 02:04  got it.
2014-05-28 02:04  I thought that was only for other people's prims though.
2014-05-28 02:04  +-+
2014-05-28 02:04  +--+
2014-05-28 02:04  autoreturn, that is
2014-05-28 02:05  doh sorry was wiping keyboard
2014-05-28 02:05  heh
2014-05-28 02:05  lol
2014-05-28 02:05  ATDT 111-222-3333 +++
2014-05-28 02:05  love my laptop but its a damn dust magnet
2014-05-28 02:05  hehe
2014-05-28 04:55  why does opensim not send the MaxPrim setting from region config to the viewer for the regions prim capasity?
2014-05-28 04:56  instead it does a calculation of land area and maxprim and sends that
2014-05-28 05:17  Thanks, orenh. :)
2014-05-28 05:18  you're welcome
2014-05-28 06:09  Bug #7194:04 Total prim count for a region is incorrect for some regions 14( http://opensimulator.org/mantis/view.php?id=7194 ): has been RESOLVED.
2014-05-28 08:29  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): Une note a été ajoutée à ce bogue.
2014-05-28 08:39  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-05-28 09:00  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-05-28 09:13  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): has been set as RELATED TO issue 0007186.
2014-05-28 09:13  Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): has been set as RELATED TO issue 0007193.
2014-05-28 10:06  Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): Une note a été ajoutée à ce bogue.
2014-05-28 11:38  Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): A NOTE has been added to this issue.
2014-05-28 12:45  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): A NOTE has been added to this issue.
2014-05-28 12:45  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): has been RESOLVED.
2014-05-28 13:23  smxy: To enter ö in vi you'd type "^ko:" ( o ) 
2014-05-28 13:30  I think I should join your mailinglist... 
2014-05-28 13:46  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-28 14:06  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-28 14:13  Aleric: I just did that in vi and got a Control-k, and o and a colon. :)
2014-05-28 14:14  an* o
2014-05-28 14:14  smxy: It worked for (on standard vim, in debian) :/
2014-05-28 14:15  You need certain support for it compiled in I guess.
2014-05-28 14:15  Likely.
2014-05-28 14:15  Is there a mantis for opensim-libs?
2014-05-28 14:44  Bug #7195:04 Bug in line map generation for jump labels. 14( http://opensimulator.org/mantis/view.php?id=7195 ): has been SUBMITTED.
2014-05-28 14:49  Bug #7195:04 Bug in line map generation for jump labels. 14( http://opensimulator.org/mantis/view.php?id=7195 ): has a PATCH to be looked at.
2014-05-28 14:50  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-28 14:50  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): has been set as RELATED TO issue 0007195.
2014-05-28 14:50  Bug #7195:04 Bug in line map generation for jump labels. 14( http://opensimulator.org/mantis/view.php?id=7195 ): has been set as RELATED TO issue 0006764.
2014-05-28 15:14  Hey Plugh :)
2014-05-28 15:14  Do you know C#?
2014-05-28 15:14  Morning, Aleric
2014-05-28 15:14  No, we've never met. ;)
2014-05-28 15:14  Um... a little.
2014-05-28 15:14  I have this:
2014-05-28 15:14  foreach (KeyValuePair cspos in sorted)
2014-05-28 15:15  ACTION knows c#
2014-05-28 15:15  which runs over the sorted list of the keys of the position map:
2014-05-28 15:15              List> sorted =
2014-05-28 15:15                      new List>(positionMap.Keys);
2014-05-28 15:15  Hi lkalif :)
2014-05-28 15:15  hi :)
2014-05-28 15:15  I'd like to run over the positionMap itself
2014-05-28 15:16  I was wondering if I can use foreach on positionMap directly.
2014-05-28 15:16  What type of object is it?
2014-05-28 15:16  Dictionary, KeyValuePair> positionMap
2014-05-28 15:16  heh
2014-05-28 15:17  I think you can do a foreach on that.
2014-05-28 15:17  It's just four values, that can be uniquely sorted on the first two.
2014-05-28 15:17  foreach (var pos in positionMap)
2014-05-28 15:18  just 'var'? I don't need some complex type?
2014-05-28 15:18  There ya go. I was just sure it could be done.
2014-05-28 15:18  Aleric: meet the wonders of type inference
2014-05-28 15:18  lkalif: And how would I access the first element of pos?
2014-05-28 15:18  "hey compiler, you know what this type is anyway, do it for me"
2014-05-28 15:19  well pos.Key will be also keyval pair
2014-05-28 15:19  ok, so pos.Value.Value for the last one I guess.
2014-05-28 15:19  so you will have pos,Key.Key and pos.Key.Value
2014-05-28 15:19  yep
2014-05-28 15:19  thanks!
2014-05-28 15:20  Aleric: type inference is letting compiler define obvious type
2014-05-28 15:20  Aleric: If you want to make a patch of the last change in your tree you can use 'git format-patch -1'.
2014-05-28 15:20  like instead of Type t = new new Type();
2014-05-28 15:20  you can do var t = new Type();
2014-05-28 15:20  there is no doubt what "var" should be compiled in
2014-05-28 15:21  Plugh: I still have no idea why justin said it didn't work.
2014-05-28 15:22  Aleric: I've updated my test grid to the 0.8rc2 from git master. I was going to do some testing today of line numbers in error messages.
2014-05-28 15:25  I have a script where my code matters.. that's why I'm fixing it now.
2014-05-28 15:25  It's still not ok.
2014-05-28 15:26  It is strange that it matter however... seems a sync point is missing in the map.
2014-05-28 15:26  ok. If you want me to help with testing, or something, let me know.
2014-05-28 15:29  lkalif: How can I access the first element of positionMap? Also with positionMap[0] like for a List<> ?
2014-05-28 15:30  there is no first element of a map strictly speaking
2014-05-28 15:30  Oh? :/
2014-05-28 15:30  But it's sorted on key no?
2014-05-28 15:31  I need the foreach to run over the postionMap in the sort order of its Key
2014-05-28 15:31  The order of elements in a Dictionary can be in whatever order is best per the underlying code, AFAIK.
2014-05-28 15:31  I believe the order of elements can change when an item is added.
2014-05-28 15:32  In C++ this would work: iterating over a map<> would just start at the 'smallest' element.  The first element would therefore be *positionMap.begin()
2014-05-28 15:33  but key is also KeyValue pair?
2014-05-28 15:33  Aleric: There is no order to Key/Value dictionary items unless you have somehow imposed an order.
2014-05-28 15:33  Aleric: how do you sort keys?
2014-05-28 15:34  lkalif: I assumed it was already sorted :/
2014-05-28 15:35  A C++ map<> would be sorted, it has to be.
2014-05-28 15:36  Isn't a Dictionary a red/black tree sort of thing?
2014-05-28 15:36  what is this  key? what does it represent?
2014-05-28 15:36  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): A NOTE has been added to this issue.
2014-05-28 15:37  line, column
2014-05-28 15:37  I'd like to use this to sort the keys of the Dictionary:
2014-05-28 15:38          private class kvpSorter : IComparer>
2014-05-28 15:38          {
2014-05-28 15:38              public int Compare(KeyValuePair a,
2014-05-28 15:38                      KeyValuePair b)
2014-05-28 15:38              {
2014-05-28 15:38                  int kc = a.Key.CompareTo(b.Key);
2014-05-28 15:38                  return (kc != 0) ? kc : a.Value.CompareTo(b.Value);
2014-05-28 15:38              }
2014-05-28 15:38          }
2014-05-28 15:38  Aleric: you already have this sorted list of keys
2014-05-28 15:38  right?
2014-05-28 15:38  No, the old code would copy the keys to a List and then sort that (using the above class).
2014-05-28 15:39  so your first value from positionMap would be positionMap[sorted[0]];
2014-05-28 15:39  But that seemed nonsense, cause I thought the Dictionary had to be sorted already in the first place. Also, I need access to the Value part of the Dictionary too - a lot.. so just running over a List of the keys of the Dictionary is annoying - then I have to do a look up for every key,
2014-05-28 15:40  sorting a dictionary makes no sense
2014-05-28 15:40  dictionary is just a map of key => val
2014-05-28 15:40  it does not guarantee any particular order of keys
2014-05-28 15:40  yea, that's what I said earlier. :)
2014-05-28 15:41  Then does C# have an equivalent of std::map<> ?
2014-05-28 15:41  i don't know what std::map is exactly
2014-05-28 15:41  ACTION doesn't know C++
2014-05-28 15:42  Aleric: no, there is no std::map equivalent that keeps keys sorted
2014-05-28 15:42  You can get the list of keys, sort them and then go through the list of sorted keys to retrieve the matching values from the original unsorted dictionary.
2014-05-28 15:43  Aleric: that's why they sorted a list of keys in the code before, you'll have to do the same
2014-05-28 15:43  A std::map maps Key => val, but is a balanced red/black tree underneath. It sorts the elements in the tree using operator< on the key values by default (or you can pass a functor class as third element: std::map, where Compare::operator()(Key1, Key2) defines the order)
2014-05-28 15:44  Dictionary doesn't do the key sorting part
2014-05-28 15:45  What I need is to run over all elements of the Dictionary in a specific ordered way, and know the Value of that element too.
2014-05-28 15:46  What would be an efficient way to get that Value? Me thinks to sort the Dictionary and sort the values at the same time :/
2014-05-28 15:46  yeah, you extract keys into a list, sort it, and interate over that using it as key for the Dictionary
2014-05-28 15:46  You will have to add a line to sort the dictionary.
2014-05-28 15:46  sort the keys.
2014-05-28 15:46  BTW, the MS page about Dictionary and a list of its methods is here -> http://msdn.microsoft.com/en-us/library/xfhwa508(v=vs.110).aspx
2014-05-28 15:47  lkalif: how would I get the value knowing the key?
2014-05-28 15:47  fro the dictionary
2014-05-28 15:47  [] operator
2014-05-28 15:47  Use the key as the subscript
2014-05-28 15:47  var val = dict[key];
2014-05-28 15:48  For an unsorted Dictionary, that sounds horribly slow... if it isn't sorted, meaning it can't be a tree - then that would have to iterate over the whole dictionary one by one to find the key - that would be an order N^2 loop then :/
2014-05-28 15:48  you worry too much ;)
2014-05-28 15:50  The dictionary may be using something like b-trees to store the keys. The code decides where to stick new entries to keep it as fast as possible to find them later.
2014-05-28 15:50  That is also why adding entries can change the order of the entries if you try going through them in sequential order.
2014-05-28 15:51  bbiab. My cat is doing his usual morning session of calling for me.
2014-05-28 16:30  ACTION removes chocopasta from his keyboard.
2014-05-28 16:31  hehe
2014-05-28 16:31  :*)
2014-05-28 17:33          LSL_Types.LSLInteger f114(LSL_Types.LSLString s)
2014-05-28 17:33  123456789012345678901234567890
2014-05-28 17:35  cat > /dev/null is easier ;)
2014-05-28 17:35  The map is still wrong it seems :/
2014-05-28 17:36  LSL:
2014-05-28 17:36  integer f114(string s)
2014-05-28 17:36  12345678901234567890123456789012345
2014-05-28 17:36          LSL_Types.LSLInteger f114(LSL_Types.LSLString s)
2014-05-28 17:36  C# ^
2014-05-28 17:37  Clearly, column 35 should map to column 14.
2014-05-28 17:37  but I have:
2014-05-28 17:37  10,35,1,13
2014-05-28 17:38  Anyway, my heuristics now work better: I get an error at the f of f114 for which there is no marker for some reason.
2014-05-28 17:39  That now is translated to the space before the f114 in LSL (because the map is wrong)
2014-05-28 17:41  Hmm, this seems to be a wrong initialization; it only happens for the first line.
2014-05-28 17:41  I guess column is initialized to 0 instead 1 as it should be.
2014-05-28 17:44  Hmmpf.. something wrong with excess spaces too :/
2014-05-28 17:44  integer f115(    string s)
2014-05-28 17:44  12345678901234567890123456789012345
2014-05-28 17:44          LSL_Types.LSLInteger f114(LSL_Types.LSLString s)
2014-05-28 17:44          LSL_Types.LSLInteger f115(LSL_Types.LSLString s)   I mean
2014-05-28 17:44  so, still column 35 .. and the map is:
2014-05-28 17:45  10,35,2,18
2014-05-28 17:45  hmmm
2014-05-28 17:45  Oh.. so the map is ok.. then wtf goes wrong there :/
2014-05-28 18:37  LSL line numbers start at 0. Perhaps columns do the same.
2014-05-28 18:46  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-05-28 18:48  Plugh: ok, I added a final patch - if you like, you can test it and give comments :)
2014-05-28 18:57  ok
2014-05-28 23:37 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-29 04:26  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): A NOTE has been added to this issue.
2014-05-29 07:18  Bug #7196:04 [BulletSim] land_collision do not work proprely underwater 14( http://opensimulator.org/mantis/view.php?id=7196 ): Le bogue suivant a été soumis.
2014-05-29 07:54  Bug #7193:04 llLoopSound breaks, when called more than one time 14( http://opensimulator.org/mantis/view.php?id=7193 ): A NOTE has been added to this issue.
2014-05-29 12:21 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-29 22:23 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-30 12:59  Melanie_T: Did you ever finish your code merges from Avination? If not, what's left, and when do you think you might?
2014-05-30 14:23  sometme in March ConcurrentDictionary dep added and cannot be found. any ideas?  I do checkout by commit key and early March is ok, but ending March not so much
2014-05-30 14:25  Misterblue : ping
2014-05-30 14:27  beadle, need more info
2014-05-30 14:27  is it windows or linux?
2014-05-30 14:28  if its running in mono what version? what is the source of mono?
2014-05-30 14:28  beadle, need dotnet 4
2014-05-30 14:28  hello BlueWall
2014-05-30 14:28  Hi nebadon
2014-05-30 14:28  Hi and thanks.  it's fedora 20 x64  I installed mono*devel.  
2014-05-30 14:28  how are you?
2014-05-30 14:28  doing good
2014-05-30 14:29  beadle thats probably your problem
2014-05-30 14:29  mono 2.10
2014-05-30 14:29  see if the package, mono-complete exists
2014-05-30 14:29  your probably missing mono packages
2014-05-30 14:29  yum install mono-complete
2014-05-30 14:29  no mono-complete
2014-05-30 14:30  surprising on fedora
2014-05-30 14:30  I probably have to find out which holds mcs or the namespace for it... righty?
2014-05-30 14:31  ya its very likely missing one of the mono packages
2014-05-30 14:31  you could also try compiling mono yourself
2014-05-30 14:31  its not that hard
2014-05-30 14:31  i have instructions
2014-05-30 14:32  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-05-30 14:32  i need to update these for mono 3.4
2014-05-30 14:38  ok if your refresh that page it will be for mono 3.4.0 now
2014-05-30 14:38  oh heh didnt realize he was gone, oh well
2014-05-30 14:40  my apologies power went out.
2014-05-30 14:40  np did you see anything I said?
2014-05-30 14:41  last was about refreshing a page for mono 3.4 but don't understand that
2014-05-30 14:41  ya
2014-05-30 14:41  you can compile mono yourself
2014-05-30 14:41  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-05-30 14:41  ahhh
2014-05-30 14:41  i have instructions on how to do it
2014-05-30 14:41  i just now updated it for the latest version of mono
2014-05-30 14:41  cool
2014-05-30 14:41  you need .net 4 support, but I also don't know what package is that coming with on Fedora
2014-05-30 14:41  ya me either
2014-05-30 14:42  i havent used Fedora in quite some time
2014-05-30 14:43  thanks much!  I'll try to find out what fedora supports and if any solution will hit you up.
2014-05-30 14:45  mono-extras ??
2014-05-30 14:46  that's already installed.
2014-05-30 14:49  ya I generally dont like doing the repo version of mono myslef
2014-05-30 14:49  i always compile it
2014-05-30 14:49  however on opensuse there is a package called mono-complete that does everything you need
2014-05-30 14:49  I think Ubuntu has it too
2014-05-30 14:49  it seems that all red hat variants do not have it
2014-05-30 14:50  CentOS doesnt either
2014-05-30 14:59  I used xbuild and it seems to be running fine now.
2014-05-30 15:00  \o/
2014-05-30 15:03  BlueWall: is that a LOL?
2014-05-30 15:03  or one-eyed big-eared man staring me down?!   ;)
2014-05-30 15:24  its a man celebrating
2014-05-30 15:24  head with hands in the air
2014-05-30 15:24  lol
2014-05-30 15:24  ah so you were using nant?
2014-05-30 15:24  probably an old version of nant
2014-05-30 15:24  "Touchdown!!!"
2014-05-30 15:26  lol   yes v 0.91 nant which only supports up to NET 3.5.  sorry I didn't see the opensim-user thread b4 asking.!
2014-05-30 15:29  well, actually, I invoked make.  any thoughts to update the Makefile  to use xbuild?
2014-05-30 15:32  beadle: You had a problem building with nant but not with xbuild?
2014-05-30 15:32  yes
2014-05-30 15:33  Plugh: yes
2014-05-30 15:33  Which version of OS were you building?
2014-05-30 15:33  Fedora 20, x64
2014-05-30 15:33  beadle: OS -> OpenSim.  0.7.6 or git master?
2014-05-30 15:33  oh.  git master
2014-05-30 15:34  seems that Fedora nant and mono aren't in sync
2014-05-30 15:34  I'll let you know if I have any problem building master.
2014-05-30 15:35  beadle: what version of mono?
2014-05-30 15:35  ... if nan't doesn't support net 4
2014-05-30 15:35  Plugh: my problem is that my version of nant doesn't support NET4
2014-05-30 15:36  I don't know when Fedora intends to update to NANT 0.92 as Fedora 20 is kind of a freeze point and they
2014-05-30 15:36  're discussing when and what about F21
2014-05-30 15:36  is delayed
2014-05-30 15:36  wow. Fedora is up to 20? I haven't used it since I gave up on when 9 came out.
2014-05-30 15:36  I have not used nant in several years. Not sure what the advantage is.
2014-05-30 15:36  heh heh heh
2014-05-30 15:37  I just ran a default build of master using Make under Linux Mint 14 and it built without errors.
2014-05-30 15:37  xbuild does the trick
2014-05-30 15:37  I'm using mono 2.10.8
2014-05-30 15:37  me too
2014-05-30 15:38  I had no trouble building with nant (the default in the Makefile).
2014-05-30 15:38  hmmm my version of NANT is actually 0.90
2014-05-30 15:38  that suxc
2014-05-30 15:38  Let me check my nant version
2014-05-30 15:38  I have 0.92~rc1+dfsg-2
2014-05-30 15:39  I tried nant -t:net-4.0 but it said "possible valuies" 2.0 and 3.5
2014-05-30 15:40  but xbuild is working for me
2014-05-30 15:46  0.90 is what's offered on Fedora Rawhide still.  that suxc too.   
2014-05-30 15:53  thank you All!
2014-05-30 16:00  Starting build #3608 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 16:04  Project opensim » mono-2.10.8.1 build #3608: SUCCESS in 8 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3608/
2014-05-30 16:04  bluewall: Add some info about xbuild command line switches to clean and select between producing Debug or Release binaries
2014-05-30 17:13  Melanie_T does it not bother you that EstateSDataService and SimulationDataService are in the wrong dll? I'm trying to decide whether it bothers me enough to put it them in their own dll where they belong, like the other services
2014-05-30 17:17  diva if you do that i suggest waiting until after the release
2014-05-30 17:17  or do in new branch for now
2014-05-30 17:17  you might give justin a heart attack otherwise
2014-05-30 17:17  lol
2014-05-30 17:26  ping nebadon, hi, do you have admin control in mantis?. My account seems to be locked for some reason and I can't login or retrieve my password, or create another account using the same email address.
2014-05-30 17:35  i can look
2014-05-30 17:35  what is the username?
2014-05-30 17:36  i do see an account with your name that does not appear to be locked
2014-05-30 17:48  I've managed to create a new account now. Thanks for looking.
2014-05-30 17:50  k cool
2014-05-30 18:04  Melanie_T a related question is why doesn't opensim have network connectors for the estate service.
2014-05-30 18:35  hey nebadon
2014-05-30 18:40  Starting build #3609 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 18:40  nice
2014-05-30 18:40  give that a try,hopefully it will fix it
2014-05-30 18:41  ok
2014-05-30 18:41  1 sec
2014-05-30 18:44  Project opensim » mono-2.10.8.1 build #3609: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3609/
2014-05-30 18:44  jjustincc: Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
2014-05-30 18:45  thanks justincc you nailed it :)
2014-05-30 18:46  Starting build #3610 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 18:46  nebadon: cool. 
2014-05-30 18:46  glad we caught that for release
2014-05-30 18:47  on another topic, have you noticed jerky avatar movement in bulletsim when flying straight?
2014-05-30 18:47  let me try
2014-05-30 18:48  eh, nothing I would complain much about
2014-05-30 18:48  seems pretty good to me
2014-05-30 18:48  are you using the 'run physics on its own thread' option?
2014-05-30 18:48  occaisonally there is a very slight stutter
2014-05-30 18:48  yes
2014-05-30 18:49  Project opensim » mono-2.10.8.1 build #3610: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3610/
2014-05-30 18:50  jjustincc: minor: Comment out log line in Groups V2 GroupsServicePostHandler for now which logs every request it receives.
2014-05-30 18:50  hm, doesn't make any difference for me
2014-05-30 18:50  I'm surprised you don't notice this, it's pretty obvious to me
2014-05-30 18:51  fly in a straight line and look at the terrain below.  Avatar will slow down then jerk back to full speed every 2 secs or so
2014-05-30 18:59  hmm
2014-05-30 18:59  what viewer?
2014-05-30 19:00  singularity 1.8.5 64bit on linux
2014-05-30 19:00  but I can be pretty certain this is not a viewer issue.  I've seen very similar problems before when the avatar speed as calculated by the physics engine never matches the viewer extrapolation
2014-05-30 19:00  because I made a bunch of changes to ode originally to get them to match and eliminate that kind of jerkiness
2014-05-30 19:01  anyway, I'm going to poke around a bit - probably time I leant a bit about bullet :)
2014-05-30 19:01  i just made a video
2014-05-30 19:01  let me compress and post it
2014-05-30 19:01  and see what you think
2014-05-30 19:01  ok
2014-05-30 19:12  its uploading
2014-05-30 19:15  justincc > https://www.youtube.com/watch?v=BJe6k0vDR3g&hd=1
2014-05-30 19:16  there is a mantis for the jerky flying (http://opensimulator.org/mantis/view.php?id=6814) not that that is any consolation
2014-05-30 19:17  Misterblue: ah, and I had forgotton I neven monitored that one.  Any idea why this is?  When it was happening wtih ODE a long time it was because the physics calc of av mvmt did not match viewer extrapolation, but that might not be the case here
2014-05-30 19:18  i guess maybe I am just used to it
2014-05-30 19:18  do you notice same thing in my video justincc?
2014-05-30 19:18  I don't know the root cause... the physics engine gets given the flying velocity from the simulator and that is also the velocity sent to the viewer
2014-05-30 19:18  nebadon: in this video you turn around a lot - it's only really noticeable when you're flying in a sraight line
2014-05-30 19:18  nebadon: if you look at the sequence around 0:23 for instance, I see what I'm seeing
2014-05-30 19:19  the problem showed up even more when the number of updates sent while flying was reduced... but that was really just making t he problem more obvious
2014-05-30 19:19  ok
2014-05-30 19:19  so its real subtle then
2014-05-30 19:19  Misterblue: yeah, there's a perverse effect where if more updates are sent, then the problem goes down because the viewer is getting mvmt corrections more frequently
2014-05-30 19:19  but it's not the right solution :)
2014-05-30 19:19  i thought you mean more than that like jumping back significantly
2014-05-30 19:20  nebadon: no, it's a hitching effect.  If you turn on "show updates" in the viewer you'll see the updates going in to the av
2014-05-30 19:20  but if you switch to bullet, you see there are vastly fewer
2014-05-30 19:20  sorry, I meant switch to ode
2014-05-30 19:21  I guess it bothers me because I know to look out for it
2014-05-30 19:21  maybe BulletSim is taking wind resistance into account ;-)
2014-05-30 19:21  Misterblue: so bulletsim should still be on same fps as ODE?  I saw this was done in e87a179 back in oct 2012 but I also see the code has changed a bit since then
2014-05-30 19:22  and annoyingly, when I rewind to that revision bulletsim fails with a native error :)  though I need to actually try with a blank region rather than the one full of bits and pieces that's there right now
2014-05-30 19:22  the default should be the physics engine getting called with the simulator heartbeat... same as ODE
2014-05-30 19:22  ok
2014-05-30 19:22  I''m going to poke around a bit, see if I can detect what's happening if that's okay with you, Misterblue
2014-05-30 19:23  BulletSim does generate different numbers of updates compared to ODE... Bullet seems to make a lot of smaller changes (more updates while standing, for instance)
2014-05-30 19:23  Misterblue: so that's happening interally within bullet rather than something you're doing in the plugin?
2014-05-30 19:24  more that ok, justincc.... I have many, many, many bugs assigned to me... enough to keep me busy
2014-05-30 19:24  what are you referring to? the number of updates?
2014-05-30 19:24  when you said above that it "seems to make a lot of smaller changes"
2014-05-30 19:25  Finer number changes when physical objects come to a halt, for instance?
2014-05-30 19:25  ACTION doesn't know the right language to use when discussing phys engines
2014-05-30 19:25  Bullet objects jiggle until deactivated... I've had to add damping to BulletSim to cut that down
2014-05-30 19:25  ACTION nods
2014-05-30 19:25  ODE had a lot of smoothing and tuning done to it for the same sort of problem
2014-05-30 19:36  does finer number mean lower mass value?
2014-05-30 19:41  Dev_Random: not sure what you mean
2014-05-30 19:42  Bullet and ODE give significantly different values for Avatar mass.... thought maybe it was related to how often engine is updating
2014-05-30 19:43  so I'm still poking around, and updates are being triggered because delta v under bullet keeps fluctuating
2014-05-30 19:43  unlike ode where it falls below update threshold once the av gets moving
2014-05-30 19:54  nebadon: what is that video supposed to show? I see what looks like graphics freezups but thats about it
2014-05-30 19:54  Misterblue: BSCharacter:747 is interesting.  I see you're already smothing out RawVelocity changes.  But the changes generated in smooth flight appear to be 0,13 so above this threshold
2014-05-30 19:56  ok, so if I raise the delta v update threshold in SP.UpdateProperties(), the number of updates falls off and flight becomes smooth, with no obvious error correction on stopping
2014-05-30 19:56  from 0.01 to 0.2 just as a test
2014-05-30 19:57  but I'm going to raise this damping within BSCharacter and see if that has the same effect
2014-05-30 20:00  hm, raising that appears to increase the delta v instead
2014-05-30 20:08  Misterblue: now this is very interesting.  If I halve the threshold to 0.05 from 0.1, the delta v diff entriely disappears and flight becomes smooth also
2014-05-30 20:08  which is the opposite of what one would expect
2014-05-30 20:11  but very occasionally after some turning I get the delta v effect back and it jerks up again
2014-05-30 20:11  very curious
2014-05-30 20:11  justincc: are you futzing with that update limiter I added way back when?
2014-05-30 20:13  originally I was chaniging that, but now I'm changing an update threshold in bulletsim instead
2014-05-30 20:14  oh didnt know bullet had one also
2014-05-30 20:15  bullet has some damping to smooth velocity, though strangely it seems to be having the opposite effect, at least for the case of full speed ahead level av flight
2014-05-30 20:16  possibly the higher threshold there is making the v updates lumpy and so triggering the threshold in SP
2014-05-30 20:17  I dont remember how I chose the threshold in SP but it wouldn't surprise me if it could use a little tuning. I probably tried it locally and with maybe one hosted server
2014-05-30 20:17  it's hardcoded to 0.01
2014-05-30 20:17  because that's about all I usually have
2014-05-30 20:17  which was fine for bullet.  But I thnk this is beter off with a change in Bullet right now rather than in general code
2014-05-30 20:18  sorry, was fine for ode
2014-05-30 20:19  does bulletsim limit updates?
2014-05-30 20:19  there's a threshold check for it
2014-05-30 20:19  because if it's done there, then SP wont be updated then scripts and such wont get accurate numbers
2014-05-30 20:19  dahlia yes, I didnt really notice it either, the video was basically to show justin what i was seeing so he could determine if i was also seeing same thing he was
2014-05-30 20:20  nebadon: ah ok
2014-05-30 20:48  Starting build #3611 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 20:52  Project opensim » mono-2.10.8.1 build #3611: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3611/
2014-05-30 20:52  dahlia: Add a 0 parameter overload for RestClient.Request() for use when no auth is required. This preserves API compatibility for external modules using this function.
2014-05-30 21:12  Starting build #3612 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 21:16  Project opensim » mono-2.10.8.1 build #3612: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3612/
2014-05-30 21:16  jjustincc: Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
2014-05-30 21:19  Starting build #3613 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 21:22  Project opensim » mono-2.10.8.1 build #3613: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3613/
2014-05-30 21:22  jjustincc: minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30 21:23  Starting build #3614 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-30 21:27  Project opensim » mono-2.10.8.1 build #3614: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3614/
2014-05-30 21:27  jjustincc: minor: rename velocidyDiff -> velocityDiff
2014-05-30 21:28  Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue.
2014-05-30 21:29  Bug #6909:04 choppy movement of the avatar 14( http://opensimulator.org/mantis/view.php?id=6909 ): A NOTE has been added to this issue.
2014-05-31 01:52  Bug #6909:04 choppy movement of the avatar 14( http://opensimulator.org/mantis/view.php?id=6909 ): A NOTE has been added to this issue.
2014-05-31 01:55  Bug #7197:04 Opensim 0.8  Estate Managers cant edit any settings in land 14( http://opensimulator.org/mantis/view.php?id=7197 ): has been SUBMITTED.
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2014-05-31 09:36 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-05-31 09:56  Can someone poke opensimulator.org?
2014-05-31 10:34  nebadon: poke
2014-05-31 10:46  opensimulator.org down ?
2014-05-31 14:07  I think the server is down.
2014-05-31 14:22  yes I have been trying to reach melanie to take a look
2014-05-31 14:22  might be down for a little bit, we have been waiting for this to happen again
2014-05-31 14:23  we were able to make it happen way less often, but we still havent quite figured out exactly what is wrong
2014-05-31 14:23  we know its something related to the wiki search engine
2014-05-31 14:33  it's a conspiracy of those cloud services providers Melanie_T hates ;)
2014-05-31 17:17  website is back up
2014-05-31 17:41  nebadon: We talked a few hours about the standalone-problem with error-messages. I tested it now a bit more: It doesn't occur with Singularity. But with Firestorm it shows up.
2014-05-31 17:41  *a few hours before
2014-05-31 17:53  ah interesting
2014-05-31 17:54  that kind of lends to my theory about not understanding the packet
2014-05-31 17:54  maybe firestorm made some change to profiles
2014-05-31 17:59  Would it be better, to file a mantis or should i wait for justin, as you suggested ?
2014-05-31 18:03  probably good to mantis it, Justin usually is not around on weekends
2014-05-31 18:03  ok, will do
2014-05-31 18:11  Bug #7198:04 Sit camera rotation not correct when prim to be sat on is not rotated <0,0,0> or is not root 14( http://opensimulator.org/mantis/view.php?id=7198 ): has been SUBMITTED.
2014-05-31 18:11  Bug #7198:04 Sit camera rotation not correct when prim to be sat on is not rotated <0,0,0> or is not root 14( http://opensimulator.org/mantis/view.php?id=7198 ): has been set as RELATED TO issue 0007176.
2014-05-31 18:11  Bug #7176:04 Sit camera not working correctly when prim the camera settings applied to is not root 14( http://opensimulator.org/mantis/view.php?id=7176 ): has been set as RELATED TO issue 0007198.
2014-05-31 18:41  Starting build #3615 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-31 18:45  Project opensim » mono-2.10.8.1 build #3615: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3615/
2014-05-31 18:45  * diva: Moved these two estate-related interfaces to the projects where they belong.
2014-05-31 18:45  * diva: Added missing reference
2014-05-31 18:45  * diva: Fix a bug where estate not found would result in a dummy estate record with erroneous information.
2014-05-31 19:29  Starting build #3616 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-31 19:33  Project opensim » mono-2.10.8.1 build #3616: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3616/
2014-05-31 19:33  * misterblue: varregion: send terrain patches from where the avatar outward if the parameter
2014-05-31 19:33  * misterblue: varregion: More tweeking to only sending patches within avatar draw distance.
2014-05-31 19:33  * misterblue: Modifications to debugging printouts. No functional changes.
2014-05-31 19:55  Misterblue: 
2014-05-31 19:55  yes?
2014-05-31 19:55  do you have a test sim public?
2014-05-31 19:56  I'm not wanting to build just now, Lazy
2014-05-31 19:57  sorry, I don't have mine up yet (another project today)
2014-05-31 19:57  kk
2014-05-31 19:58  NickyP, ill be updating in the morning (uk time) if thats any help
2014-05-31 20:00  thats good. I may dust off my git sticky notes and build it.
2014-05-31 20:01  hehe k, looking forward to testing that update myself, terrain loading was way slow
2014-05-31 20:29  did anyone see my email in the opensim-dev mailing list? Since it doesn't send the email back to the originator, I can't tell if it got there
2014-05-31 20:29  ya I got the email
2014-05-31 20:29  testing it now
2014-05-31 20:29  [Opensim-dev] varregion terrain loading limited by view distance
2014-05-31 20:29  good... and fingers crossed
2014-05-31 20:30  Hm... The two regions in my test grid aren't starting with lastest git master. They are stuck at "Loading extension point /OpenSim/Startup". That is the last entry in OpenSim.log
2014-05-31 20:30  that's an odd one
2014-05-31 20:31  yeah
2014-05-31 20:32  what do find interesting is that singularity is holding onto all terrain it has seen so when you move it continues to load the old terrain out of veiw range
2014-05-31 20:36  Misterblue: yea. Fortunately it is just a test grid. I'll leave it for now. It is time for a break from the computer.
2014-05-31 20:41  Hm... Robust needs the patch to allow logging of multi-line messages. I get a login failure and it says "... reason:" and nothing further. The reason gets lost.
2014-05-31 21:23  Starting build #3617 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-05-31 21:26  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-05-31 21:27  Project opensim » mono-2.10.8.1 build #3617: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3617/
2014-05-31 21:27  misterblue: Move the generation of the multi-resolution map tiles off the main
2014-05-31 21:31  Misterblue, u still here?
2014-05-31 21:31  yes
2014-05-31 21:31  u know bug http://opensimulator.org/mantis/view.php?id=7084
2014-05-31 21:31  i had a similar issue but only with firestorm so i posted a report on their jira, now im not sure if its os or firestorm
2014-05-31 21:32  http://jira.phoenixviewer.com/browse/FIRE-13903
2014-05-31 21:32  humm... not even assiged to me :)
2014-05-31 21:32  thought it was firestorm because i didnt have that problem using kokua
2014-05-31 21:33  oh i thought u was working on var regions, srry
2014-05-31 21:33  my last fix could also solve the problem -- the main thread was getting taken over building the maptiles which takes minutes for large varregions
2014-05-31 21:34  oh, I am the varregion person... I was just commenting that the bug didn't show up on my list because it hadn't been assigned
2014-05-31 21:34  ah k, i will see if its still doing it when i update tomorow
2014-05-31 21:34  Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): has been UPDATED.
2014-05-31 21:35  do you have a way of testing for the problem with the latest sources?
2014-05-31 21:35  seems firestorm just says a regions offline untill the base region loads
2014-05-31 21:35  yes i can pull from git now, just wont be uploading to my grid till tomorow
2014-05-31 21:35  will give it ago
2014-05-31 21:36  ok... add a note the the mantis entry when you find something
2014-05-31 21:36  k will do, still think its a firestorm issue tho, their minimap is broke for var regions aswell
2014-05-31 21:37  pulling code now
2014-05-31 21:47  Misterblue, same problem, definatly not waiting for terrain to load, the var region just says offline untill i click the bottom left region and instantly appears online then
2014-05-31 21:47  posting a link to that jira on mantis incase they are related
2014-05-31 21:50  Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): A NOTE has been added to this issue.
2014-05-31 21:52  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-05-31 21:52  rats... but ok, thanks for checking
2014-05-31 21:53  if it is opensim, its funny that kokua doesnt show the same problem tho
2014-05-31 21:53  people just teleport to quickly... there should be a timer that doesn't let one teleport for 30 seconds after you've teleported
2014-05-31 21:53  that would fix a lot of problems
2014-05-31 21:53  yes, gotta let things settle
2014-05-31 21:54  have u had any problems connecting with singularity to a var region?
2014-05-31 21:54  can't say I have, but I've been mostly testing with Firestorm
2014-05-31 21:55  this also becomes a problem with vehicles that move faster then the terrain load
2014-05-31 21:57  i havnt had a chance to try vehicles yet but i would think that would be tricky to avoid
2014-05-31 21:57  would think would be preferable to kill pending terrain updates if they are no longer in veiw range
2014-05-31 21:58  yes, maybe predict loading ahead of the direction of movment might help
2014-05-31 21:59  or preference to loading tiles in field of veiw
2014-05-31 22:01  for vehicles you raise your veiw distance to try to keep from hitting the wall of terrain patches but that only makes it worse as you are just loading more patches behind you
2014-05-31 22:01  Bug #7199:04 [LLCLIENTVIEW]: "Caught exception" with Firestorm-Viewer 14( http://opensimulator.org/mantis/view.php?id=7199 ): has been SUBMITTED.
2014-05-31 22:02  Bug #7199:04 [LLCLIENTVIEW]: "Caught exception" with Firestorm-Viewer 14( http://opensimulator.org/mantis/view.php?id=7199 ): has been UPDATED.
2014-05-31 22:03  TerrainModule.GetModifiedPatchesInViewDistance() is the routine to make smarter :)
2014-05-31 22:03  Bug #7199:04 [LLCLIENTVIEW]: "Caught exception" with Firestorm-Viewer in Standalone 14( http://opensimulator.org/mantis/view.php?id=7199 ): has been UPDATED.
2014-05-31 22:03  It could take the camera direction into account
2014-05-31 22:05  off to the store... back in a bit
2014-05-31 22:05  c ya :)
2014-05-31 22:38  Bug #7200:04 Map search is completely broke in some viewers 14( http://opensimulator.org/mantis/view.php?id=7200 ): has been SUBMITTED.
2014-05-31 22:39  ping diva
2014-05-31 22:44  pong danbanner
2014-05-31 22:45  hi diva, ran across and issue with cool vl with map search
2014-05-31 22:45  http://opensimulator.org/mantis/view.php?id=7200
2014-05-31 22:46  not entirely sure why firestorm or singularity arent affected
2014-05-31 22:46  but we still have some users on older PC that use imprudence, etc
2014-05-31 22:47  does cool vl support varregions? 
2014-05-31 22:47  yup
2014-05-31 22:47  map search is broke even on normal regions
2014-05-31 22:47  like login to wright and try to find lbsa
2014-05-31 22:47  and what map do they have? Do they use the map images othat v3 uses, or the old one?
2014-05-31 22:47  all it says is region not found
2014-05-31 22:48  im not sure about cool vl but im pretty sure imprudence uses older v1 method
2014-05-31 22:49  i'll look into it tomorrow, although I don't have any of those viewers installed.
2014-05-31 22:49  thanks :)
2014-05-31 22:49  ya i had to install them to test
2014-05-31 22:50  i only discovered this because of several users asking me why they cant find regions
2014-05-31 22:50  and it works before that commit?
2014-05-31 22:50  yes
2014-05-31 22:51  i did a git reset --hard fab0389c 
2014-05-31 22:51  which is the commit prior to that one and all is good
2014-05-31 22:52  switching back to e19c830a breaks it
2014-05-31 23:05  oh, that might explain why I have been having trouble finding regions via the map that I can get to via my gates.
2014-05-31 23:05  gate works, same address in vieweer doesn't
2014-05-31 23:06  latest firestorm though
2014-05-31 23:06  danbanner^^
2014-05-31 23:06  i havent had any trouble in firestorm
2014-05-31 23:07  I've definitely seen this recently.
2014-05-31 23:07  for HG addresses
2014-05-31 23:08  I put the address in the map and it says not found. Put it in a gate and the gate takes me there.
2014-05-31 23:11  ahh maybe its related
2014-05-31 23:11  i havent tried with HG yet
2014-05-31 23:23  danbanner: I need to run a test on a region that is divided into parcels. then, I need to run the same test on a varregion that is divied into parcels. Can you point the way?
2014-05-31 23:24  seaprior plaza is regular region thats parceled
2014-05-31 23:24  ty
2014-05-31 23:24  and the OSG7B regions are parceled vars
2014-05-31 23:25  yw
2014-05-31 23:57  danbanner: is server @ sandbox plaza III the rev as OSG7B?
2014-05-31 23:57  the same rev
2014-05-31 23:58  let me see
2014-05-31 23:58  bf5320e sb3
2014-05-31 23:58  same as osg7be
2014-05-31 23:59  the west region is a few hours older
2014-05-31 23:59  8656b5e
2014-05-31 23:59  you need me to update to head?
2014-06-01 00:00  ty map is good on osg7b but screwed over on sb3
2014-06-01 00:00  hmm
2014-06-01 00:02  maybe another power of 2 region issue
2014-06-01 00:02  sb3 is 768 var
2014-06-01 00:02  and the osgb regions are 512
2014-06-01 00:05  map is good on my local 1024 
2014-06-01 06:12 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-01 07:40  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-01 08:31  oh and of course opensim log should show any errors; such as missing config ini settings for Maps
2014-06-01 08:32  oops, wrong channel
2014-06-01 10:39  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): A NOTE has been added to this issue.
2014-06-01 10:53  Bug #7084:04 after login directly on region cannot TP in the region until the whole terrain is loaded. 14( http://opensimulator.org/mantis/view.php?id=7084 ): A NOTE has been added to this issue.
2014-06-01 11:16  Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue.
2014-06-01 15:17  Bug #7197:04 Opensim 0.8  Estate Managers cant edit any settings in land 14( http://opensimulator.org/mantis/view.php?id=7197 ): A NOTE has been added to this issue.
2014-06-01 15:41  Plugh: hi again.  I've not seen a report from you on http://opensimulator.org/mantis/view.php?id=6764  .. have you been able to install my two patches and test them?
2014-06-01 15:41  Hey, Aleric. I was going to test it yesterday but found that the OS instances won't start.
2014-06-01 15:42  Not sure what's happened. Possibly some change in the ini files that I haven't applied??
2014-06-01 15:44  I'll update my standalone and see if it will run.
2014-06-01 16:25  Aleric: ping
2014-06-01 16:30  Aleric: Stock git master doesn't report line numbers properly. I introduced an error "rules ==" instead of "rules +=" on line 1695. The error was reported as being on line 1529.
2014-06-01 16:31  It said (1529,0) so no column information was included.
2014-06-01 17:07  Starting build #3618 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-01 17:11  Project opensim » mono-2.10.8.1 build #3618: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3618/
2014-06-01 17:11  diva: Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
2014-06-01 17:19  Starting build #3619 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-01 17:19  Bug #7200:04 Map search is completely broke in some viewers 14( http://opensimulator.org/mantis/view.php?id=7200 ): A NOTE has been added to this issue.
2014-06-01 17:23  Project opensim » mono-2.10.8.1 build #3619: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3619/
2014-06-01 17:23  diva: This may fix mantis #7200, but I am unable to test because I don't have any old viewers around anymore.
2014-06-01 17:25  diva give me a moment and i'll test it
2014-06-01 17:25  ok
2014-06-01 17:29  diva: works now
2014-06-01 17:29  cool
2014-06-01 17:29  thank you
2014-06-01 17:32  it is sad that coolvl is behind there
2014-06-01 17:33  Bug #7200:04 Map search is completely broke in some viewers 14( http://opensimulator.org/mantis/view.php?id=7200 ): has been RESOLVED.
2014-06-01 18:15  Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue.
2014-06-01 18:23  Aleric: ping 
2014-06-01 18:23  pung
2014-06-01 18:25  pung? hehe
2014-06-01 18:26  Aleric: I tested stock git master and line numbers are still way off.
2014-06-01 18:26  Aleric: Which of the two patches to mantis 6764 should I apply?
2014-06-01 18:29  both
2014-06-01 18:29  ok. I'll do that and see what happens.
2014-06-01 18:30   0001-Fix-looking-up-line-number-and-colum-when-there-is-n.patch  first, followed by 0002-Improved-line-map-heuristics.patch
2014-06-01 18:30  rebuilding...
2014-06-01 18:35  Aleric: Much better. 
2014-06-01 18:35  Is it still off?
2014-06-01 18:35  I put the error at line 1705 and it even got the column number right.
2014-06-01 18:35  No, perfect.
2014-06-01 18:35  Ah ok ;)
2014-06-01 18:36  Woohoo
2014-06-01 18:37  hm...
2014-06-01 18:37  I changed a declaration in line 65 to -> integer link_controls = "xxx;
2014-06-01 18:38  It reported the error at 147,5
2014-06-01 18:38  Can you add to the mantis what you findings are please? If there is something still off, then can you attach the script, or email it to me, then I can comment on why it is off...
2014-06-01 18:38  Hmm - that is a lot.
2014-06-01 18:38  That is two lines off from line 49 where I had -> key    target = "";
2014-06-01 18:38  The line number should be correct at least... 
2014-06-01 18:38  First declaration with " marks since the original line that was missing the terminating "
2014-06-01 18:39  can you give me the script?
2014-06-01 18:39  I don't really care where the error is - but where the C# compiler says it is :p.
2014-06-01 18:40  If the compiler says it's at line 147 then that's what you should see.
2014-06-01 18:40  IMO, It should have said 149 instead of 147.
2014-06-01 18:41  paste lines 147 - 150 please
2014-06-01 18:41  I'll extract the part of the script that shows the error. The script is one of two in a product I'm selling.
2014-06-01 18:41  The real error was in line 49 (unterminated string).
2014-06-01 18:42  49 or 149 ?
2014-06-01 18:42  49 had the unterminated string. 149 has the first declaration after 49 that has " marks in it for another string assignment.
2014-06-01 18:43  The error is reported as being in line 147.
2014-06-01 18:43  paste lines 147 - 150 please
2014-06-01 18:43  //Target settings
2014-06-01 18:43  string target_name;
2014-06-01 18:43  key    target = "";
2014-06-01 18:43  That's 4 lines
2014-06-01 18:43  150 is a blank line
2014-06-01 18:44  and what column should the error be in?
2014-06-01 18:44  It's impossible that it returns line 147 if that is a comment :/
2014-06-01 18:45  Well not impossible, but my understanding of my own heuristics would not allow that I think.
2014-06-01 18:45  Hmm... actually it would, when it had to guess the line number itself :/
2014-06-01 18:45  um...why was I saying 49. I meant 65. 
2014-06-01 18:46  but that seems unlikely...
2014-06-01 18:46   and what column should the error be in?
2014-06-01 18:46  I can understand wrong line numbers for unterminated strings.
2014-06-01 18:46  Oh well, I'll try to write a script myself that causes this
2014-06-01 18:46  Around column 17 of 149?
2014-06-01 18:47  give a take a column or two.
2014-06-01 18:47  show line 65 too please
2014-06-01 18:47  Column 16 of line 149 has the first " that terminates the unterminated string from line 65.
2014-06-01 18:48  integer link_controls = "xxx;
2014-06-01 18:49  lots of variable declarations plus some blanks lines and comments in between 65 and 147
2014-06-01 18:50  I can't reproduce it.
2014-06-01 18:50  That is, it gets the line number right in my quick test script.
2014-06-01 18:51  Do you have any jump labels before line 149 ?
2014-06-01 18:53  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-06-01 18:53  I didn't know until recently you could even use jump statements in LSL scripts. I certainly don't use them. 
2014-06-01 18:53  Give me a moment to extract a portion of this script that can reproduce the problem.
2014-06-01 18:54  ok
2014-06-01 18:57  now it gives me unexpected EOF which isn't right either. hm...
2014-06-01 19:01  Let me get back to this shortly. I have to finish prepping some notes for a grid meeting coming up in an hours time.
2014-06-01 19:01  k
2014-06-01 19:02  Starting build #3620 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-01 19:06  Project opensim » mono-2.10.8.1 build #3620: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3620/
2014-06-01 19:06  diva: Correct minor bug regarding packing of estate bans
2014-06-01 19:19  Plugh: it seems it has the line right, but then decrements the column with the number of newlines that follow to the NEXT quote...
2014-06-01 19:20  oh. That sounds a bit odd.
2014-06-01 19:20  So, the reason you get line 147 is because it gobbled up that many characters (starting at line 149).
2014-06-01 19:20  ACTION nods
2014-06-01 19:20  On which line is the first quote after line 149?
2014-06-01 19:20  Without that quote, you get the EOF error.
2014-06-01 19:21  I realize there is another issue. I changed the code to initialize an integer with what should have started to look like a string. That should have spat out an error.
2014-06-01 19:21  There were no lines with quotes between 65 and 149
2014-06-01 19:22  I said after
2014-06-01 19:22  oh. I stripped out pretty much everything after 149 except an empty default code block.
2014-06-01 19:22  Oh, I'll update later and see if the map in my Firestorm works for HG again. Hopefully the fix took care of that too.
2014-06-01 19:23  Plugh: then you get the EOF error :/
2014-06-01 19:23  I'll add another line further down with another set of quotes and see what happens.
2014-06-01 19:24  I'm asking about your original file...
2014-06-01 19:24   On which line is the first quote after line 149?
2014-06-01 19:25  So now you go back to the original script - go to line 149 .. scroll down to the first quote, and tell me the line number :p.
2014-06-01 19:25  no wasting 5 minutes with other things first :/
2014-06-01 19:28  I bet it will at line 201
2014-06-01 19:28  will be*
2014-06-01 19:28  yup. it is.
2014-06-01 19:29  Part of one of my functions.
2014-06-01 19:29  Ok - so that explains line 147 then. I'll investigate why it translates newlines to character positions; also why it leaves the correct line; both things seems incorrect.
2014-06-01 19:30  Later I will have a closer look at the parser. It should have complained about seeing a " to initialize an integer.
2014-06-01 19:37  Plugh: Hmm ok - that doesn't even reach my code :p
2014-06-01 19:38  A missing quote fails at the parser level.
2014-06-01 19:38  My code translates line numbers from the compiler, which was never called.
2014-06-01 19:38  No. It is an error in the BNF used by the parser or in the parser itself.
2014-06-01 19:38  Well, I thought it was a bug in my patches.. but that's not the case thus.
2014-06-01 19:39  Which library or program needs to be rebuilt after applying the patch to bug 7195?
2014-06-01 19:39  oh, the lsl2cs stuff.
2014-06-01 19:40  I was puzzled a bit by you added a newline to end of one line but removed it from the NoOp() line.
2014-06-01 19:41  I didn't add a \n... I removed the \n from labelStatement.
2014-06-01 19:42  oh, right. Read that wrong.
2014-06-01 19:42  You can't just write a \n to the output file (the C# file) without incrementing m_CSharpLine and setting m_CSharpCol to 1.
2014-06-01 19:42  There is another bug by the way: m_CSharpCol is initialized to 0 I bet. that should be 1.
2014-06-01 19:43  You see that if you have an error in the very first line of a script, then the column is one off.
2014-06-01 19:43  line numbers are starting at 0 but columns start at 1?
2014-06-01 19:43  no, both start at 1 in the server. The both start at 0 in the viewer.
2014-06-01 19:43  They* both
2014-06-01 19:44  ok
2014-06-01 19:44  So, initializing it at 0 and incrementing it causes it to be one too little.
2014-06-01 19:44  That is corrected the first new line, cause then it's correctly initialized to 1.
2014-06-01 19:44  yes, it is initialized to 1 in the code generator.
2014-06-01 19:46  damn hungry... going to eat :/
2014-06-01 20:05  Time for my meeting. Back in about an hour.
2014-06-01 20:05              // Removes all carriage return characters which may be generated in Windows platform. Is there
2014-06-01 20:05              // cleaner way of doing this?
2014-06-01 20:05              retstr = retstr.Replace("\r", "");
2014-06-01 20:05  lol
2014-06-01 20:06  I think I found my method for detecting if the script runs on opensim or not :p
2014-06-01 23:14  so if the parcel settings has both "All residents" and "Group" unchecked for Create Objects, is it possible for certain roles of groups to still create objects there if the role has the power "Always create objects" on group land?
2014-06-01 23:15  I would expect that, but it's not working that way
2014-06-01 23:15  I wonder if there's a bug in opensim
2014-06-01 23:17  Melanie_T ping
2014-06-01 23:17  diva_: pong
2014-06-01 23:18  see my Q above
2014-06-01 23:18  you're the master of permissions...
2014-06-01 23:18  the land needs to be DEEDED for that to work
2014-06-01 23:18  I want to have a group where one role can build and the other can't
2014-06-01 23:18  oh
2014-06-01 23:18  analog to SL, group detail permissions don't work on land that merely has the group SET
2014-06-01 23:19  i hate deeding stuff
2014-06-01 23:20  so if I deed the land to the group, and I have a role that has "Always create objects" it should be able to create objects even if the parcel settings are oof for everyone and groups?
2014-06-01 23:20  diva_: correct
2014-06-01 23:20  don't you have to deed scripted objects for them to work on deeded land?
2014-06-01 23:20  provided that the permissions module in opensim respects that
2014-06-01 23:20  the avination one does
2014-06-01 23:20  are you talking to me or neb? 
2014-06-01 23:21  nebadon: no. you only have to deed objects that try to teleport or push avatars
2014-06-01 23:21  ok or also touch media stuff right?
2014-06-01 23:21  diva_: that was for you
2014-06-01 23:21  nebadon: yes, also media
2014-06-01 23:21  hmm that still doesn't work
2014-06-01 23:21  my shoutcast/icecast dj board uses a small unit that you deed and that communicates with the board, which is not deeded
2014-06-01 23:21  makes management lots easier
2014-06-01 23:22  ok so I guess there's a bug in the permissions module
2014-06-01 23:22  nice, thats a good idea
2014-06-01 23:22  diva_: if the land is deeded and building is off for everyone and the group role allows building, it should work
2014-06-01 23:22  you MAY need to relog and/or restart the sim for it to become effective
2014-06-01 23:22  k, let me try that
2014-06-01 23:22  I did relog
2014-06-01 23:22  afk again
2014-06-01 23:24  nope still doesn't work
2014-06-01 23:24  I'm looking at the code and I see what's missing
2014-06-01 23:24  so I"m just gonna fix it
2014-06-01 23:25  diva_, thats strange because that works ok for me
2014-06-01 23:25  it does? Note that I am setting group permission to build OFF in the options of the parcel
2014-06-01 23:25  yes
2014-06-01 23:26  I don't know how it can work because the code doesn't check the group powers at all
2014-06-01 23:26  i have all our land deeded to a group, build is off for all and group in the land options, but users that have the group role to build can build ok
2014-06-01 23:27  but i think they will be grid gods, but they dont have to enter god mode so would that still effect it?
2014-06-01 23:27  are you using the opensim permissions module or something else?
2014-06-01 23:27  oh
2014-06-01 23:27  well if they're gods, then yes
2014-06-01 23:27  I'm talking non-gods
2014-06-01 23:27  even if they dont enter god mode?
2014-06-01 23:27  yes
2014-06-01 23:28  the code is checking if they are gods, no need to set god mode
2014-06-01 23:28  ah ok sorry, didnt expect that to have an effect unless they entered god mode
2014-06-01 23:28  but it's not checking the role powers
2014-06-01 23:33  your correct diva_, i tested with an avatar that has group role to build but is not a god and she cant rez
2014-06-01 23:33  yes, that's what the code is doing right now
2014-06-01 23:36  Woulnd't it make more sense for someone to enter god mode before god powers can be used?
2014-06-01 23:37  It could help prevent accidents.
2014-06-01 23:38  the perms mpdule should check group powers. i think i saw that in the opensim module as well
2014-06-01 23:38  Plugh: no, god powers and god mode don't work that way
2014-06-01 23:38  it wasn't checking. I added it, I'm testing
2014-06-01 23:38  perhaps they should?
2014-06-01 23:39  since god users are given different object flags, if you were to limit god rights to actually being in god mode, you would have to resend the entire scene when a user goes in and out of god mode
2014-06-01 23:40  alright! I fixed it
2014-06-01 23:40  I had a case where I was standing on a platform in the sky. I went to take an object of mine and instead I accidentally took the platform I was on. I wasn't in god mode. The platform wasn't mine and the platform had also been locked.
2014-06-01 23:40  so the viewer design makes it clear that god rights are not something that is meant to, or possible to, be turned on and off
2014-06-01 23:41  What is the purpose of that viewer request to enter a mode that changes the colour of the top bar in the viewer?
2014-06-01 23:41  If that isn't entering god mode, what is it really doing?
2014-06-01 23:42  it also hides the avatar from sensors and a few other things, like enabling additional menus
2014-06-01 23:42  but there is clearly no reasonable way to replace all the scene's object flags 
2014-06-01 23:42  i know your precise scenenario
2014-06-01 23:43  i have had it, too
2014-06-01 23:43  trying to delete a cube prim i made to expain something
2014-06-01 23:43  and deleting the welcome region's floor instead
2014-06-01 23:43  i learned to be very, very careful
2014-06-01 23:43  :/
2014-06-01 23:43  Is there no way to prevent that from happening via the permissions module?
2014-06-01 23:44  you can set workspace floors to "locked" in object editor to provide a speed bump at least to prevent easily deleting them
2014-06-01 23:44  AllenKerensky: The platform I took was locked.
2014-06-01 23:44  no, not without making god/non-god transitions resend the entire scene
2014-06-01 23:44  to me, that is the greater evil
2014-06-01 23:44  oh, taking... yeah that's not the same
2014-06-01 23:44  because it means you're frozen for half a minute
2014-06-01 23:44  and if you are switching to god mode to counter a griefer, you don't have that amount of time to spare
2014-06-01 23:45  Almost sounds like a poor way to do things but I don't know the details of those scene flags you are talking about and how they are used. To me, it would just be that you are in god mode or not and then different perms might apply.
2014-06-01 23:46  Starting build #3621 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-01 23:46  yay, diva
2014-06-01 23:46  Plugh: the ossies with god mode/non god mode lie with axis arrows and object contents
2014-06-01 23:47  in order to allow god mode to function as designed, the god user is served up object flags that indicate they are the object owner
2014-06-01 23:47  so they can move the object
2014-06-01 23:47  the viewer handles this locally
2014-06-01 23:47  so if you were to not set the flags, you would get no axis arrows, etc
2014-06-01 23:48  if you then switch to god mode, in order for the edit arrows, selectability, etc, to function, the flags have to be sent for the entire scene
2014-06-01 23:48  which means a full update for every object
2014-06-01 23:49  the time that takes is prohibitive when you have to deal wth griefers
2014-06-01 23:49  of course, you might prefer a broken user experience
2014-06-01 23:49  if you were to send the flags in GenerateObjectFlags as if the user were god
2014-06-01 23:50  but block the actions unless god mode is activated
2014-06-01 23:50  Project opensim » mono-2.10.8.1 build #3621: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3621/
2014-06-01 23:50  diva: Fixes a permissions bug where a user with group powers to always rez was not being given permission to rez on group land.
2014-06-01 23:50  then the god user would see themselves modifying a prim but no one else would see it and it would not actually be modified
2014-06-01 23:50  same as the viewer bug where, if you select a bunch of prims you don't own and select one you own last and then mass-retexture them
2014-06-01 23:50  you will see all prims change
2014-06-01 23:51  but only your prim will actually change
2014-06-01 23:51  the viewer operates in "no fail" mode, means, it assumes that all ops that it sends to the server will execute
2014-06-01 23:51  if they don't, your user experience gets broken
2014-06-01 23:51  Sounds like a complicated way to do things instead of using a single global flag. I don't notice any delay the rare times I request god mode.
2014-06-01 23:51  we love config options and it would be trivial to make a config to allow this scenario
2014-06-01 23:51  oh.
2014-06-01 23:52  if the viewer were to handle axis arrows and object contents on prims locally for god/non god, that would not be an issue
2014-06-01 23:53  so, some hybrid mode of operation may be possible but the god user's experience would not be as expected
2014-06-01 23:53  and since most opensim users are gods on their own standalones, that would cause a wave of bug reports
2014-06-01 23:53  like i moved prim X and when i logged back in it was where it was before
2014-06-01 23:53  i would not want to support all those, really not
2014-06-01 23:55  anyway, such a change would be almost completely local to the permissions module
2014-06-01 23:59  It sounds a bit convoluted to me. I suppose it makes sense if you understand the code base better than I. I would have expected that if the system decided you can move something it gets moved and everyone sees it move and that's that.
2014-06-01 23:59  nope
2014-06-01 23:59  Stuff like this is why I prefer to deal with more isolated parts of the code.
2014-06-02 00:00  if your viewer believes you can move it, it will be moved locally to give better feedback
2014-06-02 00:00  else you'd have to wait for one round trip to see it move
2014-06-02 00:00  but i believe this is actuallya  wothwhile option to do
2014-06-02 00:00  and i know just how to do it
2014-06-02 00:00  But at some point after you move something everyone else needs to be notified the item has moved.
2014-06-02 00:01  ok.
2014-06-02 00:01  i think i can make it so that you move it, it will happenf or you
2014-06-02 00:01  and some fracttion of a second later, it would pop back where it was
2014-06-02 00:01  indicating that you're not in god mode
2014-06-02 00:01  How is that useful??
2014-06-02 00:02  i can't prevent the viewer showing you that you moved it - that happens locally
2014-06-02 00:02  but i CAN prevent you forever seeing it in the wrong position
2014-06-02 00:02  by sending an update for every object you tried to move but weren't allowed to
2014-06-02 00:02  that may make "god mode" work as expecte
2014-06-02 00:03  e.g. not let you break things unless your menu is green...
2014-06-02 00:03  added benefit is that you can use your owner avatar to test normal user permissions - something we grid runner/creators always needed non-god alts for
2014-06-02 00:04  so, yes, well worth doing
2014-06-02 00:04  If we are still talking about the same basic topic, sounds good. That would be the second thing that got fixed because I raised a topic. :)
2014-06-02 00:04  raise a topic = raise awareness
2014-06-02 00:04  yup
2014-06-02 00:05  do it when the person cenversant witht he topic is aroung = get a fix
2014-06-02 00:05  I also have the benefit of fresh eyes as I have never dug in to the code base. I think about behaviour that makes sense to me as a user.
2014-06-02 00:05  yup
2014-06-02 00:06  Not dug in to the code base that deep.
2014-06-02 02:05 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-02 02:25  Figures. I just updated. :)
2014-06-02 02:28  Starting build #3622 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-02 02:32  Project opensim » mono-2.10.8.1 build #3622: SUCCESS in 8 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3622/
2014-06-02 02:32  misterblue: Send multiple terrain patches per terrain update packet if terrain
2014-06-02 02:33  Misterblue: pm?
2014-06-02 05:27  Bug #7201:04 Terrainediting with Firestorm is buggy 14( http://opensimulator.org/mantis/view.php?id=7201 ): has been SUBMITTED.
2014-06-02 06:23  cant get a reference to IUserProfilesService from a region module, the usual call to Scene.RequestModuleInterface returns null :(
2014-06-02 06:51  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-06-02 06:57 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-02 07:14  Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue.
2014-06-02 11:14  Bug #7202:04 Loading OAR Failes to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): has been SUBMITTED.
2014-06-02 11:15  Bug #7202:04 Loading OAR Fails to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): has been UPDATED.
2014-06-02 12:18  Where is justin? Haven't seen him in a week
2014-06-02 12:49  He's been on.
2014-06-02 12:50  hi
2014-06-02 13:14  he usually is not around on weekends
2014-06-02 13:15  im sure he will be around later today sometime though
2014-06-02 13:19  I'd like to fix the line number bug in the script parser too, but I have no idea where to look :/
2014-06-02 13:19  Can someone tell me where the code is that parses literal strings in LSL?
2014-06-02 13:20  I can't even find where the '"' quote character is in the code that should be there to know where a string starts or ends :p
2014-06-02 13:20  Melanie_T probably knows more about Xengine than anyone
2014-06-02 13:20  Melanie_T: ping
2014-06-02 13:21  it's a generated flex parser
2014-06-02 13:21  iirc
2014-06-02 13:21  if i remember correctly it's in the "tools" prebuilt library
2014-06-02 13:24  I looked there, but I can't find where it parses string literals
2014-06-02 13:24  it's a generated parser. I doubt it's humanly readable
2014-06-02 13:25  I don't know if you're familiar with how flex works
2014-06-02 13:25  no
2014-06-02 13:25  I had a whole semester in parsers... let me try to do a tl;dr; version
2014-06-02 13:26  you write a set of rules, called grammar, (looks like bunch of regular expressions)
2014-06-02 13:26  What is a tl;dr; version?
2014-06-02 13:26  from this set of rules, flex generates parser. 
2014-06-02 13:26  to long didnt read
2014-06-02 13:27  the generated code is full of state machines, goto statements, etc., it's not really meant to be read by a human
2014-06-02 13:27  if you want to fix something in parsing, you fix this template, and regenerate code
2014-06-02 13:27  Generated code shouldn't be in git imho...
2014-06-02 13:28  well the viewer also does it as it simpliefies things
2014-06-02 13:28  removes compile-time dependency on flex/bison tools
2014-06-02 13:28  the viewer used to require flex/bison to regenerate parsers
2014-06-02 13:29  and probably version of flex parser generator that spits out c# is even more rare to find
2014-06-02 13:33  ACTION ran into http://opensimulator.org/mantis/view.php?id=7156
2014-06-02 13:34  doesn't seem related to string parsing?
2014-06-02 13:34  Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): A NOTE has been added to this issue.
2014-06-02 13:34  No, it's not
2014-06-02 13:37  Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): has been CONFIRMED.
2014-06-02 13:39  ACTION wonders if it's legal when my bf reports it and I confirm it :p.  But hey, I now independently ran into it and verified that the problem was that touch wasn't passed anymore, and things worked again by calling llPassTouches(TRUE) :p
2014-06-02 13:41  it's difficult to match every little SL quirk
2014-06-02 13:41  there is so much of it
2014-06-02 13:42  This is clearly a bug though... it's undesirable to have the current behavior.
2014-06-02 13:42  Adding a script and immediately removing it shouldn't screw up the object permanently, even over resets.
2014-06-02 13:43  agreed
2014-06-02 13:43  but some other things behaive exectæy like that
2014-06-02 13:43  Besides, the docs (on the wiki) state that it should work like it does in SL
2014-06-02 13:43  like setting hover text
2014-06-02 13:43  I know - this is an exception.
2014-06-02 13:44  Bug #7203:04 after restoration, cannot restart server 14( http://opensimulator.org/mantis/view.php?id=7203 ): has been SUBMITTED.
2014-06-02 15:46  Starting build #3623 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-02 15:50  Project opensim » mono-2.10.8.1 build #3623: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3623/
2014-06-02 15:50  diva: Added a ResetLand method to RemoteAdmin, whereby all land is reset with the given parameters.
2014-06-02 16:16  Morning, Aleric
2014-06-02 17:32  Bug #7201:04 Terrainediting with Firestorm is buggy 14( http://opensimulator.org/mantis/view.php?id=7201 ): A NOTE has been added to this issue.
2014-06-02 18:30  Region (root) # * Assertion at mono-threads-posix.c:47, condition `!post_result' not met
2014-06-02 19:58  Bug #7204:04 Bulletsim VarRegion: Recently started crashing on sim startup - Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been SUBMITTED.
2014-06-02 19:59  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been UPDATED.
2014-06-02 21:25  Misterblue: ping
2014-06-02 22:03  nebadon: ping
2014-06-02 22:04  hey smxy
2014-06-02 22:04  Hi. You said you run a grid of vars, right?
2014-06-02 22:04  several
2014-06-02 22:05  Okay, so I have this one legacy region that is an island by itself - no neighbors.
2014-06-02 22:06  I want to plop an oar of it in the middle of a var that's the size of a 3x3, with no new lan around it - just water all the way around.
2014-06-02 22:06  Will the impact to the simulator be significantly greater than now?
2014-06-02 22:08  no shouldnt be any different
2014-06-02 22:08  How is the state of TPing in and out of a var these days?
2014-06-02 22:08  fine as far as I can tell
2014-06-02 22:08  I have very little trouble with vars
2014-06-02 22:09  Okay, great. You've convinced me to give it a try. Thanks! :)
2014-06-02 22:09  you will crash teleporting from old sim to var
2014-06-02 22:09  no problem
2014-06-02 22:09  if your old sim is pre 0.8
2014-06-02 22:09  eww pre 0.8
2014-06-02 22:09  what about people coming in over HG to it?
2014-06-02 22:09  thats some caveman style opensim'n
2014-06-02 22:09  lol
2014-06-02 22:09  lol
2014-06-02 22:10  there are plentu of 0.76 on osgrid it seems
2014-06-02 22:10  ya
2014-06-02 22:10  the only other downside is if you need ODE
2014-06-02 22:11  will they crash if they HG TP in to the var from off-grid abd pre-0.8?
2014-06-02 22:11  but otherwise in an all 0.8 world vars are great
2014-06-02 22:11  smxy: yes
2014-06-02 22:11  f*ck.
2014-06-02 22:11  This is my gate region I want to do this to.
2014-06-02 22:11  yes, gate region is a good idea
2014-06-02 22:12  well people have to move forward at some point
2014-06-02 22:12  cant stay in the past forever
2014-06-02 22:12  Yes, but I have no control over all the places people will come to it from.
2014-06-02 22:12  yea
2014-06-02 22:13  Well, that screws that idea for about 2 major releases.
2014-06-02 22:13  ya probably a good idea to wait until at least 0.8 release is out
2014-06-02 22:13  why 2 releases?
2014-06-02 22:14  No, people will stay on 0.7.6 for ages ...
2014-06-02 22:14  once something after 0.8 is out, they'll start to move.
2014-06-02 22:14  wierdos
2014-06-02 22:14  lol
2014-06-02 22:14  Yes, but I can't cut everyone off from a region that's there for them to come to.
2014-06-02 22:14  i guess im not surpised 25% of all windows machines still run XP
2014-06-02 22:16  I don't understand why they would crash. The receiving grid/region creates them in itself, so why shouldn't it set them up without crashing?
2014-06-02 22:16  protocol changes if I recall
2014-06-02 22:16  Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue.
2014-06-02 22:16  vars handle things very differently
2014-06-02 22:17  the problem is that the departing region has to tell the viewer how big the destination is
2014-06-02 22:17  but if departing region is running stuff pre-varregions, it doesn't have a concept of destination region sizes
2014-06-02 22:17  That seems weird. Shouldn't the destination tell you how big it is?
2014-06-02 22:18  nebadon, I have exeperienced and had complaints about TPing from a var to a regular sim.
2014-06-02 22:18  firestorm has an annoying bug with var regions still http://jira.phoenixviewer.com/browse/FIRE-13903
2014-06-02 22:18  I have not experienced that myself Ken_S
2014-06-02 22:18  everything is updated fully?
2014-06-02 22:18  It seems to fail and log the user off about 10% of the time.
2014-06-02 22:18  most of my grids are running master 
2014-06-02 22:18  Yes, both ends of the TP are the latest dev master
2014-06-02 22:19  home hosted regions or data center?
2014-06-02 22:19  behind home routers that is
2014-06-02 22:19  About 10 seconds after the TP completes, the viewer locks up and sometimes screen turns white.
2014-06-02 22:19  just about all of my testing is on over powered data center servers with 100mb+ pipes
2014-06-02 22:19  huh, i have not seen that
2014-06-02 22:19  what viewer?
2014-06-02 22:20  Sometimes it completes after a 10-12 second lockup, other times it stays locked up and logs you off
2014-06-02 22:20  I mostly use Singularity or Replex
2014-06-02 22:20  and occasionaly i use Firestorm for Machinima
2014-06-02 22:20  FS, Replxe, and sing.
2014-06-02 22:20  wierd
2014-06-02 22:20  my models are crazy complex too
2014-06-02 22:20  with traffic simulation and stuff
2014-06-02 22:20  Replex?
2014-06-02 22:20  Its worse if the viewer is on a slower connection.
2014-06-02 22:20  Replex is lkalifs fork of Singularity
2014-06-02 22:21  thats what I was wondering Ken_S
2014-06-02 22:21  that kind of doesnt surprise me
2014-06-02 22:21  aha. Link? :)
2014-06-02 22:21  Replex seems less apt to do this that sing from what I have seen.
2014-06-02 22:21  http://files.streamgrid.net/replex/
2014-06-02 22:21  tyvm :)
2014-06-02 22:21  lkalif replex doesnt have update notices?
2014-06-02 22:22  I have not advertised it around much... 
2014-06-02 22:22  Some users tell me some building issues are better with Replex too.
2014-06-02 22:22  nebadon: you want update notice for each new alpha?
2014-06-02 22:22  oh thats right its alpha
2014-06-02 22:22  but yes actually I would
2014-06-02 22:22  lol
2014-06-02 22:22  hehe
2014-06-02 22:22  so would I :)
2014-06-02 22:22  Yes that would be cool 
2014-06-02 22:22  always want to play with your newest bits. :)
2014-06-02 22:22  It has update notices, I just didn't use it for alphas
2014-06-02 22:23  oooh, that didn't sound right. :p
2014-06-02 22:23  ok
2014-06-02 22:23  but now that there is popular demand, I will
2014-06-02 22:23  well I wouldnt be upset if there was
2014-06-02 22:23  I just added Windows 64 parcel media support
2014-06-02 22:23  i guess you could always make an option to disable it
2014-06-02 22:23  (quicktime)
2014-06-02 22:23  nice
2014-06-02 22:23  I did submit a bug report today about the var to normal sim TP issue along with 2 log files.
2014-06-02 22:24  Actually wait, the bug was about var startup crashing. Have not submitted one for TP crashing yet.
2014-06-02 22:26  So, one way I could get around it then, would be to have them land in a legacy region and then go through a gate to the var, assuming Ken's issue isn't a show-stopper, right?
2014-06-02 22:26  smxy: no, just regular size new code
2014-06-02 22:26  wait, he's going var to legacy, so tht wouldn't be an issue.
2014-06-02 22:26  that should not be an issue
2014-06-02 22:27  I am going var to normal sim, both with latest code.
2014-06-02 22:28  Right. They could HG TP into my grid, from pre-0.8 and land on an 0.8 ;egacy region, which should work, if I understand you, then I can have them walk through a gate to the var region, which would also work. Yes?
2014-06-02 22:28  idk
2014-06-02 22:30  As long as they enter my grid in a legacy region, they should arrive okay. That's what they do now, as I'm running head from yesterday.
2014-06-02 22:30  Then I have them TP to the var which is running the same code, so that should work too.
2014-06-02 22:31  smxy: entering your grid into a regular size region is the important bit. 
2014-06-02 22:31  not "legacy region"
2014-06-02 22:31  sorry, that is what I meant, but apparently said wrong. :)
2014-06-02 22:32  my cat just brought me a live mouse from outside... agin
2014-06-02 22:32  again
2014-06-02 22:33  Then that will be perfect. Right now, they enter a building in the sky and go through a gate to the ground. I'll just change the gate to go to the ground on the var and they'll never know the difference. :)
2014-06-02 22:33  It likes you and is bringing you food. :)
2014-06-02 22:35  my cat wouldnt kill mice either
2014-06-02 22:35  it would just play with them, catch and release style
2014-06-02 22:35  lol
2014-06-02 22:35  he would wreck lizards though
2014-06-02 22:35  heh
2014-06-02 22:35  yeah, that's what mine was doing now
2014-06-02 22:35  sometimes he does eat them at the end
2014-06-02 22:35  haha
2014-06-02 22:36  but usually i catch the mouse and let it go
2014-06-02 22:36  I think it was because for a long time I had some pet mice and hamsters
2014-06-02 22:36  and he used to be totally facinated by them in the big tank
2014-06-02 22:36  when I let the mouse go, then my cat spends the next 30 min looking around the house, where did it go lol
2014-06-02 22:36  haha
2014-06-02 22:37  lkalif: my cat will do the same if I take a live mouse from him. :)
2014-06-02 22:38  hehe
2014-06-02 22:39  I amost feel sorry for him, he was so proud coming back insinde announcing very loudly his catch lol
2014-06-02 22:41  My cats are indoors only. My 12 year old female, Xena, hunts pieces of paper and loudly  announces her catches too and brings them to me. :)
2014-06-02 22:42  :)
2014-06-02 22:43  She loves it when I leave the mail lying around (which I do on purpose). :)
2014-06-02 22:58  lkalif: Is there a website for Replex yet? Someplace we can see what the latest changes you've made, are?
2014-06-02 22:58  Oh, wait ...
2014-06-02 22:58  Little link in corner of page ...
2014-06-02 22:58  Oh. Well, that answers that. :)
2014-06-02 22:59  there is a list of commits for each build show more >>
2014-06-02 23:00  changes, not more, but yeah. Thanks. :)
2014-06-02 23:00  I have not advertised Replex anywhere really, still have to decide if I want to commit to it fully
2014-06-02 23:00  I just told someone about it. Better decide before more find out about it. :)
2014-06-02 23:01  Nothing bad will happen if they try it :)
2014-06-02 23:02  Didn't think it would, but they'd be disappointed if you abandoned it.
2014-06-02 23:02  lkalif is there anyway to make the viewer able to use more than 512mb GPU memory?
2014-06-02 23:02  makes me sad that my laptop has 4gb DDR5 on the GPU and I can only use 512mb???
2014-06-02 23:03  not my area of expertise, but I will ask people who do know
2014-06-02 23:03  thanks
2014-06-02 23:03  tell em to make it work with this > http://blogs.nvidia.com/blog/2014/03/25/titan-z/
2014-06-02 23:03  lol
2014-06-02 23:03  lkalif: I'm dumb. What does this do: Set RenderTextureMemoryMultiple to 1.0 on Macs
2014-06-02 23:04  nebadon: that card is for rendering stuff with blender and maya ;)
2014-06-02 23:04  not for mere mortals like us
2014-06-02 23:04  haha
2014-06-02 23:05  ya but my modls are gigantic
2014-06-02 23:05  i need this
2014-06-02 23:05  135 regions with potentially millions of prims
2014-06-02 23:05  hehe
2014-06-02 23:05  all visisble the second you log in
2014-06-02 23:05  Jesus.
2014-06-02 23:05  cwazy stuff
2014-06-02 23:06  we have 100s of moving vehciles and npcs
2014-06-02 23:06  full traffic simulation
2014-06-02 23:06  trains, buses, cars, bicycles
2014-06-02 23:06  what was that old movie with yul brynner
2014-06-02 23:07  Moses? :)
2014-06-02 23:07  with the amusement park that turns out to be run by androids
2014-06-02 23:07  The Ten Commandments, I mean.
2014-06-02 23:07  http://projectrep.com/4dialog/Static%20Night%2001.mp4
2014-06-02 23:07  Westworld
2014-06-02 23:07  smxy: yeah, Westworld
2014-06-02 23:08  nebadon's description of his sims reminded me of Westworld
2014-06-02 23:08  ah :)
2014-06-02 23:08  hehe
2014-06-02 23:08  So, what does that texture change do on the Mac, anyway?
2014-06-02 23:08  great movie, btw. I wonder if it holds up
2014-06-02 23:08  smxy: I don't know exactly
2014-06-02 23:09  http://projectrep.com/4dialog/Biker%20Dusty%2001.mp4
2014-06-02 23:09  these are just small areas of the model
2014-06-02 23:09  its considertably larger than these videos
2014-06-02 23:09  You added it and you don't know what it does? :)
2014-06-02 23:09  That's very cool, nebadon
2014-06-02 23:09  it was a merge
2014-06-02 23:10  Would be great if NVidia add the simulators to their list of software they can optimize to.
2014-06-02 23:10  nice windlight preset
2014-06-02 23:10  looks like sweden
2014-06-02 23:11  Her hair needs to be blowing in the wind and the wheels need to turn. :P
2014-06-02 23:11  lol
2014-06-02 23:11  yeah i noticed non turning wheels too
2014-06-02 23:11  that swhy i need 4gb GPU memory support
2014-06-02 23:11  ya we dont animate wheels
2014-06-02 23:11  its not needed
2014-06-02 23:11  is that opensim! ?
2014-06-02 23:11  yes
2014-06-02 23:12  wow thats frikin awesome dude
2014-06-02 23:12  http://projectrep.com/4dialog/Uppsala2_001-stream.mp4
2014-06-02 23:15  nebadon: if you don't have the latest Replex Alpha, you should get notification on the login screen
2014-06-02 23:15  ok
2014-06-02 23:15  let met try
2014-06-02 23:15  yep nice
2014-06-02 23:16  I'll keep these up to date. They are not annoying I think
2014-06-02 23:16  I read that Bullet 3 supports fully GPU-based physics. Will we update Bullet to version 3 and be able to take advantage of server accelerated physics? 
2014-06-02 23:19  I think the version of bullet we use supports GPU
2014-06-02 23:19  but right now our implementation is single thread only
2014-06-02 23:19  the best we can do is run bulletsim in its own thread
2014-06-02 23:19  but its still a single thread only
2014-06-02 23:20  GPU is like 1000s of small threads
2014-06-02 23:22  paulieflomar: my guess is that few servers have GPUs available anyway
2014-06-02 23:23  Like EVGA EVGA GeForce GTX TITAN Z Superclocked w/ G-Sync Support12GB GDDR5, 768bit, DVI, HDMI,DP, SLI 12G-P4-3992-KR Graphics Cards 12G-P4-3992-KR lol
2014-06-02 23:24  12GB?! swoon!
2014-06-02 23:25  zadarkAlt1: that's just pr0n :P
2014-06-02 23:26  1 quarter of that is more than my whole machine has
2014-06-02 23:40  oooh/ my MariaDB just gave me a max_allowed_packet error when I tried to start up my first var (768x768). What's a good value to set that to?
2014-06-02 23:42  I'm surprised I didn't have it set already.
2014-06-02 23:49  lkalif: ping
2014-06-02 23:50  I set up a 768x768 var called Eld2 (there's already a normal-sized region called Eld) and when I searched for Eld in my Replex map, I get Eld and 9 "Eld2"s.
2014-06-02 23:50  9? Should be 1. :)
2014-06-02 23:50  In the search results list, that is.
2014-06-02 23:50  that's how Misterblue decided to implement it
2014-06-02 23:53  That's ... unfortunate. It should show up as 1 region.
2014-06-02 23:56  The way this was implemented in opensim you will get map filled with regular 256 regions
2014-06-02 23:56  It's not that a big deal ;)
2014-06-02 23:57  a proper implementation would need viewerside support. i don't know if there is any yet and if it's matured enough
2014-06-02 23:57  smxy i use max_allowed_packet = 32M
2014-06-02 23:57  also, there are legacy UDP map tiles as well as http map tiles
2014-06-02 23:58  aurora implemented it by streatching map tiles (udp ones)
2014-06-02 23:58  or sending bigger web ones
2014-06-02 23:58  doesn't that still need a way to tell the viewer that a given tile is all one region?
2014-06-02 23:59  yes, and it does
2014-06-02 23:59  i don't knw what made Misterblue do it this way, but maybe it was based on support in all popular viewers, rather than being bleeding edge
2014-06-03 00:00  Misterblue's method is easier on the viewers, I see nothing wrong with it
2014-06-03 00:00  the little side effect on the map search is ok with me
2014-06-03 00:00  otoh, maybe map search name list results could be hqndld better serverside
2014-06-03 00:00  handled*
2014-06-03 00:00  yes
2014-06-03 00:00  you could just implement a simple unique name filter
2014-06-03 00:00  It looks dumb gettng back 9 search entries for 1 region. Perhaps the server could strip duplicates before sending the results?
2014-06-03 00:00  no
2014-06-03 00:01  What he said
2014-06-03 00:01  you'd want to select the center region in an odd-sized one
2014-06-03 00:01  and one of the centered regions in an even sized one
2014-06-03 00:01  what do you do on 2x2 ;)
2014-06-03 00:01  so the map cursor gets centered in the var
2014-06-03 00:01  not in one corner
2014-06-03 00:01  "one of the center ones"
2014-06-03 00:01  a 2 x 2 is all center ons
2014-06-03 00:02  i'd opt for bottom left
2014-06-03 00:02  to match expectations born from megas
2014-06-03 00:03  Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue.
2014-06-03 00:09 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-03 01:18  danbanner: re: packet size: thanks :)
2014-06-03 01:18  yw
2014-06-03 01:22  ugh. I suck at math. If I want to load an oar into the middle 256x256 of a 768x768 varregion, what is the offset argument I need to give to load oar?
2014-06-03 01:24  The offset is one region in x and y so 256m in both directions.
2014-06-03 01:24  what do I put in for z?
2014-06-03 01:24  0?
2014-06-03 01:25  0 unless the middle region is higher or lower than the original region used to create the oar.
2014-06-03 01:25  768-256/2
2014-06-03 01:25  The var's land is all at 0m. The new land would get set however the terrain in the oars is, yes?
2014-06-03 01:27  Melanie_T: (768-256)/2 or 768-(256/2)? :)
2014-06-03 01:27  the former
2014-06-03 01:27  okay.
2014-06-03 01:27  basic 2d gfx math
2014-06-03 01:28  There's a reason why I'm not a mathemetician. :)
2014-06-03 01:35  That worked awesomely well. Thanks for the help. :)
2014-06-03 01:39  You have to indicate the new center position for an oar load when using the offset feature? I would have expected to state the amount of shift of items from their original location.
2014-06-03 01:40  offset means the amount to add to X and Y
2014-06-03 01:40  center is center
2014-06-03 01:40  offeset is not center
2014-06-03 01:41  Right. If I'm moving an object in a var region to a position that is one standard sim to the east I would have an offset of 256m.
2014-06-03 01:41  Not 384.
2014-06-03 01:47  (768-256)/2 = 256, just what you told me.
2014-06-03 01:48  You both gave me the correct answer.
2014-06-03 01:49  lkalif: I know I should know this, but where in the settings do I enable double-click TP? :)
2014-06-03 01:49  I'll be darmned if I can find it.
2014-06-03 01:49  damned*
2014-06-03 02:10  Is that a viewer setting or grid setting?
2014-06-03 02:13  viewer
2014-06-03 02:13  I cannot find it though.
2014-06-03 02:15  Finally found it on the third time through.
2014-06-03 02:25  You know what an oar doesn't save, and should? windlight/lightshare settings.
2014-06-03 02:25  At least optionally.
2014-06-03 03:42  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been UPDATED.
2014-06-03 03:46  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): A NOTE has been added to this issue.
2014-06-03 04:01  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been ASSIGNED.
2014-06-03 04:04  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): A NOTE has been added to this issue.
2014-06-03 04:34  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been UPDATED.
2014-06-03 04:36  smxy: prefs -> system, top option
2014-06-03 06:03  Yeah, I eventually found it. :) Thanks.
2014-06-03 06:15  smxy: Interesting thought. You should mantis that.
2014-06-03 14:00  Bug #7205:04 Windlight and Lightshare settings are not saved to oars. 14( http://opensimulator.org/mantis/view.php?id=7205 ): has been SUBMITTED.
2014-06-03 17:28  Bug #7206:04 With "force permissions false", avatars can remove clothing, but cannot wear clothing 14( http://opensimulator.org/mantis/view.php?id=7206 ): has been SUBMITTED.
2014-06-03 19:56  nebadon: ping
2014-06-03 19:59  hey Plugh
2014-06-03 19:59  whats up?
2014-06-03 20:01  nebadon: Not sure if I should go PM or not. Looking for some information about migrating a grid to SRAS.
2014-06-03 20:04  I've been approached by someone from a grid I visit about wanting to move to SRAS. They have a DB up around 3TB or so. I haven't set up SRAS in ages and only did a basic test ages ago. Not sure what is involved in migrating a grid to using it.
2014-06-03 20:06  I'm not sure if it is a task I would want to tackle for a grid with that size DB.
2014-06-03 20:06  you can ask here
2014-06-03 20:06  thats fine
2014-06-03 20:06  were not interupting anyone else
2014-06-03 20:06  ok.
2014-06-03 20:07  First, any thoughts if it makes a difference to use Windows or Linux for setting up an SRAS based system.
2014-06-03 20:07  I would be shocked if it worked in windows
2014-06-03 20:07  but I cant say for sure
2014-06-03 20:07  I dont know the differences with ruby on windows
2014-06-03 20:08  but I imagine file structure stuff may be problematic
2014-06-03 20:08  its probably very Linux oriented that way
2014-06-03 20:08  k. Thought Linux might be preferred.
2014-06-03 20:09  yea. It needs multiple levels of directories.
2014-06-03 20:11  nebadon: It would be done using a separate machine to run the SRAS and hold the asset data on disk?
2014-06-03 20:17  not sure I understand that question? is that a question or a statement?
2014-06-03 20:17  hehe
2014-06-03 20:20  It did end in ? :)  To run SRAS can you use the existing webserver and database server if there is enough free disk space or would be set up using a separate computer from the one running the main web/database servers?
2014-06-03 20:32  it would be very disk I/O intensive
2014-06-03 20:32  so if this is a live server for the grid I would suggest using a second server for writes atleast
2014-06-03 20:33  probably fine to read from the main server and write to a secondary server
2014-06-03 20:33  but I wouldnt try to do the entire thing from the main server while keeping the grid alive
2014-06-03 20:33  if your downing the grid for the entire process, which will probably takes weeks literally to convert
2014-06-03 20:33  3TB is more than OSgrid has even
2014-06-03 20:34  its hard to say, OSgrids database was just a fraction of the size of this grid when we switched over to SRAS like services
2014-06-03 20:35  we have gone through 3 or 4 different versions of SRAS now
2014-06-03 20:35  we were in the 100gb range when we flipped
2014-06-03 21:05  weeks to convert?
2014-06-03 21:05  eek
2014-06-03 21:07  what time is dev meeting
2014-06-03 21:14  H-H-H it was over many hours ago
2014-06-03 21:14  its at 2pm EST every week
2014-06-03 21:14  Plugh, it really depends
2014-06-03 21:15  3TB of files means probably some where in the order of 100 million + assets
2014-06-03 21:15  its going to take a while to convert, the speed of the disks and cpu, available memory will all play a factor
2014-06-03 21:17  the good news is you will have a significantly smaller footprint when its done
2014-06-03 21:17  my guess is 20-25% reduction in dupes
2014-06-03 21:17  thats about what osgrid got
2014-06-03 21:21  ACTION nods
2014-06-03 21:21  Speed of network will between machines will also come in to play.
2014-06-03 21:22  yes
2014-06-03 21:22  because its so many tiny files too
2014-06-03 21:22  rsync will kind of hit a wall on speed
2014-06-03 21:22  ftp would have same problem
2014-06-03 21:23  like 10gb of 1k files will take considerably longer to transfer than 1 10gb file
2014-06-03 21:25  oh ok thanks nebadon , is the transcript on the wiki yet do you know ?
2014-06-03 21:25  I hope so
2014-06-03 21:25  let me look
2014-06-03 21:25  crap
2014-06-03 21:25  ok let me dig it out
2014-06-03 21:26  i did wonder if it was just me or it hadnt been posted yet :) thanks
2014-06-03 21:27  oh dang i was 6 minutes late
2014-06-03 21:27  oh well I will post as much as I have
2014-06-03 21:29  I forgot all about the meeting today.
2014-06-03 21:30  Toss a copy of those meeting notes my way when you find them, nebadon.
2014-06-03 21:31  here you go guys > http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-06-03
2014-06-03 21:31  just a heads up everyone, OSCC14 has been announced
2014-06-03 21:31  http://conference.opensimulator.org
2014-06-03 21:31  looking for volunteers
2014-06-03 21:32  yey OSCC'14!
2014-06-03 21:32  should be a lot of fun
2014-06-03 21:32  im defo going to this one :)
2014-06-03 21:34  yea, saw the mail about it.
2014-06-03 21:35  ty, nebadon. I'll grab the meeting notes when I finish what I'm working on
2014-06-03 21:49  https://www.youtube.com/watch?v=K7aFM_hLaJI
2014-06-03 21:53  justincc you put in full log?
2014-06-03 21:54  no, I actually realized I forgot last week too but happen to have the log for that...
2014-06-03 21:54  oh wait no hmm
2014-06-03 21:54  oh ok
2014-06-03 21:54  i was going to say i looked at page history and saw no change
2014-06-03 21:54  but i got an email you made a change
2014-06-03 21:54  thanks for doing this week
2014-06-03 21:54  no problem few people asked for it
2014-06-03 21:54  its missing first 6 minutes
2014-06-03 21:54  i thought  maybe you were filling that in
2014-06-03 21:55  I do have those 6 mins (where nothing important happened)
2014-06-03 21:55  probably not much said
2014-06-03 21:55  so yeah, I'll fill in
2014-06-03 21:55  ya
2014-06-03 22:08  there'
2014-06-03 22:08  there's something wrong with teleports between 0.7.8 and 0.8...
2014-06-03 22:09  good job there isn't a 0.7.8 :)
2014-06-03 22:10  or whatever was the last version :)
2014-06-03 22:10  0.7,6?
2014-06-03 22:10  technically 0.7.6.1
2014-06-03 22:11  what goes wrong?
2014-06-03 22:12  it looks like the viewer never receives the final FinishTeleport message, as far as I can tell
2014-06-03 22:12  it just hangs on "Arriving". But the console of the receiving sim says that everything is ok
2014-06-03 22:13  from 0.7.6 to 0.8, the other way around or both?
2014-06-03 22:14  I'm trying from 0.7.6 to 0.8
2014-06-03 22:14  let me try the other way around
2014-06-03 22:14  is this via hg or both on the same grid?
2014-06-03 22:14  hg
2014-06-03 22:15  interesting. I thought I would have heard of a problem  before now but sometimes people don't report.
2014-06-03 22:15  and it's always possible it's v recent
2014-06-03 22:15  the other way around works fine
2014-06-03 22:16  let me try tp back home to 0.8
2014-06-03 22:16  oh crap, I forgot my home is a varregion, so that doesn't work. But before I was TPing to a normal region
2014-06-03 22:17  I'll try to spin up something shortly. 
2014-06-03 22:17  yes this is recent. It used to work
2014-06-03 22:19  diva are you jumping to var?
2014-06-03 22:19  no
2014-06-03 22:19  ok
2014-06-03 22:20  cause 0.7.6 cant teleport to vars
2014-06-03 22:20  yeah
2014-06-03 22:21  I'm trying to go from the vLab to the Encitra Home region, and it's always hanging. It doesn't crash, it just hangs. So I think the viewer is missing some message.
2014-06-03 22:25  diva, I can HG TP from my D2 to my robust grid that's only a couple days off HEAD.
2014-06-03 22:25  you can?
2014-06-03 22:26  Just did it.
2014-06-03 22:26  ok, then there's moething wrong hre on my grid
2014-06-03 22:26  maybe my vlab needs a reboot. It' been up for months
2014-06-03 22:27  have you tried turning it off and on again? :)
2014-06-03 22:27  I can also HG from 0.7.6  to  8.0 (dev/master) default region size, with no issue
2014-06-03 22:28  interesting, I sawe this message on the console of my vLab (0.7.6)
2014-06-03 22:28  14:54:32 - [REMOTE SIMULATION CONNECTOR]: Remote simulator  did not accept compressed transfer, suggest updating it.
2014-06-03 22:28  I'll just turn it off and on again, see if that fixzes it
2014-06-03 22:31  I also see [REMOTE SIMULATION CONNECTOR]: Remote simulator fun did not accept compressed transfer, suggest updating it.. I believe that is normal
2014-06-03 22:31  no, that's not normal
2014-06-03 22:31  anyway, rebooting didn't solve the problem
2014-06-03 22:32  true, new to old, but not as we are testing
2014-06-03 22:34  diva: you're using vanilla 0.7.6 rather than any post fix code?
2014-06-03 22:34  vanilla
2014-06-03 22:37  not sure what's going on. Eerything seem fine on both consoles, but the viewer never actually finishes
2014-06-03 22:38  ok, I cna go between 0.7.6 bin and current master
2014-06-03 22:38  both ways, sucessfully, though that is with both on same grid
2014-06-03 22:39  wanna try my vLab?
2014-06-03 22:39  http://nile.ics.uci.edu:9000
2014-06-03 22:39  that's the one in 0.7.6
2014-06-03 22:39  I don't have hg capability set up locally atm, I'll try with my osgrid av
2014-06-03 22:41  ok, I could go to there and return to Recreation Plaza successfully
2014-06-03 22:41  which is running dev code from 1st june
2014-06-03 22:41  though there was a slightly curious event where the teleport bar semmed to reset
2014-06-03 22:42  hmm
2014-06-03 22:43  nebadon: what's a good osgrid hg address?
2014-06-03 22:43  hg.osgrid.org:80:lbsa plaza
2014-06-03 22:44  ok, I can get out to there ok too
2014-06-03 22:44  this time no slightly odd resettig of the tp bar
2014-06-03 22:45  ok thanks for testing. I don't know what the problem is. May be something misconfigured on the Encitra grid.
2014-06-03 22:45  that's also running commit 94d0ae0 from the 1st
2014-06-03 22:45  diva: I too get this when going from the D2 to 0.8, though it appears to work just fine: 18:24:44 - [REMOTE SIMULATION CONNECTOR]: Remote simulator  did not accept compressed transfer, suggest updating it.
2014-06-03 22:45  Works fine, as in I get there okay.
2014-06-03 22:45  well, things may still be wrong
2014-06-03 22:45  maybe some slightly different timing on the tp, etc.
2014-06-03 22:46  I wonder why 0.8 doesn't accept compressed transfers.
2014-06-03 22:47  not sure what's going on there, I haven't treid this kind of tp before - usually I'm going between sims on the same grid where I don't see that
2014-06-03 22:49  That would seem like something to fix before releasing.
2014-06-03 22:50  justincc, did you see my mantis about windlight and lightshare setting being saved to oars? What do you think about that?
2014-06-03 22:51  it should be done
2014-06-03 22:51  cool
2014-06-03 22:51  by which I mean in the future, not that it has been done
2014-06-03 22:51  yes, I got that
2014-06-03 22:53  justin!!
2014-06-03 22:56  hey Aleric
2014-06-03 22:56  justincc: Seems the patches that added to http://opensimulator.org/mantis/view.php?id=6764  are more important than I thought.  Did you have a chance to look at this in the past week? It's assigned to you, but I saw no new comments.
2014-06-03 22:56  sorry I haven't looked more at the patches yet, been swamped with work
2014-06-03 22:57  Well, I've been testing it a lot - works like a charm :p.  More patches are needed to make everything perfect, but the ones that I attached can safely be added already.
2014-06-03 22:57  I think that the remaining fixes all need to be opensim-libs
2014-06-03 22:57  in*
2014-06-03 22:58  ok, hope to take a look soon
2014-06-03 22:58  though not tonight - almost drop dead time for me :)
2014-06-03 22:58  Ok, thank you :)
2014-06-03 23:15  Started seeing [AVATAR APPEARANCE]: Ignoring attempt to attach an already attached item 99b5c31d-4246-41b9-82e1-db512640ac62 at point 130
2014-06-03 23:15  Note the point 130
2014-06-03 23:15  This is an avi arriving at a HG destination
2014-06-03 23:16  This is ruth with a box on her head
2014-06-03 23:17  When the avi returns home, the box cannot be detached, must relog for that to happen
2014-06-03 23:19  when an attachment is appended, internally the point is the original + 0x80 (128)
2014-06-03 23:19  so that is the head, but a multi-attachment
2014-06-03 23:19  other than that, I couldn't say what is going on off the top of my head
2014-06-03 23:20  it souinds like the appearance may be corrupted to trying to attach the same item twice
2014-06-03 23:20  This is a new avi creted for the test, and only a single object exists in the inventory, the box worn on the head,
2014-06-03 23:21  I will trace it tomorrow, hopefully more info
2014-06-03 23:21  ok
2014-06-03 23:22  Thanks for the multi-attach ref
2014-06-03 23:27  ok, rest time.  Goodnight folks
2014-06-04 00:56 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-04 01:24  Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): A NOTE has been added to this issue.
2014-06-04 02:26  Do varregions HAVE to be perfectly square?
2014-06-04 02:27  square and multiples of 256
2014-06-04 02:37  okay.
2014-06-04 02:37  thanks
2014-06-04 02:45  smxy there are viewer issues with the map for non-power of 2 varregions. If you can use 512x512 or 1024x1024 and not 756x756, 
2014-06-04 03:10  i havent noticed any map issues with 768x768
2014-06-04 03:10  what kind of problems NickyP
2014-06-04 04:44  In Replex, my 768x768 shows up perfectly on the map.
2014-06-04 04:45  If some viewers have a problem, they need to fix it, I think. 
2014-06-04 05:36  hope the fix firestorm soon
2014-06-04 05:36  they*
2014-06-04 06:27  AliciaRaven: Did you see my comment on your Jira about the red tiles and clicking the SW corner tile?
2014-06-04 06:28  yes, made me wonder if it might just be my grid so i check osgrid and i still have the same problem there
2014-06-04 06:28  must be ok for mac users
2014-06-04 06:28  What platform are you running the viewer on?
2014-06-04 06:28  windows, 64bit
2014-06-04 06:28  Yeah, works perfect on my iMac.
2014-06-04 06:28  had other people confirm it so i know its not just me tho
2014-06-04 06:29  u sure its not just because the regions were already cached in ur map?
2014-06-04 06:29  I don't see where you mention the platform in the Jira.
2014-06-04 06:29  might have forgoten to include that, ill check
2014-06-04 06:30  I hadn't used Firestorm since before I created the varregion, as I'd been using Replex. I fired up FS and it just worked perfectly.
2014-06-04 06:31  AliciaRaven: you did. I see there was an arrow I needed to touch to show the info.
2014-06-04 06:31  i usualy use firestorm
2014-06-04 06:31  minimap texture is wrong aswell on var regions tho
2014-06-04 06:32  Let me check that. I saw your jira about that too.
2014-06-04 06:32  make sure the minimap is set to show the map texture not terrain texture, it only shows the first 256 tile stretched over the whole region
2014-06-04 06:33  yes. I'm on land, but I see water n the mini-map, not land. The SW corner is water. So that bug is also on the Mac.
2014-06-04 06:36  Night!
2014-06-04 06:36  night, thanks for checking
2014-06-04 06:36  yw :)
2014-06-04 10:49  http://redmine.kokuaviewer.org/issues/1388 nebadon  
2014-06-04 10:50  yes the viewer needs fixed.
2014-06-04 14:26  Bug #7207:04 [PATCH] Fix for AutoBackupModule 14( http://opensimulator.org/mantis/view.php?id=7207 ): has been SUBMITTED.
2014-06-04 14:26  Bug #7207:04 [PATCH] Fix for AutoBackupModule 14( http://opensimulator.org/mantis/view.php?id=7207 ): has a PATCH to be looked at.
2014-06-04 15:57  lkalif : ping
2014-06-04 16:07  nebadon: what's up
2014-06-04 16:10  hey
2014-06-04 16:11  have a viewer UI thing thats been around probably since the first days of SL that absolutely drives me insane every day that passes
2014-06-04 16:11  lol
2014-06-04 16:11  http://nebadon2025.com/screenshots/resize_handles_01.png
2014-06-04 16:11  http://nebadon2025.com/screenshots/resize_handles_02.png
2014-06-04 16:11  http://nebadon2025.com/screenshots/resize_handles_03.png
2014-06-04 16:11  why the hell to the Stretch handles grow as the prim gets longer
2014-06-04 16:12  is there anyway this can be turned off
2014-06-04 16:12  so that it always looks like 03
2014-06-04 16:12  it makes it basically impossible to get good alignment with any prim over like 5m
2014-06-04 16:12  03?
2014-06-04 16:12  ya the picture 03 above
2014-06-04 16:12  so the resize handles always are small like that
2014-06-04 16:13  01 & 02 highlight the problem
2014-06-04 16:13  03 is how it looks when the prim is small
2014-06-04 16:13  make a prim thats 10,0.2,0.2
2014-06-04 16:13  yeah
2014-06-04 16:14  so it took you 10 years to notice this? :P
2014-06-04 16:14  the damn handles cover up the entire prim
2014-06-04 16:14  no
2014-06-04 16:14  its just now finally started to annoy the hell out of me
2014-06-04 16:14  lol
2014-06-04 16:14  lol
2014-06-04 16:14  i dont understand the point of this
2014-06-04 16:14  is there anyway to disable the zoom on that?
2014-06-04 16:14  I don't think so
2014-06-04 16:14  its like the handles scale with the object
2014-06-04 16:15  stupid
2014-06-04 16:15  well I know there is no debug or check box to change it
2014-06-04 16:15  what I mean is could it programatically be changed
2014-06-04 16:15  for the good of mankind
2014-06-04 16:15  haha
2014-06-04 16:15  well you can change anything provided you find the right spot :P
2014-06-04 16:16  indeed, but being I have almost no idea about the viewer code I figured id start by asking someone who does lol
2014-06-04 16:16  and since im also using Replex mostly now, your also the guy
2014-06-04 16:16  lol
2014-06-04 16:17  it's in the rendering engine, dragons live there ;)
2014-06-04 16:20  ok well figured I would ask, seems like one of those things that should have been fixed many-o-year ago
2014-06-04 16:20  ACTION goes back to slowly being drive insane by Linden Lab Inc.
2014-06-04 16:21  what are you doing with LL?
2014-06-04 16:22  using their viewer
2014-06-04 16:22  lol
2014-06-04 16:22  lol
2014-06-04 16:22  herecy!
2014-06-04 16:22  you are not on a var region then I guess :P
2014-06-04 16:22  well we can certainly blame this part of the code on them anyway
2014-06-04 16:22  im pretty sure almost no one who works at LL actually ever builds anything
2014-06-04 16:23  nothing bigger than about 4m anyway
2014-06-04 16:23  lol
2014-06-04 16:23  they used to hire "moles" to build stuff
2014-06-04 16:23  $10/hr work force
2014-06-04 16:23  don't they build teddy bears?
2014-06-04 16:23  virtual version of mexicans at a home depo :P
2014-06-04 16:24  nah, they usually get someone to make a bear for them
2014-06-04 16:24  ACTION is crushed to learn another truth....
2014-06-04 16:24  lol
2014-06-04 16:25  Dev_Random: there this thing I was meaning to tell you, about Santa... :P
2014-06-04 16:25  I know he doesn't build stuff.. he has elves
2014-06-04 16:25  lol
2014-06-04 16:25  hehe
2014-06-04 16:32  I think I finally have proper solution for "NAT looback" when using iptables router
2014-06-04 16:36  you mean for OpenSimulator lkalif?
2014-06-04 16:36  yes
2014-06-04 16:37  it's one simple rule
2014-06-04 16:38  iptables -t nat -A POSTROUTING -d 10.0.0.51 -s 10.0.0.0/24 -j SNAT --to-source 10.0.0.1
2014-06-04 16:38  where 10.0.0.51 is the internal network server with opensim
2014-06-04 16:38  and 10.0.0.1 is default gateway for the internal net
2014-06-04 16:49  nice
2014-06-04 16:50  LIke this one: http://opensimulator.org/wiki/Network_Settings#Straightforward
2014-06-04 16:50  ?
2014-06-04 16:51  i was just looking for that page
2014-06-04 16:51  lkalif maybe you can post your findings here
2014-06-04 16:51  Ah, I see yer doing souce nat instead of dnat. It's all good. 
2014-06-04 16:52  I have that page bookmarked for when people ask for the rule. :)
2014-06-04 16:53  Ikalif, I notice you dont include ports in the rule spec. You may end up matching too much traffic?
2014-06-04 16:54  well if traffic from internal network (-s 10.0.0.0/24) that is destened for an internal server (10.0.0.51 in this case) ends up on the router, rewrite source
2014-06-04 16:55  Yeah,  maybe ports arent needed.
2014-06-04 16:55  Im not an iptables expert, for sure.
2014-06-04 16:56  that one line solved all my nat loopback issues
2014-06-04 16:56  sweet
2014-06-04 16:56  iptables ftw!
2014-06-04 16:56  http://opensimulator.org/wiki/NAT_Loopback_Routers#SETTING_UP_A_LINUX_COMPUTER_TO_ACT_AS_A_ROUTER
2014-06-04 16:56  that one didn't quite work for me
2014-06-04 16:56  Linux ftw!
2014-06-04 16:56  with the 3 separate SNAT rules
2014-06-04 16:56  (again) :)
2014-06-04 16:57  it also sets source to external ip of the router
2014-06-04 16:57  not sure if that is wrong, but this one I found uses internal IP of the router
2014-06-04 17:49  Its been a while since using my boats in Bulletsim, but
2014-06-04 17:49  the last few days there is a terrible rubberband effect when trying to use motorboats.
2014-06-04 17:50  Anyone else been noticing this?
2014-06-04 19:00  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): A NOTE has been added to this issue.
2014-06-04 21:59  Do boats work in varregions?
2014-06-04 22:00  Yes, they were working really well, but kinda jerky at the moment
2014-06-04 22:08  How does "really well" equal "kinda jerky"?
2014-06-04 22:09  And where can I get boats? :)
2014-06-04 22:11  I have a few in a box you can buy for $0 that work in "Moorea Sailing" sim
2014-06-04 22:11  You can try them there or wherever you can rez
2014-06-04 22:12  Oh, I was going to try them in my varregion. :)
2014-06-04 22:12  They should work anywhere Bulletsim is enabled
2014-06-04 22:13  Where's your region?
2014-06-04 22:13  Bug #7208:04 Add constant for AGENT_AUTOPILOT 14( http://opensimulator.org/mantis/view.php?id=7208 ): has been SUBMITTED.
2014-06-04 22:13  Bug #7208:04 Add constant for AGENT_AUTOPILOT 14( http://opensimulator.org/mantis/view.php?id=7208 ): has a PATCH to be looked at.
2014-06-04 22:26  smxy, it is "Moorea Sailing" as mentioned before
2014-06-04 22:59  Ken_S: There are a gazillion grids and I don't know which one is yours. :)
2014-06-04 23:04  i see that region on osg
2014-06-04 23:11  smxy, its in osg
2014-06-04 23:20  Thanks. I can't read people's minds. :)
2014-06-04 23:27  I always thought osg was the default grid if none was specified lol
2014-06-04 23:33 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-05 00:11  Ah, I'll start assuming everyone's gay then, unless otherwise specified. :)
2014-06-05 00:13  smxy, so you are assuming gay is the default?  That just weird.
2014-06-05 00:28  Why is that weird? Any default is arbitrary at best. smxy happens to be gay and so, from his perspective it is a perfectly reasonable default.
2014-06-05 00:45  default is usually not arbitrary, but the most common option
2014-06-05 01:00  Gay is the default among furries.
2014-06-05 02:14  Starting build #3624 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-05 02:15  Bug #7207:04 [PATCH] Fix for AutoBackupModule 14( http://opensimulator.org/mantis/view.php?id=7207 ): has been RESOLVED.
2014-06-05 02:18  Project opensim » mono-2.10.8.1 build #3624: SUCCESS in 4 min 16 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3624/
2014-06-05 02:18  nebadon2025: Fix AutoBackupModule and include option to skip saving assets.
2014-06-05 02:19  Starting build #3625 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-05 02:19  Bug #7208:04 Add constant for AGENT_AUTOPILOT 14( http://opensimulator.org/mantis/view.php?id=7208 ): A NOTE has been added to this issue.
2014-06-05 02:22  Project opensim » mono-2.10.8.1 build #3625: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3625/
2014-06-05 02:22  nebadon2025: add Alicia Raven to Contributors list, thanks for the patch!
2014-06-05 03:34  Bug #7208:04 Add constant for AGENT_AUTOPILOT 14( http://opensimulator.org/mantis/view.php?id=7208 ): A NOTE has been added to this issue.
2014-06-05 03:39  thanks nebadon :)
2014-06-05 14:01  Bug #7202:04 Loading OAR Fails to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): A NOTE has been added to this issue.
2014-06-05 16:05  I'm having a recurring problem that I don't know if other see or if it's a viewer or server issue. Using the latest Firestorm, when I use command-z on my iMac to undo a move of a linked item, frequently - but not always - only the root prim moves, thus breaking the item. It's a real PITA.
2014-06-05 16:10  yep
2014-06-05 16:10  my rule is never use undo on a linkset
2014-06-05 16:10  as far as I remember its never been safe
2014-06-05 16:13  You'd think someone would fix that.
2014-06-05 20:57  smxy: As I remember, undo is a server call.
2014-06-05 21:04  LiruCookies: It just amazes me, given how important building is, that it continues to go unfixed.
2014-06-05 21:09  Yeah, you know if that were viewerside, I wouldn't sleep well until I fixed it.
2014-06-05 22:06  LiruCookies: :)
2014-06-05 23:40  am I missing something or are the varregion setting in the Regions.ini file still not there in the .example?
2014-06-05 23:43  i dont think SizeX/Y are in the example
2014-06-05 23:51  Starting build #3626 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-05 23:55  Project opensim » mono-2.10.8.1 build #3626: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3626/
2014-06-05 23:55  diva: Updated Regions.ini.example to include var regions configs.
2014-06-06 00:24  I'm a bit confused about the interaction between the "new " UserProfiles and the "old" BasicProfiles. It seems like the default opensim configuration has both of them active? Not sure how well that works
2014-06-06 00:27  What is the confusing part?
2014-06-06 00:27  they're both responding to the same requests
2014-06-06 00:28  like RequestAvatarProperties
2014-06-06 00:28  oh, yeah. Should only have one of the two enabled in that case.
2014-06-06 00:47  ok, well Im completely confused with what's going on with profiles
2014-06-06 00:47  BlueWall ping
2014-06-06 00:49  diva isnt that partially your fault?
2014-06-06 00:49  you made that faux profile thing that was enabled by default
2014-06-06 00:50  so people not running profiles could transfer inventory and stuff to each other
2014-06-06 00:50  there was no UserProfiles alternative when I did it. It had to be mandatory at the time
2014-06-06 00:50  ya
2014-06-06 00:50  Whoever did the new one should have changed this
2014-06-06 00:50  but my thinking is that people may not realize what that acutally did
2014-06-06 00:50  since it didnt actually offer any real profile services
2014-06-06 01:01  BlueWall's profile module continues to spit out errors too, that I've mantised about, but don't get fixed. I'm not sure he works on it anymore.
2014-06-06 01:01  Nothing serious, but one doesn't like seeing red error text go by ...
2014-06-06 01:02  thats a tall order in opensim :P
2014-06-06 01:02  smxy: what sort of complaints?
2014-06-06 01:02  http://opensimulator.org/mantis/view.php?id=7133
2014-06-06 01:02  There's two in that.
2014-06-06 01:05  hmm... no git revision listed
2014-06-06 01:05  Line 1156 is a {
2014-06-06 01:06  oh. wrong version.
2014-06-06 01:07  ok, well, I have to figure out how this works. I'd like to plug the new profiles in D2
2014-06-06 01:08 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-06 01:09  there was no git revision mentioned, no, but the tag for both is in both errors.
2014-06-06 01:09  yea, I saw that.
2014-06-06 01:15  smxy: the cast issue could be related to the hash index not existing.
2014-06-06 01:16  uh, interesting
2014-06-06 01:16  when the UserProfiles module is enabled, the other one is disabled automagically
2014-06-06 01:17  wtf
2014-06-06 01:17  Sounds like a good thing
2014-06-06 01:17  I don't like magic
2014-06-06 01:17  Several modules check the name of the module specified in the ini file.
2014-06-06 01:18  that's not how this code does it
2014-06-06 01:22  OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs is looking for a ProfileServiceURL in a section called UserProfile before it will be enabled.
2014-06-06 01:23  yes, so when it's there, in priciple they would both be enabled
2014-06-06 01:23  BasicProfile is looking for UserProfiles section if I'm reading it right.
2014-06-06 01:24  hm... same as the other.
2014-06-06 01:25  Oh. BasicProfile is checking that the UserProfiles section DOES NOT exist.
2014-06-06 01:25  That section in an ini, or not in the ini, determines which module you get.
2014-06-06 01:25  oh right
2014-06-06 01:25  good catch
2014-06-06 01:26  geez what a horrible way of doing this
2014-06-06 01:26  but there's still something fishy
2014-06-06 01:31  ok, I got it
2014-06-06 01:31  things work
2014-06-06 01:31  confusingly, but work
2014-06-06 01:34  ok
2014-06-06 01:44  smxy: would have to check the return data/hash structure for the rpc.JsonRpcRequest for image_assets_request to see if "result" is a valid returned item.
2014-06-06 02:00  Starting build #3627 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 02:04  Project opensim » mono-2.10.8.1 build #3627: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3627/
2014-06-06 02:04  diva: May fix mantis #7133
2014-06-06 02:05  Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): A NOTE has been added to this issue.
2014-06-06 02:07  diva: are you sure that not having a result memeber is legal?
2014-06-06 02:07  should this not be fixed on the other end?
2014-06-06 02:07  the php/robust service that omits it?
2014-06-06 02:08  our usual llsd/rc protocol is "success" = "false" = no other members exist, stop processing and use "error" if present for a message
2014-06-06 02:09  if "success" = "true" "result" must exist
2014-06-06 02:09  this doesn't seem to follow this and probably never has
2014-06-06 02:09  i wonder if it's worth whipping into shape
2014-06-06 02:11  yes melanie
2014-06-06 02:11  That "result" thing is one of the lines referenced in bug 7133
2014-06-06 02:11  apparently it mauy contain an error field
2014-06-06 02:11  as far as I can trace
2014-06-06 02:12  then just checking for the absence of "result" would kill the spew but it's not the "proper" fix
2014-06-06 02:12  probabloy not
2014-06-06 02:12  this is what I see:
2014-06-06 02:12  [18:59]  opensim: diva * r5bb95a8a5515 OpenSim/Region/CoreModules/Avatar/UserProfiles (UserProfileModule.cs):
2014-06-06 02:12  [18:59]    May fix mantis #7133
2014-06-06 02:12  it really should be changed to include "success" always
2014-06-06 02:12  and decide on that
2014-06-06 02:12              if (Result != null)
2014-06-06 02:12                  Reply["result"] = Result;
2014-06-06 02:12              if (Error.Code != 0)
2014-06-06 02:12              {
2014-06-06 02:12                  Reply["error"] = (OSD)Error.Error;
2014-06-06 02:12              }
2014-06-06 02:13  so that int he case something goes pear shaped and "success" is true and no reult is there, it still spews
2014-06-06 02:13  Check the return before checking for the returned data.
2014-06-06 02:13  because that would be a spew worthy condition
2014-06-06 02:13  diva: looks like that php may predate that de facto convention i laid out
2014-06-06 02:13  maybe worth changing
2014-06-06 02:14  just to try and unify the protocols
2014-06-06 02:14  ewhich part shuld be changed? the provider or the cller?
2014-06-06 02:14  both
2014-06-06 02:14  the provider should be ...
2014-06-06 02:14  if rsult is null set success false, error to descriptive message and exit
2014-06-06 02:14  else set success = true, result to resut and exit
2014-06-06 02:15  and the caller should be changed to require this
2014-06-06 02:15  and act on it, not on the absence of  field
2014-06-06 02:15  reason:
2014-06-06 02:15  maybe I'll let you do that. I'm not familiar with this code at all
2014-06-06 02:15  if the php script bombs, maybe due to an apache error
2014-06-06 02:15  simply checking for a nonexistent result would cause an empty reply to not spew
2014-06-06 02:15  an empty reply should spew
2014-06-06 02:16  because it's an error condition
2014-06-06 02:16  I was looking into the Serialize metos of JsonRsponse, and that can't cahnge the success/failure of the method
2014-06-06 02:24  you know, this may be a mistyping
2014-06-06 02:24  the generic code uses _Result as the key
2014-06-06 02:24  that code in profile is tryoing toaccess result
2014-06-06 02:25  Melanie_T ^^
2014-06-06 02:25  i doubt sch a grave thing would have escaped us for so log
2014-06-06 02:26  can you ref the two bits of code
2014-06-06 02:26  ?
2014-06-06 02:26  althougyeah, and it's consistent in the profile module. 
2014-06-06 02:26  I'm looking at:
2014-06-06 02:26  UserProfileModule -- search "result"     and
2014-06-06 02:27  JsonRpcRequestManager around line 175
2014-06-06 02:29  that is another evel of indirectio
2014-06-06 02:30  level of indirection
2014-06-06 02:30  ok
2014-06-06 02:30  you actually get _Response: { "success": "true", "response": "…."}
2014-06-06 02:31  there is a low level error control protocol to be able to toss exceptions on catastrophic errors
2014-06-06 02:31  it's double-wrapped
2014-06-06 02:31  it's not how i would have done it
2014-06-06 02:31  i c
2014-06-06 02:31  but then i've always got my fingers ont he bare metal
2014-06-06 02:32  anyway, if you want I can revert what I just did. I don't want to dive on this code because I don't know it, and I don't have time to get to know it right now
2014-06-06 02:32  i'm probably the only core memeber who hates human-readable wire protos
2014-06-06 02:32  what you did will cover the current issue
2014-06-06 02:32  leave it please
2014-06-06 02:32  ok
2014-06-06 02:32  just maybe make a note to remind me to revisit it
2014-06-06 02:32  when i have some time
2014-06-06 02:33  sounds good
2014-06-06 02:33  in a couple of years … ;/
2014-06-06 02:34  sigh
2014-06-06 02:35  :)
2014-06-06 02:35  That's how quick fixes turn in to someone elses nightmare years later. ;)
2014-06-06 02:36  not really in this case
2014-06-06 02:36  you know i'm a stickler for bad fixes
2014-06-06 02:36  but see
2014-06-06 02:36  the double wrap will actually cause an exception lower down the stack if the server returns a true empty response
2014-06-06 02:36  because the first layer unwrap fails
2014-06-06 02:37  so checking for the presence of a result field will do what is needed
2014-06-06 02:37  since the lower down, reusable code covers the hard failure cases
2014-06-06 02:48  I wonder if the no result is because I'm using HG core profiles and many visitor's grids are not.
2014-06-06 02:49  And thanks for the potential fix, diva.
2014-06-06 02:49  what is everyon else using?
2014-06-06 02:49  it may be that, in fact
2014-06-06 02:49  HG Is very complex
2014-06-06 02:49  I'd imagine many still use the external 3rd party module, but I don't know.
2014-06-06 02:49  and no one groks it like diva
2014-06-06 02:50  the php service?
2014-06-06 02:50  yeah
2014-06-06 02:50  I'm still using the osprofile add on module.
2014-06-06 02:50  So who knows what my side may be trying to connect back to.
2014-06-06 02:50  It could be that module or core profile with HG or without HG
2014-06-06 02:51  I think it's because the php service may not send the result field when it doesn't find the images
2014-06-06 02:51  thre's a mismatch between what I see in the code and what melanie described as the protocol
2014-06-06 02:52  the false result from the call is only when there's a lower-lvel error
2014-06-06 02:52  The PHP side should always send a result. If it can't find the image it should send a failure result.
2014-06-06 02:52  under rthe "result" key?
2014-06-06 02:52  or under "error"
2014-06-06 02:53  whre is the pho code?
2014-06-06 02:54  The PHP code in ossearch and osprofile has a boolean 'success' field. It tells you if the query for data succeeded or not.
2014-06-06 02:54  You check that before looking for results.
2014-06-06 02:54  diva: what i illustrated is the spec
2014-06-06 02:54  If it is false it will have an errorMessage field that may contain an error message.
2014-06-06 02:54  i don't expect this to vonform yet
2014-06-06 02:54  so the code WILL be different
2014-06-06 02:55  in time, it should be changed
2014-06-06 02:55  but not urgent now
2014-06-06 02:55  the PHP code doesn't even provide this method!
2014-06-06 02:55  nope
2014-06-06 02:55  this is a method called image_assets_request
2014-06-06 02:55  osprofiles is different 
2014-06-06 02:55  much older
2014-06-06 02:56  much less complete
2014-06-06 02:56  assets are needed only for HG
2014-06-06 02:56  so maybe that's the problem of the spew?
2014-06-06 02:56  osprofile is local only
2014-06-06 02:56  This may have been written assuming it was talking only to the same code on the other end, perhaps?
2014-06-06 02:56  maybe some ppl are running HG_enabled grids with osprofiles
2014-06-06 02:56  there are two profile solutions
2014-06-06 02:56  well, three
2014-06-06 02:57  none (basic only)
2014-06-06 02:57  core 
2014-06-06 02:57  osprofile
2014-06-06 02:57  only core profiles (yours) support HG at all
2014-06-06 02:57  basic supports nothing but the bare minf or the viewer to work
2014-06-06 02:57  and osprofile is for grid-local profiles only
2014-06-06 02:57  so it has no asset bridge
2014-06-06 02:58  no one shouls run core profiles aginst the osprofile php
2014-06-06 02:58  that just won't work
2014-06-06 02:58  aah yes
2014-06-06 02:58  so maybe the spew is due to ppl from HG-enabled grids with osprofiles
2014-06-06 02:58  hg enabled wit osprofile WILL bomb
2014-06-06 02:58  possible
2014-06-06 02:59  it shouls bomb earlier in the stack though
2014-06-06 02:59  that method doesn't exist
2014-06-06 02:59  the code that should throw returns null instead
2014-06-06 02:59  oh i c
2014-06-06 02:59  yes, that would explain it
2014-06-06 02:59  inconsistencies everywhere
2014-06-06 02:59  the method doesn't exist, but _Result is there
2014-06-06 03:00  error may not be there at all
2014-06-06 03:00  and neither result
2014-06-06 03:00  _Result is there but null
2014-06-06 03:00  because it's set to null
2014-06-06 03:00  and only overridden if a result exists
2014-06-06 03:00  so the emmeber is there but null
2014-06-06 03:00  not in the PHP code, I don't think
2014-06-06 03:00  rather being not there
2014-06-06 03:00  or the method throwing
2014-06-06 03:01  no, in the caller
2014-06-06 03:01  this is a mess
2014-06-06 03:01  ok
2014-06-06 03:01  but when was opensim not a mess
2014-06-06 03:01  i need to go to bed
2014-06-06 03:01  anyway, I"m going to spit out the URL when it fails, so that we know
2014-06-06 03:06  Starting build #3628 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 03:10  Project opensim » mono-2.10.8.1 build #3628: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3628/
2014-06-06 03:10  diva: Amend to previous commit -- write down the problematic Profile server URL.
2014-06-06 03:11  diva: your comment in the regions.ini.example file ... shouldn't it also say that in addition to being in multiples of 256, it must also be perfectly square?
2014-06-06 03:26  does it?
2014-06-06 03:28  yes.  square multiple of 256, and apparently some viewers have issues if it's not an even power of 2 (256, 512,1024.. but not 768)
2014-06-06 03:29  but nebadon says 768 works fine for him, so.....
2014-06-06 03:32  Starting build #3629 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 03:33  do all viewers support varregions now?
2014-06-06 03:36  Project opensim » mono-2.10.8.1 build #3629: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3629/
2014-06-06 03:36  diva: Better comment regarding SizeX and SizeY
2014-06-06 03:57  diva: If Impru and Kokua do, then yes, FS and Singu do.
2014-06-06 03:58  diva: Also, support for powers of 2 less than 256 regions should be looked into
2014-06-06 03:58  cool. Because I'm going to ditch mega regions completely in favor of var regions in the diva distro
2014-06-06 03:58  diva: Awesome way to promote it!
2014-06-06 03:59  megas were always a hack until something like this came along. Var regions are working great for me
2014-06-06 04:00  SizeY is more of a dream
2014-06-06 04:04  imprudence doesnt support vars and likely never will
2014-06-06 04:06  all the currently being developed viewers support it
2014-06-06 04:06  I thought imprudence was dead
2014-06-06 04:22  sweet. won't the upgrade from one to the other be a realy PITA though?
2014-06-06 04:22  Impru got picked up a year ago... I think? 
2014-06-06 04:24  auto-upgrade from mega to var, I mean
2014-06-06 04:31  How is it going to be socialized to the wider metaverse that you really DO have to upgrade to 0.8, because, for one thing, you'll crash anytime you try to jump to a var and you won't know it's a var, necessarily, before you jump.
2014-06-06 04:31  we shouldnt be forcing anyone to do anything in my opinion
2014-06-06 04:32  people will complain about being forced to bulletsim etc..
2014-06-06 04:32  no matter what we do we can not make everyone happy
2014-06-06 04:32  I didn't say force. I said educate. If you don't upgrade, you'll have crashes.
2014-06-06 04:32  ya
2014-06-06 04:32  well i meant auto-upgrade
2014-06-06 04:32  but maybe i was overthinking what you meant
2014-06-06 04:33  Oh, well, that was about diva's d2. It auto-updates from one version to the next, and if she switches to a var from a mega, how will that happen on an auto-update, is what I was asking.
2014-06-06 04:34  oh i see, that probably wont happen
2014-06-06 04:34  i dont think auto-update changes the localsim.ini 
2014-06-06 04:35  it would only effect new setups from scratch
2014-06-06 04:35  Then all the existing d2s will stay megas.
2014-06-06 04:35  well only until people upgrade them if they want
2014-06-06 04:35  megas are still a viable choice, just not the best one
2014-06-06 04:36  I am not sure the target users for d2 are going to be able to handle an upgrade from a mega to a var on their own.
2014-06-06 04:36  its as easy as save oar / load oar
2014-06-06 04:36  and terrain save-tile > terrain load
2014-06-06 04:36  and your done
2014-06-06 04:37  if you make an oar of a mega, does it do the whole thing or do you have to make one per sub-region?
2014-06-06 04:37  it does all the content, and the SW region terrain
2014-06-06 04:38  so it requires the terrain save-tile / terrain load step too
2014-06-06 04:38  Can the region claim to be offline to another region if the other region is not new?
2014-06-06 04:38  terrain save-tile saves all regions into 1 bitmap 
2014-06-06 04:38  This way you couldn't jump from old to new
2014-06-06 04:38  not sure
2014-06-06 04:39  "I want to send this user to you" "No, I'm full"(actually, you're just too old)
2014-06-06 04:41  I'm just afraid that people will start saying HG is broken because people start mysteriously (to them) crashing, not understanding that it's an issue of incompatible regions.
2014-06-06 04:43  I am not sure we can do anything unless we get people to update their old sims too
2014-06-06 04:43  we cant just magically inject code into old regions heh
2014-06-06 04:43  and if they are updating then there is no problem
2014-06-06 04:43  so its kind of catch 22
2014-06-06 04:43  And now we've come full circle back to my question of how do we educate the wider community that they really need and want to do that and why?
2014-06-06 04:44  No, but we could inject new code in before 0.8 releases that refused a TP from older code if it's a var they are coming to ...
2014-06-06 04:45  with an approprite message to them about why the TP was refused.
2014-06-06 04:45  right
2014-06-06 04:45  but they still have to update
2014-06-06 04:45  so why not fully update
2014-06-06 04:45  lol
2014-06-06 04:45  no, the old code wouldn't change, the new code would.
2014-06-06 04:46  nebadon_laptop: We can always introduce a new layer of the "can I send you this user" message between regions.
2014-06-06 04:46  right now 0.8 var will accept a TP from older code. Perhaps it shouldn't.
2014-06-06 04:46  can we do that without updating old regions though?
2014-06-06 04:46  we have no way to tell if a region is "old"
2014-06-06 04:47  we don't know what version a user is coming from?
2014-06-06 04:47  and for the region to understand that message
2014-06-06 04:47  it would need to be updated
2014-06-06 04:47  the old region to understand what the new region was telling it
2014-06-06 04:47  no we don't
2014-06-06 04:47  If the older regions won't send their version, a new part of the message will b added that the old ones won't have.
2014-06-06 04:47  exactly
2014-06-06 04:48  So the new ones want the new part, they won't have that from the old, piece of cake
2014-06-06 04:48  anyway I don't know for sure, but it seems unlikely we can do much without updating the old regions too
2014-06-06 04:48  what happens right now with the teleport
2014-06-06 04:49  does it send you back?
2014-06-06 04:49  or you get stuck in limbo?
2014-06-06 04:49  liru's suggestion wouldn't require old code to change, only new.
2014-06-06 04:49  you crash.
2014-06-06 04:49  let me try it from my d2
2014-06-06 04:50  What I am suggesting is something that LL has done similar to in the past
2014-06-06 04:50  ok well if someone can work it out it would definitely end up in core 
2014-06-06 04:51  probably wouldnt make the release
2014-06-06 04:51  this release anyway
2014-06-06 04:51  unless it happens in the next few days and someone can actually convince justin of it working good enough
2014-06-06 04:51  if it doesn't make it in this release, then there's little point.
2014-06-06 04:52  My viewer locked up right after the TP started.
2014-06-06 04:52  ok well step one is figuring it out
2014-06-06 04:52  we cant convince anyone of inclusion in release without working code
2014-06-06 04:52  even if it doesnt go into this release it probably should be done if it can be done
2014-06-06 04:53  I don't understand why this wasn't all thought out long before now.
2014-06-06 04:53  because I think the conclusion was it couldnt be fixed
2014-06-06 04:53  its been discussed several times I recall
2014-06-06 04:54  Yes, it can't be fixed. But it can be made to gracefully fail.
2014-06-06 04:54  well if your feeling super passionate I would email the opensim-dev mailing list
2014-06-06 04:54  the sooner the better
2014-06-06 04:55  Yeah, this should be done before release.
2014-06-06 04:55  the person to convince is Justin
2014-06-06 04:55  if we can get a working patch you have my support
2014-06-06 05:05  I'm writing up the email now ...
2014-06-06 05:11  Sent.
2014-06-06 05:20  Did it go out? I didn't get a copy. My end said it sent, though.
2014-06-06 05:21  Oh, it went to berlios .... that's old, isn't it?
2014-06-06 05:21  indeed it is
2014-06-06 05:21  that wont get delivered heh
2014-06-06 05:21  let me resend it
2014-06-06 05:23  there, and I got as copy back, right away.
2014-06-06 05:23  a* copy
2014-06-06 05:23  cool
2014-06-06 09:35  Bug #7209:04 [Script] PRIM_OMEGA return no values 14( http://opensimulator.org/mantis/view.php?id=7209 ): Le bogue suivant a été soumis.
2014-06-06 18:05  Starting build #3630 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 18:09  Project opensim » mono-2.10.8.1 build #3630: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3630/
2014-06-06 18:09  diva: Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
2014-06-06 18:41  opps i was in wrong channel, thanks diva :D
2014-06-06 18:41  smxy ^^
2014-06-06 19:02  smxy as soon as you can start testing this fix
2014-06-06 19:03  it likely will be in the release and that is going to delay the release ever so slightly for testing, so the sooner we test and are happy the sooner the release comes
2014-06-06 19:08  Thanks, diva! nebadon: I'm at work, but I will absolutely test this later this evening and let you know.
2014-06-06 19:08  I'm really glad this was done. :)
2014-06-06 19:09  nebadon: any chance you could deploy a region with that code on OSG?  there are older regions on there that could be TP'd from.
2014-06-06 19:10  (or failed to TP from....)
2014-06-06 19:38  That's a perfect fix, Diva....
2014-06-06 19:38  Oh, she's gone.
2014-06-06 19:40  sure Dev_Random
2014-06-06 19:40  i will update OKC World
2014-06-06 20:16  Dev_Random "OKC World" is updated
2014-06-06 20:17  its a varregion
2014-06-06 20:24  I just tried to jump to that from my D2 and I got a perfect graceful fail and message as to why. :)
2014-06-06 20:25  I love teamwork. :)
2014-06-06 20:25  my favourite "old" regions don't seem to be responding... I need to find new ones.
2014-06-06 20:27  nebadon: Is there a region running this code that is NOT a var? We need to make sure that still works.
2014-06-06 20:27  that same QueryAccess method is used for walking across the border too, right?  Not just for TP?
2014-06-06 20:28  you really don't want to put different size regions next to each other
2014-06-06 20:28  especially with the old code
2014-06-06 20:29  well no, *I* don't.... 
2014-06-06 20:32  there will be smxy, not yet
2014-06-06 20:56  smxy and Dev_Random,, both jump4000 and jump8000 are updated for testing
2014-06-06 20:57  seemed the appropriate regions since we are testing teleports
2014-06-06 20:57  hey danbanner
2014-06-06 20:57  hey neb
2014-06-06 20:57  when you get a chance osgrid will need a new release
2014-06-06 20:57  k
2014-06-06 20:57  diva fixed the teleport from 0.7.9 to 0.8 var problem
2014-06-06 20:58  cool
2014-06-06 20:58  and its going to be in release, but we need to test it fast
2014-06-06 20:58  more prevented, than fixed
2014-06-06 20:58  because this is going to delay release slightly now
2014-06-06 20:58  until we are happy with testing
2014-06-06 20:58  ya i meant fixed the crash part
2014-06-06 20:58  sup? did I break something?
2014-06-06 20:58  nope
2014-06-06 20:59  just asking dan to push a new osgrid release for testing
2014-06-06 20:59  so your patch can be included in the 0.8 release
2014-06-06 20:59  ok
2014-06-06 20:59  Justin said he is on board but we need to test for a bit
2014-06-06 20:59  I saw 2nd annual OSCC announcement
2014-06-06 20:59  yep
2014-06-06 20:59  last year was pretty awesome
2014-06-06 21:00  looking forward to this one
2014-06-06 21:00  ya, hopefully will be even better this year :)
2014-06-06 21:00  tpv-dev panel really helped me understand stuff
2014-06-06 21:00  opened lines of communciation
2014-06-06 21:00  Interesting side effect of the warning on TP's. I setup a var on my grid and HG TP'd to Lbsa Plaza, then could not return home, becase Lbsa Plazaa is too old. I understand why, but expect some will not -and will complain.
2014-06-06 21:01  it will be updated soon
2014-06-06 21:01  got to jump8000 from the D2 perfectly
2014-06-06 21:01  nebadonm, I know, the point was that this is better than crash for sure, but it is counter intuitive that you can TP someplace, but not tp back.
2014-06-06 21:01  heh
2014-06-06 21:02  supporting legacy code is the bane of all older systems - sigh
2014-06-06 21:02  frnic: that happens now with the 4096 check. You can tp to a place far, far away, but not back if they don't allow long TPs.
2014-06-06 21:02  ya
2014-06-06 21:03  so according to the code I added, it should be possible to TP from an older simulator to a new one as long as the new one is not a varregion. I didn't completely test that...
2014-06-06 21:03  Bug #7042:04 Robust is not setting flag region as is configured in Robust.ini 14( http://opensimulator.org/mantis/view.php?id=7042 ): has been RESOLVED.
2014-06-06 21:03  I just did and that worked, diva
2014-06-06 21:03  oh cool
2014-06-06 21:03  from a d2 to osg's jump8000
2014-06-06 21:04  ya on OSgrid jump4000, jump8000 are 256 region that have the fix
2014-06-06 21:04  and "OKC World" is a big varregion area that is also updated
2014-06-06 21:04  and I was gracefull told "no" when I tried to go from the D2 to there
2014-06-06 21:04  +y
2014-06-06 21:04  UCI edu1 is updated too
2014-06-06 21:04  dreamersbay.com:8002 is updated also, if anyone needs a HG destination to test jumping to/from. 
2014-06-06 21:04  nebadon: why are you limiting teleport distance still?
2014-06-06 21:05  i have a new version of universal campus coming soon
2014-06-06 21:05  am i?
2014-06-06 21:05  lol
2014-06-06 21:05  you mean in our examples lkalif?
2014-06-06 21:05  I don't suppose we could just refuse to talk to any region older than 0.8 going forward :) (j/k)
2014-06-06 21:05  the last osgrid releast I could not teleport to Far55
2014-06-06 21:05  hmm danbanner?
2014-06-06 21:05  osgrid ini files, unmodiefied
2014-06-06 21:05  the default limit is what 16k?
2014-06-06 21:06  or is it 65k?
2014-06-06 21:06  why is default  16k? 
2014-06-06 21:06  Bug #6611:04 Local Chat Fail for Driver of Vehicle: Sitting Passengers & Vehicle Text Commands 14( http://opensimulator.org/mantis/view.php?id=6611 ): has been RESOLVED.
2014-06-06 21:06  i remember we all, you included i beleive decided on the current default
2014-06-06 21:06  its set in opensimdefaults.ini
2014-06-06 21:06  becuase there was potential issues?
2014-06-06 21:06  map issues maybe or something
2014-06-06 21:06  if it needs changed change it in core
2014-06-06 21:06  there are no issues withing 64k
2014-06-06 21:06  ok
2014-06-06 21:07  what our current default?
2014-06-06 21:07  only issue is if you put a region above 65536, you cannot do a tp within your own grid to it by the map
2014-06-06 21:07  i can change it
2014-06-06 21:07  16383
2014-06-06 21:07  ok let me change it to 65535
2014-06-06 21:07  nebadon: +1
2014-06-06 21:08  I recall the discussion about defining the default to be 16K, but I don't recall why - there was a reason then, but it may not be valid any longer.
2014-06-06 21:09  if it was up to me i'd remove that code completely
2014-06-06 21:09  Seems the issue was in one of the viewers? But I can't be sure.
2014-06-06 21:09  ya I cant remember now either I think it was something map related
2014-06-06 21:09  and just not allow regions to placed at grid positions > 64k
2014-06-06 21:09  diva: make it so :P
2014-06-06 21:09  ya 64k is a ton of addresses
2014-06-06 21:10  No one will ever need more than 64K :
2014-06-06 21:10  :)
2014-06-06 21:10  let future generations pay for our mistakes!
2014-06-06 21:10  frnic: it doesn't work above 64k without protocol rewrite anyway
2014-06-06 21:10  so it's already limited
2014-06-06 21:11  if you prevented people putting regions above, you'd just be preventing them from shooting themselves in the foor
2014-06-06 21:11  foot too
2014-06-06 21:12  Starting build #3631 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 21:13  that probably wont make it into the release
2014-06-06 21:16  it didnt even make it in to the osgrid build ;p
2014-06-06 21:16  but you can change it in your osgrid release ini files
2014-06-06 21:16  I need to setup an easy way to deploy opensim builds
2014-06-06 21:16  Project opensim » mono-2.10.8.1 build #3631: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3631/
2014-06-06 21:16  nebadon2025: bump default teleport limit to 65535 regions
2014-06-06 21:17  speaking of easy deployment... has anyone tried running opensim on docker.io?
2014-06-06 21:18  docker.io is this lightweight VM thingie, not quite a VM, more like a container of applictions
2014-06-06 21:19  I've heard of it, but not played with it yet
2014-06-06 21:19  I haven't tried that. I was using VMware ESXi, but then switched to Citrix XenServer.
2014-06-06 21:19  yeah, seems to be the new kid on devops
2014-06-06 21:19  nebadon, smxy. have you tried todays Replex build? It got new default skin
2014-06-06 21:20  dahlia would like it
2014-06-06 21:20  diva: btw, I installed the 0.7.6 Wifi interface by itself on a 0.8-rc2 the other day and apperas to be without problems
2014-06-06 21:20  Not yet. BTW, I tried to change my region environment settings and it wouldn't let me. Kept saying I could only change them every 3 seconds and to wait that long before trying again (which failed).
2014-06-06 21:21  that sounds like something server would say
2014-06-06 21:21  justincc that must be a first...
2014-06-06 21:21  switched to FS and changed it on the first try
2014-06-06 21:21  I' smoothed out the instructions at http://opensimulator.org/wiki/Wifi
2014-06-06 21:22  cool, thanks
2014-06-06 21:23  I've been pulling and building diva's code for this whole release cycle and it's worked fine, dropping it onto opensim and compiling it all.
2014-06-06 21:23  I do think that's a first. :)
2014-06-06 21:24  Usually *something* breaks.
2014-06-06 21:26  New default look: http://i.imgur.com/6fxXqJq.png
2014-06-06 21:26  Nice.
2014-06-06 21:27  I love that lkalif!
2014-06-06 21:27  what's that viewer?
2014-06-06 21:27  Anything with a black background ! <3
2014-06-06 21:27  It's a thing I'm toying with, I call it Replex. Singularity code based
2014-06-06 21:27  http://files.streamgrid.net/replex/
2014-06-06 21:28  nebadon - I am at jump4000 and can not return home to my grid - error says jump4000 is older code still. I thought above ytou said it was updated?
2014-06-06 21:29  lkalif, it looks like replex can't be installed while I'm running singularity...
2014-06-06 21:29  same problem at jump8000
2014-06-06 21:29  why would this be blocked if it was working before?  I thought it was only jumps to var regions from older code (which crashes) that were blocked
2014-06-06 21:29  diva: it cannot be installed while any viewer is running
2014-06-06 21:29  ok
2014-06-06 21:30  justincc - I am returning to a var region - the block says jump8000 and jump4000 are still running older code.
2014-06-06 21:30  justincc this patch will block TPs from any code that's older than today into a varregion that's running today's code
2014-06-06 21:30  so wouldn't that hav ecrashed before?
2014-06-06 21:30  correctr
2014-06-06 21:30  your viewer, that is
2014-06-06 21:31  no, because the destination seems to be running newer code
2014-06-06 21:31  Dan Banner is there now and is checking
2014-06-06 21:32  well i just updated my var to fe77912 and cant tp from a fe77912 regular region 
2014-06-06 21:32  I know that going from old to today (non-var) and today (var) work as expected.
2014-06-06 21:32  danbanner show me the logs
2014-06-06 21:32  17:29:10 - [LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from 0.2 simulator was denied
2014-06-06 21:32  LiruCookies made some cool stuff, like I want to have a "Friends" button on the bottom, now you can turn that on with View -> Change toobar buttons
2014-06-06 21:33  frnic, that seems legit. Maybe jump4000 has older inis
2014-06-06 21:33  all i get is http://i.imgur.com/dsPiNK8.png and console shows nothing
2014-06-06 21:34  diva, Dan Is checking, I think he just said this is new code. I am at jump8000 now, but do the same.
2014-06-06 21:34  it's not just the code. The inis need to be the new ones too
2014-06-06 21:34  right
2014-06-06 21:34  On the var region needs new ini's also?
2014-06-06 21:35  yes. GridHypergrid.ini, in your case, I believe.
2014-06-06 21:35  okay, let me update and test again.
2014-06-06 21:35  I check for ini changes EVERY time I pull. :)
2014-06-06 21:35  there's a config var under [SimulationService] that's set in the deveral inis' -- Standalone.ini, StandaloneHypergrid.ini, Grid.ini, GridHypergrid.ini
2014-06-06 21:36  diva: you mean there is a change to gridcommon.ini or opensim.ini?
2014-06-06 21:36  no, It's in GridHypergrid.ini / Grid.ini
2014-06-06 21:36  well, I am using a localized version of the ini's that I am working on providing a patch for - updates defaults ini to be more like ini - hope to be donbe soon - it's a pia having two sets to watch.
2014-06-06 21:36  assuming you dodn't override it in GridCommon
2014-06-06 21:37  It's called ConnectorProtocolVersion
2014-06-06 21:37  ah, I don't mess with GridHypergrid.in - cool.
2014-06-06 21:37  the config var, that is
2014-06-06 21:37  So, my update process would always use the new one.
2014-06-06 21:37  the new value is / should be "SIMULATION/0.3"
2014-06-06 21:38  that is not in GridCommon.ini
2014-06-06 21:38  so i dont understand what would need to be changed
2014-06-06 21:38  danbanner - try GridHypergrid.ini
2014-06-06 21:39  frnic: the GridHypergrid.ini thats in this build came straight from git
2014-06-06 21:39  dabanner, the departing region, if updated, should print something on the console
2014-06-06 21:39  ya we have limited logging, lemme change that and restart the region
2014-06-06 21:39  something like this:
2014-06-06 21:39  My region (I am trying to return home from jump8000) is reporting that jump8000 is a 0.2 region.
2014-06-06 21:39  [LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied
2014-06-06 21:39  diva: I like your fix for that, you left before I could tell you earlier.
2014-06-06 21:40  err, I mean the target region
2014-06-06 21:40  oh target
2014-06-06 21:40  sec
2014-06-06 21:40  thanks, this needed to be fixed. I ran into it too many times already
2014-06-06 21:40  diva - yes, my region is the target and is reporting jump8000 as a 0.2
2014-06-06 21:40  16:31:10 - [LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from 0.2 simulator was denied
2014-06-06 21:40  ok, then there's soething wring with the configs of jump8000
2014-06-06 21:41  you can use the "config show" command to see what the simulator see it as set
2014-06-06 21:41  It's dead at work. Time to start updating my grid to this. :)
2014-06-06 21:41  apparently the var thinks a regular size region is 0.2
2014-06-06 21:42  some leftovers, looks like
2014-06-06 21:42  danbanner - look in GridHypergrid.ini
2014-06-06 21:42  frnic: the GridHypergrid.ini thats in this build came straight from git
2014-06-06 21:42  did you verify it has the change diva made?
2014-06-06 21:42  we do not reuse gridhypergrid.ini
2014-06-06 21:43  sorry, thats right, you said that before, my bad.
2014-06-06 21:43  see if it's being overwritten in GridCommon. The var is called ConnectorProtocolVersion
2014-06-06 21:43  Bug #7210:04 Proposal:  option to set startup logo... 14( http://opensimulator.org/mantis/view.php?id=7210 ): has been SUBMITTED.
2014-06-06 21:44  osgrid@plaza09:~/PLAZA/jump8000/bin/config-include> grep ConnectorProtocolVersion GridCommon.ini
2014-06-06 21:44  osgrid@plaza09:~/PLAZA/jump8000/bin/config-include>
2014-06-06 21:44  nothing
2014-06-06 21:44  I'm sure this is a left over, because if it wasn't it wouldn't report 0.2. It would be 0.
2014-06-06 21:44  grep ConnectorProtocolVersion GridHypergrid.ini
2014-06-06 21:44      ConnectorProtocolVersion = "SIMULATION/0.3"
2014-06-06 21:45  whats a left over?
2014-06-06 21:45  danbanner: do "config save" then pastebin the results
2014-06-06 21:45  and what does it report when you type the command that justin said on the console?
2014-06-06 21:45  left over means some config var that's being used from an old configuration file lurking somewhere
2014-06-06 21:46   config show SimulationService
2014-06-06 21:46  [SimulationService]
2014-06-06 21:46    ConnectorProtocolVersion = SIMULATION/0.3
2014-06-06 21:46  let me ping it from here
2014-06-06 21:46  diva its a new folder and only GridCommon.ini and OpenSim.ini are copied over and neither contain ConnectorProtocolVersion
2014-06-06 21:47  config show SimulationService reports 0.3
2014-06-06 21:47  diva, OpenSimDefaults.ini has a MaxOutgoingTransferVersion set to ConnectorProtocolVersion/0.2
2014-06-06 21:47  ahh
2014-06-06 21:48  grrr., I meant SIMULATION/0.2
2014-06-06 21:48  ok, i missed that one. But it sould be overwritten in GridHypergrid.ini
2014-06-06 21:48  I'll change it anyway
2014-06-06 21:49  the default should be sane in absence of .ini :)
2014-06-06 21:51  Starting build #3632 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-06 21:55  Project opensim » mono-2.10.8.1 build #3632: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3632/
2014-06-06 21:55  diva: Missed this ini change in previous commit
2014-06-06 21:59  thanks diva that was it
2014-06-06 21:59  cool, thanks for testing
2014-06-06 21:59  sweet
2014-06-06 21:59  cool, thanks diva
2014-06-06 21:59  diva, tyvm for the quick turnaround on this idea and fix.
2014-06-06 21:59  there's so many variations, that's it becomes impossible for me to test it all
2014-06-06 22:00  that is what we are for - just ask and we will test for you.
2014-06-06 22:00  This is going to save everyone a ton of headaches and complaints about failed TPs.
2014-06-06 22:00  smxy - I agree completely.
2014-06-06 22:01  They'll still need to run a current viewer that supports vars, but this was a big win.
2014-06-06 22:01  well, off to play some EOS with the wife unit - see you all later.
2014-06-06 22:21  I think these are all the combos:
2014-06-06 22:21  0.8NV to 0.8V ok
2014-06-06 22:21  0.8V to 0.8NV ok
2014-06-06 22:22  0.8NV to D2 ok
2014-06-06 22:22  D2 to 0.8NV ok
2014-06-06 22:22  D2 to 0.8V ok (TP gracefully refused)
2014-06-06 22:22  Did I miss any?
2014-06-06 22:23  I think that's it. Thanks
2014-06-06 22:23  Thank you, too.
2014-06-06 22:24  Oh, there is one more: 0.8V to D2 ... just a sec
2014-06-06 22:26  And that's ok too.
2014-06-06 22:44  cool
2014-06-06 22:44  thought it was strange that you didnt have the map issue with your mac smxy, maybe it was because u had the map cached
2014-06-06 22:44  could be
2014-06-06 22:44  I wipe everything when I update
2014-06-06 22:48  now its confirmed by more than me i hope it gets fixed soon
2014-06-06 22:55  I'm having a new problem with this code that I didn't earlier today. I bought this mesh cave system, on the kitely market, where you put the pieces together however you want to make really giant caves and caverns. I could walk on the mesh and all around the cave just fine before, but now I fall through the mesh in places and I can't walk around inside the cave anymore as I keep running 
2014-06-06 22:55  into invisible walls.
2014-06-06 22:56  smxy: bullet or ode?
2014-06-06 22:56  Supposed to be Bullet. Let me double check.
2014-06-06 22:57  i had the same with bullet the other day after loading oars, it went away after the sim had finished caching and settled down
2014-06-06 22:58  Yes, Bullet
2014-06-06 22:59  ya bullet probbly slower at building the collision geometry
2014-06-06 22:59  The region's been up and running for a half hour
2014-06-06 22:59  were you editing?
2014-06-06 22:59  Not since the update
2014-06-06 22:59  but it worked before?
2014-06-06 22:59  I just went to the cave TO edit and ran into issues
2014-06-06 22:59  did you try to unplug and plug it back in? :P
2014-06-06 23:00  it's been working perfectly for two days.
2014-06-06 23:00  dunno, unless maybe asset cache got messed up
2014-06-06 23:00  or misterblue changed something
2014-06-06 23:00  I blew away the asset cache in the update. I always do.
2014-06-06 23:01  ah maybe timeouts or something
2014-06-06 23:01  try restart
2014-06-06 23:01  make sure its cached with fcache assets and restart, that fixed the problem for me
2014-06-06 23:01  huh? why would that help? I would hate to have to restart twice after every update.
2014-06-06 23:01  Yes, it does that on start.
2014-06-06 23:02  well if you blew away cache and it had timeouts retrieving from the asset service, then ya it would fail to build the geometry
2014-06-06 23:02  hmm. okay. worth a try
2014-06-06 23:04  lkalif: new viewer?
2014-06-06 23:05  why not, everybody has one :P
2014-06-06 23:05  what's it's vintage?
2014-06-06 23:05  singularity
2014-06-06 23:06  dahlia: I thought you'd like it's default skin http://i.imgur.com/6fxXqJq.png
2014-06-06 23:06  Well, that DID fix the issue. But I consider that a problem. The timeouts are too short.
2014-06-06 23:06  Thanks for the tip.
2014-06-06 23:06  looks alot nicer than singularity lkalif
2014-06-06 23:07  smxy: ya prolly something that could use some improvement somewhere, not sure if its in opensim or in your grid
2014-06-06 23:07  lkalif: ya looks nice :)
2014-06-06 23:07  It's gigabit networking using a SAN. :)
2014-06-06 23:07  I doubt my end is slow.
2014-06-06 23:07  slowness may not be the problem
2014-06-06 23:09  im surprised u get time outs even if u had a slow connection
2014-06-06 23:09  smxy makes to big a deal out of one-off occurence
2014-06-06 23:10  It's not a one-off if it happened to two of us
2014-06-06 23:11  well I've seen mesh collision failures in lots of places and I'd like to know what's the cause if possible
2014-06-06 23:11  is the physics shape setting not implemented does anyone know?
2014-06-06 23:12  physics shape setting?
2014-06-06 23:12  i want to change as much as i can to convex hull or none to reduce load, but the combo jumps back to prim 90% of the time
2014-06-06 23:12  convex hulls are not supported anyway
2014-06-06 23:13  in the features tab when editing a prim
2014-06-06 23:13  oh not sure how viewer handles that but if you use bullet you should be able to upload hulls
2014-06-06 23:13  bullet can use the hulls generated by the viewer
2014-06-06 23:13  dahlia: when editing linkset, you can select physics type for each non-root prim
2014-06-06 23:13  wont even let me change it to none, if i used phantom instead, it has to be the whole linkset
2014-06-06 23:13  3 options: prim, hull, none
2014-06-06 23:14  oh I thought you meant mesh upload dialog
2014-06-06 23:14  not sure about prim editing dialog
2014-06-06 23:14  would be nice to implement this, at least prim/none
2014-06-06 23:14  yep, for a tree id want the leaves set to none and the trunk set to convex hull if possible
2014-06-06 23:15  AliciaRaven: opensim doesn't support creating physics convex hulls for prims
2014-06-06 23:15  but None as physics type would be nice to support
2014-06-06 23:15  does SL support it?
2014-06-06 23:15  yes, none should be there for sure
2014-06-06 23:15  sl does i think
2014-06-06 23:16  the whole Land imapct thing is crazy is difficult to tell
2014-06-06 23:16  but setting most prims to no phyics definetly helps
2014-06-06 23:16  I think bullet creates convex hulls for prims when an object is set to physical but I didnt write that part, ask misterblue
2014-06-06 23:16  with vehicles and other stuff
2014-06-06 23:17  Bug #7210:04 Proposal:  option to set startup logo... 14( http://opensimulator.org/mantis/view.php?id=7210 ): has been RESOLVED.
2014-06-06 23:18  at one time way back when I had code in there that would allow phantom parts in non-phantom linksets but I think someone changed it along the way
2014-06-06 23:19  or maybe it got lost in sim restart or something
2014-06-06 23:19  Bug #7202:04 Loading OAR Fails to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): A NOTE has been added to this issue.
2014-06-06 23:19  this is sort of like that, except it's officially supported
2014-06-06 23:19  (on SL)
2014-06-06 23:19  ya this was before SL had anything like that
2014-06-06 23:20  Bug #7187:04 Too Many Open Files? 14( http://opensimulator.org/mantis/view.php?id=7187 ): has been RESOLVED.
2014-06-06 23:20  iirc it uses caps to set these flags
2014-06-06 23:20  and to retrieve them
2014-06-06 23:21  I didnt change any protocol
2014-06-06 23:21  and I remember the viewer would also change them back at certain steps in editing
2014-06-06 23:21  any optimization of physics is important i think, that and networking are the 2 heaviest loaded areas
2014-06-06 23:22  it was like having to link the phantom parts in after editing or something like that
2014-06-06 23:23  Bug #7206:04 With "force permissions false", avatars can remove clothing, but cannot wear clothing 14( http://opensimulator.org/mantis/view.php?id=7206 ): A NOTE has been added to this issue.
2014-06-06 23:23  it was the same code that makes flexible prims phantom even if they were part of a non-phantom linkset
2014-06-06 23:23  abit of a fiddle but better than not having it
2014-06-06 23:23  just an additional flag check
2014-06-06 23:25  Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): A NOTE has been added to this issue.
2014-06-07 00:50 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-07 02:42  Starting build #3633 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-07 02:46  Project opensim » mono-2.10.8.1 build #3633: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3633/
2014-06-07 02:46  nebadon2025: fix the comment section of max_distance setting to reflect default value
2014-06-07 02:58  http://nebadon2025.com/screenshots/Light_House_v2.1_01.png
2014-06-07 03:05  allo, anyone awake? I was popping in to see if there was an idea as to the timing of 0.8 release.
2014-06-07 03:25  How many sims could I run on a single desktop workstation with 6 cores and 8gb ram if I was expecting a maximum of 25 people per sim
2014-06-07 03:25  and 15500 prims per sim
2014-06-07 03:37  ACTION guesses 5
2014-06-07 03:38  but it depends a lot on what the people are doing
2014-06-07 03:39  ram is a big limiting factor there xso
2014-06-07 03:40  my general recommendation is that you have 1 core and 2gb ram resrved for each region when they are active
2014-06-07 03:40  each simulator anyway
2014-06-07 03:40  and you want to keep at least 1 core free for the OS and a few gb of ram as well
2014-06-07 04:12  thanks so much for your help - it gave me an idea :)
2014-06-07 16:54  WARNING: process_sim_stats: Unknown sim stat identifier: 16 anyone know anything about sim stat identifier 16?
2014-06-07 17:48  if anyone knows what that is NickyP its probably justincc
2014-06-07 19:13  NickyP: The source can tell you that
2014-06-07 19:13  i wonder what a search for '16' in the source would give :o
2014-06-07 19:13  LL_SIM_STAT_LSLIPS
2014-06-07 19:13  right-o
2014-06-08 02:46 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-08 03:42  Is there any built-in function to have offline IMs emailed to the user? Or a 3rd-party module?
2014-06-08 03:42  no
2014-06-08 03:42  there can't be
2014-06-08 03:42  it's beyond the scope of opensim
2014-06-08 03:43  if you use the old style (php) offline messages, you can use php's mail() function
2014-06-08 03:43  No 3rd-party module?
2014-06-08 03:43  ut setting up SMTP/MTA on your host is well outside opensim's scope
2014-06-08 03:43  you need to provide transport
2014-06-08 03:43  You can use the offline.php file from the opensimwi project and modify it to send e-mail.
2014-06-08 03:43  I'm quite proficient with Postfix.
2014-06-08 03:44  smxy: then add it to offlines,php, as plugh and I said
2014-06-08 03:44  and you will have offline IM
2014-06-08 03:44  to email
2014-06-08 03:44  That's what I did.
2014-06-08 03:44  it's what i did for avination
2014-06-08 03:44  of course avination has a 1/4mio/min email hub
2014-06-08 03:45  and also does replies
2014-06-08 03:45  but then again, that is outside the cope of opensim
2014-06-08 03:45  opensim can't be a MTA
2014-06-08 03:45  the MTA is your part
2014-06-08 03:45  opensim is not a grid and is not meant to be a grid at SL's level
2014-06-08 03:45  those grid level services are the responsibility of the grid operatpr
2014-06-08 03:46  No, but it could have the hook to send it to an external program that would take it frm there.
2014-06-08 03:46  that is by design
2014-06-08 03:46  smxy: a hook in a php file makes no sense
2014-06-08 03:46  smxy: It does. It can be told to call an external URL such as offline.php :)
2014-06-08 03:46  No, the built-in version, that I use now. It could be made to send a copy to an external program.
2014-06-08 03:47  checking a hook is a performance hit and doesn't really make much difference compared to adding a line of code yourself
2014-06-08 03:47  smxy: write it, then.
2014-06-08 03:47  smxy: That would be about the same as what it does now.
2014-06-08 03:47  Plugh, I shouldn't have to run a website to have IMs sent in email.
2014-06-08 03:48  smxy: The answer to your question appears to be no. If you want it you will have to make your own module.
2014-06-08 03:48  At least I know what options there are. Thanks. :)
2014-06-08 03:48  Unless there is something already written that I don't know about that is buried in the forge projects.
2014-06-08 03:49  smxy: email is an incredibly complex subject and, believe me, keeping a grid like avination off the RBLs is at least a part time job - not full time but it takes a goodly number of hours per week to check bounces, remove dead addresses and correspond with yahoo, google, etc...
2014-06-08 03:51  I've been a Systems Admin since the '80s, Melanie. I'm familiar with the issues.
2014-06-08 03:51  (But others reading this might not be, so thanks.)
2014-06-08 03:51  ACTION sighs
2014-06-08 03:51  the cat is calling for me... again
2014-06-08 03:51  hehe
2014-06-08 03:52  He already did that a little while ago and I went to see him.
2014-06-08 03:52  smxy: can you imagine the issues, then?
2014-06-08 03:52  You *could* train it to come to you, rather than the reverse, you know. :)
2014-06-08 03:52  smxy: just think
2014-06-08 03:52  smxy: we provide a hook, maybe even instructions
2014-06-08 03:52  smxy: people use it
2014-06-08 03:52  I saw one sign I liked today. It said "We gave our kids away. The cats were allergic to them."
2014-06-08 03:53  :)
2014-06-08 03:53  smxy: and then, the next thing we hear is "it's YOUR fault my server is listed at spamhaus. now GET ME OFF THE RBL or i will SUE you"
2014-06-08 03:53  smxy: so, no. it's your work, your responsibility
2014-06-08 03:53  smxy: and your shitstorm
2014-06-08 03:53  smxy: sorry. /me goes to cover her backside
2014-06-08 03:54  That *is* why I inquired as to mutiple possible solutions, one not being built-in. :)
2014-06-08 03:54  we provide the option to modify the php
2014-06-08 03:54  if someone is unable to do that, they should not attempt thi
2014-06-08 03:54  the internal module is for those who can't deal with apache/php
2014-06-08 03:55  an entry level solution
2014-06-08 03:55  eas but limited
2014-06-08 03:55  want to go beyond that? use the php one
2014-06-08 03:56  ACTION thinks his afternoon out has wiped him out and made him too tired to work on a project tonight.
2014-06-08 03:56  I can run a webserver. I have one now. I'd just rather not. There are any number of opensource programs that provide output to email. Your "being sued" argument is weak, I think. But ok.
2014-06-08 03:57  it's not my argument
2014-06-08 03:57  i'm reiterating
2014-06-08 03:57  i'm UK based
2014-06-08 03:57  i couldn't care less
2014-06-08 03:57  we're WAY less sue-happy than the US
2014-06-08 03:58  int he US, litigation is a way of life and it's often used not to gain a judgemet but to bankrupt the plaintiff
2014-06-08 03:58  erm
2014-06-08 03:58  sorry
2014-06-08 03:58  respondent
2014-06-08 03:58  e.g. rich entity sues poor entity and poor entity default for legal costs
2014-06-08 03:59  rich entity suck up poor entity
2014-06-08 03:59  that is the american way
2014-06-08 03:59  rags to riches is dead
2014-06-08 03:59  what about the email module that opensim already has for scripts?
2014-06-08 04:00  hmm?
2014-06-08 04:00  AliciaRaven: maybe code can be copied from that to offlnes
2014-06-08 04:00  Good question!
2014-06-08 04:00  the person who worte internal offlines decided not to
2014-06-08 04:00  not my place to pass judgement
2014-06-08 04:00  thats what i have done on my grid
2014-06-08 04:00  the email module was originally an out of core module
2014-06-08 04:00  it was later integrated
2014-06-08 04:01  The ability for scripts to send email is something that is off by default. The underlying code might be useable.
2014-06-08 04:01  for the same reasons. legal paranoia
2014-06-08 04:01  Gee, isn't that out of scope? :)
2014-06-08 04:01  So, what is this module that has email in it?
2014-06-08 04:02  it's the scripts email module
2014-06-08 04:02  IEmailModule emailModule = m_SceneList[0].RequestModuleInterface();
2014-06-08 04:02  it allows llEmail to mail to external addresses
2014-06-08 04:02  it does that using an SMTP smart host
2014-06-08 04:02  you have to set that up
2014-06-08 04:02  of course
2014-06-08 04:02  so, again, out of scope
2014-06-08 04:03  there is one difference
2014-06-08 04:03  the most I'd expect Opensim to do is hand it off like that, no more. It's all external after that
2014-06-08 04:03  the scripts email modulle is a regular smtp client
2014-06-08 04:03  offline messages would need to have MTA privs to "fake" return address, from address, etc
2014-06-08 04:04  a much tighter integrationa nd als MTA dependent
2014-06-08 04:04  as i'm a dinosaur, i know how to do that for MMDF and QMail
2014-06-08 04:04  Yes, the email admin would have to know his/her stuff. :)
2014-06-08 04:04  not postfix
2014-06-08 04:05  as when i learned mail servers postfix didn't exist
2014-06-08 04:05  I'm sure you could learn it, if the need presented itself. :)
2014-06-08 04:05  oh, i set up postfixes
2014-06-08 04:06  it's not rocket science
2014-06-08 04:06  I don't know what MMDF is. Using Qmail would be no different than using Sendmail.
2014-06-08 04:06  MMDF is "Multiple Memorandum Distribution Facility"
2014-06-08 04:06  an early 90s mail server
2014-06-08 04:06  uhh, ok.
2014-06-08 04:07  you had to do some weird stuff to make it not use source routes
2014-06-08 04:07  as it's old enough to understand bank paths
2014-06-08 04:07  bang*
2014-06-08 04:07  ah, UUCP mail
2014-06-08 04:07  it was straight RFC 822
2014-06-08 04:07  not 2822
2014-06-08 04:07  I remember that from my days at AT&T.
2014-06-08 04:07  smxy: sounds like it.
2014-06-08 04:10  heh, read the disclaimer
2014-06-08 04:10  i DID say i was a dino
2014-06-08 04:11  Oh, please. I'm 56. I've seen pics of you. You don't look older than me (unless they're old pics). :)
2014-06-08 04:11  lol
2014-06-08 04:11  Sounds like we are all of similar vintage.
2014-06-08 04:11  no i'm not older than you in years but i may have started earlier in life
2014-06-08 04:11  Maybe you just age well. :)
2014-06-08 04:11  i'm turning 50 this year
2014-06-08 04:12  ah, the big 5-0
2014-06-08 04:12  yup
2014-06-08 04:12  i was going to host a large-ish event, 100+ ppl
2014-06-08 04:12  I'm inbetween the two of you
2014-06-08 04:12  we should have a party!
2014-06-08 04:12  but scheduling conflicts nixed that
2014-06-08 04:12  hi diva
2014-06-08 04:12  so maybe i will next year
2014-06-08 04:13  diva: i'm all for parties
2014-06-08 04:13  you, me, and 500 friends in amsterdam lol
2014-06-08 04:13  that would be fun
2014-06-08 04:13  hehehe +++
2014-06-08 04:13  book a club, some djs
2014-06-08 04:13  and i'll play a special set
2014-06-08 04:13  what month's your bday?
2014-06-08 04:14  beginning if july
2014-06-08 04:14  of*
2014-06-08 04:14  less than a month to go to the 5-0
2014-06-08 04:14  I was betting you were a Taurus. You act like one. :)
2014-06-08 04:14  i'm a cancer
2014-06-08 04:14  virgo rising
2014-06-08 04:14  :P
2014-06-08 04:14  Mine was 3 weeks ago.
2014-06-08 04:14  likely I won't be able to be physically present, but we shold at least make a virtual party for you
2014-06-08 04:15  awwww
2014-06-08 04:15  five-oh is an important milestone :)
2014-06-08 04:15  yup
2014-06-08 04:15  pick a grid, we'll all join
2014-06-08 04:15  You're not there yet, are you, Diva. I'm thinking not.
2014-06-08 04:15  but i'd have to do it in osgrid or so
2014-06-08 04:15  yeah osgrid sounds great!
2014-06-08 04:15  many ppl would ot want to come to avn for it, as it's a closed grid
2014-06-08 04:15  and i WILL NOT do it in sl
2014-06-08 04:16  or we can do it in the CC. Maybe a good way to restart the load tests! 
2014-06-08 04:16  lol
2014-06-08 04:16  lol
2014-06-08 04:16  smxy: Mine was about 5 weeks ago
2014-06-08 04:16  well, it would have to be run on an avination code base sim
2014-06-08 04:17  A belated HBD, Plugh. :)
2014-06-08 04:17  would it?
2014-06-08 04:17  my builders' scripts won't run on stock
2014-06-08 04:17  diva: 5-0 is just a number
2014-06-08 04:17  yesm, but it's a BIG number. :)
2014-06-08 04:17  it's an important number
2014-06-08 04:17  we totally need to organize a party
2014-06-08 04:17  maybe osgrid is more convenient, then
2014-06-08 04:18  smxy: Nothing special happened on my 50th. 
2014-06-08 04:18  we had an avn sim on the cc before
2014-06-08 04:18  Nor on mine. That doesn't mean it isn't a milestone.
2014-06-08 04:18  our sponsor sim
2014-06-08 04:18  oh yeah, that's right
2014-06-08 04:18  but i think most ppl have either got an osgrid account or know how to HG there
2014-06-08 04:18  From 50, onwards, every 10 is a milestone.
2014-06-08 04:19  we could do it there, although that server is crappy
2014-06-08 04:19  and, heh, remember, you gave me a 32 bit server!
2014-06-08 04:19  :P
2014-06-08 04:19  yea, it's a very old server...
2014-06-08 04:20  so, prolly osg
2014-06-08 04:20  and an avn server
2014-06-08 04:20  i'm worried about osg anyway
2014-06-08 04:20  vars may mess it up beynd usability
2014-06-08 04:20  prolly. althought the central services in OSG sometimes are flaky
2014-06-08 04:20  i doubt it's yet geare to work with them
2014-06-08 04:24  smxy: in spirit I'm about 22 :)
2014-06-08 04:24  never grew from that age
2014-06-08 04:25  well, on two separate occasions, in good light, i have been guessed to be 36-38 by two separate women
2014-06-08 04:25  but i'm just 18 going on 99
2014-06-08 04:25  i'm going to live forever
2014-06-08 04:25  diva: :)
2014-06-08 04:25  heheh
2014-06-08 04:25  or die trying
2014-06-08 15:28  Does anyone know of a publicly available oar that has lots of meshes?
2014-06-08 15:30 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-08 15:32  ACTION thinks nebadon could make one for you. :)
2014-06-08 15:36  ya I could do that
2014-06-08 15:36  Misterblue swing by Reticulation on OSgrid
2014-06-08 15:36  and see if that will do what you need
2014-06-08 15:36  k
2014-06-08 15:42  brb afk few
2014-06-08 15:51  back
2014-06-08 15:51  will that work Misterblue?
2014-06-08 15:52  that would be great... I need linksets of meshes but I can do that with these
2014-06-08 15:53  http://nebadon2025.com/oars/reticulation_2014-06-08.oar
2014-06-08 15:58  thanks much, nebadon
2014-06-08 16:06  no problem Misterblue
2014-06-08 16:07  Starting build #3634 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-08 16:11  Project opensim » mono-2.10.8.1 build #3634: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3634/
2014-06-08 16:11  misterblue: BulletSim: fix exceptions while rebuilding linksets with mesh children.
2014-06-08 16:12  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been set as RELATED TO issue 0007191.
2014-06-08 16:12  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been set as RELATED TO issue 0007204.
2014-06-08 16:15  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): A NOTE has been added to this issue.
2014-06-08 16:15  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-06-08 16:35  ping Misterblue
2014-06-08 16:35  pong danbanner
2014-06-08 16:35  are you planning on making SendTerrainUpdatesByViewDistance = true the default for the release?
2014-06-08 16:36  I'd like to... if testing returns positive feedback, I may get concensus to do that
2014-06-08 16:36  okay cool
2014-06-08 16:36  its been working well for myself
2014-06-08 16:37  haven't heard of any reported crashes... my biggest fear was that multiple avatars in a large region doing the partial terrain patches might find problems
2014-06-08 16:38  do you know of anyone trying it with lots of avatars?
2014-06-08 16:39  not really tried that specically, thats probably something we can do tho
2014-06-08 16:39  the addition does bookkeeping on what terrain patches have been sent to which avatar
2014-06-08 16:39  probably the most ive had in a var since changing that is 7 or 8 so far
2014-06-08 16:40  every avatar should, independently, only get sent terrain in their view distance
2014-06-08 16:40  ya it seems to work pretty well
2014-06-08 16:46  speaking of terrain: I wonder if it would be possible to replace the terrain altogether with specific meshes. In many builds, we don't use the terrain itself; we have meshed terrain. Sending the terrain in those cases is a waste of cycles. But probably the viewer needs some "terrain" or it won't work?
2014-06-08 16:47  diva the big problem with that
2014-06-08 16:47  is if you fall the the mesh
2014-06-08 16:47  its kind of nice actually having 2 levels of terrain
2014-06-08 16:47  a subterrain i sometimes do work down there cause its way easier to rez stuff on the real terrain
2014-06-08 16:47  raycasting on mesh is not so great
2014-06-08 16:48  you rez a cube on mesh terrain it usually ends up not where you want it
2014-06-08 16:48  sometimes very far away from you
2014-06-08 16:48  raycasting with BulletSim only does bounding box.
2014-06-08 16:49  If you put flat terrain under a terrain mesh that should be quick... flat terrain compresses into small patches
2014-06-08 16:49  that is what we do
2014-06-08 16:50  ok
2014-06-08 16:52  Starting build #3635 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-08 16:56  Project opensim » mono-2.10.8.1 build #3635: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3635/
2014-06-08 16:56  misterblue: Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.ini
2014-06-08 18:40  Question: Are foreign visitors able to be set as Estate managers? Also, can a foreign visitor be allowed to become god, somehow?
2014-06-08 18:41  yes and yes
2014-06-08 18:41  you set them as an estate manager
2014-06-08 18:41  then in OpenSim.ini permissions section allow estate managers to be gods
2014-06-08 18:41  thats about as good as it gets
2014-06-08 18:42  you cant do grid wide gods for them though
2014-06-08 18:42  unless you do that on every region or make it an estate
2014-06-08 18:44  no, just want them to be a god in the estate where they are a manager
2014-06-08 18:46  then yes you should be fine
2014-06-08 18:46  nebadon_laptop, u know any free boat scripts that work with bullet? all i can find are ode ones that have weird effects
2014-06-08 18:46  region_manager_is_god = true
2014-06-08 18:47  this is what you want smxy
2014-06-08 18:47  hmmm someone was talking about boats here other day
2014-06-08 18:47  its out of my scroll history now
2014-06-08 18:48  k, i will keep looking, the last one i tried just started to roll lol thnx
2014-06-08 18:48  thanks nebadon_laptop, that worked.
2014-06-08 18:48  cool
2014-06-08 18:49  Ken_S was the one with boats I think
2014-06-08 18:49  AliciaRaven: let me check my log for that boat ref. I was aking and someone said where.
2014-06-08 18:49  thanks smxy
2014-06-08 18:51  [18:09]  And where can I get boats? :)
2014-06-08 18:51  [18:11]  I have a few in a box you can buy for $0 that work in "Moorea Sailing" sim
2014-06-08 18:51  We determined that that region was on OSG
2014-06-08 18:51  I was asking for boats that work in a var
2014-06-08 18:51  AliciaRaven^^
2014-06-08 18:52  k, will get my dusty osg avatar out of its box and go see :) thanks
2014-06-08 18:53  My avatar is in 7 groups. I just tried to join another and was told I was in all I could be and had to leave one. Is tht a setting somewhere? I thought we were up to 42 or some such number?
2014-06-08 18:54  d2 had a limit on groups, but core os didnt asfar as i know
2014-06-08 18:54  The limit can be sent during the login data packet. Some viewers may have other default values builtin.
2014-06-08 18:54  This is in yesterday's code
2014-06-08 18:54  Latest Firestorm.
2014-06-08 18:55  The limit in SL was 25 then was 50 and more recently I'm hearing about this limit of 42. Seems a strange number.
2014-06-08 18:55  diva may know
2014-06-08 18:55  maybe something accidently slipped into core from her diva branch
2014-06-08 18:55  I'm using V2 Groups.
2014-06-08 18:55  strange unless one is a hitchhikers fan.
2014-06-08 19:04  The person who invited me relogged and it worked this time. Odd. But I checked the robust console and I see this for the previous attempt:
2014-06-08 19:04  http://pastebin.com/wjsYtCV3
2014-06-08 19:05  wierd
2014-06-08 19:05  so no limit now?
2014-06-08 19:05  maybe packet was mangled enough to confuse the viewer to send wrong message
2014-06-08 19:05  Nope. After they crashed and relogged, they sent another invite and I joined without issue.
2014-06-08 19:06  Whatever the cause, that null should be handled better, so I think I'll mantis that.
2014-06-08 19:07  I didn't put any limit anywhere. If it exists it's because I don't know about it
2014-06-08 19:08  No, I think nebadon_laptop is right - the packet got mangled somehow. The user just told me that she created the group and then it seemed to keep asking her to create it repeatedly.
2014-06-08 19:08  yes, I saw that behavior before
2014-06-08 19:08  not sure what that is all about
2014-06-08 19:09  Then she sent me the invite and I got that null exception and was told I was in the limit of groups and to leave one.
2014-06-08 19:09  Then she crashed and upon relog it just worked.
2014-06-08 19:19  Starting build #3636 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-08 19:20  ty diva
2014-06-08 19:23  Project opensim » mono-2.10.8.1 build #3636: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3636/
2014-06-08 19:23  diva: Don't try to package null invites.
2014-06-08 21:01  interesting. So the confusion on group creation seems to be a problem in Singularity (at least). I get the same behavior in SL
2014-06-08 21:03  I create a group there, and I get a pop up saying that the group info changed and asking whether I want to apply the changes, If I say yes, it tried to creat ethe group again
2014-06-08 21:03  ya I have been seeing that a lot myself
2014-06-08 21:03  for a long while now
2014-06-08 21:03  I think same thing even happens with Flotsam Groups
2014-06-08 21:04  I'm pretty sure this wasn't like this when I wrote groups
2014-06-08 21:05  let me try with the SL viewer
2014-06-08 21:06  It has been around a while. I just thought it was my end messing up.
2014-06-08 21:06  atually trying with an old singularity, oscc viewer
2014-06-08 21:07  hmm, same
2014-06-08 21:08  let me burn another L$100 on the SL grid with the SL viewer
2014-06-08 21:08  diva: my user that had the issue says she is using Singularity as well.
2014-06-08 21:10  She's using: ingularity Viewer (64 bit) 1.8.5 (5617)
2014-06-08 21:10  +S
2014-06-08 21:16  ok so the SL viewer doesn't do that
2014-06-08 21:16  let me try Firestorm
2014-06-08 21:21  I created a group in my grid with FS and it went fine.
2014-06-08 21:21  latest version
2014-06-08 21:22  Perhaps it's just a Singularity bug.
2014-06-08 21:22  Yep, same here. I think that when I developed the groups feature I was using Firestorm
2014-06-08 21:22  let me ping the Singu devs
2014-06-08 21:23  Might want to see if Replex does it right or not, since it's Singu-derived.
2014-06-08 21:27  so they were aware of this, and they've fixed it already, but only in the alpha
2014-06-08 21:28  ah. I'll suggest that to my user. Thanks!
2014-06-08 21:29  I burnt L$200 for notthing! :) how much is the Linden these days anyway?
2014-06-08 21:30  Well, not nothing. This did get that null exception fixed. :)
2014-06-08 21:31  Last I looked it was around L$270 for 1$US,
2014-06-08 21:32  Thanks for looking into it, Diva.
2014-06-08 21:33  I had ran into it recently and also got seriously confused
2014-06-08 21:33  diva: Next time try on aditi (beta) grid ;)
2014-06-08 21:33  oh
2014-06-08 21:34  I dont think I ever logged in there. I thought you needed a special permission?
2014-06-08 21:34  no
2014-06-08 21:34  and you get some fake money on the account
2014-06-08 21:34  I
2014-06-08 21:34  i went there too to test meshes way back then
2014-06-08 21:34  would have saved your 3 quarters
2014-06-08 21:34  lol
2014-06-08 21:34  :)
2014-06-08 21:35  in the past 6 or 7 years ive spent way more time in beta grid
2014-06-08 21:35  I'll try to remember next time I want to test something. I keep landing in all sorts of weird places in SL that I feel I shouldn't be....
2014-06-08 21:35  with my 87,000L$
2014-06-08 21:35  i probably have like 200L$ :)
2014-06-08 21:36  on aditi? don't you get like $5000 each login
2014-06-08 21:36  thats probably how much i have on main grid
2014-06-08 21:36  i think i have over $200k
2014-06-08 21:36  haha nice
2014-06-08 21:36  well if you need aditi money for testing, hit me up :)
2014-06-08 21:36  I will ! :)
2014-06-08 21:37  ah i meant in SL
2014-06-08 21:38  misunderstood nebadon_laptop that he'd have lots in SL so didn't need to use aditi for testing but, well, got it all wrong and will again blame being tired! (my fav excuse when it's past midnight)
2014-06-08 21:39  ACTION thinks vodka is more likely explanation :P
2014-06-08 21:39  (also i don't like it that 3ds max crashes when i try to open a .max file made with 3ds max)
2014-06-08 21:39  haha I wish
2014-06-08 21:39  <- wishes too
2014-06-08 21:40  Well, she won't run the alpha, as she's afraid it'll be unstable. Perhaps Singu will cut a new release soon.
2014-06-08 21:41  we have a summer school here actually next week and all the others were there for a dinner as the profs arrived etc .. i'm gonna assist prof Feiner in the mobile AR workshop. anyhoo, i didn't get to go as was alone with kids. so had to stay away from vodka. but thanks for reminding i did buy a beer! /me goes to fetch it
2014-06-08 21:45  (and apparently already before getting the beer i got the 3ds max crash fixed .. apparently projects that use the ogre exporter have to be open also so that the exporter is installed to max. complained about missing dlls otherwise. pretty sucky i'd say - i don't need the ogre export now, but without it crashed)
2014-06-08 21:46  but am sure very happy it works now and can reward with the beer .. and do exports tomorrow etc :)
2014-06-08 21:46  a beer sounds like a good idea
2014-06-08 21:47  ACTION is enhoying coupld of hours of sort of dark we get here
2014-06-08 21:47  As a type B person, summers in the nordic countries are challenging ;)
2014-06-08 21:48  right, no shortage of light here now
2014-06-08 21:48  I hate it :P
2014-06-08 21:48  and you are down there south :p
2014-06-08 21:49  we still get sunshine past 9 in the evening, that's just not right
2014-06-08 21:49  we just bought new darkening curtains .. for my wife and kids as well, they also wanted those .. and i don't mind either, is nice to get the bedroom dark enough
2014-06-08 21:49  we get sunshine at 11 in the evening i think
2014-06-08 21:50  and what 3am or something
2014-06-08 21:50  yeah we only get like 3 hours of sort of dark
2014-06-08 21:50  way too little if you ssk me ;)
2014-06-08 21:50  is quite bright outside right now, doesn't get dark anymore i think
2014-06-08 21:51  Someone just told me that LL finances Firestorm. Is there any truth to that?
2014-06-08 21:51  no
2014-06-08 21:51  easily enough light to read etc out there and it's 12:51 am .. is like a cloudy day or something and this is the darkest moment
2014-06-08 21:52  Oh: "it isn't a public thing ... you have to be able to read between the lines"
2014-06-08 21:52  Conspiracy theory.
2014-06-08 21:52  antont: as you said we're down south from your perspective, and we do get like 23:30 - 2:30 dark
2014-06-08 21:52  *nod*
2014-06-08 21:53  smxy: I know for the fact that they don't get any money from LL
2014-06-08 21:53  I payed for Singularity infractucture from my own pocket until recently
2014-06-08 21:53  probably cost me about $500 USD / year
2014-06-08 21:54  i'm also down south from the lappish pov, we just went there last weekend .. might go back up again for midsummer, my wife's parents place is there and her brother goes there always too etc .. that place is about 150km north from the artic circle whereas now i'm about 150km south from there
2014-06-08 21:55  they have mosquitos the size of small birds up there :P
2014-06-08 21:55  lkalif: you mean hosting costs of project things and such?
2014-06-08 21:55  antont: yes
2014-06-08 21:55  yah it seemed this year there were exceptionally large mosquitos up there, first were coming then a week ago
2014-06-08 21:56  I've only ever been to Helsinki though
2014-06-08 21:56  was great the few days last week still enjoying warm (even hot :) calm days there, even in the forests and by river etc, without any mosquito trouble .. was so early still, may time
2014-06-08 21:57  funny thing I remember about Helsinki is that thank god, everything is dual-language labeled
2014-06-08 21:57  ok. well from the lapp perspective again there are little / no mosquitos here in Oulu, and even from a Oulu pov there are no / little in Helsinki. but there are just insane amounts up north .. 
2014-06-08 21:57  and I can read Swedish :)
2014-06-08 21:58  yep, is in all Finnish cities with was it at least 5% swedish speaking folks
2014-06-08 21:59  is kind of fun to have all those alternative names, are sometimes different or interestingly similay but different .. helsinki area names etc
2014-06-08 21:59  i lived on Liisankatu / Elisabethgatan in Hki :)
2014-06-08 21:59  Unfortinuatelly I didn't see much of antýthing
2014-06-08 21:59  Pasile / Böle :)
2014-06-08 22:00  Pasila, even
2014-06-08 22:00  I was commuting from Copenhagen to Helsinki about once a week for 3 months
2014-06-08 22:00  ah i think you mentioned once
2014-06-08 22:00  (only one export more, then i get the beer)
2014-06-08 22:00  but that's a killer commute, from 5 in the morning till 8 in the evening
2014-06-08 22:01  oulu-hki commute is a bit similar but not as bad
2014-06-08 22:01  from 6 to 18 or so
2014-06-08 22:02  hm or from 5 if you wanna be early enough
2014-06-08 22:02  the flight is not too bad, under 2 hrs
2014-06-08 22:02  .. on the 6am flight, is 50mins
2014-06-08 22:02  sometimes i've used the night trains
2014-06-08 22:02  and went for several days at a time etc
2014-06-08 22:03  but have also managed to have a 2-3 year period when didn't even need to go to Helsinki once .. only bypassed it when going to some other places like Amsterdam and Berlin, only 1 or 2 trips a year
2014-06-08 22:04  .. whereas earlier sometimes had to go every week et
2014-06-08 22:04  c
2014-06-08 22:04  i liked oscc, no travel :)
2014-06-08 22:04  I learned to hate SAS lol
2014-06-08 22:04  heh
2014-06-08 22:05  i was disappointed with SAS too, no internet on flights!!
2014-06-08 22:05  on these scandinavian flights, there is really no difference between business class and economy
2014-06-08 22:05  and business costs 4 times as much
2014-06-08 22:05  *nod*
2014-06-08 22:06  but I had to get it in order to be able to change return flight time
2014-06-08 22:06  not that i've ever taken the biz class .. hm no i did once as there was no other option for some connection
2014-06-08 22:06  i recall no real diff, apart from the fact that was get the ticket at all
2014-06-08 22:06  they have a flifht Helsinki - Copenhagen like every 2 hours, it's nice to be able to jump on the first one once you get to the airport
2014-06-08 22:07  .. this was on Finnair i believe, or i'm not sure
2014-06-08 22:07  right
2014-06-08 22:07  i've often gone via Copenhagen .. last year to San Francisco
2014-06-08 22:07  that's the only thing business class buys you
2014-06-08 22:07  (on these short under 2 hrs intra-scandivavian flights)
2014-06-08 22:07  and when there was Oulu -> CPH I often went Oulu - CPH -> Amsterdam, when was living in A'dam but visited home often
2014-06-08 22:08  hm i think sometimes they did that via Stockholm actually
2014-06-08 22:08  but CPH too at some point
2014-06-08 22:09  hm i wonder how this works in max actually, it can apparently have non-perpendicular local axes?
2014-06-08 22:10  "One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). 
2014-06-08 22:10  The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes."
2014-06-08 22:10  I only ever tried Blender of 3D programs
2014-06-08 22:11  you may have modifiers that have not been applied
2014-06-08 22:11  same here pretty much, installed the free max trial to be able to do these exports .. of our city model blocks, some of those are made with max and some with blender depending on the company
2014-06-08 22:11  be my guess
2014-06-08 22:12  nebadon_laptop: wouldn't it then say 'there are modifiers' and not tak about non-perpendicular local axes? :) .. can be a good guess though
2014-06-08 22:12  no
2014-06-08 22:12  i have a modeler I work with who uses max too 
2014-06-08 22:12  and when i was training her on opensim we had similar issues
2014-06-08 22:12  she uses vray
2014-06-08 22:12  or something
2014-06-08 22:12  and you basically have to bake all that stuff into the model before exporting
2014-06-08 22:12  to render lightmaps or something? vray i mean
2014-06-08 22:12  its not intuitive at all
2014-06-08 22:13  ya she was using it on materials i guess
2014-06-08 22:13  yah i think i know how it is with the modifiers
2014-06-08 22:13  is same in blender if you use array mods etc, depending on the exporter
2014-06-08 22:13  right
2014-06-08 22:13  blender has option to apply modifiers when exporting collada
2014-06-08 22:13  max doesnt
2014-06-08 22:13  but yep related to materials i figure that was about baking vray renders to textures
2014-06-08 22:13  ah
2014-06-08 22:14  i did some collada exports in case, the company that made these blocks have actually also used collada to go from max to blender when they first thought they needed blender for ogre exports. but they used max ogre export then. but i'm now exporting to fbx for unity use, for mobile ar stuff with that
2014-06-08 22:15  we may end up needing the collada's to go to gltf if will use that to optimize the stuff
2014-06-08 22:15  i always like to run things through blender if collada is required
2014-06-08 22:15  .. have tested gltf with three.js earlier and it has seemed pretty good
2014-06-08 22:15  blender by far has best collada support
2014-06-08 22:16  and max calls collada "Autodesk Collada"
2014-06-08 22:16  which i find odd
2014-06-08 22:16  nebadon_laptop: interesting to hear, as many think that blender's collada support sucks and there's been repeatedly talk about dropping it from the builds and lack of maintainers etc :p
2014-06-08 22:16  well since SL picked up collada support
2014-06-08 22:16  a lot of work went into blender
2014-06-08 22:16  but i've for game-like assets i've also found the current collada support in blender good
2014-06-08 22:16  it even has options for SL
2014-06-08 22:17  built in which now they actually call OpenSim
2014-06-08 22:17  for rigging stuff
2014-06-08 22:17  i know i've talked with gaia quite a lot actually as she's been doing that
2014-06-08 22:17  but it's really not a huge amount of work, just her fixes and improvements exactly with SL in mind
2014-06-08 22:17  the guys at Avastar I think have been doing alot of maintaining in Blender Collada
2014-06-08 22:18  hm, i'm not sure, there are also many alternative blender collada exporters
2014-06-08 22:18  ya im talking about the built in one
2014-06-08 22:18  some groups who use it in some product etc have written such in py
2014-06-08 22:19  I love blender now, its really gotten very good
2014-06-08 22:19  gaia said she does not want to maintain the built-in one anymore and there was again talk about whether it can survive etc just like a month ago, there was no talk of Avastar then .. but actually a guy from that one av / virtual chars company was arguing for it
2014-06-08 22:20  and offered their stock for the improvement they need :)
2014-06-08 22:20  mixamo, is the compny
2014-06-08 22:20  nice
2014-06-08 22:20  ya I have a mixamo account
2014-06-08 22:20  .. they'd like to get support for import of multiple skeletons from a single collada file
2014-06-08 22:20  ah nice
2014-06-08 22:20  but afaik no one took the job
2014-06-08 22:21  gaia said she didn't want to work on it just for that stock .. and afaik was a bit tired of the responsibility of that c++ complexity & all sorts of collada issues etc
2014-06-08 22:21  so there go fix it and get some mixamo stock :)
2014-06-08 22:21  ya I think it would be pretty bad if they just dropped collada
2014-06-08 22:21  cause i mean all the formats have issues
2014-06-08 22:21  have you seen that Unity3D announced support for running in a browser with no plugins?
2014-06-08 22:22  and none of them are much better than others
2014-06-08 22:22  getting some pretty awesome FPS with asm.js
2014-06-08 22:22  nebadon_laptop: they (Blender Institute folks) argue how collada is dead and everyone (in games) uses FBX and put efforts there currently - there's a new FBX binary exporter jut in
2014-06-08 22:23  FBX is autodesk? is that an open format?
2014-06-08 22:24  be sad to abandon open formats for things that are less than open
2014-06-08 22:24  lkalif: yes, the guy who made tundra and who nowadays works at mozilla (like kripken, the maker of syntensity in the VW lands and emscripten) worked on that partly .. i think both with epic for unreal and the unity company .. fixing bugs on the firefox side etc
2014-06-08 22:25  nebadon_laptop: yep that was my and the Mixamo guy's point in the discussin - FBX is secret, only public spec is what's reverse engineered by the Blender devs (when the unity company hired one to work on a FBX export to Blender to get blends to unity)
2014-06-08 22:26  ya and the fbx support in blender is not good
2014-06-08 22:26  its way worse than collada
2014-06-08 22:27  i suspect someone is being paid to eliminate collada support
2014-06-08 22:27  heh
2014-06-08 22:27  thats ok if you are making proprietary games.
2014-06-08 22:27  sounds very much like a lobbying move
2014-06-08 22:27  yea, I'd look closely at who is making the comment.
2014-06-08 22:28  nebadon_laptop: if you're curious here's the discussion:
2014-06-08 22:28  "A couple perhaps interesting posts: 1. Blender's Campbell's views & info about FBX work http://lists.blender.org/pipermail/bf-committers/2014-April/043378.html and 2. Mixamo's defence for Collada referring to improved Autodesk support etc. http://lists.blender.org/pipermail/bf-committers/2014-April/043389.html "
2014-06-08 22:28  .. i referred to it in https://github.com/KhronosGroup/glTF/issues/231
2014-06-08 22:29  I only ever needed fbx for Unity, but their .blend support is so good I don't bother expoerting from Blender anymore
2014-06-08 22:29  nebadon_laptop: it's not lobbying but the devs, doing the paid work at the institute, are trying to be practical
2014-06-08 22:29  lkalif: do you know how their .blend support is implemented?
2014-06-08 22:29  it sounds like the exact opposite of "practical" to me
2014-06-08 22:29  antont: I have no idea
2014-06-08 22:30  replace a very complete format with a format that is like maybe 20% complete
2014-06-08 22:30  how is that practical
2014-06-08 22:30  lkalif: AFAIK it works so that it runs blender in the background and does the FBX export. that's why unity asked Campbell to write the FBX export to Blender, and why he had to reverse engineer the format :p
2014-06-08 22:30  heh
2014-06-08 22:31  nebadon_laptop: their thinking is that as everyone is now using FBX now, blender can serve well as a tool if it can export it too
2014-06-08 22:31  -now
2014-06-08 22:31  sure by why surplant collada
2014-06-08 22:31  just have both if thats the case
2014-06-08 22:31  anyone suggesting removal of collada is a lobbyist in my book
2014-06-08 22:31  nebadon_laptop: Valve is actually paying this work, in the sense that they have BI money to improve Blender for game modding use, but they didn't say how .. blender folks figured that fbx support would be one useful thing
2014-06-08 22:32  oh i agree
2014-06-08 22:32  but if the end result is removal of collada
2014-06-08 22:32  then I am not buying that as a good reason
2014-06-08 22:32  nebadon_laptop: sure collada can and probably will stay. but it needs a maintainer. if there's no maintaner and a lot of bugs are reported and if it starts getting out of date etc it's a problem
2014-06-08 22:32  ya
2014-06-08 22:33  it would be nice if the viewers supported more than just collada
2014-06-08 22:33  SL viewers that is
2014-06-08 22:33  and there are python-written blender collada exports that are much simpler than the opencollada lib using c++ biz so some think (also at BI, i.e. campbell) that can resort to those .. or even rewrite a nice new one in py from scratch
2014-06-08 22:34  nebadon_laptop: i don't know, to me LL's way seems pretty nice there
2014-06-08 22:34  ya
2014-06-08 22:34  eat collada, convert it to the optimized llmesh, be happy. usually anyone can get their things as collada, and it's at least open and specified etc
2014-06-08 22:34  blender right now is the only good free tool for collada
2014-06-08 22:35  gltf might be interesting for SL / opensim if it is better than llmesh
2014-06-08 22:35  .. as the collada-as-compressed-for-runtime format
2014-06-08 22:36  antont: it's a bit more complicated than that
2014-06-08 22:36  afaik collada support in max & maya is decent so i think it serves fine in many places for basics at least
2014-06-08 22:36  ya but I for one dont have 5000$ to drop on those apps
2014-06-08 22:36  and then upgrades every year
2014-06-08 22:37  i tested Autodesk's fbx <-> collada converter that the Mixamo guy mentioned
2014-06-08 22:37  though I like that autodesk offers monthly subscriptions now
2014-06-08 22:37  antont: llmesh is scaled to unity cube, so in itself is not enough to describe object. you need prim + llmesh asset for a full description
2014-06-08 22:37  you can buy their stuff on a month to month basis now
2014-06-08 22:37  nebadon_laptop: yep i just meant that besides blender, also autodesk tools have good collada support. so for many things collada serves us great now
2014-06-08 22:37  yes
2014-06-08 22:37  and its open
2014-06-08 22:37  i dont see how there is even an argument
2014-06-08 22:37  lol
2014-06-08 22:38  worrying when opensource people start defending the use of closed source things over open
2014-06-08 22:38  just fork it(tm) :P
2014-06-08 22:39  lkalif: is similar to gltf actually, where there's a json for the scene (kind of the prim part, e.g. instanciation of meshes as scene nodes, the pos & size etc) and then the binary file where the geom data is (as gl buffers, in gltf, for easy quick loading to gpu)
2014-06-08 22:39  antont: llmesh is scaled down to unity mesh for precission resions, as vertex coords are 16bit
2014-06-08 22:40  it works pretty well for a streaming mesh format
2014-06-08 22:40  nebadon_laptop: i don't mind that there is closed source software, but having to rely on a *secret* (no public *spec*) format is unfortunate. expecially as the Mixamo guy told that they change the file format every year, in incompatible ways etc
2014-06-08 22:40  yes
2014-06-08 22:41  it seems crazy that someone would consider that practical
2014-06-08 22:41  lol
2014-06-08 22:41  its like their argument is that collada support is too much work
2014-06-08 22:41  lkalif: right .. with gltf the idea is that the binary with the vert buffers etc. can be compressd with geom compression methods, any can be used as an extensions .. might be even possible to define the llmesh one as one
2014-06-08 22:41  but the reality is getting 100% FBX compatibility is nearly impossible task
2014-06-08 22:42  they don't aim 100% fbx compat
2014-06-08 22:42  but enough so that basics work for it to be useful
2014-06-08 22:42  ya
2014-06-08 22:42  I am all for better FBX support for sure
2014-06-08 22:43  hopefully someone decides its worth it to support collada
2014-06-08 22:43  there's a version now, from 2 days ago or so that the guys asked folks to test
2014-06-08 22:43  i suspect someone will
2014-06-08 22:43  mixamo at least already did :)
2014-06-08 22:43  for us it depends .. with three.js we now often just use the three json formats
2014-06-08 22:43  maybe because mixamo is somewhat invested in SL now
2014-06-08 22:43  loss off collada could be bad for that business decission
2014-06-08 22:44  but gltf has worked well in the tests and is much more optimized. and gltf is created always from collada (with collada2gltf which is basically the thing the gltf initiate provides)
2014-06-08 22:45  Anyone got an idea on how I could get a sim-unique UUID - that will never change (not even when you move or rename a sim?)
2014-06-08 22:45  from LSL that is
2014-06-08 22:45  iirc the mixamo guy just said that blender already is important to them and the working solution for their *import* side is to use blender's collada import. which does skel anim stuff fine. i think the new fbx thing is export only
2014-06-08 22:46  if Mixamo can really simplify mesh avatars in SL I am going to probably pay for that service
2014-06-08 22:46  rigging in general pretty much sucks
2014-06-08 22:47  nebadon_laptop: ever tried avastar?
2014-06-08 22:47  the though of rigging 100 mesh avatars to me seems very painful
2014-06-08 22:47  heh
2014-06-08 22:47  i have one of their old scripts for for blender
2014-06-08 22:47  with the template
2014-06-08 22:47  to copy weights and bones etc..
2014-06-08 22:47  i rigged Big Buck bunny with that
2014-06-08 22:47  and it came out ok, but it was far from perfect
2014-06-08 22:48  cool
2014-06-08 22:48  http://www.youtube.com/watch?v=eJVxN30LthM&hd=1
2014-06-08 22:49  wicked video too :)
2014-06-08 22:50  i wonder whether the guys who made bbb saw that :p
2014-06-08 22:51  hehe probably not
2014-06-08 23:47  Interesting prob i['m having. As you know SL viewer will shortly be without client baking making it not opensim usable even with the grids.xml hack. Kokua has been merged with the newest code and the client baking but back in play, I normally test opensim on osgrid and 3RG as that has provided and cutting edge and legacy test environment. So, my result is
2014-06-08 23:47  that the reestablished client baking Kokua works on SL, osgrid, and 3RG. My delight was short lived because the viewer has a memory crash on avination, inworldz, kitely, and several others that are on the grid manager list. My question is what is different between most other grids and osgrid and 3RG?
2014-06-08 23:51  osgrid, depending on where you go has some of the latest code
2014-06-08 23:52  avination and others are on the older code, takes a while until it propagates from master
2014-06-08 23:52  been to several of the sandboxes and plazas
2014-06-08 23:52  those typically run cutting edge opensim code
2014-06-08 23:53  3RG is 076 plus local fixes
2014-06-08 23:54  danbanner do you have the name of and old code sim on osgrid?
2014-06-08 23:55  hey NickyP
2014-06-08 23:55  not offhand i dont
2014-06-08 23:55  kk
2014-06-08 23:55  you might try random regions some of the residents run 
2014-06-08 23:56  everything i have is current 
2014-06-08 23:56  NickyP: try Belfast Central  0.7.5
2014-06-08 23:57  I was at the club earlier
2014-06-08 23:57  but didn't check version
2014-06-08 23:57  ty
2014-06-08 23:57  oldest one I know of...
2014-06-09 00:04  NickyP, u had time to look at the map problem?
2014-06-09 00:06  cinder has agreed to look at it as FS has a similar issue. 
2014-06-09 00:09  cool, they have a worse one aswell, the main map has an annoying bug with var but kokua is ok there
2014-06-09 00:16  I have an "ambiguous call" (CS0121) message when compiling a script. I'm having trouble telling what exactly is triggering it, but I have it narrowed down to one function in my code.
2014-06-09 00:18  lilly909, sounds like you have 2 methods or variables with the same name and the code cant tell which one
2014-06-09 00:20  I'm checking that. In the meantime, the script is a straight copy from one I wrote in SL. I would have thought that both parsers would catch the same errors
2014-06-09 00:20  In region Belfast Central at (9973, 9993) 
2014-06-09 00:20  OpenSim 0.7.5 Dev          OSgrid 0.7.5 (Dev) 36bfd36: 2012-10-23  no probelm
2014-06-09 00:20  lilly909: You might have a variable name that has the same name as a function or you might be using a function in an assignment statement without the () so it looks as if it is a variable reference.
2014-06-09 00:21  lilly909: No, a lot of scripts written for SL can have issues when used in OpenSim.
2014-06-09 00:21  I'm noticing
2014-06-09 00:22  does that go the other way, as well? meaning... should I test out major project in OS prior to bringing them into SL, etc
2014-06-09 00:22  I think OS is more strict about some things but it can also miss the odd thing.
2014-06-09 00:23  I haven't seen the problem in reverse. If a script is working in OS it works in SL. 
2014-06-09 00:23  That's been my experience.
2014-06-09 00:23  Mostly I pulled some of my stuff over from SL or have written things from scratch.
2014-06-09 00:24  I have a... LOT... of stuff I've written since 2006 in SL ;)
2014-06-09 00:28  physics is a lot different between sl and os 
2014-06-09 00:28  so scripts that use physics will be different or not work
2014-06-09 00:28  that has gotten better with Bulletsim vehciles
2014-06-09 00:28  but its still not 1:1 nor will it likely every have complete parity
2014-06-09 00:28  I didnt mean vehicles
2014-06-09 00:29  every=ever*
2014-06-09 00:29  yea weapons might not behave the same
2014-06-09 00:29  AllenKerensky can probably tell you more about that
2014-06-09 00:30  well, this code is as clean as I can get it. it says it's having a problem telling between float.operator == (float, float) and double.operator == (double, double)
2014-06-09 00:30  it's having an issue with ==
2014-06-09 00:30  hmm
2014-06-09 00:30  should never use == on floats or doubles anyway
2014-06-09 00:31  I was thinking that it was perhaps because I'm assigning float values to elements in a vector, but I've got another function that does that as well and there's no issue there.
2014-06-09 00:31  this particular one, if I comment out the body, the script compiles and operates
2014-06-09 00:31  uh, what
2014-06-09 00:31  do you have code like 0.0
2014-06-09 00:32  if you do, try just 0
2014-06-09 00:32  I'm using 0
2014-06-09 00:32  hsv_color.y = 0; << example
2014-06-09 00:32  without the decimal part it may treat it as an integer, try with the full 0.0
2014-06-09 00:33  could be "max == rgb_color.x" or the like, but max and min were pulled from these very variables
2014-06-09 00:33  AliciaRaven: the sccript compiler is getting confused between double and float
2014-06-09 00:34  The SL version of LSL doesn't support double, does it?
2014-06-09 00:34  dont think wo
2014-06-09 00:34  *so
2014-06-09 00:34  ... are the vector elements defined as double in OS?
2014-06-09 00:34  vectors use floats
2014-06-09 00:34  these are my definitions:     float max;
2014-06-09 00:34      float min;
2014-06-09 00:34      vector hsv_color
2014-06-09 00:35  oh wait LSL vectors might not be libomv vectors
2014-06-09 00:35  dont remember
2014-06-09 00:35  Vector3 in libomv is floats too
2014-06-09 00:36  the line number given for the error is horrifically wront too, but that's separate ;)
2014-06-09 00:36  if there is no "double" option, it could implicitly cast to float with no problem... but if there's a choice between double/float, it's ambiguous to say "0".
2014-06-09 00:37  would be my guess
2014-06-09 00:37  I've changed them to 0. to be more explicit
2014-06-09 00:37  there has been recent work to improve line #s
2014-06-09 00:37  Aleric was doing that
2014-06-09 00:37  also i noticed in global variables, sl is fine with  .1 but opensim wont compile unless u put 0.1
2014-06-09 00:38  I'll have to bring that up another time
2014-06-09 00:38  everything declared as float is local. I've got 3 global vectors, that's it
2014-06-09 00:38  I thought Plugh was doing something with line numbers also
2014-06-09 00:38  ah he may be
2014-06-09 00:39  I remember Aleric saying he fixed that
2014-06-09 00:39  ah my last comment must have been fixed it works now
2014-06-09 00:39  The line number thing
2014-06-09 00:39  I wish I could paste the error message. Is there a way to capture it?
2014-06-09 00:39  screenshot?
2014-06-09 00:40  If you're on Replex, you could ctrl-c, I think... if it has my latest patch for that.
2014-06-09 00:40  Line fix available, as yet not in core.
2014-06-09 00:40  mantis#?
2014-06-09 00:40  doh. screenshot coming momentarily
2014-06-09 00:41  LiruCookies: it has all the latest from you and shyotl, except one shyotl commit reverted
2014-06-09 00:41  I'm on FS 64 Linux (opensim 0.8 rc2)
2014-06-09 00:41  causes insta-crash on nvidia
2014-06-09 00:41  Does it have that push from Shy the other night?
2014-06-09 00:41  yes
2014-06-09 00:41  is that the crash I had?
2014-06-09 00:41  LiruCookies: reverted one is ee60a9801b99ddedd520f6867f599c866d60bec7
2014-06-09 00:42  dahlia: yes
2014-06-09 00:42  LiruCookies: I tried to IM him, but he's not been online in a while it seems
2014-06-09 00:42  Yeah, his connection is shoddy
2014-06-09 00:43  LiruCookies: if you manage to get in contact, pass him this gist https://gist.githubusercontent.com/lkalif/8e55ed8d8e953810aa18/raw/be25b7a0761be8a73a52779e2ae0a449ba097fbb/ALM_crash.txt
2014-06-09 00:43  He knows about that, I think.
2014-06-09 00:43  That one looks familiar
2014-06-09 00:44  My portable test just finished building, now to see if it'll actually work
2014-06-09 00:45  here's the error: http://s20.postimg.org/wk8qpyib1/error_CS0121.png
2014-06-09 00:50  mono error
2014-06-09 00:50  crap
2014-06-09 00:51  how would I mantis this for a workaround in OS?
2014-06-09 00:51  Have you tried an explicit cast to float?  (float)(0.0)
2014-06-09 00:51  I do recall mono not liking certain things that SL scripting can do
2014-06-09 00:52  no, I'll try that right now
2014-06-09 00:52  Melanie_ may know what this is
2014-06-09 00:53  nope, didn't do it. I cast every constant to float in both assignments and the equality tests.
2014-06-09 00:54  not with that image i won't
2014-06-09 00:54  it's meaningless
2014-06-09 00:54  nebadon_laptop: See 6764.
2014-06-09 00:54  please don't post images/sceenshots unless the problem is with graphics
2014-06-09 00:54  lol
2014-06-09 00:54  use pastebin to pate error messages and scripts
2014-06-09 00:54  or Melanie_ will whip you :P
2014-06-09 00:55  can't get the error message.. how do I capture it? that was the reason for the image
2014-06-09 00:55  what i need to see is the SCRIPT that caused it
2014-06-09 00:55  nt the message - the salient parts of the message you coud have copied by hand
2014-06-09 00:55  ah Melanie_ he couldnt because it wouldnt let him copy and paste
2014-06-09 00:55  about 40 chats or so
2014-06-09 00:55  so we suggested he take a screenshot
2014-06-09 00:56  chars*
2014-06-09 00:56  can do pastebin for the script.
2014-06-09 00:56  k
2014-06-09 00:57  http://pastebin.com/B645EJnv
2014-06-09 00:58  if I comment out the body of the RGB2HSV function, the scritp compiles. currently there are quite a few edits - rgb_color used to be rgb, hsv_color used to be hsv, and not all numeric values were cast to floats.
2014-06-09 00:59  Direct comparison of floats can be a problem.
2014-06-09 01:00  try cmmenting it out in bloxk
2014-06-09 01:00  nothing obvious jumps out at me
2014-06-09 01:00  I did that before I came to IRC, haha
2014-06-09 01:00  so you should have a line that causes it
2014-06-09 01:00  I hoped so.
2014-06-09 01:00  a single line, or the forst of several
2014-06-09 01:01  line 41
2014-06-09 01:01  by the end I had the whole thing commented out and returning an empty vector
2014-06-09 01:01  color.x = color.y = color.z = v;
2014-06-09 01:01  yeah, that could be it.
2014-06-09 01:01  the other function, Alicia
2014-06-09 01:01  compiler expects one line per set
2014-06-09 01:01  there is no == operator there
2014-06-09 01:01  yes but it compiles after changing that line for me
2014-06-09 01:02  but im running latest code
2014-06-09 01:02  not for me
2014-06-09 01:02  lilly909: what version of OS are you using?
2014-06-09 01:02  0.8rc2
2014-06-09 01:02 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-09 01:03  I read through mantis first but saw nothing that seemed to be related
2014-06-09 01:03  i believe you have hit upon a rare combination of things
2014-06-09 01:03  i tried on my sims but it compiles there
2014-06-09 01:03  i don't have a single sim with xengine running
2014-06-09 01:04  so that poses a bt of a problem for me to test thsi
2014-06-09 01:04  possible xengine issue?
2014-06-09 01:04  definitely
2014-06-09 01:04  the preprocessor probabaly produces gibberish
2014-06-09 01:04  i tried on linux now and i get the same error
2014-06-09 01:05  which engine should I give it a try with?
2014-06-09 01:05  opensim only has one
2014-06-09 01:05  There's only the one.
2014-06-09 01:05  Avination has its own proprietary engine
2014-06-09 01:05  ther are no in-core alternatives
2014-06-09 01:05  ah, ok.
2014-06-09 01:05  is your sim on osg?
2014-06-09 01:05  Melanie_ keeps the buggy one in opensource version
2014-06-09 01:05  she has a better version for herself ;)
2014-06-09 01:06  nope, standalone. Was playing with setting up a monster varregion
2014-06-09 01:06  aahhh
2014-06-09 01:06  do you have any in osg?
2014-06-09 01:06  No, not since os.. 0.6 something, I think, maybe 0.7.1 or so. Been a long time.
2014-06-09 01:06  or else, nebadon_laptop, can you point me to one in osg running that version or close where i can rez?
2014-06-09 01:07  lilly909: you really don't want varregions bigger than 1024 or 2048 max on the side. viewers are not well optimized for any bigger
2014-06-09 01:07  sure use Sisyphus
2014-06-09 01:07  I'm trying 2048
2014-06-09 01:07  which is a monster to me
2014-06-09 01:07  yeah, it's going to be monster on viewer memory usage too :)
2014-06-09 01:07  but it should work
2014-06-09 01:08  yep. I tried running 9 of these today, and no, that was not worth my time XD
2014-06-09 01:08  thats about the max i would do
2014-06-09 01:08  I thinks physics breaks around 2048
2014-06-09 01:08  with terrain
2014-06-09 01:08  nebadon_laptop: you run a whole grid of 768s?
2014-06-09 01:08  or 512?
2014-06-09 01:08  I haven't tried larger. I was worried about memory usage.
2014-06-09 01:09  yes all 768s
2014-06-09 01:09  in the past we were using 9 region simulators
2014-06-09 01:09  aside form this and a bug in Singularity, 2048 seems to be working really well, and a bug in 0.7.6 about FS not saving spec maps (whereas singularity would) seems resolved
2014-06-09 01:09  so 768x768 was natural change
2014-06-09 01:09  and it works well
2014-06-09 01:10  I'm actually really pleased with the state of varregions, myself. But I'm futzing around ;)
2014-06-09 01:11  Tell that to Jim.
2014-06-09 01:11  God, what a troll.
2014-06-09 01:12  that guy needed a slap lol
2014-06-09 01:12  lol.. sounds like i missed a fun one.
2014-06-09 01:13  lol
2014-06-09 01:13  I tried to be nice to him, but he totally lost me at the end, when he essentially said he couldn't be bothered to create an account in Mantis to be able to report issues.
2014-06-09 01:14  And Word *did* smack him, lol.
2014-06-09 01:15  i used to do support for a living and we used mantis. not wanting to make an account is just lazy. I'm hoping Melanie_ finds something solid that I *can* report
2014-06-09 01:17  .. or at least a workaround.
2014-06-09 01:18  on sisyphus ib osg
2014-06-09 01:18      if( s == 0 ) {
2014-06-09 01:18          color.x = color.y = color.z = v;
2014-06-09 01:18          return color;
2014-06-09 01:18      }
2014-06-09 01:18  change to
2014-06-09 01:18      if( s == 0 ) {
2014-06-09 01:18          color.x = ;
2014-06-09 01:18          color.y = v;
2014-06-09 01:18          color.z = v;
2014-06-09 01:18          return color;
2014-06-09 01:18      }
2014-06-09 01:18  and it compiles
2014-06-09 01:19  Alicia was right
2014-06-09 01:19  that was the line i said but then i changed to linux and got different errors
2014-06-09 01:19  hmm. I've got that code here
2014-06-09 01:19  is sisyphus windows or linux?
2014-06-09 01:19      if( s == 0 ) {
2014-06-09 01:19          color.x = v;
2014-06-09 01:19          color.y = v;
2014-06-09 01:19          color.z = v;
2014-06-09 01:19          return color;
2014-06-09 01:19      }
2014-06-09 01:19  Linux
2014-06-09 01:19  point made
2014-06-09 01:19  mono 3.2.8
2014-06-09 01:20  you want Windows?
2014-06-09 01:20  ohh... I'm on 4.0
2014-06-09 01:20  mono 4?
2014-06-09 01:20  yup
2014-06-09 01:20  there is a mono 4 now?
2014-06-09 01:20  that's what's listed in the error
2014-06-09 01:20  oh no thats .net 4
2014-06-09 01:20  It would be quicker and easier to say -> return ;
2014-06-09 01:20  type mono -V
2014-06-09 01:20  or are you on windows?
2014-06-09 01:21  Perun is windows
2014-06-09 01:21  my point was that it did fixed it on windows but not on ubuntu for me
2014-06-09 01:21  I assumed linux
2014-06-09 01:21  I'm on ubuntu 12.04
2014-06-09 01:21  ok I thought so
2014-06-09 01:21  installed mono-complete
2014-06-09 01:21  then type mono -V
2014-06-09 01:21  that's 2.10
2014-06-09 01:21  yeah.
2014-06-09 01:21  so... what's the 4.0 in the error
2014-06-09 01:21  .net 4
2014-06-09 01:21  ah
2014-06-09 01:22  /usr/lib/mono/4.0/mscorlib.dll is where I got that. Still, different mono version
2014-06-09 01:22  -V did give 2.10
2014-06-09 01:22  ok
2014-06-09 01:22  thats good enough its a bit older than what I have
2014-06-09 01:23  so its possible there could be differing results
2014-06-09 01:23  i should upgrade to 3.4.x
2014-06-09 01:23  could be. I wonder if the canonical bothered making 3.x packages
2014-06-09 01:23  I compile it myself
2014-06-09 01:23  14.04 ships with 3.2
2014-06-09 01:24  upgrading the os tends to wreck a lot of stuff I've found
2014-06-09 01:24  are you self-compiled or binary dist?
2014-06-09 01:24  binary
2014-06-09 01:25  k, so that excludes a lot of factors
2014-06-09 01:25  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-06-09 01:25  obviously, to help i would need a 2.10 xengine 0.8 sim
2014-06-09 01:25  I dont have anything running mono 2.x anymore
2014-06-09 01:26  is 3.4.0 the latest?
2014-06-09 01:26  Melanie_ i made the same change u did and still isnt compiling for me
2014-06-09 01:26  ya release
2014-06-09 01:26  lilly909 does it work for u?
2014-06-09 01:26  git is 3.4.1
2014-06-09 01:26  nope, not at all
2014-06-09 01:26  3.4 is high on my todo list.
2014-06-09 01:26  AliciaRaven what mono?
2014-06-09 01:26  AliciaRaven: i worked it on neb's sim and it worked there
2014-06-09 01:26  I do wonder if it's the combination of newer OS and older mono
2014-06-09 01:26  2.10.8  im goinf to try on 3.? now
2014-06-09 01:26  i really don't have 2.10/0.8/xengine set up
2014-06-09 01:26  i doubt os is a factor
2014-06-09 01:27  other than what mono is in the repo
2014-06-09 01:27  thanks AlicaRaven
2014-06-09 01:27  true, I didn't try this script in 0.7.6
2014-06-09 01:27  very helpful
2014-06-09 01:27  very much
2014-06-09 01:27  yes, it is mono, wont compile on 2.10.8 but on my 3+ sims it will
2014-06-09 01:27  3.4 compile procedure is the same as the last few, neb?
2014-06-09 01:28  perfect, thanks all
2014-06-09 01:28  I wonder how often OS is blamed for Mono stuff ...
2014-06-09 01:28  dam, this is a kick for me to upgrade the last of my mono 2.10.8 sims
2014-06-09 01:29  lilly909: did you see my other suggestion for that line with mulitple assignments?
2014-06-09 01:29  hard to say, lol. but I i magine a bit.
2014-06-09 01:29  Yes, and I tried it
2014-06-09 01:29  k
2014-06-09 01:30  I might try the return ; to avoid going into the mono upgrade just now.. if it works
2014-06-09 01:31  lilly909 did you see my instructions for upgrading mono?
2014-06-09 01:31  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-06-09 01:31  ... which didn't work.
2014-06-09 01:31  this install mono in to userspace
2014-06-09 01:31  Yup I did, bookmarked 'em
2014-06-09 01:31  wont effect the repo version
2014-06-09 01:31  ok great
2014-06-09 01:31  I've followed his instructions many a time to success, even using an operating system he despises and can't do it on himself. :)
2014-06-09 01:32  debating whether to do it now while I'm thinking about it or later.
2014-06-09 01:32  So you should be good. :)
2014-06-09 01:32  haha
2014-06-09 01:32  (CentOS)
2014-06-09 01:32  still a 'nix..
2014-06-09 01:33  ya im just not overly fond of enterprise linux
2014-06-09 01:34  hey, when did they change that mono monkey logo?
2014-06-09 01:34  its always been that I think
2014-06-09 01:34  code monkey lol
2014-06-09 01:34  ah. I was a slacker for a long time, then decided I'd had my fill of sys admin. If the package manager checked dependencies, I'd be back on it.
2014-06-09 01:35  it was different when they started, before de icaza left (or was kicked out of, etc., I unno) the gnome project
2014-06-09 01:39  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-06-09 01:40  lilly909:   conceptual hack/workaround suggestion for you:  change your comparisons to "if(max - rgb_color.z == 0.0)" 
2014-06-09 01:40  until you can upgrade mono
2014-06-09 01:40  cool, dev. I'm actually running thru the step to compile now
2014-06-09 01:41  Dev_Random: That is still not going to work reliably. You need to subtract and check the abs value is < some error amount.
2014-06-09 01:42  I know... but I was addressing the compilation.. not the sytle
2014-06-09 01:42  style, even
2014-06-09 01:42  ok
2014-06-09 01:42  That is correct normally, but I had thought that the accuracy should not have suffered if I did somthing like this:
2014-06-09 01:42  float var1 = var2; if(var1 == var2);
2014-06-09 01:42  if it's an assigned value, it's typically not an issue.. if it's computed, it can be...
2014-06-09 01:43  (assigned from anotherr variable)
2014-06-09 01:43  lilly909: That should be safe unless the compiler does something odd.
2014-06-09 01:43  mhm. I wasn't prepared for it to bork that... but then, who is? lol
2014-06-09 01:47  so vectors use doubles in OpenSim?
2014-06-09 01:48  I didn't even know there WERE doubles in LSL.
2014-06-09 01:48  no
2014-06-09 01:48  seems to be an issue with older mono, and that the vectors are using floats all the way through
2014-06-09 01:49  there are not supposed to be doubles
2014-06-09 01:49  but the compiler sometimes decides to promote float expressions to double results
2014-06-09 01:49  got it.
2014-06-09 01:49  unless every single value is cast/postfixed
2014-06-09 01:50  or if the operation allows to exceed type widths intrinsically
2014-06-09 01:50  like multiplication by a variable
2014-06-09 01:52  interesting that the line that was failing was comparing a declared float to a vector component, and deciding one was a double... but only in the older mono
2014-06-09 01:52  if I'd done vector color = <(float) 0., (float)0., (float)0.>;, or something equal to it, you suppose I might not have had the same issue?
2014-06-09 01:52  no
2014-06-09 01:52  vector components are floats
2014-06-09 01:52  casting makes no differentce
2014-06-09 01:52  v.* is always a float
2014-06-09 01:52  tgat's what I'd assumed
2014-06-09 01:52  that*
2014-06-09 01:53  you can't assign a double to a vector component
2014-06-09 01:53  it will be reduced to a float
2014-06-09 01:56  hopefully this will finish before everyone goes to bed so I can say that it's solved.
2014-06-09 01:57  im upgrading mono myself
2014-06-09 01:57  lol
2014-06-09 01:57  I will be, as soon as I get back from feeding the cats. :)
2014-06-09 01:58  glad to be of servce, lol
2014-06-09 01:58  nebadon_laptop: You doing 3.4.0 or .1?
2014-06-09 01:58  3.4.1 from github
2014-06-09 01:58  basically their master git
2014-06-09 01:58  i like to live dangerously
2014-06-09 01:58  lol
2014-06-09 01:58  this is my personal regions on OSgrid
2014-06-09 01:58  I'll try .0 :)
2014-06-09 01:59  I'm trying .0. I'm too scared.
2014-06-09 01:59  hehe
2014-06-09 02:00  im going to upgrade my last 2.10.8 aswell, mono upgrade party tonight lol
2014-06-09 02:00  It'll take me a bit. Have to build it, then update 15 servers with it, the build OS with it, then updte the 15 servers with that ...
2014-06-09 02:00  well i will do tomorow, too tired now
2014-06-09 02:01  Okay, cat time.
2014-06-09 02:01  I'm not gonna have to rebuild OS.. right?
2014-06-09 02:01  I would.
2014-06-09 02:01  Build and run with the same version.
2014-06-09 02:01  I'm on the binary.
2014-06-09 02:02  then no
2014-06-09 02:02  k.
2014-06-09 02:03  I tried long ago but failed so utterly that I gave up and got drunk.
2014-06-09 02:03  ?? CentOS 6.5 doesn't have mono available.
2014-06-09 02:04  redhat/centos doesn't have mono anymoe
2014-06-09 02:04  not surprised
2014-06-09 02:04  it was dropped for it's license details
2014-06-09 02:04  too microsofty
2014-06-09 02:04  hehe
2014-06-09 02:04  I'm looking at running Robust from a CentOS box. Should I stick with 2.1x or go to 3.x
2014-06-09 02:06  i would use 3.2.8+
2014-06-09 02:06  3.4.0 works well for me
2014-06-09 02:06  has much better GC and Threading
2014-06-09 02:06  GC?
2014-06-09 02:07  garbage collection
2014-06-09 02:08  ah
2014-06-09 02:08  any better with warp3d?
2014-06-09 02:11  nebadon_laptop: ok, I'll grab the mono sources code and build it.
2014-06-09 02:11  no but master git should have resolved the warp3d leaks
2014-06-09 02:11  opensim master git that is
2014-06-09 02:11  Plugh, I've been using 3.2.8 on CentOS 6.5 for a while and it's solid.
2014-06-09 02:11  i actually figured that out a while back
2014-06-09 02:11  smxy: ty
2014-06-09 02:11  well me and a few others
2014-06-09 02:11  About to build 3.4.0
2014-06-09 02:12  i updated aweek ago and still have issues with warp, i think its warp, will need to test after i upgrade all the mono
2014-06-09 02:12  I wonder if I'll run into the issue I did last time. I forget exactly what it was, but it was something a guy in Brazil hasd the fix for. Danbanner hd the issue too.
2014-06-09 02:12  I was running Robust on a windows box but I'm dealing with getting some newer/better servers in place to run the grid. One of the windows boxes will merge with a Linux one on to a new Linux machine
2014-06-09 02:13  nnooOOOOOO /usr/bin/install: cannot stat `targets/Microsoft.Portable.Common.targets': No such file or directory
2014-06-09 02:14  smxy: Got the URL handy for the repo per chance?
2014-06-09 02:14  when did that happen lilly909?
2014-06-09 02:14  what the? 3.4 is latest then if you select older sources it only has 2.x and earlier. No 3.2
2014-06-09 02:15  with the install command
2014-06-09 02:15  install command?
2014-06-09 02:15  make install?
2014-06-09 02:15  yep
2014-06-09 02:15  Plugh, I follow neb's instructions
2014-06-09 02:15  Oh, neb...  :)
2014-06-09 02:15  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-06-09 02:15  ty
2014-06-09 02:16  I had a bit of a time getting the dependencies right, the first time, but after tht it's been a breeze.
2014-06-09 02:16  that's for 3.4
2014-06-09 02:16  lilly909 maybe google the error
2014-06-09 02:16  you want 3.4.1, ask him :)
2014-06-09 02:16  ok, 3.4 it is
2014-06-09 02:17  you made sure all the pre-reqs were installed?
2014-06-09 02:17  i have never done 3.4.0 on ubuntu
2014-06-09 02:18  yes
2014-06-09 02:18  found the issue
2014-06-09 02:18  infact so far ive only done it on opensuse
2014-06-09 02:18  https://bugzilla.xamarin.com/show_bug.cgi?id=18690
2014-06-09 02:18  ah cool what was it?
2014-06-09 02:18  broken tarball
2014-06-09 02:18  ah ya crap
2014-06-09 02:18  ok let me give you previous release
2014-06-09 02:18  1 sec
2014-06-09 02:18  kk
2014-06-09 02:19  http://download.mono-project.com/sources/mono/mono-3.2.8.tar.bz2
2014-06-09 02:19  just use this URL and change everything in the directions from 3.4.0 to 3.2.8
2014-06-09 02:19  otherwise directions are identical
2014-06-09 02:19  kk.
2014-06-09 02:19  I'll start a clean build
2014-06-09 02:19  yes
2014-06-09 02:19  um, but I want to build 3.4.0 ...
2014-06-09 02:20  wierd I dont think I had any trouble
2014-06-09 02:20  maybe its just certain platforms
2014-06-09 02:20  last comment is marked today as still broken
2014-06-09 02:20  well i know master git isnt broken
2014-06-09 02:20  No vcs'ed version of mono??
2014-06-09 02:20  for mono
2014-06-09 02:20  because ive installed it on anoter box quite recently
2014-06-09 02:20  and no problem
2014-06-09 02:21  must just be the tarball release
2014-06-09 02:21  okay, so how do we build git then?
2014-06-09 02:21  some projects make it hard to find their sources.
2014-06-09 02:21  ok
2014-06-09 02:21  if you want fixed 3.4.0
2014-06-09 02:21  use this
2014-06-09 02:21  git clone https://github.com/mono/mono.git
2014-06-09 02:21  oh crap no
2014-06-09 02:21  https://github.com/mono/mono/archive/mono-3.4.0-branch.zip
2014-06-09 02:21  sorry that was copy paste error
2014-06-09 02:21  lol
2014-06-09 02:22  I'll try that insteal
2014-06-09 02:22  d
2014-06-09 02:23  im going to update my instructions with that URL for now
2014-06-09 02:23  oh nice
2014-06-09 02:24  say when, I'll just refresh XD
2014-06-09 02:24  wow. 3.4 is 10M larger zip than 3.2.8
2014-06-09 02:24  must be tha new garbage truck XD
2014-06-09 02:25  they got a lot of stuff microsoft opensourced in
2014-06-09 02:25  it's going to get even bigger as microsoft releases more and more of their sutff open
2014-06-09 02:25  unzip blew up with filename too long. 
2014-06-09 02:25  grrr
2014-06-09 02:26  that is odd
2014-06-09 02:26  going off the new URL now nebadon
2014-06-09 02:26  nebadon_laptop: get .tar.gz link
2014-06-09 02:26  same problem.
2014-06-09 02:26  they have a tar.gz
2014-06-09 02:26  let me try
2014-06-09 02:26  bah, the libtool issue danbanner and I ran into last time, still is a problem.
2014-06-09 02:27  ah sweet they do
2014-06-09 02:27  use this
2014-06-09 02:27  https://github.com/mono/mono/archive/mono-3.4.0-branch.tar.gz
2014-06-09 02:28  they are about half the size of .zip
2014-06-09 02:28  ok instructions updated for the branch tarball
2014-06-09 02:28  wierd they wouldnt post a new tar.gz
2014-06-09 02:28  you're fast.
2014-06-09 02:29  well I just hope it helps
2014-06-09 02:30  oh wow
2014-06-09 02:30  master git is 3.6.1 now
2014-06-09 02:30  they are moving so fast
2014-06-09 02:31  This should be fun. Building mono on a virgin machine. Lots of dependencies to install I bet.
2014-06-09 02:31  maybe 4.0 won't be all that far off haha
2014-06-09 02:31  everything you need is in my instructions Plugh
2014-06-09 02:31  but not the libtool issue, that he will run into
2014-06-09 02:31  what issue is that?
2014-06-09 02:32  I have my shell history to remind me of what to do, but one step is to edit some files and I'm trying to recall what I did. :)
2014-06-09 02:32  ok
2014-06-09 02:32  had to run autoregen
2014-06-09 02:32  danbanner had it too. issue when building libgdiplus
2014-06-09 02:32  autoreconf*
2014-06-09 02:33  thats in addition to the --without-libgif issue?
2014-06-09 02:34  nebadon_laptop: Your dependency list doesn't mention needing glib.  :)
2014-06-09 02:34  no biggie, I keep installing stuff as it needs them.
2014-06-09 02:34  ok what is packagename and what os?
2014-06-09 02:34  i'll add it
2014-06-09 02:35  opensuse probably comes with it already
2014-06-09 02:35  lol.. instructions say .bz2, not .tar.gz
2014-06-09 02:35  hm... says the package was already installed
2014-06-09 02:35  oops
2014-06-09 02:35  fixing
2014-06-09 02:36  maybe thats the problem smxy is talking about
2014-06-09 02:36  plugh, when you get to the failure building libgdiplus, this tells you how to fix it: http://blog.vandersonguidi.com.br/programacao-2/dotnet/instalando-a-ultima-versao-do-mono-3-2-x-no-centos
2014-06-09 02:36  lilly909 fixed, thanks
2014-06-09 02:36  odd. the .tar.gz extracts to "mono-mono-3.4.0-branch"
2014-06-09 02:36  huh let me try
2014-06-09 02:36  its probably because the project name is mono
2014-06-09 02:37  and the branch is mono
2014-06-09 02:37  its project-branch-version
2014-06-09 02:37  let me fix that too then
2014-06-09 02:37  I renamed to mono-3.4.0-branch
2014-06-09 02:38  libgdiplus wants glib-2.0 >=2.2.3 and I have 2.26
2014-06-09 02:38  ya thats fine lilly909
2014-06-09 02:38  plugh, what version of CentOS?
2014-06-09 02:38  building now, running make
2014-06-09 02:38  heh and now you know why i hate cenos
2014-06-09 02:38  6.5 installed a couple days ago
2014-06-09 02:38  centos*
2014-06-09 02:38  lol
2014-06-09 02:39  the only reason i dont like it is because mono i difficult
2014-06-09 02:39  otherwise its a great OS
2014-06-09 02:39  I'll tell you what I have, if my build of it succeeds. :)
2014-06-09 02:39  nebadon_laptop: libgdi is being difficult
2014-06-09 02:39  mono 3.6.1 seems peachy so far
2014-06-09 02:40  you probably could use an older libgdiplus
2014-06-09 02:40  nebadon_laptop: I only went with centos as I'm already looking after another machine for someone that runs CentOS.
2014-06-09 02:40  i dont think there has been any change to it that would effect opensim really hard to say
2014-06-09 02:40  I'm building it now, Plugh. Be patient a moment
2014-06-09 02:40  and now the cat is calling for me again.
2014-06-09 02:41  hehe kk
2014-06-09 02:41  oh, well. I may have to leave this until tomorrow.
2014-06-09 02:41  smxy: you are building libgdiplus?
2014-06-09 02:41  See me then. I'm building on 6.5 too
2014-06-09 02:41  and it's building
2014-06-09 02:41  yeah, I'm on my last try for the night. 530am comes up might quick and it's wuarter to 10 where I am now.
2014-06-09 02:41  bbl
2014-06-09 02:41  we can compare rpms :)
2014-06-09 02:42  smxy: You are building an rpm package? I could do that. Haven't done it in a while.
2014-06-09 02:42  no
2014-06-09 02:42  cat is getting insistent. bbl
2014-06-09 02:42  we can compare rpm versions of the prereqs
2014-06-09 02:42  because I just successfully built it on 6.5
2014-06-09 02:52  nebadon_laptop: your untar options need a z for .gz
2014-06-09 02:53  you can just tar xvf
2014-06-09 02:53  ugh.
2014-06-09 02:53  oh
2014-06-09 02:53  you always used to have to specify z for gzip
2014-06-09 02:53  mkdir -p -- ../class/lib/basic/
2014-06-09 02:53  make[7]: *** No rule to make target `../..
2014-06-09 02:53  are you sure
2014-06-09 02:53  not anymore for extraction
2014-06-09 02:53  i always do just xfv
2014-06-09 02:53  y `../class/lib/basic/basic.exe'.  Stop.
2014-06-09 02:53  okay, they changed it then.
2014-06-09 02:54  still needed for compression
2014-06-09 02:54  I always use to do zxpvf
2014-06-09 02:54  yes for compression 
2014-06-09 02:54  but not for decompression
2014-06-09 02:54  you used to need it. I missed the meo on not needing it. :)
2014-06-09 02:54  memo*
2014-06-09 02:54  it used to be a requirement years ago but it was removed.. maybe... I dunno, 2002 or so?
2014-06-09 02:54  ok
2014-06-09 02:55  now it's a non-op
2014-06-09 02:55  Like I said ... missed the memo. :)
2014-06-09 02:55  I did too, I think it made it to my desk in about 2006 ;P
2014-06-09 02:55  hehe
2014-06-09 02:55  but I got a compile fail on 3.4.0-branch
2014-06-09 02:55  It's still building for me.
2014-06-09 02:56  what is error this time?
2014-06-09 02:57  mkdir -p -- ../class/lib/basic/
2014-06-09 02:57  make[7]: *** No rule to make target `../../external/ikvm/reflect/*.cs', needed by `../class/lib/basic/basic.exe'.  Stop.
2014-06-09 02:57  sounds like incomplete source
2014-06-09 02:58  why not download the official source?
2014-06-09 02:58  also missing a file
2014-06-09 02:58  it was the official source
2014-06-09 02:58  from github
2014-06-09 02:58  https://bugzilla.xamarin.com/show_bug.cgi?id=18690
2014-06-09 02:59  ya but its supposed to be fixed in the zip
2014-06-09 02:59  Michael Hutchinson 2014-05-09 18:48:00 EDT
2014-06-09 02:59  FYI this has been cherry picked to the 3.4 branch so the next tarball from that
2014-06-09 02:59  branch should include it.
2014-06-09 02:59  still building, for me ...
2014-06-09 02:59  so far
2014-06-09 03:00  I suppose I'll do 3.2.8 instead.. not much time left tonight
2014-06-09 03:00  ok
2014-06-09 03:00  should run just as good honestly
2014-06-09 03:00  http://download.mono-project.com/sources/mono/mono-3.2.8.tar.bz2
2014-06-09 03:00  failed for me
2014-06-09 03:00  thats what I am upgrading from
2014-06-09 03:01  your options are 3.2.8 or 3.6.1 from git master
2014-06-09 03:01  which seems to work fine for me
2014-06-09 03:01  make[6]: gmcs: Command not found
2014-06-09 03:01  make[6]: *** [build/deps/basic-profile-check.exe] Error 127
2014-06-09 03:01  *** The compiler 'gmcs' doesn't appear to be usable.
2014-06-09 03:01  *** You need Mono version 2.4 or better installed to build MCS
2014-06-09 03:01  *** Check mono README for information on how to bootstrap a Mono installation.
2014-06-09 03:01  make[5]: *** [do-profile-check] Error 1
2014-06-09 03:01  do you have the mono repo version installed?
2014-06-09 03:01  ubuntu 14.04 comes with 3.2.8, works fine
2014-06-09 03:02  centos is such a pain in the balls
2014-06-09 03:02  so go with 3.2.8
2014-06-09 03:02  I'm betting my 3.2.8 isn't in root's path :)
2014-06-09 03:02  probably not
2014-06-09 03:02  that would be why your failing smxy
2014-06-09 03:02  its stupid
2014-06-09 03:02  you need mono to compile mono
2014-06-09 03:02  lol
2014-06-09 03:02  yes
2014-06-09 03:02  there is mono-lite trickery you can try
2014-06-09 03:02  so, if I want to build git, what do I do different?
2014-06-09 03:03  try this
2014-06-09 03:03  make get-monolite-latest
2014-06-09 03:03  then make install
2014-06-09 03:03  oh, I was just going to put my 3.2.8 in my path
2014-06-09 03:04  but I thought if I'm going to rebuild, I might do 3.6.1
2014-06-09 03:04  oh ok
2014-06-09 03:04  then you just need to do git clone https://github.com/mono/mono.git
2014-06-09 03:04  instead of the wget and untar
2014-06-09 03:04  right
2014-06-09 03:04  othewise the same?
2014-06-09 03:04  yep
2014-06-09 03:04  ok
2014-06-09 03:06  Might as well go for broke. :P
2014-06-09 03:06  i should probably put my directions back to 3.2.8 for now
2014-06-09 03:06  since everyone is having trouble with it
2014-06-09 03:06  until they fix their tarball, perhaps you should.
2014-06-09 03:07  tarball's been broke for 2 months. not sure they WILL fix it..
2014-06-09 03:08  Then his instructions my leap to the next version that DOES build, when it's out.
2014-06-09 03:08  may* leap
2014-06-09 03:08  ok fixed
2014-06-09 03:08  back to 3.2.8
2014-06-09 03:08  mo-mono-3.2.8
2014-06-09 03:09  oh wait that's right
2014-06-09 03:09  nebadon_laptop you tell them to get a tar.bz2 but to untat a tar.gz :)
2014-06-09 03:09  ah nice catch, fixed
2014-06-09 03:09  ah crap i forgot to revert that stuff
2014-06-09 03:09  1 sec
2014-06-09 03:09  hehe
2014-06-09 03:09  also fixed
2014-06-09 03:10  :)
2014-06-09 03:10  oddly - the mono-mono-3.2.8 is right.
2014-06-09 03:10  that's how it extracts
2014-06-09 03:10  it shouldnt from this file
2014-06-09 03:10  did!
2014-06-09 03:10  this is not from github
2014-06-09 03:10  its from the mono website
2014-06-09 03:10  really thats bizzare
2014-06-09 03:10  oh wow another different... grr.. lol
2014-06-09 03:11  the last one from git did.
2014-06-09 03:11  yes
2014-06-09 03:11  git one should
2014-06-09 03:11  this is the official release zip
2014-06-09 03:12  they should not
2014-06-09 03:12  so I grabbed 3.2.8 from there just before you change the instructions. got ahead of it, my bad
2014-06-09 03:12  oh ok thats fine
2014-06-09 03:12  should be ok
2014-06-09 03:12  75% downloaded
2014-06-09 03:13  and extracting. All good.
2014-06-09 03:14  okay, got my mono in my path and building again ...
2014-06-09 03:15  whoops. I ran the autogen with 3.4.0 numbers. screech.
2014-06-09 03:15  time to get a cup of coffee, then do this right. :)
2014-06-09 03:15  with the official tarball you can run ./configure directly I guess
2014-06-09 03:17  building. la la la.
2014-06-09 03:27  made is past basic.exe
2014-06-09 03:27  good
2014-06-09 03:28  And now I'm building - with the right numbers this time.
2014-06-09 03:28  And with mono in my path :)
2014-06-09 03:28  that helps, doesn't it... lol
2014-06-09 03:29  :)
2014-06-09 03:30  If I really wanted to be thorough, I'd rebuild 3.6.1 with 3.6.1 after building it with 3.2.8
2014-06-09 03:30  haha that's a bit extra
2014-06-09 03:31  I suppose I could rebuild 3.2.8 with 3.2.8, but I won't. I'm too tired.
2014-06-09 03:33  Oh, I'm not going to. I was being ... pedantic? I think that's the word. :)
2014-06-09 03:34  lol, that's the word ;) there are some scripting and blender groups in SL that's I've left because I'm too much of a hippy for them.
2014-06-09 03:35  oo running make install
2014-06-09 03:35  nice
2014-06-09 03:36  done!
2014-06-09 03:36  finish the instructions :)
2014-06-09 03:36  haha step ahead
2014-06-09 03:37  We're waiting to hear if your script compiles now. :)
2014-06-09 03:39  fantastic, in a new term, mono --V gives 3.2.8
2014-06-09 03:40  :)
2014-06-09 03:40  OUCH
2014-06-09 03:40  OS does not start
2014-06-09 03:40  oh, add two things to the command line
2014-06-09 03:40  --server
2014-06-09 03:40  and
2014-06-09 03:41  Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: /opt/mono-3.2.8/lib/libgdiplus.so
2014-06-09 03:41  oh
2014-06-09 03:41  you haven't set up LD_LIBRARY_PATH right
2014-06-09 03:42  nope.
2014-06-09 03:42  vi .bashrc
2014-06-09 03:42  this is my setup line
2014-06-09 03:42  oops lol
2014-06-09 03:42  export PKG_CONFIG_PATH=/opt/mono/lib/pkgconfig:$PKG_CONFIG_PATH LD_LIBRARY_PATH=/opt/mono/lib:$LD_LIBRARY_PATH MONO_THREADS_PER_CPU=2048 MONO_GC_PARAMS=nursery-size=64m
2014-06-09 03:42  then add --server to the mono call
2014-06-09 03:42  what does --server do
2014-06-09 03:42  makes it run in server mode.
2014-06-09 03:43  :)
2014-06-09 03:43  ...
2014-06-09 03:43  lol
2014-06-09 03:44  hmm.
2014-06-09 03:45  i have the correct LD_LIBRARY_PATH and PKG_CONFIG_PATH
2014-06-09 03:45  /usr/lib/libgdiplus.so << that's where it really is
2014-06-09 03:45  not if you followed his instructions
2014-06-09 03:46  oh, that was locate. I forgot to do updatedb
2014-06-09 03:47  AHHHHH
2014-06-09 03:47  it got put in 3.4.0
2014-06-09 03:47  apparently I didn't clean it well enough.
2014-06-09 03:47  from the first try.
2014-06-09 03:47  you didn't rerun the build of it with the right numbers. same mistake I made, then I redid it.
2014-06-09 03:48  just the libgdi part.
2014-06-09 03:49  geez, this takes forever to build
2014-06-09 03:50  argh.
2014-06-09 03:50  I can't redo this tonight.
2014-06-09 03:50  just copy .so
2014-06-09 03:50  it will work
2014-06-09 03:50  you're right, I'm getting loopy
2014-06-09 03:50  yeah, just take what's under 3.4.0 and put it in the same relative place under 3.2.8
2014-06-09 03:51  libgdi*.so to 3.2.8/lib
2014-06-09 03:53  3.6.1 successfully built on CentOS 6.5 :)
2014-06-09 03:54  os started
2014-06-09 03:54  When did OSGrid get so bare?
2014-06-09 03:54  lbsa is empty..
2014-06-09 03:56  script compiled, is working.. thx all
2014-06-09 03:56  it is midnight on a sunday
2014-06-09 03:56  Yay! Congrats. :)
2014-06-09 03:56  cool lilly909
2014-06-09 03:57  only issue now it why it doesn't put the cursor where it's supposed to, but that's gonna be a script difference between OS and SL I think
2014-06-09 03:57  nebadon_laptop: Oh, so it is.
2014-06-09 03:57  thanks all, I have to go to bed
2014-06-09 03:58  night :)
2014-06-09 03:58  nite
2014-06-09 04:19  That 3.6.1 still running okay, nebadon_laptop?
2014-06-09 04:20  ya
2014-06-09 04:20  i didnt do much
2014-06-09 04:20  and since I acutally installed it
2014-06-09 04:20  i just realized the OSCC grid ran out of hard drive
2014-06-09 04:20  lol
2014-06-09 04:20  I've never been brave enough to run their git, before. ;)
2014-06-09 04:20  heh
2014-06-09 04:20  looks like when I switched over from mysql to mariadb i forgot to set the expire time for binary logs
2014-06-09 04:20  ate up 280gb of hd
2014-06-09 04:20  whoops
2014-06-09 04:20  bringing grid back up now
2014-06-09 04:20  lol
2014-06-09 04:21  I'm running a yum update on everything, then deploying the new mono, the rebuilding OS and updating. I'll be at it for a bit. 15 servers takes a while.
2014-06-09 04:22  heh ya I bet
2014-06-09 04:22  I might check out Puppet and see if I can't automate some of this admin work.
2014-06-09 04:22  But not tonight.
2014-06-09 04:25  OSCC grid is back up
2014-06-09 04:26  :)
2014-06-09 05:25  ACTION is building mono 3.4.0
2014-06-09 05:27  I'm almost ready to update my grid with 3.6.1
2014-06-09 05:28  Plugh, if you run into issues, see me tomorrow, as it'll be too late for me to help you tonight. Got to work in the morning. But I got it all to build on a fully updated 6.5.
2014-06-09 05:30  *** The compiler 'gmcs' doesn't appear to be usable.
2014-06-09 05:30  *** You need Mono version 2.4 or better installed to build MCS
2014-06-09 05:30  You have what version of mono now?
2014-06-09 05:30  of course it doesn't exist. It is (or will be?) built as part of the process.
2014-06-09 05:30  None.
2014-06-09 05:30  Trying to build mono 3.4.0
2014-06-09 05:30  You need mono to build mono.
2014-06-09 05:30  But I can't build mono because I can't install mono
2014-06-09 05:31  neb mentioned something to try. let me find it
2014-06-09 05:31  no package available.
2014-06-09 05:31  yes, you have to bootstrap it
2014-06-09 05:31  I didn't have that problem when building 2.10
2014-06-09 05:32  [23:03]  make get-monolite-latest
2014-06-09 05:32  [23:03]  then make install
2014-06-09 05:32  that was his suggestion. I haven't had to bootstrap it since my first build a few years ago, as I use each to build the next, now
2014-06-09 05:33  I vaguely remember building it on centos a few years ago and I didnt need to bootstrap
2014-06-09 05:34  I think I used a mono from the yum repo to do it.
2014-06-09 05:34  but it's been a long time
2014-06-09 05:34  I havent used centos for ages and lost my notes
2014-06-09 05:35  But, one way or the other, you need a mono to build mono.
2014-06-09 05:37  still didn't work.
2014-06-09 05:43  after get latest and install had to rerun autogen. Now it tells me my monolite may be out of date.
2014-06-09 05:43  plugh, if you add the epel repo, they have mono 2.4.3
2014-06-09 05:43  you could likely use that to build your 3.4.0
2014-06-09 05:44  yea, easier than messing about with building it myself. They really changed the build process for 3.x
2014-06-09 05:44  "apt-get install mono-complete" works for me :)
2014-06-09 05:44  I would install that, then build 3.4.0
2014-06-09 05:45  dahlia: works for me too on my own machine but my machine is not using CentOS.
2014-06-09 05:45   Once you have it built, future builds are trivial.
2014-06-09 05:46  #centos ppl might know
2014-06-09 05:47  okay, ignore my advice. I've only been building on this for years and I just built it on 6.5. *shrug*
2014-06-09 05:47  wasn't trying to interfere :)
2014-06-09 05:47  meh. I'm tired and cranky too :)
2014-06-09 05:49  ACTION mutters something about "young whippersnapper" and goes back to h4x0r1ng...
2014-06-09 05:52  :)
2014-06-09 05:57  I just downloaded and built 2.10.9
2014-06-09 06:01  smxy: I'm feeling a bit the same way.
2014-06-09 06:01  :)
2014-06-09 06:01  now why did it break?
2014-06-09 06:02  Trying 3.4 again and telling it where to find the 2.10.9 bin dir to find mcs stuff
2014-06-09 06:03  set up the LD_LIBRARY_PATH to, at least
2014-06-09 06:08  yeah. I just finished updating the search path for libraries.
2014-06-09 06:08  added a file to /etc/ld.so.conf.d
2014-06-09 06:09  found my ancient mono on centos notes http://pastebin.com/NT5pZSqm
2014-06-09 06:10  guess that didnt have a bootstrap
2014-06-09 06:11  no rule to make target all-profiles
2014-06-09 06:11  bah
2014-06-09 06:16  I give up. I'll just use 2.10.9
2014-06-09 06:19  They really messed up the build process in 3.4
2014-06-09 06:23  Plugh, then why am I able to build it just fine? Hmm?
2014-06-09 06:23  No idea.
2014-06-09 06:23  you have different files installed.
2014-06-09 06:24  How do I fix the error -> no rule to make target all-profiles
2014-06-09 06:24  ?
2014-06-09 06:24  That isn't a missing library or package unlike the other errors.
2014-06-09 06:24  Off the top of my head, I couldn't say, and I'm concentrating on getting my grid up and going to bed.
2014-06-09 06:24  dont use "make all-profiles"
2014-06-09 06:26  I didn't
2014-06-09 06:26  I'm just going to bed.
2014-06-09 06:26  I have 2.10 I can use.
2014-06-09 06:27  google "build mono no rule to make target all-profiles
2014-06-09 06:34  If he had taken my advice, he'd have a working 3.4.0 now. He didn't value it or my experience, so I won't offer it again.
2014-06-09 14:29  nebadon_laptop: Why did your mono build instructions say to use --without-libgif when building libgdiplus?
2014-06-09 14:30  becasue of some new operating systems have too new of libgif
2014-06-09 14:30  and libgdiplus fails
2014-06-09 14:31  Fails in use or during build?
2014-06-09 14:31  during build
2014-06-09 14:31  ok
2014-06-09 14:36  nebadon_laptop: In your page of build instructions, you have "exit" after "make install" for mono. I think that should be "cd ..".
2014-06-09 14:36  let me look
2014-06-09 14:37  ya I supposed you could do either there
2014-06-09 14:37  oh no
2014-06-09 14:37  its because you are SU
2014-06-09 14:37  you have to exit
2014-06-09 14:38  oh, ok.
2014-06-09 14:38  notice the red warning on next line Plugh
2014-06-09 14:38  Right.
2014-06-09 14:38  When I do builds I would do the build as an ordinary user and only su for make install.
2014-06-09 14:39  ah ya
2014-06-09 14:39  i generally do the entire first part as SU
2014-06-09 14:39  ACTION nods
2014-06-09 14:40  Technically, doing it as Plugh suggests is safer.
2014-06-09 14:40  ehh ya i suppose marginally
2014-06-09 14:40  I think the most unsafe part is the install
2014-06-09 14:40  the compile itself should be harmless
2014-06-09 14:41  ACTION nods
2014-06-09 14:41  the only reason we install as root
2014-06-09 14:41  is so end users cant modify mono executable
2014-06-09 14:41  to do evil things
2014-06-09 14:41  Um, if they can become root, hey can anyway. :)
2014-06-09 14:41  they*
2014-06-09 14:41  right but thats not always the case
2014-06-09 14:41  the thing is you can very easily install other things in userspace
2014-06-09 14:42  that could modify mono executable
2014-06-09 14:42  having root own it prevents this
2014-06-09 14:42  such as viruses or spyware etc..
2014-06-09 14:42  you tend to work solo
2014-06-09 14:42  for myself i have multiple people sharing same account using screen
2014-06-09 14:42  none of who usually have root acess, some do
2014-06-09 14:42  but it keeps a nice firewall
2014-06-09 14:43  yes
2014-06-09 14:43  if no one else has access and you are comfortable there is no reason not to do it all in userspace
2014-06-09 14:43  Though having a shared account is bad, as there's less accountability.
2014-06-09 14:44  But I get why you do it.
2014-06-09 14:44  Security and ease of use are always a trade off.
2014-06-09 14:44  unfortunately I dont really know of any way around it
2014-06-09 14:46  Give each user an account and have them su(?) to a common user account to access screen. That gives you some ability to see who was logged in around the time something blows up.
2014-06-09 14:46  yup
2014-06-09 14:46  i dont want these people having su
2014-06-09 14:46  lol
2014-06-09 14:46  if you have su there is no accountability
2014-06-09 14:46  You can limit what they can do as su.
2014-06-09 14:46  you can modify logs as you please
2014-06-09 14:46  well ya true, overall its not that important
2014-06-09 14:46  su doesn't mean superuser, it means switchuser
2014-06-09 14:46  IIRC, there is a way to limit it to specific commands.
2014-06-09 14:46  im more worried about root stuff being modified by them
2014-06-09 14:46  they go from one non-root account to another.
2014-06-09 14:46  smxy: right
2014-06-09 14:47  still though, i am not sure once they are in screen
2014-06-09 14:47  if you are non-root user fred and you want to becaome non-root user john, you say
2014-06-09 14:47  su - john
2014-06-09 14:47  that it provied anmore accountaibility than sharing
2014-06-09 14:47  ther than knowing who connect
2014-06-09 14:47  and give John's password
2014-06-09 14:47  you still cant tell who does what can you?
2014-06-09 14:47  well, son of a gun. I just built mono 3.4.0
2014-06-09 14:48  nice
2014-06-09 14:48  if you know who became john when, because of the su logs, you can tie that to when the bad thing happened and you also have the sheell history
2014-06-09 14:48  nebadon_laptop: Don't use that -branch version. Use the stock 3.4.0 from the mono project.
2014-06-09 14:48  we tried that Plugh
2014-06-09 14:48  thats how we started infact
2014-06-09 14:48  stock 3.4 built. -mono won't.
2014-06-09 14:48  Plugh, now build and use 3.6.1 from git like nebadon_laptopand I did and you'll really be flying. :)
2014-06-09 14:49  bah. now make install fails.
2014-06-09 14:49  sheesh
2014-06-09 14:49  yes thats usually when it fails
2014-06-09 14:49  what is the err?
2014-06-09 14:49  you'd simply replace the wget of the tar ball and the unpacking of it, with a git clone.
2014-06-09 14:49  But -branch fails to build. 
2014-06-09 14:49  cannot stat `targets/Microsoft.Portable.Common.targets': No such file or directory
2014-06-09 14:49  '
2014-06-09 14:49  missing file
2014-06-09 14:50  two mono trees. Both bad. :P
2014-06-09 14:50  they know about it and haven't fixed it.
2014-06-09 14:50  Use git
2014-06-09 14:50  build 3.6.1
2014-06-09 14:50  or 3.2.8
2014-06-09 14:50  yeah
2014-06-09 14:50  I don't see a 3.6 on their site.
2014-06-09 14:50  3.6.1 seemed to work just fine for me
2014-06-09 14:50  its git master
2014-06-09 14:50  from github
2014-06-09 14:50  it's working here too
2014-06-09 14:51  i almost never have trouble running mono git master
2014-06-09 14:51  I think maybe once i had trouble, ended up going back like 5 revisions and it was fine
2014-06-09 14:51  they don't make it easy to find the git repo
2014-06-09 14:51  they keep thier git surprisingly stable
2014-06-09 14:51  http://github.com/mono/mono.git
2014-06-09 14:51  http://github.com/mono/libgdiplus.git
2014-06-09 14:52  that may need https
2014-06-09 14:52  hehe... contribute link still talks about getting it from their SVN repo.
2014-06-09 14:52  i cant remember
2014-06-09 14:52  heh really?
2014-06-09 14:52  After you have commited your patches to our SVN repository, please use the build status page to keep track of how your changes affect the build. If your patches turned the tree red, please back it out immediately. 
2014-06-09 14:52  i always just googled mono git
2014-06-09 14:53  They need to update their web pages.
2014-06-09 14:53  ya their website has never been great
2014-06-09 14:54  http is working for cloning
2014-06-09 14:57  ok, https is what you need. http just sat there after initializing the local repo.
2014-06-09 15:01 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev
2014-06-09 15:05  git master won't build. same issue. gmcs doesn't appear to be usable.
2014-06-09 15:06  One last try after the get of monolite
2014-06-09 15:09  ya welcome to Centos
2014-06-09 15:09  you are experience what I experience everytime i try to use CentOS
2014-06-09 15:09  depedacy hell
2014-06-09 15:09  i hate centos
2014-06-09 15:09  for OpenSimulator anyway
2014-06-09 15:10  its a great Apache/MySQL server
2014-06-09 15:10  I only need mono to run Robust
2014-06-09 15:10  hey, git master built.
2014-06-09 15:10  Now, will I be able to install it??
2014-06-09 15:11  woohoo! it worked.
2014-06-09 15:11  ACTION has fingers crosssed
2014-06-09 15:11  nice
2014-06-09 15:12  ok, just like their website is out of date, they have problems in the creation of their tarballs.
2014-06-09 15:12  Plugh I have 3.2.8 source RPM for centos 6 if you want, built from the 3.2.8 tarball
2014-06-09 15:13  this is first time I have ever experienced so much trouble with the mono tarball
2014-06-09 15:13  for some reason I recall the 3.4.0 tarball working for me
2014-06-09 15:13  id have to try again to be sure
2014-06-09 15:13  I tried quite a few of them, I could only get 3.2.8 to compile ok
2014-06-09 15:14  jakdaniels: If you toss me the .spec file I could see if I can roll my own set of RPM files from git master.
2014-06-09 15:14  I may have to dig in to may notes and see if I wrote down the framework I used to use to do local RPM builds.
2014-06-09 15:14  here's the SRPM: http://www.ateb.co.uk/rpms/mono-core-3.2.8-0.src.rpm
2014-06-09 15:14  just a mo while I upload the spec file
2014-06-09 15:17  ok try this: http://www.ateb.co.uk/rpms/mono-3.2.8.spec
2014-06-09 15:18  jakdaniels: ok, ty.
2014-06-09 15:18  see if 3.2.8 builds ok first I would, then try moving up version tarballs and tweaking the spec as you go.
2014-06-09 15:18  Looks like I never documented my old RPM build framework.
2014-06-09 15:18  If I remember correctly there are some spec files in the mono source tree?
2014-06-09 15:19  ah, so there is.
2014-06-09 15:19  ACTION never thought to look
2014-06-09 15:19  Been ages since I built RPM files.
2014-06-09 15:20  but I remember it not working 100~%, I think I had to tweak Requires: etc
2014-06-09 15:20  rpmbuild -bb is your friend ;-)
2014-06-09 15:20  I just installed rpm-build package. 
2014-06-09 15:20  I remember that. I used to have ~rpms then I put RPMS, SRPMS, and there were two other directories under there. 
2014-06-09 15:21  sources(?), and something else.
2014-06-09 15:22  depending on how full a distro you have installed, I usually just do 'yum groupinstall Development tools"
2014-06-09 15:22  jakdaniels: I used to do -ba to get the new .src.rpm along with the installable .rpm's
2014-06-09 15:22  yes, that's how I got that src rpm
2014-06-09 15:23  in rhel6 build area moved to /root/rpmbuild
2014-06-09 15:23  or ~/rpmbuild
2014-06-09 15:23  ok.
2014-06-09 15:23  RPMS,SRPMS,SPECS,SOURCES,BUILD
2014-06-09 15:25  ah, ok. ty. I didn't document it in my notebook.
2014-06-09 15:26  but if rpmbuild ias installed you should have that dir structure anyway
2014-06-09 15:27  not in /root
2014-06-09 15:27  I remember the structure under /usr somewhere.
2014-06-09 15:29  hmm, maybe that gets created when you install a src rpm as root, let me check
2014-06-09 15:29  it was /usr/src/redhat on EL5
2014-06-09 15:29  could be. Perhaps it was /usr/src where they went.
2014-06-09 15:29  but it moved
2014-06-09 15:31  yes i guess the src RPM makes the rpmbuild subdir under ~
2014-06-09 15:33  oh, I remember I used to have an env var to set the RPM buildroot directory where those 5 directories were located.
2014-06-09 15:33  that was so I could build rpms in my user account.
2014-06-09 15:33  yes you can do that too
2014-06-09 15:35  I generally avoided building as root.
2014-06-09 15:41  anyway, let me know how you get on.... I built it a while ago, and there may have been other stuff I had to do prior to successfully building 3.2.8 RPMS
2014-06-09 15:41  ok.
2014-06-09 15:42  I still have work to do on this new machine. I'm still not sure how I want to partition it so I keep plenty of room for a growing database.
2014-06-09 15:43  Perhaps don't partition it all, or leave some empty partition that you can add later using LVM
2014-06-09 15:46  I've got 2.6T to play with after making a 25G / partition.
2014-06-09 15:47  yeah you may need this too: http://www.ateb.co.uk/rpms/libgdiplus-3.0-1.src.rpm I see I built that on the same day as the mono RPMS
2014-06-09 15:47  hehe, planning a big DB are we? ;-)
2014-06-09 15:48  Ah, libgdi also includes a spec file.
2014-06-09 15:48  The space came with the machine. :)
2014-06-09 15:49  I wouldn't want to think about a grid that needed T's worth of asset data.
2014-06-09 15:51  bbl, gotta go out to town
2014-06-09 15:51  They are coming to get you?  ;)
2014-06-09 15:52  hoho hehe haha ;)
2014-06-09 16:00  Again, I would say to nebadon_laptop and Plugh: I have no trouble building mono on CentOS/RHEL. I've offered help and advice and people ignore it like I don't know what the hell I'm talking about, yet isn't it funny that I'm the one able to do it with ease? Meh.
2014-06-09 16:01  oh I know smxy
2014-06-09 16:01  I was just pointing out that this is what drives me nuts about centos
2014-06-09 16:01  its not as straight forward as other linux's when it comes to mono
2014-06-09 16:01  redhat is the same way though
2014-06-09 16:02  same code
2014-06-09 16:02  ya
2014-06-09 16:05  The only issues I ran into last night were due to mono's broken tarball and my own fat-fingering things because I was up way past my usual bedtime. Otherwise it was as trivial (and time-consuming) as ever to build.
2014-06-09 16:05  ya I do know its gotten easier on CentOS recently
2014-06-09 16:05  it used to be way harder
2014-06-09 16:05  im talking in the v4/5 timeframe
2014-06-09 16:06  I am certainly not against anyone using CentOS
2014-06-09 16:06  my point only was there are easier paths
2014-06-09 16:07  unfortunately some hosts only offer CentOS
2014-06-09 16:07  and Enterprise versions
2014-06-09 16:07  and almost no one offers OpenSuSE
2014-06-09 16:08  Once you build it the first time, you use each one to build the next and it's nearly brain-dead easy. The only quirk recently was that starting with 3.2.8 there's a libtool versioning issue that causes you to need to run autoreconf -fvi just before the autogen for libgdiplus.
2014-06-09 16:09  Otherwise I simply follow your instructions (after making sure the current mono is in root's PATH).
2014-06-09 16:10  ya I think a lot of my trouble has always been getting that initial mono on
2014-06-09 16:10  i didnt like adding epel
2014-06-09 16:10  epel is a respected 3rd party repo.
2014-06-09 16:10  It's the only one we'll allow on our servers at work.
2014-06-09 16:11  I have never used CentOS for anything though other than testing
2014-06-09 16:11  mostly to try to help others get mono and opensim working
2014-06-09 16:11  so my overall experience with CentOS is very low
2014-06-09 16:12  this is another reason I stopped using Debian while back
2014-06-09 16:12  Whereas I've been using Red Hat based distros since he early '90s.
2014-06-09 16:12  the*
2014-06-09 16:12  because they for a long time were extremely slow with updating packages in ther repo
2014-06-09 16:13  smxy: it was late and I was tired when Is started trying to do this last night. I got 2.10 built no problem. 3.x is being a pain.
2014-06-09 16:13  which also made mono a chore, but that has also gotten a lot better
2014-06-09 16:13  fwiw, I've run that autoreconf command.
2014-06-09 16:13  Red Hat definietly is slow, because big enterprises need them to go slow so everything doesn't break. If you want fast Red Hat, you use Fedora.
2014-06-09 16:13  yes and I did for a while, but I always end up back at Suse i just love it
2014-06-09 16:14  Which is how I feel about RHEL/CentOS. :)
2014-06-09 16:16  ya for me I want to spend the least amount of time dealing with Operating system issues ad spend all my time working on opensim
2014-06-09 16:16  thats what killed me with debian, everytime i did a system update everything stopped working, and id spend days trying to make it all work again
2014-06-09 16:17  other people tell me that Debian has the ability to update itself to latest version. Sounds like that isn't the case from your experience, nebadon.
2014-06-09 16:17  well my problem was dependancies
2014-06-09 16:18  in the repo were so old id have to install the myself
2014-06-09 16:18  the doing updates to the OS would screw all that up
2014-06-09 16:18  That seems to be the case with all the distros and OS'es
2014-06-09 16:18  I do have to amend one thing I said - there was another quirk. 6.5 drastically reduced the default number of allowed threads and that had to be reaised or you can't run more than a couple of simulators on it as the threads are exhausted. I forget exactly where and how I raised that, but it is needed.
2014-06-09 16:18  yes but other distros were much faster with new packages in the repo
2014-06-09 16:18  so compiling/installing the latest mono was easy
2014-06-09 16:19  most of these problems are in the past now
2014-06-09 16:19  this was years ago
2014-06-09 16:19  you know me I am mr bleeding edge
2014-06-09 16:19  and Enterprise Linux goes against every thing I am
2014-06-09 16:19  lol
2014-06-09 16:19  the value you mean is probably nproc in /etc/security/limits.conf
2014-06-09 16:20  and yes it has to be raised
2014-06-09 16:20  let me check my server
2014-06-09 16:20  Ubuntu was the first distro I used that could update to new versions. When they added that Unity nonsense I stopped using it.
2014-06-09 16:20  also good to raise nofiles
2014-06-09 16:20  ah i have the recipe for that
2014-06-09 16:20  1 sec
2014-06-09 16:20  http://nebadon2025.com/opensim/viewtopic.php?f=8&t=65
2014-06-09 16:21  no, not limits.conf, at least that's not where I did it.
2014-06-09 16:21  I have notes on all kinds of Linux quirkiness
2014-06-09 16:21  these days, all linux distros save for suse install into a smartphone-like touch-enabled desktop by default
2014-06-09 16:21  http://nebadon2025.com/opensim/viewforum.php?f=8&sid=ef96c1684220d60e224493683965b1ad
2014-06-09 16:21  i hate it
2014-06-09 16:21  ya I really like Suse's KDE implementation
2014-06-09 16:21  its fantastic as a desktop
2014-06-09 16:21  Melanie_: I don't find that with Linux Mint unless they changed that in 16 or 17.
2014-06-09 16:22  it may be elsewhere
2014-06-09 16:22  that location os for rhel/centos
2014-06-09 16:22  Mint is good too, but I found that to be less for power users and more for people transitioning from windows
2014-06-09 16:22  is*
2014-06-09 16:22  maybe I am wrong, but that was my feeling about Mint in the end
2014-06-09 16:22  i hate what is becoming of linux
2014-06-09 16:22  nebadon_laptop: I run it with a Gnome 2 style desktop.
2014-06-09 16:22  Debian/Ubuntu/Mint kind of not my cup of tea
2014-06-09 16:23  but i like that people turn away from windows
2014-06-09 16:23  and i especially like that they all cite my pet peeve for doing it
2014-06-09 16:23  Melanie_: Its going "mainstream" so it seems as if it is being made more user friendly for the general masses.
2014-06-09 16:23  namely, that they don't want their computer turned into a large smartphone
2014-06-09 16:23  i really do like Fedora out of the box as a desktop too
2014-06-09 16:23  when it come to opensim and mono though, I am suse or nothing anymore
2014-06-09 16:23  lol
2014-06-09 16:24  IMHO, desktop OSs should ditch the "app grid" concept
2014-06-09 16:24  it's too phonelike
2014-06-09 16:24  power users need hierachical menus
2014-06-09 16:24  flat lists of icons will just not do
2014-06-09 16:24  nebadon_laptop: KDE look nice and pretty but I didn't like it was based on the closed source (at the time) Qt or some aspects of how it dealt with the sound system back in the day.
2014-06-09 16:24  qt wasn't closed
2014-06-09 16:24  ya when I fired up the first version of Ubuntu with Unity Desktop
2014-06-09 16:25  for about 3 hours i felt as if I had never used a computer before in my life
2014-06-09 16:25  there were some components not included in the opensource but they weren't used in kde'
2014-06-09 16:25  qt was merely licensed such that commercial development with it required payment
2014-06-09 16:25  It was or it was proprietary in some way. That was one of the Gnome vs. KDE discussions ages ago.
2014-06-09 16:25  ya Im not sure KDE is much dependant on QT anymore
2014-06-09 16:26  Free software could always use the free qt
2014-06-09 16:26  qt/windows was always payware then
2014-06-09 16:26  and sounds is now Pulse audio for everything
2014-06-09 16:26  which has gotten surprisingly good
2014-06-09 16:26  nebadon_laptop: and that is another mess.
2014-06-09 16:26  yes, aRts is gone
2014-06-09 16:26  the latest Pulse audio on opensuse is quite good
2014-06-09 16:26  i don't see the need for any sound server, tbh
2014-06-09 16:26  its superior to windows 
2014-06-09 16:26  in my opinion
2014-06-09 16:26  apps could just as well use alsa directly
2014-06-09 16:27  it does things I could only wish i could do on windows
2014-06-09 16:27  I found where I changed it: in /etc/security/limits.d/90-nproc.conf, chang 1024 to 10240
2014-06-09 16:27  but they all went to pulse because asoundrc is considered black magic
2014-06-09 16:27  I had used esound until ALSA came along. Then Pulse got added on top of ALSA and broke the sound on my system. Took 2 or 3 years before it got to where it seemed to work properly once more.
2014-06-09 16:27  and making a plug layer for devices that don't support multi-open was considered too hard for the user to do
2014-06-09 16:27  Did you catch that, Plugh?
2014-06-09 16:27  yes pulse was absolte garbage until opensuse 13.1
2014-06-09 16:27  smxy: hehe
2014-06-09 16:27  Melanie_: yea, they also added jackd in to the mix.
2014-06-09 16:27  but at some point it jumped ahead by light years
2014-06-09 16:28  not sure why
2014-06-09 16:28  i know. look at the credits on jackd for my name ;)
2014-06-09 16:28  I had no need for jackd so I never used it.
2014-06-09 16:29  both KDE and Pulse are like completely different beasts from opensuse 12.3 to 13.1
2014-06-09 16:29  my main ossue with pulse is that, when apps only open a channel to play a "ding" then close it again, they don't stay accessible in pavucontrol, so you can't reroute them
2014-06-09 16:29  jackd rocks :)
2014-06-09 16:29  the item appears only for fractions of a second
2014-06-09 16:29  too short to do anything with it
2014-06-09 16:29  BlueWall: If you do a lot with audio you may need it.
2014-06-09 16:30  you can't get past jack if you do linux audio at semipro or pro level
2014-06-09 16:30  yes, multi-track recording, synth, sequencers, etc.
2014-06-09 16:30  Right. I don't do that sort of thing so I don't need it.
2014-06-09 16:30  lunch time. bbl.
2014-06-09 16:30  jackd is not a system audio daemon like pulse
2014-06-09 16:30  it's for musicians, djs, audio tweakers
2014-06-09 16:32  I seem to remember reading somewhere that if you don't have a decent sound card, you shouldn't mess around with jackd so I never have lol
2014-06-09 16:33  that's not true
2014-06-09 16:33  you shouldn't do pro audio without a decent sound card
2014-06-09 16:33  but jack will just as soon run with a cheap ac97
2014-06-09 16:33  yes that makes more sense 
2014-06-09 16:34  hell, jackd runs on a raspberry with the built-in audio
2014-06-09 16:34  however, for raspis, it's better to get the wolfson audio card
2014-06-09 16:34  the bad part is that you need to compile a kernel
2014-06-09 16:35  on the pi it takes overnight, or else you need crosscompile capabilities
2014-06-09 16:35  that pretty much means unix/linux/mac
2014-06-09 16:40  I thought about getting a Pi, but they seem awefully under powered to me
2014-06-09 16:44  they have their uses
2014-06-09 16:44  i have one on every tv
2014-06-09 16:44  they make excellent media centers
2014-06-09 16:46  how do you interface it?
2014-06-09 16:47  mouse and keyboard?
2014-06-09 16:47  olimex make more powerful boards now for about the same price as a PI
2014-06-09 16:47  you can run xbmc on them and use your android phone as a remote
2014-06-09 16:48  I have a PI setup for that taped to the back of my TV ;-)
2014-06-09 17:05  nebadon_laptop: I have a Pi. It's main use, for now, is to program AVR microcontrollers.
2014-06-09 17:06  nebadon_laptop: An alternative to the Pi if you want something low cost but a bit more oomph is the Beagle Bone Black.
2014-06-09 17:07  I think it is more of a development platform compared to the Pi.
2014-06-09 17:07  or this: https://www.olimex.com/Products/OLinuXino/A10/A10-OLinuXino-LIME/open-source-hardware
2014-06-09 17:07  has sata which is useful
2014-06-09 17:08  All depends on what you want to do with a small device.
2014-06-09 17:08  30 EUR makes that more expensive than a Pi and higher cost but not much more than a BBB
2014-06-09 17:09  true. I got one to replace a pi in a HA system 'cos it has the integrated LiPo battery charger for battery backup
2014-06-09 17:09  nice
2014-06-09 17:10  I worked with an ARM based board for a client a while back. I have another ARM board that has a small LCD with touch screen.
2014-06-09 17:11  It must be just after lunch. I sit down again and hear the cat calling for me just after I settle in to do something. :P
2014-06-09 17:11  bbl
2014-06-09 18:26  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-06-09 18:52  I sure would like to know why this happens. It goes bad at line 13, but tells nothing about exactly WHAT the problem is. :( http://pastebin.com/MWgzLYuY
2014-06-09 18:54  On the Kitely side, I got a popup that says: "Teleport failed. Problems connecting to destination Eld, reason: Destination region did not signal teleport completion."
2014-06-09 18:55  Eld is running Master HEAD. The Kitely side is running 0.7.6.1 Post_Fixes plus (I would imagine) their own fixes.
2014-06-09 18:56  Eld is a normal 256x256 sized region.
2014-06-09 18:57  And it's repeatable.
2014-06-09 18:59  Numerous people from Kitely have visited my grid, too.
2014-06-09 19:12  Hmmm. That IP address, 192.168.30.100, is my iMac, where the viewer is running. My grid is supposed to see me coming from the outside. When I login to my grid directly, it sees me as coming from the outside ...
2014-06-09 19:13  I should look like I'm coming from Kitely.
2014-06-09 19:17  In line 1, it correctly sees my external addres.
2014-06-09 19:17  +s
2014-06-09 19:17  But by line 6, it's switched to my iMac's address.
2014-06-09 19:18  so the remote grid is seeing the lan address?
2014-06-09 19:19  sounds like loopback issue
2014-06-09 19:19  No, it looks like my grid is. All outbound traffic is changed to my external address.
2014-06-09 19:20  are you doing any kind of iptable stuff for loopback?
2014-06-09 19:21  this very much to me looks like a network configuration problem
2014-06-09 19:21  and not something with opensim itself
2014-06-09 19:21  I'm inclined to agree, but I'll be damned if I know exactly what's wrong. On the way to the Internet, my pakets are set to my external address. If I connect to my grid - at the external address - my packets are re-written as coming from the external address (or else I couldn't log into my own grid).
2014-06-09 19:21  Yes, my firewall is iptables. This seems to be a 3rd kind of connection case.
2014-06-09 19:23  I have accounts on other grids. Let me see if this fails for all of them, or just when coming from Kitely.
2014-06-09 19:24  Like OSgrid, for example.
2014-06-09 19:24  k
2014-06-09 19:29  That got me further - to my grid, but nothing rezzed and disconnected after a bit. So, ther seems to be a case where if I connect to an external grid, then TP to mine, packets aren't getting handled correctly.
2014-06-09 19:30  ya HG is very picky about checking that IP address hasnt changed
2014-06-09 19:30  if at any point it gets a different ip you are going to be disconnected
2014-06-09 19:30  so opensim is doing what its supposed to do in that regard i suspect
2014-06-09 19:30  I don't even know how to describe this as a firewall rule.
2014-06-09 19:30  ya me either
2014-06-09 19:31  I am kind of surprised you would have to
2014-06-09 19:31  Yes, as am I.
2014-06-09 19:33  I can only assume I've changed something in my firewall config, during my upgrades since March, as this most certainly used to work perfectly.
2014-06-09 19:33  did you save all your old rules?
2014-06-09 19:33  Of course not. :)
2014-06-09 19:33  lol
2014-06-09 19:33  That's about to change. :)
2014-06-09 19:34  ya you know I always dread my router dieing
2014-06-09 19:34  I take screenshots of all my rules
2014-06-09 19:34  because its such a nightmare to recreate
2014-06-09 19:35  I see the rule that rewrites all my outgoing packets as the external address. I see the rule that rewrites the addresses so my regions can talk to each other via the external address.
2014-06-09 19:37  it may be the viewer that is the problem
2014-06-09 19:37  I have a vague recollection of that being a problem in the past
2014-06-09 19:38  however I thought we dealt with that all on the back end of opensim
2014-06-09 19:38  Well, it clearly doesn't seem to be an OpenSim issue.
2014-06-09 19:38  I remember early on with the HG security stuff that the viewer tended to want to use the machiens IP address at some points
2014-06-09 19:38  I'm still leaning towards I screwed up something in my loopback setup.
2014-06-09 19:38  oh ya I think so too
2014-06-09 19:39  but what I meant was this may be a rule needed for the viewers
2014-06-09 19:39  not the simulators
2014-06-09 19:39  Oh, yes. That's the one I *don't* see at the moment.
2014-06-09 19:39  I covered outgoing. I covered server to server.
2014-06-09 19:39  I don't see something covering internal bouncing off external (yet).
2014-06-09 19:40  Except that that's what I have to do to connect to my own grid, and that works.
2014-06-09 19:46  Shows you how often I try to jump back to my own grid . :)
2014-06-09 19:47  When starting outside, that is.
2014-06-09 19:49  The more I look at this, the more I'm amazed I can actually log into my own grid.
2014-06-09 19:50  lol
2014-06-09 19:50  When I do, the region I log into is seeing my iMac's address. It should be seeing the external address.
2014-06-09 19:51  ya that sounds like loopback is failing
2014-06-09 19:52  Oh, I'm quite sure it's doing *exactly* what I told it to do. That just doesn't happen to be what I *wanted* it to do. :)
2014-06-09 19:52  haha
2014-06-09 19:57  computers always do that :/
2014-06-09 19:57  Okay, well, redoing my NAT rules just jumped to near the top of my ToDo list. Thanks for letting me talk it out. :)
2014-06-09 19:58  np
2014-06-09 20:20  twitter wisdom: Programming is 1% inspiration, 99% trying to get your environment to work, and 1% off by one errors. :P
2014-06-09 20:35  I believe that.
2014-06-09 20:41  Okay, got my firewall sorted out. Works great now. :)
2014-06-09 20:42  NAT out t the Internet works. I can connect to my own grid and it only sees me by the external address. I can login to a foreign grid and jump to my grid just fine now.
2014-06-09 20:48  nie
2014-06-09 20:48  nice*
2014-06-09 20:48  This might resolve some of those places I couldn't get to because they couldn't verify my identity.
2014-06-09 20:49  Maybe.
2014-06-09 20:50  would not surprise me
2014-06-09 21:11  I think it did, as I just got to a place that I haven't been able to get to - direct from *my* grid, only from *other* grids - in a long time.
2014-06-09 21:23  When I try to install Mono on CentOS 5.8 I get a 404 error for repomd - how to fix?
2014-06-09 21:26  for what repo?
2014-06-09 21:26  5.8 is pretty old. Might you not want to update to 6.5?
2014-06-09 21:30  I am using KVM on a dedicated server trying to install opensim in Robust mode remotely... I dont think my Provder had that as an install option and Im already running apache on it for another project
2014-06-09 21:31  Using the opensimulator.org/wiki as an instruction guide it says to sudo vi mono.repo
2014-06-09 21:32  that os is old and probably no longer fully secure
2014-06-09 21:32  but as Oss go, it's not unsuitable for opensim just because of age
2014-06-09 21:32  however, the repos for the old versions are successively going offline
2014-06-09 21:32  so you need to look into rpmfind.net, find the archive repo or install from source
2014-06-09 21:33  the archive repo is at vault.centos.org
2014-06-09 21:33  from memory, check it
2014-06-09 21:33  thanks
2014-06-09 21:42  is it here http://centos.karan.org/el5/extras/testing/i386/RPMS/?
2014-06-09 21:42  i see mono 2.4.2.3
2014-06-09 21:42  nebadon_: what's you compile mono link?
2014-06-09 21:43  http://opensimulator.org/wiki/Dependencies#Installing_from_Core_Repository
2014-06-09 21:43  xso: you're probably  best off compiling mono 3.2.8 yourself
2014-06-09 21:43  it says 404 not found
2014-06-09 21:43  smxy: you got it too
2014-06-09 21:43  what to put updated link?
2014-06-09 21:44  for CentOS 5.8
2014-06-09 21:44  http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44
2014-06-09 21:45  xso: yeah, follow that guide to install mono on centos
2014-06-09 21:45  Well, he'll need a mono to build mono though.
2014-06-09 21:45  At least 2.4 as I recall.
2014-06-09 21:46  I have mono 1
2014-06-09 21:47  1.2.4
2014-06-09 21:49  have you checked the epel repo for el5?
2014-06-09 21:49  They might have a newer mono in it. I know they do for el65.
2014-06-09 21:49  el6*
2014-06-09 21:50  is it possible somehow for me to concern myself less with installing a dependancy and more with the server grid itself? From what i gather its a 404 not found in my installation because the file in the wiki is outdated on the instructions? Opensim wiki shows for 5.6 but still 404 not found I am really hoping not to change operating systems 
2014-06-09 21:50  I was trying to check but I am not quite sure how to check or what url to update it to
2014-06-09 21:50  just a sec
2014-06-09 21:52  If you install this, you'll add the epel repo. Then you can try to install it. http://ftp.cse.buffalo.edu/pub/epel/5/i386/epel-release-5-4.noarch.rpm 
2014-06-09 21:53  once you install that, you can do a: yum list | grep -i mono | more 
2014-06-09 21:54  to see what's available. If nothing, you can uninstall the repo rpm.
2014-06-09 21:54  But that might get you a mono new enough to build 3.2.8
2014-06-09 21:57  Nope. They only have version 1.2.6 for el5.
2014-06-09 21:57  I just did rpm -ivh epel-release-5-4.noarch.rpm and it had a progress bar that said 100% but thats it, is it installed?
2014-06-09 21:57  I believe so, but see my last comment.
2014-06-09 21:58  they have 2.4.3 for el6 but only 1.2.6 for el5.
2014-06-09 21:59  it says "Error: cannot retrieve repositor metadata (repomd.xml) for repository mono.
2014-06-09 22:00  and the url that is at baseurl=http://ftp.novell.com/pub/mono/download-stable/RHEL_5/ keeps coming up
2014-06-09 22:00  in the error lines
2014-06-09 22:01  I really think it wants me to update this file to a different url
2014-06-09 22:01  sudo vi mono.repo
2014-06-09 22:01  you need mono 2.10 to run opensim
2014-06-09 22:01  since 0.8, we use c#4
2014-06-09 22:02  which is not supported by earlier mono
2014-06-09 22:05  Mono 2.10 mcs will not compile mono 3.6 Need to use make get-monolite-latest from within the root directory of a mono git clone.
2014-06-09 22:15  Then once autogen has successfully run invoke: make EXTERNAL_MCS=${PWD}/mcs/class/lib/monolite/gmcs.exe
2014-06-09 22:19  this is very complicated for me works so easy on my windows machine :( well I just dont know the fundamentals of linux very well..
2014-06-09 22:20  yum install bison gettext glib2 freetype fontconfig libpng libpng-devel libX11 libX11-devel glib2-devel libgdi* libexif glibc-devel urw-fonts java unzip gcc gcc-c++ automake autoconf libtool 
2014-06-09 22:20  returns the same error.... 404 not found http://ftp.novell.com/pub/mono/download-stable/RHEL_5/repodata/repomd.xml HTTP Error 404 not found
2014-06-09 22:22  You may need to point yum to another repro if your centos is past its prime, not familar with Centos repros 
2014-06-09 22:24  if i delete the file mono.repo would it skip that 404?
2014-06-09 22:24  or just.... take the text out of it
2014-06-09 22:26  yea ok that worked
2014-06-09 22:32  I got to make && make install
2014-06-09 22:32  and its still installing
2014-06-09 22:34  im getting some errors about functions being uninitalized every once in a while
2014-06-09 22:35  as long as it doesnt stop
2014-06-09 22:35  you can ignore those warnings
2014-06-09 22:37 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-09 22:52  it finished but I type "mono --debug OpenSim.exe" and it says Cannot open assembly OpenSim.exe
2014-06-09 22:54  did you compile opensim?
2014-06-09 22:54  OpenSim.exe is present in opensim bin directory?
2014-06-09 22:55  how would I check
2014-06-09 22:56  ls OpenSim.exe
2014-06-09 22:56  try mono -V
2014-06-09 22:56  will atleast show if you did mono right :)
2014-06-09 22:57  i am in /usr/local/src/mono-2.10.8#
2014-06-09 22:57  mono -V returns some information it says Mono JIT compiler version 1.2.6 (tarball)
2014-06-09 22:59  ls OpenSim.exe no such file or directory
2014-06-09 23:00  you know what ppl. We really need to package up opensim in a way that ppl can just grab it and use it. I think I'm going to take a couple of days to look into docker.io. Maybe that will solve 99% of these tech support problems...
2014-06-09 23:00  at the price of making people download a complete mono install and all sorts of libs as part of the package
2014-06-09 23:00  I looked at it after you mentioned it, diva and it does look interesting.
2014-06-09 23:01  it's interesting but not mature enough IMHO
2014-06-09 23:01  Seems you have a few issues there, #1 is your default mono is 1.2.6 , no good for opensim
2014-06-09 23:01  The more people use it, the faster it may mature.
2014-06-09 23:02  it seems to have gotten a lot of attention. Lots of ppl interested. It's a veru common problem
2014-06-09 23:02  The project itself says not for production yet - they are about two releases from that, as I recall from their roadmap.
2014-06-09 23:02  and docker.io itself is super easy to istall
2014-06-09 23:02  I didnt get an error with the mono installer... how do I change it? just reboot?
2014-06-09 23:03  Yeah, it's on my list to play with, diva. I was wondering if it might make deployment to my servers easier.
2014-06-09 23:03  xso, have you downloaded opensim?
2014-06-09 23:03  smxy: same here
2014-06-09 23:03  let me know how far you get
2014-06-09 23:03  okay
2014-06-09 23:04  I think I've just installed mono 2.10.8 but I don't think that its the default version....  I dont remember downloading anything opensim.. however I am using iKVM remote console on a dedicated server
2014-06-09 23:04  I isntalled it, it was strightforward. Just had to add myself to the dockers group afterwards. But I haven't had time to play with it yet. Just ran through their toturial
2014-06-09 23:04  You're ahead of me, then. 
2014-06-09 23:05  if those images can be placed in a public repo, and updated, that will be a dream come true
2014-06-09 23:05  xso, normally we install opensim within a standard user directory
2014-06-09 23:05  xso, for that you begin with using git
2014-06-09 23:05  I havent used any commands to download the opensim source files yet.
2014-06-09 23:06  diva: docker.io kinda seems a lot like openvz to me
2014-06-09 23:06  using git you would type # git clone git://opensimulator.org/git/opensim opensim
2014-06-09 23:07  They aren't VMs as they all share a single kernel. They describe it as Chroots on steroids.
2014-06-09 23:07  that download the opensim sources into a directory opensim
2014-06-09 23:07  ya openvz shares a kernel also
2014-06-09 23:08  so it's lower overhead than xen or kvm or such
2014-06-09 23:08  but not as flexible
2014-06-09 23:08  yes, but if your kernel gets wonky, they all die.
2014-06-09 23:08  I can see pros and cons. Worth checking out, I think, though.
2014-06-09 23:08  well if your kernel gets wonky the machine probably dies
2014-06-09 23:09  docker.io seems to have an interesting way of updating images, more like version control
2014-06-09 23:09  but that's the part I haven't looked yet
2014-06-09 23:09  yes, and it can be tied into CI
2014-06-09 23:09  I dont have a graphical interface to work with on my dedicated server I dont think all i've got is a console
2014-06-09 23:09  xso, that is what most people on dedicated servers has
2014-06-09 23:10  Ive run opensim in openvz containers before, it was pretty fast but openvz was kinda hard to work with because there was non-standard stuff in it
2014-06-09 23:10  like installing mono was painful
2014-06-09 23:10  I ran #git clone git://opensimulator/org/git/opensim opensim and it just returned a blank line waiting for another console command instantly
2014-06-09 23:11  do you have git installed?
2014-06-09 23:11  xso, the opensim wiki covers downloading and preping opensim.
2014-06-09 23:11  (the url is wrong)
2014-06-09 23:11  oh .org not /org
2014-06-09 23:12  sorry that was my typo
2014-06-09 23:12  ok so I typed yum install git and its complete
2014-06-09 23:13  I am doing this directly from the wiki dependancies page
2014-06-09 23:13  its definatly outdated as someone told me to install CentOS 6 while the page is for "up to 5.6" and I'm using 5.8
2014-06-09 23:14 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-90-129.w92-137.abo.wanadoo.fr) has left #opensim-dev
2014-06-09 23:14  and the repository link was a 404 but we got around that already
2014-06-09 23:14  for mono
2014-06-09 23:15  you need to download opensim, then point to the 2.10 mono, then compile opensim, then you can run it
2014-06-09 23:15  hopefully you already have mysql configured
2014-06-09 23:15  im finding commands all over the place and typing them aimlessly into my dedicated servers console
2014-06-09 23:16  lol
2014-06-09 23:16  hopefully I dont distrupt my apache server on this machien which is running my App which I make a living off of
2014-06-09 23:16  lol
2014-06-09 23:16  You have backups, right?
2014-06-09 23:16  I am a web application developer for mobile devices...
2014-06-09 23:16  avoid "rm -rf /" ;)
2014-06-09 23:17  ACTION looks for all relevant disclaimers
2014-06-09 23:17  You have backups, right?
2014-06-09 23:17  bbiab
2014-06-09 23:17  I got my application backed up - I dont usually do much hosting troubleshooting aside from WHM/Cpanel
2014-06-09 23:17  backup system works great. It's the restore system that's untested ;)
2014-06-09 23:18  if all else fails I suppose I could "click the reinstall OS button" on my hosting control
2014-06-09 23:18  and away we go with whm and uploading, it should be ok
2014-06-09 23:18  i just did "yum update"
2014-06-09 23:19  aside from wamp and whm i dont do hosting I do php/rails
2014-06-09 23:19  lol
2014-06-09 23:19  docker
2014-06-09 23:20  ok so i confirmed git is installed as 3.2.22
2014-06-09 23:22  https://www.youtube.com/watch?v=rWn3BSGJR1c all instructions in this video have been successful
2014-06-09 23:22  see description
2014-06-09 23:22  im almost there
2014-06-09 23:23  so far i am understanding that mono would be installed but the improper version is default and I dont know how to change that
2014-06-09 23:24  then I need to learn how to download the opensim tar and extract it to a usable directory
2014-06-09 23:24  and run the exe
2014-06-09 23:24  ???
2014-06-09 23:26  you'll need to do some configuration of opensim first
2014-06-09 23:33  I think I have the config worked out on my windows machine
2014-06-09 23:35  I left off at make && make install for mono
2014-06-09 23:38  nebadon http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 has a section edit the .bashrc , that would be for the user where opensim is installed.
2014-06-09 23:40  Ok mono says its running 2.10.8 now
2014-06-09 23:41  I just relogged.
2014-06-09 23:49  Bug #7211:04 WARN  - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Caught unknown exception while trying to load snapshot: 14( http://opensimulator.org/mantis/view.php?id=7211 ): has been SUBMITTED.
2014-06-09 23:55  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): A NOTE has been added to this issue.
2014-06-10 00:27  How do I Close Opensim so I can re-execute the file
2014-06-10 00:27  from Console
2014-06-10 00:27  quit or shutdown
2014-06-10 00:27  or just use ctrl-c or ctrl-z / kill -9 %1
2014-06-10 00:27  for a hard shutdown
2014-06-10 00:28  I mean from the linux console .. it said its up.. then Warning Missing method.Collections.Generic.HashSet ..... Mono.Addins.dll now i am back at bash
2014-06-10 00:28  then it is already closed
2014-06-10 00:29  am I closer yet?
2014-06-10 00:32  it appears you're still using  too old mono
2014-06-10 00:32  please understand mono 1.x and ono 2.4 will NOT work
2014-06-10 00:33  for your OS, you WILL probabaly have to compile mono 2.10 from source
2014-06-10 00:33  mono --version says 2.10.8 
2014-06-10 00:34  ok
2014-06-10 00:34  however I was logged in as a different user when I was executing
2014-06-10 00:34  are you sure you are also using the dlls from it?
2014-06-10 00:34  and mono --version said 1.something
2014-06-10 00:34  maybe your GAC is polluted with older files
2014-06-10 00:34  argh
2014-06-10 00:34  while trying to execute from shell
2014-06-10 00:34  you can NOT use mono 1
2014-06-10 00:35  you should DELETE the old mono
2014-06-10 00:35  and install the new mono as system mono
2014-06-10 00:35  although nebadon_laptop has has successes with mono installed as user
2014-06-10 00:35  i have never made it work reliably, so I always recommend having only one version of mono permachine
2014-06-10 00:36  could I reinstall mono for the proper user?
2014-06-10 00:36  lol
2014-06-10 00:36  probably but why are you so reluctant to replace/delete the system mono?
2014-06-10 00:37  Firmiliarity with the system would put that as a slightly experianced process while changing the system mono would be an unknown process for me
2014-06-10 00:38  did you download mono from git and compile it yourself?
2014-06-10 00:38  yes
2014-06-10 00:38  ok
2014-06-10 00:38  its working on root
2014-06-10 00:38  but the executable is in a users home directory
2014-06-10 00:38  go to that mono build directory and run "make clean"
2014-06-10 00:38  then run "./configure --enable-maintainer-mode --enable-compile-warnings --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-large-heap"
2014-06-10 00:38  then run make
2014-06-10 00:38  when make is done
2014-06-10 00:39  do this
2014-06-10 00:39  mkdir ../mono-install
2014-06-10 00:39  pwd
2014-06-10 00:39  note the directory
2014-06-10 00:39  you need to have the full path for the next step
2014-06-10 00:40  k
2014-06-10 00:40  DESTDIR=/path/to/mono-install make install
2014-06-10 00:40  this will install a new system mono ready for you in that directory
2014-06-10 00:40  now...
2014-06-10 00:40  use yum/rpm to remove your system mono
2014-06-10 00:40  once that is done, be sure you are root
2014-06-10 00:41  so NOT use sudo, become the actual root
2014-06-10 00:41  if you don't know your root password, use "sudo su -"
2014-06-10 00:41  once you are root:
2014-06-10 00:41  cd /path/to/mono-install
2014-06-10 00:41  unalias cp
2014-06-10 00:41  cp -a * /
2014-06-10 00:41  be VERY careful
2014-06-10 00:42  as this step can make a bug mess if not done right
2014-06-10 00:42  you will then have 2.10 as your new system mono
2014-06-10 00:42  what is maintainer mode?
2014-06-10 00:42  cretes some usefull additional stuff
2014-06-10 00:43  configure likes it so much
2014-06-10 00:43  if you don't give it, it will add it by itself
2014-06-10 00:43  so, you run the commend line without it
2014-06-10 00:43  and config.log will show it's been included anyway
2014-06-10 00:43  I ended up logging out and I am trying to find where I put the make install files
2014-06-10 00:43  :S
2014-06-10 00:44  you don't need to worry about where your user space mono is
2014-06-10 00:44  if you're finicky, go to your build dir and, befoe doing make clean, do make uninstall
2014-06-10 00:44  looking fore build directory, hold on u got a whole screen of instructions im going to catch up tysomuch
2014-06-10 00:46  ok make clean is running
2014-06-10 01:11  I am at DESTDIR
2014-06-10 01:12  can u give me an example? my current one is /usr/local is that improper?
2014-06-10 01:13  I am still ogged in as root is that accessable by another user?
2014-06-10 01:15  so it would be DESTDIR=/usr/local/src/mono-install
2014-06-10 01:19  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-06-10 01:21  how do I remove the system mono with ym
2014-06-10 01:24  yum remove
2014-06-10 01:27  yum remove mono said it found no matches
2014-06-10 01:29  rpm -qa | grep mono 
2014-06-10 01:29  that will show you the names of mono packages you have installed.
2014-06-10 01:38  Melanie_: ?
2014-06-10 01:39  yes?
2014-06-10 01:39  rpm -qa | grep mono
2014-06-10 01:39  then
2014-06-10 01:39  rpm -e  as seen int he list
2014-06-10 01:40  don't try to remove stuff with yum
2014-06-10 01:40  it will give yu grief
2014-06-10 01:42   rpm -qa | grep mono returns nothing
2014-06-10 01:43  mono --version is now back to 1.2
2014-06-10 01:46  http://xso-online.com/hmm.jpg
2014-06-10 01:52  I dunno why but it dosent say 2.10.8 anymore
2014-06-10 01:52  but it does say 1.2 again
2014-06-10 01:53  I am running make again and make install
2014-06-10 01:54  ok now it says 2.10.8 again
2014-06-10 01:56  http://xso-online.com/hmm.jpg updated
2014-06-10 02:01  http://xso-online.com/hmm2.jpg
2014-06-10 02:31  Awesome... I got it as the main Mono 
2014-06-10 02:32  I run Opensim and it works all the way to ask me what region I want it to be named
2014-06-10 02:32  ok.
2014-06-10 02:32  you're on
2014-06-10 02:32  welcome to the community
2014-06-10 02:32  ;P
2014-06-10 02:32  took you long enough :)
2014-06-10 02:32  yes awesome, however I'm going to be installing it in robust mode so im not done yet :S
2014-06-10 02:33  trivilal from here on out
2014-06-10 02:33  but I have already put a windows server on rubust mode
2014-06-10 02:33  argh
2014-06-10 02:33  you wound me
2014-06-10 02:33  don't mention windows
2014-06-10 02:33  ;P
2014-06-10 02:34  well I installed it in a location where I can edit via FTP anyways so just a matter of updating the files and running again right?
2014-06-10 02:34  yup
2014-06-10 02:39  thanks so much Melanie
2014-06-10 03:12  http://xso-online.com/test.jpg
2014-06-10 03:12  I think I did the entire Robust config properly... any ideas?
2014-06-10 03:13  that is what I get when I run "mono OpenSim.exe"
2014-06-10 03:29  xso: looks like a config file problem. Also, it's probably a bad idea to run opensim as root
2014-06-10 03:30  a very bad idea
2014-06-10 04:20  nebadon_laptop: ping
2014-06-10 04:21  hey smxy
2014-06-10 04:21  hi, thanks
2014-06-10 04:22  Okay, so I'm trying to replicate the problem my residents are having with HG visitors being Estate Managers and getting God mode.
2014-06-10 04:22  I do have the settinng set for EMs to be god.
2014-06-10 04:22  But when the HG EM tried to enter God mode, they get a message sayig they are *leaving* God mode and it is not entered into.
2014-06-10 04:23  odd
2014-06-10 04:23  and they werent in god mode from the grid they came from?
2014-06-10 04:23  They told me this was happening for them and I was able to reproduce it myself.
2014-06-10 04:23  No, I was not.
2014-06-10 04:23  hmm ok theoretically this should work I thought it did before
2014-06-10 04:24  have you tested with local users?
2014-06-10 04:24  adding a non grid god to the estate
2014-06-10 04:24  yes, I added a non-grid god alt as an EM and he can become God just fine.
2014-06-10 04:24  a local alt
2014-06-10 04:25  hmm ok maybe something changed a long the way with some of the better HG security
2014-06-10 04:25  I could have sworn this worked before
2014-06-10 04:25  It seems to me that it should.
2014-06-10 04:26  Now, if you are in God mode when you leave your grid, it seems to me you should lose it on entering another grid.
2014-06-10 04:26  god mode is a viewer-side thing
2014-06-10 04:26  They told me that worked for one of them when going from Craft to some other grid, but I have not tested that myself.
2014-06-10 04:26  well sort of it is
2014-06-10 04:27  it's a way for the viewer to show you or hide certain menu options
2014-06-10 04:27  well there are server side god powers too
2014-06-10 04:27  would be very dangerous if we trusted the viewer
2014-06-10 04:27  yes, but they are relatively separate. To enter god mode you need to have god poweres, but from then on the viewer stays in god mode
2014-06-10 04:27  My local EM can become God but my HG EM cannot.
2014-06-10 04:27  grid gods can do things normal users can not
2014-06-10 04:28  ah ya i see what you mean diva
2014-06-10 04:28  it's differernt
2014-06-10 04:28  server side the permissions are always checked
2014-06-10 04:28  any reason a HG user added as an estate manager when estate managers are allowed god powers why that wouldnt work?
2014-06-10 04:29  it shoold work
2014-06-10 04:29  It doesn't. They get told they are leaving God mode when they try to enter god mode
2014-06-10 04:30  did they enter god mode in their grids?
2014-06-10 04:30  no
2014-06-10 04:31  I logged into my test grid, did not enter god mode, teleported to my main grid, where I am an HG EM and tried to enter god mode and was told I was leaving it. Just as my users experienced.
2014-06-10 04:32  They were using Firestorm and I used Singularity, so it doesn't *seem* to be viewer specific.
2014-06-10 04:32  what happens if you enter god mode again?
2014-06-10 04:33  Leaving god mode, level 0
2014-06-10 04:33  always?
2014-06-10 04:33  yes
2014-06-10 04:33  just tried several times
2014-06-10 04:36  yeah I see a check for local accounts there. let me see when it was placed there
2014-06-10 04:36  ugh. If I say an EM can be God, it shouldn't matter if they are local or HG. :(
2014-06-10 04:37  At least we know why it doesn't work. That's a start.
2014-06-10 04:38  it's an easy fix, but I should check with Melanie first, because I don't know all the implications of god mode
2014-06-10 04:38  can anyone request to enter god mode?
2014-06-10 04:38  (that's what the code looks like)
2014-06-10 04:39  But this has a specifi if-you-are-an-estate-manager check first, or is supposed to.
2014-06-10 04:39  and that EMs are allowed to be god, too
2014-06-10 04:39  both have to be true in this case anyway
2014-06-10 04:41  We shall wait to hear what she says, then. Thanks for checking it.
2014-06-10 04:41  well from looking at the code, it seems that the fix is straighforward
2014-06-10 04:42  ya anyone can try
2014-06-10 04:42  but Melanie should check tomorrow if she's not around today
2014-06-10 04:42  doesn't mean they should get it necessarily
2014-06-10 04:42  ya definitely not, only people with user level 200+
2014-06-10 04:42  well, that wouldn't be an HG visitor
2014-06-10 04:42  or those enabled to at the sim level
2014-06-10 04:42  ya
2014-06-10 04:43  but my making them an EM and explicitly saying that EMs can become god should give it to them.
2014-06-10 04:43  from looking at the code, IsGod is being tested. I think IsGod incolves a number of possible things
2014-06-10 04:44  I believe this is your situation?
2014-06-10 04:44  if (IsEstateManager(user) && m_RegionManagerIsGod)
2014-06-10 04:45  yes
2014-06-10 04:45  I'll push a fix. But you should check that it doesn't open holes
2014-06-10 04:45  How do I do that. :)
2014-06-10 04:45  I mean what should I try?
2014-06-10 04:46  hmm
2014-06-10 04:46  I'll make sure a non-EM HG can't be god
2014-06-10 04:47  ys
2014-06-10 04:47  yes
2014-06-10 04:47  and I'll turn off Raallowing Ems to be god and make sure an HG EM cannot become one
2014-06-10 04:48  Thanks. Building now. :)
2014-06-10 04:51  Starting build #3637 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-10 04:51  Do I need to update Robust or just the regions?
2014-06-10 04:52  region only
2014-06-10 04:52  ok
2014-06-10 04:53  okay. my HG EM can become God now.
2014-06-10 04:53  Now I'll test the other two cases to be sure they can't.
2014-06-10 04:55  Project opensim » mono-2.10.8.1 build #3637: SUCCESS in 7 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3637/
2014-06-10 04:55  diva: Let HG users be gods too, if they have local permission to be so.
2014-06-10 05:09  Starting build #3638 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-10 05:12  what is a StandalioneHypergrid
2014-06-10 05:13  IslandOasis?
2014-06-10 05:13  Project opensim » mono-2.10.8.1 build #3638: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3638/
2014-06-10 05:13  diva: Revert "Let HG users be gods too, if they have local permission to be so."
2014-06-10 05:21  Well, it was worth a try. Thanks.
2014-06-10 05:42  Does this look familiar? It's happening on my test grid. The config *looks* right ... http://pastebin.com/dKuCD41M
2014-06-10 06:16  Diva, creating that account wiped out the original, it seems, as when I try to log it in it says user not found on the robust console.
2014-06-10 06:22  No ... more like renamed it. I "created the original again and it still has its inventory, etc.
2014-06-10 06:27  how do I run Robust.exe and Opensim.exe at the same time using mono?
2014-06-10 06:28  make two copies of the opensim bin dir and run one in each
2014-06-10 06:28  There are ways to run both from one dir, but that's the simplest until you learn more.
2014-06-10 06:29  I can only access one program at a time via console on my dedicated server?
2014-06-10 06:30  install and learn how to run screen
2014-06-10 06:30  then run one in each screen window
2014-06-10 08:34  Bug #7202:04 Loading OAR Fails to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): A NOTE has been added to this issue.
2014-06-10 09:43  Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): A NOTE has been added to this issue.
2014-06-10 13:36  mono never installs with out problems :(
2014-06-10 13:45  bit early i know but are any mono experts awake yet?
2014-06-10 13:49  Morning. Does any know why I'd be seeing this at login and then every 61 seconds after that? http://pastebin.com/dKuCD41M
2014-06-10 13:51  looks like a problem with ur groups table maybe
2014-06-10 13:53  It's empty.
2014-06-10 13:54  u get a similar error (maybe that exact one) if opensim expects the colums in the table to be one thing, but they are something else
2014-06-10 13:54  like if it tries to get a field that isnt in the table
2014-06-10 13:55  if the table is empty, would deleting it cause opensim to recreate it? if so that could fix it
2014-06-10 13:56  I compared a describe of the table against one in a grid that itsn't showwing this exception and they are the same.
2014-06-10 14:00  maybe it's because your table is empty, and the code expects at least one entry?
2014-06-10 14:01  looking at a grid where it works, there are 10 group entries, all user created, which suggests that empty is how that started, so must be acceptable.
2014-06-10 14:02  or "was" acceptable before that change was committed.... heh
2014-06-10 14:02  fair enough.
2014-06-10 14:02  I'm grasping... not looking at code
2014-06-10 14:02  you dont have data in the other group tables do u? say if it thinks a group exists and tries to return the data
2014-06-10 14:03  they are all empty.
2014-06-10 14:03  I thought of that earlier. They weren't empty, so I emptied them all.
2014-06-10 14:04  no change
2014-06-10 14:04  let me try making one
2014-06-10 14:05  maybe there is some ref to a group causing it to try to read the table, a prim or land deeded somewhere?
2014-06-10 14:05  Hmm: Unable to create group. Unknown method.
2014-06-10 14:06  would expect that to be config related
2014-06-10 14:07  I've compared this grids settings to a working grid and I couldn't find anything wrong, but I shall look again.
2014-06-10 14:08  Dev_Random, u any good with mono problems?
2014-06-10 14:09  one server updated fine, the next wouldnt build
2014-06-10 14:10  what is the problem exactly?
2014-06-10 14:10  AlicaiRaven: I'm a mono noob
2014-06-10 14:10  hi nebadon
2014-06-10 14:10  http://www.spellscape.co.uk/alicia/MonoSnafoo.gif
2014-06-10 14:11  calling it a snafoo so i dont swear anymore over it lol
2014-06-10 14:12  the server that was ok has 3.0.7 this one that is been a pita is on 2.10.8 which will have something to do with the problem i expect
2014-06-10 14:13  Aside from having a different name, DB and ports, I can find nothng different between the grid that doesn't have the exception and the one that does.
2014-06-10 14:13  And it's "SNAFU". :)
2014-06-10 14:13  F = "fouled"
2014-06-10 14:13  In the clean version. :)
2014-06-10 14:14  lol
2014-06-10 14:22  what version of mono is this and what operating system?
2014-06-10 14:22  ubuntu
2014-06-10 14:22  I updated the grid and I'm still getting that exception. Sigh.
2014-06-10 14:22  the problem one is going from 2.10.8 to master
2014-06-10 14:23  AliciaRaven: That error occurs when you attempt to build mono 3.6 with 2.10 compiler
2014-06-10 14:23  the other server 3.0.7 to master built fine, no problems
2014-06-10 14:23  i also tried using the mono bootstrap which was 3 something
2014-06-10 14:24  do make get-monolite-latest from within the new build
2014-06-10 14:25  i tried that, still failed
2014-06-10 14:25  that will download and install the latest mcs
2014-06-10 14:25  then, run make like this: make EXTERNAL_MCS=${PWD}/mcs/class/lib/monolite/gmcs.exe
2014-06-10 14:26  yes, tried it, didnt work
2014-06-10 14:26  just before the error you pastebin, it says what mcs is being used?
2014-06-10 14:28  setting the external path to mono lite said it was 3.0.1 i think
2014-06-10 14:29  the error you pastebin, you need to scroll back more, to when mcs is used
2014-06-10 14:30  its an image, dont have the text log, or dont know where to look for it
2014-06-10 14:31  im looking for the instructions i followed for that part
2014-06-10 14:32  Is this a git clone you are attempting to build?
2014-06-10 14:32  yes
2014-06-10 14:32  then within that clone you should find /mcs/class/lib/monolite/gmcs.exe ?
2014-06-10 14:33  If make get-monolite-latest has done its job
2014-06-10 14:33  sudo make get-monolite-latest
2014-06-10 14:33  cd mcs/class/lib/monolite
2014-06-10 14:33  cp basic.exe gmcs.exe
2014-06-10 14:33  cd ~/mono
2014-06-10 14:33  sudo make EXTERNAL_MCS="${PWD}/mcs/class/lib/monolite/gmcs.exe"
2014-06-10 14:34  thats what i used to build using monolite after having problems i thought it was because my mono was too old
2014-06-10 14:34  it started building, said the version was 3 something, but still failed
2014-06-10 14:35  It failed for with the same message as your paste bin, using the new mcs fixed that
2014-06-10 14:36  i will try again
2014-06-10 14:39  To ensure the sources clean, I used make maintainer-clean, before make EXTERNAL_MCS=${PWD}/mcs/class/lib/monolite/gmcs.exe
2014-06-10 14:48  building...
2014-06-10 14:54  smxy, is there a reason to update to mono 3.6.x? I see that their website download is at 3.4.0 so I assume 3.6.x is from git?
2014-06-10 14:55  zadark_afk, same error, it said bootstrap compiler was 3.6.1
2014-06-10 14:57  AliciaRaven: bummer, only thing I can suggest now is the is some residual from  previous attempts.
2014-06-10 14:58  k thanks, might need to delete the git directory, pull code again and use the bootstrap first time
2014-06-10 14:58  That is what I would do.
2014-06-10 14:59  Also I pulled master and used git checkout to select the branch
2014-06-10 14:59  i did find this post on github about the same error, https://github.com/mono/mono/pull/1050
2014-06-10 15:31  mono sux, clean pull from git, make with the bootstrap monolite and same error
2014-06-10 15:33  really odd AliciaRaven ive never had this kind of trouble you are
2014-06-10 15:33  even on Ubuntu, Ubuntu has always been straight forward for me
2014-06-10 15:39  my other server has same version of ubuntu and that built ok
2014-06-10 15:39  dunno whats different on this one
2014-06-10 15:39  all system updates installed?
2014-06-10 15:39  same kernel etc..?
2014-06-10 15:39  yes
2014-06-10 15:39  also your 100% sure all pre-reqs?
2014-06-10 15:39  same repositories etc..?
2014-06-10 15:40  same repos, might be a prereq, but usualy it says if something is missing at the start
2014-06-10 15:40  not really
2014-06-10 15:40  not with mono anyway
2014-06-10 15:41  it has all the ones listed on ur page
2014-06-10 15:41  are you following my instructions?
2014-06-10 15:41  ok
2014-06-10 15:41  then should be ok
2014-06-10 15:41  no, just the list of prereqs from urs
2014-06-10 15:41  so the big difference is the core mono?
2014-06-10 15:41  http://www.mono-project.com/Compiling_Mono_From_Git
2014-06-10 15:42  think so, but this one im trying to use monolite bootstrap and still not working
2014-06-10 15:42  have you tred my instructions?
2014-06-10 15:43  nope, will give it ago now, not much different from that page tho
2014-06-10 15:46  AliciaRaven: What error are you running into building mono from git repo?
2014-06-10 15:46  Plugh: http://www.spellscape.co.uk/alicia/MonoSnafoo.gif
2014-06-10 15:47  hm...
2014-06-10 15:48  are you compiling as root or user?
2014-06-10 15:48  root
2014-06-10 15:49  I have been able to build git master on CentOS. 
2014-06-10 15:50  its really strange because Ubuntu is usually very easy
2014-06-10 15:50  i built it on another machine, same os version
2014-06-10 15:53  AliciaRaven:  from https://github.com/mono/mono/pull/1050 suggests the issue fixed as of 23 may
2014-06-10 15:53  Yesterday I was able to build an RPM of libgdiplus that I installed and is being used to in the building of mono. 
2014-06-10 15:54  Don't think libgdiplus required to build mono, only to run opensim
2014-06-10 15:55  zadark_afk, looks to me like the issue was closed on that date but only because the dev rejected the posters explanation of the cause not because it was fixed
2014-06-10 15:55  The mono build process reports on whether it things it is installed when it finishes ./configure
2014-06-10 15:55  s/things/thinks/
2014-06-10 15:56  k
2014-06-10 15:56  yes but the order doesnt matter
2014-06-10 15:56  you dont need Libgdiplus for mono
2014-06-10 15:56  if you notice the message says something about assuming that the libgdiplus stuff is in place
2014-06-10 15:57  its not a requirement of mono though
2014-06-10 15:57  It is required when using Windows.Forms.
2014-06-10 15:57  yes
2014-06-10 15:57  or image handling in general
2014-06-10 15:57  I have it whether I really need it or not. :)
2014-06-10 15:58  ya opensim does need it for something
2014-06-10 15:58  ok, I did a pull and compiled mono without error. Just a bunch of warnings about stuff like names that don't match the imported names, or something like that.
2014-06-10 15:59  did you get your issue resolved, AliciaRaven?
2014-06-10 15:59  smxy, nope still trying
2014-06-10 15:59  Ah. I'm still stumped with mine too. I cannot find anything wrong that's causing that spew every 61 seconds.
2014-06-10 15:59  :(
2014-06-10 15:59  Good luck with yours.
2014-06-10 16:00  smxy: you are having run time issues?
2014-06-10 16:00  ty smxy, u too
2014-06-10 16:01  I'm getting spew from the groups handler on my test grid
2014-06-10 16:01  This, every 61 seconds an avatar is logged in: http://pastebin.com/dKuCD41M
2014-06-10 16:01  AliciaRaven: FWIW, after cloning the mono repo, I cd'ed in to it and ran -> make get-monolite-latest
2014-06-10 16:02  that let me build it. I didn't check out any specific branch. Just built HEAD.
2014-06-10 16:02  ie. the default code it had from the clone process.
2014-06-10 16:02  same here Plugh, still not working for me
2014-06-10 16:02  oh
2014-06-10 16:02  What OS are you on?
2014-06-10 16:02  ubuntu
2014-06-10 16:02  ok
2014-06-10 16:02  missing or incorrectly versioned dependency, perhaps?
2014-06-10 16:03  That was to AliciaRaven
2014-06-10 16:03  already updated one server to master mono and that was ok, cant see whats different about this one
2014-06-10 16:03  smxy: That might be an issue but you would expect that to be picked up during ./configure
2014-06-10 16:03  not unless neb has missed a dependancy from his guide
2014-06-10 16:04  that could very well be possible
2014-06-10 16:05  Any other needed items should be reported by ./configure unless they forgot some tests.
2014-06-10 16:05  That's unlikely.
2014-06-10 16:06  ACTION nods
2014-06-10 16:06  ACTION tries to remember the rpm command to list installed packages in order of install date
2014-06-10 16:08  ah, --last
2014-06-10 16:09  http://unix.stackexchange.com/questions/68122/how-to-list-rpm-packages-installed-in-order-of-installation-date
2014-06-10 16:09  I just pasted your comment right into google. :)
2014-06-10 16:10  smxy: I just looked through the man page then check rpm -q --help. :)
2014-06-10 16:12  That works too.
2014-06-10 16:13  RTFM, FTW. :)
2014-06-10 16:15  hehe, yup.
2014-06-10 16:15  Been ages since I've done this type of stuff with an rpm based system.
2014-06-10 16:15  Still remember some of the commands
2014-06-10 16:16  Just realized I need to lookup how to set some packager information when building rpm files.
2014-06-10 16:17  CentOS seems a limited distro. Lots of stuff isn't in its default repo
2014-06-10 16:18  It's RHEL, which is hardly limited.
2014-06-10 16:19  No mono packages, no gparted.
2014-06-10 16:19  No libgdiplus
2014-06-10 16:20  If it is RHEL I should check what is in that other repo
2014-06-10 16:20  Look in EPEL.
2014-06-10 16:20  RIght. that one.
2014-06-10 16:20  That's where I go for most of my extra stuff.
2014-06-10 16:21  ah I see -> CentOS has joined forces with Red Hat
2014-06-10 16:21  Well, they always were RHEL, just rebranded. But yes, they are now working more closely together.
2014-06-10 16:22  yes CentOS is a community support testbed of some "enterprise-focused" apps - now with Red Hat engineer support - while Fedora stays out in front as the "wild west" testing platform
2014-06-10 16:22  Fedora used to be the testbed for RedHat
2014-06-10 16:22  It still is.
2014-06-10 16:22  as a spectrum - Fedora/Fedora.Next will be cloud, server, and workstation testbeds - and those engineers work with CentOS and Red Hat
2014-06-10 16:22  smxy, are you using EL6 or EL7?
2014-06-10 16:23  6. I haven't tried 7 yet, but will be. At least as soon as XenServer will run it.
2014-06-10 16:23  CentOS will be "closer" to the RHEL version - but community supported testing of things longer term and more enterprise focused
2014-06-10 16:24  XS may run it now - I just haven't tried.
2014-06-10 16:24  Technically, it doesn't support 6.5 yet - only up to 6.4, but 6.5 runs fine.
2014-06-10 16:25  EPEL is worth while to have. It has packaged versions of gparted and mono.
2014-06-10 16:26  I told you, two days ago, to install the mono from epel and then use it to build a newer mono, Plugh. :)
2014-06-10 16:26  I wasn't sure about using some other repo I didn't know anything about.
2014-06-10 16:26  just FYI - I've been running the Fedora 21 proposed Mono 3.4 packages on Fedora 20, and OpenSim master builds and runs pretty well on it
2014-06-10 16:27  AllenKerensky: nebadon_laptop and I are running 3.6.1 and it works fine too.
2014-06-10 16:27  oh cool
2014-06-10 16:28  are you getting build warnings? with 3.4 I see just over 100 build warnings when I rebuild
2014-06-10 16:29  [ste@sa5 ~]$ build2 coreOS s
2014-06-10 16:29           144 Warning(s)
2014-06-10 16:29           0 Error(s)
2014-06-10 16:29  Time Elapsed 00:01:12.0866320
2014-06-10 16:29  so about the same then - not bad
2014-06-10 16:32  lunch time. bbl.
2014-06-10 17:07  Someone said its a bad idea for me to run Robust as root, but when I run it as the intended user I get a permission warning in the robust console... when I run as root I do not... the opensim directory is located in the user's home directory
2014-06-10 17:07  updated git mono and build now breaks because it can't find vasprintf.h
2014-06-10 17:07  what is the perm warning you get?
2014-06-10 17:08  hold on I need to get it again console just crashed
2014-06-10 17:09  k
2014-06-10 17:10  hm... git master is building. Must be an issue with the .spec file
2014-06-10 17:14  Add-in cache directory could not be created - is denied
2014-06-10 17:16  I imagine the directory had the proper permissions, I made the opensim directory through an FTP with the user I wanted to run it
2014-06-10 17:18  its not the only problem it seems though, http://xso-online.com/console.jpg
2014-06-10 17:18  I used to have colored text also but for some reason that all went away
2014-06-10 17:20  hm...is that the maddin directory? I've seen issues with it before.
2014-06-10 17:21  check the ownership/perms on the addin-db-001 and addin-data directories and the files in addin-data.
2014-06-10 17:22  what should they be set to? 700?
2014-06-10 17:26  that might work but you have to look at who owns the files.
2014-06-10 17:26  You want the files and directories to have perms for the user who is running Robust.
2014-06-10 17:26  bah. make dist missed vasprintf.h
2014-06-10 18:07  Fixed the 'make dist'. Soon as I make a new mono tarball I can try again to build the 3.6.1 RPM
2014-06-10 18:52  UnauthorizedAccess Exception to the path /home is denied
2014-06-10 18:52  crashes when running Opensim.exe after robust is launched
2014-06-10 18:54  i doubt your user has ability to write to /home
2014-06-10 18:54  you must have configuration wrong some where
2014-06-10 18:54  opensim is trying to write to a folder it doesnt have permissions to write to
2014-06-10 18:55  only root would have access to /home
2014-06-10 18:58  Anyone here know how to use parted to partition drives on a machine running CentOS?
2014-06-10 18:59  parted is pretty easy to use
2014-06-10 18:59  You would think so.
2014-06-10 18:59  I would imagine its the same regardless of linux really
2014-06-10 18:59  though i am way less familiar with centos 
2014-06-10 18:59  your using GUI version or command line?
2014-06-10 18:59  mkpart is supposed to create partitions without a file system. What happens? It creates the new extended  partition with ext3.
2014-06-10 19:00  oh
2014-06-10 19:00  heh
2014-06-10 19:00  Remote machine so can't currently run the gui.
2014-06-10 19:00  ya ive only used the GUI parted
2014-06-10 19:00  which is pretty straight forward
2014-06-10 19:00  I usually use gparted for partitioning.
2014-06-10 19:00  command line always complicates stuff
2014-06-10 19:00  I've partitioned with fdisk and that isn't a big deal.
2014-06-10 19:01  WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted.
2014-06-10 19:01  so I'm stuck again using something new.
2014-06-10 19:04  when I mkpart to make a second local partition of type ext3 it tells me it can't make ext3 partitions yet it did it when it wasn't support to make a file system.
2014-06-10 19:05  yay managed to install 3.2.2 atleased now
2014-06-10 19:05  interesting
2014-06-10 19:06  wtf???
2014-06-10 19:06  wonder if now with 3.2.2 you can install 3.6.1
2014-06-10 19:06  hope so
2014-06-10 19:06  ya Plugh that is odd for sure, linux hardware can be very frustrating hehe
2014-06-10 19:06  GPT is also a pain in the ass sometimes too
2014-06-10 19:06  especially on windows
2014-06-10 19:07  lots of old tools dont support GPT
2014-06-10 19:07  im assuming this is a 3 or 4tb drive your working with
2014-06-10 19:08  3TB
2014-06-10 19:08  ya PITA
2014-06-10 19:08  So I discovered.
2014-06-10 19:09  np. I'll just make the fs from the command line outside of parted.
2014-06-10 19:11  GPT support in windows 8 is actually good
2014-06-10 19:11  in windows 7 it was more of a pain
2014-06-10 19:25  does GPT have the four standard partition limit?
2014-06-10 19:29  you need uefi bios to boot from gpt
2014-06-10 19:30  Booting isn't a problem. I'm just deciding how I want to split up the 2.9TB remaining on the drive.
2014-06-10 19:30  Just throw it all in /
2014-06-10 19:30  :P
2014-06-10 19:30  j/k
2014-06-10 19:31  hehe... I didn't of just have 26G / and the rest under /home.
2014-06-10 19:31  um.... try that again.
2014-06-10 19:31  I put 26G in / and thought about just leaving the remaining 2.6TB as one parition.
2014-06-10 19:31  i partition: 1GB /boot, some swap and rest /
2014-06-10 19:32  boot and swap already exist although swap needs to be moved. It was placed at the end of the hd.
2014-06-10 19:32  Generally it's bad form to put it all in / as a DOS could make your logs fill it up and crash the server. Better to put the space elsewhere.
2014-06-10 19:33  smxy: nice theor
2014-06-10 19:33  +y
2014-06-10 19:33  in practice partitioning / from the rest ends up being gigantic PITA
2014-06-10 19:33  I separate out the main OS stuff in to / and use separate partitions for the other stuff.
2014-06-10 19:33  Not a theory. Accepted SysAdmin practice.
2014-06-10 19:34  smxy: bullshit
2014-06-10 19:34  there is no such thing
2014-06-10 19:34  Every BOFH has his own way
2014-06-10 19:34  I've had a case where couldn't log in as a use because / had filled up. Could only log in as root.
2014-06-10 19:34  s/use/user/
2014-06-10 19:35  Actually, there is. See "The Practice of System and Network Administration". 2nd Ed., by Limoncelli, Hogan and Chalup.
2014-06-10 19:35  bullshit
2014-06-10 19:40  parted is really messed up. 
2014-06-10 19:42  Every partition shows as ext3 after I make it. 
2014-06-10 19:42  Can't even make a swap partition.
2014-06-10 19:46  Disclaimer: Limoncelli and I are former coworkers. We worked at Bell Labs, as the SysAdmins for the gentlemen who wrote UNIX, so we do actually know a bit about what we speak of.
2014-06-10 19:49  @smxy - oh, yeah, like knowing something means anything on the internet - it is vastly more important to be able to quickly respond with a witty insult.
2014-06-10 19:50  or just troll if you cant come up with a witty insult 
2014-06-10 19:50  :)
2014-06-10 19:51  should we compare resumes? and measure dicks while we're at it?
2014-06-10 19:51  The difference is I have one and you're being one. :)
2014-06-10 19:51  A dick, that is.
2014-06-10 19:52  Anyway, I have to get back to work. TTFN.
2014-06-10 19:52  There is no one-size-fits-all partitioning scheme, no matter what resume you throw at it
2014-06-10 19:52  if you claim there is you just prove the lack of experience
2014-06-10 19:52  I never said there was. Just that it was bad form to put it all in / and I explained why.
2014-06-10 19:53  "bad form" is something people without a clue use a lot
2014-06-10 19:53  like "goto is bad"
2014-06-10 19:53  while goto can be quite good
2014-06-10 19:53  I haven't used goto since I last used BASIC
2014-06-10 19:54  stupid parted. It asked me what filesystem type. I say ext3 and it shows file system as an empty string.
2014-06-10 19:54  oh, well.
2014-06-10 19:56  I see the channel has gotten a bit more entertaining since I last visited :)
2014-06-10 19:57  on rare occasion 
2014-06-10 19:57  there are 4 gotos in Radegast code ;)
2014-06-10 19:57  I cant remember the last time I used a goto
2014-06-10 19:57  in c# you use goto to jump tp a next switch / case
2014-06-10 19:58  I usually write them to fall thru
2014-06-10 19:58  goto's are not evil, just like nukes are not evil - it is all in what you do with them. Understanding why and where a goto can cause maintenance issues is far more important that some blanket rule.
2014-06-10 19:59  Personally, I prefer not to use goto's myself, but I don't care if I see one used in a way that will not result in maint issues.
2014-06-10 20:00  https://github.com/radegastdev/radegast/blob/master/Radegast/Core/Types/StringTokenizer.cs#L191
2014-06-10 20:00  I *try* and write code such that it's readable and understandable because I'm long past the age where I remember every line of code I wrote and I'll probably be the one who needs to fix it when it breaks
2014-06-10 20:00  see goto ReadToken ;)
2014-06-10 20:01  dahlia: you cannot fallthru in c# except for an empty case
2014-06-10 20:02  lkalif: I use other languages occasionally :)
2014-06-10 20:02  just saying in c# you have to "goto case foo;"
2014-06-10 20:05  I recently saw a really stupid use of goto in an LSL script
2014-06-10 20:06  if condition is false, goto line after the next one instead of just doing if condition is true do the next line.
2014-06-10 20:06  I need to go out. I'll have to give up on parted for now.
2014-06-10 20:06  You read its own help page, feed it what it says and it still screws up the filesystem entry.
2014-06-10 20:07  partitioning is a PITA
2014-06-10 20:07  First time doing it for gpt type. I usually have little trouble if I can use fdisk or gparted.
2014-06-10 20:08  I have 12 partitions on my own machine.
2014-06-10 20:08  ya fdisk was easy
2014-06-10 20:08  :)
2014-06-10 20:08  I hate partitions
2014-06-10 20:08  they can be a pain. You usually find out later that a partition is no longer big enough
2014-06-10 20:09  gparted was helpful dealing with that.
2014-06-10 20:09  LVM helps with that too.
2014-06-10 20:09  I have a habit of typing "df" often
2014-06-10 20:09  yea. The concept of making "partitions" in a partition using LVM seems strange. How can they really do that?
2014-06-10 20:09  df -h .
2014-06-10 20:09  dahlia: logwatch can save you from that. 
2014-06-10 20:10  get daily report that includes disk space info
2014-06-10 20:10  meh df works
2014-06-10 20:10  :)
2014-06-10 20:10  df -h is better :P
2014-06-10 20:11  I can't read 7 digits ints easily
2014-06-10 20:11  I also type "vi" instead of "vim" :P
2014-06-10 20:12  or "emacs" (ewwww)
2014-06-10 20:15  emacs is a tool of torture.
2014-06-10 20:15  bbedit rules
2014-06-10 20:15  although I will occassionally use vim
2014-06-10 20:16  Try Sam on Plan 9 sometime, if you really want to be a masochist.
2014-06-10 20:16  I use cacti to graph snmp data including disk space like http://krug.dk/cacti/graph_view.php?action=tree&tree_id=1&leaf_id=13
2014-06-10 20:16  nice thing about retirement - I don't have to use what my employer says to use :)
2014-06-10 20:19  Now that RHEL7 was released today, I wonder when we'll see a CentOS 7?
2014-06-10 20:19  Soon, I hope.
2014-06-10 20:19  yeah it will likely get sooner since the engineering teams now work together directly
2014-06-10 20:19  it used to be a while to rebuild and repackage from SRPMs
2014-06-10 20:21  As for CentOS 7, it’s currently working its way through our build process. As we have updates you’ll be able to follow them here at seven.centos.org. We’ll post updates as regularly as we can to help keep everyone current on the progress.
2014-06-10 20:22 -!- Rand_Blinker(~chatzilla@75-120-147-26.dyn.centurytel.net) has left #opensim-dev
2014-06-10 20:23  They are making git access to their sources available.
2014-06-10 20:23  Interesting.
2014-06-10 20:24  probably to help push new docker and geard integration
2014-06-10 20:24  http://seven.centos.org/2014/06/getting-the-sources-for-centos-7/?utm_source=rss&utm_medium=rss&utm_campaign=getting-the-sources-for-centos-7
2014-06-10 21:36  Starting build #3639 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-10 21:40  Project opensim » mono-2.10.8.1 build #3639: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3639/
2014-06-10 21:40  jjustincc: Add rc3 flavour option
2014-06-10 21:41  I hear rc3 is delicious and fruity :)
2014-06-10 21:41  hi justincc. How are you planning to do merge between the post-fixes and head for the release? There's at least a couple of fixes that I would like to port, but I was waiting to talk to you before doing it
2014-06-10 21:42  are you going to cherry-pick or just merge the whole thing?
2014-06-10 21:43  I'm now cherry picking, no more straight up merging.  If you look at your e-mail you'll see the commits I did just pick
2014-06-10 21:43  email?
2014-06-10 21:44  are you subcribed to the commits e-mail list?
2014-06-10 21:44  no. what is that?
2014-06-10 21:44  how do I subscribe?
2014-06-10 21:44  it's a mailman list that e-mails out every commit from git
2014-06-10 21:44  @opensimulator.org?
2014-06-10 21:45  oh google found it
2014-06-10 21:45  actually the link on the wiki is dead
2014-06-10 21:45  http://opensimulator.org/cgi-bin/listinfo/opensim-commits
2014-06-10 21:46  hmmm where is the list?
2014-06-10 21:46  github mirror will give you a nice list of commits https://github.com/opensim/opensim/commits/master
2014-06-10 21:46  my firefox is losing its head a bit, just amoment
2014-06-10 21:47  http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-commits
2014-06-10 21:47  found it
2014-06-10 21:47  http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-commits
2014-06-10 21:47  I'm really at the stage now where i want to be extreme cautious about further adds, otherwise this thing is never going to be released or runs the risk of having some bug in it
2014-06-10 21:47  A regression I mean.  Of course, it has tons of buigs
2014-06-10 21:47  sounds good. let me see which ones you picked
2014-06-10 21:49  ok.  I wa shoping to crank out rc3 tonight but I may have run out of time anyway
2014-06-10 21:50  You did get in the other day's graceful refusal to allow folks to tp to big regions from old code, right?
2014-06-10 21:50  ok cool you picked the one for preventing TPs to var regions from earlier sims
2014-06-10 21:50  :)
2014-06-10 21:50  that one was important
2014-06-10 21:50  yeah, I thnk that's an important one and worth the risk
2014-06-10 21:50  ok, I'm all good with what's there
2014-06-10 21:51  thanks diva.  It's always a bit of a compromise but when this release is out I want to be able to move on
2014-06-10 21:51  don't wan tto have to circle back to fix some regression if at all possible
2014-06-10 21:52  When the release is cut, will Melanie be able to finish her crossing code commits?
2014-06-10 21:52  well, the time limit I asked for before anythign major was done has long since expired
2014-06-10 21:52  but iof course, it's still helpful if things are relatively stable until its out
2014-06-10 21:52  let's release already!
2014-06-10 21:53  I'm going to do rc3, and if nothing crops up in a short timeframe it will become the release
2014-06-10 21:53  she's waiting for the 2nd anniversary of the promise to merge that code :P
2014-06-10 21:53  but I really wanted misterblue's linkset fix in but don't want to chance that there' abug with it
2014-06-10 21:54  Had anyone noticed that ODE spews out tons of stuff, on startup, that it never used to?
2014-06-10 21:54  Has*
2014-06-10 21:54  smxy Melanie's code is a different story. AVN code has diverged from opensim sufficiently that she has stopped merging on her side. Which means that if we want to get her goodies someone needs to do the extra work of making the 2 code bases compatible again...
2014-06-10 21:55  Well, she isn't going to just leave it half done, is she?
2014-06-10 21:56  i'm hoping to find some help to do it
2014-06-10 21:56  i'm not "hands off", i haven't _stopped_
2014-06-10 21:56  So, she's basically a fork now, then?
2014-06-10 21:56  but i lack the time to do it alone
2014-06-10 21:56  Oh, Hi.
2014-06-10 21:56  avn has always been a fork
2014-06-10 21:56  but a friendly and close one
2014-06-10 21:56  i want to keep it that way
2014-06-10 21:57  for some values of "friendly2
2014-06-10 21:57  lkalif don't throw darts :) It's friendly
2014-06-10 21:57  don't feed the troll
2014-06-10 21:57  we just made way too many changes last year prior to OSCC
2014-06-10 21:57  and she didn'tr catch up
2014-06-10 21:58  this merge was coming from about this time last year
2014-06-10 21:58  Okay. but a lot of people are waiting for what she started to be finished.
2014-06-10 21:58  smxy do you want to do it?
2014-06-10 21:59  or grade my courses?
2014-06-10 21:59  how can smxy do it?
2014-06-10 21:59  or take care of community management in avination?
2014-06-10 21:59  you'd probably be happy enough if someone took the teaching work off your plate
2014-06-10 21:59  That wasn'tmeant to sound accusatorial. Sorry.
2014-06-10 21:59  just sayingwe're all way too busy
2014-06-10 21:59  it's not like it's opensource and the first able body can dig in ;)
2014-06-10 22:00  it's all a matter of resources or lack thereof
2014-06-10 22:00  I am concerned that the work and changes for this year's conference will make finishing it even more difficult, though.
2014-06-10 22:00  I go through periods where I have zero time for opensim. Then other periods where it's all fun and code
2014-06-10 22:01  I bet.
2014-06-10 22:01  diva: off for the summer now?
2014-06-10 22:01  yes!!!
2014-06-10 22:01  I'm BACK :)
2014-06-10 22:01  lol
2014-06-10 22:01  then maybe you could help
2014-06-10 22:01  hehehe
2014-06-10 22:01  gigantic merges is my speciality!
2014-06-10 22:02  Having recently reviewed Melanie_T's contributions to Singularity, I'm not ruling out malice, in addition to lack of resources
2014-06-10 22:02  I can recall when they scared the hell out of you, diva. :)
2014-06-10 22:02  lkalif there's no malice anywhere
2014-06-10 22:02  at least not in Melanie's contributions to opensim
2014-06-10 22:02  Must we pick fights? 
2014-06-10 22:02  I'm just asking, myself, not accusing.
2014-06-10 22:03  diva: Melanie_T inserted code into Singularity that favors her products on SL, and on purpoe obfucates how it works so other vendors of SL products would not be able to take advantage of this feature
2014-06-10 22:03  sigh
2014-06-10 22:04  first, the code was written by mana janus, second, it was in hippo viewer, third, it was integrated in singu by siana herself before i had any kind of closer ties with singu and fourth, it was accepted on merit - siana was NOT paid for it
2014-06-10 22:04  somehow I find that hard to believe :) d
2014-06-10 22:05  lkalif: if the dev group of singularity doesn't like it, then reject it
2014-06-10 22:05  that's why I'm no longer Singularity developer
2014-06-10 22:05  oh noes!
2014-06-10 22:05  go back!
2014-06-10 22:05  wth?
2014-06-10 22:05  I'm not supporting unethical practices like that
2014-06-10 22:06  if code was published, then why would any vendor not be able to use it's features - if they take the time to learn?
2014-06-10 22:06  she just explained she didn't do it
2014-06-10 22:06  and all the above is a matter of public record
2014-06-10 22:07  as hippo's commit history is public, or was
2014-06-10 22:07  BlueWall: accordiong to Melanie_T herself: her main competitor was not skilled in c++ and she was counting on code obfuscation to stop them from implementing competing product
2014-06-10 22:07  which isn't unethical, it's business
2014-06-10 22:07  many here have business interests that involve opensim
2014-06-10 22:07  this was in hippo. Was that like the stone age?
2014-06-10 22:07  Accepting obfuscated code into an open-source project would be wrong, in my opinion
2014-06-10 22:07  unethical
2014-06-10 22:08  why was it ported to singu?
2014-06-10 22:08  it's been de-obfuscated long before it hit singu
2014-06-10 22:08  diva: it was inherited. the issue came up recently when I wanted to remove it
2014-06-10 22:08  is it like RLV or something?
2014-06-10 22:08  it's the code that is used by the opensim dialog module 
2014-06-10 22:09  and the ccs combat system, and meanwhile others, for displaying combat stats in the user's nameplate instead of hovertext
2014-06-10 22:09  cool
2014-06-10 22:09  innovators deserve to eat too, lol.
2014-06-10 22:09  what lkalif is harping on about is ancient history
2014-06-10 22:10  that goes with opensim? what does it have to do with SL?
2014-06-10 22:10  no, this is about a combat system in SL that Melanie_T sell 
2014-06-10 22:10  or used to sell
2014-06-10 22:10  and his peeve is that siana put her foot down and refused to let him remove it - he wanted to remove it because business is baed on it
2014-06-10 22:10  and i'm saying, if he's anti-business, he has no place here either
2014-06-10 22:10  Well you and Siana can live happily ever after
2014-06-10 22:10  sinc most of us profit in one way or another from opensim
2014-06-10 22:11  It seems to me that any developer should be able to look at the sources and develop products around it, if they want to bad enough?
2014-06-10 22:11  Seeing your ethics at work, with my own eyes, I would not rule out malice, was my assertion
2014-06-10 22:12  you can justify just about anything with "it's a business"
2014-06-10 22:12  i don't believe it unethical to make the competitors do their homework instead of riding along on my running boards
2014-06-10 22:13  if code is added to an open-source project it should be documented
2014-06-10 22:13  and it should not favor one vendors products and try its damnest to stop competitors
2014-06-10 22:14  is it in Firestorm?
2014-06-10 22:14  I don't think so
2014-06-10 22:15  that's not malice, lkalif. That sounds more like a good enhancement to the viewer that others could benefit from. And it wasn't ported to singu by Melanie
2014-06-10 22:15  Then it probably doesn't find a broad audience in SL. Or at least enough to make that much of a difference.
2014-06-10 22:16  Singularity is used by about 15% of SL users, about 200k monthly active users.
2014-06-10 22:16  BlueWall: firestorm is unsuitable for roleplay. most everyone who roleplays uses a v1 UUI
2014-06-10 22:16  ++
2014-06-10 22:16  And quite popular among combat fans
2014-06-10 22:17  can you guys kiss and make up, pretty please? :)
2014-06-10 22:17  nope
2014-06-10 22:17  we all <3 singularoty
2014-06-10 22:17  diva: lol. you're asking a lot
2014-06-10 22:17  OK, I stand corrected. But, I think that anyone could develop a product using it if they were motivated enough.
2014-06-10 22:17  if they kiss, I want a picture
2014-06-10 22:17  lol
2014-06-10 22:17  Don't expect Singularity to continue at nearly the same pace
2014-06-10 22:18  today's astrological news: Mercury has gone into retrograde, and all communications are affected as usual.
2014-06-10 22:18  I was doing a lot for that project
2014-06-10 22:18  ++
2014-06-10 22:18  lkalif go back!!!
2014-06-10 22:18  And you still should.
2014-06-10 22:18  Melanie is not as bad as you think she is. Unless you are in a dark dungeon with her, and she has a whip :)
2014-06-10 22:18  It does no one any good when projects fork like that.
2014-06-10 22:18  lol diva
2014-06-10 22:19  Replex is a Singularity, but produced without clubbing any baby seals :P
2014-06-10 22:19  When people can find common ground and bring their good ideas and best work to the table, then it makes for good progress for everyone.
2014-06-10 22:19  I dont see a problem with a fork, it would facilitate innovation
2014-06-10 22:20  Plus, Replex has a killer new default skin :P
2014-06-10 22:20  I like the skin of replex btw. I'm a sucker for everything dark background
2014-06-10 22:20  I do too
2014-06-10 22:20  dahlia, maybe so if patches are compatible and teams can share work.
2014-06-10 22:21  I dont have a problem with Melanie_T's CCS thingie but I dont have a problem with lkalif forking either
2014-06-10 22:21  But you've said you are not committed to maintaining a fork, lkalif. So it's hard t get excited about using it.
2014-06-10 22:21  lkalif go back to singu and take that wondeful skin with you!!!
2014-06-10 22:22  nah, Singularity is a project not run very well
2014-06-10 22:23  heheh. which project is run very well?!
2014-06-10 22:23  lol
2014-06-10 22:23  I just downloaded the latest Replex, i like the new skin
2014-06-10 22:23  its pretty dark
2014-06-10 22:23  the buttons are very nice
2014-06-10 22:23  clean
2014-06-10 22:23  yeah, <3 it
2014-06-10 22:23  yes, it's nice
2014-06-10 22:23  the skin is awesomeness
2014-06-10 22:24  Siana want's 100% control, with 0.1% effort. So I get into situation to put a lot of effort into maintaining Singularity while she's missing for a year, and then Melanie_T comes around and gets Siana to override what I wanted to do
2014-06-10 22:25  well, it doesn't work that way
2014-06-10 22:25  just to make it clear, siana vetoed code removal while i was asleep
2014-06-10 22:25  i cam into it after the fact
2014-06-10 22:25  it was siana's call
2014-06-10 22:25  I suspect most (if not all) open source projects arose out of spite anyway
2014-06-10 22:26  ha
2014-06-10 22:26  no, dahlia, most forks do
2014-06-10 22:26  forks definately do
2014-06-10 22:26  projects usually come from someone wanting a Free alternative to a commercial product
2014-06-10 22:26  that could be attributed to spite
2014-06-10 22:27  in the loosest sense
2014-06-10 22:27  open source projects which don't emulate another product/project would probably qualify as not arising out of spite ;0
2014-06-10 22:28  I don't think I ever interacted with Siana, so I don't know the dynamics there. But if it was just because of that piece of Melanie's code, lkalif...... go back pretty please!
2014-06-10 22:28  its all GPL, they can pull from each other
2014-06-10 22:30  I made Replex mostly because I know that Singularity is not going to be built and relased as often.
2014-06-10 22:31  I could have just continue to provide alternative builds, but wanted to avoid drama about which "Singularity" download site was canonical
2014-06-10 22:31  so a different name solves that
2014-06-10 22:31  well I hope you guys/gals all kiss amd make up soon!
2014-06-10 22:32  unlikely
2014-06-10 22:32  I was relaly liking having a viewer-side project for opensim
2014-06-10 22:33  was?
2014-06-10 22:33  yeah. Now we have 2
2014-06-10 22:33  I liked it better with 1
2014-06-10 22:33  well if something is good in Replex, i dont see why it would not end up in Singularity
2014-06-10 22:33  kokua and fs also
2014-06-10 22:33  and vice versa
2014-06-10 22:33  well fs kinda
2014-06-10 22:34  oh well. I liked it better with just 1
2014-06-10 22:34  As I said, think of Replex as builds of Singularity with a different icon
2014-06-10 22:35  (and built regularry, there has been 100 new commits since the last Singularity alpha)
2014-06-10 22:35  what about when you do stuff like add collada export?
2014-06-10 22:36  LiruCookies will probably merge those back
2014-06-10 22:37  these are build just since the last Singularity alpha http://files.streamgrid.net/replex/
2014-06-10 22:37  a lot of stuff there as you can see
2014-06-10 22:38  should probably differentiate somehow between "alpha" and "nightly build" or "last commit"
2014-06-10 22:39  "alpha" channel and "nightly build" can be the same thing
2014-06-10 22:39  Let's all imagine Melanie as Audrey Hepburn and lkalif as Fred Astaire: https://www.youtube.com/watch?v=ljK_2ZT44jA
2014-06-10 22:40  lol
2014-06-10 22:41  To be fair, my exit from Singularity was about my disagreement with Siana, not Melanie_T 
2014-06-10 22:42  diva: probably more like https://www.youtube.com/watch?v=N-YgYFve18s
2014-06-10 22:42  damn, now I need to find another clip
2014-06-10 22:42  lol
2014-06-10 22:42  ;)
2014-06-10 22:44  well we had a good run there, for about two years :P
2014-06-10 22:47  do I need to keep Regions.ini synced between workstations for Robust?
2014-06-10 22:48  that is up to you
2014-06-10 22:48  you probably want all regions to have the same settings
2014-06-10 22:49  but have separate uuids and names
2014-06-10 22:49  and locations
2014-06-10 22:49  you have several options, you could write code to update these files when settings change
2014-06-10 22:49  use a grid management deamon
2014-06-10 22:49  I've got the Robust server running, and a simulator with that - and on another machine I am attempting to use the same configured software with a blank regions.ini.  The server starts with Region (root) # and connects I am trying to link regions between machines
2014-06-10 22:50  or use the URL option to load regions files from a webserver where you can create configs on the fly
2014-06-10 22:50  copy the opensim.ini from the working one to the not working one
2014-06-10 22:50  copy the regions.ini, change uuid, name, location
2014-06-10 22:50  fire it up
2014-06-10 22:50  you also have to copy modified files from config-include
2014-06-10 22:50  and port!
2014-06-10 22:50  yes, and port
2014-06-10 22:50  location change by 1 if you want regions to be adjacent
2014-06-10 22:51  and iP if on a different machine
2014-06-10 22:51  no port, it's a separate machine
2014-06-10 22:51  it has its own ip
2014-06-10 22:51  good form to change it in case he mmoves it later :)
2014-06-10 22:51  could just start without a Regions.ini then opensim will prompt you for the info and create it
2014-06-10 22:51  yeah, that's the easiest
2014-06-10 22:53  alright, time for me to rest.  Goodnight folks
2014-06-10 22:54  "Internal IP address" is the simulator's IP address? or the Robust server
2014-06-10 22:54  use 0.0.0.0
2014-06-10 22:54  external is the more important one
2014-06-10 22:55  internal is required only if your host is multi-homed and you want to run different things on different ports on the same box
2014-06-10 22:55  it's very advanced so use 0.0.0.0
2014-06-10 22:55  external is the one you use to pass NAT
2014-06-10 22:55  external is the hostname or IP address which clients on the internet will use to connect to the machine where the simulator is running
2014-06-10 22:55  that is why you DO have to change ports if you're NATed
2014-06-10 22:55  and also all forwardings
2014-06-10 22:56  One thing. either use an FQDN everywhere or an IP address everywhere. Don't mix or you'll have comparision issues later.
2014-06-10 22:56  if you hava a multi-server setup behind NAT, every sim, no matter what host it's on, needs a separate internet-facing port
2014-06-10 22:56  join with existing estate to make mainland?
2014-06-10 22:56  it's easier if the local machine port matches the external port
2014-06-10 22:56  yes
2014-06-10 22:56  use the existing estate
2014-06-10 22:56  you can always change them later
2014-06-10 22:57  commands for that were added a little while ago
2014-06-10 22:57  They work nicely, too. :)
2014-06-10 22:58  So if I load an oar on this machine will all information get inventory get copied and stored on the robust server or sim machine?
2014-06-10 23:05  http://xso-online.com/console2.jpg
2014-06-10 23:06  I cant login
2014-06-10 23:07  is your viewer stuck at "waiting for region handshake" ?
2014-06-10 23:07  I can login when I take the other server down
2014-06-10 23:07  take down BOTH servers
2014-06-10 23:07  stop ROBUST
2014-06-10 23:08  go into mysql, delete the contents of the table Region
2014-06-10 23:08  start ROBUST
2014-06-10 23:08  start both servers
2014-06-10 23:08  select count(*) from Regions
2014-06-10 23:08  compare the count you get with the actual number of regions expected
2014-06-10 23:08  also, check that you don't have overlapping coordinates. that is allowed by default!
2014-06-10 23:09  but will hinder the login system if used without a ScopeID context
2014-06-10 23:20  Has anybody ever proposed coding standards for the DB?  Naming conventions & such?
2014-06-10 23:23  lol
2014-06-10 23:23  probably not 
2014-06-10 23:23  Yeah, there's some work that could be done there.
2014-06-10 23:23  heh... notice I didn't ask "are there any"..
2014-06-10 23:24  there was a universal db connector thingie once but I think it was taken out
2014-06-10 23:24  alot of uuids are stored as varchar(256) data type aswell
2014-06-10 23:24  the problem with standards is that there are so many to chose from :P
2014-06-10 23:27  I hate standards like "use tabs instead of 4 spaces" or "open curly braces must not be on a new line". Srsly, IDEs should just let you choose and then format it back to some intermediate form when you finish editing
2014-06-10 23:27  but I guess that doesnt apply to DBs 
2014-06-10 23:28  both machines are up now and recieving heartbeats from eachother it seems, but I still can't login
2014-06-10 23:28  Table_Name tablename table_name Tablename..... they're all there...
2014-06-10 23:28  no tableName? :(
2014-06-10 23:28  didn't see it
2014-06-10 23:28  AliciaRaven: almost all "UUID" fields should be UUI fields, so to account for HG users. 
2014-06-10 23:29  some of them are already large enough, others I haven't gotten to themn yet
2014-06-10 23:29  http://xso-online.com/console3.jpg
2014-06-10 23:29  oh i thought it was just 36char max, oops
2014-06-10 23:30  if db layouts change, wont it mess up some backup systems?
2014-06-10 23:30  yeah.
2014-06-10 23:30  or archives?
2014-06-10 23:30  third-party tools that hit it directly.
2014-06-10 23:32  not sure what you mean. We have migrations, and they have been used extensively
2014-06-10 23:33  migrations typically add things, don't they?  it's renaming columns / tables that breaks stuff.
2014-06-10 23:34  changing max length of strings is not going to break stuff
2014-06-10 23:34  we've been doing all sorts of things, mostly adding fields and indexes but also changing the types of fields
2014-06-10 23:35  I was referring to renaming them for consistency. crossed convos.
2014-06-10 23:35  It's "alpha". You can do any damn thing you want.
2014-06-10 23:35  ah, that's a whole other can of worms thagt no one here has the balls to tackle
2014-06-10 23:36  or patience
2014-06-10 23:36  I dunno. Melanie's balls are pretty big.
2014-06-10 23:36  that and stopping this insanity of reenacting 6 years of DB migrations every time someone starts a new grid
2014-06-10 23:36  haaa, they can run and run and run
2014-06-10 23:36  the issue is simple
2014-06-10 23:36  Ok I set a default location for my avatar, but i cant cross sims
2014-06-10 23:36  at least one of the DBMS we support (SQLite) does NOT support column renames
2014-06-10 23:36  there are web interfaces to thing abot too
2014-06-10 23:37  think*
2014-06-10 23:37  did not accept compressed transfer, did not find presence with id before timeout
2014-06-10 23:37  also, some of these tales can be quite large
2014-06-10 23:37  yeah, it's too late for db consistency :P
2014-06-10 23:37  a completely unnecessary column rename, done for beauty only, could shut down osgrid, metropolis, avination, for hours if not days
2014-06-10 23:38  db maintenance scripts would fail
2014-06-10 23:38  consider renaming a column in OSGrid's "inventoryitems" table
2014-06-10 23:38  and get back to me in a week, when it's done
2014-06-10 23:38  no dont. my osgrid inventory is messed up enough as it is :P
2014-06-10 23:38  lol yea
2014-06-10 23:40  no arguments there... just wondered about the thinking around it.
2014-06-10 23:40  Dev_Random: many contributors
2014-06-10 23:41  my original question about it stemmed from seeing C# changes rejected for tabs instead of spaces.. but DB columns seem to be named on a whim.
2014-06-10 23:41  So, because fixing something might/would be painful, OpenSim is doomed to have a messy DB forever?
2014-06-10 23:42  smxy: correct
2014-06-10 23:42  As alpha software, that should not be true.
2014-06-10 23:42  at this time, the downtime required of large grids to do this sort of migration would exceed what the community would bear
2014-06-10 23:42  lol
2014-06-10 23:42  the affected grids would lose users on a massive scale
2014-06-10 23:42  And if you won't treat it like alpha software, then you should stop calling it that.
2014-06-10 23:43  smxy: so you would like to give everyone extra work. are you goint to pay for the effort too?
2014-06-10 23:43  No. My point is it isn't alpha anymore.
2014-06-10 23:43  who cares about a label
2014-06-10 23:43  A lot of people.
2014-06-10 23:43  you are not a lot of people :P
2014-06-10 23:44  That is correct.
2014-06-10 23:44  changes like that cause more problems than they solve
2014-06-10 23:44  if I had a penny for every inconsistency I have witnessed in all sorts of software I'd be a rich woman!
2014-06-10 23:44  yeah me too
2014-06-10 23:44  sure its nice for noobs, but it pretty much sucks for all the long time people
2014-06-10 23:45  (except for the woman part :P)
2014-06-10 23:45  hehe
2014-06-10 23:45  I was part of the PHP dev effort. and PHP is the most inconsistent thing ever
2014-06-10 23:45  but... it runs half the internet, and you can't just change that
2014-06-10 23:46  did you contribute to PHP"
2014-06-10 23:46  ?
2014-06-10 23:46  Yes
2014-06-10 23:46  cool!
2014-06-10 23:46  I believe there was a push to call 0.8 "beta", but it failed. Will that effort be revived?
2014-06-10 23:46  diva: I made php-cli and php-embed
2014-06-10 23:46  so you can run php scripts on the command line
2014-06-10 23:46  good point smxy. let's bring that up when justicc graces us with his presence tomorrow :)
2014-06-10 23:46  nice
2014-06-10 23:46  a much needed tool
2014-06-10 23:46  i use it a lot
2014-06-10 23:46  thanks
2014-06-10 23:46  nice lkalif
2014-06-10 23:47  yw
2014-06-10 23:47  but yes php is inconsistent
2014-06-10 23:47  not as bad as perl, though
2014-06-10 23:47  php-cli is most useful.
2014-06-10 23:47  Python is pretty bad too, although they made an effort to improve things now for 3.x
2014-06-10 23:47  php started a s a thin wrapper of C libraries
2014-06-10 23:47  (I'm sure php-embed is, too, just haven't used it.)
2014-06-10 23:47  so function names where inherited from C
2014-06-10 23:48  and every function lib in C has its own naming convention
2014-06-10 23:48  what i hate about php is "arg, arg, subject" syntax for string stuff - it contradicts usage in every other language
2014-06-10 23:48  they are all "subject, arg, arg"
2014-06-10 23:48  and it's not even consistent in that
2014-06-10 23:48  and i hate their coice to deprecate regex, which everyone knows, in favor of pcre, which no one really knows
2014-06-10 23:49  pcre is much better
2014-06-10 23:49  and is much closer to c# regex
2014-06-10 23:50  everyone knows a word is a [^^ ]+[^ ]*[^$ ]
2014-06-10 23:50  I have to relearn regex every time I use it anyway
2014-06-10 23:50  but you have to read upt o knw a word is \w
2014-06-10 23:50  regex is simpler and just as flexible
2014-06-10 23:50  lol dahlia ++
2014-06-10 23:50  pcre needs a lot more of learning by heart
2014-06-10 23:50  keeping both would not be a bad thing
2014-06-10 23:51  especially if sytring/list ops were changed back to the expected subject arg arg form
2014-06-10 23:51  consitently
2014-06-10 23:51  look at my contribution history https://www.ohloh.net/accounts/edink/positions
2014-06-10 23:51  lkalif: i believe C# uses almost unmodified PCRE
2014-06-10 23:51  dies in 2208
2014-06-10 23:51  2008
2014-06-10 23:52  but then an alter-ego lol https://www.ohloh.net/accounts/lkalif/positions
2014-06-10 23:52  lkalif: Now whose whipping out his ... resume? :) hehehe
2014-06-10 23:52  who's*
2014-06-10 23:53  pfft ohloh only shows from 2002
2014-06-10 23:53  i started on php towards the end of last millenia :P
2014-06-10 23:53  lol
2014-06-10 23:54  nice histpry
2014-06-10 23:54  btw, one of my former students is the main engineer for ohloh these days
2014-06-10 23:54  it's a cool site
2014-06-10 23:54  yeah
2014-06-10 23:55  it lets those of us who concentrate on code show what they're made of
2014-06-10 23:55  lkalif your alter ego's last name is definitly an improvement for pronounciation!
2014-06-10 23:56  hahaha
2014-06-10 23:57  yeah. I wouldn't try the other. I'm sure I'd end up saying something horrible about his parentage or something. :(
2014-06-11 00:00  it's not as bad as some i've seen
2014-06-11 00:17  lkalif: 2505 commits, nice.
2014-06-11 00:17  I'm just coming up on my first 1,000 according to ohloh.
2014-06-11 00:19  1368 "legacy" commits too
2014-06-11 00:19  where do you find out about those?
2014-06-11 00:19  under my meatspace name I meant
2014-06-11 00:20  the other link to ohloh I posterd
2014-06-11 00:21  looks like ohloh credits me with 2462 commites overall
2014-06-11 00:21  lkalif: ok, under a different name. 
2014-06-11 00:21  and i don
2014-06-11 00:22  t now what ohloh uses for their kudo ranking
2014-06-11 00:22  funny how the badge rank is in binary
2014-06-11 00:22  ohloh only credits me for changes to the trunk or master branches and doesn't include some I did years ago when I submitted patches and only got mentioned in the commit logs.
2014-06-11 00:22  geeks....
2014-06-11 00:22  yea, I like that.
2014-06-11 00:23  the way opensim does things, you don't get a commit from mantis patch
2014-06-11 00:23  it goes to whomever comitted it
2014-06-11 00:23  wrong
2014-06-11 00:23  it used to be that way
2014-06-11 00:23  until we switched to git
2014-06-11 00:24  since mantis patches are made with git format-patch
2014-06-11 00:24  It goes to whoever commited it. In the case of git it depends on if it was an am formatted patch.
2014-06-11 00:24  and applied with git am
2014-06-11 00:24  we get true author names
2014-06-11 00:24  yup
2014-06-11 00:24  depends how patch was made
2014-06-11 00:24  yes. pather's choice
2014-06-11 00:24  I commited a few patches on behalf of someone else that were am formatted and they got the credit.
2014-06-11 00:25  I have 15 commits on there for an aggregate coding time of 5 minutes.
2014-06-11 00:27  I prefer to merge people's patch branches instead
2014-06-11 00:27  much cleaner approach
2014-06-11 00:28  that requires some git-fu
2014-06-11 00:28  or to work on github
2014-06-11 00:28  and that goes under "ain't gonna happen"
2014-06-11 00:29  while you're putting the brakes on
2014-06-11 00:29  git's been a pita for me in the past. I've about got it tamed. Merges tend to be a pain. I'd hate to merge branches.
2014-06-11 00:30  been there, discussed that - it's a majority decision, deal with it
2014-06-11 00:30  i had one vote in it. so don't single me out
2014-06-11 00:31  Melanie_T: No idea what you are on about. I was commenting on lkalif saying they prefer to merge peoples patch branches. I've had enough headaches on occasion just dealing with conflicts during a pull let alone merging branches.
2014-06-11 00:32  I have 2 github profiles, started at the same time (2009). My diva profile gets a fair amount of recruiter emails; my crista profile hasn't gotten a single one! :)
2014-06-11 00:34  I never get any
2014-06-11 00:34  'muricans get all the jobs :P
2014-06-11 00:35  i get about 20-30 headhunters/momth
2014-06-11 00:35  2-5 are relavent
2014-06-11 00:35  the reest are catch-all emails to the whole database
2014-06-11 00:36  I don't remember getting much in the way of recruiter mail. I do remember I've been contacted twice by Google.
2014-06-11 00:37  lkalif: I never get any either
2014-06-11 00:39  I suspect people like to use # of commits as criteria which doesnt apply in my case
2014-06-11 00:39  # is easier to judge than quality
2014-06-11 00:39  people go for easy metrics
2014-06-11 00:40  well it's about the only metric thats available
2014-06-11 00:41  well I do get job queries but not from open source work
2014-06-11 00:42  the only job offers related to opensource work I did was from Facebook
2014-06-11 00:42  they really wanted to hire me
2014-06-11 00:42  why didnt you?
2014-06-11 00:43  would involve moving to the US
2014-06-11 00:43  too much hassle
2014-06-11 00:43  US not as bad as some people say
2014-06-11 00:43  The green card thing is a pain
2014-06-11 00:43  but silicon valley $$$$$$$$$$$$$$$expensive
2014-06-11 00:43  they want to interview me, but I have a love/hate relationship with their product, so I'm not sure it'd be a good fit
2014-06-11 00:43  they offered me a packege, including "sousal rellocation" lol
2014-06-11 00:44  not that I had a spouse
2014-06-11 00:44  tech companies have their ways around the green card thing but its not always a good deal for the employee
2014-06-11 00:44  you should see their brochure lol
2014-06-11 00:44  lol I can imagine
2014-06-11 00:45  basically "don't worry if you have a wife, we'll keep her busy in our clubs in facilities"
2014-06-11 00:45  haha
2014-06-11 00:46  bay area is pretty nice place
2014-06-11 00:46  especially San Francisco
2014-06-11 00:47  An SL friend just moved from Chicago to there, to work for Apple. He's having a heck of a time finding a place to live.
2014-06-11 00:47  ya getting really expensive
2014-06-11 00:48  try oakland
2014-06-11 00:48  or east
2014-06-11 00:48  That'd really be slumming.
2014-06-11 00:48  oakland has some better parts
2014-06-11 00:48  I used to live across the Bay in Richmond and San Pablo.
2014-06-11 00:49  Back in the '70s. I probably wouldn't recognize the place now.
2014-06-11 00:49  I never lived in the bay area but I used to travel there quite often when I was at HP
2014-06-11 00:49  Northern California seems to have a nice climate
2014-06-11 00:49  not too hot
2014-06-11 00:49  It was very nice, lkalif
2014-06-11 00:49  most of california has a nice climate
2014-06-11 00:50  yes, but socal is usually on fire
2014-06-11 00:50  ya but only a few days a year
2014-06-11 00:50  I didnt see or smell any smoke at all during the recent fires
2014-06-11 00:50  socal has the best weather i the world
2014-06-11 00:51  diva++
2014-06-11 00:51  my kind of weather. Sunny 90% of the days
2014-06-11 00:51  That's where you are, right diva?
2014-06-11 00:51  I don't like it too hot. Danish climate suits me well. Except that there is only 2 hours of night in the summer.
2014-06-11 00:51  yes
2014-06-11 00:51  I can't stand cold weather for more than 3 days
2014-06-11 00:51  cold? *googles*....
2014-06-11 00:52  lol
2014-06-11 00:52  lol
2014-06-11 00:52  I remember living in ND and thinking 20 below was a heat wave. :)
2014-06-11 00:52  nd?
2014-06-11 00:52  North Dakota
2014-06-11 00:53  you didnt stay for the fracking rush?
2014-06-11 00:53  I left there in '87.
2014-06-11 00:53  when I hear about American cold states, they always speak of Minnesota
2014-06-11 00:53  smxy: is ND like that?
2014-06-11 00:53  Northern Minnestoa is east of ND 
2014-06-11 00:54  ya my relatives left ND before I was born. They had land too :/
2014-06-11 00:54  yes
2014-06-11 00:54  dahlia: ND and Minessota are mini-scandinavia anyway :P
2014-06-11 00:54  lkalif: I'm of scandanavian descent
2014-06-11 00:54  there you go
2014-06-11 00:55  silly people
2014-06-11 00:55  they went to the new continent and thought "hey, this place is just as miserably cold as home, lets settle here" :P
2014-06-11 00:55  I think that's exactly what they did. :)
2014-06-11 00:56  when switcking continents, they could at least go for a better climate :P
2014-06-11 00:56  well actually I dont think economic conditions were all that exciting in europe when they left
2014-06-11 00:57  perhaps california was not known (or easily accessible) then
2014-06-11 00:57  and the rest of left coast
2014-06-11 00:57  not easily accessible
2014-06-11 00:57  probably not in US yet either
2014-06-11 00:57  may have still been Mexico
2014-06-11 00:58  You couldn't pay me enough to go back to ND, unless it was to piss them off ... again.
2014-06-11 00:58  where do you live now?
2014-06-11 00:59  Pennsylvania, about 1 hour north of Philadelphia and about an hour west of NYC.
2014-06-11 00:59  yay hurricanes
2014-06-11 00:59  you do get cold winters there, no?
2014-06-11 00:59  and humid summers?
2014-06-11 01:00  By local standards, yes. By ND standards, no. :)
2014-06-11 01:00  ya SoCal weather much better
2014-06-11 01:00  and.... free roller coaster rides when the faults feel cranky :)
2014-06-11 01:00  If I was to move to the US, I think I'd pick somewhere north of the bay area
2014-06-11 01:01  inlcuding oregon and washington state
2014-06-11 01:01  I don't mind rain :P
2014-06-11 01:01  pretty up there if you like rain
2014-06-11 01:01  because you get 6 months a year of solid rain :P
2014-06-11 01:02  but it doesn't get too cold right?
2014-06-11 01:02  probably not as cold as ND
2014-06-11 01:02  I've driven in snowstorms in oregon
2014-06-11 01:03  I wonder how much "Portlandia" is there in actual Portland :)
2014-06-11 01:03  I was born in Portland. The one no one seems to have ever heard of.
2014-06-11 01:03  maine?
2014-06-11 01:03  Yup.
2014-06-11 01:03  Linus lives in Portland, you could compare ohloh stats over a few brewskis :)
2014-06-11 01:05  I came up with this web site that used google street view
2014-06-11 01:05  Linus definitely has a bigger dick. :)
2014-06-11 01:05  so you can take a virtual drive, automatically
2014-06-11 01:05  i tried "driving" through the south of france
2014-06-11 01:05  and along the pacific coast of NoCal and Oregon
2014-06-11 01:05  it was fun
2014-06-11 01:05  (and it had wikipedia links, like when you pass by something notable)
2014-06-11 01:06  highway 1 :D
2014-06-11 01:06  but I can't remember what was the site
2014-06-11 01:06  101
2014-06-11 01:06  101 is lame
2014-06-11 01:07  so is I5
2014-06-11 01:07  101 was quite scenic along the pacific coast
2014-06-11 01:08  a lot of big rivers in NoCal/Oregon/Washington, looked very nice
2014-06-11 01:08  http://en.wikipedia.org/wiki/California_State_Route_1
2014-06-11 01:08  nice
2014-06-11 01:09  the ppl who live in Portland like to live there very much. But you have to be om with 1-2 week of sunshine / year. Portland itself is a very nice city. Just the right amount of urban life.
2014-06-11 01:09  sunshine is overrated :P
2014-06-11 01:10  portland is fun
2014-06-11 01:13  the house I lived in until two years ago https://www.google.com/maps/place/Vedelavej+27/@55.675776,12.467085,3a,90y,257h,90t/data=!3m4!1e1!3m2!1sjcchYKMwNNKyGeJcBVXe8Q!2e0!4m2!3m1!1s0x46525144a70e4cfb:0x80761308993699a3!6m1!1e1
2014-06-11 01:14  still drive the same car (the light grey one) ;)
2014-06-11 01:17 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-11 01:18  ah northern europe...
2014-06-11 01:19  that's a duplex?
2014-06-11 01:20  yes.I had the top floor
2014-06-11 01:27  lol @ Wanderer_42's quit message
2014-06-11 01:30  imagine in 5-10 years time, street view with something like oculus rigt
2014-06-11 01:30  you'd be able to be a virtual turist for real
2014-06-11 01:30  I already enhoy "roaming" random cities ;)
2014-06-11 01:32  lkalif: Yeah, if there's anything interesting, I'll be looking into it.
2014-06-11 01:33  lkalif: Speaking of oculus, have you seen the code drop?
2014-06-11 01:33  I'm aware of it
2014-06-11 01:34  lkalif: You have an oculus, right?
2014-06-11 01:34  yep
2014-06-11 01:34  that would be a fun project
2014-06-11 01:34  Perhaps you  could do a test merge?
2014-06-11 01:35  sure
2014-06-11 01:36  Cool
2014-06-11 01:37  diva: you see, all is well :)
2014-06-11 01:38  lkalif: Have you seen portable mode? I made the viewer nice for people with work laptops.
2014-06-11 01:38  LiruCookies is the one doing most Singularity dev anyway
2014-06-11 01:39  I'm especially proud of it, because it's only two small blocks of code.
2014-06-11 01:39  LiruCookies: yes, pretty neat. also for putting on usb keys
2014-06-11 01:39  no install required
2014-06-11 01:40  (and you get to bring your own cache and stuff around)
2014-06-11 01:40  If you install two viewers in parallel on the usb and they both have my patch, they'll reuse the same folder layout but only conflict if they would on a normal setup
2014-06-11 01:41  So replex and Singularity and singularity alpha can share a usb
2014-06-11 01:41  And it brings around logs.
2014-06-11 01:41  didn't it setup to use current dir instead of appdata / roaming?
2014-06-11 01:41  so all settings are in current dir
2014-06-11 01:42  I wasn't certain windows/anti-virus would appreciate a binary changing things in its own directory, so I use ../portable_viewer/
2014-06-11 01:42  LiruCookies: if you ask me, I'd just change it to use currnt dir + folder
2014-06-11 01:43  that way you can have unlimited number of installs¨¨
2014-06-11 01:43  each with own sepatate settings, logs, etc
2014-06-11 01:44  Also, I like people being able to just remove an old install and lose nothing... people tend to do nasty stuff in the name of the clean install
2014-06-11 01:44  And for me, chat logs need to have the same directory
2014-06-11 01:44  how about make --portable take an argument to the folder
2014-06-11 01:45  ../portable_viewer/settings//chat.txt
2014-06-11 01:47  I was thinking that, but I didn't want set up to be too complex.
2014-06-11 01:47  well i guess if I wanted it separate I could make folder/bin and folder/portable_viewer and have it self-contained that way
2014-06-11 01:47  no need it can work 
2014-06-11 01:47  just stuff the viewer to bin
2014-06-11 01:47  I make an Apps/ on my usbs
2014-06-11 01:48  portable_viewer is created by the viewer itself.
2014-06-11 01:49  I wanted minimal setup for the user.
2014-06-11 01:50  it's pretty cool
2014-06-11 01:54  ACTION needs some sleep time
2014-06-11 01:56  Niii
2014-06-11 03:22  I got mumble service started how do I indicate this to the opensim.exe (only see [FreeSwitchVoice] & create_region_enable_voice = true
2014-06-11 03:48  nvm I am going with viv
2014-06-11 04:20  xso: The documentation should be on the mumble site.
2014-06-11 06:24  https://www.youtube.com/watch?v=JHixeIr_6BM
2014-06-11 17:05  I get invalid command for "estate set name" in robust and in opensim
2014-06-11 17:05  to rename an estate
2014-06-11 17:15  It's not a robust command. do it at a region console.
2014-06-11 17:18  help estates
2014-06-11 17:18  might help you
2014-06-11 22:12 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-12 02:59  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): has been SUBMITTED.
2014-06-12 03:01  Bug #7008:04 Varregion Terrain very slow to load when teleporting in. Much slower than same exact oars loaded on a mega region 14( http://opensimulator.org/mantis/view.php?id=7008 ): has been RESOLVED.
2014-06-12 03:04  Bug #7204:04 Bulletsim VarRegion recently started crashing on sim startup - Red errors: Exception: System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=7204 ): has been RESOLVED.
2014-06-12 12:39  Bug #7213:04 llPassTouches (TRUE / FALSE) does not work 14( http://opensimulator.org/mantis/view.php?id=7213 ): Le bogue suivant a été soumis.
2014-06-12 12:42  Bug #7214:04 [SCRIPT] PRIM_MEDIA_AUTO_PLAY TRUE does not work with llSetLinkMedia 14( http://opensimulator.org/mantis/view.php?id=7214 ): Le bogue suivant a été soumis.
2014-06-12 12:43  Bug #7213:04 [SCRIPT] llPassTouches (TRUE / FALSE) does not work 14( http://opensimulator.org/mantis/view.php?id=7213 ): Le bogue suivant a été mis à jour.
2014-06-12 15:02  Bug #7215:04 OpenSim.exe console: set log level without a parameter does not do as advertised 14( http://opensimulator.org/mantis/view.php?id=7215 ): has been SUBMITTED.
2014-06-12 17:42  Bug #7215:04 OpenSim.exe console: set log level without a parameter does not do as advertised 14( http://opensimulator.org/mantis/view.php?id=7215 ): A NOTE has been added to this issue.
2014-06-12 21:19 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-13 04:18  which database do I put for the PresenceService in GridCommon as SQL  (Opensim) (Robust) (New)
2014-06-13 04:21  Joomla?
2014-06-13 12:25  Bug #7215:04 OpenSim.exe console: set log level without a parameter does not do as advertised 14( http://opensimulator.org/mantis/view.php?id=7215 ): A NOTE has been added to this issue.
2014-06-13 12:26  Bug #7215:04 OpenSim.exe console: set log level without a parameter does not do as advertised 14( http://opensimulator.org/mantis/view.php?id=7215 ): has been UPDATED.
2014-06-13 12:28  Bug #7215:04 OpenSim.exe console: set log level without a parameter does not do as advertised 14( http://opensimulator.org/mantis/view.php?id=7215 ): has been RESOLVED.
2014-06-13 15:39  Hey, can I get someone who would implement support for a new capability to talk to?
2014-06-13 15:40  which cap?
2014-06-13 15:47  AgentPreferences
2014-06-13 15:47  It's new, I'll have it in Singularity soon
2014-06-13 15:48  It replaces default build perms somehow
2014-06-13 15:48  And default upload perms
2014-06-13 15:48  Oh het
2014-06-13 15:48  hey*
2014-06-13 15:48  That cap is existing
2014-06-13 15:49  http://wiki.secondlife.com/wiki/Simulator_User_Group/Transcripts/2013.11.19
2014-06-13 15:49  That just released
2014-06-13 15:53  is it in some viewer yet?
2014-06-13 15:53  lkalif: v-r
2014-06-13 15:54  According to Modemworld
2014-06-13 15:54  ah, it's in there already
2014-06-13 15:54  I'm getting it from https://bitbucket.org/JonathanYap/storm-68b/branches/compare/default..3.7.2-release#diff
2014-06-13 15:54  But I'm keeping in the singularity stuff, like everyoneexport
2014-06-13 15:55  we'll need some fallback if cap isn't there for storing those prefs still
2014-06-13 15:55  It's not stored there, or something...
2014-06-13 15:55  It uses settings
2014-06-13 15:55  For some reason?
2014-06-13 15:55  I dunno
2014-06-13 15:56  Yap's code never really makes sense to me
2014-06-13 15:56  äh it tells server what permissions to use. O see
2014-06-13 15:56  O -> I
2014-06-13 15:57  Anyway, I'm going to integrate this all... rework the floater, and rip out part of build preferences.
2014-06-13 15:57  I had trouble compiling your latest push on Linux ysterday
2014-06-13 15:57  is that fixed?
2014-06-13 15:57  lkalif: Fritigern told me, and I fixed it
2014-06-13 15:58  cool
2014-06-13 15:58  I used C++11
2014-06-13 15:58  My bad.
2014-06-13 15:59  std::string::back and std::string::pop_back is C++11
2014-06-13 15:59  are*
2014-06-13 15:59  They're sooooo good though
2014-06-13 16:00  I really don't like the way Yap wrote this, though
2014-06-13 16:00  Rederived a floater.
2014-06-13 16:00  Just adds to the noise.
2014-06-13 16:10  I figured out that the cap is just for the objects
2014-06-13 16:10  Not items
2014-06-13 16:10  Or that's what a comment asserts
2014-06-13 16:13  Actually, don't worry about implementing it on any schedule, I'll add in backwards compatibility if we don't have the cap.
2014-06-13 16:16  that would be great
2014-06-13 16:24  Yeah, I don't want to wait for the rollout, especially because opensim is wrapping up for release right now, isn't it?
2014-06-13 16:26  yes, it's in RC, RC3 iirc
2014-06-13 16:40  yes
2014-06-13 17:13  you can assume one release cycle for widespread adoption 
2014-06-13 17:14  so a fallback/alternate methid is needed
2014-06-13 17:14  even if it was coded today
2014-06-13 17:14  it wouldn't make it into the release
2014-06-13 17:14  so it would be in the next one
2014-06-13 17:15  also, it would be important to know if LL intends to store this per region, per estate or per user
2014-06-13 17:15  so i could, say, have everything fullperm per default in the sandbox
2014-06-13 17:15  and everything locked down in a mall
2014-06-13 17:16  also, if the viewer asks for that cap only once, or every time the region/parcel/estate changes
2014-06-13 17:18  https://modemworld.files.wordpress.com/2013/01/default-permissions.jpg
2014-06-13 17:19  It'll look different for us, though, we have different icons
2014-06-13 17:34 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-13 19:38  LiruCookies, Gamer Movie: CUSTOMIZE NIKA :p
2014-06-13 19:38  http://ibin.co/1PoVUemsq3Ty
2014-06-13 19:43  Paused 50:35 / 1:33:21
2014-06-13 19:54  Nya?
2014-06-13 19:55  What is that?
2014-06-13 19:55  oh, the scrollback discussion was about the C++ floater for perms
2014-06-13 19:55  not the actual clothing picker discussed in your link
2014-06-13 19:55  Ah!
2014-06-13 19:56  What? The link should have taken you to the picture
2014-06-13 19:56  Is wordpress being lame?
2014-06-13 19:56  it did, but that is default creation perms
2014-06-13 19:56  which i mentioned about 4 months ago to Ikalif
2014-06-13 19:56  Yeah, that's the discussion
2014-06-13 19:57  e,g, instead of 90 click-boxes implement working defaults prems (which still dont stick)
2014-06-13 19:59  i would think it could be even easier, say one click-box for upload window, e.g, [x] Full Mods c|m|x
2014-06-13 20:39  Not all types have upload window
2014-06-13 20:39  Like creating a gesture, or a box, or a notecard.
2014-06-13 20:39  Upload is only one of the types
2014-06-13 23:46  Bug #7216:04 Abort during map tile generation; default tiler. 14( http://opensimulator.org/mantis/view.php?id=7216 ): has been SUBMITTED.
2014-06-13 23:48  nebadon_laptop: Mantis only lists mono versions up to 3.2, but people are using 3.4 and 3.6. Could Mantis be updated with those, please? Thanks!
2014-06-13 23:48  ok
2014-06-13 23:48  Sweet :)
2014-06-13 23:50  done
2014-06-13 23:52  Thanks!
2014-06-13 23:53  I should file a bug report against git master version of mono. They need to fix the dist package.
2014-06-13 23:54  s/package/packaging/
2014-06-14 01:25 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-14 04:32  Starting build #3640 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-14 04:36  Project opensim » mono-2.10.8.1 build #3640: SUCCESS in 8 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3640/
2014-06-14 04:36  misterblue: Add [Startup]LogShowStatsSeconds=n parameter which controls the interval
2014-06-14 12:31  Who is InWorldz here? I need to yell at you.
2014-06-14 12:34  Whoever made the InWorldz viewer decided to be a wiseguy and use the premature implementation of Export permission from Cinder's initial work, before she took my work...
2014-06-14 13:21  Is there nobody here who speaks for InWorldz?
2014-06-14 13:21  I don't even know what InWorldz is, but I will be glad to speak for them?
2014-06-14 13:21  :)
2014-06-14 13:30  inworldz is, as far as i know, not actively represented here. they may lurk but never have spoken up. inworldz does not contribute to opensim development, they cherry-pick features as long as they can fit them into their heavily modified codebase but have never given back, in fact, thay have stated they would not, iirc
2014-06-14 13:31  LiruCookies I'm not sure InWorldz uses OpenSim. I don't think they do. I think they forked opensim about 5 years ago, and proceeded with their own fork
2014-06-14 13:38  Melanie_: Well then... I guess their issues are invalid, if I'm not granted access to their grid, I'm just going to close that issue.
2014-06-14 13:38  beta grid*
2014-06-14 13:39  Oh, and their beta client source doesn't even show support for the export permission in debug permissions.
2014-06-14 13:39  or at all on the permissions panel
2014-06-14 13:40  I searched the ircs, there is no inworldz channel, either... which sucks.
2014-06-14 13:51  LiurCookies as far as I know, Inworldz does not do open source development of any kind. They woudn't have an IRC channel, at least not a public one.
2014-06-14 14:02  diva: That's so lame.
2014-06-14 14:07  they have to opensource the viewer
2014-06-14 14:10  lkalif: Their current viewer appears to be behind closed doors because the one they provide the source of does not support export permission like their issue report suggests
2014-06-14 14:11  I've no idea if they comply with GPL. InWorldz is completely out of [my] scope of interest. They seem like "we know better" kind of people, which usually correlates with implosion down the line
2014-06-14 14:15  the only one who could bring action over the gpl violation, if it is happening, is linden labs
2014-06-14 14:15  It's up to LL to enfore thier license, but it would be stupid of InWordza to give LL suchleverage.
2014-06-14 15:08 -!- Plugh(~kcozens@99.247.62.255) has left #opensim-dev
2014-06-14 15:16  LiruCookies: on the other hand, it's not like there is working export permission implementation anywhere
2014-06-14 15:16  so you can't blame them going their own way there
2014-06-14 15:36 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-14 15:53  lkalif: But the viewer implementation was meant to be kept consistent and Cinder picked up mine... they should have the same, but their repo doesn't even show that... it's strange.
2014-06-14 15:55  what do you mean by mean to be kept consistent? meant by whom?
2014-06-14 15:55  and where is that meaning expressesd?
2014-06-14 15:59  Private backroom conversations you're having with Melanie_ doesn't count as establishing a standard.
2014-06-14 15:59  For that you need a plublic proposal, requrest for comments, etc.
2014-06-14 16:01  So far, Kitely seems to be handling export well. But they bypassed the half-baked onein place now, did it themselves and tied it into how their grid works.
2014-06-14 16:02  ... grid and marketplace works.
2014-06-14 16:03  As I said every grid has to do this on their own
2014-06-14 16:03  As there is no working implementation
2014-06-14 16:03  There should be. And it should be consistent, so that creators can count on it working the same everywhere.
2014-06-14 16:04  Yes there should be. But unfortulatelly it was Melanie_ who started working on this last year
2014-06-14 16:05  which means there might be a working version in avination at some point
2014-06-14 16:05  and some buggy remaining bit in opensim
2014-06-14 16:05  And about 3 years later it might hit core.
2014-06-14 16:11  Anyone seeing 'Verifying cache files' every time Firestorm  4.6.5.40833 starts ? Friggin annoying when testing stuff.
2014-06-14 16:11  yes
2014-06-14 16:12  The lights are on at #phoenixviewer, but no one seems to be at home
2014-06-14 16:12  Can I switch it off?
2014-06-14 16:12  they don't use irc, you have to login to SL, Firestorm Support English group
2014-06-14 16:13  ah ok, useful info thanks
2014-06-14 16:14  phoenix isnt maintained by firestorm now, was taken over by a group called vr
2014-06-14 16:15  Well it does say, Welcome to Firestorm viewer support then you join the channel
2014-06-14 16:16  That was set by tank master may 17, 2014
2014-06-14 16:16  no worries
2014-06-14 16:17  zadark: k, if u got questions about the old pheonix code i know the guy thats taken it over from firestorm
2014-06-14 16:18  I'm not using phoenix, using firestorm, some web page said use phoenicviewer irc
2014-06-14 16:18  ah ok
2014-06-14 16:47  lkalif: We released viewer code for it, that much can be kept consistent.
2014-06-14 16:54  lkalif are you capturing the replex crashes i send in?
2014-06-14 16:56  lkalif i can no longer log in with Replex
2014-06-14 16:56  but Singularity lets me log in
2014-06-14 16:56  you should have just gotten 4 or 5 crashes from me if you are indeed capturing them
2014-06-14 16:56  I didn't get any crashes past 24 hrs
2014-06-14 16:56  unless that was in the last 1 hr
2014-06-14 16:56  like 5 seconds ago
2014-06-14 16:57  it's batch processed once an hour
2014-06-14 16:57  about to get another
2014-06-14 16:58  and another
2014-06-14 16:58  so yea I can no longer log in, even cleared cache
2014-06-14 16:58  nebadon_laptop: Take a look at your log file
2014-06-14 16:59  If you're on linux ~/.secondlife/logs/replex.log 
2014-06-14 16:59  I should think
2014-06-14 17:00  its 0 bytes
2014-06-14 17:00  oh wait
2014-06-14 17:00  it's crashing in LLCacheName::getFullName
2014-06-14 17:00  nvm sorry i found it
2014-06-14 17:00  what the heck
2014-06-14 17:00  i did clear the cache
2014-06-14 17:01  the log doesnt really show much of anything that looks like crash messages
2014-06-14 17:01  all looks pretty normal
2014-06-14 17:01  lkalif: Can I see a stack?
2014-06-14 17:01  LiruCookies: sure http://crash.replex.org/
2014-06-14 17:02  My account has no access to the system
2014-06-14 17:02  LiruCookies: added
2014-06-14 17:02  Danke
2014-06-14 17:02  I had to switch to Oauth2, Google depreciated OpenID
2014-06-14 17:03  lkalif: We noticed, could you provide the source changes for this?
2014-06-14 17:04  Also, this looks like code I recently may have touched
2014-06-14 17:04  Hm...  no..
2014-06-14 17:05  it's creating active speakers scroller
2014-06-14 17:06  and crashes in UUID -> name resolution
2014-06-14 17:07  callback
2014-06-14 17:08  LiruCookies: re. crash processor, it's under https://github.com/replex-viewer/ on github (oauth2 thing)
2014-06-14 17:10  lkalif: Dankies~
2014-06-14 17:11  lkalif: Maybe we don't have names yet?
2014-06-14 17:11  the odd part is it was fine last night
2014-06-14 17:11  worked all night, then first log in today i get instacrash
2014-06-14 17:12  LiruCookies: it crashes on line 446 BOOL res = impl.getName(id, first_name, last_name);
2014-06-14 17:12  Kill your name cache
2014-06-14 17:12  perhaps impl is not created yet
2014-06-14 17:12  in LLCacheName
2014-06-14 17:12  I wonder what change is causing this
2014-06-14 17:13  But that's an object, it should exist.. it's notlike a pointer
2014-06-14 17:13  In static context or in a constructor, perhaps..
2014-06-14 17:16  LiruCookies: were there any changes in populating nearby user list? It passes through IsLinden, parhaps somo colorization for lindens or something+
2014-06-14 17:18  hmm, I didn't separate local chache folder location yet
2014-06-14 17:19  LiruCookies: which means Singularity and Replex will share name.cache
2014-06-14 17:19  ACTION puts that on TODO
2014-06-14 17:20  lkalif: No, it's going through there to find out whether or not we can enable the mute button
2014-06-14 17:21  lkalif: You're not allowed to mute gods. (Yes, I say gods instead of lindens, in opensim you can put yourself on the god name list and not be muted)
2014-06-14 17:21  Not be muted by singularity, that is.
2014-06-14 17:22  It's part of the OpenSimExtras
2014-06-14 17:24  lkalif: That's right in lldir
2014-06-14 17:24  indra/llvfs/lldir.cpp
2014-06-14 17:24  vim +/SingularityViewer64 indra/llvfs/lldir.cpp 
2014-06-14 17:24  lkalif: If you use vim and want a quick ride to where you want to be.
2014-06-14 17:32  thanks
2014-06-14 17:33  Yepyep.
2014-06-14 17:41  nebadon_laptop: btw. I just built latest an hour ago http://files.streamgrid.net/replex/
2014-06-14 17:41  doubt it will change anything with that crash, but you might give it a shot
2014-06-14 17:42  ok
2014-06-14 17:43  the viewer is telling me I am up to date already lkalif
2014-06-14 17:43  I am definitely not though
2014-06-14 17:43  looks like the previous viewer is not aware of the new alpha release
2014-06-14 17:44  lkalif: Would there be a nice way to link up the login wrapper to the alpha builds page?
2014-06-14 17:44  lkalif: like have it query?
2014-06-14 17:46  nebadon_laptop: it's manually selected, the version, I have not updated that
2014-06-14 17:46  ah ok
2014-06-14 17:46  ya no difference
2014-06-14 17:46  should be getting a crash
2014-06-14 17:46  ok sent
2014-06-14 17:46  I wonder why out of the blue this is happening
2014-06-14 17:46  last night before i went to bed, it worked fine
2014-06-14 17:46  now this morning i crash 
2014-06-14 17:50  depending on how much time you have, you might want to see which build it crashes first from http://files.streamgrid.net/replex/
2014-06-14 17:50  like start wiht 5853 see if that works
2014-06-14 17:54  ok
2014-06-14 17:54  will try to get to that in a bit
2014-06-14 17:56  wierd
2014-06-14 17:56  it seems I can log into any grids
2014-06-14 17:57  let me try sl
2014-06-14 17:57  can't or can?
2014-06-14 17:57  sorry can't log into any grids
2014-06-14 17:57  even SL
2014-06-14 17:57  wtf
2014-06-14 17:58  no hung viewers or anything
2014-06-14 17:59  nebadon_laptop: open %localappdata% folder, delete Singularity* from there
2014-06-14 17:59  (not separated yet)
2014-06-14 17:59  SingularityViewer and SingularityViewer64
2014-06-14 18:00  no change still crashes
2014-06-14 18:02  open %appdata%\SecondLife\user_settings rename settings_replexalpha.xml to something else (will reset all your prefs)
2014-06-14 18:03  you can rename it back if it wasn't it
2014-06-14 18:03  ok
2014-06-14 18:04  that seemed to work lkalif
2014-06-14 18:05  Wait
2014-06-14 18:05  some setting got tripped that is causing it
2014-06-14 18:05  This is because of a specific setting already
2014-06-14 18:06  It's from ActiveSpeakers being shown by default
2014-06-14 18:06  nebadon_laptop: don't delete that settings file you renamed
2014-06-14 18:06  ok
2014-06-14 18:06  you want it?
2014-06-14 18:07  yes please
2014-06-14 18:07  https://gist.github.com/anonymous/6c9e4bfce75b1d199df4
2014-06-14 18:08  Should see if nebadon_laptop could copy the settings over and just remove that one settings change that we know is responsible for opening active speakers
2014-06-14 18:08  fo voice?
2014-06-14 18:08  i do have that window open a lot
2014-06-14 18:08  Leave that window open, log out, and then try opening the viewer
2014-06-14 18:09  If it happens again, something weird is going on
2014-06-14 18:09  LiruCookies: which setting is that?
2014-06-14 18:09  It says it write in the llstartup idle_startup call
2014-06-14 18:09  I think
2014-06-14 18:09  ShowActiveSpeakers
2014-06-14 18:10  diva: ping
2014-06-14 18:11  LiruCookies: can repro
2014-06-14 18:11  That's strange, I'm going to attempt it on my build, once I finish rebuilding
2014-06-14 18:12  I'm adding dynamic hiding of the export perms in the default permissions floater
2014-06-14 18:12  Because I'm working on that overhaul
2014-06-14 18:13  If we're on SL, we don't want that stuff showing, and I don't want to have two different floater xmls just for this
2014-06-14 18:14  nebadon_laptop: so you can rename that file back to settings_replexalpha.xml, edit it, find ShowActiveSpeakers and change Value to 0
2014-06-14 18:14  nebadon_laptop: and don't leave that window open for now :P
2014-06-14 18:14  when logging out
2014-06-14 18:14  I should have this fixed soon, though
2014-06-14 18:15  great
2014-06-14 18:15  If I repro
2014-06-14 18:15  Which I clearly should
2014-06-14 18:15  it probably will
2014-06-14 18:15  ok
2014-06-14 18:15  thanks guys
2014-06-14 18:16  nebadon_laptop: If you're interested in who is talking, you can see that in the radar, by the way
2014-06-14 18:16  its more for adjusting volumes
2014-06-14 18:16  Ahhh
2014-06-14 18:17  You can adjust volumes in the << panel of local
2014-06-14 18:17  each person
2014-06-14 18:17  ?
2014-06-14 18:17  Yep
2014-06-14 18:17  Click on their names, it's the same exact panel type.
2014-06-14 18:18  I call that a participant list, because that's what it's called in code.
2014-06-14 18:20  ok
2014-06-14 18:20  Used to be called active speakers panel, but that makes less sense because they don't have to be speaking when it's used in group chats and otherwise where you're no in voice.
2014-06-14 18:20  And my build is finishing.
2014-06-14 18:29  It cuts off very nicely
2014-06-14 18:30  cuts off?
2014-06-14 18:30  The default perms export area
2014-06-14 18:31  You'll see when I push it
2014-06-14 18:33  pong Plugh
2014-06-14 18:34  I'm setting up WiFi for someone using 0.7.6. I think there is one out of date bit in the set up instructions and one possible error.
2014-06-14 18:34  It says to add the service connector to the end of the long list in Robust's [Startup] but there isn't that long list like there was at one point.
2014-06-14 18:35  what instructions are these?
2014-06-14 18:35  READMEWIFI.txt
2014-06-14 18:36  it is in the .zip file.
2014-06-14 18:37  not sure what you are saying. These is usually a long list of connectors in the robust.ini.example file
2014-06-14 18:38  ok, you didn't mean the long string with the list of connectors. Just the multiple lines with connectors.
2014-06-14 18:38  yes
2014-06-14 18:40  the Wifi.ini.example that made it to the package has something extraneous that you should comment. At the bottom of the WifiService section, WifiAddon_GridUserManagement, just comment that line if you find it uncommented
2014-06-14 18:40  The correction for that section is that it isn't in [Startup] but in [ServiceList].
2014-06-14 18:40  I add -> DivaServiceConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
2014-06-14 18:40  s/add/added/
2014-06-14 18:40  ok
2014-06-14 18:41  The error is in step 4 of Installation Instructions in the .txt file. It says -> Copy all files under WIFIDIR/bin onto ROBUSTDIR/bin
2014-06-14 18:41  Should that be -> Copy all files under WIFIDIR/bin into ROBUSTDIR
2014-06-14 18:41  ?
2014-06-14 18:41  lkalif: Not Reproducing, I need to login, maybe?
2014-06-14 18:42  lkalif: Ah! there we go
2014-06-14 18:43  LiruCookies: yep it crashes during login sequence, towards the end of it
2014-06-14 18:43  diva: The difference is whether the contents of the bin directory from WiFi is supposed to be a sub-directory of the directory containing Robust or those files go in to the top level of the directory with Robust.
2014-06-14 18:44  Impl is a reference member...
2014-06-14 18:44  Plugh it's exactly as I typed
2014-06-14 18:44  ok, so it is a sub-directory of Robust.
2014-06-14 18:44  where do you see that?
2014-06-14 18:45  The same place
2014-06-14 18:45  cp $WIFIDIR/bin/* $ROBUSTDIR/bin
2014-06-14 18:45  I have no bin sub-directory
2014-06-14 18:45  $ROBUSTDIR is the one containing Robust.exe
2014-06-14 18:46  ok, that's non-standard, so you should adapt
2014-06-14 18:47  I separate out Robust and instance from the source tree.
2014-06-14 18:47  sure but usually executables and their dlls are under a directory named bin
2014-06-14 18:47  I copy the OpenSImSourceTree/bin to Robust to run Robust
2014-06-14 18:48  lkalif: Wow... this makes no sense..
2014-06-14 18:49  The Robust executables and DLLs are all in the same dir. They just aren't in a directory called bin.
2014-06-14 18:49  they should :)
2014-06-14 18:49  Why? My RobustDir would be empty except for a directory called bin.
2014-06-14 18:49  LiruCookies: corruption could be happening elsewhere
2014-06-14 18:50  lkalif: I'm going to break early and check impl, it is a reference to a pointer, maybe something went wrong there...
2014-06-14 18:51  Plugh, you can do whatever you want! :) My executables, like those of about 99% of software out there, especially in the linux world, live under folders named bin. We do that in OpenSim too.
2014-06-14 18:51  LiruCookies: I could try going over the replex builds to see where it starts
2014-06-14 18:52  You might not be quite understanding how I'm doing things but no matter. The answer to the question is the bin/* files need to be in the same directory where the Robust.exe is located.
2014-06-14 18:53  lkalif: gCacheName is null
2014-06-14 18:53  lkalif: I don't even..
2014-06-14 18:54  As near as I can tell, Plugh, you seem to always do things the most difficult way imaginable, and then run into issues that no one else has, and wonder why. :)
2014-06-14 18:54  You *must* be a masochist. :)
2014-06-14 18:54  HAH!
2014-06-14 18:54  Solved
2014-06-14 18:56  diva, one other thought. In the WiFiService section you have an entry for Grid Name. There is a similar setting in GridInfoService. Just wondering why you didn't just pick up the value from there. Is that so you can have a longer version of the grid name for use in the WiFi pages?
2014-06-14 18:56  smxy: You expect everyone to copy the entire source tree and rename it Robust just so you can have a ROBUSTDIR/bin folder? That would be pretty stupid thing to do.
2014-06-14 18:57  Plugh, as a general principle in OpenSim we don't reuse variables from other sections that have nothing to do with our feature. There are only a couple of exceptions in the code base. It's a very good principle.
2014-06-14 18:57  diva, ok. Makes sense.
2014-06-14 18:58  No. Actually, I run all my instances, include Robust, directly from one copy of the code. Nothing writes to bin - not even me, for configuration. It always stays perfectly pristing and can simply be swapped for a new one when needed. :)
2014-06-14 18:58  pristine*
2014-06-14 18:58  lkalif: It's somewhat interesting why this happened, a static pointer must create static versions of its nonstatic member functions... otherwisse we would have crashed when trying to call a function using the null pointer..
2014-06-14 19:01  LiruCookies: its https://github.com/replex-viewer/replex/commit/fa0de18ffed2ba9a24de124db589879adab8b1ed
2014-06-14 19:01  [Voice Update] Small sync, less warning spam is likely
2014-06-14 19:02  smxy: ok, so you are using the command line parameters to specify where to get the INI files and where to store the log files.
2014-06-14 19:02  lkalif: That commit caused it?
2014-06-14 19:02  lkalif: Because my fix will look nothing like that commit... this was a disaster waiting to happen, actually.
2014-06-14 19:02  Yes. I wrote a series of shell scripts to automate updating and running my grid.
2014-06-14 19:03  And every time I update, I spend about 5 minutes with Beyond Compare, to update my config files with whatever changes have been made.
2014-06-14 19:03  LiruCookies: firt replex buiild that crashes is 5938 http://files.streamgrid.net/replex/?build_id=5938
2014-06-14 19:06  lkalif: Well, my fix fixes it
2014-06-14 19:07  that's the important part :)
2014-06-14 19:07  let me know whan it's pushed please
2014-06-14 19:08  It'll be pushed in a bit...there's something wrong with permissions and that's the large commit I have staged... large in it touches too many files to want to redo it
2014-06-14 19:08  ok
2014-06-14 19:26  diva: The person that sent me the wifi package must have given me a bad version. On start up Robust is complaining about a problem loading plugin from Diva.GridUserManagement.dll and I don't see a DLL with that name.
2014-06-14 19:28  lkalif: So, apparently, using a pointer, even if null, you can call a nonstatic nonvirtual member function, this may be classified as undefined behavior by the standard, but it works this way.
2014-06-14 19:28  lkalif: This was never the intent of the code, though.
2014-06-14 19:28  lkalif: But it is something to keep in mind when looking at the crashes.
2014-06-14 19:29  LiruCookies: so now you fixed it not to use this undefined behaviour?
2014-06-14 19:29  Yepyep
2014-06-14 19:29  nice :)
2014-06-14 19:29  I'll have it pushed in a sec, gotta test if my button repositioning is perfect... I like things to look nice.
2014-06-14 19:30  Sweeet, it's perfect.
2014-06-14 19:45  Awh, I can't git mv files yet... because the repos are down on bitbucket
2014-06-14 19:45  Eh, no biggy, I'll do that later.
2014-06-14 19:46  you use bitbucket?
2014-06-14 19:46  I don't remember what the new file name was for floater_perm_prefs
2014-06-14 19:46  I use it to update to LL stuff
2014-06-14 19:47  pushed
2014-06-14 19:47  I don't think that cap is live on LL grid yet...
2014-06-14 19:47  for some reason I often type git --fetch all
2014-06-14 19:48  instead of git fetch --all
2014-06-14 19:48  I stopped fetching all a while ago, I have too many sources.
2014-06-14 19:48  hmm, why in the world I have a conflict there
2014-06-14 19:48  I generally have unique names that I can just hit one letter and tab complete.
2014-06-14 19:48  Yes, why would you...
2014-06-14 19:49  Lemme see where you're at.
2014-06-14 19:50  Nothing I can think of...
2014-06-14 19:50  What file?
2014-06-14 19:50  http://i.imgur.com/y6XJkXQ.png
2014-06-14 19:51  llfloaterperms.cpp
2014-06-14 19:51  You shouldn't even have that function
2014-06-14 19:52  Obviously, don't take head.
2014-06-14 19:52  Because we now use type+"old_name" in a loop
2014-06-14 19:52  yeah I will just git checkout --theirs 
2014-06-14 19:52  I have not modified that file, dunno what git is up to
2014-06-14 20:03  LiruCookies: build failed http://tinyurl.com/puqjtb6
2014-06-14 20:09   LiruCookies gcc and clang parse "not" as !
2014-06-14 20:09  renaming not to something else fixes it
2014-06-14 20:10  or just deleting it in the header
2014-06-14 20:12  http://stackoverflow.com/questions/1433345/or-is-not-valid-c-why-does-this-code-compile/1433352#1433352
2014-06-14 20:15  LiruCookies: C++ defines keywords to act as aliases for a number of symbols that function as operators: and (&&), bitand (&), and_eq (&=), or (||), bitor (|), or_eq (|=), xor (^), xor_eq (^=), not (!), not_eq (!=), compl (~).
2014-06-14 20:18  I had no idea you could write if (a or b) in c++. you learn something new every day
2014-06-14 20:22  lkalif: I'm aware of this, actually, I just thought that it'd take precedence
2014-06-14 20:23  you fix it so I don't have another conflict ;)
2014-06-14 20:24  You'll have one anyway, because git is a genius with resolving conflicts.
2014-06-14 20:24  Oh, duh, I knew keywords took precedence...  I'm getting forgetful.
2014-06-14 20:27  I'm very proud of my fix
2014-06-14 20:27  It's pushed
2014-06-14 20:27  ty
2014-06-14 21:26  nebadon_laptop: a new build is ready that fixes the crash: http://files.streamgrid.net/replex/
2014-06-14 21:31  fantastic, thanks!
2014-06-14 21:33  LiruCookies: ^
2014-06-14 21:49  lkalif: Nice
2014-06-14 22:42  LiruCookies: http://i.imgur.com/Vepat2X.png
2014-06-14 22:42  lkalif: I got that too
2014-06-14 22:42  lkalif: Find out if the new LL viewer does that?
2014-06-14 22:43  I'm gonna go find if it happens on Opensim
2014-06-14 22:47  ACTION is watching England - Italy
2014-06-14 22:51  So it doesn't happen on opensim
2014-06-14 22:51  this was on SL, main chan
2014-06-14 22:51  Yep
2014-06-14 22:51  I think we're getting invalid caps... or something
2014-06-14 22:52  I'll check on beta grid
2014-06-14 22:53  Happens on beta grid too
2014-06-14 22:54  2014-06-14T22:53:05Z WARNING: HTTPGetResponder::completedRaw: CURL GET FAILED, status:404 reason:NOT FOUND
2014-06-14 23:06  Var regions are this release, right? The one that's about to be born?
2014-06-14 23:09  yep
2014-06-14 23:14  LiruCookies: shouldn't this be a log file entry instead of the alert anyway?
2014-06-14 23:20  lkalif: No... Apparently not...
2014-06-14 23:21  lkalif: Actually, it's both
2014-06-14 23:21  lkalif: But... I don't know... JYap made some weird decisions
2014-06-14 23:23  I just noticed that should OpenSim ever implement events, they won't be 100% compatible with VarRegions, there's 256 stuffs for the location of the event that are hardcoded into the event notifier
2014-06-14 23:23  For the viewer, that is
2014-06-14 23:24  But events don't work in Opensim, do they?
2014-06-14 23:27  Oh! Actually, they could work!
2014-06-14 23:28  Plugh: I'm pretty sure Diva told you to comment out the grdmanagement thing.
2014-06-14 23:29  yeah, Plugh, comment that out.
2014-06-14 23:31  LiruCookies, events do work in os
2014-06-14 23:40  Oh ... then I think we should check they work in var regions
2014-06-14 23:40  With positioning and such
2014-06-14 23:41  i can help u out if u need an event setup in a location greater than 255
2014-06-14 23:55  the create event is hard coded to point at second life :( even tho it pops up asking if you want to visit the grids site
2014-06-14 23:58  LiruCookies, position is wrong aswell
2014-06-15 00:10  Lame
2014-06-15 00:52  I just noticed something nice, that Replex does, that other viewers should do.
2014-06-15 00:53  When I cam waaaaaay back, to take a picture of my region, sculpties don't turn into blobs. They hold their shape. With FS, at least, they turn to blobs.
2014-06-15 00:55  A;so, the water doesn't "break". I'm not sure how to describe what FS does, but it's like parts of the water go away whjen you cam waaaaay back.
2014-06-15 00:55  Also*
2014-06-15 01:00  Singularity should be the same way
2014-06-15 01:12  It's very nice. You can take great pictures with it.
2014-06-15 01:20  Can Replex/Singularity import thngs exported with Imprudence?
2014-06-15 01:21  probably not
2014-06-15 01:22  It would be awesome if they could ... a lot of Arcadia Asylum's stuff was exported and made available wit that.
2014-06-15 01:27  Hmm. Apparently you can still download Imprudence. I didn't think you could.
2014-06-15 01:33 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-15 01:37  It crashes immediately, on my iMac. It also wants Java 6 installed for some reason.
2014-06-15 01:49  smxy: If you can't import it, it will yell at you
2014-06-15 02:16  Are there any pre-configred distributions other then the Diva that might have currency & groups enabled off the start?
2014-06-15 02:36  if I choose to configure/build on .8 what are the risks i run on stability/usability
2014-06-15 02:36  we're about to make a release, you may want to wait a few more days
2014-06-15 02:41  or you can start going with rc3, which is the release candidate, and pretty close to what the final release will be
2014-06-15 02:41  alright sounds good Im really pumped I have quite a few servers ready to go up on some hardcore 100/mbps and 1000/mbps internet connections.... building a hypergrid for my lady.... 
2014-06-15 02:42  But I have had some problems setting up currency and voice. :(
2014-06-15 02:43  I will likely wait sorry to mention the diva thing the only reason I dont want to go with that is because it comes pre-configured with wifi and I would rather not go with that - everything seems so complicated to me right now
2014-06-15 02:44  but since the servers are still propegating I will wait the few days for the new release
2014-06-15 02:45  the diva distro is not for multi-server grids. It's an hypergrided standalone. If you plan to have many servers, d2 is not for you
2014-06-15 02:46  you will find that you will need a web app, though, for basic things olike creating accounts
2014-06-15 02:47  you can use the Osgrid binary release, it's been through a week's worth of testing already, just change the configs to suite your network and situation
2014-06-15 03:30  I just read the release notes I think I will wait till its official release - I downloaded the OSgrid's package it seems incomplete... there were some notes on the release notes that said something about it having trouble with MySQL which is what i will be using...
2014-06-15 03:32  no trouble with MySQL that I know of
2014-06-15 03:33  and OSgrid release is 99.9999% the same as core
2014-06-15 03:33  all we do is add 2 modules, osprofile and ossearch dlls to bin
2014-06-15 03:33  otherwise its pretty much same as the core release
2014-06-15 03:36  Where are these release notes that say it has trouble with MySQL?
2014-06-15 03:54  Known issues :   Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL. This is necessary for temporary attachments settings to be persisted. This functionality is considered experimental.
2014-06-15 03:54  my bad misread
2014-06-15 03:59  :)
2014-06-15 05:00  so I should use the Osgrid binary release and just replace the Dll's when u guys release the new version?
2014-06-15 05:04  if you want to start before the release I suggest you use the release candidate package. The profiles feature that Osgrid uses is not the same as the one in core. Unless you plan to connect your sims to osgrid, there is no reason to use that configuration. The release candidate is here: http://opensimulator.org/wiki/Download (scroll to Next release) But be prepared to spend several hours 
2014-06-15 05:04  configuring things, if this is the first time you are doing this. 
2014-06-15 05:04  possibly days
2014-06-15 05:08  and if this is the first time you are doing this, it may very well be worth starting with connecting a simulator to OSGrid. That way you start to have a feel for what's involved on the simulator side, before tackling the central services side
2014-06-15 05:08  in other words: the best next step for you depends on your level of expertise
2014-06-15 05:08  (expertise with opensim)
2014-06-15 05:10  the best path for learning opensim is (1) diva distro or OSgrid sim; (2) run your own grid
2014-06-15 05:22  diva: Got wifi running. I'm seeing some warning(?) messages about cast errors in the Robust console but other than that, no problem.
2014-06-15 05:24  Plugh if you want to take full advantage of Wifi, and eliminate those cast errors, you should use Diva.MySQL.dll instead of OpenSim.MySQL.dll
2014-06-15 05:26  my dll is an extension of core's, it grabs a few more things from the database, like the number of users currently logged in displayed on the spalsh page
2014-06-15 05:26  if you don't care about that, you can use the opensim dll; the information will simply be wrong
2014-06-15 05:43  diva: I am using Diva.MySQL.dll
2014-06-15 05:45  Not a big deal. I was just getting installed for someone else.
2014-06-15 07:09 -!- xso(~xso@CPE50465dc01192-CMbc1401337ca0.cpe.net.cable.rogers.com) has left #opensim-dev
2014-06-15 07:11 -!- xso(~xso@CPE50465dc01192-CMbc1401337ca0.cpe.net.cable.rogers.com) has left #opensim-dev
2014-06-15 07:20 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-15 10:04  Hello, where I can see the Replex Features?
2014-06-15 11:30  djphil: They're the same as the Singularity ones.
2014-06-15 11:30  any difference ?
2014-06-15 11:30  why replex then ?
2014-06-15 11:31  It's a rebrand because Latif wants to keep building the latest and greatest but doesn't want to work directly with the project anymore.. I believe..
2014-06-15 11:31  lkalif: ping
2014-06-15 11:34  replex is temporary ?
2014-06-15 11:34  I'm not even sure.
2014-06-15 11:34  ok, ping ping lkalif rhen :)
2014-06-15 11:34  then*
2014-06-15 11:35  I'm a Singularity developer, a very active one, so while my name appears frequently in the chages, I'm not very sure what the fate of the viewer itself is.
2014-06-15 11:35  changes8
2014-06-15 11:38  Imagine for a simple user like me then :p
2014-06-15 11:38  stay connected ^^
2014-06-15 11:43  i see Replex is focused to performance ...
2014-06-15 11:48  replex looks alot better
2014-06-15 11:48  the UI i mean
2014-06-15 11:54  ok but with singularity it is possible to create your own skin ... then it can be pretty as
2014-06-15 11:58  AliciaRaven: Better than what?
2014-06-15 12:01  The skin?  Singularity can be reskinned too, we just don't package as many skins, we have a separate skins package to download.
2014-06-15 12:06  where is this package ?
2014-06-15 12:17  Right on the downloads section of the website
2014-06-15 12:51  djphil: Replex is basically Singularity, with a new name and skin
2014-06-15 12:51  And regulary built alphas
2014-06-15 12:52  http://files.streamgrid.net/replex/
2014-06-15 12:53  only renamed and skinning kalif ? no improvement or others ?
2014-06-15 12:53  yeah i have it already and put it to download on my website
2014-06-15 12:54  but i whant to write articles with features :)
2014-06-15 12:54  There are plenty of new features since the last build of Singularity
2014-06-15 12:54  ty for info Liru, i found "Our skins package may be downloaded from here, it is compliant with 1.8.1 and newer." :)
2014-06-15 12:54  LiruCookies has been very busy
2014-06-15 12:55  have you a list perhabs ?
2014-06-15 12:55  For example, there are fixes for fitted mesh, some people have seen spikes go to region corner
2014-06-15 12:55  that has been fixed
2014-06-15 12:56  also 64 bit windows viewer not supports parcel media (quicktime)
2014-06-15 12:56  coll, i'm just testing fitted mesh (with avastar and new sl skeleton too)
2014-06-15 12:57  not - now
2014-06-15 12:57  typo
2014-06-15 12:58  I will write up a changelog since Singularity 1.8.5
2014-06-15 12:59  had started on it anyway, since I was preparing for 1.8.6 relase
2014-06-15 13:01  tyvm
2014-06-15 13:01  please send me url when you have done :)
2014-06-15 14:03  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): has been SUBMITTED.
2014-06-15 14:03  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): has a PATCH to be looked at.
2014-06-15 14:04  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): has been UPDATED.
2014-06-15 14:06  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): has been UPDATED.
2014-06-15 14:12  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): A NOTE has been added to this issue.
2014-06-15 14:12  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): has a PATCH to be looked at.
2014-06-15 14:14  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 14:20  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): A NOTE has been added to this issue.
2014-06-15 14:27  Starting build #3641 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-15 14:27  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): A NOTE has been added to this issue.
2014-06-15 14:31  Project opensim » mono-2.10.8.1 build #3641: SUCCESS in 4 min 16 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3641/
2014-06-15 14:31  diva: Manual change as per patch in mantis #7212. (the patch failed to apply, but the fix was good) Thanks FreakyTech.
2014-06-15 14:34  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 14:44  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 14:51  http://www.replex.org/wp/changelog/
2014-06-15 14:51  djphil: ^
2014-06-15 14:52  tycm :)
2014-06-15 14:52  v*
2014-06-15 14:55  lkalif: •Beacon enhancements (Jonathan Yap)
2014-06-15 14:55  Where's that coming from?
2014-06-15 14:55  commit log
2014-06-15 14:55  I don't remember that, which commit?
2014-06-15 14:55  you did that
2014-06-15 14:56  Oh that
2014-06-15 14:56  beacony stuff, was that not jyap?
2014-06-15 14:57  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 14:57  Tracking beacons now show altitude by using two different colors, red and blue, yes... Yap's implementation was poor, it assumed no one is over 4090
2014-06-15 14:57  LiruCookies: 29d5c951c522bb7507d4d05fd0ff12fa7d77c975 commit message said "Jonathan Yap's beacon enhancements, with a Singular twist!"
2014-06-15 14:58  I guess I should add , Lirusaite in the paren there
2014-06-15 14:58  I think I also cleaned up him using a string as though it were a boolean.
2014-06-15 14:58  fixed
2014-06-15 14:59  Made this comply with hypergrid... did I really mean hypergrid? I think I would mean varregion... but I have no idea what that change even was anymore.
2014-06-15 15:00  Oh, no, I did mean hypergrid
2014-06-15 15:03  hmm, I missed toolbar buttons
2014-06-15 15:03  •URL links are how clickable grom most of the viewer (Lirusaito)
2014-06-15 15:03  ^I'm not convinced that works.
2014-06-15 15:03  •Improvements to viewer branding support 
2014-06-15 15:03  ^Add Cinder into there.
2014-06-15 15:03  ok
2014-06-15 15:04  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 15:05  Is that everything? I feel like there's a lot more from the past few days
2014-06-15 15:07  I didn't mention every change. As always I try to find what end user might find interesting.
2014-06-15 15:07  Azerty support
2014-06-15 15:07  I did miss toolbar buttons.
2014-06-15 15:07  LiruCookies: what's that about?
2014-06-15 15:08  In other countries, like france, the keyboard is not a qwerty layout
2014-06-15 15:08  but what does that do in the viewer?
2014-06-15 15:08  wasd becomes zqsd
2014-06-15 15:08  aah
2014-06-15 15:08  This allows you to move with that
2014-06-15 15:08  Also, it's dynamic reload.
2014-06-15 15:09  Portability mode is good too
2014-06-15 15:09  DoF options 
2014-06-15 15:09  protability is hard to explain in changelog
2014-06-15 15:10  Emergency Teleport
2014-06-15 15:11  LiruCookies: could you please edit what you think needs editing here https://gist.github.com/lkalif/b090b6da5753f2cb030b
2014-06-15 15:12  I was actually about to leave my laptop for a while, lkalif .
2014-06-15 15:12  whenever, I plan to keep this page constantly updated
2014-06-15 15:14  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 15:15  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:08  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:18  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:20  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:22  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:26  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:40  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:43  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:47  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:49  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:55  diva, is grid gods being included in parcel auto return wanted behaviour or u think they should be exempt?
2014-06-15 16:56  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:58  AliciaRaven: it doesn't matter to me. Melanie_ might care
2014-06-15 16:59  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 16:59  k thanks, im changing it for my grid, will submit a patch later incase its wanted
2014-06-15 17:04  nevermind lol if they rez under the land group it wont be returned, thats good enough for me
2014-06-15 17:39  A PHP implementation of ROBUST ... interesting.
2014-06-15 17:40  smxy there already is one
2014-06-15 17:40  Yes, Simiangrid
2014-06-15 17:40  ya
2014-06-15 17:40  Now there's anoth.
2014-06-15 17:40  +er
2014-06-15 17:40  ah 
2014-06-15 18:00  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 18:36  Bug #7218:04 [Bullet] Delay processing script collision events 14( http://opensimulator.org/mantis/view.php?id=7218 ): has been SUBMITTED.
2014-06-15 19:13  AliciaRaven: autoreturn for grid gods is intentional
2014-06-15 19:14  imagne a grid god setting up a temprezzer.....
2014-06-15 19:14  not thinking that temp objects are also handled by the autoretur handler
2014-06-15 19:14  and filling the sim that way
2014-06-15 19:14  i did, at one point, think that maybe autoreturn could be made to skip grid god objects if they are locked
2014-06-15 19:15  that is a statement of intent, locking it, so that may be useful
2014-06-15 19:15  ah i was thinking more about general returns and if prebuilt homes were rented out the new owner could return the whole lot
2014-06-15 19:15  well, that can happen to regular landlords, too
2014-06-15 19:15  thanks Melanie_, didnt realise that about temp objects
2014-06-15 19:16  not just grod gods
2014-06-15 19:16  of course there is a solution to the "returning the house" problem
2014-06-15 19:16  yep, maybe check region manager instead of grid god status
2014-06-15 19:16  parcel off a single plot, like the house(parts) to single prims just under ground in that plot
2014-06-15 19:16  so for the renter, they're off parcel
2014-06-15 19:17  and then just not let them have rights in that small plot
2014-06-15 19:17  link*
2014-06-15 19:17  thats how i was getting round it, well im my case i made sure the root prim was the streat outside
2014-06-15 19:17  yup
2014-06-15 19:18  does mean all prims have to be linked, but not much of an issue
2014-06-15 19:18  yes. linked doors have become the norm
2014-06-15 19:18  so doors are not a real issue anymore
2014-06-15 19:18  back in the days doors needed to be separate
2014-06-15 19:19  but today you can even have an actual doorknob and still linke the door
2014-06-15 19:19  simply make it from mesh
2014-06-15 19:19  do u think it would be better to not return the estate owner when the parcel owner returns or leave it as is?
2014-06-15 19:20  generally, the parcel owner has the right to clear all prims off his parcel
2014-06-15 19:20  i think that having objects that can't be returned is disruptive to the user experience
2014-06-15 19:21  but of course ymmv
2014-06-15 19:21  does opensim enforce linkability rules (e.g. http://wiki.secondlife.com/wiki/Linkability_Rules) ?
2014-06-15 19:21  i would probably make it so that i have a rezzer that can put the house back
2014-06-15 19:21  then allow the renter to delete the house of he wants to build his own
2014-06-15 19:21  Has development of Singularity stopped? Will Replex fixes be added to Singularity?
2014-06-15 19:22  when he leaves, kick the rezzer and all is as before
2014-06-15 19:22  Dev_Random: rules are enforced in a much looser fashion
2014-06-15 19:22  i believe there are some limits but they are much more permissive
2014-06-15 19:22  Melanie_, makes sense, i was going to have the parcel saved as an oar and if needed i could load it with merge and offsets
2014-06-15 19:23  paulieflomar_u: singu still does development but lkalif used to run the build server. singu will have it's own new build server soon. yes, fixes made in replex will go into sungu, afaik
2014-06-15 19:23  so once singu has a new build server, there shall be alphas again
2014-06-15 19:24  Thx :)
2014-06-15 19:24  paulieflomar_u: Singularity is where Replex gets most of its stuff from, actually.
2014-06-15 19:30  The two are very incestuous. :)
2014-06-15 20:19  LiruCookies: There is one thing I really dislike, compared to FS and that's the landmark Favorites. In the inventory, FS lets me order them, in the folder, which orders them where they are displayed. And I can use them, from the favorites bar, with one click, but in Singularity and Replex, I have to go to World --> Favorites, find the one I want, double-click it, then close the floater. 
2014-06-15 20:19  Waaaaaay to much work, by comparison.
2014-06-15 21:09  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 21:24  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 21:49  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 21:59  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 22:00  Go Bosnia! :)
2014-06-15 22:13  are you from Bosnia lkalif?
2014-06-15 22:14  diva: Í was born there, yeah
2014-06-15 22:28 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-15 23:04  with ode physics there is MinimumGroundFlightOffset, does bullet have a comparable setting? when flying the avatar just does a belly flop onto the floor
2014-06-15 23:09  smxy: 1. That feature is there to appease you since there is no favorites.  2. One does not double-click from a menu in a secondlife viewer, one simply clicks once.  3. There's a button for it in the toolbar now, stop complaining, it takes literally one click to open... if you don't like that then don't use the viewer.
2014-06-15 23:30  Starting build #3642 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-15 23:31  Bug #7217:04 The sim can on occasions introduce faulty GridUser entries that prevent setting HomePositions correctly 14( http://opensimulator.org/mantis/view.php?id=7217 ): A NOTE has been added to this issue.
2014-06-15 23:34  Project opensim » mono-2.10.8.1 build #3642: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3642/
2014-06-15 23:34  diva: Behavior change: only local users can set home in any parcel of a grid. Setting it for foreign users does not make  sense, since cntrl+shift+H always teleports them back to their original grid.
2014-06-15 23:34  aah i had been wondering what happend there. makes sense
2014-06-16 01:37  LiruCookies: The toolbar buttons thing you told me about in IM is very useful. It's nice having some of the stuff I use a lot, out in the open. Thanks. Again, sorry if my comments before lacked tact. My apologies.
2014-06-16 01:38  Mhm
2014-06-16 01:38  CSS is hard ;)
2014-06-16 01:40  A suggestion, if I may?
2014-06-16 01:41  Now that the Favorites floater can be popped up with a click, is it possible that the button could be a toggle, so it coses it too? Or maybe have it auto-close on teleport? But if those are also difficult, then forget I mentioned it. :)
2014-06-16 01:41  closes*
2014-06-16 01:45  lkalif: ping
2014-06-16 01:47  ACTION is trying to gret http://www.replex.org/wp/changelog/ to look simple and decent
2014-06-16 01:47  what's up smxy 
2014-06-16 01:48  The latest Replex alpha doesn't seem to like my iMac, or vice versa. It won't fully start, saying that it can't access some file and might be because another copy is running (wasn't). Then I'd have to kill it off. Deleting that version and going back one rev, works fine.
2014-06-16 01:48  yes, I think I know what's up
2014-06-16 01:48  ah, good.
2014-06-16 01:49  in your home dir, open Library/Caches
2014-06-16 01:49  Okay, I'll try the next one you put out then and just skip the problem one for now.
2014-06-16 01:49  oh, ok
2014-06-16 01:49  make directory called Replex
2014-06-16 01:50  I have changed the location of cache folder, but it does not created for some reason
2014-06-16 01:50  if you make it manually it works
2014-06-16 01:50  aha
2014-06-16 01:50  I'll try that
2014-06-16 01:51  You can from commandline do: mkdir -p ~/Library/Caches/Replex/
2014-06-16 01:53  I had to reinstall it.
2014-06-16 01:54  Makng the directory did make it happy. Thanks.
2014-06-16 01:56  Do we agree that http://www.replex.org/wp/changelog/ looks simple and half-decent?
2014-06-16 01:57  I don't know if you're asking me, but I think it looks great.
2014-06-16 01:58  thanks. asking everyone ;)
2014-06-16 02:01  Though it might be nice to say what the Commin section is in common with, though I'd imagine most could correctly intuit it. :)
2014-06-16 02:01  Common*
2014-06-16 02:03  Supposed to be "responsive design", ie. the page should look great on mobile phones
2014-06-16 02:03  Hmm. Totally missed the "Changes since Singularity 1.8.5" line. I know I need new glasses, but geez.
2014-06-16 02:03  with menu navigation and all
2014-06-16 02:03  smxy: I am going to make it a toggle, but that change conflicts with my other branch
2014-06-16 02:03  Oh, what are you doing there?
2014-06-16 02:03  Maybe that's better. :)
2014-06-16 02:04  LiruCookies: you got an android device that has not been updated recently, right?
2014-06-16 02:05  yep
2014-06-16 02:05  Nexus One, last OEM update.
2014-06-16 02:05  I'd be curious to know if http://www.replex.org/wp/changelog/ works there
2014-06-16 02:06  sec
2014-06-16 02:07  LiruCookies: The toggle thing was just a suggestion. If you've got something different going on in your branch that you think's better, we can wait for that rather than create a conflicting feature.
2014-06-16 02:08  aside from the menu button image being squished next to the text, it works, and beautifully.
2014-06-16 02:10  cool
2014-06-16 02:10  tinkering payed off 
2014-06-16 02:19  BTW, are there donation buttons so that folks can support these viewers?
2014-06-16 02:19  We get an awful lot for free ...
2014-06-16 02:21  Singularity has donations, but that's a black hole
2014-06-16 02:22  What do you mean?
2014-06-16 02:23  the money is not spent on those who contribute the most
2014-06-16 02:24  It goes to infrastructure costs, then?
2014-06-16 02:25  not until now. I payed that from my own pocket
2014-06-16 02:26  I recall you mentioning that.
2014-06-16 02:32  I don't know if this is the correct term, but Replx/Singularity seem to have a long perspective. As I look directly at something, it seems further away that it looks in other viewers, and as I turn, it seems to move closer, to it's normal perspective, until it passes out of view and what is moving to in fronto of me moves further out, in perspective. What causes that, and is it adjustable?
2014-06-16 02:33  smxy in preferences
2014-06-16 02:33  Input & Camera
2014-06-16 02:34  there are 2 sliders that might be what your looking for
2014-06-16 02:34  Okay. I'll play with them. Thanks.
2014-06-16 02:35  I don't think it's bad, but for some reason it messes with my head.
2014-06-16 02:40  nebadon_laptop: Thanks. It was the view angle that was doing it.
2014-06-16 02:40  what # did you change it to?
2014-06-16 02:41  .72, what FS has. I'll see if I can find a number in between that doesn't mess with my head. :)
2014-06-16 02:42  http://nebadon2025.com/screenshots/funny_camera.png
2014-06-16 02:42  lol
2014-06-16 02:43  heh
2014-06-16 02:44  it really stretches it out. :)
2014-06-16 02:50  Replex/Sinmgularity is sure easy on the computer. My fans never rev up when I'm using that and they always do with FS.
2014-06-16 02:50  -m
2014-06-16 04:01  does anyone know if Singularity already has the Oculus patches?
2014-06-16 04:02  I dont think so
2014-06-16 04:02  diva: LL only recently released oculus viewer source, No viewer that I know has integrated it
2014-06-16 04:03  but the AltCntrlStudio viewer has it
2014-06-16 04:03  diva: But Latif said he'd do a trial merge 
2014-06-16 04:03  oh cool
2014-06-16 04:03  No it doesn't, it has its own
2014-06-16 04:03  is it that different?
2014-06-16 04:03  Completely
2014-06-16 04:03  is LL's better?
2014-06-16 04:04  Probably? Latif haf good thibgs to say about LL's
2014-06-16 04:05  I hope we get that in Singularity soon! We may have ppl from OculusVR at OSCC'14 in November...
2014-06-16 04:06  When Oculus goes RC, we'll be able to release our own
2014-06-16 04:07  different from LL?
2014-06-16 04:08  and what do you mean? What do you need?
2014-06-16 04:08  diva with this tool you can make the LL viewer log into opensim
2014-06-16 04:08  https://github.com/lkalif/patch_oz/downloads
2014-06-16 04:09  well, we don't want to have ppl use that...
2014-06-16 04:09  http://download.cloud.secondlife.com/Viewer_3/Second_Life_Project_OculusRift_3_7_8_289834_i686_Setup.exe
2014-06-16 04:09  Huh? No, our own release of integrated LL oculus code
2014-06-16 04:09  oh i know
2014-06-16 04:09  i mean if you wanted to try it out
2014-06-16 04:10  We cannot release LL code until it goes RC
2014-06-16 04:10  oh i see "when oculus goes RC" meant "when Oculus support in the LL viewer goes RC" :) I thought you were talking about the Oculus SDK
2014-06-16 04:10  They get upset, when they get upset they work in secret repos and surprise us with code dumps and we have merge pains 
2014-06-16 04:11  sorry, am on a phone, heading out.
2014-06-16 04:11  np
2014-06-16 13:33  Is it normal llClearLinkMedia does not support face "ALL_SIDES" ?
2014-06-16 13:34  I ask because I wonder if I should do a mantis for this ...
2014-06-16 13:35  Currently it seems to not work with "ALL_SIDES" but it works well with 0, 1, 2, 3, 4, 5
2014-06-16 13:48  someone provide the name and/or link to the software that lets me monitor what packets are being sent and received by OS - something like winproxy?
2014-06-16 13:52  gridproxy?
2014-06-16 13:58  ya wingridproxy
2014-06-16 13:58  its part of libomv
2014-06-16 13:58  thanks, do I have to build it, or is there a built copy someplace?
2014-06-16 13:59  http://lib.openmetaverse.org/wiki/Main_Page
2014-06-16 13:59  there probably is a binary somewhere on that site
2014-06-16 13:59  thank you very much
2014-06-16 18:08  I have 5 Databases setup for my Robust installation ....  Currency, Estates, Profiles, Robust & Main...     In GridCommon.ini its asking for a ConnectString (not Estate Connect) I was wondering which database I use for that line
2014-06-16 18:09  Main or Robust?
2014-06-16 18:19  frnic: what operating system?
2014-06-16 18:20  Centos
2014-06-16 18:20  Ikalif - I run OSX, WIndows 8.1, Debian, and Ubuntu
2014-06-16 18:21  I would prefer the proxy on Windows or OSX
2014-06-16 18:21  frnic: for WinGridProxy you can download the binary of libopenmetaverse, best for Window
2014-06-16 18:21  cool, thanks. 
2014-06-16 18:21  frnic: I also have a GTK# version, that work well on Linux and Mac
2014-06-16 18:21  actually windows too
2014-06-16 18:21  let me fish up the link to the binary
2014-06-16 18:21  could I get a binary for the OSX?
2014-06-16 18:21  I run Mavericks
2014-06-16 18:22  https://files.streamgrid.net/singularity/misc/gp.tar.bz2
2014-06-16 18:22  this will run as long as you have mono installed
2014-06-16 18:23  (and you might need to start it from the terminal)
2014-06-16 18:23  I currently run mono 3.4.0 on OSX - I need to update to 3.6 I think
2014-06-16 18:24  3.4 should be fine
2014-06-16 18:24  frnic: did you installed the prebuilt download? that comes with GTK#
2014-06-16 18:24  No, I always build my own.
2014-06-16 18:25  Is there a 3.4 or 3.6 prebuild with GTK?
2014-06-16 18:25  hmm, then I doubt it will run
2014-06-16 18:25  frnic: yes, 3.4.0 http://www.go-mono.com/mono-downloads/download.html
2014-06-16 18:26  Thanks, I will install that and give it a try. I appreciate the help. I want to learn what I can about region crossings
2014-06-16 18:31  Hi. Can someone please have a look ?  Can ignore that ?  Should i delte the asset-  and assetcache-directorys ?  http://pastebin.com/zS5sRPpF
2014-06-16 18:48  Wanderer_42 I personally do not think this is anything to worry about
2014-06-16 18:49  let me look again one more time
2014-06-16 18:50  what it looks like to me is that flotsam cache was trying to read or write to a file and its locked
2014-06-16 18:50  basically something else was already reading that
2014-06-16 18:50  do all your regions share the same cache folder location?
2014-06-16 18:51  this could possibly be the result of running more than one region per simulator with regions with a lot of content
2014-06-16 18:52  I have seen this happen before when more than 1 region shares the same cache location
2014-06-16 18:56  yes, i use one instance in one directory. But as i mentioned in the file: I started just one region alone. And got that message as well
2014-06-16 18:57  I explored then the whole region (the corresponding places) : It seems, all meshes are there. I am a bit afraid, that maybe ghost-prims could evolve that way
2014-06-16 18:58  But ok, i will ignore that, as you suggested above
2014-06-16 18:58  seems unlikely
2014-06-16 18:59  is this 32 bit windows
2014-06-16 18:59  ?
2014-06-16 18:59  or might you be using OpenSim.32bitlaunch.exe?
2014-06-16 19:00  Its Win7 ultimate 64 Bit. And i start opensim-exe directly
2014-06-16 19:00  ok
2014-06-16 19:01  you mean, a mantis would be "senseless" ?
2014-06-16 19:02  no
2014-06-16 19:02  want to try something a bit more drastic/
2014-06-16 19:02  ?
2014-06-16 19:02  make a folder called c:\fcache1
2014-06-16 19:03  then in Flotsamcache.ini
2014-06-16 19:03  point your cache there
2014-06-16 19:03  and start the simulator and lets see what happens
2014-06-16 19:03  I personally advise againts storing your fcache in bin anyway
2014-06-16 19:03  makes upgrading more difficult
2014-06-16 19:04  and just delete the asset and assetcache-directory is a bad idea ?
2014-06-16 19:05  just the content of course
2014-06-16 19:05  dont delete asset
2014-06-16 19:05  thats not fcache related
2014-06-16 19:05  thats the default opensim assets for robust and standalones
2014-06-16 19:05  never touch that folder
2014-06-16 19:06  ok, Thank you. I copy that chat into my "knowledge"-file. I stll have much to learn
2014-06-16 19:11  and Wanderer_42 you can name your fache folder whatever you want
2014-06-16 19:11  i would however in the future avoid using symbols
2014-06-16 19:11  underscore or dash is ok
2014-06-16 19:11  but dont use !! in your path
2014-06-16 19:11  not a good idea
2014-06-16 19:12  i dont knew that. I have some "!" in the path
2014-06-16 19:12  i will change that. Thanks for that hint
2014-06-16 19:12  ya I cant say for sure it is causing problems
2014-06-16 19:12  but its one of those best practices things you should avoid
2014-06-16 19:12  I make that, do sort some folders at the top
2014-06-16 19:13  use 00-
2014-06-16 19:13  if you want to do that
2014-06-16 19:13  yes, thats works too
2014-06-16 20:49  a commit in 3, 2, 1... ;)
2014-06-16 20:50  lol
2014-06-16 20:50  I couldn't disappoint
2014-06-16 20:50  hehe
2014-06-16 20:54  Starting build #3643 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-16 20:55  ACTION wonders why the materials module would even be invoked if there was no default texture entry
2014-06-16 20:55  maybe there's a glitch in the protocol
2014-06-16 20:55  it's a good question, but someone sent me that stack trace by e-mail.  Normally I woudl ask them to post a Mantis but I wanted to fix it quickly for the release
2014-06-16 20:56  from a quick look at libomv code, one might only expect there to be no DefaultTexture if it has been manually removed somewhere or the texture entry was less than 16 bytes for some reason
2014-06-16 20:56  well also I think the materials module sometimes creates texture entry
2014-06-16 20:56  oh ok
2014-06-16 20:56  cant remember for sure
2014-06-16 20:57  the protocol is a serious hack and unreasonably complex
2014-06-16 20:58  tbh, I should have let it go on reflection since it just causes the object add to fail and is probably very rare and maybe due to corruption
2014-06-16 20:58  don't recall it having been reported anywhere else
2014-06-16 20:58  Project opensim » mono-2.10.8.1 build #3643: SUCCESS in 8 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3643/
2014-06-16 20:58  jjustincc: In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
2014-06-16 20:59  I'd be curious how it happened. Perhaps something changed in one of the viewers or it's a new implementation in a viewer or something
2014-06-16 21:01  anyway maybe the log should reflect some unforseen condition occured but an exception is kinda lame
2014-06-16 21:01  yeah, could log the event
2014-06-16 21:01  I
2014-06-16 21:12  Starting build #3644 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-16 21:16  Project opensim » mono-2.10.8.1 build #3644: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3644/
2014-06-16 21:16  jjustincc: If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
2014-06-16 21:21  Starting build #3645 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-16 21:25  Project opensim » mono-2.10.8.1 build #3645: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3645/
2014-06-16 21:25  jjustincc: If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
2014-06-16 22:06 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-17 04:11 -!- xso(~xso@CPE50465dc01192-CMbc1401337ca0.cpe.net.cable.rogers.com) has left #opensim-dev
2014-06-17 09:09  Bug #7219:04 Export Permission: Default Library Textures are not exportable 14( http://opensimulator.org/mantis/view.php?id=7219 ): A NOTE has been added to this issue.
2014-06-17 13:10  lkalif: You awake?
2014-06-17 13:14  yep
2014-06-17 13:14  LiruCookies: ^
2014-06-17 13:23  lkalif: I need to know if scripts in object inventory have unique ids 
2014-06-17 13:23  they are faked by the server
2014-06-17 13:24  if I remember correctly the server will send a different uuid each time you request content of an object
2014-06-17 13:24  But the server will call them all the same while we're working with them, right?
2014-06-17 13:25  I'm redoing scriptcounter, a user requested it to work like scripted script counters work, counting running scripts, so I'm adding running script count
2014-06-17 13:25  I don't recall exactly how this works. I remember LL implementing some "security" measure that prevented script IDs to be known by the client.
2014-06-17 13:26  Oh!
2014-06-17 13:26  It must work
2014-06-17 13:27  because script editor works on those ids
2014-06-17 13:28  remember there is also inventor id, and asset id. perhaps it was asset id that was faked.
2014-06-17 15:35  Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): has been SUBMITTED.
2014-06-17 15:38  Does anyone know where to report Kitely bugs?
2014-06-17 15:39  I'm not sure whether Mantis 7220 is a Kitely bug or an OpenSim bug.
2014-06-17 15:41  Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): A NOTE has been added to this issue.
2014-06-17 15:42  lkalif: I finished working on the script counter, I have a bunch more work incoming from another machine, though
2014-06-17 15:50  LiruCookies: cool
2014-06-17 16:20  Bug #7221:04 [PATCH] Initial upwards force when flying to act more like ode 14( http://opensimulator.org/mantis/view.php?id=7221 ): has been SUBMITTED.
2014-06-17 16:20  Bug #7221:04 [PATCH] Initial upwards force when flying to act more like ode 14( http://opensimulator.org/mantis/view.php?id=7221 ): has a PATCH to be looked at.
2014-06-17 16:28  AliciaRaven: I like that patch!
2014-06-17 16:29  thanks lkalif, was starting to annoy me that i couldnt even fly over the street curb lol
2014-06-17 16:29  I really miss the initial push up when starting flying
2014-06-17 16:29  yep, its one of those things u dont think about till its not there
2014-06-17 16:49  ohmy, yes, that's one of those thigs
2014-06-17 16:50  I think I'm done tinkering with the Replex web site ;)
2014-06-17 16:50  http://www.replex.org/
2014-06-17 16:58  looks great lkalif, screenshot would be good tho
2014-06-17 16:59  Thanks. This is bare minimum legally required by LL for viewers based on their source :)
2014-06-17 17:11  I enjoy making web sites way to much :P
2014-06-17 17:20  AliciaRaven : ping
2014-06-17 17:20  hey nebadon
2014-06-17 17:21  hey testing your patch i found a problem
2014-06-17 17:21  oops what is it?
2014-06-17 17:21  you can not hold pg down and fly over ground anymore
2014-06-17 17:21  it lands you
2014-06-17 17:21  in older ODE and Bullet this doesnt happen
2014-06-17 17:21  I didnt try SL 
2014-06-17 17:21  k thanks, i will go take alook
2014-06-17 17:21  thanks
2014-06-17 17:22  if we can work that out I will have no problem applying the patch
2014-06-17 17:22  holding page down lands you on sl
2014-06-17 17:22  oh
2014-06-17 17:22  as you are moving forward?
2014-06-17 17:22  fly forward and hold page down
2014-06-17 17:22  not on the first touch. but if you persist a bit
2014-06-17 17:22  in older bullet and ODE you keep flying
2014-06-17 17:23  ok let me test SL too
2014-06-17 17:23  if it matches SL then we will just move forward with this patch as is
2014-06-17 17:27  nebadon, im trying page down with my patch, and its not landing me, just pushed down but carries on flying
2014-06-17 17:27  interesting
2014-06-17 17:27  wonder what is different about Sisyphus
2014-06-17 17:27  at Sisyphus I land almost everytime
2014-06-17 17:27  maybe its the size of your avatar that matters
2014-06-17 17:27  thats testing on windows 64, i havnt tried it on my linux servers yet
2014-06-17 17:27  can you try at Sisyphus on OSgrid?
2014-06-17 17:28  ok im on opensuse 64 bit wtih mono 3.2.8
2014-06-17 17:28  ok comming over there now
2014-06-17 17:28  thanks
2014-06-17 17:28  I was using latest replex viewer to test
2014-06-17 17:29  that could be it, i was using firestorm
2014-06-17 17:30  but this patch only aplies impulse when starting to fly, right? should not affect landing?
2014-06-17 17:31  not exactly, it applys impulse if the avatar is below a certain level above ground, still wouldnt expect it to affect landing tho
2014-06-17 17:32  hmm, that seems to be the wrong way to go about it. is it possible to apply the force only on state change, ie. only when starting to fly?
2014-06-17 17:33  Starting build #3646 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-17 17:33  testing on nebadons, it only lands me if my feet hit the ground
2014-06-17 17:34  lkalif, i done it that way so if u fly into land it will force up up over it
2014-06-17 17:34  i cant fly more than about a meter if i hold page down
2014-06-17 17:35  however if i fly in a circular pattern it seems to not land me
2014-06-17 17:37  Project opensim » mono-2.10.8.1 build #3646: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3646/
2014-06-17 17:37  jjustincc: Update dev version to 0.8.1
2014-06-17 17:37  Starting build #3647 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-17 17:37  I get same results with Firestorm AliciaRaven
2014-06-17 17:37  maybe something with Avatar height
2014-06-17 17:37  what is your avatars height?
2014-06-17 17:38  2m
2014-06-17 17:38  when u press page down long enough ur feet hit the ground and thats what ends flight for me
2014-06-17 17:38  i'll be damned
2014-06-17 17:38  that is what it was
2014-06-17 17:38  i was 2.13
2014-06-17 17:39  now at 2.0 its not doing it
2014-06-17 17:39  however
2014-06-17 17:39  thats strange
2014-06-17 17:39  try doing it over  those bumps
2014-06-17 17:39  on the track
2014-06-17 17:39  see where my avatar is standing
2014-06-17 17:39  try flying over those while holding page down
2014-06-17 17:39  it really shoots you up
2014-06-17 17:40  hmm wierde
2014-06-17 17:40  i cant make it happen again, must have been random
2014-06-17 17:40  first time i flew over them just now my avatar shot up a few meters
2014-06-17 17:40  k
2014-06-17 17:40  ya and now im landing again
2014-06-17 17:40  very odd
2014-06-17 17:40  I guess its just the current state of bulletsim
2014-06-17 17:41  im getting major lag flying around now
2014-06-17 17:41  wierd
2014-06-17 17:41  did u have that before?
2014-06-17 17:41  Project opensim » mono-2.10.8.1 build #3647: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3647/
2014-06-17 17:41  jjustincc: Change assembly versions to 0.8.1
2014-06-17 17:41  oh man no wonder
2014-06-17 17:41  this region is using like 300% cpu
2014-06-17 17:41  wtf
2014-06-17 17:42  its not that car over in the corner on the border is it?
2014-06-17 17:42  if its physical and bouncing on the region edge
2014-06-17 17:42  oh let me see
2014-06-17 17:42  it probably is
2014-06-17 17:52  ok AliciaRaven better now after restart
2014-06-17 17:52  and I found something interesting
2014-06-17 17:52  as long as I dont fly in a straight line
2014-06-17 17:52  my avatar never lands
2014-06-17 17:53  as soon as i fly straight for about 1-2m my avatar lands
2014-06-17 17:53  even if ur feet hit the floor?
2014-06-17 17:53  well im holding page down as I fly
2014-06-17 17:53  now sure how i would engage feet hitting ground
2014-06-17 17:54  anyway I think we can probably apply this patch for now
2014-06-17 17:55  I dont think this behavior is new honestly
2014-06-17 17:55  k thanks, not sure how my changes would cause the landing issue
2014-06-17 17:55  ya I dont think it does honestly
2014-06-17 17:55  for me it still only stops if my avatar collides with the ground
2014-06-17 17:56  though technically it should push me up when i get near ground?
2014-06-17 17:56  well holding page down its kind of hard not to collide with the ground
2014-06-17 17:56  yes
2014-06-17 17:56  and yep lol
2014-06-17 17:56  its just wierd it only happens for me if i fly in a straight line
2014-06-17 17:57  ok im heading to Wright Plaza for meeting
2014-06-17 17:57  about to start
2014-06-17 17:57  i was trying on a sim with lots of mountains and stuff so i could see how it changed when the ground height changes
2014-06-17 17:57  cool
2014-06-17 18:20  "Fly/Land on holding Up/Down" is a viewer choice in Singularity, maybe in other viewers, too. 
2014-06-17 21:26  Bug #7222:04 Mouselook camera height appears too low when compared to SL 14( http://opensimulator.org/mantis/view.php?id=7222 ): has been SUBMITTED.
2014-06-17 21:40  Bug #1516:04 r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid 14( http://opensimulator.org/mantis/view.php?id=1516 ): A NOTE has been added to this issue.
2014-06-17 21:48  Bug #5621:04 Mouse look position uses root prim in linkset when sitting on child prim 14( http://opensimulator.org/mantis/view.php?id=5621 ): A NOTE has been added to this issue.
2014-06-17 22:13  Bug #7222:04 Mouselook camera height appears too low when compared to SL 14( http://opensimulator.org/mantis/view.php?id=7222 ): A NOTE has been added to this issue.
2014-06-17 22:19  Bug #7222:04 Mouselook camera height appears too low when compared to SL 14( http://opensimulator.org/mantis/view.php?id=7222 ): A NOTE has been added to this issue.
2014-06-17 22:20  Bug #7222:04 Mouselook camera height appears too low when compared to SL 14( http://opensimulator.org/mantis/view.php?id=7222 ): has been RESOLVED.
2014-06-18 02:00  Starting build #3648 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-18 02:04  Project opensim » mono-2.10.8.1 build #3648: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3648/
2014-06-18 02:04  nebadon2025: Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.
2014-06-18 02:15  nebadon: how do you know when the avie is close to the ground?
2014-06-18 02:17  i assume its here > ComputeMinFlightHeight
2014-06-18 02:17  AliciaRaven?
2014-06-18 02:18  oh nvm i didnt see alica as author
2014-06-18 02:18  yep, ComputeMinFlightHeight is my method, but it is very similar to how vehical hover tests height above ground
2014-06-18 02:19  it checks the heightfield?
2014-06-18 02:19  calls the getterrainheight and get waterheight methods
2014-06-18 02:19  ah ok
2014-06-18 02:20  then if too close, it adds upwards force, just to nudge the avi up more like how sl and ode work
2014-06-18 02:20  https://www.youtube.com/watch?v=u23O2yedRNM
2014-06-18 02:20  :)
2014-06-18 02:21  nice, i used to play flight sims alot
2014-06-18 02:21  need to bomb stuff and watch it explode :P
2014-06-18 02:21  and plz shoot ruth! lol
2014-06-18 02:21  or at least lots of particle effects
2014-06-18 02:22  lol its actually just a hud
2014-06-18 02:22  in fly camera mode
2014-06-18 02:22  using a Ouya bluetooth gamepad
2014-06-18 02:22  I remember when I first joined SL push restriction didnt exist yet and the welcome areas were prime target areas
2014-06-18 02:23  we used to go to yadni's and get all these bombing weapons
2014-06-18 02:23  lots of particles and avatars would go flying off when you shot them :)
2014-06-18 02:23  hehe ya
2014-06-18 02:23  that was probably the most fun thing I remember from SL :D
2014-06-18 02:28  nebadon: if you're a pilot I'm NOT flying with you :P
2014-06-18 02:29  lol
2014-06-18 02:30  talk to me goose!
2014-06-18 02:31  lol
2014-06-18 02:41  :)
2014-06-18 02:53  Bug #7221:04 [PATCH] Initial upwards force when flying to act more like ode 14( http://opensimulator.org/mantis/view.php?id=7221 ): A NOTE has been added to this issue.
2014-06-18 02:54  AliciaRaven take a look at vegaslons message on that mantis
2014-06-18 02:54  yes i was just reading, that would be a simple fix
2014-06-18 02:55  just need to remove the water height part and only go on the level of the terrain
2014-06-18 03:00  nebadon, that flight video is really cool! 
2014-06-18 03:01  How did you get that jet hud on the screen in Replex?
2014-06-18 03:02  its just a prim cube
2014-06-18 03:02  with a texture attached to hud center
2014-06-18 03:02  then go into camera fly mode
2014-06-18 03:03  and disable menus with ctrl+alt+f1
2014-06-18 03:03  AliciaRaven ok
2014-06-18 03:04  can you whip up another patch?
2014-06-18 03:04  nebadon, shall i upload another patch or will u tweek it?
2014-06-18 03:04  either is fine really
2014-06-18 03:04  but probably better if you fix it
2014-06-18 03:05  sure, just gotta reboot, tortoise git updated and now i cant see the task bar lol
2014-06-18 03:05  ok no rush
2014-06-18 03:06  guess it was a good thing i forgot to close that mantis heh
2014-06-18 03:11  yup :)
2014-06-18 03:17  nebadon, new patch uploaded
2014-06-18 03:17  now its not checking water height its alot simpler, i remove the method to get the height and used the call for terrain height directly
2014-06-18 03:18  ok
2014-06-18 03:18  let me have a look
2014-06-18 03:18  Bug #7221:04 [PATCH] Initial upwards force when flying to act more like ode 14( http://opensimulator.org/mantis/view.php?id=7221 ): A NOTE has been added to this issue.
2014-06-18 03:19  Starting build #3649 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-18 03:20  Bug #7221:04 [PATCH] Initial upwards force when flying to act more like ode 14( http://opensimulator.org/mantis/view.php?id=7221 ): has been RESOLVED.
2014-06-18 03:20  thanks nebadon :)
2014-06-18 03:20  no problem, thank you for the patches :)
2014-06-18 03:21  np, working on another problem now lol
2014-06-18 03:21  nice
2014-06-18 03:21  not sure where to start with it yet tho
2014-06-18 03:21  which one?
2014-06-18 03:21  simulated projectiles in bullet have problems with the script not detecting collisions
2014-06-18 03:22  ah
2014-06-18 03:22  that probably effects many things
2014-06-18 03:22  like llVolumeDetect too
2014-06-18 03:22  i think its because they hit the target, bounce off before the script has time to startup
2014-06-18 03:22  ah maybe
2014-06-18 03:22  I know llVolumeDetect sucks in Bullet too though
2014-06-18 03:23  on my grid we have wands that shoot balls of fire, its causing us some problems lol
2014-06-18 03:23  hehe nice
2014-06-18 03:23  well I hope you can figure it out
2014-06-18 03:23  they bounce off the target, hit something behind and then eventualy detect the collison
2014-06-18 03:23  Project opensim » mono-2.10.8.1 build #3649: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3649/
2014-06-18 03:23  nebadon2025: Fix previous commit to ignore water height and allow flying underwater (swimming)
2014-06-18 03:24  ah ya
2014-06-18 03:24  hope so, if not i have already added it to mantis incase some one else knows whats happening
2014-06-18 03:24  hmm
2014-06-18 03:24  let me check something
2014-06-18 03:24  k
2014-06-18 03:25  hmm I dont think this will help but what is this set to on your region in [Xengine]
2014-06-18 03:25  MinTimerInterval
2014-06-18 03:25  let me check
2014-06-18 03:25  try MinTimerInterval = 0.08 if you haven't just as a test
2014-06-18 03:26  probably wont help but with a try
2014-06-18 03:26  we have it at the default
2014-06-18 03:26  0.08 has it fire aproximately at the same time as the sim heartbeat
2014-06-18 03:26  Melanie hates this
2014-06-18 03:26  lol
2014-06-18 03:27  but i enjoy using it myself, but its not a good fix
2014-06-18 03:27  i just wonder if you notice any difference
2014-06-18 03:27  k will try next time i do a restart
2014-06-18 03:28  cant see the setting in defaults ini, is it hard coded?
2014-06-18 03:28  uhm it should just  be in OpenSim.ini I think
2014-06-18 03:29  its 0.5 by default maybe
2014-06-18 03:29  ah sorry, found it, its commented out
2014-06-18 03:29  ya
2014-06-18 03:29  0.5 yep
2014-06-18 03:31  nebadon, how do u think that could help tho?
2014-06-18 03:31  no timers are involved in the script
2014-06-18 03:32  ya I wasnt sure if it effect all the events too
2014-06-18 03:32  ah i see
2014-06-18 03:32  how often events would run as well, I was just curious
2014-06-18 03:32  worth a shot
2014-06-18 03:33  i will give it ago, thanks :)
2014-06-18 03:33  like i said probably wont change anything
2014-06-18 03:33  i should upload my patch for llRezObject aswell, although not sure how much i changed that
2014-06-18 03:33  even if it helps its probably not a good idea to use it if your doing combat stuff
2014-06-18 03:34  between rezzing the projectile and applying the force, gravity was making it fall to the floor so i made some changes to it
2014-06-18 03:35  interesting
2014-06-18 03:35  Plugh might be interested in that, I think it was Plugh anyway
2014-06-18 03:35  for Fireworks displays
2014-06-18 03:36  I remember someone at Wright Plaza meetings talking about that not working a while back, I think it was him
2014-06-18 03:37  i moved stuff around in the method, so that the force is applied as soon as possible after rezzing, but i did set the rezed object to 0 bouyancy aswell to stop it falling, that might not be wanted in general use
2014-06-18 04:25  ACTION wakes up
2014-06-18 04:25  nebadon: huh, what?
2014-06-18 04:25  hey
2014-06-18 04:25  werent you trying to get Fireworks scripts working at one point?
2014-06-18 04:26  and had problem with rezing them or something
2014-06-18 04:26  could have sworn that was you
2014-06-18 04:27  yea, I have an interest in them.
2014-06-18 04:28  The problem I have is with the launcher. First projectile after a restart doesn't go up as high (maybe half-height). After that first one I get more the expected height for the projectiles.
2014-06-18 04:28  It is like something isn't properly initialized in the physics engine.
2014-06-18 04:29  ACTION has been spending much of this evening (since dinner) going through photographs he has taken and uploading a bunch of them to his Flickr account.
2014-06-18 04:30  ya AliciaRaven I think is looking into that
2014-06-18 04:30  ok, great.
2014-06-18 04:30  I think anyway
2014-06-18 04:31  If she is I can look at it late tomorrow or the next day. Tomorrow I need to spend time trying to move some websites to a new web server.
2014-06-18 04:32  ya I dont know her eta she will probably speak up at some point :)
2014-06-18 04:32  sure, np.
2014-06-18 04:38  bbl
2014-06-18 04:39  is there any good tools for testing if one's firewall is passing UDP?
2014-06-18 04:39  I'm trying to bring up some regions on my home machine and I setup everything and can access the simulator's http server externally but I can't tp to my regions
2014-06-18 04:40  some silly networking config is wrong
2014-06-18 04:40  ACTION is trying to bring up the BulletSim* regions on OSGrid again
2014-06-18 04:40  ah
2014-06-18 04:40  using iptables?
2014-06-18 04:41  no... I have an Asus firewall/router
2014-06-18 04:41  ah cool
2014-06-18 04:41  that should be easy then
2014-06-18 04:42  ya, I thought so... I have the ports directed to my interal server and setup external and internal region addresses as I'd expect them to be
2014-06-18 04:43  internal should be 0.0.0.0
2014-06-18 04:43  right?
2014-06-18 04:44  using something else might be problematic
2014-06-18 04:44  from an external host, I can curl from the simulator http address but, when I teleport, my console does that 'Received a CompletedAgentMovement but not client exists yet" error 
2014-06-18 04:45  you did udp and tcp on router right?
2014-06-18 04:45  is this a new router?
2014-06-18 04:45  what model?
2014-06-18 04:45  yes, it says ports mapped for both
2014-06-18 04:45  a lot of new routers dont support loopback
2014-06-18 04:45  is the region up?
2014-06-18 04:45  let me try to log in
2014-06-18 04:45  an RT-N66U, relativily new
2014-06-18 04:46  thats what I have
2014-06-18 04:46  ya I had to put in some secret iptables command in my new router to get it to work
2014-06-18 04:46  your running stock rom?
2014-06-18 04:46  let me try 0.0.0.0 for local address
2014-06-18 04:46  stock rom doesnt support loopback
2014-06-18 04:46  danbanner what rom are you running?
2014-06-18 04:46  it might with secret commands
2014-06-18 04:46  really??  argh!!
2014-06-18 04:46  ya that is possible
2014-06-18 04:46  there are better roms
2014-06-18 04:47  a bunch of us on osgrid all have that same router
2014-06-18 04:47  I use TomatoRAF but I think dans rom is better
2014-06-18 04:47  google  loopback enable
2014-06-18 04:47  how can I test that... I can ping the extenal address from an internal server
2014-06-18 04:48  is opensim running? can you telnet to the http port?
2014-06-18 04:48  or just use browser and see if you get the hippos message
2014-06-18 04:48  what is region anme
2014-06-18 04:48  name?
2014-06-18 04:49  BulletSim
2014-06-18 04:49  just a sec... I'm restarting them
2014-06-18 04:49  oh
2014-06-18 04:49  too layte
2014-06-18 04:49  lol
2014-06-18 04:49  im logging in somewhere
2014-06-18 04:49  oh
2014-06-18 04:49  im on BulletSim Misterblue
2014-06-18 04:49  so its not misconfigured 
2014-06-18 04:49  its a loopback issue
2014-06-18 04:51  ok... 
2014-06-18 04:51  I just restarted them... now I'll look for loopback parameters
2014-06-18 04:51  I think this is what Danbanner runs
2014-06-18 04:51  https://github.com/RMerl/asuswrt-merlin
2014-06-18 04:51  it supposedly looks exactly like the stock rom
2014-06-18 04:51  but way more advanced options
2014-06-18 04:52  googling for my router... found a discussion on smallnetbuilder.com discussing loopback... they site the list of loopback routers at opensimulator.org :)
2014-06-18 04:52  you know whats funny
2014-06-18 04:52  haha
2014-06-18 04:52  i called asus directly
2014-06-18 04:52  and the asus guy was like go to opensimulator.org
2014-06-18 04:52  they have a solution there
2014-06-18 04:52  haha
2014-06-18 04:52  i laughed
2014-06-18 04:52  explained who i was
2014-06-18 04:52  haha
2014-06-18 04:52  we both had a good chuckle
2014-06-18 04:53  flashing the rom is surprisngly easy
2014-06-18 04:53  anyway my router is a buffalo, not asus, but I was able to fix loopback by entering some iptables commands in a screen a few levels down in the web ui
2014-06-18 04:54  ya i dont think the asus stock rom gives you access to iptables
2014-06-18 04:54  its pretty locked down
2014-06-18 04:54  however they sell the router as a OPENWRT router
2014-06-18 04:54  oh well this router came with open source router code on it
2014-06-18 04:54  pretty much knowing everyone is reflashing them
2014-06-18 04:54  ya asus doesnt do that
2014-06-18 04:55  but they do pitch it as 100% openwrt compliant hardware
2014-06-18 04:55  "dd-wrt" came on my router
2014-06-18 04:55  which isnt too bad
2014-06-18 04:55  I could probably turn on the telnet feature and log in an do iptables stuff but then I'd have to keep redoing that
2014-06-18 04:56  mine keeps
2014-06-18 04:56  even with reboot
2014-06-18 04:56  it probably would keep if you did that
2014-06-18 04:56  I think its a flash file somewhere
2014-06-18 04:56  most of these routers have permanant SD storage
2014-06-18 04:56  this router works really well... just with it had better logging and traffic reporting
2014-06-18 04:56  wish
2014-06-18 04:56  these routers have 32 or 64mb of flash
2014-06-18 04:56  cant remember
2014-06-18 04:56  its large, one of the larger routers i recall
2014-06-18 04:57  I like mine, was half the price of asus one 
2014-06-18 04:57  ACTION is budget conscious....
2014-06-18 04:57   Dual Band Router - 2.4GHz and 5GHz bands
2014-06-18 04:57  Wireless controller Broadcom BCM4331
2014-06-18 04:57  MIMO 3x3 on both frequencies (see Forum, BrainSlayer)
2014-06-18 04:57  Gigabit LAN and WAN switching
2014-06-18 04:57  2x USB 2.0 connectors
2014-06-18 04:57  CPU Broadcom 4706 @ 600MHz
2014-06-18 04:57  256MB RAM
2014-06-18 04:57  32MB FlashRAM
2014-06-18 04:57  Built-in Micro SDHC socket 
2014-06-18 04:58  insmod ipt_mark 
2014-06-18 04:58  insmod xt_mark 
2014-06-18 04:59  iptables -t mangle -A PREROUTING -i ! `get_wanface` -d `nvram get wan_ipaddr` -j MARK --set-mark 0xd001 
2014-06-18 04:59  iptables -t mangle -A PREROUTING -j CONNMARK --save-mark 
2014-06-18 04:59  iptables -t nat -A POSTROUTING -m mark --mark 0xd001 -j MASQUERADE 
2014-06-18 04:59  those were the sekrit commands
2014-06-18 04:59  nice
2014-06-18 05:00  I guess they prolly go in an init script somewhere
2014-06-18 05:00  since they persist
2014-06-18 05:00  well, going to have to flash something new in that puppy
2014-06-18 05:00  iptables-save forces  a save
2014-06-18 05:00  i would use the merlin, I wish danbanner was here
2014-06-18 05:00  let me check skype
2014-06-18 05:01  yes... the next question is what distribution to use
2014-06-18 05:01  I think the merlin one is best
2014-06-18 05:01  because it looks exaclty like stock rom does
2014-06-18 05:01  same skin
2014-06-18 05:02  https://github.com/RMerl/asuswrt-merlin
2014-06-18 05:08  well I kinda like dd-wrt but I haven't tried tomato
2014-06-18 05:08  i run TomatoRAF its nice
2014-06-18 05:08  bit plain jane the interface though
2014-06-18 05:08  has almost all the same functionality though but like css was stripped away
2014-06-18 05:08  dd-wrt has some nice real-time graphs on the web pages
2014-06-18 05:08  ya I have that too 
2014-06-18 05:08  very nice stats
2014-06-18 05:09  the asus one is actually the nicest ive seen
2014-06-18 05:09  I eventually want to swtich to the merlin rom
2014-06-18 05:09  i just havent felt the need
2014-06-18 05:09  since when did that matter :P
2014-06-18 05:10  well im following then if it aint broke dont fix it doctorine to keep my sanity for the moment
2014-06-18 05:10  ACTION waits for the "nebadon has quit" message...
2014-06-18 05:10  haha
2014-06-18 05:14  it's my bed time but I will blame my absence on a bricked router ;-)
2014-06-18 05:15  these routers have an extra layer of protection
2014-06-18 05:15  you really cant brick them
2014-06-18 05:15  there is an unbreakable rom flasher built in
2014-06-18 06:42  heyyy you remember that script engine bug regarding globals ?
2014-06-18 07:49  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-18 08:19 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-18 12:38  LuciusSir: What bug?
2014-06-18 13:40  LiruCookies:  the one regarding an error of syntax error being thrown from the cs compiler in the background of the scriptengine when you defined a default value for a global variable in lsl because of a difference in the way c# handles class field declarations
2014-06-18 13:40  LiruCookies:  it was resulting in fields referencing each other in their declarations which c# doesn't like
2014-06-18 13:40  LiruCookies:  eg  private int i = j;
2014-06-18 13:41  LiruCookies:  anyway I was using a simple lsl proggy in os 1.76 and i got some additional errors i was wondering if dev has been updated and that issue fixed yet
2014-06-18 16:04  nebadon: I think you will like this "Show region positions on the map using SFMapShowRegionPositions debug setting"
2014-06-18 16:05  k cool
2014-06-18 16:08  What exactly does that help Opensim with, anyway? It seems to be an important thign
2014-06-18 16:08  thing*
2014-06-18 16:09  LiruCookies: for example you want to add a new region. It helps to see where other regions are to be able to set new region position.
2014-06-18 16:09  Is that all?
2014-06-18 16:10  That's the one I can think of
2014-06-18 16:10  Oh because you don't want to place over another with HG, right?
2014-06-18 16:10  no, you don't want to put it on the same place where one already exist on the same grid too
2014-06-18 16:11  or if you do want to put it right next to an existing region
2014-06-18 16:11  Yeah, but that's already in available config... oh, and I accidentally did that once, we had an old region that started up when we thought we'd removed it.
2014-06-18 16:11  LiruCookies: for some region the little trash icon takes forever to show. The one on the login screen for removing savbed logins.
2014-06-18 16:12  So the overlap created an iteresting phenomenon.
2014-06-18 16:12  lkalif: Yeah, I've noticed that.
2014-06-18 16:15  updated http://www.replex.org/wp/changelog/
2014-06-18 16:16  Did you mention the mini button, for the build floater?
2014-06-18 16:17  no
2014-06-18 16:18  What about ctrl-a in scroll lists?
2014-06-18 16:18  I did mention the land impact thing
2014-06-18 16:18  lol
2014-06-18 16:19  I just opened 50 profile floaters
2014-06-18 16:20  this can be dangereous :P
2014-06-18 16:23  lkalif: Oh, yeah... I've opened way more in the past
2014-06-18 16:23  I didn't cap them because whoever decides to open that many must really want it
2014-06-18 16:23  yeah
2014-06-18 16:23  It's amusing, though.. 
2014-06-18 16:24  I like it
2014-06-18 16:24  open radar, ctrl-a, right click -> profile
2014-06-18 16:24  boom, everyone on the region's profile
2014-06-18 16:24  You can also copy out raw scroll list data with ctrl-c
2014-06-18 16:24  nice too
2014-06-18 16:25  like CSV
2014-06-18 16:25  Try it on an access list.
2014-06-18 16:26  I was tryíng it on the group memer list
2014-06-18 16:26  http://i.imgur.com/Dx0mWua.png
2014-06-18 16:26  they're duplicated for some reason
2014-06-18 16:26  The nice thing about being able to select all is also that you can mass set friend rights or group settings 
2014-06-18 16:27  Sometimes they're duplicated, unless you have my latest commit
2014-06-18 16:27  yeah! turned off all group notices at once
2014-06-18 16:27  I bult like 1 hour ago
2014-06-18 16:27  It was ansariel's fixes that helped that
2014-06-18 16:28  I have that in
2014-06-18 16:28  Odd that it doubled, then.
2014-06-18 16:28  http://www.replex.org/alpha/?build_id=5990
2014-06-18 16:30  lkalif: Can you contribute your rebranding thing to Singularity, preferably atop my latest tree?
2014-06-18 16:30  The um...
2014-06-18 16:30  The template thing
2014-06-18 16:30  sure
2014-06-18 16:31  Great
2014-06-18 16:31  that's whyh I made it in two commits
2014-06-18 16:31  the icon in the other which is replex specific
2014-06-18 16:32  I sort of regret not chainging icon name to viewer_icon.BMP
2014-06-18 16:33  that way no c++ code change is required for the branding
2014-06-18 16:34  hmmm i just had a thought. would it be posable to set a server to not alow rez for incoming hypergrid users
2014-06-18 16:35  so that only local acounts on a grid could rez
2014-06-18 16:35  That seems relatively simple, the server knows foreigners, doesn't it?
2014-06-18 16:36  such a thing might cut down hyperrid greifers 
2014-06-18 16:36  LiruCookies: done
2014-06-18 16:36  with out afecting local users
2014-06-18 16:55  0.8 got released?
2014-06-18 16:56  Yesterday.
2014-06-18 16:56  http://opensimulator.org/wiki/News doesn't say so
2014-06-18 16:58  Justin sent email out about it.
2014-06-18 16:58  ah, I see
2014-06-18 17:53  you have no idea how badly i'd love to just work on your project
2014-06-18 17:53  :(
2014-06-18 17:54  but of course i'm back in college, surrounded by the people who stalkz me everywhere
2014-06-18 17:55  seriously though guys how is the lsl engine working in 0.8 ?
2014-06-18 17:57  pretty much the same
2014-06-18 17:57  has not been any work that I am really aware of on the core Xengine stuff
2014-06-18 17:58  at best there might have been some slight adjustments to a few functions but otherwise not much change there
2014-06-18 17:58  did you commit my fixes to the mssql stuff at least ?
2014-06-18 17:58  no idea
2014-06-18 17:58  is there a mantis with a patch?
2014-06-18 17:58  if it was applied that would have been noted in the patch
2014-06-18 17:58  no i have reporter access
2014-06-18 17:58  I placed it in comments
2014-06-18 17:59  we generally dont apply patches in that manner
2014-06-18 17:59  and I personally dont know anyone actually using mssql
2014-06-18 17:59  i would personally have no way to test it
2014-06-18 17:59  i use it
2014-06-18 17:59  last time i ran mssql i was using Windws NT
2014-06-18 17:59  lol
2014-06-18 18:00  well like i said there is a way to test it :P you use mssql express.
2014-06-18 18:00  i'm sure its improved since then just like mysql has :P
2014-06-18 18:02  nebadon:  could you upgrade my mantis account to allow me to submit patches and shtuff ?
2014-06-18 18:02  nebadon:  last time i looked i just had reporter access
2014-06-18 18:02  pretty sure anyone can submit a patch
2014-06-18 18:02  never had to do anything special for anyone else
2014-06-18 18:02  just attach a file
2014-06-18 18:03  status was more what i was thinking
2014-06-18 18:03  i can't update the status of the issue :(
2014-06-18 18:03  what is the mantis #?
2014-06-18 18:04  there were a few related to mssql
2014-06-18 18:05  i actually would consider doing the bulk of the work on mssql for the project if it got me some notoriety
2014-06-18 18:06  ok well there is not really anything I can think of I can change on your mantis account that would allow you to file proper mantis reports
2014-06-18 18:06  usually the only time reporters cant change a mantis is if its already closed
2014-06-18 18:07  nebadon:  well whats the process of updating the bugs you use ? you have a mod i take it ? we report, we fix, and then a mod looks over the backlog and either closes, merges, or upgrades an issue ?
2014-06-18 18:07  the core development team will look at and accept patches from mantis
2014-06-18 18:07  if we do accept and push it into core, then we will set the mantis ticket to resolved
2014-06-18 18:08  and its the original posters responsibility to test and then close the mantis if its sutiably resolved
2014-06-18 18:08  we do not usually however accept patches posted into the comments
2014-06-18 18:08  it has to be a properly generated git patch
2014-06-18 18:08  that points back to its creator
2014-06-18 18:09  i sowwy
2014-06-18 18:09  :(
2014-06-18 18:09  and generally if you are doing big patches you must sign and submit the agreement form
2014-06-18 18:09  no worries
2014-06-18 18:23  nebadon: some people were asking about Xbox 360 controllers
2014-06-18 18:23  LiruCookies added support for that recently
2014-06-18 18:24  from CtrlAltStudio viewer
2014-06-18 18:26  ah where were they asking?
2014-06-18 18:26  I have never used an Xbox controller on PC
2014-06-18 18:27  i imagine its similar but the mapping is probably completely different
2014-06-18 18:27  mapping out is a pain in the ass
2014-06-18 18:27  g+ comments on your fighter jet video
2014-06-18 18:27  but I figured out how to reply lol
2014-06-18 18:27  ahh ok cool I'll take a look there in a bit
2014-06-18 18:29  oh ya I see in my email you responded, thanks
2014-06-18 18:29  hadnt looked at G+ or my email associated to it yet today
2014-06-18 18:29  So this Ouya controller is good for camera control?
2014-06-18 18:29  ya
2014-06-18 18:29  its an awesome controller
2014-06-18 18:29  https://www.youtube.com/watch?v=9GyYd5OvkeE
2014-06-18 18:29  because it has a touchpad built into it
2014-06-18 18:29  the black square in the center is basically a touchpad mouse
2014-06-18 18:30  I imagine however you could do what I did with just about any controller
2014-06-18 18:30  its just a matter of figuring out the mapping
2014-06-18 18:30  http://nebadon2025.com/screenshots/Ouya_gamepad_viewer_settings.png
2014-06-18 18:30  yeah I saw that
2014-06-18 18:31  just a matter of looking at the Joystick monitor as you move the sticks
2014-06-18 18:31  and then assign at the top what # you want to what controls
2014-06-18 18:31  That's a nice viewer skin :P
2014-06-18 18:31  haha
2014-06-18 18:32  and for anyone wondering what a Ouya controller is > http://www.newegg.com/Product/Product.aspx?Item=N82E16868989005&cm_re=Ouya-_-68-989-005-_-Product
2014-06-18 18:37  lkalif: You wrote the exporter for Singularity/Replex, right?
2014-06-18 18:37  Or at least know a ton about it.
2014-06-18 18:39  A friend of mine, in SL, is trying to use it, at my suggestion. He says he's having a "problem" with it, and I wanted to run it by you for your input.
2014-06-18 18:41  When he imports the thing into Blender, it apparently has 100s or 1000s of extra vertices, he says, depending on what the object is and how many faces it has. He describes it as ever face being treated as if it were a plane and where they come together there are multiple vertices, rather than one. He says he spends hours cleaning them up and I was wondering if you know what's "wrong" or 
2014-06-18 18:41  if there's an easy way for him to deal with this.
2014-06-18 18:42  every* face
2014-06-18 18:42  yep late yesterday
2014-06-18 18:42  oops wrong window carry on nothing to see here
2014-06-18 18:44  smxy thats how prims are lol
2014-06-18 18:44  prims are extremely inefficient
2014-06-18 18:44  they are easy to manipulate
2014-06-18 18:44  but they are not efficient compared to a clean mesh
2014-06-18 18:44  there are some nice blender tools to fix this though
2014-06-18 18:45  first you want to remove doubles
2014-06-18 18:45  generally what I do is export it from Singularity/Replex to a dae
2014-06-18 18:45  then I import that into blender, I hightlight and select the entire object and then ctrl+j
2014-06-18 18:45  to join it
2014-06-18 18:46  then i select and go into edit mode, and i hit "p" to punch
2014-06-18 18:46  and i punch by Material
2014-06-18 18:46  smxy: yeah I wrote collada exporter. but as nebandon says, that's how prims are
2014-06-18 18:46  This is why I put it in quotes, as I wasn't certain it was something actually broken, just a PITA. :)
2014-06-18 18:46  what is "punch"?
2014-06-18 18:46  this will break the model into peices by the material they have assigned to them
2014-06-18 18:46  ah
2014-06-18 18:46  inside viewer, each face is a separate mesh
2014-06-18 18:46  AC3D has some object vertex/face/etc optimization too
2014-06-18 18:46  so each peice after your done all has the same material assigned to it
2014-06-18 18:46  then
2014-06-18 18:46  you have to experiment a lot on the next phases
2014-06-18 18:47  as you can clobber the texture mapping if your not careful
2014-06-18 18:47  but if you know what you are doing this is not a proble
2014-06-18 18:47  but the next thing to do is add a Decimate Modifer
2014-06-18 18:47  and select "Planar" and click the by Normal box
2014-06-18 18:47  which reminds me, I meant to add material support to collada export
2014-06-18 18:47  you generally have to play with the number there a bit
2014-06-18 18:47  normal/specular maps
2014-06-18 18:47  anywhere from 0.1d to 5d
2014-06-18 18:48  you will see visual change on the object when you change the number
2014-06-18 18:48  once you get it to the point where the model isnt changing, it looks the same as it did
2014-06-18 18:48  you hit apply
2014-06-18 18:48  and you will see for instance that a prim cube
2014-06-18 18:48  with like 150+ vertices and triangles
2014-06-18 18:48  will become 8 vertices
2014-06-18 18:48  with quad planes on each side
2014-06-18 18:49  and if you do it right you wont loose texture maps
2014-06-18 18:49  it takes a lot of tinkering and playing to get it right
2014-06-18 18:49  I am in the process of converting Universal Campus to mesh
2014-06-18 18:49  and so far just about everything i converted has about a 90-95% reduction in vertices and faces
2014-06-18 18:49  nice
2014-06-18 18:49  without any visual quality loss to the objects
2014-06-18 18:50  I'll save this chat and paste it to him tonight.
2014-06-18 18:50  it would be nice if there was some tool to remove internal geometry
2014-06-18 18:50  That's a whole region. How much time has it taken you on the conversion so far?
2014-06-18 18:50  its 4 regions
2014-06-18 18:50  it started out as 44,800 prims aprox
2014-06-18 18:50  and as of right now after maybe 10 hours of work
2014-06-18 18:51  its down to 33,000 some prims if i recall correctly
2014-06-18 18:51  its almost 10k prim reduction
2014-06-18 18:51  and im only about 15% done maybe
2014-06-18 18:51  Nice.
2014-06-18 18:51  you can go visit and see
2014-06-18 18:51  UCI edu1
2014-06-18 18:51  on OSgrid
2014-06-18 18:51  thats the original Unversal Campus region where i originally built it
2014-06-18 18:52  the building down by the lake
2014-06-18 18:52  is completely converted
2014-06-18 18:52  all the wook decking is converted
2014-06-18 18:52  im in process of the Lighthouse now
2014-06-18 18:53  http://nebadon2025.com/screenshots/Light_House_v2.1_04.png
2014-06-18 18:53  http://nebadon2025.com/screenshots/Light_House_v2.1_05.png
2014-06-18 18:53  http://nebadon2025.com/screenshots/Light_House_v2.1_06.png
2014-06-18 18:54  what your looking at there is about a 90% reduction in vertices from the prim version
2014-06-18 18:54  sorry those are quite large screenshot
2014-06-18 18:54  heh
2014-06-18 18:54  forgot about that
2014-06-18 18:55  hehe
2014-06-18 18:56  Thanks for all the info. I'll pass it along to him and hopefully it'll be helpful to him.
2014-06-18 18:56  no problem
2014-06-18 18:58  can anyone tell me what the hell git is trying to do here? http://pastebin.com/WjxpuH45  see the errors somewhere in the middle "rm: cannot unlink `pack-013c6ddc22f8286c5ccdb742ce8224a477662176.pack': Permission denied"
2014-06-18 18:58  this is when I pull
2014-06-18 19:02  smxy & lkalif
2014-06-18 19:02  http://nebadon2025.com/screenshots/UC_convert1.png
2014-06-18 19:02  http://nebadon2025.com/screenshots/UC_convert2.png
2014-06-18 19:02  diva > http://stackoverflow.com/questions/10461870/what-can-should-i-do-about-this-git-gc-error
2014-06-18 19:02  kind of similar problem
2014-06-18 19:03  oh i see
2014-06-18 19:03  ok
2014-06-18 19:03  thanks
2014-06-18 19:04  no problem, thank our overlord and savior Google! lolz
2014-06-18 19:04  hehe :)
2014-06-18 19:05  google does earch well. that's it.
2014-06-18 19:05  search
2014-06-18 19:05  that's all I want of google
2014-06-18 19:06  is it tinfoil hat time? .P
2014-06-18 19:06  lol
2014-06-18 19:07  https://www.youtube.com/watch?v=Uek9vCFfNB0
2014-06-18 19:07  haha
2014-06-18 19:10  hehe
2014-06-18 19:11  lkalif: It wasn't purely from CtrlAltStudio, just the controller keys... their original patches were not thought out well... in fact it broke Mac and Linux builds
2014-06-18 19:11  I've tried talking to ctrlaltdavid on here, but he never responds, ever...
2014-06-18 19:12  Someone was asking about xbox 360 controller, I told them to try Replex, perhaps we'll hear back if it worked
2014-06-18 19:13  supposedly the xbox controllers are the best you can really get for the pc
2014-06-18 19:14  there is a dll kit you can download to add to games for it too though
2014-06-18 19:14  Hopefully that Ouya thing works like any other controller and supports the xbox stuffs... 
2014-06-18 19:14  it may not be straightforward setup I have no idea
2014-06-18 19:14  well the only thing the Viewer detects from my Ouya are the 2 analog sticks
2014-06-18 19:14  I don't use XBox, I use DualShock 3, but it masks as XBox.
2014-06-18 19:15  doesnt detect any of the buttons or the cross pad
2014-06-18 19:15  LiruCookies: have you seen neb's fighter jet video?
2014-06-18 19:15  but I think thats typical of most gamepads in the SL based viewers
2014-06-18 19:15  https://www.youtube.com/watch?v=u23O2yedRNM
2014-06-18 19:15  it's with Ouya controller
2014-06-18 19:15  nebadon: Can you tell me what it identifies as? I can make it pick up on it as an xbox-like controller.
2014-06-18 19:15  I need the string from the top of the floater
2014-06-18 19:16  http://nebadon2025.com/screenshots/Ouya_gamepad_viewer_settings.png
2014-06-18 19:16  oh
2014-06-18 19:16  is this what you need?
2014-06-18 19:16  thats the settings I used for the video above
2014-06-18 19:16  Oki, I'll have it look for OUYA
2014-06-18 19:16  Be prepared for the next build to work maybe...
2014-06-18 19:17  k cool
2014-06-18 19:17  Doesn't it already work?
2014-06-18 19:17  I'm also going to touch up and see if I can get more native DS3 support if possible.
2014-06-18 19:17  It works but no buttons, he says
2014-06-18 19:17  ah
2014-06-18 20:38  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-18 21:16  Well then
2014-06-18 21:17  MotioninJoy support is a work in progress
2014-06-18 21:17  Because I forgot about the fact that it has extra axes.
2014-06-18 21:18  So it's entirely different from Xbox controller.. I'll need to add another type
2014-06-18 21:18  This will be fun though!
2014-06-18 21:18  In the meantime
2014-06-18 21:18  lkalif: Would you provide nebadon with this change?
2014-06-18 21:18  what change
2014-06-18 21:19  The one I just pushed
2014-06-18 21:19  Like literally just
2014-06-18 21:19  ok
2014-06-18 21:19  not gonna be more soon?
2014-06-18 21:22  Not for now, motioninjoy is a real piece of work, I'll need to do thorough testing
2014-06-18 21:23  ok
2014-06-18 21:23  I want to add support for all axes.
2014-06-18 21:24  It is a sixaxis
2014-06-18 21:25  Starting build #3650 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-18 21:29  Project opensim » mono-2.10.8.1 build #3650: SUCCESS in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3650/
2014-06-18 21:29  jjustincc: Fix issue with LSL jumps screwing up the C# compiler error -> LSL code position map and leading to invalid error line numbers/columns
2014-06-18 21:33  YAY! Aleric 's patch got in!
2014-06-18 21:34  Awh, but you already released...
2014-06-18 21:34  that one.  Still need to look at the other one.  
2014-06-18 21:34  yeah, always tempting to hang on but if we did that nothing would ever get released around here...
2014-06-18 21:34  finally getting a bit of time, though
2014-06-18 21:36  Diva's fix for varregion teleports got in, right?
2014-06-18 21:36  yes
2014-06-18 21:36  That's all that really mattered
2014-06-18 21:38  Bug #7195:04 Bug in line map generation for jump labels. 14( http://opensimulator.org/mantis/view.php?id=7195 ): has been RESOLVED.
2014-06-18 21:39  i wonder do you think phoenixviewer will use occulus 
2014-06-18 21:39  that would be awesome
2014-06-18 21:40  phoenixviewer is dead
2014-06-18 21:40  sorry i mean firestorm
2014-06-18 21:41  ctrlaltstudio is based on firestorm and that already uses oculus
2014-06-18 21:47  Starting build #3651 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-18 21:47  LiruCookies:  what is that anyway ? i see an xbox controller..
2014-06-18 21:48  It's a firestorm fork run by a guy who doesn't know how to talk to people when he logs into IRC.
2014-06-18 21:49  oh?
2014-06-18 21:49  hehehe
2014-06-18 21:49  you sound bitter :P
2014-06-18 21:49  But it adds support for random input devices like oculus and xbox controller and um... what's that one with the motion control...
2014-06-18 21:50  I'm not bitter, I just find it strange, he joins the Singularity channel, and I think this one, and the various times I've pinged him, not once has he responded.
2014-06-18 21:50  maybe some tech issue.  I've interacted with him a number of times by e-mail and found him a very nice guy
2014-06-18 21:51  never tried to talk to him on irc though
2014-06-18 21:51  He comes in, I wouldn't think to talk to him on irc if he didn't lurk so much...
2014-06-18 21:51  Project opensim » mono-2.10.8.1 build #3651: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3651/
2014-06-18 21:51  jjustincc: In compiler regression tests, setup and teardown structures for each test to avoid any possibility of inter-test inter-ference
2014-06-18 21:59  I just noticed the OUYA buttons are OUYA
2014-06-18 21:59  That's clever
2014-06-18 22:01  hehe ya
2014-06-18 22:04  awwww
2014-06-18 22:05  there there LiruCookies
2014-06-18 22:05  ACTION pets the liru
2014-06-18 22:05  Starting build #3652 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-18 22:05  its ok if you're bitter because he doesn't talk to you. at least you have me :P  though i'm leaving for a few hahah
2014-06-18 22:06  so the new method of xmlrpc is external server driven http ?
2014-06-18 22:06  why can't objects initiate this crap ?
2014-06-18 22:08  you know what would be cool ?
2014-06-18 22:08  a companion markup language for 3d ui elements in opensim
2014-06-18 22:09  Project opensim » mono-2.10.8.1 build #3652: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3652/
2014-06-18 22:09  jjustincc: refactor: Simplify compilation result tests by factoring out common code.
2014-06-18 22:09  instead of those shitty dialogs
2014-06-18 22:09  something that works
2014-06-18 22:10  lol
2014-06-18 22:10  like a dialog, i mean
2014-06-18 22:13  justincc: I see you add (rewrote) a patch, but what about the patches in http://opensimulator.org/mantis/view.php?id=6764 ?
2014-06-18 22:14  Aleric: yes, that is next on my list.  Sorry there has been a delay - was super busy with release stuff and other work for the past few weeks
2014-06-18 22:15  probably won't be tonight now though - about to hit my time buffers
2014-06-18 22:15  It has turned out to be a lot more important than I thought. Pretty often the error line/col is not in the map - in which case you get nonsense without those two patches.
2014-06-18 22:16  if you could put a simple example script that illustrates the remaining problems in 6764 that would help a lot.  Last time I tried Mata's script it seemed to generate correct line positions for me
2014-06-18 22:17  Well, I can. But if you simply assume that the reported error is not in the map - so it reaches the code that I changed, then surely you see that the result is absolute nonsense the way the code is now.
2014-06-18 22:18  I don't.  I find it much easier to see these things with examples
2014-06-18 22:20  nebadon: the new build is ready http://www.replex.org/wp/alpha-builds/ with the LiruCookies' controller change
2014-06-18 22:22  ok cool
2014-06-18 22:22  give me a few
2014-06-18 22:25  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): A NOTE has been added to this issue.
2014-06-18 22:25  justincc: ok I added an example.
2014-06-18 22:27  Thanks Aleric.  Okay, that does immediately make it clearer to me and will help me with the explanation you have in the patch itself and the mantis.  I'll aim to take a good look tomorrow
2014-06-18 22:27  ok
2014-06-18 22:29  lkalif: This is exciting, so many buttons, thirteen buttons, six axes.
2014-06-18 22:30  lkalif: I might even put in a sit button!
2014-06-18 22:30  I have no controllers muself
2014-06-18 22:30  nebadon is going to have to test it :)
2014-06-18 22:30  I've already decided upon a control scheme...
2014-06-18 22:31  Well,  I'm pretty sure OUYA is xbox like
2014-06-18 22:31  I hear that is'a  pretty low quality controller
2014-06-18 22:31  never touched one myself, though
2014-06-18 22:35  its awesome
2014-06-18 22:35  probably the nicest controller ive ever held
2014-06-18 22:36  really?
2014-06-18 22:36  yes
2014-06-18 22:36  so why do so many ppl say it's crappy?
2014-06-18 22:36  Aluminum faceplates
2014-06-18 22:36  well the Ouya console is crap
2014-06-18 22:36  its just a low power android box
2014-06-18 22:36  but the controller is quite amazing
2014-06-18 22:36  it has a mouse touchpad built into it
2014-06-18 22:36  yeah, but ppl say controller is bad too
2014-06-18 22:37  http://www.newegg.com/Product/Product.aspx?Item=N82E16868989005&cm_re=Ouya-_-68-989-005-_-Product
2014-06-18 22:37  plasticky and lag in response
2014-06-18 22:37  did you see my video?
2014-06-18 22:37  wihch one?
2014-06-18 22:37  https://www.youtube.com/watch?v=u23O2yedRNM
2014-06-18 22:37  made with the Ouya controller
2014-06-18 22:38  is that actually flying ove rht region?
2014-06-18 22:38  over the
2014-06-18 22:38  its the fly camera
2014-06-18 22:38  and im wearing a prim cube hud
2014-06-18 22:39  with that texture applied to it
2014-06-18 22:39  lol
2014-06-18 22:39  ah, so you aren't moving but the camera is, and the cockpit is the hud?
2014-06-18 22:39  yep
2014-06-18 22:39  heh.  Still impressive though
2014-06-18 22:39  I guess actually moving the av isn't quite so smooth?
2014-06-18 22:39  didnt even try
2014-06-18 22:39  whats nice about camera mode
2014-06-18 22:40  you can go 100 miles out into the water
2014-06-18 22:40  no borders at all
2014-06-18 22:40  oh right
2014-06-18 22:40  it's a pity those cockpit displays can't be made to move :)
2014-06-18 22:40  well, I guess technically they could 
2014-06-18 22:40  probably could actually
2014-06-18 22:40  ya
2014-06-18 22:40  i could even have a moap screen with google.com
2014-06-18 22:40  lol
2014-06-18 22:41  ha
2014-06-18 22:41  ok, rest time for me now.  See you folks tomorrow
2014-06-18 22:41  ACTION waves
2014-06-18 22:41  g;night
2014-06-18 22:42  you need a counter macro for his quit macro :P
2014-06-18 22:43  nebadon: Moving the avatar with my xbox360=masked DS3 is pretty smooth
2014-06-18 22:44  it involves physics, not the strongest side of opensim
2014-06-18 22:45  nice LiruCookies
2014-06-18 22:46  Ah, well, all my testing so far is SL.
2014-06-18 22:49  well i dont know what went worng but now it doesnt work anymore
2014-06-18 22:49  controls are all screwed up
2014-06-18 22:49  avatar is uncontrollable if gamepad is connected
2014-06-18 22:49  i cant even get the menus open
2014-06-18 22:51  ya this is totally broken now
2014-06-18 22:51  sorry LiruCookies
2014-06-18 22:51  cant even enable controller anymore, the viewer goes beserk
2014-06-18 22:51  avatar just starts flying up and i have no control over anything
2014-06-18 22:51  and once avatar starts moving I cant even bring up menus
2014-06-18 22:51  i had to disconnect controller through bluetooth
2014-06-18 22:52  all my #'s got reset
2014-06-18 22:52  maybe that is why :/
2014-06-18 22:52  why would it overwrite my settings?
2014-06-18 22:53  oh, I should mention that the detection might do that initially
2014-06-18 22:53  You need to give me your numbers if they're different
2014-06-18 22:53  thats not good
2014-06-18 22:53  i already did
2014-06-18 22:53  Oh, so you did.
2014-06-18 22:53  Can you link again?
2014-06-18 22:54  but those might not necessarily be good for the defaults
2014-06-18 22:54  thats good if you want a figher jet
2014-06-18 22:54  we need a presets list
2014-06-18 22:54  where you can save multiple levels of configs
2014-06-18 22:54  like windlight
2014-06-18 22:54  but for controllers
2014-06-18 22:54  so you can have, fighter jet, race car
2014-06-18 22:54  nebadon: Just tell me
2014-06-18 22:54  Do the buttons do anything?
2014-06-18 22:55  have to give me a few
2014-06-18 22:55  right now if i even enable controller the viewer goes bonkers
2014-06-18 22:55  Like you should be able to right click with right bumper.
2014-06-18 22:55  i have to enter all my numbers
2014-06-18 22:58  ya i am getting some button action
2014-06-18 22:58  not sure what each button does
2014-06-18 22:58  seems kind of random
2014-06-18 22:59  I dont seem to be able to initiate flycam from the controller anymore
2014-06-18 22:59  Does right bumper work?
2014-06-18 22:59  One of your buttons should be flycam
2014-06-18 22:59  I think it's start
2014-06-18 22:59  no start
2014-06-18 22:59  No start?
2014-06-18 22:59  Select?
2014-06-18 22:59  nope
2014-06-18 22:59  What do you have?
2014-06-18 23:00  Oh wow
2014-06-18 23:00  You have like no buttons
2014-06-18 23:00  Does the power button do anything?
2014-06-18 23:01  no
2014-06-18 23:01  there are 2 triggers
2014-06-18 23:01  on left and right
2014-06-18 23:01  one set of triggers has slider type functionality
2014-06-18 23:01  Do they do something?
2014-06-18 23:01  and the upper buttons are just like normal buttons
2014-06-18 23:01  The upper ones might be left and right click
2014-06-18 23:01  so technically its 6 normal buttons
2014-06-18 23:01  ya thats what it seems to be
2014-06-18 23:02  Stick clicks should be fly and mouselook
2014-06-18 23:02  aha
2014-06-18 23:02  i didnt realize this
2014-06-18 23:02  the sticks are also buttons
2014-06-18 23:02  its the left stick
2014-06-18 23:02  that is awesome
2014-06-18 23:04  also my #'s have only really been tested on camera mode
2014-06-18 23:04  i havent done avatar or build
2014-06-18 23:04  ok LiruCookies
2014-06-18 23:05  the avatar controls with whatever the default that got set when i just upgraded seems to work well
2014-06-18 23:05  coupled with my camera #s
2014-06-18 23:05  its pretty fantastic
2014-06-18 23:06  The back button is the flycam one... which is annoying that OUYA doesn't have, I'll have to come up with something for you.
2014-06-18 23:06  no this is fine
2014-06-18 23:06  the 2 sticks
2014-06-18 23:06  are also buttons if you click down
2014-06-18 23:07  the left stick toggles camera
2014-06-18 23:07  Does one of them initiate flycam?
2014-06-18 23:09  ya
2014-06-18 23:09  the left stick
2014-06-18 23:09  clicking it down
2014-06-18 23:12  you know what LiruCookies
2014-06-18 23:12  change Yaw to 0
2014-06-18 23:12  for Ouya
2014-06-18 23:14  http://nebadon2025.com/screenshots/Ouya_gamepad_viewer_settings2.png
2014-06-18 23:50  I don't think I fixed any teleport bug recently. Is something broken?
2014-06-18 23:51  diva: the var region crash protection thing
2014-06-18 23:51  oh right
2014-06-18 23:53  Is there something wrong with it? We tested it pretty thoroughly.
2014-06-18 23:55  no it's good. Someone mentioned that my TP fix got in the release, I had forgotten what that was
2014-06-18 23:55  no the question was if that fix made it into 0.8 final. and it was answered yes
2014-06-18 23:56  ah, yes
2014-06-18 23:59  nebadon: You have two things set to 4, you know...
2014-06-19 00:05  nebadon: That looks wrong, because it looks like your Axis 5 is alive.
2014-06-19 00:08  heh inara blogged about replex
2014-06-19 00:10  http://modemworld.wordpress.com/2014/06/19/replex-a-new-viewer-for-sl-and-opensim/
2014-06-19 00:18  yes
2014-06-19 00:18  thats intentional LiruCookies
2014-06-19 00:18  nebadon: Really? So you don't use axis five?
2014-06-19 00:18  hmm
2014-06-19 00:19  im not even sure what axis 5 is
2014-06-19 00:19  maybe its the trigers
2014-06-19 00:19  That's what they are for xbox
2014-06-19 00:20  oh ya
2014-06-19 00:20  its the triggers
2014-06-19 00:20  interesting
2014-06-19 00:20  2 and 5
2014-06-19 00:20  are triggers
2014-06-19 00:20  Perhaps you should reconsider?
2014-06-19 00:20  but they are more like sliders
2014-06-19 00:20  ya let me think about that
2014-06-19 00:21  right now i have it setup like a RC airplane controller
2014-06-19 00:21  with dual sticks
2014-06-19 00:22  give me a little bit to mess around more with this
2014-06-19 00:22  i am in a meeting at the moment
2014-06-19 00:25  suresure
2014-06-19 00:26  what are you using triggers for
2014-06-19 00:26  we should try to have some commonality if possible
2014-06-19 00:28  http://ctrlaltstudio.com/blog/2014/05/12/release-1-2-1-xbox-360-controller-support
2014-06-19 00:28  nebadon: That layout.
2014-06-19 00:29  But your mapping is different, so just get it to be the same axes and I'll ship that for convenience
2014-06-19 00:29  hmm fly up and down
2014-06-19 00:29  hmm
2014-06-19 00:29  i was thinking one be accelerate
2014-06-19 00:30  ya let me mess around and see what i can do
2014-06-19 00:52  nebadon: Any luck?
2014-06-19 00:54  not yet still in this meeting
2014-06-19 00:54  had to setup a new region
2014-06-19 00:54  almost done though
2014-06-19 00:55  Ah
2014-06-19 00:55  Oki
2014-06-19 00:58  ok so ya
2014-06-19 00:58  looks like i cant use these LiruCookies
2014-06-19 00:58  this is why the viewer freaked out with autodetect
2014-06-19 00:58  those buttons appear to be constantly being pressed
2014-06-19 00:59  so as soon as I assign one of them the viewer just starts going bonkers
2014-06-19 00:59  shame
2014-06-19 00:59  would have made a nice accelerator
2014-06-19 00:59  but unfortunately its always in the on position it seems
2014-06-19 01:00  nebadon: Try playing with the deadzone?
2014-06-19 01:00  hmm
2014-06-19 01:00  Or play with the scale
2014-06-19 01:00  how does deadzone work?
2014-06-19 01:01 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev
2014-06-19 01:01  today was an odd day
2014-06-19 01:03  hey is there any plans in the future like i was talking about to include better ui components for user data capture in lsl ?
2014-06-19 01:03  like, you know, real dialogs ?
2014-06-19 01:03  Real dialogs?
2014-06-19 01:03  dang the trigger is awesome for zoomage
2014-06-19 01:03  fantastic
2014-06-19 01:03  ok found use for one of the triggers
2014-06-19 01:03  yes, with a full compliment of fields, like textboxes, listboxes, etc
2014-06-19 01:04  maybe even private channels  instead of sniffable ones
2014-06-19 01:04  although it is cool that you can listen in on prims
2014-06-19 01:04  hehhe
2014-06-19 01:06  i feel somewhat bad
2014-06-19 01:07  i told an innocent credit companies phone person they should blow themselves and repossess my car if they're going to charge me for paying off the backdue balance precisely whatr the back due balance was...
2014-06-19 01:07  + 500 dollars heh
2014-06-19 01:11  LiroCookies > http://nebadon2025.com/screenshots/Ouya_gamepad_viewer_settings3.png
2014-06-19 01:11  this kind of makes it feel more helicopterish though
2014-06-19 01:11  this is why i was saying we need a list of presets for each device
2014-06-19 01:12  like helicopters, jet etc..
2014-06-19 01:12  let people make and save their own
2014-06-19 01:12  this is the one thing i never understood about SL
2014-06-19 01:12  that every game on earth since the dawn of man has allowed you to do
2014-06-19 01:12  is set your own damn keys
2014-06-19 01:13  i will never understand the decision to do this
2014-06-19 01:13  not let people use whatever keys they want
2014-06-19 01:13  We do, actually
2014-06-19 01:13  keys.ini
2014-06-19 01:13  inis are stupid
2014-06-19 01:13  i mean for advanced people it is
2014-06-19 01:13  heheeh
2014-06-19 01:14  but no game on earth makes you edit inis to map keys
2014-06-19 01:14  so you mean control keys ?
2014-06-19 01:14  its all done via the gui
2014-06-19 01:14  like on the keyboard ?
2014-06-19 01:14  Sure they do, people edit inis and the like for steam games all the time
2014-06-19 01:14  ya, but most of the games have the ability via the GUI to set your keymap
2014-06-19 01:14  why not just script it for specific vehicles ?
2014-06-19 01:15  i have never played a first person shooter or adventure type game that didnt
2014-06-19 01:15  I mean you have to do scripting anyway 
2014-06-19 01:15  We could hook it up to a gui, I suppose, but it isn't really necessary...
2014-06-19 01:15  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-06-19 01:16  i honestly think that and real ui design for gathering data as well as script data storage (limited of course) would be good
2014-06-19 01:17  they could modify the viewers to allow the server to feed them params for things like vehicle control
2014-06-19 01:18  Sorry if this is a repeat question, is Oculus Rift interface to be available with Singularity / Replex soon?
2014-06-19 01:18  lkalif: Update on Oculus testmerge?
2014-06-19 01:19  I looked at it. There is a lot of V3 UI stuff in Linden code
2014-06-19 01:19  lkalif: I can guide you through that
2014-06-19 01:19  It's going to be hard, that part
2014-06-19 01:19  also Oz said something about v2 of the SDK
2014-06-19 01:20  I will ask for clarification TPV dev meeting
2014-06-19 01:20  day after tomorrow
2014-06-19 01:20  <3 looking forward to that!
2014-06-19 01:21  Sounds promising, 
2014-06-19 01:22  Thanks for the update
2014-06-19 01:23  nebadon: would you see a problem with that idea ? no interface crap for specific vehicles, maybe the ability i suppose to tweak but you could leave it up to the scriptto inform the server to specify controls to the viewer and set that so long as the state of the avi was at 'pilot'
2014-06-19 01:23  nebadon:  you could custom specify how those controls will work, script sets of actions which respond to them etc.
2014-06-19 01:23  nebadon: Are you on linux?
2014-06-19 01:24  windows 8.1
2014-06-19 01:25  (last crash he sent :P)
2014-06-19 01:27  fricking 8.1
2014-06-19 01:27  ya right now on windows 8.1 on my laptop
2014-06-19 01:28  nebadon: :(
2014-06-19 01:28  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-06-19 01:34  if anyone wants my jet hud overlay just let me know
2014-06-19 01:45  any LSL wizards around?
2014-06-19 01:45  https://gist.github.com/nebadon2025/54bce9ce76821b26387c
2014-06-19 01:45  i have this script that reads a notecard and prints whatever is in the notecard using OSSL draw stuff
2014-06-19 01:45  i want to be able to wordwrap long lines
2014-06-19 01:45  not sure how to do that
2014-06-19 01:46  can check string with osGetDrawStringSize(), and if it's wider than your texture, back off in the string until you come to whitespace.. then try again
2014-06-19 01:47  nebadon i would imagine it would just be a matter of reading the notecard,  and doing an llsubstring up to a certain threshold
2014-06-19 01:47  not really sure how to do that
2014-06-19 01:48  here is an IAR of the object
2014-06-19 01:48  http://nebadon2025.com/iars/noteboard1.iar
2014-06-19 01:52  bbiab i need food
2014-06-19 02:04  Would the impact be very great to provide a serverside (I expect) function that would restrict the number of prims rez'ed per hour/minute/day whatever by any individual - I expect having multiple levels assignable on a per group or something basis would be desirable.
2014-06-19 02:07  This would permit HG visitors to rez products for previews, while preventing rez bombs that spam a region with thousands of prims.
2014-06-19 02:12  MaxPrimsPerUser can also be used for that.
2014-06-19 02:13  frnic: http://opensimulator.org/mantis/view.php?id=7107
2014-06-19 02:31  Someone posted a message to the opensim-users mailing list with a subject that has the word "patent" in it. My guess is it may not be a good idea to read it and I suggest not doing so.
2014-06-19 02:32  at least if you are in the US
2014-06-19 02:41  rofl i stumbled upon this gem whilst googling http://pastebin.com/iRaUVeif
2014-06-19 02:41  awesome
2014-06-19 02:43  i wonder if i can adapt this
2014-06-19 02:43  http://wiki.secondlife.com/wiki/WrapText
2014-06-19 02:43  dont really understand quite how this works though
2014-06-19 02:47  it looks like it loops through pctext chopping up to pi width at a time and building an array (list) of strings which it then recombines with a \n seperator at the last part
2014-06-19 02:48  nebadon, it actially looks like it does about what you're looking to do anyway
2014-06-19 02:51  ya I just have no idea how to incorporate it into this script i have
2014-06-19 02:51  if i even can, not sure I can
2014-06-19 02:52  nebadon:  you know the part that kind of confuses me, it seems to go backwards from the end of the string....
2014-06-19 02:52  instead of forward
2014-06-19 02:52  hmm this didn't restore the parcels... load oar oar01.oar --displacement "<0,256,0>" --merge --force-terrain --force-parcel
2014-06-19 02:53  I dont think parcels get restored on merges
2014-06-19 02:53  Dev_Random - thank you, exactly the issue I was thinking about.
2014-06-19 02:53  infact all terrain data is ignored when you specify --merge diva
2014-06-19 02:53  what? That totally sucks. What'sthe --force-parcel for?
2014-06-19 02:54  not really neb, the terrain is fine
2014-06-19 02:54  oh i didnt even know we had that option
2014-06-19 02:54  right but merge only loads prim data
2014-06-19 02:54  no terrain or parcel info
2014-06-19 02:54  I was expecting --force-parcel to restore the parcels
2014-06-19 02:54  that might only work in equal size region
2014-06-19 02:54  the parcel map is a texture
2014-06-19 02:54  it would be very difficult to merge parcel textures
2014-06-19 02:55  check to see if your parcels ended up in the first 256m
2014-06-19 02:55  argh!
2014-06-19 02:55  it's force-parcels plural. The wiki is wrong
2014-06-19 02:55  ah
2014-06-19 02:55  interesting
2014-06-19 02:55  I suspected it, and I didn't check
2014-06-19 02:55  be interesting if this actually works
2014-06-19 02:55  sigh
2014-06-19 02:56  well, I'm gonna load the thing again, cos I don't want to redo my parcels in the vLab
2014-06-19 02:57  oh man I can't
2014-06-19 02:57  I supose there is no way of saying :"skip the prims please"
2014-06-19 02:57  if I don't put the --merge it will remove everything everywhere
2014-06-19 02:57  if I put the merge it will duplicate
2014-06-19 02:57  argh!
2014-06-19 02:58  the idea is to save an OAR _before_ you experiment
2014-06-19 02:58  diva, i reported that on mantis
2014-06-19 02:58  http://opensimulator.org/mantis/view.php?id=7202
2014-06-19 02:58  I saved th eoars melanie
2014-06-19 02:58  then just reload the status quo ante
2014-06-19 02:58  and do it again
2014-06-19 02:58   i guess
2014-06-19 03:00  oh man im so close on word wrap
2014-06-19 03:00  word wrap?
2014-06-19 03:00  for my noteboard
2014-06-19 03:01  using the OSSL draw stuff
2014-06-19 03:02  aah yes
2014-06-19 03:02  the laghogdraw
2014-06-19 03:03  ya it has its uses though
2014-06-19 03:03  none afaict
2014-06-19 03:03  avn has it disabled with extreme prejudice
2014-06-19 03:03  lack of imagination :P
2014-06-19 03:03  its a closed grid
2014-06-19 03:03  with very few users
2014-06-19 03:03  and its not on a timer
2014-06-19 03:03  nebadon, once you master it, you can animate that jet HUD.
2014-06-19 03:03  it's 10 times more laggy than an equivalent amount of xyzzytext
2014-06-19 03:05  This doesn't look like --force-pacels 
2014-06-19 03:05  [LAND MANAGEMENT MODULE]: Cannot add parcel "NW", local ID 11 at tile 0,0 because this is still occupied by parcel "SW", local ID 1 in UCI Mondego 1
2014-06-19 03:06  wtf, force-parcels is a fail
2014-06-19 03:06  grr
2014-06-19 03:06  I suspect at best
2014-06-19 03:06  force-parcel works with merge on similar sized regions
2014-06-19 03:06  and it replaces parcels but not terrain
2014-06-19 03:07  id be extremely surprised if you can merge parcels
2014-06-19 03:07  why? they're just data in the db
2014-06-19 03:07  it shouold be trivial
2014-06-19 03:07  they are jp2
2014-06-19 03:07  parcels?!
2014-06-19 03:07  yes
2014-06-19 03:07  its a image
2014-06-19 03:07  like white lines on black background or something
2014-06-19 03:08  its not a list of coordinates
2014-06-19 03:08  infact
2014-06-19 03:08  so it's not trivial to change from a set of regions to a varregion. False advertising! I want my money back!
2014-06-19 03:08  with a Raw terrain upload in viewer
2014-06-19 03:08  one of the layers of the raw
2014-06-19 03:08  is parcel data
2014-06-19 03:08  you can do it in photoshop
2014-06-19 03:09  in SL you just upload the .raw and it does everything
2014-06-19 03:09  schisse I'm gonna have to redo my parcels again. what a pita
2014-06-19 03:09  http://wiki.osgrid.org/index.php/Terrain_RAW_Files
2014-06-19 03:09  layer 4 is parcels
2014-06-19 03:10  thank god the little parcels that I had done for the poster areas are in the SW corner...
2014-06-19 03:11  whats the point of having --force-parcels if its expected to fail tho?
2014-06-19 03:11  yeah
2014-06-19 03:16  i suspect its just being used wrong
2014-06-19 03:16  more than it failing
2014-06-19 03:16  i suspect it replaces parcels
2014-06-19 03:17  not merge
2014-06-19 03:17  its only meant to be used on same size region
2014-06-19 03:17  displacement would break it
2014-06-19 03:18  also the parcel texture size is wrong
2014-06-19 03:18  if its 256 being displaced in a over 256 you could actually do damage
2014-06-19 03:18  loading that texture in
2014-06-19 03:22  if its just manipulation of images it shouldnt be a problem with displacement
2014-06-19 03:24  if I wanted to count how many instances of \n are in a string how would i go about that?
2014-06-19 03:24  with LSL that is
2014-06-19 03:25  the last peice of my puzzle
2014-06-19 03:25  could count them with llSubStringIndex
2014-06-19 03:43  how?
2014-06-19 03:43  that seems to count how many characters until the first instance
2014-06-19 03:44  or am I missing something AliciaRaven?
2014-06-19 03:44  i need to count how many total instances of there are
2014-06-19 03:44  ah i thought it had a start index, srry
2014-06-19 03:45  LSL and strings just dont mix. It might be easier to add some formatting sommands to whatever os function makes your texture
2014-06-19 03:45  it probably uses System.Drawing which has a bunch of that stuff built in
2014-06-19 03:46  split string on newline and get the length of resulting list
2014-06-19 03:47  arent notecards already split by lines?
2014-06-19 03:48  llParseString2List("diii,,,,", ["\n"], [])]
2014-06-19 03:48  llParseString2List("diii,,,,", ["\n"], [])
2014-06-19 03:49  stat will break string into a list of strings
2014-06-19 03:49  and you can get a length of that list
2014-06-19 03:50  hmm ok
2014-06-19 03:51  word wrap is pain in the ass
2014-06-19 03:51  lol
2014-06-19 03:52  yep, i once did a gui using directx and doing word wrap for text controls was the biggest pita of the whole project
2014-06-19 03:52  im like 98% there though
2014-06-19 03:54  is it a fixed size font?
2014-06-19 03:54  if not the results will vary wildly
2014-06-19 03:58  ping AliciaRaven
2014-06-19 03:58  hey Misterblue
2014-06-19 03:59  saw your patch for min flight height
2014-06-19 03:59  was it ok? i wasnt sure if that was the best way to do it
2014-06-19 03:59  dang this isnt going to wrok
2014-06-19 03:59  im so freakin close
2014-06-19 04:00  I'm not sure it's in the right place... it's in BSActorAvatarMove when there is a BSCharacter.PositionSanityCheck which is already checking for below ground
2014-06-19 04:00  what problem was it solving? It seems to be keeping the avatar above the ground
2014-06-19 04:01  in sl and ode, when you fly, the avatar raises off the ground a little
2014-06-19 04:01  ACTION realizes there is some flying thingy that could be done wrong so wanting to understand what's being solved
2014-06-19 04:01  in bullet, it almost belly flops on the floor and drags along
2014-06-19 04:02  humm... and that height is about 8m?
2014-06-19 04:02  in sl it seems abit heigher, ode is about that i think
2014-06-19 04:03  maybe movement is ok then... it's a flying thing
2014-06-19 04:03  I'll do some parameterization of the numbers, though
2014-06-19 04:03  its just abit annoying with bullet that it didnt give that initial push up, so u couldnt fly over even a small gound level prim like a street curb
2014-06-19 04:03  ACTION is allergic to constants in the code
2014-06-19 04:04  i wondered about adding the height as a config option
2014-06-19 04:05  also need to check for the FloatOnWater flag... avatars can float at the water height
2014-06-19 04:05  Sooo close
2014-06-19 04:05  https://gist.github.com/nebadon2025/6dc58ac63479a5a05057
2014-06-19 04:05  the notecard at the bottom of that pastebin
2014-06-19 04:05  name it "note"
2014-06-19 04:05  put it in same cube as prim
2014-06-19 04:06  you will see what happens
2014-06-19 04:06  it did take into acount water height but did u see the comments in the mantis?
2014-06-19 04:06  the line wrapped lines stack on top of each other
2014-06-19 04:06  heeeeelp!
2014-06-19 04:06  lol
2014-06-19 04:06  close is good... I love people helping
2014-06-19 04:07  trying to do word wrap
2014-06-19 04:07  http://opensimulator.org/mantis/view.php?id=7221
2014-06-19 04:07  did you get your router sorted Misterblue?
2014-06-19 04:07  i had to take out the water height part
2014-06-19 04:07  I made adding BulletSim configuration parameters really easy... just define the variable and then a single function does the defaulting, parsing, getting and setting
2014-06-19 04:08  Misterblue, im poking about in bullet sim at the moment trying to fix a problem, not getting far tho
2014-06-19 04:08  nebadon: was going to do it tonight... if it works first time, no problem... but if not smooth, could be a while fixing :)
2014-06-19 04:09  what are you looking for, AliciaRaven?
2014-06-19 04:09  ok Misterblue I am pretty sure it will go ok
2014-06-19 04:09  btw danbanner sent me this
2014-06-19 04:10  http://www.lostrealm.ca/tower/node/79
2014-06-19 04:10  thats the main website
2014-06-19 04:10  it is the version i told you last night
2014-06-19 04:10  using projectiles, the collision event in script fires late so doesnt detect hitting the target, usualy fires after its bounced off the target and hit the wall behind
2014-06-19 04:10  http://opensimulator.org/mantis/view.php?id=7218
2014-06-19 04:12  nebadon:  you need to handle lineNo in your drawText function.  increment when it hits a \n
2014-06-19 04:13  looking for that sort of thing, I turn on detailed physics logging... that dumps tons of information about processing collsions and everything else
2014-06-19 04:14  Check the end of the [BulletSim] section in OpenSimDefaults.ini
2014-06-19 04:14  that's all those DetailLog's you see scattered around BulletSim
2014-06-19 04:14  Misterblue: speaking of physics logging.. I have a 90MB tgz file for you where collisions have stopped working.
2014-06-19 04:15  thats what i thought too Dev_Random
2014-06-19 04:15  but that doesnt work
2014-06-19 04:15  I love logs :)
2014-06-19 04:15  because its reading line number from the notecard
2014-06-19 04:15  http://digimancy.net/osgrid/downloads/Physics-Collisions_Stopped.tgz
2014-06-19 04:15  downloading
2014-06-19 04:16  thanks Misterblue, ill see if it shows anything up
2014-06-19 04:17  nebadon:  it's not reding from the notecatd, it's counting lines read from the notecard.  which is probably irrelevant if lines are wrapping.
2014-06-19 04:17  *it's not reading lineNo from the notecard*
2014-06-19 04:18  handling it in drawText will count lines written instead of lines read
2014-06-19 04:18  oh damn.. shutting up now... I just re-read the function
2014-06-19 04:19  probably needs 2 variables...
2014-06-19 04:19  ya this needs to be done differently
2014-06-19 04:20  not quite sure how to do this
2014-06-19 04:22  if drawText increments a separate globlal variable, it can be used as "cursor Y"... and it can also be used to determine when you've written 25 lines.
2014-06-19 04:24  man i was so overthinking this
2014-06-19 04:24  lol
2014-06-19 04:24  I think i have it
2014-06-19 04:42  nailed it!
2014-06-19 04:43  well sort of hmm
2014-06-19 04:43  the lines that need to be wraped are good
2014-06-19 04:43  but the ones that dont seem to be doing wierd wrapping 
2014-06-19 04:43  odd
2014-06-19 04:46  aha figured it out
2014-06-19 04:54  ah if i add a 3 second delay between rezzing the projectile, and fireing it at the target, the script does detect the collision
2014-06-19 04:56  but its not because the projectiles script isn't setup, another script with a collision event is in the target and that also doesn't get triggered when its hit by a newly rezzed prim
2014-06-19 04:57  check it out
2014-06-19 04:57  https://gist.github.com/nebadon2025/61e5dc3dffdc0fed888b
2014-06-19 04:57  my elegant new solution
2014-06-19 04:57  works awesome
2014-06-19 04:58  seems that prims only start to receive collision events a few seconds after they are rezzed :(
2014-06-19 04:59  ya that needs fixing 
2014-06-19 04:59  i need to do a line count check
2014-06-19 05:00  looks cool nebadon, would work better with a fixed width font tho
2014-06-19 05:02  Misterblue u still around?
2014-06-19 05:02  yep
2014-06-19 05:03  any idea what could be causing the delay with script collisions?
2014-06-19 05:04  wonder if there is any way of knowing when the script is compiled and  ready... sometimes scripts take a while
2014-06-19 05:04  it must be detecting collisions on the prim to bounce off the target but for some reason it doesnt start to detect script collisions for 3 to 4 seconds after rezzing
2014-06-19 05:04  there could be a delay that no one has ever documented... people usually wouldn't notice if it took a few seconds for scripts to become ready
2014-06-19 05:04  any suggestion on fixed width fone AliciaRaven?
2014-06-19 05:05  i think its compiled, i see the on rez event shout out before it hits the target, yet it still bounces off it, might be close enough to cause issues
2014-06-19 05:05  do you see the collision subscription? that would be when the script was active
2014-06-19 05:06  if a script has a collision event handler, a flag is set on the prim that is used to subscribe to physics collisions
2014-06-19 05:06  will have alook, and fixed width font, umm they are usualy ugly but there are some, let me check
2014-06-19 05:06  look for "AggregateScriptEvents" in SceneObjectGroup
2014-06-19 05:08  nebadon.. Courier, Courier New, Lucida Console, Monaco, and Consolas are all fixed width
2014-06-19 05:08  ok 
2014-06-19 05:09  i'll give it a shot thanks
2014-06-19 05:10  Misterblue found AggregateScriptEvents, checking physics log now, but heck thats alot of text lol
2014-06-19 05:11  LOL... ya... search for Subscription or look in BSPhysObject and see what the subscription code might output
2014-06-19 05:13  doesn't look like subscription outputs a message :-(
2014-06-19 05:13  it must subscribe to the events because it does fire eventualy
2014-06-19 05:13  the collision logic is funny
2014-06-19 05:14  the simulator subscribes for collisions in milliseconds... that's the minimum ms between collisions
2014-06-19 05:14  it looks nice with Consolas AliciaRaven
2014-06-19 05:14  that is, if the SOG subscribes for 5000 ms, it will only receive a collision every 5 seconds even if collisions happen more frequently
2014-06-19 05:15  looks justified now
2014-06-19 05:15  nebadon, cool, easier to measure with accuracy
2014-06-19 05:16  it might be possible that the fix in BSPhysObjects.SubscribeEvents (which moves back the 'last collsion' time so the first collision will happen immediately) is not working right
2014-06-19 05:16  the default is 1000, i tried changing that value earlier but no change, i thought it might have bounced off before it tested or something
2014-06-19 05:18  yea, its funny watching it bounce off the target and roll up the wall behind then suddenly decided to send the script event lol
2014-06-19 05:18  might add a DetailLog statement to SubscribeEvents and see when that is happening in relation to the collision
2014-06-19 05:19  the delegate inside PhysScene.TaintedObject will happen just before the next physics step
2014-06-19 05:19  if that was the issue, i would expect it to do it all the time, not just for the first few seconds
2014-06-19 05:19  ACTION is still suspicious about slow script compile/startup
2014-06-19 05:20  i said it wasnt script startup because i saw the on rez event message, but maybe there is more going on after that and before the collison event is registered
2014-06-19 05:21  yep, it has to be that :(
2014-06-19 05:26  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-19 05:32  Misterblue, is it better to run bullet on its own thread? just wondering if thats off by default because its not ready to be used
2014-06-19 05:33  it works wonderfully on its own thread
2014-06-19 05:33  it is easier to debug if not on same thread
2014-06-19 05:33  there was never a consensus that it was 100% working so it never defaulted to on
2014-06-19 05:34  cool i have it on its own thread for testing, but was worried about using it on my grid
2014-06-19 05:34  also frame tiem statistics are all messed up.... people didn't like that
2014-06-19 05:34  it should work fine
2014-06-19 05:34  does messed up frame time stats also mess up time dilation?
2014-06-19 05:34  the only problem I remember was some people claimed to have smooth movement problems for vehicles and airplanes
2014-06-19 05:35  that might mess up dead reconing
2014-06-19 05:35  humm... not sure about time dialation and the physics engine having a different frame rate than the simulator
2014-06-19 05:36  ACTION puts on thinking cap
2014-06-19 05:36  if dead reconing is being messed up that could acount for those smooth movement problems
2014-06-19 05:37  well not sure how time dilation factors in
2014-06-19 05:37  it used to be in SL when time dilation was < 1.0 your avatar would move slower
2014-06-19 05:37  the physics frame time default is the same as the simulator default (0.089 seconds)
2014-06-19 05:38  does OpenSim even compute time dialation correctly?
2014-06-19 05:38  dunno I vaguely remember teravus talking about it way back when
2014-06-19 05:40  wouldnt dead reconing need time dialation to work? maybe it just uses ping time instead
2014-06-19 05:41  the sim sends velocity
2014-06-19 05:41  one would think that would be sufficient
2014-06-19 05:41  oh wait...
2014-06-19 05:41  time dilation is sent quite often
2014-06-19 05:42  Starting build #3653 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-19 05:42  like maybe even every packet has it
2014-06-19 05:42  velocity is only sent on updates
2014-06-19 05:42  so time dilation would be a better signal
2014-06-19 05:43  we should just assume there is no time dialation... SL needed it in the old days... now we make sure the physics e ngine doesn't get overloaded
2014-06-19 05:43  so just send 1.0 :)
2014-06-19 05:44  faster computers solve all problems :)
2014-06-19 05:44  how can you make sure tho? other out-of process activity could affect it
2014-06-19 05:44  dead reconing would need velocity and ping time i think
2014-06-19 05:44  dead reckoning definately needs velocity
2014-06-19 05:45  AliciaRaven: I did some messing with your flying patch... added the parameters
2014-06-19 05:45  cool :)
2014-06-19 05:46  Project opensim » mono-2.10.8.1 build #3653: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3653/
2014-06-19 05:46  misterblue: BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
2014-06-19 05:47  ive programed dead reconing before in a game i worked on, we used velocity but also need ping time to know how far ahead in time your trying to compensate for with the estimated position
2014-06-19 05:47  long time ago but i remember it was a pita
2014-06-19 05:49  I'm going to have to find a OSX build environment to rebuild BulletSim
2014-06-19 05:49  I also need to find a Linux 32 and 64 environment to build it in but I have a handle on that problem
2014-06-19 06:03  Starting build #3654 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-19 06:04  Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue.
2014-06-19 06:07  Project opensim » mono-2.10.8.1 build #3654: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3654/
2014-06-19 06:07  misterblue: BulletSim: stop processing linkset child when it is discovered that the
2014-06-19 06:48  if anyone wants my noteboard here it is
2014-06-19 06:48  http://nebadon2025.com/iars/noteboard2.iar
2014-06-19 06:48  be sure to read notes at top of the script
2014-06-19 06:48  it requires Deja Vu Sans Mono font be installed
2014-06-19 22:53  Starting build #3655 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-19 22:57  Project opensim » mono-2.10.8.1 build #3655: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3655/
2014-06-19 22:57  * jjustincc: Fix looking up line number and colum when there is no exact match.
2014-06-19 22:57  * jjustincc: Improved line map heuristics.
2014-06-19 23:02  Bug #6764:04 Mono debug line numbers are completely off 14( http://opensimulator.org/mantis/view.php?id=6764 ): has been RESOLVED.
2014-06-19 23:14  Can someone point me at where in the code the "meshing" configuration option is accessed/used to define the mesher that is used? I can not find a reference to it in core?
2014-06-19 23:26  duh, nevermind - my bad - sigh
2014-06-19 23:28  frnic: meshing = Meshmerizer but thats the default
2014-06-19 23:28  in OpenSim.ini
2014-06-19 23:28  why would that even be a setting
2014-06-19 23:28  history :)
2014-06-19 23:29  Meshmerizer is so awesome, there should be no way to disable it ;)
2014-06-19 23:29  dahlia, thanks, yes, I understand - I am using a new IDE and didn't find it at first. I found it now, I am verifying all the settings in OpenSimDefaults.ini match the settings in the code a few don't.
2014-06-19 23:31  lkalif: so if I'm feeling pissy I can say "if you think I haven't contributed, change your meshing setting to something besides Meshmerizer and enjoy your experience :)"
2014-06-19 23:31  lol
2014-06-19 23:31  exactly
2014-06-19 23:32  for example, the ini says bulletsim is the default, but the code says ODE is.
2014-06-19 23:32  orly?
2014-06-19 23:33                  config.Set("physics", "OpenDynamicsEngine");
2014-06-19 23:33  still in the code - I will file a mantis to fix/change that.
2014-06-19 23:33  I'd blame justin but he's not here. Its more fun to blame him when he's around :)
2014-06-19 23:33  well there is two "defaults"
2014-06-19 23:33  two?
2014-06-19 23:33  default in the code, and default .ini shipped
2014-06-19 23:34  default .ini shipped is bullet, which is what most people would end up using
2014-06-19 23:34  the code one is only used if no ini is specified
2014-06-19 23:34  oh, understand - by "definition" (according the dev's I have talked to) the OpenSimDefaults.ini is supposed to match the code (or vice versa)
2014-06-19 23:34  key being "supposed to" ;)
2014-06-19 23:35  Yes, that is part of why I am reviewing it - so we can get them into sync
2014-06-19 23:36  comment it out in all ini files and see which one comes up
2014-06-19 23:39  verifying the code helps me to learn it and where and when and how things are set - they are not all set the same.
2014-06-19 23:39  ya but ini options can be confusing sometimes
2014-06-19 23:39  they arent consistently used
2014-06-19 23:41  I understand, which is more "learning" for me :)
2014-06-19 23:52  Is it just me or is this a bit draconian? 
2014-06-19 23:52              m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
2014-06-19 23:53  the default setting is DefaultEmailModule, and any attempt to set it to anything else will disable it.
2014-06-19 23:53  I guess the assumption is the "other" module will enable itself.
2014-06-19 23:54  that's the idiom for almost all of the replaceable modules in opensim
2014-06-19 23:54  they check themselves if they are supposed to be on
2014-06-19 23:55  hmm, interesting
2014-06-19 23:58  Okay, I understand - thank you Diva - I would never call them if they were not enabled, but that is a just a different approach.
2014-06-19 23:59  frnic: It's actually much easier to implement it this way. for the module to check itself
2014-06-20 00:00  the loader can just look at the assembly type for interface implementation
2014-06-20 00:01  that's how region modules work. They're always loaded if they are in the dlls, but they may be disabled voluntarily
2014-06-20 00:01  Ikalif, I understand, and can see how that works now that I know it is intentional. I have always used the approach of replacing a module - rather than loading the module and then having it disable itself. I don't have a problem with either way. This works, and that is what matters - :)
2014-06-20 00:02  It does explain why I have always noticed modules that were disabled being loaded in the log - makes sense now.
2014-06-20 00:02  My approach has the fragile base class issues.
2014-06-20 00:32  Bug #7201:04 Terrainediting with Firestorm is buggy 14( http://opensimulator.org/mantis/view.php?id=7201 ): A NOTE has been added to this issue.
2014-06-20 00:34  Bug #7201:04 Terrainediting is buggy 14( http://opensimulator.org/mantis/view.php?id=7201 ): has been UPDATED.
2014-06-20 00:40  diva - should HGWorldMapModule "normally" be used if a region is enabled for HG? What does it offer that is different from WorldMapModule?
2014-06-20 00:41  The reason I ask is that it is currently not offered as an option in OpenSimDefaults.ini - and so most people ?? would not know it exists?
2014-06-20 00:41  It used to cleans up the map blocks on the viewer when you do an HG jump. The viewer likes to hold on to that info, so you have to reset it when you change grids
2014-06-20 00:42  I never look into what's in OpenSimDefaults
2014-06-20 00:42  Okay, so it is something that a user might want to set if they need it?
2014-06-20 00:42  yes, it should be used for HG sims
2014-06-20 00:42  I will add it to OpenSimDefaults.ini.
2014-06-20 00:43  k
2014-06-20 00:43  cools
2014-06-20 00:43  :)
2014-06-20 01:07  diva > http://i.imgur.com/dcDPjFc.png
2014-06-20 01:07  totally you lol i just happened upon this lol
2014-06-20 01:07  hahaha
2014-06-20 01:08  that's very funny! I just called godaddy to seee if they could solve the problem
2014-06-20 01:09  and they gave me a number from costumer support at google. I didn't know they had one
2014-06-20 01:09  nebadon: Nice one.
2014-06-20 01:09  ya Google has a huge tech support department
2014-06-20 01:10  did you see "The Internship"
2014-06-20 01:10  funny movie
2014-06-20 01:10  no
2014-06-20 01:11  http://www.theinternshipmovie.com/
2014-06-20 01:23  nah i give up with google over the phone. that's a joke. all tech support issues ==> go to a web page
2014-06-20 01:31  use the google webmaster tools
2014-06-20 01:31  thats how i resolved a lot of the opensimulator.org issues
2014-06-20 01:31  google actually blacklisted us completely
2014-06-20 01:31  email and search engine
2014-06-20 01:32  i had it resolved in about 24 hours or less
2014-06-20 01:32  just using the google webmaster tools
2014-06-20 01:32  I don't know to what extent those tools cover email, but what it does is lets you scan your site and stuff, seo, and resolve issues with google directly
2014-06-20 01:32  it tells you problems it finds with your website
2014-06-20 01:33  https://www.google.com/webmasters/tools/home?hl=en
2014-06-20 01:34  what do you do there?
2014-06-20 01:34  well you have to add your site it makes you confirm you own the site by uploading a snippet to your server
2014-06-20 01:35  then from there it has all kinds of tools for analysing your web services
2014-06-20 01:35  uh
2014-06-20 01:35  interesting!
2014-06-20 01:35  aha
2014-06-20 01:35  it has a email markup verifier
2014-06-20 01:35  oh that might be something else
2014-06-20 01:36  well I just typed my domain name there, and now it's doing some diagnostics
2014-06-20 01:36  ok cool
2014-06-20 01:36  no idea if this will help
2014-06-20 01:36  but something to check
2014-06-20 01:36  its how i resolved all issues with opensimulator.org
2014-06-20 01:36  it doesn't seem to have anything to do with gmail though
2014-06-20 01:37  no what i was hoping is maybe it would point out any misconfigurations with your DNS or something
2014-06-20 01:37  or tell you if anything is amiss with your domain in general with google
2014-06-20 01:37  there is a security section
2014-06-20 01:37  that highlights any time your domain would be blacklisted or anything with google
2014-06-20 01:37  yeah, but nothing there
2014-06-20 01:38  ok, was worth a shot
2014-06-20 01:38  and I don't see anyh problems with the index
2014-06-20 01:38  no security issues either
2014-06-20 01:41  oh well
2014-06-20 01:47  I'll just continue with the political fight for ppl to stop using gmail. freakin' monster
2014-06-20 01:48  haha 
2014-06-20 01:48  I unfortunately have no choice
2014-06-20 01:49  i literally have like 10 gmail accounts I check right now
2014-06-20 01:49  10? lol I have 2 and I only check one
2014-06-20 01:52  ya well everyone i work with has thier email hosted with google business account
2014-06-20 01:52  so they technically arent @gmail.com
2014-06-20 01:52  but i have to log into gmail
2014-06-20 01:54  I have several too, but I only use the encitra one regularly. All others go for weeks/months unchecked. It is pretty scary that everyone is using gmail. Next thing you know, google's spam heuristics will converge to only accepting email from gmail accounts. 
2014-06-20 01:54  haha
2014-06-20 01:54  wouldn't surprise me a bit!
2014-06-20 01:54  my main email is yahoo
2014-06-20 01:55  but I kinda fear yahoo is following in google's path
2014-06-20 01:56  I pay yahoo for premium email but I kinda suspect they will profile that too
2014-06-20 02:17  dahlia, my isp had a contract with yahoo to provide email but they droped them because of the security problems
2014-06-20 02:57  AliciaRaven: you mean the password thing?
2014-06-20 02:57  ya I changed my pw
2014-06-20 02:57  yea, 3 times and yahoo said after each one that they fixed it, and then it starts again
2014-06-20 02:58  http://www.telegraph.co.uk/finance/newsbysector/epic/btdota/10089355/BT-dumps-Yahoo-email-after-hacking-claims.html
2014-06-20 03:02  ya cant say thats ever happened to me
2014-06-20 03:03  happend to me, and i use strong passwords
2014-06-20 03:04  i dont trust yahoo since that
2014-06-20 04:02 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-20 05:54  lol
2014-06-20 05:54  nebadon: you hit diva's nerv :P
2014-06-20 06:42  dooby doo
2014-06-20 06:42  so
2014-06-20 06:43  anyone know how to create ad hoc video streams that will repeat the same image the whole time that are sl compat ?
2014-06-20 06:51  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-20 06:56  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-20 07:34  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-20 07:47  Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue.
2014-06-20 09:51  Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): A NOTE has been added to this issue.
2014-06-20 13:47  Bug #7225:04 [PATCH]Bulletsim-- Implement Avatar Terminal Velocity 14( http://opensimulator.org/mantis/view.php?id=7225 ): has been SUBMITTED.
2014-06-20 13:47  Bug #7225:04 [PATCH]Bulletsim-- Implement Avatar Terminal Velocity 14( http://opensimulator.org/mantis/view.php?id=7225 ): has a PATCH to be looked at.
2014-06-20 16:17  nebadon, I love the white board!
2014-06-20 16:19  :)
2014-06-20 17:08  What is the name of the file where the sim writes it log to?
2014-06-20 17:08  OpenSim.log I guess .. :*) nm
2014-06-20 18:09  If I create a notecard or script it gets saved to the asset table. If I modify that notecard or script does it change the existing asset or does it always create a new asset?
2014-06-20 18:11  Pretty sure it creates a new one.
2014-06-20 18:12  Shame we don't do deduplication.
2014-06-20 18:12  ok. I want to migrate to SRAS but minimize down time. I figure I could export all asset blobs up to a given date while grid is running then I can shut down and export the assets after that date.
2014-06-20 18:13  it seems a waste to create new asset if I'm the only one who has the NC or script.
2014-06-20 18:14  Melanie says disk is cheap. Easy to say when it's others that have to buy the disks.
2014-06-20 18:14  There must be hundreds, likely thousands of dead NC's and scripts in the asset tables for a grid that's been running a while.
2014-06-20 18:14  But she's right, for the most part.
2014-06-20 18:14  yeah.
2014-06-20 18:15  smxy: When I get clear of some things I"m involved in now I want to revisit how asset blob data is handled.
2014-06-20 18:17  I use an iSCSI SAN for my VMs datastore's. FreeNAS can do deduplication, but my understanding is that there's a big performance hit and they recommend compression instead, so that's what I'm using. If they get a handle on the performance, I might switch.
2014-06-20 18:20  I have my assets on blob experiment, Justin has a proposal in the wiki, and their is SRAS. I will be talking with the other dev's to decide on what approach may be best so a better blob handling system can be built in to OS.
2014-06-20 18:21  s/assets on blob/asset blobs on disk/
2014-06-20 18:38  *chuckles* I just did the impossible in LSL :^). heheh. Now this is hacking :)
2014-06-20 18:41  what did you make?
2014-06-20 18:45  Not sure if I want to say :p... I worked months on a new sitter script that I designed from the ground up.  The goal I set myself is that if an object with a lot of animations in it gets popular then the default positions and rotations are calculated based on everyone else did (in the whole grid!). So, if 100 people with different avatar sizes worked hard to align stuff, then the default for any avatar size gets based on - also for new objects used on 
2014-06-20 18:45  different sims by different people.
2014-06-20 18:46  In other to make this work I had made an assumption, months ago and found out two days ago that this was not possible: it's prohibited because of a "theft" argument :/.
2014-06-20 18:46  Sean gave up when we found out... we almost got into a fight :/
2014-06-20 18:46  does it work in SL too?
2014-06-20 18:46  yup, just tested that.
2014-06-20 18:47  I so need this that I'm not going to say what it is :p ... some idiot might get it into his head to "fix" it.
2014-06-20 18:47  lol
2014-06-20 18:48  "theft" argument?
2014-06-20 18:49  More like security by obscurity.
2014-06-20 18:49  Everything is available to everyone, we all know that - except scripts.
2014-06-20 18:51  But not everything available from an LSL script - which kinda stupid cause the real hacker (by lack of a better word) can get the info anyway. I find it silly when certain info was available in the past, but is no longer - while you can still get it anyway if you hack a little bit. That is not real secure at all - it's just making it harder so the stupid masses probably won't do it - or at least will do it out of sight.
2014-06-20 18:55  (talking about the masses, and as example: Linden Lab probably never even HEARD of darkstorm - and if some Linden did then they will never talk about it, let alone admit they aren't able to stop it (read: detect it)). All LL really cares about is to keep the masses ignorant as much as possible, then everyone is happy :p
2014-06-20 18:56  LL's certainly heard of darkstorm.
2014-06-20 18:56  but?
2014-06-20 18:56  But what? They can't identify it, and if they do, they issue bans.
2014-06-20 18:57  People who use darkstorm have gotten MAC banned in the past.
2014-06-20 18:57  lol
2014-06-20 18:57  You mean darkstorm isn't faking the MAC? I never looked at their source code - but that would be pretty stupid (and unbelievable).
2014-06-20 18:57  doesn't that randomize mac sent?
2014-06-20 18:57  And account banned, needless to say.
2014-06-20 18:58  There is no public darkstorm source
2014-06-20 18:58  Or there shouldn't be... there's password sendy phone home stuff in there
2014-06-20 18:58  yeah it would be pretty lame h1x0r viewer if it didn't randomize mac addresses ;)
2014-06-20 18:58  Who would give that knowledge out?
2014-06-20 18:58  Oh - well, no idea.  I think it's dangerous to use it anyway.
2014-06-20 18:59  Yeah, but the mac ban means they're locked on the bad viewers.
2014-06-20 18:59  According to you-know-who, it surely has a backdoor - and I wouldn't be surprised if one can transfer L$'s via that backdoor.
2014-06-20 19:03  I think I'd be able to come up with a plan to make the economics system 1000 times more secure; make it hard enough to really stop stealing stuff. I'm pretty sure that LL wouldn't like to invest in that though. It's not their money.
2014-06-20 19:05  The new mesh objects are a lot better though; the first step in making things secure is by forcing a re-upload namely, and that is necessary for mesh. So, I guess it doesn't matter that much for the legal stuff. Only mesh is what counts these days.
2014-06-20 19:05  for the legacy* stuff
2014-06-20 19:07  but before mesh LL was saying it was not possible - but it was. All they have to do is change the protocol and never hand out asset UUIDs. They'd have to hand out special UUIDs that only map to the users inventory. Then people should only be allowed to use something when they actually had it in their inventory. 
2014-06-20 19:08  Ie, now - if you hack a viewer - you see the asset UUID of almost everything: textures, animations, sounds etc. And having that you can use them.  If instead all you could see was an UUID that refered something in your inventory, then couldn't use that. You'd basically be saying to the server: use my inventory thing like this or that - and that would not be allowed if you didn't have the permissions.
2014-06-20 19:11  That would be 100% water tight. The only way to use stuff then was to reconstruct an uploadable file from the data itself (also in the viewer of course) and then *upload* that as if you are the author.  To guard against do that, they'd have to write detectors that detect duplicated uploads - gray area I guess. Ie, you'd not be able to re-upload an literal asset file anymore, because those are unique for SL (or could be made unique that is);
2014-06-20 19:13  but one could for example use google to search for a texture, download the original from the internet and upload that - then that would be an exact duplicate because you found the original back, and it would be unreasonable of LL to say: you stole it, cause you didn't: you upload just the same thing as the other person.
2014-06-20 19:14  But if they can't say that in that case, then they also can't say it when you just re-upload a texture after conversion to png
2014-06-20 19:15  My idea was (before mesh, when it still seemed to matter) is to throw away 75% of the resolution of uploaded textures.
2014-06-20 19:16  Ie, you MUST upload 2048x2048 (after compression) in order to get 1024x1024.  Just turning every pixel into a 2x2 area shouldn't work of course :p - that can be detected by compressing the image and looking at the data size... There must actually be information lost.
2014-06-20 19:17  Then you could download a texture and reupload it - but that would make it always more blurry.
2014-06-20 19:17  Aleric: animations are the data
2014-06-20 19:18  there is no "animation data" other than the animation asset itself
2014-06-20 19:18  Using google to find the original would still work - but that isn't really theft to begin with.
2014-06-20 19:18  the viewer only gets "play anumation uuid"
2014-06-20 19:18  Yeah, in case of animations it would not work :p
2014-06-20 19:19  everything that viewer displays cannot be protected no matter what you do
2014-06-20 19:19  it cannot be "water tight"
2014-06-20 19:20  but animations are a lot easier to hash, and lot harder to accidently duplicate. One could make a rough 'hash' of animations and forbid uploads that are too much equal to the original... If you had to make actual changes to animations before you could reupload them then I think most people would rather just pay the L$250 for it :p
2014-06-20 19:22  there are a lot of public domain anims out there
2014-06-20 19:22  like sample animations
2014-06-20 19:22  that would prevent people from uploading the same animation
2014-06-20 19:22  yeah.. :/
2014-06-20 19:24  it's not feasible I guess... it's like making digital art and then thinking you can twice as rich by making twice as much copies - while making a copy doesn't cost anything :p.  Economy needs to be redesigned when it's about digital content :/.
2014-06-20 19:26  Personally I'd prefer it when everything in virtual world is just free. Like open source. Things would be improved, again and again - only get better and better. Maybe there wouldn't be professional designers trying to become a millionair in SL, but nice things would still be made, just cause people wanted it for themselves.
2014-06-20 19:29  I don't have much problem with the way LL implemented stuff. I know you can copy everything (except scripts), but they say don't. Most people will respect that request.
2014-06-20 19:30  The goal of the economy system is to get creators.. that seems to work well enough, so it works.
2014-06-20 20:07  Bug #7224:04 OpenSim.ini.example please check if -console=rest should that be -console rest (for Windows) or are both forms okay? 14( http://opensimulator.org/mantis/view.php?id=7224 ): has been RESOLVED.
2014-06-20 21:00  Bug #7226:04 [PATCH]Bulletsim-- Implement Vehicle Reference Frame. 14( http://opensimulator.org/mantis/view.php?id=7226 ): has been SUBMITTED.
2014-06-20 21:00  Bug #7226:04 [PATCH]Bulletsim-- Implement Vehicle Reference Frame. 14( http://opensimulator.org/mantis/view.php?id=7226 ): has a PATCH to be looked at.
2014-06-20 21:06  well LL just dropped a bombshell
2014-06-20 21:07  oh? What have they done now?
2014-06-20 21:08  hm... new avatars announced again, and mention of exploring the world with Oculus Rift.
2014-06-20 21:08  SL is dad man walking
2014-06-20 21:09  The CEO was at TPV developer meeting 
2014-06-20 21:09  He said they are working on a next gen platform
2014-06-20 21:09  they have moved most of the development resources over to the new +platform
2014-06-20 21:09  Oz Linden will lead a small group of engineers tasked to maintain SL
2014-06-20 21:10  The new platform will be closed sourced
2014-06-20 21:10  and incompatible with SL networl and content
2014-06-20 21:10  link?
2014-06-20 21:11  oh. :P  Thought they might have provided a way to move stuff over. If it is very different I suppose that might not be possible.
2014-06-20 21:12  there is no link, we had a chat with the CEO
2014-06-20 21:12  no doubt a new currency too.  not convertible from L$.
2014-06-20 21:13  ok
2014-06-20 21:13  actually it will probably be L$
2014-06-20 21:13  heh.. imagine the uproar....
2014-06-20 21:14  interesting times...
2014-06-20 21:14  so will TPV be an option?
2014-06-20 21:14  nope
2014-06-20 21:14  closed source
2014-06-20 21:15  wow.
2014-06-20 21:15  Ikalif, do you know if there will be a transcript of the meeting made available?
2014-06-20 21:16  guess they figure someone would make a opensource server for it if it was opensource
2014-06-20 21:16  paulieflomar: there is a video being uploaded to youtube
2014-06-20 21:16  thx
2014-06-20 21:16  ACTION wonders what it will cost to join and play in the new world when it is ready
2014-06-20 21:17  120 GB raw video to convert, projected file size 3 GB.
2014-06-20 21:17  3-4 hrs
2014-06-20 21:17  I wonder if Sl tier will finally drop due to this? heh
2014-06-20 21:17  120G to 3G? Good compression. :)
2014-06-20 21:20  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): has been SUBMITTED.
2014-06-20 21:34  lkalif: where did you about hear that new LL vw?
2014-06-20 21:35  Linden CEO dropped by biweekly meeting between LL and TPV developers
2014-06-20 21:36  does it have anything to do with Rosedale's high fidelity?
2014-06-20 21:36  no, I asked that specifically. He said it's unrelated
2014-06-20 21:37  who's LL CEO these days?
2014-06-20 21:37  They have a new CEO, this swedish guy
2014-06-20 21:37  Ebbe something
2014-06-20 21:37  he's actually great
2014-06-20 21:38  and the new vw will be incompatible with SL? How all that conent going to transfer over?
2014-06-20 21:39  content
2014-06-20 21:39  it's not
2014-06-20 21:39  oh wow
2014-06-20 21:39  They seem to be wanting to press a reset button
2014-06-20 21:39  new protocol, new content, closed source
2014-06-20 21:39  but I won't hold my breath that the existing SL world will be bridged to OpenSim
2014-06-20 21:39  about the only thing that they seem to be willing to share is currency
2014-06-20 21:39  new community/ costumers too?
2014-06-20 21:40  He said that the goal is to keep SL's killer feature: user generated content, and a very low barrier to becoming a content creator
2014-06-20 21:40  hmmm all closed, with the corporate view trying to fix everything they learned they didn't want from SL... so are we talking Bluer Mars?
2014-06-20 21:41  I also reminded him of Blue Mars
2014-06-20 21:42  there will come under pressure to make this stuff only accessible to professional content creators
2014-06-20 21:42  people who speak Maya and 3DS
2014-06-20 21:42  and TurboSquid and 3Dwarehouse already have the free/commercial 3D content systems, with previewers and tools
2014-06-20 21:42  And that would be disaster
2014-06-20 21:43  well, its interesting news - gonna be interesting to see how LL manages the graceful exit from SL to The New World whatever that might be
2014-06-20 21:43  yeah, interesting
2014-06-20 21:43  i wonder if they will pilfer, er, datamine your inventory in SL before extending the "invite"
2014-06-20 21:44  any word on scripting & physics?  new engines?
2014-06-20 21:44  it's sort of strange that the first time they talk about itpublicly would be in a TPV devs meeting
2014-06-20 21:44  yes
2014-06-20 21:44  or were there rumors already?
2014-06-20 21:45  heh.. Ebbe's account was hacked.....
2014-06-20 21:45  where?
2014-06-20 21:45  lkalif:  was meant to be humour...
2014-06-20 21:46  so this also means SL is essentially "feature complete" ? *evilgrin*
2014-06-20 21:46  They kept trying to insist that the development of SL will continue
2014-06-20 21:47  But this whole discussion came about when I asked Ebbe about C#, how LSL is really preventing greating content from getting created
2014-06-20 21:47  sure - just understaffed and overworked at levels not seen in the history of SL?
2014-06-20 21:47  And then he said that most resources are going to this new thing
2014-06-20 21:47  and that there will be no major effor like new scripting languages in SL
2014-06-20 21:49  kind of saddening I guess - yet another sign of the slide - but I still miss VRML and Blaxxun too
2014-06-20 21:50  more freedom for OpenSim tho - less wondering if some random LL wrench will mess with the course or direction
2014-06-20 21:55  it is weird that the first public reference would be casual. DSounds like CEO fubar
2014-06-20 21:55  that's not the kind of thing you want to drop casually in a conversation
2014-06-20 21:56  it might create ripples of drama through the SL community
2014-06-20 21:56  and if not then they know its the right move
2014-06-20 21:59  they may be positioning themselves for a Facebook acquisition
2014-06-20 22:01  maybe - weird/interesting if so
2014-06-20 22:24  Well, maybe we can get viewers to focus more on OpenSim if SL goes away. :)
2014-06-20 22:25  And OpenSim would be free to go whatever direction it wanted.
2014-06-20 22:26  we could use a viewer with better graphics that would take advantage of GPUs
2014-06-20 22:27  parse error
2014-06-20 22:27  which word? :)
2014-06-20 22:27  the whole sentence
2014-06-20 22:27  there are already viewers
2014-06-20 22:27  and all of them use GPU
2014-06-20 22:27  I thought the SL viewer doesn't use GPU that much?
2014-06-20 22:28  they do
2014-06-20 22:28  SL viewer is quite good actually.
2014-06-20 22:28  then why are the graphics so much worse than call of duty?
2014-06-20 22:28  Given its task: to render user generated, non-professionally-optimized content
2014-06-20 22:28  diva: content quality
2014-06-20 22:28  really?
2014-06-20 22:28  we could have avatars like call of duty?
2014-06-20 22:29  can?
2014-06-20 22:29  you would not believe how much care is taken when generating content for games
2014-06-20 22:29  every vertex is optimized out
2014-06-20 22:29  every pixes scrutinized 
2014-06-20 22:29  i know. but does that mean that if someone would create those highly optimized avatars they would look as good in the viewers as they look in call of duty?
2014-06-20 22:30  That would be amazing.
2014-06-20 22:31  not specifically for avatars, no
2014-06-20 22:31  I was under the impression that was not the case, that the viewers were designed for the low-end laptops
2014-06-20 22:33  SL viewer is amazing at what it does. People often underestimate the complexity of the task
2014-06-20 22:33  that's the first thing that VR people always say about SL/opensim: crappy graphics, not to be taken seriously. I don't mind that much, but I hear that a lot
2014-06-20 22:34  Our avatars are like cartoons compared to Call of Duty.
2014-06-20 22:34  yes
2014-06-20 22:35  all you need to do is have a decent windlight preset, a nice beach scene, and they get impressed ;)
2014-06-20 22:36  it would be nice to have better avatars
2014-06-20 22:36  yes
2014-06-20 22:37  not sure what's entailed in doing that since I know very little about graphics
2014-06-20 22:38  I'm watching one CoD trailer and there's a character that looks so much like Kevin Spacey that it took me a moment to realize it wasn't him, but an avatar.
2014-06-20 22:38  Thier "Reveal" trailer.
2014-06-20 22:39  wow
2014-06-20 22:39  Good, huh? ;)
2014-06-20 22:40  did they pay Kevin Spacey for his image? wtf?
2014-06-20 22:40  that's nuts!
2014-06-20 22:40  it is Kevin Spacey
2014-06-20 22:40  it's his voice too
2014-06-20 22:40  yeah, it's him
2014-06-20 22:40  He did voice overs, motion capture and facial capture for it.
2014-06-20 22:41  That's one damned good recreation of him.
2014-06-20 22:42  wow
2014-06-20 22:44  so yeah, those avatars :)
2014-06-20 22:46  if SL goes under, and you all super talented viewer devs are free from playing it safe, it would be lovely to have viewers with avatars like that :)
2014-06-20 22:47  or write libNextGen and reverse engineer it too :P
2014-06-20 22:47  SL viewer graphics tech is at least 10 years behind the curve, maybe a lot more
2014-06-20 22:47  it's not
2014-06-20 22:47  lol
2014-06-20 22:47  it is
2014-06-20 22:47  it's not
2014-06-20 22:48  heheh
2014-06-20 22:48  it just got normal maps!!! OMG
2014-06-20 22:48  it's just allosed users to set normal maps, it always had them
2014-06-20 22:48  give me tesselation :P
2014-06-20 22:49  give me tesselation or give me death!
2014-06-20 22:50  death to ame^H^H^H GMail! :P
2014-06-20 22:50  give me tessellation, you can keep the death part :P
2014-06-20 22:50  SL viewer is srsly behind the times
2014-06-20 22:53  i think that some scenes are pre rendered in video games instead that sl/opensim where build is done live (difference between blender in render and in game mode)
2014-06-20 22:57  pre-calculated light with light probles, sparse use of alpha
2014-06-20 22:57  pre-calculated shadows, all sorts of tricks
2014-06-20 23:02  maybe in the next gen opensimulator viewers, there would be a button like "freeze region build" and "freeze my avatar" :)
2014-06-20 23:03  Bug #6099:04 float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-20 23:04  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): has been UPDATED.
2014-06-20 23:12  http://nwn.blogs.com/
2014-06-20 23:14  yeah, I sterted quite an avalanche lol
2014-06-20 23:14  my twitter is exploding
2014-06-20 23:14  lol
2014-06-20 23:14  i can hear it now..."lkakif killed sl"
2014-06-20 23:15  lol
2014-06-20 23:24  yeah this will send ripples through the SL afficionados
2014-06-20 23:25  lkalif, its on the blogs and google groups already, never seen news move this fast
2014-06-20 23:25  Well, we all know latif likes to stir up shit. :)
2014-06-20 23:25  Well done. :)
2014-06-20 23:26  lol
2014-06-20 23:26  well I told you guys here first
2014-06-20 23:26  so you're welcome ;)
2014-06-20 23:27  i have a feeling this new CEO made a faux pas there... he's gonna have to back pedal
2014-06-20 23:27  im not sure if he can now
2014-06-20 23:27  the cats out of the bag
2014-06-20 23:27  they are risking "osbourne effect"
2014-06-20 23:27  He forgot the big rule: If two people know a secret and one of them isn't dead, then it is n't a secret. :)
2014-06-20 23:28  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-20 23:28  i know one thing
2014-06-20 23:29  he int ever gona tell you anything ever again :P
2014-06-20 23:29  lol
2014-06-20 23:29  isnt i ment
2014-06-20 23:32  yay a new virtual world to hac^H^H^Hreverse engineer :D
2014-06-20 23:33  it hit hypergrid business :)
2014-06-20 23:34  my phone has 48 new notifications
2014-06-20 23:34  twitter mentions
2014-06-20 23:34  perhaps I should plug Replex now :P
2014-06-20 23:34  ha
2014-06-20 23:34  enjoy your breif moment in the spotlight :)
2014-06-20 23:34  I've been telling lots of people in SL. 
2014-06-20 23:36  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-20 23:41  Some of the commercial grids could benefit from this.
2014-06-20 23:42  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-20 23:44  Lol Maria Korolov turns on the drama
2014-06-20 23:45  As usual. :)
2014-06-20 23:45  I'm guessing she did it on purpose to get a reply from LL :)
2014-06-20 23:46  ;)
2014-06-20 23:46  and I can imagine the ppl in the PR depatment at LL all going nuts cursing the CEO for giving them this bomb at 4pm on a friday
2014-06-20 23:47  lol
2014-06-20 23:47  I was pretty shocked
2014-06-20 23:47  All I did was ask "Any chance C# project gets revived", and CEO goes, "Don't think so, you see we have this new thing..."
2014-06-20 23:48  ai ai ai, he's gonna get spanked by the board
2014-06-20 23:50  Wonder what this does to their stock?
2014-06-20 23:50  stock?
2014-06-20 23:50  they're not publicly traded, are they?
2014-06-20 23:50  They aren't public?
2014-06-20 23:51  Oh, okay.
2014-06-20 23:51  i don't think so
2014-06-20 23:51  depends on whether their private investors were paid or bailed long ago
2014-06-20 23:52  should make OSCC pretty interesting this year lol
2014-06-20 23:52  we should invite the CEO to come give a talk
2014-06-20 23:52  diva: you should
2014-06-20 23:52  this guy is cool
2014-06-20 23:53  i should have said interesting-er - last year was pretty great even without LL saying "we're sort of retiring"
2014-06-20 23:53  ok, noted
2014-06-20 23:53  we invited Rosedale, but he's probably going to decline. If he declines, we should move to this CEO
2014-06-20 23:54  we're going to have someone from OculusVR
2014-06-20 23:55  ok CEO is on the tweet box'
2014-06-20 23:56  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-21 00:05  Bug #6099:04 llSin and llCos: float to integer works wrong 14( http://opensimulator.org/mantis/view.php?id=6099 ): A NOTE has been added to this issue.
2014-06-21 00:54  Why do people think this is bad for OpenSim?
2014-06-21 00:54  I've been wondering that myself as I read all the comments.
2014-06-21 00:55  http://modemworld.wordpress.com/2014/06/21/ebbe-confirms-were-working-on-a-next-generation-platform-with-audio/
2014-06-21 01:12  I like how at the end he basically says he doesn't want his nice new sorld filled up with crappily made stuff from SL.
2014-06-21 01:12  world*
2014-06-21 01:31  ok, they are totally positioning themselves for a FB acquisition
2014-06-21 01:33  FB started talking about the metaverse with the Oculus acquisition, so the race is on for the platform that would make it happen
2014-06-21 01:34  my thoughts went in similar direction
2014-06-21 01:36  the oculus ppl -- and facebook -- have a total disdain for SL and the "crappy graphics" in it
2014-06-21 01:38  opensim and an independent/better viewer  would be an option
2014-06-21 01:47  So Ebbe is live answering questions on SLU
2014-06-21 01:47  (the LL CEO)
2014-06-21 01:47  "Hi all. A bit crazy here. I'll try and answer questions here. The note that Jo posted above I hope will help settle things down. Go!"
2014-06-21 01:47  respect
2014-06-21 01:47  http://www.sluniverse.com/php/vb/general-sl-discussion/97035-linden-lab-working-next-gen-5.html#post1963199
2014-06-21 01:47  what's SLU?
2014-06-21 01:47  Popular forum
2014-06-21 01:47  not run by LL
2014-06-21 01:48  Often critical of them
2014-06-21 01:48  forum rat heaven
2014-06-21 01:48  user hell
2014-06-21 01:48  opinionated, clannish, etc.
2014-06-21 01:48  Takes ballz for a Linden CEO to go there
2014-06-21 01:48  indeed
2014-06-21 01:48  ballZ
2014-06-21 01:48  i'd say
2014-06-21 01:54  I love this guy
2014-06-21 01:54  so they ask him about sex basically
2014-06-21 01:54  "I'm for freedom. I don't want to moderate or control it (beyond making sure things are legal). And we'll probably have ratings (G, M, A) or something like that so one can be "safe" if one does not want some kind of content...again, we're creating something in the spirit of SL, but just want to make it much better..."
2014-06-21 02:06  The last line of that is what we are doing with OpenSim. :)
2014-06-21 02:07  "creating something in the spirit of SL, but just want to make it much better."
2014-06-21 02:10  hehe i liked qarl's question
2014-06-21 02:10  He'x very upset about ToS
2014-06-21 02:11  oh i know
2014-06-21 02:15  not that much activity on the forum - at least in that thread.
2014-06-21 02:15  "much better" means graphics
2014-06-21 02:16  probably
2014-06-21 02:16  diva, yup, obviously graphics have to change - it is old tech.
2014-06-21 02:16  also support for mobile platforms
2014-06-21 02:19  To risk the understatement of the night, or a master stroke of obvious - I expect this will have significant impact on the future of OS.
2014-06-21 02:22  I don't. I *hope* it will inspire some ppl to improve the graphics of the viewer, because the viewer they are working on is closed source
2014-06-21 02:23  my impression of this new gen platform is that it's SL but with graphics comparable to call of duty
2014-06-21 02:24  I would be surprised if the only significant change is graphics considering the potential disruption this will cause to SL and/or LL. But, I don't know nothing - I am clueless.
2014-06-21 02:25  graphics is everything in some circles...
2014-06-21 02:25  not in the SL community, but some circles related to VR and gaming
2014-06-21 02:26  I completely agree, and believe OS/SL needs a graphics update - I hope the 2d viewer is not ignored in the rush to 3d viewers.
2014-06-21 02:39  diva: much, if not all, of great gaming graphics really due to very talented professional artists and very large art budgets ($millions)
2014-06-21 02:40  dahlia: I was trying to explain to diva it's about content
2014-06-21 02:40  perhaps she'll listen to fellow gmail hater :P
2014-06-21 02:40  of course having something newer than opengl 2 helps a lot :P
2014-06-21 02:41  deferred pipeline in the viewer is quite advanced
2014-06-21 02:41  the ALM
2014-06-21 02:42  I have yet to see any feature that requires > opengl 2
2014-06-21 03:01  dahlia: after building the very simple renderer for SL in radegast, I have a very deep respect for the complexities of 3D programming, especially considering the diversity of hardware and software out there
2014-06-21 03:09  oh I don't dount that, lkalif. 3d graphics programming looks like a nightmare
2014-06-21 03:09  lkalif: go download unreal engine, play with it for a week, then come back and tell me how advances SL viewer is
2014-06-21 03:10  what platform are you talking about?
2014-06-21 03:11  graphics alone are not enough
2014-06-21 03:11  look at Bluemars
2014-06-21 03:11  SL viewer has a few nice features in it but they are far from state of the art. And the few features it has are constrained by limited content capabilities
2014-06-21 03:11  and then look at Minecraft
2014-06-21 03:11  you cant even script 3d particles
2014-06-21 03:12  because there is no client side scripting and no 3d particles
2014-06-21 03:12  nebadon, minecraft is not going to be acquire by facebook anytime soon :)
2014-06-21 03:12  so were talking about Occulus?
2014-06-21 03:13  yeah
2014-06-21 03:13  did you miss the LL announcement?
2014-06-21 03:13  they're building a new VW
2014-06-21 03:13  probably ya
2014-06-21 03:13  nebadon missed all the fun
2014-06-21 03:13  and you cant even make an animated mesh unless its an avatar and it uses SL skeleton. Arbitrary articulated meshes are either impossible or a major kludge
2014-06-21 03:13  ah
2014-06-21 03:13  LL building a new VW??
2014-06-21 03:13  Misterblue: yep
2014-06-21 03:13  where was this announced?
2014-06-21 03:14  I tweeted it :P
2014-06-21 03:14  casually in a conversation with TPV developers this afternoon, created a tsunami
2014-06-21 03:14  is it on their blog or something?\
2014-06-21 03:14  ah
2014-06-21 03:14  nebadon: http://modemworld.wordpress.com/2014/06/21/ebbe-confirms-were-working-on-a-next-generation-platform-with-audio/
2014-06-21 03:14  http://modemworld.wordpress.com/2014/06/21/lab-were-not-giving-up-on-second-life/
2014-06-21 03:15  eh, not even a little exciting for me
2014-06-21 03:15  lol
2014-06-21 03:16  could be licensing minecraft for all we know
2014-06-21 03:16  I think one thing people are kind of forgetting to, is how insanely difficult it is to make good content for systems like Unreal
2014-06-21 03:16  if you were a world class 3D content developer
2014-06-21 03:17  you could make SL look like Crysis
2014-06-21 03:17  can you?
2014-06-21 03:17  but unfortunately that accounts for like 0.01% of the SL population might be capable of that
2014-06-21 03:17  sure the SL engine is quite capable of doing alot better than anything we have really seen
2014-06-21 03:17  is it ideal, no
2014-06-21 03:18  but its quite capable of doing very nice stuff
2014-06-21 03:18  its just most people dont have powerful enough computers
2014-06-21 03:18  hard core gamers despise SL for the most part
2014-06-21 03:18  the kind of people who have the hardware needed for that kind of thing
2014-06-21 03:19  if your making 100k+ a year making insane models for games, your not going to spend time in SL making pennies peddling models in their crappy eco system
2014-06-21 03:19  but the new VW from LL is supposed to be user content driven too - so unless you upload it and they work it over somehow to make it more gamepro friendly ...
2014-06-21 03:19  exactly
2014-06-21 03:20  if its user generated content that sets the bar considerably lower for things looking like top shelf video games
2014-06-21 03:20  making a world that only appeals to Maya and 3DS gearheads isn't going far against sketchup lol
2014-06-21 03:20  ya look at Bluemar
2014-06-21 03:20  it had one of the best engines you can get
2014-06-21 03:20  yeah I mentioned Bluer Mars earlier today
2014-06-21 03:20  easy content creation is what made Minecraft take off
2014-06-21 03:20  and because it was so insanely difficult to generate content and get people excited it failed hard
2014-06-21 03:20  sooo hard
2014-06-21 03:20  but minecrafts content is extremely locked down to ... cubes.
2014-06-21 03:21  minecraft is popular among lego demographics
2014-06-21 03:21  its popular cause its easy
2014-06-21 03:21  if your card/driver supports quads - thats 6 quads and 8 vertices - not 1024 like SL - or whatever new UGC system they are working on
2014-06-21 03:21  and fun
2014-06-21 03:21  its the Android game model
2014-06-21 03:22  angry birds etc..
2014-06-21 03:22  flappy bird
2014-06-21 03:22  lol
2014-06-21 03:22  yeah turbosquid is loaded with folks making low-poly - correct textured mobile 3D ready content
2014-06-21 03:22  at this point no one is trying to build a metaverse that will attract lots of people. I think they'r trying to buils a VW that will attract facebook, which has everyone
2014-06-21 03:23  ya I think thats a difficult task
2014-06-21 03:23  and that means a way to bite into facebooks hold on 25-30% of all internet-delivered advertising
2014-06-21 03:23  to have a high qualith world that has minimal frustration
2014-06-21 03:23  facebook again is easy
2014-06-21 03:23  cause there is just a couple things you can do
2014-06-21 03:23  SL is like Rocket Science compared to facebook
2014-06-21 03:24  i had facebook figured out in about 8.6 minutes
2014-06-21 03:24  8 years in SL
2014-06-21 03:24  and im still noob
2014-06-21 03:24  ok fine the viewer with shadows looks more decent
2014-06-21 03:26  ya viewer with Shadows and Ambient Occlusion looks nice
2014-06-21 03:26  shadows, AO, decent windlight preset...
2014-06-21 03:26  http://www.youtube.com/watch?v=0wep9WTDm9w
2014-06-21 03:26  if we had the ability to script windlight better
2014-06-21 03:26  that would be pretty amazing
2014-06-21 03:26  yeah if any of those features were ... complete
2014-06-21 03:26  tradeable windlight assets?
2014-06-21 03:26  the ability to set the sun and moon textures (which ARE just assets in the llsd and xml streams) and on and on
2014-06-21 03:27  a complete system to push down *all* of the windlight settings as a preset OR piecemeal - without each of the existing competing schemes only partially working
2014-06-21 03:27  land owner can set windlight
2014-06-21 03:28  RLV can set skies but not water - nothing supports day cycles well - etc
2014-06-21 03:28  i don't see a point of tradable windlight assets
2014-06-21 03:28  how do you turn on windlight?
2014-06-21 03:28  its always on
2014-06-21 03:28  to hand the asset to visitors who don't have the presets in their assets directory
2014-06-21 03:28  just make sure you have advanced lighting enabled
2014-06-21 03:28  in Preferences
2014-06-21 03:28  diva: play with quick preset on the bottom right
2014-06-21 03:28  http://i.imgur.com/pW5wAJG.png
2014-06-21 03:29  see those two "default",one for sky and on for water
2014-06-21 03:29  there are many many presets
2014-06-21 03:29  changing clouds2.tga is another place windlight and SL viewer and many TPVs can't get it done
2014-06-21 03:30  so - unless most things support it - experience is as bad to standardize as HTML browser support
2014-06-21 03:30  LL could have fixed these over the past 4 or so years since that shader core was upgraded ... but not a priority
2014-06-21 03:32  so we have LL's sorta WL region system, LightShare, the RLV setup, and Parcel Windlight but none of them give a region owner full control or any expectation most people will see the same view
2014-06-21 03:33  result - its still a nice tropical day everywhere lol
2014-06-21 03:35  long winded rant aside tradeable assets would at least let me copy stuff easier to visitors for them to use rather than put XML files and custom textures in places
2014-06-21 03:36  in lieu of - say - complete region owner controls over the entire environment and the way to push those down to visitors automatically through the viewers consistently
2014-06-21 03:41  you can listen to Ebbe  https://www.youtube.com/watch?v=7S-hoXupxXw#t=4067
2014-06-21 03:42  any particular time mark?
2014-06-21 03:43  it's in the link
2014-06-21 03:43  1:07:47
2014-06-21 03:44  hmm didn't jump there for me - oh well - ah thanks
2014-06-21 03:44  #t=4067 should've gotten you there
2014-06-21 03:52  there have been so many VWs tried... wonder what they think they have that will make whatever they build work
2014-06-21 03:53  they do run the most successful one 
2014-06-21 03:53  Misterblue, my reading of this is "oh look, facebook is dropping billions on VR; we've been doing VR for years! Let's just get rid of the cartoons, to see if facebook wants to buy us"
2014-06-21 03:54  they have to rebrand SL, because SL, as a brand, has no value in those circles
2014-06-21 03:54  there are many billions being thrown around
2014-06-21 03:55  insanity
2014-06-21 03:55  complete insanity, 17 bil for whats app
2014-06-21 03:55  that scenario would mean a new UI (with some new features) that also could use the existing content/world
2014-06-21 03:56  I'm not sure they need to preserve the content
2014-06-21 03:56  they said they won't
2014-06-21 03:56  facebook might not care a bit about user-generated content
2014-06-21 03:56  ya... and Google over paying for Nest... there has gotta be some blackmail or something going on
2014-06-21 03:57  you could buy all the hollywood studios for 17 bil
2014-06-21 03:57  with money to spare
2014-06-21 03:57  for one app
2014-06-21 04:00  I don't know what FB might want... virtual worlds have a lot of Believers and with the 3D goggles happening, VWs are hot again
2014-06-21 04:00  what is this, the forth time? or is it only three...
2014-06-21 04:00  they want better graphics that's for sure
2014-06-21 04:02  better graphics usually means better content... these days games get good looks through people writing shaders and treaking lighting and textures
2014-06-21 04:03  it's easier these days with all the GPU power, but you don't just throw some textured boxes in a scene and have 'good graphics'
2014-06-21 04:03  ACTION is repeating Nebadon
2014-06-21 04:03  as cool as occulus is, If you honestly think people from facebook will use it your nuts
2014-06-21 04:03  good luck getting people to strap an uncomfortable chunk of plastic to their faces
2014-06-21 04:04  this sounds wierd, but masses of people are not going to strap things over their hair for long periods of time
2014-06-21 04:04  people texting on their phones bump into things, wait til you see people wearing their Occulus walking around :):)
2014-06-21 04:04  i personally cant even wear headphones anymore
2014-06-21 04:04  Occulus has a place in the metaverse, but the masses won't be involved
2014-06-21 04:04  yeah - this is where cast AR or google glass win compared to putting your face in a periscope and you can't even see where the cat is sitting before you step on it
2014-06-21 04:04  Misterblue: lol!
2014-06-21 04:05  at best occulus fills a niche roll for industry and hard core gamers
2014-06-21 04:05  however - Occulus in a lounger ... would work
2014-06-21 04:05  this video Ebbe talks about how migration to Next Platform may be possible - but they don't know its so early
2014-06-21 04:07  have you tried an occulus?
2014-06-21 04:07  LL should know how hard it is to build a VW... distributed server management, databases, communication balancing, throttling, graphics, griefers....
2014-06-21 04:07  rofl lkalif nice point on how opensource helped SL make it past some bad bumps
2014-06-21 04:07  i think its a great experience, apart from the giant peice of plastic strapped to your head
2014-06-21 04:07  it's not something a company does with 10 people and have it appear fully formed
2014-06-21 04:07  its fun for a few hours, then it starts to be come very uncomfortable
2014-06-21 04:07  and no, I haven't run one, but the "cut off from the world" is the same as some of the 90's VR systems
2014-06-21 04:08  ya well you cant do immersive vr without being cut off
2014-06-21 04:08  heh
2014-06-21 04:08  thats the whole point really
2014-06-21 04:09  having it both ways leads to 2 1/2 assed experiences
2014-06-21 04:09  the only way occulus rift will be on everyones faces
2014-06-21 04:09  I have oculus rift, it's pretyy awesome
2014-06-21 04:09  is they can shrink it down to the size of a pair of sun glasses
2014-06-21 04:10  but I only have v1 dev kit
2014-06-21 04:10  i <3 the oculus
2014-06-21 04:10  yeah ultimately we need that VR suit or direct neural interface
2014-06-21 04:10  we would need pixel densities like 10 times what they are now to get that
2014-06-21 04:10  all that's missing is the input now, from, at least, the hands/arms
2014-06-21 04:10  until then a range of solutions like Occulus, Cast AR, hacked google glasses, etc will let you at list switch
2014-06-21 04:10  they are asking Ebbe about graphics engine, some known one, or homebrew, he said "secret", damn ;)
2014-06-21 04:12  ask him if its windows only or cross platform
2014-06-21 04:12  heh
2014-06-21 04:12  that narrows it down considerably
2014-06-21 04:12  he said more platforms than today
2014-06-21 04:12  so mac, linux, windows + mobile devices
2014-06-21 04:12  huh that is interesting statement
2014-06-21 04:12  ya
2014-06-21 04:12  that makes modeling even 10 times more diffucult
2014-06-21 04:13  yeah
2014-06-21 04:13  and having user-generated content
2014-06-21 04:13  hate to be a negative nancy, but that sounds like a tall order to me
2014-06-21 04:13  it is
2014-06-21 04:13  user generated world that works on mobile
2014-06-21 04:14  that would be like having SL in 1994
2014-06-21 04:14  ACTION turns his phone back on
2014-06-21 04:14  78 notifications lol
2014-06-21 04:14  easy - texture upload is 10-100times more expensive tthan SL, and prim weights are scaled the same - so - the more poly's the more you pay to upload lol
2014-06-21 04:14  my Samsung Note II gets real hot running Lumiya in 3D view mode
2014-06-21 04:15  ya same here
2014-06-21 04:15  it works a little better on my Galaxy Note 8
2014-06-21 04:15  but my galaxy note II it kind of not so great
2014-06-21 04:15  crashes a lot
2014-06-21 04:16  put cyonegen mod on it
2014-06-21 04:16  I just don't see mobile in the path of any VR experience -- not as mobile is now. It doesn't make any sense. The whole point of VR is immersion, You can't possibly be immersed in a 4in screen
2014-06-21 04:16  or however is that spelled :P
2014-06-21 04:17  yes but really - the platform should support the immersive as well as degraded modes all the way down to the extremely necessary mobile access
2014-06-21 04:17  ya the fact that they mention mobile, the tiny little bit of excitment I had is now completely gone
2014-06-21 04:17  lol
2014-06-21 04:17  facebook missed mobile already; they're targetting immersion now
2014-06-21 04:18  it will be very hard to replicate the success of SL I think
2014-06-21 04:18  well if my kids are any indication - the mobile is where the most activity and purchasing will happen lol
2014-06-21 04:19  but yeah mobile makes more sense for augmented reality than replacement, er, virtual reality
2014-06-21 04:19  in Snow Crash, people would sit down in a dark room, alone and enter the world
2014-06-21 04:20  as it should be done ;)
2014-06-21 04:20  but how many times have you wanted to just pop in to message a friend or see / demo just one thing on a tablet or phone
2014-06-21 04:20  mobile is dead, from an innovation perspective. There's nothing else to do there. It's a dead market. It won't go away, but no one will make large amounts of money on mobile innovations.
2014-06-21 04:20  you didn't need the full experience - just a piece of it for a specific rare/one off task
2014-06-21 04:20  I dont think mobile is dead
2014-06-21 04:21  but the mobile experience as it stands right now
2014-06-21 04:21  is about the same as the PC experience was in 1994-1998'ish time  range
2014-06-21 04:22  and whats worse
2014-06-21 04:22  my Galaxy Note 8, when i am running full screen heavy 3D graphics
2014-06-21 04:22  if i get 1 hour out of my battery I am lucky
2014-06-21 04:22  the only exciting thing about mobile would be to make a very powerful small/pocket computer with the capability to display high-end graphics on a retina display
2014-06-21 04:23  so basically unless i sit strapped to a power outlet and don't move, totally negating the entire point of mobile
2014-06-21 04:23  the most I can do is about 1 hour of 3D exploring 
2014-06-21 04:24  so the interfaces could be designed to provide various "service levels" or features/groups of functions, by the access method
2014-06-21 04:24  android does this with device profiles already - phones get one set of UI constraints, tablets another
2014-06-21 04:24  if anything mobile should be enhancing the virtual world on desktops
2014-06-21 04:24  maybe there's some help there on sorting it
2014-06-21 04:24  like i should be able to use my phone as an interface on my pc
2014-06-21 04:24  to control various aspects of my in world experince
2014-06-21 04:24  this is what LL should be doing 
2014-06-21 04:24  not as your daily driver, but in a pinch
2014-06-21 04:24  stuff like that
2014-06-21 04:25  glorified remote control?
2014-06-21 04:25  yes
2014-06-21 04:25  heheh
2014-06-21 04:25  thats what i use my tablet for mostly
2014-06-21 04:25  sure - I've used a mobile for SSH, VNC, RDP, etc
2014-06-21 04:25  fudge... something was broken... I have four varregions on one standalone simulator... when I try to fly from one to the adjacent one I get the message "destination is a variable-sized region and the source is an old simulator"  "
2014-06-21 04:25  its a glorified remote control
2014-06-21 04:25  years and years of R&D to make a better remote control! :)
2014-06-21 04:26  i think of them as various types of terminals
2014-06-21 04:26  MisterBlue check the configs
2014-06-21 04:26  you may have old configurations
2014-06-21 04:26  some do text, some do 2D well, some do full 3D
2014-06-21 04:26  and with movile, you have GLES compared to full GL
2014-06-21 04:26  profiles by capability
2014-06-21 04:26  these configs worked last week... four 1024x1024 adjacent regions
2014-06-21 04:27  oh... something changed in OpenSim.ini?
2014-06-21 04:27  ya there was some fixes to prevent teleports
2014-06-21 04:27  from 0.7.9 to 0.8 var regions
2014-06-21 04:27  it was causing viewer crashes
2014-06-21 04:27  that message is usually because some config still has SIMULATION/0.2 
2014-06-21 04:27  protocol version bumpt to 0.3, was it?
2014-06-21 04:27  as opposed to SIMULATION/0.3
2014-06-21 04:27  it's odd because it's four regions on the same simulator so version mismatch shouldn't happen
2014-06-21 04:28  MisterBlue, not in OpenSim.ini, but in OpenSimDefaults.ini and in Grid.ini
2014-06-21 04:28  k... let me check that
2014-06-21 04:31  updating to the latest OpenSim.ini and OpenSimDefaults.ini fixed the problem!! thanks Diva
2014-06-21 04:31  np
2014-06-21 04:32  Misterblue you get router flashed with Merlin?
2014-06-21 04:33  yes... that was the fix
2014-06-21 04:33  how you like it?
2014-06-21 04:34  guess its not a whole lot different than stock rom in terms of UI experience
2014-06-21 04:35  the web interface is pretty much the same... they didn't mess with that much
2014-06-21 04:35  ya
2014-06-21 04:35  its a great router
2014-06-21 04:35  I dont think there is much better on the market right now
2014-06-21 04:47  Starting build #3656 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-21 04:51  Project opensim » mono-2.10.8.1 build #3656: SUCCESS in 8 min 31 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3656/
2014-06-21 04:51  misterblue: BulletSim: add some locking for collision lists to prevent collsions
2014-06-21 12:57  Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue.
2014-06-21 13:10  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): has been SUBMITTED.
2014-06-21 13:55  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): A NOTE has been added to this issue.
2014-06-21 14:00  Bug #6983:04 Private Vivox voice calls no longer work with opensim and Singularity since about 076 opensim release 14( http://opensimulator.org/mantis/view.php?id=6983 ): has been CLOSED
2014-06-21 14:05  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): A NOTE has been added to this issue.
2014-06-21 14:14  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been SUBMITTED.
2014-06-21 14:17  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): A NOTE has been added to this issue.
2014-06-21 14:17  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): has been ASSIGNED.
2014-06-21 14:19  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been UPDATED.
2014-06-21 14:20  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-21 14:20  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been ASSIGNED.
2014-06-21 14:20  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): is now in status NEW (again)
2014-06-21 14:23  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-21 14:26  Bug #7212:04 Sim crash caused by hypergrid inventory duplicate key 14( http://opensimulator.org/mantis/view.php?id=7212 ): has been RESOLVED.
2014-06-21 14:36  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): A NOTE has been added to this issue.
2014-06-21 14:37  Is the terrain ever downloaded to the client after the first time? And if so, why? Would it be possible to cache the terrain on the client and only download it in case of changes?
2014-06-21 14:49  the default is to download the whole region's terrain when you log into the region
2014-06-21 14:49  if you turn on the partial terrain loading feature, only the terrain within the avatar's view distance is downloaded and addition terrain is sent to the client as  the avatar moves
2014-06-21 14:54  aurora-sim has a max of 10 terrain patches being sent at a time while we have less, what was the thought there?
2014-06-21 15:04  the viewer gets a bit confused on TPs via the map in varrerions. If I click on the map in the area outside 256, and then I TP, it works fine. But if I click, then change e.g. the Z coordinate, the viewer TPs me to the corresponding SW area. I'm pretty sure this is a viewer bug
2014-06-21 15:04  yes. the viewer contrains it
2014-06-21 15:04  it's a bother even tping within the region
2014-06-21 15:04  but it's only if I change the coordinates
2014-06-21 15:05  the way the coordinates don't work unless you "search" the sim you're in first
2014-06-21 15:05  if I don't touch them it works fine
2014-06-21 15:05  etc.
2014-06-21 15:05  Misterblue: did you miss my pvt?
2014-06-21 15:10  what's the singularity channel here?
2014-06-21 15:10  #singularityviewer
2014-06-21 15:19  this might be side effect of opensim map implementation of varregions
2014-06-21 15:19  what should we be doing instead?
2014-06-21 15:20  I know we'er sending all the map blocks as if they were independent regions
2014-06-21 15:20  I did that recently, as they were missing from the map
2014-06-21 15:20  well, afaik, the map navigator doesn't understand varregions natively
2014-06-21 15:20  what is map navigator?
2014-06-21 15:22  diva: I don't know, I haven't looked at the issue to see what the viewer is sending
2014-06-21 15:22  the window where you navigate the map. i don't remember the class name so i used a descriptive term
2014-06-21 15:23  the "main map", i think it's called by most but the words were just not coming when i wrote that
2014-06-21 15:23  ah that, I think it's called the world map
2014-06-21 15:24  aah yes, that was the one
2014-06-21 15:24  it must be very close to understanding, because a simple click without changing anything works
2014-06-21 15:24  anyway, as far as i remember the code from when i was in there years ago, it only deal with 256m bits
2014-06-21 15:24  diva: not really.
2014-06-21 15:24  but changing the coordinates breaks it
2014-06-21 15:24  the numbers are combined with the _name_ shown above
2014-06-21 15:25  to construct a tp destination
2014-06-21 15:25  it does work
2014-06-21 15:25  when we ported varregion support, map support was included
2014-06-21 15:25  the click uses the ID of the clicked square
2014-06-21 15:25  that's why I'm saying it must be very close to understanding
2014-06-21 15:25  you click on a point, and the coordinates shown are wrong, but the TP takes you to the right place
2014-06-21 15:26  i'm sure the fix is only a few lines, yes
2014-06-21 15:26  it's close to working
2014-06-21 15:26  but in the original aurora varregion only one map tile is sent
2014-06-21 15:26  and the region size
2014-06-21 15:26  'so the viewer can know
2014-06-21 15:26  so is that tile larger, then, or is it scaled up?
2014-06-21 15:27  not sure how it would work when the viewer gets mutiple tiles
2014-06-21 15:27  scaled up iirc
2014-06-21 15:27  ok, so maybe our map bloacks module is doing the wrong thing. Let me look again
2014-06-21 15:27  scaling doesn't sound like a good way to do it
2014-06-21 15:27  it means larger regions would appera blurry
2014-06-21 15:28  before I touched it, it was sending only one block, but then if you clicked on any point beyond 256 it would stay blue, meaning that it didn't find any land there
2014-06-21 15:28  then I made it send all the blocks
2014-06-21 15:28  we should look at the aurora map protocol
2014-06-21 15:28  and that fixed the blue circle problem
2014-06-21 15:29  diva: LiruCookies would know best about the map part
2014-06-21 15:31  Mew?
2014-06-21 15:31  either way there seems to be a bug that makes world map varregion support incomplete
2014-06-21 15:31  hi LiruCookies, I'm trying to catch a bug with TP via the map in varregions
2014-06-21 15:32  Explain?
2014-06-21 15:32  if you click on a point beyond 256, and do a straight TP, it works fine. But if you click, then change e.g. the Z coorindate, it sends you to the corresponding coordinate in the SW area
2014-06-21 15:33  when you click on the map beyond 256, the coordinates shown are wrong. But if you don't touch them it works
2014-06-21 15:33  but if you toch them it stops working
2014-06-21 15:33  this is with opensim version of the map where map server sends multiple 256 tiles
2014-06-21 15:33  yes
2014-06-21 15:34  if the server sends one tile and the correct region size like aurora does, clickin beyond 256 shows blue circle as if there wass no region there
2014-06-21 15:34  yes, at least that was what opensim was doing. let me check exactly how it was
2014-06-21 15:35  I would persnaly prefer if opensim sent 1 region and we fixed clicking on the region
2014-06-21 15:35  Rather than it shows 16 regions in map search
2014-06-21 15:35  ok
2014-06-21 15:35  and 16 tiles for a 4 x 4
2014-06-21 15:36  let me experiment with how it was. Maybe what was missing was the correct size...
2014-06-21 15:36  but as I said LiruCookies did that part
2014-06-21 15:36  Tell me
2014-06-21 15:36  When you change the z, does the x or y change?
2014-06-21 15:36  ok, yeah, maybe it was missing the correct size
2014-06-21 15:37  1 sec, let me put it back and fix it
2014-06-21 15:47  hmm, it still doesn't work
2014-06-21 15:47  blue circle?
2014-06-21 15:48  I think I have seen that in Aurora version
2014-06-21 15:48  diva: what if you click lower left corner first and then anywhere else on the region?
2014-06-21 15:48  I have to make another test for that -- I need to add another region. But in this varregion I still the coordinates on the map wrong
2014-06-21 15:48  yes, lkalifa, tha's exazctly how it worked
2014-06-21 15:50  wouldn't be more desireable to fix that?
2014-06-21 15:50  if you would click on the lower left, then from then on, the clicks beyonf 256 would work
2014-06-21 15:50  let me test it again
2014-06-21 15:50  yeah I seem to recall that from Aurora
2014-06-21 15:53  does mostly work if you put in the z you want and then click where you want to go
2014-06-21 15:54  ok so if if send only 1 tile with the correct size, now there's not more blue circle, but the coordinates are still wrong, so the TP does the wrong thing -- again only if I touch the coords
2014-06-21 15:54  I think I'll put this, because it makes more send to send only one map clock
2014-06-21 15:55  sense
2014-06-21 15:55  but the end result seems to be the same
2014-06-21 15:55  so there's abutlet somewhere
2014-06-21 15:55  fat fingers
2014-06-21 15:55  buglet
2014-06-21 15:57  hmm
2014-06-21 15:57  I'm seeing another place where multiple map blocks are being sent instead of just one. I didn't do this 
2014-06-21 15:58  maybe this is the problem
2014-06-21 15:58  there's a comment there though
2014-06-21 15:58  let me see who wrote this
2014-06-21 16:00  it was MisterBlue
2014-06-21 16:00  here's the comment: "The map system only does legacy sized regions so we have to fake map entries for all the covered regions."
2014-06-21 16:00  is this true?
2014-06-21 16:01  let mw see what happens if I don't send thse blocks
2014-06-21 16:02  yes
2014-06-21 16:03  var regions get cut up into 256m tiles on the map
2014-06-21 16:03  and for things like the webmap ie http://map.osgrid.org you only see the first 256m of a varregion
2014-06-21 16:03  because the sub 256m squares dont actually have entries in the regions table
2014-06-21 16:03  ouch, bad
2014-06-21 16:04  so not sending these blocks lkalf results in the blue circle
2014-06-21 16:04  lkalif
2014-06-21 16:05  and the map never recovers even if I touch the SW area
2014-06-21 16:11  I see
2014-06-21 16:11  so it's evil both ways
2014-06-21 16:12  yeah, it looks like MisterBlue's comment is correct, that the map doesn't understand varregions
2014-06-21 16:12  fully
2014-06-21 16:12  yeah
2014-06-21 16:15  ok so I leave it as it is now until we figure this out
2014-06-21 16:27  ping nebadon : Hi, can i take 3 minutes of your time (IM) ?
2014-06-21 16:27  diva: Aurora had regions that could be less than 256, apparently it's also related to the map that opensim does not.
2014-06-21 16:28  whats up djphil?
2014-06-21 16:28  is that the root cause of this bug?
2014-06-21 16:28  can i PM you please ?
2014-06-21 16:28  sure
2014-06-21 16:28  diva: I've no idea.
2014-06-21 16:28  ty :)
2014-06-21 16:28  diva: I know nothing of your codebase, really...
2014-06-21 16:28  i never understood why anyone would want less than 256m
2014-06-21 16:28  lol
2014-06-21 16:28  what a waste of time
2014-06-21 16:29  LiruCookies, but this seems to be a viewer-side problem, at least partially
2014-06-21 16:30  cos if opensim sends just one map block with the larger size, the viewer doesn't activate the corresponding larger area
2014-06-21 16:32  nebadon: Smaller area, like a parcel, but a single region
2014-06-21 16:33  Like a welcome region
2014-06-21 16:33  You don't really want it to be terribly large, just straight to the point.
2014-06-21 16:42  so what should I read to get up to speed on making patches to singularity? What stack of tools do I need on Windows?
2014-06-21 16:44  I think that depends a lot on your environment diva
2014-06-21 16:44  how so? is there anything web page that has instructions for this?
2014-06-21 16:45  oh cool it's in gitbuh, I have it forked already
2014-06-21 16:46  what os?
2014-06-21 16:46  windows 7. but I use cygwin a lot
2014-06-21 16:47  you need python 2.7, cmake (both native windows, not cygwin)
2014-06-21 16:47  visual studio 2010
2014-06-21 16:47  (express is fine)
2014-06-21 16:48  http://www.singularityviewer.org/kb/build-windows
2014-06-21 16:48  you can build replex the same way. just a different git url 
2014-06-21 16:48  k, let me give it a try. thanks
2014-06-21 16:50  do I need Direct SDK?
2014-06-21 16:50  FMOD Ex?
2014-06-21 16:51  you need everything listed there
2014-06-21 16:51  you can use cygwin git
2014-06-21 16:51  instead of the one listed
2014-06-21 17:08  my installation of visual studios express doesnt come with a command prompt program...
2014-06-21 17:09  did you install c00 version of it?
2014-06-21 17:09  oh maybe not
2014-06-21 17:10  erm c++
2014-06-21 17:10  ok, let me get c++
2014-06-21 17:10  also I usec cygwin prompt for everything
2014-06-21 17:11  it's just important to invoke windows version of python
2014-06-21 17:12  like  /cygdrive/c/Python26/python develop.py --unattended -t Release -G VC100 configure -DPACKAGE:BOOL=ON -DLL_TESTS:BOOL=OFF -DFMODEX:BOOL=ON '-DVIEWER_CHANNEL:STRING=Replex Alpha'
2014-06-21 17:14  oh cool, I'm glad cygwin can be used. I have the windows command prompt
2014-06-21 17:15  hate
2014-06-21 17:15  ACTION has been out in the yard tending the tomatoes and squash
2014-06-21 17:15  diva: a bug was found in the viewer where region size is kept in statics... once the viewer sets a region size it doesn't change gracefully
2014-06-21 17:16  Misterblue: ping
2014-06-21 17:17  how do I change the USERPROFILE var? Cos that's not when I placed the code
2014-06-21 17:18  the map/varregion code could easily not have all corners covered... it is hard to make both the simulator and viewer happy
2014-06-21 17:18  diva: you don't need that userprofile bit
2014-06-21 17:18  ok
2014-06-21 17:18  diva: jut pick some dir where to put the source
2014-06-21 17:18  so cai I use cygwin from then on as long as the paths to things are ok?
2014-06-21 17:18  yep
2014-06-21 17:19  just invoke windows native python when running develop.py
2014-06-21 17:19  i never understood why C# VS doesnt come with command prompt
2014-06-21 17:19  i always had to install C++ to get it
2014-06-21 17:22  what does this error mean?
2014-06-21 17:22  CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):
2014-06-21 17:22    The C compiler "cl" is not able to compile a simple test program.
2014-06-21 17:23  hmm, that actually might be cygwin thing
2014-06-21 17:23  about TEMP and temp
2014-06-21 17:23  diva: try doing the same thing from the vs command prompt
2014-06-21 17:23  k
2014-06-21 17:24  I forget that I modify /etc/profile in cygwin to remove their tinkering with TEMP and TMP
2014-06-21 17:25  On windows, environment vars are case insensitive, but case preserving, which confuses the hell out of cygwin ported unix apps
2014-06-21 17:25  hmm I get the same error
2014-06-21 17:25  CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/CMakeTes
2014-06-21 17:25  tCCompiler.cmake:52 (MESSAGE):
2014-06-21 17:25    The C compiler "C:/Program Files (x86)/Microsoft Visual Studio
2014-06-21 17:25    10.0/VC/bin/cl.exe" is not able to compile a simple test program.
2014-06-21 17:26  hmm I wonder if it has something to do with the Windows SDK
2014-06-21 17:27  When I installed it it didn't install, so I assumed I already had it installed
2014-06-21 17:28  I can try again, I hope it doesn't screw up my opensim dev environment...
2014-06-21 17:30  diva: do you have admin rights on the account that you run this?
2014-06-21 17:30  yes
2014-06-21 17:30  without UAC prompts?
2014-06-21 17:30  yes
2014-06-21 17:30  http://stackoverflow.com/a/15523149/238596
2014-06-21 17:31  oh
2014-06-21 17:31  I never had to do this myself, dunno
2014-06-21 17:35  hmm, so the Windows SDK installation fails with not much information
2014-06-21 17:35  (that also failed, lkalif)
2014-06-21 17:36  it does create a log of what exactly the compiler said when it fails
2014-06-21 17:36  windows 7 or 8 diva?
2014-06-21 17:36  7
2014-06-21 17:36  7
2014-06-21 17:37  is it return code 5100?
2014-06-21 17:38  Solution: Uninstall any existing Visual C++ 2010 redistributable.
2014-06-21 17:38  might help, dunno
2014-06-21 17:38  yes it's 5100
2014-06-21 17:38  ok
2014-06-21 17:39  that might help with windows sdk install too
2014-06-21 17:39  then uninstalling the C++ redistrubutables should fix that
2014-06-21 17:39  oh thats what I was talking about
2014-06-21 17:39  the SDK
2014-06-21 17:39  so just unisnatll VC++?
2014-06-21 17:39  no
2014-06-21 17:39  oh well yes 
2014-06-21 17:39  the redistributable though
2014-06-21 17:39  go into "programs and features"
2014-06-21 17:39  is just the runtime i think
2014-06-21 17:40  i dont think its the GUI part
2014-06-21 17:40  some other app probably installed it
2014-06-21 17:40  I'm in programs and features
2014-06-21 17:40  alot of apps require this be installed
2014-06-21 17:40  what should I look for?
2014-06-21 17:40  Visual C++ 2010 redistributable
2014-06-21 17:40  searcg for redist
2014-06-21 17:40  or whatever year
2014-06-21 17:40  you'll find c++ 2010 x86 redist
2014-06-21 17:41  uninstall them both
2014-06-21 17:41  yes. lots of them actually!
2014-06-21 17:41  then installs windwos sdk
2014-06-21 17:41  I see like 7 things called Microsoft C++ ... redistributable
2014-06-21 17:41  2010?
2014-06-21 17:41  you need only kill 2010
2014-06-21 17:42  yes that too -- 2 of them, x64 and x32
2014-06-21 17:42  uninstall those, install windows sdk
2014-06-21 17:42  k
2014-06-21 17:44  you can reinstall them after from http://www.microsoft.com/en-us/download/details.aspx?id=5555 and http://www.microsoft.com/en-in/download/details.aspx?id=14632
2014-06-21 17:45  ok, it is way past the error I got before
2014-06-21 17:45  perhaps run windows update manually after that... if you have enabled updates from microsoft it will bring in service packs and stuff for visual studio too
2014-06-21 17:46  ok it installed, let me run the build again
2014-06-21 17:47  nope same error
2014-06-21 17:47  you needed windows sdk anyway
2014-06-21 17:50  try enabling microsoft updates in windows update control panel pane
2014-06-21 17:50  and doing "check for updates"
2014-06-21 17:50  k
2014-06-21 17:50  there might be a service pack of visual studio that addresses this
2014-06-21 17:51  i vaguely remember something about it
2014-06-21 17:52  also viewer development is hard ;)
2014-06-21 17:53  there is a service pack for VS 2010 indeed
2014-06-21 17:54  ya always good to do windows updates after all those installs
2014-06-21 17:54  probably lots of security fixes as well
2014-06-21 17:54  my thoughts, lkalif. This seems very complicated. 
2014-06-21 17:54  heh
2014-06-21 17:54  down the rabbit hole! say hi to the mad hatter for me diva :P
2014-06-21 17:54  diva: wait until you have to wait half an hour to compile ;)
2014-06-21 17:54  oh geez
2014-06-21 17:54  if you're lucky 
2014-06-21 17:55  she does have a fast machine
2014-06-21 17:55  I have i7 overclocked to 4.3 ghz, with 32 gb ram
2014-06-21 17:56  still takes 15-20 min
2014-06-21 17:56  my machine has 12 cores, if I remember correctly
2014-06-21 17:56  that will help for sure
2014-06-21 17:56  compilers ought to do some things in parallel these days...
2014-06-21 17:56  they do
2014-06-21 17:56  number of cores scales lineary with compile time
2014-06-21 17:56  erm, the other way round :P
2014-06-21 17:57  sigh
2014-06-21 17:58  the update fails
2014-06-21 17:58  reboot, try again
2014-06-21 17:58  reboot!?!?!?
2014-06-21 17:58  also re-install those c++ redist
2014-06-21 17:58  I have gazillions of programs runnign!
2014-06-21 17:59  ok so I think the pack for VS installed ok, it was the other than didn't
2014-06-21 18:00  try configuring the build again then
2014-06-21 18:00  same error
2014-06-21 18:00  can't run cl
2014-06-21 18:01  let me try run it
2014-06-21 18:01  are you sure service pack installed?
2014-06-21 18:01  som edll seems to be missing
2014-06-21 18:01  mspbd100.dll is missing
2014-06-21 18:02  i keep telling you to install those vs2010 redistributables again
2014-06-21 18:02  how?
2014-06-21 18:02  those that needed to be re-installed
2014-06-21 18:02  19:44 < lkalif> you can reinstall them after from http://www.microsoft.com/en-us/download/details.aspx?id=5555 and
2014-06-21 18:02                  http://www.microsoft.com/en-in/download/details.aspx?id=14632
2014-06-21 18:04  http://www.microsoft.com/en-us/download/details.aspx?id=8328 also
2014-06-21 18:05  same problem
2014-06-21 18:07  diva is your system updated? /me "ducks"
2014-06-21 18:07  I think so
2014-06-21 18:07  I have automatic updates on
2014-06-21 18:07  and I just ran update
2014-06-21 18:07  which failed
2014-06-21 18:07  the security patch failed
2014-06-21 18:08  and update other systems such as office etc?
2014-06-21 18:08  everything is up to date
2014-06-21 18:08  diva: so when you start visual studio 2010 express c++ and go to help -> about it says sp1?
2014-06-21 18:09  let me check
2014-06-21 18:09  yes Version 10.0.40219.1 SP1Rel
2014-06-21 18:10  in your singularity source tree, in indra/build-vc100 are there any log files there that might give you a clue what exactly is failing
2014-06-21 18:10  i think cmake stores compilation log there
2014-06-21 18:11  I don't see that directory
2014-06-21 18:12  ther is no indra/build* something
2014-06-21 18:12  ?
2014-06-21 18:12  no
2014-06-21 18:13  there has to be alog of compilation somewhere
2014-06-21 18:15  so I see another error after the first
2014-06-21 18:15      TRACKER : error TRK0002: Failed to execute command: ""C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe" @C:\Apps\cygwin\tmp\tmpccd062cd3c574bceaadbb19a01f84327.rsp". The requested operation requires elevation. [C:\Users\crista\dev\singularity\SingularityViewer\indra\build-vc100\CMakeFiles\CMakeTmp\cmTryCompileExec.vcxproj]
2014-06-21 18:15  try running from the visual studio prompt
2014-06-21 18:16  "The requested operation requires elevation."
2014-06-21 18:16  sounds like "admin" issue
2014-06-21 18:16  I see the same error there
2014-06-21 18:16  yeah
2014-06-21 18:18  isn't there cmd line prompt for administrators.
2014-06-21 18:18  something strange going on there
2014-06-21 18:19  ACTION tried, needs to go make a sandwitch ;)
2014-06-21 18:21  at times I have had to restore to an earlier time before an update that went bad.
2014-06-21 18:22  what is devenv.exe?
2014-06-21 18:23  it is the program for the fulll version of vs2010
2014-06-21 18:23  express doesn't have it
2014-06-21 18:24  does it have an equivalent?
2014-06-21 18:25  yes take me a little to find as I haven't used express in some time
2014-06-21 18:33  C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\VCEExpress.exe
2014-06-21 18:34  Was in an XP: vm
2014-06-21 18:34  well, I may need to reboot. This is a permissions thing, for sure
2014-06-21 18:34  C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\VCExpress.exe
2014-06-21 18:34  what a pain!
2014-06-21 18:35  this is why VM's are nice
2014-06-21 18:35  hehe
2014-06-21 18:35  setup a VM work enviornment in virtualbox
2014-06-21 18:35  then you can reboot that machine at anytime without rebooting whole computer
2014-06-21 18:37  developiong the viewer on a VM doesn't seem like a good idea, I won't be able to run it there
2014-06-21 18:38  I run in VBox vm just sorry graphics
2014-06-21 18:39  omg
2014-06-21 18:39  i don't know what magic sequence of things I made, but now it works
2014-06-21 18:39  good
2014-06-21 18:39  it works in cygwin too
2014-06-21 18:39  phew
2014-06-21 18:39  ok so I did the develop.py thing
2014-06-21 18:40  diva: what was it?
2014-06-21 18:40  lkalif: permissions, but I've no idea what made it work. I tried lots of things
2014-06-21 18:40  diva: now you go to build-vc100 dir with visual studio gui
2014-06-21 18:40  open singularity.sln with it
2014-06-21 18:41  you probably want to change build type to RelWithDebInfo
2014-06-21 18:41  if you're going to run it in a debugger
2014-06-21 18:41  how do I do that?
2014-06-21 18:42  which part?
2014-06-21 18:42  change the build tyupe
2014-06-21 18:42  there is no dropdown below menu+
2014-06-21 18:42  oh stupid vs 2010 express, there is a setting to enable "advanced" ui
2014-06-21 18:42  by default it's dumbed down
2014-06-21 18:43  k, I set it to expoert settings
2014-06-21 18:43  oh i see
2014-06-21 18:43  there should be a dropdowm with build type, debug, release, RelWithDebInfo
2014-06-21 18:43  you want that last one to work with the viewer
2014-06-21 18:44  yes
2014-06-21 18:44  hist f6 and go get some dinner :P
2014-06-21 18:45  "right-click prepare in the solution explorer" <-- what does this mean?
2014-06-21 18:47  solution explorer is list of all projects
2014-06-21 18:47  there is one called "prepare"
2014-06-21 18:47  oh there's a project called prepare
2014-06-21 18:48  how off. The build menu options are greyed out
2014-06-21 18:49  oh it's building?
2014-06-21 18:49  I don't know what I did, but it looks like it's building
2014-06-21 18:49  or something
2014-06-21 18:49  you will have to do this part:
2014-06-21 18:49  Right-click secondlife-bin in the Solution Explorer, and click Set as StartUp Project,
2014-06-21 18:49  it happened when I did build prepare
2014-06-21 18:49  then right click it again and click Properties, then open Configuration Properties and select Debugging,
2014-06-21 18:49  change the Working Directory to "$(ProjectDir)/../../../newview".  Hit OK and return to the main VS window.
2014-06-21 18:50  I did all that
2014-06-21 18:50  diva: now it dowloads all the libraries
2014-06-21 18:50  don't you have "put
2014-06-21 18:50  "output" window
2014-06-21 18:50  on the bottom
2014-06-21 18:50  yes
2014-06-21 18:50  it's doing something
2014-06-21 18:50  it's running prepare
2014-06-21 18:50  ok I think it finished
2014-06-21 18:50  which downloads pre-requisites
2014-06-21 18:51  alright. so now I build?
2014-06-21 18:51  f5 will build it and start it for debugging
2014-06-21 18:51  there it goes
2014-06-21 18:51  f6 will just build it
2014-06-21 18:52  diva: you know Singularity is *by far* easiest viewer to build
2014-06-21 18:52  and I'm not kidding
2014-06-21 18:52  geez
2014-06-21 18:55  ok, time to take a shower, it seems
2014-06-21 18:55  hehe
2014-06-21 18:55  it's in 37. how many more numbers?
2014-06-21 18:55  i don't think those number mean much
2014-06-21 18:56  i know which files are where in the compliation hehe
2014-06-21 18:56  llfloater*.,cpp series is about midway 
2014-06-21 18:56  that's where it is now
2014-06-21 18:56  then llpanels
2014-06-21 18:57  then llviewer
2014-06-21 18:57  rlv stuff is towards the end
2014-06-21 18:58  diva: when recompiling during development, you should probably disable building "package" project
2014-06-21 18:58  in build configuration
2014-06-21 18:59  it creates installer for distribution, and takes a while
2014-06-21 19:00  wow my computer is going crazy with this compilation
2014-06-21 19:00  cpu is at 99%
2014-06-21 19:00  compiler uses all cores
2014-06-21 19:00  with 12 cores
2014-06-21 19:00  I never saw any program using my computer like this!
2014-06-21 19:01  it used to take a full hour to compile on my core2 duo
2014-06-21 19:01  render some video :)
2014-06-21 19:01  nebadon not even!
2014-06-21 19:01  really this is a first!
2014-06-21 19:01  I mean convert video
2014-06-21 19:01  that kills my machine i literally cant do anything
2014-06-21 19:02  thats the only other thing I can think that will consume as many cores as you throw at it
2014-06-21 19:02  I could never have enough CPU cores
2014-06-21 19:03  it calmed down
2014-06-21 19:03  ACTION knows rendering 3d animations is a good way to use every computer in your house
2014-06-21 19:03  yea
2014-06-21 19:03  there is not enough cpu cores in the world for that lol
2014-06-21 19:04  imagine how long it took to render the movie Avatar
2014-06-21 19:04  Computational fluid dynamics, lattice field theory  simulations...
2014-06-21 19:04  sure they used hundreds of computers
2014-06-21 19:04  they use like 5000 cpu cores and like 500,000 gpu cores
2014-06-21 19:04  still takes 3 months
2014-06-21 19:04  lol
2014-06-21 19:05  wow this was someting to see!
2014-06-21 19:05  it's over
2014-06-21 19:05  nice how long was that?
2014-06-21 19:05  it took 13 minutes
2014-06-21 19:05  not bad
2014-06-21 19:05  I wish I had 12 cores lol
2014-06-21 19:05  but this was fireworks!
2014-06-21 19:05  Isn't it 6 hyperthreaded cores?
2014-06-21 19:05  I was going downstairs but had to watch all 12 cores at 99%!
2014-06-21 19:05  you can never have too many cores when it comes to viewer compilation
2014-06-21 19:06  diva has a crazy computer
2014-06-21 19:06  digital tigers
2014-06-21 19:06  http://www.digitaltigers.com
2014-06-21 19:06  i helped pick it :)
2014-06-21 19:06  i love it
2014-06-21 19:07  diva: finally you found some use for that CPU of yours :P
2014-06-21 19:07  ok, so I'm going to take a break before I try to run this viewer that I just built...
2014-06-21 19:07  yeah! :)
2014-06-21 19:07  my computer has been basically snoozing for 2 years
2014-06-21 19:08  even when I turn all the bells and whittles on the viewer up, it still doesn't break a sweat. I never saw anything like what just happened
2014-06-21 19:08  http://onikenkon.com/uppsala/Uppsala3screens_2.png
2014-06-21 19:08  thats on divas computer :)
2014-06-21 19:10  need to do a new one of these :)
2014-06-21 19:14  the viewer was originally single-threaded
2014-06-21 19:14  it's still mostly that
2014-06-21 19:14  one thread, with some minor stuff on other threads
2014-06-21 19:17  i really wish the viewer was capable of using mroe than 512mb GPU memory
2014-06-21 19:17  sucks
2014-06-21 19:17  my 780 has 4gb 
2014-06-21 19:19  lucky bastard
2014-06-21 19:52  well sorta lkalif
2014-06-21 19:52  id be luckier if I could actually use the memory
2014-06-21 19:52  lol
2014-06-21 19:52  you can
2014-06-21 19:52  for rendering stuff in blender :P
2014-06-21 19:53  ah ya well I rarely do that honestly
2014-06-21 19:53  95% of what i do on computer is opensimulator related
2014-06-21 19:54  it would be really helpful in very large models to have more than 512mb available
2014-06-21 19:54  512mb is for textures
2014-06-21 19:54  doesn't limit geometry
2014-06-21 19:55  ya
2014-06-21 19:55  im talking about 100+ region simulations
2014-06-21 19:55  where the entire thing is visible
2014-06-21 19:57  even Wright Plaza is probably pushing the limits of 512mb
2014-06-21 19:57  with textures
2014-06-21 19:58  I want to say there is something like 3000-4000 textures visible in Wright Plaza
2014-06-21 19:59  it didn't make much sense to map more than 512mb on a 32 bit os
2014-06-21 19:59  but now that we have win64 version
2014-06-21 19:59  should probably be revisited
2014-06-21 20:01  ya that would be fantastic :)
2014-06-21 21:03  yey! I'm running the viewer I built!
2014-06-21 21:03  so now on to the chase of the map blocks...
2014-06-21 21:14  You're really on a tear today, diva. Good luck with the map. :)
2014-06-21 21:29  it's always fun to jump into a completely foreign body of code and try to find a needle in a haystack
2014-06-21 21:43  theres more than just hay in that stack
2014-06-21 21:48  hmm, i guess one needs to use the debugger really really fast or else we're ding'ed
2014-06-21 21:48  back to my favorite debugger: prinf
2014-06-21 21:50  std:: cout :P
2014-06-21 21:51  looks lik ethe viewer has an idiom for printing stuff in the log: LL_INFOS("World Map") << "LLWorldMap::reloadItems()" << LL_ENDL;
2014-06-21 21:51  llwarns << llendl
2014-06-21 21:52  But that's essentially cout
2014-06-21 21:52  when should I use infos vs wanrn? does it matter? Is there debug too?
2014-06-21 21:52  Warns are a different color on linux, and they say warning
2014-06-21 21:52  infos are white on linux, the say info I think
2014-06-21 21:52  they*
2014-06-21 21:52  ya I think the log is supposed to not slow things down like writing to stdout would
2014-06-21 21:53  lldebugs only shows in a debug build, not relwithdebinfo, though... at least, I don't think so
2014-06-21 21:53  I'll stick with warn
2014-06-21 21:53  llerrs is only to be used for an error
2014-06-21 21:53  LL_WARNS says it on a logging channel
2014-06-21 21:53  i'll stick with infos, I mean
2014-06-21 21:56  oh
2014-06-21 21:56  I forgot it takes 13 minutes for this to build. I hope it doesn't take that long if I change just one file...
2014-06-21 21:57  changing headers is what kills it
2014-06-21 21:59  oh man, visual c++ doesn't have Intellisense
2014-06-21 21:59  oh wait it does
2014-06-21 21:59  it does but.... you have to wait for it to build the database
2014-06-21 21:59  I forgot C++ uses -> instead of dot notation
2014-06-21 21:59  more like finding a needle in a stack  of needles :P
2014-06-21 22:00  dot for objects or references, -> for pointers
2014-06-21 22:00  nebadon: a stack of sharp needles :)
2014-06-21 22:01  Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): A NOTE has been added to this issue.
2014-06-21 22:06  yeah the size if wrong
2014-06-21 22:06  is
2014-06-21 22:07  the size of the region that is
2014-06-21 22:28  oh
2014-06-21 22:28  geez
2014-06-21 22:28  opensim is doing it wrong
2014-06-21 22:28  oh man
2014-06-21 22:31  well that is kind of good
2014-06-21 22:32  damn, I was hoping this would be my first patch to the viewer...
2014-06-21 22:32  I fixed it, but in opensim
2014-06-21 22:35  well it helped you find the bug so that is good :)
2014-06-21 22:35  at least I learned how to build the viewer and debug it
2014-06-21 22:37  diva: You can define . and -> for your own classes.
2014-06-21 22:40  Starting build #3657 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-21 22:40  ACTION hugs diva for the icecream thing
2014-06-21 22:41  I need ice cream now
2014-06-21 22:41  Yeah, me too, hopefully we'll see an ice cream place on our six mile walk.
2014-06-21 22:41  Speaking of, I'm off to walk six miles.
2014-06-21 22:42  diva, is that a fix for this issue, http://jira.phoenixviewer.com/browse/FIRE-13903
2014-06-21 22:42  ?
2014-06-21 22:44  very likely
2014-06-21 22:44  Project opensim » mono-2.10.8.1 build #3657: SUCCESS in 5 min 24 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3657/
2014-06-21 22:45  diva: Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...
2014-06-21 22:45  no ice cream sundae? :(
2014-06-21 22:45  i assumed it was viewer side because singularity wasnt effected
2014-06-21 22:45  oop
2014-06-21 22:46  I saw that in sigularity too
2014-06-21 22:46  AliciaRaven: We weren't affected? I thought we were
2014-06-21 22:47  not the map offline bug i reported, that was only in firestorm
2014-06-21 22:48  try it AliciaRaven
2014-06-21 22:48  firestorm just made the 256 block turn red unless u click the south west corner first
2014-06-21 22:48  i just pulled, wanted to wait for it to finish building first, incase i made server too busy lol
2014-06-21 22:54  dam avg saying robust is infected
2014-06-21 22:59  diva, fs seems worse for that bug i posted now
2014-06-21 23:00  let me try
2014-06-21 23:00  I haven't ran FS in ages
2014-06-21 23:00  first if i click a var region on the map greater than 256x, the block i click turns red and says offline, before i could click the bottom block and it would suddenly detect the whole var region, now it stays red
2014-06-21 23:01  I need to download a newer version of FS
2014-06-21 23:03  in your set up do you have a map image that's the size of the region?
2014-06-21 23:04  only in the mini map
2014-06-21 23:05  and i think 2x2 regions the map has the correct region in the bottom tile and stretched image over the rest
2014-06-21 23:05  3x3 was ok tho
2014-06-21 23:07  interesting
2014-06-21 23:07  indeed, it doesn't work in FS
2014-06-21 23:08  i wonder why
2014-06-21 23:08  aurora does it differently, they stretch one image for the whole region, opensim sends individule images, i think the viewers are set up for the aurora way as opensims is newer
2014-06-21 23:08  no
2014-06-21 23:08  also mini map in firestorm is stretched bottom corner image
2014-06-21 23:08  we send 1 image
2014-06-21 23:09  and we were sending several map blcks, but bow we're sending just 1 mapblock
2014-06-21 23:10  yep, there's something wrong with FS
2014-06-21 23:10  things work ok in Singularity
2014-06-21 23:10  1 image? so how come it isnt stretched and blured as it was in aurora for large regions?
2014-06-21 23:11  the image needs to be of a corresponding size
2014-06-21 23:11  so the split when u call for a map tile for a single 256 area is separate?
2014-06-21 23:11  but we were sending many map blocks, and now we aren't
2014-06-21 23:12  there's 2 things related to the map: the map images and the map blocks
2014-06-21 23:12  sorry for my confusion, i havnt looked at the map code atall
2014-06-21 23:12  the map images come from the map server
2014-06-21 23:12  the vieer downaloads them directlyt from there
2014-06-21 23:13  for varregions opensim can handle 1 [large] image for the entire region, but you have to specify in in Regions.ini
2014-06-21 23:13  for mapblocks, the sim sends that information
2014-06-21 23:13  aurora the whole var region map, poped up in one, opensim fills in the rows so i had assumed they were different
2014-06-21 23:14  up to 30 minutes ago, opensim was sending many map blocks, one per subarea of a varregion, and that's what I just changed
2014-06-21 23:14  now the sim sends just one map block with the right size
2014-06-21 23:15  maybe FS doesn't understand that part of the protocol?
2014-06-21 23:15  ah that explains why the offline regions stopped comming back when clicking the bottom left one
2014-06-21 23:15  i submitted two bug reports, i think cinders is working on it, not sure
2014-06-21 23:16  singularity code is full of mods guarded by comments that start with FS:CR
2014-06-21 23:16  I assumed that meant FireStorm, but maybe I'm wrong
2014-06-21 23:17  no, you are right
2014-06-21 23:17  I ported those bits from FS
2014-06-21 23:17  yeah? I wonder why this doesn't work in FS then
2014-06-21 23:17  but there may have been modifications and additions
2014-06-21 23:21  lkalif, in singularity, all the region names appear instantly, with firestorm it dosnt untill u click on that region
2014-06-21 23:21  could it be fs only loads when u click?
2014-06-21 23:21  so unless its the base region, it returns as an empty square saying offline
2014-06-21 23:22  where's the FS source code?
2014-06-21 23:22  you need mercurial (hg)
2014-06-21 23:22  http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/
2014-06-21 23:23  they also believe in running crappy web internfaces on their own servers
2014-06-21 23:24  ok yeah I see they still have the short version of simInfoFromHandle
2014-06-21 23:24  I htink that's the problem
2014-06-21 23:25  oh uh
2014-06-21 23:25  no
2014-06-21 23:26  but that function looks different
2014-06-21 23:27  AliciaRaven did you try it with singularity?
2014-06-21 23:27  did it work?
2014-06-21 23:28  there was no issue with singularity before ur fix, i doubt it would cause one, i will have a look tho
2014-06-21 23:28  kokua has the main map bug, but they dont have the mini map one (or vise vera)
2014-06-21 23:29  sing is fine
2014-06-21 23:30  i notice now the region name isnt repeated in the bottom corner of every 256 block in fs like it was
2014-06-21 23:30  ok, and you see the correct coordinates displayed o the map when you click?
2014-06-21 23:30  yes
2014-06-21 23:30  ok, so this is definitely a FS problem. They need to catch up with Singu
2014-06-21 23:33  yep, i hope the habbit of clicking the bottom corner before the rest of the map dosnt stay with me after its fixed lol
2014-06-21 23:33  AliciaRaven: you have to do that only in FS?
2014-06-21 23:33  not using firestorm now because its been crashing all week
2014-06-21 23:33  yes, and kokua
2014-06-21 23:34  i think nicky fixed kokua already tho
2014-06-21 23:34  firestorm is just slow lol
2014-06-21 23:34  lol
2014-06-21 23:35  lkalif no problems with singularity, apart from no map texture on the mini map :P
2014-06-21 23:35  im used to firestorm now, its hard to switch
2014-06-21 23:37  AliciaRaven: which version do you run?
2014-06-21 23:38  updated sing a few days back, after changing to var regions it started to crash on log on
2014-06-21 23:39  running 1.8.5 (5617) now
2014-06-21 23:40  You can try Replex latest build
2014-06-21 23:40  or singularity alpha, but I don't know how stable is where they stopped
2014-06-21 23:40  map is working fine in firestorm for me after a relog
2014-06-21 23:41  dan, ur sure your not clicking the corner region first?
2014-06-21 23:41  ya i think i did click the SW corner first
2014-06-21 23:42  that makes the region visible to fs, its when u click outside 256 first it sats that 256 block is offline
2014-06-21 23:42  ahh
2014-06-21 23:42  newer builds have world map image on mini map
2014-06-21 23:43  before i realised that, teleporting with the map was immposible
2014-06-21 23:43  lkalif parcel lines on mini map or is that too much dreaming? lol
2014-06-21 23:43  get latest Replex build
2014-06-21 23:43  http://files.streamgrid.net/replex/
2014-06-21 23:43  i been meaning to try replex, love the gui
2014-06-21 23:44  singularity looks very old and 90s, thats one reason i liked FS
2014-06-21 23:44  Replex is Singularity, mostly
2014-06-21 23:45  i didnt know singularity could be skinned till the other day
2014-06-21 23:45  FS 4.6.5 seems to work well with the opensim update, only have a simple flat field, but the image appears to be evenly distributed, and when I click any where the location updates correctly. I don't have to click any where for the map to appear
2014-06-21 23:47  Var region is a 4x4
2014-06-21 23:48  wait, with replex on 2x2 its not showing coords right
2014-06-21 23:49  zadark, u didnt click bottom left region first??
2014-06-21 23:49  NO, just open world map, and it is there
2014-06-21 23:49  did not mean to shout, cap lock issue
2014-06-21 23:50  strange
2014-06-21 23:50  This is the 64 bit version, though I cannot imagine that making a difference
2014-06-21 23:51  same as im using
2014-06-21 23:51  FS 4.6.5.40833 ?
2014-06-21 23:51  zadark, it's not the map image that we're talking about. It's clicking on a point beyond the SW corner
2014-06-21 23:52  so opem the map and try clicking on a point beyond 256 in a varregion
2014-06-21 23:53  I know, Maybe I did not explain correctly, but I can click anywhere on the map and the location updates, if I double click I tp to the location selected
2014-06-21 23:53  That is using a 1024x1024 var
2014-06-21 23:53  in a varregion?
2014-06-21 23:53  k
2014-06-21 23:54  is this on the region that you are on?
2014-06-21 23:54  yes
2014-06-21 23:54  the bug show primarily on a varregion where you are not
2014-06-21 23:55  let me jump to the welcome region, and double check from there
2014-06-21 23:55  (if you're running opensim before 1 hour ago)
2014-06-21 23:55  it worked for me just now
2014-06-21 23:55  at OKC World on OSgrid
2014-06-21 23:55  I just updated to include your patch
2014-06-21 23:55  ok
2014-06-21 23:55  let me try something again
2014-06-21 23:56  ok not sure if this has been considered
2014-06-21 23:56  but if you click on an area beyond 256m
2014-06-21 23:57  Comfirm, if I select anywhere on the var, while on the welxcome 256x256 the location updates fine
2014-06-21 23:57  then try to type in the Z coordinate of like any height at all
2014-06-21 23:57  you end up landing in the initial 256
2014-06-21 23:57  nebadon that's the bug I was chasiung this morning
2014-06-21 23:57  so you cant teleport yourself up on z axis beyond 256
2014-06-21 23:57  if you update to head that won't happen anymore
2014-06-21 23:57  really
2014-06-21 23:57  I just trierd
2014-06-21 23:57  on master git
2014-06-21 23:57  if i double click the map it works
2014-06-21 23:57  but if i click and area in the map
2014-06-21 23:57  and then type in manually a higher z 
2014-06-21 23:57  it fails
2014-06-21 23:58  not for me
2014-06-21 23:58  Works ok for me
2014-06-21 23:58  i keep ending up in wrong place
2014-06-21 23:58  if i double click on map i dont
2014-06-21 23:59  nope neb that was what it was doing this morning
2014-06-21 23:59  i end up at right x/y but on the ground
2014-06-21 23:59  lkalif texture in replex mini map is wrong
2014-06-21 23:59  if you are seeing it's because you diodn't update
2014-06-21 23:59  AliciaRaven: wrong how?
2014-06-21 23:59  unless i ond't understand what you are saying
2014-06-21 23:59  lkalif http://www.spellscape.co.uk/alicia/replex_map.gif
2014-06-22 00:00  ok I am bringing up the map
2014-06-22 00:00  going to the far NE corner of my 768x768
2014-06-22 00:00  Note, if I enter a silly Z like 2300, the whole thing goes nuts
2014-06-22 00:00  i click once on the map to input the coordinates  into the map info box
2014-06-22 00:00  where it says x y z
2014-06-22 00:00  i then change Z to like 500m
2014-06-22 00:00  and then hit teleport
2014-06-22 00:00  AliciaRaven: wrong scale?
2014-06-22 00:01  I end up in the first 256m area
2014-06-22 00:01  sigh
2014-06-22 00:01  lkalif, nope compare the main map, left, with mini map right... mini map shows a building infront of me
2014-06-22 00:01  i changed z to 2000 and it went there
2014-06-22 00:01  neb I can guarantee you that oif you are seeing that you are not running head
2014-06-22 00:02  that's the bug I was chasing
2014-06-22 00:02  AliciaRaven: do you have a regular size region? could you see if that works properly=
2014-06-22 00:02  and it's fixed
2014-06-22 00:02  ya i don't know either i am on master git
2014-06-22 00:02  its working for me in neb's region
2014-06-22 00:02  im on Replex
2014-06-22 00:02  does it not work with replex?
2014-06-22 00:02  im on same
2014-06-22 00:02  maybe i missed something
2014-06-22 00:02  works with replex
2014-06-22 00:02  lkalif will see if i can find one
2014-06-22 00:02  im using 32bit version tho
2014-06-22 00:03  I"m on 64 bit
2014-06-22 00:03  im on 64 bit 5995
2014-06-22 00:03  i'd use 64bit but videos dont play
2014-06-22 00:03  try clearing the cache
2014-06-22 00:03  its wierd it works for dan
2014-06-22 00:03  danbanner: in replex it does
2014-06-22 00:03  nope
2014-06-22 00:03  actually videos play really bad for me in replex
2014-06-22 00:03  super choppy
2014-06-22 00:03  i'll try again tho
2014-06-22 00:04  i tried tonight for first time ever with replex
2014-06-22 00:04  and the video was very choppy
2014-06-22 00:04  i'll also try again
2014-06-22 00:04  nebadon: moap
2014-06-22 00:04  `?
2014-06-22 00:04  nah
2014-06-22 00:04  old school mp4 media url
2014-06-22 00:04  parcel media is what i had trouble with
2014-06-22 00:04  i dont like moap
2014-06-22 00:04  my pr0n cinema works (tm)
2014-06-22 00:04  not for video anyway
2014-06-22 00:04  lol
2014-06-22 00:05  https://dl.dropboxusercontent.com/u/7833186/KokuaMapMiniMap.JPG a moving target the map is correct here excepting the spinners. It was messed up before. Now the mini map is messed up.
2014-06-22 00:05  lkalif, im in the north east corner of a 3x3 var region, the mini map has the map texture for the south west corner
2014-06-22 00:05  ah well if you guys say its working I am ok with it
2014-06-22 00:06  I can make due
2014-06-22 00:06  i really dont want to clear my cache
2014-06-22 00:06  AliciaRaven: I would like to know if this is varregíon related
2014-06-22 00:06  k will have to go to osgrid, will see
2014-06-22 00:08  My guess is it displays a fragment of the larger image 
2014-06-22 00:08  instead of scaling it
2014-06-22 00:09  im trying with singularity
2014-06-22 00:09  also lkalif, the coords shown when clicking on the main map reset after 256
2014-06-22 00:09  reset when you do what?
2014-06-22 00:11  click the map in a var region outside 256
2014-06-22 00:11  damn, I need to set me up some varregions for testing
2014-06-22 00:11  ok Singularity works
2014-06-22 00:11  you know what
2014-06-22 00:11  can log in my grid if its easier, u have an account
2014-06-22 00:11  in Replex i see the numbers cant go above 256 diva and lkalif
2014-06-22 00:11  if i type in 500 in x or y
2014-06-22 00:11  it changes to 256
2014-06-22 00:12  wtf?
2014-06-22 00:12  but singularity works
2014-06-22 00:13  you have gremlins in your computer
2014-06-22 00:13  you are using Windows 64 bit?
2014-06-22 00:13  there is no difference in the world map code
2014-06-22 00:13  and diva are you using replex or singularity?
2014-06-22 00:14  nebadon: do you have a test region on osgrid?
2014-06-22 00:14  yes
2014-06-22 00:14  OKC World
2014-06-22 00:14  its 4 768x768
2014-06-22 00:15  heh I get that teleport warning
2014-06-22 00:15  go to Sisyphus first
2014-06-22 00:15  or OKC Tower
2014-06-22 00:16  trying sandbox plaza
2014-06-22 00:16  k
2014-06-22 00:16  you should enable partial terrain ;)
2014-06-22 00:17  oh is that Roberts terrain load stuff?
2014-06-22 00:17  ya i havent looked at that at all
2014-06-22 00:17  ya works well 
2014-06-22 00:17  makes it alot faster, its great
2014-06-22 00:17  how do I enable that?
2014-06-22 00:17  nebadon: perhaps you logged into okc world with singularity?
2014-06-22 00:18  I am there now with Singularity and it works
2014-06-22 00:18  but with Replex not
2014-06-22 00:18  nebadon: try logging in replex while logged of from there
2014-06-22 00:18  not sure I understand
2014-06-22 00:18  log off in okc worlæd
2014-06-22 00:18  login with replex
2014-06-22 00:19  ok logging in with replex
2014-06-22 00:19  now try map
2014-06-22 00:19  ooh
2014-06-22 00:20  maybe it was because I teleported in from a non updated region?
2014-06-22 00:20  because now its working
2014-06-22 00:20  logging directly in it works
2014-06-22 00:20  your map was sent to the viewer from an old region
2014-06-22 00:20  ya
2014-06-22 00:20  ok that makes sense then sorry about that
2014-06-22 00:20  no worries
2014-06-22 00:20  nebadon: the code is exactly the same, so it had to be something
2014-06-22 00:21  ya i noticed the same thing: older regions break the map before you tp
2014-06-22 00:21  ya i think i should just stop trying things
2014-06-22 00:22  i always instantly find the bug
2014-06-22 00:22  lol
2014-06-22 00:22  lkalif, sorry divas update has fixed the coords on the main map in replex, was checking on an old region before
2014-06-22 00:22  cool
2014-06-22 00:23  checking texture aswell
2014-06-22 00:23  so does that mean
2014-06-22 00:23  all bugs turned out not to be bugs
2014-06-22 00:23  fingers crossed
2014-06-22 00:23  varregions are getting better
2014-06-22 00:23  whenever your in the grid, the first region you visit always handles your map requests?
2014-06-22 00:23  nebadon: no, the current region always
2014-06-22 00:23  then why did it fail even after i teleported in
2014-06-22 00:23  nebadon: but you may have looked up the map before teleporting
2014-06-22 00:23  ah ok
2014-06-22 00:23  on an old region
2014-06-22 00:23  right
2014-06-22 00:24  so it does get cached
2014-06-22 00:24  just for that session
2014-06-22 00:25  nebadon: exactly
2014-06-22 00:26  you should release 0.8.1
2014-06-22 00:26  :P
2014-06-22 00:26  this makes varregions much nicer
2014-06-22 00:27  lkalif mini map texture still broke for me even with divas fix
2014-06-22 00:27  only on a var?
2014-06-22 00:28  draw parcels also, should be one parcel covering the whole var, but it shows as a white box in the first 256m
2014-06-22 00:28  yes just var regions
2014-06-22 00:28  I thought mini map image was rendered in the viewer?
2014-06-22 00:28  its stretching the bottom corner texture
2014-06-22 00:28  there is an option to use map texture
2014-06-22 00:28  danbanner: http://i.imgur.com/h5Udffx.png
2014-06-22 00:30  diva, thank you, it works for me on my 1024x1024 running current head and replex
2014-06-22 00:31  nebadon: use 64 bit one
2014-06-22 00:31  ya I am
2014-06-22 00:33  ok so video works in replex 64
2014-06-22 00:33  only problem remaining minimap world texture on varregions
2014-06-22 00:35  rave! http://i.imgur.com/P5gAuXp.jpg
2014-06-22 00:35  lol blue or red pill?
2014-06-22 00:36  dahlia: see in that screenshot, minimap, you can enable world map on it
2014-06-22 00:36  ya stills dont do it justice
2014-06-22 00:36  hehe
2014-06-22 00:37  Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue.
2014-06-22 00:39  so when I upgrade osgrid distro
2014-06-22 00:39  what's the easiest way to do it+
2014-06-22 00:39  ?
2014-06-22 00:44  well if your just pulling down the zips then best to just unzip a new folder
2014-06-22 00:45  and move over your configuration files
2014-06-22 00:45  always good to leave previous version intact incase upgrade goes south
2014-06-22 00:46  I don't understand why someone that can build OS would use the prebuilt osgrid? All you have to do is build it and use the OSGrid configuration files.
2014-06-22 00:46  ya pretty much we leave try to make it as easy as possible for newbies
2014-06-22 00:47  and then more experienced users can decide how they want to do it themselves
2014-06-22 00:47  yup
2014-06-22 00:50  im off to get some sleep, night everyone :)
2014-06-22 00:50  night
2014-06-22 00:53  frnic: matter of time prioritization, I wanted to test this minimap problem on varregions. I run a couple of regions on OSGrid on a Windows Virtual machine running on a Linux server. So compiling OpenSim and getting it to the Linux host and then into the virtual machine is rather involved
2014-06-22 00:53  much easier for me to test with osgrid distro
2014-06-22 00:54  If I were developing OpenSim, that would be a different matter
2014-06-22 00:55  lkalif: i will post a new osgrid build in a bit
2014-06-22 00:55  great
2014-06-22 00:55  Misterblue: you checked in "add some locking for collision lists" earlier.  Is that to address mantis #7132 ?
2014-06-22 00:57  yes... I will add a comment...  the log files you gave me showed you're running BulletSim on a separate thread.... I started looking at collision data structure locks... found some problems 
2014-06-22 01:05  I had a user with manager rights try to do a sim restart through the viewer... this feature apparently doesn't work.
2014-06-22 01:05  The sim just shut down.
2014-06-22 01:06  Any thoughts on whether this might ever be made to work?
2014-06-22 01:18  lkalif: https://twitter.com/osgrid/status/480520079470129152
2014-06-22 01:19  danbanner: great. thanks!
2014-06-22 01:19  Misterblue: great work on terrain patches smart sending
2014-06-22 01:19  insta-terrain load when enabled
2014-06-22 01:19  ya
2014-06-22 01:19  loads very fast now
2014-06-22 01:20  perhaps enable it in osgrid distro?
2014-06-22 01:20  and if not many complain change the default in cofe
2014-06-22 01:20  core
2014-06-22 01:21  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-22 01:21  curiosity rover just run me over
2014-06-22 01:21  incomptent driver :P
2014-06-22 01:26  terrain editing is much quicker now... the brushes fly
2014-06-22 01:29  Misterblue, I just updated and var terrain is loading on the far side of the var first.
2014-06-22 01:29  Is there a new setting I am missing.
2014-06-22 01:29  Ken_S: [Terrian]
2014-06-22 01:29  SendTerrainUpdatesByViewDistance = true
2014-06-22 01:29  yes... the new terrain stuff is off by default (unproven technology)
2014-06-22 01:29  what lkalif said
2014-06-22 01:29  I could have sworn it loaded from the AV out before.
2014-06-22 01:30  Hmmmm, I thought I already added that, but will check again.
2014-06-22 01:30  I don't do anything about view frustrum :)
2014-06-22 01:30  circles are more beutiful than frustrums
2014-06-22 01:31  I just checked and this setting is there and set to true.
2014-06-22 01:31  My view distance is set to 1024.
2014-06-22 01:32  mine is 128
2014-06-22 01:32  the patches are sorted by distance from the avatar... then they are sent as multiple patches per packet
2014-06-22 01:32  So it loads now from the far view distance first, then fills in towards the AV?
2014-06-22 01:32  no
2014-06-22 01:32  maybe faster than the viewer update :)
2014-06-22 01:33  it loads whats in view quicker then fills out
2014-06-22 01:34  I landed in the far sw corner of the var and saw the far NE corner start loading first. The last thing that loaded was where my AV was located.
2014-06-22 01:34  video or it didn't happen ;-)
2014-06-22 01:34  do you have SendTerrainUpdatesByViewDistance = true?
2014-06-22 01:35  In [Terrain] SendTerrainUpdatesByViewDistance = true
2014-06-22 01:35  It has been set that was since the setting was available
2014-06-22 01:35  And last time I checked it loaded at the av first then went out from there.
2014-06-22 01:36  But just checked again and it was exactly reverse of that.  Strange
2014-06-22 01:36  does the replex viewer have it's own FreeNode channel?
2014-06-22 01:37  #replex
2014-06-22 01:38  It is loading from far side of var first, then filling towards the AV on every var I have now using Replex viewer.
2014-06-22 01:38  but it's basically singlarity + new default skin + win64 parcel media
2014-06-22 01:39  Its not really a problem, but seems reverse of what it should be.
2014-06-22 01:39  try relog
2014-06-22 01:40  Danbanner, or will clear cache too.
2014-06-22 01:40  i'd just relog
2014-06-22 01:43  OK relogged and cleared cache and now its loading correctly again. Really odd!!!
2014-06-22 01:44  I assumed this was aa function of os rather than the viewer.
2014-06-22 01:47  OK, I know what causes this now.
2014-06-22 01:48  When I logged back in I logged into the last place I was on the var, the middle .
2014-06-22 01:48  Next time I teleoprted to the var from a normal sim, and it put me in the far sw sim.
2014-06-22 01:49  The terrain again started loading from the far side of the var toward the av last
2014-06-22 01:49  The landing location on this var is set to a spot on the far SW corner and thats when it happens.
2014-06-22 01:51  it looks like the terrain is sent as if the avatar is at 0,0?
2014-06-22 01:51  Misterblue, try teleporting to a sim called Commonwealth and you should see the problem.
2014-06-22 01:52  Not sure, but 0,0 appears to be the last terrain segment that gets loaded when this happens.
2014-06-22 01:52 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-22 01:54  there is a tiny period when an avatar is at 0,0
2014-06-22 01:55  So that could make it start loading at 255,255 on the far NE corner of the var first?
2014-06-22 02:00  rats... went to Commonwealth and all the terrain was already there when the viewer showed stuff
2014-06-22 02:00  had to wait for the region content :)
2014-06-22 02:02  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-22 02:03  Misterblue, my internet is not as fast as yours lol
2014-06-22 02:03  if diva is fixing the viewer... hey diva: LLSurface keeps the region size in static variables so multiple regions of different size is a crashing experience
2014-06-22 02:03  Misterblue, just found a work-around for mantis 7229
2014-06-22 02:03  look into moving the region size info to per-region data structures
2014-06-22 02:04  what's the workaround?
2014-06-22 02:05  Look at the note in the mantis
2014-06-22 02:07  Misterblue, by the way the Commonwealth sim manager says she bows down to you for the vars lol
2014-06-22 02:08  glad to be of service 
2014-06-22 02:08  Many of us feel the same way :)
2014-06-22 02:12  Stop. It'll go to his head and then he'll be running around with a boner everywhere. :)
2014-06-22 02:13  "boner everywhere"?? you're accusing me of being a SL griefer?? ;-)
2014-06-22 02:15  Well, you gotta make sure that freenis physics works properly under BS. :)
2014-06-22 02:25  freenis' having physics is BS alright.....
2014-06-22 02:25  :P
2014-06-22 02:34  I always forget, in colors is alpha 1 fulluy transarent or opaque?
2014-06-22 02:44 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev
2014-06-22 02:55  lkalif: opaque, assuming alpha ranges 0.0 - 1.0
2014-06-22 02:56  dahlia: so 0 is fully tranparent?
2014-06-22 02:56  yes
2014-06-22 02:56  thanks!
2014-06-22 02:56  np
2014-06-22 02:57  ACTION needs some way to remember
2014-06-22 02:57  1,1,1,1 fully opaque white
2014-06-22 02:57  perhaps that will work :P
2014-06-22 02:57  well theres probably a song in there somewhere :)
2014-06-22 03:00  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-22 03:04  MisterBlue, like what? multiple regions that are neighbors of difderent sizes?
2014-06-22 03:06  ya... check out the comment under "Viewers" at http://opensimulator.org/wiki/Varregion
2014-06-22 03:06  people found that region size was assumed to always be the same in the viewer and was kept in static variables
2014-06-22 03:06  when regions had different sizes, bad things happen
2014-06-22 03:06  have
2014-06-22 03:07  viewer code is in love with static vars
2014-06-22 03:08  if regions in view have different sizes, if you don't start out with a large region, exceptions happen
2014-06-22 03:08  I'll try to encounter the crash
2014-06-22 03:10  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-06-22 03:10  this concept of being able to add debug messages in he viewer and build it is really empowering! :D
2014-06-22 03:10  hehe
2014-06-22 03:12  diva: next thing you will add a debug option to opensim allowing for longer network timeouts so you can inspect the code at breakpoints longer ;)
2014-06-22 03:13  OpenSim does really need an option to turn off the watchdog timers also... would make debugging easier
2014-06-22 03:16  Misterblue: you mean something ike this? http://i.imgur.com/52iT7I3.jpg see build floater there
2014-06-22 03:16  Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue.
2014-06-22 03:17  nice minimap!
2014-06-22 03:17  yellow ring, chat range, parclels, world map tiles
2014-06-22 03:17  (not working well on var regions yet)
2014-06-22 03:18  https://www.youtube.com/watch?v=sy55EvjaXMs
2014-06-22 03:18  yes... the dialog almost isn't there
2014-06-22 03:19  when done with the chat dialog, it can float over the scene but you can still see  the world
2014-06-22 03:20  Misterblue: I explain in #replex how you can achive this
2014-06-22 03:20  if people are interested
2014-06-22 03:20  in [install_dir]/skins/replex/colors.xml
2014-06-22 03:20     
2014-06-22 03:20  192 is alpha
2014-06-22 03:21  in that screenshot I chanted it to 20 to make inacitive floaters almost fully transparent
2014-06-22 03:21  I have a standalone with 2 regions of different sizes, one with 256 the other with 768 and I'm not crashing
2014-06-22 03:23  they're side by side
2014-06-22 03:26  maybe put 2 x 256 and 1 768
2014-06-22 03:26  with the 256 next to each other also
2014-06-22 03:26  trying 512 and 768
2014-06-22 03:28  the simulator can handle regions of different sizes... the problem is the viewer seeing a smaller region first
2014-06-22 03:37  so what should I do to crash it?
2014-06-22 03:40  log into a 256x256 region and TP to a 1024x1024 region
2014-06-22 03:40  k
2014-06-22 03:40  adjacent? ot not?
2014-06-22 03:42  a first test is not adjacent
2014-06-22 03:43  I haven't gone through all the cases so characterizing the problem is a good first step
2014-06-22 03:43  k that worked well
2014-06-22 03:44  I should say I'm in a standalone
2014-06-22 03:44  and back to 256 also didn't crash
2014-06-22 03:47  adjacent also works fine
2014-06-22 03:47  http://opensimulator.org/mantis/view.php?id=7229 is the latest report of the problem
2014-06-22 03:55  hmm, I didn't crash and I didn't experience any freeze but I see that thde departing sim didn't disappear from sight, which means that the child agent wasn't closed there
2014-06-22 03:57  yeah.
2014-06-22 03:58  there 50 sec delay
2014-06-22 03:58  in case you change your mind :P
2014-06-22 04:00  it's the a-b-a bug that's back, this time related to varregions, it seems
2014-06-22 04:00  and probably only from smaller-larger-smaller
2014-06-22 04:01  this smells more like an opensim bug than a viewer bug
2014-06-22 04:01  ah yes
2014-06-22 04:02  this hunt for "viewer bugs" finds all sorts of opensim bugs
2014-06-22 04:02  perhaps I should try looking into opensim bugs to get some viewer ones ;)
2014-06-22 04:04  I'm not sure what the right thing to do is... as is, we seem to be opening child agents all around at the same distance as the current region
2014-06-22 04:04  so if I have a 256 at 1000,1000 and a 1024 at 1002, 1000 (2 cells away), and I log in to the 1024, I get a child agent in the smaller one
2014-06-22 04:04  that's going to result in all sorts of problems
2014-06-22 04:04  this is tricky
2014-06-22 04:04  Overlapping is nasty, yes.
2014-06-22 04:04  I think we need to open child agents only in the adjacent regions, 1 off, independent of the size of the cuirrent region
2014-06-22 04:05  :)
2014-06-22 04:05  that could get nasty
2014-06-22 04:06  say you have a 1024x1024 surrounded  by 256's
2014-06-22 04:06  thats 20 neigbors right?
2014-06-22 04:06  MisterBlue I know this code well, although I'll have to revise it for the varregions scenario. Not today though. This code is nasty
2014-06-22 04:07  which is better than 40 or so that the current code seems to want to do
2014-06-22 04:07  or 80
2014-06-22 04:07  I lost count
2014-06-22 04:07  some large number
2014-06-22 04:08  the current code seems to want to see at a distance of 1024 everywhere
2014-06-22 04:10  as I remember, the logic uses view distance to figure out children... so like for a border crossing, it uses view distance to decide which children to disconnect from
2014-06-22 04:11  it could disconnect from all children on a border crossing and reconnect to the right children
2014-06-22 04:11  but it tried to keep connections to reduce the crossing overhead
2014-06-22 04:11  yeah, there were some strong assumptios in the code
2014-06-22 04:12  managing child agents is really nasty
2014-06-22 04:12  I'll take a look tomorrow. 
2014-06-22 04:12  but i don't know if this is the same bug as the one reported
2014-06-22 04:12  I've considered a GetRegionsThatAreChildrenForTheCurrentLocation() and then doing an interseection with current children to find who to keep and disconnect
2014-06-22 04:12  but that function is not written
2014-06-22 04:12  the logic for that function is scattered around and needs some consolidation
2014-06-22 04:15  yeah this is the a-b-a bug square on
2014-06-22 04:15  oh well
2014-06-22 04:15  still not today that I will fix a viewer bug!
2014-06-22 04:18  what is the purpose of the child agents?
2014-06-22 04:19  so viewer can render neighbouring regions
2014-06-22 04:19  to get data from neighboring regions
2014-06-22 04:20  ah, got it.
2014-06-22 04:21  thanks
2014-06-22 05:16  diva: are you still around?
2014-06-22 05:17  can someone explain to me how region tiles work in opensim for varregions
2014-06-22 05:17  Misterblue: ?
2014-06-22 05:50  lkalif: thought I heard they are images which represent 256x256 regions and are associated with a normal grid of normal sized regions but I can't say I'm remembering it correctly
2014-06-22 05:51  so in that case a varregion would have many images, enough to cover the grid area
2014-06-22 05:52  but Misterblue would be the authoritity Id think
2014-06-22 05:52  *authority
2014-06-22 05:52  diva was changing something about that today
2014-06-22 05:52  but yes, that seems to be the case
2014-06-22 05:52  oh I thought she mentioned minimap
2014-06-22 05:53  which breaks nice minimaps with region tiles
2014-06-22 05:53  ah I thought viewer made the minimap images
2014-06-22 05:53  dahlia: normally it does
2014-06-22 05:54  this is a recent enhancement added to singularity
2014-06-22 05:54  from catznip
2014-06-22 05:54  which lets you disable objects on the minimap and use region tile insretad as the background
2014-06-22 05:54  oh? interesting... but maptiles can be out of date
2014-06-22 05:55  it's optional
2014-06-22 05:55  see http://i.imgur.com/52iT7I3.jpg
2014-06-22 05:55  ah ok
2014-06-22 05:55  with map tiles on minimap and parcel lines
2014-06-22 05:55  but that's opt-in
2014-06-22 05:56  cool
2014-06-22 05:56  wonder if theres a time stamp associated with map tiles
2014-06-22 05:56  openism updates them quite often
2014-06-22 05:56  SL daily I think
2014-06-22 05:57  quite often assuming it works
2014-06-22 05:57  æpæ
2014-06-22 05:57  lol
2014-06-22 05:57  lol
2014-06-22 05:57  keyboard offset error :P
2014-06-22 05:58  I have US keyboard so I'd have to work harder to have that error :P
2014-06-22 05:59  on us keyboard it would come out as ;p; 
2014-06-22 05:59  haha
2014-06-22 06:00  is osmantis rebooting on cron?
2014-06-22 06:01  dunno I try to avoid that stuff
2014-06-22 06:01  nebadon or Melanie_T probably know
2014-06-22 06:50  One very creepy image: https://lh3.googleusercontent.com/-4kve_dvSA0w/U6WrwHyx3zI/AAAAAAACp3Q/ks2LZN7SojM/s675/gif-man-3D-creepy-1334008.gif
2014-06-22 06:51  looks like he's coming off the screen in 3d at you
2014-06-22 06:51  (it's not nsfw)
2014-06-22 07:32  haha nice effect
2014-06-22 09:18  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): A NOTE has been added to this issue.
2014-06-22 11:17  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): A NOTE has been added to this issue.
2014-06-22 12:11  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): A NOTE has been added to this issue.
2014-06-22 12:49  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): A NOTE has been added to this issue.
2014-06-22 13:16  Bug #7227:04 Unable to teleport from map or hg link 14( http://opensimulator.org/mantis/view.php?id=7227 ): A NOTE has been added to this issue.
2014-06-22 13:27  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-22 13:32  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-06-22 13:45  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): has been SUBMITTED.
2014-06-22 13:51  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): has been UPDATED.
2014-06-22 13:58  lkalif: Disabling objects on the minimap did not come from catznip, it came from Aleric's boyfriend.
2014-06-22 13:58  lkalif: Parcel lines came from Catznip, though.
2014-06-22 13:58  And region tile.
2014-06-22 14:32  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue.
2014-06-22 14:52  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue.
2014-06-22 16:07  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue.
2014-06-22 16:36  LiruCookies: I was not talking about disabling objects, but about using world map tile as the background
2014-06-22 16:36  which is broke on varregions
2014-06-22 16:36  also parcel lines don't work
2014-06-22 16:37  people still use the minimap?
2014-06-22 16:37  see region Replex on OSGRid, I set it up in a way it's easy to see the problem
2014-06-22 16:37  danbanner: http://i.imgur.com/52iT7I3.jpg
2014-06-22 16:42  I use the minimap all the time.
2014-06-22 16:42  It's always open on my screen.
2014-06-22 16:52  I use minimap regularly too.  Although sometimes I just need a compass....
2014-06-22 16:56  There used to be a compass!
2014-06-22 16:56  But it got removed a while back
2014-06-22 16:56  It hadn't been used in forever.
2014-06-22 16:56  llcompass, I think it was called.
2014-06-22 16:57  lkalif: "which lets you disable objects on the minimap "
2014-06-22 16:57  That's what I was saying about.
2014-06-22 18:02  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue.
2014-06-22 18:12  Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): A NOTE has been added to this issue.
2014-06-22 18:15  Bug #7036:04 Teleports between regions in a mega-region do not work 14( http://opensimulator.org/mantis/view.php?id=7036 ): has been RESOLVED.
2014-06-22 18:17  Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue.
2014-06-22 20:07  Bug #7231:04 Avatars sitting on rotating child prims no longer rotate 14( http://opensimulator.org/mantis/view.php?id=7231 ): has been SUBMITTED.
2014-06-23 01:21  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-06-23 02:00 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-23 05:08  for the new release avalible for download - does anyone know if there would be any known issues using MoneyServer.exe ? I can't seem to get it to start
2014-06-23 05:16  recommendations between vs 2010 and vs 2013 express?
2014-06-23 05:51  Bug #7218:04 [Bullet] Delay processing script collision events 14( http://opensimulator.org/mantis/view.php?id=7218 ): A NOTE has been added to this issue.
2014-06-23 05:56  Bug #7218:04 [Bullet] Delay processing script collision events 14( http://opensimulator.org/mantis/view.php?id=7218 ): A NOTE has been added to this issue.
2014-06-23 11:09  Can someone help me with this. How can I simulate the following from the command line using curl(1)?
2014-06-23 11:10  string reply = SynchronousRestFormsRequester.MakeRequest ("POST", m_serverURI + "/" + Name, query);
2014-06-23 11:36  try something like: curl -d data1=value -d data2=value URL
2014-06-23 11:36  where URL=  m_serverURI + "/" + Name
2014-06-23 11:36  Yeah, I just managed to get it.
2014-06-23 11:37  It takes a few seconds before I get a reply though. Why are there so many blocking calls in opensim? :/
2014-06-23 11:37  or might be --data-binary or --data-urlencode depending on what's in query
2014-06-23 11:38  I looked at the opensim source code and it doesn't do anything different with respect to what is in the query. I think it always does a --data.
2014-06-23 11:38  probably query has already been sanitised by that point then ;)
2014-06-23 12:24  Bug #7232:04 avatar dot NOT visable on MAP 14( http://opensimulator.org/mantis/view.php?id=7232 ): has been SUBMITTED.
2014-06-23 12:26  Aleric: those bits of code could be executing as a task on the thread pool, in which case it doesn't matter that it's blocking
2014-06-23 12:27  That's abuse of threads :p
2014-06-23 12:28  All networking should be handled by a single thread that provides an async interface to the rest; it should never block for obvious reasons.
2014-06-23 12:29  If you do blocking, you'll end up using one thread for every networking request (or risk blocking), which would be a pretty bad design :/
2014-06-23 12:34          /// Event Handler for when a root agent becomes a child agent
2014-06-23 12:34  What does that mean?
2014-06-23 12:35  event when avatar was in this sim, but has crossed to a neighbor
2014-06-23 12:35  and is no longer in this sim
2014-06-23 12:36  Ah ok, thanks
2014-06-23 12:36  child agent is avatar that is in a neighbour sim, but is connecting to this region in able to get objects and other stuff from it to render it
2014-06-23 12:51  I see a OnLogout event, and some module here is using that (obviously), but it is not using OnMakeChildAgent. 
2014-06-23 12:51  If an agent is a root agent and moves into a neighboring region becoming a child agent, is OnMakeChildAgent called and NOT OnLogout?
2014-06-23 12:52  Is OnLogout always called (when the client disconnects)?
2014-06-23 12:52  I don't really know those details. I would imagine that OnLogout is not called in that case.
2014-06-23 12:53  Which event is called when the client returns to the sim and becomes a root agent again?
2014-06-23 12:56  OnMakeRootAgent I guess.
2014-06-23 12:56  Weird that that is not used in OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs  :p
2014-06-23 12:57  (seems to me this completely breaks the whole idea of that example)
2014-06-23 14:05  lkalif, diva: how can I (re)compile just one module in addon-modules?  Running xbuild builds everything :/
2014-06-23 14:37  Aleric, if the dependencies are right, and you have already built opensim, only the module should compile
2014-06-23 14:47  Yeah, it was cause I did run prebuild.sh
2014-06-23 15:01  I get this message for every user:
2014-06-23 15:02  14:59:08 - [USER MANAGEMENT MODULE]: No grid user found for 172eb63e-114b-4ee0-88b0-97ea3bac2e61
2014-06-23 15:02  Why would my sim say "No grid user found" for every one?
2014-06-23 15:05  that's likely not the uuid of the user that arrives at the sim. That's likely the uuid of a creator/owner of an object in the region
2014-06-23 15:06  yo ucan see the names bindings by typing show names in the console
2014-06-23 15:07  diva: it does the same for my own avatar.
2014-06-23 15:07  And it got the UUID right.
2014-06-23 15:08  15:04:28 - [ENTITY TRANSFER MODULE]: Request to teleport Timmy Songbird 355c28f3-0955-466f-b617-5b818826be8c home
2014-06-23 15:08  15:04:28 - [ENTITY TRANSFER MODULE]: No grid user info found for Timmy Songbird 355c28f3-0955-466f-b617-5b818826be8c. Cannot send home.
2014-06-23 15:08  I lost my home
2014-06-23 15:09  you lost your grid user entry it looks
2014-06-23 15:09  I set it again. but that didn't work (no error when I set it, but it still doesn't exist afterwards)
2014-06-23 15:09  What does that mean?
2014-06-23 15:09  the home information is kept i the griduser table
2014-06-23 15:10  Please tell me what to type in the console to investigate :)
2014-06-23 15:10  you can look in your db
2014-06-23 15:10  My db?
2014-06-23 15:10  I just run a sim on this grid... I don't have access to robust etc.
2014-06-23 15:13  'show names' looks normal.
2014-06-23 15:13  It looks like your sim isn't interacting with the griduser service the right way, either because the service is borked or because your configuration is borked. Talk to the ppl who run your grid. 
2014-06-23 15:16  Bug #7228:04 Var terrain loading (still) terrible slow. 14( http://opensimulator.org/mantis/view.php?id=7228 ): A NOTE has been added to this issue.
2014-06-23 19:17  Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue.
2014-06-23 20:13  ping Melanie_
2014-06-23 20:30  Wanderer_42: pong
2014-06-23 20:31  Hi. You are the Owner of Avination ?   The listen-event don't work at the summer-contest- region. Waht could that be ?  A hour before it worked normal.
2014-06-23 20:31  Is this a Bug or is it just, that the region needs a restart ?
2014-06-23 20:31  In that case i try to inform the owner
2014-06-23 20:33  i've never seen that happen. a restart should be tried first
2014-06-23 20:34  no menu works at the time. the dialog pops on. but the listen-event dont work
2014-06-23 20:35  ok, i just wanted to ask, whether this is a known bug, that sometimes appear. So i try to contact the sim-owner
2014-06-23 20:44  So LL cooked up HTTP agent inventories
2014-06-23 20:44  http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3
2014-06-23 20:50  they removed all inventory handling from sim to a central service, also simplified protocol around setting COF 
2014-06-23 20:57  how does that effect us?
2014-06-23 20:57  Doesn't really
2014-06-23 21:21  nebadon: only to the point where this needs to go into opensim soonish
2014-06-23 21:21  because viewers could greatly simplify their codebases by dropping udp inventory
2014-06-23 21:22  so i believe they would want to go that route if LL drops UDP support
2014-06-23 21:22  it makes merging easier
2014-06-23 21:22  viewers are not going to drop udp inventory
2014-06-23 21:23  nor the current fetch inventory caps
2014-06-23 21:23  not even years downt he line?
2014-06-23 21:23  there is no years down the line for merging from LL
2014-06-23 21:48  that inventory api web page is seriously unfriendly to those of us with less than perfect vision
2014-06-23 21:52  dahlia: yup
2014-06-23 21:52  it's probably even unfriendly to people with 20/20 unless they also have a 4k monitor
2014-06-23 21:53  its probably some output from some design tool (I hope)
2014-06-23 21:56  the inventory access protocol could use a complete redesign. Just drop everything there is and redesign it from the ground up, with the viewer accessing inventory directly, and giving simulators rights to use certain things at certain points. I hate the way it is designed in SL.
2014-06-23 21:58  mantis seems to be missing.
2014-06-23 21:59  overloaded, too many bugs
2014-06-23 21:59  ;)
2014-06-23 21:59  diva: thatis because your perception is from the HG side if things
2014-06-23 21:59  LL's is from the grid side
2014-06-23 21:59  they don't want to have a federated environment
2014-06-23 21:59  or have users have direct access to the actual data
2014-06-23 21:59  that would invalidate their lock-in strategy
2014-06-23 22:00  the thought of users actually owning their inventory items' data probably is the stuff of nightmares for them
2014-06-23 22:00  they could still limit access to whomever they validate
2014-06-23 22:00  even from that perspective, the architecture is bad. They can continue to lock stuff up if they give direct access to clients.
2014-06-23 22:01  AISv3 does give you the chance to rethink the inventory system, though
2014-06-23 22:01  what's that?
2014-06-23 22:01  the protocol you've been perusing
2014-06-23 22:01  it's not between client and sim
2014-06-23 22:01  that ugly web page?
2014-06-23 22:01  it's between client and a central inventory service
2014-06-23 22:01  AISv3? I never heard of that
2014-06-23 22:01  so in that sense client do access inventory directly with it
2014-06-23 22:01  Agent Inventory System version 3
2014-06-23 22:02  what is it?
2014-06-23 22:02  is it in the viewers?
2014-06-23 22:02  http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3  this?
2014-06-23 22:02  Dev_Random: try now.  apache locked up for some reason
2014-06-23 22:02  it's only that LL doesn't need a mechanism that gives permissions to simulators
2014-06-23 22:02  was opensimulator.org down again?
2014-06-23 22:02  as simulators still govern permission on every item rezed
2014-06-23 22:02  it's there.. thanks justincc
2014-06-23 22:02  and can access any inventory at will
2014-06-23 22:03  is this new?
2014-06-23 22:03  never heard of this before
2014-06-23 22:04  and yes, this seems like the right thing
2014-06-23 22:04  wiki history says that page was created October 2013
2014-06-23 22:04  It is relatively new, yes.
2014-06-23 22:04  I kinda like the idea of taking the sim out of the inventory loop but I kinda wonder how that could work with our standalone mode of operation
2014-06-23 22:04  dahlia, exactly the same
2014-06-23 22:05  standalones are just collections of services
2014-06-23 22:05  diva: it's new, it's only in LL viewer for now
2014-06-23 22:05  ya but caps and all that is kinda... ummm... messy
2014-06-23 22:06  but it is a central service, supports several serializations too
2014-06-23 22:06  no, this would be great!
2014-06-23 22:06  it looks great at first sight
2014-06-23 22:06  you can ask it to deliver JSON or XML
2014-06-23 22:06  new serializations?
2014-06-23 22:06  dahlia: it's not only XML like caps
2014-06-23 22:06  LLSD?
2014-06-23 22:07  yeah
2014-06-23 22:07  but JSON serialized optionally
2014-06-23 22:07  cool
2014-06-23 22:07  I'm really glad to see this coming. It's LONG due!
2014-06-23 22:07  Also high leverl API for stting appearance
2014-06-23 22:07  not that I'm looking forward to implement another 26 inventory operations again, but...
2014-06-23 22:08  instead of dozen inv operations for setting and deleting inventory links... there is api that allows it set in one go
2014-06-23 22:08  so dahlia when you gona bring your pathfinding stuff to opensim?
2014-06-23 22:08  specific for COF
2014-06-23 22:08  Trinity93, dahlia: There's pathfinding?!
2014-06-23 22:08  lkalif, any ETA when this is going to hit the opensim viewers?
2014-06-23 22:08  Trinity93: I have no plans at this time
2014-06-23 22:09  diva: I bet firestorm will have it a couple of months
2014-06-23 22:09  as for Singularity I have no idea
2014-06-23 22:09  I was talking to Latif about it.
2014-06-23 22:09  Err
2014-06-23 22:09  LiruCookies decided to be a little dickhead
2014-06-23 22:09  Shyotl
2014-06-23 22:09  this is really great. I'm gonna have to dive into the finber print, but this has the potential to solve all the issues with inventory access on the HG
2014-06-23 22:09  and work in private repository in order to sabotage Replex 
2014-06-23 22:10  liru says it
2014-06-23 22:10  's popcorn time.
2014-06-23 22:10  kids kids kids, don't fight! :D there's cookies for everyone!
2014-06-23 22:10  LiruCookies: yes I have a couple different pathfinding implementations, neither of which are all that compatable with LL's implementation
2014-06-23 22:11  SianaGearz: he had to call in support? :P
2014-06-23 22:11  I'm surprised that I had never heard of this before!
2014-06-23 22:11  well now that LL is doing sl2.o who cares if its not like LL
2014-06-23 22:11  How come she joined only a few seconds after you started attacking me, if I "called in support"
2014-06-23 22:11  oh i'm not here for support, i'm here for entertainment.
2014-06-23 22:12  Trinity93: I never cared :)
2014-06-23 22:12  eh, don't take anything i say in this regard seriously though :P
2014-06-23 22:12  dahlia: If you want to implement some sorta parity with the pathfinding floater, I'm game!
2014-06-23 22:12  whatever SL2 will be, this is the right way of having viewers access inventory -- period
2014-06-23 22:12  diva: the just releaesed the viewer last week. it's still not deployed grid wide, only on one RC of their servers
2014-06-23 22:13  diva: are you familiar with linden RC channels for server deplayments+
2014-06-23 22:13  ?
2014-06-23 22:13  diva: agreed. it's bull to push all inventory to simulators - they need a fraction of it, if any
2014-06-23 22:13  becuse i from what i understand once 2.0 comes out all the tpvs might as well go opensim al the way
2014-06-23 22:13  LiruCookies: so far I haven't needed the pathfinding floater. I do have a way to display the navmesh in a non-pathfinding-capable viewer
2014-06-23 22:13  it looks like they're using the end of SL1 to finally fix a lot of broken architecture, likely so that tyey can reuse it in SL2
2014-06-23 22:13  lkalif no
2014-06-23 22:13  diva: This is SL1 protocol.
2014-06-23 22:14  does LL do open source?
2014-06-23 22:14  I mean the whole 9 yards, with IRC channel etc
2014-06-23 22:14  for viewers it does
2014-06-23 22:14  they wont for SL2.0
2014-06-23 22:14  SL2 won't initially be open source
2014-06-23 22:14  there is an IrC channel (#opensl) but it's pretty dead
2014-06-23 22:14  Oz Linden is there though
2014-06-23 22:14  But then, neither was SL1
2014-06-23 22:14  LiruCookies, that's great. Looking forward to implement it server side!
2014-06-23 22:14  he the new head of all SL1 development
2014-06-23 22:16  is there anyone left at LL working server side development?
2014-06-23 22:16  yeah
2014-06-23 22:16  just oz and a hand full of people
2014-06-23 22:16  but I doubt they're going to do anything radical
2014-06-23 22:16  I doubt SL2 will be called SL2 when it comes out, wouldn't it be funny if they call it Lindenworld?
2014-06-23 22:16  Nyx is still SL1?
2014-06-23 22:17  well to be perfectly honest, the two productive people on SL server side were Andrew and Simon. both gone last year, right?
2014-06-23 22:17  Simon gone too?
2014-06-23 22:17  dahlia: I saw Nyx on our group chat today, so we know he's still involved, but how much is he? There's no saying.
2014-06-23 22:17  The whole "next gen virrual world" discussion came about when I asked if there was chance for C# to come back. CEO went "you see we have this new thing, where most development is goin"
2014-06-23 22:17  well qarl was rather productive till they canned him too
2014-06-23 22:17  well now you're making me doubt that dalia.
2014-06-23 22:18  lkalif: i have to imagine he always planned to announce though?  how often does a ceo turn up to those meetings?
2014-06-23 22:18  justincc: never
2014-06-23 22:18  this was first time
2014-06-23 22:18  at least on TPV-dev meeting
2014-06-23 22:18  i just know that they are father along with it than they are leading on publicly
2014-06-23 22:18  he was on some others
2014-06-23 22:18  Trinity93: i'm not very fond of qarl and the professional quality of his output. and he was viewerside, not serverside.
2014-06-23 22:18  too bad they canned qarl. He was pretty creative
2014-06-23 22:18  creative, yes.
2014-06-23 22:19  when ít comes to graphics, they lost more with the UK people
2014-06-23 22:19  well they never let him finish what he started
2014-06-23 22:19  what's his name, that still makes great stuff
2014-06-23 22:19  Tofu Linden. good guy!
2014-06-23 22:19  yeah Tofu
2014-06-23 22:20  he wrote screen space reflections that are really awesome
2014-06-23 22:20  some of his creations were pretty... ummm... well not technically perfect but had he not done them SL would probably still look the same as it did in 2006
2014-06-23 22:20  among other cools tuff
2014-06-23 22:21  screem space reflections in the viewer https://www.youtube.com/watch?v=6fFQKXUidYw
2014-06-23 22:21  qarl comes from the artistic side of things and not from the technical, and of course that's always interesting, i think it's a point of view which seriously needs representation.
2014-06-23 22:21  we have to convice Shyotl to take these ;)
2014-06-23 22:21  SianaGearz: agreed
2014-06-23 22:22  I think Shyotl is more likely to implement his own.
2014-06-23 22:22  SL2 will not be called SL for sure! It seems to me this is partly better graphics and partly a rebranding operation, so they have to come up with a completely different name and make sure it doesn't invoke the idea of SL-the-hype-that-didn't-deliver. I'm sure they can do the former (better graphics), not entirely sure they can do the latter (rebranding)
2014-06-23 22:23  they should call it "Linden World" which was the original name for SL
2014-06-23 22:23  lkalif: that's why I said that
2014-06-23 22:23  As they will use the same currency
2014-06-23 22:23  there are some seriously limiting flaws in the design of SL1, I hope they dont repeat them
2014-06-23 22:24  yeah, inventory being one of them
2014-06-23 22:24  serious design flaw #1: 2 level hierarchy
2014-06-23 22:24  there is nothing wrong with the inventory now :P
2014-06-23 22:25  serious design flaw #2: no user-defined skeletons
2014-06-23 22:25  this new API seems to want to redeem from past mistakes :)
2014-06-23 22:25  serious design flaw #3: no client-side scriptability
2014-06-23 22:26  dahlia: standardized avatar has it's advantages economy wise
2014-06-23 22:26  lkalif: standardized avatars are fine
2014-06-23 22:26  but dont limit everyone to them
2014-06-23 22:27  yes, allowing rigged mesh objects with custom animations would be nice
2014-06-23 22:27  and DO allow articulated meshes for non-agents
2014-06-23 22:27  like every other platform on the planet does
2014-06-23 22:27  diva https://sourceforge.net/projects/kokua.team-purple.p/files/Nightly/ merged  AISv3 works and Bluesteel Regions on SL and on Osgrid,  3RG, jOpenSimWorld but crashes on most other opensim grids.
2014-06-23 22:28  I'm interested to know how they implement user design of mesh in-world
2014-06-23 22:28  I have to think they would try to keep the in-world UGC side of thigns
2014-06-23 22:28  NickyP wait. did you merge it already?
2014-06-23 22:28  yes
2014-06-23 22:29  and someone already made a server side for it for openmsim?
2014-06-23 22:29  but only in test
2014-06-23 22:29  no user defined skeletons is not an architectural flaw, it's more of an implementation wart that nobody wants to touch.
2014-06-23 22:29  seeing that i have finally learned the basics of blender, i don't see how that complexity can be put into a viewer
2014-06-23 22:29  justincc: theres probably lots of ways to do it but Id hope it doesnt rule out external design tools
2014-06-23 22:29  no its a fall back
2014-06-23 22:29  i c
2014-06-23 22:29  dahlia: yeah
2014-06-23 22:30  cool! really looking forward to this! We can finally do something right with inventory on the HG. But the devil isin the details. We probably need some security additions client-side
2014-06-23 22:30  I hope they still make a stand avatar (avatars) for this SL2. You want to make market for clothes.
2014-06-23 22:30  Melanie_: and it shouldn't be. Ad hoc content creation, simply moving a few things into a new place, combining things, etc, should be simple and easy, like it is with prims.
2014-06-23 22:30  Bluesteel regions on SL are the only servers that are AISv3
2014-06-23 22:30  SianaGearz: that would pretty much preclude completely from scratch creation of complex mesh in world
2014-06-23 22:30  diva: you think this would allow inventroy to genuinely reside client-side?
2014-06-23 22:30  but that is probably for the better
2014-06-23 22:31  I don't see a reason to get rid of prims completely
2014-06-23 22:31  justincc: from what I can see, inventory is still server-side (as it should be), but the viewer accesses it directly
2014-06-23 22:31  heh, I thnk inventory should be client-side
2014-06-23 22:32  Melanie_: ok, think further. what if we add CSG and smooth operator, as well as ability to manipulate vertices (it really isn't that much, there's simple software around that does that). then you can create items of higher complexity without a more complex UI.
2014-06-23 22:32  justincc: try implementing "no copy" client sidfe :P
2014-06-23 22:32  really you don't want to have inventory on your computer. I change computers all the time. It would be a mess. Cloud services are a good idea
2014-06-23 22:32  ya 
2014-06-23 22:32  that sounds terrible
2014-06-23 22:32  lkalif: requires a different culture
2014-06-23 22:32  in particular you can create hard-edge items of OK quality with prims/csg, and you can create organic items with low-resolution mesh being smoothed.
2014-06-23 22:32  not to mention how many different viewers i use
2014-06-23 22:32  diva: yeah, maybe that's too much.  Some cloud service disconnected from the simulator/grid itself, maybe
2014-06-23 22:32  Melanie_ would have a heart attack and keel over if there was DRM and no copy :P
2014-06-23 22:32  which I guess is what a hg mini grid is, in a sense
2014-06-23 22:33  i think it's impossible for Melanie_ to have a heart attack of any kind. :D
2014-06-23 22:33  yeah, it has some pre-requistes, like being a human and having a heart :P
2014-06-23 22:33  it's fine to run a server at home, but you need to have a server somewhere. Not just a disk storage
2014-06-23 22:34  HGDropBoxInventoryPlugin
2014-06-23 22:34  yey!!!!
2014-06-23 22:34  lol love it!
2014-06-23 22:34  I wonder how much in-world creation tools this "SL2" is going to have
2014-06-23 22:35  Requiring 3D modeling application i norder to create anything would be a huge mistake if you ask me
2014-06-23 22:35  is it really being called SL2?
2014-06-23 22:35  nebadon: nope
2014-06-23 22:35  yeah, I think that's a crucial question as to whether it's a contender or more mmo like
2014-06-23 22:35  diva: i was also gonna say that if client side inv is nice otherwise, but you want to have same on multiple compus, use dropbox :)
2014-06-23 22:35  ok good cause i threw up in my mouth a little saying SL2
2014-06-23 22:35  Melanie_: i'm sure another level of simplification would be to only allow extruding quads for mesh creation, and leave triangle based editing to external tools. in viewer, you could then still move groups of vertices if they're tris, but no longer extrude them.
2014-06-23 22:36  lol
2014-06-23 22:36  nebadon: we just don't know the name so SL2 is a palceholder we use for now
2014-06-23 22:36  could edit in voxel space on a viewer and then convert to mesh for normal use
2014-06-23 22:36  diva: there are multiple "types" of inventory: private self created, public Free, shared by friends from their private, commercial intergrid and commercial gridlocked
2014-06-23 22:37  i say SL MK2 to avoid saying SL2 :P
2014-06-23 22:37  an ideal inventory system would allow any combination of these
2014-06-23 22:37  yes
2014-06-23 22:37  and route to the proper places
2014-06-23 22:37  they call it "Next Gen"
2014-06-23 22:37  "forgetting" branches and items that can't be used where one is
2014-06-23 22:37  so where you go, who you are and who you know would determine what you can use
2014-06-23 22:37  like sharing a dropbox folder
2014-06-23 22:37  ah it will be fun to watch LL repeat history
2014-06-23 22:38  dahlia: what do you guys have with voxels everyone. voxels are terrible. they're unwieldy. unless you're confusing them with subdivision sculpting, which is indeed cool.
2014-06-23 22:38  you could use my creations by adding the link
2014-06-23 22:38  make all the same mistakes in different ways
2014-06-23 22:38  lol
2014-06-23 22:38  why do you think no voxel based artist tools exist? because they're terrible, and subdivision sculpting is much more artist friendly.
2014-06-23 22:39  ya I personally dont see the apeal of voxels
2014-06-23 22:39  you need to do re-topologu after sub-division sculpting
2014-06-23 22:39  SianaGearz: no, I'm not a big voxel advocate but I have implemented some fun stuff using voxels and I'm aware of some of their better and worse qualities
2014-06-23 22:39  its pita either way
2014-06-23 22:39  every example i see of voxels looks terrible
2014-06-23 22:40  voxels is buzzword of the month. i only read SLU on one occasion this year, this Ebbe announcement, and voxels came up in the thread 10 times. in spite of no artist ever working with them :P
2014-06-23 22:40  there was actually one that was semi-impressive
2014-06-23 22:41  yes, you can have good voxel data based on scans of real world objects, but it's VERY BIG data. and we're talking online virtual world here :P
2014-06-23 22:41  SianaGearz: it's because Philip Linden's High Fiedelity is using it
2014-06-23 22:41  SianaGearz: I havent seen the word "voxel" in that thread as I only read it for a couple minutes then closed the tab
2014-06-23 22:41  well actually those weren't even voxels, those were volume patches.
2014-06-23 22:41  https://www.youtube.com/watch?v=PQJu6RH8-Ts
2014-06-23 22:41  I do use voxels in my pathfinding
2014-06-23 22:42  this is the only voxel demo that ever impressed me
2014-06-23 22:42  https://www.youtube.com/watch?v=VYfBrNOi9VM
2014-06-23 22:42  "Nyx Linden is going to fold his UG meeting into the Server/Scripting UG. So, the Content & Mesh UG closes with today being its last meeting."
2014-06-23 22:42  dahlia: yeah i can see how that's useful.
2014-06-23 22:42  voxels are quite useful for 3d as you can do 3d convolutions easily
2014-06-23 22:43  nebadon: that's surface patches :P there's no actual volume to them.
2014-06-23 22:43  on the other hand they dont work for things that move or are dynamic verry well
2014-06-23 22:43  well this isnt the video but they do show live editing of the terrain
2014-06-23 22:43  or dense surface particle cloud.
2014-06-23 22:43  ya around 2:30
2014-06-23 22:44  they show terrain editing
2014-06-23 22:44  SianaGearz: zbrush is subdiv mesh sculpt, not voxels? i guess if blender's multiresh mesh thing is similar
2014-06-23 22:45  I hope SL2 will give everyone here the freedom to do things our own way, given that nothing open source will come out of LL anymore, except minor little things. It's time for us to thank them very much and charter the territory by ourselves. If we can stop bickering, of course, which is a tall order for us!!!
2014-06-23 22:45  diva: opensim seems to be spliting map tiles in 256x256 sized images still
2014-06-23 22:45  ok at 3:44 it looks like the data is really volumetric in nebadon't posted demo.
2014-06-23 22:46  diva: for better or worse, we here are already past using their things for .. what, 4 years now
2014-06-23 22:46  diva: lol
2014-06-23 22:46  diva: yes, I think LL being the force behind viewer development has been a restraining factor
2014-06-23 22:46  stop bickering? LOL
2014-06-23 22:47  nebadon: there's always the "too much data" question though :P
2014-06-23 22:47  OpenSim inevitably spends most of its time on catchup, and still has some way to go
2014-06-23 22:47  yes
2014-06-23 22:47  no doubt these demos are all single user standalone
2014-06-23 22:47  antont that's not hard to do when you have central control and ppl get paid :) Try doing that in a group that has no leader by design and where ppl don't get paid except for side jobs... 
2014-06-23 22:47  having a multi-user streaming environment with this kind of data cant be easy
2014-06-23 22:47  diva: good point, taken
2014-06-23 22:48  nebadon: i used to try to think of how to sync volumetric terrains or something over the net. but haven't recently :p
2014-06-23 22:48  of course, when other people can lead design it might just get worse, judging by existing bickering :)
2014-06-23 22:48  I can't convince peopl to make a wiki page with protocol modifications
2014-06-23 22:49  nebadon: there are differential / partial change things for updateing texture like things, tiles or some kind of chinks .. perhaps something similar would work for such voxel like things
2014-06-23 22:49  Much less to establish some sort of RFC process for it
2014-06-23 22:49  perhaps there's some middle ground between dense surface particle cloud and voxels. like inner voxels being implicit and computed from the surface particles on demand.
2014-06-23 22:49  lkalif: lludp extenions or what?
2014-06-23 22:49  antont: CAPS too
2014-06-23 22:50  lkalif getting ppl to do stuff is just about close to impossible here :) Not unlike academic departments I must say. Heardinbg cats all along! So I'm at home here.
2014-06-23 22:50  SianaGearz: i've tried to figure that's something what things like minecraft do .. make the surfaces for rendering, and then when you edit create the implicit inner things for the new stuff that kind of gets revelaed
2014-06-23 22:51  diva: :)
2014-06-23 22:51  diva: you cannot furthar develop a protocol in a ad-hoc way and not end up in a clusterfuck of the first order
2014-06-23 22:51  heheh
2014-06-23 22:52  diva does write docs and specs for her hg stuff :)
2014-06-23 22:52  welll, we sort of can, if we have intense sessions of IRC-ing
2014-06-23 22:52  that's an extremely expensive way of doing it for some people
2014-06-23 22:52  antont: I have an opengl prog that displays voxels using geometry shaders. It works pretty well but I think there are faster ways to do it
2014-06-23 22:53  dahlia: is it like creating a surface for it or just drawing lots of cubes?
2014-06-23 22:53  I saw a minecraft clone in c#, it made a mesh for each 16^3 cube
2014-06-23 22:53  haha
2014-06-23 22:53  right
2014-06-23 22:53  antont: mine draws lots of cubes
2014-06-23 22:53  For instance, I could say, "Gee, it's stupid to have to make a script to set prim hovertext. I'm gonna extend the protocol for it". Then go ahead and implement it on one way, even explain here how it's done-
2014-06-23 22:54  you give it an array of points in a vertex buffer and it draws a cube for each point
2014-06-23 22:54  k. i've never tried geom shaders really .. also 'cause we work almost only with webgl nowadays and don't have those there (yet)
2014-06-23 22:54  But what happens when we want other viewers to implemt it?
2014-06-23 22:54  dahlia: that's actually quite good.
2014-06-23 22:54  And what if my implementation sucks, and I didn't let anyone comment on it
2014-06-23 22:54  lkalif: standard procedure right now seems to be to apply the patches
2014-06-23 22:54  dahlia: right, figures
2014-06-23 22:54  justincc: yes, so if the initial design sucks, too bad, no way to fix it
2014-06-23 22:54  SianaGearz: its ok, I can draw many millions of cubes on my old laptop and still get around 10fps
2014-06-23 22:55  Melanie and I developed the HG protocol entirely in IRC conversations. Documenting it is another story. First came the code. I did it, sort of http://www.ics.uci.edu/~lopes/opensim/HypergridReferenceGuide.html
2014-06-23 22:55  lkalif: yes, it's not the right way to do it
2014-06-23 22:55  ok pie in the sky think, but what if these protocol extensions come with a standard implementation linked from every use of the protocol, and the viewer can download an extension and use it automatically?
2014-06-23 22:55  lkalif: but .. but opensim itself is kind of like the standardization body, no random lludp or caps i figure too extensions go there quite just like that
2014-06-23 22:55  well, it's not a bad way
2014-06-23 22:55  diva: so why did the HG protocol use multiple : instead of http like addresses?
2014-06-23 22:55  beats standards bodies
2014-06-23 22:55  ahaha
2014-06-23 22:55  the link could just be a UUID with a lookup to URL.
2014-06-23 22:55  I don't think it's a great way.  It's why we have so many bizarre inconsistencies and design mistakes in opensim
2014-06-23 22:56  justincc because some times I was drinking red wine, other times white wine :D
2014-06-23 22:56  diva: so if it was in an rfc there would be a chance someone would have questioned it
2014-06-23 22:56  yeah we shouldn've standardized on TCP/IP and let everyone send any random crap on the wire :P
2014-06-23 22:56  but justincc, that part in particular is fixed
2014-06-23 22:56  SianaGearz: that's similar to what the dfki / xml3d folks propose for mesh encodings in their asset format .. the type of the encoding is actually the url to the decoder lib which works to uncompess the mesh. is easy in the webgl js land
2014-06-23 22:56  because you know standards suck
2014-06-23 22:57  standards don't suck. But most good standards have evolved very dynamically
2014-06-23 22:57  antont: it's easy in .net land too.
2014-06-23 22:57  diva: I mean, something like cc.opensimulator.org:8002:keynote
2014-06-23 22:57  SianaGearz: TRUE
2014-06-23 22:57  SianaGearz: whoa, with CAPS even :)
2014-06-23 22:57  almost 4 million cubes on my old laptop: http://dahliaisland.wwweb3d.net:8099/screenshots/voxelMoire.jpg
2014-06-23 22:57  cc.opensimulator.org:8002/keynote would have been intuitively more appealing to me
2014-06-23 22:57  justincc that is still supported for backwards compatibility, but it's not the prefered form
2014-06-23 22:57  yeah cause it's BOOL all oldskool.
2014-06-23 22:57  diva: oh, what is the preferred form now?
2014-06-23 22:58  SianaGearz :)
2014-06-23 22:58  so i need to nyap.
2014-06-23 22:58  justincc: open the documentation at this wili page... :P
2014-06-23 22:58  http://cc.opensimultor.org:8002 Keynote
2014-06-23 22:58  dahlia: pretty wicked
2014-06-23 22:58  er, spaces?
2014-06-23 22:58  so long and thanks for all the phish.
2014-06-23 22:59  yes
2014-06-23 22:59  this is not to say that this is the final form
2014-06-23 22:59  I think HG is ripe for some standardization work now
2014-06-23 22:59  that seems awkward to me for an identifier
2014-06-23 22:59  but only now that we know what all the issues are
2014-06-23 23:00  I think it is true that premature standardization is too much work for too little gain
2014-06-23 23:00  like the vwrap stuff which was hopelessly mired
2014-06-23 23:00  before, we didn't know. Heck I didn't even know what I could do with the viewer!
2014-06-23 23:00  diva: URLs can't contain spaces
2014-06-23 23:00  a lot of the HG work was about getting the viewer to work in ways for which it wasn't designed
2014-06-23 23:00  yes
2014-06-23 23:01  so why would you want to go outside the specs here?
2014-06-23 23:01  Melanie_ technically that's not a URL. It's a URL and a name, 2 things
2014-06-23 23:01  why not a single identifier?
2014-06-23 23:01  diva: name of what?
2014-06-23 23:01  i'm against this
2014-06-23 23:01  url and a name seems like using two things where one would do
2014-06-23 23:01  the URL alone should do it, and give you the region that's preferred by the grid for HG visitors to use
2014-06-23 23:01  HG locations should be URLs that is what the concept is for
2014-06-23 23:01  L is for locatin there, yes :)
2014-06-23 23:01  +o
2014-06-23 23:02  http://cc.opensimultor.org:8002/#Keynote ?
2014-06-23 23:02  I don't remember why I did it this way but I'm pretty sure it was because ofthe viewer. The viewer did the wrong thing on the chat window if you add a path to it
2014-06-23 23:03  I don't remember the details
2014-06-23 23:03  but I agree with everything being said
2014-06-23 23:03  maybe there's more latitude to rely on viewer changes now
2014-06-23 23:03  i can see how http://cc.opensimultor.org:8002/Keynote/ might not work
2014-06-23 23:03  and now that we have control over the vieer we can actually do better things
2014-06-23 23:03  yeah, I would hate to have a less than optimal hg identifier because it works within the viewer constraints
2014-06-23 23:03  but with some luck http://cc.opensimultor.org:8002/#Keynote might work as that still points to the url http://cc.opensimultor.org:8002/ .. just to that 'anchor' there
2014-06-23 23:03  +1
2014-06-23 23:04  well, we will need to remove the bull LL did in URL parsing, etc
2014-06-23 23:04  better things, like trash all the existing protocols and design one that is simple?
2014-06-23 23:04  let's do it! HG addresses have always been very tricky because of things that the vieer does
2014-06-23 23:04  i did it for avn and i think it's done for singu as well
2014-06-23 23:04  I quite like the adress bar at the top of the LL viewer, which was just secondlife.com//// I think
2014-06-23 23:04  dahlia: add world peace while uyou're at it?
2014-06-23 23:04  though it might be even nice to be able to put parcel names on the end of the path rather the co-ords
2014-06-23 23:04  then again if the keynote is really like a place there that you could think of like a 'folder' it might be nice to do http://cc.opensimultor.org:8002/Keynote/ or something, dunno
2014-06-23 23:04  esp.with large varregions
2014-06-23 23:04  in fact hgp://server.grid.com/simulator/parcel/cord seems more intuitive
2014-06-23 23:05  like SL's attempt to get TPVs to merge code that would redirect all secondlife:// urls to the actual SL
2014-06-23 23:05  despite widespread usage as grid-local identifiers
2014-06-23 23:05  justincc: i like the LL viewer address url thing too
2014-06-23 23:05  Trinity93: parcel is meaningless
2014-06-23 23:05  maybe not parcel, maybe ultimately waypoint or landmark
2014-06-23 23:05  if var regoins i think parcles will have more rleevnece
2014-06-23 23:05  lkalif: ok, well *simpler* than the nested mess of protocols which exist now
2014-06-23 23:06  justincc: parcel names change frequently
2014-06-23 23:06  dahlia: remember that bubble protocol way back?
2014-06-23 23:06  advertising keyword stuffing for search is one reason i kknow of
2014-06-23 23:06  justincc: ya?
2014-06-23 23:06  Melanie_: true, prob not existing parcel names
2014-06-23 23:06  so, parcel is meaningless
2014-06-23 23:06  dahlia: that was sort of groudn up.  Never bothered to get my head around the concept though
2014-06-23 23:06  dahlia: It's not realistic that is ever going to happen. You see diva is arguing against any sort of standardization effort for protocol extrnsions
2014-06-23 23:06  coords are a better way to make sure the location is and remains valid long term
2014-06-23 23:07  lkalif which diva are you talking about? :)
2014-06-23 23:07  co-ords aren;t human memorable though
2014-06-23 23:07  diva: you
2014-06-23 23:07  hehe did you read what I just said?
2014-06-23 23:07  justincc: rex / tundra stuff is kind of ground up too in a bit similar way .. mxp was btw the bubble think i think
2014-06-23 23:07  justincc: they don't need to be
2014-06-23 23:07  thing, even
2014-06-23 23:07  antont: ah yes, mxp
2014-06-23 23:07  justincc: people don't "memorize" these things
2014-06-23 23:07  say you create a maximum size var region and break it inot 256x256 parcels
2014-06-23 23:07  they copy/paste, surf and tinyurl them for social nets
2014-06-23 23:07  diva: you said that "implement first, spring it on everyone" is not a bad method of extending protocol
2014-06-23 23:07  Melanie_: I think people may put http://greatgrid.com/bigregion/hereitis
2014-06-23 23:08  I don't think I said that lkalif....
2014-06-23 23:08  justincc: the bubble protocol worked. Ive done a protocol since then and I believe cmickyb has also
2014-06-23 23:08  Melanie_: maybe
2014-06-23 23:08  that is not reliable
2014-06-23 23:08  Melanie_: justincc's idea of pointing to e.g. named landmarks might be nice too .. http://something/oulu/marketsquare/ or so
2014-06-23 23:08  dahlia: so, why ain't we using it?
2014-06-23 23:08  either the grid supports a naming service
2014-06-23 23:08  and sell them as "sims" like a mainland sim on sl
2014-06-23 23:08  where names map to coords on the grid level
2014-06-23 23:08  or one uses DNS
2014-06-23 23:08  but I'm not gonna say it again . scroll back:)
2014-06-23 23:08  justincc: LOL
2014-06-23 23:08  justincc: I use mine, and cmickyb uses his :)
2014-06-23 23:09  dahlia: and there they shall remain :)
2014-06-23 23:09  diva: I have a very good memory. 
2014-06-23 23:09  $org coolplace.com / melanie IN CNAME "hg://avination.com/melsregion/128/100/23"
2014-06-23 23:09  Melanie_: yep but can it be good to just have urls like that as a way to use the naming service? it then goes to the coords..
2014-06-23 23:09  justincc: well they are spreading out from under their shells but neither is in core or in LL viewers
2014-06-23 23:09  then use melanie.coolplace.com as login uri
2014-06-23 23:09  lkalif I'm not going to argue with you. I'm all for standardization efforts -- at the right time, not prematurely
2014-06-23 23:09  I guess it depends where that indirection layer lives
2014-06-23 23:10  I think much easier on the server than inside dns for the main part
2014-06-23 23:10  antont: not opposed to tha. just opposed to resolving agains parcel names. they change every minute
2014-06-23 23:10  Melanie_: fair enough
2014-06-23 23:10  and lkalif, I think now is the right time
2014-06-23 23:10  whats the max number of sim equivelent varregions curnetly suports?
2014-06-23 23:10  because we know how to do this, we've done some version of it already
2014-06-23 23:10  diva: so there is the "Export flag". Melanie_ and LiruCookies decided to implement some mystery feature, they have consulted nobody how it should work, it's half arsed implemented and documened nowhere
2014-06-23 23:11  yes, export flag is undocumented
2014-06-23 23:11  diva: if that is "not bad way" to do it as you put it...
2014-06-23 23:11  I'd like to find out more about it too
2014-06-23 23:11  as far as I know, and that's irritating
2014-06-23 23:11  I don't not what is
2014-06-23 23:11  I think it's good
2014-06-23 23:11  it's an experiment
2014-06-23 23:11  with an implementation under it, all good
2014-06-23 23:11  and you teach people about computer science?
2014-06-23 23:11  now we all want to know moew about it, and how it can be done right
2014-06-23 23:12  from what i understand, lkalif is a fan of structured, directed development - exactly the kind of coding you can't do with volunteers, just with cubicle slaves
2014-06-23 23:12  yes I do. I'ma strong believer in experimentation
2014-06-23 23:12  poor kids :P
2014-06-23 23:12  and learning by doing
2014-06-23 23:12  they're alright :)
2014-06-23 23:12  heh
2014-06-23 23:12  topdown is gone. agile had been there and going now. what comes next, who knows
2014-06-23 23:13  lkalif ill play your way... where is my check?
2014-06-23 23:13  ACTION suspects this now degenerates into people mischaracterising positions
2014-06-23 23:13  Melanie_: agile is a buzzword sold to middle managers who think they can manage risk
2014-06-23 23:13  yeah
2014-06-23 23:14  so, I"m all good for makign the HG protocol better
2014-06-23 23:14  I'm less sure of how to do it, except in conversations here
2014-06-23 23:14  diva: this has served us well so far
2014-06-23 23:14  I have seen too many "experiments" beecomeing de-facto standards and then you have to live with crap for decades
2014-06-23 23:14  and i don't see why we should change it because of one person who would be king
2014-06-23 23:15  I don't agree, 'design by irc with no doc' results in a bunch of half-arsed stuff
2014-06-23 23:15  I don't think anyone has time to engage in scheduled meetings and stuff like that
2014-06-23 23:15  how do you propose to do ir justincc?
2014-06-23 23:15  who says anything about meetings?
2014-06-23 23:15  I'm genuinely interested in knowing people's ideas fo how to standardize things in an enviroenmet like this
2014-06-23 23:16  why, this is a meeting, nor am i out of it
2014-06-23 23:16  diva: it really depends on what's being done.  For big things, I would say write an RFC but miss out lots of detail, just the broad sweep
2014-06-23 23:16  to code or write documentation...THAT is the question...
2014-06-23 23:16  nobody has time to read long documents
2014-06-23 23:16  justincc I already did that. 
2014-06-23 23:16  It's in IEEE Internet Computing
2014-06-23 23:16  This should be simple. Say you want "Export flag", 1) write a small RFC, it should work this way, 2) post it on a wiki somewhere and post to mailing list 3) guartaeed you will get feedback on stuff you didn't think about
2014-06-23 23:17  diva: so who is the audience?  us or others?
2014-06-23 23:17  there need not be "approval", or "go ahead"
2014-06-23 23:17  everyone, I guess
2014-06-23 23:17  but thre should be spec for everyone to implement
2014-06-23 23:17  should I write something specifically for us?
2014-06-23 23:17  diva: I guess it dpeneds.  About what in particular?
2014-06-23 23:17  Hypergrid 
2014-06-23 23:18  But as you say, in HG case don't we know the broad sweeps?
2014-06-23 23:18  federation between servers, in this case
2014-06-23 23:18  that paper I wrote has the broad strokes, it leaves all the details out. But the details is what we are discussing here now
2014-06-23 23:18  there are people who write specs and people who write code
2014-06-23 23:18  diva: so I guess, what detial in particular
2014-06-23 23:18  write it for coders and technicaly minded power users i guess
2014-06-23 23:18  Melanie_: and then there are people who do both
2014-06-23 23:18  and never the twain shall meet
2014-06-23 23:18  things like addresses
2014-06-23 23:18  diva: so I guess if it were me, I would write an e-mail saying addresses should work in such and such a way
2014-06-23 23:19  all of us have written such emails at one time or another
2014-06-23 23:19  and see what people say
2014-06-23 23:19  Melanie_: so you get to sneak in your paranoid DRM agenda with the export flag because nobody is paying attention and there is no spec
2014-06-23 23:19  about things that were controversial
2014-06-23 23:19  that is going to end well
2014-06-23 23:19  then after a discussion, write if up on a wiki page
2014-06-23 23:19  and send it where justincc? I've rarely seen viewer developers engaging in a conversation in opensim-de, and we need viewer devs for this
2014-06-23 23:19  diva: that's a good point.
2014-06-23 23:19  lkalif: there is no DRM agenda about the export flag - it's all about relaxing DRM that is there, legallya nd by default.
2014-06-23 23:20  diva: I guess one venue might be the conference if it can wait that long.  Or we seem to have most of the viewer devs here now... (back to irc)
2014-06-23 23:20  yeah :)
2014-06-23 23:20  except firestorm, who don't seem to do the irc thing
2014-06-23 23:20  we could have a session in OSCC about things like this
2014-06-23 23:20  ACTION nods
2014-06-23 23:20  my experiance with firestorm is they dont realy care much about opensim
2014-06-23 23:21  And Trinity93 us asking *me* to write her a check
2014-06-23 23:21  maybe have another go at creating a mailing list... or even have that be an opensim list if that's not too ried into opensim for ppl
2014-06-23 23:21  what mailing list justincc?
2014-06-23 23:21  diva: yeah, some session on how to (try) to co-operate better would be good
2014-06-23 23:21  like opensimulator.org/viewer-dev or something
2014-06-23 23:21  lkalif: it wa worth a try :P
2014-06-23 23:22  cool-cats@opensimulator.org :)
2014-06-23 23:22  ha
2014-06-23 23:22  you should all be writing me checks :P
2014-06-23 23:22  diva: I do remember you tyring to start that hg group thuogh - these things can be thankless and not take off
2014-06-23 23:22  i doubt a general viewer dev channel will happen
2014-06-23 23:22  Aleric tried once, failed
2014-06-23 23:22  I would try and start one but it would mean viewer devs actually wanting to talk to each other
2014-06-23 23:22  did I say "hearding cats" ?
2014-06-23 23:22  lkalif: and somebody called Aber? Overlander?
2014-06-23 23:22  i can only give hearsay here but it's been said that certain devs on one project don't work well with certain ones on another
2014-06-23 23:22  I don't remember
2014-06-23 23:22  hehe if you made prim to mesh how i wanted it to be i might have :P
2014-06-23 23:23  you all seem to hate each other for some reason
2014-06-23 23:23  na justin 
2014-06-23 23:23  though i guess we do server-side too, just somehow short of forking
2014-06-23 23:23  lol
2014-06-23 23:23  diva: all i know is the old internet way .. make implementations, running code, and if you want to standardize so that there are multiple implementations, do interop tests etc
2014-06-23 23:23  diva: .. and specify the basics once they are clear
2014-06-23 23:23  yup. code talks, bs walks
2014-06-23 23:23  justincc: short of forking? avination, aurora, inwordz, opensim
2014-06-23 23:23  if we do we have every one equaly :P YAY FOR EQUALITY!
2014-06-23 23:24  hate i ment
2014-06-23 23:24   cool-cats@openismulator.org
2014-06-23 23:24  lkalif: Iin some cases, i guess you have a point
2014-06-23 23:24  is what I read
2014-06-23 23:24  Aleric: lol
2014-06-23 23:25  but justinc the ML is worth a try
2014-06-23 23:26  an ML that's not just for opensim-dev, but that's for server-side and viewer-side co-development
2014-06-23 23:26  that would be great
2014-06-23 23:26  diva: Now I think about it, I dunno whether it would get any traffic
2014-06-23 23:26  it does seem to overlap opensim-dev too much
2014-06-23 23:26  I don't know either...
2014-06-23 23:26  my opinion as well
2014-06-23 23:26  it'd be stillborn
2014-06-23 23:27  maybe opensim-dev is the place, thuogh viewer devs might not like the tie in to opensim
2014-06-23 23:27  and I'm still not convinced they really want to do much except snipe right now anyway
2014-06-23 23:27  IMHO, work closely with one viewer, like we have been with sungu, and then let the other pick up what they deem essential, and let people vote with their feet
2014-06-23 23:27  I have 228 unread conversations in opensim-dev :O
2014-06-23 23:27  I ave rarely seen messages from viewer devs in opensim-dev
2014-06-23 23:27  singu*
2014-06-23 23:28  singularity is dead
2014-06-23 23:28  :)
2014-06-23 23:28  lkalif: that is what you wish and want to heppen.
2014-06-23 23:28  really, if youi guys want to argue over viewers you should find your own channel
2014-06-23 23:28  lkalif, no man is an island!
2014-06-23 23:28  lkalif: but that is not the case
2014-06-23 23:28  Melanie_: there is one singularity developer, LiruCookies 
2014-06-23 23:28  Siana is still working on a new compile bot.. it should get there.
2014-06-23 23:29  she's working on it for two months
2014-06-23 23:29  and even when that comes online, she'll disappear for six months
2014-06-23 23:29  you know how it goes
2014-06-23 23:29  lkalif: SianaGearz, LiruCookies, Aleric, Shyotl, and, as I get around to it, me
2014-06-23 23:30  and the reason they don't have a buildbot is because you withdrew yours, which i consider an act of malice
2014-06-23 23:30  SianaGearz made last commit last year
2014-06-23 23:30  Melanie_ lies, as expected from you
2014-06-23 23:30  kids kids kids
2014-06-23 23:30  behave!
2014-06-23 23:30  I offered to SianaGearz twice, in public, to install it
2014-06-23 23:31  Using as argument that Singu has only one dev, to push replex seems a bit odd - since all you do is merge from the very same devs.
2014-06-23 23:31  diva: I'm not going to stand here and let Melanie_ spew lies about me
2014-06-23 23:31  i'm sorry, I wasn't there and it must have been past scrollback limits,
2014-06-23 23:31  I have my integrity
2014-06-23 23:31  but you could have left yours up until they had theirs ready, it's what i would have done
2014-06-23 23:31  https://www.youtube.com/watch?v=N-YgYFve18s
2014-06-23 23:31  you know what? If we want to continut to develop the open metaverse, we're going to find a way to get along...
2014-06-23 23:32  and you keep accusing me of lying and malicious deeds, without any substantial evidence in all cases so far
2014-06-23 23:32  in fact, we're the last island that's viable for that
2014-06-23 23:32  Melanie_: everything that is in singularity master is also in singularity alpha
2014-06-23 23:32  what? and no drama? NO POPCORN?? :(
2014-06-23 23:32  :)
2014-06-23 23:32  Melanie_: the only proven maliciouis person is here around herer
2014-06-23 23:32  with your unethical practices
2014-06-23 23:33  you consider commercial actions unethical
2014-06-23 23:33  sorry, won't fly
2014-06-23 23:33  many, if not most, here, have commercial interests in opensim
2014-06-23 23:33  I consider code obfucscatiomn in a GPL opensource project to be unethical
2014-06-23 23:33  oh wow, good old times! :) I hadn't watched one of these live flame wars since 2009 :)
2014-06-23 23:33  nebadon: SL:TNG  ;)
2014-06-23 23:33  gpl? the viewer?
2014-06-23 23:34  yes
2014-06-23 23:34  and she dares question my conduct, what a low-life
2014-06-23 23:34  i don't. if someone wants to reap what i sow, let them work for it
2014-06-23 23:34  nobody is being convinced of anything by these arguments
2014-06-23 23:34  you should take it to some private forum
2014-06-23 23:35  i'd never mention it if i wasn't constantly attacked about it here
2014-06-23 23:35  he doesn't want private, he wants it public
2014-06-23 23:35  and doesn't "get" that it's an old hat
2014-06-23 23:35  oh well
2014-06-23 23:35  kids please let's all get along!
2014-06-23 23:35  the shadow of a spot where a dead horse used to be
2014-06-23 23:36  he also dosent get that he is the only one who cares
2014-06-23 23:36  Melanie_: and now you're beating it
2014-06-23 23:36  i know i dont
2014-06-23 23:36  if i'm attacked, i defend to the degree i see fit at the time
2014-06-23 23:36  Yeah, you are right justin. I should give up on this whole thing. After all I do it completely for free.
2014-06-23 23:36  it's quite impossible to talk about standardization if we are bickering like this, because we're all there is!
2014-06-23 23:36  and you know that i'm pretty much always the one to stop replying yo him
2014-06-23 23:36  i do have to agree that distributing gpl code and having only obfuscated source for it availably is probably license violation. but that's not really on topic here
2014-06-23 23:36  available, even
2014-06-23 23:37  antont is a nice guy, see if you can convince him :)
2014-06-23 23:37  sorry antont
2014-06-23 23:37  hehe
2014-06-23 23:37  lkalif: in fact, you probably should, if you can't let other people have different philosophies
2014-06-23 23:37  its not obacucated 
2014-06-23 23:37  its just not documented
2014-06-23 23:37  there is a diference
2014-06-23 23:37  Trinity93: oh, different story then
2014-06-23 23:37  also the linux kernel is largely not documented i bet :)
2014-06-23 23:37  and mel didnt write it
2014-06-23 23:37  i know antont. lives in a cold, cold place :)
2014-06-23 23:37  diva: hear hear
2014-06-23 23:38  it came from hipoviewer
2014-06-23 23:38  but beautiful light up there
2014-06-23 23:38  if my emory serves corect
2014-06-23 23:38  Melanie_: yes is great now :)
2014-06-23 23:38  memoery i ment
2014-06-23 23:38  antont: and i bet you don't have to plug in your cars at this time of year
2014-06-23 23:38  nope
2014-06-23 23:38  my clock shows ~0135 in central Europe maybe you guys are sleep deprived and need a good nights sleep.
2014-06-23 23:38  yes, before round 2 starts, I'm going to kick myself out
2014-06-23 23:38  NickyP: not diva :)
2014-06-23 23:38  they're all night awls
2014-06-23 23:38  goodnight folks, happy arguing
2014-06-23 23:39  owls even
2014-06-23 23:39  but i'm getting tired for sure
2014-06-23 23:39  still in oulu?
2014-06-23 23:39  the only thing mel is guilty of is useing the code after figureing out what it did
2014-06-23 23:39  was nice playing a little football with my son out in the evening .. hm well close to midnight, easily bright enough out there :)
2014-06-23 23:39  and then asking it to remain 
2014-06-23 23:39  Melanie_: yes .. we're also publishing a 3d model of the city soon finally :)
2014-06-23 23:39  witch to me isnt a big deal
2014-06-23 23:39  nice
2014-06-23 23:39  Trinity93: she is the one writing your checks, right?:P
2014-06-23 23:40  Trinity93: right, thanks for info
2014-06-23 23:40  i did like my stay there
2014-06-23 23:40  im not paid by her
2014-06-23 23:40  Melanie_: glad to hear :)
2014-06-23 23:40  anyway, friends, really we're all there is for an open source platform for 3D online virtual reality.
2014-06-23 23:40  Trinity93: wow, so you do this for free. 
2014-06-23 23:40  and the pub that played rammstein for pouring the flaming drink - awesome
2014-06-23 23:40  Melanie_: we had visitors a couple weeks ago too, at the ubioulu summer school .. i was helping with the AR track there
2014-06-23 23:40  yep just like you ;P
2014-06-23 23:40  Trinity93: I don't kiss ass for free, I get payed for that :P
2014-06-23 23:41  diva: so, what do we need? good url syntax and practice for hg endpoints? written as a spec :)
2014-06-23 23:41  mel will be the first to tell you i dont kiss any ones ass
2014-06-23 23:41  naw, she's more likely to stab you
2014-06-23 23:41  I wouldn't mind writing it at all antont, if I knew ppl would read it
2014-06-23 23:42  diva: right. i've been sometimes trying to understand how / whether the hg biz might be relevant for us. i'm not sure yet, even after all these years
2014-06-23 23:42  diva: i did read your article back from that ieee internet computing magazine vw special issue :)
2014-06-23 23:43  antont: how could it be if you arent format and protocol compatible?
2014-06-23 23:43  dahlia: no idea, perhaps not
2014-06-23 23:43  Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): A NOTE has been added to this issue.
2014-06-23 23:43  yeah, ppl are still trying to own the space by themselves
2014-06-23 23:43  now there is a bug that fits the topic :P
2014-06-23 23:43  hehe
2014-06-23 23:43  dahlia: though in the end the idea of worlds / scenes is perhaps similar .. and something similar with inventory might be nice
2014-06-23 23:44  if you wanna be my VW lower, you gotta get with my HG friends .. *la-la-laa*
2014-06-23 23:45  antont: well maybe protocol and format compatibility doesnt matter ;)  http://www.hypergridbusiness.com/2014/06/kitely-market-to-have-delivery-to-high-fidelity/
2014-06-23 23:45  (full lyrics at http://www.azlyrics.com/lyrics/spicegirls/wannabe.html if someone is not familiar :)
2014-06-23 23:45  antont from what I can see, the VR world is full of Rosedale-like ppl whose intentions are to own the space, rather than developing a decentralized infrastructure
2014-06-23 23:46  dahlia: right, we can surely think of that kind of things. worth a thought at least
2014-06-23 23:46  diva: I dont think he wants to own the space, he just wants to be able to print the money :)
2014-06-23 23:47  diva i agree
2014-06-23 23:47  only idealists want a decentralized infrastructure
2014-06-23 23:47  everyone else wants to make money
2014-06-23 23:47  diva: can well be. there have been many decentralized attempts too .. but has been fragmented and somewhat weak
2014-06-23 23:47  and that means liminiting users
2014-06-23 23:47  SIngularity dead?? I do know it has gone downhill. It used to be a great viewer.
2014-06-23 23:47  but unfortuently they are the ones that pay the bills
2014-06-23 23:47  Plugh: lkalif left singu, or was kicked out - depends on whom you want to believe
2014-06-23 23:47  Plugh: have some popcorn
2014-06-23 23:48  Plugh: he believes that singu is dead, or wants singu to be dead, and keeps telling everyone
2014-06-23 23:48  ACTION hands the bowl to Plugh...
2014-06-23 23:48  selling pop corn is how you print the money
2014-06-23 23:48  Plugh: wishful thinking, IMHO, as singu has 4(5) devs left and replax has one
2014-06-23 23:48  Melanie_ is just lying
2014-06-23 23:48  dahlia: I've been reading some of the "discussions" from part way back in my  buffer since I got back from dinner. :)
2014-06-23 23:48  selling? hmmm....
2014-06-23 23:49  ACTION waves the popcorn in front of plugh, waits for signs of salivation, and states "$1 please"
2014-06-23 23:49  lkalif: lol. i gave two options on both statements, both hearsay - so where is there a lie?
2014-06-23 23:49  you're pathetic, lkalif 
2014-06-23 23:49  Fact is that there is currently one active Singularity developer. And a project leader that works for a week and takes six months breaks.
2014-06-23 23:49  Are you gullible? one dollar to find out!
2014-06-23 23:50  ACTION has seen faculty meetings of similar antics :)
2014-06-23 23:50  dahlia: I just had dinner. I don't feel like having popcorn right now, thanks.
2014-06-23 23:50  Plugh: for you, 50 cents :)
2014-06-23 23:50  spekaing of dinner
2014-06-23 23:50  im makin soft tacos tonight
2014-06-23 23:51  mmmmm tacos...
2014-06-23 23:51  sushi here
2014-06-23 23:51  sushi? Um... no!
2014-06-23 23:51  ACTION tosses the popcorn and makes a mad dash for the illegal-alien-staffed mexican taco place down the street....
2014-06-23 23:51  i had sushi the other day for my birthday
2014-06-23 23:52  For the record, so Melanie_ doesn't have her lies accepted as truths: when it became clear that I can no longer work for Singularity project, I have repeatedly offered to install all the infrastructure for them, as I was leaving.
2014-06-23 23:52  The crash reporting syste, the alpha site and athe build bot.
2014-06-23 23:53  I had some of those new tacos from the place at the nearby mall where you "make a run for the border". They have hard shell tacos that have Dorito shells.
2014-06-23 23:53  My offers were ignored. There was nothing I could do about it.
2014-06-23 23:53  cant beat tacos made by real illegal aliens :)
2014-06-23 23:53  ACTION doesn't want to know the amount of sodium in them compared to regular hard shell tacos.
2014-06-23 23:53  maybe it was a trust issue about letting you touch their new servers, rather than telling them how to do it
2014-06-23 23:53  i don't know
2014-06-23 23:53  mmmmm THE BEST
2014-06-23 23:53  but that is not relevant to the statement i made above
2014-06-23 23:53  which was completely open ended
2014-06-23 23:53  Melanie_: you have been proven a lier once already this eventing, you could stop now
2014-06-23 23:53  so can, by definition, not be a lie
2014-06-23 23:54  living in southern california has 3 perks: beaches, perfect weather, and perfect tacos :D
2014-06-23 23:54  anyway, lkalif I would like to hear your thoughts about how to design/improve things in a more standardizable manner. Not just in abstract, but in the concrete social context of what we have here. There's just us, really, server-side and viewer-side
2014-06-23 23:54  :)
2014-06-23 23:54  Nice, Dahlia
2014-06-23 23:55  texas has the best i think
2014-06-23 23:56  though new mexico is a close second
2014-06-23 23:56  diva: I have promissed to do the mesh upload thing. I will finish that. Beyond I don't know if I want to have any part of this.
2014-06-23 23:56  texas has too many hurricanes on the beaches
2014-06-23 23:56  I invest my time in energy for free for the benefit of the community only to have my reputation besmerched by some people of questionable ethics.
2014-06-23 23:57  perhaps but at lest the beach dosent shake
2014-06-23 23:57  I don't have to put up with that.
2014-06-23 23:57  Trinity93: more fun for surfing :)
2014-06-23 23:57  that and i dont have to be worried about being mugged on the beach
2014-06-23 23:58  i can carry a gun in texas
2014-06-23 23:58  I dont have to carry a gun in CA
2014-06-24 00:00  you must be a brave man last time i was in california 5 people got shot a block from my motel room
2014-06-24 00:00  in broad daylight
2014-06-24 00:01  and i was next to diseny land
2014-06-24 00:01  well I'm sure you will think of anything to counter whatever I have to say, so I'll just say "enjoy Texas"
2014-06-24 00:02  not my intent but yes i will enjoy texas when i go there
2014-06-24 00:04  i like some place sin californa too
2014-06-24 00:04  i've only been in northern california. liked. much.
2014-06-24 00:04  sure would love to visit the south too
2014-06-24 00:05  but people in coastal cities are frigin nuts
2014-06-24 00:06  i have an aunt that lives in los alamedos
2014-06-24 00:06  her home securoty system is better than most banks where i live
2014-06-24 00:08  steel shutter on all the doors and windows she lowers every night
2014-06-24 00:08  and a safe room
2014-06-24 00:13  dahlia: I will need some help about mesh asset creation. Woul you have some time to answer a couple of questions about it?
2014-06-24 00:14  Not right now, but this packing mesh into an identity cube is still slightly confusing me.
2014-06-24 00:25  lkalif: I've had limited success at creating mesh assets in c#, so sure. later would be better
2014-06-24 00:26  ok, thanks, I'm not anywhere near that
2014-06-24 00:27  I create a llmesh asset for my navmesh so I can display it in a viewer similar to the way you can see it in SL 
2014-06-24 00:27  cool
2014-06-24 00:27  yeah I saw the screenshots
2014-06-24 00:30  ya this one http://dahliaisland.wwweb3d.net:8099/screenshots/inViewerNavmeshDisplay.jpg
2014-06-24 00:31  Yeah, that's pretty cool
2014-06-24 00:48  You know, with all the in-fighting, I doubt OpenSim will *ever* be "the apache of the meteverse". You folks bicker like children and seemingly can barely stand one another, much less work cohesively for the common good.
2014-06-24 01:00  not defending anyones behavior, but its probably not much different in the apache channels smxy
2014-06-24 01:00  lol
2014-06-24 01:01  big open source projects can be chaotic
2014-06-24 01:05  Just finished catch up on a mamouth irc session, great job by all participants.
2014-06-24 01:12  diva sl AISv3 info http://blog.nalates.net/2014/06/23/second-life-news-2014-26/
2014-06-24 01:37  thanks NickyP
2014-06-24 02:05  and smxy, as bad as this bickering looks, I can tell you that I've seen similar bickering in faculty meetings / mailing lists, with just about 10x the sarcasm :) When you have a group of smart ppl who are not tied by management hierarchies or money links, who come from all sorts of backgrounds and cultural contexts, and who disagree on things, these kinds of fights tend to happen... it's 
2014-06-24 02:05  great when ppl can still work together, but sometimes it gets bad. Hopefully, ppl here will find a way to get along! We could really benefit from a group of server and viewers developers working together from here on, since LL is about to exit the open source game, and we'll be on our own.
2014-06-24 02:11  could be worse, Steve Ballmer could be in charge :P
2014-06-24 02:11  i heard that guy was lengendary in ripping people to shreds
2014-06-24 02:11  could be even worse, youtube could close off their comment sections and those people would come here :(
2014-06-24 02:11  Linus is too though hehe
2014-06-24 02:12  smxy's contribuitions will make it all better :P
2014-06-24 02:13  actually I kinda like ballmer :)  *hides*
2014-06-24 02:13  yeah
2014-06-24 02:14  Ive met some pretty boring CEOs in the past...
2014-06-24 02:14  he certainly loves developers..
2014-06-24 02:14  wonder how he's doing on the clippers thing
2014-06-24 02:15  https://www.youtube.com/watch?v=Vhh_GeBPOhs
2014-06-24 02:15  lol i cant even imagine working for that guy
2014-06-24 02:15  hehe
2014-06-24 02:15  haha
2014-06-24 02:16  lol
2014-06-24 02:16  I like the new Linden CEO
2014-06-24 02:16  seems ok so far
2014-06-24 02:16  ballmer would be better tho :P
2014-06-24 02:17  but LL would be pocket change for him
2014-06-24 02:17  this one is 1) swede
2014-06-24 02:17  2) seems to get the business LL is in
2014-06-24 02:24 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-24 02:35  we're supposed to use fetch now instead of pull? I forgot...
2014-06-24 02:37  git?
2014-06-24 02:37  ya
2014-06-24 02:37  you have to pull, fetch doesn't update your diles
2014-06-24 02:37  f
2014-06-24 02:38  what does fetch do?
2014-06-24 02:39  it downloads changesets, but doesn't merge them into your working files
2014-06-24 02:39  somehow something was messed up and it had something to do with pulling but now I dont remember what it was or what the new procedure is supposed to be
2014-06-24 02:39  you can do fetch, and then merge origin/master
2014-06-24 02:39  ah maybe that was it
2014-06-24 02:42  my cat decided my lap was the best place for nap
2014-06-24 02:46  hey lkalif do you have a minute for a pm ? :)
2014-06-24 02:47  i can only type with my left hand art
2014-06-24 02:47  slowly
2014-06-24 02:48  does that constitute a yes :P ?
2014-06-24 02:48  yes
2014-06-24 03:09  that was a rare event, usually my connection is rock solid
2014-06-24 03:10  Starting build #3658 for job opensim » mono-2.10.8.1 (previous build: SUCCESS)
2014-06-24 03:15  Project opensim » mono-2.10.8.1 build #3658: SUCCESS in 8 min 22 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3658/
2014-06-24 03:15  dahlia: add LSL constants PRIM_SPECULAR and PRIM_NORMAL
2014-06-24 03:28  lkalif: the LL CEO seems very nice, and it was nice of him to show up at that meeting, but he delivered the clear message that LL will be out of the open source circles very soon. It was a nice gesture of him to show up at the TPV meeting and say it "face to face" to you guys. But the party with open source devs is over. Or will be soon. 
2014-06-24 03:34  LL has Desura, that's already open, isn't it
2014-06-24 03:34  possibly, but at least we got a chance to talk. and he was straight with us
2014-06-24 03:41  diva: not sure I take it that way. LL needs SL to provide income until SL:TNG can replace that income. That could take quite some time and has some risk of never happening. In the mean time open source devs are now the critical developer mass. There's a power differential here that needs to be factored in
2014-06-24 03:42  but ya I agree it was nice of him to give a heads up
2014-06-24 03:46  6 am an i cannot sleep
2014-06-24 03:49  I'm so not cool. 
2014-06-24 03:50  6? ya I'm usually out by 5am :P
2014-06-24 03:50  lol
2014-06-24 03:51  I'm not bipolar, I'm just nocturnal
2014-06-24 03:52  I try to get to sleep before the sun is up
2014-06-24 03:52  I'm usually up by 6am
2014-06-24 03:52  :P
2014-06-24 03:52  kids! adapt to their schedule or go insane.
2014-06-24 03:52  nighttime is best coding time :)
2014-06-24 03:53  yeah
2014-06-24 03:53  tomorrow I get to write a collada parser
2014-06-24 03:53  kids? I thought you had one daughter thats... um.. oh a tween? ya insanity
2014-06-24 03:53  yey :P
2014-06-24 03:54  yey lkalif!
2014-06-24 03:54  and yes dahlia, she's 10. She wakes up at 5:45
2014-06-24 03:54  socal is a weird place
2014-06-24 03:55  diva: enjoy it. She'll be 13 soon :)
2014-06-24 03:55  !
2014-06-24 03:55  I don't want to think about that!
2014-06-24 03:55  lol
2014-06-24 03:56  teens dating, parent's dream :P
2014-06-24 03:57  diva: you'll know its time to worry when she plays justin bieber (or whoever the teen heartthrob du jour) songs all day long
2014-06-24 03:58  justin bieber is completely out, dahlia :)
2014-06-24 03:58  adding to the insanity :)
2014-06-24 03:58  he's out already? who is it now?
2014-06-24 03:58  actually my daughter and I tend to like the same music
2014-06-24 03:58  it's one direction now
2014-06-24 03:58  one direction is on the way out too
2014-06-24 03:59  these artists last for about 18 moths, that's about it!
2014-06-24 03:59  heh
2014-06-24 03:59  so whos next?
2014-06-24 03:59  there's some girl band in the UK that I forget the name
2014-06-24 04:00  girl band? LGBT taking over the teen heartthrob market now?
2014-06-24 04:00  they are very hetero
2014-06-24 04:00  I forget what they're called
2014-06-24 04:01  you know what's a thing, japanese teen girls doing metal lol
2014-06-24 04:02  spice girls! lol
2014-06-24 04:02  god i hate them
2014-06-24 04:02  ahah, believe it or nor my daughter listens to the spice girls
2014-06-24 04:02  spice girls are ancient history
2014-06-24 04:03  if only dahlia
2014-06-24 04:03  lol
2014-06-24 04:03  "tell me what you want what you really really want" is one of our favorite songs aroun the house. We tend to break out in songs around here, and that song is great for when she's hungry or wants something :)
2014-06-24 04:03  I'd still do Bieber, as long as I could shove his face in a pillow. :)
2014-06-24 04:04  He couldn't sing then. :)
2014-06-24 04:04  babymetal https://www.youtube.com/watch?v=2VJUjF8yioI#t=54
2014-06-24 04:05  bieber had to play the bad boy card... must be getting desparate
2014-06-24 04:06  something seems very wrong on master git
2014-06-24 04:06  bieber is just a little douchebag
2014-06-24 04:06  or whatever version we are running at Argon diva
2014-06-24 04:06  if i shift drag copy a linkset its bad
2014-06-24 04:07  what happens?
2014-06-24 04:07  I shift drag copy a linkset and the copy moves away as it should, then the object i just copied jumps to where the copy is
2014-06-24 04:07  and i have both selected
2014-06-24 04:07  its happened to me like 10 times now
2014-06-24 04:07  very bad
2014-06-24 04:08  I have master in a standalone *tries it*...
2014-06-24 04:08  seems ok
2014-06-24 04:08  maybe 4651cd1f50add12aca5d45bdde1b9990ce3c29de by MisterBlue?
2014-06-24 04:09  tried twice, still good
2014-06-24 04:09  are you using bullet dahlia?
2014-06-24 04:10  I think so
2014-06-24 04:10  this is in varregion too
2014-06-24 04:10  our terrain there is mesh
2014-06-24 04:10  oh no regular sized region
2014-06-24 04:10  dont have a var set up with master, only older
2014-06-24 04:10  diva can you try this at Argon 2?
2014-06-24 04:10  1 sec
2014-06-24 04:10  dahlia you could as well try there
2014-06-24 04:11  diva: I was trying several times to ask you about the map tiles
2014-06-24 04:11  lkalif  are you talking about the images or the map blocks
2014-06-24 04:11  images
2014-06-24 04:12  I didn't touch the map images, just the map blocks
2014-06-24 04:12  so maybe opensim is chopping the images
2014-06-24 04:12  but do you know how does it work?
2014-06-24 04:12  yes i do beleive that opensim is cutting them
2014-06-24 04:12  with openjpeg maybe
2014-06-24 04:12  it wouldn't work with a single image?
2014-06-24 04:12  no
2014-06-24 04:12  I'm not entirely sure for the images. I know that we can specify a large image that is the size of the region, but I don't know what opensim does with it
2014-06-24 04:12  not without extensive viewer mods I suspect
2014-06-24 04:13  the viewer is very hell bent on being 256x256 cells
2014-06-24 04:13  it definitely cuts it up
2014-06-24 04:13  neb I'm there what should I do?
2014-06-24 04:13  take any linkset
2014-06-24 04:13  and hold down shift as you move it
2014-06-24 04:13  to drag out a copy
2014-06-24 04:14  what? This is new to me
2014-06-24 04:14  right click?
2014-06-24 04:14  edit it
2014-06-24 04:14  nebadon: that does not drag out a copy. it drags the original and rezzes a copy in the original place
2014-06-24 04:14  so you have the 3 color arrows to move it
2014-06-24 04:14  ya well the end result is you get a copy of what your dragging
2014-06-24 04:14  yes and then what?
2014-06-24 04:15  for me both copies end up jumping to the new location
2014-06-24 04:15  so edit then shift and move?
2014-06-24 04:15  and i have both copies selected
2014-06-24 04:15  hold shift and mov it
2014-06-24 04:15  yes
2014-06-24 04:15  sorry
2014-06-24 04:15  it did ok
2014-06-24 04:15  hmm
2014-06-24 04:15  I did it on that building machine on the corner
2014-06-24 04:15  maybe its because im doing it over a border
2014-06-24 04:15  dont drag it over a border
2014-06-24 04:16  but do it to prims that are in neighbor region
2014-06-24 04:16  to where your avatar is
2014-06-24 04:17  Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue.
2014-06-24 04:17  did LL add the materials functions?
2014-06-24 04:18  I know they were working on a way to add LSL support for setting materials textures
2014-06-24 04:18  But I didn't realize it was out yet
2014-06-24 04:21  I guess I should just disable pretty mini-maps on varregions then
2014-06-24 04:21  lkalif: They did somewhat, yes
2014-06-24 04:22  What's wrong with them on var?
2014-06-24 04:23  opensim slices up the tile for a region 
2014-06-24 04:23  so you get only south east 256m streatched over the whole region
2014-06-24 04:23  south,west
2014-06-24 04:24  you can see it on region called Replex on osgrid
2014-06-24 04:24  Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue.
2014-06-24 04:25  I could've sworn that it worked with one tile on Aurora when mapblocks sent had correct region size
2014-06-24 04:25  the mapblocks now have the right size, but the images are a different story
2014-06-24 04:26  lkalif, yes, aurora did send the var map image as one tile
2014-06-24 04:26  I'd have to look. Where are you getting the images from? From the map server or from the sim?
2014-06-24 04:27  the map server
2014-06-24 04:27  the map server does a lot of composing images together for the different zoom levels
2014-06-24 04:27  not thru the normal texture fetch cap?
2014-06-24 04:27  nope
2014-06-24 04:28  and what zoom level are we talking about?
2014-06-24 04:28  the most zoomed in one
2014-06-24 04:28  where you get individual regions
2014-06-24 04:29  the way viewer does pretty mini-map is draw a quad and textue it with a world map tile
2014-06-24 04:30  so if I request it from the region directly, I can get the whole region in a single image?
2014-06-24 04:33  I"m not sure, I'd have to look at what happens from the point of specifying the image in the .ini
2014-06-24 04:33  that's how we spec it, in Regions.ini, and it's 1 large image there
2014-06-24 04:33  I'd have to check if it's chopped up immediately or if it gets sent to the asset server as a large image too
2014-06-24 04:37  lkalif, i just tested it and it does send the full image
2014-06-24 04:38  when requested from the region via uuid?
2014-06-24 04:38  http://127.0.0.1:9000/index.php?method=regionImage2f5347582c024dd443b44110b81ccd8e
2014-06-24 04:38  yes
2014-06-24 04:39  larger image size and it covers the full region, no chopping :)
2014-06-24 04:39  that could be a solution
2014-06-24 04:44  do you prefer to get it as png or as jp2?
2014-06-24 04:45  server map tiles are jpeg, old fashion ones are jp2
2014-06-24 05:06  i dont think any of the old fashion viewers would work on vars anyway
2014-06-24 05:07  We can check !isAurora
2014-06-24 05:07  I suppose
2014-06-24 05:08  I see that the image is also sent to the asset server as a whole. I don't know when the UUID is sent to the viewer
2014-06-24 05:09  but given that the image is there, you can get it with a regular texture requests
2014-06-24 05:14  your doing this for minimap?
2014-06-24 06:17  i was wondering something
2014-06-24 06:17  if i remeber right the maps are created useing a sort of virtual camera at hight
2014-06-24 06:17  per region
2014-06-24 06:18  sp why not treat every 256x256 of a var as a region for the map
2014-06-24 06:18  for tile rendering if thats nt hw its areayd done
2014-06-24 08:08 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev
2014-06-24 09:45  Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): has been SUBMITTED.
2014-06-24 11:03  I think I asked before, but I forgot :( ... How can I print debug output from opensim? m_log.DebugFormat(... doesn't seem to give any output :/
2014-06-24 11:32  I have not a single '[GRID USER SERVICE]' line in my log file :/
2014-06-24 11:32  help!
2014-06-24 11:32  :p
2014-06-24 11:32  Aleric:  are you set for DEBUG in your log config file?  OpenSim.exe.config or whatever it is....
2014-06-24 11:33  I think so, I have other DEBUG level output. Let me check.
2014-06-24 11:34      
2014-06-24 11:34        
2014-06-24 11:34        
2014-06-24 11:34        
2014-06-24 11:34      
2014-06-24 11:34  That?
2014-06-24 11:35  that's the one.   
2014-06-24 11:35  not sure beyond that.... had to take a shot at the easy one though....
2014-06-24 11:35  That would control the output level of OpenSim/Services/UserAccountService/GridUserService.cs ?
2014-06-24 11:36  a separate entry like  
2014-06-24 11:37  the default file has example entry "Independently control logging level....."
2014-06-24 11:38  Yeah, but when that is not there then shouldn't the default be DEBUG?
2014-06-24 11:38  should be.  I don't know what might be blocking other output there.
2014-06-24 11:46  Alerric:  are you looking in Robust log?
2014-06-24 11:47  no
2014-06-24 11:47  Is that part of Robust?
2014-06-24 11:47  pretty sure
2014-06-24 11:47  Ah!
2014-06-24 11:47  GRID USER CONNECTOR for regions
2014-06-24 11:48  The real problem is this:
2014-06-24 11:48  [ENTITY TRANSFER MODULE] No grid user info found for Timmy Songbird 355c28f3-0955...etc
2014-06-24 11:49  This is printed by:
2014-06-24 11:50  TeleportHome() ... when GridUserInfo uinfo = Scene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); returns a GridUserInfo with uinfo.HomeRegionID == UUID.Zero
2014-06-24 11:51  So, I looked for the Scene.GridUserService.GetGridUserInfo function... which is here (I think):
2014-06-24 11:52  welll.. ok basically I can't find it because there are 13 GetGridUserInfo() functions :/
2014-06-24 11:52  If GridUserService is part of Robust then I'm lost.
2014-06-24 11:52  can try on a standalone?
2014-06-24 11:52  No
2014-06-24 11:53  That wouldn't help, this is caused by a corruption somewhere that happened when we loaded a new module. The admin says it can't have been that module (it was), so now I have to find more details to exactly pin point the problem that was have now.
2014-06-24 11:54  What source file and line is that GetGridUserInfo function declared in?
2014-06-24 11:54  not sure... I don't have source available right now
2014-06-24 11:54  may need to wait for the late-nighters to wake up
2014-06-24 11:55  I can tell you the 13 places where a function with that name is declared :p
2014-06-24 11:55  im/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs is the first
2014-06-24 11:56  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-24 11:56  Basically that's OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.LocalGridUserServicesConnector.GetGridUserInfo
2014-06-24 11:56  So, I guess that's not the one.
2014-06-24 11:57  The second is in the same place, but takes a different argument - so that's not the one either.
2014-06-24 11:57  I'd guess it's not a Connector you're looking for.
2014-06-24 11:58  #4: in m/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/RemoteGridUserServiceConnector.cs ... being OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser.RemoteGridUserServicesConnector.GetGridUserInfo
2014-06-24 11:58  also not it thus
2014-06-24 11:58  #5: same as #4 with wrong argument.. so also not it.
2014-06-24 11:59  #6: ~/opensim/OpenSim/Services/Connectors/GridUser/GridUserServicesConnector.cs .. being OpenSim.Services.Connectors.GridUserServicesConnector.GetGridUserInfo
2014-06-24 11:59  also not it then, still a connector.
2014-06-24 11:59  #7: same as #6 with wrong argument
2014-06-24 12:00  I don't know about that Connector statement.... just guessing.  
2014-06-24 12:00  #8: ~/opensim/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs being OpenSim.Services.Connectors.SimianGrid.SimianPresenceServiceConnector.GetGridUserInfo
2014-06-24 12:00  definitely not thus.
2014-06-24 12:01  #9: same as #8 with wrong arument
2014-06-24 12:02  #10: OpenSim/Services/Interfaces/IGridUserService.cs being: OpenSim.Services.Interfaces.IGridUserService.GetGridUserInfo
2014-06-24 12:02  is an interface... so not there.
2014-06-24 12:02  #11: same as #10 with wrong argument.
2014-06-24 12:04  #12: in OpenSim/Services/UserAccountService/GridUserService.cs being OpenSim.Services.UserAccountService.GridUserService.GetGridUserInfo
2014-06-24 12:04  that looks promising
2014-06-24 12:04  I mis counted somewhere cause there are two left.. but both have the wrong argument.  So this #12 has to be the one.
2014-06-24 12:08  However... I can't see how a call to Scene.GridUserService.GetGridUserInfo ends up calling OpenSim.Services.UserAccountService.GridUserService.GetGridUserInfo ?
2014-06-24 12:08  So, is this the one or not?
2014-06-24 12:11  I would imagine so.  I expect that Scene.GridUserService is a connector that makes a call to Robust... ending up at that one.
2014-06-24 12:11  no no no :/
2014-06-24 12:11  okay.. as I said.. I'm guessing.
2014-06-24 12:11  I want to follow the code
2014-06-24 12:12  if it ends up there, on a REMOTE machine, then clear some other code was called first :p
2014-06-24 12:12  clearly*
2014-06-24 12:12  agreed... probably best to wait for someone who actually knows the code and isn't speculating
2014-06-24 12:41  Dev_Random: the good old method..
2014-06-24 12:41  12:40:18 - [TSB]: *** WE GET HERE 5 ***
2014-06-24 12:41  12:40:18 - [TSB]: *** WE GET HERE 1 ***
2014-06-24 12:41  12:40:19 - [USER MANAGEMENT MODULE]: No grid user found for a683cc8a-a5cc-4c40-87bc-ebcfbcfb1456
2014-06-24 12:52  Ok, I finally got some data.
2014-06-24 12:53  The remote robust server replies this:
2014-06-24 12:53  12:51:04 - [GRID USER CONNECTOR]: queryString = VERSIONMIN=0&VERSIONMAX=0&METHOD=getgriduserinfo&UserID=355c28f3-0955-466f-b617-5b818826be8c
2014-06-24 12:53  12:51:04 - [GRID USER CONNECTOR]: reply = 355c28f3-0955-466f-b617-5b818826be8c;/;Timmy Songbird00000000-0000-0000-0000-000000000000<0, 0, 0><0, 0, 0>b0eb6595-521e-4151-9606-23f677dc2689<210.6939, 18.9902, 91.63084> At><0, 0, 0>False1/1/1970 12:00:00 AM6/22/2014 11:26:50 PM
2014-06-24 12:53  12:51:04 - [ENTITY TRANSFER MODULE]: No grid user info found for Timmy Songbird 355c28f3-0955-466f-b617-5b818826be8c. Cannot send home.
2014-06-24 12:53  The latter is - of course - caused by the fact that no home position is set: 00000000-0000-0000-0000-000000000000 in the reply.
2014-06-24 12:54  So.. the remaining question is now: why can't I set a new home position?
2014-06-24 12:57  possibly related to  http://opensimulator.org/mantis/view.php?id=6986 ? 
2014-06-24 12:57  would need DB access to check....
2014-06-24 12:59  just as an interesting side note why is login not the right time
2014-06-24 13:00  Dev_Random: Yes, that is probably the case. Annoying that I don't have access to the robust database :/
2014-06-24 13:02  maybe you can point your admin at that mantis, and ask them to look?
2014-06-24 13:05  Hmm, now I forgot again how to convert queryString = VERSIONMIN=0&VERSIONMAX=0&METHOD=getgriduserinfo&UserID=355c28f3-0955-466f-b617-5b818826be8c to a curl command line :/
2014-06-24 13:07  Ah I got it.
2014-06-24 13:13  Bug #7234:04 Incorrect Permissions Error 14( http://opensimulator.org/mantis/view.php?id=7234 ): has been SUBMITTED.
2014-06-24 13:22  NickyP: where do I find old imprudence source code?
2014-06-24 13:25  https://github.com/imprudence/imprudence lkalif https://sourceforge.net/p/team-purple/imprudence/tickets/?source=navbar
2014-06-24 13:26  NickyP: thanks you!
2014-06-24 14:10  Lindens are really pushing Oculus Rift in the media blitz
2014-06-24 14:11  Melanie_: since you have admin rights on both Avination and osgrid I was wondering if you could help me with https://sourceforge.net/p/team-purple/kokua/tickets/282/ sometimes it hangs  getting region data.sometimes at scene presence.
2014-06-24 14:12  NickyP: I don't think she's OSGrid
2014-06-24 14:12  log shows Wright Plaza with her as admin
2014-06-24 14:13  sometime back though
2014-06-24 14:13  "Virtual world Second Life to be reincarnated, with Oculus Rift" http://www.theguardian.com/technology/2014/jun/24/second-life-oculus-rift-virtual-world
2014-06-24 14:15  most of the developers have admin rights on OSgrid
2014-06-24 14:15  the core team
2014-06-24 14:52  Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue.
2014-06-24 15:03  Bug #7235:04 [PATCH]Bulletsim-- Implement VEHICLE_FLAG_LIMIT_ROLL_ONLY into the first and default Vertical Attractor. 14( http://opensimulator.org/mantis/view.php?id=7235 ): has been SUBMITTED.
2014-06-24 15:03  Bug #7235:04 [PATCH]Bulletsim-- Implement VEHICLE_FLAG_LIMIT_ROLL_ONLY into the first and default Vertical Attractor. 14( http://opensimulator.org/mantis/view.php?id=7235 ): has a PATCH to be looked at.
2014-06-24 17:55  Attempting to compile from source, following instructions, I run the runprebuild.bat,  it makes a compile.bat but, i get an error when it tries to run the prebuild.exe saying system cannot execute the specified program.  atempting to compile on w7 x64, with vs2010 / 2012 installed
2014-06-24 17:56  What is the error message?
2014-06-24 17:56  Does it say which program it cannot execute?
2014-06-24 17:57  Check whether the program(s) is/are in your search path.
2014-06-24 17:58  bin\Prebuild.exe /target nant
2014-06-24 17:58  bin\Prebuild.exe /target vs2010
2014-06-24 18:02  Bug #7231:04 Avatars sitting on rotating child prims no longer rotate 14( http://opensimulator.org/mantis/view.php?id=7231 ): has been UPDATED.
2014-06-24 18:47  everything Collada related is super extra complicated
2014-06-24 18:48  more or less than VRML2/97 or X3D?
2014-06-24 18:48  didn't try those, but trying to make a collada parser / mesh importer
2014-06-24 19:01  lkalif: Adding mesh import to Radegast?
2014-06-24 19:22  yes. also bulk import
2014-06-24 19:22  Bulk? Nice
2014-06-24 19:23  nebadon wants to import 100 meshes at once
2014-06-24 19:23  pfft
2014-06-24 19:23  try 1000s
2014-06-24 19:24  lol
2014-06-24 19:24  well I manged to generate c# classes from Collada 1.4.1 specification XSD
2014-06-24 19:24  nice
2014-06-24 19:25  it creates 38000 line c# file for the parser
2014-06-24 19:26  sheesh
2014-06-24 19:26  nebadon: I know you gave me a sample .dae you're importing
2014-06-24 19:26  but I lost it, could I have another one?
2014-06-24 19:26  hmm ya
2014-06-24 19:26  let me see what i have
2014-06-24 19:27  probably still in same place it was before when i sent it let me look
2014-06-24 19:27  it is indeed
2014-06-24 19:27  thanks
2014-06-24 19:28  see im for url
2014-06-24 19:29  these are 1 object per file?
2014-06-24 19:29  you know i dont remember
2014-06-24 19:29  i dont think so
2014-06-24 19:29  I hope they are :P
2014-06-24 19:29  let me look at the zip
2014-06-24 19:29  I should make me a standalone for this
2014-06-24 19:30  no its 4 objects per .dae
2014-06-24 19:30  and 2 dae files
2014-06-24 19:30  I think
2014-06-24 19:30  let me verify that
2014-06-24 19:30  yes i was correct
2014-06-24 19:30  4 objects per dae
2014-06-24 19:30  normally its 36 though
2014-06-24 19:31  for our current level of terrain we use
2014-06-24 19:31  basically 36 tiles per 768x768m square
2014-06-24 19:31  but its likely going to be much higher on other objects
2014-06-24 19:31  like the pod car tracks
2014-06-24 19:32  those could potentially be 100s of peices per collada file
2014-06-24 19:33  however thats not to say we cant generate things differently either
2014-06-24 19:33  the only reason we try to currently jam so much into 1 dae is because of the manual labor involved otherwise
2014-06-24 19:34  4 objects, do they have multiple faces?
2014-06-24 19:34  no
2014-06-24 19:34  at this point the most any object will ever had is 1 face
2014-06-24 19:35  that may however not be true forever
2014-06-24 19:35  but for now and forseeable future it will only be 1
2014-06-24 19:36  and remind me, SL viewer imports them as a linkset,if they are more than 1 object in .dae=
2014-06-24 19:36  ?
2014-06-24 19:36  right
2014-06-24 19:36  and in a very horrible way
2014-06-24 19:36  it randomly picks what the root prim is
2014-06-24 19:36  omg i cant tell you how much that makes me want to punch someone
2014-06-24 19:36  lol
2014-06-24 19:41  hmm, diva is not around
2014-06-24 19:42  no
2014-06-24 19:42  she will be in Mexico this week
2014-06-24 19:42  wont be around for a few days
2014-06-24 19:42  she may check in occasionally though, not sure
2014-06-24 19:43  someone should fix mesh import to generate texture inventory items
2014-06-24 19:43  ya that would be nice
2014-06-24 19:43  SL does it that way
2014-06-24 19:43  ah nice
2014-06-24 19:43  i didnt know that
2014-06-24 19:44  they do that all server side eh?
2014-06-24 19:44  yes
2014-06-24 19:44  well textures are uploaded anyway, you have UUIDs
2014-06-24 19:44  so it costs nothing to generate inventory items for them
2014-06-24 19:44  right
2014-06-24 19:44  assets get generated 
2014-06-24 19:44  cant imagine that would be to difficult
2014-06-24 19:44  I remember I wrote a collada mesh parser in c# a few years ago but I cant find it anywhere :(
2014-06-24 19:45  dahlia: I just wrote one
2014-06-24 19:45  well, generated from the spec directly
2014-06-24 19:45  generated?
2014-06-24 19:45  yeah. from XSD spec
2014-06-24 19:45  ah
2014-06-24 19:47  somewhere also I have a copy of fcollada from before it went closed source but thats c++
2014-06-24 19:48  I wonder if assimp does collada?
2014-06-24 19:48  that's c++ too
2014-06-24 19:48  and it does
2014-06-24 20:07  Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Le bogue suivant a été soumis.
2014-06-24 20:38  hmm, so it recalculates object positions in order to put origin to object center
2014-06-24 20:39  t hurts my head :P
2014-06-24 20:59  ya probably computes a bounding box and takes the center
2014-06-24 21:00  I think it also scales the axes independantly so its a unit bounding box
2014-06-24 21:00  lkalif it shouldnt be using center of mass
2014-06-24 21:00  it should be using whatever the origin that blender sets
2014-06-24 21:00  this is very vital for alignment purposes
2014-06-24 21:01  no the viewer moves the center at upload
2014-06-24 21:01  no it doesnt
2014-06-24 21:01  I think it does
2014-06-24 21:01  not from my experience it doesnt
2014-06-24 21:01  it uses whatever I set in blender
2014-06-24 21:01  this is vital
2014-06-24 21:01  it does
2014-06-24 21:01  using center of mass breaks them
2014-06-24 21:01  really?
2014-06-24 21:01  it shouldnt be
2014-06-24 21:01  its not center of mass, its center of bounds
2014-06-24 21:01  it never did for me previously
2014-06-24 21:01  look at that dae you gave me
2014-06-24 21:02  it always has
2014-06-24 21:02  it shouldnt be either
2014-06-24 21:02  maybe it does that if one is not speifically defined
2014-06-24 21:02  nebadon: your memory is failing you :P
2014-06-24 21:02  no way
2014-06-24 21:02  import that .dae you gave me
2014-06-24 21:02  because it would be absolutely impossible for me to align them
2014-06-24 21:02  ya I had to usually add vertices to change the center location
2014-06-24 21:02  and see where each "prim" center is
2014-06-24 21:02  im wondering if that dae i gave you is too old
2014-06-24 21:02  it may be
2014-06-24 21:02  just go see it
2014-06-24 21:03  i have uploaded 1000s of these tiles
2014-06-24 21:03  no way my memory is faulty
2014-06-24 21:03  I can see in blender that the origin for all 4 objects is south west corner
2014-06-24 21:03  nebadon: go see it
2014-06-24 21:03  ok then those tiles i gave you are bad
2014-06-24 21:03  because it should not be that in blender
2014-06-24 21:03  that means its not been set
2014-06-24 21:03  let me send you newer tiles
2014-06-24 21:03  oh you know what
2014-06-24 21:04  your right 
2014-06-24 21:04  sort of
2014-06-24 21:04  nebadon: in blender all 4 objects have same origin
2014-06-24 21:04  we actually changed how we do it now
2014-06-24 21:04  lol
2014-06-24 21:04  now we are using an anchor point
2014-06-24 21:04  but 
2014-06-24 21:04  in world they all get their new origins
2014-06-24 21:04  that doesnt change the fact that if you set the origin in blender
2014-06-24 21:04  that the viewer wont respect it
2014-06-24 21:04  let me post you a sample
2014-06-24 21:04  1 sec
2014-06-24 21:04  at the center of each "prim"
2014-06-24 21:05  1 sec
2014-06-24 21:05  nebadon: just import it in world and look at the object centers
2014-06-24 21:05  the viewer translates and scales the vertices of the mesh to make it all fit in a unit cube
2014-06-24 21:05  just like a prim
2014-06-24 21:05  dahlia: so i calculate bounding box, unsacaled, find center, and record that as the offset, right?
2014-06-24 21:06  yes but I think you also need to scale each axis independently so they range from -.5 to .5
2014-06-24 21:07  try this one
2014-06-24 21:07  http://nebadon2025.com/collada/origin_test1.dae
2014-06-24 21:07  nebadon: i will not try anythig until you pause and listen to me
2014-06-24 21:07  sure
2014-06-24 21:07  nebadon: import that object with viewer, and take a look at where each individual "prim" center is
2014-06-24 21:07  don't look n blender
2014-06-24 21:07  look inworld
2014-06-24 21:08  rez a prim at the exact same coordinages
2014-06-24 21:08  coordinates
2014-06-24 21:08  you'll find it at the center of your mesh
2014-06-24 21:08  hmm
2014-06-24 21:08  it used to not be this way
2014-06-24 21:08  wtf
2014-06-24 21:08  this is critical
2014-06-24 21:08  also your mesh is quads
2014-06-24 21:09  could you make it any more difficult lol
2014-06-24 21:09  because when i first started doing terrains in mesh
2014-06-24 21:09  I couldnt get them aligned correctly
2014-06-24 21:09  unless i specified the same origin on each one
2014-06-24 21:09  i dont understand why its not doing that now
2014-06-24 21:09  hmm ya we can fix that probably lkalif
2014-06-24 21:09  we may have already actually i dont recall
2014-06-24 21:09  it hals always been like that, sine they introduced mesh import
2014-06-24 21:10  the software that generates this stuff was created by us
2014-06-24 21:10  its not blender
2014-06-24 21:10  nebadon: stil the mesh asset has its center adjusted
2014-06-24 21:10  so we can likely change it to accomidate that
2014-06-24 21:10  ya i did just try what i made
2014-06-24 21:10  and i am very confused
2014-06-24 21:10  it didnt always work this way, i am certain
2014-06-24 21:11  benke's software probably compensates for this
2014-06-24 21:11  it has always woked this way
2014-06-24 21:11  i definitely have objects in my inventory some where that can prove that statemt wrong
2014-06-24 21:11  lol
2014-06-24 21:11  maybe it was a bug in opensim though
2014-06-24 21:11  if you can make a mesh origin in opensim identical to the origin of the mesh in blender it would be wonderful :)
2014-06-24 21:11  no, the viewer does it at upload
2014-06-24 21:11  i have several objects where the cross hairs are like 50 meters from the actual object
2014-06-24 21:11  nebadon: your memory is faulty :P
2014-06-24 21:12  nebadon: you can cheat that with stray invisible vertices
2014-06-24 21:12  no these are single prim items
2014-06-24 21:12  you know
2014-06-24 21:12  maybe that was the difference
2014-06-24 21:12  back then i did 1 tile at a time
2014-06-24 21:12  you can put two vertices far off and the veiwer will not see them but will calculate the center with them there
2014-06-24 21:12  let me test something
2014-06-24 21:12  lol
2014-06-24 21:13  vertex is not suffusant, must be small cube
2014-06-24 21:13  a line will work
2014-06-24 21:13  I tested this with a propeller 5 branch
2014-06-24 21:13  nebadon: it has to work this way in order for SL to enforce their limits
2014-06-24 21:14  I guess I could write mesh importer where optionally you get to keep origin
2014-06-24 21:14  you know i wonder
2014-06-24 21:14  with a price of small loss of precision
2014-06-24 21:14  no dont
2014-06-24 21:14  if it wasa an older version of blender that was the problem
2014-06-24 21:14  that had older collada
2014-06-24 21:14  the moved origins are a good thing
2014-06-24 21:14  let me try that
2014-06-24 21:15  the mesh needs to be constrained somehow or it could cause problems with physics 
2014-06-24 21:15  dahlia: what would be bad in me allowing to keep origin? except for the small loss in precision?
2014-06-24 21:15  ah, I see
2014-06-24 21:16  I also have to figure out how to move vertices with a tranform matrix
2014-06-24 21:17  with the adjusted origin and bounds, the mesh is of a predictable size, Unconstrained, it could be anything
2014-06-24 21:17  collada allows tranform matrix to be specified for every object
2014-06-24 21:18  does it move the mesh or does it move the vertices
2014-06-24 21:18  I suspect it just moves the whole mesh
2014-06-24 21:19  yes, but I need to move vertices
2014-06-24 21:19  I think moving vertices would be a bad idea
2014-06-24 21:19  you want each mesh to be a unit cube
2014-06-24 21:20  I was thinkingn to move vertices (apply the matix) before finding bouding box and center
2014-06-24 21:20  and constructing a indentity cube mesh
2014-06-24 21:20  somehow I doubt thats what viewer does
2014-06-24 21:21  each mesh asset needs to be a unit cube bounding box
2014-06-24 21:21  yes, I get that
2014-06-24 21:22  to upload mesh I need to construct prim data, including position, rotation and the mesh asset
2014-06-24 21:22  the asset is identity cube bounded mesh
2014-06-24 21:23  ya and translate/rotate/scale happens after the unit mesh asset is created
2014-06-24 21:23  so I add the two translations?
2014-06-24 21:23  one comes from the tranfom matrix
2014-06-24 21:24  the other comes from calculating new center compared to origin 
2014-06-24 21:24  you would not want to do any transforms to each mesh asset other than making it fit a unit cube
2014-06-24 21:25  it's easy for a singl mesh in collada file
2014-06-24 21:25  ya
2014-06-24 21:25  but for multiple objects there needs to be some relation among them
2014-06-24 21:25  yes
2014-06-24 21:25  but not encoded in the assets
2014-06-24 21:26  yeah I get that part
2014-06-24 21:26  k
2014-06-24 21:28  need to setup standalone, don't want to polute osgrid asset server with gazillion test mesh assets ;)
2014-06-24 21:29  why not? nebadon does ;)
2014-06-24 21:29  lol
2014-06-24 21:29  heh
2014-06-24 21:29  standalone is probably a bit faster to work on
2014-06-24 21:30  though usually if i am doing a local test setup i go full tilt and just setup a whole grid locally
2014-06-24 21:30  lol
2014-06-24 21:30  i just cant bring myself to use standalone
2014-06-24 21:30  I do stuff like this in standalones that way its easy to just wipe the db and start over
2014-06-24 21:30  I wonder if viewer importer does triangulation of the quads during upload
2014-06-24 21:30  I think so
2014-06-24 21:30  ya assets are only triangles
2014-06-24 21:32  probably a good idea to make sure you split the quad the same way viewer does it
2014-06-24 21:32  123 341 
2014-06-24 21:32  i hope
2014-06-24 21:32  I remember someone getting upset once when primmesher did it from the opposite corners as viewer :P
2014-06-24 21:32  also just for reference your not this far along yet
2014-06-24 21:32  but eventually you will ask
2014-06-24 21:33  with the mesh terrains and generally everyting we will be uploading this way, on the physics tab
2014-06-24 21:33  i do not select high, med low lowest etc..
2014-06-24 21:33  i do from file
2014-06-24 21:33  and just select the same file 
2014-06-24 21:33  its the only way i dont get artifacts 
2014-06-24 21:33  otherwise your feet sink into the terrain
2014-06-24 21:33  or you get invisible walls
2014-06-24 21:33  ya make sure physics mesh has no more than 32767 triangles
2014-06-24 21:34  doesn't opensim do that automatically?
2014-06-24 21:34  no
2014-06-24 21:34  it does whatever the viewer sends it
2014-06-24 21:34  it uses the viewer LOD
2014-06-24 21:34  if you tell viewer to generate physics
2014-06-24 21:34  opensim uses physics mesh first if it finds it, otherwise it tries to find a LOD that might work
2014-06-24 21:34  for bullet it also looks for hulls
2014-06-24 21:34  well in the viewer you have to specify LOD
2014-06-24 21:34  for one of the physics levels
2014-06-24 21:35  but if I upload just high load, and eveything else empty... won't it use that one lod?
2014-06-24 21:35  if your having viewer generate the physics
2014-06-24 21:35  not sure honestly
2014-06-24 21:35  i always just use load from file
2014-06-24 21:35  and pick the same file i uploaded
2014-06-24 21:35  it seems to yeild the best results
2014-06-24 21:35  if you upload high and its too big, you probably wont get physics
2014-06-24 21:35  that will make the asset twice as big
2014-06-24 21:35  right, these tiles none of them exceed i think 16k vertices
2014-06-24 21:35  and reducing a mesh isnt simple
2014-06-24 21:36  bullet uses a hull if there's no physics, ode doesn't
2014-06-24 21:36  they are 256x256 vertics
2014-06-24 21:36  each tile
2014-06-24 21:36  so we want max resolution
2014-06-24 21:36  which is basically just read the same file
2014-06-24 21:36  if i try to use lower
2014-06-24 21:36  i get artifacts too
2014-06-24 21:36  iuts not only higher that is bad
2014-06-24 21:36  its anything but exactly what the mesh has
2014-06-24 21:36  the viewer tends to clober them
2014-06-24 21:37  256x256 is too big for physics
2014-06-24 21:37  yes
2014-06-24 21:37  not from my experience
2014-06-24 21:37  thats exactly what i use
2014-06-24 21:37  and if i use anything else its bad
2014-06-24 21:37  let me check the latest ones
2014-06-24 21:37  tha 128k triangles
2014-06-24 21:37  we have gone through several levels of this 1 sec
2014-06-24 21:38  well maybe bullet is turning them into hulls or something
2014-06-24 21:38  its way too big for ode
2014-06-24 21:38  ya no more ode
2014-06-24 21:38  probably would break ode
2014-06-24 21:38  woudnt break, just wouldnt work
2014-06-24 21:39  but 256x256 mesh collider is a LOT of work for the physics engine to do when testing collisions
2014-06-24 21:39  ok i was wrong
2014-06-24 21:40  the previous tiles we were using were 256x256
2014-06-24 21:40  we were doing 4 of those
2014-06-24 21:40  and that did work
2014-06-24 21:40  but our latest tiles are 32 64x64
2014-06-24 21:40  now i remember why it was causing problems in our tool
2014-06-24 21:40  with memory
2014-06-24 21:40  using the 256x256
2014-06-24 21:40  ya I thought I remember asking benke to make them smaller
2014-06-24 21:40  ya
2014-06-24 21:41  we also had problems with our tool
2014-06-24 21:41  it worked with small terrains
2014-06-24 21:41  so you have one collada file with 32 objects in them?
2014-06-24 21:41  but when we started getting into 2x3 miles wide
2014-06-24 21:41  it started breaking
2014-06-24 21:41  yes for each simulator
2014-06-24 21:41  and each simulator is 768x768m
2014-06-24 21:41  can I have a sample of such file
2014-06-24 21:41  sure
2014-06-24 21:41  1 moment
2014-06-24 21:42  ACTION is going out for a bit.. bbl, hourish
2014-06-24 21:42  I have used 8 columns of 32x256m tiles, each tile having 8 32x32m faces with 1024x1024px textures on each, in a 256x256m region
2014-06-24 21:44  lkalif see IM for link
2014-06-24 21:44  k
2014-06-24 21:55  ok I think I know where I was being confused with the center of mass thing
2014-06-24 21:56  if I didnt set the origin in blender
2014-06-24 21:56  blender was exporting them in a way that made what the center of mass the viewer was detecting not consistent
2014-06-24 21:57  it is actually putting them to the center of mass on these old terrains, but if I didnt do this blender it seems was actually what was causing the problems not the viewer
2014-06-24 21:57  i distinctly remember this step though because if I didnt do it, i was completely unable to re-align them before
2014-06-24 21:57  because they are planes
2014-06-24 21:57  not cubes
2014-06-24 21:58  so basically if i didnt set the origin in blender i couldnt put each tile at 128x128x30
2014-06-24 21:58  or whatever
2014-06-24 21:58  let me show you screenshot
2014-06-24 21:58  i was definitely able to manipulate this in the past
2014-06-24 22:00  I think i see what
2014-06-24 22:01  doing this in blender gave all of the mesh the same exact dimensions
2014-06-24 22:01  regardless of how large the object actually was
2014-06-24 22:01  it sets the bounding box in blender basically
2014-06-24 22:01  larger than the plane actually is
2014-06-24 22:01  i have a video i made some where documenting the entire process
2014-06-24 22:04  damn I think its on my old windows 7 machine
2014-06-24 22:04  which is sitting downstairs not hooked up
2014-06-24 22:04  nebadon: when you create an npc, you save your appearace and then use that to make the NPC. From what I've read, that's supposed to include attachments, but mine do not have a copy of my hair or boots on. ...
2014-06-24 22:05  Suggestions?
2014-06-24 22:05  so lkalif we were both right sort of lol technically you were 100% correct
2014-06-24 22:05  yes it should have attachments
2014-06-24 22:05  how are you generating the notecards?
2014-06-24 22:06  sAgentSaveAppearance(llDetectedKey(0), "appearance");
2014-06-24 22:06  there's supposed to be an o in front of that
2014-06-24 22:07  I touch the cube, it generates the notecard, then uses it to make the npc
2014-06-24 22:07  Looks just like me, but no hair or boots
2014-06-24 22:07  let me grab a copy of mine
2014-06-24 22:07  1 sec
2014-06-24 22:08  http://pastebin.com/bbSPhzhe
2014-06-24 22:09  thats all I am doing
2014-06-24 22:09  and it seems to work
2014-06-24 22:09  hmm
2014-06-24 22:10  let me look at the rezzer
2014-06-24 22:11  http://pastebin.com/kYXLDfQG
2014-06-24 22:12  might be a bit confusing that script
2014-06-24 22:12  I am storing all the varibales in the rezzer prim description field
2014-06-24 22:13  i hate having to edit scripts to change variables
2014-06-24 22:13  lol
2014-06-24 22:14  I do the same with my teleport gates
2014-06-24 22:14  Do you have an example description to go with that script?
2014-06-24 22:14  sure 1 sec
2014-06-24 22:15  http://pastebin.com/JYLJTQ3t
2014-06-24 22:15  thanks
2014-06-24 22:15  You like to have them fall out of the sky I see. :)
2014-06-24 22:15  no problem
2014-06-24 22:15  yes
2014-06-24 22:15  i have mesh terrain
2014-06-24 22:15  so rezzing to closelt means they fall through
2014-06-24 22:15  "It's raining men ... "
2014-06-24 22:16  lol
2014-06-24 22:18  There must be a list of all the npc functions, yes? I keep having to add them as I run into them. It's getting old. :)
2014-06-24 22:19  npc-related
2014-06-24 22:20  ya
2014-06-24 22:20  1 sec
2014-06-24 22:20  http://opensimulator.org/wiki/OSSLNPC
2014-06-24 22:20  ah, I was at a different page
2014-06-24 22:20  thanks
2014-06-24 22:21  I'll allow all of these in my test region.
2014-06-24 22:23  cool well i hope it helps
2014-06-24 22:23  ty
2014-06-24 22:23  and just so you know
2014-06-24 22:23  if you want to move these to other grids
2014-06-24 22:23  be sure to package all of the stuff that NPC is wearing inside the rezzer
2014-06-24 22:23  then its safe to move with iars
2014-06-24 22:23  and oars
2014-06-24 22:25  I think I know what you mean. I'll just have to experiment. I'm not even sure what use they are to me, but I figured I should know how to make and use them. :)
2014-06-24 22:25  ya basically everything your avatar is wearing
2014-06-24 22:25  when you click the notecard creator
2014-06-24 22:25  put copies of that into the rezzer prim
2014-06-24 22:25  so copies exist in the region itself
2014-06-24 22:25  I own what the npc wears?
2014-06-24 22:26  so if an oar gets created those outfits travel with the notecard
2014-06-24 22:26  yes whoever clicks the prim 
2014-06-24 22:26  yeah the easiest way to make an NPC is dress like you want it to look and set all the attachments then save that as a notecard
2014-06-24 22:26  that generates the notecard
2014-06-24 22:26  right
2014-06-24 22:26  basically just dress your avatar up however you want NPC to appear
2014-06-24 22:26  and then click a prim with that first script i sent you
2014-06-24 22:27  it will make a notecard that will rez a NPC that looks exactly like you did when you clicked it
2014-06-24 22:27  but if you were to take that notecard to another grid
2014-06-24 22:27  without the actual assets
2014-06-24 22:27  it wouldnt work
2014-06-24 22:27  so if you just place copies of that entire outfit/appearance into the rezzer prim
2014-06-24 22:27  it will work no matter where that rezzer goes
2014-06-24 22:28  I was in a Littlefield Grid region the other day, where the guy who owns it has all these naked women, with breasts bigger than bowling balls, running around his sim doing very adult things, and I'm just trying to imagine him setting it all up ... lol
2014-06-24 22:28  atleast with IARs and OARs
2014-06-24 22:28  that is probably not true for HG
2014-06-24 22:28  but might be i just never tested it
2014-06-24 22:28  npcs are probably not HG friendly though
2014-06-24 22:28  ya
2014-06-24 22:29  its a lot of work
2014-06-24 22:29  well, if everything is in the rezzer, you should be able to give tht to someone
2014-06-24 22:29  ya should
2014-06-24 22:29  i dont know if uuids change when you bring it to a different grid over HG
2014-06-24 22:29  if they do it breaks
2014-06-24 22:29  i know with iars and oars the uuids are preserved
2014-06-24 22:29  remember its inventory uuids
2014-06-24 22:29  I'll have to try it and see.
2014-06-24 22:29  not asset uuids
2014-06-24 22:29  I think anyway i dont remember now
2014-06-24 22:29  maybe it is asset
2014-06-24 22:30  i just know that when i package the outfit and appearance with the rezzer and move it with IAR or OAR to new grid
2014-06-24 22:30  the NPCs still work
2014-06-24 22:30  i havent tested much beyond that
2014-06-24 22:30  ok
2014-06-24 22:30  plus if you ever need to slightly modify that particular npc
2014-06-24 22:30  you know exactly what all the peices were
2014-06-24 22:31  just look in the rezzer
2014-06-24 22:31  good way to stay organized as well
2014-06-24 22:33  lkalif
2014-06-24 22:33  http://nebadon2025.com/screenshots/origin1.png
2014-06-24 22:33  http://nebadon2025.com/screenshots/origin2.png
2014-06-24 22:33  see both of these objects have same origin
2014-06-24 22:33  even though they are completely different shapes
2014-06-24 22:34  I guess what is happening is when i do the origin in blender it fakes out the bounding box in viewer
2014-06-24 22:34  you get those arrow gizmos at origin
2014-06-24 22:34  i can tell you right now though there are no hidden vertices to make it larger
2014-06-24 22:35  ok then i guess maybe I am confused on what we were talking about, i assumed that was the same thing
2014-06-24 22:36  these two should not be showing the same position if they are in the same region
2014-06-24 22:36  they are not the same region
2014-06-24 22:37  but it wouldnt matter if they were
2014-06-24 22:37  ive done it both ways
2014-06-24 22:37  in this particular instance its 1 tile per region
2014-06-24 22:37  the very very old way
2014-06-24 22:37  this is a very old simulator
2014-06-24 22:37  they show 128,128 as if they're at the center of a regular size region
2014-06-24 22:38  they are
2014-06-24 22:38  its a 3x3 regular regions
2014-06-24 22:38  my point being that even though theya re completely seperate and completely different sizes they have the same exact origin
2014-06-24 22:38  after being uploaded
2014-06-24 22:39  it could be that back then
2014-06-24 22:39  the viewer didnt give a shit
2014-06-24 22:39  and now it does
2014-06-24 22:39  its been a long while since i did it that way
2014-06-24 22:39  i just needed to know i wasnt crazy
2014-06-24 22:39  is all
2014-06-24 22:39  lol
2014-06-24 22:39  perhaps this is mega and they do coords diferently
2014-06-24 22:40  not mega
2014-06-24 22:40  trust me, they cannot have the same origin
2014-06-24 22:40  has normal borders
2014-06-24 22:40  i know but the screenshots dont lie
2014-06-24 22:40  I think what i did
2014-06-24 22:40  was figure out a way to have blender trick the viewer
2014-06-24 22:40  in this case, it does
2014-06-24 22:40  lol
2014-06-24 22:40  well i did 2 or 3 different simulators this way
2014-06-24 22:40  one had 32 regions
2014-06-24 22:41  it was the only way i could get perfect alignment
2014-06-24 22:41  otherwise it would be impossible to align by the #'s
2014-06-24 22:41  viewer has always moved origin to the geometrical center of the mesh
2014-06-24 22:41  if they all had different origins
2014-06-24 22:41  well some how i figure out how to trick it
2014-06-24 22:41  always
2014-06-24 22:41  since mesh was invented for SL
2014-06-24 22:41  i have a video of the entire process
2014-06-24 22:41  ill dig the video out 
2014-06-24 22:41  i have to hook up old computer
2014-06-24 22:41  I know the code ;)
2014-06-24 22:42  there is some malfunction there
2014-06-24 22:42  well some how i figured out how to fool the code apparantly
2014-06-24 22:42  lol
2014-06-24 22:42  of course there is
2014-06-24 22:42  its me
2014-06-24 22:42  lol
2014-06-24 22:42  mr malfunction
2014-06-24 22:42  your screenshot shows same origin
2014-06-24 22:42  indeed it does
2014-06-24 22:42  i knew i wasnt crazy
2014-06-24 22:42  but the arrow gizmo for moving stuff is two different locations
2014-06-24 22:42  ACTION giggles
2014-06-24 22:42  and that gizmo is supposed to be at the origin
2014-06-24 22:43  so something is wrong with the screenshot
2014-06-24 22:43  haha
2014-06-24 22:43  ok well now were both crazy
2014-06-24 22:43  so im happy
2014-06-24 22:43  I'm sure he photoshopped it just to screw with you. :)
2014-06-24 22:43  
2014-06-24 22:44  i do however
2014-06-24 22:44  have a python script
2014-06-24 22:44  that automates the entire process
2014-06-24 22:44  let me show you that
2014-06-24 22:44  1 sefc
2014-06-24 22:44  here
2014-06-24 22:44  http://nebadon2025.com/opensim/viewtopic.php?f=6&t=73
2014-06-24 22:44  see what i was doing originally was converting heightmaps to mesh
2014-06-24 22:45  and diva and I created this python for blender
2014-06-24 22:45  to automate the entire process
2014-06-24 22:45  i recorded the video step by step how to do it manually
2014-06-24 22:45  and diva from that video created the python script with the blender utilitiy to record functions as python
2014-06-24 22:45  and some how in that process I apparantly figure out how to trick the viewer
2014-06-24 22:45  unwittingly
2014-06-24 22:46  i had no idea what i was doing wasnt possible
2014-06-24 22:46  but there it is
2014-06-24 22:46  lol
2014-06-24 22:46  https://www.youtube.com/watch?v=5pOxlazS3zs this might be of interest to diva though it focuses on linux it can be applied to opensource software in general
2014-06-24 22:46  here
2014-06-24 22:46      for o in bpy.data.objects:
2014-06-24 22:46          if o.name.startswith('Plane'):
2014-06-24 22:46              o.select = True
2014-06-24 22:46              bpy.context.scene.objects.active = o
2014-06-24 22:46              bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
2014-06-24 22:46              bpy.context.scene.cursor_location = o.location
2014-06-24 22:46              bpy.context.scene.cursor_location[2] = -(MAX_HEIGHT/256) # -(MAX_HEIGHT/256)
2014-06-24 22:46              bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
2014-06-24 22:46              o.select = False
2014-06-24 22:47  it looks like im tricking the viewer into thinking the mesh object is 256x256m
2014-06-24 22:47  even though it really is not
2014-06-24 22:47  dahlia: you tell him
2014-06-24 22:48  lkalif: he doesnt listen to me ;)
2014-06-24 22:48  well i certainly beleive you
2014-06-24 22:48  but i am not making this up
2014-06-24 22:48  its pretty clear from the screenshot taht something i did tricked the viewer
2014-06-24 22:49  it must be that snipet of code above
2014-06-24 22:49  wouldnt be the first time the viewer had a bug
2014-06-24 22:49  becuase its what generated these tiles
2014-06-24 22:49  nebadon: many people would actually love to be able to specify origin, ie. to make viewer not move origin from the source mesh
2014-06-24 22:49  ya honestly I thought you could
2014-06-24 22:49  and some how did
2014-06-24 22:49  lol
2014-06-24 22:49  but its not really
2014-06-24 22:49  like i said we are both correct
2014-06-24 22:49  it is center 
2014-06-24 22:49  perfect your origin cheating script and monetize it :P
2014-06-24 22:50  but some how i tricked the viewer into thinking my object is 256x256x256m
2014-06-24 22:50  even though its not
2014-06-24 22:50  the problem with moving the origin is people would abuse it and then all the stuff that relies on it would fail
2014-06-24 22:50  like culling 
2014-06-24 22:50  ya that makes sense
2014-06-24 22:50  and putting something in one parcel and have it appear on another:P
2014-06-24 22:50  ya
2014-06-24 22:50  impossible to pick up prims
2014-06-24 22:50  basically
2014-06-24 22:51  would be great for those "outside sim" islands they sell on SL
2014-06-24 22:51  that would be fun in one of those patriotic nigra rezzer attacks
2014-06-24 22:51  i miss those guys
2014-06-24 22:51  lol
2014-06-24 22:51  not
2014-06-24 22:51  lol
2014-06-24 22:51  are they still annoying everone in SL?
2014-06-24 22:52  havent seen a fro particle attack for ages :(
2014-06-24 22:52  I don't know if that particular group is still active
2014-06-24 22:52  but sure, ther are griefers
2014-06-24 22:52  ya but they were talented
2014-06-24 22:53  recently they invented a new attack vector where they would basiacally make 1024 connections to the cap server, exhausting connection poll, and disconnecting everyone from the sin
2014-06-24 22:53  aww looks like someone wiped their wiki
2014-06-24 22:53  they used to hav ea whole page on me
2014-06-24 22:53  lol
2014-06-24 22:53  had my home address and phone number
2014-06-24 22:53  lol
2014-06-24 22:53  on you?
2014-06-24 22:53  ya
2014-06-24 22:53  oh from osgrid?
2014-06-24 22:53  they hated me
2014-06-24 22:53  lol ya
2014-06-24 22:53  lol
2014-06-24 22:54  I dont think I ever was on their radar
2014-06-24 22:54  but I dont administrate anything
2014-06-24 22:55  how many materials you have on your terrain mesh neb?
2014-06-24 22:55  8?
2014-06-24 22:56  aww no history on wayback machine either
2014-06-24 22:56  bummer
2014-06-24 22:56  lol
2014-06-24 22:56  lol
2014-06-24 22:56  djphil just 1
2014-06-24 22:56  I remember their page on prok
2014-06-24 22:56  lol
2014-06-24 22:56  maybe more in the future right now its just one
2014-06-24 22:56  I see your texture is clean, not pixelated
2014-06-24 22:57  is prok still blogging?
2014-06-24 22:57  dunno
2014-06-24 22:57  I stopped reading it a couple years ago 
2014-06-24 22:57  you know, after all the russian metaphores, she must be having a field day
2014-06-24 22:57  now that russia is invading other countries again
2014-06-24 22:57  lol
2014-06-24 22:58  lol
2014-06-24 22:58  she prolly likes putin tho
2014-06-24 22:58  she hated the communists
2014-06-24 22:58  lol
2014-06-24 22:58  putin is commie kgb collonel
2014-06-24 22:58  she was like ayn rand v2
2014-06-24 22:58  ya that dude is commie in sheeps clothing
2014-06-24 22:58  lol
2014-06-24 22:59  pretty sure if putin could he would totally revert back to full on communism
2014-06-24 22:59  lkalif say "02many people would actually love to be able to specify origin01" .... yeah, i agree with you kalif :)
2014-06-24 22:59  djphil: nebadon has a magic script that does it
2014-06-24 22:59  well sort of
2014-06-24 23:00  i have a way of making sure all objects have a similar origin
2014-06-24 23:00  however i cant make the origin anything i want
2014-06-24 23:00  Mmm give me give me give me ^^
2014-06-24 23:00  all i can apparantly do is the trick the viewer into thinking the object is considerably larger than it actually is
2014-06-24 23:00  the bounding box anyway
2014-06-24 23:00  well i have a python script you can look at 
2014-06-24 23:01  that converts heightmaps into sets of mesh
2014-06-24 23:01  1 sec
2014-06-24 23:01  ha ok, i havve your script python
2014-06-24 23:01  http://nebadon2025.com/opensim/viewtopic.php?f=6&t=73
2014-06-24 23:01  ty
2014-06-24 23:01  no problem
2014-06-24 23:02  and once i get the energy i will hook up my old computer to retreive the video i made
2014-06-24 23:02  that outlines every step of the process
2014-06-24 23:02  but it would be nice if the viewer not move from the origin source mesh
2014-06-24 23:02  i am pretty certain there is a step i am forgetting about
2014-06-24 23:03  what would be nice is if the origin was say less than 10m from center of mass
2014-06-24 23:03  it allowed it
2014-06-24 23:03  otherwise if its greater than 10m it gets put at center of mass
2014-06-24 23:04  ACTION goes on record recommending against moving the origin from what the viewer assigns
2014-06-24 23:04  ya
2014-06-24 23:04  its probably to much work anyway
2014-06-24 23:04  it would be more important if we had ability for joints that could pivot
2014-06-24 23:04  if we did forcing origin would be very bad
2014-06-24 23:05  but thats probably never going to happen in an ideal way anyway
2014-06-24 23:05  well aside from collision problems and likely slower viewer frame rates and culling errors, there will also be a loss of precision which may be objectionable with larger meshes
2014-06-24 23:05  ya but thats possible anyway isnt it?
2014-06-24 23:05  i mean thats kind of why LL has size limits right?
2014-06-24 23:05  but ya i guess it would increase that probability
2014-06-24 23:05  LL chose 64x64x64 mesh limits for more reasons than just wanting more upload fees and tier
2014-06-24 23:06  right
2014-06-24 23:06  things like ray casting fail
2014-06-24 23:06  if you go to big
2014-06-24 23:06  remember the 65535/65535 mega prim in SL
2014-06-24 23:07  those were always fun on mainland
2014-06-24 23:07  lol
2014-06-24 23:07  totally blot out the minimap
2014-06-24 23:07  completely cover the entire mainlan
2014-06-24 23:07  lol
2014-06-24 23:07  ya but you probably dont see them on the next region over
2014-06-24 23:07  ya probably not
2014-06-24 23:07  unless you already visited there you might
2014-06-24 23:07  like if you just kept crossing borders 
2014-06-24 23:08  maybe but if you move out of draw distance from the center you wont see it
2014-06-24 23:08  i think minimap does
2014-06-24 23:08  but nothing else did
2014-06-24 23:08  minimap only shows your prims
2014-06-24 23:09  hmm really?
2014-06-24 23:09  I think so
2014-06-24 23:09  i dont even remember now
2014-06-24 23:09  i dont use minimap mcuh
2014-06-24 23:09  those blue ones?
2014-06-24 23:09  i thought your prims were brown
2014-06-24 23:09  and everyone else was green
2014-06-24 23:09  or something
2014-06-24 23:09  dunno
2014-06-24 23:09  Sec, I remember that code
2014-06-24 23:10  Doesn't seem separated..
2014-06-24 23:11  things have changed a lot since i was in SL
2014-06-24 23:11  i stopped using SL at the end of 2007
2014-06-24 23:11  oh wait
2014-06-24 23:11  I dont see my neighbor's prims in minimap on replex on SL
2014-06-24 23:11  just mine
2014-06-24 23:12  and they are cyan colored
2014-06-24 23:12  its very possible because of things like the 65k mega prim they changed it
2014-06-24 23:12  NetMapYouOwnAboveWater
2014-06-24 23:12  NetMapYouOwnBelowWater
2014-06-24 23:12  NetMapOtherOwnAboveWater
2014-06-24 23:12  i do remember long ago though
2014-06-24 23:12  you would see 2 colors on the minimap
2014-06-24 23:12  NetMapOtherOwnBelowWater
2014-06-24 23:12  like green and brown
2014-06-24 23:12  Those are the colors
2014-06-24 23:13  ah ya
2014-06-24 23:13  Also NetMapGroupOwn(Below|Above)Water
2014-06-24 23:13  Also NetMap(Group|You|Other)Own(Below|Above)Water
2014-06-24 23:13  That's the entire thing
2014-06-24 23:13  Nasty for debug setting search, though
2014-06-24 23:14  OwnAboveWater
2014-06-24 23:14  But these are in skins, so you don't change them via debug settings, you only look at them
2014-06-24 23:15  skins?
2014-06-24 23:15  the minimap colors?
2014-06-24 23:16  ya I think its minimap colors
2014-06-24 23:17  Yes
2014-06-24 23:18  The minimap colors come from the skins
2014-06-24 23:18  skins/*/colors.xml and skins/default/colors_base.xml
2014-06-24 23:18  Anything not overridden in the former is using the value from the later
2014-06-24 23:18  latter*
2014-06-24 23:20  I gotta go walk a while
2014-06-24 23:22  k thanks LiruCookies for the clarification
2014-06-24 23:24  ACTION nibbles on double-dipped dark chocolate covered peanuts....
2014-06-24 23:24  ebil dahlia 
2014-06-24 23:24  mmmmmmmmmMMMMMMMMmmm
2014-06-24 23:24  causing me cravings ;)
2014-06-24 23:25  nummy :D
2014-06-24 23:25  hehe
2014-06-24 23:25  I have some very good and very dark chocolate too
2014-06-24 23:25  80% cocoa
2014-06-24 23:25  oooou
2014-06-24 23:27  I think the best chocolate I ever had was in a small shop in barcelona
2014-06-24 23:27  OMG it was SO GOOD
2014-06-24 23:27  puts belgian chocolate to shame
2014-06-24 23:27  hehe
2014-06-24 23:34  LLModelLoader::doLoadModel() is where the viewer code converts collada
2014-06-24 23:34  but it's almost unreadable :P
2014-06-24 23:34 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev
2014-06-24 23:36  viewer uses opencollada?
2014-06-24 23:40  colladadom
2014-06-24 23:40  for parsing
2014-06-24 23:41  parsing is probably the easy part
2014-06-24 23:41  its interpreting thats a pain
2014-06-24 23:41  ya
2014-06-24 23:41  and collada has a ton of options
2014-06-24 23:41  like UP axis
2014-06-24 23:41  unit size
2014-06-24 23:42 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-87-166.w92-137.abo.wanadoo.fr) has left #opensim-dev
2014-06-25 00:39  nebadon: I put your notecard generator in a prim and made a notecard. I put that into the rezzer prim and used it to generate an NPC. No hair and no boots.
2014-06-25 00:40  I'm stumped.
2014-06-25 00:46  I think I wasn't really wearing my hair and my boots! I stripped and detached all, then made an NPC. Okay. I put my hair back on  and made another, and he has hair.
2014-06-25 00:49  I'd sure like to know why my avatar doesn't actually stand on the ground but is several inches above it, hovering.
2014-06-25 00:49  put something loke taht in prim desc smxy
2014-06-25 00:49  dj-phil-<128.0, 128.0, 30.0>-1
2014-06-25 00:51  yes, it's making them
2014-06-25 00:52  For some reason, I had to rewear my attachments for the notecard generator to add them for the NPCs.
2014-06-25 00:53  So that's working now. But I just happened to notice that they and I are not actually touching the ground, we hover several inches above it.
2014-06-25 01:02  I notice that the bottom of my jeans are flared (they are bell-bottoms), but on the NPCs, they do not flare at all.
2014-06-25 01:21  so npcs are working smxy?
2014-06-25 01:48  nebadon: yes, but only after I rewore my attachments.
2014-06-25 01:49  But I haven't been able to figure out the issue with the bell-bottoms flare though.
2014-06-25 01:51  Flares are attachments?
2014-06-25 01:57  its because its not baking properly would be my guess
2014-06-25 01:57  you could try reloging
2014-06-25 01:58  you are running xbakes smxy?
2014-06-25 01:59  also possible its not decoding the bakes properly, the viewer
2014-06-25 01:59  maybe clear viewer cache as well
2014-06-25 02:17  JoeRadik: flares are a property of the clothing object
2014-06-25 02:18  heh i remember long ago when the avatar didnt bake properly, and the bell bottom pants would have your skin on them
2014-06-25 02:18  like skin flaps lol
2014-06-25 02:20  it probably shouldnt flare where the pants texture is alpha but I think theres also a length slider in there that may have had the value dropped somehow
2014-06-25 02:20  I have seen it happen with NPCs before as well
2014-06-25 02:20  ive also seen mesh avatar NPCs not rez properly too
2014-06-25 02:20  I had it on my osgrid avatar for ages
2014-06-25 02:21  I kind of recall it happening when there was a change for bakes possibly xbakes
2014-06-25 02:21  but dont quote me on that, i just remember it started happening right after some work on either inventory or baking was done
2014-06-25 02:21  dunno, I never looked at what xbakes does
2014-06-25 02:21  some kind of refactor
2014-06-25 02:21  xbakes stores the bakes centrally
2014-06-25 02:21  so when you teleport you dont rebake
2014-06-25 02:22  ya but I never looked at it
2014-06-25 02:22  someone else wrote it
2014-06-25 02:22  ya
2014-06-25 02:46  there are 3 different ways meshes could be specified in collada
2014-06-25 02:46  why make it simple when you can complicate it
2014-06-25 02:47  indeed, best way to insure no one copies your code, make it a overly complicated spaghetti mess that makes sense to no one but yourself
2014-06-25 02:47  lol
2014-06-25 02:48  I'll just implement polylist method for now
2014-06-25 02:48  seems blender is using that
2014-06-25 02:50  ya blender seemt to have the best support for collada from what I can tell
2014-06-25 02:50  though 3D studio max's wasnt too bad either
2014-06-25 02:50  you got that installed?
2014-06-25 02:50  I think blenders is better though
2014-06-25 02:50  I had the trial installed when i was in sweden
2014-06-25 02:50  ah
2014-06-25 02:50  because one of the modelers i work with she uses it
2014-06-25 02:50  and i was helping her get her stuff into one of our models
2014-06-25 02:50  and it went pretty well, with basic stuff
2014-06-25 02:50  but like sketchup man its absolutely horrible
2014-06-25 02:50  sketchup doesn't use polylist method, it uses triangles method
2014-06-25 02:50  won't work for now ;)
2014-06-25 02:51  i'll be surprised if sketchups collada will ever work right
2014-06-25 02:51  they implement the standard, just not in the way most people do
2014-06-25 02:51  even the ones that do work are insanely inefficient
2014-06-25 02:52  and most people write importers like i'm doing now
2014-06-25 02:52  half-arsed :P
2014-06-25 02:52  lol
2014-06-25 02:52  ya we have struggled a lot with it
2014-06-25 02:52  one of the GIS tools we wrote uses open scene graph
2014-06-25 02:52  and it was very difficult getting collada to display right
2014-06-25 02:53  and to export right
2014-06-25 02:53  plus my cat is not letting me code
2014-06-25 02:53  hehe
2014-06-25 02:54  these days he refueses to eat food I give him, he's in "I'm a hunter phase"
2014-06-25 02:54  he gets like that every couple of months for a week or so
2014-06-25 02:54  today he cought a bird and a mouse
2014-06-25 02:54  and actually ate them, it was not just playing
2014-06-25 02:58 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev
2014-06-25 03:13  Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue.
2014-06-25 04:05  nebadon: yes to xbakes. yes to I cleared my cache (manually, even).
2014-06-25 04:05  tried a different viewer, too
2014-06-25 04:06  The bell-bottoms just are tight around their ankles, almost like skin, instead of flaring out like they do on me.
2014-06-25 04:06  texture refreshing doesn't help either.
2014-06-25 04:09  ... shins and ankles ...
2014-06-25 04:10  ok math time
2014-06-25 04:10  dahlia: you around? ;)
2014-06-25 04:11  hey lkalif, how did u get on with the mini map problem?
2014-06-25 04:11  didn't have the time to look much into it
2014-06-25 04:12  I had a cursory look, and it's not trivial to fix for varregions
2014-06-25 04:12  ah ok
2014-06-25 04:13  I noticed that with diva's recent changes that vars only show up once in FS and the terrain shows in the minimap now, but the center of my var shows red and offline permanently.
2014-06-25 04:14  But works, otherwise.
2014-06-25 04:14  smxy: terrain tile as on the world map
2014-06-25 04:14  `?
2014-06-25 04:15  Yes, with FS before, the world map terrain didn't show in the minimap.
2014-06-25 04:15  and the var showed up multiple times in map search.
2014-06-25 04:16  both seem to be fixed, but the center 256x256 of my var in the main map shows red an offline. You used to be able to click the lower left 256x256 to make the center look right again, but that doesn't work now.
2014-06-25 04:17  I should check in replex now.
2014-06-25 04:17  smxy, if your not in the var region, u can click the bottom left first, then after that FS can see them all as online
2014-06-25 04:17  I believe I was in the region when I did it.
2014-06-25 04:18  yea, its broken even more in FS now, seems it was relying on the bug that diva fixed
2014-06-25 04:19  No, even when not in the var, the center stays red and offline in FS now, after diva's change.
2014-06-25 04:19  no matter where I click.
2014-06-25 04:19  u have to log out and enter another region, once its red, it stays red untill u log out
2014-06-25 04:19  It works fine, just looks wrong.
2014-06-25 04:22  wasnt that determined to be a bug in FS?
2014-06-25 04:22  I logged out from another region and back into that other region and the center of the var still stays red.
2014-06-25 04:22  oh well.
2014-06-25 04:22  i recall diva saying something about a bug in FS when she was fixing that
2014-06-25 04:22  nebadon, yes its a bug in firestorm, divas fix just made it worse lol
2014-06-25 04:23  k hopefully they know about it
2014-06-25 04:23  yes i reported it in jira
2014-06-25 04:23  not heard anything for ages on it, hope its fixed for next release
2014-06-25 04:24  Replex just seems to work fine. I don't notice anything wrong.
2014-06-25 04:24  minimap terrain is wrong
2014-06-25 04:24  main map and mini-map both look fine to me.
2014-06-25 04:24  wrong how?
2014-06-25 04:24  minimap will show south east 256 m chunk
2014-06-25 04:25  over the whole region, streached
2014-06-25 04:25  thats if u enable using map texture on mini map, not the default terrain texture
2014-06-25 04:25  no, it's showing the center 256x256 of my var, where I'm standing.
2014-06-25 04:25  hmm
2014-06-25 04:25  you have enabled showing world map tile on minimap?
2014-06-25 04:25  checking
2014-06-25 04:26  go to Replex sim on OSGrid, you will seee the problem
2014-06-25 04:26  no, I did not have that enabled. When I did it switched to water, which is what all of my var except the cether is.
2014-06-25 04:26  center*
2014-06-25 04:26  ah the only problem is when you enable that
2014-06-25 04:26  otherwise it works fine
2014-06-25 04:27  yes
2014-06-25 04:27  dahlia: I need a sanity check ;)
2014-06-25 04:43  lkalif: whats up?
2014-06-25 04:44  https://gist.github.com/lkalif/310ef0b626340feaaf2a
2014-06-25 04:45  does:
2014-06-25 04:45  ((pos.X - prim.BoundMin.X) / prim.Scale.X) - 0.5f
2014-06-25 04:45  look sane to you?
2014-06-25 04:45  arrgh skinny font on white background :(
2014-06-25 04:46  let me try to find another pastebin
2014-06-25 04:47  no I can read it... kinda
2014-06-25 04:48   prim.Scale = prim.BoundMax - prim.BoundMin; seems confusing
2014-06-25 04:48  it's vector3 - vector3
2014-06-25 04:49  it will do maxX - minX etc.
2014-06-25 04:49  yes but calling it scale seems wierd
2014-06-25 04:49  is it not prim scale?
2014-06-25 04:49  (size)
2014-06-25 04:51  dont think so
2014-06-25 04:51  whats the problem anyway?
2014-06-25 04:51  I've seen scale ad size used interchangeably
2014-06-25 04:51  and*
2014-06-25 04:51  they are the same thing
2014-06-25 04:52  Size is more comfortable, though... but to someone dealing with the code, scale shouldn't be confusing.
2014-06-25 04:52  In plain English, I've not heard scale used.
2014-06-25 04:52  Well, not in that sense.
2014-06-25 04:53  it's 3D coding jargon
2014-06-25 04:53  whats the problem anyway?
2014-06-25 04:53  does my packing into identity cube on the bottom look allright?
2014-06-25 04:54  I have a lot of code to write before I can test this
2014-06-25 04:54  1) asset generator
2014-06-25 04:54  2) capability upload
2014-06-25 04:55  both of which are non-trivial
2014-06-25 04:55  offhand it seems it might work, did you try it?
2014-06-25 04:56  you take the range, move it so it starts at 0, divide it by the max, subtract 0.5
2014-06-25 04:56  which seems to make sense
2014-06-25 04:56  (divide by max range)
2014-06-25 04:56  the numbers look ok in the debugger, we'll see
2014-06-25 04:56  was just checking before I go on
2014-06-25 04:57  I usually compute the reciprocal once and then multiply by that to save CPU cycles but for this it probably wouldnt matter :P
2014-06-25 05:05  I now regret not writing mesh asset dump somewhere
2014-06-25 05:07  a couple of times Ive started a "mesh" object with encoders and decoders and abandoned it
2014-06-25 05:07  lol
2014-06-25 05:07  libomv has a working decoder
2014-06-25 05:07  oh I have decoders
2014-06-25 05:08  theres also one in opensim
2014-06-25 05:08  I have encoders too but they arent generic
2014-06-25 05:09  that doesn't help me
2014-06-25 05:26  lkalif: heres the encoder for navmesh http://pastebin.com/Jf4D70ks
2014-06-25 05:26  thanks
2014-06-25 05:26  but doesnt have physics
2014-06-25 05:26  expires soon 
2014-06-25 05:31  dahlia: would it be possible to get this ZCompressOSD too? :)
2014-06-25 05:34  lkalif: http://pastebin.com/L2YCmC9e
2014-06-25 05:35  dahlia: much appreciated :)
2014-06-25 05:35  np, hope it helps :)
2014-06-25 05:35  I hope it will too
2014-06-25 05:35  I'm reading collada spec, so my brain is a bit fried :P
2014-06-25 05:36  well I did crash viewer more than a few times before I got encoding to work :P
2014-06-25 05:36  POOF! gone :(
2014-06-25 05:36  I'm still extracting data from collada, I'm not yet at encoding stage
2014-06-25 05:36  I got vertices with normals and uv
2014-06-25 05:37  but indices... wow, very convoluted
2014-06-25 05:37  heh
2014-06-25 05:37  desciption of polygons, which vertices go into which poly
2014-06-25 05:37  collada sucks
2014-06-25 05:38  srsly
2014-06-25 05:38  it has this bit
2014-06-25 05:38     
2014-06-25 05:38    
2014-06-25 05:38   4 4 3 
2014-06-25 05:38   

0 0 2 1 3 2 1 3 4 4 6 5 7 6 5 7 8 8 10 9 9 10

2014-06-25 05:38 note vcount and 2014-06-25 05:39 and

2014-06-25 05:39 that bit is supposed to describe two quads and a triengle 2014-06-25 05:39 4 4 3 2014-06-25 05:39 well... you have to remember that the people who manage the collada spec are the same as the people who manage the opengl spec 2014-06-25 05:39 so its bound to be overly complex and convoluted 2014-06-25 05:40 and p is supposed to be indices, but how i get thos is a but of mystery to me 2014-06-25 05:41 well 0 0 2 1 3 2 1 3 4 4 6 5 7 6 5 7 8 8 10 9 9 10 looks like a pretty normal list of vertex indices 2014-06-25 05:41 except there is twice as many 2014-06-25 05:41 i expect to have 11 2014-06-25 05:41 except for the first 0 2014-06-25 05:42 two quads and a tri 2014-06-25 05:42 its not all tris? 2014-06-25 05:42 4 4 3 2014-06-25 05:42 this descibes number of vertices per poly 2014-06-25 05:42 so this example goes quad, quad, tri 2014-06-25 05:43 ah, i think i got it 2014-06-25 05:43 maybe its first doing position and then normal and then uv 2014-06-25 05:44 or something like that 2014-06-25 05:44 position indexes are every second one, starting at offset 0 2014-06-25 05:44 normals every second starting at 1 2014-06-25 05:44 yeah, it's clearly designed by opengl people .P 2014-06-25 05:44 clearly :P 2014-06-25 05:45 then it makes sense that there is 22 values 2014-06-25 05:47 i guess i will just extract the position indices 2014-06-25 05:50 blender makes even less sense 2014-06-25 05:51 default cube saves 8 vertices and 12 normals 2014-06-25 05:51 8 vertex positons i man 2014-06-25 05:55 12 normals? 2014-06-25 05:55 Id think 6 2014-06-25 10:18 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Une note a été ajoutée à ce bogue. 2014-06-25 10:33 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-25 11:30 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-25 11:56 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Une note a été ajoutée à ce bogue. 2014-06-25 13:34 I think I got the collada parsing bit 2014-06-25 13:34 Triangles only for now 2014-06-25 14:03 default mesh cubes I've imported divides each cube plane/face into 2 triangles. 2014-06-25 14:03 Most 3D software will triangulate meshen when exporting 2014-06-25 14:51 This is interesting. After updating and restarting one of my regions the other day, it seems all the mesh in the region (trees, rocks, cliffs, etc) are all invisible to me. I can click where they ought to be and I see their vertices (I think), but if I move the mouse away I see nothing. 2014-06-25 14:54 A relog seems to have fixed it. Weird. 2014-06-25 15:10 smxy that happens ocasionaly though its some what rare these days 2014-06-25 15:12 Hi, I just ran into a really really nasty bug with German locals in OS scripting... someone knows if there's a way to run mono under US locals from the commandline? 2014-06-25 15:23 Has anyone tested region crossings between varregions? 2014-06-25 15:24 Wolkenreiter: try LANG=en_US.UTF-8 mono ... 2014-06-25 15:24 Are region crossing any better with varregions or the same as with regular regions? 2014-06-25 15:24 bah, dahlia uses yet another compression library 2014-06-25 15:24 every time a new compression lib 2014-06-25 15:24 Wolkenreiter: What problem did you encounter? 2014-06-25 15:25 Well, it seems to use German locals, i.e. "," rather than "." when converting vectors to strings... 2014-06-25 15:25 *as a decimal point, I mean... 2014-06-25 15:25 Oh. 2014-06-25 15:26 Of course that lets things go bonkers completely when converting said strings back :) 2014-06-25 15:26 yeah 2014-06-25 15:26 Thanks lkalif, I'm gonna try it 2014-06-25 15:27 Wolkenreiter: Should be easy to fix once the conversion routine is located in the OS code base. 2014-06-25 15:29 Well, I'm pretty sure it would be possible to specificy the locals explicitely on the .NET/Mono conversion routines... 2014-06-25 15:29 Fun thing is, the same thing seems to *partly* apply to converting floats as well, but just on implicit casts... 2014-06-25 15:30 you can say 2014-06-25 15:30 export LANG=en_US.UTF-8 2014-06-25 15:30 then all following commands will use that 2014-06-25 15:30 or 2014-06-25 15:31 LANG=en_US.UTF-8 some_cmd 2014-06-25 15:31 for individual comands 2014-06-25 15:31 Ah, cool! I'm not a Linux pro so I'd rather not want to change the global system language... 2014-06-25 15:32 "export LANG=en_US.UTF-8" will not change it forever, only in that command window 2014-06-25 15:32 Ok, guess I should write a shell script then to do it... 2014-06-25 16:38 well, encoding and then decoding mesh asset doesn't throw any exceptions :P 2014-06-25 16:46 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-25 19:45 lkalif: I used the one compression library I could find that could produce output that the viewer could interpret and not crash. You could probably use the system compression lib if you muck with the header it produces. 2014-06-25 19:50 i'm going to try with the zlib we already bundle 2014-06-25 19:50 I'd hate to have to include another one 2014-06-25 19:51 that one is lame. Id try the system header mucking thing 2014-06-25 19:52 I think I'm done with asset creation 2014-06-25 19:52 I will try uploading and see if it crashes 2014-06-25 19:54 dahlia: are normals usually -1 .. 1 range and uvs 0 .. 1? 2014-06-25 19:57 yes 2014-06-25 19:57 they don't specify the range in the asset for normals 2014-06-25 19:57 well UVs can be negative, it usually is used to "flip" the axis 2014-06-25 19:58 so should I use -1 .. 1 for UVs as well? 2014-06-25 19:58 actually I think either can be > 1 or < -1 but normals are usually made unit length before being used 2014-06-25 19:59 lkalif: use whatever range is in the asset data 2014-06-25 20:00 I dont wanna have to adjust those too lol 2014-06-25 20:01 does magnintude of normal matter in any case? 2014-06-25 20:02 well [-1, 1] will probably be sufficient for normals and [0, 1] for uv 2014-06-25 20:02 if anyone puts anything outside those ranges in their model they deserve to have problems :P 2014-06-25 20:03 hehe 2014-06-25 20:07 ACTION hears the distant rumble of Murphy's Law ... 2014-06-25 20:29 Murphy was an idiot and an all-around unpleasant person 2014-06-25 20:29 you knew him? 2014-06-25 20:29 hehheh 2014-06-25 20:33 lol I'm not THAT old 2014-06-25 20:34 actually he was just an unfortunate bloke to have such a law named after him 2014-06-25 20:36 Ohm was a real optimist... "Current Resistance = Potential" 2014-06-25 20:37 lol 2014-06-25 20:58 dahlia: google upstaged your oculus rift killer :P 2014-06-25 20:59 they made a VR headset of cardboard and a phone 2014-06-25 20:59 http://www.theverge.com/2014/6/25/5842742/google-cardboard-photos 2014-06-25 21:00 http://www.theverge.com/2014/6/25/5842742/google-cardboard-photos 2014-06-25 21:00 erm 2014-06-25 21:00 https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboarddemo 2014-06-25 22:18 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Une note a été ajoutée à ce bogue. 2014-06-25 22:20 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-25 22:23 lkalif: hee that's so funny and great :) 2014-06-25 22:23 makes oculus look somehow silly :p 2014-06-25 22:24 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Une note a été ajoutée à ce bogue. 2014-06-25 22:24 It's Google saying to facebook, look, you could have saved all those billions 2014-06-25 22:24 :P 2014-06-25 22:24 dahlia made something similar I understand 2014-06-25 22:25 right 2014-06-25 22:32 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-25 22:44 it's not supposed to 2014-06-25 22:58 does anyone have any good mesh simplification routines? 2014-06-25 22:59 I'm thinking of, if a mesh is provided without a physics mesh and if the mesh is high detail, BulletSim computes a simplified mesh for physics 2014-06-25 23:01 Bullet is kinda slow computing collisions for very high detail meshes... simplified would be a lot better 2014-06-25 23:04 hi Misterblue, would that be why script collision events are being missed? 2014-06-25 23:04 no... more the lots of CPU time BulletSim uses 2014-06-25 23:05 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): Une note a été ajoutée à ce bogue. 2014-06-25 23:12 would be good for optimization of physics if setting the physics shape to none worked better in the viewer, it usualy jumps back to prim 2014-06-25 23:13 at the moment, if a physics mesh is not provided, the physics engine just uses the render mesh 2014-06-25 23:13 the render mesh is usually way too detailed for use for physics 2014-06-25 23:14 at last years OSCC, Nebadon had high detail mesh chairs in the main presentation room 2014-06-25 23:14 this is a good way Misterblue http://wiki.secondlife.com/wiki/Physics_Optimization 2014-06-25 23:14 i try to set the physics mesh to use a lower lod version of the mesh if i dont provide a separate physics mesh, that will help right? 2014-06-25 23:15 BulletSim to LOTS of cpu just for an avatar leaning up against one of the chairs 2014-06-25 23:15 ended up making the chairs phantom, but it is a general problem 2014-06-25 23:15 or you can create a simplified LOD file to import your mesh 2014-06-25 23:15 lkalif: GRRRRR Google stole my idea AGAIN!!!! :( 2014-06-25 23:15 Bullet is built for games -- there the authors always provide simplified physics meshes 2014-06-25 23:15 ACTION grumbles.... 2014-06-25 23:15 Misterblue: LL uses c++ lib called GLOD 2014-06-25 23:17 but I'm not impressed 2014-06-25 23:17 Misterblue: I remember looking around for simplification algorithms once but they were kinda complex and I never got around to trying to implement one 2014-06-25 23:17 never found a c# one 2014-06-25 23:17 you an see the results on the viewer upload mesh window 2014-06-25 23:17 as you preview lower LODS 2014-06-25 23:17 blender has one too but its gpl 2014-06-25 23:17 that are auto-generated b this lib 2014-06-25 23:18 the preview window is crap 2014-06-25 23:18 doesnt let you zoom in enough to really have any idea what is going on 2014-06-25 23:19 also from my experience too the viewer generated LOD is also not very good 2014-06-25 23:19 ya its pretty ugly 2014-06-25 23:19 and the preview window does not show the flaws that end up after its uploaded 2014-06-25 23:19 I think the one on blender is better 2014-06-25 23:19 hat's GLOD lib 2014-06-25 23:19 like my mesh terrain looked absolutely perfect in the preview window 2014-06-25 23:20 but when i walked around all ofthe corners of each square tile was rounded 2014-06-25 23:20 general mesh simplification is still a research area 2014-06-25 23:20 and whenever you walked over the corners you fell through 2014-06-25 23:21 Misterblue: Meshmerizer does try to use a lower LOD display mesh if it can for physics if theres no physics mesh but I suspect many opensim users just upload the highest detail they can 2014-06-25 23:22 another way is create a low poly to opensim import and a high poly to create a normal map. 2014-06-25 23:22 inworld then you do not see a visual difference but physic is alot more light 2014-06-25 23:22 I think so too, dahlia... something a little better than a bounding box would work in most cases 2014-06-25 23:22 can someone check that i can just upload the high lod mesh and nothing else, and that it will be used instead of physics mesh? 2014-06-25 23:23 So I don't have to include the same mesh twie 2014-06-25 23:23 is there a way a mesh can be tagged with extra info? 2014-06-25 23:23 lkalif: :P 2014-06-25 23:23 Misterblue: it's OSD, you can add whatever 2014-06-25 23:24 I shouldnt have added that code to fallback to the display mesh :/ 2014-06-25 23:24 significant example here : https://warosu.org/data/3/img/0004/01/1388610209036.png 2014-06-25 23:24 4000 becomes 500 :) 2014-06-25 23:24 honestly we shouldnt be significantly reducing quality unless its optional 2014-06-25 23:25 for things like terrain it would be horrible 2014-06-25 23:25 the only way reduced polygons for collisons works is on small objects 2014-06-25 23:25 nebadon: for physics 2014-06-25 23:25 yes but on terrrain 2014-06-25 23:25 it would be bad 2014-06-25 23:25 things like your feet going into terrain happen 2014-06-25 23:25 you cant force this on us 2014-06-25 23:25 yet it is this technique that is used in all games 2014-06-25 23:25 Misterblue: there is also HACD that is supposed to decompose mesh into a set of convex hulls 2014-06-25 23:26 it wouldnt be bad if you had smaller tiles 2014-06-25 23:26 retopology 2014-06-25 23:26 for certain things yes its good 2014-06-25 23:26 that creates other problems though dahlia 2014-06-25 23:26 you go from a few 100 textures 2014-06-25 23:26 to 1000's 2014-06-25 23:26 large meshes create all kinds of problems too 2014-06-25 23:26 and your pefromance gains go out the window 2014-06-25 23:27 this was problem we had with sculpty terrain 2014-06-25 23:27 it was so many textures it took forever to load 2014-06-25 23:27 30 minutes later and the terrain would still not be loaded 2014-06-25 23:27 infact it likely would never fully load 2014-06-25 23:27 yes but those were way smaller 2014-06-25 23:28 not really 2014-06-25 23:28 it was 64 tiles per region 2014-06-25 23:28 32x32 2014-06-25 23:28 BulletSim already uses HACD to create sets of convex hulls for meshes 2014-06-25 23:28 right now its 32 tiles per region 2014-06-25 23:28 32 tiles is good 2014-06-25 23:28 4 tiles is good 2014-06-25 23:28 one tile is BAD 2014-06-25 23:28 there are actually two implmenetations: one in C# in OpenSim and one in C++ in Bullet 2014-06-25 23:28 right but if you reduce the quality of that at all 2014-06-25 23:28 it would break it 2014-06-25 23:28 say i use the viewer generated LOD 2014-06-25 23:29 you wont have to reduce it if its not too huge 2014-06-25 23:29 and i reduce the vertices/triangels by 50% 2014-06-25 23:29 my avatar ends up being calf deep in the terrain 2014-06-25 23:29 nebadon: relax. if you have 32 tiles in a region you wont see any difference 2014-06-25 23:29 and sometimes im floating above the terrain 2014-06-25 23:29 ya 2014-06-25 23:29 what would be the determining factor if physics reduces your mesh though? 2014-06-25 23:29 is there some kind of threshold? 2014-06-25 23:30 its not determined yet 2014-06-25 23:30 ya I know I just want to throw all this out there before it is 2014-06-25 23:30 stuff to ponder :) 2014-06-25 23:32 I wonder where they get lenses for that cardboard thing? finding some that worked was my problem 2014-06-25 23:32 I'm sure nebadon always includes a physics mesh with his terrain mesh :) 2014-06-25 23:32 haha 2014-06-25 23:33 I ended up using 2 pairs of the highest power off-the-shelf reading glasses I could find but it was still hard to focus 2014-06-25 23:33 Uploading with Radegast will automate that :P 2014-06-25 23:33 i do Misterblue i dont use LOD anymore 2014-06-25 23:33 i use select from file option on the physics tab 2014-06-25 23:34 and then I just select the same .dae file 2014-06-25 23:34 hmmm the same isn't good 2014-06-25 23:34 a simplified is better 2014-06-25 23:34 its the only way to get good collisions with terrain 2014-06-25 23:34 no its not djphil 2014-06-25 23:34 this is terrain 2014-06-25 23:34 for terrain it might be.... for a high rez chair, probably not 2014-06-25 23:34 it needs to be exact 2014-06-25 23:35 right 2014-06-25 23:35 this only applies to terrain 2014-06-25 23:35 yes i understand ... 2014-06-25 23:35 everything else most of the stuff i select no physics 2014-06-25 23:35 and use prim cubes for collision 2014-06-25 23:35 stuff like chairs, and even my racer 2014-06-25 23:35 my racer almost all the mesh is no physics 2014-06-25 23:35 the tires are spheres 2014-06-25 23:35 the body is a cube 2014-06-25 23:35 just invisible cant see em 2014-06-25 23:36 are physics properties per prim implemented in opensim? 2014-06-25 23:36 the prim/hull/no physics selector? 2014-06-25 23:36 yes 2014-06-25 23:36 well 2014-06-25 23:37 hulls no 2014-06-25 23:37 cool 2014-06-25 23:37 that always jumps back to prim no mater what i set it to 2014-06-25 23:37 yes, for me it works 2014-06-25 23:37 but we can specify no physics for certain prims in a linkset 2014-06-25 23:37 Misterblue: I notice that my feet don't touch the ground. They are several inches above it. Much higher, if I take my boots off, too. 2014-06-25 23:37 ya thats known smxy 2014-06-25 23:37 its the avatar capsule 2014-06-25 23:37 nebadon: well prim/none are the important ones anyway 2014-06-25 23:37 it really needs improvement 2014-06-25 23:37 I tuned standing for Ruth... there are way too many other variables 2014-06-25 23:37 my avatar cant even walk over thins that are like .01 thick 2014-06-25 23:38 unless i walk directly stright into it 2014-06-25 23:38 Since most people aren't Ruth, that doesn't really help. 2014-06-25 23:38 I thought I fixed that, Nebadon 2014-06-25 23:38 if my avatar is rotated even slightly, i cant walk over even the thinest lip 2014-06-25 23:38 no 2014-06-25 23:38 not that I cant tell anyway 2014-06-25 23:38 its better but its not right 2014-06-25 23:38 you are very poor at making Mantis entries 2014-06-25 23:38 I am i have had so little time lately 2014-06-25 23:39 i also kind of assumed that was already an open mantis 2014-06-25 23:39 I will save you some time :P 2014-06-25 23:41 let me log in and test it again on updated region Misterblue 2014-06-25 23:41 I think im already updated though 2014-06-25 23:43 Bug #6876:04 [BulletSim] Avatar Mesh underwater levitation 14( http://opensimulator.org/mantis/view.php?id=6876 ): Une note a été ajoutée à ce bogue. 2014-06-25 23:43 I'm also looking into some funny laggyness that happens in varregions... makes movement hard for some people 2014-06-25 23:45 ya if your angle is less than like 40-45% it goes right up 2014-06-25 23:46 but if you hit things on a certain angle you just ride along the edge 2014-06-25 23:46 even stuff thats like 0.1 thick 2014-06-25 23:46 it is a lot better though Misterblue since your last fix 2014-06-25 23:47 the angle is a parameter... I didn't think one should be able to walk up stairs at an angle 2014-06-25 23:47 why not? 2014-06-25 23:47 but, this is one of those differences between the way the real world would have it and the way SL does it 2014-06-25 23:48 it quickly becomes where one can walk up walls by walking against them at a large angle 2014-06-25 23:48 if people want more stairs angle, we can change the parameter 2014-06-25 23:49 it computes the angle of the avatar against the collisin normal with the stairs... if too large, the step up force is not applied 2014-06-25 23:49 Behaviour similar to SL is usually what people want 2014-06-25 23:50 well for me its curbs 2014-06-25 23:50 i am building these city models 2014-06-25 23:50 and with npcs 2014-06-25 23:50 sometimes they go off track 2014-06-25 23:50 but ive even noticed it this things like rugs on the floor 2014-06-25 23:51 for an avatar with full control its not as bad 2014-06-25 23:51 its with npcs who cant make smart decisions 2014-06-25 23:51 they can easily go off track 2014-06-25 23:51 this is where pathfinding would be helpful I am sure 2014-06-25 23:52 The parameter is [BulletSim]AvatarApproachFactor... http://opensimulator.org/wiki/BulletSim#Avatar_Walking_Up_Stairs 2014-06-25 23:52 ok 2014-06-25 23:52 yeah, hope pathfinding coming soon in opensim :p 2014-06-25 23:53 ACTION looks out the window to see any flying pigs 2014-06-25 23:53 hahaha 2014-06-25 23:53 hah nice i was guessing 45 degrees 2014-06-25 23:53 glad that matches up to what i was feeling 2014-06-25 23:54 Intel is such a schizo company :P 2014-06-25 23:54 ACTION aurora is partially in :p 2014-06-25 23:54 now what'd they do? 2014-06-25 23:55 eg : Pursue 2014-06-25 23:56 I no longer remember all what works and what does not work. But it is a good start :) 2014-06-26 00:03 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-06-26 00:03 Nebadon, is there no longer a sandbox parcel on Wright Plaza? 2014-06-26 00:05 hasnt been one there for years 2014-06-26 00:05 might be able to rez stuff it the freebie area 2014-06-26 00:06 s/it/in 2014-06-26 00:06 Misterblue I converted it into more stores 2014-06-26 00:06 if you want though I can give you admin rights there 2014-06-26 00:06 1 sec 2014-06-26 00:07 no... I just want a quick sandbox 2014-06-26 00:07 oh ya Wright Plaza is not a good spot 2014-06-26 00:07 use Sisyphus 2014-06-26 00:07 or Sandbox Plaza 2014-06-26 00:08 there is also Sandbox Plaza II 2014-06-26 00:08 and Sandbox Plaza II which is varregion 2014-06-26 00:08 III is a var 2014-06-26 00:08 and if you want a 4 corner var sandbox, use OKC World 2014-06-26 00:08 oops 2014-06-26 00:08 ya sorry typo 2014-06-26 00:08 II & III are bulletsim 2014-06-26 00:08 oh Sandbox Plaza is ODE? 2014-06-26 00:08 i didnt know that 2014-06-26 00:08 yes 2014-06-26 00:08 ok good to know 2014-06-26 00:10 This is just one of many long threads like it, that I have seen in various G+ communities. People seem to be having an issue and then it becomes "trash OpenSim and the Devs" time: http://pastebin.com/GnzfE77J 2014-06-26 00:11 I get so sick of people bitching and whining. 2014-06-26 00:11 (yes, I realize I'm bitching and wehining. LOL) :) 2014-06-26 00:15 lol no way im reading that 2014-06-26 00:16 and people wonder why we tag opensim as alpha lol 2014-06-26 00:17 it wouldnt matter what we tag it honestly, cause most people wouldnt pay attention anyway 2014-06-26 00:20 Leaving aside their whining though, there seems to be something with scripts. 2014-06-26 00:21 no doubt they are talking about physics related stuff 2014-06-26 00:21 like vehicles etc.. 2014-06-26 00:21 Well, the person who started the thread is talking about scripts that run her freebie homes. 2014-06-26 00:21 Not sure what they do though. 2014-06-26 00:22 well we havent really made any changes to script engine 2014-06-26 00:22 none I can think of 2014-06-26 00:22 so if something broke its a result of something else outside the engine likely 2014-06-26 00:22 timing maybe or something 2014-06-26 00:23 I will see if I can obtain some examples to test. 2014-06-26 00:23 ya 2014-06-26 00:23 without examples were just guessing 2014-06-26 00:23 it could also be they didnt update their inis 2014-06-26 00:23 which would not surprise me if it is that in the end 2014-06-26 00:24 this is also another downside of waiting months and years to update 2014-06-26 00:24 you run into a lot more problems 2014-06-26 00:30 boy... physics is totally broken on Sandbox Plaza II... I can't get a simple hanging chain to work 2014-06-26 00:30 if it's not one thing its another... 2014-06-26 00:30 sigh... have some RL to handle... back in a bit 2014-06-26 00:31 they need to be pretty large 2014-06-26 00:31 i have one at Sisyphus 2014-06-26 00:31 I used one that worked on the BulletSim regions... I wanted to measure preformance against a different server 2014-06-26 00:32 at the moment, I have a cheap Atom server in my basement hosting the BulletSim regions 2014-06-26 00:32 ah 2014-06-26 00:32 I have a cheap atom server in my closet hosting osgrid regions :) 2014-06-26 00:32 looks like it seriously doesn't have enough go to do more than host regions... physics is right out :) 2014-06-26 00:32 its possible that sandbox plaza II needs a restart 2014-06-26 00:33 I posted on the thread, offering to help. Now we'll see if they want to figurre it out or just bitch and moan. 2014-06-26 00:34 smxy: reading whining like that does NOT make me care more 2014-06-26 00:34 offering to help does :) 2014-06-26 00:35 (note: I speak for myself, other devs may differ) 2014-06-26 00:35 Atoms are basically like running a Pentium D 2014-06-26 00:35 a dual core pentium 4 2014-06-26 00:35 in very small cpu die 2014-06-26 00:35 dunno, mine does hyperthreading 2014-06-26 00:36 ya but its still not faster than a pentium D 2014-06-26 00:36 benchmark wise 2014-06-26 00:36 ubuntu thinks its a quad core 2014-06-26 00:36 they are about the same peformance 2014-06-26 00:36 ya its pretty weak 2014-06-26 00:36 but... like 15ish watts :) 2014-06-26 00:36 ya 2014-06-26 00:36 and doesnt get 8000 degrees like pentium chips 2014-06-26 00:36 lol 2014-06-26 00:37 was 25ish before I swapped the disk out for a ssd 2014-06-26 00:37 yep chains work in sandbox plaza III better then sandbox plaza II 2014-06-26 00:38 dahlia, I almost didn't care enough to offer either, but thought I should, in case there really is an issue that needs fixing. I care about OpenSim working well. :) 2014-06-26 00:39 hey guys. this Bwild guy, has he already brought you the killer argument that you totally should insult "geeks" into doing what he believes needs to be done? 2014-06-26 00:39 smxy: I care too but I dont think whining sessions like that help, nor do I think they are intended to help 2014-06-26 00:40 The problem is that lots of people listen to them and the whining in other threads and OpenSIm gets a bad rap because of it, because people believe that shit. 2014-06-26 00:41 heh... "there's 5000 scripts in that region and none of them work now" 2014-06-26 00:41 smxy: well thanks for trying to improve opehsim's image :) 2014-06-26 00:41 5000? lol 2014-06-26 00:41 sounds like write plaza 2014-06-26 00:41 That's what she said. 2014-06-26 00:42 wright 2014-06-26 00:42 its over 5000 2014-06-26 00:42 there's 5000 scripts, all using llSleep 2014-06-26 00:43 seriously... this USED to be a community project way back when in the dark ages 2014-06-26 00:43 wright only has about 2800 2014-06-26 00:43 ive never gone above 3000 scripts in opensimulator 2014-06-26 00:44 it probably will start breaking down above that 2014-06-26 00:44 not sure Ive hit 100 2014-06-26 00:44 except maybe in oars 2014-06-26 00:44 these Atom netbooks, you can get them for like 120$ and stuff them over or under a modem, so neat and tiny. 2014-06-26 00:44 ehr nettops 2014-06-26 00:44 they are just so slow SianaGearz 2014-06-26 00:45 nebadon: yes, they are. depends what you need though :) 2014-06-26 00:45 ya true 2014-06-26 00:45 what really annoys me about Atoms 2014-06-26 00:45 is you cant have more than 4gb ram 2014-06-26 00:45 they work good for some regions with fewer scripts and not so many avatars 2014-06-26 00:45 and most netbooks you can only have 2gb ram 2014-06-26 00:46 I have maybe 12ish regions running on mine, including a 1024 var 2014-06-26 00:47 there is this hosting company SianaGearz discovered 2014-06-26 00:47 they have atom servers for €8 a month, something like that 2014-06-26 00:47 i wish it was possible to make like a 100 core workstation with 256gb ram 2014-06-26 00:47 dedicated real hardware 2014-06-26 00:47 its probably running in one of those atom clusters 2014-06-26 00:47 500 gb hard, atom , 2 gb ram 2014-06-26 00:47 lkalif: if its the one Im thinking of they only sell to european customers 2014-06-26 00:47 they are basically like cards that slide into a rack 2014-06-26 00:48 they can put like 100 of them in 1 rack 2014-06-26 00:48 dahlia: they have canadian dept 2014-06-26 00:48 ah didnt see that 2014-06-26 00:48 wow. buy this RIGHT NOW! be as smart as 361 other people! http://www.ebay.de/itm/200824884475 2014-06-26 00:48 http://www.kimsufi.com/ie/ 2014-06-26 00:49 http://www.anandtech.com/show/3768/seamicro-announces-sm10000-server-with-512-atom-cpus-and-low-power-consumption 2014-06-26 00:49 it must be made out of PURE SOLID GOLD! 2014-06-26 00:49 512 atom cpus in 1 rack server 2014-06-26 00:49 lol 2014-06-26 00:49 I have a region running on a $5 digital ocean instance, seems to run ok but its slow comared to the atom in my closet 2014-06-26 00:49 you could probably fit 4 of those on 1 rack 2014-06-26 00:49 maybe 5 2014-06-26 00:50 ya its 4 2014-06-26 00:50 probably make a nice server :) 2014-06-26 00:52 you can get Celeron 1037U nettops very cheaply. they're proper out-of-order processors, aren't they? 2014-06-26 00:54 yeah it's basically a Core i3 minus hyperthreading or so. 2014-06-26 00:54 could you run opensim on a beowulf cluster? 2014-06-26 00:54 I thought celeron was pretty ancient architecture 2014-06-26 00:54 like low power pentium or whatnot 2014-06-26 00:54 probably not vegaslon 2014-06-26 00:55 not effectively anyway 2014-06-26 00:55 intel is reusing names, confuses everyone 2014-06-26 00:55 oh 2014-06-26 00:55 ya Intel is nutty with all the variations 2014-06-26 00:55 and different socket types 2014-06-26 00:55 they are also selling cpus under "pentium" brand again 2014-06-26 01:00 well they did work aufaly hard at createing the brand name 2014-06-26 01:00 problay spent way to much doing it 2014-06-26 01:00 I think the pentium and celeron are strickly mobile now 2014-06-26 01:00 you can not buy them raw for desktop or server use 2014-06-26 01:01 they are integrated onto boards 2014-06-26 01:01 not really loose chips 2014-06-26 01:01 some brands should be abondoned, like when you hear "atom cpu", you think "it sucks" 2014-06-26 01:01 yet they still use it 2014-06-26 01:01 all so there competition couldent just sell I586's 2014-06-26 01:01 atom certainly has its uses 2014-06-26 01:01 and claim equivelence 2014-06-26 01:02 atoms are good for media servers or smart tvs 2014-06-26 01:02 I have a DELL netbook, Atom cpu, 2 gb and SSD, uptime 623 days. Single standalone running bulletsim (with dangling chains) plus a host of test scripts. Built in standby battery. 2014-06-26 01:02 running windows 8 on one is a bad idea though 2014-06-26 01:02 does most of there customers even know what the diference is between what an atom or core 2 duo or what funky rand they are useing at the time 2014-06-26 01:02 is 2014-06-26 01:03 They said they would welcome my help. Once I get some idea of what's going on, I'll report back. 2014-06-26 01:03 my HP atom netbook gets so freakin hot 2014-06-26 01:03 i basically shut it off and put it in a draw somewhere i never have to look at it again 2014-06-26 01:03 lol 2014-06-26 01:03 my del mini 9 is an atom 2014-06-26 01:03 replaced it with a Samsung Galaxy Note 8.0 2014-06-26 01:03 its so much better 2014-06-26 01:21 nebadon: my samsung netbook would run hot too; i opened it up to see why, and what i saw, was that any cooling there had been by accident. and that by design. 2014-06-26 01:22 heh ya 2014-06-26 01:22 i have to say though my anroid tablet runs circles around my hp netbook 2014-06-26 01:22 nebadon: like there's a fan, but it totally isn't where you'd effectively extract warm air, and the heatsink on the cpu was VERY pathetic, and placed such that the airflow barely went through it at all. 2014-06-26 01:23 my netbook go so hot that after about a year just after warranty was up 2014-06-26 01:23 the battery basically melted 2014-06-26 01:23 after that i always just ran it plugged in lol i wasnt going to spend another cent on that thing, it worked ok for a while, but overall it was a disappointing experience 2014-06-26 01:24 oh? mine is running fine. it's not even too warm to touch, it's merely a bit unnecessarily warm. 2014-06-26 01:24 ya mine go to hot you could barely touch it 2014-06-26 01:24 then again i was probably pushing it too hard 2014-06-26 01:24 i replaced XP with OpenSuse 12.3 2014-06-26 01:25 i once forgot a spoon at the cpu fan side of my ultrabook while running singu, and it turned the spoon into ashes. 2014-06-26 01:25 j/k 2014-06-26 01:25 nono, linux on netbook is the right choice. 2014-06-26 01:26 this is what i had 2014-06-26 01:26 http://www.pcworld.com/product/43062/mini-311-1000nr-netbook.html 2014-06-26 01:26 i say had because i like to pretend its not sitting in a draw 10 feet from me out of site 2014-06-26 01:26 lol 2014-06-26 01:26 ooooh, it's an Ion? 2014-06-26 01:27 I dont think it was 2014-06-26 01:27 i dont know why that page says that 2014-06-26 01:27 it has Intel video 2014-06-26 01:27 I think they are wrong on that page 2014-06-26 01:27 even lower on that page it says intel video 2014-06-26 01:27 wierd 2014-06-26 01:28 they probably made 2 versions. that was common enough. 2014-06-26 01:28 ya possible but that part # matches mine exactly 2014-06-26 01:28 I just think they were wrong on that site honestly 2014-06-26 01:29 ions have Nvidia Gefore 9000 cars if i recall 2014-06-26 01:29 not Intel GMA 950 (UMA) 2014-06-26 01:29 like that page lists in the spec 2014-06-26 01:30 ya ion is a NVIDIA GeForce 9400M 2014-06-26 01:30 i wouldnt be complaining i dont think if it was ION heh 2014-06-26 02:18 i see PRIM_SPECULAR and PRIM_NORMAL are added in master but not PRIM_ALPHA_MODE ... why ? 2014-06-26 02:18 https://github.com/opensim/opensim/commit/a93799d03b9ee070dd4a6c2f4a3e36374aa5ef86 2014-06-26 02:26 djphil: PRIM_SPECULAR and PRIM_NORMAL are there but they dont do anything. I didnt add PRIM_ALPHA_MODE because I wasn't aware of it. 2014-06-26 02:26 :) 2014-06-26 02:28 I may add ability for PRIM_SPECULAR and PRIM_NORMAL for llGetPrimitiveParams, but there are some complications with adding them to llSetPrimitiveParams 2014-06-26 02:30 even manually it still does not work very well (for the syncronisation textures) 2014-06-26 02:30 for what? 2014-06-26 02:31 in the viewer when you use the 3 textures (color, spec and normal) you can check "syncronise" and it should properly align the three textures. I found that it was not working very well 2014-06-26 02:32 I suspect thats a viewer issue 2014-06-26 02:32 i have tested that with FS only 2014-06-26 02:32 viewer sets them, the sim only reflects how they are set by the viewer 2014-06-26 02:34 anyway the protocol extension LL used for materials was a very convoluted hack and mixes messages across multiple protocols. It would not surprise me at all if there were issues with our implementation, or SL's either for that matter 2014-06-26 02:34 they really f$&(#@ that one up :P 2014-06-26 02:36 you've seen the hack SL paralax textures? 2014-06-26 02:37 I've seen where parallax mapping has been added to a LL viewer in the past, not sure if its the same you're speaking of 2014-06-26 02:37 bump map dragging certainly not far ^^ 2014-06-26 02:37 probably same yes (in youtube) 2014-06-26 02:38 dunno, the one I saw was several years ago 2014-06-26 02:38 yes 2014-06-26 02:38 could be then 2014-06-26 02:38 yep 2014-06-26 02:38 it is truly spectacular :) 2014-06-26 02:40 well it did have a certain appeal but it may not be practical 2014-06-26 02:41 if you like phycadelic visual fx 2014-06-26 02:42 like little pigs out of the window 2014-06-26 02:44 it is time for me to count sheep, good night 2014-06-26 07:07 Bug #7237:04 Robust problem when crearing users (robust+mysql) 14( http://opensimulator.org/mantis/view.php?id=7237 ): has been SUBMITTED. 2014-06-26 10:32 Bug #7236:04 [Script] PRIM_PHANTOM does not work for a single prim in a linkset 14( http://opensimulator.org/mantis/view.php?id=7236 ): A NOTE has been added to this issue. 2014-06-26 11:06 heh, meshupload worked the first time on opensim 2014-06-26 11:17 and it's not even 1000 lines of code yet :P 2014-06-26 11:30 lkalif: +1 2014-06-26 13:01 Hi. Anyone online and can answer, what kollation-format a new mysql-database should have ? MariaDB has as default: latin1_swedish_ci. I am here in germany 2014-06-26 13:12 utf8_unicode_ci seems like a reasonable choice. More (and recent) setup info in http://opensimulator.org/mantis/view.php?id=7123 . 2014-06-26 13:14 Thank you. So that one is not so good ? utf8_general_ci I found that in an older website 2014-06-26 13:17 It won't matter much either way, that is used for stuff like sorting database search results. 2014-06-26 13:17 http://stackoverflow.com/questions/766809/whats-the-difference-between-utf8-general-ci-and-utf8-unicode-ci 2014-06-26 13:18 Now I know..... 2014-06-26 13:20 So utf8_general_ci would fit ? Because of your Link that one is better for performance 2014-06-26 13:21 If unicode is not needed, i would prefer the "general"-version 2014-06-26 13:25 Down in the "What shoud you use" section, that link also says "There is almost never any reason to use utf_general_ci anymore". 2014-06-26 13:26 I don't imagine it matters much for OpenSim either way though... as lkalif said earlier. 2014-06-26 13:27 yes. but there was a discussion about that in the past. Thats the reason why i ask 2014-06-26 13:28 I cant remember correctly at the discussion and its conclusion 2014-06-26 13:32 as I remember it - utf_general_ci and MyISAM were preferred because they were "faster" - but there was no science shown to support that with OpenSim 2014-06-26 13:32 out of that discussion, I chose utf_unicode_ci for more accurate and consistent processing of the wider range of possible user-generated input for object or region names and the like 2014-06-26 13:33 and I chose InnoDB for its better ACID compliance, resilience against the terrible things I would do to my database - and better performing cluster index and row-vs-table locking 2014-06-26 13:34 ultimately - its all an experiment until you do tests with both options to generate data to base a choice on 2014-06-26 13:35 BTW: Sorry for asking in two groups. Thought, at this day-time the chance for an answer would justify that ;-) 2014-06-26 13:35 no worries here 2014-06-26 14:03 is there a wiki for xbakes set up I have a local with robust and one opensim with multiple sims? 2014-06-26 14:04 sims/regions 2014-06-26 14:16 nebadon: ^ looks like you did xbakes on osgrid; do you have notes from when it was done on osgrid? 2014-06-26 14:45 Nicky: to set up xbakes, there's a line to uncomment in the robust config file. Then you need to add two lines to OpenSim.ini 2014-06-26 14:45 Here's mine: 2014-06-26 14:45 [XBakes] 2014-06-26 14:45 URL = http://sanctuary.homelinux.org:8013 2014-06-26 14:45 Normally that would be 8003 2014-06-26 14:46 Someplace, you have to tell it where the bakes get stored, too. Trying to find that. 2014-06-26 14:47 Ah, also in the robust config. See [BakedTextureService] 2014-06-26 14:47 That's it. 2014-06-26 14:48 There are no xbakes for standalone. 2014-06-26 14:48 Only Robust 2014-06-26 14:58 NickyP:^^ 2014-06-26 15:10 hey NickyP i don't recall the exact date we did it 2014-06-26 15:11 but if you have questions I may be able to answer them, i have several grids running xbakes now 2014-06-26 15:53 ^when I add the line to robust.ini and start it can't find the add on dll 2014-06-26 15:55 nebadon: smxy ^ 2014-06-26 15:56 https://www.irccloud.com/pastebin/hbcp74E6 2014-06-26 16:20 NickyP If you are running current code, your robust config file should have this in it: 2014-06-26 16:20 ;; Uncomment to provide bakes caching 2014-06-26 16:20 ;BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector" 2014-06-26 16:20 uncomment the 2nd line 2014-06-26 16:21 It should also have this in it: 2014-06-26 16:21 [BakedTextureService] 2014-06-26 16:21 LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" 2014-06-26 16:21 ;; This directory must exist and be writable for the user ROBUST runs as 2014-06-26 16:21 BaseDirectory = "/data/bakes" 2014-06-26 16:21 That should fine, as is. Just make the dir and make sure it's writable as mentioned. 2014-06-26 16:22 or point it elsewhere as you wish. 2014-06-26 16:22 Then add this to your OpenSim.ini: 2014-06-26 16:22 [XBakes] 2014-06-26 16:22 URL = http://sanctuary.homelinux.org:8013 2014-06-26 16:22 using your URL and port (likely 8003), instead. 2014-06-26 16:23 That's really all there is to it. 2014-06-26 16:24 It desn't require any 3rd-party addons or DLLs. It's part of core. 2014-06-26 16:28 guess i had better start with a fresh clone because I don't see it with git pull 2014-06-26 16:42 robust.ini was one of my save and write over files do that explains no having certain lines. 2014-06-26 16:44 do/so, 2014-06-26 16:46 hey sorry was afk 2014-06-26 16:46 any progress? 2014-06-26 18:14 ACTION admits to watching the World Cup 2014-06-26 18:14 congrats to the US Americans :) 2014-06-26 18:16 We won? 2014-06-26 18:18 Bug #1516:04 r 5059 - sitting on a default sphere chooses a different sit rotation than on LL grid 14( http://opensimulator.org/mantis/view.php?id=1516 ): A NOTE has been added to this issue. 2014-06-26 18:20 smxy: you lost against germany, but managed to qualify for second round, 1/8th final 2014-06-26 18:20 as the second best in the group 2014-06-26 18:20 eliminating Portugal, which is quite an accomplishment 2014-06-26 18:21 smxy: I don't know if we won, but I do know there's a crazed Uruguay player who bit an opponent for the third time.. 2014-06-26 18:22 That's what I get from a quick search... 2014-06-26 18:22 lovely group of people.. 2014-06-26 18:23 he was suspended for four months, 21 games 2014-06-26 18:24 But he'll clearly do it again 2014-06-26 18:24 He's done it before... 2014-06-26 18:24 Twice 2014-06-26 18:25 What were they called? 2014-06-26 18:25 Wendigos? 2014-06-26 18:30 Man, Linden "land impact" is insane 2014-06-26 18:31 I upload my mesh armchair, without LODs, and it wants 50 LI 2014-06-26 18:31 (this using Radegast) 2014-06-26 18:31 I upload with standard viewer and it's 4 with the crap autogenerated LOD 2014-06-26 21:15 I just did a git clone of opensim ran runprebuild.bat built w/o error but, there is no Opensim.exe of Robust.exe 2014-06-26 21:15 of/or 2014-06-26 21:17 did you use xbuild or nant? did it die with errors? 2014-06-26 21:17 vs2010 2014-06-26 21:17 no errors 2014-06-26 21:18 needs a winguru - I have no clue on vs2010 2014-06-26 21:18 prebuild is not the build, but prebuild :) 2014-06-26 21:18 afaik it just makes you the visual studio solution etc so that you can then build with it, no? 2014-06-26 21:18 yes 2014-06-26 21:19 you also need to compile 2014-06-26 21:19 so .. did you do the build? 2014-06-26 21:19 with vs, after running prebuild 2014-06-26 21:19 yes built the solution in vs2010 with out errors 2014-06-26 21:21 you could search the folder for most recently created files to see what files the build created 2014-06-26 21:21 perhaps to see where it put the exe if it made one 2014-06-26 21:21 i think it should just go to bin though 2014-06-26 21:21 should be in bin folder 2014-06-26 22:05 Bug #7237:04 Robust problem when crearing users (robust+mysql) 14( http://opensimulator.org/mantis/view.php?id=7237 ): A NOTE has been added to this issue. 2014-06-26 22:06 Bug #7237:04 Robust problem when crearing users (robust+mysql) 14( http://opensimulator.org/mantis/view.php?id=7237 ): has been CLOSED 2014-06-26 22:06 Bug #7237:04 Robust problem when crearing users (robust+mysql) 14( http://opensimulator.org/mantis/view.php?id=7237 ): has been RESOLVED. 2014-06-26 23:01 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): has been SUBMITTED. 2014-06-26 23:08 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-26 23:17 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-26 23:27 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-26 23:29 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): has been set as RELATED TO issue 0007220. 2014-06-26 23:29 Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): has been set as RELATED TO issue 0007238. 2014-06-26 23:48 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-06-26 23:51 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): has been SUBMITTED. 2014-06-26 23:52 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): A NOTE has been added to this issue. 2014-06-26 23:56 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): A NOTE has been added to this issue. 2014-06-27 00:16 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 00:28 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): A NOTE has been added to this issue. 2014-06-27 01:07 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-06-27 02:18 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-06-27 04:12 lkalif ping 2014-06-27 06:53 dahlia: I'm almost done with the mesh upload 2014-06-27 06:54 I seem to be having some issues, with normals it looks like 2014-06-27 06:54 See http://i.imgur.com/CGtlPyU.png 2014-06-27 06:54 on the right is the original made out of prims 2014-06-27 06:54 on the left exported, then imported via collada 2014-06-27 06:55 I think I have to do something about the normals, the viewer seems to be uploading them with values in range -0.5 .. 0.5 like it does for position 2014-06-27 06:56 It is an issue with the normals that the one on the left has light highlights on the wrong end, right? 2014-06-27 07:02 normals are unit length, but it looks to me like you have them negated 2014-06-27 07:02 from that pic 2014-06-27 07:03 I'm wondering if conversion to 16 bit uint when I say range is -1 .. 1 is doing something weird 2014-06-27 07:03 if values are outside that to begin with 2014-06-27 07:03 dunno, but could LL viewer be recomputing normals on upload? 2014-06-27 07:04 there is a checkbox for that 2014-06-27 07:07 I think export file is fine 2014-06-27 07:07 http://i.imgur.com/d6mPQfS.png 2014-06-27 07:07 middle, original with prims 2014-06-27 07:08 left radegast upload, right replex upload 2014-06-27 07:09 nebadon's handy work :) 2014-06-27 07:10 ya I used that hippo when writing primmesher 2014-06-27 07:10 anyway, my guess is normals are reversed 2014-06-27 07:13 dahlia: when i move vertices around, do I have to adjust normals? 2014-06-27 07:13 here's mr. hippo :) https://vimeo.com/2123232 2014-06-27 07:13 move them around? 2014-06-27 07:13 i rotate and translate and scale the whole mesh 2014-06-27 07:14 why? 2014-06-27 07:14 it's needed for collada files that are produced by my exporter 2014-06-27 07:14 where S/R/T is not applied 2014-06-27 07:14 but provided as matrix 2014-06-27 07:15 most 3D software will export collada with those tranforms applied 2014-06-27 07:15 ya but after the mesh is loaded 2014-06-27 07:16 Id think you would upload the mesh as is, and also send something that says "use this matrix" 2014-06-27 07:16 I know I have to to do this mesh transform in this particular case 2014-06-27 07:16 but yeah, if you transform the mesh, you need to rotate the normals 2014-06-27 07:16 the question is, when I do that, what about normals 2014-06-27 07:16 ah ok 2014-06-27 07:17 does LL viewer do it? 2014-06-27 07:17 LL viewer imports it correctly. I cannot make heads or tails of their code 2014-06-27 07:17 correctly? 2014-06-27 07:18 the hippo looks ok after import with the viewer 2014-06-27 07:18 when you rez the hippo from the LL viewer and rez the one from radegast, do they have the same rotation in the prim editor? 2014-06-27 07:19 yes 2014-06-27 07:20 ~: 2014-06-27 08:13 wow, it's super slow on nebadon's terrains 2014-06-27 11:38 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 12:09 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 12:17 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 17:40 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-06-27 18:02 I am having a problem connecting simulators to my grid... I can give u the conditions that I have troubleshooted and see if anyone knows the answer 2014-06-27 18:03 I open the ports on my router 9201 and 9200 - which are the ports my regions are running in Regions.ini it connects to the robust server and uploads the tiles properly 2014-06-27 18:03 however I cannot see the physical land in game at all - unless I open port 9000 2014-06-27 18:03 when I open port 9000, I can see the physical land. But I cannot travel to it 2014-06-27 18:04 it blocks me as if there is a wall/barrier between me and the border of the land 2014-06-27 18:05 are you changing the port in [Network] section of OpenSim.ini 2014-06-27 18:06 you need to make sure TCP is open and forwarding to your local IP on the router for this port in OpenSim.ini 2014-06-27 18:06 and then for whatever ports you have in Regions.ini needs to be TCP and UDP open and forwarded 2014-06-27 18:13 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 18:48 I changed the http_listener_port to 9210 and i checked it is accessable through the internet (via port checker) and the two sims are also responding - although I cannot get on the sims still 2014-06-27 18:51 config show Network will verify your changes 2014-06-27 19:00 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 19:10 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-06-27 19:27 Ok I teleported into the region using the map... it alowed me to do that... however when I try to go back to the regions that the robust server is running (dedicated server) it now has that wall preventing me to go back and if I use the map to teleport it says "the region dosent exist anymore" however my wife is on it and working 2014-06-27 19:33 there are a lot of IDs in the database that look like they are all the same such as regionIID are all 0's covenant are all 0's parcel titleID's are all 0's same with principalID (is that a problem?) 2014-06-27 19:37 is there some sort of maintainance I can perform on the robust server to clear inactive regions from the database 2014-06-27 22:48 Bug #7225:04 [PATCH]Bulletsim-- Implement Avatar Terminal Velocity 14( http://opensimulator.org/mantis/view.php?id=7225 ): has been RESOLVED. 2014-06-27 22:48 Starting build #3659 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-06-27 22:52 Bug #5621:04 Mouse look position uses root prim in linkset when sitting on child prim 14( http://opensimulator.org/mantis/view.php?id=5621 ): has been RESOLVED. 2014-06-27 22:53 Project opensim » mono-2.10.8.1 build #3659: SUCCESS in 7 min 44 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3659/ 2014-06-27 22:53 jjustincc: Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 2014-06-27 22:58 Bug #7218:04 [Bullet] Delay processing script collision events 14( http://opensimulator.org/mantis/view.php?id=7218 ): A NOTE has been added to this issue. 2014-06-27 23:06 Bug #7203:04 after restoration, cannot restart server 14( http://opensimulator.org/mantis/view.php?id=7203 ): has been ASSIGNED. 2014-06-27 23:06 Starting build #3660 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-06-27 23:07 Bug #6496:04 BulletSim -- Collision events not being activated all the time when prims collide with bullets. 14( http://opensimulator.org/mantis/view.php?id=6496 ): has been set as RELATED TO issue 0007218. 2014-06-27 23:07 Bug #7218:04 [Bullet] Delay processing script collision events 14( http://opensimulator.org/mantis/view.php?id=7218 ): has been set as RELATED TO issue 0006496. 2014-06-27 23:10 Project opensim » mono-2.10.8.1 build #3660: SUCCESS in 4 min 10 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3660/ 2014-06-27 23:10 dahlia: add LSL constant PRIM_ALPHA_MODE 2014-06-27 23:11 Bug #7185:04 When i rezz or wear and object for first time, i receive that error. Then everything works fine. 14( http://opensimulator.org/mantis/view.php?id=7185 ): has been RESOLVED. 2014-06-27 23:13 Bug #7178:04 Adding a client authentication 14( http://opensimulator.org/mantis/view.php?id=7178 ): has a PATCH to be looked at. 2014-06-27 23:18 Starting build #3661 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-06-27 23:22 Bug #7140:04 [BULLETSIM] Check if terrain levels lower than 0m will be handled 14( http://opensimulator.org/mantis/view.php?id=7140 ): A NOTE has been added to this issue. 2014-06-27 23:22 Project opensim » mono-2.10.8.1 build #3661: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3661/ 2014-06-27 23:22 jjustincc: minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini 2014-06-27 23:22 Starting build #3662 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-06-27 23:26 Project opensim » mono-2.10.8.1 build #3662: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3662/ 2014-06-27 23:26 jjustincc: minor: Change default max phys prim size in code to match OpenSimDefaults.ini 2014-06-27 23:29 Bug #7160:04 AllowScriptCrossing is defaulted to false in code, but true in OpenSimDefaults.ini 14( http://opensimulator.org/mantis/view.php?id=7160 ): has been RESOLVED. 2014-06-27 23:29 Bug #7159:04 Code default for max size physical prim does not match OpenSimDefaults.ini 14( http://opensimulator.org/mantis/view.php?id=7159 ): has been RESOLVED. 2014-06-27 23:30 Bug #5621:04 Mouse look position uses root prim in linkset when sitting on child prim 14( http://opensimulator.org/mantis/view.php?id=5621 ): has been CLOSED 2014-06-28 02:28 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-06-28 02:28 diva: so you made it to ground safely :) 2014-06-28 02:29 oh hi lkalif. yes :) 2014-06-28 02:30 that looks super! I'm too tired today, but I'll try it tomorrow 2014-06-28 02:30 sure 2014-06-28 02:30 is it in libomv? 2014-06-28 02:31 yes, this is the bit in Radegasst that calls libomv functions https://github.com/radegastdev/radegast/blob/master/Radegast/GUI/Consoles/MeshUploadConsole.cs#L222 2014-06-28 02:31 great! 2014-06-28 02:33 is this in radegast now for download? 2014-06-28 02:33 the nightly? 2014-06-28 02:33 yes 2014-06-28 02:33 ok cool 2014-06-28 02:34 have to give that a try 2014-06-28 02:34 Yesterday I went to visit the Teotihuacan pyramids near Mexico City. Someone ought to build that site in VR... I missed camming around! 2014-06-28 02:34 hehe 2014-06-28 02:34 lol 2014-06-28 02:34 that would be a fun project 2014-06-28 02:34 too many stairs! 2014-06-28 02:34 Stair Simulator v1.0! 2014-06-28 02:34 lol 2014-06-28 02:34 there is a problem with libomv and inventory and opensim, so just disable http inventory for now 2014-06-28 02:34 enjoy endless hours of stair climbing from your chair! 2014-06-28 02:35 in redegast settings 2014-06-28 02:35 I bet it would be awesome! 2014-06-28 02:35 ok 2014-06-28 02:35 diva: you're not just infected, you're terminal 2014-06-28 02:35 :) 2014-06-28 02:35 You should have seen those stairs Melanie_T! 2014-06-28 02:35 i have 2014-06-28 02:36 and f… no i didn't even consider going up there 2014-06-28 02:36 my legs are completly sore, and I just climbed the 1st level of the smaller pyramid... 2014-06-28 02:36 yeah. I looked tathe big one and said 'no thanks!, I'll wait for Neb to build this in OpenSIm :)" 2014-06-28 02:36 hehe 2014-06-28 02:38 I wish someone would post free lidar scans of big monuments 2014-06-28 02:39 really hard to find good GIS data 2014-06-28 02:39 even the really good stuff is pretty low quality 2014-06-28 02:40 that site is really cool, and it would have been even more impressive in its glory days. Apparently the pyramids were painted, not raw rock like now 2014-06-28 02:40 yea 2014-06-28 02:41 though towards the end probably not a place you wanted to visit lol 2014-06-28 02:41 you ever see Apoclypto? 2014-06-28 02:42 no 2014-06-28 02:42 omg rent it 2014-06-28 02:42 is that a movie? 2014-06-28 02:42 ya 2014-06-28 02:42 Yes, by Mr. Asshole himself. 2014-06-28 02:42 google street view is going to end up there 2014-06-28 02:42 Mel Gibson 2014-06-28 02:42 Great movie though. 2014-06-28 02:43 does google have images of that site? 2014-06-28 02:43 maybe 2014-06-28 02:43 I alredy like to "explore" strange cities with the street view 2014-06-28 02:43 google will give you the street view equipent 2014-06-28 02:43 if you want to do very remote sites and monuments 2014-06-28 02:44 though i imagine big monuments like that you need permission 2014-06-28 02:44 but they have a backpack camera 2014-06-28 02:44 omg they do! 2014-06-28 02:44 just like the car 2014-06-28 02:44 ya 2014-06-28 02:44 someone took their gear and walked all over the grand canyon 2014-06-28 02:44 http://gizmodo.com/you-can-apply-to-use-googles-street-view-backpack-now-631925651 2014-06-28 02:44 ya you can apply 2014-06-28 02:44 and they will give it to you on loan 2014-06-28 02:45 im telling you diva we need the ball cameras 2014-06-28 02:45 they are cheap 2014-06-28 02:45 http://www.panono.com/ballcamera/ 2014-06-28 02:46 toss it in the air and hope you catch it :D 2014-06-28 02:46 you saw what i did with just my camera 2014-06-28 02:46 afk for a bit 2014-06-28 02:47 k 2014-06-28 02:47 https://plus.google.com/u/0/photos 2014-06-28 02:47 did these with just a android phone 2014-06-28 03:06 Google ...share your photos...Get started...Upload|Googleplay|AppStore 2014-06-28 03:06 looks like a signup page 2014-06-28 03:08 oh 2014-06-28 03:08 might have to log into G+ 2014-06-28 03:08 let me see 2014-06-28 03:09 how about this link 2014-06-28 03:09 https://plus.google.com/photos/101558395514182710128 2014-06-28 03:17 i only know its your photos via the Oni Kenkon logo 2014-06-28 03:18 the top ones looks like panorama stitching 2014-06-28 03:19 i bet your camera can flip those around into mini worlds 2014-06-28 03:19 http://petapixel.com/assets/uploads/2013/07/stereographic.jpg 2014-06-28 03:20 which would be really fun if converted into vw walkthoughs 2014-06-28 03:21 say, stand on a spot and the next panorama from a different angle lets you continue walking around with the new view 2014-06-28 03:57 has anyone notices a laggyness in varregions? 2014-06-28 04:00 I have not. 2014-06-28 04:01 I was talking to Cuteulala at the OS devel meeting this week and she was complaining that her varregions had a lag to them that made editing impossible 2014-06-28 04:02 she has some videos but I haven't been able to duplicate it 2014-06-28 04:02 wondered if anyone else has seen anything like that 2014-06-28 04:05 yes 2014-06-28 04:05 i have 2014-06-28 04:05 if you do things over border in vars 2014-06-28 04:05 its very slow 2014-06-28 04:06 like copying prims, linking and unlinking 2014-06-28 04:06 if your in the same region its fine though 2014-06-28 04:06 for me anyway 2014-06-28 04:09 Misterblue come to OKC World 2014-06-28 04:10 that in OSgrid? 2014-06-28 04:10 yes 2014-06-28 04:10 if you log in i will TP you 2014-06-28 04:14 do I want the tower or world? 2014-06-28 04:23 hey 2014-06-28 04:23 OKC world 2014-06-28 04:23 sorry Misterblue im there now 2014-06-28 04:23 i sent TP to you 2014-06-28 04:24 I'm in OKC World 2014-06-28 04:24 come over to the 4 corners 2014-06-28 05:22 hah Misterblue you crash? 2014-06-28 05:22 i saw you turn into smoke then log out 2014-06-28 05:22 your ghost cloud is still there on the border 2014-06-28 05:22 I crashed... hope I didn't take your regions with me 2014-06-28 05:22 no 2014-06-28 05:23 I was moving around a physical shape and got on the border... I was stuck and couldn't move to either region... just stuck until I was logged out 2014-06-28 05:23 ah 2014-06-28 05:23 ya the border is a dangerous place 2014-06-28 05:24 ACTION does the border boogie... 2014-06-28 07:00 Bug #7240:04 [PATCH] Include option for AutoBackupModule to remove backups older than a given number of days 14( http://opensimulator.org/mantis/view.php?id=7240 ): has been SUBMITTED. 2014-06-28 07:01 Bug #7240:04 [PATCH] Include option for AutoBackupModule to remove backups older than a given number of days 14( http://opensimulator.org/mantis/view.php?id=7240 ): has a PATCH to be looked at. 2014-06-28 10:34 Bug #7240:04 [PATCH] Include option for AutoBackupModule to remove backups older than a given number of days 14( http://opensimulator.org/mantis/view.php?id=7240 ): A NOTE has been added to this issue. 2014-06-28 10:52 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-06-28 12:04 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-06-28 15:38 @Nebadon : Mmmm meshmoon have cool 3D water :p http://www.imagerun.info/img176/x15qoo49ebqxv3v3.jpg 2014-06-28 15:39 Is there a way to get both the item uuid and the sender uuid from an an inventory transfer instant message when it is originated by a prim? using libopenmetaverse 2014-06-28 15:40 what is meshmoon djphil? 2014-06-28 15:40 http://meshmoon.com/ 2014-06-28 15:41 realxtend based 2014-06-28 15:41 ah 2014-06-28 15:42 ya well any water mods for opensim would all pretty much be viewer side 2014-06-28 15:42 he have normal client viewer and web based viewer too :) 2014-06-28 15:42 Yeah Rev say me that 2014-06-28 15:44 Bluemars have really nice water too 2014-06-28 15:44 yes !!! a very nice 3D water 2014-06-28 15:45 for some years :p 2014-06-28 15:45 hope soon in Opensim :) 2014-06-28 15:46 it seems unlikely to me, unless someone writes a totally new viewer 2014-06-28 15:46 I wouldn't hold your breath waiting for it unless you look good in blue. 2014-06-28 15:46 which takes soon out of the equation :) 2014-06-28 15:46 one of the big problems with that 2014-06-28 15:46 if you check inside Aurora Settings, Aurora have allready de module 2014-06-28 15:46 now we wait a viewer :) 2014-06-28 15:47 is there is no distinction between inland water and ocean like water in opensim 2014-06-28 15:48 It would also be nice 2014-06-28 15:48 the SL viewer would suffer great frame rate loss with animated water like that I suspect 2014-06-28 15:48 just look how horrible shadows are 2014-06-28 15:48 even a 780 GTX cant render shadows very well in the SL viewer 2014-06-28 15:49 horrible frame rates 2014-06-28 15:49 imagine adding animated water on top of that 2014-06-28 15:49 hehe must be optimized alogorythme :p 2014-06-28 15:50 no suction drains the impossible, let's be optimistic :) 2014-06-28 15:51 ya well that screenshot of meshmoon you sent 2014-06-28 15:51 the graphics qualith is very very low 2014-06-28 15:51 and there is no content 2014-06-28 15:51 imagine your boat swaying in the rolling waves 2014-06-28 15:51 imagine a fully built out region with shadows and windlight 2014-06-28 15:51 and lots of avatars walking around 2014-06-28 15:51 its not as easy to render all of that 2014-06-28 15:52 i was looking on the meshmoon site for more screenshots 2014-06-28 15:52 but they dont seem to have any 2014-06-28 15:53 it seems to be experiment by 2014-06-28 15:53 I visited some regions but content is poor 2014-06-28 15:54 I visited a demo area shaders 2014-06-28 15:54 it possesses materials with 4 textures (color map, normal, secular, height map) 2014-06-28 15:54 specular map* 2014-06-28 16:13 cool 2014-06-28 16:48 Bug #6656:04 Uniformity of handling local and hypergrid teleportable links in Chat/IM and incorrect FROM grid addresses on HG TP 14( http://opensimulator.org/mantis/view.php?id=6656 ): A NOTE has been added to this issue. 2014-06-28 17:22 diva is afraid of big data https://pbs.twimg.com/media/BrIeQwfIIAAyVSa.jpg 2014-06-28 17:24 hehehe 2014-06-28 17:33 lol 2014-06-28 23:43 could someone take a look @ this for me please its throwing an exception somewhere I have very little options to configure 2014-06-28 23:43 http://cityscapes.co/opensim.log 2014-06-28 23:43 Bulletsim threw an exception? 2014-06-28 23:43 ACTION wonders why at is so much more to type than @ 2014-06-28 23:46 that link doesn't work for me 2014-06-28 23:47 http://mobihomesearch.net/opensim.log 2014-06-28 23:47 try that one 2014-06-28 23:47 missing 'm' at least 2014-06-28 23:47 nah cityscapes.co isnt propegated yet I dont think mobihomesearch should be fine 2014-06-28 23:48 humm... Initialize2... on startup.... what are you running on? Linux? 2014-06-28 23:48 yep 2014-06-28 23:49 CentOs (5.8) I think 2014-06-28 23:49 that is the very first call from C# into C++... 2014-06-28 23:49 Opensim uses C++? 2014-06-28 23:49 CentOs has been a problem before... Linux .so heck 2014-06-28 23:50 7.6 was running fine I just did a clean upgrade on the server 2014-06-28 23:50 BulletSim does... it has C++ code to connect the C# code with the C++ version of the Bullet physics engine 2014-06-28 23:50 0.7.6 2014-06-28 23:50 can you check which version of glibc? 2014-06-28 23:51 also, 32bit or 64 bit? 2014-06-28 23:51 64 2014-06-28 23:52 I can switch it over to OpenDynamicsEngine and it works fine 2014-06-28 23:53 ldd --version comes back 2.5 2014-06-28 23:53 there is already a fix in BulletSim to not require newer versions of glibc for CentOS 2014-06-28 23:54 xso: I think you have an incorrect setting in the selection of the Physics engine. 2014-06-28 23:54 It says BulletUnmanaged. I would expect it to say BulletPhysics. 2014-06-28 23:55 I left everything default nothing is un-commented at all 2014-06-28 23:56 if I use physics = OpenDynamicsEngine I'm not losing out on anything aside from massive regions? 2014-06-28 23:58 bulletsim vehicles wont work in ODE 2014-06-29 00:00 well I sure would like to enjoy the enhanced features that is why I upgraded in the first place 2014-06-29 00:01 if u guys have any suggestions I would love to hear them - but everything is default in opensim.ini I cant imagine it being misconfigured 2014-06-29 00:01 xso are you using OpenSim.32bitlaunch.exe? 2014-06-29 00:02 no I am using the tar ball that is distributed through opensimulaor.org as 0.8 executing OpenSim.exe 2014-06-29 00:03 in windows? 2014-06-29 00:03 CentOS 5.8 2014-06-29 00:03 oh ya i see you said that 2014-06-29 00:03 hmm 2014-06-29 00:03 what version of mono? 2014-06-29 00:05 2.10.8 2014-06-29 00:08 xso: I don't trust that the defaults, as stated in the .ini files, are actually the true defaults. In this case I would uncomment the line for the physics engine you want to use. It looks to me as if it defaulting to one that doesn't exist. 2014-07-02 22:53 justincc: it is you who is the most familiar with mesh upload bits in the sim I presume? 2014-07-02 22:54 a bit, but dahlia may know more 2014-07-02 22:54 Starting build #3663 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-02 22:55 there is one difference that is sort of bugging me, when uploading mesh with textures included, SL creates a folder in the textures folder (uuid gets sent by the viewer) called "XXX textures" where XXX is the name of the newly created object 2014-07-02 22:55 justincc: i fixed that once before 2014-07-02 22:55 right now opensim creates texture assets on mesh upload, but not inv. items 2014-07-02 22:55 the fix must have gotten lost 2014-07-02 22:56 yes, now I've added a test so should notice if it gets broken again 2014-07-02 22:56 right :) 2014-07-02 22:56 first time i fixed it, it caused a bunch of errors 2014-07-02 22:56 due to the close methods of many modules doing nasty things 2014-07-02 22:56 which never bombed because they were never called 2014-07-02 22:57 lkalif: if that's SL behaviour then I would say that we should probably do it too 2014-07-02 22:57 Melanie_T: yes, it's not ideal, but I think that not actually calling Close() is worse 2014-07-02 22:57 of course 2014-07-02 22:57 and i did fix these issues back then 2014-07-02 22:58 so should be good now 2014-07-02 22:58 it means there's no way for a shared region module to properly detect shutdown. The only workaround is horrible scene counting which stops them working if you dynamically add/remove regions 2014-07-02 22:58 close is part of the spec so must be called 2014-07-02 22:58 yes, lacking inventory items for textures prevents some exporters from working since they rely on inventory to figure out if you are the creator of said textures 2014-07-02 22:59 Project opensim » mono-2.10.8.1 build #3663: FAILURE in 8 min 29 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3663/ 2014-07-02 22:59 jjustincc: Actually call Close() for shared region modules when the simulator is being shutdown. 2014-07-02 22:59 apart from that, if someone pays for a texture upload, they should be able to access the paid upload 2014-07-02 22:59 lkalif: okay, yeah, sounds like what's done on normal upload of a texture 2014-07-02 22:59 though in this case with a folder for multiple textures 2014-07-02 22:59 so whether sl does it or not, creating an inventory item is tjust the RightThing(™) 2014-07-02 23:02 Starting build #3664 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3662 4 days 23 hr ago) 2014-07-02 23:03 it's NewFileAgentInventory cap when asset_type = mesh 2014-07-02 23:03 you get sent texture_folder_id from the viewer 2014-07-02 23:06 this is what it looks like when I upload "chair 1" mesh with 3 textures in my textures folder in SL http://i.imgur.com/mYeiV5o.png 2014-07-02 23:06 Project opensim » mono-2.10.8.1 build #3664: STILL FAILING in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3664/ 2014-07-02 23:06 jjustincc: Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally 2014-07-02 23:11 lkalif: yeah, I think it needs to be done in BunchOfCaps.UploadCompleteHandler(0 2014-07-02 23:13 a method which is far too long, but I think the textures come out via texture_list[i] so it will be a case of creating the appropriate inventory items there 2014-07-02 23:13 lkalif: if you could create a mantis I'll look to do it when i get a chance, unless someone else does 2014-07-02 23:14 sure 2014-07-02 23:14 thanks 2014-07-02 23:17 lkalif: justincc: I don't really know the upload code very well. Teravus originally wrote that part. I mostly focused on mesh asset decoding and physics 2014-07-02 23:17 ok 2014-07-02 23:20 how does the viewer know where the textures should go? 2014-07-02 23:20 i never say a way to set that texture destination 2014-07-02 23:21 saw* 2014-07-02 23:27 which textures? 2014-07-02 23:27 the ones you can include in mesh upload? 2014-07-02 23:27 yes 2014-07-02 23:27 they are probably designated in the collada file 2014-07-02 23:28 the viewer stuffs them into texture_list. I think I can see in the method where opensim is already extracting the uuids to stuff into the textureentrys 2014-07-02 23:29 does mesh upload also allow assignment and upload of specular and normal maps? that would get really nasty 2014-07-02 23:30 I don't know. I don't think they existed when that code was written, so perhaps not 2014-07-02 23:30 or perhaps it's something not implemented yet 2014-07-02 23:30 hopefully they dont :P 2014-07-02 23:31 Starting build #3665 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3662 5 days 0 hr ago) 2014-07-02 23:35 Yippie, build fixed! 2014-07-02 23:35 Project opensim » mono-2.10.8.1 build #3665: FIXED in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3665/ 2014-07-02 23:35 jjustincc: Temporarily disable new regression test TestLifecycle() until I have a chance to fix it 2014-07-03 00:10 dahlia: What *are* normal and specular maps/textures? I have bought some mesh items, that come with textures and they come with those too and I have no idea what they are for or what to do with them. They look "weird", unlike the regular textures. 2014-07-03 00:16 smxy: a normal map is a texture but each pixel represents a surface direction and affects the way light is reflected from the surface. They are used to add perceived detail to a mesh. A specular map is similar but each pixel represents how shiny that area is which affects shinyness of the object. 2014-07-03 00:16 wikipedia will probably tell you more. 2014-07-03 00:17 No, I understand that. Thanks for explaining. 2014-07-03 00:18 So that's what they define, but how would one use them? I mean if I buy mesh in world and I get them with it, what do I do with them? 2014-07-03 00:22 smxy: the prim editor dialog in mesh-enabled viewers let you use them similar to how you use textures 2014-07-03 00:26 no, mesh upload only supports diffuse textures 2014-07-03 00:47 dahlia: I believe you meant materials-enabled not mesh-enabled 2014-07-03 00:50 Ah, that makes sense. Materials were mentioned in the description when I bought the mesh. 2014-07-03 00:51 LiruCookies: you're right, must have been some crossed dentrites on my end 2014-07-03 00:51 I've not toyed with that yet at all. 2014-07-03 00:51 Thanks for explaining it all. :) 2014-07-03 01:31 For learning I created a mesh cube and add 3 materials with primary color textures. Select the mesh upload to include textures and they show in preview and upload fine. What is meant by the textures being in a folder? The ones on the test cube just became colored faces. 2014-07-03 01:35 huh? 2014-07-03 01:35 Is this an export-import case and not a create import case. 2014-07-03 01:39 comments earlier were that textures would be separated out into a folder. 2014-07-03 01:39 on upload including textures 2014-07-03 01:39 in SL, textures uploadd as part of a mesh material also become available as textures 2014-07-03 01:40 try uploading a mesh with textures on Aditi and see in your textures folder 2014-07-03 01:40 in opensim, while the textures are applied, they are not in inventory 2014-07-03 01:40 just setting color to a face is not the same as having a texture 2014-07-03 01:40 so basically you pay for uploading a texture, where texture upload charging is enabled 2014-07-03 01:40 but you don't get to have the texture 2014-07-03 01:41 it's only on the object and if, for instance accidentally, replace it with anoter, you can't get it back short of re-uploading 2014-07-03 01:42 in blender it is the procedure to add a material that has a texture and exporting to dae and uploading 2014-07-03 01:43 Ill try on aditi am at sandbox II atm 2014-07-03 01:56 $11 i did an export and import and the color was present when I did an upload with textures Looks like no extra charge when texture are for lack of better description "baked: into the item. 2014-07-03 02:42 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-07-03 07:42 https://www.youtube.com/watch?v=sIeEc3QJgqs 2014-07-03 07:56 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): has been SUBMITTED. 2014-07-03 07:56 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): has been UPDATED. 2014-07-03 08:01 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-03 08:05 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): A NOTE has been added to this issue. 2014-07-03 08:10 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-03 08:13 Bug #7248:04 [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException 14( http://opensimulator.org/mantis/view.php?id=7248 ): has been SUBMITTED. 2014-07-03 08:14 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): has been UPDATED. 2014-07-03 17:36 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): Le bogue suivant a été soumis. 2014-07-03 17:41 Bug #7246:04 llSetKeyframedMotion don't work as expected 14( http://opensimulator.org/mantis/view.php?id=7246 ): Une note a été ajoutée à ce bogue. 2014-07-03 20:12 I've was reading about a Hypergrid export permission. Where would I be able to find the Hypergrid export permission code at? 2014-07-03 20:23 Export permissions haven't been fully implemented in OpenSim yet. My grid (Kitely) has implemented it in our own way, which you can read about here: http://www.kitely.com/virtual-world-news/2014/05/19/kitely-now-supports-the-hypergrid-with-strong-content-protections/ 2014-07-03 20:27 I was reading about it and I see something that looked like it had something to do with it in Singularity, but trying to get more information 2014-07-03 20:28 Dayna: Talk to Melanie_T about it, or talk to me if she is not available, I worked with her on the viewerside of it all. 2014-07-03 20:28 An "Export" flag was added to Singularity and Firestorm a while back. But OpenSim doesn't use it yet. 2014-07-03 20:28 at this momet, opensim allows setting/resetting it on enabled regions,, on rezzed objects 2014-07-03 20:28 it can't be set on objects in inventory yet 2014-07-03 20:29 that may actually never happen because of the necessary deep scan 2014-07-03 20:29 opensim doesn't yet do anything with the flag 2014-07-03 20:29 you can set it but that changes nothing 2014-07-03 20:29 viewers can use it as a guideline to allow exporting an object not made by the user 2014-07-03 20:29 and hypergrid will use it 2014-07-03 20:30 in the next iteration 2014-07-03 20:32 So there is no code per se that can be built off of? 2014-07-03 20:32 Melanie_T: You will neef the library to be exportable and hold all default assets by id, remember, otherwise it will appear as though things are unreasonably not export 2014-07-03 20:33 i believe the library permissions have been done. i saw a recent commit to that effect fly by 2014-07-03 20:34 So why not make it do the deep scan? We need something thorough, robust and that creators will trust at least as well as they seem to trust Kitely's implementation. 2014-07-03 20:35 Deep scan is heavy 2014-07-03 20:35 the way i built it is by doing the same thing i do for folded permissions on content 2014-07-03 20:36 i determine the status of the flag and store it in an inventory item 2014-07-03 20:36 so an object within another object can be included without deep scan 2014-07-03 20:36 works pretty well 2014-07-03 20:36 YhThe deep scan means opdning the object and scanning its inventory and all subinventories and the textures on all objects and objects in contwnts for exportable pqualities 2014-07-03 20:37 That could be nastu with a coales ed object, couldn't it. 2014-07-03 20:39 Oh gawd the lag ^H 2014-07-03 20:42 It's basically down to making a custom module that would work with OpenSim? 2014-07-03 20:52 I think I have all the information I need. I'll pass it on over to my programmers. I'm sure that I'll be back with more questions from them. 2014-07-03 21:02 Do we really want lots of competing ways of handling exports? Won't that just confuse content creators? 2014-07-03 21:33 smxy: Which is why I designed the viewer end under lgpl and swiftly got Cinder to put it into firestorm as I wrote it to be. 2014-07-03 21:41 I'm not seeing any advantage for a grid to *not* donate export code... isn't the whole point of exporting is to move content outside? Would seem that a common standard would be more likely to bring content in 2014-07-03 21:41 smxy: Since every viewer will enforce our original design to an extent, the server end cannot differ too much without completely bypassing the viewer, lkke orenh did 2014-07-03 21:42 dahlia: Some are too far from opensim 2014-07-03 21:43 it's very easy to bypass all these export restrictions. having draconian export permissions will just make sure nobody even attempts to do it in the official way 2014-07-03 21:43 LiruCookies: well ya except for code compatibility 2014-07-03 21:44 in any case export flag is more of a theoretical concept really 2014-07-03 21:44 naysayer. 2014-07-03 21:45 well an export flag signals permission 2014-07-03 21:45 so it probably has legal merit 2014-07-03 21:45 it doesn't exist, it has no merit 2014-07-03 21:46 dahlia: It does indeed. 2014-07-03 21:46 if it's in the asset data it exists 2014-07-03 21:47 or in the inventory data, or wherever it is 2014-07-03 21:49 you let someone of Melanie_T's ethics design a DRM, you put yourself on the fasttrack to obsolence 2014-07-03 21:56 well unless it's clearly documented what the flag means and there's no chance that the interpretation of the flag wont vary among users, it probably wouldn't have much merit in a infringement case 2014-07-03 21:57 like does "allow export" also mean "you are free to sell a bazillion of these on SL"? 2014-07-03 21:57 my guess is it may not 2014-07-03 21:58 Then design us something better, lkalif, if you're so smart and believe yourself to be ethically and morally superior (which is debatable). 2014-07-03 21:58 dahlia: I would think not, unless a license to resell was explicity given. 2014-07-03 21:58 who is "us"? 2014-07-03 22:00 Everyone who uses OpenSim and the viewers. Or, if you prefer, the sentence works just as well if you drop "us" from it. 2014-07-03 22:01 we should probably refrain from debating anyone's ethics in this channel. It's really meant for technical discussions 2014-07-03 22:01 wouldnt the intended meaning of export be set by each grid in their tos? usualy free to move to another grid for personal use i would expect 2014-07-03 22:02 dahlia: Allow export waives all rights on the contebt and allows anyone to use it how they please, in what ever project they wish, think of it as fullperm to the multiverse, not juat a single grid. 2014-07-03 22:02 Unless otherwise notwd, of course 2014-07-03 22:03 this definition only exist in LiruCookies head 2014-07-03 22:03 I think it's the creators who should decide what it means and it should be consisten across grids. 2014-07-03 22:03 Like a licens. 2014-07-03 22:03 LiruCookies: is it clearly documented as such? 2014-07-03 22:03 consistent* 2014-07-03 22:03 of course it is not 2014-07-03 22:04 do we have to enable something in OPenSim to make the export flag work? 2014-07-03 22:04 I would think "allow export" means if I try to export then it will succeed. I wouldn't assume it grants a license 2014-07-03 22:05 neither is the hop:// URL format which we're expected to support (but don't), neither are the var-sized regions. nothing is documented. nothing is ever documented. 2014-07-03 22:05 There is a setting. But when I asked Melanie about it early this year (I think), it was decreed experimental and not fully functional, as I recall. 2014-07-03 22:05 dahlia: It allows export onto a harddrive and you can modify and copy and transfer, therefore it is implied that you have free reign over export content 2014-07-03 22:05 in those cases, you can work out what is meant by the code, in the export case you can't 2014-07-03 22:06 why not? 2014-07-03 22:06 export in this case Liru doesn't mean to your drive, but out of the grid you obtained the item on, to another grid. 2014-07-03 22:06 diva: you think code can convey legal intent? 2014-07-03 22:06 I'm assuming because setting export allows a viewer-side export mechanism to dump the entire object, but can't say anything about what license was intended 2014-07-03 22:06 LiruCookies: I can also download a song on itunes and have it on my hard drive. If I then did whatever I wanted with it I could probably be on the receiving end of some pretty serious legal bills 2014-07-03 22:06 A single flag is too low bandwidth - in the real world there are multitudes of different licenses 2014-07-03 22:07 yes 2014-07-03 22:07 diva: I have code that can save whole sims. And transfer them to other grids. Since I have that code it must be legal. 2014-07-03 22:07 so the flag means the same as a download button in iTunes, which means hey -- you should check the license 2014-07-03 22:07 And it also must convey the intent of the content creator since they sure send me data to enable it 2014-07-03 22:07 diva: yes, so you could argue every object should also have space for an embedded license, perhaps 2014-07-03 22:08 but on itunes, I guess it's all covered by ther overall itune license? 2014-07-03 22:08 not necessarily 2014-07-03 22:08 songs in iTunes don't come with individual licenses 2014-07-03 22:08 or terms of service, perhaps 2014-07-03 22:08 yes 2014-07-03 22:08 well sounds like nobody agrees what the flag means :) 2014-07-03 22:08 so perhaps one could argue that a grid TOS governs export conditions.... 2014-07-03 22:08 the flag means that the content is exportanble under some license that must be available somewhere 2014-07-03 22:09 somehow 2014-07-03 22:09 and usable for some undefined purpose 2014-07-03 22:09 lol 2014-07-03 22:09 undefined? 2014-07-03 22:09 why undefined? 2014-07-03 22:09 for some time I've been planning to add a place in OAR/IARs to put and display a license, but never got round to it 2014-07-03 22:10 well... licensed for some undefined purpose 2014-07-03 22:10 Once you allow exporting to a user's own sim, they can do as they please with the content, so by giving export permission hou are legally waiving rights over content 2014-07-03 22:10 why? 2014-07-03 22:10 but then that would have to govern the entire IAR/OAR, so not suitable for mixed content 2014-07-03 22:11 undefined because there is no mechanism to make sure the person setting the flag understands how the content will be used once it's exported and whether they were granting such a license 2014-07-03 22:11 LiruCookies that's not how iTunes works 2014-07-03 22:11 I am in a storm with 2G coverage in PA, I cannot be havinf this conversation *sigh* 2014-07-03 22:11 :) 2014-07-03 22:11 why should how iTunes work matter in any case? 2014-07-03 22:11 I'm in eastern PA and it's rumbling here. I feel your pain Liru. :) 2014-07-03 22:11 dahlia: as undefined as songs in iTunes 2014-07-03 22:12 diva: There was no itunes in the discussion when I said that. 2014-07-03 22:12 I'm just jumping in. I want to use the export flag, and I want to know what I need to do to make it work in OpenSim. Last time I tried it didn't work 2014-07-03 22:12 smxy: I am on the road X3 2014-07-03 22:13 diva: OpenSimExtras 2014-07-03 22:13 diva: I suspect that itunes probably has a TOS which tends to define such things. Anyway I was commenting on the legal merit of such a flag which we all know doesnt exist until it's proven in court anyway (btw IANAFL) 2014-07-03 22:13 what var name / CAP there? 2014-07-03 22:13 part of SimulatorFeatures - http://opensimulator.org/wiki/SimulatorFeatures_Extras 2014-07-03 22:14 SupportsExport? export_support? 2014-07-03 22:14 diva: lookup the cap documentationm the one I forced you to make :P 2014-07-03 22:14 dahlia we are not making laws here or even discussing them. It's pretty clear that the some expression of intent to export is missing from this system, and we need to add it 2014-07-03 22:14 diva: I know that you are dead set against documenting stuff, but make an exception here ;) 2014-07-03 22:14 Something like that 2014-07-03 22:15 so my point is the flag probably serves no purpose other than allowing export. what happens after the export isnt controlled by the flag. 2014-07-03 22:15 I guess in theory you could requite the object to have a LICENSE notecard somewhere in its inventory which further specifies the terms 2014-07-03 22:15 LiruCookies, there is lots of content on the internet you can freely download to your computer, that doesnt mean you can do what you want with it, usualy a text licence is given 2014-07-03 22:15 k thanks 2014-07-03 22:15 yes, the export flag on the internet is making it available for download, I guess 2014-07-03 22:16 in sl full perm items usualy have a note card licence, saying u can use it in your builds but cant resell as is etc 2014-07-03 22:16 the conditions are usually stated on the webpage and/or in some license file in the download or even at the top of every page (as for opensimulator) 2014-07-03 22:17 diva: heh, you did write that parts of that SimulatorFeatures page that I didn't 2014-07-03 22:17 justincc: took some armtwisting 2014-07-03 22:23 justincc, have u had chance to look at the patch i submitted for the backup module? 2014-07-03 22:23 AliciaRaven: oh another one? I thought I had applied it? 2014-07-03 22:23 AliciaRaven: Did you not read what I said? "unless otherwise noted" but ecport flag basicslly waives the rights, resale is given with trans permission unless otherwise ststed any terms addressed with the content still go but at its core export means waiving rights because once it lesves a grid the content is forfeited 2014-07-03 22:23 I did apply one a little while back 2014-07-03 22:23 LiruCookies: and where does it say you waive such rights? 2014-07-03 22:24 yes i submitted another, it deletes backups older than a given number of days if enabled 2014-07-03 22:24 LiruCookies, sorry i missed that part 2014-07-03 22:25 AliciaRaven: do you have the number/url? 2014-07-03 22:25 If you let something be taken away to a place owned by someone else, you lose control over what they may do with it, export exists to alloe this 2014-07-03 22:25 AliciaRaven: http://opensimulator.org/mantis/view.php?id=7240 ? 2014-07-03 22:26 LiruCookies: I disagree. If you allow it to be downloaded then you still own the copyright over it and so can specify the license 2014-07-03 22:26 the act of downloading is not a transfer of ownership 2014-07-03 22:26 thats it justincc 2014-07-03 22:27 You cannot simply use any photograph on the internet just because it's in a web page and thus downloaded by your browser 2014-07-03 22:27 AliciaRaven: ok, busy with a few other things today but will hope to take a look tomorrow if no-one else does first 2014-07-03 22:27 If when $ git log -S "bool append = (AttachmentPt & 0x80) != 0;" --source --all 2014-07-03 22:27 and one of the commits reports Conflicts: Is that bad? 2014-07-03 22:27 Which is why I say that if a license were to be specified beforehand then that license still holds but if it is not under such a license and is export one can sssume that it is open and free 2014-07-03 22:27 ok np, not sure if u would rather it include bak in the file name so it can filter the oars and not just remove all old oar files from the directory 2014-07-03 22:27 zadarkAlt1: No, that line can remain in the commit message even after the conflict itself is fixed 2014-07-03 22:28 Good, had me worried for a moment 2014-07-03 22:28 Obne nust explicitly say I want this to be exportable 2014-07-03 22:28 LiruCookies: that's not how the law sees it though. If the owner does not specify a license or agreed to terms of service that give a license then they retain owenership 2014-07-03 22:29 Melanie_T: Ping 2014-07-03 22:29 LiruCookies: pong 2014-07-03 22:29 Melanie_T: What msnner of license goes with export? 2014-07-03 22:31 that is for the creator to define. technological means cannot be used to define and enforce a license beyond grid boundaries, so the license that is effective for any given object needs to be set by the creator, for instance on an included notecard. 2014-07-03 22:31 if none is given, the assumption is "public domain 2014-07-03 22:31 Melanie_T: I don't think that's the case in law. I would think that the owner retains all rights if nothing is specified 2014-07-03 22:32 justincc: if exports is set, that cannot hold true because making an object exportable in fact already waives some rights 2014-07-03 22:33 Melanie_T: where does it say that? 2014-07-03 22:33 the spirit of it is to mark something as a "cross grid freebie" 2014-07-03 22:34 hi justin. i tried setting installing the mumble voice module on a fresh copy of 0.8 to test my new mumble voice client, but it hangs at Loading Region Modules. 2014-07-03 22:34 skittles: can you pastebin the log? 2014-07-03 22:35 I thought mumble wss dead now 2014-07-03 22:35 yeah, sec. let me run with debug mono level. 2014-07-03 22:35 The server side should work, thouhg I couldn't say for sure about the client SLVoice.exe rep;lacement right now 2014-07-03 22:35 since if that signatures on that have changed then the current 'whisper' replacement might be incompatible 2014-07-03 22:37 if it is nowhere said that by setting the 'export' flag you waive such and such rights or grant such and such a license, then I would say it falls at the first hurdle 2014-07-03 22:37 Even then, what stops another viewer stating a different set of rights for the same flag? 2014-07-03 22:38 http://pastebin.com/2RCkTqQE looks like it wants bzip2.dll, but can't find it. 2014-07-03 22:39 skittles: ok, from that log I would say you have a much broader opensimulator problem, not related to whisper as such 2014-07-03 22:39 I don't think we are the best people to define the legal implications of an export action. Just like we aren't the best people to define the legal implications of an "Import" function, which already exists and doesn't have any DRM around it, just the TOS 2014-07-03 22:39 eek 2014-07-03 22:39 by law copyright is automatic, with no licence given its not safe to assume an exportable is public domain, i would assume its free for personal use only but wouldnt resell or give away unless a licence specificaly states that is ok 2014-07-03 22:40 skittles: does it work if you remove the whisper module? 2014-07-03 22:40 yes, it does. 2014-07-03 22:40 skittles: which version of mono are you using? 2014-07-03 22:40 AliciaRaven: Trans mesans you may give away and resell 2014-07-03 22:41 Mono JIT compiler version 3.0.6 on Slackware64 14.1 2014-07-03 22:41 Export requires VMCT 2014-07-03 22:41 what's that? 2014-07-03 22:41 skittles: are you trying to use the pre-built dll from github? 2014-07-03 22:41 yes. 2014-07-03 22:41 Move Modify Copy Transfer 2014-07-03 22:42 skittles: yeah, my guess is that this isn't working for some reaosn, though I'm surprised, as the same opensimulator dlls are build don't have such issues. Are you able to rebuild the module from source? 2014-07-03 22:42 I build 2014-07-03 22:42 yeah, i can try that and see. 2014-07-03 22:43 Move is part of Modify but sometimes separate because it does not let yoy change properties just location 2014-07-03 22:43 skittles: thanks. You might want to raise an issue on that github repo directly to track this 2014-07-03 22:43 sounds good to me 2014-07-03 22:43 ok, i will do that. 2014-07-03 22:44 Since you need all three to have export, you are basically saying yeah, I want this to go anywhere, with export being set 2014-07-03 22:45 It is the final freedom 2014-07-03 22:45 I think those perms work within the linden grid because it's a closed system but will be much more problematic outside that 2014-07-03 22:45 but I think this whole area is not simple 2014-07-03 22:45 it is easy enough for grid operators to write an opensim module that pops up a warning / acceptance interface / license reminder when ppl set something to exportable 2014-07-03 22:46 Ecactly it is part of implementing the pernission, defining the terms. 2014-07-03 22:46 in core we should not make any assumptions regarding licenses 2014-07-03 22:46 heh 2014-07-03 22:47 that's really none of our business or expertise 2014-07-03 22:49 It is worth noting that one cannot set export on cobtent they are not creator and owner of, or that includes content they do not have export set on. 2014-07-03 22:49 diva: +1 2014-07-03 22:51 do we already have that extra field in some DB table? 2014-07-03 22:51 is it in the inventory flags or something? 2014-07-03 22:51 where does the exprtable flag go? 2014-07-03 22:51 diva: Everyone mask 2014-07-03 22:52 diva: it's just a bitflag in an existing int bitfield 2014-07-03 22:52 A perms flag 2014-07-03 22:52 diva: Look at Util.PermissionMask for the actual bit. I believe it is a reuse of a flag that has fallen into disuse linden side 2014-07-03 22:52 poorly chosen one at that 2014-07-03 22:52 so it's associated with an inventory item? 2014-07-03 22:52 everywhere you have permissions, you have this extra bit 2014-07-03 22:52 how does it work if the object is inworld? 2014-07-03 22:53 oh ok 2014-07-03 22:53 cool 2014-07-03 22:53 (as it already exists as an int) 2014-07-03 22:53 can't wait ti try this again! 2014-07-03 22:53 you said that last year too :P 2014-07-03 22:53 PERM_ENTER 2014-07-03 22:53 (I just need to finish what I'm doing) 2014-07-03 22:54 lol 2014-07-03 22:54 I tried it lkalif, but it didn't work 2014-07-03 22:54 That is the old flag 2014-07-03 22:54 the checkbox would not turn itself on 2014-07-03 22:54 that's because it's incomplete 2014-07-03 22:54 It nreds to be set on your objects in the base snd owner masks to enable 2014-07-03 22:55 k, I'll try this again after I'm done with what I'm doing... 2014-07-03 22:56 PERM_ENTER is that the name of the flag for export? 2014-07-03 22:56 you also said you'd test the mesh import... 2014-07-03 22:56 we did :) 2014-07-03 22:56 you say a lot of things :P 2014-07-03 22:56 neb did. works great in radegast btw 2014-07-03 22:57 lkalif: talking of which, did you ever look at that patch from tranquility dexter? 2014-07-03 22:57 justincc: the one about split packests? 2014-07-03 22:57 lkalif: yes 2014-07-03 22:57 diva: PERM_EXPORT ENTER was the old linden pern 2014-07-03 22:57 perm 2014-07-03 22:58 justincc: I cannot wrap my head around it 2014-07-03 22:59 diva: (1 << 16) 2014-07-03 22:59 lkalif: did it get attached as libomv issue or anything similar? I may go back and have a crack, though may not be able to get any further either 2014-07-03 22:59 it was not obvious to me when I originally looked at it 2014-07-03 23:00 or I'll dig it out from somewhere on my filesystem or just get it from him again 2014-07-03 23:00 justincc: I'll email you when I dig it up 2014-07-03 23:00 lkalif: thanks 2014-07-03 23:01 ok, reached my rest time. Goodnight folks 2014-07-03 23:16 dahlia: A standard format for exported items would be nice. I've seen export in two different viewers and they each seem to have their own format for the XML data. So much for XML being a form of "universal" saving of data. 2014-07-03 23:17 An export flag doesn't tell you anything about the allowed use of the items. It is up to the creator to provide information about allowed use. 2014-07-03 23:17 nebadon: I found you comments in the backlog about Radegast mesh import, so I might as well answer them here 2014-07-03 23:17 nebadon: it uploads only the highest LOD, leaves 3 lower ones empty 2014-07-03 23:17 it also does not upload physics beyond the stub 2014-07-03 23:18 Plugh: ya. IAR seems to kinda work. As far as what flags mean. I dont think anyone here is qualified to make any legal interpretations beyond the usual interwebz *IANAL* variety. 2014-07-03 23:18 As it is now, opensim will use the geometry mesh if physics one is not provided 2014-07-03 23:18 thank dahlia for that one ;) 2014-07-03 23:19 all in all mesh asset produced by radegast should be only about a third of the size in bytes compared to one created by the linden derived viewers 2014-07-03 23:19 making mesh download so much faster 2014-07-03 23:19 and ideal for use on Opensim that doesn't have the silly land impact thingie that is counter-productive 2014-07-03 23:21 +1 it's working great as far as I heard from nebadon 2014-07-03 23:22 yeah I found that nebadon mentioned it here the other day, but I have missede it 2014-07-03 23:23 I probably know which part of the viewer code makes it 20 times slower too ;) 2014-07-03 23:29 Plugh: There's two meanings to "export". 1) exporting something from the viewer to your hard drive. 2) allowing content to move out of a grid to another grid, directly. I think #2 is what we've been discussing today, but I agree that standardizinf #1 would be nice too. I wish we had separate terms for the two, to avoid confusion. 2014-07-03 23:33 http://nebadon2025.com/screenshots/oculus_opensim_01.png 2014-07-03 23:34 Careful, you'll suck everything down a black hole, doing that. 2014-07-03 23:34 lol 2014-07-03 23:35 lol 2014-07-03 23:36 lol 2014-07-03 23:40 I'm going to send this picture to the guy I know at Oculus :) 2014-07-03 23:41 nice 2014-07-03 23:41 riftsception 2014-07-03 23:47 I thought I heard something about the rev 2 rifts are shipping 2014-07-03 23:52 get google cardboard :P 2014-07-03 23:52 pffft. google copied my idea :( 2014-07-03 23:52 but I was using safety goggles and duct tape :P 2014-07-03 23:53 I told you to wear that tinfoil hat so they cannot steal your thoughts :P 2014-07-03 23:53 :( 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_001.png 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_002.png 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_003.png 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_004.png 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_005.png 2014-07-04 00:04 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_006.png 2014-07-04 00:07 nebadon: what's for dinner? 2014-07-04 00:07 prime prim 2014-07-04 00:08 lol 2014-07-04 00:08 with meshed potatos? 2014-07-04 00:08 lol 2014-07-04 00:08 its funny cause i just uploaded this 1 sec 2014-07-04 00:10 http://nebadon2025.com/screenshots/sketchup_mesh_stuff_007.png 2014-07-04 00:10 totally prim prim with meshed potatoes 2014-07-04 00:10 lol @ meshed potatoes 2014-07-04 00:12 there is a lot of nice stuff up on Sketchup Warehouse 2014-07-04 00:12 mmmmm advanced glycation end products and heterocyclic amines :D NUMMY :D 2014-07-04 00:12 just have to wade through a lot of crap some times 2014-07-04 00:13 neb now you gotta have to find prim rib and meshed potatos on Sketchup. You just have to! 2014-07-04 00:13 lol 2014-07-04 00:13 mesh is something i am yet to play with 2014-07-04 00:14 its getting harder and harder to really justify using prims a lot, though they still have lots of uses, really its vital that everyone start using mesh at some point 2014-07-04 00:14 the quality of things is so much better and can be so much lower impact 2014-07-04 00:14 use less resources etc.. 2014-07-04 00:15 awww but prims have a special place in my heart :( *snif* 2014-07-04 00:15 ya they are still very useful for a lot of things 2014-07-04 00:15 meh use mesh :P 2014-07-04 00:15 need OSSL mesh functions. 2014-07-04 00:17 like what Dev_Random? 2014-07-04 00:18 like prim-torture type stuff.. form a mesh to a shape 2014-07-04 00:18 just use blender 2014-07-04 00:19 it would be neat to be able to manipulate simple mesh shapes to do neat things 2014-07-04 00:19 like demoscene type stuff 2014-07-04 00:19 seriously.. theres gazillions of developer hours in tools like blender. theres NO WAY any in-world stuff will ever compete 2014-07-04 00:19 e.g. in-world scripted building.... http://youtu.be/YO7nMOQu5O4 2014-07-04 00:20 http://www.youtube.com/watch?v=oMKzKz5jT5I 2014-07-04 00:20 ya wouldnt be so much for modeling with 2014-07-04 00:20 but the ability to animate the vertices 2014-07-04 00:22 if you want to do demoscene, c and opengl are the way to go. OpenSim isnt. 2014-07-04 00:23 ya I know but I mean simple effects like that, some you can kind of do now 2014-07-04 00:24 like better control of particles 2014-07-04 00:24 would go a long way to that kind of stuff 2014-07-04 00:24 ribbons is pretty cool 2014-07-04 00:24 im having fun with that 2014-07-04 00:24 3d particles might be nice 2014-07-04 00:33 brb have to reboot 2014-07-04 02:51 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-07-04 03:03 a 2.5 hour reboot, so far ... 2014-07-04 03:06 for what? 2014-07-04 03:08 [20:33] brb have to reboot 2014-07-04 03:08 [23:03] a 2.5 hour reboot, so far ... 2014-07-04 03:08 oh lol ya it was, i was fixing issues with linux and my wifi adapter 2014-07-04 03:09 i moved my workstation recently to a place i dont have wired ethernet 2014-07-04 03:09 not exactly "brb". :) 2014-07-04 03:09 and ever sice then couldnt use linux becuase had no network 2014-07-04 03:09 well i was here but with nebadon_laptop 2014-07-04 03:09 ive been using windows 7 since then 2014-07-04 03:10 I simply got good at drilling discreet holes for my cabling. ;) 2014-07-04 03:10 this was the fix > http://david-latham.blogspot.com/2013/12/asus-usb-n10-nano-on-opensuse-131-linux.html 2014-07-04 03:10 Starting build #3666 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-07-04 03:14 Project opensim » mono-2.10.8.1 build #3666: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3666/ 2014-07-04 03:14 diva: Avoid an exception in creating child agents some times. 2014-07-04 07:14 Bug #7250:04 Mesh upload with textures should create inventory items for textures 14( http://opensimulator.org/mantis/view.php?id=7250 ): has been SUBMITTED. 2014-07-04 08:12 Bug #7251:04 Inability to prevent HG users from joining user groups allows griefing 14( http://opensimulator.org/mantis/view.php?id=7251 ): has been SUBMITTED. 2014-07-04 09:15 wow, opensim is ugly inside 2014-07-04 09:22 Why do classes like LLSDAssetUploadRequest exist? Why not pass OSD to the caps handlers? 2014-07-04 09:24 i dont like that string.format is used so much, its soo slow 2014-07-04 09:27 that's just superstition ;) 2014-07-04 09:29 nope, ive done tests 2014-07-04 09:30 up to 4 times slower when joining 4 strings compaired to using string + string 2014-07-04 09:30 tests of what? opensim in operation? i doubt that you can measure it 2014-07-04 09:31 yeah, syntetic isolated case like that tells you nothing about impact on performance 2014-07-04 09:31 also probaly depends on platform, version of runtime, etc etc 2014-07-04 09:31 well every drop u can squeeze out of performance tweeks adds up 2014-07-04 09:32 maybe im just being ocd lol 2014-07-04 09:32 some are not worth it 2014-07-04 09:32 well, not having ocd in here would be strange ;) 2014-07-04 09:33 format has to spend extra time searching strings, i still think it will add up when used alot 2014-07-04 09:33 nah 2014-07-04 09:33 ecpecialy when its derived by logging lines and they are used alot 2014-07-04 09:34 you know how much time takes to write a log line to actual disk? you can probably do about a million string.formats() in that time 2014-07-04 09:34 it's important to keep things in perspective 2014-07-04 09:35 CPU will probably do millions and millions of instructions while waiting for physical stuff to move to execute a write 2014-07-04 09:37 looking on google i found "I got an average of 224ms vs. 48ms, an x4.66 improvement" thats about the same as my tests 2014-07-04 09:38 loop of 1,000,000 joins tho lol 2014-07-04 09:39 yeah if there was some tight loop that executed bunch of these it might be worth looking into 2014-07-04 09:39 but these scattered around one-off ones are no worry 2014-07-04 09:39 k, i will put it down to my optimization ocd lol 2014-07-04 09:40 you should have a top level prioritization ocd, one that compares the performance benefit with development time and ease of maintanence 2014-07-04 09:41 you cannot 100% optimize everything 2014-07-04 09:41 so what you decide to optimize is the most important part 2014-07-04 09:42 public static class LLSD 2014-07-04 09:42 /// Borrowed from (a older version of) libsl for now, as their new llsd code doesn't work we our decoding code. 2014-07-04 09:42 that "for now" is probably 5 years old 2014-07-04 09:43 yea there is alot of stuf like that, i see alot of todo comments lol 2014-07-04 11:09 AliciaRaven: use StringBuilder. It's WAY faster 2014-07-04 11:13 dahlia, yep, just opensim uses format alot 2014-07-04 11:14 if i was doing alot in a loop id use stringbuilder, for the odd line id just concat 2014-07-04 11:14 AliciaRaven: I agree with lkalif. It may be in a lot of places but it's not a significant CPU user 2014-07-04 11:15 collision testing is a significant CPU user, not String.Format 2014-07-04 11:16 or packet processing 2014-07-04 11:18 lol compare anything to collision testing and it becomes insignificant 2014-07-04 11:19 string + operator gets really slow sometimes, especially if it needs to expand a string several times 2014-07-04 11:39 dahlia: where does inventory get stored in standalone? 2014-07-04 11:39 ah, found it 2014-07-04 11:54 Bug #7250:04 Mesh upload with textures should create inventory items for textures 14( http://opensimulator.org/mantis/view.php?id=7250 ): has a PATCH to be looked at. 2014-07-04 15:43 Anyone know if there is a way to get the current grid name with LibOMV ? 2014-07-04 15:51 Viewers can get the grid info so that may be the way to get the name. 2014-07-04 16:07 Thanks Plugh! 2014-07-04 16:58 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): has been SUBMITTED. 2014-07-04 17:14 Starting build #3667 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 17:18 Project opensim » mono-2.10.8.1 build #3667: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3667/ 2014-07-04 17:18 diva: It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregi 2014-07-04 17:42 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2014-07-04 17:42 That should make my next round of TP tests work better, as I'll be switching to vars. Thanks. 2014-07-04 17:43 we just need to figure out the HG teleporting issues and were set :) 2014-07-04 17:44 I'm doing continuous TPs between grids right now, once every 30 seconds. Granted it's on my LAN and both grids are on two servers on the same switch. 2014-07-04 17:44 I have a feeling mesh attachments play a big factor 2014-07-04 17:44 or very complex linksets 2014-07-04 17:45 I'm up to 1579 A->B->A trips now. 2014-07-04 17:45 like hair 2014-07-04 17:45 lol jeez 2014-07-04 17:45 Yes, could be, as I'm only wearing hair and two boots and they are having the same issues others are seeing about seeing/not seeing them. 2014-07-04 17:45 But the TPs are going well, otherwise. 2014-07-04 17:46 Gotta run to a brithday party. Later. :) 2014-07-04 18:46 Starting build #3668 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 18:50 Project opensim » mono-2.10.8.1 build #3668: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3668/ 2014-07-04 18:50 diva: This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope. 2014-07-04 19:36 Bug #7250:04 Mesh upload with textures should create inventory items for textures 14( http://opensimulator.org/mantis/view.php?id=7250 ): A NOTE has been added to this issue. 2014-07-04 19:38 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): A NOTE has been added to this issue. 2014-07-04 20:16 anyone know of a web based sculpty renderer? 2014-07-04 21:36 Starting build #3669 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 21:40 Project opensim » mono-2.10.8.1 build #3669: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3669/ 2014-07-04 21:40 diva: On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules. 2014-07-04 21:42 hi diva 2014-07-04 21:43 hi justincc 2014-07-04 21:44 diva: in the entity transfer module, can I adjust the code so that adding a child seed that is already there still generates a warning (but not an exception)? I don't believe that should happen if everything is working right (?) and it would be useful to have some indication of issues 2014-07-04 21:44 yes, but make it override the entry 2014-07-04 21:44 I use that not in core 2014-07-04 21:45 ok 2014-07-04 21:45 for opening child agents in ad-hoc regions that aren't the neighbors 2014-07-04 21:47 even if the root agent already has a child agent for that scene? 2014-07-04 21:47 which I'm assuming is why the entry would already be in agent.ChildrenCapsSeeds 2014-07-04 21:48 yes 2014-07-04 21:48 I will look at it again more carefully, to see if override is really needed or not, but the exception was clearly messing things up 2014-07-04 21:49 ok 2014-07-04 21:55 justincc: I have a patch for texture inv. item creation during mes upload http://opensimulator.org/mantis/view.php?id=7250 2014-07-04 21:58 lkalif: great, will take a look soon 2014-07-04 22:00 Starting build #3670 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 22:03 diva: when you did the view distance checking, did you use the SP view distance or the avatars? 2014-07-04 22:03 MisterBlue today I used the regions DrawDistance 2014-07-04 22:03 the one that is set under [Startup] 2014-07-04 22:03 so the avatar's view distance will not effect the children connections 2014-07-04 22:04 correct 2014-07-04 22:04 Project opensim » mono-2.10.8.1 build #3670: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3670/ 2014-07-04 22:04 jjustincc: Still log (but this time with warning rather than an exception) if we regenerate a new child caps seed for a region where we already have one. 2014-07-04 22:04 wish it was all avatar view distance... if you can't see the child, you shouldn't be connecting 2014-07-04 22:05 not necessarily 2014-07-04 22:05 I create child agents in far away sims all the time for doing co-simulation 2014-07-04 22:05 I had started moving to avatar view distance 2014-07-04 22:05 short of some max() function (bigger of region and avatar) 2014-07-04 22:06 I don't think I saw that in the existing code 2014-07-04 22:06 ACTION never totally understood why the simulator had its own view distance 2014-07-04 22:06 the existing code had a max of region drawdistance and region size 2014-07-04 22:08 MisterBlue that's because we never really did it with avatar's draw distance, we had it first on a fixed 1-level neighbor scheme. I'm ok with changing it to avatar draw distance, but the change needs to be consistent 2014-07-04 22:08 we added the region DrawDistance to allow for more than level-1 neighrbours 2014-07-04 22:08 consistant is good 2014-07-04 22:09 I'm not sure how avatar draw distance works for this. If I move my camera many sims away, will it show there? 2014-07-04 22:09 I think you changed by changes of region draw distance to avatar draw distance back to the way it was before 2014-07-04 22:09 is it dependent on the camera position? 2014-07-04 22:10 no, what I found was different from what I had it originally 2014-07-04 22:10 child connections only look at avatar (or now region) view distance... doesn't use camera 2014-07-04 22:10 and I just changed the one occurrence of avatar draw distance that had been there for several years 2014-07-04 22:11 I meant in SL 2014-07-04 22:11 I have scene a few reports about child agent issues, thuogh apparantly in places with no var regions 2014-07-04 22:11 cos this really needs to be able to show very large spaces, much larger that the allowed draw distance of the viewer... 2014-07-04 22:11 I vaguely wonder if that scene presence value was playing into that 2014-07-04 22:12 we make movies that follow vehicles along 3km paths 2014-07-04 22:12 just placethe camera on the vehicle, and oof it goes 2014-07-04 22:20 -!- Wanderer_42(~kvirc@dslb-084-060-130-155.pools.arcor-ip.net) has left #opensim-dev 2014-07-04 22:24 diva: hm so how can you show things beyond viewer's draw distance? 2014-07-04 22:26 we open many child agent connections (ruled by the sim's DrawDistance -- bad name). The sim's DrawDistance can be arbitrarily large 2014-07-04 22:28 Misterblue: mantis 7252 is wierd. Is it ParcelProperties packets filling up the client udp queue? 2014-07-04 22:30 seems to be.... I'm thinking that between throttling and multiple clicks, with varregions one can create many Ks of ParcelProperties 2014-07-04 22:30 but that's only my theory... haven't tested yet 2014-07-04 22:30 even with just one parcel for the whole region 2014-07-04 22:30 ACTION nods 2014-07-04 22:30 yeah, I don't know either, haven't heard about this before 2014-07-04 22:33 Cutelala complained to me that she was seeing a bunch of lag while editing 2014-07-04 22:33 yep I can confirm that 2014-07-04 22:33 then she found the multiple click thing... and I could duplicate that in my varregion 2014-07-04 22:33 though generally its only when i build over borders in varregions 2014-07-04 22:34 what do you set your draw distance too Misterblue? 2014-07-04 22:34 Starting build #3671 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 22:34 i bet Cuteulala and I both set ours absurdly high 2014-07-04 22:34 in Debug Settings 2014-07-04 22:34 usually large... like 700 2014-07-04 22:34 and you don't mind getting 1 fps? :) 2014-07-04 22:34 RenderFarClip i usually have it set at 2048 or 4096 2014-07-04 22:35 nah its usually quite quick 2014-07-04 22:35 rarely get less than 20fps 2014-07-04 22:35 here's a nickle kid, get a real computer 2014-07-04 22:35 lol 2014-07-04 22:35 setting it for 4096 doesnt do anything 2014-07-04 22:35 i think the max farclip is like 2400m or something 2014-07-04 22:36 then you hit the edge of the windlight dome 2014-07-04 22:36 thats why you see the terrain rounding off in the far distance 2014-07-04 22:36 ACTION likes watching mini-map terrain spread out from the avatar after a TP 2014-07-04 22:37 Misterblue: that should be default at some point, right? 2014-07-04 22:37 ya... the terrain will get clipped into a circle to the avatar's view distance 2014-07-04 22:38 Project opensim » mono-2.10.8.1 build #3671: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3671/ 2014-07-04 22:38 jjustincc: Include option to remove auto backup files older than given number of days. New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed. 2014-07-04 22:38 Bug #7240:04 [PATCH] Include option for AutoBackupModule to remove backups older than a given number of days 14( http://opensimulator.org/mantis/view.php?id=7240 ): has been RESOLVED. 2014-07-04 22:39 justincc, yes... I haven't heard any complaints or crashes 2014-07-04 22:39 ACTION nods 2014-07-04 22:48 Starting build #3672 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 22:48 I know I.m slow; concerning draw distance camera reach. 2 ways in Kokua and imagine others. 1. Open Area Search let it populate and it will fill with objects to DD. select an object right click and Zoom in. 2014-07-04 22:50 Bug #7250:04 Mesh upload with textures should create inventory items for textures 14( http://opensimulator.org/mantis/view.php?id=7250 ): has been RESOLVED. 2014-07-04 22:50 2. In the people floater. run the Radar range up to max 1024. select and avi from the itiy bity green / colored dots. Right click and Zoom in. 2014-07-04 22:52 Project opensim » mono-2.10.8.1 build #3672: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3672/ 2014-07-04 22:52 jjustincc: When uploading mesh objects with textures also create inventory items for uploaded textures. 2014-07-04 22:52 Starting build #3673 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 22:56 Project opensim » mono-2.10.8.1 build #3673: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3673/ 2014-07-04 22:56 jjustincc: minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a 2014-07-04 22:57 Starting build #3674 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 23:01 Project opensim » mono-2.10.8.1 build #3674: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3674/ 2014-07-04 23:01 diva: Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers 2014-07-04 23:06 diva: item upload isn't already being triggered by Scene.Inventory.cs.AddInventoryItem()? 2014-07-04 23:06 not that I can see 2014-07-04 23:08 oh i c, so maybe that flag isn't being properly set in some cases 2014-07-04 23:08 or maybe the code doesn't pass through there 2014-07-04 23:08 AssetXferUploader calls scene.AddInventoryItem whivh should be triggering if the item was successfully added and the item's folder existed 2014-07-04 23:08 these are items like Alphas and Tatoos and the like 2014-07-04 23:08 it wasn't being triggered 2014-07-04 23:08 so maybe the trigger arg was false 2014-07-04 23:09 on that single parameter AddInventoryItem it's always true 2014-07-04 23:10 that's odd, I can check again, but it wasn't being triggered 2014-07-04 23:11 my concern would be triggering it twice, though as far as I can see, your HGInventoryAccessModule is the only consumer of that event anyway 2014-07-04 23:11 and technically, triggering it on item update rather than create is misleading :) 2014-07-04 23:11 or mayb eit's the update that doesn't trigger and should 2014-07-04 23:11 when those things are created, for some reason, there's the create event and immediately there seems to be an update event 2014-07-04 23:11 from the viewer 2014-07-04 23:12 I'll recheck 2014-07-04 23:12 right 2014-07-04 23:12 well, this isn't affecting other code, though always nice to have events working properly 2014-07-04 23:13 yes, no need to do it twice if it doesn't have to 2014-07-04 23:13 it creates inventory, uploads assset, updates inventory with asset uuid iirc 2014-07-04 23:13 I think it was the update that was screwing it up 2014-07-04 23:13 that area of code has some tricky races, but I don't think they're much in play once you get down to near the end 2014-07-04 23:15 Starting build #3675 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 23:18 Misterblue: btw, does region size z play any role right now? 2014-07-04 23:19 Project opensim » mono-2.10.8.1 build #3675: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3675/ 2014-07-04 23:19 jjustincc: Adjust "show regions" and "show region" robust service console output to show size 2014-07-04 23:21 Starting build #3676 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 23:21 I don't think Z does anything justincc 2014-07-04 23:21 nebadon: btw, how did the load test go? 2014-07-04 23:21 I'm hoping maybe z-size can be used as z-order... and allow me to place small regions within a big var. 2014-07-04 23:21 went very well 2014-07-04 23:21 we hit 45 avatars 2014-07-04 23:22 wow, almost 10% of what we need ;) 2014-07-04 23:22 flawless peformance, there was however a lot of HG visitors missing attachments 2014-07-04 23:22 alright, over 10% 2014-07-04 23:22 45 people running around to 2014-07-04 23:22 not sitting 2014-07-04 23:22 ACTION nods 2014-07-04 23:22 did quite well i dont think cpu was over 80% of 1 core 2014-07-04 23:24 I think I saw 51 in the viewer stats screen at one time 2014-07-04 23:24 main agents 2014-07-04 23:24 oh nice 2014-07-04 23:24 ya i had 6 avatars myself 2014-07-04 23:25 Project opensim » mono-2.10.8.1 build #3676: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3676/ 2014-07-04 23:25 jjustincc: Show region size column in simulator version of "show regions" console command 2014-07-04 23:25 but ppl kept IMing me so I didnt really pay attention to much of what was going on 2014-07-04 23:26 I do think kit would be nice to get some enterainment act in there down the line if anyone will volunteer. Draw the punters 2014-07-04 23:26 ya have to see what we can come up with 2014-07-04 23:26 justincc, yeah, it was the update that was screwing up. I'll leave it only there. Good catch! tahnks. 2014-07-04 23:26 I am afraid I don't personally know anyone at the moment to do that 2014-07-04 23:26 diva: no worries, thanks for taking a look 2014-07-04 23:27 nebadon: it would also have to be someone who doesn't ind if the thing blows up 2014-07-04 23:27 lol 2014-07-04 23:27 How about a juggling act? ;) 2014-07-04 23:27 NPC jugglers and acrobats - renaissance fair style. 2014-07-04 23:28 if it's juggling by wiring his arms to a kinect, then sure ;) 2014-07-04 23:28 I have a balancing act but I can only do it in person :P 2014-07-04 23:28 I think the lag would kill them thuogh 2014-07-04 23:29 and well.. my balancing act has degraded somewhat since I lost my depth perception :/ 2014-07-04 23:29 :) 2014-07-04 23:29 Starting build #3677 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 23:29 just put a streaming of the world cup game, if there's one on Tuesday 2014-07-04 23:30 brazil - germany, the semifinal 2014-07-04 23:31 justincc, the z is not used by anyone... I tend to keep it around for the day when regions can be stacked 2014-07-04 23:31 oh wow, neb, totally 2014-07-04 23:31 let's make it a 1 2014-07-04 23:32 ok you can stream it from the web? 2014-07-04 23:33 if someone has a URL i can make a nice screen 2014-07-04 23:33 Project opensim » mono-2.10.8.1 build #3677: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3677/ 2014-07-04 23:33 diva: Small change to my previous commit: not so aggressive on the trigger, please. 2014-07-04 23:33 are people in OSGrid watching the game somewhere? 2014-07-04 23:33 Misterblue: that makes me happy. I want to stack regions. I imagine diva 's co-simulation will play a part there. 2014-07-04 23:35 if there's a world cup display then we'll need brawling animations and crude prim weapons 2014-07-04 23:35 I"m not entorely sure where the game is streamed and whether we can yank it inside the CC, I would would so! That would be an awesome social experience! 2014-07-04 23:35 I don't understand yet what co-simulation is 2014-07-04 23:36 the scene objects for a volume of space are distributed among servers 2014-07-04 23:36 you mean your traffic simulation? 2014-07-04 23:36 yes 2014-07-04 23:37 diva: but not in the usual way of having those objects in different regions on different servers? 2014-07-04 23:37 thats cool, you can get run over by a bus and nothing happens to you :D 2014-07-04 23:37 right 2014-07-04 23:37 just like superheros :D 2014-07-04 23:37 not the usual way 2014-07-04 23:38 you see objects in the scene right next to you that are being simulated by another server instead of the server that supposedly serves that space 2014-07-04 23:38 so the movements are just transmitted to the current region? 2014-07-04 23:38 or similar data? 2014-07-04 23:38 no 2014-07-04 23:38 the viewer puts it all together and makes it all look seamless 2014-07-04 23:39 sounds like another implementation trying to solve the same problems that DSG worked on 2014-07-04 23:39 in the case of my traffic simulation that is 2014-07-04 23:39 oh, so this requires a modified viewer? 2014-07-04 23:39 yes MisterBlue 2014-07-04 23:39 in this case I don't need complete interaction, so I don't need to distribute the events server side 2014-07-04 23:39 no 2014-07-04 23:39 no justincc, no modified viewer 2014-07-04 23:40 all that's needed is to open a child agent in that other server that isn't a neighbor 2014-07-04 23:40 ah, hence the child agent thing? 2014-07-04 23:40 :) 2014-07-04 23:40 but region size is still at least 256x256? 2014-07-04 23:40 and then make that server place the objects way outside its borders 2014-07-04 23:41 ohhh, 2014-07-04 23:41 neat 2014-07-04 23:41 so, is it possible to be hit by a co-simulated bus then? 2014-07-04 23:41 :) 2014-07-04 23:41 that's a neat hack :) 2014-07-04 23:41 Dev_Random: yuo won't be hit, because the collision will not be detected. At least the way I have it 2014-07-04 23:41 okay.. just wondered 2014-07-04 23:41 justincc thanks! It works really really well 2014-07-04 23:42 as long as no interaction is required, this is the way to go 2014-07-04 23:42 I missed the part where you said why do you do this? 2014-07-04 23:42 ACTION nods 2014-07-04 23:42 if interaction is required then we'll need to go along the DSG 2014-07-04 23:42 but if you need to have everythingi n the same state space your back with the existing approaches 2014-07-04 23:42 lkalif: traffic simulation over very large areas 2014-07-04 23:43 but why do you need to fake object from another region to be in the current one? 2014-07-04 23:43 the traffic simulation is effectively overlayed over the urban area by another server 2014-07-04 23:43 it decouples the traffic simulation from the region simulation so it's not affected by problems with border crossings and such 2014-07-04 23:43 ah, I see 2014-07-04 23:44 so you have stuff like buildings and roads in one, and vehicles run from another? 2014-07-04 23:44 yes 2014-07-04 23:44 neat 2014-07-04 23:44 and by vehicles I mean something very broad 2014-07-04 23:44 yeah, I got that part 2014-07-04 23:44 neb now wants to do this for birds :) 2014-07-04 23:45 it works for prims with NPC on them too 2014-07-04 23:45 we have bikers like that 2014-07-04 23:45 birds should get their own simulator also so they dont get killed by buses ;) 2014-07-04 23:45 hehe 2014-07-04 23:45 and they cant poop on the vehicles either 2014-07-04 23:45 lol 2014-07-04 23:45 ha 2014-07-04 23:47 and as soon as get get decent walking animations, we'll do the pedestrian simulation like that too 2014-07-04 23:49 animations are so hard to get 2014-07-04 23:50 does it have to be free? if not perhaps ask some of the SL animators? 2014-07-04 23:50 Starting build #3678 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-04 23:50 I have been begging sinewave 2014-07-04 23:51 it doesn't have to be free, but we're not sure who to talk to 2014-07-04 23:54 Project opensim » mono-2.10.8.1 build #3678: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3678/ 2014-07-04 23:54 jjustincc: Add experimental "show grid size" robust console command. 2014-07-04 23:58 ok rest time, goodnight folks 2014-07-05 00:12 https://www.youtube.com/watch?v=jh-Aicv75mE 2014-07-05 00:16 diva: neat indeed that co-simulation 2014-07-05 00:18 diva: we have some walking avatars, blend files with different exports, but those are not compatible with the linden avatar directly i'm afraid .. might work for a mesh avatar if those support arbitary skels, dunno, but i guess you're better off with something for the default sl skel 2014-07-05 00:18 i'm confused, though: the own avatar with opensim walks, can't that animation be used for NPCs too? 2014-07-05 00:18 the viewer doesn't support arbitrary skeletons 2014-07-05 00:18 they still use the LL bhv 2014-07-05 00:19 aha 2014-07-05 00:19 so no horses and such? 2014-07-05 00:19 you can 2014-07-05 00:19 dogs or whatever 2014-07-05 00:19 check this out infact let me find a video 2014-07-05 00:20 so how does it work with npcs, are they like avs or just normal/other scene objects? 2014-07-05 00:20 avs 2014-07-05 00:21 aha .. so i suppose the normal walk anim should just work with them 2014-07-05 00:21 yes 2014-07-05 00:21 .. but diva doesn't find it decent? 2014-07-05 00:21 https://plus.google.com/102045582313261778567/posts/UKoXm7pbZTo 2014-07-05 00:21 this is opensimulator 2014-07-05 00:22 "This post could not be found." 2014-07-05 00:22 nebadon: i also can't view it, i figure is not public 2014-07-05 00:22 ah dang 2014-07-05 00:22 its not public, yeah 2014-07-05 00:22 1 sec 2014-07-05 00:22 "or the post may not have been shared with this account" 2014-07-05 00:23 how about this link 2014-07-05 00:23 https://plus.google.com/101558395514182710128/posts/JDP83rXRy2J 2014-07-05 00:23 if you follow me 2014-07-05 00:23 you should be able to view it 2014-07-05 00:24 same prob 2014-07-05 00:24 http://gplus.to/nebadon 2014-07-05 00:24 worked here 2014-07-05 00:24 follow me if your on G+ 2014-07-05 00:24 yah i'm trying to start to follow now 2014-07-05 00:24 thats yofrankie 2014-07-05 00:25 oh ported 2014-07-05 00:25 ah i've actually seen yofrankie in opensim, pics/video 2014-07-05 00:25 I liked that game but I didnt get very far 2014-07-05 00:26 ya its totally opensource 2014-07-05 00:26 we used a scene there to test early blender -> realxtend export, when using opensim still .. made a dotscene importer for opensim 2014-07-05 00:26 from there, yofrankie i mean 2014-07-05 00:26 you could make a decent walking animation in poser if you have it 2014-07-05 00:27 it has a nice walk cycle editor 2014-07-05 00:27 is that region still on osgrid? Id like to see it, or better yet, get an oar if possible 2014-07-05 00:27 nebadon: did you ever make OARs from the conferece sims available? 2014-07-05 00:28 ya 2014-07-05 00:28 http://nebadon2025.com/oars/oscc13_breakout_zone-2013-11-01.oar 2014-07-05 00:28 http://nebadon2025.com/oars/oscc13_landing_zone-2013-11-01.oar 2014-07-05 00:29 is the breakout zone the amphitheater? 2014-07-05 00:29 ya 2014-07-05 00:29 well 2014-07-05 00:29 I love that one 2014-07-05 00:29 thats where all the Tracks were 2014-07-05 00:29 the 4 corner region we never released 2014-07-05 00:30 4 corner area was Keynote 2014-07-05 00:30 that one is less interesting anyway :P 2014-07-05 00:32 I am hoping i have enough time before OSCC to finish converting Universal Campus to varregion and mesh 2014-07-05 00:33 I love watching oars load while logged in the region 2014-07-05 00:34 is terrain supposed to be white? 2014-07-05 00:35 are you in OSG Sandbox III ? I've had that happen a few times there. 2014-07-05 00:36 nebadon: very nice, thanks 2014-07-05 00:37 you mean in those oars? 2014-07-05 00:37 it should not be white 2014-07-05 00:37 http://i.imgur.com/b6EnAQP.jpg 2014-07-05 00:37 odd, you were logged in as it loaded? 2014-07-05 00:38 might just need to relog, it should have a terrain for sure 2014-07-05 00:38 yeah let me try relogging 2014-07-05 00:39 relog didn't fix it, but clear cache did 2014-07-05 00:39 wierd 2014-07-05 00:40 so if I have a 768 x 768 var, i can use --displacement "<256,256,0>" to put this smack in the middle, right? 2014-07-05 00:41 ya 2014-07-05 00:41 if you have other content there 2014-07-05 00:41 be sure to use merge 2014-07-05 00:42 I have nothing of importance 2014-07-05 00:42 you will have to fix terrain by some other means 2014-07-05 00:42 i still think you need to do merge 2014-07-05 00:42 if its a 256m 2014-07-05 00:42 because terrain will error 2014-07-05 00:42 if you do --merge also do --force-terrain to get the terrain added 2014-07-05 00:42 antont: I actually don't know anything about animations. I was just channeling nebadon. He's the one who complains that he can't find decent animations :) 2014-07-05 00:42 can we use the walking animation tha the vieer has? 2014-07-05 00:42 ah ok cool 2014-07-05 00:42 that's not horrible 2014-07-05 00:42 ya 2014-07-05 00:43 we need a lot more than walking though 2014-07-05 00:43 sits are actually what i desire more 2014-07-05 00:43 Misterblue: what happens with terrain if I don't do merge and load 256 oar into a bigger vsar? 2014-07-05 00:43 and causal city type stuff 2014-07-05 00:43 I would love to have all the animations from grand theft auto 2014-07-05 00:43 if the larger region has never been initialized, the unfilled terrain will be set to 25 or something like that 2014-07-05 00:44 but neb if we can somehow scoop the walkign animation tha tthe viewer has, we can already try the pedestrians 2014-07-05 00:44 ya 2014-07-05 00:44 we know it will work 2014-07-05 00:44 the bikers pretty much proved it 2014-07-05 00:44 oh ok 2014-07-05 00:44 built in viewer anim is horrible, it's nicknamed "the duck walk" 2014-07-05 00:44 its just getting timings right 2014-07-05 00:44 it would be nice to find animations for pedaling 2014-07-05 00:45 finding the right #'s for a walking pace 2014-07-05 00:45 ya, we could have skateboarders 2014-07-05 00:45 I used to make animations, just not very good :P 2014-07-05 00:45 people walking dogs 2014-07-05 00:45 eventually we can even have npc dogs 2014-07-05 00:45 hehe 2014-07-05 00:46 furries! :D 2014-07-05 00:46 sitting on a bike and pedaling should be relatively easy to make 2014-07-05 00:46 ya hand animating is super time consuming 2014-07-05 00:46 and generally sub par 2014-07-05 00:47 afk -- dinner 2014-07-05 00:47 I made some convicing spanking anims in my day :P 2014-07-05 00:47 Adam has abou 50 animations we could buy, if he ever gives me a price 2014-07-05 00:47 lol 2014-07-05 00:47 i made my famous avatar running in giant hamster cage animation 2014-07-05 00:47 always good for a laugh 2014-07-05 00:48 what did you use? 2014-07-05 00:48 qavimator 2014-07-05 00:48 could put that in office tower windows 2014-07-05 00:59 Neb : The .blend for "Yo Frankie" game :) http://www.yofrankie.org/ 2014-07-05 01:16 I remember frankie had a seriously complex rig 2014-07-05 01:19 quadruped is a bit hard to ring ... it requere quadruped animation to work fine 2014-07-05 01:19 but no to hard ... i made a dog in Francogrid 2014-07-05 01:19 ya but I suspect all that was done in scratch in blender 2014-07-05 01:20 Ive done a lot of character modeling before 2014-07-05 01:21 quadrupeds too ? 2014-07-05 01:22 2.71 have great features 2014-07-05 01:22 ya quads too, all with custom rigs 2014-07-05 01:22 also with 3ds max biped 2014-07-05 01:23 I dont care for skinning in max tho, too hard to get the weights right 2014-07-05 01:23 blender bone heat FTW 2014-07-05 01:25 this spider in SL is really cool :) 2014-07-05 01:25 https://www.youtube.com/watch?v=ej2WfNzol4w 2014-07-05 01:25 i love it! 2014-07-05 01:26 that looks like a scripted linkset 2014-07-05 01:26 yep 2014-07-05 01:27 ya Ive done a few of those too https://vimeo.com/946012 2014-07-05 01:28 yeaaah! great ! 2014-07-05 01:28 i have some .gif with this animation ^^ 2014-07-05 01:28 love ot too :) 2014-07-05 01:29 I remember one guy made a segmented mesh character linkset and scripted it to interpret bvh 2014-07-05 01:29 worked pretty well if there wern't too many people in the sim watching it 2014-07-05 01:31 Yes Bestmomo JO (online gaming forum) provided explanations and scripts to create it 2014-07-05 01:31 there's a guy on osgrid who has a shop in wright plaza who has some interested scripted linkset characters on one of his regions 2014-07-05 01:31 djphil_: to create what? 2014-07-05 01:32 biped personnage 2014-07-05 01:32 ah 2014-07-05 01:32 ot convert bhv to notcard and read the note with lsl 2014-07-05 01:32 someone gave me some scripts in SL ages ago that interpret bvh but it uses a bunch of individual physical prims 2014-07-05 01:33 Mmm I have not seen this on wright plaza 2014-07-05 01:33 his shop is near one of the corners, it has a bunch of funny looking prim characters in it 2014-07-05 01:34 here is the post : http://forums.jeuxonline.info/showthread.php?t=1231337 2014-07-05 01:34 nebadon might remember his name, it escapes me at the moment 2014-07-05 01:36 djphil_: ya that might be the same one. I think the character is free on SL market 2014-07-05 01:37 yes and spider to if you ask Adeon Writer 2014-07-05 01:37 ah cool 2014-07-05 01:37 Adeon made very cool free stuffs 2014-07-05 01:38 Lazer Beam is from Adeon (LBSA Plazza) 2014-07-05 01:38 I made an animated walking robot but it didnt use bvh and it only has legs that go back and forth while it walks 2014-07-05 01:39 no npc ? 2014-07-05 01:39 in SL? 2014-07-05 01:39 only linked prims ? 2014-07-05 01:39 ha in SL ok 2014-07-05 01:39 only linked prims 2014-07-05 01:39 kk cool 2014-07-05 01:39 made it years ago 2014-07-05 01:39 opensim didnt exist at the time 2014-07-05 01:40 nebadon: try my thug walk :P https://onedrive.live.com/redir?resid=9474157F871B8216%2138393 2014-07-05 01:40 lol 2014-07-05 01:40 Things like this are jerky in opensim 2014-07-05 01:40 scripting engine in opensim is not good for this 2014-07-05 01:40 too slow 2014-07-05 01:41 Hope Dev's IMPROVE it :) 2014-07-05 01:41 patches are welcome :) 2014-07-05 01:41 heh i know :p 2014-07-05 01:41 I just contributed a patch today ;) 2014-07-05 01:42 Take the Aurora Engine, it wotk fine ! 2014-07-05 01:42 I brought my tesseract to opensim and it worked ok but the scripts used a LOT of cpu 2014-07-05 01:42 no clue why 2014-07-05 01:42 they dont in SL 2014-07-05 01:43 poser walk designer http://i.imgur.com/8dhnBXM.png 2014-07-05 01:44 it has a main script in the root prim that does a bunch of math at startup, then it sends linked messages to the child prims telling them to rotate/resize/move and it sends on timer events, so no llSleep or anything 2014-07-05 01:45 I guess I could use llSetLinkPrimitiveParamsFast now that it exists, it didnt at the time 2014-07-05 01:46 or osSetLinkPrimitiveParams 2014-07-05 01:46 dunno, I wrote it in SL 2014-07-05 01:46 had too much coffee one evening and couldnt sleep and the next morning that thing existed ;) 2014-07-05 01:47 but I saw that if you put it in big loop "while" it may have problem and stop the script 2014-07-05 01:47 no while loop, uses timer event 2014-07-05 01:47 the extraordinary power of coffee ^^ 2014-07-05 01:48 hehe 2014-07-05 01:48 timer is slow 2014-07-05 01:48 you can speed it up in ini file 2014-07-05 01:48 where ? 2014-07-05 01:49 dont remember, search for "Timer" in defaults 2014-07-05 01:49 on my areas I use some timers to move objects at random times ... if I put too many objects, very quickly I obyoens of "timeout" and script stopped 2014-07-05 01:49 kk 2014-07-05 01:49 0.08 is probably the best choice for minimum value 2014-07-05 01:50 wiki say max 0.3 2014-07-05 01:50 and obtimum is 5.0 2014-07-05 01:50 hahaha 2014-07-05 01:50 I use not_at_target now rather than timers 2014-07-05 01:50 both are equally bad for real world use cases 2014-07-05 01:50 interesting :) 2014-07-05 01:50 as scripts should really not poll anything but instead run on events only 2014-07-05 01:51 not_at_target is an event 2014-07-05 01:51 but timers have more overhead than not_at_target internally 2014-07-05 01:51 so are timers. 2014-07-05 01:51 what i meant to say is that a script should not normally execute several times per second 2014-07-05 01:51 but instead use other means 2014-07-05 01:51 what other means? 2014-07-05 01:52 llMoveToTarget instead of llSetPos 2014-07-05 01:52 in case of AO, slower cheking causes minor glitching but that is preferable to overloading the sim 2014-07-05 01:52 llmovetotarget is total fail 2014-07-05 01:52 similar things apply to other use cases 2014-07-05 01:52 i find fast timers are not usually needed 2014-07-05 01:52 llMoveToTarget just does not work 2014-07-05 01:52 then llKeyframeMotion 2014-07-05 01:53 llKeyFrameMotion is not physical 2014-07-05 01:53 LlMoveToTarget is greedy to me ... but certainly prettier movement 2014-07-05 01:53 neither is llSetPos 2014-07-05 01:53 Yeah KeyFrameMotion is the best ! 2014-07-05 01:53 but not 100% implemented in Opensim :p 2014-07-05 01:53 keyframe is poorly implemented, it doesnt use velocity 2014-07-05 01:54 it's poorly defined then becaus it is not defined to use it 2014-07-05 01:54 it uses it in SL 2014-07-05 01:54 heh where are pathfinding functions ??? 2014-07-05 01:54 good question :) 2014-07-05 01:54 hmmm 2014-07-05 01:54 hehe 2014-07-05 01:54 at one point i had velocity in keyframe 2014-07-05 01:54 but it would constantly overshoot and rubberband 2014-07-05 01:55 i guess my math was off 2014-07-05 01:55 it's still in there, i think ,just commented 2014-07-05 01:55 you think? ;) 2014-07-05 01:55 it should use velocity and angular velocity 2014-07-05 01:55 someone who's better at math may want to look at it 2014-07-05 01:55 :P 2014-07-05 01:55 lkalif: i can't say if some later cleanup removed the commented parts 2014-07-05 01:57 well I use not_at_target and llApplyImpulse in my physical moving objects because llMoveToTarget is total fail in opensim and the code is a unreadable disaster 2014-07-05 01:57 for my simple use cases (elevators) it works 2014-07-05 01:57 more complex stuff - ymmv 2014-07-05 01:57 last I checked z didnt work at all 2014-07-05 01:57 bullet? 2014-07-05 01:57 and nothing worked in bullet at the tiem 2014-07-05 01:58 because i know it works in avn's ode and i have had reports from people on osg who also made it work 2014-07-05 01:58 does anybody know why opensim uses it's own LLSD stuff? 2014-07-05 01:58 lkalif: because the LLDS stuff predates libOMV full OSD support 2014-07-05 01:58 or, rather 2014-07-05 01:58 it predated the merging of a libomv with llds support 2014-07-05 01:58 lkalif: anything I wrote uses OSD 2014-07-05 01:58 so someone, ter I believe, baked his own 2014-07-05 01:59 i've also always used libomv osd it's so much nicer 2014-07-05 01:59 ya OSD is pretty nice 2014-07-05 01:59 I looked at that code... and man, it's in need of a big refactor 2014-07-05 01:59 the whole caps thing need to be refactored to use OSD 2014-07-05 01:59 ACTION runs away fast.... 2014-07-05 02:00 lkalif ++++ 2014-07-05 02:00 yes 2014-07-05 02:00 I don't understand why there are different classes for each request that are passed to handlers, instead of just handing OSD to the handler 2014-07-05 02:00 not using OSD isnt the only problem with CAPS 2014-07-05 02:00 it's too strongly typed 2014-07-05 02:00 there are a number of messages, the first to be implemented, that use hardcoded classes for each message 2014-07-05 02:00 and this inflexible 2014-07-05 02:00 that stuff so needs to go 2014-07-05 02:01 yeah, just use OSD for requests/responses 2014-07-05 02:01 another problem with caps is it kinda ignores the architectural principle of keeping any LL protocol stuff separated by generic interfaces 2014-07-05 02:02 like llClientView does 2014-07-05 02:02 I wrote the texture inventory item generation today, but I felt the urge to make a big fucking refactor of that thing :P 2014-07-05 02:02 the original caps code was meant to do that, but it was incompletely encapsulated 2014-07-05 02:02 so, if one wants to implement an alternate protocol, caps stands in teh way 2014-07-05 02:02 bringing the negative parts of isolation without the positive parts of abstraction 2014-07-05 02:03 later, it was pretty much accepted that no alternative client would be written 2014-07-05 02:03 because no alternative client that was written went opensource 2014-07-05 02:03 same problem with eventqueueget 2014-07-05 02:03 dahlia : https://www.youtube.com/watch?v=kw4ohyHLWlo 2014-07-05 02:03 eqg is also part of caps 2014-07-05 02:04 well kinda 2014-07-05 02:04 djphil_: ya nice. Ive seen that in SL 2014-07-05 02:05 dahlia: I was thinking it would probably be easier to turn GridProxy into alternative protocol manager 2014-07-05 02:05 haha 2014-07-05 02:05 It could be made into sever side component 2014-07-05 02:05 lkalif: well I have a couple alternate protocols and I do them in region modules these days 2014-07-05 02:06 but stuff like border crossing is a PITA because of Caps 2014-07-05 02:06 AjaxLife basically used the same idea 2014-07-05 02:06 I thought AjaxLife used testclient like app 2014-07-05 02:07 not gridproxy 2014-07-05 02:07 yeah, but the priciple is the same 2014-07-05 02:07 gridproxy doesnt have all the client stuffs 2014-07-05 02:08 If I were to say makea a Unity3D client for OpenSim that's how I would do it 2014-07-05 02:08 multi-user gridproxy with websocket interface 2014-07-05 02:08 when I did mine I wrote a IClientAPI module 2014-07-05 02:09 GridProxy based one could support the whole grid, taking care of same origin policy in the process 2014-07-05 02:09 IClientAPI is a good idea but in practice its not good for a non-core module because it changes too often 2014-07-05 02:09 region module interface is much more stable 2014-07-05 02:10 IClientAPI is also a nearly exact representation of LLUDP 2014-07-05 02:10 ya 2014-07-05 02:10 the eventmanager stuff is better for non-LL 2014-07-05 02:10 unfortunately, wart sand all 2014-07-05 02:10 hmm? 2014-07-05 02:10 warts and all 2014-07-05 02:10 oh 2014-07-05 02:11 i'm not sore if a region module actually gets everything of interest to a client 2014-07-05 02:11 Unity3D still doesnt run on Linux 2014-07-05 02:11 at least to a fat client 2014-07-05 02:11 nebadon: not in web browser yet 2014-07-05 02:11 Melanie_T: it gets a lot, and Ive added a few events 2014-07-05 02:11 does it run at all in linux? 2014-07-05 02:11 nebadon: yeah it supports standalone apps 2014-07-05 02:12 Unity can make linux executables now 2014-07-05 02:12 but not browser plugn 2014-07-05 02:12 *plugin 2014-07-05 02:12 nice 2014-07-05 02:12 they announced support for asm.js which is going to obsolete the plugin anyway 2014-07-05 02:13 maybe, but by the time you convert c# to c++ then to asm.js via emscripten, you probably dont get something all that powerful 2014-07-05 02:13 this is Unity3D running in Firefox with no plugin: https://www.youtube.com/watch?v=cWIRUaR9G4w#t=14 2014-07-05 02:15 one must be critical when looking at the various webgl demos out there, a bit of motion and a few flashing textures do NOT make something that can easily render opensim content 2014-07-05 02:15 would you need to buy Unity to compile and develop a Unity3D viewer? 2014-07-05 02:15 they have a free version 2014-07-05 02:15 probably not, I originally wrote mine in the free version 2014-07-05 02:16 ya but is it enough to contribute to an open project written in Unity? 2014-07-05 02:16 cool 2014-07-05 02:16 strings attached? 2014-07-05 02:16 well you cant do UDP in the unity web plugin 2014-07-05 02:17 the free version doesn't have all the features (some really advanced stuff) 2014-07-05 02:17 and you get a splash screen 2014-07-05 02:17 "created with unity" or some such at the start 2014-07-05 02:17 ah right 2014-07-05 02:17 i did make a couple of thing with unity 2014-07-05 02:17 ultimiately i didnt like it much 2014-07-05 02:18 would it even be possible to have a git repository of a unity3d project? 2014-07-05 02:18 how would that work 2014-07-05 02:18 sure 2014-07-05 02:18 it works fine 2014-07-05 02:18 ok ya ive never really done any coding 2014-07-05 02:19 i dont recall the project structure at all 2014-07-05 02:19 http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html 2014-07-05 02:19 i remember it being very gui'ish though 2014-07-05 02:19 (use svn in that example, but you get the picture) 2014-07-05 02:19 ya 2014-07-05 02:20 that one says asset server required 2014-07-05 02:20 in know thats not part of the free version 2014-07-05 02:20 their asset server provides version control too 2014-07-05 02:21 this article says if you don't use that, you can use extrnal source code control 2014-07-05 02:22 the way the client gets data needs to change also -- only be scalable if using a distributed backend 2014-07-05 02:22 if The Google can get maps to display with all their layers in real time for millions of people, virtual worlds should be able to do the same 2014-07-05 02:23 Google has more PhD per square meter than NSA :P 2014-07-05 02:24 nebadon: did you see the link to the "thug walk" above? 2014-07-05 02:25 no 2014-07-05 02:25 right google is literally like a million servers 2014-07-05 02:25 https://onedrive.live.com/redir?resid=9474157F871B8216%2138393 2014-07-05 02:25 http://i.imgur.com/8dhnBXM.png 2014-07-05 02:26 nice, where is that from? 2014-07-05 02:26 I just made it. In Poser 2014-07-05 02:27 Poser is nice for caracaters animations 2014-07-05 02:27 there was a time when I was making $5000 USD / month in SL and could afford expensive software like that ;) 2014-07-05 02:27 but hey Misterblue, its only 2 million dollars a day to rent google 2014-07-05 02:27 http://www.extremetech.com/extreme/131962-google-compute-engine-for-2-millionday-your-company-can-run-the-third-fastest-supercomputer-in-the-world 2014-07-05 02:27 :P 2014-07-05 02:28 we could maybe afford a few seconds 2014-07-05 02:28 someone probably wrote password cracker for that thing :P 2014-07-05 02:28 we could compile opensim in 0.00000000000005 ms 2014-07-05 02:29 I found that there are several new programs to create realistic character animation and facial animations also 2014-07-05 02:31 free? 2014-07-05 02:31 Nooooo :s 2014-07-05 02:31 they work with opensim? 2014-07-05 02:31 ya 2014-07-05 02:31 that the problem, isn't Free :( 2014-07-05 02:31 Mixamo looks nice, but expensive 2014-07-05 02:33 Hmmm i test yours pz3 in Poser 2014 but i need rig a caratacer first :p 2014-07-05 02:33 I boght poser 8 when poser 9 was out, that way it was $120, iirc the new one was $500 2014-07-05 02:33 I only see a cross dance on the 3D scene ^^ 2014-07-05 02:34 I'll try bhv in opensim, it will be easier :) 2014-07-05 02:35 ya this is a big weakness that we cant use standard animations 2014-07-05 02:36 because there are just no good free animations around 2014-07-05 02:36 and making them is absolutely shitty job 2014-07-05 02:36 hate doing it 2014-07-05 02:37 I made that walk in 30 sec flat :P 2014-07-05 02:38 your walk animation is almost good to use with big bug bunny :) 2014-07-05 02:38 hehe 2014-07-05 02:39 but bunny has a big belly :p 2014-07-05 02:41 Neb, Blender 2.71 have nuw interpolations for animation ... 2014-07-05 02:42 http://www.blender.org/features/2-71/ 2014-07-05 02:42 and now too Cycle render is fully include without patch 2014-07-05 02:42 you mean baking? 2014-07-05 02:42 yes 2014-07-05 02:43 yeah that's cool 2014-07-05 02:43 yes very! 2014-07-05 02:45 import bpy 2014-07-05 02:45 bpy.ops.object.bake(type='COMBINED', is_save_external=True, filepath="/tmp/baked.png", width=512, height=512) 2014-07-05 02:45 that the old script to test baking in Blender Beta version 2014-07-05 02:45 ah, it's still not in the render interface? 2014-07-05 02:45 now yes, is included 2014-07-05 02:47 but you could already tested in 2.70 2014-07-05 02:47 http://www.dalaifelinto.com/?p=990 2014-07-05 02:47 now you can directly use "Bake", that all :) 2014-07-05 02:54 Does LibOMV have a sculpt render built in? 2014-07-05 02:56 render? no. it has meshmerizer to make it into vertices 2014-07-05 02:59 given the vertices how would you display them "render" in 3D 2014-07-05 03:00 step one, learn 3D programming ;) 2014-07-05 03:00 also look into radegast object list, there is a 3D button on it 2014-07-05 03:00 super, thanks 2014-07-05 04:16 lkalif: not having everything in OSD has been a (minor) issue for a while, heh: http://opensimulator.org/mantis/view.php?id=5347 2014-07-05 06:49 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2014-07-05 10:26 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2014-07-05 12:30 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2014-07-05 14:06 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2014-07-05 14:37 Is there a reason for osGetNumberOfNotecardLines to be Threat Level "VeryHigh" ? 2014-07-05 14:41 nm... found a comment in the code.... 2014-07-05 15:03 Bug #7246:04 llSetKeyframedMotion don't work as expected 14( http://opensimulator.org/mantis/view.php?id=7246 ): A NOTE has been added to this issue. 2014-07-05 15:32 Bug #7246:04 llSetKeyframedMotion don't work as expected 14( http://opensimulator.org/mantis/view.php?id=7246 ): Une note a été ajoutée à ce bogue. 2014-07-05 15:35 vegaslon : I do not agree with you on llKeyFrameMotion. 2014-07-05 15:35 Have you tested my 2 scripts in Second Life? 2014-07-05 15:36 Oops, and Hi :) 2014-07-05 15:40 yes I mentioned how it can be fixed not that it was not wrong 2014-07-05 15:41 ha ok, so I do not quite understand what you said 2014-07-05 15:41 should blame google translator and me. English is not my native language, sorry :) 2014-07-05 15:43 I hope alots llKeyFrameMotion will be fixed soon 2014-07-05 19:35 Bug #7246:04 llSetKeyframedMotion don't work as expected 14( http://opensimulator.org/mantis/view.php?id=7246 ): A NOTE has been added to this issue. 2014-07-05 20:50 Bug #7253:04 Asset permission error 14( http://opensimulator.org/mantis/view.php?id=7253 ): has been SUBMITTED. 2014-07-05 20:57 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-07-05 21:34 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2014-07-05 21:39 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-05 23:33 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-06 01:14 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-06 01:31 -!- Wanderer_42|2(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-06 01:41 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-06 20:39 is there a way to do Key2Name over the hypergrid? I've found name2key in the from of get_uuid xml-rpc command 2014-07-06 20:44 ping diva 2014-07-06 20:48 I really doubt you can do it via HG 2014-07-06 20:51 hey nebadon, I find that interesting. Is it a security concern? 2014-07-06 20:51 I figured that if the harder of the two Name2key existed than k2name must exist 2014-07-06 20:53 no I wouldnt say its a security concern 2014-07-06 20:53 its just not wired to do that I suspect 2014-07-06 20:53 its not that way by design or anything its just one of those things I suspect may not work 2014-07-06 20:56 user_title is passed along as part of the get_user_info, any idea what a users "title" might be? Display name? 2014-07-06 20:57 There is an os function that does key2name. The other way of doing it is via an HTTP call if a grid has a web page that can be called to do that function. 2014-07-06 21:01 HG uuids are not just a uuid 2014-07-06 21:01 the HG url is encoded into the UUID 2014-07-06 21:02 its 3 parts if i recall 2014-07-06 21:02 i dont remember exactly without digging 2014-07-06 21:07 ther is a way of doing key2Name over HG, but only if you already know where the avie comes from 2014-07-06 21:08 assuming I know the grid they come from, and their key is it an XML-RPC call? 2014-07-06 21:14 yes. GetUUI 2014-07-06 21:17 diva, string GetUUI(UUID userID, UUID targetUserID); What is the difference between userID and targetUserID? 2014-07-06 21:17 If yo're just making a plain query for a userID that is supposed to be local to that grid, use UUID.Zero as the first argument and the userID as the second 2014-07-06 21:17 super, thanks 2014-07-06 21:19 getUUI gets the universal identifier of targetUserID (the 2nd argument). Optionally, the first argument can be the UUID of another user in that grid, and getUUI will search for the UUI of the target user also in that first user's friend list 2014-07-06 21:20 so in case you have a foreign user visiting (the first argument) and that user decided to contact coneone in their friends list for which your grid has no record 2014-07-06 21:21 so when the first argiument is not UUID.Zero, the search of target happens both in the UserAccounts and in the first argument user's friends list 2014-07-06 21:23 (should probably have switched those two arguments, but now it's probably too late) 2014-07-06 21:43 did all of that code out of your head, or did I miss some docs somewhere diva? 2014-07-06 21:44 I coded it first, and wrote documentation after: http://www.ics.uci.edu/~lopes/opensim/HypergridReferenceGuide.html The documentation is slightly outdated though; some things are missing. Haven't had time to update it 2014-07-06 21:53 super! The inner workings of the Hypergrid are really impressive. 2014-07-06 21:55 Diva, is there a reason that the user account information can't be returned as part of the get_user_info )UserAgentService.GetUserInfo(UUID userID)? I feel like that would be much clearer for people trying to access a key2name functionality 2014-07-06 21:55 Bug #7253:04 Asset permission error 14( http://opensimulator.org/mantis/view.php?id=7253 ): has been CONFIRMED. 2014-07-06 21:55 the user account such as name? 2014-07-06 21:56 yes, firstname and lastname 2014-07-06 21:59 well I was a little worried when I saw that [new] method. I didn't write it, BlueWall did for profiles. I'm still unconfortable. User accounts are internal resources of a virtual world, so things like titles aren't necessarily to be shared world-wide. I may rewrite that method to make it configurable. But the name -- sure, I don't see why not, given that it's being served anyway. So maybe 2014-07-06 21:59 that method needs to be rewritten 2014-07-06 22:00 I'll send in a patch 2014-07-06 22:01 ok 2014-07-06 22:01 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): has been RESOLVED. 2014-07-06 22:03 Bug #7254:04 http://opensimulator.org/mantis 14( http://opensimulator.org/mantis/view.php?id=7254 ): has been SUBMITTED. 2014-07-06 22:03 Bug #7254:04 Lookup username given key(uuid) XML-RPC 14( http://opensimulator.org/mantis/view.php?id=7254 ): has a PATCH to be looked at. 2014-07-06 22:08 techplex can you send a patch can I can apply with git? the one you added is just a diff, doesn't have your name, etc 2014-07-06 22:11 Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): A NOTE has been added to this issue. 2014-07-06 22:12 Diva: sorry about that. Patch added in the correct format ( I hope) 2014-07-06 22:17 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-06 22:18 thanks techplex 2014-07-06 22:18 my pleasure, and thank you 2014-07-06 22:21 diva: didn't look at the patch - does it have any kind of security? 2014-07-06 22:21 or else, is it disabled by default? 2014-07-06 22:22 no, not disabled, it's on by default. I'm going to change it 2014-07-06 22:22 Starting build #3679 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-06 22:22 make it, at least, configurable 2014-07-06 22:22 I know those fields are needed to fill out the profile info, but... 2014-07-06 22:22 key 2 name disabled by default? 2014-07-06 22:22 no 2014-07-06 22:22 GetUserInfo 2014-07-06 22:23 but the only useful thing in that is name, right? 2014-07-06 22:23 something BlueWall added for making profiles work across the HG 2014-07-06 22:24 I think if you have hypergrid enabled, GetUserInfo should work. 2014-07-06 22:24 yes 2014-07-06 22:24 but not necessarily serve the info in the way that it is doing 2014-07-06 22:25 right now it's sending the UserFlags, Created and UserTitle. I think this needs to be configurable. Grids may want to expose just generic info instead of the specifics 2014-07-06 22:26 Project opensim » mono-2.10.8.1 build #3679: SUCCESS in 8 min 34 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3679/ 2014-07-06 22:26 diva: Lookup username given key(uuid) XML-RPC 2014-07-06 22:26 correct 2014-07-06 22:26 I think that's configuration overload. If a grid enables hypergrid access, I doubt they'll want to prevent getting the profile. 2014-07-06 22:26 also, llKey2Name is limited to avatars in the sim 2014-07-06 22:26 getting info on other avatars is done with llRequestAgentInfo 2014-07-06 22:27 that is a dataserver event 2014-07-06 22:27 so it can be throttled 2014-07-06 22:27 that's all irrelevant information 2014-07-06 22:27 having a network-reachable open call for it can allow an attacker to cause database overload 2014-07-06 22:27 so the call needs to be authenticated 2014-07-06 22:27 Melanie_: connecting yout rtver to the internet will do that too 2014-07-06 22:29 What are the UserFlags Melanie_? 2014-07-06 22:29 payment info on file, transacted, age verified, etc 2014-07-06 22:29 a bitfield 2014-07-06 22:29 you should not expose it 2014-07-06 22:30 at least age verified has privacy concerns 2014-07-06 22:30 it's not in use 2014-07-06 22:30 stock opensim doesn't use it 2014-07-06 22:30 Melanie_: at lest be honest when inciting paranoia 2014-07-06 22:30 but 3rd party economymodules do 2014-07-06 22:30 exposing it would force a security breach on grids that use it 2014-07-06 22:31 those grids don't use hypergrid in the first place 2014-07-06 22:32 lkalif grids that do may not want to expose these fields either. 2014-07-06 22:32 diva: Melanie_ is inventing stuff to make this look scary 2014-07-06 22:32 this has nothing to do with Melanie_ 2014-07-06 22:32 nobody uses maturity flag as it was never implemented in the viewer 2014-07-06 22:33 so nobody bothered to use it for anything 2014-07-06 22:33 not even LL 2014-07-06 22:33 maturity does effect certain things 2014-07-06 22:33 you're wrong 2014-07-06 22:33 like sounds 2014-07-06 22:33 it's masked in LL 2014-07-06 22:33 As soon as I saw this method, red flags popped up in my head 2014-07-06 22:33 it shuts off sounds from mature areas 2014-07-06 22:33 but for one single release they actually did send it to the viewer by accident 2014-07-06 22:33 so we know they use it 2014-07-06 22:33 they simply masked it off in the next release 2014-07-06 22:34 because of privacy concerns 2014-07-06 22:34 they use it internally in their dataserver<-->sim traffic 2014-07-06 22:34 it's masked to 0 when it's sent sim<->viewer 2014-07-06 22:34 yes, I'm supposed to take your word for it? 2014-07-06 22:34 and that you know what they use internally? 2014-07-06 22:34 lol 2014-07-06 22:34 you can do your onw research 2014-07-06 22:34 I know it is now used. 2014-07-06 22:35 Supposed bugs in a single release you can claim to have existed. 2014-07-06 22:35 Today, it is not used anywhere. 2014-07-06 22:36 it is simply not sent to viewers anymore. however, opensim, if it is set, will send it to viewers 2014-07-06 22:37 and if you look back through viewer history around when av was added 2014-07-06 22:37 you will find viewers that even have a string for displaying it 2014-07-06 22:37 however, the field in the profile was never enlarged so the full string never showed 2014-07-06 22:37 so about 10 years ago? 2014-07-06 22:37 lol 2014-07-06 22:38 couhgt in a lie again and tryiong desparatly to wiggle her way out 2014-07-06 22:40 lkalif you need to lay off man 2014-07-06 22:40 this argument your making is pointless 2014-07-06 22:40 who cares 2014-07-06 22:40 listen, she wants to argue for stuff to be closed and paranoid 2014-07-06 22:40 fine 2014-07-06 22:40 but why invent stuff to support your argument? 2014-07-06 22:40 lkalif she is not arguing for things to be closed 2014-07-06 22:40 ya but everytime she says anything you fly off into a tyrade 2014-07-06 22:41 and she does this all the time 2014-07-06 22:42 well it sounds to me like there is a valid concern, so I guess I am confused 2014-07-06 22:42 nebadon: i said that age veriefied flag was not used anywhere which is a fact. it was not me that was pushing some bogus argument 2014-07-06 22:44 she may be using it. There are derivatives of viewers out there that do all sorts of things. But I don't care about what the viewers do; I care about what opensim exposes 2014-07-06 22:44 diva: no viewer uses this flag 2014-07-06 22:44 we don't use it 2014-07-06 22:44 opensim is accessed by viewers, but not only 2014-07-06 22:44 we don't do AV because we're adult and you confirm to be adult when you join 2014-07-06 22:44 it's also accessed by ad-hoc web clients 2014-07-06 22:45 most of these security concerns are things that are absolutely no skin off my nose 2014-07-06 22:45 i've been inspecting SL protocol closely since 2006. I have never seen this flag used in that time by any grid, viewer system 2014-07-06 22:46 but i happpen to have been a security consultant and that kind of thinking is ingrained with me - someone could be using it and they would be exposed, ergo does it need to be authenticated 2014-07-06 23:00 any data that can be made avalialbe without making the code or anyone's use insecure should be. It is _open_sim after all 2014-07-06 23:02 Starting build #3680 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-06 23:05 Bug #7254:04 Lookup username given key(uuid) XML-RPC 14( http://opensimulator.org/mantis/view.php?id=7254 ): A NOTE has been added to this issue. 2014-07-06 23:05 diva: is that in any way granular? 2014-07-06 23:05 Bug #7254:04 Lookup username given key(uuid) XML-RPC 14( http://opensimulator.org/mantis/view.php?id=7254 ): A NOTE has been added to this issue. 2014-07-06 23:06 no 2014-07-06 23:06 one flag to rule them all 2014-07-06 23:06 I mean all = UserTitle, UserFlags, User creation date 2014-07-06 23:06 so if a grid uses payment and/or av flags 2014-07-06 23:06 Project opensim » mono-2.10.8.1 build #3680: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3680/ 2014-07-06 23:06 diva: Changed GetUserInfo so that the exposure of user account details is ruled by a configuration variable. It's on by default. 2014-07-06 23:06 and wants to hide those only 2014-07-06 23:06 what do they lose to achieve it? 2014-07-06 23:07 they should provide a patch 2014-07-06 23:07 that's no answer 2014-07-06 23:07 what to they lose by turning this off? 2014-07-06 23:07 do* 2014-07-06 23:07 lose? 2014-07-06 23:07 functionality 2014-07-06 23:07 feaures 2014-07-06 23:07 I don't get it 2014-07-06 23:07 options/abilities? 2014-07-06 23:08 they lose hypergrid profile support 2014-07-06 23:08 no 2014-07-06 23:08 not true 2014-07-06 23:08 profile detail? 2014-07-06 23:08 they simply get UserTitle=string.Empty, UserCreation=0, UserFlags=0 2014-07-06 23:08 k 2014-07-06 23:09 sounds like an acceptable tradeoff for those who can't code 2014-07-06 23:09 those who can, will do so anyway 2014-07-06 23:31 Patches that change functionality should be accompanied with a wiki entry update 2014-07-06 23:32 indeed 2014-07-06 23:32 anyone know of any place you can buy nice mesh T-Pose avatars 2014-07-06 23:32 nice big collection would be ideal 2014-07-06 23:33 and just to save everyone time, turbosquid sucks, pretty much anything that comes up on the first 10-15 pages of google on just about ever variation of 3d avatar / character you can imagine 2014-07-06 23:34 wondering if anyone has an obscure source, don't care about cost i'll entertain anything at this point 2014-07-06 23:35 these need to be from a reputable source too, good license etc.. 2014-07-06 23:35 so ya pretty much im asking for the impossible I know lol 2014-07-06 23:35 pretty sure im chasing unicorns 2014-07-06 23:35 I like pegasus more anyway :P 2014-07-06 23:36 we're not done with our custom skeleton mods 2014-07-06 23:36 so, no unicorns 2014-07-06 23:36 no pegasi either 2014-07-06 23:36 i need models for npcs to populate my cities 2014-07-06 23:36 and I am having no luck, i found one big collection that looked nice on their web page, but in reality isnt so nice 2014-07-06 23:36 mesh npcs? 2014-07-06 23:36 not for opensimulator anyway 2014-07-06 23:36 and, as i understand, preferably not copyrighted gta4 thugs 2014-07-06 23:37 ya if possible lkalif mesh is much easier to manage 2014-07-06 23:37 and I am getting pretty good at rigging 2014-07-06 23:37 do you use avastar? 2014-07-06 23:37 yes 2014-07-06 23:37 its freakin awesome 2014-07-06 23:37 it's like 20 bucks or something? 2014-07-06 23:37 ya 27$ i think 2014-07-06 23:37 totally worth every penny 2014-07-06 23:43 anyway if anyone stumbles across a nice collection of mesh avatars for sale please do let me know if you don't mind :) 2014-07-06 23:43 I found these 2014-07-06 23:43 https://secure.axyz-design.com/product-category/3d-people 2014-07-06 23:44 I saw some software for generating them 2014-07-06 23:44 but the website is much nicer than what the models end up looking like in OpenSimulator, plus they are not quite ready to be easily rigged for SL, the areas where the joints would be on the mesh is not divided in a nice way that opensim likes 2014-07-06 23:44 Ya there is Mixamo 2014-07-06 23:44 but thats an ongoing expense type of thing 2014-07-06 23:44 yearly subscription 2014-07-06 23:44 its like 1500$ a year for the whole package 2014-07-06 23:45 the one I saw was not it... but can't remember 2014-07-06 23:45 and their SL support is kind of spotty at best 2014-07-06 23:45 ya I would preferably have pre-generated ones 2014-07-06 23:45 office people, city people, urban stuff, kids, city workers 2014-07-06 23:45 that kind of stuff 2014-07-06 23:45 I would rather have world peace, but I often sttle for less :P 2014-07-06 23:48 one thing i really suck at is making avatars 2014-07-06 23:49 lol man this is sad 2014-07-06 23:49 mixamo only has 4 avatars I could use 2014-07-06 23:49 https://www.mixamo.com/3d-characters 2014-07-06 23:49 everything they offer is like MMORPG style fantasy characters 2014-07-06 23:49 no one makes real world charachters 2014-07-06 23:49 sucks 2014-07-06 23:50 real world sucks? ;) 2014-07-06 23:51 ya but its low hanging fruit! someone needs to pluck it! lol 2014-07-06 23:51 heh, they use unity for character preview 2014-07-06 23:51 their whole thing is in unity 2014-07-06 23:51 I wish I could remember this tool 2014-07-06 23:52 cant run mixamo on linux either cause of that 2014-07-06 23:52 this is the year of linux desktop! 2014-07-06 23:53 or not ;) 2014-07-06 23:54 hehe 2014-07-06 23:55 more like the year of microsoft and apple not doing anything good 2014-07-06 23:55 so yay linux 2014-07-06 23:55 lol 2014-07-07 00:00 if your learning Avastar this is a good video 2014-07-07 00:00 https://www.youtube.com/watch?v=uxTH7pVjnRc 2014-07-07 00:00 so osmantis is restarted by a cron thing? 2014-07-07 00:00 nebadon: I don't have it 2014-07-07 00:00 ya my craptastic fix 2014-07-07 00:01 i didnt feel like looking at the code so i just have cron restart it every 6 hours 2014-07-07 00:01 hey, if it fixes a problem... it's fine :) 2014-07-07 00:01 ya it seems to work better 2014-07-07 00:01 before it might go a couple days before anyone noticed it was dead 2014-07-07 00:02 I took a nap, and mosquitos had a feast 2014-07-07 00:02 the little bot sdague wrote doesnt like splits 2014-07-07 00:02 my left arm has like 20 red spotns on it 2014-07-07 00:02 and they itch like hell 2014-07-07 00:02 ya I am pretty sure to the mosquitos I am like kobe beef or something 2014-07-07 00:03 lol 2014-07-07 00:07 "American football" should be called "handegg" :P https://pbs.twimg.com/media/Br4JyJzCIAAc7XX.jpg 2014-07-07 00:11 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-97-5.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-07-07 00:27 nebadon: Hm... I know where poses or animations can be found. I haven't gone looking for avatars. You need them in bvh format? 2014-07-07 00:28 animations would be great too 2014-07-07 00:28 mostly i need the mesh models 2014-07-07 00:28 but i do need good animations too 2014-07-07 00:30 nebadon: https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion 2014-07-07 00:30 i do remember seeing this before 2014-07-07 00:30 but none of that is SL compatible is it? 2014-07-07 00:30 That is a link to CMU's motion capture database. 2014-07-07 00:30 SL has a very specific rig 2014-07-07 00:30 They are BVH files. 2014-07-07 00:30 yes but bhv can have like 256 channels 2014-07-07 00:31 or something 2014-07-07 00:31 SL only uses like 27 I think 2014-07-07 00:31 with specific names 2014-07-07 00:31 you can have like 16 legged creatures with 10 heads 2014-07-07 00:31 nebadon: Could you script a conversion between the two? 2014-07-07 00:31 hmm I don't know, seems like it would be a lot of work 2014-07-07 00:31 since bvh is just a container of content 2014-07-07 00:31 its not a universal format 2014-07-07 00:32 each file can vary drastically 2014-07-07 00:32 I love these formats that are possibly universally used by programs but aren't truly universal. :) 2014-07-07 00:32 well LL basterdizes everything they touch 2014-07-07 00:32 but mocap is complex 2014-07-07 00:32 I haven't gotten in to animations yet with Blender and/or SL. I've just some simple poses. 2014-07-07 00:33 bvh is very similar ot midi 2014-07-07 00:33 if you know anything about midi you know that not every midi is the same 2014-07-07 00:33 Won't you have the same sort of problem if you found avatars that they may be in a format you can't easily use? 2014-07-07 00:33 right 2014-07-07 00:33 i need T-Pose mesh avatars 2014-07-07 00:33 that are riggable 2014-07-07 00:33 don't need them pre-rigged unless already rigged for SL/OS 2014-07-07 00:34 Can you use stuff made for Poser? 2014-07-07 00:35 sure 2014-07-07 00:35 as long as the license is good 2014-07-07 00:35 i would need the models in 3ds, fbx , dae or .blend 2014-07-07 00:35 ok. That might be your best bet. Search for Poser related stuff. 2014-07-07 00:35 or even .obj might work 2014-07-07 00:36 ya so far I havent found much of anything ive been searching for a long time 2014-07-07 00:36 there isnt much poser stuff available either 2014-07-07 00:37 the problem is everyone makes MMORPG fantasy stuff 2014-07-07 00:37 no one makes real world characters 2014-07-07 00:37 its all orcs, and demons 2014-07-07 00:37 or strippers 2014-07-07 00:37 lol 2014-07-07 00:37 lol 2014-07-07 00:37 nebadon: your city needs a titty joint or two lol 2014-07-07 00:37 The only other source of models I see are stuff for DAZ Studio but I don't know if their files would be usable or if the licenses would be compatible with your needs 2014-07-07 00:38 ya i shold look at daz 2014-07-07 00:38 Interesting comment on a web page -> As an animator I HATE the T-Pose. I really prefer arms at a 45 degree angle like what is posted in that thread, for easier shoulder manipulation. It really helps control stretching. 2014-07-07 00:38 daz stuff kind of sucks though 2014-07-07 00:38 Some of the daz stuff is also geared to the fantasy area. 2014-07-07 00:38 ya i can deal with those too 2014-07-07 00:38 but its more work 45 degrees 2014-07-07 00:39 because for SL it has to be 90 degrees 2014-07-07 00:39 I get what they are saying about how it affects the shoulders. 2014-07-07 00:39 so regardless if its better, in our case thats not relaly relevant, it just creates more work 2014-07-07 00:40 I grabbed a copy of DAZ when they offered it for free. I haven't done anything with it. 2014-07-07 00:40 It did run via Wine (or mono?) last time I tried it. 2014-07-07 00:41 ya that was Hexagon was free 2014-07-07 00:41 I dont think their Main software was ever free 2014-07-07 00:41 nebadon: Is the Make Human project of any use. 2014-07-07 00:41 no 2014-07-07 00:41 ok 2014-07-07 00:41 not for what I am doing 2014-07-07 00:41 i really need premade avatars 2014-07-07 00:42 i am just no good at generating them 2014-07-07 00:42 and I suspect paying someone to create a completely brand new from scratch library of avatars is more than I can afford 2014-07-07 00:42 its a lot of work 2014-07-07 00:44 I got DAZ studio (two different versions), Hexagon, and possibly one of their other products. I think it was a limited time free offer as I wouldn't have bothered otherwise. I still haven't had time to look at Blender so I wouldn't have been inclined to spend a lot of money on a Windows based program I wouldn't use (much). 2014-07-07 00:45 oh, Bryce may have also been available but I think I passed on that. 2014-07-07 00:46 I did buy messiahStudio when they offered it for a ridiculously low price for a short period of time. 2014-07-07 00:48 bryce was cool back in the day for generating terrains 2014-07-07 00:49 most of the DAZ stuff i didnt like though 2014-07-07 00:49 nebadon, why not use MakeHuman to create your mesh avatars? It would seem that a couple dozens variations would be easy? 2014-07-07 00:49 hexagon was extremely frustrating 2014-07-07 00:49 ive not have any luck generating anything of significant quality with MakeHuman 2014-07-07 00:49 the library has nothing in it 2014-07-07 00:49 unless i missed something recently 2014-07-07 00:50 the clothes it generates are absolutely horrible 2014-07-07 00:50 best i could get was a naked avatar 2014-07-07 00:50 even the hair is quite bad 2014-07-07 00:50 let me see if there have been some updates or something 2014-07-07 00:51 ya still 1.0.1 hasnt been updated in ages 2014-07-07 00:51 has to be over a year 2014-07-07 00:56 ya just downloaded it again, as far as I can tell unless you have your own clothing models the best you can do is generate a naked avatar 2014-07-07 00:58 ACTION nods 2014-07-07 00:58 Probably because they expect you to use DAZ for clothing the avatars. 2014-07-07 00:59 nah makehuman is opensource project 2014-07-07 00:59 its free 2014-07-07 00:59 it just doesnt have any content other than a few very low quality basic shapes included 2014-07-07 01:01 Out of the box, DAZ Studio 4.5 Pro comes with one male and one female avatar. 2014-07-07 01:01 Michael and Victoria. 2014-07-07 01:02 be back in a few i need food 2014-07-07 01:04 ok. 2014-07-07 01:05 I haven't tried using DAZ Studio in so long I can't remember how to get one of the avatars to rez. 2014-07-07 01:11 Bug #7254:04 Lookup username given key(uuid) XML-RPC 14( http://opensimulator.org/mantis/view.php?id=7254 ): has been RESOLVED. 2014-07-07 01:27 used to be an online site for generating avatars with a good selection of clothing, they looked pretty good but they went offline 2014-07-07 01:27 I think it was revolver.com or something like that 2014-07-07 01:27 I have a few I made saved 2014-07-07 01:28 nebadon would these be any help: http://i.imgur.com/O0o0Gpg.png 2014-07-07 01:40 keygruin: Web archive shows revolver.com as being The Times Appointments, a recruitment website that addresses the career needs of Britain's workforce. Might have been a site with a similar name. 2014-07-07 01:41 Those avatars look good. 2014-07-07 01:43 maybe it was evolver.com 2014-07-07 01:43 ya 2014-07-07 01:43 I think so 2014-07-07 01:44 anyways I set them out on my osgrid region Keyway/67/77/22 2014-07-07 01:45 I have the Blender files for them on another hard drive 2014-07-07 01:51 those are nice keygruin you make those? 2014-07-07 01:56 keygruin: yup. that was it. evolver.com was tied in with Autodesk. 2014-07-07 01:57 Seems to have gone bye bye at the beginning of 2012. 2014-07-07 02:00 ya well they were generated online 2014-07-07 02:00 ACTION nods 2014-07-07 02:00 just had to go through and pick from all the options for skin, clothes, etc 2014-07-07 02:01 it was a free service for a while then I think they got overloaded 2014-07-07 02:02 They could have tried turning it in to a paid service of some sort. 2014-07-07 02:02 it's possible they did but after they quit the free service I lost interest lol 2014-07-07 02:10 yea I don't know what to do, i need a lot of avatars 2014-07-07 02:11 im thinking minimum 50 avatars, possibly more 2014-07-07 02:16 so they don't need to be rigged? 2014-07-07 02:16 they do 2014-07-07 02:16 but i can rig them 2014-07-07 02:16 i dont need to receive them rigged 2014-07-07 02:17 but the license needs to be solid 2014-07-07 03:53 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-07 06:45 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-07 13:30 Nebadon: talk to Cuteulala about mesh avatars. She's looking for someone to help her rig hers 2014-07-07 13:57 her avatars are very cartoony Misterblue 2014-07-07 14:08 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): has been SUBMITTED. 2014-07-07 17:47 Misterblue: ping 2014-07-07 17:48 nebadon: ping 2014-07-07 17:48 hey smxy 2014-07-07 17:48 Do you have a few minutes to help me maybe figure out an issue ? 2014-07-07 17:48 ya I am on the phone at the moment on hold may get distracted 2014-07-07 17:48 whats up? 2014-07-07 17:50 I have a problem with Replex/Singularity, with varregions, that I don't with Firestorm. It happens in three different grids of mine - two Robust and a D2 - but does NOT happen in the Replex region of OSgrid. And I can't for the life of me figure out what is causing it. 2014-07-07 17:50 ok 2014-07-07 17:50 what is it doing? 2014-07-07 17:51 If I try to TP, using the 'gtp' command, to someplace outside the first 256x256, the regions gets told the wrong coords - ones too big for the region, and I get put at 128 128 128 instead. 2014-07-07 17:51 For example, I just tried to go to 'gtp 768 512 25' 2014-07-07 17:51 the region logged: 2014-07-07 17:51 13:46:00 - [ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of <1536, 1280, 25> for avatar Shaun.Emerald @sanctuary.homelinux.org, 6d989e4b-53ed-4217-98a8-4626a6d5cbda in Smxy. Substituting <128, 128, 128> 2014-07-07 17:52 how odd 2014-07-07 17:52 i have never used the gtp command how does that work? 2014-07-07 17:52 3 grids, 3 vars all the same. Replex and Singularity do this, but Firestorm works. 2014-07-07 17:52 But in the OSgrid Replex region, all three work. 2014-07-07 17:53 What in the hell could I have wrong? 2014-07-07 17:53 i am not sure 2014-07-07 17:53 ive never used gtp 2014-07-07 17:53 it works ok with map teleports though? 2014-07-07 17:54 just a sec 2014-07-07 17:54 yup 2014-07-07 17:55 bouble-click TP on the ground works too. 2014-07-07 17:56 s/b/d/ 2014-07-07 17:56 There isn' 2014-07-07 17:56 t a lot to setting up a var, so I don't quite see what I could have screwed up. 2014-07-07 17:57 sorry 1 sec 2014-07-07 17:57 sure 2014-07-07 17:57 I'll run and grab a cup o coffee. brb 2014-07-07 18:01 ack 2014-07-07 18:01 back* 2014-07-07 18:02 ok me to sorta 1 more sec 2014-07-07 18:02 np 2014-07-07 18:02 dealing with my broken down vehicle 2014-07-07 18:02 lovely 2014-07-07 18:02 ya its been broken for a while 2014-07-07 18:02 its actually been at the shop for the past week 2014-07-07 18:02 pain in the ass 2014-07-07 18:02 impossible to find parts 2014-07-07 18:03 What is it - an Edsel? :) 2014-07-07 18:04 its a 1999 Jeep Wrangler Sahara Edition 2014-07-07 18:04 with lift kit 2014-07-07 18:04 it has a rare rear axle 2014-07-07 18:04 not common on most jeeps 2014-07-07 18:04 getting TJ parts shouldn't be hard - but your mods might be 2014-07-07 18:05 its not a TJ though 2014-07-07 18:05 hahaha you dropped the Dana 44 and put what on? 2014-07-07 18:05 no its a Dana 44 2014-07-07 18:05 but no one has any 2014-07-07 18:05 they are very hard to find for my year and model apparantly 2014-07-07 18:05 yeah they all get bought up - check your local jeeper clubs 2014-07-07 18:05 we have been looking for over a week 2014-07-07 18:06 I think we did find one 2014-07-07 18:06 hopefully its in good shape, should be 2014-07-07 18:06 going to put the gears from mine into it 2014-07-07 18:06 mine only has 35k miles on it 2014-07-07 18:06 yah - the Dana 35 snaps axle shafts more often than it should - so most folks that get a sport/X/etc refit a Dana 44 later 2014-07-07 18:07 mine the Stabilizer mounts sheered off 2014-07-07 18:07 and the universal joint for drive shaft snapped 2014-07-07 18:07 and the drive shaft took out a bunch of brackets 2014-07-07 18:07 if you have a facebook account - scrub around in there for a local jeep clan or 4 and talk to them 2014-07-07 18:07 and my muffler 2014-07-07 18:07 good grief what did you do - drop it on a rock? 2014-07-07 18:07 and apparantly i need to new front shocks too 2014-07-07 18:08 no it was like -15 degrees 2014-07-07 18:08 and i was coming of highway and down shifted 2014-07-07 18:08 ooof! 2014-07-07 18:08 and it just exploded 2014-07-07 18:08 only thing i can think is it already had a stress crack of some kind 2014-07-07 18:08 though i cant recall doing anything that would cause that kind of damage 2014-07-07 18:08 previous owners 2014-07-07 18:09 So, ... 2014-07-07 18:09 smxy can you try OKC World 2014-07-07 18:09 on OSGrid 2014-07-07 18:09 see if you have same problem there 2014-07-07 18:09 i just updated 2014-07-07 18:09 You Replex region works fine. But sure 2014-07-07 18:09 not sure who owns replex 2014-07-07 18:09 its not mine 2014-07-07 18:10 lkalif suggested it, so maybe his 2014-07-07 18:10 ya probably is 2014-07-07 18:12 what size is this region? 2014-07-07 18:12 768x768 2014-07-07 18:12 there are 4 of them 2014-07-07 18:12 works as one would expect 2014-07-07 18:12 But not in my three 2014-07-07 18:13 ok that to me says Robust 2014-07-07 18:13 your running the latest code? 2014-07-07 18:13 Ah, but it does it in my D2, too. 2014-07-07 18:13 hmm 2014-07-07 18:13 ya that is odd 2014-07-07 18:14 OpenSim 0.8.1 Dev 219d273 - r24921 2014-07-05 00:50:33 +0100 [CentOS 6.5/Mono 3.6.1] (Unix/Mono) 2014-07-07 18:14 what coordinates are your regions at? 2014-07-07 18:14 ok thats exactly what i am running 2014-07-07 18:14 you clear your viewer cache? 2014-07-07 18:14 No. 2014-07-07 18:14 worth a shot maybe 2014-07-07 18:14 rule it out anyway 2014-07-07 18:15 Then why does it work in your grid in two vars and not in three grids of mine, if it's the cache? 2014-07-07 18:15 well maybe it wasnt cached on OSgrid when you tried 2014-07-07 18:15 so it worked 2014-07-07 18:15 perhaps your grid was broken in a cache or something, i really don't know 2014-07-07 18:16 I'll try that in a moment. 2014-07-07 18:16 ya worth a shot 2014-07-07 18:16 since nothing else seems obvious 2014-07-07 18:16 only other thing that jumps out is mono 3.6.1 2014-07-07 18:16 im running 3.4.1 on my box 2014-07-07 18:16 I went to 3.6.1 when you did. 2014-07-07 18:16 ya different server 2014-07-07 18:16 sme night 2014-07-07 18:16 OKC World is not same as my other server 2014-07-07 18:17 I dont have any vars running on 3.6.1 2014-07-07 18:17 not yet anyway 2014-07-07 18:18 6000,6000; 5000,5000; 8104,8103 2014-07-07 18:21 Which mono is being used with osgrid? 3.4 or 3.6? 2014-07-07 18:21 I exited the viewer, manually deleted all viewer caches; fired up Replex and tried again. Same behavior. 2014-07-07 18:21 So that's not it. 2014-07-07 18:22 we use 3.2.8 on the plaza boxes 2014-07-07 18:22 not sure what lkalif has on Replex region 2014-07-07 18:23 I thought it was a viewer bug, because Firestorm works fine. 2014-07-07 18:23 But when it works in the two vars in OSg ... 2014-07-07 18:24 Just trying to decide what version of mono to install on a Linux box. For now it is to run Robust but later it will also run a test grid. 2014-07-07 18:24 I just don't see what I could have done wrong. 2014-07-07 18:26 maybe it has something to do with size of var 2014-07-07 18:26 how large is your var? is it same as Replex region? 2014-07-07 18:26 one is a 512x512, another a 768x768 and the last a 1024x1024 2014-07-07 18:27 hmm ok 2014-07-07 18:27 how strange 2014-07-07 18:27 yes! 2014-07-07 18:27 I am completely stumped, there isnt even really anything you can configure or change that would efect teleporting that I can think of 2014-07-07 18:27 And for the 1024x1024, that's the D2 and I followed Diva's instructions on how to updte from a megaregion to a var. There was little to screw up. 2014-07-07 18:28 have you tried using a different avatar? 2014-07-07 18:28 No :) Just a sec 2014-07-07 18:28 don't know why that would matter but worth a shot too 2014-07-07 18:28 since we are out of ideas 2014-07-07 18:30 smxy: You have the same problem regardless of the size of the var? 2014-07-07 18:31 I exited, cleared the cche again, logged in with a different avatar and it worked! WTF is different? 2014-07-07 18:31 Besides the obvious. :) 2014-07-07 18:31 smxy, I'm in Eld2, and it works fine for me 2014-07-07 18:31 Oooooh, this one isn't a grid god. 2014-07-07 18:32 I wonder if it's the other one's god status that is causing it. 2014-07-07 18:33 Easy enough to test that, smxy 2014-07-07 18:34 I think it would be odd if god status makes a difference but won't know until you try. 2014-07-07 18:34 Agreed. 2014-07-07 18:36 Hmm. But he wouldn't be a grid god in my other two grids, so that seems to rule that out. 2014-07-07 18:36 Only in the one grid 2014-07-07 18:36 So what else might be different between the avatars that might cause it? 2014-07-07 18:38 hmm 2014-07-07 18:38 ya I can't really think of anything 2014-07-07 18:38 howeer 2014-07-07 18:38 you can still have the viewer think its in god mode 2014-07-07 18:39 even if you don't have god powers 2014-07-07 18:39 No, this isn't gode mode 2014-07-07 18:39 so if you log into your grid, enable god mode, and jump out 2014-07-07 18:39 this is a userlevel of 250 in the DB 2014-07-07 18:39 you would still be in god mode, even though you don't have god powers in that remote grid 2014-07-07 18:39 No, I haven't enabled god mode via the viewer. 2014-07-07 18:39 ok 2014-07-07 18:39 ya that is very odd then 2014-07-07 18:40 ok 2014-07-07 18:40 just had a thought 2014-07-07 18:40 perhaps you have two entries in the presence table 2014-07-07 18:40 for same avatar 2014-07-07 18:40 let me look 2014-07-07 18:40 maybe its making its region calculations based on you being in a different 2014-07-07 18:40 region* 2014-07-07 18:42 nope 2014-07-07 18:42 ok there is another table 2014-07-07 18:42 that stores last location 2014-07-07 18:42 how do I make this avatar a normal user again? 2014-07-07 18:42 set its user level to 0 2014-07-07 18:42 you can do it on robust console 2014-07-07 18:42 type help users 2014-07-07 18:43 there is a command to set user level 2014-07-07 18:43 let me try that 2014-07-07 18:45 he also has flags 780 2014-07-07 18:47 I think, when I logged in, Replex just told me it was "Drycleaning clothes" lol 2014-07-07 18:48 okay, still acts wrong with user level of 0. But his flags are 780. Have to figure out how to change those to 0 next. 2014-07-07 18:48 ya it does 2014-07-07 18:48 lol 2014-07-07 18:49 its possible 780 would play a role maybe 2014-07-07 18:49 as that flag basically says you are a LL employee I think 2014-07-07 18:50 so it very well could change viewer behavior in some instances 2014-07-07 18:50 Well, as soon as I figure out how to change it, we'll test that theory :) 2014-07-07 18:51 I think I have to edit the DB directly 2014-07-07 18:53 smxy: I saw that dry cleaning clothes message during a login to some grid recently. 2014-07-07 18:57 Flags are 0, so now let's see. 2014-07-07 18:58 Nope, that wasn't it either. Hrmph. 2014-07-07 18:58 I did a 'show account' before logging him in to verify the level and flags were both 0. 2014-07-07 19:00 I'm running out of ideas. 2014-07-07 19:16 did you restart regions smxy 2014-07-07 19:16 once you log into a region as a god 2014-07-07 19:16 your always a god in that region 2014-07-07 19:16 even if the robust flags are removed 2014-07-07 19:16 sorry had to step away for minute sorry for delayed response 2014-07-07 19:23 smxy: open your %appdata%\SecondLife\ folder 2014-07-07 19:23 you will find avatar_name@grid forlders there 2014-07-07 19:23 if you don't care about chat log, just delete the one you're having trouble with and try again 2014-07-07 19:30 I do care about chat logs. I'll set them aside, clear the cacxhe and restart the region. 2014-07-07 19:31 -x 2014-07-07 19:38 I did that and it still misbehaves. 2014-07-07 19:39 all per-account settings are stored in that folder 2014-07-07 19:39 Yes, I removed the Secondlife folder altogether. 2014-07-07 19:39 Cleared the cache, manually. 2014-07-07 19:39 Restarted the region. 2014-07-07 19:40 and it only doesn't work with one avatar= 2014-07-07 19:40 Re-added my grid and logged in. 2014-07-07 19:40 Yes. :( 2014-07-07 19:40 VERY odd. 2014-07-07 19:40 ya so very strange, I am out of ideas at this point 2014-07-07 19:43 actually, I only assumed it still didn't work for just the one. I tried the other one, that worked, and no it doesn't. 2014-07-07 19:43 now* 2014-07-07 19:43 So now I have two broken. 2014-07-07 19:44 your machine is possesed. 2014-07-07 19:44 heh 2014-07-07 19:44 that's my technical diagnosis :P 2014-07-07 19:44 ya really does not make any sense 2014-07-07 19:44 it's multiple server, mulltiple grids. 2014-07-07 19:44 And this one avatar worked until I blew away the viewer settings and restarted the region 2014-07-07 19:45 just open the map and teleport ;) 2014-07-07 19:45 That's not an answer. 2014-07-07 19:46 I'm using Replex Viewer 1.8.5 (5995) Jun 18 2014 13:14:30 (Replex Alpha)... in Eld2, and it's fine for me. 2014-07-07 19:46 did firestorm implement our hypergrid map thing? 2014-07-07 19:46 when you hg tp you should see dest grid map 2014-07-07 19:48 When? before you TP or after or both? 2014-07-07 19:48 So it works for Dev_Random. So it's back to my avatars again. 2014-07-07 19:49 after teleport 2014-07-07 19:49 Let me check 2014-07-07 19:52 And yes, Replex region on OSGrid is mine 2014-07-07 19:53 when I go to another grid in FS, I do not see the maptile when I pull up the map after arriving. Perhaps it'll be in their next release. 2014-07-07 19:53 And the TP in my var still works with FS 2014-07-07 19:54 yeah, I didn't think they had it 2014-07-07 19:54 It seems to be something about the avatars, but what could it be? 2014-07-07 19:54 I should probably make them a patch 2014-07-07 19:54 Works for Dev_Random with Replex, but not me 2014-07-07 19:54 same region. 2014-07-07 19:55 that's because Dev_Random is way cooler than you :P 2014-07-07 19:56 If we're digging into the bottom of the barrel for ideas.... I don't have a HOME set anywhere on that region. 2014-07-07 19:56 (or grid) 2014-07-07 19:57 My home is in my grid, but not that region. But I don't have a home set in my other two grids for this avatar, either. 2014-07-07 20:32 Any other ideas on how to troubleshoot this? 2014-07-07 20:33 hmm, I wonder if the higher levels of http logging that oren added might shed any light on this. 2014-07-07 20:36 Not really. 2014-07-07 20:37 In an 768x768, I see that <512, 256, 0> is being added to the coords I give. 2014-07-07 20:37 Let me check the other two regions 2014-07-07 20:41 That was when I tried to go to 355 450 27 2014-07-07 20:43 in the 1024x1024, going to 768 768 25 tried to take me to 1536 768 25, so <768, 0, 0> was added 2014-07-07 20:46 but going to 355 450 27 took me to 611 962 27, so <512, 256, 0> was added 2014-07-07 20:46 I'm not seeing a pattern, other than multiples of 256, in what gets added. 2014-07-07 21:02 I see code is almost identical to firestorm 2014-07-07 21:02 but they do allow gtp x y 2014-07-07 21:02 without z 2014-07-07 21:03 in which case they use your current altitude 2014-07-07 21:03 handy, I will add that to replex 2014-07-07 21:03 Where I am, in the var, decides what amount gets added to the coords is specify. Like I was just at 623 273 20 and tried to gtp to 128 128 128 and wound up at 384 128 128. 2014-07-07 21:10 hmm. At 768 768 128 I tried to go to 128 128 128 ang again wound up at 384 128 128 2014-07-07 21:11 and* 2014-07-07 21:33 I give up, for now. Need to think of new ways to troubleshoot this. 2014-07-07 21:54 Bug #7243:04 [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild 14( http://opensimulator.org/mantis/view.php?id=7243 ): Une note a été ajoutée à ce bogue. 2014-07-07 22:26 If I divide a region into two parcels, then click edit terrain in on parcel and select lower, only that parcel should lower, right? The whole sim did. And yes, I'm in the parcel that should be lowered and selected that land and I saw the property lines beforehand ... 2014-07-07 22:28 no 2014-07-07 22:28 you can and will modify any land you work on 2014-07-07 22:28 unless you don't have the right 2014-07-07 22:28 so if you're NOT god and NOT estate owner and NOT estate manager and NOT parcel owner and NOT in the land group and NOT have friend rights 2014-07-07 22:28 then you cant edit it 2014-07-07 22:29 I want to work on only the selected parcel. How do I do that? 2014-07-07 22:29 else, parcel boundaries are just green lines 2014-07-07 22:29 you can't limit brishes to a single parcel 2014-07-07 22:29 brushes 2014-07-07 22:29 brushes will always work on any land you're allowed to 2014-07-07 22:29 I didn't use a brush. I used apply 2014-07-07 22:29 this matches sl 2014-07-07 22:29 you need to hold a "land selection" 2014-07-07 22:30 this is how you do it 2014-07-07 22:30 you should be able to select land with a box and hit apply 2014-07-07 22:30 how do you do that and then switch the tool to lower? 2014-07-07 22:30 press ctrl-5 to open land modify 2014-07-07 22:30 then, open parcel properties by clicking on the parcel name in the title bar 2014-07-07 22:30 then, right-click the land you're on, select "properties" 2014-07-07 22:31 the about land box will populate, do not close it 2014-07-07 22:31 you now have an exact parcel selection 2014-07-07 22:31 select functions and use apply as needed 2014-07-07 22:31 you will act only on that parcel 2014-07-07 22:31 the instructions are for singu/replex 2014-07-07 22:31 That's quite a set of hoops to jump through just to work on one parcel. 2014-07-07 22:31 this may not work with firestorm 2014-07-07 22:35 no "properties" when I right-click on the land 2014-07-07 22:35 in Replex. 2014-07-07 22:35 could be labeled differently 2014-07-07 22:35 about land 2014-07-07 22:35 maybe 2014-07-07 22:35 just about land, which the closed when I selected it 2014-07-07 22:35 then* closed 2014-07-07 22:35 hmmm 2014-07-07 22:35 then select it again 2014-07-07 22:35 to reopen it 2014-07-07 22:35 i guess it was changed to a toggle 2014-07-07 22:36 the point is that the parcel selected in about land becomes selected in edit land IF and only if the edit land dialog (ctrl-5) is open at that time 2014-07-07 22:36 and it deselects when about land is closed 2014-07-07 22:37 well, the whole region still lowers 2014-07-07 22:37 anyway, i agree that a check box "limit terrain editing to current parcel" or somesuch may be helpful 2014-07-07 22:37 but, that is viewerside to implement 2014-07-07 22:37 then the easiest way to do it is to make an avatar 2014-07-07 22:38 I currently cannot modify just the one parcel. That's broken. 2014-07-07 22:38 sell it that parcel, don't make it a god or anything manager 2014-07-07 22:38 then work on the parcel 2014-07-07 22:38 That's ridiculous. 2014-07-07 22:38 i agree 2014-07-07 22:38 it is 2014-07-07 22:38 but it's not something that can be implemented server side without viewer support for it 2014-07-07 22:38 LL designed land editing with mainland in mind 2014-07-07 22:39 not with opensim having non-linden gods 2014-07-07 22:39 means, it's very design is not based on anyone owning a whole sim 2014-07-07 22:39 private regions were added after the terrain editing tools were coded 2014-07-07 22:40 And I know people in SL who have regions who tell me "just make a parcel, work on that, then rejoin. Works like a charm." That doesn't match with what you are saying. 2014-07-07 22:43 I was with the region owner a couple of weeks ago, when he made a parcel behind my house and then lowered just that parcel. 2014-07-07 22:43 How could he do that if he owns the whole region? 2014-07-07 22:44 I'm not sdasying you're wrong. I'm saying I don't understand. 2014-07-07 22:44 saying* 2014-07-07 22:48 maybe other viewers have other tools 2014-07-07 22:49 maybe he used the trick i told you 2014-07-07 22:49 which is what i do 2014-07-07 22:49 i just don't know why it doesn't work for you 2014-07-07 22:49 but land selection is a viewer tool 2014-07-07 22:49 the viewer tells the sim what parts of the land to apply the effect to 2014-07-07 22:51 Why does the effect work right up to the South and Western edges, but 1m short on the North and East sides? 2014-07-07 22:51 It should go right to the edges on all sides, I should think. 2014-07-07 22:53 flatten and lower both do that 2014-07-07 22:54 and raise 2014-07-07 22:59 (Maybe the 'trick' isn't working because I'm on a Mac.) 2014-07-07 23:00 so am i 2014-07-07 23:00 Hmm. okay. 2014-07-07 23:00 mid 2013 imac 27" 2014-07-07 23:00 i'm still on ML 2014-07-07 23:01 didn't do mavericks 2014-07-07 23:01 and i use singu 2014-07-07 23:01 alpha 2014-07-07 23:01 late 2012 27" iMac 10.9.3 2014-07-07 23:01 I'll try Singu 2014-07-07 23:02 Hmm, they have a new alpha. let me grab that. 2014-07-07 23:06 Same :( 2014-07-07 23:21 Melanie_: I sold the land to a normal avatar who has no special rights or anything. When he tries to lower the parcel, nothing happens. 2014-07-07 23:22 relog first with the avatar 2014-07-07 23:22 some rights are not applied until then 2014-07-07 23:22 the info is cached in LandManagementModul and LLClient 2014-07-07 23:22 not all of that updates perfectly yet 2014-07-07 23:22 the land code is a mess 2014-07-07 23:23 Yes, I just relogged. Was on FS with him and now Singu Alpha. Nothing happens. 2014-07-07 23:23 'mess' is not what I'd call it. More like P.O.S. 2014-07-07 23:24 :) 2014-07-07 23:25 though it does help if one actually BUYS the land, I suspect. :) oops 2014-07-07 23:27 Okay, I'll eat those words. That worked. :) But I still have the issue of the meter wide strip that doesn't get affected, along the North and East sides. 2014-07-07 23:28 are there any web side search systems for opensim yet 2014-07-07 23:28 searchable from the web i mean 2014-07-07 23:29 Diva has one at Metaverseink, I think 2014-07-07 23:29 yes but is that opensource is closed source just for metaverse 2014-07-07 23:29 sorry for typos 2014-07-07 23:35 Well, you can set up the same thing yourself with the search module and a webserver, I believe. 2014-07-07 23:35 and a little php 2014-07-07 23:38 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-07 23:38 hello 2014-07-07 23:39 Replex viewer? There is no end to new viewers. 2014-07-07 23:40 huh? 2014-07-07 23:40 lkalif: What is supposed to be different/special about Replex vs. Singularity? 2014-07-07 23:41 -!- hi_every_body(~chatzilla@46.53.83.164) has left #opensim-dev 2014-07-07 23:46 i think the intent is its not singularity... other than that im cluless 2014-07-07 23:47 Some nice improvements/fixes listed in the changelog. Just curious why the viewer code had to be forked instead of just contributing the changes to Singularity. 2014-07-07 23:48 I particularly like the change that stops the login boxes from resetting on failed login. 2014-07-07 23:48 That's always bugged me. 2014-07-07 23:48 It may have some fixes in it that aren't in Singularity, but yeah, it's not Singu is the big one. lkalif, for reasons of his own, that I shall not get into, prefers not to work with the Singu folks now. So, Replex. 2014-07-07 23:49 ok 2014-07-07 23:51 There was a lot of cross-pollination between the two, but that may have stopped. Not sure. 2014-07-07 23:51 Perhaps it will get a number of other fixes for things that seemed to have gotten bad in Sing. 2014-07-07 23:51 ACTION nods to smxy. 2014-07-07 23:52 There is a fair amount of cross pollination amongst many of the viewers. 2014-07-08 02:45 smxy: try this with firestorm. go to your test region. relog there. this is important. login, run the command. see that it fails. open world map. close. try again. now it works 2014-07-08 02:45 same with all the viewers 2014-07-08 02:48 hmm. openining map doesn 2014-07-08 02:48 does't fix it for me in firestorm 2014-07-08 03:09 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2014-07-08 05:44 lkalif: after the relog it worked. It's always worked in FS for me. 2014-07-08 05:44 I'll try it with replex 2014-07-08 05:47 Aha! Using that recipe, with Replex, made it work. :) 2014-07-08 05:47 You're onto something. :) 2014-07-08 05:50 And with that bit of success, I'm off to bed. 2014-07-08 10:46 Bug #7256:04 Attach/wear object by script results in object disappear 14( http://opensimulator.org/mantis/view.php?id=7256 ): has been SUBMITTED. 2014-07-08 10:47 Bug #7256:04 Attach/wear object by script results in object disappear 14( http://opensimulator.org/mantis/view.php?id=7256 ): has been UPDATED. 2014-07-08 10:55 Bug #7256:04 Attach/wear object by script results in object disappear 14( http://opensimulator.org/mantis/view.php?id=7256 ): has been UPDATED. 2014-07-08 12:44 lkalif: It's the opening and closing of the map that's the key thing. When I HG TP to my other test grids, I try it, it fails, I open and close the map and then it works. 2014-07-08 15:19 hmm found a problem 2014-07-08 15:20 seems when an avatar sits on llTargetOmega prim, the rotation is not being translated to the avatar 2014-07-08 15:21 ah ya el problemo 2014-07-08 15:21 it works if the prim is root 2014-07-08 15:21 if its a child prim it does not 2014-07-08 15:22 this broke my NPC vendors 2014-07-08 15:22 where you can preview the clothes inside on a NPC 2014-07-08 15:22 rezzes and NPC that stands on a rotating pose stand 2014-07-08 15:23 i wonder how this works in SL 2014-07-08 15:23 im going to chekc 2014-07-08 15:26 damn doesnt work in SL either 2014-07-08 15:26 it used to work in opensim, it must have changed when we fixed some of the sitting issues 2014-07-08 15:27 oh well 2014-07-08 15:27 nebadon? is it this? http://opensimulator.org/mantis/view.php?id=7231 2014-07-08 15:31 Dev_Random yes 2014-07-08 15:31 but i just checked second life 2014-07-08 15:31 and it doesnt work there either 2014-07-08 15:31 I think the reason it actually worked in OpenSim was due to a bug, it probably never should have worked here 2014-07-08 15:31 ha. 2014-07-08 15:31 so hopefully justin isn't fixing it!!! 2014-07-08 15:32 I am not sure he can, but if he can let him 2014-07-08 15:32 would be great to have back 2014-07-08 15:32 it will not be changed 2014-07-08 15:32 allowing the avatar to rotate means linking the avatar to the child prim instead of the root 2014-07-08 15:32 that is not how link sets work 2014-07-08 15:33 if that were done, we would get the camera issues back as well as having unbearable jitter in sit position when more than one avatar sits on a vehicle 2014-07-08 15:33 all these bugs were caused by us "sitting" the avatar on the child prim instead, as SL does it, all avatar sitting on the root 2014-07-08 15:34 if that were changed back, we'd get at least these three major regressions 2014-07-08 15:34 possibly others 2014-07-08 15:36 thats what I figured Melanie_ 2014-07-08 15:36 hey nebadon what php version does osgrid use? 2014-07-08 15:36 not sure H-H-H id have to check 2014-07-08 15:38 im running the profiles and search and os from the osgrid download page but the viewer still crashes when creating a classified add but it doesnt on osgrid 2014-07-08 15:38 i have put some debug in and the only thing i can think of is it doesnt like my php version or i dont have something set right in php ini 2014-07-08 15:39 apache logs don't say anything? 2014-07-08 15:40 no errors in apache loggs 2014-07-08 15:40 not even a notice or warning 2014-07-08 15:41 it might even be a lib or something on this machine 2014-07-08 15:41 baffling the crap out of me lolk (which isnt hard) 2014-07-08 15:41 lower your php log level 2014-07-08 15:42 make sure you explicitly set a time zone in php.ini 2014-07-08 15:42 php 5.3+ need that 2014-07-08 15:42 5.3.15 H-H-H 2014-07-08 15:43 PHP Version 5.5.13 2014-07-08 15:43 maybe i need to downgrade 2014-07-08 15:43 doubt it 2014-07-08 15:45 my php log level is error_reporting = E_ALL & ~E_DEPRECATED & ~E_STRICT 2014-07-08 15:46 which should do them all 2014-07-08 15:47 not sure this would make any difference but you have asp style and short tags enabled? 2014-07-08 15:48 i would think if you didnt it probably wouldnt work at all 2014-07-08 15:48 not just fail on this 1 part only 2014-07-08 15:48 yes they are enabled and my timezone is set to utc 2014-07-08 15:48 date.timezone = UTC 2014-07-08 15:49 at this point, the best way forward is to compile a viewer in debug mode 2014-07-08 15:49 run it in the debugger to find where it barfs 2014-07-08 15:49 then you would see which script is involved and what bad data it sends 2014-07-08 15:49 you could then write a test harness for the script and debug 2014-07-08 15:50 why is nothing ever an easy fix lol 2014-07-08 15:50 welcome to my world :P 2014-07-08 15:50 thanks Melanie_ 2014-07-08 15:50 and thanks nebadon 2014-07-08 15:51 wingridproxy might help too? 2014-07-08 15:51 Melanie_? 2014-07-08 15:51 it may 2014-07-08 15:51 if one knows the expected data 2014-07-08 15:51 or if a reply is so badly deformed that it's obvious 2014-07-08 15:51 e.g. a php error message instead llds 2014-07-08 15:51 ya 2014-07-08 15:51 if its crashing the viewer 2014-07-08 15:51 well i use a clone of singu and i also run my own crash log system 2014-07-08 15:51 i suspect it is probably obvious 2014-07-08 15:52 i notice a load of really wierd crap in the crash logs 2014-07-08 15:53 ?-??T㗴?m????? 2014-07-08 15:53 ??0???-??T.????? 2014-07-08 15:53 for example ^ 2014-07-08 15:53 however the exact same viewer works fine in osgrid 2014-07-08 15:53 bah brb 2014-07-08 17:48 nebadon: ping 2014-07-08 17:54 hey justincc 2014-07-08 17:54 nebadon: we're going to do some kind of load test today? 2014-07-08 17:56 Starting build #3681 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-08 17:58 justincc yes 2014-07-08 17:58 I have grid updated 2014-07-08 17:58 setup a Varregion and loaded in Universal Campus v1.5 2014-07-08 17:58 I just discovered a dumb mistake I made in console commadn but luckily can workaround 2014-07-08 17:58 not quite at 2.0 yet :) 2014-07-08 17:58 ah cool 2014-07-08 17:59 ya not enough time now to do another update 2014-07-08 17:59 but keynotes will be 'normal' region split? 2014-07-08 17:59 yes 2014-07-08 17:59 we can go there first 2014-07-08 17:59 ACTION nods 2014-07-08 17:59 then jump to var 2014-07-08 17:59 which is the var? 2014-07-08 17:59 ah, VarRegion-01? :) 2014-07-08 18:00 yes 2014-07-08 18:00 Project opensim » mono-2.10.8.1 build #3681: SUCCESS in 8 min 45 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3681/ 2014-07-08 18:00 jjustincc: Fix issue with running "stats record start|stop" console command 2014-07-08 18:00 there is a lot of content there 2014-07-08 18:00 its like 36000 prims or so 2014-07-08 18:01 im in the process of converting Universal Campus to mesh and var 2014-07-08 18:01 it used to be 44500 prims 2014-07-08 18:01 ok 2014-07-08 18:02 you ok for an announce to the various places? 2014-07-08 18:04 justincc I did not, i need to get that worked out, but i suspect we will have a nice amount of people 2014-07-08 18:04 i will announce on skype right now 2014-07-08 18:05 ok, I will do so on g+ and mailing lists 2014-07-08 18:05 thanks 2014-07-08 18:05 what is the hg url to use? 2014-07-08 18:06 http://cc.opensimulator.org:8002 Keynote 1 2014-07-08 18:06 great, thanks 2014-07-08 18:16 lkalif: how'd you figure out that opening/closing the map would fix the gtp issue and did figuring that out lead you to a fix for the problem? 2014-07-08 18:16 Glad for the workaround though. :) 2014-07-08 19:50 hey Melanie_ are you around? if so could you take a peek at http://pastebin.com/KHcAtSEx and give me your opinion pleas 2014-07-08 19:51 from what i can see its barfing due to not recieving the right properties back 2014-07-08 19:54 i do have the full gdb.txt if thats any use :) 2014-07-08 20:02 Var region held up very well at todays Load Test 2014-07-08 20:02 4nice 2014-07-08 20:03 4 was my cat typing lol 2014-07-08 20:03 aw i missed this weeks test 2014-07-08 20:12 nebadon: Kayaker and I both had a similar issue at that test. "Phantom" attachments. My helmet rezzed on my head as usual, but a duplicate showed in front of me (only on my viewer).. It was stationary, but had a "detach" option (that did nothing). Kayaker had a sandal that did the same. 2014-07-08 20:16 H-H-H: type bt, type info threads, type print data 2014-07-08 20:16 H-H-H: if the last one does not cause an error also type print *data 2014-07-08 20:17 pastebin the results 2014-07-08 20:18 ok i will need to re run it 2014-07-08 20:23 Melanie_ http://pastebin.com/L05PjBxG 2014-07-08 20:30 wow is brazil getting pummeled 2014-07-08 20:31 0 - 5 against germany in first half an hour. this doesn't happen 2014-07-08 20:32 man the llTargetOmega not working on child prims is a bummer 2014-07-08 20:32 im going to have to totally redesign my vendors to not be linked 2014-07-08 20:32 what a pain in the ass that is 2014-07-08 20:32 non physical one? 2014-07-08 20:33 currently they dont work if i unlink it 2014-07-08 20:33 ya i have NPC vendors 2014-07-08 20:33 that model the cloths the vendor dispenses 2014-07-08 20:33 you click it an a NPC rezzes 2014-07-08 20:33 it should be spinning in T-Pose 2014-07-08 20:33 it used to work due to a bug in opensim 2014-07-08 20:33 putting that bug back would break regular functions 2014-07-08 20:33 make the posestand separate prim 2014-07-08 20:34 ya 2014-07-08 20:34 thats what I need to do 2014-07-08 20:34 its like 50 vendors though 2014-07-08 20:34 lol 2014-07-08 20:34 pain in the ass 2014-07-08 20:34 whats worse is all the NPCs are backwards 2014-07-08 20:34 had they been facing forward I probably wouldnt have cared as much 2014-07-08 20:35 either way im doing a lot of fixing 2014-07-08 20:35 well tudning prim around takes like 5 sec 2014-07-08 20:35 ya if im touching them all though i might as well do it right 2014-07-08 20:36 its part of Universal Campus i will be distributing it 2014-07-08 20:36 im redoing the entire thing in Mesh anywa 2014-07-08 20:36 virtually every prim is going to be replaced 2014-07-08 20:41 Too bad you are not using an autoupdate script in them, Neb, then you could push an update that rotated things and did all that manual stuff for yhou, then push another update to clean up the fix it code. 2014-07-08 20:41 ya 2014-07-08 20:41 I do that on occassion when I have a lot of things to "fix" 2014-07-08 20:41 i might end up just completely redesigning the vendors anyway 2014-07-08 20:41 use mesh 2014-07-08 20:42 that its just 1 single objects, the vendor and the pose pad 2014-07-08 20:42 having them unlinked poses problems though 2014-07-08 20:42 I have been saying for years that it is time to learn blender - lol - maybe someday 2014-07-08 20:42 about proximity 2014-07-08 20:42 i need to think about how to do that 2014-07-08 20:42 without having to make each pad unique 2014-07-08 20:43 shame llTargetOmega wont let you spin just the root prim 2014-07-08 20:43 and not the entire object 2014-07-08 20:43 that would solve all my problems 2014-07-08 20:44 I made posing models for my vendors back in SL ages ago - I was using a bot from Germany, forgot the name. Anyway, I had them doing modeling like poses and standing alone - there was an invisible prim around them that detected a customer approaching and sent ims to the bot to tell her/him what to wear etc based on the customers choices. 2014-07-08 20:45 I always wanted to add a chat analyser to let them chat with the customer instead fo clicking menus - never got around to it. 2014-07-08 20:46 I had camping bots that played tiny empires while they camped :) 2014-07-08 20:47 and they were brutally competitive at getting the high paying chairs :D 2014-07-08 20:47 They did greet the customers by name and gave them a sales pitch about the jewelry in chat, but that was all canned and based on button clicks. 2014-07-08 20:47 dahlia, the bots I used were popular for camping also - I can't recall the names, it was a commerical bot, and I used them here in OS for a couple years, but always had trouble getting them to sit right here. 2014-07-08 20:48 oh I wrote my own using libomv 2014-07-08 20:48 errr.. libsecondlife ;) 2014-07-08 20:48 ah, it was pikkubot 2014-07-08 20:48 http://www.pikkubot.de/dokuwiki/doku.php 2014-07-08 20:48 ya pikkubot was very popular in SL 2014-07-08 20:48 they are still cranking out changes - lol 2014-07-08 20:49 I think I had a 25 or 50 seat license 2014-07-08 20:49 why not just spin the avatar instead of the stand 2014-07-08 20:49 it would seem that a lot of people run Radegast for some sort of bot operations 2014-07-08 20:49 wouldnt that be physics though? 2014-07-08 20:49 I would prefer model poses to spinning a t-pose. 2014-07-08 20:49 i want them to be low impact 2014-07-08 20:49 rather they be phantom 2014-07-08 20:50 no if they are sitting 2014-07-08 20:50 I had a bot dance troupe who would entertain people while waiting for payballs to pay off 2014-07-08 20:50 how do you do that? 2014-07-08 20:50 The usage has been going up a lot. Radegast is currently about 2% of SL usage 2014-07-08 20:50 I am going to see if you can set linkedtargetomega on a avatar 2014-07-08 20:50 have some sample code? 2014-07-08 20:50 ah that would be great vegaslon, thanks 2014-07-08 20:51 Don't NPCs play animations when seated? 2014-07-08 21:08 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-08 21:09 lkalif: thanks for figuring out that gtp wprkaround (open/close map). 2014-07-08 21:10 workaround* 2014-07-08 21:10 to me the same thing happens with firestorm 2014-07-08 21:10 Do you know what the root problem is yet? 2014-07-08 21:10 no, watching world cup :P 2014-07-08 21:10 Ah :) 2014-07-08 21:10 History is being made 2014-07-08 21:11 I don't even know who's playing. 2014-07-08 21:11 Brazil - Germany, semi-finals 2014-07-08 21:11 Brazil is getting a spanking, 0 - 5 2014-07-08 21:11 ouch 2014-07-08 21:26 6 - 0 2014-07-08 21:30 OSCC begins load testing, extends proposal deadline http://www.hypergridbusiness.com/2014/07/oscc-begins-load-testing-extends-proposal-deadline/ 2014-07-08 21:35 nice 2014-07-08 21:35 hopefully we can get 60+ next week 2014-07-08 21:35 I think we hit 32 today or something like that 2014-07-08 21:35 had 46 last week 2014-07-08 21:35 Summer is always hard 2014-07-08 21:36 7 - 0 2014-07-08 21:37 twitter is having a blast lol https://pbs.twimg.com/media/BsDReNMCUAAbZnp.jpg:large 2014-07-08 21:41 lol 2014-07-08 21:49 and so it ends, 7 - 1 2014-07-08 22:07 At least they got a point. 2014-07-08 22:08 wasnt it germany who had the coach that didnt think they would win? 2014-07-08 22:08 dahlia: that was USA 2014-07-08 22:09 your coach was german too 2014-07-08 22:09 oh 2014-07-08 22:09 he did a good job 2014-07-08 22:09 I didnt watch, dont have a tv and dont see good enough to watch sports anyway 2014-07-08 22:13 nebadon : I just dropped you a example of what you could do 2014-07-08 22:13 ok, on OSgrid? 2014-07-08 22:20 anyway to smooth out the rotation like llTargetOmega vegaslon? 2014-07-08 22:21 theoretically, allowing Link Omega on NPC children is not impossible, i believe 2014-07-08 22:21 unlike parenting to the prim they are on, that should also be nondisruptive 2014-07-08 22:21 that change could be worthwhile even if all it is is a gag 2014-07-08 22:24 most of the best effects in 3d are all gags anyway 2014-07-08 22:25 we need OSSL, osTargetOmegaChild 2014-07-08 22:26 ya the only way to smooth it out is a shorter timer or a loop 2014-07-08 22:26 what are you trying to do? 2014-07-08 22:27 he's building a vendor where a npc is posing on a prim that rotates so people can see avatar from all sides 2014-07-08 22:27 well I built it years ago 2014-07-08 22:27 when the bug existed still :P 2014-07-08 22:27 whats the problem? 2014-07-08 22:28 avatars to not bind to a lltargetomega prim if its a child in linkset 2014-07-08 22:28 it used to 2014-07-08 22:28 do not bind* 2014-07-08 22:28 avatars are children of the root 2014-07-08 22:28 technically avatas sit on the root always 2014-07-08 22:28 right but previously if you sat on a child prim in a linkset that had lltargetomega 2014-07-08 22:28 the avatar would spin with that prim 2014-07-08 22:28 that was a bug 2014-07-08 22:29 since we fixed some of the avatar position in linkset issues that stopped 2014-07-08 22:29 ya i unwittingly relied on a bug 2014-07-08 22:29 because of a lapse in understanding back in the days, avatars in opensim used to link to the prim they were actually on 2014-07-08 22:29 not realizing it wasnt proper behavior 2014-07-08 22:29 why not just have a single invisible prim that the avie sits on? 2014-07-08 22:29 that caused problems with camera directions, vehicles, etc. 2014-07-08 22:29 nebadon: you can fix this in many ways 2014-07-08 22:29 dahlia: he's lazy :P 2014-07-08 22:29 ya i could its just nice to have everything in 1 linkset 2014-07-08 22:29 (also has 50 of these vendors to fix) 2014-07-08 22:29 when parenting was fixed to be like SL, that fixed all these issues 2014-07-08 22:30 i dont like coalesced objects 2014-07-08 22:30 and by that, broke the unintended feature os spinning avatars 2014-07-08 22:30 its easy to mess them up 2014-07-08 22:30 sitting avatars are children of the root in SL also 2014-07-08 22:30 right 2014-07-08 22:30 not realizing it didnt workin SL either until today 2014-07-08 22:30 when i went there to check the behavior there 2014-07-08 22:31 I havent looked at these vendors in a long time 2014-07-08 22:31 I am upgrading Universal Campus to a 2.0 version all mesh and var 2014-07-08 22:32 make a single prim. Doing anything else just makes it really difficult for anyone who ever tries to make a non-LL based viewer should they ever try to do so in the future 2014-07-08 22:32 so i'll probably rebuilt the vendors anyway 2014-07-08 22:32 i cant do lltarget omega if its a single prim 2014-07-08 22:32 otherwise the entire vendor spins 2014-07-08 22:32 having multie part non linked vendors is a nightmare 2014-07-08 22:33 have the vendor rez a single prim for the avie to sit on, then delete it when they stand. Just like the sex beds do 2014-07-08 22:33 makes it hard to move them around 2014-07-08 22:33 hmm 2014-07-08 22:33 ya i guess thats an idea 2014-07-08 22:33 aka a poseball 2014-07-08 22:33 nice thinking 2014-07-08 22:33 ya 2014-07-08 22:33 forgot about that 2014-07-08 22:33 while were on this topic 2014-07-08 22:34 i need something for OSCC 2014-07-08 22:34 a camera position script for our stream team 2014-07-08 22:34 so they can have a hud they can click icons to move camera to pre-determined positions and rotations 2014-07-08 22:34 so if anyone has anything or is willing to write it please let me know 2014-07-08 22:34 hmmm I made one in SL long ago, dunno if it would work in opensim 2014-07-08 22:35 was for shakespeare plays, so director could control the audience cameras 2014-07-08 22:35 nice 2014-07-08 22:35 that is exactly what we need 2014-07-08 22:35 but each camera man would have their own control 2014-07-08 22:35 remind me to look for it 2014-07-08 22:36 cool thanks I will 2014-07-08 22:38 http://wiki.secondlife.com/wiki/User:Yumi_Murakami/Bijocam_And_Other_Camera_Scripts 2014-07-08 22:40 thats kinda different than mine; mine took camera control when you sat in a chair and a director chose where your camera points 2014-07-08 22:41 has a seat based one as well 2014-07-08 22:41 nice, I already have the Camera mesh 2014-07-09 00:11 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-09 00:14 ive been experiencing #7229 myself 2014-07-09 00:14 I've not seen it once. 2014-07-09 00:15 Very odd. 2014-07-09 00:15 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been CONFIRMED. 2014-07-09 00:15 I've noticed "waiting for handshake" part taking unusually long lately 2014-07-09 00:15 THAT I've seen. 2014-07-09 00:16 part of the login process I mean 2014-07-09 00:16 But only now and then. 2014-07-09 00:16 yes 2014-07-09 00:16 The second attempt generally works. 2014-07-09 00:16 If the first hangs. 2014-07-09 00:17 anyone played with firestorm's new export / import stuff? 2014-07-09 00:17 well "new", it's about half a year long 2014-07-09 00:24 I have not, i rarely use firestorm though 2014-07-09 00:35 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-09 01:05 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-07-09 01:20 wow, I think windows VM running my osgrid regions just got hacked 2014-07-09 01:28 it was probably Melanie_ 2014-07-09 01:28 (lol, btw) 2014-07-09 01:41 lkalif: we want details 2014-07-09 01:44 someone broke in from an IP in sweeden 2014-07-09 01:45 I'm trying to determine how 2014-07-09 01:45 could be a bot, was on for less than a minute looking for BitCoin wallets 2014-07-09 01:47 I see this search box popup http://i.imgur.com/YM4yECa.png 2014-07-09 01:47 and my password get changed 2014-07-09 01:54 you changed it? or the bot did? 2014-07-09 01:54 the bot did 2014-07-09 01:55 so it knew your old one? 2014-07-09 01:55 wow i didn't know i was that good 2014-07-09 01:55 :P 2014-07-09 01:55 ýou are not a suspect for that exact reason :P 2014-07-09 01:55 o.0 2014-07-09 01:56 ACTION prepares some popcorn just in case a fight breaks out.... 2014-07-09 01:56 ACTION never claimed to be a black hat 2014-07-09 01:56 this was a breach specifically looking for bitcoin stuff 2014-07-09 01:56 ya but it knew your password? 2014-07-09 01:57 I'm trying to determine that 2014-07-09 01:57 or maybe a rdp vulnerability? 2014-07-09 01:57 probably jumped through a privilege elevation exploit 2014-07-09 01:57 actually it looks they broke into my Linux machine first 2014-07-09 01:57 MS Patch Tuesday will probably have some deeply buried reference to a new one that they have been sitting on for a few months and finally patched because its in the wild nopw 2014-07-09 01:58 I'm just emergency chaning my password on all servers and ssh keys 2014-07-09 01:58 how can you tell they got into your linux box? 2014-07-09 01:58 with the network shutdown 2014-07-09 02:00 changing your windows password seems kinda dumb id think 2014-07-09 02:00 if you cant get in then it needs fixing which could expose the hack 2014-07-09 02:00 last -a 2014-07-09 02:01 ek pts/5 Wed Jul 9 02:28 - 02:30 (00:02) cust-95-80-46-219.csbnet.se 2014-07-09 02:01 ek pts/5 Wed Jul 9 02:51 still logged in cust-95-80-46-219.csbnet.se 2014-07-09 02:01 if they got in via linux first, you can check if openssl or gnutls need to be updated - there have been 3 vulnerabilities in those since april 2014-07-09 02:02 it says they're still logged in, but I shut down my network 2014-07-09 02:02 chatting from laptop via 3G 2014-07-09 02:03 ACTION operates in airgap mode now 2014-07-09 02:03 oh this is a machine on your home net? 2014-07-09 02:03 it's my gateway / firewall machine 2014-07-09 02:03 oh 2014-07-09 02:04 I gave up using linux for gateway/firewall years ago 2014-07-09 02:04 when I found adore rootkit on the box I was using 2014-07-09 02:06 ok, they got root somehow 2014-07-09 02:07 wipe that box 2014-07-09 02:07 Jul 9 02:27:05 latif useradd[9515]: new user: name=ekk, UID=1005, GID=1005, home=/home/ekk, shell=/bin/bash 2014-07-09 02:07 yeah that's a bit of a smoking gun 2014-07-09 02:08 Jul 9 02:20:49 latif su[9264]: Successful su for root by www-data 2014-07-09 02:08 they got in via apache 2014-07-09 02:08 o.0 2014-07-09 02:08 no kidding O.O 2014-07-09 02:08 www-data is in su users group? 2014-07-09 02:09 err sudoers or whatever it it 2014-07-09 02:09 i think you're thinking of sudo 2014-07-09 02:09 su is the original switch user - it doesn't check sudoers - it just compares password entries 2014-07-09 02:09 ya 2014-07-09 02:10 does www-data have a valid shell? that's weird 2014-07-09 02:10 what file has the su log? 2014-07-09 02:10 /var/log/sulog on some 2014-07-09 02:11 /var/log/secure on some 2014-07-09 02:11 depends on your flavor 2014-07-09 02:11 debian/ubuntu 2014-07-09 02:11 dont see either 2014-07-09 02:11 /var/log/auth.log 2014-07-09 02:12 and if they aren't cleaning logs - last command can show history 2014-07-09 02:12 they did not delete bash_history 2014-07-09 02:13 oooou 2014-07-09 02:13 sounds like they didnt even try to hide their tracks 2014-07-09 02:13 id 2014-07-09 02:13 ps aux | grep bitcoin 2014-07-09 02:13 ls -la 2014-07-09 02:13 cat .bash_history 2014-07-09 02:13 exit 2014-07-09 02:13 well I see a few failed attempts in my auth.log 2014-07-09 02:14 Depends on your site, you can get lots of people knocking at your doors :) 2014-07-09 02:16 not many 2014-07-09 02:16 oh good gravy yes - especially SSH ports - every few hours I get a span of brute forcers - denyhosts helps with those 2014-07-09 02:16 and having your SSH permitrootlogin no, and set to only use keys/certificates rather than passwords 2014-07-09 02:16 so they broke in via apache somehow 2014-07-09 02:16 created user "ekk" 2014-07-09 02:16 then I see: 2014-07-09 02:16 /var/log/auth.log:Jul 9 02:27:17 latif sshd[9528]: Accepted password for ekk from 95.80.46.219 port 59821 ssh2 2014-07-09 02:17 ya I have no root and require key 2014-07-09 02:17 however, there is a REALLY good way to audit your basic security for many OS and devices - use the benchmark checklists at cisecurity.org 2014-07-09 02:17 oooou an ip 2014-07-09 02:17 prolly a proxy 2014-07-09 02:17 unless they are really dumb lol 2014-07-09 02:17 this kid isn't covering his log tracks - why proxy 2014-07-09 02:17 Yeap, we set up failed auths to to block the site with the firewall 2014-07-09 02:18 hack him back :P 2014-07-09 02:18 BEcause he just set you up as a hop in his chain to where ever 2014-07-09 02:19 this was on your desktop lkalif? 2014-07-09 02:19 firewall box 2014-07-09 02:19 ah, that is scary 2014-07-09 02:20 well he got into both linux host and windows vm so he must have known some passwords 2014-07-09 02:20 unless they were both the same 2014-07-09 02:21 ACTION blames the cat... 2014-07-09 02:21 gremlins 2014-07-09 02:21 he changed my password 2014-07-09 02:21 he got root via apache somehow 2014-07-09 02:21 ya but you need old to change it 2014-07-09 02:21 then chenged my pass 2014-07-09 02:21 what version of apache? 2014-07-09 02:21 not if you are root 2014-07-09 02:21 on windows 2014-07-09 02:21 this is up-to-date ubuntu 14.04 2014-07-09 02:22 ive had several windows boxes get hacked 2014-07-09 02:22 thats kind of why i stopped using it 2014-07-09 02:22 ah 2014-07-09 02:22 I dont think its too hard to get windows password if you can get into the box 2014-07-09 02:22 many of the times they got in through IIS 2014-07-09 02:24 heh I see 2014-07-09 02:24 first time i got hit was that code red thing, all your web pages said "hacked by chinese" 2014-07-09 02:24 long time ago 2014-07-09 02:24 question is why could apache escalate? even if he gets a shell it should still just be a dumb user 2014-07-09 02:24 cisecurity.org has an apache benchmark and an assessment tool 2014-07-09 02:25 kind of scary someone could get root access via apache on a fully updated ubuntu machine 2014-07-09 02:25 the su command allows ANYONE 2014-07-09 02:25 dahlia: What are you blaming the cat for? 2014-07-09 02:25 Plugh: hacking lkalif 2014-07-09 02:25 so in /tmp there is sh.c 2014-07-09 02:25 that was one of the reasons sudo was implemented to put better control around who 2014-07-09 02:25 sh.c: int main() { setuid(0); setgid(0); system("/bin/bash"); } 2014-07-09 02:26 are you serious? 2014-07-09 02:26 that's only part of it - that looks like a payload 2014-07-09 02:26 then I find 2014-07-09 02:26 dc.pl 2014-07-09 02:26 the setuid0 would only work AFTER the exploit 2014-07-09 02:26 http://pastebin.com/raw.php?i=WEfKb5EC 2014-07-09 02:26 I'm going through apache log looking at what they're doing 2014-07-09 02:27 they're injecting those two files in /tmp 2014-07-09 02:27 well, at least you know their toolkit 2014-07-09 02:27 the perl script seems to be some server listener 2014-07-09 02:27 "Data Cha0s Connect Back Backdoor" 2014-07-09 02:28 yeah so that was for them to get back in around your ingress filtering 2014-07-09 02:28 but there is still some exploit they jumped through to elevate privilege 2014-07-09 02:29 somehow related to www-data user 2014-07-09 02:29 so, if that user has a valid shell - and changing it won't break some app you run - set that user to /bin/false or something 2014-07-09 02:29 I dont know perl but it looks like it connects a shell to a socket 2014-07-09 02:29 and see if its home dir is /tmp 2014-07-09 02:30 there was definately something wrong with the apache installation if all this worked 2014-07-09 02:30 unless he had a password 2014-07-09 02:31 well that's where an openssl exploit like heartbleed comes in 2014-07-09 02:31 ah, I see 2014-07-09 02:31 just remotely tap on the openssl until you get good stuff from the buffer - then use that 2014-07-09 02:31 It used an out-of-date Drupal instance 2014-07-09 02:31 oh noes 2014-07-09 02:31 AllenKerensky: assuming something good is in the buffer 2014-07-09 02:32 You didn't keep your firewall uptodate? 2014-07-09 02:32 agreed dahlia - but since it was openssl's buffer... the likelihood was... "yep" 2014-07-09 02:32 ya but should still be a user-space buffer 2014-07-09 02:33 95.80.46.219 - - [09/Jul/2014:00:38:39 +0200] "GET /content/?q=node/1&cmdf=ls%20-la%20|%20grep%20gny HTTP/1.1" 200 1698 "-" "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/35.0.1916.114 Safari/537.36" 2014-07-09 02:33 https://xkcd.com/1354/ 2014-07-09 02:33 ACTION goes off to make sure he hasn't inserted his own foot in mouth ... 2014-07-09 02:33 so, lkalif you may have your start time of the exploit - you can do a find -newer than that time and find EVERYTHING changed on the system since 2014-07-09 02:34 you may be able to scrub off the idjit's mess rather than full wipe and reload 2014-07-09 02:34 depending on how confident you are in the sleuthing 2014-07-09 02:34 better to wipe and reload 2014-07-09 02:34 I see spew in all logs 2014-07-09 02:34 from postfix to apache to syslog 2014-07-09 02:34 always better to dust off and nuke the site from orbit, just to be sure 2014-07-09 02:35 buy new disk, install new system, keep old one around for a memento :) 2014-07-09 02:35 but if this was a known exploitable hole and you track down all the changes - you could boot from original media and do a package check of the OS-installed packages 2014-07-09 02:35 that's another way to uncover the scale of a breach 2014-07-09 02:36 because restore from backup assumes you can get a recent enough backup that wasn't ALSO compromised by a low and slow attack 2014-07-09 02:36 well I dont see any funnies in any of my logs... *phew* 2014-07-09 02:36 but I could have been hit by a smarter hacker :/ 2014-07-09 02:37 yeah looks like a good time to redo all my benchmark scans too 2014-07-09 02:37 although I dont have much honey in any of my servers 2014-07-09 02:37 I've never had an undetected break-in. :) 2014-07-09 02:37 yeah - if they are smart enough to be that invisible, and nice enough not to trash my system or keep me from using it - well nothing I can really do 2014-07-09 02:37 smxy: neither have I :D 2014-07-09 02:37 if you couldn't detect a breakin how would you know you never had it? 2014-07-09 02:37 :) 2014-07-09 02:37 :) 2014-07-09 02:38 ACTION wraps a towel around my head and mumbles "I'm invincible!" 2014-07-09 02:38 ACTION disables wan adapter and reboots to start with 2014-07-09 02:38 Well, at least you're safe from the Bugblatter Beast of Tral. :) 2014-07-09 02:38 sorry to hear you got a parasite in your drives, lkalif - never a fun day 2014-07-09 02:39 second step, nuke drupal from the orbit 2014-07-09 02:39 I'd think your laptop was infected too if they figured out your password and you had the same one 2014-07-09 02:40 they didn't figure out the passwprd 2014-07-09 02:40 they changed it 2014-07-09 02:40 once they got root 2014-07-09 02:40 on windows? 2014-07-09 02:40 I don't know the vm yet 2014-07-09 02:40 I got an question, is there a sample regions.xml file that should be used from a web server, The format I using now is the old format and it was pulled in .8 ? 2014-07-09 02:40 or hot they got into that 2014-07-09 02:41 Abitar: use the ini format 2014-07-09 02:41 It will read that from the web not the local filesysem? 2014-07-09 02:42 read from web? 2014-07-09 02:42 dont think Ive used that feature, or even knew it existed 2014-07-09 02:42 Yeap, the simulator reads teh region data from a web server. 2014-07-09 02:44 Much easyer to maintain 50+ regions that way :) 2014-07-09 02:47 Better would be some way to store all the config data in a DB and have the webserver pull it from there. Need a schema and a way to get it in though. 2014-07-09 02:48 I ahve it all setup now, just I was using hte old format for hte zml data and it was deoped in .8 2014-07-09 02:51 From waht i can tell its in the the Nini format but I modifing along the line of hte ini information for names and section name being the region name 2014-07-09 03:08 wow, this machine did not like been power cycled at all 2014-07-09 03:08 it's completely dead now 2014-07-09 03:11 did your friend from .se leave you a going-away gift? 2014-07-09 03:12 it doesn't even show bios post screen 2014-07-09 03:31 maybe they tried to leave you with a special "get your OS from here" bios? 2014-07-09 03:45 Bug #7257:04 scripts do not compile 14( http://opensimulator.org/mantis/view.php?id=7257 ): has been SUBMITTED. 2014-07-09 06:10 ok, I think I got it under control 2014-07-09 06:25 lkalif: so what happened? 2014-07-09 06:26 they used an exploit in the old version of Drupal web app I had running 2014-07-09 06:27 I don't know which privelege escalation method exactly they used to obtain root from the apache users 2014-07-09 06:27 once they had root, they created a new user with sudo privileges 2014-07-09 06:27 used ssh to login with that user with X forwarding 2014-07-09 06:27 and started X desktop remotely 2014-07-09 06:27 ah so not a bot then 2014-07-09 06:28 (this is how they got into windows vm, it was already running) 2014-07-09 06:28 it was a bot that broke in 2014-07-09 06:28 but it was an actual person who got later on 2014-07-09 06:28 they grepped bash history to see where I was ssh to 2014-07-09 06:28 and tried to login to those boxes as well 2014-07-09 06:29 they get in? 2014-07-09 06:29 they got into one that used ssh keys with no passphrase 2014-07-09 06:29 but that login lasted only 30 sec 2014-07-09 06:30 all they did there was 2014-07-09 06:30 ps aux | grep bitcoin 2014-07-09 06:30 heh 2014-07-09 06:30 on the windows vm as well, looking for bitcoin installs 2014-07-09 06:31 so you probably know geolocation of the ip they ssh'd from? 2014-07-09 06:31 I hand diffed /etc from backup 2014-07-09 06:31 nothing was changed 2014-07-09 06:31 except this new user that was added 2014-07-09 06:32 dahlia: it's a college dorm in götenburg, sweden 2014-07-09 06:32 heh 2014-07-09 06:33 hmm... they have college during summer in sweden? 2014-07-09 06:33 people live in the dorms typically all year round 2014-07-09 06:34 usually in US they boot them out when term ends 2014-07-09 06:34 around here you keep your room while the education is ongoing 2014-07-09 06:34 so you can live 3-4 years in the same place 2014-07-09 06:35 well they have summer terms in US but far fewer students 2014-07-09 06:36 so you had your excitement for the day :) 2014-07-09 06:36 lol 2014-07-09 06:36 i'm installing ssh honeypot now 2014-07-09 06:36 haha 2014-07-09 06:36 kippo 2014-07-09 06:37 it makes them think they logged in successfully 2014-07-09 06:37 and logs the commands they try to do 2014-07-09 06:37 if they try to wget some hax0r toolkit it saves it lol 2014-07-09 06:37 so you can inspect it later 2014-07-09 06:37 they will probably know when that account they made fails 2014-07-09 06:53 hmmm.... wouldnt a linux bitcoin program be called something like "wallet" or "mine" ? 2014-07-09 06:53 I have no idea 2014-07-09 06:53 maybe looking for "bitcoin" is a diversion? 2014-07-09 06:54 I doubt it, they made no effort at covering up their tracks 2014-07-09 06:55 ya maybe 2014-07-09 06:56 well if it were me I'd put a new drive in and install a new os. But.. you always like to say I'm paranoid :P 2014-07-09 07:10 ok I guess bitcoin might be a real program http://manpages.ubuntu.com/manpages/precise/man1/bitcoind.1.html 2014-07-09 07:14 ACTION sighs... "Where else but Berkeley" http://sanfrancisco.cbslocal.com/2014/07/02/berkeley-plans-to-provide-free-weed-for-low-income-patients-marijuana-pot-collectives-dispensaries/ 2014-07-09 07:15 I should move there lol 2014-07-09 07:17 Berkeley is about as far as you can get from Texas :P 2014-07-09 07:19 lkalif: you could also give the ip to the police.. though they probably have better things to do 2014-07-09 07:20 ailin sitä ite ja hyvältä näytti vaan tuoss exclude logiikassa joku kusee. 2014-07-09 07:20 whops sorry 2014-07-09 07:20 antont: it could be a proxy address 2014-07-09 07:20 true probably there is a nat for the whole dorm or something 2014-07-09 07:21 but the admins of the net there might be able to check still who it was etc 2014-07-09 07:21 well maybe someone there is hacked and would like to know about it 2014-07-09 07:21 good point 2014-07-09 07:22 there is a contact email there, i will write to them 2014-07-09 07:22 the admin might be the hacker lol 2014-07-09 07:23 "OK thanks. We'll take care of it!" 2014-07-09 07:24 github makes it hard to find where to change the password lol 2014-07-09 07:26 ACTION is changing ssh keys everywhere 2014-07-09 07:27 I'd hate to lose my keys... they're in a lot of places I havent used for years 2014-07-09 07:27 does't look like they uploaded anything from my computer 2014-07-09 07:27 but... 2014-07-09 07:28 you never know, so I'm chaning them 2014-07-09 14:53 I have a question, what is the format of the web xml for regionload_webserver_url now, had a patch not long ago removing the old format, I am unable to find the new format and my atempts at guess at it are failing. 2014-07-09 15:00 Melanie_ probably best person to ask 2014-07-09 15:00 I don't know anyone else using web xml at this point 2014-07-09 15:19 Ill have to cach soemtime it hold me from updating to 0.8.0 :( 2014-07-09 15:22 ya Abitar i saw your email just now 2014-07-09 15:23 hard to maintain more then just a few sims with static region data. 2014-07-09 15:23 you do not need to be setting the SizeX/Y/Z if your just doing 256m regions 2014-07-09 15:23 also Z does nothing 2014-07-09 15:23 I figure you would :) 2014-07-09 15:24 are you getting any specific error when starting sim? 2014-07-09 15:24 yeah i know, I added it back when i first tested vararegions 2014-07-09 15:24 yeap let me paste it: 2014-07-09 15:25 2014-07-09 07:49:42,454 DEBUG - OpenSim.Framework.RegionLoader.Web.RegionLoaderWebServer [WEBLOADER]: Done downloading region information from server. Total Bytes: 640 2014-07-09 15:25 2014-07-09 07:49:42,454 ERROR - OpenSim.Framework.RegionLoader.Web.RegionLoaderWebServer [WEBLOADER]: No region configs were available. 2014-07-09 15:26 I think it might do with the section name but I cant find any reference to a name of any sorts 2014-07-09 15:29 Abitar, according to git log, the only change was from "Regions" to "Nini". Nothing else changed. 2014-07-09 15:31 More then that changed tho, the old keys are not present anymore. 2014-07-09 15:31 (is not a developer) but knows that if you add sizez=256 to region ini, it does produce an error. (if that has anything to do with this) 2014-07-09 15:34 thats kind of Surprising SammyG3 2014-07-09 15:34 SizeZ literally has no functionality 2014-07-09 15:34 it should never have been put into any configs 2014-07-09 15:36 I havnt tried it, but helped someone troubleshoot setting up a varrible region and they had add that in. Opensim wouldnt even start according to them, till it was removed. 2014-07-09 15:36 Most cases anyhting extra does not cuase errors just gets ignored. 2014-07-09 15:41 I had it in from testing vararegions a couple month ago. 2014-07-09 16:07 Abitar: See mailing list 2014-07-09 16:10 OK :) 2014-07-09 16:11 I found I have a nother issue that not related to the config, and only thing i forgot to put in is alternate port. 2014-07-09 16:12 Well it relatede to the config but i not sure hwat it is yet :) I can get it loading with one sim but another one not loading it hehe 2014-07-09 16:13 you need to have the outer enclose all the sims 2014-07-09 16:13 don't repeat 2014-07-09 16:13 make sure you use different ports 2014-07-09 16:14 I understand the format, we only have 1 region per sim but i left in supoort so we can host more then one region per sim. 2014-07-09 16:16 Thanks Melanie for the help. 2014-07-09 16:18 What the use you use the scope id for? 2014-07-09 16:19 multigrid hosting in one database 2014-07-09 16:19 it determines which grid map the sim is a part of 2014-07-09 16:19 you can omit it or set to all zeroes 2014-07-09 16:19 Ah that a good use for it :) 2014-07-09 16:20 so it started up now Abitar? it was the var stuff? 2014-07-09 16:20 melanie do you think you can wire in VarRegion variables to xml? since you know it better than anyone? 2014-07-09 16:20 YEah I can get a sim started up, with only adding the alternate port flag in it :) other wise it prompt me for it 2014-07-09 16:21 the vara sim parts are still in it 2014-07-09 16:21 ah ok 2014-07-09 16:21 thats good, hopefully it works 2014-07-09 16:21 have you tested that yet with web loading? 2014-07-09 16:22 yes it working now on a test sim, I trying to track where it broke on the grid sim now :) 2014-07-09 16:22 Its in the magic of loading hte sim someplace :) 2014-07-09 17:09 I forgot to copy my Regions.ini before I nuked the VM that got hacked yesterday :( 2014-07-09 17:54 lkalif: if it was an osgrid sim you can look up the uuid 2014-07-09 17:54 just login to the website 2014-07-09 17:54 look under your profile 2014-07-09 18:24 lkalif: No backups? Tsk, tsk. 2014-07-09 19:30 H-H-H: Hi, I was following the troubleshooting of your viewer crash on other than osgid. Did you solve it? I have a similar issue with Kokua. 2014-07-09 19:31 no but singu devs claim to have 2014-07-09 19:32 and apparently the fix will be in next alpha releas 2014-07-09 19:32 kk thanks 2014-07-09 19:32 however i am yet to see it hit thier git repos :) 2014-07-09 19:32 and it did happen on osgrid too i just wasnt trying hard enough lol 2014-07-09 19:35 I have never had it on osgrid, 3RG, jOpenSimWorld, and on a couple grids that crash and that allow HG I can HG teleport into the grid and all is ok. 2014-07-09 19:36 Kitely I crash on normal login but HG in and all is fine. 2014-07-09 19:37 :) 2014-07-09 20:41 Bug #7258:04 Offline Hypergrid friend or server generate .net errors on console. 14( http://opensimulator.org/mantis/view.php?id=7258 ): has been SUBMITTED. 2014-07-09 20:43 Bug #7258:04 Offline Hypergrid friend or server generate .net errors on console. 14( http://opensimulator.org/mantis/view.php?id=7258 ): A NOTE has been added to this issue. 2014-07-09 20:46 Bug #7258:04 Offline Hypergrid friend or server generate .net errors on console. 14( http://opensimulator.org/mantis/view.php?id=7258 ): A NOTE has been added to this issue. 2014-07-09 20:47 Bug #7258:04 Offline Hypergrid friend or server generate .net errors on console. 14( http://opensimulator.org/mantis/view.php?id=7258 ): has been UPDATED. 2014-07-09 21:14 I'm trying to run Robust from 076PF under Linux using mono I compiled from the mono-3.4.0-branch. When I try to login to a region I get [LLUDPSERVER] Received a CompleteAgentMovement from in but no client exists yet. 2014-07-09 21:14 That shows up about 25 or so times. 2014-07-09 21:17 It finally says -> No client found for CompleteAgentMovement from in after wait. Dropping. 2014-07-09 21:17 and the viewer is stuck trying to login. 2014-07-09 21:17 Viewer is stuck at Connecting to region... 2014-07-09 21:19 usually a firewall issue 2014-07-09 21:20 maybe forgot udp? 2014-07-09 21:21 No firewall 2014-07-09 21:21 besides, Robust is running on the same machine as the database and web server. 2014-07-09 21:22 its more for viewer to region 2014-07-09 21:22 UDP 2014-07-09 21:22 robust is all TCP 2014-07-09 21:22 this sounds like either firewall or network issue to me 2014-07-09 21:23 no iptables or anything? 2014-07-09 21:24 I logged in once to the test region to discover groups was down but that was a bad URL. Having fixed it I can't login again. 2014-07-09 21:24 nope. 2014-07-09 21:24 Windows firewall is off. 2014-07-09 21:24 hmm you mean for client? 2014-07-09 21:24 Test region is on windows box. 2014-07-09 21:25 oh i see 2014-07-09 21:25 Machine running Robust is Linux based and iptables are empty. Region is on Windows with WIndows firewall off. 2014-07-09 21:25 On top of this I have the cat calling for me and I have about 20 minutes before I have to leave to make dinner. :P 2014-07-09 21:25 only other thing it might be is viewer or region not resolving robust correctly, or maybe not resolving the region correctly either 2014-07-09 21:26 from your viewer machine 2014-07-09 21:26 you can put the retions URL in firefox and see knomes message? 2014-07-09 21:26 using the url in Regions.ini 2014-07-09 21:27 like http://nebadon2025.com:9000 for example 2014-07-09 21:28 I see the knomes message. That comes from Robust? 2014-07-09 21:28 no that comes from the region 2014-07-09 21:28 ok so we know tcp is clear then 2014-07-09 21:31 ya very strange, normally when i experience this its either fireall or maybe dns not resolving correctly some where 2014-07-09 21:35 Plugh I've seen stuck "Connecting to region" solved by a clean cache. 2014-07-09 21:35 worth a try 2014-07-09 21:37 That helped. I got in but lots of red and yellow text spew in Robust console. 2014-07-09 21:38 Correction. in the region console. 2014-07-09 21:38 Let run those might clear after a while 2014-07-09 21:40 wierd, ive never experienced anything like that 2014-07-09 21:40 where cache clearing fix it 2014-07-09 21:40 good to know 2014-07-09 21:41 cant even imagine what the viewer would be caching to cause that 2014-07-09 21:43 i have seen that when switching form SL fo OS and sometimes with a viewer change 2014-07-09 21:44 Got a pile of missing gestures. :P 2014-07-09 21:44 nebadon: I am using Singularity. 'nuff said. ;) 2014-07-09 21:54 all i ever use is singularity and replex 2014-07-09 21:54 The test seems to be mostly working. I can login and a region appears to have rezzed. 2014-07-09 21:54 mono is complaining it can't find libgdiplus but that is because it is looking in the wrong place for some reason. 2014-07-09 21:54 yet another problem to fix. 2014-07-09 21:55 yes 2014-07-09 21:55 its probably in lib64 2014-07-09 21:55 instead of lib 2014-07-09 21:55 you need to specify that when compiling 2014-07-09 21:55 it is looking in /usr/local/lib 2014-07-09 21:55 odd 2014-07-09 21:55 I have the 64 bit versions installed. 2014-07-09 21:56 are you doing it in user space? or to the core ? 2014-07-09 21:56 are you using my instructions? 2014-07-09 21:56 It shouldn't even looking in /usr/local. It is installed in /usr/lib64 2014-07-09 21:56 ya that is odd 2014-07-09 21:57 i prefer doing user space myself, and leave the core system alone 2014-07-09 21:58 Send me the URL for your instructions and I'll look at it again after I get back from dinner. 2014-07-09 21:58 I've been fighting major battles the last three days moving stuff from different machines to a new one. 2014-07-09 21:58 These are the last(?) remaining ones. 2014-07-09 22:00 1 sec 2014-07-09 22:00 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2014-07-09 22:01 what is zypper? 2014-07-09 22:01 oh, that's SUSE. 2014-07-09 22:03 nebadon: The preferred mono is 3.2 or have those instructions not been updated recently? 2014-07-09 22:05 i still use 3.2.8 mostly 2014-07-09 22:05 ok 2014-07-09 22:05 done some experimenting with 3.6.1 and 3.4.1 2014-07-09 22:06 3.2.8 should be fine, i recall some issues potentialy with 3.4.1 2014-07-09 22:06 thats why i put my directions back to 3.2.8 for now 2014-07-09 22:06 ok. 2014-07-09 22:06 im using 3.6.1 with no problems 2014-07-09 22:07 usually i keep my instructions on the release version of mono 2014-07-09 22:07 and since some people had trouble with 3.4.1 i figured it was safer to stay on 3.2.8 for now 2014-07-09 22:10 I'm rebuilding 2.8 now. I'll see how it goes when I get back from dinner. 2014-07-09 22:10 k cool 2014-07-09 22:11 ACTION heads to the kitchen 2014-07-09 22:22 Starting build #3682 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-09 22:27 Project opensim » mono-2.10.8.1 build #3682: SUCCESS in 8 min 11 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3682/ 2014-07-09 22:27 jjustincc: Turn RestClient.Request() logging down the debug and comment out for now. 2014-07-09 22:27 Starting build #3683 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-09 22:29 Bug #7256:04 Attach/wear object by script results in object disappear 14( http://opensimulator.org/mantis/view.php?id=7256 ): A NOTE has been added to this issue. 2014-07-09 22:31 Project opensim » mono-2.10.8.1 build #3683: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3683/ 2014-07-09 22:31 jjustincc: Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared 2014-07-09 22:44 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2014-07-09 23:27 that guy is still trying to break in 2014-07-09 23:28 smxy: yeah, I got backup of the database and content, but not config files 2014-07-09 23:28 wasn't that smart 2014-07-09 23:42 lkalif: $write ekk "Hi, can I help you?" 2014-07-09 23:43 I have fake ssh running, hoping they'd get in 2014-07-09 23:43 root with 123456 password :P 2014-07-09 23:43 lol 2014-07-09 23:45 Now, see, you're supposed to send an EMP pulse (yes, I know that's redundant) back up the line to his computer and make his screen explode in his face, killing him for the temerity to hack you. :p 2014-07-09 23:45 hehe 2014-07-09 23:45 I like how people get upset about reduntant acronyms :P 2014-07-09 23:45 Like DNS servers. :) 2014-07-09 23:45 Like ATM machine 2014-07-09 23:46 that too 2014-07-09 23:46 25 years ago people were getting upset about VGA adapters ;) 2014-07-09 23:48 hehe 2014-07-09 23:53 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-09 23:58 except that VGA actually stands for "video graphics array." :) 2014-07-09 23:59 oh man, I'm old. 2014-07-10 00:01 how about EGA? 2014-07-10 00:02 nebadon: It does look a bit more stable running 3.2.8 2014-07-10 00:03 Yeah, why didnt THAT stand for enganced graphics ARRAY? Wtf, IBM? 2014-07-10 00:03 Yup. EGA -> Enhanced Graphics Array 2014-07-10 00:03 3.6.1 is working perfectly for me 2014-07-10 00:04 smxy: I had trouble building 3.6 and 3.4 looked like it might have been causing issues. For now, 3.2.8 is looking ok except it is still looking for libgdiplus in the wrong place. 2014-07-10 00:06 Ah, Wikpedia tells us: "VGA is referred to as an "Array" instead of an "adapter" because it was implemented from the start as a single chip (an ASIC), replacing the Motorola 6845 and dozens of discrete logic chips." 2014-07-10 00:06 Robust keeps throwing an exception about libgdiplus then the next thing I see is Robust terminates (or restarts in my case as I have it set to auto restart). 2014-07-10 00:06 I'm smarter, now! :) 2014-07-10 00:06 Ah, the good old 6845 2014-07-10 00:07 friend to many an arcade game and personal computer! 2014-07-10 00:08 paulieflomar: wikipedia disagrees. Perhaps you should edit the article ;) http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter 2014-07-10 00:08 Moto 68xx / MOS 65xx 4 lyfe! 2014-07-10 00:09 lyfe?? 2014-07-10 00:09 oh, ok. 2014-07-10 00:09 yes, I'd second that. 2014-07-10 00:09 lern2ghetto lol 2014-07-10 00:09 :) 2014-07-10 00:09 AllenKerensky: um... no thanks. :) 2014-07-10 00:10 ACTION throws bad white boy ganstah symbols attempts to look like he has some clue what that is all about 2014-07-10 00:10 nebadon: ping 2014-07-10 00:15 hey Plugh 2014-07-10 00:16 Running with 3.2.8 looks a bit better but I'm getting constant crashes of Robust which seem related to it not finding libgdiplus. It is still looking for it in a lib directory under the root install dir of mono. 2014-07-10 00:17 Do you have a libgdiplus.so in a dir under where mono was installed? 2014-07-10 00:19 I might have just made mono happy by copy /usr/lib64/libgdiplus.so to /opt/mono-3.2.8/lib 2014-07-10 00:26 I wonder if the --libdir option to autogen.sh is throwing it off. 2014-07-10 00:27 ya use the libdir 2014-07-10 00:27 my instructions specify that part too 2014-07-10 00:27 because i also had trouble on certain os's 2014-07-10 00:27 even different versions of opensuse behaved differently 2014-07-10 00:27 I did and it is looking for libgdiplus under /opt instead of using the package controlled version under /usr/lib 2014-07-10 00:27 so now i just always specify it 2014-07-10 00:27 ah ya i install mono to /opt 2014-07-10 00:28 then make a symlink to that in userspace 2014-07-10 00:28 and set all the variables in .bashrc userspace 2014-07-10 00:28 this way the opensim linux user cant modify mono in anyway 2014-07-10 00:28 its userspace with root protection 2014-07-10 00:28 Right. So have I. I find it strange it looks in /opt for that library and didn't pick up the system wide installed version. 2014-07-10 00:29 well its because its in the mono isntall 2014-07-10 00:29 with the mono dlls and binaries 2014-07-10 00:29 mono includes its own libgdiplus? 2014-07-10 00:29 no but if you use my instructions for opt 2014-07-10 00:29 it puts them together in same location 2014-07-10 00:29 yes, mono uses its own 2014-07-10 00:29 libgdiplus is part of mono 2014-07-10 00:30 regardless of its source 2014-07-10 00:30 ok. 2014-07-10 00:30 but usually you want libgdiplus matched to the mono your running 2014-07-10 00:30 lkalif: by own, I meant that the mono source tree includes the source for libgdiplus 2014-07-10 00:30 or as close as possible 2014-07-10 00:31 no, its a separate git repository 2014-07-10 00:31 right but i mean mono manages libgdiplus 2014-07-10 00:31 nebadon's build instructions usually make it all work 2014-07-10 00:31 its not some stand alone project 2014-07-10 00:31 yeah 2014-07-10 00:33 nebadon: The opensim stuff is running from a separate user account from where mono is built and they also don't have write perms to the /opt/mono-3.2.8 directory. 2014-07-10 00:35 ya 2014-07-10 00:35 thats how you want it for sure 2014-07-10 00:35 i however like to make a symlink in userspace 2014-07-10 00:35 ACTION nods 2014-07-10 00:35 this way if you upgrade mono you just change symlink only 2014-07-10 00:35 you dont have to modify bash variables or restart anything 2014-07-10 00:35 ah, right. Good idea. 2014-07-10 00:35 as soon as symlink changes new mono is in place 2014-07-10 00:36 Dahlia gave me that suggestion :) 2014-07-10 00:36 I did that for my Robust install. Robust is in Robust-0.7.6PF but I have a symlink to it using "Robust". When I make a Robust-0.8 I just change symlink and when my shell scripts are used to start up Robust it will get the one the symlink references. 2014-07-10 00:36 she has a good idea on occasion :P 2014-07-10 00:37 ya we also do that too Plugh 2014-07-10 00:37 its very handy for all kinds of upgrading 2014-07-10 00:37 also good for testing with multiple versions of mono 2014-07-10 00:37 you can rapidly bounce through several versions 2014-07-10 00:37 My packaged libgdiplus seems to be the latest one available that is listed in the branches of the git repo. 2014-07-10 00:38 ACTION nods 2014-07-10 00:38 Yea. That is one of the things I like about Linux that you can't do under Windows (AFAIK). 2014-07-10 00:39 can't do what on windows? 2014-07-10 00:39 ya probably not, i do wish windows have some form of symlinking 2014-07-10 00:39 not just shitty shortcuts 2014-07-10 00:39 only Microsoft can create symlinks like "Desktop". they're secret tech. 2014-07-10 00:39 ah there is, on ntfs 2014-07-10 00:39 you know what i do in windows i map network drives 2014-07-10 00:39 lol 2014-07-10 00:39 shortcuts are there form of symlinks. 2014-07-10 00:39 s/there/their/ 2014-07-10 00:40 nebadon: that's one way to do it. :) 2014-07-10 00:40 there are real links, see mklink command 2014-07-10 00:40 doesn't work on fat32, so most usb thumb drive won't work 2014-07-10 00:40 ACTION <--- not a major user of Windows 2014-07-10 00:40 but it works fine on hard drives with ntfs 2014-07-10 00:41 What about with vfat? 2014-07-10 00:41 interesting 2014-07-10 00:41 didnt know that existed 2014-07-10 00:41 i dont do much on windows that would require symlinks anyway 2014-07-10 00:41 but there is like 4-5 kinds, I get confused 2014-07-10 00:41 Neither did I. I might forget about it again before I am likely to need it. 2014-07-10 00:41 probably could do symlink in cygwin 2014-07-10 00:41 nebadon, same here. 2014-07-10 00:42 ya totally works in cygwin 2014-07-10 00:42 heh 2014-07-10 00:43 ya cant click the symlink in windows though 2014-07-10 00:43 its like a txt file 2014-07-10 00:43 I don't use cygwin as such. I use MinGW/MSYS. 2014-07-10 00:43 only cygwin programs know about those links 2014-07-10 00:43 it doesn't work with windows native 2014-07-10 00:43 ya 2014-07-10 00:43 ive been using rsync in cygwin a lot 2014-07-10 00:43 that is really handy 2014-07-10 00:44 ah. That would be useful. 2014-07-10 00:44 also opensim console doesn't work in cygwin 2014-07-10 00:44 which makes me sad 2014-07-10 00:44 I have to use "dos" box to run opensim 2014-07-10 01:13 in the open sim code i found foreach (String bloody_wanker in annoying_string_array) lol 2014-07-10 01:43 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" 14( http://opensimulator.org/mantis/view.php?id=7259 ): has been SUBMITTED. 2014-07-10 01:44 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): has been UPDATED. 2014-07-10 01:45 Bug #7256:04 Attach/wear object by script results in object disappear 14( http://opensimulator.org/mantis/view.php?id=7256 ): A NOTE has been added to this issue. 2014-07-10 04:19 hello, maybe someone on this channel can help... i've just run opensim for the first time(linux) but i wasn't prompted any config questions like the readme says i should see. i also followed the directions on http://opensimulator.org/wiki/Configuration, same situation, never asked any setup questions 2014-07-10 04:22 sleezio: Are you using OpenSim that you built yourself from source or are you using a prepackaged version such as wifi? 2014-07-10 04:22 http://opensimulator.org/dist/opensim-0.8.tar.gz 2014-07-10 04:22 Also, are you running a standalone set up or are you using it in grid mode? 2014-07-10 04:22 i set ini for standalone 2014-07-10 04:23 Include-Architecture = "config-include/Standalone.ini" 2014-07-10 04:23 i can create user and login, but about land shows owner as Justin Clark-Casey 2014-07-10 04:24 ....not me 2014-07-10 04:24 hm... you are using SQLite for the database? 2014-07-10 04:24 whatever came with the .gz file from the website 2014-07-10 04:26 it appears that the dev team already went through the initial setup process then saved to .gz for download 2014-07-10 04:26 There may be some sample/test data in the SQLite database that ships with the package. I'll look at that in a minute or two. 2014-07-10 04:26 thanks 2014-07-10 04:27 A lot of people using opensim change the configuration to use MySQL for the database. 2014-07-10 04:31 sleezio that sounds like you loaded an oar already. did you? 2014-07-10 04:33 no idea what an 'oar' is 2014-07-10 04:33 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2014-07-10 04:33 an archive 2014-07-10 04:33 i just downloaded the .gz file, followed the readme text 2014-07-10 04:35 this is starting it for the first time: http://i.imgur.com/l5OcSmJ.png 2014-07-10 04:35 it just stops there, i'm never prompted any of the config questions 2014-07-10 04:37 didn't it ask you for estate information? 2014-07-10 04:37 nope 2014-07-10 04:38 i deleted the folder, unzipped it a 2nd time...same 2014-07-10 04:39 server starts fine with preconfiged settings, easte owner = Justin Clark-Casey 2014-07-10 04:40 downloading the /zip' version now 2014-07-10 04:40 if issue follows, i'll try the 0.7.6.1 2014-07-10 04:41 this is not relaly an 2014-07-10 04:41 issue" as such, you should be able to change the estate ownership, but it's very odd that the package would come preconfigured with Justion's name on it 2014-07-10 04:41 i'm checking 2014-07-10 04:41 maybe justin messed up 2014-07-10 04:42 and forgot to delete his test sqlite db 2014-07-10 04:42 I also never run sqlite, so this would have escaped me 2014-07-10 04:44 ok, the zip file is asking me the questions, it's just the .gz file thats preconfigured 2014-07-10 04:45 yes, I see a bunch of sqlite files in there 2014-07-10 04:45 they shouldn't be there 2014-07-10 04:45 in our release there is sqlite files? 2014-07-10 04:45 yes 2014-07-10 04:45 oh jeez 2014-07-10 04:45 at least in the tar.gz 2014-07-10 04:45 thats bad 2014-07-10 04:45 just in the .gz file 2014-07-10 04:45 ok 2014-07-10 04:46 we'll get that fixed up in the next 24 hours 2014-07-10 04:46 hope he wasn't using his normal password 2014-07-10 04:46 sqlite has no password 2014-07-10 04:46 k 2014-07-10 04:46 oh you mean user password 2014-07-10 04:46 good point 2014-07-10 04:46 for his account 2014-07-10 04:46 yes, his user 2014-07-10 04:46 ya hopefully not 2014-07-10 04:47 ok, thanks for the help, i seem to be moving along now 2014-07-10 05:00 ok, thought there might have been some left over data in there. 2014-07-10 05:00 Sorry. Distracted by trying to fix a couple website and grid issues. 2014-07-10 05:02 thanks, but the zip file has me going 2014-07-10 12:22 On Kokua I am getting a cap response to upload baked textures to port 9999. Where would that come from? 2014-07-10 12:27 sim can be configured for any port 2014-07-10 12:28 would the firewall need opened on that port 2014-07-10 12:28 it's set in Opensim.ini 2014-07-10 12:28 yes 2014-07-10 12:28 I think default is 9000 2014-07-10 12:28 for opensim, iirc 2014-07-10 12:31 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): A NOTE has been added to this issue. 2014-07-10 19:27 Bug #7260:04 Teleport Lure fails after border crossing 14( http://opensimulator.org/mantis/view.php?id=7260 ): has been SUBMITTED. 2014-07-10 20:33 diva: sorry about that, I must somehow have managed to package up a directory I had run release tests in rather than a clean bin one, I will look to respin it now 2014-07-10 20:37 justincc hope you used a temp password for any users in those db's 2014-07-10 20:37 yes, not anything important 2014-07-10 20:38 that is good 2014-07-10 20:38 i found a problem with teleport lures today 2014-07-10 20:38 http://opensimulator.org/mantis/view.php?id=7260 2014-07-10 20:39 ok, I'm puzzled by the last bit "i have no way to test this scenario" 2014-07-10 20:40 oh i just don't have any multi region simulators running 2014-07-10 20:40 i just wanted to be clear that my testing was not between 2 regions in the same simulation 2014-07-10 20:40 guess i failed 2014-07-10 20:40 lol 2014-07-10 20:41 Starting build #3684 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-10 20:45 Project opensim » mono-2.10.8.1 build #3684: SUCCESS in 8 min 13 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3684/ 2014-07-10 20:45 jjustincc: refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile. 2014-07-10 20:46 ok, done. I did wonder why the tar.gz had grown so much but put it down to some tar oddness.... 2014-07-10 20:47 which was dumb in hindsight 2014-07-10 20:54 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): A NOTE has been added to this issue. 2014-07-10 21:00 Bug #7244:04 Opensim Website Distro tar.gz has extra files 14( http://opensimulator.org/mantis/view.php?id=7244 ): has been RESOLVED. 2014-07-10 21:54 hi justincc thanks for fixinf it 2014-07-10 21:55 yw 2014-07-10 22:36 Bug #7239:04 Windows compile regression 14( http://opensimulator.org/mantis/view.php?id=7239 ): has been CLOSED 2014-07-10 23:07 Starting build #3685 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-10 23:11 Project opensim » mono-2.10.8.1 build #3685: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3685/ 2014-07-10 23:11 jjustincc: If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all. 2014-07-10 23:17 Starting build #3686 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-10 23:21 Project opensim » mono-2.10.8.1 build #3686: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3686/ 2014-07-10 23:21 jjustincc: minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago 2014-07-10 23:21 Starting build #3687 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-10 23:25 Project opensim » mono-2.10.8.1 build #3687: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3687/ 2014-07-10 23:25 jjustincc: minor: Move debug xengine script console command to Debug help section where other debug commands live. 2014-07-11 03:32 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-11 13:03 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): has a PATCH to be looked at. 2014-07-11 20:29 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): A NOTE has been added to this issue. 2014-07-11 20:41 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): A NOTE has been added to this issue. 2014-07-12 01:56 -!- Wanderer_42(~kvirc@dslb-084-060-191-067.pools.arcor-ip.net) has left #opensim-dev 2014-07-12 03:39 https://www.youtube.com/watch?v=ZxTSbMU_XWw in 11:20 min/sec see this part . dose this mean the Hypergrid of secondlife on other peoples machines? 2014-07-12 05:59 I can never remember nebadon's guide to mono compiling URL 2014-07-12 06:17 lkalif: http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2014-07-12 06:18 Plugh: thanks! 2014-07-12 06:18 yw 2014-07-12 06:18 should be in topic or something :P 2014-07-12 06:18 nebadon: also /home/ is $HOME 2014-07-12 06:18 Should be a link in the wiki. 2014-07-12 07:02 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-07-12 10:54 Bug #7261:04 Script permissions lost after importing IAR from my standalone. 14( http://opensimulator.org/mantis/view.php?id=7261 ): has been SUBMITTED. 2014-07-12 12:11 Info https://www.youtube.com/watch?v=_AXRw6MdKrA&feature=youtu.be 2014-07-12 12:36 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): has been SUBMITTED. 2014-07-12 12:39 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): has a PATCH to be looked at. 2014-07-12 14:19 Bug #7263:04 Repeated calls to llFrand() cause script to runtime error or freeze 14( http://opensimulator.org/mantis/view.php?id=7263 ): has been SUBMITTED. 2014-07-12 14:21 zadark: they keep stealing dahlia's idea ;) 2014-07-12 14:24 lkalif: My thoughts exactly :-) 2014-07-12 14:53 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): A NOTE has been added to this issue. 2014-07-12 16:25 -!- Wanderer_42|2(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-12 16:52 Bug #7264:04 Problem about international settings of data, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been SUBMITTED. 2014-07-12 18:21 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): A NOTE has been added to this issue. 2014-07-12 18:25 Bug #7264:04 Problem about international settings of data, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been UPDATED. 2014-07-12 18:27 Bug #7264:04 Problem about international settings of data, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been UPDATED. 2014-07-12 18:28 Bug #7264:04 Problem about international settings for dates, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been UPDATED. 2014-07-12 21:48 Hi. Has anyone an idea, why i cant upload a simple mesh in avination ? In osgrid there is no problem. In Avination i get: "Missing physics_convex_block 00000000-0000-0000-0000-000000000000" 2014-07-12 21:55 Wanderer_42: I dont really know much about avination, but it sounds like you need to go to the physics tab while uploading and generate a convex hull collider. I'd guess that avination probably has a wiki page somewhere that describes what they want 2014-07-12 21:56 dahlia: I tried that mesh in sl-betagrid: There it fails, too. 2014-07-12 21:56 I will try your suggestion. Thank you 2014-07-12 21:57 convex colliders are normally optional in regular opensim so thats probably why it works on osgrid 2014-07-12 21:58 It fails too. I loaded the same mesh as physics 2014-07-12 21:59 that mesh is very simple. i cant see, what part cause this problem. 2014-07-12 22:03 dahlia: thank you. I tried a very simple physik-mesh (just a cube, that i scaled). It seems working 2014-07-12 22:18 does it work in osgrid or a standalone Wanderer_42? 2014-07-12 22:18 in osgrid at sandboxplaza II 2014-07-12 22:19 But with a additional physics-mesh i was able to upload it in avination as well 2014-07-13 00:05 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-13 13:39 Anyone know how the Opensim Console works as to provide up-arrow last command functionality? 2014-07-13 13:42 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): A NOTE has been added to this issue. 2014-07-13 14:43 Bug #7264:04 Problem about international settings for dates, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been UPDATED. 2014-07-13 15:26 -!- Wombaticus(~Wombat@76.178.160.24) has left #opensim-dev 2014-07-13 16:09 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-127-121.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-07-13 16:27 Bug #7264:04 Problem about international settings for dates, numbers, currency 14( http://opensimulator.org/mantis/view.php?id=7264 ): has been UPDATED. 2014-07-13 18:57 Bug #7262:04 tick counts need not be masked, either by 7FFFFFFF or 3FFFFFFF 14( http://opensimulator.org/mantis/view.php?id=7262 ): A NOTE has been added to this issue. 2014-07-14 04:09 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-14 07:54 Bug #6996:04 [XBakes]: missing config in Robust.HG.ini.example and missing " on end of connector line 14( http://opensimulator.org/mantis/view.php?id=6996 ): has been RESOLVED. 2014-07-14 07:54 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): The RELATED issue 0006996 has been RESOLVED. 2014-07-14 07:56 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been ASSIGNED. 2014-07-14 17:31 Starting build #3688 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-14 17:35 Project opensim » mono-2.10.8.1 build #3688: SUCCESS in 8 min 32 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3688/ 2014-07-14 17:35 jjustincc: Call RemoveScriptInstance when removing from inventory 2014-07-14 17:36 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): has been RESOLVED. 2014-07-14 17:43 Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): A NOTE has been added to this issue. 2014-07-14 18:29 Starting build #3689 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-14 18:33 Project opensim » mono-2.10.8.1 build #3689: SUCCESS in 4 min 12 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3689/ 2014-07-14 18:33 jjustincc: minor: Remove compiler warning in GridService 2014-07-14 19:12 Starting build #3690 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-14 19:16 Project opensim » mono-2.10.8.1 build #3690: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3690/ 2014-07-14 19:16 jjustincc: Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 19:53 Starting build #3691 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-14 19:57 Project opensim » mono-2.10.8.1 build #3691: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3691/ 2014-07-14 19:57 jjustincc: Update information in OpenSimDefaults to reflect the fact that ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts. 2014-07-15 00:08 Bug #7265:04 Group permission of ""Always allow Create Objects" not working correctly 14( http://opensimulator.org/mantis/view.php?id=7265 ): has been SUBMITTED. 2014-07-15 00:10 Bug #7265:04 Group permission of ""Always allow Create Objects" not working correctly 14( http://opensimulator.org/mantis/view.php?id=7265 ): A NOTE has been added to this issue. 2014-07-15 00:11 Bug #7265:04 Group permission of ""Always allow Create Objects" not working correctly 14( http://opensimulator.org/mantis/view.php?id=7265 ): has been CLOSED 2014-07-15 00:33 Bug #7263:04 Repeated calls to llFrand() cause script to runtime error or freeze 14( http://opensimulator.org/mantis/view.php?id=7263 ): has been ASSIGNED. 2014-07-15 00:58 Bug #7263:04 Repeated calls to llFrand() cause script to runtime error or freeze 14( http://opensimulator.org/mantis/view.php?id=7263 ): A NOTE has been added to this issue. 2014-07-15 02:13 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-15 02:17 lol @ Wanderer_42's quit message 2014-07-15 02:24 quit message? i didnt see one, just said Wanderer_42 left 2014-07-15 02:27 [19:13] <-- Wanderer_42 has left this channel ("Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is") 2014-07-15 02:29 lol didnt show on my client, thats strange 2014-07-15 11:35 Bug #7261:04 Script permissions lost after importing IAR from my standalone. 14( http://opensimulator.org/mantis/view.php?id=7261 ): has been UPDATED. 2014-07-15 11:36 Bug #7261:04 Script permissions lost after importing IAR from my standalone. 14( http://opensimulator.org/mantis/view.php?id=7261 ): A NOTE has been added to this issue. 2014-07-15 11:51 Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): Une note a été ajoutée à ce bogue. 2014-07-15 12:05 Bug #7266:04 Scripting throught Hypergrid 14( http://opensimulator.org/mantis/view.php?id=7266 ): has been SUBMITTED. 2014-07-15 12:53 Bug #7266:04 Scripting throught Hypergrid 14( http://opensimulator.org/mantis/view.php?id=7266 ): A NOTE has been added to this issue. 2014-07-15 12:54 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-07-15 12:58 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-07-15 14:09 Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-07-15 16:59 nebadon: ping 2014-07-15 17:05 hey justinccc 2014-07-15 17:06 can we update the conf opensim install to bleeding edge? 2014-07-15 17:06 ofc! what fun would the conf be otherwise! ;p 2014-07-15 17:06 sure 2014-07-15 17:06 thanks 2014-07-15 17:07 was there anything significant since last week? 2014-07-15 17:07 bleeding edge is safe atm 2014-07-15 17:07 ok ya last week i updated about 2 hours before load test 2014-07-15 17:07 tbh, not so much, but there are fixes for my silly console command mistake and it removes some overly verbose log messages 2014-07-15 17:07 ah right ok 2014-07-15 17:07 which will make other ones easier to see 2014-07-15 17:07 unfortunately, I was ill end of last week so haven't yet done the updates I wanted to (yeah, perhaps I should have done them yesterday) 2014-07-15 17:08 but i can still look to get my bots online before the test today... currently wondering what their names even were though 2014-07-15 17:08 I need to dig in the db.... 2014-07-15 17:13 geez cloning from opensimulator.org is really slow 2014-07-15 17:13 might have to switch to github, at this rate it wont be done cloning the repository before the test lol 2014-07-15 17:13 I've been noticing slow downloads of tars 2014-07-15 17:13 I wonder if there's some kind of issue 2014-07-15 17:18 ya not sure, ive had this happen before on my german servers, then i go to my home server and its fast 2014-07-15 17:18 might just be some kind of network issue 2014-07-15 17:33 ok, I am going to make a change in the [LoginService] of robust.ini to disable the login frequency limits. Otherwise there's a danger of hitting it with bot logins 2014-07-15 17:34 I see you're restarting regions now? 2014-07-15 17:37 ya 2014-07-15 17:37 its done 2014-07-15 17:37 I didnt update robust 2014-07-15 17:37 just the regions 2014-07-15 17:37 robust was updated last week though 2014-07-15 17:37 pretty sure tehre were no robust changes in that time 2014-07-15 17:38 my change to fix the stats console command would apply 2014-07-15 17:38 ah 2014-07-15 17:38 ok i thought that was region only 2014-07-15 17:38 not critical, but at the very least do need to restart the main robust isntance to pick up my config change and fix the newline issue 2014-07-15 17:38 if I quit it does it auto restart? 2014-07-15 17:39 might as well wait 2014-07-15 17:39 im updating robust now 2014-07-15 17:40 few more minutes i'll be restarting robust 2014-07-15 17:40 ok trhanks. are these set up to autorestart or does it need to be done from shell? 2014-07-15 17:40 from shell 2014-07-15 17:41 any particular reason not to autorestart? 2014-07-15 17:43 you mean when i update? 2014-07-15 17:43 I update this grid 100% manually 2014-07-15 17:43 no scripts 2014-07-15 17:43 yes, I'mwondering why you don't have it set up to autorestart on quit 2014-07-15 17:43 oh it should 2014-07-15 17:43 but 2014-07-15 17:43 when i change the symlink 2014-07-15 17:43 you have to break the loop 2014-07-15 17:44 otherwise it uses old symlink still 2014-07-15 17:44 ok 2014-07-15 17:44 its ready to go 2014-07-15 17:45 ok but I still see existing Robust1? 2014-07-15 17:47 ya 2014-07-15 17:47 you just have to ctrl+c and break the loop and start the shell script again 2014-07-15 17:47 urrgh, ctrl +c 2014-07-15 17:47 hi guys, do u ever do any load tests with sims that have been running a few days? 2014-07-15 17:47 urrrrrrgggggghghhghhgghg 2014-07-15 17:47 because of how symlinks work 2014-07-15 17:47 euierughufhsdufghfsdfksghgghgghhhhhhhhhhhhhhh 2014-07-15 17:47 :) 2014-07-15 17:47 lol why so against it 2014-07-15 17:47 for regions you always type backup first 2014-07-15 17:48 on robust it doesnt matter 2014-07-15 17:48 well, it's fine for services but simulators it's urrrggggghgghgghgghgghghgghgghg 2014-07-15 17:48 just type backup first 2014-07-15 17:48 it'#snot just regions, it means modules don't receive proper shutdown notification 2014-07-15 17:48 problem solved 2014-07-15 17:48 not really 2014-07-15 17:48 AliciaRaven: not generally as of yet 2014-07-15 17:48 we do at Wright Plaza 2014-07-15 17:48 lol 2014-07-15 17:49 we don't always restart wright plaza before meetings 2014-07-15 17:49 i cant imagine there would really be any difference 2014-07-15 17:49 that's not really a load test thoguh 2014-07-15 17:49 you're still using the exe.config located in the actual sim dir, right? 2014-07-15 17:49 yes 2014-07-15 17:50 with bash variables to point logs to correct location 2014-07-15 17:50 well it would highlight any weak points when under load, but i would count meetings as a load test lol 2014-07-15 17:50 that can be redirected as well, which would make this more efficient 2014-07-15 17:50 redirected? 2014-07-15 17:50 ya the meeting is a more realistic load 2014-07-15 17:50 for most users 2014-07-15 17:51 very few people will have more than 40 users 2014-07-15 17:51 not have to use the one in opensim/bin/Robust.exe.config 2014-07-15 17:51 oh 2014-07-15 17:51 how can that be redirected? 2014-07-15 17:51 id still only use 1 2014-07-15 17:52 -logconfitg /e 2014-07-15 17:53 -logconfig some/other/obust.exe.config 2014-07-15 17:53 like 2014-07-15 17:53 -inifile 2014-07-15 17:53 damn keyboard 2014-07-15 17:53 ok cool 2014-07-15 17:53 now I've got to work out why that damn extra newline is stil appearing in robust1 2014-07-15 17:54 im loggin in 20 avatars now 2014-07-15 17:54 using Radegast 2014-07-15 17:54 erck 2014-07-15 17:54 its better than pcampbot 2014-07-15 17:54 it's not going to be using /home/avacon/opensim-d62acc7/bin/Robust.exe.config is it 2014-07-15 17:55 no 2014-07-15 17:55 Robust has its own folder 2014-07-15 17:55 ahhh 2014-07-15 17:55 i'll definitely setup the relocated ones later 2014-07-15 17:55 I missed that, okay 2014-07-15 17:55 because of all of divas wifi extras robust has to be isolated 2014-07-15 17:56 ACTION nods 2014-07-15 17:56 I'm sure diva woulda gree, but I can't say I'm a great fan of integration via encapsulating the OpenSim.Data.dll 2014-07-15 17:56 nebadon: so currently you copy in Robust 2014-07-15 17:57 a Robust.exe.config on update? 2014-07-15 17:57 ya 2014-07-15 17:57 i could automate it but i like doing it all manually 2014-07-15 17:57 tttfffffff :P 2014-07-15 17:57 hard to be flexible when everything is automated 2014-07-15 17:58 plus i forget things 2014-07-15 17:58 doing it manually keeps me fresh 2014-07-15 17:58 then you put options in your automation... 2014-07-15 17:58 the script is your memory 2014-07-15 17:58 bah# 2014-07-15 17:58 hehe 2014-07-15 18:00 ok, I can get a bot in so rest should be fine. Need to create more but 220 is probenough for now 2014-07-15 18:21 I have 31 avatars at Keynote 1 right now 2014-07-15 19:07 load test is starting and we need people 2014-07-15 19:07 HG to http://cc.opensimulator.org:8002 Keynote 1 2014-07-15 19:24 my singu crashed. Relogging 2014-07-15 19:40 singu crashed again, relogging. Doesn't seem to like high av numbers 2014-07-15 19:42 justincc, i crashed at same time, coincidence maybe? lol 2014-07-15 19:42 Keynote feels frozen 2014-07-15 19:42 right when you crashed 2014-07-15 19:42 cant move anymore 2014-07-15 19:43 ACTION sends for a paramedic 2014-07-15 19:43 all these people crashing 2014-07-15 19:43 and its back 2014-07-15 19:43 yeah it lagged a bit but then moved me a few seconds later 2014-07-15 19:44 looks like heaven, i just logged back in and all i see is white with a few people standing around 2014-07-15 19:47 heh 2014-07-15 19:47 all loaded now 2014-07-15 20:02 justincc i see a few of your bots lingering 2014-07-15 20:02 alright ,might as well take them off 2014-07-15 21:11 oh, nuts. I forgot all about todays meeting. 2014-07-15 21:42 no worries Plugh, i'll try to remind you next week 2014-07-15 21:42 the load test went pretty good 2014-07-15 21:42 between Justin and my bots and everyone else i think we hit 225-250 range 2014-07-15 21:43 i had 82 avatars myself 2014-07-15 21:43 2 with replex 80 with radegast 2014-07-15 21:53 did the sim survive? 2014-07-15 21:53 yep 2014-07-15 21:53 nice 2014-07-15 21:53 towards the end things got a bit wonky 2014-07-15 21:53 pcampbot is harsh though 2014-07-15 21:53 justin was using pcampbot, i think it was logging in too many too fast 2014-07-15 22:00 I suspect it was more sheer load but we can agree to disagree for now, I'm sure we will find out in due time 2014-07-15 22:01 pcampbot kept crashing under high traffic with an internal System.Buffer.BlockCopy out of bounds error from System.Net.WebConnection.ReadDone that I'll need to investigate 2014-07-15 22:03 sounds like some thread safety issue 2014-07-15 22:04 yeah, that's what I'm thinking 2014-07-15 22:04 Bug #7267:04 Feature Request For OsAgentReplaceAppearance 14( http://opensimulator.org/mantis/view.php?id=7267 ): has been SUBMITTED. 2014-07-15 22:17 justincc: windows or mono? 2014-07-15 22:17 mono 2014-07-15 22:18 recent? 2014-07-15 22:18 3.2.4 2014-07-15 22:19 huh, jus trealized I'm in the mono 3.4 contributors - http://www.mono-project.com/Release_Notes_Mono_3.4 2014-07-15 22:19 for that tiny doc patch I did :) 2014-07-15 22:19 gratz (I think) 2014-07-15 22:19 So you're famous now? :) 2014-07-15 22:19 lol 2014-07-15 22:21 I had a mono fix way back when but when I tried to discuss it with some of the devs they were extremely rude so I filed it in the bit bucket instead 2014-07-15 22:22 nebadon: do you still have the dev meeting chatlog from last week? 2014-07-15 22:51 oh crap i never posted that did I justincc 2014-07-15 22:51 let me look 2014-07-15 22:51 i probably do 2014-07-15 22:51 did you get todays? 2014-07-15 22:51 yes 2014-07-15 22:51 ok cool let me go dig 2014-07-15 22:55 ok i do have it 2014-07-15 22:56 ok justincc its posted 2014-07-15 22:56 http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-07-08 2014-07-15 22:56 thanks neb 2014-07-15 22:57 no probleml, sorry I forgot 2014-07-15 22:57 no worries 2014-07-15 22:57 I can't remember what happened on 1st July 2014-07-15 22:57 ah, I wasn't there for that one too ;) 2014-07-15 22:57 or rather, that's the one I wasn't there for 2014-07-15 22:57 oh is that missing as well? 2014-07-15 22:58 yes, but don't worry if you don't have 2014-07-15 22:58 i probably do 2014-07-15 22:58 1 sec 2014-07-15 23:00 here you go > http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-07-01 2014-07-15 23:00 great, thanks 2014-07-15 23:00 i included the chat from the load tests on the end as well 2014-07-15 23:00 ok, cool 2014-07-15 23:12 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-15 23:21 hey nebadon, how many smart thread pool threads do you have configured for the keynotes? 2014-07-15 23:24 128, right? 2014-07-15 23:34 let me look 2014-07-15 23:34 probably higher than that 2014-07-15 23:34 well, stats say 128 so it will be that 2014-07-15 23:34 oh ya you are right 2014-07-15 23:34 128 2014-07-15 23:34 min = 48 2014-07-15 23:34 max threads was reached on keynote 01 and there were work items waiting 2014-07-15 23:34 ah so we should bump that? 2014-07-15 23:34 just how much good it does to increase that pool I don't know - it's not as if you can do more work than there are cores, but it's probably going to be worth a try 2014-07-15 23:34 ive used as high as 256 there 2014-07-15 23:35 i think wright plaza might be 256 2014-07-15 23:35 it's always possible for threads to be waiting on io, etc. 2014-07-15 23:35 yeah, I recommend try doubling it then 2014-07-15 23:35 we did hit the ceiling 2014-07-15 23:35 not on other keynotes but probably worth increasing those too...... 2014-07-15 23:35 yea wright plaza is 250 max 48 min 2014-07-15 23:36 ok ya ill flip them all 2014-07-15 23:36 probably worth doing the breakouts too 2014-07-15 23:36 ok 2014-07-16 01:56 Google+ removes all name restrictions, apologizes for “unnecessarily difficult experiences” 2014-07-16 01:56 http://plus.google.com/+googleplus/posts/V5XkYQYYJqy 2014-07-16 01:57 they finally came to their senses 2014-07-16 01:57 question is, will dahlia and dive hate google a little bit less? :P 2014-07-16 01:59 lkalif: I dont hate google at all. I just dont trust them :P 2014-07-16 02:00 Seriously, I'm glad they reversed the stupid real name policy 2014-07-16 02:01 so will fake people have the right to be forgotten? 2014-07-16 02:01 Only in the EU ;) 2014-07-16 02:01 you don't have that right 2014-07-16 02:01 nope 2014-07-16 02:02 but we have "reputation.com" instead 2014-07-16 02:05 lkalif: added a comment to that post 2014-07-16 02:06 ive always had a fake name on google myself 2014-07-16 02:07 as long as google search for your fake name matches up with what your posting on google+ they leave you alone 2014-07-16 02:07 not many Nebadon Izumi's in the world lol 2014-07-16 02:07 not many Dahlia Trimbles either 2014-07-16 02:07 dahlia: lol 2014-07-16 02:08 they weren't enforcing it strictly like facebook does 2014-07-16 02:08 but anyway it's good now it's officially over 2014-07-16 02:09 didnt SignpostMarv have trouble with g+? 2014-07-16 02:09 or was that FB? 2014-07-16 02:09 I had my "Latif Khalifa" account deleted from Facebook 2014-07-16 02:10 not that I was using it 2014-07-16 02:10 how did they know? 2014-07-16 02:11 there was a group of stupid ass SL users that made it their mission to report all avatars naems to FB 2014-07-16 02:11 that was a thing for some 2014-07-16 02:12 dozens were deleted at that time 2014-07-16 02:12 http://nebadon2025.com/screenshots/AARP.jpg 2014-07-16 02:12 lol 2014-07-16 02:12 im obviously a real person cause AARP says so 2014-07-16 02:12 what's AARÅ? 2014-07-16 02:12 P 2014-07-16 02:13 American Association of Retired Persons 2014-07-16 02:13 i used a fake birthday some where 2014-07-16 02:13 and they thought i was 65+ 2014-07-16 02:13 haha 2014-07-16 02:13 i get all kinds real world mail for Nebadon Izumi 2014-07-16 02:13 lol 2014-07-16 02:14 I don't get any mail IRL 2014-07-16 02:15 nebadon: if you wern't real, AARP wouldnt be asking you for money? :) 2014-07-16 02:15 lol 2014-07-16 02:15 I wonder how many people are registered voters with their SL names 2014-07-16 02:16 if i ever get drafted to military service i can just show em my AARP card 2014-07-16 02:16 hehe 2014-07-16 02:16 lol 2014-07-16 02:16 you're an optimist 2014-07-16 02:16 im a 65 year old Japanse man 2014-07-16 02:17 collect social security :D 2014-07-16 02:17 if they start mobilizing old farts, something went really bad :P 2014-07-16 15:43 lkalif: "Old Man's War", by John Scalzi. :) 2014-07-16 21:07 Bug #7268:04 Relog after crash can cause issues if login completed to different region prior to previous region processing latency logout 14( http://opensimulator.org/mantis/view.php?id=7268 ): has been SUBMITTED. 2014-07-16 22:13 Starting build #3692 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-16 22:18 Project opensim » mono-2.10.8.1 build #3692: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3692/ 2014-07-16 22:18 jjustincc: Change default script stop method to co-op instead of abort. 2014-07-16 23:17 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-16 23:17 Anyone know the history of OpenMetaverse.Rendering.Linden.dll? Having Openmetaverse and linden in the file name sees a bit suspicious. 2014-07-16 23:20 techplex: that may be jhurliman's port of the LL viewer prim code 2014-07-16 23:21 dahlia: Interesting. I wonder where the source has gone off to? 2014-07-16 23:21 techplex: lkalif may know 2014-07-16 23:22 ACTION has just been playing the linux port of doom lol 2014-07-16 23:22 doom 3? 2014-07-16 23:23 1.2 not sure if it does 3 2014-07-16 23:23 meh 2014-07-16 23:23 witched 2 has just been released for linux/steam os, which is neat 2014-07-16 23:23 witcher 2 2014-07-16 23:23 nice 2014-07-16 23:24 Ive been playing braid lately 2014-07-16 23:24 I already owned it for windows so i get it for free, which is always nice 2014-07-16 23:24 might get back into it now i can play on my desktop machine with proper mouse 2014-07-16 23:37 witcher 2 looks like it has some pretty nice artwork 2014-07-16 23:39 witcher 3 is meant to be out somewhat soon, I think, though I'd much rather see their cyberpunk game 2014-07-16 23:39 is it all melee? 2014-07-16 23:39 had quite enough of fantasy settings 2014-07-16 23:39 dahlia: what do you mean? 2014-07-16 23:39 looking at youtube walkthru, it seems to be a lot of close range combat with hand weapons 2014-07-16 23:40 yes, I think there's a quite a lot but haven't played it that much 2014-07-16 23:41 ya I kinda prefer ranged/spellcasting because my vision is pretty bad and I cant see whats going on well enough up close 2014-07-16 23:57 witcher 2 definitly has nice looking artwork and animations. Hope the plot is as good. Don't think I'm going to nibble on the hook tho 2014-07-16 23:57 it is suppoed to be very good but haven't played enough to say 2014-07-16 23:57 for myself 2014-07-16 23:57 playing divinity original sin atm 2014-07-16 23:58 well not right now, but you know wha tI mean 2014-07-17 00:11 nebadon: http://imgur.com/u3dwtGb 2014-07-17 00:12 I have spent an inordinate amount of time writing python code to parse my crummer stats files and push out graphs. That's the root agent counts of all 4 keynotes over the 5 second samples . As you can see, I have a bit of fiddling to do yet (actually attach labels to those lines, etc.) 2014-07-17 00:12 crummy 2014-07-17 00:12 crumby perhaps 2014-07-17 00:12 nice 2014-07-17 00:13 excel is easier :P 2014-07-17 00:13 so peak ,may have been 290 briefly but writing code to proper ascertain that 2014-07-17 00:14 I would have thought there wouldnt be such sharp steps 2014-07-17 00:14 the upwards ones are probably me rapidly logging on bots 2014-07-17 00:14 and the downward? 2014-07-17 00:14 the downwards one are where pCampbot crashed and all timed out at once, or sim had big problems 2014-07-17 00:14 mainly it was pcampbot crashing 2014-07-17 00:14 ya I was looking at agent count in viewer stats and it had some pretty large rapid swings 2014-07-17 00:15 I need to work out why pCampbot crashed, maybe get a chance tomorrow 2014-07-17 00:15 why not use multiple instances? 2014-07-17 00:15 it's likely some race problem by the kind of crashes 2014-07-17 00:15 I already was :) 2014-07-17 00:15 they all crashed at once? 2014-07-17 00:16 I could use more... but that just reduces the change of failure - I would rather eliminate if possible 2014-07-17 00:16 nah, they crashed independently 2014-07-17 00:16 red region was quite well behaved though (I really do need to put the legend in) 2014-07-17 00:16 that error you described the other day seemed it could be a mono runtime bug 2014-07-17 00:17 yeah, that would be the worst outcome 2014-07-17 00:17 could try in windows 2014-07-17 00:17 pffff :P 2014-07-17 00:17 lol 2014-07-17 00:17 well, I guess I could :) 2014-07-17 00:17 get my gaming PC to start doing the botting 2014-07-17 00:19 alright, rest time. See you folks tomorrow 2014-07-17 01:10 can region managers edit build in a region, even if the region is no-build? 2014-07-17 01:17 techplex yes 2014-07-17 01:18 Hmm, I seem to be having trouble then. My friend is a region manager and build is turned off and she can't build 2014-07-17 01:19 she needs to enable admin 2014-07-17 01:19 ctrl+alt+d i beleive 2014-07-17 01:20 I think that should do it as long as they are estate manager 2014-07-17 01:25 With that menu open, she will be able to build? 2014-07-17 01:26 I think so 2014-07-17 01:27 a better way to control building though is to use groups 2014-07-17 01:28 DOes she have to be an admin? We've got both admin and advanced menus open 2014-07-17 01:31 hmm you know 2014-07-17 01:32 maybe I am wrong, I think its becasue of god status 2014-07-17 01:32 you would need to enable god powers for estate managers in OpenSim.ini 2014-07-17 01:32 i think thats why I can 2014-07-17 01:32 not sure thats a good solution though 2014-07-17 01:32 unless you don't care that they have god powers too 2014-07-17 01:33 they can erase anything, take ownership of anything etc.. 2014-07-17 02:02 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-07-17 02:02 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been UPDATED. 2014-07-17 13:38 Bug #7269:04 Grid: Cannot cross into non-existant region (wessage spelling) 14( http://opensimulator.org/mantis/view.php?id=7269 ): has been SUBMITTED. 2014-07-17 13:38 Bug #7269:04 Grid: Cannot cross into non-existant region (message spelling) 14( http://opensimulator.org/mantis/view.php?id=7269 ): has been UPDATED. 2014-07-17 13:53 Bug #7269:04 Grid: Cannot cross into non-existant region (message spelling) 14( http://opensimulator.org/mantis/view.php?id=7269 ): has been ASSIGNED. 2014-07-17 13:53 Bug #7269:04 Grid: Cannot cross into non-existant region (message spelling) 14( http://opensimulator.org/mantis/view.php?id=7269 ): has been RESOLVED. 2014-07-17 14:01 Starting build #3693 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-17 14:06 Project opensim » mono-2.10.8.1 build #3693: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3693/ 2014-07-17 14:06 nebadon2025: fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. 2014-07-17 14:12 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-07-17 20:10 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): has been SUBMITTED. 2014-07-17 20:25 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-17 22:39 ACTION blames justincc 2014-07-17 22:39 nah, it was the russians, indirectly 2014-07-17 22:40 ACTION blames the russians... 2014-07-17 22:42 it was Melanie_ I bet :P 2014-07-17 22:43 nope 2014-07-17 22:43 i was "ReplacableInterface" 2014-07-17 22:43 :) 2014-07-17 22:44 "was" and "replaceable" in the same sentence? 2014-07-17 22:44 also caught fixed and served hot by justincc 2014-07-17 22:44 dahlia: :P 2014-07-17 22:46 lkalif: when you build Replex on mac, which compiler do you use? 2014-07-17 22:47 depends on which version of xcode you have installed 2014-07-17 22:47 the binaries I distribute are built with clang from Xcode 5 2014-07-17 22:47 I seem to have gcc, clang, xcode, and some other stuff 2014-07-17 22:47 I guess xcode installed gcc and clang 2014-07-17 22:48 xcode 5 killed gcc 2014-07-17 22:48 it's all clang now 2014-07-17 22:48 ah ok 2014-07-17 22:48 clang seems to be in vogue these days 2014-07-17 22:48 yes. performance of LLV vs. gcc is a toss-up - it depends on the test which one wins 2014-07-17 22:49 llvm is more extensible 2014-07-17 22:49 it means less time-to-market for new languages that still compile to native 2014-07-17 22:49 and lawyers dont like gcc 2014-07-17 22:49 so compiler devs love it 2014-07-17 22:51 main llvm dev works for apple and is principal creator of swift, their new programming language 2014-07-17 22:52 swift is that one they just announced? 2014-07-17 22:52 along with metal? 2014-07-17 22:52 one of the bullet points on swift is "you don't have to write semicolons" 2014-07-17 22:53 so you see what languages need these days so set themselves apart 2014-07-17 22:53 meh 2014-07-17 22:53 swift seems unneeded 2014-07-17 22:53 unless there are plans to take it further, it's just a new way to say the same thing 2014-07-17 22:53 well c++ is a complexity disaster 2014-07-17 22:53 I kinda see swift as apple's incarnation of go 2014-07-17 22:54 and metal as mantle 2014-07-17 22:54 its all time for us to go back to machine code and start over? *grin* 2014-07-17 22:55 ACTION misses geoProgrammer and geoAssembler on the C64 2014-07-17 22:55 i just don't know if we really need that many new languges 2014-07-17 22:55 plasma storms and netsplits 2014-07-17 22:55 I've served my time toggling front panel switches, thank you very much :P 2014-07-17 22:55 i liked what i saw from swift 2014-07-17 22:55 but they didn't go all the way 2014-07-17 22:55 ya 2014-07-17 22:55 still manual ref-counting for memory management 2014-07-17 22:55 swift reminded me of go, not really sure how they compare 2014-07-17 22:55 they chickened out on GC 2014-07-17 22:55 that is what i thought. just another way to do the same thing. they could have done more to make it really set itself apart 2014-07-17 22:56 but no 2014-07-17 22:56 "you don't have to write semicolons" 2014-07-17 22:56 ref counting works 2014-07-17 22:56 is what they push 2014-07-17 22:56 dahlia: it doesn't really 2014-07-17 22:56 well semicolons are optional in python so thats not some super new innovation 2014-07-17 22:56 precisely 2014-07-17 22:56 circular references leak memory 2014-07-17 22:57 lkalif: ref counting works fine :) 2014-07-17 22:57 (and they're not as uncommon) 2014-07-17 22:57 dahlia: it doesn't 2014-07-17 22:57 works for me :P 2014-07-17 22:57 PHP uses refcounting, we had a million leaks to plug due to circular references 2014-07-17 22:58 and its not as if apple hasnt been exposed to ref counting before 2014-07-17 22:58 objact a references object b, and objectect b references object a 2014-07-17 22:58 those will never get freed 2014-07-17 22:58 so dont do that 2014-07-17 22:58 it's kinda hard to avoid in modernprogramming 2014-07-17 22:58 it's not always as obvious as that 2014-07-17 22:59 you can have 5 objects in a circular reference ring 2014-07-17 22:59 people from a GC background don't think about it 2014-07-17 22:59 I dont have a GC background 2014-07-17 22:59 only c/c++ people think refcounting is cool :P 2014-07-17 22:59 C# is a relatively new language to me, and java not much longer 2014-07-17 23:00 *relatively* 2014-07-17 23:00 I did malloc and free for ages 2014-07-17 23:00 and here I was told over and over that hardware management was an OS task - including physical and virtual memory 2014-07-17 23:00 AllenKerensky: it is 2014-07-17 23:00 and every API library has a different way who does malloc and who does free :P 2014-07-17 23:00 and then languages go and re-re-invent that wheel over and over 2014-07-17 23:01 and ref counting is hideous once you've realized that sort of tedium is RIGHTFULLY the computer's job 2014-07-17 23:01 AllenKerensky: you manage your user memory, OS does it on a global basis 2014-07-17 23:01 there's no value in forcing coders to allocate and track bytes lol 2014-07-17 23:02 ok........ <.< >.> 2014-07-17 23:02 yeah I was being a bit _adjective_ how the OS already does something and then language and devs have to do it over 2014-07-17 23:02 AllenKerensky: there are big time costs involved in letting the OS do menial tasks like managing memory in user space 2014-07-17 23:02 of course, not tracking bytes is how microsoft can end up with apps that have multi-megabyte icon animations that are never called lol 2014-07-17 23:03 kernel traps are not free 2014-07-17 23:03 and there are big time bugs in programmers manually counting bytes and being off by one more than they aren't off by one 2014-07-17 23:03 AllenKerensky: well then if the language helps, let it :) 2014-07-17 23:03 some automation costs are worth paying when a single bug fix costs a company more than a million dollars to roll out (looking at you MS) 2014-07-17 23:04 but there are also big time complaints when certain programs freeze up to do a GC cycle 2014-07-17 23:04 yeah having a GC has pros and cons, but compared to ref counting, I'll take GC over ref counting 2014-07-17 23:04 if it saves me a load of buffer overflows, some memory leaks, and off by one crashing or exploitable holes 2014-07-17 23:04 and then there are very poor GC implementations like mono 2014-07-17 23:05 yeah you can always count on TANSTAAFL 2014-07-17 23:05 every convenience has a price and nothing is really free 2014-07-17 23:06 someone with an iPhone should ask SiRI how to solve this problem? 2014-07-17 23:07 assuming their reference-counted siri app doesnt leak all the phone memory? 2014-07-17 23:07 well hopefully it leaks in the Apple back end servers lol 2014-07-17 23:07 they also forgot access modifiers in swift, everything is public 2014-07-17 23:07 no provate/protected, etc 2014-07-17 23:07 private* 2014-07-17 23:07 :( 2014-07-17 23:08 yeah stuff like that makes coding hard 2014-07-17 23:08 they did promisse to add them though 2014-07-17 23:08 i mean developers should always have access to everything and no security needed right? 2014-07-17 23:08 ... and the network is always going to work too, right? 2014-07-17 23:08 works in embedded systems 2014-07-17 23:08 before they needed linux 2014-07-17 23:09 heh yeah I've been messing with bare metal ARMv6 assembly on a Raspberry Pi 2014-07-17 23:09 refreshing to just own the whole mess - reminds me of the gooder-old-days when your OS was in firmware and you didn't even need disks to do useful stuff on a machine 2014-07-17 23:37 AllenKerensky: ARM assembly on a Pi? Nice. :) 2014-07-18 00:24 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-18 03:22 Hm... no ini changes between 0.7.6 and 0.8?? 2014-07-18 03:23 ACTION wonders if he missed something. 2014-07-18 03:25 Ah, found them. 2014-07-18 04:19 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-18 04:46 Starting build #3694 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 04:50 Project opensim » mono-2.10.8.1 build #3694: SUCCESS in 5 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3694/ 2014-07-18 04:50 misterblue: BulletSim: rearrange code to prevent using null pointers when a 2014-07-18 10:28 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): has been SUBMITTED. 2014-07-18 10:29 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): has been set as RELATED TO issue 0006990. 2014-07-18 10:29 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): has been set as RELATED TO issue 0007271. 2014-07-18 10:37 Bug #7272:04 [EVENT MANAGER]: Delegate for TriggerOnFrame failed at OpenSim.Region.CoreModules.World.Terrain.TerrainModule 14( http://opensimulator.org/mantis/view.php?id=7272 ): has been SUBMITTED. 2014-07-18 10:46 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-07-18 11:05 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-07-18 12:23 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-07-18 13:02 Bug #5003:04 "Jump and then Forward key" works only if facing to North & East 14( http://opensimulator.org/mantis/view.php?id=5003 ): A NOTE has been added to this issue. 2014-07-18 13:04 Bug #5003:04 "Jump and then Forward key" works only if facing to North & East 14( http://opensimulator.org/mantis/view.php?id=5003 ): A NOTE has been added to this issue. 2014-07-18 13:18 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-07-18 15:31 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 15:42 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 17:03 Starting build #3695 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 17:07 Project opensim » mono-2.10.8.1 build #3695: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3695/ 2014-07-18 17:07 jjustincc: With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west. 2014-07-18 17:14 Starting build #3696 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 17:16 Bug #5003:04 "Jump and then Forward key" works only if facing to North & East 14( http://opensimulator.org/mantis/view.php?id=5003 ): has been RESOLVED. 2014-07-18 17:18 Project opensim » mono-2.10.8.1 build #3696: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3696/ 2014-07-18 17:18 jjustincc: refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic 2014-07-18 19:17 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 19:50 I'm in the process of switching from 0.7.6 to 0.8 and I noticed the OfflineIMService setting in Robust. That would be a replacement for the web hosted offline.php to handle storing/retrieving offline IMs? 2014-07-18 19:51 Will Robust automatically create the new offline IM table(s) and are the tables the same (or close enough) in structure that I can copy the existing offline IM's to the new table? 2014-07-18 21:09 -!- velusuniverse(~velus@unaffiliated/velus) has left #opensim-dev 2014-07-18 21:09 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-18 21:18 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 21:23 Plugh: I've no idea how close the buildin offline im structures are to any external one out there 2014-07-18 21:30 ok. I'll dig in to the sources to find the structure. 2014-07-18 21:30 Starting build #3697 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 21:34 Project opensim » mono-2.10.8.1 build #3697: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3697/ 2014-07-18 21:34 jjustincc: Add ICommands.HasCommand() method so that we can detect whether a command has already been registered without needing to also run it 2014-07-18 21:34 Starting build #3698 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 21:38 Project opensim » mono-2.10.8.1 build #3698: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3698/ 2014-07-18 21:38 jjustincc: minor: add method doc to ICommands.HasCommand() 2014-07-18 21:47 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 21:58 Starting build #3699 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 22:02 Project opensim » mono-2.10.8.1 build #3699: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3699/ 2014-07-18 22:02 jjustincc: In grid mode, add SuppressConsoleCommands flag to [GridService] so that we can stop misleading grid service only console commands from registering. 2014-07-18 22:53 Starting build #3700 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 22:57 Project opensim » mono-2.10.8.1 build #3700: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3700/ 2014-07-18 22:57 jjustincc: Add "show region" command which will show parameters for current region. 2014-07-18 22:57 Starting build #3701 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-18 23:01 Project opensim » mono-2.10.8.1 build #3701: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3701/ 2014-07-18 23:01 jjustincc: minor: Add meters unit to water height console display 2014-07-18 23:02 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-18 23:18 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-07-18 23:20 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-07-18 23:24 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-19 00:11 Starting build #3702 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-19 00:15 Project opensim » mono-2.10.8.1 build #3702: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3702/ 2014-07-19 00:15 jjustincc: minor: remove long unused RegionInfo.commFailTF 2014-07-19 00:15 Starting build #3703 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-19 00:16 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-07-19 00:19 Project opensim » mono-2.10.8.1 build #3703: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3703/ 2014-07-19 00:19 jjustincc: minor: remove long unused RegionInfo.ignoreIncomingConfiguration 2014-07-19 00:20 justincc, I'm thinking of making the terrain loading by distance to be default on. Any reason not to? 2014-07-19 00:21 Misterblue: if you're reasonably sure there are no major bugs, I say go ahead 2014-07-19 00:22 Plugh: still around? 2014-07-19 00:22 I am. 2014-07-19 00:23 ah, I see from git log that BlueWall is actually the user profiles guy 2014-07-19 00:24 Misterblue: btw, did you ever get a chance to look at some of the other physics patches from vegaslon? 2014-07-19 00:25 I haven't 2014-07-19 00:25 Hm... why do I only find the string in two files located under OpenSim/Services/HypergridService?? 2014-07-19 00:26 Misterblue: 7235 and 7226, look like a couple of small ones 2014-07-19 00:27 k... I will give them a look today 2014-07-19 00:27 Misterblue: got to go soon, but in case you see this, UserProfilesHandlers.ClassifiedDelete() looks accidentally unimplemented 2014-07-19 00:27 oops sorry, not you Misterblue 2014-07-19 00:28 BlueWall: got to go soon, but in case you see this, UserProfilesHandlers.ClassifiedDelete() looks accidentally unimplemented 2014-07-19 00:28 whew.... I have a few other things I've promised this weekend 2014-07-19 00:28 BlueWall: I was going to do it myself, but it wasn't obvious what result should be returned if the op was not successful 2014-07-19 00:29 ok, in fact it is time to go now. Have a good night, everyone 2014-07-19 00:42 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-19 01:01 Bug #6020:04 Failed logins with "did not accept compressed transfer" message 14( http://opensimulator.org/mantis/view.php?id=6020 ): A NOTE has been added to this issue. 2014-07-19 01:40 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-19 01:56 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-19 02:00 Bug #7226:04 [PATCH]Bulletsim-- Implement Vehicle Reference Frame. 14( http://opensimulator.org/mantis/view.php?id=7226 ): A NOTE has been added to this issue. 2014-07-19 02:08 Starting build #3704 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-19 02:08 Bug #7235:04 [PATCH]Bulletsim-- Implement VEHICLE_FLAG_LIMIT_ROLL_ONLY into the first and default Vertical Attractor. 14( http://opensimulator.org/mantis/view.php?id=7235 ): A NOTE has been added to this issue. 2014-07-20 17:41 Starting build #3705 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-20 17:41 that's one long setting name ;) 2014-07-20 17:45 LOL... I'm going for a record :) 2014-07-20 17:45 Project opensim » mono-2.10.8.1 build #3705: SUCCESS in 8 min 18 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3705/ 2014-07-20 17:45 * misterblue: BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag. 2014-07-20 17:45 * misterblue: Add code to GridService to check for overlapping of varregions 2014-07-20 17:46 SprssVROvlpCkOnReg didn't seem right 2014-07-20 17:46 Bug #7273:04 Territory conflicts with varregions 14( http://opensimulator.org/mantis/view.php?id=7273 ): A NOTE has been added to this issue. 2014-07-20 17:51 Anyone know if viewers check the date of items in the inventory cache, can items become stale and an update requested? 2014-07-20 18:01 Starting build #3706 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-20 18:05 Project opensim » mono-2.10.8.1 build #3706: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3706/ 2014-07-20 18:05 misterblue: Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default. 2014-07-20 19:32 zadarkAlt1, nut 2014-07-20 19:32 oops, ssry 2014-07-20 20:41 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-20 20:47 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-20 21:30 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2014-07-21 00:59 Misterblue ping 2014-07-21 01:00 nebadon: pong 2014-07-21 01:01 hey quick question about your recent patch for var overlaps 2014-07-21 01:01 say i have a normal 256m region out on the grid 2014-07-21 01:01 and someone parks a varregion next to me and overlaps me 2014-07-21 01:01 do we check for that? 2014-07-21 01:01 or is it just checking for 256's inside of a var 2014-07-21 01:02 which was the original problem, i just wonder if we thought about the reverse 2014-07-21 01:02 in checks for that... 2014-07-21 01:02 it looks like it checks both ways doesnt it? 2014-07-21 01:02 someone using vars to block noramals 2014-07-21 01:02 ok great 2014-07-21 01:02 makes sure the new region doesn't have varregions that overlap it 2014-07-21 01:02 osgrid is updated 2014-07-21 01:02 and checks to make sure there aren't any existing regions the new varregion overlaps 2014-07-21 01:02 great 2014-07-21 01:02 cool 2014-07-21 01:03 it does work shez tested it 2014-07-21 01:03 I was afraid of old region entries, though 2014-07-21 01:03 doesn't OSGrid delete unused region entries after a while? 2014-07-21 01:04 we clean up occasionally 2014-07-21 01:04 we do ya 2014-07-21 01:04 the code even checks for the case where you're resizing (enlarging) an existing region... it makes sure it doesn't overlap other, existing regions 2014-07-21 01:04 and just so you know OSgrid is aprox 690 sqkm 2014-07-21 01:05 about 100sq km smaller than NYC 2014-07-21 01:05 hehe 2014-07-21 01:06 NYC today, tomorrow the world!! 2014-07-21 01:07 hehe 2014-07-21 01:07 the united states alone is 3.1 million sq km 2014-07-21 01:07 3.71 that is 2014-07-21 01:09 need to add that feature that inWorldz has which sleeps inactive regions until someone arrives... then you can have gigantic spaces in one simulator 2014-07-21 02:33 Kitely has that feature too. 2014-07-21 03:27 ok, so what about those grid ports? where did you get those from? 2014-07-21 03:27 only grids use 8002...8003 for logins 2014-07-21 03:28 and for that you must use a robust or simian server for logins 2014-07-21 03:28 if you are running your own grid 2014-07-21 03:28 oops, wrong channel srry 2014-07-21 03:47 Misterblue, I have several AV names in the ban list in about land and in region section, but they are still able to get on the sim and stay there as long as they want. 2014-07-21 03:47 Is this a known issue? 2014-07-21 03:56 Bug #7274:04 Users added to land and region ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): has been SUBMITTED. 2014-07-21 04:03 Bug #7274:04 Users added to land and region ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): A NOTE has been added to this issue. 2014-07-21 04:18 Bug #7274:04 Users added to land and region ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): A NOTE has been added to this issue. 2014-07-21 04:28 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-21 08:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-21 11:52 Bug #7033:04 Warp3D [Map] section entries in OpenSim.ini.example needed for RenderMeshes (and possibly UseAntiAliasing) 14( http://opensimulator.org/mantis/view.php?id=7033 ): has been UPDATED. 2014-07-21 11:53 Bug #7033:04 Warp3D [Map] section entries in OpenSim.ini.example needed for RenderMeshes (and possibly UseAntiAliasing) 14( http://opensimulator.org/mantis/view.php?id=7033 ): A NOTE has been added to this issue. 2014-07-21 11:53 Bug #7033:04 Warp3D [Map] section entries in OpenSim.ini.example needed for RenderMeshes (and possibly UseAntiAliasing) 14( http://opensimulator.org/mantis/view.php?id=7033 ): has been RESOLVED. 2014-07-21 11:58 keygruin you there ? 2014-07-21 12:00 Bug #7023:04 Warp3d errors when (RenderMeshes = true) in [Map] section of OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7023 ): A NOTE has been added to this issue. 2014-07-21 12:02 Bug #7023:04 Warp3d errors when (RenderMeshes = true) in [Map] section of OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7023 ): has been RESOLVED. 2014-07-21 12:23 Starting build #3707 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 12:28 Project opensim » mono-2.10.8.1 build #3707: SUCCESS in 7 min 33 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3707/ 2014-07-21 12:28 * orenh: Close streams immediately when we finish using them 2014-07-21 12:28 * orenh: Eliminated some warnings 2014-07-21 12:28 * orenh: Better logging of threadpool activity in Overload mode: if we didn't log "Queue threadfunc" for a particular thread then don't log "Run threadfunc" or "End threadfunc" for that thread either. 2014-07-21 12:28 * orenh: Removed unused files: Texture/Mesh server connectors 2014-07-21 12:28 * orenh: Fixed the logic that decides if a packet was queued (it was reversed) 2014-07-21 12:28 * orenh: Added "debug packet --all" option, which changes the packet logging level for both current and future clients 2014-07-21 12:28 * orenh: Include the group name in group IM's 2014-07-21 12:28 * orenh: Write UDP statistics to the log, not just the console (e.g., "show queues") 2014-07-21 12:28 * orenh: In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance. 2014-07-21 12:28 * orenh: Write some pCampBot messages to the log 2014-07-21 12:28 * orenh: pCamBot: download Meshes 2014-07-21 12:28 * orenh: Removed warning about YieldProlog 2014-07-21 12:28 * orenh: Minor: changed "existant" to "existent" 2014-07-21 12:28 * orenh: Eliminated common but un-useful log messages 2014-07-21 12:28 * orenh: Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region 2014-07-21 12:28 * orenh: Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet 2014-07-21 12:28 * orenh: Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 2014-07-21 12:31 looks like osjenkins decided "enough is enough" and went home. There are a few more commits besides the ones it showed in IRC. 2014-07-21 12:31 including a possible fix for the big problem of attachments disappearing after HG teleports 2014-07-21 12:32 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been RESOLVED. 2014-07-21 12:32 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been REOPENED. 2014-07-21 12:33 Bug #7063:04 xbakes Robust.[HG].ini.example BaseDirectory = "/data/bakes" issue 14( http://opensimulator.org/mantis/view.php?id=7063 ): has been RESOLVED. 2014-07-21 12:34 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-07-21 12:36 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-21 12:37 Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): A NOTE has been added to this issue. 2014-07-21 14:05 nice, orenh we have another big load test tomorrow we should be able to test the HG attachment problem then for sure 2014-07-21 14:05 does that require both sides to be updated? or just the receiving end? 2014-07-21 14:05 only the receiving side 2014-07-21 14:05 great 2014-07-21 14:05 thanks man, i'll let you know how it goes 2014-07-21 14:05 well, we still need everyone to update... 2014-07-21 14:05 you are welcome to attend the load test if you want to see 2014-07-21 14:06 if I can. Where are the details (time and place)? 2014-07-21 14:06 the HG address is > http://cc.opensimulator.org:8002 Keynote 1 2014-07-21 14:06 at 3pm PST after the Developer Office Hours meeting at Wright plaza at 2pm EST 2014-07-21 14:06 we all teleport over when its done 2014-07-21 14:07 sorry 2014-07-21 14:07 3pm EST not PST 2014-07-21 14:07 ok 2014-07-21 14:07 that's 10pm here 2014-07-21 14:07 I will if I'm awake :) 2014-07-21 14:07 ok cool 2014-07-21 14:47 Bug #7275:04 [XBakes] read, store, read, store, read for unchanged avatar on every login 14( http://opensimulator.org/mantis/view.php?id=7275 ): has been SUBMITTED. 2014-07-21 14:52 Bug #7275:04 [XBakes] read, store, read, store, read for unchanged avatar on every login 14( http://opensimulator.org/mantis/view.php?id=7275 ): A NOTE has been added to this issue. 2014-07-21 14:56 Bug #7275:04 [XBakes] read, store, read, store, read for unchanged avatar on every login 14( http://opensimulator.org/mantis/view.php?id=7275 ): A NOTE has been added to this issue. 2014-07-21 15:29 Bug #7275:04 [XBakes] read, store, read, store, read for unchanged avatar on every login 14( http://opensimulator.org/mantis/view.php?id=7275 ): A NOTE has been added to this issue. 2014-07-21 16:42 Starting build #3708 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 16:46 Project opensim » mono-2.10.8.1 build #3708: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3708/ 2014-07-21 16:46 jamesh: Add missing parts to profiles - classified delete 2014-07-21 19:00 orenh: Can I still set the xbakes directory to an absolute path? 2014-07-21 19:02 Nice set of patches, too. 2014-07-21 19:39 smxy yes you can set path to anything you want 2014-07-21 19:57 nebadon: great, thanks. Sure hope he nailed that attachment issue - so many people have complained about it. It'll be great to have it reduced to the viewer-side issue only - then maybe we can get those folks to fix that. 2014-07-21 19:58 ya we will know better tomorrow at the load test 2014-07-21 19:59 i havent updated CC grid yet, i am waiting to see if anymore patches sneak in, i know if i update now like 50 more patches will come through the second i finish updating 2014-07-21 19:59 smxy: fix what? 2014-07-21 20:10 nebadon: I am seeing a marked improvement with regards to the attachment issue. Good if you could update Wright Plaza so we can extend testing 2014-07-21 20:23 No worries, I forgot we have OSGrid region. 2014-07-21 20:57 ya we will be updating soon I am sure 2014-07-21 20:57 i want to have Wright Plaza updated at least for the meeting tomorrow 2014-07-21 20:57 later tonight if dan doesnt get to it first I will do Wright Plaza, and also the entire CC grid 2014-07-21 21:04 LiruCookies: The viewer-side problem with attachments not appearing sometimes, unless you zoom in on them and then they appear. 2014-07-21 21:05 nebadon: I know what you mean: you update and suddenly more commits happen. Seems like a cause and effect thing. :p 2014-07-21 21:06 hehe ya 2014-07-21 21:06 im updating the avacon grid now 2014-07-21 21:07 im pretty sure orenh and justincc wont be making any more patches today 2014-07-21 21:07 its getting late in EU 2014-07-21 21:16 uhh 2014-07-21 21:17 ran into problems updating avacon grid 2014-07-21 21:17 this is not good 2014-07-21 21:17 this means i cant update CC grid either 2014-07-21 21:18 GRR WTF 2014-07-21 21:19 orenh removed important stuff 2014-07-21 21:19 whats gone wrong nebadon? 2014-07-21 21:19 he removed the texture and mesh server connecotrs 2014-07-21 21:19 sigh 2014-07-21 21:20 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=f6ea5088f4cc76eddb05b20b5d768f761b0fbd15 2014-07-21 21:20 anyone know how i can easily rever this? 2014-07-21 21:20 can't beleive he removed this stuff 2014-07-21 21:21 Melanie_ ping 2014-07-21 21:21 or maybe Misterblue 2014-07-21 21:21 or anyone who can help heh 2014-07-21 21:21 this needs to get fixed right away if possible 2014-07-21 21:21 git reset hard thing 2014-07-21 21:22 pong 2014-07-21 21:22 that patch above needs to be reverted 2014-07-21 21:22 orenh removed important stuff 2014-07-21 21:26 He said they weren't used. 2014-07-21 21:27 yes, he unfortunately is wrong 2014-07-21 21:27 they arent used by default configurations 2014-07-21 21:27 but that doesnt mean no one uses them 2014-07-21 21:27 I'm sure he wouldn't have if he knew they were, so he must have missed where they are used, somehow. 2014-07-21 21:27 ya it wasnt malicious but no one should really be removing code without asking 2014-07-21 21:27 he should have asked on mailing lists or here 2014-07-21 21:28 no big deal, it just needs to be reverted 2014-07-21 21:28 no real harm 2014-07-21 21:28 cool thanks, melanie? 2014-07-21 21:28 At least he correctly made separate commits for his changes, so that one can be reverted by itself. 2014-07-21 21:28 yea 2014-07-21 21:28 ok let me test 2014-07-21 21:29 Thanks for the quick response, Melanie_ :) 2014-07-21 21:30 yep, thanks a bunch Melanie_ im to terrified to try reverting someone elses code 2014-07-21 21:30 id end up breaking something 2014-07-21 21:30 lol 2014-07-21 21:30 hehe 2014-07-21 21:30 no worries 2014-07-21 21:30 i know a bit of git 2014-07-21 21:30 Fixed, nebadon? 2014-07-21 21:31 yes 2014-07-21 21:31 i'll spank orenh later :P 2014-07-21 21:31 hehe 2014-07-21 21:31 Do it nicely - we still want him to fix stuff. :) 2014-07-21 21:32 See? You updated and then there was another commit. :p 2014-07-21 21:32 lol 2014-07-21 21:56 Starting build #3709 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 21:57 justincc: do we know when mono fixed that? 2014-07-21 21:57 mono 2.10 is still widely used, so if this a mono 3 fix, this will cause issues for some while solveing issues for others 2014-07-21 21:58 From https://bugzilla.novell.com/show_bug.cgi?id=468625#c1 it was for 2.4 in 2009 but don't know exact point 2014-07-21 21:59 Since the ban list for sims and regions is not working, does anyone know of a good blacklist security orb of some kind? 2014-07-21 22:00 Project opensim » mono-2.10.8.1 build #3709: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3709/ 2014-07-21 22:00 * root: Revert "Removed unused files: Texture/Mesh server connectors" 2014-07-21 22:00 * jjustincc: Fix CPU processor use reporting on Mono. 2014-07-21 22:00 who reverted that change? 2014-07-21 22:00 Ken_S: who says region bans are not working? they've been working for ages 2014-07-21 22:01 nebadon asked because osgrid uses these server connectors. i did the actual reverting for him 2014-07-21 22:01 They arent working for me or smxy. We both tested yesterday 2014-07-21 22:01 ok, but it shouldn't be done anonymously and should have that reason attached 2014-07-21 22:01 I submitted a mantis for it yesterday 2014-07-21 22:02 justincc: i had to do that locally and git personality was not set up there. that was only apparent when the deed was done. 2014-07-21 22:02 AVs in sim and region ban lists can come and go as they please. 2014-07-21 22:02 and stupid git on brain started pico - i don't know jack about that editor, i didn't know to use VISUAL=vi 2014-07-21 22:02 so i tried to abort and it saved instead 2014-07-21 22:03 Melanie_: well, please post to the ml at least if orenh is not aware. Having your code reverted without knowing why or who did it is a pita 2014-07-21 22:03 i plan on talking to him too justincc 2014-07-21 22:03 Ken_S: what behavior exactly do you expect? 2014-07-21 22:03 he revertted code diva and i rely on 2014-07-21 22:03 so 2014-07-21 22:03 he is the one at fault here 2014-07-21 22:03 not us 2014-07-21 22:03 a removal isn't a revert, and it was obviously by mistake 2014-07-21 22:03 I expect the AVs in the ban list to not be allowed into the sim they are banned from 2014-07-21 22:04 nebadon: there's no fault game here, just letting people know why things are being done 2014-07-21 22:04 justincc: if it had been actual code, maybe. but it was a removal which he should have proposed on the ml in the first place to see if the code had users 2014-07-21 22:04 well i think it was only a mistake in he thought it wasnt being used and ya I dont think it was malicious or anything but he should have sent something to mailing list in regards to removing code 2014-07-21 22:04 nebadon: I agree, so we should uphold that and say why it got reverted instaed of leaving him to wonder why 2014-07-21 22:04 otherwise this is what happens, i asked melanie to revert it because i was afraid id end up breaking the repo 2014-07-21 22:05 Ken_S: what do you do to ban a user? 2014-07-21 22:05 oh ya that was the plan for sure 2014-07-21 22:05 Ken_S: if you use about land, that is not the way 2014-07-21 22:05 need to use region/estate 2014-07-21 22:05 I enter their AV name in the About Land ban list, and also in the Region ban list to be safe, but 2014-07-21 22:05 it has no effect 2014-07-21 22:05 estate ban should work 2014-07-21 22:05 yes. 2014-07-21 22:05 i do not know if parcel bans work 2014-07-21 22:06 Its not doing anything 2014-07-21 22:06 i kind of think they don't but ive been wrong before :) 2014-07-21 22:06 land ban will not work if the "parcel" is the whole sim and the avatar teleports in 2014-07-21 22:06 but estate bans certainly work 2014-07-21 22:06 I have the AV names in both lists 2014-07-21 22:07 The AV names are in the Estate ban list and also in the parcel ban list. The sim is a 9x9 var by the way. 2014-07-21 22:09 Is estate ban list not working because it is a var possibly? 2014-07-21 22:09 and your sure you have permissions enabled? 2014-07-21 22:09 this person isnt a grid god right? 2014-07-21 22:09 you cant ban a grid god 2014-07-21 22:09 Starting build #3710 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 22:09 and of course once i do start updating justincc just has to go and fix more stuff :P 2014-07-21 22:10 Nebadon, they are normal users that have been causing problems. Enable permissions where? 2014-07-21 22:10 i said to myself 1 hour again, its getting late in the EU justin and orenh are probably done for the day 2014-07-21 22:10 lol 2014-07-21 22:10 nebadon: none of this is important except for the test tomorrow. And there's at least one more change i want to do that will need to be there 2014-07-21 22:10 the permissions setion in the OpenSim.ini Ken_S i am assuming it is otherwise it would be chaos 2014-07-21 22:10 don't you know by now I only just start around now in the eu? :) 2014-07-21 22:10 ok cool justincc i havent actually updated CC grid yet 2014-07-21 22:10 i started on avacon grid first 2014-07-21 22:10 well you said you were sick 2014-07-21 22:11 so i fooled myself into thinking you were resting 2014-07-21 22:11 nebadon: ok yeah, if you could wait till shortyl before the test tomorrow that would be great 2014-07-21 22:11 lol 2014-07-21 22:11 I am sick but performance testing is valuable enough that I want to get stuff in there before the next one 2014-07-21 22:11 ya 2014-07-21 22:13 Project opensim » mono-2.10.8.1 build #3710: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3710/ 2014-07-21 22:13 jjustincc: minor: Limit processor related stats to 3 decimal places instead of all the places. 2014-07-21 22:14 orenh might have fixed the HG teleport attachment issue 2014-07-21 22:14 have you tested yet? 2014-07-21 22:14 i have gotten reports from testers that initial testing that its fixed 2014-07-21 22:14 oh cool 2014-07-21 22:14 i havent myself but others have 2014-07-21 22:14 once avacon grid is updated i can test 2014-07-21 22:14 Nebadon, yes all the normal things in the permissions section are enabled. 2014-07-21 22:15 things kind of came to a screeching halt with that code that got removed 2014-07-21 22:15 i couldnt get avacon grid started up after update 2014-07-21 22:15 so reverted, now im back to updating again 2014-07-21 22:15 ok Ken_S that is really odd 2014-07-21 22:15 Estate ban should work 2014-07-21 22:15 we use it all the time on the plazas 2014-07-21 22:16 Are the plazas var regions though? 2014-07-21 22:16 ohh 2014-07-21 22:17 only sandbox plaza III is 2014-07-21 22:17 I think thats the difference 2014-07-21 22:17 we probably have not tested that 2014-07-21 22:17 ok interesting 2014-07-21 22:17 This means the vars are all unprotected 2014-07-21 22:17 Misterblue might be interested in that 2014-07-21 22:17 give me a bit i can test that too 2014-07-21 22:17 let me finish avacon grid first 2014-07-21 22:18 OK, no problem but since it is a security issue I thought you should know. 2014-07-21 22:18 file a mantis 2014-07-21 22:18 or did you? 2014-07-21 22:21 Nebadon 2014-07-21 22:21 Yes I did, Ill get a link 2014-07-21 22:22 http://opensimulator.org/mantis/view.php?id=7274 2014-07-21 22:22 thanks 2014-07-21 22:31 Bug #7274:04 Users added to parcel & estate ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): has been UPDATED. 2014-07-21 22:32 My testing of that was definitely in About Land on a full-region parcel for both var and non-var. I saw Melanie say that doesn't work, so I guess that test can be discounted. 2014-07-21 22:33 Wish it DID work, though. 2014-07-21 22:34 smxy, did you try an estate ban on a normal sim and on a var? 2014-07-21 22:34 No. Just Parcel ban. 2014-07-21 22:35 Try an estate ban on your var. That apparently is supposed to work but doesnt 2014-07-21 22:35 I just tested HG teleport attachment fix 2014-07-21 22:35 does seem to actually work 2014-07-21 22:35 sweet 2014-07-21 22:35 Now we just need the whole Metaverse to update. 2014-07-21 22:36 let me do ultimate test 2014-07-21 22:36 the alien avatar 2014-07-21 22:36 1 sec 2014-07-21 22:37 if you want to test you can HG to http://grid.avacon.org:8002 Staff Zone 1 2014-07-21 22:38 worked great 2014-07-21 22:38 not sure the Alien Avatar ever completely worked with HG 2014-07-21 22:38 let me log a second one 2014-07-21 22:39 justincc: Can this attachment fix be push to an 0.8.0 update? It's been a major complaint of folks. 2014-07-21 22:39 pushed* 2014-07-21 22:39 maybe, but not right now 2014-07-21 22:39 er, rather, a frequent complaint, I should say. 2014-07-21 22:40 No, not this minute. :) 2014-07-21 22:40 my samurai made it too 2014-07-21 22:41 Nice. 2014-07-21 22:43 Justincc i'll put the CC grid update off until about an hour to 30 minutes before the wp meeting 2014-07-21 22:43 i dont want to be too distracted at the meeting if possible 2014-07-21 22:51 danbanner be good to get plazas updated soon too, not sure if you saw or not but orenh fixed the HG teleport attachment issue 2014-07-21 22:51 ya i saw that 2014-07-21 22:51 working good for me 2014-07-21 22:51 k 2014-07-21 22:54 Starting build #3711 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 22:58 Project opensim » mono-2.10.8.1 build #3711: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3711/ 2014-07-21 22:58 jjustincc: On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 2014-07-21 22:59 Starting build #3712 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-21 23:03 Project opensim » mono-2.10.8.1 build #3712: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3712/ 2014-07-21 23:03 jjustincc: minor: convert tabs to spaces that got in on recent commit 4a9282e 2014-07-21 23:24 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): A NOTE has been added to this issue. 2014-07-21 23:29 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): has been UPDATED. 2014-07-21 23:29 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): has been RESOLVED. 2014-07-22 00:03 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-22 02:45 Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): has been RESOLVED. 2014-07-22 02:48 Bug #7274:04 Users added to parcel & estate ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): A NOTE has been added to this issue. 2014-07-22 02:59 Bug #7276:04 Can no longer login direct, or HG to a variable-sized (>256) region. 14( http://opensimulator.org/mantis/view.php?id=7276 ): has been SUBMITTED. 2014-07-22 03:14 zadarkAlt1 ping 2014-07-22 03:14 nebadon: Hi 2014-07-22 03:14 hey i suspect that bug report you filed 2014-07-22 03:14 your using old Grid.ini maybe? 2014-07-22 03:14 there is a reason older simulators shouldnt be connecting to vars 2014-07-22 03:15 you need to make sure its showing version 3 2014-07-22 03:15 I am teleporting between to simulators running dev/master 2014-07-22 03:15 check your Grid.ini files 2014-07-22 03:15 you should have > ConnectorProtocolVersion = "SIMULATION/0.3" 2014-07-22 03:16 if it says 0.2 the TP will fail 2014-07-22 03:16 What about standalones? 2014-07-22 03:16 let me look 2014-07-22 03:16 i am not very familiar with standalong conf 2014-07-22 03:16 same thing 2014-07-22 03:16 but in Standalone.ini 2014-07-22 03:16 Mind you reverting to a commit prior to this, all is ok 2014-07-22 03:17 let me look at mantis again 2014-07-22 03:18 ah ok so very very new 2014-07-22 03:18 let me look closer at patch 2014-07-22 03:19 I did look for the ConnectorProtocolVersion on the standalone config and could not find it 2014-07-22 03:19 your sure both sides have the proper version #? 2014-07-22 03:19 in Standalone.ini in config-include? 2014-07-22 03:19 are you coping over that entire folder everytime you upgrade? 2014-07-22 03:19 kk, let me check, i was looking in standalonecommon 2014-07-22 03:20 i suspect its correct if reverting to 1 version prior fixes it 2014-07-22 03:20 most likely is a break 2014-07-22 03:20 but i dont see why 2014-07-22 03:21 this is in standalone.ini ConnectorProtocolVersion = "SIMULATION/0.3" 2014-07-22 03:21 ya 2014-07-22 03:21 it looks like he is doing a protocol version comparison 2014-07-22 03:21 not sure why it would fail, maybe a formatting error 2014-07-22 03:21 nebadon, on the estate ban issue... I changed the landing point to the far SE 256x256 area and the estate ban started working on the var again. 2014-07-22 03:22 thing is it may well be wise to revert the plazas 2014-07-22 03:22 odd Ken_S 2014-07-22 03:22 It wont work when the landing point is set to the center of the 3x3 var 2014-07-22 03:22 but the SE? 2014-07-22 03:22 that is wierd 2014-07-22 03:22 SW would make sense 2014-07-22 03:22 but SE? 2014-07-22 03:23 Yes, going to change it back and forth and retest a few times to be sure its repeatable. 2014-07-22 03:23 Opps sorry I meant SW... same as where sim 1 would be located 2014-07-22 03:24 ok that makes sense 2014-07-22 03:24 bounds checking is failing 2014-07-22 03:24 more 256 hard coding i suspect 2014-07-22 03:24 Misterblue ping 2014-07-22 03:24 give me a second I will test that Ken_S to make sure 2014-07-22 03:25 OK thanks Neb 2014-07-22 03:31 your just setting the landing zone in the parcel setting Ken_S? 2014-07-22 03:33 i just Estate banned my alt on OSgrid at UCI edu1 2014-07-22 03:33 its a 512x512 2014-07-22 03:33 i set the landing zone at like 384x384 or something 2014-07-22 03:33 Yes in About Land 2014-07-22 03:33 try to teleport in and says im banned 2014-07-22 03:33 i even double clicked on the map where the landing zone is aprox 2014-07-22 03:34 That is really strange 2014-07-22 03:34 This is a 3x3 sim area var 2014-07-22 03:34 The landing point was originally in the very center of the var 2014-07-22 03:35 that shouldnt matter honestly 2014-07-22 03:35 if it works past 256m 2014-07-22 03:35 it should technically work anywher 2014-07-22 03:35 its still the same sim really 2014-07-22 03:35 384x384 is about the center of a 768 as well 2014-07-22 03:35 so its really the same thing 2014-07-22 03:36 Yes, it should. 2014-07-22 03:37 I am having a grid manager move the landing point back to the original spot and will check it again with an alt 2014-07-22 03:37 Unless these 2 griefers have a way of getting around the security, idk what is going on. 2014-07-22 03:38 unlikely 2014-07-22 03:38 its all handled simulator side 2014-07-22 03:43 Nebadon, I changed it back to the center sim and now its working again. Maybe one of the patches today changed it... idk 2014-07-22 03:46 Bug #7274:04 Users added to parcel & estate ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): A NOTE has been added to this issue. 2014-07-22 03:47 hmmm very strange Ken_S maybe the region just needed to be restarted 2014-07-22 03:47 Bug #7274:04 Users added to parcel & estate ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): has been RESOLVED. 2014-07-22 03:48 idk, but Ive restarted it dozens of times over the last few weeks and the ban has never worked until today. 2014-07-22 03:55 how bizzare 2014-07-22 03:55 I would say double check your parcels in the database 2014-07-22 03:55 make sure your parcels do not exceed the region size itself 2014-07-22 03:55 in terms of sqm 2014-07-22 03:57 however if that was true 2014-07-22 03:57 you would be seeing red erros when region starts 2014-07-22 03:57 about parcels overlapping basically 2014-07-22 03:57 Yes I still see that left over from that old bug 2014-07-22 03:58 Its always saying Cannot create My Parcel because ##### parcel is already there 2014-07-22 03:59 aha 2014-07-22 03:59 Still not sure how to fix it 2014-07-22 03:59 that might be your problem 2014-07-22 03:59 look in the database 2014-07-22 03:59 there is usually still a parcel thats the entire size of the sim 2014-07-22 03:59 so basically you have complete overlap 2014-07-22 04:00 each parcel has its size in one of the fields 2014-07-22 04:00 if you have a 256m sim 2014-07-22 04:00 it will read 65534 sq m 2014-07-22 04:00 something like taht 2014-07-22 04:00 so if you have 10 parcels 2014-07-22 04:00 and one of them reads 65535 still 2014-07-22 04:00 you need to erase that parcel 2014-07-22 04:00 backup your database before erasing anything 2014-07-22 04:00 but thats how you fix it 2014-07-22 04:01 I erased them all that were like that back when this bug first came up, but apparently more got back in there 2014-07-22 04:01 hmm 2014-07-22 04:01 Ill check it again tomorrow 2014-07-22 04:01 ya or you didnt get them all 2014-07-22 04:01 which is possibility 2014-07-22 04:01 Possibly. With 200+ sims I may have missed a few 2014-07-22 04:01 heh ya 2014-07-22 04:01 thats a lot of simulators 2014-07-22 04:02 more than i manage 2014-07-22 04:02 between like 5 grids 2014-07-22 04:02 hehe 2014-07-22 04:02 Yea, but mine never have any load to speak of so thats why it works lol 2014-07-22 04:02 however if it wasnt for vars 2014-07-22 04:02 id be way ahead of you 2014-07-22 04:02 lol 2014-07-22 04:02 Probably! 2014-07-22 04:03 id probably have about 1000 regions 2014-07-22 04:04 I am not sure how many I would have if I counted the vars as multiple sims 2014-07-22 04:04 Need to add them up someday lol 2014-07-22 04:05 there is a new grid command 2014-07-22 04:05 "show grid size" 2014-07-22 04:05 tells you the sqkm of your entire grid 2014-07-22 04:06 osgrid is 690 sq km 2014-07-22 04:06 roughly the size of NYC heh 2014-07-22 04:06 Hello nebadon 2014-07-22 04:06 hi Mippy 2014-07-22 04:07 How's things? 2014-07-22 04:07 good, keeping busy :) 2014-07-22 04:07 ACTION nods 2014-07-22 04:08 how are things with you? 2014-07-22 04:09 Going well. Still struggling with connecting my region lol 2014-07-22 04:10 whats the problem? any errors? 2014-07-22 04:10 None. Just cannot get outside folks to connect. 2014-07-22 04:10 I detailed everything I have done: http://mrmips.weebly.com/ 2014-07-22 04:10 ok let me have a read 2014-07-22 04:10 Obliged 2014-07-22 04:11 - I have changed all these to my host computer's local IP address (192.168.1.xxx) 2014-07-22 04:11 this 2014-07-22 04:11 very wrong 2014-07-22 04:11 needs to be your external IP 2014-07-22 04:11 same as Regions.ini 2014-07-22 04:11 everything needs to be external 2014-07-22 04:11 never use internal address anywhere 2014-07-22 04:12 this is why only internal can connect 2014-07-22 04:12 Strange. In the docs it says to use host computer's local IP 2014-07-22 04:12 well it will work for internal 2014-07-22 04:13 but not if you want others to connect 2014-07-22 04:13 not sure what instructions your looking at though 2014-07-22 04:13 The opensimulator configuration page 2014-07-22 04:13 I'd gladly read others :) 2014-07-22 04:14 have a link? 2014-07-22 04:14 http://opensimulator.org/wiki/Configuration 2014-07-22 04:15 the only place i see it saying to do internal is for a standalone configuration 2014-07-22 04:15 which is the default opensimulator setup 2014-07-22 04:15 is technically for localhost or internal network only 2014-07-22 04:16 that guide really for people to get an evaluation simulator setup 2014-07-22 04:16 not for setting up a grid or externally exposed setup 2014-07-22 04:16 I see. Is there another guide you can direct me to? 2014-07-22 04:16 well just change all your Robust configurations to external 2014-07-22 04:16 and it will likely just work 2014-07-22 04:16 replace every place in any ini you set to an internal IP to external 2014-07-22 04:17 I will try. Regarding regions.ini -- there is external host name and internal address -- I assume I keep the internal as 0.0.0.0 or local host? 2014-07-22 04:18 yes leave that at 0.0.0.0 2014-07-22 04:18 means all adapters 2014-07-22 04:18 ive never had any luck setting that and having things actually work 2014-07-22 04:19 ok. Going to attempt this now. Thanks very much. 2014-07-22 04:19 no problem 2014-07-22 04:20 oh, one more thing -- when trying to connect externally, I give port 9000 , correct? 2014-07-22 04:20 this is standalone or grid mode? 2014-07-22 04:21 It is grid mode (though, not yet placed ON a grid) 2014-07-22 04:21 ya grid 2014-07-22 04:21 you connect too 8002 2014-07-22 04:21 in the loginURI 2014-07-22 04:21 unless you changed it 2014-07-22 04:21 Thanks! 2014-07-22 04:21 you can make the ports anything you want, as long as no other software is using those ports 2014-07-22 04:21 best to stick with the defaults as a beginier 2014-07-22 04:22 save your sanity, opensimulator is a long journey 2014-07-22 04:22 hehe 2014-07-22 04:23 I appreciate the encouragement :) 2014-07-22 04:28 In gridcommon.ini. -- the lines regarding port 8003 -- those remain local? 2014-07-22 04:32 no 2014-07-22 04:32 you cant use any internal adresses 2014-07-22 04:33 especially if your considering hypergrid 2014-07-22 04:33 everything must match up 2014-07-22 04:33 only place you leave localhost is the mysql connection string 2014-07-22 04:33 ok. Then I guess I have to open port 8003? 2014-07-22 04:33 yes 2014-07-22 04:33 and 8002 2014-07-22 04:34 8002 and 9000 open already. ok. thanks again 2014-07-22 04:34 any ports that you come across in the configurations 2014-07-22 04:34 1 sec 2014-07-22 04:35 http://opensimulator.org/wiki/Network_Settings 2014-07-22 04:35 have a look at this 2014-07-22 04:35 hmm wait 2014-07-22 04:35 thats not the one i thought it was 2014-07-22 04:36 ok 2014-07-22 04:37 hmm i swear we used to have a page on the wiki that had breakdown of ports 2014-07-22 04:38 oh it is there 2014-07-22 04:38 its at the bottom 2014-07-22 04:38 ok.. looking now 2014-07-22 04:38 ok i guess the question also becomes is do you want to connect regions from other machines 2014-07-22 04:39 if you don't 2014-07-22 04:39 then 8003 doesnt need to be open 2014-07-22 04:39 oh. 2014-07-22 04:39 not to the outside world anyway 2014-07-22 04:39 just between the robust and opensim instances 2014-07-22 04:39 what you should do is make a firewall rule 2014-07-22 04:40 that says only your ip address has access to 8003 2014-07-22 04:40 whitelist your ip address basically or any machines ip address that would be connecting regions 2014-07-22 04:40 only local access, yes... just set that. 2014-07-22 04:40 ok 2014-07-22 04:40 cool glad its working 2014-07-22 04:41 We shall see. going to test now .. soon as I find someone who wants to .. lol 2014-07-22 04:41 ah ok 2014-07-22 04:50 hey there orenh 2014-07-22 04:51 we reverted one of your patches 2014-07-22 04:51 this one > http://opensimulator.org/viewgit/?a=commit&p=opensim&h=f6ea5088f4cc76eddb05b20b5d768f761b0fbd15 2014-07-22 04:51 this is indeed used, just not in the default configurations 2014-07-22 04:51 the OSCC grid uses it as do other grids i run 2014-07-22 04:52 we run dedicated Robust texture servers 2014-07-22 04:52 and use caps to divert texture requests away from simulators 2014-07-22 04:52 aha, good to know 2014-07-22 04:52 I didn't see any references to these files so I assumed they weren't needed 2014-07-22 04:52 ya anytime your going to remove stuff its good to email the dev group 2014-07-22 04:53 sure 2014-07-22 04:53 ya no worries 2014-07-22 05:08 Back. Friend could not connect. Error was region not found. Perhaps I'm giving the wrong URL 2014-07-22 05:09 make sure you are setting the default region 2014-07-22 05:09 the loginURI will be http://xxx.xxx.xxx.xxx:8002 2014-07-22 05:09 in Robust.ini you need to set the default region 2014-07-22 05:10 so if your region is named "Welcome Area" 2014-07-22 05:10 you would do > Region_Welcome_Area = "DefaultRegion, FallbackRegion" 2014-07-22 05:11 in [GridService] section 2014-07-22 05:11 So, they use that URI and not "-loginuri http://my.external.IP.address:8000" - ignore the -loginuri part , unless using command line ? 2014-07-22 05:11 read the descriptions in that section 2014-07-22 05:11 -loginuri is no longer valid 2014-07-22 05:11 what viewer are you using? 2014-07-22 05:11 you should be using the grid manager 2014-07-22 05:11 ok. I'm getting people to use Singularity with grid mananger 2014-07-22 05:11 yes 2014-07-22 05:12 yes Singularity is a good start 2014-07-22 05:12 ok... ty 2014-07-22 05:14 My regions.ini file is pretty sparse. Know where I can view a fuller one? 2014-07-22 05:14 there is not much too it 2014-07-22 05:14 there should be a Regions.ini.example some where 2014-07-22 05:14 let me look 2014-07-22 05:14 http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=d808e9a7f8cedf6dce8505c2a28437ac3689061d&hb=f6ea5088f4cc76eddb05b20b5d768f761b0fbd15&f=bin/Regions/Regions.ini.example 2014-07-22 05:14 Thanks again. there is no service section in the one I have, nor the examples I've found 2014-07-22 05:15 there should be a Regions.ini.example in /bin/Regions 2014-07-22 05:15 no that is in Robust.ini 2014-07-22 05:15 ACTION rolls eyes 2014-07-22 05:15 not Regions.ini 2014-07-22 05:15 oh, I see. 2014-07-22 05:15 restart robust once you make changes 2014-07-22 05:16 So, I am setting default region in robust. ini... thanks. 2014-07-22 05:16 yes 2014-07-22 05:16 its explained in great detail there at the header of that section 2014-07-22 05:16 [GridService] 2014-07-22 05:17 ty 2014-07-22 05:22 so: Region_regionname= "DefaultRegion, FallbackRegion" 2014-07-22 05:26 yeps 2014-07-22 05:29 ok. Any other region settings? 2014-07-22 05:40 hmm dont think so 2014-07-22 05:46 well i am off to bed, its 1:45am here 2014-07-22 05:46 good luck Mippy 2014-07-22 05:46 let us know how it goes :) 2014-07-22 05:47 Will do. No one is on to test now, so... another time.. lol 2014-07-22 05:48 Thanks for all your help nebadon 2014-07-22 09:51 Bug #7277:04 OSGrid add on region release - StopScriptStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been SUBMITTED. 2014-07-22 09:52 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 09:54 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 10:11 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 10:20 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 10:41 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 10:48 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 10:54 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 11:21 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 11:25 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): has been UPDATED. 2014-07-22 11:32 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): has been SUBMITTED. 2014-07-22 12:02 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-22 12:45 Two of my grid's three residents have had instances of things just going missing. They login and notice something is gone. In one case, it was a bunch of furniture, a couple of months ago. Then the other day, the same person found a building missing. Today, another user said a sign-board disappeared. I have no idea how to figure this out. In the 3 1/2 years I've been running the grid, I've 2014-07-22 12:45 never had anything go "poof". I get a handful of users and things start disappearing. How to I track down what's happening? 2014-07-22 12:47 I have not seen that happen either lately smxy 2014-07-22 12:48 one thing that can do it is if you ctrl+c the console without typing backup first 2014-07-22 12:48 thats really only way off the top of my head i could think something like that may happen 2014-07-22 12:49 if someone was erasing the content they would get a message that it was returned, though i suppose someone with god powers could take the stuff and no one would know 2014-07-22 12:49 your still running mono 3.6? 2014-07-22 12:50 could also be a problem perhaps, though I havent seen that happen I dont think on my regions running newer mono 2014-07-22 12:54 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 12:54 yes, still runnimg 3.6.1 2014-07-22 12:56 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 13:03 nebadon: I do restart the one user's regions, nightly, by having cron stuff a shutdown into the screen window (and then because it's in a loop, it restarts). I don't do that for the other user though. 2014-07-22 13:04 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-22 13:08 thats your problem 2014-07-22 13:08 absolutely no doubt in my mind 2014-07-22 13:08 killing a regions pid without first typing backup on the cosole is a recipe for disaster 2014-07-22 13:08 you will eventually start loosing content 2014-07-22 13:08 its like russian roulette 2014-07-22 13:09 you might get a few times when you dont fire a bullet, but eventually its going to happen 2014-07-22 13:09 though wait, your doing a proper shutdown 2014-07-22 13:10 your not just killing it? 2014-07-22 13:10 how are you getting a cron to type on the console? 2014-07-22 13:11 using screen's stuff command 2014-07-22 13:11 oh 2014-07-22 13:11 i would suggest you stuff a backup command first 2014-07-22 13:11 then do a shutdown 2014-07-22 13:11 possible the shutdown is aborting or something 2014-07-22 13:12 I think I'm doing that right before my automated ORS every night, but not before restarts. 2014-07-22 13:12 im surprised this is reliable enough to do it this way 2014-07-22 13:12 I'll try that. 2014-07-22 13:12 OARs* 2014-07-22 13:12 does it ever hang on shutdown? 2014-07-22 13:12 Nope. 2014-07-22 13:13 thats good, im surprised though kind of 2014-07-22 13:13 not that i would expect it to hang everytime 2014-07-22 13:13 but ive had my regions hang occaisonally on shutdown 2014-07-22 13:13 That did used to be an issue a couple years back. 2014-07-22 13:14 ya I cant really say ive seen it recently come to think of it 2014-07-22 13:14 hard to say, i manage so many damn regions and grids 2014-07-22 13:15 this could however be a sign that your machine is having threading issues too 2014-07-22 13:16 though you would think there might be some more indication of that on the console 2014-07-22 13:16 yeah, before I make the OAR, I have it stuff an 'fcache assets', sleep 30 seconds, then a 'backup, sleep 30 seconds, then create the OAR. 2014-07-22 13:16 in your OpenSim.ini what do you have max threads set too? 2014-07-22 13:16 MaxPoolThreads 2014-07-22 13:17 this setting in [Startup] 2014-07-22 13:17 Min/Max PoolThreads 48/128 2014-07-22 13:17 ok that should be plenty 2014-07-22 13:18 what about the mono gc pool? 2014-07-22 13:18 are you setting this in .bashrc? 2014-07-22 13:19 This is being set and exported in the script that actually runs the sim: MONO_THREADS_PER_CPU=2048 MONO_GC_PARAMS=nursery-size=64m 2014-07-22 13:19 ok good 2014-07-22 13:19 ya I am just not sure, the nightly backup is the only thing jumping out 2014-07-22 13:19 technically a proper shutdown should trigger a datastore 2014-07-22 13:19 restart 2014-07-22 13:19 your typing restart? 2014-07-22 13:19 not shutdown? 2014-07-22 13:20 no, I think you meant the nightly restart, noit the nightly backup. :) 2014-07-22 13:20 oh ya duh lol 2014-07-22 13:20 sorry 2014-07-22 13:20 I'll do the restart the way I do the backup. with the fcache assets and the backup commands first. 2014-07-22 13:20 only thing i can think is maybe your shutdowns are aborting sometimes 2014-07-22 13:20 and missing datastores 2014-07-22 13:21 like some kind of stacktrace your not seeing 2014-07-22 13:21 would not be unheard of 2014-07-22 13:21 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 13:22 Bug #7276:04 Can no longer login direct, or HG to a variable-sized (>256) region. 14( http://opensimulator.org/mantis/view.php?id=7276 ): A NOTE has been added to this issue. 2014-07-22 13:22 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 13:24 logging into a var is broken? If so, I can't update. 2014-07-22 13:31 I hope Justin fixes that today. I really want to update. 2014-07-22 13:37 I haventy experienced that problem myself 2014-07-22 13:37 i havent updated any vars 2014-07-22 13:37 actually i did one 2014-07-22 13:37 lt me try 2014-07-22 13:39 ah ya I didnt update enough for that one particular patch 2014-07-22 13:40 that patch came right after i updated 2014-07-22 13:40 smxy if you want to update 2014-07-22 13:40 use this hash 1 sec 2014-07-22 13:40 3355bedaeb26b07b6b91c5de194991acaf2cdf36 2014-07-22 13:41 that will get you to right before the break 2014-07-22 13:41 and you will only be missing 2 patches from head 2014-07-22 13:41 neither of which is really important 2014-07-22 13:43 Justin will be showing up shortly I supsect, he said he was probably going to squeeze a few more patches in this morning before load test 2014-07-22 13:43 he is going to have to fix that problem before i can update too 2014-07-22 13:54 One of these days, I'm going to have to update my build script to let me build more thn just HEAD. 2014-07-22 13:55 use your update script 2014-07-22 13:55 then go into the folder and do > git reset --hard 3355bedaeb26b07b6b91c5de194991acaf2cdf36 2014-07-22 13:55 and recompile 2014-07-22 13:56 Got to fit that in with how I do it. I do a git pull, then I check out master to an empty working directory, then I build in there. Perhaps I can just run that in the working directory. 2014-07-22 14:06 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 14:07 What time is the load test today? 2014-07-22 14:12 3pm EST 2014-07-22 14:41 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 16:11 http://conference.opensimulator.org/2014/opensimulator-community-conference-announces-principal-scientist-at-oculus-vr-as-keynote-speaker/ 2014-07-22 16:44 Nice catch. :) 2014-07-22 17:05 Starting build #3713 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-22 17:06 anything more coming through justincc? 2014-07-22 17:06 ok zadarkAlt1 please try that. I reproduced the failure and the fix on my local system 2014-07-22 17:06 one moment 2014-07-22 17:06 justincc: Updating now 2014-07-22 17:09 Project opensim » mono-2.10.8.1 build #3713: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3713/ 2014-07-22 17:09 jjustincc: Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message. 2014-07-22 17:11 nebadon: nothing worth waiting for. Where do you copy the OpenSim.exe.config from? I would like to eliminate that errant newline this time 2014-07-22 17:14 oh ya i havent done that 2014-07-22 17:14 do the one in the symlink 2014-07-22 17:14 i'll start updating 2014-07-22 17:14 let me know when your done updating them 2014-07-22 17:14 in /home/avacon/robust and /home/avacon/opensim 2014-07-22 17:14 justincc: Fix on standalone looks good, just awaiting the grid part to finish updating.. 2014-07-22 17:15 thanks 2014-07-22 17:15 I actually tested on grid so hopefully that's ok 2014-07-22 17:15 nebadon: which symlink? 2014-07-22 17:16 those to places above 2014-07-22 17:16 are symlinks to the version im using 2014-07-22 17:16 two* 2014-07-22 17:16 in /home/avacon/robust and /home/avacon/opensim 2014-07-22 17:16 keynote 4 isn't a symlink 2014-07-22 17:16 ah I see sorry 2014-07-22 17:16 no in those 2 locations above 2014-07-22 17:16 ok 2014-07-22 17:18 ok, robust1 was already done but I've done the opensim one 2014-07-22 17:18 ok cool 2014-07-22 17:19 Bug #7276:04 Can no longer login direct, or HG to a variable-sized (>256) region. 14( http://opensimulator.org/mantis/view.php?id=7276 ): A NOTE has been added to this issue. 2014-07-22 17:20 Bug #7276:04 Can no longer login direct, or HG to a variable-sized (>256) region. 14( http://opensimulator.org/mantis/view.php?id=7276 ): has been CLOSED 2014-07-22 17:23 ok robust updated 2014-07-22 17:23 doing simulators now 2014-07-22 17:28 did you also make sure that one still gracefully gets denied tp from old to var? 2014-07-22 17:31 no 2014-07-22 17:32 ok simulators are updated, everything restarted 2014-07-22 17:32 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 17:32 ready to go 2014-07-22 17:33 alright, I haven't made much progress with why pCampbot was crashing but today I'm going to run without it requesting object textures, which is one of my suspects for crashing 2014-07-22 17:34 the crash is quite wierd - it fails internally within mono and must be a race condition but it's not a place where i thought two threads could run 2014-07-22 17:34 smxy: yes 2014-07-22 18:03 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-07-22 18:03 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): has been ASSIGNED. 2014-07-22 18:33 Hello 2014-07-22 18:40 Hey, BlueWall_AFK 2014-07-22 18:43 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 18:44 Bug #7235:04 [PATCH]Bulletsim-- Implement VEHICLE_FLAG_LIMIT_ROLL_ONLY into the first and default Vertical Attractor. 14( http://opensimulator.org/mantis/view.php?id=7235 ): has been RESOLVED. 2014-07-22 18:46 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-07-22 18:47 hey allllll 2014-07-22 18:48 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-07-22 18:58 Load test is about to being 2014-07-22 18:58 go to http://cc.opensimulator.org:8002 Kyenote 1 2014-07-22 19:12 viewer crashed, relogging 2014-07-22 19:40 still need load testers? I was out 2014-07-22 19:41 if you want 2014-07-22 19:41 might be hard to get there 2014-07-22 19:41 was heavy load today 2014-07-22 19:41 take my spot, keygruin. I had to leave when my laptop started whining. 2014-07-22 19:45 crash? 2014-07-22 19:45 Was wondering too. 2014-07-22 19:45 I still seem to be connected. 2014-07-22 19:46 several minute GC cycle? lol 2014-07-22 19:46 I appear to have a general failure with my vioewer, though still connected 2014-07-22 19:47 I have four viewers on two machines. Nothing has gone "ding". 2014-07-22 19:47 I'm in 2014-07-22 19:47 I'm seeing chat from 5 mins ago now in world. 2014-07-22 19:47 It is alive. Just slooow. 2014-07-22 19:50 chat lag now seems down to 1-2 mins. 2014-07-22 19:52 I just lost KN1 2014-07-22 19:59 yea difficult to get back towards the end 2014-07-22 20:00 thats ok though we got a lot of data captures 2014-07-22 20:00 atleast it didnt crash 2014-07-22 20:02 haha Neb your language isn't supported ^^ 2014-07-22 20:24 interesting 2014-07-22 20:25 justinccAfk i had a replex viewer logged into Keynote 4 2014-07-22 20:25 and I can still see everyone who logged into Keynote 1 2014-07-22 20:25 like my viewer never got the signal they left 2014-07-22 20:25 i can even move around and stuff 2014-07-22 20:26 http://nebadon2025.com/loadtest/Snapshot_002.png 2014-07-22 20:43 nebadon: ping 2014-07-22 20:53 nebadon: Should these bots not be baked like this? 36027ad1-46cb-4008-8e58-e8f57a593e01 2014-07-22 20:58 Grr... Why does OS act like the second time it sees a given [Section] in a single ini file that the second one seems to delete any settings from the first time it saw [Section] ??? 2014-07-22 21:01 It should merge data from different occurances of a section 2014-07-22 21:17 LiruCookies not sure i know what you mean 2014-07-22 21:21 nebadon: Put that uuid as a texture on a cube on the CC grid 2014-07-22 21:22 (I'm lazy about uploading things to sites) 2014-07-22 22:09 nebadon: interesting. Yeah, I guess it never got the kill signals then 2014-07-22 22:10 Plugh: the underlying Nini library does that. Doing anything different would require change there 2014-07-22 22:11 justincc: It is unexpected behaviour to me. I don't get in to that type of situation for a while. When I eventually do I have forgotten that is the behaviour and it becomes a minor pain. 2014-07-22 22:15 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.pools.arcor-ip.net) has left #opensim-dev 2014-07-22 22:42 -!- frnic(~frnic@h212.226.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-07-22 22:49 nebadon: about to log off tonight now, but preliminary summary shows we hit 80% of available cpu resources today 2014-07-22 22:49 with max av of 352 2014-07-22 22:49 sustained of 300 2014-07-22 22:50 max stp thread usage was 242 2014-07-22 22:53 ok, time to rest, goodnight folks 2014-07-22 23:04 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-22 23:11 should try to stuff all those avies into a single region 2014-07-23 00:29 ya good idea dahlia 2014-07-23 00:29 we do have a varregion setup for testing 2014-07-23 00:42 Is the OSCC a var or 4 seperate regions this year? 2014-07-23 01:12 right now we are testing 4 corner setup paulieflomar 2014-07-23 01:12 we have tested a var too, but just an intial test so far 2014-07-23 01:12 only like 25 avatars or so 2014-07-23 01:19 nice 2014-07-23 01:23 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 03:22 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 04:03 nebadon - ping - know of anyone that has built latest mono under centos 7? 2014-07-23 04:21 Nope. I'm still running 6. It'll be a while before I go to 7, as I have to wait for XenServer to support it (or for me to have the time to test it with the current version). 2014-07-23 04:22 okay, I am just playing around with centos 7 - nothing serious. I will try to get mono githead to build there tomorrow. 2014-07-23 04:24 I signed up for the linux foundation intro to linux programming course that starts on the first - so, just fir kicks I setup 3 vm’s - SuSE, Ubuntu and Centos and getting all the dev environments setup on them now. 2014-07-23 04:28 Good luck. Study hard. :) 2014-07-23 04:28 :) thanks 2014-07-23 04:28 later... 2014-07-23 15:13 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 17:38 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 18:18 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 20:13 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-23 22:48 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-24 00:07 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-24 01:31 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-24 04:54 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-24 14:30 Someone who uses MLP a lot claims: "The MLP issue is that with OpenSim .8 ... all Z positions have gone down anywhere from .300 to .500" Does anyone know what might be causing this issue? 2014-07-24 14:36 smxy, the mlp scripts were made to compensate for the opensim sit position bug, now that bug is fixed they will be wrong 2014-07-24 14:38 But that was fixed prior to 0.8.0, I thought. 2014-07-24 14:38 She said they are fine in 0.7.6 and not in 0.8.0 2014-07-24 14:38 yes, the bug was fixed after 0.7.6 and before 0.8.0 2014-07-24 14:43 Thanks. 2014-07-24 15:00 AliciaRaven: I passed that info along to her, and she replied: 2014-07-24 15:01 Then something is wrong because I have MLP's created in 0.7.5 and even before that version ... that worked okay in the 0.7.6. In which version was the bug to start with? 2014-07-24 15:01 For now, I don't think their answer make sense. 2014-07-24 15:02 the bug was always there as far as i know, the sit positions just didnt match second life, its been tinkered with a few times but never been quite right, now it should match sl, so there was no point where the bug started 2014-07-24 15:03 it isnt that it was a bug, it just didnt match sl so scripts from there were off, now they should match, it just means that any scripts written for opensim will now be off 2014-07-24 15:04 You know, people got really pissed the first time the sit position was changed. I'm surprised someone messed with it again. 2014-07-24 15:04 Even if it was to fix a bug. 2014-07-24 15:05 *I'm* not complaining, but then I don't have a gazillion things that need to be adjusted. 2014-07-24 15:05 not really a bug, just didnt match sl so most scripts being written for sl didnt match os 2014-07-24 15:09 I've passed that along. Thanks. 2014-07-24 15:09 np, its a pain i know, but i think its better in the long term, i have alot to change myself still 2014-07-24 15:10 She's saying that she won't update beyond 0.7.6 because of this, though. 2014-07-24 15:10 She has thousands of these in use and in all the freebies she makes available to people and she is declinng to change them all. 2014-07-24 15:10 declining* 2014-07-24 15:11 thats her decision, shes gonna miss out of alot of new stuff tho 2014-07-24 15:12 ya this is one of the main reasons we keep opensimulator tagged as alpha 2014-07-24 15:12 Actually, it's not anymore. Not tagged at all, now. 2014-07-24 15:12 because things cana nd will change 2014-07-24 15:13 Yup. 2014-07-24 15:13 I just hate seeing people bad-mouth any change. 2014-07-24 15:13 i still dont think thats a good reason to call it alpha, all big projects continue to change and develop 2014-07-24 15:13 well i just mean in the sense that people need to be aware that the code was far from complete 2014-07-24 15:14 Thing is, the freebies she makes available can only be used on 7.6, unless the new owner can adjust 2014-07-24 15:14 in 0.7.6 it was alpha 2014-07-24 15:14 right now im pissed off with microsoft for removing the mp3 tag editor in media player 12, their attempts to make things user friendly by removing functionality is annoying as hell 2014-07-24 15:14 honestly it shouldnt be all that difficult to fix with LSL 2014-07-24 15:15 but I can understand the frustration 2014-07-24 15:15 but us keeping bugs in the code because someone gets mad is also not good justification either 2014-07-24 15:17 yeah and the LL position of "never breaking content" painted them into a corner over the previous decade 2014-07-24 15:17 ya 2014-07-24 15:17 there's some stuff in SL that is known wrong, such as bad rotations or returns from math functions that can never be fixed 2014-07-24 15:17 zadark: It's Selea Core. Lots of people use her stuff, but I *think* everything is editable. She made reference to people on 0.8.0 having to do it, since she wasn't going to. But it also means she'll keep making stuff that only works right, un-modified, in pre-0.8.0. 2014-07-24 15:17 because someone, somewhere worked around it - and that's now "content" 2014-07-24 15:17 ya and Linden grams 2014-07-24 15:18 lol 2014-07-24 15:18 http://lslwiki.net/lslwiki/wakka.php?wakka=lindogram 2014-07-24 15:18 as a content creator, that's her call to make I guess smxy 2014-07-24 15:19 there are people who froze on 0.7.x for ODE and to avoid changes made to accommodate Bullet 2014-07-24 15:19 smxy: I can understand not wanting to fix existing products. New items should be made for the current version of OS. 2014-07-24 15:20 I'd agree, but then they won't look right in her grid, so I wonder if she will. 2014-07-24 15:20 i completely understand the pain, the first time sit positions changed, i had to fix 1000's of chairs 2014-07-24 15:20 i was not happy 2014-07-24 15:20 bbl. I'll be bouncing in and out a bit today as I'm going to be doing more work to make the switch to a newer version of the Linux distro I'm using. 2014-07-24 15:20 smxy: If the people using her freebies make the adjustments, they can then pass them back to Selea fixed? 2014-07-24 15:20 but, when this second round of fixes came through, I was one of the primary people pushing for it to go in 2014-07-24 15:21 nebadon: When that happens you write a program to automate the changes. :) 2014-07-24 15:21 because i figured the sooner we get a really 100% not ever going to have to fix stuff again kind of fix in, I knew it would be better in the long run 2014-07-24 15:21 sure some people will get upset, but can't make everyone happy anyway either way people are upset 2014-07-24 15:21 id rather explain to people about their broken content 2014-07-24 15:22 then have to explain to every newcomer why sit positions are so broken 2014-07-24 15:22 Quite a few years ago now, there was a bug or two in the Amiga operating system. They had to keep the bug when the next release of the OS came out because fixing the bug would break a lot of program that were written to deal with the known bug. 2014-07-24 15:23 Justin was pretty skeptical about pushing the change in, so you can blame me because i convinced him to do it hehe 2014-07-24 15:24 ACTION nods to nebadon 2014-07-24 15:24 i think u made the right choice nebadon, i had alot of chairs to fix but like u said, better long term to fix it 2014-07-24 15:24 I have a lot of stuff to fix too 2014-07-24 15:24 like the entire OSCC grid 2014-07-24 15:24 lol 2014-07-24 15:25 there is a ton of chairs there 2014-07-24 15:25 I went through something similar with a change I was dealing with for GIMP that affected the Script-Fu scripts. Lot of complaints and issues at first but it settles down after a while when the information gets out there about the problem and how to deal with it. 2014-07-24 15:25 Universal Campus needs fixing 2014-07-24 15:25 or a patch that somehow knows if its an old sit script or a new one based on offsets or something - and does the right thing lol 2014-07-24 15:26 If they all use common assets for the script, update the asset. 2014-07-24 15:26 I don't see how that could be possible 2014-07-24 15:26 AllenKerensky: yea, that too. 2014-07-24 15:26 without having to add some kind of header to the script 2014-07-24 15:26 which means changing all your content anyway 2014-07-24 15:27 Time to reboot to work on updating my system. 2014-07-24 15:28 dont try and replace a script reference in the db as a way to update scripts lol 2014-07-24 15:28 if the new script has changed alot, it throws errors because of inconsistancies in the state file :( 2014-07-24 15:28 ya unforunately its a painful fix 2014-07-24 15:29 I can certainly appreciate the frustration at that 2014-07-24 15:29 all I can say is were like 99.99999999999% its fixed for real now 2014-07-24 15:30 it wont be something we'll have to deal with again 2014-07-24 17:20 Bug #6879:04 sound does not play 14( http://opensimulator.org/mantis/view.php?id=6879 ): A NOTE has been added to this issue. 2014-07-24 18:58 Bug #7279:04 Missed casting implicitly done instead of cause an error-message 14( http://opensimulator.org/mantis/view.php?id=7279 ): has been SUBMITTED. 2014-07-24 19:00 Bug #7279:04 Missed casting implicitly done instead of cause an error-message 14( http://opensimulator.org/mantis/view.php?id=7279 ): A NOTE has been added to this issue. 2014-07-24 20:10 Can you change prim limits for a region using a console command? 2014-07-24 20:34 AliciaRaven, hot-swappable versioning probably is a way to do it; there is no way that all simulators will be receiving avatars attachments or rezzed scripts that comply with the original compiled script 2014-07-24 20:35 the corollary is just as bad: forcing all scripts to be recompiled to run on different versions of the script engine 2014-07-24 20:36 Bwild, i always restarted and recompiled scripts, the problem is only when the script is changed so that the state files do not match the expected global vars in the script 2014-07-24 20:36 i got round it by replacing the ref to the prim instead, aslong as state saves are not needed to persist 2014-07-24 20:37 lsl are state vm's 2014-07-24 20:39 by state i mean opensims script state file containing globals and current scripts running state, if they dont match it causes problems, just means it only works for small changes to scripts 2014-07-24 20:45 imo it is more reasonable to change a db for scripts than hunt down multiple objects in sims, oars, iars, and elsewhere since it provides an easier update method via structured queries; but i think maybe .Net|Mono does reset scripts upon a new instance of opensimulator 2014-07-24 20:46 and that is where the old script on newer engine complains since the scripts were compiled for a previous standard 2014-07-24 20:48 after all the whole purpose of the .Net|Mono is a virutal machine that runs binaries on vastly different systems than the old way prior to VMs: a mandatory recompile for each application for each target platform 2014-07-24 20:53 now if traditional compilers are used many newer compilers send out nag warnings about obsolte and soon-to-be discarded methods; the purpose being to inform the programmer to stop using those 2014-07-24 20:57 and since each script is basically an object in memory, maybe lsl framework could use .Net|Mono routines for a hierarchical state machines 2014-07-24 21:07 i just wanted to update a script not rewrite the whole engine lol 2014-07-24 21:12 egineering optimal solution is: do-nothing, else offload the task upon your customer 2014-07-24 21:13 then if the customer wants a better way offer a premium solution hehe 2014-07-24 21:14 imo, that is the widget factory of creators pushing their vending updates based on subscriptions to their widget factory 2014-07-24 21:15 YAY no more white ruth hair :D 2014-07-24 21:15 is it white? it was still showing up as brown for me 2014-07-24 21:15 Starting build #3714 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-24 21:15 but this was a missing asset uuid being reported by the pcampbot, and it's the one that is hair texture 2014-07-24 21:15 probably depends on if you have it in cache or not 2014-07-24 21:15 yeah, could be 2014-07-24 21:16 it was brown for me aswell, didnt realise it was missing 2014-07-24 21:16 I'm hoping it might stop pCampbot bots from sometimes not showing up properly, though might nto be the cause 2014-07-24 21:16 worth fixing anyway 2014-07-24 21:18 hmmm I thought the libomv baker could still work with a missing texture... cant remember now 2014-07-24 21:19 Project opensim » mono-2.10.8.1 build #3714: SUCCESS in 7 min 34 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3714/ 2014-07-24 21:19 jjustincc: Add missing default female hair texture for Ruth avatar. 2014-07-24 21:21 if it was showing brown because it was cached, where was it cached from if its not part of opensim untill now? or is it a recent loss? 2014-07-24 21:21 SL? 2014-07-24 21:22 not seen ruth in sl for years, yet i always see ruth with brown hair 2014-07-24 21:22 ya but the texture is still part of the avatar 2014-07-24 21:22 especially when a "bald base" is just a hair thats too small to see 2014-07-24 21:23 don't think it was from SL... I haven't been to SL in years (and never with this machine). 2014-07-24 21:23 or a default hair with an alpha applied 2014-07-24 21:23 seems strange as i dont go to sl for long periods and clear cache alot, yet i never seen ruth with white hair 2014-07-24 21:24 I see the white hair all the time but its usually not the first time ruth logs in 2014-07-24 21:24 could the brown i see be a color over the missing texture? anyway not important lol 2014-07-24 21:26 hair is a baked texture, maybe something else is interfering there. 2014-07-24 21:26 (linden hair) 2014-07-24 21:32 not sure. to be fair, I always see brown too even without that texture 2014-07-24 21:34 I'd think that texture is part of the viewer artwork package 2014-07-24 21:35 viewer would use local assets from the artwork package to create the bakes for ruth 2014-07-24 21:38 makes sense for the browns 2014-07-24 21:48 probably from osgrid too 2014-07-24 21:48 no doubt that texture some how made its way into our asset db 2014-07-24 21:49 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-24 21:51 I did notice some of my ruths on OSCC had white hair 2014-07-24 21:51 but never on OSgrid 2014-07-24 21:52 my encitra avie has chronic white hair 2014-07-24 21:53 maybe its only the ruths over a certain age lol 2014-07-24 21:53 :P 2014-07-24 21:54 no connection with the avatars owner of course hehe even a couple of years is old for an avatar 2014-07-24 22:22 lkalif: ping 2014-07-24 22:32 justincc: pong 2014-07-24 22:32 lkalif: I see in the libomv code that the default wait for an ack from the server is 4 secs. Do you know if that's also true of viewers? 2014-07-24 22:33 I don't know that. 2014-07-24 22:33 Let me try to see if I can find out 2014-07-24 22:33 ok, no worries 2014-07-24 22:33 thanks 2014-07-24 22:37 it's not a constant 2014-07-24 22:37 depends on average ping time? 2014-07-24 22:37 but it's max 5 sec 2014-07-24 22:37 U64 timeout = (U64)(1000000.0*llmin(LL_MAX_LOST_TIMEOUT, getPingDelayAveraged() * LL_LOST_TIMEOUT_FACTOR)); 2014-07-24 22:37 LL_MAX_LOST_TIMEOUT = 5f 2014-07-24 22:38 ok, looks like opensim may be too slow to send out acks 2014-07-24 22:38 LL_LOST_TIMEOUT_FACTOR = 0.016 2014-07-24 22:38 see quite a lot of loss with pcampbot with 10 bots with the default 4 2014-07-24 22:38 I would have thought time dilation might be in there also but I guess it isnt 2014-07-24 22:38 if i double it to 8 the problem goes away, at least with 10 bots 2014-07-24 22:39 that's just on initial login, when traffic is high 2014-07-24 22:39 I have noticed something wrong with opensim lately during login 2014-07-24 22:39 takes a lot longer than it used to 2014-07-24 22:39 a lot 2014-07-24 22:40 clean your inventory of all that junk :P 2014-07-24 22:40 for a graphical viewer? 2014-07-24 22:40 yes. I have not tested with libomv 2014-07-24 22:40 I haven't noticed an extra delay myself, but I tend to test with very empty avatars on empty regions 2014-07-24 22:40 I'd say factor of 100 slower 2014-07-24 22:40 that's a lot 2014-07-24 22:41 yeah 2014-07-24 22:41 standalone? grid? 2014-07-24 22:41 maybe related to a lot of extra logging some of the new memory libs throw to the debug console? 2014-07-24 22:41 so it just hangs on the progress bar for ages? 2014-07-24 22:41 memory libs? 2014-07-24 22:41 a couple of weeks ago I noticed a load of new messages starting about when shaders get compiled 2014-07-24 22:41 logging should have its own thread 2014-07-24 22:41 justincc: yes, just sits on on of the progress parts during login 2014-07-24 22:42 lkalif: any particular grid? 2014-07-24 22:42 lkalif: hypergrid or non-hg regions? 2014-07-24 22:42 well I noticed it first on osgrid, but I dismissed it on the account of osgrid central services being overloaded 2014-07-24 22:43 but it was happening on my local standalone while I was developing the inventory for textures during mesh upload thing 2014-07-24 22:43 ok, that's curious 2014-07-24 22:43 the login used to go bang bang bang under a sec for the whole lot on a local standalone 2014-07-24 22:43 yeah, that's what I still have 2014-07-24 22:43 mine goes pretty fast 2014-07-24 22:44 but I have not investigated deeply 2014-07-24 22:44 ok, maybe I'll come cross it during perf work 2014-07-24 22:44 osgrid not too slow either 2014-07-24 22:44 I do want to go through the login process and make sure it's not doing too much crazy heavy 2014-07-24 22:44 but slower than my standalones or local grid 2014-07-24 22:45 I can't remember if it was "waiting for caps" part that takes like 2-3 seconds 2014-07-24 22:45 osgrid seems about the same as SL to me 2014-07-24 22:45 or some other. 2014-07-24 22:45 oh sometimes I get the waiting for caps message and it just hangs 2014-07-24 22:45 well, I uncommented my >/dev/null on my console log and I am not seeing the same debugging I was seeing that bogged me down 2014-07-24 22:45 hm,is interesting if it osgrid sincethat's pretty fast for me too 2014-07-24 22:45 maybe it's something specific to your content then. You ahve big inventories? 2014-07-24 22:45 dahlia: yeah it can sit 5-10 secs sometimes 2014-07-24 22:45 although I do have a stupidly large inv on osgrid 2014-07-24 22:45 or I would have told you the message 2014-07-24 22:46 lkalif: more like forever 2014-07-24 22:46 justincc was talking about packet loss due to opensim being to slow to send acks at login 2014-07-24 22:47 so it reminded me... 2014-07-24 22:47 it's not so much packet loss as slow ack 2014-07-24 22:47 maybe opensim trys to consolidate the acks and delays sending them too long? 2014-07-24 22:47 if I change libomv resend timeout to 8 secs resends go away 2014-07-24 22:47 like maybe it shouldnt consolidate them if load is high? 2014-07-24 22:47 no, I looked through the code and inserted a log debug line. It does send. Most of this is jhurliman code 2014-07-24 22:48 ack should be the first thing that happens in the udp stack 2014-07-24 22:48 well, they are being attached to outgoing packetsmainly 2014-07-24 22:48 unless a certain size of them builds up 2014-07-24 22:48 ya 2014-07-24 22:48 maybe 10 logins in quick succession delays certain packets for long enough 2014-07-24 22:48 they should just go immediately if theres any chance of a delay, like when system load is high 2014-07-24 22:48 whcih might really point to a weakness in speed of sneding outgoing udp 2014-07-24 22:49 Does Opensim intend to implement experience tools? 2014-07-24 22:49 if you get acks that get delayed by a GC or something, the whole thing gets borked 2014-07-24 22:49 er, depends if someone intends to do it or not... 2014-07-24 22:49 if it's useful to them 2014-07-24 22:49 well the client will consider packet dropped if it doesnt get an ack withing these 4-5 secs 2014-07-24 22:49 right 2014-07-24 22:49 so possibly an area to look at to reduce resend traffic 2014-07-24 22:50 failing to ack in time will probably generate more work for the sim to do than the work to just ack it when it arrives in the first place 2014-07-24 22:51 right, but if you send special ack packets that's more distinct data.... 2014-07-24 22:51 tradeoff 2014-07-24 22:51 yeah 2014-07-24 22:51 and really, outoing packets are being sent pretty constantly so this shoudln't be an issue 2014-07-24 22:51 pffft. it mattered when people had 28.8 modems :P 2014-07-24 22:51 possibly some are getting crowded out under heavy traffic conditions 2014-07-24 22:51 I seriously doubt its the network 2014-07-24 22:51 or not enough packets with enough space are being sent 2014-07-24 22:52 yeah, could be that at times acks are queued with not enough outgoing packets to append them 2014-07-24 22:52 and the check for too many acks is only done on receiving a new packet, but that should be pretty constant too 2014-07-24 22:52 queing them when the sim is under high load is a mistake IMHO 2014-07-24 22:52 hmm, in fact might onlyi be done on receiving reliable packets 2014-07-24 22:52 justincc: you saw this in the log for the bot, about resends? 2014-07-24 22:53 no, on opensim side 2014-07-24 22:53 unreliable dont need acks 2014-07-24 22:53 don't have the libomv logging activated yet, maybe should to see what it says 2014-07-24 22:53 dahlia: right, but if you have acks waiting, then unreliablepackets don't trigger that check 2014-07-24 22:53 I think I might have noticed some resends notifications in Radegast log 2014-07-24 22:54 it shouldnt wait on a packet. there should be a timeout 2014-07-24 22:54 but if the cpu is busy it may be too late anyway 2014-07-24 22:54 maybe, though that means a timer for every client 2014-07-24 22:54 opensim ack processing could be too slow 2014-07-24 22:54 or just a pulse to the stack 2014-07-24 22:54 or possibly 1 for each 2014-07-24 22:55 well, needs investigation - I want to know exactly what's happening before thinking what to do 2014-07-24 22:55 If I remember correctly, I have seen warnings about getting resent packages from opensim -> libomv client that have been already received 2014-07-24 22:55 tbh, I don'tnotice this so much with normal client logins, though possibly not as aggressive as pcampbot 2014-07-24 22:55 ok 2014-07-24 22:55 worth tunning on logging libomv side as well 2014-07-24 22:55 but... it should just check load (time dilation) and if it's < 1.0 just ack immediately 2014-07-24 22:56 so Radegast is getting a resent from opensim, for a packet that is already received. So opensim got ACK too late (or thought it did) and resent it 2014-07-24 22:56 assuming time dilation works 2014-07-24 22:56 ya resends just make more work on both ends 2014-07-24 22:56 yes 2014-07-24 22:56 justincc: in which direction did you see these resends? 2014-07-24 22:57 from libomv to server 2014-07-24 22:57 this is under initial login of 10 clients, where there's a lot of traffic 2014-07-24 22:57 as logins are only 1.5 secs apart right now... 2014-07-24 22:57 so maybe it's not all that surprising under those conditions, though I would like to see if it can be improved 2014-07-24 22:58 i've seen resends in the other direction, around login time, but not sure if its client's fault 2014-07-24 22:59 ok, bbiab 2014-07-24 23:00 It's entirely possible that libomv client is causing this ;) 2014-07-24 23:29 Bug #7280:04 show stats console command no longer works 14( http://opensimulator.org/mantis/view.php?id=7280 ): has been SUBMITTED. 2014-07-24 23:42 Bug #7281:04 show regions command displays same info twice 14( http://opensimulator.org/mantis/view.php?id=7281 ): has been SUBMITTED. 2014-07-25 00:35 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-25 00:59 Starting build #3715 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-25 01:04 Project opensim » mono-2.10.8.1 build #3715: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3715/ 2014-07-25 01:04 jjustincc: Revert "Write UDP statistics to the log, not just the console (e.g., "show queues")" 2014-07-25 01:04 Starting build #3716 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-25 01:05 Bug #7280:04 show stats console command no longer works 14( http://opensimulator.org/mantis/view.php?id=7280 ): has been RESOLVED. 2014-07-25 01:08 Project opensim » mono-2.10.8.1 build #3716: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3716/ 2014-07-25 01:08 jjustincc: Add suppression of grid-side "show regions" command in simulator console for Hypergrid setups as well as normal grid. 2014-07-25 01:09 Bug #7281:04 show regions command displays same info twice 14( http://opensimulator.org/mantis/view.php?id=7281 ): A NOTE has been added to this issue. 2014-07-25 01:09 Bug #7281:04 show regions command displays same info twice 14( http://opensimulator.org/mantis/view.php?id=7281 ): has been ASSIGNED. 2014-07-25 01:41 I appologize in advance for having to ask here, but had no reply elsewhere over the last 12 hours. 2014-07-25 01:41 Does anybody know of any links to any settings or features of the built-in OpenSim webserver features? 2014-07-25 01:42 What is it you are trying to do ChaosZen? 2014-07-25 01:43 I have no information of how to send an HTML page of any sort to client viewers . What information can be sent, what ports are used, etc. 2014-07-25 01:45 what exactly are you trying to do what kind of html are you sending to the client viewers? 2014-07-25 01:45 you just want the viewer to open a web page? 2014-07-25 01:45 or something more specific? 2014-07-25 01:46 More or less, when I log in to my own opensim, it's a blank white screen on the viewer. I'd prefer it be something, anything, to show maybe a logo or something to indicate the HTTP webserver is functioning, 2014-07-25 01:46 ah 2014-07-25 01:46 ok so your running a standalone? 2014-07-25 01:46 as well as possibly other features like a "create an account" form or links to sim info. 2014-07-25 01:46 Yes. 2014-07-25 01:46 1 second 2014-07-25 01:48 in /bin/config-include/StandaloneCommon.ini 2014-07-25 01:48 [GridInfoService] 2014-07-25 01:48 in here you can set the URLs to these things 2014-07-25 01:49 just restart your region 2014-07-25 01:49 then you will need to in the viewer, remove your grid from the grid manager and re-add it 2014-07-25 01:49 Do the acceptable values of those allow for exacy page names, rather than just url:port# ? 2014-07-25 01:50 you can host these pages anywhere 2014-07-25 01:50 in apache or IIS 2014-07-25 01:50 whatever you want 2014-07-25 01:50 For example, point them all to different pages on my existing external webserver ( www.mydomain.com/mysim/login.php ) etc.? 2014-07-25 01:50 yep 2014-07-25 01:51 Thanks, that is good to know. But I would still like to see more detailed info posted to the wiki someday, about any variables and any features available with the built-in webserver. 2014-07-25 01:52 well its not really a built in webserver per sey, it can do that 2014-07-25 01:52 It currently has no usable information at all in the opensimulator wiki. 2014-07-25 01:52 and if you use the Diva Distribution of OpenSimulator it comes with built in webpages for this stuff 2014-07-25 01:52 the stock opensimulator however only uses the built in webserver for delivering content to the simulators 2014-07-25 01:52 not for serving web pages 2014-07-25 01:53 you would have to extend opensimulator yourself to do that, or use diva's wifi 2014-07-25 01:54 http://metaverseink.com/Downloads.html 2014-07-25 01:54 Good point. And just as well, I am much more familiar with my own webserver and can easily querry the OpenSim DB to serve up data. 2014-07-25 01:54 for divas stuff 2014-07-25 01:54 I just did not know if page names were valid values. 2014-07-25 01:54 yea, pages can be anything 2014-07-25 01:54 the viewer uses webkit 2014-07-25 01:55 so anything that will run in basic webkit will be able to be loaded 2014-07-25 01:55 like osgrid just uses http://osgrid.org/splash 2014-07-25 01:55 thats running from apache 2014-07-25 01:56 Unfortunately, some of the DB tables are also not well documented. So not easy for an OpenSim novice to use outside methods to control things as a plug-in module would do. 2014-07-25 01:57 For example, do cron DB inserts to modify water level to simulate tide, or to alter windlight randomly to simulate weather. 2014-07-25 01:57 im not sure you can do that 2014-07-25 01:58 im not sure the simulators pole the database for changes like that 2014-07-25 01:58 without some kind of other trigger in the scene 2014-07-25 01:58 In theory, it should be easy, like sending the server console command to set water level, but done via a cron job. 2014-07-25 01:58 you cant just inject data into the database and have it be automaticlly picked up in world 2014-07-25 01:59 perhaps 2014-07-25 01:59 there is OSSL commands to do this 2014-07-25 01:59 from the script engine 2014-07-25 01:59 Shouldn't the sim check for an update or change when the region is entered, or some other trigger to check for settings, or .. hmm. Perhaps that is only done on region start and pointless. 2014-07-25 02:00 opensimulator.org/wiki/OsSetRegionWaterHeight 2014-07-25 02:00 That right. Using an in-world script to send server commands. I forgot about that. 2014-07-25 02:01 But still, better db documentation can still be useful and valuable for other things, 2014-07-25 02:02 not easy to explain any example, but for instance, any sort of RP system that might alter or adjust avatar settings. 2014-07-25 02:07 Thank you for your time and assistance. It has been very helpful and greatly appreciated. 2014-07-25 04:05 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-25 04:35 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2014-07-25 04:36 Bug #7273:04 Territory conflicts with varregions 14( http://opensimulator.org/mantis/view.php?id=7273 ): A NOTE has been added to this issue. 2014-07-25 04:40 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-07-25 05:07 Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue. 2014-07-25 11:25 Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue. 2014-07-25 11:59 Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue. 2014-07-25 12:53 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2014-07-25 14:28 Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-07-25 14:37 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-25 15:25 Bug #7282:04 DATASNAPSHOT - Unable to decode reply from data service 14( http://opensimulator.org/mantis/view.php?id=7282 ): has been SUBMITTED. 2014-07-25 16:06 Bulletsim is the default in 0.8.0, right? 2014-07-25 16:07 smxy: yes 2014-07-25 16:08 That's what I thought. In master, it seems set that way in the defaults file. In the OpenSim.ini.example file, the comments are conflicting. It says both are the default. 2014-07-25 16:11 This is the line from my OpenSim.ini.example: ;; BulletSim is the default physics engine. It provides the best performance and most functionality. 2014-07-25 16:12 Now look down a few lines. :) 2014-07-25 16:13 ;; Default is OpenDynamicsEngine 2014-07-25 16:14 Good point, that needs clarification, like removing 2014-07-25 16:15 Yes. :) 2014-07-25 16:18 Just looking a little further down the OpenSim.ini.example (part of HttpProxyExceptions) is a line ;; Separate patterns with a ';' Will that not be interpreted as a comment. 2014-07-25 16:18 Probably keeping the quotes? 2014-07-25 16:19 I shall now go back to sleep 2014-07-25 16:32 smxy: http://opensimulator.org/mantis/view.php?id=6967 2014-07-25 16:34 Dev_Random: good 2014-07-25 16:35 been sitting there a while now.... 2014-07-25 16:39 Well, the patch can't be applied as it is, now, because the first part's already done. It's the second part that needs doing now. 2014-07-25 16:40 true.. but there's a place to comment to bring it back to the top of the stack 2014-07-25 16:40 far easier than logging a new one 2014-07-25 16:40 This is really something that we should just ask nebadon to do - go into the file, change the word, and commit it. :) 2014-07-25 16:41 whats up? 2014-07-25 16:42 In OpenSim.ini.example, it says, in different places, 5 lines apart, that bulletsim is the default and that ODE is. 2014-07-25 16:42 ah ok 2014-07-25 16:42 the ODE line should change. :) 2014-07-25 16:42 let me look 2014-07-25 16:46 Starting build #3717 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-25 16:46 Now #6967 can be resolved. :) Thanks! 2014-07-25 16:47 Bug #6967:04 OpenSim.ini.example erroneously states that OpenDynamicsEngine is the default physics engine 14( http://opensimulator.org/mantis/view.php?id=6967 ): has been RESOLVED. 2014-07-25 16:50 Project opensim » mono-2.10.8.1 build #3717: SUCCESS in 4 min 18 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3717/ 2014-07-25 16:50 nebadon2025: fix comments in physics section of [Startup] to reflect the actual default engine. 2014-07-25 17:47 how would I go about decoding someones password value using php? it is encrypted, so what would be / where would be the key value to decrypt this? 2014-07-25 18:43 typically xso the idea is to prompt someone for a password, encrypt it with the same mechanism that was used to encrypt the stored one, and compare both encrypted strings as is 2014-07-25 18:44 rather than decrypt the database - just encrypt whatever they enter and check to see if that matched what was stored the first time 2014-07-25 21:36 Bug #7273:04 Territory conflicts with varregions 14( http://opensimulator.org/mantis/view.php?id=7273 ): A NOTE has been added to this issue. 2014-07-25 21:44 Bug #7273:04 Territory conflicts with varregions 14( http://opensimulator.org/mantis/view.php?id=7273 ): A NOTE has been added to this issue. 2014-07-25 21:48 Bug #7273:04 Territory conflicts with varregions 14( http://opensimulator.org/mantis/view.php?id=7273 ): has been RESOLVED. 2014-07-25 22:01 Starting build #3718 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-25 22:05 Project opensim » mono-2.10.8.1 build #3718: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3718/ 2014-07-25 22:05 jjustincc: Add stats for service endpoints using existing data. 2014-07-25 22:08 Starting build #3719 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-25 22:09 hey nebadon, are you around? 2014-07-25 22:09 hey 2014-07-25 22:10 nebadon: how does osgrid have its inventory services organized at the moment. You still have multiple instances with nginx distributing requests between them? 2014-07-25 22:10 yes 2014-07-25 22:10 do you have any way of telling when services are overloaded (i.e. more requests received then they can deal with in a reasonable time frame) 2014-07-25 22:11 not really 2014-07-25 22:11 i would think nginx would server a 404 2014-07-25 22:11 if it couldnt handle anymore requests 2014-07-25 22:11 when would it do that? 2014-07-25 22:11 not sure, i doubt it ever does honestly 2014-07-25 22:11 I mena, how would it know it couldnt' service more requests? 2014-07-25 22:12 I suspect some of these inventory issues might be osgrid not having enough capacity to serve all the inv requests 2014-07-25 22:12 that would surprise me honestly 2014-07-25 22:12 Project opensim » mono-2.10.8.1 build #3719: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3719/ 2014-07-25 22:12 jjustincc: Add undocumented RemoteRequestTimeout seconds parameter to xinventory requests 2014-07-25 22:12 1 persons invnetory overwhelms the whole server? 2014-07-25 22:12 i just dont see that 2014-07-25 22:13 no, nbut lots of requests coming in simultaneously 2014-07-25 22:13 i think everyone woudl be complaining if thats the case 2014-07-25 22:13 and thats just not happening 2014-07-25 22:13 hm ok 2014-07-25 22:13 i don't seem to have trouble myself either 2014-07-25 22:13 and my inventory is quite large 2014-07-25 22:13 we never see trouble on local systems it seems... 2014-07-25 22:13 though I think you access via a remote system as well? 2014-07-25 22:14 whats really odd alot of these people who do have trouble 2014-07-25 22:14 go to Wright Plaza or Lbsa Plaza and its fine 2014-07-25 22:14 but they go to their own personal regions or a friends and it sticks 2014-07-25 22:14 that to me says the simulator is failin 2014-07-25 22:14 not the back end 2014-07-25 22:14 there is going to be network difference here, right? 2014-07-25 22:14 possibly 2014-07-25 22:14 im told Ai Austin has data center server though 2014-07-25 22:15 so I just don't know, I am unable to experience these things myself 2014-07-25 22:15 which makes it difficult to know for sure 2014-07-25 22:15 I mean, I think it's possible to do inventory caching on the simulator side to reduce the load. But if that's not really the issue I would rather invest my time in other things 2014-07-25 22:15 but the fact its not happening to everyone leads me to beleive its either a failure in these peoples inventories in particular 2014-07-25 22:15 or the regions they are on 2014-07-25 22:16 the inventory shouldn't really play a role - we're just mioving data back and forth here 2014-07-25 22:16 well forth 2014-07-25 22:16 ya and really its just a list of uuids 2014-07-25 22:16 not like its fetching assets 2014-07-25 22:16 well, more than that, but yes, it's metadata so nowhere near as much 2014-07-25 22:16 but the wya things are set up atm, it only takes one 'stuck' request to entirely halt data transfer until it times out 2014-07-25 22:17 yea 2014-07-25 22:17 inventory has always been a bit sticky 2014-07-25 22:17 it used to be way worse 2014-07-25 22:17 yeah, probably back when requests were unrestricted 2014-07-25 22:17 now they're channeled one at a time 2014-07-25 22:17 which produces this other problem if something halts :) 2014-07-25 22:18 ok, well I've just put in a debug setting that can reduce the timeout. That might give a clue as to whether just one (or some) requests 'stick' or whether every requests has a problem 2014-07-25 22:19 though even at 100 secs, I'm surprised there's not report of timeout error messages on the console 2014-07-25 22:19 if that is the case then it might be an issue with the httpserver, which wouldn't completely surprise me 2014-07-25 22:20 anyway, in commit 8c5c980 above, I added stats for existing data which show how many requests are received on individual service endpoints 2014-07-25 22:20 nebadon: it would be good if osgrid could be udpated with that sometime so i can get some idea of current load 2014-07-25 22:20 ok 2014-07-25 22:21 do we need to change anything or just update? 2014-07-25 22:21 just update 2014-07-25 22:21 ok 2014-07-25 22:22 if danbanner doesnt kick it off soon I will try to get some of them updated later 2014-07-25 22:22 thanks, not urgent tonight but would be good to see 2014-07-25 22:23 ok no problem 2014-07-25 22:27 just the sims or does robust need updating? 2014-07-25 22:27 just robust in fact 2014-07-25 22:27 ok 2014-07-25 22:51 nebadon: so, I just set up my own osgrid region from home and inv requests are pretty damn slow now 2014-07-25 22:51 some taking 20 to 25 seconds 2014-07-25 22:55 danbanner: were you going to update today? 2014-07-25 23:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-25 23:08 I can recreate the delayed inventory fetch by clearing the viewer cache. The inventory fetch items seems to jump up 100 or less items. It eventually completes for me, I have not seen a complete stall 2014-07-25 23:09 yeah, that's what I get 2014-07-25 23:09 I wonder if some viewers aren't using inventory cache properly their side 2014-07-25 23:10 I am monitorign WaitProcessQueuedInventoryRequest which iis call at each jump, if you see what I mean 2014-07-25 23:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-25 23:11 yeah, I'm just going to double check that it reqally is requests taking a long time rather than some thread queueing issue 2014-07-25 23:11 though I'm pretty sure it is the requests 2014-07-25 23:15 oh ok for some reason I assumed it was going to be a region update 2014-07-25 23:15 ok i will try to get that updated shortly 2014-07-25 23:15 this time it's being much better behaved - I forget that each inv fetch actually can trigger many inventory requests as it travels down the inventory tree 2014-07-25 23:16 but still pretty slow 2014-07-25 23:16 even with 4 to 5 reqs per sec being fulfilled 2014-07-25 23:16 that time it didn't trigger the 5 second 'slow request' threshold though 2014-07-25 23:16 ya its just wierd i rarely have trouble with my inventory 2014-07-25 23:17 and its large, 50k items aprox 2014-07-25 23:17 and I clear cache a lot 2014-07-25 23:17 how quickly do the Loading.... notices disappear on your inv when you do that? 2014-07-25 23:17 ACTION blames all lag on nebadon's inventory 2014-07-25 23:18 this is also going to be highly dependent on ping time wth the number of requests 2014-07-25 23:18 you have a blazing-fast Internet connection too though? 2014-07-25 23:18 < nebadon 2014-07-25 23:18 if I you have a ping of 50ms and I have 250ms, every single request takes me more of less 5 times as long 2014-07-25 23:18 i dunno few minutes at most 2014-07-25 23:18 well more in fact since it's both ways 2014-07-26 00:42 Starting build #3720 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-26 00:42 also, you've gpot to think about rotating your nginx logs :) 2014-07-26 00:42 yea 2014-07-26 00:43 the inv one is 15G and that makes it hard to analyze 2014-07-26 00:43 and groups 18G.... 2014-07-26 00:43 my 11069 item inventory loaded in a couple minutes on my osgrid region 2014-07-26 00:43 hmm ya need to figure that out 2014-07-26 00:43 maybe 5ish, didnt really time it 2014-07-26 00:43 I think with a sim-side cache could be realy quick 2014-07-26 00:43 BlueWall no change 2014-07-26 00:43 nebadon, still loading? 2014-07-26 00:43 im stuck at 14 2014-07-26 00:43 avoid those huge number of net calls with a clean cache 2014-07-26 00:43 ok 2014-07-26 00:44 sounds good justincc, good start anyway 2014-07-26 00:44 hopefully thats all it takes 2014-07-26 00:44 it's on my long list now 2014-07-26 00:44 be nice to know what is actually failing though 2014-07-26 00:44 im almost certain its the simulator failing though 2014-07-26 00:45 I dunno, I did see slow ones myself earlier 2014-07-26 00:45 not robust or nginx 2014-07-26 00:45 tbh, my first thought is that I hit it at a point where services qwere overloaded 2014-07-26 00:45 but on subsueqent tries the number of requests to osgrid inv had droped 2014-07-26 00:45 20:46:45 - [LOGHTTP]: Slow SynchronousRestForms request 111 POST to http://inventory.osgrid.org/xinventory took 17783ms, 2960ms writing, METHOD=GETITEM&ID=b7a49773-4d27-4b7b-9ca1-53c72f69639a 2014-07-26 00:45 ya and right now you say its not being hit hard right? 2014-07-26 00:45 right, that's the kind o fthing 2014-07-26 00:46 as about 12 req/s each service right now 2014-07-26 00:46 cause right now my inventory is completely hung download at BlueWalls region 2014-07-26 00:46 00:40:11 - [FORMS]: Slow request 20095 POST http://inventory.osgrid.org/xinventory took 6076ms, 0ms writing, PRINCIPAL=3f535668-cd80-407f-950b-998496f2799b&FOLDER=6d042cf5-1232-4684-8350-64a82687df89&METHOD=GE 2014-07-26 00:46 so 60 req/s overall 2014-07-26 00:46 stuck at 14 items 2014-07-26 00:46 so thats pretty clear its not the back end 2014-07-26 00:46 Project opensim » mono-2.10.8.1 build #3720: FAILURE in 4 min 11 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3720/ 2014-07-26 00:46 jjustincc: Temporary stop CAPS service points from being added to stats as this can be a huge number. 2014-07-26 00:46 after that one, there are no others 2014-07-26 00:46 im sure if i jump home right now inventory will zip down 2014-07-26 00:46 let me do that 2014-07-26 00:46 ++ 2014-07-26 00:46 BlueWall; What do you see for "show stats inventory" 2014-07-26 00:47 inventory.httpfetch.ProcessedFetchInventoryRequests : 0, 0/s, 0/s 2014-07-26 00:47 inventory.httpfetch.QueuedFetchInventoryRequests : 0, 0/s, 0/s 2014-07-26 00:47 within 1 second 514 items 2014-07-26 00:47 you definitely have http inventory enabled BlueWall? 2014-07-26 00:47 avatar rezzed 2014-07-26 00:47 try mine 2014-07-26 00:47 8000 items 2014-07-26 00:48 all that is needed are the Cap entries? 2014-07-26 00:48 so ya something is clearly wrong at the simulator side here 2014-07-26 00:48 I think so BlueWall 2014-07-26 00:48 Cap_WebFetchInventoryDescendents = 2014-07-26 00:48 Cap_FetchInventoryDescendents2 = localhost 2014-07-26 00:48 Cap_FetchInventory2 = "localhost" 2014-07-26 00:48 thats what i have 2014-07-26 00:48 nebadon: I don't agree yet 2014-07-26 00:48 BlueWall: you can' have 0 processed fetches though 2014-07-26 00:48 well im certainly open to being convinced otherwise 2014-07-26 00:49 im just going on what we are currently seeing which feels a lot like something i can only expereince on BlueWalls region 2014-07-26 00:49 ACTION givesup 2014-07-26 00:49 dahlia should i clear cache? 2014-07-26 00:49 before i come? 2014-07-26 00:49 well, I've xpericned it on mine too and clearly others do 2014-07-26 00:49 whatever shows you if it works 2014-07-26 00:49 my inventory is just about downloaded now at Sisyphus 2014-07-26 00:49 ok let me clear cache and try yours what is region name? 2014-07-26 00:50 justincc, any other config items needed besides the Cap entries? 2014-07-26 00:50 humpf 2014-07-26 00:50 BlueWall: you need a viewer that supports it, of course 2014-07-26 00:50 incoming 2014-07-26 00:50 ohhh, those are enabled in my viewer 2014-07-26 00:50 inventory and textures 2014-07-26 00:51 looking better here than bluewalls dahlia 2014-07-26 00:51 but not as fast as my local region 2014-07-26 00:51 39 items 2014-07-26 00:51 150 2014-07-26 00:51 its going 2014-07-26 00:51 just slow? 2014-07-26 00:51 wow 2014-07-26 00:51 ok 15k 2014-07-26 00:51 it just jumped big time 2014-07-26 00:51 and now i see my avatar geometry no texture yet 2014-07-26 00:52 ok textures 2014-07-26 00:52 00:51:43 - [BASE HTTP SERVER]: Slow handling of 14272 GET /CAPS/8cfb22a1-d17b-4053-8709-05d1af6cfdb3/ GetMesh 7b2022f0-5f19-488c-b7e5-829d8f96b448 from 50.166.84.181:63451 took 5078ms 2014-07-26 00:52 20,739 items 2014-07-26 00:52 kind of hung a bit 2014-07-26 00:52 this is what my region does too 2014-07-26 00:52 it hangs around 20k 2014-07-26 00:52 then after that jumps up slowly but steadily 2014-07-26 00:52 can you try "Wrong Plaza"? 2014-07-26 00:52 sure, clear cache ? 2014-07-26 00:52 sure 2014-07-26 00:53 Wrong Plaza is on my home server 2014-07-26 00:53 humpf is on a vps 2014-07-26 00:53 incoming 2014-07-26 00:54 going 2014-07-26 00:54 17:50:13 - [BASE HTTP SERVER]: Slow handling of 1456 POST /CAPS/976dc153-da51-4272-bc22-7d8536ca5cb6 FetchInventory2 7b2022f0-5f19-488c-b7e5-829d8f96b448 from 50.166.84.181:50779 took 9915ms 2014-07-26 00:54 feels about the same as humpf 2014-07-26 00:54 up to 282 2014-07-26 00:55 7000 2014-07-26 00:55 more of those slow handling messages than humpf had 2014-07-26 00:55 ty for testing 2014-07-26 00:55 no problem 2014-07-26 00:55 20k 2014-07-26 00:55 avatar rezzed 2014-07-26 00:55 22k 2014-07-26 00:56 24 2014-07-26 00:56 chugging along 2014-07-26 00:56 feels good, this is same experience i get on my local regions and plazas 2014-07-26 00:56 cool :) 2014-07-26 00:56 guess its working better now than it used to 2014-07-26 00:56 that is good 2014-07-26 00:57 inventory has been great for me for quite some time now 2014-07-26 00:57 i cant think of any recent events of being frustrated in any way with inventory 2014-07-26 00:57 even HG inventory has been great 2014-07-26 00:57 very slow for me sometimes, especially my viewer AO 2014-07-26 00:57 Starting build #3721 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3719 2 hr 48 min ago) 2014-07-26 00:57 like the viewer AO notecard takes many minutes 2014-07-26 00:57 this ini is probably an older one. 2014-07-26 00:57 ya probably be good to update ini 2014-07-26 00:57 if your running latest code 2014-07-26 00:58 I can update everyting later and try again 2014-07-26 00:58 always good to flush them out every so often 2014-07-26 00:58 Im not, those regions are at least 3 months back 2014-07-26 00:58 btw, you've only got 13G left wjhere these log files are 2014-07-26 00:58 yep, I'm restoring things 2014-07-26 00:58 at some point you're gonig to hit the wall 2014-07-26 00:58 ok justin 2014-07-26 00:58 ya i clean em up every so often 2014-07-26 00:58 ill take a look at that 2014-07-26 00:58 its about that time 2014-07-26 00:58 logrotate ? 2014-07-26 00:58 ya i'll need to figure that out 2014-07-26 00:59 the thing is, those requests from the simulator have very little to go wrong 2014-07-26 00:59 where it reports a slow request it just wraps sdk functions 2014-07-26 00:59 these are genuinely slow requests, where the problem is either network or the service response 2014-07-26 00:59 ya i suspect there is a lot of bad networks out there 2014-07-26 00:59 I'd think its the response 2014-07-26 01:00 my network is really slow 2014-07-26 01:00 AT&T is the only provider out here 2014-07-26 01:00 you're talking about a lot of network requests with a clean cache - one for each inventory folder 2014-07-26 01:01 ya but its not like its making all those requests simultaneously 2014-07-26 01:01 i would hope heh 2014-07-26 01:01 they are made serially 2014-07-26 01:01 whcih in itself slows things down 2014-07-26 01:01 how many should be irrelevant other than how long to finish 2014-07-26 01:01 Yippie, build fixed! 2014-07-26 01:01 Project opensim » mono-2.10.8.1 build #3721: FIXED in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3721/ 2014-07-26 01:01 jjustincc: Fix issue with TestTextureNotFound in previous commit 1e3027a 2014-07-26 01:01 what city are osgrid servers in? 2014-07-26 01:01 wonder why it doesn't just grab the structure initially? 2014-07-26 01:02 Dallas 2014-07-26 01:02 http://www.limestonenetworks.com/data-center/locations.html 2014-07-26 01:04 http://www.speedtest.net/my-result/3648397637 <-- me to dallas 2014-07-26 01:05 http://www.speedtest.net/result/3648399415.png 2014-07-26 01:05 that is me to Dallas 2014-07-26 01:05 i get full speed 2014-07-26 01:06 explains a lot heh 2014-07-26 01:07 my invnetory did fully download no problem on Wrong Plaza 2014-07-26 01:08 take much longer than your home region? 2014-07-26 01:08 no 2014-07-26 01:08 interesting 2014-07-26 01:08 pretty much same experience 2014-07-26 01:08 but slower on humpf? 2014-07-26 01:08 not really 2014-07-26 01:09 so normal then? 2014-07-26 01:09 i could probably experience the same difference in time logging into my own region 2 or 3 times doing same thing 2014-07-26 01:09 ya the difference was minimal at worst 2014-07-26 01:09 humpf is on a very cheap vps so its not all that fast 2014-07-26 01:10 ya i don't suspect its a hardware level issue 2014-07-26 01:10 digital ocean bare minimum vps 2014-07-26 01:10 this to me screams network issue of some kind 2014-07-26 01:10 i recall SL having issues with inventory on certain routers and that was all on the viewer side 2014-07-26 01:11 they had some special project viewer to improve that kind of thing 2014-07-26 01:11 http://www.speedtest.net/my-result/3648405232 2014-07-26 01:11 I wonder if inventory uses persistent connection? 2014-07-26 01:11 how to not clobber peoples routers 2014-07-26 01:11 yes, but this is asimulator side issue 2014-07-26 01:11 not viewer 2014-07-26 01:11 right 2014-07-26 01:11 and our requserts are serialized 2014-07-26 01:11 but im wondering if we are doing same thing 2014-07-26 01:11 overwhelming certain kinds of hardware 2014-07-26 01:11 justincc, do you know about buffer bloat? 2014-07-26 01:11 with one request at a time? I doubt it 2014-07-26 01:12 BlueWall: my cellphone looks like that 2014-07-26 01:12 lol 2014-07-26 01:12 doesn'ta ffect http stuff 2014-07-26 01:12 ouch bluewall 2014-07-26 01:12 so much 2014-07-26 01:12 meh I don't know. Personally, I think this is service overload but we can wait for more data to emerge 2014-07-26 01:12 persistent does affect http quite a bit 2014-07-26 01:13 now I can watch the osgrid services and maybe try again when requests are high 2014-07-26 01:13 well its going thru the sim, thru nginx, and then finally thru robust 2014-07-26 01:14 so 3 layers before it hits the db 2014-07-26 01:14 does inventory go thru nginx? 2014-07-26 01:14 + all the routers along the way 2014-07-26 01:14 ya but routers are fast 2014-07-26 01:15 nebadon: you use xmlrpcgroups for group stuff? 2014-07-26 01:15 yes inventory goes through nginx 2014-07-26 01:15 ya we are still using the old groups 2014-07-26 01:15 I know groups dont work on my regions 2014-07-26 01:15 really? 2014-07-26 01:16 that is odd 2014-07-26 01:16 but I dont think I have them set up properly 2014-07-26 01:16 ah 2014-07-26 01:16 I think friends works 2014-07-26 01:16 howbout a Robust module that rates regions by speedtest.... could display rating on map (e.g. Rating=PG/slow) 2014-07-26 01:17 lol 2014-07-26 01:17 would probably be better to have a region module that projects that data out 2014-07-26 01:17 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-26 01:17 its all relative though 2014-07-26 01:17 freebie mall running on a raspberry pi on a cellphone in antartica... dont go there 2014-07-26 01:18 whats slow to the robust server may not be slow to me 2014-07-26 01:18 ha 2014-07-26 01:18 and vice versa 2014-07-26 01:18 ok brb i need to run to the store real quick 2014-07-26 01:18 right-click map for speedtest 2014-07-26 01:19 Starting build #3722 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-07-26 01:22 oh here we go: http://www.limestonenetworks.com/data-center/network.html#test 2014-07-26 01:22 the datacenter for osgrid services has its own speed test 2014-07-26 01:23 Project opensim » mono-2.10.8.1 build #3722: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3722/ 2014-07-26 01:23 jjustincc: Add inventory..RequestsMade stat. 2014-07-26 01:24 100%[======================================>] 104,857,600 3.21M/s in 35s 2014-07-26 01:24 wget http://mirror.lstn.net/st/test100.zip 2014-07-26 01:24 use that 2014-07-26 01:25 I doubt this is a bw issue - more a built-in C# HttpServer issue 2014-07-26 01:25 dunno I've hit that server pretty hard in the past 2014-07-26 01:25 an inventory service knocked together with php in a proper webserver could probably outperform the robust services easily 2014-07-26 01:25 when I had my unity viewer that used long-poll http 2014-07-26 01:26 SimianGrid? 2014-07-26 01:26 maybe just nginx by itself querying mysql 2014-07-26 01:27 and redirect the cap so it avoids the sim 2014-07-26 01:28 actually I dont see nginx helping much with inventory, it probably doesnt cache well in a multi-user environment 2014-07-26 01:31 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 01:33 updating the ini helped. 2014-07-26 01:34 back 2014-07-26 01:34 oh really BlueWall 2014-07-26 01:34 should i try again? 2014-07-26 01:34 if you want - it is really slow. 2014-07-26 01:34 ok hey slow is ok 2014-07-26 01:34 I have 2.8K items 2014-07-26 01:34 as long as its moving 2014-07-26 01:36 Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-07-26 01:36 still very slow here not gotten past 1 item yet 2014-07-26 01:36 on inv service 1, some requests are reporting huge delays 2014-07-26 01:37 93546 tok 330 seconds 2014-07-26 01:37 HMM 2014-07-26 01:37 oops caps 2014-07-26 01:37 hmm, I guess it's hard to disentangle that from things like a really shitty network on send though 2014-07-26 01:37 inventory.httpfetch.ProcessedFetchInventoryRequests : 42, 0/s, 0/s 2014-07-26 01:37 inventory.httpfetch.QueuedFetchInventoryRequests : 1, 0/s, 0.02/s 2014-07-26 01:38 ya 2014-07-26 01:38 well im up to 24 items now BlueWall 2014-07-26 01:38 it probably should move 2014-07-26 01:38 so i got past 14, but not very far 2014-07-26 01:38 39 items 2014-07-26 01:38 when I logged in, it seemed to go very slow, then it moved really quick 2014-07-26 01:38 so something definitely helped slightly 2014-07-26 01:38 BlueWall: if you update to bleeding then there's now a stat for actualy inventory requests 2014-07-26 01:39 BlueWall: you probably should invest in a VPS :P 2014-07-26 01:39 a particular fetch request can request many folders at once, each of which is an individual inv request 2014-07-26 01:39 like it's prioritizing other things ahead of the invnetory 2014-07-26 01:39 interestingly on your region i see the away message flashing on and off over my head 2014-07-26 01:39 digital ocean $5 month 2014-07-26 01:39 I think thats also indicitive of a not so great connection between viewer and simulator 2014-07-26 01:39 what is the command justincc? 2014-07-26 01:39 141 items 2014-07-26 01:39 same one, it's another inventoy stat 2014-07-26 01:40 its probably also compounded by having to download content over that tiny pipette 2014-07-26 01:40 i wonder though what change in the ini that made this difference for you BlueWall 2014-07-26 01:40 while its definitely better, its still far from good 2014-07-26 01:40 I can diff the files later 2014-07-26 01:40 im stuck on 141 at the moment 2014-07-26 01:40 yeah 2014-07-26 01:41 I just quit hosting regions from here except for cases like this 2014-07-26 01:41 ++ dahlia 2014-07-26 01:41 wierd thing is movement feels smooth and fluid 2014-07-26 01:41 but inventory is just stuck 2014-07-26 01:41 it's still making calls 2014-07-26 01:41 earlier it just stopped making calls 2014-07-26 01:42 ah now movement feels choppy 2014-07-26 01:42 How does someone partner with another avatar in OpenSim? I just mmarried two and they are asking how to make it show in their profiles. 2014-07-26 01:42 it was after some friend lookup failures 2014-07-26 01:42 282 now 2014-07-26 01:42 wierd its exactly double what it was before 2014-07-26 01:42 141 to 282 2014-07-26 01:42 could this be something with MTU maybe? 2014-07-26 01:43 I wish we could just ask for the directory structure and have it send the whole thing at once 2014-07-26 01:43 gmm, I think it's 1500 2014-07-26 01:43 MTU:1500 2014-07-26 01:43 maybe on some setups we are exceeding MTU 2014-07-26 01:43 ya if yours is 1500 then i doubt were exceeding that 2014-07-26 01:43 i know in some cases you have to do like 1472 or 1473 2014-07-26 01:43 something like that 2014-07-26 01:44 that is the max 2014-07-26 01:44 ? 2014-07-26 01:44 ohh 2014-07-26 01:44 i remember every early on in the project having to deal with MTU stuff 2014-07-26 01:44 and I think it was because of inventory 2014-07-26 01:44 ohh, ok 2014-07-26 01:44 hmm no, those are genuinely slow service requests 2014-07-26 01:44 k 2014-07-26 01:44 the slow report server side doen't include sending time 2014-07-26 01:45 yes, my network is really slow 2014-07-26 01:45 im up to 301 now on BlueWalls region 2014-07-26 01:45 god awful slow 2014-07-26 01:45 at this rate maybe about 2 weeks 2014-07-26 01:45 i'll have my entire inventory 2014-07-26 01:45 even no cable out here 2014-07-26 01:45 what's your mbit? 2014-07-26 01:45 even with bad network this should be faster I think 2014-07-26 01:45 this is just strange 2014-07-26 01:46 yeah, it used to be better 2014-07-26 01:46 i get a 50ms ping to his simulator 2014-07-26 01:46 so it cant be that bad between him and osgrid.org 2014-07-26 01:46 they may have me throttled 2014-07-26 01:46 i mean ya its slow 2014-07-26 01:46 but ping should be good 2014-07-26 01:46 max transmission rates are low 2014-07-26 01:46 but pings should be fairly decent 2014-07-26 01:47 why not run nethogs or similar and look at data out rate? 2014-07-26 01:47 you mean BlueWall? 2014-07-26 01:47 yeah 2014-07-26 01:47 ya or iftop 2014-07-26 01:48 now you're competing with zypper :) 2014-07-26 01:48 iptraf is also good 2014-07-26 01:49 ive used that on various projects 2014-07-26 01:49 ive not moved past 301 in some time 2014-07-26 01:49 probably 3-4 minutes of no movement now 2014-07-26 01:49 21:55:24 - [LOGHTTP]: Slow SynchronousRestForms request 1511 POST to http://inventory.osgrid.org/xinventory took 10757ms, 56ms writing, METHOD=GETFOLDER&ID=620e1d34-34ad-52ea-aaa8-da05e9386c02 2014-07-26 01:50 I just cant beleive his intenert is so slow it cant transmit a list of a few 100k uuids 2014-07-26 01:50 it's still making requests 2014-07-26 01:50 my inventory list is probably less than 1mb 2014-07-26 01:50 even with really poor network it should be relatively simple transimssion 2014-07-26 01:51 between 40 and 65 kb TX 2014-07-26 01:51 you could download a full rez image from one of the mars rovers faster than i can get my inventory from BlueWalls server a few 100 miles away 2014-07-26 01:51 800-900K rx 2014-07-26 01:52 yeah, something is hosed when it hits a slow link 2014-07-26 01:52 seems that it should at least make progress 2014-07-26 01:52 ya 2014-07-26 01:52 well anyway, that's quite enough for me for one day 2014-07-26 01:52 goodnight folks 2014-07-26 01:52 hehe 2014-07-26 01:52 0/ 2014-07-26 01:53 it makes a request then waits a long time 2014-07-26 01:53 maybe nebadon knows how to partner people 2014-07-26 01:53 then it makes another 2014-07-26 01:53 partner people? 2014-07-26 01:53 marry them 2014-07-26 01:53 oh you mean 2 avatars? 2014-07-26 01:53 its a field in one of the databases 2014-07-26 01:53 user database 2014-07-26 01:53 can osg do that? 2014-07-26 01:54 you just put each others uuids 2014-07-26 01:54 not really no 2014-07-26 01:54 we could manually, but we won't 2014-07-26 01:54 its a lot of work 2014-07-26 01:54 kk.. I thought I'd seen it. 2014-07-26 01:54 21:59:42 - [POLL SERVICE WORKER THREAD]: Error 2014-07-26 01:54 and to be honest it causes a lot of contreversy 2014-07-26 01:54 21:59:42 - [LOGHTTP]: Slow SynchronousRestForms request 1545 POST to http://inventory.osgrid.org/xinventory took 71466ms, 153ms writing, METHOD=GETFOLDERCONTENT&PRINCIPAL=7b2022f0-5f19-488c-b7e5-829d8f96b448&FOLDER=230da7bc-89ea-4a61-b5d1-603d0e47f8a5 2014-07-26 01:54 so ive kind of avoided it 2014-07-26 01:54 ha 2014-07-26 01:54 furry partnering with humanoid? 2014-07-26 01:54 how would you handle Mormans 0.0? 2014-07-26 01:55 its more about the breaking up part that goes bad 2014-07-26 01:55 lol 2014-07-26 01:55 hehe 2014-07-26 01:55 its all fun and games at first 2014-07-26 01:55 lol 2014-07-26 01:55 answer --> PayPal $$$$$$$$$$$$$$$$$$$$$$$$$ 2014-07-26 01:56 "I want my prims back!" 2014-07-26 01:56 who gets the prim house, and the mesh dog 2014-07-26 01:56 long drawn out process 2014-07-26 01:56 haha 2014-07-26 01:56 ACTION misses some of his albums 2014-07-26 01:57 so, this seems to make a call, wait for reply, make a call, etc. 2014-07-26 01:57 we need crash recovery protocol 2014-07-26 01:57 y-modem-g 2014-07-26 01:57 lol 2014-07-26 01:58 I dont' see why we don't request the whole thing at once 2014-07-26 01:58 ACTION fires up telix to connect to BlueWall's region 2014-07-26 01:58 haha, the mules are hauling tapes from the city 2014-07-26 02:00 I think it is 4-5 miles to the nearest store. 2014-07-26 02:02 interestingly its still going 2014-07-26 02:02 its up to 1701 2014-07-26 02:02 i'll hop off i wont keep clobering your net 2014-07-26 02:02 hehe 2014-07-26 02:03 it is taking a long time between requests 2014-07-26 02:03 be interesting to know what changed would cause this behavior 2014-07-26 02:03 justin said they are serial, and he meant it I guess 2014-07-26 02:03 yea 2014-07-26 02:03 i guess its problematic for bad connections 2014-07-26 02:03 it used to be better 2014-07-26 02:04 ya im sure something changed in the quest to rid the grids of clouded avatars 2014-07-26 02:04 there was all kinds of timing issues etc.. and an iventory throttle was put in place at one point 2014-07-26 02:04 thats really when things started to vastly improve 2014-07-26 02:05 ohhh, I remember it was last year for the conference sims 2014-07-26 02:05 and honestly its not super surprising that Justin and Ai in the UK are going to not always have great connections to a server in Texas 2014-07-26 02:05 sometimes my connection to my german servers is a bit slow too 2014-07-26 02:05 been pretty good lately though 2014-07-26 02:06 the extra fees in the phone bill are so the inet companies can build fiber 2014-07-26 02:06 they used it to buld crappy cell service 2014-07-26 02:06 :/ 2014-07-26 02:06 you would think 2014-07-26 02:06 Verizon took somethinng like 75 million in government funds to build fiber lines 2014-07-26 02:06 they lobbied congress to get the $$ for fiber 2014-07-26 02:06 they got about 15% done and said screw it were out 2014-07-26 02:06 and kept the money 2014-07-26 02:06 right 2014-07-26 02:07 oligarchy 2014-07-26 02:07 cable companies are already fiber 2014-07-26 02:07 into the niehborhoods 2014-07-26 02:07 then copper to houses, its mostly fiber though 2014-07-26 02:07 they haven't made it out this far 2014-07-26 02:08 im up to like 100 - 110 down and like 10-12 up 2014-07-26 02:08 but, if I'm going to put up a region for public access, I want it in a datacenter anyway 2014-07-26 02:08 wow 2014-07-26 02:08 yea 2014-07-26 02:09 we get near data center speeds here with comcast now 2014-07-26 02:09 nice 2014-07-26 02:09 Cox is similar out in AZ and California too 2014-07-26 02:09 you probably pay less than I do 2014-07-26 02:09 its not cheap cause you have to bundle everything 2014-07-26 02:09 ohh 2014-07-26 02:09 the entire cable bill a month is 159$ 2014-07-26 02:09 of which i think 65$ is internet 2014-07-26 02:09 oh to live in Bjrndalen.. http://techtraverse.com/bjorndalen-place-polar-bears-humans-enjoys-worlds-fastest-internet/ 2014-07-26 02:09 lol 2014-07-26 02:10 also the coldest air conditining in the world too 2014-07-26 02:10 for me it's not too bad though because my internal net works good. 2014-07-26 02:10 hehe 2014-07-26 02:10 as long as my servers don't crash 2014-07-26 02:11 ACTION pays $80 CAD for 35/10 with unlimited BW (and gets a great deal for Canada) 2014-07-26 02:11 it was nice in sweden because the best and cheapest internet service was through a cell phone most of the time 2014-07-26 02:11 you get like 50 down and 10 up for like 50gb of data for 35$ a month or something absurd 2014-07-26 02:11 maybe more but it was pretty cheap 2014-07-26 02:12 we need to elect their senators here :) 2014-07-26 02:12 just enable wifi hotspot and hook up all your computers to cell phone lol 2014-07-26 02:13 the Scandanavian countries have always been pretty far ahead with cellular with Nokia and such 2014-07-26 02:14 my net was more robust before AT&T ate Bellsouth 2014-07-26 02:14 only place better for cellular service is probably South Korea 2014-07-26 02:15 they have like gigabit speed cellular service now I think 2014-07-26 02:15 and devices that can use it. 2014-07-26 02:16 dunno I think I average about 2gb/day download, probably mostly the sreaming audio I listen to 2014-07-26 02:17 *streaming 2014-07-26 02:17 screaming 2014-07-26 02:17 yea comcast lets you see how much you use 2014-07-26 02:17 my router shows it 2014-07-26 02:17 few months i hit near a terabyte 2014-07-26 02:17 is there a cap? 2014-07-26 02:17 most of the time i 500-750gb range 2014-07-26 02:17 we do a lot of netflix here 2014-07-26 02:17 i dont have a cap that Im aware of 2014-07-26 02:17 ya no caps here 2014-07-26 02:18 but you can see how much you use in the control panel with comcast kind of burried away some where 2014-07-26 02:18 AT&T was talking about caps, then throttle at one time. 2014-07-26 02:18 everyones talked about it 2014-07-26 02:18 I probalby kill it w/Netflix 2014-07-26 02:18 ya netflix is the destroyer 2014-07-26 02:18 i hate saying that cause it kind of makes the isps right in a way 2014-07-26 02:18 lol 2014-07-26 02:19 if everyone was doing netflix 2014-07-26 02:19 I thought torrents were the destroyer 2014-07-26 02:19 the net would be a very slow place 2014-07-26 02:19 Its close 2014-07-26 02:19 netflix is nearly as bad as torrents 2014-07-26 02:19 in the USA 2014-07-26 02:19 not globally though 2014-07-26 02:19 globally torrents are way worse 2014-07-26 02:19 but, if the ISP's used the fees for what they requested them for, there would be absolutly no issues 2014-07-26 02:19 ya 2014-07-26 02:19 "the torrents are too damn high" 2014-07-26 02:19 comcast sort of is 2014-07-26 02:20 i got upgraded to 110mbps service free of charge 2014-07-26 02:20 I hope Google kicks them off the planet, lol 2014-07-26 02:20 one day just poof faster 2014-07-26 02:20 i have found that cox and comcast about every 1-1.5 years they double their speed 2014-07-26 02:20 someone needs to get Jimmy McMillan on these ISPs 2014-07-26 02:20 that happend to me too nebadon.. but just for a day, until they noticed 2014-07-26 02:20 atleast in California, Arizona and New Jersey 2014-07-26 02:20 ATT halves theirs, hahaha 2014-07-26 02:20 im certain its not like that everywhere 2014-07-26 02:20 my router does this kind of stuff http://dahliaisland.wwweb3d.net:8099/screenshots/dataUsage.jpg 2014-07-26 02:21 ya me too 2014-07-26 02:21 let me look at my router stats 2014-07-26 02:23 heh ya i dont have any charts like that but it does show totals 2014-07-26 02:24 DD-WRT FTW! :P 2014-07-26 02:24 lol 2014-07-26 02:24 mine has nice real time charts and graphs 2014-07-26 02:24 but not for monthly totals 2014-07-26 02:49 take care 2014-07-26 02:49 bb 2014-07-26 04:21 is opensim webinterface-redux now incompatible? 2014-07-26 04:21 it seems to be looking for tables that dont exist 2014-07-26 04:46 xso: that's been out of date for a very long time. 2014-07-26 04:59 xso: you might want to look at diva wifi 2014-07-26 08:17 I just started creating my own user creation form in php instead - I've got all the database tables populated that have referance to the UUID of the user, except userprofile 2014-07-26 08:17 I am getting this error "failed to generate login response" 2014-07-26 08:18 Do I absolutly need to give the user an avatar/inventory before they go online at bare minimum? 2014-07-26 08:28 yes 2014-07-26 08:43 I see the problem on troubleshooting thx, I will fix and see if it works :) 2014-07-26 08:44 "This exception is caused by the way MySQL store the table names" 2014-07-26 09:32 the troubleshooting manual is outdated by far I cant get the proper fix for this 2014-07-26 09:33 mysql 5.5 wont accept lower_case_sensitive=1 2014-07-26 09:56 the error is definatly not what i originally thought it was 2014-07-26 09:56 however there is someone that would definatly know how to fix it :) hi diva 2014-07-26 09:58 If you are there diva, I was wondering - I am creating a user creation form using php and I am getting the following error "Error generating Login Response" I have populated the following tables, UserAccounts, auth, GridUser, userprofile all the fields in each of these tables has something in it 2014-07-26 09:59 my log says Exception: Invalid Guid format: nrt79qbz-cb0b-bbf4-524f-7d0425c3aea4 2014-07-26 09:59 I havent assigned anything when it comes to the users avatar or inventory 2014-07-26 10:01 diva: u recognize the problem? 2014-07-26 10:07 uppon reading the code of someone elses plugin the only difference I can see is that I havent populated inventoryfolders, and Avatars 2014-07-26 10:09 one guy didnt even populate Avatars - it looks like a real pain 2014-07-26 10:19 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 10:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 10:41 xso: nrt79qbz-cb0b-bbf4-524f-7d0425c3aea4 ?? 2014-07-26 10:41 "In its canonical form, a UUID is represented by 32 lowercase hexadecimal digits" 2014-07-26 10:41 nrtqz are not valid 2014-07-26 11:11 thanks I rebuilt my UUID generation function and got past that thank u so much 2014-07-26 11:26 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 11:29 Bug #7243:04 [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild 14( http://opensimulator.org/mantis/view.php?id=7243 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:29 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:36 Bug #7214:04 [SCRIPT] PRIM_MEDIA_AUTO_PLAY TRUE does not work with llSetLinkMedia 14( http://opensimulator.org/mantis/view.php?id=7214 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:36 Bug #7209:04 [Script] PRIM_OMEGA return no values 14( http://opensimulator.org/mantis/view.php?id=7209 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:42 Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:42 Bug #7177:04 [SCRIPT] llGetObjectDetails() don't work with HUD 14( http://opensimulator.org/mantis/view.php?id=7177 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:43 Bug #6880:04 Print Notecard on Prim (MOAP) 14( http://opensimulator.org/mantis/view.php?id=6880 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:44 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:45 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 11:45 Bug #6855:04 [SCRIPT] llDetectedLinkNumber broken with collision in a link set 14( http://opensimulator.org/mantis/view.php?id=6855 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:45 Bug #6782:04 [BulletSim] Bouding Box or Center of Mass or Similar problem 14( http://opensimulator.org/mantis/view.php?id=6782 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:46 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:47 Bug #7147:04 Texture offset does not work properly in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): Une note a été ajoutée à ce bogue. 2014-07-26 11:48 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): Une note a été ajoutée à ce bogue. 2014-07-26 12:35 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 12:47 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 12:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 12:59 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 13:02 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 13:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-26 19:18 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): has been ASSIGNED. 2014-07-26 19:18 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): has been ASSIGNED. 2014-07-26 19:31 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): has been set as DUPLICATE OF issue 0007191. 2014-07-26 19:31 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): The issue 0007249 has been set as DUPLICATE OF the following issue. 2014-07-26 19:53 Bug #7147:04 Texture offset does not work properly in a linkset 14( http://opensimulator.org/mantis/view.php?id=7147 ): has been UPDATED. 2014-07-26 21:38 D'oh. djphil entered and left already. :P 2014-07-26 21:43 djphil is a little intermittant today 2014-07-26 21:47 yah, missed him again 2014-07-26 21:52 I was going to ask for clarification on the comment he added to mantis #6880. 2014-07-26 21:52 bbl. Time to start thinking about getting dinner readyl. 2014-07-26 22:28 djphil: I was just about to go for dinner. Do you have a moment? 2014-07-26 22:29 I'll try again later. I have to get dinner ready. 2014-07-26 22:29 bbl 2014-07-26 22:33 yes ? 2014-07-26 23:06 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-07-26 23:07 hey djphil 2014-07-26 23:07 hi 2014-07-26 23:08 Bug #7243:04 [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild 14( http://opensimulator.org/mantis/view.php?id=7243 ): has been ASSIGNED. 2014-07-26 23:08 looking at your linkset creation problems 2014-07-26 23:08 tyvm 2014-07-26 23:09 i'm happy to see my mantis are assigned now :) 2014-07-26 23:09 you can 'fix' the problem by deleting the object, but it just hides any problem 2014-07-26 23:09 a little "up" was effective :) 2014-07-26 23:09 Starting build #3723 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-26 23:09 there is some race condition when creating complex linksets... haven't found it yet 2014-07-26 23:11 is really a problem when a region starts -- lots of things happening at the same time when that happens... shows up all the race conditions :) 2014-07-26 23:11 Bug #7226:04 [PATCH]Bulletsim-- Implement Vehicle Reference Frame. 14( http://opensimulator.org/mantis/view.php?id=7226 ): has been ASSIGNED. 2014-07-26 23:12 Hopefully a silk solution found soon 2014-07-26 23:12 Bug #6496:04 BulletSim -- Collision events not being activated all the time when prims collide with bullets. 14( http://opensimulator.org/mantis/view.php?id=6496 ): has been ASSIGNED. 2014-07-26 23:14 Project opensim » mono-2.10.8.1 build #3723: FAILURE in 8 min 38 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3723/ 2014-07-26 23:14 misterblue: BulletSim: rearrange code for sensing whether shapes have been 2014-07-26 23:14 djphil. the last checking is not a fix but it should make things better 2014-07-26 23:14 checkin 2014-07-26 23:15 great friggin zot!! I have 64 open Mantis entries assigned to me 2014-07-26 23:16 heh do one by one ^^ 2014-07-26 23:16 zot? OMG 2014-07-26 23:17 I'm a B.C. fan :) 2014-07-26 23:17 oh now I remember zot 2014-07-26 23:17 I was thinking emperor zod from flash gordon 2014-07-26 23:18 lool 2014-07-26 23:18 hey dahlia!! I've been thinking about creating a new viewer 2014-07-26 23:18 I know it is a 'thing'... 2014-07-26 23:19 oh wait it's emperor MIng 2014-07-26 23:19 hmmm who was zod? 2014-07-26 23:19 but I'm thinking something that just does rendering... like a X11 terminal for 3d worlds 2014-07-26 23:20 I dont follow 2014-07-26 23:20 ACTION is not thinking of Zerg of Toy Story 2014-07-26 23:20 isnt LL viewer kinda like that? 2014-07-26 23:20 well, I'm thinking all Javascript... only browser code 2014-07-26 23:21 ok.... 2014-07-26 23:21 and different data sources, rather than sending one data about the object to display, send javascript that renders the object 2014-07-26 23:21 I dont understand 2014-07-26 23:21 so, if one is in a region that has both OS and HiFi avatars, each would be rendered by their own JS code 2014-07-26 23:22 javascript is horribly slow.... 2014-07-26 23:22 the interface to the view would run each of the codes 2014-07-26 23:23 javascript is INSANELY slow... 2014-07-26 23:23 so it would be like X11 which is a protocol to render things in 2d space... this would be a protocol to render in a viewed 3d space 2014-07-26 23:24 well opengl is just 2d rendering with a depth buffer 2014-07-26 23:24 different things displayed in the 3d space would have their own viewers that read whatever data they needed and output rendering instructions into the 3D viewer space 2014-07-26 23:25 opengl would probably be the basic 'thing' model since it is the platform found in WebGL, Unity, ... 2014-07-26 23:25 why not just use a entity-component model and have component types for SL stuff and HiFi stuff? 2014-07-26 23:26 something like that... by using the Javascript workers, the renderers fr tht different views of the objects would be loaded from the object sources and then rendered in the local view 2014-07-26 23:27 threading isn't a reality with opengl 2014-07-26 23:28 only one thread can use a context at one time 2014-07-26 23:28 the central rendering thread (the root of the view) would be as optimized webgl as possible (asm.js or whatever) 2014-07-26 23:28 and passing it around is a huge mess 2014-07-26 23:29 isnt asm.js firefox only? 2014-07-26 23:29 but you could probably use typed arrays 2014-07-26 23:29 the rendering of objects, views and avatars would happen as javascript workers (different threads) that output 'rendering commands' that are performed by the central, optimized viewer 2014-07-26 23:30 the overall app would be separate windows -- viewer, chat, inventory, ... 2014-07-26 23:30 is this something you tried? 2014-07-26 23:30 none of this 'everything embedded into one app' stuf 2014-07-26 23:30 I'm consistant :) 2014-07-26 23:31 consistant in what? 2014-07-26 23:31 it's something I've tried and am still thinking about 2014-07-26 23:31 you've tried multithreaded rendering? 2014-07-26 23:31 with OpenGL? 2014-07-26 23:31 the basic app structure should be all HTML5'ish -- separate web pages that are JS to do chat, inventory, ... 2014-07-26 23:32 it's the multithreaded rendering that I have doubts about 2014-07-26 23:32 the viewer should be just a renderer that connects to things that give it rendering commands 2014-07-26 23:33 the rendering commands could be from avatar renderers or from 'region managers' that present views of regions in the distance 2014-07-26 23:33 I guess it depends on how one defines "rendering commands" 2014-07-26 23:33 ya... that would be the challange -- what are the right basic functions 2014-07-26 23:34 it is a slippery slope... does skeletons go into the central renderer? animations? How to incorporate particles? Dynamic objects? 2014-07-26 23:35 What is the X11 protocol for 3d worlds? 2014-07-26 23:35 you can thread stuff like texture or mesh decompression... but rendering is typically done on the GPU and having the GPU be controlled by multiple threads is a lot of work for probably a big loss in performance 2014-07-26 23:36 I do animation in shaders 2014-07-26 23:36 and more and more things are going into the GPU... there is also procedural object rendering... where does that happen? 2014-07-26 23:36 shaders = little programs that run on the GPU 2014-07-26 23:36 exactly 2014-07-26 23:36 any rendering is usually done on the GPU 2014-07-26 23:37 building procedural objects to be passed to the GPU is usually done on the CPU 2014-07-26 23:37 unless you have an advanced GPU and a more capable API than webgl offers 2014-07-26 23:38 I think of a "pipeline" from the object definition to the screen. One question is how to design a system so the shader for an object could move from the object definition to the screen while also allowing other software to do other rendering for other objects 2014-07-26 23:39 most existing systems have it all done manually -- someone decided that is object is CPU code and that object is other software 2014-07-26 23:39 well typically in OpenGL, rendering is done asyncronously from the main client rendering thread 2014-07-26 23:39 I'd like to build a system where one could do either 2014-07-26 23:41 I've been going through the HiFi code... I want to create an OS module that makes an OS simulator a HiFi space 2014-07-26 23:41 well.... it's taken me several years of many sleepless nights to develop the rendering systems I have, it's not a trival endeavour 2014-07-26 23:42 I don't like how they are creating their viewers -- they are re-inventing SL 2014-07-26 23:42 oh SL? no idea. Its closed door development AFAIK 2014-07-26 23:43 I don't doubt the the amount of work... getting rendering right is hard work 2014-07-26 23:45 SL2? That's probably a protocol break too. 2014-07-26 23:45 you could probably get half way there with toolkits like THREE.js but then you hit a performance bottleneck and have to either accept the limited performance or start over from scratch 2014-07-26 23:45 LiruCookies: I imagine SL2 is a everything break 2014-07-26 23:46 dahlia: I doubt it, generally, code will be reused if it can be, I think the base is going to be quite similar. 2014-07-26 23:46 Remember, LL has complete control over their opensource code's license 2014-07-26 23:46 LiruCookies: I haven't heard that at all. I heard all new 2014-07-26 23:47 They would claim all new, sure, but think logically, there are existing libraries that are perfectly fine, or even new and worked hard on. 2014-07-26 23:47 I also heard no backwards compatibility with current SL 2014-07-26 23:47 ACTION has wondered how much of the LGPL'ed viewer could be extracted... could avatar rendering be extracted and converted into JS? 2014-07-26 23:48 LiruCookies: the SL system is far from the only solution out there, and it's mostly tech from a decade ago 2014-07-26 23:49 dahlia: LLCoreHTTP is modern, llmath is easily reusable 2014-07-26 23:49 ACTION has avatar rendering code that isnt based on LL code 2014-07-26 23:50 llappearance is recent, no reason to scrap that. 2014-07-26 23:50 LiruCookies: most people who use OpenGL use glm 2014-07-26 23:50 dahlia: Mew? 2014-07-26 23:51 dahlia.. maybe a private conversation... but where are you going with all your viewer development? 2014-07-26 23:51 LiruCookies: http://glm.g-truc.net/0.9.5/index.html 2014-07-26 23:51 Misterblue: yes a private conversation :) 2014-07-26 23:52 dahlia: That is an option, but do you know LL not to use their own code? 2014-07-26 23:53 Also, I wonder if they will reuse LLSD 2014-07-26 23:53 LiruCookies: 3d math isnt all that difficult to write from scratch 2014-07-26 23:53 but I seriously doubt LL will leverage much, if any of the existing code 2014-07-26 23:54 Why? 2014-07-26 23:54 because technology has evolved and they would be left far behind 2014-07-26 23:55 As technology has evolved, so have their libraries. 2014-07-26 23:55 and LL does use external libs, like boost, apr, a few others 2014-07-26 23:56 assuming LL uses OpenGL at all 2014-07-26 23:56 Yes, I am aware, I jist do not think they want to diverge so much without reason, it is time and money 2014-07-26 23:56 they may be targeting newer APIs 2014-07-26 23:56 Viewer uses opengl, lets them be crossplatform 2014-07-26 23:57 There are those two.new omes but they limit to.newer gpus, don't they? 2014-07-26 23:57 you mean mantle and metal? 2014-07-26 23:58 Mantle, yes, I forgot the other one by name so maybe metal 2014-07-26 23:58 they could abstract the rendering such that they could swap between mantle, metal, and D3D12 2014-07-26 23:58 I want to totally abandon LLLP (Linden Lab Legacy Protocol) 2014-07-26 23:59 woudl should create a new viewer that talks a new protocol 2014-07-26 23:59 well you wont get LLUDP to work in a webgl app because browsers cant do UDP 2014-07-26 23:59 an OS region module that talks a new protocol... LLLP compatability would be a feature addition 2014-07-27 00:00 I define LLLP (Linden Lab Legacy Protocol) as that whole UDP/IP/Caps mess 2014-07-27 00:00 ya its a mess but it's pervasive throughout opensim 2014-07-27 00:00 it grew over time and serves it function... but it is not a good base for the future 2014-07-27 00:01 What is wrong with caps? 2014-07-27 00:01 caps is a reasonably good idea in theory but the implementation in opensim is a disaster 2014-07-27 00:02 although there have been some attempts to clean it up 2014-07-27 00:02 'bearer certificates' have been discussed many different ways... if you want detailed access control lists there are new technologies 2014-07-27 00:02 Well opensim caps impl is not lart of LL's mess 2014-07-27 00:02 Im not familiar with those 2014-07-27 00:03 check out Macaroons at http://static.googleusercontent.com/media/research.google.com/en/us/pubs/archive/41892.pdf 2014-07-27 00:03 part* 2014-07-27 00:03 Misterblue: will read later 2014-07-27 01:08 Starting build #3724 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3722 23 hr ago) 2014-07-27 01:12 Yippie, build fixed! 2014-07-27 01:12 Project opensim » mono-2.10.8.1 build #3724: FIXED in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3724/ 2014-07-27 01:35 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-27 02:53 That's interesting. I just logged into my grid at last location and, sure enough, it put me in my last location: Kitely Grid. 2014-07-27 02:54 Then again, the last location in *my* grid, would have been colliding with the gate to Kitely, so maybe what happened is while the login screen was up, it logged me in against the gate which sent me to Kitely before the login screen cleared ... 2014-07-27 02:56 hah 2014-07-27 02:56 sounds like something from the game portal 2014-07-27 04:56 -!- frank__(~frank@h237.225.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-07-27 07:24 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-27 09:57 Bug #6789:04 BulletSim: Consuming vast amounts of CPU 14( http://opensimulator.org/mantis/view.php?id=6789 ): A NOTE has been added to this issue. 2014-07-27 10:38 I thouhgt I knew all of the most important c# features... 2014-07-27 10:39 But just today I discovered "extension methods", a very very useful feature allowing you to add methods to existing classes without inherting them 2014-07-27 10:40 So say you want to add TittleCase() to standaed string class. Just add a static method to any static class with signature like this 2014-07-27 10:40 public static string TitleCase(this string input) 2014-07-27 10:40 ^ nothe this in method signature 2014-07-27 10:42 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2014-07-27 10:44 now every string in your code has TitleCase() without having to change the type to some inherited class 2014-07-27 12:28 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2014-07-27 12:36 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-27 12:56 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-27 13:08 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-27 13:08 Hostmaster E-mail address: admin.velusuniverse.co.uk 2014-07-27 13:08 Serial #: 2014072711 ? 2014-07-27 13:21 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2014-07-27 14:27 hello 2014-07-27 14:27 last few days bene playing with vars and bullesim 2014-07-27 14:27 2 questions 2014-07-27 14:28 have bene unable to get bulletsim running under any type of grid setup (standalong and hypergrid standalong work but only those 2) , rest of the time it defaults to ODE like behavior 2014-07-27 14:28 questionbeing can bulletsim run under a grid setting 2014-07-27 14:29 second issue is of var regions , can they be run under a grid setting (was never able acess it when there was more thanone presant) 2014-07-27 14:31 ODE should not work at all with vars 2014-07-27 14:32 only Bulletsim has the capability of working with varregions and yes it works fine with Grid mode 2014-07-27 14:33 really a varregion is no different than a regular region in this regards 2014-07-27 14:33 the only difference with configurations is setting the X/Y size in Regions.ini, otherwise in terms of configurations they are virtually the same 2014-07-27 14:39 i will have to make a fresh grid for testing then some of this has been problematic in past 2014-07-27 14:39 and not ODE per se but ode like behavior 2014-07-27 14:40 that is to say when running connected to a robust server the physics acts blocky and unresponsive ,similarly to ode 2014-07-27 14:42 my guess is you are overloading the system 2014-07-27 14:42 i recall you saying you were consolidating all your regions into just a few vars 2014-07-27 14:43 that was for a test 2014-07-27 14:43 if you are experience bad performance this may be why 2014-07-27 14:43 ah ok 2014-07-27 14:43 the physics issue is presant all the way down to anythign more than 2 regions 2014-07-27 14:43 in grid (plenty work fine in standalone) 2014-07-27 14:43 that really doesnt make any sense must be something else 2014-07-27 14:44 its not grid mode that would cause those kind of problems 2014-07-27 14:44 if anything grid mode should run better 2014-07-27 14:44 because the services are more distributed 2014-07-27 14:44 and not everything in 1 process 2014-07-27 14:44 i understand , and it shoudlnt but those are the conditions under withc iv seent he difference 2014-07-27 14:44 sorry for typos lol 2014-07-27 14:45 hmm 2014-07-27 14:45 but i will test 2014-07-27 14:45 really there shouldnt be any noticeable difference between grid mode and standalone if you were running the same content 2014-07-27 14:46 even on a blank grid 2014-07-27 14:46 literally the issue seems ot happen when you change the config includes to indicate standalone or grid (both are configured ) 2014-07-27 14:46 withci always found weried 2014-07-27 14:46 brb a few supply run 2014-07-27 19:57 Is there a way to get maptiles from opensim that will work on most grids? 2014-07-27 21:56 -!- velus(~velus@unaffiliated/velus) has left #opensim-dev 2014-07-27 22:57 quick ?: where is the parcels data (like owner) is stored? 2014-07-27 23:20 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-28 02:30 How does one propose and enhancement? 2014-07-28 02:30 an* 2014-07-28 02:30 I know Mantis isn't for that. 2014-07-28 02:33 there's this.... http://opensimulator.org/wiki/Feature_Proposals 2014-07-28 02:34 I meant someplace a OpenSim dev and a Firestorm dev might actually see it someday. :) 2014-07-28 02:34 ha... somebody snarkily pointed me there when I added a feature request in mantis. 2014-07-28 02:35 (not a Dev) 2014-07-28 02:36 We can set the URL to the Destination Guide for V3 viewers. That's great, but it only gets set a login time so it's only useful for the residents of your grid. If it were passed to the viewer and the viewer set it when you HG to a grid, too, then it would be a perfect way to let visitors know of points of interest in your grid. 2014-07-28 02:37 if you phrase your enhancement request as a failing of the current system, it becomes a bug and belongs in mantis 2014-07-28 02:37 Right now, when I jump to another grid and pull up the guide, I get my grid's guide. 2014-07-28 02:39 I have a feeling the OpenSim side of it would be really easy, as I think there's the "extras" feature that lets us pass stuff up to the viewer. If so, then the patch to push that up might be really easy, but then the viewer has to do something with it. 2014-07-28 02:39 And that requires a V3 dev. 2014-07-28 02:40 Diva an lkalif did that with something for the map, a I recall. 2014-07-28 02:40 as* 2014-07-28 06:15 smxy: Destination guide also exists in Singularity under search, and since I am the one who provides upstream of OpenSimExtras to viewers, if you implement something and ask me, I can easily get it distributed where it needs to go 2014-07-28 08:53 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-28 11:01 LiruCookies: you are no longer upstream of anything. You chose to be petty instead of working on opensource. 2014-07-28 12:54 LiruCookies: I didn't know it existed In Singularity - thanks. I'll definitely keep that in mind. :) 2014-07-28 13:09 LiruCookies: I'm sure I'm just blind and missing it, but I don't see the Destination Guide under Search. Does it need to be enabled somehow? 2014-07-28 14:10 I tried making that Destination guide work on OSCC grid 2014-07-28 14:10 using Ai Austins instructions and I could not make it work 2014-07-28 14:11 no idea what I am doing wrong 2014-07-28 14:11 nebadon, i have it working on my grid 2014-07-28 14:11 let me see what the ini line is.. 2014-07-28 14:12 this is what i followed 2014-07-28 14:12 http://blog.inf.ed.ac.uk/atate/2014/07/17/enabling-the-viewer-destination-guide-for-opensim-grids/ 2014-07-28 14:12 [GridInfoService] destination = "http://www.yoursite.com/yourpage.php" 2014-07-28 14:12 my biggest problem was I cant find the destination guide in any viewer 2014-07-28 14:13 i have everything set for simulator side 2014-07-28 14:13 but i cant find destination guide in any viewer, not even Firestorm 2014-07-28 14:13 the hassle of the whole thing makes it seem worthless 2014-07-28 14:13 if someone like me cant figure it out 2014-07-28 14:13 in firestorm, its the map marker icon, left side of screen 2014-07-28 14:13 how is this helpful to a newbie 2014-07-28 14:13 let me look again 2014-07-28 14:14 the fact this thing is so burried i just don't see how this is in anyway useful to anyone 2014-07-28 14:14 not sure what the name for the icon is, map pin maybe 2014-07-28 14:15 im logging in now with firestorm 2014-07-28 14:15 ok so ya this is working 2014-07-28 14:15 but the fact that I couldnt find this, I just don't know it seems questionable how useful it actually is to me 2014-07-28 14:16 glad to see it does actually work though 2014-07-28 14:16 i think alot of people comming from sl would know about it and expect it, i did 2014-07-28 14:16 I doubt it 2014-07-28 14:17 I definitely cant find it in Replex 2014-07-28 14:17 maybe its just not there at all in replex 2014-07-28 14:19 strange that both DestinationGuide and destination work in grid info 2014-07-28 14:19 replex has evertything that is in Singularity repo 2014-07-28 14:23 must be an option to enable it some where maybe i cant find it, its definitely not in search for Replex 2014-07-28 14:23 let me try singularity 2014-07-28 14:32 There is notning in singularity that is not in replex 2014-07-28 14:32 ya I don't know i cant find it in Singularity either, if its in there it must be disabled by default and some hidden way to enable it 2014-07-28 14:32 its not in preferences 2014-07-28 14:32 not in the singularity that you can dowmload 2014-07-28 14:33 perhaps its a debug message, too many debug options for me to easily locate it 2014-07-28 14:35 Bug #7283:04 Wiki should be updated to indicate that Get/Set primitive params is currently not fully implemented 14( http://opensimulator.org/mantis/view.php?id=7283 ): has been SUBMITTED. 2014-07-28 14:36 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): has been set as RELATED TO issue 0007283. 2014-07-28 14:36 Bug #7283:04 Wiki should be updated to indicate that Get/Set primitive params is currently not fully implemented 14( http://opensimulator.org/mantis/view.php?id=7283 ): has been set as RELATED TO issue 0006824. 2014-07-28 14:38 Bug #7283:04 Wiki should be updated to indicate that Get/Set primitive params is currently not fully implemented 14( http://opensimulator.org/mantis/view.php?id=7283 ): A NOTE has been added to this issue. 2014-07-28 14:39 LiroCookies any hints on this? 2014-07-28 14:40 be nice to know incase people ask 2014-07-28 14:40 nebadon: what is the problem? 2014-07-28 14:40 also as much as this doesnt seem useful to me, it might be good to have at OSCC, and since we will probably have a custom viewer for the OSCC conference based on Singularity, since melanie will likely be creating this viewer, maybe have it enable by default in that viewer 2014-07-28 14:41 oh just testing the destination guide thing 2014-07-28 14:41 LiruCookies made it sound like Destination Guide should be in the Singularity Search, but its not 2014-07-28 14:41 and i dont see anyway in any of the preferences to enable or view the destination guide 2014-07-28 14:42 LiruCookies will not help solve any issues. He decided to hide all his commits until Siana makes their alpha server work. I guess in order to saborage Replex. 2014-07-28 14:42 And since Siana rarely does anything useful, I wouldn't expect anything to come from LiruCookies either. 2014-07-28 14:42 heh well politics a side, i just wanted clarification on what he said earlier, I don't care about the politics 2014-07-28 14:43 ain't nobody got time for that! lol 2014-07-28 14:43 did he mean websearch maybe, thats all thats in search other than v1 style search tabs 2014-07-28 14:43 oh hrmm 2014-07-28 14:43 That's a great policy: "we cannot build alphas, nobody else will build them. keep the code collecting dust and bitrot" 2014-07-28 14:43 good point, technically it is v2 style 2014-07-28 14:44 i did see a setting some where to enable v2 search 2014-07-28 14:44 cant remember where now though lol 2014-07-28 14:44 do you know what login response key is for desti8nation guide? 2014-07-28 14:44 but that pretty much defeats the purpose 2014-07-28 14:44 trade all of search capability for destination guide 2014-07-28 14:45 if thats the case then im not going to even bother testing it 2014-07-28 14:45 I do not lkalif 2014-07-28 14:45 i was just following Ai's guide 2014-07-28 14:45 ACTION fires up WGP 2014-07-28 14:45 he asked me if i could enable it on the OSCC grid 2014-07-28 14:45 where is the guide? 2014-07-28 14:45 http://blog.inf.ed.ac.uk/atate/2014/07/17/enabling-the-viewer-destination-guide-for-opensim-grids/ 2014-07-28 14:46 http://cc.opensimulator.org/guide.html 2014-07-28 14:46 i just copied his for now 2014-07-28 14:46 i havent customized it at all yet 2014-07-28 14:47 well destination guide is part of the search in singularity/replex because lindens display it there 2014-07-28 14:48 right 2014-07-28 14:48 but by default in Sing/Rep it uses v1 search 2014-07-28 14:48 nebadon, might be an idea to add it to the example ini file, the grid info section is missing afew 2014-07-28 14:48 not v2 search like LL does 2014-07-28 14:48 i thought it was in the example 2014-07-28 14:48 v2 search is there, under web 2014-07-28 14:48 that where i got it from 2014-07-28 14:48 Web? 2014-07-28 14:49 it is? 2014-07-28 14:49 for destination guide? 2014-07-28 14:49 http://i.imgur.com/JacuvoF.png 2014-07-28 14:49 ; For V3 destination guide 2014-07-28 14:49 ; DestinationGuide = "http://127.0.0.1/guide" 2014-07-28 14:49 copied right from the Robust HG example ini 2014-07-28 14:50 what the heck 2014-07-28 14:50 ah not in non hg example then 2014-07-28 14:50 my search looks nothing like that 2014-07-28 14:50 oh really 2014-07-28 14:50 let me look 2014-07-28 14:50 AliciaRaven it is 2014-07-28 14:50 nebadon: Web tab under search, on SL Grid 2014-07-28 14:50 oh SL grid 2014-07-28 14:51 it's a web site 2014-07-28 14:51 i dont ever go there 2014-07-28 14:51 soo 2014-07-28 14:51 right 2014-07-28 14:51 i guess opensim doesnt have access to it 2014-07-28 14:51 must be SL only 2014-07-28 14:51 v2 search is a web site 2014-07-28 14:51 so i have to enable v2 search in opensim to see destination guide? 2014-07-28 14:51 no 2014-07-28 14:52 ok then it doesnt work with opensim 2014-07-28 14:52 must be SL only 2014-07-28 14:52 there is no destination guide UI as far as I can tell in replex/singularuty 2014-07-28 14:52 you are not listening to me 2014-07-28 14:52 no i understand 2014-07-28 14:52 ours is website too 2014-07-28 14:52 its just not coming up in opensim 2014-07-28 14:52 there is no web tab 2014-07-28 14:52 V3 has a special window for destination guide 2014-07-28 14:52 right 2014-07-28 14:52 in Firestorm its a button 2014-07-28 14:52 there is no such window in singularity 2014-07-28 14:53 ok thats what i was wondering 2014-07-28 14:53 nebadon, found it, srry, i have it set in grid info not login section, didnt know it can be set in either 2014-07-28 14:53 lindens chose to put the destination guide as a part of search too 2014-07-28 14:53 search is just a web page 2014-07-28 14:53 right 2014-07-28 14:53 in Firestorm destination guide has its own button 2014-07-28 14:53 so adding an extra row there for destination guide is no big deal 2014-07-28 14:53 thats not part of search 2014-07-28 14:53 nice 2014-07-28 14:53 that might be useful for OSCC 2014-07-28 14:53 and im sure other grids might appreciate it 2014-07-28 14:54 the way Firestorm did it is nice, however its not very obvious what the button does 2014-07-28 14:54 i explored firestorm for 20+ minutes looking for destination guide and gave up 2014-07-28 14:55 even thogh the button could not be more obvious in its location, it wasnt obvious what the button does 2014-07-28 14:55 nebadon: are you going to build a special OSCC viewer this year? 2014-07-28 14:55 I think so if Melanie is up for it 2014-07-28 14:55 or if anyone volunteers to do one 2014-07-28 14:56 I could build it no problem 2014-07-28 14:56 not sure if she will have the time or not 2014-07-28 14:56 ok we'll have a meeting soon i'll bring it up and see whats up 2014-07-28 14:56 we havent really talked about that at all this year really yet 2014-07-28 14:56 Making Replex exposed a lot of "branding" issues, so spinning up a custom viewer is super easy now. 2014-07-28 14:56 came up very breifly few weeks back only as a lets talk about that soon kind of thing 2014-07-28 14:57 ok thats good 2014-07-28 14:57 well if Melanie_ gets to decide that.. then I dont think it will happen lol 2014-07-28 14:58 no its not he decision she has a say but ultimately its up to the planning comittee as a whole to decide 2014-07-28 14:58 anyway, if you want it, I will build it for you 2014-07-28 14:58 ok cool thanks 2014-07-28 14:58 we have a lot of time still so nothing urgent 2014-07-28 14:58 infact probably best to wait until much closer to the event to start rolling that up 2014-07-28 14:59 i'll get the ball rolling soon though 2014-07-28 15:01 Nope, there is no DestinationGuide handling from that setting, double checked it 2014-07-28 15:01 ok cool thanks for looking 2014-07-28 15:02 The Destination Guide really needs to be set when you HGTP to a grid too, not just on login to a grid, as it is now, so that you can see their Destinations. 2014-07-28 15:02 that sounds feasible i would think 2014-07-28 15:02 That would be cool to add to the viewer 2014-07-28 15:02 I think it should be easy enough to add it to the OpenSimExtras SD map. 2014-07-28 15:02 yes 2014-07-28 15:03 Then the viewer can see if it's set and if it is, change it in the viewer. 2014-07-28 15:03 OSD* 2014-07-28 15:03 let me take a peek to see how the destination guide is implemented in the first place 2014-07-28 15:04 It would be awesimne to go to a grid and pop that up and see whatever it is they'd like you to see about their grid. 2014-07-28 15:04 awesome* 2014-07-28 15:04 sure 2014-07-28 15:04 you can make it dynamic with AJAX too 2014-07-28 15:04 ya this whole things ease of use needs to be imrpoved a bit 2014-07-28 15:04 have to say testing this was super frustrating 2014-07-28 15:04 not being able to find the freakin destination guide 2014-07-28 15:04 lol 2014-07-28 15:05 I set it up to just pop a page that says "Hello.", in about 5 minutes. 2014-07-28 15:05 even on Firestorm where it definitely has the button and works 2014-07-28 15:05 i spent 20-25 minutes trying to find it and couldnt 2014-07-28 15:05 Yes, took me longer to get back that buttonm I'd deleted, than anything else. :) 2014-07-28 15:06 a menu option would be nice 2014-07-28 15:06 beause unlabled buttons are good if you have pre-existing knowledge 2014-07-28 15:06 yeah, World -> Destination Guide 2014-07-28 15:06 ya exactly 2014-07-28 15:06 That would be *perfect*. 2014-07-28 15:06 I'll add it 2014-07-28 15:07 Yes, it requires the grid owner to be able to create an appropriate web page or pages, but the usefulness of it is worth it, I think. 2014-07-28 15:08 Oops, late for work ... 2014-07-28 15:14 It does look like it was implemented differently in V2 and V3. I think I like the V3 way more, personally. 2014-07-28 15:15 linden one is simply loading http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/agni/guide.html 2014-07-28 15:16 Yeah, both ways load a web page. Just in V2 it looks like a web page and in V3 it's constrained vertcally so it's a varying width floater. 2014-07-28 15:16 At least that's how it looks. 2014-07-28 15:17 nebadon: so it does work in firestorm? 2014-07-28 15:18 It works for me. 2014-07-28 15:18 i have destination guide set in login section and grid info, maybe the one in grid info is not used (could have added it when copying settings from aurora) 2014-07-28 15:18 lkalif yes 2014-07-28 15:19 ya AliciaRaven [LoginService] is the correct place 2014-07-28 15:20 if opensim does read both maybe that could fix smxy's hg teleport problem, if a hg teleport calls grid info service? 2014-07-28 15:20 its definitely not a variable in Grid Manager 2014-07-28 15:20 I dont think it does 2014-07-28 15:21 GridInfo is for grid managers 2014-07-28 15:21 i don't think any of that has to do anything with HG 2014-07-28 15:21 k just wishful thinking then lol 2014-07-28 15:21 I really think OpenSimExtras is the place to tell the vieewer the value when connecting to a new region. 2014-07-28 15:23 But I am not a Dev. I just poked at the code and saw it's currently only used in the LoginService, and that OpenSimExtras is how we pass a few other optional things, that might change per region, up to the viewer. 2014-07-28 15:24 If the viwer suports it, then each region owner could set their own value for it 2014-07-28 15:25 The grid default would be sent on login, as it is now 2014-07-28 15:25 Is it really a region thing though or a grid thing? 2014-07-28 15:25 Well, we set the SimulatorFeatures - Extras in the OpenSim.ini 2014-07-28 15:26 Hmm 2014-07-28 15:26 If we want it to be a grid thing, then we need to setup a service that can pass the defaults to the region. 2014-07-28 15:26 Ah. 2014-07-28 15:26 Since we have support for default regions of entry for HG, then it can still be a grid thing 2014-07-28 15:28 If we set a default region of entry of HG, we can set that in the default region. 2014-07-28 15:29 I have not tested whether the extras are sent we a user teleports within a grid? 2014-07-28 15:29 Could regions override the map or search urls? 2014-07-28 15:29 (within a local grid) 2014-07-28 15:31 i dont think so 2014-07-28 15:31 I think robust dishes out all that info directly to viewer 2014-07-28 15:31 at login 2014-07-28 15:32 ;MapImageServerURI = "http://127.0.0.1:9000/" 2014-07-28 15:32 ;SearchServerURI = "http://127.0.0.1:9000/" 2014-07-28 15:32 those are in OpenSim.ini [SimulatorFeatures] 2014-07-28 15:32 yea search makes sense 2014-07-28 15:32 MapImage maybe 2014-07-28 15:32 but I dont think that changes the map itself 2014-07-28 15:33 it just changes where the jpgs are retreived from 2014-07-28 15:33 those are sent to the viewer as the url to ask for map tiles or search 2014-07-28 15:33 te actual servers 2014-07-28 15:34 I guess what I was proposing was that the grid enable the simulators to know what the grid's destination guide url was and then pass it up via http://opensimulator.org/wiki/SimulatorFeatures_Extras unchanged. 2014-07-28 15:35 Then if it was passed, the viewer would change to use it instead. 2014-07-28 15:35 But perhaps that's not the correct way, technically. 2014-07-28 15:35 Dunno. 2014-07-28 15:42 nebadon: on which grid have you setup this? 2014-07-28 15:44 OSCC lkalif 2014-07-28 17:39 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-28 17:40 Bug #7283:04 Wiki should be updated to indicate that Get/Set primitive params is currently not fully implemented 14( http://opensimulator.org/mantis/view.php?id=7283 ): has been RESOLVED. 2014-07-28 17:42 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-28 17:47 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-28 17:51 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): A NOTE has been added to this issue. 2014-07-28 17:54 Bug #7238:04 Attachments dont show in guest grid after you did hypergrid to it. 14( http://opensimulator.org/mantis/view.php?id=7238 ): has been RESOLVED. 2014-07-28 18:11 I've run into a C# compile issue with a custom module I have. I get the error -> error CS0104: `ExtensionAttribute' is an ambiguous reference between `Mono.Addins.ExtensionAttribute' and `System.Runtime.CompilerServices.ExtensionAttribute' 2014-07-28 18:11 The only reference to "Extension" in the file is -> [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MyModuleName")] 2014-07-28 18:12 which is located just before the "public class MyModuleName" declaration. 2014-07-28 18:12 no ExtensionAttribute? 2014-07-28 18:12 How do I resolve the issue? 2014-07-28 18:12 not in the .cs file. 2014-07-28 18:13 I have also check the prebuild files. 2014-07-28 18:14 s/check/checked/ 2014-07-28 18:14 what's on the line where error is reported? 2014-07-28 18:16 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MyModuleName")] 2014-07-28 18:17 I have a "using" statement for Mono.Addins followed a few lines later by one for System.Runtime.CompilerServices. 2014-07-28 18:17 Does the order matter? 2014-07-28 18:19 comment out using System.Runtime.CompilerServices for now, and see what happens 2014-07-28 18:21 The type or namespace name `MethodImpl' could not be found. Are you missing an assembly reference? 2014-07-28 18:21 how many errors? if it's not too many you can trey adding System.Runtime.CompilerServices. in front 2014-07-28 18:21 like System.Runtime.CompilerServices.MethodImpl 2014-07-28 18:21 Just one error. 2014-07-28 18:22 um... two for the MethodImpl thing. 2014-07-28 18:22 MethodImpl -> System.Runtime.CompilerServices.MethodImpl 2014-07-28 18:23 or [Extension(Path = to [Mono.Addins.Extension(Path = 2014-07-28 18:28 Adding the System.Runtime.CompilerServices. to the two lines fixed it. I think the lines where that is used is some old/out-of-date code. It is adding two event handlers. Perhaps it should be using a lock statement instead of MethodImpl(MethodImplOptions.Synchronized) 2014-07-28 18:29 at least it compiles now ;) 2014-07-28 18:29 yup. 2014-07-28 21:17 Destination Guide is Showcase, it is not the same on Opensim yet, but we could easily make it so. 2014-07-28 21:19 lkalif: I can easily produce public code... 2014-07-28 21:25 LiruCookies: I know you can, you just chose not to 2014-07-28 21:29 lkalif: Yep, I am up to 6050, y'know without a billion merge xommits 2014-07-28 21:30 what do merge commits have to do with anything? 2014-07-28 21:30 Just that they change the number 2014-07-28 21:31 Group Bans are nice, by the way.. shame I can't share. 2014-07-28 21:31 you can 2014-07-28 21:32 but you prefer being a dick instead 2014-07-28 21:32 You would have it make Replex look active while Singularity looks dead 2014-07-28 21:33 Better we both look dead 2014-07-28 21:33 I would rather have people test and use the code. I don't care about label. 2014-07-28 21:33 I could not use "Singularity" name, beceause that is Siana's 2014-07-28 21:34 But you keep waiting for her to do something useful, that will work out great for you 2014-07-28 22:20 grrrr no popcorn in the cabinet :( 2014-07-28 22:21 oooou pork rinds :D 2014-07-28 22:21 *nom nom nom 2014-07-28 22:32 hm... I can't run Kokua since switching to Linux Mint 17. Complains it can't find a library file which I have since installed but it is available. 2014-07-28 22:32 but it is still not running. :P 2014-07-28 22:35 what is the library? 2014-07-28 22:36 libalut.so.0 2014-07-28 22:36 version mismatch? 2014-07-28 22:37 Don't know. 2014-07-28 22:37 It just says "cannot open shared object file: No such file or directory" 2014-07-28 22:37 Ive heard you should link against .so and not .so.whatever but my memory is sketchy on it 2014-07-28 22:37 to prevent version issues 2014-07-28 22:37 I didn't build it. I just downloaded the binary. 2014-07-28 22:38 maybe needs the -dev? or 32 bit library? 2014-07-28 22:38 ask NickyP 2014-07-28 22:39 I've also ran ldconfig in case that wasn't run when the library was installed. 2014-07-28 22:40 32 bit? 2014-07-28 22:40 nebadon: I suppose that is possible but it shouldn't need -dev to run a program. 2014-07-28 22:40 I'm on 32-bit. 2014-07-28 22:40 kokua version? 2014-07-28 22:40 I'm thinking of trying a 64-bit Linux soon because Lightworks has finally been released for Linux. 2014-07-28 22:40 3.7.9 and 3.7.12 had same issue. 2014-07-28 22:42 I haven't completed re-installing a lot of the packages I used to have on this machine in case that might be the issue but I don't see any other library used by libalut that is missing. 2014-07-28 22:43 ill check on a ubuntu 32 bit and get back to you. 2014-07-28 22:43 ok, ty. 2014-07-28 22:43 Not a major issue. I've got 4 other viewers available on this machine. :) 2014-07-28 22:43 Not counting the one for SL. 2014-07-28 22:50 bbl. dinner time. 2014-07-28 23:00 Plugh: 3.7.12 ran ok inside a ubuntu 32 Linux vm. Are you running a 32 bit viewer on a 64 bit OS? 2014-07-28 23:00 his os is 32 bit 2014-07-28 23:20 NickyP: Kokua_3_7_12_34831_i686.tar.bz2 extracted and run on 32-bit Linux Mint 16 MATE 2014-07-28 23:44 Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): A NOTE has been added to this issue. 2014-07-28 23:56 Tech info .. Nvidia JETSON TK1 Development kit CD575M https://www.youtube.com/watch?v=M-Y01x5k17c 2014-07-28 23:58 woops wrong channel, sorry 2014-07-29 00:07 zadark: how dare you post that when Im struggling to get an ATI card to work in my linux box :P 2014-07-29 00:08 ACTION throws pork rinds at zadark 2014-07-29 00:08 :D 2014-07-29 00:10 Ouch 2014-07-29 00:10 So, BlueWall, what do you think is the right/best method of getting the DG URL sent to the viewer on HG to another grid/standalone, and how do we get that done? 2014-07-29 00:11 I'm working on a grid level service to feed it out to regions 2014-07-29 00:11 and then up via the extras? 2014-07-29 00:11 yes 2014-07-29 00:12 :) 2014-07-29 00:12 It will mesh with the region module. 2014-07-29 00:13 Since all it has to do is pass a single URL, this should be easy, shouldn't it? 2014-07-29 00:14 yes, pretty much. 2014-07-29 00:14 but with this, you'll be able to set any feature at the grid level as a default. 2014-07-29 00:15 What if? the region owner wanted to display their own DG/Showcase? 2014-07-29 00:15 they can override the defaults 2014-07-29 00:15 I think, by design, it's meant to be a grid-wide thing. 2014-07-29 00:16 Bluewall++ 2014-07-29 00:16 Otherwise I might HG to some region and only know what's in that region, not what's to see in the whole grid, which is kinda the point of it. 2014-07-29 00:16 well, in a place like OSGrid, a user may have a colony of regions 2014-07-29 00:16 and they may wish to showcase the things they offer 2014-07-29 00:17 They would still prevent the visitor from seeing the grid's guide. 2014-07-29 00:17 yes it would 2014-07-29 00:17 Then you are giving a region owner the ability to usurp the grid owner's guide. 2014-07-29 00:17 it would be possible to make an override at the grid level. 2014-07-29 00:18 I would like to have a discussion about that before coding it. 2014-07-29 00:18 I lean toward giving the grid owner control of it. 2014-07-29 00:18 It is currently a grid-level-only service. I think it should stay that way. 2014-07-29 00:18 but, if users can connect their own regions, they can slip in a litte code to override it anyway. 2014-07-29 00:19 right now it's not an extra features item though 2014-07-29 00:20 but, it makes sense to at least have some grid level control of the features, as many people probably do not even know about setting them for their HG visitors. 2014-07-29 00:21 So, being able to push out defaults to the region is a good thing ... 2014-07-29 00:21 having the ability to lock out changes is up for debate. 2014-07-29 00:21 In this case, I only suggested having the simulator send it up to the viewer because the mechanism was there, not because I wanted the region to control the value of what was passed. Is there a better way to send it? 2014-07-29 00:22 because, as said earlier, on a grid like OSGrid someone my have many regions and they might like to showcase what they have. 2014-07-29 00:22 But why should they have the ability to prevent a visitor from seeing the grid's guide though? 2014-07-29 00:22 the region must send it 2014-07-29 00:23 Starting build #3727 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-07-29 00:24 maybe we place a test at the region level to see if the grid will allow it. 2014-07-29 00:27 Project opensim » mono-2.10.8.1 build #3727: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3727/ 2014-07-29 00:27 jjustincc: Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. 2014-07-29 00:27 Now, a compromise would be if a region set it, that it somehow had a link in their guide that would take you to the grid's page ... that could be a policy thing for a grid: you can have your own be primary, but only if it also links to the grid's. Or something like that. An idea. 2014-07-29 00:27 smxy: Is this still about the destination guide? 2014-07-29 00:27 Yes. 2014-07-29 00:28 smxy: Why not just use OpenSimExtras? 2014-07-29 00:28 it is 2014-07-29 00:28 That's the plan. We're discussing whether the region should be able to grab it for itself, overring the grid's URL or not. 2014-07-29 00:28 << will 2014-07-29 00:28 It is? Then it's already set by the region. 2014-07-29 00:28 nope, not yet 2014-07-29 00:29 I think the region shouldn't be able to override the grid's URL. Others have a differing opinion. 2014-07-29 00:29 Well, when you're ready with the name of the field, tell me and I'll write the code and such. 2014-07-29 00:29 Both valid. 2014-07-29 00:29 grid_destination_guide ?? 2014-07-29 00:30 well, if you did it like the other extras, it'd be destination-guide-url wouldn't it? 2014-07-29 00:30 See: http://opensimulator.org/wiki/SimulatorFeatures_Extras 2014-07-29 00:31 ExportSupported but whisper-rage 2014-07-29 00:31 ExportSupported but whisper-range* 2014-07-29 00:31 there is already map-server-url and search-serverl-url 2014-07-29 00:31 so my suggestion matches those. 2014-07-29 00:31 There's a search-server-url? 2014-07-29 00:32 Oh, there is 2014-07-29 00:32 Look at the page I just linked. 2014-07-29 00:32 I'm looking at implementation in viewer 2014-07-29 00:32 Huh 2014-07-29 00:32 yeah, we send search-server-url 2014-07-29 00:32 Implemented but not used.. 2014-07-29 00:32 When was this added.. 2014-07-29 00:33 lkalif: You added something but never had it implemented... 2014-07-29 00:35 "destination-guide-url" seems ok 2014-07-29 00:36 I only suggested that to be consistent with what we already have. :) 2014-07-29 00:36 Ugh 2014-07-29 00:36 I have to redesign this whole thing to get these to work right. 2014-07-29 00:37 I think lkalif's idea for getting to the guide was great though: World -> Destination Guide 2014-07-29 00:37 Nice, simple and straightforward. 2014-07-29 00:37 It's already in search 2014-07-29 00:37 We don't need it, it's the showcase. 2014-07-29 00:38 It isn't even able to be gotten to in OpenSim in Singularity/Replex right now, I don't believe. Only in SL. 2014-07-29 00:39 Firestorm has a button for it, that works in both. 2014-07-29 00:39 But a menu item makes it easy for everyone to find quickly. 2014-07-29 00:39 SL's destination guide is Singu's Showcase tab in search 2014-07-29 00:39 Singularity Viewer 1.8.5 (5617) Jan 28 2014 11:14:09 (Singularity) 2014-07-29 00:39 *what* Showcase tab? 2014-07-29 00:40 Is it in that version?? 2014-07-29 00:40 Mine has none. 2014-07-29 00:40 I think that is the last available version 2014-07-29 00:40 It exists on SecondLife 2014-07-29 00:40 Neither does mine 2014-07-29 00:40 ohh 2014-07-29 00:40 It probably doesn't exist on opensim 2014-07-29 00:40 I'm in 5846 from May 2014-07-29 00:40 ok, If we send you that extra, can it be turned on in Opensim? 2014-07-29 00:41 destination-guide-url 2014-07-29 00:41 Yes, I can easily hook this up 2014-07-29 00:41 does that tag work for you? 2014-07-29 00:41 Yeah, sure! 2014-07-29 00:41 ok, that is what I'll make it. 2014-07-29 00:41 Thanks 2014-07-29 00:41 In the OpenSimExtras, right? 2014-07-29 00:41 yes 2014-07-29 00:42 A string? 2014-07-29 00:42 just like the others 2014-07-29 00:42 Kay 2014-07-29 00:42 search, map 2014-07-29 00:42 Now we can go back to dickering over who controls the value. :) 2014-07-29 00:43 I can just place a control at the grid level and have the region module obey the setting. 2014-07-29 00:43 then each grid can do as they see fit. 2014-07-29 00:43 That would work. Then if the grid wants to let them control it they can. 2014-07-29 00:45 I could see a grid giving region owners a template page that would let them put their stuff at the head of the list, then the grid's, for example. 2014-07-29 00:45 it is a one shot thing. 2014-07-29 00:45 but can be made dynamic with AJAX in the web app 2014-07-29 00:45 yes 2014-07-29 00:46 There's a lot you could do with it. 2014-07-29 01:13 smxy: I said I will implement this 2014-07-29 01:14 LiruCookies is too busy hiding his work to bother 2014-07-29 01:14 ... 2014-07-29 01:14 I can publish things.. 2014-07-29 01:15 Sure, Siana can make stuff work, and pigs can fly 2014-07-29 01:16 Um, he asked what we were doing. We told. You can both do what you each wish, yes? 2014-07-29 01:16 Yay divergent implementations! 2014-07-29 01:16 Either way, mine will hit FS. 2014-07-29 01:16 FS alread has destination guide and it works 2014-07-29 01:17 Yep, but it doesn't work for HG 2014-07-29 01:17 Which is the whole issue 2014-07-29 01:17 No, first issue is to have destination guide 2014-07-29 01:17 Which we do... 2014-07-29 01:17 no 2014-07-29 01:17 We have showcase which is the same thing 2014-07-29 01:17 no 2014-07-29 01:18 Yep 2014-07-29 01:18 OpenSim has a login response field for it 2014-07-29 01:18 it is not read at all 2014-07-29 01:18 The big, big, really important thing is... 2014-07-29 01:18 Yep, because no one asked for it to be.. 2014-07-29 01:18 can you make it stream netflix in-world??? 2014-07-29 01:18 LOL 2014-07-29 01:18 That's DRM 2014-07-29 01:19 DRM plugins in opensource? Don't think so... 2014-07-29 01:19 hack it and you can have milk with you cookies, lol 2014-07-29 01:20 lol LiruCookies talks about opensource 2014-07-29 01:20 that's funny 2014-07-29 01:20 I'm binging on episodes of "Lost" (Thanks to nebadon for the suggestion a while back) 2014-07-29 01:21 lkalif: I also have to implement search-server-url which you never did.. 2014-07-29 01:21 LiruCookies: implement it for what? 2014-07-29 01:21 Firestorm? 2014-07-29 01:21 For Singularity 2014-07-29 01:21 hahaha 2014-07-29 01:21 You put it in the sim feature handler and never hooked it up 2014-07-29 01:22 Well have fun implementing stuff for a hidden repository 2014-07-29 01:22 I will 2014-07-29 01:23 lkalif: I'm with neb on your World -> Destination Guide menu item. Great idea. 2014-07-29 01:23 yes 2014-07-29 01:23 none of this search showcase nonsense 2014-07-29 01:23 That's how it has been... 2014-07-29 01:24 I like the way V3 does it, lol 2014-07-29 01:24 yeah 2014-07-29 01:24 but, it will be great to have support in all viewers 2014-07-29 01:24 Yes, the V3 way is very nice. 2014-07-29 01:24 If you want that too, that's easy to implement as well 2014-07-29 01:24 ACTION is thankful for Singularity because he can't run Firestorm ATM 2014-07-29 01:25 I like being able to drag the icons around, turn them on and off. 2014-07-29 01:25 LiruCookies: why are you all of a sudden interested in sharing code? I'm curious? 2014-07-29 01:26 I always have been... 2014-07-29 01:26 before my workstation blew up, I had plenty of screen real estate to play with. 2014-07-29 01:26 v3 interface really isnt as bad as some would have us think 2014-07-29 01:26 its come a long way since v2 2014-07-29 01:26 LiruCookies: nah, you saw a blog articxle and lost your marbles 2014-07-29 01:27 This login response stuff should sorta be deprecated in favor of open sim extras by the way... 2014-07-29 01:27 Login response is a correxct place for enforcing grid-wide setting 2014-07-29 01:27 ans not per-region settting 2014-07-29 01:27 For HG, though. 2014-07-29 01:28 dahlia++ 2014-07-29 01:28 ++ 2014-07-29 01:29 you people shouls nor listen to dahlia when it comes to the UI :P 2014-07-29 01:29 she also thinks blender 2.49 is great 2014-07-29 01:30 dahlia walks on water ~~~~~~~~~ 2014-07-29 01:30 lkalif: the login response is right for when you log into the grid. But when you HG in, you don't go through that, right? So it needs to be passed up to the viewer through the extras from the simulator, right? 2014-07-29 01:30 smxy: yes 2014-07-29 01:30 okay. That's what BlueWall is working on. 2014-07-29 01:31 You always get the extras, you only get login response once... 2014-07-29 01:31 the same way it's done for search, yeah 2014-07-29 01:31 right 2014-07-29 01:31 and map 2014-07-29 01:32 It's not done for search, show me where it's done for search... that code is never called... 2014-07-29 01:32 search-server-url 2014-07-29 01:32 lkalif: you saw that he's going to call it destination-guide-url ? 2014-07-29 01:32 LiruCookies: if you want to contribute to FS, add map support 2014-07-29 01:33 BlueWall: Not you, Latif, it's not there in the actual code... 2014-07-29 01:33 smxy: it's fine as long as it's documented 2014-07-29 01:34 When he implements it, I'll add it to this page if no one else does: http://opensimulator.org/wiki/SimulatorFeatures_Extras 2014-07-29 01:34 cool 2014-07-29 01:46 hey nebadon, you around? 2014-07-29 02:05 Hey, justin. 2014-07-29 02:06 hi Plugh 2014-07-29 02:06 I looked at the report you did for one of the load tests. I think it wasn't the most recent but the one before where you commented on 50 bots going offline at the same time. 2014-07-29 02:07 I noticed the spike in the one (top?) graph appeared to coincide with the same time as the loss of the 50 bots. 2014-07-29 02:08 I put my cursor on that one spike and scrolled the page and the drop in the online avatars matched. 2014-07-29 02:08 yes, I initially thought that might be an issue too, but in the next test the problems appear to be unconnected 2014-07-29 02:08 the trouble is, when something goes wrong a bunch of stats go haywire at once 2014-07-29 02:08 many are the symptoms rather than the immediate cause 2014-07-29 02:08 ok. Just wanted to point out that I did see the two things line up on the graph. 2014-07-29 02:09 ACTION nods 2014-07-29 02:09 yeah, hard to tell what happened first in situations like that. 2014-07-29 02:09 my personal belief at the moment is that we were overwhelmed by traffic and then entered a downward spiral with resends, etc. 2014-07-29 02:10 although there's some chance it's an issue with position updates to neighbouring regions for child agents, though I trhink somewhat unlikely 2014-07-29 02:11 Would a tool like wireshark help any to record the network activity so it can be analyzed in more detail after an event? 2014-07-29 02:12 not really 2014-07-29 02:12 ok. I was trying to think of other ways to know what was going on at the time. 2014-07-29 02:13 Thought it would help to see if it was network traffic. 250+ avatars would generate a lot of traffic so it might be too much data to comfortably sift through. 2014-07-29 02:14 Starting build #3728 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-29 02:18 Project opensim » mono-2.10.8.1 build #3728: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3728/ 2014-07-29 02:18 jjustincc: Make it possible to change avatar position update, rotation and velocity tolerances on the fly. 2014-07-29 02:20 I will say that atm, we appear to send out updates on rotation only far too frequently 2014-07-29 02:20 as you can only see other avatars in certain rotations 2014-07-29 02:21 tomorrow, I'm going to test a much higher number to cut down updates and see if anybody notices a difference 2014-07-29 02:28 Starting build #3729 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-29 02:32 Project opensim » mono-2.10.8.1 build #3729: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3729/ 2014-07-29 02:32 jjustincc: Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active. 2014-07-29 03:10 doh missed him 2014-07-29 04:11 well the good news is I finally got my new ATI card working on debian wheezy. Bad news is I dont see shadows when I enable them :( 2014-07-29 04:29 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-29 06:15 Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): has been ASSIGNED. 2014-07-29 06:15 Bug #7220:04 Hypergrid jump from OSGrid to Kitely Welcome Center confuses viewer / server about worn attachments 14( http://opensimulator.org/mantis/view.php?id=7220 ): has been RESOLVED. 2014-07-29 17:17 Starting build #3730 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-29 17:22 Project opensim » mono-2.10.8.1 build #3730: SUCCESS in 8 min 21 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3730/ 2014-07-29 17:22 jjustincc: Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. 2014-07-29 17:39 nebadon: alright, pls go ahead and update 2014-07-29 17:39 nebadon: pls tell me when you are done since there are a number of adjustments I have to make via the comand line for this test 2014-07-29 17:44 ok robust is ready justincc 2014-07-29 17:44 doing simulators now 2014-07-29 17:44 thnks 2014-07-29 17:46 hmm wait a sec 2014-07-29 17:47 ok ya nevermind thought i forgot something, but i didnt 2014-07-29 17:50 ahhh feck 2014-07-29 17:51 whut? 2014-07-29 17:51 I've just discovered a mistake 2014-07-29 17:51 show stopper mistake? 2014-07-29 17:52 no, it just means I can't employ these update reduction experiments unless we can update again 2014-07-29 17:52 ok if we can do it fast we can 2014-07-29 17:52 ok, 2 mins 2014-07-29 17:52 k 2014-07-29 17:55 Starting build #3731 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-29 17:55 alright, that's it 2014-07-29 17:55 k 2014-07-29 17:56 sorry about that, but it will be really good to see what difference certain changes make today 2014-07-29 17:56 I have to go out this afternoon so I won't be around for todays meeting. 2014-07-29 17:56 ok Plugh 2014-07-29 17:56 i need to cut out exactly at the 1 hour mark of load test 2014-07-29 17:56 Christer from Sweden is coming to my house then 2014-07-29 17:57 ok 2014-07-29 17:57 that's quite a way to come! 2014-07-29 17:57 again, let me know when the updates has been completed so I can set a bunch of console stuff 2014-07-29 17:57 thx 2014-07-29 17:57 kk 2014-07-29 17:58 gotta pee brb 2014-07-29 17:59 ok robust done 2014-07-29 17:59 Project opensim » mono-2.10.8.1 build #3731: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3731/ 2014-07-29 17:59 jjustincc: Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator 2014-07-29 18:02 ok Keynotes are going now 2014-07-29 18:02 Staff Zone 1 and VarRegion1 are still starting up 2014-07-29 18:03 you see that neighbour faiulre on kn1? 2014-07-29 18:03 yea 2014-07-29 18:03 KN4 was restarting as it started 2014-07-29 18:03 should be fine 2014-07-29 18:03 ok 2014-07-29 18:03 not worth restarting kn1 just in case? 2014-07-29 18:03 I can't remember if this kidn of thing is an issue or not - I would have thought it might be 2014-07-29 18:04 hm ok 2014-07-29 18:04 no kn4 would handshake when it started 2014-07-29 18:04 I guess they tell each other so as long as msg gets through in one direction,. perhaps, it's fine 2014-07-29 18:04 ok 2014-07-29 18:04 might be bad if they both got that simultanously 2014-07-29 18:04 but that should be impossible 2014-07-29 18:04 very small chance anyway 2014-07-29 18:53 Bug #7284:04 Exception in BulletSim on startup of simulator with two regions 14( http://opensimulator.org/mantis/view.php?id=7284 ): has been SUBMITTED. 2014-07-29 19:05 crashed viewer, relogging 2014-07-29 19:29 alirhgt, my viewer crashed again with out of mem 2014-07-29 20:03 viwer crashed again. Disconnecting bots now 2014-07-29 20:39 Bug #5455:04 [User Service] Feature to Allow or Deny Client Versions 14( http://opensimulator.org/mantis/view.php?id=5455 ): has been CLOSED 2014-07-29 20:39 Bug #5457:04 Objects rezzed with llRez and a non zero velocity have a wrong zero velocity 14( http://opensimulator.org/mantis/view.php?id=5457 ): has been CLOSED 2014-07-29 20:39 Bug #5448:04 MSSQL tables are not created because if no tables exist 14( http://opensimulator.org/mantis/view.php?id=5448 ): has been CLOSED 2014-07-29 20:39 Bug #5444:04 CHANGED_INVENTORY triggers twice in changed() if edit a notecard in the object where the script is into. 14( http://opensimulator.org/mantis/view.php?id=5444 ): has been CLOSED 2014-07-29 20:39 Bug #2011:04 Unlink from >=97 linked prims end with freeze from avatar and opensim. 14( http://opensimulator.org/mantis/view.php?id=2011 ): has been CLOSED 2014-07-29 20:39 Bug #2870:04 META - Linking issues 14( http://opensimulator.org/mantis/view.php?id=2870 ): The RELATED issue 0002011 has been CLOSED. 2014-07-29 20:39 Bug #5459:04 Constant OSD timeout 14( http://opensimulator.org/mantis/view.php?id=5459 ): has been CLOSED 2014-07-29 20:40 Bug #5461:04 Return items via Parcel doesnt work 14( http://opensimulator.org/mantis/view.php?id=5461 ): has been CLOSED 2014-07-29 20:40 Bug #5470:04 file - GridUserStore.migrations Does not exist for MSSQL 14( http://opensimulator.org/mantis/view.php?id=5470 ): has been CLOSED 2014-07-29 20:40 Bug #5015:04 llSitTarget offset is about 0.05m off since r/12794 and later 14( http://opensimulator.org/mantis/view.php?id=5015 ): has been CLOSED 2014-07-29 20:40 Bug #5474:04 diva-r15402-b.. Unable to convert MySQL date/time value to System.DateTime crash 14( http://opensimulator.org/mantis/view.php?id=5474 ): has been CLOSED 2014-07-29 20:40 Bug #5425:04 "alert general" Message starts with general inworld 14( http://opensimulator.org/mantis/view.php?id=5425 ): has been CLOSED 2014-07-29 20:40 Bug #4837:04 llRequestAgentData(llGetOwner(), DATA_NAME) 14( http://opensimulator.org/mantis/view.php?id=4837 ): has been CLOSED 2014-07-29 20:40 Bug #3091:04 only Particles visable, prims gone 14( http://opensimulator.org/mantis/view.php?id=3091 ): has been CLOSED 2014-07-29 20:40 Bug #5364:04 Async Deleter get exceptions deleting scripted linksets 14( http://opensimulator.org/mantis/view.php?id=5364 ): has been CLOSED 2014-07-29 20:40 Bug #4429:04 llGiveInventory fails if receiver is not known by script region or if user is not logged in 14( http://opensimulator.org/mantis/view.php?id=4429 ): has been CLOSED 2014-07-29 20:41 [discarded 185 messages] 2014-07-29 20:41 Bug #5846:04 [SCENEGRAPH] error on HG TP 14( http://opensimulator.org/mantis/view.php?id=5846 ): has been CLOSED 2014-07-29 20:41 Bug #5502:04 LSL Function llGetObjectDetails is Missing 3 Constants 14( http://opensimulator.org/mantis/view.php?id=5502 ): has been CLOSED 2014-07-29 20:41 Bug #5965:04 llGetObjectMass fails on a seated avatar 14( http://opensimulator.org/mantis/view.php?id=5965 ): has been CLOSED 2014-07-29 20:41 Bug #5930:04 Extend LSL/MOD commands to support direct calls into Region Module functions 14( http://opensimulator.org/mantis/view.php?id=5930 ): has been CLOSED 2014-07-29 20:41 Bug #5966:04 Prim doesn't stay stopped after llStopMoveToTarget call 14( http://opensimulator.org/mantis/view.php?id=5966 ): has been CLOSED 2014-07-29 20:41 Bug #5973:04 Last master has errors 14( http://opensimulator.org/mantis/view.php?id=5973 ): has been CLOSED 2014-07-29 20:41 [discarded 144 messages] 2014-07-29 20:41 Bug #6260:04 enable static methods to be used in script invocations 14( http://opensimulator.org/mantis/view.php?id=6260 ): has been CLOSED 2014-07-29 20:42 Bug #6262:04 Type.Type is RuntimeType; static script invocations get wrong name in debug message 14( http://opensimulator.org/mantis/view.php?id=6262 ): has been CLOSED 2014-07-29 20:42 Bug #6173:04 BulletSim: fails with an exception on Linux 64 bit 14( http://opensimulator.org/mantis/view.php?id=6173 ): has been CLOSED 2014-07-29 20:42 Bug #6275:04 change text file formatting to markdown 14( http://opensimulator.org/mantis/view.php?id=6275 ): has been CLOSED 2014-07-29 20:42 Bug #6268:04 functions added via region modules cannot accept integers as shorthand for floats 14( http://opensimulator.org/mantis/view.php?id=6268 ): has been CLOSED 2014-07-29 20:42 Bug #6272:04 Maximum region height seems to use the same value throughout opensim, but no constant used. 14( http://opensimulator.org/mantis/view.php?id=6272 ): has been CLOSED 2014-07-29 20:42 Bug #6274:04 refactor to allow Scene.GetLandData to accept Vector3 as an argument 14( http://opensimulator.org/mantis/view.php?id=6274 ): has been CLOSED 2014-07-29 20:42 Bug #6227:04 attempting to mimic SL-style error messages when processing prim param rules 14( http://opensimulator.org/mantis/view.php?id=6227 ): has been CLOSED 2014-07-29 20:42 Bug #4738:04 Robust.32BitLauncher.exe has bad build reference and ini file naming 14( http://opensimulator.org/mantis/view.php?id=4738 ): has been CLOSED 2014-07-29 20:42 Bug #1209:04 There are currently no constraints on link set size or prim count. 14( http://opensimulator.org/mantis/view.php?id=1209 ): has been CLOSED 2014-07-29 20:43 Bug #2870:04 META - Linking issues 14( http://opensimulator.org/mantis/view.php?id=2870 ): The RELATED issue 0001209 has been CLOSED. 2014-07-29 20:43 Bug #6283:04 Typecasting errors caused in script invocations are not user-friendly 14( http://opensimulator.org/mantis/view.php?id=6283 ): has been CLOSED 2014-07-29 20:43 Bug #6287:04 Set SOG.FromPartID on duplication 14( http://opensimulator.org/mantis/view.php?id=6287 ): has been CLOSED 2014-07-29 20:43 [discarded 400 messages] 2014-07-29 20:43 Bug #7165:04 Large number of errors thrown by [SynchronousRestObjectRequester] with r/24732 14( http://opensimulator.org/mantis/view.php?id=7165 ): has been CLOSED 2014-07-29 20:43 Bug #6091:04 When uploading .raw file (terrain) getting a error 14( http://opensimulator.org/mantis/view.php?id=6091 ): has been CLOSED 2014-07-29 20:43 Bug #7045:04 Cached bakes system throwing error. 14( http://opensimulator.org/mantis/view.php?id=7045 ): has been CLOSED 2014-07-29 20:43 Bug #7148:04 Scripts not Running after Teleport 14( http://opensimulator.org/mantis/view.php?id=7148 ): has been CLOSED 2014-07-29 20:43 Bug #7172:04 ScenePresence IsDeleted is not updated when avatar leaves 14( http://opensimulator.org/mantis/view.php?id=7172 ): has been CLOSED 2014-07-29 20:44 Bug #7035:04 Land Settings change 14( http://opensimulator.org/mantis/view.php?id=7035 ): has been CLOSED 2014-07-29 20:53 what the hell 2014-07-29 20:53 ch11cken! 2014-07-29 20:53 all out of the blue closes a ton of mantis lol 2014-07-29 20:54 I think he had some kind of bot or something 2014-07-29 20:54 havent seen that dude in years 2014-07-29 20:57 man, 67 emails just now 2014-07-29 20:57 from mantis to my email lol 2014-07-29 20:57 oh well just glad it wasnt some kind of attack, i had minor heart attack 2014-07-29 21:01 yeah, I was worried too but they all look like ones that were marked resolved 2014-07-29 21:01 I got a good 450.... 2014-07-29 21:02 yea ch11ken has a bot that does the work 2014-07-29 21:02 i guess he got bored and hit the on button 2014-07-29 21:02 i havent seen him in literally like 4 years 2014-07-29 21:02 yeah, bizarre 2014-07-29 21:02 or turned on an old machine with a cronjob... 2014-07-29 21:02 ya thats possible heh 2014-07-29 21:03 either way, good job 2014-07-29 21:03 someone needed to do it 2014-07-29 21:03 i sure wasnt about to 2014-07-29 21:03 well, I don't think it really matters. I leave them for the reporter to close but nobody really does or probably even knows to do that 2014-07-29 21:03 ya 2014-07-29 21:04 ACTION goes afk again 2014-07-29 21:25 so.... I should close a few? Now I know.... 2014-07-29 21:27 looks like I don't need to .... 15 emails in my inbox 2014-07-29 21:40 Dev_Random, and for anyone intersted this is the process 2014-07-29 21:40 someone opens a mantis ticket 2014-07-29 21:40 a developer will take ownership of that bug report and begin working on it 2014-07-29 21:40 once the developer feels the problem is resolved in the core code, they set the mantis to resolved 2014-07-29 21:41 once its set to resolve the original person who filed it shoudl test said fixes and if they are happy they close the ticket 2014-07-29 21:41 if they are not they can request it be reopened and we take another look until things are resolved enough for the original person to close the ticket 2014-07-29 21:41 generally no one does this 2014-07-29 21:41 lol 2014-07-29 21:41 as evidinced by todays massive spew 2014-07-29 21:42 pretty sure he closed aprox 800 mantis tickets today 2014-07-29 21:45 [discarded 34 messages] 2014-07-29 21:45 Bug #7255:04 Script reported as active, after removing self from inventory 14( http://opensimulator.org/mantis/view.php?id=7255 ): has been CLOSED 2014-07-29 21:45 I didn’t know I was supposed to close mine - I will close them in the future. 2014-07-29 21:47 Bug #7058:04 Change OpenSim [GridInfo] defaults to remove confusion 14( http://opensimulator.org/mantis/view.php?id=7058 ): has been RESOLVED. 2014-07-29 21:49 Bug #6558:04 Configuration ini Security Suggestions 14( http://opensimulator.org/mantis/view.php?id=6558 ): has been RESOLVED. 2014-07-29 21:50 Bug #6016:04 Sun/Moon Position Value Jumping 14( http://opensimulator.org/mantis/view.php?id=6016 ): has been RESOLVED. 2014-07-29 21:51 Bug #6538:04 [PATCH] Added Unix and MacOSX platform checkin for Util.isEnvironmentSupported 14( http://opensimulator.org/mantis/view.php?id=6538 ): has been RESOLVED. 2014-07-29 21:52 Bug #6544:04 [PATCH] Refactor m_console.Command to remove gendarme warning 14( http://opensimulator.org/mantis/view.php?id=6544 ): has been RESOLVED. 2014-07-29 21:54 arrrg my gmail overfloweth 2014-07-29 21:55 ACTION is in shock 2014-07-29 21:55 dahlia uses gmail! 2014-07-29 21:55 yes I use google stuff :P 2014-07-29 21:56 doesn't mean I trust them :P 2014-07-29 21:56 google can be used with appropriate consideration of the ramifications of each google interaction 2014-07-29 21:56 and some technical controls to limit their influence of your world heh 2014-07-29 21:58 lkalif is a google sycophant :P 2014-07-29 21:58 I have a different perspective on things. 2014-07-29 21:58 aka a BROWN NOSED KISS ASS :P 2014-07-29 21:59 I'm more worried about people with guns and drones with explosive warheads. 2014-07-29 21:59 as long as its an informed choice - people are welcome to swallow the google pill or not - my wife loves their services and accepts the attached strings 2014-07-29 21:59 WIMPY WIMPY KISS ASS :P 2014-07-29 21:59 You worry about made-up irrelevant stuff. 2014-07-29 21:59 YOU ARE A WIMPY KISS ASS :P 2014-07-29 22:00 CRYBABY WIMP 2014-07-29 22:01 all caps. time to go 2014-07-29 22:41 Starting build #3732 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-29 22:45 Project opensim » mono-2.10.8.1 build #3732: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3732/ 2014-07-29 22:45 jjustincc: In TerrainModule, lock m_perClientPatchUpdates when removing entries. 2014-07-29 23:45 dahlia, possible upgrade? http://www.technologyreview.com/news/529201/lcd-hacking-trick-could-make-virtual-reality-more-real/ 2014-07-29 23:50 zadark: lol that's probably a bit beyond my DIY budget 2014-07-29 23:52 gossip, we think this is the guy responsible. https://www.linkedin.com/in/dlanman 2014-07-29 23:54 oh? article says "researchers at nvidia" did it 2014-07-29 23:54 nvidia has been playing in 3d vr for a while now, they've had a few products on the market 2014-07-29 23:55 like those glasses 2014-07-29 23:56 I would imagine there will be a far amount of head hunting in the coming months. 2014-07-29 23:56 http://www.nvidia.com/object/product-geforce-3d-vision2-wireless-glasses-us.html 2014-07-29 23:57 probably already happened 2014-07-29 23:59 hate it when they don't put dates on stuff, though I suspect the 3d-vision 2 is fairly recent. 2014-07-30 00:00 dunno. THe glasses came out a few years ago. I was considering buying a pair but my left eye was starting to fail then and I couldnt see the depth effect very well 2014-07-30 02:41 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-30 03:03 Bug #7285:04 Linkset rebuild warning. If this happens more than one or two times, please report in Mantis 7191 14( http://opensimulator.org/mantis/view.php?id=7285 ): has been SUBMITTED. 2014-07-30 04:11 -!- Godfrey(~Godfrey@dynamic-acs-24-144-245-69.zoominternet.net) has left #opensim-dev 2014-07-30 08:54 hey 2014-07-30 08:54 you know that bug 00005593 that i fixed ? 2014-07-30 08:54 for mssql 2014-07-30 08:55 you should have left the column checks in there, for some reason if i reinstall opensim it refires those migration scripts 2014-07-30 08:55 causing the whole process to error out, or so i remember 2014-07-30 12:57 Bug #7283:04 Wiki should be updated to indicate that Get/Set primitive params is currently not fully implemented 14( http://opensimulator.org/mantis/view.php?id=7283 ): has been CLOSED 2014-07-30 13:07 Bug #5297:04 llAvatarOnSitTarget() reporting NULL_KEY if left-click action set to touch but reports correct key when set to sit 14( http://opensimulator.org/mantis/view.php?id=5297 ): has been RESOLVED. 2014-07-30 13:16 Bug #6997:04 osMessageAttachments raises dataserver event only in the root prim of an attached linkset (intended?) 14( http://opensimulator.org/mantis/view.php?id=6997 ): has been RESOLVED. 2014-07-30 13:20 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): has been RESOLVED. 2014-07-30 13:23 Bug #7019:04 osSetPrimitiveParams can't change an NPC's attachments 14( http://opensimulator.org/mantis/view.php?id=7019 ): A NOTE has been added to this issue. 2014-07-30 13:42 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-07-30 13:47 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): has been UPDATED. 2014-07-30 13:48 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue. 2014-07-30 14:07 Bug #7286:04 [HG SUITCASE INVENTORY SERVICE]: AddItem: folder ... is not within Suitcase tree 14( http://opensimulator.org/mantis/view.php?id=7286 ): has been SUBMITTED. 2014-07-30 15:04 Bug #6457:04 ERROR - OpenSim.Server.Base.ServerUtils Error loading plugin from 14( http://opensimulator.org/mantis/view.php?id=6457 ): has been CLOSED 2014-07-30 15:24 Starting build #3733 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-30 15:29 Project opensim » mono-2.10.8.1 build #3733: SUCCESS in 8 min 33 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3733/ 2014-07-30 15:29 bluewall: Simulator Extra Features Service 2014-07-30 15:47 hi all. Just wondering about the state of varregions. looking to upgrade from 0.7.5 to 0.8 and possibly using a 1x1 768m varregion instead of 3x3 256m classic region set. 2014-07-30 16:34 fuubaarr, var regions work well now, u will have to use bullet physics tho 2014-07-30 16:42 yes - i had read that on the wiki. i was more concerned that there might still be tp issues or stuff wrt. script load of 9 regions now merged into one simulator. 2014-07-30 16:59 test, test, tes :) 2014-07-30 16:59 +t 2014-07-30 16:59 there is a problem with merging oars into variable regions, using parcel merge option in load oar throws errors but devs dont seem to class that as a bug 2014-07-30 17:01 http://opensimulator.org/mantis/view.php?id=7202 that is a major pain when converting 2014-07-30 17:30 merging parcels is tough 2014-07-30 17:31 parcel data is stored as a bitmap I think 2014-07-30 17:32 pretty sure that the merge option will only work with oars going into a region that is the same size as the original oar 2014-07-30 17:32 its only not a bug because as it stands now its operating as it was designed to operate 2014-07-30 17:33 if anything its a feature request, that will no doubt be very difficult to fulfill 2014-07-30 17:33 to be honest im not sure it can be accomplished 2014-07-30 17:33 why cant the 256 block just have that bmp for parcel overwritten if the merge uses the force-parcels flag? 2014-07-30 17:34 i am not even sure how you could merge say a 256m bitmap into say a 1024m bitmap 2014-07-30 17:34 you could run into soooo many issues 2014-07-30 17:35 like what happens if you merge in that bitmap and it cuts an existing parcel in 1/2 2014-07-30 17:35 parcels have to be fully enclosed boxes at minimal 2014-07-30 17:35 you can not have an open side on a parcel 2014-07-30 17:35 merging bitmaps could easily create major issues 2014-07-30 17:36 cause remember 2014-07-30 17:36 yea i guess, but at the very leased if the region only has the single whole region parcel, then that could be ignored 2014-07-30 17:36 not all merges are multiples of 256m 2014-07-30 17:36 you could offset your oar load by 10.2m 2014-07-30 17:36 then what 2014-07-30 17:36 parcel lines can not be offset like that 2014-07-30 17:37 would also cause problems for the viewer 2014-07-30 17:37 you cant just lay down parcel lines anywhere 2014-07-30 17:37 in my head it seems like an impossible task 2014-07-30 17:37 hey nebadon 2014-07-30 17:37 hello 2014-07-30 17:37 the one patch i added 2014-07-30 17:38 for mssql 2014-07-30 17:38 i wanted to make a comment 2014-07-30 17:38 it seems that if you delete your opensim dir 2014-07-30 17:38 and reconnect a new build to your mssql server 2014-07-30 17:38 it will try to rerun the migrations 2014-07-30 17:38 thats why i included the column checks 2014-07-30 17:38 for the migration script 2014-07-30 17:38 using same database? 2014-07-30 17:38 that and its kind of standard 2014-07-30 17:38 yes 2014-07-30 17:39 something happened where it was erroring out and i'm pretty sure thats what it was 2014-07-30 17:39 hmm that would be very odd 2014-07-30 17:39 is worth looking into 2014-07-30 17:39 either that or something succeeded and something else failed 2014-07-30 17:39 i dont have mssql 2014-07-30 17:39 mssql express :) 2014-07-30 17:39 not would i even know at this point how to setup mssql 2014-07-30 17:39 msqql express :p 2014-07-30 17:40 i usually only run opensim on linux 2014-07-30 17:40 mssql is so wonderful :) 2014-07-30 17:40 and nowadays its eems 2014-07-30 17:40 like linux has become less ecure 2014-07-30 17:40 uhh 2014-07-30 17:40 ok 2014-07-30 17:41 seriously dude, unless you batton down said hatches there are ways of exploiting linux and x11 2014-07-30 17:41 ACTION suspects lucisir might be a microsoft stock holder 2014-07-30 17:41 lol 2014-07-30 17:41 nooooo actually i hate that i get charged to use m$ lol 2014-07-30 17:41 just saying, t-sql is a better version of sql than mysql's syntax 2014-07-30 17:41 it has a lot of nice added shtuff :) 2014-07-30 17:42 and yet 2014-07-30 17:42 it still fails 2014-07-30 17:42 PgSQL 2014-07-30 17:42 :) 2014-07-30 17:42 in some arenas 2014-07-30 17:42 never used posgres 2014-07-30 17:42 i dunnno ive had way more microsoft servers get hacked and completely destroyed 2014-07-30 17:42 batton down said hatches? windows is far worse lol 2014-07-30 17:42 oh yeah the servers :P 2014-07-30 17:42 never once have I ever had linux get same thing 2014-07-30 17:42 I have 2014-07-30 17:42 that is honestly why i stopped 2014-07-30 17:42 ya 2014-07-30 17:42 yeah me too 2014-07-30 17:43 that is true, lkalif did which is crazy surprising 2014-07-30 17:43 my linux boxes have been hacked already 2014-07-30 17:43 its the bloatware.. what would be the word... 2014-07-30 17:43 not paradigm... 2014-07-30 17:44 i have to respectfully disagree 2014-07-30 17:44 it means a pattern of bad events that and failures that seem to emanate from the same probably 2014-07-30 17:44 problem 2014-07-30 17:44 any system can be comprimised 2014-07-30 17:44 but windows is easier i know lol 2014-07-30 17:44 windows iss far more insecure 2014-07-30 17:44 its probably the most insecure software ever written 2014-07-30 17:44 especially since you have people doing shit like releasing versions of adobe acrobat which have ports open on them 2014-07-30 17:44 lol 2014-07-30 17:44 closed source can never be secure 2014-07-30 17:44 my ex boss 2014-07-30 17:45 would have said 'welll open source you never know what people sneak into them' 2014-07-30 17:45 not that opensource gaurantees security 2014-07-30 17:45 but closed source can not be audited 2014-07-30 17:45 not easily anyway 2014-07-30 17:45 true 2014-07-30 17:45 i always wanted a way of auditing a vm 2014-07-30 17:45 enterprise linux destroys windows 2014-07-30 17:45 closed guarantees that you have no opportunity to ever know what is inside 2014-07-30 17:45 you should try opensuse 2014-07-30 17:45 dont use Ubuntu 2014-07-30 17:46 yeah i used to use opensuse 2014-07-30 17:46 as a server 2014-07-30 17:46 Ubuntu sorry to say is not good, but that is my opinion 2014-07-30 17:46 i've heard the same thing elsewhere 2014-07-30 17:46 its just.... 2014-07-30 17:46 also, closed means that you have to wait until the publisher makes fixes 2014-07-30 17:46 heck with microsoft they are intentionally programming in back doors 2014-07-30 17:46 its not even accidental 2014-07-30 17:46 BlueWall: do many people, programmers or otherwise, devote the time to fix their own software ? 2014-07-30 17:47 BlueWall: I mean, in like opensim when i run it or libomv i do... but thats different, they rock 2014-07-30 17:47 most people don't take time to secure their machines, lol 2014-07-30 17:47 lol 2014-07-30 17:47 Open is just as open to the black hats as the white hats, but the people who talk about "all those eyes looking at the code" assume all those eyes are white hat 2014-07-30 17:47 but they arent 2014-07-30 17:47 ya totally 2014-07-30 17:47 ++ 2014-07-30 17:47 no system is fully secure 2014-07-30 17:47 its only as secure as the administrators running them 2014-07-30 17:47 heh phones aren't even secure anymore :( 2014-07-30 17:48 most servers get hacked because people expose a password 2014-07-30 17:48 rarely do brute force penetrations happen 2014-07-30 17:48 oh look i can play angry birds ! but people can access my entire life ! 2014-07-30 17:48 many windows exploits are application exploits, not os exploits 2014-07-30 17:48 ... shit which do i choose.. 2014-07-30 17:48 Windows and Linux are operating systems, most attacks are via applications 2014-07-30 17:48 ya that is true dahlia 2014-07-30 17:48 ... i think i'd rather play angry birds 2014-07-30 17:48 lol 2014-07-30 17:48 but IIS is a siv 2014-07-30 17:48 everytime my windows servers got clobbered 2014-07-30 17:48 it was because of IIS exploits 2014-07-30 17:48 oh nice... 2014-07-30 17:48 i dont think its never not been through IIS 2014-07-30 17:48 iis, the 'SECURE' WEB SERVER ? 2014-07-30 17:49 can be exploited ? 2014-07-30 17:49 .... 2014-07-30 17:49 IIS is terrible 2014-07-30 17:49 speaking of web servers 2014-07-30 17:49 IIS is ok for Intranet 2014-07-30 17:49 ya I never cared for IIS 2014-07-30 17:49 but i will never expose IIS to the internet ever again 2014-07-30 17:49 but apache has had its share of exploits 2014-07-30 17:49 ya 2014-07-30 17:49 is there a nice way to administer any of the services on linux, i mean NICE, not "i have to learn a new set of scripting and config syntax everytime i use anything" 2014-07-30 17:49 like i like frontends 2014-07-30 17:49 ive had lots of windows servers totally clobbered though 2014-07-30 17:49 its why many people prefer iis 2014-07-30 17:50 never had a linux server totally get clobbered like that 2014-07-30 17:50 that and well .net devs 2014-07-30 17:50 use m$ crap 2014-07-30 17:50 and linux is a lot easier to use than windows, and a lot easier to automate 2014-07-30 17:50 and a LOT cheaper 2014-07-30 17:50 yea 2014-07-30 17:50 dahlia: easier to automate ? you mean like cron and crap ? 2014-07-30 17:50 lol 2014-07-30 17:50 i use windows for desktops 2014-07-30 17:50 but if i could i would totally switch to linux 2014-07-30 17:51 but that is very difficult 2014-07-30 17:51 IIS is overly complex, I have never had one hacked, but I know a lot of people how have lol 2014-07-30 17:51 so many things i do require windows apps 2014-07-30 17:51 luciusir: easier to automate in that you dont need to use a UI 2014-07-30 17:51 that dont run well in linux 2014-07-30 17:51 which is the tradeoff 2014-07-30 17:51 maybe we should just all use ios :P 2014-07-30 17:51 *waits for the mob* 2014-07-30 17:51 haha 2014-07-30 17:51 OSX would make a better server than windows 2014-07-30 17:52 meh Im cheap, Im stuck with android :/ 2014-07-30 17:52 hehe 2014-07-30 17:52 Trial by mob 2014-07-30 17:52 i don't get to program much anymore :( 2014-07-30 17:52 Microsoft has really tanked a lot anymore 2014-07-30 17:52 i'm either dperessed about being in the center of the 700 club 2014-07-30 17:53 and not making good money 2014-07-30 17:53 or working 2014-07-30 17:53 Microsoft will probably never totally disappear 2014-07-30 17:53 or going to school :( 2014-07-30 17:53 I like windows for desktop 2014-07-30 17:53 but they are becoming extremely irrelevant every year that passes 2014-07-30 17:53 they are laying off what 18,000 people 2014-07-30 17:53 seriously wyo = 700 club = rehab = anti-pot = lack of wholesomeness :( 2014-07-30 17:53 if it wasnt for xbox 2014-07-30 17:53 i think microsoft would already be out of business 2014-07-30 17:53 hopefully vs doesn't go bye bye 2014-07-30 17:53 but kde has some nice visibility features windows could take a look at :P 2014-07-30 17:53 monodevelop sucks 2014-07-30 17:53 lol 2014-07-30 17:54 microsoft Mobile 8 is an absolute flop 2014-07-30 17:54 windows 8 is not a success by any means 2014-07-30 17:54 seriously lol and using gtk sharp urgh 2014-07-30 17:54 and mac is horrible if one has < perfect vision 2014-07-30 17:54 f*** gtk 2014-07-30 17:54 should we all rush out to Best Buy and pickup a new Windows machine so we can work?? 2014-07-30 17:54 I wouldnt say mac is horrible 2014-07-30 17:55 its just horribly expensive 2014-07-30 17:55 if your into wasting money by all means buy a mac 2014-07-30 17:55 haha 2014-07-30 17:55 well nebadon :P they think different :P 2014-07-30 17:55 nebadon, I put that extrafeatures stuff in 2014-07-30 17:55 which means more money :P 2014-07-30 17:55 so it looks all space age 2014-07-30 17:55 and runs on its own proprietary hwardware 2014-07-30 17:55 nebadon: it has no features to make things more visible 2014-07-30 17:55 that you can't run anything else on 2014-07-30 17:55 ya oh i agree dahlia the OSX interface drives me nuts 2014-07-30 17:55 i hate Gnome 2014-07-30 17:55 and that is all i see when i use a mac 2014-07-30 17:56 os x makes me nuts too 2014-07-30 17:56 i cna't find anything 2014-07-30 17:56 ya 2014-07-30 17:56 i feel the same way about Ubuntu Unity 2014-07-30 17:56 but gnome HAS gotten better 2014-07-30 17:56 feels very mac like to me 2014-07-30 17:56 oh I can get around, I just cant read anything 2014-07-30 17:56 its very win 8 like 2014-07-30 17:56 the old macs (Motorola CPU) were workhorses 2014-07-30 17:56 LOL dahlia 2014-07-30 17:56 win8 is way better 2014-07-30 17:56 ya in terms of customizable desktop KDE is my favorite 2014-07-30 17:57 if i could have KDE on Windows Kernel 2014-07-30 17:57 that would be amazing 2014-07-30 17:57 kde is best Ive found for visibility 2014-07-30 17:57 I have stuck with Gnome, but don't like it as well as I used to. 2014-07-30 17:57 why are there more gtk apps do you thik ? 2014-07-30 17:57 kde is prettier 2014-07-30 17:57 why should i have to bring over gnome crap to run half my apps 2014-07-30 17:57 wasnt Linux part of GTK and Gnome? 2014-07-30 17:57 err Linus* 2014-07-30 17:57 no, I don't think so 2014-07-30 17:58 well that explains it lol 2014-07-30 17:58 then he rage quite a few years ago 2014-07-30 17:58 quit* 2014-07-30 17:58 I thought gtk started with gimp? 2014-07-30 17:58 i thought he was one of the original creators of gnome 2014-07-30 17:58 ++ 2014-07-30 17:58 no 2014-07-30 17:58 hmm 2014-07-30 17:58 gimp 2014-07-30 17:58 it all grew out of those widgets 2014-07-30 17:58 miguel de icaza started gnome 2014-07-30 17:58 ooh 2014-07-30 17:58 thats right 2014-07-30 17:58 i always confuse those guys 2014-07-30 17:58 him and linus 2014-07-30 17:59 ... is one of them swedish 2014-07-30 17:59 and the other one i'm guessing.. 2014-07-30 17:59 miguel is the evil one 2014-07-30 17:59 finnis 2014-07-30 17:59 Linus is Finn 2014-07-30 17:59 south american 2014-07-30 17:59 wrong 2014-07-30 17:59 finnish swedish.. norwegian... 2014-07-30 17:59 danish.. 2014-07-30 17:59 lol 2014-07-30 17:59 finnish and mexican 2014-07-30 17:59 Engrish 2014-07-30 17:59 Miguel is mexican 2014-07-30 17:59 lol 2014-07-30 17:59 ahhh 2014-07-30 17:59 yes so that is why gnome is evil :P 2014-07-30 17:59 ACTION grins 2014-07-30 18:00 ACTION waits for the mob 2014-07-30 18:00 lol 2014-07-30 18:00 gnome is not evil 2014-07-30 18:00 miguel is 2014-07-30 18:00 Apple seriously ruined gnome for me 2014-07-30 18:00 I used to like gnome before gnome 3 2014-07-30 18:00 Dahlia, your eye sight issues got me thinking and remebered this http://graphics.berkeley.edu/papers/Huang-EFD-2014-08/supplement.pdf 2014-07-30 18:00 whenever i look at Gnome all i see is OSX 8 2014-07-30 18:00 and i cringe 2014-07-30 18:00 nebadon: 2014-07-30 18:00 I used to love Compiz 2014-07-30 18:00 can i ask 2014-07-30 18:00 i wanna know more about you :P 2014-07-30 18:00 are you older than me, younger than me 2014-07-30 18:00 have more hair than me ? 2014-07-30 18:00 KDE has all the compiz stuff mostly built in 2014-07-30 18:00 lol 2014-07-30 18:01 zadark: GIMME :D 2014-07-30 18:01 haha I dont know how old you are hehe 2014-07-30 18:01 i'm 33 :P 2014-07-30 18:01 im 38 2014-07-30 18:01 so you could be like.. 2014-07-30 18:01 dont ask :( 2014-07-30 18:01 a daddy figure :P 2014-07-30 18:01 hehe 2014-07-30 18:01 ACTION grins 2014-07-30 18:01 betcha you have more hair than me :p i'm in wyoming, it falls out alot here 2014-07-30 18:02 i have been trapped 2014-07-30 18:02 by the evil evil 700 club rehab people 2014-07-30 18:02 who ruined my life out east 2014-07-30 18:02 and have since blamed it on weed 2014-07-30 18:02 for no reason 2014-07-30 18:02 'well us spying on him and stalking him trying to psychoanalyze him didn't ruin his life, weed did !' 2014-07-30 18:02 they're in denial 2014-07-30 18:02 are you Fw0rd? 2014-07-30 18:02 hehe 2014-07-30 18:03 no, did someone else get mobbed by wyomites in sexy outfits at a goth club ? 2014-07-30 18:03 and christian cops :P 2014-07-30 18:03 wyomites? 2014-07-30 18:03 people from the beautiful state of wyoming 2014-07-30 18:03 where its all fresh air and suck 2014-07-30 18:03 lol 2014-07-30 18:04 its so 'wholesome' here you think that hell might be a better place to go, if heaven is anything like it 2014-07-30 18:04 lol 2014-07-30 18:04 i miss weed, sitting a lawn chair across from a bar to watch unexpected boxing matches... 2014-07-30 18:05 here i get people attempting to engage in aversive therapy to keep me out of bars 2014-07-30 18:05 and completely sober 2014-07-30 18:05 which has this 'unforseen' effect of making me want to die from the boredom 2014-07-30 18:05 that and they have no strip clubs, are anti pot 2014-07-30 18:05 and all own guns 2014-07-30 18:05 its horrible lol 2014-07-30 18:06 in the mind of the average wyomite: weed = meth = cocaine = heroin 2014-07-30 18:06 Dahlia, this maybe useful when using VR headsets https://www.youtube.com/watch?v=6V2x3nLQdA0 2014-07-30 18:06 i sorry 2014-07-30 18:06 :( 2014-07-30 18:06 please though, save me 2014-07-30 18:06 nebadon: please, pull your hovercar around and whisk me away lol 2014-07-30 18:07 zadark: I only have minor lens issues. My problem is all the dead retina cells 2014-07-30 18:07 well i'll take the sudden drop in conversation as everyone hating me :( 2014-07-30 18:08 glasses dont fix it unfortunately :/ 2014-07-30 18:08 ah 2014-07-30 18:09 would be useful for folks that use glasses though 2014-07-30 18:09 ya 2014-07-30 18:09 dahlia: you guys didn't all /ignore me did you :( 2014-07-30 18:10 dahlia: i'm sorry i just hate this long string of crap 2014-07-30 18:10 luciusir: no I dont usually /ignore people unless they are extremely obnoxious 2014-07-30 18:10 dahlia: oh... i wonder if suddenly people think i'm nuts.. given the extremely annoying and unlikely situation i'm in 2014-07-30 18:11 dahlia: i feel like someone in one of those cheesy hollywood movies, where noone believes they're telling the truth, even though they are 2014-07-30 18:11 luciusir: we're all nuts. You're just a bit more nuts :P 2014-07-30 18:12 dahlia: true, but not in what i'm telling you about 2014-07-30 18:12 Wonders of opensource communities, lesson 1 Linus Torvalds http://lkml.iu.edu//hypermail/linux/kernel/1404.0/01331.html 2014-07-30 18:12 dahlia: these people started following me back in late 2012, because i had been acting a bit off, some of them were working at the same company and had mined my social networking and comm accounts for info on me 2014-07-30 18:13 dahlia: then they began trying to trick info out of me at points, which they used to sweat and approach my friends and family for more info, so they could 'fix' me or fry me, i'm not sure what the original intent was 2014-07-30 18:13 dahlia: unfortunately they associate everything other than financial problems with things like weed 2014-07-30 18:14 is that because their weed is free? 2014-07-30 18:14 dahlia: my emotions were fairly raw at this point, after dealing with this crap for nearly two years, and i finally got up the courage to leave, tried to sue the bastards, and instead found that the people i would have asked for help already knew 2014-07-30 18:15 dahlia: then i start having people following me 2014-07-30 18:15 dahlia: and reciting things out of my personal life to me 2014-07-30 18:15 dahlia: going out of their way to approach me, when NOONE ever approaches me 2014-07-30 18:16 dahlia: i'm not some gorgeous social butterfly, noone approaches me, and suddenly EVERYONE is going out of their way to approach me and they're not being nice, they're after some sort of information about me, my friends, my background, my beliefs... 2014-07-30 18:17 dahlia: its like, i may be a bit schizoid 2014-07-30 18:18 luciusir: I'm not a licensed therapist 2014-07-30 18:19 but from the way you're talking, I'd think smoking weed probably wouldn't help much 2014-07-30 18:25 dahlia: dahlia my issues were seperate from that, weed helped me handle my anxiety 2014-07-30 18:25 so... has anyone built opensim or a viewer on raspberry pi yet? 2014-07-30 18:25 dahlia: this weird shit does not 2014-07-30 18:25 raspberry pi ? 2014-07-30 18:25 AllenKerensky some have tried opensim on Raspberry Pi 2014-07-30 18:25 and got it running but its terrible 2014-07-30 18:25 cant do anything, no physics 2014-07-30 18:26 yeah well that's not very surprising heh 2014-07-30 18:26 i would have to say, getting a veiwer running on raspberry pi 2014-07-30 18:26 very likely an impossible task 2014-07-30 18:26 the hardware is too weak 2014-07-30 18:26 but honestly - since opensim runs on a VM - what does the underlying operating system matter? 2014-07-30 18:26 its the hardware 2014-07-30 18:26 not x86 2014-07-30 18:26 arm is very different 2014-07-30 18:26 if you can get all the libraries right 2014-07-30 18:26 you probably can do it 2014-07-30 18:27 heh yeah I know - spent the last 2 months learning bare metal assembly on it 2014-07-30 18:27 luciusir: well perhaps colorado might be more accepting of your preferred lifestyle 2014-07-30 18:27 getting a version of bulletsim or ODE that would run on arm to work with opensim would be a big challenge 2014-07-30 18:27 was just saying - if windows and linux are The War Eternal - maybe its time to move the vm host to something else =) 2014-07-30 18:27 dahlia: what pisses me off is, imagine sigmund freud, now add xian repression to the mental model, and you have the people that not only chased me out here, butsort of tricked me into 'therapy' which provided them with documentation to support their activities 2014-07-30 18:27 dahlia: I would if i could but now i'm stuck 2014-07-30 18:27 ya raspberry pi is just not powerful enough 2014-07-30 18:27 dahlia: at the very least, two more years 2014-07-30 18:28 running opensim from a SD card 2014-07-30 18:28 not going to be good 2014-07-30 18:28 dahlia: amongst women i have no chance with, liars, and life thieves 2014-07-30 18:28 you would at minimum need 2gb ram and SATA interface 2014-07-30 18:28 dahlia: and no fun 2014-07-30 18:28 so - maybe a Raspberry Pi compute module, or the new B+ with a class 10 SD card *grin* 2014-07-30 18:28 with rasp after the OS takes its share of memroy 2014-07-30 18:29 your left with about 300-320mb ram free 2014-07-30 18:29 thats just barely enough to get an empty region running 2014-07-30 18:29 sounds like a start 2014-07-30 18:29 you said someone's already gone and done that sort of crazy? 2014-07-30 18:29 yea it is possible to get it running 2014-07-30 18:29 ya 2014-07-30 18:29 someone here did it i cant remember who now 2014-07-30 18:29 hmm 2014-07-30 18:30 wound need to build bullet or ode for it, I doubt the C# bullet would work 2014-07-30 18:30 ya 2014-07-30 18:30 they did try that 2014-07-30 18:30 it didnt 2014-07-30 18:30 mono will run on arm 2014-07-30 18:30 just too slow 2014-07-30 18:30 but not well 2014-07-30 18:30 the threading sucks 2014-07-30 18:30 unity games for mobile run mono on arm 2014-07-30 18:30 well true 2014-07-30 18:31 but rasp pi arm is different in many ways 2014-07-30 18:31 to a modern cell phone 2014-07-30 18:31 its not as powerful 2014-07-30 18:31 depends on how much you can leverage the video core 2014-07-30 18:31 someone else also got opensim to run on a cell phone 2014-07-30 18:31 was the same person I think actually 2014-07-30 18:31 was a HTC one i think 2014-07-30 18:31 lol 2014-07-30 18:32 nebadon: did you say THC ? :) 2014-07-30 18:32 you would be better off with a beagle bone or some other more powerful arm board 2014-07-30 18:32 thonneve? had it running on HTC One. 2014-07-30 18:32 ok 2014-07-30 18:32 been thinking of a beaglebone black too 2014-07-30 18:32 ya that might be who it was 2014-07-30 18:33 so - maybe I will mess with it after I get one 2014-07-30 18:33 thonneve? cool 2014-07-30 18:33 whoever it was i think was also the same person who got it running on raspberry pi 2014-07-30 18:34 its certainly a neat project to attempt 2014-07-30 18:34 but I think it would also be very anticlimactic too 2014-07-30 18:34 what IS raspberry pi anyone ? 2014-07-30 18:34 as you would find that once you got it all running you could not really do anything with it 2014-07-30 18:35 its a motherboard 2014-07-30 18:35 cheap one 2014-07-30 18:35 its like 35$ 2014-07-30 18:35 I tried running it on a nslu2 once, didnt get far. I did get robust to run on it tho 2014-07-30 18:35 they are tiny 2014-07-30 18:35 http://www.raspberrypi.org/ 2014-07-30 18:35 ya thats more reaistic 2014-07-30 18:35 using it as a robust service 2014-07-30 18:36 hehehe make a 16-32 pi cluster and use DSG? 2014-07-30 18:36 you could even had 3 or 4 of them 2014-07-30 18:36 one for assets 2014-07-30 18:36 one for inventory 2014-07-30 18:36 http://en.wikipedia.org/wiki/NSLU2 2014-07-30 18:36 oh wow ya 2014-07-30 18:37 I still have 3 of those lol 2014-07-30 18:37 thats like 1/3 the speed of a raspberry pi 2014-07-30 18:37 must have been excruciating 2014-07-30 18:37 how long did it take to compile mono? 2014-07-30 18:37 those things were awesome :) 2014-07-30 18:37 it takes very long on a pi 2014-07-30 18:37 its like 8 or 9 hours to compile mono or something i recall 2014-07-30 18:37 I think I installed mono off the debian-arm repo 2014-07-30 18:37 ah 2014-07-30 18:37 ya probably the only sane thing to do 2014-07-30 18:38 but there was a cross compiler available 2014-07-30 18:38 I usually just compiled on the nslu2 2014-07-30 18:47 luciusir: Monodevelop may not be the best program but I've found it has its uses. 2014-07-30 18:49 dahlia, gtk did start as part of GIMP> 2014-07-30 18:50 dahlia: I prefer Gnome 2 over 3 which is one of the reasons why I went with Linux Mint that is continuing to develop a fork of Gnome 2. 2014-07-30 18:51 Plugh: ya I like kde. I do have a recent ubuntu vm tho and I'm finding unity less objectionable than when it first came out 2014-07-30 18:52 and ya I kinda remember when gimp came out that they did all those widgets and then they became gtk 2014-07-30 18:53 ACTION nods 2014-07-30 18:54 I looked at KDE back when it was using Qt and Qt was not open source. It was pretty but I didn't like how it deal with the sound system. It took over sound and would let other apps use it. 2014-07-30 18:54 -!- velus(~velus@unaffiliated/velus) has left #opensim-dev 2014-07-30 18:54 I may take another look at KDE some day just to check it out. 2014-07-30 18:54 nebadon: ping 2014-07-30 18:55 hey Plugh 2014-07-30 18:56 Testing out a 9x9 varregion. I'm seeing SQL complaints about packages larger than allowed. I'm already allowing packets of 128M. The issue is affecting the terrain. Have you seen anything like this? 2014-07-30 18:57 Starting build #3734 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-30 18:58 Plugh: ya I avoided KDE for a long time and would only use Gnome. Gnome 3 drove me away tho 2014-07-30 18:59 dahlia: Unity drove me away from Ubuntu. What I was reading about Gnome 3 also didn't impress me so I decided to stick with 2. It may not be pretty but it works for me. 2014-07-30 19:01 Project opensim » mono-2.10.8.1 build #3734: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3734/ 2014-07-30 19:01 bluewall: Add Chat module extra feature settings to GridExtraFeatures service 2014-07-30 19:02 ACTION wonders if he can see the gears in nebadon's head turning ;) 2014-07-30 19:03 Random comment follow.I have someone wanting to try a 12x12 varregion to replace a bunch of populated regular regions. I'm not so sure that is a good idea. 2014-07-30 19:04 ACTION drops a few loose metal parts into the gearbox and watches... 2014-07-30 19:04 hehe 2014-07-30 19:09 hmm 2014-07-30 19:09 i have seen that before 2014-07-30 19:09 ok. 2014-07-30 19:09 usually making it 16M is sufficient 2014-07-30 19:09 I'm using 128M 2014-07-30 19:09 9x9 is big 2014-07-30 19:09 i think the max right now is 2048x2048 2014-07-30 19:09 Not as big as someone wants to go. They want to go 12x12. I think that might be a bad idea. 2014-07-30 19:09 otherwise you run into terrain issues 2014-07-30 19:10 yup. Exactly what I'm hearing. 2014-07-30 19:10 does it go away if you change to 8x8? 2014-07-30 19:11 I'm only just hearing of this. I'll suggest that. 2014-07-30 19:11 you really don't want to run regions that big 2014-07-30 19:11 i don't recommend going above 1024 2014-07-30 19:11 the viewers are really not optimized for it 2014-07-30 19:11 30 people turned up for the HG Safari, this should be interesting 2014-07-30 19:11 lkalif: No, I wouldn't want to do that. 2014-07-30 19:11 and will use a lot of memory 2014-07-30 19:13 The viewer will use a lot of memory or the instance will use a lot? 2014-07-30 19:13 Dorena's world is in for a shock! lol 2014-07-30 19:13 Plugh: both. viewer stores full region terrain in memory for instance 2014-07-30 19:14 gets into gigabytes for > 2048 2014-07-30 19:14 ok 2014-07-30 19:15 remember Plugh, you can put Vars next to each other 2014-07-30 19:15 normally for my grids i use all 768x768 regions 2014-07-30 19:15 1024x1024 should be ok as well 2014-07-30 19:15 we use 768x768 because in our older grids our simulators were all 3x3 2014-07-30 19:16 so it was natural transition for us to switch to 768x768 2014-07-30 19:16 sure. I think the point is they are trying to eliminate region crossing but I think it will run in to other headaches if the varregions are too big. 2014-07-30 19:16 yea 2014-07-30 19:16 you would be surprised how big 1024x1024 feels 2014-07-30 19:16 thats a lot of land 2014-07-30 19:17 1024 should really be the max for all practical purposes 2014-07-30 19:17 nebadon: ok. I used to have some instances running up to 3x3 but haven't done that in ages. I currently use 1 region per instance. 2014-07-30 19:17 ya we do to now 2014-07-30 19:18 the grid i am talking about was actually setup before i got there I took it over 2014-07-30 19:18 yea, 1kx1k is big and would take a while to go from one side to the other. 2014-07-30 19:18 and switched the entire thing to all 768x768 single instance regions 2014-07-30 19:18 nebadon: yea, been there, done that. :) 2014-07-30 19:18 varregion is one instance, unlike "mega" 2014-07-30 19:19 My other concern with a populated varregion would be the ability to handle all the scripts that could exist across the oversized region. 2014-07-30 19:20 1024x1024 = 259 acres of land 2014-07-30 19:20 BTW, how is Warp3D these days? I saw the notices that it doesn't leak memory like it used to (or not anywhere near as bad). 2014-07-30 19:21 nebadon: I'm not a farmer. I don't really know how big is an acre 2014-07-30 19:21 mio is so wonderful 2014-07-30 19:21 :) 2014-07-30 19:21 Plugh: !! 2014-07-30 19:21 :) 2014-07-30 19:21 hehe 2014-07-30 19:21 ACTION hugrapes Plugh 2014-07-30 19:21 i missed you.. not sure why :P but i remember you as pleasant hehe 2014-07-30 19:22 nebadon: 8x8 is generating same oversize packet error with MySQL set to allow 128M packets 2014-07-30 19:22 are you sure that variable is actually being set? 2014-07-30 19:22 your checking on mysql console? 2014-07-30 19:23 I have the limit set in /etc/my.cnf but I could double check with the console. 2014-07-30 19:23 yaeh, i'd double check if it's active 2014-07-30 19:23 I think it is because I had to up the limit when I was merging databases from two different machines to the current database server. 2014-07-30 19:23 HG Safari, all 30 made the HG to Dorena's world 2014-07-30 19:23 nice 2014-07-30 19:24 Everyone rezzed and dancing by the looks of it 2014-07-30 19:26 nebadon: show variables reports max_allowed_packet is 134217728 2014-07-30 19:27 ok so it is being set 2014-07-30 19:27 hmm 2014-07-30 19:27 I personally have never ran anything over 1024x1024 2014-07-30 19:27 can you try 1024x1024 now? 2014-07-30 19:27 I'm trying to discourage using a var of that size. 2014-07-30 19:27 before we bang our head on this too muchg 2014-07-30 19:27 lets find the breaking point 2014-07-30 19:28 Just as you asked I was told a 4x4 works great. 2014-07-30 19:28 HG Safari 34 now and more arriving 2014-07-30 19:28 ok interesting 2014-07-30 19:28 i know others have ran 2048x2048 before 2014-07-30 19:28 but like lkalif said, i would discourage that 2014-07-30 19:28 There should be a way to calculate the packet size for the terrain as used in the DB. 2014-07-30 19:29 yea, I'm trying to discourage its use. At the moment its a test to see the impact on the servers. Don't think they have fully populated the test varregion yet. 2014-07-30 19:32 how did you even hear of raspberry pi ?? 2014-07-30 19:32 The Pi has been in the news a lot 2014-07-30 19:32 its a frequent topic on Hack-A-Day 2014-07-30 19:32 damn am I out of the loop.. hack-a-day ? 2014-07-30 19:33 it seems like someone took a smart phone and added a keyboard jack... 2014-07-30 19:33 The Pi has been out so long there is now a third (or is it fourth) version. 2014-07-30 19:33 yeah a web site about hardware hacking 2014-07-30 19:33 and yes - there has been Pi model A, B1, B2, Compute Module, and B+ 2014-07-30 19:33 A, B, B with extra RAM, and now B with extra RAM and I/O. 2014-07-30 19:34 ...hrmmm. 2014-07-30 19:34 AllenKerensky: Compute Module? I don't recalling hearing about that. 2014-07-30 19:34 and does it come in a protetcive box or is it just a circuit board ? 2014-07-30 19:34 just a bare board 2014-07-30 19:34 hrmm... 2014-07-30 19:34 luciusir: Board only. There is a whole industry out there making different types of cases. 2014-07-30 19:34 you can get "kits" that have cases, USB power, and electronics breadboards 2014-07-30 19:35 hrmmm.. 2014-07-30 19:35 Board, not bare as the parts are already on it. :) 2014-07-30 19:35 someone beat me to my idea lol 2014-07-30 19:35 well actually my idea was to make a case enclosed smartphone beowulf 2014-07-30 19:35 The first popular case for the Pi was the Pibow 2014-07-30 19:35 but this is semi similar... 2014-07-30 19:36 where are the specs.. 2014-07-30 19:36 raspberry pi has 4 revs now? time for some competion... 2014-07-30 19:36 ACTION starts the Strawberry Ln company... 2014-07-30 19:36 dahlia: It does, of sorts, in the form of the BBB. 2014-07-30 19:36 lots of competition - Beaglebone, Arduino and many other hobby boards 2014-07-30 19:36 ugh 700 mhz proc ??? 2014-07-30 19:36 there's a good reasons to choose between all of them 2014-07-30 19:36 so, bottom line 768x768 varregions are fine, and don't bog down the scripting engine etc... just 2x checking beforei migrate my 3x3 region complexes. 2014-07-30 19:36 ACTION starts HG bed and breakfast 2014-07-30 19:37 and arm ?? 2014-07-30 19:37 Arduino is a bit of a different class of machine. 2014-07-30 19:37 tell me someone has found a way of combining 100 of these into one machine :P 2014-07-30 19:37 yes, they have. 2014-07-30 19:37 well thats good to know 2014-07-30 19:37 luciusir: http://raspberrywebserver.com/raspberrypicluster/raspberry-pi-cluster.html 2014-07-30 19:38 shame opensim would have to be rebuilt with the parallel faculties of .net to work 2014-07-30 19:38 haha looks the first blocks of the original google server 2014-07-30 19:38 lol 2014-07-30 19:38 luciusir: http://www.zdnet.com/build-your-own-supercomputer-out-of-raspberry-pi-boards-7000015831/ 2014-07-30 19:39 That second link has 32 Pi's. 2014-07-30 19:39 how many pis to make a i7? 2014-07-30 19:39 hmm 2014-07-30 19:39 probably about 500 2014-07-30 19:40 lol 2014-07-30 19:40 nah maybe like 256 2014-07-30 19:40 heh no 2014-07-30 19:40 hard to say 2014-07-30 19:40 the videocore iv GPU actually contributes a lot 2014-07-30 19:40 you would loose a ton of power because of the network 2014-07-30 19:40 luciusir: Here are 64 Pi's in a cluster -> http://www.theregister.co.uk/2012/09/12/raspberry_pi_supercomputer/ 2014-07-30 19:40 the Pi is a bit weird in that the GPU actually boots the CPU 2014-07-30 19:41 and you can run 1080p HD movies on a Pi - many people use them as media centers 2014-07-30 19:42 Core i7 920 4 cores @ 2.66GHz SSE4.2 40 GFLOPS 2014-07-30 19:42 Raspberry pi = .175 GFLOPs 2014-07-30 19:43 so i guess i wasnt too far off 2014-07-30 19:43 its more than 256 2014-07-30 19:43 ya but flops prolly not best comparison 2014-07-30 19:43 true 2014-07-30 19:43 not a 1:1 CISC vs. RISC 2014-07-30 19:43 mips maybe better 2014-07-30 19:44 yea lets see how mips stack up 2014-07-30 19:44 Bringing this back to OS for a moment, how is Warp3D as of 0.8? 2014-07-30 19:44 iops 2014-07-30 19:44 Plugh: works just fine for me 2014-07-30 19:44 It doesn't blow up the memory usage of OS that much any more? 2014-07-30 19:44 Intel Core i7 3770k 106,924 Dhrystone MIPS at 3.9 GHz 2014-07-30 19:45 not for me Plugh 2014-07-30 19:45 but I also compile my own servers and such so your mileage may vary 2014-07-30 19:45 ok, Cool. I think I'll switch a few regions in a grid over to Warp3D and see what happens. 2014-07-30 19:46 hmm still looking for mips on a pi 2014-07-30 19:46 baseline your current usage too 2014-07-30 19:47 well nebadon again, its not really a fair compare - "ARM" is a general IP company - it really comes down to the implementor and how many co-pros they have 2014-07-30 19:47 ya 2014-07-30 19:47 AllenKerensky: yea. I'd make notes about current memory/CPU usage on the regions before switching them to Warp3D 2014-07-30 19:48 the Pi has a VideoCore IV GPU, the ARM1176 core, a VPU copro and more 2014-07-30 19:48 from what i know the Raspberry Pi is about as fast as a 300-600mhz Pentium III 2014-07-30 19:48 surprised i cant find much on stats for the pi 2014-07-30 19:48 the Pi makes a fair linux desktop - even for some 3D stuff like quake, minecraft, etc 2014-07-30 19:48 nothing i trust anyway 2014-07-30 19:48 AllenKerensky: Does it sill have the off-by-one type error with the white vertical line on the right side of the map tiles? 2014-07-30 19:49 I haven't noticed one in a long time Plugh but not really looked either 2014-07-30 19:49 lol 2014-07-30 19:49 found this 2014-07-30 19:49 I'm using a Pi on my workbench. I am able to use it to program AVR microcontrollers. 2014-07-30 19:49 http://www.bit-tech.net/hardware/pcs/2012/04/16/raspberry-pi-review/4 2014-07-30 19:49 thats compared to a old Core2 chip 2014-07-30 19:49 which are still quite fast processors though 2014-07-30 19:50 i7 destroys core2 though 2014-07-30 19:50 ... i think it has more cache than a Pi has main RAM lol 2014-07-30 19:50 heh 2014-07-30 19:51 core2 has probably somewhere between 2mb and 6mb cache 2014-07-30 19:51 for that class of chip in that benchmark above 2014-07-30 19:51 my core2 quad 9550 had 12mb cache 2014-07-30 19:51 not sure what my i7 has 2014-07-30 19:52 6m 2014-07-30 19:52 ACTION takes half the quad to add to his core2 duo ;) 2014-07-30 19:52 yeah but here's the deal - no one is going to put a bare i7 on a bench and let their kids wire LEDs to it or program Scratch and Python robotics with it 2014-07-30 19:52 you could probably find a core2quad chip on ebay cheap Plugh 2014-07-30 19:52 those chips are seriously indestructable 2014-07-30 19:52 It can drop in to the same socket as the 2 duo? 2014-07-30 19:53 check your motherboard specs on their website 2014-07-30 19:53 but generally yes 2014-07-30 19:53 and I wouldn't teach a keep x86 assembly as their first look at baremetal/embedded work unless I hated them a LOT 2014-07-30 19:53 ACTION nods 2014-07-30 19:53 core2duo and quad is interchangeable 2014-07-30 19:53 just make sure you get the generation that matches your board 2014-07-30 19:53 "teach a kid" too 2014-07-30 19:53 there are couple generations of core2 2014-07-30 19:53 AllenKerensky: You do that so they stay away from your toys. ;) 2014-07-30 19:54 nah I bought my son a Pi - he's halfway through a self-paced learning book - Scratch, Python, etc 2014-07-30 19:54 ACTION nods 2014-07-30 19:54 and for $35 + book - its a freaking steal 2014-07-30 19:55 nice. 2014-07-30 19:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-30 19:55 but yeah since I got mine I've toyed with putting Mono on it and trying opensim 2014-07-30 19:55 "just to see" 2014-07-30 19:55 it really needs for the open-source videocore drivers to get further along so that the OS can offload some compute to the GPU 2014-07-30 19:56 ya 2014-07-30 19:56 and the real deal neb - cross compile 2014-07-30 19:56 the pi reminds me of commodore 64 2014-07-30 19:56 great for kids 2014-07-30 19:56 it should - and it is a LOT like it 2014-07-30 19:56 the Acorn started as a 6502 machine like the C64 2014-07-30 19:56 and then Acorn took 6502 and mashed in RISC 1 and the ARM was born 2014-07-30 19:57 if i didnt have such a ridiculous amount of computing power already i would definitely be playing with a Pi 2014-07-30 19:57 well, I use my big linux desktop to crosscompile stuff for the Pi 2014-07-30 19:57 so - no 20-hour build for me lol 2014-07-30 19:57 heh ya 2014-07-30 19:58 yeah 2014-07-30 19:58 check out PiFox - a starfox workalike written in 5900 lines of bare metal ARM assembly 2014-07-30 19:58 does full screen 3D and all that with the barely understood opensource parts of the videocore iv GPU 2014-07-30 19:58 oh, starfox is a video game 2014-07-30 19:58 yeah 2014-07-30 19:59 doing that in only 5900 lines sounds really good. 2014-07-30 19:59 so - I've wondered if Radegast would build and run on a Pi for example 2014-07-30 19:59 ya what would be awesome would be to make a Pi emulator arcade box 2014-07-30 19:59 yeah a lot of people have 2014-07-30 19:59 nebadon: Its been done. 2014-07-30 19:59 like a stand up arcade box with every console and arcade game ever made 2014-07-30 19:59 that would be a fun project 2014-07-30 19:59 ive already basically done that on my Galaxy Note 8 tablet 2014-07-30 19:59 check Hack-A-Day - several articles with cabinet builds and wiring NES controllers or arcade controllers 2014-07-30 20:00 i have like every NES,N64,Sega, and tons of mame games 2014-07-30 20:00 nebadon: Look up NaCade, Cupcade, Picade, or Porta Pi Arcade (to new ones I haven't seen before). 2014-07-30 20:00 on like 4gb of my tablet space 2014-07-30 20:00 lol 2014-07-30 20:00 i love playing super mario brothers on NES emulator 2014-07-30 20:00 nebadon: The original arcade machine using a Pi is MAME -> http://www.raspberrypi.org/tag/mame/ 2014-07-30 20:01 ya mame is awesome 2014-07-30 20:01 <--- prefers MESS 2014-07-30 20:01 hm... maybe it wasn't first. Still not the image I'm looking for 2014-07-30 20:01 but I spent more time on micros and less time in arcades 2014-07-30 20:02 I've never played any version of Mario Bros. 2014-07-30 20:03 well now I've talked myself into trying a source build of opensim and radegast on a Pi 2014-07-30 20:03 I just pulled some stuff out of my storage locker and found the 1802 based CPU board I built in the late 70's. 2014-07-30 20:03 I will write up a web page on what I come up with and how it is 2014-07-30 20:03 Plugh GIF! GIF! 2014-07-30 20:03 say what? 2014-07-30 20:03 now you can make an emu for it hehe 2014-07-30 20:03 its a way of saying 'take pics and share' 2014-07-30 20:04 yea. Now I could have it run in a single FPGA. 2014-07-30 20:04 kids today need more people saying "put down the phone and pick up a breadboard" 2014-07-30 20:04 BTW, I just ran across a plug-in board for a Pi that gives it access to an FPGA and a set of libraries too. 2014-07-30 20:04 something like this 2014-07-30 20:04 http://www.thatshouldbemine.com/wp-content/uploads/2012/12/icade.jpg 2014-07-30 20:05 would be awesome, but with a Pi 2014-07-30 20:05 yeap 2014-07-30 20:05 AllenKerensky: I'll take pictures later. I seem to have removed the memory chips but I may have some in my parts drawer. 2014-07-30 20:05 I love it - and my touchpad would drop into that 2014-07-30 20:06 better yet 2014-07-30 20:06 something like that for OpenSim viewers 2014-07-30 20:06 nebadon: https://www.youtube.com/watch?v=5npkz0xY1fo 2014-07-30 20:06 Inventory button - Chat History button etc 2014-07-30 20:06 haha nice Plugh 2014-07-30 20:07 I had an old Saitek 7x5 programmable keyboard with overlays that I used for SecondLife long ago 2014-07-30 20:07 nebadon: I think that was the first arcade machine I saw that uses a Pi. 2014-07-30 20:07 for RP commands to the huds - DCS, RCS etc 2014-07-30 20:07 nebadon: There is a link to docs if you want to duplicate that yourself. 2014-07-30 20:07 nice 2014-07-30 20:08 Plugh: I probably have a few S-100 cards hidden in a box somewhere 2014-07-30 20:08 ya maybe one day, i am really happy with my Galaxy Note 8 for now 2014-07-30 20:08 its all the arcade machine i need 2014-07-30 20:08 hook up my Ouya controller too it 2014-07-30 20:08 awesome Dahlia I was just showing my kids a presentation the other day with some of the original MITS and IMSAI stuff 2014-07-30 20:09 dahlia: Yup. I have an S-100 bus CPU board, memory board, and a one or two(?) others. I was building an S-100 bus system in to a hammond cabinet that had room for a 6 slot MB and power supply. 2014-07-30 20:09 dahlia: I have an 8" floppy drive and CP/M on an 8" floppy. 2014-07-30 20:10 AllenKerensky: I want to draw up the schematic for my 1802 board using modern schematic capture programs. It was just drawn up with pencil and paper back in the day. Not sure if I really have a full schematic for it. 2014-07-30 20:12 Someone was busy yesterday. They closed 23 mantis reports I had started or was monitoring. 2014-07-30 20:13 HG Safari, bit of a blowout attempting to HG to Lani 2014-07-30 20:53 hello diva_ :) 2014-07-30 21:49 I see BlueWall added the service so we can push the Destinaion Guide URL up to the viewer. Now, we just need viewers to use it ... thanks, BlueWall. :) 2014-07-30 22:05 o/ 2014-07-30 22:13 \o 2014-07-30 22:14 \o/ 2014-07-30 22:14 _o_ 2014-07-30 22:15 0_o 2014-07-30 22:16 o_o 2014-07-30 22:17 when will we have the pleasure of smilies in the viewer? 2014-07-30 22:17 that's a viewer problem :P 2014-07-30 22:17 I have some scripts in SL for emote 2014-07-30 22:18 freebies 2014-07-30 22:18 I guess they work in OpenSim 2014-07-30 22:18 it should not be very difficult to implement this in a little hack 2014-07-30 22:18 no emote (ascii) but real smiley's in gif or png 2014-07-30 22:18 I think the viewer has the animation built in 2014-07-30 22:18 I have some scripted attachment thingie that emits smilie particles whenever it parses smilies in chat 2014-07-30 22:19 haha 2014-07-30 22:19 in text chat, not with particles inword 2014-07-30 22:19 ohhh, guestures? 2014-07-30 22:19 problem is by the time the viewer downloads the smilie texture the burst is over so it usually emits grey squares 2014-07-30 22:20 yes I understand, simply listening in a lsl script that responds to certain words to send particles 2014-07-30 22:20 you could attach a transparent prim with the texture on it, then the viewer would cache it. 2014-07-30 22:20 ya 2014-07-30 22:21 I think its more decode time than download time 2014-07-30 22:21 but I speak smileys in text chat ... as you can already see in METABolt for example ... 2014-07-30 22:21 oh havent used metabolt 2014-07-30 22:21 heh try it :p 2014-07-30 22:22 meh I use radegast or testclient 2014-07-30 22:22 Metabolt allow basic smileys 2014-07-30 22:22 you might find some smile character in a font and place it in a gesture 2014-07-30 22:22 yes i know 2014-07-30 22:22 i talk about normal smiley's (not ascii) 2014-07-30 22:23 that a great feature for 2015 :) 2014-07-30 22:23 or 2016 ^^ 2014-07-30 22:23 I kinda like text smilies, they encourage creativity :) 2014-07-30 22:23 hahaha 2014-07-30 22:24 i suggest normal smileys tio encourage coding 2014-07-30 22:25 100% certain that it would be very appreciated by users :p 2014-07-30 22:25 it's a viewer issue :P 2014-07-30 22:26 ☺ 2014-07-30 22:26 issue or capability ??? 2014-07-30 22:26 ✌ 2014-07-30 22:26 lol 2014-07-30 22:26 wow :) 2014-07-30 22:26 ☕ 2014-07-30 22:26 hehe, tiny 2014-07-30 22:26 time for appericube 2014-07-30 22:27 ¯\_(ツ)_/¯ 2014-07-30 23:32 Starting build #3735 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-30 23:37 Project opensim » mono-2.10.8.1 build #3735: SUCCESS in 4 min 12 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3735/ 2014-07-30 23:37 jjustincc: Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string. 2014-07-31 03:56 lallala 2014-07-31 05:06 Starting build #3736 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-31 05:10 Project opensim » mono-2.10.8.1 build #3736: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3736/ 2014-07-31 05:10 misterblue: BulletSim: thread safe handling of list of avatars. 2014-07-31 06:55 Is anyone awake? 2014-07-31 07:10 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-07-31 07:43 LiruCookies: whats up? 2014-07-31 07:46 dahlia: I need a region tht defines search url in either extras or login response.. 2014-07-31 07:47 LiruCookies: if those are the normal places they are sent to the viewer I'd think any of the plazas on OSGrid would do it 2014-07-31 07:47 dahlia: Or a region that defines destination_guide_url in login response 2014-07-31 07:48 dahlia: nopenope.. no luck.. 2014-07-31 07:48 oh dunno about dest guide 2014-07-31 07:48 may want to ask bluewall when he's awake 2014-07-31 07:48 dahlia: These are used for websearch 2014-07-31 07:48 I think he's been working on it 2014-07-31 07:49 ya sorry I dont know about search params either. Id think they were udp if they used the old UI 2014-07-31 07:51 as far as I know the old search UI predates Caps 2014-07-31 07:51 Mew? The old one is udp, yes, but there is now an opensimextras for it 2014-07-31 07:51 for the new one 2014-07-31 07:51 the web search 2014-07-31 07:51 oh 2014-07-31 07:52 ya dont think I know how that works. May want to ask Bluewall or justincc 2014-07-31 07:52 or Melanie_T 2014-07-31 07:53 ACTION doesn't pay attention to a lot of the SL-like grid features in the code unfortunately... 2014-07-31 07:53 diva, maybe... 2014-07-31 07:53 or her but she's on vacation 2014-07-31 07:53 Oh 2014-07-31 07:54 lkalif would know... 2014-07-31 07:54 maybe orenh might know 2014-07-31 07:54 what? 2014-07-31 07:54 lkalif: I need a region that uses the OpenSimExtras search url override 2014-07-31 07:55 I'm having breakfast, will see how to do that in half an hour 2014-07-31 07:55 Awesome~ 2014-07-31 07:55 whats for breakfast? o.0 2014-07-31 07:56 nothing exciting, fresh bread butter and cheese 2014-07-31 07:57 Bug #7287:04 Taking items via Hypergrid Travel from OWSCC2014 Grid - CreatorId Issues and "Loading.." 14( http://opensimulator.org/mantis/view.php?id=7287 ): has been SUBMITTED. 2014-07-31 07:57 isnt butter illegal in denmark? 2014-07-31 07:58 LiruCookies all Kitely regions use a custom search URL, you can pop over there 2014-07-31 07:58 or you can set it yourself: 2014-07-31 07:58 in Robust.ini or Robust.HG.ini 2014-07-31 07:58 under [LoginService] 2014-07-31 07:58 Set: SearchURL = 2014-07-31 07:58 dahlia: what gave you that idea? 2014-07-31 07:58 or maybe it's just taxed 2014-07-31 07:58 ah I can set it up then easily 2014-07-31 07:59 orenh: I need to make a Kitely account.. where would I do so? 2014-07-31 07:59 dahlia: yes, there is some "unhealthy" food tax for products that have more than some % of sugar and certain kinds of fats 2014-07-31 07:59 Go to http://www.kitely.com and click "Sign Up" in the header 2014-07-31 08:00 lkalif: how about white bread? 2014-07-31 08:01 no I think it was only sugar and certain kinds of fats 2014-07-31 08:01 gotta love it when politicians are the ones determining which foods are "unhealthy" lol 2014-07-31 08:02 US has that problem too and the result is a massive diabetes epidemic 2014-07-31 08:06 dahlia: it's actually not politicians 2014-07-31 08:07 well it wasn't in the US either. A few "expert scientists" gave congress a presentation lasting a couple hours and then congress "acted" 2014-07-31 08:08 we have whole bunch of taxes like that 2014-07-31 08:08 they presented the "latest data" 2014-07-31 08:08 you car has low gas mileage? extra tax 2014-07-31 08:08 and so on... 2014-07-31 08:09 ya just seems strange that they dont tax white bread 2014-07-31 08:09 I guess it's not a problem here 2014-07-31 08:10 orenh: Why are there create new account buttons all over the kitely site while logged in? 2014-07-31 08:11 Where? The only place they should appear is in the homepage. 2014-07-31 08:11 Home page and services. 2014-07-31 08:11 Right. 2014-07-31 08:11 That's it. 2014-07-31 08:12 I need the login uri 2014-07-31 08:12 These pages have a fixed layout. Existing users generally don't visit them, as the default page when they come to the site is "My Worlds" 2014-07-31 08:12 Go here: http://www.kitely.com/virtual-world/Ilan-Tochner/Kitely-Welcome-Center 2014-07-31 08:12 and click "Enter World" 2014-07-31 08:14 orenh: I was taken there when I validated my email, to the homepage, not the My Worlds page. 2014-07-31 08:14 Enter World isn't going to work because I'm using a viewer out of source, not installed and registered as SLURL handler. 2014-07-31 08:15 that's ok 2014-07-31 08:15 it just shows you the login details 2014-07-31 08:15 we used to auto-launch the viewer, but we don't do that anymore 2014-07-31 08:15 Oh, I see. 2014-07-31 08:17 Maybe I broke something.. 2014-07-31 08:17 Oh, dear. What?... 2014-07-31 08:18 Well, it appears as though search url is empty.. 2014-07-31 08:21 lkalif: it's a problem but perhaps not as bad as in the US http://bendixcarstensen.com/ISCB2012/Carstensen.2008c.pdf 2014-07-31 08:22 dahlia: I mean white bread specifically. it's not that popular anyway 2014-07-31 08:22 ya that would help 2014-07-31 08:28 Bug #7287:04 Taking items via Hypergrid Travel from OWSCC2014 Grid - CreatorId Issues 14( http://opensimulator.org/mantis/view.php?id=7287 ): has been UPDATED. 2014-07-31 08:34 Looking at that how to enter kitely virtual worlds, it's amusing how difficult it is to add grids on other viewers. 2014-07-31 08:44 LiruCookies: it's a pain on most viewers 2014-07-31 08:44 and the ui is confusing 2014-07-31 09:00 [Search] SearchURL setting in OpenSim.ini seems to have no effect 2014-07-31 09:10 LiruCookies: looks like getting search url is not hooked up at all, even from the login request / response 2014-07-31 09:12 lkalif: I was aware, I've been telling you this 2014-07-31 09:13 lkalif: Th only part of it that's mildly hooked up is so that you can switch on v3 web search and use it 2014-07-31 09:13 And that's only with the response, hence the word mildly 2014-07-31 09:14 you have to request it in login 2014-07-31 09:14 I hooked it up locally and did a rework I've been working on. 2014-07-31 09:14 orenh: I may have broken myself on kitely.. 2014-07-31 09:15 orenh: I was in the midle of the debugger to besure everything was set correctly while logging in, you may need to push my account to logout. 2014-07-31 09:15 lkalif: Do you have a region I could test on, meanwhile? 2014-07-31 09:16 test what? 2014-07-31 09:16 The search url setting from login response? 2014-07-31 09:16 you have to ask for it in llstartup.cpp 2014-07-31 09:17 lkalif: I do 2014-07-31 09:17 for destination guide is requested_options.push_back("destination_guide_url"); 2014-07-31 09:17 forgot what the search was 2014-07-31 09:17 it should just be search 2014-07-31 09:17 tmp = response["search"].asString(); 2014-07-31 09:17 if (!tmp.empty()) gHippoGridManager->getConnectedGrid()->setSearchUrl(tmp); 2014-07-31 09:19 But I have destination guide picked up on as well 2014-07-31 09:19 The patch is massive, I can copy the wip version of itfrom gitk, if you want... 2014-07-31 09:20 But at the moment it's not even committed, just staged. 2014-07-31 09:20 just logging in to osgrid should give you the login respone part of search 2014-07-31 09:20 as for SimulatorFeatures 2014-07-31 09:20 I don't think that's hooked up in opensim either 2014-07-31 09:21 Nope 2014-07-31 09:21 It's empty 2014-07-31 09:21 My debugger says so 2014-07-31 09:21 yeah grid proxy says so too 2014-07-31 09:22 Good, because it said on kitely that it is in fact hooked in 2014-07-31 09:22 But then I couldn't connect because I took too long debugging 2014-07-31 09:23 Ack 2014-07-31 09:23 Bug #7287:04 Taking items via Hypergrid Travel from OSCC14 Grid - CreatorId Issues 14( http://opensimulator.org/mantis/view.php?id=7287 ): has been UPDATED. 2014-07-31 09:24 graphics crashed 2014-07-31 09:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-31 09:26 destination guide login request / response is active on conference grid 2014-07-31 09:26 http://cc.opensimulator.org:8002/ 2014-07-31 09:26 destination_guide_url 2014-07-31 09:30 gSavedSettings.setString("ShowcaseURLDefault", response["destination_guide_url"].asString()); 2014-07-31 09:30 Look over that line, tell me if it appears wrong with its strings 2014-07-31 09:31 I copy pasted, but maybe I broke something somewhere. 2014-07-31 09:33 (yes it intentionally sets it empty if it's not set) 2014-07-31 09:39 is ShowcaseURLDefault set to permanent as false? 2014-07-31 09:39 setting 2014-07-31 09:39 lkalif: I set it to false, yes. 2014-07-31 09:39 persist = 0 2014-07-31 09:39 then you can just override it in sim features too 2014-07-31 09:40 that part was added yesterday, I guess I have to compile a new version of opensim 2014-07-31 09:40 which is a major pita 2014-07-31 09:43 lkalif: That's what I did, I'm having it update from sim features callbck too. 2014-07-31 09:48 LiruCookies: if you teleport to "Liru" on osgrid, it should override search-server-url via SimFeatures to google 2014-07-31 09:51 thankies 2014-07-31 09:59 right now the viewer doesn't show web search tab at all 2014-07-31 10:00 lkalif: it isn't even loaded in the xml that's used 2014-07-31 10:03 lkalif: Google! 2014-07-31 10:03 nice :) 2014-07-31 10:12 lkalif: Except we can't have google there, because it doesn't like the things we add on. 2014-07-31 10:12 The requested URL /panel=find_all_panel&lang=en-us&mat=1&t=n®ion=Liru&x=128&y=128&z=29&session=edadc356-40a4-4a30-945e-619d5c424857&dice=y was not found on this server. That’s all we know. 2014-07-31 10:14 yeah, but the override works 2014-07-31 10:14 Yupyup 2014-07-31 11:01 http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=6a62cfc279fa8fc303b8c6ef1a17a8671d7f7ce0&f=OpenSim/Server/Handlers/Grid/GridExtraFeaturesHandlers.cs 2014-07-31 11:03 BlueWall_AFK: controlling region override is a bit futile, isn't it 2014-07-31 11:04 I guess not as long as people play by the rules 2014-07-31 11:04 heh 2014-07-31 11:04 but yeah, lots of ways to defeat it. 2014-07-31 11:08 the destination guide use "-" to match what is foud in https://github.com/singularity-viewer/SingularityViewer/blob/master/indra/newview/lfsimfeaturehandler.cpp 2014-07-31 11:09 "destination-guide-url" 2014-07-31 11:09 LiruCookies is working on trhat right now 2014-07-31 11:11 lkalif: Does your opensim have somethig I could test that on, right now it's in the search tab of mine, I haven't implemented the floater yet. 2014-07-31 11:12 LiruCookies: destination guide? 2014-07-31 11:12 lkalif: Yepyep 2014-07-31 11:12 My code has been prepped there since it was mentioned 2014-07-31 11:12 I don't have the version that can override it via sim features yet 2014-07-31 11:13 BlueWall: with your commit, can I do that? 2014-07-31 11:13 yes 2014-07-31 11:13 LiruCookies: logging into conference grid should set the login one 2014-07-31 11:13 lkalif: It didn't, I showed you the line after it didn't. 2014-07-31 11:14 Lbsa Plaza sets the search and map 2014-07-31 11:15 BlueWall: in [SimulatorFeatures] of OpenSim.ini? 2014-07-31 11:15 lkalif, it is in Robust.ini 2014-07-31 11:16 I have a feelng we're not understanding each other 2014-07-31 11:16 I'm asking about region override 2014-07-31 11:16 hang on a sec 2014-07-31 11:17 Yep - In the sim features module, there is a note that says we want to push out the settings to their respective modules ... 2014-07-31 11:17 Right now there is [SimulatorFeatures] part of OpenSim ini that allows regions to override those settings 2014-07-31 11:17 SearchServerURI = 2014-07-31 11:17 MapTileURL = 2014-07-31 11:18 so we have the various modules watch an event 2014-07-31 11:18 There is no module, really, for the destination guide 2014-07-31 11:18 Can I put DestinationGuideURL = setting there 2014-07-31 11:18 It doesn't have code in there to handle it. 2014-07-31 11:19 well it should, as the other settings are supported there 2014-07-31 11:19 for symetry sake if nothing else 2014-07-31 11:19 map-server-url is in the map module 2014-07-31 11:19 SearchServerURI? 2014-07-31 11:19 the cahat settings are in the chat module, etc. 2014-07-31 11:20 that is the only one, because ATM search is usually an extra module 2014-07-31 11:20 well destination guide is just a web page 2014-07-31 11:20 there won't be a module for it 2014-07-31 11:20 yes 2014-07-31 11:20 There's hardly code for it in the viewer 2014-07-31 11:20 X3 2014-07-31 11:21 LiruCookies: you are adding it 2014-07-31 11:21 I was referring to the viewer 3 2014-07-31 11:21 it's just a simple floater 2014-07-31 11:21 I'll add it to the sim features for now too. 2014-07-31 11:21 with web component 2014-07-31 11:22 LiruCookies: i saw floater_detstinations.xml in skins 2014-07-31 11:22 It doesn't define URL in skins, even X3 or in its cpp code 2014-07-31 11:22 cpp file* 2014-07-31 11:23 it's in settings.xml 2014-07-31 11:24 points to http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/agni/guide.html 2014-07-31 11:24 No, it's actually in llappviewer 2014-07-31 11:24 That's where it's hooked together 2014-07-31 11:24 except agni is [grid_name_lowercase or some scuh] 2014-07-31 11:24 Which is stupid 2014-07-31 11:24 LiruCookies: don't user their stuff 2014-07-31 11:25 make it a regular floater 2014-07-31 11:25 Yeah, I won't... well, I might use it as a base so that we have compatibility with upstream. 2014-07-31 11:25 upstream, meaning other viewers 2014-07-31 11:25 So they can easily port 2014-07-31 11:25 they have this floater registry 2014-07-31 11:25 in v3 2014-07-31 11:25 we don't 2014-07-31 11:25 We have a registry too 2014-07-31 11:25 llmenucommands has a registry 2014-07-31 11:26 it will have to be hooked up differently for v3 2014-07-31 11:26 so fuck them :P 2014-07-31 11:28 LiruCookies: hmm, the conference grid should be givving you this http://cc.opensimulator.org/guide.html 2014-07-31 11:29 but you have to ask for it in in llstartup 2014-07-31 11:29 requested_options.push_back("destination_guide_url"); 2014-07-31 11:29 Okay. 2014-07-31 11:29 so login response will have destination_guide_url 2014-07-31 11:29 what is destination_guide_url though? 2014-07-31 11:30 login response 2014-07-31 11:30 all the parameters use "-", right? 2014-07-31 11:30 no 2014-07-31 11:30 it¨'s inconsistent 2014-07-31 11:30 lkalif: Do we also need to ask for search? 2014-07-31 11:30 destination_guide_url in login response, destination-guide-url in simfeatures 2014-07-31 11:32 extrasMap["search-server-url"] = m_SearchURL; extrasMap["destination-guide-url"] = m_DestinationGuideURL; , etc. 2014-07-31 11:32 LiruCookies: yes, it's just "search" 2014-07-31 11:33 I'm aware, but it wasn't in our requested options 2014-07-31 11:33 BlueWall: see LLLoginResponse.cs 2014-07-31 11:33 if (DestinationsURL != String.Empty) 2014-07-31 11:33 responseData["destination_guide_url"] = DestinationsURL; 2014-07-31 11:33 but it doesn't matter 2014-07-31 11:34 those are completely inconsistent anyway 2014-07-31 11:34 ok, 1 sec 2014-07-31 11:36 hmm 2014-07-31 11:36 Err, not appviewer, it's viewerwindow, that's the stupid place they shoved it in v3 2014-07-31 11:37 LiruCookies: told ya, don't use their code for this 2014-07-31 11:37 it's messed up, and there is very little of it anyway 2014-07-31 11:38 ok, I should probably make those in the login response match? 2014-07-31 11:39 no 2014-07-31 11:39 BlueWall: other viewers like firestorm already use it 2014-07-31 11:39 and it works with them 2014-07-31 11:39 and people have written guides how to configure it 2014-07-31 11:39 http://blog.inf.ed.ac.uk/atate/2014/07/17/enabling-the-viewer-destination-guide-for-opensim-grids/ 2014-07-31 11:40 BlueWall: just let it be inconsistent, we'll survive 2014-07-31 11:40 ok, in the viewer - the extras need to match those? 2014-07-31 11:41 not neccesarily 2014-07-31 11:41 you can leave it at "destination_guide_url" in login response and "destination-guide-url" in SimFeatures 2014-07-31 11:42 ok 2014-07-31 12:05 Yep, hooked up 2014-07-31 12:08 LiruCookies: did you use non-peristent setting for this as well? 2014-07-31 12:08 For what? Where? 2014-07-31 12:08 Destination guide? 2014-07-31 12:08 yes, the url 2014-07-31 12:09 Mhm 2014-07-31 12:09 nice :) 2014-07-31 12:09 That reminds me, I should just pick one url. 2014-07-31 12:10 err 2014-07-31 12:10 setting 2014-07-31 12:11 Upstrezam calls it DestinationGuideURL 2014-07-31 12:11 Yep 2014-07-31 12:13 LL should be happy when http://secondlife.com/app/showcase/index.php? stops getting used. 2014-07-31 12:14 (it's a redirect) 2014-07-31 12:16 Just to be safe, I'm adding a ? to the end of the url there 2014-07-31 12:17 I suggest opensim do this as well when adding stuffs... because we do some autoreplace there. 2014-07-31 12:17 I could pull it out, I guess.. 2014-07-31 12:17 Err 2014-07-31 12:17 not autoreplace 2014-07-31 12:17 postpending 2014-07-31 12:19 for destination guide? 2014-07-31 12:19 Yeah, but I'll add the block not to do that 2014-07-31 12:19 For the showcase panel, that'd be 2014-07-31 12:19 Starting build #3737 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-31 12:20 oh huh, I'm saying something I already did 2014-07-31 12:20 Oblivious to self Liru... 2014-07-31 12:23 Project opensim » mono-2.10.8.1 build #3737: SUCCESS in 8 min 15 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3737/ 2014-07-31 12:23 bluewall: Add region-side extra feature setting for destination guide 2014-07-31 12:31 A bit of paranoia; I noticed that FS default login page to SL appears to redirect to the SL destinations guide. So every grid will be able interject its own http bits. Is that a security concern? 2014-07-31 12:33 Grids already have their own way of directing to destination guide 2014-07-31 12:33 But FS does a nasty thing, they replace the login page with their own 2014-07-31 12:33 Grids are supposed to have their own login page. 2014-07-31 12:34 In Singularity, we have a super thin wrapper. 2014-07-31 12:34 Yes but I think the links are directed to grid business 2014-07-31 12:34 Hm? 2014-07-31 12:35 on osgrid the links are main to navigate to regions at login 2014-07-31 12:35 LiruCookies: I think they only override login for SL 2014-07-31 12:35 lkalif: I know they didn't always because Melanie_T mentioned it as a peeve at one point. 2014-07-31 12:36 they leave it alone for other grids now it seems 2014-07-31 12:36 Good! 2014-07-31 13:00 LiruCookies: there is destination-guide-url override in simfeatures on those 4 osgrid regions 2014-07-31 13:01 Perun, Liru.... 2014-07-31 13:01 Cool, I'm busy poking at some experimental code that scares me 2014-07-31 13:01 I'm going to comment it out for now 2014-07-31 13:01 So it can't scare me 2014-07-31 13:01 had to reboot the sims 2014-07-31 13:02 See, I realized yesterday night that portability mode was incomplete 2014-07-31 13:03 It doesn't clean up %APPDATA%\SecondLife\logs and %APPDATA%\SecondLife if they're empty. 2014-07-31 13:03 But it's scary for me, because if I did something wrong in the code, my stuff will be cleared out. 2014-07-31 13:21 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field varchar lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): has been SUBMITTED. 2014-07-31 13:24 I still think letting the region set, rather than simply pass, the destination guide url is wrong. It's a grid-level url. My intent on having the region push it was that the mechanism was there already for the region to say "hey, this is this grid's DG URL", not "hey, this is my DG URL, you don't get to see what the rest of the grid has to offer". 2014-07-31 13:37 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-31 13:39 smxy: you can do it both ways now 2014-07-31 13:48 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): has been UPDATED. 2014-07-31 14:09 lkalif: See opensim local chat 2014-07-31 14:15 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-07-31 14:20 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): A NOTE has been added to this issue. 2014-07-31 15:11 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): A NOTE has been added to this issue. 2014-07-31 15:13 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): A NOTE has been added to this issue. 2014-07-31 18:13 hey BlueWall 2014-07-31 18:24 nebadon: ping 2014-07-31 18:25 hm... interesting. A var region gets listed multiple times when doing a map search in Singularity. 2014-07-31 18:25 Plugh: how old is the sim you're running? 2014-07-31 18:25 Latest 0.8 2014-07-31 18:26 release? I think diva changed that in master a month ago or so 2014-07-31 18:27 0.8-post-fixes 2014-07-31 18:30 and she also fixed the map of a varregion being show as multiple 256x256m blocks, each with a region name title 2014-07-31 18:31 I hope to port a bunch of low-risk fixes from master to 0.8-post-fixes tomorrow, which should include those 2014-07-31 18:32 or start preparing for 0.8.1 ;) 2014-07-31 18:32 justincc: ok. 2014-07-31 18:32 0.8.1 will very likely be post-conference 2014-07-31 18:32 I had to push allowed packet size to 256Meg to handle the terrain for an 8x8 var 2014-07-31 18:33 terrain storage could definitely be optimized 2014-07-31 18:33 I had allowed packet at 128Meg and it wasn't enough I was hearing. Terrain was coming up spiky. 2014-07-31 18:35 lkalif: do you know what the AllowPublish flag does for groups? 2014-07-31 18:38 hey Plugh 2014-07-31 18:39 justincc: on profiles it was used if it should be shown on the web without loggin in. I imagine group to have the same meaning 2014-07-31 18:40 ok, thanks 2014-07-31 18:48 nebadon: Follow up to yesterday. Today I'm being told that 128Meg was not enough to prevent spiky terrain with an 8x8 var. 2014-07-31 18:49 ok suprising its that much data 2014-07-31 18:50 I'll dig in to the database in a while and find out how big the blob is for the terrain of the var. 2014-07-31 18:56 ya its very odd its that much data 2014-07-31 18:56 if i were to make terrain with collada files 2014-07-31 18:57 that is roughly the same equivalent, maybe even higher than the LL terrain 2014-07-31 18:57 the .dae files for 2304x2304 area of land is only about 75mb 2014-07-31 18:57 LL terrain sucks, its abolutely terrible design 2014-07-31 19:01 Var terrain is all shorts now isn't it? one short per m2? 2014-07-31 19:02 but who knows how it's stored in the db 2014-07-31 19:02 could be text for all I know ;) 2014-07-31 19:02 that's what I meant... shorts in the Db. 2014-07-31 19:03 Nini, opensim. 2014-07-31 19:04 no it's not shorts, that was delayed at the last minute to avoid the terrain heigh issues you brought up (afair) 2014-07-31 19:04 lkalif: IIRC, it is just two bytes stating land height for each 4mx4m section of the land. 2014-07-31 19:04 and to continuie incoporating negative terrain 2014-07-31 19:04 oh, right. it changed recently. 2014-07-31 19:04 justincc, how many bytes per 4mx4m parcel now? 2014-07-31 19:05 I think it has to be compressed in some way and not just a simple field of values now 2014-07-31 19:05 I can't remember, there were some opensim-dev mailing list posts 3 months or so ago about this 2014-07-31 19:05 yeah. I don't remember the details. 2014-07-31 19:15 I haven't dug in to region data for a while. I have the region UUID. Which table has the terrain data? 2014-07-31 19:17 terrain 2014-07-31 19:20 yea, its ok. I forgot the region data was in a different place than where I was looking. 2014-07-31 19:24 Hm... the terrain blob is only 2,097,168 bytes in size. 2014-07-31 19:29 I need to find the error messages in the instance log file. I may have been given the wrong information. Some other packet involved in land data may have exceeded allowed limits. 2014-07-31 19:38 well even on a 256m region you need it to be 16m 2014-07-31 19:39 though its probably less than 16, 16 just seemed to be the safest # to use 2014-07-31 19:39 i never actually calculated how much it actually needs 2014-07-31 20:21 Starting build #3738 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-31 20:25 Project opensim » mono-2.10.8.1 build #3738: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3738/ 2014-07-31 20:25 jjustincc: Don't overwrite the null result with the true result is groups service REMOVEAGENTFROMGROUP call has failed because of missing parameters 2014-07-31 20:34 Starting build #3739 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-07-31 20:38 Project opensim » mono-2.10.8.1 build #3739: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3739/ 2014-07-31 20:38 jjustincc: If REMOVEAGENTFROMGROUP core groups call fails because requesting agent does not have sufficient permission, return null failure result rather than true. 2014-07-31 21:54 Bug #6656:04 Uniformity of handling local and hypergrid teleportable links in Chat/IM and incorrect FROM grid addresses on HG TP 14( http://opensimulator.org/mantis/view.php?id=6656 ): A NOTE has been added to this issue. 2014-07-31 22:18 nebadon: Looking at the terrain data for standard regions it is 512k each. 2014-07-31 22:26 ya so why the gigantic packets 2014-07-31 22:26 that is wierd 2014-07-31 22:27 hey justincc - i'm afk/phone atm 2014-07-31 22:27 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-07-31 22:30 BlueWall: ok no worries, would like to chat when you have time. I'm going to be busy myself now for a good couple of hours 2014-07-31 22:30 um... how do we get debug mode for instances when running under Windows? 2014-07-31 22:30 nebadon, yea it is strange. 2014-07-31 22:31 ok - i've been away most of the day and will be out for a couple of more hours 2014-07-31 22:37 ACTION sighs 2014-07-31 22:38 I can never copy/paste from the Remmina based RDP session. 2014-07-31 23:40 Plugh: best way to debug from windows is to start opensim from inside visual studio 2014-07-31 23:40 it's quite a nice debugger 2014-07-31 23:41 although opensim doesnt like being stopped at a breakpoint for long 2014-08-01 00:02 ok. Don't have VS on any of the Windows servers running instances. 2014-08-01 17:17 Bug #6656:04 Uniformity of handling local and hypergrid teleportable links in Chat/IM and incorrect FROM grid addresses on HG TP 14( http://opensimulator.org/mantis/view.php?id=6656 ): A NOTE has been added to this issue. 2014-08-01 18:43 https://www.youtube.com/watch?v=56R3hU-fWZY 2014-08-01 18:43 lulz 2014-08-01 19:02 nebadon: ping 2014-08-01 19:05 Who has been using Warp3D for generating map tiles? What have you noticed regarding memory usage vs. the standard map tile generator? 2014-08-01 19:08 Memory usage is down a bit since restarting the reigon. CPU usage is a lot higher but that may be while its generating the map tile. It went from 0.1% to around 10%. 2014-08-01 19:08 Ah. Its settling down to around 0.5% now 2014-08-01 19:09 It's now back to its pre-Warp3D CPU usage. 2014-08-01 19:11 Afternoon, justincc 2014-08-01 19:12 Hi Plugh 2014-08-01 19:24 Warp3D tiles really do look a whole lot better even if it occasionally(?) gets the wrong colour for a prim. 2014-08-01 19:24 you see the vertical lines on the maptiles? 2014-08-01 19:26 I don't see that white vertical line that used to appear down the right hand side of the map tiles generated by Warp3D. 2014-08-01 19:26 ok, maybe it got fixed 2014-08-01 19:27 ACTION nods 2014-08-01 19:27 I have set a few regions to Warp3D map tiles so I can check memory/CPU usage. 2014-08-01 19:29 Interesting. RAM was 1069MB before restarting the region. After a restart RAM on the stock map tile generator usage was around 1G or a bit under after the region settled down. Now with Warp3D it is at 955MB. CPU is still a lot higher at 0.5% vs. 0% to 0.1% but it may still be settling in. 2014-08-01 19:30 if you execute the "generate maptile" command a coupel of times then your memory should start to leak 2014-08-01 19:31 I'll try that later. I'm waiting to see how w3d is affecting CPU usage for the region. 2014-08-01 19:31 Its been up 10 minutes and CPU is still around 0.5% 2014-08-01 19:32 I don't think it took that long to settle back to near 0.1% or less when using the standard map tile generator. 2014-08-01 19:32 RAM usage has gone up by 5MB. 2014-08-01 19:33 Almost 960MB now. 2014-08-01 19:33 Plugh : pong 2014-08-01 19:33 with Warp3D if your cache is cleared it will take longer to start and use more memory 2014-08-01 19:33 a restart usually clears that up 2014-08-01 19:33 you could also try a "force gc" on the console 2014-08-01 19:33 this frees up a lot of memory usually 2014-08-01 19:34 Starting build #3740 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-01 19:34 I cleared my CPU cache. I didn't clear cache of the instance. 2014-08-01 19:35 It didn't take long for the w3d generated map tile to appear. 2014-08-01 19:36 Oh. The increase in CPU usage was due to my avatar being in the region. 2014-08-01 19:36 justincc i have server ready for you whenever you are ready 2014-08-01 19:36 It's back to 0% now that there is no one in the region. 2014-08-01 19:37 shouldnt see a huge increase from just 1 avatar 2014-08-01 19:37 RAM went down to 958.6MB 2014-08-01 19:37 thanks. Can you give me login details? I probably won't get to doing anything today but much more likely MOnday. Or it can wait till monday 2014-08-01 19:37 sure 2014-08-01 19:37 i'll skype it 2014-08-01 19:37 oh your not on skype though 2014-08-01 19:38 nebadon: CPU went from a peak of 0.1% to mostly 0.5% (or a touch less at times) with 1 avatar in the region. 2014-08-01 19:38 am now 2014-08-01 19:38 Project opensim » mono-2.10.8.1 build #3740: SUCCESS in 8 min 32 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3740/ 2014-08-01 19:38 jjustincc: Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config. 2014-08-01 19:39 I'll let the region run for a while and see how its memory/cpu numbers change. 2014-08-01 19:39 bbl 2014-08-01 19:42 justincc: Some memory leaks were fixed in Warp3D as of 0.8 but no idea if all of them are believed to be fixed. It shouldn't leak as badly as it did before. 2014-08-01 19:43 I know they aren't. I've seen the warp3d.dll code and there are numerous places where it will leak 2014-08-01 19:43 Hm... good. Memory usage went back to around pre-avatar visit level. It must have done a gc. 2014-08-01 19:44 justincc: If you have any notes on where that happens I could have a look at fixing them if it won't require a deeper knowledge of Warp3D or C#. 2014-08-01 19:45 I don't have notes, you will have to look at the code 2014-08-01 19:45 any graphics obejct that implements IDiposable must be disposed 2014-08-01 19:45 well, really any object that implements IDisposable should be disposed 2014-08-01 19:45 I did have a bit of a look. Its a lot of code. 2014-08-01 19:45 yes, that's why I haven't fiex it yet 2014-08-01 19:45 it's not simple because of the spaghetti-ness 2014-08-01 19:45 ACTION nods 2014-08-01 19:46 that said, I think aurora may have fixed it, so you mitght want to try looking there if you can find their libs 2014-08-01 19:46 I might poke around a bit at some point. I am still in the final stages of the move to Linux Mint 17. Have some docs to write about the update process I went through. 2014-08-01 19:47 justincc: ok, sounds like a plan. 2014-08-01 19:48 If some memory leaks have been fixed in Warp3D I can check its history and that might also provide some clues as to what I need to look for when poking around. 2014-08-01 19:49 bbl. I'm going out for a while. 2014-08-01 19:58 the only time it should or could leak memory 2014-08-01 19:58 is if you have it set to keep regenerating tiles on a timer 2014-08-01 19:58 make sure you update Grid.ini Plugh 2014-08-01 19:58 if you are using a old Grid.ini it may still leak memory 2014-08-01 19:59 someone was over-riding the timer in Grid.ini 2014-08-01 19:59 took me forever to figure that out then fix in core 2014-08-01 20:00 even if Warp3D didnt leak memory on a timer 2014-08-01 20:00 it would definitely cause big CPU spilkes 2014-08-01 20:00 and if this happens while CPU has a heavy load, it could make for a bad experience 2014-08-01 20:00 LL does not have the simulators generate map tiles for this exact reason 2014-08-01 20:01 its a waste of resources, honestly it would be way more efficient to remove map tile genreation completely from the simulator, but thats not so easy 2014-08-01 20:01 LL use a modified viewer to crawl the grid generating tiles 2014-08-01 20:02 it should be removed. its rediculous to do intense processing like that in the same preocess as the simulator 2014-08-01 20:03 let a timer dump what it needs to a file and then fire up a separate process 2014-08-01 20:03 right 2014-08-01 20:03 opensim is not the linux kernel and shouldnt be expected to work like it 2014-08-01 20:03 maybe if it had a MMU it might make sense to do that but it doesnt 2014-08-01 20:19 justinccAfk, white lines on map are not fixed, they only show up with certain region sizes 2014-08-01 20:34 nebadon: I'm testing on a grid recently updated to 0.8 so all the ini files are up to date. 2014-08-01 20:35 ok 2014-08-01 20:35 it shouldnt really leak memory then 2014-08-01 20:35 I've often thought it would make more sense to have something else generate the map tiles instead of doing it in the instance. 2014-08-01 20:35 the reason it uses more memory when cache is cleared is because it has to fetch all the assets before it can render anything 2014-08-01 20:35 nebadon: I do have it on a 1 hour timer. 2014-08-01 20:36 ok 2014-08-01 20:36 i would recommend against that 2014-08-01 20:36 yea, I saw your earlier comments. 2014-08-01 20:36 it might be nice to have a console command to trigger a map tile generation 2014-08-01 20:36 How do you generate map tiles? Using a command? 2014-08-01 20:37 this way if you really needed an update but didnt want to restart you could 2014-08-01 20:37 justin said you can issue "generate maptile". 2014-08-01 20:37 oh 2014-08-01 20:37 well there ya go 2014-08-01 20:37 yup. :) 2014-08-01 20:37 i generally only do it when region starts 2014-08-01 20:37 I thought map tile generation is automatic when a region starts. 2014-08-01 20:37 it shouldnt need to be done every hour 2014-08-01 20:37 thats just crazy 2014-08-01 20:37 it is 2014-08-01 20:37 btw, if I disappear suddenly it will be due to the thunderstorm in the area. 2014-08-01 20:37 if you set timer to 0 it only generates on region start 2014-08-01 20:38 kk 2014-08-01 20:38 ACTION nods 2014-08-01 20:38 yeah. The regions are often being restarted in the morning so I will disable the map tile generation time. 2014-08-01 20:38 s/time/timer/ 2014-08-01 20:38 ya 2014-08-01 20:38 that should solve your memory issues for sure 2014-08-01 20:44 The regions I'm testing with are grid owned so they aren't changing on a regular basis. 2014-08-01 20:55 would be cool to strip out warp3d and have it generate from an oar file 2014-08-01 20:56 that way you could get a free backup when you make the maptile :) 2014-08-01 20:59 That would be one way of doing it. 2014-08-01 21:00 or do a oar sans assets and let it grab them from flotsam cache 2014-08-01 21:00 I'm shutting the computer down until after this storm passes. I'll be using my tablet to document my Mint update information. 2014-08-01 21:00 bb, gl :) 2014-08-01 21:00 thanks. 2014-08-01 21:00 Now that is another interesting idea. 2014-08-01 21:01 just have to make sure they are in flotsam first 2014-08-01 21:01 Might be something to be discussed on the mailing list to generate ideas and come up with an approach. 2014-08-01 21:01 yeah. 2014-08-01 21:01 ttyl 2014-08-01 23:35 ACTION thinks its safe to turn on the computer again. 2014-08-01 23:35 The heavy rain and thunderstorms came and went four times 2014-08-01 23:43 ok standby, I'm going to push a whole bunch of cherry picked fixes to 0.8-post-fixes 2014-08-01 23:44 or I would have without a bunch of unexpected merge conflicts 2014-08-02 00:11 nice 2014-08-02 00:11 justincc got a cheapo network card for that other machine 2014-08-02 00:11 dang guess i should wait for this to stop heh 2014-08-02 00:12 nebadon_: shoujldn't be long now 2014-08-02 00:12 k 2014-08-02 00:15 dang that is a lot of backport heh 2014-08-02 00:15 good stuff though, means we are busy :) 2014-08-02 00:15 this is why I shouldb't listen to ppl asking me to do it... 2014-08-02 00:15 haha 2014-08-02 00:15 now I need to convince diva to make a new Diva Distro release 2014-08-02 00:16 I would wait a while, see if this is stable 2014-08-02 00:16 ya true 2014-08-02 00:16 it wil incorporate that attachments fix from oren, as well as various other fixes taht I subjectively deem safe 2014-08-02 00:16 master git is great at the moment 2014-08-02 00:16 like the bulletsim one 2014-08-02 00:16 ones 2014-08-02 00:16 ya 2014-08-02 00:17 that alone is reason enough for diva to roll a new release 2014-08-02 00:17 the attachment fix 2014-08-02 00:17 she wont be able to for a while anyway 2014-08-02 00:17 shes stil in Europe 2014-08-02 00:18 ph yeah, and the var map fix and the var child agents fixes 2014-08-02 00:18 oh 2014-08-02 00:18 and those ones from alicia about low level flying 2014-08-02 00:19 perhaps there was more than I thought 2014-08-02 00:19 heh 2014-08-02 00:19 i was just thinking the same thing 2014-08-02 00:19 lol 2014-08-02 00:19 ACTION holds his breath 2014-08-02 00:19 alright, that's it 2014-08-02 00:19 hah 2014-08-02 00:20 ya so I got a cheapo usb network card for the other machine 2014-08-02 00:20 what's a usb network card? 2014-08-02 00:20 a USB wifi adapter 2014-08-02 00:20 looks like a thumb drive 2014-08-02 00:20 ok 2014-08-02 00:20 300mbs dual band 2014-08-02 00:21 the network is really stable on 5ghz channels 2014-08-02 00:21 so if needed we have another 4 core machine, its a Core2Quad 2.83ghz Q9550 with 8gb ram 2014-08-02 00:22 technically i could fire up another linux work station on a i5 quad core with 16gb ram too 2014-08-02 00:22 so just let me know what you need 2014-08-02 00:23 ok cool. I think I'll try with the existing machine first, managing lots of pCampbots is awkward and I'd liek to get away with fewer instances if pos 2014-08-02 00:24 ya 2014-08-02 00:24 well i can help with that too 2014-08-02 00:24 true 2014-08-02 00:24 I n 2014-08-02 00:24 really need to find out why it's crashing. But too tired until monday 2014-08-02 00:24 that will have to be waht I spend a good bit of mon doing though 2014-08-02 00:24 ya 2014-08-02 00:24 otherwise can't make much progress 2014-08-02 00:24 even if we dont figure it out completey this week 2014-08-02 00:24 we can still test the new rig 2014-08-02 00:25 im certain my network will probably do a bit better than yours will, being closer and all 2014-08-02 00:25 in the vent I can't get there, might be worth thiniking about testing a var region? 2014-08-02 00:25 ACTION nods 2014-08-02 00:25 ok ya the var is ready to go too 2014-08-02 00:25 I suspect it's mainly cpu - my 6 core gets maxed out right now 2014-08-02 00:25 i have Universal Campus v1.5 loaded there 2014-08-02 00:25 or near maxed out, 90% 2014-08-02 00:26 on all 6 cores 2014-08-02 00:26 thats really surprising 2014-08-02 00:26 its a i7? 2014-08-02 00:26 or a AMD? 2014-08-02 00:26 no, AMD FX-6300 2014-08-02 00:26 ok 2014-08-02 00:26 let me see how that benchmarks 2014-08-02 00:28 hmm 2014-08-02 00:28 interestingly, someone told me opensim performs better for them on mac if they set the threadpool to just launch threads (and not pool at all) 2014-08-02 00:28 that CPU is about twice as fast as the xeon in the server your using 2014-08-02 00:29 thats not good 2014-08-02 00:29 apparantly osx has sometihng called the Grand Central Dispatcher that makes launching new threads very easy 2014-08-02 00:29 nebadon: heh 2014-08-02 00:29 what mono are you using? 2014-08-02 00:29 2.10? 2014-08-02 00:29 3.2.8 2014-08-02 00:29 ah ok 2014-08-02 00:30 your cpu is about the same speed as my i5 workstation 2014-08-02 00:30 my quad core 2014-08-02 00:30 they benchmark the same 2014-08-02 00:30 ok 2014-08-02 00:30 let me see how the core2quad fairs 2014-08-02 00:30 so, might have to spread bots a bit further, but can just see how it goes 2014-08-02 00:31 that one is about 25% slower than your cpu 2014-08-02 00:31 so ya 2014-08-02 00:31 tbh, I do have other machines I could conceivably use in parallel, I just have to invest time in settting them up, and then it's all still going through my single network connection 2014-08-02 00:31 if we spread it around it might work pretty good 2014-08-02 00:31 I think its better to spread things around anyway 2014-08-02 00:31 yeah, a tiny bit more realistic 2014-08-02 00:31 u guys need another server to use on tuesdays load test? i can help if so 2014-08-02 00:32 my the one thing that is definitely better on my end is my router 2014-08-02 00:32 pretty much no way we can overwhelm the router 2014-08-02 00:32 AliciaRaven2: yeah could do, what kind of server? 2014-08-02 00:33 let me get the specs 2014-08-02 00:33 man i am really surprised 400 bots uses so much cpu 2014-08-02 00:34 something not right about that 2014-08-02 00:34 you know 2014-08-02 00:34 6 core amds have problems with mono 2014-08-02 00:34 now that I think about it 2014-08-02 00:34 even standing still they are exchanging a lot of packets with the simulator 2014-08-02 00:34 they always have had issues with mono 2014-08-02 00:34 but yeah, maybe I should think a bit about that 2014-08-02 00:34 6 cores shouldn't realy be much different from 2 or 4 2014-08-02 00:35 so i wouldnt be completely shocked if you get better performance on my old xeon 2014-08-02 00:35 than the 6 core amd 2014-08-02 00:35 its not so much that its 6 cores 2014-08-02 00:35 but how amd handles switching or somthing 2014-08-02 00:35 justincc, 4core, 4gb ram cloud server running debian 7, in a data center in canada 2014-08-02 00:35 they may have fixed that in newer chips 2014-08-02 00:35 let me google real quick 2014-08-02 00:36 AliciaRaven2: does it matter if it gets heavily used for a while? 2014-08-02 00:37 nope thats fine, i got it to replace one of mine that payment is gonna end on the 10th 2014-08-02 00:38 ya that is a wierd cpu you have 2014-08-02 00:38 i think its actually 3 cores with hyperthreading 2014-08-02 00:38 AliciaRaven2: We'll let you know, I think we'll try with neb's stuff first but we might need more power 2014-08-02 00:38 nebadon: where are you getting this info? 2014-08-02 00:38 AliciaRaven2: thanks for the offer 2014-08-02 00:38 im googling about it 2014-08-02 00:38 k, np 2014-08-02 00:40 ya anyway it will be a good test Justin 2014-08-02 00:41 but indeed looks like that FX-6300 is technically 3 cores with hyperthreading 2014-08-02 00:41 its 6 logical cores 2014-08-02 00:41 gimme a link! 2014-08-02 00:41 well its hard to find anything official 2014-08-02 00:42 but what people are saying is its 3 modules with 6 threads 2014-08-02 00:42 http://www.tomshardware.com/answers/id-1876450/6300-cores-cores.html 2014-08-02 00:43 however i am having trouble locating the info about mono having problems with these cpus 2014-08-02 00:43 it was quite a while ago i read it 2014-08-02 00:43 couple years now 2014-08-02 00:43 mono has changed a lot since then 2014-08-02 00:44 it has 2014-08-02 00:44 the good news is we have plenty of hardware to split things up 2014-08-02 00:44 we could do 100 per server 2014-08-02 00:44 miguel blogged about working on mono preformance big time now 2014-08-02 00:44 hiring bunch of devs to do it 2014-08-02 00:44 100 on yours and 100 on my 3 2014-08-02 00:44 nice lkalif 2014-08-02 00:45 Mono Performance Team http://tirania.org/blog/archive/2014/Jul-23.html 2014-08-02 00:45 nebadon: worl, I really want 400 for independent testing. But honestly, i think my system doesn't fall that far short in handling 400 so I suspect obth wil do fine with 200 each for now 2014-08-02 00:46 though if the bots are stepped up to be more realistic the requirements may go up 2014-08-02 00:46 ok 2014-08-02 00:46 if the thing will just stop crashing it will be fine 2014-08-02 00:46 yea 2014-08-02 00:46 you need test bots? 2014-08-02 00:46 ya were load testing 400 avatars 2014-08-02 00:47 trying to get to a point where we can simulate 400 what the simulator would perceive as real avatars 2014-08-02 00:47 I have an i7 here with 32 gig ram and 60 mbit fiber link¨ 2014-08-02 00:47 i wish my encitra servers werent so jammed up right now 2014-08-02 00:48 i have 5 i7 machines with 48gb each 2014-08-02 00:48 lol 2014-08-02 00:48 in germany 2014-08-02 00:48 but they are pretty jammed up with simulators at the moment 2014-08-02 00:48 hetzner ex-60? 2014-08-02 00:48 yea 2014-08-02 00:49 i could ask christer to get me another one, he would 2014-08-02 00:49 nothing like hetzner 2014-08-02 00:49 they are 8 core with 48gb and gigabit network 2014-08-02 00:50 I know, I used to run ibe of those bad babies for Singularity buildbot 2014-08-02 00:50 ibe -> one 2014-08-02 00:51 ya hetzner is great 2014-08-02 00:51 i still don't understand how it could possibly be so cheap 2014-08-02 00:51 yeah 2014-08-02 00:51 same hardware in US is like 3 times as much 2014-08-02 00:55 its probably cheap because its consumer grade hardware rather than server grade 2014-08-02 00:56 ya maybe, it seems pretty heavy duty to me 2014-08-02 00:56 its all rack stuff 2014-08-02 00:56 I think its supermicro 2014-08-02 00:56 it's still cheap compared to the other hosters 2014-08-02 00:56 with the comparable spec 2014-08-02 00:56 its quality hardware from what i can tell 2014-08-02 00:56 yeah, never had an issue with them 2014-08-02 00:57 i had one server go bad within a week or so 2014-08-02 00:57 xeons have bigger caches and other stuffs 2014-08-02 00:57 but otherwise its been good 2014-08-02 00:57 ya 2014-08-02 00:57 they do offer xeons too I think 2014-08-02 00:57 they have a large selection of stuff 2014-08-02 00:57 even the xeon stuff is cheaper 2014-08-02 00:57 I loves me my Xeons. :) 2014-08-02 00:57 i suspect its partly funded by the government in germany 2014-08-02 00:58 they must get some kind of subsidies 2014-08-02 00:58 only thing i can think 2014-08-02 00:58 or maybe volume deals from manufacturers 2014-08-02 00:58 ya thats possible too 2014-08-02 00:59 you would think that American firms would get similar deals 2014-08-02 00:59 honestly though Hetzner destroys all in terms of price 2014-08-02 00:59 no one comes even close 2014-08-02 00:59 most of europe hosting is considerably more expensive 2014-08-02 00:59 maybe they're dumping to try to put others out of business 2014-08-02 00:59 ya 2014-08-02 01:00 there are some crazy cheap ones 2014-08-02 01:00 when they reach monopoly size the price goes back up 2014-08-02 01:00 like walmart 2014-08-02 01:00 ya well its not just price 2014-08-02 01:00 its how much computing power per $ your getting 2014-08-02 01:00 that makes it such a crazy deal 2014-08-02 01:00 currently I'm renting i3, 2c4t 3.4ghz with 8 gig ram and 1 tb hd, for --- wait for it, 18€ 2014-08-02 01:01 ya thats not bad 2014-08-02 01:01 no vat? or is that vat included? 2014-08-02 01:02 15€ + 20% vat 2014-08-02 01:02 for 20€ you get 16 GB ram, i5 with 4 cores 2014-08-02 01:02 nice, ya thats not bad 2014-08-02 01:02 how much bandwidth? 2014-08-02 01:02 100 mbit network card with no caps 2014-08-02 01:03 wow ya that is a good deal 2014-08-02 01:03 where is this? 2014-08-02 01:03 https://www.kimsufi.com/uk/index.xml 2014-08-02 01:03 nice, thanks 2014-08-02 01:03 they have datacenter in france and canada 2014-08-02 01:03 ah ya i remember talking with siana about this 2014-08-02 01:03 trying to figure out if they supported the vXT extentions 2014-08-02 01:04 http://www.replex.org/ is there now 2014-08-02 01:04 nice 2014-08-02 01:04 alpha builds and all 2014-08-02 01:04 lkalif, they part of ohv, just got a server with them today myself 2014-08-02 01:04 yeah, but kimsufi is super cheap, and dangerous 2014-08-02 01:05 basically no support ;) 2014-08-02 01:05 but I'm ok with that for those prices 2014-08-02 01:06 damn, always the way, as soon as i pay i find some where better lol 2014-08-02 01:07 yeah it's always like that 2014-08-02 01:07 it's one of the fundamental laws of nature ;) 2014-08-02 01:08 heh atleased im paying by the month tho 2014-08-02 01:08 u run opensim on a kimsufi? 2014-08-02 01:09 not yet, I plan to 2014-08-02 01:09 but just for fun 2014-08-02 01:09 3-4 regions on osgrid 2014-08-02 01:09 cool let me know how it goes 2014-08-02 01:09 I plan to use windows to run it 2014-08-02 01:10 in a vm 2014-08-02 01:10 alright, time for me to rest. Goodnight folks 2014-08-02 01:10 my current provider is a heck of alot more than ovh and kimsufi 2014-08-02 01:11 ?? Fixes for LSL line number reporting being backported from master? I thought all that was already part of 0.8 2014-08-02 01:11 kimsufi is cheap version of ovh... same company.. but with kimsufi you get no support 2014-08-02 01:11 and there support sucks so i might aswell drop it 2014-08-02 01:12 reveiws of ovh say their support is nonexistant anyway 2014-08-02 01:12 you might as well get on kimsufi then 2014-08-02 01:12 yea 2014-08-02 01:13 well i get a month to play with this one i got today then i can change 2014-08-02 01:13 I've had a server there for 4 months. Installed VMs on it, I can build a viewer there now on all 5 platforms 2014-08-02 01:14 got a decent performance for an i3. builds mac viewer in about half an hour 2014-08-02 01:14 got it to replace one from heart internet that rent expires on the 10th 2014-08-02 01:14 which is not that bad reallyt 2014-08-02 01:14 what the??? 77 back ports from master to 0.8 PF? Incredible. 2014-08-02 01:16 yep, didnt think there would be that many since 0.8 2014-08-02 01:20 that kimsufi site only has 2 server models available? it doesnt offer the 4.99 one 2014-08-02 01:22 the old loss leader trick? 2014-08-02 01:22 the i5-3570 one with 16gb is nice 2014-08-02 01:22 that is pretty much exactly this desktop machine i have is 2014-08-02 01:23 I wonder if anyone rents servers with gpus in them 2014-08-02 01:23 im sure they do 2014-08-02 01:24 dahlia: there is something wrong with that english page of their atm 2014-08-02 01:24 I have one of those atoms too 2014-08-02 01:24 for 8€ / mo 2014-08-02 01:24 maybe they're out of the atoms 2014-08-02 01:24 not using it for much 2014-08-02 01:24 http://www.nvidia.com/object/gpu-cloud-computing-services.html 2014-08-02 01:24 if you want I can make you an acct on it if you want to test it 2014-08-02 01:25 no thanks, was just curious 2014-08-02 01:25 dahlia it appears Amazon does 2014-08-02 01:25 oh? 2014-08-02 01:26 that nvidia link says they do 2014-08-02 01:27 click on the amazon link and its a big 44 2014-08-02 01:27 404 2014-08-02 01:28 not just a normal 404 but a really big one 2014-08-02 01:28 guess they're serious about 404s 2014-08-02 01:34 lol 2014-08-02 02:12 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-02 02:25 Bug #7285:04 Linkset rebuild warning. If this happens more than one or two times, please report in Mantis 7191 14( http://opensimulator.org/mantis/view.php?id=7285 ): has been set as RELATED TO issue 0007191. 2014-08-02 02:25 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been set as RELATED TO issue 0007285. 2014-08-02 03:01 dahlia: here's a link to amazon cloud servers with GPUs: http://aws.amazon.com/ec2/instance-types/ 2014-08-02 03:46 nice keygruin_ 2014-08-02 03:47 the GPU server has a 780M GTX 2014-08-02 03:47 same as my laptop 2014-08-02 03:47 nice hardware 2014-08-02 04:09 keygruin_: ty 2014-08-02 04:09 nebadon: where does it say 780m? 2014-08-02 04:09 strange they would use a mobile gpu 2014-08-02 04:10 the specs are identical to my card 2014-08-02 04:10 1536 cores with 4gb ram 2014-08-02 04:10 oh may be different tho 2014-08-02 04:10 thats exactly what mine is 2014-08-02 04:10 it makes sense to put mobile in servers 2014-08-02 04:10 for heat reasons 2014-08-02 04:10 im sure its a rack server 2014-08-02 04:11 not to mention power 2014-08-02 04:11 rack servers usually have pretty high-end cooling 2014-08-02 04:11 ya well either way the specs are pretty much identical to my 780M GTX 2014-08-02 04:12 they dont make any PCI cards with 4gb ram 2014-08-02 04:12 only the mobile one 2014-08-02 04:12 the pcie cards come in either 3 or 6gb variants 2014-08-02 04:12 and the Qaudros are 6 or 12gb 2014-08-02 04:15 oem can vary from the standard off the shelf stuff 2014-08-02 04:15 ya 2014-08-02 04:15 http://www.geforce.com/hardware/notebook-gpus/geforce-gtx-780m/specifications 2014-08-02 04:15 it could be an 880M too 2014-08-02 04:15 which is also 1536 cores 2014-08-02 04:16 http://www.nvidia.com/gtx-700-graphics-cards/gtx-770/ 2014-08-02 04:16 1536 is 2^9*3, pretty common number in the computing world 2014-08-02 04:16 ya but max memory is 2gb 2014-08-02 04:16 "standard memory" 2014-08-02 04:17 its the 4gb that makes me think its mobile 2014-08-02 04:17 ya im sure they can get custom hardware 2014-08-02 04:17 but the mobile ones make more sense in servers to me 2014-08-02 04:17 or some oem may sell with more 2014-08-02 04:17 its certainly fast enough, even so, all these cards are pretty similar 2014-08-02 04:17 nvidia usually lets OEMs sell the cards 2014-08-02 04:17 the M is mostly just clocked differently in the 780 2014-08-02 04:18 the instruction set is pretty much the same 2014-08-02 04:18 mobile is usually way slower than desktop 2014-08-02 04:20 im kind of surprised they are not more specific about the hardware 2014-08-02 04:21 ok its a 2014-08-02 04:21 Tesla M-Class M2050 (CG1 instances) 2014-08-02 04:22 no that cant be right 2014-08-02 04:22 wierd 2014-08-02 04:22 thats from the amazon web page though 2014-08-02 04:22 ya I bet that would kick the snot out of any mobile gpu 2014-08-02 04:22 but nvidia says thats a 448 core cpu 2014-08-02 04:23 thats what my 560ti is 2014-08-02 04:23 aha 2014-08-02 04:23 thtats their old hardware 2014-08-02 04:23 "cuda cores" seems a strange number, not necessarily easy to relate to graphics rendering ability 2014-08-02 04:23 new version is 2014-08-02 04:23 http://www.nvidia.com/object/cloud-gaming-gpu-boards.html 2014-08-02 04:23 GRID K340 2014-08-02 04:24 interesting 2014-08-02 04:24 wow its a quadro 2014-08-02 04:24 basically 2014-08-02 04:24 its 4 448 core gpus 2014-08-02 04:24 sorry 4 384 cores 2014-08-02 04:25 its like 4 way sli on 1 card 2014-08-02 04:25 wierd setup 2014-08-02 04:25 these dont seem very good for gaming 2014-08-02 04:26 hard to say might be though 2014-08-02 04:26 only one way to find out ;) 2014-08-02 04:26 hehe ya 2014-08-02 04:26 be awesome for rendering stuff in 3dsmax and maya i bet 2014-08-02 04:26 this is the kind of stuff they use in big render farms 2014-08-02 04:27 but ya GPGPU doesnt necessarily mean the best for traditional graphics 2014-08-02 04:27 like these guys 2014-08-02 04:27 https://www.wetafx.co.nz/ 2014-08-02 04:27 these guys did Avatar 2014-08-02 04:28 http://www.datacenterknowledge.com/archives/2009/12/22/the-data-crunching-powerhouse-behind-avatar/ 2014-08-02 04:28 cant even imagine how stressful it is to run a data center like that 2014-08-02 04:28 hehe 2014-08-02 04:30 imagine how loud it is in there 2014-08-02 04:31 right 2014-08-02 04:31 lol 2014-08-02 04:31 though it might be quiet 2014-08-02 04:31 probably using a lot of SSDs 2014-08-02 04:31 and water cooling 2014-08-02 04:31 i have been spending time, listening to epic rap battles of history on youtube 2014-08-02 04:31 my brain is not as rotten now as i would have xpected 2014-08-02 04:31 lol 2014-08-02 04:31 any data centers ive ever been in were pretty loud 2014-08-02 04:31 yea 2014-08-02 04:32 hard drives and fans are loud 2014-08-02 04:32 i have 2 rack servers in the basement 2014-08-02 04:32 and it is so absurdly loud 2014-08-02 04:32 why? lol 2014-08-02 04:32 its the fans 2014-08-02 04:32 1U racks 2014-08-02 04:32 I mean why have racks? 2014-08-02 04:32 oh they are the old osgrid servers 2014-08-02 04:33 they run regions now 2014-08-02 04:33 heh 2014-08-02 04:33 dont they eat a lot of power? 2014-08-02 04:33 not really 2014-08-02 04:33 its like 250 or 300 psus 2014-08-02 04:33 watt* 2014-08-02 04:33 they are xeons 2014-08-02 04:34 I have 11 osgrid regions running on a single atom computer in a closet using about 20 watts 2014-08-02 04:34 hehe ya well compared to that its a lot 2014-08-02 11:46 Uh, I just saw the 0.8-post-fixes commits here %-). Aren't those fixes in the released 0.8 ?! 2014-08-02 12:23 Starting build #3741 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-02 12:27 Project opensim » mono-2.10.8.1 build #3741: SUCCESS in 8 min 19 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3741/ 2014-08-02 12:27 bluewall: Fix typo in log message 2014-08-02 14:44 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): has been SUBMITTED. 2014-08-02 15:09 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-02 15:16 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): has been UPDATED. 2014-08-02 16:22 nebadon: is there a place or kit somewhere for NPCs? I want to run a bunch for testing 2014-08-02 19:26 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-02 19:26 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): A NOTE has been added to this issue. 2014-08-02 19:27 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): has been RESOLVED. 2014-08-02 22:41 Bug #7281:04 show regions command displays same info twice 14( http://opensimulator.org/mantis/view.php?id=7281 ): has been RESOLVED. 2014-08-02 22:43 Why does llGetMemoryLimit() return 65536 on Sl, but only 16384 in OpenSim? How do I change OpenSim to match? 2014-08-02 22:47 I see that that's the limit for LSO scripts, but Mono scripts are supposed to go up to 65536. I'm running under Mono on Linux. How can my scripts not be Mono? 2014-08-02 22:56 Bug #7274:04 Users added to parcel & estate ban list are still able to go to a var and stay as long as they want. Have not tested on non var 14( http://opensimulator.org/mantis/view.php?id=7274 ): has been CLOSED 2014-08-02 22:57 Last I knew (which could be out of date) llGetMemoryLimit was meaningless under XEngine. Scripts effectively have no limit. 2014-08-02 22:59 smxy: HAve a look here: http://opensimulator.org/mantis/view.php?id=7166 2014-08-02 23:01 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-08-02 23:03 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): A NOTE has been added to this issue. 2014-08-02 23:05 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): has been RESOLVED. 2014-08-02 23:06 opensimulator.org appears to have just gone down. 2014-08-02 23:06 Spoke too soon 2014-08-02 23:07 Just started being very very slow to load. 2014-08-02 23:07 Bug #7022:04 Varregion: Teleport to varregion results in viewer crash with Singularity or Firestorm. 14( http://opensimulator.org/mantis/view.php?id=7022 ): has been CLOSED 2014-08-02 23:09 Bug #6900:04 Arriving sim: Did not find presence with id... in Land 1 before timeout. Departing sim: UpdateAgent failed on teleport 14( http://opensimulator.org/mantis/view.php?id=6900 ): has been RESOLVED. 2014-08-02 23:09 Bug #6900:04 Arriving sim: Did not find presence with id... in Land 1 before timeout. Departing sim: UpdateAgent failed on teleport 14( http://opensimulator.org/mantis/view.php?id=6900 ): has been CLOSED 2014-08-02 23:23 Bug #7290:04 creating Local hyperlinks still happen occasionally 14( http://opensimulator.org/mantis/view.php?id=7290 ): has been SUBMITTED. 2014-08-02 23:25 Bug #7290:04 creating Local hyperlinks still happen occasionally 14( http://opensimulator.org/mantis/view.php?id=7290 ): A NOTE has been added to this issue. 2014-08-02 23:55 Wanderer_42: Yeah, it appears to be hard-wired in the code. :( 2014-08-02 23:56 public LSL_Integer llGetMemoryLimit() ... return 16384; 2014-08-02 23:57 Smae for ;;GetUsedMemory 2014-08-02 23:57 ll* 2014-08-02 23:57 setting the memorylimit does nothing but return false. 2014-08-03 02:21 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-03 03:11 nebadon: opensimulator.org is down. 2014-08-03 04:10 Is there a proper way to expand the size of a var without loosing the objects already on the var? 2014-08-03 04:10 Ken_S: have you lost objects? 2014-08-03 04:11 No, Im saying I want to expand the var without loosing any 2014-08-03 04:11 I just want to expand an existing var 2014-08-03 04:11 Id think if you make it larger then it would work, no idea about making it smaller. As always, make a backup first :) 2014-08-03 04:12 dahlia, so you think all the objects will stay at the same spot they were before? 2014-08-03 04:13 I'd think so, yes 2014-08-03 04:13 OK, I'll make an oar just before and try it 2014-08-03 04:13 Thanks! 2014-08-03 04:14 np, good luck! *hides just in case your computer explodes*... 2014-08-03 04:15 lol 2014-08-03 05:18 Report back so we know if it works or not, eh? :) 2014-08-03 05:47 smxy website is back 2014-08-03 05:47 just had to kick apache this time 2014-08-03 06:51 nebadon: What happened to it? 2014-08-03 06:54 not really sure i didnt look to much into it, too tired 2014-08-03 06:54 i just restarted apache and it came back 2014-08-03 06:55 ok. Seems a little odd. I can't recall ever seeing Apache fail. 2014-08-03 07:09 yea not sure what it is, I think we kind of narrowed it down to something with viewgit 2014-08-03 07:09 ah, ok. 2014-08-03 16:07 Bug #3268:04 LSL : Error CS0023: The `~' operator cannot be applied to operand of type `bool' 14( http://opensimulator.org/mantis/view.php?id=3268 ): A NOTE has been added to this issue. 2014-08-03 17:15 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 17:28 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 17:34 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 17:37 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 17:41 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 18:25 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 18:54 What is the hash code for the original 0.8PF branch? 2014-08-03 18:58 nm. Managed to track it down. 2014-08-03 19:00 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-03 19:28 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): A NOTE has been added to this issue. 2014-08-04 00:49 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): has been RESOLVED. 2014-08-04 00:50 Bug #7259:04 Sim/Grid owner AV cannot cross border from normal sim into a private var. "Cannot crosss into banned parcel" when crossing borde 14( http://opensimulator.org/mantis/view.php?id=7259 ): has been CLOSED 2014-08-04 02:36 Misterblue ping 2014-08-04 04:55 pong, nebadon 2014-08-04 05:13 hey 2014-08-04 05:13 you still around Misterblue? 2014-08-04 05:14 i was setting up the OSCC grid for this years event 2014-08-04 05:14 http://cc.opensimulator.org/map 2014-08-04 05:14 you can see i have 2 vars, Shopping Center and Sandbox 2014-08-04 05:14 then is a space between the Keynotes and these cars 2014-08-04 05:14 err *Vars* 2014-08-04 05:15 the shopping center doesn't look like a var 2014-08-04 05:15 when i log into the var regions i can see the keynotes 2014-08-04 05:15 that map doesnt display vars 2014-08-04 05:15 i was just showing you the layout 2014-08-04 05:15 you can tell its a var from the density of the texture 2014-08-04 05:15 are all the keynotes one varregion then? 2014-08-04 05:15 no 2014-08-04 05:15 they are 4 seperate simulators 2014-08-04 05:15 and when i log into the var regions i can see the keynotes 2014-08-04 05:16 even though there is a full space in between them 2014-08-04 05:16 ok... I think I get it... the two vars are how big? 2014-08-04 05:16 i even tried setting the DefaultDrawDistance in the var, tried 255 and 511 there still no change 2014-08-04 05:16 they are 512x512 2014-08-04 05:17 it is still probably the view distance stuff making the child connections... 2014-08-04 05:17 ya i thought setting 255 might fix it, but no luck 2014-08-04 05:17 diva and I have been going back and forth on this... it probably is still wrong somewhere 2014-08-04 05:18 there is a complex mix of avatar view distance, sim view distance, and fudges added by various parties 2014-08-04 05:18 ok 2014-08-04 05:18 yea not surprising 2014-08-04 05:20 if it's going to be a problem, I can look into it tomorrow evening 2014-08-04 05:20 ok cool ya well it would be good to fix, we have plenty of time to get it fixed 2014-08-04 05:20 the problem seems to be that several functions interact and it worked in the past because everything was the same size 2014-08-04 05:20 i might need to shut the vars down for the tuesday load test 2014-08-04 05:20 it would definitely cause problems 2014-08-04 05:20 with 400 avatars 2014-08-04 05:21 extra child connections would be more load 2014-08-04 05:21 if its something we deem unfixable before november prehaps even long before then, i'll need to redesign the grid layout 2014-08-04 05:21 right 2014-08-04 05:21 will the 400 be in the conference region or in sandbox? 2014-08-04 05:21 though 2014-08-04 05:21 i dont think the keynotes can actually see the vars 2014-08-04 05:21 its a 1 way valve 2014-08-04 05:22 let me test that 2014-08-04 05:22 ya... probably the varregion size upping the distance it is looking for children with 2014-08-04 05:24 I looked a little for any overhead the avatars could be adding 2014-08-04 05:24 you said 400 avs was maxing out your cpu 2014-08-04 05:24 last week was a lot better 2014-08-04 05:24 though i dont think we have actually hit 400 bots yet 2014-08-04 05:24 it used to be that standing avatars would jiggle in BulletSim but I couldn't get my test avatars to do that any more 2014-08-04 05:25 we hit around 350 something 2014-08-04 05:25 there is the double computation of animation updates 2014-08-04 05:25 ya last week i saw my avatars it helped a little 2014-08-04 05:25 both ODE and BulletSim have to generate a collision for every avatar every tick so it can update animations 2014-08-04 05:25 but that update is also done by the heartbeat's update call 2014-08-04 05:26 but I don't know how much overhead that would be adding 2014-08-04 05:26 is there an NPC kit somewhere? I'd like to create 100s of my own avs for testing 2014-08-04 08:27 Bug #7291:04 [DATASNAPSHOT]: Unable to decode reply from data service on OSGrid add on region 14( http://opensimulator.org/mantis/view.php?id=7291 ): has been SUBMITTED. 2014-08-04 08:27 Bug #7291:04 [DATASNAPSHOT]: Unable to decode reply from data service on OSGrid add on region 14( http://opensimulator.org/mantis/view.php?id=7291 ): has been UPDATED. 2014-08-04 10:47 Bug #7277:04 OSGrid add on region release - ScriptStopStrategy co-op seems to prevent regions with scripts being enabled 14( http://opensimulator.org/mantis/view.php?id=7277 ): A NOTE has been added to this issue. 2014-08-04 12:55 hello 2014-08-04 12:56 is it posible varreg can run in multiple instance? 2014-08-04 13:00 halriasa_, i dont think it can as far as i can tell its one instance per region so a var region will be one isstance as it is one region 2014-08-04 13:04 ty 2014-08-04 13:07 yw 2014-08-04 13:20 halriasa: a varregion is just one region that is larger 2014-08-04 13:22 thought it was lol 2014-08-04 13:53 velusuniverse, opensim is not one region per instance, ur thinking of how aurora used to be 2014-08-04 13:55 yes but the idea: multiple regions hosted on same subnet but dif machines, it works but the handshake is nogo 2014-08-04 13:58 that will be router config or port forwarding, assuming the network settings u have in the ini files are correct 2014-08-04 14:01 how i have it : robust>>grid1>>grid2 2014-08-04 14:01 i can gridlink to it external but not enter it due handshake 2014-08-04 14:02 i forwarded 8002 tcp and tcpudp the 8003 2014-08-04 14:02 now my question 2014-08-04 14:02 does ech grid need its udp visable on its listenerport 2014-08-04 14:03 if i use varreg it wont work if i use normal config then i can go in but np phys or chat works 2014-08-04 14:04 and in robust.Hg.ini i see gatekeeprs not defined 2014-08-04 14:05 oh sry wrong window 2014-08-04 14:06 All simulators and regions need to be network visible to the grid services. When logging into a region, the grid service makes a network connection to the region to say 'here comes authroized person X' 2014-08-04 14:06 yes 2014-08-04 14:06 but 2014-08-04 14:06 when enabling varreg it wont go 2014-08-04 14:06 handshake bla 2014-08-04 14:07 so, the region's external address (in Regions.ini) and the simulator's http port must be externally accessable by the grid services associated with that region (and both grid services if HGing) 2014-08-04 14:07 i understand but wy does it break when enabling varreg 2014-08-04 14:08 for each listener i opened a port udp/tcp 2014-08-04 14:08 so that works 2014-08-04 14:08 what's the error message? Is the error message about protocol version? 2014-08-04 14:08 the external grid services work to 2014-08-04 14:08 no it just logs user in and waiting for handshake 2014-08-04 14:08 when disabling the varreg i can go in but phys goes baserk 2014-08-04 14:09 no error shown 2014-08-04 14:09 in console 2014-08-04 14:09 the 'waiting for handshake' is usually a non-visible port problem although it is odd that it works with legacy sized regions and not a varregion 2014-08-04 14:09 exactly 2014-08-04 14:09 it confuses me 2014-08-04 14:10 could be problems TPing to areas outside the 256 region size. The grid services have had problems addressing outside the legacy region size 2014-08-04 14:10 so 256 is the magic size ? 2014-08-04 14:11 when loging local it works fine 2014-08-04 14:11 256 is the legacy region size. A lot of code made assumptions based around that size. They haven't all be stomped out 2014-08-04 14:11 ahhhh 2014-08-04 14:12 makes sence 2014-08-04 14:12 but its strange internal it works just not on the wan 2014-08-04 14:12 I have to run... sorry I can't dig into this with you right now 2014-08-04 14:13 if you can characterize the problem... please file a Mantis so it can be worked on 2014-08-04 14:14 OpenSim could use a tool that talks to the grid services and the regions and verifies connectivity... this port thing is a hard to diagnose problem many people run into 2014-08-04 14:14 ttfn 2014-08-04 14:14 i never ran into nat issues but ths makes me crazy lol 2014-08-04 14:15 our grid made a huge step up indistro we came from 7.6 2014-08-04 14:15 we will work it out thanks for thinking with us 2014-08-04 14:35 ahoy 2014-08-04 14:35 :0 2014-08-04 14:40 ahoy, halriasa_! 2014-08-04 15:33 MisterBlueAFK, you there 2014-08-04 20:09 hello 2014-08-04 20:10 i have isolated my trouble down to what seems to be internal routing issues 2014-08-04 20:10 in a otherwise healthy gridmode instance of opensim (a sim connecting to a different host for grid services) 2014-08-04 20:11 setting the region to a varregion (by increasing size variables) when specifying an internal ip adress(eg.192.168.1.112) fails to allow users to login 2014-08-04 20:11 they crash right after loading world 2014-08-04 20:12 wen the region is set to normal size again . all works 2014-08-04 20:12 this is to say a varregion in gridmode cannot be run in a multiple instance way . while being acessable to the public 2014-08-04 20:13 alt_drone, many people use var regions in grid mode with no problems 2014-08-04 20:14 i cant think what the issue could be 2014-08-04 20:14 the only thing iv been told is that compiling with nant can lead to some issues (never noticed any) 2014-08-04 20:14 this is a essentially out of the box setup 2014-08-04 20:14 otherwise healthy 2014-08-04 20:14 connectable 2014-08-04 20:14 change those size vars and bam dead 2014-08-04 20:14 i would recomend as misterblue said posting on mantis 2014-08-04 20:15 i did not see that message 2014-08-04 20:15 all my regions are var size grid mode with robust on a separate machine 2014-08-04 20:15 yeah 2014-08-04 20:15 are they seperate instances? 2014-08-04 20:15 some are, some have multiple regions 2014-08-04 20:16 iv got a entire grid converted to 512x512 vars all pretty and waiting acess 2014-08-04 20:16 but cannot for the life of me make it acessable form outside 2014-08-04 20:16 from* 2014-08-04 20:16 I have one opensim instance raunning 5 regular and one var sim on osgrid 2014-08-04 20:16 (as vars) 2014-08-04 20:16 in region ini you have local and external ip set? 2014-08-04 20:16 and var / no var makes no difference when it comes to connectivity 2014-08-04 20:16 without the var sizing 2014-08-04 20:16 it works perfect 2014-08-04 20:16 acessable by all 2014-08-04 20:16 inside and outside the network 2014-08-04 20:16 as lkalif just said, var should not make any difference to connecting 2014-08-04 20:17 it shoudnt make a diff but it shure as hell is trying to 2014-08-04 20:17 that's very strange. I don't see how that would be possible 2014-08-04 20:17 ilbe more specific 2014-08-04 20:17 they crash at loading world 2014-08-04 20:17 most recetn singularity 2014-08-04 20:17 recent* 2014-08-04 20:17 what crashes? the viewre? 2014-08-04 20:17 yeah sims stay up 2014-08-04 20:18 well that'¨s a whole different thing 2014-08-04 20:19 is your viewer upto date? only newish ones can handle var regions 2014-08-04 20:20 yep new 2014-08-04 20:20 one moment 2014-08-04 20:20 il redl it and test just for certainty sake 2014-08-04 20:23 1.8.5.5617 2014-08-04 20:23 singularity version 2014-08-04 20:25 does it work on other var regions 2014-08-04 20:26 it works when logged in on the internal network 2014-08-04 20:26 try going to Replex region on OSGrid for instance 2014-08-04 20:26 and if i take it out of varregion sizing it becomes logable to the external networka gain 2014-08-04 20:26 ok 2014-08-04 20:26 hold 2014-08-04 20:27 for the sake of curiosity 2014-08-04 20:27 alt_drone: dont describe it as "loggable" 2014-08-04 20:27 viewer crash is something completely differnet 2014-08-04 20:27 than not being able to connect 2014-08-04 20:29 i have arrived in replex 2014-08-04 20:29 to me it makes no functional difference . none of my user are able to connect so i say unloggable 2014-08-04 20:30 can fluidly move across its larger landscape 2014-08-04 20:33 is there a trick besides the sizing and positioning that makes a varregion talk nice to clients? 2014-08-04 20:33 something i just dont knwo about? 2014-08-04 20:33 nothing except change the size 2014-08-04 20:33 alt_drone, post the contents of your region.ini file to pastebin 2014-08-04 20:34 hold 2014-08-04 20:34 its super basic 2014-08-04 20:34 and works when not a var 2014-08-04 20:35 alt_drone, u do have bullet set as your physics engine right? 2014-08-04 20:36 yes 2014-08-04 20:36 http://pastebin.com/7L5AXuq0 2014-08-04 20:36 love bullet when itsworking 2014-08-04 20:36 haha 2014-08-04 20:37 have u tried changing your ExternalHostName to the external ip? 2014-08-04 20:38 i will now 2014-08-04 20:38 hold please 2014-08-04 20:39 testing in other room 2014-08-04 20:40 Normally people set InternalAddress = 0.0.0.0 2014-08-04 20:40 thats a good point, i use 0.0.0.0 2014-08-04 20:42 Other than that I do no see any issue, providing of course redoasis.com is good 2014-08-04 20:42 cant use it as i have mulitple machines runnign adn in production they load form a webserver 2014-08-04 20:42 it looks like 2014-08-04 20:42 the external ip works 2014-08-04 20:42 im gonna try tht with the webloader and see how it handles 2014-08-04 20:42 if it works you may have put us ontrack 2014-08-04 20:43 bbl, I have a bat flying around in here, and it somewhat distracting 2014-08-04 20:43 i heard people before having problems with dns lookups with opensim 2014-08-04 20:43 bat, cool i want one lol 2014-08-04 20:43 me too 2014-08-04 20:44 alt_drone, what is the port number for the grid.. 8002? 2014-08-04 20:45 ja 2014-08-04 20:45 hold testing 2014-08-04 20:46 btw, I cannot ping redoasis.com 2014-08-04 20:47 strange 2014-08-04 20:47 using webloaded xml it breaks using external ip 2014-08-04 20:48 resolves to 23.249.82.18 ? 2014-08-04 20:48 should 2014-08-04 20:48 works on this end anyway 2014-08-04 20:48 the resolution( not hte region lol hold 2014-08-04 20:50 timeouts 2014-08-04 20:50 ok forget the webloader 2014-08-04 20:51 ping seems to be blocked, but I can see 8002 2014-08-04 20:53 I cannot see your 9020 region though 2014-08-04 20:53 its down atm 2014-08-04 20:54 tired ot load it form thesite but it just hangs at login 2014-08-04 20:54 so im reverting 2014-08-04 20:55 when I edit a prim in a large object, say 30-40m in size, and the prim I'm editing is far from the root prim, whenever I try to move it at all it snaps closer to the root prim. Is there any way I can disable this? it's really annoying 2014-08-04 20:55 in replex 2014-08-04 20:56 Its as if its trying to enforce some artificial limit in linkset size 2014-08-04 20:57 dahlia, isnt that linkset limit part of opensim? 2014-08-04 20:57 I dont think so 2014-08-04 20:57 it let me stretch the linkset 2014-08-04 20:58 i know it is in second life and i assumed opensim was the same 2014-08-04 20:58 ok it shoudl be acessable 2014-08-04 20:58 region testler 2014-08-04 20:58 Location = 800,800 looks wierd 2014-08-04 20:58 its because the maingrid is at the usuallocations and i dont want it anywhere near it for testing purpose 2014-08-04 20:59 main land of our grid 2014-08-04 20:59 dahlia, might be these rules being applied incorrectly with out taking size into account http://wiki.secondlife.com/wiki/Linkability_Rules 2014-08-04 21:00 AliciaRaven: I dont think OpenSim implements those rules, otherwise it wouldnt have let me resize the linkset in the first place 2014-08-04 21:01 there must be a similar rule to prevent linking 2 prims that are on diff sides of a region for example 2014-08-04 21:02 all I want to know is if there is a viewer setting for it 2014-08-04 21:03 Viewer setting for what, dahlia ? 2014-08-04 21:03 looks like the external ip fixes acessability but destroys acessablitiy form the internal network haha 2014-08-04 21:03 distance from root prim when editing a linkset 2014-08-04 21:03 il take that tradeoff tho 2014-08-04 21:05 dahlia: None that I know of but if it gives you a limit notification, tell me a string therein and I will reverse lookup 2014-08-04 21:05 the only notification is the prim wont go any further 2014-08-04 21:06 Word for word? 2014-08-04 21:06 I assume its enforced in the viewer as it hasnt communicated the move to the sim yet 2014-08-04 21:07 LiruCookies: no text. I try to move it and in wont move 2014-08-04 21:07 *wont move any further from the root 2014-08-04 21:07 llmanip or so, gonna check the code. 2014-08-04 21:08 ty 2014-08-04 21:08 you need to disable camera constraints or something dont you 2014-08-04 21:09 its disabled 2014-08-04 21:09 limit select distance? 2014-08-04 21:09 i dont recall having these issues 2014-08-04 21:09 I can select 2014-08-04 21:09 i know SL has a 30m limit for linking 2014-08-04 21:09 but opensim should be unlimited 2014-08-04 21:10 so it only happens with large prims? 2014-08-04 21:11 i cant seem to recreate this problem 2014-08-04 21:12 take that alien model, stretch it so its pretty large, line maybe 50ish meters. Try to edit a toe 2014-08-04 21:12 is grid manager set to opensim for the grid you're logging into? 2014-08-04 21:12 ok i was just using 2 cubes 2014-08-04 21:12 s/line/like 2014-08-04 21:12 and i was able to drag the child prim 100s of meters away from the root prim 2014-08-04 21:12 no snapping back 2014-08-04 21:13 use the alien 2014-08-04 21:13 hmm 2014-08-04 21:13 ok let me log into OSgrid 2014-08-04 21:13 and see if i can even find that object 2014-08-04 21:13 that object was made in SL 2014-08-04 21:13 and brought over with Second Inventory 2014-08-04 21:13 wonder if thats part of the problem 2014-08-04 21:13 the 255 prim one 2014-08-04 21:13 that alien is aincent 2014-08-04 21:13 made in 2007 I think 2014-08-04 21:13 shouldnt matter 2014-08-04 21:14 what is that alien named? 2014-08-04 21:15 oh nevermind 2014-08-04 21:15 i found one at OKC Sandbox2 2014-08-04 21:15 Alien 2014-08-04 21:15 creative on my part 2014-08-04 21:15 lol 2014-08-04 21:16 just waiting on inventory to finish downloaded, had cache cleared 2014-08-04 21:16 time for a break *comes back in 3 hours* 2014-08-04 21:17 ;) 2014-08-04 21:17 ok, no snapping back for me dahlia 2014-08-04 21:17 i made the alien quite large, maybe 50-60m tall 2014-08-04 21:18 then drug one of the toes clear across to other side of the region no problem 2014-08-04 21:18 which viewer? 2014-08-04 21:18 is grid manager set to opensim for the grid you're logging into? 2014-08-04 21:18 Replex 64bit (6004) 2014-08-04 21:19 have you altered any settings? 2014-08-04 21:19 i dont think so however 2014-08-04 21:19 there is that setting in grid managert 2014-08-04 21:19 that says make it SL compatible or not 2014-08-04 21:19 maybe that is it 2014-08-04 21:19 nebadon: will you copy paste what I said 2014-08-04 21:19 dahlia might have muted me lol 2014-08-04 21:19 can you see what lkalif is saying dahlia? 2014-08-04 21:19 lol 2014-08-04 21:19 [17:18] is grid manager set to opensim for the grid you're logging into? 2014-08-04 21:19 I didnt mute you, I didnt think you were talking to me 2014-08-04 21:20 hehe 2014-08-04 21:20 rofl 2014-08-04 21:20 can I access grid manager without logging out? 2014-08-04 21:20 hmm 2014-08-04 21:21 yes 2014-08-04 21:21 Grid Tab in preferences 2014-08-04 21:21 meh *logs out 2014-08-04 21:21 select your grid 2014-08-04 21:21 hit "Advanced" 2014-08-04 21:21 oh but i just looked 2014-08-04 21:21 i dont have that set on OSgrid 2014-08-04 21:21 Platform says OpenSim 2014-08-04 21:21 so i guess that is not it 2014-08-04 21:21 there is the Rendering Compatibility box, thats what I was thinking of 2014-08-04 21:21 make sure Platform is OpenSim and Rendering Compatibily ticked off if you want to disable prim size limits 2014-08-04 21:22 but it appears that is not a factor 2014-08-04 21:22 oh you do want it checked? 2014-08-04 21:22 or uncheck? i have it checked 2014-08-04 21:22 unchecked disables limits iirc 2014-08-04 21:22 right 2014-08-04 21:22 for hollow and stuff 2014-08-04 21:22 thats what I thought, I dont think that makes a differnece in this case 2014-08-04 21:22 ok rendering compatability was checked 2014-08-04 21:23 was worth checking that the plarform is set to OpenSim 2014-08-04 21:23 thats only thing I can think of that would make it snap back 2014-08-04 21:23 other than camera constraints and limit select distance 2014-08-04 21:23 nope still snaps 2014-08-04 21:23 do I need to relog? 2014-08-04 21:23 it physically moves? 2014-08-04 21:23 or you just cant move it any further? 2014-08-04 21:24 like if you let go it moves back? 2014-08-04 21:24 if I try to move a toe at all it snaps up to waist level 2014-08-04 21:24 oh 2014-08-04 21:24 i feel like i have experienced that before 2014-08-04 21:24 but cant remember now 2014-08-04 21:25 Í wonder if its sim or the viewer doing it 2014-08-04 21:25 oh 2014-08-04 21:25 i know what it is 2014-08-04 21:25 I think its viewer because I dont think its tried to communicate the move yet 2014-08-04 21:25 you have max prim size maybe set 2014-08-04 21:25 let me see what i have max non physical prim size 2014-08-04 21:25 the toes are cut torus right? 2014-08-04 21:25 dahlia: try on the same sim deb is trying 2014-08-04 21:25 I think so 2014-08-04 21:26 wondering if maybe your only seeing like 5% of the prim 2014-08-04 21:26 neb* 2014-08-04 21:26 im checking my sandbox settings now 2014-08-04 21:26 let me log in there. what region? 2014-08-04 21:27 in OpenSim.ini check the NonPhysicalPrimMax = 2014-08-04 21:27 i have it set to 256 2014-08-04 21:27 however i think thats the default 2014-08-04 21:27 I have default 2014-08-04 21:27 ok 2014-08-04 21:27 its OKC Sandbox2 2014-08-04 21:27 on OSgrid 2014-08-04 21:27 tp me? 2014-08-04 21:28 sure 2014-08-04 21:28 you know 2014-08-04 21:28 one thing different here 2014-08-04 21:28 it still runs ODE 2014-08-04 21:28 sent 2014-08-04 21:31 hmmm lets me do it there 2014-08-04 21:31 i wonder if its a bug with Bulletsim 2014-08-04 21:31 try going to Sisyphus 2014-08-04 21:31 and repeat test there 2014-08-04 21:32 hmm 2014-08-04 21:33 sisyphus may need a kick 2014-08-04 21:33 i cant teleport 2014-08-04 21:33 strange 2014-08-04 21:33 oh 2014-08-04 21:33 ok I put the foot underground 2014-08-04 21:33 its restarting 2014-08-04 21:33 and it snaps 2014-08-04 21:33 oh 2014-08-04 21:33 so maybe its because its below ground 2014-08-04 21:33 ya I dont think you can push stuff too far underround in a linkset 2014-08-04 21:33 yes 2014-08-04 21:34 definitely is 2014-08-04 21:34 its always been that way I think 2014-08-04 21:34 is that viewer or sim? 2014-08-04 21:34 hmm 2014-08-04 21:34 good question, i never thought about it 2014-08-04 21:34 seems more like something the viewer would do to me 2014-08-04 21:34 i really do not recall us ever doing anything specifically to limit that 2014-08-04 21:35 its not really in our nature to limit things like that on the simulator side with opensim 2014-08-04 21:35 if we did its aincent 2014-08-04 21:35 I thought bulletsim had something to do with it but you're running ode 2014-08-04 21:35 i sort of always remember it doing that 2014-08-04 21:35 ya 2014-08-04 21:35 ok well at least I have evidence it's when below ground 2014-08-04 21:36 ok ya that doesnt surprise me at all 2014-08-04 21:36 i want to say thats normal behavior 2014-08-04 21:36 probably something LL did to prevent you from easily losing prims in the ground 2014-08-04 21:36 who knows 2014-08-04 21:37 I know Ive had stuff below ground in SL before but I moved it with a script 2014-08-04 21:37 ah 2014-08-04 21:37 well you should be able to move the enitre object underground 2014-08-04 21:37 just not parts of the linkset 2014-08-04 21:37 that doesnt make sense to me to limit parts of the linkset 2014-08-04 21:37 it's probably the sim doing it if it doesn¨t happen in every sim 2014-08-04 21:37 I think it does 2014-08-04 21:37 it does 2014-08-04 21:38 well it does on both mine and nebadon's 2014-08-04 21:38 ah, so it depends on where the object is 2014-08-04 21:38 if you list the whole linkset in the air it works? 2014-08-04 21:38 the link part doesnt want to go below ground 2014-08-04 21:38 root is way above 2014-08-04 21:38 ya 2014-08-04 21:39 ive experience that many times and I suspect you would experience same behavior in SL 2014-08-04 21:39 i cant tell you how many times ive been working on a linkset 2014-08-04 21:39 and my camera suddenly rotates 180 degress 2014-08-04 21:39 oh I hate that 2014-08-04 21:39 sending my child prim 100s of meters away or into the sky 2014-08-04 21:40 camera constraints is another PITA 2014-08-04 21:40 maybe LL did that to prvent things from being lost in the ground 2014-08-04 21:40 dunno 2014-08-04 21:40 with 30m link limit in SL though 2014-08-04 21:40 how far could it go 2014-08-04 21:40 lol 2014-08-04 21:40 maybe its just bad design 2014-08-04 21:40 camera constraints should automatically disable when edit window is open 2014-08-04 21:41 well I need to go to the store. bbiab 2014-08-04 21:41 kk 2014-08-04 21:41 ttyl 2014-08-04 21:54 I think SL link limit was increased to 54m 2014-08-04 21:55 and possibly 60 2014-08-04 22:09 NickyP: I didn't see the earlier comments. Which limit is 54m? 2014-08-04 22:09 I'm having trouble with a var region. I get a couple of error messages and no idea what they really mean or how to fix the issues. http://pastebin.com/j5fDh9Qn 2014-08-04 22:10 linkset size 2014-08-04 22:10 BTW, that is for a var that is 10 x 10 2014-08-04 22:11 lkalif: huh? 2014-08-04 22:11 54m is the maximum size of a linkset on sl 2014-08-04 22:11 or perhaps 60 2014-08-04 22:11 somewhere around there 2014-08-04 22:11 nebadon: I am on sandbox plaza II and am able to move 2 linked assemblies under ground. 2014-08-04 22:12 NickyP: not the whole thing. edit linked parts and move one below 2014-08-04 22:15 ya i think its just the child prims 2014-08-04 22:16 center of the linked assembly is at 20 and ground is at 22 2014-08-04 22:17 Plugh link ability 2014-08-04 22:18 one below and one above ground 2014-08-04 22:19 I didnt actually test it this time myself 2014-08-04 22:19 i have experienced it 2014-08-04 22:23 I've seen the link distance limit when working on a large building. 2014-08-04 22:39 hi lkalif, are you around? 2014-08-04 22:47 justincc: hi, partially 2014-08-04 22:48 lkalif: did you see me pull request from a little while ago on libomv github? 2014-08-04 22:48 the one about prebuild? 2014-08-04 22:48 yes 2014-08-04 22:49 yes, I have seen it. wanted to test if it causes trouble but didn't have time to yet 2014-08-04 22:49 ok cool. I'm probably going to have a few more soon as I work my way through pCampbot issues 2014-08-04 22:49 is it something urgent opensim-wise? 2014-08-04 22:49 ah ok, cool 2014-08-04 22:50 not really since it's pcampbot but it's still a pain to have to patch in my own DLLs. WIll be good to get these patches in or feedback on them once I put in the pull req 2014-08-04 22:50 ok, will make sure it's pulled during the next day 2014-08-04 22:50 I mean tomorrow 2014-08-04 22:50 thanks 2014-08-04 22:51 my language processor fails me :p 2014-08-04 22:59 what's preguild got to do with dlls? 2014-08-04 22:59 *prebuild 2014-08-04 22:59 nothing, but I have further commits that are changes to actual libomv code, which I haven't yet put in a pull req 2014-08-04 23:00 partly because I need to check that one of the earlier changes isn't causing some of the issues that I'ms seeing now 2014-08-04 23:08 Any thoughts on -> http://pastebin.com/j5fDh9Qn 2014-08-04 23:09 It says you max packet size is too small 2014-08-04 23:09 your* 2014-08-04 23:09 256M is too small? 2014-08-04 23:10 line 20 and 21 ... 2014-08-04 23:10 Plugh: there is something wrong with your mysql setting 2014-08-04 23:10 I doubt it's set for 256m 2014-08-04 23:10 I know that it keeps saying that. How big do I have to keep increasing it to before it will accept the packet. I don't even know what packet it is complaining about. 2014-08-04 23:10 1) you are the only one seeing the attack of those messages 2014-08-04 23:11 perhaps posting your cnf file might be useful. 2014-08-04 23:11 I'm the only one (so far) reporting the messages. 2014-08-04 23:11 possibly off-by-one order of magnite setting or soemthing 2014-08-04 23:11 I have it set to 256M 2014-08-04 23:11 or mysql is not reading that config file 2014-08-04 23:12 If it didn't read it it wouldn't be finding the data files. 2014-08-04 23:13 i'd tripple check the configuration and find a way to verify 2014-08-04 23:13 there is some mysql command to show the settings 2014-08-04 23:14 Plugh: you're trying to load a terrain from a file called 'O5'? and '5'? 2014-08-04 23:14 The packet size is responsible for -> Unable to load heightmap, no file loader available for that format. 2014-08-04 23:14 or OpenSim.Region.Framework.Scenes.EventManager [EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing.  unable to load heightmap from file 05: no loader available for that format? 2014-08-04 23:23 justincc: you know what. it's much easier if you commit directly. you got a github acct? 2014-08-04 23:24 yes, justincc 2014-08-04 23:28 I think you should be able to push directly to https://github.com/openmetaversefoundation/libopenmetaverse.git now 2014-08-04 23:28 or the ssh version of that 2014-08-04 23:28 git@github.com:openmetaversefoundation/libopenmetaverse.git 2014-08-04 23:30 lkalif: great, thanks. I'll try that out soon. Not tonight since I'm a bit tired myself and don't want to screw anything up 2014-08-04 23:31 it does look like I should be able to 2014-08-04 23:31 great thing about git (and version control in general) is that any potential screwup is just temporary and easy to undo 2014-08-04 23:31 so no big deal 2014-08-04 23:31 true 2014-08-04 23:32 ok so I have more evidence. I have the alien in my standalone and it's scaled up really huge, maybe 100ish meters total size. I have it partially underground, maybe knee level. I have ground and water rendering turned off. I try to edit the toenail and it snaps up to knee level whenever I try to move it with the gizmo. When I enter "terrain fill 0" in opensim console, I can then move the toenail back down. 2014-08-04 23:33 evidence of what? 2014-08-04 23:33 so something seems to definately be preventing me from moving a child prim much below ground level, even if the root is above 2014-08-04 23:33 would be nice to know what is doing it 2014-08-04 23:34 ie. sim or viewer 2014-08-04 23:34 ya 2014-08-04 23:34 on the surface, sounds like it could be a phys thing 2014-08-04 23:34 its not physical 2014-08-04 23:34 and it happens in ode or bullet 2014-08-04 23:34 ok 2014-08-04 23:54 justincc, no. That data is supposed to come from the database. Those 5 and 05 look like they are part of some string possibly left in a buffer from some earlier message. 2014-08-04 23:55 I fixed the allowed packet size thing. Turns out that MySQL on the Windows box had a second max_allowed setting much further down the file which overrode the earlier one. 2014-08-04 23:56 Starting build #3742 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 00:01 Project opensim » mono-2.10.8.1 build #3742: SUCCESS in 9 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3742/ 2014-08-05 00:01 jjustincc: Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1 2014-08-05 00:04 ok its definately the viewer doing it. I ctrl-c'd the sim while still connected and tried to move a prim that was below ground and it snapped 2014-08-05 00:05 no way the sim could have done it because it wasnt running 2014-08-05 00:07 Starting build #3743 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 00:11 Project opensim » mono-2.10.8.1 build #3743: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3743/ 2014-08-05 00:11 jjustincc: Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time. 2014-08-05 00:15 Starting build #3744 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 00:19 Project opensim » mono-2.10.8.1 build #3744: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3744/ 2014-08-05 00:19 jjustincc: Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting. 2014-08-05 00:38 Starting build #3745 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 00:42 Project opensim » mono-2.10.8.1 build #3745: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3745/ 2014-08-05 00:42 jjustincc: Go back to disconnecting bots in parallel since serially is too slow. 2014-08-05 01:13 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-05 01:29 Has something changed in the communication with the external registration used by DataSnapshot module? I'm seeing yellow text saying that it was unable to parse the response. 2014-08-05 02:02 plug, have u seen this... 2014-08-05 02:02 http://opensimulator.org/mantis/view.php?id=7291 2014-08-05 02:03 maybe datasnapshot has changed recently but i dont think it has, i havnt upgraded in a few weeks but i havnt seen any problems 2014-08-05 02:04 going back to my bottle of wine now, future responses may be unintelagible lol 2014-08-05 02:05 ACTION raises a glass to Alicia incoherancy  2014-08-05 02:10 ACTION waves at MisterBlue and falls off her chair 2014-08-05 02:12 hey MisterBlue 2014-08-05 02:12 hey Nebadon 2014-08-05 02:12 I assume your wanting to test what I was talking about before with NPCs? 2014-08-05 02:13 I don't really have a ready to go kit 2014-08-05 02:14 mine was kind of complicated, im not even sure i remember how it works now been a while since I actually used it I could however put it into an oar maybe for you if your interested in messing with it 2014-08-05 02:17 LOL... that's not a very good sales pitch :) 2014-08-05 02:25 but I'd like to try it out. I used a modified TestClient for bots before but that used a lot of memory and CPU 2014-08-05 02:54 ok Misterblue_ i will get you something packed up 2014-08-05 02:54 i need to clean it up a bit 2014-08-05 02:54 its OKC Sandbox2 2014-08-05 02:55 give me a few ive needed to clean that region up for a while anyway 2014-08-05 02:55 Rockon71 2014-08-05 06:34 you awake nebadon 2014-08-05 06:34 ? 2014-08-05 11:24 hmm, profiles lookups on osgrid seem to time out 2014-08-05 11:25 only from my home location, my network seems to be having issues 2014-08-05 11:26 nebadon_: if you update your viewer, the destination guide you were asking for is there 2014-08-05 11:26 smxy: ^ 2014-08-05 14:56 Is there anyone around who is also using the DataSnapshot module in OpenSim? I'm seeing yellow text in 0.8-post-fixes when the module tries to (de-)register itself with the external PHP file. It is expecting some sort of reply (of up to 1024 bytes) which it isn't getting. I added 'echo "OK"' to the PHP file in case it just wanted something back but that made no difference. 2014-08-05 14:57 I also wonder why it uses GET instead of POST. 2014-08-05 14:57 what does that even do ? 2014-08-05 15:00 It is passing information to an external PHP file so a record of the OS instance can be added/removed from a database table. The database table is used by the ossearch parser so it knows what instances exist and need to be parsed for information about what objects/parcels can be indexed to be searched for later by users. 2014-08-05 15:08 The register/de-register is working but the exception that is triggered prevents the module from working so it doesn't respond to requests for data. 2014-08-05 15:20 Plugh i noticed that earlier to on on of my regions when i restarted it 2014-08-05 15:20 some yellow message on startup about datasnapshot 2014-08-05 15:20 i didnt have time to inspect the problem, and I kind of just assumed at that moment it was some kind of fluke 2014-08-05 15:20 maybe not though 2014-08-05 15:21 Nope, not a fluke. It is very consistent. I noticed it in my grid when I was dealing with an issue related to a var. I see the same thing on my local standalone. 2014-08-05 15:21 The exception is in line 402 of OpenSim/Region/DataSnapshot/DataSnapshotManager.cs 2014-08-05 15:22 ok 2014-08-05 15:22 wonder when that started 2014-08-05 15:22 I don't know if something changed in the module or I just never noticed it before but I'd be surprised if I hadn't seen it before. 2014-08-05 15:23 it must be semi-recent because i don't really recall seeing it much before either 2014-08-05 15:23 I did a preliminary look through the changelog history for that file and haven't found what might have started that. 2014-08-05 15:23 perhaps i just never noticed though 2014-08-05 15:23 I haven't been running master much so I don't know how recent this might be. 2014-08-05 15:23 not much while it was in development. 2014-08-05 15:24 the fact that we both only noticed it for the first time today is telling 2014-08-05 15:24 must be fairly recent 2014-08-05 15:24 The PHP module does register/de-register the OS instance but the module never enables itself because of that exception. 2014-08-05 15:24 yea the error i saw said soemthing about memory 2014-08-05 15:24 If it returns from that function it will set the module to active on the next line. 2014-08-05 15:25 memory? Hm... don't recall seeing a memory reference. 2014-08-05 15:25 ACTION looks again 2014-08-05 15:25 09:03:25 - [DATASNAPSHOT]: Unable to decode reply from data service. Ignoring. at System.IO.MemoryStream.CheckIfClosedThrowDisposed () [0x0000b] in /root/install/mono-3.4.1/mono/mcs/class/corlib/System.IO/MemoryStream.cs:139 2014-08-05 15:25 at System.IO.MemoryStream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00045] in /root/install/mono-3.4.1/mono/mcs/class/corlib/System.IO/MemoryStream.cs:251 2014-08-05 15:25 at OpenSim.Region.DataSnapshot.DataSnapshotManager.NotifyDataServices (System.String servicesStr, System.String serviceName) [0x0010d] in /home/nebadon/osgrid/okc_sandbox2/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs:402 2014-08-05 15:25 MemoryStream.cs:251 2014-08-05 15:26 http://pastebin.com/PrTtFvCj 2014-08-05 15:27 Same error as me except you have an extra line number mentioned that mine doesn't mention. 2014-08-05 15:27 ya wierd 2014-08-05 15:28 you are using mono --debug? 2014-08-05 15:28 yes 2014-08-05 15:28 maybe its the version of mono 2014-08-05 15:28 using Repo mono? or compile yourself? 2014-08-05 15:28 I recently ran a clean operation and rebuilt as I had to do that having recently updated my Linux distro and updated to new (or at least different) mono version. 2014-08-05 15:29 Built from 0.8-post-fixes repo. 2014-08-05 15:29 I'm using mono 3.2.8 2014-08-05 15:29 ok 2014-08-05 15:29 im running master git, just updated this morning, and mono 3.4.1 2014-08-05 15:30 ok. Same problem so it doesn't appear related to mono version. 2014-08-05 15:30 I suppose it might be using a GET to verify that it was able to successfully contact the external PHP file. 2014-08-05 15:31 I'll compare the module against 076PF 2014-08-05 15:31 k 2014-08-05 15:34 Concerning the child prim edit under ground/terrain comments. I think there is a prim size issue in play. On osgrid/sandbox II. A default cube cannot be moved under the terrain surface completely. A 20x20x20 can be moved under. 2014-08-05 15:34 The only difference in NotifyDataServices() is that it 0.8PF contacts the external PHP file inside a a { } block that starts with -> using (RestClient cli = new RestClient(url)) 2014-08-05 15:38 i bleive NickyP that you can only move a prim as far down as the center of mass 2014-08-05 15:38 nebadon_: I'm rebuilding with that function set the way it was before to see if it makes a difference. 2014-08-05 15:39 lkalif: Re: DG. Sweeet. Thanks! 2014-08-05 15:39 so a larger prim will appear to go deeper than a 0.5m cube would 2014-08-05 15:39 great, Plugh, thanks 2014-08-05 15:39 ya I need to update and test that 2014-08-05 15:39 let me do that now smxy 2014-08-05 15:40 nebadon_: yup. That fixed it. No yellow text 2014-08-05 15:40 ok 2014-08-05 15:40 can you try to figure out who changed that? 2014-08-05 15:40 nebadon_: I think it oren but I'll double check. 2014-08-05 15:40 we should try to figure out why it was changed before reverting that 2014-08-05 15:40 ok 2014-08-05 15:41 smxy: LiruCookies made it 2014-08-05 15:41 wow a lot of revisions between replex versions 2014-08-05 15:41 6004 > 6120 2014-08-05 15:42 hmm not sure why this is lkalif 2014-08-05 15:42 but a lot of the time when i upgrade replex i get an error about cant replace the vivox dlls 2014-08-05 15:43 oh geez 2014-08-05 15:43 i have like 10 SLvoice.exes running still 2014-08-05 15:43 what the hell 2014-08-05 15:44 wonder what is up with that 2014-08-05 15:44 that might explain why i was having voice trouble on Avacon grid last week 2014-08-05 15:44 i havent rebooted since then 2014-08-05 15:44 i ended up using a different computer 2014-08-05 15:44 nebadon_: It was changed in commit e41e52e0 by Oren (orenh) with the commit message "Close streams immediately when we finish using them". I wonder if that change was a mistake and snuck in along with the other changes in that commit. 2014-08-05 15:45 could be 2014-08-05 15:45 orenh ping 2014-08-05 15:45 I was just about to do that. :) 2014-08-05 15:46 LiruCookies: Sweeet. Thanks. :) 2014-08-05 15:47 smxy: What'd I do? 2014-08-05 15:48 lkalif how do i bring up the Destination Guide? 2014-08-05 15:48 or LiruCookies? 2014-08-05 15:48 World->Destinations 2014-08-05 15:48 k 2014-08-05 15:48 k cool works 2014-08-05 15:48 (You can make a toolbar button, methinks... it might not be exposed yet, ToolbarVisibleDestinations 2014-08-05 15:49 I think it might not be visible because I don't have a nice dynamic way of hiding it. 2014-08-05 15:49 ok 2014-08-05 15:49 LiruCookies: you didn't implement the debug setting for showing it on login? 2014-08-05 15:49 lkalif: Sure I did 2014-08-05 15:49 which debug setting is it? 2014-08-05 15:50 nebadon_: can you check when orenh was last seen to say something? 2014-08-05 15:50 lkalif: Not in the same commit, because I had unstaged stuff. 2014-08-05 15:50 DestinationGuideShown 2014-08-05 15:50 just like you asked 2014-08-05 15:51 quite some time ago 2014-08-05 15:51 i dont have datestamps enabled in my IRC client 2014-08-05 15:51 last conversation i see he had was with LiruCookies 2014-08-05 15:51 how long ago was that Liru? 2014-08-05 15:51 ok. I can only see as far back as when I logged in this morning. 2014-08-05 15:52 Sec 2014-08-05 15:52 LiruCookies: is it per-user? 2014-08-05 15:52 I don't understand that use of "using" in C# to know how it might affect the code. 2014-08-05 15:52 lkalif: No, none of the show floater settings are per accounts 2014-08-05 15:52 ok my logs had the date 2014-08-05 15:52 it was the 31st Plugh 2014-08-05 15:53 oh. that was quite a while ago. 2014-08-05 15:53 ya 2014-08-05 15:53 just about a week ago 2014-08-05 15:53 6 days 2014-08-05 15:53 hes lingering im sure 2014-08-05 15:53 he is in UK so its dinner'ish time 2014-08-05 15:53 nebadon_: you destination guide needs some CSS magic 2014-08-05 15:54 yes 2014-08-05 15:54 nebadon_: your guide http://i.imgur.com/f6GdQt5.png 2014-08-05 15:54 i stole AI's code from his website 2014-08-05 15:54 SL http://i.imgur.com/hc09r8w.png 2014-08-05 15:54 was being lazy 2014-08-05 15:54 you see they skinned the scrollbar somehow too 2014-08-05 15:54 i will clean that up before the conference 2014-08-05 15:54 ya that is easy 2014-08-05 15:54 just css 2014-08-05 15:54 nebadon_: ok. We know the cause of the issue. Just have to wait to ask him about it. 2014-08-05 15:54 yea 2014-08-05 15:55 if he doesnt show up shortly maybe email him 2014-08-05 15:56 shame there is no way with javascript or something we could size the window any size we want and place it exactly where we want it on the screen 2014-08-05 15:56 id be very surprised if we could actually do that inside the LL viewer 2014-08-05 15:56 might be worth testing to see if it responds like a html popup window would 2014-08-05 15:56 for me the destination guide window was small like in your screenshot too 2014-08-05 15:57 the scroll bar was downbehind the toolbar at the bottom though 2014-08-05 15:57 i had to move the window before i could scroll 2014-08-05 15:57 I think that's the same default as in V3 2014-08-05 15:57 ya probably is 2014-08-05 15:57 did someone mention my name? 2014-08-05 15:57 hey orenh 2014-08-05 15:57 plugh was looking for you 2014-08-05 15:57 ah yes, default position might be off-screen slightly 2014-08-05 15:57 I see, something about closing streams 2014-08-05 15:57 Yeah, it is 2014-08-05 15:57 problem with datasnapshot in master code, that traced back to one of your patches 2014-08-05 15:57 yes 2014-08-05 15:58 what is the question? 2014-08-05 15:58 I just don't like playing with debug setting reects much 2014-08-05 15:58 well we just wanted to understand the reason for the change 2014-08-05 15:58 before just reverting code 2014-08-05 15:58 lkalif: You're welcome to contribute a better one 2014-08-05 15:58 A change in commit e41e52e0 broke the DataSnapshot module. 2014-08-05 15:58 trying to determine if core code should be changed, or the module itself needs updating 2014-08-05 15:58 why revert? 2014-08-05 15:58 its purpose is to ensure streams are closed 2014-08-05 15:58 that wasn't always done diligently 2014-08-05 15:59 lkalif: Also do so for the default avatar picker if you do so. 2014-08-05 15:59 ya some how its breaking datasnapshot now though 2014-08-05 15:59 orenh: Part of it needs to be changed. Line 376 of OpenSim/Region/DataSnapshot/DataSnapshotManager.cs was changed. 2014-08-05 15:59 LiruCookies: I thought that DestinationGuideShown would track the state of the floater so it rememered the last state 2014-08-05 15:59 orenh: It is now wrapped in a "using" and is triggering an exception from that function 2014-08-05 15:59 lkalif: It does 2014-08-05 16:00 LiruCookies: doesn't appear to 2014-08-05 16:00 Sec. 2014-08-05 16:00 orenh: The exception means the DataSnapshot module is never enabled. 2014-08-05 16:00 this is what happens now orenh > http://pastebin.com/JhnRYurC 2014-08-05 16:00 orenh: I was wondering if a change slipped in by mistake. 2014-08-05 16:01 LiruCookies: I set to True manually, relog, destination guide show, all fine. I close the floater, the debug setting is still True. Same if I set it to false, opening the floiater doesn't chage debug setting to True 2014-08-05 16:01 I see 2014-08-05 16:01 I'll fix it soon 2014-08-05 16:01 thanks :) 2014-08-05 16:01 Woof?! 2014-08-05 16:01 orenh: great, ty. 2014-08-05 16:01 HAh, I bet I hooked it up wrong 2014-08-05 16:02 Hm.. is it not control_name? 2014-08-05 16:04 Actually 2014-08-05 16:04 I think I'll add code for this 2014-08-05 16:04 Because this should be coded. 2014-08-05 16:05 also if its possible 2014-08-05 16:05 please make the window open up at the top of the screen 2014-08-05 16:05 Again 2014-08-05 16:05 right now for some reason the scroll bar ends up behind the toolbar at the bottom 2014-08-05 16:05 I am not going to fiddle ith rects blindly 2014-08-05 16:05 Liru, why not. Could be fun. ;) 2014-08-05 16:06 If you want to contribute a better rect, go right ahead... 2014-08-05 16:06 rect? 2014-08-05 16:06 LiruCookies: does it use same numbers as rects in V3? 2014-08-05 16:06 nebadon_: rectangle in setting.xml 2014-08-05 16:06 oh 2014-08-05 16:06 lkalif: PFf, probably not, that is aligned topleft. 2014-08-05 16:06 is that what determines the coordinates of where its located? 2014-08-05 16:06 4 numbers describing the position 2014-08-05 16:06 We're bottomleft or was it bottomright? 2014-08-05 16:07 The two middle are the dimensions, I think 2014-08-05 16:08 nebadon_: it's DestinationGuideRect in your settings.xml on a virgin system 2014-08-05 16:08 or in your settings_replexalpha.xml (or whatever local setting) 2014-08-05 16:08 ok 2014-08-05 16:09 I think negative may fair well, but I'm sleepy so I dunno 2014-08-05 16:10 Starting build #3746 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 16:10 yeah those numbers mean 0,0 at bottom left, and if you use negative it's from top? something like that lol 2014-08-05 16:11 Yeah 2014-08-05 16:11 negative is from the top, or so... 2014-08-05 16:11 (as long as other rects are NOT involved, if they are, it gets very tricky) 2014-08-05 16:14 Project opensim » mono-2.10.8.1 build #3746: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3746/ 2014-08-05 16:14 orenh: Fixed premature closing of the connection in DataSnapshotManager 2014-08-05 16:15 im testing now 2014-08-05 16:16 the last patch that is, not the viewer thign 2014-08-05 16:16 great 2014-08-05 16:16 nebadon_: where is a destinations guide test grid/sim? 2014-08-05 16:17 yep works thanks orenh 2014-08-05 16:17 the OSCC grid 2014-08-05 16:17 ok, great 2014-08-05 16:17 do you have a local account there NickyP? 2014-08-05 16:17 yes 2014-08-05 16:17 ok 2014-08-05 16:18 I will eventually get one setup on OSgrid 2014-08-05 16:18 just have not had a chance yet 2014-08-05 16:18 are the accounts from last year still active? 2014-08-05 16:18 Yes 2014-08-05 16:18 i set it up on the OSCC grid first at the request of Ai Austin 2014-08-05 16:19 yes NickyP 2014-08-05 16:19 does it work if you HG in? 2014-08-05 16:20 hmm 2014-08-05 16:20 i had not tested 2014-08-05 16:20 i would be surprised if it does 2014-08-05 16:20 but let me test 2014-08-05 16:21 Does Destinations Guide? No, there wasn't Destinations Guide support for hypergrid until recently (I literally pushed it yesterday) 2014-08-05 16:21 ok 2014-08-05 16:21 thanks Liru 2014-08-05 16:21 And it was only out on opensim since like last week? 2014-08-05 16:22 and both grids in hg, and regions can override 2014-08-05 16:23 is that in core now? 2014-08-05 16:23 yes 2014-08-05 16:23 ok 2014-08-05 16:23 i'll be updating OSCC grid in a bit 2014-08-05 16:24 just waiting to see if justin pushes anything in last minute 2014-08-05 16:24 you need to put it in robust.hg ini or some such 2014-08-05 16:24 ok 2014-08-05 16:24 there is experimental support already in and I'm working on cleaning up and testing now 2014-08-05 16:24 ok great 2014-08-05 16:24 there will be some config changes in the final 2014-08-05 16:25 in the exp version, there is an added service and config section. 2014-08-05 16:26 the final will remove that and use the GridService and existing config sections. 2014-08-05 16:26 ok maybe I will wait for that then 2014-08-05 16:26 and we can test it next week 2014-08-05 16:26 ok 2014-08-05 16:27 most people probably wont have proper viewers anyway 2014-08-05 16:27 so testing will be limited anyway 2014-08-05 16:27 right 2014-08-05 16:49 lkalif: I don't think I should push another alpha until I can get Cinder to fix her break 2014-08-05 16:49 lkalif: What say you? 2014-08-05 16:49 lkalif: There's also Shyotl's break, which is graphical 2014-08-05 16:49 (only on macs) 2014-08-05 16:51 what is fixed? 2014-08-05 17:03 lkalif: control_name in floaer now works like I thought it should (toggles with visibility of the floater) 2014-08-05 17:04 lkalif: lkalif Allow edot menu to work while on login screen (cut/copty/paste) 2014-08-05 17:04 copy* 2014-08-05 17:05 that's nice 2014-08-05 17:07 lkalif: And, if we're lucky, and I don't e lucky, there's one more thing I want to get in before falling asleep 2014-08-05 17:09 hey all back after a long time of leave, will be going back onto the php website design for opensim again soon, just need to work on my own systems first and set them all up for running my business, then i will start back on the project for creating a web portal for the open sim system. i will have to start back from scratch again as well the old computer i had blew up due to a thunder storm (damm cheap surge 2014-08-05 17:09 protectors) 2014-08-05 17:10 LiruCookies, thanks for saying sleep you made me yawn again lol 2014-08-05 17:10 does anyone know if much has changed in the data base structure in the last 6-9 months 2014-08-05 17:11 All your data base are belong to us, now. 2014-08-05 17:12 lol yeah ok ??? how did you get it off my system lol 2014-08-05 17:12 I dont think so velusuniverse 2014-08-05 17:12 also can you retrive all my personal data of there cos i need my photos back and all that my hdd is fried litterally 2014-08-05 17:12 should be pretty much the same if not exactly the same in terms of structure 2014-08-05 17:12 nothing that would break a web interface 2014-08-05 17:13 ok, im having to re do the whole web interface and im thinking of going for a fully mvc system but a custom one instead (i.e im creating the mvc my self) 2014-08-05 17:13 but i still have all the papaers on the db structure (i do two coppies of my work 1 hdd and one pen and papper 2014-08-05 17:15 also has someone got a small server i could use a a tester 2014-08-05 17:15 LiruCookies: negative numbers don't seem to work for foater position, but I have a reasonably nice default 2014-08-05 17:16 LiruCookies: change DestinationGuideRect to 30, 505, 580, 275 2014-08-05 17:16 should give you 550x230 floater (as in V3) 2014-08-05 17:16 lkalif, I just downloaded the new version of replex, but it looks like it doesn't play music. 2014-08-05 17:16 with about 200px tall web part inside 2014-08-05 17:17 diva: open prefs, audio video, there is media filter, set it to Off 2014-08-05 17:17 diva: is being worked on 2014-08-05 17:17 in the meanwhile you can disable 2014-08-05 17:18 let me check. 2014-08-05 17:18 disable what? 2014-08-05 17:18 set media filter to off in prefs, audio & video 2014-08-05 17:19 http://i.imgur.com/B8ZwxIn.png 2014-08-05 17:20 ok that worked. 2014-08-05 17:20 why is it doing that now? 2014-08-05 17:20 there is completely new media filter thingie 2014-08-05 17:20 velusuniverse: We moved zig. (delayed response, terrible connection) 2014-08-05 17:20 and it got bugs 2014-08-05 17:20 i hate the media filter 2014-08-05 17:21 ??? 2014-08-05 17:21 i understand its importance in SL 2014-08-05 17:21 whats zig? 2014-08-05 17:21 but in opensim its kind of annoying 2014-08-05 17:21 velusuniverse: nevermind~ 2014-08-05 17:21 nebadon: just turn it off :P 2014-08-05 17:21 i do hehe 2014-08-05 17:22 nebadon: you will have to turn it off again now. since there is a new one 2014-08-05 17:22 lkalif: is that top down? 2014-08-05 17:22 ok 2014-08-05 17:22 ACTION is super sleepy, doesn't want to mess up. 2014-08-05 17:23 LiruCookies: should be about mid-screen top to bottom, towrds the left 2014-08-05 17:23 - doesn't work 2014-08-05 17:23 lkalif: Hm?! 2014-08-05 17:23 so can't place it at top 2014-08-05 17:23 Oh 2014-08-05 17:23 That's a minus sign 2014-08-05 17:23 I read it as a grammatical dash 2014-08-05 17:24 hehe 2014-08-05 17:24 LiruCookies: but yeah wait for cinder to fix the media filter at least 2014-08-05 17:24 for the next alpha 2014-08-05 17:24 seems to be affecting everyone 2014-08-05 17:25 If we're lucky 2014-08-05 17:25 Shyotl will fix the mac issue too! 2014-08-05 17:26 We I said as a minumum media filter. The more the marrier 2014-08-05 17:27 LiruCookies: I would also flip destination guide to on as default 2014-08-05 17:27 if they close it it gets shown only once 2014-08-05 17:27 lkalif: Old timers will flip 2014-08-05 17:27 it never existed before 2014-08-05 17:27 lkalif: Exactly! 2014-08-05 17:28 if its a one time thing I think complains would be very limited 2014-08-05 17:28 I don't see people getting upset about having to close a floater once 2014-08-05 17:28 me either 2014-08-05 17:28 There are a bunch of people who panic that new stuff will be shoved in their faces, I haven't done that yet, why should I do it now? 2014-08-05 17:28 and it would make grids happy 2014-08-05 17:28 I'll flip it in Replex then ;( 2014-08-05 17:28 This is why I think grids should have a way to spawn it 2014-08-05 17:28 ;) 2014-08-05 17:29 Or.. hm.. 2014-08-05 17:29 I bet I could chain it with some other stuff that's first run only 2014-08-05 17:29 what viewers support those dynamic menus ? 2014-08-05 17:29 Singularity only. 2014-08-05 17:30 LiruCookies: don't complicate it 2014-08-05 17:30 Well, Singularity derived only 2014-08-05 17:30 any instructions out there about using it? 2014-08-05 17:30 if (first_run) DestinationGuideShown=true; 2014-08-05 17:30 BlueWall: Ask Melaie. 2014-08-05 17:30 LiruCookies: don't do that 2014-08-05 17:30 Melanie* 2014-08-05 17:31 don't be so stubborn ffs 2014-08-05 17:31 rightok, thanks 2014-08-05 17:31 That's the only way to do it to prevent it being shoved in everyone's face if it's on by default. 2014-08-05 17:32 whatever 2014-08-05 17:32 I'll undo damage you make 2014-08-05 17:32 I just won't do it then.. 2014-08-05 17:32 that's fine 2014-08-05 17:32 better than some overcomplication 2014-08-05 17:54 just a heads up to everyone, Wright Plaza meeting will be starting shortly about 6 minutes 2014-08-05 17:54 then 1 hour later is the OSCC Load test 2014-08-05 19:13 what region for load test? 2014-08-05 19:15 http://cc.opensimulator.org:8002 Keynote 1 2014-08-05 19:15 (hg tp from osgrid) 2014-08-05 19:28 bah. I crashed the viewer again. 2014-08-05 19:28 oh, well. I'm going to call it quits and go out for a while now that the rain has stopped. 2014-08-05 19:33 i am frozen 2014-08-05 19:34 i am frozen too 2014-08-05 19:35 it's like 99.99% dead 2014-08-05 19:35 data flowing again 2014-08-05 19:36 It seems my 3 avis recovered 2014-08-05 19:37 ya its up and down 2014-08-05 19:37 its not completely failed yet 2014-08-05 19:37 i lost 3 bots total 2014-08-05 19:37 but they all reconnected 2014-08-05 20:51 where is a good placeto host bots ? 2014-08-05 20:53 Bug #7292:04 first-run errors with database postgresql and mysql.... 14( http://opensimulator.org/mantis/view.php?id=7292 ): has been SUBMITTED. 2014-08-05 21:01 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-05 22:11 Does World.GetScenePresence() only fetch data for an avatar that is logged in? 2014-08-05 22:23 Plugh, yes and only in the specific scene 2014-08-05 22:25 ok, thanks. I might have found what I need since finding that function. 2014-08-05 23:26 I have a patch I'm testing that restricts the destination address when using llEmail(). I want to make the restriction optional by use of an INI setting. Should I put the setting in the SMTP section? 2014-08-05 23:28 depends. If it's for all e-mail then I would say so. If it's sopecifically for llEmail() then it may be more appropriate in [LL-Functions] 2014-08-05 23:30 This is just for llEmail(). I want to have the option of only sending email to an avatars registered email address so it can't be used by griefers/spammers. 2014-08-05 23:31 then I would say LL-Functions 2014-08-05 23:31 Um... where is that located? 2014-08-05 23:32 oh. OpenSimDefaults only. 2014-08-05 23:32 OpenSimDefaults.ini. If this should be almost always left at default it should be there. If it's going to be something users are likely to change then you could add a section to OpenSim.ini.example 2014-08-05 23:34 I suppose it depends whether people feel it should be on or off by default. 2014-08-05 23:35 why would one restrict by default? 2014-08-05 23:35 Starting build #3747 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-05 23:36 If this code change will wind up in the main code repo there should be an entry in Defaults. The default setting can be false. 2014-08-05 23:36 sure 2014-08-05 23:37 I've been getting requests now and then from people who say they need llEmail for their vendors. I wasn't prepared to open up llEmail for general use without being able to restrict its use. 2014-08-05 23:39 Project opensim » mono-2.10.8.1 build #3747: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3747/ 2014-08-05 23:39 jjustincc: refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 2014-08-05 23:44 Is there a standard for setting names? I see ones like RecoilScaleFactor and other settings like email_pause_time. 2014-08-05 23:44 irritatingly, no. As far as possible, make it consistent with the settings already in that section 2014-08-05 23:46 of course, here both are used... When In doubt go with the capitalized word approach 2014-08-05 23:47 ok. 2014-08-05 23:53 I wonder why some LL-Function settings are retrieved and placed in to variables used in LSL_Api.cs while others are retrieved on the fly. 2014-08-05 23:54 because consistency is an undervalued virtue 2014-08-05 23:55 justincc: What's your preference? I was going to add a variable so it can be set once and the var used in the llEmail() routine. 2014-08-05 23:56 I prefer the small amount of memory for a variable compared to the cpu work of reading the setting every time 2014-08-05 23:56 I was thinking the same thing. 2014-08-05 23:58 Starting build #3748 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-06 00:02 Project opensim » mono-2.10.8.1 build #3748: FAILURE in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3748/ 2014-08-06 00:02 jjustincc: Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini 2014-08-06 00:04 justincc: I'm using RestrictEmail as the setting name. Since it will appear in [LL-Functions] I think it might be clear that it only affects the llEmail function but I could add more text in the comments before the setting if needed). 2014-08-06 00:04 I think that's fine. 2014-08-06 00:04 ok. 2014-08-06 00:12 oh, nuts. I have to reboot. bbiab. 2014-08-06 00:14 Bug #7293:04 Setting PRIM_BUMP_SHINY or PRIM_GLOW on a prim that already has a normal map or specular map fails to clear advanced mats 14( http://opensimulator.org/mantis/view.php?id=7293 ): has been SUBMITTED. 2014-08-06 00:14 Bug #7293:04 Setting PRIM_BUMP_SHINY or PRIM_GLOW on a prim that already has a normal map or specular map fails to clear advanced mats 14( http://opensimulator.org/mantis/view.php?id=7293 ): has been set as RELATED TO issue 0006824. 2014-08-06 00:14 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): has been set as RELATED TO issue 0007293. 2014-08-06 00:15 Bug #7293:04 Setting PRIM_BUMP_SHINY or PRIM_GLOW on a prim that already has a normal map or specular map fails to clear advanced mats 14( http://opensimulator.org/mantis/view.php?id=7293 ): A NOTE has been added to this issue. 2014-08-06 00:17 Bug #7293:04 Setting PRIM_BUMP_SHINY on a prim that already has a normal map or specular map fails to clear advanced mats 14( http://opensimulator.org/mantis/view.php?id=7293 ): has been UPDATED. 2014-08-06 00:21 Hm... interesting. The LoadConfig() routine in LSL_Api is called for every script that gets loaded. 2014-08-06 00:29 ok, time for me to get some rest. See you tomorrow, Plugh 2014-08-06 02:15 Anyone know the number of warnings to be expected when building opensim dev/master on linux/mono? 2014-08-06 02:17 zadark building r/25083 I got 110 warnings 2014-08-06 02:17 on Mono 3.4 2014-08-06 02:18 and each of the revs posted by osgrid - comes in around 100-120 warnings on average 2014-08-06 02:18 AllenKerensky: Thanks for that, I have 109.. looks good then.. thanks 2014-08-06 02:42 yea, its down from what it used to be. 2014-08-06 02:42 IIRC, 076 had a little over\ 300 2014-08-06 02:47 I seem to remember it being higher, hence the query. 2014-08-06 02:56 It will also depend if it is a clean build, xbuild /t:clean prior to xbuild 2014-08-06 02:57 I now have 181 warnings 2014-08-06 02:59 one problem is mono has different warnings than visual studio so those of us who dev on windows dont see the mono warnings 2014-08-06 02:59 fwiw I usually try to make sure any of my code doesnt have warnings 2014-08-06 03:00 *usually* ;) 2014-08-06 03:01 Same here, that is I normally test on windows where I have visual studio available. The warnings on mono I now ignore, which is also not a good thing. 2014-08-06 03:32 zadark: well I build on visual studio and deploy from there so I never compile from mono at all 2014-08-06 03:32 I just use the windows binaries on linux 2014-08-06 16:05 Bug #7294:04 Adding banned clients in OpenSim.ini throws exception and disables all logins to regions 14( http://opensimulator.org/mantis/view.php?id=7294 ): has been RESOLVED. 2014-08-06 16:07 Starting build #3749 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3747 16 hr ago) 2014-08-06 16:12 Yippie, build fixed! 2014-08-06 16:12 Project opensim » mono-2.10.8.1 build #3749: FIXED in 8 min 20 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3749/ 2014-08-06 16:12 orenh: Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings 2014-08-07 00:12 NickyP ping 2014-08-07 00:12 just saw your emails 2014-08-07 00:12 yes 2014-08-07 00:13 the problem is likely in llveiwernetwork.cpp 2014-08-07 00:14 i dont understand what you mean about in the second email 2014-08-07 00:14 about ip resolving 2014-08-07 00:14 ? 2014-08-07 00:16 in llhost there is a look up of IP that should return the grid name. 2014-08-07 00:16 that seems not to be working on the grids that trigger a crash 2014-08-07 00:18 I think I lost the handling of that in a merge 2014-08-07 00:19 hmm 2014-08-07 00:19 it would be wierd that OSCC wasnt 2014-08-07 00:20 its a very stock setup 2014-08-07 00:20 i mean i have robust split up a little 2014-08-07 00:20 but there isnt even nginx on that grid 2014-08-07 00:20 no load balance or anything 2014-08-07 00:21 that is been troubling me also why it works perfectly on osgrid and then fails elsewhere 2014-08-07 00:22 right osgrid is pretty exotic setup 2014-08-07 00:22 can you whois the OSCC IP and get the name? 2014-08-07 00:24 sure give me a minute 2014-08-07 00:26 not sure exactly what you want NickyP from whois? 2014-08-07 00:27 net-name? 2014-08-07 00:27 enter 10.10.10.10 and retrive oscc,net 2014-08-07 00:27 wait what? 2014-08-07 00:27 example 2014-08-07 00:28 i don't understand 2014-08-07 00:28 whois 10.10.10.10? 2014-08-07 00:28 ping the ip and see if the name returns 2014-08-07 00:29 A ping of oscc.net returns -> url-forwarding.moniker.com 2014-08-07 00:29 what is oscc.net? 2014-08-07 00:29 the address is cc.opensimulator.org 2014-08-07 00:30 this was an example not actual 2014-08-07 00:30 right ok 2014-08-07 00:30 when i ping i only see the ip address 2014-08-07 00:30 opensimulator controls the domain 2014-08-07 00:30 we just have a subdomain pointing to an ip address on the University Campus data center 2014-08-07 00:30 UCI 2014-08-07 00:30 I'm getting names when I ping 2014-08-07 00:31 i tried tracert. that shows the names 2014-08-07 00:31 when you ping the ip address? 2014-08-07 00:34 i cant really think of anything on that server in particular that would be much different than osgrid 2014-08-07 00:34 running similar versions of mono 2014-08-07 00:34 ok 2014-08-07 00:34 thanks for checking 2014-08-07 00:49 -!- Wanderer_42(~kvirc@dslb-084-060-129-061.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-07 01:04 Starting build #3750 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-08-07 01:08 Project opensim » mono-2.10.8.1 build #3750: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3750/ 2014-08-07 01:08 bluewall: OpenSimExtras 2014-08-07 01:29 Bug #7295:04 duplicate help commands 14( http://opensimulator.org/mantis/view.php?id=7295 ): has been SUBMITTED. 2014-08-07 01:37 Starting build #3751 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-07 01:38 Bug #7295:04 duplicate help commands 14( http://opensimulator.org/mantis/view.php?id=7295 ): has been RESOLVED. 2014-08-07 01:41 Project opensim » mono-2.10.8.1 build #3751: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3751/ 2014-08-07 01:41 bluewall: Fix short help string for show region command. 2014-08-07 01:45 thanks BlueWall 2014-08-07 01:50 sure 2014-08-07 03:14 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-07 03:47 nebadon: have been playing with your sandbox oar (demo scene)... while BulletSim makes mistakes, I can't get ODE to work at all 2014-08-07 03:47 do you expect ODE to work? 2014-08-07 03:50 yea should work 2014-08-07 03:50 my OKC Sandbox2 is running ODE now 2014-08-07 03:50 i kept one region on ODE for testing 2014-08-07 03:51 i dont recall having to do anyting special for ODE 2014-08-07 03:52 humm... the avatars aren't rezzing and moving properly for me 2014-08-07 03:52 ACTION wonder's what he's doing wrong 2014-08-07 03:55 ya i just double checked to be sure, 100% on ODE 2014-08-07 03:56 ive seen that region running for 60+ days and the npcs were still moving 2014-08-07 03:58 going over the OpenSim.ini i dont see anything unusual either 2014-08-07 03:58 Misterblue_ windows or linux? 2014-08-07 03:58 i have not ever tested this on a windows server 2014-08-07 03:58 windows 2014-08-07 03:58 hmm 2014-08-07 03:59 well thats one difference 2014-08-07 03:59 i have not done any opensim testing on windows in a long time 2014-08-07 03:59 even on my windows machines i run opensim in a linux vm 2014-08-07 04:05 that's not very smart lol 2014-08-07 04:06 works great 2014-08-07 04:06 i do have fast disks though 2014-08-07 04:06 SSDs 2014-08-07 04:06 honestly i cant tell any difference in speed from the VM and the native os 2014-08-07 04:06 its very minimal difference 2014-08-07 04:07 you are slowing down your sims by using mono bt an order of magnitude 2014-08-07 04:07 but matbe you like slow 2014-08-07 04:08 and unreliable under load 2014-08-07 04:08 i have to completely disagree 2014-08-07 04:08 i get much better performance in linux and mono with opensim 2014-08-07 04:08 sure .net is better overall 2014-08-07 04:08 but for opensim mono is more stable for me 2014-08-07 04:09 we could never have oscc on windows server 2014-08-07 04:09 some people disagree the earth is round too 2014-08-07 04:09 i certainly wouldnt anyway 2014-08-07 04:09 oscc would run much better on a windows server 2014-08-07 04:11 makes it much harder to manage though 2014-08-07 04:11 remote desktop blows 2014-08-07 04:12 that part is true 2014-08-07 04:12 im not convinced it would run better though 2014-08-07 04:12 my testing proved otherwise 2014-08-07 04:12 at best its no different 2014-08-07 04:12 mono is considerably better now 2014-08-07 04:13 there were a few things that did work slightly better in windows 2014-08-07 04:13 but nothing the average person would or should do 2014-08-07 04:13 like the Kline Bottle rezzer 2014-08-07 04:13 more reliable on .net 2014-08-07 04:13 it rezzes like 60k prims in like 15 minutes 2014-08-07 04:13 its quite harsh 2014-08-07 04:13 mono threads are supper slow 2014-08-07 04:14 its HTTPWebClient implementation is a joke 2014-08-07 04:14 do we use that? 2014-08-07 04:14 it deadlocks, like written by I nine year old 2014-08-07 04:14 lol 2014-08-07 04:15 even Miguel knows mono blows performance wise 2014-08-07 04:15 trying to fix it and hiring a "perfrormance team" 2014-08-07 04:15 ya be nice to see what improvements there are 2014-08-07 04:15 like nebadon says, many successful and performant OS regions are running on mono 2014-08-07 04:16 I know overall .net is better but there is a lot of the high performance .net stuff we are just not usingh 2014-08-07 04:16 so arguing that mono inside vm on windos would run better than native .net is just... well "intelligent design" level argument lol 2014-08-07 04:16 I think thats why opensim performs about the same 2014-08-07 04:16 well all I can say is it works the same for me but I like linux and mono better 2014-08-07 04:17 way easier to manage 2014-08-07 04:17 it works the same for a mostly idle sim perhaps 2014-08-07 04:17 good hardware helps 2014-08-07 04:18 Misterblue_: .net is faster than mono. especially on the same machine and not inside a vm 2014-08-07 04:18 guess we need a C# front end for LLVM and then you can compile it all to LLVM IR and then to whatever backend you want - Windows, Linux, whatever as native. 2014-08-07 04:18 I knew that to be very true several years ago. they are much closer now 2014-08-07 04:19 I am certain .net does a lot of stuff better 2014-08-07 04:19 but i am not sure any of that stuff has much bearing on opensim 2014-08-07 04:19 threading is better for sure, but only when you are really pushing the sim hard 2014-08-07 04:19 harder than almost anyone sane would 2014-08-07 04:20 and mostly only with scripting 2014-08-07 04:20 opensim developers have spent a lot of time trying to work around mono performanc issues 2014-08-07 04:20 sounds like a cool paper topic regardless 2014-08-07 04:20 why do you think there are 4-5 ways to thread opensim? 2014-08-07 04:20 trace the code paths through .net and mono - compile differences - etc 2014-08-07 04:20 because you need to find a mode where mono sucks the least 2014-08-07 04:21 I have found they all work pretty well in linux now 2014-08-07 04:21 that was not true couple years ago 2014-08-07 04:21 even on mono 2.10.8 2014-08-07 04:21 it wasnt very good 2014-08-07 04:21 3.2.8+ its a lot better 2014-08-07 04:21 heh nebadon that region full of physical spheres sort of let you find and test a lot of bottlenecking 2014-08-07 04:21 ya Sisyhus had a crap load of physical prims once 2014-08-07 04:21 didnt crash 2014-08-07 04:21 you could even move still 2014-08-07 04:22 http://nebadon2025.com/screenshots/116133_physical_spheres_bulletsim2.png 2014-08-07 04:22 lol 2014-08-07 04:22 that was pretty amazing 2014-08-07 04:22 honestly, I think that opensim building and running well on both runtimes makes opensim better code overall 2014-08-07 04:22 apple did the same thing compiling Darwin for X86 initially - crosscompiling helped them fix a lot of code design issues 2014-08-07 04:25 i wonder what the percentage difference in code would be if you removed the mono-specific workaround bits... less than 5%? 2014-08-07 04:25 id be surprised if its even that much 2014-08-07 04:25 then it's doing better than Solaris X86 vs Solaris SPARC 2014-08-07 04:25 that would be around 25,000 lines of code maybe more 2014-08-07 04:26 i don't know what the recent line counts for opensim are 2014-08-07 04:26 so 5% or less is a small price to pay for a wider OS support base 2014-08-07 04:26 id be surprised if that much code spereated .net and mono 2014-08-07 04:29 or windows and linux these days as much POSIX and other cross standards have been assimilated by the MS Borg 2014-08-07 04:30 I did see a pretty nifty paper comparing code execution paths between apache http and IIS one time - really showed a lot of why IIS had such security problems 2014-08-07 04:30 that sort of code path graph would be interesting for .net and mono 2014-08-07 04:31 heh. 5 min ping timeout 2014-08-07 04:42 -!- nebadon(~nebadon@c-50-166-84-181.hsd1.nj.comcast.net) has left #opensim-dev 2014-08-07 04:42 heh woops 2014-08-07 04:43 that freenode server crashd lol 2014-08-07 04:44 ya i accidently just misclicked and closed this tab 2014-08-07 14:35 https://www.youtube.com/watch?v=LUI0t_y3ckI 2014-08-07 14:36 Haa, nice 2014-08-07 14:37 yea pretty cool 2014-08-07 14:40 the virtual world needs more shaders! 2014-08-07 14:42 ACTION thinks that nebadon is already thinking about making prims for funhouse mirrors :) 2014-08-07 14:42 hehe 2014-08-07 14:43 when you've got the graphics card, what's a few more rendering passes :) 2014-08-07 14:43 oh, I just read the mailing list thread where Misterblue proposes a revolution 2014-08-07 14:44 the only thing missing on the wish list there is permanent solution to isreal - palestine problem 2014-08-07 14:44 and you're all set 2014-08-07 14:44 ACTION puts on his Che Guivara beard and puffs on his cigar 2014-08-07 14:44 lol 2014-08-07 14:44 it's going to be modular, and amazing, and super duper, and also run on crap arm chips on tablets, and... 2014-08-07 14:44 yay i may stilol have my old stuff at my old place 2014-08-07 14:45 yea I think that including mobile is a fantasy right now 2014-08-07 14:45 only ARM chips with killer GPUs attached :) 2014-08-07 14:45 mobile hardware is just not good enough 2014-08-07 14:45 and that mirror stuff is cool 2014-08-07 14:45 even the ones with killer chips probably couldnt do Second Life well 2014-08-07 14:46 My take: killer feature of SL-like virtual worlds is user generated content (UGC) 2014-08-07 14:46 UGC is HARD to render 2014-08-07 14:46 yea 2014-08-07 14:46 it's not optimized 2014-08-07 14:46 thats what i was saying to diva yesterday 2014-08-07 14:46 NVidia is pushing some good chips into mobile... Lumiya does pretty well on my NVidia based tablet 2014-08-07 14:46 90% of the game performance in the professional games is the content 2014-08-07 14:47 not the engine 2014-08-07 14:47 diva does not want to listen to this 2014-08-07 14:47 ya but Lumiya is capped at 96m max 2014-08-07 14:47 she wants fancy graphics - but you cannot compare the viewer 2014-08-07 14:47 on my tablet its quite terrible 2014-08-07 14:47 that's very true lkalif... thousands of little pieces just can't be rendered 2014-08-07 14:47 mines not the greatest 2014-08-07 14:47 ya i was going over the development costs of some of the newer games 2014-08-07 14:47 most of the work of the professional artists is reducing graphics requirements 2014-08-07 14:47 because performance and "fancy graphics" is ALL ABOUT CONTENT 2014-08-07 14:48 GTA5 cost 265 million USD to creat that game 2014-08-07 14:48 they are predicting the next call of duty will spend about 500 million in development 2014-08-07 14:48 People underestimate how good Linden code is 2014-08-07 14:48 http://gamerant.com/destiny-budget-500-million-activision/ 2014-08-07 14:48 Linden viewer is AMAZING at rendering UGC - there is nothing like it out there 2014-08-07 14:48 thats about what it takes to get those fancy graphics 2014-08-07 14:48 hehe 2014-08-07 14:48 and you get it opensource and for free 2014-08-07 14:49 I agree 2014-08-07 14:49 one thing I would like to see a viewer do is have the ability to break the water table into "parcels" so you could make ponds at different elevations. 2014-08-07 14:49 i am quite happy with the LL viewer 2014-08-07 14:49 however 2014-08-07 14:49 the render engine is good 2014-08-07 14:49 the UI is very inflexible 2014-08-07 14:49 I think one of the real goals of this viewer project 2014-08-07 14:49 is to simplify the viewer 2014-08-07 14:49 have an explorer mode 2014-08-07 14:49 UI is a hard task, so many different stakeholders 2014-08-07 14:50 with none of the menus and overly complicated modes exposed to visitors and newblets 2014-08-07 14:50 from the first time user, to experienced builder 2014-08-07 14:50 then have a builder mode for advanced users 2014-08-07 14:50 My main wish is for a viewer that is modular and that can be programmed server-side rather than having the features all hard-coded 2014-08-07 14:50 fancy graphics is always a good goal to have 2014-08-07 14:50 I do not hold much hope for a webgl based browser based viewer right now 2014-08-07 14:50 webgl is just not good enough 2014-08-07 14:51 not one that would replace the experience of the SL viewer anyway 2014-08-07 14:51 what if we had a way to simplify content in the server? 2014-08-07 14:51 webgl suffers the same problems that mobile does 2014-08-07 14:51 your content has to be highly optimized 2014-08-07 14:51 meaning 99% of the UGC that latif is talking about 2014-08-07 14:51 can the optimization be automated? 2014-08-07 14:51 Misterblue: no 2014-08-07 14:51 maybe 2014-08-07 14:51 NO 2014-08-07 14:51 but ya probably not 2014-08-07 14:52 what is the 'map/reduce' operation for 3d content? 2014-08-07 14:52 id like to think nothing is impossible 2014-08-07 14:52 but there are no good free ways to do it right now 2014-08-07 14:52 that is for sure 2014-08-07 14:52 'no' within some bounds and 'yes' within some bounds 2014-08-07 14:52 Just read about convex decomposition and how badly automation does 2014-08-07 14:52 ya 2014-08-07 14:52 it pretty much sucks 2014-08-07 14:52 and also try auto-generating mesh LOD levels 2014-08-07 14:52 even converting models with blender to just different formats 2014-08-07 14:52 can be very complicated and annoying 2014-08-07 14:52 doing perfect composition or decomposition is hard 2014-08-07 14:52 there are a million PhD out there about mesh simplification 2014-08-07 14:52 and all of them are crap 2014-08-07 14:53 but does a combined view of a city in the distance have to be perfect? 2014-08-07 14:53 ++ 2014-08-07 14:53 Google made seaches work by not doing perfect prediction/scraping/extracting 2014-08-07 14:53 Misterblue: look at mesh simplification the viewer does for the lower lods when uploading mesh 2014-08-07 14:53 something like the old layerd gif images in html 2014-08-07 14:53 you run into other issues with decomp to 2014-08-07 14:53 like preserving texture mapping 2014-08-07 14:54 joints and bones 2014-08-07 14:54 I've also looked at the tools in some of the mesh editors -- you apply and tweek 2014-08-07 14:54 you cant just clobber geometry willy nilly 2014-08-07 14:54 thats for sure 2014-08-07 14:54 certainly not good enough to take the artist out of the loop 2014-08-07 14:54 ya 2014-08-07 14:55 having a virtual world that is native app and truly spans all platforms has never been done I dont think 2014-08-07 14:55 I have been inside game development houses. you would not belive how much care is taken when generating content. about not having windows, not having "leaks" between walls so object-object occulsion can work, about each triangle when modeling characters 2014-08-07 14:55 where all platforms acccess the same content on the same back end 2014-08-07 14:55 ya 2014-08-07 14:56 rats... I have to run 2014-08-07 14:56 ttfn 2014-08-07 14:56 99% of getting the kind of content that looks like "Call of Duty" is the people making the models are extremely talented artists 2014-08-07 14:56 Plus, there is no manpower to do this in opensource fashion anyway... without a corporate backer willing to pay developers 2014-08-07 14:57 im pretty sure that if we unleashed one of EA's best modelrs on opensim the results would be stunning 2014-08-07 14:57 nebadon: yes 2014-08-07 14:57 but lkalif is right, the current solutions take a lot of hand work 2014-08-07 14:57 some of the stuff people already do with SL is stunning... then there is everything else :) 2014-08-07 14:57 haha ya 2014-08-07 14:57 but even the really good SL builders 2014-08-07 14:57 who are not professionals 2014-08-07 14:58 their models are slop compared to what game houses set the requirement too 2014-08-07 14:58 not optimized 2014-08-07 14:58 The simple truth is, you cannot both have high-performance stunning looking virtual world, and have regular people create it 2014-08-07 14:59 you will say upload 256x256 texture, and use bigger ones only when really neccessary 2014-08-07 14:59 and they will ask you "why I cannot have 2048x2048 textures" 2014-08-07 15:04 that's why the system being programmable is crucial. It allows operators of these environments to make radical decisions such as "textures around here are all automatically converted to 256x256". Not to mention the 2D UI. The core viewer should have no menus whatsoever. All menus and corresponding actions should come from the server. 2014-08-07 15:07 the thing is, sometimes you do want higher res texture, you cannot just make a policy. the content creator has to have some basic understanding of what he's doing 2014-08-07 15:07 it depends on the environment 2014-08-07 15:08 some of these environments are not for content creation themselves. 2014-08-07 15:08 they're collaboration spaces, where the content comes from elsewhere, or it's minimum 2014-08-07 15:08 so it depends 2014-08-07 15:08 you could use LOD and set lower LODs for less powerful devices, but its going to look absolutely horrible 2014-08-07 15:09 and because it depends so much on so many things everything should be programmable server side. 2014-08-07 15:09 unless you spend a huge amount of time creating 4 different models for each LOD 2014-08-07 15:09 much like the architecture of the web 2014-08-07 15:09 which is extremely painstaking work 2014-08-07 15:10 it makes content creation a lot more expensive 2014-08-07 15:12 it is an illusion to think you can port a good looking sim full of stunning mesh wich looks awsome on you pc with the 2gig graphic card to an iphone or an android tabled and will also look fabulous. 2014-08-07 15:14 I don't thnk anyone thinks that. at least not around here. The discussion is how to reduce the complexity of such scenes automatically so they can render is lower-end devices 2014-08-07 15:14 reducing the complexity is a hard problem 2014-08-07 15:15 ya the only way in my mind to do that 2014-08-07 15:15 is you create 4 different models of the same thing 2014-08-07 15:15 each lower in complextiy 2014-08-07 15:15 and each model is a different LOD 2014-08-07 15:15 High, Medium, Low, Lowest 2014-08-07 15:15 you can do this now in the LL viewer 2014-08-07 15:15 when you upload mesh 2014-08-07 15:16 however the texture mapping has to be identical on all of them 2014-08-07 15:16 or it fails 2014-08-07 15:16 its a lot of work 2014-08-07 15:16 ill be surprised if this can ever be done automated 2014-08-07 15:16 i just dont see that being possible 2014-08-07 15:16 anyone who thinks it can has never worked in blender or 3dsmax 2014-08-07 15:16 making real models 2014-08-07 15:17 different shapes deform very differently 2014-08-07 15:17 i have never seen an automated decimate work 2014-08-07 15:17 not once 2014-08-07 15:17 it always requires lots of manual fixes, hours of work sometimes 2014-08-07 15:18 only time decimation could really be automated 2014-08-07 15:18 is if every surface on your model is completely flat 2014-08-07 15:18 short of that i dont see automation being possible to the extent it would be required to become optimized for mobile 2014-08-07 15:18 especailly avatars 2014-08-07 15:31 I gues some sort of ray tracing 3d rendering could be done on the server side to take the complexity of rendering out of the viewer ? 2014-08-07 15:31 doubtful 2014-08-07 15:31 raytracing is really heavy stuff 2014-08-07 15:31 unless you have a GPU in the server that is insanely fast too 2014-08-07 15:32 i doubt you will need a gpu for that since you would not render it to the server screen 2014-08-07 15:32 no but gpu can do ratracing alot faster than a cpu can 2014-08-07 15:32 orders of magintude faster 2014-08-07 15:33 need to be really careful about hitting the cpu to hard on the back end 2014-08-07 15:33 it wont scale 2014-08-07 15:43 Mobile is just one of the many platforms, and by far not the most important imo; nice to have, but I can live without tablets. The priorities, at least for me, are: (a) a decent renderer for web browsers that will support simple viewers of these environments for the masses, in addition to a standalone version that can use all the power natively; these two versions should have the same 2014-08-07 15:43 architecture and be able to share a large portion of code, but... (b) modularity that will allow for complete server-side programmability of the features of these viewers, including accounting for the client-side platform -- a viewer that displays connected people as avatars is already assuming too much. ASM.js and emscripten are serious contenders for doing this; I'm glad Cinder thinks 2014-08-07 15:43 we're close to being able to build some parts of viewers in it. Maybe we can finally rip the LL viewer to pieces, remove the UI entirely, and use what's left as the basis for a core viewer in asm.js or emscripten, and do the non-performance-critical stuff in JavaScript. Or maybe the LL viewer defies being broken down into pieces (as I suspect), in which case we need to use use some other 2014-08-07 15:43 renderer that can do this. 2014-08-07 16:03 that mirror texture setup could be a model for how to get the shader/void water to work on parcels at different elevations - make a "void water" texture that renders with the same shaders? 2014-08-07 16:04 rather than a parcel/terrain change? 2014-08-07 16:40 Alternative techniques to achieve higher resolution: https://research.nvidia.com/publication/cascaded-displays-spatiotemporal-superresolution-using-offset-pixel-layers 2014-08-07 18:04 Can SMTP_SERVER_HOST in OpenSim.ini be a domain name or must it be an IP address? 2014-08-07 18:11 I can not imagine why it would have to be an ip address 2014-08-07 18:13 ok. 2014-08-07 18:15 I'm testing out a patch for llEmail that will only allow mail to be sent to the avatars registered email address. The region console is telling me it can't connect to the SMTP server. The address it shows is that of the machine running the region and not the value I set in SMTP_SERVER_HOST. 2014-08-07 18:15 Trying to determine why the wrong IP address is shown. 2014-08-07 18:16 I can't even find the source of the error message 2014-08-07 18:20 D'oh. HOSTNAME not HOST 2014-08-07 18:22 heh 2014-08-07 18:22 that will do it 2014-08-07 18:26 hi 2014-08-07 18:26 woops 2014-08-07 18:47 It is working. :) 2014-08-07 18:51 I'd be interested in that patch, Plugh. 2014-08-07 18:51 If it's available, that is. 2014-08-07 18:52 I'll be filing a mantis with the change so it can be commented on before I commit the patch. 2014-08-07 19:13 smxy: I'm going to take a break. I'll file the mantis later. 2014-08-07 19:30 No rush. :) 2014-08-07 21:56 nebadon: is that you talking in that rock tutorial? 2014-08-07 21:57 Or is that a share of someone else's tutorial? 2014-08-07 22:21 nevermind. I see it's someone else's. Very nice though. 2014-08-08 00:59 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-08 19:48 ah, the other code was moved inside the curly braces. 2014-08-08 19:48 Plugh: could you remind me what the e-mail restriction was for? 2014-08-08 19:48 thanks justincc 2014-08-08 19:49 I suspected it broke because the using() made something local and not available after the closing } 2014-08-08 19:49 no worries. I have ported a lot of fixes 0.8-pf, perhaps a few more than usual. I may make a point release sometime soon but just don't have time right now 2014-08-08 19:50 I'm going to make a new d2 this weekend 2014-08-08 19:50 justincc: llEmail could be used by griefers/spammers as it is now if SMTP is enabled. With the patch in place and the new setting set to true, llEmail will only send mail to the email address given in the avatars user account. 2014-08-08 19:50 Plugh: yeah, I'm curious why LL don't have such a restriction 2014-08-08 19:50 or maybe they rely on the throttling 2014-08-08 19:50 justincc: A "few" more than usual? I'd say so. You dropped in around 72 or 73 at one go. :) 2014-08-08 19:50 functions makes script sleep for 20 seconds 2014-08-08 19:51 justincc: LL has the delay and also have a throttle based on number of messages in a given time frame. I don't know if there is any throttle in OS but I suspect there isn't one. 2014-08-08 19:51 Plugh: yes, I'm taking too many risks really. The more fixes you put in the more risk of something nasty going in accidentally 2014-08-08 19:52 Melanie has mentioned that llEmail is restricted in Avination but they were doing it through an mail server proxy (or something like that). 2014-08-08 19:53 Plugh: but really, I think the patch is fine. I can't really criticize ppl for adding more options since I do quite a bit of that myself 2014-08-08 19:53 My patch allows it to be restricted without needing any extra external thing. 2014-08-08 19:53 though is that e-mail field in user accounts really used? 2014-08-08 19:53 justincc: hmm, I wonder why git duuplicated all those commits to libomv 2014-08-08 19:53 justincc: That would depend on the individual grids and how they manage their avatar accounts. 2014-08-08 19:54 lkalif: I thought I would screw up.... I'm not sure either 2014-08-08 19:54 lkalif: build appears fine though 2014-08-08 19:54 perhaps because you merged it via the ui? 2014-08-08 19:55 no, I did it via command line 2014-08-08 19:55 well lets hope that in the future where you don't have to do pull request it won'¨t do it 2014-08-08 19:55 hmm 2014-08-08 19:55 justincc Plugh, i was thinking maybe it would be good to pass a uuid to llemail instead of an address, less restrictive but more functional while still stopping general spamming 2014-08-08 19:55 possibly it was that merge.... I probably should have gone back and redid everything but was trying to avoid a load of fiddly work, 2014-08-08 19:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-08 19:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-08 19:55 doesn't mater, in the future just git pull, git commit, git push as normal 2014-08-08 19:56 no pull requests required 2014-08-08 19:56 ACTION nods 2014-08-08 19:56 AliciaRaven: What UUID would you pass? 2014-08-08 19:57 It's tempting to extend llEmail to acccept a UUID as address but it makes me a bit nervous 2014-08-08 19:57 if it's done as some OSSL function there's no possibility of clashes with LL changes in the future 2014-08-08 19:58 Plugh, any valid grid user, so people can send to object owner or creator, the usual function, but stop using any email address, although now i think about it, it could then be used to email users with out needing to know their address 2014-08-08 19:58 I haven't tested llEmail with mail to avatars or objects. 2014-08-08 19:58 i have, i also use some of the same email code for off line im to email 2014-08-08 19:58 works well 2014-08-08 20:00 hm... 2014-08-08 20:00 I wonder if I need an extra check to see if the message is to a local or remote destination before changing the destination to the avatars email. 2014-08-08 20:01 dont like my idea now, some one could just run though user uuids and spam the whole grid, better to have an email address but make sure there is a match in the users email table, even if its not the user thats using it 2014-08-08 20:01 yes, ur fix should ignore internal object-object email, does it? 2014-08-08 20:02 AliciaRaven: How would they get the avatar UUID's if they don't have access to the user account DB? 2014-08-08 20:02 AliciaRaven: I need to set up a test of object to object email. 2014-08-08 20:02 users uuids are not hard to find, they are listed in profiles, object edit windows etc the viewer even has copy to clip board links 2014-08-08 20:03 AliciaRaven: oh, right. That didn't used to be the case. 2014-08-08 20:03 lkalif: how familiar are you with libomv connection limiting? 2014-08-08 20:03 would be more complex to harvest a long list maybe, but users uuids have always been very visible 2014-08-08 20:04 AliciaRaven: true. 2014-08-08 20:04 justincc: connection limiting? 2014-08-08 20:04 ServicePoint.ConnectionLimit use 2014-08-08 20:05 It is also possible to get UUID's of avatars from their names using name2key lookup or from sensors checking for nearby avatars. 2014-08-08 20:05 ah for HTTPWebClient 2014-08-08 20:05 lkalif: as done in CapsBase.SetupRequest and DownloadManager.SetupRequest() 2014-08-08 20:05 ACTION nods 2014-08-08 20:05 justincc, how many bots did u manage to get in the load test on tuesday? 2014-08-08 20:05 got a sustained 400 2014-08-08 20:05 i missed it again lol 2014-08-08 20:06 which actually stopped people logging in, so won't keep it at that in the future 2014-08-08 20:06 cool more stable then, that just from changes to the bots? 2014-08-08 20:06 lkalif: so, I believe I have traced pCampbot crashed to the fact that DownloadManager sets the connection limit to 8, but then CapsBase sets it to 32 and they keep switching 2014-08-08 20:07 I think the fluctuation, if one is unlucky, causes internal issues within Mono 3.2.4 and occasionally crashes 2014-08-08 20:08 my initial thought was to only set it if the new limit is higher than existing, but this would mean download manager effectively see limit as 32 2014-08-08 20:09 justincc: make it a static var in Settings class, and then use Setting.MAX_CONNECTIONS or whatever everywhere it's used 2014-08-08 20:09 and crank it up 2014-08-08 20:09 ok, so no issues with download manager being able to launch 32 simultaneous? 2014-08-08 20:09 by default? 2014-08-08 20:09 no 2014-08-08 20:09 ok, cool, I'll do that 2014-08-08 20:10 I need to be able to set the limit anyway. One reason for pCampbot behaving poorly is that it hits the 32 limit which is entirely taken up by the CAP long polls 2014-08-08 20:10 event queue stuff 2014-08-08 20:10 HTTP 2014-08-08 20:10 HTTPWebClient is such a piece of junk, especially in mono 2014-08-08 20:11 for some reason it doesnt' report CurrentConnections which is annoying 2014-08-08 20:11 even though looking at Mono I would have expected that to work properly 2014-08-08 20:12 you can assign to Setting.MAX_CONNECTIONS prior to creating any clients in your pCampBot 2014-08-08 20:12 ACTION nods 2014-08-08 20:18 AliciaRaven: Do you have any simple scripts to test object to object email? 2014-08-08 20:19 Plugh, no thats the only part of llemail i havnt tested, i just read the code, my changes where only to the part where it was sending mail out 2014-08-08 20:19 oh. Thought you said you had tried it. 2014-08-08 20:19 what commands replace "show stats" 2014-08-08 20:19 anyone know? 2014-08-08 20:20 justincc? 2014-08-08 20:20 I've just added one condition on the if statement to see whether the destination needs to be restricted. 2014-08-08 20:20 nebadon: er, replace? 2014-08-08 20:20 show stats doesnt display anything for me anymore 2014-08-08 20:20 where? 2014-08-08 20:20 on region console 2014-08-08 20:20 which one? 2014-08-08 20:21 oh all the cc grid 2014-08-08 20:21 i just wanted to see if there was any prims in the region without going there 2014-08-08 20:21 does on kn1 2014-08-08 20:21 works fine for me 2014-08-08 20:22 "show scene" will also show that data 2014-08-08 20:22 I'll update my patch file later. 2014-08-08 20:22 hmm ya wierd 2014-08-08 20:22 Plugh, inside the if (!address.EndsWith(m_InterObjectHostname)) thats where out going if processed 2014-08-08 20:22 expo zones its not working 2014-08-08 20:22 what the heck 2014-08-08 20:22 is that hidden by a loglevel setting? 2014-08-08 20:22 its screen 04 justincc 2014-08-08 20:23 show scene works though 2014-08-08 20:23 there was a brief period where a code change stopped that. those expos do not incorporate the subsequent fix/revert 2014-08-08 20:23 AliciaRaven: In what file? 2014-08-08 20:23 at their code level 2014-08-08 20:23 oh 2014-08-08 20:23 oooh ya 2014-08-08 20:23 i never restarted these 2014-08-08 20:23 duh 2014-08-08 20:23 thanks 2014-08-08 20:23 np 2014-08-08 20:23 that was super confusing 2014-08-08 20:24 EmailModule.cs 2014-08-08 20:24 AliciaRaven: ok. I'm not touching that module 2014-08-08 20:24 s/module/file/ 2014-08-08 20:26 EmailModule.cs is the email core module, would be the best place to make the changes, not script code, i think it would be better to keep script module side light, is that right justincc? 2014-08-08 20:26 AliciaRaven: I added the restriction in LSL_Api.cs so it only affects the llEmail function and allows the SendMail function of the email module to be used elsewhere. 2014-08-08 20:28 AliciaRaven: If the test is delayed to the email module I don't know if I still have access to the name of the person who owns the script (or object) that is trying to send a message. 2014-08-08 20:29 thats true 2014-08-08 20:31 nebadon: what would do if the load on osgrid inventory services increased. Spin up more copies? 2014-08-08 20:37 let's say the burst doubled, though total requests remained the same 2014-08-08 20:39 ok, I'll pick that up again later. I'm going to dinner. 2014-08-08 20:46 I've updated my patch. I'll test it again and upload it later. 2014-08-08 20:49 hey sorry justincc was away from computer 2014-08-08 20:49 ping me again when you are back 2014-08-08 20:49 if i dont answer here try me on skype 2014-08-08 21:14 damn the unity webgl stuff is pro only 2014-08-08 21:14 One-click WebGL deployment is coming to the Unity engine with our paid-for Pro add-on. 2014-08-08 21:14 lame 2014-08-08 21:15 sounds like it the add-on is an additional cost to the pro package maybe even 2014-08-08 21:27 yep confirms it here > http://unity3d.com/unity/faq 2014-08-08 21:27 webgl will be a addon you have to purchase on top of a unity pro license 2014-08-08 21:46 yeah, I would have been very surprised if they would be releasing that cross-compiler for free... 2014-08-08 21:47 but the good news is that there are others. Just not sure how much energy there is to make c# compile to asm 2014-08-08 22:20 nebadon: still around? 2014-08-08 22:35 hey justincc 2014-08-08 22:35 I am now :) 2014-08-08 22:35 nice change 2014-08-08 22:35 nebadon: so, would it be a problem if peak inventory load on osgrid services increased, even though total requests stays the same 2014-08-08 22:36 nebadon: yeah, I finally did it. It's the first thing I (and you) end up telling anybody trying to run opensim at load so I think it makes sense to change the default 2014-08-08 22:36 I don't think so, i guess we could fire up some more inventory instances 2014-08-08 22:36 what were you thinking of changing? 2014-08-08 22:36 do you have any way of knowing if there is overload other than ppl complaining? 2014-08-08 22:36 I was thinking of shifting the lock that currently only allows one inv request from a simulator at a time 2014-08-08 22:36 so that they could make 2 at a time through WebFetch instead 2014-08-08 22:37 well regardless nginx should prevent anyone from making too many requests 2014-08-08 22:37 i could always tweak things a bit there as well 2014-08-08 22:37 true 2014-08-08 22:38 ok, I'm going to try that and see if it helps this long running inventory saga. If not, or not enough, I'll have to seirously look at caching 2014-08-08 22:38 ok 2014-08-08 22:38 which probably should be done anyway, but it wouldn't help with the initial drag down on stuff unless it results in load on the inventory service being reduced in general 2014-08-08 22:39 Starting build #3752 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-08 22:43 Project opensim » mono-2.10.8.1 build #3752: SUCCESS in 8 min 31 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3752/ 2014-08-08 22:43 jjustincc: Change default max threads if SmartThreadPool is used as the main thread pool from 15 to 300 2014-08-08 22:44 justin are you gonna change the comments too? 2014-08-08 22:45 where it says DEFAULT = 15 2014-08-08 22:45 Starting build #3753 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-08 22:46 i.e. ";; Optimizations from Default of 15" 2014-08-08 22:46 in OpenSimDefaults.ini? 2014-08-08 22:46 let me look at stock ini 2014-08-08 22:48 ya nvm 2014-08-08 22:49 Project opensim » mono-2.10.8.1 build #3753: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3753/ 2014-08-08 22:49 jjustincc: Reduce default rotation AgentUpdate output sensitivity to a setting that cuts down UDP traffic without obvious adverse effects on observed avatar rotations. 2014-08-08 22:49 Starting build #3754 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-08 22:49 ya danbanner that was something we added to ours while back 2014-08-08 22:49 not in core 2014-08-08 22:49 might be worth changing it though 2014-08-08 22:50 ya i did 2014-08-08 22:53 Project opensim » mono-2.10.8.1 build #3754: SUCCESS in 4 min 11 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3754/ 2014-08-08 22:53 * jjustincc: Change MaxPoolThreads default in code as well from 15 to 300 2014-08-08 22:53 * jjustincc: Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 2014-08-08 22:53 justincc: what unit is 0.1 in? 2014-08-08 22:53 euclidian rotational distance..... 2014-08-08 22:54 honestly, I have a hard time with it as well. It appears to be analagous to euclidian distance in 3d space but not so easy to attach a unit to 2014-08-08 22:54 ok 2014-08-08 22:55 SL is pretty lax too, I think you need to rotate 15 degrees or so before it will update 2014-08-08 22:55 yes. In the load test I had it at 0.55 instead of 0.1. But then I expect some avatars would start to not see rotations with full accuracy 2014-08-08 22:56 haven't verified that too much though I would love to cut down udp traffic to that level 2014-08-08 22:56 0.1 seems safe 2014-08-08 22:56 yep 2014-08-08 23:06 Plugh: pong - I see the mantis- thanks. :) 2014-08-08 23:11 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-08 23:21 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-08 23:25 I think SL intentionally adds hysteresis into avatar rotation 2014-08-08 23:26 ACTION suspects you're not using this word in the econometrics sense 2014-08-08 23:26 the idea being that your eyes and head will move as you move the mouse but your body wont move until you hav moved your head somewhat first, attempting to appear more natural 2014-08-08 23:26 I use it in a engineering sense 2014-08-08 23:29 like this: http://upload.wikimedia.org/wikipedia/commons/4/4d/Ehysteresis.PNG 2014-08-08 23:30 right, systen us dependent on past inputs as well as current 2014-08-08 23:32 well Ive only had intro micro and macro econ so I'm not aware of its use in econometrics ;) 2014-08-08 23:32 tbh, it's really more economics probably, as the wiki article says 2014-08-08 23:33 anyway, its by design 2014-08-08 23:33 long time since I did that stuff - I was never that good at econometrics, just not interested enough 2014-08-08 23:34 well I did a lot of circuit design and hysteresis was a commonly used tool 2014-08-08 23:34 so you're saying rotation update may be dependent on head rotation? 2014-08-08 23:34 or past head rotations? 2014-08-08 23:34 its dependent on how far its moved since last updated 2014-08-08 23:34 and its intentional 2014-08-08 23:37 so am I making a mistake in reducing the sensitivity? 2014-08-08 23:37 Think about it. If you want to look at someting a small angle away from the direction you are facing, you only move your eyes or head. If it's a sufficiently large angle, you move your body also. It would look quite unnatural to move your whole body just to look a few degrees to the side 2014-08-08 23:38 but there are only 8 body rotations, right? 2014-08-08 23:38 8? 2014-08-08 23:38 corresponding to the texture bakes 2014-08-08 23:38 I mean, in terms of appearance 2014-08-08 23:38 you lost me 2014-08-08 23:38 Im talking about real life 2014-08-08 23:40 Im not sure if you're making a mistake or not. There needs to be some hysteresis in there but I dont know how much 2014-08-08 23:40 I do know its several degrees 2014-08-08 23:40 ok, let's see how it goes. I need to look into head mvmt anyway, might go back and do some more expriments in LL land 2014-08-08 23:40 ya 2014-08-08 23:41 also you move in the direction of your camera so if you rotate slightly and then move you do need to rotate the body 2014-08-08 23:41 smxy: There is a minor change to the provided patch. I'm going to be updating that patch file shortly. 2014-08-08 23:42 yes, body rotation resets in that circumstance 2014-08-08 23:42 or rather, things look correct, esp as agent updates start to flow through due to mvmt 2014-08-08 23:42 I've not notived any diff with 0.1 but it may be subtle 2014-08-08 23:43 are you filtering agent updates? 2014-08-08 23:43 is that where you are changing the threshold? 2014-08-08 23:43 yes, I'm taking the previously hard-coded value and making it configurable 2014-08-08 23:43 that may be independent of the hysteresis implementation, Im not sure 2014-08-08 23:43 do we have a hysteresis impl? 2014-08-08 23:43 I didn't think so 2014-08-08 23:44 hmmm maybe its viewer side? 2014-08-08 23:44 now Im not sure 2014-08-08 23:45 I admit I hadn't really thought about this before. I probably need to dig in anyway since I'm interested in sources of udp traffic 2014-08-08 23:45 it gets quite critical at higher av numbers 2014-08-08 23:45 oh well if you're filtering agent updates I think diva was playing around in there during all the tuning for the last oscc 2014-08-08 23:46 yes, a lot of filtering was done to eliminate updates which were identical or only differd by tiny fractions inbound 2014-08-08 23:46 from previous inputs 2014-08-08 23:48 I kinda remember she was looking into distance from other agents also, in which case you probably want to use "Manhattan Distance" which is less accurate but doesn't require a square root calculation 2014-08-08 23:50 yes, there's room for more improvement in that area... 2014-08-08 23:50 cutting down tghe processing of agent updates really has an impact in high-voume situations 2014-08-08 23:50 ACTION nods 2014-08-08 23:50 ya square roots are pretty expensive 2014-08-08 23:51 I bet changing that would help quite a bit 2014-08-08 23:51 tbh, cpu isn't the issue atm, I suspect more inefficiencies in udp handling internally 2014-08-08 23:51 Manhattan distance?? 2014-08-08 23:52 http://en.wikipedia.org/wiki/Manhattan_distance 2014-08-08 23:52 Google is your friend 2014-08-08 23:52 you keep distace squared instead of distsance 2014-08-08 23:53 LOL... Google also told me the distance from where I am to Manhattan 2014-08-08 23:53 haha 2014-08-08 23:53 but dhalia I didn't add any distance-related filter. Altough I suspect that would help, and we may want to experiment with that, maybe after a certain threshold of load 2014-08-08 23:53 only 42 hours of driving (43 hours in current traffic!) 2014-08-08 23:53 lol 2014-08-08 23:53 start driving! 2014-08-08 23:53 diva: ah ok I wasnt sure what you added 2014-08-08 23:54 Reminded me of this joke going around twitter: 2014-08-08 23:54 I just remember you were in there doing stuff 2014-08-08 23:54 no, just beefed up the meaning of "significant" 2014-08-08 23:54 mmmm beef.... 2014-08-08 23:54 but I have a student looking into other kinds of optimizations like distance-based 2014-08-08 23:54 ACTION runs to the kitchen and checks the fridge for leftovers... 2014-08-08 23:55 If someone travelled from the 50s, and you wanted to really amaze them, you could say something like "Look, I have this thing in my pocket that has access to the sum of mankind's knowlege" 2014-08-08 23:55 but she's working at rackspace for the summer, so not much progress 2014-08-08 23:55 "And I use it to watch cat videos and fight wirth strangers" 2014-08-08 23:55 Starting build #3755 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-08 23:56 damn cia runining my joke :P 2014-08-08 23:56 lol 2014-08-08 23:56 speaking of cat videos, some clown on another channel posted a vid of some kids lighting a kitten on fire the other day. It was so sick :( 2014-08-08 23:57 I didn't need that mental image 2014-08-08 23:57 people suck 2014-08-08 23:57 and I just googled for 'cat videos' to find that there are 'cat video festivals'!!!!!! 2014-08-08 23:57 sry I probably shouldnt have mentioned it 2014-08-08 23:58 http://hollywoodtheatre.org/internet-cat-video-festival-2014/ 2014-08-08 23:58 what has the world come to 2014-08-08 23:59 I want to see the "In a World" trailer 2014-08-08 23:59 Project opensim » mono-2.10.8.1 build #3755: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3755/ 2014-08-08 23:59 jjustincc: Move the inventory request lock introduced in git master a58152bd to HGInventoryBroker to preserve that behaviour there but allow 2 simultaneous inv requests (chiefly WebFetch) rather than 1 2014-08-09 00:00 alright, I am taking mysqld down temporarily to attempt table repair 2014-08-09 00:03 ok, repaired and at least OSSL Functions appears to be back 2014-08-09 00:03 one table with reported issues, which is the one I repaired 2014-08-09 00:03 as per http://dev.mysql.com/doc/refman/5.0/en/myisam-repair.html 2014-08-09 00:04 wiki? 2014-08-09 00:04 unload->reload FTW 2014-08-09 00:04 yes, http://opensimulator.org/wiki/Category:OSSL_Functions 2014-08-09 00:05 fantastic thanks justincc 2014-08-09 00:05 ya everything appears to be fine now 2014-08-09 00:05 thanks 2014-08-09 00:06 hoepfully there is no data loss. I will try and remember to keep my backups for longer than usual 2014-08-09 00:11 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 00:13 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 00:24 dahlia: An alternative to distance being the sqrt of a sum of squares might be with a trig function. 2014-08-09 00:24 Not sure if that would be any faster but it is fewer operations to get distance between two points. 2014-08-09 00:25 tbh, I think the major cpu use is deciding whether to process a packet at all, since that sets of a very long chain of operations 2014-08-09 00:25 couple of sqrts ain't gonna make much difference 2014-08-09 00:26 Plugh: interesting idea. Not sure how trig is implemented, I kinda thought it's usually lookup tables and interpolation 2014-08-09 00:26 ACTION nods 2014-08-09 00:26 dahlia: A lookup table may be good enough if you don't need absolute accuracy. 2014-08-09 00:26 anway manhattan is $cheap 2014-08-09 00:27 it got sold for some tinkets 2014-08-09 00:27 ooooou pretty shiny 2014-08-09 00:28 In A World? That movie about people who do voice overs? I saw that movie. 2014-08-09 00:28 no I meant the trailer for the cat video festival 2014-08-09 00:29 one lake bell made, i liked it quite a bit 2014-08-09 00:30 Has Hollywood been so hard pressed to come up with good movies to watch that people are prepared to go to a festival showing short cat videos culled from the net?? 2014-08-09 00:31 hey its US, anything for a $buck :P 2014-08-09 00:33 the festival in Portland was a charity event for cat shelters.. guess it make some sense 2014-08-09 00:35 dahlia: hehe, yeah 2014-08-09 00:35 Misterblue: ok, that would make some sense. 2014-08-09 00:47 Misterblue, could xen be used to run os decently/ 2014-08-09 00:47 I haven't tried, velus, but it should work 2014-08-09 00:48 I know the Moses people have had problems with disk accesses and caching, but, once resolved, it works pretty well 2014-08-09 00:48 but would it work descently 2014-08-09 00:48 ok 2014-08-09 00:48 moses? 2014-08-09 00:49 its the Army grid 2014-08-09 00:52 another user of OpenSim 2014-08-09 00:56 ok 2014-08-09 01:08 goodnight folks 2014-08-09 03:35 smxy: I've updated the patch file attached to 7296 2014-08-09 04:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 07:06 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-09 07:32 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-09 08:22 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 08:31 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 08:35 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 11:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 11:54 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 12:18 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 12:42 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 12:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 13:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 14:20 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 14:28 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been SUBMITTED. 2014-08-09 14:31 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 14:43 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 14:53 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 16:37 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 17:48 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 18:47 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 20:39 Bug #7298:04 Position of moved avatar incorrect in child prims. 14( http://opensimulator.org/mantis/view.php?id=7298 ): has been SUBMITTED. 2014-08-09 20:56 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 21:07 Bug #7298:04 Position of moved avatar incorrect in child prims. 14( http://opensimulator.org/mantis/view.php?id=7298 ): A NOTE has been added to this issue. 2014-08-09 21:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 22:38 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-09 23:29 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 00:26 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 00:45 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-10 04:54 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-10 06:46 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-10 09:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 13:56 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 14:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 14:28 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 14:37 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 14:49 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 14:56 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:02 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:06 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:15 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 15:47 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 16:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 16:41 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 17:14 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 18:20 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-10 22:46 Bug #7004:04 Accessing texture from inventory or attempting to upload new one sometimes fails 14( http://opensimulator.org/mantis/view.php?id=7004 ): has been CLOSED 2014-08-10 22:46 Bug #6997:04 osMessageAttachments raises dataserver event only in the root prim of an attached linkset (intended?) 14( http://opensimulator.org/mantis/view.php?id=6997 ): has been CLOSED 2014-08-10 22:47 Bug #5297:04 llAvatarOnSitTarget() reporting NULL_KEY if left-click action set to touch but reports correct key when set to sit 14( http://opensimulator.org/mantis/view.php?id=5297 ): has been CLOSED 2014-08-10 23:44 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-11 01:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-11 03:45 where can I get ossearch? 2014-08-11 03:45 You can grab the latest version of OpenSimSearch through SVN, use the command below and use 'anonymous' as the username and a blank password to checkout the code. 2014-08-11 03:45 svn checkout http://forge.opensimulator.org/svn/ossearch 2014-08-11 03:45 shows blank page 2014-08-11 04:00 you have svn installed? 2014-08-11 08:12 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-11 08:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-11 09:44 ping xso . Were you trying to get bulletsim working in OS on centos 5 a while back? 2014-08-11 10:44 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-08-11 15:49 Bug #7243:04 [BULLETS SCENE] ProcessTaints BSPrim ForceBodyShapeRebuild 14( http://opensimulator.org/mantis/view.php?id=7243 ): Une note a été ajoutée à ce bogue. 2014-08-11 15:58 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): Une note a été ajoutée à ce bogue. 2014-08-11 16:12 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): Une note a été ajoutée à ce bogue. 2014-08-11 16:27 Bug #6782:04 [BulletSim] Bouding Box or Center of Mass or Similar problem 14( http://opensimulator.org/mantis/view.php?id=6782 ): Une note a été ajoutée à ce bogue. 2014-08-11 16:33 Bug #7299:04 llSetLinkPrimitiveParams* functionality differs from SL 14( http://opensimulator.org/mantis/view.php?id=7299 ): has been SUBMITTED. 2014-08-11 16:33 Bug #7299:04 llSetLinkPrimitiveParams* functionality differs from SL 14( http://opensimulator.org/mantis/view.php?id=7299 ): has been set as RELATED TO issue 0006121. 2014-08-11 16:33 Bug #6121:04 llSetLinkPrimitiveParams, llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams do not work on avatars 14( http://opensimulator.org/mantis/view.php?id=6121 ): has been set as RELATED TO issue 0007299. 2014-08-11 16:44 Bug #7196:04 [BulletSim] land_collision do not work proprely underwater 14( http://opensimulator.org/mantis/view.php?id=7196 ): Le bogue suivant a été résolu. 2014-08-11 16:47 Bug #7196:04 [BulletSim] land_collision do not work proprely underwater 14( http://opensimulator.org/mantis/view.php?id=7196 ): Le bogue suivant a été fermé. 2014-08-11 16:51 Bug #6876:04 [BulletSim] Avatar Mesh underwater levitation 14( http://opensimulator.org/mantis/view.php?id=6876 ): Le bogue suivant a été résolu. 2014-08-11 16:51 Bug #6876:04 [BulletSim] Avatar Mesh underwater levitation 14( http://opensimulator.org/mantis/view.php?id=6876 ): Le bogue suivant a été fermé. 2014-08-11 16:51 Bug #7300:04 Estate managers and users table fill with multiple duplicate entries 14( http://opensimulator.org/mantis/view.php?id=7300 ): has been SUBMITTED. 2014-08-11 16:53 Bug #6862:04 [BulletSim] Prim levitation 14( http://opensimulator.org/mantis/view.php?id=6862 ): Le bogue suivant a été résolu. 2014-08-11 16:53 Bug #6862:04 [BulletSim] Prim levitation 14( http://opensimulator.org/mantis/view.php?id=6862 ): Le bogue suivant a été fermé. 2014-08-11 16:58 Is region banning using a different table than 'regionban'? I only see on reference to that table and that is in a file for SQLite. 2014-08-11 21:51 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-08-11 22:32 Melanie_ or LiruCookies: I remember you added something to singu that allows some control over the viewer's UI server side. How does it work? What do I need to do to test it? 2014-08-11 22:32 there is a module in opensim 2014-08-11 22:32 it allows to add options to the menus of the viewer vie simulator extras 2014-08-11 22:33 there is also a custom dialog module 2014-08-11 22:33 it may or may not ba up to date with the version i have 2014-08-11 22:33 i can check 2014-08-11 22:33 and push what i have if it's more than what core has 2014-08-11 22:33 ok. What are the names of all these things so I can searcg for it? 2014-08-11 22:33 but i believe what i have may be WIP 2014-08-11 22:33 can't check from this box 2014-08-11 22:34 so i'll tell you in a few 2014-08-11 22:34 k thanks 2014-08-11 22:56 diva: the menu stuff is in b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs 2014-08-11 22:56 it differs from my version by the license header and 5 LOC 2014-08-11 22:56 which are not relevant to opensim, 2014-08-11 23:03 the floater stuff is at OpenSim/Region/OptionalModules/ViewerSupport/DynamicFloaterModule.cs 2014-08-11 23:03 which is WIP in the sense that the user needs to know and formulate their own XML 2014-08-11 23:03 i know I have a rump of a floater builder that takes a defintion via structs and creates the relevant XML 2014-08-11 23:04 but since that is not required to make this work, i'm committing this WIP as is 2014-08-11 23:08 thanks melanie 2014-08-11 23:09 Starting build #3756 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-11 23:13 Project opensim » mono-2.10.8.1 build #3756: SUCCESS in 7 min 50 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3756/ 2014-08-11 23:13 melanie: Avination's Dynamic Floater Module. This works with Singularity viewer only. 2014-08-11 23:25 justincc: only one commit this time, good ;) 2014-08-11 23:25 lkalif: yeah, I was foxed for a while by the files in Capabilities being dos and others being unix... 2014-08-11 23:27 foxed! 2014-08-11 23:32 :( *snif* http://abcnews.go.com/Entertainment/actor-robin-williams-dead-63/story?id=24937522 2014-08-11 23:33 sad :( 2014-08-11 23:33 ugh, only 63 2014-08-11 23:33 tmz says he killed himself http://www.tmz.com/2014/08/11/robin-williams-dead-commits-suicide 2014-08-11 23:33 :( 2014-08-11 23:37 Arrgh why do I have to see Second Life ads on every web page I visit? as if I'm going to create another account.... 2014-08-11 23:38 no wonder LL is having trouble, they must be paying the ad people $gazillions to preach to the choir 2014-08-11 23:44 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-12 00:03 Bug #5161:04 [WORLD MAP]: Starting new remote request thread manually 14( http://opensimulator.org/mantis/view.php?id=5161 ): Le bogue suivant a été résolu. 2014-08-12 00:03 Bug #5161:04 [WORLD MAP]: Starting new remote request thread manually 14( http://opensimulator.org/mantis/view.php?id=5161 ): Le bogue suivant a été fermé. 2014-08-12 00:29 hey nebadon, are you around? 2014-08-12 00:30 hey 2014-08-12 00:30 nebadon: what ulimit or other system settings are you using on the oscc server? 2014-08-12 00:31 1 sec 2014-08-12 00:31 http://nebadon2025.com/opensim/viewtopic.php?f=8&t=65 2014-08-12 00:31 there justincc 2014-08-12 00:32 justincc: i find that nofile 65536 and nproc 65536 are useful 2014-08-12 00:32 actually ya 2014-08-12 00:32 ulimit -n might be an issue 2014-08-12 00:32 i think i am using 65535 2014-08-12 00:33 ua ulimit -n returns 65536 on oscc grid 2014-08-12 00:33 im sure its the same on osgrid plazas and my personal servers 2014-08-12 00:33 is this because of flotasm opening lots of files or something? 2014-08-12 00:33 nproc is relevant if you use single-instance, multi-process servers 2014-08-12 00:33 nebadon: for which user? 2014-08-12 00:33 and have several on one box 2014-08-12 00:33 I have 1024 on my servers 2014-08-12 00:33 nofile is relevant even for a single sim 2014-08-12 00:34 for the user running opensim 2014-08-12 00:34 and it has to be set for the user opensim runs under 2014-08-12 00:34 yes 2014-08-12 00:34 my instructions say nginx that is wrong for opensim 2014-08-12 00:34 i just copied and pasted that info from another website as notes mostly 2014-08-12 00:34 we had 400 clients the other day 2014-08-12 00:35 that is 1600 connections just the event queue 2014-08-12 00:35 yes, I'm wondering if all my bots falling offline is due to something like that 2014-08-12 00:35 even with a massively raised ConnectionLimit 2014-08-12 00:35 connections? you mean EQGs? 2014-08-12 00:36 long polls 2014-08-12 00:36 justincc: you need to set that on the client side 2014-08-12 00:36 yes, that's where it's set 2014-08-12 00:36 dahlia: that's http connection 2014-08-12 00:36 justincc: the mono connection limit is overrules by the system limit 2014-08-12 00:36 lkalif: well UDP doesnt have connections 2014-08-12 00:36 but for some reason I still get network timeout at some seemingly somewhat rnadom point and most bots fall off 2014-08-12 00:36 Melanie_: that does not appear to be the case 2014-08-12 00:36 dahlia: I was talking about Event Queue 2014-08-12 00:36 which uses http long poll 2014-08-12 00:36 ya I abbreviated it EQG 2014-08-12 00:37 justincc: mono HTTPWebClient just sucks 2014-08-12 00:37 anyway to have a windows box for this test 2014-08-12 00:37 well, I don't generally see that problem on oscc, though maybe I just don'#t run for long enough 2014-08-12 00:38 wondering if it's down to some system setting diff between oscc and my local box 2014-08-12 00:38 there's usually a OS limit on concurrent TCP connections 2014-08-12 00:39 because the OS needs to allocate and manage buffers 2014-08-12 00:39 yeah, net.core.somaxconn I believe 2014-08-12 00:39 justincc: if you cannot run your bot army on windows... perhaps you can partition them in different processes 2014-08-12 00:39 like run 20 per process 2014-08-12 00:40 they seem to fall off even with fewer bots in a process. WHich I swear didn't use to happen. 2014-08-12 00:40 already spreading them ebtween two systems now 2014-08-12 00:40 why not run some on cheapie cloud instances? 2014-08-12 00:40 I had this issue with mono's HTTPWebCleint, it had deadlocks in it 2014-08-12 00:41 http://www.mono-project.com/Article:ThreadPool_Deadlocks 2014-08-12 00:41 * Internally by the class libraries (HttpWebRequest being one of its major users). 2014-08-12 00:41 I run into this many times 2014-08-12 00:41 internal threadpool deadlocks, and all clients get disconnected 2014-08-12 00:42 mono internal threadpool? 2014-08-12 00:42 diva: just FYI, i have found the dialog builder stuff 2014-08-12 00:42 didnt they redo that recently? 2014-08-12 00:42 diva: It's incomplete but i can probably get it to a state of community usability in a week or so 2014-08-12 00:42 I know some people implement simple http clients using tcp sockets to avoid using mono's HttpWebRequest 2014-08-12 00:42 that threadpool deadlock page syas it only applies to <= 2.6 2014-08-12 00:42 lies 2014-08-12 00:43 i've seen it in 2.10 too 2014-08-12 00:43 3.2 ? 2014-08-12 00:43 not tested much with that 2014-08-12 00:43 so don't know 2014-08-12 00:44 I should rewrite libomv's caps to use .net 4.5 async :P 2014-08-12 00:44 mono 2.10 isnt that great 2014-08-12 00:44 that's a work of beauty 2014-08-12 00:44 3.x is a lot better 2014-08-12 00:45 prolly shouldnt run a bazillion bots from a home connection anyway. There's bound to be limits in number of sozkets, bandwidth, etc that will mess things up 2014-08-12 00:45 *sockets 2014-08-12 00:45 yes, but this is running purely on my local system 2014-08-12 00:45 justincc: wan't me to try to run bunch from here tomorrow+ 2014-08-12 00:45 and cpu just falls away at some point with network stuff stopping 2014-08-12 00:45 grr 2014-08-12 00:46 justincc: could also be your router 2014-08-12 00:46 lkalif: it's easier if I run them because then I can keep them just below the maximum for the regions 2014-08-12 00:46 typobonanza 2014-08-12 00:46 last week ppl couldn't get in, which is not what we want 2014-08-12 00:46 justincc: perhaps some base-level, like 100? 2014-08-12 00:47 I usually connect 80 Radegast viewers 2014-08-12 00:47 sure, 25 on each 2014-08-12 00:47 I had bots in SL ages ago that would pick one to log out if the sim was full 2014-08-12 00:47 that way people could always get in 2014-08-12 00:47 nebadon: yeah, somaxconn on oscc is 128 still, I see you're just boosting file handles 2014-08-12 00:48 do you think adjusting that would help? 2014-08-12 00:49 I don't know. tbh, I would like to look at code issues before doing that kind of thing 2014-08-12 00:49 ok 2014-08-12 00:50 file descriptors and socket descriptors are pretty much the same thing through much of unix systems but I dont think its the same thing as max TCP connections 2014-08-12 00:50 although I'm slightly surprised things work as is, if the connection limit is 128 2014-08-12 00:50 yeah, might be missing something here 2014-08-12 00:50 that 128 could be outgoing TCP? 2014-08-12 00:51 there is a separate limit for tcp? i thought it was all under file descriptor 2014-08-12 00:52 not sure about the limit but file descriptor only goes so deep and I dont think it handles the entire TCP stack 2014-08-12 00:52 I should just try changing somaxconn on my local and see if that has any impact 2014-08-12 00:54 "SOMAXCONN defines the maximum number you're allowed to pass to listen()" 2014-08-12 00:54 Starting build #3757 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-12 00:54 this refers to the listen "backlog" 2014-08-12 00:54 the number of inbound connections that at one time may wait for accept() 2014-08-12 00:55 if SOMAXCONN is an issue for the event queue, it would mean that the mono socket listener in the http server is not accepting connections fast enough 2014-08-12 00:55 this also would never happen at less than 128 clients 2014-08-12 00:55 if th socket listener/dispatcher is synchronous in the http server, this may be an issue 2014-08-12 00:56 it should really be multi-threaded asunchronous 2014-08-12 00:56 u=y 2014-08-12 00:56 to handle the kind of load we throw at it 2014-08-12 00:56 if this is the issue, it may explain a number of other things we see 2014-08-12 00:56 however, many implementations set the parameter to 5, because that was once recommended in an RFC 2014-08-12 00:57 SOMAXCONN in that case is immaterial, as it is only the _limit_ for the "backlog" param on listen but each app may choose to set it lower 2014-08-12 00:58 this would be triggered by issus int he http server but the root of the problem is deep in mono's networking libs 2014-08-12 00:58 Project opensim » mono-2.10.8.1 build #3757: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3757/ 2014-08-12 00:58 jjustincc: Update libomv libraries with those built from commit 2208379. 2014-08-12 00:59 lkalif: browing github libomv i found that your implementation of the parcel stuff dosn't yet include the "SeeAVs", etc stuff, a total of three new parameters 2014-08-12 01:00 yes, I didn't add any of those private pracel enums 2014-08-12 01:00 you could make a pull request, or give patch to justincc too, he's a comitter now ;) 2014-08-12 01:00 k 2014-08-12 01:01 lemmegofork 2014-08-12 01:19 alright, well I changed my somaxconn from 128 to 1024 and no bot drop off so far (97 connected), though tbh I expect that's just luck since I'm still seeing some unexpected CPU falloff, just only for brief periods so far and not the long ones associated with bot timeout. I'm logging off now but going to leave it running until it does fail (unless have actually got lucky). Goodnight folks 2014-08-12 01:21 lkalif: pull request sent 2014-08-12 01:22 Melanie_: pulled, thank you! 2014-08-12 01:22 yw 2014-08-12 03:33 Melanie_: great. I'm really interested in any piece of work related to redefining the UI. Send it up when you can. 2014-08-12 06:34 dahlia: Thanks for pasting those links. I hadn't previously heard. 2014-08-12 16:58 nebadon: could you remind me which oscc Robust.exe.config I need to change? 2014-08-12 17:25 justincc sorry just walked in 2014-08-12 17:25 i still have not made them centralized 2014-08-12 17:25 so for now 2014-08-12 17:26 copy the one in the symlink folder 2014-08-12 17:26 err edit the one 2014-08-12 17:26 so /home/avacon/robust1 right? 2014-08-12 17:27 yes 2014-08-12 17:27 and /home/avacon/opensim for simulators 2014-08-12 17:27 ok thanks. I presume the /home/avacon/opensim_update, etc. scripts are not in use? 2014-08-12 17:28 correct 2014-08-12 17:28 ive been doing it manually 2014-08-12 17:29 since we do a lot of experiemental things for me its just easier to do things manually 2014-08-12 17:29 since im only updating like once a week there at most 2014-08-12 17:31 do you want me to update justincc? 2014-08-12 17:31 i normally get that ball rolling right about now 2014-08-12 17:33 no, I was going to add another stat but won't have time now probably 2014-08-12 17:34 can i restart a service quickly now to test if I have config right? 2014-08-12 17:34 sure 2014-08-12 17:35 ok so nothing since last week worth testing? 2014-08-12 17:36 I guess it's worth doing. THe stuff I did chagne in master isn't relevant or is being superseded by other settings still 2014-08-12 17:38 ok well it would only be the last 10 patches 2014-08-12 17:39 so if none of that stuff is active its probably not worth the effort 2014-08-12 17:40 now I think about it, as long as it's not too muich effort I think it is worth doing 2014-08-12 17:40 ok 2014-08-12 17:44 nebadon: the commits I'm about to make are either pCampbot or minor stuff you don't need to worry about including 2014-08-12 17:47 ok 2014-08-12 17:47 Robustn is done and restarted 2014-08-12 17:48 Starting build #3758 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-12 17:52 Project opensim » mono-2.10.8.1 build #3758: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3758/ 2014-08-12 17:52 jjustincc: For pCampbot, set max number of permitted connections to an endpoint to int.MaxValue 2014-08-12 17:52 ok regions are done too justincc 2014-08-12 17:53 ok, thanks 2014-08-12 18:50 ha, if you accidentally log in the same user to an existing session the attachments disappear for the original 2014-08-12 19:14 viewer crashed, coming back 2014-08-12 19:19 Grr... I can't add a unique index on this table until I remove all the duplicate entries. 2014-08-12 19:26 i cant move at all 2014-08-12 19:26 just lost 1 bot 2014-08-12 19:26 radegast total crash 2014-08-12 19:48 Bug #7300:04 Estate managers and users table fill with multiple duplicate entries 14( http://opensimulator.org/mantis/view.php?id=7300 ): A NOTE has been added to this issue. 2014-08-12 20:06 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-08-12 20:08 Melanie_ do I need to compile the viewer in any special way to have the dynamic menu feature? The server-side module seems to be always on, yes? 2014-08-12 20:09 how does the whole thing work? 2014-08-12 20:13 does it assume that some other module adds the custom menu items? 2014-08-12 20:14 ok, yes, it looks like that's how it works 2014-08-12 20:14 yes 2014-08-12 20:14 the module is just a shim 2014-08-12 20:14 another module needs to obtain it's interface and register the menu items and their handlers 2014-08-12 20:14 i have a sample on the other machine 2014-08-12 20:15 when i'm back there i can pastebin 2014-08-12 20:15 that's ok, I get the idea. I'll test it 2014-08-12 20:15 oh ok 2014-08-12 20:27 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-08-12 20:31 -!- frank_(~frank@h55.26.29.71.dynamic.ip.windstream.net) has left #opensim-dev 2014-08-12 20:34 diva: see pvt for pastebin and notes 2014-08-12 20:47 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-12 22:44 justincc not sure if you are still or were still using my server for anything 2014-08-12 22:44 but the power dipped out here a couple times and the server rebooted 2014-08-12 22:45 just wanted to let you know 2014-08-12 22:45 no problem, I wasn't using it 2014-08-12 23:37 Bug #7290:04 creating Local hyperlinks still happen occasionally 14( http://opensimulator.org/mantis/view.php?id=7290 ): A NOTE has been added to this issue. 2014-08-12 23:38 Bug #7290:04 creating Local hyperlinks still happen occasionally breaking local teleports 14( http://opensimulator.org/mantis/view.php?id=7290 ): has been UPDATED. 2014-08-13 02:09 -!- Velus(~velus@unaffiliated/velus) has left #opensim-dev 2014-08-13 07:45 Bug #7301:04 [BASE HTTP SERVER]: Firewall security probes throw exception System.InvalidCastException: Unable to cast object of type 14( http://opensimulator.org/mantis/view.php?id=7301 ): has been SUBMITTED. 2014-08-13 07:46 Bug #7301:04 [BASE HTTP SERVER]: Firewall security probes throw exception System.InvalidCastException: Unable to cast object of type 14( http://opensimulator.org/mantis/view.php?id=7301 ): has been UPDATED. 2014-08-13 10:28 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-13 15:51 Misterblue ping 2014-08-13 17:21 Bug #7301:04 [BASE HTTP SERVER]: Firewall security probes throw exception System.InvalidCastException: Unable to cast object of type 14( http://opensimulator.org/mantis/view.php?id=7301 ): has been UPDATED. 2014-08-13 17:24 Bug #7301:04 [BASE HTTP SERVER]: Firewall security probes throw exception System.InvalidCastException: Unable to cast object of type 14( http://opensimulator.org/mantis/view.php?id=7301 ): A NOTE has been added to this issue. 2014-08-13 21:37 Starting build #3759 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-13 21:42 Project opensim » mono-2.10.8.1 build #3759: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3759/ 2014-08-13 21:42 jjustincc: Add 'server' stats information to pCampbot, as used elsewhere in OpenSimulator 2014-08-13 21:42 Starting build #3760 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-13 21:42 hey lkalif, are you around? 2014-08-13 21:46 Project opensim » mono-2.10.8.1 build #3760: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3760/ 2014-08-13 21:46 jjustincc: Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms 2014-08-13 21:59 Starting build #3761 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-13 22:02 Project opensim » mono-2.10.8.1 build #3761: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3761/ 2014-08-13 22:03 jjustincc: Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable). 2014-08-13 22:13 Starting build #3762 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-13 22:17 Project opensim » mono-2.10.8.1 build #3762: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3762/ 2014-08-13 22:17 jjustincc: Remove redundant origin region lock in SP.CompleteMovement() 2014-08-13 22:48 Starting build #3763 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-13 22:52 Project opensim » mono-2.10.8.1 build #3763: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3763/ 2014-08-13 22:52 jjustincc: On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead. 2014-08-13 22:58 hey nebadon, are you around? 2014-08-13 22:58 yes 2014-08-13 23:00 nebadon: when necessary, do you want to update oscc or should I work on those more automatic scripts (I don't really want to be doing it maunally unless it's extremely simple) 2014-08-13 23:01 i can update it 2014-08-13 23:01 could you do so now? I will probably start bot tests tomorrow as I've figured out the issues I had with pcampbot 2014-08-13 23:01 sure 2014-08-13 23:01 no more patches tonight? 2014-08-13 23:01 essentially, it was simply running out of resources due to some very agressive polling, which I've now also improved 2014-08-13 23:01 or should i wait a bit? 2014-08-13 23:02 probably not though still possible, so if you can most optimal is to wait 2014-08-13 23:02 ok not a problem 2014-08-13 23:02 I'll let you know when I'm logging out 2014-08-13 23:02 ok 2014-08-13 23:51 nebadon: ok, could you update please? 2014-08-13 23:52 I would like to squeeze in a little initial test before I stop tonight 2014-08-13 23:52 nebadon: actually, belay that. I'm going to try to squeeze in a few more configurable parameters so I don't have to manually set these damn things every time 2014-08-13 23:53 ok 2014-08-13 23:53 im in a Avacon meeting at the moment anyway 2014-08-13 23:54 ok 2014-08-13 23:54 another 10-20 minutes 2014-08-14 00:01 Starting build #3764 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-14 00:02 Bug #7301:04 [BASE HTTP SERVER]: Firewall security probes throw exception System.InvalidCastException: Unable to cast object of type 14( http://opensimulator.org/mantis/view.php?id=7301 ): has been RESOLVED. 2014-08-14 00:05 Project opensim » mono-2.10.8.1 build #3764: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3764/ 2014-08-14 00:05 jamesh: Update OpenID server handler with proper interface. fixes http://opensimulator.org/mantis/view.php?id=7301 2014-08-14 00:10 nebadon: so if I wanted to set config for keynotes regions but not other regions, would that be a problem? 2014-08-14 00:11 not a problem at all 2014-08-14 00:11 just edit the launch script 2014-08-14 00:11 in /bin 2014-08-14 00:11 you can point them to whatever config, i just havent done that yet, keep forgetting 2014-08-14 00:12 i'll try to do that for everything this weekend 2014-08-14 00:12 keynote-01_launch.sh, etc? 2014-08-14 00:12 yep 2014-08-14 00:12 so what do you mean by forgetting? They look set up to me 2014-08-14 00:13 oh pointing to a centralized .config file 2014-08-14 00:13 with the proper switch for that 2014-08-14 00:13 ah, I'm talking about *.ini and you're talking about *.config? 2014-08-14 00:13 ahh 2014-08-14 00:13 sorry 2014-08-14 00:13 no worries :) 2014-08-14 00:13 you said config i assumed .config 2014-08-14 00:13 undestandable 2014-08-14 00:13 but ya you know where the ini's are right? 2014-08-14 00:14 yeah, it's in istuff I need to alter in this case, I only needed to adjust config for the stats stuff and that newline issue 2014-08-14 00:14 yeah, those shell scripts make it clear 2014-08-14 00:14 ok cool 2014-08-14 00:18 Starting build #3765 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-14 00:22 Project opensim » mono-2.10.8.1 build #3765: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3765/ 2014-08-14 00:22 jjustincc: Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax. 2014-08-14 00:43 Starting build #3766 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-14 00:47 Project opensim » mono-2.10.8.1 build #3766: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3766/ 2014-08-14 00:47 jjustincc: Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes. 2014-08-14 00:47 nebadon: ok that's it, everything I currently need is configurable 2014-08-14 00:48 I would rather do it in configuration than start commands since then permanent explanation can be added to what these settings do. 2014-08-14 00:48 nebadon: if you could update, that would be great. I'll make the actual config changes tomorrow. 2014-08-14 00:48 in the ini files 2014-08-14 00:50 alright,time for me to take a break. See you tomorrow 2014-08-14 01:13 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-14 01:16 diva: finally pong 2014-08-14 04:31 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-14 05:24 join #warez 2014-08-14 06:17 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-14 07:06 ACTION does his happy dance 2014-08-14 07:06 I've just verified object to object email works between objects in a single region. Now to test it between regions. 2014-08-14 07:07 But that will have to wait for another day. Its time for bed. 2014-08-14 14:42 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-14 14:54 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-14 18:48 Starting build #3767 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-14 18:52 nebadon: I'm just going to be doing some bot testing on oscc soon 2014-08-14 18:52 Project opensim » mono-2.10.8.1 build #3767: SUCCESS in 4 min 12 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3767/ 2014-08-14 18:52 kevin: Added RestrictEmail to make llEmail only send to avatars email address if true. 2014-08-14 18:52 Bug #7296:04 Add ability to restrict destination of email sent via llEmail to avatars email address 14( http://opensimulator.org/mantis/view.php?id=7296 ): A NOTE has been added to this issue. 2014-08-14 18:55 justincc ok 2014-08-14 18:55 have at it :) 2014-08-14 18:55 everything is updated 2014-08-14 18:55 thanks 2014-08-14 19:00 nebadon: so here's what looks like an inconsistency. In keynote-1 OpenSim.ini, PersistBakedTextures = true for [Appearance] but not for the other keynotes. An omission or deliberate? 2014-08-14 19:01 hmm 2014-08-14 19:01 not that was not intentional 2014-08-14 19:02 the odd thing about that too is Keynote 1 seems to run the worst 2014-08-14 19:02 you would think persisted baked textures would make things better 2014-08-14 19:02 not worse 2014-08-14 19:02 kn 1 is the one always loaded up with real people. I'm not sure even how relevant that setting is atm 2014-08-14 19:02 ya especially for your bots 2014-08-14 19:02 which tend to never bake 2014-08-14 19:02 I'm not surprised kn1 is worst by some distance 2014-08-14 19:03 how about I set it for the others and we should be able to tell if there's a significant perf deg 2014-08-14 19:03 sure 2014-08-14 19:03 ok, cool 2014-08-14 20:04 nebadon: ok, I now have 399 bots (+1 real) connected to keynotes. Going to leave this going for a bit over dinner to assess stability 2014-08-14 20:11 what would be interesting is to record incoming messages from clients (agent updates, caps, asset requests, etc) and compare bots to humans 2014-08-14 20:22 yes, esp. for the purposes of making the bots more like the humans, thuogh at the moment there are some very obvious ways they are not like humans 2014-08-14 20:22 anyway, dinner time 2014-08-14 20:23 nebadon: I've tested object to object email and it works. 2014-08-14 20:23 I'm about to test o-to-o mail when the objects are in different regions. 2014-08-14 20:35 great Plugh 2014-08-14 20:36 ya BlueWall said it does work in same region 2014-08-14 20:40 nebadon: FYI, var regions are being pushed to the limit. I have a grid running vars of 4x4, a 8x8, 10x10, and 12x12. They have been told 10x10 is the upper suggested limit but the wanted 12x12 anyway. At least they aren't trying the 16x16 they originally were planning to run. 2014-08-14 20:42 The 12x12 is just land for now. The 10x10 has ~164,000 prims and ~28,000+ scripts. 2014-08-14 20:53 they are running ok Plugh? 2014-08-14 20:53 165k prims is quite a lot of content 2014-08-14 20:53 must take forever to start 2014-08-14 20:54 i am amazed that 28k scripts work 2014-08-14 20:54 i would have estimated the upper boundry to be some where around 5000-6000 scripts at best 2014-08-14 20:54 yeah. The 10x10 is running around 46fps or 47fps. I haven't been looking that closely at the regions. I've been working on other stuff. 2014-08-14 20:54 I suspect they don't realize it but I have almost no doubt scripts are failing in that region 2014-08-14 20:55 good test though 2014-08-14 20:55 yea, I've seen red text now and then when I look at the console. I'm leaving the others to mess about with the vars. 2014-08-14 20:55 I am always up for pushing things far beyond the edge of what is sane 2014-08-14 20:55 yeah. Just thought you'd be interested. I'll give you updates as I have them about how its going. 2014-08-14 20:55 yeah 2014-08-14 20:55 ya thanks 2014-08-14 20:55 I haven't even TP'ed to that big var so no idea what its like there. 2014-08-14 20:59 probably takes forever for the content to load 2014-08-14 21:01 Hm... I'm told it takes about 60 seconds to load and about 4 minutes to load the scripts. 2014-08-14 21:02 i meant in the viewer 2014-08-14 21:02 oh. 2014-08-14 21:02 also i bet if you clear the cache and script dlls 2014-08-14 21:02 it probably takes more like 20-30 minutes to start up 2014-08-14 21:02 maybe even longer 2014-08-14 21:03 thats about how long Wright Plaza takes 2014-08-14 21:03 yea, if it had to recompile all the scripts it would take a lot longer to start. 2014-08-14 21:03 with like 35k prims and 2800 scripts 2014-08-14 21:03 WP has like 4000+ textures though 2014-08-14 21:03 lol 2014-08-14 21:03 45 to 50 seconds with a draw distance of 1024?? 2014-08-14 21:03 unique textures that is 2014-08-14 21:03 I'll have to test that myself. 2014-08-14 21:03 guess it depends on how its build 2014-08-14 21:04 yeah. I haven't been there. I'm working on a device to help manage rental on some small properties in the grid. 2014-08-14 21:04 nice 2014-08-14 21:06 It ties to a database. You touch a prim to claim/renew a parcel, an object in a region monitors prim usage and updates the database, and another device shows the status of all the rent properties, lets you get details about them and will let you manage them. 2014-08-14 21:07 nice 2014-08-14 21:07 I had something kind of like that in SL 2014-08-14 21:07 actually that thing made me more L$ than any other object i made 2014-08-14 21:07 oh. You sold the system you had? 2014-08-14 21:07 well over 100k L$ just from that one item 2014-08-14 21:07 oh, nice. 2014-08-14 21:07 ya it was a panel 2014-08-14 21:08 that let you sell and manage your land 2014-08-14 21:08 wasnt as sophisticated as yours im sure 2014-08-14 21:08 was very basic, but people loved that thing 2014-08-14 21:08 its funny because i didnt have it out for sale anywhere 2014-08-14 21:08 I'm tying in to a database so that lets me do extra things that wouldn't be as easy to allow if I was selling the system. 2014-08-14 21:09 Word of mouth? 2014-08-14 21:09 every sale of that item was people seeing the board out being used by someone who bought it 2014-08-14 21:09 they would IM me and ask me how to buy it 2014-08-14 21:09 the one item i wasnt trying to sell outsold everything else i ever made combined probably 2014-08-14 21:09 lol 2014-08-14 21:09 :) 2014-08-14 21:09 Wish I had something like that. 2014-08-14 21:10 I keep making stuff that doesn't sell well if at all. 2014-08-14 21:10 most of the L$ i made in SL though was building regions and parcels for people who sucked at building 2014-08-14 21:10 there was like 4 or 5 of us working together 2014-08-14 21:10 thats where Oni Kenkon Creations came from 2014-08-14 21:10 ACTION nods 2014-08-14 21:11 I was in a group of builders but the person that oversaw things didn't seem to know what he wanted to do. Started out as making buildings then he started mucking about with full sims. I left them after a while. 2014-08-14 21:11 Most L$ I've gotten was from helping people with scripting. 2014-08-14 21:12 Never hit 100k L$ in the time I've been there from all the stuff I've done in there. 2014-08-14 21:13 I did a couple of times 2014-08-14 21:13 when the casinos were around 2014-08-14 21:13 hehe 2014-08-14 21:13 :) 2014-08-14 21:13 i made 55k one day playing blackjack 2014-08-14 21:13 nice. 2014-08-14 21:13 that was my record 2014-08-14 21:13 hehe 2014-08-14 21:13 thats when SL was really fun 2014-08-14 21:14 the casinos were so fun to hang out at 2014-08-14 21:15 I don't think I was in SL when they still had that type of casino. I mostly saw game machines with those ones that were hard to get enough points to win L$. 2014-08-14 21:16 I won a few L$ on a few of the free play games but that was just a way to kill some time rather than make it worth while for the few L$ you get if you were the high score at the end of a given time period. 2014-08-14 21:16 yea 2014-08-14 21:20 hm... doesn't look like email works between objects in different regions. 2014-08-14 21:21 hi Plugh, there is a note in the code saying thats still todo 2014-08-14 21:23 Oh, figures. :P 2014-08-14 21:23 Didn't hurt to test it. 2014-08-14 21:25 It needs an external service like the xmlrpc grid router does ... 2014-08-14 21:26 in SL, an object can have email sent to it if it uses the gent next message function 2014-08-14 21:27 that registers it's object id with the global service, what can know which region it resides in. 2014-08-14 21:29 ya there is no fetch mechanism i assume 2014-08-14 21:29 like pop3'ish service 2014-08-14 21:29 its just smpt 2014-08-14 21:29 smtp* 2014-08-14 21:32 to me it always made more sense to just pipe data into and out of php or something 2014-08-14 21:32 yep, I think we *might* be able to email between different regions in the same intance. But, not 100% sure about it. 2014-08-14 21:32 llEmail seems like such an inefficient way to do stuff 2014-08-14 21:32 we have good http-in and xmlrpc support 2014-08-14 21:32 i have a really nice network vendor system i also developed in SL 2014-08-14 21:32 its not 100% complete but it works in SL 2014-08-14 21:33 unfortunately its totally reliant on the SL grid coordinates system and their money functions 2014-08-14 21:33 so it doesnt just work here 2014-08-14 21:33 would need to be modified, but it uses a PHP back end 2014-08-14 21:33 when I was making that xmlrpc router, I used the same library that LL used, and it hung up just like theris, lol 2014-08-14 21:34 I ditched the xmlrpc library and just make it focused on the one job and it works pretty smooth in tests. 2014-08-14 21:35 So, I'm guessing that most of the hangup issues in SL with xmlrpc was the library they used to build their service, maybe. 2014-08-14 21:35 I think you sent me a copy of that once. 2014-08-14 21:37 probably 2014-08-14 21:37 hehe 2014-08-14 21:37 it worked pretty good in SL 2014-08-14 21:37 put all your products in a central server 2014-08-14 21:38 than you just rezzed panels out anywhere in the grid and it would talk with the central server 2014-08-14 21:38 was cool 2014-08-14 21:38 at this point i completely forget how it works now 2014-08-14 21:38 that was a long time ago 2014-08-14 21:38 I used to work on that king of thing a lot. Fun. 2014-08-14 21:39 wow check this out 2014-08-14 21:41 http://everestavalanchetragedy.com/mt-everest-journey.html 2014-08-14 21:41 this is crazy 2014-08-14 21:41 definitely never climbing Everest 2014-08-14 21:41 lol 2014-08-14 21:41 pretty dangerous 2014-08-14 21:43 29K', wow. You could stand up there and flip people off as they passed by in airliners. 2014-08-14 21:45 lol 2014-08-14 21:45 i didnt see the ski lift? 2014-08-14 21:45 haha 2014-08-14 21:46 that mountain is pretty much Mount Death 2014-08-14 21:46 I'm waiting for the Jeb Corliss video 2014-08-14 21:46 cant even get a helicopter up there 2014-08-14 21:47 ya jebs a nut 2014-08-14 21:51 https://www.youtube.com/watch?v=TWfph3iNC-k 2014-08-14 21:56 nebadon: ok, fyi, it appears we can now keep 400 bots in the keynotes indefinitely, though getting them in is still slightly tricky and like to be worse where there are real ppl there as well 2014-08-14 21:57 loads are nowehere near realistic but this is still a good baseline 2014-08-14 21:57 they've been around for about 2 hours now with no dropof 2014-08-14 21:57 ok 2014-08-14 21:57 and previously you couldnt get 400 bots in? 2014-08-14 21:58 just bots that is? 2014-08-14 21:58 no, partly because pCampbot kept crashing or could not do it reliably 2014-08-14 21:58 ok 2014-08-14 21:58 could sometimes get root agents in but not most of the children 2014-08-14 21:58 have you tried making pcampbots talk? 2014-08-14 21:58 but now at 400 root agents and about 1482 children (still a few issues during login) 2014-08-14 21:59 no. I could do that at some stage. I do need behaviours that aren't quite as harsh as making them all suddenly bounce around 2014-08-14 21:59 might be good to do that too 2014-08-14 21:59 tbh, next thing will be to incrase the agentupdate flow inwards since that's the huge omission 2014-08-14 22:00 ok glad your making some progress 2014-08-14 22:01 and a couple of other things I want to look at. There are still some oddities with packet resends apparantly occuring without the resend flag marked 2014-08-14 22:01 and an exception during login which I should be able to trace fairly easily 2014-08-14 22:01 getting a stable bot load is crucial to work out if changes make a positive or negative (hopefully not) difference 2014-08-14 22:12 Do the bots strain the servers as much as the normal users do? 2014-08-14 22:17 nebadon, BlueWall: I thought about doing email in a similar fashion to how offline IM's work. 2014-08-14 22:17 LiroCookies not likely 2014-08-14 22:17 in some ways it can be worse, others its not even close 2014-08-14 22:17 like logging in with pcampbot is pretty unrealistic 2014-08-14 22:18 pcampbot can definitely be good for bashing on physics too 2014-08-14 22:18 making them run around like crazy people 2014-08-14 22:25 The everest link is stuck on "Loading" 2014-08-14 22:41 ACTION wants to climb 2014-08-14 22:48 one problem with using masses of libomv clients is they all share a common cache 2014-08-14 22:49 so asset downloads wont be anything like regular viewers 2014-08-14 22:50 and serving assets to viewers has been a problem area before 2014-08-14 22:51 does pcampbot even have a cache? 2014-08-14 22:51 libomv handles it 2014-08-14 22:51 or you just mean they are already in memory 2014-08-14 22:51 ya 2014-08-14 22:52 pCampbot disables libomv asset cache 2014-08-14 22:52 but it's not downloading assets yet anyway atm 2014-08-14 22:52 so any problems that may exist with serving assets is likely being masked by all the bots 2014-08-14 22:52 ya ive been using Radegast for my bots 2014-08-14 22:52 but its way more time consuming 2014-08-14 22:53 radegast has a shared cache 2014-08-14 22:53 so same problem 2014-08-14 22:53 and Im not even sure radegast will download unless the 3d view is running 2014-08-14 22:53 well its the same for any viewer 2014-08-14 22:53 no its not 2014-08-14 22:53 people who run viewers dont all share the same cache 2014-08-14 22:54 normal LL viewers dont share cache? 2014-08-14 22:54 i mean if i log in 50 viewers from same machine 2014-08-14 22:54 perhaps but thats unrealistic also 2014-08-14 22:54 ya its pretty much impossible to replicate real users with bots 2014-08-14 22:54 thats a given 2014-08-14 22:54 I am well aware of the defiiciences of pCampbot, but it's good enough to reveal issues right now 2014-08-14 22:55 well a bot could be designed to download some assets regardless of the existance of a cache 2014-08-14 22:55 ya the fact that it runs so terribly bad with pcampbot alone 2014-08-14 22:55 shows there are many problems 2014-08-14 22:55 as I said, pCampbot disables asset cache and would do exactly that 2014-08-14 22:55 if it was enabled 2014-08-14 22:55 disabling the cache isnt realistic either 2014-08-14 22:55 so are you going to write a realistic bot, dahlia? 2014-08-14 22:56 because many viewers will have some content in cache already 2014-08-14 22:56 justincc: no 2014-08-14 22:56 well then 2014-08-14 22:56 I'm commenting on the test. Is that out of line? 2014-08-14 22:56 no, but I'm saying I am well aware of all these problems 2014-08-14 22:56 I don't disagree 2014-08-14 22:56 but until we can get 400+ pcampbots to run well 2014-08-14 22:56 I have been using pCampbot and made a lot of changes to it over thre past years 2014-08-14 22:56 none of that matters 2014-08-14 22:56 and inspected the internals of waht libomv is doing 2014-08-14 22:57 justincc: you may be aware but not everybody is 2014-08-14 22:57 because right now the simulator seems to just barely tolerate 400 bots even without all that stuff you are saying 2014-08-14 22:57 Im not attacking you justincc, Im discussing the testing 2014-08-14 22:57 you can probably control more aspects of the experiment and get more defined results that way. 2014-08-14 22:57 justincc, are you using nunit to run them? 2014-08-14 22:57 ok 2014-08-14 22:58 no 2014-08-14 22:58 what if you had nunit tests driving it? 2014-08-14 22:58 baby steps :) theoretically if we can get the simulator to run say like 1000 pcampbots that would be an impressive feat 2014-08-14 22:58 even if its not realistic 2014-08-14 22:58 nunit is not suitable for this kidn of thing 2014-08-14 22:58 a lot of improvements would come of that 2014-08-14 22:58 it's a regression test tool where results are predictable and checkable 2014-08-14 22:59 ok, sure, you're not really wanting to know what is happening on the bot side. 2014-08-14 23:01 it seems that most of the time there are so many things to look at, it's overwhelming. 2014-08-14 23:01 it is a complex system, that's the challenge 2014-08-14 23:02 a stack of many complex systems, lol 2014-08-14 23:03 for me, it's being able to identify performance changes. I don't believe in changing things without being able to measure the effects 2014-08-14 23:03 which is why I've spent so long on getting these damn bots to at least work at the level they are atm 2014-08-14 23:03 well, making assumptions usually leads to a darker place 2014-08-14 23:04 and tests should be peer reviewed 2014-08-14 23:05 I have never written a test. I should try to do that soon. 2014-08-14 23:06 it's a good practice, I think. 2014-08-14 23:07 hey, it's what the professionals do ;) 2014-08-14 23:07 :) 2014-08-14 23:13 Then why do you write them, justincc? 2014-08-14 23:13 2014-08-14 23:14 In case you aren't sure, that *was* humor. :) 2014-08-14 23:14 ngggadasdashghhhhh, damn you smxy! 2014-08-14 23:14 j/k 2014-08-14 23:14 hehe 2014-08-14 23:14 You rather walked into it. :) 2014-08-15 00:29 nebadon: you've got a mysql backup running? 2014-08-15 00:35 nebadon: arlight, don't worry - slow for a while but all bots now disconnected and keynotes restarted. Time for me to rest. Goodnight 2014-08-15 03:50 -!- BrucePatton(~BrucePatt@sv010.fidesco.net) has left #opensim-dev 2014-08-15 04:36 hey orenh 2014-08-15 04:40 hi 2014-08-15 04:40 hi nebadon 2014-08-15 04:45 hey 2014-08-15 04:45 do you think you would be interested in partaking in the Developer panel at OSCC14? 2014-08-15 04:45 i know you said you don't have time to do a presentation, but would you sit in on a open panel, there is no prep work or anything 2014-08-15 04:46 just kind of like a open talk question/answer session for 1 hour I think 2014-08-15 04:47 It would be good to have someone from Kitely 2014-08-15 04:47 do you know when it will be? 2014-08-15 04:47 its Nov 8/9th this year, I am not sure exactly the time yet 2014-08-15 04:47 the schedule is not finalized quite yet 2014-08-15 04:47 let me get back to you on that 2014-08-15 04:47 we are deep in the planning phase now 2014-08-15 04:47 sure 2014-08-15 04:48 no rush 2014-08-15 04:48 it came up at todays meeting 2014-08-15 04:48 you might hear from Justin as well 2014-08-15 04:48 ok 2014-08-15 05:17 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-15 20:51 Starting build #3768 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-15 20:55 Project opensim » mono-2.10.8.1 build #3768: SUCCESS in 7 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3768/ 2014-08-15 20:55 * jjustincc: On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 2014-08-15 20:55 * jjustincc: If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 2014-08-15 20:56 hi nebadon, are you around? 2014-08-15 21:17 hey Misterblue, are you around? 2014-08-15 21:22 Question: MisterBlue = Robert Adams? 2014-08-15 21:22 yep 2014-08-15 21:42 Starting build #3769 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-15 21:47 Project opensim » mono-2.10.8.1 build #3769: FAILURE in 4 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3769/ 2014-08-15 21:47 jjustincc: Resolve a small race condition on removing bot behaviours that might leave previous behaviour active 2014-08-15 21:47 Starting build #3770 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3768 59 min ago) 2014-08-15 21:51 Yippie, build fixed! 2014-08-15 21:51 Project opensim » mono-2.10.8.1 build #3770: FIXED in 4 min 10 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3770/ 2014-08-15 21:51 jjustincc: Don't allow the last behavior to be removed from a pCampbot bot 2014-08-15 22:01 justincc grid is updated 2014-08-15 22:01 afk a few 2014-08-15 22:01 everything is restarted too 2014-08-15 22:01 nebadon: thanks 2014-08-15 22:10 AllenKerensky, dahlia, BlueWall: thanks for the comments/feedback. 2014-08-15 22:11 welcome Plugh 2014-08-15 22:12 Yes, a call to llGetNextEmail is required to create the mail queue. 2014-08-15 22:12 dahlia: I'm sure I understand your question about whether external email works for scripts. llEmail will send mail to RL email boxes. 2014-08-15 22:13 llEmail is only checking a local queue maintained by the instance from which the script which called llEmail is running. 2014-08-15 22:21 A regular email service wouldn't handle the need for a "get next" before you can send to it and would wind up having to deal with mail boxes for all the prims expecting mail. 2014-08-15 22:22 dahlia: I'm not sure what might be the "best" solution either. It is why I asked the question so I could ideas on how it might be implemented. 2014-08-15 22:25 The part between the object and the global service doesn't really seem like an email service (imap, pop3, smtp/ETRN, etc.) 2014-08-15 22:29 Hold hose thoughts. Dinner is ready. bbl 2014-08-15 22:29 s/hose/those/ 2014-08-15 22:45 back 2014-08-15 22:46 hows it going justincc 2014-08-15 22:51 I've a feeling I know what some of the issues are, but it's a question of actually demonstrating that sufficiently and working out what could be done about it 2014-08-15 22:51 I'm currently loading 200 bots on kns 2014-08-15 23:02 lkalif: how is the _Packets_.cs file generated from the data/message_template.msg ? 2014-08-15 23:03 nebadon: you'll be scared to know that i've worked out i can login bots at a rate of 2 per second, at least to otherwise empty regions 2014-08-15 23:03 well, keynotes that is 2014-08-15 23:03 sorry, 1 per 2 seconds 2014-08-15 23:06 justincc: bin/mapgenerator.exe 2014-08-15 23:06 there is template.cs and unusedpackets.txt somewhere in the soure tree 2014-08-15 23:06 I forget ewhere 2014-08-15 23:07 lkalif: is the Reliable flag encoded in one of those files? 2014-08-15 23:07 it's in the template fike 2014-08-15 23:07 file 2014-08-15 23:08 justincc: what is it you're attempting to do? 2014-08-15 23:08 not all packets are marked reliable, that can be sent reliable 2014-08-15 23:08 I'm wondering why StartPingCheck and CompletePingCheck are marked as Reliable in _Packets_.cs but other libomv code switches that to false 2014-08-15 23:08 cool 2014-08-15 23:08 i just logged into Keynote 1 2014-08-15 23:08 it strikes me that there's not much point having reliable pings 2014-08-15 23:08 hope that doesnt mess you up 2014-08-15 23:09 just wanted to see how it feels 2014-08-15 23:09 yeah, I just want to assess the movement issues on teleport 2014-08-15 23:09 movement is a little lagged 2014-08-15 23:09 login felt harsh 2014-08-15 23:09 i couldnt move for a bit 2014-08-15 23:09 yeah 2014-08-15 23:10 part of that is because of the data that is being sent to you on initial login. But part might be that we still don't prioritize self mvmt packets enough 2014-08-15 23:10 it strikes me that it would be better to do that so that you can at least always move. Being stuck in place is a bad feel 2014-08-15 23:10 but I think there are also underlying issues with the way updates are handled by requiring a lot of spare threadpool threads 2014-08-15 23:10 justincc: Programs/mapgenerator contains the source code for the parser and _Packets_.cs generator 2014-08-15 23:11 lkalif: ok, I'll look through this. So it could be that they're marked as reliable by linden but actually should be unreliable? 2014-08-15 23:11 you have avatar appearance deliberatly reduced justincc? 2014-08-15 23:11 or could be unreliable? 2014-08-15 23:11 for the bots? 2014-08-15 23:11 nebadon: what do you mean? 2014-08-15 23:11 im wondering if logging them in that fast causes baking issues 2014-08-15 23:11 most of your avatars are either a naked ruth 2014-08-15 23:11 or gas cloud 2014-08-15 23:11 no, I think there's a general issue that I should look into really.... 2014-08-15 23:11 i dont see a single avatar properl 2014-08-15 23:11 naked ruths aren't a big concern right now though 2014-08-15 23:11 yeah... something moght have changed here 2014-08-15 23:12 id say 50/50 2014-08-15 23:12 could be associated with login speed and load preventing some messages from getting back in a timely manner regarding appearance requirements 2014-08-15 23:12 justincc: sender can change if the packet is sent reliable or not, it doesn't have to be predetermined 2014-08-15 23:12 which correlates to what i noticed at load tests 2014-08-15 23:12 around 200 logged in avatars 2014-08-15 23:12 in fact same packets are somtimes sent reliable and sometimes not 2014-08-15 23:12 everyone after that is gas cloud 2014-08-15 23:12 lkalif: ok 2014-08-15 23:12 even with my radegast bots 2014-08-15 23:13 yeah, definitely rough approaching 400 2014-08-15 23:13 200 isn't too bad, thuogh stilll laggy 2014-08-15 23:14 ya but 200-250 is when everyone after that becomes gas cloud 2014-08-15 23:14 and nothing you do can get you unclouded 2014-08-15 23:14 that might be a bit better than eing naked though.... 2014-08-15 23:14 I am not entirely sure why everybody is suddenly naked 2014-08-15 23:14 your bots have been naked for weeks 2014-08-15 23:14 oh really? 2014-08-15 23:14 ya 2014-08-15 23:15 for me anyway 2014-08-15 23:15 I often can't look because I'm running my client on the system which crashes if you so much as turn around.... 2014-08-15 23:15 I'll run on my main sys from now on 2014-08-15 23:17 ya 2014-08-15 23:17 don't you have a second machine you can fire up? 2014-08-15 23:17 i use 3 computers during the load tests 2014-08-15 23:17 with 5 screens 2014-08-15 23:17 lol 2014-08-15 23:17 yeah, it's a case of actually putting ubuntu on it, etc., etc. 2014-08-15 23:17 I should probably make the effort 2014-08-15 23:19 also, singu seems to send a whole bunch of GenericMessage at alternating 50 and 70 sec intervals. Haven't looked to see what that is yet 2014-08-15 23:20 just surprises me 2014-08-15 23:20 only singularity does it? 2014-08-15 23:21 I haven't looked in detail at this, just something I noticed whilst looking for something else 2014-08-15 23:21 btw, you don't have enough chairs to sit 400 ppl 2014-08-15 23:22 I just force sat the bots and some are still standing because all the seats are filled by the look of it 2014-08-15 23:22 yeah, 70 seats in kn1 at least, not counting stage 2014-08-15 23:24 I am going to concentrate on sitting bots in the future. I think physics is an issue though it's a little harder to measure with that separate thread 2014-08-15 23:25 yeah, maybe i do have to work out what's going wrong with clothes, this isn't very sfw 2014-08-15 23:26 thuogh I guess one could just pretend they're all mannekins 2014-08-15 23:26 yeah, there are only 60 seats in other regions 2014-08-15 23:26 ya im not sure physics stats are vital right now 2014-08-15 23:26 so you need almost 30 more in kn1 and 40 more in the other 3 regions 2014-08-15 23:26 because improving stats on physics is a lot of work 2014-08-15 23:26 ah ok 2014-08-15 23:27 well, stats probably aren't such a big problem... actually improve phys o nthe other hand... 2014-08-15 23:27 ya its going to get a bit overhauled 2014-08-15 23:27 right 2014-08-15 23:27 thats what im saying 2014-08-15 23:27 yeah, I can sit the other bots on the floor in the mean time 2014-08-15 23:27 the stats are not useful much unless your planning on fixing physics 2014-08-15 23:27 the fix for physics would probably be to enabled multithreading 2014-08-15 23:27 well, they do give you an idea if it's phys overloading the system or one of the other sources of overload 2014-08-15 23:27 or GPU support too :P 2014-08-15 23:27 except when everything is on fire, when just everything is haywire 2014-08-15 23:28 well physics can only use 1 core 2014-08-15 23:28 i dont think it could overwhelm the whole system 2014-08-15 23:28 especially since its not on the heartbeat thread 2014-08-15 23:28 that's a good point 2014-08-15 23:30 at one point Sisyphus had over 100k physical cubes 2014-08-15 23:30 and i could still move around 2014-08-15 23:30 i was even able to return all the prims 2014-08-15 23:30 and things went immediately back to normal 2014-08-15 23:32 alright, I'm not learning a lot more right now. I'm going to log off my 200 to do some local things. I'm going to leave your 200 on just in case I want to come check on something since it will be a little less time to get everyghing in again 2014-08-15 23:33 sure 2014-08-16 00:09 nebadon: alright, that's it for today. I've withdrawn all bots and restarted the keynotes 2014-08-16 00:10 goodnight 2014-08-16 00:11 Bluewall did you speak to justincc about http://opensimulator.org/mantis/view.php?id=7054 ? 2014-08-16 00:53 NickyP, I did at the meeting Tuesday. 2014-08-16 00:53 kk ty 2014-08-16 00:54 What I found is that the inventory items are getting requested multiple times, seems as long as the avatar is in the regions the list grows. 2014-08-16 00:54 Do you know if the viewer will re-request an item? 2014-08-16 00:55 I found that the request was smooth and would complete in around 2 seconds - that is between the simulator and the inventory service. 2014-08-16 00:55 idk I have seen some retry using wingridproxy but I think that was textures 2014-08-16 00:56 I saw the bulk of items were requested more than 60 times. 2014-08-16 00:57 I can get some more network dumps will the viewer included this time and see. 2014-08-16 00:59 the console debug http is that the viewer <-> server/sim? 2014-08-16 01:00 you know, I didn't look at that a whole lot. Just the stats to see the requests, queue and completed requests 2014-08-16 01:01 I am pretty sure those are sim<---->service 2014-08-16 01:01 I am suspecting that the replies are hanging in the queue for some reason. 2014-08-16 02:18 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-16 02:46 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): A NOTE has been added to this issue. 2014-08-16 02:47 Bug #6758:04 Even when UpdatePrioritizationScheme = BestAvatarResponsiveness is used, AV skin and clothes are usually the last thing to rez 14( http://opensimulator.org/mantis/view.php?id=6758 ): has been RESOLVED. 2014-08-16 02:47 Bug #6758:04 Even when UpdatePrioritizationScheme = BestAvatarResponsiveness is used, AV skin and clothes are usually the last thing to rez 14( http://opensimulator.org/mantis/view.php?id=6758 ): has been CLOSED 2014-08-16 02:47 Bug #6982:04 Friends online and inventory not working well when logging into a sim with many prims surrounded by sims with older software. 14( http://opensimulator.org/mantis/view.php?id=6982 ): has been RESOLVED. 2014-08-16 02:47 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): The RELATED issue 0006982 has been RESOLVED. 2014-08-16 02:48 Bug #6982:04 Friends online and inventory not working well when logging into a sim with many prims surrounded by sims with older software. 14( http://opensimulator.org/mantis/view.php?id=6982 ): has been CLOSED 2014-08-16 02:48 Bug #6988:04 Master report for issues caused by Avinaion code drop - please link issues that qualify to this as children 14( http://opensimulator.org/mantis/view.php?id=6988 ): The RELATED issue 0006982 has been CLOSED. 2014-08-16 02:48 Bug #6854:04 We need an option to not show AVs on map for privacy reasons. 14( http://opensimulator.org/mantis/view.php?id=6854 ): has been ACKNOWLEDGED. 2014-08-16 02:50 Bug #7230:04 Teleport into SW 256x256 area of a var causes terrain to load reverse order than normal. 14( http://opensimulator.org/mantis/view.php?id=7230 ): has been CLOSED 2014-08-16 02:51 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been CONFIRMED. 2014-08-16 03:51 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-08-16 08:05 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-16 12:47 -!- Halzel(Halzel@124-148-113-176.dyn.iinet.net.au) has left #opensim-dev 2014-08-16 15:07 jakdaniels oscc meeting 2014-08-16 16:45 nebadon, sorry missed it, I couldn't get back home in time, but I'll get a catch up from Key 2014-08-16 23:00 Bug #7282:04 DATASNAPSHOT - Unable to decode reply from data service 14( http://opensimulator.org/mantis/view.php?id=7282 ): has been RESOLVED. 2014-08-17 01:42 Bug #7302:04 Inventory , skin, clothing, and even landmarks disappear once avatar relogs. Avatar appears cloud 14( http://opensimulator.org/mantis/view.php?id=7302 ): has been SUBMITTED. 2014-08-17 03:24 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-17 11:19 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-17 11:21 Bug #7302:04 Inventory , skin, clothing, and even landmarks disappear once avatar relogs. Avatar appears cloud 14( http://opensimulator.org/mantis/view.php?id=7302 ): A NOTE has been added to this issue. 2014-08-17 13:52 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-17 14:12 ping diva_ 2014-08-17 15:00 Bug #7302:04 Inventory , skin, clothing, and even landmarks disappear once avatar relogs. Avatar appears cloud 14( http://opensimulator.org/mantis/view.php?id=7302 ): A NOTE has been added to this issue. 2014-08-17 15:58 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-17 16:00 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-17 16:13 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): has been SUBMITTED. 2014-08-17 16:23 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): has been SUBMITTED. 2014-08-17 16:24 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): has been set as RELATED TO issue 0006543. 2014-08-17 16:24 Bug #6543:04 llTargetOmega not work on physical prims 14( http://opensimulator.org/mantis/view.php?id=6543 ): has been set as RELATED TO issue 0007304. 2014-08-17 16:43 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): has been ASSIGNED. 2014-08-17 18:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-17 20:43 Bug #6854:04 We need an option to not show AVs on map for privacy reasons. 14( http://opensimulator.org/mantis/view.php?id=6854 ): A NOTE has been added to this issue. 2014-08-17 20:54 Bug #7305:04 Assignment /= fail 14( http://opensimulator.org/mantis/view.php?id=7305 ): has been SUBMITTED. 2014-08-17 20:56 Bug #7305:04 Assignment /= fail 14( http://opensimulator.org/mantis/view.php?id=7305 ): has been UPDATED. 2014-08-17 20:59 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): A NOTE has been added to this issue. 2014-08-18 00:29 password 2014-08-18 00:29 &@dr56&&210#2 2014-08-18 00:30 no1knowsit 2014-08-18 00:31 lol 2014-08-18 00:50 Password? What else but 'password'. ;) 2014-08-18 00:52 since everyone knows not to use 'password', I'm sure all the crackers have removed it from their lists to save time 2014-08-18 00:53 it was amazing to see the leaked MtGox list, lol 2014-08-18 03:36 I was trying to get to the freenode password thingy - that is not mine - lol 2014-08-18 04:33 orenh: Ping 2014-08-18 04:33 hi 2014-08-18 04:35 The other day you said the plugin that relied on --loginuri is no longer in use, is this parameter still needed? 2014-08-18 04:37 although we (Kitely) don't use this parameter, there may be others that do. It's best not to remove it unless absolutely necessary. If it's really a problem then please ask in the opensim-users or opensim-dev mailing lists; that's a bigger audience than this IRC channel 2014-08-18 04:38 It is on singu's tracker as a feature request, this is why I ask, not to remove existing functionality but to expend time adding functionality. 2014-08-18 04:38 if it's something I sent then no, we don't need it anymore 2014-08-18 04:40 In Singularity, the login uri can literally be pasted i.to a box on the login screen now, rendering the commandline obsolete if not for plugins. 2014-08-18 04:40 it can also be used for desktop shortcuts 2014-08-18 04:40 I think that was the original purpose 2014-08-18 04:56 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-18 06:39 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-18 07:38 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-18 08:17 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 08:25 Bug #7306:04 [USER MANAGEMENT MODULE]: GetServerURLs call failed System.Net.WebException 14( http://opensimulator.org/mantis/view.php?id=7306 ): has been SUBMITTED. 2014-08-18 10:42 Bug #7307:04 [DATASNAPSHOT]: Caught unknown exception while trying to load snapshot 14( http://opensimulator.org/mantis/view.php?id=7307 ): has been SUBMITTED. 2014-08-18 13:26 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-18 13:48 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 16:00 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 16:58 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 17:01 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 17:09 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 17:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 18:17 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-18 20:08 Starting build #3771 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-08-18 20:12 Project opensim » mono-2.10.8.1 build #3771: SUCCESS in 8 min 24 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3771/ 2014-08-18 20:12 kevin: Prevent exception if inventory item in llGiveInventory() call doesn't exist. 2014-08-18 22:55 -!- ftcodes(~ftcodes@p57A354A9.dip0.t-ipconnect.de) has left #opensim-dev 2014-08-18 23:17 Starting build #3772 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-18 23:21 hey nebadon, are you around? 2014-08-18 23:21 Project opensim » mono-2.10.8.1 build #3772: SUCCESS in 4 min 10 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3772/ 2014-08-18 23:21 * jjustincc: Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information 2014-08-18 23:21 * jjustincc: Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool. 2014-08-18 23:25 ping justincc... you were looking for me the other day 2014-08-18 23:26 Misterblue: yeah, I was wondering if there was an easy way in BulletSim to ignore avatar to avatar collisions? 2014-08-18 23:26 I had a look but nothing obvious leapt out at me. Processing looked more internal to BulletSim where ODE had a callback which allowed you to do different things with different potential colliders 2014-08-18 23:27 'ignore' as in not passing them to the simulator? 2014-08-18 23:27 more ignore as not checking if they collide or not 2014-08-18 23:28 hummm... I'd have to look. Could be just changing the collision flags would work 2014-08-18 23:29 just something someone suggested for reducing phys load on keynotes which seems to make sense 2014-08-18 23:29 BulletSim does the same thing as ODE is generating a collision for every avatar every simulation tick 2014-08-18 23:30 that is used in ScenePresence to update avatar animations 2014-08-18 23:30 but it seems that the update call on the simulator tick also updates the avatar animations 2014-08-18 23:31 I've never checked out whether the overhead of collisions from the physics engine could be removed 2014-08-18 23:31 in ODE there is a callback function near() that, if I remember correctly, is called by ODE for potential collisio ncandidates 2014-08-18 23:32 there's code in there at line 1320 that allows you to not process av to av collisions any further 2014-08-18 23:32 if (av_av_collisions_off) 2014-08-18 23:32 if ((p1 is OdeCharacter) && (p2 is OdeCharacter)) 2014-08-18 23:32 skipThisContact = true; 2014-08-18 23:32 ya... but that means the collsion CPU calculation has already happened... the only question there is whether to bother the simulator with the collision 2014-08-18 23:32 the savings with BulletSim would be not spending the CPU time to see of the avatar is colliding 2014-08-18 23:33 I think passing the collision up is not very heavy weight if health checks are turned off 2014-08-18 23:33 if you look in ScenePresence, you'll see that it updates animations and then does health updates 2014-08-18 23:33 updating the animation can be expensive -- there are a lot of checks in there 2014-08-18 23:33 yeah, maybe more of the processing is actually in opensim than the phys engine in this case 2014-08-18 23:34 I never measured which part was more expensive or really measured the effect of turning off av to av - it's just something that intuitively makes sense because that's the major cause of slowdown when I pile in lots of pCampbots without sitting them :) 2014-08-18 23:34 and they're just standing around but more or less on top of each other 2014-08-18 23:34 BulletSim has to do the avatar collision sensing so they don't fall through the floor :) 2014-08-18 23:34 yeah, you would always have to do av to prim sensing 2014-08-18 23:34 it's more then av to av case 2014-08-18 23:35 the 2014-08-18 23:35 the av to av collisions might be easy to fix... 2014-08-18 23:37 in BulletSimData.cs, there are the flag masks on what can collide with what... 2014-08-18 23:37 so something in the flags you reckon? I might take a deeper look if I have an opporutnity, if you think it may be possible in principle 2014-08-18 23:37 ACTION nods 2014-08-18 23:38 CollisionType.Avatar collides with CollisionFilterGroups.BAllGroup (i.e., everything) 2014-08-18 23:39 could have it collide with "CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BCharacterGroup" 2014-08-18 23:39 ok, cool 2014-08-18 23:39 those flags a bit masks that are passed down to the lowest levels of Bullet for collision computations 2014-08-18 23:40 the comment above those definitions explains how it works 2014-08-18 23:40 I may well have a look sometime. Might be that it actually makes little difference but worth a check 2014-08-18 23:41 does reduce simulation 'fidelity' but I'll accept that if it's a major cost when there's pretty much only other avs to collide with apart from floor and some of the barriers 2014-08-18 23:42 I haven't done measurements but I'm hoping the Bullet 2.82 compound-to-compound collision algorithm makes object collisions less CPU intensive 2014-08-18 23:42 my testing so far shows it doesn't solve all the problems -- my hanging vehicle on a rail still fails :-( 2014-08-18 23:42 but collision computation should be quicker 2014-08-18 23:43 Starting build #3773 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-18 23:43 sounds good. Are changes quite major between bullet releases? 2014-08-18 23:43 if you saw the email, I but the new version of Bullet on a branch... didn't want to upset your apple cart if there was brokerage somewhere 2014-08-18 23:44 thanks, I really appreciate that. It's hard to determine where the performance issues really are if quite a lot is changing in master 2014-08-18 23:44 not 2.81. to 2.82.... mostly added functions which I don't enable so they won't effect things 2014-08-18 23:45 I'm getting ready for Bullet 3.0 which will have a new rigid body collision pipeline with hardware acceleration 2014-08-18 23:45 though hopefully phys is somewhat contained 2014-08-18 23:45 that will be a change 2014-08-18 23:45 yeah, hw accel would be very interesting 2014-08-18 23:46 Erwin (the Bullet author/keeper) is now working at Google and there is a push for finally finishing the hardware accelerated version 2014-08-18 23:47 Project opensim » mono-2.10.8.1 build #3773: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3773/ 2014-08-18 23:47 jjustincc: Add clientstack..OQRERequestsWaiting stat 2014-08-18 23:47 but, I've rebuilt my compiling system so I can make new versions again 2014-08-18 23:47 cool 2014-08-18 23:47 it's a pain having to compile multiple versions for multiple architectures 2014-08-18 23:48 yeah, that took me quite a while with ODE 2014-08-18 23:58 Starting build #3774 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-19 00:02 Project opensim » mono-2.10.8.1 build #3774: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3774/ 2014-08-19 00:02 jjustincc: minor:Give console feedback when we sit or stand pCampbot bots. 2014-08-19 01:16 ping nebadon 2014-08-19 01:31 hey Misterblue 2014-08-19 01:31 pong 2014-08-19 01:31 I can't log into OpenSim, are there problems over there? 2014-08-19 01:32 yea the grid is offline at the moment problems with the asset server 2014-08-19 01:32 kind of out of my hands at the moment waiting on word back from Hiro and the data center 2014-08-19 01:32 ok... I'll try to be patient :) 2014-08-19 01:32 it might be a couple days, but to be honest I don't have any real ETA 2014-08-19 01:33 I unfortunately do not have much time to deal with these problems 2014-08-19 01:33 paying work has me completely overwhelmed as it is 2014-08-19 01:33 not to mention OSCC 2014-08-19 01:34 might be good for now to do testing on a local simulator 2014-08-19 01:34 hopefully by tomorrow i will know a little better what is goin on 2014-08-19 02:03 nebadon: I like how the login webpage reports 17 people in a grid that is offline. :) 2014-08-19 02:17 any tentative plans for moving tomorrow's dev meeting? 2014-08-19 02:19 Bigin the load test early? 2014-08-19 02:27 ya I guess if the grid isnt back by then, it likely will not be, we can just have the meeting in the OSCC grid 2014-08-19 02:27 I wouldn't know how to get to the load test location with osgrid down. 2014-08-19 02:27 hmm ya some people may not be able to make it 2014-08-19 02:27 no other grids that have HG abilty you have an account on? 2014-08-19 02:28 I tend to stay away from HG enabled grids but I think there is one I'm in that is HG enabled but they have it locked down so people can't take content outside the grid. 2014-08-19 02:28 standalones are pretty easy to spin up 2014-08-19 02:28 ok well if you cant find anything give me a shout before the meeting 2014-08-19 02:29 and we can get you a local account 2014-08-19 02:29 or ya setup a standalone 2014-08-19 02:29 I have a local standalone but not one that is HG enabled. 2014-08-19 02:30 ok. Got the link? I'll hop over to that grid now and see if I can TP to the load test area. 2014-08-19 02:33 http://cc.opensimulator.org:8002 Keynote 1 2014-08-19 02:37 Maybe something on the dev mailing list to the effect, should wright plaza not be available, meet at OSCC, at least Justincc will know? 2014-08-19 02:38 ya Justin knows 2014-08-19 03:12 ty, nebadon. I'll give that a try and see if I can get there from the one grid I'm in that I think is HG enabled. 2014-08-19 03:16 Not sure how to use that link info. 2014-08-19 03:19 put that into map search Plugh 2014-08-19 03:20 This grid seems to require logging in to a different login URI (different port) to be able to HG. 2014-08-19 03:23 Can't find the region 2014-08-19 07:18 \ 2014-08-19 12:32 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-19 16:28 hm... why do I have a table hg_traveling_data in my standalone set up of OS? I've never set it up for HG use. 2014-08-19 16:31 i dont think it matters it will always create all the tables 2014-08-19 16:31 hi nebadon, is osgrid still down? 2014-08-19 16:31 yes 2014-08-19 16:31 whats wrong? 2014-08-19 16:32 something with Raid I am not sure exactly what is going on right now its out of my hands at the moment 2014-08-19 16:32 k 2014-08-19 16:33 having problems myself but i cant understand it, not making sense lol 2014-08-19 16:33 one user connects, and the whole grid grinds to a crawl for everyone 2014-08-19 16:34 gotta be some thing to do with their account or connection 2014-08-19 16:38 one user having connection issues shouldnt affect other people tho 2014-08-19 16:38 nebadon: ok. So it won't create the table only for HG enabled grids. It is just part of the general migration stuff during startup. 2014-08-19 16:55 The terrain table has a Revision field. Is that used so the terrain for a region can be returned to an earlier version if the terrain is not baked. 2014-08-19 16:55 ? 2014-08-19 17:17 hi justincc, u got any ideas why every one in a region would suddenly lag when a specific user connects? 2014-08-19 17:18 on what version of opensim? 2014-08-19 17:18 every thing is fine till that user connects then it all lags out 2014-08-19 17:18 few weeks ago it was updated 2014-08-19 17:18 so only that particular user? 2014-08-19 17:18 before the latest changes u made to udp so its not that 2014-08-19 17:18 yes 2014-08-19 17:19 if they had a bad connection it shouldnt affect others tho should it? 2014-08-19 17:19 do they have a lot and/or complex attachments? 2014-08-19 17:19 yes, a bad connection shouldn't have knock on effects 2014-08-19 17:19 no, they might have had an attachment with a bad script 2014-08-19 17:19 wouldn't expect that to be the cause. Curious. Do you know what viewer they use? 2014-08-19 17:20 they tried firestorm and also singularity, both with same results, i restarted the server and still happened 2014-08-19 17:20 also happened on regions that were on different servers 2014-08-19 17:20 doesnt seem to make sense to me lol 2014-08-19 17:20 Have they tried logging in with an alt? 2014-08-19 17:21 yes, i think they said that they had the same problem with the alt 2014-08-19 17:21 that would be very odd then, as a fresh alt should be no different from any other connection 2014-08-19 17:21 justincc anymore patches today? 2014-08-19 17:21 on one server they were a cloud, but they loaded on the other server 2014-08-19 17:21 I actually just got done updating the grid 2014-08-19 17:22 nebadon: yeah, hoping to get this done very shortly, a couple of tools I really want to get in if possible 2014-08-19 17:22 AliciaRaven: apologies, could we chat a bit later? I need to try and squeeze in some diag tools before the next load test if I can 2014-08-19 17:22 ok 2014-08-19 17:22 we are going to have to have the meeting at OSCC today 2014-08-19 17:22 i suggest Staff Zone 1 2014-08-19 17:22 sure np, thanks for input, good to know its not just me confused by it lol 2014-08-19 17:22 i am going to set the landing zone to the stadium seating area 2014-08-19 17:22 so what's happening with osgrid? I see i can actually get into wright plaza - albeit with a slightly odd hair problems 2014-08-19 17:23 shouldnt be able to get in 2014-08-19 17:23 how long ago did you log in? 2014-08-19 17:23 ok, that was actually yesterday, haven't tried recently 2014-08-19 17:23 ok 2014-08-19 17:23 ya it wont be available today 2014-08-19 17:23 however 2014-08-19 17:23 oh nevermind 2014-08-19 17:23 for some reason CPU was very high at Staff Zone 1 2014-08-19 17:23 150% 2014-08-19 17:24 but it finally went down 2014-08-19 17:24 i guess it was physics 2014-08-19 17:24 it stayed high even after scripts were done loading 2014-08-19 17:24 looks fine now though 2014-08-19 17:25 ok well please get patches in very soon 2014-08-19 17:25 like next 10-15 minutes 2014-08-19 17:25 k 2014-08-19 17:29 ok well anyone who is interested todays meeting will be on the OSCC grid 2014-08-19 17:29 address > http://cc.opensimulator.org:8002 Staff Zone 1 2014-08-19 17:39 Starting build #3775 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-19 17:43 Project opensim » mono-2.10.8.1 build #3775: SUCCESS in 8 min 22 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3775/ 2014-08-19 17:43 jjustincc: Add "debug lludp drop out " console command for debug/test purposes. 2014-08-19 17:44 Starting build #3776 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-19 17:44 nebadon: alright, that's it. 2014-08-19 17:47 Project opensim » mono-2.10.8.1 build #3776: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3776/ 2014-08-19 17:48 jjustincc: Extend drop command to "debug lludp drop ..." to allow drop of inbound packets. 2014-08-19 17:49 ok 2014-08-19 17:49 both Robust and Sims? 2014-08-19 17:49 nebadon: when you update, do you have to update all of oscc or can different places run different opensim instances or branches? 2014-08-19 17:49 nebadon: only sim required 2014-08-19 17:49 ok 2014-08-19 17:49 umm yea anyones i don't restart continue to run previous version 2014-08-19 17:49 even if they crash 2014-08-19 17:49 only when i break the runloop does it update 2014-08-19 17:50 nebadon: right, but there's currently no way for different sims to run different versions after breaking the runloop? 2014-08-19 17:50 I don't need this right now - was just interested to know for the future 2014-08-19 17:50 corret 2014-08-19 17:50 ok, thanks 2014-08-19 17:51 not without editing the launch script 2014-08-19 17:51 if you edit launch script and point it to actual folder and not symlink 2014-08-19 17:51 ok, so sounds like it could potentially be donw without too much trouble, though somewhat mroe complexity and admin work 2014-08-19 17:52 ya feel free to make some new scripts if it makes things easier 2014-08-19 17:52 ok, if I go down that path I'll let you kwow beforehand, of course 2014-08-19 17:52 i sure don't mind, just if at all possible id like to keep the screen format the same 2014-08-19 17:52 yeah 2014-08-19 17:53 you know my screen using restat package puts all stuff o nits own screen instnace, though that was partly because it was a lot easier 2014-08-19 17:53 I'm not even sure atm if one could script screen to automatically put things on the same instance, I expect it probably is possible 2014-08-19 17:53 restat = opensimulator mgmt 2014-08-19 17:53 you can but its very wonky feeling 2014-08-19 17:54 it doenst work the same as it does now 2014-08-19 17:54 when you auto launch it into screen 2014-08-19 17:54 when the program breaks 2014-08-19 17:54 the screen tab stops 2014-08-19 17:54 and asks for input 2014-08-19 17:55 like y to keep running or no 2014-08-19 17:55 and if you hit no the tab disappears 2014-08-19 17:55 its a bit odd 2014-08-19 17:55 ok keynotes are updated and restarted 2014-08-19 17:55 and robust is 2 revisions back 2014-08-19 17:55 and staff zone 1 is 2 revisions back as well 2014-08-19 17:56 people have already started logging in for meeting 2014-08-19 17:56 I must admit, I was using my osgrid av for all hg stuff. It just so happens I can create a local ac on conf... 2014-08-19 17:56 thanks nebadon 2014-08-19 17:57 no problem 2014-08-19 17:57 no doubt the meeting will not have the attendance we normally get this week 2014-08-19 18:01 hold it in IRC 2014-08-19 18:01 bunch of people are already showing up 2014-08-19 18:02 next year could set up an OSgrid IRC server and use IRCbridgemodule to have chat and IRC merged 2014-08-19 18:05 Someone else just asked me about how to get to the meeting. They aren't able to do an HG TP. 2014-08-19 18:05 I'm not sure I can either. 2014-08-19 18:12 were you at last year's conf? 2014-08-19 18:19 Plugh: re your question about Terrain revisions... The code looks like reversion was the original intent of the "revision" field, but it's now used for "storage format version number" 2014-08-19 18:19 justincc: Me? No, I wasn't. 2014-08-19 18:20 Dev_Random: Ok, ty. That makes me think you can't revert terrain changes in OS. 2014-08-19 20:57 mm large number of resent packets to the client thats causing the problem 2014-08-19 21:13 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): has been SUBMITTED. 2014-08-19 21:20 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-19 23:30 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): A NOTE has been added to this issue. 2014-08-19 23:37 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): A NOTE has been added to this issue. 2014-08-19 23:59 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): A NOTE has been added to this issue. 2014-08-20 01:23 nebadon: any word on osgrid, are things progressing towards eome sort of resolution? 2014-08-20 02:12 Misterblue: I don't know if you have seen this: "Survey: Better vehicles, search most wanted in OpenSim" http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/ 2014-08-20 02:36 yes... I saw that... one of the things that started my viewer thinking 2014-08-20 02:37 the survey says people want OS to just be better as it is 2014-08-20 02:41 I guess the biggest difference when moving form SL to somethgin running OpenSim is physics. It's very jarring. Survery results don't surprise me 2014-08-20 02:45 ACTION wants to be able to build reusable components from prims. stick some prims together and lock them, then stick components together to build a project. when a project is unlinked, the components remain intact. 2014-08-20 02:46 way beyond my C# abilities though..... 2014-08-20 02:57 idea of hiearchical linking gets brought up on regular basis 2014-08-20 03:03 no doubt. 2014-08-20 03:05 Lots of folks enjoy building things.. but it's a PITA to have it all unlink 2014-08-20 03:31 every time I turn around, I find another HTML5 game framework.... the web is hip deep in the things 2014-08-20 03:38 Misterblue, any chance the new bulletsim branch could fix the issues with script collision detection? 2014-08-20 03:39 sadly, no 2014-08-20 03:39 are you talking about the one where collisions seem to stop after a while? 2014-08-20 03:39 or the one where collisions don't happen for a while after a prim is rezzed? 2014-08-20 03:40 second one 2014-08-20 03:40 on my grid we have wands that rez a spell, its a small ball with particle effect, it bounces of or passes through targets with out detecting a collison 2014-08-20 03:42 and that is longer than a few seconds? 2014-08-20 03:42 I believe it is like two seconds to compile and initialize a script on a newly rezzed prim 2014-08-20 03:42 it helps if the target is round as a ball hitting a ball means there is no deflection so it usualy stops on hitting and eventualy the script picks up the collision 2014-08-20 03:44 i dont think its the script thats holding things up, i added messages to it at one point and it shouts out when its rezzed but still misses the collision 2014-08-20 03:45 i could show u in world some time if it would help 2014-08-20 03:46 I've created droppers that rez balls that report their collisions as they pass through some volume detect blocks 2014-08-20 03:46 I've dropped nearly a million balls and didn't loose any collision 2014-08-20 03:46 so that test didn't find it 2014-08-20 03:47 you're thinking it might be a mesh-to-mesh collision that's failing? 2014-08-20 03:47 is volume detect different from just having a collision start event? 2014-08-20 03:47 you said that if both the collider and collidee are balls it works better? 2014-08-20 03:49 yes, just because a ball hitting a ball means that the point of collison is head on, it is less likely to bounce off 2014-08-20 03:51 cubes and spheres are special cases inside Bullet -- it doesn't have to compute closeness of vertices since it can just do the math to find if something is colliding with part of it 2014-08-20 03:51 it cant be waiting for the script because a script in the target that shouts dosnt trigger either and thats not a new rez 2014-08-20 03:51 could you test the new BulletSim and see if it does change the problem? 2014-08-20 03:52 The new Bullet has a new compound-to-compound collision algorithm that might make an difference 2014-08-20 03:52 ok will give that ago, i have a mantis open already so ill add the results to that 2014-08-20 03:52 http://opensimulator.org/mantis/view.php?id=7218 2014-08-20 03:56 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-20 04:15 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-20 04:52 Misterblue, seems to be alot better on my test grid, still bounces off when it hits at a shallow angle 2014-08-20 04:56 that's interesting news, Alicia... means the problem is really Bullet's mesh/collision stuff 2014-08-20 04:56 it 'alot better' up to 'usable'? Or still not usable? 2014-08-20 04:57 will need to do more testing to say 2014-08-20 04:58 detects the ball on ball every time sofar, and when the target is a box it detects it alot more oftern 2014-08-20 04:58 ok... 2014-08-20 04:58 its only when the ball hits the box at a shallow angle that it bounces off, before it would bounce alot more oftern 2014-08-20 04:58 Misterblue, does branch bullet-2.82 include updated lib for linux 32 bit? 2014-08-20 04:59 yes 2014-08-20 04:59 k 2014-08-20 05:00 built on Ubuntu.... hoping that I don't have library problems with the other distributions 2014-08-20 05:00 ACTION crosses fingers 2014-08-20 05:00 im testing on windows but my grid is linux, if it works this well on linux then id say its usuable now 2014-08-20 05:00 Just running up under Fedora 2014-08-20 05:01 or on Fedora 2014-08-20 05:06 Running on Fedora 32 bit, dangling chains seem to be doing their thing 2014-08-20 05:17 Presume that bullet-2.82 branch includes the updated library only and no chnages to the c# part? 2014-08-20 07:21 Bug #7181:04 BulletSPlugin : The requested operation caused a stack overflow 14( http://opensimulator.org/mantis/view.php?id=7181 ): A NOTE has been added to this issue. 2014-08-20 09:18 new version of firestorm out, but still no fix for var regions on the map :( 2014-08-20 15:51 nebadon: Is osgrid down or has something changed about its configuration? My teleport gates, when they check to see if your grid is up, asre getting this: [GATEKEEPER SERVICE CONNECTOR]: Exception The remote server returned an error: (502) Bad Gateway. 2014-08-20 15:51 are* 2014-08-20 15:55 smxy_ login services are turned off 2014-08-20 15:57 for how long? 2014-08-20 15:59 there was a hardware failure of the raid array 2014-08-20 15:59 might be a while 2014-08-20 16:02 ick... I hate raid arrays... they promise lots of things but when they fail, your data is just all messed up 2014-08-20 16:12 Ouch. good luck with that. 2014-08-20 17:06 it's taking days.... 2014-08-20 20:40 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-08-20 22:44 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-15-240.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-08-21 00:47 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): A NOTE has been added to this issue. 2014-08-21 01:37 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-21 08:32 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-21 13:21 the OpenSim virtual worlds are having a bad day: both the OSGrid grid and the opensimulator.org web site are down 2014-08-21 13:27 I was digging into the website issue earlier, but can't go further until I can get my password reset :S 2014-08-21 13:37 at least the git repository is still working 2014-08-21 13:37 yes, the server is not busy at all 2014-08-21 15:35 So I just got unity 5 closed beta 2014-08-21 15:35 with webgl cross compiler 2014-08-21 15:36 need to try to make something :P 2014-08-21 16:37 opensim viewer lkalif? something like what PixieViewer looked to be? 2014-08-21 16:41 web apps cannot connect to opensim directly 2014-08-21 16:41 unfortunatelly 2014-08-21 17:04 Aleric: ping 2014-08-21 17:05 Plugh: pong 2014-08-21 17:05 51 seconds 2014-08-21 17:05 Hey, Aleric. I've been working on getting the lsl2cs stuff compiled and saw you commited an update to a file that justin had recently removed. 2014-08-21 17:06 I've been trying to build the compiler tools to run the regression tests. Are you doing some work on the lsl2cs system? 2014-08-21 17:06 which file (name) was removed? 2014-08-21 17:07 CSCodeGenerator.cs along with CSReservedWords.cs and LSL2CSCodeTransformer.cs 2014-08-21 17:07 Three revisions back from when you made your commit. 2014-08-21 17:08 Are you able to run the tests using runtests.sh? 2014-08-21 17:09 I never changed CSCodeGenerator.cs 2014-08-21 17:10 Aleric Inglewood -> Always use GenerateLine for newlines 2014-08-21 17:10 That isn't you? 2014-08-21 17:10 That change was made to opensim-libs 2014-08-21 17:10 Oh! 2014-08-21 17:10 I was looking in opensim 2014-08-21 17:11 sorry, I should have made that clear at the start. 2014-08-21 17:11 I believe justin said that that part of the code was never used. 2014-08-21 17:11 which is why he deleted it I guess. 2014-08-21 17:12 justin removed three files which prevent building the lsl2cs programs. I've locally recovered the files so I can run the tests and check for the parsing errors which have recently been reported against LSL scripts in OpenSim. 2014-08-21 17:12 Your recent commit re-instated one of the files Justin removed. 2014-08-21 17:13 That would the fault of whoever merged my commit. 2014-08-21 17:13 Since you commited that file after it had been removed I was wondering what work you were doing with lsl2cs and if you had some information or changes I may need. 2014-08-21 17:13 ok. 2014-08-21 17:14 I changed the file before it was removed, obviously. I only sent in a patch - if someone readded that file then they did a bad merge. 2014-08-21 17:15 The change that I made in that file was a logic error that I saw when just looking over the source code - I never compiled it or tested it. 2014-08-21 17:15 Later Justin told me that that code wasn't used and he fixed it elsewhere. 2014-08-21 17:16 ok. I have to talk with justin about the removal and the lsl2cs stuff. I think it is the basis of what is used in OpenSim but the files in OS are not complete. OS doesn't have the original source BNF based files used to generate two of the .cs files used in the script engine. 2014-08-21 17:17 Modifying generated code is not a good way of doing things. 2014-08-21 17:17 I'm not sure what you want to know from me though. 2014-08-21 17:18 You want to understand why I made the change? Or you think I understand something else about this code that you need know? 2014-08-21 17:20 no, its ok. Turns out that was a local commit only that got in to my tree. Since it was "recent" I thought you had been doing something with the lsl2cs stuff and I wanted to exchange thoughts. 2014-08-21 17:21 I have only looked into line number translation between lsl and cs. 2014-08-21 17:21 ACTION nods 2014-08-21 17:21 Fixed that, rather :p 2014-08-21 17:21 yup. 2014-08-21 17:21 I'd like to fix some of the parsing related issues. 2014-08-21 17:22 The syntax error generated from vector math in an expression is a strange one. 2014-08-21 17:22 My change in opensim-libs was exclusively a side-tracked observation that GenerateJumpLabel violated the "rule" that you are only allowed to generate a newline for the output by calling one of the GenerateLine* functions. 2014-08-21 17:23 ok. 2014-08-21 17:23 That would cause it report the wrong line number after generating a jump label. 2014-08-21 17:23 to* report 2014-08-21 17:24 ACTION nods 2014-08-21 23:29 Hello All ... One of my members is experiencing an issue. Beginning approximately one week ago, all of the landmarks to his region are showing an auction id .. the parcel texture is not showing and when you click 'show on map' it takes you to never never land. I've checked his region DB and the search DB tables and everything looks correct. Would anyone have an idea what might be causing this? it crops up once every coupl 2014-08-22 00:48 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-22 14:07 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): A NOTE has been added to this issue. 2014-08-22 18:54 Starting build #3777 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-22 18:58 Project opensim » mono-2.10.8.1 build #3777: SUCCESS in 8 min 52 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3777/ 2014-08-22 18:58 jjustincc: Removing locking on requests in MySQLAssetData. 2014-08-22 18:58 Starting build #3778 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-22 19:02 Project opensim » mono-2.10.8.1 build #3778: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3778/ 2014-08-22 19:02 jjustincc: Remove lock in MySQLFramework. This is not necessary as the connection is not shared. 2014-08-22 19:27 Starting build #3779 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-22 19:31 Project opensim » mono-2.10.8.1 build #3779: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3779/ 2014-08-22 19:31 jjustincc: Remove some use of database connection locking from MySQLSimulationData - this has not been necessary for some time as database connections are not shared. 2014-08-22 19:31 Starting build #3780 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-22 19:35 Project opensim » mono-2.10.8.1 build #3780: FAILURE in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3780/ 2014-08-22 19:35 jjustincc: Remove query locking in MySQLUserProfileData. This is not necessary as the connection is not shared. 2014-08-22 19:35 Starting build #3781 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3779 8 min 24 sec ago) 2014-08-22 19:39 Yippie, build fixed! 2014-08-22 19:39 Project opensim » mono-2.10.8.1 build #3781: FIXED in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3781/ 2014-08-22 19:39 jjustincc: Remove database connection locking in MySQLXAssetData. This is unnecessary as connections aren't shared and transactions are already in place where necessary. 2014-08-22 19:48 justincc: ping 2014-08-22 19:48 hi Plugh 2014-08-22 19:48 Hey, justin. If you have a moment I have some questions/issues regarding the LSL parsing/copmiling and opensim-libs 2014-08-22 19:49 sure, I'm doing something else simultaneously but can multiplex a bit 2014-08-22 19:55 justincc: I've got other projects and things to work on but I started to look at using the opensim-libs to check the LSL parsing. I want to see if I can find/fix a couple of the parsing issues recently mantised but I discovered you removed three files from opensim-libs so I had to recover those files from the removal patch in order to rebuild the lsl2cs files. 2014-08-22 19:56 if you're talking about CSCodeGenerator et al, they are not necessary to build anything and were already out of sync with the same files in opensim-git 2014-08-22 19:57 I would have back ported changes from opensim if there were changes that should be in opensim-libs. 2014-08-22 19:58 The default build process of lsl2cs has references to the removed files. 2014-08-22 19:59 AFACT, the files are needed to build output.exe which would be used to compile LSL code so I could test check what it generates and look for the issues and fix the BNF used by the parsers. 2014-08-22 20:00 lsl2cs is/was the same as OpenSim.Toiols.lslc.exe in the main OpenSim 2014-08-22 20:00 so what I really need to do is remove all traces of output.exe to avoid this confusion 2014-08-22 20:00 which I missed back then 2014-08-22 20:00 The files generated by lsl2cs are in the OS source tree but I don't see how the files can be regenerated using only what is in the OS source tree. 2014-08-22 20:01 The OS source tree logs report changes to things like lsl.parser.cs instead of to the BNF in lsl.parser which would be used to create lsl.parser.cs 2014-08-22 20:02 yes, you could lsl.aprse.cs in openism-libs then copy it to opensim git 2014-08-22 20:02 The .cs file should not be modified. The lsl.parser file should be modified and the .cs be regenerated. 2014-08-22 20:02 the main target used those as subtargets but there's no reason they can't be executed directly 2014-08-22 20:02 dunno if this is usable or not but came across it and thought it looked like it might be helpful for people running sims behind a nat firewall http://www.codeproject.com/Articles/807861/Open-NAT-A-NAT-Traversal-library-for-NET-and-Mono 2014-08-22 20:02 there is no point continually regenerating lsl cs files in the main tree whne they change extremely rarely. It isn't something you can do in xbuild afaik, for instance 2014-08-22 20:03 They change rarely but a rule should be in place that only regenerates the .cs if the source (non .cs) file changes. 2014-08-22 20:03 that rule would need a whole nother build systems 2014-08-22 20:03 ok. 2014-08-22 20:03 system 2014-08-22 20:04 as you know, Makefile is not used in the opensim build 2014-08-22 20:04 Probably not a big deal in overall compile time considering the number of files that are compiled in the system. 2014-08-22 20:04 such a thing would also need the bug fixed which requires manually patching atm 2014-08-22 20:04 The alternative is make sure the files can be regenerated from within the OS source tree and they can be manually rebuilt if/when needed. 2014-08-22 20:05 if you want to advocate fo rmoving all dependency builds from opensim-libs into git then do so, but I don't think it's worth the effort 2014-08-22 20:05 or the extra confusion 2014-08-22 20:07 You haven't had time to document the LSL system and how the parsing and compilation process all works so I'm trying to get a feel for it on my own and thought I could use lsl2cs to test changes. If the main stuff needed is all in the OS source tree to rebuild the LSL to CS stuff I haven't figured out exactly how that works and what I may need to use to test changes to the parsing/compilation. 2014-08-22 20:08 to test a change, generate the files in lsl2cs. Copy those to opensim then execute the build. Then if you want to run 'lsl2cs' use OpenSim.Tools.lslc.exe which is the same as output.exe was (but without the file desync) 2014-08-22 20:08 OS has some LSL related regression tests but I havent check if it has all the 42 tests in the opensim-libs tree. 2014-08-22 20:08 all the tests there were too fragile 2014-08-22 20:10 OpenSim.Tools.lslc.exe is meant to be the same as output.exe from lsl2cs? Is all the stuff in the OS source tree to rebuild that exe from source? 2014-08-22 20:10 no, as I said, the parser and lexer files are first build in opensim-libs 2014-08-22 20:21 alright, I am going to eat. Back in a bit 2014-08-22 22:24 justin, one problem I'm having with opensim-libs is it isn't generating lsl.parser.cs 2014-08-22 22:24 I get mono pg.exe -C lsl.parser 2014-08-22 22:24 Line 22, char 0: Bad class definition for LSLProgramRoot 2014-08-22 22:24 Followed by an exception and backtrace. 2014-08-22 22:25 works fine for me. Have you changed lsl.parser? 2014-08-22 22:26 No. 2014-08-22 22:26 what mono version are you using? 2014-08-22 22:27 3.2.8 2014-08-22 22:27 ok, same one I'm using. 2014-08-22 22:27 well, LSLPrograMRoot is the first symbol in the parser text file 2014-08-22 22:28 yup. Line 22 is the blank line just after the } of that first symbol. 2014-08-22 22:31 There is no useful debug info in the exception backtrace. 2014-08-22 22:31 No file names or line numbers. 2014-08-22 22:32 er, it's already given you the problem 2014-08-22 22:33 Yes, but it doesn't give me any idea what I have to do to fix the problem. 2014-08-22 22:33 er, stop it being a bad class definition 2014-08-22 22:33 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-08-22 22:33 to my mind, you must have changed that file in some way 2014-08-22 22:33 oops. closed wrong window 2014-08-22 22:35 git status tells me I have a modified Makefile (to let me build output.exe), and I have newer versions of parser.cs and pg.cs in Tools/ which come from the latest CSTools package. That's it. 2014-08-22 22:36 pastebin your lsl.parser 2014-08-22 22:36 hang on pg.cs? 2014-08-22 22:36 so you have recompiled pg.exe, that would pretty obviously be the problem point if nothing else has changed 2014-08-22 22:37 yes. I just tried compiling with the original Tools and I got same error. 2014-08-22 22:38 yup. make clean, fetched original Tools/, re-ran make, same error. 2014-08-22 22:39 If I could get a detailed backtrace I could dig in to why it is complaining. 2014-08-22 22:39 bbl. Dinner is ready. 2014-08-22 22:39 I told you, it has told you 2014-08-22 22:39 there's nothing more it can say 2014-08-22 22:49 Bug #7296:04 Add ability to restrict destination of email sent via llEmail to avatars email address 14( http://opensimulator.org/mantis/view.php?id=7296 ): has been CLOSED 2014-08-22 23:08 justincc: So how do I fix the problem? 2014-08-22 23:08 pastebin your lsl.parser. 2014-08-22 23:08 Its exactly the same as the one in opensim-libs unless it is also partly generated. 2014-08-22 23:09 http://pastebin.com/eqsrR1Qk 2014-08-22 23:12 so one difference betwen the files is that mine has unix line endings and yours has dos line endings 2014-08-22 23:12 if pg.cs is written very poorly perhaps that's enough to upset it 2014-08-22 23:12 ok, easily fixed. 2014-08-22 23:13 Nope. Same error. 2014-08-22 23:14 Interesting observation. That file should be marked as a text file in git so it automatically uses the proper local line endings. 2014-08-22 23:15 so I can use the file you uploaded locally just fine 2014-08-22 23:15 are you on windows? 2014-08-22 23:15 Bite your toungue. ;) 2014-08-22 23:15 lol 2014-08-22 23:15 so why wa syour file in dos format? 2014-08-22 23:15 No, I'm on Linux Mint 17. 2014-08-22 23:16 That's the way it came to me. 2014-08-22 23:16 you cloned this repo directly from opensim-libs on opensimulator.org? 2014-08-22 23:17 url = ssh://opensimulator.org/var/git/opensim-libs 2014-08-22 23:17 That is from .git/config 2014-08-22 23:18 odd. I just forced a checkout of lsl.parser and it came to me this time with the proper line endings. 2014-08-22 23:19 git also tells me I am on master 2014-08-22 23:19 well, I don't know how to help you./ There's obviously a differene somewhere here, and if it's not in lsl.parser it must be your build of pg.exe 2014-08-22 23:19 the only alternative is to start probing and ripping apart the parser source code itself 2014-08-22 23:21 which is why I thought that the backtrace details would help me find where it throws the error and that could help me determine what it was expecting then I could work out why it is expecting whatever it is looking for before it throws the exception. 2014-08-22 23:21 lol, I looked there and it ain't gonna help you 2014-08-22 23:21 I'll run it under mono develop and see if that helps. 2014-08-22 23:22 If I can't get this working I won't be able to do anything about fixing some of the outstanding LSL parsing related errors. 2014-08-22 23:26 bbl. I'm going out for a while. 2014-08-23 00:43 Bug #7178:04 Adding a client authentication 14( http://opensimulator.org/mantis/view.php?id=7178 ): has been ASSIGNED. 2014-08-23 02:45 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-23 04:37 -!- vroomhenderson(~vroomhend@209.180.166.95) has left #opensim-dev 2014-08-23 07:37 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-23 11:44 Bug #7309:04 STATUS_BLOCK_GRAB_OBJECT not implemented? 14( http://opensimulator.org/mantis/view.php?id=7309 ): has been SUBMITTED. 2014-08-23 13:41 Bug #7309:04 STATUS_BLOCK_GRAB_OBJECT not implemented? 14( http://opensimulator.org/mantis/view.php?id=7309 ): A NOTE has been added to this issue. 2014-08-23 13:46 Bug #7309:04 STATUS_BLOCK_GRAB_OBJECT not implemented? 14( http://opensimulator.org/mantis/view.php?id=7309 ): A NOTE has been added to this issue. 2014-08-24 00:24 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-24 05:46 Quiet on here. http://www.nvidia.com/object/visual-computing-appliance.html 2014-08-24 07:32 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-24 21:48 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-25 00:28 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-25 07:58 BlueWall: ping 2014-08-25 09:42 pong dahlia 2014-08-25 10:06 BlueWall: never mind. I thought there was an error in a commit you made to Robust.HG.ini.example but I was mistaken 2014-08-25 10:07 ok 2014-08-25 21:42 lkalif ping 2014-08-25 21:42 didnt you find a good iptable rule for loopback with opensimulator that solved some of the HG issues? 2014-08-25 21:43 cant recall if you posted that into the wiki or somewhere? if not could you perhaps share it again? 2014-08-25 21:43 don't know about hypergrid 2014-08-25 21:43 well still be good to see what you have 2014-08-25 21:43 hmm, my regions were on osgrid, would be difficult to test 2014-08-25 21:44 oh well its for dahlia really, if you paste it dahlia can test it im sure 2014-08-25 21:44 I'm looking into my iptables 2014-08-25 21:44 thanks 2014-08-25 21:45 ok so my network is 10.0.0.0/24 2014-08-25 21:45 router is 10.0.0.1 2014-08-25 21:45 my windows machine where opensim is running is 10.0.0.51 2014-08-25 21:46 so my two iptables rules are: 2014-08-25 21:46 -A PREROUTING -d 87.72.2.174 -p tcp --dport 17900:17999 -j DNAT --to-destination 10.0.0.51 2014-08-25 21:46 -A PREROUTING -d 87.72.2.174 -p udp --dport 17900:17999 -j DNAT --to-destination 10.0.0.51 2014-08-25 21:46 well 3 2014-08-25 21:46 -A POSTROUTING -d 10.0.0.51 -s 10.0.0.0/24 -j SNAT --to-source 10.0.0.1 2014-08-25 21:46 thanks 2014-08-25 21:46 dahlia ^^ 2014-08-25 21:46 the first two are regular opening ports 2014-08-25 21:47 in my case I allow everything on 17900-17999 both udp and tcp to go to opensim server 2014-08-25 21:47 the third one is that makes loopback work 2014-08-25 21:48 you prefix all these with: iptables -tnat 2014-08-25 21:48 if you run them directly on the command line 2014-08-25 21:48 ok thanks i assume dahlia is seeing this here 2014-08-25 21:49 especially when u type dahlia probably or @dahlia 2014-08-25 21:49 sry was in another channel 2014-08-25 21:49 lkalif: ty 2014-08-25 21:49 ACTION now has to learn iptables.... 2014-08-25 21:50 lol 2014-08-25 21:50 nebadon: any news about osgrid? 2014-08-25 21:50 will be a welcome break from struggling with glsl ;) 2014-08-25 21:50 so you're all hangin in the cool kids chan :P 2014-08-25 21:51 osgrid is... hurting 2014-08-25 21:52 so I had the brilliant idea of making a IAssetService module out of monotorrent and letting it p2p share flotsam caches 2014-08-25 21:52 but prolly wont have time to code for a while 2014-08-25 21:52 afk... 2014-08-25 21:53 lkalif no I am waiting to hear as well 2014-08-25 21:54 how much data is on the asset server 2014-08-25 21:54 i don't have an exact number but somwhere between 2 - 2.50tb 2014-08-25 21:55 it's not horrible 2014-08-25 21:55 hetzner has some of those storage servers 2014-08-25 21:55 ya they have some pretty good deals on servers with lots of space 2014-08-25 21:55 http://www.hetzner.de/en/hosting/produkte_rootserver/sx60 2014-08-25 21:55 comparitively good anyway 2014-08-25 21:55 69€ for 4x4TB 2014-08-25 21:56 ya software raid is slow though, but its good for archiving 2014-08-25 21:56 it's not slow for raid 1 2014-08-25 21:56 (mirror) 2014-08-25 21:56 ya true 2014-08-25 21:58 and with 4 x 4 you could have two 4 TB raid 1 partitions 2014-08-25 21:58 good thing about raid 1, it's a regular disk 2014-08-25 21:58 something goes wrong, a single disk from raid 1 can be used as regular disk 2014-08-25 21:58 nothing to recover 2014-08-25 21:59 I don't have a lot of personal experience with RAID, why i am not really involved much in the current recovery process 2014-08-25 22:01 I have a lot of experience 2014-08-25 22:01 raid 5 or 6 sound enticing but they are disaster waiting to happen 2014-08-25 22:01 raid 1 is the most wasteful but also the most secure 2014-08-25 22:03 osgrid is RAID10 2014-08-25 22:03 hmm, could you put most used assets on a SSD Raid? 2014-08-25 22:04 god no 2014-08-25 22:04 lol 2014-08-25 22:04 i wouldnt do that 2014-08-25 22:04 that would be a disaster waiting to happen 2014-08-25 22:04 we could probably do nginx cache on a SSD 2014-08-25 22:04 but i doubt the perfomance gains would be worth the effort 2014-08-25 22:05 nebadon: so they were not monitoring the array? what happened? 2014-08-25 22:05 from what i know it looks like maybe there was a drive failure, and the controller had trouble rebuilding the array 2014-08-25 22:06 I have a little NAS box with 2 2TB drives in it configured for RAID 1. One disk failed and I popped it out and popped in a new one and restarted it and it self-fixed in about a day. No down time :D 2014-08-25 22:06 and since none of us really have the time or the expertise to handle it remotely a data recovery speciailst at the data center was brought in 2014-08-25 22:06 raid 10 is 100% tollerant of 1 disk failure, and of you're lucky, even 2 disk failure could be survived 2014-08-25 22:07 10 is 1 + 0, so you have disk striped, and then mirroed, min 4 drives, 50% space reduction 2014-08-25 22:07 and right now its still being evaluated I think 2014-08-25 22:07 i know about as much as you guys right now 2014-08-25 22:07 ive been insanely busy building big city models 2014-08-25 22:07 all this downtime makes me question that datacenter and the money they get per month for that server 2014-08-25 22:08 this hetzner server would do the job I think 2014-08-25 22:08 for 69€ month 2014-08-25 22:09 I wonder if hetzner sells to US customers 2014-08-25 22:09 I'm sure they do 2014-08-25 22:09 nebadon is running them 2014-08-25 22:09 are these servers colocated? 2014-08-25 22:10 I remember looking into deals in Europe before and they didnt 2014-08-25 22:10 http://www.hetzner.de/hosting/produkte_rootserver/sx60 ? 2014-08-25 22:10 anyone can rent a hetzner server 2014-08-25 22:10 ya but nebadon has a counterpart in Sweden 2014-08-25 22:10 but the servers are only in Germany 2014-08-25 22:10 all prices are euros 2014-08-25 22:10 dahlia: you pay with your credit card, they don't care for the rest 2014-08-25 22:11 I'd rather pay with paypal if possible 2014-08-25 22:11 hetzner only does visa/mastercard 2014-08-25 22:11 :/ 2014-08-25 22:12 well I dont really need a bigger server now 2014-08-25 22:12 dirt cheap VPS does the job for now 2014-08-25 22:13 kimsufi does those dirt cheap dedicated 2014-08-25 22:13 15€ for i3 - 3.4ghz, 8 GB ram 1TB disk 2014-08-25 22:13 ya need to check them again. Last I checked they didnt have any of the dirt cheap ones available 2014-08-25 22:13 atom is very slow 2014-08-25 22:14 i3 isnt atom is it? 2014-08-25 22:14 no its not 2014-08-25 22:14 its considerably faster 2014-08-25 22:14 I have an atom at home, works great :) 2014-08-25 22:14 atoms are like miniaturized pentium 4 chips 2014-08-25 22:15 i3 is kinda like core 2 duo? 2014-08-25 22:15 faster 2014-08-25 22:15 but much closer to that ya 2014-08-25 22:15 its more like a dual core i7 with no HT 2014-08-25 22:15 nebadon_: i3 has ht 2014-08-25 22:15 my old laptop is i5 and I seldom saturated it 2014-08-25 22:16 do they? 2014-08-25 22:16 i thought most i3 and i5 didnt 2014-08-25 22:16 i3 is 2 core + 2 thread 2014-08-25 22:16 newwer laptop is i7 and rarely satureate it 2014-08-25 22:16 nice thats good 2014-08-25 22:16 but I murder the GPU lol 2014-08-25 22:16 i5 is 4 core core, no extra threads 2014-08-25 22:16 ah ok 2014-08-25 22:16 i7 4 + 4 2014-08-25 22:16 my i5 was 2 core 4 ht 2014-08-25 22:16 i3 is considerably faster than an atom plus its 64 bit 2014-08-25 22:16 atoms are forever doomed to 32 bit 2014-08-25 22:16 way way way faster 2014-08-25 22:17 like 20 times faster 2014-08-25 22:17 i dont think ive ever seen a atom motherboard that supports more than 4gb ram 2014-08-25 22:17 and those are quite rare, most are 2gb max 2014-08-25 22:17 ya but my little atom uses like 15 watts for the entire box and runs and runs and runs and has been running like 11 osgrid regions for ages 2014-08-25 22:17 oh ya dont get me wrong, atoms are impressive for what they are and the cost is great 2014-08-25 22:18 and usually has load average of 0.2 2014-08-25 22:18 memory is the big disadvantage to atoms 2014-08-25 22:18 it used to use 25 watts but the disk failed so I replaced it with a ssd 2014-08-25 22:19 dahlia: it's kimsufi's power, so I don't care ;) 2014-08-25 22:20 lol 2014-08-25 22:20 any luck with iptables? 2014-08-25 22:21 havent tried yet 2014-08-25 22:21 ACTION lacks nebadon's ability to focus 2014-08-25 22:21 lol 2014-08-25 22:21 dahlia, i got a good sh script to setup iptables if u want a copy 2014-08-25 22:22 if I break my flow then nothing ever gets done 2014-08-25 22:23 AliciaRaven: woulnt mind taking a peek at it :) 2014-08-25 22:23 well actually I dont think I can use a script 2014-08-25 22:23 because I have to put the commands into a little window on the web ui 2014-08-25 22:24 there may be a shell but Im not sure how to get to it 2014-08-25 22:25 dahlia, just uploading, changed the ip address as its an example 2014-08-25 22:25 probably need to enable ssh to get console 2014-08-25 22:26 dahlia, http://www.spellscape.co.uk/alicia/Firewall_Setup.txt 2014-08-25 22:27 in that example, its allowing mySQL and SSH on different ports, we never use the defaults for security lol 2014-08-25 22:28 i dont see anything on there to handle loopback 2014-08-25 22:29 ya my loopback is kinda funny 2014-08-25 22:29 but ty 2014-08-25 22:29 iptables -A INPUT -i lo -j ACCEPT 2014-08-25 22:29 ya opensimulator is very picky with HG and loopback 2014-08-25 22:29 isnt that loopback? 2014-08-25 22:29 it has to be specifically not told to assume using lan address is ok 2014-08-25 22:30 hg will fail when it does a compare to check for someone trying to spoof 2014-08-25 22:30 I have a mini grid inside my home lan. I exposed robust and a region so I can HG. I HG out to another grid ok but when I try to tp back home I get an error that the IP addresses dont match, its like comparing my router IP to my computer IP 2014-08-25 22:31 ya im pretty sure that is a loopback failure 2014-08-25 22:31 router is 192.168.11.1, comp is 192.168.11.104 and they dont match 2014-08-25 22:31 one that would only effect HG 2014-08-25 22:32 ah yes, that script doesnt do any lan stuff 2014-08-25 22:32 so somehow robust doesnt understand what my IP is and its probably something to do with my loopback setup 2014-08-25 22:34 that would be ip routing which i never had to do with iptables, my lan is windows so i only use iptables for external servers 2014-08-25 22:35 ya I realized I could not HG back into my region becouse I was logging into the local ip of my standalone instead of the wan address of my standalone, would let me login but HG did not like return trips 2014-08-25 22:35 i could try to dig into my router and look at its default loopback rules 2014-08-25 22:36 which work great in all forms of in and outbound travel 2014-08-25 22:36 im running TomatoRAF 2014-08-25 22:36 insmod ipt_mark 2014-08-25 22:37 insmod xt_mark 2014-08-25 22:37 iptables -t mangle -A PREROUTING -i ! `get_wanface` -d `nvram get wan_ipaddr` -j MARK --set-mark 0xd001 2014-08-25 22:37 iptables -t mangle -A PREROUTING -j CONNMARK --save-mark 2014-08-25 22:37 iptables -t nat -A POSTROUTING -m mark --mark 0xd001 -j MASQUERADE 2014-08-25 22:37 those are mine 2014-08-25 22:37 dd-wrt 2014-08-25 22:38 i found this as a fix 2014-08-25 22:38 insmod ipt_mark 2014-08-25 22:38 insmod xt_mark 2014-08-25 22:38 iptables -t mangle -A PREROUTING -i ! `get_wanface` -d `nvram get wan_ipaddr` -j MARK --set-mark 0xd001 2014-08-25 22:38 iptables -t nat -A POSTROUTING -m mark --mark 0xd001 -j MASQUERADE 2014-08-25 22:39 which looks same as yours 2014-08-25 22:39 ya 2014-08-25 22:42 mine has a second mangle in there, whatever that means 2014-08-25 22:44 ya not sure what that does 2014-08-25 22:45 hmm 2014-08-25 23:45 has anyone else noticed that in world map tiles no longer load? 2014-08-25 23:45 ive noticed it on several grids im on 2014-08-25 23:46 yes I have noticed it 2014-08-25 23:47 wonder what the heck is up with that 2014-08-25 23:47 we need to figure that out soon, before OSCC 2014-08-25 23:49 just noticed that today nebadon, relog fixed it but had it happen twice and to others 2014-08-25 23:50 i noticed it first time at last OSCC meeting 2014-08-25 23:50 nebadon: on cc grid, you seem to be missing a trailing slash 2014-08-25 23:50 for map tiles? 2014-08-25 23:50 let me look at the log 2014-08-25 23:51 thanks 2014-08-25 23:51 osgrid is the on place i dont recall this being a problem 2014-08-25 23:51 Curl returned error code 6 (Couldn't re 2014-08-25 23:51 its avacon grid, oscc grid, encitra grid, and my home grid now as well as dahlias 2014-08-25 23:51 i dont see maptiles on any of them 2014-08-25 23:52 http://cc.opensimulator.org:8002map-3-7156-7148-objects.jpg 2014-08-25 23:52 even with the trailing slash 2014-08-25 23:52 that would return an error 2014-08-25 23:52 it's missing a / 2014-08-25 23:52 does adding the slash actually load that image? 2014-08-25 23:52 it shouldnt 2014-08-25 23:52 huh 2014-08-25 23:52 what do you know 2014-08-25 23:52 it does 2014-08-25 23:53 ok so where the heck is this at, i apparntly have every grid i manage wrong some how 2014-08-25 23:53 the odd part is this was working 2014-08-25 23:53 not too long ago i did see maptiles in all of these grids 2014-08-25 23:53 perhaps it was changed the way it is sent to the viewer? 2014-08-25 23:53 ya thats what I am thinking 2014-08-25 23:53 dunno where in the config you specify 2014-08-25 23:54 me either, i dont think anyone has touched map stuff recently 2014-08-25 23:54 let me look over my config 2014-08-25 23:55 it loads fine in SL, so I guess something broke in Opensim 2014-08-25 23:55 GridCommon.ini, [MapImageService] 2014-08-25 23:57 thats for the region to send maptiles to robust i think 2014-08-25 23:57 the actually map retreival url is set in Robust.ini as part of the login service 2014-08-25 23:57 i just added a trailing slash 2014-08-25 23:57 Ah, right 2014-08-25 23:58 see map tiles on cc grid 2014-08-25 23:58 i restarted robust and logging in now 2014-08-25 23:58 you do vegaslon? 2014-08-25 23:58 hypergridding into it 2014-08-25 23:58 what viewer? 2014-08-25 23:59 maybe its just replex and singularity 2014-08-25 23:59 I didnt think to try anything else 2014-08-25 23:59 singularity 2014-08-25 23:59 k 2014-08-25 23:59 newest? 2014-08-25 23:59 nothing changed here 2014-08-25 23:59 cant be just ur config nebadon, i had the same, they just stop and the viewer has to relog, i was using firestorm 2014-08-25 23:59 i pretty much never see them 2014-08-25 23:59 relogging doesnt seem to help, nothing does 2014-08-25 23:59 I just see blue with the text names 2014-08-26 00:00 might bve different then, but seems coinsidence 2014-08-26 00:00 you set http://cc.opensimulator.org:8002/ as the map server url? 2014-08-26 00:00 i was doing this on my local grid 2014-08-26 00:00 which for all purposes is basically a clone of the oscc configurations 2014-08-26 00:01 very mindor differences 2014-08-26 00:01 hodor! 2014-08-26 00:01 well adding the trailing slash in Robust.ini doesnt seem to help 2014-08-26 00:01 unless! maybe i should restart regions too 2014-08-26 00:01 perhaps info is cached somewhere 2014-08-26 00:02 i do see the maptiles are in the proper folder for robust 2014-08-26 00:02 so they are being generated and captured 2014-08-26 00:05 ok interesting 2014-08-26 00:05 restarting the regions and now i see tiles 2014-08-26 00:06 i'll make same changes on CC grid 2014-08-26 00:06 perhaps before login response would automatically add / 2014-08-26 00:06 -!- Wanderer_42|2(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-26 00:06 and now it doesn't? 2014-08-26 00:06 perhaps i botched this recently, but honestly i dont think i changed this 2014-08-26 00:06 ah ya perhaps 2014-08-26 00:06 or you botched it ;) 2014-08-26 00:07 ya very possible 2014-08-26 00:07 but odd since i dont remember changing this 2014-08-26 00:07 and i know it worked before 2014-08-26 00:07 interestingly 2014-08-26 00:07 i still dont see maptiles at dahlias 2014-08-26 00:07 and since others are also experiencing this 2014-08-26 00:07 its not just me botching it 2014-08-26 00:07 has to be something changed in core 2014-08-26 00:08 there was some libomv updates 2014-08-26 00:08 orenh and justin both have been doing some cleaning 2014-08-26 00:08 perhaps unintended consequence 2014-08-26 00:09 i'll bring it up at the meeting and figure out best way to resolve this 2014-08-26 00:09 this must have broken sometime in the last month 2014-08-26 00:10 couldnt be any older than that I dont think 2014-08-26 00:12 I'll look at it. I was in there a few weeks ago adding the extras support. 2014-08-26 00:12 That setting will get pushed to your region from your grid automatically as a default. But, you can override. 2014-08-26 00:13 ah 2014-08-26 00:13 ok thanks BlueWall 2014-08-26 00:14 I guess it needs to check and append "/" if not there 2014-08-26 00:15 ya what does our example file have 2014-08-26 00:15 im checking now 2014-08-26 00:16 our examples have no trailing slash 2014-08-26 00:16 which means almost everyone also won't so ya 2014-08-26 00:16 add it back 2014-08-26 00:19 what is the section/setting? 2014-08-26 00:19 1 sec 2014-08-26 00:19 [LoginService] 2014-08-26 00:19 ok 2014-08-26 00:19 ; For V2 map 2014-08-26 00:19 MapTileURL = "http://127.0.0.1:8002"; 2014-08-26 00:29 taking forever to push 2014-08-26 00:29 that's what happens with home made hardware solutions :P 2014-08-26 00:30 not usually 2014-08-26 00:30 opensim git server is usually slow 2014-08-26 00:31 it usually takes only seconds to push from here 2014-08-26 00:31 this is unusual 2014-08-26 00:31 I'm only pulling, and it takes forever every time 2014-08-26 00:32 new clone? 2014-08-26 00:32 not just that, git pull to update too 2014-08-26 00:33 but nebadon setup a mirror on github so I use that now 2014-08-26 00:36 git is wierd 2014-08-26 00:36 sometimes its fast and othertimes it ungodly slow 2014-08-26 00:36 even github is slow for me sometimes 2014-08-26 00:36 its wierd too sometimes at the same moment in Texas server opensimulator.org git is fine 2014-08-26 00:36 i got o my german server and it takes 20 minutes to clone 2014-08-26 00:36 so odd 2014-08-26 00:39 \o/ 2014-08-26 00:39 thanks bluewall 2014-08-26 00:39 yw 2014-08-26 00:41 that should be getting the "/" appended 2014-08-26 00:41 m_MapTileURL = m_MapTileURL.Trim(); 2014-08-26 00:41 if (!m_MapTileURL.EndsWith("/")) 2014-08-26 00:41 m_MapTileURL = m_MapTileURL + "/"; 2014-08-26 00:42 ok you think only maptile is a problem? 2014-08-26 00:42 which did you change? 2014-08-26 00:42 the one you showed me? 2014-08-26 00:42 yes 2014-08-26 00:43 you dont think this would effect any other services? 2014-08-26 00:43 seems unlikely since ive noticed no other issues 2014-08-26 00:43 Starting build #3782 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-08-26 00:43 when did you notice? After login or after teleport? 2014-08-26 00:44 after login 2014-08-26 00:44 i had not seen maptiles in a week or two 2014-08-26 00:44 first noticed it really at the last meeting for OSCC 2014-08-26 00:44 hmm 2014-08-26 00:44 we asked people to bring up map 2014-08-26 00:44 and no one could see it 2014-08-26 00:45 are they ok now? 2014-08-26 00:45 i think before that i just kind of blew it off as something i did wrong or temporary failure 2014-08-26 00:45 well when i added the / back into the url it did 2014-08-26 00:45 strange 2014-08-26 00:45 i need to test your fix yet 2014-08-26 00:45 yeah, apply that and restart everything 2014-08-26 00:45 see if you override it in your region setting. 2014-08-26 00:47 it can be in Map, Startup, WorldMap or HGWorldMap sections 2014-08-26 00:48 < but you don't have to define it in the regions anymore if you set it in Robust 2014-08-26 00:48 Project opensim » mono-2.10.8.1 build #3782: SUCCESS in 8 min 30 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3782/ 2014-08-26 00:48 jamesh: Add back URL endings in examples 2014-08-26 00:48 ya i doubt im setting it on the region level in any of my grids 2014-08-26 00:48 pretty sure it was always on robust it was set 2014-08-26 00:49 the regions have needed it to update the map url when users teleport via HG. 2014-08-26 00:50 but we can push the default to the regions when they connect to the grid now 2014-08-26 00:51 ok, well thanks for the quick fix, i am glad it was easy 2014-08-26 00:51 and thanks lkalif for pointing out what was actually wrong 2014-08-26 00:52 sure, let me know how the test goes 2014-08-26 00:52 oh wait 2014-08-26 00:52 so you just changed the example? 2014-08-26 00:53 yes 2014-08-26 00:53 your not programatically going to append the /? 2014-08-26 00:53 the code already handles it 2014-08-26 00:53 oh 2014-08-26 00:53 so why was it failing then? 2014-08-26 00:53 I am trying to see why 2014-08-26 00:53 im confused now 2014-08-26 00:53 ah ok 2014-08-26 00:53 when you pasted that code above for some reason i though that was what you changed 2014-08-26 00:54 i didnt really look at what the commit said lol 2014-08-26 00:54 no, I was going to add that, but it was already there 2014-08-26 00:54 ya 2014-08-26 00:54 that is why I'm wondering about the issue. It shouldn't have happened. 2014-08-26 00:54 ya that is really odd then 2014-08-26 00:55 especially since its not just me experiening it 2014-08-26 00:55 the oscc grid, has it been updated, Robust and all? 2014-08-26 00:55 it was updated before the last load test 2014-08-26 00:55 last tuesday 2014-08-26 00:55 ok 2014-08-26 00:55 about 1 hour before 2014-08-26 00:56 and i will update again tomorrow before it starts 2014-08-26 00:56 i can certainly test anything on my local grid though 2014-08-26 00:56 might look in the region configs to see if the MapTileURL is being set, and comment them out. 2014-08-26 00:56 you can try jumping to my grid 2014-08-26 00:56 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): A NOTE has been added to this issue. 2014-08-26 00:56 http://grid.nebadon2025.com:8002 2014-08-26 00:56 ok, give me a min. 2014-08-26 00:56 hmm ok let me check 2014-08-26 01:00 I see the maptiles there 2014-08-26 01:01 I guess this viewer doesn't support varregions though 2014-08-26 01:03 oh 2014-08-26 01:03 what viewer? 2014-08-26 01:03 Firestorm from May 2014-08-26 01:03 ya ive pretty much commited to only vars 2014-08-26 01:03 hehe 2014-08-26 01:04 768x768 is very nice 2014-08-26 01:04 its my new default size 2014-08-26 01:04 I should setup some too 2014-08-26 01:05 I can see your regions in the map, but clicking on them shows invalid and makes a red tile 2014-08-26 01:05 Ahh the SW corner is OK 2014-08-26 01:06 ya probably need to update viewer 2014-08-26 01:07 did the vehicle border crossing get merged in? 2014-08-26 01:08 i dont think so 2014-08-26 01:09 Melanie_T maybe can say whats up there i am just not sure 2014-08-26 01:09 maybe somethng to do with the varregions 2014-08-26 01:09 I'm sure that throws a wrench in things 2014-08-26 01:12 firestorm from may this year? that should support vars 2014-08-26 01:13 well their map doesn't work well with vars 2014-08-26 01:13 but the sim will be rendered correcrlt 2014-08-26 01:15 i see bluewall going in 2014-08-26 01:15 and lots of yellow messages about not being able to get contents of folder 2014-08-26 01:15 invnetory i assume 2014-08-26 01:15 all seem like warnings though not errors 2014-08-26 01:16 this map works after getting into a region 2014-08-26 01:16 ok 2014-08-26 01:16 I think you have to enter the region to get the dimensions 2014-08-26 01:16 so adding the slash in does indeed fix the problem then 2014-08-26 01:17 heh, I am still wondering why it didnt' take care of it. 2014-08-26 01:17 ya that is odd 2014-08-26 01:17 if i was setting at region level where would that be 2014-08-26 01:17 in GridCommon.ini? 2014-08-26 01:17 yes 2014-08-26 01:17 well, it can be in several places 2014-08-26 01:17 but, you dont' need to set it in the region now 2014-08-26 01:18 the only thing i se there is the [MapImageService] but thats on port 8003 2014-08-26 01:18 thats for the region to send its tile to central service i think 2014-08-26 01:18 not for the viewer 2014-08-26 01:18 yes 2014-08-26 01:18 it can be in Map, Startup, WorldMap or HGWorldMap sections 2014-08-26 01:18 yea then im not setting it simulator level 2014-08-26 01:18 only ever at Robust 2014-08-26 01:19 ok 2014-08-26 01:20 all the regions in OSG are down? 2014-08-26 01:20 at the moment the grid is offline completley yes 2014-08-26 01:20 fun 2014-08-26 01:23 they're sure taking their time ;) 2014-08-26 01:28 I am kind of impressed with how much better HG is working now, transfering inventory seems way less painful now 2014-08-26 01:28 ++ 2014-08-26 01:28 i havent used HG a whole lot until recently it was always so painful before 2014-08-26 01:28 im taking huge coalesced objects between grids 2014-08-26 01:29 like 100's of objects all at once 2014-08-26 01:29 kind of slow going but it hasnt failed yet 2014-08-26 01:29 last year at OSCC HG inventory sucked so bad 2014-08-26 01:30 oscc rezzed instantly for me just now 2014-08-26 01:30 nice 2014-08-26 01:30 I guess the crowd slows it down in the testing 2014-08-26 01:31 oh ya a ton 2014-08-26 01:31 we need to work on optimizing logins 2014-08-26 01:31 map works 2014-08-26 01:31 hopefully thats on our soon to fix list with these load tests 2014-08-26 01:31 hmm interesting 2014-08-26 01:31 looks like some remodeling going on? 2014-08-26 01:31 yea 2014-08-26 01:31 were not just going to reuse last years venues 2014-08-26 01:32 it will feel familiar though 2014-08-26 01:32 why not, lol they are nice 2014-08-26 01:32 we will reuse some of it 2014-08-26 01:32 what happens to them? 2014-08-26 01:32 one goal is to replace as much with mesh as we can 2014-08-26 01:32 thats a big priority 2014-08-26 01:32 remove sculpty 2014-08-26 01:32 I see 2014-08-26 01:33 that will be nice 2014-08-26 01:33 and give it a kind of 2.0 feel 2014-08-26 01:33 when is that? 2014-08-26 01:33 Nov 8/9 2014-08-26 01:33 ok, cool 2014-08-26 01:33 http://conference.opensimulator.org 2014-08-26 01:33 we dont' have to register do we? 2014-08-26 01:33 you will 2014-08-26 01:33 but developers will have reserved spot 2014-08-26 01:34 as will any volunteers 2014-08-26 01:34 should I register? 2014-08-26 01:34 if you have an account from last year it will still work 2014-08-26 01:34 only if your planning on volunteering BlueWall 2014-08-26 01:34 otherwise registration doesnt open for a few weeks still 2014-08-26 01:34 you can register to be notified on the website though 2014-08-26 01:34 ok 2014-08-26 02:56 there is a really super annoying bug with core groups 2014-08-26 02:56 the "apply" button doesnt work 2014-08-26 02:56 only the "OK" button will persist changes 2014-08-26 02:56 if you hit apply your changes get blown away 2014-08-26 02:56 this has been happening quite possibly always with core groups 2014-08-26 02:56 i just finally reallized that the only time settings saved is if i hit ok, it felt so random before 2014-08-26 02:57 i just never noticed 2014-08-26 03:40 so what do I need to change in my Robust.ini? 2014-08-26 03:43 add / to MapTileURL and SearchURL? 2014-08-26 03:48 all i did was map tile dahlia 2014-08-26 03:48 i have not tested search though 2014-08-26 03:49 ya I dont think I have a search service 2014-08-26 03:49 unless theres one in robust already 2014-08-26 03:54 there would be for users 2014-08-26 03:54 and groups 2014-08-26 03:54 and regions 2014-08-26 03:54 on the map anyway 2014-08-26 03:54 im not sure what would use that specifically though 2014-08-26 06:25 -anyone know hot to configure the http authentication for when a region server is outside the grid server firewall? 2014-08-26 06:26 *know how 2014-08-26 06:37 diva does I think 2014-08-26 17:15 Starting build #3783 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-26 17:18 nebadon: alright, there is now a temporary ghosts branch which contains the hack to disable av to av collisions in bulletsim 2014-08-26 17:19 nebadon: but don't update for 10 mins as I may make a further small change in master and merge back into that 2014-08-26 17:19 Project opensim » mono-2.10.8.1 build #3783: SUCCESS in 5 min 31 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3783/ 2014-08-26 17:19 * jjustincc: Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 2014-08-26 17:19 * jjustincc: Fix frame times when updating scene on timer. 2014-08-26 17:26 ok 2014-08-26 17:26 just say when justincc 2014-08-26 17:26 im ready to go 2014-08-26 17:26 Starting build #3784 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-26 17:28 nebadon: alright done. You're giong to checkout and build ghosts, right? 2014-08-26 17:28 yes 2014-08-26 17:28 already cloned 2014-08-26 17:28 and branch changed 2014-08-26 17:28 looks like im already on master git 2014-08-26 17:28 so here i go 2014-08-26 17:28 I also need to twiddle a config value. I want to reinstate the attachments rezzing delay we were using last oscc 2014-08-26 17:29 so I will do that now 2014-08-26 17:30 Project opensim » mono-2.10.8.1 build #3784: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3784/ 2014-08-26 17:30 jjustincc: Remove race conditions from where SP.AbsolutePosition could change between the various property checks. 2014-08-26 17:30 huh, it's already set 2014-08-26 17:31 nebadon: ok I remember, you copied previous year's config 2014-08-26 17:32 where are you talking about? 2014-08-26 17:33 [Attachments] ThrottlePer100PrimsRezzed = 500 2014-08-26 17:33 oh ya 2014-08-26 17:33 that has been set forever 2014-08-26 17:34 long time ago 2014-08-26 17:34 i actually just recommended that MOSES grid institute that as well 2014-08-26 17:34 yeah, unfortunate I never got around to documenting it 2014-08-26 17:34 im overhauling their configurations for them 2014-08-26 17:34 they're paying? 2014-08-26 17:34 its Avacon stuff 2014-08-26 17:35 but someone is paying you? 2014-08-26 17:35 but yes ultimately its pay work 2014-08-26 17:35 or more volunteer work ;) 2014-08-26 17:35 ok, cool 2014-08-26 17:36 their grid was not running well at all 2014-08-26 17:36 yeah, tell me about it 2014-08-26 17:36 i was rather surprised, even with like 20 people the region was really performing terrible 2014-08-26 17:36 were they doing anything terribly wrong? 2014-08-26 17:36 yes 2014-08-26 17:36 extremely 2014-08-26 17:36 lol 2014-08-26 17:36 like cleaning asset cache every second 2014-08-26 17:36 lol 2014-08-26 17:37 urrggh 2014-08-26 17:37 kind of... defeats the purpose 2014-08-26 17:37 ya 2014-08-26 17:37 and its super harsh 2014-08-26 17:37 ok, well turning off av to av has vastly improved my local phys time with pcampbot, unless I've screwed up times badly 2014-08-26 17:37 ok awesome 2014-08-26 17:37 but that is with the highly artificial situation of them standing on top of each other 2014-08-26 17:37 we'll see how it does in the test 2014-08-26 17:38 ya im sure it will help a bit 2014-08-26 17:39 colliding avatar piles can be very harsh 2014-08-26 17:39 we'll see. this might be the kind of thing where bots are much worse than reals 2014-08-26 17:39 not to mention your avatar can get trapped 2014-08-26 17:39 and be unable to move 2014-08-26 17:39 well, avoiding any collisions helps, we are definitely bounded by physics in some sitautions now 2014-08-26 17:39 yeqa 2014-08-26 17:40 mm, although worringly bulletsim just stackdumped on my local 2014-08-26 17:40 first time I've ever seen that in this situation 2014-08-26 17:40 not obviously linked to that change since it's a very small change just to flip a single bit that says don't do av to av collisions 2014-08-26 17:40 hum 2014-08-26 17:41 ya im not sure ive seen bulletsim dump in quite some time 2014-08-26 17:41 even with 100k physical spheres it kept going 2014-08-26 17:41 I'm going to start again and hopefully that was just an extremely rare one off.... trace was in collision code though 2014-08-26 17:42 ok grid should be ready to go 2014-08-26 17:42 i only restaretd Keynotes and Staff Zone 1 for now 2014-08-26 17:47 aaargh 2014-08-26 17:47 ? 2014-08-26 17:48 I see one mistake I made now, which might be why sim crashed 2014-08-26 17:48 urgh, this probably makes the update timer stuff unusable today 2014-08-26 17:49 I can fix it but I'm guessing it's too late to update again 2014-08-26 17:52 hmm 2014-08-26 17:52 maybe not 2014-08-26 17:52 can you get it in really quick? 2014-08-26 17:52 Starting build #3785 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-26 17:53 that it justincc? 2014-08-26 17:53 nebadon: sorry about that - I actually had it in place earlier but moved it to deal with something else and forgot it was necessary 2014-08-26 17:53 yes 2014-08-26 17:54 bluewall ping 2014-08-26 17:54 please hop out for a moment 2014-08-26 17:54 hey 2014-08-26 17:54 sorry about that 2014-08-26 17:54 ok 2014-08-26 17:54 thanks 2014-08-26 17:54 no problem 2014-08-26 17:55 nebadon: going to have to meet on oscc again, right? 2014-08-26 17:56 ye 2014-08-26 17:56 i just emailed, twittered, G+, and facedbook out the details 2014-08-26 17:56 Project opensim » mono-2.10.8.1 build #3785: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3785/ 2014-08-26 17:56 jjustincc: Don't allow update timer to invoke another scene update if the previous is still active. 2014-08-26 17:57 ok justincc its done 2014-08-26 17:57 Meeting at the load test site again today? 2014-08-26 17:57 everythings restarted and ready 2014-08-26 17:57 nebadon: thanks 2014-08-26 17:57 yes Plugh 2014-08-26 17:57 hg to > http://cc.opensimulator.org:8002 Staff Zone 1 2014-08-26 17:57 ok 2014-08-26 17:58 its still starting 1 sec 2014-08-26 17:58 wierd it seems kind of hung starting up Staff Zone now 2014-08-26 17:58 like scripts arent starting 2014-08-26 17:58 it stopped at 200 loaded 2014-08-26 17:59 restarting it again 2014-08-26 17:59 this is wierd 2014-08-26 17:59 hmm big red spew on start 2014-08-26 17:59 some kind of http error 2014-08-26 17:59 ok it started this time though 2014-08-26 17:59 strange 2014-08-26 18:00 is there going to be a dev meeting today? 2014-08-26 18:00 yes 2014-08-26 18:00 on OSCC grid misterblue_ 2014-08-26 18:00 http://cc.opensimulator.org:8002 Staff Zone 1 2014-08-26 18:00 nebadon: I see it. My immediate guess is that someone tried to login at just the wrong time 2014-08-26 18:00 I don't think it's a permanent issue 2014-08-26 18:00 guess I need to sign up on another grid so I can HG in 2014-08-26 18:01 Misterblue: you don't have an oscc a/c from last year? 2014-08-26 18:01 hummm.... have to dig that up :) 2014-08-26 18:02 nebadon: you activated tos? 2014-08-26 18:02 actually 2014-08-26 18:02 it was 2014-08-26 18:03 but last week i forgot that DLL 2014-08-26 18:03 so it never triggered 2014-08-26 18:03 hopefully not a huge deal, good to test things as they should be for the event though 2014-08-26 21:52 hey nebadon, still around? 2014-08-26 21:57 hey justincc 2014-08-26 21:57 i am 2014-08-26 21:57 nebadon: you say you recreate the login lag issue with radegast logins? 2014-08-26 21:58 yes i can 2014-08-26 21:58 but all of my avatars have attachments and stuff 2014-08-26 21:58 not just a plain ruth 2014-08-26 21:58 still, it would be useful to establish a baseline. Does it take long to get to that point? 2014-08-26 21:59 about 50-60 and i start noticing change 2014-08-26 21:59 that is a lot to get logged in 2014-08-26 21:59 i can get 40 or so in relatively quickly 2014-08-26 22:00 and it's just a login, nothing more? 2014-08-26 22:00 yep 2014-08-26 22:00 now that i know i can sit from console 2014-08-26 22:00 its much much easier 2014-08-26 22:00 technically you could completely script login too 2014-08-26 22:01 radegast has command line switches to log in username and password 2014-08-26 22:01 though not sure you can specify location 2014-08-26 22:01 lkalif? 2014-08-26 22:03 you can with -l regionname/x/y/z 2014-08-26 22:03 thanks 2014-08-26 22:03 http://radegast.org/wiki/Command_Line_Options 2014-08-26 22:03 awesome 2014-08-26 22:05 thanks 2014-08-26 22:05 nebadon: and you're managing to run 60+ on one machine? 2014-08-26 22:05 yes 2014-08-26 22:05 it can be done 2014-08-26 22:05 with enough memory 2014-08-26 22:05 as long as the machine is windows :P 2014-08-26 22:05 yes that too 2014-08-26 22:05 does not run well under linux 2014-08-26 22:05 you can get a handful running under linux 2014-08-26 22:05 then it starts exploding 2014-08-26 22:05 maybe 5-6 max 2014-08-26 22:06 nebadon: how much memory does the machine you're using have? 2014-08-26 22:06 well i normally use 3 machines 2014-08-26 22:07 the one that works the best though 2014-08-26 22:07 is my i5 cpu its 3.6ghz 2014-08-26 22:07 and has 16gb ram 2014-08-26 22:07 and even with 40 radegast going i have about 7gb ram free 2014-08-26 22:07 i could probably do much better on my laptop 2014-08-26 22:07 which has 24gb ram 2014-08-26 22:07 but i generally have 3-4 replex viewers running 2014-08-26 22:08 plus 5-6 blender windows and photoshop and netflix on tv 2014-08-26 22:08 lol 2014-08-26 22:08 my i5 machine is windows 7 2014-08-26 22:08 laptop is windows 8 2014-08-26 22:08 alright, I have to think about how best to try and replicate the conditions. I don't really have sufficiently powerful machines and it would take me some to upgrade things and run so much stuff 2014-08-26 22:08 k 2014-08-26 22:09 well if you need me to log in some at some point let me know 2014-08-26 22:09 that would be good but how long is it going to take you to get to that point? 2014-08-26 22:09 of having 60 running 2014-08-26 22:09 on my core2qaud machine with 8gb ram 2014-08-26 22:09 i have no trouble running 20 radegast 2014-08-26 22:09 i never really push it much beyond that 2014-08-26 22:09 ram runs out quick with 8gb 2014-08-26 22:10 i can probably get 60 in about 20 minutes 2014-08-26 22:10 maybe quicker now im not sitting them 2014-08-26 22:10 is that something we can do now? 2014-08-26 22:10 sure 2014-08-26 22:10 Keynote 1? 2014-08-26 22:11 yes 2014-08-26 22:11 ok 2014-08-26 22:11 all 60 there? 2014-08-26 22:11 what I want to do is find the minimum that trigger these delays. Then work backwards from there 2014-08-26 22:11 ok 2014-08-26 22:12 so you're doing this manually atm? 2014-08-26 22:13 you know, I'm actually seeing the effect already 2014-08-26 22:13 20 are in 2014-08-26 22:13 so might not need to go further 2014-08-26 22:13 ok 2014-08-26 22:14 it doesnt take much 2014-08-26 22:14 usually when im logging in prior to everyone getting there 2014-08-26 22:14 i definitely notice a change around 50-60 2014-08-26 22:14 things start taking longer and longer to complete 2014-08-26 22:14 when i get to around 80, if i even can, most times i cant 2014-08-26 22:14 its usually very slow at that point 2014-08-26 22:14 just logins that is 2014-08-26 22:14 once things settle its fine 2014-08-26 22:15 but something happening during login seems to compound as more avatars are present 2014-08-26 22:15 perhaps updates about all appearance and attachments 2014-08-26 22:15 being broadcast to everyone as other things are being fetched and baked etc.. 2014-08-26 22:15 everything is a possible factor at this point 2014-08-26 22:16 nebadon: coul dyou log them off and back in again? I have flicked a switch and i would like to see if the effect is the same 2014-08-26 22:16 sure 2014-08-26 22:16 I am stat recording this as well 2014-08-26 22:16 here goes 2014-08-26 22:17 yeah, you cna stop now really 2014-08-26 22:17 how many atm? 2014-08-26 22:18 ok there is 20 2014-08-26 22:19 nebadon: so what I would like to do is take the region down, disable attachments temporarily and then test that, is that ok? 2014-08-26 22:19 sure 2014-08-26 22:19 feel free to do whatever 2014-08-26 22:19 just let me know if you plan on leaving it an extended broken state 2014-08-26 22:20 i don't mind just be good to know 2014-08-26 22:20 I most probably won't do that but I'll let you know 2014-08-26 22:20 want me to kill the bots? 2014-08-26 22:20 oh you already did 2014-08-26 22:20 lol 2014-08-26 22:21 ok, could you log bots back in? 2014-08-26 22:21 yep 2014-08-26 22:24 ok theres 20 2014-08-26 22:24 so you logged in at same rate as before? 2014-08-26 22:24 ya 2014-08-26 22:24 as quickly as i could 2014-08-26 22:24 ok, on my unscientific walk around test there was no delay that time 2014-08-26 22:24 maybe 1 every 10-15 seconds at most 2014-08-26 22:24 so it's quite possible this is attachment related 2014-08-26 22:24 ok 2014-08-26 22:24 thats what i said too 2014-08-26 22:24 pretty sure its either inventory or attachments 2014-08-26 22:24 or both 2014-08-26 22:24 it's a good place to start looking 2014-08-26 22:25 this also means it's not something the viewer is doing in this case 2014-08-26 22:25 right 2014-08-26 22:26 nebadon: so this is pretty much mesh attachments to change av appearance? 2014-08-26 22:26 it didn't look much like other accoutrements last time 2014-08-26 22:26 for my npcs? 2014-08-26 22:26 yes, for these testers 2014-08-26 22:26 i dont think any of them are mesh 2014-08-26 22:26 ok 2014-08-26 22:26 they are the OSavatars, the default OSCCC avatars 2014-08-26 22:26 and my Aliens 2014-08-26 22:26 2 different aliens 2014-08-26 22:26 oh and maybe there is a mesh 2014-08-26 22:27 now i think about it 2014-08-26 22:27 the guy with the red laser beam eyes 2014-08-26 22:27 he is mesh 2014-08-26 22:27 for convenience, is it possible you could hand my avatar the stuff again? I don't have it handy right now. That way I can dress up some ima bots and test at will 2014-08-26 22:27 after getting appearance working... or perhaps I'll stick with some other avatars 2014-08-26 22:27 or perhaps even use yours? 2014-08-26 22:27 hmm ya thinking best way to do that 2014-08-26 22:27 let me log in again 2014-08-26 22:28 i probably have the osavatr vendors handy 2014-08-26 22:28 how about i just give you the details to my bot accounts? 2014-08-26 22:28 save you some time 2014-08-26 22:28 ok, cool 2014-08-26 22:28 ill skype 2014-08-26 22:29 ok thanks 2014-08-26 22:29 yeah. this is the first thing to look at now, the exact effects of these attachments and what could be done to improve matters. Of course, alraedy was doing that some of last year with these rez delays,. bnut looks like that isn't enough 2014-08-26 22:30 ya this is good too since we know my bots cause the issue 2014-08-26 22:30 hate for you to spend hours setting up bots 2014-08-26 22:30 and find it doesnt happen 2014-08-26 22:30 lol 2014-08-26 22:30 parsing the xml in these big prim assets takes a lot of cpu but that's a difficult thing to fix in the short term 2014-08-26 22:30 and really shouldn't be the issue since we have cpu to spare 2014-08-26 22:30 my aliends very well could be part of the problem 2014-08-26 22:30 aliens* 2014-08-26 22:31 yeah. if I can replicate the issue it makes it a lot easier to address rather than trying to guess what the worst problem is 2014-08-26 22:31 the 2 different aliens 2014-08-26 22:31 well, anybody could visit the grid with equally complex stuff, and the effect there is spread over more avatars 2014-08-26 22:31 one is 1800 prims the other is almost 3000 prims 2014-08-26 22:31 once they rez the delay goes away 2014-08-26 22:31 they use every attach point 2014-08-26 22:31 if you think about that is a lot of updates 2014-08-26 22:31 at the worst it might be necessary to limit the complexity of attachments, but that's just a vaguethought at this point. hoepfully such stuff won't turn out ot be necessary 2014-08-26 22:31 yeah 2014-08-26 22:32 in theory lots of updates shouldn't be an issue, they should just getqueued. But unfortunately there are other knock on effects 2014-08-26 22:32 in the very worst case, we might be getting to a fundamental problem with using a managed VM, where we haveno guarantee on the scene thread running updates ina timely manner under load 2014-08-26 22:32 which would be the worst 2014-08-26 22:33 hmm well that sucked disconnected for no apparant reason 2014-08-26 22:33 https://www.youtube.com/watch?v=ljLlbF0mzwQ 2014-08-26 22:33 theres the 40 aliens 2014-08-26 22:33 lol 2014-08-26 22:33 scene thinks you got a logout. COuld be tos? 2014-08-26 22:33 although they were fin ein the test... 2014-08-26 22:34 i think my network dropped 2014-08-26 22:34 i got disconnetd from irc too 2014-08-26 22:34 sorry, i meant scene got an explicit logout request, didn't time them out 2014-08-26 22:34 odd 2014-08-26 22:34 oh hrmm 2014-08-26 22:34 i did close them right after they started blinking 2014-08-26 22:35 blinking? 2014-08-26 22:35 ya the clients on the task bar start blinking usually 2014-08-26 22:35 when something happens like disconnect or some kind of messages come through 2014-08-26 22:37 anyway, at least one component of delay looks related to attachments, so will start there 2014-08-26 22:37 it is the case with compelx attachments that all that data has to be sent to anybody joining the scene. SO the more of that stuff the more detail 2014-08-26 22:37 data 2014-08-26 22:37 in theory it shouldn't be a problem, but clearly there's an issue somewhere 2014-08-26 22:37 hmmm went out again 2014-08-26 22:37 wierd 2014-08-26 22:38 nebadon__: I was just saying that big attachments shouldn't be aproblem in theory but clearly it's at least one component of scene delay 2014-08-26 22:38 ya 2014-08-26 22:38 i suspect its not the fetching 2014-08-26 22:38 but the sending out of updates to others 2014-08-26 22:39 everybody joining the region gets sent all that data. It should just get queued (which might be the issue with them not being able to move for a while) but it shoudln't affect the frame time 2014-08-26 22:39 but it is getting affected 2014-08-26 22:39 becuase that would be the only part with potential exponential for degrading 2014-08-26 22:39 yeah 2014-08-26 22:40 fetching assets and attachments for your own viewer wouldnt get worse with more avatars i wouldnt think 2014-08-26 22:40 when you think the scene prim limit is 45000, your aliens are taking it well beyond that 2014-08-26 22:40 heh 2014-08-26 22:40 yes but on the other hand 2014-08-26 22:40 I can imagine it clogging outbound pipes, but to me that doesn't explain the drop in frame time when we still have good cpu available 2014-08-26 22:40 logging into a region with 200,000 prims 2014-08-26 22:40 you wont experieence the same kind of lag 2014-08-26 22:40 it very much seems like its attachments 2014-08-26 22:41 yes, disabling attachments makes the lag I was seeing just now go away 2014-08-26 22:41 cause if you think about it too, 45k is 1 just 1 region too 2014-08-26 22:41 but that's not an option forthe real thing 2014-08-26 22:41 generally you are surrounded by regions with potential lots of prims and avatars 2014-08-26 22:41 the viewer should be able to handle that 2014-08-26 22:41 is there any limit to attachment complexity in sl? THat's what the 'arc'? calcs are all about, right? 2014-08-26 22:44 arc is bs 2014-08-26 22:44 i remember going to parties in SL, the SL Concierge party for region owners, there was something like 650 avatars in 26 regions all touching 2014-08-26 22:45 avatar rendering cost 2014-08-26 22:45 but it's "rendering cost" which is vague and doesnt apply across the configuration space 2014-08-26 22:45 in SL you could potentially attach a 256 prim linkset to each attachpoint 2014-08-26 22:45 in other words it may affect your intel gpu but not my nvidia 2014-08-26 22:46 http://wiki.secondlife.com/wiki/Avatar_Rendering_Cost 2014-08-26 22:46 yeah, they talk about it more in the context of viewer rendering and the onus looks on the user to reduce that by turning down graphics options or using avatar imposters 2014-08-26 22:46 and now you could potentially attach multiple objects to each attach point 2014-08-26 22:46 you definitely wont make friends like that 2014-08-26 22:46 lol 2014-08-26 22:46 ya the av cost in sl even caculates stuff like particles too think? 2014-08-26 22:46 bling etc.. 2014-08-26 22:46 all arc is good for is causing turmoil amongst the unwashed masses who have no clue what it means but are happy to accuse others of causing lag 2014-08-26 22:46 ok, I'm going to re-enable attachments on kn1 and restart 2014-08-26 22:46 k 2014-08-26 22:47 anyway SL has a 255 prim limit per attachment, and I dont believe theres a script limit 2014-08-27 00:40 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-27 02:23 -!- CrasherRob1(~Thunderbi@cpe-24-161-5-80.hvc.res.rr.com) has left #opensim-dev 2014-08-27 02:29 anyone know the secret incantation to save a new grid entry in singularity/replex grid manager? 2014-08-27 02:30 every time I restart I need to enter it again 2014-08-27 02:32 just go into grid manager 2014-08-27 02:32 hit create 2014-08-27 02:32 put in your URI 2014-08-27 02:33 and hit apply 2014-08-27 02:33 that is all i have ever done 2014-08-27 02:33 Ive done that a zillion times 2014-08-27 02:34 apparently theres some state where it doesnt save and I keep hitting it 2014-08-27 02:34 maybe you already have a grid with same name? 2014-08-27 02:34 nope 2014-08-27 02:34 not visible on the drop down at least 2014-08-27 02:35 do you have a grid named 2014-08-27 02:35 ive done this a million times 2014-08-27 02:35 ya 2014-08-27 02:36 thats the one 2014-08-27 02:36 erase that 2014-08-27 02:36 its evil 2014-08-27 02:36 lol 2014-08-27 02:36 ive done it a million times 2014-08-27 02:36 no, I mean I entered a grid name where is 2014-08-27 02:37 oh 2014-08-27 02:37 I dont have a grid named "" 2014-08-27 02:37 ok 2014-08-27 02:37 ive done it many times where some how the grid ends up saving as and theni cant add that loginuri again 2014-08-27 02:37 until i remove that grid entry 2014-08-27 02:38 that grid manager is very unfriendly 2014-08-27 02:38 maybe your grid xml file is something wrongt 2014-08-27 02:38 read only or something 2014-08-27 02:39 it loads, I lose it all when I close viewer and restart 2014-08-27 02:39 on windows 2014-08-27 02:41 ive not seen it do that 2014-08-27 04:21 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-27 08:22 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-27 08:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-08-27 21:02 has anyone built DSG lately? 2014-08-27 21:28 I think MOSES grid is using it 2014-08-27 21:28 if you see cmickeyb ask him 2014-08-27 21:28 Misterblue_ may also have some knowledge 2014-08-27 21:32 thanks nebadon got some compile errors so maybe they are hanging back on a previous git version or something 2014-08-27 21:59 13 errors down - 2 left 2014-08-27 22:11 woot! OpenSim master + DSG master compiles for me 2014-08-27 22:36 Bug #7310:04 [Solved] Unable to compile OpenSim 0.8.1 + DSG 14( http://opensimulator.org/mantis/view.php?id=7310 ): has been SUBMITTED. 2014-08-27 22:37 Bug #7310:04 [Solved] Unable to compile OpenSim 0.8.1 + DSG 14( http://opensimulator.org/mantis/view.php?id=7310 ): has a PATCH to be looked at. 2014-08-28 00:35 Is there going to be OSGRid 10 days offline memorial service? ;) 2014-08-28 00:43 no we've been having daily memorial get together and update services 2014-08-28 00:47 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-28 00:48 ACTION sings "On the tenth day of downtime, the admins updated me ... RAID 10s a failing, 9 users wailing, 8 ..." 2014-08-28 00:48 OSGrid is sort of a public face of the OpenSim project 2014-08-28 00:49 10 days downtime looks bad, not only for OSGrid 2014-08-28 00:49 its a testing grid - testing happens 2014-08-28 00:49 this is not testing 2014-08-28 00:49 its never been advertised as anything other than a testing grid that I've ever seen 2014-08-28 00:50 well I'm not going to convice you 2014-08-28 00:50 But OSGrid is PR for OpenSim 2014-08-28 00:50 no, because a test thing can be expected to be up-down-other as a testers whim 2014-08-28 00:50 I'd take it a bit more seriously 2014-08-28 00:50 i can't help other people's misplaced expectations 2014-08-28 00:51 AllenKerensky: is there anything you *can* help with? 2014-08-28 00:51 and anyone who looks 2 secs at it will find its not down due to OpenSim code - its down due to a volunteer funded server hardware outage 2014-08-28 00:51 well lkalif I submitted my patch to get DSG compiling again today - what did you do? 2014-08-28 00:51 good for you 2014-08-28 00:51 Bug #7310: [Solved] Unable to compile OpenSim 0.8.1 + DSG ( http://opensimulator.org/mantis/view.php?id=7310 ): has a PATCH to be looked at. 2014-08-28 00:52 oh yeah - I also told several people who asked for updates the link to the osgrid forum post with Hiro's latest update 2014-08-28 00:53 perhaps osgrid twitter account should provide that information 2014-08-28 00:53 also asked Neb to update the osgrid channel topic to link to the update post to help others even when I am not around 2014-08-28 00:53 Announcement http://forums.osgrid.org/viewtopic.php?f=8&t=5291 2014-08-28 00:53 and now you have the link too 2014-08-28 00:54 and that's a good suggestion lkalif - you should make it to the OSG admins in the osgrid IRC support channel 2014-08-28 00:59 I will contact you if I need another explanation what OSGrid and OpenSim are 2014-08-28 01:06 couldn't resist one more attempt at a cutting remark eh? nice. classy. pointless. 2014-08-28 01:06 having a hard time picking which flame warrior category best fits you http://flamewarriorsguide.com/ 2014-08-28 01:29 I agree the downtime of osgrid doesnt look good and could cast negativity towards opensim, but... it's really in the hands of the server admins. We can benefit from this by using it as a learning experience and perhaps using what is learned to help steer the technology forward. 2014-08-28 01:30 Yay! Failure as learning experience. Everyone's favorite. ;) 2014-08-28 01:31 dahlia: that is what I was trying to convey 2014-08-28 01:32 ACTION charges a OS$10 interpretation fee... 2014-08-28 01:32 it's wasted 2014-08-28 01:33 I got a lecture on what things are instead 2014-08-28 01:34 you got the reply you deserved 2014-08-28 01:34 you want to be snarky - fine - just don't get upset when you aren't the only one 2014-08-28 01:34 Explain to me again, what OSGrid and OpenSim are 2014-08-28 01:34 You do it so well 2014-08-28 01:34 lern2google 2014-08-28 01:35 scrollback and read your first comment which was less than noble than you're trying to make out now 2014-08-28 01:37 but as usual, anyone who did not instantly agree with you had to be Made An Example Of - but not all of us blissfully stand for it 2014-08-28 01:38 Let us sing now, OSGrid is... 2014-08-28 01:38 on another IRC channel 2014-08-28 01:40 osgrid is really independant of opensim. They let us use it to test things and even let us peek at the consoles to help debug stuff... but it's really an separate entity 2014-08-28 01:41 I thought @osgrid acct was nebadon or danbanner here? 2014-08-28 01:41 and it was a hardware failure 2014-08-28 01:41 the twitter one 2014-08-28 01:41 and its never been advertised to me, or anyone else I've seen that it was production, live, residential grid with an SLA 2014-08-28 01:41 nebadon isnt really involved with osgrid much any more, if at all 2014-08-28 01:42 so - anyone expecting it to be more than what it is - is just being wishful and banking on the fact that the OSG folks do a good job 2014-08-28 01:42 well I kinda agree that it doesnt look good and it has caused me quite a bit of inconvenience 2014-08-28 01:43 AllenKerensky: you are now on my ignore list, so save your breath if you think i'd be reading your crap anymore 2014-08-28 01:43 but, doesnt seem to be anything I can do 2014-08-28 01:43 and nowhere did I saw it wasn't awful - but I had a lot of nonsense dumped in my direction as if I had 2014-08-28 01:43 yay - if I am on the ignore list then maybe he will stop casting his trollish nonsense in my direction 2014-08-28 01:44 dahlia: it's always the question about money, volunteer projects get precious little resources 2014-08-28 01:44 yeah that's the real thing dahlia - we're all just waiting to see what the recovery service can do 2014-08-28 01:44 and there is nothing we can do about it 2014-08-28 01:45 I suspect that even if it cant be restored that it will live on in one form or another 2014-08-28 01:45 people can reload IARs and OARs and move on 2014-08-28 01:45 this could be a good thing 2014-08-28 01:45 and more people will be running their own standalones and grids "just in case" 2014-08-28 01:45 and maybe making more frequent backups 2014-08-28 01:45 more hypergridders 2014-08-28 01:46 dahlia: You are an optimist if you think the demise of OSGrid could be a good thing 2014-08-28 01:47 I didnt say demise, I said "will live on" 2014-08-28 01:47 ACTION grins 2014-08-28 01:47 if asset store is gone, then it's pretty much everything, isn't it? 2014-08-28 01:47 possibly in a less centralized form 2014-08-28 01:48 I suspect most assets still exist 2014-08-28 01:48 oar files, caches... iar files 2014-08-28 01:48 restore the last wright plaza OAR and half the assets return at once 2014-08-28 01:48 some of us do do backups :) 2014-08-28 01:49 I do backups religiously 2014-08-28 01:49 I won't lose stuff if osgrid asset server is never recovered 2014-08-28 01:49 but his is not about my sims, is about the perception OpenSim is getting out there 2014-08-28 01:50 I'm talking to people on SL, and get asked, "So OpenSim is dead, huh?" 2014-08-28 01:50 The asset server is nothing to do with opensim 2014-08-28 01:50 BlueWall: you give me a lecture to now 2014-08-28 01:50 *sigh* 2014-08-28 01:51 lots of people in SL will use any excuse to diss opensim. been doing it since day one and they probably wont stop now 2014-08-28 01:51 SL is disinformation central. 2014-08-28 01:51 Apache, Ruby, SRAS, etc. 2014-08-28 01:51 they view opensim as a threat to their SL businesses and want it to stop 2014-08-28 01:51 It was't even any of those. This was a hardware failure. No software is to blame, period. 2014-08-28 01:51 yeah the buggy whip manufacturers had the same problem when cars came along 2014-08-28 01:52 SL lives on borowed time, they have bigger things to worry about 2014-08-28 01:53 I will repeat this one more time. I'm talking about the perception / reputation of OpenSim, and how that is linked to OSGrid, and how this outage makes it look bad 2014-08-28 01:54 (he says now - initially it was to make a snarky comment about a 10 day memorial ... oops) 2014-08-28 01:54 and I'll repeat that it doesnt look good and that it's in the hands of the osgrid admins who are doing what they can to bring it back 2014-08-28 01:55 it's their grid, not ours 2014-08-28 01:55 So, what is the resolution? Should OpenSim choose who to trust running the software and deny the rest? 2014-08-28 01:55 #osgrid 2014-08-28 01:56 yeah and typically in SL and elsewhere, if I see someone confusing OpenSim with OSgrid, a single sentence can generally clear it up 2014-08-28 01:56 just be careful to say OSgrid is one group of servers running OpenSim ... then lead on into "and you can run your own, and viewers have a dropdown with lots of grids, etc) 2014-08-28 01:56 most people in SL don't even know about OpenSim or OSGrid. 2014-08-28 01:57 its an easy mythperception to correct if someone sees it 2014-08-28 01:57 yeah Bluewall but Lani, I, and others do maintain presence on many different places and its not hard to be specific and help people learn along 2014-08-28 01:58 ultimately rather than trying to make a mountain out of a molehill - lkalif could have just asked the OSG folks to put up a clearer "OSG is down - here's many other OpenSims and grids to visit" page 2014-08-28 01:59 dahlia: you have to admit that osgrid has not been "just another grid" when it comes to opensim development, there was a significant overlap both in people and effort throughout history of both 2014-08-28 01:59 or just link to the "how to hypergrid" page at hypergrid business or whatever 2014-08-28 02:00 lkalif: yes it has but I have no authority over the operation of osgrid. Ive offered a few suggestions in #osgrid and thats about all I can do 2014-08-28 02:01 the age old conundrum: is OSG a test grid or a production/residential grid - its really one, but frequently mistaken for the other 2014-08-28 02:01 and that's really a testament to how good the OSG folks do 2014-08-28 02:02 hardware went foom, its bad luck, and its taking a bit to fix - but is it really "making OpenSim" look bad? if so - then folks aren't educating enough *grin* 2014-08-28 02:03 even google has downtime - despite the relative difference in resources 2014-08-28 02:05 and I think I have decided lkalif is probably Ferrous Cranus http://flamewarriorsguide.com/warriorshtm/ferouscranus.htm 2014-08-28 04:02 Misterblue_ i am firing up a region to test the bulletsim branch 2014-08-28 04:20 the region is at > http://grid.nebadon2025.com:8002 OKC World 03 2014-08-28 04:21 my racer seems to work, but man it really hits the CPU hard 2014-08-28 04:21 over 200% with just 1 racer 2014-08-28 07:02 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-28 12:18 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): has been SUBMITTED. 2014-08-28 12:29 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): A NOTE has been added to this issue. 2014-08-28 12:32 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): A NOTE has been added to this issue. 2014-08-28 13:35 http://conference.opensimulator.org/2014/opensimulator-community-conference-announces-high-fidelity-ceo-philip-rosedale-as-keynote-speaker/ 2014-08-28 16:33 Is there a guide or example to show me how to test openid authentication? I've encountered type casting conversion error on Robust console just to get to the openidstreamhandler via entering http://localhost:8002/users/ on my browser. Can someone help? 2014-08-28 16:37 I am running the latest 0.8 + wifi in Hypergrid mode on my Windows 7 64 bits.. 2014-08-28 16:48 magnetarian is this the error you're seeing? http://opensimulator.org/mantis/view.php?id=7301 2014-08-28 16:49 yes 2014-08-28 16:51 Bluewall lists it as resolved - but that may be a later git revision than what you are using 2014-08-28 16:52 but I don't see error at opensim.exe? 2014-08-28 16:52 Ok will try to get a later version and try again 2014-08-28 16:59 Thanks, looks like Bluewall has fixed it in r/25109 2014-08-28 17:16 welcome 2014-08-28 17:24 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): A NOTE has been added to this issue. 2014-08-28 17:31 Starting build #3786 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-28 17:35 Project opensim » mono-2.10.8.1 build #3786: SUCCESS in 8 min 47 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3786/ 2014-08-28 17:35 jjustincc: On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times. 2014-08-28 17:39 Starting build #3787 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-28 17:43 Project opensim » mono-2.10.8.1 build #3787: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3787/ 2014-08-28 17:43 jjustincc: minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type 2014-08-28 17:44 hi nebadon, are you around? 2014-08-28 17:51 I'm getting strange messages from Robust --> Login failed for Firstname Lastname, reason: Error authorizing agent: Unable to cast object of type 'System.Int32' to type 'System.Collections.Hashtable'. 2014-08-28 17:52 No one can log in to the grid. Viewer gets stuck at Connection to region... 2014-08-28 17:56 you're running a remote authorization service? 2014-08-28 17:57 running a what? 2014-08-28 17:57 The grid config hasn't been changed between yesterday when we had people in the group at a bunch of events and now. 2014-08-28 17:57 s/group/grid/ 2014-08-28 18:01 simulator returns this message via robust. I don't know why it will be triggering without more data, but i expect it can only be active if you have a remote auth service set up on the simulators, even if you don't know what that is 2014-08-28 18:01 guess would be it can't contact said service for some reason 2014-08-28 18:02 guess it might be an hg thing s well 2014-08-28 18:02 as 2014-08-28 18:02 or even primarily 2014-08-28 18:08 Does opensim support openid authentication via public id provider like me.yahoo.com or google? What is the test scenario if I change OpenIDServerURL to 'me.yahoo.com'? I got a 404 from /users/first_last, and /openid/server does not redirect... 2014-08-28 18:10 magnetarian: I don't believe opensim supports open id auth full stop. I believe that any open id stuff that is around is to support other stuff like profiles though I could be wrong. BlueWall would know much more 2014-08-28 18:11 there is openid, and it should work. 2014-08-28 18:11 ok, I'm wrong :) 2014-08-28 18:11 The profiles reference to it is mainly something that would have supported we_profiles 2014-08-28 18:12 *web_profiles 2014-08-28 18:12 BlueWall: so you could actually authenticate login via openid? 2014-08-28 18:12 That message went away after I restarted MySQL but I still can't login. It is a problem with the xmlrpc based groups system that prevents logins. 2014-08-28 18:12 I have done it before, but forget how 2014-08-28 18:12 So am I doing the right thing to change OpenIDServerURL to me.yahoo.com? 2014-08-28 18:12 give me a few min and I'll see 2014-08-28 18:12 thanks 2014-08-28 18:13 googling doesn't turn up much, some 'proposal pages' but also an old mailing list text http://opensimulator.org/pipermail/opensim-users/2012-February/009296.html 2014-08-28 18:13 justincc, I plan tpo pull that profiles stuff out of the ini before the next release if there are none using it, and since it needs custom viewer support, I dubt there are any. 2014-08-28 18:13 BlueWall: ok, cool 2014-08-28 18:14 I anticipate next release being shortly after oscc, depending on how many issues need to be addressed 2014-08-28 18:14 We are trying to develop WebGL viewer, and will benifit from openid auth greately. 2014-08-28 18:14 I was working on viewer support when LL pulled the loginuri out for their viewer 2014-08-28 18:15 magnetarian, are you using openid 2? 2014-08-28 18:15 magnetarian: if you're doing that and not geting answers here, you jmight want to try posting to the list, since there has been recent interesting in this area (as you might knwo) 2014-08-28 18:16 Well, I am just try to connect via Yahoo's openid implementation. They probably use openid 2, I don't know 2014-08-28 18:17 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): A NOTE has been added to this issue. 2014-08-28 18:17 justincc i am around for about 10 more minutes 2014-08-28 18:17 what up? 2014-08-28 18:17 i will be back before meeting though, i have to run over to Philadelphia 2014-08-28 18:18 I'm down to an issue with groups. I've had that happen before. When something goes wrong with groups you can't log in to the grid. 2014-08-28 18:18 Yahoo meets OpenID 2014-08-28 18:18 Log in to websites with your Yahoo account 2014-08-28 18:19 magnetarian, are you trying that? You want to login to OpenSim with your Yahoo account? 2014-08-28 18:19 Yes, I thought opensim can run as a relying party to yahoo id provider.\ 2014-08-28 18:20 I have only use OpenSim as a provider 2014-08-28 18:20 Nope. That cast issue is back. 2014-08-28 18:20 grrr 2014-08-28 18:20 not sure if support is there for going the other way 2014-08-28 18:20 I see, so the IP has to be implemented in opensim? 2014-08-28 18:21 I mean IDp Identity provider. 2014-08-28 18:21 I suppose so, everything revolves around the user uuid 2014-08-28 18:22 are you thinking about some tourist mode w/o real accounts? 2014-08-28 18:22 So OpenIDServerURL won't work with Robust IP... 2014-08-28 18:23 nebadon: no super rush, but if you could update oscc when you can that would be great 2014-08-28 18:23 nebadon: I want to see how much things are improved 2014-08-28 18:25 The idea is to have people register with their social provider and link to their opensim account like kitely, but instead of launching external desktop viewer, it just goes to webgl page 2014-08-28 18:25 nebadon: then when possible do a test with your many more bots. I've been working so far on the dleay with just one of your big attachment sets, which is detectable just in itself 2014-08-28 18:25 justincc/nebadon I found the inventory issue was a mis-config on my end with the hgassets url 2014-08-28 18:25 BlueWall: ok, will be good to see if that improves matters. But OpenSimulator needs to guard against such problems as well 2014-08-28 18:25 definitely the inventory delete/take copy path needs work 2014-08-28 18:25 yes 2014-08-28 18:25 we should drop an un-ack request pretty fast and blacklist it? 2014-08-28 18:26 that could be a good option, maybe simpler than trying to change things so that one bad request can't block everything else, though that might still be necessary too 2014-08-28 18:26 magnetarian, Would OAuth2 work? 2014-08-28 18:26 need console commands and stuff to also detect what has been blacklisted, etc. 2014-08-28 18:26 idelaly 2014-08-28 18:26 justincc++ 2014-08-28 18:26 Yes, we would prefer OAuth 2 2014-08-28 18:28 if we did work on something like that, OAuth2 would be the only thing worth putting the effort into. 2014-08-28 18:29 the OpenID stuff is old. 2014-08-28 18:29 Rosedale's High Fidelity project also use OAuth 2, we can have some common identity management with OAuth2 2014-08-28 18:31 also service accounts and bearer tokens would be useful to secure api within the servers 2014-08-28 18:32 yes, that would be great 2014-08-28 18:35 I'm not sure what the viewer web authentication is about, did you look into that? 2014-08-28 18:37 I've just disabled xmlrpc groups and logins work but without any group operations availale. 2014-08-28 18:39 Currently we are using websocket login at 0.8 to authenticatie users, I just though maybe theres a better way to integrate the opensim backend as OpenConnect 2.0 (Oauth2) relying party to do authorization and authnetication. The web implementation is served by Robust just like diva's wifi 2014-08-28 20:02 <[1]TBG> hi guys, any core devs around that may be able to answer a simple question? if they have the answer all the better :) 2014-08-28 20:03 I'm distracted but might be able to help 2014-08-28 20:07 <[1]TBG> hi Justin, no problem.. it's to do with llInstantMessage... whilst making a bot program (namely on the SL grid) with libomv, I've noticed a diffrerence... on the sl grid, when an object sends an im, it uses the owners key as the originating ID, but on opensim, it's the object key. Was this by design or something just missed. I changed it within opensim to provide the owner key, and object IMs still work fine. Would th 2014-08-28 20:07 <[1]TBG> sorry it's bloody long :) 2014-08-28 20:51 [1]TBG: I have a feeling it's yet another of thse random screw ups, which may or may not be relied upon now by other opensim logic 2014-08-28 21:15 <[1]TBG> thanks for the that Justin, the code does look like more of a copy & paste just to get it working, going to investigate if it is required within opensim itself. Just don't want to change something that could throw me a nice headache :) 2014-08-28 21:15 <[1]TBG> typos lol 2014-08-28 21:24 one thing I always hated in SL is if I muted an object then I also muted the owner 2014-08-28 21:25 so then the owner couldnt converse with me 2014-08-28 21:25 ACTION suspect that was a design oversight on LL's part... 2014-08-28 21:37 <[1]TBG> I see your point there Dahlia, and it's a good one at that, having to trawl through a block list because of the owner can be a waste of time. 2014-08-28 21:39 Sounds like something that should be fixed. 2014-08-28 21:46 -!- vegaslon(~vegaslon@104-9-2-235.lightspeed.tukrga.sbcglobal.net) has left #opensim-dev 2014-08-28 23:39 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-29 14:57 can someone recommend an alternate to dyndns? 2014-08-29 15:04 no-ip.biz is one 2014-08-29 15:04 but you have to answer a monthly "are you still using this" email with a captcha 2014-08-29 15:05 if you can stand that - go for it 2014-08-29 15:05 and be aware that Microsoft may randomly seize your domain because they can't write software - so they blame no-ip users for exploiting their swiss cheese code 2014-08-29 15:17 make 2014-08-29 15:17 love not war 2014-08-29 15:20 i love Microsoft ... 2014-08-29 15:20 ... Microsoft BASIC 1975-1978 - everything else they've done since has been downhill 2014-08-29 15:25 :) 2014-08-29 15:27 Kriswell predicts: to stay relevant, Microsoft will buy SecondLife and repurpose the viewer as a new Microsoft Bob interface pointing into MS-Cloud3D 2014-08-29 15:28 That or take a trip down to the rock quarry to get some new tires for the company car 2014-08-29 15:30 you know - microsoft bob is why I stopped running windows 2014-08-29 15:30 they discontinued bob rather than finishing it - and left us with the brain killing grey rectangles of doom 2014-08-29 15:30 Really? I thought Bob only appeared in MS Word. 2014-08-29 15:31 nope was a standalone desktop - when it was killed, Rover and Clippy and such moved into other office products 2014-08-29 15:32 oh, Clippy was the MS Word thing. I don't think I ran a version of Windows that had Bob. 2014-08-29 15:33 https://en.wikipedia.org/wiki/Microsoft_Bob 2014-08-29 15:34 i still have a working install in WINE heh 2014-08-29 15:35 a good overview of the UI is here http://toastytech.com/guis/bob.html 2014-08-29 15:35 now imagine that with today's DirectX/GPUs and something like OpenSim as the backend service providers 2014-08-29 15:36 I used to run 95 but I don't remember Bob. 2014-08-29 15:40 I'm watching a video of Bob in action. Holy cow. My initial reaction is it might be great for a machine used by young kids. 2014-08-29 15:40 that too 2014-08-29 15:40 after you have paid the 45 million $ fee to microsoft lol 2014-08-29 15:41 or as any generalized "beginner UI" 2014-08-29 15:42 and the 3DNA UI was sort of a step past Bob and more toward what I was talking about: http://toastytech.com/guis/3dna3.html 2014-08-29 15:43 oops you will have to go back to the first page from that one 2014-08-29 15:51 The 3DNA UI looks a lot better than Bob. 2014-08-29 15:51 Still not sure if I'd want to use it. 2014-08-29 15:52 you and everyone else 2014-08-29 15:52 in fact, with win 7/8 it seems people are going even further back away from 3D 2014-08-29 15:53 UI regression 2014-08-29 15:53 In various futuristic SF movies a version of a 3D UI is often seen. 2014-08-29 15:56 yep - and we have the technology 2014-08-29 15:56 just not the appetite it seems 2014-08-29 15:56 can say the same for virtual worlds - people flooded to SL - then back out again to Facebook 2014-08-29 15:56 people seem to prefer the 2D 2014-08-29 15:57 Yes. Then came is Windows 8. :) 2014-08-29 15:57 the MMO/FPS crowd prefers the 3D - but only for the game worlds/content 2014-08-29 15:57 s/is// 2014-08-29 15:58 yeah win 7 is going to be the next XP - everyone will have to be forced off of 7 at some point in the future 2014-08-29 16:31 Looks like opensimulator.org (viewgit) could do with a few drops of oil on the old bike chain. Very slow. 2014-08-29 17:05 hi nebadon, are you around? 2014-08-29 17:07 Starting build #3788 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-29 17:08 hey justincc 2014-08-29 17:09 nebadon: can we update oscc today? 2014-08-29 17:09 ya 2014-08-29 17:09 i was actually getting ready soon to do that 2014-08-29 17:10 thanks 2014-08-29 17:10 you wanted master git now right? 2014-08-29 17:10 yes please 2014-08-29 17:11 k 2014-08-29 17:11 Project opensim » mono-2.10.8.1 build #3788: FAILURE in 4 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3788/ 2014-08-29 17:11 jjustincc: Add regression test for deserializing xml objects with more than one non-root part. 2014-08-29 17:13 nebadon: hold on a moment, I need to work out why this just happened 2014-08-29 17:15 Starting build #3789 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3787 23 hr ago) 2014-08-29 17:18 doh 2014-08-29 17:18 ok 2014-08-29 17:18 actually it's probably ok, I expect this to be a failure in test code, not actual code 2014-08-29 17:19 Yippie, build fixed! 2014-08-29 17:19 Project opensim » mono-2.10.8.1 build #3789: FIXED in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3789/ 2014-08-29 17:19 jjustincc: Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was not meant to indent the input xml 2014-08-29 17:27 justin the following exceptions when rezzing a multipart box (avatar kit) http://pastebin.com/EdYFCgVf 2014-08-29 17:30 zadark: is this an item that you'hve had for a while? 2014-08-29 17:30 Yes 2014-08-29 17:30 At least 1 year 2014-08-29 17:31 Copied to the test avi from a region with have with free stuff 2014-08-29 17:31 lol pastebin is showing me a picture of a cat typing on a laptop 2014-08-29 17:31 astebin.com is under heavy load right now :( 2014-08-29 17:31 zadark: is it something where you would be okay with sending me the asset data for inspection? 2014-08-29 17:32 altough then the challenge is find out the asset id 2014-08-29 17:32 Maybe, give me a few 2014-08-29 17:33 zadark: this is a single linkset? 2014-08-29 17:33 There is aditional info, I did not include in the pastebin.. one moment 2014-08-29 17:34 justincc ok grid is updated and restarted 2014-08-29 17:34 took me a minute because i was making oars of some of the regions the builders are working on 2014-08-29 17:35 nebadon: er I probably should have told you to wait, there may be an issue here atm with rezzing certain stuff 2014-08-29 17:35 ya 2014-08-29 17:35 look on screen -x 04 2014-08-29 17:35 standbox 2014-08-29 17:35 errr 2014-08-29 17:35 sandbox 2014-08-29 17:35 tab 6 2014-08-29 17:35 there are serializer errors 2014-08-29 17:35 wierd 2014-08-29 17:36 may be unrelated to anything your doing though 2014-08-29 17:36 no, it probably is related 2014-08-29 17:36 pretty sure its the only region to do this, and considering its the sandbox, high probablity of broken objects 2014-08-29 17:36 This includes an HGScene tag, not included. http://pastebin.com/WstHeTKV 2014-08-29 17:36 ah ok 2014-08-29 17:37 nebadon: I presume those errors are new? 2014-08-29 17:40 ok, I think I know the probable issue. Please give me a while to work this through 2014-08-29 17:41 though the issues on sandbox are still unexpected and I would like to know if they occured previously. It looks like there are scene object parts with idential UUIDs 2014-08-29 17:45 This is the container as listed in the database (SQLLIte) The box has contents, not part of a link set afaik. http://pastebin.com/p6rzUD6r 2014-08-29 17:51 ACTION making tea 2014-08-29 17:53 zadark: thats inthe asset table? 2014-08-29 17:54 yes, just trying to give you the inventory table bit, but pastbin busy 2014-08-29 17:55 what I need is the asset dXML umped from opensim via the "dump asset " command 2014-08-29 17:55 her is the inventory table entry http://pastebin.com/9YpPf3XS 2014-08-29 17:56 ok, one sec 2014-08-29 17:58 dump asset : File f1f3884c-9d16-46ef-8d6f-09716cdd93b2 already exists. Please move or remove it. where is the file? 2014-08-29 17:59 in your bin/ 2014-08-29 18:01 Does opensim use http texture fetch? 2014-08-29 18:01 yes 2014-08-29 18:01 Thought so 2014-08-29 18:03 justincc: http://pastebin.com/ypftRhfT 2014-08-29 18:03 zadark: is that what it looked like straight out of the dump or did you format it? 2014-08-29 18:04 mm, almost certainly formatted because opensim isn't nice enough to make it a properly formed xml doc with the that is the actual file opened in notepad++ copied and pasted to pastebin.. notepad++ formating, will look using textpad 2014-08-29 18:05 yes, I believe notepad++ may have formatted it 2014-08-29 18:05 looks the same in textpad 2014-08-29 18:06 curious 2014-08-29 18:06 anyway, I can try it quickly to see if it now passes formatting with my local changes 2014-08-29 18:06 hodl on 2014-08-29 18:11 This seems to be the issue starting in HGScene CreatorID: 'Element' is an invalid XmlNodeType. Line 7, position 10. at System.Xml.XmlReader.ReadEndElement() 2014-08-29 18:12 which is 926e25e2-f6cd-4388-aad6-5f6d795e0f81 2014-08-29 18:13 Starting build #3790 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-08-29 18:13 zadark: ok, please try that. It does parse that asset when I embed it in the test code though I haven't gone back and tried it before the change (which I will do now) 2014-08-29 18:13 just pulled 2014-08-29 18:14 sounds like a date lol 2014-08-29 18:17 Project opensim » mono-2.10.8.1 build #3790: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3790/ 2014-08-29 18:17 jjustincc: Ignore whitespace when reading serialized XML objects. 2014-08-29 18:17 ok good, at least on my local test I see the same failure that you did when I go back to older code but not with the latest change 2014-08-29 18:17 Rezzed without issue, so far looks good 2014-08-29 18:19 OPened and imported to inventory ok, says notecard not found, have no history to judge that by 2014-08-29 18:24 nebadon: could you update oscc again? 2014-08-29 18:24 sure 2014-08-29 18:27 ok, sandbox didn't throw errors this time 2014-08-29 18:27 yea 2014-08-29 18:27 looks better 2014-08-29 18:28 justin ping 2014-08-29 18:29 keynotes aremt restart yet 2014-08-29 18:29 hold on 2014-08-29 18:29 justincc 2014-08-29 18:29 nebadon: ? 2014-08-29 18:29 i did 04 screen first 2014-08-29 18:29 to see if error went away 2014-08-29 18:29 ok, no worries, please restart them 2014-08-29 18:29 k 2014-08-29 18:29 i was only saying it because you are logged in 2014-08-29 18:30 yeah, keen to try out this change :) 2014-08-29 18:32 ok they are ready 2014-08-29 18:32 ok, looks good. Whereas before with one of your big avs I was seeing delays, vastly less today and practically nothing when I turn on timer updating 2014-08-29 18:33 nebadon: when you get a chance, could you do your log in lots of avatars to keynote 1 test again? 2014-08-29 18:34 ya give me a few 2014-08-29 18:34 great, let me know when you're ready 2014-08-29 18:35 20 enough? 2014-08-29 18:35 it will be enough for me to tell what the current delay is 2014-08-29 18:35 ok 2014-08-29 18:36 ready? 2014-08-29 18:36 but there are at least 2 source here. THere will still be isssues on first moving about for the loggin gin avatar 2014-08-29 18:36 yes 2014-08-29 18:36 er issues, not source 2014-08-29 18:39 ok here goes justincc 2014-08-29 18:41 how many? 2014-08-29 18:41 20 2014-08-29 18:41 done 2014-08-29 18:42 ok, so doing the unscientific walking around test, very little deviation from frame time until the 18th/19tjh login, when there was a bit of lag 2014-08-29 18:42 other than that, walking around was smooth throughout the login process 2014-08-29 18:42 great 2014-08-29 18:42 though osme of your avatars are clouds to me 2014-08-29 18:42 huh 2014-08-29 18:42 thats not good 2014-08-29 18:42 let me look 2014-08-29 18:42 k 2014-08-29 18:43 could be just me 2014-08-29 19:54 so philip is speaking at oscc? did the oculus guy back out? 2014-08-29 19:57 they're both speaking 2014-08-29 21:24 -!- eagleFX(~eagleFX@217.157.61.125) has left #opensim-dev 2014-08-29 22:45 Starting build #3791 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-29 22:49 Project opensim » mono-2.10.8.1 build #3791: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3791/ 2014-08-29 22:49 jjustincc: Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 2014-08-29 22:57 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): requires your FEEDBACK. 2014-08-29 23:06 Bug #7309:04 STATUS_BLOCK_GRAB_OBJECT not implemented? 14( http://opensimulator.org/mantis/view.php?id=7309 ): has been RESOLVED. 2014-08-29 23:27 Starting build #3792 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-29 23:27 Bug #7298:04 Position of moved avatar incorrect in child prims. 14( http://opensimulator.org/mantis/view.php?id=7298 ): has been CLOSED 2014-08-29 23:31 Project opensim » mono-2.10.8.1 build #3792: SUCCESS in 3 min 58 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3792/ 2014-08-29 23:31 jjustincc: Fix issue where moving a seated avatar would not adjust their subsequent stand position. 2014-08-29 23:31 Bug #7299:04 llSetLinkPrimitiveParams* functionality differs from SL 14( http://opensimulator.org/mantis/view.php?id=7299 ): has been RESOLVED. 2014-08-29 23:54 Starting build #3793 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-29 23:58 Project opensim » mono-2.10.8.1 build #3793: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3793/ 2014-08-29 23:58 jjustincc: As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation. 2014-08-29 23:58 Starting build #3794 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-30 00:02 nebadon: still around? 2014-08-30 00:02 Project opensim » mono-2.10.8.1 build #3794: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3794/ 2014-08-30 00:02 jjustincc: minor: fix wrong indentation in previous commit 0cc3cd 2014-08-30 00:02 Starting build #3795 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-30 00:06 Project opensim » mono-2.10.8.1 build #3795: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3795/ 2014-08-30 00:06 jjustincc: As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero. 2014-08-30 00:11 Starting build #3796 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-08-30 00:14 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): Une note a été ajoutée à ce bogue. 2014-08-30 00:15 Project opensim » mono-2.10.8.1 build #3796: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3796/ 2014-08-30 00:15 jjustincc: As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat. 2014-08-30 00:17 Bug #7177:04 [SCRIPT] llGetObjectDetails() don't work with HUD 14( http://opensimulator.org/mantis/view.php?id=7177 ): has been RESOLVED. 2014-08-30 00:18 Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): has been RESOLVED. 2014-08-30 00:23 heh , tyvm jcc :) 2014-08-30 00:24 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-30 06:07 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-08-30 15:34 all that is bringing the bullet-2.82 branch up to 'master'... no functional changes 2014-08-30 15:35 == Misterblue 2014-08-30 15:36 ACTION trying to get BulletSim to build on OSX... a new environment with new library madness 2014-08-30 19:17 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-31 00:03 anyone tried cars in bullet-2.82? 2014-08-31 00:22 ok justins last commit has broke the camera on vehicles 2014-08-31 00:29 oops 2014-08-31 00:35 looks like sending the velocity twice to the veiwer 2014-08-31 07:42 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-08-31 20:55 -!- frank_(~frank@h204.225.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-08-31 23:04 -!- Wanderer_42|2(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-08-31 23:58 nebadon, u there? 2014-09-01 00:59 okay this is new - "Slow SynchronousRestForms request ##### POST to :8003/xinventory took METHOD=GETITEM&ID= 2014-09-01 01:00 anyone seen that before - when making a notecard on a grid/HG 2014-09-01 01:06 well after a sim restart, it seems okay now - must have been something with creating a group or editing userprofile 2014-09-01 01:08 i see it sometimes when first starting a grid with a heavy loaded region even though robust and sim are on same machine 2014-09-01 01:10 okay so at least its not me - thanks H-H-H 2014-09-01 01:11 i just put it down to the fact that i run everything on one machine so i kind of expect it to be a little slow sometimes lol 2014-09-01 07:57 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-01 10:19 AllenKerensky, im getting alot of those slow request warnings aswell, had them before but not as oftern as recently 2014-09-01 21:10 What can cause a low region FPS number other than physical objects in the region? 2014-09-01 21:10 script probably can 2014-09-01 21:10 Most regions I have are at 50+ but one is at 45 with 0 for PhysMS. 2014-09-01 21:10 oh its physics showing 0 only? 2014-09-01 21:11 AtvScr of 1002 and ScrLPS of 354 2014-09-01 21:11 PhysMS of 0 but SimFPS and PhysFPS are both around 45. 2014-09-01 21:12 ScrLPS is bouncing around between 300 and 412 (or thereabouts) 2014-09-01 21:12 hmm maybe a vehicle way off the edge of the simulator 2014-09-01 21:12 there is a command 2014-09-01 21:12 like delete object outside 2014-09-01 21:12 ACTION nods 2014-09-01 21:12 I have used it before. I'll try that. 2014-09-01 21:14 no objects outside bounds. 2014-09-01 21:16 maybe check database for objects at extreme z coordiantes 2014-09-01 21:16 also look for objects with velocty != 0 2014-09-01 21:20 ok, ty. I'll check those items. 2014-09-01 21:21 btw, it is bit 0 that indicates physical object in the primitems flags field? 2014-09-01 21:57 Hm... I think it is ObjectFlags & 1 in prims table. 2014-09-01 21:57 nebadon: I found 3 items that have VelocityZ != 0 located at 0,0,0 in the region. 2014-09-01 22:05 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-01 23:03 nebadon, that helped. Found three physical objects that had negative velocities. Removing them brought the FPS of the region from 45 to 52. 2014-09-01 23:04 Still dealing with problems in two other regions (one being a var). 2014-09-01 23:04 bbl. dinner time. 2014-09-01 23:13 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-103-75.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-09-02 00:36 Plugh, Great 2014-09-02 00:36 i figured it was something like that 2014-09-02 00:37 I've deleted objects outside region, all objects near 0,0,0 and removed physical bit from setting of some objects. 2014-09-02 00:39 The 10x10 var is still running with FPS of around 45 2014-09-02 00:39 That may be due to 145,254 objects and 27,030 active scripts.k 2014-09-02 00:39 probably 2014-09-02 00:40 i would suggest that in those regions 2014-09-02 00:40 they make as much stuff phantom as possible 2014-09-02 00:40 replace complex objects with just an invisible cube when possible 2014-09-02 00:40 try to make torus phantom whenever possible 2014-09-02 00:40 huh? If you replace a complex object with an invisible cube you won't see the object. 2014-09-02 00:41 no just physics wise 2014-09-02 00:41 make the complex object phantom 2014-09-02 00:41 and put a invisible cube or basic shape over top of it 2014-09-02 00:41 oh. The cube prevents walking through the object while keeping physics simple? 2014-09-02 00:42 right 2014-09-02 00:42 i do that a lot in my big city models 2014-09-02 00:42 really complex buildings 2014-09-02 00:42 ACTION nods 2014-09-02 00:42 plants etc.. 2014-09-02 00:42 Have a hotel in the one area. Can't make it phantom or you would fall through the floors. 2014-09-02 00:43 thats why you make basic cube floors etc.. 2014-09-02 00:44 really depends on the complexity though 2014-09-02 00:44 it may be overkill to do that 2014-09-02 00:44 anything that an avatar wont interact or collide with should be made phantom 2014-09-02 00:44 it will make a big difference when your in the 100k+ prim counts 2014-09-02 00:45 ACTION nods 2014-09-02 00:46 hm... PhysMS is still at 3.5 and I have no physical objects remaining in the region. 2014-09-02 00:46 your using bullet? 2014-09-02 00:48 10x10 is really large 2014-09-02 00:48 yes 2014-09-02 00:48 honestly thats probably a bit beyond what is really wise 2014-09-02 00:48 I know. There is also a 12x12 but I don't know if it is populated. 2014-09-02 00:48 and your running bullet in seperate thread? 2014-09-02 00:49 I turned on Bullet. There is some other setting to make it run in separate thread? 2014-09-02 00:49 yes 2014-09-02 00:49 in [BulletSim] 2014-09-02 00:49 UseSeparatePhysicsThread = true 2014-09-02 00:49 also 2014-09-02 00:50 TerrainImplementation=0 2014-09-02 00:50 try adding those 2014-09-02 00:50 you might see some improvement 2014-09-02 00:51 bbiab I have to run to the store 2014-09-02 00:51 I'm just running with the default settings for Bullet. 2014-09-02 00:54 Terrain setting defaults to 0. 2014-09-02 00:59 ok, I've set it to use a separate thread. Just waiting for the region to reload. 2014-09-02 01:00 That seems to have helped. It is still loading but SimFPS is 52. PhysFPS is still around 45 2014-09-02 01:01 I think I could live with that. 2014-09-02 01:03 PhysMS has gone to 0. 2014-09-02 01:05 hmm 2014-09-02 01:05 but physics isnt breaking 2014-09-02 01:05 its just reporting 2014-09-02 01:05 maybe its just too much content 2014-09-02 01:05 it cant evalute all the content for each cycle 2014-09-02 01:06 maybe Misterblue or vegaslon will have more suggestions 2014-09-02 02:09 Everyone seems to be going gor gigantic vars, ignoring the 1024x1024 reccommendation for the largest. And then they wonder why things don't perform well ... 2014-09-02 02:09 going for* 2014-09-02 02:13 yea, they were told but they still insisted on going big. 2014-09-02 02:15 Personally, I think 768 is the sweet spot. 2014-09-02 02:17 1024 is a good size but I dont see any problem with going larger as long as prim count stays sane 2014-09-02 02:17 except for terrain download time 2014-09-02 02:18 dahlia, define sane. :) 2014-09-02 02:18 sane != 40k prims per 256x256 2014-09-02 02:19 :P 2014-09-02 02:19 hehe 2014-09-02 02:20 I wouldn't go above 2048 in any case 2014-09-02 02:20 due to the way viewer stores the terrain 2014-09-02 02:20 (not very optimized, eating a lot of memory) 2014-09-02 02:20 like if you have a 4096^2 for a raceway that had maybe 10k prims total and uses a heightield for terrain collider 2014-09-02 02:21 why how does viewer store the terrain? 2014-09-02 02:22 it stores the whole region terrain and never releases any patches of the current region 2014-09-02 02:22 as a vbo? 2014-09-02 02:22 I don't remember the details 2014-09-02 02:23 but 8k region will pretty much use all 32 bit memory 2014-09-02 02:23 rev tried 16k region, was never able to login, insta-crash 2014-09-02 02:23 sounds like viewer terrain needs some rework :P 2014-09-02 02:24 yes 2014-09-02 02:24 but it the meanwhile, i wouldn't make regions more than 2048 just because of this 2014-09-02 02:25 more performant yet, 1024 2014-09-02 02:25 my biggest is 1024 but I know people make megas a lot larger 2014-09-02 02:25 a *lot* larger 2014-09-02 02:26 you cannot go above 8k anyway 2014-09-02 02:26 megas 2014-09-02 02:26 not vars 2014-09-02 02:26 ah 2014-09-02 02:40 Are megas still fully functional? I thought the var code partly broke them. 2014-09-02 03:18 smxy: I think they still work with ode 2014-09-02 03:18 not positice 2014-09-02 03:18 positive 2014-09-02 05:11 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-02 16:21 Bug #7118:04 sending keystrokes or other simple messages to server 14( http://opensimulator.org/mantis/view.php?id=7118 ): A NOTE has been added to this issue. 2014-09-02 17:39 nebadon: alright, pls update with ghosts. That's going to be it now 2014-09-02 17:41 you want me to switch to ghosts? 2014-09-02 17:41 yes pls. The only diff is the one to disable av to av collisions but I think it's worth having if it's not too bad to switch 2014-09-02 17:41 ok 2014-09-02 17:51 ok updated 2014-09-02 17:51 thanks 2014-09-02 19:04 hmm major lag justincc 2014-09-02 19:07 yes I see, switching to sleep updates again 2014-09-02 19:16 anyone got an idea why this seems to be popping up now running yesterdays master ?20:14:54 - [USER AGENT CONNECTOR]: remote call to http://homeofhippo.duckdns.org:9000/ for GetBoolResponse returned an error: Requested method [logout_agent] not found 2014-09-02 19:16 after loging in and HG out and then back then loging off 2014-09-02 19:47 nebadon, justincc: FYI, a grid I'm in did a test one time where they rezzed 270 NPC's in a single region. It didn't crash or have problems until they went to drez the items. 2014-09-02 19:47 s/items/NPCs/ 2014-09-02 19:49 wierd 2014-09-02 19:50 I wasn't around for the test so not sure what issues there were during de-rez. 2014-09-02 19:51 npcs shouldnt be too bad with derez 2014-09-02 19:51 not compared to a real avatar anyway 2014-09-02 19:52 Just got the update. The person running the test crashed and they had to restart the region to get rid of the bots. :) 2014-09-02 19:52 s/bots/NPCs/ 2014-09-02 19:53 The console indicated it was trying to log them out all at once. 2014-09-02 20:00 were they client bots or npcs? 2014-09-02 20:00 sounds like client bots 2014-09-02 20:00 crashing in that case is less suprrsing 2014-09-02 20:00 crashing with npcs would suprise me 2014-09-02 20:15 they were NPCs 2014-09-02 22:36 -!- frank__(~frank@h204.225.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-09-02 22:44 Starting build #3797 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-02 22:47 vegaslon: ok, that should fix the regression 2014-09-02 22:48 Project opensim » mono-2.10.8.1 build #3797: SUCCESS in 8 min 39 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3797/ 2014-09-02 22:48 jjustincc: Fix recent regression from 473c5594 where camera started to judder on moving vehicles. 2014-09-02 23:26 Starting build #3798 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-02 23:28 nebadon: if you get an opportunity, please update oscc with latest ghosts. This now has a switch to completely disable region crossings 2014-09-02 23:30 Project opensim » mono-2.10.8.1 build #3798: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3798/ 2014-09-02 23:30 jjustincc: Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all. 2014-09-02 23:35 ghost? 2014-09-02 23:36 diva: branch name which contains a hack to stop av to av collisions on bullet 2014-09-02 23:36 haven't had time yet to implement it as a proper config setting 2014-09-02 23:36 diva: opensim got possesed since you were absent :P 2014-09-02 23:37 :) 2014-09-02 23:37 osgird died... things go bad when we're divaless 2014-09-02 23:38 yeah in a setting like a conference, av to av collisions are totally unecessary 2014-09-02 23:38 not sure diva's powers extend to preventing raid controller failures 2014-09-02 23:38 heheh 2014-09-02 23:38 justincc: Hey I read about Philip Linden keynoting on OSCC 2014-09-02 23:38 My super powers are limited to jinx my daughter's soccer games! 2014-09-02 23:38 justincc: it sure takes less than a month to recover from those 2014-09-02 23:39 lkalif: yes, going to be intersting 2014-09-02 23:39 ++ justincc, take away those collisions as a config var 2014-09-02 23:40 diva: yeah, doesn't seem to be a huge benefit but every little helps 2014-09-02 23:40 justincc: actually you could hook it up to "no push" 2014-09-02 23:40 how have we been doing in terms of CPU? 2014-09-02 23:40 that way, you set no push in the region control panel, and boom, no avatar-avatar collissions 2014-09-02 23:41 (unless no push is already hooked up for something) 2014-09-02 23:42 according to stats CPU utilization is fine, which makes the current issues a bit of a puzzle 2014-09-02 23:42 lkalif: that's an interesting idea, hadn't thought of that 2014-09-02 23:42 what's the current issue? 2014-09-02 23:42 what are the issues? 2014-09-02 23:42 lkalif: I vaguely remember it wasn't implemented in ode so I'm not sure about bullet 2014-09-02 23:43 the major one is pauses on user login, at least with real users. frame times go high and mvmt becomes rough or very rough 2014-09-02 23:43 for everybody or just for the person logging in? 2014-09-02 23:43 everybody 2014-09-02 23:44 sounds like lock contention 2014-09-02 23:44 if the cpu isn't getting high usage 2014-09-02 23:45 either lock contention of thread exhaustion 2014-09-02 23:45 or 2014-09-02 23:45 the issue I can't explain yet is that frame time goes high but sim still thinks there is spare time to sleep the main thread 2014-09-02 23:45 personally, I almost suspect it's a fundamental issue with mono not implementing c# thread prioritization 2014-09-02 23:46 there was a thread exhaustion issue with a certain way the udp engine was working, though I now have a bit of code that appears to address that 2014-09-02 23:46 although more the way it was trying to pull hundreds of threads simultaneously at short notice at very short intervals 2014-09-02 23:47 we need to put the loginers in a box 2014-09-02 23:48 login is such a complex heavy-duty thing... we shuld probably think of something radical 2014-09-02 23:48 yeah, may end up putting them in a queue, though I want to try and see if there are any other fixable things first. FOr instance, xml parsing of attachments was extremely inefficient 2014-09-02 23:48 maybe apwn a process for them or something 2014-09-02 23:48 which wouldn't have come up if we were already throttling logins 2014-09-02 23:48 or at least, wlud have been less likely 2014-09-02 23:48 login is also very sequence depended, probably a lot of waiting in autoreset events and such 2014-09-02 23:49 the worst part is the sleep polling ;) 2014-09-02 23:50 you could be right though, perhaps restricting simultaneous logins would be the way to save my sanity 2014-09-02 23:50 in the short term 2014-09-02 23:51 I do want to checkout the entire sequence first though, both with ordinary and hg users 2014-09-02 23:51 and with lots of attachments, bad network links, etc. 2014-09-02 23:51 justincc: I don't think you need to do that. Because mass logins don't happen that much in real word usage. it's only when your bot army attacks the sim :P 2014-09-02 23:52 yeah, part of it is getting them all in within the test time. Bot logins don't have a negative effect so it's some differnce with real users (of which there are many) 2014-09-02 23:53 could you write the bot testing thing you have to login sequentially? 2014-09-02 23:53 they are sequential but with short differences 2014-09-02 23:53 sorry, short intervals. tired 2014-09-02 23:54 ok. but seriously, login is slate for something a bit more radical, so we can work out all the issues in isolation. Maybe a queue, maybe a separate process, maybe some other thing. It's just too heavy and a hogger of resources 2014-09-02 23:54 ah so it could be that it's not login itself, but the initial object update flood 2014-09-02 23:54 lkalif: I don't believe so since that's well throttled 2014-09-02 23:54 I almost lean more towards some effect from all the service requests at login. Maybe still available thread exhaustion 2014-09-02 23:55 lkalif: also, it doesn't explain the big jump in frame time on login 2014-09-02 23:55 but if you login bots sequentially... you don't login the next bot until the first one is in... then the problems sound to me to be something that happens right after the login, not during 2014-09-02 23:55 lkalif: the bots themselves don't trigger the delays 2014-09-02 23:56 so you could login 100s of bots with no problems? 2014-09-02 23:56 diva: yeah, will probably have to go down that path. It is unrealistic to let massive login happen all at once 2014-09-02 23:56 lkalif: yes 2014-09-02 23:56 interesting 2014-09-02 23:56 side effect: some ddos mitigation for intentional attacks? 2014-09-02 23:56 that ddos mitigation doesn't work very well - I've already disabled it 2014-09-02 23:57 it doesn't properly relax after it tightens up... 2014-09-02 23:57 rather, it doesn't appear to relax at all even when it says it has 2014-09-02 23:57 but a login queue might also help in different way 2014-09-02 23:58 I think the queue should be at the simulator. I don't think the login service itself is itself subject to overload 2014-09-02 23:58 though a determined ddos (or even dos) could take its pick of weak poitns 2014-09-02 23:59 anyway, I need to take a rest now. Back around tomorrow. 2014-09-02 23:59 ACTION waves 2014-09-03 00:12 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-03 00:21 Bug #7312:04 Crash of Opensim Core 14( http://opensimulator.org/mantis/view.php?id=7312 ): has been SUBMITTED. 2014-09-03 03:05 does anyone know about SL's use of CDNs? I saw some discussion as that was way one viewer was having two versions 2014-09-03 03:05 yes 2014-09-03 03:05 what do you want to know? 2014-09-03 03:05 did LL do more than just pass the CDN url rather than the capability or did they change the asset fetch protocol? 2014-09-03 03:06 so far in this phase, just pass different url 2014-09-03 03:06 so, OpenSim is still compatible? 2014-09-03 03:06 they're talking about perhaps changing url scheme at some point, but it might not even be needed 2014-09-03 03:06 Misterblue: it will remain compatible 2014-09-03 03:07 they will change capability name if they decide to change url scheme 2014-09-03 03:07 so GetMesh3 or GetTexture2 2014-09-03 03:07 the capaability included the authorization in the URL... how does the CDN url handle permissions? 2014-09-03 03:07 they decided to drop permission check on assets 2014-09-03 03:08 so if you have the UUID, you have the asset? 2014-09-03 03:08 you already can do that with any client 2014-09-03 03:08 so in theory it changes stuff, but in practice not so much 2014-09-03 03:09 so OS just needs to add a way of changing the asset URL for those who want to run an asset server 2014-09-03 05:23 Misterblue: Spotted this a couple of days ago, maybe relevant to your CDN query. http://wiki.secondlife.com/wiki/Server_Beta_User_Group 2014-09-03 05:30 thanks zadark... does look like it is just returning a different URL that points to the CDN 2014-09-03 05:31 we'll see if OSGrid rethinks how it does its asset server :) 2014-09-03 05:32 Good point, I hope to pop over to aditi with viewer 3.7.14 in the next few days and have a look at data flows. 2014-09-03 05:47 I was doing benchmarks, it downloaded 5000 meshes in 47 seconds 2014-09-03 05:47 vs. 205 seconds of the old system 2014-09-03 05:48 mostly because i'm in europe and the latency to their cdn is 17 ms where the sim is in the US with 170 ms latency for me 2014-09-03 05:48 which transletes into a lot of waiting when doing bunch of requests 2014-09-03 09:57 how can i get all region in one state in the table and how i get script that give all regions http://www.osgrid.org/index.php/regionlist 2014-09-03 09:57 is there a script available online please 2014-09-03 10:24 please how to get which regin is related to which state because there is no relation between these tables 2014-09-03 10:51 zacdev, various grids keep a front-end to show participating simulators in map and table form 2014-09-03 10:52 e.g, Wifi, or quickmap 2014-09-03 10:52 both should offer a way to list all the regions under the simulator's control 2014-09-03 10:59 Bwild: is there a cut of this on github? 2014-09-03 11:01 go to your database holding the "regions" table and `select flags from regions` 2014-09-03 11:01 then shutdown one of your regions at the console 2014-09-03 11:01 then repeat the query and look at the difference 2014-09-03 11:02 if regions crash, you you kill their process, then the data doesn't change 2014-09-03 11:06 you can set Stats_URI in your OpenSim.ini and poll the url for that, getting back some stats about the sim, or poll other URL in the sim to check if they are running. 2014-09-03 11:06 you can get all the info (name, coordinates, etc.) from that region table 2014-09-03 11:07 if you want tables you can use probably osg's javascripts 2014-09-03 11:08 they also have quickmaps on thier download page with is another db probably in php or javascript 2014-09-03 11:08 eg, http://download.osgrid.org/ 2014-09-03 11:09 all those do direct db login via those scripts 2014-09-03 11:09 i think Diva's maybe only has avatar and inventory 2014-09-03 11:12 of course other front-ends exists that do direct hits against opensim db's which imo is suboptimal since wehn opensim's db changes this immediately breaks the php/javascript assumption of SQL wrapper statements 2014-09-03 11:13 any front-end that offers maps, tables, gui-type services should imo use a hit against an opensim/Addons/blah serivce as then the simulator itself via Robust or whatnot would field the request 2014-09-03 12:55 BlueWall: thank you 2014-09-03 12:55 Bwild: thank you 2014-09-03 14:46 Hello, can anyone answer a quick question about TerrainChannel? 2014-09-03 15:32 mheilmann, Ask the question, then stay logged in for a good while, and you will probably get an answer. :) 2014-09-03 16:55 Starting build #3799 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 16:59 Project opensim » mono-2.10.8.1 build #3799: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3799/ 2014-09-03 16:59 * jamesh: Move the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14 http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02. 2014-09-03 16:59 * jamesh: Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14 http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02. Find the binaries, sources and README in ./share/32BitLaunch if needed. 2014-09-03 18:02 nebadon: The WebStats output shows ScrLPS on both lines of the main set of stats above where it shows ActiveLog. I thought I had made a patch to remove the duplicate some time ago but the duplication is back. 2014-09-03 18:04 nebadon: I've just modified my local copy of the code to remove the duplicate. I'll commit the change unless you can think of a reason to keep both. 2014-09-03 18:09 thats fine Plugh 2014-09-03 18:10 ok. I remember making this changes a long time ago. It is odd that I seem to be doing it again./ 2014-09-03 18:12 Grr... I almost always have to make a diff, modify it, checkout original file, and repatch to avoid introduction of white space changes. 2014-09-03 18:19 Starting build #3800 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 18:23 Project opensim » mono-2.10.8.1 build #3800: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3800/ 2014-09-03 18:23 kevin: Don't show the ScrLPS data twice in the WebStats based statistics page. 2014-09-03 21:06 Starting build #3801 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 21:10 Project opensim » mono-2.10.8.1 build #3801: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3801/ 2014-09-03 21:10 jamesh: Cleanup some unused code and configuration entries 2014-09-03 22:14 Is XMLRPC expected to continue to provide communications within OpenSim for the forseeable future? I have attached XMLRPC as a project to OpenSim with the intention of improving error handling for HG comms. Bad idea? 2014-09-03 22:14 what do you mean by attached? 2014-09-03 22:15 Included as a project in the OpenSim solution 2014-09-03 22:16 well, I can't see it changing soon. But to be honest, such issues are likely not with XMLRPC itself but with some of the way code is handling return values, probably for backward compatibility 2014-09-03 22:16 for instance, in at least one place, the assumption appears to be made that if a 404 is encountered, then that's success (!). 2014-09-03 22:17 Success|SUCCESS|OK 2014-09-03 22:20 Generally, when ever a comms fails with HG, like the friends sim is no longer available, HttpWebRequest within xmlrpc just throws a exception. 2014-09-03 22:21 they have to be dealt with in a manner that doesnt' overload the console. The error itself you can't avoid because these servers diappear 2014-09-03 22:22 If the reason for the failure could be processed then friends to these sims could be disabled, and not processed each time a user logs in. 2014-09-03 22:22 yes, that means a blacklist, which has to be done carefully 2014-09-03 22:22 one exists for maps but nothing else right now, as far as I'm aware 2014-09-03 22:22 the maps one might also just be for local servers or something, I don't remember 2014-09-03 22:23 blacklist probably also has to be short-lived because those servers could come back up 2014-09-03 22:23 ++ 2014-09-03 22:23 JUst something that we are investigating, thanks for the comments. 2014-09-03 22:25 We probably need to do one on the HG inventory and maybe other urls defined with the SRV******* that the user carries around with them. 2014-09-03 22:25 maybe it would be worth creating a reusable blacklist class that "does the right thing" 2014-09-03 22:27 Hopefully that is the direction we are taking. 2014-09-03 22:35 yet another fork? :) 2014-09-03 22:36 Starting build #3802 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 22:40 Project opensim » mono-2.10.8.1 build #3802: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3802/ 2014-09-03 22:40 jjustincc: If BulletSim is running on its own threads, start this thread via the thread watchdog. 2014-09-03 22:40 Starting build #3803 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 22:44 Project opensim » mono-2.10.8.1 build #3803: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3803/ 2014-09-03 22:44 jjustincc: minor: fix indenting from previous commit b08ab1e 2014-09-03 22:45 Starting build #3804 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 22:49 Project opensim » mono-2.10.8.1 build #3804: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3804/ 2014-09-03 22:49 jjustincc: Make bulletsim thread alarm if no update for 5 seconds. 2014-09-03 22:54 Starting build #3805 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 22:57 Project opensim » mono-2.10.8.1 build #3805: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3805/ 2014-09-03 22:57 jjustincc: Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway. 2014-09-03 23:00 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-03 23:01 Starting build #3806 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 23:05 Project opensim » mono-2.10.8.1 build #3806: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3806/ 2014-09-03 23:05 jjustincc: Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats 2014-09-03 23:24 Starting build #3807 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-03 23:28 Project opensim » mono-2.10.8.1 build #3807: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3807/ 2014-09-03 23:28 jjustincc: For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes. 2014-09-04 04:25 just syncing the bullet-2.82 branch to master 2014-09-04 06:52 Be forewarned... it appears something in this last series of changes here broke compatibility with Diva's wifi front end. 2014-09-04 07:21 Ken_S, does wifi have its own error log? 2014-09-04 11:55 Bug #7110:04 Cloud avatar forever on login on OSGrid add-on regions 14( http://opensimulator.org/mantis/view.php?id=7110 ): A NOTE has been added to this issue. 2014-09-04 12:04 Crap and she won't fix Wifi until the next release. :( 2014-09-04 13:43 What is the difference between UserAccounts and GridUser table? 2014-09-04 13:44 Means in griduser table entry is reflected (+ or -) 2014-09-04 13:44 according to login in robust 2014-09-04 13:46 which table that gives status of users online? 2014-09-04 14:01 zacdev, if you want to know which users are currently online, I think it's the Presence table you want to look at. 2014-09-04 14:02 MarcusLlewel: let me check the table 2014-09-04 14:02 I think that's only for local account, though. I think HG users are different. 2014-09-04 14:03 i was thinking about the HG 2014-09-04 14:04 HG users may also wind up in Presence. I'm really not sure. But local ones definitely do. 2014-09-04 14:05 the question is then where dose HG visitors presence stored in which table 2014-09-04 14:05 I can tell very quickly, if someone HGed into my grid. 2014-09-04 14:06 yes 2014-09-04 14:12 zacdev, I just Hged into my grid. The HG user is in the Presence table. 2014-09-04 14:13 i have problem in my HGed 2014-09-04 14:13 ok 2014-09-04 14:13 Ack... no. The problem was prolly on my end, becuase I didn't specify a region, and do not have a default one speficied in my config. 2014-09-04 14:14 Sorry about that. 2014-09-04 14:14 :) 2014-09-04 14:14 was trying to shoooot my grid lol 2014-09-04 14:16 MarcusLlewel: thanks for the quick answer was helpfull 2014-09-04 14:20 np :) 2014-09-04 22:43 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-04 23:01 is there any search system with all current opensim sites like every indervidual site in one place 2014-09-04 23:04 no there is 2014-09-04 23:04 no there is not - but folks have been talking about how to make one 2014-09-04 23:04 hyperica, the hypergates, idreamsnet all have various collections 2014-09-04 23:05 many third party viewers have a starting set of grids to explore in their grid managers 2014-09-04 23:09 ok im looking into some program i will be using for something (the reason im going to be using it for is a little secret its for a client of mine with my main company) but the program would seem good to use for a "virtual world search engine" 2014-09-04 23:11 im thinking of creating one but wondered what peoples views are on it, if i do create one it would be a completely independent system, will have no affiliation with any virtual world, and would not be biased by any, i.e it would not be run by one virtual world promoting there own above any other but, giving every world the same chance as any other. 2014-09-04 23:11 I have a search engine 2014-09-04 23:13 is it for any virtual world to be added to? 2014-09-04 23:13 anyone can choose to list there, it's opt-in 2014-09-04 23:14 http://search.metaverseink.com/opensim/results.jsp?query=type%3Aregion&submit=Search 2014-09-04 23:16 nice what do you use for your back end mysql? 2014-09-04 23:16 lucene 2014-09-04 23:17 ??? never heard of it 2014-09-04 23:17 it's the best text indexing system out there 2014-09-04 23:27 btw, the snapshot module in core is coded so that ppl can list their worlds in whatever search engines they want -- one or more engines. It takes a list of URLs 2014-09-04 23:30 diva i cant confirm this 2014-09-04 23:30 but earlier today someone said that wifi is not working on master git again 2014-09-04 23:30 not sure if they meant compiling it or dropping in dlls 2014-09-04 23:30 i havent tested the very latest code myself yet 2014-09-04 23:31 ok, I'll take a look this weekend. do you need it for the CC? 2014-09-04 23:31 well I do, but i am using wifi from last year 2014-09-04 23:31 i just drop in dlls 2014-09-04 23:31 i suspect this person may be trying to compile wifi themsevles agains master 2014-09-04 23:31 it was Ken_S 2014-09-04 23:32 Ken_S can you clarify better? 2014-09-04 23:32 diva if it is compiling against master problem it wont effect me 2014-09-04 23:32 but i did want you to be aware someone mentioned it 2014-09-04 23:38 diva, have you heard of elasticsearch ? its built on lucene 2014-09-04 23:38 but gives it more use and such 2014-09-04 23:38 yes, i know about it. it's lucene for dummies :-) jk. It's a nice API. 2014-09-04 23:41 why dont you use that? 2014-09-04 23:43 I don't need it. I'm fine with lucene 2014-09-05 00:19 I build Wifi with OpenSim. I can kick off a build and see if it breaks or not. 2014-09-05 00:20 that'd be great 2014-09-05 00:20 Running now. 2014-09-05 00:23 Yes, it's broken. Let me pastebin it. 2014-09-05 00:23 http://pastebin.com/CSdAkJGf 2014-09-05 00:23 ok that's an easy fix 2014-09-05 00:23 thanks. 2014-09-05 00:23 Sweet. :) 2014-09-05 00:24 Thank you! 2014-09-05 00:24 I'll gladly run a new build when you think it's fixed. 2014-09-05 00:34 there. it should be fixed 2014-09-05 00:35 Let me try it. 2014-09-05 00:37 It compiles without error now. Thanks Diva. :) 2014-09-05 00:38 yw 2014-09-05 02:03 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-05 02:39 Is it reasonable to say that if, when I try to go to TP to a particular grid, that if it fails with "Communications failure", that they've got something screwed up at their end? 2014-09-05 02:43 there are 3 places with a "communications failure" message 2014-09-05 02:44 two of them are in "query access" functions that seem to be checking permissions 2014-09-05 02:44 so - it could be that parcel access permissions don't allow remote people 2014-09-05 02:45 well, it looks like all 3 are in query access functions 2014-09-05 02:46 it also looks in those functions like it could just be too large a version difference in opensim version you are connecting too 2014-09-05 02:47 or one is a variable size region and you are coming from an older region which doesn't connect correctly to vars 2014-09-05 04:00 Right, that last one definitely isn't it as I was coming from a var. :) 2014-09-05 04:00 I sae the three places too, but they don't say a lot about what's really wrong. 2014-09-05 04:00 saw* 2014-09-05 13:31 anyone care to comment on this lol 2014-09-05 13:31 14:25:31 - [REGION DB]: MySQL error in ExecuteNonQuery: The specified format 'R' is invalid 2014-09-05 13:31 14:25:31 - [SCENE]: Storing of Dark Blue Simple Pump, 3f55e27b-8b18-4cde-b926-ed680ca239eb in test failed with exception The specified format 'R' is invalid 2014-09-05 14:24 Bug #7313:04 Stopping of animated textures not working properly 14( http://opensimulator.org/mantis/view.php?id=7313 ): has been SUBMITTED. 2014-09-05 17:58 Starting build #3808 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-05 18:02 Project opensim » mono-2.10.8.1 build #3808: SUCCESS in 7 min 57 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3808/ 2014-09-05 18:02 jjustincc: Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability. 2014-09-05 18:26 -!- JohnnyBHammerer(~jward@clarkii.nac.uci.edu) has left #opensim-dev 2014-09-05 21:34 justincc, there is a call back for creating iar files when the task is completed but none for loading them, is this missing or by design? 2014-09-05 22:20 AliciaRaven2: what do you mean by task? 2014-09-05 22:21 justincc, when its done saving the iar it triggers a completed event, but there is no such event for loading iar files 2014-09-05 22:23 AliciaRaven2: I see what you mean. No, there should be an OnInventoryArchiveLoaded event as well if it would be useful, no design reason 2014-09-05 22:23 ok i will add one and then post a patch on mantis, i made other changes that wouldnt be wanted so i hope the patch will be compatible 2014-09-05 22:24 thanks for the info justincc 2014-09-05 22:24 AliciaRaven2: great, thanks 2014-09-05 22:26 justincc, im guessing that a perm filter for creating iars isnt needed in core, i could include that in the patch aswell if u think it useful 2014-09-05 22:26 what would be the use cases? 2014-09-05 22:27 well for me its to allow iar files to be created by users from grid website to download, but only allow them to archive items with full perms, i guess thats same reason oar files have the filter? 2014-09-05 22:27 Starting build #3809 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-05 22:28 AliciaRaven2: your right, so I think having that functionality would be worthwhile in core if you're willing to contribute it 2014-09-05 22:28 the ideal scenario for me would be two separate patches, one for the event and one for perms 2014-09-05 22:28 sure will include it in the patch, unless u want two separate patches? 2014-09-05 22:28 ah ok, i thought u would say that lol 2014-09-05 22:28 heh, yes :) 2014-09-05 22:29 it's much easier for me if commits contain single logical changes, though more awkward if you didn't develop the code that way 2014-09-05 22:29 separate patches will be no problem 2014-09-05 22:29 great, thanks 2014-09-05 22:29 not started on the event yet, been watching a movie 2014-09-05 22:30 will get started on them tommorow 2014-09-05 22:30 yeah, ultimately that stuff should even have request IDs like the OARs. I didn't think of that at the time, partly because the code was initially inherited and partly because I was focused on the asynchronous execution of OARs compared to IARs 2014-09-05 22:30 then you oculd tell the events of two concurrent iar saves/loads apart 2014-09-05 22:31 though I guess there may be other clues if one is willing to assume two iars won't occur for exactly the same folders simultanouesly 2014-09-05 22:31 i think the save has a request id for the call back, its a guid tho not a uuid 2014-09-05 22:31 Project opensim » mono-2.10.8.1 build #3809: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3809/ 2014-09-05 22:31 jjustincc: For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout() 2014-09-05 22:32 yeah... I think that may have been due to a bit of fusiness at the time where UUIDs were more openmetaverse things and Guids system identifiers 2014-09-05 22:32 but it would probably be more straitforward to have used UUIDs everywhere 2014-09-05 22:32 of course, UUIDs being wrappers for Guids for the most part 2014-09-05 22:33 k, would be easier, i had to convert them in my code some where, would simplify things there 2014-09-05 23:10 At some point there was a drive to cut loose from libOMV as far as the core is concerned 2014-09-05 23:10 back then, a number of APIs were designed to use Guid, MS's implementation of the UUID 2014-09-05 23:11 OMV did respond to our request to split the types into a separate lib so that, were one to not run a LL client stack, coud jettison the whole LL packet stuff 2014-09-05 23:11 and still use the types 2014-09-05 23:11 that stopped the trend to Guid 2014-09-05 23:12 theoretically, all Guid usage in OpenSim could be brought into line to use UUID 2014-09-05 23:12 it would make things fractionally simpler. 2014-09-05 23:12 I think types and structured data are usable as separate dlls 2014-09-05 23:12 there's not a lot of guid usage anyway 2014-09-05 23:12 yes a few cases of new UUID(Guid) 2014-09-05 23:13 and a few cases of UUID.AsGuid() 2014-09-05 23:13 as well as unifying the API somewhat 2014-09-06 00:21 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-06 00:23 I'm sure we're all credited :P 2014-09-06 00:23 http://www.amazon.com/Exercises-Programming-Style-Cristina-Videira/dp/1482227371/ 2014-09-06 00:34 :) 2014-09-06 00:35 I considered adding a justincc style :) 2014-09-06 00:35 but didn't do it 2014-09-06 03:22 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-06 03:27 Bug #7313:04 Stopping of animated textures not working properly 14( http://opensimulator.org/mantis/view.php?id=7313 ): has a PATCH to be looked at. 2014-09-06 09:11 Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue. 2014-09-06 10:38 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-06 19:44 Bug #7314:04 [PATCH] InventoryArchiver, perms filter switch and load callback event patches 14( http://opensimulator.org/mantis/view.php?id=7314 ): has been SUBMITTED. 2014-09-06 19:45 Bug #7314:04 [PATCH] InventoryArchiver, perms filter switch and load callback event patches 14( http://opensimulator.org/mantis/view.php?id=7314 ): has a PATCH to be looked at. 2014-09-06 21:06 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-09-06 21:48 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been SUBMITTED. 2014-09-06 21:50 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been UPDATED. 2014-09-06 23:20 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): A NOTE has been added to this issue. 2014-09-06 23:54 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been UPDATED. 2014-09-06 23:56 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): A NOTE has been added to this issue. 2014-09-07 00:09 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-07 06:09 Bug #7310:04 [Solved] Unable to compile OpenSim 0.8.1 + DSG 14( http://opensimulator.org/mantis/view.php?id=7310 ): A NOTE has been added to this issue. 2014-09-07 06:17 Bug #7266:04 Scripting throught Hypergrid 14( http://opensimulator.org/mantis/view.php?id=7266 ): has been UPDATED. 2014-09-07 06:18 Bug #7266:04 Scripting throught Hypergrid 14( http://opensimulator.org/mantis/view.php?id=7266 ): has been RESOLVED. 2014-09-07 08:40 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-07 09:31 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-08 00:08 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-08 06:55 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-08 10:56 Bug #7316:04 Avatar jumps when looking down and walking forward 14( http://opensimulator.org/mantis/view.php?id=7316 ): has been SUBMITTED. 2014-09-08 16:30 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): has been SUBMITTED. 2014-09-08 16:57 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): A NOTE has been added to this issue. 2014-09-08 17:01 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): A NOTE has been added to this issue. 2014-09-08 17:05 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): A NOTE has been added to this issue. 2014-09-08 17:49 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): has been SUBMITTED. 2014-09-08 18:17 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): has been SUBMITTED. 2014-09-08 20:51 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-08 22:01 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): A NOTE has been added to this issue. 2014-09-08 22:02 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): has been CONFIRMED. 2014-09-08 22:03 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): has been UPDATED. 2014-09-08 22:48 Heh. First time I couldn't go someplace because my viewer was banned. 2014-09-08 22:49 what viewer? 2014-09-08 22:50 ReplexAlpha of all things. 2014-09-08 22:50 ah, probably not banned - just not allowed 2014-09-08 22:50 sounds like maybe the grid admins set it up to only allow ther viewer ? 2014-09-08 22:50 they don't know about it yet 2014-09-08 22:51 No, the message on teleport was that it was banned by the region owner. 2014-09-08 22:51 [15:40] Could not teleport. Access denied, your viewer is banned by the region owner 2014-09-08 22:52 Then I went there with Firestorm. 2014-09-08 22:57 smxy: What region? 2014-09-08 22:58 It's an var the size of an 8x8, according to the parcel info: 74.170.99.194:9000 Lighthouse Point 2014-09-08 22:59 I left him an IM saying it was a fork of Singularity and that there was no reason to ban it that I'm aware of. 2014-09-08 22:59 on OSGrid? 2014-09-08 22:59 No. Does that look like an OSGrid address? 2014-09-08 23:00 Besides, their down. 2014-09-08 23:00 they're* 2014-09-08 23:00 Still? 2014-09-08 23:00 What grid? 2014-09-08 23:00 I gave you the address. 2014-09-08 23:00 oh okay 2014-09-08 23:02 howdoievenlogintothat 2014-09-08 23:03 It's an HG address, Liru 2014-09-08 23:03 you can put it into the map tool search box for one 2014-09-08 23:03 in your viewer 2014-09-08 23:03 74.170.99.194:9000:Lighthouse Point 2014-09-08 23:03 Try pasting that into your map 2014-09-08 23:17 hey all who is about atm 2014-09-08 23:46 I'm talking to that guy now. He was only allowing viewers he knew. 2014-09-08 23:53 hey smxy can i ask you a question pls 2014-09-09 00:01 Perhaps in a bit. Very busy at the moment. 2014-09-09 00:02 Can anyone tell me if 0.8.0.1 shows up in the viewer's help -> about as 0.8 or 0.8.0.1? 2014-09-09 00:02 Got someone who swears they updated but it says 0.8 Release 2014-09-09 00:17 What's up, Velus? 2014-09-09 00:18 basically im creating a vw on my pc ready for to have in a production invorment and wondered if i can do something like have a 2014-09-09 00:18 In general, you should just ask your question and then hang out for some time, to see if anyone comes along and answers it. 2014-09-09 00:19 "tv" in a room in a "house" and it only have the sound go in that room and not over all the region and that, im looking to have 1 "tv" in each room and there is several rooms nearby 2014-09-09 00:19 can this be done 2014-09-09 00:20 Not sure about in OpenSim. I know that in SL, you'd have to have each room be a parcel and then set the parcel to keep sounds only in that parcel. 2014-09-09 00:20 It'd be a PITA, I think. 2014-09-09 00:20 ok hmmm ill have to think on this majorly 2014-09-09 00:21 If that feature works in OpenSim, you could try that, but ew. 2014-09-09 00:21 Maybe someone else will have a better idea. 2014-09-09 00:22 ok thanks 2014-09-09 00:30 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-09 01:09 could i have the opensim database run on a different server i.e have the virtual world program run off server1 and the database run off server2 2014-09-09 01:11 yes 2014-09-09 01:11 let's say your mysql is running on 192.168.1.100 and your regions run on 192.168.1.2 to 192.168.1.99 2014-09-09 01:12 just use the proper IP/hostname in your Database connector configuration strings 2014-09-09 01:12 and make sure that IP address running your MySQL is not exposed to the internet 2014-09-09 01:14 and for your TV question, yes you can do it, but you have to trick the parcel media controls a little bit - you target the media change just to the one or list of UUIDs in each 'area' you want 2014-09-09 01:18 ok thank you and what do you mean make sure the mysql is not exposed to the internet? 2014-09-09 01:19 don't forward people from internet addresses to the IP address of the MySQL server 2014-09-09 01:20 they have no reason to talk directly to the database - they should only be talking to OpenSim.exe and Robust if you use it 2014-09-09 01:22 ok, this will all be run in a data center, and i thought the program did it all through the opensim.exe anyway 2014-09-09 01:22 how easy/hard is it to have it run on linux 2014-09-09 01:22 how easy or hard is it for you to run Linux - it will be approximately that hard 2014-09-09 01:24 i ment to set it up 2014-09-09 01:24 and well run and maintain it 2014-09-09 01:25 i know it needs mono and such but not sure if its easyier to have it on windows 2014-09-09 01:25 for me - easy - but your mileage may vary 2014-09-09 01:25 I don't know and can't speak for your experience level 2014-09-09 01:31 Anyone else think it really strange that Metro has also had a major crash that messed up all of its assets? 2014-09-09 01:32 Is it time for tin foil hats yet? :) 2014-09-09 01:34 AllenKerensky, ill go with windows and ill use my own bought server keys and not the ones that the datacenter can offer lol, they are gonna charge me like £55/pm for the windows so im gonna ask them tomorrow if i can use my own windows keys i have 2014-09-09 01:36 It would be curious to know if there is any similarity in the log files just before the crash of both grids. 2014-09-09 01:36 which grids crashed? 2014-09-09 01:42 Metropolis has had a very similar crash from what I heard 2014-09-09 01:43 Has messed up everyones assets there, and someone today said it was offline now. 2014-09-09 01:46 I just teleported to their welcome region just fine. 2014-09-09 01:46 me too 2014-09-09 01:55 Are their assets all back online now too? 2014-09-09 01:57 I got there via HG and the welcome zone appeared ok 2014-09-09 01:57 Several people told me their inventory was all gone yesterday 2014-09-09 01:58 Then today 2 people said it was down, but apparently back up now. 2014-09-09 01:58 I don't have a registered avi on that grid, so cannot comment 2014-09-09 02:00 Maybe they were just updating. Half the time, people don't know sh*t. 2014-09-09 02:10 What if? region size parameter could be entered when starting a new opensim instance, along with region name etc. 2014-09-09 02:16 If you can't then I'd say you ought to be able to, so that you don't have to create a 256er and then modify it. 2014-09-09 02:20 My thoughts exactly, I was just going through some notes for people to configure a sim. 2014-09-09 02:23 z to z time 2014-09-09 03:09 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): A NOTE has been added to this issue. 2014-09-09 03:10 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): has been UPDATED. 2014-09-09 03:27 Bug #5005:04 llRegionSay() script function does not trigger a ChatFromWorldEvent 14( http://opensimulator.org/mantis/view.php?id=5005 ): has been UPDATED. 2014-09-09 05:01 join #opensim 2014-09-09 05:03 -!- DaWitchy(~mobile@CPE-121-217-26-55.lnse1.cht.bigpond.net.au) has left #opensim-dev 2014-09-09 12:30 Bug #6454:04 Opensim freezes while receiving an XMLRPC while in shutdown 14( http://opensimulator.org/mantis/view.php?id=6454 ): has been CLOSED 2014-09-09 12:30 hi all, I've just built from the git repo on win64 in VS2013, but I'm getting an error running: A first chance exception of type 'System.MissingMethodException' occurred in mscorlib.dll 2014-09-09 12:30 does anyone know what might be the cause? 2014-09-09 12:34 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has been SUBMITTED. 2014-09-09 12:34 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has been ASSIGNED. 2014-09-09 12:35 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has a PATCH to be looked at. 2014-09-09 12:35 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has a PATCH requiring feedback 2014-09-09 12:35 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has been RESOLVED. 2014-09-09 12:36 Bug #7320:04 Testing 14( http://opensimulator.org/mantis/view.php?id=7320 ): has been CLOSED 2014-09-09 12:37 never mind, my mistake, an error in regions.ini 2014-09-09 12:37 Bug #7320:04 Testing 14( ): has been DELETED. 2014-09-09 13:44 BlueWall: I'm going through the example module, is there any documentation? 2014-09-09 13:44 I'm not quite clear how this fits into the opensim build system, or otherwise how to build and deploy the module 2014-09-09 13:51 I've put it into addon-modules, but I don't seem to have anything build in that bin/addon-modules directory after re-running runprebuild and building in VS 2014-09-09 13:52 it should create the prj files in the module directory 2014-09-09 13:52 < after running the prebuild 2014-09-09 13:53 you should be able to drop the code in the ./addon-modules directory, runprebuild.(sh|bat), msbuid|xbuild 2014-09-09 13:53 the dll should be in the ./bin directory 2014-09-09 13:54 enable the example module in your ini, then start OpenSim and you should see console logs at each step of the module loading 2014-09-09 13:57 there may be an issue with it - checking now 2014-09-09 13:59 ah, let me just check here too 2014-09-09 14:00 ok, so I seem to have done that, except no DLL was created from what I can tell 2014-09-09 14:00 ok, rename the Example-Region-Module directory to ExampleRegionModule 2014-09-09 14:01 ah yes, this time it tries to build, however I'm getting namespace errors 2014-09-09 14:02 ok, 1 sec while I test that 2014-09-09 14:02 line 36, 37, 38, etc: type of namespace name 'OpenSim' could not be found 2014-09-09 14:06 look in the modules prebuild file and change aah, ok. I am on 4.5.1, FYI 2014-09-09 14:06 all the opensim projects are build with 4.0 for now 2014-09-09 14:08 re-run prebuild after making that change 2014-09-09 14:09 yep, this time it built and generated the DLL, great :D 2014-09-09 14:09 ok, thanks for the feedback, Ill update the repo with some notes and fixes 2014-09-09 14:09 no problem, what is the syntax to edit the OpenSim.ini file to enable that module? 2014-09-09 14:10 I'm trying to read the wiki pages, but there seem to be 2, 3, maybe 4 pages, some of which are outdated, etc... 2014-09-09 14:10 use theo source Luke ... 2014-09-09 14:11 look on line 137 2014-09-09 14:11 ah, so I should have. :) Thanks. 2014-09-09 14:12 I can add that to the notes 2014-09-09 14:15 ok, console logs does show output, and when I login to the grid I get the popup message, so all does look fine now 2014-09-09 14:16 cool 2014-09-09 14:16 those log messages have the sequence number to show you how opensim loads the module 2014-09-09 14:16 if it helps to confirm where it works, I'm on Windows 8.1, x64, .NET 4.5.1, VS2013. 2014-09-09 14:17 yes, I noticed 6 or 7 stages, I'm going to go through the code to understand it better 2014-09-09 14:17 if you look in OpenSim/Region/[Core|Optional]Modules you'll find that the modules follow that pattern 2014-09-09 14:23 ah, yes indeed... 2014-09-09 14:23 is there a way I can blacklist a module in the addon-modules dir from being included and built? 2014-09-09 14:23 I.e., is there a way I can leave the Example in there, and disable it 2014-09-09 14:23 so that it doesn't build 2014-09-09 14:24 You can make a subdirectory inside addon-modules and put inactive work in there 2014-09-09 14:25 when you run prebuild, it will skip those 2014-09-09 14:25 you can move them back out when you want to work on them 2014-09-09 14:26 or rename the prebuild.xml to blacklist_prebuild.xml 2014-09-09 14:26 that would work, I think 2014-09-09 14:26 ah, fantastic, good idea, thanks 2014-09-09 14:26 it scans addon-modules for directories that contain a file - prebuild*.xml 2014-09-09 14:27 after making any changes, run prebuild with the clean switch 2014-09-09 14:27 that will remove them from your solution 2014-09-09 14:31 great, thanks! 2014-09-09 14:34 sure, good luck with it. 2014-09-09 14:35 hm, a question, even after the /clean, if the Example .DLL is in the bin directory, will it get loaded? 2014-09-09 14:35 yes 2014-09-09 14:35 (that seems to be what just happened here, I deleted the DLL, rebuilt and now it's fine) 2014-09-09 14:35 ok 2014-09-09 14:36 xbuild/msbuild might clean it, but you can rm -R ./bin ... 2014-09-09 14:36 then git checkout bin 2014-09-09 14:37 and you will have a pristine ./bin directory 2014-09-09 14:37 ah, true, ok I'll remember that 2014-09-09 14:37 I wasn't sure whether it relied on it being defined and enabled in OpenSim.ini, or whether it'd be loaded no matter what, as long as the DLL Existed in there 2014-09-09 14:38 OpenSim will scan every dll when starting 2014-09-09 14:38 it will load, but not be operational 2014-09-09 14:38 ok, cool, and for DLLs, those are cross-platform here, are they? 2014-09-09 14:38 yes 2014-09-09 14:39 so I can plop the DLL I've built here in windows, onto my linux distro, make the ini changes and it'll work? 2014-09-09 14:39 right 2014-09-09 14:39 great 2014-09-09 14:42 hm, what is the purpose of the ./bin/addon-modules directory? 2014-09-09 14:43 (as opposed to ./addon-modules, which is where it gets built from source) 2014-09-09 14:43 you can place custom ini files in the ./bin/addon-modules 2014-09-09 14:47 look at the end of ./bin/OpenSimDefaults.ini to see where they are included 2014-09-09 14:48 ah, gotcha, that makes sense 2014-09-09 14:48 I think you need to have something like ./bin/addon-modules/ExampleRegionModule/config/myconfig.ini 2014-09-09 14:49 ok, now that's only if I want to break out my config from OpenSim.ini into it's own config file then 2014-09-09 14:49 yes 2014-09-09 14:52 names 2014-09-09 14:55 hm, I've copied the .dll to my linux instance and restart opensim, but it doesn't seem to be loaded 2014-09-09 14:56 for example there's no "help " 2014-09-09 14:56 how about the ini ? 2014-09-09 14:56 yes, I've done that too 2014-09-09 14:57 hm, I built this with MS .net, is that fine? 2014-09-09 14:57 look in the log for messages 2014-09-09 14:57 it should be, yes. 2014-09-09 14:58 actually, I do see the module messages in the shutdown console output 2014-09-09 14:59 errors? 2014-09-09 14:59 hrm... that's odd, are there other files I need to copy for the help data? 2014-09-09 14:59 none, actually, it's just that the help didn't work so I thought the entire module didn't load. Apparently it loaded... 2014-09-09 14:59 help all? 2014-09-09 15:00 it's not listed in there 2014-09-09 15:00 ok, 1 sec 2014-09-09 15:03 the client.SendAgentAlertMessage() didn't fire either 2014-09-09 15:04 did you get messages about it loading in the console? 2014-09-09 15:04 11:09:49 - [ExampleModule]: Running PostInitialize Sequence 12 : Enabled True 2014-09-09 15:04 Currently selected region is root 2014-09-09 15:06 help Example show anything? 2014-09-09 15:06 actually, I think this is my fault... 2014-09-09 15:06 sec 2014-09-09 15:07 hm... I thought I could leave OpenSim.ini as default untouched from the repo, and have my equivalent in config-include/something.ini 2014-09-09 15:07 that doesn't work for modules, does it? 2014-09-09 15:08 nope 2014-09-09 15:09 yeah, that was it, sorry bout that 2014-09-09 15:09 only a couple of files are looked at in the config-include directory 2014-09-09 15:09 you can place it in ./bin/addon-modules/example/config/something.ini 2014-09-09 15:14 ok, so, it works now... except here on linux... I get the popup 8-10 times 2014-09-09 15:14 hmm 2014-09-09 15:14 as well as the output for get-message and set-message, they just output the same line a few times 2014-09-09 15:14 how many avatars in the region? 2014-09-09 15:14 just 1 2014-09-09 15:14 parcels? 2014-09-09 15:15 is there a way to check in console? 2014-09-09 15:16 try land show 2014-09-09 15:17 there only seems to be one (all ID 1) 2014-09-09 15:17 it's a pretty stock instance, just built it and created a new DB 2014-09-09 15:17 ok, now - how many regions in the instance? 2014-09-09 15:17 one per message? 2014-09-09 15:18 I have 2wo regions in an instance and I get two. 2014-09-09 15:18 28 regions.... hm, maybe 2014-09-09 15:18 let me count them, :( 2014-09-09 15:18 lol 2wo, hehehe 2014-09-09 15:18 two 2014-09-09 15:19 practice doesn't make perfect - unless I'm practing wrong :S 2014-09-09 15:19 yep, there's 28! 2014-09-09 15:20 you got a message from each region adjoining the one you landed in 2014-09-09 15:22 ah, yes, I see that event does fire 28 times, indeed... ok 2014-09-09 15:22 this is a "shared" module 2014-09-09 15:22 it outputs a "NewClient" string as it happens for each region 2014-09-09 15:22 ok 2014-09-09 15:22 I will fix that. But, an easy way is to make it "non-shared" 2014-09-09 15:23 remove the inheritance to ISharedRegionModule? 2014-09-09 15:23 shared means one copy runs for all simulators in the instance. So we have to do some extra management to handle it. 2014-09-09 15:23 (line 37, i think) 2014-09-09 15:24 needs to implement nonshared 2014-09-09 15:25 INonSharedRegionModule 2014-09-09 15:25 also remove the method "PostInitialise" 2014-09-09 15:26 ah, ok missed that method, alright 2014-09-09 15:30 hm, I'm still getting the multiple messages 2014-09-09 15:32 I've used INonSharedRegionModule, and commented out that #region block 2014-09-09 15:35 you get one message per adjacent region now? 2014-09-09 15:41 I haven't tried to login, but get-message does display it 28 times still 2014-09-09 15:41 (sorry I was afk, I'm supposed to be at work, hah!) 2014-09-09 15:42 haa 2014-09-09 15:42 I will make some updates to the module and you can update it 2014-09-09 15:42 certainly, thanks 2014-09-09 15:42 am I the first person to try that example to have fed anything back to you? 2014-09-09 15:42 you may need to re-clone it because I renamed it so it will just work w/o renaming 2014-09-09 15:42 that's no problem 2014-09-09 15:42 yes 2014-09-09 15:43 ah, ok, well, I'll work through it again when you update it, and like that maybe uncover anything else 2014-09-09 15:43 it's a good learning exercise for me 2014-09-09 16:44 What does a hypergrid slurl look like? 2014-09-09 16:44 No one? 2014-09-09 16:59 I use host.fqdn.com:port:Region Name 2014-09-09 16:59 I think you can use http://***** too 2014-09-09 17:43 nebadon_: that's it. You can wait for it to build/test or not 2014-09-09 17:45 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): has a PATCH to be looked at. 2014-09-09 17:47 nebadon_: ah no, this is all going to go wrong 2014-09-09 17:48 uhg 2014-09-09 17:48 whats wrong? 2014-09-09 17:48 i am almost done updating 2014-09-09 17:48 can you quick fix it? 2014-09-09 17:48 there is s bug in slightly earlier work that will stop hg from teleporting in 2014-09-09 17:48 thats not good 2014-09-09 17:48 it will take me 5 mins 2014-09-09 17:49 ok 2014-09-09 17:54 nebadon_: okay, that's it 2014-09-09 17:55 shiitit 2014-09-09 17:55 hold 2014-09-09 17:56 hehe, under pressure justin?? 2014-09-09 17:56 just slightly 2014-09-09 17:56 something blew up yesterday that meant I couldn't do any of what I hope to do for the load test 2014-09-09 17:56 nebadon_: alright, that shoudl really be it 2014-09-09 17:57 k 2014-09-09 17:58 I pushed something to github as you pushed the first batch and I saw my name there. I thought I wrecked something for sure. Lol 2014-09-09 17:58 i didn't see much chat these past days 2014-09-09 17:58 why is the branch called "ghosts"? 2014-09-09 17:58 it contains a hack to stop av to av collisions 2014-09-09 17:58 in bulletsim 2014-09-09 17:58 what is the use case? 2014-09-09 17:58 reduce phys load 2014-09-09 17:59 for oscc? 2014-09-09 17:59 in this case, yes 2014-09-09 17:59 i see 2014-09-09 17:59 anyone trying OSCC at the moment 2014-09-09 18:00 its restarting 2014-09-09 18:00 give me another minute or two 2014-09-09 18:00 logins disabled 2014-09-09 18:00 ok 2014-09-09 18:01 ok its up 2014-09-09 18:06 Starting build #3810 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-09 18:06 is there a developers meeting? 2014-09-09 18:07 yes 2014-09-09 18:07 how do I get there? 2014-09-09 18:07 1 sec 2014-09-09 18:07 http://cc.opensimulator.org:8002 Staff Zone 1 2014-09-09 18:10 Project opensim » mono-2.10.8.1 build #3810: SUCCESS in 8 min 54 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3810/ 2014-09-09 18:10 * jjustincc: For stat names containing periods, replace with '#' rather than throw exception 2014-09-09 18:10 * jjustincc: Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c' 2014-09-09 18:11 I don't know if I can get to the meeting today. My main computer died and the laptop didn't have the login info for the grid I use that lets me HG TP to the meeting site. 2014-09-09 18:13 ok Plugh, no worries 2014-09-09 18:13 thanks for letting us know 2014-09-09 18:13 hope you can get a new computer or something soon 2014-09-09 18:14 I want my existing one fixed. I need a POST diagnostic card for PCI bus. The card I have is old and is only for ISA. 2014-09-09 18:15 It hasn't been long since the machine got new hard drives and a new power supply. 2014-09-09 18:22 Ping nebadon_ 2014-09-09 18:22 We just register for FrancoGrid oscc2014. You can check whether the entry was made correctly please because we have not received a confirmation email (oscc2014@francogrid.org) 2014-09-09 18:22 I don't have another grid I belong to... I'll sit out another week 2014-09-09 18:23 djphil: I was using The Great Canadian Grid to get to the meeting site.\ 2014-09-09 18:23 might be tough to find brand new motherboard with ISA slots 2014-09-09 18:24 none of your standalone have hypergrid? 2014-09-09 18:24 I think I may have finally remembered my password. Nope. Took longer to say it failed. 2014-09-09 18:25 nebadon, the MB of my main machine isn't ISA. The POST diagnostic card is for ISA. I need to get a POST card for PCI. 2014-09-09 18:26 Danged annoying windows!!!! I pulled the HD from the old machine so I can access some files from it and copy those files to the laptop. Will it let me access the files? Of course not. Some darned security issue it wants to throw in my face. Grrr!! 2014-09-09 18:26 (headbang) 2014-09-09 18:26 ok djphil best to shoot Fleep a email 2014-09-09 18:27 adress please 2014-09-09 18:28 1 se 2014-09-09 18:28 chris.collins@avacon.org 2014-09-09 18:29 ty Neb ;) 2014-09-09 18:29 np 2014-09-09 18:33 I give up. I can't even get their "forgot password" feature to work. 2014-09-09 18:45 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-09 18:50 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): A NOTE has been added to this issue. 2014-09-09 18:52 diva ping 2014-09-09 18:52 is there still a 2 group limit in your distro? 2014-09-09 18:52 no 2014-09-09 18:53 ok 2014-09-09 18:56 diva 2014-09-09 18:56 if someone were running into the 2 group limit on your distro 2014-09-09 18:56 running the latest code, any idea what might cause that? 2014-09-09 18:56 i believe they may have upgraded from a time when you did have it imposed 2014-09-09 18:57 old dlls, bad installation 2014-09-09 18:57 but they said they started totally fresh install but its still happening 2014-09-09 18:58 diva someone else claims same problem no 2014-09-09 18:58 now* 2014-09-09 18:58 any chance a old dll got pushed into your latest release? 2014-09-09 18:59 no chance. I just created another group on my vLab and it works 2014-09-09 18:59 ok wierd 2014-09-09 19:00 2 people at Tuesday meeting are claiming 2 group limit running your august release 2014-09-09 19:01 actually one of the people claims that they actually removed your distro and are now using just core code 2014-09-09 19:01 but kept the same database that was created by your distro 2014-09-09 19:01 and are still experiencing the 2 group limit 2014-09-09 19:01 how odd 2014-09-09 19:03 user error ;) 2014-09-09 19:03 (Singularity crashed on me, though :) 2014-09-09 19:03 we used to call it "pilot error" :) 2014-09-09 19:04 1 2014-09-09 19:04 2 2014-09-09 19:04 3 2014-09-09 19:04 4 2014-09-09 19:04 5 2014-09-09 19:04 6 2014-09-09 19:04 7 2014-09-09 19:04 woo, no lag! 2014-09-09 19:04 8 2014-09-09 19:04 9 2014-09-09 19:04 0 2014-09-09 19:04 lol whoops 2014-09-09 19:04 heheh 2014-09-09 19:04 lol 2014-09-09 19:13 Hello ) I've successfully compiled libopenmetaverse 0.9.2 and i search documentation ( help ) reffering using Inject tab in WinGridProxy.exe ( not GridProxy ) there is only very little info about WinGridProxy available in net. maybe you have some examples or info about injecting packets in wingridproxy ? i know how to analyse packets with this tool etc, but onyl this one thing - injecting i do not know how to play with. 2014-09-09 20:03 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-09 20:42 Bug #7317:04 HG Teleport. [LLCLIENTVIEW] Exception and objects missing from view 14( http://opensimulator.org/mantis/view.php?id=7317 ): has been RESOLVED. 2014-09-09 22:49 You watch, any moment now, someone will commit something ... 2014-09-09 23:05 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been ASSIGNED. 2014-09-09 23:05 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): A NOTE has been added to this issue. 2014-09-09 23:16 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): has been ASSIGNED. 2014-09-09 23:19 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-09 23:19 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): has been ASSIGNED. 2014-09-09 23:39 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): A NOTE has been added to this issue. 2014-09-10 00:09 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): A NOTE has been added to this issue. 2014-09-10 02:14 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-10 03:13 Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue. 2014-09-10 03:47 Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue. 2014-09-10 06:47 Morning all, was yesterday's conference recorded somehow? I'd like to check it if there's been a recording made. 2014-09-10 11:51 ahoy friends 2014-09-10 11:52 BlueWall: I see you've pushed some commits to the example module code, am I good to re-clone and try again, or do you have more pending changes to do? 2014-09-10 11:53 I did mess around a bit yesterday, with OnClientLogin() and other events, to at least get only a single popup message when joining the grid 2014-09-10 12:07 BlueWall: question, you've commented that we upgrade the user from Child to Root using HandleOnMakeRootAgent, but I'm not seeing where the actual upgrade happens? Apols, I may be missing something basic about the opensim architecture perhaps. 2014-09-10 16:23 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-10 16:27 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-10 17:21 nebadon: ping 2014-09-10 17:49 hey Plugh 2014-09-10 19:05 nebadon: Since my desktop won't currently boot (it doesn't get to the point where anything shows on the monitor) my OpenSim related activities will be substantially cut back. 2014-09-10 19:11 ok, that sucks! 2014-09-10 19:11 what is it you need to get your machine back in order? 2014-09-10 19:11 yea, I know. I need to get a POST diagnostic card for PCI so I can get an idea what might be wrong. 2014-09-10 19:11 ah ok so you still don't know whats up? 2014-09-10 19:12 what exactly is the machine doing? 2014-09-10 19:12 No. The fans are running, the DVD drives do their initial lighting up as power is applied, the CPU seems to get warm after a while. No beep codes, no video. 2014-09-10 19:13 have you tried reseating everything? 2014-09-10 19:13 First two times I had trouble booting in the days before it died I just had to power cycle the machine a few times to get it up and running. 2014-09-10 19:14 could be a bad capacitor 2014-09-10 19:14 Not much to reseat. I could try that but it is a difficult machine to work on. 2014-09-10 19:14 check the tops of all the capacitors 2014-09-10 19:14 see if any of them look or feel bulged out 2014-09-10 19:15 well the memory chips 2014-09-10 19:15 the video card 2014-09-10 19:15 any cards in the slots, reduce it down to the minimum 2014-09-10 19:15 Power cycling to get it running a couple times makes me think it isn't too likely to be caps. I don't have clear view of the MB or easy access to where the ram is located.\ 2014-09-10 19:15 and start adding cards in until it fails 2014-09-10 19:15 tried that. pulled all cards except video. 2014-09-10 19:16 i had a machine doing something similar 2014-09-10 19:16 i pulled the motherboard from the case and the back of it had corrision all over it 2014-09-10 19:16 oh? 2014-09-10 19:16 i used a small stiff paint brush and isopropyl alchohol to clean it all off 2014-09-10 19:16 machine booted up fine after that 2014-09-10 19:16 odd and interesting 2014-09-10 19:16 computer still works 2014-09-10 19:17 i ended up swapping everything to a new case 2014-09-10 19:17 i think the case was causing the corrison 2014-09-10 19:17 one of those crappy tan clone towers 2014-09-10 19:17 I've had this machine for quite a few years. 2014-09-10 19:17 was really old case 2014-09-10 19:17 ended up putting all the components in an old dell tower i had laying around 2014-09-10 19:17 Got it when Windows Vista was just coming out. 2014-09-10 19:18 you might want to pull off heatsink 2014-09-10 19:18 and check the thermal paste 2014-09-10 19:18 its probably dust by now 2014-09-10 19:18 that could cause lots of problems 2014-09-10 19:18 is it a core2? 2014-09-10 19:18 or a core duo? 2014-09-10 19:19 those chips are nearly impossible to kill 2014-09-10 19:19 new paste might help 2014-09-10 19:19 i like to disasemmble my machines once a year and clean em up 2014-09-10 19:20 yes, it is a C2D\ 2014-09-10 19:20 Core 2 Duo 2014-09-10 19:20 thats good 2014-09-10 19:20 those things are tough as nails 2014-09-10 19:21 if it is the motherboard should be fairly inexpensive to replace it 2014-09-10 19:21 if your lucky might even find a brand new one on ebay of same model 2014-09-10 19:22 also if you have onboard video, try pulling out your video card and see if it boots that way 2014-09-10 19:22 you can rule out if its the video card 2014-09-10 19:23 My machine runs with software RAID so a new MB could be a problem if I can't get sameone. 2014-09-10 19:23 ya 2014-09-10 19:23 do you know the make and model? 2014-09-10 19:24 The second day I had trouble getting machine running I did an immediate backup. Couldn't get it running next day so my backup is only about 1 or 2 days old. 2014-09-10 19:25 I can look it up. It is the Basswood named MB used by HP. It is a form of ASUS MB. 2014-09-10 19:26 http://h10025.www1.hp.com/ewfrf/wc/document?cc=ca&lc=en&docname=c00748726#N269 2014-09-10 19:28 http://www.ebay.com/sch/i.html?_from=R40&_sacat=0&_nkw=P5BW-LA&=&rt=nc&LH_ItemCondition=3 2014-09-10 19:29 That Basswood3 board has one really short socket for a plug-in board. 2014-09-10 19:32 thanks. that second link would be what I need. 2014-09-10 19:32 If I need to replace the MB 2014-09-10 19:32 ya 2014-09-10 19:32 60$ isnt bad 2014-09-10 19:32 ive orderd a bunch of parts from hong kong 2014-09-10 19:33 even had to have DOE stuff replaced and its never been a problem 2014-09-10 19:33 DOA* 2014-09-10 19:33 plus $25 shipping 2014-09-10 19:34 ouch thats pretty weird from china 2014-09-10 19:34 usually its very cheap for shipping 2014-09-10 19:34 the first link seems to be free shipping 2014-09-10 19:35 They call that one a Basswood 3. Only 2 slots other than the PCI Express one. No idea what that tiny socket is for. 2014-09-10 19:36 PCIe 2014-09-10 19:36 its 1x PCIe 2014-09-10 19:36 you can put network cards or sound cards 2014-09-10 19:36 maybe vid capture card 2014-09-10 19:37 PCIe is not the same as PCI Express? 2014-09-10 19:37 oh ya i see its slightly different than yours 2014-09-10 19:37 it is 2014-09-10 19:37 but there is 1x, 8x and 16x speed slots 2014-09-10 19:37 that is a 1x slot 2014-09-10 19:38 that 3 board has two long white PCI, one long black PCI Express and some tiny thing in between. 2014-09-10 19:38 ya 2014-09-10 19:39 I wouldn't need that slot. It would be where I would have the bracket with the two serial port connectors on it.\ 2014-09-10 19:39 http://www.ecrater.com/p/18851831/asus-p5bw-la-motherboard-hp?gps=1&id=80959801219 2014-09-10 19:40 they have 10 new ones available 2014-09-10 19:41 That tiny socket appears to be a PCI x 1 from what I just read. 2014-09-10 19:41 pci is the white slots 2014-09-10 19:42 yeah 2014-09-10 19:42 http://en.wikipedia.org/wiki/File:PCIExpress.jpg 2014-09-10 19:42 also known as PCI Legacy 2014-09-10 19:42 scroll down to description 2014-09-10 19:42 http://en.wikipedia.org/wiki/PCI_Express 2014-09-10 19:42 is what I was looking at. :) 2014-09-10 19:42 hehe 2014-09-10 19:43 ooh...$60, free shipping, and it ships from US?? That would get it to me fast. 2014-09-10 19:43 BTW, I even checked the coin cell battery backup.\ 2014-09-10 19:43 ya it will still boot with that completely missing even 2014-09-10 19:43 it just wont save bios settings for more than a few minutes once shut down 2014-09-10 19:43 amazed to find that it was still reading about 3.2V even after 7 years of use. 2014-09-10 19:44 as long as the capacitor holds out basically 2014-09-10 19:44 which isnt long 2014-09-10 19:44 ACTION nods 2014-09-10 19:46 oh, that is a used board. Doesn't say how much use it has seen 2014-09-10 19:46 make sure you order some thermal paste if you do get a new board 2014-09-10 19:46 where? 2014-09-10 19:46 ecrater? 2014-09-10 19:46 That last link you pasted. 2014-09-10 19:46 yeah 2014-09-10 19:46 it says 10 new boards 2014-09-10 19:46 I don't have any thermal paste. 2014-09-10 19:46 More than 10 available 2014-09-10 19:46 Note: 2014-09-10 19:46 1) The Motherboard is not Brand new ,it is used Because Condition only one choice,But working condition like the new one. 2014-09-10 19:46 Condition: Brand new 2014-09-10 19:47 oh hmm 2014-09-10 19:47 wierd 2014-09-10 19:55 not sure if this stuff is new or what 2014-09-10 19:55 i suspect not 2014-09-10 19:55 http://www.aliexpress.com/w/wholesale-p5bw%25252dla-motherboard.html 2014-09-10 19:58 bah! Those companies want to use courier companies to ship the boards. 2014-09-10 19:59 new mobo time? 2014-09-10 20:02 dahlia: don't know yet. 2014-09-10 20:03 ooh... I like this listing. $1 for shipping. :) 2014-09-10 20:06 I might want to order a new MB on general principle. Equipment doesn't last as long as it used to. 2014-09-10 20:13 Plugh you could probably find a core2quad to drop into this motherboard too on ebay 2014-09-10 20:13 used ones are cheap 2014-09-10 20:13 core2 will basically last forever 2014-09-10 20:13 nearly impossible to burn one out 2014-09-10 20:13 i know people who were overclocking the 2ghz chips to 4ghz 2014-09-10 20:14 using a peltier cooler 2014-09-10 20:17 hehe...someone is selling a core2quad sticker. I could always pretend to have a c2q :) 2014-09-10 20:18 wow. C2Q for $20.50 2014-09-10 20:18 oh it is an auction. 2014-09-10 20:18 there is a check box for buy now 2014-09-10 20:19 or a drop down 2014-09-10 20:19 it should be under 50$ 2014-09-10 21:25 I'll be happy to just get the machine running again with the stock C2D chip :) 2014-09-10 22:04 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): has been SUBMITTED. 2014-09-10 22:06 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-10 23:04 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): has a PATCH to be looked at. 2014-09-10 23:10 Bug #5005:04 llRegionSay() script function does not trigger a ChatFromWorldEvent 14( http://opensimulator.org/mantis/view.php?id=5005 ): has a PATCH to be looked at. 2014-09-11 01:47 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-11 03:44 Bug #7322:04 lsl.parser.cs and lsl.lexer.cs poorly formatted 14( http://opensimulator.org/mantis/view.php?id=7322 ): has been SUBMITTED. 2014-09-11 07:42 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-11 12:40 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-11 18:22 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-11 22:40 Starting build #3811 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-11 22:44 Project opensim » mono-2.10.8.1 build #3811: SUCCESS in 4 min 5 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3811/ 2014-09-11 22:44 jjustincc: Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified. 2014-09-11 22:47 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been RESOLVED. 2014-09-11 22:52 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-11 22:56 Bug #7322:04 lsl.parser.cs and lsl.lexer.cs poorly formatted 14( http://opensimulator.org/mantis/view.php?id=7322 ): has been CLOSED 2014-09-11 23:16 Thanks Justin. I'll update in a bit. :) 2014-09-11 23:31 Bug #7313:04 Stopping of animated textures not working properly 14( http://opensimulator.org/mantis/view.php?id=7313 ): The issue 0007318 has been set as DUPLICATE OF the following issue. 2014-09-11 23:31 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): has been set as DUPLICATE OF issue 0007313. 2014-09-11 23:36 Starting build #3812 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-11 23:40 Project opensim » mono-2.10.8.1 build #3812: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3812/ 2014-09-11 23:40 jjustincc: Fix issues where setting llSetTextureAnim(FALSE... did not work properly). 2014-09-11 23:40 Starting build #3813 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-11 23:44 Project opensim » mono-2.10.8.1 build #3813: SUCCESS in 3 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3813/ 2014-09-11 23:44 jjustincc: Add cinderblocks and bobshaffer2 to contributors. 2014-09-11 23:46 Bug #7318:04 [PATCH] llSetPrimitiveParams() is ignored after llSetTextureAnim(FALSE) 14( http://opensimulator.org/mantis/view.php?id=7318 ): has been RESOLVED. 2014-09-11 23:47 Bug #7313:04 Stopping of animated textures not working properly 14( http://opensimulator.org/mantis/view.php?id=7313 ): has been RESOLVED. 2014-09-12 02:31 Bug #7315:04 In-region-only "sit position" teleporters broken. 14( http://opensimulator.org/mantis/view.php?id=7315 ): has been CLOSED 2014-09-12 02:42 Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): A NOTE has been added to this issue. 2014-09-12 02:43 Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): has been RESOLVED. 2014-09-12 02:43 Bug #7171:04 BulletSim crashed the simulator. 14( http://opensimulator.org/mantis/view.php?id=7171 ): has been CLOSED 2014-09-12 02:48 Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): has been RESOLVED. 2014-09-12 02:49 Bug #7133:04 More remote profile spew. 14( http://opensimulator.org/mantis/view.php?id=7133 ): has been CLOSED 2014-09-12 03:08 I have a question about domain names if anyones available 2014-09-12 22:39 Starting build #3814 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-12 22:43 Project opensim » mono-2.10.8.1 build #3814: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3814/ 2014-09-12 22:43 jjustincc: When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error. 2014-09-12 22:43 Bug #7311:04 osNpcMoveToTarget() gives runtime error if NPC is sitting 14( http://opensimulator.org/mantis/view.php?id=7311 ): has been RESOLVED. 2014-09-12 23:38 -!- zadark(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2014-09-13 06:10 wow 2014-09-13 06:11 joe linden / miller passed away :( 2014-09-13 06:11 http://community.secondlife.com/t5/Featured-News/Remembering-Joe-Miller/ba-p/2822280 2014-09-13 06:11 He used to hang around here, and in libomv chan 2014-09-13 06:11 One of the coolest guys at LL ever 2014-09-16 19:06 What is the difference between Price and Fee on the registration page for OSCC? 2014-09-16 19:06 The price for some classes of attendees is as high as $200 2014-09-16 19:07 I think it is more-or-less a donation, but it is a little unclear. 2014-09-16 19:08 nebadon said that it is first come, first server 2014-09-16 19:08 eh, serv 2014-09-16 19:08 e 2014-09-16 19:09 yea, the page doesn't really make it clear. 2014-09-16 19:09 I was thinking that you needed to pay, or risk getting bumped. 2014-09-16 19:09 I haven't registered yet.4 2014-09-16 19:10 I did. It will be really fun using the paper tickets 0.0 2014-09-16 19:10 The page makes reference to Crowdfunder tickets. Not sure what those are. 2014-09-16 19:12 crowdfunders are small donations 2014-09-16 19:12 i think some levels get more than 1 ticket reserved 2014-09-16 19:13 Free Attendee wants the name of the avatar? I already will have entered a name/email in the "Your Information" section. 2014-09-16 19:20 region died 2014-09-16 19:20 ahhhh 2014-09-16 19:20 The other three seem okay 2014-09-16 19:21 yea it was an accidental 2014-09-16 19:24 Safe to go back? 2014-09-16 19:24 yes 2014-09-16 19:25 ya hop on back 2014-09-17 00:45 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-17 04:58 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-17 12:01 hello i am making a join page and done the registeration and want to make the 10 avatars that when the register choose it will give him the defualt avatar that i make ( this like Male Female Neutral Avatars that Diva made) but i am using the opensim core last version and wonder how can i make and what users names that it will give for the defualt avatars when i make them 2014-09-17 12:03 i have seen this tutorial but did not get my answer for our opensim core code and how we can do that http://www.youtube.com/watch?v=IU66Sl_2G5c 2014-09-17 12:03 my UI is differnent from the tutorial i post above 2014-09-17 12:18 Bug #7325:04 NPC sitting on an object and being immediately updated to a different animation does not display this until next scene update 14( http://opensimulator.org/mantis/view.php?id=7325 ): has been SUBMITTED. 2014-09-17 16:55 Bug #7326:04 llSleep crashes scripts 14( http://opensimulator.org/mantis/view.php?id=7326 ): has been SUBMITTED. 2014-09-17 17:10 hello i am making a join page and done the registeration and want to make the 10 avatars that when the register choose it will give him the defualt 2014-09-17 17:10 avatar that i make ( this like Male Female Neutral Avatars that Diva made) but i am using the opensim core last version and wonder how can i make and 2014-09-17 17:10 what users names that it will give for the defualt avatars when i make them 2014-09-17 17:10 i have seen this tutorial but did not get my answer for our opensim core code and how we can do that http://www.youtube.com/watch?v=IU66Sl_2G5c 2014-09-17 17:10 my UI is differnent from the tutorial i post above 2014-09-17 20:04 Bug #7326:04 llSleep crashes scripts 14( http://opensimulator.org/mantis/view.php?id=7326 ): A NOTE has been added to this issue. 2014-09-17 21:29 The console of a var is giving me red text from the serializer telling me "deserialization of xml failed: Root element is missing." but nothing useful to tell me the origin of the data it tried to parse. Is it possible to have the serializer report a UUID, or something else more useful, that would let me track down the source of the bad xml? 2014-09-17 21:33 Plugh, i have seen that before but only when opensim tries to load xml that was created by aurora sim, not sure how to get more helpful information about what prim is causing it 2014-09-17 21:34 Plugh: the deserializer probably doesnt know what's calling it or any other context 2014-09-17 21:35 If it wasn't trying to parse from a NULL pointer how about having it display a portion of the data it is trying to parse? 2014-09-17 21:35 sounds kinda like a bad oar or something truncated in a database 2014-09-17 21:36 I don't know if the error is a bad object or bad mesh or if it is a code bug resulting from using a var with loads of objects (> 140,000) 2014-09-17 21:36 only 140k? :P 2014-09-17 21:37 hehe 2014-09-17 21:37 It is a 10x10 var 2014-09-17 21:39 The only other option is to have the serializer return an error instead of throwing an exception and have the error propagate up the chain to where a more useful error could be reported (such as the origin of the data). 2014-09-17 21:39 you could search where it's called and add try/catch 2014-09-17 21:40 ACTION nods 2014-09-17 21:40 prevent the exception there and see if something else chokes? 2014-09-17 21:40 if you catch from where it's called you probably also have the UUID in scope 2014-09-17 21:41 yeah. That is what would be useful 2014-09-17 21:42 I can't work on OS coding that easily right now as my desktop is not working and I'm stuck using a Windows based laptop. 2014-09-17 21:43 oh :) I'd think visual studio would be a good IDE for finding where it's called :) *ducks* 2014-09-17 21:43 ACTION runs away quickly from the angry tux t-shirt clad mobs... 2014-09-17 21:44 The data isn't on my own machine. 2014-09-17 21:44 hehe 2014-09-17 21:44 there's probably a call stack of some sort showing what called deserialize before it threw 2014-09-17 21:45 I think I can do something. One of the remote machines is running Linux and has the code environment set up for the grid. I can do the searches and building there and copy the code over to the machine running the instance with the issue. 2014-09-17 21:46 Nothing useful. The machines running the instance is a Windows box so it isn't running OS with --debug. 2014-09-17 21:46 oh if you compile on visual studio with debug mode it shows all kinds of line numbers and other nice stuff 2014-09-17 21:47 It will be a pita to do the build on my Windows box so I can use VS to do the build then upload the OS binaries to the remote windows box. 2014-09-17 21:47 The remote machine does the build using xbuild 2014-09-17 21:48 I thought the default build was for debug. 2014-09-17 21:48 you build with mono and run on windows? 2014-09-17 21:48 mono debug info is different than .net 2014-09-17 21:48 they aren't compatible 2014-09-17 21:48 hmm varsize is not to add more prims :) 2014-09-17 21:48 140K ? outch :) 2014-09-17 21:50 Ubit: 145,722prims 2014-09-17 21:50 and viewers show them? :) 2014-09-17 21:51 AFAIK. I don't have my draw distance set that high 2014-09-17 21:51 opensim sends all... doesn't have aurora culling 2014-09-17 21:52 viewers do culling internally 2014-09-17 21:52 on view yeap.. but get the things 2014-09-17 21:52 they dont get assets, just prims 2014-09-17 21:53 yeap hopefully they will not ask for textures, etc but 'just' 145k prims? :) 2014-09-17 21:53 There's probably single non-var regions out there with > 145k prims :P 2014-09-17 21:54 Ubit, It is a nice test of vars running a 10x10. ;) 2014-09-17 21:54 :) 2014-09-17 21:54 dahlia: sure. Ones of nebadons where he builds one of his klien bottles or sierpinski triangles 2014-09-17 21:55 http://nebadon2025.com/oars/sierpinski_triangle_122572_prims_01.oar 2014-09-17 21:56 you've had more prims than that, iirc, nebadon 2014-09-17 21:56 i did a million cubes once 2014-09-17 21:56 :) 2014-09-17 21:56 BlueWall: test on windows? did you do any non-.NET api stuff? 2014-09-17 21:56 no 2014-09-17 21:56 but, it never hurts to test 2014-09-17 21:57 how would one know? 2014-09-17 21:57 it will blow up?? 2014-09-17 21:57 hehe 2014-09-17 21:57 :P 2014-09-17 21:58 dahlia, umm... yea I suppose I am building with mono and running under native windows .net. If debug info is different between the two that will mean the tracebacks will not be useful 2014-09-17 21:58 Starting build #3815 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-17 21:59 Plugh: dunno. I build on windows and run on mono. I get managed stack trace but no line numbers 2014-09-17 22:01 dahlia, there is a limit to how much red text spew you get at a time. If there is any traceback it isn't showing as the text is cut off. 2014-09-17 22:01 Project opensim » mono-2.10.8.1 build #3815: FAILURE in 6 min 49 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3815/ 2014-09-17 22:01 jamesh: Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 2014-09-17 22:01 0.0 2014-09-17 22:01 yea, it cuts off right after it gets to "xml was " 2014-09-17 22:02 maybe xml was "" 2014-09-17 22:02 an empty string 2014-09-17 22:02 I'm thinking it might have been either a NULL pointer or an empty string. 2014-09-17 22:03 The code should really detect either situation and deal with it. 2014-09-17 22:04 be happy it did detect a error :p 2014-09-17 22:04 it threw :) 2014-09-17 22:04 sounds like it detected it 2014-09-17 22:04 Ubit, I'd be happier if it didn't have the error in the first place :) 2014-09-17 22:06 :) 2014-09-17 22:06 Starting build #3816 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3814 4 days 23 hr ago) 2014-09-17 22:08 I'll revert that for now until I can see what is making it fail on Jenkins 2014-09-17 22:08 Can't find string "Root element is missing" :P 2014-09-17 22:10 man.. its says its missing.. duhhhh 2014-09-17 22:10 hihihihi 2014-09-17 22:10 Yippie, build fixed! 2014-09-17 22:10 Project opensim » mono-2.10.8.1 build #3816: FIXED in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3816/ 2014-09-17 22:10 jamesh: Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." 2014-09-17 22:10 ok, it must be coming from SceneObjectSerializer.cs 2014-09-17 22:12 I see the line. The part I was looking for is an arg to a print statement so the error comes from something else (probably a library) 2014-09-17 22:13 OK, code seems allright, one of the unit tests is trying to change the thread name after being set before. 2014-09-17 22:13 That was one of the code chages, trying to name all the threads so we can tell wher they are coming from. 2014-09-17 22:14 arent the threads all shared from one of several threadpools tho? 2014-09-17 22:14 they are 2014-09-17 22:14 some 2014-09-17 22:14 and mono has an internal threadpool also 2014-09-17 22:14 some are directly created 2014-09-17 22:15 if you directly create a thread its still served by a threadpool in mono 2014-09-17 22:16 so if you name it it doesnt mean that the thread is executing what the name implies because the threadpool could have swapped it to another thread since it was named 2014-09-17 22:16 I think it only names those once 2014-09-17 22:17 I ran it for hours here w/o issue 2014-09-17 22:17 yes but the threadpool can swap to other threads 2014-09-17 22:18 The serializer is already using try/catch and returns null if the try failed. The calling routine must check for null return and not do anything further so it doesn't report what object had bad(?) data. 2014-09-17 22:18 The code isn't checking for empty string before it tries to parse the xml data 2014-09-17 22:18 ya it prolly should 2014-09-17 22:18 back in a bit 2014-09-17 22:19 dahlia: I agree 2014-09-17 22:22 hm... if the code doesn't find RootPart in xml it throws an exception inside the try/catch?? That doesn't seem like the right thing to do. 2014-09-17 22:23 that is what causes opensim to throw the error for aurora oar files, they dont create the rootpart tag atall 2014-09-17 22:26 should be able to detect root part by parentId == 0 2014-09-17 22:26 Can't do anything more on this now. Dinner is ready. 2014-09-17 22:26 It should check for that xmldata is not an empty string before it begins the process of trying to parse the data. 2014-09-17 22:27 bbl. 2014-09-17 22:39 anyone know why i would be seeing this message when rezzing a scripted object from inventory... [ENTITY TRANSFER MODULE]: cross region transfer failed for object cc65b099-3f1a-4193-b163-d0cb23bd6bd7 2014-09-17 22:39 isnt that hypergrid warning? 2014-09-17 22:40 sounds more like a region cross 2014-09-17 22:41 AliciaRaven: yeah, sounds like object is trying to cross a region bound 2014-09-17 22:41 no crossing, just standing in a region and dropping something from inventory, the script inside resets and looses its state 2014-09-17 22:41 BlueWall: why would you need to set the thread name in a scene constructor? 2014-09-17 22:42 script doesn't do anything like immediately try and shoot the object into a neighbouring regon? 2014-09-17 22:43 nope, its a bottle script so when its rezzed it looses its contents 2014-09-17 22:43 that error pops up on the console as it happens, no movment atall of the prim 2014-09-17 22:43 AliciaRaven: is this in a normal region, mega or var? 2014-09-17 22:44 Starting build #3817 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-09-17 22:44 4x4 var, it does work on other regions that are also var, and have same ini files 2014-09-17 22:44 no, 2x2 var sorry 2014-09-17 22:45 ok, not sure why that would be happening 2014-09-17 22:45 but message is defeinitely associated with prim trying to cross into a neighbour region for some reason 2014-09-17 22:46 strange behaviour then as there is no movement code in the script 2014-09-17 22:47 I presume it doesn't happen with any other object? 2014-09-17 22:47 restart might sort things out 2014-09-17 22:47 same script but different copies, rezzes ok on the other regions i tried 2014-09-17 22:48 and object isn't physical? 2014-09-17 22:48 nope 2014-09-17 22:48 how odd 2014-09-17 22:48 Project opensim » mono-2.10.8.1 build #3817: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3817/ 2014-09-17 22:48 jjustincc: Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning b 2014-09-17 22:48 was object previous worn as an attachment at any time? 2014-09-17 22:48 Starting build #3818 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-17 22:48 dont think so 2014-09-17 22:48 ok, I'm out of suggestions again then :) 2014-09-17 22:48 as you say, trying a restart is always good 2014-09-17 22:48 turn it off and on again ;) 2014-09-17 22:49 lol 2014-09-17 22:49 btw i added a fourth patch for the iar stuff, hope thats ok 2014-09-17 22:49 to fix the points u raised 2014-09-17 22:50 no worires. Apologies I probably won't get to it tonight but I hope to soon 2014-09-17 22:50 k no prob, im busy swearing at JQuery tonight lol 2014-09-17 22:50 heh 2014-09-17 22:50 would help if i knew more javascript i guess 2014-09-17 22:51 no, not really - even if you know javascript - javascript is so crazy on its own you still swear at it 2014-09-17 22:51 I must admit I'm not a fan of js 2014-09-17 22:51 ",,," == new array(4) <--- LOLWUT? 2014-09-17 22:52 Me: gimme an INT! Javascript: NO! 2014-09-17 22:52 Bug #5005:04 [PATCH] llRegionSay() script function does not trigger a ChatFromWorldEvent 14( http://opensimulator.org/mantis/view.php?id=5005 ): has been RESOLVED. 2014-09-17 22:52 i thought Java's lack of unsigned int types was bad - then I met JavaScript 2014-09-17 22:52 Project opensim » mono-2.10.8.1 build #3818: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3818/ 2014-09-17 22:52 jjustincc: Add eeyore to contributors 2014-09-17 22:52 yep i descriped javascript as a cluster f@#& of confusion and bad formatting 2014-09-17 23:00 Tell us how you *really* feel. :) 2014-09-17 23:00 justincc, I think it shows up as mono-sgen w/o doing that. 2014-09-17 23:01 if you rename iu nthe scene constructor you'lljust keep renaming the same thread anyway 2014-09-17 23:01 is that what made the unit test fail? 2014-09-17 23:01 that simply the main startup thread 2014-09-17 23:01 I didn't get time to dig into that 2014-09-17 23:01 ok 2014-09-17 23:02 tests failed at that line, yes 2014-09-17 23:02 I would be surprised if it didn't also fail on any simulator with more than one region 2014-09-17 23:02 I'll remove that at do the test here 2014-09-17 23:02 it would, this had one 2014-09-17 23:02 let me do that and test it here 2014-09-17 23:02 thanks for the info 2014-09-17 23:03 thanks for looking into this 2014-09-17 23:03 sure 2014-09-17 23:40 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-17 23:44 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-18 00:02 hello i am making a join page and done the registeration and want to make the 10 avatars that when the register choose it will give him the defualt 2014-09-18 00:02 avatar that i make ( this like Male Female Neutral Avatars that Diva made) but i am using the opensim core last version and wonder how can i make and 2014-09-18 00:02 what users names that it will give for the defualt avatars when i make them 2014-09-18 00:02 i have seen this tutorial but did not get my answer for our opensim core code and how we can do that http://www.youtube.com/watch?v=IU66Sl_2G5c 2014-09-18 00:02 my UI is differnent from the tutorial i post above 2014-09-18 00:03 I don't think Core supports what you are looking for - you can install the Diva Wifi module on a core build OpenSim with or without Robust 2014-09-18 00:03 use these instructions for that http://opensimulator.org/wiki/Wifi 2014-09-18 00:04 but that Wifi only supports the 3 choices unless you modify the source code and related HTML pages 2014-09-18 00:06 AllenKerensky: but i have completly differnt UI i made 2014-09-18 00:07 if you are writing your own - then you create whatever names or choices you want 2014-09-18 00:07 and how to sync them to the code? 2014-09-18 00:07 far too complex to explain via IRC 2014-09-18 00:08 you will have to study the Wifi source and design that yourself 2014-09-18 00:08 is there any tutorials? 2014-09-18 00:08 do you know C# programming? 2014-09-18 00:08 You might have to start there 2014-09-18 00:09 http://opensimulator.org/wiki/Custom_Libraries 2014-09-18 00:09 or maybe Diva has some secret background magic way for her code to support more than 3 base choices - she would have to explain that 2014-09-18 00:09 or you would have to discover it by learning her code 2014-09-18 00:10 that tells about getting some default assets into the system 2014-09-18 00:10 thanks BlueWall but I think zacdev was asking for more - how to give a Wifi like front end to allow choice of 10 avs rather than just Male, Female, Neutral 2014-09-18 00:10 then you can find information about creating the avatars 2014-09-18 00:10 I think you can see it in the OpenSim unit test code too 2014-09-18 00:11 yes i can manage c# and thank you both AllenKerensky and BlueWall 2014-09-18 00:11 but, yeah, get Diva's distro and "use the source Luke" 2014-09-18 00:11 look for NewAccount, something like that 2014-09-18 00:12 or search that source for Male Avatar, Female Avatar, and Neutral Avatar 2014-09-18 00:12 ok looking in the page 2014-09-18 00:14 Bug #7326:04 llSleep crashes scripts 14( http://opensimulator.org/mantis/view.php?id=7326 ): A NOTE has been added to this issue. 2014-09-18 00:16 Bug #7326:04 llSleep crashes scripts 14( http://opensimulator.org/mantis/view.php?id=7326 ): has been RESOLVED. 2014-09-18 00:17 https://github.com/opensim/opensim/blob/738c60459c0721a2559274f6f6af1f556bda88c2/OpenSim/Services/UserAccountService/UserAccountService.cs#L552 2014-09-18 00:18 zacdev, that might help you out too 2014-09-18 00:19 BlueWall: do i have keep adding them at AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); 2014-09-18 00:20 whatever your asset numbers are, yes 2014-09-18 00:20 the opensim wiki link has tools to get those into the system library (or you may upload them with a special avatar) 2014-09-18 00:21 The SL library is owned by Alexandria Linden 2014-09-18 00:21 (Library of Alexandrea) 2014-09-18 00:22 Starting build #3819 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-18 00:24 BlueWall: dose that have to do anything with Library of Alexandrea? 2014-09-18 00:24 just a little SecondLife trivia 2014-09-18 00:25 lol 2014-09-18 00:26 Project opensim » mono-2.10.8.1 build #3819: SUCCESS in 4 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3819/ 2014-09-18 00:26 * jamesh: Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" 2014-09-18 00:26 * jamesh: This fixes the Scene thread renaming issue 2014-09-18 00:26 lol 2014-09-18 00:26 Alexandrea Linden owns the SecondLife Library 2014-09-18 00:26 hahahah i was thinking to changing there 2014-09-18 00:54 Bluewall, at least it does not explode on windows, anything specific with regards to adverse effects?? 2014-09-18 00:58 nope, just wanted to get some feedback 2014-09-18 00:58 You might see if the threads are named in the process table 2014-09-18 00:59 afk for a bit 2014-09-18 02:23 Bluewall, my stuff generates html ouput of the thread list for a given process, from what I can see thread names are not included. Here is the html for the output report, sorry cannot provide access to our web servers. http://pastebin.com/tq4SA9h7 2014-09-18 02:53 ok, thanks 2014-09-18 05:42 hey who is about? 2014-09-18 05:42 is the lsl language in secondlife the same in opensim and also is all the fucntions usable in opensim 2014-09-18 05:52 Velus: the language implementations are quite similar. OpenSim doesn't have the memory limitations that SL has so your scripts can use more memory. Most of the ll* functions are implemented in OpenSim but a few might be different. We also have extented functions that SL doesn't have (the os* functions) 2014-09-18 05:53 Many scripts originally written in SL will work, some may need a few tweaks first 2014-09-18 05:53 ok thanks dahlia, one question say i want a script to get a users info like there userd id (uuid) what function would i need, 2014-09-18 05:54 hmmm cant remember offhand, I'm guessing llGetKey() 2014-09-18 05:54 or maybe llGetObjectDetails() 2014-09-18 05:57 might be getkey as the objectdetails would be for the object and not the user correct? 2014-09-18 05:57 oh maybe you need the key for details 2014-09-18 05:57 but details should work for users also 2014-09-18 05:58 ok 2014-09-18 06:03 how easy would it be to have a lsl script go to a php page with data and display results, the php page will have a mysql query to get data and then return data, it will also be able to update and add data too 2014-09-18 06:06 ACTION is not a web person but is aware that there are lsl<->php example scripts out there in the interwebz 2014-09-18 06:08 Might want to just peruse the SL wiki's scripting section. It can give you all the answers you need in a much more information rich fashion than IRC. 2014-09-18 06:33 ahoy all 2014-09-18 06:34 Velus: I've done similar using a web service to generate JSON from mysql queries, which I then parse within LSL. It's definitely do-able, without too much hassle. I'd expect PHP to be similar. 2014-09-18 07:12 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-18 07:56 arfonzo, can i talk to you in private please 2014-09-18 18:12 Can someone refresh my aged and useless memory with a link to the details on how to do the custom dialog module, XML, and such for OpenSim? 2014-09-18 18:27 Never mind, think I found it - Use the Source, Luke! 2014-09-18 18:36 :) 2014-09-18 20:41 arfonzo, you about? 2014-09-18 21:34 Need some guidance on making a custom serviceInConnector for Robust working for opensim.exe as service for the simulator, not just a region. How to tell opensim.ini to load my dll? I just put one line in [ServiceList] of Robust.ini, and it work. What do I need to do to make it work for people running in standalone mode? 2014-09-18 21:38 dahlia, you about 2014-09-18 22:04 I probably need to develop some sort of stub class implementing ISharedRegionModule and load my service connector dll there. 2014-09-18 22:34 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-19 13:49 Bug #7327:04 delete-region and admin_delete_region does not completely remove a region 14( http://opensimulator.org/mantis/view.php?id=7327 ): has been SUBMITTED. 2014-09-19 19:15 nebadon, u there? 2014-09-19 19:24 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-19 19:29 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-19 19:35 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-09-19 19:58 anyone have a HG region up that i could try to teleport to? id like to know if any errors show up on their side 2014-09-19 20:07 hg.viewtwo.net:8654: (small, simple and available) 2014-09-19 20:09 I can see you on the console, bit slow 2014-09-19 20:09 couldnt get it, viewer says.. 2014-09-19 20:09 Could not teleport. 2014-09-19 20:09 Problems connecting to destination hrethra, reason: Connection between viewer and destination region could not be established 2014-09-19 20:09 no errors show up? 2014-09-19 20:10 Warnings if anything, indicating a slow connection 2014-09-19 20:10 people here earlier, so assume ok 2014-09-19 20:10 most times i get there but nothing loads, that time i couldnt get past the teleport screen 2014-09-19 20:10 problem is my side some where, people can get in but not out 2014-09-19 20:11 thanks for letting my test it out, will need to check my settings again 2014-09-19 20:11 could try, dwgrid.nl:8002: I know that is a quick server 2014-09-19 20:11 when I see that, I try again and it often connects on the second attempt. 2014-09-19 20:12 second time i try it says Could not teleport. Unable to verify identity 2014-09-19 20:13 let me try access your region, I can see the url on the console 2014-09-19 20:14 k 2014-09-19 20:14 attempting now 2014-09-19 20:14 underwater 2014-09-19 22:10 if standard login service and grid info service are on port 80, do any hg services also need to be on those ports? 2014-09-19 22:27 When I change a service port that is normally 8002 to some other, then I change all the port 8002 allocations, that includes 8002 port allocations in the service list. 2014-09-19 22:28 same with 8003 2014-09-19 22:28 yes smxy 2014-09-19 22:28 my grid, for example was shifted to 8012/8013 2014-09-19 22:29 you have to change them all 2014-09-19 22:29 I have seen people miss changes to the service list 2014-09-19 22:29 Globa search and replace, FTW. :) 2014-09-19 22:29 Global* 2014-09-19 22:30 You can set individually, but you need to be familiar with what service goes with what 2014-09-19 22:32 might try all hg stuff on port 80 2014-09-19 22:32 why screw with it? 2014-09-19 22:32 I only changed mine as I already had another grid on the usual ports. 2014-09-19 22:33 im not screwing with it, i just never had hypergrid enabled before 2014-09-19 22:34 But enabling it doesn't require changing any port numbers. 2014-09-19 22:34 I think if you change all the 8002 stuff to 80 it should work, 2014-09-19 22:34 it may require changing port numbers because ive always used 80 for logins 2014-09-19 22:35 Ah, you *already* screwed with it. Gotcha. :) 2014-09-19 22:36 better to have a clean loggin uri than have 8002 on the end, i dont consider that screwing with anything 2014-09-19 22:36 Remeber also to make sure that the region ports in gridcommon match up 2014-09-19 22:42 My comment was mostly tongue-in-cheek. :) Often, when folks stray from the defaults, they screw it up, then blam OpenSim. If you've changed them in the past, and are just adding more services that also need changing, you'll probably be okay, as you seem o know what you're doing. I'm amazed at how many people run this software without any clue whatsoever, though. 2014-09-19 22:45 would help if the wiki was upto date and matched the latest version of robust.hg.ini.example lol 2014-09-19 22:46 Now you're just dreaming. :) 2014-09-19 22:47 Should be easy to spot what needs changing by diffing the hg and non-hg versions of the robust and grid configs. 2014-09-19 22:48 Then find those things in your condigs and change them. 2014-09-19 22:48 configs* 2014-09-19 22:48 ACTION makes a note that AliciaRaven has volunteered to update the wiki :P 2014-09-19 22:49 hehehe 2014-09-19 22:49 yes for my changes to iar files when justin applies the patches lol 2014-09-19 22:50 when i get this fixed i might update hypergrid also :) 2014-09-19 22:50 I've really got to go find where IARs were added and compared that code to now, so I can fgure out how to eliminate or override the password requirement. 2014-09-19 22:51 Wow, I can't spell/type today. 2014-09-19 22:51 i have that done smxy on my grid, can point u to where u need to edit if u want? 2014-09-19 22:51 When you do, update the wiki... 2014-09-19 22:52 I would be most grateful, AliciaRaven. I want to be able to make them nightly as another layer of backups in-between the DB and OARs. 2014-09-19 22:53 i dont see why IAR files check the password, its done region side so its pointless 2014-09-19 22:53 looking for in my code now 2014-09-19 22:54 look inside InventoryArchiverModule.cs for the method GetUserInfo, i think it was there 2014-09-19 22:54 Yes, that's where I was poking around last. 2014-09-19 22:55 I'm not a C# programmer, so I go slow until I understand what I'm looking at and how to correctly change it. :) 2014-09-19 22:57 all u need to do is delete the try catch in that method, then when u call it enter a dummy password, i didnt go as far as removing passwords all together, just the part where it checks it 2014-09-19 22:57 ah 2014-09-19 22:58 make sure u return account tho after deleting the try catch 2014-09-19 22:58 the method returns account if successful and null if the password failed 2014-09-19 22:58 ok 2014-09-19 22:59 smxy 2014-09-19 22:59 are you running the latest wifi? 2014-09-19 22:59 yes 2014-09-19 22:59 you can load IARs there 2014-09-19 22:59 there is an option i beleive to set a master password 2014-09-19 22:59 so you can log into the grid as any user 2014-09-19 22:59 may work with iars as well 2014-09-19 22:59 ORLY? 2014-09-19 22:59 ya let me look for variable 1 sec 2014-09-19 23:00 yeah, it's undocumented, but I added it. It should go under AuthenticationService 2014-09-19 23:00 This requires that you have Wifi and the Diva extensions on 2014-09-19 23:00 I should have all your stuff. 2014-09-19 23:01 I build it with opensim. 2014-09-19 23:01 ya the variable is > MasterPassword = whateveryouwant 2014-09-19 23:01 in that section diva mentioned 2014-09-19 23:01 yes, under [AuthenticationService] in the Robust configurations 2014-09-19 23:01 nebadon, do u have a hg region up? 2014-09-19 23:01 yes 2014-09-19 23:01 life saver for fixing assorted user problems 2014-09-19 23:01 http://grid.nebadon2025.com:8002 2014-09-19 23:02 ok 2014-09-19 23:02 but that's usable outside of Wifi? 2014-09-19 23:02 no 2014-09-19 23:02 no 2014-09-19 23:02 not currently 2014-09-19 23:02 I mean 2014-09-19 23:02 You can use it to login to the world as another person 2014-09-19 23:02 with the viewer 2014-09-19 23:02 it just requires the Diva dlls 2014-09-19 23:02 ah ya true 2014-09-19 23:02 it's not in core 2014-09-19 23:02 Ok, that won't let me programmatically make IARs for my residents from a script run out of cron. 2014-09-19 23:03 Which is what I do for OARs now. 2014-09-19 23:03 why not? 2014-09-19 23:03 I could, if it weren't for the password requirement. 2014-09-19 23:03 thats why i was saying use the master password 2014-09-19 23:04 use the master password 2014-09-19 23:04 And I asked if that was usable outside of Wifi and you both said no. 2014-09-19 23:04 oh but if your running wifi it will work 2014-09-19 23:04 you dont do it from the website 2014-09-19 23:04 its just part of wifi 2014-09-19 23:04 iar from console will be the same 2014-09-19 23:04 it's part of the Diva dlls, to be precise 2014-09-19 23:04 you just use the master password instead of theirs 2014-09-19 23:04 your robust that does authentication needs to run the Diva Authentication service 2014-09-19 23:05 Then it should work for me. Let me add it, restart robust and try it. 2014-09-19 23:05 k cool ya should work i cant say ive tested it but it should 2014-09-19 23:05 you probably need to chenge the dll of the Authentication service in your Robust 2014-09-19 23:05 this: 2014-09-19 23:05 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" 2014-09-19 23:06 nebadon, that hg link dosnt show up, my config is broke but usualy it will find the region and start the tp 2014-09-19 23:06 sould be mine: "Diva.OpenSimServices.dll:PasswordAuthenticationService" 2014-09-19 23:06 let me test from OSCC 2014-09-19 23:07 changing that line now. 2014-09-19 23:07 hmm 2014-09-19 23:07 machine isnt responding 2014-09-19 23:09 should the password be in double quotes? 2014-09-19 23:10 I don't think it matters unless you have spaces in it 2014-09-19 23:10 ok 2014-09-19 23:10 I have it in double quotes though 2014-09-19 23:11 Then I will too. 2014-09-19 23:11 AliciaRaven 1 sec restarting stuff 2014-09-19 23:11 k thanks nebadon 2014-09-19 23:12 smxy are you doing automated backups for your users, is that it? 2014-09-19 23:12 (that's a good use of this) 2014-09-19 23:14 ok AliciaRaven you should be able to reach my grid now 2014-09-19 23:14 k trying.. 2014-09-19 23:14 It's making the IAR using the master password. Awesome. Thank you Diva and Nebadon. :) Now I can script this up. 2014-09-19 23:14 that didnt look good AliciaRaven 2014-09-19 23:14 great smxy 2014-09-19 23:14 cool 2014-09-19 23:14 found it, trying to tp in now, this is where it usualy goes wrong 2014-09-19 23:15 ya you did not make it 2014-09-19 23:15 nebadon, that time i was bounced back to my grid, usualy i land in an empty region with only water or grey land 2014-09-19 23:15 smxy just for being 100% sure things are secure, try making an iar with some bogus password -- it should fail 2014-09-19 23:16 I will, after this one finishes createg ... they have a ton of stuff, LOL. 2014-09-19 23:17 What options would be best to use, so that I make a goos IAR for recovery purposes? 2014-09-19 23:17 good* 2014-09-19 23:17 if its same grid a standard oar is fine 2014-09-19 23:17 IAR :) 2014-09-19 23:18 ya sorry 2014-09-19 23:18 same applies though iar or oar if its same grid the stock is best 2014-09-19 23:18 most of the other options are for preserving certain data when moved to other grids 2014-09-19 23:18 I don't know what "standard" is. I just used the minimal needed and backed up their inventory at / 2014-09-19 23:18 right 2014-09-19 23:18 thats standard 2014-09-19 23:18 ok 2014-09-19 23:18 i use --noassets and then make sure the asset db is backed up separatly, that way iar files are created alot faster and use less resources 2014-09-19 23:19 smaller iar files aswell, no good if u want to use them on another grid tho 2014-09-19 23:20 Unlike making an OAR, I can do these at any region console in the grid, right? 2014-09-19 23:20 nebadon, any messages on ur console that might explain what is going wrong? 2014-09-19 23:20 yep any region console 2014-09-19 23:21 all it said on my region console was Unauthorized Caps client and a uuid 2014-09-19 23:21 and it's essentially a tar file, right? 2014-09-19 23:21 in Yellow 2014-09-19 23:21 its a tar.gz 2014-09-19 23:21 oh good. I won't compress it then. :) 2014-09-19 23:22 yes that would be fruitless 2014-09-19 23:22 it would actually grow 2014-09-19 23:22 maybe ya 2014-09-19 23:23 AliciaRaven, nebadon that looks like firewall ot loopback issues -- the receiving sim can't authenticate the IP 2014-09-19 23:23 or 2014-09-19 23:23 ya thats what i am thinking loopback maybe 2014-09-19 23:24 meaning that IP where yuo are logging in gets registered as local net IP rather than externally accessible IP 2014-09-19 23:24 my server seems to have no problem resolving the url its provided 2014-09-19 23:24 ah ya 2014-09-19 23:24 you can ping your FQDN from the server console 2014-09-19 23:24 see what returns 2014-09-19 23:25 that tend to happen when your login server is in the same network as your client 2014-09-19 23:25 my viewer and grid are on different machines 2014-09-19 23:25 but it's possible to circumvent it with some 'hosts' fu 2014-09-19 23:25 but are they on the same network? home net maybe? 2014-09-19 23:25 nope 2014-09-19 23:26 A message like this only means that something was slow, but nothing failed, right: 19:23:04 - [LOGHTTP]: Slow SynchronousRestObject request 4527 GET to http://sanctuary.homelinux.org:8013/assets/51d479b8-6c2b-4b07-be05-f87e32121d18 took 3955ms, 0ms writing, 2014-09-19 23:26 ok then. You can actually check in the debug messages in your login service 2014-09-19 23:26 server is hosted 2014-09-19 23:26 the login message tells you the IP that it sees coming 2014-09-19 23:26 that IP needs to be externally accessible for HG to work 2014-09-19 23:27 my standard login service is port 80, could that be an issue if HG is expecting 8002 somewhere? 2014-09-19 23:27 (or something like that) 2014-09-19 23:27 no 2014-09-19 23:27 although 2014-09-19 23:28 you have to put port 80 explicitly in URLs and stuff. This is not the Web where port 80 is assumed to be the default... 2014-09-19 23:28 port 80 is just like any other port here 2014-09-19 23:29 not for standard logins, viewers default to 80, nebadon said hg will require port even if its 80 tho 2014-09-19 23:31 are you mixing the use of 80 and 8002 2014-09-19 23:31 i see on my robust console its trying to reach 8002 2014-09-19 23:32 also is this on your home connection? 2014-09-19 23:32 no, all hg stuff is 8002 right now, the only services on port 80 are LLLoginService and GridInfoService 2014-09-19 23:32 I dont know any home based ISP that allows port 80 to be used 2014-09-19 23:32 they all block it 2014-09-19 23:32 the grid server is not my home connection, its hosted 2014-09-19 23:32 ok cool 2014-09-19 23:32 hypergrid works for people comming in btw 2014-09-19 23:32 i was just trying that 2014-09-19 23:33 that makes it even more likely its a loopback issue 2014-09-19 23:33 well no 2014-09-19 23:33 if the server isnt local thats not true hmm 2014-09-19 23:33 i cant reach your grid btw 2014-09-19 23:33 u cant? zadark was here a few hours ago 2014-09-19 23:33 teleport hasnt timed out yet buts also not going 2014-09-19 23:33 and i bounced back 2014-09-19 23:34 avatar is invisible 2014-09-19 23:34 i see [SCENE]: Found presence Nebadon.Izumi @grid.nebadon2025.com 1685f4c5-a4f9-46f8-a638-209d28bf07fd unexpectedly still child in Honeywood 2014-09-19 23:34 http://grid.spellscape.co.uk:8002 right? 2014-09-19 23:35 yes, server has crashed tho 2014-09-19 23:35 eep 2014-09-19 23:35 sorry :| 2014-09-19 23:35 lol its ok, starting up again, just greatful ur trying to help so its fine if the server chokes lol 2014-09-19 23:36 starting backup, takes a while because of the scripts tho 2014-09-19 23:36 ok 2014-09-19 23:39 It's *still* making this IAR .... wow. 2014-09-19 23:40 iars take forever 2014-09-19 23:40 big ones 2014-09-19 23:40 my osgrid iar took like 8.5 hours 2014-09-19 23:40 8000 assets and climbing 2014-09-19 23:40 8.5? Good Lord. 2014-09-19 23:40 its big like 2.8gb 2014-09-19 23:40 heh 2014-09-19 23:40 nebadon, back up 2014-09-19 23:41 k 2014-09-19 23:41 ok looking better this time 2014-09-19 23:42 i made it 2014-09-19 23:42 content downloading 2014-09-19 23:54 Clearly, I will not be making IArs on a night;y basis. Still going ... :) 2014-09-19 23:54 perhaps weekly or monthly. 2014-09-19 23:54 smxy they create very fast with --noassets 2014-09-19 23:55 they probably also go faster once all the assets are in your region cache 2014-09-19 23:56 Is there not a danger that assets could get out of sync when using noassets? 2014-09-19 23:57 There, done. 18609 assets. 958MB 2014-09-20 00:00 diva: yes, a bogus password fails. 2014-09-20 00:00 ok, great 2014-09-20 00:31 https://www.youtube.com/watch?feature=player_embedded&v=GC0WKolLJ_Q 2014-09-20 00:31 lol 2014-09-20 00:34 WTF is he doing?!?!?! 2014-09-20 00:34 LOL 2014-09-20 00:34 hehe 2014-09-20 00:34 OMG 2014-09-20 00:36 best video ever lol 2014-09-20 00:36 I'm still not sure why he did that. 2014-09-20 00:36 the shock value lol 2014-09-20 00:36 It worked! 2014-09-20 00:36 total payoff 2014-09-20 00:36 hehe 2014-09-20 00:37 No often my jaw hits the floor. 2014-09-20 00:37 lol 2014-09-20 00:37 i imagine it hits apple fans much harder too 2014-09-20 00:37 lol 2014-09-20 00:38 im sure you could just rinse it off and its fine 2014-09-20 00:38 should be fairly water resistant 2014-09-20 00:39 the galaxy s5 you can dunk it in water for like 90 minutes while its still running 2014-09-20 00:39 and it will be fine 2014-09-20 00:42 I can think of someone that would really upset, our 'Apple Systems Administrator'. He asked me what I though of the new iPad, I said boring. The next day my Sun coffee mug was found smashed.. lol 2014-09-20 00:42 haha 2014-09-20 00:42 Ouch. 2014-09-20 00:43 I will not show the vid, should my house burn down 2014-09-20 00:43 :) 2014-09-20 00:43 lol 2014-09-20 00:45 mono 3.8 is out now btw 2014-09-20 00:45 works good so far for me 2014-09-20 00:46 Is that Trunk or released? 2014-09-20 00:46 release 2014-09-20 00:47 you can get tarballs from their website 2014-09-20 00:47 they redid the website too 2014-09-20 00:47 i need to update my instructions 2014-09-20 00:47 there is new libgdiplus tarball too 2014-09-20 00:47 Yeah. They screwed up the tarball last time, so we had to use Trunk. 2014-09-20 00:48 Should probably add 3.8 to Mantis too. 2014-09-20 00:50 Thanks for letting me know. I'll add that to my ToDo list. 2014-09-20 00:50 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44&p=45#p45 2014-09-20 00:51 should be right hopefully no mistakes 2014-09-20 00:51 Same nursey size as before? 2014-09-20 00:51 nursery 2014-09-20 00:51 yea 2014-09-20 00:53 There's never a lack of things to do when running a grid. 2014-09-20 00:55 i had to space my var regions apart on my grid 2014-09-20 00:55 it was just too much content in view, was a bit ridiculous 2014-09-20 00:58 Mono 3.8 includes threadpool stuff introduced with Windows 8 2014-09-20 00:58 nice 2014-09-20 01:04 with win 8 or .net 4 ? 2014-09-20 01:05 I think that will be .Net 4.5 2014-09-20 01:05 think .net 4 already introduced threadpool changes 2014-09-20 01:08 Adam West is 86 today. Damn. 2014-09-20 01:08 From what I have heard and yet to verify is that Visual Studio 2013 required with win 8.1 extentions (update 2) 2014-09-20 01:23 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-20 01:37 nebadon: okay, now I get why he did that to the iPhone. It's a video from ClickHole. :) 2014-09-20 04:57 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-20 13:35 Bug #7327:04 delete-region and admin_delete_region does not completely remove a region 14( http://opensimulator.org/mantis/view.php?id=7327 ): A NOTE has been added to this issue. 2014-09-20 14:47 wow unity 5 2014-09-20 14:48 takes a while to download and start, but check it out 2014-09-20 14:48 http://www.replex.org/angrybots/ 2014-09-20 14:48 no plugins, pure 100% html5 and webgl 2014-09-20 15:41 That's pretty cool 2014-09-20 16:04 graphics are awesome lkalif 2014-09-20 16:05 one thing that really bothers me about webgl stuff is the movement keys and mouse stuff 2014-09-20 16:05 You too? 2014-09-20 16:05 I found it very hard to move around. 2014-09-20 16:05 ive never experineced anything in webgl where the movement feels right 2014-09-20 16:05 compared to like a normal video game 2014-09-20 16:06 like if the mouse goes outside the window 2014-09-20 16:06 its so easy to hit wrong keyn on keyboard and your browser goes back 2014-09-20 16:50 http://www.twitch.tv/oculus/ 2014-09-20 16:51 oculus rift conference live now 2014-09-20 17:12 nebadon: the tech is pretty impressive 2014-09-20 17:12 unity game engine is c++, the scripts are c# 2014-09-20 17:12 it all gets compiled to c++ and then compiled to javascript 2014-09-20 17:13 so you basically write in c# and it cross-compiles for the browser javascript 2014-09-20 17:15 nice 2014-09-20 17:16 I'm really impressed with the technology they developed 2014-09-20 17:17 so, lkalif, the question is: can we do something like that but using the viewer/opensim as the editor of these scenes that are then shown on the web browser? I love the result of Unity work, but I don't love the process of creating that work in Unity 2014-09-20 17:18 I don't quite understand what you mean? 2014-09-20 17:19 Port viewer for the web? No. Don't think that's feasable. 2014-09-20 17:19 You could write an opensim client in Unity I guess 2014-09-20 17:20 take that game you have there on the replex web site. It was created in the Unity editor. Now imagine that instead of that, you would create it in an opensim environment -- all those assets/objects would be added using the normal viewer, but then rendered on a web browser as html5/webgl 2014-09-20 17:21 Yes, you could make a unity viewer. You'd need to make a new way for opensim to send the data 2014-09-20 17:21 As browsers are not capable of UDP and very limited on HTTP to. 2014-09-20 17:22 do we need a unity viewer? Can't we do it with a normal webgl viewer? 2014-09-20 17:23 webgl viewer from scratch? I suppose it's possible, but it's a huge task. 2014-09-20 17:25 we were talking about that some time ago in the opensim-dev mailing list -- MisterBlue was asking what ppl wanted to see in a viewer if we could start from sratch. I would love to be able to build environments using the build tools and collaborative environment of the SL viewer/opensim, but then deliver those environments (without build capabilities) on the web browser, as plain webgl 2014-09-20 17:25 so, for example, we would build that AngryBots game in opensim, but play it on the web 2014-09-20 17:26 multi-user by default, of course 2014-09-20 17:26 Yeah I understand. But building a viewer from scratch is a huge undertaking 2014-09-20 17:27 yeah 2014-09-20 17:27 I wonder if something can be reused somehow. Maybe parts of radegast compiled to JS 2014-09-20 17:28 with a different network component 2014-09-20 17:28 If I was doing it, I'd be using Unity 2014-09-20 17:28 it's the ultimate multi-platform tool 2014-09-20 17:28 you change change a setting or two, and you have an iPhone app, and Android app 2014-09-20 17:29 standalone pc / mac, or webgl 2014-09-20 17:29 I know, I made a few environments with Unity 2014-09-20 17:29 I love te result, but not the process of creating there 2014-09-20 17:29 That AngryBot is their stadard demo game... I just select output to WebGL and it just worked. 2014-09-20 17:30 (Unity 5 closed beta) 2014-09-20 17:30 dahlia has made unity viewer before, and corresponding opensim protocol 2014-09-20 17:30 but it was for a client iirc 2014-09-20 17:32 I know there are people working on webgl viewers too, but so far it's all closed source. I'm afraid I don't know enough about rendering to do something like that. And rendering is the core of such a viewer. 2014-09-20 17:34 Yeah, I know, I wrote the super-simple rendering engine in Radegast, just to see what is involved 2014-09-20 17:37 could it be compiled to JavaScript/asm.js? 2014-09-20 17:38 I don't know of a way to do that 2014-09-20 17:38 Unity made their own compiler 2014-09-20 17:38 they basically said "mono sucks, let's make our own .net implementation" 2014-09-20 17:39 il2cpp they call it 2014-09-20 17:41 did they open source that? 2014-09-20 17:41 I will do some simple tests in Unity. In theory I should just be able to drop in OpenMetaverseTypes.dll and StructuredData and get LLSD serialization without any effort. 2014-09-20 17:42 diva: no. they were asked about it on a conference I was watching, they didn't say they won't either. 2014-09-20 17:42 Still up in the air it looks like. 2014-09-20 17:44 so they do C#->CIL->C++->JavaScript? Is that the pipeline? 2014-09-20 17:46 I'm reading about it. it looks like that's what they do 2014-09-20 17:52 yes 2014-09-20 17:52 cil -> c++ bit is the one they made 2014-09-20 17:53 man the guy at the occulus conference right now is blowing my mind lol 2014-09-20 17:53 who? where? 2014-09-20 17:53 http://www.twitch.tv/oculus/ 2014-09-20 17:54 he broke my brain 2014-09-20 17:54 lol 2014-09-20 17:54 lol 2014-09-20 17:54 is it bar or is it far ;) 2014-09-20 17:54 what did he do? 2014-09-20 17:54 basically make you hear something differnt by just changing visual cues on the screen 2014-09-20 17:54 insanity 2014-09-20 17:55 brain is running very buggy software 2014-09-20 17:55 "optical illusions" books have been around for centuries 2014-09-20 17:55 they should be called "brain software defects" instead :P 2014-09-20 17:58 viruses for brain like snow crash :) 2014-09-20 18:08 that guy is good presenter 2014-09-20 18:08 yes, better than the other two I saw 2014-09-20 18:08 that stage they have is sweet might have to do something like that for OSCC 2014-09-20 20:30 I noticed they pared down that angry bots game about the time they came out with the webgl thing. It used to be a lot larger and more complex 2014-09-20 23:28 Bug #7328:04 CONSOLE COMMAND: region restart bluebox misbehaves 14( http://opensimulator.org/mantis/view.php?id=7328 ): has been SUBMITTED. 2014-09-20 23:30 Bug #7327:04 delete-region and admin_delete_region does not completely remove a region 14( http://opensimulator.org/mantis/view.php?id=7327 ): has been UPDATED. 2014-09-20 23:33 Bug #7327:04 delete-region and admin_delete_region does not completely remove a region 14( http://opensimulator.org/mantis/view.php?id=7327 ): has been UPDATED. 2014-09-21 00:50 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-21 05:20 -!- Misterblue_(~Misterblu@c-24-22-105-86.hsd1.or.comcast.net) has left #opensim-dev 2014-09-21 07:08 Bug #7302:04 Inventory , skin, clothing, and even landmarks disappear once avatar relogs. Avatar appears cloud 14( http://opensimulator.org/mantis/view.php?id=7302 ): A NOTE has been added to this issue. 2014-09-21 07:48 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-21 13:13 Bug #7305:04 Assignment /= fail 14( http://opensimulator.org/mantis/view.php?id=7305 ): A NOTE has been added to this issue. 2014-09-21 14:19 Starting build #3820 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-21 14:23 Project opensim » mono-2.10.8.1 build #3820: SUCCESS in 8 min 51 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3820/ 2014-09-21 14:23 * misterblue: BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82 2014-09-21 14:23 * misterblue: BulletSim: add new Bullet 2.82 constraint type codes and rename the 2014-09-21 14:23 * misterblue: Fix typo in OpenSimDefaults.ini comment 2014-09-21 14:35 misterblue: what differences should we see with that new version of BS? 2014-09-21 14:35 should see some improvement in mesh-to-mesh collision performance... but not other functionality changes 2014-09-21 14:36 nebadon said his cars still use a lot of CPU and I haven't dug into that problem 2014-09-21 14:36 ok 2014-09-21 15:30 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): A NOTE has been added to this issue. 2014-09-21 15:34 Bug #7263:04 Repeated calls to llFrand() cause script to runtime error or freeze 14( http://opensimulator.org/mantis/view.php?id=7263 ): has been RESOLVED. 2014-09-21 15:46 Bug #7329:04 Scripts including transaction_result fails to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): has been SUBMITTED. 2014-09-21 15:46 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): has been UPDATED. 2014-09-21 16:24 Starting build #3821 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-21 16:28 Project opensim » mono-2.10.8.1 build #3821: SUCCESS in 4 min 12 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3821/ 2014-09-21 16:28 diva: Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were. 2014-09-21 18:14 Bug #7328:04 CONSOLE COMMAND: region restart bluebox misbehaves 14( http://opensimulator.org/mantis/view.php?id=7328 ): A NOTE has been added to this issue. 2014-09-21 18:21 Bug #7305:04 Assignment /= fail 14( http://opensimulator.org/mantis/view.php?id=7305 ): A NOTE has been added to this issue. 2014-09-21 18:24 diva: Out of curiosity, does this error look like what you fixed? http://pastebin.com/LXtKqwr1 2014-09-21 19:02 smxy unlikely 2014-09-21 19:03 that looks like a different problem 2014-09-21 19:15 okay, thanks. 2014-09-21 19:53 Bug #7330:04 llRegionSayTo() now says it twice... 14( http://opensimulator.org/mantis/view.php?id=7330 ): has been SUBMITTED. 2014-09-21 19:55 Bug #7330:04 llRegionSayTo() now says it twice... 14( http://opensimulator.org/mantis/view.php?id=7330 ): has been set as RELATED TO issue 0005005. 2014-09-21 19:55 Bug #5005:04 [PATCH] llRegionSay() script function does not trigger a ChatFromWorldEvent 14( http://opensimulator.org/mantis/view.php?id=5005 ): has been set as RELATED TO issue 0007330. 2014-09-21 21:45 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-22 21:45 nebadon: so have you tried mono 3.8 with those thread naming changes yet? 2014-09-22 21:48 bluewall has, i am not quite sure what to do with it 2014-09-22 21:48 BlueWall are you here? 2014-09-22 21:48 it would be a case of switching to master branch and then seeing what the ps -ef output looks like 2014-09-22 21:49 oh 2014-09-22 21:49 ok 2014-09-22 21:49 master branch ok for load testing tomorrow? 2014-09-22 21:49 er ps -eLf rather 2014-09-22 21:50 nebadon: no, can't do that yet. But I would really like to see if/how this stuff works before merging up to master 2014-09-22 21:50 I can build my own mono 3.8 but it's a bit of a pain to use locally 2014-09-22 21:50 ok let me test on local grid then 2014-09-22 21:50 er, merging to ghosts I mean 2014-09-22 21:56 nebadon: interesting, are you in a position to login any of your heavy avatars to kn1? 2014-09-22 21:57 sure 2014-09-22 21:57 want me to now? 2014-09-22 21:58 yes please 2014-09-22 21:58 ok 2014-09-22 22:13 With my desktop not booting I haven't been in this channel as much to keep up on the happenings around OS. 2014-09-22 22:14 justincc ping 2014-09-22 22:14 nebadon: hi 2014-09-22 22:14 i did the ps -eLf 2014-09-22 22:15 there are 1000 lines it seems like 2014-09-22 22:15 there are a stupid number of threads 2014-09-22 22:15 the entries for the region i restarted dont look much different 2014-09-22 22:15 how about if you do "top" then show threads with "H"? 2014-09-22 22:15 i don't what im supposed to see 2014-09-22 22:16 again top is 1000 lines jumping around so quickly i cant read anything 2014-09-22 22:16 nor do I, completely, though I'm assuming something different from mono --debug OpenSIm.exe... 2014-09-22 22:16 sort by cpu? 2014-09-22 22:16 or something more stable 2014-09-22 22:16 of course, it starts out sorted by cpu 2014-09-22 22:16 Starting build #3822 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-22 22:16 ya i am not sure what bluewall did 2014-09-22 22:21 Project opensim » mono-2.10.8.1 build #3822: SUCCESS in 8 min 59 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3822/ 2014-09-22 22:21 * jjustincc: Reinsert OpenMetaverse.dll from commit fbdf507 from an accidental replace in f1f935e 2014-09-22 22:21 * jjustincc: Replace two connecting bots state booleans in pCampbot with a single state machine. 2014-09-22 22:21 Starting build #3823 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-22 22:25 Project opensim » mono-2.10.8.1 build #3823: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3823/ 2014-09-22 22:36 -!- Wanderer_42|2(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-22 22:37 I have begun to see OpenSim crash when running dev/master. Seems to be since thread naming changes. Stacktrace http://pastebin.com/VzYuMhan 2014-09-22 22:39 zadarkAlt1: always at startup? 2014-09-22 22:40 No, can be after a while 2014-09-22 22:40 Difficult to pin point 2014-09-22 22:40 you've been running mono 3.6 for a while? 2014-09-22 22:41 what version of mono are you running? 2014-09-22 22:41 stacktrace isn'tinformative 2014-09-22 22:41 3.6 2014-09-22 22:41 oh your running 3.6 2014-09-22 22:41 can you upgrade to 3.8? 2014-09-22 22:41 its the latest mono release now 2014-09-22 22:42 Only seems to occur on the grid configured regions, standard and var, but not seen on standalone 2014-09-22 22:42 i updated my instructions 2014-09-22 22:42 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2014-09-22 22:42 It did not want to further complicate matters 2014-09-22 22:43 ok Tower region has been running for 35 minutes now on master code with mono 3.8 2014-09-22 22:44 Switching to bullet-2-82 branch or earlier master, problem goes away 2014-09-22 22:44 23000 prims and 1578 scripts 2014-09-22 22:44 im wondering if there is some ini change to bluewalls stuff 2014-09-22 22:45 nope hmm 2014-09-22 22:46 I do not change ini, except for those that are part of the commit 2014-09-22 22:46 There is very little on these regions 2014-09-22 22:47 just joined, are you talking about BULLET crashing simulator ? 2014-09-22 22:47 i just restarted universal campus now on master git with mono 3.8 too 2014-09-22 22:48 36500 prims and 2004 scripts 2014-09-22 22:48 that thread naming irks me. I don't see how it can work since the threads are all shared via multiple levels of threadpools 2014-09-22 22:48 no was a mono crash BrucePatton 2014-09-22 22:48 I have no evidence to suggest it is Bullet specific, as if I run the 2-82 branch thing do not crash 2014-09-22 22:49 well have a look at this http://pastebin.com/eKb1Nmhs 2014-09-22 22:49 that doesnt look good 2014-09-22 22:49 ive not seen anything like that 2014-09-22 22:49 is this randomly happening? 2014-09-22 22:50 Is that on start up Bruce? 2014-09-22 22:50 also are you running bullet in a seperate thread 2014-09-22 22:50 i suspect you are not 2014-09-22 22:52 worked before r/25251 and works with ODE with r/25255 2014-09-22 22:52 no not separate threat but I tried and same result 2014-09-22 22:52 k 2014-09-22 22:52 justincc, I have been running 3.6 since 2014-06-09 on these machines 2014-09-22 22:52 it is when I run a boat script 2014-09-22 22:53 i suspect your problem may be more on the mono side zadarkAlt1 2014-09-22 22:53 Why? 2014-09-22 22:54 well yes and no 2014-09-22 22:54 opensimulator is probably triggering a bug in the mono your running 2014-09-22 22:55 be good to show BlueWall though for sure 2014-09-22 22:56 he was also using 3.8 i skipped 3.6 2014-09-22 22:57 The thread commit references 3.6+ 2014-09-22 22:58 ya 2014-09-22 22:58 that doesnt mean 3.6 isnt buggy 2014-09-22 22:58 it likely is 2014-09-22 22:58 could be this it does not like eulerRot=<0,0,num*DEG_TO_RAD> 2014-09-22 22:59 BrucePatton: with that stacktrace I would suspect bulletsim in the first instance. Nothing you do in script should trigger it - looks more like a race condition to me 2014-09-22 22:59 euler? *runs*... 2014-09-22 22:59 anyway zadarkAlt1 not a big deal, mostly it would be good to see if you experience same problem on 3.8 2014-09-22 22:59 BrucePatton: unless the same script riggers it every single time 2014-09-22 22:59 then we can better know if its us or something in mono 2014-09-22 23:00 mono 3.8 has a lot of bug fixes since 3.6 2014-09-22 23:01 Mono 3.8.0 has 711 commits since the last release. This is the work of 61 contributors since May 28. 58 bugs were fixed. 2014-09-22 23:02 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): has been ASSIGNED. 2014-09-22 23:04 Don't mean to ruffle anyone's feathers.... but this is why I have to use Windows. 2014-09-22 23:04 BrucePatton: if it triggers with that script every single time then would be great if you could raise a bug and then someone (or I) can let misterblue know 2014-09-22 23:11 Starting build #3824 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-22 23:15 Project opensim » mono-2.10.8.1 build #3824: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3824/ 2014-09-22 23:15 * jjustincc: Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command. 2014-09-22 23:15 * jjustincc: Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC. 2014-09-22 23:15 * jjustincc: Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout. 2014-09-22 23:15 * jjustincc: Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out. 2014-09-22 23:23 justincc Keynote 1 is holding up good 2014-09-22 23:23 ive actually been building a bit 2014-09-22 23:23 just to see how it went, so far seems great 2014-09-22 23:25 my bots are still falling off. I've finally decided to prep another machine I have here but hopefully will get some amazon instances too 2014-09-22 23:25 nebadon: your machine seems to be worse than it was somehow 2014-09-22 23:25 hmm 2014-09-22 23:25 nothing has changed on that machine at all 2014-09-22 23:26 i dont really have any heavy network stuff going on 2014-09-22 23:26 you have changed network stuff recently in general, right? 2014-09-22 23:26 well i got a new modem, but my speeds have only improved since then 2014-09-22 23:26 otherwise everything is the same 2014-09-22 23:26 same router 2014-09-22 23:27 oh hrmm 2014-09-22 23:27 ok I dunno, somehow network is worse. I have problem even typign on consoles wtih 100 bots connected 2014-09-22 23:27 something does seem wrong, net is really slow at the moment 2014-09-22 23:27 wierd 2014-09-22 23:27 ok 2014-09-22 23:34 there we go justincc 2014-09-22 23:34 i rebooted the router things feel fast again 2014-09-22 23:34 ah, that's why all those bnots fell off ::) 2014-09-22 23:34 ok 2014-09-22 23:34 ya sorry should have warned you 2014-09-22 23:34 no worries 2014-09-22 23:35 http://www.speedtest.net/result/3780006674.png 2014-09-22 23:38 Bug #7314:04 [PATCH] InventoryArchiver, perms filter switch and load callback event patches 14( http://opensimulator.org/mantis/view.php?id=7314 ): has been RESOLVED. 2014-09-22 23:38 ok my 20 bots are back in 2014-09-22 23:39 hmm hopefully i didnt kill the simulator heh 2014-09-22 23:39 my real avatar cant move 2014-09-22 23:39 stuff hasnt fully loaded either 2014-09-22 23:39 ah there goes 2014-09-22 23:39 its rough at the moment 2014-09-22 23:40 largely ok for me 2014-09-22 23:40 ok 2014-09-22 23:41 i may need to reconnnect my main avatar hes pretty well stuck, this happened once before 2014-09-22 23:41 hmm my net seems dead again 2014-09-22 23:41 lame 2014-09-22 23:42 yeah, I'm getting same feels as before 2014-09-22 23:43 let me kill radegast 2014-09-22 23:43 and see if it recovers 2014-09-22 23:43 seemed to start again as soon as i logged them all back in 2014-09-22 23:44 hmm doesnt seem to be recovering 2014-09-22 23:46 Hey nabadon 2014-09-22 23:46 naba :) 2014-09-22 23:48 hello BlueWall 2014-09-22 23:48 maybe you can explain what you were doing with the thread stuff? 2014-09-22 23:50 the only thing that really changed was the point the threads are being named. 2014-09-22 23:51 we have been naming most of them all along, but then needed to be named after starting. 2014-09-22 23:52 hehe 2014-09-22 23:52 naba 2014-09-22 23:52 :) 2014-09-22 23:53 man my internet is sucking bad all the sudden 2014-09-22 23:53 did you catch what I sent? 2014-09-22 23:54 ok, I'm going to remove all bots running from your system, as I'm about to logoff anyway 2014-09-22 23:54 oh, trhey already fell off 2014-09-22 23:54 ok ya don't know what the heck is going on tonight 2014-09-22 23:55 yeah, I'm probably going to try and spin up some cloud systems and run bots from there tomorrow 2014-09-22 23:55 maybe ISP doing some throtteling at peak times 2014-09-22 23:56 did you change something to how the bots work? 2014-09-22 23:56 wierd everything seems back to normal again now 2014-09-22 23:56 tthey don't like all the bizarre activity from your link :) 2014-09-22 23:56 not afaik 2014-09-22 23:56 ok 2014-09-22 23:56 distinc possibilty some throtteling by the ISP 2014-09-22 23:57 this is kind of peak time for net here 2014-09-22 23:57 everyone watching netflix 2014-09-22 23:57 lol 2014-09-22 23:57 during the day they dont care what i do 2014-09-22 23:58 ok, time for me to break. Goodnight folks 2014-09-23 03:24 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-23 10:26 Bug #7331:04 Add persistent command line history in both Region and Robust consoles 14( http://opensimulator.org/mantis/view.php?id=7331 ): has been SUBMITTED. 2014-09-23 10:27 Bug #7331:04 Add persistent command line history in both Region and Robust consoles 14( http://opensimulator.org/mantis/view.php?id=7331 ): has been set as RELATED TO issue 0007071. 2014-09-23 10:27 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been set as RELATED TO issue 0007331. 2014-09-23 10:27 Bug #7331:04 Add persistent command line history in both Region and Robust consoles 14( http://opensimulator.org/mantis/view.php?id=7331 ): has a PATCH to be looked at. 2014-09-23 10:36 Bug #7331:04 Add persistent command line history in both Region and Robust consoles 14( http://opensimulator.org/mantis/view.php?id=7331 ): A NOTE has been added to this issue. 2014-09-23 15:02 Bug #7331:04 Add persistent command line history in both Region and Robust consoles 14( http://opensimulator.org/mantis/view.php?id=7331 ): has been RESOLVED. 2014-09-23 15:03 Starting build #3825 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-23 15:04 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been RESOLVED. 2014-09-23 15:05 Bug #7071:04 Persist console command history after an OpenSim.exe restart 14( http://opensimulator.org/mantis/view.php?id=7071 ): has been CLOSED 2014-09-23 15:07 Project opensim » mono-2.10.8.1 build #3825: SUCCESS in 8 min 0 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3825/ 2014-09-23 15:07 bluewall: Add persistent command history in console 2014-09-23 15:10 Thanks Bluewall :) 2014-09-23 15:11 thank you! 2014-09-23 15:12 did you close them both? 2014-09-23 15:12 hmm, maybe not the most recent 2014-09-23 15:13 hmm it shows as closed for some reason too, is that cos it was linked? 2014-09-23 15:14 no, I thought I closed it, but it didn't show up here as closed. 2014-09-23 15:14 ah ok. no worries. Its fine. :) 2014-09-23 15:16 very cool thanks jakdaniels and BlueWall 2014-09-23 15:18 that patch has been around for a while, but it didn't make it into last release and it was a little err, messy (3 patch files). I tidied it up and added example config to Robust.ini for the grid console history 2014-09-23 16:31 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): A NOTE has been added to this issue. 2014-09-23 17:15 nebadon_: ok, realistically that's it if you want to update. 2014-09-23 17:15 ok 2014-09-23 17:15 nebadon_: to get the adjusted default to take affect you will need to restart all simulators 2014-09-23 17:16 ok 2014-09-23 17:16 although you could also set it via console for now but it will be easier just to restart 2014-09-23 17:16 none of the updates are major changes, really just reducing the delta with master 2014-09-23 17:16 i have to restart anyway with an update 2014-09-23 17:17 are you still logging in bots? 2014-09-23 17:17 im about to restart stuff 2014-09-23 17:17 yes, I am trying to do all 400 from this large amazon instance as a test 2014-09-23 17:17 ah 2014-09-23 17:18 is it possible for you just to restart the non keynotes? 2014-09-23 17:18 ok let me know when you are done 2014-09-23 17:18 i was about to restart robust 2014-09-23 17:18 is that necessary? none of the updates affect it 2014-09-23 17:18 but i see flood of logins going 2014-09-23 17:18 didnt want to disrupt it 2014-09-23 17:18 yes.... 2014-09-23 17:18 ok i alwyas do them both 2014-09-23 17:18 but if you dont care i can skip 2014-09-23 17:18 I am doing the thing you love me doing best and trying to cram them all in suiper quickly :) 2014-09-23 17:19 pls skip for now 2014-09-23 17:19 ok 2014-09-23 17:19 if this ec2 instance appears to handle it I will probably just run them all from there. If not, I might even just spin up another instance 2014-09-23 17:20 I feel better abouit the connectivity from there now rather than trying to run these things from domestic locations 2014-09-23 17:20 it's stillnot liking it super much though 2014-09-23 17:21 hmm ya 2014-09-23 17:21 it should be a way more reliable connection 2014-09-23 17:24 in fact, I might possibly leave them already online today rather than try and relogin from scratch, though I will probably take most off kn1 2014-09-23 17:25 ok so wont need my bots you don't think? 2014-09-23 17:25 feel free to use my heavier bots with pcampbot if needed 2014-09-23 17:27 nebadon_: your bots will still be good since they wil have a more realistic wl in some respects than pcampbot 2014-09-23 17:27 I will leave room for them shortly 2014-09-23 17:27 although more unrealistic in others, such as those huge attachments :) 2014-09-23 17:29 ok cool 2014-09-23 17:32 ok just everything but keynotes restarted 2014-09-23 17:58 weekly meeting is starting 2014-09-23 18:05 nebadon_ whats the hg address for the meeting plz? 2014-09-23 18:06 http://cc.opensimulator.org:8002 Staff Zone 1 2014-09-23 18:07 nebadon_, staff? is it the usual os dev meeting or a conference thing? 2014-09-23 18:10 it's on the conference grid but shouldn't be the usual place. Unless osgrid never comes back. 2014-09-23 18:55 Worst case, it comes back clean and starts over, yes? 2014-09-23 18:57 Worst case is that, as they open the box of drives to reinstall them - a superflare or rogue comet destroys the earth before we've found alternate arrangements 2014-09-23 18:58 :) 2014-09-23 22:45 looooool 2014-09-23 22:46 nebadon_: the bots are being disconnected on the tos timeout 2014-09-23 22:46 what the heck 2014-09-23 22:46 that's why it was always happening to all of them on kn4 2014-09-23 22:46 are these new bots? 2014-09-23 22:46 and happens after 10 mins... 2014-09-23 22:46 no 2014-09-23 22:46 oh 2014-09-23 22:46 they were working before! 2014-09-23 22:47 what the heck 2014-09-23 22:47 but I'm almost 100% this is why 2014-09-23 22:47 lol 2014-09-23 22:47 hmmm 2014-09-23 22:47 trying to remeber how to do that via the database 2014-09-23 22:48 was there any period when the tos wasn't active 2014-09-23 22:48 I seem to vaguely recall now that might have been the case... 2014-09-23 22:48 ya maybe 2014-09-23 22:48 oh man :) 2014-09-23 22:48 diva ping 2014-09-23 22:49 for now i'll just turn it off 2014-09-23 22:49 its in bottom of GridCommon.ini 2014-09-23 22:49 let me take a quick look at the db 2014-09-23 22:50 ok 2014-09-23 22:50 turn it off 2014-09-23 22:51 is there any way to modify the db 2014-09-23 22:51 won't we want to turn it back on later? 2014-09-23 22:51 to force them to all accepted? 2014-09-23 22:51 I'm sure we must have done this for the existing bots 2014-09-23 22:51 yes 2014-09-23 22:51 I think it must only affect the ones I added this year 2014-09-23 22:51 1 sec, let me give you the command 2014-09-23 22:51 for some reason im drawing a total blank on this process 2014-09-23 22:52 i know ive done it before my brain is mush 2014-09-23 22:52 what port is mysql running on there? 2014-09-23 22:53 add -h 127.0.0.1 2014-09-23 22:53 dont use port 2014-09-23 22:53 mysql is open 2014-09-23 22:53 on screen -x 01 2014-09-23 22:53 tab 10 2014-09-23 22:55 UPDATE griduser SET TOS='127.0.0.1 2014-09-23 15:54' <--- this updates everyone, not just the bots 2014-09-23 22:55 if yuo want the bots we need a join there 2014-09-23 22:56 bots have regular IDs so should be able to do it that way 2014-09-23 22:58 nebadon_: ok, I have an update command on the mysql console if you want to check it 2014-09-23 22:59 whcih console #? 2014-09-23 22:59 9 on keynotes 2014-09-23 22:59 ya do it 2014-09-23 22:59 you know, when you have more than 9 screens it becomes a real pain to move through them 2014-09-23 23:00 ok, that looks good 2014-09-23 23:00 do this 2014-09-23 23:00 thank god for that, I thought I was going crazy 2014-09-23 23:00 ctrl+a shift+" 2014-09-23 23:00 make your life easier 2014-09-23 23:00 nice, I didn#t know about that 2014-09-23 23:00 :) 2014-09-23 23:01 still more keypresses thoguh :) 2014-09-23 23:01 yes but less ssh windows 2014-09-23 23:01 pick your poison 2014-09-23 23:01 lol 2014-09-23 23:01 how did the load test go today? (sorry I couldnt do it -- meetings) 2014-09-23 23:02 I must admit, I have so many damn terminals open nowadays that I'm heading depper into screens in tabbed terminals land 2014-09-23 23:02 i think on one of diva and my servers i had like 24 tabs once 2014-09-23 23:04 once ctrl+a shift+" becomes muscle memory its very nice 2014-09-23 23:04 ever tried that other multiplexer? 2014-09-23 23:04 i have not 2014-09-23 23:04 i think its just a fork of screen though isnt it? 2014-09-23 23:04 nor have I except very briefly. I don't know, I hadn't heard that 2014-09-23 23:05 could be worse i could have the tool bar at the bottom disabled like the default screen config 2014-09-23 23:05 some ppl say it's better but you can never tell until you've tried to do stuff with it 2014-09-23 23:05 i dunno how anyone can do that 2014-09-23 23:06 here you go some light reading : http://arundelo.livejournal.com/390.html 2014-09-23 23:06 hehe 2014-09-23 23:06 ctrl+a ctrl+z is nice too 2014-09-23 23:06 it exits you out of screen 2014-09-23 23:07 so you can connect to a different screen terminal 2014-09-23 23:07 C-a ? Help. \o/ 2014-09-23 23:07 also if you ever have a frozen tab 2014-09-23 23:07 honestly. the mechanisms to stuff text on a screen from outside are obscure enough 2014-09-23 23:07 ctrl+a :kill 2014-09-23 23:08 make sure your on the tab you want to kill 2014-09-23 23:08 saves you from totally having to restart screen completly 2014-09-23 23:08 I use ctrl-a d 2014-09-23 23:08 "detach" 2014-09-23 23:09 ah ya 2014-09-23 23:09 wonder what the difference is 2014-09-23 23:09 ctrl+a ctrl+z doesnt kill it or pause it or anything 2014-09-23 23:09 dunno, never used ctrl-z 2014-09-23 23:09 i use it all the time 2014-09-23 23:09 nor me, I always do ctrl -a, d 2014-09-23 23:10 me too 2014-09-23 23:10 everyone gangs up on nebadon_.... 2014-09-23 23:10 lol 2014-09-23 23:10 ACTION ctrl+z's his way out 2014-09-23 23:10 but, it makes sense because in bash you do Ctrl+z to background a process 2014-09-23 23:11 I could never get that to work on DOS 2014-09-23 23:11 :S 2014-09-23 23:11 lol 2014-09-23 23:12 but Ctl+z stops the process, you must type bg to make it run 2014-09-23 23:28 yah, ended up needing to make softlinks 2014-09-23 23:29 next time I'll add that switch to combine the libraries 2014-09-23 23:50 Starting build #3826 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-23 23:50 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-23 23:54 Project opensim » mono-2.10.8.1 build #3826: SUCCESS in 4 min 16 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3826/ 2014-09-23 23:54 jjustincc: Remove an unnecessary check at the bottom of Scene.CloseAgent() 2014-09-24 04:20 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-24 18:12 test 2014-09-24 19:06 test failed 2014-09-24 21:57 -!- Lexa(~lexa@gateway/tor-sasl/lexa) has left #opensim-dev 2014-09-24 22:42 hi nebadon_, you around? 2014-09-24 22:54 Starting build #3827 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-24 22:56 hey justincc 2014-09-24 22:57 nebadon_: could you update keynotes with current ghosts? 2014-09-24 22:57 sure 2014-09-24 22:57 give me 15-20 minutes 2014-09-24 22:57 thanks 2014-09-24 22:58 Project opensim » mono-2.10.8.1 build #3827: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/./MONO_VERSION=mono-2.10.8.1/3827/ 2014-09-24 22:58 * jjustincc: Add "debug lludp packet" command to pCampbot. 2014-09-24 22:58 * jjustincc: Update libopenmetaverse to 0f4b361. 2014-09-24 22:58 * jjustincc: Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire. 2014-09-24 23:09 hey justincc, i havnt forgot about updating the wiki, got a lot on at the moment so i will sort it out in a few days i hope 2014-09-24 23:10 AliciaRaven: no worries, thanks for keeping that in mind 2014-09-24 23:10 np, i will let u know when its sorted out 2014-09-24 23:54 -!- Wanderer_42(~kvirc@dslb-084-060-180-211.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-25 10:55 Starting build #3828 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-25 10:59 Project opensim » mono-2.10.8.1 build #3828: SUCCESS in 5 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3828/ 2014-09-25 11:13 Starting build #3830 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-25 11:17 Project opensim » mono-2.10.8.1 build #3830: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3830/ 2014-09-25 15:35 -!- frank____(~frank@h17.228.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-09-25 15:36 -!- frank____(~frank@h17.228.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-09-25 19:53 I intend to ask a thoroughly uninformed question. 2014-09-25 19:54 (You've been warned). 2014-09-25 19:54 Happened to see http://www.hypergridbusiness.com/2014/09/eu-offers-103-mil-in-tech-funding-opensim-web-viewer-might-fit/ today. 2014-09-25 19:54 Question: has there been any more public discussion about this? 2014-09-25 19:54 Is anyone biting? 2014-09-25 19:55 It looks like a perfect fit for lkalif I think... 2014-09-25 19:56 i assume realxtend is, i think its to late to get involved otherwise 2014-09-25 19:56 deadlines have already passed 2014-09-25 19:58 I'm looking at the Media & Content category at http://www.fi-ware.org/accelerators/ now. They say things like "The first open call will run from September 15th - December 15th 2014 with the teams starting the accelerator programme in March/April 2015." 2014-09-25 19:58 So still seems open. 2014-09-25 20:02 oh ok i must have misread it, i looked at it a few days ago breifly 2014-09-25 20:06 A WebGL-based viewer using websockets has been at the back of my mind for years, but I keep pushing it back there because I see no reasonable way to monetize it. :P 2014-09-25 20:06 But if I could get paid to do it, I'd be tempted. Of course, lkalif would be way more qualified. 2014-09-25 20:27 I would love to see a WebGL viewer 2014-09-25 20:27 but i think the reality of that means we have to abandon a lot of bad practices that take place in SL and OpenSim 2014-09-25 20:27 there would need to be a dramatic reduction in content and quality 2014-09-25 20:27 there is simply no way to recreate what the LL viewer can do in WebGL 2014-09-25 20:28 WebGL is simple not powerful enough, its reliant on Javascript and the Web Browser engine itself 2014-09-25 20:28 WebGL having that kind of power is many years away 2014-09-25 20:30 most normal game engines are optimized to deal with content developed to very strict specifications that can not be exceeded 2014-09-25 20:30 content like that is not the norm in opensim 2014-09-25 20:37 I agree about the sloppy content, not sure about WebGL. The point of WebGL is to essentially implement OpenGL ES in the browser. You call it from JavaScript, but it is not JavaScript. 2014-09-25 20:38 You can write shaders for it, and they run on the graphics card. 2014-09-25 20:39 Let me put it this way: JavaScript is the conduit to WebGL. You need it to feed the data into it. 2014-09-25 20:40 (Bad use of "it" there. You need JavaScript to fee the data into WebGL.) 2014-09-25 20:53 too bad PixieViewer hasn't really materialized 2014-09-25 20:57 Hmmm... "The first public Alpha Version is expected to launch in March 2013."? 2014-09-25 20:58 They ran out of money? 2014-09-25 20:59 On the other hand, Cloud Party worked, and it ran on WebGL. 2014-09-25 21:00 http://pixietec.com/ seems gone, http://pixiegrid.net/ too 2014-09-25 21:05 Yeah. Yahoo bought Cloud Party in January and CP closed in February. Yikes. 2014-09-25 21:06 a simple read only viewer for web is often requested around me. realxtend could get a candy and it looks like they are giving a hand to opensimulator. i like the idea to mashup opensimulator and realxtend in a common project 2014-09-25 21:08 keeping the traditionnal viewer to build and to be used by inworld persistant residents 2014-09-25 21:14 well I did a dist-upgrade on my server (includes new bash) and rebooted it and restarted up my grid. All went well except one region where collisions stop working after a few monutes. No message on console when it happens. I've never seen anything like that before :/ 2014-09-25 21:19 speaking of webgl viewers, I'd write one if there was a way to monetize it. Unfortunately I can't afford to write one for free and support it for free so for-profit companies can benefit from it. Unfortunately no for-profit companies seem interested in paying me to write one. Perhaps they think I'm not capable. 2014-09-25 21:25 Pretty much my view too, I would be very tempted to do it if I could get paid to do it. Which is why I found http://www.hypergridbusiness.com/2014/09/eu-offers-103-mil-in-tech-funding-opensim-web-viewer-might-fit/ interesting. 2014-09-25 21:25 ya I saw that 2014-09-25 21:26 I imagine that it's meant for European businesses. So you need to get lkalif to register a company (should take five minutes online in Denmark) and hire you. :) 2014-09-25 21:26 I've written several viewers from scratch (no LL code). I know how to do it and make them perform well with OpenSimulator content 2014-09-25 21:28 Seriously, I think a team would have a far better chance to get funded than a lone developer. A few people should gang up and submit a proposal. 2014-09-25 21:29 perhaps but realxtend uses three.js for their web viewer which is a poor match for OpenSimulator content 2014-09-25 21:29 so unless they do a complete reboot from scratch, it wont perform 2014-09-25 21:30 there's been attempts to build a OpenSim viewer from three.js before but they performed abysmally 2014-09-25 21:31 I had some fun with three.js a couple of years ago, but never tried to match it up with OpenSim. Are the difficulties easily summarized? 2014-09-25 21:32 the difficulties have to do with the sheer number of models with up to 9 materials each 2014-09-25 21:32 three's scenegraph isnt designed for that volume of content, nor is it capable of feeding it to webgl at the required thruput 2014-09-25 21:33 three is a nice design but its for general purpose use. OpenSim content is *not* general purpose by any means 2014-09-25 21:36 is it possible to put some simple "degraded content" rules in place to prioritize what to use and what not to? or would that break content view too badly? 2014-09-25 21:36 OK, so it would take more than just the OpenSim-websockets->WebTundra module which Aalto suggested. WebTundra would need to have three.js ripped out and replaced. I think that could still be shoehorned into a project proposal, with some finesse... :P 2014-09-25 21:37 what they suggest would probably work for several hundred prims. Get into the thousands and it will die very fast 2014-09-25 21:38 javascript is insanely slow, even emscripten uses typed arrays is insanely slow, on the order of 1/10th the speed of native code 2014-09-25 21:38 Understood. So the way to present it would be something like "oh, and we'll also need to improve three.js, one of the libraries used by WebTundra" 2014-09-25 21:38 native client heh 2014-09-25 21:39 I know google has some chrome versions that allow/run native client out there 2014-09-25 21:39 native means Windows/Mac 2014-09-25 21:39 :s 2014-09-25 21:39 Yeah, you can use NaCl, but it's Chrome only 2014-09-25 21:39 nope, I was talking about Google's browser sandbox tech called NaCL "Native Client" 2014-09-25 21:39 native client is slow also. Unfortunately webgl adds a lot of additional checking to each call to prevent overruns and other hacks. 2014-09-25 21:39 ah okay 2014-09-25 21:39 good idea IMO 2014-09-25 21:39 webgl calls are extremely slow compared to native opengl 2014-09-25 21:40 on the day a stupid massive bash hack comes out 2014-09-25 21:40 so even native client is compromised 2014-09-25 21:40 anybody using llVolumeDetect on Bulletsim? 2014-09-25 21:41 yeah I think I am 2014-09-25 21:41 give me a few mins to spin up homegrid and look 2014-09-25 21:42 anyway, I'd write one that had reasonable performance if I had some financial support :) 2014-09-25 21:42 here, the prim gets toggled to phantom, but it doesn't behave that way 2014-09-25 21:42 Patreon? 2014-09-25 21:42 dahlia++ 2014-09-25 21:43 it does trigger collisions, unless I manually toggle the phantom 2014-09-25 21:43 Seriously Dahlia, why not write a proposal? 2014-09-25 21:43 BeyBar: I live in US 2014-09-25 21:44 Yes yes, but as I said... gang up. lkalif is still in Denmark, right? 2014-09-25 21:44 afaik 2014-09-25 21:45 does collision work if you reset the script? 2014-09-25 21:45 I am not current with the political situation... are you on speaking terms this year? :D 2014-09-25 21:45 nope 2014-09-25 21:45 well, collision does 2014-09-25 21:45 lol 2014-09-25 21:45 but the object is solid 2014-09-25 21:46 I'm usually on good terms with lkalif but not always ;) 2014-09-25 21:46 the phantom box it toggled 2014-09-25 21:46 okay, I have a script that uses volumedetect and my region is bullet 2014-09-25 21:46 it "looks" as it should. But does not behave as phantom 2014-09-25 21:46 I'm loosely associated with another european company tho, I'd give them first crack at it 2014-09-25 21:46 so you uncheck phantom - it goes solid and collision stops? 2014-09-25 21:47 then you toggle phantom back on - collision stays broke AND it stays solid? 2014-09-25 21:47 Sounds good too. Look into it, pretty please? 2014-09-25 21:47 I un-check phantom ans it still produces collisions, but that would be normal 2014-09-25 21:48 BeyBar: it's been discussed ;) 2014-09-25 21:48 If I check phantom, collisions stop 2014-09-25 21:48 yeah that seems to be what I get UNTIL I go back outside the volume then go back in 2014-09-25 21:48 I fell into the prim when I checked phantom again 2014-09-25 21:48 OK. Well, enough agitprop from me for today then. 2014-09-25 21:49 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-09-25 21:49 Okay BlueWall I see what you're seeing 2014-09-25 21:50 I reset my script - uncheck phantom - collide works - reset script uncheck then recheck phantom - collision not working 2014-09-25 21:50 I am on 0.8.1.25259 2014-09-25 21:51 25259? 2014-09-25 21:51 one of the recent hashes 2014-09-25 21:51 AllenKerensky: how about toggling phantom on a unscripted prim in the same sim? 2014-09-25 21:51 I can't deal with the "random" hashes to see how one version relates to another, so I use the pseudo SVN numbers 2014-09-25 21:52 dahlia, that acts as phantom 2014-09-25 21:52 if its unscripted how do I detect collision from it? 2014-09-25 21:52 yeah, we need to abandon them 2014-09-25 21:52 Im just curious if collisions are working properly in general 2014-09-25 21:52 that "random" hash is a signature of the commit 2014-09-25 21:52 yeah I know its the signature - but looking at two side by side shows no relation to me 2014-09-25 21:53 if a bit in the code changes, then the hash changes ... 2014-09-25 21:53 the svn numbers show older or newer much more easily 2014-09-25 21:53 2924d25-1407375713 2014-09-25 21:53 I'd have an easier time comparing phone numbers 2014-09-25 21:53 < git log -n1 --pretty=format:%h-%ct 2014-09-25 21:53 date -d @1407375713 2014-09-25 21:53 Wed Aug 6 21:41:53 EDT 2014 2014-09-25 21:54 yeah... not gonna bother with that 2014-09-25 21:54 lol 2014-09-25 21:54 I just run "revtags" when I compile 2014-09-25 21:54 and it puts all that in .version 2014-09-25 21:54 and I can see the SVN and some of the hash in the viewer help 2014-09-25 21:54 Sweet Brown save me here "Ain't Nobody Got Time For All That" other stuff 2014-09-25 21:54 I don't even know what hoops to jump through to match one of those generated numbers to a real hash 2014-09-25 21:55 I just do it from the opensim short log 2014-09-25 21:55 heh, I run that git log and redirect it to the .version 2014-09-25 21:55 I'd hope a search in git-gui would find it but I cant say Ive tried 2014-09-25 21:55 the 3 times a year I might need to see the hash 2014-09-25 21:55 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=5bc3bbbcf3e7df23db3e3e0410266ba72a1a1e14 2014-09-25 21:56 ya might be able to search there also 2014-09-25 21:56 http://opensimulator.org/viewgit/?a=shortlog&p=opensim 2014-09-25 21:56 that shows the svn tags - and 25259 is not far behind master 2014-09-25 21:56 master being 25274 at the moment 2014-09-25 21:57 hehehe sorry, r/25259 is for more intuitive / user-friendly to me than 1e220911938ef3d16cee0112b81333a60b3e5d52 2014-09-25 21:58 but to the point, yeah I am seeing same thing on mine 2014-09-25 21:58 one would think the git community has solved this problem 2014-09-25 21:58 tags should be for milestones or something 2014-09-25 21:58 git escaped from Linus and the kernel devs - and they are famed for caring what lowly end users thing 2014-09-25 21:59 I can fondly remember several of Alan Cox's more famous consoling posts on the kernel dev list preaching tolerance of many views, for example 2014-09-25 21:59 and then there's Linus... 2014-09-25 21:59 cool I managed to say that once with a straight face 2014-09-25 22:00 yeah I saved the video of Linus flipping off Nvidia 2014-09-25 22:00 "WTF $*))@ %$*) @$*)% *%$*(# *(*$!!!" <-- Linus Torvalds 2014-09-25 22:00 that's obfuscated shell code 2014-09-25 22:00 lol 2014-09-25 22:00 I'd patch your bash before trying it 2014-09-25 22:00 my bash is patched :) 2014-09-25 22:00 then fire away and tell me what you get 2014-09-25 22:01 hehehe 2014-09-25 22:01 git show-ref will get it 2014-09-25 22:01 Help -> About shows it in the viewer too 2014-09-25 22:02 that git show-ref shows every tag it looks like - the last line seems to be what I am on 2014-09-25 22:02 all those hashes on the left column look like crypto-spew 2014-09-25 22:03 they are, but they are the real deal 2014-09-25 22:03 those psudo tags could be forged 2014-09-25 22:04 http://pastebin.com/1T1QwEmw 2014-09-25 22:04 but, with the %ct format option, it gives a timestamp too 2014-09-25 22:04 well, if I am forging my own tags, then I need to have a deep conversation with myselves to get everyone on the same plan 2014-09-25 22:04 using that with date can get me the very instant the commit was made 2014-09-25 22:04 git show-ref 25123 2014-09-25 22:05 298376d5c7a8207f3c42f950cf9c212950038477 refs/tags/r/25123 2014-09-25 22:05 i appreciate the git info - but as infrequently as I'd use it, if I don't make scripts for it now, it will fall back out of my head shortly 2014-09-25 22:06 so... here's the real 64kprim question - why can't we do all this gitness from inside the viewer 2014-09-25 22:07 such as when saving/loading scripts or running opensim console style commands heheh 2014-09-25 22:07 viewer + git UI 2014-09-25 22:07 you might be able to with MOAP 2014-09-25 22:08 yeah I've used MOAP + ShellInABox to run the console within the viewer 2014-09-25 22:08 so - it should be do-able 2014-09-25 22:08 but its a bit.. um... cranky 2014-09-25 22:08 I log configurations into a git repo for staging/dev work 2014-09-25 22:08 but, not regions 2014-09-25 22:08 was fun to have my laptop object on my desk actually controlling the server 2014-09-25 22:08 i should use git more 2014-09-25 22:09 but ... frankly... I am too tired of learning new SCCS systems... I started with the old UNIX rcs back when. 2014-09-25 22:09 I store releases in the short hash - commit time format and use symlinks 2014-09-25 22:09 rcs, sccs, cvs, svn, hg, git 2014-09-25 22:09 its all a confusing blur after a while 2014-09-25 22:09 git is pretty good 2014-09-25 22:09 yeah I am not complaining 2014-09-25 22:10 not to thrilled with hg 2014-09-25 22:10 its more sccs fatigue lol 2014-09-25 22:10 I didn't list any of the commercial ones in there just the command line ones I've used as an admin 2014-09-25 22:12 but thanks BlueWall - I learned a new git command I might use more than once a year today - my objective to learn at least 1 new thing a day has been met thanks to you 2014-09-25 22:12 well, now that I know the command to find the commits those tags relate to, I'm not too bas with them. 2014-09-25 22:12 yeah seems useful to me 2014-09-25 22:14 bringing up one on ODE to test that llVolumeDetect 2014-09-25 22:16 Those are a little tricky, but I should be able to rez a prim, size it, then drop the script into it and it should behave as phantom with the exception of generating collisions 2014-09-25 22:19 works on ODE 2014-09-25 22:19 seems that eliminating the "--gc=sgen" from my mono command line has solved my failed collision problem 2014-09-25 22:20 do you run mono-sgen ? 2014-09-25 22:20 no I just do mono but when I add that I see mono-sgen in htop 2014-09-25 22:27 Bug #7332:04 llVolumeDetect issue under BulletSim 14( http://opensimulator.org/mantis/view.php?id=7332 ): has been SUBMITTED. 2014-09-25 22:28 Bug #7332:04 llVolumeDetect issue under BulletSim 14( http://opensimulator.org/mantis/view.php?id=7332 ): A NOTE has been added to this issue. 2014-09-25 22:29 dahlia, what version of mono? 2014-09-25 22:30 2.10.8.1 2014-09-25 22:31 debian wheezy repo version I guess 2014-09-25 22:31 ok 2014-09-25 22:36 time for the feed bag :) 2014-09-25 23:36 lol ballmer is cutting the clippers budget for ipads :D 2014-09-26 00:03 Starting build #3831 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-26 00:07 Project opensim » mono-2.10.8.1 build #3831: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3831/ 2014-09-26 00:07 jjustincc: Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice. 2014-09-26 00:11 Starting build #3832 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-26 00:15 Project opensim » mono-2.10.8.1 build #3832: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3832/ 2014-09-26 00:15 jjustincc: Fix long-lived thread name logging. 2014-09-26 02:48 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-26 10:18 Bug #7332:04 llVolumeDetect issue under BulletSim 14( http://opensimulator.org/mantis/view.php?id=7332 ): has been RESOLVED. 2014-09-26 14:08 hello how can i require the friends online to my UI? 2014-09-26 14:09 where do i find this in the data and c# 2014-09-26 14:11 i sugest you look at the code and it also depends on how/what your gui is made of 2014-09-26 14:24 H-H-H: i am here and i am lost 2014-09-26 14:24 https://searchcode.com/codesearch/view/50504770/ 2014-09-26 14:25 if (UUID.TryParse(friendSession.UserID, out id)) 2014-09-26 14:25 localFriendsOnline.Add(id); 2014-09-26 14:27 what is your ui made with? 2014-09-26 14:29 H-H-H: python 2014-09-26 14:30 in php for example you would get the av uuid from the user table then get the uuids of the friends from the friends table and then cross reference that with griduser table to see if any of those uuids are online (table names might not be correct) 2014-09-26 14:32 H-H-H: is there a php example 2014-09-26 14:33 not that i am aware of but thats the basic gist of it 2014-09-26 14:33 first task is to get the uuid of the av you want 2014-09-26 14:34 next is to get a list of that av,s friends uuids 2014-09-26 14:34 then cross check that against users online 2014-09-26 14:34 i dont know python well enough to help more on that side but thats the jist 2014-09-26 14:35 that would help 2014-09-26 14:36 and i am reading here too http://opensimulator.org/mantis/view.php?id=4959 2014-09-26 14:37 i would start by trying to work out how to get the av uuid from the db in python 2014-09-26 14:44 I have user id 2014-09-26 14:44 [5:44:11 PM] Shubhi B: from which table we get online user entry 2014-09-26 14:44 [from which table we get online user entry 2014-09-26 14:45 erm let me look 2014-09-26 14:45 Presence table is maintain the online user data 2014-09-26 14:46 pc is on a go slow today 2014-09-26 14:47 for live data we have to get data from our c# robust database 2014-09-26 14:47 we all slow pc 2014-09-26 14:48 GridUser is one p-lace 2014-09-26 14:48 place *and Friends is where you will find the friends 2014-09-26 15:10 hope that helped zacdev 2014-09-26 15:12 H-H-H: thank you i am progressing now it help thank you 2014-09-26 15:14 there are probably other ways to do the same thing but aslong as it works for you :) 2014-09-26 17:10 Just updated and the latest dev master is not compiling for me. 2014-09-26 17:11 ] but ... frankly... I am too tired of learning new SCCS systems... I started with the old UNIX rcs back when. 2014-09-26 17:11 [17:08] I store releases in the short hash - commit time format and use symlinks 2014-09-26 17:11 [17:09] rcs, sccs, cvs, svn, hg, git 2014-09-26 17:11 [17:09] its all a confusing blur after a while 2014-09-26 17:11 [17:09] git is pretty good 2014-09-26 17:11 [17:09] yeah I am not complaining 2014-09-26 17:11 [17:09] not to thrilled with hg 2014-09-26 17:11 [17:09] its more sccs fatigue lol 2014-09-26 17:11 [17:10] I didn't list any of the commercial ones in there just the command line ones I've used as an admin 2014-09-26 17:11 [17:12 2014-09-26 17:11 opps wrong paste sorry about that. 2014-09-26 17:13 The compile error looks like the latest code broke Diva's wifi again. 2014-09-26 17:20 its like deja-vu 2014-09-26 17:21 I cant even pull 2014-09-26 17:21 'bin/OpenMetaverse.StructuredData.dll' (Bad file descriptor) 2014-09-26 17:21 error: unable to unlink old 'bin/OpenMetaverseTypes.dll' (Bad file descriptor) 2014-09-26 17:26 that sounds as a possible local error ? 2014-09-26 17:27 hmm pull worked ok for me 2014-09-26 17:28 fails for me on Windows 2014-09-26 17:29 hmmm 2014-09-26 17:29 that does look like a local problem with the filesystem 2014-09-26 17:29 im on windows 2014-09-26 17:29 can you see that file in your file manager? 2014-09-26 17:29 yeap try checking the file 2014-09-26 17:29 yes 2014-09-26 17:30 you might delete the bin directory then check it out again 2014-09-26 17:30 possible move it to a tmp place 2014-09-26 17:30 well or that :) 2014-09-26 17:31 then git thinks that I deleted it 2014-09-26 17:32 can do git checkout bin 2014-09-26 17:32 or git reset --hard HEAD 2014-09-26 17:35 ok, I had a robust running, that was the problem 2014-09-26 17:35 ahh 2014-09-26 17:37 well "bad descritor" isnt quiet locked file :) 2014-09-26 19:08 hey nebadon_ 2014-09-26 19:08 hey 2014-09-26 19:08 nebadon_: could you update keynotes with latest ghosts? 2014-09-26 19:08 sure 2014-09-26 19:08 thanks 2014-09-26 19:21 justincc done 2014-09-26 19:24 nebadon_: do you have time to login a fwe of your heavies? 2014-09-26 19:28 sure 2014-09-26 19:28 nebadon_: ok, tell me when you start 2014-09-26 19:28 already started 2014-09-26 19:31 great, tell me when you end. 20? 2014-09-26 19:31 ok 20 are into Keynote 1 justincc 2014-09-26 19:31 ya i can do more if you need 2014-09-26 19:31 nah, taht's fine 2014-09-26 19:31 k 2014-09-26 19:39 nebadon_: ok great. On the whole, I think frame time stability is much better now, even with bots. However, there's still some hitches on keynote 1 and I need to insert diagnostic mechanisms to get a handle on that wierd throttle behaviour from last week 2014-09-26 19:40 nebadon_: my test is over for now :) 2014-09-26 19:45 nebadon_: btw, there was an odd issue where keynote 1 appeared to halt during script startup. I got impatient so just recycled it and it was fine the next time. Seen anything like that before? 2014-09-26 19:46 I often see crashes in script startup with very complex regions with lots of scripts, such as an ole wright plaza oar I have 2014-09-26 19:47 dahlia: using abort thread halt or co-op? 2014-09-26 19:47 but cant say Ive seen it "halt", whatever that means 2014-09-26 19:47 usually mono crash 2014-09-26 19:47 just started some scripts but never started the others (at least within the time I was prepared to wait) 2014-09-26 19:47 justincc no i havent 2014-09-26 19:47 I do see messages like os functions not enabled 2014-09-26 19:48 there is an issue with thread abort if scripts are calling llDie() a lot. An abort in the wrong place would crash mono 2014-09-26 19:48 exceptions 2014-09-26 19:48 which is why I ended upimplementing the co-op stuff 2014-09-26 19:48 nebadon_: ok, one to keep an eye on then 2014-09-26 19:48 k 2014-09-26 20:30 env VAR='() { :;}; echo Bash is vulnerable!' bash -c "echo Bash Test" 2014-09-26 20:30 quickie one liner to test if your bash is vulnerable :) 2014-09-26 20:36 I spent much of yesterday and today updating bash at $WORK. 2014-09-26 20:37 Had to do it twice, s the first update was shown to be insufficient and another update was issued. 2014-09-26 20:37 ... twice, as* ... 2014-09-26 21:09 Bug #7333:04 [PATCH] HGSuitcaseInventoryService responsible for including My Suitcase, missing from Standalone configuration 14( http://opensimulator.org/mantis/view.php?id=7333 ): has been SUBMITTED. 2014-09-26 21:31 Bug #7333:04 [PATCH] HGSuitcaseInventoryService responsible for including My Suitcase, missing from Standalone configuration 14( http://opensimulator.org/mantis/view.php?id=7333 ): has a PATCH to be looked at. 2014-09-26 22:09 Bug #7333:04 [PATCH] HGSuitcaseInventoryService responsible for including My Suitcase, missing from Standalone configuration 14( http://opensimulator.org/mantis/view.php?id=7333 ): has been RESOLVED. 2014-09-26 22:09 hey nebadon_, still around? 2014-09-26 22:10 Starting build #3833 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-26 22:14 Project opensim » mono-2.10.8.1 build #3833: SUCCESS in 5 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3833/ 2014-09-26 22:14 jjustincc: Add missing HGInventoryService responsible for creating My Suitcase to StandaloneHypergrid.ini 2014-09-26 22:14 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): has a PATCH requiring feedback 2014-09-26 22:14 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): A NOTE has been added to this issue. 2014-09-26 22:38 Starting build #3834 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-26 22:42 Project opensim » mono-2.10.8.1 build #3834: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3834/ 2014-09-26 22:42 jjustincc: Fix recent regression with llRegionSayTo() started sending messages twice. 2014-09-26 22:45 Bug #7330:04 llRegionSayTo() now says it twice... 14( http://opensimulator.org/mantis/view.php?id=7330 ): has been RESOLVED. 2014-09-26 22:50 hey justincc 2014-09-26 22:50 hi nebadon_ 2014-09-26 22:50 hey 2014-09-26 22:51 sorry was feep in the blender zone 2014-09-26 22:51 nebadon_: oh right... wonderfering if you've ever seen this kind of problem -> http://pastebin.com/ByrvrnZe 2014-09-26 22:51 hehe 2014-09-26 22:51 yes i have 2014-09-26 22:51 1 sec 2014-09-26 22:51 ACTION suspects the blender zone is where you're happiest :0 2014-09-26 22:51 http://nebadon2025.com/opensim/viewtopic.php?f=8&t=65 2014-09-26 22:51 that outta fix you up 2014-09-26 22:52 great. Do you know why it's happening? This looks like a robust instance that is somehow keep a load of files open 2014-09-26 22:52 I see in this case it was some nginx issue 2014-09-26 22:52 not sure i do know that most of the latest versions of linux do this 2014-09-26 22:52 ya i just copied and pasted 2014-09-26 22:52 replace nginx with your user 2014-09-26 22:52 ok 2014-09-26 22:52 thanks! 2014-09-26 22:52 no problem 2014-09-26 23:02 nebadon_: do you know if objects set temporary are actually clean up before a simulator is restarted? 2014-09-26 23:12 should be yes justincc 2014-09-26 23:12 they should get cleaned up in like 3 minutes I think 2014-09-26 23:14 ok, I think I see it now. Thanks 2014-09-26 23:17 I set things temporary when I want to delete them so they dont clutter my trash folder with stuff named "Primitive" 2014-09-26 23:18 would be nice if there was a "delete with extreme prejudice" menu option in the viewer 2014-09-26 23:26 Starting build #3835 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-26 23:30 Project opensim » mono-2.10.8.1 build #3835: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3835/ 2014-09-26 23:30 jjustincc: Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. 2014-09-26 23:34 nebadon_: pls don't remove your avs from kn1 just yet btw, doing some observations 2014-09-26 23:36 kk 2014-09-26 23:36 out 2014-09-26 23:36 arrgj, don't! :) 2014-09-26 23:37 oh jeez 2014-09-26 23:37 ok,leave them out for nowpls 2014-09-26 23:37 heh 2014-09-26 23:37 sorry im having multiple conversations i totally read wrong 2014-09-26 23:37 i thought you said pls remove heh 2014-09-26 23:38 ok well if you need them back let me know 2014-09-26 23:38 easy to get them back in 2014-09-26 23:38 nebadon_: no worries, there's an interesting phenomena where when you have those 20 logged in, the frame time goes long about every 34-35 seconds. It doesn't seem to happen when they are not there 2014-09-26 23:38 I don't remember seeing it with my bots either, but I'm going to test that now 2014-09-26 23:38 hmm interesting 2014-09-26 23:39 nebadon_: I suspect this is somehow linked to the attachments 2014-09-26 23:39 remember i said too other day 2014-09-26 23:39 as soon as i logged them out my main avatar was fine 2014-09-26 23:39 yeah, but by long I'm only talking about 0.3-0.8 ms at the moment 2014-09-26 23:39 barely long enough to notice but I'd really like to know what's triggering it 2014-09-26 23:39 to understand the system better 2014-09-26 23:40 ya ok let me know when if you need them again 2014-09-26 23:40 k, thanks 2014-09-27 00:03 hey nebadon_ 2014-09-27 00:04 hey 2014-09-27 00:04 could you do me another update pls, removing my bots in a se 2014-09-27 00:04 sec 2014-09-27 00:05 sure 2014-09-27 00:06 just say when 2014-09-27 00:06 now pls 2014-09-27 00:06 I'll then be asking you to put your 20 bots back in 2014-09-27 00:12 Ive found that if I log in with a lot of attachments, then I HG teleport away before my avatar has fully rezzed, that some of my attachments are in the scene object list and stay there until the region is restarted 2014-09-27 00:13 they may not be visible in normal viewers as they are very close to 0,0,0 and their "state" field indicates them as attachments and their parent is not in the scene, however they are still in SOG/SOP 2014-09-27 00:13 justincc ready to go 2014-09-27 00:14 anyway thought Id mention since you are poking around in that code 2014-09-27 00:14 dahlia: yeah, a lot of horribly messy stuff happens with attachments 2014-09-27 00:14 nebadon_: ok, go for it 2014-09-27 00:15 my guess is scripted attachments in that state would likely contain running scripts 2014-09-27 00:15 ok here goes 2014-09-27 00:17 ok justincc there is 20s 2014-09-27 00:18 ok 2014-09-27 00:25 nebadon_: did you restart keynotes? 2014-09-27 00:26 of course you did, time difference 2014-09-27 00:29 ah ok, this is now correlated with garbage collection 2014-09-27 00:29 it didn't seem to be before, so this is either a coincidence or I missed it 2014-09-27 00:29 cycle is also shorter now at 27 secs which would argue that it is the gc pause 2014-09-27 00:29 even with their new-fangled generational gc 2014-09-27 00:30 still, it's only a fraction of a millisecond but I expect will be worse with more avatars 2014-09-27 00:30 non pCampbots - could be attachments or activity of a real viewer (probably more like tbh) 2014-09-27 00:31 bigger fish to fry, much as it annoys me 2014-09-27 00:31 ok, time for me to rest, goodnight folks 2014-09-27 00:31 nebadon_: you can take off the bots at your leisure 2014-09-27 00:44 hi nebadon_ i requested a wiki account to make those changes about iar files, are you able to activate it? 2014-09-27 01:00 sure AliciaRaven2 2014-09-27 01:00 let me look 2014-09-27 01:00 k thanks 2014-09-27 01:01 i should add the changes i made to auto backup but that only has a feature proposal page still i think 2014-09-27 01:02 ok cool that would be great :) 2014-09-27 01:02 could u make a stub article for it so i know where it should be filed? lol 2014-09-27 01:03 oh nevermind there is a page for it 2014-09-27 01:05 thanks nebadon_ :) 2014-09-27 01:07 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-27 01:22 no problem :) 2014-09-27 01:23 nebadon_, export a terrain from opensim, then import it into L3DT - how can the min and max height be set to keep the Z aspect in sync with the original? 2014-09-27 01:28 hmmm i havent used L3DT in quite a while 2014-09-27 01:28 ohh, ok 2014-09-27 01:28 there is a scale option when you start your project 2014-09-27 01:28 i think its like 10:1 or something 2014-09-27 01:29 that may have something to do with it 2014-09-27 01:29 well, I am exporting the terrain from a sim and using that to edit it 2014-09-27 01:29 there is a min and max 2014-09-27 01:29 min and max would be 0 256 2014-09-27 01:29 I use 0 and 255 2014-09-27 01:29 err ya 255 2014-09-27 01:29 but there is also a scale option 2014-09-27 01:29 it looks flat when it comes back in 2014-09-27 01:29 thats like 10:1 2014-09-27 01:29 start a new project and look real close on the page you set the size 2014-09-27 01:30 ok, the horizontal scale? 2014-09-27 01:30 there is a box below the size i think 2014-09-27 01:30 yes 2014-09-27 01:30 you want 1:1 i think 2014-09-27 01:30 ok, that makes sense 2014-09-27 01:30 thanks, I'll give that a shot 2014-09-27 01:30 no problem, hope that helps :) 2014-09-27 01:31 is it ok to split them up into tiles, then stich them back later in Blender? 2014-09-27 01:31 3x3 var 2014-09-27 01:32 you dont have to 2014-09-27 01:32 are they all in same simulator? 2014-09-27 01:32 haa, it's killing my machine 2014-09-27 01:32 yes 3x3 var region 2014-09-27 01:32 oh 2014-09-27 01:32 then it will save as a single tile 2014-09-27 01:33 if your doing terrain save it should make a 768x768 pixel bitmap if your region is 768m 2014-09-27 01:33 I'll just have to work slow and be patient with it :) 2014-09-27 01:34 ya L3DT is pretty heavy 2014-09-27 01:34 depends on what your doing i suppose 2014-09-27 01:34 blender is the killer 2014-09-27 01:34 a lot of math 2014-09-27 01:34 oh 2014-09-27 01:34 thats kind of surprising 2014-09-27 01:34 i guess its a large file 2014-09-27 01:34 I guess it's because my nvidia is out 2014-09-27 01:34 ah 2014-09-27 01:34 yeah 2014-09-27 01:34 maybe 2014-09-27 01:35 export .obj from L3DT and load it in Blender 2014-09-27 01:35 ya obj or 3ds will be good 2014-09-27 01:35 I guess Blender won't load a heightmap directly? 2014-09-27 01:36 you can 2014-09-27 01:36 but going back is difficult 2014-09-27 01:36 your just going mesh terrain route? 2014-09-27 01:36 it will be mesh in the end 2014-09-27 01:36 ok you could 2014-09-27 01:36 you have to use a displace modifier 2014-09-27 01:36 and use the heightmap is the texture 2014-09-27 01:37 might be easier to do it with L3DT 2014-09-27 01:37 maybe that would be lighter than the obj file 2014-09-27 01:37 probably yes 2014-09-27 01:37 I'm thinking it was 38MB 2014-09-27 01:37 lots of faces 2014-09-27 01:37 tons 2014-09-27 01:37 let me see if i can find a displace modifier tutorial 2014-09-27 01:38 http://www.youtube.com/watch?v=plhyqG-vEXk 2014-09-27 01:38 here is one 2014-09-27 01:38 thanks 2014-09-27 01:38 http://www.youtube.com/watch?v=_owcNpxp8h4 2014-09-27 01:38 this one is cgcookie 2014-09-27 01:38 see if these 2 help 2014-09-27 01:38 do you join objects to your mesh terrain? 2014-09-27 01:39 static objects 2014-09-27 01:39 sidewalks, light poles, etc. 2014-09-27 01:39 you could 2014-09-27 01:39 i wouldnt though 2014-09-27 01:40 with terrain you only get so many vertices for physics 2014-09-27 01:40 16k infact is the cut off 2014-09-27 01:40 after that physics barfs 2014-09-27 01:40 I can load it as a terrain? 2014-09-27 01:40 no 2014-09-27 01:40 but you want accuracy with terrain 2014-09-27 01:40 and if your single mesh object exceeds 16k physics will bark 2014-09-27 01:40 barf* 2014-09-27 01:40 ok, that;s any object 2014-09-27 01:41 you get artifacts, and improper contact with the terrain 2014-09-27 01:41 ya but its way more noticable on terrain 2014-09-27 01:41 you will end up floating above terrain 2014-09-27 01:41 or be sunk to your knees etc.. 2014-09-27 01:41 what command reduces vertices? 2014-09-27 01:41 decimate modifier 2014-09-27 01:41 in blender 2014-09-27 01:41 ok 2014-09-27 01:41 http://www.youtube.com/watch?v=F1-L-cRoqJ0 2014-09-27 01:42 lol, mr encyclopedia :D 2014-09-27 01:42 ooh 2014-09-27 01:42 http://www.youtube.com/watch?v=gq-6X3pzUOE 2014-09-27 01:42 thanks 2014-09-27 01:42 decimate modifier on terrain 2014-09-27 01:42 double whammy 2014-09-27 01:42 hehe 2014-09-27 01:43 I put off learing this for too long 2014-09-27 01:43 it is a 180 from Autocad interface 2014-09-27 01:43 but the more you use it, the better it gets 2014-09-27 01:43 ya 2014-09-27 01:43 blender is great 2014-09-27 01:43 cgcookie.com has great stuff 2014-09-27 01:44 http://cgcookie.com/blender 2014-09-27 01:44 I go there sometimes 2014-09-27 01:45 but, it's like anything else complex when you start out, too many things hitting you in the face at once and don't know which one you need 2014-09-27 01:45 ya 2014-09-27 01:45 whats nice about blender too is how extensible it is 2014-09-27 01:46 you can automate everything with python 2014-09-27 01:46 nice 2014-09-27 01:46 all kinds of plugins 2014-09-27 01:47 i think there is like a console you can see what functions are called as you use the GUI 2014-09-27 01:47 and then just copy and paste that stuff into python scripts 2014-09-27 01:47 diva knows more about than I do 2014-09-27 01:48 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): A NOTE has been added to this issue. 2014-09-27 01:48 she figured out how to automate some of my processes, was nice 2014-09-27 01:50 bet it makes it a lot quicker 2014-09-27 01:51 it did, we do not use that method anymore 2014-09-27 01:52 the quality proved to not be good enough, at the time neither i nor diva knew enough about blender to get it quite right 2014-09-27 01:53 this is weird ... 2014-09-27 01:54 I have a mesh and I linked it with another one 2014-09-27 01:54 Then I get the build tool and clicke the "edit linked" 2014-09-27 01:54 and I can move parts of the mesh around 2014-09-27 01:55 they were joined in blender 2014-09-27 02:03 Joined into a single object in Blender? If so, yeah that's weird. 2014-09-27 02:04 If its just bee grouped or patented it would make sense. 2014-09-27 02:04 Maybe I exported a group 2014-09-27 02:04 it's like a bunch of linked prims 2014-09-27 02:05 Parented. I need an irc client with less aggressive autocorrect. 2014-09-27 02:05 hehe 2014-09-27 02:06 Sounds like a group, yeah. The viewer will always treat multiple objects in a single collada file as a link set, regardless of the relationship in blender. 2014-09-27 02:07 that is good. I thought it was frozen when exported 2014-09-27 02:10 BTW, for terrain, you can use a OpenSim exported heightmap as a displacement on the z axis. I dont know a good way to preserve scale though. 2014-09-27 02:11 For decimation, covert to quads, and use unsubdivide. That let's you subdivide back up to the original quads neatly. 2014-09-27 02:12 yeah, the obj file has a bazillion triangles 2014-09-27 02:13 I've also had blender strain with var sized mesh terrain. Its worse when you try to texture the thing. A multires modifier can help. Also enables easy LOD. 2014-09-27 02:16 The Diso 2014-09-27 02:16 The Display Tools add-on can help too. http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Display_Tools 2014-09-27 02:20 thanks, I saved the links. I'm knocking off for the evening and will pick it up in the morning. 2014-09-27 02:20 Thanks for all the info. 2014-09-27 02:20 nebadon and MarcusLlew 2014-09-27 05:38 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-09-27 14:04 Bug #7334:04 [Patch] Fix click action not being reset after buying prim 14( http://opensimulator.org/mantis/view.php?id=7334 ): has been SUBMITTED. 2014-09-27 14:04 Bug #7334:04 [Patch] Fix click action not being reset after buying prim 14( http://opensimulator.org/mantis/view.php?id=7334 ): has a PATCH to be looked at. 2014-09-27 16:13 Bug #7334:04 [Patch] Fix click action not being reset after buying prim 14( http://opensimulator.org/mantis/view.php?id=7334 ): has been ASSIGNED. 2014-09-27 18:22 -!- SirFrank(~SirFrnic@h167.25.29.71.dynamic.ip.windstream.net) has left #opensim-dev 2014-09-27 20:54 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-09-28 01:34 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-28 19:03 BlueWall u there? 2014-09-28 20:49 Hey AliciaRaven 2014-09-28 20:50 hey BlueWall, was there a problem with the patch? wondering as i had made other changes in that file, might not apply correctly 2014-09-28 20:50 No, it is ok ... 2014-09-28 20:51 I applied it here and it works. The thing is, it does not reset the click option when a copy is bought. 2014-09-28 20:51 So, I wanted to explore that a little. 2014-09-28 20:52 but it shouldnt because the original is still forsale? 2014-09-28 20:52 Turns out that it is a little more complex to do that in the case of a copy. 2014-09-28 20:52 or do u mean on the copy it makes? 2014-09-28 20:52 the copy 2014-09-28 20:52 ah i see, kk not thought of that 2014-09-28 20:52 yes, if you toggle that on the part, then it turns the original off 2014-09-28 20:53 I will push your work, then I can dig into the other later. 2014-09-28 20:54 ok, im supprised as i didnt think objects where copied by reference 2014-09-28 20:54 the copy needs to be modified in the serializer 2014-09-28 20:55 a copy is serialized into the asset 2014-09-28 20:58 k i havnt realy dug into that code myself 2014-09-28 20:58 I looked into it, but ran out of time yesterday 2014-09-28 20:59 cool, i was just worried that the patch might have been bad, id added other code to that file 2014-09-28 20:59 I'll push it in a min 2014-09-28 21:00 k 2014-09-28 21:02 how familiar are you with permissions? i found a loop hole in them, and i find the whole thing abit confusing 2014-09-28 21:02 I've never really worked in that area, but if there is an issue you can point me to it. 2014-09-28 21:03 is it ok if i tell u in pm, dont want it to get out to the masses lol 2014-09-28 21:03 sure 2014-09-28 21:03 Security by obscurity, isn't. 2014-09-28 21:04 Starting build #3836 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-28 21:08 Project opensim » mono-2.10.8.1 build #3836: SUCCESS in 4 min 45 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3836/ 2014-09-28 21:08 bluewall: When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale. 2014-09-28 21:34 diva: FYI: It seems HEAD won't build with your addon, currently: http://pastebin.com/XerTwwrK 2014-09-28 21:41 It looks like AliciaRaven Added an argument to InventoryArchiveReadRequest, that broke Wifi. 2014-09-28 21:41 Likely easy to fix. 2014-09-28 21:43 smxy, i think its because i changed a guid to a uuid, dont think i added to the constructor 2014-09-28 21:43 Yes, there is an 8th item in the procedure definition now. 2014-09-28 21:44 ah yes, i added the uuid reference so that the call back event had a reference to which request was finished 2014-09-28 21:45 You added 2 actually, I believe: UUID id and InventoryArchiverModule module 2014-09-28 21:45 I'm not saying you did anything wrong. I'm just pointing out that until Wifi is updated to account for your changes, HEAD plus Diva's addons cannot build. 2014-09-28 21:46 yep, sorry wasnt looking at git, just code and assumed that was already there 2014-09-28 21:47 You made other changes that Div will probably have to account for, as my build obviously stopped on the first problem. 2014-09-28 21:47 Diva* 2014-09-28 21:52 That means that Ken-S and I won't be building any new code until then. 2014-09-28 22:41 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-28 22:54 AliciaRaven what's that UUID supposed to be? 2014-09-28 22:54 just reference for the call back to identify which request is saying its completed 2014-09-28 22:55 same thing exists for write requests, there was no call back for read requests so i added it 2014-09-28 22:56 you could have left a constructir without it, no? 2014-09-28 22:56 why does it have to exist? 2014-09-28 22:58 dosnt have to exist unless the place that calls for the load wants to use the completed event and have reference 2014-09-28 22:58 didnt leave a constructor with out it because i didnt expect it to be a problem, sorry 2014-09-28 23:01 that new argument you added, module, is in a horrible position too 2014-09-28 23:01 I'm going to change this slightly, ok? 2014-09-28 23:01 ok 2014-09-28 23:01 and add back the old constructor 2014-09-28 23:02 Thank you both. :) 2014-09-28 23:11 Starting build #3837 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-28 23:13 diva, i did place the module ref at the same place it is on the InventoryArchiveWriteRequest.cs how was it in the wrong place? 2014-09-28 23:14 no you didn't 2014-09-28 23:14 the parameters are quite different between the 2 2014-09-28 23:15 your placement broke the sequence of service references -- inventory, assets, user accounts, etc 2014-09-28 23:15 Project opensim » mono-2.10.8.1 build #3837: SUCCESS in 4 min 6 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3837/ 2014-09-28 23:15 diva: Improve on the last commit to InventoryArchiver: put back the original constructor (3rd party modules use it), change order of new parameters to make it more consistent. 2014-09-28 23:16 HEAD + Diva's addons builds now. 2014-09-28 23:16 smxy check tha the iar upload in wifi still works, please 2014-09-28 23:17 Let me see if I have something to upload ... 2014-09-28 23:18 Oh, I'll have to update first. Is updating ROBUST and Wifi enough for this test, Diva? 2014-09-28 23:18 yes 2014-09-28 23:18 Alright. 2014-09-28 23:25 It seems to have uploaded without complaint (in Wifi). 2014-09-28 23:26 great. did it make it to the inventory? 2014-09-28 23:26 19:25:23 - [INVENTORY ARCHIVER]: Loading IAR with version 1.2 2014-09-28 23:26 19:25:23 - [INVENTORY ARCHIVER]: Created folder BulletsimSaucer__9fb77b82-b147-d20c-90b9-517e56ca7d9c/ from IAR 2014-09-28 23:26 19:25:23 - [INVENTORY ARCHIVER]: Successfully loaded 16 assets with 0 failures 2014-09-28 23:27 but do you see those items in your inventory? 2014-09-28 23:28 I deleted that from my inventory, in Wifi, along with the unboxed copy, then loaded the IAR and I see I have just the unboxed copy, so I'd say yes. But relogging to see what it looks like in-world. 2014-09-28 23:28 k, great. thanks 2014-09-28 23:29 Yeah, my previous boxed and unboxed dirs are in the trash and just an unboxed coy is in the main inventory now. SO I think it worked. 2014-09-28 23:30 copy* 2014-09-28 23:30 cool, thanks 2014-09-28 23:30 thank you 2014-09-28 23:47 GRRRRR I had some scripts I wrote on osgrid and I loaded my osgrid inventor iar into my avatar on my grid and it wont let me see the scripts even in god mode 2014-09-28 23:50 dahlia, did u try force permissive from admin menu? 2014-09-28 23:51 no, let me try that 2014-09-28 23:54 ty that worked :) 2014-09-28 23:54 np :) 2014-09-28 23:54 I thought I'd have to go digging in the database :/ 2014-09-29 03:04 Starting build #3838 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-09-29 03:08 Project opensim » mono-2.10.8.1 build #3838: SUCCESS in 8 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3838/ 2014-09-29 03:08 bluewall: Fix key name in example Regions.ini file 2014-09-29 03:18 is restrict inventory abroad setting broken or just unfinished? 2014-09-29 10:38 Bug #7335:04 [Patch] Fix restricted appearance checks not called for landmark teleports 14( http://opensimulator.org/mantis/view.php?id=7335 ): has been SUBMITTED. 2014-09-29 10:40 Bug #7335:04 [Patch] Fix restricted appearance checks not called for landmark teleports 14( http://opensimulator.org/mantis/view.php?id=7335 ): has a PATCH to be looked at. 2014-09-29 18:50 Is it possible to set a landing point in a region so that people TP to a given spot but not allow people to TP around the region once they are in it? 2014-09-29 18:52 well that's a feature of SL certainly 2014-09-29 18:53 nothing in documentation about disabling direct teleport ? 2014-09-29 18:53 There is a setting Allow Direct Teleport in Region/Estate. 2014-09-29 18:53 I've asked the person who wanted to limit teleport to try turning off that region/estate setting. 2014-09-29 18:54 if I recall, that's the setting used in SL; you'd setup a telehub for the place then disable direct teleport 2014-09-29 18:54 old-school telehubs :P 2014-09-29 18:54 Might need to set the region to be a telehub to limit TPs? 2014-09-29 18:57 I'm not sure how to do that unless it is just a region flag setting. 2014-09-29 19:00 ah, found the wiki page about Telehub (if it is still valid) 2014-09-29 19:10 it is Plugh 2014-09-29 19:47 Can't seem to disable TPs within a region. Tried teleport routing set to Blocked (or landing point). Tried setting var as telehub. Avatar can still TP within the region. 2014-09-29 19:47 Is this something you can't restrict in a var? 2014-09-29 19:48 Try with an avatar that isn't the region owner or a god. 2014-09-29 19:48 oh, also have "Allow Direct Teleport" turned off. 2014-09-29 19:48 smxy: already done that. 2014-09-29 19:52 I'm now trying to limit TP in a regular region. If it can be done there that is a start but I need it in a var. 2014-09-29 19:53 Didn't one of the viewers get slapped for ignoring that setting in SL? 2014-09-29 19:54 Any chance the viewer is ignoring it in OS? 2014-09-29 20:02 Another region shows the telehub marker on the map. 2014-09-29 20:11 When I add a spawn point in a viewer under Manage Telehub the spawn points only show a coordinate of 0,0,0 2014-09-29 20:25 that is correct Plugh 2014-09-29 20:25 its in relation to the telehub itself 2014-09-29 20:25 not the region 2014-09-29 20:25 make sure you dont have god powers 2014-09-29 20:25 if your testing 2014-09-29 20:26 i do not beleive you can disable teleporting within the region once you arive in the region 2014-09-29 20:26 i dont think that is even possible in SL 2014-09-29 20:26 just like you cant really stop people from flying 2014-09-29 20:30 this is the issue I was thinking of http://jira.phoenixviewer.com/browse/FIRE-10718 2014-09-29 20:31 but it's completely tangential to Plugh's issue... I have nothing constructive to offer... 2014-09-29 20:33 ya you can limit teleports from outside your region for sure, and telehubs should always be honored, unless you have god powers 2014-09-29 20:33 but you can not limit teleports once your inside of a region 2014-09-29 20:36 could use lsl to have a script that keeps track of people and if they move too fast they are teleported back 2014-09-29 20:37 ya something like that is very possible 2014-09-29 20:47 Just ran some tests. In SL with Allow Direct TP off you get a message that it can't find a valid destination point when you try to TP. In OpenSim you don't get that message and you can still TP. 2014-09-29 20:47 Seems OpenSim isn't working the same as in SL re: restricting TPs 2014-09-29 20:48 I also verified that with TP routing set to LM I would always wind up at the TP location when I tried to TP some where in the region. 2014-09-29 20:48 That isn't working the same in OS either. 2014-09-29 20:57 nebadon, you can completely disable TP within a region in SL by setting Allow Direct Teleport off. 2014-09-29 21:03 https://www.youtube.com/watch?v=RQ84OS21GbA 2014-09-29 21:04 I saw that apple is having to put their iphone displays in locked cases, because all the display models in stores are getting bent 2014-09-29 21:04 lol 2014-09-29 21:04 Plugh, interesting I didnt think that was enforcable in SL 2014-09-29 21:05 does it always take you back to the telehub if you do try to teleport? 2014-09-29 21:06 ya but in that particular vid the kids film themselves breaking phones in an apple store 2014-09-29 21:07 that is pretty dumb 2014-09-29 21:07 lol 2014-09-29 21:13 nice the lcd survives that 2014-09-29 21:15 guess its not glass 2014-09-29 23:11 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-09-29 23:17 nebadon: The person I was with doing testing in SL didn't get as far as testing telehub. The TP routing and Allow Direct Teleport options provided the level of control required over TPs. Problem is those two settings don't seem to work in OpenSim. 2014-09-30 02:45 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-09-30 16:13 Bug #6879:04 sound does not play 14( http://opensimulator.org/mantis/view.php?id=6879 ): A NOTE has been added to this issue. 2014-09-30 17:27 Bug #7289:04 Login more than 11 avatars cause ruthed avatars 14( http://opensimulator.org/mantis/view.php?id=7289 ): has been RESOLVED. 2014-09-30 17:28 Bug #7305:04 Assignment /= fail 14( http://opensimulator.org/mantis/view.php?id=7305 ): A NOTE has been added to this issue. 2014-09-30 17:44 One of my residents reports that when she uploads mesh, it's all destroyed/deformed. This is even for things she's successfully uploaded, just fine, in the past. She also says that it shows that way - destroyed/deformed - in the viewer, before actually uploading to the grid. Any idea what might be wrong? She's re-installed her viewers, and Blender, trying to fix it, but simply cannot 2014-09-30 17:44 successfully do this now. She just did it for me and I have to agreee, her thing was pretty ruined. 2014-09-30 17:45 nebadon_: alright, pls update if you can. Sorry about this again 2014-09-30 17:45 argh, my question pops out in the middle of your commits, where no one will see it. 2014-09-30 17:45 k 2014-09-30 17:45 smxy: I saw it but don't have any ideas or comments about the issue. I haven't done much with mesh. 2014-09-30 17:47 smxy i suggest you get them to send you a model 2014-09-30 17:47 and see if you have same experience 2014-09-30 17:47 Does OpenSim support Windows 10? :P 2014-09-30 17:48 nebadon_: okay 2014-09-30 17:49 At least the start menu makes a comeback in Windows 10: https://pbs.twimg.com/media/ByzBLhGCUAEVvlz.jpg:large 2014-09-30 17:51 it is a start 2014-09-30 17:51 justincc done 2014-09-30 17:51 isnt it windows 9? 2014-09-30 17:51 nebadon_: windows 10 2014-09-30 17:52 they skipped 9 2014-09-30 17:52 why? 2014-09-30 17:52 why did they skip 9? 2014-09-30 17:52 everything i read says windows 9 2014-09-30 17:52 code name Windows HT 2014-09-30 17:52 becouse they want to show how serious they are at turning this around 2014-09-30 17:52 nebadon_: I can say that I did a quick export of the default cube in Blender, uploaded it, and it looks like a cube to me ... 2014-09-30 17:52 nebadon_: it was just announced 10 min ago 2014-09-30 17:52 The odd/even numbering meant that 9 would have been one of the bad versions of Windows? ;) 2014-09-30 17:52 all blogs thought it was going to be 9 2014-09-30 17:53 microsoft is smoking crack 2014-09-30 17:53 but microsoft announced the new version name is: Windows 10 2014-09-30 17:53 odd numbered are the good releases 2014-09-30 17:53 I kind of like 10 2014-09-30 17:53 what? 2014-09-30 17:53 Windows 7 is the best windows there was 2014-09-30 17:53 thats pretty odd number last time i checked 2014-09-30 17:53 MacOS has been at 10 (X) long before them. :p 2014-09-30 17:53 http://preview.windows.com/ 2014-09-30 17:53 win Vista= 6 bad 2014-09-30 17:54 X Window has been on version 11 for about 20 years now :P 2014-09-30 17:54 hehe 2014-09-30 17:54 what number release was ME? 2014-09-30 17:54 4 2014-09-30 17:54 god i hate microsoft, i hope everyone completely rejects this version of windows 2014-09-30 17:54 xp=5 2014-09-30 17:55 I'm looking forward to Windows 10 2014-09-30 17:55 Can't want to test it 2014-09-30 17:55 only way ill ever try it is if i buy another laptop that has it preloaded 2014-09-30 17:55 i'll never willfully install it hehe 2014-09-30 17:55 same as windows 8 2014-09-30 17:56 you don't play games 2014-09-30 17:56 ya preloading was the only way they got me away from xp 2014-09-30 17:56 I've been playing Elite Dangerous for the past month 2014-09-30 17:56 spend all my time on it 2014-09-30 17:56 I played the original Elite game 30 years ago on my commodore 64 2014-09-30 17:56 i dunno microsoft feels like they have gone completely insane 2014-09-30 17:57 Arielle, ok, trust MS to flip things on its head and make even numbered releases the bad ones. :) 2014-09-30 17:57 I live here now -> https://www.youtube.com/watch?v=-pltB5_f7Ow 2014-09-30 17:58 If you use group policies and Active Diretory, Windows 8.1 is a nice OS. Very popular with my users, and I have a lot. 2014-09-30 17:58 I won't give up my XP on the desktop until I can no longer use it on a machine I have. 2014-09-30 17:59 Especially the multi screen support 2014-09-30 18:00 zadark: multi screen is nice in win8 2014-09-30 18:00 and the task manager 2014-09-30 18:00 but that's about it 2014-09-30 18:00 full-screen start menu is a disaster 2014-09-30 18:00 and full screen modern apps 2014-09-30 18:00 Meeting time at http://cc.opensimulator.org:8002 Staff Zone 1 2014-09-30 18:01 oh OSGrid is dead still then? 2014-09-30 18:01 ya the whole app/tile thing is just terrible 2014-09-30 18:01 ACTION hasn't been following much 2014-09-30 18:01 microsoft did such a horrible job 2014-09-30 18:01 ya its still down 2014-09-30 18:01 lkalif: agree 2014-09-30 18:02 nebadon_: in windows 10 you can run those apps in windows on the desktop just like any regular app 2014-09-30 18:02 ya even in windows 8.1 they put the X back 2014-09-30 18:02 all you have to do is hover mouse in upper right corner now 2014-09-30 18:02 and you can close it 2014-09-30 18:02 I skipped windos 8 2014-09-30 18:02 but still, too little to late 2014-09-30 18:02 Windows 7 is the best version of windows till date 2014-09-30 18:03 will see if 10 tops it 2014-09-30 18:03 windows 8 can be made to be 1:1 with windows 7 almost 2014-09-30 18:03 few tweaks and classic shell 2014-09-30 18:03 and its back to windows 7 2014-09-30 18:03 with better kernel 2014-09-30 18:03 nah, no aero 2014-09-30 18:03 I like aero 2014-09-30 18:03 i always turn that off pretty much 2014-09-30 18:03 right now my windows 7 and 8.1 look identical 2014-09-30 18:03 you cant even tell them apart 2014-09-30 18:04 just the start icon menu 2014-09-30 18:04 Why do you hate pretty things? :P 2014-09-30 18:05 the make functional things look ugly 2014-09-30 18:07 i will always pick performance over pretty 2014-09-30 18:07 cant tp to http://cc.opensimulator.org:8002/ Staff Zone 1 - is it up? 2014-09-30 18:07 it is dahlia 2014-09-30 18:07 bunch of people are there 2014-09-30 18:07 let me try a HG 2014-09-30 18:08 oh worked that time 2014-09-30 18:08 dahlia try loosing the trailing slash after 8002 2014-09-30 18:08 oh ok 2014-09-30 18:08 ya it worked first try for me 2014-09-30 19:20 I just checked out the OS code from git but I don't see the .sln file I need to open in Visual C# 2014-09-30 19:21 is that generated in runprebuild? 2014-09-30 19:22 yep 2014-09-30 19:22 I'll find out 2014-09-30 19:22 yup. Looks like it is 2014-09-30 19:23 didnt beleive me huh? lol 2014-09-30 19:23 been a while... I wasn't sure 2014-09-30 19:24 Alicia, Didn't know. I just ran prebuild to see if that was the case. 2014-09-30 19:24 Now I have to figure out how to use VS C# 2014-09-30 19:38 I just filled in the missing threat level values for a bunch of OSSL functions listed in the wiki. 2014-09-30 19:39 No OSSL functions are currently missing their threat level. 2014-09-30 19:41 I don't know how to do a global search of OS using VS C#. I'll have to leave that for another time. Time to run some errands. bbl. 2014-09-30 19:58 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): A NOTE has been added to this issue. 2014-09-30 23:48 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-01 04:42 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-01 15:09 I forgot I had already installed Monodevelop for Windows because it is called Xamarin Studio. The only place AllowDirectTeleport is checked to see if TP's are allowed is also checking if region is a Telehub. 2014-10-01 16:05 Afternoon, nebadon 2014-10-01 18:09 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): A NOTE has been added to this issue. 2014-10-01 20:23 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): A NOTE has been added to this issue. 2014-10-01 21:25 note to self: mysql likes to put databases in the /var/lib/mysql folder which by default on debian systems can be a pretty small partition :( 2014-10-01 21:35 -!- wanderer42(~Thunderbi@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-02 03:01 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-10-02 09:04 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-10-02 14:48 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): has been SUBMITTED. 2014-10-02 17:25 Hi guys 2014-10-02 17:25 is anyone online 2014-10-02 17:26 can anyone help me how to setup emails to use gmail mail 2014-10-02 17:27 everytime i get this error: 2014-10-02 17:27 [EMAIL]: DefaultEmailModule Exception: Error while receiving data from server: Thread was being aborted 2014-10-02 17:27 any ideas what i do wrong? 2014-10-02 17:50 Guest37874: Not sure. But if you try, to configure something in connection with osgrid: Osgrid is down at this time. So that could be the reason 2014-10-02 17:57 i have satup my standalone one 2014-10-02 17:58 i am wondering if gmail ever work on opensim 2014-10-02 17:59 or does i need any .dll file 2014-10-02 18:09 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): has been UPDATED. 2014-10-02 18:27 anyone mybe know? 2014-10-02 18:36 Guest37874: I am not familiar with that topic. Maybe you ask again later. Most of the people in the userlist are afk 2014-10-02 18:44 tnx 2014-10-02 18:45 Hi Plugh 2014-10-02 18:49 do you mybe know how is OsGrid in progress 2014-10-02 18:49 when will be back up 2014-10-02 18:56 I don't know anything more than is on the osgrid web page in the News section. 2014-10-02 18:58 ok, perhaps I have heard a couple minor things. I know there is a fund raising campaign on to help with the costs associated with the attempts to recover the data. Full recovery is very expensive so I think they may be trying to have the drive cloned but there will still be more work involved if they can clone the data. 2014-10-02 18:59 o i see 2014-10-02 18:59 nice 2014-10-02 18:59 can you mybe help me about setting up gmail to send mail? 2014-10-02 19:01 Should be simple enough. Log into your Google account, go to mail section and create a new message. 2014-10-02 19:02 I have a Google+ account but I don't use gmail. 2014-10-02 19:02 i mean if i need any .dll file 2014-10-02 19:02 or just setup it on opensim.ini file 2014-10-02 19:02 with SMTP i mean 2014-10-02 19:03 Oh. You are talking about sending out mail from within an instance of OpenSim. I thought that was a generic question about getting gmail running. 2014-10-02 19:03 hehe 2014-10-02 19:04 sorry my bad english 2014-10-02 19:04 yes i mean sending email using gmail account 2014-10-02 19:04 np. That wasn't a case of bad English. Just not enough information. 2014-10-02 19:05 so i run stanalone one 2014-10-02 19:05 standalone 2014-10-02 19:06 and want to use my gmail account with SMTP 2014-10-02 19:06 Do you have the SMTP server information for gmail? 2014-10-02 19:06 yes 2014-10-02 19:09 http://docs.joomla.org/How_do_I_use_Gmail_as_my_mail_server%3F 2014-10-02 19:09 You need to set the emailmodule in [Startup]. 2014-10-02 19:10 so then i need .dll file too 2014-10-02 19:10 The other settings you will need to change will be in SMTP 2014-10-02 19:10 The file is already part of OpenSim. 2014-10-02 19:10 emailmodule = DefaultEmailModule 2014-10-02 19:10 is this true? 2014-10-02 19:10 right 2014-10-02 19:11 i have disable firewall too 2014-10-02 19:11 you run opensim on Linux Guest37874 ? 2014-10-02 19:11 opensuse 13.1 2014-10-02 19:11 In [SMTP] you need to set enabled to true. 2014-10-02 19:11 i have 2014-10-02 19:12 kk, sorry 2014-10-02 19:12 If you are on Linux, is your Linux box set to send email? If so, you can use it instead of having to go to gmail. 2014-10-02 19:12 sorry dont undertund this part? 2014-10-02 19:13 Which part? 2014-10-02 19:13 is your Linux box set to send email? <---- this one 2014-10-02 19:14 i setup [SMTP] part in opensim.ini file 2014-10-02 19:16 If you are running a Linux box it would have a mail server on it that might already be configured to send email. If you can send email from that machine (ie. using the mail command), you can use your local SMTP server instead of having to use the external one. If you aren't sure stick to using gmail. 2014-10-02 19:17 o i see 2014-10-02 19:17 but i dont have mail on that server 2014-10-02 19:18 The other settings to change in [SMTP] are host_domain_header_from and SMTP_SERVER_HOSTNAME. 2014-10-02 19:20 Setting host_domain_header_from properly will minimize the chance that remote machines will think the mail is spam. 2014-10-02 19:21 http://pastebin.com/HtYfzpkz 2014-10-02 19:21 this is my settings 2014-10-02 19:23 Guest37874: ok, that looks ok. 2014-10-02 19:23 i think too 2014-10-02 19:25 but i get this error in console: 2014-10-02 19:25 [EMAIL]: DefaultEmailModule Exception: Error while receiving data from server: Thread was being aborted 2014-10-02 19:25 and i dont have any [EMAIL] section in opensim.ini dile 2014-10-02 19:25 *file 2014-10-02 19:26 That came from the default email module. 2014-10-02 19:27 o i see 2014-10-02 19:27 Can you paste the portion of your LSL script where you make the call to send email? 2014-10-02 19:28 sure 2014-10-02 19:28 nebadon: ping 2014-10-02 19:29 hey Plugh 2014-10-02 19:29 Guest37874: btw, what version of OpenSim are you using? 2014-10-02 19:29 nebadon: Can I PM you? 2014-10-02 19:29 sure 2014-10-02 19:29 http://pastebin.com/0h2F4R5s 2014-10-02 19:29 0.8 2014-10-02 19:35 Guest37874: hm... using port 465 may require encryption on the connection. That might be confusing the default mail module. Have you tried port 25? 2014-10-02 19:35 didnt try 2014-10-02 19:35 but i can try now 2014-10-02 19:41 Guest37874: BTW, I noticed you didn't use the { } in the do while loop. 2014-10-02 19:41 You might be able to get away with not using them when the body is only one line but I still use them { } as a matter of habit. 2014-10-02 19:42 Can avoid some possible problems down the line. 2014-10-02 19:42 now i get this error: 2014-10-02 19:42 DefaultEmailModule Exception: Could not connect to 74.125.136.109:25 2014-10-02 19:43 it sims that must be port 465 2014-10-02 19:43 I do that too. And the source is better readable with {}-pairs 2014-10-02 19:45 o you mean to use { } in script 2014-10-02 19:49 yes 2014-10-02 19:53 hm 2014-10-02 19:53 still the same 2014-10-02 19:55 is mybe somethink else i need 2014-10-02 19:56 mybe .dll file 2014-10-02 19:57 There is no DLL to add. 2014-10-02 19:57 The problem is the use of encryption by the SMTP server. 2014-10-02 19:58 o i see 2014-10-02 19:59 mybe its problem in script 2014-10-02 19:59 i will use this one http://wiki.secondlife.com/wiki/LlEmail 2014-10-02 20:01 I use it with an SMTP server I control to send mail. 2014-10-02 20:01 I wondered if it was a scripting error which is why I asked to see your script. 2014-10-02 20:01 Other than the lack of { } in the do/while I didn't see anything wrong. 2014-10-02 20:02 i see 2014-10-02 20:02 hm strange 2014-10-02 20:02 I wonder what it would take to support SSL in the mail module but I then remembered it is called DefaultMailModule. May not be meant to have anything more than basic SMTP. 2014-10-02 20:05 but if i use this settings (SMTP) on php file then i can send mail 2014-10-02 20:05 if i make .php file on my server 2014-10-02 20:06 use apache and click on file 2014-10-02 20:07 with Swift Mailer 2014-10-02 20:12 PHP would have a more detailed support for sending mail. 2014-10-02 20:13 so you think problem is in script 2014-10-02 20:13 No, I think the problem is gmail requiring encryption to connect to its SMTP server. 2014-10-02 20:14 o i see 2014-10-02 20:14 then its best to use emailmodule 2014-10-02 20:14 and without SMTP 2014-10-02 20:15 like this one is : http://forge.opensimulator.org/gf/project/openemail/scmsvn/ 2014-10-02 20:17 Or use the SMTP server on your machine. 2014-10-02 20:18 ok tnx 2014-10-02 20:18 i will try to setup this 2014-10-02 20:18 Guest37874: That module hasn't been touched in 5 years. It will need updating for use with 0.8 as the module loading method changed. 2014-10-02 20:18 o i see 2014-10-02 20:19 i will make to work my mail on my server and then try with SMTP 2014-10-02 20:20 Guest37874: I can't tell if that proof of concept email module will support encryption based on a quick look at its code. 2014-10-02 20:21 ok 2014-10-02 20:21 thank you so much 2014-10-02 20:21 oh, maybe it would work. It is doing xmlrpc calls to an external PHP file. 2014-10-02 20:22 you mean email module 2014-10-02 20:23 The email module you pointed to that is 5 years old passes requests to send/retrieve email to an external PHP file. The provided php module only saves/retrieves mail from a database. It could be modified to connect to an external mail server. 2014-10-02 20:24 It would be simpler to use an SMTP server on your own computer. 2014-10-02 20:24 ok tnx 2014-10-02 20:24 It would let you use the default mail module. 2014-10-02 20:25 do you mybe know how to configure mail server 2014-10-02 20:25 i have few problems 2014-10-02 20:25 i tihnk with postfix 2014-10-02 20:26 go to #postfix for that :) 2014-10-02 20:26 yes right 2014-10-02 20:26 tnx gusy 2014-10-02 20:26 i must go now 2014-10-02 20:26 nite 2014-10-02 20:29 ACTION nebadon I also noticed Justin lists Core Developer for OpenSimulator under his work experience. 2014-10-02 20:30 Wow. Mid afternoon already. I think it's time for a break from the computer. 2014-10-02 20:49 yes Plugh, it was actually Justin who convinced me to do Linkedin in the first place heh 2014-10-02 20:49 I likely would not have otherwise 2014-10-02 21:20 hi 2014-10-02 21:20 is someone here? 2014-10-02 21:36 Starting build #3839 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-02 21:37 i was be able to make sim up the problem is web interface 2014-10-02 21:38 look it http://amadeucallow.tk/index.php/install 2014-10-02 21:38 i try to install but ir failled 2014-10-02 21:38 can't comment, never used that interface 2014-10-02 21:38 do you know any that you tested? 2014-10-02 21:39 the only one I've used at all (and then not very much) is the diva interface 2014-10-02 21:39 diva wifi 2014-10-02 21:41 and what about https://code.google.com/p/openmetaverse/ 2014-10-02 21:41 Project opensim » mono-2.10.8.1 build #3839: SUCCESS in 9 min 14 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3839/ 2014-10-02 21:41 * jjustincc: Set appearance refresh to false by default. 2014-10-02 21:41 * jjustincc: Do not add attachments to the region scene object backup list. 2014-10-02 21:41 * jjustincc: Don't unnecessarily remove from backup objects that were not directly attached from the scene. 2014-10-02 21:41 * jjustincc: Add "debug lludp throttle log " to control extra throttle related debug logging. 2014-10-02 21:41 * jjustincc: Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled). 2014-10-02 21:41 * jjustincc: minor: Comment out received seed caps request logging for now 2014-10-02 21:41 Starting build #3840 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-02 21:42 that thnig is old. may or may not work 2014-10-02 21:44 i'm lost again 2014-10-02 21:45 what is cia telling 2014-10-02 21:45 Project opensim » mono-2.10.8.1 build #3840: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3840/ 2014-10-02 21:45 commits going into opensim repo 2014-10-02 21:47 witch webinterface you recomend me to use ? 2014-10-02 21:47 honestly, I think they are all either very old or have problems from my pov 2014-10-02 21:48 I just compile Wifi with OpenSim and use that. 2014-10-02 21:49 I believe there's binaries for it too. 2014-10-02 21:49 http://opensimulator.org/wiki/Wifi 2014-10-02 21:51 does it be compatible with last version of openim? 2014-10-02 21:52 There should be binaries for use with 0.8* 2014-10-02 21:52 The latest that you could compile is only compatible with dev master, curently. 2014-10-02 21:52 currently* 2014-10-02 22:03 hi justincc, i updated wiki for the iar commit 2014-10-02 22:08 thanks AliciaRaven 2014-10-02 22:08 I saw your other mantis too - hope to catch up with patches tomorrow 2014-10-02 22:08 cool 2014-10-02 22:09 only bug that is worrying me at the moment is scripts loosing their state but i havnt found out what it could be yet 2014-10-02 22:20 thank you smxy i will try 2014-10-02 22:22 wifi-0-8-0 does not have OpenSim inclued ? 2014-10-02 22:29 it's an addon to opensim 2014-10-02 22:49 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-02 23:33 I'd think using many bots while characterizing packet queues might be misleading because: the viewer would process incoming packets between frames and frame rates would be very low when there are many avatars in the view frustum, and also libomv bots use a separate thread for incoming packet processing so would not have the same packet-acking characteristics and associated delays 2014-10-02 23:34 low viewer frame rates significantly affect ping sim time 2014-10-02 23:35 yes, it's likely far from perfect 2014-10-02 23:37 even if thats so we are still seeing pretty good improvement even from that load 2014-10-02 23:38 it is so :) 2014-10-02 23:38 i should say its providing enough load for us to make improvements 2014-10-02 23:38 ok :) 2014-10-02 23:38 + 2014-10-02 23:40 nebadon: FYI, recall I had a resident who couldn't upload mesh anymore, without it being destroyed in the preview and in-world? It's Firestorm. It's broken. I can't upload with it at all - as soon as I select the dae file to upload it instantly crashes every time. For her - it destroys her mesh. But I uploaded one of her models perfectly with Replex and it works for he when she uses 2014-10-02 23:40 Singularity. 2014-10-02 23:40 ... works for her* ... 2014-10-02 23:41 cool that is odd 2014-10-02 23:41 i always use singularity or replex too 2014-10-02 23:42 Even just trying to import a dae of the default blender cube crashes FS the moment I select to file for upload. 2014-10-02 23:42 both of you on mac? 2014-10-02 23:43 I actually don't know what she's on. I'll have to find out. I'm using the latest 64-bit version for the Mac. 2014-10-02 23:45 hi all, how's the OpenSim perfomance improvements going? 2014-10-02 23:46 its going well misterblue 2014-10-02 23:46 misterblue: not too bad. Last week found the adaptive throttles don't appear to work well at high loads 2014-10-02 23:47 disabling that did resolve some issues I think, might end up relying on the old approach of setting limits manually and evenly dividing up bw between clients 2014-10-02 23:47 at least for the conf 2014-10-02 23:47 i assumed that is what it was doing if the adaptive was disabled 2014-10-02 23:48 i increased those numbers on the avacon grid and i updated it to the latest version last night 2014-10-02 23:48 I'd guess an approach may be to begin to throttle a client when packet loss starts appearing 2014-10-02 23:48 bunch of graphs that might not be very meaninfgul -> http://imgur.com/a/DcQ6i 2014-10-02 23:49 dahlia: yeah that's what adaptive does. But we miay be sometimes losing sufficient packets to kill the throttle right down where it shouldn't be 2014-10-02 23:49 gets halved on every expired packet I think 2014-10-02 23:49 lol i got an over capacity message at imgur 2014-10-02 23:49 or when ack time becomes quite long 2014-10-02 23:49 it was a picture of a fallen down Giraffe covered in kittens 2014-10-02 23:49 lol 2014-10-02 23:49 halved on each? 2014-10-02 23:50 wont take many to kill it completely 2014-10-02 23:50 from observation - I haven't looked in detail at the code yet 2014-10-02 23:50 yeah 2014-10-02 23:50 observation of debug log lines 2014-10-02 23:50 halved on the first perhaps 2014-10-02 23:51 is there anything in there that looks at ack time and adjusts resend wait? 2014-10-02 23:52 because sometimes viewers just freeze for a while when loaded and that could trigger a lot of very delayed acks 2014-10-02 23:53 like if opengl starts to swap to disk 2014-10-02 23:53 the simulator can reach the point that it just doens't have the bandwidth to send everything that needs sending... something has to give 2014-10-02 23:54 ya lost packets arent necessarily bad either 2014-10-02 23:54 there are some issues on login but it's not awful so not an area of priority for me atm 2014-10-02 23:55 I'm more worried about behaviour under load 2014-10-02 23:55 the mix between simulator out bound bandwidth limitations and all of the clients having their own bandwidth limitations is a hard thing to optimize 2014-10-02 23:55 misterblue: yes, I think though we're now meeting bulletsim limits 2014-10-02 23:55 in terms of movement, at least 2014-10-02 23:55 ya just thinking that the viewers may just be overloaded and triggering a lot of the problems you are chasing 2014-10-02 23:56 your graphs show a spike at sample 1800... spike in physics time... do you know what that was? 2014-10-02 23:56 it is difficult to work out cause and effect. Certainly the expired packets could be because of inefficiencies in dealing with in and out udp, for instance 2014-10-02 23:56 misterblue: I believe that was a glitch. Graphs are still rough and ready, shoudl really try and cull such outliers since they do make the other data hard to see 2014-10-02 23:57 writing graph production code is a task in itself :) 2014-10-02 23:57 could be, but if a viewer is very slow or momentarily freezing you'll also get many-second-long ack delays 2014-10-02 23:57 how many root agents causes BulletSim to reach its limit? 2014-10-02 23:57 dahlia: yeah. However, as neb will tell you, we saw this issue with 2 viewrs on the same machine, where one had a fine connection and the otherdid not 2014-10-02 23:58 "fine" connecction? 2014-10-02 23:58 ya not saying its the only cause 2014-10-02 23:58 misterblue: hard to say. There is degradation fairly early on but that might be due to other factors, like having too many threads trying to do things simultaneously 2014-10-02 23:58 dahlia: no throttle knockdown 2014-10-02 23:58 appears to degrade at 100 avatars, but subjectively movement is fine 2014-10-02 23:58 'degrade' means topping out CPU? 2014-10-02 23:59 it only gets super bad when I have many >50 jumping around all at once 2014-10-02 23:59 misterblue: degrade in physicsFPS in this case. WE actually have CPU to spare 2014-10-02 23:59 which is the disapointing part and I think is due to opensimulator's appraoch of launching threads with wild abandon 2014-10-02 23:59 lol 2014-10-03 00:00 probably not feasible to change that approach now tho unfortunately :( 2014-10-03 00:00 yes.... over-threading could be a problem 2014-10-03 00:00 it might be but we would be an awful lot of work 2014-10-03 00:00 I thought through schemes like having a set number pof permanent thrads and assigning everything as jobs. But at some point you're trying todo the OS scheduler's work for it 2014-10-03 00:00 I don't have a setup for lots of bots.... Is there some way you could run a simulator with those 50 jumping bots with physics detail logging turned on? 2014-10-03 00:01 for that much work may as well just redesign with a hierarchical entity-component model :) *ducks* 2014-10-03 00:01 dahlia: heh 2014-10-03 00:01 misterblue: I can do when I get an opportunity 2014-10-03 00:02 the who packet in/out processing could use a re-write... fewer threads and delaying packet creation to just before sending 2014-10-03 00:02 is bullet collesion processing a single thread? 2014-10-03 00:02 still using bulletsim 2.81 btw on that branch - I'm slightly lair because someone said they had a script that could trigger phys crash every time - I need to dig into my irc to try and retrieve the details 2014-10-03 00:02 thanks justincc 2014-10-03 00:02 *collision 2014-10-03 00:02 misterblue: tbh, that stuff is not too bad now, apart from inbound pulling from thread pool 2014-10-03 00:03 but analysis shows it does't use an awfully large numebr of threads 2014-10-03 00:03 yes... BulletSim is just one thread... you can either use the heartbeat thread to do physics (old model like ODE) or have it use its own thread (heartbeat thread pickup up the updates) 2014-10-03 00:03 so that may be why there appears to be cpu to spare when physics fps falls? 2014-10-03 00:03 because the other cores are idle? 2014-10-03 00:04 yes, that may now really be the issue 2014-10-03 00:04 but tbh, I'm not that worried about that, remaining weeks now really have to be spent consolidating and looking at attack vectors, not doing anything highly experimental 2014-10-03 00:05 it's good enough imo 2014-10-03 00:05 if you're using the seperate physics thread, yes... physics can get slower but the heartbeat thread continues to process 2014-10-03 00:05 ya it was good enough last year 2014-10-03 00:06 one of the major advantages of these conferences is that it has forced a lot of OpenSim performance improvements :) 2014-10-03 00:06 man, I just dont' want to be embarassed :) 2014-10-03 00:06 :) 2014-10-03 00:07 ACTION thinks those prim fences on the borders shout "we cant get border crossing to work" and are embarrasing.. 2014-10-03 00:07 I'm making some BulletSim changes to stomp out some possible race conditions... I should put those on a branch for the next few weeks? 2014-10-03 00:07 misterblue: would be good, though I may well go conservative and not update unless we see crashes (so far we have had no issues) 2014-10-03 00:08 so you have a conference branch you're creating? 2014-10-03 00:08 is that 'ghost'? 2014-10-03 00:09 in BulletSim, I keep getting crash reports from people with hundred prim physical linksets that have scripts that change child prim positions or with big meshes 2014-10-03 00:10 I need to add some 'not all initialized' logic so gigantic constructions can get built before they are used 2014-10-03 00:20 misterblue: yes ghosts, I originally created it for the hack to stop av to av collisions in bullet, but now it has some other stuff too, like serializing attachment rezzing, which has a high cpu impact with complex attachments 2014-10-03 00:21 misterblue: I would like to control commits to taht branch so I have a good handle on exactly what the changes are 2014-10-03 00:21 this stuff will all get back into master but I need to properly implement some of the hacks and think through if they are suitable for all situations 2014-10-03 00:25 misterblue: I'm not too worried about phys crashes during the conf itself, as building will only occur in sandboxes (I think?). 2014-10-03 00:25 most of the crashes people are seeing are at startup... fetching mesh textures is a complication 2014-10-03 00:26 not 'mesh textures'... fetching the mesh assests 2014-10-03 00:36 ive not experienced anything like that misterblue 2014-10-03 00:37 ok, time to rest. Goodnight folks 2014-10-03 04:08 misterblue, u there? 2014-10-03 04:09 i have some logs with exceptions on mesh asset decodes if u want to see them 2014-10-03 05:39 AliciaRaven: if its an error in decoding I'd like to see it 2014-10-03 05:39 ACTION wrote the mesh decoder 2014-10-03 05:39 dahlia i think it is, let me check 2014-10-03 05:40 ERROR - OpenMetaverse Failed to decode mesh asset, ComponentAce.Compression.Libs.zlib.ZStreamException: inflating 2014-10-03 05:40 want me to paste bin it? 2014-10-03 05:41 oh ok well there is a slight miscompatability between the zlib the viewer uses to encode and the c# decompressor 2014-10-03 05:41 it may be that 2014-10-03 05:42 I'd try re-uploading with a different viewer if possible 2014-10-03 05:43 im not sure what mesh is causing it, cant see any issues with the region so i have been ignoring it lol 2014-10-03 05:43 though I thought I changed to the .net decompressor 2014-10-03 05:43 its probably one with a bad physics collider 2014-10-03 05:43 gets thrown twice, once after loading land objects and then again after starting scripts up 2014-10-03 05:43 would collide as if its a box 2014-10-03 05:44 is that happening in opensim? not aurora or whitecore? 2014-10-03 05:44 opensim, stoped using aurora long time ago lol 2014-10-03 05:45 ya strange that its that particular library throwing because I remember changing to a different library 2014-10-03 05:45 thanks for the info dahlia, not what misterblue was talking about earlier then? 2014-10-03 05:46 not sure *scrolls back.... 2014-10-03 05:46 im running latest master so im not sure how it could be if you changed it 2014-10-03 05:46 oh was prolly a year ago 2014-10-03 05:47 could it be an old file in the bin dir i need to delete? 2014-10-03 05:47 unless it got messed up in a merge or something 2014-10-03 05:49 ya I see it using System.IO.Compression 2014-10-03 05:49 dahlia, git history says justin recently changed Openmetaverse.dll 2014-10-03 05:50 but I may be a few weeks behind 2014-10-03 05:50 oh 2014-10-03 05:50 commit message is Update libopenmetaverse to 0f4b361. Primarily to get a small message logging improvement for pCampbot. 2014-10-03 05:50 maybe justin refactored >< 2014-10-03 05:50 that was 24th september 2014-10-03 05:51 seems like he changed it a couple of times around that date 2014-10-03 05:51 I remember lkalif took my decompression routine and put it in libomv 2014-10-03 05:51 my old one 2014-10-03 05:51 not the new one 2014-10-03 05:51 maybe someone thought they were cleaning house 2014-10-03 05:52 ACTION pulls git master... 2014-10-03 05:53 i had assumed it was some corupted asset but as there was no problems in world i left it alone 2014-10-03 05:55 I think its that crappy c# zlib port that we used to use somehow crept back in 2014-10-03 05:59 no git master looks correct 2014-10-03 05:59 AliciaRaven: can you paste more? 2014-10-03 06:00 dahlia: yep will do 2014-10-03 06:01 dahlia: http://pastebin.com/vgYGvK1b 2014-10-03 06:03 hmmm I dont understand why its calling it in OpenMetaverse 2014-10-03 06:03 is that the complete exception text? 2014-10-03 06:04 yes, first ones are after Loading land objects from storage, 2 errors same message, then after it starts to load scripts it errors twice again 2014-10-03 06:04 could it be from some non-core module? 2014-10-03 06:05 "OpenMetaverse Failed to decode mesh asset" doesnt exist in core 2014-10-03 06:05 not that i know of, i will do a search in my code 2014-10-03 06:06 I'd need to see the entire exception text 2014-10-03 06:06 that error message isnt in my code, could it be warp3d map module? 2014-10-03 06:07 oh 2014-10-03 06:07 I bet it is 2014-10-03 06:07 sorry Warp3d is not my creation :) 2014-10-03 06:07 ah, that damn module causes alot of problems, but the maps are so pritty lol 2014-10-03 06:07 ACTION avoids all contact with warp3d 2014-10-03 06:08 although libomv really should use my newer decompressor 2014-10-03 06:08 lkalif: ping 2014-10-03 06:08 good to know whats causing it tho, thanks :) 2014-10-03 06:08 could try disabling warp3d 2014-10-03 06:09 i will next time i restart that server 2014-10-03 06:10 It originated in Fortis and I convinced Mel it should be ported to Core. Blame me. :P 2014-10-03 06:10 lkalif: libomv really should use the DecompressOsd() thats at like 551 in Meshmerizer.cs 2014-10-03 06:11 smxy, warp3d may have problems but its still better than core, aslong as u dont want to update the map too oftern lol 2014-10-03 06:11 I started writing a software renderer in c#, got as far as filling a textured arbitrary triangle and shelved it for stuff that was more fun :P 2014-10-03 06:11 Yes, it leaks mem like a seive so you can only run it once at region start. 2014-10-03 06:12 it should run as an external process 2014-10-03 06:12 that way it can mess up as bad as it wants and then go away 2014-10-03 06:15 justin added some extra clean up and then on my code i added some extra so it doesnt leak as bad as it used to atleased 2014-10-03 06:15 havnt tried changing the update value from 0 since then tho 2014-10-03 06:15 "at least" :) 2014-10-03 06:16 Yes, I'm a Grammar Nazi. :) 2014-10-03 06:16 well mono has trouble GCing when you create a bazillion small objects and then dereference them 2014-10-03 06:16 .NET seems ok but Ive seen mono leak like crazy 2014-10-03 06:17 yes even with the update on warp disabled i notice memory creeps up 2014-10-03 06:17 mono devs couldn't figure it out but suspected a bug in their runtime libs 2014-10-03 06:17 ya memory fluctuates a lot, depending on if/when the GC decides to run 2014-10-03 06:18 I force it every 20 minutes or so. 2014-10-03 06:18 cant really force it, its only a suggestion 2014-10-03 06:20 01:42:17 - [SERVER BASE]: Running 'force gc' 2014-10-03 06:20 Manually invoking runtime garbage collection 2014-10-03 06:21 That seems like it does it. 2014-10-03 06:21 its only a suggestion 2014-10-03 06:21 the GC can and will ignore it 2014-10-03 11:58 Bug #7337:04 [SCENE COMMUNIATION SERVICE]: typo in module name reported. 14( http://opensimulator.org/mantis/view.php?id=7337 ): has been SUBMITTED. 2014-10-03 18:53 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-03 22:34 justincc : I have a suggestion and or question about IAR. If a content creator sets their stuff to no modify, is it planned eventually to make it so if a person exports their inventory with no modify / no copy content that it'll not be included or somehow lock it so it cant be editted in the DB? I want to bring my products over to a few grids from SL, but to me this would be a security hole that'd allow someone to force the permission 2014-10-03 22:34 modifyable on my scripts if they exported their inventory to say, a standalone instance of OpenSim. 2014-10-03 22:35 zontreck: very recently, an option was introduced to allow IARs to be saved whilst filtering out items without certain permissions (e.g. modify). However, that can't be enforced as mandatory at the server level 2014-10-03 22:37 justincc : what about a robust lock on the permissions? If someone other than the creator were to request it without sufficient permissions, perhaps have Robust return a blank asset or predefined asset to satisfy the IAR so it doesnt say not found. 2014-10-03 22:38 it would be trivial to get around that by simply rezzing in the region and then copying the asets as they came in 2014-10-03 22:39 well, it was just a thought. That'd be what i can think of that would be stopping most product creators, other than a economy, to put their stuff on another grid. 2014-10-03 22:56 zontreck: there are closed opensim-based grids with economies and they are just as secure as SL is, like Avination or InWorldz. That said, even SL is insecure as any hacked viewer can copy anything except maybe scripts. 2014-10-03 22:57 dahlia: The object design wasn't my concern, it was the scripts im more worried about 2014-10-03 22:58 ya scripts should have similar security as in SL on closed grids 2014-10-03 22:59 You'll never protect them from people who can modify the code. 2014-10-03 22:59 different grids usually dont use the default script engine in OpenSim so I can't really say for sure exactly how secure they are but it should be similar 2014-10-03 23:00 dahlia: i thought that XEngine was the only one ? 2014-10-03 23:00 ya if it gets out into the hypergrid, forget it. You'll probably need to use social or legal enforcement rather than technical 2014-10-03 23:01 zontreck: XEngine is the only one in core but closed grids have other ones they wrote 2014-10-03 23:01 I think the one on aurora/whitecore is different also 2014-10-03 23:21 Starting build #3841 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-03 23:25 Project opensim » mono-2.10.8.1 build #3841: SUCCESS in 8 min 42 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3841/ 2014-10-03 23:25 jjustincc: Add LSL transaction_result event. 2014-10-03 23:45 Couldnt a creator set up a server themselves that would allow scripts to be activated from wherever someone who has bought their product, is? 2014-10-04 01:48 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): A NOTE has been added to this issue. 2014-10-04 02:02 You know how Microsoft just skipped Windows 9 and is going right to 10? 2014-10-04 02:02 Apparently InfoWorld joked about that on Aril 1, 2013: http://www.infoworld.com/article/2613504/microsoft-windows/microsoft-windows-microsoft-skips-too-good-windows-9-jumps-to-windows-10.html 2014-10-04 02:03 LOL 2014-10-04 03:43 does anyone know how to fix an error stating that a NPC has no inventory so appearance wont work? 2014-10-04 03:44 are you loading the NPC appearance from a notecard? 2014-10-04 03:44 http://opensimulator.org/wiki/OSSLNPC 2014-10-04 03:45 Tried it both ways, Notecard and avatar UUID 2014-10-04 03:45 let me post this to pastebin 2014-10-04 03:46 http://pastebin.com/vmbezebD 2014-10-04 03:47 hmm I am not sure what that means 2014-10-04 03:49 i checked my opensim.ini and NPC is on, im just not sure why my NPC remains a cloud. 2014-10-04 03:50 and im kinda laughing at this error since this is a release version of OpenSim, 0.8.0.1 2014-10-04 03:51 it looks to me like maybe the notecard isnt formatted correctly or somemthing maybe 2014-10-04 03:51 how are you generating the notecard? 2014-10-04 03:51 thats from my avatar UUID (owner of the object). so, osNpcCreate("Zeenai","Helper",llGetPos(), llgetOwner() 2014-10-04 03:52 same error happens with a loading of the notecard saved by osOwnerSaveAppearance, or osAgentSaveAppearance 2014-10-04 03:53 are you using a script directly from the wiki? 2014-10-04 03:53 i can say i tested this with the Clone script and it provides the same error 2014-10-04 03:53 hmm 2014-10-04 03:53 this one? 2014-10-04 03:54 http://opensimulator.org/wiki/OSSLNPC#Sensing 2014-10-04 03:54 http://opensimulator.org/wiki/User:Dz/NPC_Scripts - basic clone script 2014-10-04 03:55 i just tried the script i pasted above 2014-10-04 03:55 and it worked on my sim 2014-10-04 03:55 let me try it then. 2014-10-04 03:56 No, same error on the log 2014-10-04 03:58 I'm using OpenSim release 0.8.0.1, if that makes a difference 2014-10-04 03:58 http://nebadon2025.com/screenshots/npc_clone1.png 2014-10-04 03:59 no really shouldnt 2014-10-04 03:59 want me to paste the opensim.ini? 2014-10-04 03:59 im running slightly newer code, but i know it should work just fine in the release as well 2014-10-04 04:00 sure 2014-10-04 04:03 http://pastebin.com/pwKRR7D3 - opensim.ini 2014-10-04 04:09 ok and the person running these scripts is either the estate manager or parcel owner? 2014-10-04 04:13 Yes, me 2014-10-04 04:13 I'm both parcel owner and estate owner/manager 2014-10-04 04:14 hmm 2014-10-04 04:15 I dont see anything that looks wrong there 2014-10-04 04:15 is this on windows or linux? 2014-10-04 04:16 Linux 2014-10-04 04:16 mono JIT compiler 3.2.8 2014-10-04 04:21 ok that should work fine 2014-10-04 04:21 ok i see one thing that may be your problem 2014-10-04 04:21 AppDomainLoading = true 2014-10-04 04:22 change that to false in linux zontreck 2014-10-04 04:22 see if it makes a difference 2014-10-04 04:22 even if it doesnt you want that set to false in linux 2014-10-04 04:23 alright, one sec 2014-10-04 04:23 I'm testing it 2014-10-04 04:26 same error message 2014-10-04 04:27 hmm 2014-10-04 04:31 i am pretty stumped 2014-10-04 04:31 if i download the GIT, will i be able to run a sim using the latest code on a 0.8.01 robust? 2014-10-04 04:31 your installing mono from repository? 2014-10-04 04:31 sure 2014-10-04 04:32 then im gonna just try that 2014-10-04 04:32 there hasnt been any significant change there for a while 2014-10-04 04:32 are you talking about this error" "Text node cannot appear in this state. Line 1, position 1." 2014-10-04 04:32 yes 2014-10-04 04:32 thats an xml parser error 2014-10-04 04:32 any clue dahlia? 2014-10-04 04:32 bad appearance notecard 2014-10-04 04:32 invalid xml 2014-10-04 04:32 right be he said it happens even with the clone script 2014-10-04 04:32 that basically just clones by name or uuid 2014-10-04 04:32 try a notecard 2014-10-04 04:32 it worked ok for me 2014-10-04 04:32 this sounds like a opensim bug to me 2014-10-04 04:33 i think he tried both 2014-10-04 04:33 lol 2014-10-04 04:33 i dont think so zontreck 2014-10-04 04:33 how did you install mono? 2014-10-04 04:33 apt-get install mono-complete 2014-10-04 04:33 is he in US? How is the machine localized? 2014-10-04 04:33 ok ya thats good 2014-10-04 04:33 ah ya good point 2014-10-04 04:33 US 2014-10-04 04:33 check the XML 2014-10-04 04:33 ok the server is set for en_us? 2014-10-04 04:34 definitely give compiling it yourself a try 2014-10-04 04:34 i will be surprised if there is a difference though 2014-10-04 04:34 its working for me though on 0.8.1+ 2014-10-04 04:35 im cloning the repo as we speak, but yea, the server is setup for en_us 2014-10-04 04:36 check your xml 2014-10-04 04:36 make sure the script is getting valid xml 2014-10-04 04:36 probably also may want to check that its utf8 2014-10-04 04:36 from what i see in the notecard, and doing a osgetnotecard to verify the content is saved, it looks valid. 2014-10-04 04:37 maybe theres some hidden bogus character in it? 2014-10-04 04:37 i dunno where it'd be? 2014-10-04 04:38 line 1 position 1 2014-10-04 04:38 < 2014-10-04 04:39 thats the character at line 1, pos 1: "<" 2014-10-04 04:39 thats the one you see? I'm thinking maybe theres a hidden character in front of it 2014-10-04 04:39 theres not 2014-10-04 04:39 k 2014-10-04 04:44 okay how weird.. even on the latest git code its failing 2014-10-04 04:45 maybe its not the notecard xml, maybe its a missing asset 2014-10-04 04:46 like its trying to read xml from a asset that doesnt exist 2014-10-04 04:46 ya maybe a broke attachment you are wearing 2014-10-04 04:46 try replacing outfit 100% 2014-10-04 04:47 start with a very basic ruth like avatar if possible 2014-10-04 04:47 no attachments, just the basics 2014-10-04 04:47 like maybe an asset that was in region cache at one time but expired since 2014-10-04 04:47 alright, i'll try it 2014-10-04 04:49 okay the ruth avatar worked 2014-10-04 04:49 ya likely an asset it doesnt have 2014-10-04 04:50 how strange. how can i resolve that? 2014-10-04 04:50 find the broken attachment 2014-10-04 04:51 now put back on 1 piece at a time the old appearance 2014-10-04 04:51 until it breaks 2014-10-04 04:51 is it in your inventory? 2014-10-04 04:51 then you know what part is broken 2014-10-04 05:02 fixed, seems i needed to just reset my appearance and re-wear everything for some reason 2014-10-04 07:29 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-04 13:08 what is the latest version of mono anyone is using on opensim? 2014-10-04 13:10 -!- SirFrank(~SirFrnic@h43.227.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-10-04 13:10 3.8.0 2014-10-04 13:10 3.8.0 Frank____ 2014-10-04 13:11 -!- Frank____(~Frnic@h43.227.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2014-10-04 17:23 electronic signature canada 2014-10-06 21:22 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): A NOTE has been added to this issue. 2014-10-06 21:28 Bug #7329:04 [PATCH] Scripts including transaction_result fail to compile 14( http://opensimulator.org/mantis/view.php?id=7329 ): has been RESOLVED. 2014-10-07 00:09 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2014-10-07 00:13 hey nebadon 2014-10-07 00:15 hello justincc 2014-10-07 00:15 whats up 2014-10-07 00:15 nebadon: so, those figures in ClientStack.LindenUDP are in bytes per second, not bits 2014-10-07 00:16 ok do you think they need adjusting at all? 2014-10-07 00:17 current effective is 20 mbit for scene and 2.8 mbit per client 2014-10-07 00:18 nebadon: I don't know is my asnwer at the moment, tbh 2014-10-07 00:18 ok so thats pretty good then 2014-10-07 00:18 probably just leave them as is 2014-10-07 00:18 maybe too high even heh 2014-10-07 00:18 do you knwo for sure that the server limit is working? 2014-10-07 00:18 not necessarily no 2014-10-07 00:19 ok, I'm not seeing waht I expect in tests atm 2014-10-07 00:19 not sure its ever been scientificly proven to work 2014-10-07 00:19 but what I really need to do is write some regression tests to back all that up - this is not easy code to read 2014-10-07 00:19 I'm pretty sure setting at run time does not/was never written to work, so that may not be availabkle tomorrow 2014-10-07 00:19 I need to switch my attention back to bots tomorrow 2014-10-07 00:20 ok 2014-10-07 00:20 sounds good 2014-10-07 00:20 nebadon: if it's not working, then potentially allow 2.8 mbit per client may be a bit much 2014-10-07 00:21 yes 2014-10-07 00:21 thats what i am thinking as well 2014-10-07 00:21 maybe with adaptive it was more effective 2014-10-07 00:21 felt more like it was working 2014-10-07 00:21 adaptive was pretty brutal in starting from a low base 2014-10-07 00:21 if it ever got to high to saturate the link, you would start losing reliable packets and it would get throttled back 2014-10-07 00:22 I need to write tests to make sure I fully understand how stuff works before contemplating any fixes, and that won't get done for tomorrow 2014-10-07 00:22 ok 2014-10-07 00:23 nebadon: possibly could go to 500 kbit per client 2014-10-07 00:23 which would be a setting of 500 * 1000 / 8 = 62500 2014-10-07 00:23 man, it would be so much easier if these settings were in kbits 2014-10-07 00:24 nebadon: we can;t go back to adaptive, perf is just too bad under the keynote conditions 2014-10-07 00:27 ya 2014-10-07 00:27 i didnt expect we would be going back 2014-10-07 00:29 hmmmm 2014-10-07 00:32 ok, I was confused by the whole bits/bytes shenanigans earlier - it looks like it does work 2014-10-07 00:32 ok cool 2014-10-07 00:32 though there's what I would call a bug there 2014-10-07 00:34 a client requesting higher bw will get a bigger share of a limited pie 2014-10-07 00:35 and it doesn't work atm completely on dynamic setting, you actually need a client to first make a new bw request 2014-10-07 00:35 but that should in principle be fixable 2014-10-07 00:35 cool 2014-10-07 00:36 so if you were sharing 20 mbit between 40 clients, one approach would be to have a max of 50 kbps each 2014-10-07 00:36 but that's probably too low as not all clients need to pull down so much data at once 2014-10-07 00:37 although none of that effects texture dl, which is the big bw use 2014-10-07 00:37 A low limit would replicate the effects seen atm for some where objects take a long time to pop in after login 2014-10-07 00:39 nebadon: food for thought. ok, I'm going to rest now, see you tomorrow 2014-10-07 00:39 ACTION waves 2014-10-07 01:39 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-07 06:11 Bug #7341:04 Truncation error storing asset data PGSQL - Robust 14( http://opensimulator.org/mantis/view.php?id=7341 ): has been SUBMITTED. 2014-10-07 06:15 Bug #7341:04 Truncation error storing asset data PGSQL - Robust 14( http://opensimulator.org/mantis/view.php?id=7341 ): A NOTE has been added to this issue. 2014-10-07 08:16 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-07 10:24 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): has been SUBMITTED. 2014-10-07 14:00 Bug #7343:04 JsonRpc request 'avatar_properties_request' to http://hg.viewtwo.net code -32600 No handler 14( http://opensimulator.org/mantis/view.php?id=7343 ): has been SUBMITTED. 2014-10-07 14:00 Bug #7343:04 JsonRpc request 'avatar_properties_request' to http://hg.viewtwo.net code -32600 No handler 14( http://opensimulator.org/mantis/view.php?id=7343 ): has been UPDATED. 2014-10-07 14:11 -!- prins(~prinsr@132.229.249.201) has left #opensim-dev 2014-10-07 16:58 hey nebadon, around atm? 2014-10-07 17:08 hey 2014-10-07 17:08 whats going on justincc 2014-10-07 17:08 nebadon: could you update keynotes in a sec? 2014-10-07 17:08 sure 2014-10-07 17:08 just say when 2014-10-07 17:09 when 2014-10-07 17:09 also, are you going to adjust scene and client throttle max? 2014-10-07 17:10 or shall I? 2014-10-07 17:11 you can 2014-10-07 17:11 i can too, what do you want it set too? 2014-10-07 17:11 ok, I'll let you know when I've done it 2014-10-07 17:11 probably 20 mbit total and max 500 kbit each client 2014-10-07 17:11 ok cool i'll wait to restart then 2014-10-07 17:11 ok cool 2014-10-07 17:11 let me know when its changed and I will restart 2014-10-07 17:14 nebadon: alright, I'm going to be bad and take 20 minutes to see if I can quickly hack something in to adjust client throttle max on the fly in case that's too low 2014-10-07 17:14 nebadon: sorry, that will take us up to the wire yet again 2014-10-07 17:15 ok no problem 2014-10-07 17:36 nebadon: ok, pls update. not perfect but will have to do for now 2014-10-07 17:37 k 2014-10-07 17:42 ok justincc done 2014-10-07 17:43 ok thanks. Today I will be logging in bots during the meeting itself. How many are you planing to have yourself on the regions? 2014-10-07 17:44 20 on each region 2014-10-07 17:44 i only have 80 bot accounts at the moment 2014-10-07 17:44 ok 2014-10-07 17:47 ok, kn2 did not start up cleanly - scripts never got enabled 2014-10-07 17:47 I am going to recycle the keynotes momentarily 2014-10-07 17:48 that's the second time I've seen this happen now 2014-10-07 17:48 hmm ok 2014-10-07 17:49 is it ok for me to start loggin in my bots now? 2014-10-07 17:49 one sdecond 2014-10-07 17:49 k 2014-10-07 17:52 nebadon: ok, go ahead. I have bots actively logging in. 2014-10-07 17:53 ok 2014-10-07 18:00 Meeting is starting for anyone wanting to attend at http://cc.opensimulator.org:8002 Staff Zone 1 2014-10-07 19:51 my viewer is pretty unresponsive and it's changing my chat 2014-10-07 19:53 wierd, glad you didn't haveastroke :) 2014-10-07 19:53 scene seems okay for the rest of us 2014-10-07 19:53 yeah, something in my side. 2014-10-07 19:55 I was saying that the rezzing the root avatars region first is pretty good, especially if you want them to get in and seated right away. 2014-10-07 19:56 rezzing was quick today because I completely disabled throttles 2014-10-07 19:56 or rather, server-side throttle limits 2014-10-07 19:57 I see 2014-10-07 19:57 on kn1 only 2014-10-07 19:58 if you did the same on the others, then the neighbors would rez first like always? 2014-10-07 19:58 I suspec tthey would be quicker if there is still some delay seen on kn1 2014-10-07 19:59 the root region is sending more traffic 2014-10-07 19:59 although also, kn1 is where almost all real ppl are, so might be some effect from that, though I suspect it's a more general thing 2014-10-07 19:59 usually the neighbors there rez long before my root region 2014-10-07 23:47 nebadon: just fyi, I'm playing with some throttle settings in kn4 briefly 2014-10-07 23:58 nebadon: ok, back to normal 2014-10-08 00:40 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-08 03:20 misterblue: you available? if not I will call again tomorrow 2014-10-08 03:31 hello zadarkAlt1 2014-10-08 03:32 hello neb 2014-10-08 03:34 I am tracing a sim crash when using independantly rotating 2 linked prims, I have caught the exception, just want to know if it enough to work with. http://pastebin.com/VmZHPaVT 2014-10-08 03:35 this is in a linkset a child prim using lltargetomega and the whole thing is physical? 2014-10-08 03:35 or no lltargetomega? 2014-10-08 03:35 yes it is physical, when the issue occurs 2014-10-08 03:40 It is specific to a range of values that are not easy to reproduce, if the data provided is sufficient then all well and good, otherwise we willl have to dig deeper. 2014-10-08 09:28 Bug #7344:04 Error loading profile data with PGSQL for UserProfilesData in Robust 14( http://opensimulator.org/mantis/view.php?id=7344 ): has been SUBMITTED. 2014-10-08 10:40 Bug #7344:04 Error loading profile data with PGSQL for UserProfilesData in Robust 14( http://opensimulator.org/mantis/view.php?id=7344 ): has been ASSIGNED. 2014-10-08 10:42 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): has been ASSIGNED. 2014-10-08 20:16 How do I determine what version of OS contains a given commit? The commit hash is cbc9ae89 2014-10-08 20:17 something like git --show-rev I think 2014-10-08 20:19 That will give me the OS release number? 2014-10-08 20:19 no, you should look in the tags for that I think 2014-10-08 20:19 I am not very "up" on all the hows of using git for things 2014-10-08 20:20 Give me version numbers on commits instead of hash codes any day. :) 2014-10-08 20:20 I'll have to assume the grid I'm trying to write a script for is out of date and doesn't have the patch I commited a while back. 2014-10-08 20:22 hm... how about a page that lists the release dates of OpenSim versions 2014-10-08 20:24 Can't be bothered to deal with it right now. I need a break. bbl 2014-10-08 21:37 -!- Ken-S(~IceChat9@c50-26-209-146.abilcmtk01.tx.dh.suddenlink.net) has left #opensim-dev 2014-10-08 21:54 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2014-10-08 22:14 Starting build #3842 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-08 22:19 Project opensim » mono-2.10.8.1 build #3842: SUCCESS in 9 min 1 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3842/ 2014-10-08 22:19 jjustincc: HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 2014-10-08 22:19 Starting build #3843 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-08 22:21 Bug #7335:04 [Patch] Fix restricted appearance checks not called for landmark teleports 14( http://opensimulator.org/mantis/view.php?id=7335 ): has been ASSIGNED. 2014-10-08 22:23 Project opensim » mono-2.10.8.1 build #3843: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3843/ 2014-10-08 22:23 jjustincc: Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. 2014-10-08 22:36 Starting build #3844 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-08 22:40 Project opensim » mono-2.10.8.1 build #3844: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3844/ 2014-10-08 22:40 jjustincc: Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe 2014-10-08 22:41 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): has been ASSIGNED. 2014-10-09 01:08 Hi. Is that known, that the moving_start() and moving_end() events are not working in opensim? Or is there something, that has to be configured? 2014-10-09 01:09 I think I used moving_end in a script with keyframed motion a few days ago and it worked. 2014-10-09 01:12 Here it doesnt work. In inworldz it doesnt work, too 2014-10-09 01:12 what viewer? 2014-10-09 01:12 firestorm 2014-10-09 01:12 coudl that be a viewer-problem ? 2014-10-09 01:12 also how are you moving the object? 2014-10-09 01:12 i wear that object as attachment 2014-10-09 01:13 in sl it works 2014-10-09 01:13 i dont know for sure Wanderer_42 i was just wondering 2014-10-09 01:13 is the object pulling your avatar? 2014-10-09 01:13 good idea, i test it right now 2014-10-09 01:13 no 2014-10-09 01:13 its asimple attachment 2014-10-09 01:14 oh attachment might complicate matters 2014-10-09 01:14 I've had attachemnts that pull the avatar and it worked in that 2014-10-09 01:14 what viewer are you using BlueWall? 2014-10-09 01:15 it was a long time ago 2014-10-09 01:15 Same problem with singularity 2014-10-09 01:15 i remember your escalator thing 2014-10-09 01:15 no, this was an attachment 2014-10-09 01:16 it was a combat system, and it acted as a leash 2014-10-09 01:16 Its a simple project-beginning. It just say something on moving_start and at moving_end 2014-10-09 01:16 I don't know if it would work just having the avatar moving 2014-10-09 01:17 in SL, there is a moving_start when the avatar walks? 2014-10-09 01:18 i have never even used these functions here or in SL not at all familiar with them myself 2014-10-09 01:18 yes, moving_start is triggered, when you start moving. anf movin_end is triggered, when you stop 2014-10-09 01:18 so that events dont fire endless 2014-10-09 01:19 maybe we don't fire them unless the movement is script driven? 2014-10-09 01:20 Dont know. But in that case it is an bug. Because that events are intended for avatar-moving 2014-10-09 01:21 yep, I think I used it in SL to detect when a prim moved with the build tool or something like that 2014-10-09 01:22 it seems that it would fire when the prim moved in that case 2014-10-09 01:22 I will file a mantis tomorrow 2014-10-09 01:23 ok 2014-10-09 01:23 AllenKerensky: Turned out the grid code was recent enough. I was missing a trailing ? on the URL before I added all the parameters for the call I was making to an external web site. 2014-10-09 01:25 hi BlueWall, have u had time to investigate that permission thing? 2014-10-09 01:25 not much 2014-10-09 01:25 do me a favor - file a mantis with the details, make it private 2014-10-09 01:25 BlueWall: Were you getting smooth action with the moving_end in a script? 2014-10-09 01:26 yes 2014-10-09 01:26 ok will do, was just thinking the same lol 2014-10-09 01:26 BlueWall: nice 2014-10-09 01:27 I have seen issues with things like `at_target` miss events when moving though 2014-10-09 01:28 I had been using at_target and the motion wasn't smooth. I'll have to see how it works with moving_end. 2014-10-09 01:32 when I used at_target, it was to detect when the object had moved to where I wanted it, then I stopped movement ... 2014-10-09 01:34 with the moving_end, it was with the keyframed motion. So the movement stopped when all the keyframes were complete. 2014-10-09 01:34 I was using it to detect when to issue the next move as part of following a track. 2014-10-09 01:37 thanks AliciaRaven 2014-10-09 01:38 np BlueWall, should i close the mantis about that last patch for buysell or wait? want me to see if i can fix the one for buying copies? 2014-10-09 01:39 ohh, just close it since that part is done. 2014-10-09 01:39 ok thanks :) 2014-10-09 01:40 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2014-10-09 01:41 Bug #7334:04 [Patch] Fix click action not being reset after buying prim 14( http://opensimulator.org/mantis/view.php?id=7334 ): has been RESOLVED. 2014-10-09 01:50 nebadon, when I found out how to see the counts of things in blender, I found the terrain I was working on had nearly 600K vertices 0.0 2014-10-09 01:55 lol 2014-10-09 01:55 ya that is pretty bad 2014-10-09 01:56 though depending on how many regions that covers maybe not 2014-10-09 01:56 I used that decimator to get it down 2014-10-09 01:56 as long as you slice it up proper 2014-10-09 01:56 it is one piece 2014-10-09 01:56 3x3 2014-10-09 01:56 thats too big 2014-10-09 01:56 you should slice that 2014-10-09 01:56 1/region? 2014-10-09 01:56 quite a bit infact 2014-10-09 01:56 you could try that 2014-10-09 01:56 i find more is better 2014-10-09 01:56 anywhere from 16 to 64 per region 2014-10-09 01:56 depending on the data set i start with 2014-10-09 01:56 like the old sculpty ones you did before 2014-10-09 01:56 im using GIS data mostly 2014-10-09 01:56 right 2014-10-09 01:57 you can get much better texture detail that way 2014-10-09 01:57 if its just 1 texture then its 1024x1024 over 9 regions thats too stretched 2014-10-09 01:57 you could put 8 texture faces 2014-10-09 01:57 hmm, in blender, I could keep all of them in there 2014-10-09 01:57 but that generally doesnt break up evenly 2014-10-09 01:57 you could do like 8 512x1024 2014-10-09 01:58 textures 2014-10-09 01:58 yeah, the texturing doens't look great on this 2014-10-09 01:58 ya slicing it up lets you increase texture resolution considerably 2014-10-09 01:58 I will try that 2014-10-09 01:58 16 per region works well 2014-10-09 01:58 then you can up the accuracy too 2014-10-09 01:59 just dont exceed 16k verts per tile 2014-10-09 01:59 it is a pita to learn all of this 2014-10-09 01:59 indeed it is 2014-10-09 01:59 also for terrain 2014-10-09 01:59 What are you working on? 2014-10-09 01:59 never use the viewer generated LOD for physics 2014-10-09 01:59 a 3x3 var region with mesh terrain 2014-10-09 01:59 always say selct from file 2014-10-09 02:00 ohhh, I thought about that 2014-10-09 02:00 and browse to the same file you are uploading for mesh 2014-10-09 02:00 for buildings its ok 2014-10-09 02:00 you could decimate it further for th ephysics? 2014-10-09 02:00 but for terrain always have it be 1:1 maximum quality 2014-10-09 02:00 ok 2014-10-09 02:00 you could but i wouldnt 2014-10-09 02:00 because you end up sinking into terrain 2014-10-09 02:00 or hovering above it 2014-10-09 02:00 how do you get a clean cut of those? 2014-10-09 02:00 the physics need to match 100% with the visual layer for terrain 2014-10-09 02:00 once they are a model. 2014-10-09 02:01 otherwise lots of artifacts 2014-10-09 02:01 well there are various ways to cut it 2014-10-09 02:01 the right way would have been to use arrays from the start 2014-10-09 02:01 basically you make a 256x256 vertice plane 2014-10-09 02:01 assign an array modifier to it 2014-10-09 02:02 this is how you decide tile size 2014-10-09 02:02 this was made in OpenSim, then exported to LD3T, modified, then exported to obj 2014-10-09 02:02 ah right 2014-10-09 02:02 L3DT has option on export 2014-10-09 02:02 to cut 2014-10-09 02:02 ohhhh 2014-10-09 02:02 i forget now how to though 2014-10-09 02:02 its been a while 2014-10-09 02:02 I have seen that 2014-10-09 02:02 I'll try it 2014-10-09 02:02 it should be fairly obvious ya 2014-10-09 02:03 unfortunately that method is considerably harder 2014-10-09 02:03 because it makes 64 tiles 2014-10-09 02:03 realigning it is difficult 2014-10-09 02:03 I found out how to keep the elevations in sync ... 2014-10-09 02:03 I made a script that scanned the var region and recorded the high and low points 2014-10-09 02:04 nice 2014-10-09 02:04 then inporting into L3DT, you use those for the min/max elevation 2014-10-09 02:04 ah ya 2014-10-09 02:04 I always used 0/255 2014-10-09 02:05 i used to have a bunch of tricks for l3dt but now i forget its been a few years now since ive used it 2014-10-09 02:06 I tried that displacement modifier to bring the heightmap directly into blender, and it works ok if you keep the texture small 2014-10-09 02:06 hmm ya shouldnt really matter how large they are honestly 2014-10-09 02:06 its a bit tricky 2014-10-09 02:06 helps to have a really powerful machine too 2014-10-09 02:07 you can rack up the vertice count really fast 2014-10-09 02:07 using the 768x768m with the displacement, it wouldn't get the height of the elvation 2014-10-09 02:09 You two should write up all the info in a wiki page on opensimulator.org 2014-10-09 02:10 I could put that info about the min/max values for the heightmaps and put the script on github. 2014-10-09 02:11 that's for using the L3DT 2014-10-09 04:33 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-09 12:37 Bug #7347:04 userprofile table rows created with wrong type PGSQL 14( http://opensimulator.org/mantis/view.php?id=7347 ): has been SUBMITTED. 2014-10-09 13:51 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): A NOTE has been added to this issue. 2014-10-09 13:58 Bug #7347:04 userprofile table rows created with wrong type PGSQL 14( http://opensimulator.org/mantis/view.php?id=7347 ): has been ASSIGNED. 2014-10-09 14:43 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-09 18:43 Bug #7348:04 moving_start() and moving_end() doesnt work 14( http://opensimulator.org/mantis/view.php?id=7348 ): has been SUBMITTED. 2014-10-09 19:36 Starting build #3845 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-09 19:40 Project opensim » mono-2.10.8.1 build #3845: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3845/ 2014-10-09 19:40 bluewall: Give ability to define constants that may be used throught the configuration 2014-10-09 19:46 Singularity Alpha viewer isn't designed to work properly with vars. Any ideas which viewer I can use instead while working in a var region? 2014-10-09 19:46 Singularity Viewer (64 bit) 1.8.6 (6156) Sep 2 2014 15:52:42 (Singularity) 2014-10-09 19:47 that one works here 2014-10-09 19:47 your premise is wrong 2014-10-09 19:47 Firestorm 4.6.7 (42398) Aug 12 2014 01:15:49 (Firestorm-Betax64) with OpenSimulator support 2014-10-09 19:47 that one too 2014-10-09 19:47 Nope. Singularity won't accept coordinate values on the map > 256m 2014-10-09 19:48 it is designed to work on var regions 2014-10-09 19:48 Water regions are just showing as gray. Coordinates are limited to 256m. 2014-10-09 19:48 perhaps those are bugs yet to be fixed 2014-10-09 19:48 did you clear your cache? 2014-10-09 19:49 I will have to do that ever time I go to a var? 2014-10-09 19:49 nope 2014-10-09 19:49 also which version are you using? 2014-10-09 19:49 but, that fixes a lot of weird stuff 2014-10-09 19:50 lkalif: 1.8.6 (6194) 2014-10-09 19:53 The map looked strange after resizing regions to var size, clearing maptiles on robust fixed that 2014-10-09 20:04 Note, the location boxes ( at least on Firestorm) only displays 3 digits, but accepts a larger value. Only prob is when it displays current locations rounds things down to 999 2014-10-09 20:06 BlueWall, Cleared cache. Water areas are still just gray 2014-10-09 20:06 what size is the region? 2014-10-09 20:07 10x10 2014-10-09 20:08 ok, I've just been using 3x3 2014-10-09 20:08 It wasn't my choice to make it that big. 2014-10-09 20:08 I love how trhe developers say that 4x4 is the largest people should run, due to memory needs, but everyone goes gigantic anyway. 2014-10-09 20:08 the* 2014-10-09 20:08 lol, Sometimes you have to be the grownup :p 2014-10-09 20:09 They were told but they did it anway. 2014-10-09 20:09 But Singularity, Replex and Firestorm all work fine with Vars, at least for me. 2014-10-09 20:10 Thats when you charge 4x for hazardous duty pay :D 2014-10-09 20:10 lol 2014-10-09 20:10 hehe 2014-10-09 20:11 I mean, if the people that develop it make recomendations, then why do people think it's ok to blow them off? 2014-10-09 20:11 8x8 works fine here, some intial tp wonkiness. 2014-10-09 20:11 how many prims/avatars are expected to be in there? 2014-10-09 20:12 its an island replica, not much in the way of prims.. couple of boats 2014-10-09 20:12 Expected? No idea. IIRC, there is about 145,000 in the 10x10 2014-10-09 20:12 usually 10 avatars 2014-10-09 20:13 I'm not sure where the size limits lie, but whne you start cramming so much stuff through a single simulator, you start stressing it. 2014-10-09 20:14 That is where testing and documenting the results come into play. 2014-10-09 20:14 I'd imagine that terrain editing will also be a pain point, since it stores the whole thing as a blob. 2014-10-09 20:15 Many factors, processing power, network, content.. like anything else monitor and adjust accordingly 2014-10-09 20:15 if 10x10 gives issues, then try 5x5 2014-10-09 20:15 if 5x5 is ok, then try 8x8 2014-10-09 20:17 10x10 may not be a smart idea but I suppose someone has to push the limits and see what happens. 2014-10-09 20:18 I think the viewer cant handle it if it gets too large, something about terrain memory 2014-10-09 20:18 lkalif probably knows more 2014-10-09 20:20 and it seems that cranky viewers lag the sim also 2014-10-09 20:21 Probably something to do with why the grassy terrain is just a plain shade of green and water is just gray. 2014-10-09 20:21 see how large the terrain blob is in your table 2014-10-09 20:22 ya I dont think the var region terrain was well thought out 2014-10-09 20:22 never had problems with 10X10 2014-10-09 20:22 both sim and viewer side 2014-10-09 20:28 Ah, found it. My viewer graphic settings were turned way down load after I was having some other issue a while back and was trying to see how to improve the viewer performance. 2014-10-09 20:28 s/load/low/ 2014-10-09 20:29 ya var region do not like to display right without basic shaders on 2014-10-09 20:29 striped terrain outside of 255 2014-10-09 20:33 outside of a 255m draw distance? I am well outside the 256m^2 corner of the var and the terrain looks ok. 2014-10-09 20:34 that is just when the basic shaders are off 2014-10-09 20:37 and low terrain detail 2014-10-09 20:41 looks ok for me 2014-10-09 20:41 no stripes 2014-10-09 20:42 region only 512x512, maybe that has something to do with it 2014-10-09 20:46 ACTION is getting stir crazy without osgrid, has no contacts to go bother 2014-10-09 21:20 grr... I just got hit by the other bug(?) with vars. You can't TP out of one to a regular region without locking up, or crashing, the viewer. 2014-10-09 21:23 Ah, Robert has reported it already -> http://opensimulator.org/mantis/view.php?id=7229 2014-10-09 21:55 I TP out of vars to regular regions all the time. 2014-10-09 21:56 Never locks up. 2014-10-09 22:08 It locks up here all the time when coming out of the 10x10 2014-10-09 22:54 try a 768x768 2014-10-09 23:08 I think technically the viewer is probabyl going to have trouble with regions larger than 1024x1024 2014-10-09 23:08 the problems may not be immediately noticeable 2014-10-10 00:30 hey is anyone here good with postfix and dovecot? 2014-10-10 00:30 0.0 2014-10-10 00:30 This is the wrong channel :) 2014-10-10 00:33 i know it is but the postfix and dovecot channel are being douches, cos i dont exactly know the stuff they saying 2if you dont know it then dont do it simple!!!" 2014-10-10 00:34 use cyrus :p 2014-10-10 00:36 iu dont know how to 2014-10-10 00:37 i did try to set that up but it went petong lol i need virtual mailboxes and not system user mail boxes 2014-10-10 00:38 there are a lot tutorials on the web, try google 2014-10-10 00:38 yeah i have done but it seems to be something with the ports for some reason 2014-10-10 00:48 Bug #7349:04 Crashes while running in standalone mode 14( http://opensimulator.org/mantis/view.php?id=7349 ): has been SUBMITTED. 2014-10-10 01:58 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-10 02:13 nebadon: Have you noticed that 3.10 is the latest Mono release now? 2014-10-10 02:15 no i did not 2014-10-10 02:15 figures 2014-10-10 02:15 shortly after i update my instructions hehe 2014-10-10 02:15 They seem to be coming out faster. 2014-10-10 02:15 yea 2014-10-10 02:15 vi mono_notes 2014-10-10 02:15 erk 2014-10-10 02:16 http://www.mono-project.com/docs/about-mono/releases/3.10.0/ 2014-10-10 02:16 doesnt look like a hugely significant release like 3.8 was 2014-10-10 02:16 I'm going to give it a try. I'm still on 3.6.1 2014-10-10 02:17 cool 2014-10-10 02:21 libgdiplus is still 3.8 2014-10-10 02:30 hmm. can't build libgdiplus. It wants cairo 1.6.4 or newer. I have 1.8.8 installed, but it doesn't see it. 2014-10-10 02:34 Ah, it needed cairo-devel installed. 2014-10-10 03:26 Well, libgdiplus 3.8 and mono 3.10 build okay and OpenSim dev master head built okay with it. 2014-10-10 03:26 nice 2014-10-10 03:26 my home grid is on 3.8 2014-10-10 03:29 And regions start under it. 2014-10-10 08:02 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been SUBMITTED. 2014-10-10 08:03 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been UPDATED. 2014-10-10 08:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been set as RELATED TO issue 0007288. 2014-10-10 08:04 Bug #7288:04 MySQL Data Base Schemas - Check on name, Description and UUID/Avatar Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7288 ): has been set as RELATED TO issue 0007350. 2014-10-10 08:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2014-10-10 08:08 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been set as RELATED TO issue 0007341. 2014-10-10 08:08 Bug #7341:04 Truncation error storing asset data PGSQL - Robust 14( http://opensimulator.org/mantis/view.php?id=7341 ): has been set as RELATED TO issue 0007350. 2014-10-10 08:09 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2014-10-10 10:43 hey is anyone about from osgrid? 2014-10-10 10:43 and AliciaRaven you abot too 2014-10-10 11:09 hey velus4 2014-10-10 14:38 back AliciaRaven but ill be a minute 2014-10-10 14:50 back now 2014-10-10 14:53 hey velus4 2014-10-10 14:55 alicia can i pm you in a second im not exactly asking for help here. 2014-10-10 14:55 ok 2014-10-10 15:00 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2014-10-10 15:04 Bug #7341:04 Truncation error storing asset data PGSQL - Robust 14( http://opensimulator.org/mantis/view.php?id=7341 ): A NOTE has been added to this issue. 2014-10-10 15:08 Bug #7341:04 Truncation error storing asset data PGSQL - Robust 14( http://opensimulator.org/mantis/view.php?id=7341 ): has been UPDATED. 2014-10-10 15:09 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been UPDATED. 2014-10-10 15:11 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2014-10-10 15:51 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2014-10-10 15:52 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): has been UPDATED. 2014-10-10 18:20 Bug #7136:04 Standalone with MSSQL database - "Could not find a storage interface in the given module" 14( http://opensimulator.org/mantis/view.php?id=7136 ): A NOTE has been added to this issue. 2014-10-10 18:52 What is the name of the DLL that provides BulletSim physics? Is it BulletSPlugin.dll?? 2014-10-10 19:26 yes Plugh i think it is 2014-10-10 21:33 I have just been dealing with a problem in a region where BulletSim was throwing an exception and killing the instance before it started up. I've saved the bad oar and the last known good one for the region along with the instance log files so the problem can be investigated at a later date. 2014-10-10 21:37 I found another way to trigger an non-fatal exception in a region. 'delete object id ' where is not valid for any item in the region will cause an exception to be thrown. 2014-10-10 21:54 might be good to pass that oar to Misterblue Plugh 2014-10-10 21:54 if you can 2014-10-10 21:55 Nothing has blown up under mono 3.10.0/libgdiplus 3.8, yet, nebadon 2014-10-10 21:56 cool, me either 2014-10-10 21:56 i switch to 3.10 too 2014-10-10 21:56 Ah, you switched too. 2014-10-10 21:57 You and I always seem to be the guinea pigs for new Mono versions. :) 2014-10-10 21:57 I like to know as early as possible potential problems 2014-10-10 21:58 The 3-series has been pretty good, really. 2014-10-10 21:59 yea 2014-10-10 21:59 nebadon: Can't pass them anywhere. I'd have to file a mantis. File sharing on the machines is not working. Don't know why it broke. 2014-10-10 22:01 Do WebStats work in a var? I have the right port address and URL but I just get an "Unable to Connect" message from my browser trying to get stats from a 10x10 var. 2014-10-10 22:05 no idea about webstats 2014-10-10 22:05 i have not used them in a long time 2014-10-10 22:06 i cant imagine why they wouldnt work, none of the stats are really bound to 256m limits or anything 2014-10-10 22:10 I got the stats directly from the console but couldn't get them via a web browser. 2014-10-10 22:11 Stats for a10x10 var: Dilation 1.0, SimFPS 52, PhysFPS 48.9,Prims 144,322, Scripts 24967, Script lines per second 3877 2014-10-10 22:19 dang 2014-10-10 22:19 thats a lot of scripts 2014-10-10 22:19 how long does that region take to start 2014-10-10 22:19 20-30 minutes? lol 2014-10-10 22:20 I don't know. I'm not the one who (re-)starts it. 2014-10-10 22:20 i bet it takes quite a while 2014-10-10 22:20 I really think they are being a bit dim-witted to run such a large var and so many scripts. 2014-10-10 22:20 god forbid if you ever delete dlls and clear cache 2014-10-10 22:21 nebadon, I'm told it takes around 8 to 10 minutes for it to start. 2014-10-10 22:21 im all for pushing things,if it works go for it, i am quite suprrised honestly 2014-10-10 22:21 however the problems with regions that large are mostly viewer problems 2014-10-10 22:21 I'm finding it slow to build there. 2014-10-10 22:21 not simulator problems 2014-10-10 22:22 the simulator could be 10kx10k it probably wouldnt matter much 2014-10-10 22:22 though the terrain would consume an insane amount of memory 2014-10-10 22:22 I could see running it taht big, without the scripts, and with the land sunk to 0m, except perhaps for a few small islands, for use as an ocean, though. 2014-10-10 22:22 you would be better off making the default terrain 0 2014-10-10 22:22 completely flat so it uses almost no memory 2014-10-10 22:22 right 2014-10-10 22:22 then do mesh terrain 2014-10-10 22:23 only bump it up hereand there for little islands. 2014-10-10 22:23 i wouldnt even do that 2014-10-10 22:23 ah, even better 2014-10-10 22:23 Yeah, the islands could be mesh 2014-10-10 22:25 The oar files are almost insanely large. Around 4.4G 2014-10-10 22:26 i wonder if there is an option to eliminate the default terrain from physics completely 2014-10-10 22:26 that would be a nice option 2014-10-10 22:27 i suspect that could open the door to much larger regions 2014-10-10 22:27 Oh, I was dealing with an instance on another machine at the same time as thinking about the stats for the 10x10. The WebStats does come up for the var. 2014-10-10 22:27 though you still have the weak link viewer to deal with 2014-10-10 22:27 several things try to look for terrain 2014-10-10 22:28 ya but do they look for the terrain physics 2014-10-10 22:28 i guess certain LSL functions would break but you wouldnt use those anyway in this scenario 2014-10-10 22:28 hmm think even in core.. to avoid things going undergroud 2014-10-10 22:29 well ya that could certainly happen, but could be better ways to deal with that maybe 2014-10-10 22:29 like have a physics variable that sets absolute bottom 2014-10-10 22:29 so even if prims fall they can only fall to 0 or something then stop moving 2014-10-10 22:29 like a region border 2014-10-10 22:29 that could be done i guess 2014-10-10 22:30 actually there is some catch up code with a negative height somewhere if i remember 2014-10-10 22:31 Large vars up to 8x8 have work fine for me as long as they are used just for things like sailing and racing and arent loaded with too many prims. 2014-10-10 22:31 The flatter/more simple the terrain is allows use of larger vars too. 2014-10-10 22:31 but with gravity you need something as floor neb 2014-10-10 22:32 radams gave up using mesh on large regions.. bc it whould be 2 large.. so guess a mesh replacement is not a option :) 2014-10-10 22:33 the only problem i can really see the viewer struggeling with is terrain 2014-10-10 22:33 terrain that is too large 2014-10-10 22:33 ( he uses mesh on normal regions, heighfield on large ones ) 2014-10-10 22:33 at some point its going to overflow 2014-10-10 22:33 ohh yeap.. 2014-10-10 22:34 guess that needs some culling at viewer side ? 2014-10-10 22:34 or a way to chop terrain into tiles 2014-10-10 22:34 thats why mesh is good 2014-10-10 22:34 you can make 100 tiles 2014-10-10 22:34 and physics is no longer an issue 2014-10-10 22:35 terrain is divided into patchs already 2014-10-10 22:35 the default terrain to me is a lost cause 2014-10-10 22:35 16x16m 2014-10-10 22:35 its terrible and should die 2014-10-10 22:35 lol 2014-10-10 22:35 :) 2014-10-10 22:35 the in world tools are convienent, but the linden terrain otherwise is just terrible 2014-10-10 22:35 well ode aside it should work faster than a full mesh 2014-10-10 22:35 between texturing and low quality ist very blah 2014-10-10 22:36 theoretically you could make mesh terrain thats just as efficient 2014-10-10 22:36 well nopes... :) 2014-10-10 22:37 a simple heighmap should always be a more compact thing... 2014-10-10 22:37 having inplicit x , Y and orientation.. 2014-10-10 22:38 ya only thing it would really be better for is loading faster 2014-10-10 22:38 that doesnt scale well as we see 2014-10-10 22:38 if you make lots of small mesh tiles though 2014-10-10 22:38 it is already divided into patchs ans send patch by patch 2014-10-10 22:38 you could get very close in terms of efficiency 2014-10-10 22:38 now if viewers take the patchs and build a full 8Km side map.. well 2014-10-10 22:39 you definitely dont want 1 huge terrain tile mesh 2014-10-10 22:39 that wouldnt work well at all 2014-10-10 22:40 well at regions side, patchs can be sent as needed, think radams already did something on that 2014-10-10 22:40 acording to draw distance, avatar and/or camera position.. 2014-10-10 22:41 actually something u can't do with a mesh 2014-10-10 22:43 ya it definitely wouldnt be as efficient with that 2014-10-10 22:43 but you could if you made the mesh tiles small enough 2014-10-10 22:43 like 64 tiles or somehting 2014-10-10 22:44 in my big models we are using anywhere from 16 to 64 tiles per 768x768 simulator 2014-10-10 22:44 then u loose resolution 2014-10-10 22:44 the largest one is 15 regions 5x3 2014-10-10 22:44 how so? 2014-10-10 22:45 we usually make each tile like 64x64 or 128x128 vertices 2014-10-10 22:45 hmm what u call tiles ? sub meshs ? 2014-10-10 22:45 technically thats might higher detail then default terrain 2014-10-10 22:45 yes we split the plane 2014-10-10 22:45 we are using real world GIS data though 2014-10-10 22:46 so depending on the resolution of the original data, that dictates how high of a resolution our mesh can be 2014-10-10 22:46 well radams is adding culling for terrain.. we dont have culling for meshs :) 2014-10-10 22:46 well we should adjust for prims though 2014-10-10 22:46 according to draw distance 2014-10-10 22:46 sure for some lani's regions terrain shouldn't be there at all 2014-10-10 22:47 or water... it evaporates in space vacum :) 2014-10-10 22:47 hehe 2014-10-10 22:47 so a option to not have terrain, is good 2014-10-10 22:47 ya 2014-10-10 22:48 i do like though setting terrain fill 21 when i have mesh terrain 2014-10-10 22:48 so i get a nice underworld to hide in 2014-10-10 22:48 i can build things down under the terrain then move them up and down as needed 2014-10-10 22:49 yeap caves is a normal terrain limitation 2014-10-10 22:50 worse with the its textures baking.. we can't put a parcial mesh.. it will not blend well 2014-10-10 22:53 ya parceling could be problematic 2014-10-10 22:53 hadnt though really about that 2014-10-10 22:54 i guess though you could turn terrain on for parceling, then turn it off again 2014-10-10 22:54 maybe even have a console command to toggle it 2014-10-10 22:54 hmm parceling is other maps i guess 2014-10-10 22:55 we could take terrain heighmap, keeping those i guess 2014-10-10 22:56 actually don't remember how those are done on var regions... didn't look to current opensim code on that 2014-10-10 22:56 guess some resolution needs to be lost at same point 2014-10-10 22:57 parcel information is sent a lot.. can't be made very large 2014-10-10 22:57 its 4m side on normal regions no ? 2014-10-10 22:58 Bug #7136:04 Standalone with MSSQL database - "Could not find a storage interface in the given module" 14( http://opensimulator.org/mantis/view.php?id=7136 ): A NOTE has been added to this issue. 2014-10-10 23:06 im pretty sure vars have same parcel limitations as a standard 256 region 2014-10-10 23:08 Starting build #3846 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-10 23:09 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-10 23:10 I have been thinking about vertical parcels for a long time 2014-10-10 23:11 never really looked into it though, so I don't know what would be involved. 2014-10-10 23:11 so u want to sell flats ? :) 2014-10-10 23:11 hehe 2014-10-10 23:12 well, what got me thinking about it was rentals in SL where they were stacked in multi-floor places and how they could control media 2014-10-10 23:12 Project opensim » mono-2.10.8.1 build #3846: SUCCESS in 8 min 54 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3846/ 2014-10-10 23:12 jjustincc: minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help. 2014-10-10 23:12 Starting build #3847 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-10 23:13 I guess you could allow that now with MOAP and groups though 2014-10-10 23:16 Project opensim » mono-2.10.8.1 build #3847: SUCCESS in 4 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3847/ 2014-10-10 23:16 * jjustincc: Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target) 2014-10-10 23:16 * jjustincc: minor: spacing cleanup from previous commit 79a4d1ea 2014-10-10 23:17 Starting build #3848 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-10 23:21 Project opensim » mono-2.10.8.1 build #3848: SUCCESS in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3848/ 2014-10-10 23:21 jjustincc: Change name of just added OSSL osForceSit() to osForceOtherSit() 2014-10-10 23:23 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): has been RESOLVED. 2014-10-10 23:24 Bug #4492:04 impliments osForceSit(string avatar) & overload osForceSit(string avatar, string target) 14( http://opensimulator.org/mantis/view.php?id=4492 ): A NOTE has been added to this issue. 2014-10-10 23:53 Starting build #3849 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-10 23:54 BlueWall: there seem to be a few issues with pgsql adaptor, like http://opensimulator.org/mantis/view.php?id=7341 2014-10-10 23:55 justincc, yep I'm setting up a development grid here to work on those and the first thing I hat was the XAssets. 2014-10-10 23:56 *hit* 2014-10-10 23:56 BlueWall: cool. Seems to be a popular adaptor, though never tried postgres myself 2014-10-10 23:56 it's the mssql which is shabby now, going to have to see if anybody out there is willing to fix it 2014-10-10 23:56 otherwise it might just have to get the chop if no-one is prepared to maintain it 2014-10-10 23:57 honestly, when I saw OpenSim didn't support it I thouhght it was a little dubious,lol 2014-10-10 23:57 hm... I wonder how a large var will impact the ability to generate/parse the data snapshot information 2014-10-10 23:57 Project opensim » mono-2.10.8.1 build #3849: SUCCESS in 4 min 1 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3849/ 2014-10-10 23:57 bluewall: Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation. 2014-10-10 23:58 yes, MSSQL needs a maintainer to step up or we should consider at least pasting warning signs all over it or drop it altogether. 2014-10-10 23:59 I need to do some further work on the XAssets/PgSQL to squash some other errors with case, then it should be good to go. 2014-10-10 23:59 yeah, the final thing I need to do is workout the migration story from an existing asset base. 2014-10-11 00:00 maybe I can help with that and we can make it the default in, say two releases? 2014-10-11 00:00 and have a final look aroudn to see that it's correct. I want to make sure it does do occasional date stamping for instance to allow one (risky) form of asset db cleanup 2014-10-11 00:00 BlueWall: yeah, that sounds like a good timeframe 2014-10-11 00:00 :) 2014-10-11 00:00 BlueWall: have you looked at the code much? 2014-10-11 00:00 not a whole lot 2014-10-11 00:01 it is pretty small though. 2014-10-11 00:01 so, it does have a feature where it can migrate from the vanilla assets tables as it goes along 2014-10-11 00:01 I thought so 2014-10-11 00:01 but, I'm starting this one from scratch. 2014-10-11 00:01 every time an asset is requested, it searches first xassets, then assets. If the asset was not in xassets it then inserts it there are deletes the assetes copy 2014-10-11 00:01 ACTION nods 2014-10-11 00:02 awesome. 2014-10-11 00:02 the remaining question is how to do the final migration. I don't think one really wants to require people to keep the other assets tables aroud forever 2014-10-11 00:02 does it have a crawler too? 2014-10-11 00:02 no 2014-10-11 00:02 right. 2014-10-11 00:02 I like to try and keep it as simple as possible. Maybe a backgroudn command/crawler, maybe even a separate executable 2014-10-11 00:02 that sounds good. 2014-10-11 00:03 people could run it at-will 2014-10-11 00:03 ACTION nods 2014-10-11 00:03 I am going to run it and test it here 2014-10-11 00:03 maybe even an entirely separate temporary service 2014-10-11 00:03 ok cool 2014-10-11 00:03 and I'm switching to PgSQL 2014-10-11 00:03 I've been running it for some time on and off without trouble, but would be definitely good to get more feedback 2014-10-11 00:04 I haven't yet taken the big warning off because I may still spot some issue when I give it a proper check over 2014-10-11 00:04 It seems good except for the pgsql driver. 2014-10-11 00:04 That is mainly data types and case issues 2014-10-11 00:04 ok 2014-10-11 00:04 and of course, I'll need to write an sqlite driver as well. I'm not going to write an MSSQL one :) 2014-10-11 00:05 well, there is no way to test it. 2014-10-11 00:05 I think there is an mssql express 2014-10-11 00:05 unless you can run it under Wine, lol 2014-10-11 00:05 hehehe 2014-10-11 00:05 but there's no incentive for me to go to all that trouble for something I never use and where there are alternatives 2014-10-11 00:06 I think it was an attempt to pitch the platform at M$ by a particular group 2014-10-11 00:06 I don't remember myself, anicent history :) 2014-10-11 00:06 MSSQL was mostly a reaction grid project 2014-10-11 00:06 I know chris hart did some work on it 2014-10-11 00:06 I don't believe many peoplerun it 2014-10-11 00:07 yes 2014-10-11 00:07 they were totally microsoft backed 2014-10-11 00:07 did she actually write it? I though she just did some patches 2014-10-11 00:07 well eventually she became the only maintainer 2014-10-11 00:07 i dont know if they started it 2014-10-11 00:07 some people are trying to run it but hit problems. And no-one is fixing it of course 2014-10-11 00:07 I think she did the whole 2014-10-11 00:07 but ultimately they were the only ones keeping it alive 2014-10-11 00:07 i wouldnt even know how to test it at this point 2014-10-11 00:08 I never used MySQL until I started using OpenSim ... 2014-10-11 00:08 last time i used MSSQL i was running windows 2001 server 2014-10-11 00:08 hehe 2014-10-11 00:08 or 2000 server whatever was in use around then 2014-10-11 00:08 It seems OK. But PgSQL is a good system too. 2014-10-11 00:08 neb - I was running a 2008 copy of L3DT Standard 2014-10-11 00:09 I updated to the latest Pro version and it blew my mind. 2014-10-11 00:10 haha 2014-10-11 00:10 ya i should buy the new version 2014-10-11 00:10 its only 35$ for the indie developer version 2014-10-11 00:10 $35.00 for the Indie 2014-10-11 00:10 i havent used it in a while, but it would be nice to have 2014-10-11 00:10 see if i can get encitra to buy me a copy hehe 2014-10-11 00:11 once you learn mesh terrain there is no going back to the crappy LL terrain 2014-10-11 00:11 I'm trying 2014-10-11 00:12 You would not believe how much time I have spent in Blender the last two weeks. 2014-10-11 00:12 cool, good place to be :) 2014-10-11 00:12 But that is what it takes 2014-10-11 00:12 ive been in blender for about 2 years straight now 2014-10-11 00:12 yeah, butI need to be writing code too. 2014-10-11 00:12 lol 2014-10-11 00:12 context switching kills me :S 2014-10-11 00:12 heh ya 2014-10-11 00:14 I think working out the general shape of a terrain, especially if you are working around builds, is easier with traditional terrain in the simulator. 2014-10-11 00:16 So, I have been working to keep all the aspect ratios the same so there can be a workflow between OpenSim, L3DT and Blender, then back to OpenSim as a mesh with nice textures and features. 2014-10-11 00:16 ok, I've got to go and take a rest. Goodnight folks 2014-10-11 00:16 heheh he goes fast 2014-10-11 00:18 ya it requires new work flows for sure 2014-10-11 00:18 what you can do though, is rough it out in world, with LL terrain and cubes/primitive shapes 2014-10-11 00:19 export the terrain as heightmap and extrude it out in blender 2014-10-11 00:19 then export your basic prim shape buildings and markers as a collada 2014-10-11 00:19 and import everything in to blender so you have scale and location right 2014-10-11 00:19 and then build over that 2014-10-11 00:19 blender has great sculpt tool 2014-10-11 00:20 ++ 2014-10-11 00:20 just like the in world terrain editor 2014-10-11 00:20 I'll use that to make little paths and paint them in with dirt textures 2014-10-11 00:21 yeah, I was thinking about linking the models as libraries into the terrain model. 2014-10-11 00:22 i mean look what i did with sculpty alone 2014-10-11 00:22 http://nebadon2025.com/screenshots/nebs_sculpted_island_05.png 2014-10-11 00:22 imagine what you can do with mesh :) 2014-10-11 00:22 I remember those 2014-10-11 00:24 afk a few i need some food 2014-10-11 00:25 take care 2014-10-11 01:00 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-11 15:34 If anyone is interested we are very much in need to volunteers for OSCC this year, we need Moderators and Greeters very bad! If you are interested or know anyone who is interested in volunteering please have a look here > http://conference.opensimulator.org/2014/staff/call-for-volunteers/ 2014-10-11 16:03 ACTION smacks Frnic :) 2014-10-11 16:03 :) 2014-10-11 16:04 I'm a minimalist. You, clearly, are not. :) 2014-10-11 16:04 I was kidding - studying Objective-C at the moment and think the naming conventions are a bit long - lol 2014-10-11 16:04 Yes, but descriptive. 2014-10-11 16:35 Bug #7339:04 VAR Regions and the world map 14( http://opensimulator.org/mantis/view.php?id=7339 ): has been ASSIGNED. 2014-10-11 16:43 like xml :D 2014-10-11 16:44 0 2014-10-11 17:35 lol 2014-10-11 18:32 Frnic: see what you started? ;) 2014-10-12 00:01 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-12 05:06 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-12 14:51 Starting build #3850 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-12 14:55 Project opensim » mono-2.10.8.1 build #3850: SUCCESS in 9 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3850/ 2014-10-12 14:55 bluewall: Make column names lower-case, change hash column type to bytea and remove old commented lines of code 2014-10-12 16:33 Bug #7351:04 llCastRay returns hits incorrectly outside rotated objects 14( http://opensimulator.org/mantis/view.php?id=7351 ): has been SUBMITTED. 2014-10-12 17:44 Starting build #3851 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-12 17:48 Project opensim » mono-2.10.8.1 build #3851: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3851/ 2014-10-12 17:48 bluewall: Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is. 2014-10-12 17:49 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-12 17:57 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-12 18:02 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-12 18:03 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-12 23:18 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-13 02:32 -!- mlilenium_(~mlilenium@178.251.136.142) has left #opensim-dev 2014-10-13 03:01 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-13 03:38 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-10-13 08:05 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 09:05 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 12:37 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:03 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:08 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:08 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:11 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:12 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:19 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:20 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:24 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 13:35 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:08 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:09 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:24 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:31 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:34 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 14:38 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:11 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:14 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:28 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:47 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:49 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:50 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:51 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:52 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 15:58 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 16:00 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 16:02 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 18:09 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 18:14 Is there a known reason why regions of different sizes can not be beside each other? Is it an OS issue or a viewer side one? 2014-10-13 18:16 Plugh, im pretty sure thats a viewer side issue 2014-10-13 18:17 problem is when both are in view at the same time the viewer crashes, not sure why 2014-10-13 18:24 seems viewer needs to see the larger region first 2014-10-13 18:26 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 18:35 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 20:06 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 20:25 I would like to see the trace from that. 2014-10-13 20:29 LiruCookies, from the crash with different size vars? 2014-10-13 20:30 i can set up some test regions if u wanted to try it 2014-10-13 20:40 Yeah, I think I will, AliciaRaven on which grid? 2014-10-13 20:40 is osgrid back? 2014-10-13 20:40 nope 2014-10-13 20:40 awh 2014-10-13 20:41 www.spellscape.co.uk or if u have a hg account some where u can hg in to grid.spellscape.co.uk:80 2014-10-13 20:41 will set up now and let u know when they are up 2014-10-13 20:41 oh right 2014-10-13 20:42 I have an account there 2014-10-13 20:42 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 20:47 LiruCookies, they are up 2014-10-13 20:48 there is a 2x2 called test, and right above that is a 3x3 called cookies lol 2014-10-13 20:53 not crashing for me, i never tried before i just avoided it as people always say it would crash the viewer 2014-10-13 20:53 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 20:58 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 21:00 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-13 21:21 Plugh: the viewer keeps region size information in global statics and they get created once when the first region is accessed... thus going from smaller to larger regions will cause the viewer to crash/go weird/etc 2014-10-13 21:22 AliciaRaven: Which viewer? 2014-10-13 21:22 I'm told that the fix to move that static region information into per-region data structures is non-trivial 2014-10-13 21:22 misterblue, plug left 2014-10-13 21:22 the SL viewer... thus all the TPVs 2014-10-13 21:22 ive tried singularity and firestorm and i cant get either to crash 2014-10-13 21:23 AliciaRaven: Wonderful, thank you. 2014-10-13 21:23 something could have been fixed since I got my information... that would be good 2014-10-13 21:24 it usually crashed in the terrain packet receiver (receiving a terrain packet for a region larger than its data structures) 2014-10-13 21:24 if it has been fixed then its still somthing people are avoiding because of what they hear lol 2014-10-13 21:24 that is an error that could be fixed 2014-10-13 21:24 I haven't done any testing recently so I don't know the answer 2014-10-13 21:25 im trying 2x2 and 3x3, maybe the size diff needs to be larger 2014-10-13 21:29 i think things technically can start getting wierd after 1024m, and even more so after 2048m 2014-10-13 21:31 thanks nebadon, i will see if that sends it over the edge 2014-10-13 21:33 even 1024 seems to have some noticeable differences to nearby object rezzing, even with stepped draw distance or small draw distances 2014-10-13 21:34 things eventually rez - but further away buildings appear after the one I am in, which did not happen before I switched to a varregion 2014-10-13 21:35 give it time to settle it all seems to work so far - but I did notice the change in behavior for the same reason non-var vs. var 2014-10-13 21:35 should rez from close to the avatar first like they have now in sl with project sunshine 2014-10-13 21:36 ive settled on 768x768 as my prefered var size 2014-10-13 21:36 but the crash problem, i cant get to show with one being 1024, which is the largest recomended size anyway 2014-10-13 21:37 same here, our largest regions are 768 and the smaller ones 512 2014-10-13 21:37 we keep them apart not because of the risk of a crash, but because it looks neater to keep same size regions together on the map lol 2014-10-13 21:38 you shouldnt put different size vars next to each other, technically you can, but i would definitely recommend against it 2014-10-13 21:38 it also seems that the space in between vars has to equal their size if you dont want child connections 2014-10-13 21:39 yes, thats the bug we are trying to recreate but cant yet 2014-10-13 21:39 and in my case, the Warp3D map image module draws the whole var for the map of just the sw 256x256 part 2014-10-13 21:39 really? i can recreate that one all day long 2014-10-13 21:40 AliciaRaven i also wouldnt consider that problem a bug 2014-10-13 21:40 I think its just how its designed at the moment 2014-10-13 21:40 i have 512 along side a 1024 and nothing is going wrong, whats the trick to make it break? liru was wanting to see the crash logs 2014-10-13 21:40 oh to make it crash ya 2014-10-13 21:40 ive never really seen it crash to be honest 2014-10-13 21:40 not doing it for production, just wanting to see error logs 2014-10-13 21:41 i just meant the child agent "problem" when you dont space 2 var regions far enough apart 2014-10-13 21:41 say i have 2 768x768 regions or even a 768 and 256 2014-10-13 21:41 if i put 1 space in between them, the var region will still make a child agent connection to the 256 2014-10-13 21:42 you need to put 3 region spaces in between if you dont want to have child agents connect 2014-10-13 21:42 basically the space in between regions needs to equal the size of the var 2014-10-13 21:42 ah no, wasnt aware of that but i had heard that placing different size regions next to each other caused viewer crashes 2014-10-13 21:44 plugh asked about it and then left lol liru said he wanted to see crash logs so i said id try and recreate it, but it all seems to be working ok here, typical when u want a problem to show up, it never does 2014-10-13 21:45 the major problem I know of for very large regions is the lag when editting -- if you right click to get the circular menu, the simulator sends the parcel inforation for the whole region to the viewer 2014-10-13 21:46 if you right click a few times, lag happens as that's a lot of data being sent multiple times 2014-10-13 21:47 the region spacing problem Nebabon is mentioning has to do with internal confusion between 'region' view distance and 'viewer' view distance (my interpretation of the problem) 2014-10-13 21:48 on the 1024 right at the border ive been editing terrain and right clicking like crazy and its all fast and responsive, there are no prims tho and the rest of the region is flat so that might be why its not showing the lag 2014-10-13 21:55 Cuteulala was able to duplicate it by clicking while flying... after a few right clicks, the avatar would keep flying straight for a while (un-controllable) 2014-10-13 21:56 but then, I've been travelling for a while and maybe all these are fixed 2014-10-13 21:56 the only time i ever experience lag building in vars is when i build over the border, say 2 equal size var nieghbors and im building over the border 2014-10-13 21:56 everything takes 4-5 times longer 2014-10-13 21:56 ACTION needs to check the logs 2014-10-13 21:56 copying prims, linking/unlinking, textures 2014-10-13 21:58 i cant get a crash so im going to give up lol 2014-10-13 21:58 AliciaRaven: ok, ty. If it is just the viewer one of the viewer devs may be working on it. 2014-10-13 21:59 the original problem was with the viewer... maybe they have made things better 2014-10-13 21:59 i dont think there has been really any change there in some time with the viewer 2014-10-13 22:00 viewer changes have slowed down a lot lately 2014-10-13 22:00 nebadon: hard to say when there are so many different viewers. 2014-10-13 22:00 ok. I don't follow viewer development. 2014-10-13 22:02 i will still not put different sizes side by side, even if im sure its safe it just looks bad on the map lol 2014-10-13 22:04 and, as nebadon mentioned, the visibility across regions can get strange 2014-10-13 22:12 hi nebadon, are you around? 2014-10-13 22:32 hey justincc i am 2014-10-13 22:32 was afk a moment but back now 2014-10-13 22:32 whats up? 2014-10-13 22:33 nebadon: are you aware that your texture service instances appear entirely unused? 2014-10-13 22:44 hmmm 2014-10-13 22:44 is the cap not working? 2014-10-13 22:44 you have it directed to localhost 2014-10-13 22:44 really? 2014-10-13 22:44 maybe it got overwritten 2014-10-13 22:44 it was set i recall setting the ports 2014-10-13 22:44 let me have a look 2014-10-13 22:44 look at config show It's happening because the config sets localhost 2014-10-13 22:44 first 2014-10-13 22:44 and anyway, I dont' see how it could work with Hypergrid 2014-10-13 22:45 or am I mistaken? 2014-10-13 22:45 its set in OpenSim.ini 2014-10-13 22:45 loook closely. It's set twice 2014-10-13 22:46 to be honest that would be a question for diva 2014-10-13 22:46 she was the one who came up with this particular setup 2014-10-13 22:46 really? 2014-10-13 22:46 oh indeed 2014-10-13 22:46 yes! 2014-10-13 22:46 it looks like the comment got knocked out 2014-10-13 22:46 I'm pretty sure it won't work for hg 2014-10-13 22:46 are all the regions this way? 2014-10-13 22:46 double assignments can be a problem in these inis 2014-10-13 22:46 im looking at keynote 1 2014-10-13 22:46 justincc this has nothing to do with hypergrid 2014-10-13 22:46 have you looked at others? 2014-10-13 22:47 I didn't look at them all but certainly the textures services are not receiving requests according to stats 2014-10-13 22:47 ya this looks like a mistake on my part 2014-10-13 22:47 ok well i guess I will flip it on 2014-10-13 22:47 diva: so if GetTexture is being handled by the service, how would it get assets that are in a foreign service? 2014-10-13 22:47 im certain it worked last year 2014-10-13 22:47 nebadon: wait a minute 2014-10-13 22:47 or are we relying on them already being cached.... 2014-10-13 22:48 GetTexture is a simulator thing. Viewer <-> simulator 2014-10-13 22:48 by the asset mapper 2014-10-13 22:48 these are local textures 2014-10-13 22:48 I think it would perform better if we took the simulator out of the loop 2014-10-13 22:48 diva: so what if a foreginer has attachments? 2014-10-13 22:48 they are mapped and cached when they enter the sim? 2014-10-13 22:49 gathered and cached, I should say 2014-10-13 22:49 i imagine the grid downloads their assets? 2014-10-13 22:50 textures that belong to foreigners are fetched from their home worlds if they are not found locally 2014-10-13 22:50 or no? 2014-10-13 22:50 diva: at what point? 2014-10-13 22:50 at the point where the local fetch fails 2014-10-13 22:50 and when would that fail, at GetTexture? 2014-10-13 22:50 somewhere in LLClientView iirc 2014-10-13 22:50 oh god 2014-10-13 22:50 ya damn i must have made a horrible copy paste error at some point, all the regions have this 2014-10-13 22:50 what a bummer 2014-10-13 22:50 LLClientView would not handle GetTexture at all 2014-10-13 22:51 im almost certain i did this in the last few weeks 2014-10-13 22:51 hard to say though for sure 2014-10-13 22:51 justincc I don't remember the details, but I can look again 2014-10-13 22:51 it used to work 2014-10-13 22:52 diva: I do have a way of instantiating HGAssetBroker to handle GetTexture on the service. but I don't know if it works yet 2014-10-13 22:52 I just know it starts up :) 2014-10-13 22:52 prob on getting the asset.. 2014-10-13 22:52 but I can also imagine that on entry, the attachments are inspected by the uuid gathere and perhaps textures requested from the foreign service and cached at that point 2014-10-13 22:52 although that won't help GetTexture on the service..... 2014-10-13 22:52 hm 2014-10-13 22:52 I can look to refresh my memory 2014-10-13 22:52 ok 2014-10-13 22:52 if you're looking into this 2014-10-13 22:53 it would be good to know if using HGAssetBroker is necessary on GetTexture or not. Though if it was working last year that would suggest it isn't. 2014-10-13 22:54 nebadon: you could just enable and we can test to see if HG assets make it through 2014-10-13 22:54 ok 2014-10-13 22:54 let me flip keynotes and jump over 2014-10-13 22:55 although they will always show for the avatar themselves since they would be client-side cached 2014-10-13 22:55 would require a different user to look 2014-10-13 22:55 yes 2014-10-13 22:55 tell me when you do it and I'll jump in as well 2014-10-13 22:55 hgassetbroker? 2014-10-13 22:56 This is the class that decides whether an asset needs to be fetched from cache, from local asset service or from a foreign asset service 2014-10-13 22:56 ok 2014-10-13 22:58 yes, justincc I remember how this works 2014-10-13 22:58 for appearance assets, the avatar transfer sends the appearance UUIDs in the packet, which triggers the remote fetch of anything that is in those assets 2014-10-13 22:59 as per UUIGGatherer 2014-10-13 22:59 so those textures will be transfered to the receiving world, and from then on they are available to everyone 2014-10-13 22:59 via the cache? 2014-10-13 23:00 not just the cache. they are copied over to the local asset server 2014-10-13 23:00 but they are in the cache too 2014-10-13 23:00 or are they inserted into the asset serivce 2014-10-13 23:00 ah ok, that makes sense 2014-10-13 23:00 ok justincc 2014-10-13 23:00 yeah, because GetTexture if run on the service only has access to the db and not the cache 2014-10-13 23:00 ok 2014-10-13 23:00 keynotes are restarted, my local avatar is in, everything loaded quickly with cleared cache 2014-10-13 23:00 yes 2014-10-13 23:00 logging in second avatar on second computer with cleared cache now 2014-10-13 23:00 I wonder if running HGAssetMapper on the GetTexture side is potentially useful or not 2014-10-13 23:01 I guess not since this stuff has to be inserted into asset service anyway to have permanence 2014-10-13 23:01 ok, logging in 2014-10-13 23:01 in another grid that I run I have a funky set up with redirects 2014-10-13 23:01 I use redirects a lot there 2014-10-13 23:01 but in the case of HG that wouldn't quite work 2014-10-13 23:01 i think 2014-10-13 23:02 would be interesting just to fetch assets on demand from urls and not store, though problematic if the original service disappears 2014-10-13 23:03 im just waiting on HG guys invnetory to load before jumping 2014-10-13 23:03 ok 2014-10-13 23:03 should be possible to redirect GetMesh as well? Has that been tried already somewhere else? 2014-10-13 23:04 it could be. maybe it already is possible 2014-10-13 23:04 i'd have to look. All CAPs services are potentially redirectable 2014-10-13 23:04 ACTION nods 2014-10-13 23:05 I may look imminently myself for load test tomorrow 2014-10-13 23:06 I wrote up wiki instructions for this at http://opensimulator.org/wiki/Direct_Service_Requests (I will be adjusting the HG bit soon now that I know it's not necessary to do that for GetTexture) 2014-10-13 23:14 thinking about it further, for attachments you could possibly avoid inserting them in the local asset service if GetTexture was able to use the HGAssetMapper and that would cache them temporarily 2014-10-13 23:15 and only insert them in the local or maybe a foreign cache if they were detached and rezzed or given to someone else 2014-10-13 23:15 ok justincc can you check again 2014-10-13 23:16 yeah. yo'd have to change a few things in the simulator code, though, because the simulator is the one that drives the copying of stuff 2014-10-13 23:16 ACTION nods. I would hope not to hard to avoid copy if object is attachment. But not something I'm going to worry about for the conf certainly 2014-10-13 23:16 bigger fish to fry 2014-10-13 23:16 justincc check console? 2014-10-13 23:17 before i log in again heh 2014-10-13 23:17 ok one mo 2014-10-13 23:17 ok 2014-10-13 23:17 here we go 2014-10-13 23:17 looks good 2014-10-13 23:18 ok, looking good. Certianly a lot of inv fetech errors though 2014-10-13 23:25 man i cant beleive i screwed that up 2014-10-13 23:25 a little ; changes everything! lol 2014-10-13 23:25 right yeah, as I said, show stats on tedxture1 shows a bunch of requests now, so at least kn1 is working :) 2014-10-13 23:25 cool 2014-10-13 23:26 and checking other kns confirms they are changed as well, so we'll see if this improves the situation further tomorrow 2014-10-13 23:26 that misplaced ';' error in an INI file is exactly why I ditched Win 98 and went to UNIX forever 2014-10-13 23:26 lol 2014-10-13 23:26 on windows, that's enough to generate a protected mode error and have windows tell you "reinstall" 2014-10-13 23:56 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-14 02:57 I have loaded a simulator on a linux server 14.4 and I am having trouble connecting from my windows pc to the server 2014-10-14 02:57 Can anyone help? 2014-10-14 08:11 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-14 14:52 http://zeissvrone.tumblr.com/products/preorder 2014-10-14 15:10 heh Frinc, pretty cheezy they are actually using the Oculus Rift Logo to promote a competing product 2014-10-14 15:10 pretty deceptive 2014-10-14 15:11 hover over the pre order your VR One now image 2014-10-14 15:11 good way to initiate a lawsuit, pretty sure i wouldnt want facebook sueing me 2014-10-14 15:22 huh? Occulus rift logo is Occulus VR - Zeiss’s model name is VR ONE. I don’t think Occulus can trademark VR> 2014-10-14 15:22 BTW - Zeiss is opensourcing the entire thing from what I hear. 2014-10-14 15:24 http://www.engadget.com/2014/10/11/carl-zeiss-vr-one-is-a-99-answer-to-the-samsung-gear-vr/ 2014-10-14 15:24 Frnic, the zeiss page has the occulus eye logo, thats what neb was refering to 2014-10-14 15:25 Zeiss page on Facebook doesn;t let me find their Corp weg page... 2014-10-14 15:26 the page u first linked does, as he says hover ur mouse over the pre order image, the image goes dark and shows the eye logo 2014-10-14 15:26 Frnic: https://corporate.zeiss.com/country-page/en_ca/home.html 2014-10-14 15:27 strange - let me try firefox or chrome, Safari doesn’t show that. 2014-10-14 15:30 Got it - the Eye comes up where it says “view post”, seems dumb to me too. 2014-10-14 15:34 Maybe someone should email Mr. Zuckerman. :) 2014-10-14 15:35 From what I can see the Oculus-Logo contains the Oculus name, the eye ball has been used by many companies and games. 2014-10-14 15:37 Although it is called the “Oculus Eyeball”. 2014-10-14 15:40 Anyway, Carl Zeiss is rich, shoudl prove intesesting if Zuckerman wants to fight with them. 2014-10-14 16:07 I just think its silly they would even consider using the Oculus logo on a product page that is 100% competing 2014-10-14 16:07 you gotta be nuts to do something like that 2014-10-14 16:08 just asking for trouble at best, at worst they are willfully being deceptive 2014-10-14 16:09 it would be one thing to use the eye if you werent a competing product 2014-10-14 16:18 nice 2014-10-14 16:18 justincc: You commit message says "If JobEngine is active ..." - do we have to enable that someplace? Or did you second commit just make that moot? 2014-10-14 16:19 let's see if it works yet. I aklso just discovered an optimization I made weeks ago I've been forgetting to set ever since 2014-10-14 16:19 smxy 2014-10-14 16:19 its ghost branch 2014-10-14 16:19 not master 2014-10-14 16:19 smxy: at the moment, but only in ghosts, and largely because I have consistently forgotton to set the damn thing ever since I implemented it 2014-10-14 16:19 which sucks 2014-10-14 16:19 Argh. 2014-10-14 16:19 if it works well it will end up in master 2014-10-14 16:20 "someday" 2014-10-14 16:20 I thought Master was where development took place. Why is there a separate branch? 2014-10-14 16:21 if you're going to be snarky I will reply later, I am SUPER busy atm 2014-10-14 16:21 Not trying to be snarky, but I can believe you're busy. 2014-10-14 16:21 what would even be the point of having branches if you only dev in master 2014-10-14 16:21 we work in branches when we are completely unsure if what we are doing will even work 2014-10-14 16:21 ghosts allows me to hack things temproarily and make changes I know will work for conf. Have to consider how they will work in all cases before porting back to master 2014-10-14 16:22 and what nebadon_ said too 2014-10-14 16:23 Actually, since I happen to think that's a good way of doing it, I'll just be quiet. 2014-10-14 16:23 the point of the ghost branch is mostly to try to acheive 400 concurent avatars 2014-10-14 16:24 so we might get a bit crazy 2014-10-14 16:24 In one region? 2014-10-14 16:24 nebadon_: if you can, could you update conf now? It will mean two updates but it would be good to test that there arne't any obvious issues 2014-10-14 16:24 in 4 regions 2014-10-14 16:24 ok 2014-10-14 16:25 4 adjacent regions with 100 each smxy 2014-10-14 16:25 so 400 per region, counting child agents. 2014-10-14 16:25 Wow. 2014-10-14 16:29 ok justincc keynotes are restarted on new code 2014-10-14 16:29 Staff ZOne is still restarting 2014-10-14 16:30 ok, do you have an hg av with lots of attachments? 2014-10-14 16:30 hmm 2014-10-14 16:30 i can 2014-10-14 16:30 give me a few 2014-10-14 16:30 thanks, let me know 2014-10-14 16:30 I'm having to abandon my desire to streamling hg xml transformation, not enough time/ Going to look quickly at GetMesh instead 2014-10-14 16:30 ok 2014-10-14 16:31 smxy: actually, I am porting some changes back from ghosts into master, just not the ones which need more work 2014-10-14 16:31 I would love to eliminate ghosts - it's a pita maintaining a separate branch like this 2014-10-14 16:32 I'm sure you will, eventually. I apologize for my comment. It was out of line. 2014-10-14 16:32 sorry, just under stress and had little sleep - had to get up like a goddamn normal person to take my car into the garge today :0 2014-10-14 16:33 I'll look forward to that particular feature though. Always on the lookout for things to mke HG teleports more reliable. 2014-10-14 16:35 ok justincc im about to jump 2014-10-14 16:35 ok, one min 2014-10-14 16:36 is it ok to jump? 2014-10-14 16:36 or wait ti'll your ready? 2014-10-14 16:36 now 2014-10-14 16:37 ok 1 sec 2014-10-14 16:37 just jumped my local guy in 2014-10-14 16:37 here comes HG 2014-10-14 16:38 ok, no obvious problems from my end 2014-10-14 16:38 I see the attachments 2014-10-14 16:44 yes, so server throttle might come into play today, which is currently 20mbit. At 400 that's just 50 kbit per user 2014-10-14 16:44 so i think the university network is gigabit 2014-10-14 16:44 do you know what bw is available in principle? 2014-10-14 16:44 but its also very likely they do some throttling as well 2014-10-14 16:44 they have a very sophisticated firewall setup 2014-10-14 16:44 I hate to hear that :) 2014-10-14 16:44 well its not super aggressive 2014-10-14 16:44 I think it may be worth actually going to 200 mbit 2014-10-14 16:44 but they probably wont let any one perrson use the entire pipe 2014-10-14 16:45 we won't get near that but that will stop individual connections being throttled to death 2014-10-14 16:45 the limiting is currently not sophisticated without adaptive 2014-10-14 16:45 ya no single connection would ever consume the entire thing anyway 2014-10-14 16:45 the viewer wouldnt allow that 2014-10-14 16:45 making it sophisticatde takes time... 2014-10-14 16:45 they won't be able to exceed the per client throttle set anyway 2014-10-14 16:45 ya 2014-10-14 16:45 ok feel free to change anything you want 2014-10-14 16:45 im ok with testing anything 2014-10-14 16:45 so in fact it would be rather worthless atm, might as well set it to 0 with client throt in play at current max 2014-10-14 16:45 ok 2014-10-14 16:46 on looking through code last week, I have a suspicion dapative starts at low default levels and works up 2014-10-14 16:46 might be better to start at client req level and work down if necessary, though may suffer same problems still 2014-10-14 16:46 won't try that 2014-10-14 16:47 hmm ya 2014-10-14 16:47 the odd part about the adaptive is that it seems like once it starts heavily throttling you 2014-10-14 16:47 it never lets go 2014-10-14 16:47 even with several relog 2014-10-14 16:47 yeah, might be some clientstack weakness that causes one connection to drop more packets than others 2014-10-14 16:47 like it never forgets who you are 2014-10-14 16:47 maybe gets locked down to a low level 2014-10-14 17:38 nebadon_: I'm not sure if you awnt to try that. WIll require GetMesh handler to be added to the texture consoles and chagne to OPenSim.ini like GetTexture 2014-10-14 17:41 nebadon_: would require sim and service updates 2014-10-14 17:43 I added the necessary config lines (one each in Textures*.ini and keynote OPenSIm.ini) commented out for now 2014-10-14 17:44 ok 2014-10-14 17:44 i will update 2014-10-14 17:44 and we can try it 2014-10-14 17:44 oh does this mean i need to update robust too? 2014-10-14 17:45 ok, let me know when you've updated and I will uncomment the lines. And hopefully we can test quickly. If it doesn't work it should be possible to go back 2014-10-14 17:45 nebadon_: yes 2014-10-14 17:45 going back just means switching sims back to localhost 2014-10-14 17:50 ok robust is updatd and restarted 2014-10-14 17:50 about to restart regions 2014-10-14 17:50 ok, I will need to restart again after config change 2014-10-14 17:50 maybe I should just do it now anyway 2014-10-14 17:51 ok 2014-10-14 17:51 I will wait on keynotes then 2014-10-14 17:51 let me know 2014-10-14 17:51 its updated just need to restart them 2014-10-14 17:52 now, or shall I:? 2014-10-14 17:52 ok you grab robust 2014-10-14 17:52 i can do regions 2014-10-14 17:52 already done robust 2014-10-14 17:53 oh ok 2014-10-14 17:53 I see you did kn1, going to do the rest? 2014-10-14 17:53 I need to jump in quickly 2014-10-14 17:53 and see if it worked... 2014-10-14 17:54 yes 2014-10-14 17:54 ive been experincing that thing you saw 2014-10-14 17:54 with scripts not starting 2014-10-14 17:54 so now i kind of wait until each region is started 2014-10-14 17:54 i think starting all 4 regions simulateously causes that problem 2014-10-14 17:55 ok. I wonder why that is. YOu think some disk interacftion issue? 2014-10-14 17:55 hm 2014-10-14 17:55 maybe 2014-10-14 17:55 yeah, sounds like a possibility 2014-10-14 17:55 or just mono barfing on threads 2014-10-14 17:55 xengine can be quirky with threads 2014-10-14 17:55 its not hard to make it barf in mono 2014-10-14 17:55 hmm, though should all be separate 2014-10-14 17:55 well anyway 2014-10-14 17:56 ok all are done 2014-10-14 17:56 testing 2014-10-14 17:56 looks ok, mesh chairs appeared and I had cleared cache 2014-10-14 17:56 going to dbl check 2014-10-14 17:56 as you can see on kn1 console, both GetTexture and GetMesh are redirected 2014-10-14 17:57 nice 2014-10-14 17:58 ok good, appeared again - I suspect 1st time I actually had them cached from my local copy of the keynotes ;) 2014-10-14 17:58 but this time they did take a while to reload, which gave me a slight scare 2014-10-14 17:58 ok, that's it! 2014-10-14 18:32 misterblue ping 2014-10-14 18:33 dont need anything its just we were having a good discussion about physics and vehicle border crossing at tuesday meeting 2014-10-14 18:33 just wanted to see if you wanted to jump over :) 2014-10-14 19:02 nebadon_: if you ever suggested 10x10 as a limit on vars that must have been quite some time ago. I remember a while later that the limit was down to 8x8. 2014-10-14 19:04 bbl 2014-10-14 19:17 Plugh: The limit I saw was 4x4 (a 1024). 2014-10-14 19:19 i think they read 1024x1024 and thought it was 10x10.. didnt think neb would ever recommend a 10x10 but they say he did 2014-10-14 19:38 kn1 crashed and restarted 2014-10-14 19:38 awww 2014-10-14 19:38 any idea what happened? 2014-10-14 19:38 aaargh 2014-10-14 19:39 uncaught exception that wouldn'#t normally be fatal but I failed to catch in some of the changes 2014-10-14 19:39 goddamnit 2014-10-14 19:42 people are already logging back in though 2014-10-14 19:43 there's every chance it will fail again like that 2014-10-14 19:43 without this change 2014-10-14 19:44 hmm ok 2014-10-14 19:48 ok its back 2014-10-14 19:48 is keynote 3 still up? I froze completely 2014-10-14 19:49 my viwer closed 2014-10-14 19:49 nebadon_: did you restart other keynotes? 2014-10-14 19:50 yes 2014-10-14 19:50 ok 2014-10-14 19:50 you kicked me :P 2014-10-14 19:50 sorry had to :) 2014-10-14 19:50 its back now 2014-10-14 19:50 head on in :) 2014-10-14 19:50 :P 2014-10-14 20:13 lkalif ping 2014-10-14 20:13 is there anyway to make radest create child agents on neigbor regions 2014-10-14 20:39 yeah. crash wasn't ideal but it was good not to see the deep think from last week 2014-10-14 20:40 ok, time to get serious about actually eating 2014-10-14 22:21 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-14 22:54 nebadon_, pong 2014-10-14 22:55 hey misterblue 2014-10-14 22:55 i was just seeing if you could make it to the meeting 2014-10-14 22:55 there was a lot of discussion that would have interested you today 2014-10-14 22:55 about vars, and physics and border crossing 2014-10-14 22:55 Doug from MOSES was there 2014-10-14 23:00 sorry I didn't make it.... I was driving from conneticut to maryland at the time, I think 2014-10-14 23:01 I will look for the discussion log 2014-10-14 23:07 ok damn 2014-10-14 23:07 you just reminded me i forgot to do that 2014-10-14 23:07 im sure i can maybe dig it out of the viewer logs 2014-10-14 23:07 let me see 2014-10-14 23:14 Misterblue > http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-10-14 2014-10-14 23:14 that has the load test chat log too 2014-10-14 23:14 first hour is meeting 2014-10-14 23:14 thanks 2014-10-14 23:54 nebadon_: you have to recompile it 2014-10-14 23:55 ah ok 2014-10-14 23:55 thats what dahlia thought maybe too wasnt sure 2014-10-14 23:56 do i have to change code? or is it just something different you do when you compile? 2014-10-14 23:57 it's just one line of code 2014-10-14 23:59 nebadon_: is this for opensim? 2014-10-14 23:59 looks like it should already be connecting to neighbouring region when on opensim 2014-10-15 00:01 yes it is ok we thought it was previouslyt 2014-10-15 00:01 but what happened today was the region crashed 2014-10-15 00:01 and instead of restarting all my radegast viewers i just hit reconnect 2014-10-15 00:02 maybe that was why it was acting strange 2014-10-15 00:02 let me test again now 2014-10-15 00:03 nebadon_, i found reconnect isnt reliable, atleased when my internet cuts out 2014-10-15 00:03 well they did reconnect 2014-10-15 00:03 but no child agents got established 2014-10-15 00:04 i meant to test it again after the load test but forgot to 2014-10-15 00:05 i found after the reconect there were afew things that didnt work right or info that didnt populate 2014-10-15 00:06 i use it alot these days, and ive been told 3 times that i was standing nude lol 2014-10-15 00:07 lkalif, anyone else reported nudity problems with it? 2014-10-15 00:07 ok your right it is working 2014-10-15 00:07 radegast doesn't support multi-wearable unfortunatly 2014-10-15 00:07 i guess reconnect fails 2014-10-15 00:07 only one clothing item per type 2014-10-15 00:07 let me test that theory 2014-10-15 00:08 lkalif, it is the same outfit that usualy works, just once in a blue moon it logs in nakid 2014-10-15 00:08 i don't know what else might be causing accidental nudity 2014-10-15 00:08 hmm 2014-10-15 00:08 naked* 2014-10-15 00:08 perhaps it fails to download the assets on those logins 2014-10-15 00:08 my favorite part about radegast is the super square jaw my avatar sports, very lumberjack 2014-10-15 00:08 lol 2014-10-15 00:09 lol 2014-10-15 00:09 wouldnt think it was the viewer not downloading, as it appears nude for everyone 2014-10-15 00:09 takes really long for radegst to time out 2014-10-15 00:10 if region crashes 2014-10-15 00:10 that's on purpose 2014-10-15 00:10 hardly happens so its not a big deal, i just ask a friend if im clothed after landing lol 2014-10-15 00:11 must have been a fluke earlier 2014-10-15 00:11 the heavy load and unusual crash 2014-10-15 00:12 im unable to recreate the no child agents thing now 2014-10-15 00:12 well I feel better, we wrongly assumed that for the past 4 months that perhaps radegast wasnt making child agents and thus negating alot of our load testing results 2014-10-15 00:12 im so glad that is untrue 2014-10-15 00:13 it's true for second life 2014-10-15 00:13 but i double checkd the code 2014-10-15 00:13 ya i guess that was part of the confusion too 2014-10-15 00:13 and it is not true for non-sl grids 2014-10-15 00:13 where do people test opensim stuff these days since osgrid is gone? 2014-10-15 00:14 aha 2014-10-15 00:14 it timed out the child agent 2014-10-15 00:14 i think the child agent i saw was still there from prior to crash 2014-10-15 00:14 about 60 seconds after i logged in the child agent poofed 2014-10-15 00:14 interesting 2014-10-15 00:14 well thats absolutly recreatable 2014-10-15 00:16 lkalif: Test in a local standalone instance of OS 2014-10-15 05:32 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-15 06:47 Anyone awake? 2014-10-15 07:08 Anyone? 2014-10-15 07:40 no.. not really awake 2014-10-15 07:59 Ubit! 2014-10-15 08:00 Ubit: You can help me~ 2014-10-15 08:00 Ohh ? 2014-10-15 13:08 Starting build #3852 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-15 13:12 Project opensim » mono-2.10.8.1 build #3852: SUCCESS in 9 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3852/ 2014-10-15 13:12 bluewall: Fix PgSQL adapter for UserProfiles 2014-10-15 13:26 Starting build #3853 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-15 13:27 Project opensim » mono-2.10.8.1 build #3853: FAILURE in 1 min 1 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3853/ 2014-10-15 13:27 bluewall: Cleanup unused code 2014-10-15 13:41 Starting build #3854 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3852 38 min ago) 2014-10-15 13:42 Project opensim » mono-2.10.8.1 build #3854: STILL FAILING in 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3854/ 2014-10-15 13:42 bluewall: Fix logging level to Error in exception handlers 2014-10-15 13:42 0.0 2014-10-15 13:43 Did it log an Error? :P 2014-10-15 13:44 looks like it 2014-10-15 13:48 hehe 2014-10-15 13:50 Starting build #3855 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3852 47 min ago) 2014-10-15 13:54 Yippie, build fixed! 2014-10-15 13:54 Project opensim » mono-2.10.8.1 build #3855: FIXED in 4 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3855/ 2014-10-15 13:54 bluewall: Fix over zealous chopping of text when editing (pilot error) 2014-10-15 15:11 Ping nebadon, Hi ;) http://www.blendswap.com/blends/view/76084 2014-10-15 15:28 Bug #7352:04 Autobackup - Code-up error: timerMap doesn't contain timer System.Timers.Timer 14( http://opensimulator.org/mantis/view.php?id=7352 ): has been SUBMITTED. 2014-10-15 16:06 nice djphil, i just saw that on G+ too 2014-10-15 16:06 ^^ 2014-10-15 16:56 -!- coyled(~coyled@pdpc/supporter/active/coyled) has left #opensim-dev 2014-10-15 18:05 nebadon: is there any update on the status of osgrid? 2014-10-15 18:12 Melanie_T: I realize you're asking nebadon, but since he's silent... this morning, leTwitch posted "The real showstopper at this juncture is that the data recovery folks can see the data, but when they ship it to the datacenter and we get it hooked up to the server, we cant. So right now what's happening is a straight up dump of the paths and directories to a big volume (single partition) ... if this doesn't work, we' 2014-10-15 18:12 ll be left with nothing more to do than rebuild the server and start rebuilding from archives" 2014-10-15 18:13 hmmm so they can start the array and see things? 2014-10-15 18:14 seems strange then that you should not be able to as well 2014-10-15 18:14 i've had my datacenter techs tell me "both hard disks on your server have failed" 2014-10-15 18:14 so i told them "don't touch it, i'll fic it myself" 2014-10-15 18:14 and i did 2014-10-15 18:15 so my opinion of datacenter techs working on customer data is not all that high 2014-10-15 18:15 and, incidentally, i asked neb because he was the last one to speak on this channel so the most likely to be present 2014-10-15 18:18 http://pastebin.com/HJLVLdTi 2014-10-15 18:18 there is what Hiro last said 2014-10-15 18:19 thanks 2014-10-15 18:19 yw 2014-10-15 19:11 Unless I missed it (possible), what no one has said yet (perhaps, because they don't know yet), is what measures will be put in place to more easily recover when this happens again, whitch it will. 2014-10-15 19:16 it is rather hard for me to understand how such a failure could have happened in the first place 2014-10-15 19:17 since it was an array 2014-10-15 19:52 Melanie_T: what I heard was that it was a somewhat uncommon hardware raid controller which failed and there was no replacement available so the disks were supposedly unreadable except by a recovery service 2014-10-15 19:53 ACTION belives in offsite backups and that RAID != backup 2014-10-15 20:16 or replication to another array, in liu of backups. 2014-10-15 20:17 Though replication means that if a controller in one array starts diddling all over its disks, the diddling will get replicated. That doesn't happen to backups. 2014-10-15 20:18 replication != backups either 2014-10-15 20:18 Nope, but better than nothing. 2014-10-15 20:18 backups usually also offer some sort of history 2014-10-15 20:18 having mysql on raid is worthless if mysql messes up the database 2014-10-15 20:19 I'm going to learn MySQL replication (to do in addition to backups). 2014-10-15 20:20 ya I want to do replication on my little minigrid. I wonder if mysql has a transaction stream logging feature also 2014-10-15 20:21 currently I just do periodic mysqldump and copy the file to another server at my home 2014-10-15 20:21 I think so, but I think that also requires everything to be InnoDB, which OpenSim tables aren't. 2014-10-15 20:22 I thought the db type was a mysql thing, not a opensim thing 2014-10-15 20:23 OpenSim doesn't tell it to create InnoDB tables. It uses MyISAM tables, I believe. 2014-10-15 20:23 I think it depends on how mysql is configured on the system 2014-10-15 20:23 You specify the engine at table creation time, which might mean just taking the default if not specified. It can be changed later. 2014-10-15 20:24 There are performance and resource considerations to making the switch, I believe. 2014-10-15 20:24 I think also that mariadb offers some advanced features in the open version that mysql charges for in their closed version 2014-10-15 20:25 I'm in the process of switching to MariaDB. :) 2014-10-15 20:25 I haven't yet, but looking into it 2014-10-15 20:25 It seems to be a drop-in replacement. 2014-10-15 20:25 ya 2014-10-15 20:26 Bleah, got a meeting at work. Back later. 2014-10-15 20:29 correct OpenSim SQL statements and migrations default to MyISAM... I went and switched all that to InnoDB a while back for myself 2014-10-15 20:30 and MariaDB should be a drop-in replacement for MySQL - it was on Fedora 2014-10-15 20:45 hi anyone had issues with 0.8.1 2014-10-15 20:47 0.8.1 has been pretty stable for me. There were a couple of bugs that affected my residents, but they were fixed. 2014-10-15 20:47 I am a few days off of HEAD though. 2014-10-15 20:49 http://news.osgrid.org/2014/10/15/recovery-update/ 2014-10-15 20:50 what abou thi8s http://pastebin.com/SZpymuEY 2014-10-15 20:57 Andsim that looks like a table setup or migration did not setup the AttachedPosX column in the database 2014-10-15 21:23 Starting build #3856 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-10-15 21:25 AllenKerensky: It is news of a sort, indeed. Odd that bit about getting data that can be read at the recovery center but not at the datacenter 2014-10-15 21:27 Project opensim » mono-2.10.8.1 build #3856: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3856/ 2014-10-15 21:27 bluewall: Touchup PgSQL XAssets adapter 2014-10-15 21:52 Plugh, they probably have exotic hardware at the recovery center. 2014-10-15 22:31 It's like a slow-motion train wreck that you can't stop watching. 2014-10-15 23:02 BlueWall: Very likely 2014-10-15 23:10 or even the OS used as I have a couple of drives that I can see the data in a linux distro like Puppy linux which is not recognized by Windows or some other Linuxes 2014-10-15 23:50 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-16 01:47 Starting build #3857 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-16 01:51 Project opensim » mono-2.10.8.1 build #3857: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3857/ 2014-10-16 01:51 melanie: Fix transferring inventory from prims to agent inventory 2014-10-16 02:19 hey, diva. You showed up just in time to answer a question 2014-10-16 02:20 diva: I've got latest 0.8-post-fixes with wifi-0-8-0. On start up I am seeing yellow text saying "[DivaData]: Invalid cast for GridUser store. Diva.Data required for method .ctor." 2014-10-16 02:21 you need to use Diva.Data dll instead of the OpenSim one 2014-10-16 02:26 I'll double check the install notes to make sure there wasn't a missed step 2014-10-16 02:29 um... the WiFi bin/* files go in to a bin dir in the Robust directory and not in to the top level directory of Robust along with all the other Robust files? 2014-10-16 02:29 ya into bin 2014-10-16 02:29 with the rest of the dlls 2014-10-16 02:31 That isn't what the readme says 2014-10-16 02:33 maybe im misunderstanding 2014-10-16 02:33 you dont copy the actual bin folder from wifi into opensim/bin 2014-10-16 02:33 I think it might be a point in the readme that isn't clear. 2014-10-16 02:33 you copy the contents 2014-10-16 02:33 It says ROBUSTDIR/bin is where they should be. I considered ROBUSTDIR to be the directory containing all the Robust binary files 2014-10-16 02:34 so adding /bin means a sub-directory of where Robust's files are located 2014-10-16 02:36 The network port in Robust.ini needs to be changed to 8002 from 8003? 2014-10-16 02:51 ah ya hmm 2014-10-16 02:51 robustdir should really say project root 2014-10-16 02:52 wouldnt changing the network port to 8002 be a bad idea as then the default port would be outside the firewall? 2014-10-16 02:53 ports can be anything you want 2014-10-16 02:53 but ya i guess it depends on the application 2014-10-16 02:53 true, but the defaults are set with the intention that 8003 is firewalled right? 2014-10-16 02:53 yea i suppose that is true 2014-10-16 02:54 just checking as my ocd means i need to keep security tighter than a crabs ass lol 2014-10-16 02:56 hehe 2014-10-16 02:59 I'm not sure if changing that port is just something required by WiFi or a typ 2014-10-16 03:00 o 2014-10-16 03:00 I'll try it as stated for now. 2014-10-16 03:00 cool 2014-10-16 03:02 unrelated but i never like to use default ports, ssh for example on my grid was getting 300+ password attacks per day, changed it to a random port and it reduces server load because the default port now rejects any connection atempts, i should change opensim ports aswell i guess 2014-10-16 03:02 maybe thats my ocd again tho 2014-10-16 03:02 Good idea about changing port address for ssh 2014-10-16 03:03 i do the same for mysql 2014-10-16 03:03 I have the mysql port firewalled and only accessible by specific machines. 2014-10-16 03:03 opensim is not as bad as only targeted attacks will try those ports, ssh and mysql will bhe tried by anyone and everyone 2014-10-16 03:04 same here for mysql, ssh i have to leave open as our admins ip changes from time to time 2014-10-16 03:05 mysql will only be accesed by webservers static ip and admins use ssh tunnel to access it 2014-10-16 03:47 AliciaRaven, sshd_config comes with its own acl to cut down on brute-force attacks 2014-10-16 03:47 of course you could use tcpwrappers too assuming a u*nix box 2014-10-16 03:49 Bwild, i still think changing the port is a better solution 2014-10-16 03:49 you can do that in sshd_config for the port also 2014-10-16 03:49 that is how u change the port 2014-10-16 03:49 the acl is user@host:port to set where you want sshd to listen 2014-10-16 03:50 but if admins ip changes from time to time as it does with most broadband connections, its simpler to just listen on another port 2014-10-16 03:50 ListenAddress 2014-10-16 03:51 mine for freebsd and ubuntu are found in /etc/ssh/sshd_config 2014-10-16 03:52 isnt that what i was saying, to chnage the listen address? 2014-10-16 03:54 well its part of the solution, the other part is the _user name_ who is attempting to login 2014-10-16 03:54 of course brute force can go beyond that such as buffer attacks using ring zero 2014-10-16 03:57 which some default sshd setting allow root login without password :P 2014-10-16 03:58 thus, AllowUsers and AllowGroups is a good way to stop that 2014-10-16 08:50 hi all ^^ 2014-10-16 16:01 where can one fond the references to the api for opensim... as the ability to make calls to Robust/or/Simulators via interactive shell script or console in linux? 2014-10-16 16:02 in example... i want to send calls to start/stop a service from a script in effort to automate Region restarts 2014-10-16 16:02 ty in advance 2014-10-16 16:02 :) 2014-10-16 16:08 I run my simulators in a "screen" session, then use screen's "stuff" command to pass commands into the session from a script. That's one way to do it, at least. 2014-10-16 16:09 On Linux. 2014-10-16 16:09 Of course, there's the whole REST console, too, but I've never played with that. 2014-10-16 16:33 is a locked thread where the console seems to freeze for a while and then suddenly starts scrolling quickly with what it was supposed to be doing? 2014-10-16 17:01 Starting build #3858 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-16 17:05 Project opensim » mono-2.10.8.1 build #3858: SUCCESS in 4 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3858/ 2014-10-16 17:05 bluewall: Experimental XAssets Module PgSQL Adapter: Remove unused migration. Syntax error preventing migration from running. 2014-10-16 17:43 ty ty smxy :D will begin testing soon with screen/ 2014-10-16 18:55 Starting build #3859 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-16 18:59 Project opensim » mono-2.10.8.1 build #3859: SUCCESS in 4 min 7 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3859/ 2014-10-16 18:59 jjustincc: Add some more llGiveInventory() regression tests 2014-10-16 19:04 nebadon: ping 2014-10-16 19:04 hey Plugh 2014-10-16 19:04 nebadon: how long is a shift at the oscc? 2014-10-16 19:06 guess it depends on what your doing 2014-10-16 19:07 best thing would be to do this form and ask http://conference.opensimulator.org/2014/about/contact/ 2014-10-16 19:08 to be honest I am not sure i can answer that 100% 2014-10-16 19:08 i dont want to give wrong info 2014-10-16 19:08 fleep or joyce or sine would know better 2014-10-16 19:09 I know we need Greeters and Moderators and Stream Team volunteers still 2014-10-16 19:09 if anyone else is interested ;) 2014-10-16 19:09 That is why I was asking 2014-10-16 19:19 oh man, now the goddamn skype installer is doing a java and asking to make bing your search engine and msn your home page by default 2014-10-16 19:20 hehe 2014-10-16 19:20 your suprrised? 2014-10-16 19:20 jesus fucking christ 2014-10-16 19:20 I thoguht they would have a bit more class 2014-10-16 19:20 lol 2014-10-16 19:20 what planet did you grow up on? 2014-10-16 19:20 heh 2014-10-16 19:20 does the google hangouts work ok? 2014-10-16 19:21 should 2014-10-16 19:21 on skype? 2014-10-16 19:21 nope, replacement 2014-10-16 19:21 ive not used it much but i did attend some three.js hangouts a while back worked well 2014-10-16 19:23 I tried putting skype on my present system and something happened. I don't remember what, but it didn't work out. 2014-10-16 19:42 anyone know if there is a way in the viewer to display object triangle or vertice counts? 2014-10-16 19:48 nebadon, in firestorm develop menu there is an option to show that info for a selected object 2014-10-16 19:48 ah ok 2014-10-16 19:48 im looking now but i cant remember the name but i know its there 2014-10-16 19:49 i wonder if Replex or Sing have similar option 2014-10-16 19:49 not a fan of Firestorm 2014-10-16 20:02 nebadon, i think so, the menus have the same stuff so it must be a common debug feature 2014-10-16 20:04 would be cool to have a script function that could display that information 2014-10-16 20:06 yep, i have script functions to show sl land impact calculations, i know most people hate them tho lol 2014-10-16 20:07 would be better to just show triangle count 2014-10-16 20:07 yea 2014-10-16 20:08 that would be sufficient 2014-10-16 21:36 ps ax 2014-10-16 21:36 0.0 2014-10-16 22:54 can anyone point me to a reference for setting up screen to relay information packaets to/from teh Robust/Simulation Servers?? ty in advance 2014-10-16 22:54 :) 2014-10-16 22:54 meanwhile i googel it :D 2014-10-16 22:55 relay information packets? 2014-10-16 23:04 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-16 23:05 operator1: I think most of what goes between a region and robust is http, try something like fiddler http://www.telerik.com/fiddler 2014-10-17 00:19 would adding a field to an existing os table cause any problems with future db migrations? 2014-10-17 00:19 just privately? 2014-10-17 00:20 yes 2014-10-17 00:20 It would be a problem if the table was just deleted one day, though that's somewhat unlikely 2014-10-17 00:21 or if there was a rename which clashed with a private name 2014-10-17 00:21 if os saved back to that table would it update the field with a null value? 2014-10-17 00:21 would depend on the schema I would think 2014-10-17 00:22 k thanks justincc, i will give it a try and see what happens lol 2014-10-17 00:22 depending on what the data is, you could also stuff it in some of the places where a key:value shceme is used in a random and haphazard manner 2014-10-17 00:24 was wanting to add another field to usersettings for email prefs, just thought it would be neat to keep it with the imviaemail field in the same table 2014-10-17 00:37 yeah, you're probably fairly safe putting a field there. Personally, I would try to keep such stuff completely clear of opensim itself though I know that could be more work 2014-10-17 00:38 i like to play it safe, think i will just have another table to be sure lol 2014-10-17 01:11 Starting build #3860 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-17 01:15 Project opensim » mono-2.10.8.1 build #3860: SUCCESS in 4 min 14 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3860/ 2014-10-17 01:15 bluewall: Fix some typecasting in PgSQL Groups adapter 2014-10-17 03:01 AliciaRaven: Adding a custom field to a table can break things depending on how OS does its inserts. If by position you should add a field to the end of the table to avoid some problems. 2014-10-17 06:12 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-17 13:59 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-17 16:46 anyone else seeing issues with the latest master? 2014-10-17 16:55 Arielle_, what kind of issues? 2014-10-17 16:57 on grid setup both robust.exe and opensim.exe consoles start up fine but wont allow login 2014-10-17 16:58 setup, so a clean install? 2014-10-17 16:58 trying to get a pastebin of the robust messages 2014-10-17 16:58 i upgraded this afternoon and havnt had problems 2014-10-17 16:58 for a setup i been using for some time 2014-10-17 16:59 used the same config that works fine from about a month ago 2014-10-17 17:00 how long since you last upgraded and it worked? 2014-10-17 17:00 http://pastebin.com/qp9WZfRZ 2014-10-17 17:00 most of the recent commits are just for pgsql connectors 2014-10-17 17:03 last one i was using was from aug 13 2014-10-17 17:03 looks like a problem with your appearance, its passing an unexpected data type or out of range value to the constructor when trying to load appearance for your avatar 2014-10-17 17:03 can you try a different avatar to see if that works? 2014-10-17 17:04 yes just creaTING A new one 2014-10-17 17:07 http://pastebin.com/zye5i06a 2014-10-17 17:07 thats what happened when trying to create a new account 2014-10-17 17:08 same problem, when u updated u have replaced the OpenMetaverse dlls in the bin directory with the latest? 2014-10-17 17:09 i pulled it and built 2014-10-17 17:10 last one here http://opensimulator.org/viewgit/?a=shortlog&p=opensim 2014-10-17 17:10 Did you build it in a fresh folder and then move all your original config files to that new folder before startup? 2014-10-17 17:11 If any old dlls are still in the folder that are no longer used, it can create issues. 2014-10-17 17:11 yes, fresh folder and then did compare of opensim.ini robustHG.ini and gridcommon.ini 2014-10-17 17:11 providing you are using mysql there are no changes that relate to the area of code thats throwing the exception 2014-10-17 17:12 when that didnt work, i dropped the old ini's in directly 2014-10-17 17:12 yes, mysql 2014-10-17 17:13 I think all your old inis from august should work fine assuming they were up-to-date then. 2014-10-17 17:13 I update almost every day they do a change and have had no issues. 2014-10-17 17:14 didn't seem substantially different but tried with both old and new 2014-10-17 17:15 but, noticing that the previous one was an osgrid release that i modified 2014-10-17 17:15 but have done that in past without issue 2014-10-17 17:17 openmetaverse dll is being given bad data for creating a default appearance, but where its getting that bad data from im not sure 2014-10-17 17:19 tried singularity and get the same 2014-10-17 17:21 in the bin directory, do u see a folder named openmetaverse_data full og tga files 2014-10-17 17:22 yes 2014-10-17 17:24 the problem is loading a texture for the default appearance, im not sure but i think it gets the files from that folder when creating the db for the first time, so i expect there could be a corrupt texture in ur asset db 2014-10-17 17:24 wild guess tho, sorry cant be of more help 2014-10-17 17:25 not an area of the code i have looked at before 2014-10-17 17:27 ok, thx for responding in any case :) 2014-10-17 18:13 built latest .8.0.2 source and ran it without trouble 2014-10-17 22:05 WTF??? SL has been messing with the UI of their viewer again. Initial display with login buttons have the buttons at the top of the screen. 2014-10-17 22:05 and it has 3 Log In buttons 2014-10-17 22:11 i havent looked at the SL viewer in years 2014-10-17 22:11 pretty much since they cut off loginuri i havent ever used it 2014-10-17 22:11 then again ive probably also only logged into SL maybe twice in the past few years 2014-10-17 22:24 I jumped over to SL to look for some scripts in my inventory. 2014-10-17 22:24 As happens most times I go to SL it has a new version of the viewer available for download. 2014-10-17 22:30 ya 2014-10-17 22:30 if i go there i just use replex or singularity 2014-10-17 22:30 I downloaded the latest version and it installed. When I logged in it downloaded a newer version for me to install. :P 2014-10-17 22:31 yea, I do too sometimes. Often I use the SL viewer for SL. 2014-10-17 22:36 sheesh... SL viewer and CtrlAltStudio viewer have buttons to connect to Facebook?? eww 2014-10-17 22:42 thats been around for a while I think 2014-10-17 22:43 V3 has that now. 2014-10-17 22:54 my implementation of the new SL login UI, https://bitbucket.org/NickyP/viewer-release-nui 2014-10-18 00:36 NickyP: new ui? what's different? 2014-10-18 00:38 login page with multiple login buttons at the top. I don't like it so, reverted it. 2014-10-18 01:11 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-18 03:13 NickyP: I just saw that today too. 2014-10-18 05:51 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-18 12:27 -!- zadark(~zadark@82.20.113.135) has left #opensim-dev 2014-10-19 00:39 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-19 02:26 ah there we go :D 2014-10-19 02:28 that was the first test :) 2014-10-19 02:29 so my browsers dont like irc links >.>.. tried on all 3 browsers, so decided to grab HexChat 2014-10-19 02:29 Not the best iǘe seen, but it gets the job done right. 2014-10-19 02:30 ya irc.freenode.net wasn't meant to be a web page link 2014-10-19 02:30 I think there are webchat irc clients tho 2014-10-19 02:30 ah. my apologies for the assumption xD 2014-10-19 02:31 np :) 2014-10-19 02:31 i dont like speaking in public places much because i tend to cripple under criticism, constructive or not >.< 2014-10-19 02:32 just ignore it ;) 2014-10-19 02:33 IRC also has ignore lists but I've not used one 2014-10-19 02:33 i will do my best. 2014-10-19 02:35 ok so.. um.. Ask away. 2014-10-19 02:36 ask? you were mentioning something new about sculpt and mesh? 2014-10-19 02:38 Yes, i wanted to do a complete re-write, that will include Viewer code re-writing.. i´m currently talking to some people in Firestorm as well to see if its possible. 2014-10-19 02:38 i want to add a few Features that SL has honestly teased us with, but ultimately FAILED in producing.. 2014-10-19 02:38 not sure I know what those are 2014-10-19 02:39 full skeletal system for mesh and or sculpts, whatever is possible. preferably mesh. 2014-10-19 02:39 OpenSim has sculpt collisions which SL lacks 2014-10-19 02:39 Reliable border crossings? 2014-10-19 02:39 oh 2014-10-19 02:39 ya I've thought of that too. Most of it would be viewer changes tho 2014-10-19 02:39 Using standard BVH? 2014-10-19 02:39 Plus a system, much like AO´s in which we can put in full Animations from our preferred 3D Modelling / animation program, in which the model can use. 2014-10-19 02:40 without the crazy -limited- scripting thats available. 2014-10-19 02:40 ya the server doesnt really use animation data, it just tells the viewers what to use and makes the data availalble to them 2014-10-19 02:41 *nods and grins* i can understand that. 2014-10-19 02:41 we have an animation generator in there some where, right? 2014-10-19 02:41 animation, generator? 2014-10-19 02:42 I've often wanted to make giant tenticled monsters but that would require viewer mods and I dont work on LL-based viewers 2014-10-19 02:42 It was used in the last April Fools Day prank. 2014-10-19 02:42 lol 2014-10-19 02:42 ya that was more of a buggy animation generator ;) 2014-10-19 02:43 I dont think it worked right but it sure messed up the avatars and made a great april fools joke :D 2014-10-19 02:43 I also want to eliminate the current downscaling of textures that SL does, and increase what i -think- is the Texture limit of SL, which i think is 512mb? 2014-10-19 02:43 I always thought it might be useful for in-world animation tools. 2014-10-19 02:43 JanoriaCorven: ya that's also a viewer thing 2014-10-19 02:44 OpenSim doesn't really process textures either, it just serves them 2014-10-19 02:44 Someone from FS Support said that was a SL Code thing. 2014-10-19 02:44 *wont name names* 2014-10-19 02:44 what do you mean by "downscaling"? 2014-10-19 02:45 the LODs? 2014-10-19 02:45 there is a limit of 2048x2048 also 2014-10-19 02:45 for example, when you put an absolutely crytal clear, sharp texture on something... and in the 3D modelling program, or even in the basic Windows Image viewer.. it looks sharp.. but you import it to SL, it blurs it and downscales it to all shit. 2014-10-19 02:45 which I believe is a fairly sane limit 2014-10-19 02:47 well part of the problem is graphics memory. If you make ginormous textures available, everyone will use them because "higher rez is better" and then nobody's computer will be able to render a scene 2014-10-19 02:47 the problem with SL is amateur content creators 2014-10-19 02:47 right, but what im trying to say is that it shouldnt AUTO do it.. and keep it like that. 2014-10-19 02:47 they dont know better 2014-10-19 02:48 2048x2048 is pretty large 2014-10-19 02:48 yes it is :) 2014-10-19 02:48 and i dont want to change that resolution size. 2014-10-19 02:48 if you zoom in you should see all the pixels 2014-10-19 02:49 what i awnt is to have an option where we can choose to blur those textures to ease our pc´s... or to have the right to see them as they are made. 2014-10-19 02:49 want* 2014-10-19 02:49 but I believe the avatar texture baker limits baked textures to 512x512 2014-10-19 02:49 Are there any better opensource format than jpg? 2014-10-19 02:49 SL/OpenSIm use jpeg2000 2014-10-19 02:50 png? 2014-10-19 02:50 if you do the PNG´s right.. or TGA´s right. you can get some pretty low sized files, with decent or excellent quality 2014-10-19 02:50 and yes, I've had the 2K or 4K texture discussion with various opensim folks 2014-10-19 02:50 I'd like to see an adaptive limit - a 4K texture on a 256-1024m environmental sphere woudl be nice 2014-10-19 02:50 but absolute fail on a nanoprim 2014-10-19 02:51 an adaptive max texture size limit based on the prim/face bounds 2014-10-19 02:52 you dont need more pixels in any texture then there are pixels in the screen where it is being displayed. In other words, you dont neeo 2048x2048 pixels if the model it's on is displayed in a 100x100 pixel area 2014-10-19 02:52 exactly my point. 2014-10-19 02:52 but its the rendering thats annoying me. 2014-10-19 02:52 i want to fix the rendering. 2014-10-19 02:52 the viewer controls all rendering 2014-10-19 02:53 the sim just serves assets 2014-10-19 02:53 it has no limit 2014-10-19 02:54 then it looks like weŕe going to be doing a LOT OF viewer changes... and what looks like... SOME code changes.. to allow BVH animations to pop in, like normal AO animations.. so we can create a skeletal system for mesh, with proper texturing animation, and bvh that can control that mesh. 2014-10-19 02:54 note that many professional game shops have such limits also and artists who think they need more usually end up working elsewhere 2014-10-19 02:55 because performance is important in games 2014-10-19 02:55 Yes it is :) 2014-10-19 02:55 yes, but OpenSim has wider/broader usecases I think - I am okay with it being up to the region owner if they are doing "virtual art" 2014-10-19 02:55 so Dahlia, i´d like to ask you, and anyone else that is willing, to help advise me on this project that i am looking to undertake.. and possibly even encourage you to join in and help :). 2014-10-19 02:55 anyway I'd suggest hacking on a viewer because that's where all the limits you are discussing exist 2014-10-19 02:55 an art installation might need/want things that violate the "max tris/max verts/max texture I/O rules of a game studio 2014-10-19 02:56 JanoriaCorven: sorry I have my own viewers. I dont work on LL codebase 2014-10-19 02:56 we wont be working on LL viewers. 2014-10-19 02:56 Firestorm is open source, according to Takoda, one of the developers. 2014-10-19 02:56 well my viewers aren't open source 2014-10-19 02:57 JanoriaCorven, you can come to the OpenSim office hour on Tuesdays. 2014-10-19 02:57 well then... when the code is ready, i´d like to invite you to look over it, and possibly impliment it into your code if it is up to your standards.. i will not DENY you involvement in anything... the offer is there and always will be. 2014-10-19 02:58 @Dahlia 2014-10-19 02:58 BlueWall, what time and time zone? 2014-10-19 02:58 JanoriaCorven: also note that it's taken me about 5 years to develop non-LL code to display SL content. It's not a simple task by any means. 2014-10-19 02:59 dahlia, i know.. I am looking at a similar time frame.. possibly even 7 years.. as i plan to do major code changes, and have these pieces of code that are changed, be open to the public 2014-10-19 02:59 It's at 2:00 EST (GMT-5) 2014-10-19 02:59 yeah the LLUDP stuff has so many messages... it takes years to get near all of them 2014-10-19 03:00 JanoriaCorven: why not just jump in to some new next-gen game engine project? 2014-10-19 03:00 didn't everyone run to Unity? 2014-10-19 03:00 there's gazillions of them out there 2014-10-19 03:00 unity is closed source 2014-10-19 03:01 I meant open 2014-10-19 03:05 the next gen game engine projects are saturating the market... i wont get any sort of exposure or anything.. the Alternate or Meta verses that we know, isnt THAT saturated.. so thereś still plenty of space and room for improvement, and massive overhauling. 2014-10-19 03:07 safe to say, i dont want to create something modern.. i want to re-invite something, to bring it into the more modern era then what it was built for. 2014-10-19 03:12 well I'd suggest seriously looking into modifying the LL codebase as duplicating it's functionality is an extremely difficult thing to do 2014-10-19 03:13 the V2/V3 codebase is also LGPL so you can even distribute some replacement parts as closed source if you need to 2014-10-19 03:14 however, Radegast viewer does duplicate some of it's functionality and is open source 2014-10-19 03:14 and BSD licensed 2014-10-19 03:15 so you might want to peek at it also 2014-10-19 03:15 oh definitely, this isnt going to be a one viewer, one understanding thing, i am going to be contacting developers from all of these viewers that are open sourced.. 2014-10-19 03:15 and possibly even speaking to some of the OS Devs too.. 2014-10-19 03:15 the more information i get, the more i can understand and better target. 2014-10-19 03:16 well speaking here, or on the opensim-dev mailing list would get you some exposure to opensim devs 2014-10-19 03:16 mailing list probably better 2014-10-19 03:17 but I suspect 90% or more of what you are considering (based on what you've told me so far) is all viewer side 2014-10-19 03:18 there are also hooks in opensim to support other viewer types and content types although they haven't been used much and may have bitrotted 2014-10-19 03:20 hmm... Jibe... seems to be the most attractive thus far 2014-10-19 03:21 Jibe, the unity thing? 2014-10-19 03:23 this? http://reactiongrid.com/ 2014-10-19 03:24 they used to be a fairly popular opensim provider but they bailed to focus on jibe 2014-10-19 03:30 well i might use that if its compatible 2014-10-19 03:30 its unity based 2014-10-19 03:31 is it, compatible with OS or OS based software? 2014-10-19 03:32 probably not. There may be ways to move some SL/Opensim content to it 2014-10-19 03:32 if you come to the tuesday dev meeting you can talk to Pathfinder (used to be a linden) who I think works for reactiongrid 2014-10-19 03:33 nice 2014-10-19 03:33 he probably knows all the details 2014-10-19 03:33 I wrote a unity based viewer for opensim a few years back but it was for a client 2014-10-19 03:34 and they refuse to consider open sourcing it 2014-10-19 03:37 hmmm 2014-10-19 04:16 ACTION waves, "Did someone mention viewer devs?" 2014-10-19 04:22 we've been speaking about it LiruCookies :D 2014-10-19 06:22 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-19 21:12 Hey, just curious, but why was OpenSim written in C# and not C++? C++ is native code and tends to run much faster than C# on mono 2014-10-19 21:32 zontreck: probably because it used libsecondlife which was written in c# and implements the SL protocols. That said, c# is generally a lot easier and faster to develop with and also much easier to debug. If I had my druthers tho I probably would have considered a dynamic language of some kind which would make managing all the object attributes a lot easier. 2014-10-19 21:33 some of those devs are in the channel and may speak up if they feel like waxing nostalgic 2014-10-19 21:33 c++ really requires a high level of expertise to successfully build high complexity applications and it's difficult to find that in developers 2014-10-19 21:34 and c# isnt really all that much slower for most of the stuff that opensim does 2014-10-19 21:35 the tl;dr read answer is "its what the folks who did it wanted to use" heh 2014-10-19 21:35 btw rumor has it that early attempts to develop libsecondlife used c++ and they changed to c# 2014-10-19 21:46 dahlia, interesting! I've written C++ servers in the past, so i was curious about why. But, i'd be interested in doing a C++ port if i had other devs to assist me since its pretty large-scale. I think scripts could run faster as well as server response times wouldn't be lagged down as much (though limitted by the individual's upload speed) 2014-10-19 21:46 zontreck: good luck :) 2014-10-19 21:49 zontreck: if I wanted to improve performance, I'd first attempt to understand teh bottlenecks and maybe do a lot of profiling before I made the decision that a complete rewrite in another language was required. Just sayin' ;) 2014-10-19 21:52 and I'd look at scale out performance using Distributed Scene Graph before a massive regrind as well 2014-10-19 22:32 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-19 23:17 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-20 00:25 BlueWall ping 2014-10-20 01:10 BlueWall, nothing important just wanted to let you know that OSCC grid is flipped over to v2 profiles 2014-10-20 01:10 no more dumb errors :) 2014-10-20 01:10 was working over HG to my local grid too 2014-10-20 04:36 hey nebadon, cool 2014-10-20 04:37 hey, ya seems to be working well 2014-10-20 04:38 I've been in Blenderland, lol 2014-10-20 04:38 nice 2014-10-20 04:38 my brain is pretty much fried. 2014-10-20 04:38 I had a robust console that was doing nothing but serving groups 2014-10-20 04:38 so i added profiles to that console as well 2014-10-20 04:38 that should work good 2014-10-20 04:39 yea 2014-10-20 04:40 we only have a couple more opportunities to test it, right? 2014-10-20 04:42 yes we have 2 big weekend events scheduled though 2014-10-20 04:42 and maybe 2 more tuesday tests 2014-10-20 04:42 the 2 big load tests are preceded by training 2014-10-20 04:42 presenter and moderator training 2014-10-20 04:42 and then 1 week before we do dry run 2014-10-20 04:43 so maybe like 5 more chances for big loads, justin and I can always fire up 100s of bots to pound on it too 2014-10-20 04:43 I jumped to K4 and I'm sunk into the floor 2014-10-20 04:43 huh let me try 1 sec 2014-10-20 05:13 you crash BlueWall? 2014-10-20 05:13 had to kill my viewer 2014-10-20 05:13 oh heh ya no worries 2014-10-20 05:13 dont melt your computer 2014-10-20 05:13 lol 2014-10-20 05:13 the driver doesn't work well at all 2014-10-20 05:13 did you see the ebee link i posted? 2014-10-20 05:14 https://www.sensefly.com/drones/ebee.html 2014-10-20 05:14 I saw some, but I couldn't get the browser to run 2014-10-20 05:14 what was that filter forge one again? 2014-10-20 05:14 ohhh, nice 2014-10-20 05:15 http://filterforge.com/filters 2014-10-20 05:15 ohhh, that's an external tool 2014-10-20 05:15 ya i just wanted you to see what proper normal and spec maps looked like 2014-10-20 05:15 you could try some out if you wanted 2014-10-20 05:16 mine looked like UV maps 2014-10-20 05:16 these just happen to work well with the SL viewer 2014-10-20 05:16 ya there are many ways to make different types of normal and spec maps 2014-10-20 05:16 ACTION thinks the 100 avatar limit should be raised for the next test 2014-10-20 05:16 there isnt really just 1 kind 2014-10-20 05:16 ok dahlia 2014-10-20 05:17 i think we can over ride 100 with the ini right? 2014-10-20 05:17 dunno 2014-10-20 05:17 I thought I remember seeing it in estate settings somewhere but I cant remember 2014-10-20 05:17 ya MaxAgents = 2014-10-20 05:18 region? 2014-10-20 05:18 ya in Regions.ini 2014-10-20 05:19 i set it for 200 per region for now 2014-10-20 05:20 200? :D 2014-10-20 05:20 prolly should mention it to justin ;) 2014-10-20 05:20 Launch: To launch the eBee, shake it three times to start its motor, then just throw it into the air. 2014-10-20 05:24 ya I will dahlia 2014-10-20 05:24 im not sure we can go much above 480 without making more avatar accounts 2014-10-20 05:24 i probably should make all new avatars for us to use 2014-10-20 05:25 i may attempt to do that tomorrow 2014-10-20 05:27 nebadon: if you have 480 you could probably try putting 180 into one region and seeing if it breaks while the others have 100 each. At least it would increase the boundaries of the test beyond the normal 400 2014-10-20 05:28 I'm just curious if there's much margin above 400 or not 2014-10-20 05:29 ya 2014-10-20 05:29 im all for it 2014-10-20 16:08 I have a Surface Pro 2 tablet and Sing and Replex both crash when you pull up and use the on-screen keyboard. 2014-10-20 16:09 This has been happening for aboput 2 months, but it doesn't happen with any other viewers. 2014-10-20 16:12 Is there any sort of documentation on what script commands are currently working that can move an object? There is the moveto command, applying impulses, keyframing, and possibly one or two other methods I don't recall off-hand. 2014-10-20 16:22 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-20 17:43 The LSL_Function_Status wiki page needs updating. It reports it was last updated in 2012. 2014-10-20 17:43 Only had some minor(?) updates since then. 2014-10-20 17:53 I am sure it could stand to be updated Plugh, however I am not a whole lot has changed to LSL since 2012 either 2014-10-20 17:53 that said the wiki can always be better :) 2014-10-20 18:15 hehehe "Adopt A Wiki Page" 2014-10-20 18:20 GetGeometricCenter() is broken. It doesn't return the correct vector. 2014-10-20 18:52 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): has been SUBMITTED. 2014-10-20 18:57 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): A NOTE has been added to this issue. 2014-10-20 19:07 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): A NOTE has been added to this issue. 2014-10-20 19:18 AllenKerensky: :) 2014-10-20 19:18 I'm thinking the other two object center functions are broken 2014-10-20 19:19 other one 2014-10-20 19:21 I wonder if the physics engine plays a part in those functions Plugh 2014-10-20 19:21 perhaps they were not fully implemented in bullet, just a guess 2014-10-20 19:21 guess that depends on if they were working at one point or not 2014-10-20 19:40 nebadon: It looks to me that they are SOP properties but I think it would make more sense if they were SOG properties as the value is dependant on a linkset. 2014-10-20 19:41 GeometricCenter does go back to a PhysicsActor property of a SOP. 2014-10-20 19:52 theres some code in meshmerizer to compute a AABB for a volume but I don't think anything uses it unless there's some error condition 2014-10-20 19:53 there's really not many places the data is available to compute it 2014-10-20 19:53 physics might be able to 2014-10-20 21:40 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): has been SUBMITTED. 2014-10-20 22:57 hey BlueWall. are you around? 2014-10-20 22:59 hey nebadon, are you around? 2014-10-20 23:01 hey justincc 2014-10-20 23:02 nebadon: when you get a chance, could you update with current ghosts? I need to check I haven't broken anything if nothign else 2014-10-20 23:02 ok 2014-10-20 23:06 nebadon: do you know if any of BlueWall's recent commits were to do with those userprofiles 404s showing up? 2014-10-20 23:07 I do not kow 2014-10-20 23:07 but 2014-10-20 23:08 you might not be happy and if your not I can revert it super easily 2014-10-20 23:08 but i flipped the OSCC grid over to new profiles 2014-10-20 23:08 its just a matter of changing the ini and its back to old profiles 2014-10-20 23:08 honestly from what i can tell core profiles runs better 2014-10-20 23:08 meh, I would be more unhappy if you just said you flipped to mono 3.8 again :) 2014-10-20 23:09 i put profles on the same robust as groups 2014-10-20 23:09 so it wont have any effect on the main robust 2014-10-20 23:09 I don't think it's a big deal. I do hope to look tomorrow and trace through why these errors are even occuring if I can 2014-10-20 23:09 ya I figured your time was better spent 2014-10-20 23:09 i know the problem goes away with core profiles 2014-10-20 23:09 oh really? 2014-10-20 23:09 yea 2014-10-20 23:10 osprofiles was definitely the problem 2014-10-20 23:10 any idea why, or is this just observed? 2014-10-20 23:10 when people running core groups 2014-10-20 23:10 jumped into a grid running osprofile 2014-10-20 23:10 I dont know why it did it 2014-10-20 23:10 probably some misalingment in data 2014-10-20 23:10 serialization maybe 2014-10-20 23:10 i dont know 2014-10-20 23:10 ok, I'm hoping the issue has been fixed and not just the exception hidden (unless that turns out ot be the only way to handle it) 2014-10-20 23:11 well i tested it well 2014-10-20 23:11 it works great with HG now 2014-10-20 23:11 it wasnt before 2014-10-20 23:11 with a user that was generating the exceptions before? 2014-10-20 23:11 almost no one is running osprofiles 2014-10-20 23:11 we really should be shifting focus to the core module 2014-10-20 23:11 yeah 2014-10-20 23:11 oh my avatars always made it happen 2014-10-20 23:11 when i came in via HG 2014-10-20 23:11 the only ting about third party stuff is that scalability may be better 2014-10-20 23:11 running on better performing webservers 2014-10-20 23:12 i could run 4 or 5 robust consoles if needed 2014-10-20 23:12 ok good call 2014-10-20 23:12 and just spread em around the grid 2014-10-20 23:12 i suspect 1 will be sufficient 2014-10-20 23:12 it's probably a drop in the bucket compared to toher traffic 2014-10-20 23:12 ya 2014-10-20 23:12 it's just that console spamming which was super annoying, but never like to turn that down until I understand why it happens 2014-10-20 23:13 ok Staff Zone 1 is restarted 2014-10-20 23:13 let me check with fleep 2014-10-20 23:13 she is at Keynotes 2014-10-20 23:13 she may be working 2014-10-20 23:13 ok 2014-10-20 23:13 I will want to immediate test with hg avatars with attachments if possible, though I can do that myself as well 2014-10-20 23:13 or just one hg avatar should be enough 2014-10-20 23:13 this is another fix that I'm hoping will reduce cpu use with hg login, though I suspect it won't have an amazing impact 2014-10-20 23:15 ok cool 2014-10-20 23:16 i can jump the alien 2014-10-20 23:16 great. ok, let me know when keynotes have been updated 2014-10-20 23:16 as usual when first coming online on a monday, I have a stack of comms to deal with 2014-10-20 23:16 restarting kn4 now 2014-10-20 23:16 then its ready 2014-10-20 23:16 ok 2014-10-20 23:17 its up 2014-10-20 23:17 my local avatar is in 2014-10-20 23:17 say when to jump hg 2014-10-20 23:17 im logging him in now to my grid 2014-10-20 23:18 ok, when you're ready 2014-10-20 23:18 i can jump 2 simultaneously if that helps 2014-10-20 23:18 just one is fine first of all 2014-10-20 23:19 ok 2014-10-20 23:26 justincc afk ping me on skype if you need me, back soon 2014-10-20 23:26 ok 2014-10-20 23:51 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-21 01:06 nebadon: I still use osprofiles. There is some sort of issue when switching between osprofiles and core profiles? 2014-10-21 01:12 oh, nebadon is afk 2014-10-21 01:33 hey nebadon, please update keynotes again when you get a chance. These latest changes should allow me to test something out, possibly early tomorrow (though probably not that early). 2014-10-21 01:34 for now, goodnight 2014-10-21 03:31 https://www.youtube.com/watch?v=FTlir3CJir8 2014-10-21 03:39 Tas: the avatar eyelashes look horrible 2014-10-21 03:50 if it all isnt opensource its dead in the water 2014-10-21 03:50 least with that level of tech 2014-10-21 03:53 they lost me at cash economy 2014-10-21 03:53 hehe 2014-10-21 03:53 on their website http://COSMOS3D.COM 2014-10-21 03:57 their forums appear over run with spam 2014-10-21 03:57 strange 2014-10-21 03:57 https://www.youtube.com/watch?v=5L3ZUQUGvxQ https://www.youtube.com/watch?v=BZSOcFejw4w if your word don't look like this don't even bother to get in the game with something new 2014-10-21 03:57 world i ment 2014-10-21 03:59 i wasnt even that impressed with outtera 2014-10-21 03:59 basically just seems like lots of terrain with the same tree repeated 10,000 times 2014-10-21 04:00 visually its nice, but what happens when there are 100s of types of trees and actual other content heh 2014-10-21 04:01 they are working on the tree thing 2014-10-21 04:01 and you can upload all the mesh you like 2014-10-21 04:02 there is some verry nice scripted mesh things avaliable for it :P 2014-10-21 04:07 https://www.youtube.com/watch?v=1Tl6DhcEqss with a city rezed 2014-10-21 04:10 https://www.youtube.com/watch?v=WvoTcaScZmQ 2014-10-21 04:11 anyways its where things will end up eventulay 2014-10-21 04:22 that cosmos thing looks a lot like that thing the army made but now I cant remember the name of it 2014-10-21 04:22 I wonder if its a fork 2014-10-21 04:36 https://www.youtube.com/watch?v=07wCGgOE7q8 hehe farm sim :P 2014-10-21 04:42 Trinity93: it needs music https://www.youtube.com/watch?v=tb63PdPweDc 2014-10-21 04:46 lol 2014-10-21 04:47 maybe this is what I was thinking of https://vwf.adlnet.gov/0750/adl/sandbox/z4xfNEQSbDYKB5WS/ 2014-10-21 04:51 you are right dahlia 2014-10-21 04:51 its very similar, nearly identical, minor differneces 2014-10-21 04:52 open source too https://github.com/virtual-world-framework/vwf 2014-10-21 04:52 actually im certain its 100% identical 2014-10-21 16:21 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2014-10-21 17:34 hey nebadon_ 2014-10-21 17:34 hey 2014-10-21 17:35 nebadon_: ok, pls update with this change when you can. That should be it for today 2014-10-21 17:35 ok 2014-10-21 17:35 ACTION just remembered it is Tuesday 2014-10-21 17:35 nebadon_: it was actually more helpful than I realized getting your alien attachments on my avacon hg avatar, since I was able to jump it directly into my home hg system 2014-10-21 17:35 at which point I was able to reproduce the lag issue 2014-10-21 17:35 cool 2014-10-21 17:36 this change removes it on my system. It's not the final solutino, but this does work and I've run out of time for more changes 2014-10-21 17:36 ok, going to get some tea, back in 5 mins 2014-10-21 17:36 justincc, nebadon_: what where you talking about yesterday re: osprofile and core profile? Is there an incompatability that needs fixing in osprofile(?) ? 2014-10-21 17:37 we are not sure actualy plugh, just that it prints an error when you HG from a region running core profiles to a grid running osprofile 2014-10-21 17:37 i dont have the error handy 2014-10-21 17:38 basically it was a 404 2014-10-21 17:38 ok. Send me the error if you are able to reproduce it some time (or can find it in the logs). 2014-10-21 17:38 trying to request profile data 2014-10-21 17:38 ok 2014-10-21 17:38 404? That's file not found. 2014-10-21 17:38 yea 2014-10-21 17:38 Strange. That is like it was pointing to the wrong URL. 2014-10-21 17:38 it seemed to be requesting HG profile data from osprofiles locally 2014-10-21 17:38 and returning 404s 2014-10-21 17:39 local avatars were fine 2014-10-21 17:39 AFAIK, core profile doesn't use URLs to external web pages. 2014-10-21 17:40 nebadon_: Any chance you recall if the error included the URL in the message? 2014-10-21 17:40 it does support profiles over HG though 2014-10-21 17:40 not off the top of my head i'll have to dig up the error 2014-10-21 17:40 give me a few 2014-10-21 17:40 ok. It might be too much to hope that the actual URL was reported. 2014-10-21 17:40 np. 2014-10-21 17:41 I'm working on some stuff for an AVR microcontroller and a vaccuum flourescent display sample I recently acquired. 2014-10-21 17:43 nice 2014-10-21 17:44 ok justincc everything is ready to go 2014-10-21 17:44 Its a nice display although not one to use if you are working with a system where overall power consumption is important. 2014-10-21 17:47 wow justin there was no lag at all 2014-10-21 17:47 running around as Alien teleported in 2014-10-21 17:47 that is great 2014-10-21 17:48 interestingly for my HG user there was no gradual loading of content for Keynote 1 2014-10-21 17:48 KN2,3,4 were all instantly visible 2014-10-21 17:48 keynote 1 remained invisible for 60-90 seconds, then everthing suddenly became visible all at once 2014-10-21 17:49 nebadon_: The other three were visible immediately but the one you were in took a while to appear? 2014-10-21 17:49 ok, that's odd. None of the recent changes should trigger that, though my testing today was only jumping into a practically empty region 2014-10-21 17:50 I have observed a problem, which I think is a recent regression, where jumping to a new destination very quickly and then jumping back will stop objects from loading in 2014-10-21 17:50 but though a recent regression, likely around for a few months 2014-10-21 17:50 yes 2014-10-21 17:51 I suspect it's becasue I stopped the resend if the child connection is still open, which is usually wasteful but might be causing this issue 2014-10-21 17:51 the child agent connection on departure sim seems to stay open for a while 2014-10-21 17:51 right 2014-10-21 17:51 you can observe this behavior by taking 2 regions and putting them one space apart so gap in between 2014-10-21 17:51 teleport from one to the othe 2014-10-21 17:51 rthe one you leave is visible for 60+ seconds after you arrive 2014-10-21 17:51 then eventually it poofs away 2014-10-21 17:51 yes, that's a very long existing behaviour where children connections are purposefully kept open 2014-10-21 17:52 i think if you jump back before that disconnect 2014-10-21 17:52 it breaks 2014-10-21 17:52 what do you mean by breaks? 2014-10-21 17:52 your like a child and a root simultanously 2014-10-21 17:52 er, what behaviour do you see? 2014-10-21 17:52 most of the time empty region 2014-10-21 17:52 or cant move 2014-10-21 17:52 attachments get lost 2014-10-21 17:52 ok, will need to looka t that at some point 2014-10-21 17:53 does it always happen if you jump back? 2014-10-21 17:53 if its too fast very likely yes, i wouldnt say 100% of the time though 2014-10-21 17:53 yeah, I think still some remaining uncovered race condition, which is disappointing 2014-10-21 17:54 have you seen that on master or only on ghosts? 2014-10-21 17:55 its been around for a while 2014-10-21 17:56 its nothing recent 2014-10-21 17:57 teleporting in general is not a great experience still 2014-10-21 17:57 if your rapidly jumping around, it rarely doesnt go wrong at some point 2014-10-21 17:57 if you could teleport 10 times in a row id be surprised 2014-10-21 17:57 it depends on the grid too probably 2014-10-21 17:57 I must admit, never encounteded it in my tests but I'm not so surprised. Very hard to replicate all the conditions 2014-10-21 17:58 do you tend to jump around with an avatar with lots of attachments? 2014-10-21 17:58 yea 2014-10-21 17:58 in a small sandboxe'd environment 2014-10-21 17:58 might be impossible to recreate 2014-10-21 17:58 I do tests with multiple local grids, but you're right, very hard to recreate all conditions 2014-10-21 17:58 what I really want is regression tests that can control timing to replicate every possible combination of conditinos,but that's a very time consuming task 2014-10-21 18:08 I've done as many as 4000+ continuous teleports between regions. I had to set up a horizontal gate at each end, with a platform over it, and each gate set to rez me over the other gate's platform. Then 30 seconds after I land, the platform slides out of the way and I drop onto the gate for the return trip. Hard o automate as a regression test though. 2014-10-21 18:10 And yes, if you go back too quiick, you can collide with yourself, as nebadon_ noted. 2014-10-21 18:11 the code is suppoed to handle that situation and was in my tests 2014-10-21 18:11 but I'm disappointed bu tnot surprised if there are still races that aren't handled properly 2014-10-21 18:17 Teleporting is infinitely better than it used to be, and will yet improve, I'm sure. :) 2014-10-21 20:24 Bug #7355:04 System decimal separator setting not handled correctly on string conversions 14( http://opensimulator.org/mantis/view.php?id=7355 ): has been SUBMITTED. 2014-10-21 22:14 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-21 22:40 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): has been UPDATED. 2014-10-21 22:43 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): A NOTE has been added to this issue. 2014-10-21 23:04 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-21 23:10 Bug #7356:04 llGetPrimitiveParams returns transparency instead of alpha for PRIM_TEXT 14( http://opensimulator.org/mantis/view.php?id=7356 ): has been SUBMITTED. 2014-10-22 00:01 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): has been SUBMITTED. 2014-10-22 00:01 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): has been set as RELATED TO issue 0007325. 2014-10-22 00:01 Bug #7325:04 NPC sitting on an object and being immediately updated to a different animation does not display this until next scene update 14( http://opensimulator.org/mantis/view.php?id=7325 ): has been set as RELATED TO issue 0007357. 2014-10-22 00:02 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): has been UPDATED. 2014-10-22 00:11 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): A NOTE has been added to this issue. 2014-10-22 00:17 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): A NOTE has been added to this issue. 2014-10-22 04:47 Regarding mantis 7357: Isn't this the same as mantis 6438? (I recently ran into the same problem, fixed by adding a "stand" after removing the default sit. This allows further animations to be added and removed.) 2014-10-22 15:04 Bug #7358:04 [NPC MODULE] create NPC triggers TWO unnecessary lookups via [HGFRIENDS MODULE] 14( http://opensimulator.org/mantis/view.php?id=7358 ): has been SUBMITTED. 2014-10-22 15:21 hello, is anyone present? 2014-10-22 15:30 (shhhhh no one say anything - and we'll all jump out and yell boo for halloween) 2014-10-22 15:32 Is there any updates documentation on plugin develoment? I currently have the examples from 0.6, and the existing 0.8 source 2014-10-22 15:32 you mean like region modules 2014-10-22 15:32 yes 2014-10-22 15:33 the ModInvoke module was one I had the best success with 2014-10-22 15:33 and it worked fine in 0.8 2014-10-22 15:33 the 0.6 examples should mostly all work as-is too since they were pretty basic API examples if I remember correctly 2014-10-22 15:34 http://opensimulator.org/wiki/Getting_Started_with_Region_Modules 2014-10-22 15:34 indeed, but the module I'm writing is rather complicated, and I am not finding much on affecting the scene from a module 2014-10-22 15:34 http://opensimulator.org/wiki/IRegionModule 2014-10-22 15:34 http://bluewallvirtual.com/example_region_module 2014-10-22 15:35 http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke 2014-10-22 15:35 those are all the links I have for getting started with 2014-10-22 15:35 going further seemed to basically be to dig into the source and find the classes and methods you wanted, and invoke them from your module 2014-10-22 15:36 a lot of times you have to just implement the same interface and honor that interface's contract, so focus on the existin I* classes 2014-10-22 15:36 Thats what I was afrad of. My module is already functional at a basic level, but I want to record avatar actions in a scene to be replayed later 2014-10-22 15:36 the source is self-documenting *evilgrin* 2014-10-22 15:37 I put it all through doxygen, but that is not very helpful 2014-10-22 15:37 what the heck, I'll just ask what I'm thinking. 2014-10-22 15:37 sounds like you want to look at what gets sent to/from client as a start which is in some LLClient* classes 2014-10-22 15:38 I am able to subscribe to presence events, and record those actions. I am able to replay them to some extent in the scene using a simple box instead of an NPC or similar for now. 2014-10-22 15:39 However, I am relying on the OnFrame signal to perform the playback to avoid threading issues, and I am playing back multiple movements per frame it seems 2014-10-22 15:39 makes sense - I believe that the sim can collect/redistribute multiple events from all actors in the scene during a single frame 2014-10-22 15:40 The idea is to be able to play back an event with multiple avatars participating, so that other avatars can see exactly what happened, and free-cam around. So I am pretty sure I need to record this at the scene level 2014-10-22 15:40 sounds like you need to have a talk with Melanie and JustinCC and see if you can explain what you're looking for and get some roadmap signposts where to look 2014-10-22 15:42 ok, thank you 2014-10-22 15:46 and of course keep slogging the source, it may jump out at you as you dig 2014-10-22 16:51 http://www.computerhistory.org/_static/atchm/xerox-alto-source-code/ 2014-10-22 20:26 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-22 20:57 AllenKerensky: now you need an emulator 2014-10-22 20:59 lol dahlia or make a region module that pushes that as osDraw output 2014-10-22 21:08 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-22 22:21 BlueWall: I saw your email. How will (does?) that affect OpenSim? 2014-10-22 23:40 smxy, we have our prebuild.xml set to 4.0. 2014-10-22 23:42 I guess one of two things - we are stuck on present versions of mono until Debian decides to move up, or we give Debian users instructions on running their parallel mono environment. 2014-10-22 23:44 And, maybe it won't be that drastic. I'll test asap to see what happens. 2014-10-22 23:49 BlueWall: nebadon_ and I (maybe others) both run 3.10. This would prevent us from going to later releases, right? We usually try to stay on the current release. 2014-10-22 23:51 It looks that way. I have a parallel mono environment too and I can check it out. 2014-10-22 23:51 Ugh. 2014-10-22 23:52 I saw a statement by Richard Stallman saying that Debian shoudl ditch mono altogether. 2014-10-22 23:52 Well, I personally don't use Debian and do not want to be limited by some version of mono that some os I don't use, needs. 2014-10-22 23:52 I'd rather be limited by whether OpenSim can use 4.5 or not. 2014-10-22 23:53 I don't seehow this is an issue tbh 2014-10-22 23:53 I don't know how much influence he holds over that project, but if they lag too far, I would vote to tell users they would need to run parallel environments. 2014-10-22 23:53 justincc, do you think it will still build under the 4.0 tools? 2014-10-22 23:54 Would need to get on 3.x for a 4.5 toolset 2014-10-22 23:54 I use debian 2014-10-22 23:54 and I dont really care what RMS says 2014-10-22 23:54 Grandma 2014-10-22 23:54 hehe 2014-10-22 23:54 :P 2014-10-22 23:55 mono builds are done for mono. As long as we don't use any 4.5 features we are fine 2014-10-22 23:55 I'm not 100% sure what happens, but I am wondering if they drop the 4.0 tools it will leave us in no-man's land. 2014-10-22 23:55 if any are used they will be caught by continuous integration which is always going to run the oldest version of mono 2014-10-22 23:56 mono doesn't do much policing of which .net version you're using anyway 2014-10-22 23:56 + 2014-10-22 23:56 mono doesn't do it liek windows does 2014-10-22 23:56 I doubt this will be an issue personally. Maybe some build stuff adjustment but that will be it 2014-10-22 23:56 my opinion 2014-10-22 23:56 OK, I'll try to catch it asap and give it a test. 2014-10-22 23:56 I build on windows and run on debian 2014-10-22 23:57 Yeah, I'm not 100% sure what it means. 2014-10-22 23:57 I just know we are setting everything up for 4.0 and he said it would be removed. 2014-10-22 23:58 4.5 varies not much from 4.0 2014-10-22 23:58 but mono doesn't pay all that much attention to .net version stuff anyway 2014-10-22 23:59 oren patched up prebuild to handle 4.5 tools a while back. so, that's not an issue. 2014-10-22 23:59 I thought mono would barf when it encounters an unimplemented feature 2014-10-23 00:00 I remember it having issues when you (h\dahlia) used those funky parameters once 2014-10-23 00:00 I think that was in the 4.0 tools and we were on 3.5 2014-10-23 00:00 ya I vaguely remember something like that happening. I dev on windows with visual studio 2014-10-23 00:01 I think it was parameter initialization or something like that 2014-10-23 00:02 void Foo(int bar = 0){} like thing 2014-10-23 00:03 vs was fine with it but mono was on older version and didnt like it 2014-10-23 00:04 optional parameters, so if you call the method w/o parameters you have those defaults defined. 2014-10-23 00:04 ya 2014-10-23 00:04 bad habit I picked up from c++ 2014-10-23 00:05 haha 2014-10-23 00:05 c++ is a trick 2014-10-23 00:05 well lots of languages allow optional parameters 2014-10-23 00:05 php, python 2014-10-23 00:06 javascript *EWWWWW* 2014-10-23 00:06 :D 2014-10-23 00:07 it always takes me a while to get my head around javascript when I have to work with it. 2014-10-23 00:07 javascript is insane 2014-10-23 00:07 {,,,} = new Array(4); // lolwut? 2014-10-23 00:07 it does so many stupid things 2014-10-23 00:07 it's pretty cool to make things dance around on web pages though 2014-10-23 00:08 ya but they encourage stupid programming 2014-10-23 00:08 and bugs 2014-10-23 00:08 it's WAY too forgiving of stuff which causes serious bugs 2014-10-23 00:09 what's bugs? 2014-10-23 00:09 0.o 2014-10-23 00:09 I'd be much happier with unchecked array indices or even raw pointer math than the crap that javascript allows 2014-10-23 00:10 free trivia - did you know the Terminator was programmed in Javascript? 2014-10-23 00:10 pointer FTW 2014-10-23 00:10 In the first movie, you see a deathcounter = 0.0 ... only Javascript would make you write an int as a float like that. 2014-10-23 00:11 lol I vaguely remember seeing assembly language on the Terminator's HUD display 2014-10-23 00:11 or maybe it was the second movie 2014-10-23 00:11 anyway yeah - a float for a kill counter... useful? 2014-10-23 00:11 and I think it was 6502 assembly 2014-10-23 00:12 lots of robots were powered by the 6502 - like Bender from Futurama 2014-10-23 00:12 well java would work for that too but I'd think an unsigned would word better for a kill counter 2014-10-23 00:12 you'd get an extra bit for moar kills :) 2014-10-23 00:12 if java supported unsigned anything 2014-10-23 00:13 a friend of mine teaches java and every so often I ask him if Java has unsigned types yet, and he just cringes 2014-10-23 00:13 maybe the terminator would fail after 32767 kills? 2014-10-23 00:14 or it rolls to negative int and skynet gets real upset 2014-10-23 00:15 this sounds like a troll post on a movie forum: "do terminators use twos-complement math?" 2014-10-23 00:15 the unsigned thing, and the com.org.net.wtf.all.this.crap.in.the.class.definition are the 2 things that annoyed me the most about javascript 2014-10-23 00:16 but yeah - javascript and float-ints... 2014-10-23 00:16 errr java 2014-10-23 00:16 oh yeah contractor-grade package trees 2014-10-23 00:16 ya 2014-10-23 00:16 gimme POJO or gimme death 2014-10-23 00:17 POJO? 2014-10-23 00:17 plain old java objects 2014-10-23 00:17 oh 2014-10-23 00:17 I I kinda remember long ago when I first tried java it didnt have all that 2014-10-23 00:17 scrape off the enterprise barnacles, the design pattern religions and wars, and just knock out simple tools quickly and be done 2014-10-23 00:18 and crucify whoever it was who demanded they never have unsigned ints 2014-10-23 00:18 i think I read somewhere it was Gosling 2014-10-23 00:18 and intended to "fix it later" and never got around to it before ship date 2014-10-23 00:18 so, it became Codified then Ossified 2014-10-23 00:19 oh I heard it was a religous obsession like thing 2014-10-23 00:19 and now its a religious war in the community process or something keeping it from being fixed 2014-10-23 00:20 http://www.gotw.ca/publications/c_family_interview.htm 2014-10-23 00:20 he left it out for simplicity or something 2014-10-23 00:21 Ritchie was the only sane one 2014-10-23 00:21 amen 2014-10-23 00:26 soon we'll all have a USB12 port in our skull and code directly from thought to compiler 2014-10-23 00:28 ACTION thinks badusb12 thoughts.... 2014-10-23 00:55 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-10-23 15:04 -!- _slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2014-10-23 15:17 Bug #7359:04 Datasnapshot not running - PGSQL adapter related? 14( http://opensimulator.org/mantis/view.php?id=7359 ): has been SUBMITTED. 2014-10-23 22:26 hello, someone know how to set abuse report to opensim ? 2014-10-23 22:53 Not sure. I think, you should contact the grid-owner directly 2014-10-23 22:54 I've built Mono 3.10.0 on CentOS 7 (I've successfully built and am using it on CentOS 6). I can get Robust.exe to start. but it always fails, saying that it can't find libgdiplus.so. I do have /opt/mono/lib in LD_LIBRARY_PATH. I even added the directory to ld.so.conf and ran ldconfig. 'ldconfig -p | grep libgdiplus' shows that it knows about the library and where it is. But I cannot, for 2014-10-23 22:54 the life of me, get OpenSim to find it. Suggestions? I've even temporarily disabled selinux, in case that was interfering somehow. No dice. 2014-10-23 23:03 Hmm. Might be an inability to find libcairo.so.2 ... 2014-10-23 23:04 I know that's a build dependency, but it's also apparently a runtime one as well ... 2014-10-23 23:12 and jpeg ... and tiff ... heh ... still finding them. Setting MONO_LOG_LEVEL=debug is quite useful. It's finding libgdiplus just fine, but not the things *it* needs, so I'm installing and iterating ... 2014-10-23 23:21 Got it. :) 2014-10-24 00:20 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-24 12:39 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-10-24 12:59 Bug #7360:04 14 tables without primary key PGSQL 14( http://opensimulator.org/mantis/view.php?id=7360 ): has been SUBMITTED. 2014-10-24 13:00 Bug #7359:04 Datasnapshot not making snapshots - PGSQL adapter related? 14( http://opensimulator.org/mantis/view.php?id=7359 ): has been UPDATED. 2014-10-24 17:33 hello someone know how to put abuse report working on opensim ? 2014-10-24 17:33 I dont think you can 2014-10-24 17:33 the viewer is hard coded for LL servers 2014-10-24 17:34 i suspect that would need to be made so it could be passed as a variable on login, i dont think it is, i could be wrong however possible someone did do that already but i don't think its been done 2014-10-24 17:35 What variable? 2014-10-24 17:36 the email report at Region /states table also do not let me set email 2014-10-24 17:37 Plus they were asking about how to enable abuse report in opensim 2014-10-24 17:37 I do not think you can, but i have been wrong before :) 2014-10-24 17:37 Plus=Plugh heh 2014-10-24 17:38 Oh, ok. I haven't looked in to abuse reports. I have been wanting to get mutelists working. 2014-10-24 17:39 I would think mutelist would be pretty simplistic 2014-10-24 17:39 kind of suprised no one ever did that, seems like pretty low hanging fruit 2014-10-24 17:39 Yet, in all these years, no one's done it. :) 2014-10-24 17:39 heh 2014-10-24 17:40 i probably would never use it myself 2014-10-24 17:40 someone annoys me i just ban them 2014-10-24 17:40 lol 2014-10-24 17:40 The only person I'd mute, I like to keep an eye on, heh (Salad Boy). 2014-10-24 17:40 he never talks anyway 2014-10-24 17:40 i dont recall him ever saying anything 2014-10-24 17:41 He did once to me. 2014-10-24 17:41 Just trying to see if I was AFK or not. 2014-10-24 17:41 Then he nailed me. :) 2014-10-24 17:41 that dude is seriously wierd 2014-10-24 17:41 Just be glad he isn't one of the devs. :) 2014-10-24 17:42 Imagine the havoc ... 2014-10-24 17:42 actually if he was able to channel his energy into something productive 2014-10-24 17:42 hed probably be scary 2014-10-24 17:42 ACTION looks to see if he has libOMV on the laptop. 2014-10-24 17:43 So my new CentOS 7 test grid is working nicely. 2014-10-24 17:43 i did see your message smxy, that is good 2014-10-24 17:43 im not suprrised, linux and mono are making huge strides lately 2014-10-24 17:43 Building Mono was easy and didn't need any existing mono installed to do it. 2014-10-24 17:44 The mutelist module doesn't do much other than request the mutelist file. 2014-10-24 17:44 Which doesn't even have to exist, Plugh. 2014-10-24 17:45 But you have to configure it anyway. 2014-10-24 17:46 ya if the viewer receives null then offline messages breaks I think 2014-10-24 17:47 smxy: I like to keep a copy of libOMV on my machine so I can check on some of the message types and packets when I'm thinking of implementing a missing feature. 2014-10-24 17:48 I'm sure it's a handy reference. 2014-10-24 17:48 I've never looked at why the mutelist needs to be configured and if it really breaks anything if it wasn't set up. 2014-10-24 17:49 smxy: It is. For example, I can look at it to see what other MuteList related messages exist. 2014-10-24 17:50 i think what happens is the mute list and offline im URI is serialized or something 2014-10-24 17:50 MmHmm. I have a copy of it too. 2014-10-24 17:50 and if mute is null it cant be deserialized 2014-10-24 17:50 so the viewr just igores it 2014-10-24 17:51 ignores* 2014-10-24 17:51 eeeeegore. :) 2014-10-24 17:51 lol 2014-10-24 17:51 http://www.intermed.it/shuttle/box1004/igor.jpg 2014-10-24 17:52 ACTION aka Abbie Normal 2014-10-24 17:52 hehehe 2014-10-24 17:53 I should watch that movie again. It's always fun. :) 2014-10-24 17:53 someone know the command in linux to enter in file OpenSim.exe without reopen it ? 2014-10-24 17:53 Huh? 2014-10-24 17:54 if i use mono --debug Opensim.exe if the file is runing it just restart 2014-10-24 17:54 i want to acess programm without restart it 2014-10-24 17:54 I thought it was more "eye gore" 2014-10-24 17:54 Perhaps you don't have things set up properly. 2014-10-24 17:55 i'm just using standalone version 2014-10-24 17:55 Guest94764: Are you trying to access the OpenSim console? 2014-10-24 17:55 yes 2014-10-24 17:55 Well, you *are* supposed to stop it before you try to start it again. 2014-10-24 17:56 oh, so you backgrounded it, logged out of the shell and are trying to get back in? 2014-10-24 17:56 yes 2014-10-24 17:56 That's why you should start it inside 'screen'. 2014-10-24 17:57 yes, I was about to mention using screen. 2014-10-24 17:57 Then you can disconnect and reconnect easily. 2014-10-24 17:57 how do i do it ? 2014-10-24 17:57 man screen 2014-10-24 17:58 is it http://www.rackaid.com/blog/linux-screen-tutorial-and-how-to/? 2014-10-24 17:58 Guest94764: I just did a quick Google search and found this -> http://linux.die.net/man/1/dislocate 2014-10-24 17:58 Or use tmux 2014-10-24 17:58 I use a combination of screen and tmux 2014-10-24 17:59 why both? 2014-10-24 17:59 I just use screen. 2014-10-24 18:00 Guest, if you have dislocate installed on your computer that may help you reconnect with your session. In the future you are better off running OpenSim inside screen 2014-10-24 18:00 I have screen on each VM, with one window per simulator. I use tmux on my central server to multiplex all the screen sessions. 2014-10-24 18:01 I name my screen sessions so I can select which one I want to reconnect with by name. 2014-10-24 18:01 I use only tmux.... but I never detach, it's all local. 2014-10-24 18:02 ACTION doesn't have tmux installed. 2014-10-24 18:03 There are 5 MuteList related packet types. Two important ones update and remove entries. 2014-10-24 18:03 I have 18 VMs. Each runs a screen session with 5 or more windows. On the central server, I ssh to each server, from a tmux window and attach to the screen session there. I can lay them out on the screen how I like and the different programs have different command prefixes, so I don't have to worry about where the key combination is going to be applied. 2014-10-24 18:04 yeah.. I can see that.. ctrl-b here, ctrl-a there..... 2014-10-24 18:04 yes 2014-10-24 18:04 makes sense 2014-10-24 18:05 I need to automate the tmux part so I don't spend a half hour getting connected when my central server needs a reboot. 2014-10-24 18:06 i dont know run with dislocate 2014-10-24 18:07 Learn screen then. :) 2014-10-24 18:08 Tip: It looks complicated, but all you really need to know is how to make new windows, move between them, and how to detach and reattach. 2014-10-24 18:08 That will cover 99% of what you need. 2014-10-24 18:12 how do i know how many windows is already runing ? 2014-10-24 18:12 My test grid is a little crazy, lol. I have three CentOS 7 VMs, one on each of three XenServer 6.5 Beta 3 servers, that are each running on a VMware Fusion VM. onn my iMac. :) 2014-10-24 18:14 I manage a lot of it from a Win7 VM on the iMac, too. So right now, my iMac is acting as 8 computers, heh. 2014-10-24 18:15 And the Win7 VM is running in Parallels. So two different virtulization systems on the one computer. 2014-10-24 18:19 The document isn't clear if dislocate only works if a process was started by the dislocate command. 2014-10-24 18:20 I've used one instance of screen per OpenSim instance. 'ps aux |grep -i screen' lets me see what screen instances are running and the names I gave the screen sessions. 2014-10-24 18:28 http://nebadon2025.com/opensim/viewtopic.php?f=8&t=47 2014-10-24 18:28 Yeah. I'm mulling over switching to one screen session per sim, too, so that I can use Monit to start/monitor them. 2014-10-24 18:28 how to configure screen to make it nicer to use ^^ 2014-10-24 18:28 I use your screenrc, nebadon :) 2014-10-24 18:28 I even use it at work. :) 2014-10-24 18:28 http://magazine.redhat.com/2007/09/27/a-guide-to-gnu-screen/ 2014-10-24 18:29 http://arundelo.livejournal.com/390.html 2014-10-24 18:33 I started with one VM and now I have 18. Each with their own copy of mon, opensim, my automation scripts, etc. 2014-10-24 18:34 Now, in the test grid, I'm making it all work out of one NFS shared directory. 2014-10-24 18:34 One copy of everything, instead of 18. 2014-10-24 18:34 Vastly easier to manage. 2014-10-24 18:35 heh ya 2014-10-24 18:35 its very handy for sure 2014-10-24 18:35 Going to finally set up slave DB servers too, and configure the slave for nightly backups. 2014-10-24 18:35 i sometimes have 20-30 tabs going 2014-10-24 18:36 One slave in my DB farm and another on my iMac, totally removed from everything else. 2014-10-24 18:36 er, VM farm 2014-10-24 19:02 I've 2014-10-24 19:04 ... forgotten what you were going to say? :) 2014-10-24 19:06 Fingeritis. Hit wrong key on keyboard while trying to chat in two places at once. 2014-10-24 19:07 I'm not sure where the mute list information is stored. 2014-10-24 19:07 The module stores it in a file but that would be local to a given instance. 2014-10-24 19:13 sometimes the OpenSim.exe closeself is anyway to make alays runnig with screen ? 2014-10-24 19:16 Guest94764: not sure, what you mean, respectively what you asking for. Can you describe that in other words ? 2014-10-24 19:16 Guest94764: Use a shell script in the screen instance to restart OpenSim if it terminates. 2014-10-24 19:18 Guest94764: I use a shell script in my screen instances. The one thing to keep in mind is to have a way to exit the loop when you want to shut the instance down and not restart it. I check for the presence of a "stop" file. If the file exists, it terminates the loop instead of restarting the instance. 2014-10-24 19:20 That's what I do too, Plugh. 2014-10-24 19:21 My stop script, that stuffs the shutdown command into the window, creates that file so that the script will exit the loop. My start script deletes the file before starting the sim. 2014-10-24 19:22 I've added a bit of code to my local copy of the MuteList module to get it ready to support the missing functionality. 2014-10-24 19:25 I have to copy the changes to a remote machine where I can test it since my laptop isn't set up to run OS. 2014-10-24 19:27 screen -ls lists screens and states 2014-10-24 19:28 Hm... I can fiddle with mutelist as it is now to see if I can get the concept working. I don't really want to have it rely on an external website in the long term. 2014-10-24 19:30 Yeah. why not put the info in the DB? 2014-10-24 19:31 ACTION nods 2014-10-24 19:32 This is one of those situations involving both OS and viewer. 2014-10-24 19:33 It is such a pain with my main machine not working 2014-10-24 19:35 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-24 20:20 I've got the routines and hooks in place for updating/removing mute list entries. I just have to determine what to do with the data in the requests. 2014-10-24 21:17 hi all :) anyone here used the Updatelibrary.py script before and had any luck with it? 2014-10-24 21:25 ox64-p: I haven't heard of that script before 2014-10-24 21:28 it's on the wiki page: http://opensimulator.org/wiki/Updatelibrary.py 2014-10-24 21:29 I suspect it should still work as not much has changed there even in the past 3 years, but can't say for sure 2014-10-24 21:30 it seems to work fine, i can get it to build the xml files successfully and no errors, but the new inventory items that i add do not show up in the opensim library, only the new folders 2014-10-24 21:31 have you compared against the existing xml? 2014-10-24 21:31 according to the wiki it can be used to update inventory with files in the inventory/assets folder, or with existing items already in the asset database. i believe it's working fine for items in folders, but i cannot get it to work to add existing items from the database, so i wasn't for sure if something might have changed or if there's some additional things that have to be done before it works correctly 2014-10-24 21:32 yes 2014-10-24 21:32 i also looked up the asset ids to make sure the names and ids being referenced in the xml exist in the database, and i am seeing the items in the database 2014-10-24 21:33 if it all looks okay I'm not sure what's going wrong/. I would suggest manually adding an item to your library and see if that works 2014-10-24 22:02 Starting build #3861 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-24 22:06 Project opensim » mono-2.10.8.1 build #3861: SUCCESS in 9 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3861/ 2014-10-24 22:06 justincc: Refresh OpenMetaverse libraries again at 0f4b361 but with Windows builds to see if this resolves some user problems. 2014-10-24 22:16 hey nebadon, are you around? 2014-10-24 22:17 hey 2014-10-24 22:18 nebadon: do you have the chatlog from last tues meeting? I just accidentally deleted my own chat record 2014-10-24 22:18 oh hmm probably let me look 2014-10-24 22:22 justincc : http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-10-21 2014-10-24 22:22 thanks man 2014-10-24 22:23 no problem :) 2014-10-24 22:24 justincc are you planning on any updates in the morning? 2014-10-24 22:25 no. I may do some tonight though. 2014-10-24 22:25 ok 2014-10-24 22:25 in fact, it would be good to update to get that minor command fix in, but I may have more yet 2014-10-24 22:25 I will let you know 2014-10-24 22:25 ok cool thanks 2014-10-24 22:33 hmm yeah playing with the library, manually adding files in the appropriate folders seems to work fine, but the part in the wiki does not appear to work: "In addition, in each directory you can put a file named "addassets.lis". You can list assets that are already in your grid's asset store here to be added to the library at the folder corresponding to the directory of each addassets.lis file. " 2014-10-24 22:34 im guessing that's because the grid/regions never look at the db and always generate the library from the local inventory stored on disk? 2014-10-24 22:34 ok, that's not part of opensim itself and must be specific to the script 2014-10-24 22:35 yes. I thikn the approach of generating the library from the files is wrong but that's how it works at the moment 2014-10-24 22:35 well what it does is create the xml for me 2014-10-24 22:35 but the problem is, it does not generate the assets locally on the disk in the assets folder 2014-10-24 22:35 i assume that's where things go wrong 2014-10-24 22:36 you're running in grid mode? 2014-10-24 22:36 yes 2014-10-24 22:36 oh boy, this is a total mess 2014-10-24 22:37 yes, the assets actually have to be loaded in the grid service, though the library inventory is specified on each simulator 2014-10-24 22:40 i could write code to pull the inventory i wanted from the db and save it into file format under assets directory, but not sure how well, or if it woul deven work at all 2014-10-25 00:27 justincc, it is possible to have the library in a specified area defined in the ini. 2014-10-25 00:27 But, yes it does need to be there at the simulator. 2014-10-25 00:28 what do you mean? 2014-10-25 00:28 instead of in the xml file? 2014-10-25 00:29 You still need the xml file with the changes. That can be in a specified directory. 2014-10-25 00:29 I think having it in each sim is a massive pita. It should be possible to set the llibrary in the service and not have to make sure everything is identical in each simulator 2014-10-25 00:29 but then this stuff doesn't play well with hypergrid anyway 2014-10-25 00:29 Yse 2014-10-25 00:30 there is a "default" loader whic is set to the "file loader", which is the only one ... 2014-10-25 00:30 I think it's already possible to specify different directories in the ini file 2014-10-25 00:30 I guess a "web loader", etc. would be possible. 2014-10-25 00:30 yes 2014-10-25 00:31 library? 2014-10-25 00:31 the default assets 2014-10-25 00:31 oh 2014-10-25 00:31 I never understood, though, why it is that way. 2014-10-25 00:31 which way? that folder? 2014-10-25 00:32 the ./bin/assets and ./bin/inventory 2014-10-25 00:32 you can add your own items to those ... 2014-10-25 00:33 also you can place them in a location outside of ./bin 2014-10-25 00:33 oh didnt know about bin/inventory 2014-10-25 00:34 lol I never noticed that folder after all these years 2014-10-25 00:34 Hahah, I figured you put things in there 2014-10-25 00:35 [LibraryService] 2014-10-25 00:35 LocalServiceModule = OpenSim.Services.InventoryService.dll:LibraryService 2014-10-25 00:35 LibraryName = OpenSim Library 2014-10-25 00:35 DefaultLibrary = /var/lib/opensim/inventory/MyLibraries.xml 2014-10-25 00:35 never messed with inventory stuff 2014-10-25 00:36 I loaded a bunch of textures into mine 2014-10-25 00:36 but is that only when an avie is created? 2014-10-25 00:37 I don't think there are any avatar components in there 2014-10-25 00:37 no I mean when you create an account it would copy that stuff in 2014-10-25 00:37 wouldnt it make more sense to do what Simian does 2014-10-25 00:37 They get created in the avatar's own inventory 2014-10-25 00:37 and make it so you can set a user UUID 2014-10-25 00:37 and that users inventory becomes the grid wide default inventory 2014-10-25 00:38 why mess with that shitty xml 2014-10-25 00:38 god it gives me shivers just thinking about that xml file 2014-10-25 00:38 probably for standalones 2014-10-25 00:38 I guess it is to load them up on an initial installation. 2014-10-25 00:38 In SL, Alexandria Linden owns the default library :) 2014-10-25 00:38 yea it should be a user 2014-10-25 00:38 not some file that no one understands 2014-10-25 00:39 hehe 2014-10-25 00:39 alexandria? lol 2014-10-25 00:39 well, it is probably a good way to initially load it. 2014-10-25 00:39 yes 2014-10-25 00:39 the library of Alexandria 2014-10-25 00:39 lol 2014-10-25 00:40 didnt that get destroyed in some religious crusade like thing? 2014-10-25 00:40 if it was a user we could offer various starter iars 2014-10-25 00:40 I think an earthquake 2014-10-25 00:40 ++ 2014-10-25 00:40 changing it now would probably be a can of worms 2014-10-25 00:40 lol, those are xml too 0.0 2014-10-25 00:41 but, yep 2014-10-25 00:41 well we could leave what is there in place 2014-10-25 00:41 xml worms? what did worms do to deserve such mistreatment? 2014-10-25 00:41 then have the option to switch to a user account 2014-10-25 00:41 Because, it would be easy to login as that user and add things to the library 2014-10-25 00:41 or even have several levels 2014-10-25 00:41 users with level 1 = user A 2014-10-25 00:41 user iwth level 2 = User B 2014-10-25 00:42 etc.. and so on 2014-10-25 00:42 or just let grid gods have mod access to it 2014-10-25 00:42 admin user 2014-10-25 00:42 and nobody owns it 2014-10-25 00:42 imagine adding 500 items to XML 2014-10-25 00:42 lol 2014-10-25 00:43 good luck with that 2014-10-25 00:43 its probably all xml in the database 2014-10-25 00:43 sure but let the viewer do the hard work 2014-10-25 00:43 irs probably all opensim doing the work 2014-10-25 00:43 *its 2014-10-25 00:44 i mean instead of hand editing an xml file in notepad vs using the viewer to move inventory items around into folders 2014-10-25 00:44 I wish we could control the inventory requests more. Maybe we can, but dunno 2014-10-25 00:44 nebadon, there is a pair of script on the wiki to do it. 2014-10-25 00:44 the whole inventory thing is a disaster 2014-10-25 00:44 all of it 2014-10-25 00:44 its still not as easy as using the viewer 2014-10-25 00:45 I would like to have an "Attic" folder for every user that could be used to stuff things, then that folder wouldn't be descended into. 2014-10-25 00:45 multiple people can access it 2014-10-25 00:45 without need SSH access 2014-10-25 00:46 or just make it 1 folder only 2014-10-25 00:46 So that way nebadon could carry around 4K items in his inventory, as far as the sim could see when pusing it around 2014-10-25 00:46 so you can have work space 2014-10-25 00:46 the other 900K could be in the attic 2014-10-25 00:46 while we're wishing - a folder per group that all group members with perm can drag and drop to 2014-10-25 00:47 That is a pretty good idea. 2014-10-25 00:47 I think it would have to be wired into the viewer. 2014-10-25 00:47 maybe not 2014-10-25 00:48 a contrib-to-grid folder that anyone could drag to - but only admins could "publish" from would be cool 2014-10-25 00:48 wiring it would probably appear cleaner from the user perspectice 2014-10-25 00:48 *perspective 2014-10-25 00:48 or how about this 2014-10-25 00:48 a folder everyone sees per region 2014-10-25 00:48 Seems that the viewer asks for the skeleton, then iterates down throgh that 2014-10-25 00:48 per region folder sounds awesome too 2014-10-25 00:49 ++ 2014-10-25 00:49 I'd like region-specific inventory that could be manipulated by scripts 2014-10-25 00:49 for games 2014-10-25 00:49 yes 2014-10-25 00:49 you only have it in that region 2014-10-25 00:49 right 2014-10-25 00:49 that seems more useful than grid wide 2014-10-25 00:49 and the skeleton at login is correct, but it then has calls in viewer to add/remove from during inventory operations 2014-10-25 00:49 well grid = estate 2014-10-25 00:50 i.e. a bunch of linked regions 2014-10-25 00:50 I guess a shim could add group folders in at login time 2014-10-25 00:50 estates are a weird hole in most design areas 2014-10-25 00:50 I'm not sure if it would stick though 2014-10-25 00:51 that way a script could put 85 magic crystals and 31 globs of gook in a special folder that would only exist while playing the game 2014-10-25 00:51 may be a way to pervert/reuse the SL Marketplace folders 2014-10-25 00:51 and people couldnt cheat by doing a iar 2014-10-25 00:52 I don't understand why we don't see more OpenSim specific things in viewers since the loginuri was removed from the viewer 2014-10-25 00:52 however opensim currently registers an IAR load to the logged in inventory tree could be used for many other standard folder types 2014-10-25 00:53 well now if I want a game-specific inventory I need to do it with a hud or something 2014-10-25 00:53 which works 2014-10-25 00:53 but lot of scripting to do 2014-10-25 01:06 dangit i mised the conversation 2014-10-25 01:06 but yeah... 2014-10-25 01:07 and make it so you can set a user UUID 2014-10-25 01:07 and that users inventory becomes the grid wide default inventory <-- that would be awesome 2014-10-25 01:10 in [AssetService] ... DefaultAssetLoader = OpenSim.Framework.AssetLoader.Filesystem.dll 2014-10-25 01:11 ohh cool, i was wondering where all that was at in the code 2014-10-25 01:12 AssetLoaderArgs = "assets/AssetSets.xml" 2014-10-25 01:12 you can change that to any place in the filesystem. 2014-10-25 01:13 hey nebadon 2014-10-25 01:16 hey justincc 2014-10-25 01:16 but yeah, i was trying to go the xml route, and it's a complete pain 2014-10-25 01:16 nebadon: could you do me an update onn keynotes real quick? I'd like to check I haven't screwed things up 2014-10-25 01:16 never got it working either 2014-10-25 01:17 it does work,. as you can see from all the existing inventory stuff 2014-10-25 01:17 if you've ever seen java app server xml files these are baby talk in comparison :) 2014-10-25 01:17 ok give me a moment my laptop is rebooting 2014-10-25 01:17 heheh yeah 2014-10-25 01:17 ++justincc 2014-10-25 01:18 -!- AllenKerensky(~exile@c-98-200-154-117.hsd1.tx.comcast.net) has left #opensim-dev 2014-10-25 01:18 it works if i have the inventory saved in the assets folder, yes..but not the way i wanted it to work. all the inventory im trying to reference is in the mysql DB already...pretty much under a spare avatar acct, not in the assets folder 2014-10-25 01:19 if it's there it's also in assets already 2014-10-25 01:19 all the items for that user have to be backed by assets 2014-10-25 01:19 correct, i can see the inventory in the assets table 2014-10-25 01:19 ok, so if you can get the existing asset uuids you can set up inventory files that reference though, though this strikes me as a fragile way of doing it 2014-10-25 01:19 but for whatever reason it will not load them into the library 2014-10-25 01:19 that should work 2014-10-25 01:20 i know its' something im doing wrong, but ive ran out of ideas on what specifically it might be, spent two weeks on it 2014-10-25 01:20 ox64-p are you looking in the system inventory folders for them? 2014-10-25 01:20 on the simulator, what do you see if you do the "show asset " command? 2014-10-25 01:22 also, have you tried clearing viewer cache? If we're unlucky, then there might be an interplay between inventory folder caching and library changes.... 2014-10-25 01:22 though I would have thought not if you do see new folders appearing 2014-10-25 01:23 mmm, and viewer side cache clear doesn't always clear inventory caching though 2014-10-25 01:24 BlueWall: good question, let me check 2014-10-25 01:25 ox64-p, also, did you see this page: http://opensimulator.org/wiki/Custom_Libraries 2014-10-25 01:25 if i do an asset ID that i know exists, it returns all the info 2014-10-25 01:25 about it 2014-10-25 01:26 ok, so it's odd that your library stuff can't see that 2014-10-25 01:26 ok justincc keynotes are updated and restarted 2014-10-25 01:26 i cant log in at the moment, this machine is conmpressing a video cpu is pinned, and laptop is doing updates 2014-10-25 01:27 BlueWall: yes, I wrote a program to read the inventory from my spare avatar to gather the asset ids and relevant information needed to put into the addassets.lis that the python script (updatelibrary.py) uses to create the xmls 2014-10-25 01:27 ok 2014-10-25 01:27 so everything in the XML that gets created i could confirm does exist in the DB 2014-10-25 01:28 but, are they referenced by items/folders in your system inventory folders 2014-10-25 01:28 hmm, im not sure i understand 2014-10-25 01:29 seems that you have extended ./bin/assets 2014-10-25 01:29 and you have the assets references in the xml file there 2014-10-25 01:30 well that's the weird thing, the python script never creates any XML under the assets folder 2014-10-25 01:30 so, if you look in the xml file ./bin/inventory, you should refernce those assets in that file 2014-10-25 01:30 i tried to manually create an entry under that 2014-10-25 01:31 i probably did it wrong then 2014-10-25 01:31 so whether or not it's already in the sql db, it still needs the entries in the XML under the assets folder, correct? 2014-10-25 01:31 but i dont have to have the physical script, texture, etc there with it as well? 2014-10-25 01:32 I guess that is ok if you know all the asset uuid, etc. to place in the inventory 2014-10-25 01:32 all the things you see in those system folders are in the ./bin/assets and ./bin/inventory folders 2014-10-25 01:35 you can look in the ./bin/inventory folder and see the structure, with xml files defining the inventory items and folders for the system folders. 2014-10-25 01:36 yeah, it was pretty easy to follow 2014-10-25 01:37 ok, if you modify that structure and include the xml files, your default inventory items should show up in the system folders. 2014-10-25 01:37 i can create the inventory under the system folder IF, it's an asset that's physically in the assets folder and referenced with the correct file name. but anything that's stored in the DB already would not load 2014-10-25 01:39 ok, I desparately need to eat and sleep. Goodnight folks 2014-10-25 01:44 nebadon, dahlia : http://opensimulator.org/wiki/Custom_Libraries#Caution 2014-10-25 01:45 Library data is currently pulled from the region itself rather than the inventory service So in grid mode, library inventory xml files must exist not only on the Robust server, but also on each and every individual region OpenSimulator server. 2014-10-25 01:45 This needs to change in the future so that library data is loaded directly into the inventory service from the robust server ... 2014-10-25 01:55 hmm ya 2014-10-25 01:55 the way Simian Grid works is great 2014-10-25 01:55 i wish that is how opensim worked 2014-10-25 01:57 me too 2014-10-25 01:57 lol 2014-10-25 02:11 If I rez a prim, what table should that appear in? I want to see it show up in my Master DB and then see that it shows up in my Slave DB. 2014-10-25 02:12 prims? 2014-10-25 02:12 and maybe primshapes, too? 2014-10-25 02:16 Yes, to both. Sweet. I've never had a Slave DB before. 2014-10-25 02:34 oh, is it hard to set up a master/slave db? 2014-10-25 02:37 No, it wasn't actually. I'm using MariaDB (though this would have worked for MySQL, too), and used Percona Xtra-Backup and a 6-step recipe from them on how to do it. It wasn't hard at all. 2014-10-25 02:38 oh cool 2014-10-25 04:17 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-25 15:00 OSCC14 Needs Qualified Stream Team Volunteers to stream live events to Ustream, if your interested please register! http://conference.opensimulator.org/2014/sponsors/call-for-sponsors/ if you have any questions you can contact me directly here too, thanks, and please spread the word!!! 2014-10-25 16:18 "you're" :) 2014-10-25 16:21 :) 2014-10-25 16:29 lol 2014-10-25 16:29 i dont have time for grammer aint nobody got time for dat! 2014-10-25 16:29 haha 2014-10-25 16:34 so... esperanto? 2014-10-25 16:40 lol 2014-10-25 16:51 nebadon: do you know about the conference stuff 2014-10-25 16:58 nvm, I thinik I figured it out 2014-10-25 17:14 hey sorry lkalif crazy morning, everything good? 2014-10-25 17:15 yeah justin told me I need to re´gister and ask for a conference grid avatar even though I already have one from the last year 2014-10-25 17:15 oh hrmm 2014-10-25 17:15 your account from last year should work 2014-10-25 17:15 but apparantly ít gets some other cogs moving in their system 2014-10-25 17:16 ok 1 sec let me look at something 2014-10-25 17:16 have you tried this lkalif 2014-10-25 17:16 http://cc.opensimulator.org:8005/wifi/forgotpassword? 2014-10-25 17:17 your account from last year should still exist and be useable 2014-10-25 17:17 nebadon: my account works fine. but I had to request one just to get regesutred in some conference system avacon uses 2014-10-25 17:19 ok 2014-10-25 17:19 let me know if you have trouble getting it resolved 2014-10-25 17:19 I will. Thanks. 2014-10-25 19:10 any one else started to see this error when some one opens the map.. 2014-10-25 19:10 [LLUDPSERVER]: Client packet handler for Avatar Name for packet MapItemRequest threw 2014-10-25 19:10 System.FormatException: Input string was not in the correct format 2014-10-25 19:22 ok just to fill folks in here to the problem on OSCC today 2014-10-25 19:22 it turns out unlike TCP port in OpenSim.ini which you can not use more than once 2014-10-25 19:22 it appears that the UDP port in Regions.ini can be used in multiple regions on same box 2014-10-25 19:22 and the region starts without complaining 2014-10-25 19:22 however things break severely and quite bizzarely 2014-10-25 19:23 turns out i had 4 regions sharing similar UDP port 2014-10-25 19:23 2 regions shared and other 2 regions shared 2014-10-25 19:23 and things went haywire, so be careful folks 2014-10-25 19:23 this problem likely may only effect mono instances 2014-10-25 19:23 were not quite sure, I hope in the future we can resolve this issue, this may be the cause of other avatar problems 2014-10-25 19:24 its very possible that opensim and mono are reusing UDP ports for multiple things 2014-10-25 19:24 and causing major breakage 2014-10-25 19:24 when it comes to the region talking to the viewer that is 2014-10-25 19:24 not the ports we assign but ports that are randomly selected 2014-10-25 19:24 making the problem seem well very random 2014-10-25 19:25 hmm what udp ports are randomly selected ? 2014-10-25 19:25 comms between viewer and region 2014-10-25 19:25 there is a huge range of udp ports that can be used 2014-10-25 19:25 not sure those are random 2014-10-25 19:26 http://community.secondlife.com/t5/Technical/SL-router-ports/qaq-p/930063 2014-10-25 19:26 12000-29999 UDP Voice/RTP traffic/Core protocol communication ** (see note below) 2014-10-25 19:27 these 2014-10-25 19:27 it may not be totally random, but its a wide range 2014-10-25 19:27 and it appears mono allows ports to be shared between 2 different connections by default 2014-10-25 19:27 yeap range can be large.. but htink all attached to a service/region 2014-10-25 19:27 it appears to either be a bad design choice on monos part or they have a bug 2014-10-25 19:27 we dont know 2014-10-25 19:28 however i think Justin said there is something we can do in opensim to prevent it 2014-10-25 19:28 not 100% sure the solution at this point 2014-10-25 19:28 all i can say is what we found, purely by accident we found it 2014-10-25 19:28 i made a mistake when reusing ini files 2014-10-25 19:29 and my mistake as possibly unearthed a major problem with mono 2014-10-25 19:29 its a natural mistake 2014-10-25 19:29 things went completley haywire 2014-10-25 19:29 hmm let me see win 2014-10-25 19:29 ya that would be good to test on windows 2014-10-25 19:29 i cant do that easily 2014-10-25 19:29 what mono version? 2014-10-25 19:29 but we suspect it might just outright fail on windows 2014-10-25 19:29 3.2.8 2014-10-25 19:30 im pretty sure i have made that mistake but opensim caught it with exceptions 2014-10-25 19:30 apparantly in mono 2014-10-25 19:30 there is a compile time switch to disable this 2014-10-25 19:30 so udp cant reuse 2014-10-25 19:30 unfortunately telling people to recompile mono is not a good solution 2014-10-25 19:30 many people use repo versions 2014-10-25 19:30 it may even require changes to source code 2014-10-25 19:31 it might not be compile time 2014-10-25 19:32 yeap win flames on m_udpSocket.Bind 2014-10-25 19:32 and refuses to share the port 2014-10-25 19:32 ok thank you for testing 2014-10-25 19:32 good data 2014-10-25 19:32 i will pass that alon 2014-10-25 19:32 g* 2014-10-25 19:39 hmm mb a SocketOption 2014-10-25 19:41 interesting 2014-10-25 19:57 http://stackoverflow.com/questions/14388706/socket-options-so-reuseaddr-and-so-reuseport-how-do-they-differ-do-they-mean-t 2014-10-25 19:58 probably a bad idea to share a UDP port between multiple instances. They would each have a *lot* of confusing packets coming in 2014-10-25 19:59 windows does refuse to bind with current code, apparently mono doesn't 2014-10-25 19:59 sounds like a mono bug 2014-10-25 19:59 yeap one should explicity ask for resuseport 2014-10-25 20:00 it *should* refuse to bind unless SO_REUSEPORT was specified 2014-10-25 20:01 ya i thought Justin said that maybe that is on by default with mono 2014-10-25 20:01 and that he could switch it off 2014-10-25 20:02 but that meant modifying mono 2014-10-25 20:02 it should fail unless explicitly specified when the socket is opened by all processes 2014-10-25 20:02 or try to set the option to false on the socket before bind 2014-10-25 20:03 that may work just at opensim code level 2014-10-25 20:03 ya it may be in the mono framework 2014-10-25 20:03 I hate network abstractions :/ 2014-10-25 20:04 PITA to deal with 2014-10-25 20:08 errr windows only had resuseaddr 2014-10-25 20:10 oly has... so some mono only code trick needed 2014-10-25 20:11 thats what justin said 2014-10-25 20:11 he seemed to think was possible 2014-10-25 20:11 yeap they are diferent.. the windows seems to mean both linux reuses on 2014-10-25 20:15 hmmm ya I just set 2 regions to the same udp port and its not pretty trying to teleport. They do start up tho 2014-10-25 20:15 yea 2014-10-25 20:15 lol viewer crashed 2014-10-25 20:15 caused total chaos on OSCC 2014-10-25 20:15 hmm im failing to force win to do that lol 2014-10-25 20:15 i had 4 regions in fubar mode 2014-10-25 20:16 ya I can imagine it would wreak havoc in the opensim udp stack 2014-10-25 20:19 are people still load testing? 2014-10-25 20:19 its over now 2014-10-25 20:19 it went well despite taht hiccup 2014-10-25 20:20 which mostly effected regions outside the load test 2014-10-25 20:20 it went fantastic though we have another shceduled for next weekend 2014-10-25 20:20 and the Tuesdays as normal 2014-10-25 20:20 so 3 more load tests 2014-10-25 20:20 then its no turning back :) 2014-10-25 20:27 bathh silly me... both instances need to the the reuse true on win 2014-10-25 20:34 lol 2014-10-25 20:34 m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); is something you really DO NOT want :) 2014-10-25 20:35 well singu just crashes 2014-10-25 20:37 can any one test adding 2014-10-25 20:37 m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, false); ? 2014-10-25 20:37 mb its good enough ? 2014-10-25 20:53 a really dumb question: are the optional modules under OpenSim.Region.OptionalModules disabled by default? 2014-10-25 20:53 or maybe better question ...the individual modules not loaded unless specified 2014-10-25 21:07 oh nevermind i wasn't debugging it correctly 2014-10-25 21:15 you enable them on the configuration files 2014-10-25 21:20 yeah i had a stupid moment with the debugger lol 2014-10-25 23:55 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-67-237.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-10-25 23:58 -!- Arielle__(~IceChat7@bas1-bowmanville96-2925516263.dsl.bell.ca) has left #opensim-dev 2014-10-26 01:23 hi, where should i place the files of remoteAdmin, public_html ? 2014-10-26 01:23 https://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass 2014-10-26 02:52 hi, where should i place the files of remoteAdmin, public_html ? [01:23] https://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass 2014-10-26 03:50 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-26 05:33 Hi there 2014-10-26 05:33 someone know how to use remoteAdmin ? 2014-10-26 13:53 hello, someone know how to use remoteadmin ? 2014-10-26 16:31 Bug #7361:04 OAR save and load does not preserve telehub details for region 14( http://opensimulator.org/mantis/view.php?id=7361 ): has been SUBMITTED. 2014-10-26 16:34 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): A NOTE has been added to this issue. 2014-10-26 16:56 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): A NOTE has been added to this issue. 2014-10-26 17:05 Bug #7354:04 In VAR region, Avatar sitting on child prim does not follow child prim rotation 14( http://opensimulator.org/mantis/view.php?id=7354 ): has been CONFIRMED. 2014-10-27 01:56 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-27 03:21 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-10-27 04:18 -!- Plugh1(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-10-27 08:03 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-27 19:45 -!- Fly-man-(uid19689@gateway/web/irccloud.com/x-edeydnjmqfzqndbs) has left #opensim-dev 2014-10-27 20:13 someone know what mean : in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at OpenSim.Region.CoreModules.World.Region.RestartModule.HandleRegionRestart (System.String module, System.String[] args) [0x00000] in :0 at OpenSim.Framework.Console.Commands.Resolve (System.String[] cmd) [0x00000] in :0 at OpenSim.Framework.Conso 2014-10-27 20:13 _ 2014-10-27 20:13 in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at OpenSim.Region.CoreModules.World.Region.RestartModule.HandleRegionRestart (System.String module, System.String[] args) [0x00000] in :0 at OpenSim.Framework.Console.Commands.Resolve (System.String[] cmd) [0x00000] in :0 at OpenSim.Framework.Console.LocalConsole.ReadLine 2014-10-27 20:14 how to solve this error anyone know ? 2014-10-27 20:14 16:13:30 - Command error: System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000]: in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at OpenSim.Region.CoreModules.World.Region.RestartModule.HandleRegionRestart (System.String module, System.String[] args) [0x00000] in :0 at OpenSim. 2014-10-27 20:15 Guest65855, this is just a guess, but it looks like you may need to adjust localization for your system. OpenSim doesn't play well with anything other than US ones. 2014-10-27 20:16 In the future, two things. This channel is for OpenSim development, not support. #opensim is the better channel for questions. :) Also, try using something like pastebin and giving people a link rather than dumping large chunks of text into the channel. 2014-10-27 20:17 oki 2014-10-27 20:17 any idea how to solve it, it happen when i use command restart 2014-10-27 20:19 It's not an issue I've personally experienced, so I don't have an answer abut localization. The answer also depends on whether you're using Windows or Linux, and if Linux, which distribution. You may wish to consult the documentation for your operating system. 2014-10-27 20:24 ok thanks i found the problem i guess 2014-10-27 21:16 hello all can i ask a question what is the best size for a grid server, a server with just the grid on no regions no database nothing but the grid its self 2014-10-27 21:34 guess i depends on how big your grid is 2014-10-27 21:35 a fairly modern 4 or 8 core server with 16-32gb ram would work nicely 2014-10-27 21:35 but that might be overkill if your only talking about a few users and regions 2014-10-27 21:36 osgrid runs on a 8 core machine with 24gb ram i beleieve 2014-10-27 21:36 http://www.osgrid.org/index.php/donationusage 2014-10-27 21:43 Starting build #3862 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-27 21:47 Project opensim » mono-2.10.8.1 build #3862: SUCCESS in 8 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3862/ 2014-10-27 21:47 bluewall: Add hypergrid teleporting support to user profiles picks 2014-10-27 22:15 BlueWall: Sweet. Thanks! :) 2014-10-27 22:17 No config changes needed? 2014-10-27 23:08 hey if i was setting up a system for a grid and regioin servers for a world would the client viewer access the region directly or is all communications done through the grid server its self, bascially would i need the region server to be internet accessible or could i have it in a private network with the grifd server and have the grid server internet accessible 2014-10-27 23:11 viewer accesses the region directly 2014-10-27 23:14 ok so they will need to be internet accessible? i thought it would all go through the grid server its self like the viewer contacts the grid server the grid server then contacts the region then goes back to viewer? 2014-10-27 23:15 Typically you only expose what you need to to the public. If you look in Robust.ini, any service that defaults to using port 8002 needs to be publicly accessible. Everything else only needs to be accessed by simulators. And like justincc just said, simulators need to be publicly reachable. 2014-10-27 23:17 ok 2014-10-27 23:24 Velus-Universe: you could do some tunneling tricks to make it all accessable via the grid server but performance would probably suffer. 2014-10-27 23:24 and it would be a pain to maintain 2014-10-27 23:24 ok 2014-10-27 23:25 or you could probably make your grid server also be a nat router 2014-10-27 23:25 but the db can be on a vpn with all the servers and not be publicly accessible, 2014-10-27 23:26 yes but its probably better to have the databases on the same machines which access them 2014-10-27 23:26 like grid database on the grid server machine, region databases on the region machines 2014-10-27 23:27 i am in talks with ac ompany and they will be providing me with a virtual data center so i would have a set of internal ips like 192.168.1.0/25 and a set of external ips like 10.10.10.0/25 for my own personal use, im having the database on a sepreate server so its easier 2014-10-27 23:27 easier but slower 2014-10-27 23:28 well probably not much slower if its in the same datacenter 2014-10-27 23:29 yes it will be in the same data center the whole lot will be in the same data center, 2014-10-27 23:30 if im correct in rembering it will be all like, a few server racks will be only for my use with the fireall (physical and in the os) my own router system and such 2014-10-27 23:30 ya I'm not sre if our queries work well over a lan or not. Sometimes network queries can be very slow 2014-10-27 23:30 smxy, no 2014-10-27 23:30 like if you do a lot of joins and part of them are processed on the client 2014-10-27 23:31 depends on the data conections internal conections will be at 1gbs and the internet ports speed is werll the samne aswell 2014-10-27 23:32 Velus-Universe: 10 is internal 2014-10-27 23:32 depends on the port conection, they will be using fiber ports 2014-10-28 00:26 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-28 01:43 hey nebadon, if you get a chance could you update conference grid to current ghosts soon? I would like to get early warning if anything is grossly wrong (which it shoudln't be) 2014-10-28 01:44 ok 2014-10-28 01:44 1 sec 2014-10-28 01:47 justincc keynotes are restarted 2014-10-28 01:48 staff zone is still restarting 2014-10-28 01:48 thanks 2014-10-28 01:50 nebadon: do you know if it's possible to have more than one wearable of a certain type, like two tattoos, for instance? 2014-10-28 01:53 i believe you can yes 2014-10-28 01:53 no idea if there is a layer limit but you can stack 2014-10-28 01:53 and I think it works in opensim, to be honest ive never used it 2014-10-28 01:54 i do recall doing it accidently a few times though 2014-10-28 01:54 ok, thanks 2014-10-28 01:54 alright, I need to rest. See you tomorrow 2014-10-28 12:49 http://www.gizmag.com/dexta-robotics-dexmo-hand-exoskeleton/34410/?utm_source=Gizmag+Subscribers&utm_campaign=1081e1bd61-UA-2235360-4&utm_medium=email&utm_term=0_65b67362bd-1081e1bd61-91409805 2014-10-28 15:13 when using the prim limits module in addition to the default perms modules, does it matter what order they are listed in? 2014-10-28 15:14 i dont think so Plugh it shouldnt 2014-10-28 15:14 ok. Had a parcel with prim limit of 312 and someone had 357 prims in the parcel. 2014-10-28 16:30 Prim limits for a parcel aren't enforced. I've taken a quick read of the code. It looks like the prim limit is for the region and not on a parcel basis. 2014-10-28 16:31 I need a limit on a parcel basis. 2014-10-28 16:34 I think I'm right. Checking the origin of a function I see it is calling GetSimulatorMaxPrimCount instead of GetParcelMaxPrimCount. 2014-10-28 16:38 Plugh, it does work on parcel basis, i have checked it in the past, does the user have other parcels on the sim? 2014-10-28 16:38 no 2014-10-28 16:38 parcel god power? 2014-10-28 16:38 I used a sandbox and made a 20mx20m region. It has a prim limit of 30 and I rezzed and also duplicated an object with 112 prims. 2014-10-28 16:39 No. Checked that already. 2014-10-28 16:39 well u can rez because u own the outside area also 2014-10-28 16:39 No, I used an alt. 2014-10-28 16:39 ah 2014-10-28 16:40 My main avatar has god perms in the region I was testing in so I had to use the alt to have the perms of a regular user. 2014-10-28 16:40 The parcel was split from the region but not sold to the alt. 2014-10-28 16:40 i tried it with a 4x4 parcel, smallest i could make, and it wouldnt allow me to go over the parcel max 2014-10-28 16:41 maybe it only works if they own the parcel, when i tested my alt was the owner of the parcel 2014-10-28 16:41 Doesn't seem to be working for me in a 20x20. 2014-10-28 16:41 hm... that could be an interesting condition on the limit. 2014-10-28 16:42 I would think it shouldn't matter who owns it if you ask for limits to be enforced. 2014-10-28 16:42 your ini entery looks like ... 2014-10-28 16:42 [Permissions] 2014-10-28 16:42 permissionmodules = DefaultPermissionsModule,PrimLimitsModule 2014-10-28 16:42 yes? 2014-10-28 16:43 yup and I also tried it with the modules listed in the reverse order in case it made a difference. 2014-10-28 16:44 strange, not sure then 2014-10-28 16:45 yea 2014-10-28 16:45 I'll have to toss in a number of additional Debug statements for the limits module so I can verify it is getting called and check what values it is getting at various points. 2014-10-28 16:54 Question: Is there a test that I can make, from a shell script, running on a region server, to test if the robust services are up and running on the services server? I want to make sure services are up before I start the regions on the region server. 2014-10-28 16:56 maybe something to each of the service ports using curl or wget - like a get_grid_info called 2014-10-28 16:58 curl http://127.0.0.1:8002/get_grid_info 2014-10-28 16:59 justincc's opensim init script uses a custom PID file for each 2014-10-28 16:59 and then checks for PID files before starting the next step 2014-10-28 16:59 http://opensimulator.org/wiki/Startup_script_linux 2014-10-28 17:01 I use a pid file for everything too, but it would be on a different server from the regions. 2014-10-28 17:01 But the curl idea might work. 2014-10-28 17:03 if you are looking to check service by service as defined by the service connectors in robust, then you would need to talk to melanie and diva on how to "query" each service connector 2014-10-28 17:03 if you are just checking if robust is up - then a url check of the grid info can probably work well enough 2014-10-28 17:04 No, I just don't want to have to worry about startup order for my servers. I figured I'd just have the region servers watch for the services to be running, before starting the regions. The curl idea will be fine I think. 2014-10-28 17:04 Thanks 2014-10-28 17:05 sure no problem 2014-10-28 18:54 I just got dinged on staff zone 1. 2014-10-28 19:02 load test time for anyone who is interesteed at > http://cc.opensimulator.org:8002 Keynote 1 2014-10-28 22:37 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-10-29 00:00 nebadon: well, I finally fixed the bot appearance issue 2014-10-29 00:01 nebadon: turns out to be a regression I inserted myself in the libomv library. Bots were no longer able to download their wearables textures... sigh 2014-10-29 00:01 at least I found it 2014-10-29 00:04 nebadon: I also finally realized that sitting them on the ground in a region with a prim floor is dumb. Will sit them via the simulator console command in the future 2014-10-29 01:22 shouldnt an estate manager be able to set parcel stuff, like media url and audio url? 2014-10-29 01:41 Gods can 2014-10-29 01:42 http://wiki.secondlife.com/wiki/Estate_Manager - the bottom part describes estate manager powers. 2014-10-29 01:43 ok 2014-10-29 01:43 i thought regular grid user with estate manager powers could 2014-10-29 01:44 i could probably do it through groups 2014-10-29 01:44 but that would also mean anyone in presenters group could change peoples media urls 2014-10-29 01:44 so i'll do estate manger is god in Opensim.ini 2014-10-29 01:44 that will limit their powers to just their own region 2014-10-29 01:54 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-29 10:23 Bug #7361:04 OAR save and load does not preserve telehub details for region 14( http://opensimulator.org/mantis/view.php?id=7361 ): A NOTE has been added to this issue. 2014-10-29 10:30 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-29 14:03 Bug #7361:04 OAR save and load does not preserve telehub details for region 14( http://opensimulator.org/mantis/view.php?id=7361 ): A NOTE has been added to this issue. 2014-10-29 14:03 Bug #7361:04 OAR save and load does not preserve telehub details for region 14( http://opensimulator.org/mantis/view.php?id=7361 ): has been RESOLVED. 2014-10-29 15:43 hello 2014-10-29 15:44 have you heard about a weird robust reaction using 0.8-post-fixes : some regions deregister suddenly (nothing announced in the sim console) 2014-10-29 15:54 ssm that sounds indicative of a region UUID being reused 2014-10-29 15:55 otherwise I have not heard about that nor experienced it myself 2014-10-29 15:55 do certain reginos exhibit this behavior or is it grid wide? 2014-10-29 15:56 just 2 regions actually, i have compared values but i will check again the uuid 2014-10-29 15:57 ok that would be my guess that they are using the same uuid 2014-10-29 15:57 ok, just checked : uuid is the same one :) (shame on me) thank you nebadon for attention 2014-10-29 15:57 no problem, glad to help 2014-10-29 15:57 ive done it many times myself 2014-10-29 17:49 Now ... if only OARs saved and restored the WindLight and LightShare settings ... 2014-10-29 17:54 light share should be easy 2014-10-29 17:54 just leave a script that sets it when region starts 2014-10-29 18:18 Yes. But the OAR should be saving both. 2014-10-29 18:19 At least WindLight, as most will have moved to that now. But both, ideally. 2014-10-29 18:20 brb 2014-10-29 19:40 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-29 21:53 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-29 23:04 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-29 23:14 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-29 23:16 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-30 00:19 justincc: the bug in libomv concerning open http connections. how long had the open connections been at 0? 2014-10-30 00:19 NickyP: since june, the commit message says the exact point at which I introduced the problem 2014-10-30 00:19 ty 2014-10-30 00:20 will read closer next time 2014-10-30 00:20 no worries 2014-10-30 00:30 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-30 00:53 ACTION blames justincc 2014-10-30 01:20 Oh! blame not the bard, if he fly to the bowers 2014-10-30 01:20 Where pleasure lies, carelessly smiling at Fame 2014-10-30 03:08 Bug #7360:04 14 tables without primary key PGSQL 14( http://opensimulator.org/mantis/view.php?id=7360 ): has been set as RELATED TO issue 0004380. 2014-10-30 03:08 Bug #4380:04 Several MySQL tables have no index keys 14( http://opensimulator.org/mantis/view.php?id=4380 ): has been set as RELATED TO issue 0007360. 2014-10-30 04:28 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-30 08:29 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): has been SUBMITTED. 2014-10-30 09:11 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2014-10-30 18:53 Starting build #3863 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-30 18:58 Project opensim » mono-2.10.8.1 build #3863: SUCCESS in 9 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3863/ 2014-10-30 18:58 kevin: Use parcel prim limit (not region limit) when checking if area is full. 2014-10-30 18:58 Starting build #3864 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-30 19:02 Project opensim » mono-2.10.8.1 build #3864: SUCCESS in 4 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3864/ 2014-10-30 20:11 justincc another thing that might give us a little boost in resources 2014-10-30 20:11 i am disabling warp3D map tiler on all the regions 2014-10-30 20:12 im going to hard code map tiles i make myself 2014-10-30 20:12 it wasn't runing periodically anyuway right? 2014-10-30 20:12 no but it does use memory on startup 2014-10-30 20:12 god, really need to fix that... yet amnother thing... 2014-10-30 20:12 yes 2014-10-30 20:12 and starts are much faster with hard code 2014-10-30 20:12 a large chunk of which never gets released 2014-10-30 20:12 not helped by some brain dead code generating map tiles twice 2014-10-30 20:13 but most of all the tiles im making look a lot nicer 2014-10-30 20:13 im using the viewer to take screenshots 2014-10-30 20:13 and enhancing them in photoshop a bit 2014-10-30 20:13 i did some already 2014-10-30 20:13 http://cc.opensimulator.org/map 2014-10-30 20:14 im doing tracks now 2014-10-30 20:14 expos i have to wait a bit until some more content shows up 2014-10-30 20:14 wrote a short mono program illustratining this udp binding issue and goign to post to mono list to see what they say 2014-10-30 20:14 nice 2014-10-30 20:14 they love examples 2014-10-30 20:14 yes, this si very simple to repro 2014-10-30 20:15 but I'#m also going to set the options locally to stop it happening anyway 2014-10-30 20:15 it's really confusing to fix when it happens 2014-10-30 20:17 im also simultaneously fixing all the texture cap entries as i go around 2014-10-30 20:18 ironically, thsi udp port issue was also behind some unexpected issues with pCampbot that I spent ages tracking down 2014-10-30 20:18 so will be updating openmetaverse.dll as well 2014-10-30 20:19 cool 2014-10-30 20:57 nebadon: alright, that should prevent the problem we saw last Sat. If one tries to start a region binding to a UDP port already in use, you'll just get an urgly error message instead 2014-10-30 20:57 I will update openmetaverse libraries shortly for the pCampbot side of this, though I need to eat first 2014-10-30 21:02 assuming that on that mono that will set reuseport also false, as it should 2014-10-30 21:03 this is set per socket instance afaik, though haven't tested that 2014-10-30 21:04 in not running linux now to test :( 2014-10-30 21:05 can tell that setting to that to true on windows does repo the issue :) 2014-10-30 21:05 ok, thanks 2014-10-30 21:05 well do ask why i did that test :) 2014-10-30 21:05 don't.. ask :) 2014-10-30 21:05 it's very mysteriuos when regions start misbehaving for no apparant reason if one accidentally sets them to listen to the same udp port 2014-10-30 21:05 on different simulators 2014-10-30 21:06 yeap its a nasty thing 2014-10-30 21:06 but possible new on mono, bc im sure i did forgot to change ports coping config files :) 2014-10-30 21:06 yeah, I haven't checked anything other than 3.2.8 yet 2014-10-30 21:07 but even if it were just some mono, better simply to set explicitly 2014-10-30 21:09 yeap its peacefull on windows also... question is if that false does work on mono also 2014-10-30 21:09 bc linux and windows are diferent on those options 2014-10-30 21:10 windows doesn't have reusePort ( or similar name ) 2014-10-30 21:10 ok, I need to eat. Back later 2014-10-30 21:10 ACTION waves 2014-10-30 21:32 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-10-30 21:39 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-10-30 21:44 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-10-30 22:07 Starting build #3865 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-30 22:12 Project opensim » mono-2.10.8.1 build #3865: SUCCESS in 4 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3865/ 2014-10-30 22:12 kevin: Revert my commit that fixed unexpected behaviour re: parcel prim limits. 2014-10-30 22:57 Starting build #3866 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-30 23:01 Project opensim » mono-2.10.8.1 build #3866: SUCCESS in 4 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3866/ 2014-10-30 23:01 justincc: Update libomv to cedac55 2014-10-30 23:58 shu 2014-10-31 02:31 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-10-31 07:47 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-10-31 12:33 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-10-31 14:16 Is there a way to execute console commands from inside of a region module? 2014-10-31 14:17 i.e. I want to call "alert " before performing larger tasks 2014-10-31 14:18 hey mheilman! 2014-10-31 14:19 trying to think who may know the answer to that 2014-10-31 14:19 BlueWall or Misterblue might know 2014-10-31 14:19 im guessing that yes it should be possible 2014-10-31 14:19 Melanie_ may know too, not sure if she is around 2014-10-31 14:19 orenh would probably know as well 2014-10-31 14:20 im saying their names so they get alerted 2014-10-31 14:20 dahlia may and possibly AliciaRaven2 2014-10-31 14:20 hi again nebadon 2014-10-31 14:22 we need to get together after OSCC and try to figure out some of the wierd issues on FCVW grid for sure, do you have skype? 2014-10-31 14:23 I do. I have been pretty hands-off on the fcvw grid, so I may not even know what is still going wrong 2014-10-31 14:23 ok, ya no worries we can look deeper after OSCC or if someone else is handling i can speak with them. Might be good for you to attend one of the meetings 2014-10-31 14:23 teleports seem to fail for people a lot 2014-10-31 14:24 when we jump from one region to next 2014-10-31 14:24 hey nebadon and mheilman, to send an alert from a region module u will have to get the reference to dialogue module and call the alert method 2014-10-31 14:24 hello AliciaRaven2 2014-10-31 14:24 IDialogModule dialogModule = scene.RequestModuleInterface(); 2014-10-31 14:24 if (dialogModule != null) 2014-10-31 14:24 dialogModule.SendGeneralAlert(message); 2014-10-31 14:25 That looks more promising than what I have been doing, thanks. 2014-10-31 14:26 np :) 2014-10-31 14:29 That was the ticket. Thanks 2014-10-31 14:29 great! glad we could help! 2014-10-31 14:58 In my region module, I have to halt scripting in the region, and re-enable it later. I am able to reliably get a SIGABRT if I do this more than once. However, I have to assume my end users will do exactly that. Is there a nicer way to start and halt scripting in a region other than Scene.ScriptsEnabled = false; ? 2014-10-31 15:00 I will try the console commands for this functionality for now 2014-10-31 15:07 if it was a SIGSEGV error i might have an idea but not sure about SIGABRT 2014-10-31 15:10 It may be different as I am running it under debug in monodevelop. I can paste a stack trace if you like 2014-10-31 15:12 I have to admit, this stack trace is different from the others. I saw a stack trace originating in LSL, but this one is coming from Remoting 2014-10-31 15:13 opensim can crash with a SIGSEV error frequently on linux, the stack size usualy needs to be increased 2014-10-31 15:14 try setting... ulimit -s 262144 2014-10-31 15:23 I tried to recreate it running in a plain terminal before making that change, and I could not. It must be monodevelop getting in the way. Thanks anyways 2014-10-31 15:25 np, i run linux servers but develop on windows so im not familiar with monodevelop 2014-10-31 17:37 Misterblue ping 2014-10-31 17:37 or anyone for that matter 2014-10-31 17:37 does anyone know of any adjustments that can be made to bulletsim to keep peoples feet from folding up? 2014-10-31 17:37 looks terrible 2014-10-31 19:51 hi everyone, does anyone know if justincc merged the ghosts branch with head? 2014-10-31 20:42 hmm guess u need to put avas a bit higher again 2014-10-31 20:44 its on ground or walking on prims neb ? 2014-10-31 20:48 hmm viewer z offset may temporary help 2014-10-31 21:16 Diva: I'm pretty sure he hasn't. His last to commits were the same one to both, for example. 2014-10-31 21:16 ... last two* ... 2014-10-31 21:17 ok 2014-10-31 21:47 Starting build #3867 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-31 21:51 Project opensim » mono-2.10.8.1 build #3867: SUCCESS in 4 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3867/ 2014-10-31 21:51 * justincc: Add "region get" command as a synononym for "show region" console command. 2014-10-31 21:51 * justincc: Add "region set" console command. 2014-10-31 21:53 hi justincc. Could you explain to me what the ghosts branch does? 2014-10-31 21:53 I'm asking cos I want to do something that vaguely relates to the word "ghost" but I don't know what it means in that branch... 2014-10-31 21:53 diva: it was originally created for a hack to stop av to av collisions in bulletsim for conf testing. It since expanded to incorporate a bunch of other performance improvements that I need to think about before I merge back to master 2014-10-31 21:54 I will merge everything back to master after conf, but ghosts has also now become the conference control branch where I nede to control stuff that goes in 2014-10-31 21:54 oh ok. So it doesn't do, for example, filtering of agent updates to other agents, etc? 2014-10-31 21:54 no, nothing like that 2014-10-31 21:55 like if I want to visit a region but don't want to see any other avies there 2014-10-31 21:55 didnt that go into master last year? 2014-10-31 21:55 dahlia I mean complete filtering 2014-10-31 21:55 "ghosts" :) 2014-10-31 21:55 no one there 2014-10-31 21:55 ha 2014-10-31 21:55 my ghosts are because people can pass through each other :) 2014-10-31 21:56 ah! :) 2014-10-31 21:56 maybe yours are more "invisibles" 2014-10-31 21:56 differetnt kinds of ghosts then! :D 2014-10-31 21:56 invisibles yes :) 2014-10-31 21:56 why no avatar collisions? was that a big performance factor? 2014-10-31 21:56 it was in some scenarios, but I suspect it was more a pCampbot thing 2014-10-31 21:56 where a lot of bots would be standing on each other 2014-10-31 21:56 but tbh, eveyr little helps 2014-10-31 21:57 I'd think avatar/ground collisions would be the big one 2014-10-31 21:58 but it would be pretty lame to not have them :P 2014-10-31 21:58 it would be.. . akward :) 2014-10-31 21:58 awkward 2014-10-31 21:58 also it would probably be less load if the floor was many smaller prims rather than one big one 2014-10-31 21:58 ok, then I have another question. I am working on a mode where people visit sims without seeing any other people's avatars there, if people are there. Is that something that ppl would be interested (with proper config to control it) or should I make it as my own addon? -- If I make it my onwn I probably need to refactor a few things in core. 2014-10-31 21:59 basically filtering out all agent-related messaging 2014-10-31 21:59 I wouldnt want it but I'd think it would be a pain to maintain out of core 2014-10-31 22:00 I haven't come across the need for that myself 2014-10-31 22:00 it could probably have some generic use 2014-10-31 22:00 could also do it on the viewr end 2014-10-31 22:00 I would be ok with it in core 2014-10-31 22:00 we have that need in Encitra (iurban planning) 2014-10-31 22:00 how so? 2014-10-31 22:01 we want ppl to visit the models without being aware that they are ulti-user environments 2014-10-31 22:01 we're also eliminating the self-avie from rendering 2014-10-31 22:01 but still see the indirect effects from other people? 2014-10-31 22:01 yeah. if someone moves something that will be seen 2014-10-31 22:01 like collisions? 2014-10-31 22:02 there are no collisions 2014-10-31 22:02 yeah, that would be quite ghostly 2014-10-31 22:02 sounds interesting 2014-10-31 22:02 In a generic sense, think aout new users getting their avatars equipped. It would be a private experience for them. 2014-10-31 22:02 poltergeists :0 2014-10-31 22:03 lol make it so level 200+ can see them 2014-10-31 22:03 oh yeah, admins would be able to see everything. 2014-10-31 22:04 that's easy to adjust. 2014-10-31 22:04 do you hide chat as well or can they still talk to each other? 2014-10-31 22:04 This is one step into my quest for a completely different user experience, especially for ppl who don't know anything at all about virtual worlds, just want to see the models 2014-10-31 22:04 chat can be hidden too 2014-10-31 22:05 This requires viewer-side work too 2014-10-31 22:05 I want to build on costumizing the UI server-side 2014-10-31 22:05 viewer has a fps mode I think 2014-10-31 22:05 mouse look? 2014-10-31 22:05 ya 2014-10-31 22:05 this is more drastic than mouselook 2014-10-31 22:07 diva: planning on forking the linden lab originating viewer? 2014-10-31 22:07 you probably want to make LL viewer work something like this? http://dahliaisland.wwweb3d.net:8099/webglView/ 2014-10-31 22:08 cool 2014-10-31 22:23 nor forking no 2014-10-31 22:23 not forking 2014-10-31 22:23 you hope to get some existing viewer to incorporate the necessary? 2014-10-31 22:24 yes, singularity 2014-10-31 22:24 melanie already did some work on configurable UI. it can be pushed much further 2014-10-31 22:25 nothing of this is closed source, mind you. the question is whether core and everyone else are also interested in this kind of UI experience or not 2014-10-31 22:25 ok, I'm neutral in having it in core if it's not something that will be a high maintenance burden 2014-10-31 22:25 if it's in core and not widely used there's abit more chance that it will get accidentally broken 2014-10-31 22:26 this requires extra login flags, extar SimFeatures, and a few conditionals here and there related to the agent-related messages 2014-10-31 22:26 those bits sounds reasonably modular, apart from agent message filtering I guess 2014-10-31 22:26 yes 2014-10-31 22:27 though message filtering could also be hooked 2014-10-31 22:27 I guess that's where one ends up in the separate addon territory :) 2014-10-31 22:27 can it? 2014-10-31 22:28 SP.SendAvatarDataToClient() for instance, could have some kind of event which says whether to actually send the data 2014-10-31 22:28 or ultimately perhaps the client should be listening for events anyway rather than directly called, though that's a bigger kettle of fish 2014-10-31 22:29 there are going to be a bunch of places where you would need to intercept stuff like agent appearance sending, attachments, as well as actual updates 2014-10-31 22:29 movement updates 2014-10-31 22:29 ok let me look into it, and I'll see how modular I can make it without opening a can of worms 2014-10-31 22:29 viewer side code means all need to be using that viewer 2014-10-31 22:29 no 2014-10-31 22:29 I have done quite a lot of work in this area in ghosts to reduce the lag issues when a new avatar enters a scene 2014-10-31 22:30 though the actual calls are the same, so probably wouldn't affect anything you do much 2014-10-31 22:30 ok, well if you see some opportunities to make it easier to do this, feel free to start refactoring 2014-10-31 22:30 ok 2014-10-31 22:32 I'd think some simple filtering in ScenePresence and maybe something at region entry when it sends everything to the viewer 2014-10-31 22:32 would be enough 2014-10-31 22:36 Starting build #3868 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-10-31 22:37 ok, so right now I'm looking into having two independently configured flags: camera-only and special-ui. The first eliminates the people-driven avatars from the viewer's scene and gives the person a "noclip" kind of camera control. The second flag hides the top menu bar and allows the viewer to download some of the xml files from the server, so that we can define what buttons go on the 2014-10-31 22:37 bottom 2014-10-31 22:38 it would be great if one could specify viewer ui in html/js but that would be a mammoth task I suspect 2014-10-31 22:38 rather than special case xml 2014-10-31 22:38 it's in xml, and not a very nice file 2014-10-31 22:38 but it's better than having it hardcoded in the viewer! 2014-10-31 22:38 yes 2014-10-31 22:39 you can define very minimal UIs 2014-10-31 22:39 softcoding would be so great. In the conf, for instance, we have a speaker mod ui which uses a huge hack of adjusting the texture each time a change is made 2014-10-31 22:39 although that's getting more in the field of having a hud communicate some xml/whatever file to control its apperance 2014-10-31 22:40 Last time I did this by using the build in web-viewer as the hud, but that is extremely clunky due to the need to keep clicking between the main viewer window and the web browser window 2014-10-31 22:40 Project opensim » mono-2.10.8.1 build #3868: SUCCESS in 4 min 10 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3868/ 2014-10-31 22:40 justincc: Actually persist a changed console set agent-limit via "region set". 2014-10-31 22:40 don;'t know if that could get any better with a moap hud, unreliable as moap can be 2014-10-31 22:40 yeah, I really really want to be able to control the UI for different purposes 2014-10-31 22:41 ACTION nods 2014-10-31 22:41 though maybe worth bearing in mind to try and keep it general if at all posisble so one might one day be able to use such elements in a viewer side hud 2014-10-31 22:47 hey BlueWall 2014-10-31 22:54 hey justincc 2014-10-31 22:55 BlueWall: so, I see that in core user profiles, when a user changes there preferences there are a few fields that are saved server side 2014-10-31 22:55 IMViaEmail is fairly obvious, but do you know what UserPreferences.Visible is? 2014-10-31 22:55 I think it is whether their email is visible 2014-10-31 22:56 ah ok 2014-10-31 22:56 so on the conf grid, I have an issue where some local accounts have no e-mail set in opensim 2014-10-31 22:56 so every time they try to change preferences they get the "UserPreferences request error" alert 2014-10-31 22:56 ahh 2014-10-31 22:57 what would you think about making the failure silent, at least temporarily (and maybe only in ghosts)? It's not ideal but it would at least stop those somewhat confusing messages 2014-10-31 22:57 I can do something to handle those cases 2014-10-31 22:58 also, it doesn't seem to work with hg, at least the avacon grid, but that might possibly be a config issue 2014-10-31 22:59 ok, just for now as I want to avoid trouble tomorrow, I'm simply going to silence the messages but that will be a temporary hack and only in ghosts 2014-10-31 22:59 It's probably in the module. what I need to do is harden it with the gatekeeper for users writing back to their home grid. 2014-10-31 22:59 then if there's a better fix can incorporate it later 2014-10-31 22:59 sure 2014-10-31 22:59 ok, cool 2014-10-31 23:01 Ok, that visible one goes with "Obly my Friends and Groups can see when I'm online" in singularity (I think) 2014-10-31 23:01 ok 2014-10-31 23:01 And th eother is "Send IM to Email 2014-10-31 23:02 " 2014-10-31 23:07 gah, set not sent 2014-10-31 23:13 ok, that does what you wnat for now? 2014-10-31 23:14 yes, I'msimply surpressing the errors ;) 2014-10-31 23:14 trying to do minimal changes at this point tbh 2014-10-31 23:14 ++ 2014-10-31 23:36 justincc is there a setting for hypergrid that blocks inbound jumps made through map search but allows jumps through the Teleport Home shortcut? 2014-10-31 23:37 error on map search jumps is "Teleport Failed Unable to verify Identity 2014-10-31 23:48 Arielle_: If they were using teleport home wouldn't they be home users of the grid anyway? 2014-10-31 23:52 sorry crashed icechat. 2014-10-31 23:52 just to repeat 2014-10-31 23:52 Arielle_: If they were using teleport home wouldn't they be home users of the grid anyway? 2014-10-31 23:52 yes Home user but also getting the error with accounts attempting to jump to the grid 2014-10-31 23:53 but found it starnge that the Home user would fail when using map search when jumping back from external grid 2014-10-31 23:53 but succeed on a teleport home shortcut 2014-10-31 23:54 that is curious. Unfortunatley I don't know hg in enough detail to easily say why 2014-10-31 23:54 the Grid was working fine on .8.1 but then reverted to .8.0.2 and now inbound jumps fail 2014-10-31 23:54 just wondered as someone at the dev meeting was mentioning the issue on another grid 2014-10-31 23:55 There are some documented settings at http://opensimulator.org/wiki/Hypergrid_Parameters and http://opensimulator.org/wiki/Hypergrid_Parameters but nothing obvious applies. And none of that stuff is new since 0.8.02 2014-10-31 23:55 normally it is a newtwork/router issue on the originating grid 2014-10-31 23:55 not the destination grid 2014-10-31 23:56 ok. There is no setting that allows the blocking of incoming HG jumps? 2014-10-31 23:56 I can't say for sure. It might be that I just didn't have reason to document it 2014-10-31 23:56 I suspect not 2014-10-31 23:56 er, at least not for hoem users 2014-10-31 23:57 there are many which block foreigners, of course 2014-10-31 23:57 is a Home user identified as being such a user if jumping through map? 2014-10-31 23:57 vs using Home shortcut? 2014-10-31 23:57 I wouldn't have thought so, but can't say for sure 2014-10-31 23:58 Arielle__, how about landmarks? 2014-10-31 23:59 were there not 8002 8003 port changes between .8.0.2 and .8.1? 2014-10-31 23:59 havent tried thT BlueWall 2014-10-31 23:59 the mapto command doesnt work though 2014-10-31 23:59 not sure if LM's use that mapto 2014-11-01 00:04 That message originates in the gatekeeper and there is only one condition that does not return false : Teleport Failed Unable to verify Identity 2014-11-01 00:04 oops - 1 sec 2014-11-01 00:04 m_UserAgentService.VerifyAgent(aCircuit.SessionID, aCircuit.ServiceSessionID); 2014-11-01 00:05 So, teleporting home works and teleporting by map doesn't? 2014-11-01 00:10 thats right Bluewall 2014-11-01 00:12 for an account coming in from another grid fails altogether 2014-11-01 00:12 it worked ok on .8.1 2014-11-01 00:12 checking gatekeeper address ports 2014-11-01 00:16 there is TeleportHome method, maybe it takes a slightly different path through all of the checks. 2014-11-01 00:17 I would have thought they all go through verificatio nthough 2014-11-01 00:19 UserAccountService doesnt have any bearing on it? 2014-11-01 00:22 RequestTeleportLandmark exists too 2014-11-01 00:26 Bluewall a landmark failed for the external account 2014-11-01 00:26 ok 2014-11-01 00:28 it also fails for the home user while on an external grid 2014-11-01 00:29 hmmm 2014-11-01 00:31 Hg teleports work here 2014-11-01 00:31 map and home 2014-11-01 00:32 Now, I can't login to another grid and TP back though. Kindof a loopback issue with that. 2014-11-01 00:32 the grid i am seeing the trouble on is great canadian grid 2014-11-01 00:33 yes thats the firmware for dd-wrt? 2014-11-01 00:33 try cc.opensimulator.org:8002:Keynotes 1 2014-11-01 00:33 i get there no issue 2014-11-01 00:33 Keynote 1 ? 2014-11-01 00:36 oh i went to HG landing zone 2014-11-01 00:37 doesn't really matter about that, can you get back home via the map now? 2014-11-01 00:40 no, i fails from there to with the same error 2014-11-01 00:42 have you restarted your grid/regions while away? 2014-11-01 00:44 my own home grid has no issue. but yes, i restarted it about an hour ago 2014-11-01 00:44 Did you relog at that time? 2014-11-01 00:45 yes 2014-11-01 00:45 Your grid is OK? 2014-11-01 00:45 but this has been happening the past 36 hours since Great canadian reverted to .8.0.2 2014-11-01 00:45 on that grid 2014-11-01 00:46 I cant' remember any hg changes since 0.8.0.2 level 2014-11-01 00:46 ok, just thought i would ask in case there is a setting or port that may have changed since then 2014-11-01 00:46 I'm not sure when the sessions started being persisted to surevive restarts 2014-11-01 00:47 but, that shouldn't affect it. 2014-11-01 00:47 if the network is the same and the configs are the same, then it should work the same 2014-11-01 00:47 Maybe they have some port issues in their configuration? 2014-11-01 00:48 Or private modules? 2014-11-01 00:48 i looked over their robusthg.ini and gridcommon.ini and lines up with my ini's 2014-11-01 00:48 modules a possibility 2014-11-01 00:49 It would be hard to say. 2014-11-01 00:49 Ping Plugh 2014-11-01 00:49 I know I can jup out to cc.opensimulator.org and back w/o issues 2014-11-01 00:49 from my home hosted grid i can too 2014-11-01 00:50 Then it's soemthing on their side. 2014-11-01 00:50 seems so 2014-11-01 00:51 one day need to write a tool to check configuration if possible 2014-11-01 00:51 or probe required open ports, etc. 2014-11-01 00:51 I've had no issues using Hg other than my own little routing thing for ages 2014-11-01 00:51 new world studio had something for that. No idea if opensource though 2014-11-01 00:52 Arielle_ i need to restart keynote 1 on OSCC 2014-11-01 00:52 you avatar is there 2014-11-01 00:52 me too Bluewall when I was using dd-wrt firmware. That drove me crazy for a while with the exact issue you described 2014-11-01 00:53 is your home region and the region you were attempting to get to via maps the same? 2014-11-01 00:53 I need to be gone in about 10 mins btw, but should be back 09:30 EDT for the rehearsal tomorrow 2014-11-01 00:53 I'm a direct connect to the net 2014-11-01 00:53 i'm out nebadon 2014-11-01 00:53 thanks 2014-11-01 00:53 I've just had no reason to go digging around to fix it 2014-11-01 00:54 yes on same region Bluewall 2014-11-01 00:55 thx for the help anyway Bluewall and Justincc 2014-11-01 00:55 will have to wait till gcg sorts it out\ 2014-11-01 00:55 one day when I have time I'm going to throughly go through all this stuff and understand exactly how it works 2014-11-01 00:55 sure, hope you're able to get it resolved. 2014-11-01 00:56 ~justincc with extra time? ;) 2014-11-01 00:56 if only :) 2014-11-01 00:56 login to that region's console and list all the regions 2014-11-01 00:57 need 36 hours in a day 2014-11-01 00:58 no access to console for the GCG console but I have tried their welcome region too and cant get there 2014-11-01 00:58 well - are you jumping from your home grid to your home on the GCG ? 2014-11-01 00:58 i have tried from my home grid, metro grid and a friends grid 2014-11-01 00:59 I think they just started Hg a couple of weeks ago? 2014-11-01 00:59 ok, look in your region's console 2014-11-01 00:59 each with their own Arielle account. Not sure how long ago but yes, fairly recent 2014-11-01 00:59 is your uuid the same on them? 2014-11-01 01:00 on each account? No 2014-11-01 01:00 ok 2014-11-01 01:00 that wont work 2014-11-01 01:00 right 2014-11-01 01:00 i tried years ago :) 2014-11-01 01:00 do you the the GCG regions listed in your console? 2014-11-01 01:01 whats the command? 2014-11-01 01:01 to list regions? 2014-11-01 01:01 haa, yeah - I logged in as Nebadon to OSG over Hg when we found that hole. 2014-11-01 01:01 show regions 2014-11-01 01:02 yeah, this is because of the currently necessary hacky stuff gong on in the backend to map hg regions to the region grid 2014-11-01 01:02 would love to get rid of that stuff one day since I'm pretty sure it leads to obscure bugs too 2014-11-01 01:02 just shows my 6 regions 2014-11-01 01:02 on service console or simulator? 2014-11-01 01:02 simulator 2014-11-01 01:03 I think you want to do it on robust console 2014-11-01 01:03 ? 2014-11-01 01:03 simulator 2014-11-01 01:04 ok, I've got to go to make sure I get enough rest for tomorrow. 2014-11-01 01:04 whenyou do a map search, it looks for the region name in your grid, if not found and the name contains ".", then it attempts to Hg link it to your grid 2014-11-01 01:04 ACTION waves 2014-11-01 01:04 bye 2014-11-01 01:04 just checked robust console and it shows the 6 and a bunch of old ones i had before 2014-11-01 01:04 yeah, but I believe the links are made on the service backend... could be wrong 2014-11-01 01:04 anyway, bye 2014-11-01 01:04 http://cc.opensimulator.org:8002/ Keynote 1 b320e7ca-7525-447d-b8bd-e75458711b67 24345,0 256x256 RegionOnline, NoDirectLogin, Hyperlink 2014-11-01 01:04 That is my region's link to Keynote 1 from a scripted Hg teleport. 2014-11-01 01:05 b320....is region uuid? 2014-11-01 01:05 yes 2014-11-01 01:07 map search i use login.greatcanadiangrid.ca:8002:avalonia ...no http:// 2014-11-01 01:07 both are usable for all regions arent they? 2014-11-01 01:08 yes 2014-11-01 01:09 ok, for a map search, I'm not seeing them 2014-11-01 01:09 i find i have to search a couple times sometimes 2014-11-01 01:10 I think when I need to do that, my regions are busy with scripts or something. 2014-11-01 01:11 originating grid or destination one? 2014-11-01 01:11 origin 2014-11-01 01:11 rare though 2014-11-01 01:12 Ok, I do see the one I jumped to via map. 2014-11-01 01:12 http://cc.opensimulator.org:8002/ keynote 3 b2d05dc6-5645-4a31-b09c-3d95ff95e67b 1659,0 256x256 RegionOnline, NoDirectLogin, Hyperlink 2014-11-01 01:12 I was looking in the wrong region's console 2014-11-01 01:14 are you able to jump to the address i listed? 2014-11-01 01:14 1 sec 2014-11-01 01:15 no 2014-11-01 01:15 they have an issue on their side. 2014-11-01 01:15 it was immediate rejection 2014-11-01 01:16 yes, me too 2014-11-01 01:16 i'll try the patience thing 2014-11-01 01:17 thx again for the help Bluewall 2014-11-01 01:17 there is a space in front of the name? 2014-11-01 01:17 in front of avalonia? 2014-11-01 01:17 no\ 2014-11-01 01:17 http://192.99.20.15:8002/ avalonia b04e4b14-7ae6-4331-9497-7c6e7d165aa9 15250,0 256x256 RegionOnline, NoDirectLogin, Hyperlink 2014-11-01 01:17 see that? 2014-11-01 01:18 yes but the conversion to http:// always does that 2014-11-01 01:18 the region is mapped into my grid space - note the space 2014-11-01 01:18 Ahhh, ok @.@ 2014-11-01 01:18 never noticed that. 2014-11-01 01:18 :avalonia or / avalonia if using http:// addressing 2014-11-01 01:19 ok, makes sense - I see that with the Keynote as well. 2014-11-01 01:20 can confusing for newer users and probably a factor in many apparent failed jumps 2014-11-01 06:01 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-01 16:51 diva: still there? 2014-11-01 18:17 justincc I'm here now 2014-11-01 18:17 what'sup? 2014-11-01 18:17 no worries,though you were going tocome along to the presentation session practice :) 2014-11-01 18:17 thought 2014-11-01 18:17 sorry, I had to leave for a bit.. 2014-11-01 18:18 ok, hopefully there won't be any problems on the day 2014-11-01 18:19 on your presentation you're planning on taking q&a? 2014-11-01 18:22 yes 2014-11-01 18:23 from the chat directly or do you want the moderator to help? 2014-11-01 18:56 is the load test now? 2014-11-01 19:01 AFAIK, yes 2014-11-01 19:01 I was just about to look for my login information. 2014-11-01 19:25 I waited to long to get an in-world ticket for the conference. Sigh. 2014-11-01 19:25 That'll teach me. 2014-11-01 19:26 hey all 2014-11-01 19:33 awwww smxy 2014-11-01 19:33 i have a ticket lol 2014-11-01 19:34 not all will show and they opened the doors last year 2014-11-01 19:35 and maybe they need volunteers or something still\] 2014-11-01 19:38 Well, I at least have the streaming ticket. 2014-11-01 19:40 i think they do still need volenures but they have already done the training day and well i missed the dry run due to my mum getting rudshed to hosptial 2014-11-01 19:49 crash? 2014-11-01 19:49 Think so. Both my viewers just died 2014-11-01 19:50 too many real viewers? 2014-11-01 19:51 did the region crash? 2014-11-01 19:51 well something broke 2014-11-01 19:51 hard to tell when the viewer crashes first :) 2014-11-01 20:17 Oh Bluewall, that problem last night might be nothing more then using the IP rather than the hostname in the ini files. Will know for sure later 2014-11-01 20:38 Indigo Line 2014-11-01 20:38 :) 2014-11-01 20:39 Indigo line? 2014-11-01 20:39 Was a map search - can't keep up with 2 screens :S 2014-11-01 20:40 ahh :) 2014-11-02 01:41 hey all 2014-11-02 04:52 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-02 06:28 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-02 13:30 morning all 2014-11-02 14:08 don't expect all to answer at the same time :) - good morning. 2014-11-03 04:59 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-04 04:35 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-04 18:17 hey nebadon 2014-11-04 18:21 hey 2014-11-04 18:22 that everything justincc? 2014-11-04 18:22 nebadon: pls could you update now 2014-11-04 18:22 kk 2014-11-04 18:22 this will give me a tiny chance to see if I've fucked up 2014-11-04 18:25 justincc 2014-11-04 18:25 its not even compiling 2014-11-04 18:25 shit 2014-11-04 18:25 ok, one moment, probably did forget to add a new class 2014-11-04 18:26 Can see The type or namespace name `HGIncomingSceneObjectEngine' could not be found. Are you missing an assembly reference? 2014-11-04 18:26 yep same 2014-11-04 18:27 ok there 2014-11-04 18:27 compiling 2014-11-04 18:27 im doing this in ghosts4 justincc 2014-11-04 18:27 so we can easily fall back to ghosts3 2014-11-04 18:28 compiled that time 2014-11-04 18:29 ok, config files should be intact? 2014-11-04 18:30 yes 2014-11-04 18:30 just dont do a git --reset hard or git clean 2014-11-04 18:30 and it will retain everything 2014-11-04 18:30 hopefully I didn't spend most of yesterday barking up the wrong tree on this, though utterly impossible to say for sure. Also added some more diagnostic tools to see why there might have been spikes in threads used, though that could have been a consequence of something else 2014-11-04 18:30 ok 2014-11-04 18:30 just cp then git pull 2014-11-04 18:31 ok Keynotes are restarted 2014-11-04 18:31 Staff is going now 2014-11-04 18:31 let me know when keynotes/staff are restated. I want to do a hg alient av entrance 2014-11-04 18:31 ok 2014-11-04 18:31 ok i will too 2014-11-04 18:31 let me know when you are ready to the alien TP 2014-11-04 18:32 can I do it first? I'd like to know the exact trigger point when I watch the console 2014-11-04 18:32 standby 2014-11-04 18:32 yea absolutely 2014-11-04 18:32 just shout when you are ready for me too 2014-11-04 18:33 ok now 2014-11-04 18:42 the alien isn't somehow containined anywhere on kn1. right? Just checking 2014-11-04 20:24 -!- ChristophBalhau1(~Christoph@p4FD63FA5.dip0.t-ipconnect.de) has left #opensim-dev 2014-11-05 01:06 mheilman_: wherever you're going with that NPC creation, you're treading on dangerous terrain 2014-11-05 01:06 you should call the methods exposed by the NPC module, which do not require a script engine object 2014-11-05 01:06 NEVER and I mean NEVER call anything in OSSL_Api.cs or LSL_Api.cs, etc. directly! 2014-11-05 01:07 those functions are meant to be called from wthin a valid script context and from a script engine thread! 2014-11-05 01:07 your OpenSim will likely EXPLODE under the right (wrong) conditions 2014-11-05 01:07 look into the NPCModule, it has what you need 2014-11-05 01:47 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-05 01:55 question if anyone is around. I know last week you guys were talking about an issue where if a UDP was attempted to be used for a region that was already used in another region and did a fix for that. When that problem occurred, did it cause the CPU load to go insanely to 100+% by chance? 2014-11-05 02:14 justincc fixed a bug where two regions within the same instance could use the same udp oprt, due to mono defaulting to SO_REUSEADDR 2014-11-05 02:38 yeah....im seeing errors occuring with the UDPserver code, and it's affecting only certain avatars and causing the server to hit 100% until opensim is restarted 2014-11-05 02:38 not sure what's causing it though 2014-11-05 02:45 if you had regionsini define several regions using the same port, the this fix would affect you 2014-11-05 02:45 if not, this is not the bug you're looking for (make jedi gesture) 2014-11-05 02:58 yeah i have each region with it's own port in the Regions.ini file 2014-11-05 02:59 so i guess it's something different 2014-11-05 03:00 i think part of the problem is this person that's connecting to the grid has some major internet issues, as they have problems connecting in secondlife, so i dont know if their connection is causing some sort of problem with OpenSim or what 2014-11-05 03:17 Bug #7365:04 Add ability to create gross terrain features from console 14( http://opensimulator.org/mantis/view.php?id=7365 ): has been SUBMITTED. 2014-11-05 03:22 Bug #7365:04 [PATCH] Add ability to create gross terrain features from console 14( http://opensimulator.org/mantis/view.php?id=7365 ): has a PATCH to be looked at. 2014-11-05 04:36 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-05 05:00 Bug #7365:04 [PATCH] Add ability to create gross terrain features from console 14( http://opensimulator.org/mantis/view.php?id=7365 ): A NOTE has been added to this issue. 2014-11-05 06:12 Bug #7366:04 Service causes error with Mysql when logging in to my grid 14( http://opensimulator.org/mantis/view.php?id=7366 ): has been SUBMITTED. 2014-11-05 06:18 Bug #7366:04 Service causes error with Mysql when logging in to my grid 14( http://opensimulator.org/mantis/view.php?id=7366 ): A NOTE has been added to this issue. 2014-11-05 12:37 Bug #7365:04 [PATCH] Add ability to create gross terrain features from console 14( http://opensimulator.org/mantis/view.php?id=7365 ): A NOTE has been added to this issue. 2014-11-05 13:18 Melanie_ thanks for the information. However, I am already working against the NPCModule, and CreateNPC expects an AvatarAppearance to be passed in. I am looking for a method to persist and NPC appearance accross region restarts, and the only method I have found is the scripting call I have been emulating. Do you know of a better way? 2014-11-05 14:49 Hi everyone. Latest GIT master appears to fail to compile: `CompressionLevel' is an ambiguous reference between `System.IO.Compression.CompressionLevel' and `Ionic.Zlib.CompressionLevel' 2014-11-05 15:58 It builds for me on CentOS 7 with Mono 3.10.0. 2014-11-05 16:21 Taoki how are you updating the code? 2014-11-05 16:21 is this a fresh clone? 2014-11-05 16:22 that error sounds like old dlls are still present maybe 2014-11-05 17:09 I've had a situation where a user comes up as unknown. I fixed the cause of the problem but they still show as unknown even after clearing viewer cache and relogging. Where is the user info cached? In the regions or in Robust? 2014-11-05 17:54 Plugh: The file that the names are stored in, in the viewer cache, is not normally deleted when clearing the cache. You need to go to your cache dir, when the viewer isn't running, and delete everything you see in it. 2014-11-05 17:55 If you still see it after that, then they are being cached somewhere on the server side too. 2014-11-05 18:04 smxy: ok. I'll take a look at it again later. 2014-11-05 18:12 -!- ChristophBalhaus(~Christoph@p4FD63FA5.dip0.t-ipconnect.de) has left #opensim-dev 2014-11-05 18:46 nebadon: GIT. I did a GIT pull and attempted to compile 2014-11-05 18:48 Taoki, can you look for the place in the build process that the failure occurs and paste what you find there to pastebin and share the link here? Thanks. 2014-11-05 18:50 I'm currently a bit busy, might soon 2014-11-05 18:50 you are on windows right Taoki? 2014-11-05 18:50 nebadon: Linux. openSUSE 13.2 x64 2014-11-05 18:51 cool, just when you are able. It would help pinpoint where it is happening. 2014-11-05 18:52 I'm on the same OS, about to try a build here. 2014-11-05 18:55 Nice. Try compiling latest GIT master then... you should get the same rrror unless I'm doing something different 2014-11-05 18:56 Taoki: nant or xbuild? 2014-11-05 18:56 **error 2014-11-05 18:56 I have some error 2014-11-05 18:56 I believe it's nant 2014-11-05 18:56 ok 2014-11-05 18:56 I probably don't have nant opn this box 2014-11-05 18:57 ubuntu with mono 2.10.8.. xbuild works. 2014-11-05 18:59 i've run into that on fedora for a while now - nant builds stopped working with a missing required assembly error - but xbuild works 2014-11-05 18:59 2.10.8.1 2014-11-05 19:00 xbuild is solid. I can't think of any reason to use nant theese days. 2014-11-05 19:00 xbuild is tons of screen barf - nant was far less so - easier to see what was happening 2014-11-05 19:01 have not tried nant since I moved to mono 3.4 2014-11-05 19:03 I'm not sure which I'm using with certainty really... I think it's nant. 2014-11-05 19:03 ACTION attempts remote login to Taoki's machine to see if xbuild works. 2014-11-05 19:04 Well, I simply use the command "make". Not sure which of the two that activates 2014-11-05 19:05 nant 2014-11-05 19:05 my error was caused by some stray files in the source tree - re-trying now 2014-11-05 19:06 NAnt 0.92 Release June 9, 2012 2014-11-05 19:06 Yeah, that's what I'm using then. Someone also said nant is noisty, and the build process prints a ton of lines :P 2014-11-05 19:06 << latest 2014-11-05 19:06 Anyway I'll post the build log soon. 2014-11-05 19:06 No errors here 2014-11-05 19:07 Let my pass you a set of commands, mayb you can try with xbuild when you have a few minutes? 2014-11-05 19:07 xbuild /t:clean 2014-11-05 19:07 ./runprebuild.sh autoclean 2014-11-05 19:07 ./runprebuild.sh vs2010 2014-11-05 19:07 xbuild 2014-11-05 19:07 http://pastebin.com/SR3fcjmZ 2014-11-05 19:08 /home/mircea/Games/SecondLife/Opensim-OSGrid/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver 2014-11-05 19:09 compiler for "Mono 4.5 Profile" does not support limiting the platform on which the compiled code can run. 2014-11-05 19:10 Yeah, it prints that all the time, and it did before too. But it was just a warning 2014-11-05 19:10 not sure where that 4.5 is comming from, we are using 4.0 framework so Debian works 2014-11-05 19:11 do you ahve a parallel mono install? 2014-11-05 19:12 no, only official repository packages 2014-11-05 19:15 yeah that looks a lot like what I remember seeing too 2014-11-05 19:15 I can't see where this is coming from - framework: Mono 4.5 Profile 2014-11-05 19:15 some new code a while back somehow caused mono to think it needed 4.5 for something and nant rolls over 2014-11-05 19:15 xbuild sorts it out 2014-11-05 19:15 We have to stay at 4.0 because of Debain 2014-11-05 19:16 Looks like Ionic.Zlib.Compression? 2014-11-05 19:17 well, that was probably built under 4.0 or something 2014-11-05 19:18 the last nant update was mid-2012. I'm not sure if mono was supporting the 4.5 framework at that time. 2014-11-05 19:18 I would try xbuild 2014-11-05 19:18 maybe core devs might consider removing nant as an option. 2014-11-05 19:18 if that works, then a mantis wouold be in order 2014-11-05 19:18 I don't know how to set that up now 2014-11-05 19:19 I gave you the instructions just a few minutes ago 2014-11-05 19:19 oh, sorry 2014-11-05 19:19 xbuild /t:clean 2014-11-05 19:19 ./runprebuild.sh autoclean 2014-11-05 19:19 ./runprebuild.sh vs2010 2014-11-05 19:19 xbuild 2014-11-05 19:19 is ok 2014-11-05 19:19 Anyway, I have mono 3.8.0 and nant 0.92 2014-11-05 19:20 hmm, I have 3.0.6 here 2014-11-05 19:20 Is xbuild part of the OS too, or is it a proprietary tool? IIRC, vs was Microsoft's visual studio 2014-11-05 19:20 hmmm 3.8? 2014-11-05 19:21 it is part of the mono distribution 2014-11-05 19:21 i wonder if thats part of the problem 2014-11-05 19:21 are you compiling mono yourself? 2014-11-05 19:21 or is it from a repo? 2014-11-05 19:22 I'm trying now with 3.8 2014-11-05 19:22 builds fine 2014-11-05 19:23 prebuild.xml defines the framework version (4.0) to build under. 2014-11-05 19:24 I can not understand where the messages about 4.5 are coming from, unless Nant totally ignores whate we ask for. 2014-11-05 19:26 OpenSuse 13.2 0.0 2014-11-05 19:26 that was released yesterday 2014-11-05 19:27 I'm on 13.1 still. 2014-11-05 19:27 Ok. I upgraded recently yes 2014-11-05 19:28 I will not be able to upgrade here until later this evening. 2014-11-05 19:28 hmm is 13.2 official now? 2014-11-05 19:28 or beta? 2014-11-05 19:28 we need to be careful testing against beta releases 2014-11-05 19:28 meantime, could you try to build under xbuild to let us know if Nant is the issue? 2014-11-05 19:28 http://www.opensuse.org/en/ 2014-11-05 19:28 Official 2014-11-05 19:29 ok cool 2014-11-05 19:29 does it ship with mono 3.8? 2014-11-05 19:29 lol, Maybe I can update Monodevelop now. 2014-11-05 19:29 BlueWall: I will try soon, still busy 2014-11-05 19:29 thats a wierd version for them to choose if it does 2014-11-05 19:29 I have considered jumping back to Slackware 2014-11-05 19:30 Taoki, Ok, thanks. 2014-11-05 19:30 I'll be afk for a while, but you can paste me a message here when you are able to try and I'll see it. 2014-11-05 19:31 nebadon, yeah, they have been slack with mono support. And it seems like the Xamarin people are on something like 11.2 2014-11-05 19:34 well it seems unlikely anyone is on 11.2 2014-11-05 19:34 the repos are shut off 2014-11-05 19:34 there is no shellshock fix for 11.2 2014-11-05 19:35 its more likely they are all on mac now 2014-11-05 19:35 lol 2014-11-05 19:35 they seem to be very focused on iOS support 2014-11-05 19:35 more than anything 2014-11-05 19:35 they screwed the Linux community 2014-11-05 19:35 lol 2014-11-05 19:36 their downloads page looks different now 2014-11-05 19:36 yea their website has gotten a major revamp 2014-11-05 19:36 its nice actually 2014-11-05 19:37 They are running from OpenSUSE 2014-11-05 19:38 the website is? 2014-11-05 19:38 I guess OpenSUSE support falls under Red Hat 2014-11-05 19:38 ya fedora rpms usually work in opensuse 2014-11-05 19:38 Red Hat, SUSE, and derivatives 2014-11-05 19:38 from my experience 2014-11-05 19:38 lol, SUSE is a Slackware derivitive 2014-11-05 19:38 not always but a lot do 2014-11-05 19:39 most of the rpm based linux are related in some manner 2014-11-05 19:39 yes 2014-11-05 19:39 that is one area OpenSUSE leans toward RF, etc. 2014-11-05 19:39 Slackware builds from sources 2014-11-05 19:41 I need to take off for a while, and will update later here to see if builds are OK. 2014-11-05 19:41 I really suspect Nant is the culprit though. 2014-11-05 19:41 back in a while 2014-11-05 19:44 ya wouldnt surprise me if nant is the problem 2014-11-05 19:44 i havent used that in a long time 2014-11-05 19:44 kk BlueWall talk later :) 2014-11-05 19:47 I wanted to install OpenSUSE 13.2 yesterday, but XenServer can't install it yet. :( 2014-11-05 19:48 I haven't used nant in at least 2 years, if not longer. 2014-11-05 19:48 xbuild all the way. 2014-11-05 19:55 Bug #7367:04 Standalone HG persisting URLs to regions table when it shouldn't 14( http://opensimulator.org/mantis/view.php?id=7367 ): has been SUBMITTED. 2014-11-05 21:01 :( http://radegast.org/wp/blog/2014/11/roads-end/comment-page-1/ 2014-11-05 23:41 Well, that sucks. I guess that means Replex will stop and Singularity will not benefit from his expertise anymore, either. Regardless, his health is important and I hope he can improve it. 2014-11-05 23:44 ya :( He's mentioned his health a few times in the past but never gave any details. Whatever it is, I hope he can get better. 2014-11-05 23:44 Aye. 2014-11-05 23:45 dang 2014-11-05 23:55 About #7367 ... I thought linked regions were supposed to persist across restarts. 2014-11-05 23:57 Ones manually linked, I mean, not links made just because someone HGTPed in or out. 2014-11-05 23:58 is that just with Diva Distro? 2014-11-05 23:58 or is that in core too? I thought when you made a link on region cosole it didnt persist 2014-11-05 23:59 its been a long time since ive done that though 2014-11-06 00:00 Yeah, I'm not sure. I could be wrong. 2014-11-06 00:05 it depends on the configuration 2014-11-06 00:05 the diva distro persists the hyperlinks 2014-11-06 00:07 Ah. I'm not crazy then, and both nebadon and I remembered right. :) 2014-11-06 00:08 maybe depends if you mean in the region or robust console 2014-11-06 00:08 Mata Hari didn't say if it was with the Diva Distro or not. 2014-11-06 00:08 robust doesnt seem to persist 2014-11-06 00:08 correct 2014-11-06 00:09 there may be options to do that with divas stuff 2014-11-06 00:09 and perhaps even options in core, but its not the default 2014-11-06 00:09 I have a D2 running. Maybe I can spot the option. 2014-11-06 00:11 smxy: it has to do with the GridService database dll, iirc 2014-11-06 00:11 if it uses the Null one, nothing persists 2014-11-06 00:12 if it uses the MySQL one, hyperlinks persist. I don't remember the details though 2014-11-06 00:12 my impression was that if you specifically create a link through link-region command, it would persist 2014-11-06 00:12 StorageProvider in [GridService] ? 2014-11-06 00:13 My D2 is using Diva.Data.MySQL.dll as the StorageProvider in that section. 2014-11-06 00:13 yes 2014-11-06 00:14 That's the default in DivaPreferences.ini 2014-11-06 00:14 yes 2014-11-06 00:14 but the default for normal opensim is the Null storage, iirc 2014-11-06 00:15 In a vanilla standalone, it's set to OpenSim.Data.Null.dll 2014-11-06 00:15 So Mata Hari must be using your distro. 2014-11-06 00:15 Or changed that setting in vanilla. 2014-11-06 00:17 ya default standalone behavior wont even generate a regions table 2014-11-06 00:17 you have to edit one of the ini files to enable that 2014-11-06 00:18 StandAloneCommon.ini maybe 2014-11-06 00:18 been a while 2014-11-06 00:19 On the otherhand, I just checked the db for my vanilla standalone and it not only has a regions table, it's got many entries other than for its own single region, that are all hyperlinks. 2014-11-06 00:22 Both of my vanilla standalones, in fact, in addition to my D2. 2014-11-06 00:22 So maybe there is a bug after all. 2014-11-06 00:23 As expected, my Robust grid only has entries for its own regions in its regions table. 2014-11-06 00:32 and its set for null smxy? 2014-11-06 00:33 under [GridService] in StandaloneCommon.ini? 2014-11-06 00:34 yes 2014-11-06 00:35 It's set to OpenSim.Data.Null.dll 2014-11-06 00:35 huh 2014-11-06 00:35 wierd 2014-11-06 00:35 its null in standalone.ini too 2014-11-06 00:36 if you get a chance can you fire up a brand new one? 2014-11-06 00:36 Hmm. I looked in StandaloneHypergrid.ini and it's set the way I said. I didn't look in Common. Just a sec. 2014-11-06 00:36 maybe you did have it enabled at one point 2014-11-06 00:36 and a ini updated wiped it out 2014-11-06 00:36 however it wouldnt update if that were the case 2014-11-06 00:37 you wouldnt get new links that is 2014-11-06 00:37 oh 2014-11-06 00:37 the common one is the important one 2014-11-06 00:37 you never change the Hypergrid.ini one 2014-11-06 00:37 those shoul alwyas remain static 2014-11-06 00:37 I didn't 2014-11-06 00:37 ok cool 2014-11-06 00:37 In my StandaloneCommon.ini I have this: 2014-11-06 00:38 ;; For in-memory region storage (default) 2014-11-06 00:38 ;StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" 2014-11-06 00:38 ;;--- For MySql region storage (alternative) 2014-11-06 00:38 StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData" 2014-11-06 00:38 well there you go 2014-11-06 00:38 thats not the default 2014-11-06 00:38 Let me see if that's the default or I changed it. 2014-11-06 00:38 its not 2014-11-06 00:38 You're correct. 2014-11-06 00:39 But it would be something easily enabled if one were going through and switching from sqlite to mysql. 2014-11-06 00:39 You might do it without thinking about it. 2014-11-06 00:40 Which is probably what I did ages ago when I created it. 2014-11-06 00:40 Perhaps Mata Hari did the same. 2014-11-06 00:41 Bug #7366:04 Service causes error with Mysql when logging in to my grid 14( http://opensimulator.org/mantis/view.php?id=7366 ): A NOTE has been added to this issue. 2014-11-06 00:42 ya perhaps 2014-11-06 00:42 Bug #7366:04 Service causes error with Mysql when logging in to my grid 14( http://opensimulator.org/mantis/view.php?id=7366 ): A NOTE has been added to this issue. 2014-11-06 00:44 Bug #7366:04 Service causes error with Mysql when logging in to my grid 14( http://opensimulator.org/mantis/view.php?id=7366 ): has been RESOLVED. 2014-11-06 00:45 He added two non-standard options to his connect string and doesn't wonder why only he has to do that? 2014-11-06 00:47 The thing about that mantis is things like map searches, landmark, picks, osTeleportAgent etc. that automatically link Hg regions are causing them to be persisted in the database. You would expect ones that you link manually to be there, but those behind the scenes ones should not. 2014-11-06 00:48 and posted his server root/database password to a public site 2014-11-06 00:49 0.0 2014-11-06 00:57 Bug #7367:04 Standalone HG persisting URLs to regions table when it shouldn't 14( http://opensimulator.org/mantis/view.php?id=7367 ): A NOTE has been added to this issue. 2014-11-06 01:43 Is the plan to merge the "Ghosts" branch into the Dev Master eventually? 2014-11-06 01:43 yes, post conference 2014-11-06 01:44 Thanks justincc|2 2014-11-06 01:44 alright, I am close to drop dead point, everything else will have to wait a while longer :) 2014-11-06 01:44 bye folks 2014-11-06 01:45 bye justincc 2014-11-06 03:26 I think that will have people complaining that they are missing attachments again, if I understand it correctly. 2014-11-06 03:30 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-06 03:32 that happens now 2014-11-06 03:34 hopefully it will resolve the issue of needing to jump twice. First time so all the attachments are transferred and the second one for the actual avatar transfer 2014-11-06 03:35 then have to wait several minutes for the attachments to rezz 2014-11-06 03:49 I can't say as I've ever seen that behavior. 2014-11-06 03:49 But that doesn't mean others haven't. 2014-11-06 03:50 a lot of that would depend on the quality of the connection and servers 2014-11-06 03:55 it does. Upload speed of the originating region. 2014-11-06 03:56 but seems to be more then just that 2014-11-06 03:56 think a lot of male avi's dont see it cause they dont usually have a lot of attachments 2014-11-06 03:58 I don't know if viewers still have the avatar cost tools, but that would be interesting to see how heavy it is. 2014-11-06 03:58 heh mine usually isn't lightweight 2014-11-06 03:59 also, what is your viewer graphics setting? 2014-11-06 03:59 view distance, etc. 2014-11-06 03:59 between medium and high 2014-11-06 03:59 it varies between 32-300 2014-11-06 03:59 doesnt seem to have any bearing 2014-11-06 04:00 just jumped an hour ago with distance at 32 2014-11-06 04:00 took 2 tries 2014-11-06 04:00 ver to my local one 2014-11-06 04:01 from hosted server to local grid 2014-11-06 04:02 2 jumps to get attachments? 2014-11-06 04:02 odd 2014-11-06 04:02 two jumps, one sends the attachments, then times out and the next attempt succeeds immediately 2014-11-06 04:02 but the avatar arrives stripped of attachments 2014-11-06 04:03 hg or grid ? 2014-11-06 04:03 can take a bit for the attachments to rezz 2014-11-06 04:03 hg 2014-11-06 04:03 hmm ok 2014-11-06 04:03 may happen on tp's but i dont try that a lot 2014-11-06 04:04 on normal tps i do see other ppl avatars became invisible on some viewers 2014-11-06 04:04 it used to be on jumps that the avatar would go first and then attachments catch up 2014-11-06 04:04 like fs.. but thats viewer issue 2014-11-06 04:04 then code was changed to send attachments ahead 2014-11-06 04:05 but seems to me that the "push" takes longer then a "pull" 2014-11-06 04:07 meaning if i jump to another grid with just wearables, it takes less time to then wear attachments then to send them ahead 2014-11-06 04:08 never looked to hg code :) 2014-11-06 04:08 what you working on these days? 2014-11-06 04:09 any Ode? 2014-11-06 04:09 ode is +- stable for now 2014-11-06 19:52 https://www.youtube.com/embed/bpnWHbs4EWg?rel=0&autoplay=1;fs=0;autohide=0;hd=1;vq=hd1080 2014-11-06 19:53 git commit #'s for 2014 so far > http://pastebin.com/jwd6phHr 2014-11-06 20:00 310 days :) 2014-11-06 20:00 972 patches total 2014-11-06 20:57 nebadon: do you have a "unique contributors" count? 2014-11-06 21:01 http://www.codeproject.com/Articles/832957/Dynamic-Bounding-Volume-Hiearchy-in-Csharp 2014-11-06 21:02 neb show dev_random the contibutors video :P 2014-11-06 21:03 ACTION missed that pastebin link. 2014-11-06 21:03 (watched the video) 2014-11-06 21:37 dahlia: Long description for a not so short title. Might be quite useful for those working in that area of the code. 2014-11-06 21:43 Plugh: OpenSim lacks an efficient means of doing spatial queries. Something like that might help :) Although Ive brought up the subject several times in the past and nobody seemed to care :/ 2014-11-06 21:45 I should say it lacks a means of doing *efficient* spatial queries 2014-11-06 21:46 one can always just test every SOG/SOP linearly 2014-11-06 22:22 -!- Guest49579(~Christoph@p4FD605B9.dip0.t-ipconnect.de) has left #opensim-dev 2014-11-06 23:36 why does opensim use ionic.zip library and not the default .net gzip? 2014-11-06 23:36 AliciaRaven: orenh says it performs significantly better 2014-11-06 23:37 i have been trying to use it but it gives me crc check errors and the native version works fine 2014-11-06 23:37 huh, how odd. Not heard that before 2014-11-06 23:38 but I've not tried to use it any other way 2014-11-06 23:39 im using it to parse iar files in a region module and i cant see any difference with my code and the existing opensim read code but mine gives a crc error every time lol 2014-11-06 23:39 not a big deal just wondering 2014-11-06 23:39 yeah, don't know why that's hapepning 2014-11-06 23:40 done a google search for "zlib iconic bad crc32 in gzip trailer" and seems like its quite common 2014-11-06 23:41 huh 2014-11-06 23:41 the exception ZlibException("Bad CRC32 in GZIP trailer. (actual(EC084966)!=expected(8FC3EF16))") 2014-11-06 23:53 justincc, are commits to master frozen at this point? Or can I push the viewer support modules I have been working on? I placed them on OptionalModules 2014-11-06 23:53 you can push mater, only ghosts is frozen 2014-11-06 23:53 master 2014-11-06 23:54 ok 2014-11-06 23:54 I'll probably send a message to -dev just to notify ppl about this 2014-11-06 23:54 cool 2014-11-06 23:55 we have a first version of the viewer that shows different UI and controls depending on what the server commands 2014-11-06 23:55 ok, that will be open source? 2014-11-06 23:56 yes, I'm just coordinating with pushing this up, because the viewer doesn't do anything different if these modules aren't enabled 2014-11-06 23:56 ACTION nods 2014-11-06 23:58 diva i meant to ask you is it difficult to keep OnLook code current with singularity master code? 2014-11-06 23:58 with all these mods? 2014-11-06 23:58 I think so, yes 2014-11-06 23:58 cool 2014-11-06 23:58 the mods are not that extensive 2014-11-06 23:58 i wasnt sure how radical it was at this point 2014-11-06 23:58 ya 2014-11-07 00:03 sometime next week I'll set up a little world that ppl can visit and test this viewer 2014-11-07 00:03 oh cool 2014-11-07 00:16 diva we have a request for onlook 2014-11-07 00:17 have some where on the screen constantly what grid you are on or originated from 2014-11-07 00:17 already?! :) 2014-11-07 00:17 well 2014-11-07 00:17 fleep asked in general 2014-11-07 00:18 and i figured it would be good for onlook 2014-11-07 00:18 would probably get picked up into main viewers possibly 2014-11-07 00:18 like the address bar on web browsers 2014-11-07 00:18 ya maybe Fleeps problem is she is in several grids at once 2014-11-07 00:18 with similar regions 2014-11-07 00:19 there is no really easy way to know for sure what grid your on 2014-11-07 00:19 or grid you came from say your at another grid 2014-11-07 00:19 yes 2014-11-07 00:30 dont most viewers already do that in ther window title bar? i know astra and a few others i tried used to have that but cant say i have looked for t on recent viewers? 2014-11-07 00:30 it has my name 2014-11-07 00:30 but not grid 2014-11-07 00:30 when you have the same name in 10 grids 2014-11-07 00:30 its a big blur 2014-11-07 00:31 hmm wierd coz i put it in astra client and i found it real usefull :) easy way to see what viewer was logged into what grid when viewers were mnimised 2014-11-07 00:31 hmmm ya im currently in replex but i think singularity is the same 2014-11-07 00:32 i cant say much for other viewers 2014-11-07 00:32 +1 for that feature! 2014-11-07 00:33 would be great to know where the heck you landed when HG.. 2014-11-07 00:35 mostly I've just been using a get_grid_info call for the current region host and parsing it onto a HUD to find this 2014-11-07 00:36 im trying to find the commit where i added it to Astra 2014-11-07 00:37 thanks H-H-H 2014-11-07 00:40 damn cant find it in main repo and i deleted mine a while back 2014-11-07 00:42 bummer 2014-11-07 00:42 Kokua has the option to put grid name on the title bar 2014-11-07 00:43 am looking through singu code at mo 2014-11-07 00:43 nice NickyP 2014-11-07 00:43 now i wonder if its an option in Singularity / Replex 2014-11-07 00:43 and we just dont know it 2014-11-07 00:44 so many options... 2014-11-07 00:45 death by option 2014-11-07 00:47 i dont see anything 2014-11-07 00:47 i'll try Kokua in a bit in a meeting at the moment 2014-11-07 00:48 Preferences->Kokua->General 2014-11-07 00:49 There's already a feature for this 2014-11-07 00:49 I think 2014-11-07 00:49 LiruGridInTitle 2014-11-07 00:49 It's a debug setting. 2014-11-07 00:50 aha 2014-11-07 00:50 I'm going to flip that to 1 in OnLook Liru 2014-11-07 00:50 let me try 2014-11-07 00:51 Sure! 2014-11-07 00:51 just found it lool 2014-11-07 00:51 must need a relog 2014-11-07 00:51 it didnt change when i flipped 2014-11-07 00:54 Yes, it needs a relog 2014-11-07 00:55 diva: I'm definitely in your corner to have this in core 2014-11-07 00:56 cool! 2014-11-07 00:57 awesome exactly what i need ;-) 2014-11-07 01:00 Actually, thinking about turning it on by default for Singu 2014-11-07 01:02 Doesnt seem to show grid name in Replex... 2014-11-07 01:03 You'll need a relog... 2014-11-07 01:04 replex is the same as Singu.. 2014-11-07 01:04 trying it... 2014-11-07 01:06 On Kitely with Replex, changing setting and relogging, I see no difference in name reported on title bar. Maybe it doesnt work on Kitely. 2014-11-07 01:07 should 2014-11-07 01:10 I see it in OnLook when I flipped the setting 2014-11-07 01:11 You should see it anywhere with the setting... 2014-11-07 01:11 What should it look like? Should it show as: gridname,parcel, region? 2014-11-07 01:11 it's just the grid name 2014-11-07 01:11 hmm i guess you have to do this on a per avatar basis? 2014-11-07 01:11 are debug settings per user? 2014-11-07 01:11 Not that bar 2014-11-07 01:12 astra used to say user@gridname 2014-11-07 01:12 The top bar, the window title 2014-11-07 01:12 ok i guess maybe because i didnt log out 2014-11-07 01:12 i was already logged in and changed debug 2014-11-07 01:12 and started a new viewer 2014-11-07 01:12 and it wasnt set when i logged in with different user 2014-11-07 01:12 but i set it again and restarted, now its working 2014-11-07 01:12 OH! I see it. My bad. heh. 2014-11-07 01:13 wait. It still says Kitely after I HG jump to OSCC Expo Zone 1, though.. 2014-11-07 01:13 ya its probably always your home grid 2014-11-07 01:13 Maybe it doesnt change on HG jump, just logins? 2014-11-07 01:14 would be great if ti showed current grid. 2014-11-07 01:14 It's not going to show current grid. 2014-11-07 01:14 There's no way of knowing that 2014-11-07 01:15 It can't be done? bummer. 2014-11-07 01:16 it can't? I'm sure we can make it happen 2014-11-07 01:16 SimFeatures to the rescue! :) 2014-11-07 01:17 plus that'd defeat the point, say I was logging into the OSCC grid as Liru Faers, and I was logged into OSGrid as Liru Faers, if I jumped from OSGrid to OSCC, then they'd both say Liru Faers at OSCC 2014-11-07 01:17 we're already sending info that changes with the grid, like the map url 2014-11-07 01:17 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-07 01:17 ++diva 2014-11-07 01:18 What I'm saying is, the point of the grid being there is to differentiate which user is logged in, not to see what grid you are on right now 2014-11-07 01:20 How many times do we log two versions of the same avatar into different grids and then try to TP one of those to the grid where the other, conflicting avatar, is already logged in? That sounds like it would cause paradox and time-loop even trying it. 2014-11-07 01:21 heh 2014-11-07 01:21 I've done that a few times. 2014-11-07 01:21 And the grid doesnt bomb outright? 2014-11-07 01:21 Hm? 2014-11-07 01:22 "bomb outright"? 2014-11-07 01:22 I think showing the grid name is definitely a good thing 2014-11-07 01:22 I suppose the two same-named avatars would have different UUIDS, right? Even if the names were the same. The grid can handle that? 2014-11-07 01:23 They're different named, though 2014-11-07 01:23 oh, sorry. I musta misread your original post, thinking you had said the avatar names were identical. 2014-11-07 01:23 They'd be identical in the window title if it changed with hypergrid 2014-11-07 01:24 oh, yeah, the HG one would have @gridname whatever. I forggot thaty. 2014-11-07 01:24 Mhm 2014-11-07 01:25 Still, if we coul dsomehow show the gridname, I would still vote +1 for it. 2014-11-07 01:25 even if it could break in corner cases. 2014-11-07 01:25 yes, the grid name would be very useful. I'll see that SimFeatures sends it 2014-11-07 01:26 Oki, we could put it in the top bar. 2014-11-07 01:26 Yeah 2014-11-07 01:26 it's the window title, yes? 2014-11-07 01:27 yeah, I like it there 2014-11-07 01:28 The current gri should be next to the parcel, region 2014-11-07 01:28 I'm thinking parcel, region, grid 2014-11-07 01:28 But you need to make sure it's not sent to local users, then. 2014-11-07 01:28 Or you could have it sent.. but that'd be sorta stupid. 2014-11-07 01:28 Yeah, titlebar wouldnt show if viewer was in fullscreen mode. 2014-11-07 01:28 imho just user@grid would be good so at a quick glance can see who is where 2014-11-07 01:29 http://imagebin.ca/v/1gMmyfxn7wRq 2014-11-07 01:29 the title bar doesn't show in full screen? 2014-11-07 01:29 nope 2014-11-07 01:29 Nopenope 2014-11-07 01:30 it may be useful to allow friends to know what grid one's friends were on, across the HG? 2014-11-07 01:30 I'm talking about the status bar, the thing next to the menus 2014-11-07 01:30 or do we already know that? 2014-11-07 01:30 ok 2014-11-07 01:30 Statusbar woud be great. 2014-11-07 01:31 In v3 it's called the navbar 2014-11-07 01:31 What would it report when logged into standalones? 2014-11-07 01:31 standalones are also grids and have grid names 2014-11-07 01:32 "the lost continent of hippo" or something like that by default 2014-11-07 01:37 do ppl prefer the grid name or the grid url? 2014-11-07 01:39 the grid url is guaranteed to be unique 2014-11-07 01:41 you know what I'll send both 2014-11-07 01:50 Liru, the new variables are called GridURL and GridName, if they exist in the response 2014-11-07 01:50 diva: anything regarding GridWhatever should NOT be in SimulatorFeatures 2014-11-07 01:50 it should be in the login response 2014-11-07 01:50 why not? The search url and mao url is already there 2014-11-07 01:51 putting it into simulatorfeatures means having to channel that info around all the sims 2014-11-07 01:51 just so they can send it to a viewer that already knows the grid stuff from the login response 2014-11-07 01:51 but that's what we do for the map and search urls 2014-11-07 01:51 how else can it be done? 2014-11-07 01:51 well, the search url can be set in both the login response and sim features 2014-11-07 01:52 but as one of the poeople in the interest group for your project (corporate "suits") i know that if someone uses this to log into my coroprate presentation site 2014-11-07 01:52 i want my corp's name to remain there 2014-11-07 01:52 even if i am so gracious as to let them see HG destination 2014-11-07 01:52 so it's stuf to be set once only 2014-11-07 01:53 and that sort of stuff nbelongs in the login response 2014-11-07 01:53 so how can these grid-wide pieces of data flow to the viewer? 2014-11-07 01:53 login response 2014-11-07 01:53 but ppl HG TP 2014-11-07 01:53 is loginresponse sent on HG jump, or is HG not a real login? 2014-11-07 01:53 no 2014-11-07 01:53 if they come through my website. melaniecorp.com, i don't want that to change to competitorcorp.com when they hg 2014-11-07 01:54 then maybe the login response needs a flag to indicate whether to update things or not 2014-11-07 01:54 We're talking about a way to just see what grid we're on, right? 2014-11-07 01:54 because for most ppl who HG, seeing the grid they're in is realy important 2014-11-07 01:54 yes 2014-11-07 01:54 Not changing the tag on the user name 2014-11-07 01:54 so if you see another way of doing it Im all ears! 2014-11-07 01:54 Starting build #3869 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-07 01:56 can we change the TeleportFinish cap with more info? 2014-11-07 01:56 We send things in the extras 2014-11-07 01:57 Send those on teleport 2014-11-07 01:57 Is that not the best place? 2014-11-07 01:57 if this is really supposed to be changibg during hg then i'm wrong 2014-11-07 01:57 then it does belong into sim features somewhere 2014-11-07 01:57 i thought you were talking about something akin to branding 2014-11-07 01:58 noooo 2014-11-07 01:58 like showing where you came from 2014-11-07 01:58 We have the name tag for that 2014-11-07 01:59 Project opensim » mono-2.10.8.1 build #3869: SUCCESS in 9 min 18 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3869/ 2014-11-07 01:59 diva: Added grid information to SimFeatures response, so that the viewer can show it. 2014-11-07 01:59 the main thing, diva, to consider, is: 2014-11-07 02:00 how much work is it to spread a setting around for those people who use text files for configuration 2014-11-07 02:00 info that is needed only once at viewer start should be in the login response 2014-11-07 02:00 ++ 2014-11-07 02:00 info that could change between regions or during hg teleport should be in the sim features 2014-11-07 02:00 and data that can change at any time should be signalled on the event queue 2014-11-07 02:01 and then picked up through a cap or other webapi 2014-11-07 02:01 unless it's small, then it can be contained int he eq message 2014-11-07 02:01 for people who ose a grid management system, use a grid daemon, load from database or run wifi 2014-11-07 02:02 that is pretty much a nonissue 2014-11-07 02:02 but those who hand-run the grid 2014-11-07 02:02 some small ones are around who do that 2014-11-07 02:02 everything you put into sim config will severely impact them 2014-11-07 02:06 yeah, I'm picking up the gridURL from the [Hypergrid] section, so that's generic 2014-11-07 02:06 anyway, we can talk more about the right thing to do this. I need to go cook dinner... 2014-11-07 02:06 you can push from their Robust too. 2014-11-07 02:25 someone mention dinner? o.0 2014-11-07 02:36 yeah im hand running my grid, because im too stpuid to know any better way to do it lol 2014-11-07 02:36 Melanie_: We don't need the url, the only good way to display it is user-facing, and that's going to be something short and sweet and a name. 2014-11-07 02:36 Err 2014-11-07 02:37 diva: We don't need the url, the only good way to display it is user-facing, and that's going to be something short and sweet and a name. 2014-11-07 02:37 Melanie_: Sorry, wrong person 2014-11-07 02:38 Just came back from dinner. 2014-11-07 02:52 Grid ID https://dl.dropboxusercontent.com/u/7833186/GridIDs.JPG why is there a need for more GridID? 2014-11-07 02:52 on OSCC HG tp to fleepgrid 2014-11-07 03:11 the HG landing region just should ID the grid in the About Land string. 2014-11-07 03:17 What is GridID? 2014-11-07 03:24 the name of the grid 2014-11-07 03:25 it's (ID)identification 2014-11-07 03:30 Um what? 2014-11-07 03:33 Look at the graphic where you tp from is shown and where you are is shown or identified. Why is more grid naming or identification needed? 2014-11-07 03:34 so Melanie_ the grid URL is already present in the sim configuration. The grid name isn't. It's under [GridInfo] which, in a robust-bound setting lieves in the Robust ini, not in the simulators. So sending the URL is no extra work. Sending the name requires the repetition of the grid name in the sims config 2014-11-07 03:40 NickyP: That's entirely different. 2014-11-07 03:41 That's like the opposite of what we're saying 2014-11-07 03:42 didn't the conversation start with have the grid name in the title bar? 2014-11-07 03:43 diva: that assessment is correct 2014-11-07 03:43 and then also it being important to know where you are and where you came from? 2014-11-07 03:43 and i see no way to get around that 2014-11-07 03:43 no reasonable way anyway 2014-11-07 03:45 sending the URL is good enough, I would think. The url really is the unique address of the grid anyway. I can also strip everything except the domain name, so that it doesn't clutter 2014-11-07 03:45 diva - look in /OpenSim/Services/GridService/GridService.cs @ SetExtraServiceURLs 2014-11-07 03:46 what is that BlueWall? 2014-11-07 03:47 BlueWall: we don't want to go and cange interface verion 2014-11-07 03:47 You can push things out to the region 2014-11-07 03:47 that is worse than a config option that affects very few users 2014-11-07 03:47 and to use that and guarantee it works, you do need to chaneg interface version 2014-11-07 03:48 did IGridService change? 2014-11-07 03:48 afaik canges to thid are not necessarily transparent 2014-11-07 03:49 a region cannot depend on certain values peing present 2014-11-07 03:49 being* 2014-11-07 03:49 that is the issue 2014-11-07 03:50 oh so now you can set those in RObust and then have the sims query it? 2014-11-07 03:50 yes but you cannot guarantee they will be there 2014-11-07 03:50 tht has been availabe for a while now 2014-11-07 03:50 I didn't know 2014-11-07 03:51 so that sort of solves the problem for ppl who want it solved 2014-11-07 03:51 We can have the gridservice peek in the GridInfo section too and grab the grid name 2014-11-07 03:51 basically it could 2014-11-07 03:51 yes 2014-11-07 03:52 opens it up to spoofing though, doesn't it? 2014-11-07 03:53 not that I see 2014-11-07 03:53 ok, sounds good. I'll change this tomorrow 2014-11-07 03:54 but still I understand your concern Melanie_ that it's kinda lame to send this info on every TP. I don't see how to get around it at this moment 2014-11-07 03:55 plus from what I can see the viewer is really weird about requesting SimFeatures 2014-11-07 03:55 it seems to request that CAP all over the place, even when it doesn't have a child agent there 2014-11-07 03:55 It is good to have some way to publish grid specific things on Tp 2014-11-07 03:56 We don't have to worry about it requesting the cap multiple times in my code, we only fire callbacks on changed values 2014-11-07 03:56 ok 2014-11-07 03:57 simfeatures are both overused and abused 2014-11-07 03:57 That's why I wrote a template class to wrap types and call signals when they're changed only. 2014-11-07 03:57 they are NOT meant for communication semisratic data 2014-11-07 03:57 semistatic 2014-11-07 03:57 maybe it's time to grab this bull by the horns 2014-11-07 03:58 maybe 2014-11-07 03:58 and make new caps and messages - it seems it's time to cut the cord to sl 2014-11-07 03:58 i wouldn't even be afraid of new udp messages at this point 2014-11-07 03:58 slv1 is scheduled eol anyway 2014-11-07 03:58 I'm all for it. I just want to stay compatible with Sigularity, but I have no desire to stay compatible with SL 2014-11-07 03:59 They're about to do something else anyway 2014-11-07 03:59 They're not about to do something different compatible with modern viewers, though. 2014-11-07 03:59 SL isn't dying 2014-11-07 04:00 just being replaced 2014-11-07 04:00 do you know what they're doing, Liru, from a technical point of view? 2014-11-07 04:00 you change protocol then libomv needs the change also 2014-11-07 04:00 are they doing a different viewer for the same servers? 2014-11-07 04:01 or different servers all together? 2014-11-07 04:01 dahlia: The new platform isn't even a replacement for SL, it's another world entirely. 2014-11-07 04:01 from what I understand, there is no effort towards any compatibility with existing SL at all 2014-11-07 04:02 Different servers, it's probably slightly tweaked protocol combined with fresh engines and concepts. 2014-11-07 04:02 I seriously doubt it will use any existing SL protocols either 2014-11-07 04:02 One single new viewer that's at first closed source, no initial ability to transfer in old content, but L$ are shared between the old and new 2014-11-07 04:03 aren't they sharing ppl's accounts? 2014-11-07 04:03 probably in name only 2014-11-07 04:03 their new client software will never be opensourced. it relies heavily on Havok libraries which are proprietary. 2014-11-07 04:04 well I'm in no hurry to emulate whatever they do anyway 2014-11-07 04:05 the 3d grahics world is a lot bigger than LL will ever be 2014-11-07 08:05 -!- ChristophBalhaus(~Christoph@p4FD61425.dip0.t-ipconnect.de) has left #opensim-dev 2014-11-07 11:36 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-07 22:47 The OSCC'14 program looks amazing! I'm getting to that peak point of excitment and nervousness... I hope the server performs! 2014-11-08 01:35 I'm trying to figure out which page I access the streams from, since I neglected to get an in-person ticket, so ended up with streaming (which should be fine). 2014-11-08 01:37 I hope it's a great conference, like last year's. 2014-11-08 01:38 Ah, I see where the streaming links are. 2014-11-08 02:23 Bug #6311:04 llGiveInventoryList no longer functions as expected. 14( http://opensimulator.org/mantis/view.php?id=6311 ): A NOTE has been added to this issue. 2014-11-08 03:23 Bug #7368:04 old version of opensim fails to run with "type load exception" if built after a newer version is built 14( http://opensimulator.org/mantis/view.php?id=7368 ): has been SUBMITTED. 2014-11-08 03:42 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-08 04:12 Bug #7368:04 old version of opensim fails to run with "type load exception" if built after a newer version is built 14( http://opensimulator.org/mantis/view.php?id=7368 ): A NOTE has been added to this issue. 2014-11-08 06:11 Bug #7368:04 old version of opensim fails to run with "type load exception" if built after a newer version is built 14( http://opensimulator.org/mantis/view.php?id=7368 ): A NOTE has been added to this issue. 2014-11-08 07:10 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-08 13:59 Anyone know the link for the live stream for oscc14? Got tickets but no info on stream location 2014-11-08 14:04 hello Ken_S i can see that on the page : http://conference.opensimulator.org/2014/program/ when hovering events, there is a link to a stream 2014-11-08 14:04 Thanks! 2014-11-08 14:47 When I click on the streaming link for the initial event, I get just a solid tan box on the page. Is this normal? 2014-11-08 14:50 it looks like yes 2014-11-08 14:53 ok 2014-11-08 15:01 broadcast is starting now smxy 2014-11-08 15:01 yes, I see, but the audio quit ... and just came back 2014-11-08 15:02 chris cllyns is speaking now 2014-11-08 15:02 didn't look like many people in the audience - at least yet. 2014-11-08 15:04 92 people in my radar 2014-11-08 15:07 \o 2014-11-08 15:09 100 now 2014-11-08 15:12 audio is having problems. 2014-11-08 15:15 Audio breaking up every now and then, but not bad at all. 2014-11-08 15:16 Yeah, pretty good, for the most part. 2014-11-08 15:17 Getting in-world would be nice. 2014-11-08 15:30 Nice slam on the World Series, LOL 2014-11-08 15:34 Did Oren just put the guy next to him, asleep? ;) 2014-11-08 15:34 Its not that boring 2014-11-08 15:35 I agree. But the guy next to him slumped over. :p 2014-11-08 15:36 Yea, that guy needs to nudge his AV 2014-11-08 15:36 Oren is asleep there 2014-11-08 15:37 On the other hand, maybe he passed out from drinking too much 2014-11-08 15:38 hehe 2014-11-08 15:39 No, you work with the viewer deevs. 2014-11-08 15:39 devs* 2014-11-08 15:40 Now another one has passed out lol 2014-11-08 15:40 If OpenSim doesn't cut the ties, I think it'll be completely left behind. 2014-11-08 15:45 New avatar, but we still don't have the ability to cross borders with vehicles ... 2014-11-08 15:46 Oh wow, Bluewall sounds like a Southern Boy. :) 2014-11-08 15:49 Now he passed out too. Must have had a big party all night lol 2014-11-08 15:50 hehehe 2014-11-08 15:51 I think when someone is talking, they forget to nudge their mouse. 2014-11-08 15:52 Care to place bets on how long before Neb "passes out"? :) 2014-11-08 15:53 haha, we're just a bunch of drunk monkies up there :D 2014-11-08 16:02 not in a var you can't use ode 2014-11-08 16:25 They could rewrite the wiki too. 2014-11-08 16:28 I love your accent, Bluewall. :) 2014-11-08 16:31 "Reality's overrated." That's the best line so far, Oreh. :) 2014-11-08 17:13 two presentations have terrible sound and a third has none. Not good. 2014-11-08 17:14 Business track sim is doing well. 2014-11-08 17:15 another presentation is mia 2014-11-08 17:16 only Business presentastion is fine 2014-11-08 17:16 That's sad. 2014-11-08 17:21 I tried 32 and 64 bit Sing in-world and neither is playing the streams. 2014-11-08 17:21 are you able to pickup the stream on the web? 2014-11-08 17:21 Yes that works fine. 2014-11-08 17:22 Bluewall, enjoyed your presentation! 2014-11-08 17:22 Thanks, I had issues getting my mic unmuted and that made it interesting on my side 2014-11-08 17:23 The only presentation I could hear properly is Bussiness 2014-11-08 17:23 Something always goes wrong... but those are the parts we always remember lol 2014-11-08 17:24 Loved your story Bluewall (and accent - swoons - LOL). 2014-11-08 17:24 these things are being bounced through Skype to a moderator/streaming partner then out to OpenSim region - then streamed to Ustream 2014-11-08 17:24 Haha, A son of the South :) 2014-11-08 17:24 Bluewall, my Texas accent is 10 times heavier than yours, so don't let them tease you about it lol 2014-11-08 17:24 haha 2014-11-08 17:25 I'm not teasing! I, um, have a thing for guys with southern accents. :p 2014-11-08 17:25 I guess that is the Scotch-Irish background 2014-11-08 17:25 Bluewall, they are all just envious lol 2014-11-08 17:27 Heheh, talking to speech-to-text apps is a trip sometimes. 2014-11-08 17:27 Yes for sure lol 2014-11-08 20:01 Is the jeynote going to have audio? All I hear are UI sounds from the viewer. 2014-11-08 20:02 keynote* 2014-11-08 20:06 There is NO audio on the dtream of the keynote. 2014-11-08 20:06 -!- paulieflomar_h(~paulieflo@gateway/tor-sasl/paulieflomar) has left #opensim-dev 2014-11-08 20:06 stream* 2014-11-08 20:07 can't hear it too, but maybe there is noone speaking ;-) 2014-11-08 20:08 It's 8 minutes into the presentation and we're focused on someone at the podium. I'd expect there to be audio. 2014-11-08 20:09 -!- paulieflomar_h(~paulieflo@gateway/tor-sasl/paulieflomar) has left #opensim-dev 2014-11-08 20:10 He's "talking with his hands" too. 2014-11-08 20:10 its maybe the poseball ;-) 2014-11-08 20:11 Finally 11 minutes in, we get audio. Wonder what we missed. 2014-11-08 20:11 there ;-) 2014-11-08 20:11 Ridiculous. 2014-11-08 20:13 isn't actually Coffe break? 2014-11-08 20:19 No 2014-11-08 20:21 what time is it there actually? im a bit confused 2014-11-08 20:22 12:22 PM in the conference. almost halfway through Rosedale's presentation. 2014-11-08 20:27 ah, thank you ;-) 2014-11-08 20:41 heh tank's for sceen on tweeter Diva ^^ 2014-11-08 20:42 awesone wabbit! 2014-11-08 20:42 yup! 2014-11-08 21:00 LOVE the idea of other grids being stars in the OpenSim sky. That just *feels* right.. 2014-11-08 21:01 Sounds a bit like something you would see in an SF movie 2014-11-08 21:01 yeah 2014-11-08 21:03 Looking up and knowing that those stars are places, gives me a visceral thrill... 2014-11-08 21:03 I would lay my avatar n its back and just gaze up in mouselook... 2014-11-08 21:03 :) 2014-11-08 21:04 that could be done 2014-11-08 21:04 ... 2014-11-08 21:06 oh, someone please make it happen. :) 2014-11-08 21:06 it totally could be done 2014-11-08 21:06 and a new idea has been born XD 2014-11-08 21:06 imagine if we could zoom in onthe "starmap," like Google starmap, and see names of the grids and click tojump. oh, the wonder. 2014-11-08 21:08 it feels so right. 2014-11-08 21:08 would smaller grids be dimmer stars? 2014-11-08 21:08 the possibilities... 2014-11-08 21:08 oh no, then my grid would be not visible at all XD 2014-11-08 21:08 heh 2014-11-08 21:08 its just 1 hige varregion ;-) 2014-11-08 21:08 *huge 2014-11-08 21:10 it would make the sky "useful" not just pretty. 2014-11-08 21:12 badly its not so easy to zoom into the sky, because you don't have objects there to click with the mouse ;-) 2014-11-08 21:12 I have often wished that opensim allowed regons to use custom skyboxes. we need that, anyway. 2014-11-08 21:12 this would be part of the skybox overhaul, imagine. 2014-11-08 21:12 custom skyboxes? 2014-11-08 21:14 Yes. Space regions, for xample, shuld not have to be inside fake "bubble" skyboxes. 2014-11-08 21:14 space region should be able to replace skybox with star imae. 2014-11-08 21:14 images 2014-11-08 21:14 or whatever image we desire. 2014-11-08 21:14 do we really need skyboxes anymore? i mean you always can create a new region for free ;-) 2014-11-08 21:16 the default skybox is always there. would be cool to be able t customize it. 2014-11-08 21:16 yes, but I can't turn off land and water in people's viewers and just present open space. 2014-11-08 21:16 well i like the dynamic sun raising and sky changing over time, how would you wanna do this with static images? 2014-11-08 21:18 an "always space" region, for space dofights, would wnt to be able to disable rising sun and have skybox always starss. 2014-11-08 21:18 just an example 2014-11-08 21:18 im not sure if that would be too easy, i think water and terrain is hardcoded to the viewer 2014-11-08 21:20 right now it is. :) 2014-11-08 21:29 Well, in the viewer, you can turn those off quite easily. 2014-11-08 21:29 But not from the server. 2014-11-08 21:29 You simply don't render water or land or whatever. 2014-11-08 21:31 But my region has no way to tell the viewer to not render stuff. 2014-11-08 21:31 hmm are you sure the viewer won't show terain if you don't send information? i think it would be a plane at zero. Thats how it looks while the terrain is loading. 2014-11-08 21:31 I don't know about not sending it, but I do know the viewers can be told to not render them. 2014-11-08 21:32 hmm ok 2014-11-08 21:32 did you ever try to set the terrain texure to an 100% alpha one? 2014-11-08 21:33 idk if that is possible 2014-11-08 21:33 Hmm. There is supposed to be a viewer dev panel now, but it's not on the air 2014-11-08 21:34 they are not talking 2014-11-08 21:34 thy're starting now 2014-11-08 21:34 it's not on the air for streaming though 2014-11-08 21:35 there we go 2014-11-08 21:36 hmm its so silent 2014-11-08 21:36 volume level is very low 2014-11-08 21:36 yes 2014-11-08 21:36 'even though I have it cranked all the way up 2014-11-08 21:39 audio is very poor 2014-11-08 21:48 ok sound is nearly dead on the Dev-Stream, can't understand anything anymore 2014-11-08 21:50 I gave up on it and went to the content protection talk. 2014-11-08 21:50 it's back 2014-11-08 21:50 and with good quality now 2014-11-08 21:50 yeah sounds ok 2014-11-08 22:15 Anything interesting come out of the panel? 2014-11-08 22:16 continuing still 2014-11-08 22:36 I love how she says "inventory". Makes it sound special. :) 2014-11-08 22:37 ;-) 2014-11-08 22:37 Makes me think of "Fine Corinthian Leather". :) 2014-11-08 22:45 :) 2014-11-08 22:54 I'd love to hear her say that famous line actually. I bet she'd say it as cool as Ricardo Montalban did. :) 2014-11-08 22:58 Now that we could cut the ties of compatibility with SL, maube we could take the simulator out of the inventory loop. 2014-11-08 23:14 Ask her to say "Fine Corinthian Leather". :) 2014-11-08 23:17 XD 2014-11-08 23:19 did the deb track region just crash? 2014-11-08 23:19 did the dev track region just crash? 2014-11-08 23:51 hm so can i hg from the conf to the party place.. 2014-11-08 23:51 probably yes if wasn't so clueless :) 2014-11-08 23:55 type "lfgrid.com:8002:Speakeasy" into your Worldmap-search 2014-11-08 23:55 that should work ;-) 2014-11-08 23:55 ah right that was it :p 2014-11-08 23:55 .. is i think 2yrs since did that previously *embarrassed* 2014-11-08 23:55 hehehe 2014-11-08 23:56 You have 4 hours until the dance though 2014-11-08 23:56 and i think i have to be in a hg enabled place though, didn't work from Learning Lab where happened to be 2014-11-08 23:57 smxy: that's gonna be 6am so will be out by then :) .. but i guess could take a peek at the place anyway. listening to one of the recordings now too 2014-11-08 23:59 hee worked from welcome area, thanks! 2014-11-08 23:59 diva: Looks like 2014-11-08 23:59 yah i got kicked out from dev track place too, i think it worked again when went back though .. am not sure, went to other places for other reasons 2014-11-09 00:01 I kept walking off ito a corner then physics caught me, perhaps a thread got breakpointed? 2014-11-09 00:01 Is physics a thread? 2014-11-09 00:02 iirc yes but am not sure. probably yes though, opensim uses a lot of threads (and ages ago used a crazy amount :) 2014-11-09 00:06 oh, just found a sign flying in the sky on Expo Zone 4 owned by neb ;-) 2014-11-09 00:09 apart from this hicup at the end of the last session, the server performed flawlessly! Very happy! 2014-11-09 00:09 The same cannot be said of Skype... 2014-11-09 00:10 indeed 2014-11-09 00:10 skpye has been nose diving for a while 2014-11-09 00:10 I upgraded my workstation this week and it is terrible. UI was luck to be able to get to the conference. 2014-11-09 00:10 maybe we can use High Fidelity's voice software next year! 2014-11-09 00:10 I really enjoyed it. 2014-11-09 00:11 maybe so :) 2014-11-09 00:11 I really enjoyed the conference too! Looking forward to tomorrow. 2014-11-09 00:11 ++ 2014-11-09 00:11 same here 2014-11-09 00:12 Good talks and the server did seem to perform admirably! 2014-11-09 00:12 diva: your talk was, again!, really helpful for me to understand hg and related issues more .. so thanks a ton! 2014-11-09 00:12 thanks! 2014-11-09 00:12 talked a bit of it with the meshmoon folks on irc actually .. also thinking related to the activities in that fiware eu thing 2014-11-09 00:13 watching video of the virtual research institutes talk from the learning labs now 2014-11-09 00:13 I'm somewhat susprised of why ppl have gone into adopting complicated security solutions instead of sticking to the simple ones 2014-11-09 00:14 The implementation of PKI in practice is simply terrible! 2014-11-09 00:14 i'm not sure how much complex oauth2 is compared to yours, apart from companies abusing the spec i guess .. but don't know really 2014-11-09 00:14 yah PKI related things have seemed really complex and difficult from the outside 2014-11-09 00:14 for the past 20 years.. 2014-11-09 00:14 or 15 2014-11-09 00:15 These Certificate Authotities are not just single points of failure, they're also the basis for price inflation and making security inaccessible for the common people. It's terrible 2014-11-09 00:15 yah 2014-11-09 00:15 the making-friends over hg part was quite intesting :) 2014-11-09 00:16 yeah, those protocols are fun :) 2014-11-09 00:17 Except that there are two grids I hate going to now because everytime I arrive I get the same friend request, even if I've ignored or declined it previously. 2014-11-09 00:17 we need to fix that bug... 2014-11-09 00:17 :) 2014-11-09 00:17 I get that in the CC grid too 2014-11-09 00:17 v annoying 2014-11-09 00:18 In my case, I *think* the grid might be confusing me and a local-to-that-grid version of me, of the same name. 2014-11-09 00:18 But I'm not sure. It's annoying in any case. 2014-11-09 00:19 I love your accent, btw 2014-11-09 00:19 oh geez :) 2014-11-09 00:20 my Portuguese accent will never go away 2014-11-09 00:20 hehe 2014-11-09 00:20 There is a difference though, between CONtent creators and conTENT (how you say it) creators. :) 2014-11-09 00:21 oh yeah? 2014-11-09 00:21 what's the difference? 2014-11-09 00:21 The first is what they make and the second is how they feel :) 2014-11-09 00:21 what's the right pronounciation in American English? 2014-11-09 00:21 oh! 2014-11-09 00:21 CONtent 2014-11-09 00:21 oh wow 2014-11-09 00:21 I never realized that! 2014-11-09 00:22 Well, it was easy enough to infer what you meant by the context. :) 2014-11-09 00:22 Thanks for telling me, and now I'm going to have to pause everytime I say that word! 2014-11-09 00:22 lol 2014-11-09 00:22 It's like how you say inventory :) 2014-11-09 00:22 do I say it wrong too? 2014-11-09 00:22 You say it .... differently. :) 2014-11-09 00:23 You say inVENTory 2014-11-09 00:23 yeah 2014-11-09 00:23 how do you say it? 2014-11-09 00:23 We would say INventory. :) 2014-11-09 00:23 oh wow. Nobody ever told me that! 2014-11-09 00:24 so yours sounds more like inventry? 2014-11-09 00:24 We out the accent on the first syllabal, you on the second. 2014-11-09 00:25 Easy to know what you mean, of course. It's clearly just your accent showing. :) 2014-11-09 00:25 And it's a nice accent. :) 2014-11-09 00:25 let me listen to google translate 2014-11-09 00:25 http://dictionary.reference.com/browse/inventory 2014-11-09 00:26 oh wow, I say it completely wrong 2014-11-09 00:26 :) 2014-11-09 00:26 I was trying to get someone to ask you to say "Fine Corinthian Leather". :P 2014-11-09 00:26 what?! :) 2014-11-09 00:27 It's what I think of when you say inventory. :) It's a line from a auto commercial that Ricardo Montalban used to do. :) 2014-11-09 00:28 hehe 2014-11-09 00:28 It always sounded cool when he said it. 2014-11-09 00:28 alright, I'll try to catch the party later 2014-11-09 00:29 BYe :) 2014-11-09 00:34 diva: I like the way you say it! 2014-11-09 00:54 diva: oh didn't know it's portuguese :) 2014-11-09 00:54 i know some capoeira songs in portuguese 2014-11-09 00:58 Interesting first day at the oscc. Looking forward to tomorrows panels. 2014-11-09 01:01 smxy: hehe... I remember those commercials 2014-11-09 01:34 -!- BCarroll(~tester@50-76-1-44-static.hfc.comcastbusiness.net) has left #opensim-dev 2014-11-09 01:35 Plugh: :) 2014-11-09 02:36 am reading this about the redmatrix thing that someone mentioned during diva's hg talk, https://github.com/friendica/red/wiki/Zot---A-High-Level-Overview 2014-11-09 02:37 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-09 11:17 antont, this is me that has spoken about this red matrix 2014-11-09 11:18 i have read somewhere that people building new social network systems like diaspora and muvim etc... are trying to worl together to build a common protocol to exchange identities and assets between networks, so i thought that hypergrid could play with them 2014-11-09 11:18 s/worl/work 2014-11-09 11:19 red matrix is an example but there are other mechanisms on the way 2014-11-09 11:20 friendica, red matrix, gnu social... 2014-11-09 12:29 ssm2017: right - i looked at diaspora once, a couple of years ago, installed and ran locally .. thinking that we could use that within realxtend for auth, friends, inventory and such (we don't have own things for that, just simulator + viewer) 2014-11-09 12:32 diaspora is one of the emergent new decentralized social networks (movim is another one based on xmpp) 2014-11-09 12:33 for my opinion, the difference with 3d vw's is that there is a 3d scene but inventory and assets can be shared between websites in a common protocol 2014-11-09 12:35 as you said 2014-11-09 12:39 3d vw's could only be a 3d representation of these social network accounts 2014-11-09 12:41 yep .. plus the scenes and games and whatever 2014-11-09 12:41 but no need to reinvent auth and storage and friends and chat and stuff if there are good things (like xmpp) for those already 2014-11-09 13:02 i completely follow this point of view but sadly im not able to participate on this kind of developments (im just trying to think about the best thing that could exist) 2014-11-09 13:15 Is something broken in 0.8.0.2 var with linkset and scripted prim rotations ? the linked prims splatter in all directions. :( 2014-11-09 13:17 ssm2017: well i think that can help too .. me nor diva would not have known about redmatrix otherwise 2014-11-09 13:18 i think i need to use maby LINK_ROOT 2014-11-09 13:20 Ok. that where the problem 2014-11-09 13:25 antont, remember that there are other protocols initiatives like friendica, and gnu social too 2014-11-09 13:28 ssm2017: yah that emphasizes that point even more, good if you can spend time to know those, perhaps test etc and think with regards VWs and tell devs things .. if someone works in that area at some point. i'm not sure if we will or not, on the realxtend side 2014-11-09 13:56 if i could, i would, but i have no skills for that (im spending time to try to be able to maintain our grid first), but when i see some good things, i try to tell them to the world :) 2014-11-09 13:57 fair enough :) 2014-11-09 21:22 dan dan dan 2014-11-09 21:22 diva: ty for the hypergrid talk. I wasn't aware of a lot of what was in there, especially the friends and authentication parts 2014-11-09 21:26 yw! were you there? 2014-11-09 21:26 dahlia, where are you 2014-11-09 21:26 :/ 2014-11-09 21:27 diva: no, my nephew got married yesterday so it was an all-day and most of the night affair 2014-11-09 21:27 oh yes, I remember you said that 2014-11-09 21:28 BlueWall: at home :) need me to be somewhere? 2014-11-09 21:28 in-world 2014-11-09 21:28 I think the only ppl who know how the hypergrid really works are Melanie and I. Maybe orenh by now 2014-11-09 21:28 where in world? 2014-11-09 21:28 missed you at the conference 2014-11-09 21:28 heh well I never had more than a crude idea how it worked ;) 2014-11-09 21:29 is conf still going on? 2014-11-09 21:29 justin is about to talk, yes 2014-11-09 21:29 oh ok at keynote? 2014-11-09 21:29 not sure I have access to mich 2014-11-09 21:29 developers breakout 2014-11-09 21:29 *much 2014-11-09 21:30 will see if it lets me in. I'm not registered 2014-11-09 21:31 ACTION often crashes rl conferences just for fun 2014-11-09 21:31 :) 2014-11-09 21:32 oh it let me in 2014-11-09 21:34 do I need voice chat? 2014-11-09 21:34 play media 2014-11-09 21:34 music one 2014-11-09 21:35 oh ok there it goes 2014-11-09 21:35 cool story BlueWall :) 2014-11-09 21:38 :) 2014-11-09 22:16 Darn, I missed Justin's talk. I'll have to watch the replay later. 2014-11-09 22:22 are the streams/videos online already? 2014-11-09 22:35 danbanner 2014-11-09 22:35 you about 2014-11-09 22:47 danbanner 2014-11-09 22:47 you about? 2014-11-10 00:03 danbanner 2014-11-10 00:50 whats up velus7? 2014-11-10 00:50 noting much im guessing you dont know who i am in the oscc then or skype to that 2014-11-10 00:51 no i dont know a velus in oscc or skype 2014-11-10 00:51 its not velus on there 2014-11-10 00:51 vlad ? 2014-11-10 00:51 ahh okay 2014-11-10 00:52 hard to know if you dont use same names 2014-11-10 00:52 true i have used my rl name in skype lol 2014-11-10 02:12 It was a great conference. Everyone who made it happen should feel good. 2014-11-10 02:51 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-10 03:18 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-10 05:46 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-10 16:08 For those that love this kind of tech. http://www.phoronix.com/scan.php?page=news_item&px=MTgzNTE 2014-11-10 20:18 does anyone know what's the funciton to detach attachs server side? 2014-11-10 20:19 IAttachmentsModule.DetachSingleAttachmentToInv() is one 2014-11-10 20:20 oh hey justin. Tnanks 2014-11-10 20:20 did you recover? :) 2014-11-10 20:20 not yet really, but other things to deal with now :) 2014-11-10 20:20 probably will do that towards end of this week 2014-11-10 20:30 atleast we dont have to spent a whole lot of time figuring out what went wrong :) 2014-11-10 20:30 ha, apart from that hg attachment issue 2014-11-10 20:31 it performed way better than i expected 2014-11-10 20:31 well HG needs a major audit 2014-11-10 20:31 regardless 2014-11-10 20:31 thats 1 of 1000 issues 2014-11-10 20:31 lol 2014-11-10 20:31 I think a change I introduce to help with performance probably made an existing issue worse 2014-11-10 20:31 but i need to look into it 2014-11-10 20:37 justincc: would you copy that announcement you made on opensim-users to opensim-dev? I suspect more people besides me haven't always suscribed to both lists 2014-11-10 20:37 I crossposted to both lists 2014-11-10 20:37 oh? hmmm maybe gmail merged them or something 2014-11-10 20:38 gmail does 'clever' things with mialing list posts 2014-11-10 20:38 ya it did, sorry :) 2014-11-10 20:38 no worries 2014-11-10 20:38 ACTION blames justincc anyway.... 2014-11-10 20:38 ha 2014-11-10 20:46 >[15:31] well HG needs a major audit <-- Anything that makes HG TPs, in particular, and anything else that works across the HG, work better, directly impacts people's experience with my HG hub, so if there's anything I can do to help test stuff (whenever you get to it), just let me know. :) 2014-11-10 20:46 when I merge the ghosts stuff into master that would be good to test 2014-11-10 20:47 I run close to HEAD, so that will definitely happen. 2014-11-10 20:47 cool 2014-11-10 20:47 or better yet 2014-11-10 20:47 test ghosts 2014-11-10 20:47 before it goes into master 2014-11-10 20:47 if you can 2014-11-10 20:47 shouldn't be too long, thuogh I do need to take a bit of time to rest first 2014-11-10 20:48 yes, with ghosts I plan to look into this hg tp bug and properly make av to av collisions an option in bulletsim before merging 2014-11-10 20:48 just "git checkout ghosts" 2014-11-10 20:48 otherwise those are regressions from master potentially 2014-11-10 20:48 I might be able to, nebadon, but I'll have to modify my build scripts to handle something other than Master. I've been meaning to do it, but have never gotten around to it. 2014-11-10 20:48 ya its just that one additional line above smxy 2014-11-10 20:49 I'll try it. My scripts create a working dir outside the git tree, checks out Master to it, then does a hard reset on it. Just need to make sure that all works for building non-Master. 2014-11-10 20:50 it does 2014-11-10 20:50 i usually do a reset after too 2014-11-10 20:51 its really no different than master 2014-11-10 20:51 it all works the same 2014-11-10 20:51 okay, good to know. 2014-11-10 20:51 to go back to master its 2014-11-10 20:51 git branch master 2014-11-10 20:51 i think 2014-11-10 20:51 let me look 2014-11-10 20:51 too many damn git commands 2014-11-10 20:51 hehe. 2014-11-10 20:52 ya thats it 2014-11-10 20:52 i rarely ever go back 2014-11-10 20:52 i usually just start fresh, but im mostly testing 2014-11-10 20:52 Well, would I actually need to switch the git repo back? I always check out what I want to an empty work dir before each build. 2014-11-10 20:52 no just letting you know you can 2014-11-10 20:53 you can have multiple branches in one repo and just switch by using > git branch 2014-11-10 20:53 just typing "git branch" alone will list the branches you have checked out 2014-11-10 20:53 and * the active branch 2014-11-10 20:54 right. I always start with a git pull, to be sure I'm up to dte, then make an empty work dir, check out the code I want to build to the work dir, then build it. 2014-11-10 20:56 I'm gonna have to get comfortable with git. I want to be able to make local changes and still track Master. Plus, we're likely going to switch to it at work, from svn. 2014-11-10 21:01 smxy: Don't get comfortable with git. That is when it will do something to bit you in the back side. ;) 2014-11-10 21:06 hehe 2014-11-10 21:06 s/bit/bite/ 2014-11-10 21:07 I stick to SVN for my own projects but I may break my rule about that as I am updating/enhancing a library and plan to share the results. I am thinking about whether to risk using git and make the code available via github. 2014-11-10 22:30 so iirc a conversation I had with Melanie_ at some point, forcibly removing attachs from avatars server-side doesn't quite work well. Or does it? Will the viewer know? Cos what I'm seeing in the code are just handlers for a viewer events, not the other way around 2014-11-10 22:34 diva there are ossl functions for attachments? 2014-11-10 22:34 are here? 2014-11-10 22:34 which ones? 2014-11-10 22:35 http://opensimulator.org/wiki/OsForceAttachToAvatar 2014-11-10 22:35 that might map it out for you 2014-11-10 22:36 that is without permissions too 2014-11-10 22:36 with permissions you can look at llAttachToAvatar() 2014-11-10 22:37 does that really work? I mean osDetachFromAvatar? 2014-11-10 22:38 they should 2014-11-10 22:38 http://opensimulator.org/wiki/OsForceDetachFromAvatar 2014-11-10 22:39 ok, I'll give it a try 2014-11-10 22:40 thanks 2014-11-10 22:46 diva: yeah, the code invoked for those ossl commands should work fine - changing attachments is possible purely from server-side 2014-11-10 23:30 diva: removing attachments does work 2014-11-10 23:30 else LSL could not do it 2014-11-10 23:30 it's clothing items the server has no control over 2014-11-10 23:30 of course that refers to "texture based" clothing 2014-11-10 23:30 not fitted mesh 2014-11-10 23:30 oh ok 2014-11-10 23:31 for some reason I can't make it work. I detach the attachs, and they come back 2014-11-10 23:32 maybe there's something special about the login 2014-11-10 23:33 in the log messages, I see the attach rezing, then I see my detach, then I see the attach rezing again 2014-11-10 23:34 You may need to force it out of the CoF? The viewer may be enforcing current outfit folder 2014-11-10 23:35 hmm, I just used the code I found in osDetachFromAvatar. There doesn't seem to be any provision for CoF in there... 2014-11-10 23:35 no, I think it should just work. How quickly do you log out after detach (not that this should really be a factor) 2014-11-10 23:35 I don't logout. This is on login 2014-11-10 23:36 you detach after login? 2014-11-10 23:36 yes 2014-11-10 23:36 but attachments immediately reappear? 2014-11-10 23:36 I want to remove all attachments when in camera mode 2014-11-10 23:36 yes 2014-11-10 23:36 that is very odd 2014-11-10 23:36 multi-attachments or just singles? 2014-11-10 23:36 on each attachment point 2014-11-10 23:37 one single attachment in my test 2014-11-10 23:38 and that attachment has a corresponding inventory item? (not that this shoudl matter) 2014-11-10 23:38 http://pastebin.com/95bC7i2B <-- see the RezObject message, then "Forcibly detaching..." then the RezObject again 2014-11-10 23:38 yes, it's in the inventory 2014-11-10 23:38 I wonder if this could be an interaction with hg, thuogh it really shoudln't 2014-11-10 23:39 this is not hg, this is a straight login 2014-11-10 23:39 interesting also that it's 4 seonds later 2014-11-10 23:39 right, but stuff still flows through HG code, like HGScene 2014-11-10 23:40 coincidentally, 4 seconds is the pause in processing the wearables request from the viewer, though that shouldn't really be coming into play here 2014-11-10 23:40 I suspect Liru may be right, and that this has something to do with the CoF 2014-11-10 23:41 the command "debug attachments log 1" would turn on some more attachments logging 2014-11-10 23:41 which may or may not help 2014-11-10 23:41 let me turn it on 2014-11-10 23:41 and the damn code has a bug in its response message... 2014-11-10 23:42 unrelated to this, just text 2014-11-10 23:42 this code also has regression tests so i would be surprised if it's broken in a simple manner 2014-11-10 23:42 well, the more verbose log just confirms the fact 2014-11-10 23:42 might be some viewer interaction 2014-11-10 23:43 4 seconds again 2014-11-10 23:43 ok not sure, but that 4 seconds is suspicious if it's consistently that 2014-11-10 23:43 yeah 2014-11-10 23:44 maybe do "debug lludp packet 1" and see what the udp message exchange is like with the viewer 2014-11-10 23:44 I have no doubt this is coming from the viewer 2014-11-10 23:45 I'm thinking inventory loading might be mistaken for a cof change and might queue an attach callback. 2014-11-10 23:45 I am more suspicious of osDetachFromAvatar, though... let me test if that really works 2014-11-10 23:49 ok, osForceDetachFromAvatar works 2014-11-10 23:49 so it must be some bad timing at login 2014-11-10 23:49 ahh 2014-11-10 23:49 you're doing it literally immediately after login? 2014-11-10 23:49 yes 2014-11-10 23:50 yheah, this does not surprise me then 2014-11-10 23:50 ok, let me brute force a delay 2014-11-10 23:50 there is a whole complicated set of stuff going on to enforce the server's view of attachments and ignore the cof.... 2014-11-10 23:50 that may well be getting caught up in that 2014-11-10 23:52 ok that worked! 2014-11-10 23:52 Now wondering if there's a nicer way of doing this... 2014-11-10 23:53 I suspect nothing easy 2014-11-10 23:54 is it completely necessary to detach at login? can't be done already before? 2014-11-10 23:54 diva: yes there is 2014-11-10 23:54 when appearance is read from storage 2014-11-10 23:54 you can filter it there so it never gets attached 2014-11-10 23:55 Starting build #3870 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-10 23:55 oh? 2014-11-10 23:56 Melanie_ is there an event for that? 2014-11-10 23:56 no but it would be ok, i believe, in core, to have soemthing like sp.BlacklistAttachment(assetID) 2014-11-10 23:57 or even on the attachmentsmodule 2014-11-10 23:57 why not just remove the attachment before any login occurs? 2014-11-10 23:57 remove it when, and from where? 2014-11-10 23:58 from the avatar service data 2014-11-10 23:58 justincc: something i'm currently working on for xmas release may yield SSA as a byproduct 2014-11-10 23:58 if so, opensim gets it 2014-11-10 23:58 ssa? 2014-11-10 23:58 server side appearance 2014-11-10 23:58 aka ssb 2014-11-10 23:59 justincc I can't guess which users are going to login where 2014-11-10 23:59 Project opensim » mono-2.10.8.1 build #3870: SUCCESS in 8 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3870/ 2014-11-10 23:59 diva: but they need to be stripped of particular attachments? 2014-11-10 23:59 justincc: minor: correct console response when setting attachments logging level 2014-11-10 23:59 they need to be striped off of all attachments 2014-11-11 00:00 this is for the camera-only mode 2014-11-11 00:00 diva: how abuot just disable attachments module entirely? 2014-11-11 00:00 the avatar itself is being filtered by the viewer, but the viewer can't easily not show the attachments, so I have to do it server side 2014-11-11 00:00 this is not for all users, justin, just some 2014-11-11 00:01 the server decides on the UI based on the user level 2014-11-11 00:01 we don't want nebadon to login in camera-only mode, or he'll have a heart attack! 2014-11-11 00:02 haha 2014-11-11 00:02 it feels so uncomfortable to me 2014-11-11 00:03 possibly the neat way would be to have some further flag on ScenePresence to say whether attachments should be rezzed or not 2014-11-11 00:03 user level 2014-11-11 00:03 then you don't have to put something in all attahcment modules 2014-11-11 00:03 yeah 2014-11-11 00:03 user levle is kind of an odd property for that though 2014-11-11 00:04 the trigger point is in ScenePresence.MakeRootAgent() 2014-11-11 00:04 where scene calls IAttachmentsModule.RezAttachments() 2014-11-11 00:04 or group role 2014-11-11 00:04 atm, it is triggered if presence is an npc or a real login. Posisbly one could check a further property there 2014-11-11 00:04 let me check 2014-11-11 00:04 but you can only have so many roles 2014-11-11 00:04 which kind of sucks 2014-11-11 00:04 hooking in an event is more awkward, though would allow arbitrary stuff like userlevel 2014-11-11 00:04 its 7 or 8 according to fleep 2014-11-11 00:04 I don't think you want to hardcode userlevel as an attachments rezzing thing 2014-11-11 00:05 no 2014-11-11 00:06 yeah that conditional there is ripe for being made a little bit more than what it currenlty is 2014-11-11 00:06 yeah, maybe to call out to some event that can be hooked to say whether attachments should rez 2014-11-11 00:06 don't know if one would call that a permission or not 2014-11-11 00:06 oh but wait 2014-11-11 00:07 the comment there says something about CoF 2014-11-11 00:07 it looks like in modern viewers the attachs are rezed by the viewer anyway 2014-11-11 00:07 mmm, I think that comment is now inaccurate 2014-11-11 00:07 we do end up ignoring the viewer cof 2014-11-11 00:07 but that's probably because we rez the attachments there 2014-11-11 00:08 so they're already rezzed by the time the viewer request comes in 2014-11-11 00:08 I would suggest commenting out the attachments rez and see what happens with your viewer 2014-11-11 00:08 that's possible 2014-11-11 00:08 i can do that 2014-11-11 00:14 Justin, you haven't committed the security fix yet, right? 2014-11-11 00:14 no, that will be tomorrow 2014-11-11 00:14 Ah, okay. 2014-11-11 00:19 yeah, it not being rezzed, but that's probably because of some other part of the code. The viewer still has the link in the CoF 2014-11-11 00:19 and that's not good 2014-11-11 00:20 yeah, only real alternative may be to add some check to the attachments module itself on all inbound calls 2014-11-11 00:20 and at some point abstract that so not absolutely every module needs to reimplement it 2014-11-11 00:21 that check is already there, "alreadyOn" 2014-11-11 00:21 every attachments module, not that there are any others 2014-11-11 00:23 true, so the cof should be ignored 2014-11-11 00:23 still 2014-11-11 00:24 are there still any viewers that don't have CoF? 2014-11-11 00:25 Imprudence doesn't count. 2014-11-11 00:25 Probably just stuff like Imprudence. But I think Melanie_ hated the cof for reasons I cannot remember 2014-11-11 00:26 Imprudence has been dead too long, but it's the only one that may still be in use besides SL 1.23 that lacks CoF 2014-11-11 00:26 so there are a bunch of gymanstics in the code to ignore such requests coming from the viewer. 2014-11-11 00:26 the cof is a flawed concept because it means extra fetches to inventory, latency and the issues that arise when inventory reads and writes overlap 2014-11-11 00:26 appearance is not actually stored in the cof in opensim 2014-11-11 00:26 it is still stored in the appearance table 2014-11-11 00:26 the cof is simulated 2014-11-11 00:28 ok well, filtering the attachments on login is not clean, because the viewer thinks they are there, and even if they aren't rezed, it leave sthe viewer in an inconsistent state. So I'm down to let it rez, detach a few seconds later 2014-11-11 00:29 such users still have inventory for you? 2014-11-11 00:29 on those regions? 2014-11-11 00:29 they do. it's just not available thorugh thr interface 2014-11-11 00:29 no inventory button, no ctrnl-I 2014-11-11 00:29 so they could still potentially see attachments attached in inventory when they are not? 2014-11-11 00:30 I just don't want to mess their appearance up 2014-11-11 00:30 for if they jump away? 2014-11-11 00:30 yes 2014-11-11 00:30 yeah.... so you're going to actually reattach stuff just nbefore they jump out? 2014-11-11 00:30 mmmm 2014-11-11 00:30 maybe not necessary 2014-11-11 00:30 no, I'd leave it detached 2014-11-11 00:31 but at least the viewer is consistent 2014-11-11 00:31 I mean, it might be that they will reappear on jump out 2014-11-11 00:31 ther will be no broken link in the CoF 2014-11-11 00:31 because it should be consulting the attachment list, which still has them 2014-11-11 00:31 oh, there's a thought 2014-11-11 00:31 although no scene object.... 2014-11-11 00:31 not sure 2014-11-11 00:31 I think it might be ok 2014-11-11 00:32 but they're always guaranteed to be logging in directly to that region? 2014-11-11 00:32 or could them come from an existing login? 2014-11-11 00:32 no, this can be direct TP, eitehr local or HG 2014-11-11 00:32 in fact I'm going to put a grid out there this week where ppl can try this out 2014-11-11 00:32 right, so rezzing attachments from tp is a differnet path 2014-11-11 00:32 yer 2014-11-11 00:32 yes 2014-11-11 00:33 I just happened to run across this issue because I'm testing with a direct login 2014-11-11 00:33 direct login I would be somewhat optimistic you could just ignore rez attachments and they will still appear in the user's next region 2014-11-11 00:33 becaus eit's consuting that attachments list bound to sp 2014-11-11 00:34 but can't say for sure 2014-11-11 00:36 diva: ah sorry no, not going to work 2014-11-11 00:36 AttachmentsModule.CopyAttachments() does rely on SOGs being present 2014-11-11 00:38 ok, well, I'll start doing this by detaching the attachments. That will result is a consistent detach for local users, and a fake detach for HG users 2014-11-11 00:39 HG users never get the detachments transmited back to their home world 2014-11-11 00:41 ok, I'm going to take a break now. Goodnight everyone 2014-11-11 00:56 has anyone seen an error like this building master on Windows: http://pastebin.com/8adMsJ7L ? 2014-11-11 00:58 Someone reported that just recently. 2014-11-11 01:00 I thought I saw something about it. 2014-11-11 01:01 I know I saw something about just that not too long ago. 2014-11-11 01:05 compiled fine on win7 64 for myself 2014-11-11 01:06 I probably have something in the build env setup wrong 2014-11-11 01:07 do you just use compile.bat? 2014-11-11 01:13 ya i just used the bat files 2014-11-11 01:13 it's odd 2014-11-11 01:15 JUst built fine for me as well. I pulled from master, opened a VS2010 command prompt, ran runprebuild.bat then msbuild. 2014-11-11 01:15 AFrom Nov 5th: [09:49] Hi everyone. Latest GIT master appears to fail to compile: `CompressionLevel' is an ambiguous reference between `System.IO.Compression.CompressionLevel' and `Ionic.Zlib.CompressionLevel' 2014-11-11 01:16 how do you get the VS cl? 2014-11-11 01:16 You talked to them about it, BlueWall. 2014-11-11 01:16 that is where I saw it - that was Linux 2014-11-11 01:16 OpenSuSE 13.2 2014-11-11 01:16 I *think* 2010 creats a command line shortcut in the start menu. 2014-11-11 01:16 and I upgraded to test it 2014-11-11 01:16 ah, yes, it was. 2014-11-11 01:17 ok, I'll try that 2014-11-11 01:17 [13:50] nebadon: Linux. openSUSE 13.2 x64 2014-11-11 01:17 smxy using xbuild instead of nant seems to avoid that issue 2014-11-11 01:17 Yeah... there's one for 2010 in the start menu. 2012+ doesn't have one, annoyingly. 2014-11-11 01:17 nant has been deprecated by mono for ages now. 2014-11-11 01:18 I haven't used nant in years. 2014-11-11 01:18 I guess this is 2012 2014-11-11 01:19 I think there's a .bat hidden somewhere for setting up a command line evironment for 2012, but would have to google fer it. 2014-11-11 01:19 this says version 4.0.30319 2014-11-11 01:19 that must be 2010? 2014-11-11 01:20 else it shoudl be 4.5? 2014-11-11 01:20 Huh. MSDN claims 2012 has one. I must be mistaken about it not having it. 2014-11-11 01:21 I kthink I'll build it on Linux and push it 2014-11-11 01:21 can worry about the build fail later 2014-11-11 01:21 I've had problems with mono builds running under windows. :( 2014-11-11 01:21 Bahhhh 2014-11-11 01:23 2012 has one. Search your start menu for "Developer Command" and it should popup. 2014-11-11 01:23 Sometimes I think I'm just senile. 2014-11-11 01:23 you know, I may have just installed some runtime 2014-11-11 01:23 I saw a link for developers, but took the other 2014-11-11 01:25 It used to be you could get the whole .NET SDK with build tools with 1.0 and 1.1. Maybe that stuff only comes with VS now. 2014-11-11 01:25 2010 express? 2014-11-11 01:25 I use express 2010 and 2012. 2014-11-11 01:25 they say you need a subscription for 2012 2014-11-11 01:25 I'll go for 10 2014-11-11 01:26 I stick with 10 for compiling OpenSim, just cuz that was the latest officially supported as far as I know. 2014-11-11 01:27 I don't really see a download for it 2014-11-11 01:27 just an update 2014-11-11 01:27 2010 is now hidden away, but I'm pretty sure you can still get it..... 2014-11-11 01:27 update 3 2014-11-11 01:27 is that it? 2014-11-11 01:28 http://www.visualstudio.com/en-us/downloads#d-2010-express 2014-11-11 01:28 I grab the all-in-one ISO myself. 2014-11-11 01:30 yeah, I was on that link it takes me back to the new/pay one 2014-11-11 01:30 I have msbuild 2014-11-11 01:30 it says framework 4.0 2014-11-11 01:30 Works for me wierd. Try this: http://go.microsoft.com/?linkid=9709969 2014-11-11 01:31 so that should be enough 2014-11-11 01:31 my msbuild reports 4.0.30319.33440 2014-11-11 01:32 does that iso mount into the filesystem? 2014-11-11 01:32 For Win7 I use a utility to mount ISOs. Win8 lets you mount them natively. 2014-11-11 01:32 ohh 2014-11-11 01:32 lol 2014-11-11 01:32 this is too weird 2014-11-11 02:26 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-11 04:31 weird. I'm doing a git pull on an old installation, and I don't get any of the ,ini and .ini.example files... any ideas what I'm doing wrong? 2014-11-11 04:34 n/m was on an old branch 2014-11-11 05:19 Starting build #3871 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-11 05:23 Project opensim » mono-2.10.8.1 build #3871: SUCCESS in 4 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3871/ 2014-11-11 05:23 diva: Add additional viewer support modules that allow certain viewers to modify their UI on the fly. 2014-11-11 06:36 catchy tune :) echo "main(i){for(i=0;;i++)putchar(((i*(i>>8|i>>9)&46&i>>8))^(i&i>>13|i>>6));}" | gcc -x c - && ./a.out | aplay 2014-11-11 07:52 Selling parcels in opensim grid mode, can't seem to do it, anybody have suggestions? x.x I set SellEnabled to true too 2014-11-11 07:56 RazWelle1: land is cheap. Sell regions instead 2014-11-11 08:03 dahlia: A friend of mine is trying to get podex working so they require a parcel set up on the welcome region 2014-11-11 08:04 ya I never use any parcel stuff, maybe someone else knows 2014-11-11 08:04 ACTION nods 2014-11-11 08:05 dahlia: what're you messing with these days btw :) 2014-11-11 08:05 sekrit :) 2014-11-11 08:05 hehe 2014-11-11 08:06 I'm playing with android again 2014-11-11 08:06 the 3D libraries finally caught up 2014-11-11 08:06 and do proper GPU skinning so I don't have to xD 2014-11-11 08:07 cool 2014-11-11 08:17 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-11 09:00 Bug #7359:04 Datasnapshot not making snapshots - PGSQL adapter related? 14( http://opensimulator.org/mantis/view.php?id=7359 ): A NOTE has been added to this issue. 2014-11-11 10:28 RazWelle1, http://opensimulator.org/wiki/Economy 2014-11-11 14:24 BlueWall i upgraded one of my virtualbox machines from 13.1 to 13.2 last night, KDE of course, it went well, seems nice so far, they changed the look a little bit since 13.1 nice changes 2014-11-11 14:24 upgrade actually went much better than it has in the past for me 2014-11-11 14:25 I am going to make a clean start on another partition. 2014-11-11 14:26 There may be some things that I am using that are not in the distro that are causing me to crash 2014-11-11 14:26 I think I have replaced some libs with newer versions too 2014-11-11 14:28 And, my home directory has things from Slackware days and all the OpenSuSE releases I have run from 11.0 or so. 2014-11-11 14:29 ya that is bad 2014-11-11 14:29 infact there was explicit warnings not to upgrade from 11 to 12 2014-11-11 14:30 i remember that going horribly wrong for me 2014-11-11 14:30 those things are in my home dir. configs, etc. 2014-11-11 14:30 ya still 2014-11-11 14:30 right 2014-11-11 14:30 could be problematic 2014-11-11 14:30 I'm making a clean setup 2014-11-11 14:30 ya, you should definitely give KDE a shot 2014-11-11 14:31 I am 2014-11-11 14:31 the new version is soo much better than in the past 2014-11-11 14:31 I think they have an old-style gnome WM too 2014-11-11 14:32 this new one, you can't even set the behavior 2014-11-11 14:32 hmm maybe, im sure you could get just about any ui installed 2014-11-11 14:32 no doubt there are repos with older gnome, or cinnamon 2014-11-11 14:32 you know 2014-11-11 14:32 Sat. morning I would try to toggle a window out of the way and it would stick to my mouse pointer 2014-11-11 14:32 that could be becaue of your old config folders 2014-11-11 14:32 one time I slid my viewer all the way off the screen and couldn't get it back, lol 2014-11-11 14:33 lol 2014-11-11 14:33 at one of the panels 0.0 2014-11-11 14:33 I struggled through a lot of that cc behind the scenes 2014-11-11 14:33 ya that sucks for sure 2014-11-11 14:34 I need to use VirtualBox to do quick testing from now on too ... 2014-11-11 14:34 im going to try something once my vm reboot 2014-11-11 14:34 yes 2014-11-11 14:34 i always do a test run on a vbox first 2014-11-11 14:34 even with windows 7 and windows 8 2014-11-11 14:34 I was upgrading to see if I could get that error reported last week 2014-11-11 14:36 So, what kind of cool things do you have planed for your time w/o all these load tests, haha 2014-11-11 14:36 hah working on Encitra models 2014-11-11 14:36 lol 2014-11-11 14:36 hehehe 2014-11-11 14:36 Can't build Rome (or whatever city) in a day :) 2014-11-11 14:36 last few weeks ive not done anything really for them 2014-11-11 14:37 i also am working on next conference Avacon is doing 2014-11-11 14:37 for MOSES 2014-11-11 14:37 another one? 2014-11-11 14:37 Ahh, ok 2014-11-11 14:37 Federal Consortium Virtual Worlds 2014-11-11 14:38 http://consortium.militarymetaverse.org/ 2014-11-11 14:38 How's the 3D printing 2014-11-11 14:39 ive not had much time, not sure if you remember Yojne, one of the Oni Kenkon Builders from Second Life 2014-11-11 14:39 haha - we better behave or they'll invade us 2014-11-11 14:39 i have been teaching him how to do 3D printing stuff he is into RC Rock Crawlers 2014-11-11 14:39 Ahhh 2014-11-11 14:39 i do hope to get some more stuff up on shapeways 2014-11-11 14:40 ++ 2014-11-11 14:40 im still waiting for my last order to arive, the 3D hippo for some of the Conference Sponsors 2014-11-11 14:40 http://nebadon2025.com/oscc/shapeways_print_010.png 2014-11-11 14:40 is that stuff pretty sturdy? 2014-11-11 14:40 Haa, that's nice 2014-11-11 14:41 Steel? 2014-11-11 14:41 yes 2014-11-11 14:41 very sturdy, yes Stainless 2014-11-11 14:41 Diva ordered one in Nickell 2014-11-11 14:41 not sure when hers will arive 2014-11-11 14:41 yeah, it hasn't arrived yet 2014-11-11 14:41 i ordered a gold Plated stainless version 2014-11-11 14:41 ohh, a 3rd party makes it? 2014-11-11 14:42 ya http://shapeways.com 2014-11-11 14:42 ok 2014-11-11 14:42 its awesome 2014-11-11 14:42 you can setup a store, and you get a % of the sale 2014-11-11 14:42 I thought you had some setup there 2014-11-11 14:42 nice 2014-11-11 14:42 nah, not yet, home based printers suck 2014-11-11 14:42 I see 2014-11-11 14:42 shapeways has some serious hardware 2014-11-11 14:42 that's what I was asking about them being sturdy 2014-11-11 14:43 Wel, they are probably using CNC 2014-11-11 14:43 ya you can get stuff printed in solid gold or solid platinum 2014-11-11 14:43 look at this, this was my first product i put up, mostly just learning how to get it right and setting up my store 2014-11-11 14:43 the litte box? 2014-11-11 14:43 little 2014-11-11 14:44 https://www.shapeways.com/model/2817068/iconos-trinket-box-v1-0.html?materialId=99 2014-11-11 14:44 in pure platinum 2014-11-11 14:44 lol 2014-11-11 14:44 ya 2014-11-11 14:45 haha 2014-11-11 14:45 i had to do it cause it was so absurd 2014-11-11 14:45 Yeah, I saw that one on G+ 2014-11-11 14:45 $48,000.00, Hahah 2014-11-11 14:45 lol 2014-11-11 14:45 i figured why not some crazy person might order one 2014-11-11 14:45 and them im 4000$ richer 2014-11-11 14:46 lol 2014-11-11 14:46 Maybe pro football players can get one to keep their Super Bowl rings in. 2014-11-11 14:46 haha 2014-11-11 14:46 ive learned a lot 2014-11-11 14:46 making printable 3d models is worlds apart from doing virtual world models 2014-11-11 14:47 i would venture to say that 100% of content in SL and OpenSim will not print 2014-11-11 14:47 without extensive fixing and cleanup 2014-11-11 14:47 printable models have to be solid 2014-11-11 14:47 basically 1 prim 2014-11-11 14:47 no holes, has to be manifold or water tight 2014-11-11 14:48 I connected several CNC machines to the network I built when I worked at the Tech College. 2014-11-11 14:48 Those were pretty interesting 2014-11-11 14:49 ya thats alot of what Yojne is doing 2014-11-11 14:49 They had to use software to program the tooling and the cutting paths 2014-11-11 14:49 he signed up for some club type membership 2014-11-11 14:49 that gives him access to all kinds of printers and cnc machines 2014-11-11 14:49 a screw up could wreck your part and possibly the machine 2014-11-11 14:49 if all he uses is the scrap metal they have laying around all he pays for is the monthly membership 2014-11-11 14:50 and they teach you how to use everything for that cost too, pretty neat 2014-11-11 14:50 ++ 2014-11-11 14:51 can they print metal now too? 2014-11-11 14:51 http://www.techshop.ws/services.html 2014-11-11 14:51 not really sure what this place offers 2014-11-11 14:51 but shapeways does 2014-11-11 14:52 metal is harder 2014-11-11 14:52 because it requires a special infuser / kiln 2014-11-11 14:52 ohhh 2014-11-11 14:52 bascially how it works, is they use metal power and glue 2014-11-11 14:52 I see 2014-11-11 14:52 and when its done printing its like the consistancy of a wet sand castle 2014-11-11 14:53 then they have some special process that infuses it with bronze 2014-11-11 14:53 and melts away the glue 2014-11-11 14:53 then the kiln fuses the bronze and stainless 2014-11-11 14:53 the kiln burns off the plastics 2014-11-11 14:53 ya 2014-11-11 14:53 I see 2014-11-11 14:53 heh 2014-11-11 14:54 the first sample i ordered is very strong 2014-11-11 14:54 http://nebadon2025.com/oscc/shapeways_print_005.png 2014-11-11 14:54 it was just too small 2014-11-11 14:55 the second version is about 30% larger and has OSCC14 accross the chest area 2014-11-11 14:55 on both sides 2014-11-11 14:55 and even though it looks real grainy, its very smooth to the touch 2014-11-11 14:55 and the camera makes it look worse than it appears to my eye 2014-11-11 14:55 it looks like cast iron 2014-11-11 14:55 ya 2014-11-11 14:55 its like a quasi-casting 2014-11-11 14:55 that is pretty cool 2014-11-11 14:56 could probably make replacement parts for old engines and equipment 2014-11-11 14:56 ya absolutely 2014-11-11 14:56 its really great for RC stuff 2014-11-11 14:56 or even like Train sets 2014-11-11 14:56 great for hobbyists in general 2014-11-11 14:56 its fairly chepa 2014-11-11 14:57 the second printing i did was 28$ with shipping 2014-11-11 14:57 and its 24k gold plated 2014-11-11 14:57 what format do the use? 2014-11-11 14:57 its about 1.5 inches tall 2014-11-11 14:57 either stl or dae 2014-11-11 14:57 nice 2014-11-11 14:57 mostly ive been trying to stick with stl 2014-11-11 14:57 shapeways is nice too 2014-11-11 14:58 because their website analysis your model after you upload 2014-11-11 14:58 tells you if each material is compatible, if it fails for thin walls it shows you visually where the weak spots are 2014-11-11 14:58 they have all kinds of materials 2014-11-11 14:59 plastics, metals, 16 million color sandstone epoxy 2014-11-11 14:59 haa 2014-11-11 14:59 they have soft rubbers 2014-11-11 15:00 the other place, they can use dae for cnc programming? 2014-11-11 15:00 probably not 2014-11-11 15:00 i suspect its stl 2014-11-11 15:00 shapeways has support for all kinds of formats 2014-11-11 15:00 im sure they convert it 2014-11-11 15:01 Blender can export to that 2014-11-11 15:01 i doubt most professional cncs have collada support 2014-11-11 15:01 yes 2014-11-11 15:01 shapways has a blender tutorial 2014-11-11 15:01 cool stuff 2014-11-11 15:01 http://www.shapeways.com/tutorials/prepping_blender_files_for_3d_printing 2014-11-11 15:02 i learned about Boolean Modifier 2014-11-11 15:02 its awesome tool 2014-11-11 15:02 lets you basically weld different shapes into one shape 2014-11-11 15:02 hmm, that tut might help to make tighter terrains too? 2014-11-11 15:02 you cant have any overlapping geometry when printing 2014-11-11 15:02 its more like sculpty 2014-11-11 15:02 than the mesh we are used to using 2014-11-11 15:03 probably 2014-11-11 15:03 so far everything ive learned has made me a better modeler 2014-11-11 15:03 print a quadcopter :) 2014-11-11 15:03 just boolean modifier alone, not sure how ive lived without it 2014-11-11 15:03 ya im sure people are 2014-11-11 15:04 there are all kinds of printable stuff like taht up on shapeways you can buy 2014-11-11 15:05 hey Jessica_Lyon 2014-11-11 15:05 hello Jessica! 2014-11-11 15:05 Heya Blue :) 2014-11-11 15:05 ACTION waves 2014-11-11 15:06 I'm here... but because I work on the road a lot of the time I may be just a ghosted name most of the time. 2014-11-11 15:06 :) 2014-11-11 15:06 thats ok, most people are not always here 2014-11-11 15:06 I keep a sessiong running too 2014-11-11 15:07 Things rolling your way in the Firestorm world? 2014-11-11 15:07 We do have an IRC channel as well, always have. #phoenixviewer 2014-11-11 15:07 Well, we're in release mode right now... aiming for early December. 2014-11-11 15:07 adding that one to my list 2014-11-11 15:08 cool 2014-11-11 15:09 If you're playing Santa this year, we can leave you cookies and milk :) 2014-11-11 15:09 haha 2014-11-11 15:10 BlueWall i just tried dragging a window off the screen in KDE 2014-11-11 15:10 cant do it 2014-11-11 15:10 haha 2014-11-11 15:10 infact KDE is like Windows 7/8 functionally 2014-11-11 15:10 when you try to drag it off to the left or right and hit the edge 2014-11-11 15:10 it automatically resizes your windows to 50% of the screen 2014-11-11 15:10 on the side you drug it too 2014-11-11 15:11 HATE that! 2014-11-11 15:11 i love that 2014-11-11 15:11 its so helpful 2014-11-11 15:11 its annoying with multiple screens though 2014-11-11 15:11 I have my windows sized how I like them lol. Don't need windows resizing for me! 2014-11-11 15:11 I liked Compiz where it would roll the cube around and drag the application to the next one 2014-11-11 15:11 KDE has that built in 2014-11-11 15:11 you can turn it on in the Configure Desktop panel 2014-11-11 15:12 My gpu probably can't handle it 2014-11-11 15:12 their are different levels 2014-11-11 15:12 you can select the OpenGL version most optimized for your hardware 2014-11-11 15:12 I need to have the Nvidia checked out and possibly repaired 2014-11-11 15:12 and it wont try to exceed what your hardware is capable of 2014-11-11 15:13 unless its a fan or a molex plug or something, not a whole lot you can repair heh 2014-11-11 15:13 I took the covers off and it was caked with dust :/ 2014-11-11 15:13 ya 2014-11-11 15:13 cleaning it should make it run ok again 2014-11-11 15:13 unless it smells burnt 2014-11-11 15:14 I guess just blowing the fan doesn't get that 2014-11-11 15:14 does the fan spin still 2014-11-11 15:14 Nahh - it doesn't show up on the pci bus 2014-11-11 15:14 yes 2014-11-11 15:14 it does 2014-11-11 15:14 oh hrmm 2014-11-11 15:14 ya thats not good 2014-11-11 15:14 this board is made for ATI 2014-11-11 15:15 that shouldnt matter really 2014-11-11 15:15 thats only for the SLi stuff 2014-11-11 15:15 But, Nvidia worked good for a long time 2014-11-11 15:15 ya 2014-11-11 15:15 there's a shop I can take it to for checkout 2014-11-11 15:15 about 30 mi away 2014-11-11 15:15 ouch heh 2014-11-11 15:16 honestly though 2014-11-11 15:16 if your onboard can run the SL viewer 2014-11-11 15:17 it can do 3d cube desktop 2014-11-11 15:17 I'll surely try it out 2014-11-11 15:17 you probably dont want to do stuff like window wiggle 2014-11-11 15:17 or exploding windows etc.. 2014-11-11 15:17 yeah 2014-11-11 15:17 I have no idea how it works with 2 screens though 2014-11-11 15:18 i think each screen is independant 2014-11-11 15:19 probably different options for behavior 2014-11-11 15:35 Gave you guys our support IRC. Sorry... Dev channel is here #phoenixviewer-dev and I'll see if I can herd some of my devs to get back on IRC over the next couple days. 2014-11-11 15:35 thanks adding that one as well 2014-11-11 15:36 We used to be active on IRC back when we had it built into Phoenix. But that never made it into Firestorm unfortunately and we've slowly stopped using IRC as a result. When we had it built into Phoe our channel was insanely packed with people. Burned a lot of us out of IRC. 2014-11-11 15:37 Yeah, when you open a public channel, there's a crush of people 2014-11-11 15:37 We couldn't keep up with it. 2014-11-11 15:37 Need a street team :) 2014-11-11 15:38 we've always had a good group of users that hang out and help in irc. 2014-11-11 15:39 But, a lot of times it's the same issues over and over. 2014-11-11 15:39 And when people get help, they hardly ever go to the Wiki and contribute. 2014-11-11 15:39 Check out a support channel for Ubuntu if you want to see a busy IRC channel. That's hard to keep up with all the different issues people are having and for which they need help. 2014-11-11 15:40 yeah, many channels like that 2014-11-11 15:40 lol, some of them beat you down with insults if you ask a question :s 2014-11-11 15:41 grr... stupid cat is doing his morning session calling for me just as I'm trying to settle in to get some work done. :P 2014-11-11 15:42 Blue, yea seen that at times. Try to ask a question and you get someone responding who doesn't seem to understand what you are asking about as they are almost seem to need the minute detail before they supposedly know the problem one is having. 2014-11-11 15:42 ACTION has to go see to the cat (bbiab) 2014-11-11 15:46 nebadon: CNC places need .step files as created by Solidworks 2014-11-11 15:47 .step is a history based format that actually shows the order in which a given block of material needs to be abraded to arrive at the desired shape 2014-11-11 15:47 3D printing companies, on the other hand, use .stl' 2014-11-11 15:47 + tooling 2014-11-11 15:48 .step can be converted to .stl quite easily, there is no way to convert the other way 2014-11-11 15:48 your blender model is useless for CNC, you will have to learn a CNC modeling package like solidworks or rhino 2014-11-11 15:49 and remake your model in that 2014-11-11 16:04 http://blendercam.blogspot.cz/ lookd interesting. 2014-11-11 16:08 there are tons of great plugins for blender 2014-11-11 16:09 this place is great too > http://www.graphicall.org/ 2014-11-11 16:31 nebadon is the a version of the universal campus for a varregion? 2014-11-11 16:31 there 2014-11-11 16:40 well 2014-11-11 16:40 there is one that is a work in progress 2014-11-11 16:40 i havent officially release one yet 2014-11-11 16:40 can load oar with the offset option? 2014-11-11 16:40 not really 2014-11-11 16:40 becasue of terrain 2014-11-11 16:40 best you can do is merge 2014-11-11 16:41 and then manually reupload new terrain thats been rejoined 2014-11-11 16:53 Have the accounts used to log in to the OSCC already been de-activated? 2014-11-11 16:55 nope 2014-11-11 16:56 it will be up for some time Plugh 2014-11-11 16:56 as long as the grid is up and running accounts will remain active, however at some point they may not be available 2014-11-11 16:56 ok. I can't log in to the grid using the account I was given. 2014-11-11 16:56 so dont rely on it for anything :) 2014-11-11 16:56 oh hrmm 2014-11-11 16:57 try password reset from website 2014-11-11 16:57 http://cc.opensimulator.org 2014-11-11 16:57 it looks like your getting password wrong 2014-11-11 16:57 Someone I talked to after Justins last panel may have friended me in SL but my viewer crashed during login to SL right after I heard the ding to indicate I had some IM's. I'm trying to get back in to the OSCC grid in hopes I can track down who it was I had been talking to. 2014-11-11 16:58 nebadon_laptop: I tracked down the mail message that showed my password as I didn't remember it. 2014-11-11 16:59 ah check your chat log file folder too 2014-11-11 16:59 it may have im logs and general chat logs for everything 2014-11-11 17:00 Odd. I typed it in and it didn't work. I copy and pasted it and it did. 2014-11-11 17:00 It wasn't like it was hard to remember long enough to type it in after reading it. 2014-11-11 17:02 Got the name I was after. It was in the portion of the chat window that the viewer maintained. 2014-11-11 17:41 is there any oar out there for a 512x512 that I could use? 2014-11-11 17:41 varregion 2014-11-11 17:45 i can make you one 2014-11-11 17:45 for latest Unversal Campus if you want 2014-11-11 17:45 its good enough for testing 2014-11-11 17:45 actually 2014-11-11 17:45 i might have it posted already for testing 2014-11-11 17:50 diva > http://uc.onikenkon.com/universal_campus_var_beta-v0.1-2014-11-11.oar 2014-11-11 17:50 thanks! 2014-11-11 17:50 no problem :) 2014-11-11 17:51 some of its been converted to mesh 2014-11-11 17:51 all the decking 2014-11-11 17:51 the building down by the lake 2014-11-11 17:51 all mesh now 2014-11-11 17:51 all the boardwalks 2014-11-11 17:51 some of the gazebos 2014-11-11 17:52 by the time im done it should be alot less stressful to load it 2014-11-11 17:52 its already alot less prims 2014-11-11 17:52 its like 6-8000 less 2014-11-11 17:52 doesnt have the new lighthouse yet 2014-11-11 17:52 i need to copy it from OSCC 2014-11-11 18:00 nebadon why would I be getting this error? (the dll is there) http://pastebin.com/AmB5W26b 2014-11-11 18:00 Starting build #3872 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-11 18:01 hmmm does that file actually exist diva? 2014-11-11 18:01 it does 2014-11-11 18:01 nebadon_laptop: pls update ghosts as soon as convenient 2014-11-11 18:01 this is fresh clone and compile first start? 2014-11-11 18:01 ok 2014-11-11 18:02 yes 2014-11-11 18:02 how are you launching it? 2014-11-11 18:03 just plain mono opensim.exe? 2014-11-11 18:03 mono OpenSim.exe -inifile UCISim.ini 2014-11-11 18:03 that is odd, i am not sure 2014-11-11 18:03 i dont test on 32 bit though 2014-11-11 18:04 i dont even have the ability at the moment 2014-11-11 18:04 ive seen this happen in the past 2014-11-11 18:04 and from what i remember it was from trying to launch things in an usual way 2014-11-11 18:04 but that doesnt seem to be the case for you 2014-11-11 18:05 well I switched to ODE and that worked 2014-11-11 18:05 like trying to do this 2014-11-11 18:05 Project opensim » mono-2.10.8.1 build #3872: SUCCESS in 5 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3872/ 2014-11-11 18:05 justincc: Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 2014-11-11 18:05 mono /home/nebadon/opensim/bin.OpenSim.exe 2014-11-11 18:05 would cause similar issues 2014-11-11 18:05 if your not in bin 2014-11-11 18:05 wierd 2014-11-11 18:06 there is a config file 2014-11-11 18:06 that determines the location of those files 2014-11-11 18:07 hmm maybe thats ode only 2014-11-11 18:07 i dont see one for bulletsim 2014-11-11 18:07 hi, is the tueday meeting on tonight? 2014-11-11 18:07 yea 2014-11-11 18:08 diva what version of mono? 2014-11-11 18:08 justincc ping 2014-11-11 18:08 errors 2014-11-11 18:08 3.0.4 2014-11-11 18:08 nebadon_laptop: in ghosts? 2014-11-11 18:08 ya 1 sec i'll paste 2014-11-11 18:08 k thanks neb, in an hour right? 2014-11-11 18:08 http://pastebin.com/QiGD1WcB 2014-11-11 18:08 yes 1 hour 2014-11-11 18:09 that looks maybe like a typo or something justincc 2014-11-11 18:10 damn it yes.I mixed uppatches since I had to adapt tests to older versions 2014-11-11 18:10 you could install anyway but will fix in a moment 2014-11-11 18:10 ok i'll wait 2014-11-11 18:10 tests are compiled last and dont' affect anythign else 2014-11-11 18:10 we have time 2014-11-11 18:12 master is fine,. it's only ghosts I put that mistake in 2014-11-11 18:12 k 2014-11-11 18:13 what a pain. Bullet crashes, and ODE is messing up the terrain collisions 2014-11-11 18:13 sigh 2014-11-11 18:13 I gothrough the terrain 2014-11-11 18:13 on var? 2014-11-11 18:13 oh 2014-11-11 18:13 you cant use ode on ar 2014-11-11 18:13 var* 2014-11-11 18:13 its not compatible 2014-11-11 18:13 oh? 2014-11-11 18:14 ya its bullet only 2014-11-11 18:14 ok 2014-11-11 18:14 then I need to figure out what the heck is wrong with bullet here 2014-11-11 18:14 yeah, de neefed to be adapted for the larger terrain, must have some hardcoded 256x256stuff 2014-11-11 18:14 http://opensimulator.org/mantis/print_bug_page.php?bug_id=6545 2014-11-11 18:14 this looks possibly like an environment issue 2014-11-11 18:15 ya i did have a similar problem long while back 2014-11-11 18:15 http://opensimulator.org/mantis/view.php?id=6604 2014-11-11 18:15 but i dont think this is your issue diva 2014-11-11 18:16 yes it is! 2014-11-11 18:16 this is CentOS 5 2014-11-11 18:16 sigh 2014-11-11 18:16 oh god 2014-11-11 18:16 centos is so painful for opensim 2014-11-11 18:16 lots of dragons for me 2014-11-11 18:16 melanie uses it though 2014-11-11 18:16 mostly about expereince and prefernece i suppose 2014-11-11 18:17 I have no control over the OS on these machines 2014-11-11 18:17 I guess I'll just use 256 regions with ODE then 2014-11-11 18:17 virtualize :P 2014-11-11 18:17 I wound up with a machine for OpenSim that is CentOS based. I've managed but it is somewhat painful. Not just for OpenSim but Linux in general. I won't make that mistake again. 2014-11-11 18:18 diva there is a hackish solution on that first mantis 2014-11-11 18:18 compile? 2014-11-11 18:18 very last response 2014-11-11 18:19 oh wow 2014-11-11 18:19 heheh 2014-11-11 18:19 ok let me try 2014-11-11 18:21 justincc keynotes and staff restarted 2014-11-11 18:22 nebadon_laptop: you wan tto do everything 2014-11-11 18:22 all simulatosr 2014-11-11 18:22 ok 2014-11-11 18:22 I will shortly, i was just letting you know you can check those if need be 2014-11-11 18:22 no,I need to complete pumping out all 4 releases first 2014-11-11 18:23 oh, right. It's new code day. :) 2014-11-11 18:24 oh wow :) it worked 2014-11-11 18:24 great 2014-11-11 18:24 not that exact command, but something like that 2014-11-11 18:24 always another door :P 2014-11-11 18:24 I don't know what worked but I'll say "yay" anyway. :) 2014-11-11 18:25 bullsim binary wasnt loading 2014-11-11 18:25 err. spoke too soon 2014-11-11 18:25 because of the server environment 2014-11-11 18:25 blah 2014-11-11 18:26 Plugh: Why do you say CentOS is painful? I've been using RHEL/CentOS for a couple of decades and I find it very easy to use. 2014-11-11 18:26 smxy: I run across a number of things that are out of date, and other items that aren't available in the repo. 2014-11-11 18:27 yea its all about experience when it comes to centos 2014-11-11 18:27 and any enterprise linux 2014-11-11 18:27 even SLES confuses me 2014-11-11 18:27 diva bullet will not work on centos 5, the .so is not a dynamic exectuable, there is a cludgy fix tho 2014-11-11 18:27 http://opensimulator.org/mantis/view.php?id=6545 2014-11-11 18:27 and im very expereinced with opensuse 2014-11-11 18:27 for me doing bleeding edge work on it was very hard 2014-11-11 18:27 smxy, a weekly report tells me that apache is out of date but I can't update unless I roll my own package for it with code from a more recent release. 2014-11-11 18:27 thats what we are looking at jak 2014-11-11 18:27 i gave her that link 2014-11-11 18:27 oh wait 2014-11-11 18:27 yes jakdaniels, tahnks 2014-11-11 18:27 maybe thats a different link 2014-11-11 18:27 unfortunately it still doens't work 2014-11-11 18:28 see my last note on how to make bulletsim.so recognised ;) 2014-11-11 18:28 no thats same one 2014-11-11 18:28 jakdaniels: http://pastebin.com/yCncMwuH 2014-11-11 18:28 oh 2014-11-11 18:28 your missing glibc 2014-11-11 18:28 this is after I applied a version of that hack 2014-11-11 18:28 your missing a library 2014-11-11 18:29 need to install package for glibc 2014-11-11 18:29 How can it be asking for two different versions of glibc at the same time?? 2014-11-11 18:29 oh, has libbulletsim.so been compiled again more recently with an even newer ubuntu toolchain? 2014-11-11 18:29 ya that is strange 2014-11-11 18:29 not sure 2014-11-11 18:29 i dont think so 2014-11-11 18:29 no one has touched those files recently that i recall 2014-11-11 18:29 if you're using master, misterblue did upda teo 2.8.2 recently 2014-11-11 18:29 so yes, I wuold thinik so 2014-11-11 18:29 Have you tried making a symlink so it will think it found what it wants? I've done that on occasion with some things. 2014-11-11 18:29 oh 2014-11-11 18:29 that was a month or two ago though 2014-11-11 18:29 wasnt it 2014-11-11 18:30 yes 2014-11-11 18:30 something liek that 2014-11-11 18:30 ok 2014-11-11 18:30 i guess recent is relative 2014-11-11 18:30 lol 2014-11-11 18:30 I'm installing glib 2014-11-11 18:30 I don't know what goddamn timescale you work on :) 2014-11-11 18:30 6 months is recent to me 2014-11-11 18:31 If CentOS 5 is a problem I'm glad that I have CentOS 6.5 2014-11-11 18:32 I'm on 6.6 and 7 now 2014-11-11 18:32 when you update as often as i do justincc 2 months is an eternity 2014-11-11 18:33 hmm, it's till complaining tha it's missing glib 2014-11-11 18:33 diva, which version of glib is on your machine? 2014-11-11 18:33 how do I know? 2014-11-11 18:34 rpm -q glibc 2014-11-11 18:34 glibc-2.5-123 2014-11-11 18:35 bullet requires 3.4.11 or 3.4.9 2014-11-11 18:35 how do I upgrade? 2014-11-11 18:35 Just realized we need to be straight in referencing glibc vs glib. 2014-11-11 18:35 yeah, yum install libstdc++ should fix that? 2014-11-11 18:36 oh sorry yes i see that now 2014-11-11 18:36 you could start with 'yum update' then 'yum upgrade' if you haven't done that in a while to make sure you have all the latest packages for the version of CentOS you are running. 2014-11-11 18:37 I wish bulletsim would be built on an older ubuntu toolchain so it's more compatible with enterprise distros 2014-11-11 18:38 wow. I haven't done that on my CentOS machine in a while. 233 packages to be updated including apache. 2014-11-11 18:40 I thikn Im going to switch to ODE 2014-11-11 18:40 no need to go through this pain 2014-11-11 18:40 then no varregions 2014-11-11 18:40 yeah, I can do without in here. 2014-11-11 18:40 diva, you should do the update commands either way if you haven't run them in a while. 2014-11-11 18:41 yeah I'm fdoing them 2014-11-11 18:41 was not planning to spend a whole morning doing sys admin work... 2014-11-11 18:47 Ah. the update process just brought me up to CentOS 6.6 2014-11-11 18:48 how? 2014-11-11 18:48 Those two yum commands I posted earlier. It only moved me from 6.5 to 6.6 2014-11-11 18:48 diva is likely on 5.10 2014-11-11 18:49 yeah I'm on 5 something 2014-11-11 18:49 and after the update Bullet is stil kaput, so I'm going with ode here 2014-11-11 18:49 yeah. That would require more of a dist-upgrade or whatever the equivalent is for RPM systems and that is a bigger job. 2014-11-11 18:49 a dist upgrade would imo go horribly wrong for lots of things 2014-11-11 18:50 jakdaniels: That all depends on what distro one is using. Some distros always say re-install from scratch. That is a *major* hassle. Others, like Ubuntu will let you do a dist-upgrade. 2014-11-11 18:51 alright, phew. I have a working sim where physics works. 2014-11-11 18:51 It was one of the things I really liked about Ubuntu, then they switched to Unity 2014-11-11 18:51 true, i am talking about centos here though 2014-11-11 18:51 neb, now I need an oar for a 256x256. Do yo have any? 2014-11-11 18:51 n/m I htink I have the CC from last year 2014-11-11 18:56 http://nebadon2025.com/oars 2014-11-11 18:57 this is a good one diva > http://nebadon2025.com/oars/epiccastle.oar 2014-11-11 18:57 actually, I won't be at the start of the meting, I really need to concentrate on what I'm doing. Might be along a bit later 2014-11-11 18:58 ok 2014-11-11 18:59 Yeah, RHEL/CentOS has never supported an in-place upgrade from one major version to another. Better to build a new one from scratch then clone it around. 2014-11-11 19:00 There apparently is some support for upgrading 6 to 7, but it's still not recommended. 2014-11-11 19:00 smxy: But that means re-installing all the additional packages one previously had installed and re-configuring all the packages. 2014-11-11 19:01 Yes. I keep a log of all changes I make to a system, so that it's easy to recreate it. 2014-11-11 19:02 Since mine are virtually identical, once I set up te first one, the rest are just cloned from it and given a few tweak as needed. Not hard, really. 2014-11-11 19:03 I went through that with Mint but I was doing an upgrade where I skipped about two other releases. I kept a record of everything I had to do to get the machine back up to where it was before wiping out the distro and starting over. It will allow me to get back to where I was much faster should I need to start from scratch again in the future. Took me about two or three days after wiping Mint and re-installing. 2014-11-11 19:05 This time, I'm considering learning Puppet and letting it keep my VMs the same. 2014-11-11 19:05 IIRC, that is a useful tool. I don't have multiple machines to keep in sync. 2014-11-11 19:06 I have 18 VMs to keep in sync. 2014-11-11 19:06 If it proves useful here, I might see if I can use it at work, where I have a couple hundred VMs. 2014-11-11 19:19 puppet is the bomb-diggity 2014-11-11 19:19 it takes a bit to learn the manifest language and make sure you have the certs all setup correctly 2014-11-11 19:19 but - start simple - and add modularly 2014-11-11 19:20 I started by getting a LOT of recipes in one place and then taking them apart - the CISecurity red hat benchmark has a set of puppet modules to start with 2014-11-11 19:26 I'll keep that in mind. :) 2014-11-11 19:33 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-11 20:27 im definitely seeing peformance improvements with opensuse 13.2 and the latest nvidia drivers 2014-11-11 20:28 unigine heaven running much smoother 2014-11-11 20:29 Once XenServer supports it as a guest OS, I might try it. I think the boxed copy over v9, in my basement, was the last time I played with it. 2014-11-11 20:30 over=of 2014-11-11 20:30 heh 9 is pretty old stuff now 2014-11-11 20:30 yes :) 2014-11-11 20:30 And who buys it as a boxed thing now, either? ;) 2014-11-11 20:31 right i do remember when OpenSuse 9 was for sale at CompUSA 2014-11-11 20:31 lol 2014-11-11 20:31 I think that's where I got it. 2014-11-11 20:31 ACTION has a boxed copy of Redhat 6 :) 2014-11-11 20:32 Back when people were still like, "Gnome? What's that?" 2014-11-11 20:32 I think I still have Dell SVR4 on QIC someplace. :) 2014-11-11 20:33 if you attempt opensuse 13 and have nvidia do not force on FXAA 2014-11-11 20:33 causes problems with KDE, took me forever to figure it out 2014-11-11 20:33 CSAA is better anyhow, if it has it. 2014-11-11 20:34 FXAA is faster though 2014-11-11 20:35 I dunno. CSAA is better optimized I think, though. 2014-11-11 20:35 It messes up the viewer UI a lot less for sure. 2014-11-11 20:35 i never really benchmarked them 2014-11-11 20:35 ya might have to try to disable it on windows too 2014-11-11 20:35 see if its any different 2014-11-11 20:36 I have 16x CSAA applied to my viewers in windows. Looks good, and no perceivavle performance impact. 2014-11-11 22:49 hi, did the patch for the llRemoteLoadScriptPin() exploit get commited to git? 2014-11-11 22:49 skittles, yes 2014-11-11 22:50 oh, i see it now thanks. :) 2014-11-11 22:50 was looking in the wrong repo on github. lol 2014-11-11 22:50 lol np 2014-11-11 22:55 nebadon: epic castle is epic! 2014-11-11 22:55 yo ualways have the darnest oars 2014-11-11 23:05 lol 2014-11-11 23:05 glad you like it diva :) that was from Cuteulala 2014-11-11 23:06 how do I make a telehub? where's the "Connect Telehub" thing? 2014-11-11 23:06 in Estate 2014-11-11 23:06 make sure your not in god mode 2014-11-11 23:06 it wont work in god mode 2014-11-11 23:06 took me forever to figure that out 2014-11-11 23:08 hmm maybe it doesn't work for estate owners? I'm not landing on the telehub 2014-11-11 23:09 do I need to restart the region or something? 2014-11-11 23:12 i think estate owners are free to tp anywhere 2014-11-11 23:13 hmm I tested with a normal avie, and I'm still not landing on the telehub 2014-11-11 23:13 you need to turn off direct teleport 2014-11-11 23:13 on the estate panel 2014-11-11 23:13 how? where? 2014-11-11 23:13 in Region / Estate panel 2014-11-11 23:13 on the estate tab 2014-11-11 23:18 oh so a telehub is an estate-wide thing? 2014-11-11 23:18 I'm confused 2014-11-11 23:18 I just want ppl tp land in a specific point when they visit the region 2014-11-11 23:19 no 2014-11-11 23:19 but that one setting is 2014-11-11 23:19 the direct teleport thing 2014-11-11 23:19 telehub is per region in the estate 2014-11-11 23:19 so what happens if I have no direct teleport in the estate but no telehub in the region? 2014-11-11 23:20 depends on what you have on the options tab 2014-11-11 23:20 at the bottom 2014-11-11 23:20 for landing zone behavoir 2014-11-11 23:21 Lindens are masochists pretty sure 2014-11-11 23:21 I odn't see telehub there 2014-11-11 23:21 right 2014-11-11 23:21 its designed to befuttle and confuse i think 2014-11-11 23:21 lol 2014-11-11 23:21 cab I jyst set a landing point and be done with it? 2014-11-11 23:21 befuddle* 2014-11-11 23:21 not really 2014-11-11 23:21 no telehub? 2014-11-11 23:21 telehub is enforced 100% of the time 2014-11-11 23:21 where the landing zone isnt always 2014-11-11 23:21 oh geez 2014-11-11 23:22 so if you absolutely must have someone land at a certain place its telehub or nuthin 2014-11-11 23:22 so what the heck do I do if I want ppl to land in s specific point? 2014-11-11 23:22 use a telehub 2014-11-11 23:22 and? 2014-11-11 23:22 uncheclk allow direct teleport? 2014-11-11 23:22 a telehub can have various spawn points 2014-11-11 23:22 yes 2014-11-11 23:23 rez a cube that will be your telehub 2014-11-11 23:23 I have one in my landing region with 5 spawn points and they randomly land at one of them, so that people don't land on each other. 2014-11-11 23:23 then go into estate and manage telehub 2014-11-11 23:23 then conntect 2014-11-11 23:23 then if its just 1 prim 2014-11-11 23:23 you hit spawn point 2014-11-11 23:23 and your done 2014-11-11 23:23 if you want multiple you select more prims and hit connect 2014-11-11 23:23 until all your points 2014-11-11 23:23 however you cant specify what point they land at 2014-11-11 23:23 but there are a couple different random selection choices you can configure 2014-11-11 23:23 what do you mean "hit spawn point"? 2014-11-11 23:23 in OpenSim.ini 2014-11-11 23:24 I think you can even delete the prims afterwards, but I just made them invisible, so I could peek and see where they are. 2014-11-11 23:24 in the manage telehub window 2014-11-11 23:24 I onnected the object to the telehub 2014-11-11 23:24 but I don't see anything useful top go in spwn points 2014-11-11 23:25 and what do I put in the parcels "teleport routing"? 2014-11-11 23:25 Anywhere? (I have the telehub, supposedly) 2014-11-11 23:26 I have b;ocked in my parcel where the telehib is 2014-11-11 23:26 blocked* 2014-11-11 23:26 let me find the wiki page 2014-11-11 23:27 http://wiki.secondlife.com/wiki/Viewerhelp:Telehub 2014-11-11 23:28 I found that but it doesn't work! 2014-11-11 23:28 I'm still landing in random places 2014-11-11 23:29 oh man 2014-11-11 23:29 what a horrible process! 2014-11-11 23:29 heh ya 2014-11-11 23:30 can i visit where you are? 2014-11-11 23:30 http://ucigrid01.nacs.uci.edu:8002 2014-11-11 23:30 and then TP to Epic Castle 2014-11-11 23:32 the landing on the main region should be rules by a telehub too, but I don't see that one working either... 2014-11-11 23:32 i dont seem to be able to make it 2014-11-11 23:32 oh hey, it works now 2014-11-11 23:33 did you have god mode enabled at any point? 2014-11-11 23:33 no 2014-11-11 23:33 k 2014-11-11 23:33 sometimes the region caches it 2014-11-11 23:33 even if you leave god mode 2014-11-11 23:33 I never entered god mode here 2014-11-11 23:33 ok 2014-11-11 23:34 I wonder if telehubs don't survive oar loads 2014-11-11 23:36 I vaguely recall at least part of mine did and had to be deleted. 2014-11-11 23:36 It's been a while, sorry. 2014-11-11 23:52 does anyone know how to specify an inworld location in html? Is it secondlife://??? 2014-11-11 23:53 BlueWall? 2014-11-11 23:53 You seem to know about destinations. How's that page 2014-11-11 23:57 diva 2014-11-11 23:57 look at this html 2014-11-11 23:57 http://cc.opensimulator.org/guide 2014-11-11 23:57 secondlife:///app/teleport/Expo%20Zone%201/255/128/30 2014-11-11 23:58 great, thanks! 2014-11-11 23:58 np 2014-11-12 00:00 we can actually use the destination guide too diva maybe 2014-11-12 00:00 yes 2014-11-12 00:00 thay's what I'm looking at 2014-11-12 00:00 hah 2014-11-12 00:00 i read your mind :P 2014-11-12 00:01 yeah :) 2014-11-12 00:01 that url above is live at the OSCC grid destinatino guide 2014-11-12 00:01 not so easy to find in the viewer for most though 2014-11-12 00:01 tha's going to take me a day to do it right -- I need to show a personalized destination guide for the Encitra grid 2014-11-12 00:02 but for this test grid I'm sretting up, it will be generic 2014-11-12 00:02 it would be nice if some how via the HTML 2014-11-12 00:02 you could define the destination guide size and location 2014-11-12 00:03 its pretty small when it opens 2014-11-12 00:11 hmm, the map is complaining that something is not quite right 2014-11-12 00:11 oh 2014-11-12 00:11 white spaces maybe 2014-11-12 00:20 Hi diva was afk. Did you find what you were looking for? 2014-11-12 00:20 sprta 2014-11-12 00:20 when I click on one of those links, I get an exception on the server 2014-11-12 00:21 somethign wrong with the name that comes in the map request 2014-11-12 00:21 hmmm 2014-11-12 00:21 ut if I type that same link in the chat window, it works 2014-11-12 00:21 when I use the map search, I just use my.grid.com:8002:Region Name 2014-11-12 00:21 so I don't get it 2014-11-12 00:22 but I want that to come from a web page 2014-11-12 00:22 the destinations web page 2014-11-12 00:22 ok the slurl ? 2014-11-12 00:23 I'm not sure what I want. I want the destinations guide to have a list of links that, after clicking, teleport people to regions 2014-11-12 00:23 ok, let me get up to speed ... 2014-11-12 00:23 you say web page, that is the destination guide? 2014-11-12 00:23 yes 2014-11-12 00:23 in viewer)) 2014-11-12 00:24 yes 2014-11-12 00:24 ok, 1 min 2014-11-12 00:25 {{ link.name }} 2014-11-12 00:25 that is what I have in some python code 2014-11-12 00:25 or a template reather 2014-11-12 00:25 does it need the titlee? 2014-11-12 00:25 hmm ,not sure 2014-11-12 00:25 let me see if I can login to my grid 2014-11-12 00:26 an upgrade last week has left me in a mess 2014-11-12 00:26 when I type secondlife:///app/teleport/Epic%20Castle/128/128/30 on my local chat, and then click that link it works fine 2014-11-12 00:27 but when I click that in a web page, the server gets an exception on processing the name that's being searched 2014-11-12 00:27 hmmm 2014-11-12 00:27 My web backend is bombing on me - let me take a look in there 2014-11-12 00:34 ok, that seems to work let me get the renderd html 2014-11-12 00:35 BlueWall 2014-11-12 00:35 try w/o title 2014-11-12 00:36 nothign on this page seems to use it 2014-11-12 00:36 I tried with and without 2014-11-12 00:36 same thing 2014-11-12 00:36 error? 2014-11-12 00:37 this is inside the same grid? 2014-11-12 00:37 http://pastebin.com/dYKPaKXi 2014-11-12 00:37 yes 2014-11-12 00:37 is the Singularity? 2014-11-12 00:38 yes 2014-11-12 00:38 ok, I'm on Firestorm 2014-11-12 00:38 let me switch 2014-11-12 00:38 1 sec 2014-11-12 00:40 do you get a box asking you if you want to teleport? 2014-11-12 00:40 no 2014-11-12 00:40 I get an exception on the server 2014-11-12 00:40 ok, 1 more thing 2014-11-12 00:40 I get that box when I type that surl in the chat box 2014-11-12 00:40 I get the box, buit the region does not exist anymore ... 2014-11-12 00:41 let me mad a cpl of things here and try the actual dest guide 2014-11-12 00:41 make 2014-11-12 00:41 grrr, typing gets worse each day 2014-11-12 00:42 Wait until you get arthritis. :-/ 2014-11-12 00:42 haha 2014-11-12 00:42 at least I'll have an excuse then 2014-11-12 00:42 haha 2014-11-12 00:42 heh 2014-11-12 00:42 :) 2014-11-12 00:42 and long hours - here is a bad one ... 2014-11-12 00:42 01:14 < Cuteulala> you can hypergrid now 2014-11-12 00:42 01:14 < Cuteulala> http://**********.duckdns.org:**** 2014-11-12 00:42 01:14 < BlueWall> duckdns 2014-11-12 00:42 01:14 < BlueWall> you need dick tape 2014-11-12 00:42 01:14 < BlueWall> lol 2014-11-12 00:42 01:14 < Cuteulala> dick tape!!!!! 2014-11-12 00:43 01:14 < Cuteulala> LOL 2014-11-12 00:43 01:14 < BlueWall> duck tape 2014-11-12 00:43 01:14 < BlueWall> hehe 2014-11-12 00:43 Drag queens use dick tape for tucking. :p 2014-11-12 00:43 2014-11-12 00:43 haha 2014-11-12 00:44 Drag racers use Duck Tape for everything, lolo 2014-11-12 00:44 that exception can ony mean that the map name sent by the viewer is null 2014-11-12 00:44 what does the rendered html look like? 2014-11-12 00:45 this: http://ucigrid01.nacs.uci.edu:8002/wifi/destinations.html 2014-11-12 00:47 so this is not the destination guide that pops up in the viewer, but destinations on a welcome screen? 2014-11-12 00:48 that's the same 2014-11-12 00:48 it's the one that pops up in the viewer 2014-11-12 00:48 ok 2014-11-12 00:48 I have a different format for the ones that set yor login destination 2014-11-12 00:48 BlueWall
2014-11-12 00:49 login? 2014-11-12 00:49 this is not at login 2014-11-12 00:49 ok 2014-11-12 00:49 this is after ppl are already logged in, pulling down World->Destinations on Singularoty 2014-11-12 00:49 yes, like where you set home/last location/enter location 2014-11-12 00:50 but let me try that 2014-11-12 00:50 ok, that first format 2014-11-12 00:50 oh 2014-11-12 00:51 that worked! 2014-11-12 00:51 wtf 2014-11-12 00:51 ok, well, that works 2014-11-12 00:51 ok cool 2014-11-12 00:51 thanks 2014-11-12 00:51 I need to do some work for a while, but I'll look into that other and get back to you 2014-11-12 00:52 that format works here really well. But I have a wreck atm and will need to work through it. 2014-11-12 00:52 I'll get back with you 2014-11-12 00:53 thanks, this solves my immediate problem 2014-11-12 00:53 sure thing 2014-11-12 00:53 I didn't know there are two formats for these things, one for before login the other for after login 2014-11-12 00:53 that's just weird like hell 2014-11-12 00:54 hehe 2014-11-12 00:54 Just SL Hell 2014-11-12 00:54 diva before u removed it from the link u had apps/teleport, could the S on the end of app be the problem? 2014-11-12 00:55 app/teleport not apps/teleport 2014-11-12 00:55 did I? 2014-11-12 00:55 yep 2014-11-12 00:56 i was looking because i wondered why my destination guide had stopped working at some point recently 2014-11-12 00:58 AliciaRaven I did. indeed 2014-11-12 00:58 Let me try it one more time with that format 2014-11-12 00:59 ok that was it 2014-11-12 00:59 thanks 2014-11-12 00:59 Could you paste the format that works, please? 2014-11-12 01:00 its strange that it works with and without the app/teleport part, also if u have // instead of // with app teleport, it tried to find a region called app 2014-11-12 01:00 now I have 2 :) 2014-11-12 01:00 Okay, both. :) 2014-11-12 01:00 href="secondlife://UCI%20Welcome" 2014-11-12 01:00 href="secondlife:///app/teleport/Epic%20Castle" 2014-11-12 01:00 Excellent. Now I can find it in the log when I try it eventually. Thanks! 2014-11-12 01:00 secondlife:///app/teleport/region/128/128/30 2014-11-12 01:01 Is tha Singularity-specific or will it work in Firestorm too? 2014-11-12 01:01 for my page some one (not me) changed the 3 slashes to 2 so it was looking for a region named app 2014-11-12 01:01 im using firestorm 2014-11-12 01:01 works in both 2014-11-12 01:01 okay 2014-11-12 01:02 phew! I'm done installing this test grid for the OnLook viewer. Just need to test it with HG teleports to see what happens 2014-11-12 01:20 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-12 01:31 interesting. the forcible detach of attachs for HG visitors doesn't work. 2014-11-12 01:33 maybe because the destination folder is locked? 2014-11-12 01:33 those like to go back in the same folder 2014-11-12 01:33 or, rather, they never leave it 2014-11-12 01:34 maybe need some type of soft-link for them in the suitcase? 2014-11-12 01:36 Just out of curiousity, why are you making them detach everything? Won't they be bald, shoeless, etc.? 2014-11-12 02:54 smxy I'm working on a camera-view mode, so your avatar disappears 2014-11-12 02:54 but attachments are a problem so I think I'll just leave them alone 2014-11-12 02:56 diva wouldnt taking them off effect other peoples view of the avatar, can u just bypass the avatar rendering code when in first person mode? 2014-11-12 02:57 yeah, taking them off opens a can of worms 2014-11-12 02:58 so this mode will only work well for avatars with no attachments, unless Liru finds a way of not rendering te attachments in the viewer 2014-11-12 03:01 doesnt mouse look do that? 2014-11-12 03:02 this is completely different control 2014-11-12 03:03 might help to see how the mouse look code prevents the rendering of the avatar though 2014-11-12 03:03 in mouse look the avatar is never in the scene 2014-11-12 03:03 seeable scene 2014-11-12 03:04 so that method wouldnt work for your camera view? 2014-11-12 03:05 no. The camera goes anywhere 2014-11-12 03:05 afaik, the attachments update themselves on detach. So, unless they are attaching them from a folder in the suitcase, they can't update because of a lack of access. 2014-11-12 03:06 yeah, probably BlueWall. I wasn't very keen on detaching them in the forst place, so the fact that this doesn't work with HG visitors makes me simply give up on doing it server side 2014-11-12 03:06 I see 2014-11-12 03:07 I really don't want to change anything on the appearnce of the avies 2014-11-12 03:07 In mouse-look, you can't see yourself, so I'm not sure I understand why you wanted attachments off. 2014-11-12 03:08 Just to reduce server load? 2014-11-12 03:08 smxy you can't see yourself because the camera never points at you 2014-11-12 03:08 right, so if you can't see yourself, why does it matter if you're wearing attachments or not? 2014-11-12 03:09 this is not mouse look 2014-11-12 03:09 ah 2014-11-12 03:09 this is more like sketchup 2014-11-12 03:09 you can move the camera anywhere 2014-11-12 03:10 sorry it was me that brought up mouse look lol i thought that the avatar could be removed from the scene for divas camera view in the same way 2014-11-12 03:11 I don't think it can be done in the same way. Different way 2014-11-12 03:11 the avatar itself is already not being rendered, but the attachements are. Attchs seem to be more complicated to filter when rendering 2014-11-12 03:12 Oh, so you have a bunch of walking attachments. 2014-11-12 03:12 yes :) 2014-11-12 03:12 ah 2014-11-12 03:12 they actually don't walk 2014-11-12 03:13 the avatar doesn't move in this mode 2014-11-12 03:13 only the camera moves 2014-11-12 03:13 But you can tell where they are. 2014-11-12 03:13 yes 2014-11-12 03:13 got it 2014-11-12 03:14 http://imagebin.ca/v/1gwOGWlJoVGP 2014-11-12 03:14 :) 2014-11-12 03:14 lol 2014-11-12 03:17 if Liru doesn't find a way of filtering client side, this is not a big deal. This mode is really for complete noobies who are just meant to see the 3d environment as if it was an AutoCAD model, so simple avatars will do for them, no attachments 2014-11-12 03:21 smxy can you test something for me 2014-11-12 03:27 diva, anything i could help with? 2014-11-12 03:29 yes, if you have 5 minutes 2014-11-12 03:29 sure 2014-11-12 03:29 and an hg-enabled world 2014-11-12 03:29 yep 2014-11-12 03:29 could you try teleporting to http://ucigrid01.nacs.uci.edu:8002 and see if it works 2014-11-12 03:29 k 2014-11-12 03:42 Back. I'll try too. 2014-11-12 03:44 Taking a very long time at "Contacting new region." and finally failed with viewer not able to connect to region. 2014-11-12 03:45 might be down now? i was able to get in before ok 2014-11-12 03:45 Second try and Bam! I'm there. 2014-11-12 03:53 hopefuly the second attempt tp issue will be gone soon lol 2014-11-12 03:55 loaded right away for me the first time 2014-11-12 03:56 err teleported i mean 2014-11-12 03:56 coold thanks everyone. Tomorrow I'll try to make an alpha OnLook viewer release so that you can all check out the funky things wth the UI 2014-11-12 03:56 you can't see it with regular viewers 2014-11-12 03:57 but these regions are sending extra data to the viewers so that they adapt the UI, if they understand that extra protocol 2014-11-12 03:58 Will there be a Mac version? 2014-11-12 03:59 not this week, no. I'll have to buy a Mac... or find someone who can make a build of OnLook on a Mac 2014-11-12 03:59 Ok 2014-11-12 03:59 My only Mac is really old, I don't think it will be able to build it 2014-11-12 04:00 oh cool 2014-11-12 04:03 fast macs are not cheap 2014-11-12 04:03 you could just take a usb stick to the apple store and see if one of the "geniuses" at the bar can compile... 2014-11-12 04:03 lol 2014-11-12 04:03 lol 2014-11-12 04:04 that works better if you have a blonde named Tiffany as the one who asks ... protip for getting coding help 2014-11-12 04:05 Or look for the gay one and be a blonde hunk named Sven. :) 2014-11-12 04:05 lol 2014-11-12 04:08 mac pro is really expensive 2014-11-12 04:08 maybe find something cheaper on ebay used 2014-11-12 04:10 your going to need atleast something that can run the viewer too, so you can test it 2014-11-12 04:11 could you not somehow run macos on a VM and compile it? or is that just pretty much impossible? 2014-11-12 04:11 yes probably with lots of pain 2014-11-12 04:11 dont really know anything about macs 2014-11-12 04:12 you would not however be able to run the viewer to test it 2014-11-12 04:16 looks like you can get a semi decent mac pro for like 500$ used, hard to tell the condition of it though 2014-11-12 04:16 mid-level is atleast a 1000$ 2014-11-12 04:17 a new one is between 3000-5000$ though 2014-11-12 04:17 if I buy it through the university I can't buy a used one 2014-11-12 04:20 Now I know why all those mac users ride bicycles to Starbucks 2014-11-12 04:22 oo, the Mac pros look relaly cool 2014-11-12 04:22 just a cylinder 2014-11-12 04:23 I saw one of the curvy cased ones at the flea market last week 2014-11-12 04:23 I guess 8-10 yo 2014-11-12 04:24 I don't know ow they run now, but I did work for a printshop running some really old ones with the Motorola cpu and they were workhorses 2014-11-12 04:25 Apple moved the Macs to X86 2014-11-12 04:25 yeah 2014-11-12 04:25 but I don't think Apple has licensed OSX to run on non-Apple X86 hardware 2014-11-12 04:25 so - you can't just throw together a legal hackintosh 2014-11-12 04:26 ya for a nice mac with an apple display 2014-11-12 04:26 your looking at 4000$ mininum 2014-11-12 04:26 thats the low end 2014-11-12 04:26 he high end your looking at 12,000$+ 2014-11-12 04:26 http://wiki.osx86project.org/wiki/index.php/Main_Page 2014-11-12 04:27 apple is absurd 2014-11-12 04:27 osx86 is a nightmare 2014-11-12 04:27 I see one for nearly $4K and the specs aren't all that great. 2014-11-12 04:27 ya 2014-11-12 04:27 thats what im saying 2014-11-12 04:27 its low end for 4000$ 2014-11-12 04:27 lol 2014-11-12 04:27 absurd 2014-11-12 04:27 that site has some vmware install guides 2014-11-12 04:28 neb the iMac don't look bad, and they're under $2k 2014-11-12 04:28 its slow 2014-11-12 04:28 https://www.apple.com/imac/ 2014-11-12 04:28 they run the viewer like crap 2014-11-12 04:28 quad core 2014-11-12 04:28 I can deal with ugly, lol 2014-11-12 04:28 yea its slow 2014-11-12 04:28 beleive me 2014-11-12 04:28 for compiling the viewer 2014-11-12 04:28 its going to be very slow 2014-11-12 04:28 yeah, viewr is a bear to compile 2014-11-12 04:29 ya i guess the high end one isnt too bad 2014-11-12 04:29 thats still a lot of money for that level of machine though 2014-11-12 04:29 its basically a laptop 2014-11-12 04:29 $1800 2014-11-12 04:30 your not going to get full desktop performance 2014-11-12 04:30 maybe they have some special architecture to make them faster across the busses and peripherials 2014-11-12 04:30 I don't know 2014-11-12 04:30 not really 2014-11-12 04:30 nope, I don't intend tp match my beastie windows machine here 2014-11-12 04:30 ya 2014-11-12 04:30 the MC68000 were workhorses 2014-11-12 04:30 I guess the powerpc was too 2014-11-12 04:30 if you can deal with 2 or 3 hourn compile times 2014-11-12 04:31 shouldnt be a problem 2014-11-12 04:31 yeah powerpc with a 32-bit OS like a mach flavor was pretty nice 2014-11-12 04:31 I may buy an iMacfor 2 purposes: compile the viewer and serve as decoration in my new kitchen! 2014-11-12 04:31 it should run the viewer fine 2014-11-12 04:31 lol Diva 2014-11-12 04:31 lol 2014-11-12 04:32 I'm serious :) I think my partner would totally go for the second reason, and he has more grant money than I do :) 2014-11-12 04:32 could make coffee on it when you compile the viewer 2014-11-12 04:32 yeah :) 2014-11-12 04:32 hehe 2014-11-12 04:33 yeah, if you have grant money that would be a good way to get one. 2014-11-12 04:37 the new mac book pro looks like a trash can 2014-11-12 04:38 i mean the mac pro 2014-11-12 04:38 not the laptop the cylinder tower thing 2014-11-12 04:38 yeah :) 2014-11-12 04:39 I have a 1 year old 27" iMac and I love it. A new one should be even nicer. 2014-11-12 04:39 nebadon_laptop: The MacBook Pro should be *in* the trashcan. :) 2014-11-12 04:39 yeah, that's the one I'm looking at 2014-11-12 04:39 if I got one, I'd make it look like the garbage robot from ICE PIRATES http://www.slightly-deranged.com/wp-content/uploads/2010/02/icepirates2.jpg 2014-11-12 04:40 lol 2014-11-12 04:40 I hate that they soldered the ram onto the motherboard, forcing you to buy their expensive ram and deciding on the max you'll ever need when you buy it. 2014-11-12 04:40 yea 2014-11-12 04:40 or that you cant replace battery on any of their products 2014-11-12 04:41 I bought my iMac with the minimum memory from Apple then got the max from OWC. 2014-11-12 04:41 you literally have to send it in to get repaired, and you get a factory refurbised one back, not even the same machine 2014-11-12 04:41 technology is expensive - and disposable 2014-11-12 04:44 Starting build #3873 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-12 04:46 Wow. I'm an idiot. I've been looking for a file, for an hour now and not finding it. 2014-11-12 04:46 Because I'm on the wrong server. 2014-11-12 04:47 Sigh. 2014-11-12 04:48 Project opensim » mono-2.10.8.1 build #3873: SUCCESS in 5 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3873/ 2014-11-12 04:48 diva: Fix the fetching of module references in the viewer support modules. 2014-11-12 04:49 NN 2014-11-12 04:54 Night Diva 2014-11-12 15:49 http://blogs.msdn.com/b/somasegar/archive/2014/11/12/opening-up-visual-studio-and-net-to-every-developer-any-application-net-server-core-open-source-and-cross-platform-visual-studio-community-2013-and-preview-of-visual-studio-2015-and-net-2015.aspx 2014-11-12 15:51 looks like Microsoft is finally embracing mono 2014-11-12 16:00 That can only help OpenSim in the long run. 2014-11-12 16:05 i remember seeing this a while back, and coming to the conclusion that the stuff microsoft is release wouldnt benefit mono that much 2014-11-12 16:06 it looks like it will kill Mono, no? The .NET runtime is faster than Mono in my experience. If they do this we'll certainly switch. 2014-11-12 16:06 (we = Kitely. Not forcing anyone else...) 2014-11-12 16:06 the article says they're working with mono 2014-11-12 16:06 as I understand it, 1) They'll open-source *their* .NET; 2) They'll port it to Linux and Mac OS X 2014-11-12 16:07 it doesn't seem like a separate effort, it seems like they're finally embracing mono and porting more/better things to it 2014-11-12 16:07 search for mono in the article 2014-11-12 16:07 http://blog.xamarin.com/ 2014-11-12 16:07 ya you know why 2014-11-12 16:08 ok, looks like they'll combine code from .NET and Mono 2014-11-12 16:08 because linux is more popular on Microsoft Azure, than MS operating systems are 2014-11-12 16:08 that's still good news :) 2014-11-12 16:08 lets them sell more virtualized cloud space 2014-11-12 16:08 depends 2014-11-12 16:08 yes this is good news 2014-11-12 16:09 i can see certain operating systems like debian and redhat revolting against this 2014-11-12 16:09 if the license is open-source then what could they object to? 2014-11-12 16:09 because it's "the borg"? 2014-11-12 16:09 well inclusion in thier repositories 2014-11-12 16:10 there are a lot of hard core linux folks who are very anti-microsoft 2014-11-12 16:10 I'm amazed by how much Microsoft was feared 15 years ago, and how little they're feared now 2014-11-12 16:10 How the mighty have fallen 2014-11-12 16:10 ya they made a lot of bad choices 2014-11-12 16:11 personally I still need a lot of convincing that microsoft is doing the right thing 2014-11-12 16:12 personally id rather see microsoft not driving the boat at xamarin 2014-11-12 16:13 their behavior is so erratic lately 2014-11-12 16:13 Their failure to be evil confuses you? :) 2014-11-12 16:13 i guess the real question is will visual studio run on linux? 2014-11-12 16:13 if so whats the point of all this 2014-11-12 16:13 really its just so microsoft can sell more servers 2014-11-12 16:14 its not to benefit the community 2014-11-12 16:15 if they help fix the performance of the thread pool, that would be a big help for the community :) 2014-11-12 16:15 Philae is confirmed, on the surface of #67P 2014-11-12 16:15 yea its not all bad 2014-11-12 16:15 http://www.zdnet.com/why-microsoft-loves-linux-7000035218/ 2014-11-12 16:15 but this is why they are really doing it 2014-11-12 16:16 its not that i think microsoft is this big evil corporation 2014-11-12 16:16 Sure, but so what? MIT-licensed open source .NET on all three major desktop and server platforms is amazing news. 2014-11-12 16:16 they really arent 2014-11-12 16:16 embrace - extend - extinguish 2014-11-12 16:16 I just think they are way out of tune with the entire planet 2014-11-12 16:16 their choices seem poor 2014-11-12 16:17 they have been holding patent threats over everything they've done "open source" for a long time - I am not sure I'd rush to embrace 2014-11-12 16:17 ms make so many 180 turns its hard to keep track 2014-11-12 16:18 and who says another isn't due when the next CEO comes along 2014-11-12 16:18 meanwhile its become entrenched 2014-11-12 16:18 I think Mono is good for .NET and opensource - having a separate-but-mostly-equal keeps the playing field a bit more honest 2014-11-12 16:18 it is however good news for linux in then fact that Microsoft is finally seeing the writing on the wall 2014-11-12 16:19 that Linux is far superior to its shitty servers 2014-11-12 16:19 after windows 8 they should be shot lol 2014-11-12 16:19 MS still sells plenty of servers for MSSQL, Exchange, Sharepoint, etc 2014-11-12 16:19 oh ya Microsoft has a lot of customers locked into long term contracts 2014-11-12 16:19 but if this is anything 2014-11-12 16:20 its a turning point that microsoft is basically admitting 2014-11-12 16:20 they cant survive on its operating system alone 2014-11-12 16:20 that's been true for a long time tho - Office was 40% of its revenue base for how long? 2014-11-12 16:20 ya the desktop market is a different beast though 2014-11-12 16:21 im talking about servers and cloud 2014-11-12 16:21 Well hopefully the mono folks will stick to the "we'll implement what's released to international standards" approach 2014-11-12 16:21 microsoft just can't compete 2014-11-12 16:21 and thats what this mono deal is all about 2014-11-12 16:21 rather than just glom onto tons of "free" MS code that comes with a raft of murky patent encumbrance along with it 2014-11-12 16:21 xamarin has been far to focused on mobile 2014-11-12 16:22 if anything this may put more focus back on server, so that is good 2014-11-12 16:22 the deal comes with a patent disclaimer 2014-11-12 16:22 I just hope Xamarin hasn't ceded to much control to microsoft 2014-11-12 16:23 ppl read the artcle 2014-11-12 16:23 ya im not worried about patents 2014-11-12 16:23 just whos running the show there 2014-11-12 16:23 im sure if microsoft wanted to they probably could have pulled the patent card on mono long ago 2014-11-12 16:25 should be interesting, honestly though 2014-11-12 16:25 yeah it's definitely that 2014-11-12 16:25 microsoft has held a lot of control over mono from a very long time ago 2014-11-12 16:25 and if some improvements or merging can be safely done - then its better all around 2014-11-12 16:25 infact, microsoft bailed Novell out of financial distress on several occasions 2014-11-12 16:26 at one point Microsoft bought 1000s of suse licenses for their developers as a way to give novell a financial boost 2014-11-12 16:29 yes on the other side of the coin though too, if opensim already can't go beyond mono 3.10 2014-11-12 16:29 because xamarin is pulling out .net 4.0 support 2014-11-12 16:29 how much more of mono is going to change to the point opensim cant run on it without major overhaul 2014-11-12 16:30 this is what worries me more than anything 2014-11-12 16:30 can the linux kernel do the same things the microsoft kernel 2014-11-12 16:30 to get these .net threading optimziations 2014-11-12 16:30 well, with the MIT license and a patent promise - mergification looks doable 2014-11-12 16:31 its not like its all in .net, its heavily reliant on the windows kernel 2014-11-12 16:31 it just comes down to how much the mono and opensource .net folks want to unify the code base 2014-11-12 16:31 windows kernel and networking has been posix-fied for a while which may help keep things from getting too crazy 2014-11-12 16:32 yea hopefully 2014-11-12 16:37 the xamarin article doesnt mention any kind of .net runtime for linux 2014-11-12 16:37 just that visual studio will be able to open xamarin projects? 2014-11-12 16:37 im kind of confused now 2014-11-12 16:38 there's nothing to be confused about. Xamarin is a company that develops one specific product. It's not mono 2014-11-12 16:39 not mono? 2014-11-12 16:40 no. it's a specialization of mono for mobile 2014-11-12 16:40 Miguel has his own blog post: http://tirania.org/blog/archive/2014/Nov-12.html 2014-11-12 16:42 ya this is scary 2014-11-12 16:42 i mean has potential for good, I just hope it doesnt break opensim 2014-11-12 16:43 there are a lot of things we do differently under mono than we do under windows 2014-11-12 16:44 ... and shouldn't. Windows works much better, so if that can be ported to work well in linux that's a major plus 2014-11-12 16:44 ya 2014-11-12 16:45 I like this: "We are replacing chunks of Mono code that was either incomplete, buggy, or not as fully featured as it should be with Microsoft's code." 2014-11-12 16:46 we are probably going to have to do something soon to sure up opensim support for beyond mono 3.10 2014-11-12 16:46 which means dropping support for all versions of mono 2.x 2014-11-12 16:46 I think as of right now we can't go beyond that 2014-11-12 16:47 this is what i meant earlier, one of the opensimulator decisions 2014-11-12 16:47 was that we generally do not move mono support forward until all the major linux versions have that new version in thier repositories 2014-11-12 16:47 we may have to rethink that rule 2014-11-12 16:47 things could get messy there if certain flavors of linux do not like microsoft stuff in thier repositories 2014-11-12 16:48 I received an email from Microsoft a few days again that says they are going to opensource the next release of their compilers. 2014-11-12 16:49 ya its definitely happening Ken_S 2014-11-12 16:49 thats what we are talking about 2014-11-12 16:49 Id say that cant be anything but good news 2014-11-12 16:49 That's interesting. Will that have any impact on Mono? 2014-11-12 16:49 http://blog.xamarin.com/ 2014-11-12 16:49 Ahh, I just came in on the tail of the conv 2014-11-12 16:49 Plugh it sounds like Xamarin is getting ready to flip the table 2014-11-12 16:50 guess we will have to wait and see 2014-11-12 16:51 ACTION nods 2014-11-12 16:52 Ken_S: I didn't notice on there where it says anything about open sourcing code. 2014-11-12 16:52 i read some not so good news about Debian 2014-11-12 16:52 Ive been burned by Microsoft many times for new compilers not having workable upgrade paths for existing software, so yes we will see... 2014-11-12 16:52 it sounds like a major rift, debian might split into 2 factions 2014-11-12 16:52 Oh? What's going on in that camp, nebadon_laptop? 2014-11-12 16:53 over systemd 2014-11-12 16:53 I have Xamarin installed on my laptop as the equivalent (or new name) of Monodevelop under Windows. 2014-11-12 16:53 Ah, yes, there is still a lot of debate about systemd 2014-11-12 16:54 http://www.theregister.co.uk/2014/10/21/unix_greybeards_threaten_debian_fork_over_systemd_plan/ 2014-11-12 16:54 Plugh: https://roslyn.codeplex.com/ 2014-11-12 16:55 Bug #7369:04 redundant llStopMoveToTarget() calls generate unnecessary traffic 14( http://opensimulator.org/mantis/view.php?id=7369 ): has been SUBMITTED. 2014-11-12 16:58 Bug #7369:04 redundant llStopMoveToTarget() calls generate unnecessary traffic 14( http://opensimulator.org/mantis/view.php?id=7369 ): has a PATCH to be looked at. 2014-11-12 16:58 Ken_S: ty. Yes, quite interesting to see how this might help mono to get better. 2014-11-12 16:58 Ken_S > https://github.com/mono/roslyn 2014-11-12 17:00 nebadon_laptop: I still don't like the move away from run levels. I would have to research if it is possible to have a machine boot only to a command prompt that normally boots to X. In the past I would just go to the right run level to do it. Now, who knows? I don't. 2014-11-12 17:00 yea not sure 2014-11-12 17:00 i know opensuse is using all the new stuff now 2014-11-12 17:01 hehehe the systemd fights - people remember Lennart's PulseAudio system 2014-11-12 17:01 and it doesnt seem like the world has ended by any means 2014-11-12 17:01 AllenKerensky: oh, yes I certainly do. It broke the audio system on my computer for years after. 2014-11-12 17:01 hard core unix/linux admins though 2014-11-12 17:01 good luck changing their minds 2014-11-12 17:01 systemd is basically Solaris' "Service Management Framework" workalike for Linux 2014-11-12 17:02 much like RPM was an improved version of Solaris sysv package format 2014-11-12 17:02 I liked RPM after coming from a Slackware based distro. It was the first "real" package management system I encountered for Linux. 2014-11-12 17:02 "we believe centralizing all control services within one daemon is a slap to unix philosophy" say the folks who want /sbin/init to control everything 2014-11-12 17:03 I think if there is one thing that Microsoft and Linux have taught us, that unfortunately no one seems to heed, is that drastic upheaval never ends well 2014-11-12 17:03 unfortunately its a lesson microsoft never seems to learn 2014-11-12 17:03 No. 2014-11-12 17:03 and that is what worries me 2014-11-12 17:03 yeah well - Fedora exists to embrace upheaval - Pulse, Gnome3, SystemD, etc 2014-11-12 17:03 MS seems to think people will accept whatever they toss out at the users. 2014-11-12 17:03 and I've survived so far - coming from a NetBSD 4.3 and SCO 3 start. 2014-11-12 17:03 Linux tends to still give you choice though 2014-11-12 17:04 when the upheaval comes 2014-11-12 17:04 Microsoft tends to force their changes on you 2014-11-12 17:04 with no way back 2014-11-12 17:04 AllenKerensky: You know it is being accepted(?) when it gets include in RedHat. 2014-11-12 17:04 yep - roll your own distro if you don't like the 2000 other choices 2014-11-12 17:04 systemd is default in redhat 7 2014-11-12 17:04 AllenKerensky: I've seriously thought of doing that at one point. 2014-11-12 17:04 which went general availability in august 2014-11-12 17:04 ya suse too 2014-11-12 17:04 get Linux From Scratch - its a great way to get started 2014-11-12 17:04 yes, I found that site years ago. I have it bookmarked. 2014-11-12 17:04 I have my own Linux From Scratch that I rolled 2014-11-12 17:05 its a long but fun weekend 2014-11-12 17:05 I've rolled my own custom versions of Linux for Kiosk use in the past. 2014-11-12 17:05 i would say if it only takes you a weekend 2014-11-12 17:05 your probably already a linux pro 2014-11-12 17:05 lol 2014-11-12 17:05 systemd has been pretty positive to me 2014-11-12 17:05 the journal and monitor/restart stuff is a big step up IMO 2014-11-12 17:06 like RPM > PKG, systemd > service management framework 2014-11-12 17:06 i dont think its so much people arguing that it doesnt perform well 2014-11-12 17:06 i think its more about people feeling like they lost some control 2014-11-12 17:06 they do 2014-11-12 17:06 If it doesn't break things, prevent one from doing the things one can currently do on a machine that doesn't use systemd, and isn't adding yet another layer on top of what already exists (like PulseAudio did) then it may be ok. 2014-11-12 17:06 and its weird to sort "milestones" versus the more predictable runlevel/steps 2014-11-12 17:06 but you can still use init scripts within systemd 2014-11-12 17:07 you just lose a lot of the journal and self-heal stuff 2014-11-12 17:07 let me put it this way - after the upstart experiment - I was all for systemd 2014-11-12 17:08 oh, right. Upstart is what meant we lost runlevels, IIRC 2014-11-12 17:08 yeah and ugh 2014-11-12 17:08 yeah. 2014-11-12 17:08 I didn't like that. 2014-11-12 17:08 systemd better than upstart 2014-11-12 17:08 Red Hat has a great cheat sheet somewhere on their site which makes switching your thinking to systemd much easier 2014-11-12 17:09 oh well - maybe the greybeards will figure out how to get their way without yet-another-fork 2014-11-12 17:10 and yeah GNOME devs have had a lot of sway since GNOME2 2014-11-12 17:10 I'll need to plug in my laptop soon. Down to 22% (1hr 21 minutes) battery life remaining. 2014-11-12 17:10 Fedora has broken some of that nonsense by forking itself into 3 streams - desktop, server, cloud 2014-11-12 17:10 Why have they had so much s(w)ay in things| 2014-11-12 17:10 because they did the work 2014-11-12 17:11 that's the "do-ocracy" complaint in that article 2014-11-12 17:11 But they also came out with Gnome 3 which a number of people didn't like. 2014-11-12 17:11 its much like why OpenSim is what it is - the people who do the coding work get their way lol 2014-11-12 17:11 and they needed to gnome3 - and they fixed it by 3.4 2014-11-12 17:11 and then broke it again for wayland 2014-11-12 17:11 Nice. :P 2014-11-12 17:12 I switched to Linux Mint to stay on a Gnome 2 system. 2014-11-12 17:12 I use a mix of XFCE and gnome - XFCE desktop management - with some gnome (and kde and everything else) apps 2014-11-12 17:13 and its so funny to hear Linux debian hacks talk about betraying the unix philosophy 2014-11-12 17:13 Ken Thompson (on OSF/1) "It's what passes for UNIX these days" 2014-11-12 17:13 or something like that - Linux isn't remotely UNIX and I remember the early wars between purists and upstart linux types 2014-11-12 17:14 ya 2014-11-12 17:14 that sounds like what is happening wiht the Debian rift 2014-11-12 17:15 there are a lot of purist types in Debian 2014-11-12 17:15 As do I, since I was Ken's SysAdmin at Bell Labs, when Linux started being used in Research there. In many ways, systemd is a terrible monster that's trying to eat the world, but it also has it's benefits. 2014-11-12 17:15 The "As do I ..." was directed at AllenKerensky. 2014-11-12 17:15 yeah my view as I get older and tireder is this: shut up and use what you get or make something better yourself 2014-11-12 17:16 and the debian folks may choose to fork and go their own way 2014-11-12 17:16 plenty of room for it on a planet of billions 2014-11-12 17:17 I'd rather see the folks that have some legitimate concerns with systemd, drop the hysteria and work to improve it so that it's the best it can be. 2014-11-12 17:17 there is, but it can also have an impact on 100s of other projects too 2014-11-12 17:17 which is the sad part 2014-11-12 17:17 yeah 2014-11-12 17:17 that's the danger of forking - the fracturing of effort 2014-11-12 17:17 we've seen that here too 2014-11-12 17:18 and the same approach applies - some run off - some stay - and just carry on 2014-11-12 17:19 h-+ 2014-11-12 17:19 oops 2014-11-12 17:21 If I was to roll my own system from scratch I would be inclined to drop PulseAudio. Not where I stand on the whole systemd thing. I need to read up on it. 2014-11-12 17:21 some more good discussion here > http://www.go-mono.com/monologue/ 2014-11-12 17:21 Progress isn't always good. 2014-11-12 17:21 i have to say 2014-11-12 17:21 for a long time i was a pulseaudio hater 2014-11-12 17:21 but lately, its pretty damn good 2014-11-12 17:21 far superior even to windows mixer 2014-11-12 17:22 which is pretty horrible 2014-11-12 17:22 The move from grub1 to grub2 is like going back to the days of LILO in some respects. 2014-11-12 17:22 hmmm I hadn't noticed - grub2 has been default in fedora for a while 2014-11-12 17:22 nebadon, I think it took 2 or maybe 3 years before PulseAudio worked with my audio hardware that was working perfectly well under ALSA. 2014-11-12 17:22 it was grub1, upgraded, it was grub2, carry on 2014-11-12 17:22 Plugh, same here 2014-11-12 17:23 but now that it does work, i have to say i do like it 2014-11-12 17:23 I don't care one way or another. I just know that I can play movies, CDs, and the tune that tells me I have email without problems. 2014-11-12 17:23 PulseAudio, it's just this simple: https://en.wikipedia.org/wiki/File:Pulseaudio-diagram.svg 2014-11-12 17:24 I just see PA as another layer on top of an already complicated system. PA on top of ALSA on top of something else. 2014-11-12 17:24 you should LOVE that diagram then Plugh 2014-11-12 17:25 I didnt have a similar experience as you Plug 2014-11-12 17:25 the fun I had with PulseAudio was finding OpenAL on that diagram 2014-11-12 17:25 for the longest time, audio in general really prevented me from using linux 2014-11-12 17:25 so anything that eases that pain for me is good 2014-11-12 17:25 hehehe OSS eh Neb? 2014-11-12 17:25 alsa never worked good either 2014-11-12 17:25 AllenKerensky: you need to run a grub command in grub2 if you change the grub config. That is like the old days of LILO although the update command thing is supposed to happen automatically. 2014-11-12 17:25 for a long time audio drove me nuts in linux 2014-11-12 17:26 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2014-11-12 17:26 I was able to do some pretty demanding stuff with ALSA, but I had to do a lot of kernel building and system tuning. 2014-11-12 17:26 AllenKerensky: I used to have 4 lines per entry in grub config. Now it is like a small script. I also had a case where I couldn't get the right X configuration resolution due to something odd in the grub2 configuration. 2014-11-12 17:26 and one thing that still drives me nuts in linux is wireless networking 2014-11-12 17:26 I don't see why the boot loader should have any say in the screen resolution. 2014-11-12 17:26 Plugh on Fedora, you put most stuff in /etc/sysconfig/grub and then yes, when you update kernels or whatever, grubby gets called automatically 2014-11-12 17:27 finding info on what wireless network cards work in linux is difficult 2014-11-12 17:27 i dont own a single wifi card that doesnt require 15 hacks to make it work 2014-11-12 17:28 AllenKerensky: Good diagram about PA. I think I'm right to not like it that much if it is adding that much complexity. 2014-11-12 17:28 Plugh I don't blame Linux for added complexity - the underlying X86 platform is a complex jungle 2014-11-12 17:29 stuff like Alsa and PA paper over it 2014-11-12 17:29 and yes, wifi seems to run into firmware blob issues 2014-11-12 17:29 nebadon_laptop: I never had much to complain about with ALSA. It seemed to work for me. Audio was always important to me as I used my computer to play CD's and also for video. For years my computer had a TV tuner card so bad audio meant it affected my ability to watch TV using the machine. 2014-11-12 17:29 and any number of other "rush to market before standard X was ratified" issues 2014-11-12 17:30 ya alot of my trouble was the hardware i had 2014-11-12 17:30 i always had soundblasters or wierd sound cards that never just work 2014-11-12 17:30 emu10k lol 2014-11-12 17:30 nebadon_laptop: There is a web site that used to list hardware compatability with WiFi drivers. 2014-11-12 17:30 you go to the HCL for opensuse and it has a link to download realtek driver and the link is dead 2014-11-12 17:31 Oh, and the other layer of complexity is with that other audio driver used by those audio professionals. It is something with a 'j' in the name? 2014-11-12 17:31 Jack 2014-11-12 17:31 yea, Jack. Yet another layer to the audio system 2014-11-12 17:32 professional audio systems in general are very complex 2014-11-12 17:32 Like it is in Linux. Jack on top of PulseAudio on top of ALSA/OSS on top of the kernel device driver for the audio hardware. 2014-11-12 17:32 lol 2014-11-12 17:33 PHDs - Piled Higher Designs 2014-11-12 17:33 Jackd is pretty cool 2014-11-12 17:33 I've also generally gone with SoundBlasterf for a plug-in audio card. Never had a problem with them. Now I have been using RealTek as that is what is built in to the motherboard of the computer. 2014-11-12 17:34 AllenKerensky: I think the term is Piled Higher and Deeper. :) 2014-11-12 17:34 ive always had stuff like X-fi and other proprietary chipsets 2014-11-12 17:34 X-fi actually works great in linux now 2014-11-12 17:34 but for a long time it didnt work well 2014-11-12 17:34 if at all 2014-11-12 17:34 and proprietary means "no docs - black box hacked to get working" and all that entails 2014-11-12 17:34 I was trying to use one D-Link card once and had to use ndiswrapper to get it working. 2014-11-12 17:34 Not card, USB device. 2014-11-12 17:34 yea sometimes ndiswrapper is your only choise 2014-11-12 17:35 and it usually works 2014-11-12 17:35 ndiswrapper for mono to use .net threads? hehehe 2014-11-12 17:35 lol 2014-11-12 17:35 "we know the networking is somewhere in there - ndiswrapper the entire thing" 2014-11-12 17:35 I have wondered whether there should be an ndiswrapper equivalent for printers to allow some of the available printers to be used in Linux that are otherwise not supported by the manufacturer. 2014-11-12 17:35 definitely treading into Rube Goldberg territoriy there 2014-11-12 17:36 :) 2014-11-12 17:36 hmmm cups + hp driver + gutenprint always seemed to have things covered 2014-11-12 17:36 time for lunch, and time to plug in my laptop. It is giving me an occasional beep to let me know the battery is getting low. 2014-11-12 17:37 sure, if you have an HP printer and you are on an X86 based system. Try printing to some other brands of printers (especially GDI style ones), or try printing when you are using something other processor that is not X86 compatible. 2014-11-12 17:38 I took over a project that was stalled because the programmer didn't know enough about Linux and couldn't get an embedded system using an ARM processor to print graphs on a printer. I set up ghostscript on the device to talk to the printers it supports. 2014-11-12 17:39 Had to cross-compile gs to run on the ARM based system. That was a minor challenge in itself. 2014-11-12 17:40 time for food and to feed power to the laptop. bbl. 2014-11-12 18:09 I hope this is accessible: https://www.facebook.com/video.php?v=759522297432368 2014-11-12 18:45 lol 2014-11-12 20:04 I just read the boycottsystemd.org page. If the information on it is accurate systemd is the stuff of nightmares! 2014-11-12 20:11 There are legitimate concerns. But the folks expressing them REALLY need to skip the hysteria and concentrate on working with others to fix the flaws instead. 2014-11-12 20:47 hmmm my linux boxes are all running init 2014-11-12 20:48 oh wait I see some systemd on my kubuntu box 2014-11-12 20:54 RHEL/CentOS 7 both use it too. 2014-11-12 20:54 My new server is CentOS 6 (OpenVZ wasn't ready for 7 yet) so no systemd. 2014-11-12 20:56 It's not that it's a replacement for init scripts. It also took over many other functions in the system, acting almost as a mini operating system in it's own right. The UNIX/Linux way has always been to do one thing and do it well. Not swallow the functionality of many different parts of the OS. 2014-11-12 20:56 smxy: That is what I read. It takes over for so many parts of the system. Something that complex can be hard to get bug free. 2014-11-12 20:57 ^ 2014-11-12 20:57 lol so much for running opensim on linux then ;) *ducks* 2014-11-12 20:57 Yes 2014-11-12 20:57 lol 2014-11-12 20:57 I wonder if any high-availability systems will wind up using it. 2014-11-12 20:57 lol its really not as bad as those grey-beards make it out 2014-11-12 20:57 and its init compatible for apps that don't transition to unit files 2014-11-12 20:57 opensim does everything half-assed *ducks again* 2014-11-12 20:57 justincc's opensim startup script works just fine on systemd 2014-11-12 20:58 It's not the end of the world (Linux or otherwise) no. BUt it has potential to be very problematic, especially if it's not reigned in 2014-11-12 20:58 Stop with the "grey-beards". Name-calling doesn't add one iota of usefulness to the discussion. 2014-11-12 20:58 No text based system logs? That seems an odd change. 2014-11-12 20:58 the grey-beards was from the article link posted before 2014-11-12 20:58 Yes, don't spread their hysteria and name-calling. :) 2014-11-12 20:58 Stick to the technical issues. :) 2014-11-12 20:59 as a grey beard myself, with the whiskers to prove it - I didn't see a problem 2014-11-12 20:59 Which is what they should be doing too. 2014-11-12 20:59 I dont know enough about it to comment but IMHO init worked pretty well 2014-11-12 20:59 anyway 2014-11-12 20:59 journal works side by side with rsyslog and you can do text logs if you want 2014-11-12 20:59 Same here, AllenKerensky, but it is mostly used as a perjorative. 2014-11-12 21:00 heh smxy when I hear greybeards - I think of the dilbert "here's a nickel, buy a real computer" cartoon which matches the debian fork guys to a T 2014-11-12 21:00 heh 2014-11-12 21:00 search the red hat site for the systemd cheat sheet - its a pretty good quick ramp up 2014-11-12 21:00 forking an OS is no small venture 2014-11-12 21:01 I have to run for an hour or so - but I can dig up the cheet sheet later if someone needs me to 2014-11-12 21:01 Yes, I've been using it so I knew how to start and stop my services on CentOS 7. I'll learn more as I need it. 2014-11-12 21:02 I think they're nuts to consider forking. They claim they don't have time to deal with stuff, but they have time to deal with creating and maintaining a fork? I think not. Better to focus their time and energy on improving systemd, which can be done. 2014-11-12 21:03 I don't mind some consolidation of functions if they're really related and it improves things. systemd just extends a lot further than I'd be comfortable for something so central, especially on a server. SIngle point of failure is bad. 2014-11-12 21:03 yup 2014-11-12 21:04 I agree 2014-11-12 21:04 well I really despise dependency creep and if systemd requires me to replace half my os just to access some API that's always been there then ya I dont like it 2014-11-12 21:05 Interestingly it seems the desktop Linux world is more concerned than the server world. I'm the opposite - I want fine control of my server if/when needed but as long as I can do the stuff I want and it works well I don't overly care on my home system. 2014-11-12 21:05 dahlia: yea, dependency system is bad enough that so many packages rely on another and you wind up filling your disk space with a lot of stuff you don't really need. 2014-11-12 21:06 Plugh: and often adding all that crap breaks other things I need 2014-11-12 21:06 I like small, self contained packages 2014-11-12 21:06 I haven't experienced that yet. I don't know I used to be able to have a small root of around 12G and now I need 20G to leave room for future packages I want to add. 2014-11-12 21:07 and I dont like bost for that very same reason 2014-11-12 21:07 *boost 2014-11-12 21:07 ACTION nods 2014-11-12 21:07 bbiab. 2014-11-13 02:23 http://nebadon2025.com/oscc/cc.opensimulator.org/munin/opensimulator.org/cc.opensimulator.org/index.html 2014-11-13 02:25 -!- Wanderer_42(~kvirc@dslb-084-060-177-045.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-13 07:49 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-13 08:01 http://blogs.msdn.com/b/somasegar/archive/2014/11/12/opening-up-visual-studio-and-net-to-every-developer-any-application-net-server-core-open-source-and-cross-platform-visual-studio-community-2013-and-preview-of-visual-studio-2015-and-net-2015.aspx 2014-11-13 08:04 ssm2017 link posted yesterday followed by what I would describe as a series of rants lol. Good thing is that the .net framework will be secure across multiple platforms. 2014-11-13 08:15 :) 2014-11-13 10:05 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-13 10:08 ok, seen it now :) 2014-11-13 14:40 just a heads up anyone looking for me, i may not have internet for a few days, power went out in my area the middle of the night, and my internet has not come back, talking to comcast they dont see anything wrong, the soonet they can get someone to my house i maybe saturday or sunday 2014-11-13 14:40 so until them I am pretty much without fast internet 2014-11-13 14:40 through my phone at the moment, but its slow 2014-11-13 14:42 good luck - I'm rebuilding my system starting today so will be in a similar situation 2014-11-13 14:43 is it bad weather or what? 2014-11-13 14:47 brb 2014-11-13 15:35 sheesh 2014-11-13 15:35 diva and BlueWall 2014-11-13 15:35 no bad weather, but some kind of power outtage / spike in middle of the night 2014-11-13 15:35 finally comcast fixed it 2014-11-13 15:35 my modem got whacked 2014-11-13 15:36 good thing it didn't get into your other equipment 2014-11-13 15:36 my desktop workstation when i turned the mointor on was in a warning screen from the motherboard 2014-11-13 15:36 saying that a surge was detected and it put the motherboards into protected mode 2014-11-13 15:36 uhoh 2014-11-13 15:36 they are fine 2014-11-13 15:36 the motherboard protected itself 2014-11-13 15:36 guess it has built in surge protection 2014-11-13 15:37 but my modem got whacked 2014-11-13 15:37 we ended up having to hold the tiny reset button on the back in for 60 seconds 2014-11-13 15:37 that resets the Xfinity modem back to factory settings 2014-11-13 15:37 so hardware was ok? 2014-11-13 15:37 then they reprogrammed everything, put it back into bridged mode again 2014-11-13 15:37 now its working 2014-11-13 15:37 ya 2014-11-13 15:37 cool 2014-11-13 15:37 sounds like it lost the certificate - the reset also lets them push a new one down 2014-11-13 15:37 just the firmware got blitzed 2014-11-13 15:37 2.5 hours on phone 2014-11-13 15:38 what a nightmare 2014-11-13 15:38 transfered 6 times 2014-11-13 15:38 lol 2014-11-13 15:38 got hung up on once 2014-11-13 15:38 lol 2014-11-13 15:38 some UPS have cable/F line filtering on them too 2014-11-13 15:38 you didn't go cave man on the tech support did you? 2014-11-13 15:38 might find one of those and route your cable through that 2014-11-13 15:38 one of the problems 2014-11-13 15:38 Comcast no longer gives out free batteries for their modems 2014-11-13 15:38 i had my modem replaced about a month ago 2014-11-13 15:38 that had a battery in it 2014-11-13 15:39 the new modem has empty slot for battery, turns out now you have to buy the battery from them if you want it 2014-11-13 15:39 yeah I had the old one with the battery - that was mostly if you had phone service through them 2014-11-13 15:39 we do 2014-11-13 15:39 but apparantly no more free batteries 2014-11-13 15:39 hmmm then call and ask how to get 911 when the lights are out 2014-11-13 15:39 and they might slide that battery your way 2014-11-13 15:39 answer : buy a battery 2014-11-13 15:39 lol 2014-11-13 15:39 i did ask them that 2014-11-13 15:39 lol 2014-11-13 15:40 comcast is so horrible 2014-11-13 15:40 Oooo that's different then 2014-11-13 15:40 the guy couldnt tell me how much it costs 2014-11-13 15:40 I had that a long time ago - used to be they'd jump through hoops to keep that voice line working 2014-11-13 15:40 i didnt feel like being on the phone another hour to find out 2014-11-13 15:40 I guess now they've got a pet FCC guy - they don't have to pretend to care anymore 2014-11-13 15:40 just another corner they can cut 2014-11-13 15:41 i glad they were able to reflash modem 2014-11-13 15:41 because otherwise the soonest a tech could get here was monday afternoon 2014-11-13 15:41 lol 2014-11-13 15:41 you can also put your own modem on and give them the IDs from it 2014-11-13 15:41 wtf do you pay them for? 2014-11-13 15:41 i have voice though 2014-11-13 15:41 so it has to be their modem I think 2014-11-13 15:41 i dunno 2014-11-13 15:42 ive not looked at 3rd party modems in forever 2014-11-13 15:42 there should be some with 1 and 2 line 2014-11-13 15:42 I seem to remember some but its been forever too 2014-11-13 15:42 want to really mess with their heads - take a look at splitting your service across Uverse and Comcast - having both - I pay more than $100/mo less than when I had all the same services from one provider 2014-11-13 15:43 their techs always look sideways at me when they see the other boxes side by side heh 2014-11-13 15:44 takes a bit of work to do all the rate and service compares for both, then reconfigure every year or two - but that smaller monthly bill more than covers it 2014-11-13 15:44 AND when one service goes wonky the other is usually fine 2014-11-13 15:44 atleast my net speeds are worth the grief 2014-11-13 15:44 http://www.speedtest.net/result/3906606221.png 2014-11-13 15:44 Comcast has been taken over by their billing dept is the main problem - once you get past them to the techs and stuff things seem okay 2014-11-13 15:44 i told one of the guys 2014-11-13 15:45 that for a technology company they treat their customers in an archaic fashion 2014-11-13 15:45 yeah I have a cheap Uverse as a backup ISP in case comcast goes south 2014-11-13 15:45 everytime i got transfered 2014-11-13 15:45 i have to reverify who i was 2014-11-13 15:45 give them name / phone number / social security number / first born child 2014-11-13 15:45 like wtf 2014-11-13 15:45 want me to fax you something to while im at it 2014-11-13 15:45 for the love of pete - never get the xfinity security 2014-11-13 15:46 comcast imperial capital cannot talk to comcast security death star - and your billing is wrecked forever 2014-11-13 15:46 and their home automation switchAPs don't do NAT loopback heh 2014-11-13 15:47 yeah for the country that invented the internet - the internet we end up with is pretty WTF 2014-11-13 15:47 your choice is the phone co - who said the internet wouldn't work - or the cable co who just wants to lock you into their TV shows and block your actual internet 2014-11-13 15:47 "I want an ISP - not a TVSP" 2014-11-13 15:49 and yeah - the flipside is google fiber - they call you to let you know before you know you needed it - because their server farm predicted you needed to be called 2014-11-13 15:55 lol ya 2014-11-13 15:55 comcast internet is actually good 2014-11-13 15:55 its their tech support that blows 2014-11-13 15:55 it was quite obvious to me that for the 1st 4 people i talked to 2014-11-13 15:56 they were reading their response from a piece of paper or something 2014-11-13 15:58 thank god the last guy i got knew what he was doing 2014-11-13 15:58 otherwise i woudl have been screwed 2014-11-13 16:09 some people pay good money to get screwed :P 2014-11-13 16:10 H-H-H, oldest profession in the world :) 2014-11-13 16:10 Charging for backup power batteries sounds like another good reason for reclassification under Title II to me. 2014-11-13 16:10 that and extortion lol 2014-11-13 16:11 H-H-H, both probably have their beginnings in the same place, lol 2014-11-13 16:11 sorry nebadon sounds like your having a bad day just trying to put a smile on ya face :P 2014-11-13 16:14 very true BlueWall lol 2014-11-13 16:14 :) 2014-11-13 16:16 yeah I am not sure on Title II - the 1934 telecom law has more than 100 pages - and we only have a vague promise from FCC to "only" apply some few sections of Title II 2014-11-13 16:16 i guess i could file an FCC complaint 2014-11-13 16:16 ... if granted ability to apply it all. Does 100 pages of Title II from 1934 apply to 2014? 2014-11-13 16:16 ive done that several times against Cox and Comcast 2014-11-13 16:16 its usually quite effective 2014-11-13 16:16 That "1930s" thing is being bandied about a lot. It's been updated more than a few times since then. 2014-11-13 16:17 back when comcast we Comcast@hHome 2014-11-13 16:17 long before xfinity 2014-11-13 16:17 i did a self install of my modem, 6 weeks it didnt work 2014-11-13 16:17 every day calling them 2014-11-13 16:17 yeah it had to be updatd with the 1956 consent decree to regulate AT&T further 2014-11-13 16:17 finally i filed a report with FCC 2014-11-13 16:17 and then they had to break AT&T up in 82 2014-11-13 16:17 the next day the Regional Vice President of Comcast 2014-11-13 16:17 called me directly 2014-11-13 16:17 and withing 20 minutes the modem was working 2014-11-13 16:18 so - again - Title II - does not apply well or even enough 2014-11-13 16:18 Since I could wind up with comcast, I've been worried about their modems. I really want one without their stupid router in it, and I read on forums that putting in in bridged mode doesn't always stick. 2014-11-13 16:18 it does 2014-11-13 16:18 their modems are fine in bridged mode 2014-11-13 16:18 actually their internet service is quite good 2014-11-13 16:18 just pray you dont have to call support line 2014-11-13 16:18 i have zero complaints about the services quality itself 2014-11-13 16:18 I still don't know if I'll wind up on Comcast, Charter, or this other new company if the merger goes through. That's annoying. 2014-11-13 16:19 and most of the time their service is good 2014-11-13 16:19 their support i mean 2014-11-13 16:19 id say 8 times out 10 i get good tech support 2014-11-13 16:19 then there is those 2 times that you wish you could strangle someone over a phone line 2014-11-13 16:20 I'm pretty sure the telecomunications act also got updated in the late 90's. About the time telcos had to start allowing others to resell their lines. 2014-11-13 16:20 and I have to say 2014-11-13 16:20 in all my years ive never seen anything like ive experienced today 2014-11-13 16:20 Cable co's briefly had the same obligation, but it was struck down. They were an info service, not a comm service, and so didn't have to. 2014-11-13 16:20 i dont think the people i was talking to had before either 2014-11-13 16:21 i think bridged mode got whacked 2014-11-13 16:21 and my modem was in a limbo state between bridged and not bridged 2014-11-13 16:21 the modem was aquiring a signal and ip address according to them 2014-11-13 16:21 Cool. DSLreports doesn't always put my mind to ease about things like the bridged mode. heh 2014-11-13 16:21 but it was not assigning my router or laptop an ip 2014-11-13 16:21 nebadon_laptop, maybe they outsourced their service to AT&T 2014-11-13 16:21 they do 2014-11-13 16:22 but generally their outsourced is better 2014-11-13 16:22 0.0 2014-11-13 16:22 because the outsourced support only gets so many screw ups 2014-11-13 16:22 before they get put on probation 2014-11-13 16:22 but the inhouse people dont give a shit 2014-11-13 16:22 lol 2014-11-13 16:22 they have no punishment system 2014-11-13 16:22 the outsourced guys are usually amazing 2014-11-13 16:22 because they risk not getting paid 2014-11-13 16:22 if they make a mistake 2014-11-13 16:23 installed kde and backed out. too different for me to deal with right now. 2014-11-13 16:23 aww 2014-11-13 16:24 KDE is very much like windows how its layed out 2014-11-13 16:24 thats another reason i like it 2014-11-13 16:24 its not a drastic change from windows 2014-11-13 16:24 I only have the single machine for server + workstation right now, so need to stay close to shore :) 2014-11-13 16:24 yea 2014-11-13 16:24 makes sense 2014-11-13 16:24 changing a UI can be frustrating 2014-11-13 16:24 even if it does everything you want 2014-11-13 16:24 I kinda like Gnome becuase it's nothing like Windows. ;) 2014-11-13 16:24 ++ 2014-11-13 16:25 i switch back and forth a lot 2014-11-13 16:25 so having common components is much more comforting to me 2014-11-13 16:25 The thing I miss about this one is not being able to toggle the window 2014-11-13 16:25 the whole thing dissapears. 2014-11-13 16:25 Don't get me wrong... Gnome pissed me off in many other wonderful and amazing ways. But, just for me, I find I can just sit down at it and do my work without it getting in my way. 2014-11-13 16:25 ya one of the things with KDE 2014-11-13 16:25 I hope we never do our users like Gnome does us 2014-11-13 16:26 you have to switch it to desktop mode 2014-11-13 16:26 which is not the default 2014-11-13 16:26 once you do that 2014-11-13 16:26 its much easier to handle it 2014-11-13 16:26 ohh, all that clutter isn't the desktop? 2014-11-13 16:26 no that wierd hovering window 2014-11-13 16:26 thats so annoying 2014-11-13 16:26 there are 3 dots 2014-11-13 16:26 on the task bad 2014-11-13 16:26 bar* 2014-11-13 16:26 if you click that it gives you options for different desktop modes 2014-11-13 16:27 there is one that makes it a normal desktop with shortcut icons 2014-11-13 16:27 ahh, ok 2014-11-13 16:27 i always forget about that 2014-11-13 16:27 its the first thing i do on a fresh machine 2014-11-13 16:27 I was thinking why do they eat 1/4 of my real estate for stuff I don't mostly want or need 2014-11-13 16:27 ya 2014-11-13 16:28 i have my workstation all nice 2014-11-13 16:28 with all kinds of cool widgets 2014-11-13 16:28 shows me hardware stats 2014-11-13 16:28 the battery power left in my mouse 2014-11-13 16:28 temps etc.. 2014-11-13 16:29 i'll show you my desktop 2014-11-13 16:29 1 sec 2014-11-13 16:29 ok 2014-11-13 16:29 have to reboot from windows 7 2014-11-13 16:29 This behaves much better on a clean install 2014-11-13 16:30 i actually have suse running from a USB3 SSD 128gb drive 2014-11-13 16:30 its surprisingly fast 2014-11-13 16:30 I am going to have to come up with a better strategy for my work files 2014-11-13 16:31 haa, that would be great - all the work files on fixed disk and run distros from plugin media 2014-11-13 16:31 hah my usb hub was off 2014-11-13 16:31 stupid power outage 2014-11-13 16:31 but, I have a whole lot of things going on in my server and it's too coupled to the distro/os 2014-11-13 16:32 ok hang on a sec have to reboot again 2014-11-13 16:32 external usb hub was off when it turned on 2014-11-13 16:32 so nothing got detected 2014-11-13 16:35 ok here we go 2014-11-13 16:36 http://nebadon2025.com/screenshots/opensuse13.2_desktop_01.png 2014-11-13 16:36 there you go BlueWall 2014-11-13 16:36 those 3 dots in bottom right 2014-11-13 16:36 is what you want 2014-11-13 16:36 Desktop Icons 2014-11-13 16:36 is what you want 2014-11-13 16:37 ahh, ok 2014-11-13 16:37 I saw them, but didn't know what they were 2014-11-13 16:37 sorry bottom left 2014-11-13 16:37 heh 2014-11-13 16:39 bah godaddy screwed up my mysql install so phpmyadmin is telling me i dont have access to any db,s using my master user and pass lol 2014-11-13 16:39 heh i hate godaddy 2014-11-13 16:41 i already had to call them up as they forgot to add my domain when i paid for it lol but they had it sorted in under 5 mions 2014-11-13 16:42 Dannica Patric works for them now? 2014-11-13 16:43 i used to live a few blocks from them 2014-11-13 16:43 in Scottsdale 2014-11-13 16:43 sorry i dunno a) who that is and b) if they work there lol 2014-11-13 16:43 Paypal too 2014-11-13 16:43 they are not far from each other 2014-11-13 16:43 Dannica Patric is a nascar driver 2014-11-13 16:44 they sponsor her car 2014-11-13 16:44 and dns admin 2014-11-13 16:44 lol 2014-11-13 16:44 o 2014-11-13 16:44 ACTION goes and sits in the dumb corner :P 2014-11-13 16:45 She was racing someone in their rolling office chairs and wiped out in turn 3 crashing into the rack of servers 2014-11-13 16:45 http://www.nascar.com/en_us/sprint-cup-series/drivers/danica-patrick.html 2014-11-13 16:51 nebadon_laptop, are you running VirtualBox from the distro or from Oracle? 2014-11-13 16:51 oh taht screenshot is bare metal 2014-11-13 16:51 no virtual 2014-11-13 16:51 but on windows i run the download from Oracle 2014-11-13 16:51 i usually dont run virtualbox inside of windows 2014-11-13 16:52 i have in the past 2014-11-13 16:52 that icon on the desktop looks like the oracle one 2014-11-13 16:52 i usually install it myself 2014-11-13 16:52 yes i beleive it is 2014-11-13 16:52 because everytime i update kernel 2014-11-13 16:52 i have to run a command to fix virtualbox 2014-11-13 16:52 I might do the same 2014-11-13 16:52 I put the distro one in, but maybe I'll go with the Oracle one 2014-11-13 16:53 i always like to run the latest version 2014-11-13 16:53 repos are too slow 2014-11-13 16:53 that machine is dual boot 2014-11-13 16:54 its normally running windows 7 most of the time 2014-11-13 16:54 I hope SuSE doesnt drag their feet with the Mono/M$ work about to happen. 2014-11-13 16:54 what is awesome about virtualbox though 2014-11-13 16:54 is i can access the same vms in either windows or linux 2014-11-13 16:54 I use my distros repos for 99% of things, cuz easy. But for some things you need to use the source, Luke. Mono is one, VBox is another. 2014-11-13 16:54 i keep the virtualbox disk images on a 3TB NTFS drive that i have mounted in linux too 2014-11-13 16:55 i need to order a new wifi card 2014-11-13 16:55 the card i have in that machine dosnt work well in linux 2014-11-13 16:55 so whenver i fire up linux i plug my cell phone in 2014-11-13 16:56 and tether to the local wifi via the cell phone 2014-11-13 16:56 mostly why i am in windows 7 a lot of the time 2014-11-13 16:56 I have miles of cable here, lol 2014-11-13 16:56 my router and modem are downstairs 2014-11-13 16:56 like 100 feet away 2014-11-13 16:57 be a real pain to run wires 2014-11-13 16:57 Yay basements. :) 2014-11-13 16:57 its a good wifi router though 2014-11-13 16:57 you need my 5ft. drill :D 2014-11-13 16:57 on 5ghz i can do up to 867mbps or something 2014-11-13 16:58 Sometimes you have to be wired. I couldn't have streamed for the conference on Wifi, and I'm 10ft away from my AP point with complete line of sight. 2014-11-13 16:59 thats how my old router was 2014-11-13 16:59 this new router is solid 2014-11-13 16:59 sometimes its faster than my wired connections 2014-11-13 17:00 sounds like my old microsoft wireless keyboard 2014-11-13 17:00 I have the older model version that you have. The Asus n16. It's pretty solid. 2014-11-13 17:00 where you basically had to have the wireless receiver no more than 6 inches from the keyboard 2014-11-13 17:00 or it didnt work 2014-11-13 17:01 and it took 3 batteries 2014-11-13 17:01 so you couldnt use rechargables 2014-11-13 17:01 i hate microsoft 2014-11-13 17:01 lol 2014-11-13 17:01 Stupid Windows os. I was trying to read the scroll back to catch up on what was being talked about here and Pidgin went in to that "Not Responding" state that happens so often when I try and do things on the laptop. This time it wasn't coming out of it so I had to kill the program so I lost all the text in the scrollback. 2014-11-13 17:01 grrr 2014-11-13 17:01 nebadon_laptop: Does the modem have a way to save and restore its settings? 2014-11-13 17:01 the xfinity modem? 2014-11-13 17:02 its just a modem no router 2014-11-13 17:02 Mine's fine for everything around the house, slinging files or media around. But when it came to streaming, I was getting too much latency and bandwidth variability for UStream to handle. 2014-11-13 17:02 i have an external router 2014-11-13 17:02 that one that locked up on you and you had to hold the little button down for 60 seconds 2014-11-13 17:02 the only settings in the modem were only acccesible by comcast 2014-11-13 17:02 oh, ok 2014-11-13 17:02 its like your cert and account data 2014-11-13 17:03 that says how fast your allowed to go etc.. 2014-11-13 17:03 i guess the power spike clobbered the data or something 2014-11-13 17:03 Power cycling it didn't help? 2014-11-13 17:03 no 2014-11-13 17:03 they even reset it from their end 2014-11-13 17:03 and that wasnt enough 2014-11-13 17:03 ok. It really did get confused. 2014-11-13 17:03 ya 2014-11-13 17:03 what was odd 2014-11-13 17:03 is from their end it was showing full connection 2014-11-13 17:03 ip address aquired 2014-11-13 17:03 but none of that was showing on my end 2014-11-13 17:04 was stuck in some wierd state i guess 2014-11-13 17:04 hm... that is odd 2014-11-13 17:04 even hooked a hard line from laptop to modem 2014-11-13 17:04 and still wasnt connecting 2014-11-13 17:05 I've had that sorta thing happen under different circumstances. "Sir, we see everything as being hunky dory here." "I'm looking at the modems status page, and it isn't connecting. You're mistaken." "We'll send someone out." Three service calls later.... 2014-11-13 17:05 ya what pissed me off most 2014-11-13 17:05 I remember the Terayon modem I used to have wasn't one you could access as it needed a password. A search on the internet turned up a password for those modems. Seems the cable company never changed it and used the default. I was able to get in to the modem and look at the settings. 2014-11-13 17:05 is the guy was like you need to hook up a computer directly to modem or i cant help 2014-11-13 17:05 so i do that, and still no luck 2014-11-13 17:05 he says your laptop must be broken 2014-11-13 17:05 I lie in those circumstances, because I know they're full of it. 2014-11-13 17:05 a brand new 2 month old Lenovo High End Gaming machine 2014-11-13 17:06 typical. Blame the customers equipment. It isn't ever a problem with the equipment they provide. 2014-11-13 17:06 :P 2014-11-13 17:06 ya thank god for the last guy i spoke to 2014-11-13 17:06 he knew what he was doing 2014-11-13 17:06 heh.. how about "oh you're using linux? we don't support linux behind our modems" 2014-11-13 17:06 And when they do send someone in person, I make it as simple as possible. I hook up a laptop directly to the modem, so they can't go blaming my LAN or anything on it. 2014-11-13 17:07 had me fixed in like 20 minutes 2014-11-13 17:07 but i was literally on the phone for 2.5 hours 2014-11-13 17:07 yea, you have to get through to the person who really knows something and isn't just following some standardr script. 2014-11-13 17:07 If you're lucky you used to be able to get escalated to an honest to goodness engineer. 2014-11-13 17:09 When my Terayon cable modem started acting up by constantly dropping connections momentarily I put in a service call. The person that came poked around and left and nothing had changed. The person that came on the second service call said that as soon as they hear of problems involving a Terayon modem they swap it out. He came to the door holding a box with a new (different brand) modem in his hand. 2014-11-13 17:10 http://xkcd.com/806/ 2014-11-13 17:10 i love this comic 2014-11-13 17:10 shibboleet! 2014-11-13 17:10 lol 2014-11-13 17:10 Similiar symptoms for me, but it was the line from the pole to my home that needed replacing. Took three technications to figure that out... the first two whipped out their lil meter, declared everything was fine, and left. I made them meaure at multiple points, but they were still useless. 2014-11-13 17:11 That's a good comic. Most of them are. lol 2014-11-13 17:13 yeah, that is a good cartoon. There are so many good ones on xkcd 2014-11-13 17:14 This one makes me think of OpenSim or the viewer sometimes: http://xkcd.com/1172/ 2014-11-13 17:14 geeze... its hard to get work done in the morning when the cat keeps meowing for me so often. 2014-11-13 17:15 lol spacebar heating 2014-11-13 17:15 I'm going to pass that one on to another IRC chat as we've had people complaining about code changes breaking workflow. 2014-11-13 17:22 The tooltip on that comic is especially hilarious. 2014-11-13 17:27 hehe 2014-11-13 17:27 ok, lunch time. bbl. 2014-11-13 17:27 lol your update murders children 2014-11-13 17:27 lol 2014-11-13 17:32 Reminiscent of more than a little bit of the hyperbole that winds up in places like LL's JIRA. 2014-11-13 17:33 this is why the gnome folks gave up with metacity and said "we pick the defaults - don't like it - don't run it" 2014-11-13 17:34 that comic reminds me of some of the Xresources hacks I've seen out there 2014-11-13 17:34 Yeah. I appreciate their thinking in wanting to take control of their direction in that way, but they've gotten more than bit extreme about it. 2014-11-13 17:35 My main complaint is the Gnome feels like a giant, neverending experimental release. It's gotten better since about 3.8 or so, but still. 2014-11-13 17:35 and emacs? someone just needs to figure out how to get grub to boot direct to emacs and release emacos and be done 2014-11-13 17:36 well yeah - in a sense Marcus - all Big Ball of Mud software is exactly that - an experiment in progress 2014-11-13 17:38 i read a pretty good argument once that if the version numbers increase over time - you're never going be done 2014-11-13 17:41 True enough. But it's unpolished bits sometimes seem to outnumber the polished ones. It is possible to have stable bits while working on other bits. Up until around 3.8 or 3.10, Gnome was just in flux almost everywhere. And while it's better, it still difficult to count on anything being the same from point release to point release. 2014-11-13 17:41 Blender had the same issue throughout the entire 2.5 series. 2014-11-13 17:42 2.7 is shaping up to be the same way. I think they're treating their odd point numbers as unstable, more or less. 2014-11-13 17:43 cathedral vs. bazaar in design and coding 2014-11-13 17:43 and the evens/odds development seems to appear here and there around 2014-11-13 17:43 I wouldn't mind if Gnome adopted it. 2014-11-13 17:43 Solaris used to be like that - even number releases were good - odd number releases were run away! run away! 2014-11-13 17:44 but much software is code, redesign, code some more - etc ... the measure once, cut twice model 2014-11-13 17:46 I'm watching Blender's 2.7 cycle. They've finally got baking for the new renderer, but it's just awful, and I mean awful, for creating game engine assets. 2014-11-13 17:46 The old renderer really wasn't better for the sort of workflow OpenSim content creators need, so I'm hoping, very much, that they address that. 2014-11-13 20:34 lol the new southpark is about oculus rift 2014-11-13 21:12 gotta check that one out! 2014-11-13 21:54 nebadon: When did AouthPark season start? 2014-11-13 22:48 anyone has 15 minutes to help test OnLook? 2014-11-13 22:53 diva: I'm home, if you need anything from me. 2014-11-13 22:54 do you have access to an HG-enabled grid where you can login? 2014-11-13 23:21 diva: I can go through OSCC, if it's still up. 2014-11-13 23:23 yes, that will work. So here's what you could do. Install OnLook from the installer here: http://www.metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/OnLook_1-8-6-6274_Setup.exe Check if it installs ok, if you can run it without problems. 2014-11-13 23:23 then login somewhere. 2014-11-13 23:23 Then teleport to http://ucigrid01.nacs.uci.edu:8002 2014-11-13 23:24 check that the UI changes -- no menu bar, and the tool bar is completely different than the one you got on login 2014-11-13 23:24 then pull up Destinations and go to Epic Castle 2014-11-13 23:24 check that you get the camera-only mode 2014-11-13 23:24 you can't do much there, bu there is at least one object near where you land that you can interact with 2014-11-13 23:25 in order to get back home, choose destinations again and go back to Conference Center, then from there, you can go home 2014-11-13 23:26 Installs okay, runs without problems. 2014-11-13 23:26 Teleported. 2014-11-13 23:27 No menubar, different toolbar. 2014-11-13 23:27 cool! 2014-11-13 23:29 When I click Epic Castle, I get a landmark popping up, isn't there a way to get it so it just offers you a teleport, or do you want it as a landmark? 2014-11-13 23:29 I am in camera only mode 2014-11-13 23:31 Cool 2014-11-13 23:31 Liru, I don't know a more direct spec for teleport. Do you know? 2014-11-13 23:31 I'm using secondlife://Epic Castle I think 2014-11-13 23:32 Give me a second, I think there is 2014-11-13 23:34 Try this 2014-11-13 23:34 secondlife:///app/teleport/Epic Castle 2014-11-13 23:35 k, 1 sec 2014-11-13 23:35 diva: I am not stripped in camera only mode, by the way. 2014-11-13 23:35 right 2014-11-13 23:35 I'm leaving the attachments alone 2014-11-13 23:35 Which isn't bad because my bunny doesn't look too bad without a body under that head! 2014-11-13 23:36 removing attachments doesn't work for HG visitors, so I gave up on that 2014-11-13 23:36 it would be nice to try to find a way of not rendering the attachs viewer-side, but I don't know if that's too hard 2014-11-13 23:37 That'd probably strip everyone. 2014-11-13 23:37 Or it'd only strip the user.. 2014-11-13 23:37 ah, that worked, Liru -- the teleport thing 2014-11-13 23:37 So everyone you can't strip for the user, like other camera-onlys would be weird looking. 2014-11-13 23:38 Or everyone would be without attachments, including NPCs or special people. 2014-11-13 23:38 I'll have to look into it a bit more though 2014-11-13 23:38 there's no easy way of identifying the user's own attachments? 2014-11-13 23:39 The user's perhaps, but not other camera only user's. 2014-11-13 23:39 users'* 2014-11-13 23:39 that's ok 2014-11-13 23:39 I'm not entirely sure I want to ghost all real users. I think ghosting the user's avatar+attachs would be more important 2014-11-13 23:41 if it's of any interest, Onlook windows viewer appears to work in wine under ubuntu linux. Everything except the destinations window comes up and is grey, but pretty sure that's probably a wine issue and nothing to do with the program itself. 2014-11-13 23:41 UI changes, no menu bar as expected when TPing to the url 2014-11-13 23:42 oh so you cant see the destinations? 2014-11-13 23:42 nope, the destinations window comes up, but it's just empty 2014-11-13 23:43 in that case you can do cntrl-m to pull up the map and then teleport to Epic Castle which is on the right in the map. After that, yo'll be stuck without destinations, so yuo need to logout there 2014-11-13 23:43 ok 2014-11-13 23:44 ahh now i see what you mean about camera view 2014-11-13 23:44 ahh now i see what you mean about camera view 2014-11-13 23:44 oops 2014-11-13 23:44 :) 2014-11-13 23:44 my avatar didnt seem to load though 2014-11-13 23:45 yeah your avatar will be invisible 2014-11-13 23:45 only the hair attachment and this marshmellow stick i keep forgetting to put away 2014-11-13 23:45 and hopefully Liru can find a way of making your attachs invisible too 2014-11-13 23:45 ohh ok 2014-11-13 23:45 that's the meaning of "camera-only" 2014-11-13 23:46 so am i supposed to be seeing others?? I see Liru 2014-11-13 23:46 well did see, they left lol 2014-11-13 23:46 yes 2014-11-13 23:47 the other avies are not filtered 2014-11-13 23:47 only your own avie 2014-11-13 23:47 yay :) sounds like it's all working good 2014-11-13 23:47 :) 2014-11-13 23:47 cool! 2014-11-13 23:47 thanks! 2014-11-13 23:47 no problem 2014-11-13 23:48 and if you could go back home, you would see the UI go back to the original 2014-11-13 23:48 the UI is hanging on the fly 2014-11-13 23:48 changing 2014-11-13 23:48 kinda actually depressing me now...the onlook viewer runs much faster on logging in and teleporting than the firestorm viewer that i am currently running 2014-11-13 23:55 Okay... maybe... 2014-11-13 23:55 ox64_p: Firestorm is a slow beast. 2014-11-13 23:56 yeah it is 2014-11-13 23:56 i just thought it was my computer 2014-11-13 23:56 i dont really know what to use...ive tried singularity, same results and lots of problems with it 2014-11-13 23:57 OnLook is Singularity based. 2014-11-13 23:58 yeah, but im running it under wine, the singularity and firestorm i have are linux versions 2014-11-13 23:58 Singularity should work fne in both versions. 2014-11-14 00:03 -!- Wanderer_42(~kvirc@dslb-084-060-176-179.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-14 00:18 diva: I need a test avatar somewhere I can see them in like twenty minutes when I have this fully compiled. 2014-11-14 00:18 do you need a local account on that test grid? 2014-11-14 00:19 or do you want me to login? 2014-11-14 00:24 I need something to look at 2014-11-14 00:25 Not an account. 2014-11-14 00:25 me? I can go there 2014-11-14 00:25 Sure, in a bit, I still need to compile. 2014-11-14 00:31 Is there a reference for opensim console debug entries? 2014-11-14 00:32 maybe the help has them I'll check 2014-11-14 00:35 I want to look at http sequences, don't see it in help 2014-11-14 00:37 found it , debug http all "what are the levels?" 2014-11-14 00:40 level 0 - 6 increase verbose, there is also IN and OUT 2014-11-14 00:52 Bug #6311:04 llGiveInventoryList no longer functions as expected. 14( http://opensimulator.org/mantis/view.php?id=6311 ): A NOTE has been added to this issue. 2014-11-14 00:55 diva: Should probably log on, build is almost ready. 2014-11-14 00:55 I'm there, Liru, or at least my avie is 2014-11-14 00:57 Camera view is an challenge to use. :) 2014-11-14 00:58 heheh 2014-11-14 00:58 the experts will hate it :) 2014-11-14 00:58 but you can still use the normal alt+mousedrag 2014-11-14 00:59 If you hold shift you can pan around 2014-11-14 00:59 The forward and back speeds seem.... odd. It slows down and speeds up in a way I don't quite understand. Left is right, and right is left. 2014-11-14 00:59 it slows down when you get closer to the avatar's position and accelerates as you move farther away 2014-11-14 00:59 MarcusLlewellyn: It's the same if you had alt held, normally. 2014-11-14 01:00 Yeah, I can see that. But what feels natural with the mouse feels very wrong with the keyboard. 2014-11-14 01:01 And foward and back don't so this with ALT movement. 2014-11-14 01:01 do* this 2014-11-14 01:01 they do 2014-11-14 01:02 in the normal UI, when yuo press alt and then up or down arrow it does exactly the same thing 2014-11-14 01:02 Garbage, I didn't anticipate a crash. 2014-11-14 01:02 If I zoom in and out with ALT down, I haven't personally noticed a change in speed of the sort I'm getting here. There's times when I go to an absolute crawl. 2014-11-14 01:02 Ah, I see. I'm talking with the mouse, not the KB. 2014-11-14 01:02 it's the same, Marcus. You can test it when you go back to the otehr region 2014-11-14 01:03 MarcusLlewellyn: I am not talking about what you normally have with the mouse and aly, I am talking about what you get with the keyboard and alt normally. 2014-11-14 01:03 I use the mouse for almost all camera/avatar movement, so this is new to me, I guess. 2014-11-14 01:03 you can still use the mouse here too 2014-11-14 01:03 alt-mouse 2014-11-14 01:03 but that's because we all know how to do that mechanics. Most people find that unusable 2014-11-14 01:03 yes. Which is ever so much nice. To me, anyway. Hehe. :) 2014-11-14 01:04 I think I expected something more WASDish as my preconception. 2014-11-14 01:04 Though I notice those do work. 2014-11-14 01:04 Originally, it was WASD panning. 2014-11-14 01:04 That method of input was moved to the shift modifier 2014-11-14 01:05 paning is available through pressing shift and then using the arrows 2014-11-14 01:06 Yupyup. 2014-11-14 01:06 Pitch is E or C 2014-11-14 01:06 page up/down also does that 2014-11-14 01:06 ACTION used the "What does this button do?" method. :) 2014-11-14 01:06 :) 2014-11-14 01:08 very cool. :) And my mesh avatar doesn't show. I was wondering about that. 2014-11-14 01:14 cool 2014-11-14 01:15 I think what I really expected was something more like the experience you get if in mouselook and flying. That's movement that'll be familiar to anyone who's played a first person PC game. 2014-11-14 01:16 But I can see mouslooking affects object interaction strategies. 2014-11-14 01:16 Mhm. 2014-11-14 01:16 no this is to be more like google earth 2014-11-14 01:17 google earth does panning by defult 2014-11-14 01:17 though 2014-11-14 01:17 Yes, and for projects like Encitra, it makes perfect sense. 2014-11-14 01:17 Mhm 2014-11-14 01:18 yeah. I hope we can make these key bindings programmable too! 2014-11-14 01:18 Programmable? 2014-11-14 01:18 That'd be killer. :) 2014-11-14 01:18 yeah Liru :) not sure if it's possible, but it would be nice to send them from the server so that I can have my fav keybindings and Marcus can have his 2014-11-14 01:19 Erm, Didn't I already say against that? 2014-11-14 01:19 It's easier to not do that.. 2014-11-14 01:19 They're better off local 2014-11-14 01:20 is it hard to make them come from the server? 2014-11-14 01:20 It'd be tough to parse, and very prone to error 2014-11-14 01:21 this is not urgent, but eventually it would be very nice to do it 2014-11-14 01:22 Server side control of keybindings could also be very useful to people using OpenSim for things like RPGs or other games, I think. 2014-11-14 01:22 yes, I would think 2014-11-14 01:23 I think it'd be rather scary for the user to suddenly have a different configuration without their consent 2014-11-14 01:24 these are different applications. Each server can provide potentially a completely different experience. Like on the web. When we start seeing webgl scenes, they all have different key bindings too 2014-11-14 01:25 which can be confusing. but hey, eventually some controls will prove to be better than others! 2014-11-14 01:25 It would also be a big vulnerability, if someone was teleporting and didn't know they were about to go to a place that changes life as they know it. 2014-11-14 01:26 Hm... 2014-11-14 01:26 No 2014-11-14 01:27 I can't get the attachments to hide with that.. 2014-11-14 01:27 Isn't that what you're doing anyway? A lot of SL users would scream bloody murder taking away their precious windows. 2014-11-14 01:27 Yeah... 2014-11-14 01:27 In order to create some experiences, SimOps must have more control over the user experience. The viewer puts the majority of the power in the users hands, and that puts the kibosh on some experiences. 2014-11-14 01:29 that's.. opensim! Unlike Second Life, there really is no desire for consistent experiences, quite the contrary. The more diversity, the better. Of course, groups of people may want to provide consistent experiences like SL, or different SL but consistent. But many applications of OpenSim are completely different from SL, and that's a good thing 2014-11-14 01:30 we are competing against 3D environments in WebGL. We have an advantage on the rendering, at least for the next few years. But the Web has an advantage on the diversity of experiences 2014-11-14 01:31 but we can compete with that last point 2014-11-14 01:31 by making the viewer's UI completely programmable 2014-11-14 01:31 then we'll have the rendering advantage and the diversity advantage 2014-11-14 01:32 I realize you have your hands full, but I diid see that you at least started (finished?) moving this stuff into core. Is documentation on the way for the server side? 2014-11-14 01:32 I'll try to write some wiki pages this weekend. It's really simple for now 2014-11-14 01:32 Coolcool. Thanks. :) 2014-11-14 01:32 there's 2 modules in the OptionalModules dll 2014-11-14 01:34 afk for a bit. I'll leave my avie logged in, Liru 2014-11-14 01:36 Oki, one more recompile... maybe it's possible... 2014-11-14 01:49 nebadon .... 2014-11-14 01:50 Steve in Customer Service is talking to ... Steve in Customer Service and my brain is really starting to hurt. As the kids are fond of saying .... F. You. :) LOL Can't wait to see how this ends. :) 2014-11-14 01:51 lol 2014-11-14 01:51 its a fantastic episode 2014-11-14 01:55 Oh WOW. I never expected THAT ending!. LOL 2014-11-14 01:56 nebadon ^^ 2014-11-14 02:06 :D 2014-11-14 02:16 http://southpark.cc.com/full-episodes/s18e07-grounded-vindaloop 2014-11-14 02:44 you knoe the video doesn't play for me 2014-11-14 02:44 not sure why 2014-11-14 02:49 Bug #6311:04 llGiveInventoryList no longer functions as expected. 14( http://opensimulator.org/mantis/view.php?id=6311 ): A NOTE has been added to this issue. 2014-11-14 02:49 Ahahahaha 2014-11-14 02:50 That was a good one 2014-11-14 02:56 wierd diva, you probably need flash i dont think you will need anything else 2014-11-14 02:56 I have flash, I even updated it today 2014-11-14 02:56 huh, maybe adblocker or something? 2014-11-14 02:57 maybe try in firefox if your trying in flash, or vice versa 2014-11-14 02:57 no idea. Maybe I'll try a different computer 2014-11-14 02:57 oh works with firefox 2014-11-14 02:57 cool 2014-11-14 02:58 chrome has its own flash 2014-11-14 02:58 Lol Chrome 2014-11-14 02:58 the update you did would have been for firefox 2014-11-14 02:59 its amazing though that southpark did a whole episode about oculus rift and virtual worlds lol 2014-11-14 02:59 i had no idea when i started watching it 2014-11-14 03:01 I've never really watched South Park but this one was good. I did make the mistake of trying to sort out what was what near the end but then the episode was done and I avoided the inevitable headache. :) 2014-11-14 03:02 ACTION giggles maniacally! 2014-11-14 03:02 It works! 2014-11-14 03:02 My head still hurts from watching it. :) 2014-11-14 03:03 diva: It works!! 2014-11-14 03:03 Mwahahahaa 2014-11-14 03:03 yeah? invisible attachments? 2014-11-14 03:03 :) 2014-11-14 03:03 Make a Mac version! :) 2014-11-14 03:03 I need to buy a Mac first! 2014-11-14 03:04 Singularity makes a make version. Maybe they'd build it for you. :P 2014-11-14 03:04 make=Mac 2014-11-14 03:05 Actually, I wonder what's needed. I am sitting at a 27" iMac, after all ... 2014-11-14 03:05 diva: Cinder will do it. 2014-11-14 03:05 Sweet. :) 2014-11-14 03:05 yeah? 2014-11-14 03:06 that's great! 2014-11-14 03:06 so Liru, what else works? Invisible attachments? 2014-11-14 03:07 yuh 2014-11-14 03:08 cool! 2014-11-14 03:08 push 2014-11-14 03:08 I had just tried editing an attachment and setting transparency to 100 and that seemed to work. 2014-11-14 03:09 I think that was from a Kitty Barnette mod to allow edit of worn attachements 2014-11-14 03:12 Pushed~ 2014-11-14 03:12 pulling 2014-11-14 03:18 oh sweet, Liru! 2014-11-14 03:19 You like? 2014-11-14 03:19 very very very like! :) 2014-11-14 03:19 it's perfect 2014-11-14 03:19 Great 2014-11-14 03:20 this is so cool, moving the camera around and hearing the 3d sound of the river there 2014-11-14 03:20 I'm going to package this up and replace the one I had done this afternoon 2014-11-14 03:27 cool 2014-11-14 03:38 ok, done and released. http://www.metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/OnLook_1-8-6-6276_Setup.exe 2014-11-14 03:45 where to go to test this again? 2014-11-14 03:46 http://ucigrid01.nacs.uci.edu:8002 2014-11-14 03:50 then pull up Destinations, then go to Epic Castle 2014-11-14 03:51 ok 2014-11-14 03:51 i need to reboot brb 2014-11-14 03:53 Neato. :) I see avatar shadows, though. 2014-11-14 03:55 yeah lol 2014-11-14 03:55 the shadows are still there :) Ghostly as ghost goes 2014-11-14 03:55 Me... and my... shaaaadow.... 2014-11-14 04:03 hmm ctrl+~ is disabled for picture taking 2014-11-14 04:04 yes. the camera-only mode does not support keyboard shortcuts 2014-11-14 04:04 I've been maliciously trying to find shortcuts that still work, and failing. ;) 2014-11-14 04:04 ah 2014-11-14 04:04 There are none 2014-11-14 04:04 The menu is disabled, and the shortcuts are menu-driven 2014-11-14 04:04 shift-escape will reset camera, though. 2014-11-14 04:05 Ah, so you claim. I must try every single one to be convinced. ;) 2014-11-14 04:05 http://nebadon2025.com/screenshots/OnLook_001.png 2014-11-14 04:06 I see nebadon's mesh avatar. 2014-11-14 04:07 heh 2014-11-14 04:08 @diva want a mac build? it just finished here. 2014-11-14 04:10 http://i.imgur.com/g9teDNd.jpg 2014-11-14 04:10 http://nebadon2025.com/screenshots/OnLook_002.png 2014-11-14 04:10 lol marcus 2014-11-14 04:10 I'm mesh too 2014-11-14 04:10 I dont see myself, though 2014-11-14 04:11 My hat and eyes are just regular attachments though. 2014-11-14 04:11 ya your the yellow sphere 2014-11-14 04:12 huh? 2014-11-14 04:13 you see the sphere? i think that is you in your picture and me in my picture 2014-11-14 04:13 i dont know what that is 2014-11-14 04:13 i cant select anything 2014-11-14 04:13 so i assumed maybe it was avatar? or is that sphere just there? 2014-11-14 04:13 We're all stacked on the same coordinates, I think. 2014-11-14 04:13 skittles did you build it on a Mac? 2014-11-14 04:13 hmm ya maybe 2014-11-14 04:13 yes 2014-11-14 04:13 The sphere is an example of an interactive object. You can click on it. 2014-11-14 04:13 cool, yes, can I have it? 2014-11-14 04:14 i am the Cinder @liru mentioned. :) 2014-11-14 04:14 yes, where should i upload it. 2014-11-14 04:14 oh 2014-11-14 04:14 hi Cinder :) 2014-11-14 04:14 hi 2014-11-14 04:14 Hey Cindeer. Thanks for the build. :) 2014-11-14 04:14 your new handles always makes me hungry :) 2014-11-14 04:14 haha 2014-11-14 04:14 good thing i changed it from HIV then! 2014-11-14 04:14 hehe 2014-11-14 04:14 yikes 2014-11-14 04:14 good way to not get hit on so much in irc. :) 2014-11-14 04:15 skittles eitehr upload it somewhere or else send it to my by email and I'll upload it to near the Windows build 2014-11-14 04:15 diva@metaverseink.com 2014-11-14 04:16 skittles: HIV makes me hungry. 2014-11-14 04:17 https://bitbucket.org/neptunegames/downloads/downloads/OnLook_1_8_6_6276.dmg 2014-11-14 04:17 cool! Thanks so much Cinder skittles! 2014-11-14 04:18 np :) 2014-11-14 04:18 grabbing it :) 2014-11-14 04:18 (I am crazy for skittles, just ask my daughter. All her Halloween skittles belong to me) 2014-11-14 04:19 i am too. i used to eat them until i got sores on my tongue. 2014-11-14 04:21 Okay, I'm logged into my grid with it and it looks just like Singularity, as expected. 2014-11-14 04:21 go to http://ucigrid01.nacs.uci.edu:8002 2014-11-14 04:23 Yup, the UI changed. :) 2014-11-14 04:24 When I go to the castle, I don't see myself OR my attachments. I do see Marcus however. 2014-11-14 04:25 What resets the camera position? 2014-11-14 04:25 shift+Esc 2014-11-14 04:26 I now see Shaun's avatar. 2014-11-14 04:26 shitf+arrows pans the camera 2014-11-14 04:26 shift+page up/down moves the camera up and down 2014-11-14 04:26 So we see each other, but not ourselves. :) 2014-11-14 04:26 yes, for the time being 2014-11-14 04:27 Seems to be working okay, diva, skittles and liru. :) 2014-11-14 04:27 ty! 2014-11-14 04:27 \o/ 2014-11-14 04:27 cool thanks smxy. You were thw absolute first testing on a Mac 2014-11-14 04:27 :) 2014-11-14 04:28 control+arrows pans the camera too, but faster than shift+arrows. 2014-11-14 04:29 shift-Esc works to reset the position. 2014-11-14 04:29 cool, I hadn't found that yet 2014-11-14 04:29 control arrows? 2014-11-14 04:29 maybe it's because it's Mac 2014-11-14 04:29 That's not in the scheme... that probably goes to normal 2014-11-14 04:29 I'm sorry, not control+arrows - option+arrows 2014-11-14 04:30 That should be the same as Alt on windows, right? 2014-11-14 04:30 I think so. 2014-11-14 04:30 That's the same as without anything held, then 2014-11-14 04:30 yes, that seems right - just tried the arrow keys alone 2014-11-14 04:31 option+leftMouseButtonHeld lets me pan all around too. 2014-11-14 04:32 Yep, that's like normal. 2014-11-14 04:32 and zoom in/out 2014-11-14 04:32 yep 2014-11-14 04:32 right 2014-11-14 04:33 Went back to the conference center and see myself again. 2014-11-14 04:37 And back at my grid, it looks like Singularity again. :) 2014-11-14 04:38 also, a cool thing is that I have it configured so that if I login as administrator I get the default UI 2014-11-14 04:38 so different users may get different UIs 2014-11-14 04:39 I have it depend on the user level 2014-11-14 04:39 yes, you mentioned builders vs others, for example 2014-11-14 04:39 yes 2014-11-14 04:43 I did have to laugh when you promised to document it later, as you just told someone at the conference that you were too busy to document anything. :) 2014-11-14 04:44 2014-11-14 04:45 I am too busy. But this particular piece is more important than usual, because other viewers may want to pick it up... we need to explain what kind of data is sent from the server 2014-11-14 04:47 Jessica was saying that we ignore Firestorm. They don't do IRC as much as we do, but maybe they'll read a wiki page 2014-11-14 04:48 which brings an interesting question about whether these 2 viewers (Singu and FS) have the same UI language or not. I don't know 2014-11-14 04:49 If they were in IRC they'd get talked to a lot, I suspect. 2014-11-14 04:49 diva: We do not... 2014-11-14 04:49 oh hehe fun! 2014-11-14 04:49 diva: We both can accept xml, but one will explode on it. 2014-11-14 04:50 We can share xmls, but they'll be laid out poorly usually. 2014-11-14 04:50 I know that when I've had issues with it in OpenSim and tried to get help in their group chat in SL, the helpers there don't seem terribly interested in helping, unless I can replicate the problem in SL, so I don't know where we're supposed to work with them at. 2014-11-14 04:50 Plus this is gpl-tainted, they'll have to make their own impl. 2014-11-14 04:50 This is extremely gpl tainted. 2014-11-14 04:51 if (Singularity) SendOneThing(); else if (Firestorm) SendAnother(). Just liek good old web! 2014-11-14 04:51 what license do they have? 2014-11-14 04:51 lgpl 2014-11-14 04:51 And parts that I based off of here cannot be relicensed by me. 2014-11-14 04:51 I think I mentioned this earlier on. 2014-11-14 04:53 oh well, I'll document it, it's up to them to implement it or not 2014-11-14 04:53 Plus their floaters don't even go by the same names in the dictionary they use. 2014-11-14 04:54 doesn't mean they couldn't translate the names to their names if they wanted to. :) 2014-11-14 04:54 Dumb question: Why a separate Onlook and not just another feature of Singularity? 2014-11-14 04:55 I'd love if singularity would pick it up, I don't have any ownership feelings about this. But I suspect that singularty still caters to the SL people, and LL may not like viewers that can change the user experience, even if that doesn't happen on their grid. I don't know. 2014-11-14 04:56 Ah. 2014-11-14 04:56 it seemed much more strightforward to start prototyping on a completely separate project 2014-11-14 04:56 Got it. 2014-11-14 04:57 Personally, I do not think it is reasonable to expect OpenSim devs to follow all the viewers. It makes more sense to me for all the viewers to follow OpenSim. 2014-11-14 04:57 Well, LL wouldn't have an issue with it 2014-11-14 04:58 I'm thinking about merging it back 2014-11-14 04:58 oh yey, tha'd be awesome 2014-11-14 04:58 But anoter part of the OnLook project is a customized interface to better suit Encitra's customers. 2014-11-14 04:58 That's why a separate OnLook. 2014-11-14 04:59 but that is programmable, right? So others can send other xmls. Ultimately that's what I want. 2014-11-14 04:59 all programmable. Encitra can have its UI, others can have theirs 2014-11-14 04:59 The OnLook feature itself may be picked up, but the changes made to cater specifically to customers will stay OnLook specific 2014-11-14 05:00 Like the changes to the quick prefs 2014-11-14 05:00 what are those? 2014-11-14 05:00 oh the settings 2014-11-14 05:00 yes 2014-11-14 05:00 I wish that were programmable! 2014-11-14 05:00 Removal of avatar-centric features.. 2014-11-14 05:00 we tried... 2014-11-14 05:03 there's more to do to make it more programmable. I would like to have input from Melanie, she always has lots of good ideas for how to do things the right way 2014-11-14 05:03 and she know the server side too 2014-11-14 05:04 It seems to be off to a good start though. :) 2014-11-14 05:05 yeah, I'm very happy with what we have done so far. It proves the concept. I love that phase of any project! Liru is awesome! 2014-11-14 05:06 With being able to spawn custom floaters, we don't really need to customize panels within the viewer, unless we need some feature of existing code, iinstead of just a controlss display. 2014-11-14 05:07 yeah, we haven't really put that feature to the test yet. 2014-11-14 05:07 we should 2014-11-14 05:08 Want an example? 2014-11-14 05:09 yes please! 2014-11-14 05:09 Geez, a friend of mine is having an awful month. First, his mother passed away. Then, a week later, his husband's mother passed away. Today, they had to put one their dogs down. :( 2014-11-14 05:10 This is just a temporary example, though. 2014-11-14 05:10 ok 2014-11-14 05:15 diva: Save a snapshot to inventory, yet? 2014-11-14 05:15 what do you mean? 2014-11-14 05:17 Um, you'll see, sec. 2014-11-14 05:19 https://gist.github.com/Lirusaito/d466bbe2014d74be503e 2014-11-14 05:20 You can see the necessary parts that need to be alike there 2014-11-14 05:20 coolio, let me plug this onto that grid 2014-11-14 05:22 Is viewer UI XML well documented anywhere? The SL wiki or anything? 2014-11-14 05:23 not that I know of, but I don't know much about the viewer yet 2014-11-14 05:23 Somewhat documented? But you need to know how to read C++? 2014-11-14 05:23 I know it very well 2014-11-14 05:24 Probably better than anyone. 2014-11-14 05:24 Eerm 2014-11-14 05:24 Niran may be the exception 2014-11-14 05:24 But he doesn't follow why it works the way it does in the code.. 2014-11-14 05:25 That's kinda ugly for a lot of people, unfortunately. 2014-11-14 05:25 Well, it's more plain english than C++, so it's not much of an issue for those who want to tinker. 2014-11-14 05:26 hmm, I need to extend the opensim module a little bit, and I'm too tired to do it now. I'll do it tomorrow morning 2014-11-14 05:26 Okioki 2014-11-14 05:26 NN 2014-11-14 05:26 Night Diva. :) 2014-11-14 05:27 I can't imagine going to bed at 9:30 PM, but then, I don't get up until 8AM. :) 2014-11-14 05:27 nii, Diva. 2014-11-14 05:27 I usually wake up at 6. NN 2014-11-14 05:28 That's inhuman ;) Well, I'm inhuman at 6am anyway. :) 2014-11-14 05:28 6. ew. :) 2014-11-14 21:03 -!- Wanderer_42(~kvirc@dslb-084-060-176-179.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-14 22:20 Bug #7370:04 [Patch] LLLoginService exception when given location string with decimal numbers 14( http://opensimulator.org/mantis/view.php?id=7370 ): has been SUBMITTED. 2014-11-14 22:20 Bug #7370:04 [Patch] LLLoginService exception when given location string with decimal numbers 14( http://opensimulator.org/mantis/view.php?id=7370 ): has a PATCH to be looked at. 2014-11-14 22:21 So um 2014-11-14 22:21 Is opensim going to move away from using mono on Linux in favor of the opensourced .NET? 2014-11-14 22:22 LiruCookies i think its still going to be called mono 2014-11-14 22:22 i dont think microsoft intends to have linux runtimes 2014-11-14 22:22 Really? 2014-11-14 22:22 i think they are expecting the mono developers to integrate their code into mono 2014-11-14 22:22 yes 2014-11-14 22:23 http://www.go-mono.com/monologue/ 2014-11-14 22:23 scroll down a bit you can read about it 2014-11-14 22:24 They said in their announcement they were, in the future, going to opensource their runtime. 2014-11-14 22:24 What will suck is Debain will probably lag far behind others in acceptance 2014-11-14 22:25 yes opensource 2014-11-14 22:25 but they have no plans to actually create runtimes for linux 2014-11-14 22:25 and they will not accept patches 2014-11-14 22:25 sooo... 2014-11-14 22:25 Half-Duplex Open Source 2014-11-14 22:26 I think the deal is that Xamarin will make mono more .net compatible 2014-11-14 22:26 they have already started 2014-11-14 22:26 I'm totally hoping the mono ppl will grab all the code related to the thread pool and port it into mono 2014-11-14 22:27 Microsoft's blogpost says they want patches and will be working with devs to integrate 2014-11-14 22:27 there is supposed to be a road map soon 2014-11-14 22:27 thats not what miguel said 2014-11-14 22:27 "Through this implementation, Microsoft will work closely with the open source community, taking contributions for future improvements to .NET and will work through the .NET Foundation." 2014-11-14 22:28 "Microsoft has stated that they do not currently plan on taking patches back or engaging into a full open source community style development of this code base, as the requirements for backwards compatibility on Windows are very high. " 2014-11-14 22:28 http://tirania.org/blog/archive/2014/Nov-12.html 2014-11-14 22:28 http://news.microsoft.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform-adds-new-development-capabilities-with-visual-studio-2015-net-2015-and-visual-studio-online/ 2014-11-14 22:29 Stop reading blogs and read an actual press release... 2014-11-14 22:29 Miguel is the founder of Mono and Xamarin 2014-11-14 22:29 you think he would know 2014-11-14 22:29 I think Microsoft would know! 2014-11-14 22:30 ya its wierd he would say that 2014-11-14 22:30 considering he brokered this deal 2014-11-14 23:04 If you notice, it only says they won't take patches in the one section. The other section says they do. 2014-11-14 23:04 There are two or three parts to it all and they just can't take patches to one section because of the backwards compatibility issue, but in the others they can. 2014-11-14 23:08 http://www.theregister.co.uk/2014/11/12/release_microsoft_net_from_its_windows_chains_mono_and_xamarin_guy_miguel_de_icaza_on_open_source_net/ 2014-11-14 23:30 Yes, that's what I was talking about. 2014-11-14 23:31 cool 2014-11-14 23:31 ya Miguel makes it sound like its a definitive no patches accepted 2014-11-14 23:31 very odd he would imply that 2014-11-14 23:31 Framework, no; core, yes 2014-11-14 23:33 ya that article sounds much better 2014-11-14 23:36 and he says that they will make core run faster on Linux than Windows, lol 2014-11-14 23:36 That would be nice. :) 2014-11-14 23:37 it should be possible 2014-11-14 23:37 rarely does windows out perform linux 2014-11-14 23:37 in server land 2014-11-15 03:28 just tested mono 3.12.1 on master git opensimulator and it seems to work fine 2014-11-15 03:56 does seem a tad bit flakey with physics on 3.12.1 2014-11-15 03:56 threading issues 2014-11-15 03:57 https://gist.githubusercontent.com/nebadon2025/a6e506622ba10ee0b332/raw/6d244267a2ab88c4d48408fefe0854eb2ea95e40/gistfile1.txt 2014-11-15 03:59 maybe garbage collection 2014-11-15 04:01 I just finally went from 3.2.8 to 3.10.0. 2014-11-15 04:02 Very interested to see a release that incorporates the MS stuff. 2014-11-15 04:03 ya 2014-11-15 04:03 that will probably be a bit still im sure 2014-11-15 04:04 i was more wondering if .net 4.0 support was removed yet 2014-11-15 04:04 im not sure if it has or not 2014-11-15 04:05 It should say which profiles are baked in when autogen finishes up. 2014-11-15 04:05 hmm ya 2014-11-15 04:05 let me run that again 2014-11-15 04:07 it still has it 2014-11-15 04:08 Either they haven't gotten around to that yet, or the MS moves have changed their plans. 2014-11-15 04:08 I'm guessing. 2014-11-15 04:09 Wow. 3.10. Doesn't seem that long ago we were limping along with 1.x versions, always hoping the next version didn't make opensim asplode. :) 2014-11-15 04:10 As neb just demonstrated, it still can. ;) 2014-11-15 04:11 ya its a bit crashy, im still messing 2014-11-15 04:11 Course I assume that's a bit version. 2014-11-15 04:11 im doing all of this on a virtual machine 2014-11-15 04:11 i need to test against a stable version too 2014-11-15 04:11 make sure its not the VM itself 2014-11-15 04:11 Git version. Rather. 2014-11-15 04:11 ive been pretty experimental on this particular vm 2014-11-15 04:11 yea its mono git master on github 2014-11-15 04:11 probably buggy im sure 2014-11-15 04:12 i wasnt expecting much, just checking if .net 4.0 was removed yet 2014-11-15 04:12 3.0 had me worried. OpenSim (log4net really) hated it well into its development. 2014-11-15 04:15 In case anyone wondered, OpenSim loads/builds great with the new community edition of visual studio. 2014-11-15 04:17 nice 2014-11-15 04:17 i need to download that 2014-11-15 04:19 nebadon_laptop, the Divi Wifi, I'm putting that with Robust and I'm getting some errors about the grid service. 2014-11-15 04:19 Is there any secret to getting that to work? 2014-11-15 04:20 what is the errors? 2014-11-15 04:21 it's saying that there is no GridService section in the config - but there is. 2014-11-15 04:21 Using the Diva.DataMySQL.dll in the Database section 2014-11-15 04:22 Diva.Data.MySQL.dll 2014-11-15 04:22 ok 2014-11-15 04:23 you dropped in all the dlls? 2014-11-15 04:23 I compiled it 2014-11-15 04:23 oh 2014-11-15 04:23 they are in the /.bin dir 2014-11-15 04:23 ok ive never actually done it that way 2014-11-15 04:23 io usually just grab the binary 2014-11-15 04:24 ahhh 2014-11-15 04:24 http://metaverseink.com/Downloads.html 2014-11-15 04:24 compiling against head is always problematic 2014-11-15 04:24 though it may be fine at this point 2014-11-15 04:24 it wouldnt suprise me if there was issues though 2014-11-15 04:25 i changed my vm from desktop kernel to the default kernel 2014-11-15 04:25 and opensim is running much better under mono 3.12.1 now 2014-11-15 04:26 I built them all with OpenSim too, and looking at it - I guess it's supposed to be built by itsself. 2014-11-15 04:28 Is it possible to run WiFi as a separate robust service, like inventory or whatever? 2014-11-15 04:29 not sure, it seems to touch on several parts. 2014-11-15 04:29 I had the standard database driver in, an I had no OpenSim default library. 2014-11-15 04:30 I ask cuz if so, one could run WiFi on "stable" robust, and still run the rest from master. 2014-11-15 04:32 But yeah, no idea how many pies or has it fingers in. 2014-11-15 04:40 yes it is possible and very easy 2014-11-15 04:40 Diva's stuff compiles against HEAD just fine. 2014-11-15 04:41 Cool. 2014-11-15 04:43 should be able to just drop all the things in addon-modules into the OpenSim's addon-modules, run the runprebuild.sh and build? 2014-11-15 04:45 Let me look at what I do. 2014-11-15 04:47 I do a pull to make sure I have her latest, then: cp -pr addon-modules ${src}/${distro}/build/${build} 2014-11-15 04:47 Basically just copy her stuff in and build as usual. 2014-11-15 04:47 ok, did that. Guess I have a config issue 2014-11-15 04:49 yeah, beacuse right after I do that copy, I run runprebuild.sh vs2010 followed by xbuild 2014-11-15 04:49 then incorporate the Wifi.ini.example into the Robust,HG.ini ? 2014-11-15 04:51 nebadon :) http://imagebin.ca/v/1hHukAjx9OlX 2014-11-15 04:52 that's nebadon's 3d model of the logo :) 2014-11-15 04:52 ++ 2014-11-15 04:54 what error are you getting BlueWall? 2014-11-15 04:55 it is telling me that I have no GridService section in the ini 2014-11-15 04:55 pastebin 2014-11-15 04:55 1 sec - I deleted everything and am building again 2014-11-15 04:55 oh nice diva :) 2014-11-15 04:56 here it is in gold 2014-11-15 04:56 http://nebadon2025.com/oscc/shapeways_print_011.png 2014-11-15 04:56 http://nebadon2025.com/oscc/shapeways_print_012.png 2014-11-15 04:56 nice picture too, hey? With my phone 2014-11-15 04:56 http://nebadon2025.com/oscc/shapeways_print_013.png 2014-11-15 04:56 http://nebadon2025.com/oscc/shapeways_print_014.png 2014-11-15 04:56 gold plated stainless steel 2014-11-15 05:00 there it is diva - http://pastebin.com/5rikLiip 2014-11-15 05:01 do you have that section in the file you are feeding as ini to robust? 2014-11-15 05:02 http://nebadon2025.com/video/2014-11-14-2345-18.mp4 2014-11-15 05:02 btw that error doesn't happen when loading Wifi. It happens when loading the GridServiceConnector 2014-11-15 05:02 ok 2014-11-15 05:03 I just added the parts into the Robust.HG.ini 2014-11-15 05:03 I'm looking over those now 2014-11-15 05:04 that looks like fun, neb 2014-11-15 05:04 just pushing mono 3.12.1 as hard as i could 2014-11-15 05:05 that was on a standalone using sqlite 2014-11-15 05:05 it eventually crashed hard 2014-11-15 05:05 lol 2014-11-15 05:09 Used OBS for that? 2014-11-15 05:09 yes 2014-11-15 05:09 thats right off obs too no conversion 2014-11-15 05:10 10000kbs 2014-11-15 05:10 So glad I used that instead of ustream producer for the conference. 2014-11-15 05:10 its really good 2014-11-15 05:11 It has its rough edges, but you can make it do quite a lot. 2014-11-15 05:12 I wanna try the rewrite, but its still Mac only for now. 2014-11-15 05:13 OBS? 2014-11-15 05:15 Open Broadcaster. Its mainly for broadcasting over things like Twitch or Livestream, but is also an excellent recorder for desktop, windows, or games. 2014-11-15 05:15 Open Broadvaster 2014-11-15 05:15 ya it destroys fraps 2014-11-15 05:15 and its free 2014-11-15 05:15 and open source :) 2014-11-15 05:16 https://obsproject.com/ 2014-11-15 05:16 ACTION facepalms 2014-11-15 05:16 [GridSrvice] 2014-11-15 05:16 heh 2014-11-15 05:16 typos will kill you 2014-11-15 05:16 heh 2014-11-15 05:16 lol 2014-11-15 05:16 Uses x264, with support for GPU encoders for Intel and NVidia. I've found the x264 encoder to have the best quality. 2014-11-15 05:16 Oppsie 2014-11-15 05:17 if I had a dime for ever typo I've made that made me waste an hour, I'd be a rich woman 2014-11-15 05:17 I've been hammering at this and my system rebuild since 8:30am this morning and it's 12:17 now @.@ 2014-11-15 05:18 Ouch. 2014-11-15 05:18 I blame Chinese hackers. 2014-11-15 05:18 lol, nope 2014-11-15 05:18 multi-layered upgrades 2014-11-15 05:19 I had stuff from Slackware in my home directory 2014-11-15 05:19 this is so much better 2014-11-15 05:20 those old files were wrecking me 2014-11-15 05:21 Today, Sesame Street is brought to you by the letter 'e' 2014-11-15 05:21 Hehe 2014-11-15 05:21 it works 2014-11-15 05:22 If I tote a hone partition around, I do tend to nine any dot directories that contain config files for desktops and whatnot. That's bitten me. 2014-11-15 05:22 Home, rather. 2014-11-15 05:23 And nuke, not nine. Autocorrect, I loathe thee and love thee. 2014-11-15 05:24 your on slackware now BlueWall? or still Opensuse 13.2? 2014-11-15 05:24 OpenSuSE 2014-11-15 05:24 cool, did you try KDE again? 2014-11-15 05:24 those old config files were killing me 2014-11-15 05:24 nope 2014-11-15 05:24 still on Gnome 2014-11-15 05:25 I'm missing the OpenSim Library though 2014-11-15 05:27 have you guys read Ready Player One? I'm reading it, and it's basically Second Life with the Oculus. I'm sure the author spent a lot of time in SL 2014-11-15 05:30 nice 2014-11-15 05:31 have not read or even heard of it 2014-11-15 05:31 Ernest Cline is new to me. Will have to try him. 2014-11-15 05:32 I hadn't heard of the book until last month. Someone who is not familiar of SL mentioned it to me when I was descricing these virtual worlds 2014-11-15 05:34 it's funny how so many people have never heard of SL these days 2014-11-15 05:34 or maybe heard but don't really know what it is 2014-11-15 05:35 It sorta fell off the radar after the big news bubble it had faded, I think. 2014-11-15 05:35 ya I have never just bumped in to someone who knew what second life is 2014-11-15 05:36 Ive found out people I know have tried it, but most lost interest and left it. 2014-11-15 05:37 I found it interesting that the person who was mentioning this book me (who works at Google) had no idea that these virtual world exist 2014-11-15 05:37 Seems like if you don't have at least a smidge of interest in creating things or maybe performing, it doesn't stick. 2014-11-15 05:40 Maybe, sadly, many people only think of VW in terms of Hollywood imaginings of it. Anything else just looks like some game without closer inspection. 2014-11-15 05:41 Or maybe Hollywood devalues the serious sides of it. I dunno. 2014-11-15 06:04 https://www.youtube.com/watch?v=Mx0BiTh8NEs 2014-11-15 06:04 video still amazes me 2014-11-15 06:05 time machine :D 2014-11-15 06:44 nebadon_laptop: I see lots of people icons floating around with no names 2014-11-16 18:33 Starting build #3874 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-16 18:38 Project opensim » mono-2.10.8.1 build #3874: SUCCESS in 9 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3874/ 2014-11-16 18:38 diva: Improved SpecialUIModule so that it sends the floater data properly. 2014-11-16 18:48 diva: cameras like you outline make sense only in view-only mode 2014-11-16 18:49 the code to achieve that is already mostly there 2014-11-16 18:49 if no avatar is shown, then the state of that avatar is not important 2014-11-16 18:49 not really Melanie_. They are very useful for building constrained environments like classrooms 2014-11-16 18:50 i can't envision a necessity for controlling the camera in situations where an avatar is shown AND standing up 2014-11-16 18:50 people don't know where to look 2014-11-16 18:50 it's disconcerting to have flycam views change when you're in avatar mode 2014-11-16 18:50 you have to place their cameras in the right spots 2014-11-16 18:51 if you move an avatar's amera while they are standing, it will snap back to normal 3rd person view as soon as they move anyway 2014-11-16 18:52 so what i was going to say is that this can be done by leveraging the code that we already have in the viewer for camera control while sitting 2014-11-16 18:52 unlike user control, where youhave to be somewhat close to things tu successfully sit, the avatar can be sat, under server control, pretty much anywhere 2014-11-16 18:53 so your camera spots can be sit targets! 2014-11-16 18:53 the avatar doesn't have to appear to be sat down, the anim can just as well show the avatar standing 2014-11-16 18:53 but that solution prevents the avatar from moving until the camera view is released (the avatar stoof up) 2014-11-16 18:53 stood* 2014-11-16 18:54 which is highly desirable 2014-11-16 18:54 yes, agree on that. Part of it can already be done that way. We just need to be able to do it much better: with native floaters rather than huds, if the designers want to give control to the user, and with the person who designs the environment being able to place cameras in specific spots with specific rotations 2014-11-16 18:54 sure 2014-11-16 18:55 but using sit targets (under program/server control) makes this a much simpler thing 2014-11-16 18:55 the designer places prims (invisible, maybe) with standard sit/look scripts (LSL) 2014-11-16 18:55 the ui then provides a list of available points 2014-11-16 18:55 and allows the selection of one 2014-11-16 18:56 yes 2014-11-16 18:56 maybe adding an option to remove ram rotation keyboard control (assuming flycam control is already disabled for them) 2014-11-16 18:56 but can many people sit on the same spot? 2014-11-16 18:56 this entire project can be whittled down to small bits 2014-11-16 18:56 by creatively abusing (=hacking up) the code already there 2014-11-16 18:57 what you want is nothing much more than to control all the user can normally do viewerside from the server, instead or in addition 2014-11-16 18:57 that and a new UI 2014-11-16 18:57 yes 2014-11-16 18:58 the focus of attention is sooo important in shared collaborative environments... 2014-11-16 18:59 i don't know if a LSL script can alter the camera/eye when the avatar is already sitting 2014-11-16 18:59 or only if the avatar stands up and resits 2014-11-16 18:59 if that doesn't work now, it needs to be added 2014-11-16 19:00 I think it can 2014-11-16 19:00 once the person sits down, yuo can control their camera 2014-11-16 19:00 so the audience's cameras can be directed to the focus the presenter want 2014-11-16 19:00 yes 2014-11-16 19:00 I have done that in my vLab 2014-11-16 19:00 i'm thinking multiscreen presentations here 2014-11-16 19:00 yes 2014-11-16 19:00 like going from a slide to a video on the screen next to it 2014-11-16 19:01 that's exactly what I have in my private conference center. 2 screens. and when the presenter switches, all the cameras of the audience switch too 2014-11-16 19:01 but it's a bit clunky 2014-11-16 19:03 why is it clunky? 2014-11-16 19:03 i bet it's only the in-world control panel the presenter has to use that makes it so 2014-11-16 19:06 well, the camera was not so bad. The most horrible part of that environment (and of OSCC) was the lack of support for "prefabs", something I want to look at too, eventually, but that is a server side thing. Having to deal with individual scripted chairs is a complete nightmare 2014-11-16 19:09 but the two things are related. If ppl need to sit down on scripted prims in order to have a decent camera behavior, and you expect many people, you need many of those prims, each with its own script. And then something changes, and it's a nightmare 2014-11-16 19:10 so maybe prefabs will ease the need to sit down to control the camera 2014-11-16 19:11 and I'm using "prefab" as Unity3d does 2014-11-16 19:11 basically, a class of objects 2014-11-16 19:12 all behavior of instances comes from the class object. If the class changes, the instances change automatically 2014-11-16 19:59 Bug #7373:04 llGetCameraRot does not change for small mouse movements. 14( http://opensimulator.org/mantis/view.php?id=7373 ): has been SUBMITTED. 2014-11-16 20:07 Melanie_: ya I was aware XEngine was your baby but I wasn't sure if the compiler was all new or of you started with the one in DotNetEngine (or whatever Tedd's thing was called). My mistake. 2014-11-16 20:08 s/of/if 2014-11-16 20:19 diva: ok good to hear. was just weird to see you think having js in an opensim viewer client side was a new idea :) .. and yep that's good to hear about the estimated effort, i've never worked with slviewer code (we were banned to look at it then due to the opensim contributors agreement..) 2014-11-16 20:20 diva: though it it is basically straightforward to add scripting support to any c++ codebase .. 'just' need to add the interpreter there somehow, and then use the engine's api to publish fuctions for the scripting api. write wrapper funcs, and typically wrappers for types (but simply things don't require the complex types even) 2014-11-16 20:22 also interesting to hear Melanie_'s recommendation for spidermonkey, we don't know yet what will use in tundra-urho3d but i had just assumed that v8 would be the thing to check. but have also understood that it's a complex beast difficult to work with 2014-11-16 20:22 however our need is different as may end up using that same thing on the server as well so want great performance of it 2014-11-16 20:24 so this is with the new code that doesn't have scripting at all yet, on a samsung android device :) https://dl.dropboxusercontent.com/u/3589544/meshmoon/turho-samsung-s3.png 2014-11-16 21:01 antont: a portal 2 clone? 2014-11-16 21:03 no i think it's the unity angrybots example scene, the meshmoon guys have been using that as a test scene now .. has somewhat nice lights etc. there's a unity exporter 2014-11-16 21:03 dahlia: what i took from DNE was the wsy events and compilers were hooked up 2014-11-16 21:03 it looks a lot like portal 2 2014-11-16 21:04 also i took the preprocessing regexs but refined them a little 2014-11-16 21:04 teravus, i think, then converted that into true lsl parsing into an ast, reading lsl and emitting c# 2014-11-16 21:04 'Unity Export - Angry Bots' is the name of the scene in meshmoon, is one the ones you can test via http://www.meshmoon.com/WebRocket.aspx 2014-11-16 21:04 Melanie_: ya thats what I was speaking of earlier, the preprocessor stuff 2014-11-16 21:04 so the lsl "compiler" is two compilers, a LSL to c# one and a c# to CIL one 2014-11-16 21:05 anyway was no attempt to minimize your contribution :) 2014-11-16 21:05 no, but i didn't write that secong gen converter 2014-11-16 21:05 so we need tog ive credit where it's due 2014-11-16 21:07 anyhoo i try to get more sleep .. need to travel to barelona for a Smart City World Expo thing. we have a vizicities based iot sensor vis thing there (with sensors in the spanish city of santander), and the hand made nice looking oulu scene with a hot air balloon ride & oculus dk2 as a crowd magnet, we hope :) 2014-11-16 21:07 barcelona, even 2014-11-16 21:08 antont: I did play around with hacking up urho to make it an opensim viewer about a year and a half ago but I abandoned it. Sadly, Urho, as nice as it is, isn't quire cut out for opensim content either. https://vimeo.com/72326076 2014-11-16 21:08 dahlia: ah, interesting 2014-11-16 21:08 *quite 2014-11-16 21:08 although it really is a very nice engine and I'd definately give it high marks if I wanted to do a game or something 2014-11-16 21:09 i'm not sure how true it is that opensim content requires a special renderer .. if you can batch the prims and deal with the scene complexity somehow. that's a big if though :) .. so perhaps is indeed like that 2014-11-16 21:09 Ive not seen anything better in terms of design in all the open source engines Ive looked at 2014-11-16 21:10 yah lasse got so frustrated working with ogre that wanted to write something that's nice instead 2014-11-16 21:10 well, ogres aren't nice by definition 2014-11-16 21:10 perhaps ogre was somewhat nice back in 2006 or something (that's also when we used it at playsign for games) but then the world changed 2014-11-16 21:10 antont: you dont need a special renderer if you're willing to sacrifice quantity of content or various materials features 2014-11-16 21:10 namespace Orge { public class Shrek : INice { …. 2014-11-16 21:10 well, with exceptions 2014-11-16 21:11 i think it also helped with urho that it was just a hobby for long, no time or any other pressures, he could just work on it for fun and enjoyement and try to do something nice :) 2014-11-16 21:12 but... 10000 prims in urho, even with a single shared material is pretty slow 2014-11-16 21:12 Melanie_: Urho is the Finnish word for hero btw :) 2014-11-16 21:12 :) 2014-11-16 21:12 dont get me wrong, urho is awesome. It just wont work very well with opensim content. No game engine will unfortunately. 2014-11-16 21:13 dahlia: yah perhaps it somewhat assumes sanely authored scenes / the kind you typically get from max or blender or something .. where faces are in meshes, not so that you got a zillion prims that are kind of like faces but separate objects :) 2014-11-16 21:14 well from my understanding the developers of high end games pick an engine and design their content around it in order to achieve performance 2014-11-16 21:14 dahlia: i'll mention that to lasse some day if there's a nice chance, he might have ideas :) 2014-11-16 21:14 not the other way around 2014-11-16 21:14 yep 2014-11-16 21:29 antont, yaed embeding a JS engine in otehr things these days is not a big deal. But of the horror stories I've heard about these viewers, I thought we were years away from that ever happening. Which is why I started really small with OnLook, reifying just little bits of what's already there, moving them to the server. But Melanie's suggestion that his could be done, like, now blew me away! 2014-11-16 21:30 I think the imprudence team was looking into adding scripting to the viewer several years ago but I guess they never got very far 2014-11-16 21:31 Our good friend Morgaine was involved in it somehow 2014-11-16 21:32 ah right i was actually talking with them then 2014-11-16 21:33 if someone is interested in interop / simple standards for scripting apis, i have a bit of a pet peeve simple use case: the api needed for a camera. like a freelook or rts or 3rd person follow-cam. with the rationale that they only need very little from the api, but can involve a lot of code to get it all smooth and nice 2014-11-16 21:34 I did SL camera in urho, was quite easy 2014-11-16 21:34 just extended the camera class and added a few methods 2014-11-16 21:35 so antont, what are you guys realy focusing on these days? The viewer side? Or the server side? 2014-11-16 21:35 i think you basically just need the ability to move & rotate the cam, and for 3rd person things, raycasting or something to detect when the view would be blocked. then user control input needs to be fed somehow but that can perhaps be left outside of the camera script, if the thing that integrates the e.g. js cam lib to a viewer feeds that as params to it or so 2014-11-16 21:36 not sure about blocked view, but collision detection kinda works also 2014-11-16 21:36 diva: right now actually mostly viewer stuff. as the server works. viewer has been problematic as 1. we needed web support (thus webtundra) and 2. we needed mobile support (thus tundra-urho3d). 2014-11-16 21:37 I hate it how many LL TPVs disable camera collisions. It's horrible when walking inside buildings 2014-11-16 21:37 diva: in the eu fiware continuation plans there are server side things too, though, like starting to use net msg priorization / interest management / something to deal with larger worlds .. we have some IM systems as plugins but not really in use yet. i think there was something else too but forgot now 2014-11-16 21:38 so this is all work funded by the EU? 2014-11-16 21:38 no 2014-11-16 21:38 webtundra work largely is, but also driven much by normal business 2014-11-16 21:39 urho3d work is (currently) not within the EU thing at all, as there it's all about the web (that's how they'd defined it before we joined). that's funded by the realxtend foundation actually, and also by normal biz a little 2014-11-16 21:40 but new server stuff would be within the eu frame .. as this is tundra, http://catalogue.fi-ware.org/enablers/synchronization 2014-11-16 21:41 sounds a little bit like Mic's dispatcher 2014-11-16 21:42 well it actually really is more like opensimulator 2014-11-16 21:42 just about a 1% fraction of it :) 2014-11-16 21:42 there's the the normal udp (or tcp) biz with knet, then additional websocket & http support 2014-11-16 21:43 the normal knet conns that viewers use may or may not work for simulation servers like Mic was using SUMO, i'm curious to try 2014-11-16 21:43 if the existing protocols don't actually work for that, we should perhaps add something like the dispatcher 2014-11-16 21:44 ACTION has a websocket "client stack" for opensim (not IClientAPI based) 2014-11-16 21:44 dahlia: regionmodule? 2014-11-16 21:44 ya 2014-11-16 21:44 ACTION does not like IClientAPI 2014-11-16 21:45 Mic was also telling how had found regionmodules fine for that as the api there doesn't change as much as what IClientAPI sees .. kind of makes sense, regionmodules seem to have access to what's needed .. the scene, and can create presences too i guess 2014-11-16 21:46 and antont, I assume yuo guys ditched support for prims? 2014-11-16 21:48 diva: yes simply because we had never used them, no user had any content made with them 2014-11-16 21:48 they have kind of re-appeared with some simple building tools we have, though 2014-11-16 21:48 so content creation is done exteranlly and imported to the scene, like in Unity3d? 2014-11-16 21:48 so you can add boxes and other meshes easily in-world 2014-11-16 21:48 so not fully, there are in-world creation tools 2014-11-16 21:49 but those are not prims, just a collection of, well, prims but without the prim params :) 2014-11-16 21:49 then some apps have custom creation tools, like a meeting app allows to create google docs things etc 2014-11-16 21:49 but complex scenes are typically authored in max, blender or unity, yes 2014-11-16 21:50 or at least the parts for them 2014-11-16 21:50 ACTION has a somewhat nostalgic affection for those cute little prims :) 2014-11-16 21:51 i kind of like them too, and loved when went to watch PrimWords once :) 2014-11-16 21:51 the DAMN THINGS drove me INSANE for a while there lol 2014-11-16 21:51 yeah, that's a tough decision. I find that prims are very useful as supporting actors 2014-11-16 21:52 they're really important because they are much easier to create and model than using external tools 2014-11-16 21:52 adding basic prim support isn't hard though, we had the code in naali and lasse said he wrote it in an afternoon .. ported dahlia's c# primmesher to c++ using ogre's mesh creation api. but making complex prim made scenes render fast is another story 2014-11-16 21:52 so they allow levels of collaboration that aren't possible in Unity3d and the others 2014-11-16 21:53 same in the web client i think .. i saw that dahlia's et al have JSPrimMesher so would be probably really easy to add prim support to webtundra with three.js to get them show fine, but then again your big opensim scenes would render dead slow 2014-11-16 21:53 ACTION notes that making little procedural meshes is quite easy. Making the precisely duplicate SL prims is a F$*%ing PITA 2014-11-16 21:53 well if you add them back consider getting some extra money somewhere to do a mobile client to opensim :) 2014-11-16 21:54 I think we'll never let go of prims... 2014-11-16 21:54 diva: dahlia just told a while ago that wrote an opensim client with prim support with the same gfx engine we're using for mobile now :) 2014-11-16 21:54 23:08 < dahlia> antont: I did play around with hacking up urho to make it an opensim viewer about a year and a half ago but I abandoned it. Sadly, Urho, as nice as it is, isn't quire cut out for opensim content either. https://vimeo.com/72326076 2014-11-16 21:54 and i said that will talk about prim rendering with the author of the renderer when get a suitable chance :) 2014-11-16 21:55 then when yuo get the money from your EU sources, you can hire dahlia to make it open source :D 2014-11-16 21:55 yep :) 2014-11-16 21:55 o.0 2014-11-16 21:56 i think it might be simple enough to render prims efficiently so that you merge them to less objects .. loosing the ability to then dynamically move and modify them, but gaining efficient rendering on a mobile device / with a normal gfx engine 2014-11-16 21:56 might be useful sometimes 2014-11-16 21:57 merging is another can of worms tho... content in OpenSim is dynamic 2014-11-16 21:57 those moving thingies in that video of my urho musings are single linksets 2014-11-16 21:57 we work with vizicities now, it's a three.js based thing that autogenerates the scene from openstreetmaps .. works so that builds boxes for the buildings, house by house, but merges all those (they use the same material) to a single object so three.js stays fast 2014-11-16 21:58 dahlia: yep 2014-11-16 22:00 anyway antont no I wouldn't use any general purpose engine for opensim content. it's just way too different. I already have a from scratch custom cross-platform desktop/mobile c++ renderer in the works anyway 2014-11-16 22:01 dahlia: right-o 2014-11-16 22:02 works in emscripten also but emscripten just doesnt seem to perform as well as plain-old javascript does 2014-11-16 22:02 on the web client side we've made it so that the renderer is just a module, or a 'view' in MVC sort of. but we haven't really done or targeted that on c++ side. have sometimes considered though. 2014-11-16 22:03 dahlia: i keep hearing that, and then the opposite story from the emscripten authors. 2014-11-16 22:04 is a huge question for us actually 2014-11-16 22:04 antont: I havent heard them debate it much. I have heard emscripten is ~1/10th the performance of native c++ 2014-11-16 22:05 which seems to jibe with my tests 2014-11-16 22:05 because we now should plan the 2 years of the eu continuation project .. where the web client is included. if the urho-emscripten way was perfect, we could switch the web client to that, and focus all on one codebase for both native & web client. but if not, will stay with hand written js for web and separate codebases and efforts (and may not have much funding for the c++ client then) 2014-11-16 22:05 dahlia: but perhaps hand written js is 1/100th :) 2014-11-16 22:06 well urho gives you other things like physics 2014-11-16 22:06 but dont count on performace anywhere near a native app 2014-11-16 22:07 dahlia: sure i know it's slower than native. but the question is whether it's faster and otherwise worse or better than hand-written js 2014-11-16 22:08 ACTION kinda wonders why someone doesnt just admit that all this conversion to javascript stuff is a hack and design a proper vm for web browsers.... *scratches head* 2014-11-16 22:08 antont: I imagine it matters who is writing the hand-written js and who is writing the c++ 2014-11-16 22:09 I'm definately a lot more experienced in c++ than javascript but I had little trouble making the js perform better 2014-11-16 22:09 Jukka Jylänki (clb), who wrote most of the Tundra core in the Naali -> Tundra refactoring, works at mozilla in the emscripten & webgl team .. and keeps telling that emscripten code is faster than hand-written js (like 50%). even on chrome without asm.js. though also tells that the native asm.js in firefox makes a big diff still and hope that other browsers would do that too 2014-11-16 22:10 ya Ive seen his nick in the emscripten IRC chat 2014-11-16 22:10 i've been thinking we'll test first, plan then 2014-11-16 22:11 in some months or so .. are busy with a demo project the coming weeks 2014-11-16 22:11 and a lot probably depends on what it's doing. My tests are based on what are typically bottlenecks in a render loop. People doing other things may have different experiences 2014-11-16 22:12 have shared / could you share some tests or results? i figure clb and those mostly know what they've dealt with when working with epic on the unreal compiles and with the unity folks and engine 2014-11-16 22:12 +you 2014-11-16 22:12 i.e., searching/sorting scene objects in octrees and such 2014-11-16 22:12 right 2014-11-16 22:12 that's interesting 2014-11-16 22:13 perhaps especially as dealing with more complex and ever larger scenes is in our todo list 2014-11-16 22:13 well Ive mentioned some of the performance issues I had in the emscripten IRC but I may not have been persistant enough about it for others to respond to my satisfaction 2014-11-16 22:14 the guy who usually does all the commits was usually there and often answered me 2014-11-16 22:14 kripken? 2014-11-16 22:14 I never see that name in there 2014-11-16 22:14 alon zakai is his real name 2014-11-16 22:14 the original author 2014-11-16 22:14 ya him 2014-11-16 22:15 he's usually helpful 2014-11-16 22:15 old friend of kitely's Ilan btw :) 2014-11-16 22:15 so Ive heard 2014-11-16 22:15 also the creator of the Syntensity VW system back then 2014-11-16 22:17 well urho doesnt use std::anything and that's one place I saw decreased performance so maybe urho might work a bit better there 2014-11-16 22:17 was interested in coming to work with us too then, to join realXtend and Syntensity .. but we could only guarantee a 6 months contract, not so big pay, and location in northern finland .. mozilla was a different story, nicer to move from israel to the tech hub in the valley with solid funding etc. he was tempted though, liked open source vws 2014-11-16 22:17 ah, interesting 2014-11-16 22:17 urho has all it's own collections and shared pointers and such 2014-11-16 22:17 yep 2014-11-16 22:18 which made me think "OMG WTF?" when I first looked at urho but it seems to work so... ok :) 2014-11-16 22:18 about perf probs, i figure folks usually need test cases they can run & perhaps tickets etc for those. haven't followed that with emscripten though, but have seen how it takes that + persistence with webgl issues in chrome's tracker :) 2014-11-16 22:19 well azakai definately seems dedicated to making emscripten work 2014-11-16 22:20 yah clb also said that if we go with the urho compile for web client he also can spent basically infinite mozilla time to fix if there are probs on their side 2014-11-16 22:20 but cmon... a proper VM would be so nice ) 2014-11-16 22:20 yah that's their idea with asm.js 2014-11-16 22:20 ya but its still js 2014-11-16 22:21 to make browsers so that it's just a vm, you can use any lang, get it compiled and it runs fast 2014-11-16 22:21 the browser people just cant seem to get out of the "everything is possible ij javascript" mentality 2014-11-16 22:22 *in 2014-11-16 22:23 about perf probs & test cases & ticket, this is one nice story how it can take a lot to convince folks that there's a prob .. opened in 2011, is still open, but has improved :) "html5 video to webgl texture upload is slow" https://code.google.com/p/chromium/issues/detail?id=91208 2014-11-16 22:23 kinda reminds me of "who needs arrays in LSL? just use lists" 2014-11-16 22:24 or "we could have put unsigned types in java but it would be slow and complicated" 2014-11-16 22:25 but... I'll shut up before I'm labeled as a heretic ;) 2014-11-16 22:25 yah i guess all tech ppl agree that there should be just a vm. but that's not easy to get to practically, with all browsers etc. so asm.js seems like an interesting, creative practical attempt towards that .. kind of allows you to have an efficient vm there, but in a bw compat fashion (and also so that if google can do it with jitting instead of native asm.js, well, fine) 2014-11-16 22:27 well google has NaCL tho which is a cool idea but unfortunately thumbnosed by the other browser peeps 2014-11-16 22:27 ACTION suspects NIH but whatever 2014-11-16 22:27 yah 2014-11-16 22:28 also the dev tools for NaCL are horrid 2014-11-16 22:30 unity is dropping nacl support and focus on emscripten only on that front 2014-11-16 22:30 i guess doesn't matter to them as use the own engine directly on mobiles anyway 2014-11-16 22:30 NaCL only works on google's platform unfortunately 2014-11-16 22:31 and it still uses the browser's webgl API anyway so you still get all those bottlenecks 2014-11-16 22:32 your c++ runs full native speed but can't do anything with it :/ 2014-11-16 22:33 you can do AR image tracking and physics 2014-11-16 22:33 ya 2014-11-16 22:34 perhaps calc occlusion / visibility things or sort your scene otherwise or so 2014-11-16 22:36 I did start hacking up a crude renderer in NaCL but ran into crashy problems when I tried to integrate websockets and it was just very difficult to debug so I shelved it 2014-11-16 22:36 right 2014-11-16 22:36 was probably something simple like a dangling pointer or something but debugging was just too frustrating 2014-11-16 22:37 when nacl came someone built the ogre samples demo there and it seemed to work well .. but somehow we never really considered actually using it for anything 2014-11-16 22:38 you also need to distribute your app thru google play store which I didnt think I wanted to do 2014-11-16 22:38 a friend told me recently that that restriction went away 2014-11-16 22:38 but it's a way you can make an app for desktop/web/android and use c++ 2014-11-16 22:39 also that it was x86 originally but the pNacl thing that it is nowadays runs on arm too 2014-11-16 22:39 .. he said that the reason they restricted it to the store originally was that they did not want x86-only content wild on the web 2014-11-16 22:39 so with arm support could remove that restriction 2014-11-16 22:40 you could disable it in the browser settings also 2014-11-16 22:42 anyhoo, i'm otherwise basically happy with the current situation: we can deliver to web ok, just need to author so that it works. we can deliver to mobiles as native apps too, great. 2014-11-16 22:42 .. but the question is whether could do all that with the same codebase well, or not. i hope will know in 2-3 months :) 2014-11-16 22:42 http://dahliaisland.wwweb3d.net:8099/naclstuff/fullscreen_nacl_PrimMesher/fullscreen_nacl_PrimMesher/ 2014-11-16 22:43 prolly wont work unless you disable the playstore-only mode 2014-11-16 22:44 ya you guys seem to be doing well with the tundra stuff 2014-11-16 22:44 surviving at least 2014-11-16 22:45 could be better too with the community and all, libs and the dev experience etc., but we have a chance of getting there i think 2014-11-16 22:46 about opensim, is great to see how people use it and how it seems stable and to perform well at the conferences 2014-11-16 22:46 I keep an eye on you guys now and then ;) 2014-11-16 22:46 please do and tell when and how we suck :) 2014-11-16 22:46 haha 2014-11-16 22:48 ok.... you really need a good first experience when one downloads and runs all the tundra stuff :) 2014-11-16 22:48 *nod 2014-11-16 22:48 that guy walking on those plaforms is kinda.... lacking 2014-11-16 22:49 urho has a few things like that ninja game 2014-11-16 22:49 but it could use more also 2014-11-16 22:49 is better when visit meshmoon worlds, i think especially if you happen to go to different kind of ones like the 2,5d style meeting systems etc, but we should have it nice on the open source side too 2014-11-16 22:50 well whatever pays the rent I guess 2014-11-16 22:50 i think we can improve that in the coming months, now has been really busy with the RL workshops within the eu frame etc .. at least that has resulted in more docs and infos, but we should transfer it to the install & test by yourself case too 2014-11-16 22:51 and i think doing those should help with business too, if we can grow the ecosystem 2014-11-16 22:51 afk 2014-11-16 22:51 ACTION eats 2014-11-16 22:53 anyway I need to go out for a while. nice chat :) 2014-11-16 22:53 ok and thanks for the infos, cu :) 2014-11-16 23:16 Bug #7374:04 llCastRay does not return the UUID of child prims 14( http://opensimulator.org/mantis/view.php?id=7374 ): has been SUBMITTED. 2014-11-16 23:26 Bug #7375:04 llCastRay does not treat physics type NONE prims as phantom 14( http://opensimulator.org/mantis/view.php?id=7375 ): has been SUBMITTED. 2014-11-17 01:45 -!- Wanderer_42(~kvirc@dslb-084-060-176-179.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-17 13:18 Did OSGrid shut down? 2014-11-17 16:10 Bug #7376:04 Couldn't start script ... at ... in ... since asset id ... could not be found 14( http://opensimulator.org/mantis/view.php?id=7376 ): has been SUBMITTED. 2014-11-17 16:12 Bug #7376:04 Couldn't start script ... at ... in ... since asset id ... could not be found 14( http://opensimulator.org/mantis/view.php?id=7376 ): has been set as RELATED TO issue 0005311. 2014-11-17 16:12 Bug #5311:04 [PRIM INVENTORY]: Couldn't start script ... since asset ID ... could not be found 14( http://opensimulator.org/mantis/view.php?id=5311 ): has been set as RELATED TO issue 0007376. 2014-11-17 17:41 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-19 18:32 Starting build #3875 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 18:37 Project opensim » mono-2.10.8.1 build #3875: SUCCESS in 9 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3875/ 2014-11-19 18:37 justincc: Add 'terrain feature' command 2014-11-19 18:40 Bug #7365:04 [PATCH] Add ability to create gross terrain features from console 14( http://opensimulator.org/mantis/view.php?id=7365 ): has been RESOLVED. 2014-11-19 18:48 Starting build #3876 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 18:52 Project opensim » mono-2.10.8.1 build #3876: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3876/ 2014-11-19 18:52 justincc: Minor: Update LLLoginService to handle explicitly set login locations that include decimal precision. Fractions might be introduced if setting the initial login location from a viewer splash screen with data from the DataSnapshot service. At present the fractions cause regex to fail when matching the login string causing an exception. 2014-11-19 18:59 Bug #7370:04 [Patch] LLLoginService exception when given location string with decimal numbers 14( http://opensimulator.org/mantis/view.php?id=7370 ): has been RESOLVED. 2014-11-19 19:14 Starting build #3877 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 19:18 Project opensim » mono-2.10.8.1 build #3877: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3877/ 2014-11-19 19:18 justincc: If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target. 2014-11-19 19:18 Starting build #3878 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 19:23 Project opensim » mono-2.10.8.1 build #3878: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3878/ 2014-11-19 19:23 justincc: Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 2014-11-19 19:36 gettin shytz done, yo 2014-11-19 19:37 43333333333333333333333333333333333333333e33333333+ 2014-11-19 19:38 ACTION waves to Plughs cat! 2014-11-19 19:38 lol 2014-11-19 19:40 or not 2014-11-19 19:40 nebadon_laptop: does llMoveToTarget() work for physical prims in opensim? 2014-11-19 19:40 hmmm 2014-11-19 19:40 i dont see why it wouldnt 2014-11-19 19:41 physical is just a flag, it shouldnt switch any LSL functions off I dont think 2014-11-19 19:41 neb: http://download.opensuse.org/repositories/home:/tpokorra:/mono/openSUSE_13.1/ 2014-11-19 19:41 however you might get unpredictable results 2014-11-19 19:41 moving physical prims in such a manner 2014-11-19 19:41 right, I needed to check a change didn't break stuff but I can't yet get it towork even before the change 2014-11-19 19:41 might be using bad values though 2014-11-19 19:41 let me look at wiki 2014-11-19 19:42 I used it in some scripts a very long time ago 2014-11-19 19:43 hmm http://opensimulator.org/mantis/view.php?id=7303 2014-11-19 19:43 might not be working in bulletsim well or even at all 2014-11-19 19:43 will try ode 2014-11-19 19:45 ya, works in ode 2014-11-19 19:45 humph 2014-11-19 19:46 as usual, I thought I spotted a small easy improvement and it turns out to be a string that pulls out a bunch of stuff :) 2014-11-19 19:47 blameth not thyself, blameth the architecture! except argh, you probably wrote all of that too. 2014-11-19 19:47 meh, if only :) 2014-11-19 19:47 I feel I've spent most of the last 7 years bugfixing sometimes... 2014-11-19 19:47 justincc 2014-11-19 19:47 http://wiki.secondlife.com/wiki/AvatarFollower 2014-11-19 19:47 try this 2014-11-19 19:48 nebadon_laptop: yeah, attachments are fine 2014-11-19 19:48 nebadon_laptop: or at least ok, though opensim does behave differently than ll. It's non-attached phys objects that are the issue 2014-11-19 19:49 but from the bug report I'm fairly sure now there's juts a problem in bullet, which I'm now tempted to take a quick look at but probably can't do much with right now 2014-11-19 19:49 attach? 2014-11-19 19:49 scanning that page, it refers to a worn object 2014-11-19 19:49 that script is not for an attachment 2014-11-19 19:49 no 2014-11-19 19:49 the prim follows your avatar 2014-11-19 19:49 as it moves around 2014-11-19 19:49 " To use this script, stick it into the root prim of an object, and wear that object." 2014-11-19 19:50 hmm 2014-11-19 19:50 oh 2014-11-19 19:50 this makes your avatar automatically follow someone 2014-11-19 19:50 you should be able to attach a follower script to the avatar - yes 2014-11-19 19:50 wrong script 2014-11-19 19:51 http://wiki.secondlife.com/wiki/Follower_script 2014-11-19 19:51 this one is perfect 2014-11-19 19:51 this is the one i thought i was sending you 2014-11-19 19:51 and you have this working in bullet? 2014-11-19 19:51 let me try but yes 2014-11-19 19:51 im pretty sure it works 2014-11-19 19:51 i had a follower at Sisyphus 2014-11-19 19:52 whenever someone logged an orb would follow you around 2014-11-19 19:52 it worked great 2014-11-19 19:55 yeah, I get it working on ode but nothing on bullet, thuogh I need to take out my most recent changes quickly to test 2014-11-19 19:57 Bug #7373:04 llGetCameraRot does not change for small mouse movements. 14( http://opensimulator.org/mantis/view.php?id=7373 ): A NOTE has been added to this issue. 2014-11-19 19:58 what does 'terrain feature' do? Or is it in the scrollback? 2014-11-19 19:58 ok, it works for me now on bulletsim, so I need to investigate further 2014-11-19 19:59 smxy: it adds the abiltiy to put down terrain features, at first just a rectangle. I agree the commit message should have been better 2014-11-19 19:59 I'm still not sure I understand. 2014-11-19 19:59 I asked dev random to update the wiki console commands page 2014-11-19 19:59 okay 2014-11-19 19:59 have you read the mantis? 2014-11-19 19:59 which mantis? :) 2014-11-19 20:00 it's supposed to make "clean" terrain features I think. 2014-11-19 20:00 ah 7365 2014-11-19 20:00 7365 2014-11-19 20:00 Sharped edged circles, etc. 2014-11-19 20:00 Interesting. 2014-11-19 20:00 Thanks! 2014-11-19 20:03 ACTION doesnt want to touch mantus ever again :P 2014-11-19 20:03 i like mantis 2014-11-19 20:03 i prefer jira 2014-11-19 20:03 It's okay. Gets the job done. 2014-11-19 20:03 true 2014-11-19 20:03 I vote for "No Bugs" 2014-11-19 20:03 +1 2014-11-19 20:04 :D 2014-11-19 20:04 its all undocumented features anyway :P 2014-11-19 20:04 ya 2014-11-19 20:04 Bugs wearing tuxedos. :) 2014-11-19 20:04 That's a design feature/enhancement. 2014-11-19 20:04 i suspect if you ever had to setup a jira you probably wouldnt love it so much 2014-11-19 20:05 meh,now it works just fine with my code as well 2014-11-19 20:06 i dont ever recall that not working for me 2014-11-19 20:06 dunno, cus your right, ive just used it and did some minor changes (adding accounts to roles and such) 2014-11-19 20:06 nebadon_laptop, did you catch that repo url? 2014-11-19 20:06 which repo? 2014-11-19 20:06 so i dont know how hard it is to set either up 2014-11-19 20:06 neb: http://download.opensuse.org/repositories/home:/tpokorra:/mono/openSUSE_13.1/ 2014-11-19 20:06 what is this for? 2014-11-19 20:07 but jira is free for us, so thats always a plus :P 2014-11-19 20:07 parallel mono/monodevelop 2014-11-19 20:07 oh mono 2014-11-19 20:07 nice 2014-11-19 20:07 thanks 2014-11-19 20:07 can get the latest things there 2014-11-19 20:08 I'm reverting back to 13.1 and I missed the monodevelop really bad. 2014-11-19 20:08 ya, its a shame the troubles with 13.2 2014-11-19 20:08 because i do like it 2014-11-19 20:08 me too 2014-11-19 20:08 im not using it in any kind of production environment though 2014-11-19 20:09 my server is 12.3 and 13.1 2014-11-19 20:09 Starting build #3879 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 20:09 I wish that I could say that it is something I'm doing wrong, but I did a pretty extensive test in different environments. 2014-11-19 20:09 I'm just waiting on the wave of reports to come when people update. 2014-11-19 20:10 nebadon_laptop: I wonder if you could do a quick test for me on ghosts? 2014-11-19 20:11 sure 2014-11-19 20:11 i can update oscc 2014-11-19 20:11 it's not really an update, it's just to see if AllowAvatarCrossing = true in [EntityTransfer] isn't working for some reason (avatars still can't cross) 2014-11-19 20:11 oh 2014-11-19 20:11 i'll defintiely have to test that on oscc 2014-11-19 20:11 i dont have any contiguous regions 2014-11-19 20:12 yeah. keynotes would be easiest 2014-11-19 20:12 if you don't have time don't worry - just saves me having to check 2014-11-19 20:12 ya i can 2014-11-19 20:13 justincc - here is a stacktrace from new OpenSuse. These are random, but pretty frequent for me on OpenSuSE 13.2. http://pastebin.com/CSpkQ8wU 2014-11-19 20:13 Project opensim » mono-2.10.8.1 build #3879: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3879/ 2014-11-19 20:13 justincc: If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 2014-11-19 20:13 Starting build #3880 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 20:14 BlueWall: which mono? 2014-11-19 20:15 3.8.0 (included in the distro) and a prallel 3.10.0 2014-11-19 20:15 nasty. That sure is a lot of threadpool threads hanging around 2014-11-19 20:15 It seems to be something deeper than mono 2014-11-19 20:15 perhaps even in libpthread? 2014-11-19 20:15 keynote1 and 2 are restarting 2014-11-19 20:15 would make it very noticeable though 2014-11-19 20:15 to lots of people 2014-11-19 20:16 Yes, I put some objects there doing sleeps and timers 2014-11-19 20:16 that is what I'm thinking. 2014-11-19 20:16 I had this on 2 different servers, one amd, one intel. 2014-11-19 20:16 one gnome, one kde 2014-11-19 20:17 nebadon_laptop: worl, that appears just fine 2014-11-19 20:17 cross works 2014-11-19 20:17 ok cool 2014-11-19 20:17 you just removed the config line or set it to true/ 2014-11-19 20:17 ? 2014-11-19 20:18 Project opensim » mono-2.10.8.1 build #3880: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3880/ 2014-11-19 20:18 justincc: refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 2014-11-19 20:18 man, that's a crazy smooth crossing thuogh 2014-11-19 20:18 maybe walking is better than flying 2014-11-19 20:20 there is a slightly pause in av movement without rubber banding. If i wasn't looking for it I might even miss it 2014-11-19 20:20 huh 2014-11-19 20:24 Bug #7369:04 redundant llStopMoveToTarget() calls generate unnecessary traffic 14( http://opensimulator.org/mantis/view.php?id=7369 ): has been RESOLVED. 2014-11-19 20:29 -!- ch33sus(~Heiner@f053087095.adsl.alicedsl.de) has left #opensim-dev 2014-11-19 20:32 Starting build #3881 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-19 20:33 sorry justincc 2014-11-19 20:33 i set it to false 2014-11-19 20:33 or sorry to true 2014-11-19 20:33 nebadon_laptop: no worries thanks 2014-11-19 20:33 also 2014-11-19 20:33 single avatar is usually good on crossing 2014-11-19 20:33 but 2014-11-19 20:33 try crossing diretly on a corner 2014-11-19 20:33 usually ends bad 2014-11-19 20:34 right, need to look at that at some stage 2014-11-19 20:34 i would need to disable it on all 4 2014-11-19 20:34 or enable i guess 2014-11-19 20:34 also mass crossings are usually worse too 2014-11-19 20:34 its gotten better im not quite sure how bad it is anymore 2014-11-19 20:37 Project opensim » mono-2.10.8.1 build #3881: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3881/ 2014-11-19 20:37 justincc: Minor: Include missing EventHost power for group owner role. 2014-11-19 20:37 Bug #7372:04 [Patch] Group create does not give creator avatar all group abilities 14( http://opensimulator.org/mantis/view.php?id=7372 ): has been RESOLVED. 2014-11-19 20:43 moreToTarget should work for BulletSim... it used to have some damping problems... 2014-11-19 20:43 Bug #7310:04 [Solved] Unable to compile OpenSim 0.8.1 + DSG 14( http://opensimulator.org/mantis/view.php?id=7310 ): has been CLOSED 2014-11-19 20:43 ACTION is back from my road trip and looking at BulletSim problems again 2014-11-19 20:43 Bug #7376:04 Couldn't start script ... at ... in ... since asset id ... could not be found 14( http://opensimulator.org/mantis/view.php?id=7376 ): has been ASSIGNED. 2014-11-19 20:44 misterblue: yeah, I think I was just screwing up somehow 2014-11-19 20:44 misterblue: I went back and forth with my code and then it was working just fine 2014-11-19 20:44 misterblue: welcome back, also :) 2014-11-19 20:44 thanks... bummer that I missed OSCC 2014-11-19 20:44 ACTION is also missing OSGrid 2014-11-19 20:45 man, I was so glad it was stable. First one you don't expect much, second one always more pressure 2014-11-19 20:45 it's that difficult second album 2014-11-19 20:45 Bug #5311:04 [PRIM INVENTORY]: Couldn't start script ... since asset ID ... could not be found 14( http://opensimulator.org/mantis/view.php?id=5311 ): has been ASSIGNED. 2014-11-19 20:46 you did wonders, justincc... you're constant and focused work has improved OS greatly 2014-11-19 20:46 'you're' => 'your' 2014-11-19 20:46 is 'ghost' merged into 'master' yet? 2014-11-19 20:47 thanks misterblue. No, not merged yet but that's what I'm going to start looking at now 2014-11-19 20:47 I wanted to process some waiting contributions first 2014-11-19 20:48 justincc, are the unit tests run on each build? 2014-11-19 20:49 only on master atm, which is unfortunate. However, I have been running them locally on ghosts 2014-11-19 20:50 linux? (about a year ago, all the unit tests didn't complete under Windows) 2014-11-19 20:50 yeah, only on linux. I must admit, I practically never run them under windows 2014-11-19 20:50 ACTION is creating some tests for linkset rebuilding 2014-11-19 20:50 would certainly be good but would need to organize another box, etc. 2014-11-19 20:51 ACTION hopes that thurough testing can replace tearing everything apart and refactoring everything :) 2014-11-19 20:51 yeah, tjhat's one reason I try and write them :) 2014-11-19 20:52 justincc, is it possible to makes test for addon-modules? 2014-11-19 20:52 well, I write them to make refactoring safer, which I don't think s what' you're saying 2014-11-19 20:52 *make tests* 2014-11-19 20:52 BlueWall: unforutnately not easy atm, as they require some hardcoded stuff in .nant/local.include 2014-11-19 20:52 ok 2014-11-19 20:52 I didn't think we used nant anymore 2014-11-19 20:52 something that can be added to Prebuild? 2014-11-19 20:52 although one could still run them manually with nunit-gui and similar 2014-11-19 20:53 smexy, it is still used 2014-11-19 20:53 smxy 2014-11-19 20:53 I still use nant to do stuff like run tests and create releases. Can't do it through xbuild afaik 2014-11-19 20:53 Everytime someone comes in here and says they have a problem building with nant, they are told o use xbuild ... 2014-11-19 20:53 justincc, nant is an issue with OpenSuSE 13.2 as well 2014-11-19 20:53 I also still use it to build usually out of habit - I prefer it's output to xbuild 2014-11-19 20:53 BlueWall: oh boy 2014-11-19 20:54 a person popped in here a couple of weeks ago with one. 2014-11-19 20:54 I've been looking at vehicle border crossing... one problem is that state is stored/replicated/tracked/cached in too many places 2014-11-19 20:54 BlueWall: possibly the nunit stuff could be changed to look through all DLLs for unit tests, and not selectivtely 2014-11-19 20:54 I moved up to 13.2 and have been fighting it fro 2 seeks, reverting back to 13.1 2014-11-19 20:55 the 'right' solution is a big refactoring but that is possibly non-productive work 2014-11-19 20:55 justincc, I have been thinking about adding nuget support to prebuild too. At least looking into it. 2014-11-19 20:55 misterblue: personally, I think cleaning up (refactoring) first is always the best approach rather than trying to build on a rickety base 2014-11-19 20:56 BlueWall: it would have been so nice if someone picked up the prebuild project but didn't see anything out there when I last looked 2014-11-19 20:56 We can just add what we need to it 2014-11-19 20:56 Or fork it and try to attract some followers 2014-11-19 20:56 Maintaining a build system scares me :) 2014-11-19 20:56 of course, that's work too... 2014-11-19 20:57 just don't go to cmake please 2014-11-19 20:57 There is a Premake system, but Prebuild is ahead of it from our work. 2014-11-19 20:57 lol misterblue, what's wrongg with cmake? 2014-11-19 20:58 I don't think it would generate our solutions anyway. 2014-11-19 20:58 it is amazingly flexible and extendable... and thus no two usages of it are the same and thus any build problem is a new, deep debugging effort 2014-11-19 20:58 you hvae to cut flips to get it to work with c# 2014-11-19 20:59 https://www.nuget.org/ 2014-11-19 20:59 I'm just looking at this, and I'm not sure if you can point the tools at private repos or not. 2014-11-19 22:39 misterblue: i don't know what build system is "two usages are the same". any advice? 2014-11-19 22:39 constraint: it HAS to work at least as nicely with Visual Studio as CMake. 2014-11-19 23:35 Jessica_Lyon, thanks for having the Lindens look at that bug report. Does it look like they're interested in looking into it? Or just 'meh'? 2014-11-20 00:10 diva, Yes I think Monty is going to look at it. But understand he is really busy right now dealing with this CDN disaster, as well as his pipeline work. He is however all about optimizations so no doubt he'll look into it further. I suspect he has put it on his todo list but he may not get to it for a little while. 2014-11-20 00:10 oh cool. 2014-11-20 00:10 what CDN disaster? 2014-11-20 00:11 ugh.. haha.. uh, hang on... 2014-11-20 00:11 http://community.secondlife.com/t5/Tools-and-Technology/CDN-Unleashed/ba-p/2854932 2014-11-20 00:11 It was looking FANTASTIC! Until they released it grid wide... 2014-11-20 00:12 lol 2014-11-20 00:12 really? 2014-11-20 00:13 that post makes it sound really amazing 2014-11-20 00:13 ya, it was really amazing 2014-11-20 00:13 sounds like a really good idea btw 2014-11-20 00:13 'was' 2014-11-20 00:13 what isn't that post telling us? 2014-11-20 00:13 Monty is pulling his hair out trying to work out what's gone wrong from what I understand. 2014-11-20 00:14 what is the problem? timeouts and stuff? 2014-11-20 00:14 busy apache serevrs? 2014-11-20 00:15 They don't really know yet. 2014-11-20 00:15 At least not last I heard. 2014-11-20 00:15 but a quick search on their jira https://jira.secondlife.com/issues/?jql=text%20~%20cdn%20ORDER%20BY%20created%20DESC 2014-11-20 00:16 obviously not all of those are related... I don't have the same JIRA Fu... Whirly our JIRA Queen has. 2014-11-20 00:21 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-20 00:22 do you know what CDN technology they are using? 2014-11-20 00:23 I don't know nearly as much about it as Whirly does. She's been helping LL a lot with testing. 2014-11-20 00:23 Unfortunately I don't think Whirly uses IRC... hmm.. 2014-11-20 00:24 diva: highwinds 2014-11-20 00:24 Nice to see you here, btw, Jessica_Lyon 2014-11-20 00:25 There is a TPV meeting on Friday at noon. Hippotropolis region in SL. Monty will most likely be there. Great place to ask questions. 2014-11-20 00:25 I thought they moved asset delivery off of the regions a couple years ago 2014-11-20 00:25 ty smxy :) 2014-11-20 00:25 or is this some new http server code? 2014-11-20 00:26 This is on the server, mesh and textures are now served from CDN 2014-11-20 00:26 last I heard (couple years ago) was they had 8 simulators and one http server on a box 2014-11-20 00:26 There will be a viewer update for this in the future but for now it's a redirect serverside. 2014-11-20 00:26 what Liru said ^ 2014-11-20 00:26 Hey Liru! 2014-11-20 00:26 Haii Jess! 2014-11-20 00:27 so is the CDN some massive http server serving users of many regions? 2014-11-20 00:28 and did they add capability for request queueing in persistent connections? 2014-11-20 00:29 ah found it... Inara had a good post about it.. here. http://modemworld.wordpress.com/2014/11/08/lab-issues-further-cdn-update-more-improvements-coming/ 2014-11-20 00:30 ty 2014-11-20 00:30 thanks 2014-11-20 00:30 yvw :) 2014-11-20 00:33 "We are working with our CDN provider" 2014-11-20 00:34 lol 2014-11-20 00:34 wonder who/what that is ;) 2014-11-20 00:34 ACTION suspects amazon 2014-11-20 00:34 LiruCookies diva: highwinds 2014-11-20 00:34 http://www.highwinds.com 2014-11-20 00:35 oh intersting 2014-11-20 00:36 ACTION remembers back when Phoenix released Display names.. which had been released widely already for a month or two before we got it out. And.. because of the additional load we ended up breaking display names for weeks. They didn't have enough backend to support Phoenix users. 2014-11-20 00:36 This is a case where... they migrated the entire userbase over at once. 2014-11-20 00:36 I suspect.. it is entirely load related. 2014-11-20 00:37 in the Encitra grid, I have a CDN of sorts, but very constrained and designed to serve this kind of system. Groups of simulators share local asset servers, and these asset servers all fetch and redirect to the main one when needed. I guess it's what dahlia is describing. But inventory assets are potentially in separate servers too. I'm considering deploying a separate asset server just 2014-11-20 00:37 for nebadon's inventory assets :) 2014-11-20 00:37 and probably... if the cdn provider doesn't have enough backend they may want to renegotiate their rates lol 2014-11-20 00:37 Lol 2014-11-20 00:38 diva: not sure. what I was describing is what I remember a Linden told me about the early implementations when they were begging to move to http asset delivery 2014-11-20 00:39 *beginning 2014-11-20 00:39 I do hope osgrid can get their assets back. That was more than just a blow to osgrid, but to opensim as a whole. Even if only purely in confidence lost with the platform by folks who don't know better. 2014-11-20 00:40 ya me too 2014-11-20 00:40 LL is fully moved to http inventory... this CDN thing effects the texture / object data of a scene to the viewer. 2014-11-20 00:40 kinda out of our control tho, osgrid is it's own entity and they dont seem too interested in our involvement 2014-11-20 00:41 that's.. disappointing... 2014-11-20 00:41 what do you mean dahlia? 2014-11-20 00:41 thre's not much anyone can do 2014-11-20 00:42 perhaps not 2014-11-20 00:42 I have.. and I don't know ALL the details I'm sure. But speaking for myself.. as a photographer with 6+TB of image/video libraries. I have backups.. OF my backups. Separate drives I store in a different location + I also keep copies of those backups offsite on the cloud. 2014-11-20 00:42 ACTION is a fly on the wall, but will pass along this osgrid forum posting with recent updates. http://forums.osgrid.org/viewtopic.php?f=3&t=5287&p=25117#p25117 2014-11-20 00:43 I'm just.. flabbergasted there was not backups.. 2014-11-20 00:43 You're not alone in that. 2014-11-20 00:44 huge amounts of storage, all run by people who don't get paid a single dime, and who don't have the money to build a fail-safe infrastructure 2014-11-20 00:44 Pretty much that ^ 2014-11-20 00:44 storage is not that expensive these days. 2014-11-20 00:45 Not to mention everyone who was there put themselves there and had the ability to backup from their host machine. 2014-11-20 00:45 Microsoft for example.. subscribe to their office 360 for just over $100/year and you get 10tb of online storage. Yes.. that's TB. 2014-11-20 00:45 It's not so much the storage itself but it needs to be reliable which means you don't want to just throw desktop drives in the server, etc. 2014-11-20 00:45 10tb.. for just over a hundred bucks a year... 2014-11-20 00:45 no of course. it has to be RAID and so on. But.. backup drives don't have to be super high end drives. 2014-11-20 00:45 My backup drives are just WD Greens. 2014-11-20 00:46 slow.. sure.. but they're backups. 2014-11-20 00:46 There's been a lot of discussion in #osgrid but the current plan goes on. I'm glad to see they are still trying to recover data but I had hoped alternative means to getting something back online could have been tried 2014-11-20 00:46 but I'll be happy to be wrong there and see them get a successful recovery 2014-11-20 00:46 I really hope they do. 2014-11-20 00:47 But I dunno.. quite a bit of time has passed. 2014-11-20 00:48 I think there was 3.something TB of asset files and 3.+ has been recovered in a very slow file by file copying process 2014-11-20 00:48 apparently they are on their 3rd attempt to recover the data. 2014-11-20 00:48 Obviously some people aren't going to be coming back. Long-term it's probably not going to be a major thing though, and in fact could eventually count as a good thing since they have learned from it. Imagine if this happened say 3-4 years down the road. 2014-11-20 00:49 ugh.. Don't even want to think about that Otaku 2014-11-20 00:49 http://www.hypergridbusiness.com/2014/11/osgrid-halfway-through-third-data-recovery-attempt/ 2014-11-20 00:49 but ya... mistakes are good.. providing you learn from them. Necessary step in the learning process mistakes are. 2014-11-20 00:49 I feel for osgrid. I don't blame them for not backing things up properly. I do question, however, the philosophy of running a large grid like that, on a budget, on a volunteer basis and without much security in place. I would much rather have a different configuration where osgrid is just a user domain, but not a region domain. That would scale 100x better. 2014-11-20 00:50 It's troublesome now, yes, but can be recovered from, even if they couldn't get assets back and had to start fresh. In a few years it could very well kill the grid ultimately when Opensim is a bigger thing. 2014-11-20 00:50 agreed. 2014-11-20 00:51 In my day job, I'm a SysAdmin. My most important function is making sure everything is backed up. My second most important function is test loading some of those backups, periodically, to make sure they are actually usable. That's all I have to say. 2014-11-20 00:51 ^ 2014-11-20 00:51 diva: what bothers me is osgrid administration used to be somewhat transparent and open. It's become quite secretive since.... <.< >.> 2014-11-20 00:51 Backups are critically important. One of those things you never need until you need it. And when you need it you REALLY need it. 2014-11-20 00:52 AGreed. Even as a personal server, I tend to overengineer mine. :) But I also can throw a few thousand at it if I really want to. OSGrid doesn't quite have that freedom of capital. 2014-11-20 00:52 there really should be something that's open considering the open source nature of opensim 2014-11-20 00:53 I suspect that will be a point of discussion as well, if they aren't already on it. 2014-11-20 00:54 I run data backups of my C drive frequently. But once or twice a month I also run a clone of my C drive on a cheapo $60 wd green. So that should my drive fail.. I can just plug that in and boot right up off it being none the different, all be it slower. 2014-11-20 00:54 I have all kinds of on-site and off-site backups and I could use more :) 2014-11-20 00:54 Cost really isn't an excuse. I just can't buy the cost excuse, not when you are responsible for how many users assets? 2014-11-20 00:55 [23:26:20] once we have this server live and workable via remote access, we'll order the hot and ready standby server. 2014-11-20 00:55 but I think amazon cloud storage isnt all that pricey 2014-11-20 00:55 I dunno that OSGrid has a company credit line or anything. They basically have whatever is in the bank from donations 2014-11-20 00:55 amazon is expensive actually. 2014-11-20 00:55 last I checked. 2014-11-20 00:55 Cloud is good for some things or for short periods but if you need heavy reasources long-term it gets very expensive 2014-11-20 00:56 ya I think its cheap until you get a lot of data then it gets pricier 2014-11-20 00:56 Microsoft ondrive. buy their office 360, hundred bucks a year and get 10tb cloud storage. 2014-11-20 00:56 I'm not a huge fan of microsoft obviously but you cannot beat that price. 2014-11-20 00:57 It isn't fast transfer rates or anything but.. when your in a pinch.. it'll save your ass. 2014-11-20 00:57 I kinda like m$oft but I dont use office 2014-11-20 00:58 http://www.newegg.com/Product/Product.aspx?Item=N82E16822236732 2014-11-20 00:58 wasn't an option from 2007-pretty much now either. 2014-11-20 00:58 I mean really 2014-11-20 00:59 usb 3.0 would be faster and cheaper than hiring a data recovery company lol 2014-11-20 00:59 anyway I'm on leTwitch's $h1tlist because I was a bit too aggressive with my suggestions that they consider off-site redundancy so I doubt they care to hear any more of my suggestions 2014-11-20 01:00 I dunno.. guess I'm just disgruntled by how it all makes opensim look to non opensim folks. 2014-11-20 01:00 its not a good situation all around that's for sure 2014-11-20 01:00 osgrid is an opensim grid, it's not opensim 2014-11-20 01:00 ya you're not the first persion to mention that Jessica_Lyon 2014-11-20 01:00 Oh I know that Justin.. of course. But to non opensim folks.. 2014-11-20 01:01 It just leaves the impression with folks who don't understand that opensim in general is risky and unreliable. 2014-11-20 01:01 It serves as an object lesson for other grids though. I highly doubt OSGrid is the only one of all those out there that doesn't have proper backups or redundancies. 2014-11-20 01:01 well, opensim is risky and unreliable 2014-11-20 01:01 unless you really know what you're doing, and even then 2014-11-20 01:01 haven't there been two other grid raid failures this year? 2014-11-20 01:02 I tend to avoid most popular forms of social media otherwise I'd be posting about how osgrid and opensim are not the same 2014-11-20 01:02 haha.. true I guess lol 2014-11-20 01:02 AllenKerensky: Ive heard of one other 2014-11-20 01:02 There's a reason it's still considered alpha stage, even though functionally it's not far behind SL ans possibly ahead in some regards 2014-11-20 01:02 craft? cant remember 2014-11-20 01:02 well, I think this stuff will just shake out - I think people learn eventually 2014-11-20 01:02 it's just a long process 2014-11-20 01:02 yeah I only heard there were two others but it seems like midterm election years hate grids 2014-11-20 01:03 lol 2014-11-20 01:03 it wasnt opensim that failed tho 2014-11-20 01:03 SL will not be around forever... Just sayin.. 2014-11-20 01:03 at least not SL as we know it now. 2014-11-20 01:03 It was actually a rather unusual case. Most of the time it's the drives that fail or the controller dies. This time the controller went derp but kept going or a while, messing stuff up 2014-11-20 01:04 specially after moving almost all devs to the new world or whatever it was called 2014-11-20 01:04 Gonna be a lot of folks looking for the closest thing to SL when it does go. 2014-11-20 01:04 I personally think a long time yet 2014-11-20 01:04 the decline is very slow 2014-11-20 01:04 I hope a long time but I'm not betting on it. 2014-11-20 01:04 ya still lots of users in SL but I dont see much content creation activity any more 2014-11-20 01:05 very little new stuff being made 2014-11-20 01:05 at best... LL will focus their marketing on the new platform and all new signups will land there. Making SL 1 slowly die out due to attrition. 2014-11-20 01:05 Even if SL holds up, it's going to turn into a 3D social network full of fluff. 2014-11-20 01:05 new environements are very tricky 2014-11-20 01:05 Kinda like Habbo HOtel. BUt nobody left to close the pools. :3 2014-11-20 01:05 SL2 is a big risk either way 2014-11-20 01:05 That'll be the new platform Otaku 2014-11-20 01:06 OtakuMegane: the poos were always closed :P 2014-11-20 01:06 *pools 2014-11-20 01:06 lol 2014-11-20 01:06 well poos too I guess 2014-11-20 01:06 lol 2014-11-20 01:07 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): has been SUBMITTED. 2014-11-20 01:08 new patch for you justin. :D 2014-11-20 01:08 I have perhaps some personal vested interests at heart. My thing is trying to improve the user experience and helping folks in that way. New platform is closed source so if I no longer have a place to do my thing in SL.. I'll be looking for a new home. And I'm really hoping that new home will be scalable and ready for me... and my friends. ;) 2014-11-20 01:09 Jessica_Lyon: yeah it's tough, lot of complex code 2014-11-20 01:09 skittles: ah, need to ask her to make it patch included :) 2014-11-20 01:09 will look tomorrow, going soon 2014-11-20 01:09 how do i do that? 2014-11-20 01:09 i am cinderblocks too. lol 2014-11-20 01:09 skittles: oh okay :) 2014-11-20 01:10 Cinders?! 2014-11-20 01:10 oh, just change status, i see. 2014-11-20 01:10 mhm 2014-11-20 01:10 hai! 2014-11-20 01:10 I'm already done with SL. I hop on to poke around and see if anybody in weapons testing is still alive from time to time but that's about it. 2014-11-20 01:10 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): has a PATCH to be looked at. 2014-11-20 01:10 skittles: you should have a drop down next to "change status to"? 2014-11-20 01:10 ok cool :) 2014-11-20 01:10 WT... geeze.. fond memories there.. 2014-11-20 01:10 i found it. 2014-11-20 01:11 Oh damn, that's why your name is familiar lol. 2014-11-20 01:11 haha 2014-11-20 01:11 I was used to greif the greifers 2014-11-20 01:11 good times 2014-11-20 01:11 Yeah. I still get to do that every so often 2014-11-20 01:12 I miss it.. I can't do it now else it'd look bad on the project. 2014-11-20 01:12 Gotta be politically correct now... democratic.. all that jazz 2014-11-20 01:12 w/e it was you who griefed hippo hollow that one time with the boxes. 2014-11-20 01:12 Yeah that sorta stuff sucks 2014-11-20 01:12 I never griefed hippo hollow! o.0 2014-11-20 01:13 well it certainly wasn't me. 2014-11-20 01:13 ACTION looks around all innocent like. 2014-11-20 01:13 certainly never boxes. Actually those were the greifers that pissed me off the most. Area effect greifing is just lame 2014-11-20 01:13 haha, you didn't! 2014-11-20 01:13 did you? 2014-11-20 01:13 bad! 2014-11-20 01:13 i was stress testing. 2014-11-20 01:14 LOL 2014-11-20 01:14 that only worked on crash me 2014-11-20 01:14 I just kept upgrading my b&hammer. Does a bunch of fun stuff now 2014-11-20 01:15 I used to be nightmare denches worst nightmare. 2014-11-20 01:15 wonder if he is still around 2014-11-20 01:15 Well it's a 'pony hammer' now since I changed avs a while back but same function. 2014-11-20 01:15 he has an army now. 2014-11-20 01:15 what? 2014-11-20 01:15 I don't think he's been around in a long time. 2014-11-20 01:15 an army? 2014-11-20 01:15 though it's unclear whether they are alts of his or not. 2014-11-20 01:15 oh c'mon. Bots maybe.. 2014-11-20 01:15 People claim to be him of course 2014-11-20 01:15 ya.. because he has zero social skills to create a following 2014-11-20 01:15 feeder wizardly 2014-11-20 01:16 can't believe he is still around... 2014-11-20 01:16 this site has been updated this year http://nightmaredench.hpage.com 2014-11-20 01:16 persistent little bonehead. 2014-11-20 01:16 good lord 2014-11-20 01:17 My favorites though were the people rezzing houses and the ones who attacked me with vehicle guns. 2014-11-20 01:17 oh man haha 2014-11-20 01:18 I gotta watch what I say or it'll come back and bite me lol 2014-11-20 01:18 But ya... Fun times! 2014-11-20 01:18 My hammer has a Macross Missile Massacre mode now. Can shoot a dozen or so shortbuses every second. 2014-11-20 01:18 LOL 2014-11-20 01:19 that's definitely him.. wow. 2014-11-20 01:19 time to rest, goodnight folks 2014-11-20 01:19 yep.. time for me to head out too. 2014-11-20 01:19 I'll just afk here 2014-11-20 01:19 Night 2014-11-20 01:24 join /realxtend-dev 2014-11-20 01:25 oops 2014-11-20 01:25 lol 2014-11-20 01:28 can anyone tell me where robust code originated? 2014-11-20 01:28 metaverse? 2014-11-20 01:28 forgive my ignorance 2014-11-20 01:31 -!- Gfxguru(4bb041bf@gateway/web/freenode/ip.75.176.65.191) has left #opensim-dev 2014-11-20 01:54 /msg smxy Hey smxy, where would be the best place to mount a r/w filesystem for shared development work - probably controled by group perms ? Thanks 2014-11-20 01:54 lol 2014-11-20 01:56 Lotsa command fail tonight 2014-11-20 01:57 haa, have to want those leading spaces here 2014-11-20 01:57 watch 2014-11-20 01:57 ACTION needs to call it a day and stream some Netflix 2014-11-20 01:59 lol, nice message 2014-11-20 02:31 Well, you can mount it anywhere in the filesystem you want. Most systems have a /mnt directory and that's where I wouldn't put it, because that's often used for any temporary mopunts one needs when administering the system. At work, we settled on putting our shared dir at /fs2 2014-11-20 02:31 BlueWall^ 2014-11-20 02:37 Ok, so you create a mount point especially for it for it? 2014-11-20 02:38 I'm rebuilding things here and I'm tring to keep the home directories clean - that is where I normally keep working projects. 2014-11-20 02:38 Trying to break out of that habit. 2014-11-20 02:38 Thanks for the info. 2014-11-20 04:19 nebadon_laptop, u there? 2014-11-20 04:20 yes 2014-11-20 04:20 i wrote an app to view opensim logs and im thinking of releasing it open source, u think it would be worth it? 2014-11-20 04:20 sure 2014-11-20 04:20 put it up on github 2014-11-20 04:20 reads log files are shows them in the same format as the console 2014-11-20 04:20 http://www.spellscape.co.uk/alicia/logview.png 2014-11-20 04:21 think many people would find that useful? 2014-11-20 04:21 is that C#? 2014-11-20 04:21 yes 2014-11-20 04:21 ya 2014-11-20 04:21 email opensim-dev 2014-11-20 04:21 something like that may even be useful in core 2014-11-20 04:22 ok thanks, will need to clean up some stuff first but ill stick it on github and send an email 2014-11-20 04:22 great, thanks 2014-11-20 04:22 i found it a pain looking though them plane text lol 2014-11-20 04:22 indeed 2014-11-20 04:22 great idea 2014-11-20 04:23 also highlights UUIDs and http addresses 2014-11-20 04:55 that looks really nice. Wouldn't mind seeing that in Core. 2014-11-20 05:00 its good for finding errors as they show up in red text just like the console 2014-11-20 05:25 That alone makes it worth it. :) 2014-11-20 05:43 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-20 05:58 as I remember, it was added by Melanie and Diva directly into OpenSim 2014-11-20 05:59 humm... old message... ignore me 2014-11-20 06:01 nebadon_laptop? 2014-11-20 06:02 wanting to add this to github but not sure how to create the build scripts to create the solution like os does 2014-11-20 06:02 smxy? 2014-11-20 06:52 smxy_ nebadon_laptop code is on github now https://github.com/AliciaRaven/OpenSim-Log-View 2014-11-20 06:53 nice, thanks 2014-11-20 06:53 would let me know if i included any project files i shouldnt have? 2014-11-20 07:09 ok I will try to take a look in the morning 2014-11-20 07:16 k thanks 2014-11-20 15:15 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-11-20 18:00 Starting build #3882 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-20 18:00 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): A NOTE has been added to this issue. 2014-11-20 18:01 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): has been RESOLVED. 2014-11-20 18:04 Project opensim » mono-2.10.8.1 build #3882: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3882/ 2014-11-20 18:04 jamesh: LSL key should be implicitly cast to a boolean value 2014-11-20 19:11 howdy folks 2014-11-20 19:20 In 0.8-post-fixes has anyone experienced,or heard of, regions and/or parcels losing their parcel settings after region restarts? I've got a sandbox region that lost the two parcels I had split out from the region for some testing and the prims around the parcels used to mark the location of the parcels are gone. I'm also being told that parcels keep reverting to "Your parcel" for the names and stream settings a 2014-11-20 19:22 Plugh: Did you run out of characters there? 2014-11-20 19:22 How much did you see? 2014-11-20 19:23 "Your parcel" for the names and stream settings a 2014-11-20 19:23 I'm also being told that parcels keep reverting to "Your parcel" for the names and stream settings are also often lost. 2014-11-20 19:23 It all showed at this end ok. Thanks for letting me know some of it was missing 2014-11-20 19:24 Yeah, locally your client should display it fine, but there's a cap on the server. 2014-11-20 19:24 There are scripts for that, depending on client 2014-11-20 19:25 I have irssi, so I do /script load splitlong.pl 2014-11-20 19:28 Plugh yes there was a problem with that earlier this year but I don't know the specific affected versions 2014-11-20 19:28 But I do remember a number of folks reporting issues with "Your parcel" and I remember hitting it once myself. 2014-11-20 19:29 But it was found and fixed at some point, but since I run close to master at all times, I can't remember between when and when it was fixed. 2014-11-20 19:29 Sorry that's not much help - but maybe digging through the git logs can help find the fix 2014-11-20 19:31 AllenKerensky: ty. It is good to know that it is, or was, an issue in the past. It eliminates grid configuration as the culprit. 2014-11-20 19:32 may be related to: http://opensimulator.org/mantis/view.php?id=7035 2014-11-20 19:33 That sounds like the problem being reported to me. 2014-11-20 19:33 that was the problem I had - I had to go zap some trash records from the land table in database and restart the region - was fine after that and hasn't recurred since I updated past the affected versions 2014-11-20 19:34 grep "Your Parcel" from your log and you may see those cannot add parcel error messages start up recently 2014-11-20 19:40 I'll check if my version of 0.8 includes aa2fb1e 2014-11-20 19:42 ok, it does. Interestingly that commit just increasedsize of parcel name field. 2014-11-20 19:48 Grr... git has forgotten m password for the OS repository. 2014-11-20 19:48 s/m/my/ 2014-11-20 19:50 oh cool, the Lindens have now accepted the send_agent_update bug report as "major". Let's see what they do with it... 2014-11-20 19:50 hm... wrong URL in the string for remote URL 2014-11-20 19:50 Haaa, awesome! 2014-11-20 19:51 Great find Diva! 2014-11-20 19:52 will be intersting and somewhat disturbing if it turns out to actually have a major impact on SL 2014-11-20 19:53 I can't believe that no one was bothered by this endless blabber all this time! even if it's on purpose, the waste of electricity really bothers me 2014-11-20 19:54 I guess Mercurial has something like git blame and it might show how long that has been around. 2014-11-20 19:54 it's been there since the mercurial repo was created 2014-11-20 19:55 I checked :) 2014-11-20 19:55 this is very old code 2014-11-20 19:55 ohh, haa. Well that's a lot of extra packets. 2014-11-20 19:57 Way to go Diva - that will be a major score EVEN if its something that the TPVs have to patch because LL ultimately drops interest 2014-11-20 19:57 maybe they never really measured the impact of those extra packets. I did, and it's not fun. 2014-11-20 19:57 maybe a dev put it in for some debug purpose and forgot/left/etc. 2014-11-20 19:58 Diva's Cautionary Coderonomy: Never underestimate the wasted bandwidth of a misplaced boolean. 2014-11-20 19:58 :) heheh 2014-11-20 19:59 I'm going to use that quote! :D 2014-11-20 19:59 please do 2014-11-20 19:59 I saw your earlier chat about the difference with it false ... totally boggling 2014-11-20 19:59 I thought control events were bad - this sounded worse - without even having control events in play 2014-11-20 20:00 control events are exactly what they are 2014-11-20 20:01 ah okay I thought these were the move or rotation events separately but I guess its all the same code 2014-11-20 20:02 in any case - super sleuthing for great justice 2014-11-20 20:02 press a key to move it changes the agent update 2014-11-20 20:02 its how those controls are sent to the sim 2014-11-20 20:03 ooff those have always been a spew when I've looked at debugging scripts with control events... 2014-11-20 20:05 SL has a very lifelike avatar movement that OpenSim doesnt have. Avatar heads and eyes all track mouse movement and other people can see it. Some viewers exploit it and show you who is lookint at you and where with a special UI flag 2014-11-20 20:05 *looking 2014-11-20 20:05 yuo see that in opensim too, depending on wheter your viewer is configured to let those events flow 2014-11-20 20:06 and those are different events, btw, not Agent Updates 2014-11-20 20:06 yes some viewers turn it off by default but have it as opt in 2014-11-20 20:06 i personally like the mouse tracking - you can see people getting ready to reply to a chat or whatever 2014-11-20 20:06 it's always been there as long as I can remember and I even remember seeing it on other avatars when SL still had casinos and some were filled to 100 avatars 2014-11-20 20:06 or move the mouse offscreen to deal with other windows 2014-11-20 20:07 I know because I was tryint to emulate it with my camp bots 2014-11-20 20:10 some of those casinos had the best paying camping chairs lol 2014-11-20 20:11 bots camping: T T T T T T T T 2014-11-20 20:11 imagine how many UDP packets Philip's new High Fidelity requires 2014-11-20 20:12 the avatar 2014-11-20 20:12 I bet it's more 2014-11-20 20:12 What is the policy for us to look at that? 2014-11-20 20:12 policy? 2014-11-20 20:12 yes 2014-11-20 20:12 like the old viewer code ban 2014-11-20 20:13 none Im aware of 2014-11-20 20:13 its open source, apache I think 2014-11-20 20:14 Dang. The fix for 7035 may be buried in a merge. 2014-11-20 20:14 dahlia, 10/sec will give you a decent "fidelity" already. 2014-11-20 20:14 we dont have IBM's paranoid lawyers looking us over any more 2014-11-20 20:14 Plugh, bang it with git-fu 2014-11-20 20:14 diva: dunno, Philip seems to have some empirical data on that 2014-11-20 20:15 however, if the person clicks "stop mimicking me, you idiot avatar" and the software keeps on sending UDP packets as if there was no global warning, that's a bug :) 2014-11-20 20:15 Looks like you have to hook up to a lot of gear. 2014-11-20 20:15 global warming too :) 2014-11-20 20:16 most other game UDP stacks Ive seen use 30/second 2014-11-20 20:16 pretty sure realxtend uses 30 also 2014-11-20 20:22 doesn't that depend on how good your interpolation code is? 2014-11-20 20:24 i had though that high position updates where mostly for fps games where weapon targeting accuracy was important, not something like sl /opensim 2014-11-20 20:32 cmickeyb: I think they do fixed rate 30/second 2014-11-20 20:35 AliciaRaven: people do use SL/OpenSim for competitive role play gaming 2014-11-20 20:36 I think Melanie_T has a lot of it on her grid 2014-11-20 20:36 or did at one time 2014-11-20 20:40 yes we have it aswell, but the lag between firing a scripted weapon and it responding is alot more relivent than reducing the agent updates and relying more on interpolation, thats more for prim bullets tho 2014-11-20 20:43 anyway, doesnt divas fix only reduce the packets when the avatar isnt moving so it wouldnt even make a difference if an avatar was running in a combat situation 2014-11-20 20:44 AliciaRaven: lag is additive 2014-11-20 20:46 I don't know what diva is changing. I'm offering what I believe may be some of the rationale for a higher rate ( >= 10/second ) 2014-11-20 20:46 her changes may do that already 2014-11-20 20:46 an idle avatar shouldnt need high update rates and the block is only for idle avatars so it wont have any effect on combat 2014-11-20 20:47 perhaps so 2014-11-20 20:47 opensim is already discarding these packets for avatars that havnt moved, so the change diva pointed out will just stop those packets on idle avatars that the sim is already having to process and then ignore 2014-11-20 20:48 but if the mouse moves, do you then increase the rate? 2014-11-20 20:48 AliciaRaven: yes it is and Im not happy about it. I had hoped to have the lifelike avatar appearance that SL has 2014-11-20 20:49 if the movement increases then the packets are increased again if i understand it correctly 2014-11-20 20:49 I havent noticed UDP processing being an issue on my sims 2014-11-20 20:49 well then maybe that is a comprehensive solution 2014-11-20 20:49 its only reducing the packets when the difference in position from the last one is tiny 2014-11-20 20:50 well measuring the distance is costly also 2014-11-20 20:50 it requires a square root calculation 2014-11-20 20:50 so dropping those packets at the viewer side can only be a good thing i thing i think 2014-11-20 20:50 it could be done without it 2014-11-20 20:51 AliciaRaven: assuming one is aware of *all* the reasoning behind it being flagged off 2014-11-20 20:52 true, will be interesting to see what the lindens say, if they say much about it that is 2014-11-20 20:53 assuming any lindens are around who know it also 2014-11-20 20:53 I'd guess any who may know (Philip, Andrew) are no longer at LL 2014-11-20 20:54 yea, i hope who ever does look into it takes the time to check carefully 2014-11-20 20:58 i do hope it is some thing that can be changed, sending 10 packets every second for a stationery avatar seems crazy 2014-11-20 20:59 many games use 30 :) 2014-11-20 21:00 yep but they are 100% action, gotta find a ballance 2014-11-20 21:00 to be fair, in my UDP stack I only do it on state chages :) 2014-11-20 21:00 dahlia the mouse movements don't come via Agent Updates. They come via ViewerEffect 2014-11-20 21:00 different signaling 2014-11-20 21:00 ah ya perhaps they do 2014-11-20 21:00 its head rotation 2014-11-20 21:00 camera 2014-11-20 21:01 and yes, what I'm pointing out is related to avatars doing absolutely nothing at all, no walking, no rotations, no change of state, no camera movements, nothing 2014-11-20 21:01 hands off the keyboard and mouse 2014-11-20 21:02 agreed it *should* only be necessary then ;) 2014-11-20 21:02 and the look at notifications u mentioned are sent when the camera is set on an avatar i think, ctrl+click, not just hovering the mouse 2014-11-20 21:03 I believe the AgentUpdate is also a "Yes I'm still here, please dont disconnect me" reminder but I don't know how frequent it needs to be to accomplish that 2014-11-20 21:03 One region where I lost parcel data only has one entry in the land table so duplicates is not the issue affecting me 2014-11-20 21:03 dahlia, no 2014-11-20 21:04 that's yet a different packet, a ping 2014-11-20 21:04 diva: well not sending AgentUpdates used to disconnect libomv bots 2014-11-20 21:05 that's odd 2014-11-20 21:06 anywya, afk 2014-11-20 21:07 cya 2014-11-20 21:09 anyway I think SL sims have all the UDP stack written in c++ which is probably one area where it's a lot more efficient than doing it in a managed runtime 2014-11-20 21:10 yes, and they managed with it all this time, would be a big help for os if it turns out it can be reduced 2014-11-20 21:11 dunno. UDP has not seemed significant in any of my sims. Physics and scripting and assets are the biggies for me 2014-11-20 21:13 i havnt had problems as far as i know, but im ocd about optimization, maybe it will help with those if the server and bandwidth isnt so cluttered with udp agent updates 2014-11-20 21:14 if you want clutter, watch youtube or netflix. SL is nothing compared to them 2014-11-20 21:15 i dont mind clutter on my end, just worry about server side lol 2014-11-20 22:25 I could use the savings in electricity of not sending all those useless packets around, if they really aren't needed. :) 2014-11-20 22:26 I doubt the savings will make me rich though. Shame. :) 2014-11-20 22:27 hey smxy, http://www.spellscape.co.uk/home/news/logview 2014-11-20 22:27 link to github is on there aswell for the source 2014-11-20 22:39 diva: now I remember why I thought mouse movement was sent over AgentUpdate. In mouselook mode mouse movement is translated to camera direction and that *is* sent via AgentUpdate and controls movement direction and is used by some scripts for targeting/aiming 2014-11-20 22:56 hey nebadon_laptop 2014-11-20 22:56 hello 2014-11-20 22:57 nebadon_laptop: if you update with ghosts now and want to keep the phantom avatar behaviour, you will need to set AvatarToAvatarCollisionsByDefault = false in [BulletSim] 2014-11-20 22:57 if you don't care about keeping that, you don't need to do any config 2014-11-20 22:57 ok cool thanks 2014-11-20 22:59 so in some games you collide with foe characters but not against friend characters. Would be kinda nice if OpenSim could do that :) Not sure many would use it tho 2014-11-20 23:00 it strikes me that in many games you don't collide with other avatars 2014-11-20 23:01 the idea is called "body blocking" 2014-11-20 23:01 you use it as a tactic 2014-11-20 23:01 but you dont want to against your own team 2014-11-20 23:04 http://www.reddit.com/r/EQNext/comments/1k8dkk/character_collision_with_playersnpcs/ 2014-11-20 23:05 some thoughts on the topic 2014-11-20 23:06 the flags should allow that... the current is all or nothing but suitable LSL extensions and scripting could be added to make it per avatar 2014-11-20 23:07 ya not a priority for me, just thought I'd throw the concept out there while people were poking around in that code 2014-11-20 23:07 misterblue: btw, the indenting on the bulletsim files is a bit of a pain. I have to constantly correct my auto-indenting editor 2014-11-20 23:08 it isn't all spaces? 2014-11-20 23:08 yes, but the class isn't indented within the namespace 2014-11-20 23:09 oh that... ya... I hate the wasted indentation of that top level indentation... makes the whole file shifted over to no purpose 2014-11-20 23:09 you're going to tell me you're another 80 column green screen devotee... 2014-11-20 23:09 AgentUpdate and ViewerEffect are mutually exclusive. 2014-11-20 23:09 LOL... no, not that demented 2014-11-20 23:10 hehe 2014-11-20 23:10 formatting religion is a pet peeve of mine. There really should be a way that one's editor/file viewer formats it according to the uer's preference and who cares what the source looks like 2014-11-20 23:11 *user's preference 2014-11-20 23:15 hey justincc, this any use to u when debugging? http://www.spellscape.co.uk/home/news/logview 2014-11-20 23:15 Ho AliciaRaven, ty for precompiled logview :) (tested on my windows > work fine!) 2014-11-20 23:16 cool djphil, finding it useful? 2014-11-20 23:16 +/- lol 2014-11-20 23:16 but is fun ! 2014-11-20 23:17 it read aurora logs too ? 2014-11-20 23:17 i like to scan logs quickly and spot the red, hate doing it with plain text 2014-11-20 23:17 yes that useful 2014-11-20 23:17 AliciaRaven: that is pretty neat. I usually just grep for "ERROR" or "WARN" but having highlighted uuids is pretty nice 2014-11-20 23:17 AliciaRaven: definitely nice :) 2014-11-20 23:18 dont know i havnt tried aurora logs, not used aurora in a long time 2014-11-20 23:18 probably aurora use different tags ... 2014-11-20 23:19 cool, well source is included so if u want to make mods u can 2014-11-20 23:20 i hope justin make binary's for all opensimulator-tools soon :p 2014-11-20 23:20 all the files in that are python 2014-11-20 23:20 snake! 2014-11-20 23:20 well, also some php 2014-11-20 23:20 no compiled languages though 2014-11-20 23:21 I am interested in a display system stats on inword panels you have done 2014-11-20 23:22 justincc, i designed it so each line is a class object and gets asigned an enum for the module type, then in the future it can be filtered to show only lines relating to networking for example, might be more useful then for debuging 2014-11-20 23:23 ACTION nods 2014-11-20 23:23 not done that code yet tho 2014-11-20 23:23 I think someone had done something similar with jsonstats and google graphs ... but it seems not work now 2014-11-20 23:23 that looks pretty epic AliciaRaven - kudos 2014-11-20 23:23 ty 2014-11-20 23:23 djphil: my graph stuff only operates on historical data really. In theory you could keep running it on a live file but it would be expensive to regenerate graphs all the time 2014-11-20 23:24 RRD? 2014-11-20 23:25 every 300 sec would be sufficient 2014-11-20 23:25 red rubber duck? 2014-11-20 23:25 round robin database. great for gathering data in and putting up graphs thereof. 2014-11-20 23:26 djphil: yeah could do. Would need to add code to actually set a begin time. 2014-11-20 23:26 We need rrd 2014-11-20 23:26 http://en.wikipedia.org/wiki/RRDtool 2014-11-20 23:26 Lots of apps use it 2014-11-20 23:26 ah 2014-11-20 23:26 I have used that with python before, would be great if we could generate it 2014-11-20 23:26 AliciaRaven: worth adding a link to your tool in http://opensimulator.org/wiki/Related_Software#Log_Analysis ? 2014-11-20 23:26 with the system based on jsonstats is also interesting and it helps with google charts of different forms, which is nice for a pretty presentation. 2014-11-20 23:27 didnt orenh add some round robin like thing once? 2014-11-20 23:27 not afaik 2014-11-20 23:27 justincc, ah good idea, i was going to ask if there was a list some where of tools, ty 2014-11-20 23:27 or was he just talking abou tit 2014-11-20 23:27 some log rotation thing 2014-11-20 23:28 AliciaRaven: yeah, I reorganized it and recateogorizd it recently. In fact, I just added the log analysis section with a link to my much more basic tool which mainly pulls out unique user numbers for a given log 2014-11-20 23:28 no, this is a database system 2014-11-20 23:28 oh 2014-11-20 23:28 but this kind of log parsing is a blunt instrument and prone to inaccuracy 2014-11-20 23:28 it is a fixed size from initialization 2014-11-20 23:28 stores and graphs current and historical data over a set period of time 2014-11-20 23:29 then the rrdtools have tools to generate graphs from the data 2014-11-20 23:29 yup. it's very nice. 2014-11-20 23:29 Itould bre really minimal impact on us fro stuffing the data 2014-11-20 23:30 how about the way apache logs work? theres probably lots of tools that munge them into graphs and other stuffs Id imagine 2014-11-20 23:31 where it makes a new file every now and then and gzipps the old stuff and deletes ancient ones 2014-11-20 23:31 this isn't log data, but raw counter data 2014-11-20 23:31 oh 2014-11-20 23:31 like all the stats info 2014-11-20 23:32 think high performance router 2014-11-20 23:32 http://oss.oetiker.ch/rrdtool/gallery/index.en.html 2014-11-20 23:32 It doesn't generate the graphs automaticaly (unless you want), just stores the data 2014-11-20 23:32 one could potentially make the code adaptable to post them into a database rather than write to a log 2014-11-20 23:33 The monitoring module would be a good place to put this 2014-11-20 23:33 that your stuff if i have not wrong BlueWall ? http://digigrids.no-ip.org/opensim/jsonstats/ 2014-11-20 23:33 not really, it's pretty dead 2014-11-20 23:33 is that like that munin thing? 2014-11-20 23:34 @ BlueWall : this stuff is obselet ? 2014-11-20 23:34 it is in the 'guts' of many major applications 2014-11-20 23:34 Cacti uses it 2014-11-20 23:34 haa, djphil, that was a long time ago. 2014-11-20 23:34 yeah! 2014-11-20 23:35 i love it ! 2014-11-20 23:35 did you get it to work on your grid? 2014-11-20 23:35 but i can't makee it work : ((( 2014-11-20 23:35 no i trying 2014-11-20 23:35 Google has some pretty nice javascript guages 2014-11-20 23:35 i found a timer.js ... 2014-11-20 23:35 you used that code from the wiki? 2014-11-20 23:36 what wiki ? opensim ? 2014-11-20 23:36 yes 2014-11-20 23:36 I do not remember where I found this know ... 2014-11-20 23:37 iI think the wiki links its obselets 2014-11-20 23:37 and the links to the code file timer.js is also obselet 2014-11-20 23:38 so I searched on google 2014-11-20 23:38 http://opensimulator.org/wiki/User_talk:BlueWall 2014-11-20 23:38 yes is that 2014-11-20 23:38 i have remplaced http://ascent.bluewallgroup.com:9300/jsonSimStats/?callback=? by my url 2014-11-20 23:39 yes, that doesn't work here atm. 2014-11-20 23:39 I have javascript based web pages that fetch the JSON stats from a region... works well 2014-11-20 23:39 http://digigrids.no-ip.org:13000/jsonSimStats/?callback= 2014-11-20 23:39 yes 2014-11-20 23:39 my url return json 2014-11-20 23:39 but our code can't read it proprely ... 2014-11-20 23:39 or i have a error somewehre .. 2014-11-20 23:39 ater the , is the function(data) ... 2014-11-20 23:40 that should work if you have it enabled on your machine. 2014-11-20 23:40 That one uses jsonp 2014-11-20 23:40 my machine ? you mean my simulator ? 2014-11-20 23:41 that guage uses jsonp 2014-11-20 23:41 yes 2014-11-20 23:41 the /?callback,function(data) ... should take care of it 2014-11-20 23:41 jsonstats is enable in my ini 2014-11-20 23:42 you can have an app that calls it with json to get back json data. 2014-11-20 23:42 But calling from a web page needs jsonp and that script should do it. 2014-11-20 23:43 yes, I hope that your code could do ... 2014-11-20 23:43 but it does not ... 2014-11-20 23:44 say you have aw python app runnign on a remote machine. It could pull that json data down and place it in those rrd databases we were talking about 2014-11-20 23:44 it may be something changed in google api ... (http://www.google.com/jsapi) 2014-11-20 23:45 Hmm, you may have to debug it with firebug and run the regin in a debugger. 2014-11-20 23:45 yes it could do this would already ... but if he could do what he is supposed to do with your script, I would be telling ^^ 2014-11-20 23:45 ha yes I could see that debug says 2014-11-20 23:46 Anyway, I think RRD graphs of opensim stats would be pretty cool. That's my two cents and story and I'm sticking to it. :) 2014-11-20 23:46 If I get a chance, I'll look at it. Right now I'm rebuilding my things and have no opensim running at all yet. 2014-11-20 23:46 ++smxy 2014-11-20 23:46 google debug sau : 2014-11-20 23:46 Uncaught SyntaxError: Illegal return statement 2014-11-20 23:46 (index):22 Uncaught TypeError: object is not a function 2014-11-20 23:47 BlueWall: rebuilding your things? Because of the suse issues? 2014-11-20 23:47 yes 2014-11-20 23:47 nasty 2014-11-20 23:47 I reverted back to 13.1 2014-11-20 23:47 You'll have to go to .2 eventually ... 2014-11-20 23:47 And, I've had hardware crashses, so I have server/router/workstation all in one, which complicates things. 2014-11-20 23:48 When they fix it, I'll be more than happy to. But, I've been dead in the water for more than two weeks now. 2014-11-20 23:49 What's broken about it? 2014-11-20 23:49 Not to mention having a project to setup a small personal grid for Cuteulala hosed by it too :/ 2014-11-20 23:49 It crashes to prompt within s short time 2014-11-20 23:50 say, two hours or less. 2014-11-20 23:50 without opensim running? Just the OS itself? 2014-11-20 23:50 no, OpenSim 2014-11-20 23:50 hmm 2014-11-20 23:50 I tested on two different machines, two different mono (installed 3.8.0 and parallel 3.10.0) 2014-11-20 23:51 stuff like this: http://pastebin.com/CSpkQ8wU 2014-11-20 23:51 I was going to try it, since nebadon_laptop raves about Suse, but XenServer doesn't support 13.2 yet. Perhaps I'll wait abit longer. :) 2014-11-20 23:52 def try it in a virtual machine before jumping into it. 2014-11-20 23:52 Tha's the only way I'd ever run it anyway. 2014-11-20 23:52 I should have known better, but I have never had an issue like this with SuSE 2014-11-20 23:54 it seems to be something specific to mono though 2014-11-20 23:54 because otherwise its fine 2014-11-20 23:54 yes 2014-11-20 23:54 13.1 is great though 2014-11-20 23:54 yes, 13.1 was a rock 2014-11-20 23:56 hah, I started my mail server here and I think a lost 2/3 of my emails from the past few days :/ 2014-11-20 23:56 ouch 2014-11-20 23:56 thanks for the retweet justincc :) 2014-11-20 23:57 AliciaRaven: yw 2014-11-20 23:57 BlueWall : have you somewhere the original timer.js file ? 2014-11-20 23:58 I really doubt it. 2014-11-20 23:58 I think it is the timer function that is not correct home ... 2014-11-20 23:58 I gues it was a general purpose thing. 2014-11-20 23:58 When I get my grid up hre, I'll try to take a look at it and update it. 2014-11-20 23:59 ok ping me at this time 2014-11-21 00:00 ok 2014-11-21 00:00 ty 2014-11-21 00:00 Yw 2014-11-21 00:01 Going mobile it's time to eat 2014-11-21 00:03 ty nebadon_laptop :) 2014-11-21 00:05 Just shared that spellscpe link on g+ alicia :) 2014-11-21 00:05 thanks smxy, im not on g+ yet myself lol 2014-11-21 00:06 I don't have a huge following, but it boosts the signal little ;) 2014-11-21 00:06 a* little 2014-11-21 00:52 smxy, I ended up making a directory '/team' using btrfs and acls. Will see how that goes. Thanks for the input yesterday. 2014-11-21 00:53 It didn't make sense to put it in /usr/local /var or /opt 2014-11-21 00:56 Sounds good. :) 2014-11-21 01:45 OSG sort of news: http://forums.osgrid.org/viewtopic.php?f=3&t=5287&p=25154#p25154 2014-11-21 01:47 AllenKerensky: cool. Nice to see some communication happening :) 2014-11-21 01:48 As far as I've seen - "communication" has actually been the number one complaint during this calamitastrophe 2014-11-21 01:49 tried making a list of all of the "channels" of communication that things get informally posted to... its... diverse 2014-11-21 01:49 ya I bet 2014-11-21 01:50 yeah, I think people tend to forgive a lot if you have good comms at least 2014-11-21 01:51 sure. Look at all we forgive justincc for :) *ducks* 2014-11-21 01:51 bwahaha 2014-11-21 01:51 dahlia: heh 2014-11-21 02:03 Couldn't jumpt to plaza09.osgrid.org:14051 from Kitely. Is the region down right now? 2014-11-21 02:04 nope, there right now 2014-11-21 02:04 hrm.. 2014-11-21 02:05 I wonder what Kitely's prob is.. 2014-11-21 02:05 Will keep tryin. 2014-11-21 02:08 Shows in map search on Kitely, but region doesnt show a tile on the map and cant TP.. 2014-11-21 02:08 made it! whiio! 2014-11-21 02:11 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-21 02:14 had to run to din but I'll be baaack! 2014-11-21 02:42 hey nebadon_laptop, still around? 2014-11-21 02:45 hey justincc 2014-11-21 02:45 whats up 2014-11-21 02:45 when you get a chance could you update to latest ghosts? There should be no change but it would be good to make sure 2014-11-21 02:46 ok 2014-11-21 02:46 I've also just reproduced the attachment loss bug with hg avatars with my own avatar so hopefully can make progress on that 2014-11-21 02:46 Which is the major remaining blocker to integrating 2014-11-21 02:47 nice 2014-11-21 02:47 IS that because the data cannot be written for the attachment becuase only the suitcase is available? 2014-11-21 02:47 I would be surprised if that's the case, I think this is a fairly recent bug 2014-11-21 02:48 this kind of complete attachment loss on the second teleport of an hg av within a foreign grid 2014-11-21 02:48 Ahh, ok. 2014-11-21 02:48 but can't say for sure. I will find out soon either way 2014-11-21 02:48 Cool, that will be a nice one to put behind. 2014-11-21 02:49 ok, I need to go rest now. goodnight folks 2014-11-21 02:50 danbanner: ping 2014-11-21 02:50 ^people are wanting you to come to lbsa :) 2014-11-21 03:37 diva there is definitely something very wierd with mesh and hypergrid 2014-11-21 03:38 having to clear cache alot whenever i hypergrid 2014-11-21 03:38 mesh turn into yellow pyramids 2014-11-21 03:38 seems only a cache clear can fix it 2014-11-21 03:43 I'm not sure it's HG. it may be because you're logged in with 2 accounts 2014-11-21 03:45 it seems to happen more when the same asset exists on the departure / arival regions 2014-11-21 03:45 like the trees 2014-11-21 03:54 i can say for sure though 2014-11-21 03:55 it only ever happens when im hypergridding 2014-11-21 03:55 never experienced it when inside a grid 2014-11-21 03:55 even with 10 avatars 2014-11-21 03:56 also figured out another quirk 2014-11-21 03:57 you know when you transfer assets over HG and the perms are wierd 2014-11-21 03:57 like even god mode wont fix it 2014-11-21 03:58 if you edit the object and go to the general tab, and toggle copy either on or off and back to on then go to the content tab hit the permissions button and apply, it will fix it 2014-11-21 03:58 it must reset flags or something 2014-11-21 03:59 you dig up the weirdest shit, nebadon_laptop :) 2014-11-21 03:59 lol i kno 2014-11-21 04:00 ACTION lives with the dragons 2014-11-21 04:14 how come in the chat no viewer highlights the references to our own name? 2014-11-21 04:14 like i the IRC 2014-11-21 04:14 is there any viewer that does that? 2014-11-21 04:18 I'd like that, and also tab completion 2014-11-21 04:19 but ppl seem to misspell my name a lot in viewer chat 2014-11-21 04:20 diva: Preferences->Adv. Chat->Text options, bottom 2014-11-21 04:20 Keywords section 2014-11-21 04:22 oh wow, Liru 2014-11-21 04:22 I didn't make that, I think it was Tigh MacFanatic who did, but I've crossed the code a lot. 2014-11-21 04:22 that's great, but that stuff needs to be more visible. It's so useful 2014-11-21 04:24 it works too :) 2014-11-21 04:25 really that should be right on the first screen of chat preferences 2014-11-21 11:12 This could be of interest to Mac users http://blogs.msdn.com/b/uk_faculty_connection/archive/2014/11/19/are-you-a-mac-user-who-wants-to-use-visual-studio-and-build-net-applications.aspx 2014-11-21 11:13 And Linux for that matter.. 2014-11-21 13:08 zadark: I can't wait to ditch mono :D 2014-11-21 16:59 Starting build #3883 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-21 17:04 Project opensim » mono-2.10.8.1 build #3883: SUCCESS in 8 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3883/ 2014-11-21 17:04 diva: Cleanup extraneous comments from viewer support modules 2014-11-21 20:43 Starting build #3884 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-21 20:47 Project opensim » mono-2.10.8.1 build #3884: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3884/ 2014-11-21 20:47 justincc: When logging reigon information returned by GateKeeperService.GetHyperlinkRegion, log the return server URL returned. 2014-11-21 21:36 hey nebadon_laptop 2014-11-21 21:47 hey 2014-11-21 21:47 nebadon_laptop: ok, I've now fixed the hg attachments bug if you want to update at some point. It was in ghosts branch only 2014-11-21 21:48 ok 2014-11-21 21:48 updating now 2014-11-21 21:48 justincc: are you merging ghosts goodies into master? 2014-11-21 21:49 dahlia: probably next tuesday. I want to be able to deal with any problems that come up and I'm away at a wedding over the weekend and monday 2014-11-21 21:49 I also need to think what to do about the adaptive throttles stuff - that really caused us issues on the conference until we disabled it 2014-11-21 21:49 kk have fun 2014-11-21 21:49 I suspect it causes other people issues like that too 2014-11-21 21:50 UDP throttles? 2014-11-21 21:50 yes 2014-11-21 21:50 me no want 2014-11-21 21:51 there is an adpative throttle that automatically cuts rates if we dont' receive acks of reliably sent packets. But under conference loads we would get batches of those which would kill a connection 2014-11-21 21:51 I dont have 100 avatars in a region ;) 2014-11-21 21:51 as the rates are halved on every non-receipt 2014-11-21 21:51 that seems extremely aggressive 2014-11-21 21:51 yeah, turning it off was the stopgap solution, though we also imposed absolute limits on both client and total region bandwidth 2014-11-21 21:52 yes, I need to go back and look at the discussion of this to see if we can only cut by a percentage, etc. 2014-11-21 21:52 need to talk to Mic about that too 2014-11-21 21:52 I'd imagine any network glitch would stop all output 2014-11-21 21:52 yeah, it would kill everybody's throttles 2014-11-21 21:53 I'd think something like 10% loss, then half it 2014-11-21 21:53 halving does seem way too aggressive, but knowing Mic is based on some well tried algorithm 2014-11-21 21:53 need to research 2014-11-21 21:53 via a moving average 2014-11-21 21:54 ya I have a similar issue with automatic draw distance adjustment in my webgl viewer. It's very difficult to tune and not bork things up 2014-11-21 21:54 ACTION nods 2014-11-21 21:55 keynotes and staff zone are updated 2014-11-21 21:55 nebadon_laptop: ok thanks 2014-11-21 22:00 seems to be working 2014-11-21 22:01 dinner time 2014-11-21 22:18 so I have several instances running on a linux box and I use screen to run them. Occasionally one has a mono crash and the screen window gets stuck (I think maybe in gdb?) and I end up having to kill all mono processes to free it up. Anyone seen anything like that and know how to get out of it? ctrl-c or ctrl-z dont seem to do anything 2014-11-21 22:21 what I'm trying now is starting the region with mono --server OpenSim.exe --nameOfRegion so I can see which instance it is with ps 2014-11-21 22:32 yeah that's happened from time to time - the crashes are generally native code libthread type stuff 2014-11-21 22:32 and gdb gets in there and gets wedged 2014-11-21 22:33 CTRL-Z kill usually works for me - not sure why its not for you unless there's some screen or other trickeryfoo 2014-11-21 22:33 you could also use a region named wrapper script to launch 2014-11-21 22:34 then you could get the PID of the region script and find the mono that has it as a parent 2014-11-21 22:34 or use the opensim pid config item to just write the region name into the pidfile and kill by that 2014-11-21 22:37 Melanie_T, justinccAfk: some time ago I made a robust-bound service and corresponding connector for estates. I have it deployed in the Encitra grid. I realize I never actually put this in core. Is this something ppl are interested? This supports centralized estate management 2014-11-21 22:40 diva, sounds useful ++ from me 2014-11-21 22:42 AllenKerensky: ya ctrl-z gets trapped somehow. Screen has a way to kill the window but it leaves something running as a zombie or something. Seems adding --nameOfRegion to the command line makes it visible in ps so I can know what to kill 2014-11-21 22:44 diva: would that mean estates with the same name would be common across a grid? 2014-11-21 22:45 I think the key is on estate id 2014-11-21 22:45 but yes 2014-11-21 22:45 is that common now? 2014-11-21 22:45 ah ok 2014-11-21 22:46 yes, meaning regions in different servers can belong to the same estate 2014-11-21 22:47 I'd think that would be desirable but I'm not much of an estate feature user ;) 2014-11-21 22:48 estates play an important role in access control 2014-11-21 22:48 ya like banning greifers? 2014-11-21 22:50 estates are grid wide. The estate service would go alongside the grid asset service, login service, ... 2014-11-21 22:50 possibly, although that's not my angle. My angle is figuring out where people can and can't go 2014-11-21 22:51 misterblue, yes 2014-11-21 22:51 It would be nice to extend it to have default login/landing region per-estate 2014-11-21 22:51 for some reason that never happened in core. But I did it for Encitra, and can share 2014-11-21 22:51 would be a nifty xmas present, IMO, diva 2014-11-21 22:52 Mel is the one who pushed back to estate services in core 2014-11-21 23:01 core already has a peer-to-peer based system to do that 2014-11-21 23:01 i don't know if it fully works 2014-11-21 23:01 ? 2014-11-21 23:01 avination uses it 2014-11-21 23:01 but 2014-11-21 23:01 p2p? 2014-11-21 23:02 it requires that all members of the estate are on the same mysql 2014-11-21 23:02 or can access a shared one 2014-11-21 23:02 that should not be an issue 2014-11-21 23:02 right. That's exactly what I don't want 2014-11-21 23:02 because estates would not span operators in grids like osgrid 2014-11-21 23:02 I needed estates to be centralized on the same mysql server 2014-11-21 23:02 so I have done that 2014-11-21 23:03 the current system works by a sim writing new estate data 2014-11-21 23:03 then singalling it's peers that data has changed 2014-11-21 23:03 causing them to reread it 2014-11-21 23:03 what was your objection to a shared mysql server? 2014-11-21 23:03 shared? I have a shared (central) mysql server for managing estates 2014-11-21 23:04 that is what the core system has 2014-11-21 23:04 I dn't want pieces of estate info on different servers 2014-11-21 23:04 nope 2014-11-21 23:04 oh dear i think you reinvented the wheel 2014-11-21 23:04 just different spokes 2014-11-21 23:04 ? 2014-11-21 23:05 in core, you can tell the regions (via opensim.ini) to access a different mysql server from the local one for estate stuff 2014-11-21 23:05 the thing in core doesn't have the robust-bound service 2014-11-21 23:05 I don't want to open the mysql port to other machines 2014-11-21 23:05 we have the estates set with the grid mysql to keep them all on one db 2014-11-21 23:05 ok, so there is a reason 2014-11-21 23:05 but why? 2014-11-21 23:05 do you have untrusted servers that run in your grod? 2014-11-21 23:05 grid* 2014-11-21 23:05 security constraint. mysql in our grid is only accessible in localhost 2014-11-21 23:06 well, using what core has now, you'd have to allow certain ip lists 2014-11-21 23:06 which is still secure 2014-11-21 23:06 right. The same is true about all services in robust 2014-11-21 23:06 you could get rid of robust almost entirely 2014-11-21 23:06 your solution is welcome as long as it doesn't break what is there and is being used 2014-11-21 23:06 and no, you can't 2014-11-21 23:07 robust services have some smarts of their own 2014-11-21 23:07 yes, some are pure storage 2014-11-21 23:07 but many do things 2014-11-21 23:07 like the hg ones and login 2014-11-21 23:07 and the grid service 2014-11-21 23:07 "almost" :) 2014-11-21 23:07 inventory could be replaced by direct db accesses 2014-11-21 23:07 for assets that is not feasible 2014-11-21 23:08 but thay could easily be handled by an apache 2014-11-21 23:08 but most others have some level of smarts 2014-11-21 23:08 if such an estate server had, for instance, the smarts to tell other estate members: heh, this and that data has changed 2014-11-21 23:08 so they can reload it while running 2014-11-21 23:09 that is smarts beyond central storage 2014-11-21 23:09 the portion that current code does p2p 2014-11-21 23:09 yes, that works well 2014-11-21 23:09 hos does it contact the members? 2014-11-21 23:09 but I don't want to mae mysql accessible 2014-11-21 23:09 do you have the robust calling out to sims? 2014-11-21 23:10 or is that polling based? 2014-11-21 23:10 when things change? 2014-11-21 23:10 ye 2014-11-21 23:10 I don't remember, let me see 2014-11-21 23:12 I guess the p2p portion is the same. That's a sim behavior, doesn't change 2014-11-21 23:12 so your robust is a pure storage service then? 2014-11-21 23:12 yes pretty much 2014-11-21 23:12 it's there so I don't open the mysql port, and I can manage estates from Wifi 2014-11-21 23:13 what is your issue with oepning the mysql port to selected systems in your own network? 2014-11-21 23:13 it's not like it's open to the world 2014-11-21 23:13 the c# httpd probably has more exploits than mysq; 2014-11-21 23:14 too much managemet overhead! we add servers often 2014-11-21 23:15 you have to firewall the robust the same way you'd have to firewall the mysql 2014-11-21 23:15 from where i stand it seems like it's no different 2014-11-21 23:16 I like to use the robust services, they work very well, it's all consistent. I don't want to do something different for estates than I do for inventory, presence, grid, etc ,etc 2014-11-21 23:17 so it's a preference then 2014-11-21 23:18 for consistentcy, yes :) 2014-11-21 23:18 how did you hook this up simside? 2014-11-21 23:18 EstateServiceURL 2014-11-21 23:18 like inventory, presence, grid, etc 2014-11-21 23:18 i meant, how did you hook it up 2014-11-21 23:18 what do you mean? 2014-11-21 23:19 the data is currently read from a database connector 2014-11-21 23:19 i wrote a network connector 2014-11-21 23:19 where did you make the changes to access your server, rather than the estate tables? 2014-11-21 23:19 well, that wouldn't be used unless you made sweeping changes in the estate module and scene 2014-11-21 23:19 in regioninfo 2014-11-21 23:19 there are no changes whatsoever in core 2014-11-21 23:19 and a good number of other places 2014-11-21 23:19 what? 2014-11-21 23:20 I wrote the robust server connector and the network connector, that's all 2014-11-21 23:20 the estate stuff is read into RegionInfo.EstateSettings at region start 2014-11-21 23:20 that is read from local connectors 2014-11-21 23:20 what i mean is 2014-11-21 23:20 something has to actually use the network connector, right? 2014-11-21 23:22 yes, the configuration 2014-11-21 23:22 i don't understand what you did to make it be used 2014-11-21 23:22 but if you say there are no core changes for it to work 2014-11-21 23:22 then just drop it in 2014-11-21 23:23 it's yet another option for people to use then 2014-11-21 23:23 geez, I'm trying to remember... it's been a while since I did this 2014-11-21 23:23 as long as stuff people actually use now won't break by that 2014-11-21 23:23 i know there is only one nonintrusive way i could imagine to do this 2014-11-21 23:24 and that is to provide IEstateStorage (or whatever it's called) and pretend to be a database module 2014-11-21 23:25 ah-ha! I found it 2014-11-21 23:25 I made one small change in opensim core that basically allows to do what you just described 2014-11-21 23:26 this: 2014-11-21 23:26 module = Util.GetConfigVarFromSections(Config, "LocalServiceModule", new string[]{"EstateDataStore", "EstateService"}, String.Empty); 2014-11-21 23:26 so EstateService trumps EstateDataStore 2014-11-21 23:26 i thought that already existed anyway 2014-11-21 23:26 and in EstateService I have the config for accessing the EstateServiceURL and using the connector 2014-11-21 23:27 the database modules can be selected by configuration anyway, even separately 2014-11-21 23:27 you invented the DatabaseService to unify that 2014-11-21 23:27 aahh 2014-11-21 23:27 ok 2014-11-21 23:27 yes you can select mysql or sqlite for the simualtion data store 2014-11-21 23:27 but that is prins and estate both 2014-11-21 23:27 then you just get different connect strings 2014-11-21 23:28 your approach is not the best, emaning, not the least intrusive 2014-11-21 23:28 the least intrusive, architecture-wise, is more coplex in code, though 2014-11-21 23:28 and i don't think this does harm 2014-11-21 23:28 especially if documented 2014-11-21 23:29 and you're the best at documenting of our whole bunch 2014-11-21 23:29 at least of those who i have seen doc from so far 2014-11-21 23:29 and then in the EstateService config I have somethin glike this: 2014-11-21 23:29 [EstateService] 2014-11-21 23:29 LocalServiceModule = "Diva.Misc.dll:EstateDataRemoteConnector" 2014-11-21 23:29 EstateServerURI = "http://home.xxxgrid.com:8003" 2014-11-21 23:30 so that's the network connector 2014-11-21 23:30 yes 2014-11-21 23:30 it's similar to what i would have done 2014-11-21 23:30 and once i see it in it's entirety, it may be better than my snap guess at a solution 2014-11-21 23:32 ok, I'll wait for justincc to have his say 2014-11-21 23:34 ok 2014-11-21 23:34 you can count me favor anyway 2014-11-21 23:34 me in favor* 2014-11-21 23:34 ok 2014-11-22 00:07 diva: how would this work with the current estates commands? If you type "shelp estaes" you will see them, where these commands are avialable from any console. 2014-11-22 00:08 where is that help hanging from? let me check 2014-11-22 00:09 it does't seem to be in the database connector 2014-11-22 00:10 oh straight in OpenSim.cs 2014-11-22 00:10 yike 2014-11-22 00:10 :) 2014-11-22 00:10 that wouldn't change 2014-11-22 00:11 diva: yeah, mainly there though there's an "estate show" command in EstateMangementCommands.cs 2014-11-22 00:11 same; wouldn't change 2014-11-22 00:12 diva: so one would still be able to do stuff like change estate name from any region? I'm neutral on that. 2014-11-22 00:12 can you change the estate name? 2014-11-22 00:12 yeah, I suspect they are there because of the poor plugin architecture for stuff off regios 2014-11-22 00:12 without database diving? 2014-11-22 00:12 yes. I don't have any restrictions on the network connector 2014-11-22 00:12 justincc: her work would not impact that 2014-11-22 00:12 having so much of the module stuff scene oriented is a real pain in some situations 2014-11-22 00:13 nebadon_laptop: yes, should be able to 2014-11-22 00:13 diva's solution is functionally identical to what we have 2014-11-22 00:13 diva: but you would add management commands to the robust service as well? 2014-11-22 00:13 it merely changes the path to access the tables, but not the tables themselves or the estate channel 2014-11-22 00:14 actually, I do have a restriction, although if ppl want it can be lifted. I don't create estates from regions 2014-11-22 00:14 I also don't delete 2014-11-22 00:14 diva: but core does that part - did you restrict it in the connector? 2014-11-22 00:14 yes 2014-11-22 00:14 any reason why? 2014-11-22 00:15 creating an estate/estate owner in first-run of a region is very useful 2014-11-22 00:16 In my use case, all estate management is centralized, so no need to provide that at the sims. I assume the use cases for this services will be similar. If you have decentralized estates (osgrid, for example), you might as well stick to what core currently does 2014-11-22 00:16 well, sim hosters may appreciate your work 2014-11-22 00:16 which will not be prevented 2014-11-22 00:16 Does this still allow the estate tables to be in a separate DB of their own? 2014-11-22 00:16 osgrid will not and should not have that estate server 2014-11-22 00:16 yes 2014-11-22 00:16 I think allowing create would be simplest, as it wouldnt' require any of the questios asked by a simulator when creating a region to change 2014-11-22 00:16 but a hoster who runs multiple hosts may want to point all of his hosts at one of these 2014-11-22 00:16 otherwise one has to account for the fact that one can't create a new estate on initial region creation 2014-11-22 00:17 estates will remain in a trust bubble one way or the other 2014-11-22 00:17 so these restrictions limit the usefulness of the service without any security gained 2014-11-22 00:17 i'm for removal of the restrictions entirely 2014-11-22 00:17 they serve no discernible purpose 2014-11-22 00:18 what restrictions? 2014-11-22 00:18 yeah, thats not a big deal 2014-11-22 00:18 justincc, BlueWall: a new install would likely not use an estate server unless the person knows what they're doing 2014-11-22 00:18 so the impact is small but still is noticeable 2014-11-22 00:18 justincc in my current network connector I have this: 2014-11-22 00:18 public EstateSettings CreateNewEstate() 2014-11-22 00:18 { 2014-11-22 00:18 return null; 2014-11-22 00:18 } 2014-11-22 00:18 justincc: the restrictions diva put into the connector 2014-11-22 00:19 that can easily be changed 2014-11-22 00:19 I just didn't need it 2014-11-22 00:19 Melanie_T: if it makes those questions become invalid then either there needs to be extra logic to change the questions if one cant create regions 2014-11-22 00:19 er, estates sorry 2014-11-22 00:19 justincc: that is why i am for removing the restrictions 2014-11-22 00:19 so the questiions still work 2014-11-22 00:19 right, sounds fine to me 2014-11-22 00:19 even in a distributed setup 2014-11-22 00:20 that way it's functionally equivalent 2014-11-22 00:20 I have not used a database per-instance, but I assume that it would play out the same - the startup. 2014-11-22 00:20 diva: does this introduce new estate commands on the service? 2014-11-22 00:20 i didn't know diva had put those in when i spoke to her earlier 2014-11-22 00:20 yes. This configuration really only makes sense for grids with central control 2014-11-22 00:20 she didn't mention 2014-11-22 00:20 justincc: no new commands 2014-11-22 00:20 diva: it also makes sense for subgrids of larger grids but as i said, the fact of a trust bubble remains 2014-11-22 00:20 diva: so you do estate stuff in the database directly? 2014-11-22 00:20 How did you make new estates then? 2014-11-22 00:20 smxy I have an estate management addon to Wifi 2014-11-22 00:21 we didn't have any estate commands for a long time, they are a reliatively new addition 2014-11-22 00:21 ah 2014-11-22 00:21 ah ok 2014-11-22 00:21 justincc: the region level estate commands would work through this still 2014-11-22 00:21 yes 2014-11-22 00:21 one could add the same ones on the server quite easily as well 2014-11-22 00:21 diva, does it expose an api taht would be useful for other web apps? 2014-11-22 00:21 Melanie_T: yes. Seems a bit odd to do it from regions when stuff is centralized but as that's where the comands are already, I guess that's just how it is 2014-11-22 00:21 as i said, that code can be C&P'd to the server 2014-11-22 00:22 if that happens then there' s massive pain on standalone where commands are available everywhere 2014-11-22 00:22 no 2014-11-22 00:22 "show regions" is fscked up atm, for instance, which is an unresolved issue 2014-11-22 00:22 i do see this becoming the default chain for standalone 2014-11-22 00:22 it plugs like like all the other stuff 2014-11-22 00:23 so you can plug a local handler with locel database backend into a region 2014-11-22 00:23 to make it standalone 2014-11-22 00:23 the old code paths can probably be removed as these are functionally equivalent 2014-11-22 00:23 the commands moved into the handler 2014-11-22 00:23 as they are for other services'which means standalones have them on the region console 2014-11-22 00:23 and grids on the robust 2014-11-22 00:24 no, because the commands are local and remote 2014-11-22 00:24 if you add commands to the service 2014-11-22 00:24 if this is rearchitected to use the service even instandalone 2014-11-22 00:24 like everything else is 2014-11-22 00:24 then the service's command are on the region console instandalone 2014-11-22 00:24 that automatic 2014-11-22 00:25 that's* 2014-11-22 00:25 everything else works that way 2014-11-22 00:25 estate has been different than all others for a long time 2014-11-22 00:25 diva's work brings it almost in line with our other connectors 2014-11-22 00:28 well no, because there is no easy way to control whether a set of commands is present or not on standalone 2014-11-22 00:28 anyway, I'm sure it will all come out in the wash 2014-11-22 00:29 it doesn't matter much if diva has no estate commands implemented anyway 2014-11-22 00:30 diva: I build and use Wifi, but I don't see an estate management menu. I guess this add-on is separate from your main git repo, and is private? Or am I just blind? Or maybe just not current with the code ... 2014-11-22 00:30 justincc: the framework handles this. ALL commands from ALL server modles are automatically on the standalone console 2014-11-22 00:30 only the network specific stuff in the remote connectors where it's present, is not there 2014-11-22 00:30 Melanie_T: yes, and if you are trying to have commands also on regions in grid mode, there's no easy way to mask them out on standalone 2014-11-22 00:31 which is why "show regions" is screwed up on standalone - it executes both the commadn defined simulator side and the one service side 2014-11-22 00:31 yes - but these commands should not be on regions in grid mode 2014-11-22 00:31 for security and admin reasons 2014-11-22 00:31 well, for estates they are, and clearly will remain so 2014-11-22 00:32 i see. had wondered what the fsckup on show regions was 2014-11-22 00:32 anyway, the architecture covers this neatl, it's just not followed 2014-11-22 00:33 show regions should be implemented on the region service HANDLER, not the service 2014-11-22 00:33 commands implemented on a handler are only there in grid mode 2014-11-22 00:33 putting that on the handler gives robust the command 2014-11-22 00:33 but doesn't add it when in stanalone 2014-11-22 00:33 Melanie_T: on standalone you want both sets of informatin 2014-11-22 00:33 you do not want one command or the other simply not to be present 2014-11-22 00:33 how so? 2014-11-22 00:33 in standalone, there is no "grid" show regions 2014-11-22 00:34 as there is no grid 2014-11-22 00:34 so what you do is implement show regions on the simulator, for the simulator 2014-11-22 00:34 and on the handler for the grid service 2014-11-22 00:34 so robust gives you the gridwide 2014-11-22 00:34 and region console the simulater info 2014-11-22 00:35 show regions on a simulator in a grid never did list all regions in the grid and shouldn't 2014-11-22 00:35 consider grids with 500+ regions, oh my! 2014-11-22 00:35 on sim side you want to show information about whether a sim is ready to receive logins or not. On service side you need to show information about hyperlinked regions, etc. 2014-11-22 00:36 on standalone you need information from both sources 2014-11-22 00:36 yes. the architecture does that seamlessly when used properly 2014-11-22 00:37 the "local" gird stuff on gridded sims doesn't hold HG info 2014-11-22 00:37 on standalones it does 2014-11-22 00:37 you are consulting two different sets of data 2014-11-22 00:37 so, you just go and make the simside command to list this from the local data if present 2014-11-22 00:37 the architecture does not make it at all easy to bridge that 2014-11-22 00:37 in grid mode it never will be, so doesn't get listed 2014-11-22 00:38 it's quite easy when building a little used part of the architecture 2014-11-22 00:38 see 2014-11-22 00:38 we use, for instance, Scene.AssetService for assets 2014-11-22 00:38 but it wasn't designed to be used that way 2014-11-22 00:38 it was designed to be used as 2014-11-22 00:38 using (IAssetService assets = new AssetService) { ... 2014-11-22 00:39 so see 2014-11-22 00:39 your local module can instantiate the needed service to check for hg linked data 2014-11-22 00:39 you don't need a chain of refs to reach the existing one 2014-11-22 00:39 since all instances of a service are the same 2014-11-22 00:40 we use the central services on scene because it's less churn and more efficient 2014-11-22 00:40 but something as infrequently used as a command can well instantiate it's own copy to check it 2014-11-22 00:43 ok, I'll look at that approach when I'm next in the area. 2014-11-22 00:43 sory, had to step away. Once the create and delete functions go through the network connector, absolutely nothing changes functionally 2014-11-22 00:43 diva: cool, siounds good to me then 2014-11-22 00:44 diva: out of interest, where do you regions store the simulation data? 2014-11-22 00:45 locally in their own servers 2014-11-22 00:45 their own mysql instances? 2014-11-22 00:45 you mean prims and stuff, yes? 2014-11-22 00:46 ok, was interested since another occasional tactic is to store them in the same db. 2014-11-22 00:46 But I imagine if you want regions not to access a central mysql db you wouldn't do that 2014-11-22 00:46 /join #osgrid 2014-11-22 00:46 diva: I build and use Wifi, but I don't see an estate management menu. Is this add-on private & separate from your main git repo? Or am I just blind? Or maybe just not current with the code ... 2014-11-22 00:47 smxy, not available in the public wifi 2014-11-22 00:47 it's an addon 2014-11-22 00:47 ok, thanks 2014-11-22 00:47 justincc I don't really need centralized management of prims 2014-11-22 00:47 does it expose and api for web apps? 2014-11-22 00:48 BlueWall, yes. You can write plugins for Wifi 2014-11-22 00:48 to do more stuff 2014-11-22 00:48 ++nice 2014-11-22 00:48 diva: I think one reason for it is that it's simpler to backup a single db than one per simulator 2014-11-22 00:48 it's also a central point of failure... 2014-11-22 00:48 it would be a gigantic DB 2014-11-22 00:48 not if it doesn't contain assets 2014-11-22 00:48 unless ou have a humungous number of regions I guess :) 2014-11-22 00:49 you have a fair amount of regions by now 2014-11-22 00:49 also might make it easier to switch running regions between servers 2014-11-22 00:49 but I imagine with a virtualized approach that's easy enough as well with one db per sim 2014-11-22 00:49 it's easy to do backups locally and dmp them to backup mounts 2014-11-22 00:49 sharing a db for prims across hosts fails when you reach about 150 regions 2014-11-22 00:50 how so? 2014-11-22 00:50 database and network speed make the region misbehave when building 2014-11-22 00:50 just traffic updates/writing new entries? 2014-11-22 00:50 ok 2014-11-22 00:50 the handler thread needs to wait for the db access to complete 2014-11-22 00:50 I also have a funky configurtation for assets 2014-11-22 00:51 and that can take multiple seconds on operations like unlink 2014-11-22 00:51 unorthodox assets P) 2014-11-22 00:51 diva: ah yes, I remember 2014-11-22 00:52 each area has their own asset server 2014-11-22 00:52 how does that deal with items being carried around? 2014-11-22 00:52 and users have an asset server too 2014-11-22 00:53 so bringing an asset into inventory makes a copy of the asset in the users' asset server (HG style) 2014-11-22 00:53 and vice-versa 2014-11-22 00:55 I have a redirect too, just in case assets aren't found locally, the local asset server redirects the request to the users asset server 2014-11-22 00:56 what is the reason for this architecture? is it for performance or so you can clean areas if they go away entirely? 2014-11-22 00:56 we didn't want to have to deal with one single massive asset storage... 2014-11-22 00:57 and to distribute the trash too 2014-11-22 00:57 this way lots of assets that are created during building, etc stay local 2014-11-22 00:58 I didnt want to repeat the mistakes of OSgrid 2014-11-22 00:58 hehe 2014-11-22 00:58 and I'm seriously considering separating nebadon's inventory assets into its own server... 2014-11-22 00:59 my inventory there is pretty small so far 2014-11-22 00:59 im sure it will grow considerably though in time 2014-11-22 00:59 would be an interesting strategy for osgrid, though 2014-11-22 01:00 and give people copies ot their own assets 2014-11-22 01:00 afk walking the dog 2014-11-22 01:00 in fact, I guess one could do it without any osgrid changes 2014-11-22 01:02 you can but your assets are unavailable else where 2014-11-22 01:02 just run HG grid yourself if you want your own assets 2014-11-22 01:02 heh 2014-11-22 01:02 hopefully we can make HG a lot better 2014-11-22 01:02 no, I believe in diva scheme they just get copied over when you put the scene objec tinto inventory 2014-11-22 01:02 and educate people better on how to use HG 2014-11-22 01:02 but yeah, you could just do hg instead :) 2014-11-22 01:03 and not rely on a central service 2014-11-22 01:04 that's precisely what osgrid encourages people to do, rely on a central service(s) ;) 2014-11-22 01:04 not explicitly but implicitly 2014-11-22 01:05 ya I am not saying that will go away 2014-11-22 01:05 but the better HG gets the less depentant on any single central service will lessen 2014-11-22 01:06 err botched that heh 2014-11-22 01:06 OSgrid will continue to play an important role too 2014-11-22 01:06 I still find HG a bit painful myself 2014-11-22 01:06 in what way? 2014-11-22 01:07 passing content is painful 2014-11-22 01:07 permissions break a lot 2014-11-22 01:07 there is definitely some kind of mesh bug with HG 2014-11-22 01:07 viewer cache gets corrupted 2014-11-22 01:07 seems to be something with assets existing in both locations, the departure region and destination region 2014-11-22 01:07 you see yellow pyramids and only a cache clear fixes i 2014-11-22 01:07 it* 2014-11-22 01:08 teleporting is pretty good now 2014-11-22 01:08 yeah, maybe I should just do more HG to experience the pain 2014-11-22 01:09 the only way i can reliably pass content between HG avatars 2014-11-22 01:09 is if both avatars are friends 2014-11-22 01:09 then each avatar goes to their home grid 2014-11-22 01:09 and through profile or IM i pass them content 2014-11-22 01:09 any other way leads to either extra work, or unusable permantely broken perms items 2014-11-22 01:20 nebadon_laptop, have you tried wth Firestorm? 2014-11-22 01:21 i havent 2014-11-22 01:21 I would see those things when using Singularity 2014-11-22 01:21 Firestorm was OK 2014-11-22 01:21 strange, i can try, i dont normally use firestorm though 2014-11-22 01:21 ad its not something im even sure i can trigger every time 2014-11-22 01:22 the chairs at the CC wouldn't rez for me in Singularity 2014-11-22 01:22 hg has one major drawback 2014-11-22 01:23 if that is addressed, then it may cause more widespread adoption in lieu of grids 2014-11-22 01:23 and that is visible neighbors 2014-11-22 01:24 ^yep 2014-11-22 01:24 i love to explore, but it's a bummer that i can't see online friends or group notices 2014-11-22 01:25 many years ago i outlined a long term vision 2014-11-22 01:25 part of that was to remove presence and chat from regions entirely 2014-11-22 01:25 and have them connect to a large scale social net across all "grids" 2014-11-22 01:26 a jabber network or similar 2014-11-22 01:26 built into the viewer in place of the funky linden chat 2014-11-22 01:26 leave only local chat on simulators 2014-11-22 01:26 so you have your friends list apart from grids 2014-11-22 01:26 and can chat with all your friends 2014-11-22 01:26 no mater where inthe hg they're hopping to 2014-11-22 01:26 i always thought even in secondlife grid, scratch the whole chat/group protocols and use something like IRC....just amazes me how much lag there can be just for the whole concept of sending a few bytes of text 2014-11-22 01:27 avination's group chat uses an irc server as the backend and it works like a char 2014-11-22 01:27 m 2014-11-22 01:27 That seems?quite obvious actually. A lot of the SL design of channeling everything through the sim/region doesn't make much sense. 2014-11-22 01:27 there is much to be said for the tried and true 2014-11-22 01:29 i dont know the history of the chat and group chats, i know many years ago it was lag free and worked flawless, then they introduced an update that finally destroyed that :( it always made me curious what on earth they did, but i remmember them justifying it as a requirement to keep up with the growing pains and scalability of the grid 2014-11-22 01:30 well its hard to argue with IRC or XMPP - they do what it says on the tin and they've been polished a long time to do it 2014-11-22 01:30 ^ 2014-11-22 01:32 There's a reason IRC still is in use despite how old it is. :) 2014-11-22 01:32 yaay :) 2014-11-22 01:37 If communications aside from local chat can be moved off the region/grid level that would be quite good. And remove a few potential bug factors from opensim. 2014-11-22 01:42 Melanie_T do you have the viewers talk to the IRC server directly? 2014-11-22 02:40 It would have to be done per message I'd think since any nuber of avs could be in different places from one to another. You can optimize and tweak that sort of system but it'll only get you so far. 2014-11-22 02:40 It's hard to know if LL has cared enough to really work at fixing the system or they just keep it working well enough to avoid riots. :P 2014-11-22 02:40 I would think the teleport mechanism could track it and tell whatever layer to suscribe to whatever needs to be suscribed to 2014-11-22 02:40 like "so and so just TP'd to this sim, lets connect them to the proper IRC channels" 2014-11-22 02:40 That's true 2014-11-22 02:40 but yeah there may be some problems with that approach 2014-11-22 02:40 I think there's also some limit to IRC message size but I suspect thats probably something that can be set on a server 2014-11-22 02:40 I know it can be to some extent since I encounter different maximum message lengths on various networks 2014-11-22 02:40 ah ok... I used to run a gridproxy plugin that relayed all my messages thru a personal IRC server and there was times that long messages were truncated 2014-11-22 02:41 Ok, RFC dictates a 512 character maximum. I'm sure it would be trivial in technical terms to make it larger but non-supporting ends would truncate it I guess 2014-11-22 02:41 I think SL messages are 1024 2014-11-22 02:41 cant remember for sure tho 2014-11-22 02:41 Probably in that range. I know they can be pretty long 2014-11-22 02:43 the sim<->viewer group IM protocol is a huge mess too. It uses the XML login response, CAPS and EventQueue, and UDP 2014-11-22 02:43 it's horrid 2014-11-22 02:43 Gee, that's a surprise lol. 2014-11-22 02:43 lol 2014-11-22 02:44 sounds like someone needs to add a chat extension to the viewer with an eye to getting it encorporated into the TPVr's 2014-11-22 02:46 misterblue: you netsplit off just as I posted this: 2014-11-22 02:46 [17:59] I did this long ago and some people kinda liked it but it was really just a proof of concept and not really a end-user solution http://forge.opensimulator.org/gf/project/jabberimproxy/ 2014-11-22 02:46 [18:00] it worked such that people in SL could chat with opensim users 2014-11-22 02:47 That's basically the concept. Move non-local chat to a more independent level. 2014-11-22 02:47 I think justin did something also so there could be some IM between SL and opensim 2014-11-22 02:48 for a while there some viewers had IRC clients in them 2014-11-22 02:48 yeah I miss that especially with all of these channels for opensim-related stuff heh 2014-11-22 02:49 If something solid can be designed I don't think it would be too hard to get the TPVs to incorporate it. It's getting things hashed out and working that's the hard part. 2014-11-22 02:49 you can probably still run a webchat client in the viewer browser 2014-11-22 02:49 I used to do that way back when 2014-11-22 02:49 merge libpurple *runs and hides* 2014-11-22 02:49 heh 2014-11-22 02:49 libpurple is gpl 2014-11-22 02:49 I think 2014-11-22 02:50 and from some descriptions I've read - a security nightmare 2014-11-22 02:50 oh? hadnt heard that 2014-11-22 02:50 probably in the file send/receive per protocol 2014-11-22 02:51 Well that could certainly be. 2014-11-22 02:51 I dont think I use anything that uses it. I never cared for pidgin 2014-11-22 02:53 I use konversation now but it only talks to a znc one of my servers. No idea what konversation uses 2014-11-22 04:03 ah, the netsplit is over. yay. :) 2014-11-22 05:06 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-22 05:24 for now 2014-11-22 17:05 Bug #7381:04 [SCRIPT] OsParseJSON C# Exemple 14( http://opensimulator.org/mantis/view.php?id=7381 ): Le bogue suivant a été soumis. 2014-11-22 20:13 Bug #7381:04 [SCRIPT] OsParseJSON C# Exemple 14( http://opensimulator.org/mantis/view.php?id=7381 ): A NOTE has been added to this issue. 2014-11-22 21:16 Bug #7371:04 BulletSim-- Crash when have more then 2-3 cut prims physical. 14( http://opensimulator.org/mantis/view.php?id=7371 ): A NOTE has been added to this issue. 2014-11-22 21:47 Bug #7371:04 BulletSim-- Crash when have more then 2-3 cut prims physical. 14( http://opensimulator.org/mantis/view.php?id=7371 ): A NOTE has been added to this issue. 2014-11-22 22:05 Bug #7371:04 BulletSim-- Crash when have more then 2-3 cut prims physical. 14( http://opensimulator.org/mantis/view.php?id=7371 ): A NOTE has been added to this issue. 2014-11-23 00:08 diva: It looks like https://jira.secondlife.com/browse/BUG-7816 has merit. It's been accepted and a MAINT issue created for it. Which means it is on the list of things to fix. Unfortunately MAINT issues are hidden for all of us so we won't know much until a change appears upstream. Impossible to know how long that will be 2014-11-23 00:09 I saw that, Jessica_Lyon. Good news, I guess! If they fix it, will they make any comment on that public JIRA? 2014-11-23 00:09 possibly but not always. 2014-11-23 00:10 And rarely do they say what the actual resolution is, though I may be able to poke someone off the record. 2014-11-23 00:10 well, I guess we'll see the code change at some point, if they change it 2014-11-23 00:10 yup 2014-11-23 00:10 the fact that its been accepted though is a sign that someone at the lab agrees with you ;) 2014-11-23 00:11 I'll have a fix for it for opensim soon. It's not just switching it to FALSE; it needs a little bit more love, just a little. 2014-11-23 00:11 lol, I'll look forward to seeing what you come up with 2014-11-23 00:11 :) 2014-11-23 00:13 the thing is that if you switch it to FALSE, sometimes the avie gets stuck in a walking animation. So the logic in send_agent_update needs a little bit more love. 2014-11-23 00:13 just a little :) 2014-11-23 00:14 We used to have a feature.. originated from emerald... actually it was before emerald but anyways. Phantom.. It was the ultimate movelock really. By setting your av phantom you stopped sending agent updates and the simulator didn't know where you were essentially. Greifers couldn't do anything to you. 2014-11-23 00:15 LL inadvertently broke that feature while fixing something else sadly. 2014-11-23 00:17 of course the caveat was that you couldn't move anywhere unless you dbl click tp'd. And if someone had placed an orbiter under you using scripted push, your bounding box was probably miles above you when you came out of phantom, instantly sending your avatar to meet with it. So you had to tp before you turned off phantom. 2014-11-23 00:18 I've had my avie get stuck in walking animation a lot recently but I'm using Replex which I doubt has any of your changes diva 2014-11-23 00:18 oh really? 2014-11-23 00:18 ive had avatar stuck in sit pose a lot 2014-11-23 00:18 so maybe something else going on? 2014-11-23 00:19 the stuck walking anim happens on any viewer. Sometimes it's AO caused. 2014-11-23 00:19 oh ok 2014-11-23 00:19 I think sometimes the simulator doesn't get the state change data when you stop walking 2014-11-23 00:19 well its recent 2014-11-23 00:19 or I only remember it being recent ;) 2014-11-23 00:19 it's been an SL thing for as long as I can remember 2014-11-23 00:19 We also get stuck in sitting animation 2014-11-23 00:20 or standing anim.. even while walking around. Which is kind of creepy 2014-11-23 00:20 I dont really know what controls the walking anim but I thought it was from movement from physics somehow 2014-11-23 00:20 no your av is always physical unless you sit 2014-11-23 00:20 not AgentUpdate 2014-11-23 00:21 then the agent updates thing may be as simple as switching it to FALSE. But I was plannign to look at the stuck animation, and I may still do it. 2014-11-23 00:21 well you can always just set it to FALSE and wait for complaints ;) 2014-11-23 00:21 best to be thorough.. mhm. Especially something that could potentially have some very significant side effects if wrong. 2014-11-23 00:22 assuming any complaints can be related to setting it FALSE 2014-11-23 00:22 you assume people will know where to complain to 2014-11-23 00:22 or care enough to complain even 2014-11-23 00:23 we'll just say "It's a viewer problem" :D 2014-11-23 00:23 Though that problem is probably a bigger problem in SL than Opensim 2014-11-23 00:23 ACTION ducks 2014-11-23 00:23 haha 2014-11-23 00:23 hmm... I must llLearnToGrammar 2014-11-23 00:23 I have been using the OnLook viewer for the past few days where I set that to FALSE, and the only thing I noticed was the stuck walking animation from time to time. Maybe this happened before too, but I wasn't sensitive to it 2014-11-23 00:24 but other than that I haven't seen any changes in behavior 2014-11-23 00:24 I'll wait for llLearnsToWriteAScriptingLanguage() before I llLearnToGrammar() 2014-11-23 00:24 haha! 2014-11-23 00:25 I still want this: http://wiki.secondlife.com/wiki/LlGetPizza 2014-11-23 00:25 LOL 2014-11-23 00:25 haha 2014-11-23 00:26 That needs to be updated to Ebbe Linden though 2014-11-23 00:26 Marc's not here man! 2014-11-23 00:26 Thank goodness. :) 2014-11-23 00:26 agreed 2014-11-23 00:27 My jira never got fixed :( https://lists.secondlife.com/pipermail/jira-notify/2011-December/311462.html 2014-11-23 00:28 I would totally support that jira. 2014-11-23 00:28 I have quite a collection myself. 2014-11-23 00:28 But LL doesn't do bears anymore sadly.. at least it isn't mandatory like it used to be. 2014-11-23 00:29 https://jira.secondlife.com/browse/SVC-2648?page=com.atlassian.jira.plugin.system.issuetabpanels%3Aall-tabpanel 2014-11-23 00:29 Shame that... Not because I like bears but because it forced new staff to learn just how difficult it is to build in SL. 2014-11-23 00:29 ya I have a pretty large collection 2014-11-23 00:30 it wasnt easy chasing all those Lindens down either 2014-11-23 00:31 Anyway, Jessica_Lyon thanks for point that jira to them. Hopefully they'll fix it. 2014-11-23 00:31 fingers crossed. 2014-11-23 00:53 I was going to gzip my IARs, until I realized they are created gzipped already. Does anyone know what level compression is used though? I'm hoping -9/--best. 2014-11-23 00:54 Same question re: OAR files 2014-11-23 00:56 Nevermind. I found it. For both, it's: CompressionLevel.BestCompression 2014-11-23 00:56 yay 2014-11-23 00:57 I forgot I can search the code. :) 2014-11-23 01:18 diva: http://www.npr.org/2014/11/22/365968465/after-backlash-computer-engineer-barbie-gets-new-set-of-skills 2014-11-23 01:22 There have been several articles about that over the pas few days including comments from code.org 2014-11-23 01:23 I think diva was involved in the design of that Barbie 2014-11-23 01:24 ACTION just wants the pink laptop..... 2014-11-23 01:24 http://www.theverge.com/2014/11/19/7245461/feminist-barbie-hacker-engineer-fix 2014-11-23 01:27 I see plenty of pink laptops, don't think they came out of the factory that way. 2014-11-23 01:27 lol 2014-11-23 01:27 well I dont think diva was involved with the book, only the doll 2014-11-23 01:31 I loved the rewrite that was done of that horrid original book. 2014-11-23 01:35 Itching for a makeover http://www.dell.com/uk/p/alienware-18/pd?oc=n00aw814&model_id=alienware-18 2014-11-23 01:40 Wow. Max that out and take their silly tablet too and it costs 4868.39 2014-11-23 02:18 Asus is way nicer 2014-11-23 02:19 http://www.asus.com/us/site/g-series 2014-11-23 02:21 http://www.newegg.com/Product/Product.aspx?Item=N82E16834232199&cm_re=g751jt-_-34-232-202-_-Product 2014-11-23 02:25 Lol high-end gaming laptops 2014-11-23 02:26 :) 2014-11-23 02:26 nebadon_laptop, got my regions back on SuSE 13.1 last night and they've been running non-stop. 2014-11-23 02:27 nice 2014-11-23 02:27 I need to file a bug report about those crashes. 2014-11-23 02:27 I'll have to see if I can repro in a VM I guess. 2014-11-23 02:28 should be able to 2014-11-23 02:28 i was able to 2014-11-23 02:28 Barbie computer engineer is a major hit! everyone likes her, especially now that she is a feminist hacker :) 2014-11-23 02:29 I guess it wold be good to shoot out an email to the lists to warn people to beware. 2014-11-23 02:31 yea probably a good idea 2014-11-23 02:44 I swear to god, this viewer is a bit bipolar 2014-11-23 02:45 it makes 2 requests to simulator features to every sim it knows about 2014-11-23 02:45 and then it makes 2 requests to the destinations URL if is it set 2014-11-23 02:51 Isn't that more repetitive/redundant (see what I did there?), rather than bipolar? :) 2014-11-23 02:51 similar to continuiously sending the avatar update -- if once is good twice, thrice, zillions is better :) 2014-11-23 02:51 hehe 2014-11-23 02:51 hehe 2014-11-23 03:02 mmmm packets nom nom nom 2014-11-23 03:13 diva: How about a map member of some User class, m_LastSent, where if (m_LastSent[service_type] > MINIMUM_REQUEST_INTERVAL) { m_LastSent[service_type] = unix_timestamp; sendPacketFor(service_type); } 2014-11-23 03:14 Erm 2014-11-23 03:15 unix_timestamp - m_LastSent[service_type] > MINIMUM_REQUEST_INTERVAL 2014-11-23 03:17 That should reduce bandwidth one way, and cpu load on the server. 2014-11-23 03:17 I need to understand better what the heck the viewer is tring to do... The double SimulatorFeatures, it seems like the first time it always fails, for some reason; it always received 0 bytes. Then it asks again. Not sure what the deal is with the destinations URL, because that doesn't go through WinGridProxy 2014-11-23 03:18 Huh, does Singu do that? 2014-11-23 03:18 yes, I'm using Singu 2014-11-23 03:19 It shouldn't go there at all unless the browser is open 2014-11-23 03:19 for this particular test 'm doing 2014-11-23 03:19 The destinations guide* 2014-11-23 03:19 I'm pulling World->Destinations 2014-11-23 03:19 oki 2014-11-23 03:19 sec 2014-11-23 03:19 and whenever I do that, my server gets 2 requests 2014-11-23 03:21 wait 2014-11-23 03:21 close the destinations guide and teleport 2014-11-23 03:21 do you get a single use? 2014-11-23 03:21 what do you mean? 2014-11-23 03:22 The test I'm doing is: login, pull up destinations ==> server gets 2 requests 2014-11-23 03:22 Destinations guide in the viewer, have the url change to see if it is used when the destinations guide is closed. 2014-11-23 03:22 Oh 2014-11-23 03:23 So nothing else was opened and you already have caps? 2014-11-23 03:23 SimulatorFeature behaviour is similar on SL. The first one 0 bytes, occurs very early in the logn process, the second returns around 600 bytes. 2014-11-23 03:24 yeah Liru, this is a striaght login into a region that sends the destination guide URL through sim features 2014-11-23 03:26 zadark, yes, I'm pretty sure this is a buglet in the viewer, not in opensim 2014-11-23 03:26 I remember seeing that in the Linden grid too 2014-11-23 03:27 Agree, I have not found any valid reason. 2014-11-23 03:27 Careful about tugging on threads in the viewer. You might never bee seen again. 2014-11-23 03:28 -e 2014-11-23 03:28 the viewer's alright. I'm not as scared of it as I was before. 2014-11-23 03:30 Besides, if you tug any dangerous strings, I will be there to catch you as you descend to your doom 2014-11-23 03:31 yey ! :) 2014-11-23 03:31 lol 2014-11-23 03:42 ACTION has enough tails to become a helicopter. 2014-11-23 03:47 well, my user-taylored destination guide is working, modulo the viewer requesting it twice: http://imagebin.ca/v/1iBjsa7ujOyC 2014-11-23 03:48 diva: There are several messages that behave in a similar manor, AgentState and EnvironmentSettings as an example. Somerepeat several times before the server responds. Could be akin to children in the backseat of a car saying 'are we there yet' 2014-11-23 03:49 are those over http? 2014-11-23 03:49 Yes, Caps 2014-11-23 03:49 geez 2014-11-23 03:52 I never noticed those, but I noticed SimFeatures before. This has been there for a while 2014-11-23 03:53 do those also return 0 the first time? 2014-11-23 03:53 Yes 2014-11-23 03:53 well, the server certainly doesn't send 0 bytes. It gets the request, and it sends the right data. The client must kill the request midway 2014-11-23 03:55 GetDisplayNames and AvatarRenderInfo are 2 more, the one most prevvalent is GetMesh 2014-11-23 03:59 diva: question about last night's conversation about distributed DBs. Do you have a DB per region or per region server? 2014-11-23 03:59 do you see the same behavior in SL diva? 2014-11-23 04:01 Actually, s/region/simulator/, I think. 2014-11-23 04:04 at Encitra and pretty much every grid i manage always has a database per region policy 2014-11-23 04:04 That's a lot of DBs to backup. 2014-11-23 04:04 its but think about it in reverse 2014-11-23 04:05 what if you want to restore just 1 region 2014-11-23 04:05 It's less to restore. 2014-11-23 04:05 then what? 2014-11-23 04:05 ya 2014-11-23 04:05 extracting a single region from a massive DB dump is not fun 2014-11-23 04:06 I've been working on re-architecting my grid, so I take all this in and mull it over. :) 2014-11-23 04:06 zadark GetMesh is also twice? 2014-11-23 04:06 multiple database/mysql instance? 2014-11-23 04:06 1 mysql, many DBs I imagine 2014-11-23 04:07 per server 2014-11-23 04:07 I have around 12 instance running 2014-11-23 04:08 but that is everything on one machine atm. 2014-11-23 04:08 its just 1 mysql instance 2014-11-23 04:08 but each region had its own db 2014-11-23 04:08 I have one master DB with multiple grid's DBs in the one MariaDB instance. 2014-11-23 04:08 And then I set up two slaves. 2014-11-23 04:08 well 1 mysql instance per physical server 2014-11-23 04:08 But that's still one DB per grid. 2014-11-23 04:08 its not a centralised mysql 2014-11-23 04:09 I'm just trying to wrap my brain around going from one DB to 45 ... 2014-11-23 04:09 the multi tools don't work very well 2014-11-23 04:09 if you have good scripts, the number of databases shouldnt really matter 2014-11-23 04:10 diva: GetMash is many times repeated. Not sure I understand the behaviour yet. 2014-11-23 04:10 its the difference between spending 10 minutes making a script and 30 minutes making a script 2014-11-23 04:10 thats about the only difference 2014-11-23 04:11 zadark maybe mesh does the same thing as textures -- request different levels of detail in separate requests (I think that's how textures work) 2014-11-23 04:11 Well, I already have a script that backs up the entire MariaDB instance, regardless of the number of DBs in it. I could do that per server. But that still doesn't make it easy to restore a single DB. 2014-11-23 04:11 I'd still need to script that. 2014-11-23 04:11 i have mysqldump do each table individually 2014-11-23 04:11 its 1 liner 2014-11-23 04:12 you just repeat as many times as needed 2014-11-23 04:12 I'm using Percona's backup tool to do a hot backup of the entire instance. 2014-11-23 04:13 I maed one that backs up each region database and rotates them. Keeping 7 days of backups, then a weekly. 2014-11-23 04:13 I run it against a slave. 2014-11-23 04:14 diva: I see what you mean, intriguing stuff. I will keep digging. 2014-11-23 04:15 I'll look at doing more granular backup. 2014-11-23 04:15 Starting build #3885 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-23 04:16 btw, Percona has lots of tools for free that are really useful, aside from their backup program. 2014-11-23 04:16 I highly recommend them. 2014-11-23 04:19 Project opensim » mono-2.10.8.1 build #3885: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3885/ 2014-11-23 04:19 diva: Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL 2014-11-23 04:41 Ok I have a question for opensim devs... I have a user who seems to think we have a backdoor because of the error message that comes up from the following repro.... 2014-11-23 04:42 " 2014-11-23 04:42 1.............Set up an opensim standalone system using the most current Diva distro. 2014-11-23 04:42 2..............Set up a user account using account console, with an empty email address 2014-11-23 04:42 3..............Set up a test region and login to it using FS, 2014-11-23 04:42 4..............Click on Avatar->Preferences and get that error popup. 2014-11-23 04:42 5...............Examine the server console and get this message:- 2014-11-23 04:42 '22:38:16 - [PROFILES]: User preferences request error - No Email address on record!' 2014-11-23 04:42 6...............Using the Diva web interface, edit the account and add an email address 2014-11-23 04:42 7................Relog to the test region and open preferences, and no error produced. 2014-11-23 04:42 This tells us that even if logged into Secondlife,, when a user opens the FS preferences, it grabs the users email address. 2014-11-23 04:42 " 2014-11-23 04:43 The error "No email address on record" does not exist in the viewer code, which means it is being returned by the server. My question is... is the opensim software returning that error message. 2014-11-23 04:44 This user believes we are stealing folks email addresses when they open preferences. 2014-11-23 04:48 Oh.. I missed the first paragraph.. 2014-11-23 04:48 "[11:10:56 PM] Whirly Fizzle: I and a few professional programmers tried to trace why there was this "Error retrieving preferences" in firestorm,,,, and we found out, that every time the Preferences option is clicked on, it scans the users account for their email address, and the only conclusion as to why this happens is that this is some sort of 'backdoor' that sends that email address to... 2014-11-23 04:48 ...whoever at the making of FS, we tested this by these steps,,,, oh it seems clever that the users of Secondlife can not test this because user accounts cannot have a blank email address,,, anyway, this is how we found out." 2014-11-23 04:48 that wasn't whirly who said it btw lol. She was relaying the copy/paste. 2014-11-23 04:48 Anyway, any insight would be appreciated. 2014-11-23 04:48 I get that error on replex sometimes 2014-11-23 04:49 I believe all the viewers will return that error. I suspect it's to do with the email offline messages option in preferences 2014-11-23 04:49 I think I got it while hg teleported to cc grid 2014-11-23 04:49 and opening prefs 2014-11-23 04:49 I'd just like to be able to explain why that error is coming up. 2014-11-23 04:50 Most likely it returns on the LL viewer too except that one cannot test since the LL viewer doesn't connect to other grids 2014-11-23 04:50 well it can... 2014-11-23 04:50 you have to binary edit it 2014-11-23 04:50 change the uri 2014-11-23 04:50 That string shows up in UserProfilesService.cs twice. 2014-11-23 04:51 TY Smxy! 2014-11-23 04:51 lines 179 and 214 2014-11-23 04:52 but why would it show up while opening viewer prefs dialog? 2014-11-23 04:52 In UserPreferencesUpdate() and UserPreferencesRequest() 2014-11-23 04:52 not sure 2014-11-23 04:54 maybe its trying to display something that isnt available in hg regions? 2014-11-23 04:55 like if its an email address, maybe that's not something thats shared with foreign regions? 2014-11-23 04:56 well the viewer doesn't actually store an email address. 2014-11-23 04:57 Just talked to Cinder. She points out that in SL there has to be an email address on file so that error cannot happen on the LL grid. But on opensim it is not enforced. 2014-11-23 04:57 just tried it where I saw it before. Cant replicate now 2014-11-23 05:05 I've just spoken to the user. Hoping he pops in here. Also, cinder pointed me to http://opensimulator.org/mantis/view.php?id=6896 2014-11-23 05:10 This is the file with that string in it: https://dl.dropboxusercontent.com/u/16941610/UserProfilesService.cs 2014-11-23 05:10 TY! 2014-11-23 05:20 Ah, in our prefs... our viewer requests the email address so it can be displayed to the user so they know what email its being sent too. http://jessicatrinity.com/imagess/20141123052025181.jpeg 2014-11-23 05:23 And if it's not there, in OpenSim, you'd get that message back from the file I linked. 2014-11-23 05:24 yup 2014-11-23 05:25 Mystery solved! ty guys for your help! 2014-11-23 05:25 You're welcome. I hope it satisfies your user. 2014-11-23 05:49 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-23 06:34 Jessica_Lyon: I have one for you: Why is it that just about every time I log into my grid, which uses Windlight, and with my viewer set to use it too (I see it checked in the quick prefs), I have to go to World -> Region Details to get it to kick in? 2014-11-23 06:34 Just pulling up that dialog gets it to kick in. 2014-11-23 06:50 oh about that e-mail address thing and error that occurs 2014-11-23 06:51 on a standalone, the error occurs if the e-mail is left blank...as mentioned that opensim doesn't require it. if i add it, it does not generate the error. However with hypergrid enabled the error always occurs, whether an e-mail is in the database or not, that part im not sure about, and haven't been able to explain that one to people that get it 2014-11-23 06:52 i might understand that error happening if you were somewhere on the hypergrid and not your own grid, but even when on your own grid it still happens 2014-11-23 07:02 Our profiles are HG-enabled. That may be related. 2014-11-23 10:54 Jessica_Lyon: I am reading backlog (cannot sleep) and Although you were probably answered, there is a viewer display of account info in preferences and a corresponding checkbox to toggle whether offline emails get sent to the sisplayed email 2014-11-23 10:55 Yep, answered, as I thoight X3 2014-11-23 11:00 Gawd this insomnia is driving me nuts 2014-11-23 11:59 Bug #7381:04 [SCRIPT] OsParseJSON C# Exemple 14( http://opensimulator.org/mantis/view.php?id=7381 ): Le bogue suivant a été résolu. 2014-11-23 13:53 smxy: that's a good question... it shouldn't obviously, I'll have to try reproducing that and get back to you. 2014-11-23 13:53 ACTION sends LiruCookies sleeping pills with a thank you card! 2014-11-23 14:46 Where is that place to toggle the email forwarding in Firestorm? 2014-11-23 14:49 Oh, found it. 2014-11-23 15:00 ox64-p, I cannot reporoduce that here. 2014-11-23 15:01 If I remove the email from the UserAccount table and the profiles.usersettings tables I get an error on the console and a message in the viewer... 2014-11-23 15:02 If I add the email to the UserAccounts, I get no message but I see no email listed in the viewer in that dialog. 2014-11-23 15:02 This is Firestorm. 2014-11-23 15:06 get that error too in Singurality 2014-11-23 15:09 I'm going to look into it. 2014-11-23 15:09 In firestorm it just lists the email address as () if there is one in the UserAccounts and not the profile 2014-11-23 15:55 ox64-p, I cannot reporoduce that here. <-- on a grid that's hypergrid enabled? 2014-11-23 15:56 ox64-p, Hg enabled Standalone - but I was able later ... 2014-11-23 15:56 oh ok 2014-11-23 15:57 i was always recreating the error with or without e-mail on HG enabled grid 2014-11-23 15:57 It has email addresses in 2 places. 2014-11-23 15:58 It could be the UserAccountService settings in the profiles too. 2014-11-23 15:58 If that is the case, then it is legit 2014-11-23 15:59 But, I'm changing the logging in that case to show what it actually is. 2014-11-23 16:00 sounds good to me...it's never caused any problems. I just saw jessica talking about it last night 2014-11-23 16:01 with the hypergrid enabled, im not even sure if the "error requesting preferences" has anything to do with the e-mail like it does on the standalone, because i don't see any message being logged on the robust console about it in hypergrid mode, like i do in regular grid mode 2014-11-23 16:02 you might see them on the Robust console 2014-11-23 16:02 I will test this on the grid too before I push it. 2014-11-23 16:36 oh wow, this is bad 2014-11-23 16:37 ? 2014-11-23 16:37 the viewer's behavior on choosing Destinations... 2014-11-23 16:38 the lady is digging into code that hasn't been looked at in a long time 2014-11-23 16:39 yeah, Iand I was not joking when I said the viewer is bipolar: http://pastebin.com/CJ8krBgH <--- it stays like that forwver until I close the destinations window: true, false, true, false... 2014-11-23 16:40 Nothing to do with it working with Ajax? 2014-11-23 16:42 I doubt anything that makes a flag switch from true to false very fast and continuously is a desired behavior... 2014-11-23 16:43 maybe its polling for autoplay? 2014-11-23 16:49 In SL that window is dynamic because it is using ajax to pull updates for different categories. 2014-11-23 16:50 this flip happens very fast. Can't tell exactly cos there's no time stamp, but something like 10/sec 2014-11-23 16:50 But, I don't see where that would need to be needing that kind of thing in the background. 2014-11-23 16:51 oh interesting. It only does it if the wondow is in focus 2014-11-23 16:51 if I click elsewhere it stops doing it, but if I click the destination window it starts again 2014-11-23 16:51 this just can't be right 2014-11-23 16:51 swutching to visible/invisible this fast 2014-11-23 16:52 Mayb if you find enough bugs, they'll add the --loginuri back to the viewer? 2014-11-23 16:53 :) 2014-11-23 16:53 so this is before you even log in? 2014-11-23 16:53 what do you mean destination window? 2014-11-23 16:53 the destination guide? 2014-11-23 16:53 is it available before login? 2014-11-23 16:53 let me check 2014-11-23 16:53 I dont' think so 2014-11-23 16:53 i wasnt sure if you mean the destiation box on login screen 2014-11-23 16:53 or the HTML destination guide? 2014-11-23 16:53 html destination guide 2014-11-23 16:53 ok 2014-11-23 16:53 in Singu, it's World->Destinations 2014-11-23 16:53 do a test 2014-11-23 16:54 change the code in the HTML 2014-11-23 16:54 and see if the viewer updates 2014-11-23 16:54 change the code how? 2014-11-23 16:54 oh just make a change so you see visible change in the HTML 2014-11-23 16:54 the service sends a static page 2014-11-23 16:54 and see if the viewer is maybe refreshing that content? 2014-11-23 16:54 LL uses that kind of window for all kinds of stuff now 2014-11-23 16:54 profiles 2014-11-23 16:54 not just the limited scope that OpenSim uses it for 2014-11-23 16:55 yes, they use web applications to program those 2014-11-23 16:55 im thinking they want to keep it constant always maybe 2014-11-23 16:55 they probably use a proxy to throttle requests server side again in these situations 2014-11-23 16:56 I think they are able to make a more generic viewer and put a lot of the content generation for those windows in web apps 2014-11-23 16:56 Also, they could present different content depending on the user 2014-11-23 16:56 no, this is not about network. This is about graphics. Thank god the flip of this flag doesn't end up in repeated HTTP requests! 2014-11-23 16:56 A/B product testing, etc. 2014-11-23 16:57 ah 2014-11-23 16:57 no, this just feels wrong. There's no way they would add an INFO message on a method that they expect to be called 10/sec... 2014-11-23 16:57 they're flipping the visibility of the scene with that? 2014-11-23 16:57 no, the visibility of the window 2014-11-23 16:59 I wonder about that code in Singularity because that is a V3 feature. 2014-11-23 16:59 ya good point that was probably backported perhaps even differently that v3 since the license is different? 2014-11-23 16:59 I wonder if Kokua does the same thing 2014-11-23 17:00 hmm, I tried to check the profiles, but it looks like the profiles in opensim still binds to the old windows 2014-11-23 17:00 yes 2014-11-23 17:01 there is a hack 2014-11-23 17:01 to make it work using new styles 2014-11-23 17:01 is there anything else I can check that pull up an html page? 2014-11-23 17:01 hmm 2014-11-23 17:01 web search 2014-11-23 17:01 I started soem work on web profiles about the time LL pulled the --loginuri 2014-11-23 17:01 it might point to SL though 2014-11-23 17:01 or maybe metaverseink 2014-11-23 17:01 not sure 2014-11-23 17:01 ok, web search doesn't do the flipping 2014-11-23 17:01 hmm i dont think sing has that 2014-11-23 17:02 should be abel to pull up a url in the web viewer? 2014-11-23 17:02 diva 2014-11-23 17:02 try f1 key 2014-11-23 17:02 ok, that doesn't do it either 2014-11-23 17:03 i wonder if LL is some how passing variables to the viewer via HTML some how? 2014-11-23 17:04 something the destination guide expects to get? 2014-11-23 17:04 so its goes nuts looking for it? 2014-11-23 17:04 ajax 2014-11-23 17:05 web search windows just does this once INFO: LLMediaCtrl::handleVisibilityChange: visibility changed to true 2014-11-23 17:05 they have javascript using ajax updates 2014-11-23 17:05 the page that I return on the destinations does not have javascript 2014-11-23 17:05 it can 2014-11-23 17:05 i wonder 2014-11-23 17:06 so can the search window, and it's not doing the switching 2014-11-23 17:06 in SL does that window poof once you select a destination 2014-11-23 17:06 ? 2014-11-23 17:06 you can run full blown web apps on the backend for those windows 2014-11-23 17:06 there's just no way that this is a correct behavior! 2014-11-23 17:06 heh ya doesnt sound good 2014-11-23 17:06 not sure if it's Singu-specific 2014-11-23 17:06 can you test in SL? 2014-11-23 17:06 I gues I can 2014-11-23 17:06 let me test there 2014-11-23 17:07 ya be interesting to see if you get same behavior 2014-11-23 17:07 this is the SL version of destination guide 2014-11-23 17:07 http://secondlife.com/destinations 2014-11-23 17:07 its way more complex than what we do now 2014-11-23 17:08 I think you will also find that the most current SL viewer is very very different than singularity is 2014-11-23 17:08 I think they asre switching depending on how it is accessed. 2014-11-23 17:08 ya likely 2014-11-23 17:09 in world, there's a line of little sub-windows for categories 2014-11-23 17:09 you can interact with those. 2014-11-23 17:09 but, it has been a while since I've been there looking around 2014-11-23 17:09 haa, the beta grid's not what it used to be either. 2014-11-23 17:10 ya 2014-11-23 17:11 looks like a nuclear bomb went off in beta grid 2014-11-23 17:13 yup same behavior there 2014-11-23 17:13 with Singularity 2014-11-23 17:19 and this is not even what I wanted to look at this morning! I was chasing the double HTPP request... 2014-11-23 17:20 Aren't rebbit holes fun? ;) 2014-11-23 17:20 rabbit* 2014-11-23 17:21 nebadon_laptop: The destinations URL you gave is not the one the viewer uses for the ribbon of destinations, I think. That one is: http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/agni/guide.html - at least that was the one lkalif had pointed us at. 2014-11-23 17:22 that's it 2014-11-23 17:23 this is interesting 2014-11-23 17:23 http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/agni/js/guide.js 2014-11-23 17:23 :) 2014-11-23 17:27 its interesting too that it doesnt act the same way in firefox as it does in their viewer 2014-11-23 17:29 ya they must be passing custom things that only the LL viewer understands or something 2014-11-23 17:29 if you select a category in the web browser it doesnt display correctly 2014-11-23 17:39 it may arrange those little windows around in whatever container it has. 2014-11-23 17:40 the first level is the same, but descending into a category shows them in a jumble. 2014-11-23 17:40 ya in the viewer those are actually hover boxes 2014-11-23 17:40 the text 2014-11-23 19:15 I have wondered why Singu / Replex are showing excessive UDP traffic in the stats window. Maybe Diva's fix will cut that stat down to size. :) 2014-11-23 19:32 I notice that the LL viewer uses different labeling for bandwidth in the stats window, now. The LL viewer bandwidth stat is now labeled "UDP Data Recieved" and the unit size being reported is labeled "KB/s." The Lab is in the process of moving most of their services off of UDP and onto TCP (HTTP). +1 to that move. -1 to them for not including a TCP(HTTP) bandwidth stat or a total bandwdith 2014-11-23 19:32 stat, though. Another -1 to them for mislabeling the bandwidth unit for their UDP stat. The stat seems to be reporting Kb/s, but it is mislabeled KB/s. I'm watching the stat bursting to 900 KB/s. That translates to 7.2 Mb/s. There is no way I'm recieving 7.2 Mb/s UDP traffic on my 2.8 Mb/s DSL connection. Lol. 2014-11-23 19:33 Yes. Big difference between 'B' and 'b'. 2014-11-23 19:33 x8, in fact :) 2014-11-23 19:34 Who would expect the LAb to now the difference? Lol. 2014-11-23 19:34 *know .hehe 2014-11-23 19:35 Someone should tell the LAB that bits per second is more commonly used to refer to communication spped than BYTES per second, eh. :) 2014-11-23 19:36 God, I caint type today. Moar coffee... 2014-11-23 19:37 Did I see, somewhere in the mists of backscroll, that someone is working on adding HTTP keep-alive and pipelining to OpenSim's network bag of tricks, like the Lab is currently doing? 2014-11-23 19:39 Whip them HTTP connections till they work HARDER!!! 2014-11-23 19:40 "LInden Lab reports today that they plan to lay off 30% of their HTTP network packets, in a move to 'streamline' network operations." Giggle. 2014-11-23 19:43 OpenSuSE Reply ... 2014-11-23 19:43 I tested that a hello world did not crash. 2014-11-23 19:43 Your backtrace looks as though there are hundreds of threads running. 2014-11-23 19:43 So maybe something about threads and locks changed in the kernel. 2014-11-23 19:43 Would be nice if you could give a small/simple reproducer for this problem. 2014-11-23 19:43 I guess I'll turn them on to OpenSim 2014-11-23 19:44 Wow. Hello World works, so it isn't Mono? lol 2014-11-23 19:45 I don't know how to make a simple example. 2014-11-23 19:57 ... I don't think this is a problem of the openSUSE mono packaging. 2014-11-23 19:59 Starting build #3886 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-23 19:59 No, since you built Mono too and it still failed. 2014-11-23 19:59 ACTION changes the channel title to "Your backtrace looks as though there are hundreds of threads running." 2014-11-23 19:59 lol jk 2014-11-23 19:59 heh 2014-11-23 20:00 But I AM gonna get that printed on a tee-shirt... 2014-11-23 20:01 "Your backtrace looks as though you are trying to test actual software..." 2014-11-23 20:01 I can technically agree with that point. But, there is in issue with the version of Mono packaged with 13.2. So, the question is, do we close this report and hope the Mono gets updated, or leave it open and try to escalate the issue with the Mono team and close the bug when it is fixed in OpenSuSE? 2014-11-23 20:01 Thanks 2014-11-23 20:02 Lol new slogan, OpenSuSE - Works great when you don't need it to. 2014-11-23 20:03 Project opensim » mono-2.10.8.1 build #3886: SUCCESS in 7 min 44 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3886/ 2014-11-23 20:03 bluewall: Fix handling of user preference updates where no email address is supplied 2014-11-23 20:05 Oren filed a report with Xamarin, but I think OpenSuSE will not upgrade to the fixed version unless they are provoked. 2014-11-23 20:05 But you can get around that by building your own, if Mono fixes their issue with the kernels. 2014-11-23 20:09 smxy, yes. But, we have reccomended OpenSuSE for years. And if we have users upgrading to broken releases that never get fixed, it's bad for us. 2014-11-23 20:10 Hopefully, they pass the info along to Xamarin/mono packagers and update the version in the distro asap. 2014-11-23 20:13 isnt Linus pretty struct about kernel changes that affect applications? maybe shooting him an email might get something happening 2014-11-23 20:13 *strict 2014-11-23 20:13 Ohhhlol 2014-11-23 20:13 He might give us the Nvida speech? 2014-11-23 20:14 could even be some dramatic emails :) 2014-11-23 20:15 Dear Linus, You did something bad in the new kernel and it won't even run my little Hello (Virtual) World program. 2014-11-23 20:16 LOL 2014-11-23 20:16 It's ok for things like that to happen on occasion, and they usually get fixed pretty quick. 2014-11-23 20:17 But, OpenSuSE has been negecting Mono upgrades for a while now. 2014-11-23 20:17 Hey, as long as 'Hello World' works, what could be wrong? :) 2014-11-23 20:18 So, this will have to be lived with until OpenSuSE 13.3. 2014-11-23 20:18 Lol, yeah. 2014-11-23 20:18 well srsly the APIs shouldnt change 2014-11-23 20:19 dahlia, If I had some real clue about what changed to cause the crashes I would go for it. 2014-11-23 20:19 ++ 2014-11-23 20:19 ACTION wonders if there's linux distros with a 3.11 kernel other than SuSE that this could be tested on. 2014-11-23 20:19 Oren ried on other distros. Same issue. 2014-11-23 20:19 kk 2014-11-23 20:19 tried* 2014-11-23 20:20 hopefully soon .net will be available for linux and we can all just punt on mono 2014-11-23 20:20 Oren said he had the issue on whatever they run on Amazon 2014-11-23 20:20 It seems to be the newer kernels that're the common denominator. 2014-11-23 20:20 dahlia, Miguel said he wanted Mono to outperform the .net one, lol 2014-11-23 20:20 I use debian but if its the kernel then whatever distribution wont matter 2014-11-23 20:20 outperform? good luck 2014-11-23 20:20 Right dahlia. 2014-11-23 20:21 https://bugzilla.xamarin.com/show_bug.cgi?id=24755 2014-11-23 20:21 https://bugzilla.opensuse.org/show_bug.cgi?id=906714 2014-11-23 20:22 yeah MS has been doing a lot of linux kernel contribution lately so I expect the opensource will work better with all those devs involved 2014-11-23 20:24 You say that like the non-MS folks aren't real devs. 2014-11-23 20:25 lol, they assigned the bug to me % 2014-11-23 20:26 Don't know what that means in their system? 2014-11-23 20:28 You've been hired. See HR for the benefits package. 2014-11-23 20:28 :) 2014-11-23 20:29 ha 2014-11-23 20:31 and no, really, i said that like MS devs have been getting down and dirty with the linux kernel directly as they drop desktop and aim for cloud as a business model 2014-11-23 20:32 there's good devs on both sides 2014-11-23 20:32 and threading + network are two area that have to work really well for Azure hosting linux to pay off for them 2014-11-23 20:32 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): has been SUBMITTED. 2014-11-23 20:33 yeah - I never said a thing about mono devs but everyone assumes I meant something bad - no helping what people assume 2014-11-23 20:37 I hope that Azure Linux hosting works, because $WORK just asked me to start moving our Linux server to Azure, starting nex week ... 2014-11-23 20:38 our servers* - plural. 2014-11-23 20:38 About 100 of them. 2014-11-23 20:38 Tell them if they want more deductions at tax time - just give you a whopping raise :) 2014-11-23 20:39 heh. Next week I find out if I get a raise this year, and, if so, how much. 2014-11-23 20:39 It'll be paltry, I'm sure. 2014-11-23 20:39 let's hope that's all good news and sunshine smxy 2014-11-23 20:39 One can hope. :) 2014-11-23 20:44 smxy: can you talk about why they chose azure? 2014-11-23 20:47 It was cheaper than Amazon. :) 2014-11-23 20:47 Pure and simple. 2014-11-23 20:49 something that will probably change next week... prices are all over the place and changing all the time 2014-11-23 20:49 might want to do the port so it is easy to move between services 2014-11-23 20:49 Yup and then they'll ask me to migrate everything. My salary wiping out any cost savings along the way. Sigh. 2014-11-23 20:49 MS is investing a lot of their future in Azure and cloud apps 2014-11-23 20:50 amazon is not making tons of money with AWS and can MS keep loosing money to win market share 2014-11-23 20:50 Well, where I work, we have a product that interfaces with our internal cloud and severasl 3rd-party clouds. Once I have them in any of the clouds, I can just migrate between them with a few clicks. 2014-11-23 20:50 everyone has a cloud service these days and they are fighting over the scraps 2014-11-23 20:51 a shake out will come 2014-11-23 20:51 But that's all I can say about that, really. 2014-11-23 20:51 misterblue: is ms running azure at a loss? 2014-11-23 20:51 that's just my guess... that's how they have entered markets in the past 2014-11-23 20:52 Office sales, existing contracts with enterprises, and desktop is likely offsetting that - but the SEC filings will probably tell the tale 2014-11-23 20:52 could be, but azure isnt all that cheap compared to a lot of services out there 2014-11-23 20:52 though I guess a lot of services out there probably use crap equipment and all 2014-11-23 20:53 bbiab - gotta perform surgery on a NAS server. Fun, fun ... 2014-11-23 20:54 take a big stick - like a hockey stick 2014-11-23 20:54 lol 2014-11-23 20:54 equipment always behaves when you wave the ClueStick(tm) at it 2014-11-23 20:54 I'd also guess any enterprise-sized cloud services probably also gets some government sponsorship <.< >.> 2014-11-23 20:54 ACTION wishes he could find this BulletSim crash -- wasting time on a bug when there are so many new things to try 2014-11-23 20:54 fixing bugs is not a waste of time 2014-11-23 20:55 oh misterblue I think I may have noticed a change in script collision detection on linux by changing the AppDomain setting 2014-11-23 20:55 misterblue, I learned something form OpenSuSE today - If it runs Hello World, assign it to the reporter and run Bubba run. 2014-11-23 20:55 *detection reliability 2014-11-23 20:57 dahlia, setting it to true or false? 2014-11-23 20:58 AppDomainLoading = false seems like it improves reliability 2014-11-23 20:59 well I haven't seen it fail since I changed it 2014-11-23 20:59 could just be coincedence 2014-11-23 21:04 probably not. That has usually run better for me. 2014-11-23 21:25 AppDomain changing collisions is odd... that is more on the side of passing the collision into the script 2014-11-23 21:38 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-23 22:29 I always crash trying to TP from a var to a regular region. That is fixed (AFAIK) in git master. Are there specific commits I can cherry pick for 0.8 to get the fix or do I have to wait for git master to be released as 0. something? 2014-11-23 22:38 Have you tried 0.8.0.3, which is the very latest release? 2014-11-23 22:39 Or, if you know when it was fixed, we could look in the log for the commit. 2014-11-23 22:42 I run directly from 0.8-post-fixes. I read of a version in which it was fixed but that version was a merge. 2014-11-23 22:59 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-23 23:52 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): has been REOPENED. 2014-11-23 23:54 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): A NOTE has been added to this issue. 2014-11-24 00:00 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-24 00:07 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-24 00:09 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-24 02:31 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-24 06:18 diva: ran into this: http://duktape.org/ 2014-11-24 06:20 Not C# though ... 2014-11-24 06:22 I think she was looking for something for the viewer 2014-11-24 06:22 Oh, right. Duh. 2014-11-24 06:31 dahlia: interesting - i wonder what kind of js engine that's otherwise 2014-11-24 06:32 "Small footprint (and portability, to some extent) probably eliminates the possibility of a competitive JIT-based engine, so there is no practical way of competing with very advanced JIT-based engines like SpiderMonkey (and its optimized variants) or Google V8. Performance should still be reasonable for typical embedded programs. Lua is a good benchmark in this respect. (Adding optional, modular support for JITing or perhaps off-line compilation wo 2014-11-24 06:37 antont: no idea. I wasn't looking for it, I just ran across it and passed it on 2014-11-24 06:37 right-o 2014-11-24 06:40 dang..i came home to find one of my simulators had taken the entire server down :( anyone familiar with what this would mean? http://pastebin.com/wJVyhUzZ I did a ulimit -aH at the bottom of that pastebin in case it might have something to do with settings on the server itself not being correct or high enough? 2014-11-24 06:41 basically 20 gig log from the last two hours of Error: ConnectFailure (Too many open files) ---> System.Net.Sockets.SocketException: Too many open files lol 2014-11-24 06:43 ox64-p: maybe the problem is at http://grid.allurisestates.com:8003/xinventory 2014-11-24 06:45 well the inventory server is on a totally different server, it didnt crash, but the simulator did that was trying to acces it 2014-11-24 06:45 did.....so hmmmm.....let me look at the robust logs over there right quick and see what i can find 2014-11-24 06:51 no errors in robust 2014-11-24 06:51 this is weird 2014-11-24 08:16 ox64-p: i've sometimes needed to increase the max amount of open files .. not with opensim, but for another server on linux (ejabberd xmpp iirc) 2014-11-24 08:16 for thousands of clients perhaps? 2014-11-24 08:16 as in open socket connections 2014-11-24 08:18 this seems a bit different but similar? "0005881: System.Net.Sockets.SocketException: Too many open files" http://opensimulator.org/mantis/view.php?id=5881 .. ancient, 2012-02-09 16:44 2014-11-24 09:48 I think sockets use a file descriptor but I'm not sure if that's considered the same thing as a open file. 2014-11-24 09:48 unless the error message is just lame 2014-11-24 10:45 in unix sockets are files 2014-11-24 11:34 antont: I think they are buffers if they are AF_UNIX 2014-11-24 11:34 at least they were in bsd, not sure about linux 2014-11-24 11:41 at least iirc the same node count max setting helped 2014-11-24 11:43 ya I guess that error could mean too many files+sockets+whatever else is counted 2014-11-24 11:51 hmmm maybe related http://oroboro.com/file-handle-leaks-server/ 2014-11-24 11:52 yah bugs can do that 2014-11-24 11:54 "When you close a TCP/IP socket the operating system does not release the socket right away. For complex reasons, the socket structure must be kept out of circulation for a few minutes because there is a small chance that an IP packet may arrive on that socket after it has been closed. If the operating system re-used the socket then the new user of that connection would have their session affected by someone else’s lost packets. " 2014-11-24 11:56 I dont think that should happen. It should be smart enough to know who the appropriate endpoint is and reject anything from the wrong endpoint 2014-11-24 13:23 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-11-24 16:21 Starting build #3887 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-24 16:25 Project opensim » mono-2.10.8.1 build #3887: SUCCESS in 9 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3887/ 2014-11-24 16:25 bluewall: Re-work handling of email notifications settings. 2014-11-24 16:33 BlueWall does this fix the viewer preferences error? 2014-11-24 16:39 yes 2014-11-24 16:39 nice 2014-11-24 16:40 If there is no email, it will just display "No Email On Record" 2014-11-24 16:58 That sounds less ominous. :) 2014-11-24 23:12 Bug #7151:04 Groups V2 does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue. 2014-11-25 02:55 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-25 11:01 Bug #7344:04 Error loading profile data with PGSQL for UserProfilesData in Robust 14( http://opensimulator.org/mantis/view.php?id=7344 ): A NOTE has been added to this issue. 2014-11-25 12:25 Bug #7344:04 Error loading profile data with PGSQL for UserProfilesData in Robust 14( http://opensimulator.org/mantis/view.php?id=7344 ): A NOTE has been added to this issue. 2014-11-25 20:28 argh... I've bungled up my VS configuration... now 'cl' crashes 2014-11-25 20:28 I'm in ide/package/dll hell 2014-11-25 20:29 "I say we take off and nuke the site from orbit. It's the only way to be sure." ~ Ripley, ALIENS 2014-11-25 20:30 that's where I am... considering a complete reformat and re-installation of everything 2014-11-25 20:31 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-25 20:32 trouble is one 'moves into' an installation... all those tweeks will be lost... sigh 2014-11-25 20:35 ya its nice to do a fresh clean install get everything set pretty close to how you like it then make a disk image, with AOEMI Backupper or something like that 2014-11-25 20:35 Clonezilla 2014-11-25 20:40 is ther a way to remove child circuits from the sim? 2014-11-25 20:41 Abitar the only way I know is to avoid them by not being side by side with neighbor regions 2014-11-25 20:41 leave at least 1 ocean space between you and others 2014-11-25 20:41 yeah I having problems with var regions never droping them. 2014-11-25 20:51 yeah that should work i though too 2014-11-25 21:01 a TP makes a bunch of calculations based on viewer view distance and region view distance to figure out which regions are still in view to choose child connections to keep or create 2014-11-25 21:02 the region view distance is a function of the set region parameter min'ed with the region size 2014-11-25 21:03 thus the email comment that, to no be visible, the other region has to be farther away than the current region size 2014-11-25 21:03 so a child connection should stay with a sim tell the avatar out side of sight ditence? 2014-11-25 21:04 on a region-to-region basis, yes (that is, flying within a region will not cause children to connect/disconnect -- child regions are only computed on region crossings/TPs) 2014-11-25 21:06 I know a var region tweeks that ditences right? 2014-11-25 21:06 so it allow a client to see the whole var region 2014-11-25 21:07 it increases the region view distance to be the region size at a minimum... so, yes 2014-11-25 21:07 that child region computation is separate from the viewer view distance 2014-11-25 21:07 like, terrain is only sent to the viewer for the area within the viewer view distance 2014-11-25 21:09 so, if you have a 2Kx2K var region with a 512m viewer view distance, the viewer will be told about the child regions within 2K of that region but will only send the terrain within 512 of the avatar 2014-11-25 21:09 'send' => 'be sent' 2014-11-25 21:11 I understand that much 2014-11-25 21:11 so when should child connections be droped? 2014-11-25 21:12 when you region cross or when you TP 2014-11-25 21:13 Well that not happening when you tp out of a var region for me 2014-11-25 21:13 Ad it stays tell you logoff 2014-11-25 21:15 re-read your email... does sound like there are some inconsistancies 2014-11-25 21:16 like? 2014-11-25 21:16 it doesn't help that the child calcuation is made in several places 2014-11-25 21:16 I dont know i still been deep thining the problem, andcomming up with beter idea what going on. :) 2014-11-25 21:17 the rule should be that the gap between non-seeable regions should be at least the size of the largest varregion you'll be in 2014-11-25 21:19 Does the viewer just push the region size up if it encounters a larger one then leave it at the highwater mark? 2014-11-25 21:20 THAt would make a mess of grids who want to allow var regions 2014-11-25 21:23 it doesn't check across all regions... just the regions you're close to 2014-11-25 21:23 I remember in the LL OGP project, we could see regions very var away if we had visited it. 2014-11-25 21:24 so, if there is one 1kx1k region on a grid with lots of 256m regions, if you never got near the 1k region you won't use the 1k distance 2014-11-25 21:25 what would be near the 1k reagion be? 2014-11-25 21:25 within 1k of it 2014-11-25 21:26 there is some code that searches for regions around where you TP into 2014-11-25 21:27 I know it doesn't look farther than 8K (max varregion size) 2014-11-25 21:31 so when a region a neigbor? 2014-11-25 21:34 when it is within max(max(regionViewDistance, regionSize), viewerViewDistance) 2014-11-25 21:36 taht what i was figureing 2014-11-25 21:36 but it does not reflect what I see :| 2014-11-25 21:37 then there be bugs 2014-11-25 21:38 that whole mess of entity transfer code needs a refactor/rewrite but every time I touch it someone complains about some odd little feature that isn't working any more and their scripts/region/grid/life is unworkable 2014-11-25 21:39 Well when does a region look for neighbors , when it restarts? and add them wehn other region say they are? 2014-11-25 21:40 a region looks for its neighbors when it starts... that sends messages to those around it and makes the simulator connection 2014-11-25 21:40 And that how its knows when a new one shows up? 2014-11-25 21:40 that code is different than the TP code which is different than the region cross code so there could be differences between them 2014-11-25 21:40 the new one talks to it 2014-11-25 21:41 ok mmm now I think i understan whats going on then (mostly) 2014-11-25 21:42 if you can nail down a case that isn't working that should, I will look into the code 2014-11-25 21:43 ok it looks like the var region is looking 1 region to far east and finding neighbors 2014-11-25 21:44 and it does not see one on the western eage at same distence 2014-11-25 21:44 both 1 void region away 2014-11-25 21:45 could be off-by-one problem... regions are identified by their south west corner coordinate 2014-11-25 21:46 yeah its seams to be 2014-11-25 21:46 when does it find the extra east neighbor? you notice it on login? only on TP? 2014-11-25 21:46 it shows up when the region reloads (its registers the region then ) 2014-11-25 21:47 I need to run for a bit... back in a while 2014-11-25 21:48 later thanks for the help 2014-11-25 23:02 i keep having this one person that comes to my sim that appears to have connection problems. I have tried to explain this to her over and over and over, and she refuses to contact her ISP about it. The reason I say this is because she always getting disconnected from SL, Opensim, always having trouble downloading, etc, etc, etc. If a person has a crappy connection that keeps dropping out many times over and over in OpenSim...would this cause the sim 2014-11-25 23:02 to lock up? It's like the sim runs fine for a long time until she shows up, and then it starts acting up. Just curious if it's coincidence or a possible reason behind it happening? 2014-11-25 23:37 ox64-p: what do you mean by "acting up"? 2014-11-25 23:38 anyway justin has been hacking around the network stacks, maybe he knows some good ways to see what's going on. May want to ask when he's online 2014-11-25 23:38 Wifi would be the first thing I'd blame with a person with connection issues like that. 2014-11-25 23:39 ya tell her that you cant put the router near the microwave oven ;) 2014-11-25 23:41 the opensim becomes non-responsive, can't teleport to it 2014-11-25 23:43 any console messages? 2014-11-25 23:49 nope 2014-11-26 00:08 Starting build #3888 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-26 00:14 Project opensim » mono-2.10.8.1 build #3888: SUCCESS in 5 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3888/ 2014-11-26 00:14 * jjustincc: Temporary hack to disable av to av collisions in bulletsim. 2014-11-26 00:14 * jjustincc: Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently 2014-11-26 00:14 * jjustincc: Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget. 2014-11-26 00:14 * jjustincc: Add loglevel to jobengine that can be controlled via "debug jobengine loglevel ". 2014-11-26 00:14 * jjustincc: Set ThreadPriority on main scene thread to highest. 2014-11-26 00:14 * jjustincc: Make outboudn and packet inbox handling threads highest priority. 2014-11-26 00:14 * jjustincc: Make BulletSim thread be ThreadPriority.Highest if running 2014-11-26 00:14 * jjustincc: Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 2014-11-26 00:14 * jjustincc: If Bullet is running on its own thread, use a reset event to control timing rather than a sleep. 2014-11-26 00:14 * jjustincc: Fix recent minor regression where the default frame time wasn't being set if there was no startup config section. 2014-11-26 00:14 * jjustincc: Eliminate a few unnecessary calculations in the maintenance loop. 2014-11-26 00:14 * jjustincc: Add "debug lludp throttle set" command to allow setting of parameters at runtime 2014-11-26 00:14 * jjustincc: refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command 2014-11-26 00:14 * jjustincc: refactor: Move LLUDPServer console commands into their own class. 2014-11-26 00:14 * jjustincc: minor: Remove compiler warnings from unused fields in TokenBucket 2014-11-26 00:14 * jjustincc: Add OutgoingPacketsQueuedCount clientstack stat. 2014-11-26 00:14 * jjustincc: minor: remove compiler warning from OpenProfileClient 2014-11-26 00:14 * jjustincc: factor out common throttle setting byte[] array construction in ThrottleTests. 2014-11-26 00:14 * jjustincc: Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place. 2014-11-26 00:14 * jjustincc: extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited() 2014-11-26 00:14 * jjustincc: minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging) 2014-11-26 00:14 * jjustincc: Remove compiler warning from UserProfilesHandlers 2014-11-26 00:14 * jjustincc: minor: resolve warnings from unused fields in XBakesGet and Post handlers 2014-11-26 00:14 * jjustincc: minor: remove compiler warning from unused field in SimulatorFeaturesModule 2014-11-26 00:14 * jjustincc: minor: Remove unused field from EntityTransferModule 2014-11-26 00:14 * jjustincc: minor: remove warnings from unused fields in LocalGridServicesConnector 2014-11-26 00:14 * jjustincc: Remove the unnecessary intermediate total token bucket. 2014-11-26 00:14 * jjustincc: Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier. No functional change. 2014-11-26 00:14 * jjustincc: Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 2014-11-26 00:14 * jjustincc: Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active 2014-11-26 00:14 * jjustincc: If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently. 2014-11-26 00:14 * jjustincc: minor: be consistent about reporting errors out of HttpServerBase 2014-11-26 00:14 * jjustincc: If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently. 2014-11-26 00:14 * jjustincc: Start JobEngine by default in simulator for now. 2014-11-26 00:14 * jjustincc: Allow GetMesh capability to be served directly by a server like GetTexture 2014-11-26 00:14 * jjustincc: Just for now, don't alert the user or log if we couldn't change their server-side preferences due to no e-mail address being sent. 2014-11-26 00:14 * jjustincc: Add "show threadpool calls" command to show count of all labelled smartthreadpool calls 2014-11-26 00:14 * jjustincc: Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 2014-11-26 00:14 * jjustincc: Add naive implementation of controlled incoming HG attachments to manage load. 2014-11-26 00:14 * jjustincc: Add "show threadpool calls active" console debug command. 2014-11-26 00:14 * jjustincc: Add missing class from recent commit 69abade 2014-11-26 00:14 * jjustincc: Add incoming packet async handling engine to queue some inbound udp async requests. 2014-11-26 00:14 * jjustincc: Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 2014-11-26 00:14 * jjustincc: When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 2014-11-26 00:14 * jjustincc: Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state 2014-11-26 00:14 * jjustincc: Fix compile error from previous 1d56029848e96016b5809f596619e32d0ebcc995 2014-11-26 00:14 * jjustincc: Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 2014-11-26 00:14 * jjustincc: Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. 2014-11-26 00:14 * jjustincc: Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary. 2014-11-26 00:14 * jjustincc: Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely). 2014-11-26 00:14 * jjustincc: Change jobengine logging command to "debug jobengine log " rather than loglevel, in common with similar commands. 2014-11-26 00:14 * jjustincc: Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. 2014-11-26 00:14 * jjustincc: Fix ghosts copy of SimulatorFeatureModule to enable logging. 2014-11-26 00:17 -!- Wanderer_42|2(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-26 00:21 what kicked that off? I don't see any commit messages. 2014-11-26 00:23 merge of ghosts to master. I temporarily disabled commit messages to stop massive spam 2014-11-26 00:23 cool 2014-11-26 00:24 just pulled here and wow! 2014-11-26 00:24 Aha. Are you done, or should I hold off on building yet? 2014-11-26 00:24 incoming awesome! 2014-11-26 00:24 I'm done 2014-11-26 00:24 Sweet. 2014-11-26 00:24 tbh, although av mvmt is smoother and hg should be better, you probably won't notice much unless you're running hundreds of avatars 2014-11-26 00:24 I'm going to go see what goodness there is in the log from hat pull. :) 2014-11-26 00:24 and even then, there is that potential problem with adaptive_throttles to look at, where we simply turned it off during the conference 2014-11-26 00:25 With more people using it, things will shake out, hopefully. 2014-11-26 00:25 exactly. there's more work I wanted to do but I got it to the point where I could merge without obvious regressions 2014-11-26 00:25 like avatars suddenly becoming phantom and that hg attachments after first teleport disappearance 2014-11-26 00:26 justincc did you get to undo the HG attachs bug? 2014-11-26 00:26 diva: yes, I fixed it. I had introduced it in one of my very last changes 2014-11-26 00:26 ok cool 2014-11-26 00:27 did you merge ghosts to master? 2014-11-26 00:28 yes, done 2014-11-26 00:28 just writing a few e-mails now 2014-11-26 00:28 ok i guesss cia failed? 2014-11-26 00:28 Starting build #3889 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-26 00:28 nebadon_laptop: no I temporarily removed it to stop us being spammed to death 2014-11-26 00:28 as you can see, it's back now 2014-11-26 00:28 oh ok i thouught maybe it just got overwhelmed or something 2014-11-26 00:29 lol "hoping to avoid a flogging" :) 2014-11-26 00:29 nebadon_laptop: so please feel free to update conf to master now, though you might want to wait a bit to see if I've made any obvious stupid boo-boos 2014-11-26 00:29 ok 2014-11-26 00:29 i can do my local grid first 2014-11-26 00:29 nebadon_laptop: or you could update and tell me what those boo-boos are :) 2014-11-26 00:29 KeyGruin / danbanner probably want to update Lbsa and Wright Plaza asap 2014-11-26 00:29 I don't anticipate really doing anything more to the ghosts branch now unless I need to do a comaprative test of something 2014-11-26 00:30 ok 2014-11-26 00:30 its easy to switch 2014-11-26 00:32 Project opensim » mono-2.10.8.1 build #3889: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3889/ 2014-11-26 00:32 bluewall: Fix whitespace hoping to avoid a flogging 2014-11-26 00:32 heh,. thanks BlueWall 2014-11-26 00:32 :) 2014-11-26 00:33 I need to config my Monodevelop. I think it defaults to K&R styling. 2014-11-26 00:34 I would really get it if I pushed that sort of thing up. 2014-11-26 00:34 I finally found a nice USB wireless adapter for linux 2014-11-26 00:34 Nothing wrong with K&R. :) 2014-11-26 00:34 Of course, I used to work for/with them, so I'm somewhat biased. :) 2014-11-26 00:35 Haa, good deal. 2014-11-26 00:35 http://www.newegg.com/Product/Product.aspx?Item=N82E16833320209&cm_re=USB-AC56-_-33-320-209-_-Product 2014-11-26 00:35 https://github.com/gnab/rtl8812au 2014-11-26 00:35 nice 2014-11-26 00:36 im so sick of wifi in linux 2014-11-26 00:36 lol 2014-11-26 00:36 what a pain in the ass 2014-11-26 00:36 I've never had much of a problem with wifi on linux 2014-11-26 00:37 i tried the linux driver that asus offers 2014-11-26 00:37 and my machine wouldnt boot up after i did 2014-11-26 00:37 I find the tp-link stuff to be pretty good 2014-11-26 00:37 nice generic cheap wifi stuff 2014-11-26 00:37 I've just needed to download that package for OpenSuse for the notebook. 2014-11-26 00:37 my laptop one works great 2014-11-26 00:37 the built in one 2014-11-26 00:37 but so far ive had little luck with USB adapters 2014-11-26 00:38 i have 3 of them that just will not ever work in linux 2014-11-26 00:38 for a few months ive been using my cell phone USB tether to the wifi to get it online 2014-11-26 00:38 lol 2014-11-26 00:38 couldnt take it anymore 2014-11-26 00:38 ha 2014-11-26 00:39 I dont' understand hardware mfgrs that make their products w/o Linux support. 2014-11-26 00:39 maybe they're too lazy? 2014-11-26 00:40 im sure they get friends with benefits when they visit with microsoft 2014-11-26 00:40 lol 2014-11-26 00:40 probably the whole thing in a nutshell 2014-11-26 00:41 Yeah, they have a relationship, but we're the ones who get . 2014-11-26 00:41 I have an M-Audio Delta 1010LT that has always run great in Linux. 2014-11-26 00:41 yes 2014-11-26 00:41 m-audio is very linux friendly 2014-11-26 00:41 That is a pretty good audio adapter and they had no problem supporting Linux. 2014-11-26 00:42 There is no excuse for anyone else. 2014-11-26 00:42 creative labs has always been vestigial microsoft arm 2014-11-26 00:43 belkin, logitech 2014-11-26 00:43 Compared to Windows, I think the Linux Desktop market share is still pretty small. Maybe not big enough for anyone to bother. 2014-11-26 00:44 When it is, then the community needs to remember :) 2014-11-26 00:44 asus has been great 2014-11-26 00:44 like everything i use now is asus 2014-11-26 00:44 yes 2014-11-26 00:49 oooooh, it's supposed to snow here tomorrow and I'm predicted to get 15-18". 2014-11-26 00:49 I'll probably get 2". :) 2014-11-26 00:50 looking at mono github 2014-11-26 00:50 it looks like the code grab has begun 2014-11-26 00:50 http://imgur.com/gallery/PK18R 2014-11-26 00:50 yeah, merge from ms stuff? 2014-11-26 00:51 possibly yes 2014-11-26 00:51 I also hard on their ml they are gearing up for their next release 2014-11-26 00:51 https://github.com/mono/mono/commit/c7405e6ca0b5749433c9c7acd49a5a8521ed9094 2014-11-26 00:51 I'll have to keep soem VM handy for testing 2014-11-26 00:51 https://github.com/mono/mono/commit/1e60e2868fbba158f22e7f552c907a30548332d0 2014-11-26 00:52 https://github.com/mono/mono/commit/93b6e5fbee67a1dc8411ca596949ee0000bd288b 2014-11-26 00:52 just a couple 2014-11-26 00:52 maybe a few more 2014-11-26 00:52 their plan is to do the obvious and easy stuff first, then look at the other stuff, with bits that won't ever get merged where they already are considered to work well in mono or are multi-platform 2014-11-26 00:55 yea hopefully nothing drastic too fast 2014-11-26 00:56 i wonder if they still plan to drop .net 4.0 2014-11-26 00:56 As long as it builds Hello! World. 2014-11-26 00:56 i thought that was supposed to happen already 2014-11-26 00:56 mono doesn't do specific .net versions 2014-11-26 00:56 and I hardly think they would drop something as modern as 4.0 support. 1.0 perhaps 2014-11-26 00:57 They said something about that a few weeks ago 2014-11-26 00:57 yes, dropping 4.0 2014-11-26 00:57 in the release after 3.10 2014-11-26 00:58 Because I was wondering if we need to bump the prebuild.xml to v4_5 2014-11-26 00:58 looks like recent Ubuntu is stable for mono 2014-11-26 00:59 do you have any links? I know we dsicused it at time but I don't remember in what form 2014-11-26 00:59 it might be worth taking a look at that. 2014-11-26 00:59 1 sec and I'll see. 2014-11-26 01:00 might have been just irc 2014-11-26 01:01 ya they said after 3.10 but i have tested 3.12.1 and it still has it 2014-11-26 01:02 http://lists.ximian.com/pipermail/mono-devel-list/2014-October/042147.html 2014-11-26 01:03 i think 2.0 is gone now 2014-11-26 01:03 this one - http://lists.ximian.com/pipermail/mono-devel-list/2014-October/042145.html 2014-11-26 01:03 but not 4.0 yet 2014-11-26 01:03 that would be next, I bet 2014-11-26 01:03 We are also going to remove the .NET 4.0 reference assemblies as they are 2014-11-26 01:03 of dubious usefulness. They are merely there to allow developers using 2014-11-26 01:03 Mono to build binaries that would work on .NET 4.0 systems that lack .NET 2014-11-26 01:03 4.5. 2014-11-26 01:03 fun heh 2014-11-26 01:03 looking at the thread, this seems more to be about removing .net 2.0 explicit support tbh 2014-11-26 01:03 where that differs from what you have in 4.0 2014-11-26 01:04 read second email 2014-11-26 01:04 pretty explicit 2014-11-26 01:04 yes 2014-11-26 01:04 what, http://lists.ximian.com/pipermail/mono-devel-list/2014-October/042149.html ? 2014-11-26 01:05 042145 2014-11-26 01:05 oh sorry 2014-11-26 01:05 i meant the second link bluewall posted 2014-11-26 01:05 http://lists.ximian.com/pipermail/mono-devel-list/2014-October/042145.html 2014-11-26 01:06 It says "4.0 reference assemblies", So I'm not sure what that is. Probably not build tools? 2014-11-26 01:07 I don't think this is a big issue. We simply do what we do now and don't use .net 4.5 features 2014-11-26 01:07 being on 4.5 wouldn't be a bad thing though I gyess 2014-11-26 01:07 we don't build against reference assemblies anyway afaik 2014-11-26 01:11 justincc, in your email about the stability/linux kernel : "Ubuntu 10.10 has Linux kernel 3.16 but still with Mono 3.2.8." I think I was on the 3.16 kernel. 2014-11-26 01:11 right, I meant 14.10 2014-11-26 01:12 this is what I read on the web, I haven't updated any of my machines to 14.10 yet though I will 2014-11-26 01:12 Have you been running on 3.16? 2014-11-26 01:12 no, I'm still 14.04 2014-11-26 01:12 That is Ubunto rev.? 2014-11-26 01:12 yes 2014-11-26 01:12 ahh, ok 2014-11-26 01:13 ubuntu is pretty conservative about mono versions and I don't blame them, tbh 2014-11-26 01:13 or maybe it's debian 2014-11-26 01:13 probably debian 2014-11-26 01:13 mono version didn't make any difference in this case. 2014-11-26 01:13 Debain 2014-11-26 01:14 Heh, Stahlman told them to stop packaging Mono. 2014-11-26 01:15 Suse has slacked off on Mono updates. I filed a report about the crashes with the. They pretty much said it wasn't their problem and assigned the bug to me. 2014-11-26 01:15 lol, you're a suse dev now? :) 2014-11-26 01:16 I'm not really sure what that means - maybe their way to tell me to go screw myself. lol 2014-11-26 01:16 maybe I should try that.... 2014-11-26 01:16 They said it runs "Hello! World." just fine. 2014-11-26 01:16 is the current github repo passing? building? 2014-11-26 01:16 what more do you need? 2014-11-26 01:17 pardon me please 2014-11-26 01:17 github repo? 2014-11-26 01:17 I need it to run "Hello! VirtualWorld." 2014-11-26 01:17 BlueWall: :) 2014-11-26 01:17 github master 2014-11-26 01:17 http://jenkins.opensimulator.org/ 2014-11-26 01:17 their's only one actually 2014-11-26 01:18 opensim/opensim 2014-11-26 01:18 github is just a mirror, it's not the main hosting for opensim code 2014-11-26 01:18 but as a mirror, answer should be yes, it does build 2014-11-26 01:18 and pass 2014-11-26 01:19 o mi 2014-11-26 01:19 oh so it's the same now correct? 2014-11-26 01:20 it is up to date. As the description says in github. it mirrors every 10 mins 2014-11-26 01:21 I have a huge number of commits yesterday because I rebased the ghosts branch before merging, so that people could go back to before the merge for testing if necessary 2014-11-26 01:22 and the varregion branch? is it included now or still a branch 2014-11-26 01:22 that was long ago merged 2014-11-26 01:23 oh ok sorry, been a while since I compiled one, guess that's obvious 2014-11-26 01:23 hehe 2014-11-26 01:23 no worries, obvious to us but not to others :) 2014-11-26 01:24 others hmm, me afraid of those types... ;) 2014-11-26 01:25 actually i've done this about once every 3-6 months for years... 2014-11-26 01:25 :) 2014-11-26 01:25 wouldn't it be easier to use a release? 2014-11-26 01:25 what's that 2014-11-26 01:25 lol 2014-11-26 01:26 i guess but not really 2014-11-26 01:26 I get in on the good stuff 2014-11-26 01:26 It'sd not as fun, eh? 2014-11-26 01:26 true dat 2014-11-26 01:26 hey, anyone get the new singularity viewer running connected fine? 2014-11-26 01:27 new? 2014-11-26 01:27 well as of september 2014-11-26 01:28 I downloaded one today and ran it. 2014-11-26 01:28 Linux/64bitsd 2014-11-26 01:28 oh and how did that go? 2014-11-26 01:28 really well. 2014-11-26 01:28 you dl'ed the source? 2014-11-26 01:28 I normally run Firestorm, but voice doesn't work for me on that. 2014-11-26 01:29 No a pre-built one 2014-11-26 01:29 I hvae Firestorm source, but haven't built it 2014-11-26 01:30 I need a viewer I can modify the UI... 2014-11-26 01:30 Have you seen the stuff Diva is working on? 2014-11-26 01:30 pinklloyd: What's wrong with singularity? 2014-11-26 01:31 I'm not sure it's released yet, or docs on the backend. 2014-11-26 01:31 no I haven't seen Diva's stuff 2014-11-26 01:31 What, OnLook? 2014-11-26 01:31 yes 2014-11-26 01:32 It's not integrated into mainline Singularity yet. 2014-11-26 01:32 OK, probably too early to look into that, then. 2014-11-26 01:33 yea found it 2014-11-26 01:33 https://github.com/diva/OnLook 2014-11-26 01:37 is it a Windows build or *nix only? 2014-11-26 01:38 I gues they have windows binaries. 2014-11-26 01:38 keep an eye on that though if you need to change the ui, because you can do it in the simulator per/region 2014-11-26 01:40 you mean in the configuration on the server or simulator? 2014-11-26 01:40 in the simulator 2014-11-26 01:40 change viewer ui options? 2014-11-26 01:40 yes 2014-11-26 01:40 simulaotr mondules in core now. 2014-11-26 01:41 uh when did this happen? 2014-11-26 01:41 last week? 2014-11-26 01:41 really 2014-11-26 01:41 lol 2014-11-26 01:41 That's what works with OnLook. 2014-11-26 01:41 your joking right 2014-11-26 01:41 lolo, no 2014-11-26 01:41 The server can reconfigure the viewer UI. 2014-11-26 01:41 oh snap 2014-11-26 01:41 It's pretty cool. 2014-11-26 01:41 now we're talking!!!!! 2014-11-26 01:42 She needed a "Tourist" viewer for work. So they have been working on that. 2014-11-26 01:42 I think ther's a demo setup somewhere for it. 2014-11-26 01:42 Heh. I thought Researchers didn't have to work. They get grants. :P 2014-11-26 01:42 i need, i need... 2014-11-26 01:42 2014-11-26 01:42 Hopefully some examples and docs will follow. 2014-11-26 01:42 It's really cool stuff. But I'd be careful about diving into it yet. My impression was that diva intends to do some really massive changes. What's in there now was mostly proof of concept. 2014-11-26 01:43 are the windows binaries included? 2014-11-26 01:44 or is it passing build? 2014-11-26 01:44 Yeah, the work might get rather large from here on in 2014-11-26 01:44 It's part of core and core builds. 2014-11-26 01:44 Diva has windows binaries of the OnLook viewer at her blog. 2014-11-26 01:44 And Mac :) 2014-11-26 01:44 http://opensim-dev.2196679.n2.nabble.com/OnLook-viewer-and-opensim-support-modules-td7579715.html 2014-11-26 01:45 If you want to build it for linux64, you can http://www.singularityviewer.org/kb/build-linux 2014-11-26 01:45 Demo: http://metaverseink.com/blog/?p=566 2014-11-26 01:50 now that is some kewl stuff.. thank you! 2014-11-26 01:50 i gotta try 2014-11-26 01:53 and vivox? bulletsim? both working? 2014-11-26 01:53 yes 2014-11-26 01:53 sweet 2014-11-26 02:02 Thanks for your help BlueWall! 2014-11-26 02:03 Wait until you get his bill. :) 2014-11-26 02:24 Haha 2014-11-26 03:17 so ever since I migrated my home test grid to a external server, I get this message "Unable to find body part named Undershirt in database." whenever I do anything related to appearance. I've tried replacing full outfits and creating all new parts and wearing all kinds of undershirts but nothing seems to fix it although my appearance seems to look fine. I'm guessing I may need to do some sql to fixit. Anyone have an idea which table I should look at? 2014-11-26 03:17 it's a standard robust grid 2014-11-26 03:24 check your current outfit folder 2014-11-26 03:24 you may have a bad link 2014-11-26 03:24 ive seen this happen before you just have to delete the bad item in that folder 2014-11-26 03:24 replacing outfit wont do it 2014-11-26 03:27 yay! tyvm :) 2014-11-26 03:27 ya was in there 2014-11-26 03:27 I never thought to look there because I dont use the save to viewer 2 folder feature in appearance 2014-11-26 03:30 nice 2014-11-26 03:48 Super Nebadon saves the Damsel in Distress! 2014-11-26 03:48 :p 2014-11-26 04:50 If a 2048x2048 texture refuses to fully rez, is there some way I can determine whether the fault lies with the viewer or the simulator? 2014-11-26 04:51 I think the fault lies with whomever decided to use a texture that big, heh. 2014-11-26 04:52 I did, and it's on a very large object. 2014-11-26 04:52 there is a way to view the texture queue 2014-11-26 04:52 Yes, and it doesn't seem to stall. It just stops. 2014-11-26 04:53 If I view the texture from inventory, it finally fully rezzes. 2014-11-26 04:53 Yes, I could use 4 1024 images. But that's no less memory, and less efficient from a rez/download perspective. 2014-11-26 04:53 I'm not doing something crazy here. Heh. 2014-11-26 04:55 yea i dont see why one of those would be problematic 2014-11-26 04:55 100s yes 2014-11-26 04:55 used sparingly shouldnt be problematic 2014-11-26 04:55 Yeah, I'm not spamming the region with 2048's. Heh. Just on two large objects. 2014-11-26 05:18 zoom in really close and right click? 2014-11-26 05:24 Hehe. Yeah, tried that. Nada. And I can't expect every visitor to do that. 2014-11-26 05:25 ya personally i would go with more texture faces and use 1024's 2014-11-26 05:25 I'm thinking up workarounds already. I'll play with my UV map. 2014-11-26 05:25 if your expecting a good default setting experience 2014-11-26 05:26 More faces kinda defeats the purpose... I'm trying to stay as low poly as I can get. 2014-11-26 05:27 I got the main part of LBSA done, and it has fewer vertices than a single sculpt map does. 2014-11-26 05:27 I'm depending on materials to bolster details, and there in lies the rub with texture sizes. 2014-11-26 05:28 But I have ideas on how to deal with it without adding geometry. 2014-11-26 05:30 polys are cheap these days except for maybe animated meshes 2014-11-26 05:30 like rigged meshes 2014-11-26 05:30 My thinking here is to keep the "stage" lightweight. Let the objects that wind up filling it use those cheap polys. 2014-11-26 05:31 actually more smaller polys may actually render faster because they are less likely to occupy a lot of off-screen area 2014-11-26 05:31 LBSA isn't normally slow. Not until it has 20 avatars in it. I can't make those 20 avatars lighter, but I can make their enviroment more efficient. 2014-11-26 05:32 ya but the environment renders fast 2014-11-26 05:33 well modern cards shouldn't have trouble with a few 2k textures 2014-11-26 05:34 many 2k, yes, but not a few 2014-11-26 05:35 Skyrim mods are chock full of 4096s. Hehe. I mean like, on everything. 2014-11-26 05:36 ya well mods are usually non-pro :P 2014-11-26 05:36 I'm gonna do this with a single 1024. I will lose some variety in the environment, but if that's what works, that's what works. 2014-11-26 05:38 I'm can still get something that looks like this, I think: http://i.imgur.com/U2yJzXl.jpg 2014-11-26 05:50 MarcusLlewellyn: you making a new lbsa? 2014-11-26 05:54 Not in any official capacity. But yeah. 2014-11-26 05:59 And if I'm gonna make efficiency a byword, I really should shutup about 2048 textures. They worked fine in the past, so I thought I could use them here. I can't. That's frustrating. I'll get over it. :) 2014-11-26 06:54 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-26 15:14 hope everyone has a Great Thanksgiving! 2014-11-26 15:15 Thanks! Same to you & yours. 2014-11-26 15:16 guess that's sort of a US thing huh.. 2014-11-26 15:16 I guess so. 2014-11-26 15:20 different countries have their specific thanksgivings at different times 2014-11-26 15:21 https://en.wikipedia.org/wiki/Thanksgiving#Observance 2014-11-26 15:28 Jessica_Lyon: I found another bug affecting all viewers, and I have suggestions to fix it: https://jira.secondlife.com/browse/BUG-7912 2014-11-26 15:34 the Linden viewer is network-happy. It loves to send traffic over the Internet. Packets, yoohoo! 2014-11-26 16:14 ur funny 2014-11-26 16:14 a bit of a geek but funny... ;) 2014-11-26 16:15 been checking out this onlook.... very kewl stuff.. 2014-11-26 16:15 so what we needed yesterday 2014-11-26 16:16 or yesteryear 2014-11-26 16:16 yes, thanks. Hopefully we'll do something even more radical sometime soo 2014-11-26 16:16 soon 2014-11-26 16:16 i'd love to know what you have in mind 2014-11-26 16:17 have you been toying with realxtend any? 2014-11-26 16:17 and the Qt framework? 2014-11-26 16:17 ok so off the subject i know but... 2014-11-26 16:20 we've talked about embeding a JavaScript engine in the viewer, and designing a decent API for viewer functions to be used by JS code. That's the current plan. 2014-11-26 20:16 is OSgrid still down? 2014-11-26 20:16 oh I C 2014-11-26 20:19 djphil what's up? 2014-11-26 20:19 long time... 2014-11-26 20:19 no see 2014-11-26 22:24 I think Mono 4.0 is imminent,master git just got tagged as 3.99.0 2014-11-26 22:32 :) 2014-11-26 22:56 Sweet. 2014-11-26 22:57 Of course, if they go like this project, it'll take them several years to get there. :) 3.99.001, 3.99.002, ... 2014-11-26 23:07 they asymptotically approach 4.0 as we asymptotically approach beta 2014-11-26 23:15 Oh, dahlia, you missed the discussion a few months ago. There is no plan to ever label this beta. It's not alpha now, either. It just is what it is. 2014-11-26 23:17 Asymptotically Approaching Beta sounds like a cool band name or t-shirt design idea 2014-11-26 23:17 smxy: last I heard was maybe a year ago when diva was trying to convince justin that it should go beta for the first conference but justin vetoed 2014-11-26 23:18 I brought it up in the ML a few months back and it was discussed again. 2014-11-26 23:18 ah dont remember 2014-11-26 23:18 In there and here. 2014-11-26 23:18 I kinda like perpetual alpha :) 2014-11-26 23:19 I, personally, think it makes the project look like a joke, but I'm not one of the developers. *shrug* 2014-11-26 23:20 I'll keep using it though, regardless how I think it looks, because of how it *works*. :) 2014-11-26 23:20 the way I see it is... if nobody pays me to contribute then I work on what *I* want, not what they want :P 2014-11-26 23:21 dahlia, they don't give you groceries, gas, internet services, etc. around your town for being an opensim developer? 2014-11-26 23:21 :) 2014-11-26 23:21 are you kidding? 2014-11-26 23:22 They wanted to make me Mayor here, but I told them it would cut into my R&D time :) 2014-11-26 23:22 lol 2014-11-26 23:22 lol 2014-11-26 23:22 ha 2014-11-26 23:22 I give hugs. C'mere. HUUUGGGS! 2014-11-26 23:22 ya but you live in a one person town 2014-11-26 23:22 ;) 2014-11-26 23:23 I remember when Teravus made the stick men avatars for Aprif Fools day and some of those people came with pitchforks and axes after him, lol. 2014-11-26 23:23 I give something else that begins with an 'h'. :) 2014-11-26 23:23 Haaa, I live about 5-6 miles out of town. 2014-11-26 23:23 That would be 'help', btw. :) 2014-11-26 23:24 I would vote for us to go "Beta" if we had region border crossings with vehicles. 2014-11-26 23:25 took SL 8 years to get that to work 2014-11-26 23:25 Yeah, but that team works for money, not passion. 2014-11-26 23:25 And a contract with Intel, I think. ;) 2014-11-26 23:27 I never had a passion for opensim, I just contribute some stuff I do with it. I did have a bit of a passion for parametric geometry when I did the prim stuff tho 2014-11-26 23:27 Glad you did :) 2014-11-26 23:27 :) 2014-11-26 23:28 Well, that's in the code dump from Mel as I recall. The one that never was completed, due to illness, and the divide between Core and Avination growing too big. She can't do it herself she said, and would require help. Dunno if she ever got any, so my guess - though I could be totally wrong - is that we'll never see that completed. 2014-11-26 23:29 I think a few people were helping her 2014-11-26 23:29 Robert Adams has worked on it. I believe that he has been looking at it recently to see a path forward. Don't hold me to that, but I think that is the state of it. 2014-11-26 23:30 I kinda think the grid concept is a bit overrated since we have both megaregions and varregions 2014-11-26 23:30 vehicles crossing borders is a completely overrated feature in opensim at this point... 2014-11-26 23:31 Bahh, we need a few other things too. Maybe we can talk about it early next year. 2014-11-26 23:31 diva, it is in SL too ATM. 2014-11-26 23:32 see? diva and I both type "overrated" in 2 consecutive unrelated messages and the characters line up vertically. It must be true :) 2014-11-26 23:32 It is very hard to go more than a few regions before they hang you up. 2014-11-26 23:32 ITS A SIGN FROM ABOVE 2014-11-26 23:32 IMO the opensim software is way past alpha but, opensim as a system cannot be anything but alpha 2014-11-26 23:32 haha 2014-11-26 23:32 Not everyone wants to run mega-gigantic varreggions though. So border crossings are still needed. 2014-11-26 23:32 lol 2014-11-26 23:33 3x3 vars seem ok 2014-11-26 23:33 yes. I love 768s 2014-11-26 23:33 They are "just right". 2014-11-26 23:33 people have to know, though, that whatever they put in a var region should be no more than they would put in a standalone instance. 2014-11-26 23:34 3x3 is the new 1x1 2014-11-26 23:34 Var regions are not some magic pill that let's you pull rabbits out of a hat. 2014-11-26 23:34 they arent? :( 2014-11-26 23:34 I think people look at it and say "I can put in it whatever I would in the number of 256s that will fit in this. 2014-11-26 23:34 " 2014-11-26 23:34 lol, you're been in the office hours Dahlia. 2014-11-26 23:35 I have? :(( 2014-11-26 23:35 "hat", Bluewall? I was thinking lower. :) 2014-11-26 23:35 jk, I kinda like disrupting office hours :) 2014-11-26 23:35 yeah, 10X10 means 100X40K prims, 100X60 Avatars. 2014-11-26 23:36 Can you tell me why it lags? 2014-11-26 23:36 lol 2014-11-26 23:36 Not everyone wants to run mega-gigantic varreggions though. So border crossings are still needed. <--- only reason i dont run them is because the wiki says scarey things about it :( 2014-11-26 23:36 dahlia the technology disrupter 2014-11-26 23:36 because it was cursed by the great god Lagos 2014-11-26 23:37 and i alreayd have enough problems with the simulators locking up or stop responding 2014-11-26 23:37 Var regions? ox64-p 2014-11-26 23:37 I don't run anything other than var regions 2014-11-26 23:37 So far as I know, the only quirk vars still have is dealing with neighbors. Otherwise they seem damn solid. 2014-11-26 23:37 I have one and it is great 2014-11-26 23:37 scary? just make them square and only put like-sized vars next to each other and you're good. Unless yu try to drive over the border. :) 2014-11-26 23:37 not much content on it but it is very stable 2014-11-26 23:38 teleports are awesome within the grid or Hg to other places from it. 2014-11-26 23:38 Can't really tell any difference - other than I can's see all the way across it because my draw distince is set pretty low. 2014-11-26 23:38 but i found something i need to try to see if it remedies the problem, id ont know how i overlooked this the first time installed opensim...it's about the ...crap i can't find it now...setting something that started with env 2014-11-26 23:39 BlueWall do you come home after the HG tp correctly? 2014-11-26 23:39 teleports seem to work pretty well in my itty bitty gridlet :) 2014-11-26 23:39 Bluewall yes: i dont run the large regions 2014-11-26 23:39 NickyP, I look it up on the man and jump 2014-11-26 23:39 I use an LM to my home region, to get back from other grids. 2014-11-26 23:39 I guess a 98% success rate. 2014-11-26 23:39 I ctrl-shift-H 2014-11-26 23:40 98%? wow, wished i could say the same 2014-11-26 23:40 i have to restart regions and the grid just aobut every day now 2014-11-26 23:40 for a while there I couldnt tp to any grid-local regions after coming back from hg but it seems to be working now. dunno why :/ 2014-11-26 23:40 dahlia, I have issues with that atm, but I think it is something left from my past couple of weeks of crashing here. 2014-11-26 23:40 I have two LMs actually. One to a 256 and one to my var. That way I can get back from anywhere. 2014-11-26 23:40 ox64-p, what OS? 2014-11-26 23:40 Ubuntu 14.04 64-bit 2014-11-26 23:41 Can you put an older kernel on it? 2014-11-26 23:41 no idea 2014-11-26 23:41 wouldn't know how 2014-11-26 23:41 I had a very bad experience here after upgrading to OpenSuSE 13.2 2014-11-26 23:41 isnt it 14.10 that has the questionable kernel? 2014-11-26 23:41 once when I tried to come home by another tp I was not restored to normal user 2014-11-26 23:41 yes 2014-11-26 23:42 14.10 or 14.04? 2014-11-26 23:42 1 sec ox64-p 2014-11-26 23:42 sometimes if I try to hg tp and it fails when I reappear Im not wearing any attachments 2014-11-26 23:42 im running 14.04 LTS 2014-11-26 23:43 Linux 3.15.4-x86_64-linode45 on x86_64 2014-11-26 23:43 https://bugzilla.xamarin.com/show_bug.cgi?id=24755 2014-11-26 23:43 OpenSuse 13.1 runs very solid. 2014-11-26 23:44 I have 3.10.23-xxxx-std-ipv6-64 (whatever that is) 2014-11-26 23:44 http://bugzilla.opensuse.org/show_bug.cgi?id=906714 2014-11-26 23:44 3.11.10-21 2014-11-26 23:44 hmm haven't seen any behavior like that so far 2014-11-26 23:45 no crashes? 2014-11-26 23:45 i still think it has to do with this one user with a junky internet connection doing something 2014-11-26 23:45 they constantly disconnect all day, and after a few hours of that happening it's time to restart the grid and simulator 2014-11-26 23:45 dahlia that TP fail - and no attach on bounce happens to me too - Mono 2.10.8.1 on Fedora 2014-11-26 23:45 if they dont sign on, things seem fine 2014-11-26 23:45 ox64-p, could be 2014-11-26 23:45 ran for about 2 weeks without issues, then they signed on and it started happening again 2014-11-26 23:46 AllenKerensky: 2.10.8.1 (Debian 2.10.8.1-8) 2014-11-26 23:46 no crashes, everything looks to be running normal in the logs 2014-11-26 23:46 although sunday i had a crash 2014-11-26 23:46 now, my avatar is all basic - no attachments. 2014-11-26 23:47 ewww 2014-11-26 23:47 I made it when I first went to OSGrid. 2014-11-26 23:47 but it might have had to do with the ulim connection settings or something i d 2014-11-26 23:47 dont know 2014-11-26 23:47 no prim hair? 0.o 2014-11-26 23:47 I was repremanded for it today, lol 2014-11-26 23:47 nope, 100% prim free. 2014-11-26 23:47 lol 2014-11-26 23:48 I have a few outfits that are prim free *except* for hair 2014-11-26 23:48 haa 2014-11-26 23:48 LL hair is.... *runs to bathroom* 2014-11-26 23:49 You used to sport that old viewer hair all over OSG back in the day. 2014-11-26 23:49 :D 2014-11-26 23:49 ages ago 2014-11-26 23:49 my avatar looks pretty bad 2014-11-26 23:49 rofl 2014-11-26 23:49 Time for dinner here, can't rez that :S 2014-11-26 23:50 laterz :) 2014-11-27 00:08 How do I add grid proxy as a grid in Firestorm? 2014-11-27 00:09 it keeps tell me tha it can't add it because it can't find Grid Info 2014-11-27 00:10 oh man 2014-11-27 00:10 ACTION is not fond of that grid manager not allowing manual input of info. :( 2014-11-27 00:10 The only alternative is to edit the grid xml directly. 2014-11-27 00:11 diva: try local region 2014-11-27 00:11 what local region? 2014-11-27 00:11 change the port in grid proxy? 2014-11-27 00:12 isnt there a local region in the grid selector in firestorm? 2014-11-27 00:12 you mean localhost? 2014-11-27 00:12 ya may need to change gridproxy port to 9000 2014-11-27 00:12 but that 's the sim itself 2014-11-27 00:12 ya localhost 2014-11-27 00:12 can't change 2014-11-27 00:12 sigh 2014-11-27 00:12 cant change the sim? 2014-11-27 00:12 dunno I never use firestorm 2014-11-27 00:13 does it still have -loginuri in the opensim version? 2014-11-27 00:13 It should, but I'm not sure it does. 2014-11-27 00:14 I remember a bunch of the TPVs saying they'd preserve that when LL was removing it.. 2014-11-27 00:15 Yuu can add an entry in \Users\%USERNAME%\AppData\Roaming\Firestorm_x64\user_settings\grids.user.xml 2014-11-27 00:15 yes, that's what I did 2014-11-27 00:16 and yes FS has the same problem with SimulatorFeatures 2014-11-27 00:16 FS's grid manager tries to be a lil too automagic for my tastes. :/ 2014-11-27 00:16 well if it wont let you add an entry.... 2014-11-27 00:18 Kokua's is worse. If you mess up the gridinfo uri, it send the viewer into some sort of endless loop. 2014-11-27 00:18 http://jira.phoenixviewer.com/browse/FIRE-3674 2014-11-27 00:19 Hm... no.. that's not it. 2014-11-27 00:19 I just entered http://127.0.0.1:8080/ into the 'Add new grid' box 2014-11-27 00:20 ya Ive not seen a grid manager that was easy and intuitive to add grids 2014-11-27 00:21 singu/replex kinda works 2014-11-27 00:21 What do you mean? It's super easy to add a grid in Singu 2014-11-27 00:21 Just paste the uri into the grids combo box on login screen 2014-11-27 00:21 The viewer does the rest of the work. 2014-11-27 00:21 LiruCookies: it is once you get the hang of it. Ive had lots of times where it failed 2014-11-27 00:22 How does that fail? Was your paste unclean? 2014-11-27 00:22 and where it worked once but lost it when restarting 2014-11-27 00:22 unclean? 2014-11-27 00:22 it's not intuitive 2014-11-27 00:24 Singu is the easiest 2014-11-27 00:26 the best grid manager is still the original one from hippo viewer 2014-11-27 00:26 They problem I have is that it's gridinfo or nothing. Once a grid is added, you can't go in and change, say the splash URL. You have to remove the grid and readd it. 2014-11-27 00:26 everyone trid to re-invent the wheel 2014-11-27 00:27 I don't hate the gridinfo thing. That's awesome. I dislike that it's the only way to get/set/change info about a grid. 2014-11-27 00:28 I hate UI design but there's one thing I learned the few times I had to do it. It's a good idea to find people who know nothing about your application and ask them to use your UI to accomplish a certain task and watch them try to do it. 2014-11-27 00:28 Starting build #3890 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-27 00:31 This is one of those places where a web client is a huge win. No matter how awesome your gridmanager is, asking a user to add a grid is never going to be as easy as "click this link". 2014-11-27 00:33 Project opensim » mono-2.10.8.1 build #3890: SUCCESS in 8 min 20 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3890/ 2014-11-27 00:33 jjustincc: Make UMM.AddUser(UUID, string) log message when bad creatorData is given to reflect its location (UMM not Scene) and add the user name and ID. 2014-11-27 00:33 Starting build #3891 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-27 00:37 Project opensim » mono-2.10.8.1 build #3891: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3891/ 2014-11-27 00:37 jjustincc: Be more explicit again in UMM bad HomeURL message by logging the original creator data 2014-11-27 00:47 MarcusLlewellyn: perhaps it's time to reexamine the protocols and make them more web-like rather than modeled around SL's business model? 2014-11-27 00:48 I'm not going to even pretend I fully appreciate the work that would be involved in that. But yeah, sounds good to me. :) 2014-11-27 00:49 Really, though, what the web has that we don't have is a Google. Links help, but only get you so far. A central directory that has large mindshare is what makes much of the web as accessible as it is. 2014-11-27 00:51 well web-like, in the sense that navigating around is as simple as clic-and-go and doesnt require things like grid managers 2014-11-27 00:52 but somehow I'd think the walled garden grids might not care for that ;) 2014-11-27 00:53 We need either a Kitely (someone with good business acumen and an interest in the metaverse) or a well organize group effort to create a place that acts as a directory. Viewers could get info from that rather than in the rather peicemeal method we have now. 2014-11-27 00:53 dunno, I dont care much for centralized authority 2014-11-27 00:53 I haven't found any grig manager including Kokua that is good to go with a new user. 2014-11-27 00:53 grid 2014-11-27 00:54 I'm not advocated centralized, or any other model. I'm advocating the end result. 2014-11-27 00:54 With kokua once it is in the drop down list correctly it works. 2014-11-27 00:54 NickyP: ya they seem to work if you just want to use the grids that are bundeled with the viewers 2014-11-27 00:55 it's adding that's difficult 2014-11-27 00:56 probably easier than adding the --loginuri the old way 2014-11-27 00:56 I think the one in radegast is pretty easy but it gets too busy with a lot of grids 2014-11-27 00:58 but maybe I'm short-sighted and most users dont need to add more grids? 2014-11-27 00:58 haven't tried in a while but on linux ./kokua --loginuri I think worked 2014-11-27 00:58 cool 2014-11-27 00:59 ill give it try once on linux. I am building windows atm 2014-11-27 00:59 NickyP, do you build Firestorm on Linux? 2014-11-27 01:00 no 2014-11-27 01:00 Ahh, ok 2014-11-27 01:01 I cloned it to my machine here, might try to build it one day. 2014-11-27 01:01 Bug #7367:04 Standalone HG persisting URLs to regions table when it shouldn't 14( http://opensimulator.org/mantis/view.php?id=7367 ): A NOTE has been added to this issue. 2014-11-27 01:07 Bug #7367:04 Standalone HG persisting URLs to regions table when it shouldn't 14( http://opensimulator.org/mantis/view.php?id=7367 ): A NOTE has been added to this issue. 2014-11-27 01:07 Oh in kokua's grid drop down ar 127.0.0.1:8002 127.0.0.1:9000 and 127.0.0.1:8080 2014-11-27 01:20 Bug #7367:04 Standalone HG persisting URLs to regions table when it shouldn't 14( http://opensimulator.org/mantis/view.php?id=7367 ): A NOTE has been added to this issue. 2014-11-27 02:16 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-27 03:17 just tried --loginuri on windows and it works I remember when SL took it out i didn't take that change in Kokua -- windows add the parameter to the shortcut. 2014-11-27 03:31 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-27 03:37 nicky@nicky-M17xR4 ~/.kokua-install $ ./kokua --loginuri http://periansim.dyndns.info:8002 linux 64 bit with grid on my lan, 2014-11-27 05:50 hmm 2014-11-27 05:51 that didnt resolve 2014-11-27 06:29 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-11-27 07:11 BlueWall: ping you still up? 2014-11-27 08:00 smxy: regarding the code dump 2014-11-27 08:00 smxy: we have caught up on nearly a year of backlog 2014-11-27 08:01 smxy: it's WIP but it is in proogress 2014-11-27 08:01 smxy: some people from core have helped already 2014-11-27 08:19 ox64-p, the user connection problem u talked about earlier is in mantis http://opensimulator.org/mantis/view.php?id=7308 2014-11-27 10:48 Bug #7179:04 Regionposition of Avatar who sits on a childprim in a linkset is wrong 14( http://opensimulator.org/mantis/view.php?id=7179 ): A NOTE has been added to this issue. 2014-11-27 11:25 pong dahlia 2014-11-27 11:26 BlueWall: trying to get mono to fail with a later kernel, cant make it crash. Wondered if you wanted to help crash it :) 2014-11-27 11:28 What have you been doing on it? 2014-11-27 11:28 It would just crash with me. I made soem scripts with timers and sleeps to make it happen faster. 2014-11-27 11:28 some script nebadon_laptop had, running 256 copies of it 2014-11-27 11:29 tried a bunch of physics 2014-11-27 11:29 how long does it run? 2014-11-27 11:29 wont crash 2014-11-27 11:29 been about 5 hours I think 2014-11-27 11:29 you're on Ubuntu? 2014-11-27 11:29 or Debian 2014-11-27 11:29 ya 14.10 2014-11-27 11:29 ok 2014-11-27 11:29 and did a dist-upgrade 2014-11-27 11:30 Linux monocrashtest 3.16.0-23-generic #30-Ubuntu SMP Thu Oct 16 13:17:16 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux 2014-11-27 11:31 opensim@monocrashtest:~$ mono -V 2014-11-27 11:31 Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu2) 2014-11-27 11:31 from mono-complete 2014-11-27 11:32 You're at least the 2nd report that it doesn't crash on Ubuntu. 2014-11-27 11:33 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-11-27 11:33 BlueWall, im running ubuntu 14.04.1 LTS with no problems also 2014-11-27 11:34 AliciaRaven: which kernel? 2014-11-27 11:34 um how do i check that? 2014-11-27 11:34 uname -a 2014-11-27 11:34 BlueWall: I'm using a digital ocean instance for testing it, dont see opensuse available 2014-11-27 11:35 3.10.23 2014-11-27 11:35 ya think it needs to be 3.12 at least to crash 2014-11-27 11:35 that one would be ok 2014-11-27 11:35 i have another ubuntu server but thats running an older version 2014-11-27 11:35 ah ok 2014-11-27 11:35 I think they let you make your own appliance but I dont know how 2014-11-27 11:35 3.16.6 on the OpenSuSE 2014-11-27 15:58 Singularity alpha viewer is behaving in an odd and annoying for the last few test versions I've used. It tends to forget the password for a grid. It usually forgets the one I last used. 2014-11-27 16:03 Nothing changed in that regard, have you been screwing with your MAC? 2014-11-27 16:10 What am I thankful for this Thanksgiving? One of the things I'm thankful for is all the developers who work long and hard on developing this software to allow others to enjoy it. Whether its socializing, making things, or allowing those with disabilities a little freedom. Thank you ALL!!! 2014-11-27 16:10 Thanks for using OpenSim and your support! 2014-11-27 16:14 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): A NOTE has been added to this issue. 2014-11-27 16:17 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): A NOTE has been added to this issue. 2014-11-27 16:26 LiruCookies: Screwing with my MAC? What is MAC? 2014-11-27 16:32 Plugh. Nebadon's had that problem. Might see if he found a soulution. 2014-11-27 16:32 I think it had to do with when he changed networks. 2014-11-27 16:32 But he can tell you more. 2014-11-27 16:34 I wish i had a solution but I do not 2014-11-27 16:34 ive brought it up on many occasions 2014-11-27 16:34 they base the password hash I think on the network card mac address 2014-11-27 16:35 and it seems like whenever network changed this happens 2014-11-27 16:35 it also seems to happen if i close the lid on my laptop while the viewer is still running 2014-11-27 16:36 it really sucks though and has by far wasted more of my time than anything else in the viewer or opensim has 2014-11-27 16:36 when you log into 25 different grids, and out of the blue it forgets all your passwords 2014-11-27 16:36 its not fun 2014-11-27 16:38 mabe the mac address changes on the public side of the cablemodem? 2014-11-27 16:39 I don't know for me when i was travelling 2014-11-27 16:39 Would the viewer detact that? 2014-11-27 16:39 i had 2 cell phones and a variety of wifi and wired connections 2014-11-27 16:39 and literally i couldnt go 5 minutes without having to try to remember passwords 2014-11-27 16:39 Ohhh, it would probably change all the time then 2014-11-27 16:40 its a terrible design 2014-11-27 16:40 but even when i dont change networks it happens 2014-11-27 16:40 but, maybe a dynamic ip cause the mac to change too? 2014-11-27 16:40 not sure 2014-11-27 16:41 When you're at home, you have a fixed ip? 2014-11-27 16:41 possible virtualbox plays a part too 2014-11-27 16:41 I do 2014-11-27 16:41 virtualbox+++++++++ 2014-11-27 16:41 you can set the mac addreses in them in the network settings. 2014-11-27 16:42 you are running the viewer inside one? 2014-11-27 16:42 no 2014-11-27 16:42 ohh 2014-11-27 16:42 but im wondering if when you start virtualbox with bridged adapters 2014-11-27 16:42 maybe it changes something with the primary adapter 2014-11-27 16:42 i really don't know 2014-11-27 16:42 I don't think that would do it. 2014-11-27 16:42 all i know is I hate how it currently works hehe 2014-11-27 16:42 huge time waster 2014-11-27 16:43 i seem to be effected more than others though 2014-11-27 16:43 The mac is burned into your hardware, but it can be changed at the sofware level 2014-11-27 16:45 I guess the (SL) theory is to use the mac address to ban people even if they change IP addresses. 2014-11-27 16:49 BTW, to those who celebrate it, Happy Thanksgiving. :) 2014-11-27 16:51 why would a viewer forget the saved password for the grid one just logged out of due to a network change? Besides, the only form of network change here is the IP address of my cable modem that might change. That is outside my control. 2014-11-27 16:52 nebadon_laptop: ok, interesting. (I'm catching up on the scrollback) That explains some of the things that happen at my end. Closing laptop lid. I haven't had it forget all the passwords. Usually seems to be the last one I used. 2014-11-27 16:52 It didn't used to behave like this. 2014-11-27 16:54 ya I don't know, I have not really gotten a good explanation 2014-11-27 16:54 ive kind of learned to just deal with it at this point 2014-11-27 16:55 there has to be a better way to identify a machine besides network though 2014-11-27 16:55 its a bad design as it currently stands 2014-11-27 16:56 its great if you only ever log into 1 grid and never change your location or network 2014-11-27 16:56 other than that its quite terrible 2014-11-27 16:57 It seems to be a recent change. I've used Singularity for ages and not had an issue but perhaps that was because I was previously aways using my desktop. Even when I did occasionally use it on a laptop I didn't notice this issue. 2014-11-27 16:58 yes laptops are way more prone 2014-11-27 16:58 if i close my laptop lid while viewer is loaded 2014-11-27 16:58 next time i load viewer all passwords are gone 2014-11-27 16:58 eek. That woud be very annoying 2014-11-27 16:59 indeed it is 2014-11-27 16:59 only while the viewer is loaded? 2014-11-27 16:59 when i was traveling around sweden it was very annoying 2014-11-27 16:59 That' super strange... 2014-11-27 16:59 I imagine cellular network mac address may not function the same 2014-11-27 16:59 but i dont know 2014-11-27 17:00 alot of the time I was USB tethered or Wifi tethered to a cell phone 2014-11-27 17:00 My main computer isn't working or I would at least try having a peek at the viewer code. I'm not sure I'd really want to as I'm not a C++ programmer. 2014-11-27 17:03 kokua kicks a notice that the password cannot be used because of network change 2014-11-27 17:04 You can test by having wired and wireless active on same computer and disable one are the other 2014-11-27 17:04 I just gotta say that that's the stupidest f***ing reason for invalidating a password, that I've ever heard, unless you're on some super sensitive military network. 2014-11-27 17:05 well I understand the need to expire passwords when they leave a machine 2014-11-27 17:05 but using network as that basis means its going to expire often for someone who moves alot 2014-11-27 17:06 I would personally rather not be secure, than to be annoyed constantly, but that is just me 2014-11-27 17:07 Can you imagine if all websites did that? Stupid. 2014-11-27 17:07 Or every server you need to ever log into? 2014-11-27 17:08 nebadon_laptop: I think your phone might be randomizing its MAC, this would cause it to break passwords every time. 2014-11-27 17:08 oh, you aren't logging in from home, I've now forgotten your password. ;) 2014-11-27 17:08 It's not about your current network! 2014-11-27 17:08 no it happens at home quite often too 2014-11-27 17:08 thats absolutely not true Liru 2014-11-27 17:08 everytime i change networks it happens 2014-11-27 17:09 i can only assume the majority of folks just never change their network 2014-11-27 17:09 so for 99.9% of people this isnt a problem 2014-11-27 17:09 Bullshit 2014-11-27 17:09 true 2014-11-27 17:09 and you never experience it 2014-11-27 17:09 I change networks regularly 2014-11-27 17:09 smxy, I immagine that LL starting filtering users by mac for griefing reasons when the user could easily change ip addresses. 2014-11-27 17:10 on the same computer 2014-11-27 17:10 The mac can be changed too though. 2014-11-27 17:10 the viewer can be changed even easier 2014-11-27 17:10 to hard code a mac 2014-11-27 17:10 heh 2014-11-27 17:10 how many who experience it are using dhcpd to assign their workstation network info? 2014-11-27 17:11 it does seem that i experience it more than others 2014-11-27 17:11 infact just about every viewer dev ive spoken to hasnt experienced it 2014-11-27 17:11 nebadon_laptop, you are on wireless and dhcpd, right? 2014-11-27 17:11 but for me its a nightmare most of the time 2014-11-27 17:11 no 2014-11-27 17:11 hard coded but wifi 2014-11-27 17:11 when i was traveling i was on DHCP, but when i am home i hard code 2014-11-27 17:12 ok 2014-11-27 17:12 nebadon_laptop: I bet your computer is set up to randomize your mac on network change. 2014-11-27 17:12 my big problem is how many grids I am on 2014-11-27 17:12 if it is thats how it came out of the box 2014-11-27 17:12 cause im running stock drivers and done nothing to enable that myself 2014-11-27 17:12 LiruCookies: You say you change networks often. Are you referringto plugging in to different networks or switching between hard wired and WiFi on your computer? 2014-11-27 17:12 nebadon_laptop: are you tethering via usb? 2014-11-27 17:12 sometimes i do 2014-11-27 17:12 I don't find it a much of a problem the password is not accepted the notice tells you why. reenter the password 2014-11-27 17:13 most of the time im using internal wifi card 2014-11-27 17:13 Plugh: I do both, depending on the location. 2014-11-27 17:13 if i was only on one or two grids this wouldnt bother me 2014-11-27 17:13 nebadon_laptop: Have you checked to see if there is an open bug report about the issue? 2014-11-27 17:13 but my viewer has like 30 users 2014-11-27 17:13 in the saved user list 2014-11-27 17:13 lots of alts 2014-11-27 17:14 and i end up having to reset password a lot 2014-11-27 17:14 because i just cant remember them all 2014-11-27 17:14 Ouch 2014-11-27 17:14 use keepass or some other password recorder 2014-11-27 17:14 i dont like writing passwords down 2014-11-27 17:14 Time to come up with a password system that will be easier to remember. 2014-11-27 17:15 I've had it happen here too, but I've been thinking that it's something to do with dbus/systemd 2014-11-27 17:15 nebadon_laptop: are you tethering via usb? 2014-11-27 17:15 It's not that often though. 2014-11-27 17:15 LiruCookies sometimes i do, when I am at home usually I don't 2014-11-27 17:15 unless i am trying to test things outside of my local network 2014-11-27 17:15 I have web browsers say they can't sign in, or that some info is missing. 2014-11-27 17:15 i might tether to my cell network 2014-11-27 17:15 but i have expdrienced it without network changing at all too 2014-11-27 17:16 First step, document a procedure that will always reproduce the issue of the viewer losing passwords then file a report against the viewer. 2014-11-27 17:16 thats the big problem, I can't always trigger it to happen 2014-11-27 17:16 like the laptop lid closing 2014-11-27 17:16 doesnt always trigger it, but somtimes it does 2014-11-27 17:16 Windows too? 2014-11-27 17:16 yes Windows 8.1 2014-11-27 17:16 ok 2014-11-27 17:17 BlueWall: Yup. Windows 8.1 on my end (until I get my desktop running again) 2014-11-27 17:17 chaning networks seemed to be the most reliable way to trigger it 2014-11-27 17:17 but I am not sure that is a design flaw or a bug 2014-11-27 17:17 I think thats just how its supposed to work 2014-11-27 17:17 im not just changing networks on the same adapter 2014-11-27 17:17 It isn't a bug. It is a "feature". :P 2014-11-27 17:17 im actually switching from Wifi to Wired 2014-11-27 17:17 or Wifi to Cell phone 2014-11-27 17:18 completely different network cards 2014-11-27 17:18 I'm wired now but I can easily switch to WiFi 2014-11-27 17:18 Different MAC addresses and IP addresses 2014-11-27 17:18 right 2014-11-27 17:18 keep a record of your mac/ip addresses 2014-11-27 17:18 i have 2 cell phones and a variety of wired and wifi networks i was using when i travel 2014-11-27 17:18 I guess a copy of whatever ifconfig equiv is on Windows 2014-11-27 17:19 ipconfig in windows 2014-11-27 17:19 I hope all have a good Thanksgiving holiday. Off to spend time with my family. 2014-11-27 17:19 Then if it happens, you can campare the current settings to the journal 2014-11-27 17:19 Thanks NickyP, you too. 2014-11-27 17:19 nebadon_laptop: Hm... it would be a pain but you could keep multiple logins, one for each network if that is the issue. 2014-11-27 17:19 kk ya have a nice Day NickyP, thanks for weighing in! 2014-11-27 17:19 I am not sure it matters 2014-11-27 17:19 when the network changes all passwords get wiped 2014-11-27 17:20 until you enter a valid password 2014-11-27 17:20 then they all come back 2014-11-27 17:20 it still however is a pain 2014-11-27 17:20 because you have to log in with valid password 2014-11-27 17:20 then log out again 2014-11-27 17:20 it ends up wasting time i dont really have to waste 2014-11-27 17:20 what? It acts like it doesn't remember any password until you enter at least one valid one?? That sounds really really odd. 2014-11-27 17:20 hmm, like if you try to login to a region that is still booting up and it wipes the password. 2014-11-27 17:20 because alot of the time i am demoing te software or trying to do training 2014-11-27 17:20 and time is limited 2014-11-27 17:21 Like a safety measure 2014-11-27 17:21 ya basically 2014-11-27 17:21 i suspect there are multiple ways to trigger it 2014-11-27 17:21 some by design, others not 2014-11-27 17:21 I switched to keepass about 6 months ago and couldnt live without it now. Could be a good compromise while they fix the issue. 2014-11-27 17:21 heh, probably should prune all that out of the source tree. 2014-11-27 17:22 I like that 2014-11-27 17:22 ACTION wonders where the friendly neighbourhood viewer developers while a viewer issue is being discussed. 2014-11-27 17:22 Plugh, probably eating turkey 2014-11-27 17:22 Like I'm about to do :) 2014-11-27 17:22 BlueWall: If they are in the US you are probably right about that. 2014-11-27 17:24 I came up with a system that allows me to build passwords where each thing I log in to has its own password. I have more troube remembering my user ID than I do the password. 2014-11-27 17:24 s/troube/trouble/ 2014-11-27 17:27 So, it turns out that the double CAPs requests is actually not a real bug, but an artifact of WinGridProxy! WinGridProxy seems to be a bit confused about capabilities 2014-11-27 17:30 That's bad. It's not supposed to change what flows through it or misrepresent what it sees either. Ew. 2014-11-27 17:30 How can you trust it now? 2014-11-27 17:31 I don't know. I'm trying to understand what its problem is... 2014-11-27 17:34 Bug #7383:04 [09:04:47] [2014/11/27 07:50:47] Cannot buy now. Your inventory is unavailable 14( http://opensimulator.org/mantis/view.php?id=7383 ): has been SUBMITTED. 2014-11-27 18:35 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): A NOTE has been added to this issue. 2014-11-27 18:38 oh geez. I know what WinGridProxy is doing with capabilitites... it's showing the request and response as separate entries on that list. 2014-11-27 18:39 So for capabilities that are just GET, the request body is zero bytes 2014-11-27 18:40 thr goes 1 day of my life 2014-11-27 18:44 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-11-27 18:44 ACTION lost a (work)day of his life to a misunderstanding of "git clean" 2014-11-27 19:03 Bug #7383:04 [09:04:47] [2014/11/27 07:50:47] Cannot buy now. Your inventory is unavailable 14( http://opensimulator.org/mantis/view.php?id=7383 ): has been UPDATED. 2014-11-27 19:04 diva: ping 2014-11-27 19:07 Dev_Random: Ouch. Not too surprising about losing work when using git. I've had that happen to me. Ony VCS where I've lost work. 2014-11-27 19:08 VSS lost me some too, back in the 90 2014-11-27 19:08 s 2014-11-27 19:09 remember MS used to have a "fix your VSS repository" program ? 2014-11-27 19:30 Plugh pong 2014-11-27 19:33 diva: I have some questions about the metaverseink search feature if you have a moment or three. 2014-11-27 19:34 I'm on and off here, so shoot 2014-11-27 19:37 I saw your name so seemed like you are the one to ask. I see the search feature uses ossearch to populate the database tables. I'm unclear as to the code being used to search the database. Is that part of that extra module (not the ossearch one) being mentioned in the web page. 2014-11-27 19:37 Bug #7383:04 [09:04:47] [2014/11/27 07:50:47] Cannot buy now. Your inventory is unavailable 14( http://opensimulator.org/mantis/view.php?id=7383 ): A NOTE has been added to this issue. 2014-11-27 19:39 MI Search doesn't use anyting of ossearch 2014-11-27 19:39 It has its own module to process the datasnapshot information? 2014-11-27 19:40 it takes the datasnapshot data and builds an index with Lucene 2014-11-27 19:41 that's off the sim, that's an external service, nothing to do with the simulator anymore 2014-11-27 19:44 Ok. FYI, I'm looking at the page http://metaverseink.com/blog/?p=21 and wanting to be able to get search results along the line of what is shown in the dialog box of the image near the top of the page. 2014-11-27 19:46 Its the web server side of things I'm interested in that is called/used by the viewer. 2014-11-27 19:47 my search service is not open source 2014-11-27 19:49 Oh, ok. The page pointed to ossearch and made reference to some other region module. It made me think it was. I'm back to rolling my own again. 2014-11-27 19:50 what page? 2014-11-27 19:50 The one I pasted the URL for a few moments ago. 2014-11-27 19:51 there is no refernce of ossearch there 2014-11-27 19:51 yes there is 2014-11-27 19:51 where? 2014-11-27 19:52 "... we are happy to see the grid-wide search project now using this same basic plumbing." where "grid-wide search project" points to ossearch. 2014-11-27 19:52 it just says that ossearch uses the same data snapshot module 2014-11-27 19:52 so the data is the same 2014-11-27 19:53 and that is provided sim-side 2014-11-27 19:53 The page also says Metaverse Ink is serving OpenSims around the world. 2014-11-27 19:54 That page wasn't clear to me that it isn't an open source project. It reads a bit as if it is. That, and the person who sent a message to the mailing list reporting the brokenness of the MI search page made me think it was something available. 2014-11-27 20:37 BlueWall, nebadon_laptop: that region finally crashed. Looks like it leaked a bunch of memory until it died 2014-11-27 20:37 Region (humpf) # Error: Garbage collector could not allocate 65536 bytes of memory for major heap section. 2014-11-27 20:39 the vm has 2gb ram and it was using about 500mb when I left it last night. Last stats in the log before crash: Process memory : 1427 MB 2014-11-27 20:40 so yeah something not good there. Maybe all those timers in those scripts leak 2014-11-27 20:55 started it again, ya it's leaking pretty bad. Maybe 1 mb every 10ish seconds 2014-11-27 20:57 ACTION thinks the mono GC ate too much turkey and is constipated.... 2014-11-27 21:09 FWIW I rebooted the MI search app 2014-11-27 21:10 oh is it working now? there were a few people on the mailing list talking about it 2014-11-27 21:12 ACTION searches for "primitive"... 2014-11-27 21:15 :) 2014-11-27 21:43 I don't pay much attention to the MI search engine, but I just realized it has almost 5000 regions registered in it. Many of them are gone, but still. It's a lot of opensims out there... 2014-11-27 21:48 Well what is needed to keep the project rolling? 2014-11-27 21:50 $15/month and some of my cycles from time to time 2014-11-27 21:51 :) Never knew about it tell somoene post a note about it . 2014-11-28 00:02 Starting build #3892 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-28 00:07 Project opensim » mono-2.10.8.1 build #3892: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3892/ 2014-11-28 00:07 jjustincc: minor: Make Robust.ini.example and Robust.HG.ini.example files consistent within themselves and OpenSim.ini.example by changing tabs to spaces, indenting, spacing. 2014-11-28 00:07 Starting build #3893 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-28 00:11 Project opensim » mono-2.10.8.1 build #3893: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3893/ 2014-11-28 00:11 jjustincc: Stop writing SizeZ config parameter for now when creating regions from console as it is unused/ignored, at least in core. 2014-11-28 00:26 Bug #7179:04 Regionposition of Avatar who sits on a childprim in a linkset is wrong 14( http://opensimulator.org/mantis/view.php?id=7179 ): A NOTE has been added to this issue. 2014-11-28 00:27 justincc: ping 2014-11-28 00:27 dahlia: pong 2014-11-28 00:27 hey 2014-11-28 00:28 you know if its common for scripts with timers to leak memory? 2014-11-28 00:28 dahlia: I haven't heard of any such reports 2014-11-28 00:28 how about leaks in general? 2014-11-28 00:28 I haven't seen any major leak issues recently 2014-11-28 00:29 kk I was trying to replicate the newer kernel problems BlueWall has seen and I found a big leak 2014-11-28 00:30 and now I see lots of leaking on some of the regions on my gridlet 2014-11-28 00:30 the one leak I am aware of is in warp3d 2014-11-28 00:30 actually 2014-11-28 00:30 not using it 2014-11-28 00:30 never have used it 2014-11-28 00:31 anyway I have a region with 256 scripted cubes that have timers and it's leaking like crazy 2014-11-28 00:31 ok. You can pin it down to scripts with timers? 2014-11-28 00:31 probably 2014-11-28 00:32 havent pinned it yet but thats all thats in the region 2014-11-28 00:32 ok. Timers haven't changed in a while but that doesn't necessarily mean much 2014-11-28 00:33 Starting build #3894 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-28 00:33 nothing in the region but 256 cubes, each containing this script: https://gist.github.com/nebadon2025/7f9d54e65cba29f5bfa0 2014-11-28 00:34 it was around 130mb when I started it a couple hours ago, up to about a gig now 2014-11-28 00:34 yeah that's not exactly a complicated script. I presume console "force gc" makes no difference? 2014-11-28 00:35 dropped it down to 830 mb from 1031 2014-11-28 00:35 so helped a little 2014-11-28 00:35 the region eventually crashed from lack of memory on the last run 2014-11-28 00:35 "show stats" shows a high "Heap allocated to OpenSim" number? 2014-11-28 00:36 Heap allocated to OpenSim : 606 MB 2014-11-28 00:36 Last heap allocation rate : 3.081 MB/s 2014-11-28 00:36 dahlia, you might remove the sleep to see how that plays out. 2014-11-28 00:36 Average heap allocation rate: 2.579 MB/s 2014-11-28 00:36 Process memory : 888 MB 2014-11-28 00:36 BlueWall: just running the script the way it was given to me :) 2014-11-28 00:36 I put that in to help accelerate the crashes. 2014-11-28 00:37 do you think the crashes were due to a leak? 2014-11-28 00:37 on my system, it looked like something in the threading. Si, I used the timers and added the sleep in for good measure. 2014-11-28 00:37 dahlia: I wonder if timer events could fire fast enough to continually vuild up 2014-11-28 00:37 with that llSleep 2014-11-28 00:37 No, I don't think so. Not in this case. 2014-11-28 00:37 Project opensim » mono-2.10.8.1 build #3894: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3894/ 2014-11-28 00:37 jjustincc: Remove unmaintained MSSQL support. 2014-11-28 00:37 justincc, yes 2014-11-28 00:38 ok so I guess if I remove the sleep it probably wouldnt crash? 2014-11-28 00:38 dahlia: if you do "script show" do you see scripts with lots of queued events? 2014-11-28 00:38 Not sure. 2014-11-28 00:39 But, that will isolate the timer 2014-11-28 00:39 If it runs ok w.o sleep, then make some loop with more sleeps 2014-11-28 00:39 justincc: most I see are 2 events 2014-11-28 00:40 ok, doesn#t sound liek some event pileup then 2014-11-28 00:40 I think I have AppDomain set to the default and Im using mono 2014-11-28 00:40 so maybe that might have something to do with it? 2014-11-28 00:41 default of appdomain = false? 2014-11-28 00:41 but I'm not creating or deleting scripts 2014-11-28 00:41 isnt default true? 2014-11-28 00:41 yeah, shouldnt' make any difference with no script insert/delete 2014-11-28 00:41 yes sorry, default is true 2014-11-28 00:41 In the past, the appdomain = true just made the memory footprint much larger. 2014-11-28 00:42 but shouldn't leak over time 2014-11-28 00:42 no 2014-11-28 00:42 And, that is per-script. 2014-11-28 00:42 BlueWall: did you see leaks? 2014-11-28 00:42 anyway I can't seem to replicate the threading crash 2014-11-28 00:42 I didn't really check. 2014-11-28 00:42 but, it wasn't running the machine out of memory. 2014-11-28 00:42 Linux monocrashtest 3.16.0-23-generic #30-Ubuntu SMP Thu Oct 16 13:17:16 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux 2014-11-28 00:42 dahlia: how long do you have to leave it to get the leak to that level? 2014-11-28 00:42 thats the kernel 2014-11-28 00:43 ++ 2014-11-28 00:43 justin, not sure. less than 8 hours 2014-11-28 00:43 I'm not sure what OS Oren is using. 2014-11-28 00:43 ok. Sounds like something to Mantis then, see if we can replicate 2014-11-28 00:44 well I can keep this VM instance for a couple days if you want to play, otherwise I'll prolly delete it soon 2014-11-28 00:44 can always recreate it 2014-11-28 00:45 I don't know when I would get time in the next few days 2014-11-28 00:45 k 2014-11-28 00:45 anyway maybe I'll just post results somewhere 2014-11-28 00:45 ACTION nods 2014-11-28 00:46 one potential difference, I have bullet threading set to the default 2014-11-28 00:47 I should try that 2014-11-28 00:47 for crashing? Wouldn't expect it to have any memory leak differnce 2014-11-28 00:47 I think the problem BlueWall had was threading related 2014-11-28 00:47 ACTION nods 2014-11-28 00:48 Yes, it looked to be. 2014-11-28 00:48 I'm also using mono 3.2.8 2014-11-28 00:48 If it was physics I would hope to see some bullet stuff in there but that's not guaranteed 2014-11-28 00:49 BlueWall: did you try ODE? 2014-11-28 00:49 no, just Bullet 2014-11-28 00:49 must admit, traces don't make me think of bullet 2014-11-28 00:49 more like some nasty mono issue tbh 2014-11-28 00:49 BlueWall: bullet in a separate thread? 2014-11-28 00:49 that might only show up with alarge numbers of threads 2014-11-28 00:49 I have reverted the machine back to OpenSuSE 13.1, but I can setup a VM 2014-11-28 00:50 these things are not really physics related though. 2014-11-28 00:50 ya but bullet is native code sharing process space 2014-11-28 00:50 Just making random timed loops to change colors on cube faces. 2014-11-28 00:51 he llTargetOmega is viewer side 2014-11-28 00:51 something munches on some memory in the same process space and the error could be anything 2014-11-28 00:51 like maybe a thread having too small of a private heap or something 2014-11-28 00:51 omnomnom 2014-11-28 00:51 BOOM 2014-11-28 00:52 Since we dont' use pointers, then it's not our fault o.0 2014-11-28 00:52 I bet the framework uses pointers :P 2014-11-28 00:53 I'll get a vm setup to do soem further testing 2014-11-28 00:53 Haa, yeah. You're probably right. 2014-11-28 00:53 the native bullet code? 2014-11-28 00:53 I bet bullet uses pointers also 2014-11-28 00:55 Bug #7151:04 Groups V2 does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue. 2014-11-28 00:55 ooooh interesting... looks like mono default gc is sgen on my installation 2014-11-28 00:56 hmmm the script does leak, but at a variable rate 2014-11-28 00:57 yeack.. damm llSleep 2014-11-28 01:06 leak seems gone without llSleep .. 2014-11-28 01:07 Evil, evil llSleep. Poking holes in stuff and letting all the memory out. 2014-11-28 01:08 if it's llSleep it won't be the sleep itself, it will be some knockon effect 2014-11-28 01:13 anyone know offhand the ini setting for threaded bullet? 2014-11-28 01:17 [BulletSim] UseSeparatePhysicsThread = false 2014-11-28 01:18 ty 2014-11-28 01:22 Starting build #3895 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-28 01:24 Bug #7203:04 after restoration, cannot restart server 14( http://opensimulator.org/mantis/view.php?id=7203 ): has been CLOSED 2014-11-28 01:26 Project opensim » mono-2.10.8.1 build #3895: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3895/ 2014-11-28 01:26 jjustincc: Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present 2014-11-28 01:26 Bug #7358:04 [NPC MODULE] create NPC triggers TWO unnecessary lookups via [HGFRIENDS MODULE] 14( http://opensimulator.org/mantis/view.php?id=7358 ): has been CLOSED 2014-11-28 01:28 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-28 01:28 ok, rest time. Goodnight folks 2014-11-28 02:02 BlueWall: When are you going to update the config files to use the new constants thing? Everyone seemed to think it was a good idea. I know it'll cut way down on the number of lines I have to compare/diff. Looking forward to it. 2014-11-28 02:05 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-28 02:42 smxy, I think pretty soon. 2014-11-28 02:57 nebadon_laptop: with keepass program it is multi platform. I put the database with passwords on a usb drive and have the program run on windows and linux. It has icons for copy username and password to the clipboard. It takes a little practice to get used to and I lost all passwords a couple times while learning. But, since I put the data on usb it has 2014-11-28 02:57 worked without issue. 2014-11-28 03:26 I use 1Password everywhere. It's awesome. 2014-11-28 06:50 Bug #7151:04 Groups V2 does not show my groups in Firestorm using release 0.7.6.1 14( http://opensimulator.org/mantis/view.php?id=7151 ): A NOTE has been added to this issue. 2014-11-28 12:53 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): A NOTE has been added to this issue. 2014-11-28 20:41 hey misterblue, are you around? 2014-11-28 20:44 BlueWall, nebadon_laptop, justincc: I tried that test without the llSleep and it still leaked at a similar rate. Seems the leak happens with just the repeating timer 2014-11-28 20:45 dahlia did you adjust the GC pool? 2014-11-28 20:45 for mono? 2014-11-28 20:45 export MONO_GC_PARAMS=nursery-size=64m 2014-11-28 20:46 no 2014-11-28 20:46 from my testing this improves things a bit 2014-11-28 20:46 how would I have known to do that? 2014-11-28 20:47 Cool, Still there is llChangeColor, llFrand in there too. 2014-11-28 20:47 heh good question, i do have it as part of my mono instructions 2014-11-28 20:47 its fairly new option with sgen dahlia 2014-11-28 20:47 i got much better performance by increasing tat 2014-11-28 20:47 that* 2014-11-28 20:47 the default is pretty low 2014-11-28 20:47 dahlia, you hvae to be a member of the Psychic Mono Hackerz Network 2014-11-28 20:48 http://www.mono-project.com/docs/advanced/garbage-collector/sgen/working-with-sgen/ 2014-11-28 20:48 BlueWall: :( 2014-11-28 20:49 I have been running on the installed mono here since I backtracked to OS 13.1 2014-11-28 20:49 lol 2014-11-28 20:49 I need to adjust to the parallel one. 2014-11-28 20:50 anyway heres what I ran http://pastebin.com/w1smp9Mb 2014-11-28 20:51 but I cannot duplicate the crash BlueWall described 2014-11-28 20:51 ya 2014-11-28 20:51 I was able to in same version of opensuse he has problems with 2014-11-28 20:51 which is already causing me problems 2014-11-28 20:51 hetzner doesnt install 13.1 anymore 2014-11-28 20:51 13.2 by default now 2014-11-28 20:52 use debian 2014-11-28 20:52 well i can install 13.1 still 2014-11-28 20:52 ACTION hides before being labeled a heretic... 2014-11-28 20:52 its just not as easy as using the provided image that they push by default now 2014-11-28 20:52 That is the point that I was trying to make to the OpenSuSE people, that they are pusing a distro that is briken for anyone running our software. 2014-11-28 20:53 broken* 2014-11-28 20:53 And on 13.1 they just never bother to make upgrades to mono 2014-11-28 20:54 we run this risk with any distro we choose 2014-11-28 20:54 So, it is likelu that whatever is packaged on 13.2 will be there. 2014-11-28 20:54 well Im not convinced its just kernel version. Seems something that maybe is not Ubuntu 2014-11-28 20:54 They assigend me the bug. 2014-11-28 20:54 lol 2014-11-28 20:54 didnt orenh say he was experincing it as well on the Amazon kernel? 2014-11-28 20:55 ya I complained about a bug in one of the mono irc channels and they told me to fix it and submit a patch 2014-11-28 20:55 lol 2014-11-28 20:55 So, wne I get time, I'll try it on Ubuntu VM here. Then I'll go back with the fix: Son't use OpenSuSE - Use Ubuntu. 2014-11-28 20:55 can't type :s 2014-11-28 20:56 that would definitely be a measure of last resort for me to switch to debian or ubuntu 2014-11-28 20:56 Yeah, they're all about getting the M$ stuff in. 2014-11-28 20:56 im just not a fan 2014-11-28 20:56 me either 2014-11-28 20:56 not a fan of who? 2014-11-28 20:56 but I'm not a fan of A$$holes either,lol 2014-11-28 20:56 ubuntu 2014-11-28 20:56 oh me either 2014-11-28 20:57 its just too convenient 2014-11-28 20:57 We have been reccomending OpenSuSE for years as the distro of choice to tun this. 2014-11-28 20:57 we have? 2014-11-28 20:57 Sort-of 2014-11-28 20:57 maybe a small faction has :P 2014-11-28 20:57 that is what I alweays tell people to use. 2014-11-28 20:57 I guess Neb does. 2014-11-28 20:58 I prefer debian and usually tell people thats what I use 2014-11-28 20:58 I used to use centos but got tired of it 2014-11-28 20:58 because, in the past, they have been right in sync with the mono releases. 2014-11-28 20:58 debian easier IMHO 2014-11-28 20:58 whew, centos 2014-11-28 20:58 well ya its my personal preference for sure 2014-11-28 20:59 Centos? 2014-11-28 20:59 but i recommend ubuntu as well 2014-11-28 20:59 0.o 2014-11-28 20:59 i just dont like using it 2014-11-28 20:59 centos is horrid 2014-11-28 20:59 I think Melanie_ uses it tho, or used to 2014-11-28 20:59 centos and mono dont seem to mesh so great 2014-11-28 21:00 i think newer centos is better 2014-11-28 21:00 ya I had to build mono for centos 2014-11-28 21:00 I used it once, and could get OpenSim running pretty well on it. But some of the other things I was doing needed more modern tools. 2014-11-28 21:00 4/5 were rough 2014-11-28 21:00 but the latest verisons i think are a bit easier to get going 2014-11-28 21:00 trying to get them on it was breaking the system tools 2014-11-28 21:00 well centos has more security stuff in it 2014-11-28 21:00 more security updates? 2014-11-28 21:01 no it has a bunch of additional security features 2014-11-28 21:01 cant remember too many details now, been too long since I used it 2014-11-28 21:01 a lot of that "secure linux" stuff 2014-11-28 21:02 custom kernels? 2014-11-28 21:02 cant remember 2014-11-28 21:03 a lot of extra NSA 2014-11-28 21:03 anyway my motive for using centos was I wanted to get some expertise running opensim on other distributions 2014-11-28 21:03 ;) 2014-11-28 21:03 ya NSA spyware probably ;) 2014-11-28 21:03 Ohhh, lol, GovNet built right in. 2014-11-28 21:04 nsa needs spyware? 2014-11-28 21:05 probably makes their job easier :) 2014-11-28 21:06 http://en.wikipedia.org/wiki/Security-Enhanced_Linux 2014-11-28 21:07 ya there really isnt anything paritcularly wrong with centos other than it wastes alot of my time because I dont know what the hell im doing with it 2014-11-28 21:07 lol 2014-11-28 21:08 redhat is very similar as well 2014-11-28 21:08 if you have the time and patience and expertise im sure you can make opensim run good on just about any linux distro 2014-11-28 21:08 lol ya I like to complain about how difficult it was to use but it probably just boils down to me not having a clue :/ 2014-11-28 21:09 Getting OpenSim running on it wasn't too bad - this was a few years back. 2014-11-28 21:09 but I found trying to resolve dependencies of packages I wanted to be a PITA 2014-11-28 21:09 yes me too 2014-11-28 21:09 ++ dhalia 2014-11-28 21:09 i wasted a lot of time on that 2014-11-28 21:10 i mostly like opensuse because of the community behind it 2014-11-28 21:10 And if you start building your own, then you start whacking the system dependancies and en up breading it. 2014-11-28 21:10 which is primarily why i dont like ubuntu 2014-11-28 21:10 lol, not breading, but breaking it 2014-11-28 21:10 lol 2014-11-28 21:10 batter dip it! 2014-11-28 21:11 pancakes 2014-11-28 21:11 haha 2014-11-28 21:11 dunno the ubuntu community is usually pretty helpful Ive found 2014-11-28 21:11 ya im not saying its bad 2014-11-28 21:11 I just dont like the Amazon $ponsorship issues 2014-11-28 21:11 i just feel like i fit in more with opensuse mindset 2014-11-28 21:12 i do admit though i find myself reading ubuntu forums a lot to resolve issues on opensuse 2014-11-28 21:12 so its not all bad 2014-11-28 21:12 I'll bet they have been having fun getting everything integrated with systemd 2014-11-28 21:13 I dont really care for relying on something thats generally funded and doesnt make a profit 2014-11-28 21:13 Id rather use something community developed 2014-11-28 21:13 I'll miss sysvinit 2014-11-28 21:13 ya me too 2014-11-28 21:14 from what Ive read about that new init thing I dont like it 2014-11-28 21:14 the logging :/ 2014-11-28 21:14 to me ubuntu is more of a desktop platform 2014-11-28 21:14 that seems to be their focus anyway 2014-11-28 21:14 nto saying its a bad server 2014-11-28 21:15 not the logging, the "we pwn it all" philosophy 2014-11-28 21:15 I haven't really dug into the journalctl very far yet. but I've watched the logging with journalctl -f 2014-11-28 21:15 nebadon_laptop: it is a pretty good server 2014-11-28 21:15 if you have never played around with susestudio its pretty awesome 2014-11-28 21:15 ++ 2014-11-28 21:15 http://www.susestudio.com 2014-11-28 21:15 ++++ 2014-11-28 21:15 ++++++ 2014-11-28 21:15 hehe 2014-11-28 21:16 lol 2014-11-28 21:16 I like it. 2014-11-28 21:16 ya Ive tried it 2014-11-28 21:16 ∞+ 2014-11-28 21:16 lol 2014-11-28 21:16 haha 2014-11-28 21:16 nebadon_laptop: couldnt you use that to make a appliance for hetzner? 2014-11-28 21:17 possibly, hetzner isnt virtual though its bare hardware 2014-11-28 21:17 im not sure if they offer kvm 2014-11-28 21:17 never asked, havent needed it so far 2014-11-28 21:18 or an installer? 2014-11-28 21:18 it probably can be done, i know you can make amazon images 2014-11-28 21:18 and live dvds / bootable usb sticks 2014-11-28 21:18 and there are installer options 2014-11-28 21:18 but you would need kvm to do it 2014-11-28 21:25 well anyway this is starting to look more like a opensuse problem and not necessarily a kernel problem so I feel a bit less motivated to worry about it 2014-11-28 21:26 ya hopefully its not wide spread 2014-11-28 21:26 dahlia, might see what distro Oren is using, as he has the same issue. 2014-11-28 21:26 i know its not opensuse 2014-11-28 21:26 Maybe they are running SuSE on ec2 2014-11-28 21:27 Ohh 2014-11-28 21:27 orenh: which distro are you using? 2014-11-28 21:27 nebadon_laptop: tried your export MONO_GC_PARAMS=nursery-size=64m and now its leaking much faster 2014-11-28 21:27 wierd 2014-11-28 21:27 i dont think i was experiencing a leak 2014-11-28 21:28 i'll have to boot the vm again in a bit and look closer 2014-11-28 21:28 oh wait... it just shrunk by like 50% 2014-11-28 21:28 lol 2014-11-28 21:28 heh 2014-11-28 21:28 ya gc takes longer 2014-11-28 21:28 the garbage truck came by :) 2014-11-28 21:28 but its less thrashy this way 2014-11-28 21:28 this was in use at OSCC 2014-11-28 21:28 and the OSgrid plazas for some time now 2014-11-28 21:29 does the sim freeze up when t collects? 2014-11-28 21:29 maybe under a very heavy load 2014-11-28 21:29 like 80+ 2014-11-28 21:29 *it 2014-11-28 21:29 its not horrible though 2014-11-28 21:29 you kind of experienced it at some of the load tests 2014-11-28 21:30 i wouldnt say there is absolute corelation though 2014-11-28 21:30 ya those were pretty bad 2014-11-28 21:30 but it wouldnt surprise me that it was the cause 2014-11-28 21:30 dahlia I use the default distribution on EC2: Amazon Linux AMI 2014-11-28 21:30 well some of those were a HG bug 2014-11-28 21:30 well, Amazon Linux (the "AMI" is my addition) 2014-11-28 21:30 with attachments if you recall dahlia 2014-11-28 21:30 those really long bad pauses were likely not GC related 2014-11-28 21:30 thats what i thought but wasnt sure orenh, thanks for clarifying 2014-11-28 21:30 I'm sure that the kernel is the problem because I switched back and forth on the same server, and merely changing the kernel caused the problem 2014-11-28 21:31 orenh: is that similar to any common non-EC2 distributions? 2014-11-28 21:31 yes, it's based on CentOS 2014-11-28 21:31 ewww centos 2014-11-28 21:31 lol 2014-11-28 21:31 ;) 2014-11-28 21:31 btw, not all regions cause the issue to happen 2014-11-28 21:31 I found one "golden" region that crashed 100% of the time within a minute of starting 2014-11-28 21:31 another region crashed 70% of the time 2014-11-28 21:31 ya its been very spotty for me as well 2014-11-28 21:31 others, 10% or 0% of the time 2014-11-28 21:32 but its not been hard to make it happen either 2014-11-28 21:32 with that script you pasted? 2014-11-28 21:32 aggresive behaviors can trigger it 2014-11-28 21:32 orenh, Robust shells ran 100% here, no crashes. 2014-11-28 21:32 yea 2014-11-28 21:32 like copying 100s of those cubes at once 2014-11-28 21:32 my crashes were always in OpenSim, not Robust 2014-11-28 21:32 it wouldnt always trigger it 2014-11-28 21:32 ++ 2014-11-28 21:32 but eventually it would 2014-11-28 21:32 ya the only thing I see is leaks 2014-11-28 21:32 I think high scripts and/or lots of prims cause it 2014-11-28 21:33 no need to DO anything; just start the region 2014-11-28 21:33 yea BlueWall was seeing it that bad 2014-11-28 21:33 i never could get it to just crash on start 2014-11-28 21:33 always took a nudge 2014-11-28 21:33 would be helpful to have an oar that did it 2014-11-28 21:33 well, it's a customer's region... 2014-11-28 21:34 and it's hundreds of MB 2014-11-28 21:34 would be helpful to have an oar that replicated it 2014-11-28 21:34 I had bare regions run overnight, or crash in a few hours. 2014-11-28 21:34 orenh: do you have memory leaks on it? 2014-11-28 21:34 But I put those scripts with the timers and sleeps there and k-boom 2014-11-28 21:35 I mean the OAR is 100s of MB 2014-11-28 21:35 and the crash is within a minute of starting, so it's not a memory problem 2014-11-28 21:35 orenh, lots of scripts? 2014-11-28 21:35 I dont mean that oar, just one that causes the problem 2014-11-28 21:36 I'll check to remind myself what's in that region 2014-11-28 21:36 well only problem I see with that script is massive memory leaks 2014-11-28 21:36 It's a 4-region megaregion with 50k prims. (But the crashes also happened with 1-region worlds) 2014-11-28 21:37 yep, standalones crash here 2014-11-28 21:37 so its ODE? 2014-11-28 21:37 Bullet here 2014-11-28 21:37 if its megaregion it has to be ODE doesnt it? 2014-11-28 21:37 I didnt think bullet worked on megas 2014-11-28 21:38 Vars == Bullet 2014-11-28 21:38 but, mayby you're right. 2014-11-28 21:38 Uses ODE. But when I was testing the problem I tried other physics engines (including no physics), and the crashes still happened. So it's not ODE. 2014-11-28 21:39 1500 scripts 2014-11-28 21:39 since it happened with no physics, the scripts are a more likely culprit 2014-11-28 21:39 or the sheer number of prims 2014-11-28 21:39 I would say that's it's not even the script engine. But I think scripts can crash it faster. 2014-11-28 21:40 I had bare empty regions crash. 2014-11-28 21:40 really? 2014-11-28 21:40 and I had a sim crash and bring down a neighbor on another instance (same machine) 2014-11-28 21:40 yes 2014-11-28 21:40 it is 100% unstable. 2014-11-28 21:40 I've had simpler regions crash too, but not 100% of the time like this one 2014-11-28 21:40 right 2014-11-28 21:41 nothing on log about the crash information ? 2014-11-28 21:41 OpenSim shows nothing. I got a crash report from Mono similar to the one BlueWall posted. 2014-11-28 21:41 no, instant stack trace dump to the console 2014-11-28 21:41 http://pastebin.com/Rcxy6WrS 2014-11-28 21:44 1098.../../gdb/dwarf2-frame.c:687: internal-error: Unknown CFI encountered. ?? 2014-11-28 21:44 looks like something wrong with gdb 2014-11-28 21:44 " 2014-11-28 21:44 1099.A problem internal to GDB has been detected, 2014-11-28 21:44 1100.further debugging may prove unreliable. 2014-11-28 21:45 " 2014-11-28 21:45 :) 2014-11-28 21:45 gdb was complaining about some missing formatter 2014-11-28 21:45 also some missing symbol tables (couild have loaded the rpm for those I suppose) 2014-11-28 21:46 ya i got same thing 2014-11-28 21:46 this log does have several scrips running 2014-11-28 21:47 yes 2014-11-28 21:47 probably 175 or so 2014-11-28 21:47 that makes it crash faster 2014-11-28 21:48 I wonder if it would make sense to rebuild mono after updating the kernel? does mono use any of the kernel headers? 2014-11-28 21:49 meh probably not 2014-11-28 21:49 a lot of script threads at pthread_cond_timedwait .. whatever that is 2014-11-28 21:50 ACTION tries to avoid pthreads 2014-11-28 21:52 If you're running packages on a distro, you have no means to rebuild software. 2014-11-28 21:53 I'm using a version of Mono I compiled myself, btw 2014-11-28 21:53 ya but that doesnt mean there couldnt be some version mismatch issue somewhere 2014-11-28 21:53 orenh, I was to + the distro package 2014-11-28 21:53 they were equal opportunity crashers 2014-11-28 21:54 lol 2014-11-28 21:54 affirmative action crashes? 2014-11-28 21:54 This bug, among many other bugs, is why I was excited when I first heard about Microsoft opening up .NET 2014-11-28 21:54 lol 2014-11-28 21:54 and I hoped we'd get the full .NET runtime on Linux 2014-11-28 21:54 but no, just bits and pieces added to Mono 2014-11-28 21:54 so we're still going to crash :( 2014-11-28 21:54 ya I cant wait for .net on linux :D 2014-11-28 21:54 GIMME IT NAO 2014-11-28 21:55 hehe 2014-11-28 22:04 nebadon_laptop: when you were playing around with sgen settings did you try the parallel sweep feature? 2014-11-28 22:05 i did not dahlia 2014-11-28 22:05 that looks pretty cool 2014-11-28 22:05 i will certainly test anything you think might be worth testing though 2014-11-28 22:05 that might mitigate the sim freezing during gc 2014-11-28 22:06 ok 2014-11-28 22:06 "To enable the multi-processor garbage collection, set the major variable to marksweep-par or marksweep-par-fixed" 2014-11-28 22:06 i'll give it a go on oscc when i can 2014-11-28 22:06 I usually run that 2014-11-28 22:06 does it help? 2014-11-28 22:07 well, there's almost no load here to stress it, but it doesn't make it unstable. 2014-11-28 22:08 cool 2014-11-28 22:08 thats good 2014-11-28 22:09 well this thing is still leaking even with the nursery size adjusted 2014-11-28 22:12 well force gc returns instantly with it set 2014-11-28 23:10 so for about a week I have not been able to connect to any world's voice chat using any client on my desktop. Does anyone know what might be wrong? 2014-11-28 23:11 None of them work -- Singularity, OnLook, FS, ... It's like something is wrong on my desktop. 2014-11-28 23:11 But skype is working well 2014-11-28 23:12 the server thinks I'm connecting ok 2014-11-28 23:19 problem solved! There was a zombie SLVoice.exe process hanging on to dear life 2014-11-28 23:21 diva: There's a trick to beat that on Singularity, thanks to lkalif, you can enable multiple voice processes, not quite a fix, but it does defeat the issue. 2014-11-28 23:22 good to know, Liru, thanks 2014-11-28 23:23 make sure you dont have any slvoice.exe hung on task manager 2014-11-28 23:24 i always have 3-10 of them 2014-11-28 23:24 lol 2014-11-28 23:24 every since LL upgraded vivox its been pretty bad 2014-11-28 23:45 Read that just now: I am in voice-chat in SL pretty often. It works without any problem. I use Firestorm 2014-11-29 00:01 I usually have 15-20 of them when I go looking. It's nuts. 2014-11-29 00:15 Starting build #3896 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 00:20 Project opensim » mono-2.10.8.1 build #3896: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3896/ 2014-11-29 00:20 jjustincc: Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 2014-11-29 00:20 Starting build #3897 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 00:25 Project opensim » mono-2.10.8.1 build #3897: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3897/ 2014-11-29 00:25 jjustincc: When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing() 2014-11-29 00:26 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-29 00:32 diva: In your email, you show setting the SearchURL in [LoginService]. Maybe I'm wrong, but I've been setting it in [Search] for a very long time. Am I doing it in the wrong place or is the setting in [Search] used some other way? 2014-11-29 00:34 mmmm turkey sandwich nom nom nom 2014-11-29 00:36 [Search]? 2014-11-29 00:36 I don't know about that section 2014-11-29 00:36 but it's in [LoginService] for sure 2014-11-29 00:37 that's a key-value that is sent and understood by the viewer at login 2014-11-29 00:37 Okay. I think I've had it that way for years. 2014-11-29 00:37 it probably never worked :) 2014-11-29 00:37 That's possible. :) 2014-11-29 00:37 if you send it at login, then the Search button works 2014-11-29 00:38 and its value is what I sent in the email 2014-11-29 00:38 That doesn't require ossearch, does it? 2014-11-29 00:38 no 2014-11-29 00:39 I have that configured. Perhaps *that's* where I learned to put it in [Search]. 2014-11-29 00:39 MISearch has absolutely nothing to do with ossearch; it's completely different. I'm not sure ossearch does web-based search 2014-11-29 00:39 MISearch is web-based 2014-11-29 00:40 Okay. I might punt on ossearch. It's the only reason I keep an apache running. Might be nice to drop it. 2014-11-29 00:40 I don't know how ossearch works. Is it a service that is made available directly to the viewer? 2014-11-29 00:41 plugh would know. To be honest, I set it up years ago, but can't say that I actually use it. 2014-11-29 00:41 Pretty sure plugh maintains it. 2014-11-29 00:43 well, nothing under a section named [Search] is passed on to the viewer at login. So it can't possibly be the same as SL search or MISearch 2014-11-29 00:43 Okay. 2014-11-29 00:43 maybe it works via the sims 2014-11-29 00:44 I hadn't paid attention to MISearch in a while -- it's an engine, it runs on its own. But yesterday and today, I did pay attention, and was sort of surprised with the number of simulator registered with it. 700! 2014-11-29 00:45 and this is only simulators that are up&running as of this morning 2014-11-29 00:45 700 is a lot! 2014-11-29 00:48 hehe 2014-11-29 00:48 Yes, it's a nice number. 2014-11-29 00:48 the registry has close to 5000 entries, but most are gone by now. OpenSims come and go, move to new addresses, etc. Still, 700 opensims up this morning is quite a sizeable number, especially because this is only a portion of all opensims out there. 2014-11-29 00:48 With a bit of advertising of it, you might get a lot more. 2014-11-29 00:49 Starting build #3898 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 00:50 If I had time, I would give more love to MISearch, but there's only so much time... Having it running is not a big deal, because it runs on its own, but improving it is a different story 2014-11-29 00:54 Project opensim » mono-2.10.8.1 build #3898: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3898/ 2014-11-29 00:54 jjustincc: Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway). 2014-11-29 00:54 anyone know why when i restart my entire grid, simulators, robust and all...why it would still show people as signed in on friends list when they are not even logged on? 2014-11-29 00:54 Starting build #3899 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 00:54 and how would i fix it? 2014-11-29 00:54 yes. bad data in griduser table 2014-11-29 00:55 so i need to delete something in the table when i restart? 2014-11-29 00:55 or will it just resolve itself, when that user signs back on? 2014-11-29 00:55 you need to set the OnLone column to 0 2014-11-29 00:55 it can resolve itself if ppl login and logout properly 2014-11-29 00:55 that bad data results from crahsed sessions 2014-11-29 00:56 ok, it may have been my fault though about the bad data, i think i killed robust accidentally intsead of the proper shutdown with quit 2014-11-29 00:56 theres no timeout? 2014-11-29 00:56 yeah people are crashing the regions like crazy 2014-11-29 00:56 and i have no idea what's causing it 2014-11-29 00:56 they just stop responding 2014-11-29 00:56 diva: looks like this is solved with your recent attention to search https://sourceforge.net/p/team-purple/kokua/tickets/320/ 2014-11-29 00:57 NickyP yes indeed 2014-11-29 00:57 I finally made the query variable be the same as SL search's query 2014-11-29 00:57 so we don't need to add extra code in the viewer 2014-11-29 00:57 and it should just work 2014-11-29 00:58 as of now. As long as ppl send the right SearchURL at login 2014-11-29 00:58 Project opensim » mono-2.10.8.1 build #3899: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3899/ 2014-11-29 00:58 jjustincc: minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call 2014-11-29 00:58 which, for MISearch, is this one: http://search.metaverseink.com/opensim/results.jsp? 2014-11-29 01:01 my query variable was 'query'; SL's variable is just 'q'. Now I made mine just 'q' too 2014-11-29 01:02 If you can't beat 'em, join 'em. 2014-11-29 01:03 that part of the viewer's code is a bit contrived; I didn't want to have to patch all viewers out there... 2014-11-29 01:04 there's lots of things that can be made better now that I sorta know my way around the viewer code... 2014-11-29 01:09 We definitely look forward to your results. :) 2014-11-29 01:15 Starting build #3900 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 01:19 Project opensim » mono-2.10.8.1 build #3900: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3900/ 2014-11-29 01:19 jjustincc: Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all 2014-11-29 01:34 Starting build #3901 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 01:38 Project opensim » mono-2.10.8.1 build #3901: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3901/ 2014-11-29 01:38 jjustincc: Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue() 2014-11-29 01:45 Starting build #3902 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 01:49 Project opensim » mono-2.10.8.1 build #3902: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3902/ 2014-11-29 01:49 jjustincc: If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null 2014-11-29 02:01 i dont get this...simulator is dead again 2014-11-29 02:01 and all i see in the logs are now: 2014-11-29 02:01 01:57:31 - [LOGHTTP]: Slow SynchronousRestObject request 1302 GET to http://grid.allurisestates.com:8003/assets/c0165b0f-cb0a-450a-a1a3-2726b3da6c52 took 102729ms, 0ms writing, 2014-11-29 02:01 but yet they are like on the same network.... 0.675 ms ping 2014-11-29 02:02 Something is dead on the other end. That kind of wait suggests things eventually timed out 2014-11-29 02:02 what version of opensim are you using? 2014-11-29 02:04 asset server is fine, i can go to other sims that use it and it's working 2014-11-29 02:04 so i dont know why it quits responding to the simulator 2014-11-29 02:04 let's see 2014-11-29 02:05 0.8.0.1 2014-11-29 02:05 when I get a lot of messages like that sometimes the sim is extremely laggy 2014-11-29 02:05 for starters, you really shoudl be running 0.8.0.3 2014-11-29 02:05 thuogh that won't make any difference to this kind of issue 2014-11-29 02:05 yep, it keeps throwing everyone off, and never recovers, then i have to restart it 2014-11-29 02:05 its like all the treads are used up on waiting http requests and the main thread is delayed 2014-11-29 02:05 are you hg enabled? 2014-11-29 02:05 yes 2014-11-29 02:06 if you don't mind taking a risk, you may want to try master as that has various changes to deal with certain overload situations. Whether that would help in your case or not I couldnt' say though 2014-11-29 02:07 if someone has a crappy internet connection that keeps connecting to my region, would that cause these problems? 2014-11-29 02:07 it's hard to say. In theory no, in practice maybe 2014-11-29 02:07 they always complain about things loading slow, even on regular secondlife, and i keep telling them it sounds like they are having internet issues, because they have problems on their web surfing and everything else too 2014-11-29 02:08 I think if someone teleports in wearing a lot of assets and their home grid has a slow connection that it can make a mess of things 2014-11-29 02:08 It should just timeout, in that case. 2014-11-29 02:08 Not make a mess. 2014-11-29 02:08 and it is, after 100 seconds 2014-11-29 02:08 everyone that is online now is local to the grid, i dont have any hypergrid visitors 2014-11-29 02:08 (or was i should say) 2014-11-29 02:08 ya but everything locks up until some tasks clear up 2014-11-29 02:09 ox64-p: you could try turning off HG and see if your issues go away. It would be another data point. 2014-11-29 02:10 also make sure your local cache is working and has everything in it 2014-11-29 02:10 local cache? 2014-11-29 02:10 in the viewer? 2014-11-29 02:10 ya probably flotsam 2014-11-29 02:10 no in the region 2014-11-29 02:10 oh 2014-11-29 02:11 whats the command to fill it? fcache something 2014-11-29 02:11 fcache assets 2014-11-29 02:12 ah ok..i ran that, it mentions a few assets it did not find 2014-11-29 02:13 but dont really know what that means 2014-11-29 02:16 I think what that command does is make sure the cache has all the assets in the region. Ive found that if some arent that it can lag things out pretty bad while it tries to get them from the grid asset server 2014-11-29 02:17 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 2014-11-29 02:17 which isnt really noticeable unless there are a lot requsted at the same time 2014-11-29 02:18 hmmm interesting 2014-11-29 02:18 I always run that right before I make an OAR. 2014-11-29 02:19 is there a command to just delete those missing assets from the region??? it seems like if they aren't in the inventory that it wouldn't hurt to get rid of them, they aren't going to load anyways? 2014-11-29 02:19 I'm beginning to think it should be run by default 2014-11-29 02:20 ox64-p: you mean delete the references. But what would you replace them with? 2014-11-29 02:20 yeah the reference, sorry 2014-11-29 02:20 we do need a console commadn to identify objects with such problems. Unfortunately, it doesn't yet exist. 2014-11-29 02:20 the asset doesnt exist, so nothing to delete there 2014-11-29 02:20 the thing is though, the other end should report 'missing asset' very quickly 2014-11-29 02:21 it shouldn't lead to some huge timeout in itself 2014-11-29 02:21 i dont know that i would replace it.....it doesnt exist, so it wont rez in the region anyways, so deleting the reference shouldn't change the end result of what's being seen? 2014-11-29 02:21 is your region stuck like this right now? 2014-11-29 02:21 everyone crashed off 2014-11-29 02:21 but i hung in there, and it seemed to recovered 2014-11-29 02:21 no more of those messages in the logs 2014-11-29 02:21 ah, that does indicate some kidn of overload then 2014-11-29 02:22 or possibly poor network response, though you say that's not the issue 2014-11-29 02:22 when this happens, you could execute the command "stats save" to save a load of stat information to a file which a trained eye might then be able to determine sometihng from 2014-11-29 02:22 i wont swear to it...but it would just be weird if the network was messing up that bad 2014-11-29 02:22 like if you have thread exhaustion for some reason, etc./ 2014-11-29 02:23 i guess i need to really keep a close eye on it...problem is when these things happens, im always not at home or here to see it 2014-11-29 02:24 ideally this shouldn't happen, but it's immature and compilcated software, operating under the most complex conditions of distribued systems. etc. 2014-11-29 02:24 true 2014-11-29 02:26 alright, time to get some rest. GOodnight folks 2014-11-29 02:26 alpha :D 2014-11-29 02:27 lol 2014-11-29 02:34 maybe it is something to do with the network connectivity 2014-11-29 02:35 i might just move everything to another server and see if it goes away 2014-11-29 02:36 and upgrade to 0.8.0.3 in the process 2014-11-29 02:36 sometimes people travel the hypergrid from a grid or standalone hosted from a home connetion which can be slow or not configured properly 2014-11-29 02:37 so if you wear something with a lot of assets and you go hypergridding around you create a lot of http traffic to your home grid 2014-11-29 02:39 ahh, now i haven't really thought about that before...if you go to a really busy place through the hypergrid....everyone from that grid, their clients is retrieving the asset info for attachments directly from my grid's asset server? 2014-11-29 02:39 no 2014-11-29 02:40 asset transfers are grid-to-grid 2014-11-29 02:40 ohh, good whew 2014-11-29 02:40 seems like that would not be bad then? 2014-11-29 02:42 when ppl are wearing lots of attachments with lots of assets, it's only heavy at the time of HG teleport. There's basically a download of all those assets by the receiving sim 2014-11-29 02:42 would seem the traffic for transferring attachments to another grid would be the same as if someone just logged into a region and their viewer needed the grid to transfer the attachment info 2014-11-29 02:46 I host from home. When a heavy avatar HGs in from someone else's home grid, it almost always fails the first try. The asset transfer can take longer than the TP timeout period. 2014-11-29 02:49 yeah, im hosting from service providers so i dont run into that issue. when we had everything lag out a bit ago, we all had been here for like over 30 minutes in the region and two people were building in that region. according to robust, nobody tped in from HG or out out to HG 2014-11-29 02:50 i guess im leaning towards just a general network failure between robust and the opensim server 2014-11-29 02:51 from my experience, the vast majority of situations leading to sim crash or sim instability, besides bad mono, are caused by the script engine. We just can't push XEngine too much, it doesn't work very well. 2014-11-29 02:51 sometimes it completely craps out, scripts stop working entirely 2014-11-29 02:51 and it doesn't recover 2014-11-29 02:54 what does the XEngine do? 2014-11-29 02:54 run the scripts in objects? 2014-11-29 02:54 yes. It's the part of opensim that runs LSL scripts 2014-11-29 02:54 ah ok 2014-11-29 02:55 yeah luckily i dont have many scripts around running 2014-11-29 02:55 but do your users have attachs with heavy scripts? 2014-11-29 02:55 nah 2014-11-29 02:56 the only script im aware of them attaching is an AO 2014-11-29 02:57 the other issue I know that is problematic is linksets. If you have large linksets and you're unlking/linking things, it can get nasty 2014-11-29 02:58 now we have had some pretty large linksets before 2014-11-29 02:59 that's good to know 2014-11-29 06:40 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-11-29 12:45 Bug #7384:04 Intermittent Opensim crash on Linux 32 bit platform 14( http://opensimulator.org/mantis/view.php?id=7384 ): has been SUBMITTED. 2014-11-29 12:48 Bug #7384:04 Intermittent Opensim crash on Linux 32 bit platform 14( http://opensimulator.org/mantis/view.php?id=7384 ): A NOTE has been added to this issue. 2014-11-29 12:51 Bug #7384:04 Intermittent Opensim crash on Linux 32 bit platform 14( http://opensimulator.org/mantis/view.php?id=7384 ): A NOTE has been added to this issue. 2014-11-29 12:59 Bug #7384:04 Intermittent Opensim crash on Linux 32 bit platform 14( http://opensimulator.org/mantis/view.php?id=7384 ): A NOTE has been added to this issue. 2014-11-29 15:05 Starting build #3903 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-29 15:09 Project opensim » mono-2.10.8.1 build #3903: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3903/ 2014-11-29 15:09 jjustincc: Correct 690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name). 2014-11-29 15:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-11-29 16:32 Debian's apparently been forked, over systemd. 2014-11-29 16:33 https://lists.dyne.org/lurker/message/20141127.212941.f55acc3a.en.html 2014-11-29 16:36 lol smxy 2014-11-29 16:36 Wow 2014-11-29 16:37 they have been talking about this for a while 2014-11-29 16:37 It's an interestign read. 2014-11-29 16:37 interesting* 2014-11-29 16:39 what a horrible name they picked 2014-11-29 16:39 Agreed. 2014-11-29 16:39 and once again, draining the swamp takes a hit to the face... 2014-11-29 16:39 Hmm? 2014-11-29 16:40 draining the swamp has been a contentious part of UNIX/Linux landscape for a while https://mail.gnome.org/archives/foundation-list/2002-May/msg00025.html 2014-11-29 16:41 http://4fraziers.com/wp/2012/10/05/draining-the-swamp/ 2014-11-29 16:43 I'm not sure what the swamp is being drianed of ... ? 2014-11-29 16:43 I'm not sure exactly what the swamp is, either. 2014-11-29 16:44 lol 2014-11-29 16:44 okay, I've found the original post in that thread ... reading. 2014-11-29 16:46 the swamp is the mess that open source has gotten itself into - Jim Gettys did a good presentation on it back in 2001 or so - and its been a fight since 2014-11-29 16:46 and stuff like debian forking just makes problems worse 2014-11-29 16:46 but - they gotta do what they gotta do 2014-11-29 16:47 debian was already forked 2014-11-29 16:47 its called Ubuntu 2014-11-29 16:47 i know 2014-11-29 16:47 lol 2014-11-29 16:47 fractured is another word that can be used in place of forked 2014-11-29 16:47 every fork fractures the software space 2014-11-29 16:47 Debians relevance has been fading for some time I think 2014-11-29 16:47 yes very darwinian - but ultimately not very good for folks 2014-11-29 16:48 lol, Stallman 2014-11-29 16:49 Linux is not part of the GNU project. You may have decided to build upon the Linux OS for the GNU project, but that does not make Linux GNU. - Alan Cox 2014-11-29 16:49 heh Alan 2014-11-29 16:50 take the GNU out of Linux and what do you have - useless. 2014-11-29 16:52 time will tell how this fork fares 2014-11-29 16:54 https://www.gnu.org/software/hurd/hurd/running/debian.html 2014-11-29 16:57 Read Getty's reply in that thread. Now I understand what the swamp is and why it needs to be drained. Yes, too many differeing implementations of things and too many places to configure the same thing. Quite a mess. As for Stallman, he's always been a bit of a dick, lol. 2014-11-29 16:58 yeah sorry smxy I was looking for Getty's presentation and not getting it 2014-11-29 16:58 can't remember where I read it long ago - but draining the swamp has been kind of a shorthand jargon since 2014-11-29 16:59 and in a way systemd is both sides of the coin - it is a new implementation that breaks longstanding init 2014-11-29 16:59 I understand your earlier comment now, as forking only fractures the effort. 2014-11-29 16:59 but - the aptly named upstart had already done that 2014-11-29 16:59 and it does fracture the effort - teams fall apart over religion and politics and user experience suffers 2014-11-29 17:00 Yes, I have to say I don't really like systemd as it is. It's swallowing everything and not doing a good job of it either. There needs to be some middle ground somehow. 2014-11-29 17:00 But, doing a thing because that's the way it's always been done - or because some "holy man" says that's the way it should be done is 100% wrong too. 2014-11-29 17:00 I get the problems systemd is trying to solve - its trying to boot servers for enterprise-grade life - rather than stay mired in 1980's boot 2014-11-29 17:01 Linux is not UNIX either - it doesn't even try to pass for a UNIX these days - it's its own moving target 2014-11-29 17:01 and systemd is trying to bring the Solaris service management framework to Linux and remove yet another hold Solaris had on enterprise not-Windows servers... 2014-11-29 17:02 these devuan guys never intend to play in that space anyway - so feel free to fork but when the rest of the world is moving on... 2014-11-29 17:02 I just think it needs some work. I wouldn't throw it out. 2014-11-29 17:03 i like SysV init - but I won't miss it either - just like I don't pine for config.sys and autoexec.bat 2014-11-29 17:03 yeah and these guys rather than getting in there and watchdogging systemd to make it better - have just left the sandbox with their toys 2014-11-29 17:04 fair enough - but in the "Patches or GTFO" world of open-source - I think choosing GTFO is not usually the best strategy 2014-11-29 17:04 I've been skeptical of their fork idea since they first mentioned it, as they moaned they didn't have time to deal with the mess of systemd, but yet they have time to make and manage and promote and develop a fork over the long term? Riiiight. 2014-11-29 17:05 The are in a shrinking minority, it seems. 2014-11-29 17:05 heheh yeah 2014-11-29 17:05 well, they made the announcement - can't stuff the bomb back in the casing... just sit back and watch them ride the rocket 2014-11-29 17:06 I think even some of the *BSDs are moving to systemd too. 2014-11-29 17:12 well one thing I sort of learned from opensim - if I don't like something I have two choices: fix it or learn to live with it 2014-11-29 17:12 that's bleeding over into areas I used to be a staunch fighter in, like the UNIX/Linux wars etc 2014-11-29 17:14 Sorry to ask such a silly question, but I have an account on the Mantis bug tracking tool at http://opensimulator.org/mantis/ but for the life of me I can't see any search functionality apart from going directly to a bug number. Am I missing it somehow? 2014-11-29 17:14 Oops 2014-11-29 17:14 Just found it. 2014-11-29 17:14 Sorry 2014-11-29 17:14 -!- lloy0076(~Adium@d122-109-129-252.adl801.sa.optusnet.com.au) has left #opensim-dev 2014-11-29 17:14 no worries 2014-11-29 17:14 I was almost there - glad you found it 2014-11-29 17:18 Okay, this is a little long, but now I have some idea of why systemd is perhaps so hated. There's even a link to a comment by Linus on it. And I thought *Stallman* was a dick. This Kay Sievers person seems worse. 2014-11-29 17:18 https://bugs.freedesktop.org/show_bug.cgi?id=76935 2014-11-29 17:24 PulseAudio was seen as a needed addition to the multiple layers of the audio system and it took several years to fix problems with it. From what I've read of systemd it looks like it is going to be the next nightmare to deal with. 2014-11-29 17:25 yeah draining the swamp is like that 2014-11-29 17:25 its hot, icky, occasionally laden with malaria... 2014-11-29 17:26 in the end PulseAudio did unify a lot of the EXTREMELY scattered and disconnected audio space 2014-11-29 17:26 yeah. It woud appear to be a very bad thing for mission critical systems. 2014-11-29 17:26 systemd is a bandaid over the fracturing boot space - udev? upstart? kernel + init hacking and workarounds 2014-11-29 17:26 Linux and mission critical - there's a mistake unless you go in eyes wide open 2014-11-29 17:27 Depends on what mission. :) 2014-11-29 17:27 linux support for enterprise or mission critical should (IMO) start with a team of C/C++ devs willing to tackle OS and app patches and work with upstream engineers 2014-11-29 17:28 far too many folks expect commercial off the shelf type reliability and traditional approaches will still work with Linux 2014-11-29 17:28 With systemd hooking in to so many parts of the system the single point of failure becomes a real issue. 2014-11-29 17:28 depends on the case - how many other SPoF exist in desktop? 2014-11-29 17:28 getting into server, enterprise, mission-critical, embedded, etc- yeah it can be 2014-11-29 17:29 but no more than init which has a long glorious history of borking systems too 2014-11-29 17:29 There's the issue that other software is having to depend on it, which affect other distos ability to not use systemd if they choose not to. It also affects other OSes that use the same tools and that wouldn't want to use systemd. 2014-11-29 17:29 just remove /dev/null or glibc or put some junk in a modprobe conf file hehehe 2014-11-29 17:29 but systemd isn't just an init replacement. 2014-11-29 17:29 If it was really mission critical I wouldn't run a desktop on the machine. 2014-11-29 17:29 It's eating the world from what I can see. 2014-11-29 17:29 yeah it also rips out logging and replaces it 2014-11-29 17:30 which also makes sense when dealing with service management, not just booting 2014-11-29 17:30 way more than that. it's takes over mounting and logging and lots of other stuff. 2014-11-29 17:30 smxy: yea, it hooks in to a whole pile of things. It violates that concept of doing one thing and doing it well. 2014-11-29 17:30 Plugh this is why Fedora has forked itself into 3 streams too 2014-11-29 17:31 not sure I agree on that violation Plugh - it IS doing what it has to in order to bring up system services in a very complex, layered environment 2014-11-29 17:31 storage is a service, clustering, hardware, etc there's a lot of management to do thesse days 2014-11-29 17:31 we're long past the "boot from a ROM in the board" days 2014-11-29 17:32 i expect a lot of the systemd angst is because Linux is now such a spectrum of things and different distros are in different places on that spectrum 2014-11-29 17:34 I'm still not a fan of the move to upstart(?) or whatever it is that Ubuntu and Mint are using. The runlevel system is gone. It used to be easy to start a system with or without X by changing run level. Now, if it is still easy, it is a completely different method for doing so. 2014-11-29 17:35 Different != bad. 2014-11-29 17:35 yeah from my past - Fedora went init -> upstart -> systemd ... and systemd was definitely more welcome to me than upstart 2014-11-29 17:35 I have no idea what it might be. Fortunately I haven't had to diagnose a video card/X windows error in a while. 2014-11-29 17:35 yeah now systemd is milestones and dependencies and service unit files - still learning it all 2014-11-29 17:35 smxy: Doesn't always mean better either 2014-11-29 17:36 well IMO systemd is better in several ways 2014-11-29 17:36 Oh? what ways? 2014-11-29 17:36 but I had the benefit of going through this before on Solaris with the move to SMF 2014-11-29 17:36 two benefits are that it does unify with logging that coexists or replaces syslog 2014-11-29 17:37 I have not been too deep into it. But what I have looked at so-far, I think I like it better. 2014-11-29 17:37 which lets you check a service and see its status including log entries in one go 2014-11-29 17:37 and the second is dependencies and milestones and all that rot lets you troubleshoot service problems more sanely 2014-11-29 17:37 you can take down a service, related/dependent services also come down 2014-11-29 17:38 rather than that clunky and not granular "runlevel" 2014-11-29 17:38 oh, I need to mess with storage or networking or what not - fine - the rest of the system is not bothered UNLESS it depends/requires 2014-11-29 17:38 its got an aspect of feeling like cluster support when you get down into it 2014-11-29 17:38 oh, this service/resource is faulted - also affecting these systems 2014-11-29 17:39 and there's some self-heal already working that is related to all of that 2014-11-29 17:39 I have had some trouble when debugging things (because some apps are not there yet) trying to use journaltcl to see what happened. 2014-11-29 17:39 a service faults - and you've set it up - it can self heal and restart all the related bits 2014-11-29 17:39 yea I think there's a way to go with it - its still hit or miss for me too 2014-11-29 17:40 runlevel was useful for the larger picture of running with or without X. It was never useful for finer grained control of specific services. I've used the 'service' command for that. Dependencies on services could be useful as long as the dependency system makes sense. 2014-11-29 17:40 but - I've had some wins when dealing with service faults that give me some hope and confidence that this story ends in a good place 2014-11-29 17:40 I've NOT made the trek through systemctl to get opensim as a service with database and web dependencies in the unit files 2014-11-29 17:40 but - I can sort of see how that would work and it would be cool 2014-11-29 17:41 In package management dependencies are often out of hand. One package can pull in a ton of other stuff. I could see a case of taking down a serivice and it shutting down a load of other processes due to bad dependencies where those other processes should stay up. 2014-11-29 17:41 if the database faults - systemd could take down the sims as needed or whatnot 2014-11-29 17:41 Plugh yeah for services it needs to be like cluster affinities 2014-11-29 17:41 maybe it will get there 2014-11-29 17:42 but so far I've not seen anything too egregious (or more egregious than any other new thing) 2014-11-29 17:42 Perhaps the real question is whether systemd has been around long enough to have been properly tested and debugged so we don't have the same fiasco with it that we did with PA 2014-11-29 17:42 GNOME3 and wayland were far more disruptive on Fedora than systemd has been 2014-11-29 17:43 I'm sure at some point I'll get stuck with systemd in a later upgrade to my Mint distro and will have to deal with it. I just hope it won't break my machine like PA did for several years. 2014-11-29 17:44 yeah PA was a nightmare on Fedora to get viewer sound with SLvoice working again 2014-11-29 17:44 PA broke the audio on my computer that had been working perfectly under ALSA 2014-11-29 17:45 same here 2014-11-29 17:46 What sux is when they start removing all the ways you can configure it - pretending they know more about your setup than you do. 2014-11-29 17:46 yeah on Fedora you had to install a load of extra PA packages to regain control 2014-11-29 17:49 Heh, just wait until someone gets the bright idea to replace /etc with a sytem registry 0.0 2014-11-29 17:49 F.U. for even *suggesting* that. :) 2014-11-29 17:49 lol 2014-11-29 17:49 gnome etc already do that with their xml laden config directories 2014-11-29 17:49 /usr/sbin/REGEDIT.EXE 2014-11-29 17:50 lol 2014-11-29 17:50 sometimes trying to find a setting to fix - I've prayed for regedit 2014-11-29 17:50 F.U. gnomevfs 2014-11-29 17:50 i came from .Xsettings - I can't handle some of this new-fangled nonsense 2014-11-29 17:51 now now. different !+ bad :) 2014-11-29 17:51 != 2014-11-29 17:51 sometimes - it is 2014-11-29 17:52 part of how I ended up running Xfce instead of gnome 2014-11-29 17:52 yeah, that's what I'm running on VMs now. Why on eaarth would I add the bloat of Gnome (or KDE)? 2014-11-29 17:53 On servers, that is. 2014-11-29 17:53 sometimes I put bare essentials on VM to run things like gvim, then use ssh -X 2014-11-29 17:53 Desktops are a whole different kettle of fish. 2014-11-29 17:54 yeah just libX and ssh -X for servers that have graphical setup apps (Oracle DB, SAP I am looking at you) 2014-11-29 17:54 Right Bluewall, or to easily install some gui-based software. Xfve and vnc and you're all set. 2014-11-29 17:54 exactly 2014-11-29 17:55 I never use X on servers outside my LAN 2014-11-29 18:00 I just learned a new word: bikeshedding 2014-11-29 18:02 lol 2014-11-29 18:03 I've seen that behavior before - even been guilty of it - but didn't know it had a name. 2014-11-29 18:03 Or that there was a "Law" behind it. 2014-11-29 18:44 Ha! 'There should be an analogue to Godwin's law for Linux. Something along the lines of "As the discussion grows longer, the probability of a comparison to RMS approaches 1".' 2014-11-29 18:45 the godwin RMS corollary? 2014-11-29 18:45 yes 2014-11-30 00:00 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-11-30 00:05 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-11-30 02:34 Bug #7385:04 [BULLETSIM TERRAIN MANAGER]: GetTerrainHeightAtXY: terrain not found 14( http://opensimulator.org/mantis/view.php?id=7385 ): has been SUBMITTED. 2014-11-30 08:25 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-11-30 08:36 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-11-30 15:26 Bug #7386:04 [SCRIPT] Scale Factor functions are not implemented 14( http://opensimulator.org/mantis/view.php?id=7386 ): Le bogue suivant a été soumis. 2014-11-30 15:41 Melanie_, when you're around: I see that the viewer has a "plugin" architecture alerady (uses like the webkit). Do you think JavaScript should be integrated as a plugin too? In many ways, it would be cleaner. Any cons? 2014-11-30 15:42 Maybe performance is not good? (the webkit performance sucks) 2014-11-30 15:48 diva: It's out of thread, but yeah, it might be cleaner. 2014-11-30 15:51 yeah, I don't have a lot of experience with that mechanism for IPC, but I like its cleaniless. Eventually we should do the same for the server-side script engine, maybe. That way we'll have a more flexibility wrt scripting languages too (at least server-side). 2014-11-30 15:52 (I've been very tempted to make a Python script engine as an alternative to LSL) 2014-11-30 15:54 Liru is the viewer using pipes? 2014-11-30 15:54 I see mentions of both pipes and shared memory 2014-11-30 15:57 Think so 2014-11-30 15:58 Haven't looked at that code deeply in a while. 2014-11-30 16:32 diva: we wrote opensim regionmodules in python way back then btw .. Melanie also put the module for that in her opensim git extensions repo somewhere but i couldn't find that now, the original quick hacky thing is at https://github.com/realXtend/OpensimPython/blob/master/Modules/PythonModuleLoader.cs 2014-11-30 16:33 has anyone ever wrote a region module that allows a user in world that owns a region to save or load a oar from either issuing a special command in chat or through a script in a object before? (or something similar) 2014-11-30 16:34 yah we actually did that, i think we had in-world buttons for loading & unloading scene parts, via oar 2014-11-30 16:35 ive never messed with modules before, so dont know how hard it would be to do 2014-11-30 16:35 was pretty simple and straightforward iirc 2014-11-30 16:43 If you are using the remote console you wouldn't need to create a module. 2014-11-30 16:43 like wifi? 2014-11-30 16:44 It is part of OpenSimulator. If you want to use it you just have to configure it. 2014-11-30 16:44 i use that now to back up regions, but this is wearing me out having to run after people backing pu their stuff so they dont come screaming at me later when they accidentally delete something then blame it on a crash instead 2014-11-30 16:44 id rather them have the responsibility of backing their own region up 2014-11-30 16:46 but other users can't use remote console? 2014-11-30 16:47 antont does that launch the python interpreter in a different process? 2014-11-30 16:47 Unless you really trust them I wouldn't let other users have access to the remote console. You can have an inworld object issue a save/load oar command to an external PHP file on a website. The PHP file would validate the request and issue the appropriate command to the OpenSim instance. 2014-11-30 16:48 antont that's ironpython, so I assume that creates the interpreter in the same process 2014-11-30 16:48 yeah that was what i was thinking i would have to do...i just have to figure out how to do that 2014-11-30 16:50 ah yes, that gave me some ideas 2014-11-30 16:50 i could see how i could make that work 2014-11-30 16:50 well kinda, dont know blah 2014-11-30 16:51 antont and that seems to support region modules written in Python, not scripts? Not sure 2014-11-30 16:51 i need to study up more on how that remote access works communication wise 2014-11-30 16:53 ox64-p: llHttpRequest to send a save oar command to a PHP file. The PHP side would need to be told which region and who is making the request. IIRC, the regions table will have the IP and port numbers you will need to know so you can pass a command to the instance. You would validate that the given user owns the region in question before sending the OAR load/save command to the instance. 2014-11-30 16:59 diva: yep region modules only 2014-11-30 16:59 diva: and yep interpreter in the same process, works like c# region modules, accesses the same mem directly etc 2014-11-30 17:00 we are used to writing games as normal apps, a single codebase that does everything in the game. so region modules allow to do exactly that. not many scripts that message to each other etc like in lsl 2014-11-30 17:01 back then we used py also on client side, and in our other game things, so was nice to have it in opensim too .. now we don't have client side or game client codes in it anymore, backend services (leaderboard and such) yes 2014-11-30 17:01 .. at playsign, that is 2014-11-30 17:05 there's a place for both models. User-facing scripting is good for small things that everyone can script. Server-side code is good for serious apps that require more power. We use region modules for lots of serious things, but one thing that bugs me about them is the lack of support for reloading them without shutting down the simulator. That's very annoying. 2014-11-30 17:09 diva: yah that py thing supports live reload 2014-11-30 17:09 with the 'py-reload' console command or so 2014-11-30 17:09 one of the reasons why we made it 2014-11-30 19:00 Starting build #3904 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-30 19:05 Project opensim » mono-2.10.8.1 build #3904: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3904/ 2014-11-30 19:05 bluewall: Set configuration files to use key expansion for widely used common settings. 2014-11-30 19:05 Oooh. Now I have to go make mine match yours. And see what I did that you didn't. Or vice versa. :) 2014-11-30 19:05 smxy, it is only setting a base url and the public/private ports 2014-11-30 19:06 That was the majority of mine. 2014-11-30 19:06 the other thing I use here is a base path for the filesystem locations 2014-11-30 19:06 If I see anything I did that might be useful to others, I'll run it by you. 2014-11-30 19:06 I use /var/* here for most dynamic data 2014-11-30 19:07 I do something similar. 2014-11-30 19:07 I have a var and an etc 2014-11-30 19:07 ++ 2014-11-30 19:07 Nothing is ever changed in bin or below. 2014-11-30 19:07 Or written. 2014-11-30 19:08 smae here 2014-11-30 19:13 I have an NFS share that I mount as /opensim, which has var, etc, tools, releases and so on, directories. 2014-11-30 19:13 So all VMs use the one shared dir. 2014-11-30 19:18 BlueWall: I created a VoicePort for that one 8004 usage. 2014-11-30 19:20 Yeah, some of those things I was not sure about. so some feedcack will be helpful on those. 2014-11-30 19:23 I'm merging now and will see where we differ. :) 2014-11-30 19:28 ping nebadon_laptop: is that an iar with your latest car? I'm doing BulletSim testing 2014-11-30 19:28 When you did your global search and replace, you only caught the first instance per line. :) 2014-11-30 19:28 BlueWall:^^ 2014-11-30 19:29 ohh, ports? 2014-11-30 19:29 yes :) 2014-11-30 19:30 Aside from that, we're mostly the same. I define the location of my var in the environment, so I pull that in and use it in many places, but Most would nevver do that. 2014-11-30 19:31 I also made a const called GridName that I use in a few places. 2014-11-30 19:31 misterblue > http://nebadon2025.com/oars/physics_arena_2013_02_03.oar 2014-11-30 19:32 excellent, thanks 2014-11-30 19:37 smxy, I see those that were missed. Actually, I need to go back and restore the port numbers in the examples. 2014-11-30 19:38 Yes, I had left a few in the comments unchanged 2014-11-30 19:38 As reference 2014-11-30 19:38 Not where it was commented out, but in actual commentary 2014-11-30 19:39 right 2014-11-30 19:39 I used BaseURL in a few more places than you did, but not many. 2014-11-30 19:42 diva: a plugin can't directly interact with existing LLUI elements 2014-11-30 19:43 at this point, extending the plugin interface to do that is probably more work than not making it a plugin at all 2014-11-30 19:43 because an extension that is just narrow enough to do what is needed now would have to be revised often 2014-11-30 19:43 while one as broad as one should have is a massive undertaking 2014-11-30 19:43 and frequent changes to an interface are never good 2014-11-30 19:44 from a software achitectture POV, it is better to integrate directly but retain a sharp division between vewer proper and engine in code so tha, once matured, that can be moved into the interfaces 2014-11-30 19:45 but the viewer is a true spaghetti, so it may not be easy or even possible to do that in all cases 2014-11-30 19:45 BlueWall: There are a couple of 127.0.0.1 entries that you might want to make BaseURL. 2014-11-30 19:45 can you point them out? 2014-11-30 19:46 let me look 2014-11-30 19:48 maybe only one, in robust config, [GridService]: ; GatekeeperURI = "http://127.0.0.1:${Const|PublicPort}" 2014-11-30 19:50 Ok, thanks 2014-11-30 19:53 Yeah, our only real difference is my pervasive use of a couple of environment variables. 2014-11-30 19:59 Starting build #3905 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-11-30 20:03 Project opensim » mono-2.10.8.1 build #3905: FAILURE in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3905/ 2014-11-30 20:03 bluewall: A little bit of cleanup behind commit r5f88ceab2269 2014-11-30 20:05 BlueWall: what about the example ports in the robust hg's [Hypergrid] section? 2014-11-30 20:06 BlueWall: also, in that GatekeeperURI you just changed, you forgot to remove http:// 2014-11-30 20:06 :p 2014-11-30 20:06 That's in BaseURL already :) 2014-11-30 20:10 Starting build #3906 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3904 1 hr 10 min ago) 2014-11-30 20:10 0.0 fail 2014-11-30 20:11 :) 2014-11-30 20:14 Yippie, build fixed! 2014-11-30 20:14 Project opensim » mono-2.10.8.1 build #3906: FIXED in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3906/ 2014-11-30 20:14 bluewall: A little more cleaning of config files. 2014-11-30 20:17 And this could probably have used BaseURL. :P 2014-11-30 20:17 ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/" 2014-11-30 20:17 probably so. I left a few things alone though. 2014-11-30 20:39 whats changing in config files? 2014-11-30 20:39 Just the use of constants 2014-11-30 20:39 only have to edit the most common things right at the top of the file. 2014-11-30 20:40 but older format still works? 2014-11-30 20:40 Should. No new things were added. 2014-11-30 20:41 Just substitutions of values for the constant and then defining the constat at the top of the file 2014-11-30 20:41 oh like a preprocessor macro like thing? 2014-11-30 20:41 yeah 2014-11-30 20:42 You should merge the change at some point, but it isn't critical that you do it right this moment. 2014-11-30 22:30 ok Melanie_ I take your word for it. I've been thinking on the back of my mind on how to do it, and that was the first big architectural fork in the road that I saw. Christmas vacation is coming, and I'd like to hit the ground running when it comes. 2014-12-01 00:12 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-01 01:57 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2014-12-01 03:58 Starting build #3907 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2014-12-01 04:00 Bug #7371:04 BulletSim-- Crash when have more then 2-3 cut prims physical. 14( http://opensimulator.org/mantis/view.php?id=7371 ): A NOTE has been added to this issue. 2014-12-01 04:03 Project opensim » mono-2.10.8.1 build #3907: SUCCESS in 9 min 10 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3907/ 2014-12-01 04:03 * misterblue: BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 2014-12-01 04:03 * misterblue: BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load. 2014-12-01 04:03 * misterblue: BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete. 2014-12-01 04:03 * misterblue: BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. 2014-12-01 04:03 * misterblue: BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam 2014-12-01 04:03 * misterblue: BulletSim: update BulletSim DLLs and SOs. 2014-12-01 08:55 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2014-12-01 13:19 Bug #7387:04 [INVENTORY] Object in prim inventory disappeared on Rez Level 2 14( http://opensimulator.org/mantis/view.php?id=7387 ): Le bogue suivant a été soumis. 2014-12-01 15:16 Starting build #3908 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-01 15:21 Project opensim » mono-2.10.8.1 build #3908: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3908/ 2014-12-01 15:21 bluewall: Fix typo in ini 2014-12-01 15:59 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-12-01 19:18 https://www.youtube.com/watch?v=sVi77kr4qrY 2014-12-01 20:19 Nice :) 2014-12-01 20:23 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-12-01 20:50 Bug #7199:04 [LLCLIENTVIEW]: "Caught exception" with Firestorm-Viewer in Standalone 14( http://opensimulator.org/mantis/view.php?id=7199 ): A NOTE has been added to this issue. 2014-12-01 21:33 Bug #7188:04 llClientview Exception. 14( http://opensimulator.org/mantis/view.php?id=7188 ): A NOTE has been added to this issue. 2014-12-01 23:16 -!- Wanderer_42|2(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-02 09:07 Bug #7020:04 OpenMetaverse Failed to decode mesh asset zlib.ZStreamException 14( http://opensimulator.org/mantis/view.php?id=7020 ): A NOTE has been added to this issue. 2014-12-02 09:30 Bug #6735:04 OSGrid latest release shows a lot of [WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture messages 14( http://opensimulator.org/mantis/view.php?id=6735 ): A NOTE has been added to this issue. 2014-12-02 20:05 oops... I killed my viewer by hitting a ctrl key combo when the map was up and I was trying to paste in to it. 2014-12-02 20:06 wow for some serious time travel HG to > http://grid.wwweb3d.net:8002 wrong plaza 2014-12-02 20:43 Plugh: what viewer? 2014-12-02 20:44 nebadon_laptop: I cannot replicate the issue you are reporting - I can see into neighbouring 768x768 var regions just fine 2014-12-02 20:44 diva? anything to add? 2014-12-02 20:45 I really don't know justincc 2014-12-02 20:46 of course, terrain doesn't appear unless you are near border because of the altered terrain sending 2014-12-02 20:55 none of the merged changes would obviously affect child agent creation 2014-12-02 20:55 or data send, rather 2014-12-02 21:15 LiruCookies: Singularity 2014-12-02 22:26 I'm getting a lot of OLD ml mails delivered today - some as far back as Aptil 24th. Anyone know what's up? 2014-12-02 22:27 April* 2014-12-02 22:27 justin said "the reason older messages are suddenly showing up is that I had reason to go through the opensim-dev moderation queue and a lot of messages were sitting there because of a too low message byte limit. This has now been corrected" 2014-12-02 22:28 was wondering the same, just seen that in one of justins emails sent tonight 2014-12-02 22:28 smxy ^^ 2014-12-02 22:29 Thanks Alicia 2014-12-02 22:29 np 2014-12-02 22:30 So no one has botherd to see if anything was moderated since April. Wow. Good ML management. 2014-12-03 00:09 what altered terrain sending justincc? 2014-12-03 00:31 diva: nothing recent, that's a much older change by misterblue to stop the viewer being swamped by terrain packets on varregions I think 2014-12-03 00:31 diva: so what do you see happening? Is it that child agents are placed in the regions but for some reason nothing ever appears in the viewer? 2014-12-03 00:31 yes 2014-12-03 00:32 no data whatsoever comes in 2014-12-03 00:32 I am getting reports that sim crossing behavior between vars seems to depend on the direction you are crossing. 2014-12-03 00:32 if you then tp there, you see it 2014-12-03 00:32 Anyone else noticed this? 2014-12-03 00:32 diva: and this is just a simple initial login? Nothing else going on in the background/ 2014-12-03 00:32 ? 2014-12-03 00:33 correct 2014-12-03 00:33 nebadon noticed it first, and he was login in directly 2014-12-03 00:33 I teleported, and saw the same result 2014-12-03 00:33 also saw it in another set of regions on a 2x2 configuration 2014-12-03 00:34 the problem went away when I moved back to that older revision 2014-12-03 00:34 have you tried any simpler test configurations, like 1x2? 2014-12-03 00:34 I'll try 2014-12-03 00:34 I can do it now 2014-12-03 00:34 ok 2014-12-03 00:36 diva: this is for terrain as well? I've only tested that myself, not sometihg with objects 2014-12-03 00:38 there was nothing coming in, no terrain, no objects 2014-12-03 00:39 sounds like the "infinite sky" I see from time to time 2014-12-03 00:39 TP in, you can chat if people are there, but no terrain or objects, just infinite sky and the slvoice dot overhead 2014-12-03 00:39 if you use a mousewheel to zoom in and out that works - you can see the slvoice dot move 2014-12-03 00:40 no, this is for neighoring regions 2014-12-03 00:40 ah okay sorry 2014-12-03 00:40 cd dev2 2014-12-03 00:41 duh 2014-12-03 00:48 justincc I can't repro now... 2014-12-03 00:48 good, I guess! 2014-12-03 00:49 hm, maybe 2z2 only? 2014-12-03 00:49 everything is back 2014-12-03 00:49 is it easy for you to switch back? 2014-12-03 00:49 I wonder what that was 2014-12-03 00:49 2x2 2014-12-03 00:49 I already did both 2014-12-03 00:49 2x1 and 2x2 2014-12-03 00:49 or can you no longer repro on 2x2 2014-12-03 00:49 ok 2014-12-03 00:49 added 1 at a time 2014-12-03 00:49 everything is good! I really don't know what that was 2014-12-03 00:49 yeah, there's nothing in that merge that I would have thought would affect child agents, but it's certainly possible there's some subtle effect that only shows up occasionally 2014-12-03 00:49 maybe it was the otehr bug that nebadon was talking about related to mesh 2014-12-03 00:49 if we're unlucky 2014-12-03 00:50 pls let me know if it shows up again 2014-12-03 00:50 I will! Thanks 2014-12-03 00:51 of course, I hope it's some other glitch :) 2014-12-03 00:51 hmm just making sure I'm actually in head 2014-12-03 00:51 ha 2014-12-03 00:52 I may not be... :/ 2014-12-03 00:55 no, I am, I think 2014-12-03 00:56 ACTION isn't going to get his hopes up now 2014-12-03 00:56 well, I'll keep an eye 2014-12-03 00:56 ok 2014-12-03 00:56 Ken_S: I havent' done a lot of crossing between vars, so I don't know 2014-12-03 00:56 neb was definitely experiencing something weird 2014-12-03 00:56 and I did too 2014-12-03 00:57 ok. I'll keep my local systems with multiple vars as well and see if I hit it 2014-12-03 00:58 though that might not help much if they're very local and blank 2014-12-03 00:58 diva if it is that bug, ive never seen it react that way before 2014-12-03 00:58 and ive seen that bug crop up a lot when placing terrain 2014-12-03 00:58 everytime we do a new model since switching to var 2014-12-03 00:58 what bug is that? Something to do with mesh? 2014-12-03 00:59 yes but a very specific case it seems 2014-12-03 00:59 we create mesh terrain tiles 2014-12-03 00:59 anywhere from 24 to 64 tiles per region in a single linkset that spans the entire 768x768 2014-12-03 00:59 oh, so you're seeing this problem with mesh terrain rather than 'normal'? 2014-12-03 00:59 say i have a 4 region setup as i described earlier 2014-12-03 00:59 34 2014-12-03 00:59 12 2014-12-03 01:00 im in region 1 and i rez the terrain linkset i just uploaded 2014-12-03 01:00 and instead of rezzing in 1 it shows up in 4 2014-12-03 01:00 if i try to drag it back over the border I can not 2014-12-03 01:00 you only see this with super large objects? 2014-12-03 01:00 and here is where it gets odd 2014-12-03 01:00 i delete the visible one in 4 that i cant move 2014-12-03 01:01 then go back to the region console for region 1 and type force update 2014-12-03 01:01 now the one in region 1 becomes visible and i can place it 2014-12-03 01:01 sometimes i have to relog before i see the terrain in 4 2014-12-03 01:01 but just to confirm, the problem you saw earlier is with mesh terrain and not normal terrain? 2014-12-03 01:01 as you can imagine in a large area say 3 x 5 simulators 2014-12-03 01:01 it gets old quick 2014-12-03 01:02 correct mesh terrain 2014-12-03 01:02 justincc I think it was both 2014-12-03 01:02 what? 2014-12-03 01:02 ajnd other objects too? 2014-12-03 01:02 you saw thw terrain? 2014-12-03 01:02 yes this is the first time i have ever experienced this bug we saw diva 2014-12-03 01:02 its never reacted in this way before 2014-12-03 01:02 but were you seeing the normal terrain? 2014-12-03 01:02 yes 2014-12-03 01:02 oh ok! 2014-12-03 01:02 then never mind justincc 2014-12-03 01:02 just a few weks before we setup Flemingsberg model 2014-12-03 01:02 all is well! 2014-12-03 01:02 but you weren't seeing normal terrain diva? 2014-12-03 01:02 and its the same configuration and no prblem 2014-12-03 01:03 ok :) 2014-12-03 01:03 is it though? 2014-12-03 01:03 justincc I wasn't but now that you mention the new way of loading terrain it might have been because I wasn't moving 2014-12-03 01:03 did you update things again? 2014-12-03 01:03 I updated dev2 2014-12-03 01:03 no its not that 2014-12-03 01:03 i flew all the way across the sim 2014-12-03 01:03 can I update the model? 2014-12-03 01:03 and neighbors never load 2014-12-03 01:03 until i teleport to them 2014-12-03 01:03 did you try a region cross? 2014-12-03 01:04 what do you mean "never load"? 2014-12-03 01:04 then the terrain would load just for the region i teleported to, i would have to visit all 4 2014-12-03 01:04 you said you saw the noermal terrain 2014-12-03 01:04 meaning no mater how much i moved around region 1, 2,3,4 were always ocean 2014-12-03 01:04 we're still talking mesh terrain? 2014-12-03 01:04 ACTION is a little confused 2014-12-03 01:04 yeah neb please qualify which terrain 2014-12-03 01:04 ok ya sorry 2014-12-03 01:04 this model, Kista Ang 2014-12-03 01:04 normal terrain vs mesh terrain 2014-12-03 01:04 is the first time i ever experienced the LL terrain missing 2014-12-03 01:04 oh so it was missing? 2014-12-03 01:04 but not the first time i expereinced the large mesh terrain bug 2014-12-03 01:05 nebadon_laptop: so underneath your mesh terrain it's just a flat plain? 2014-12-03 01:05 i see no correlation 2014-12-03 01:05 yes 2014-12-03 01:05 or similar? 2014-12-03 01:05 terrain fill 21 2014-12-03 01:05 over the entire cluster of simulators 2014-12-03 01:05 http://gateway.bluewallvirtual.net:8002/map-3-3000-3000-objects.jpg 2014-12-03 01:05 Do your map tiles render like that? 2014-12-03 01:05 Kista Ang our current model, was started up on master git 2014-12-03 01:05 the LL missing terrain bug was noticed by me 2014-12-03 01:06 then diva confirmed it 2014-12-03 01:06 we reverted simulator and the bug stopped 2014-12-03 01:06 correct I didn't see any LL terrain either, but maybe it was because I wasn't moving 2014-12-03 01:06 the mesh terrain bug i experience i do no think its related, ive experienced that bug on the last 10 models 2014-12-03 01:06 but not the missing LL terrain, never expereinced that before 2014-12-03 01:06 it's just terrain in these regions, no objects 2014-12-03 01:06 were you moving/walking? 2014-12-03 01:06 ? 2014-12-03 01:06 no i flew all the way across the sim and it never loaded neighbors 2014-12-03 01:07 did you try a regio ncross? 2014-12-03 01:07 only a teleport from 1 to 2 loaded 2 2014-12-03 01:07 then 2 to 3 loaded 3, etc.. 2014-12-03 01:07 that is a bug for sure 2014-12-03 01:07 did you try a regio ncross? 2014-12-03 01:07 no i did not 2014-12-03 01:07 can I switch that model to head? 2014-12-03 01:07 yes please do diva, thanks 2014-12-03 01:07 ok 2014-12-03 01:07 are there any objects in those sims? 2014-12-03 01:07 just the mesh terrain 2014-12-03 01:07 apart from the mesh terrain 2014-12-03 01:07 no 2014-12-03 01:07 just the mesh terrain for now justincc 2014-12-03 01:09 nebadon_laptop: if it happens again, pls could you log another av in and see if you can see that moving about in a neighbouring region 2014-12-03 01:10 that would give some clue as to whether no packets are sent at all or maybe just a subset 2014-12-03 01:10 ok 2014-12-03 01:10 i will have to teleport from 1:2 so i can see 1 2014-12-03 01:10 cause if i log directly to 2 i wouldnt see 1 2014-12-03 01:10 you do? 2014-12-03 01:10 right, but I would want to know if you see an av moving about 2014-12-03 01:10 ok 2014-12-03 01:10 it doesn't matter that you can't see neighbouring terrain 2014-12-03 01:10 you mean even though i dont see the terrain 2014-12-03 01:10 ok 2014-12-03 01:10 yes 2014-12-03 01:10 gotcha 2014-12-03 01:11 I can't quite remmebr how land sending is triggered 2014-12-03 01:11 i can tell you 2014-12-03 01:11 the mesh objects dont load either 2014-12-03 01:11 its not just the terrain 2014-12-03 01:12 atleast it was initially for me, but ya you know what 2014-12-03 01:12 this is what confused diva 2014-12-03 01:12 oh right, the land management module listens for the new client and then sends the land data in response 2014-12-03 01:12 that actually was the mesh terrain bug 2014-12-03 01:12 i stumbled into a messy hive of bugs on this one unfortunately 2014-12-03 01:12 lol 2014-12-03 01:12 urgh hold on, I'm thinking of parcels not terrain 2014-12-03 01:12 Need to replicate it - as I said, I could not on my head 2014-12-03 01:12 ya 2014-12-03 01:13 soon as diva gives me the go i'll hop in 2014-12-03 01:13 I can't do much more tonight, I need to rest soon 2014-12-03 01:13 ok no worries 2014-12-03 01:14 ok it's up 2014-12-03 01:15 another good point of data would be "show queues" for the child agent 2014-12-03 01:15 see if there's a bunch of terrain and other packets waiting that are never dequeued and sent 2014-12-03 01:15 ok so ya LL terrain is missing 2014-12-03 01:15 Mesh Terrain is visible 2014-12-03 01:15 let me log in second av 2014-12-03 01:16 uh, so mesh is visible now? 2014-12-03 01:16 is it? 2014-12-03 01:16 neb I see the LL terrain 2014-12-03 01:16 i see it in 1 2014-12-03 01:16 but 2,3,4 is missing for me 2014-12-03 01:16 you have to move closer 2014-12-03 01:17 ive never had to before 2014-12-03 01:17 that's what justincc said 2014-12-03 01:17 i never move 2014-12-03 01:17 yeah me neither 2014-12-03 01:17 apparently this is a recent change 2014-12-03 01:17 it's relatively recent 2014-12-03 01:17 just move closer 2014-12-03 01:17 ok 2014-12-03 01:17 but sometime before my merge 2014-12-03 01:17 quite a lot of time 2014-12-03 01:17 there is much more complex code that governs terrain tile sending now but it has been working afik 2014-12-03 01:17 afaik 2014-12-03 01:18 ah ya soon as i got about 1/2 way it started loaded 2014-12-03 01:18 yeah,m that's what I see and expect.... 2014-12-03 01:18 there is an optio nto disable that 2014-12-03 01:18 ok cool, to me it was shocking because ive never seen it do that before 2014-12-03 01:18 this must have been what we both saw this morning. We just didn't know about this change 2014-12-03 01:18 [Terrain] SendTerrainUpdatesByViewDistance = false 2014-12-03 01:18 ya i had no idea 2014-12-03 01:18 that's fine 2014-12-03 01:19 i say leave it 2014-12-03 01:19 we just didn't know, so it seemed that the child agent was broken 2014-12-03 01:19 since we dont need that terrain 2014-12-03 01:19 yes it's a good setting 2014-12-03 01:19 yeah, if you don't need it you might almost be better off adding a config to completely disabled it... 2014-12-03 01:19 all is well! 2014-12-03 01:19 cool thanks 2014-12-03 01:19 though I remember you said you do use normal terrain as well 2014-12-03 01:19 ok 2014-12-03 01:19 i do 2014-12-03 01:19 as a building platform 2014-12-03 01:19 my underworld lair 2014-12-03 01:19 lol 2014-12-03 01:20 i hide my junk under the model mostly 2014-12-03 01:20 under the carpet, so to speak? 2014-12-03 01:20 hehe ya, its much easier to rez on terrain that huge mesh tiles 2014-12-03 01:20 raycast fails on large mesh 2014-12-03 01:20 your cube ends up 50m in the sky 2014-12-03 01:20 or very far from where you try to rez it 2014-12-03 01:20 probably bounding boxes 2014-12-03 01:22 nebadon_laptop: are you sure you didn't have terrain sending by view distance turned off in config before? 2014-12-03 01:22 you said this was a new installation 2014-12-03 01:23 these are divas configs not my own 2014-12-03 01:23 its very far from stock 2014-12-03 01:23 more like the diva distro style 2014-12-03 01:23 ok 2014-12-03 01:24 that variable is not in the settings 2014-12-03 01:24 unless it's in OpenSimDefaults.ini 2014-12-03 01:24 I mean it's not in *my* settings [yet] 2014-12-03 01:24 is is in defaults, but also defaults to true in code 2014-12-03 01:24 ok that explains everything 2014-12-03 01:40 ok rest time, goodnight folks 2014-12-03 01:55 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-03 03:04 nebadon, one of my students is going to do a systematic performance study of the login load as a function of (1) appearance; (2) inventory size; (3) scene complexity. We're looking for oars, iars and avatars of several sizes: low, medium, high. Do you have some around? 2014-12-03 03:05 I need medium and high for avatars, inventory and scenes 2014-12-03 03:12 http://nebadon2025.com/oars 2014-12-03 03:12 http://nebadon2025.com/iars 2014-12-03 03:12 oh wow :) 2014-12-03 03:13 http://zadaroo.com/?page_id=1588 2014-12-03 03:13 http://zadaroo.com/?page_id=1584 2014-12-03 03:14 wow this is amazing! 2014-12-03 03:14 :) 2014-12-03 03:14 I didn't know there was so much content publicly available! 2014-12-03 03:17 tremind me again: oars and iars are simply .gz yes? 2014-12-03 03:17 or tar.gz? 2014-12-03 03:18 yes 2014-12-03 03:18 tar.gz 2014-12-03 03:21 nebadon where is your alien? 2014-12-03 03:23 i havent shared that publicly 2014-12-03 03:23 but i can give you a copy 2014-12-03 03:23 ok 2014-12-03 03:25 neb tell me again how many items your osgrid inventory had 2014-12-03 03:26 47000 i think 2014-12-03 03:26 any idea how many folders? 2014-12-03 03:26 ive shed a bunch of that now im at around 28000 on my current invnetory 2014-12-03 03:26 oh that hard to tell 2014-12-03 03:28 i can tell you maybe how many my current one has 2014-12-03 03:28 ok 2014-12-03 03:29 oh I found your alien 2014-12-03 03:29 cool ya i remember giving it to you before 2014-12-03 03:30 ok my 28,000 item inventory 2014-12-03 03:30 has about 1040 folders 2014-12-03 03:30 ok 2014-12-03 03:30 so figure my osgrid was 1800-2000 2014-12-03 03:44 oh wow!! oars!! 2014-12-03 17:04 Hi, anyone know a way to send a "SMS" from inworld LSL/OSSL/PHP script ? 2014-12-03 17:04 (Free SMS) :p 2014-12-03 17:30 some carriers offer email to sms gateways 2014-12-03 17:44 Yes ... and there was also free services online. 2014-12-03 17:44 The problem is to run it from a script inworld ... 2014-12-03 17:45 If you have concrete options, i'm interested 2014-12-03 18:03 well if its email to sms - then llEmail() is your go-to 2014-12-03 18:03 otherwise, http to sms would be an llHTTPRequest and http_* events 2014-12-03 18:03 but no, I don't have anything pre-written to share 2014-12-03 18:25 llEmail don't work under Windows ... 2014-12-03 18:26 i have reportend that on mantis in 2014 ... 2014-12-03 18:26 http://opensimulator.org/mantis/view.php?id=6559 2014-12-03 18:26 actually i use a external php script form mails. 2014-12-03 18:26 hope llMail coming soon for windows :) 2014-12-03 18:27 And yes, http request is the good way to send sms 2014-12-03 18:28 but it need a free online sms service to work 2014-12-03 18:28 i search one ! 2014-12-03 19:52 -!- Looping(~sebastien@lon92-9-88-176-179-3.fbx.proxad.net) has left #opensim-dev 2014-12-03 20:09 Bug #7388:04 osNpcSay not working from a script attached to that NPC 14( http://opensimulator.org/mantis/view.php?id=7388 ): has been SUBMITTED. 2014-12-03 20:10 Bug #7388:04 osNpcSay not working from a script attached to that NPC 14( http://opensimulator.org/mantis/view.php?id=7388 ): A NOTE has been added to this issue. 2014-12-03 20:32 Starting build #3909 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 20:36 Project opensim » mono-2.10.8.1 build #3909: SUCCESS in 5 min 20 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3909/ 2014-12-03 20:36 jjustincc: Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown. 2014-12-03 20:37 Starting build #3910 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 20:42 Project opensim » mono-2.10.8.1 build #3910: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3910/ 2014-12-03 20:42 jjustincc: minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap. 2014-12-03 20:50 Starting build #3911 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 20:55 Project opensim » mono-2.10.8.1 build #3911: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3911/ 2014-12-03 20:55 jjustincc: Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log ", as with similar commands. 2014-12-03 21:09 Starting build #3912 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 21:13 Project opensim » mono-2.10.8.1 build #3912: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3912/ 2014-12-03 21:13 jjustincc: minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes. 2014-12-03 21:26 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): requires your FEEDBACK. 2014-12-03 21:32 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been SUBMITTED. 2014-12-03 21:32 justincc, am i correct in thinking that [XEngine] TrustBinaries = true, only applies to sims on the local grid and not hg? i do have lslbytecode blocked for hg so even if im mistaken it is still safe? 2014-12-03 21:38 AliciaRaven: I believe trust binaries is only for region crossings, but tbh I would turn it off 2014-12-03 21:39 you would have to be very sure no binary could enter your system via hg 2014-12-03 21:42 Starting build #3913 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 21:43 justincc, thanks 2014-12-03 21:46 Project opensim » mono-2.10.8.1 build #3913: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3913/ 2014-12-03 21:46 jjustincc: minor: Just have one message that displays successful registration of a region with its parameters rather than 2 2014-12-03 21:46 Starting build #3914 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-03 21:48 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): has been set as RELATED TO issue 0007278. 2014-12-03 21:48 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): has been set as RELATED TO issue 0007319. 2014-12-03 21:50 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2014-12-03 21:51 Project opensim » mono-2.10.8.1 build #3914: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3914/ 2014-12-03 21:51 jjustincc: Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:53 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-03 22:08 ok, food time 2014-12-04 00:17 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-04 01:49 Starting build #3915 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-04 01:53 Project opensim » mono-2.10.8.1 build #3915: SUCCESS in 6 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3915/ 2014-12-04 01:53 jjustincc: Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time. 2014-12-04 01:54 Starting build #3916 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-04 01:58 Project opensim » mono-2.10.8.1 build #3916: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3916/ 2014-12-04 01:58 jjustincc: refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse. 2014-12-04 01:59 Starting build #3917 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-04 02:03 Project opensim » mono-2.10.8.1 build #3917: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3917/ 2014-12-04 02:03 jjustincc: If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time. 2014-12-04 02:09 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): A NOTE has been added to this issue. 2014-12-04 02:13 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-04 02:16 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-04 02:44 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-12-04 19:41 Starting build #3918 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-04 19:46 Project opensim » mono-2.10.8.1 build #3918: SUCCESS in 8 min 1 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3918/ 2014-12-04 19:46 jjustincc: minor: Add doc about [InventoryService] AllowDelete setting to robust ini example files. 2014-12-04 21:08 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-04 21:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-04 22:59 Starting build #3919 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-04 23:04 Project opensim » mono-2.10.8.1 build #3919: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3919/ 2014-12-04 23:04 jjustincc: Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 2014-12-04 23:05 Bug #7388:04 osNpcSay not working from a script attached to that NPC 14( http://opensimulator.org/mantis/view.php?id=7388 ): A NOTE has been added to this issue. 2014-12-04 23:10 Bug #7388:04 osNpcSay not working from a script attached to that NPC 14( http://opensimulator.org/mantis/view.php?id=7388 ): has been ASSIGNED. 2014-12-04 23:57 Starting build #3920 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-05 00:01 Project opensim » mono-2.10.8.1 build #3920: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3920/ 2014-12-05 00:01 jjustincc: refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 2014-12-05 00:11 Starting build #3921 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-05 00:15 Project opensim » mono-2.10.8.1 build #3921: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3921/ 2014-12-05 00:15 jjustincc: Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference. 2014-12-05 00:22 Starting build #3922 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-05 00:27 Project opensim » mono-2.10.8.1 build #3922: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3922/ 2014-12-05 00:27 jjustincc: refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 2014-12-05 00:29 renaming public methods eh? 0.o 2014-12-05 00:31 justincc can we please do these refactorings in 2 steps? First duplicate the method, marking the old one as obsolete, then, some time later remove the obsolete method? 2014-12-05 00:35 diva: that's incredibly messy and makes for a huge bunch of extra work 2014-12-05 00:35 what extra work? 2014-12-05 00:35 that's the usual way of deprecating APIs 2014-12-05 00:36 aligning code in multiple methods, etc. 2014-12-05 00:36 these are not APIs 2014-12-05 00:36 then they probably shouldnt be public 2014-12-05 00:36 they have to be public to allow calls between projects 2014-12-05 00:36 then they are apis 2014-12-05 00:36 no 2014-12-05 00:37 well then they should be hidden so non-core modules cant see them 2014-12-05 00:37 justincc I don't see any messiness in marking methods as obsolete, with the old method rerouting the request to the new method 2014-12-05 00:38 dahlia: and how would that be done? 2014-12-05 00:39 justincc|2: usually changing the name of public methods that can be accessed by external modules breaks things in those modules 2014-12-05 00:40 the mehotds that happen to be public in opensim are not an api 2014-12-05 00:40 they only become an API when specifically designed to be an API and documented as such 2014-12-05 00:40 they shouldnt change unless absolutely necessary 2014-12-05 00:40 if the name isnt quite perfect, so be it 2014-12-05 00:40 I disagree 2014-12-05 00:40 so make them private 2014-12-05 00:41 as I said, that cannot be done 2014-12-05 00:41 are they referenced outside the module? 2014-12-05 00:41 of course, otherwise they would not be public 2014-12-05 00:41 hmmm must be something wrong with visual studio reference finder 2014-12-05 00:54 justincc, I and lots of other people code extensions for opensim core. It's really disruptive when the API changes from under us. I don't know who you are trying to convince when you say that opensim doesn't have an API. Of course it does: it consists of the publicly avilable methods in core reachable from region modules. That's as much an API as any API I've used before. In this case, if 2014-12-05 00:54 some other project calls those methods, chances are 3rd party modules do too. I know I do a lot of stuff with UUIDs of objects. 2014-12-05 00:54 if marking methods obsilete was a pita, I would agree with you. But it's not 2014-12-05 00:55 diva: I disagree, there is no API - an API is only something that has publicly been agreed upon and marked as such. Refactor methods often changes their data inputs and makes it really difficult to keep obsolete methods active 2014-12-05 00:56 was this just a simple rename? 2014-12-05 00:56 in this case yes, to code I added very recently. But it is part of a more considerable future change. 2014-12-05 00:57 so the method you renamed is recent? 2014-12-05 00:57 yes, I added it about a month ago 2014-12-05 00:57 ok, then I have no problem 2014-12-05 00:57 I have a problem with doing those things to public methods that made it to releases 2014-12-05 00:57 I don't go casually changing long standing stuff without reason. But I also strongly think that there is no API until one has been defined as such. 2014-12-05 00:58 justincc I'm not even going to fight you on that 2014-12-05 00:59 justincc|2: whatever you choose to call it the fact remains that making changes will break external modules 2014-12-05 01:00 dahlia: yes, and they have to adapt 2014-12-05 01:00 that's the way it has been done for the past 7 years 2014-12-05 01:00 so let's do it for ever, yes? 2014-12-05 01:00 ya and Ive felt the pain of it being done many times 2014-12-05 01:01 until someone wants to design APIs and convince core to maintain them 2014-12-05 01:01 linux in-kernel APIs are not stable -> http://en.wikipedia.org/wiki/Linux_kernel_interfaces#In.E2.80.93kernel_APIs 2014-12-05 01:02 justincc|2: are those in-kernel apis exposed to user programs? 2014-12-05 01:03 and is a region module not similar in concept to a user program? 2014-12-05 01:03 no, they operate through the POSIX stuff, etc. 2014-12-05 01:03 designed APIs 2014-12-05 01:03 and designated as such 2014-12-05 01:05 so what can a designer of a region module expect then? 2014-12-05 01:05 that they have to be prepared to adapt unless we design and desginate APIs or the module is in core 2014-12-05 01:06 I see 2014-12-05 01:12 i have many custom region modules, if a name changes it breaks the build and takes a few seconds to find and fix, its better that opensim code be clean and streight forward 2014-12-05 01:15 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-05 01:19 alright, well it's time for me to rest. Goodnight. 2014-12-05 01:26 AliciaRaven: I have lots of custom region modules. When things change I need to update them. It's pretty easy for me but not for others who use the modules but don't have source. If they can't reach me but need to upgrade, they are usually stuck or do without. Some have even decompiled my modules. I suspect that practice is more common than just my modules. 2014-12-05 01:27 and "clean" is subjective 2014-12-05 01:28 personally I had no trouble understanding the uuid gatherer code before the name changes 2014-12-05 01:30 i was meaning in general, not specificaly that change 2014-12-05 01:31 well in general I agree. However there should be some effort to mitigate downstream issues when possible. 2014-12-05 01:33 true, but i dont think keeping dead code in opensim just to prevent a 3rd party module breaking should be done, as i know it has been in the past (not going to give the specific example) 2014-12-05 01:33 maintain deprecated methods is a fairly common industry practice 2014-12-05 01:34 it extends courtesy to downstream users 2014-12-05 01:35 yes, but only as a migration to allow the 3rd party stuff time to be updated without a sudden break 2014-12-05 01:35 yes, and not doing so *creates* sudden breaks. 2014-12-05 01:36 i dont ever use any modules other than ones in the opensim build because i dont know of any others nor how to write my own...but in any case if i had modules and had to update them, it's no worse than having to update config files and everything else. 2014-12-05 01:36 ox64-p: your case is for you, not others 2014-12-05 01:37 it's opensource anyways 2014-12-05 01:38 but yeah i guess 2014-12-05 01:39 allowing closed-source external modules is part of the motive behind the MIT-like license for OpenSimulator 2014-12-05 01:39 yeah all that stuff is over my head 2014-12-05 01:40 it's part of the philosophy of the project 2014-12-05 01:40 but i guess what my random babling thought in my head was it being opensource if something breaks, if it's really a problem i can just go in and try to figure out why it broke and fix it...but yeah i guess if a module is closed source, that's kinda abummer, i jus twouldn't be able to use it 2014-12-05 01:42 dahlia, i agree when changes could break them there should be depreciation of methods as u say, i just dont think code should be left in opensim just to prevent that module breaking, there was no marking as depreciated or change to the module to be inline with the new code, it was just left in opensim to stop the module breaking 2014-12-05 01:43 AliciaRaven: marking as depricated would be a good thing 2014-12-05 01:44 yes, that wasnt done, it was just left there specificaly for that external module 2014-12-05 01:45 Im not aware of the specific example you're referring to 2014-12-05 01:46 yes well lets leave it there as i dont want to bring up specific examples as that would be getting personal 2014-12-05 01:48 Well, from experience with the DSG modules, you just go back into git history and find the old name for the thing and see what code was changed to 2014-12-05 01:49 then update the module to the new name 2014-12-05 01:49 assuming you have source for the module, yes 2014-12-05 01:49 yeah closed source... well, whoever owns the close source has to do that 2014-12-05 01:50 yes, they should just release a new version for the next release, not keep dead code in opensim just so they dont have to change their module 2014-12-05 04:10 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-05 06:59 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-05 15:14 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2014-12-05 16:52 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-05 16:55 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been RESOLVED. 2014-12-05 16:56 Bug #7211:04 WARN - OpenSim.Region.DataSnapshot.DataSnapshotManager [DATASNAPSHOT]: Caught unknown exception while trying to load snapshot: 14( http://opensimulator.org/mantis/view.php?id=7211 ): has been RESOLVED. 2014-12-05 16:58 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): has been RESOLVED. 2014-12-05 16:59 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): A NOTE has been added to this issue. 2014-12-05 19:56 -!- liftedpixel(~liftedpix@cpe-24-26-155-249.columbus.res.rr.com) has left #opensim-dev 2014-12-05 23:52 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-06 00:00 Bug #7388:04 osNpcSay not working from a script attached to that NPC 14( http://opensimulator.org/mantis/view.php?id=7388 ): A NOTE has been added to this issue. 2014-12-06 03:12 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-12-06 03:24 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-06 15:08 Bug #7390:04 Script compile error for "if (vector)" 14( http://opensimulator.org/mantis/view.php?id=7390 ): has been SUBMITTED. 2014-12-06 15:20 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2014-12-06 17:13 I'm about to import a mesh object but I don't remember what to do about physics. I said from file, but from which file? 2014-12-06 17:13 ACTION hasn't done a mesh import in a while. 2014-12-06 17:14 Plugh: I usually just pick the dae. It seems to work. 2014-12-06 17:14 ok 2014-12-06 17:16 better to use a low lod version for physics or a simplified version of the mesh as a separate dae 2014-12-06 17:17 AliciaRaven: I'm importing a mesh tree 2014-12-06 17:17 diva: In your search metaverseink are to links to objects supposed to work. If so, in what way? 2014-12-06 17:18 Plugh, for a tree the best thing is to make a mesh cylindar that only covers the trunk, keep it as simple as possible 2014-12-06 17:19 if u use the same mesh for the tree, physics will be calculated for every surface including leaves and when duplicated a few times in a region that would be a high load 2014-12-06 17:21 http://wiki.secondlife.com/wiki/Physics_Optimization 2014-12-06 17:23 NickyP: if you follow the link, it's supposed to land you near the object 2014-12-06 17:23 or point to it with the red arrow 2014-12-06 17:23 Plugh, if you dont want to make a physics mesh yourself, the best thing is to choose the lowest lod that will still repell the avatar on contact with the trunk 2014-12-06 17:29 AliciaRaven: ok, I'll check that out. In my case I think this tree will wind up as phantom as people need to look for things hidden amongst its branches and leaves. 2014-12-06 17:51 AliciaRaven: thanks for the link, Good information. 2014-12-06 17:52 np :) 2014-12-06 18:50 -!- Looping(~sebastien@lon92-9-88-176-179-3.fbx.proxad.net) has left #opensim-dev 2014-12-06 20:35 okay, now this is weird. I just got an IM from someone. I tried to reply but it said they weren't online, which is often typical if they are outside my grid. I then looked in my radar and saw an entry for someone, but they are listed not by name but by uuid. I double click on them and my camera has zoomed to them, as expected ..... but into another grid. I'm looking at them in some region 2014-12-06 20:35 on some other grid. That's never happened before. 2014-12-06 20:37 It's a grid I visited earlier today. 2014-12-06 20:38 I can't reply to them, but they just asked if I crashed, so I'm wodering if there is some ghost of me left on their grid, that they are interacting with, but that doesn't explain why they show up on my radar in my grid, as a uuid and why I can cam to them in THEIR grid., Very strange. 2014-12-06 20:54 I guess my viewer was connected to both grids. I just got an alert that the region was going down and my viewer was disconnected. But that was his region in his grid, that went down, not my region in my grid. But it took me out, while I was seemingly fully functional in my own grid. 2014-12-06 22:40 NickyP: using simple physical shapes is best for physics. People create fancy mesh cars but then has scripts to make the meshes phantom and just have transparent physical spheres and boxes 2014-12-06 22:40 that's using LSL (which works for fancy linksets) but doing the same in the mesh definition is best 2014-12-06 22:42 physics engines can easily compute where the surface of a sphere or box is but figuring out intersections between surfaces defined by a few vertices is involved and imprecise 2014-12-06 23:12 misterblue: thanks. I admit for testing mesh upload I use simple cubes and cylinders, very simple so. I just use the dae for physics 2014-12-06 23:13 BulletSim tries to create convex hulls for meshes when the go physical but it is CPU intensive. Cubes and spheres are easier for physics :) 2014-12-07 00:50 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-07 01:07 Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue. 2014-12-07 01:25 Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): A NOTE has been added to this issue. 2014-12-07 22:44 hmm... 0.8PF still has a problem with either negative values in the sit target or there is still a problem with unsitting where it seems as if you unsit from where you were instead of where you wound up and that causes you to shoot up in to the air a ways. 2014-12-07 22:52 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-07 22:58 Plugh: I'd guess when you unsit your capsule is colliding with something 2014-12-07 22:58 maybe intersecting something 2014-12-07 23:02 I'm just doing movement between floors in a building. 2014-12-07 23:07 ah, the down arrow is rotated 180 degrees so I had to change the sign on the Y offset 2014-12-07 23:07 Its working better now. 2014-12-08 17:43 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2014-12-08 22:31 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-09 02:02 in a prim that receives messages sent with llRegionSayTo only *one* script can receive the message. If more than one script listens on that channel, the message is ignored. Is that a known issue? 2014-12-09 02:03 llRegionSayTo speaks to a specific target. Perhaps you want llRegionSay? 2014-12-09 02:04 no I talk about llRegionSayTo. If the target has two scripts listening, only one of the scripts receives the message. 2014-12-09 02:04 Ah, that makes sense. 2014-12-09 02:58 Bug #7391:04 Messages sent with llRegionSayTo are only received by one listening script per prim (object?) 14( http://opensimulator.org/mantis/view.php?id=7391 ): has been SUBMITTED. 2014-12-09 03:33 Bug #7391:04 Messages sent with llRegionSayTo are only received by one listening script per prim (object?) 14( http://opensimulator.org/mantis/view.php?id=7391 ): has been UPDATED. 2014-12-09 04:49 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-09 07:31 -!- Aramis^(~someone@71.57.139.42) has left #opensim-dev 2014-12-09 11:45 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-09 11:45 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-09 17:06 Bug #7392:04 Suggestion to serve robots.txt from grid/standalonw base URL 14( http://opensimulator.org/mantis/view.php?id=7392 ): has been SUBMITTED. 2014-12-09 17:06 Bug #7392:04 Suggestion to serve robots.txt from grid/standalone base URL 14( http://opensimulator.org/mantis/view.php?id=7392 ): has been UPDATED. 2014-12-09 19:00 Meeting time :) 2014-12-09 19:13 Does OpenSimulator have the limitation that llSetTexture() won't work if a texture isn't owned by the script user and the texture doesn't have full permissions? 2014-12-09 19:45 no, any valid uuid should work 2014-12-09 20:44 justin, ok. It was always a minor pain when making texture viewers over in SL and you find some textures couldn't be shown. 2014-12-10 00:05 Starting build #3923 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-10 00:09 Project opensim » mono-2.10.8.1 build #3923: SUCCESS in 9 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3923/ 2014-12-10 00:09 jjustincc: In XEngine, enqueue a script rez to the compile queue after setting m_CompileDict to avoid a rare but not impossible race condition. 2014-12-10 00:10 Starting build #3924 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-10 00:14 Project opensim » mono-2.10.8.1 build #3924: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3924/ 2014-12-10 00:14 jjustincc: Avoid a possible race condition where the XEngine script compile thread could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null 2014-12-10 00:29 Starting build #3925 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-10 00:34 Project opensim » mono-2.10.8.1 build #3925: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3925/ 2014-12-10 00:34 jjustincc: Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:43 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): requires your FEEDBACK. 2014-12-10 03:19 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-10 03:48 Starting build #3926 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-10 03:52 Project opensim » mono-2.10.8.1 build #3926: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3926/ 2014-12-10 03:52 misterblue: Remove reference to MSSQL in prebuild.xml since feature has been removed 2014-12-10 08:51 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-10 10:11 -!- prontotest(pronto@tasty.bagels.xxx) has left #opensim-dev 2014-12-10 16:42 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-10 23:48 Starting build #3927 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-10 23:53 Project opensim » mono-2.10.8.1 build #3927: SUCCESS in 9 min 5 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3927/ 2014-12-10 23:53 jjustincc: Restore OpenMetaverse.dll to the one compiled under Windows again from commit 2660619. Somehow it got replaced again in the ghosts merge with the one built under Linux. 2014-12-11 00:43 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-11 04:47 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-11 09:25 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-11 12:41 hello, do you know if the command line "config set" should directly set the value or do we need to "reload" the config in a way ? 2014-12-11 12:41 i would like to change the allowed threat level for a script without having to restart the region 2014-12-11 12:46 set and get are responding well but when trying to run the script, it is still telling me that threat level is High instead of VeryHigh or Severe 2014-12-11 12:58 ssm2017, not dynamically reloaded per the source comment 2014-12-11 12:58 http://pastebin.com/raw.php?i=DcDiXa9f 2014-12-11 13:02 ok, thank you Bwild for attention 2014-12-11 13:03 this info is also stated in "help config set", i have not used it 2014-12-11 13:04 looks like dynamic configs should be possible, if someone impliments it, say for example alternative logging 2014-12-11 13:05 e.g via a filesystem watcher 2014-12-11 13:09 i thnk in years past that idea floated like a lead baloon; to have config's that use auto-magic 2014-12-11 13:10 however, configs have alot more things that could be done, such as teh recent constant statements to pare down verbosity 2014-12-11 14:24 Bug #7129:04 osNpcSit on prim does not immediately sit the avatar 14( http://opensimulator.org/mantis/view.php?id=7129 ): A NOTE has been added to this issue. 2014-12-11 14:43 Bug #7392:04 Suggestion to serve robots.txt from grid/standalone base URL 14( http://opensimulator.org/mantis/view.php?id=7392 ): A NOTE has been added to this issue. 2014-12-11 16:06 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-11 21:36 -!- ethorne(60218d3c@gateway/web/freenode/ip.96.33.141.60) has left #opensim-dev 2014-12-11 21:54 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-12 00:08 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-12 00:16 Latest Firestorm 4.6.9 (42969) Dec 3 2014 worked well tonight, attended a couple of gatherings via hypergrid. 2014-12-12 00:16 that's good news zadarkAlt1 2014-12-12 00:18 I hope a 64 bit Linux build is available soon. I can only run it on an old notebook atm. 2014-12-12 00:19 I believe the Firestorm team do listen here, thought it good idea to give them some feedback. 2014-12-12 00:19 The webkit upgrade is nice (make a MOAP object and point the media at https://github.com/ ) 2014-12-12 00:20 It renders modern css/js really good too. 2014-12-12 00:20 I forgot to test that. 2014-12-12 00:20 On my way to a MOAP 2014-12-12 00:20 MOAP is useful now :) 2014-12-12 00:21 I mean it has been, but now it can get to https pages 2014-12-12 00:21 That will be a big score for educators that use html5 stuff 2014-12-12 00:22 Ohh, everybody can use it 2014-12-12 00:22 moap with html5? 2014-12-12 00:22 yes 2014-12-12 00:23 I know what Im going to use that for :) 2014-12-12 00:23 haha 3rd life? (VW viewer in a VW viewer?) 2014-12-12 00:24 maybe <.< >.> 2014-12-12 00:24 lol 2014-12-12 00:25 http://html5test.com/ is showing a score of 179, I think it was 150 before. 2014-12-12 00:26 i have to do it: 2014-12-12 00:26 https://www.youtube.com/watch?v=OrAHBk4ZAeQ 2014-12-12 00:26 even though it's old 2014-12-12 00:26 haha 2014-12-12 00:27 huh? 2014-12-12 00:28 (in reference to the 3rd life)...old video 2014-12-12 00:28 lol 2014-12-12 00:28 I can't use Firestorm here yet. I'm on a Singularity Alpha with updated webkit and it scores 359 2014-12-12 00:29 Sooooo, I'm wondering what the difference is there? 2014-12-12 00:29 me too 2014-12-12 00:31 This one says that WebGL 2 3D is not supported. :/ 2014-12-12 00:31 It does say that WebGL 3D graphics are supported. 2014-12-12 00:33 singu says that? 2014-12-12 00:33 yes 2014-12-12 00:33 the alpha? 2014-12-12 00:33 Singularity Viewer (64 bit) 1.8.6 (6277) Dec 4 2014 05:40:07 (Singularity Alpha) 2014-12-12 00:33 Not all of them have it. 2014-12-12 00:34 They are in the process of updating them all - I was just lucky that they did this one early on. 2014-12-12 01:05 I got 359 on the latest Firestory Linux 32 as well. 2014-12-12 01:06 heh, Firestorm* 2014-12-12 01:07 :( *snif* http://dahliaisland.wwweb3d.net:8099/screenshots/noWorkie.jpg 2014-12-12 01:09 ACTION clicks "OK" 2014-12-12 01:09 :( 2014-12-12 01:09 hmmm 2014-12-12 01:09 that is weird. What's up with that? 2014-12-12 01:10 dunno 2014-12-12 01:10 how about https://github.com ? 2014-12-12 01:10 what about it 2014-12-12 01:10 can you load that? 2014-12-12 01:11 I couldn't load https in MOP until these updates 2014-12-12 01:12 dunno. Seems the media dialog is borked at the moment 2014-12-12 01:15 Hey Jessica_Lyon, The webkit updates. Is Windows and Linux the same? I'm getting far better scores on Linux @ http://html5test.com/ 2014-12-12 01:15 afaik they're the same 2014-12-12 01:16 Btw, there is a voice issue with our release from last night. We'll be issuing a hotfix update probably tomorrow. It's an issue that only exists in opensim 2014-12-12 01:16 I am only able to run the new Firestorm on an old notebook atm. But it and the Singulartiy alpha I'm running are scoring 359 2014-12-12 01:17 ya github works 2014-12-12 01:17 cool - I have to wait on the 64 bit build. I am not able to get the 32 bit to run on this machine at all. 2014-12-12 01:18 I have to test with self signed certs soon too :) 2014-12-12 01:20 http://armsglobe.chromeexperiments.com/ fails also 2014-12-12 01:20 Ya, sorry about the lack of linux x64 :-| 2014-12-12 01:20 Meeeeee too, lol 2014-12-12 01:20 I've got one of omy other devs working on it now. 2014-12-12 01:20 Jessica_Lyon: should webgl work? 2014-12-12 01:20 Its an issue with getting the lib going 2014-12-12 01:21 It is a puzzle about the Windows webkit though. 2014-12-12 01:21 Did it work for 4.6.7 dahlia? 2014-12-12 01:21 Yeh, bleeding edge stuff bites sometimes. 2014-12-12 01:22 Jessica_Lyon: no idea. I just installed 4,6,9.42969 2014-12-12 01:24 Firestorm 4.6.9 (42969) Dec 3 2014 01:21:14 (Firestorm-Release) with OpenSimulator support 2014-12-12 01:24 I don't know that we even have that Dahlia, in the viewer? I mean.. I don't think we have any actual intended support for it 2014-12-12 01:24 oh ok I thought I heard something about a webkit upgrade 2014-12-12 01:25 OOH, well ya, LL is apparently working on upgrading webkit 2014-12-12 01:25 I'm not sure which I had before today, but it wouldn't render recent html5/css/js 2014-12-12 01:25 neither would Singularity. 2014-12-12 01:25 I don't know much of the details of that though and I don't think they do either. 2014-12-12 01:26 ah ok 2014-12-12 01:26 But the Singularity alpha I'm running and the new firestorm 32 bit bot do. And they score 359 on the html5 test 2014-12-12 01:26 and I can get https in MOAP now too 2014-12-12 01:26 I only got 174 2014-12-12 01:27 you're on Windows, right? 2014-12-12 01:27 ya 2014-12-12 01:27 I'm on Linux 2014-12-12 01:27 ah ok 2014-12-12 01:27 soo, what is the difference? 2014-12-12 01:27 32 bit? 2014-12-12 01:27 both 2014-12-12 01:28 singularity aslpha on 64 and Firestorm latest on 32 2014-12-12 01:28 I have a 32 bit linux box 2014-12-12 01:29 see how that new Firestorm does on it 2014-12-12 01:29 The Singularity alpha Linux/32 doesn't have the upgrade yet. 2014-12-12 01:30 can you try http://armsglobe.chromeexperiments.com/ 2014-12-12 01:31 ok, 1 sec 2014-12-12 01:32 it works 2014-12-12 01:32 in fs on linux? 2014-12-12 01:32 Singularity 64 Linux 2014-12-12 01:32 oh 2014-12-12 01:32 I'll try Firestorm 32 in a sec. 2014-12-12 01:32 hang on 2014-12-12 01:33 Gotta afk, sorry guys! 2014-12-12 01:33 laterz :) 2014-12-12 01:46 it starts loading, but goes to a white screen on the notebook 2014-12-12 01:46 that pc is underpowered. So that might be the issues. 2014-12-12 01:58 somebody here? 2014-12-12 01:58 hi :) 2014-12-12 02:00 nobody here but us fictitious internet entities 2014-12-12 02:04 we be pixels on a screen 2014-12-12 02:05 Smith, Agent Smith. You are in the Matrix here 2014-12-12 02:06 some activity hehe nice...i just asked in #opensim if could be pssible to script using c# 2014-12-12 02:16 Yes is the simple answer, though samples are rare. The only ref I have to hand is http://justincc.org/blog/2008/11/21/c-scripting-in-opensim/ as you see that goes back to 2008. If people do use c# scripting it is not afaik discussed here. 2014-12-12 02:16 derokizz: You mean inworld-scripting ? As far as I know, in Opensim there is only LSL and OSSL available. SecondLIfe 2 seems to plan C# 2014-12-12 02:17 inworld yup 2014-12-12 02:26 hmmm looks like moap webgl works in firestorm 32 bit linux 2014-12-12 02:26 but not windows 2014-12-12 02:29 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-12 02:34 dahlia, I guess we casn file a report with the Firestorm team., it would be cool to have it work on Windows too. 2014-12-12 02:35 http://dahliaisland.wwweb3d.net:8099/screenshots/viewerinviewer.jpg 2014-12-12 02:37 yo dawg, I heard you like virtual worlds... 2014-12-12 02:38 ++ 2014-12-12 02:38 <3 2014-12-12 02:39 QT rebuild, that's a lot to ask X3 2014-12-12 02:39 Especially for two targets 2014-12-12 02:39 That's like a day of rebuilding. 2014-12-12 02:40 LiruCookies: to enable webgl? 2014-12-12 02:40 Mhm 2014-12-12 02:40 It's QTWebkit, you know. 2014-12-12 02:40 oic 2014-12-12 02:41 so thats prolly why fs windoze doesnt have it? 2014-12-12 02:41 I don't know, they should rebuild consistently! 2014-12-12 02:41 They shouldn't have different flags! 2014-12-12 02:41 !! 2014-12-12 02:41 It's truly strange that they'd have differences. 2014-12-12 02:42 is there a windoze singu I can download that has it? 2014-12-12 02:42 BlueWall: Tell me, is it turned on for the Linux64? 2014-12-12 02:42 dahlia: I'm not sure, we're still working on updating all that stuff.. 2014-12-12 02:42 LiruCookies, what am I looking for? 2014-12-12 02:42 Large update incoming by way of Shyotl~ 2014-12-12 02:42 dahlia: How to do? 2014-12-12 02:43 how to do what? 2014-12-12 02:43 This viewer in viewer webgl thing 2014-12-12 02:43 I wrote a webgl viewer 2014-12-12 02:43 Linky? 2014-12-12 02:43 http://dahliaisland.wwweb3d.net:8099/webglView/ 2014-12-12 02:44 BlueWall: Try going there in the viewer browser? 2014-12-12 02:44 I'd rather that link doesnt spread around 2014-12-12 02:45 Okay. 2014-12-12 02:46 wow it looks awesome 2014-12-12 02:46 that's pretty amazing 2014-12-12 02:46 :) 2014-12-12 02:46 ACTION will wait until its in git and available to use 2014-12-12 02:47 is that like avatarless ? 2014-12-12 02:47 since there was no login 2014-12-12 02:47 I have avatars but they are disabled in that one 2014-12-12 02:47 That looks really nice. 2014-12-12 02:47 cool 2014-12-12 02:48 im guessing how long tooks to dev something like that 2014-12-12 02:48 a long time 2014-12-12 02:48 like years :) 2014-12-12 02:48 LiruCookies, yes 2014-12-12 02:48 Awesome 2014-12-12 02:48 this is boom :D 2014-12-12 02:49 o/ 2014-12-12 02:59 \o 2014-12-12 02:59 \o/ 2014-12-12 03:00 now how to get controls to work in moap 2014-12-12 03:02 We pass in keys, if you need that 2014-12-12 03:03 to the moap browser? 2014-12-12 03:03 like arrow keys? 2014-12-12 03:03 If moap is the focus, it eats all the keys 2014-12-12 03:03 Yep 2014-12-12 03:03 hmmm 2014-12-12 03:03 didnt seem to get any 2014-12-12 03:03 maybe Im missing a setting 2014-12-12 03:07 firestorm still have 4096 bug? 2014-12-12 03:15 Shouldn't 2014-12-12 07:46 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-12 07:52 Fantastic Mirror in SL :) (private build of Black Dragon, code by Zi Ree) 2014-12-12 07:52 https://www.youtube.com/watch?v=gBmAR3zzovY 2014-12-12 07:56 https://jira.secondlife.com/browse/STORM-2055 2014-12-15 20:48 Starting build #3928 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-15 20:53 Project opensim » mono-2.10.8.1 build #3928: SUCCESS in 9 min 17 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3928/ 2014-12-15 20:53 jjustincc: Remove XEngine.m_uniqueScripts 2014-12-15 20:54 cmickeyb sorry pong again had to restart IRC 2014-12-15 20:54 hey 2014-12-15 20:54 was just going to let you know that i have all the cars incorporated 2014-12-15 20:54 for a while this morning i had > 1100 running around 2014-12-15 20:54 and i think i have simian hypergrid working again 2014-12-15 20:55 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-12-15 20:55 so if you let me know when you're available... i'll start the car simulation & you can hg in 2014-12-15 20:58 oh nice, so those mesh are working well then? 2014-12-15 20:58 i figured they would, they couldnt possibly be any lower poly :) 2014-12-15 20:59 where should i teleport to cmickeyb? 2014-12-15 21:07 Bug #7363:04 Items in assetcache do not propagate to the asset server 14( http://opensimulator.org/mantis/view.php?id=7363 ): A NOTE has been added to this issue. 2014-12-16 00:22 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-16 01:17 I noticed conversations a few days ago about viewer webkit and the ability to have https://github.com show in media on a prim. This ability has been in the SL version of Kokua for a couple months. It is now in Kokua-Open 2014-12-16 01:18 Sim and can be downloaded from the weekly build https://sourceforge.net/projects/kokua.team-purple.p/files/Weekly/OpenSim/ 2014-12-16 01:21 Also, I am trying to move toward perpetual builds. No more test or beta or alpha builds just weekly release builds and then periodically I'll announce a release via blog. This is the first week of perpetual builds. 2014-12-16 01:27 ACTION clicks.... 2014-12-16 01:33 NickyP, Linux vuewers are getting pretty high scores @ http://html5test.com/ and Windows viewers not so much. 2014-12-16 01:37 Download Kokua_64_3_7_22_35091_x86_64.tar.bz2 (57.3 MB) is Linux 64 bits? 2014-12-16 01:39 yes 2014-12-16 01:40 Cool - downloading now 2014-12-16 01:40 that is sl version 2014-12-16 01:41 it is picky about certain os grids 2014-12-16 01:41 ohhh 2014-12-16 01:42 http://sourceforge.net/projects/kokua.team-purple.p/files/Weekly/OpenSim/Kokua_OpenSim_Weekly_64_Release_3_7_81_35903_x86_64.tar.bz2/download 2014-12-16 01:42 Thanks 2014-12-16 01:52 NickyP, nice work. 2014-12-16 01:53 ty 2014-12-16 01:53 it's nice to have good web support now. MOAP can be really useful now. 2014-12-16 02:45 I wish Kokua had a Mac version. 2014-12-16 02:51 it does 2014-12-16 02:53 smxy: http://sourceforge.net/projects/kokua.team-purple.p/files/Weekly/OpenSim/Kokua_OpenSim_Release_3_7_81_35905_i386.dmg/download 2014-12-16 02:54 I haven't tested the new webkit lib on a mac 2014-12-16 02:55 Kokua, doesnt seem to like Opensim var regions in map. 2014-12-16 02:55 Each time I try to access the map, it never shows and says not responding 2014-12-16 02:55 which platform? 2014-12-16 02:56 Windows 64 using the link above 2014-12-16 03:01 NickyP: When did yuou make a Mac version? You never used to, so I never kept track of your viewer, since I couldn't use it. 2014-12-16 03:01 10 months or so ago 2014-12-16 03:02 I'll have to check it out. Thanks. 2014-12-16 03:05 smxy: http://wp.me/p1VgFM-Ga Jan 11,2014 2014-12-16 03:08 It says media_plugin_webkit failed, before I even logged in. 2014-12-16 03:11 did you have a web start page? 2014-12-16 03:12 My grid uses Wifi, so yes. 2014-12-16 03:12 I got the same error after I logged in, too. 2014-12-16 03:12 I have seen a occasional webkit fail 2014-12-16 03:13 but the media seemed to work 2014-12-16 03:14 Like I said I haven't a mac at home. 2014-12-16 03:14 Seems fine otherwise, at first glance. 2014-12-16 03:14 So how do you test anything then? 2014-12-16 03:18 I'll try using this for a few days to see what I think. Not bad, at first glance. 2014-12-16 03:24 kk 2014-12-16 03:36 Ken_S: I know there are var region map issues with kokua and other viewers. I am not seeing "not responding" on my 1024 x 1024 local var region. Been waiting on one of the other viewers to solve and adopt what they do. https://dl.dropboxusercontent.com/u/7833186/kokuamapresponse1024x1024var.JPG 2014-12-16 04:24 NickyP, other viewers seem to display the map OK but some have var TP issues. 2014-12-16 04:25 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): has been SUBMITTED. 2014-12-16 04:25 In this case, there were 3 vars that were 4x4 sims each arranged in a north to south row when trying to view the map crashed Kokua 2014-12-16 04:30 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2014-12-16 05:37 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2014-12-16 05:41 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): has been set as RELATED TO issue 0007308. 2014-12-16 05:41 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): has been set as RELATED TO issue 0007393. 2014-12-16 08:55 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-16 15:34 Is this a config I need to set or current policy in code: 2014-12-16 00:00:28,532 ERROR - OpenSim.Framework.RegionInfo [REGION INFO] Regions must be square until viewers are updated. Forcing region BigRegion size to <768,768> 2014-12-16 15:34 2014-12-16 00:00:28,533 INFO - OpenSim.Framework.RegionInfo [REGION INFO] Region BigRegion size set to <768,768> 2014-12-16 15:34 tried to set a 1024 x 768 2014-12-16 15:36 presently @ r/25443 2014-12-16 15:57 NickyP are you trying to make a rectangle var region? 2014-12-16 15:57 as of today we only support square simulators 2014-12-16 15:57 well let me rephrase that, the viewer only supports square regions 2014-12-16 16:16 ty trying to troubleshoot a map issue 2014-12-16 16:22 well to answer your question better, that is a current policy, not something that can be configured 2014-12-16 16:22 its possible it always returns that message, but that would be wierd 2014-12-16 16:23 can 256m2 regions be placed beside var regions atm? 2014-12-16 16:23 it can however its not recommended 2014-12-16 16:24 there may be issues, I have tested it with just 1 2014-12-16 16:24 i can not say for sure what would happen if you completelyd surrounded a var with 256m2 2014-12-16 16:24 im guessing there might be issues, and potential performance issues as well 2014-12-16 16:24 depending on the size of your var 2014-12-16 16:24 I might try a 2x2 surrounded by normal regions 2014-12-16 16:24 its a lot of connections 2014-12-16 16:25 yes, it would be 2014-12-16 16:25 might be ok in certain situations though 2014-12-16 16:25 but something like OSCC 2014-12-16 16:25 would probably suffer from a configuration such as that 2014-12-16 16:26 if we had a smart way of creating child agents - like not creating them unless the next region is inside their draw distance or something. 2014-12-16 16:29 KenS reported a viewer crash with 3 4x4 in a row. So, should that not be done? That would be I think 512x512 times 3.. 2014-12-16 16:30 NickyP i have much much larger areas than that 2014-12-16 16:31 i have a model I am working on right now that is 15 768x768 in a 3x5 pattern 2014-12-16 16:31 next to one another? 2014-12-16 16:31 yes 2014-12-16 16:32 several people are workin on it, ive gotten no reports of crashing 2014-12-16 16:35 I will test with Latest Kokua one sec 2014-12-16 16:35 i need to update 2014-12-16 16:38 hmm NickyP not good, soon as I bring up the map viewer froze 2014-12-16 16:38 kk 2014-12-16 16:38 and im not even in the big model 2014-12-16 16:38 working on it 2014-12-16 16:38 im in a 2x2 config 768x768 2014-12-16 16:38 oh ya it just crashed hard 2014-12-16 16:39 let me know if you need more testing 2014-12-16 16:39 i can help out 2014-12-16 16:39 Windows version please 2014-12-16 16:39 i can test linux but id have to reboot 2014-12-16 16:39 not so easy at the moment 2014-12-16 16:39 ok I think I may have fixed once and merged the fix out 2014-12-16 16:41 kk 2014-12-16 17:01 nebadon_laptop: when I set var's side by side do I need to account for the added size I have one at 1700,1700 768x768, would 1701 overlap? should it be 1703,1700? 2014-12-16 17:24 Starting build #3929 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-16 17:28 Project opensim » mono-2.10.8.1 build #3929: SUCCESS in 6 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3929/ 2014-12-16 17:28 bluewall: Adding command to reset user's email address 2014-12-16 17:33 nebadon_laptop: I have 2 768x768 side by side and am not seeing a crash on map selection. If you get the change can you remove the cache folder in AppData\Local\kokua and restart? 2014-12-16 17:33 sure give me 10 minutes 2014-12-16 17:34 I am on 0.8.1 dev atm. 2014-12-16 17:40 will check back in a little have some real life to attend to 2014-12-16 17:41 ok give a shout whenever 2014-12-16 17:48 Starting build #3930 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-16 17:52 Project opensim » mono-2.10.8.1 build #3930: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3930/ 2014-12-16 17:52 bluewall: Add command to reset region's user cache 2014-12-16 18:14 Bug #7394:04 Unsit rotation direction 14( http://opensimulator.org/mantis/view.php?id=7394 ): has been SUBMITTED. 2014-12-16 18:59 Meeting reminder 2014-12-16 18:59 if anyone wants to attend HG to http://cc.opensimulator.org:8002 Staff Zone 1 2014-12-16 19:00 ty nebadon_ 2014-12-16 20:43 Bug #7308:04 Network Lag caused by specific users connection 14( http://opensimulator.org/mantis/view.php?id=7308 ): A NOTE has been added to this issue. 2014-12-16 20:46 nebadon_: did you try to log with an erased AppData\Local\kokua ? 2014-12-16 20:47 FS and Kokua look the same on my machine 2014-12-16 20:47 maps that is 2014-12-16 20:48 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2014-12-16 20:50 Hi cmickeyb 2014-12-16 20:55 justincc, 2014-12-16 20:55 have to head off to a meeting 2014-12-16 20:56 cmickeyb: ok 2014-12-16 20:56 if you aren't going to be around in an hour, send me an email 2014-12-16 20:57 I won't be around just then. Ok, I'll send you an e-mail 2014-12-16 23:16 just read the firestorm press release about SL go, it says it works with opensim, isnt that a mistake? 2014-12-16 23:17 AliciaRaven: why would it be a mistake? 2014-12-16 23:17 sl will connect to other grids and stream from them? 2014-12-16 23:18 firestorm will, right? 2014-12-16 23:18 yea, but the viewer is running on sl servers and streaming back to the user, so it would be from sl servers 2014-12-16 23:19 I believe the viewer is running on onlive servers with no necessary connection to sl 2014-12-16 23:19 thats good then, still wouldnt pay for it tho 2014-12-16 23:20 thanks for the info 2014-12-16 23:20 yeah, I've no idea how successful it is 2014-12-16 23:20 I hope FIrestorm gets a bit of that money 2014-12-16 23:20 though that's hard to manage if it's trivial amounts 2014-12-16 23:21 yea 2014-12-16 23:22 to me id rather buy a good pc, its like cloud storage, i wont trust that lol 2014-12-16 23:33 where did you see that AliciaRaven? 2014-12-16 23:34 nebadon_ its on http://www.firestormviewer.org/ 2014-12-16 23:35 wonder how that works 2014-12-16 23:35 the slgo website makes no mention of opensim 2014-12-16 23:35 and its not like stock SL viewer has grid manager 2014-12-16 23:35 oh i see they offer firestorm there 2014-12-16 23:35 they are hosting fs as well now 2014-12-16 23:35 interesting 2014-12-16 23:36 ya but the SL version of FS doesnt have grid manager either 2014-12-16 23:36 they are using the os version 2014-12-16 23:36 cool 2014-12-16 23:37 I still don't like the idea of cloud stuff though 2014-12-16 23:38 i dont either, cloud storage is bad i think, i like to know where my data is 2014-12-16 23:38 I still don't understand why SL wants to cater to people with crap computers either 2014-12-16 23:39 errr, customers 2014-12-16 23:39 generally people with old / crappy computers arent slinging money around in world either 2014-12-16 23:39 but then i have 24TB of storage so im never short of space 2014-12-16 23:39 seems like a really terrible business model 2014-12-16 23:39 easier to use on a tablet 2014-12-16 23:39 i find nothing easy to use on a tablet 2014-12-16 23:39 i find that hard to beleive 2014-12-16 23:39 afaik, it's really onlive doing it more than sl. but i'm surprised it's worth their while as well 2014-12-16 23:39 yea 2014-12-16 23:45 justincc is there a fast way to get the total prims used in a scene, i was using SceneGraph.GetTotalObjectsCount but just found that includes avatar attachments 2014-12-16 23:46 now i changed it to use foreach (ILandObject p in parcels) and add up each parcels PrimCounts.Total 2014-12-16 23:50 the only thing I find easier to do on a tablet is reading during bio break 2014-12-16 23:52 lol right 2014-12-16 23:52 android frustrates me, and iOS is about 100 times worse 2014-12-16 23:52 nothing is easy on mobile 2014-12-16 23:53 maybe convient at times, but not easier than desktop 2014-12-16 23:53 andriod is lame, Id get ios but they are almost as lame 2014-12-16 23:53 at least android is $cheap lame 2014-12-16 23:55 And lookout labs "Ad Network Detector" for Android can tell which apps are phoning home to which ad networks 2014-12-16 23:56 they all do 2014-12-16 23:57 most googly ones do if you upgrade them past what the phone comes with from factory 2014-12-16 23:57 at least my phone is that way 2014-12-16 23:57 the OS phones everything to google anyway 2014-12-17 00:00 yes if you sign in with google account and use their core apps blah blah - there are alternate distributions with various levels of home phoning and google sign in required 2014-12-17 00:00 pick your comfort level 2014-12-17 00:00 cant really use play store without signing in 2014-12-17 00:00 if you use Google Play store that's one of the key tie points 2014-12-17 00:01 jinx 2014-12-17 00:01 most of googles apps suck if you ask me 2014-12-17 00:01 there are other repos and software sources as well as APK sideloading... its Linux-like + Java-like - lots of places for enterprising monkeys to poke around in 2014-12-17 00:01 i dunno who is designing and testing their crap, but most of its just terrible 2014-12-17 00:01 crashy, bad interfaces 2014-12-17 00:02 yeah I mostly want to find the apps that don't have Admob and their ilk included 2014-12-17 00:02 AllenKerensky: ya but most of the good apps are on play store anyway 2014-12-17 00:02 since the more ad networks an app has, the more of a data and battery suck it is 2014-12-17 00:02 again, pick your poison =) 2014-12-17 00:02 I prefer PCs :) 2014-12-17 00:02 some of the ad networks are constantly pinging home 2014-12-17 00:02 and yes, I use desktop for things when I am at a desk 2014-12-17 00:03 desktop is less useful bolted to the dash of the Wrangler for GPS 2014-12-17 00:03 AliciaRaven: How do you have 24TB of disk storage? 2014-12-17 00:03 ... with do you want to run an asset server? 2014-12-17 00:03 Plugh, external NAS drive with 8 X 3TB drives 2014-12-17 00:04 I assume my tablet is a device designed to keep me occupied with mindless drivel while spying on me to the nth degree, and I treat it as such 2014-12-17 00:04 I have about 18tb 2014-12-17 00:04 AliciaRaven: ah, ok. Nice! 2014-12-17 00:04 but mine are all loose drives 2014-12-17 00:04 in cases 2014-12-17 00:04 agreed dahlia - I had to switch from webOS to Android on my tablet - wifi only - was illuminating to put traffic sniffer on it 2014-12-17 00:04 lol ya 2014-12-17 00:05 one evil bit of business for rooted devices is to load a bunch of common google domains into hosts file as aliases for localhost 2014-12-17 00:05 phone THAT 2014-12-17 00:05 i have this 2014-12-17 00:05 http://www.newegg.com/Product/Product.aspx?Item=0VN-0003-00036&cm_re=orinco_usb_3.0_sata-_-0VN-0003-00036-_-Product 2014-12-17 00:05 nebadon_: Similar situation at my end. I have spare drives in cases used to backup the same size drives in my machines. 2014-12-17 00:05 and these > http://www.newegg.com/Product/Product.aspx?Item=9SIA1DS0FR0312&cm_re=orinco_cases-_-9SIA1DS0FR0312-_-Product 2014-12-17 00:06 I have a couple raid nas boxes 2014-12-17 00:07 I use the RAID that has complete file system on each drive 2014-12-17 00:07 cant remember what number it is 2014-12-17 00:07 http://www.ebay.co.uk/itm/like/281516709114?limghlpsr=true&hlpv=2&ops=true&viphx=1&hlpht=true&lpid=108&chn=ps&device=c&adtype=pla&crdt=0&ff3=1&ff11=ICEP3.0.0-L&ff12=67&ff13=80&ff14=108 2014-12-17 00:07 thats the one i have, abit over kill but i do have alot of movies 2014-12-17 00:08 i bet that sounds awesome AliciaRaven 2014-12-17 00:08 lol 2014-12-17 00:08 like my rack servers in the basement 2014-12-17 00:08 its abit loud yea, dont have it turned on all the time tho 2014-12-17 00:08 sounds like a vacuum cleaner 2014-12-17 00:09 not as loud as i was expecting tho 2014-12-17 00:09 my stuff is all very quiet and low power :D 2014-12-17 00:27 Starting build #3931 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-17 00:29 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-17 00:31 Project opensim » mono-2.10.8.1 build #3931: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3931/ 2014-12-17 00:31 jjustincc: Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. 2014-12-17 00:37 AllenKerensky thanks for the heads up on that ad networks app 2014-12-17 00:37 just got done uninstalling about 35 apps 2014-12-17 00:37 lol 2014-12-17 00:38 i was already opted out of googles target ad system 2014-12-17 00:44 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-17 00:47 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): has been SUBMITTED. 2014-12-17 00:50 nebadon_ - cmickeyb asked me to assign that last mantis i posted to him, i dont have permission to do that tho do i? 2014-12-17 00:50 1 sec 2014-12-17 00:50 i will fix that 2014-12-17 00:50 ok thanks :) 2014-12-17 00:51 try again 2014-12-17 00:52 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): has been ASSIGNED. 2014-12-17 00:52 k done, thanks 2014-12-17 00:53 seems like there are a few different cases where connection issues drag the whole sim down 2014-12-17 00:55 seems excessive or stalled http will drag it down 2014-12-17 00:56 its like all the available treadpool tasks get assigned to http and the main thread is delayed 2014-12-17 00:57 i was very supprised the sim was trying to contact the HG users inventory server an hour after they had been disconnected 2014-12-17 00:57 heh 2014-12-17 00:57 I'd call that a bug :) 2014-12-17 00:57 ya 2014-12-17 00:57 for sure 2014-12-17 00:57 but ya that would probably be one of those tasks that lag the sim out 2014-12-17 00:58 when some one disconnects would there be much overhead invloved in removing any network requests for them in the que? 2014-12-17 00:59 dunno 2014-12-17 00:59 I stay away from that part of the code 2014-12-17 01:00 i like to nose round but id be to worried to try and change anything 2014-12-17 01:01 I'm fundamentally opposed to the "Fire and Forget" pattern in server applications 2014-12-17 01:01 yea, i use it abit but only for things i know wont happen oftern 2014-12-17 01:02 Im in the "no more threads than cores" camp 2014-12-17 01:11 Using the literal of that on something complex isn't always the best result though. On the other end, spawning over 9000 threads 'just because' is pretty bad too. Happy medium needed. 2014-12-17 01:19 I really need to learn some more programming languages so I can do stuff. :) 2014-12-17 02:38 OtakuMegane: when you have more threads than cores, things get delayed. There's no way around that. About all you can do is try to make sure the stuff that gets delayed is not time-critical. 2014-12-17 02:39 unfortunately OpenSim is the spoiled broth of too many cooks and has no threading strategy other than "use as many thread tasks as possible" 2014-12-17 02:40 True. But if you need threads doing multiple things and it gets delayed or hung up on one task, you're kinda in the same boat. 2014-12-17 02:41 well.... all the high volume high-scalability servers Ive heard of use 1 thread per core 2014-12-17 02:41 it gets more complex with current CPU architectures with various "threads" in the cores now too 2014-12-17 02:42 some cores have 2 instruction units but 1 pipeline or other combos 2014-12-17 02:42 so it can also get really hardware and workload specific 2014-12-17 02:42 well hyperthreads arent really considered true cores in anything but intel marketing literature 2014-12-17 02:42 A lot of things would be fine with that most likely. SOmething like Opensim is doing an awful lot all at the same time. So if you've got one thread per core and only say 2 or 3 cores, it's piling a lot of things into a couple points of potential failure. 2014-12-17 02:42 was thinking more of SPARC niagara threading 2014-12-17 02:42 dont know sparc 2014-12-17 02:42 and at this point - you're driving a race car and hiring a pit crew to build and tune it 2014-12-17 02:43 Vroomvroom 2014-12-17 02:43 early hyperthread was basically delay slot execution - call it thread and a half 2014-12-17 02:43 some of the newer xeon hyperthread is some really intricate batch process pipeline management that is 2+ thread per core 2014-12-17 02:43 not just delay slots anymore 2014-12-17 02:44 The early hyperthreading tended to do more harm than good. THen they actually got it right. 2014-12-17 02:44 and you are in some custom compile optimization and specific tuning territory to really take advantage of it 2014-12-17 02:44 and you really need to benchmark your OS and VM and app and go bottleneck hunting 2014-12-17 02:45 very time consuming to get usable percents of improvement 2014-12-17 02:45 I haven't looked in opensim to see if the threads have some sort of internal priority level 2014-12-17 02:45 but if you do that, then you're effectively implementing your own OS inside the app heh 2014-12-17 02:45 Have to untangle them first probably lol 2014-12-17 02:46 because you have to watch that a low priority thread doesn't starve to uselessness 2014-12-17 02:46 now, in Soviet Russia threads run you 2014-12-17 02:47 there are several threadpools all sharing several VM threads, then theres the VM threadpool.... 2014-12-17 02:47 and the VM threadpool is basically at the mercy of the OS thread manager 2014-12-17 02:47 who knows how that ends up being divvied up to the available cores 2014-12-17 02:48 but in theory one threadpool could be used for lower priority tasks and the main thread could run on its own core 2014-12-17 02:48 you could swing a lot of that with CPU fencing and running specific workloads on specific cores to maximize cache reuse and minimize thread migration 2014-12-17 02:48 allocate the OS kernel and I/O interrupts to their own cores too 2014-12-17 02:48 and maybe get some boosts that way - depending 2014-12-17 02:49 I think all the thread sharing management happens in user space 2014-12-17 02:49 yeah the threadlib stuff? 2014-12-17 02:49 either in the runtime, the vm, or the application threadpools 2014-12-17 02:50 ultimately it ends up going through a kernel gate to the runqueue to be put on a CPU tho 2014-12-17 02:50 probably not 2014-12-17 02:50 and all of that has to contend with kernel servicing and interrupt servicing somewhere 2014-12-17 02:50 yeah - I dunno what that looks like in windows or linux really - compared to solaris on sparc or itanium 2014-12-17 02:51 solaris thread handler was yanked from Cray and tuned by Fujitsu (who owned Amdahl) 2014-12-17 02:51 no idea about sparc but I think itanium is pretty dead 2014-12-17 02:51 yeah but Itanium was an easy port for Solaris 2014-12-17 02:51 is oracle keeping sparc alive? 2014-12-17 02:51 yeah 2014-12-17 02:51 they are still growing it 2014-12-17 02:52 UltraSPARC T5 series I think are the latest 2014-12-17 02:52 I haven't kept up that much since I left teaching for Sun way back when 2014-12-17 02:52 intel prolly took the itanium tech they wanted and folded it into their current offerings 2014-12-17 02:53 but yeah at some point the OS kernel in windows or *nix takes the userspace thread and actually puts it on a CPU - but can still preempt it from ring 0 2014-12-17 02:53 unless someone has gone and done something extremely funky and non-X86ish in thread management 2014-12-17 02:54 I believe most of the thread management happens in user space, unless the user app asks for more threads than cores 2014-12-17 02:54 then the os has to intervene 2014-12-17 02:54 and you get all the kernel trap overhead 2014-12-17 02:55 "Moar threads plox. XD" "No! Bad app! No threads for you!" 2014-12-17 02:58 http://www.tldp.org/FAQ/Threads-FAQ/Types.html 2014-12-17 02:58 user-space threads run in the context of the owning process - which is under kernel thread scheduling control 2014-12-17 02:58 so maybe visualize the relationship as a fan-out 2014-12-17 02:58 I know Solaris lightweight processes work a specific way 2014-12-17 02:59 the threadlib creates gazillions if you want and manages the table 2014-12-17 02:59 but the kernel can reach into that table and pull the LWPs it wants and put them right on CPU 2014-12-17 02:59 which is probably different than how Linux/FreeBSD do it 2014-12-17 03:00 and that's a tldp link so probably only limited use - who knows what kernel 3.x is doing that wasnt back in the likely 2.2 or 2.4 days that page looks to be written in 2014-12-17 03:01 ya the VM threadpool and the application threadpools would put OpenSim into the "combination" category on that page you linked 2014-12-17 03:01 That's some good ol 90s-style webpage. :) 2014-12-17 03:01 best kind :) 2014-12-17 03:01 the icons at the bottom are like a breath of stale air 2014-12-17 03:01 HTML tags are all capitalized and pretty simple so yeah 2014-12-17 03:02 what? no social media icons? pfft 2014-12-17 03:02 ... email author right there at the bottom 2014-12-17 03:02 Guest books were fun 2014-12-17 03:03 page counters 2014-12-17 03:03 Hahaha 2014-12-17 03:03 Yes 2014-12-17 03:04 Webrings 2014-12-17 03:06 Wow I haven't looked at my old site in ages. Nostalgic but kind of embarassing now. 2014-12-17 11:49 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-17 17:11 can anyone tell me what sim stat identifier 16 is? i've noticed this in logs for a long time now: 2014-12-17 17:11 Unknown sim stat identifier: 16 2014-12-17 17:18 skittles, can you paste the log entry? 2014-12-17 17:20 newview/llviewermessage.cpp(6098) : 2014-12-17T17:05:47Z WARNING: process_sim_stats: Unknown sim stat identifier: 16 2014-12-17 17:20 every 3 seconds or so for the duration of the session. 2014-12-17 17:20 ok, viewer log 2014-12-17 17:20 1 sec 2014-12-17 17:25 BlueWall 2014-12-17 17:25 http://sourceforge.net/p/team-purple/kokua-source/ci/7e33b3deb96d4e1c2d8e12672fcc68f687894ebc/ 2014-12-17 17:25 looks like it might just have wrong log level 2014-12-17 17:25 in the viewer 2014-12-17 17:25 skittles what viewer are you using? Firestorm? 2014-12-17 17:26 cool, thanks neb 2014-12-17 17:26 yeah, this is in firestorm. 2014-12-17 17:26 ok Jesicca isnt here at the moment 2014-12-17 17:26 Tank-Master might know 2014-12-17 17:26 if they are around 2014-12-17 17:26 jessica would probably just ask me. lol 2014-12-17 17:27 skittles should know, lol 2014-12-17 17:27 oh I didnt know you were a viewer dev 2014-12-17 17:27 sorry :) 2014-12-17 17:27 well it looks like Kokua changed the log level to debug 2014-12-17 17:27 i'm just wondering what sim stat 16 is, whether it should be supported or ignored like kokua did. 2014-12-17 17:27 that doesnt explain why its happening though 2014-12-17 17:27 yea that i don't know either 2014-12-17 17:28 I am looking in OpenSim code and we have stats galore :s 2014-12-17 17:28 i assume its only opensim it occurs? 2014-12-17 17:28 yes, only in opensim. 2014-12-17 17:28 I will look for it and let you know what I find. 2014-12-17 17:28 i wonder if watching in SL with gridproxy could explain it better? 2014-12-17 17:29 In the SimStatPacket, 16 refers to agentFrameTime 2014-12-17 17:29 or is that something we only send? 2014-12-17 17:29 ah 2014-12-17 17:29 hmm maybe order of serialization is wrong? 2014-12-17 17:29 zadark, that is what I was looking at - we have an array 0-20 with various items. 2014-12-17 17:30 did SL changed their stats recently? 2014-12-17 17:31 BlueWall: Just setting up a monitor to see whats what 2014-12-17 17:31 That is in the Monitorin module, and I think that it doesn't get sent to the viewer. 2014-12-17 17:32 I wonder if Justin would know 2014-12-17 17:32 he is always tinkering with the stats 2014-12-17 17:32 skittles, do you know what is happening in the viewer at that point? What general area to look at? 2014-12-17 17:32 for OSCC we were doing a lot of logging of stats 2014-12-17 17:33 he is not on skype yet either 2014-12-17 17:33 Might be able to match it up with llClientView 2014-12-17 17:33 it's in the process_sim_stats() method, i'm looking at the enum now in the viewer to see if the order is the same as opensim. 2014-12-17 17:33 there are 40 items in the simstats enum in the viewer. 2014-12-17 17:33 HandleViewerStats? 2014-12-17 17:34 Opensim sends SimStats StatID 0 thru 20 2014-12-17 17:34 Via UDP 2014-12-17 17:34 process_sim_stats(LLMessageSystem *mesgsys, void **user_data) 2014-12-17 17:34 the enum is in llviewerstats.h 2014-12-17 17:35 first 4 are in order, after that they deviate. 2014-12-17 17:36 skittles: I see the same, first 4 in order then deviate 2014-12-17 17:36 13,14,11,12 2014-12-17 17:37 so if 4 in the simulator is 16 in the viewer, that would be why it's warning about 16 being unknown. 2014-12-17 17:37 because in the viewer, 4 is frametime. 2014-12-17 17:37 ya thats kind of what i figured might be wrong 2014-12-17 17:37 that's where they diverge. 2014-12-17 17:37 is it just skewed? 2014-12-17 17:38 or is ot completely out of oder? 2014-12-17 17:38 order* 2014-12-17 17:38 is like 6 really 5 etc..? 2014-12-17 17:38 well, at some point ll must have overhauled stats. 2014-12-17 17:38 there are 40 here. 2014-12-17 17:38 ya 2014-12-17 17:38 thats my guess 2014-12-17 17:38 sorry there do appear to be a range of around 40 stats, not all are sent 2014-12-17 17:38 ya some we probably just can not deliver correctly 2014-12-17 17:39 16 is, set to 3.333333 here 2014-12-17 17:40 this is probably why firestorm's region script change alert is so schizophrenic too. 2014-12-17 17:41 Also, much of this work was done without looking at the viewer source. 2014-12-17 17:41 sounds like a fun refactor :P 2014-12-17 17:45 his ears must have been ringing :) hey justincc 2014-12-17 17:45 justincc did it 2014-12-17 17:45 if he didn't, then he's about to :) 2014-12-17 17:45 uhhhh 2014-12-17 17:45 haha 2014-12-17 17:46 skittles, is looking for some information about sim stats 2014-12-17 17:46 it appears LL may have refactored stats 2014-12-17 17:46 WARNING: process_sim_stats: Unknown sim stat identifier: 16 2014-12-17 17:46 that is shoing up in the viewer log about every 3 seconds. 2014-12-17 17:47 16 is script lines per second... 2014-12-17 17:47 scriptLinesPerSecond = stats.StatsBlock[20].StatValue; 2014-12-17 17:48 ScriptLinesPerSecond = 16, 2014-12-17 17:48 Ok, I'm looking at the SimExtraStats - where is that? 2014-12-17 17:48 furhter up. You're not using an IDE that can jump to references? 2014-12-17 17:49 in libomv? 2014-12-17 17:49 the easiest thing is for the viewer not to put out that warning and just discard the data 2014-12-17 17:49 no, in the file 2014-12-17 17:49 oh, ha, that one matches a little more closely. :) 2014-12-17 17:49 ok 2014-12-17 17:50 I guess that is pretty much what kokua is doing 2014-12-17 17:51 Ok, found it, thanks - the enum 2014-12-17 17:51 I figured you would know this better than anyone justincc, thanks 2014-12-17 17:51 ++ 2014-12-17 17:52 that stats stuff is old code - I'm guessing ll must have just stopped generating it 2014-12-17 17:52 that particular stat - I'm should think all the others are still valid pretty much 2014-12-17 17:53 doesnt seem like any others are complaining 2014-12-17 17:53 nah, it's just 16. 2014-12-17 17:53 this appears to be the kokua solution > http://sourceforge.net/p/team-purple/kokua-source/ci/7e33b3deb96d4e1c2d8e12672fcc68f687894ebc/ 2014-12-17 17:54 trying to get proximal voice working for this voice module i'm working on, so i'm staring at the log a lot. just a bit grating to see the same warning every three seconds. lol 2014-12-17 17:55 back to work for me. :) 2014-12-17 17:55 is that going pretty well? 2014-12-17 17:55 nice, something other than vivox? 2014-12-17 17:55 that's the mumur integration? 2014-12-17 17:56 yes, other than having to rewrite entirely how proximal voice is handled by mumble, it's going well. 2014-12-17 17:56 \o/ 2014-12-17 17:56 mumble wants a plugin. 2014-12-17 17:56 skittles: ugh 2014-12-17 17:56 and the viewer uses xmlrpc to send messages to the voice client. 2014-12-17 17:56 so there's a conflict. 2014-12-17 17:57 I saw that you were working on that a few weeks ago. cool stuff. 2014-12-17 17:57 Good luck with it. 2014-12-17 17:57 but at least opensim has a left handed coordinate system, so it could be worse. :) 2014-12-17 18:24 BlueWall: SL does not send StatID 16 2014-12-17 21:38 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-17 21:57 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2014-12-18 00:05 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-18 04:38 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-18 13:31 Hi all :) What is osLineTo(drawList, 100,150); function ? Obselet or not implemented yet ? (eg : http://opensimulator.org/wiki/OsSetPenCap) 2014-12-18 13:31 similar to osDrawLine ? 2014-12-18 16:47 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 16:50 The hard-drive in my laptop failed so I've got a new one installed and am setting up my build environments again. I thought I have everything I need to build OpenSimulator but I get some strange (to me) message when trying to use xbuild to compile 0.8PF. See http://pastebin.ca/2888779 for the messages. 2014-12-18 16:53 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 17:17 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 17:20 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 17:23 I am trying to use WinGridProxy, but it is throwing 404 on get_grid_info instead of proxying it. Anybody here successfully use this tool? 2014-12-18 17:27 yes 2014-12-18 17:27 ignore it. Just add the gridproxy grid to the grid manager of the viewer 2014-12-18 17:28 I am attempting to. It is failing saying that the grid did not respond to get_grid_info. WinGridProxy prints "[ERROR] 404 not found: /get_grid_info" 2014-12-18 17:28 I am using firestorm 2014-12-18 17:30 yes. don't use firestorm, use singularity. I too was unable to make firestorm work with grid proxy 2014-12-18 17:30 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 17:30 ok, will do 2014-12-18 17:33 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-18 17:38 That is better, but now WinGridProxy is crashing 2014-12-18 17:40 It's must be thursday. Never could get the hang of thursdays. ~ Arthur Dent, Hitchhiker's Guide to the Galaxy 2014-12-18 17:44 :) 2014-12-18 17:47 I could try blaming my inability to compile OS on it being Thursday. 2014-12-18 17:48 are you using xbuild? 2014-12-18 17:48 I built master from source this week and it worked fine - only 104 warnings 2014-12-18 17:49 it is really incredible how many packages make up mono. Install of mono pulled in a lot of packages. Installing monodevelop pulls in a load more. xbuild pulls in about another (almost?) dozen or so. nant wants another 111 packages. :{ 2014-12-18 17:49 yes, xbuild. 2014-12-18 17:50 yeah the linux distros are breaking things down - then making glob packages to pull it all in. I assume there's logical reasons somewhere, but have no links to them 2014-12-18 17:50 See http://pastebin.ca/2888779 for the messages. 2014-12-18 17:51 after running runprebuild.sh? 2014-12-18 17:51 It is nice to see someone packaging things in a way that doesn't pull in everything always and gives you some choice. Just amazing how something as simple(?) as nant or xbuild can pull in a lot of stuff. 2014-12-18 17:51 yup. Have to run that or there is no .sln file for xbuild 2014-12-18 17:52 I forget now why I started using xbuild instead of mono. Oh, that was when I was building on another machine that didn't have nant. 2014-12-18 17:52 did you install mono-complete or its equivalent 2014-12-18 17:53 No. I may have to thought at this rate. Who knows what package xbuild isn't finding. 2014-12-18 17:53 s/thought/though/ 2014-12-18 17:53 yeah the usual docs I see all say "install mono-complete" 2014-12-18 17:53 give it a try and see if that gets it 2014-12-18 17:54 oh, well. What is another 119 packages and 14.3MB of stuff to install? :P 2014-12-18 17:54 it seems "mandatory" is what it is 2014-12-18 17:54 ACTION grins evilly 2014-12-18 17:55 I'll check whether xbuild works after I get back from lunch. 2014-12-18 17:55 I don't recall using mono-complete before but I can't that easily as my main computer is still down. 2014-12-18 18:02 I have success! But it appears that WinGridProxy only cares about client <-> region communications. I was hoping for client <-> robust or client <-> simian as well 2014-12-18 18:06 n/m, found the udp section of the configs 2014-12-18 18:06 The only client <-> robust interactions are at login and, maybe textures and inventory via CAPs 2014-12-18 18:09 The CAPs support in Grid Proxy is a bit weak and visually misleading. You need to be careful when interpreting what's going on. 2014-12-18 18:10 thanks diva 2014-12-18 18:11 yw 2014-12-18 18:28 AllenKerensky: mono-complete ftw. :) No idea what package was missing as the error wasn't telling me. OS is building now with xbuild. 2014-12-18 18:29 AllenKerensky: I now have 204 mono packages where I had only 87 before. 2014-12-18 18:29 No idea how many of them are actually useful (to me) and required to build and run OS 2014-12-18 18:30 well in general - a development system where you're compiling things always has many more packages than a stripped production system where you're running the built and tested code 2014-12-18 18:30 and I get a compile error. 2014-12-18 18:31 might need to rerun runprebuild.sh then xbuild again 2014-12-18 18:31 hm... interesting. Error is in a custom module of mine. Didn't complain about it before when I was running with mono 3.2.8 2014-12-18 18:32 `ExtensionAttribute' is an ambiguous reference between `Mono.Addins.ExtensionAttribute' and `System.Runtime.CompilerServices.ExtensionAttribute' 2014-12-18 18:32 didn't justincc just rename something like that? 2014-12-18 18:32 I seem to recall there was a recent commit related to renaming something like that 2014-12-18 18:33 This is 0.8PF I'm building. 2014-12-18 18:33 I think this is due to us upping .net to 4.0 2014-12-18 18:34 Must be some sort of macro. -> [Extension(Path= , NodeName= , Id= )] 2014-12-18 18:34 There is no direct reference to ExtensionAttribute in that line. 2014-12-18 18:35 why is your module using System.Runtime.CompilerServices ? 2014-12-18 18:35 are you compiling anything? 2014-12-18 18:36 My main machine has been down for a while. I thought the update to 4.0 was done before my machine stopped working. 2014-12-18 18:36 grrr.... bbiab. The cat is being *very* insistant that he wants me to go see him. 2014-12-18 18:51 I'm back. 2014-12-18 18:52 Hm... my use of Extension seems to be the same as used in ossearch but no complaint there, AFAIK. 2014-12-18 18:55 diva: why is whose module using System.Runtime.CompilerServices ? 2014-12-18 18:56 talking of xbuild whats the command to do a make clean ? 2014-12-18 18:57 diva: Oh, I see. I have no idea. It was a line that was in the source code I have. 2014-12-18 18:57 Good question 2014-12-18 18:58 ./runprebuild.sh clean apparently 2014-12-18 18:58 ah, yes. that does appear to be the case. 2014-12-18 19:00 viewer re built now to do the sim :)_ 2014-12-18 19:02 I'm still trying to get my copy of OS rebuilt with a custom module source in place. 2014-12-18 19:02 yet another compile error. 2014-12-18 19:02 well i tried to do a git pull and then rebuild on os but it gave me 2 errors about .net4.0 attributes couldnt be set twice :| 2014-12-18 19:03 Were you building git master? 2014-12-18 19:03 yep 2014-12-18 19:04 obj/Debug/.NETFramework,Version=v4.0.AssemblyAttribute.cs(2,46): error CS0579: The attribute `System.Runtime.Versioning.TargetFrameworkAttribute' cannot be applied multiple times 2014-12-18 19:06 am doing a fresh clone now 2014-12-18 19:06 ok. I was building 0.8PF. Trying with master now (I have a checkout of it in a separate dir from 0.8PF) 2014-12-18 19:07 time to hand out another "build from master or die" t-shirt... 2014-12-18 19:07 No, it isn't. 2014-12-18 19:08 aw, come on! live dangerously! 2014-12-18 19:08 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-12-18 19:09 Stupid laptop. Closed the window on me. It does all kinds of stuff I don't ask it to do. 2014-12-18 19:09 No problem building master. I just don't plan to use it for more than testing. 2014-12-18 19:10 yeah master builds fine for me to 2014-12-18 19:12 same build error in master as in 0.8PF with my custom module. 2014-12-18 19:30 time to rename something on the suspect line 2014-12-18 19:31 Time to check whether I have the latest source of the module. Might have an older version. 2014-12-18 19:32 bbiab 2014-12-18 20:39 Ah, the code is using a Synchronized thing later in the code. The current day equivalent to that is probably a lock. 2014-12-18 20:42 bl 2014-12-18 20:42 bbl 2014-12-18 20:51 maybe System.Runtime.CompilerServices is used by the script engine? 2014-12-18 22:01 ACTION is back 2014-12-18 22:02 runnnnnnnnnnnnnnnnnnnnnnn 2014-12-18 22:08 hehe 2014-12-19 00:32 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-19 01:58 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-19 18:43 cmickeyb: google protocol buffers seems nice; there's abunch of language bindings for it provided as third party addons 2014-12-19 18:43 https://github.com/google/protobuf/wiki/Third-Party-Add-ons 2014-12-19 18:44 replace JSON with protobufs? 2014-12-19 18:44 they have a formal .proto spec language 2014-12-19 18:45 oh... yeah... could use the spec & then map to whatever we want for underlying message format 2014-12-19 18:45 https://developers.google.com/protocol-buffers/docs/proto 2014-12-19 18:47 i'm dealing to protobufs in another project i have going on 2014-12-19 18:47 probably worth digging into it 2014-12-19 18:48 yeah. from everything I saw, GPB looks like the best, in the sense that it has a lot of language bindings. 2014-12-19 18:49 ok... i'll take a look 2014-12-19 18:49 the specification language looks good 2014-12-19 18:52 diva, i was also looking at JSON schemas as a specification language 2014-12-19 18:53 http://json-schema.org/ 2014-12-19 18:54 does it have many language bindings? 2014-12-19 18:54 though the number of tools available to process them is much smaller 2014-12-19 18:54 yeah 2014-12-19 18:54 a few 2014-12-19 18:54 python & perl 2014-12-19 18:54 nothing like protobufsa 2014-12-19 18:56 although... the nice part about a json schema is that it *is* json... so parsing is trivial 2014-12-19 18:59 but having so many language bindings already available makes that issue go away... 2014-12-19 18:59 eother way, really. it should not be hard 2014-12-19 18:59 yup 2014-12-19 19:00 and just to be clear... are you suggesting a move away from JSON/BSON as the wire formats? 2014-12-19 19:00 use protobufs for that? 2014-12-19 19:00 no, not necessarily 2014-12-19 19:00 ok? 2014-12-19 19:00 just have something that's language-independent and that can generate many things 2014-12-19 19:01 does protobufs generate json? let me check 2014-12-19 19:01 it doesn't 2014-12-19 19:01 it has its own wire format 2014-12-19 19:01 oh geez, seriously? 2014-12-19 19:01 yes 2014-12-19 19:01 protobufs serializes 2014-12-19 19:01 remember the old XDR? 2014-12-19 19:01 yeah 2014-12-19 19:02 mheilman, can we replace the default serialization easily? 2014-12-19 19:02 its been a few years since I used it, but probably not. protobufs is very good at its terse serialization, thats why its so good 2014-12-19 19:02 yeah 2014-12-19 19:02 like the old XDR 2014-12-19 19:02 fixed formats on both ends 2014-12-19 19:02 very fast 2014-12-19 19:02 very small 2014-12-19 19:03 protobufs also, at least a few years back, did not have compatibility between your api versions 2014-12-19 19:03 but not runtime extensible or... "flexible" (and not self describing) 2014-12-19 19:04 https://code.google.com/p/protobuf-json/ 2014-12-19 19:04 hmmm 2014-12-19 19:04 oh there you havve it 2014-12-19 19:04 I don't see it in the list of 3rd partues, probably because it does something else 2014-12-19 19:05 it looks like a separate protobuf compiler 2014-12-19 19:05 although... 2014-12-19 19:05 if we are going to use protobuf for specification... why not use protobuf for wire formats? 2014-12-19 19:06 yeah. unless you have backwards compatibility issues, that shoulnds like a good idea 2014-12-19 19:06 i'm currently using some unique characteristics of the Newtonsoft json library 2014-12-19 19:07 for class reflection 2014-12-19 19:07 so that a JSON message can be bound to a particular C# class 2014-12-19 19:07 (and vice versa) 2014-12-19 19:07 ensuring that the type fields are included would be important... 2014-12-19 19:08 or just make the jump to protobufs 2014-12-19 19:08 and trust the wealth of language bindings 2014-12-19 19:08 someone pointed at thrift too: https://thrift.apache.org/ 2014-12-19 19:09 although that looks like RPC 2014-12-19 19:10 from what i've seen... i think the json schema would be the least disruptive to the current code base 2014-12-19 19:11 the client libraries are very "structured" for each message which bodes well for automation 2014-12-19 19:11 protobufs might still be the best choice in the long run 2014-12-19 19:12 though... as you know, we're pumping a LOT of messages into opensim through the dispatcher interface for the cars demo 2014-12-19 19:12 and it has worked extremely well 2014-12-19 19:12 in spite of being JSON/BSON 2014-12-19 19:12 i'm cleaning up the dispatcher perl libraries today 2014-12-19 19:13 go for it! 2014-12-19 19:13 let me do a little more reading on the specs & see what i come up with 2014-12-19 19:13 oh... and i added several additional authorization schemes 2014-12-19 19:14 if security is turned on... user must authenticate with local account, then filters for grid gods (access levels configured) or estate managers 2014-12-19 19:14 per our discussion in irvine 2014-12-19 19:14 still need to add IP address filtering 2014-12-19 19:15 cool 2014-12-19 20:57 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-20 01:38 Starting build #3932 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-20 01:43 Project opensim » mono-2.10.8.1 build #3932: SUCCESS in 9 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3932/ 2014-12-20 01:43 jjustincc: In XBakes use proper disposal semantics to always close the stream on Store() no matter what 2014-12-20 01:43 Starting build #3933 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-20 01:47 Project opensim » mono-2.10.8.1 build #3933: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3933/ 2014-12-20 01:47 * jjustincc: Use using() semantics in XBakesModule to ensure disposable objects are alway disposed no matter what 2014-12-20 01:47 * jjustincc: minor: Correct propery doc RestClient._resource spelling mistake 2014-12-20 01:47 Starting build #3934 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-20 01:52 Project opensim » mono-2.10.8.1 build #3934: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3934/ 2014-12-20 01:52 jjustincc: In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly 2014-12-20 01:57 Starting build #3935 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-20 01:57 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): has been ASSIGNED. 2014-12-20 01:58 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): requires your FEEDBACK. 2014-12-20 02:01 Project opensim » mono-2.10.8.1 build #3935: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3935/ 2014-12-20 02:01 jjustincc: Make sure we always dispose of disposables inside RestClient.Request() 2014-12-20 02:27 Hi is anyone on? 2014-12-20 03:30 I want transparent dialog windows and can't figure out how to get Singularity to do it... 2014-12-20 03:31 what are the current awesome TPVs people are using? 2014-12-20 03:34 diva has based her work on Singularity 2014-12-20 03:34 I've found Alchemy to be the best renderer 2014-12-20 03:38 yeah, I'm only familiar with Singularuty 2014-12-20 03:38 are you actually compiling the viewer? 2014-12-20 03:38 no, I should though... I want to play with the protocol 2014-12-20 03:39 like you're playing with the view... I'd like to play with connection to the server 2014-12-20 03:39 yes. I'm really enjoying seeing the world from the viewer side! More of us should do it 2014-12-20 03:40 for that particular issue, maybe ask in the Singu devs channel. LiruCookies is usually very helpful, and she know about the GUI 2014-12-20 03:40 that's #singularity? 2014-12-20 03:41 it's #SingularityViewer 2014-12-20 03:41 thanks 2014-12-20 03:58 misterblue: I think the window backgrounds are images and you can switch to an alpha image for transparent 2014-12-20 04:00 I just want the chat dialog box to be transparent so it doesn't cover the in-world experience... 2014-12-20 04:00 I didn't find where it was an image... there is a background color or unfocused windows but that doesn't seem to change what is displayed when the viewer runs 2014-12-20 04:01 this complicated by Windows which has the files in "Program File/Singularity/skins" and the AppData files 2014-12-20 04:02 this is more: what the heck do I change to get transparent dialogs... 2014-12-20 04:03 on a different subject.. 2014-12-20 04:04 SL/OpenSim object just don't match the OpenGL/physics model created for games 2014-12-20 04:04 the infrastructure created for games is the totally authored, tweeked objects that makes rendering quick 2014-12-20 04:05 the SL model is these easy to use prims... not the same as minecraft cubes (which lend themselves to rendering in the shaders) but funny specified meshes 2014-12-20 04:06 the conversion of these prim meshes into what's needed for rendering and physics is a mess 2014-12-20 04:06 BulletSim has to use some fancy approximations using the HACD algorithms... imperfect and slow 2014-12-20 04:06 sigh 2014-12-20 04:07 I must be needing some rant time 2014-12-20 04:07 I'll return to my cave and brood 2014-12-20 04:16 this sounds like the old UNIX... why!?! rants from Windows students... 2014-12-20 04:16 and the answer inevitably was "because it made sense at the time" heh 2014-12-20 04:17 "why does /etc/resolv.conf NOT have an e after resolv?" ... it made sense at the time etc 2014-12-20 04:18 Singularity changed to the 'skin' model... that changes where the display configuration is stored 2014-12-20 04:18 this seems to be different than the other TPVs (am I wrong?) 2014-12-20 04:19 wrong thread... what I was ranting about before is that SL doesn't really fit OpenGL 2014-12-20 04:20 their model of prims is good for user content creation but not good for rendering in OpenGL 2014-12-20 04:20 much magic is necessary to convert prims into OpenGL rendering... and even more magic for physics 2014-12-20 04:21 BulletSim has some 'magic' for prims to physically renderable shapes but it is imperfect 2014-12-20 04:22 authored games have wizard content creators creating perfect rendering and physical shapes 2014-12-20 04:22 SL/OpenSim is left with imperfect auto-generated approximations 2014-12-20 04:24 I'm not thinking that OpenGL is the end-all/be-all of rendering... just fretting about how to convert SL/OpenSim content to renderable/physical objects 2014-12-20 04:41 Well it's certainly not an easy thing to work out. SL/Opensim-type environments have the unique issue of being 100% dynamic. Anything can change in any way at any given time. Even sandbox games like Minecraft, while quite dynamic have a number of rendering factors that can be predicted and optimized. 2014-12-20 04:42 this is why lindens say "user generated content" like a swear word now 2014-12-20 04:42 that's a joke for any purists in the channel 2014-12-20 04:42 lol 2014-12-20 04:43 I've had to throw in such explanation many times over the years when people whine about "But my computer can handle Crysis fine but SL is sooo slow". Granted the earlier viewers were not exactly works of art. It still has a lot that could be worked on no doubt. But there's only so much you can do. 2014-12-20 04:44 the comment that the internals doesn't match the OpenGL primitives is interesting 2014-12-20 04:44 I would kind have expected the internals to be primarily a translation to opengl and directx primitives 2014-12-20 04:44 But that would make sense. XD 2014-12-20 04:50 Sadly rendering and physics engines are two things mostly beyond me at this point. I undertsand the basics but sit me down with the code and it's "durrrr wut". :) 2014-12-20 04:51 the state-of-the-art is hand authored content for the rendering engine 2014-12-20 04:51 still haven't solved the 'user' generated content problem 2014-12-20 04:51 I'd say SL was a very good attempt at that 2014-12-20 04:52 still some bumps in the road, though 2014-12-20 04:55 For working in a 3D design environment SL is rather amazing. Even without meshes and such just what you can make with primitives is pretty expansive and you don't have to break your mind trying to learn how to manipulate things. 2014-12-20 04:55 I agree... SL is amazing for enabling users to create content... their model was inspired 2014-12-20 04:56 and, like Diva constantly says, the viewer SL created is amazing at rendering that content 2014-12-20 04:58 Yeah. Eventually someone will probably figure out handling fully dynamic content (or ever-increasing processing power will make it a moot point) but we've got a long road ahead. 2014-12-20 04:59 long road... 2014-12-20 05:00 the requirement for rendering and physics collisions are very different... automatic relationship between these two spaces is not obvious 2014-12-20 05:00 ACTION needs a doctoral student to solve this problem 2014-12-20 05:01 Probably lol 2014-12-20 17:38 I realize I'm late to this, but I wanted to +1 Protocol Buffers 2014-12-20 17:38 We use them for EVERYTHING, and they're great 2014-12-20 17:38 The messages are both forward and backward version compatible 2014-12-20 17:39 And we also use a 3rd-party library to serialize them as JSON, so even our HTML5 web client uses Protocol Buffers 2014-12-20 17:43 cmickeyb isn't here unfortunately 2014-12-20 19:55 orenh: that's nice to hear. when starting to use knet we thought of protobufs too. are quite similar. but the guys had the knet things ready already then so that was quicker as a first solution at least 2014-12-20 21:19 ACTION uses the OSD json serialization/deserialization in libomv with *excellent* results 2014-12-20 21:20 protobufs is lame because it's not dynamic 2014-12-20 23:15 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-21 03:47 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-21 12:39 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-21 14:00 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2014-12-21 19:32 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-21 22:24 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-21 22:59 nebadon one of my students is measuring the load on login and observing a strange phenomenon. I wonder if it is consistent with your experience. It looks like if you have a light scene (say, an empty region) the CPU load is actually higher on login than if you have a heavier scene. Did you notice this? 2014-12-21 22:59 this may be related to the viewer making less inventory requests when it has to process a heavy scene, basically 2014-12-21 23:21 I have not noticed that diva, but then again I havent really done much testing on empty simulators 2014-12-21 23:21 I can tell you 2014-12-21 23:21 that if your fcache is not populated, the first login is always going to be terrible 2014-12-21 23:21 yeah, we've covered that 2014-12-21 23:22 but this is really interesting and it can be explained too by looking at the viewer code 2014-12-21 23:23 the viewer does inventory download during its "idle" cycles. So if it has a heavy scene, there will be less idle cycles => less inventory requests, and vice-versa. 2014-12-21 23:23 the phenomenon is really noticeable on an empty scene. The viewer goes nuts with inventory requests, and the server complies... 2014-12-21 23:24 interesting 2014-12-21 23:24 I think we found the source of another major pain point 2014-12-21 23:25 we need to throttle those requests... 2014-12-21 23:25 or their service 2014-12-21 23:26 (can't do much about the rate at which the viewer sends them, but we can put a break on serving them) 2014-12-21 23:30 -!- newdog(~newdog@wsip-70-168-129-203.dc.dc.cox.net) has left #opensim-dev 2014-12-21 23:56 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-22 02:15 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-22 05:34 Bug #7323:04 V2 Groups restriction on group membership 14( http://opensimulator.org/mantis/view.php?id=7323 ): A NOTE has been added to this issue. 2014-12-22 08:22 Hi. A friend had a problem with an selfmaded function, that calls itself. Because of an bug this was an endless loop. But instead that the script was terminated, the whole simulator crashed. is there a way 8a setting) to let scripty behave like in SL ? 2014-12-22 08:22 Sorry for the typos. But it is understandable, I think ;-) 2014-12-22 10:20 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-22 14:40 Bug #7389:04 Teleports between adjoining var regions almost always causes viewer crash. Walking across sometimes crashes too but not as often 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-22 14:49 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2014-12-22 14:50 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2014-12-22 14:59 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been RESOLVED. 2014-12-22 15:00 Bug #6854:04 We need an option to not show AVs on map for privacy reasons. 14( http://opensimulator.org/mantis/view.php?id=6854 ): has been RESOLVED. 2014-12-22 15:01 Bug #6854:04 We need an option to not show AVs on map for privacy reasons. 14( http://opensimulator.org/mantis/view.php?id=6854 ): has been CLOSED 2014-12-22 15:02 Bug #7101:04 4 Vivox messages in log file every second if Voice in Land Settings is turned off. 14( http://opensimulator.org/mantis/view.php?id=7101 ): has been CLOSED 2014-12-22 16:23 Has anyone noticed a region locking up temporarily when someone pulls up the map for the first time in a region using Warp3D for map tile generation? 2014-12-22 16:26 Plugh, that is not how it works 2014-12-22 16:27 the map isnt generated first time someone pulls it up 2014-12-22 16:27 its generated when the region starts 2014-12-22 16:27 I also do not think the region has to fetch maptiles from asset server 2014-12-22 16:27 it should retain a local copy 2014-12-22 16:28 so that would be very strange I think to see a region freeze up for everyone first time maptile gets fetched 2014-12-22 16:28 its more likely a fcache issue 2014-12-22 16:28 I know that it generates tiles on region start up. I'm just passing along something I've been told by someone who is testing 0.8.1 as they plan to upgrade from 0.7.6 2014-12-22 16:28 where its fetching a large swath of maptiles from surrounding regions 2014-12-22 16:28 but I can not say I have seen this behavior 2014-12-22 16:29 does it just freeze them up? 2014-12-22 16:29 or it freezes everyone who is logged in? 2014-12-22 16:30 it does sound like diva found something interesting last night 2014-12-22 16:30 It is freezing everyone. 2014-12-22 16:31 this is what she said last night 2014-12-22 16:31 the viewer does inventory download during its "idle" cycles. So if it has a heavy scene, there will be less idle cycles => less inventory requests, and vice-versa. 2014-12-22 16:31 the phenomenon is really noticeable on an empty scene. The viewer goes nuts with inventory requests, and the server complies... 2014-12-22 16:31 interesting 2014-12-22 16:31 I think we found the source of another major pain point 2014-12-22 16:31 we need to throttle those requests... 2014-12-22 16:31 yea, I saw that on the email the other day 2014-12-22 16:31 or was it here. Either way, I did read that. Sounds like a good catch. 2014-12-22 16:32 ya first I heard it was last night 2014-12-22 16:37 With most viewers using a common code base, most viewers would exhibit the problem. 2014-12-22 16:45 How does map tile fetch work? The instance you are in will have the tile for its own regions but how does the viewer get the tiles for neighbouring regions and ones far away in other instances? 2014-12-22 16:47 Btw, map tile fetch causing region lockup only happens when using Warp3D. Switching to regular maptile generation eliminated the lock up on first time fetch of the map. 2014-12-22 17:24 Just read the latest news about osgrid. Sounds promising that osgrid may be back in the early part of next year. 2014-12-22 17:48 hey sorry Plugh, stepped away 2014-12-22 17:48 np. 2014-12-22 17:48 maptiles for the most part are like any asset 2014-12-22 17:49 fetched from asset server 2014-12-22 17:49 that is surprising that there would be any difference between Warp3D and Standard maptiles when fetching them 2014-12-22 17:50 bringing up the map should not really trigger anything but an asset fetch 2014-12-22 17:50 it is just a texture after all 2014-12-22 17:50 yea, I know. the person does have FlotsamCache configured. Cache expire is set to 0 and cleanup set to 1.0 hours 2014-12-22 17:51 right. During the lock up it will report about missed heartbeat 2014-12-22 17:51 hmm 2014-12-22 17:51 and this happens everytime they log in? 2014-12-22 17:51 or just the first time they log in? 2014-12-22 17:58 First time they pull up the map. 2014-12-22 18:00 What I was told is -> you have to login and be using warp and open large map, then region freezes for about 60 seconds with heartbeat warning. another person can repeat same procedure immediately on same region and lock it up again but once a user has loaded map once its ok for him 2014-12-22 18:01 how odd Plugh 2014-12-22 18:01 i definitely have not seen that 2014-12-22 18:01 yeah. I was trying to see if it was a config error but not sure what it might be. 2014-12-22 18:01 bbl. my lunch is ready. 2014-12-22 18:01 kk 2014-12-22 18:34 nebadon ping 2014-12-22 18:34 hey diva 2014-12-22 18:34 hi 2014-12-22 18:34 I vaguely remember that there is a way of exporting linksets as mesh, is that right? 2014-12-22 18:34 yes 2014-12-22 18:34 is that only radegast? 2014-12-22 18:35 no 2014-12-22 18:35 all viewers do it? 2014-12-22 18:35 Singularity and Replex have it as well 2014-12-22 18:35 i can not remember if Firestorm does 2014-12-22 18:35 probably not 2014-12-22 18:35 I wonder if lkalif added that to libomv 2014-12-22 18:35 I think it requires the ability to render 2014-12-22 18:36 it grabs what opengl renders 2014-12-22 18:36 it doesnt actually convert it 2014-12-22 18:36 it doesn't convert it to Collada? 2014-12-22 18:36 well it does 2014-12-22 18:36 but its not a direct translation from the LL format to collada 2014-12-22 18:36 what he did was take what opengl renders 2014-12-22 18:37 how do I access this capability? 2014-12-22 18:37 and takes a snapshot of that 2014-12-22 18:37 in the viewer? 2014-12-22 18:37 yes 2014-12-22 18:37 you right click the object 2014-12-22 18:37 I want to find it in code, but I can start with the UI 2014-12-22 18:37 and go to more > more > export > dae 2014-12-22 18:38 oh cool 2014-12-22 18:39 Tis a strange sort of behaviour. I only have a few regions on Warp3D so I haven't seen that issue. 2014-12-22 18:39 Hi. A friend had a problem with an selfmaded function, that calls itself. Because of an bug this was an endless loop. But instead that the script was terminated, the whole simulator crashed. Is there a way (a setting) to let scripts behave like in SL ? 2014-12-22 18:40 nebadon so what are the drawbacks of these Colladas? 2014-12-22 18:40 prims don't make efficient mesh 2014-12-22 18:41 some will be ok 2014-12-22 18:41 but very complex mesh objects require a lot of manual fixing 2014-12-22 18:41 are the "wrong" or just "innefficient"? 2014-12-22 18:43 sometimes both 2014-12-22 18:44 there is no magic formula 2014-12-22 18:44 it really depends on the types of prims used, are they cut and hollowed etc.. how many prims 2014-12-22 18:44 textures are not always right 2014-12-22 18:45 mostly though they are extremely inefficient compared to a native mesh made correctly 2014-12-22 18:45 a lot of the time they are so complex they just crash blender 2014-12-22 18:45 so i have to do them in 3 or 4 or more peices etc.. 2014-12-22 18:50 hmm, this doesn't seem to exist in libomv 2014-12-22 18:50 FS does have collada export. 2014-12-22 18:51 As does Kokua. 2014-12-22 18:52 I typically only use it to prototype. Do a very basic shape with prime in world, and export that as a guide for a more final product. 2014-12-22 18:54 I considered updating the Prim.Blender project to work with a more recent version of Blender. Too many projects as it is so I didn't get very far. 2014-12-22 18:54 It would let you do prim building in Blender. 2014-12-22 18:56 I see how this can be inefficient, yes. 2014-12-22 19:00 It kinda undoes the benefits of mesh to simply export then import prims as mesh. The cleanup necessary to get those benefits isn't much less effort than creating a proper mesh in blender (or 3d modeler of choice.) 2014-12-22 19:01 Prima have their own benefits, and you lose that too. 2014-12-22 19:06 the curious thing here is that even when the prims have been created with a mesh, the viewer ignores that original mesh and exports them as any other prim. 2014-12-22 19:07 been trying to improve mesh export / import in kokua with little progress. Singularity works better then kokua or FS for finding and transferring the textures that are full perm and belong with the mesh or object exported. 2014-12-22 19:10 at present kokua enforces the strictest export rule. You must be the creator or no export. 2014-12-22 19:32 Bug #7323:04 V2 Groups restriction on group membership 14( http://opensimulator.org/mantis/view.php?id=7323 ): A NOTE has been added to this issue. 2014-12-22 19:44 Hi. A friend had a problem with an selfmaded function, that calls itself. Because of an bug this was an endless loop. But instead that the script was terminated, the whole simulator crashed. Is there a way (a setting) to let scripts behave like in SL ? 2014-12-22 19:45 What does a bug in a region module have to do with scripts behaving like in SL? 2014-12-22 19:50 I ask because the simulator crashed instead of terminating the script. I simp,y want to know, whether this is an OpenSim-Bug or whether there is a setting 2014-12-22 19:50 whether this is a well known problem 2014-12-22 19:53 so instead of the script bringing the sim down it just termninates hmmmm i dont know :| 2014-12-22 19:54 In SL a script is terminated in such a case. The simulator is safe. I thought, this is the case in OS too 2014-12-22 19:54 that's not the case 2014-12-22 19:55 if you have a misbehaving script things can go very wrong in the simulator 2014-12-22 19:55 the script engine is completely different in SL than XEngine 2014-12-22 19:55 XEngine is really poor in many dimensions 2014-12-22 19:56 There are too many ways to put code in to an infinite loop. I don't think it is the job of the grid code to save your from them. 2014-12-22 19:57 How would the grid code be able to detect an infinite loop? 2014-12-22 19:58 maybe detect the script thread timing out or exscesive usage? im just guessing :) 2014-12-22 20:00 ok I am back, sorry had a load test / meeting on MOSES grid with Doug 2014-12-22 20:00 I think, if an scriptt needs too much cpu-time it is terminated, maybe. ok, I know now the facts and can give that info to that person. 2014-12-22 20:20 I thought there was a setting for something like that 2014-12-22 20:20 let me look 2014-12-22 20:21 Wanderer_42 2014-12-22 20:21 [Xengine] 2014-12-22 20:21 ; KillTimedOutScripts = false 2014-12-22 20:21 also > ; EventLimit = 30 2014-12-22 20:22 unlikely that would kill things with Highcpu 2014-12-22 20:22 ahh ty for the info neb :) 2014-12-22 20:22 infact currently under mono with appdomain settings required 2014-12-22 20:22 it would likely be impossible to really distinguish with accuracy which script is using high cpu 2014-12-22 20:22 and technically we cant really kill scripts in that mode 2014-12-22 20:22 these are all mostly limitations of mono itself though 2014-12-22 20:23 not so much opensim, though maybe something we can do to improve upon that, however it is not an easy problem to solve 2014-12-22 20:24 if you have a very low script load you might be able to run each script in its own app domain in mono, however I myslef have had almost no luck with that 2014-12-22 20:24 and you sort of leave the door open to things going wrong 2014-12-22 20:36 Thank you, for this Information 2014-12-22 20:39 no problem 2014-12-22 21:35 I am concerned that the OSG recovered data will be partially corrupt and that would be worse than no inventory data at all. 2014-12-22 21:35 What are your thoughts on this? 2014-12-22 21:40 Ken-S: I just uploaded my most recent inventory IAR to my own grid and I'm using it there. After all this time I *personally* don't have much faith in osgrid coming back any time soon, if ever. Of course I'll be happy to be wrong about this ;) 2014-12-22 22:00 Im sure it will come back sooner or later, but 2014-12-22 22:01 if any of the data is still corrupted, it may still require an inventory clean wipe... 2014-12-22 22:01 which is something that could have been done right after the crash. 2014-12-22 23:45 can anyone tell me what is avatar privacy? 2014-12-22 23:54 seem to be getting a few of these recently anyone think of what or why? 2014-12-22 23:54 23:52:27 - [USER AGENT CONNECTOR]: remote call to http://homeofhippo.duckdns.org:9000/ for GetBoolResponse returned an error: Requested method [logout_agent] not found 2014-12-22 23:59 H-H-H maybe Hypergridding between different versions 2014-12-23 00:00 i litterally just startd the grid up and logged in and tested a viewer then logged out, no tp or hg at all 2014-12-23 00:09 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-23 01:45 One thing that's good about osgrid being down (gotta look for the silver lining, eh?), is that a lot of people have learned how to set up their own grids, and they have learned why making OARs and IARs are important to do regularly. 2014-12-23 01:58 anyone around that is familiar with the opensim CAPS ? 2014-12-23 01:58 what is it you want to know H-H-H 2014-12-23 01:59 im looking to see if a CAP is in opensm and if not how much of a PIA it would be to add it 2014-12-23 01:59 look in OpenSimDefaults.ini 2014-12-23 01:59 that lists all the caps 2014-12-23 01:59 ServerReleaseNotes 2014-12-23 02:00 i do not think that is implemented 2014-12-23 02:00 http://wiki.secondlife.com/wiki/ServerReleaseNotes 2014-12-23 02:00 i want a clickable link to work in the viewer however it needs to use that cap 2014-12-23 02:01 iig 2014-12-23 02:01 ooh 2014-12-23 02:01 it is 2014-12-23 02:01 Cap_ServerReleaseNotes = "" 2014-12-23 02:01 looking :) 2014-12-23 02:02 I have never seen it used though, so not sure how that works 2014-12-23 02:02 I suppose you could maybe test by pointing at the SL example 2014-12-23 02:03 nice i see that viewer start auction is there aswell 2014-12-23 02:05 thanks nebadon_laptop 2014-12-23 02:05 no problem 2014-12-23 02:06 I've just pushed an update that will hide the Release Notes text if the server doesn't have it. 2014-12-23 02:07 i saw ty LiruCookies 2014-12-23 02:08 My current region pointed me to https://sim9881.agni.lindenlab.com:12043/cap/a12dbd5f-7376-a426-da67-2aef7a44bd9e which redirected to http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/14#14.12.05.297277 2014-12-23 02:09 All it needs to be is a webpage with the release notes 2014-12-23 02:12 ahh it is not in opensim as the text says the ones that are working in opensim are set to localhost :) 2014-12-23 02:32 huh? 2014-12-23 02:32 How woul that work? 2014-12-23 02:38 having it set to nothing just disables it 2014-12-23 02:38 set to localhost means the simulator handles the request 2014-12-23 02:43 yes neb but there is nothing in the opensim code that satisfies it if set to localhost 2014-12-23 02:43 correct 2014-12-23 02:43 you need to point it to a URL 2014-12-23 02:43 you do not have to point it to localhost to make it work 2014-12-23 02:43 :) 2014-12-23 02:47 lets see what happens if i set it to Cap_ServerReleaseNotes = "http://127.0.0.1/" 2014-12-23 02:48 unless something is responding with the required info at 127.0.0.1 it will either do nothing or throw some kind of error 2014-12-23 02:49 hopefully it will error so i know at least its working although it looks to be expecting an llsd responce with the url embded 2014-12-23 03:01 http://blogs.msdn.com/b/dotnet/archive/2014/12/04/introducing-net-core.aspx 2014-12-23 03:35 dahlia 2014-12-23 03:35 they kind of make it sound like they are leaving linux to mono still? 2014-12-23 03:35 am I reading that correctly? 2014-12-23 03:36 With .NET Core were able to develop an entire .NET stack as a full open source project. Thus, having to maintain separate forks will no longer be necessary: together with the Mono community well make .NET Core great for Windows, Linux and Mac OSX. This also enables the Mono community to innovate on top of the leaner .NET Core stack as well as taking it to environments that Microsoft isn 2014-12-23 03:36 t interested in. 2014-12-23 03:37 The .NET Core platform is a new .NET stack that is optimized for open source development and agile delivery on NuGet. Were working with the Mono community to make it great on Windows, Linux and Mac, and Microsoft will support it on all three platforms 2014-12-23 03:37 it doesnt sound like microsoft will be making a linux runtime 2014-12-23 03:38 so confusing 2014-12-23 03:38 dunno. Sounds like they wont be making a runtime for any platforms they aren't interested in, but they may be interested in linux and mac 2014-12-23 03:38 anyway time will tell 2014-12-23 03:38 cool i got it serving an url in responce to the caps request :) 2014-12-23 03:38 H-H-H: gz :) 2014-12-23 03:38 had to make a baby non shared region module but it works :) 2014-12-23 03:39 ACTION pinches the baby on the cheek 2014-12-23 03:39 ServerReleaseNotes http://127.0.0.1/ 2014-12-23 03:40 thats what show caps says 2014-12-23 03:41 now to fill out the module so it gives out a usefull url specific to the sim version so it does what its sposed to 2014-12-23 03:43 nebadon_laptop: considering they rent linux servers on azure I'd suspect they may be interested in it 2014-12-23 03:44 anybody think this module might be handy ? 2014-12-23 03:44 it basically enables the release notes link for the sim in the About dialog in the viewer 2014-12-23 03:45 lol 2014-12-23 03:45 on opensim obviously as on SL its already sent 2014-12-23 03:45 sure H-H-H sounds handy 2014-12-23 03:45 if you were considering submitting it, might be simpler to just throw it in BunchOfCaps 2014-12-23 03:46 yeah i did see those :) 2014-12-23 03:46 not pretty but does the job 2014-12-23 03:46 im not to familiar with it tho 2014-12-23 03:48 if that string exists in any of the ini files may also want to search source for it to see where its used. Probably not a good idea to duplicate functionality 2014-12-23 03:48 thats the first thing i did dahlia and it isnt used anywhere 2014-12-23 03:49 ah ok 2014-12-23 03:49 hence why i made this little module :) 2014-12-23 03:49 =D 2014-12-23 03:53 nebadon_laptop 03:52:24 - [USER AGENT CONNECTOR]: remote call to http://homeofhippo.duckdns.org:9000/ for GetBoolResponse returned an error: Requested method [logout_agent] not found this seems to only apear on logout 2014-12-23 03:53 is that your URL? 2014-12-23 03:53 yes 2014-12-23 03:53 and everything else works fine :| 2014-12-23 04:29 I hope he contributes that to core. It'd be nice to have that working. 2014-12-23 04:29 Does that actually do anything? 2014-12-23 04:30 Where's it going to point to now? 2014-12-23 04:30 Well, it serves up whatever that URL is. Presumably we get to point it at something we'd like people to see. 2014-12-23 04:33 I could use it to describe my build. Along with anything else I'd like people to know. 2014-12-23 04:34 I think it could be useful. 2014-12-23 04:38 mhm 2014-12-23 04:38 So long as by default it's not set 2014-12-23 04:40 Yeah, I would think it should point nowhere, by default. 2014-12-23 04:41 Lot of people will never use it. Some of us will though. 2014-12-23 04:46 LOL, a friend of mine, just said, on facebook 'Apparently talking to my wife and starting my sentence with, "When I was in the Dollar Store getting your Christmas gift...." wasn't a good idea...'. 2014-12-23 04:56 That's a terrible idea 2014-12-23 04:56 Unless it's a white lie 2014-12-23 04:56 Because then it's the best idea ever. 2014-12-23 05:06 hehe 2014-12-23 05:07 If you survive her wrath, yeah. :) 2014-12-23 05:31 Time it right and you might survive 2014-12-23 18:09 There will be a Developer Office hours meeting today at OSCC grid : http://cc.opensimulator.org:8002 Staff Zone 1 2014-12-23 18:09 in 50 minutes if anyone is interested 2014-12-23 20:12 I almost pasted a question in to the wrong windows about bug # in the 700,000 range. Not that many issues in mantis about OS. 2014-12-23 20:17 :) 2014-12-23 20:28 if os bug count hit that i think justin would run off to a desert island lol 2014-12-23 20:29 ehe 2014-12-23 20:29 yeah, probably would. 2014-12-23 20:48 Starting build #3936 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-23 20:53 Project opensim » mono-2.10.8.1 build #3936: SUCCESS in 9 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3936/ 2014-12-23 20:53 jjustincc: If a moap entry has EnableWhiteList but WhiteList == null, then properly block the request instead of throwing an exception. 2014-12-23 21:01 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-23 21:02 justincc, i tried to reproduce that error a couple of days ago, couldnt get it to happen for me 2014-12-23 21:03 the moap one or the broader teleport between var regions? 2014-12-23 21:03 teleport one with var regions, i didnt have any prims, i was suspecting it was the veiwer chocking on terrain data overload 2014-12-23 21:04 shouldn't be the case with current default terrain approach, which only sends the terrain patches in view 2014-12-23 21:04 AliciaRaven: did you ever see the error? 2014-12-23 21:04 no 2014-12-23 21:05 I doubt this moap issue is really it but who knows. We'll find out soon I'm sure 2014-12-23 21:05 didnt have any moap tho 2014-12-23 21:06 yep, when i saw you had said u didnt think the moap was the issue i thought id just let you know i had tried it 2014-12-23 21:06 ACTION nods 2014-12-23 22:19 Bug #7396:04 Recording of stats triggers bad hardware addres length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): has been SUBMITTED. 2014-12-23 22:23 Bug #7396:04 Recording of stats triggers bad hardware addres length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2014-12-23 22:34 why do objects deleted inworld end up in our inventory Trash?! 2014-12-23 22:43 oh man, I never noticed that config var UseTrashOnDelete. wth? 2014-12-23 22:44 definitely don't want that! 2014-12-23 22:44 isnt that just mimicking SL behavior? 2014-12-23 22:46 where would you send it to diva? 2014-12-23 22:47 no where! why on earth would you want trash in your inventory that doesn't come from your inventory? 2014-12-23 22:47 what if you accidently delete something 2014-12-23 22:47 that happens alot 2014-12-23 22:47 please dont disable that on encitragrid 2014-12-23 22:47 that could be super bad 2014-12-23 22:48 cant tell you how many times ive accidently deleted something I didnt have in inventory 2014-12-23 22:48 isn't there undo? 2014-12-23 22:49 no 2014-12-23 22:49 inface the opensim undo is garbage 2014-12-23 22:49 i suggest against ever invoking it 2014-12-23 22:49 unless you like even more destruction 2014-12-23 22:50 there should be a virtual trash bin inworld, then 2014-12-23 22:51 yea i suppose that could work 2014-12-23 22:52 I don't want to polute the users databse with stuff that belongs to the regions. I just deleted one of Bengt's tracks, and got a gazillion assets posted to the users' asset server, straight to the Trash folder. 2014-12-23 22:52 set the stuff temp 2014-12-23 22:53 oh yeah? 2014-12-23 22:53 let me try that 2014-12-23 22:53 takes like a minute or so and vanishes 2014-12-23 22:53 just mark it temp without deleting it? 2014-12-23 22:54 yup 2014-12-23 22:57 temp objects disappear just like that? 2014-12-23 22:57 yes 2014-12-23 22:57 this one hasn't yet... 2014-12-23 22:57 if they didnt my sl inventory would have like 10 million bullet prims 2014-12-23 22:58 oh there you go 2014-12-23 22:59 but this is not the right way of doing this. We need to have a way of deleting stuff from inworld without it ending up in our inventory. I'll think of how to implement a virtual dump... 2014-12-23 23:00 maybe a console thingy? 2014-12-23 23:00 some ppl don't have console access 2014-12-23 23:02 I'm cringing when I think of this person on the Encitra grid who's importing Collada models in bulk and may end up deleting many of them manually. It's going to polute the users asset database, I really don't want that. I went to great lengths to separate the regions storage from the users storage 2014-12-23 23:13 diva: It goes to trash in SL too, but in SL you can use singularity's estroy feature (if you toss an object to an impossible altitude, it ceases to exist on SL, but not on opensim) 2014-12-23 23:14 where is that destroy feature, Liru? 2014-12-23 23:15 You need to enable it in system, it's power user, and then it's buried in tools 2014-12-23 23:15 Erm 2014-12-23 23:15 pie menu tools 2014-12-23 23:16 where is it in System? I can't find it. 2014-12-23 23:16 Is it called Destroy? 2014-12-23 23:16 Enable power user functionality 2014-12-23 23:16 like I said, it's power user 2014-12-23 23:17 It's two checkboxes 2014-12-23 23:17 I see 2014-12-23 23:18 It's a little silly, a remnant of Ascent. 2014-12-23 23:18 well, that destroy feature is definitely useful! and it doesn't feel like only power users wouls need it. 2014-12-23 23:19 so in SL that sends the object to stratosphere? 2014-12-23 23:19 and that makes it disappear without passing through the user's inventory? 2014-12-23 23:20 It sends the object to max float, which in SL destroys it, but in opensim it just makes it unreachable and you'd have to remove itvia other means. 2014-12-23 23:22 max float high, not a vector of max float 2014-12-23 23:23 would it be possible to add that Destroy option to the pie menu near Delete by default? 2014-12-23 23:23 explode is the one I prefer, it creates a cool effect ad sets them temporary 2014-12-23 23:24 If there's room, perhaps. 2014-12-23 23:24 oh yeah? 2014-12-23 23:24 explode is also an option there? 2014-12-23 23:24 right next to destroy 2014-12-23 23:24 It sets the object physical and temporary and unlinks it 2014-12-23 23:25 hmm it did that but it didn't do the effect :) 2014-12-23 23:26 create an object of a couple prims overlapping, or a house, and it'll look nice. 2014-12-23 23:28 I can add support for destroy in opensim, but it's only worth it if you make it more visible. No one will be able to find this option! 2014-12-23 23:30 I hate to suggest this, but ... is that option something that should have a confirm/deny popup, with a warning that it's unreversible, when selected? 2014-12-23 23:30 To protect users from themselves. 2014-12-23 23:30 That's why it has a confirm 2014-12-23 23:30 oh, it does? ok 2014-12-23 23:31 i mean to even enable it 2014-12-23 23:31 Oh, I meant whenever it's used. 2014-12-23 23:31 That'd be rather annoying to existing users using it already 2014-12-23 23:33 There's also permanent delete, I think 2014-12-23 23:35 unless I made it ignorable 2014-12-23 23:38 hmm, maybe I'll just implement a virtual dumpster module. It will solve all these UI issues. 2014-12-23 23:39 That would be very neat, diva. 2014-12-23 23:40 A *giggle* garbage collector? 2014-12-23 23:40 Yeah :) 2014-12-23 23:40 Especially if it actuuly appears in-world as a dumpster. :) 2014-12-23 23:40 it could :) 2014-12-23 23:44 nebadon_laptop: mesh as transmitted by OpenSimulator has various levels of detail, right? 2014-12-23 23:45 it does 2014-12-23 23:45 justincc: as far as I know the viewer gets the whole asset regardless of if it asks only for a specific LOD 2014-12-23 23:45 Going to be identical to http://wiki.secondlife.com/wiki/Mesh_and_LOD right? 2014-12-23 23:45 dahlia: ok, yeah, that's what I would have thought 2014-12-23 23:46 I'm not aware of any mechanism for gradual transmit, unlike jpeg2000 2014-12-23 23:46 yea it doesnt work like that 2014-12-23 23:46 its not about gradual loading 2014-12-23 23:47 its about how much content is rendered at any one time 2014-12-23 23:47 in SL supposedly it can ask for a specific LOD 2014-12-23 23:47 by distance 2014-12-23 23:47 you generally don't see it load by LOD though 2014-12-23 23:47 you dont see things gradually load 2014-12-23 23:47 but Im not sure they ever implemented that 2014-12-23 23:47 usually it wont load until all 4 are retreived 2014-12-23 23:47 nebadon_laptop: right, it's just a distance kind of thing? 2014-12-23 23:47 yes 2014-12-23 23:48 so your not overworking your video card 2014-12-23 23:48 LOD is area of the screen, not distance 2014-12-23 23:48 rendering things that are 100m away in full detail 2014-12-23 23:48 dahlia: are of the screen taken up by the object? 2014-12-23 23:48 yes 2014-12-23 23:48 area 2014-12-23 23:48 so a big object could still be rendered at a higher LOD than a smaller object at the same distance? 2014-12-23 23:48 yes 2014-12-23 23:49 ok, thanks 2014-12-23 23:49 projection makes distance affect it but its based on area 2014-12-23 23:52 justincc one of my students found an interesting performance thing related to the login spike. Many things contribute to it, but one of the strongest variables is the size of the user's inventory. Is this consistent with your measurements? 2014-12-23 23:53 we also found that a heavy scene slows that inventory effect down 2014-12-23 23:54 and that's because the viewer sends inventory download requests only during idle cycles, so if it's busy rendering complicated scenes, it has less idle cycles => less inventory requests coming out way 2014-12-23 23:55 diva: I didn't see that much during oscc. But there's certain a lot of fruitless requesting going on, it seems by HG to folders only accessible on the home grid 2014-12-23 23:55 diva: interesting 2014-12-23 23:55 Some viewers seem to do a lot of inventory requesting even though they should theoretically have it cached. I have heard in the past that Firestorm had to request the whole thing to resolve some AO references, but don't know how uptodate that info is. Certainly a pain point atm, with http://opensimulator.org/mantis/view.php?id=7054, for instance 2014-12-23 23:56 we're now experimenting with a few things to tame this, or at least to put bounds on it, so that it's more under control of the server 2014-12-23 23:56 on the viewer side? 2014-12-23 23:57 no, server side 2014-12-23 23:57 I notice when I log in to my grid my viewer AO can take a couple minutes to activate 2014-12-23 23:57 we can' really control what the viewers do, not all of them anyway 2014-12-23 23:58 isnt the http inventory protocol designed such that the entire inventory could be downloaded in a single request? 2014-12-23 23:58 diva: most of the activity is get, which I thought would be best to hand off directly to the service. But then one needs perhaps to solve the problem of distributing capability url setup 2014-12-23 23:59 the fact that viewers go nuts on inventory requests on empty-ish scenes is really... well, Lidenista 2014-12-23 23:59 justincc yes we could 2014-12-23 23:59 lol "Lidenista" 2014-12-23 23:59 but we would still need to get those requests under control on the inventory server, or it may crash 2014-12-23 23:59 diva: is that what you're experimenting with? Or other stuff as well? 2014-12-24 00:00 i'm assuming you're still going through the simulator for inventory? 2014-12-24 00:00 for now we're just experimenting with different ways of curbing the viewer's enthusiasm 2014-12-24 00:00 yeah 2014-12-24 00:00 it's 2 orthogonal issues, really 2014-12-24 00:00 have you played around with moving inventory directly to robust 2014-12-24 00:00 using the caps entry? 2014-12-24 00:00 I did, and it didn't go well when I tried it 2014-12-24 00:00 I don't remember why 2014-12-24 00:00 it's been a while 2014-12-24 00:00 we had an implementation of inventory for simian that moved it off the simulator 2014-12-24 00:00 it was a HUGE improvement 2014-12-24 00:00 ACTION nods 2014-12-24 00:00 yeah that's definitely a good thing 2014-12-24 00:01 apache could handle the inventory requests *much* faster than opensim 2014-12-24 00:01 can robust do that? 2014-12-24 00:01 but it won't solve everything. We really need to throttle these requests, and put the server in charge of its own performance, rather than letting it be exposed to the moods of the viewer 2014-12-24 00:02 diva: yes 2014-12-24 00:02 i though diva did it before 2014-12-24 00:02 Id like to try it on my gridlet 2014-12-24 00:02 instructions anywhere? 2014-12-24 00:02 diva: it is limited to 2 threads atm but not particularly throttled otherwise. And there's a bug somewhere that simply stops any inventory requests being fulfilled sometimes, it seems 2014-12-24 00:02 that's what mantis 7054 is basically about 2014-12-24 00:02 it can dahlia, but when I tried (without any CAPs, just plain URL) it didn't go well. Unfortunately I don't remember what the issue was. I should have my student try it again 2014-12-24 00:03 diva: extra credit for fixing :D 2014-12-24 00:03 yeah :) 2014-12-24 00:03 i can try to dig up the code we used for simian... that might help with at least seeing the requests 2014-12-24 00:04 maybe at that time the Http server lib we use wasn't good enough 2014-12-24 00:04 but I thought the http inventory protocol had some feature where it could get the whole thing in one request 2014-12-24 00:04 dahlia: not afaik 2014-12-24 00:04 I think a Linden told me that once 2014-12-24 00:04 I don't think it does dahlia 2014-12-24 00:05 they may have experimented with it. That part is littered with unused CAPs 2014-12-24 00:05 i have the simian php code if you want it 2014-12-24 00:05 maybe LL's V3 code has it? 2014-12-24 00:06 i haven't worked on it in quite awhile though 2014-12-24 00:06 bit rot 2014-12-24 00:07 point me to it 2014-12-24 00:08 https://github.com/intelvwi/simiangrid/tree/offloadinventory 2014-12-24 00:08 diva: what are you trying fo inv slowdown? Throttling request responses? 2014-12-24 00:08 https://github.com/intelvwi/simiangrid/tree/offloadinventory/GridPublic/lib 2014-12-24 00:08 you want Class.WebFetchInvDesc.php 2014-12-24 00:08 I told her to try a few things, starting with the simplest one: reduce the number of threads to 1 2014-12-24 00:08 ACTION nods 2014-12-24 00:09 then insert an extra delay between requests, just to see if that changes things noticeably 2014-12-24 00:09 it's still a mystery why the viewer has to request so much 2014-12-24 00:09 ultimately the right way of doing it might be to assign each viewer to one specific worker thread so that no viewer gets requests served in parallel 2014-12-24 00:09 in theory, it should have it all cached pretty much 2014-12-24 00:10 yeah 2014-12-24 00:10 the effect of te viewer's mood swing is really noticeable on an empty scene 2014-12-24 00:10 diva, LiruCookies: is this sometihng singualrity does or is it better behaved 2014-12-24 00:10 ? 2014-12-24 00:10 I looked in Singu code only 2014-12-24 00:10 and that's what it is doing 2014-12-24 00:10 I don't know about the others, but I suspect they do the same thing 2014-12-24 00:10 why doesn't it use its cached data? 2014-12-24 00:11 it's something under the idle() function 2014-12-24 00:11 oh 2014-12-24 00:11 that 2014-12-24 00:11 I haven't looked at that 2014-12-24 00:11 probably should 2014-12-24 00:12 if one slows down the rate of server response, you get more complains from users with big inventories 2014-12-24 00:12 really, there should probably be an inventory limit, though that would get complaints too 2014-12-24 00:12 and probably doesn't help much if the viewer is requesting pretty much everything on every login 2014-12-24 00:12 If you login an avie with a mostly empty inventory, the spike is on the order of 4 CPUsec/90sec. With a large inventory it goes up to 20 CPUsec/90sec 2014-12-24 00:13 although on my own tests with a viewer, it did use the cache, but then I probably wasn't representative 2014-12-24 00:13 on a heavy scene, this effect is damped 2014-12-24 00:13 so it doesn't just balloon up after scene download? 2014-12-24 00:13 no, to my surprise 2014-12-24 00:13 huh 2014-12-24 00:14 maybe 90 sec isn't enough, that's one thing I told her to look at. Buton the other hand, it may be that even after the scene downloads, the viewer still has to render it, so it has less idle cycles 2014-12-24 00:15 the viewer is a funny piece of software.., 2014-12-24 00:15 lol 2014-12-24 00:15 it's moetly single threaded 2014-12-24 00:16 so they end up sneaking functionality here and there... 2014-12-24 00:16 my feeling is that this is normal for game dev. Only fools write massively multi-threaded code 2014-12-24 00:16 they're doing almost the opposite of what we do :) 2014-12-24 00:16 yeah :) 2014-12-24 00:17 I wouldn't be surprised if the Linden Lab server is similar 2014-12-24 00:18 the nature of certain stats suggests it, like incorporating script time into frame time 2014-12-24 00:18 in our tests, we were looking at 3 dependent variables: scene complexity, avatar complexity and inventory size. Scene complexity doesn't seem to be the issue; it looks like we are doing a great job in throttling that 2014-12-24 00:19 mic's adaptive throttles start off very low and build up 2014-12-24 00:19 diva: tried anything with different client throttle settings? 2014-12-24 00:19 justincc, no, just what comes out of the box 2014-12-24 00:19 ok 2014-12-24 00:19 when we moved to manual throttles on OSCC everybody complimented us on just how quickly the scene downloaded... 2014-12-24 00:20 avatar complexity and inventory size seems to be the issue 2014-12-24 00:20 the throttles shouldn't affect inventory 2014-12-24 00:20 unless you're using UDP-based inventory 2014-12-24 00:20 if inventory only loads when viewer is not busy it would 2014-12-24 00:20 no, it's http inventory 2014-12-24 00:21 how about doing a measurement of how long it takes the scene to load with different kinds of throttles set 2014-12-24 00:23 the throttles certainly slow down scene loading... by intention. but we can bump the initial starting point 2014-12-24 00:23 to where? Some proportion of client request or an absolute? 2014-12-24 00:24 what I'm after is the issue of logins affecting the experience for everyone else 2014-12-24 00:24 ,/me nods 2014-12-24 00:24 thats only throttles if there is some weird resource contention 2014-12-24 00:24 so, during oscc I did a lot of work to throttle many things because of this issue 2014-12-24 00:24 which seems to be happening with other http requests (HG) 2014-12-24 00:24 diva: however, it's practically impossible to stop login having some affect on measured frame time 2014-12-24 00:24 it looks like the issue really is inventory, for the most part, and also appearance 2014-12-24 00:25 diva: I looked at approaches such as boosting thread priority, but this was super-unwieldy and practically impossible under mono/linux at the time 2014-12-24 00:26 jusincc, my inclination would be to slow down inventory requests in a proportion that is inverse to the number of users in the sim 2014-12-24 00:26 cmickeyb: but UDP/TCP should be pretty damn separate 2014-12-24 00:26 diva: are you doing this on 0.8.0.3 or current-ish master? 2014-12-24 00:26 they should be... but you seem to keep connecting them 2014-12-24 00:26 cmickeyb: I do? 2014-12-24 00:26 so if no one is there, we can serve requests without limit 2014-12-24 00:26 current master justincc 2014-12-24 00:27 diva: ok 2014-12-24 00:27 when HG asset requests/inventory are having problems, then disabling adaptive throttles fixes it? 2014-12-24 00:27 but if people are there, we need to slow down 2014-12-24 00:27 cmickeyb: no! 2014-12-24 00:27 ? 2014-12-24 00:27 cmickeyb: never said that! 2014-12-24 00:27 ok... then i'm misunderstanding what you did say... 2014-12-24 00:27 cause that's what it sounded like 2014-12-24 00:28 in oscc testing, we saw a specific problem where adaptive throttles would keep adjusting downwards due to stream of lost packets 2014-12-24 00:28 this is entirely different from hg asset request issues 2014-12-24 00:28 cmickeyb interferences between http and udp can happen because... viewer 2014-12-24 00:28 diva, different issue 2014-12-24 00:28 k 2014-12-24 00:28 cmickeyb: I have no connection between the two. I'm sorry if there was a misunderstanding 2014-12-24 00:29 ok... cause thats the "solution" that others are trying when the HG logins go crazy 2014-12-24 00:29 and... 2014-12-24 00:29 they seem to work 2014-12-24 00:29 (changing adaptive throttles) 2014-12-24 00:29 cmickeyb: right, because we have definitely observed issues in some circumstances, so it's a "thing to try", at the very least to eliminate it 2014-12-24 00:29 and if they really do work... then there is some connection 2014-12-24 00:29 if there actually is a connection, then that's different, but it's not something I have observed myself 2014-12-24 00:29 which strongly implies resource contention 2014-12-24 00:30 personally, I don't think this is going to be the issue. But it's impossible to say without actual investigation or throwing things at the wall 2014-12-24 00:30 where resource could be threads or network connections or locks or who knows what 2014-12-24 00:31 ok... then I *strongly* suggest figuring out why asset access (in the HG case) and login inventories are hurting system-wide performance... fix that first 2014-12-24 00:31 cmickeyb: I don't believe it is 2014-12-24 00:31 in my case, we observed the udp issues at low concurrency and some time after login 2014-12-24 00:32 because the messages about acks coming in too late implies that something is causing the acks (which are the key to releasing the throttls) to be delivered too slowly 2014-12-24 00:32 which may very well have been the "right" behavior if your connection was buggy or high latency 2014-12-24 00:32 I do believe asset accesses affect system performance 2014-12-24 00:32 ACTION gives up 2014-12-24 00:32 but we're seeing those problems in the mantis entries connected with the sim-wide performance right now 2014-12-24 00:33 the "late acks" messages 2014-12-24 00:33 yes, but this is not connected with what I observed for myself in oscc tests 2014-12-24 00:33 sigh 2014-12-24 00:33 these other reports are just observations from other people, not the original issue 2014-12-24 00:33 perhaps not because oscc had asset requests going thru robust 2014-12-24 00:33 if they're distracting then ignore them 2014-12-24 00:33 totally different system 2014-12-24 00:33 yes 2014-12-24 00:34 there are, as usual, differences 2014-12-24 00:34 thats a pretty big difference 2014-12-24 00:34 yes, which is why I would not look so closely at those reports on this specific issue with adaptive throttles 2014-12-24 00:35 completely agree that these are different systems 2014-12-24 00:35 and... what is being observed is that when people try your suggestion of turning off adaptive throttles, they see improvements 2014-12-24 00:35 which i completely don't understand 2014-12-24 00:35 unless... 2014-12-24 00:35 so there could be two separate problems 2014-12-24 00:35 Id think everything would suffer, even the UDP stacks, when asset requests queue up 2014-12-24 00:36 right... but why would changing the adaptive throttle setting *seem* (as in observed behivor, not formal testing) to fix the problem 2014-12-24 00:36 in oscc, we observed this only happening to certain connections, seemingly at random 2014-12-24 00:36 (assuming the sim fulfills viewer requests) 2014-12-24 00:36 it was not related to system stress 2014-12-24 00:36 as far as I could tell 2014-12-24 00:36 that's what i cant figure out in looking through the code 2014-12-24 00:36 there is no way changing that setting should help 2014-12-24 00:37 cmickeyb: I wouldn't trust those reports so umch. This is why I want stat traces, which will actually show what the system is experiencing 2014-12-24 00:37 agreed again *emphatically* agreed 2014-12-24 00:54 ok rest time, will be around a bit again tomorrow 2014-12-24 00:54 ACTION waves 2014-12-24 01:13 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-24 01:48 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-24 02:19 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-24 17:54 hi * 2014-12-24 17:54 hi smxy 2014-12-24 18:18 hi 2014-12-24 20:18 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2014-12-24 21:02 looks like http://www.hypergridbusiness.com/ got hacked 2014-12-24 21:09 heh the life of a wordpress website 2014-12-24 21:09 i hate wordpress 2014-12-24 21:10 if you don't do updates every 15 minutes your going to get hacked 2014-12-24 21:15 I wonder how much of the content of the site was compromised. 2014-12-24 21:17 backups ftw 2014-12-24 21:17 and tested restore FTW!! 2014-12-24 21:17 yup 2014-12-24 21:17 backup is worthless if restore doesnt work 2014-12-24 21:17 bbl. Going to the local mall to be amused by how many people are running around the place doing last minute shopping. 2014-12-24 21:18 have fun :) 2014-12-24 21:18 thanks. :) 2014-12-24 21:52 I just spoke with Maria 2014-12-24 21:52 apparantly Dreamhost upgraded the website and then it got hacked 2014-12-24 21:52 they are working to fix it now 2014-12-24 21:52 i dont think anything is lost 2014-12-24 22:04 during the upgrade ? or after the upgrade. The upgrade should prevent hacking. Or did the attackers found a new expolit ? 2014-12-24 22:14 Nini apparently supports case insensitive access, is there a particular reason why we shouldn't use that? I got burned on an "Enabled" vs "enabled" config option today 2014-12-24 22:15 thats one place where there is quite a bit of inconsistency across the opensim code base 2014-12-24 22:15 for configuration case 2014-12-24 22:28 Wanderer_42 apparantly after the upgrade 2014-12-24 22:29 cmickeyb i have no problem with that 2014-12-24 22:29 im pretty sure true or True or false or False works 2014-12-24 22:29 so might as well make it consistent case-insenstive across the board 2014-12-24 22:30 cmickeyb: Was that value specified on the left or right side of =? 2014-12-24 22:33 its on the right 2014-12-24 22:34 left side 2014-12-24 22:34 cmickeyb: That's what I thought. 2014-12-24 22:34 enabled = true or True is fine 2014-12-24 22:34 Enabled = true differs from enabled = true 2014-12-24 22:35 oh 2014-12-24 22:35 so [webstats] requires 'enabled' 2014-12-24 22:35 NOT 2014-12-24 22:35 'Enabled' 2014-12-24 22:35 ya I think thats always been case sensitive on that side hasnt it? 2014-12-24 22:35 it has 2014-12-24 22:35 yea, I think they keys are case sensitive. The keys are strings in the code. 2014-12-24 22:35 but reading the nini docs 2014-12-24 22:35 we can make them case insensitive 2014-12-24 22:36 do we need case sensitive keys? 2014-12-24 22:36 Is Nini actually used or is it just a library routine (ie. in libOMV) that is handling them? 2014-12-24 22:36 its the nini config 2014-12-24 22:36 config.GetBoolean('enabled') 2014-12-24 22:38 There is a definite lack of consistency re: capitalization on that word in OpenSim.ini.example 2014-12-24 22:38 yeah 2014-12-24 22:38 could either live with it, update the keys we make to ensure consistency, or see if we can make key lookups case insensitive 2014-12-24 22:39 You found there is a config setting for Nini that determines if keys are case sensitive or not? 2014-12-24 22:40 http://nini.sourceforge.net/Manual/NiniManual-4.htm 2014-12-24 22:40 although it says "values" 2014-12-24 22:40 but it doesn't do any lookups on values 2014-12-24 22:40 i just haven't tested 2014-12-24 22:41 if no one knows of case sensitivity issues, then it would be worth testing it out 2014-12-24 22:41 and it sounds like no one is immediately screaming that case insensitivity would be a bad idea 2014-12-24 22:41 so i'll poke around & see what i find 2014-12-24 22:42 hm... it says how to use it but doesn't mention anything about for keys if their reference to values means right side. 2014-12-24 22:43 Plugh, correct... i'm not entirely sure what it means 2014-12-24 22:43 i'll set it & see if it works 2014-12-24 22:43 for left hand side 2014-12-24 22:43 OK 2014-12-24 22:44 nebadon_laptop, i inserted a random packet dropper 2014-12-24 22:44 1% rate 2014-12-24 22:44 I ran across another parsing issue if you had "value1, value2" (note the space after the comma). The extra space would make it not see the second value. 2014-12-24 22:44 does a pretty nice job of killing the throttles even at 1% drop rate 2014-12-24 22:45 should help test :-) 2014-12-24 22:45 great 2014-12-24 22:45 Plugh, seriously? as in you can't have a list as a value with spaces? what about wrapping the line in double quotes? 2014-12-24 22:46 I don't know if it would have worked if it was in double quotes. I should do further testing on that. 2014-12-24 22:46 the code should grab and process everything to the right of the = until it hits EOL or ; 2014-12-24 22:47 but it probably should stop at ; or // style comments unless the right side of equal was a number of something in quotes 2014-12-24 22:47 um... should not stop 2014-12-24 22:48 cmickeyb: I first noticed the issue when setting the permissions modules to be used. 2014-12-24 22:49 i just know that i end up putting double quotes around most values 2014-12-24 22:50 That might be a wise thing to do 2014-12-24 23:00 http://www.hypergridbusiness.com/ is back 2014-12-24 23:02 Almost time for dinner. bbl. 2014-12-24 23:05 ACTION sCREamS AbOuT cASe seNSItiViTy 2014-12-24 23:07 lOokS coOL, i SeE nO pRoblem :-) 2014-12-24 23:14 :-) 2014-12-24 23:15 maybe it should be changed to XML *hides* 2014-12-24 23:29 Today there are some idiots bored at christmas. jabber is down because of an dos-attack 2014-12-24 23:35 ACTION blames the sony/north korea feud 2014-12-24 23:38 for the drama deprived among us: https://plus.google.com/u/0/106115943375300299121/posts/Pf3BpcV96Ej?cfem=1 2014-12-24 23:49 friendly atmospehre there. better than cinema :-) 2014-12-25 00:07 Doesn't matter. No police around. 2014-12-25 00:38 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-25 04:53 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2014-12-25 05:19 . 2014-12-25 05:33 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-25 17:34 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-25 20:23 Starting build #3937 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-25 20:28 Project opensim » mono-2.10.8.1 build #3937: SUCCESS in 9 min 10 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3937/ 2014-12-25 20:28 * diva: Update libomv to grab latest bug fixes for Collada upload. 2014-12-25 20:28 * diva: Revert "Update libomv to grab latest bug fixes for Collada upload." 2014-12-25 20:28 * diva: Updated libomv to grab the latest bug fixes in Collada upload 2014-12-25 20:28 * diva: Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-26 04:40 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-12-26 06:21 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-26 16:13 http://www.cyark.org/projects/ 2014-12-26 17:21 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been SUBMITTED. 2014-12-26 19:02 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-27 01:50 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): A NOTE has been added to this issue. 2014-12-27 03:14 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-27 04:49 heads up, OpenSimulator no longer is able to be compiled on new Mono 2014-12-27 04:49 on Mono 3.99.0 2014-12-27 04:51 https://github.com/mono/mono/commit/a1aced8ab22c1dabd25542fe808459f332039ee9 2014-12-27 04:51 lol " 2014-12-27 04:51 Sorry, we could not display the entire diff because too many files (666) changed. 2014-12-27 04:51 " 2014-12-27 07:24 nebadon_laptop: how trhey heck did they get from 3.10 to 3.99 so fast? 2014-12-27 07:24 how the* heck ... 2014-12-27 07:25 they are prepping for 4.0 2014-12-27 09:29 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-117-192.w92-137.abo.wanadoo.fr) has left #opensim-dev 2014-12-27 16:26 Bug #6466:04 collisions only register on root prim 14( http://opensimulator.org/mantis/view.php?id=6466 ): A NOTE has been added to this issue. 2014-12-27 17:26 nebadon_laptop: That Cyark site is interesting. Hm... a mesh copy of Mount Rushmore would be interesting to have in a grid. 2014-12-27 17:27 nebadon_laptop: I was just reading the message about the changes to mono 2014-12-27 18:13 What versions of Mono are the the usual Linux distributions? If pretty much everyone can support 4.5, we should just move 2014-12-27 18:13 some distributions lag, though 2014-12-27 18:14 I think our minimum version right now is like 2.10.something 2014-12-27 18:14 I was definitley not suggesting we break away completely from older monos 2014-12-27 18:14 but I don't like the idea of being stuck on old mono either 2014-12-27 18:14 that would kill development 2014-12-27 18:15 anyone who thinks OpenSim runs good enough as it is, is not using it enough 2014-12-27 18:15 or maybe not using mono 2014-12-27 18:18 I would definitely like to see better parity of performance between .net and mono 2014-12-27 18:18 right now mono is quite terrible with the script engine 2014-12-27 18:18 timers and sleeps are just horrible 2014-12-27 18:19 and its very likely with the microsoft code integration that will eventually improve considerably with mono 2014-12-27 18:19 dahlia suggested it might be a bug, but its absolutely not 2014-12-27 18:20 Xamarin announced 2-3 months ago they were going to completely strip 4.0 profile as its to hard to maintain it and that 4.5 is superior 2014-12-27 18:20 4.0 was short lived on windows as I recall too, though they never deprecated it completely 2014-12-27 18:21 it was probably never considered complete on mono either 2014-12-27 18:25 At least a few of us need to be running on the latest Mono, so that if there are any issues, they are spotted and dealt with long before they become a problem for the masses. 2014-12-27 18:27 I suspect once a more optimized version of mono comes along which will definitely happen in 2015, the various flavors of linux will likely be quick to pick it up 2014-12-27 18:28 i suspect debian and some of the enterprise linux may not be so johnny on the spot, but you never know 2014-12-27 18:28 we shouldnt wait to long to decide, especially if older monos are capable of doing the same thing without the 4.0 profile 2014-12-27 18:28 People *can* compile it too. It's hardly the end of the world. 2014-12-27 18:36 I believe very few are running complex sims on Windows.... there was a BulletSim bug a while back that just crashed on Windows but ran fine on Linux.... there just wasn't enough complaining 2014-12-27 18:36 yea 2014-12-27 18:36 I push linux pretty hard for opensimulator 2014-12-27 18:37 but i can tell you 2014-12-27 18:37 Xengine runs far better under windows 2014-12-27 18:37 its pretty terrible under mono 2014-12-27 18:37 true... 2014-12-27 18:40 that is mostly where i would like to see better parity between mono and .net 2014-12-27 18:40 its oceans apart right now 2014-12-27 18:40 Zonjas klein bottle generator is super solid under .net 2014-12-27 18:40 it maybe gets about 2-3% complete in mono before it dies 2014-12-27 18:41 ive never seen it finish 100% in linux, infact I dont recall ever seeing it get more than about 10% before xengine just craps out 2014-12-27 20:47 "[10:25] At least a few of us need to be running on the latest Mono, so that if there are any issues, they are spotted and dealt with long before they become a problem for the masses." 2014-12-27 20:47 A few of us should run older mono so we dont forget how well it works 2014-12-27 20:48 Next mono 4.x will not have support for 2.0, 3.5, or 4 2014-12-27 20:48 and not just accept all the crap coming down the latest and greatest pipe 2014-12-27 20:48 Plugh: well then theres a lot of software out there that wont work in mono 2014-12-27 20:49 The commit doesn't say why it was done just that it was 2014-12-27 20:49 well I am not going to update all my systems 2014-12-27 20:52 misterblue: I use windows with opensim on my dev box, Ive not seen the bullet crash you mentioned 2014-12-27 20:54 compared to .net on windows mono does not run well at all 2014-12-27 20:55 not sure how that is a valid argument 2014-12-27 20:55 which argument? 2014-12-27 20:55 that older versions run better 2014-12-27 20:55 I just don't beleive that 2014-12-27 20:56 the newer ones use far more memory than the older in my tests 2014-12-27 20:56 its probably sgen 2014-12-27 20:56 i wonder if you switch to boehm if its better 2014-12-27 20:56 I tried boehm in the newer also 2014-12-27 20:57 just because the number is higher doesnt mean its better. They have been focusing on mobile for several years now 2014-12-27 20:57 for me memory is much lower, especially on osgrid plazas it was much lower on newer monos 2014-12-27 20:57 Wright Plaza used to consume way more memory 2014-12-27 20:58 I'd argue that the higher numbers *have* to be worse simply because they have fewer resouces to work on it 2014-12-27 20:58 well we can't stay on old mono forever 2014-12-27 20:58 for me memory is 2x higher 2014-12-27 20:58 thats not a realistic goal 2014-12-27 20:59 at some point not to far in the future 2014-12-27 20:59 if they cant compile it its either a bug in our stuff or theirs 2014-12-27 20:59 all the linux repos will be on newer mono 2014-12-27 20:59 i am pretty sure opensim is reliant on 4.0 profile 2014-12-27 20:59 which has been stripped 2014-12-27 20:59 debian is on 2.10 2014-12-27 20:59 they announced it months ago that this would happen 2014-12-27 21:00 they claim its to difficult to maintain it 2014-12-27 21:00 and that 4.5 is capable of everything 4.0 offers 2014-12-27 21:00 then compile it under 4.5 but dont force me to 2014-12-27 21:00 I am NOT upgrading 2014-12-27 21:01 im not suggesting we force everyone to upgrade 2014-12-27 21:01 but you forcing everyone to never upgrade ever agai 2014-12-27 21:01 i will not accept that as a solution either 2014-12-27 21:01 no I'm not. you can compile under whatever you want 2014-12-27 21:02 whatever its no wonder no one wants to work on this project, to be honest I am about ready to find something else to do myself, I honestly don't give a shit anymore 2014-12-27 21:36 Melanie_T ping 2014-12-27 21:39 Could you remind me if our config supports inclusion of ini files in specific directories. Like, all ini files in that directory, without having to specify them one by one 2014-12-27 21:42 diva, do you mean from in another ini file like opensim.ini? if so then it does 2014-12-27 21:43 Include-Name = "folder/*.ini" 2014-12-27 21:43 or whatever 2014-12-27 21:43 oh yeah? It works with wild card? 2014-12-27 21:43 yes 2014-12-27 21:43 oh cool 2014-12-27 21:43 that makes it easier to support 3rd party packages, then 2014-12-27 21:44 I really really need a package manager 2014-12-27 21:44 and I'm wondering of the best way of laying packages 2014-12-27 21:49 cool, not something i have thought about, i do include other ini files so i can keep a default opensim.ini and custom ones like port.ini to make automating updates abit easier 2014-12-27 21:50 I do that too, but I call those a special name. I nver used the wild card 2014-12-27 21:51 diva: same here, but i do know wildcard works, its used in OpenSimDefaults.ini on the last line, i just doubled checked lol 2014-12-27 21:52 i dont always trust my memory so always good to check :) 2014-12-27 21:52 oh excellent! 2014-12-27 21:52 it looks like we're already prepared for 3rd party modules 2014-12-27 21:53 except for the documented API part :/ 2014-12-27 21:54 isnt the code the document? lol would be nice to have more comments tho 2014-12-27 21:54 well justin wants a documented API 2014-12-27 21:55 I agree it's probably a good idea to have one 2014-12-27 21:55 I wonder is the region module system also read modules from that direcory... 2014-12-27 21:55 if 2014-12-27 21:55 region modules use whatever anything else that uses the configs know about 2014-12-27 21:55 as far as I know 2014-12-27 21:55 ? 2014-12-27 21:56 I mean the dlls 2014-12-27 21:56 themselves 2014-12-27 21:56 oh 2014-12-27 21:56 no idea 2014-12-27 21:56 I thought dlls had to be in whatever dir the main exe runs from 2014-12-27 21:56 but I never looked to see if anything else would work 2014-12-27 21:58 i link any region module confings in from opensim ini and have the dlls in the bin directory, ive never tried the auto detect method so i cant say if it works myself 2014-12-27 21:59 there are some system policies for dll inclustion but I dont know if they apply to the way opensim does extension modules 2014-12-27 22:00 It would be nice to have the 3rd party dlls in that other folder instead of in bin 2014-12-27 22:03 but I don't think we're supporting that 2014-12-27 22:06 diva, has sl done anything about that position update bug in the viewer code you found? 2014-12-27 22:06 They marked it as major bug, took it into their maintenance system, and I haven't heard anything back 2014-12-27 22:07 is the report still online, i was looking for it the other day but couldnt find it, i had forgot to bookmark it 2014-12-27 22:08 https://jira.secondlife.com/browse/BUG-7816 2014-12-27 22:08 it looks like they have some other internal issue tracking system 2014-12-27 22:09 k thanks 2014-12-27 22:09 MAINT-4690 2014-12-27 22:10 whatever that means 2014-12-27 22:10 so it looks like we can indeed specify more folders for mono addins to look for dlls. Let me try 2014-12-27 22:28 it works! 2014-12-27 22:58 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-28 01:47 dahlia, since you scared off Nebadon, what about viewers... what do you think of an X server-like 3d viewer? 2014-12-28 01:47 was it my fault? 2014-12-28 01:48 dunno what you mean by "X- server-like" 2014-12-28 01:49 misterblue, Melanie and I are planning to add a JS engine to Singularity, use the rendering engine as is, and transform all the UI into JS. Would you be interested in going this route? 2014-12-28 01:49 'fault' is a subjective thing... :) 2014-12-28 01:49 but... viewer that displays 3d things... 2014-12-28 01:49 rather than bring this kind of content to the web briwsers, bring the web browser to the Linden viewer 2014-12-28 01:50 the X-server displays 2d frames... multiple clients connect to the server to display their 2d frame 2014-12-28 01:50 I was thinking about what it would take to make a viewer where a SL avatar could stand next to a HiFi avatar 2014-12-28 01:51 seemed that a viewer that just displayed 3d things and clients that connect to the viewer to display their 3d thing in the 'space' 2014-12-28 01:51 like onlive? 2014-12-28 01:52 onlive is one end of the spectrum... the 3d scene still needs to be rendered somewhere 2014-12-28 01:52 dont know much about hifi avatars, but often content is designed for a particular rendering architechture, which assumes things like multiple render passes work in certain ways. Mixing content from many sources could be very difficult in practice 2014-12-28 01:52 if the 3d scene is rendered on the user's computer, the things that put things in the 3d scene could come from multiple sources 2014-12-28 01:53 ya 2014-12-28 01:53 kinda like diva's traffic thing, it displays stuff from multiple sims in the same place 2014-12-28 01:53 yeah 2014-12-28 01:54 my webgl thing can display stuff from multiple sources in the same place also 2014-12-28 01:54 the Linden viewer is already prepared to handle multiple connections to backened content servers, and if the server send them in the proper positions, they will ook close in space 2014-12-28 01:55 rendering different kind of content is a different story though 2014-12-28 01:55 one instantiation could be a webgl renderer that just displays 3d things... and multiple sources give JS code to the renderer (scripts or WebWorkers) that place and update 3d objects in the scene 2014-12-28 01:55 and quickly grind the browser to a halt :) 2014-12-28 01:56 well a death spiral, maybe not a halt until the user holds the power button for 10 seconds 2014-12-28 01:56 LOL... there are many people speeding up the browser... and parallel JS.... 2014-12-28 01:57 ya 2014-12-28 01:57 and its still insanely slow 2014-12-28 01:57 just like HTTP (a really sucky protocol)... once everyone is using it, the optimizations happen :) 2014-12-28 01:58 the only reason I can display so much content is I ignore how everyone does things and have a very tuned renderer specifically designed for that kind of content 2014-12-28 01:58 letting anyone add js code just wont work Im afraid 2014-12-28 01:59 let them use three.js :) 2014-12-28 02:00 and my renderer is probably an order of magnitude slower than the LL one 2014-12-28 02:03 much of the problem is the security in webgl. A lot of overhead to make sure nobody does anything naughty. Desktop OpenGL has no such security overhead. 2014-12-28 02:09 that is one question I had: what is the proper rendering interface 2014-12-28 02:10 since most of the rendering magic happening these days is creating shaders to do all the work... 2014-12-28 02:10 what is the proper interface? 2014-12-28 02:10 the SL content is a very specialized content type 2014-12-28 02:11 the subdivision based scene tree is another specialized content 2014-12-28 02:12 what should a generalized '3d renderer' API provide so different scene architectures could be rendered? 2014-12-28 02:12 I'm really not sure how to design such a renderer interface. Could be quite an engineering task I'd think 2014-12-28 02:13 ACTION thinks that SL prim type content should be 'digested' into simpiler shapes for rendering somewhere between the region server and the viewer, but that is a different discussion 2014-12-28 02:13 There's a lot of generic stuff out there now, but generic stuff doesnt really perform well at all for SL/OpenSIm content 2014-12-28 02:14 well you cant really mix where rendering happens very well because objects have depth and the depth interacts with other objects 2014-12-28 02:14 ACTION has been digging through papers on using a Map/Reduce-like asset database for storing prim data and the generalized, distance viewable versions of SL prim content 2014-12-28 02:15 dahlia, I agree with you 2014-12-28 02:16 one problem is that the scene architecture (prims, meshes, ...) tend to be optimized all the way to the shaders for performance 2014-12-28 02:16 not saying its impossible, just needs some engineering 2014-12-28 02:16 generalization is not possible in the current game design methodology 2014-12-28 02:16 ya I do a lot of stuff in shaders that LL viewer does in c++ 2014-12-28 02:17 simply because its not feasible to do in js 2014-12-28 02:17 some of the voxel stuff goes all the way to the shaders also 2014-12-28 02:17 ya 2014-12-28 02:17 and shader languages are becoming more powerful too 2014-12-28 02:18 but LL viewer is tied to OpenGL 2.x so it's pretty ancient now 2014-12-28 02:18 ya... does a generalized 3d renderer just become a Z buffer thing with shaders? 2014-12-28 02:18 well a z buffer is involved Im sure 2014-12-28 02:19 that's the "3d X server" :) 2014-12-28 02:19 heh 2014-12-28 02:19 the renderer is just doing the depth thing so objects go in front of others 2014-12-28 02:20 theres so many different ways to do things but many assume they are the only thing running 2014-12-28 02:20 just like the X server worries about windows overlapping other windows 2014-12-28 02:20 the '3d X server' would worry about rendering 3d things over other 3d things 2014-12-28 02:22 I guess (in theory) you could render to multiple targets (color, position, normal) and pass that to another renderer 2014-12-28 02:23 like a 10 channel video stream 2014-12-28 02:23 I am not sure about merging the usual 'scene' model with the shader model... I don't know how they'd fit together 2014-12-28 02:24 but you would need to synchronize stuff like camera position/orientation relative to whatever is being rendered 2014-12-28 02:25 interesting stuff 2014-12-28 02:25 ACTION wonders about a webgl renderer being fed by a hifi voxel world, a high response hifi avatar, a opensim region, and an opensim avatar 2014-12-28 02:25 unfortunately I know nothing of the hifi stuff 2014-12-28 02:26 I know little myself... 2014-12-28 02:26 I've been getting notifications from their work queue... but, in general, I consider them another world and avatar source 2014-12-28 02:27 I do kinda like the comic-like appearance of Philip's avatar tho :) 2014-12-28 02:27 their world is voxel based and their avatars are very real-time responsive 2014-12-28 02:27 ya 2014-12-28 02:28 I'd consider then just another virtual world to merge 2014-12-28 02:28 I thought the use voxels for modeling but it turns to mesh for distribution and rendering? 2014-12-28 02:28 in 'take over the world mode'... I'd like to figure out how to merge the various efforts 2014-12-28 02:29 I see voxels as another scene architecture optimized for rendering 2014-12-28 02:29 well I think I can animate a SL avatar quite similarly to how I see the hifi avatar animated, but not in LL viewer 2014-12-28 02:29 see, we need our own viewer 2014-12-28 02:30 actulay we sorta dp 2014-12-28 02:30 dp o ment 2014-12-28 02:30 do 2014-12-28 02:30 ACTION buys another lottery ticket :) 2014-12-28 02:30 ya, but that's a huge, thankless job 2014-12-28 02:30 its called radgast 2014-12-28 02:30 heh 2014-12-28 02:31 radegast is cool but the renderer needs a lot of love ;) 2014-12-28 02:31 unfortunely the dev of it has gone ill and poof both 2014-12-28 02:32 i would like to see it become part of core as the "default clinet" 2014-12-28 02:32 well... I'd like to start an effort to build a 3d viewer where the rendering is separate from the pieces that interface/convert from the different 3d worlds 2014-12-28 02:32 like a webgl thingy that will take connections from JS or servers that give it 3d objects 2014-12-28 02:32 KF5YFD: are you volunteering? 2014-12-28 02:33 unfortuenlty not 2014-12-28 02:33 what features of Radegast do you love? just the renderer? 2014-12-28 02:34 that its 100% bsd 2014-12-28 02:34 LOL... ok BSD is a given :) 2014-12-28 02:35 ACTION wants to "take over the world" and thinks open source (the opener the better) is the way to go 2014-12-28 02:37 the way to go for someone or something, probably, but not necessarily the code monkeys 2014-12-28 02:37 and it uses libOMV so if you change the serverside you can change the lientside at the same time 2014-12-28 02:37 since its the same lib 2014-12-28 02:38 ACTION is not sold on LLLP (Linden Lab Legacy Protocol) but thinks it should be accomodated as a content source 2014-12-28 02:38 one of the early design goals for OpenSim was multiple protocols 2014-12-28 02:39 unfortunately not many of us have used that feature 2014-12-28 02:39 ya... we should make that happen... the viewer has been the hold up 2014-12-28 02:39 Diva's work on UI has been the first real divergance from the base LL protocol 2014-12-28 02:40 well part of the issue is much (most?) of opensim is designed around SL content and SL business model 2014-12-28 02:40 indeed... need to include the OS base as content and users... and then build The New World!! 2014-12-28 02:40 RealXtend broke away from that and I can't say I disagree with them 2014-12-28 02:41 The EU funding/people is a Good Thing... I've been thinking of how to build on that 2014-12-28 02:42 they are, at least, another VW protocol to accomedate 2014-12-28 02:42 anyways thats my sugestion regarding a offical veiwer to start 2014-12-28 02:42 funding? well then... nothing short of GLOBAL DOMINATION!!! :D 2014-12-28 02:42 its there it works and the licence and lang is right 2014-12-28 02:43 and it can grow with the server 2014-12-28 02:45 I'm facinated with the idea that a viewer can fetch the code to convert a server connection into local API calls (think a WebWorker in JS receiving a server stream and turning it into rendering calls) 2014-12-28 02:46 that way a renderer could connect to different servers/architectures/protocols but present to the user a consistant 3d view of a universe 2014-12-28 02:46 well current opengl doesnt play well with multithreading 2014-12-28 02:47 i also dont think webgl is getting any traction from browser devs 2014-12-28 02:47 opengl next (or whatever it's called) and or d3d12 or mantle or metal might 2014-12-28 02:47 current solutions are parallel JavaScript and WebWorker models 2014-12-28 02:48 javascript is dog slow even with many threads 2014-12-28 02:48 also opens up a lot of security holes 2014-12-28 02:48 there is also the xml3d people in Europe... they have the model that 3d should be integrated into the HTML model rather being a bastard child (OpenGL prodigy) 2014-12-28 02:49 heh 2014-12-28 02:49 there used to be such a thing 2014-12-28 02:49 it was called vrml 2014-12-28 02:50 webgl does seem to be a shoehorned kludge 2014-12-28 02:50 active worlds used it 2014-12-28 02:50 I remember seeing something where web pages can now include some GLSL for various effects 2014-12-28 02:50 its main advantage is it is a known model -- OpenGL is in a lot of people's heads 2014-12-28 02:50 some google thing maybe 2014-12-28 02:51 opengl is well documented 2014-12-28 02:51 how to use it isnt 2014-12-28 02:51 and people are beginning to understand its limitations -- batching will be added someday :) 2014-12-28 02:52 well batching is an application level thing 2014-12-28 02:53 the next gen stuff will be even lower level I'm afraid 2014-12-28 02:54 what is that? shader batching? 2014-12-28 02:54 I understand "batching" to mean rendering like things in batches 2014-12-28 02:55 what is "alike" is an application thing 2014-12-28 02:56 i.e., objects which share the same materials or geometry might be rendered together in a single batch 2014-12-28 02:58 there are new interfaces to do multiple renders in one call... the interface between the GPU and the CPU are merging... as I understand, a lot is changing to make the rendering data and operations less separated from the GPU 2014-12-28 02:59 ya like mantle, d3d12, opengl next, metal 2014-12-28 02:59 again, asking the API quesion, is the previous 'scene' model the correct model to take forward to the new CPU/GPU/shader architecture world? 2014-12-28 03:00 when those become popluar I suspect current LL code becomes an ancient curiosity 2014-12-28 03:00 misterblue: dont know. I suspect not, but it may benefit from it 2014-12-28 03:03 misterblue: have you played with any of the gpu-accelerated bullet stuff? 2014-12-28 03:06 haven't yet... I usually stumble over the problem of having the right GPU acceleration librarires 2014-12-28 03:07 there is a definite problem of API versions :-( 2014-12-28 03:07 I will be upgrading BulletSim to the latest Bullet3 sources... but haven't tried recently 2014-12-28 03:07 I was able to run a collision demo thing on my laptop 2014-12-28 03:08 not sure if its a comprehensive bullet replacement or something less 2014-12-28 03:08 it had a *lot* of cubes tho :) 2014-12-28 03:09 because OpenSim is a general distribution, I worry about fallback options... there is a lot of testing to do before I can totally buy into the GPU acceleration solution 2014-12-28 03:09 some people will get a lot of acceleration and the rest of us??? 2014-12-28 03:09 ya wasnt suggesting for opensim, just curious if you had played with it 2014-12-28 03:10 and there aren't a lot of servers with the latest NVidia cards in therm 2014-12-28 03:12 web3d is the successor to VRML - and is basically VRML structures in XML 2014-12-28 03:13 I've been following the web3d work... there is a lot of good there 2014-12-28 03:13 the h-anim group of it seems the most active 2014-12-28 03:14 and whoever mentioned X 3D earlier might want to look into the wayland model that's getting a lot of traction to replace X 2014-12-28 03:15 the wayland rendering folks turned all of X into a legacy graphic client protocol 2014-12-28 03:15 that was me... the wayland model is unfinished, though... not sure it solves the problem but they can convince me :) 2014-12-28 03:16 ya my fear tho is by the time weyland is ready for wide adoption that something better will have trumped it 2014-12-28 03:16 until AMD, nVidia, and Intel rendering all work - Wayland is going to remain a battleground 2014-12-28 03:16 I'm not sure a 3D X-like viewer is an evolution of the existing X server or just a different project that uses the same architecture 2014-12-28 03:17 I thought weyland used OpenGL? 2014-12-28 03:17 there was an open source SL viewer fork a while back that replaced the LL windowing with calls to the native OS windowing 2014-12-28 03:17 so the 3D view was its own view and the 2D floaters were handled outside of that rendering entirely 2014-12-28 03:18 I remember someone once hacked snowglobe so all ui was available via some REST-like interface so other programs could do the ui and just leave snowglobe for rendering/comms 2014-12-28 03:19 that was a few years back tho 2014-12-28 03:19 personally, I'd like the 3D view to replace the desktop background and then OS, app, and viewer windows all co-exist over the 3D view 2014-12-28 03:19 I thought it was a uber-cool idea but I guess the dev burned out 2014-12-28 03:20 similar to the JS approach Diva is going after... the viewer should be just a container for lots of JS code to present the world and the UI for navigating that world 2014-12-28 03:21 well, personally, building anything on a language without ints is sillier than building on a language without unsigned ints (java) but I'm not building it so its not up to me 2014-12-28 03:21 Both SL and Hifi are going for the 'complete viewer' model where the viewer is a total solution that contains all the features for a Good User Experience 2014-12-28 03:21 an admerable approach.. and necessary for some business models... but not general and extensible or maintainable 2014-12-28 03:21 dunno I think js isnt too bad of a choice for UI like stuff. Horrid choice for a renderer tho :( 2014-12-28 03:22 how javascript became "assembly language" for the web is mystifying - the whole web model is such a janky mess 2014-12-28 03:23 I understand the sentiment... JS is a poor basis 2014-12-28 03:23 I'd hate to see the same mistakes propagated into the 3D metaweb 2014-12-28 03:23 and if the google native client model catches on... may be a moot point 2014-12-28 03:23 it only has 'support in the major viewers' going for it 2014-12-28 03:23 I don't see other alternatives, though 2014-12-28 03:24 why cant the webbies just abandon the "everything must be javascript" philosophy and invent a proper vm? *sighs* 2014-12-28 03:24 that's sort of what google is trying with native client 2014-12-28 03:24 how would they do that? 2014-12-28 03:24 ACTION would love an alternative 2014-12-28 03:24 native client is a sandbox tho, not a vm 2014-12-28 03:25 shrug can't see where the difference makes a difference to the point here 2014-12-28 03:25 if you can run a client that can safely pull down remote code and run it - who cares if its sandbox or vm? 2014-12-28 03:25 perhaps 2014-12-28 03:25 Docker containers? 2014-12-28 03:26 yeah VMs are giving way to app containers like docker anyway 2014-12-28 03:26 but native client is architecture deoendent and a vm can be independent 2014-12-28 03:26 opensim on docker is still earlier days - viewers on docker? not even started as far as I know 2014-12-28 03:27 a viewer with containers for protocol to renderer conversions? 2014-12-28 03:27 well javascript is a vm 2014-12-28 03:27 well the only "architecture agnostic" VM I've seem so far is Java's VM on embedded devices, mobile, etc - and no one here is going to suddenly be a java fan 2014-12-28 03:27 .net also 2014-12-28 03:27 as is java 2014-12-28 03:27 pythin 2014-12-28 03:27 java runs blu-ray for example, or JME 2014-12-28 03:28 but so far - it seems renderers on VMs are a near disaster unless you get very high end 2014-12-28 03:28 MS has shaken up the JS vs CLI VM world with their open sourcing .NET 2014-12-28 03:28 K cards and specific VMs 2014-12-28 03:28 the other problem with NaCl is it uses webgl also, which has the same security bottlenecks as js webgl 2014-12-28 03:28 yeah and MS has gotten so scared of Apple and Google their contributing 20% of the Linux kernel code now lol 2014-12-28 03:28 they're not their 2014-12-28 03:29 so your c++ runs at full speed in NaCl, but you still have a tiny thimble to pass data back and forth to the gpu 2014-12-28 03:29 honestly, that's the main feature of Radegast IMO - it was implemented in the same language as the server - makes a good matched default client for the default server 2014-12-28 03:30 and with the libomv as the shared network protocol between them 2014-12-28 03:30 the network protocol is what made X even work - and VWRAP was going that way for 3D 2014-12-28 03:30 implement the interface as a well defined spec with example code for client and server, and let the endpoint implementations do their own thing 2014-12-28 03:32 i mean, the "network spec" part worked for TCP/IP and X, why not for this? 2014-12-28 04:27 stupid persimissions on load OARs and such... taking forever to recover from a DB reset... it is all not obvious 2014-12-28 04:27 even for me, and I'm no stranger here 2014-12-28 04:50 s 2014-12-28 05:23 misterblue, I looked at Nuget but I didnt see anything that would help us actually address the opensim-specific installation issues that we need to address 2014-12-28 08:07 Bug #6562:04 XEngine is confused about types of constants in llAttachToAvatarTemp 14( http://opensimulator.org/mantis/view.php?id=6562 ): A NOTE has been added to this issue. 2014-12-28 08:41 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-28 08:45 i downloaded opensim 0.8 1-2 weeks ago, and i am running in standalone, and my llhttprequests are returning nothing, is there configuration i gotta do? I don't recall this requiring an extra step before 2014-12-28 09:05 i downloaded opensim 0.8 1-2 weeks ago, and i am running in standalone, and my llhttprequests are returning nothing, is there configuration i gotta do? I don't recall this requiring an extra step before 2014-12-28 19:13 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-28 21:01 BlueWall ping. Where is that facility of Robust documneted? 2014-12-28 21:02 pulling packages from remote repos? 2014-12-29 00:04 Hi diva, you still arround? 2014-12-29 01:25 /window 32 2014-12-29 01:25 oops 2014-12-29 03:00 OSgrid update for this week published to http://news.osgrid.org 2014-12-29 03:03 Thank you ;-) 2014-12-29 03:43 hi all 2014-12-29 03:43 :) 2014-12-29 17:37 http://vimeo.com/115154289 2014-12-29 19:41 great video, nebadon_laptop 2014-12-29 19:45 I talked to him after his talk. He doesn't like VR, which is weird, because much of what he lays out is a much better match for VR than for the physical world. 2014-12-29 20:10 he wants it physical and I'd suspect he thinks VR is another 'box'... 2014-12-29 20:11 but then, a room full of people with Oculus's on and interacting with each other and the virtual stuff in the room is closer to what he's talking about 2014-12-29 20:33 ya great video, Fleep recommended I watch it 2014-12-29 20:34 i love when he says, Its not VR, its just R! 2014-12-29 20:34 lol 2014-12-29 20:38 justincc ping 2014-12-29 20:39 hi diva 2014-12-29 20:39 so I've been looking at region modeuls and mono addins, and I'm coming to the conclusion that we already have everythin in place to support 3rd party plugin management via mono addins. so the question: 2014-12-29 20:40 I'd like to add the entire mono addins package to core (it's just 4 or 5 more files). It includes mautil which is the tool tha tpeople will need run 2014-12-29 20:41 is it ok to do that? 2014-12-29 20:42 I think so (I haven't read the Package manager thread yet). What is the relationship of Mono.Addins to something like NuGet? 2014-12-29 20:42 well, nuget is designed for Visual Studio, basically 2014-12-29 20:43 that's what I thought. I was puzzled by some people talking about it as if it were something more general 2014-12-29 20:43 it is an extension to VS. It is not a plugin manager as such, it's a library manager 2014-12-29 20:43 yeah 2014-12-29 20:43 I looked at it 2014-12-29 20:43 and it's not what we need for the purpose of region modules or robust plugins 2014-12-29 20:43 ok 2014-12-29 20:44 we need something that is drop-in dlls, runtime loading, and that can find the inis 2014-12-29 20:44 yesterday I made a mono addins plugin and a repository. Everything works. The last final thing I need to figure out is the configuration of the plugin, the ini that comes with it 2014-12-29 20:45 I'd rather people didn't copy it anywhere besides the addins folder it is installed 2014-12-29 20:45 so now I just need to figure out how to make opensim grab those inis 2014-12-29 20:45 shouldn't be hard 2014-12-29 20:46 something along the lines of what we already have in OpenSimDefaults.ini 2014-12-29 20:46 last line 2014-12-29 20:46 oh and another thing that I run into 2014-12-29 20:47 we have been stuck with OpenSim version 0.5 on OpenSim-as-mono-addin... 2014-12-29 20:47 if we are going to use this meaningfully, we need to start updating that number from here on 2014-12-29 20:47 yeah, I think that stuff has been cargo-cult copied because it hasn't mattered 2014-12-29 20:47 ok 2014-12-29 20:47 it's still not very reliable information... 2014-12-29 20:47 but it's better to update it than not 2014-12-29 20:48 is it parsed into major/minor, etc. numbers? I will need to go look at mono.addins in more detail 2014-12-29 20:48 yeah, I was going to look at it next. All the examples I see have two part numbers only 2014-12-29 20:48 but I have been looking at the source code of mono addins all throughout 2014-12-29 20:49 and I will look into that too 2014-12-29 20:49 ... 2014-12-29 20:49 there's a gazillion important things about mono addins that is not documented... 2014-12-29 20:49 I had to look at the source code in order to understand how to use it 2014-12-29 20:49 yeah, that makes me nervous. I usually assume it's better to reuse than roll-your-own - everybody and their dog seems to have their own pkg mgr these days 2014-12-29 20:50 that might not be a 100% safe assumption though 2014-12-29 20:50 yeah, I'm still not 100% sure this is the right way, but it's certainly one possible way 2014-12-29 20:50 rolling a plugin manager tool is not that hard. But it is extra work. 2014-12-29 20:50 I think there actually is a .net facility for this stuff 2014-12-29 20:51 have you come across that? 2014-12-29 20:51 which? 2014-12-29 20:51 managed extensibility framework (mef) 2014-12-29 20:51 e..g http://stackoverflow.com/questions/835182/choosing-between-mef-and-maf-system-addin 2014-12-29 20:51 let me look quickly 2014-12-29 20:53 I don't know how widely used that stuff is though (and it replaces/adds on to a previous heavier weight framework in .net itself). It's just in the notes I had from the last time I looked into this area. 2014-12-29 20:54 hmm 2014-12-29 20:55 the problem I"m already seeing is that our region modules are mono addins already 2014-12-29 20:55 we'd probably need to switch them to MEF if we were to take advantage of it 2014-12-29 20:56 depends how difficult a dual system would be. This is one of those nasty topics where you want to try and make the right decision up front because change later on can be a real pain. 2014-12-29 20:57 according to http://stackoverflow.com/questions/1592779/mef-vs-mono-addin one of the mon odevs says there may be a migration path to mef eventually. Also looks like mono.addins is actively maintained https://github.com/mono/mono-addins 2014-12-29 20:58 yes, it isd 2014-12-29 20:58 I looked at that too. I was alittle worried with the documentation 2014-12-29 20:58 the documentation is not bad, but some important things are just missing 2014-12-29 20:58 and then you search for it on Google and you get no hits... 2014-12-29 20:58 but the source code seems active 2014-12-29 21:00 ok, that answer, justincc, says that mono addins is way more complete than mef 2014-12-29 21:00 indeed, it looks like mef is just about the code. So thing slike external libraries, resources, etc. -- we would need to build something on top 2014-12-29 21:02 yeah 2014-12-29 21:04 diva: on another topic, did you update OpenMetaverse.dll with a windows build? 2014-12-29 21:05 yes 2014-12-29 21:05 I will never forget the risks of building libomv in mono itself... 2014-12-29 21:05 ok cool. I got a random report of a memory issue but that could be for a bazillion reasons. I just know through painful experience that the mono builds don't seem to work very well for Windows 2014-12-29 21:05 ha 2014-12-29 21:06 anyway, justincc, let's go with mono addins for now. If MEF evolves to something a bit more substantial in the future, we can always migrate 2014-12-29 21:06 ok 2014-12-29 21:08 cool. I'm going to make my first opensim addon available today. I'll write documentation for what ppl need to do to install these. 2014-12-29 21:09 great. Maybe one could even use it for external tools like web ui as well, though I would have to throw everything in bin/ yet further 2014-12-29 21:11 web ui? 2014-12-29 21:12 well, the good thing about mono addins is that you can place them anywhere. They don't need to be under bin 2014-12-29 21:13 frontends to opensim, though that's a bad example really since they can be far from trivial projects in their own right 2014-12-29 21:13 as long as the proper .addin files are in the right places, starting with bin/something.addin pointing to another place 2014-12-29 21:14 well I have many region module -based addons that are quite sophisticated, including web uis 2014-12-29 21:14 external libraries like ghostscript, kml, ... 2014-12-29 21:15 these can be packaged and installed as mono addins 2014-12-29 21:15 and that's the reason why I'm looking at it now, because the process I have in place to deploy them is very time consuming 2014-12-29 21:15 and error-prone 2014-12-29 21:17 ok. btw, any idea if the later mono.addins fixed a bug where it would occasionally corrupt its own cache? 2014-12-29 21:18 in OpenSim/Framework/PluginLoader/clear_registry_() you can see code that was added to delete addin_db-00[0,1] on every startup 2014-12-29 21:18 to force it to rebuild its cache 2014-12-29 21:18 which kind of defeats the point I suspect 2014-12-29 21:19 I don't know 2014-12-29 21:19 ok 2014-12-29 21:20 is there a page where one can download mono.addins releases? 2014-12-29 21:20 duh. they assume the version is just two parts :-/ 2014-12-29 21:20 i think 2014-12-29 21:20 wait 2014-12-29 21:20 oh no, they do the right thing. phew 2014-12-29 21:21 https://monoaddins.codeplex.com/releases/view/96359 I suppose 2014-12-29 21:21 as our Mono.addins.dll was last updated dec 2012 by BlueWall I will assume we are using 1.0... 2014-12-29 21:22 yeah 2014-12-29 21:22 Ah, https://github.com/mono/mono-addins/releases has newer releases 2014-12-29 21:22 they are up to 1.2 now 2014-12-29 21:22 I think BlueWall took just the dlls that we needed, but not the entire package 2014-12-29 21:22 oh? 2014-12-29 21:22 maybe we should update it then 2014-12-29 21:22 where did you see that? 2014-12-29 21:23 on that page 2014-12-29 21:23 the github one 2014-12-29 21:23 they haven't exactly made it clear they migrated from codeplex to github 2014-12-29 21:24 oh we have to compile it 2014-12-29 21:24 ah yeah, I see no binaries 2014-12-29 21:24 ok, I will use 1.2 then, if I can compile it 2014-12-29 21:32 hey nebadon_laptop, are you around for tomorrow's meeting? 2014-12-29 21:32 yea 2014-12-29 21:32 nebadon_laptop: ok, we want to try and reproduce the throttles issue, which means getting whoever is there to jump to keynotes afterwards 2014-12-29 21:32 justincc is this bad? https://github.com/mono/mono-addins/blob/master/support/ICSharpCode.SharpZipLib.license.txt 2014-12-29 21:32 I will also spin up ec2 instances to provide some bot load 2014-12-29 21:33 this lib needs to be there for mautil 2014-12-29 21:33 and Setup too 2014-12-29 21:33 ok sounds good 2014-12-29 21:37 justincc looks like it's ok? http://en.wikipedia.org/wiki/GPL_linking_exception 2014-12-29 21:38 diva: I believe in principle it is fine. However, from what Melanie_T has said in the past, this technically means we also have to make the SharpZipLib source code available, though I don't knwo if anybody really follows this (e.g. doesn't look like Mono.Addins does) 2014-12-29 21:38 would certainly be a different story if anyone made changes to that dll, as that would be GPL 2014-12-29 21:40 ok 2014-12-29 21:40 and you could argue that would extend to anybody distributing something they build on top of opensim. They wouldn't have to publish their changes to opensim but they would have to make the sharpziplib code available.... 2014-12-29 21:50 I had to remove Mono.Addins.Gui in order to be able to compile it. The Gui has all sorts of weird dependencies 2014-12-29 21:53 diva: as to INI files, OpenSimulator looks for OpenSimDefaults.ini and OpenSim.ini and bin/config-include is read in via the includes in OpenSim.ini 2014-12-29 21:53 but OpenSimulator also reads any ini file in the directory bin/config/*.ini 2014-12-29 21:54 That mechanism can be extended to cover any addins directories 2014-12-29 21:54 yes 2014-12-29 21:54 The last line in OpenSimDefaults.ini is to include bin/addon-modules/*/config/*.ini 2014-12-29 21:55 so I think we can also include some other directory's inis 2014-12-29 21:55 the only difficulty is that our 'include' semantics are a bit odd 2014-12-29 21:55 the only thing I'm not cmopletely sure id=s if this specification can support variable parts in that path 2014-12-29 21:55 they don't work like in-place file inclusion 2014-12-29 21:56 what I'd relaly wat would be 2014-12-29 21:56 MonoAddinsPath = "/path/to/addins" 2014-12-29 21:56 Include-addins = $MonoAddinsPath/*/*.ini 2014-12-29 21:56 I'm not sure we support this 2014-12-29 21:56 we have enabled Nini variable inclusion... that does include environment variables 2014-12-29 21:57 these would variables definied inside an ini 2014-12-29 21:57 not env vars 2014-12-29 21:57 I have a vague recollection that we now support those too 2014-12-29 21:57 but I never did that 2014-12-29 21:58 I think the special group [Environment] allows pulling in environment variables 2014-12-29 21:58 oh? 2014-12-29 21:58 great! 2014-12-29 21:59 I"m sure there is a way 2014-12-29 21:59 http://bluewallvirtual.com/Nenv "Using shell environment variables in OpenSim configuration" 2014-12-29 22:01 there's just a bunch of small steps that I need to do in order to enable the full use of mono addins for real... so that's my goal for the rest of the day 2014-12-29 22:55 sigh, we're using the Addins in a really strange way... it doesn't make much sense to declare OpenSim.exe as the addin root for region modules... 2014-12-29 23:05 I vaguely remember Addins being a little controversial... one reason there are so many different module loading systems 2014-12-29 23:06 tell me if I'm looking at it wrong 2014-12-29 23:06 http://monoaddins.codeplex.com/wikipage?title=Architecture%20Overview&referringTitle=Documentation 2014-12-29 23:06 we have OpenSim.exe, which is the root for some mono addins like the RegionModuleController itself or the RemoteController 2014-12-29 23:07 but the region modules themselves have very little to do with OpenSim.exe 2014-12-29 23:07 they're much closer to RegionModulesController or OpenSim.RegionFramework 2014-12-29 23:08 they are "driven" by the RegionModulesController 2014-12-29 23:08 driven = created, initialized, etc 2014-12-29 23:08 region modules do use their own system of discover and loading 2014-12-29 23:08 yeah, by the RegionModulesControllerPlugin 2014-12-29 23:09 I think later someone tried using Addins but there was discussion about how .NET and MS'ish we should get tied to 2014-12-29 23:09 System.Addins? 2014-12-29 23:10 ACTION doesn't remember all the details 2014-12-29 23:10 well, I'm not even going there. We're heavily dependent on mono addins now. We sould just use them properly... instead of improperly, as what we're doing 2014-12-29 23:11 would be ideal 2014-12-29 23:11 let me try changing the extension point from OpenSim.exe to RegionModulesControllerPLugin.dll and see what happens 2014-12-29 23:13 actually, no. It should be OpenSim.Region.Framework.dll because that's the provider of the objectType that is expected of addins 2014-12-29 23:14 2014-12-29 23:14 2014-12-29 23:14 2014-12-29 23:26 -!- Wanderer_42|2(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-29 23:52 diva, it has been a while since I was diving around that area. But, in the OpenSim.exe useage, I think we load the plugins, then we load the region modules and they use separate roots? 2014-12-29 23:52 no, they have the same root... OpenSim.exe itself 2014-12-29 23:53 it's really confusing! 2014-12-29 23:53 it is, yes. 2014-12-29 23:53 Mut, I think it is probably the best thing out there for the job. 2014-12-29 23:53 *But. 2014-12-29 23:54 well, mono addins look fine. It's our use of them that looks really broken 2014-12-29 23:54 yes 2014-12-29 23:54 I'm trying a few things... 2014-12-29 23:54 When you look, you will see an area that we turn off logging to the console while it searches for addin enabled assemblies. 2014-12-29 23:55 It throws exceptions when it finds native dlls. 2014-12-29 23:55 I started the day wanting to be able to support region modules as mono addins, which is more or less simple. But I've been off on a tangent to try to fix OpenSim's use of mono addins... rabbit hole! 2014-12-29 23:55 We have most of those in their own places now, but the lone one or two left makes it to that. 2014-12-29 23:56 Well, it;s probably worth the trip. 2014-12-29 23:56 probably. It's now or never for me... 2014-12-29 23:56 I'll pay attention to what you do there, and if I can improve the Robust side of it I will. 2014-12-29 23:56 ok, yeah I look at what you did there, looks good 2014-12-29 23:57 I wasn't sure we need an interface *inside* robust itself 2014-12-29 23:57 I have been considering making a loader for standalones to use the connectors locally. 2014-12-29 23:57 couldn't you do everything with mautil? 2014-12-29 23:57 you can,yes 2014-12-29 23:57 so it was just for convenience? 2014-12-29 23:57 but, how many people would? 2014-12-29 23:57 pretty, much. Yes. 2014-12-29 23:58 It does need some shine here and there. 2014-12-29 23:58 well, I'm about to use mautils for region module addins... I wasn't planning to redo what it already does inside OpenSIm 2014-12-29 23:58 that would work now, I suppose. 2014-12-29 23:58 anyway, those are all details. 2014-12-29 23:58 Trying to untagle this mess of mono addins within opensim itself is a piece of work 2014-12-29 23:59 If you pack a regular region module into a repo, it should work. I think. 2014-12-29 23:59 it does 2014-12-29 23:59 I tried it yesterday. It works with additional libraries too 2014-12-29 23:59 and files 2014-12-29 23:59 you can pack everything 2014-12-30 00:00 and it will be installed properly 2014-12-30 00:00 so that's where I'm going. I'm just getting off this rabbit hole 2014-12-30 00:00 I mean on 2014-12-30 00:00 One thing - When I did that work, there was some controversy about a library inside mono-addind, so I forked it and replaced the library... 2014-12-30 00:01 I think we would be doing a good thing if we looked at that again and use the stock distribution. 2014-12-30 00:01 what library? 2014-12-30 00:02 At some point, I would love to add Nuget support to Prebuild, and we could just pull things like that down when they aupdate. 2014-12-30 00:02 I just committed all that's in mono addins, including ShaprZipLib 2014-12-30 00:02 is that the one? 2014-12-30 00:02 It is the compression library that is used in it. 2014-12-30 00:02 yes 2014-12-30 00:02 I talked ot justincc about it 2014-12-30 00:02 and we both decided that it's ok 2014-12-30 00:02 So, we have the stock distro now? 2014-12-30 00:02 yeah. I haven't pushed this yet 2014-12-30 00:02 \o/ 2014-12-30 00:02 Ok, Great news. 2014-12-30 00:03 I'll remove the forked one from out libraries. 2014-12-30 00:03 I relaly really want to try to fix OpenSim's use of mono addins, because it's driving me nuts how contorted it is 2014-12-30 00:03 I had considered talking with the author to see if they would change. But, All's clear now. 2014-12-30 00:03 yeah, I think we're good 2014-12-30 00:04 Well, the loading of the region modules is done in two ways - not considering the first plugins. 2014-12-30 00:04 We should converal all of the modules to use the new way and add the repo/plugin commands to the OpenSim.exe and we'd be done? 2014-12-30 00:05 *convert* 2014-12-30 00:05 I remember talking with Melanie about getting the region module framework in shape to be able to unload them. 2014-12-30 00:06 what do you mean 2 ways? 2014-12-30 00:06 That could be a good long-term goal. 2014-12-30 00:06 I think we already convcerted all the region modules 2014-12-30 00:06 I think I didn't miss any one 2014-12-30 00:06 I don't remember all the details - Oh, maybe so. 2014-12-30 00:07 are you referring to the "old" region modules vs the "new" region modules? 2014-12-30 00:07 I remember they would report differently when loading, and in the show modules command. 2014-12-30 00:07 I guess so, yes. 2014-12-30 00:07 yeah, I converted them all some time ago, in one of those obsessive compulsive periods that I go through from time to time... :) 2014-12-30 00:08 Haha, Ok. Good deal. 2014-12-30 00:11 diva: need a test module? 2014-12-30 00:11 i know of a few :-) 2014-12-30 00:11 haa 2014-12-30 00:11 for what cmickeyb? 2014-12-30 00:12 for testing the packaging 2014-12-30 00:12 oh hehe 2014-12-30 00:12 I have a few 2014-12-30 00:12 it actually works 2014-12-30 00:12 right now... i use the addon-modules directory quite a lot 2014-12-30 00:12 the prebuild configs all move the dll's into the opensim bin directory 2014-12-30 00:13 and move the ini files into the config directory 2014-12-30 00:13 whast prebuild configs? 2014-12-30 00:13 you can put a prebuild into the addons directory right now 2014-12-30 00:14 oh i see, but that means that you have to build/compile things 2014-12-30 00:14 https://github.com/cmickeyb/dispatcher/blob/master/modules/dispatcher/prebuild.xml 2014-12-30 00:14 right now 2014-12-30 00:14 yes 2014-12-30 00:14 I don't want that 2014-12-30 00:14 i know 2014-12-30 00:14 i'm just saying that for "installing" i have to move things now 2014-12-30 00:14 Does Windows allow multiple GAC locatons? 2014-12-30 00:14 a source package would still need the prebuild for building 2014-12-30 00:14 I want drop in, and you're done. And it's possible to do it with mono addins, without changing almost anything of what we have now 2014-12-30 00:15 my beef now is that I decided to go down the rabbit hole of of trying to figure out OpenSim's use of mono addins... 2014-12-30 00:15 right... just thinking about the build procedure as well 2014-12-30 00:15 yeah... run away 2014-12-30 00:25 Ok diva, I removed the modified mono addins from our opensim-libs library. 2014-12-30 00:25 ok cool 2014-12-30 00:26 yes it is, thnks for talking w/justin and getting the full version back. 2014-12-30 00:32 justincc: you'd been looking at OpenSim's over threading and thinking about how to schedule work 2014-12-30 00:32 have you had any insights? 2014-12-30 00:33 I'm looking to add a work queue to BulletSim to create hulls (since the work can take a long time especially if I do it for all prims) 2014-12-30 00:34 misterblue: I don't know about insights. But I was thinking the only way to ultimately improve matters across the whole system is to put all work requests through a unified system, rather than different mechanisms which don't know anything about each other 2014-12-30 00:34 I could just spin up a new thread and set it working but that's what everyone has done and a reason why latency dependant work is not getting done 2014-12-30 00:35 are these jobs that can block (e.g. have network i/o?) 2014-12-30 00:35 agreed.... although generalized work scheduling is complex topic 2014-12-30 00:35 yes, definitely 2014-12-30 00:35 it's almost moving towards having your own scheduler. Then the question is why we can't let the OS do it with it's perfectly good scheduler 2014-12-30 00:35 no... my task is not networked... the physical representation of an object would stay simple (bounding cube) until the work is complete 2014-12-30 00:36 it is a problem that has been solved before :) 2014-12-30 00:36 I will try to find this article I read a while back about threading. If I rememebr correctly, they (MS) were saying to use async for it. 2014-12-30 00:36 one problem is that all work is not created equal.... like ordering which packets to send on the limited connection to the client 2014-12-30 00:37 that starts leaning toward a realtime or time-bound scheduler which is even hairier 2014-12-30 00:37 so, WorkManager.RunJob() will let you place a job in a queue. However, this is a real basic implementation (a single thread does jobs consecutively) and would be shared with non-blocking tasks associated with login (triggering attachment rez, etc.) 2014-12-30 00:38 the work to move and update and avatar's position needs to be done early (so user has good response) while other work have happen later 2014-12-30 00:38 a more sophisticated implementation may be able to take a job priority and deal with it appropriately. But that's where you start getting into sheduler terriotory 2014-12-30 00:38 I had to take a simple strategy because of oscc time constraints. And less to go wrong witha simple approach initially 2014-12-30 00:39 actually, cmickeyb had a nice simple approach in the Dispatcher code to expand the number of threads used if required to a max 2014-12-30 00:39 but then you start getting into the question of why not use instantiations of the existing STP with low max threads 2014-12-30 00:40 I also plan to genericize the single dediated thread code I used in several places, which has some convenient features like completing outstanding tasks on shutdown up to a certain limit, etc. 2014-12-30 00:58 Starting build #3938 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-30 01:03 Project opensim » mono-2.10.8.1 build #3938: SUCCESS in 9 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3938/ 2014-12-30 01:03 jjustincc: minor: correct sent -> set in TokenBucket.RequestedDripRate method doc 2014-12-30 01:40 If there is a HG user that is causing issues, how can you ban them in a way that works? 2014-12-30 02:51 hmm... i thought non-master branches were not picked up by the irc daemon 2014-12-30 02:51 they are 2014-12-30 02:51 ah well 2014-12-30 02:51 and omg, I'm making progress on getting mono addins under control in opensim! what a mess that was! 2014-12-30 02:52 :-) 2014-12-30 02:52 ppl are going to have to update their modules.... 2014-12-30 02:53 if it makes installation of 3rd party modules more streamlined 2014-12-30 02:53 thats not a problem 2014-12-30 02:53 because I'm changing the extension path from OPenSim.exe to OpenSim.Region.Framework.sll which is the right place to hang it from. It's the dll that has the type and the one that most influences whether a region module is compatible or not with current core 2014-12-30 02:54 we were hanging the extension path from OpenSim.exe which doesn't make any sense at all! 2014-12-30 02:54 is there a version number in there? how can it be tested on installation? 2014-12-30 02:54 we need to start using mono addin version numbers properly too 2014-12-30 02:55 I'm synchronizing everything to the release numebr 2014-12-30 02:55 it doesn't have to be synchronized, but if we don't do that it will be a bit chaotic 2014-12-30 02:55 as in: [assembly: AddinDependency("OpenSim", "0.5")] 2014-12-30 02:55 there's basically two version number series, one for .net and one for mono addins 2014-12-30 02:55 yes 2014-12-30 02:56 so that will be 2014-12-30 02:56 [assembly: AddinDependency("OpenSim.Region.Framework", "0.8.1")] 2014-12-30 02:56 that shouldn't be too hard to change 2014-12-30 02:57 yeah, global replace should do it 2014-12-30 02:57 its only one place per module dll right 2014-12-30 02:57 yes 2014-12-30 02:57 I preserved the path of the extension point, so we don't need to change that 2014-12-30 02:57 diva, does this mean every add-on in the add-ons folder will stop working with this change? Inclusing wifi? 2014-12-30 02:57 do you have recommendations for how to put versions into our own modules? 2014-12-30 02:58 cmickeyb, not really, at least not yet. There's a couple of version number attributes in the addins that I want to look at, to see how we can use them meaningfully 2014-12-30 02:58 ok 2014-12-30 02:59 Ken_S: I don't know what you have in that folder. OpenSim doesn't have anything. But in general yes, you will need to get new versions of all addons 2014-12-30 03:00 but for wifi in particular I"m going to start providing it as mono addin, so it will be trivial to install it and updates it 2014-12-30 03:01 Diva, so what will change about the way wifi is included when we compile the dev master? 2014-12-30 03:02 for starters, you can install it outside of bin 2014-12-30 03:02 so it will be isolated from changes in core 2014-12-30 03:03 then you will be able to install it with mautil, which will bring everything, including the ini 2014-12-30 03:03 then you can check for updates using mautil too 2014-12-30 03:03 and update if there are updates 2014-12-30 03:04 The updated wifi to deal with this will have updated install instructions? 2014-12-30 03:04 but I don't know exactly what you are doing with wifi 2014-12-30 03:04 if you are grabbing the source code, that's a different story 2014-12-30 03:04 Im dropping it all in the add-ins folder then rebuild and compile 2014-12-30 03:04 ah, that's different 2014-12-30 03:04 then you don't need an addin at all 2014-12-30 03:05 what I'm doing now is providing better support for pre-compiled addins 2014-12-30 03:05 So nothing will need to change about the way I'm currently doing it? 2014-12-30 03:05 and if you use wifi in robust, that's even more detached from what I'm doing now 2014-12-30 03:05 I'm focusing on region modules, so the simulator addons 2014-12-30 03:06 no, looks like you should continue to do what you're doing, especially if you follow master head 2014-12-30 03:06 OK thanks for the info. 2014-12-30 03:06 what I'm doing now is to support people who don't follow master head, and don't want to deal with source code of extensions 2014-12-30 03:07 Oh, OK I see. 2014-12-30 03:07 like me :) I have extensions that I don't want to deploy as source in my grids 2014-12-30 03:07 I really need to deploy pre-compiled packages, or else it's a mess 2014-12-30 03:12 diva, ossearch, and some paypal add-on that I never use is all thats there other than wifi 2014-12-30 04:28 nebadon_laptop: awesome video you posted earlier today, thanks for sharing 2014-12-30 18:49 is that it cmickeyb? 2014-12-30 18:50 yup 2014-12-30 18:50 ok 2014-12-30 18:50 updating 2014-12-30 18:51 BlueWall and MarcusLLew 2014-12-30 18:51 TP away for a few 2014-12-30 18:51 so i can restart region 2014-12-30 18:51 I'm in keynotes 2014-12-30 18:51 those are going to restart too :) 2014-12-30 18:51 Well... shoot. Ezpo? 2014-12-30 18:51 ya 2014-12-30 18:51 that is fine 2014-12-30 18:52 kk 2014-12-30 18:52 BlueWall sorry booted you 2014-12-30 18:52 couldnt wait :) 2014-12-30 18:52 must be afk 2014-12-30 18:52 ok Staff Zone is back 2014-12-30 18:53 ready to go 2014-12-30 18:54 nebadon_laptop: throttle debug logging isn't on currently unless explicitly set on console 2014-12-30 18:54 what's the HG link to the meeting? 2014-12-30 18:54 http://cc.opensimulator.org:8002 Staff Zone 1 2014-12-30 18:54 cc.opensimulator.org:8002:Staff Zone 1 2014-12-30 18:55 ok justincc, maybe you can fire that stuff up when you are ready 2014-12-30 18:55 i made sure throttles are enabled on Staff and Keynote 2014-12-30 18:55 we are running Mics branch of cod 2014-12-30 18:55 code* 2014-12-30 18:55 ok, things are started up now? 2014-12-30 18:55 yes 2014-12-30 18:55 restarting keynotes now 2014-12-30 18:55 but staff is up 2014-12-30 18:55 ok everything is restartednow 2014-12-30 18:56 nebadon_laptop, is ok. I was on the phone 2014-12-30 18:58 ok, I'm not sure what data is valuable here. cmickeyb, are you going to be watching the console in real time? 2014-12-30 18:58 i dont have access to the console 2014-12-30 18:58 the most useful would be to do periodic show throttles and show queues 2014-12-30 18:59 must throttle chat also... it's pretty quiet at the meeting 2014-12-30 19:00 the throttles *should* be a lot more aggressive about recovering 2014-12-30 19:01 we shall see 2014-12-30 19:22 somone asked about http://opensimulator.org/wiki/User_talk:BlueWall#JSON_User_SimStats a couple of weeks ago. 2014-12-30 19:22 I updated it this past weekend, so it works now. 2014-12-30 19:32 BlueWall... we should talk about our different stats fetching... look toward some consolidation 2014-12-30 19:33 Yes, I think we should have a "1 stop shop" for stats in the core, then be able to use it directly, or load it inside other modules. 2014-12-30 19:34 the problem with getting rid of old interfaces is there could be someone out there using them 2014-12-30 19:35 and some people care about security of the numbers, etc 2014-12-30 19:35 there is a one stop shop which is the stats manager 2014-12-30 19:35 just not everything has consolidated there yet 2014-12-30 19:35 the current stats fetching stuff is unsecured or relies on a secret 2014-12-30 19:36 maybe those could be fabricated on top of the new one and depreciated over a couple of releases? 2014-12-30 19:36 ok, cool, justincc 2014-12-30 19:36 it looks like everything Bluewall is fetching from the User_URI interface is available from the StatsManager interfaces 2014-12-30 19:36 better actually since you can get per-region stats rather than the stats of a random region 2014-12-30 19:36 That was made a long time ago and used whatever was in core at that time. 2014-12-30 19:37 I guess it's basically whatever you can see in the viewer stats 2014-12-30 19:37 yeah, that was one problem with the monitoring module stuff 2014-12-30 19:37 and some of the older stat approaches 2014-12-30 19:37 yes... and console "show stats" gives you the stats for a random region (the last one that generated a stats event) 2014-12-30 19:37 the StatsManager is a module itself? 2014-12-30 19:38 yes 2014-12-30 19:38 yeah, the "show stats" itself plugs into the older system, whereas anything like "show stats all" uses the newer one. in hindight, I probably shouldnt' have left it that way 2014-12-30 19:38 if you do a "show stats all" it will list all the stats currently tracked 2014-12-30 19:38 BlueWall: it's a class in OpenSim.Framework.Monitoring rather than a module 2014-12-30 19:38 ok, thanks 2014-12-30 19:38 BlueWall: I actually started a caller level doc about it yesterday http://opensimulator.org/wiki/Stats_Manager 2014-12-30 19:40 I will extend that with an web interface document, justincc 2014-12-30 19:40 misterblue: great 2014-12-30 19:40 some point soon will also need better ways of selecting stats I think... it's starting to become a big list, especially if per user connection stuff is added 2014-12-30 19:41 the web query lets you select containers and categories (just get the 'server' stats, for instance) 2014-12-30 19:41 and I'm beginning to think reusing log4net to decide stats recording location isn't worth the wierdness for the convenience it gives 2014-12-30 19:42 http://oss.oetiker.ch/rrdtool/ 2014-12-30 19:43 if all OS system logged through StatsManager, it would be easy to add a module that takes those stats and distributed them via RRDtool or HTTP or whatever 2014-12-30 19:43 yes 2014-12-30 19:44 we should separate intrumenting the system (StatsManager) from any distribution/storage system 2014-12-30 19:44 many programs use rrdb created by rrdtools 2014-12-30 19:44 yes, there could be a recorder which writes stats directly in rrd format 2014-12-30 19:44 I think having command line stats and a generic web stats in core would be good + some handlers to call from ecternal sources. 2014-12-30 19:45 in addition/instead of the current one which just writes out stat name/values to a log file. Which was never intended to be a permanent approach... 2014-12-30 19:45 I think that handlers should be protected, somewhat. 2014-12-30 19:45 or at least have the option 2014-12-30 19:45 StatsManager works by routines registering stats to be monitored... so StatsManager is where any console output or Web output or database storage system would go to get the stats 2014-12-30 19:46 ++ 2014-12-30 19:47 that way each individual stats display system doesn't have to tweek everything they want to gather stats from -- add the stat to StatsManager and it is available to every displayer 2014-12-30 19:48 when the dispatcher becomes part of core (hint, hint), might want to create the web fetch of stats use that because the Dispatcher implements some access control 2014-12-30 19:49 misterblue, you mentioned macaroons, once. I have looked at those. There is no dotnet implementation as far as I can tell. 2014-12-30 19:49 I have it on python though. 2014-12-30 19:49 Those are cool 2014-12-30 19:49 ya... it doesn't seem to have been picked up by many 2014-12-30 19:50 I had hoped they'd get some traction because I like the idea of extensible bearer certificates 2014-12-30 19:50 makes decentralized permission passing possible 2014-12-30 19:51 yep, I like the google oauth2 2014-12-30 20:05 justincc: one question about StatsManager... it is built around individual stats and the number of stats can get big 2014-12-30 20:05 like all the throttles.... per throttle per user can get into hundreds of stats 2014-12-30 20:05 is a number like hundreds or thousands a problem you think? 2014-12-30 20:05 the alternative is some query pass through feature for stats (could get complex) 2014-12-30 20:05 misterblue: yeah, I think that has to be dealt with. My initial thought was some kind of selection for what stats are actually pulled 2014-12-30 20:05 I'm thinking that thousands of stats in a few hash tables won't be a problem... what is your feeling? 2014-12-30 20:05 e.g. somewhere to specify "server.*" if you only want to gather server stats 2014-12-30 20:05 it has that 2014-12-30 20:06 it does? 2014-12-30 20:06 one can specify the container or category already 2014-12-30 20:06 you mean when requesting stats via the url? 2014-12-30 20:06 container and category can't be wild carded, though (other than 'all') 2014-12-30 20:06 yes 2014-12-30 20:06 yeah, my concern is whether you want to control if you even record that data in the first place 2014-12-30 20:07 wget http://server/webstats/?cat=server 2014-12-30 20:07 the performance impact of all stats so far is negligible, but if you start recording ltos of per client data that might change 2014-12-30 20:07 although, maybe I'm talking complete nonsense 2014-12-30 20:07 most of the stats are 'pull' values (not fetched until someone asks for the stats value -- closures are our friends) 2014-12-30 20:08 yeah, I think inclusion of push was uinnecessary now 2014-12-30 20:08 if no one is asking for that stats, their overhead is very near zero 2014-12-30 20:09 yeah, it may just be that I need to reuse your approach for the url pull to the "stats record" facility 2014-12-30 20:10 or one could argue that a recorder could be entirely external and use your interface 2014-12-30 20:10 one can even select stats on the console: "show stats server.threadpool" will give just server threadpool stats 2014-12-30 20:12 didn't remember this one: "show stats service" gives all the registerd HTTP entries... there is only one 'service' 2014-12-30 20:13 service might be the wrong name. It was basically to show request stats for the different endpoitns 2014-12-30 20:13 helpful to determine if something is hammering a particular endpoint 2014-12-30 20:17 justincc it looks like it's possible to refer to OpenSim.VersionInfo in the mono addin annotations, but the version number cannot have letters like Dev 2014-12-30 20:17 it needs to be pure numbes 2014-12-30 20:18 can we expose just the version number there? 2014-12-30 20:18 diva: VERSION_NUMBER itself is 0.8.1. You're talking about VersionInfo.Version? 2014-12-30 20:18 something around there 2014-12-30 20:18 that we can use in all the mono addin declarations 2014-12-30 20:18 instead of hard coding everywhere 2014-12-30 20:19 yeah, could just make it public. I may take the opportunity to rename is VersionNumber instead since c# style guides say you aren't meant to use that style of constant naming 2014-12-30 20:19 not majorly important 2014-12-30 20:19 ok, let's make it public AND let's make it have 4 digits ok? 2014-12-30 20:19 ok 2014-12-30 20:19 great, I can do that one 2014-12-30 20:21 one less number to track manually... 2014-12-30 20:23 diva did tp fail for you too?> 2014-12-30 20:24 no 2014-12-30 20:24 ok 2014-12-30 20:24 my hg avatar made it ok 2014-12-30 20:24 my HG avatar couldnt make it to Keynote 1 2014-12-30 20:27 justincc do you mind if I move VersionInfo to OpenSim.Framework.dll? 2014-12-30 20:28 It seems that we are using it to denote much more than the server version 2014-12-30 20:28 server dll 2014-12-30 20:28 diva: sounds good to me 2014-12-30 20:28 great 2014-12-30 20:58 cmickeyb, BlueWall, here's what my modules now have: 2014-12-30 20:58 [assembly: Addin("Diva.Modules", OpenSim.VersionInfo.VERSION_NUMBER + ".1")] 2014-12-30 20:58 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VERSION_NUMBER)] 2014-12-30 20:59 diva: looks good! 2014-12-30 20:59 ok, thanks 2014-12-30 21:00 I never noticed VersionInfo was just in the OpenSim namespace before 2014-12-30 21:01 does it make sense for it to be in the OpenSim.Framework namespace to avoid an additional using requirement in every module? 2014-12-30 21:01 I guess the way you're doing it there is no using requirement though 2014-12-30 21:01 and makes more sense to see it explicitly anyway perhaps 2014-12-30 21:02 either. Want me to chamge it? I kinda like it like this 2014-12-30 21:02 seems ok as it is 2014-12-30 21:06 justincc - when you get a couple of min, could you ahve a look at this license? https://raw.githubusercontent.com/oetiker/rrdtool-1.x/master/COPYRIGHT . Thanks 2014-12-30 21:10 BlueWall: what about it in particular? 2014-12-30 21:11 It works for us? 2014-12-30 21:11 in as much as it's a GPL license with a floss exception, yes. Though I still don't know about the issues where one might have to make the GPL part always publicly available. Also, it's a bunch of C code. 2014-12-30 21:12 He has dotnet bindings 2014-12-30 21:12 and just about any other language you can think of. 2014-12-30 21:15 thats a very popular tool 2014-12-30 21:15 you can record years of data on it 2014-12-30 21:16 ya 2014-12-30 21:16 many stats packages use it for graphing stats for apache and system stats 2014-12-30 21:16 and, you can point monitoring software at your rrdb to get years of readouts 2014-12-30 21:16 cacti does pretty good with it 2014-12-30 21:16 ya 2014-12-30 21:16 yeah, it may well ultimately make more sense to record data into that rather than the current format if one doesn't pull data externally 2014-12-30 21:16 thats the one i was thinking of 2014-12-30 21:17 it is the 'standard' way 2014-12-30 21:17 at the top of https://github.com/oetiker/rrdtool-1.x/blob/master/bindings/dotnet/rrdlib.cs it says 64-bit platform not yet supported though, which is disoncerting 2014-12-30 21:17 ACTION nods 2014-12-30 21:17 ok 2014-12-30 21:17 I think if you want to store the data, it would be a good place. 2014-12-30 21:18 it's more or less a bunch of bindings to the underlying clib, so don't know why that is 2014-12-30 21:18 hmm, I guess that is some c/c++ module 2014-12-30 21:18 ACTION nods 2014-12-30 21:18 we can think about it for a few days 2014-12-30 21:18 yeah, definitely something to bear in mind. The current 'format' was only experimental. As always, a rushed approach was driven by the need to get something done very quickyl 2014-12-30 21:18 yes 2014-12-30 21:18 it was good. 2014-12-30 21:19 ok, I need to east. Back later 2014-12-30 21:19 Whith this, you create a rrdb that is a fixed size and it expects updates at a particular time. 2014-12-30 21:22 BlueWall : Hi, have you found your original "timer.js" ? 2014-12-30 21:22 djphil_, no. But, I found a replacement. 2014-12-30 21:22 That will run now. 2014-12-30 21:23 ha great! 2014-12-30 21:23 where i can get it ? 2014-12-30 21:23 http://ascent.bluewallgroup.com/~jamesh/simstats.html 2014-12-30 21:23 ty 2014-12-30 21:23 it work :) 2014-12-30 21:24 i'm working on different graph using dynamic textures 2014-12-30 21:25 hmm, I need to find the one on opensimulator.org. I thought I updated it. But it looks like the old one. 2014-12-30 21:26 http://www.imagerun.info/img189/4osrcxea4476gbee.jpg 2014-12-30 21:26 nice 2014-12-30 21:28 http://opensimulator.org/wiki/UXSimStatus 2014-12-30 21:31 cool, ty for sharing 2014-12-30 21:33 it work for my sim too now :) 2014-12-30 21:34 nice. It took me a while to get around to updating it. Maybe it will work for a while now :) 2014-12-30 21:34 yes, Hopefully this is! 2014-12-30 21:38 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): has been SUBMITTED. 2014-12-30 21:50 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2014-12-30 22:44 justinccAfk, i think that branch is ready to merge if you want to look it over first 2014-12-30 23:09 cmickeyb: ok 2014-12-30 23:10 diva: can we rename VERSION_NUMBER to VersionNumber when its made public? 2014-12-30 23:10 ok 2014-12-30 23:10 thanks 2014-12-30 23:11 how do we make stuff happen during prebuild? Like copying files elsewhere? 2014-12-30 23:12 what are all buildActions? 2014-12-30 23:14 diva: that's a problem. It's only possible in nant afaik. When prebuild is generated it inserts the file .nant/local.include into OpenSim.build. I'm not aware that this kidn of stuff can be done in xbuild, though then I don't know what the solution is for performing tasks at build time 2014-12-30 23:15 like this? 2014-12-30 23:15 2014-12-30 23:15 yes! thanks Mic! 2014-12-30 23:15 sorry, didn't realize you were talking at that level 2014-12-30 23:15 np 2014-12-30 23:16 i think i found some of those by digging through the prebuild source code 2014-12-30 23:16 there are actually a few in there 2014-12-30 23:17 that's what I was about to do... 2014-12-30 23:17 that made it faster :) 2014-12-30 23:27 I'm pushing all these changes up... 2014-12-30 23:30 ok that's all. Testing appreciated! 2014-12-30 23:30 :) 2014-12-30 23:33 2014-12-30 23:33 Starting build #3939 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-30 23:34 If you ship dll in your module source you can copy it to the bin directory like that. In this case the dll is in the ../Lib dierctory. 2014-12-30 23:35 Files that are not dll can be done as Mic said with the buildAction="Copy" 2014-12-30 23:38 Project opensim » mono-2.10.8.1 build #3939: SUCCESS in 9 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3939/ 2014-12-30 23:38 * diva: Added AssemblyInfo.cs to OpenSim.exe 2014-12-30 23:38 * diva: Updated Mono.Addins to version 1.2 (https://github.com/mono/mono-addins/releases/tag/mono-addins-1.2). Also included mautil.exe, the command line application for managing mono addins. 2014-12-30 23:38 * diva: Added SharpZipLib's license. 2014-12-30 23:38 * diva: Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 2014-12-30 23:38 * diva: WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT. 2014-12-30 23:38 * diva: This cleans up versioning. Specifically: 2014-12-30 23:38 * diva: Renamed VERSION_NUMBER to VersionNumber 2014-12-31 00:24 cmickeyb: mb-throttle-test looks good to me. Could you merge it? I just realized I would need to do branch stuff at my end which you will already have set up. 2014-12-31 00:24 ok 2014-12-31 00:24 thanks 2014-12-31 00:26 i need to head out... do me a favor and keep an eye on the tests 2014-12-31 00:26 merge was clean 2014-12-31 00:26 send me an email if anything breaks 2014-12-31 00:26 Starting build #3940 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 00:31 Project opensim » mono-2.10.8.1 build #3940: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3940/ 2014-12-31 00:31 * cmickeyb: Add debugging code for simulating packet loss in outgoing UDP packets. The 2014-12-31 00:31 * cmickeyb: Enable runtime configuration of the minimum rate for adaptive 2014-12-31 00:31 * cmickeyb: Change the effect of successfully acknowledged packets to bump the 2014-12-31 00:31 * cmickeyb: Fix the throttle tests. Remove the hardcoded constant multipliers and 2014-12-31 00:31 * cmickeyb: Another technique inspired by some of the newer flow control algorithms... rather 2014-12-31 00:31 * cmickeyb: Turn on logging of old acks, this is for debugging only, stats version coming later 2014-12-31 00:31 * cmickeyb: Comment out the debugging statements added in the last commit. Keeping 2014-12-31 02:58 BlueWall ping 2014-12-31 03:07 Just updated and sims freeze after the following line: 2014-12-31 03:07 PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. Non- 2014-12-31 03:07 script portion of startup took 0m 3s. 2014-12-31 03:07 Region (root) # 2014-12-31 03:07 did you make a clean install? 2014-12-31 03:07 this one needs to be a clean slate 2014-12-31 03:08 A batch file wipes out all .dlls, exe, etc files then copies new ones. 2014-12-31 03:09 addins registry? 2014-12-31 03:09 I need to remove all add-ins? 2014-12-31 03:09 the opensim ones, not the 3rd party 2014-12-31 03:09 although the 3rd party won't work 2014-12-31 03:09 probably 2014-12-31 03:09 not sure 2014-12-31 03:10 they might 2014-12-31 03:10 but the opensim ones you should clean it uyp 2014-12-31 03:10 I'll retry by removing and not compiling any add-ins 2014-12-31 03:10 they're usually in bin/addin-db-xxxx 2014-12-31 03:15 Very odd... I see red error messages zip by when compiling using compile.bat, but no errors when compiled in IDE. 2014-12-31 03:15 Will try again with it compiled from IDE 2014-12-31 03:20 diva: I think master is broken, it seems to get to the point where it tries to load plugins and then does nothing. Is there some config that has to change? 2014-12-31 03:21 no config changes, but you'll need a complete clean install 2014-12-31 03:21 it was 2014-12-31 03:21 ok, let me try on another machine 2014-12-31 03:31 I removed everything in addon-modules folder before compiling, then deleted the bin/addin-db-xxxx folder for every instance. 2014-12-31 03:31 It is still freezing here: 2014-12-31 03:31 PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. Non- 2014-12-31 03:31 script portion of startup took 0m 22s. 2014-12-31 03:31 Region (root) # 2014-12-31 03:31 ya similar place for me 2014-12-31 03:31 .stats 2014-12-31 03:31 oh oops 2014-12-31 03:32 dahlia, are you using Diva's wifi? 2014-12-31 03:32 no 2014-12-31 03:32 just robust 2014-12-31 03:32 I was using Robust and wifi. 2014-12-31 03:33 I rolled back 3-4 commits and the region works fine 2014-12-31 03:33 so whatever it is is very recent 2014-12-31 03:33 So something in last 4? 2014-12-31 03:33 ya 2014-12-31 03:34 3-4 2014-12-31 03:34 5410e4f1f9f55dfa77c5fee8e879ec7e5183764e works 2014-12-31 03:34 well I just tred a clean install and it works 2014-12-31 03:34 I was sort of hoping it woudln't 2014-12-31 03:35 so I could identify the issue 2014-12-31 03:35 Im sure I did a fresh install. New clone and everything 2014-12-31 03:35 all I copied was ini files 2014-12-31 03:36 let me try again 2014-12-31 03:36 this was in linux too. My test machine is windows 2014-12-31 03:37 ya linix 2014-12-31 03:37 did you runprebuild? 2014-12-31 03:37 ya 2014-12-31 03:37 have to 2014-12-31 03:37 I think? 2014-12-31 03:37 dunno I usually build on windows and then scp to linux 2014-12-31 03:37 I did runprebuild.sh and xbuild 2014-12-31 03:38 did you leabe OpenSim.addin.xml around? 2014-12-31 03:38 in bin? 2014-12-31 03:38 the entire bin folder neeeds to go 2014-12-31 03:38 I dont think so, only copied Regions/ config-include/ and *.ini 2014-12-31 03:38 OpenSim.addins.xml needs to go 2014-12-31 03:38 it wa git deleted 2014-12-31 03:39 k trying again 2014-12-31 03:40 I switched back to HEAD and that file is still in bin 2014-12-31 03:41 so maybe still in repo? 2014-12-31 03:41 I'll clone again and make sure 2014-12-31 03:42 I don't see it 2014-12-31 03:42 http://opensimulator.org/viewgit/?a=tree&p=opensim&h=37193d59e86d940c2759f79189bf91526868bef5&hb=bc7570e59c17a60ed8941477f30f1f0a8fecd4e2&f=bin 2014-12-31 03:43 fresh clone has bin/Mono.Addins.xml 2014-12-31 03:43 that's not what I wrote 2014-12-31 03:43 oh 2014-12-31 03:43 misread, sryu 2014-12-31 03:45 the symptoms you and Ken_S are describing happen when there's something broken with the addins. The existence of the ols OpenSim.addins.xml would do it 2014-12-31 03:46 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2014-12-31 03:46 also trying on linux 2014-12-31 03:49 I just did another fresh pull and compiled. The OpenSim.addins.xml does not exist in any bin folders. 2014-12-31 03:49 nope definately borked 2014-12-31 03:49 All add-ins have been removed. Restarting now... 2014-12-31 03:49 brand new clone and compile 2014-12-31 03:49 no xml file 2014-12-31 03:50 ok, this is going to be hard to diagnose I'm afraid 2014-12-31 03:50 kk I'll rollback 2014-12-31 03:51 suggestions how far? 2014-12-31 03:51 Upon restart, the first sim went past the freeze point. 2014-12-31 03:52 Waiting to see how other instances behave 2014-12-31 03:52 I think a lot of that stuff is async so may not always be in the same order 2014-12-31 03:52 addin loading is not async 2014-12-31 03:53 no but the stuff before 2014-12-31 03:53 no addins get loaded for me 2014-12-31 03:55 Not sure what made the difference, but sims appear to be starting this time. 2014-12-31 03:55 great 2014-12-31 03:56 could there be any bad files in Regions/ or config-include/ ? 2014-12-31 03:56 I go back 2 versions and it works 2014-12-31 03:56 2 commits 2014-12-31 03:56 I didn't touch the configs so far. It must be some old file... 2014-12-31 03:57 dahlia, did you try removing all your add-ins and deleteing all the bin/addin-db-xxxx folders? 2014-12-31 03:57 Ken_S: I made a new bin folder and I copied *.ini, Regions/, and config-include/ 2014-12-31 03:58 so thats all that was in there 2014-12-31 03:58 There were bin/addin-db-xxxx folders in the Robust bin folder too. I also deleted those 2014-12-31 03:58 then I rsynced the bin over it from a fresh clone and build 2014-12-31 03:58 You also updated Robust? 2014-12-31 03:58 if theres any bin/addin* its from the repo 2014-12-31 03:58 not updating robust 2014-12-31 03:59 only trying a region 2014-12-31 03:59 OK now I am seeing some sims freezing again at that same exact point. 2014-12-31 03:59 are they all running off the same tree? 2014-12-31 03:59 But up to that point the prior ones appear to have started normally 2014-12-31 04:00 Yes. 2014-12-31 04:00 same machine? 2014-12-31 04:00 Yes 2014-12-31 04:00 linux? 2014-12-31 04:00 Im just doing a single region in its own bin folder 2014-12-31 04:00 Robust and sims on same server 2014-12-31 04:01 linux? 2014-12-31 04:01 I'm also compiling and running with mono 3.99.wtfBleedingEdgeIPulledACoupleHoursAgo 2014-12-31 04:03 do the modules load at all? 2014-12-31 04:03 seems to be working after I rolled back 2 commits 2014-12-31 04:03 that doesn't help 2014-12-31 04:04 diagnosing 2014-12-31 04:04 when it failed, I did not see any addin modules load at all 2014-12-31 04:05 which 2 commits do you go back? 2014-12-31 04:06 the latest commits I see are from Mic 2014-12-31 04:06 running 5bb73793c73bfb40d90c99c0fd1f2f21425a2c0f now 2014-12-31 04:08 so just the version number renamig?! 2014-12-31 04:08 There appears to be a pattern on the instances that wont start for me, but thats not the issue Dahlia has. 2014-12-31 04:08 does that commit have bin/OpenSim.addins.xml in it? 2014-12-31 04:08 dont know how to get that from git command line :) 2014-12-31 04:09 sec 2014-12-31 04:09 that one does, yes 2014-12-31 04:09 and if you move to head that file is gone? 2014-12-31 04:10 still there if I do git checkout HEAD 2014-12-31 04:10 errr... then there's something wrong 2014-12-31 04:10 at head that file should not exist 2014-12-31 04:10 however, when I cloned it wasnt there 2014-12-31 04:11 I can clone again if you like 2014-12-31 04:11 I don't understand how that file is there when you checkout head 2014-12-31 04:12 doesn't checkout keep track of deleted files? 2014-12-31 04:12 dunno, I am git challenged :) 2014-12-31 04:12 if you checkout head is that file tracked? 2014-12-31 04:12 git status bin/OpenSIm.addins.xml 2014-12-31 04:13 opensim@ns504960:~/src/opensim$ git status bin/OpenSIm.addins.xml 2014-12-31 04:13 HEAD detached at 5bb7379 2014-12-31 04:13 ?! 2014-12-31 04:13 5bb is not head 2014-12-31 04:14 *shrug* 2014-12-31 04:14 Ken_S what's the pattern? 2014-12-31 04:14 bbiab, need eye meds. Willing to help more in a few minutes 2014-12-31 04:16 Diva, I am still using the 32 bit launcher on a few instances to save memory. 2014-12-31 04:16 Those appear to now be the only instances that freeze 2014-12-31 04:17 interesting 2014-12-31 04:17 Dahlia is NOT using the 32 bit launcher at all, so that's not the issue there 2014-12-31 04:18 Even on the sims that started OK, there was a long pause after those same lines in the log. 2014-12-31 04:18 did the sims start ok? You can login to them? 2014-12-31 04:18 I need to try that... hold a sec... 2014-12-31 04:19 the long pause is the scripts starting 2014-12-31 04:19 usually 2014-12-31 04:21 brb 2014-12-31 04:22 Diva, I cannot login to my grid anywhere. 2014-12-31 04:23 Viewer says "Login failed. Error generating login response." 2014-12-31 04:27 diva, I sent you a pm that contains the text from the Robust console when I try to login 2014-12-31 04:33 back 2014-12-31 04:35 Ken_S that looks like some misconfiguration of Robust 2014-12-31 04:35 looks like UserService was not initialized or something 2014-12-31 04:35 that is not related to the addins 2014-12-31 04:35 maybe you forgot some ini file when you updated your robust server? 2014-12-31 04:35 diva, do I need to remove all references to wifi in the ini files (Robust) now that I removed wifi? 2014-12-31 04:36 you don't need to remove wifi at robust 2014-12-31 04:36 you can put it back 2014-12-31 04:36 robust has absolutely nothing to do witj the changes i made today 2014-12-31 04:38 dahlia, can you go to a clean head, run it and show me the entire log? 2014-12-31 04:38 kk give me a few 2014-12-31 04:38 and by clean head I mean something that doesn't have OpenSim.addins.xml in it 2014-12-31 04:38 I'll clone again 2014-12-31 04:41 opensim@ns504960:~/src/opensim$ ls -al bin/*.addins.xml 2014-12-31 04:41 ls: cannot access bin/*.addins.xml: No such file or directory 2014-12-31 04:41 good! :) 2014-12-31 04:41 spin it and show me the entire log 2014-12-31 04:42 need to build and stuff 2014-12-31 04:42 hold on 2014-12-31 04:42 it's addin.xml 2014-12-31 04:42 singular I think 2014-12-31 04:42 grep again 2014-12-31 04:42 opensim@ns504960:~/src/opensim$ ls -al bin/*addin*.xml 2014-12-31 04:42 ls: cannot access bin/*addin*.xml: No such file or directory 2014-12-31 04:43 ok? 2014-12-31 04:43 ok 2014-12-31 04:43 also no addins-db* folder? 2014-12-31 04:44 sec its building 2014-12-31 04:44 under bin 2014-12-31 04:44 opensim@ns504960:~/src/opensim$ ls -al bin/*addin* 2014-12-31 04:44 ls: cannot access bin/*addin*: No such file or directory 2014-12-31 04:46 find . -print | grep addin 2014-12-31 04:46 *nada 2014-12-31 04:47 good :) 2014-12-31 04:47 noworkie 2014-12-31 04:47 PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. Non-script portion of startup took 0m 0s. 2014-12-31 04:47 last line 2014-12-31 04:48 show me the entire log 2014-12-31 04:48 pastebin 2014-12-31 04:51 diva, removing wifi without commenting out references to wifi in Robust.ini was apparently the login issue. 2014-12-31 04:51 diva: http://pastebin.com/YzNb0JSQ 2014-12-31 04:51 that sounds right 2014-12-31 04:51 dahlia 2014-12-31 04:51 that doesn't seem complete 2014-12-31 04:52 its all of it 2014-12-31 04:52 it doesn't show the last line you just pasted up there 2014-12-31 04:52 oh 2014-12-31 04:52 I ctrl-c'd out 2014-12-31 04:52 maybe didnt flush 2014-12-31 04:52 try again 2014-12-31 04:55 diva: http://pastebin.com/rLcV6xEG 2014-12-31 05:01 wb 2014-12-31 05:01 diva: http://pastebin.com/rLcV6xEG 2014-12-31 05:02 my network went down 2014-12-31 05:02 ACTION blames the cat 2014-12-31 05:03 After putting the wifi source files back in the addon-modules folder and recompiling, things seem back to normal so far. 2014-12-31 05:04 I dont have wifi 2014-12-31 05:04 Even the sims using the 32 bit launcher are not freezing on startup. 2014-12-31 05:04 dahlia I still don't see that line 2014-12-31 05:04 and I see a shutdown 2014-12-31 05:04 in the log 2014-12-31 05:04 so this cant be the right log... 2014-12-31 05:04 dahlia, yes your issue is different. 2014-12-31 05:04 diva: thats a fresh run 2014-12-31 05:05 but dahlia it doesn't even say PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. 2014-12-31 05:05 Ken_S so you can login ok and everything in world is ok? 2014-12-31 05:05 scripts working ? 2014-12-31 05:05 diva: its not in the file either 2014-12-31 05:06 diva, checking things now... 2014-12-31 05:06 maybe that message isnt logged? 2014-12-31 05:13 diva, scripts seem ok, but still same TP issues when a var is involved lol 2014-12-31 05:13 so no changes? 2014-12-31 05:14 I rezzed Neb's racer and it flew off into the sunset, but next one rezzed ok. 2014-12-31 05:14 Probably not related to these changes 2014-12-31 05:14 yeah, looks ok 2014-12-31 05:14 dahlia your log is weird 2014-12-31 05:14 ? 2014-12-31 05:14 some of the important addins are missing 2014-12-31 05:14 ya none load 2014-12-31 05:15 yet if I go back 2 commits, all works 2014-12-31 05:16 it's not 2 commits 2014-12-31 05:16 you're going off to a completely different branch of the commit tree 2014-12-31 05:16 that's mic's branch 2014-12-31 05:17 huh? thats git master 2014-12-31 05:17 fresh clone 2014-12-31 05:17 you're just not interpreting the log history right 2014-12-31 05:18 when you say "back 2 commits" 2014-12-31 05:18 git clone git://opensimulator.org/git/opensim 2014-12-31 05:18 you're not going back 2 commits 2014-12-31 05:18 no 2014-12-31 05:18 that log is from head 2014-12-31 05:18 the one that works is 2 back 2014-12-31 05:18 you're going to a commit that corresponds to mic's branch 2014-12-31 05:18 before he merges 2014-12-31 05:18 no 2014-12-31 05:18 that is a fresh clone 2014-12-31 05:19 no checkout 2014-12-31 05:19 sigh 2014-12-31 05:19 I'm not even going to try to explain... :) 2014-12-31 05:19 mic and I were working in parallel 2014-12-31 05:19 so what you see in the sequence is not the real timeline 2014-12-31 05:19 ya I saw that in the log 2014-12-31 05:19 yes, but the code I just ran and produced that log is a fresh clone 2014-12-31 05:20 yes 2014-12-31 05:20 I'm just saying that when you say "back 2 commits" is actually not back 2 commits 2014-12-31 05:20 no checkout, its HEAD 2014-12-31 05:20 i know! 2014-12-31 05:20 all I'm saying is about your expression "back 2 commits" 2014-12-31 05:20 ya ok 2014-12-31 05:21 it's not back 2 commits 2014-12-31 05:21 2 in the master log :) 2014-12-31 05:22 kk well want to give me a hash to try? 2014-12-31 05:23 do you set the confog var RegistryLocation by any chance? 2014-12-31 05:23 dont think so, is it in OpenSim.ini? 2014-12-31 05:24 not even. It's in OPenSimDefaults.ini 2014-12-31 05:24 yo would have to set it somewhere else 2014-12-31 05:25 cant find it with grep 2014-12-31 05:25 only in the .examples 2014-12-31 05:26 then yuo don't 2014-12-31 05:26 you said you updated mono? 2014-12-31 05:26 which version? 2014-12-31 05:27 tried both bleeding blood gushing and 3.2.8 2014-12-31 05:27 3.2?! 2014-12-31 05:27 like... old? 2014-12-31 05:27 3.2.8 is mono-complete in debian unstable 2014-12-31 05:28 so they both behaved this same on head? 2014-12-31 05:28 same 2014-12-31 05:28 new one is Mono JIT compiler version 3.99.0 (master/fe37c24 Tue 30 Dec 18:38:03 EST 2014) 2014-12-31 05:29 I don't know what to tell you. There's something wrong with OpenSim.exe-as-addin, according to your log it doesn't even get detected 2014-12-31 05:30 is that a file? 2014-12-31 05:30 yeah, OPenSim.exe itself 2014-12-31 05:30 oh 2014-12-31 05:31 have a hash I should try? 2014-12-31 05:31 I can give you a hash, prior to changing this, and that will work, but taht doesn't help 2014-12-31 05:31 will help me :) 2014-12-31 05:31 well if you just want to make it work you can go back your "2 commits back" :) 2014-12-31 05:32 lol 2014-12-31 05:32 I would like to understabd why it doesn't work 2014-12-31 05:32 I'd like you too also 2014-12-31 05:32 assuming its related to what you were doing 2014-12-31 05:32 yes it is 2014-12-31 05:32 this is square on it 2014-12-31 05:33 kk will willing to try stuff 2014-12-31 05:33 this has to do with the changes I made about how opensim uses mono addins 2014-12-31 05:33 see... 2014-12-31 05:33 let me show you a healthy log 2014-12-31 05:33 got lots of those ;) 2014-12-31 05:33 http://pastebin.com/E17C9jBH 2014-12-31 05:34 notice that OpenSim itself is loaded 2014-12-31 05:34 as an addin 2014-12-31 05:34 I get 0 addins loaded 2014-12-31 05:34 before the plugin loader tries to get the extension point /OpenSim/Startup 2014-12-31 05:34 that's the correct sequence of events 2014-12-31 05:34 if it tries to load that extension point before OpenSim is loaded, it won't find any 2014-12-31 05:35 in yout log, that's what happens 2014-12-31 05:35 ok 2014-12-31 05:35 so the question is why 2014-12-31 05:35 why isn't it loading OpenSim.exe as an addin 2014-12-31 05:37 I've been hacking up this server quite a bit today but the whole grid seems to be working well except for that one region which I built with mono 2014-12-31 05:37 and its also git master head 2014-12-31 05:37 the others are older 2014-12-31 05:37 which version of mono did you use to build it? 2014-12-31 05:37 Ive used both 2014-12-31 05:37 ok 2014-12-31 05:37 Ken_S are you also in linux or are yuo in windows? 2014-12-31 05:39 diva, I am Windows Server 2013 2014-12-31 05:39 ok 2014-12-31 05:40 dahlia can you try something for me 2014-12-31 05:41 instead of me using master to try things for yuo 2014-12-31 05:41 sure 2014-12-31 05:41 can yuo edit OpenSim/Region/Application/OpenSimBase.cs 2014-12-31 05:41 in vi 2014-12-31 05:41 and in line 193 2014-12-31 05:42 before line 193, can you add a sleep 2014-12-31 05:42 make it sleep for a couple of se 2014-12-31 05:42 secs 2014-12-31 05:42 I want to check if this is a timing issue 2014-12-31 05:43 before or after loader.Load("/OpenSim/Startup"); 2014-12-31 05:43 before 2014-12-31 05:44 whats the call? Application.Sleep()? 2014-12-31 05:44 just give it a little bit more time before it tries to load those extensions 2014-12-31 05:44 using vi, no completion 2014-12-31 05:44 1 sec 2014-12-31 05:44 diva, a timing issue makes sense. 2014-12-31 05:45 It seems once all mine got into the 32GB memory cache, 2014-12-31 05:45 dahlia 2014-12-31 05:45 Thread.Sleep(2000); 2014-12-31 05:45 it was ok after restarting 2014-12-31 05:45 but you need to include System.Threading 2014-12-31 05:46 I can tell yuo, though. If this is a timing issue, it has been here forever, we've just been lucky! 2014-12-31 05:46 maybe what I did speeds things up! 2014-12-31 05:47 System.Threading.Thread.Sleep(2000); 2014-12-31 05:48 diva, have to hit the sack. Hope you find it soon so you can too! 2014-12-31 05:48 thanks 2014-12-31 05:48 noworkie 2014-12-31 05:48 same? can you show me the log? 2014-12-31 05:50 diva: last few lines copied from console http://pastebin.com/sxymAm4k 2014-12-31 05:50 oh wow 2014-12-31 05:50 thagt's even worse 2014-12-31 05:50 no addins were loaded 2014-12-31 05:50 that's good :) 2014-12-31 05:50 looks like we're scratching the itch 2014-12-31 05:50 worse is good :D 2014-12-31 05:52 lemme go look in the mono adins source code 2014-12-31 06:07 hmm, no, this doesnt seem to have anything async in it 2014-12-31 06:07 hmmm 2014-12-31 06:08 thought maybe some of the startup stuff was but could be mistaken 2014-12-31 06:08 I'm looking at the source code of mono addins 2014-12-31 06:08 oh 2014-12-31 06:09 there are some events being raise, but everything is sync, so things should happen in sequence 2014-12-31 06:09 Im thinking stuff like region modules processing events during startuo 2014-12-31 06:09 like RegionLoaded and friends 2014-12-31 06:10 Diva, it seems I can no longer reset or recompoile scripts even in admin mode 2014-12-31 06:10 ok, dso if you run it again with that delay do you get the exact same log 2014-12-31 06:10 Also scripts that activate by touch are doing nothing. 2014-12-31 06:11 But those that activate on startup and play sounds are working. 2014-12-31 06:11 that last paste was the last few lines of the log, as copied from the console 2014-12-31 06:11 want again? 2014-12-31 06:11 yes 2014-12-31 06:11 to see if it's repeatable 2014-12-31 06:11 or random 2014-12-31 06:12 http://pastebin.com/awbgryCi 2014-12-31 06:12 ok so exact same 2014-12-31 06:13 could you remove the sleep and try again 2014-12-31 06:13 sec 2014-12-31 06:14 http://pastebin.com/hVcTGcd6 2014-12-31 06:14 errr 2014-12-31 06:15 without the sleep? 2014-12-31 06:15 ya 2014-12-31 06:15 notice last line? 2014-12-31 06:15 0 sec 2014-12-31 06:15 do you see a folder called addins-db* under in? 2014-12-31 06:15 bin 2014-12-31 06:16 ya 2014-12-31 06:16 dahlia I'm not worries about that. I'm worried about no addin being detected whatsoever now. 1 hour ago at least 2 or 3 were being detected 2014-12-31 06:16 lots of stuff in it 2014-12-31 06:16 can you please delete it 2014-12-31 06:16 delete the entire thing 2014-12-31 06:16 and try again 2014-12-31 06:16 I mean delete addins-db 2014-12-31 06:16 deleted the folder 2014-12-31 06:17 run it again 2014-12-31 06:17 same thing 2014-12-31 06:17 no plugins loaded> 2014-12-31 06:17 http://pastebin.com/38daz4yD 2014-12-31 06:18 and the folder is back 2014-12-31 06:18 diva, also found that my av can not edit scripts anymore. 2014-12-31 06:19 so it created and filled that folder 2014-12-31 06:19 yes 2014-12-31 06:19 that's what it is supposed to do 2014-12-31 06:19 k 2014-12-31 06:19 can you tell me what's inside under addin-data/1 2014-12-31 06:20 is there an OpenSim,0.8.1.0.addin? 2014-12-31 06:21 anything OpenSim is OpenSim.something 2014-12-31 06:21 no OpenSim,anything 2014-12-31 06:21 how many others? 2014-12-31 06:21 10ish 2014-12-31 06:22 is there a Robust one? 2014-12-31 06:22 http://pastebin.com/eqA6ZjYM 2014-12-31 06:23 uh 2014-12-31 06:23 so it's really all about the OpenSim one 2014-12-31 06:23 that's the only one that's missing 2014-12-31 06:24 are yuo absolutely sure you don't have am addin.xml somewhere> 2014-12-31 06:24 could it be like a case sensitivity thing? windows isnt case sensitive 2014-12-31 06:24 no... 2014-12-31 06:24 I have tested this in linux too 2014-12-31 06:25 find . -print | grep addin.xml 2014-12-31 06:25 returns nada 2014-12-31 06:25 there's something about your OpenSim.exe that's not right 2014-12-31 06:25 permissions? 2014-12-31 06:25 755 2014-12-31 06:25 -rwxr-xr-x 1 opensim opensim 75264 Dec 31 01:13 OpenSim.exe 2014-12-31 06:26 how about the dlls? 2014-12-31 06:26 what perms do you have in them? 2014-12-31 06:27 looks all 755 2014-12-31 06:27 owner and group both opensim 2014-12-31 06:28 wtf 2014-12-31 06:28 in my linux opensim that addin is also missing 2014-12-31 06:28 but it's being loaded 2014-12-31 06:28 oh no 2014-12-31 06:28 it's not missing 2014-12-31 06:28 duh I'm too tired 2014-12-31 06:28 heh 2014-12-31 06:28 well can wait and see what happens to others 2014-12-31 06:29 my goal was to understand this bloody bleeding mono issue 2014-12-31 06:30 just happened to encounter this when I was compiling git master 2014-12-31 06:30 wait just a sec 2014-12-31 06:30 can yuo try another thing 2014-12-31 06:30 sure 2014-12-31 06:31 edit OpenSim/Region/Framework/Properties/AssemblyInfo.cs 2014-12-31 06:31 last line 2014-12-31 06:31 switch it to this 2014-12-31 06:31 [assembly: Addin("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2014-12-31 06:31 just Addin instead of AddinRoot 2014-12-31 06:32 recompile 2014-12-31 06:32 and try 2014-12-31 06:32 [assembly: Addin("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2014-12-31 06:32 yes 2014-12-31 06:33 :( 2014-12-31 06:34 show me the contents of addins-data/1 2014-12-31 06:34 log http://pastebin.com/LdFyX4jS 2014-12-31 06:36 http://pastebin.com/LRk4GUbq 2014-12-31 06:37 brb bio 2014-12-31 06:41 bk 2014-12-31 06:44 dahlia do you have an env var called MONO_ADDINS_REGISTRY? 2014-12-31 06:45 no MONO anything 2014-12-31 06:46 ok, well, there's something fishy here 2014-12-31 06:46 I'm too tired 2014-12-31 06:46 I will come back to this tomorrow 2014-12-31 06:47 kk 2014-12-31 06:47 or just wait and see if it happens to anyone else 2014-12-31 06:48 but I guess Ken_S had similar problems? 2014-12-31 06:48 I don't want to go back to what we had before, we need to understand how these addins work. It looks like they're not working the same in linux and in windows. I'm also missing one in my registry in the linux opensim. I want to know why the hell its not there 2014-12-31 06:48 nop 2014-12-31 06:48 Ken's problem is differen t 2014-12-31 06:48 k 2014-12-31 06:48 he loads the plugins 2014-12-31 06:48 there may be additional problems, but they're further down the line 2014-12-31 06:48 kk 2014-12-31 06:49 your problem is that OPenSim.exe is not being detected as an addin at all 2014-12-31 06:49 curiosely in my linux OpenSim.Region.Framework.dll is also not being placed in the databse 2014-12-31 06:50 and that is wrong, I think, even though it doesn't have any consequences for running 2014-12-31 06:50 but it will have consequences for 3rd party addins 2014-12-31 06:50 so I want to understand why some are missing 2014-12-31 06:50 well I for one kinda like 3rd party addins :) 2014-12-31 06:51 and given that one is missing under my sim, I may be able to try a few things 2014-12-31 06:51 k 2014-12-31 06:51 if I make it appear, I may fix the problem for all 2014-12-31 07:18 Starting build #3941 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 07:23 Project opensim » mono-2.10.8.1 build #3941: SUCCESS in 5 min 12 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3941/ 2014-12-31 07:23 dahlia: compile Prebuild.exe with mono 3.2.8 targeting .NET framework 3.5 2014-12-31 07:25 fuck 2014-12-31 07:25 you know what dahlia? In my linux test I had grabbed the wrong version' 2014-12-31 07:25 lol 2014-12-31 07:25 sigh 2014-12-31 07:26 starting again 2014-12-31 07:26 oops :) 2014-12-31 07:28 ok. Git master now prebuilds and builds successfully with bloodgushing-edge mono 2014-12-31 07:29 as for running successfully, diva is involved :) 2014-12-31 07:29 oh yey 2014-12-31 07:29 ? 2014-12-31 07:29 it fails for me too! 2014-12-31 07:29 w00t 2014-12-31 07:29 phew 2014-12-31 07:30 alright, I'm happier 2014-12-31 07:30 I'll fix it tomrrow 2014-12-31 07:30 me too :D 2014-12-31 07:30 kk well sleep well :) 2014-12-31 07:42 omg dahlia 2014-12-31 07:42 :) 2014-12-31 07:42 ? 2014-12-31 07:42 i swear to god 2014-12-31 07:42 oh one of *those*? 2014-12-31 07:42 if I had a penny for every time I made a capitalization mistake in strings I would a millioonaire 2014-12-31 07:42 heh 2014-12-31 07:43 I usually capitalize 2 characters when I mean to capitalize one 2014-12-31 07:43 was that it? 2014-12-31 07:43 KInda like this 2014-12-31 07:46 and like this Opensim 2014-12-31 07:48 Starting build #3942 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 07:48 dahlia want to try that? 2014-12-31 07:49 pulling... 2014-12-31 07:49 starting up.... 2014-12-31 07:49 seems to work 2014-12-31 07:50 that was fast! 2014-12-31 07:50 ya only had to compile a few files 2014-12-31 07:50 well still starting but its loading a gazillion scripts 2014-12-31 07:51 geez 2014-12-31 07:51 I had a dependency on Opensim.Framework.dll instead of OpenSim.Framework.dll 2014-12-31 07:51 ya windows doesnt care about that 2014-12-31 07:51 and someone decided to supress the mono addins warnings in opensim... 2014-12-31 07:52 oh it warns? 2014-12-31 07:52 yeah it does, if we don't supress it! 2014-12-31 07:52 Project opensim » mono-2.10.8.1 build #3942: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3942/ 2014-12-31 07:52 * diva: Add support for expansion of key values in nini config files. 2014-12-31 07:52 * diva: Capitalization fail. 2014-12-31 07:52 I think I'm going to remove that, cos the warnings are really important 2014-12-31 07:53 probably 2014-12-31 07:53 anyway, I'm WAY too tired 2014-12-31 07:53 so what do I need to do to my modules? 2014-12-31 07:53 I was tired 2 hours ago 2014-12-31 07:53 ok 2014-12-31 07:53 so all you need to do is this 2014-12-31 07:54 you know that weird declaration 2014-12-31 07:54 the 0.5 thing? 2014-12-31 07:54 [assembly: AddinDependency("OpenSim", "0.5")] 2014-12-31 07:54 yeah 2014-12-31 07:54 you should now change it to something like this 2014-12-31 07:54 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2014-12-31 07:54 I mean to this exactly 2014-12-31 07:54 kk 2014-12-31 07:55 will try in a bit 2014-12-31 07:55 modules depend on Region framework, not opensim, and we should use the right version number 2014-12-31 07:55 that's the only change 2014-12-31 07:55 so VersionInfo.VersionNumber is like a wild card? 2014-12-31 07:55 now I'm writing documentation about how to develop addins, so you can sell your extensions :) 2014-12-31 07:56 no, it's not wild card 2014-12-31 07:56 it's opensim's version number 2014-12-31 07:56 at the moment it's 0.8.1 2014-12-31 07:56 pfft nobody buys them :( 2014-12-31 07:56 sorry 2014-12-31 07:56 k 2014-12-31 07:56 0.8.1.0 2014-12-31 07:56 4 digits, we decided today 2014-12-31 07:56 it's a constant 2014-12-31 07:56 we should just use it as is 2014-12-31 07:56 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.0.8.1.0)] 2014-12-31 07:57 no 2014-12-31 07:57 use the constant Luke 2014-12-31 07:57 you don't include OpenSim.Framework in your module? 2014-12-31 07:57 oh 2014-12-31 07:57 it's literally [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2014-12-31 07:57 :) 2014-12-31 07:58 OpenSim.VersionInfo.VersionNumber is a constant 2014-12-31 07:58 ? 2014-12-31 07:58 for periods of time, yes :) 2014-12-31 07:58 kk 2014-12-31 07:58 ty for fix :) 2014-12-31 07:58 thanks for bumping into it 2014-12-31 07:58 np 2014-12-31 08:02 Starting build #3943 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 08:06 Project opensim » mono-2.10.8.1 build #3943: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3943/ 2014-12-31 08:06 diva: Commenting out the suppression of console warnings from Mono addins while we test this new model for the next couple of weeks. 2014-12-31 09:20 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-31 10:19 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2014-12-31 10:21 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): has been UPDATED. 2014-12-31 12:49 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-31 15:48 Does anyone know if the [Modules] key: Include-modules = "addon-modules/*/config/*.ini" actually does anything? Do the addons .inis actually get read at startup and made available in IConfigSource source? My initial tests seem to suggest they don't, in fact I can't find any reference to 'Include-modules' in the code using grep. 2014-12-31 15:49 The only way so far I've found to read one of these addons inis is to do it manually: 2014-12-31 15:49 string moduleConfigFile = Path.Combine(Util.configDir(), "../addon-modules/" + m_name + "/config/" + m_name + ".ini"); 2014-12-31 15:49 m_config = new IniConfigSource(moduleConfigFile); 2014-12-31 15:50 We should pickup any ini there. 2014-12-31 15:50 the [Modules] section plays a part in the loading of some modules. 2014-12-31 15:50 the above [Modules] key is in OpenSimDefaults.ini btw 2014-12-31 15:51 that's what I thought, but I can't find the code that actually does pick up those .inis 2014-12-31 15:51 I dont' remember the specifics ATM, bt I think it pertains to the standalone local service loading. 2014-12-31 15:53 you can include an ini with Include- followed by any string value as part of the key, for example Include-Port = port.ini, port is a custom name i gave it so the chance the source looks for the full string is low, try to search for just Include- 2014-12-31 15:54 ah yes, that finds some code to look at, thanks AliciaRaven :) 2014-12-31 15:55 np 2014-12-31 16:20 Starting build #3944 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 16:25 Project opensim » mono-2.10.8.1 build #3944: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3944/ 2014-12-31 16:25 diva: Fixed declaration switcharoo on the region combiner dll. 2014-12-31 17:42 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-31 18:05 The addin consumer side: http://opensimulator.org/wiki/Installing_3rd_party_addins 2014-12-31 18:26 diva: It's not necessary to perform the initial registry update until I decide I want to install a 3rd-party addin, right? 2014-12-31 18:27 correct 2014-12-31 18:27 On the other hand, it wouldn't hurt and could be run whenever I update OpenSim, right? 2014-12-31 18:28 it doesn't do anything bad, no. OpenSim does it when it runs 2014-12-31 18:29 Thanks. 2014-12-31 18:29 so that step is about being extra careful that the opensim addins can be found, in case ppl install addins before opensim has ever run 2014-12-31 18:29 Ah, got it. 2014-12-31 18:30 I noticed, last night, that HEAD sounded broken, during this work. Is that resolved now? 2014-12-31 18:32 I think the main problem is fixed, yes 2014-12-31 18:32 Great. Thanks. I'll stop pestering you now. :) 2014-12-31 18:33 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2014-12-31 18:37 diva, I updated my example region modules and they work fine. This will be pretty easy to update. 2014-12-31 18:37 cool 2014-12-31 18:38 Things seem to work good with what little I was able to test. 2014-12-31 18:38 I'm now writing a complete addin example that shows how to procude addins that include external libraries, ini files, html files, etc 2014-12-31 18:38 this is for addin producers 2014-12-31 18:39 nice 2014-12-31 18:39 the Wind Module you mentioned on the mailing list, do you think that it is setup for sub-modules? 2014-12-31 18:39 You can do that as well. 2014-12-31 18:40 yes 2014-12-31 18:40 it has its own extension point 2014-12-31 18:40 I can't recall seeing any modules for it though. 2014-12-31 18:40 they are in core 2014-12-31 18:40 I think that was intended for sailing 2014-12-31 18:40 ohh, ok 2014-12-31 18:40 I don't think anyone has ever done a plugin for it that isn't in core 2014-12-31 18:41 Haha, make a hurricane module 2014-12-31 18:52 I hope some day someone revives micasim 2014-12-31 18:52 I wish i knew how 2014-12-31 18:52 that planet module? 2014-12-31 18:52 yea 2014-12-31 18:53 http://forge.opensimulator.org/gf/ 2014-12-31 18:53 maybe I can look at it sometime 2014-12-31 18:53 what's micasim? 2014-12-31 18:53 oops 2014-12-31 18:53 wrong link 2014-12-31 18:53 there's a tide module too that needs a little love 2014-12-31 18:53 http://forge.opensimulator.org/gf/project/micasim/ 2014-12-31 18:53 but is really cool for sailing sims near islands 2014-12-31 18:54 I have the code here for that, but have not had time to dig into it. 2014-12-31 18:54 diva > http://www.youtube.com/watch?v=gM4fmL6dLdY 2014-12-31 18:55 I guess it would be pretty cool in a big var region 2014-12-31 19:08 AllenKerensky: https://github.com/JakDaniels/OpenSimTide ;) 2014-12-31 19:08 that's the one 2014-12-31 19:08 I've used it and it works great for me 2014-12-31 19:08 not sure if it builds on current master because I haven't tried that 2014-12-31 19:08 just updated it recently, it's now configurable per region on a multi region sim 2014-12-31 19:08 oh epic 2014-12-31 19:09 works on var, and just updated it as per divas changes 2014-12-31 19:09 that could get weird on neighbors tho if they all used different steps 2014-12-31 19:09 yes not advisable to use it unless surrounded by sea 2014-12-31 19:09 but works great on big var regions 2014-12-31 19:09 so you can have multiple islands all with tide 2014-12-31 19:10 so you went from shared region module to nonshared? 2014-12-31 19:10 or just did an array of regions internally? 2014-12-31 19:11 yes, so each region could have it's own config, tide times/levels etc. 2014-12-31 19:11 so a separate module instance per region? 2014-12-31 19:11 it was easier to do as a non shared, I guess I could have had an array of all the configs and all the working variables 2014-12-31 19:12 cool I am working on a module on and off right now so I was curious what worked for you 2014-12-31 19:12 so yes separate instances now 2014-12-31 19:15 it was originally a shared region module with one config in OpenSim.ini, but now the config is moved to bin/addon-modules/OpenSimTide/config and is more like a regions.ini file 2014-12-31 20:40 alright, my work is done: http://opensimulator.org/wiki/Developing_OpenSim_Addins 2014-12-31 20:40 that is the developer's side 2014-12-31 20:44 Thanks Diva 2014-12-31 20:46 yw 2014-12-31 20:46 I created an example addin in less than an hour! 2014-12-31 20:46 This is for the viewer modules? 2014-12-31 20:48 viewer?! 2014-12-31 20:48 nothing to do with viewer 2014-12-31 20:49 Starting build #3945 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2014-12-31 20:50 Doesn't the onlook viewer use region modules? 2014-12-31 20:50 Project opensim » mono-2.10.8.1 build #3945: FAILURE in 1 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3945/ 2014-12-31 20:50 * misterblue: BulletSim: Add axis locking enabled through the ExtendedPhysics module. 2014-12-31 20:50 * misterblue: BulletSim: add the beginnings of hull creation unit testing. 2014-12-31 20:50 yes, but those are in core 2014-12-31 20:50 in OptionalModules 2014-12-31 20:50 ohh, ok 2014-12-31 20:50 I made just an example addin that shows the mechanics 2014-12-31 20:52 I didn't understand the viewer<-->region modules. I was thinking that region modules defined the viewer ui per/region. 2014-12-31 20:52 diva: with that new versioning in the addins, does that mean the version must be an exact match? Like if I have a module that matches all the method signatures but was built on an earlier version, will it still function? 2014-12-31 20:52 See my note at the end of this page: http://opensimulator.org/wiki/Installing_3rd_party_addins 2014-12-31 20:53 confusion over 'modules'.. what Diva did was enable binary package/module additions to the simulator using Mono Addins 2014-12-31 20:53 I left my addin versions the same. changed the dependency line. 2014-12-31 20:53 a simulator feature addition method 2014-12-31 20:53 yes misterblue 2014-12-31 20:54 basically package the region modules properly 2014-12-31 20:54 different thing than the ability to change the UI in the viewer 2014-12-31 20:54 next I want to look at what BlueWall did in robust, so to devise the more general addins that include simulator acode and service code 2014-12-31 20:54 BlueWall, that is completely unrelated :) 2014-12-31 20:55 ability to change the viewer UI was the diva feature addition before the addins feature addition 2014-12-31 20:56 diva does lots of things :) 2014-12-31 20:56 hehe :) 2014-12-31 20:56 yeah, this is plain opensim-land again, no viewer-land 2014-12-31 20:57 diva, not sure that answered my question. Say I build a module in 0.8 and it depends on framework 0.8. Prior to the recent updates, that module would still function in newer opensim versions as long as the method signatures matched. Is this still the case, or will the new addin stuff reject the module? 2014-12-31 20:58 it does answer your question. That situation is covered in the second-to-last paragraph of that page 2014-12-31 20:58 I guess the region modules loader can use the OpenSim.Framework.PluginManager that handles the addin command lines. 2014-12-31 20:59 but the answer is yes, it will work 2014-12-31 21:00 diva, ah ok I had misread "The mono addins framework will deem this addin compatible with the new version of OpenSim" 2014-12-31 21:00 (hard to read black text on white background) 2014-12-31 21:01 wrt the "root addin" (i.e. OPenSim.Region.Framework), mono addins accepts V or newer 2014-12-31 21:01 cool :) 2014-12-31 21:01 so, it's "at least V" 2014-12-31 21:02 it doesn't require "exactly the same" 2014-12-31 21:02 :) 2014-12-31 21:03 it only barfs if it's older than the declared requirement 2014-12-31 21:03 usually it wont work anyway 2014-12-31 21:03 if something doesnt match 2014-12-31 21:03 versioning is a pita, and a mostly unsolvable problem 2014-12-31 21:04 heh, I guess that's what mantis is for - you know we have no bugs. 2014-12-31 21:04 usually it comes down to only adding and never changing or taking away 2014-12-31 21:25 Jenkins is doing its builds against Mono 2.10.8.1 2014-12-31 21:26 last build failed :( 2014-12-31 21:27 ya... and I can't find the friggin output that says what failed 2014-12-31 21:28 finally found it .... what a mixed up UI 2014-12-31 21:30 there seems to be a general trend in UI design to scatter selection points all over the view... rather than everything being on pulldown menus (for instance) they are scattered into little gear icons or active points next to the item 2014-12-31 21:31 Jenkins suffers from some selections being at the top of the page while some selections are on the side... and everything is context dependent 2014-12-31 21:31 oh, and get off my lawn! 2014-12-31 21:33 Starting build #3946 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3944 5 hr 13 min ago) 2014-12-31 21:34 i triggered a retest 2014-12-31 21:35 Project opensim » mono-2.10.8.1 build #3946: STILL FAILING in 1 min 18 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3946/ 2014-12-31 21:35 the error will probably happen again... looks like it is a Windows/Linux difference in how libraries are referenced 2014-12-31 21:35 it finds a symbol when compiling on Windows but Mono can't find the reference... looking into it now 2014-12-31 21:37 dahlia i tested master git against mono 3.99.0 and it compiles and runs 2014-12-31 21:37 i need to reload my vm though 2014-12-31 21:37 its opensuse 13.2 and there is just something wrong with this version of linux and any version of mono 2014-12-31 21:39 nebadon_laptop: seems to work ok for me on debian with mono 3.99.whatever. Not seeing a lot of the memory problems I saw in other mono 3.x either 2014-12-31 21:39 cool 2014-12-31 21:39 ya i don't know what changed on opensuse 13.2 2014-12-31 21:39 but opensim always crashes with threading errors 2014-12-31 21:39 even on older monos 2014-12-31 21:39 bluewall had same problem 2014-12-31 21:40 nebadon_laptop, seems that several distros are suffering from that. The Mono ppl have been busy with the M$ code drop, I guess they are swamped atm. 2014-12-31 21:41 ya 2014-12-31 21:41 im not sure its really a mono problem 2014-12-31 21:41 or a kernel problem 2014-12-31 21:41 it wasnt easy getting 3.99 working on debian 2014-12-31 21:41 I setup a tumbleweed vm yesterday, 2014-12-31 21:41 Maybe I can give it a spin soon. 2014-12-31 21:41 tumbleweed is that the bleeding edge branch? 2014-12-31 21:41 I think it has Linux 3.18.x 2014-12-31 21:42 It's the "stable" factory 2014-12-31 21:42 ah ok 2014-12-31 21:42 factory thats right 2014-12-31 21:42 yeah, you probably couldn't depend on factory to run 100% of the time. 2014-12-31 21:43 I have 3.10.23-xxxx-std-ipv6-64 #1 SMP 2014-12-31 21:43 whatever that means 2014-12-31 21:43 I have not built a kernel in ages. 2014-12-31 21:43 me either 2014-12-31 21:43 used to do it all the time when linux fit on 2 floppies :) 2014-12-31 21:43 ++ 2014-12-31 21:44 I ran soem servers on bleeding edge dev kernels for a while, lol 2014-12-31 21:44 sometimes I would upgrade them several times a day. 2014-12-31 21:45 and I had to patch the code to get it to run on them, 2014-12-31 21:45 pre 2.0 kernels 2014-12-31 21:45 my usually philosophy on upgrades is wait until it's needed 2014-12-31 21:45 Starting build #3947 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #3944 5 hr 24 min ago) 2014-12-31 21:46 misterblue's in the doghouse 2014-12-31 21:46 oh oh... jenkins left a present on misterblue's lawn.... 2014-12-31 21:46 another one of those "it works on my development box" problems :) 2014-12-31 21:47 hehe 2014-12-31 21:47 setting up a fresh 13.1 vm now 2014-12-31 21:47 teach me to try and write unit tests 2014-12-31 21:48 good thing justin isn't online to hear me say that :) 2014-12-31 21:48 lol 2014-12-31 21:48 anyway there was a time in the late 90's where building kernels would get you a raise so I hacked up redhat a bit and built a few custom kernels 2014-12-31 21:49 where I worked, they didn't know what the hell it was. 2014-12-31 21:49 then they came out with the dynamic driver stuff which eliminated a lot of the need to make custom kernels 2014-12-31 21:49 Yippie, build fixed! 2014-12-31 21:49 Project opensim » mono-2.10.8.1 build #3947: FIXED in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3947/ 2014-12-31 21:50 misterblue: BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it 2014-12-31 21:50 nice that it's fixed but I have not idea why.... I reference a bunch of shape classes but the reference to one particular fails when compiled by Mono 2014-12-31 21:51 some pinvoke code? 2014-12-31 21:53 or some dependency by that particular class... more digging is needed 2014-12-31 21:54 I didn't realize the individual classes in an assembly were resolved separately... thought the whole assembly/DLL was dependancy resolved all at once 2014-12-31 21:56 nebadon_laptop: I'm using --server, maybe that helps with threading? 2014-12-31 21:56 dahlia, it doesn't 2014-12-31 21:58 BlueWall: you use opensuse also? 2014-12-31 21:58 yes 2014-12-31 21:59 I kinda thought they were tight with mono 2014-12-31 21:59 what is it with "git status" saying the local repository is up-to-date with origin/master when it really isn't 2014-12-31 21:59 Someone convinced me to switch from Slackware a few years back 2014-12-31 21:59 grumble, grumble 2014-12-31 21:59 lol 2014-12-31 21:59 misterblue, that message is at the end of a pull? 2014-12-31 21:59 people try to convince me to change all the time but I always end up back with debian :) 2014-12-31 22:00 ACTION tries to looks inoccent  2014-12-31 22:00 poor poor girl :) 2014-12-31 22:00 use what works* 2014-12-31 22:00 the *: some things work better than others 2014-12-31 22:00 no.. the message comes out with "git status".. along with "nothing to commit, working directory clean" 2014-12-31 22:01 but then, if I do a 'git pull', it finds things to fetch and merge 2014-12-31 22:01 ohh, that is checking your local repo 2014-12-31 22:03 yes... but it reporting that the local repository is in sync with origin/master is bogus unless it goes and checks 2014-12-31 22:03 isnt arch supposed to be good for bleeding edge stuff? I find it a PITA to install tho 2014-12-31 22:03 http://stackoverflow.com/questions/3258243/git-check-if-pull-needed 2014-12-31 22:03 I think so dahlia. 2014-12-31 22:19 http://theoatmeal.com/comics/apple 2014-12-31 22:20 what is the problem with micasim? 2014-12-31 22:21 probably nothing if you use opensim 0.2 2014-12-31 22:23 last time I had it working was when we were teleporting between osgrid and the SL beta grid 2014-12-31 22:29 -!- mikem(~mikem@c-69-181-46-225.hsd1.ca.comcast.net) has left #opensim-dev 2014-12-31 22:45 Aaaand new year here. Happy new year everyone :) 2014-12-31 22:45 Happy New Year! 2014-12-31 22:46 ACTION still has 9+ hours to go 2014-12-31 22:46 Yeah Happy new Year you too ;-) there are still 14 minutes left here ;-) 2014-12-31 22:47 Objects that activate a script when touched are no longer working after all the recent changes. 2014-12-31 22:48 Can anyone else test this under Windows? 2014-12-31 22:48 http://opensimulator.org/wiki/List_of_3rd_Party_Addin_Repositories 2014-12-31 22:49 does anyone care to test the AddinExample? 2014-12-31 22:49 http://opensimulator.org/wiki/Installing_3rd_party_addins 2014-12-31 22:50 it should be pretty straight forward 2014-12-31 22:50 just want to make sure the instructions are clear 2014-12-31 23:09 1 hour to go 'til new year here. presently staying awake so my sleep isn't interrupted by fireworks. 2014-12-31 23:10 regarding the recent discussions of a package manager for open sim, a rather terrible joke occurred to me. 2014-12-31 23:10 joke/pun/etc. 2014-12-31 23:11 wouldn't an opensim package manager's 3 letter cli be "opm", pronounced opium? :P 2014-12-31 23:12 After recent code changes, AppDomainLoading = true MUST be used in windows or some things simply no longer work. 2014-12-31 23:13 Ken_S that has always been kind of true though, it always ran considerably better with it set to true 2014-12-31 23:13 its possible you have crossed some kind of threshold with # of and complexity of scripts in the region 2014-12-31 23:13 Nebadon_laptop, yes that's true, but I had been running it = false the last couple of weeks with no issues until last night. 2014-12-31 23:14 Its no problem to go back to = true, just wanted all to be aware. 2014-12-31 23:14 only takes 1 new script to pee in the punch :) 2014-12-31 23:14 OpenSimTime module won't build against 0.8 as it is missing a reference to VersionInfo 2014-12-31 23:15 really though having it set to false should technically make things run worse 2014-12-31 23:15 consume more memory 2014-12-31 23:15 mono is kind of forced into it because mono threading is not so great, especially with xengine 2014-12-31 23:16 I was always told setting it to true made it slower and consume more memory, but made it more reliable. 2014-12-31 23:16 well yes and no 2014-12-31 23:16 on initial start yes it will use more 2014-12-31 23:16 but over time thats not true 2014-12-31 23:16 single domain leads to bloat you cant remove 2014-12-31 23:17 you keep loading scripts, even in attachments 2014-12-31 23:17 and they never unload 2014-12-31 23:17 so you can see how that can be bad 2014-12-31 23:17 this is one of the downsides of mono 2014-12-31 23:17 It sounds like the comments in opensim.ini almost need to say you MUST use AppDomainLoading = true with Windows or you will have issues. 2014-12-31 23:17 something i hope will improve drastically in future versions 2014-12-31 23:22 ping diva 2014-12-31 23:24 pong 2014-12-31 23:24 will message you a really weird question... 2015-01-01 00:01 happy new year from england 2015-01-01 00:02 happy new year SignpostMarv! 2015-01-01 00:11 little wierd going through the new config for the first time setting up a standalone, bit different 2015-01-01 00:11 i like it though 2015-01-01 00:14 hmm guess i missed something, cant log in 2015-01-01 00:15 port/loopback silliness ? 2015-01-01 00:16 i dont think so 2015-01-01 00:17 ooh 2015-01-01 00:17 i know, i didnt set the port forward to both on router 2015-01-01 00:17 thanks SignpostMarv 2015-01-01 00:17 yw 2015-01-01 00:18 yep, im in, nice 2015-01-01 00:18 ya I like the new config variable stuff 2015-01-01 00:19 nice, logged into master git with mono 3.99.0 on opensuse 13.1, time to break stuff 2015-01-01 00:23 misterblue ping 2015-01-01 00:23 pong 2015-01-01 00:23 i have been noticing when doing prim drops in bulletsim, the prims freeze mid fall a lot 2015-01-01 00:23 and some dont move until i select them again after setting physical 2015-01-01 00:23 just recently or the last few weeks? 2015-01-01 00:23 for some time 2015-01-01 00:23 weeks for sure 2015-01-01 00:24 so, like the physics arena droppers? 2015-01-01 00:24 no im setting up blocks of cubes 2015-01-01 00:24 anywhere from like 200-1000 cubes 2015-01-01 00:24 let me show you 2015-01-01 00:24 i can make a video real quick 2015-01-01 00:25 k.... sounds like they are getting deactivated... 2015-01-01 00:26 physical objects in Bullet get 'deactivated' if they aren't moving as a way to reduce compute load... if it is a physical block sitting on the ground, no need to keep checking it for movement 2015-01-01 00:26 there were bugs related to not reactivating sleeping physical things... 2015-01-01 00:27 but this could be another case (with a physical engine upgrade, who knows what changes) 2015-01-01 00:28 ya 2015-01-01 00:28 once they stop they never move again 2015-01-01 00:28 like if i try to push with avatar 2015-01-01 00:28 they are not physical anymore 2015-01-01 00:28 but you will see better in the video 2015-01-01 00:28 wierd behavior 2015-01-01 00:30 misterblue > http://nebadon2025.com/video/bulletsim_drop_001.mp4 2015-01-01 00:32 you run with ambient and UI turned way up :) 2015-01-01 00:32 :) ya 2015-01-01 00:33 i have a 780M GTX with 4gb DDR5 2015-01-01 00:33 does look like there are some zero updates not happening (the object stops but the viewer last saw a small movement so the dead reconning keeps the block moving) 2015-01-01 00:33 those are the ones that you touch and they snap back into place 2015-01-01 00:35 yea 2015-01-01 00:35 its definitely done this for a while 2015-01-01 00:35 its probably always been like this, its not something i recall getting worse or anything 2015-01-01 00:35 i did this a lot more in ODE though 2015-01-01 00:35 Ive seen that first physical thing happen before (not everything being made physical the first selection) 2015-01-01 00:35 we were reliably dropping 1000 cubes in ODE 2015-01-01 00:35 without any severe clamping 2015-01-01 00:36 that stack is actually 960 2015-01-01 00:36 oh wow 2015-01-01 00:36 i just looked again 2015-01-01 00:36 and it lookse like a scene from matrix 2015-01-01 00:36 let me shoot another quick vid 2015-01-01 00:37 this on Linux or Windows? 2015-01-01 00:37 well the client is on windows 2015-01-01 00:37 the server is on linux 2015-01-01 00:38 different machines completely 2015-01-01 00:38 its an HG enabled standalone 2015-01-01 00:38 k... I'll need to check the Linux version... there is a 'bug' in Bullet where it doesn't give a movement update when an object is deactivated 2015-01-01 00:39 that is fixed by a patch I make to the Bullet sources 2015-01-01 00:39 http://nebadon2025.com/video/bulletsim_drop_002.mp4 2015-01-01 00:39 I'll make sure that patch hasn't been lost somehow 2015-01-01 00:40 kinda cool... and effect that is not easy to do on purpose :) 2015-01-01 00:40 hehe ya 2015-01-01 00:42 mono 3.99.0 is holding up a lot better than I expected it would have at this point 2015-01-01 00:57 4 minutes to 1am and I hear sirens blaring, that didn't take long :P 2015-01-01 00:59 Happy New Year SignpostMarv. 2015-01-01 01:00 hmm 2015-01-01 01:00 Happy New Year, BlueWall :) 2015-01-01 01:01 im not sure --server is an option with newest mono anymore dahlia 2015-01-01 01:02 aww 1 am, i missed new year lol happy new year every one! :) 2015-01-01 01:02 4 hours to go here :) 2015-01-01 01:03 hello AliciaRaven, and happy new year! ya same here 4 hours to go 2015-01-01 01:04 im in the future hehe hi 2015-01-01 01:04 Seems that time is blurred for those of us who live much of our lives on the net. 2015-01-01 01:06 transhumanistic ntp ? :P 2015-01-01 01:09 time is irrelevant. lunchtime doubly so. ~ Hitchhikers 2015-01-01 01:14 nebadon_laptop: --server works on 3.99.wtf for me 2015-01-01 01:25 ok 2015-01-01 01:25 it didnt give me any error or anything 2015-01-01 01:25 i just wasnt sure 2015-01-01 01:25 mono --help doesnt show it as a variable 2015-01-01 01:25 i thought it used to mention it 2015-01-01 01:30 i use it but dont know why, cant find any docs on it 2015-01-01 01:31 supposed to be a more aggressive threading scheme i think 2015-01-01 01:32 supposedly it changes the system thread allocation or something 2015-01-01 01:34 I am running the Klein bottle generator 2015-01-01 01:34 and its like 60% done 2015-01-01 01:35 this is the furthest ive ever seen it go under mono 2015-01-01 01:35 however 2015-01-01 01:35 it may be because of something else i was experimenting with 2015-01-01 01:35 going to have to change that back and try it again 2015-01-01 01:35 I set EventLimit to 600 in Xengine 2015-01-01 01:35 the default is 30 2015-01-01 01:35 be interesting if that is what made the difference 2015-01-01 01:38 i hate that you can not add 2 grids with the same URL in the viewer grid manager 2015-01-01 01:38 say you have 2 grids that share the same FQDN but different ports 2015-01-01 01:38 you can only add one of them to the grid manager 2015-01-01 01:38 annoying 2015-01-01 01:42 rezzer is still going 2015-01-01 01:42 this is very promising 2015-01-01 01:43 ya so far no problems for me with 3.99. Much better than any other 3.x Ive tried 2015-01-01 01:43 other than it wouldnt run Prebuild :P 2015-01-01 01:44 http://nebadon2025.com/video/kleinbottle_001_001.png 2015-01-01 01:45 I should try the c# version of my navmesh generator. If anything will blow it up, that will 2015-01-01 03:59 ping jakdaniels__ 2015-01-01 03:59 hello and happy ny :) 2015-01-01 04:00 i'm testing birds ... but any chat commands seems no working ... 2015-01-01 04:00 Hi djphil, and HNY to all 2015-01-01 04:02 I do not happen to change the subject bird ... it is always a wooden ball 2015-01-01 04:02 tested with last master on windows seven .net 4.0 2015-01-01 04:37 Another message for jack: apparently Tide module will always reset the parameters of lightshare and windlight 2015-01-01 05:10 http://dahliaisland.wwweb3d.net:8099/screenshots/stillRunning.bmp 2015-01-01 06:20 the viewer updates really get slow when doing that, dahlia :) 2015-01-01 06:34 misterblue: ya everything gets slow. Physics fps is 3.4 now 2015-01-01 06:35 I can believe that... dropping the balls on top of the piles doesn't allow any of the lower balls to sleep so the physics engine is checking everything all the time 2015-01-01 06:39 17200 AtvPrm whatever that means 2015-01-01 06:40 maybe should try threaded physics 2015-01-01 07:16 I'm looking forward to Bullet3... although OpenSim is using all the threads already so don't know if multiple physics threads will help :) 2015-01-01 09:18 -!- Wanderer_42|2(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-01 13:12 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2015-01-01 13:23 Bug #7395:04 HG User with bad connection overloaded and froze networking 14( http://opensimulator.org/mantis/view.php?id=7395 ): A NOTE has been added to this issue. 2015-01-01 16:58 BlueWall ping 2015-01-01 17:42 Starting build #3948 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-01-01 17:46 Project opensim » mono-2.10.8.1 build #3948: SUCCESS in 6 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3948/ 2015-01-01 17:46 misterblue: Fix cut-and-paste error that made StatsManager web fetch queries 2015-01-01 18:01 pong diva 2015-01-01 18:05 Hi BlueWall, I am looking at the robust extension point that you did, and I have a few questions. The first question is wrt OnExtensionChanged in ServerUtils 2015-01-01 18:05 I'm a little confused abut the sequence of events there 2015-01-01 18:05 you have this 2015-01-01 18:05 ok, I'll have to have a look 2015-01-01 18:06 first, you initialize the registry, then yuo update it, then you add that handler OnExtensionChanged. I'm confused because I would expect the registry to be loaded by the time the event handler is registered, which would mean that that event handler would not be called 2015-01-01 18:07 but I see that it is called, hence my confusion 2015-01-01 18:07 that is, I would exopect all addins to be loaded when you call Initialize 2015-01-01 18:07 It was a long time ago, but I remember that it is triggered by one of the actions. let me look in there to get a better answer for you. 2015-01-01 18:10 That may be related to the loading/unloading of the plugins. 2015-01-01 18:14 those happen when a plugin is added into the running Robust 2015-01-01 18:15 yes, that's why I'm confused 2015-01-01 18:15 what happens when you install aplugin, then shutdown robust, then start it again 2015-01-01 18:16 without installing the plugin a second time 2015-01-01 18:16 I see that the plugin is loaded, but I'm having a hard time understanding why 2015-01-01 18:17 I think it doesn't hit that when Robust is started. 2015-01-01 18:17 just when the plugin is enabled 2015-01-01 18:18 it does, otherwise the plugin wouldn't be configured etc 2015-01-01 18:18 ok, let me look further 2015-01-01 18:18 I was trying to understand when you call connector.Configure 2015-01-01 18:18 and I can only find 1 single place where you do that 2015-01-01 18:19 which is called from OnExtensionChanged 2015-01-01 18:19 that is in the plugin to pickup it's ini 2015-01-01 18:19 so that means that OnExtensionChanged is called in the beginning of robust 2015-01-01 18:19 I know 2015-01-01 18:19 I want to find out when it's called 2015-01-01 18:19 that is code in opensim that drives it 2015-01-01 18:20 and I can see that call in only 1 place 2015-01-01 18:20 ok, just startd Robust again and looking at the logs 2015-01-01 18:21 ok it does call it on startup 2015-01-01 18:21 yes 2015-01-01 18:21 so I'm trying to understand the sequence of events there, and make sure that's not an accidental good behavior :) 2015-01-01 18:22 No, I remember needing to add it - when developing the plugins, they are in the ./bin directory. And you can just place them there as well... 2015-01-01 18:23 If you have Robust pull them from a registered repository, they will be placed in the spec'd location... 2015-01-01 18:24 I need to dig a little more and see why the path is being manipulated. 2015-01-01 18:24 but I don't understand the sequence of events 2015-01-01 18:24 how can OnExtensionChanged be called there? 2015-01-01 18:24 I mean 2015-01-01 18:24 It is an event triggered by addins 2015-01-01 18:24 when yuo start robust and do nothing on the console, what exactly triggers ExtensionChanged? 2015-01-01 18:24 when it is loading the plugin 2015-01-01 18:24 but the plugin has been loaded already 2015-01-01 18:25 sort-of 2015-01-01 18:25 before you register that handler 2015-01-01 18:29 It is registerd when the PluginLoader is created just before m_server.Run in ServerMain.cs (Robust) 2015-01-01 18:30 I'm talking about this code: 2015-01-01 18:30 Registry = new AddinRegistry(registryPath, "."); 2015-01-01 18:30 suppress_console_output_(true); 2015-01-01 18:30 AddinManager.Initialize(registryPath); 2015-01-01 18:30 suppress_console_output_(false); 2015-01-01 18:30 AddinManager.Registry.Update(); 2015-01-01 18:30 CommandManager commandmanager = new CommandManager(Registry); 2015-01-01 18:30 AddinManager.AddExtensionNodeHandler("/Robust/Connector", OnExtensionChanged); 2015-01-01 18:30 I don't understand what triggers OnExtensionChanged if nothing is done at the console 2015-01-01 18:31 but apparently something triggers it 2015-01-01 18:31 I get very nervous when I don't understand what's happening... 2015-01-01 18:31 ok, 1 sec ... 2015-01-01 18:31 lol 2015-01-01 18:31 even if the right things happen 2015-01-01 18:32 AddinManager.AddExtensionNodeHandler("/Robust/Connector", OnExtensionChanged); prompts addins to scann the assemblies for that extension ... 2015-01-01 18:32 We give it that handler to process each one as they are found ... 2015-01-01 18:33 are you sure? why would it scan it again? 2015-01-01 18:33 When one is about to be loaded, it fires that event and we can manipulate things just before it attaches the assembly 2015-01-01 18:34 but why would mono addins scan those extension points again when ppl register for that handler? 2015-01-01 18:36 AddinManager.AddExtensionNodeHandler should be the first place they are registered. 2015-01-01 18:36 that extension. 2015-01-01 18:36 there is no addins.xml for it. 2015-01-01 18:38 ok 2015-01-01 18:38 I found the answer in the mono addins source code 2015-01-01 18:38 are we cool? 2015-01-01 18:38 /// The first time the event is subscribed, the handler will be called for each existing node. 2015-01-01 18:38 we're good 2015-01-01 18:38 :) 2015-01-01 18:38 ok 2015-01-01 18:39 I like what you did, and I"m going to start using it to pack wifi 2015-01-01 18:39 I am pretty sure that area could be cleaned up a bit. 2015-01-01 18:39 the only thing I'm not going to use is the robust console commands 2015-01-01 18:39 even the command names 2015-01-01 18:39 I think they make things more confusing than using mautils 2015-01-01 18:39 and I'm going to pack the ini in the addin itself 2015-01-01 18:40 with the right naming they wouldn't, I think. 2015-01-01 18:40 but I can see that I can handle that in the COnfigure mathod of the addin 2015-01-01 18:40 so I think I can use things as they are 2015-01-01 18:40 ok 2015-01-01 18:40 thanks! 2015-01-01 18:40 So, if I get some time later, would it be ok for me to add the commands to OpenSim ? 2015-01-01 18:41 for the simulator addins? 2015-01-01 18:41 yes 2015-01-01 18:41 sure. Just don't forget to include uninstall... 2015-01-01 18:41 but uninstall is sort of mute 2015-01-01 18:42 if, at least, the core part of it is in there, it shoudl be possible to add an http-handler to manage them if one wanted to. 2015-01-01 18:42 what do you mean? 2015-01-01 18:43 Not that I would want it in core - but if a person wanted to make a web interface to manage their plugins/modules via a http-handler. 2015-01-01 18:43 I don't think I'm following you... 2015-01-01 18:44 nm - freewheeling 2015-01-01 18:44 the console commands for me are not very useful 2015-01-01 18:44 Just saying that if the PluginManager is hooked into OpenSim, then it would be poossible to extend it to other places. 2015-01-01 18:44 ok 2015-01-01 18:45 It would be a while before I have time to do that anyways. 2015-01-01 18:45 I think we want to manage the addins externally. When you have many sims, you want to issue these commands in exactly one place, not many 2015-01-01 18:45 then yuo want to eploy the entire opensim installation+addins to all sims 2015-01-01 18:46 the last thing I want is to type console commands in the 80+ sims I have running 2015-01-01 18:46 there are ways to do that in the operating system shell, but yeah. 2015-01-01 18:47 so, as I said, the console commands for me aren't useful. And since we already have a tool that does that (mautil) I don't think they are useful code to have in opensim. 2015-01-01 18:47 but if you want to do it, I'm not against it 2015-01-01 18:47 we wont worry about it atm. 2015-01-01 18:49 yes, for running many simultaors, it is easier to just go into the operating system shell and use various tricks there to handle them. 2015-01-01 18:50 mono-addins makes it nice to distribute them in binary form. 2015-01-01 18:50 basically I construct an image that is then deployed everywhere 2015-01-01 18:50 I think we could even sign and load assemblies from a server :) 2015-01-01 18:50 yes, I'm liking mono addins 2015-01-01 18:51 We talked about the Microsoft Foundation Classes (I think is the name) for assembly discovery, but they fall way short of what mono-addins can do for us. 2015-01-01 18:51 it's MFE, I forget what it stands for 2015-01-01 18:52 Fortis swapped MFC for mono-addins, that was downhill business. 2015-01-01 18:52 Ohh, ok 2015-01-01 18:55 MEF -- Managed Extensibility Framework 2015-01-01 18:55 ++ 2015-01-01 18:55 I looked at that too 2015-01-01 18:55 it's not powerful enough 2015-01-01 18:55 If we used that, we would have to write all the good stuff ourselves. 2015-01-01 18:55 it's relaly just dependency injection, doesn't have the package management infrastructure 2015-01-01 18:55 Yeah, we're on a good track 2015-01-01 18:55 yes, I think so 2015-01-01 18:56 I"m going to try to pack wifi with this today 2015-01-01 18:56 nice 2015-01-01 18:56 I need to try to understand that Library thing where you can add to your library from an IAR. 2015-01-01 18:57 unfortunately I think that only works in standalone 2015-01-01 18:57 Ahhhh 2015-01-01 18:57 at least it did when I coded it, snot sure if someone extended it 2015-01-01 18:57 well, that is the downfall of how we mange the library. 2015-01-01 18:57 yes 2015-01-01 18:57 we should definitely change it 2015-01-01 18:57 We should have it set to a user 2015-01-01 18:57 have a library service too 2015-01-01 18:58 SL has "Alexandrea Linden" 2015-01-01 18:58 ++ 2015-01-01 18:58 If you add any custom content, you need to do it on each installation. 2015-01-01 19:11 BlueWall, for consistency, I'm going to change the Robust-as-addin version number to be OpenSim's release verison numbers ok? 2015-01-01 19:12 Yes, that will be fine. 2015-01-01 19:12 Thanks 2015-01-01 20:26 Hapy New Year to All :) 2015-01-01 20:27 Happy New Year! 2015-01-01 20:28 Do you think you could code me up a hangover remedy? :) 2015-01-01 20:29 Yeah: New_Year_Resolution() { !DrinkInExcess(alcohol); } 2015-01-01 20:29 hehehe 2015-01-01 20:30 I usually stay home, so only have 1 drink. But I was invited to a resort, and opted to spend the night. Knowing I wouldn't be driving, I think I overdid the drinking a bit. :) 2015-01-02 17:19 Starting build #3949 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-02 17:24 Project opensim » mono-2.10.8.1 build #3949: SUCCESS in 5 min 12 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3949/ 2015-01-02 17:24 * diva: Changed the Robust-as-addin version number to match OpenSim release numbers. 2015-01-02 17:24 * diva: Bug fix in LoadPLugin so that it can take paths to dlls that look like this "C:\foo\MyDll.dll:MyType" -- the split on : was messing things up. 2015-01-02 17:24 * diva: Switched mautil.exe with another that has a bug fix for this bug report: https://github.com/mono/mono-addins/issues/22 2015-01-02 17:30 it seems you double mesh on your terrain jakdaniels ... 2015-01-02 17:30 http://www.imagerun.info/img189/ztwov7wxbxe4yuln.jpg 2015-01-02 17:34 http://www.imagerun.info/img189/o636vdgd7civrgvg.jpg 2015-01-02 17:37 http://www.imagerun.info/img189/5rxqokdq7ikw2w9n.jpg 2015-01-02 17:49 oh you manually aligned yours jakdaniels 2015-01-02 17:49 i can tell 2015-01-02 17:49 what you need to do 2015-01-02 17:49 is bring all the dae files into blender first 2015-01-02 17:49 it will automatically align everything for you perfectly 2015-01-02 17:50 then you export it as 1 gigant collada file and import that 2015-01-02 17:50 also 2015-01-02 17:50 i used a blender script iirc which importred them all then joined them, then exported as one dae... 2015-01-02 17:50 i think... it was a while ago 2015-01-02 17:51 if you se the texture to 0.99750 / 0.99750 2015-01-02 17:51 on the offsets 2015-01-02 17:51 it gets rid of the line a little better 2015-01-02 17:51 ya it looks like alignment is off a bit 2015-01-02 17:51 overlapping in some areas, gaps in others, its not bad 2015-01-02 17:51 but if you want it perfect run it through blender first 2015-01-02 17:51 djphil, no that is the ground underneath, using the height map. This is so that llGround still works ;) 2015-01-02 17:52 yeah actually this might be the first one I did manually, then I wrote a blender script to do it 2015-01-02 17:52 djphil, bluewall: for stats, there is more complete info available via StatsManager: http://opensimulator.org/wiki/Stats_Manager 2015-01-02 17:53 thanks misterblue 2015-01-02 17:53 ha ok ... llground does not work with a terrain mesh so ...? 2015-01-02 17:53 no, it has no way to see the mesh as ground 2015-01-02 17:53 perhaps a mesh object could be flagged as ground somehow? misterblue? ;) 2015-01-02 17:53 llCastRay 2015-01-02 17:53 even if you change the parameter in bulletsim configuration? 2015-01-02 17:53 if your tiles are small enough 2015-01-02 17:54 tank's mister :) 2015-01-02 17:54 blue* 2015-01-02 17:54 did you see the flock of birds flying around djphil, nebadon_laptop? 2015-01-02 17:55 ya 2015-01-02 17:55 very cool 2015-01-02 17:55 yes jack! 2015-01-02 17:55 much better than scripted birds 2015-01-02 17:57 nebadon_laptop: why do you bring it into blender in pieces? Why not export one big thing from L3DT and import/export that? 2015-01-02 17:57 because then then its just 1 big super low quality texture 2015-01-02 17:57 because you don't want just one 1024px texture for the whole region 2015-01-02 17:57 + the collisions 2015-01-02 17:57 ya collisions are pretty easy to deal with 2015-01-02 17:57 But you export it as a single thing 2015-01-02 17:57 but the texture problem is not really solvable in L3DT 2015-01-02 17:58 opensim and second life have limits on vertice counts too 2015-01-02 17:58 technically you don't want to exceed 16k triangles I think for physics 2015-01-02 17:58 and its 24k vertices per texture face 2015-01-02 17:58 blender exports it in such a way that the viewer imports it as a linked object 2015-01-02 17:58 that is what I was meaning with collisions 2015-01-02 17:58 right 2015-01-02 17:59 its still 9 seperate peices 2015-01-02 17:59 its just aligned perfectly 2015-01-02 17:59 neb, have you allready trying the blender terrain generator plugin ? 2015-01-02 17:59 if i had the Indie pay version of L3DT i could do seriously way higher quality 2015-01-02 17:59 ++ 2015-01-02 17:59 free version has a 2048m limit 2015-01-02 18:00 I used 64 pices 8x8 with 1024px texture on each so 32pixels per meter 2015-01-02 18:00 I walked around in your region and fell through the terrain a few times. 2015-01-02 18:00 I installed it for the eval about the time I ~upgraded to OpenSuse 13.2. So I lost it. 2015-01-02 18:00 I plan to buy it though. 2015-01-02 18:01 One thing I don't like is that my camera frequently winds up positioned on the invisible side of the mesh. 2015-01-02 18:01 Like when walking down a hill. 2015-01-02 18:01 I wonder: make a duplicate terrain mesh with 2 or 4x the tiles, lower poly and transparent. Overlay the visible terrain with it to improve the stability. Make the visible one phantom. 2015-01-02 18:02 thats why I load the L3DT height map as terrain as well and position it just under the mesh 2015-01-02 18:02 on mine or jaks smxy? 2015-01-02 18:02 yours 2015-01-02 18:03 did u upload physics with yours neb? 2015-01-02 18:03 I could walk on most of it just fine. 2015-01-02 18:03 I think I forgot with mine, and it's using hulls 2015-01-02 18:03 Just here and there I fell through. 2015-01-02 18:03 thats kind of surprising you would 2015-01-02 18:03 let me look at physics 2015-01-02 18:05 Just fell through, when I was walking down a steep embankment, nebadon_laptop. I'm underwater now. :) 2015-01-02 18:08 I think it happened when I hit a seam. 2015-01-02 18:09 now we need terrain animation 2015-01-02 18:13 hehe, I would love to be able to leave the terrain darker from the high tide mark to where the tide has since gone out 2015-01-02 18:14 ho yes :) 2015-01-02 18:34 has anyone seen a problem with the latest master where the simulator stops at "PLEASE WAIT FOR LOGINS TO BE ENABLED ..." and doesn't finish initializing? 2015-01-02 18:36 misterblue, I noticed that it seems to take longer. But, it did finally finish. 2015-01-02 18:37 the plugins loading doesn't finish... it might be do to how I distribute the binaries and I'm not updating the configs and xmls 2015-01-02 18:38 if you have 'old' addins.xml files, it would probably throw a wrench in things. 2015-01-02 18:39 ya... problably my problem (build on one machine, run on another, scripts to do the copying) 2015-01-02 18:42 after divas updates to plugins, I had to do a mv bin bin.old; git checkout -- bin/*; runprebuild.sh; xbuild .... for it to work properly 2015-01-02 18:43 good idea jakdaniels.... that's a good thing to do periodically anyway 2015-01-02 18:45 something not right in the addin-db-* directories or something I think maybe.. 2015-01-02 18:48 we had that problem randomly at OSCC 2015-01-02 18:49 it seemed more easily triggered if you started too many regions simulatenously 2015-01-02 18:49 like if i rapidly shut down and restart everything simultaneously 2015-01-02 18:49 could be a sign of thread exhasution maybe at startup 2015-01-02 18:49 startups can be nasty 2015-01-02 18:50 more likely a mono issue be my guess 2015-01-02 18:50 also jakdaniels and misterblue 2015-01-02 18:50 you dont have to actually delete bin to do that 2015-01-02 18:50 git clean -d -f 2015-01-02 18:50 then > git reset --hard 2015-01-02 18:51 for me, I cleaned the run dir (including addin-db), refetched bin, rebuilt, and it seems to be running 2015-01-02 18:51 in OpenSim.exe, the mono-addins root for all the plugins and region modules are defined in xml files. 2015-01-02 18:51 hehe I'm not that git capable ;) seemed easier just to move bin out of the way then recheck it out clean 2015-01-02 18:52 If the old ones were in there, then there would be no region modules matching the new roots 2015-01-02 18:52 They wouldn't load. 2015-01-02 18:52 Should use a lot less memory though :p 2015-01-02 18:54 Has anyone seen errors like this on a region console: 2015-01-02 18:54 18:29:47 - [REGION DB]: MySQL error in ExecuteNonQuery: Unknown column 'NaN' in 'field list' 2015-01-02 18:54 i have 2015-01-02 18:54 18:29:47 - [SCENE]: Storing of OpenSimBirds18, d9930cf6-ea84-48be-9fbb-9b0287aeef51 in Welcome Plaza failed with exception Unknown column 'NaN' in 'field list' at MySql.Data.MySqlClient.MySqlStream.ReadPacket () [0x00000] in :0 2015-01-02 18:54 at MySql.Data.MySqlClient.NativeDriver.GetResult (System.Int32& affectedRow, System.Int32& insertedId) [0x00000] in :0 2015-01-02 18:54 usually physical objects 2015-01-02 18:55 that go bonkers 2015-01-02 18:55 these are non physical and phantom 2015-01-02 18:55 check the database 2015-01-02 18:55 for nans 2015-01-02 18:55 that object is moving through right? 2015-01-02 18:55 that is your birds? 2015-01-02 18:55 thats also another recipe 2015-01-02 18:56 is it a query where a column is being set to a number like set C1=5 but somewhere the number is becoming Nan and being treated as a column name in mysql? 2015-01-02 18:56 this is what would happen alot with Ninja Physics 2015-01-02 18:56 yes its the birds ;) 2015-01-02 18:56 something would go off the edge of the sim 2015-01-02 18:56 and then sim never starts again 2015-01-02 18:56 it would spew about nans 2015-01-02 18:56 if you have a GUI mysql editor 2015-01-02 18:56 if you sort the position colums by desc, asc 2015-01-02 18:57 its not hard to spot the nans 2015-01-02 18:57 it looks like you can't store a NaN though, looking at the error 2015-01-02 18:57 probably expecting an unquoted number 2015-01-02 18:57 ah ya storing interesting 2015-01-02 18:57 i just noticed that 2015-01-02 18:57 the NaN may be interpreted as a break 2015-01-02 18:58 or something thats screwing up the query 2015-01-02 18:58 yes if its a query like update table set column=5; 2015-01-02 18:58 ya 2015-01-02 18:58 if 5 has become Nan then you would see that error 2015-01-02 18:58 how are you generating numbers for the birds 2015-01-02 18:59 is that all random? 2015-01-02 18:59 no idea how that even works what you are doing 2015-01-02 18:59 is it just randomly generating numbers for locations? 2015-01-02 18:59 they start at random places, then move using a flocking algorithm. I have a 5m exclusion zone at the edge of the region so they shouldn't try to go out of bounds 2015-01-02 19:00 but maybe they are.... I'll have to check, but tbh, it would be better if opensim didn't break when objects try to go off the edge 2015-01-02 19:00 ya my guess is that is where its failing maybe 2015-01-02 19:00 the only time i have ever really seen this happen though 2015-01-02 19:00 is when im moving prims around with scripts 2015-01-02 19:01 so i cant say im full surprised 2015-01-02 19:01 my racer did it a lot before 2015-01-02 19:01 we fixed alot of things that caused it though 2015-01-02 19:01 havent seen it happen in some time 2015-01-02 19:01 let me grep through the code, see if I can find where corrdinates are being turned into NaNs 2015-01-02 19:03 ya or have it say the coordinates in a list 2015-01-02 19:03 so you can see where it happens 2015-01-02 19:04 can you remember how to up the logging so I sxee output from m_log.WarnFormat? 2015-01-02 19:04 put OpenSim.exe.config into DEBUG 2015-01-02 19:04 ah yes, thanks 2015-01-02 19:04 and not INFO 2015-01-02 19:18 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-02 20:36 jakdaniels : Now, birds chat commands work fine 2015-01-02 20:36 ty! 2015-01-02 20:37 I found that cat manual command only works 2015-01-02 20:37 if a try command birds with script, it don't work 2015-01-02 20:38 something with llSay(118, command); ... 2015-01-02 20:38 it is normal or bug ? 2015-01-02 20:41 hehe i see fish birds :p 2015-01-02 20:58 djphil, yeah I think its not scriptable, I never tried that. Did you try llSay(118, "stop"); ? 2015-01-02 20:58 yes 2015-01-02 20:58 start, stop etc ... 2015-01-02 20:59 and too bird-start etc ... 2015-01-02 20:59 hmmm, it uses OnChatFromClient event, so almost certain won't work from script 2015-01-02 20:59 i make a complet bouton board panel :p 2015-01-02 21:00 ok, so you can set the parameters from inworld board? 2015-01-02 21:00 no 2015-01-02 21:00 only manuel command in chat work 2015-01-02 21:00 yes, but that was your intention yes? 2015-01-02 21:00 and manual command in console too 2015-01-02 21:01 but you want to control from scripted board, yes? 2015-01-02 21:01 Yes, it was my intention 2015-01-02 21:01 This is fun ... 2015-01-02 21:01 ok. I'm not sure how to pick up messages from scripts, but let me do some digging, I might be able to make that work 2015-01-02 21:02 Visitor can click button to change birds etc ... 2015-01-02 21:02 thank you, nice 2015-01-02 21:04 I'm flying on a dragon at the moment in http://www.outworldz.com:9000 2015-01-02 21:04 I also found that enviton every 5 seconds, birds freeze 2015-01-02 21:05 do you have lots of scripts running in your region? 2015-01-02 21:05 entiton = approximately* 2015-01-02 21:05 or other stuff happening 2015-01-02 21:05 on this région only 5 or 10 scripts 2015-01-02 21:06 but on this simu, i have 9 others regions 2015-01-02 21:06 and one with +/- 250 scripts 2015-01-02 21:06 ah, could be that. Birds are updated every simulator frame 2015-01-02 21:06 you will notice any slow down of sim fps affecting bird movement 2015-01-02 21:06 yes I think it is this 2015-01-02 21:07 no birds fly normally 2015-01-02 21:07 just every 5 seconds they freeze 2015-01-02 21:07 stand still? 2015-01-02 21:07 thencarry on from where they stopped? 2015-01-02 21:08 *then carry 2015-01-02 21:08 hehe that fred frederic NPC dragon 2015-01-02 21:08 yeah, I flew into the region edge and got stuck 2015-01-02 21:09 there remain still 0.1 seconds and restart where they left off 2015-01-02 21:09 give me a hg tp address so I can see what the birds do on your region 2015-01-02 21:10 where is the Hobbit ? :p 2015-01-02 21:10 ok mom i restart this simu 2015-01-02 21:14 oooh, is it really as simple as m_scene.EventManager.OnChatFromWorld += SimChatSent; :) :) 2015-01-02 21:16 good news! 2015-01-02 21:16 need to build and test.... 2015-01-02 21:17 my sim is started, try with http://hg.francogrid.org:80:noname 2015-01-02 21:17 ok be there in a bit, just testing new code 2015-01-02 21:18 np 2015-01-02 21:22 heh, yes it really was that simple. Do a git pull and your script should work. 2015-01-02 21:22 great! 2015-01-02 21:30 Starting build #3950 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-02 21:35 Project opensim » mono-2.10.8.1 build #3950: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3950/ 2015-01-02 21:35 diva: Another minor improvement to mautil related to https://github.com/mono/mono-addins/issues/22. And since these commits show up in that issue report, I thought I'd say 'hi' to the zealous Xamarin developer who seems to be eager to get pull requests. Not yet, my friend, not until I fix all the bugs that stand in my way, now that I'm using mautil :-) 2015-01-02 21:35 Starting build #3951 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-02 21:35 oh poo.... really? I just changed my region modules from reading their own config to using the ones in bin/addon-modules/pluginname/config 2015-01-02 21:35 will this not work now diva? 2015-01-02 21:36 what do you mean? 2015-01-02 21:36 did I misread your last commit? 2015-01-02 21:36 Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. 2015-01-02 21:37 err... well, I didn't change anything wrt 1 weeek ago. I changed wrt the commits I did yesterday 2015-01-02 21:38 so opensim still reads all .inis in bin/addon-modules/pluginname/config then? I probably misunderstood the meaning of your commit :) 2015-01-02 21:39 no, it doesn't. That's kinda dangerous, I concluded. You never know when there's a bad config in there that screws up everything 2015-01-02 21:39 Project opensim » mono-2.10.8.1 build #3951: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3951/ 2015-01-02 21:39 diva: Slight change in the way region module addins handle their configuration. Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins. 2015-01-02 21:40 but there is a place to put config files of 3rd party modules 2015-01-02 21:40 This lets you define your directory for ini, right? 2015-01-02 21:40 you have to set ConfigDirectory 2015-01-02 21:40 but it was configurable in the [MODULES] section in opensimdefaults 2015-01-02 21:40 ++ 2015-01-02 21:41 jakdaniels just brielfy from yesterday to today 2015-01-02 21:41 I changed my mind 2015-01-02 21:41 what if I just want to read from OpenSim.ini? 2015-01-02 21:41 it's too dangerous to read all those files in bulk 2015-01-02 21:41 dahlia nothing changes 2015-01-02 21:42 :) 2015-01-02 21:42 only if you want to develop modules for 3rd party installation 2015-01-02 21:42 it's much easier to pull out the module's configuration into its separate file 2015-01-02 21:43 dahlia, how many bags of chocolate chip cookies would it take to persuade you to fix Warp3D to make good renderings of mesh terrain tiles? 2015-01-02 21:43 a lot of the existing 3rd-party modules should be rewritten as mono addins. It will make life much easier for everyone 2015-01-02 21:43 BlueWall: Ive never touched warp3d 2015-01-02 21:44 not my code 2015-01-02 21:44 but you would probably know how to fix it? 2015-01-02 21:44 hehe 2015-01-02 21:44 let someone else learn :) 2015-01-02 21:44 lol 2015-01-02 21:44 Ok, just though I would ask. 2015-01-02 21:45 terrain is a PITA, it has blended textures and noise and stuff 2015-01-02 21:45 mesh 2015-01-02 21:45 warp doesnt do mesh? 2015-01-02 21:45 badly ;) 2015-01-02 21:45 I never use warp 2015-01-02 21:45 *very* badly :) 2015-01-02 21:45 when we put mesh terrains on the regions, it has a funny shape. 2015-01-02 21:46 I think it is the shape of the prim w/o the mesh applied. 2015-01-02 21:46 diva is there any outline of what a conversion to mono-addin looks like from a code perspective? 2015-01-02 21:46 BlueWall: kinda like a u shaped thing? 2015-01-02 21:47 yes, or Nebadon's looked like spheres. 2015-01-02 21:48 AllenKarensky here: http://opensimulator.org/wiki/Developing_OpenSim_Addins 2015-01-02 21:48 I have a complete example available for ppl to copy 2015-01-02 21:48 I'll add an explanation about configuration 2015-01-02 21:48 for some unknown reason the underlying prim shape of a mesh is a u-shaped thing 2015-01-02 21:48 which is what I changed today 2015-01-02 21:49 thanks diva, I will take a look 2015-01-02 21:49 me too ;) 2015-01-02 21:49 it looks like a semi-hollow cube with one end cut out. 2015-01-02 21:49 and... I just was able to pack Wifi as a mono addin 2015-01-02 21:49 this will make things soooo much easier! 2015-01-02 21:49 nice 2015-01-02 21:49 BlueWall: ya 2015-01-02 21:50 I'm guessing that Warp3d doesn't know how to render meshes, possibly sculpties. 2015-01-02 21:50 jakdaniels : script birds work fine now :) tyvm 2015-01-02 21:54 djphil: np, glad to help. Can I get a copy of the scripted board? 2015-01-02 21:54 BlueWall: It definitely screws up sculpties big time. 2015-01-02 21:54 sure, mom 2015-01-02 21:56 diva: for those of us who compile all of your modules (not just Wifi) along with OpenSim, will we still be able to do that? Do this change anything about how we build them together? 2015-01-02 21:57 jakdaniels : http://pastebin.com/zXBHdxY0 2015-01-02 21:57 it doesn't change much smxy 2015-01-02 21:58 but I am making some substantial structural changes to Wifi that will affect the way it works, so that it works better for the addin installation 2015-01-02 21:58 for tide we can use osSetRegionWaterHeight too ... 2015-01-02 21:59 basically, I'm splitting the WifiPages into 2 groups: the ones that people can customize and the ones that people shouldn't change. This was already the case, but now the disctintion is more explicit 2015-01-02 21:59 the former will be in one place, the latter in another 2015-01-02 21:59 That'll be straightforward to deal with. 2015-01-02 22:00 only the ones you can change will remain in ../WifiPages, where they are now 2015-01-02 22:01 Okay. 2015-01-02 22:01 this doesn't show in the source code, but that's how it works now internally. Even if you have all those pages in ../WifiPages, only 5 or so will be read from there 2015-01-02 22:01 I imagine the rest will move under an existing dir or there'll be a new one I need to copy. Sounds simple enough. 2015-01-02 22:02 splash, welcome, links, header, footer, fluid.css 2015-01-02 22:03 This will probably make it easier for standalones who don't run D2 to use Wifi. 2015-01-02 22:03 those are the special ones that ppl can change and they will still be read from ../WifiPages 2015-01-02 22:03 I haven't packaged wifi for standalones 2015-01-02 22:03 just for robust 2015-01-02 22:03 Ah. 2015-01-02 22:03 I don't think I will. I already do a standalone distro 2015-01-02 22:03 that's enough free stuff from me! 2015-01-02 22:03 hehe 2015-01-02 22:22 ok, I added an explanation for how to make modular configurations in region module addins http://opensimulator.org/wiki/Developing_OpenSim_Addins 2015-01-02 22:24 I'm loving mono addins, except that mautil is plagged with bugs... 2015-01-02 22:24 they're not hard to fix, thankfully 2015-01-02 22:24 you're pushing fixes back to the maintainer? 2015-01-02 22:25 I will 2015-01-02 22:25 cool 2015-01-02 22:26 I ask this out of ignorance, but they are called *mono* addins. What does this mean for people who use OpenSim on Windows? 2015-01-02 22:26 haha, they work 2015-01-02 22:26 they're based on dotnet. 2015-01-02 22:26 it's a C# library/tool 2015-01-02 22:27 k 2015-01-02 22:27 diva, the package places the ini in the spec'd directory when it is added? 2015-01-02 22:28 no 2015-01-02 22:28 in the case of my addins, I'm having tham do that when they run for the first time 2015-01-02 22:28 but I'm also telling people to copy the files over manually 2015-01-02 22:28 I don't know if there is a way to hook something when they are installed. 2015-01-02 22:29 ++ that is what I do in Robust. Must toggle it on/off to pull the base ini 2015-01-02 22:29 there is a way, but we'd have to do an opensim-specific wrapper on top of mautil 2015-01-02 22:29 then edit the ini and flip it on to run. 2015-01-02 22:29 which might be worth it 2015-01-02 22:29 but not me, not this Christmas vacation... 2015-01-02 22:29 well, I can put it in the package manger I guess. 2015-01-02 22:29 but, I'm swamped atm. 2015-01-02 22:30 well, I think your time would be better invested in pulling the embedded package manager out of our exes and into its own exe 2015-01-02 22:30 I'll look at my first opportunity. 2015-01-02 22:30 hmm 2015-01-02 22:30 an external tool is much more useful than en emnedded one 2015-01-02 22:30 but, with that in there it is possible to install and run the plugin w/o restarting Robust. 2015-01-02 22:30 and can be resused between robust and opensim 2015-01-02 22:32 likely yes, if you have robust listen for a certain event... but in any case, I don't think it's a good practice to load plugins dynamically. It's a recipe for trouble 2015-01-02 22:32 it's better to shutdown things and run them again 2015-01-02 22:32 these plugins aren't really unloaded 2015-01-02 22:32 It works like that now. 2015-01-02 22:32 The unloading, yes. 2015-01-02 22:32 no, they are never unload3ed 2015-01-02 22:32 loading. 2015-01-02 22:33 loading yes, but they don't unload. So if ppl go and update things while the server is running, chances are they will get themselves in trouble 2015-01-02 22:33 old plugins will forget to release resources 2015-01-02 22:33 it gives a message to restart the server when the plugin is unloaded. 2015-01-02 22:36 well, if you think that's useful you can continue that route. I think it's not useful to have an embedded package manager; it's much more useful to have it external to any executable server. I just don't see myself typing console commands, one per server, any time! I like my linux shell for all my administrative needs :) 2015-01-02 22:37 mautil does the job, but a wrapper over it could do better with the config files and other embedded resources 2015-01-02 22:38 jakdaniels : i found :) http://youtu.be/T7_69L8QUFA?t=40m30s 2015-01-02 22:38 woth newton gravity 2015-01-02 22:38 start video at 40'30 2015-01-02 22:39 I can erase my copies of addins with Ionic.Zip.dll now :) 2015-01-02 23:20 jakdaniels, this is still there Include-modules = "addon-modules/*/config/*.ini" 2015-01-02 23:20 I thought you were asking about something else I added yesterday 2015-01-02 23:39 These mono addins are going to make my life so much easier... Installing Wifi now is a snap! 2015-01-03 00:04 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-03 00:06 Starting build #3952 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-03 00:11 Project opensim » mono-2.10.8.1 build #3952: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3952/ 2015-01-03 00:11 diva: Amend to previous commits -- also needed for bug fixes: the mono addins dlls. 2015-01-03 00:14 diva, I just updated opensim and wifi just before last commit, 2015-01-03 00:14 and now see this error in Robust.log: 2015-01-03 00:14 2015-01-02 18:07:41,239 INFO - OpenSim.Server.OpenSimServer [SERVER]: Loading WifiServerConnector on port 8002 2015-01-03 00:14 2015-01-02 18:07:41,254 ERROR - OpenSim.Server.OpenSimServer [SERVER]: Failed to load Diva.Wifi.dll:WifiServerConnector 2015-01-03 00:15 are you compiling wifi? 2015-01-03 00:15 Yes 2015-01-03 00:16 is that the only error? 2015-01-03 00:16 hard to tell what it is with just that error 2015-01-03 00:17 Yes, thats all I see unusual 2015-01-03 00:17 well, for one the dll has changed 2015-01-03 00:17 you now need to load it from Diva.Wifi.Robust.dll 2015-01-03 00:17 Should I pull a fresh wifi and try again? 2015-01-03 00:17 no 2015-01-03 00:17 you should change the configuration 2015-01-03 00:18 the ServiceConnector 2015-01-03 00:18 OK, I didnt see that info, so Ill try that 2015-01-03 00:18 I changed a lot of things in wifi ove the past 24 hours 2015-01-03 00:21 Diva, I see a lot more errors now. 2015-01-03 00:21 Will send in pm 2015-01-03 00:31 try pulling Ken_S 2015-01-03 00:31 k 2015-01-03 00:35 diva, saw a lot of new extracting messages Ive never seen before, but no more red errors! 2015-01-03 00:35 yes, things work differently now 2015-01-03 00:36 roll back, I explained it here 2015-01-03 00:36 I mean scroll back 2015-01-03 00:36 Is it still correct, after checking out your code, to copy everything in the addon-modules to the same location in OpenSim and then build? 2015-01-03 00:37 That's what I've been doing. 2015-01-03 00:38 smxy, that's what I just did, and 2015-01-03 00:38 with the latest pull of wifi from a few minutes ago, it is working again as it used to 2015-01-03 00:39 Well, I need to see where the WifiPages dir is. I used to copy it into place, but my build couldn't find it. I know she changed it though, so that doesn't surprise me. 2015-01-03 00:40 here's what you need to do to update this time 2015-01-03 00:40 copy your customized html files somewhere safe 2015-01-03 00:41 delete the WifiPages folder entirely from where it used to be (parallel to bin) 2015-01-03 00:41 then run wifi 2015-01-03 00:41 this will make that folder appear again, but just with the right files 2015-01-03 00:41 then you can copy your files back to it 2015-01-03 00:42 Ah, so I don't need to copy it into place any more. 2015-01-03 00:42 nope 2015-01-03 00:42 ++*25 2015-01-03 00:42 from now on the only thing that ppl need to track is those 5 or 6 files 2015-01-03 00:43 all others are hidden 2015-01-03 00:43 I haven't changed them, actually. I just copied the dir into place with each fresh build. 2015-01-03 00:43 I'll skip that now. 2015-01-03 00:44 diva, thanks again for all you and the others do here!!! 2015-01-03 00:45 thanks. tall this is to make my life easier too. I run a grid with several addons, and it was becoming unmanageable 2015-01-03 00:50 but the most important change for ppl who are running wifi from source is the dll to use in the ServiceConnector var. It changed from Diva.Wifi.dll to Diva.Wifi.Robust.dll -- please let others who do that know. 2015-01-03 00:51 That's in the Robust config and commented out normally, I believe. Pergaps you should change that (if you haven't already). 2015-01-03 00:51 Perhaps* 2015-01-03 00:51 Is that info been updated yet in the included wifi example files? 2015-01-03 00:53 Yeah, it's unchanged in the example Robust configs in OpenSim. 2015-01-03 00:55 Starting build #3953 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-03 00:55 :) 2015-01-03 00:59 Project opensim » mono-2.10.8.1 build #3953: FAILURE in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3953/ 2015-01-03 00:59 diva: Changed the dll name that comes in Robust.HG.ini.example for Wifi. 2015-01-03 01:03 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-01-03 01:08 diva, it looks like jenkins choked on that one. The change was too simple for it :) 2015-01-03 01:12 Choked? It says the build succeeded. 2015-01-03 01:12 Oh, I see. Nevermind 2015-01-03 01:13 poor jenkins needs to freak out every once in a while 2015-01-03 01:13 It's a comment. It shouldn't have noticed, really, lol. 2015-01-03 01:13 it's java 2015-01-03 01:49 BlueWall: ping 2015-01-03 01:50 pong smxy 2015-01-03 01:51 BlueWall: I noticed that I have the RegistryLocation defined in my Robust config, but I see that before I run Robust with Mono, I'm setting and exporting MONO_ADDINS_REGISTRY. I don't really need to set that variable, do I? 2015-01-03 01:51 Actually, I see I was setting that before running OpenSim.exe 2015-01-03 01:52 But that now has a RegistryLocation setting too. 2015-01-03 01:52 So I'm thinking I don't need to set the environment variable now. 2015-01-03 01:52 It's different 2015-01-03 01:53 Okay. I'm confused. 2015-01-03 01:53 In Robust, it tells the plugin system where to place them when installing, and it tells Robust to load the assemblies from there. 2015-01-03 01:54 If you have been running w/o that in Robust, I'm guessing that it is Ok to leave it unset. 2015-01-03 01:54 yes, It seems I was only exporting it for OpenSim.exe 2015-01-03 01:54 shoujld be ok then, 2015-01-03 01:55 But why does it need to be set at al if in the config we tell it where the registry is? 2015-01-03 01:55 for either Robust or OpenSim 2015-01-03 01:55 Robust has been able to install plugins for some time now ... 2015-01-03 01:55 That setting tells the system where to put the modules and it loos there when running them as well. 2015-01-03 01:55 looks* 2015-01-03 01:56 It really shouldn't affect the new work. 2015-01-03 01:57 I guess I don't understand why there are two things pointing to the same place. That variable, in the environment, and RegistryLocation, in the config. 2015-01-03 01:58 It has been there for probably 2 years. 2015-01-03 02:00 Telling me how long it's been there doesn't explain whether I need to set both or just one now or why. I guess I'm not asking the right questions. 2015-01-03 02:02 It is for dynamic Robust modules. I doubt it has any affect on the new work. That is all I know atm, as I have not updated all of my installations yet. 2015-01-03 02:03 Then the fact I'm setting it only for OpenSim.exe and not for Robust was likely a mistake on my part? It should have been the other way around? 2015-01-03 02:04 No 2015-01-03 02:05 If you use the package management in Robust, then you need to set that + the configuration directory. Else, it is not used. 2015-01-03 02:07 I'm more confused then when I first asked. I'll ask another time, when I can explain my question better. 2015-01-03 02:08 what are you doing different in Robust? 2015-01-03 02:10 If an asset is not found when saving an oar, such as a single prim, object, or a texture, does anyone know how save oar deals with it? 2015-01-03 02:10 Pror to any of the recent work, for Robust, all I was doing was setting RegistryLocation and ConfigDirectory, in the ini for Robust. For OpenSime.exe, I was setting MONO_ADDINS_REGISTRY in the environment before running it. 2015-01-03 02:11 It was NOT being set in the environment before running Robust. 2015-01-03 02:12 Is it breaking now? 2015-01-03 02:13 No, but I haven't updated with the recent changes yet. I'm just trying to make sure my config is correct. 2015-01-03 02:14 OpenSim will be getting the same two config entries that Robust now has. One of them will point to the same place as this environment variable. I wondered if both were needed or not. 2015-01-03 02:15 You are loading the wifi on Robust? 2015-01-03 02:15 Yes, but not as an addin. 2015-01-03 02:16 Then I suppose it doesn't matter ... 2015-01-03 02:16 Those Robust settings work like this ... 2015-01-03 02:16 You set the registry and congif locations ... 2015-01-03 02:17 you add and enambel a repository. 2015-01-03 02:17 config.. 2015-01-03 02:17 you list the available plugins ... 2015-01-03 02:17 you add one ... 2015-01-03 02:17 tou toggle it (enable/disable) 2015-01-03 02:17 typo-ciyt :) 2015-01-03 02:18 that causes it to download a config ... 2015-01-03 02:18 you go to your config dir and edit the config (you can encorporate it into your main ini as well) ... 2015-01-03 02:18 you enable it and it runs . 2015-01-03 02:19 You made no mention of the environment variable in that. 2015-01-03 02:19 Robust doesn't need it. Or didn't. 2015-01-03 02:20 Okay, and I wasn't setting it for Robust, so then I'm good (for Robust). 2015-01-03 02:20 You could place assemblies around the filesystem and use that to let it find and load them 2015-01-03 02:20 the Env. 2015-01-03 02:20 But I am setting it for OpenSim.exe 2015-01-03 02:20 but, not really neaded. 2015-01-03 02:20 ok 2015-01-03 02:21 Yep, I have not been able to upgrade everything here yet. 2015-01-03 02:21 I'm not sure it is needed for that either, as OpenSim.exe will have the same two config entries after I update it. 2015-01-03 02:21 I did run a standalone and updated soem modules from it. 2015-01-03 02:22 I think it is used in the same way in OpenSim now, but you get the assemblies via mautil. 2015-01-03 02:23 Well, d.iva didn't mention setting that env variable, so I'm guessing that like Robust, OpenSim doesn't need it either - just the two ini items. 2015-01-03 02:26 The wifi modules might be able to use them in Robust 2015-01-03 02:28 Don't hold me to that though, I haven't had time to look. 2015-01-03 02:43 I think I remember why I even set it, now. 2015-01-03 02:44 I don't allow anything to write into bin. I could keep Robust from creating an addins dir by settng it to someplace else, in the ini, via RegistryLocation. But I couldn't for OpenSim as it didn't have that ini setting, so I pointed it elsewhere via the env variable. 2015-01-03 02:44 Now that OpenSim will have the ini directive, I can set it there instead and drop the env variable. 2015-01-03 04:00 diva: After building head+wifi I'm having an issue when starting Robust. I probably configured something wrong, but not sure what. Here's what I'm seeing: http://pastebin.com/w6xYk6d2 2015-01-03 04:01 OpenSimSearch is a modules compiled from source, along with Wifi and OpenSim 2015-01-03 04:02 module* 2015-01-03 04:03 I'm guessing I can't use OpenSimSearch now, until its maintainer updates it to match the current state of things? 2015-01-03 04:05 And it's telling me to configure Wifi ... but it already is configured, in my Robust ini 2015-01-03 04:06 "stormy weather....it keeps raining all the time" :P 2015-01-03 04:35 smxy are you using thw Wifi mono addin?! 2015-01-03 04:35 I thought you were compiling from source 2015-01-03 04:53 I am compiling from source. 2015-01-03 04:53 Diva: yes, from source 2015-01-03 04:54 then that log doesn't make any sense 2015-01-03 04:54 did you do anything with mautil? 2015-01-03 04:55 Well, there was two Wifi configs. The one I've always had in my robust ini and the one from your stuff. Now I have just your new one configured and it's not in the robust ini now 2015-01-03 04:55 no no addins 2015-01-03 04:55 no, no addins 2015-01-03 04:55 you have addins for sure 2015-01-03 04:55 that's what your log shows 2015-01-03 04:55 this is a mono addin: 2015-01-03 04:55 WARNING: The add-in 'OpenSimSearch,0.3' is trying to extend '/OpenSim/RegionModules', but there isn't any compatible add-in defining this extension point 2015-01-03 04:56 Yes, that's a module I grab the source for and compile along with OpenSim and Wifi. 2015-01-03 04:56 I'm guessing it needs to be updated now. 2015-01-03 04:56 and so is this: 2015-01-03 04:56 22:56:36 - [SERVER UTILS]: Adding Diva.Wifi.Robust,0.8.1.0.2 from ./bin 2015-01-03 04:57 you have something very wrong there 2015-01-03 04:57 I think that was from having two configs in play. I only have one Wifi config in play now. 2015-01-03 04:57 no 2015-01-03 04:57 nothing to do with configs 2015-01-03 04:57 you have something wrong 2015-01-03 04:58 this shouldn't happen if you are compiling from source: 2015-01-03 04:58 22:56:34 - [Wifi]: Instance created 2015-01-03 04:58 you must have dome something with the registry. Do you run the simulator from the same bin folder as robust? 2015-01-03 04:59 Everything *runs* from one folder, but nothing writes there, they all have their own places to write to under /opensim/var/... 2015-01-03 05:00 well, they are sharing the registry, then 2015-01-03 05:00 the registry by default is in bin 2015-01-03 05:00 I haven't even run a simulator yet 2015-01-03 05:00 All I run is robust so far, with a clean registry area 2015-01-03 05:01 nope, you have something wrong 2015-01-03 05:02 no addin should exist on a clean install, at least not until you run a simulator, which is another can of worms if you share the bin folder... 2015-01-03 05:02 at the very least you should not share the registry between robust ad the simulators 2015-01-03 05:02 I don't. They are configured to use different directories 2015-01-03 05:02 that can be controlled in RegistryLocation config vars in both robust and OpenSim inis 2015-01-03 05:03 yes 2015-01-03 05:03 then look at what you have in the registry for robust 2015-01-03 05:03 you will see it's not emoty 2015-01-03 05:03 empty 2015-01-03 05:03 and if it's not empty, it should be! 2015-01-03 05:04 Well, after unning this, it isn't. Has a bunch of stuff in it 2015-01-03 05:05 delete everything in it, and run robust again 2015-01-03 05:05 ok 2015-01-03 05:05 something got messed up 2015-01-03 05:05 robust should not put anything in the registry on its own 2015-01-03 05:06 you either have to use mautils or the plugin commands that BlueWall added 2015-01-03 05:06 or OpenSim 2015-01-03 05:06 OpenSim populates the registry 2015-01-03 05:06 that's why it's important that you separate OpenSIm from Robust 2015-01-03 05:07 I know. I haven't even run opensim yet, since updating. only robust. 2015-01-03 05:08 robust is populating the registry directory with stuff 2015-01-03 05:09 when you run it?! 2015-01-03 05:09 yes. let me patebin it 2015-01-03 05:11 http://pastebin.com/yEu49HwY 2015-01-03 05:12 that is... impossible 2015-01-03 05:12 robust doesn't do that, period 2015-01-03 05:13 The dir was empty. That was there after I started robust 2015-01-03 05:16 Perhaps I should pastebin the full robust log. 2015-01-03 05:16 no I see it too 2015-01-03 05:16 Okay 2015-01-03 05:16 it doesn't alwatys do it 2015-01-03 05:17 well :) 2015-01-03 05:18 this may actually make things easier for running Wifi 2015-01-03 05:18 lol 2015-01-03 05:18 Did you just call a bug a feature? :) 2015-01-03 05:19 it's not a bug, it's an unexpected behavior... 2015-01-03 05:19 I need to look at the code for a bit to make sure 2015-01-03 05:19 LOL 2015-01-03 05:19 ok 2015-01-03 05:19 This is my test grid, so I'm not down or anything. 2015-01-03 05:26 I see it being created, but I don't see Wifi being placed there. I just want to make sure that it is 2015-01-03 05:27 if it is, it makes things actually simpler 2015-01-03 05:32 ah, got it. 2015-01-03 05:32 yes, indeed. 2015-01-03 05:33 so Wifi is installed as an addin 2015-01-03 05:33 that is great :) 2015-01-03 05:33 so here's what you need to do 2015-01-03 05:33 comment out the ServiceConnector for Wifi in your robust config 2015-01-03 05:34 I only have one wifi config now, the one under the config dir. 2015-01-03 05:34 You want me to comment that one out? 2015-01-03 05:34 do you have a separate file for wifi config? 2015-01-03 05:35 I do now. My config was in robust's ini before, but I removed that and used the one that went into the ConfigDirectory. 2015-01-03 05:35 ok, great 2015-01-03 05:35 did you remove the Wifi server connector from robust ini? 2015-01-03 05:35 That was after the initial paste I gave 2015-01-03 05:36 yes, I commented that out 2015-01-03 05:36 great! 2015-01-03 05:36 an it works? 2015-01-03 05:36 The only complaint I'm seeing is about that OpenSimSearch module. I haven't tried bringing up a region yet. Let me see if Wifi responds. 2015-01-03 05:37 Yes, it responds. 2015-01-03 05:37 excellent! So, we're all moving to mono addins already 2015-01-03 05:37 Under what conditions is that config file overwritten? 2015-01-03 05:38 what config file? the under i your special ConfigDirectory? 2015-01-03 05:38 Yes, that your code put there. 2015-01-03 05:38 and you overwrote, yes? 2015-01-03 05:38 I edited it, yes 2015-01-03 05:38 that file is completly safe. 2015-01-03 05:39 Neither OpenSim nor Robust ever touch it 2015-01-03 05:39 okay. then how will I know if you change something in the original for it? ;) 2015-01-03 05:39 except if it doesn't exist 2015-01-03 05:39 you'll have to check! 2015-01-03 05:39 as usual 2015-01-03 05:39 What would I check it against? 2015-01-03 05:39 we haven't done an auto diff tool :) 2015-01-03 05:39 the one that's in the source tree 2015-01-03 05:40 in the wifi source tree 2015-01-03 05:40 Ah. There can't be an example on distributed, to compare against? 2015-01-03 05:40 one* 2015-01-03 05:40 you are doing your own distribution 2015-01-03 05:40 :) 2015-01-03 05:40 uyou are compiling it 2015-01-03 05:40 but 2015-01-03 05:40 okay 2015-01-03 05:41 well, I'm sure I can find it in the source. 2015-01-03 05:41 before I never really paid much attention to the example in the source tree, but now I have to, because it's the file that gets shiped 2015-01-03 05:41 so the Wifi.ini in the source tree is the live config that gets packaged 2015-01-03 05:41 yeah, I'll add that to my standard set to compare. 2015-01-03 05:42 which means that I'm going to update it to remove the ServiceConnector parts. It looks like that is not needed at all 2015-01-03 05:43 not even for ppl compiling from source 2015-01-03 05:43 Oh, so that part should still be done in Robust's ini or not at all? 2015-01-03 05:43 no, not at all 2015-01-03 05:43 I thought you told me you removed it? 2015-01-03 05:43 Let me comment that out in the config then 2015-01-03 05:44 I removed it from Robust's ini, not Wifi's 2015-01-03 05:44 did you have it in the robust config? 2015-01-03 05:44 oh ok 2015-01-03 05:44 in the Wifi config it's harmless, but should be removed 2015-01-03 05:44 Yes, it was always in robust's but when I saw it in Wifi's I commented out robust's 2015-01-03 05:44 let me comment that out and restart 2015-01-03 05:45 that's only needed when the mono addins mechanism is not used 2015-01-03 05:48 Starting build #3954 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3952 5 hr 41 min ago) 2015-01-03 05:48 okay, that seemed to change nothing. 2015-01-03 05:48 still works? 2015-01-03 05:48 I see you define database stuff in wifi.ini that's already in robust. does it need to be in both? The publicport is duplicated too. 2015-01-03 05:49 yes\ 2015-01-03 05:49 well, if they are different they would need t be in both, but if they're the same then you can remove the ones in Wifi.ini 2015-01-03 05:49 okay 2015-01-03 05:50 Keeps things simpler. 2015-01-03 05:50 yes. Thw Wifi.ini is merged with the main configuration 2015-01-03 05:50 earlier than before though, I see. 2015-01-03 05:50 so everything that's in the main config will be available to eifi 2015-01-03 05:51 No. one of the Constants I define in Robust's ini is not seen by Wifi 2015-01-03 05:51 what do you mean? 2015-01-03 05:51 On my Wifi page, my grid name is now showing up as ${Const|GridName} instead of Sanctuary, which is how that is definied near the top of robust's ini file 2015-01-03 05:52 really? 2015-01-03 05:52 Yippie, build fixed! 2015-01-03 05:52 Project opensim » mono-2.10.8.1 build #3954: FIXED in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3954/ 2015-01-03 05:52 diva: Comment out the suppression of console output for mono addins in robust too. Seriously, ppl, let's not ignore important warning messages! 2015-01-03 05:52 I could send you a screen shot :) 2015-01-03 05:52 weird. I though variable expansion was done immediately 2015-01-03 05:53 I can look into that tomorrow 2015-01-03 05:53 Yeah, fine for now. :) 2015-01-03 05:54 but this is a nice surprise. I thought I had to support the "old style" service connectors, but it looks like I don't! 2015-01-03 05:54 I cn go mono addins 100% 2015-01-03 05:55 we'll have to see what happens when the version number changes, though 2015-01-03 05:55 I suspect you have to use mautil to uinstall the old version 2015-01-03 05:56 otherwise you end up with 2 wifis 2015-01-03 05:57 and, once again, I wasn't seeing this here on my test setup because important warnings were being supressed... 2015-01-03 06:03 That's cool. That's why you have friendly testers, like me. :) 2015-01-03 06:13 Now I'll try bringing up a region to see what, if anything, breaks. :) 2015-01-03 06:14 good luck. It's bed time for me 2015-01-03 06:14 make sure to delete the simulator's registry folder 2015-01-03 06:14 yup, I did 2015-01-03 06:15 night 2015-01-03 06:15 and make suire that you don't have any OpenSim.addin.xml left behind 2015-01-03 06:15 fresh bin dir :) 2015-01-03 06:47 Can anyone tell me how I can get this to tell me WHAT it's unhappy with? It isn't telling me a file or line or much of anything useful. 2015-01-03 06:47 http://pastebin.com/rKXG7gFR 2015-01-03 06:56 smxy: some config variable is supposed to be an integer but it's not 2015-01-03 07:19 I can't tell what one that might be though. :( 2015-01-03 07:22 I'll look at it with fresher eyes in the morning. Thanks for the tip. 2015-01-03 07:45 It seems things in my [Environment] section are no longer being evaluated, so they cannot be used anywhere, which I do extensively. They worked just fine prior to this update. 2015-01-03 13:04 -!- Europetrader(~Gebruiker@i99074.upc-i.chello.nl) has left #opensim-dev 2015-01-03 15:14 I have a region module which creates prims in the scene on startup, and ideally should remove those prims on shutdown. Problem is the RemoveRegion event occurs after the [SCENE]: Persisting Changed Objects, so the prims get persisted to the db. Next time the rgion starts the old prims are still there. I did then try to remove any old persisted prims in the RegionLoaded event, but that occurs before [SCENE]: Loading objects from datastore, 2015-01-03 15:14 so again the persisted prims reappear. Making them temporary is not good either. They only then last 3 minutes. Any Ideas anyone please? 2015-01-03 15:15 RegionLo0aded happens after the prims have been loaded 2015-01-03 15:16 Morning Diva. 2015-01-03 15:17 hi 2015-01-03 15:17 It seemed to trigger before [SCENE]: Loading objects from datastore when I tried placing some code there to remove old persisted prims.... let me try it again. 2015-01-03 15:19 It seems expansion of items in [Environment] isn't working for me anymore. Since I use those just as heavily as items in [Const], it has rather broken things for me. 2015-01-03 15:19 what do you mean? 2015-01-03 15:19 in Wifi? 2015-01-03 15:20 I can't start a region. 2015-01-03 15:20 I fixed key expansion in Wifi, but I didn't touch key expansion in opensim 2015-01-03 15:21 15:16:42 - [OpenSimBirds]: Region Loaded Test Region 2 2015-01-03 15:21 15:16:42 - [SCENE]: Loading objects from datastore 2015-01-03 15:22 this is from the console. Does this mean objects are being loaded after the RegionLoaded event? 2015-01-03 15:22 Well, there's something not right in Wifi, as I saw last night with my Const|GridName. But [Environment] expansion definitely isn't happening for me in OpenSim. I don't know about [Const] expansion; have to check that, next, after I get some coffee in me. 2015-01-03 15:23 console logging does not nescersarilly indicate the order things work in just the order they were logged in if that makes sence 2015-01-03 15:23 Yeah, logging is asynchronous. 2015-01-03 15:24 hmmm.... 2015-01-03 15:25 am I right in thinking that actually persistance is on its own thread now? 2015-01-03 15:26 I thought items are checked regularly and persisted if needed, the entire time the region is up. 2015-01-03 15:26 yes but at startup they are restored, and shutdown they are persisted finally 2015-01-03 15:27 could the objects be marked "temporary" ? 2015-01-03 15:27 I need to hook an event either just after the first restore or just before the last persist 2015-01-03 15:27 I tried temp, but then they only last in the scene for 3 mins 2015-01-03 15:28 I want to remove the prims, before they get the final persist to db on shutdown 2015-01-03 15:28 actually jakdaniels 2015-01-03 15:29 I stand corrected. Prims are loaded after, which is confusing 2015-01-03 15:29 but there is anevent that you should listen to 2015-01-03 15:29 scene.EventManager.OnPrimsLoaded += OnPrimsLoaded; 2015-01-03 15:29 Excellent, just what I need! thank you diva!!!! 2015-01-03 15:29 Oh, BlueWall - good morning. After I run and feed the cats and grab some coffee, might you have a few minutes to help me try to figure out why [Environment] expansion isn't working for me anymore? You wrote that, so might more easily spot what's wrong, whether it be something I did, or the code. 2015-01-03 15:29 I have a module like that too 2015-01-03 15:30 smxy looking at it right now 2015-01-03 15:30 There should have been a "please" somewhere in there, BlueWall. :) 2015-01-03 15:30 Great. Let me go take care of those two things and then I'll be back. 2015-01-03 15:31 smxy try updating wifi 2015-01-03 15:31 it would be nice if there was a onRegionUnload function or something, triggered when shutdown is issued but before any clean up starts 2015-01-03 15:31 You've made a change since last night, diva? 2015-01-03 15:31 yes this morning 2015-01-03 15:32 Okay, I'll make a new build when I get back in 15 minutes or so. 2015-01-03 15:32 jakdaniels that would still get you in trouble when sims crash or when they are ctrnl-C'ed 2015-01-03 15:32 diva, those error messages were disabled when addins were first put in OpenSim - I'm guessing. 2015-01-03 15:32 you really have to catch the clean up at startup 2015-01-03 15:32 yeah BlueWall I saw that 2015-01-03 15:32 :) 2015-01-03 15:32 ah yes, very true, so I'm better off cleaning up any residual mess on startup then 2015-01-03 15:33 They happen when it scans an unmanaged dll 2015-01-03 15:33 Most of those are in their own lib directories now. I think LibOMV is probably the only one left. 2015-01-03 15:34 they are critical for when ad addin can't load due to dlls missing or something else wrong 2015-01-03 15:34 yes 2015-01-03 15:34 I left them on in Robust 2015-01-03 15:34 yeah, let's leave them uncommented at least for while 2015-01-03 15:34 I mean 2015-01-03 15:34 let's have the warnings show up 2015-01-03 15:35 we should just leave it ++ 2015-01-03 15:35 ACTION is going to have to try this new addin system it sounds intriging 2015-01-03 15:35 If people put unmanaged dll in the bin directory, then it will show up - they can make provisions to place them in the lib directories we have 2015-01-03 15:36 what kinds of warnings are those? 2015-01-03 15:36 Maybe we can look at the libomv one. 2015-01-03 15:36 libomv is unmanaged?! 2015-01-03 15:36 just some dll in it. 2015-01-03 15:36 OpeJPEG? 2015-01-03 15:36 those dll are the native -- Aha!! yep. 2015-01-03 15:37 I don't see any warnings 2015-01-03 15:37 they back the managed pinvoke 2015-01-03 15:37 really? 2015-01-03 15:37 yeah 2015-01-03 15:37 ok 2015-01-03 15:37 the only warnings I saw were those pertaining to some of my test addins referencing dlls that can't be found 2015-01-03 15:37 which are the good warnings 2015-01-03 15:37 yes 2015-01-03 15:38 but I didn't test in linux. Maybe mono is more verbose 2015-01-03 15:38 yes 2015-01-03 15:39 it is 2015-01-03 15:39 ok 2015-01-03 15:39 I do remember seeing warnings about the physics dlls, but that has been happening for a while 2015-01-03 15:41 diva, yes that event happens in just the right place. ty 2015-01-03 15:43 jakdaniels wa it you yesterday who were talkine about including the addon-modules inis all in bulk? 2015-01-03 15:45 yes, when placing a module in addon-modules to be built from source 2015-01-03 15:46 I think we were talking about different things 2015-01-03 15:46 the inis of modules compiled in addon-modules are loaded automatically as before 2015-01-03 15:46 Yes, I think we were, I misunderstood the description of your commit :) 2015-01-03 15:46 it's the ones that come in the addins that aren't 2015-01-03 15:47 addon, addins, let's make things even more confusing! :) 2015-01-03 15:47 ok, so if I was to package my addon as an addin.... I should change the way it gets it's config? 2015-01-03 15:48 And read it's ini file specifically and not rely on opensim to do it for me 2015-01-03 15:48 yes. When these addins are distributed to others we need to make things a little differently. We can't just go and load all inis automatically, who knows what's in those files! 2015-01-03 15:48 true. Ok well, that clears up the confusion now - addons vs addins lol :) 2015-01-03 15:49 I added an example of how modules can read their own config file 2015-01-03 15:49 http://opensimulator.org/wiki/Developing_OpenSim_Addins#Configuration 2015-01-03 15:49 smxy, you're right the Env things aren't working 2015-01-03 15:50 did I break it? 2015-01-03 15:50 yes, I have read it through once, but until I take the plunge in creating a repo for my addons->addins I won't change my modules yet 2015-01-03 15:50 I did add a Key expansion call recently 2015-01-03 15:50 probably, but we'll fix it. 2015-01-03 15:50 I'll have a look 2015-01-03 15:51 Yay. I didn't think it was me, but I always start from that assumption. :) 2015-01-03 15:51 Most people probably don't knwo that you can do that . I think it was removed from the example ini somewhere down the line. 2015-01-03 15:52 I thought key expansion wasn't working in opensim, that's why I added that call. Maybe that broke it 2015-01-03 15:52 let me grab the commit 2015-01-03 15:53 you mean like the ${Const|BaseURL} things? 2015-01-03 15:53 a88bc50a168ae729307740fa84540e9571258b13 2015-01-03 15:53 yes 2015-01-03 15:53 they have been working for several months. 2015-01-03 15:53 Yeah, and Env stuff for a couple years. 2015-01-03 15:54 ok, I will revert that particular commit 2015-01-03 15:54 let me do that before you go exploring why the env isn't working 2015-01-03 15:54 ok 2015-01-03 15:56 the key expansion looks a little funny because so-far we have placed things in the [Const] section, and the syntax lets us separate the section and key with '|'. I saw you were using it inside a section. And in that case you just need the key part of it. 2015-01-03 15:57 Does it still work for you w/o that commit? 2015-01-03 15:57 I haven't tested it 2015-01-03 15:57 I'm just putting back as it was 2015-01-03 15:58 afk, walking dog 2015-01-03 15:58 ok, teseting here. 2015-01-03 15:58 or testing, even 2015-01-03 16:01 Starting build #3955 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-01-03 16:01 hmm, no-go here. 2015-01-03 16:01 :( 2015-01-03 16:01 smxy, how long since you updated? 2015-01-03 16:02 Let me see. 2015-01-03 16:03 The last version I was using, before all the recent changes, was opensim-r25619 2015-01-03 16:03 I can get you the hash 2015-01-03 16:03 please 2015-01-03 16:04 fc940ab 2015-01-03 16:04 I built it 12/23 2015-01-03 16:04 ok, so it could have been some time ago. 2015-01-03 16:05 I'll check it out. 2015-01-03 16:05 Well, that's only about a week ago. 2015-01-03 16:05 right 2015-01-03 16:06 Project opensim » mono-2.10.8.1 build #3955: SUCCESS in 9 min 40 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3955/ 2015-01-03 16:06 diva: Remove the extra key expansion added in commit a88bc50a168ae729307740fa84540e9571258b13. It's not needed. 2015-01-03 16:06 I should switch to that build and be sure that was the one and working for me. 2015-01-03 16:16 Yes. On that hash, everything starts fine. 2015-01-03 16:17 ok 2015-01-03 16:17 I'm just tracing the startup to refresh my memory about it. 2015-01-03 16:42 djphil_ OpenSimBirds module is updated now to fix hopefully the last of the bugs ;) 2015-01-03 16:43 cool, i will try it 2015-01-03 16:43 have you see the video i send to you yesterday ? 2015-01-03 16:44 yes I did.... I think that was done with a script not a region module, but is a cool demo 2015-01-03 16:44 no no is a C# module 2015-01-03 16:45 he says in the video 2015-01-03 16:45 oh ok... sorry it was in French and my French is not good :( 2015-01-03 16:45 bonjour bonne année :) 2015-01-03 16:49 hello everyone! just a quick question, is there an opensource module for handing the SendUserReport and SendUserReportWithScreenshot capabilities used by the viewer abuse report tool? 2015-01-03 16:49 jack, you know osSetRegionWaterHeight 2015-01-03 16:49 not that I know of 2015-01-03 16:49 this can be used too for tide effect 2015-01-03 16:50 yes I know. 2015-01-03 16:50 -!- sirinpeccable(sirinpecca@AMontpellier-656-1-372-192.w90-28.abo.wanadoo.fr) has left #opensim-dev 2015-01-03 16:50 i'll have to write one then i guess. 2015-01-03 16:52 thanks, I'll watch for patches. 2015-01-03 16:52 I originally planned to do more with that module, but as it is it's less overhead than a script running on a timer, and it can sync the tides easily across multiple regions 2015-01-03 16:53 yes the LSL script is actually more resource hungry 2015-01-03 16:55 skittles if you succede pls let me see :) 2015-01-03 16:55 k 2015-01-03 17:00 i would be interested in yhelping to develop an abuse reports modulke 2015-01-03 17:01 sorry for typos my keyboard is haunted 2015-01-03 17:01 i think one of the kids might have spilt something on it lol 2015-01-03 17:01 haa, nice excuse! I need to jot that down on a postit-note :) 2015-01-03 17:01 lol 2015-01-03 17:03 word of advice lol dont have kids they are a nightmare 2015-01-03 17:12 smxy, Env is working here 2015-01-03 17:13 diva's last commit fixed it. 2015-01-03 17:19 I thought you said it didn't 2015-01-03 17:19 well, it's a long story 2015-01-03 17:19 [11:01] hmm, no-go here. 2015-01-03 17:20 After digging for an answer and seeing none, I went into my shell a looked at my git. 2015-01-03 17:20 It was showing a lot of changed files that I didn't remember changing ... 2015-01-03 17:21 I did some clean up to make sure I was on the latest, and it is working. 2015-01-03 17:21 Hmm. 2015-01-03 17:21 That part is a mystery to me, but it seems ok now. 2015-01-03 17:22 I will try again 2015-01-03 17:22 I'm starting to wonder if btrfs has some caching because I have seen a couple of strange things on it. 2015-01-03 17:23 yep, please do and let me know. Thanks. 2015-01-03 17:25 Building the very latest, now. 2015-01-03 17:37 I still can't start a simulator, but not because of expansion issues, which appears to work now. The problem now is that to build her code, I copy the addon-modules dir from her code into the right spot in my build, then build. It's now picking up her example addin and failing to start because AddinExample hasn't been edited. 2015-01-03 17:37 AddinExample.ini* 2015-01-03 17:38 run it again, and the warning will go away 2015-01-03 17:38 Okay ... 2015-01-03 17:39 you may want to exclude that project from your build... 2015-01-03 17:39 Yes, now I have to pick and choose from your stuff. 2015-01-03 17:40 The regions are up now. 2015-01-03 17:40 \o/ 2015-01-03 17:40 :) 2015-01-03 17:40 Thanks, both of you. 2015-01-03 17:41 Just so I'm 100% clear, environment variables are working now? I use those a lot. 2015-01-03 17:41 they are 2015-01-03 17:41 Awesome. :) 2015-01-03 17:41 I have between 35~40 in my main configs 2015-01-03 17:42 The problem with picking and choosing is you'll add something I need and I won't pull it. So I think I still need to pull everything, copy it over and then delete that module from my build dir before building. 2015-01-03 17:42 funny that ppl compile and use diva-distribution as is. I don't do it like that. I always compile it separately, and I pick only the dlls that I need for deployment 2015-01-03 17:42 Yeah, I use Environment and Const extensively. 2015-01-03 17:43 basically, except for my testing setups, I never run things from the tree on which I compile 2015-01-03 17:43 I think that's what your instructions say/said to do, diva. Just add it to Opensim and build. 2015-01-03 17:43 Oh I don't either. 2015-01-03 17:44 I didn't write any instructions, and that not how I do it, not even here on my dev machine 2015-01-03 17:44 I pull OpenSim and I pull your code. Then I crete an empty build dir and checkout OpenSim to it and copy in your addon-modules dir, then build. Then I copy bin elsewhere and use that. 2015-01-03 17:46 yeah I just don't copy in bulk. I pick and choose what I need 2015-01-03 17:46 so in your case, you may want to exclude Diva.AddinExample.dll, Diva.Wifi.Processor.test.dll 2015-01-03 17:48 and even Diva.Data.SQLite 2015-01-03 17:48 Diva.LoginService 2015-01-03 17:48 there's a lot in there that is not needed on a normal installation 2015-01-03 17:48 ModulShim 2015-01-03 17:53 Right. I think I use your loginservice though, fr the master password thing 2015-01-03 18:04 Last Birds Mod work fine jakdaniels 2015-01-03 19:03 smxy: I checkout diva-distribution into its own folder in /home/opensim then make a symlink called bin in that folder to ../opensim/bin . then it will build just fine in it's own space and will copy its dlls into ../opensin/bin. Then I make a symlink called WifiPages in /home/opensim/opensim back to ../diva-distribution/WifiPages/ Sounds complicated maybe, but it keeps the two git build spaces separate ;) 2015-01-03 19:04 Whether that still works now of course is something I still have to try ;) 2015-01-03 19:16 smxy the LoginService in diva-distro has nothing to do with the master password 2015-01-03 19:17 the master password feature is implemented in my extension of PasswordAuthenticationService, which lives in Diva.OpenSimServices.dll 2015-01-03 19:17 that login service dll is for me to experiment with alternative login mechanisms, ehich I did at some point, but haven't donw in a while 2015-01-03 19:18 is the master password for the admin to be able to load/save iars on behalf of other users? 2015-01-03 19:18 it's for admins to be able to login as users 2015-01-03 19:18 k 2015-01-03 19:19 so when they have something wrong with the avatars or inventory or whatever, and it's frustrating to explain via chat, you just login as them 2015-01-03 19:19 ok... that's useful 2015-01-03 19:19 sudo - voodo 2015-01-03 19:19 yes :) 2015-01-03 19:20 life saver 2015-01-03 19:25 It's also useful for making those IARs. 2015-01-03 21:54 djphil_ OpenSimBirds module now allows you to play with the flock dynamics in real time from chat or script :) 2015-01-03 21:55 he he heee :) 2015-01-03 21:55 see the README ;) 2015-01-03 21:58 sometimes I tried to take the birds Module dll and put it in another simulator ... but it just did not work. It seems to work, the module must be compiled on the simulator. Correct? 2015-01-03 21:59 at the moment I guess so, not sure about version requirements etc 2015-01-03 21:59 have yet to delve into packaging ;) 2015-01-03 21:59 able to simply move the dll would be an interesting option, right? 2015-01-03 22:00 sure, or better still to use divas new packaging McThingy 2015-01-03 22:01 I did not understand the diva's new packaging ... 2015-01-03 22:02 but place the files in addons-modules is it seems a simple and affordable solution for all users (win/linux) 2015-01-03 22:03 nor me, initially, but I'm sure we'll all wonder how we did without it soon... ;) 2015-01-03 22:03 hehe :) 2015-01-03 22:05 what could be good for tide and birds is that the bin / addons modules / tide / config / silk and automatically creates the file ini.exemple silk placed directly inside ... 2015-01-03 22:09 it also appears that for birds modules, use an area with no nearby area. If you have a region stuck to the region with the birds, this will not work. 2015-01-03 22:10 it seems to me it it will not specify the readme module bird ... 2015-01-03 22:11 I've only tested on single regions or varregions... pm me with details of problem you see and I'll take a look 2015-01-03 22:12 kk 2015-01-03 23:25 diva: any reason bin/mautil.exe is not marked executable? 2015-01-03 23:26 no, it shuld be. It's probably because of cygwin issues 2015-01-03 23:26 (I use cygwin for a lot of things) 2015-01-03 23:26 can you flip it? 2015-01-03 23:27 same here... sure. I will check that in 2015-01-03 23:29 Starting build #3956 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-03 23:33 Project opensim » mono-2.10.8.1 build #3956: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3956/ 2015-01-03 23:33 misterblue: Make bin/mautil.exe executable when checked out. 2015-01-04 05:13 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-04 05:54 Starting build #3957 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-04 05:59 Project opensim » mono-2.10.8.1 build #3957: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3957/ 2015-01-04 05:59 diva: Added utility function that simplifies configuration loading of all addins. 2015-01-04 19:11 Starting build #3958 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-04 19:16 Project opensim » mono-2.10.8.1 build #3958: SUCCESS in 9 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3958/ 2015-01-04 19:16 diva: Removing the Wifi config example from Robust.HG.ini.example, because it is not needed anymore. Wifi is now a mono addin to Robust, and it can be deployed in two ways: by installing the Wifi plugin via mautil or by compiling Wifi from source, in which case it will appear in the registry when Robust starts because the Diva Wifi dlls are present in bin. 2015-01-04 20:03 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-04 22:23 Starting build #3959 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-04 22:24 Project opensim » mono-2.10.8.1 build #3959: FAILURE in 1 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3959/ 2015-01-04 22:24 * misterblue: BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. 2015-01-04 22:24 * misterblue: BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages. 2015-01-04 22:28 Starting build #3960 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #3958 3 hr 21 min ago) 2015-01-04 22:32 Yippie, build fixed! 2015-01-04 22:32 Project opensim » mono-2.10.8.1 build #3960: FIXED in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3960/ 2015-01-04 22:32 misterblue: BulletSim: comment out the reference to BSShapeHull in BulletSim tests 2015-01-04 22:33 Bug #7399:04 serverside_object_permissions does not have effect in some cases 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been SUBMITTED. 2015-01-04 22:35 Bug #7399:04 serverside_object_permissions does not have effect in some cases 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been UPDATED. 2015-01-04 23:53 Starting build #3961 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-01-04 23:57 Project opensim » mono-2.10.8.1 build #3961: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3961/ 2015-01-04 23:57 bluewall: Fix typo in OpenSim.ini.example 2015-01-05 00:13 Bug #7399:04 serverside_object_permissions does not have effect in some cases 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been UPDATED. 2015-01-05 00:55 BlueWall u awake? 2015-01-05 01:19 Bug #7399:04 serverside_object_permissions no longer works for object inventory items. 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been UPDATED. 2015-01-05 03:10 diva im updating my region modules but they are giving an error message trying to find CsvHelper.dll in the bin directory? 2015-01-05 03:10 did you compile diva-distro? 2015-01-05 03:11 no, pure core code with my own region modules 2015-01-05 03:11 that is not possible 2015-01-05 03:11 CsvHelper is a dll I used in the AddinExample 2015-01-05 03:12 unless you are doing something with that addin or the diva distro itself, nothing in opensim knows about that dll 2015-01-05 03:12 yes, i followed the wiki guide and added all that to my modules 2015-01-05 03:12 ah! 2015-01-05 03:12 the include part in the assembly file 2015-01-05 03:12 is it not required? 2015-01-05 03:12 you probably don't want to iinclude that dll.... 2015-01-05 03:12 of course not! 2015-01-05 03:13 that's a dll for that example :) 2015-01-05 03:13 if your modules need other dlls, that's how you do it 2015-01-05 03:13 I wanted to show a complete example, not just a trivial one 2015-01-05 03:13 Starting build #3962 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-05 03:13 many of my modules use external libraries, and even unmanaged ones 2015-01-05 03:14 the wiki should make it clear that that is an example of how to include dll files then, it sounds like a requirment to get mono addins to work 2015-01-05 03:15 The last three directives include additional files in the package. In particular, [assembly: ImportAddinAssembly("CsvHelper.dll")] is very important, and has two purposes: (1) it includes that dll in the package and (2) it informs the "user's runtime that when our addin is loaded into memory, that dll should also be loaded." 2015-01-05 03:15 that's for that addin 2015-01-05 03:16 and if you don't have any html files, you also don't include any 2015-01-05 03:16 I'll make that clear 2015-01-05 03:16 i didnt include those lines bcause they where called example.ini ect 2015-01-05 03:17 if it had been called example.dll id have left it out lol 2015-01-05 03:17 ok thanks 2015-01-05 03:18 Project opensim » mono-2.10.8.1 build #3962: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3962/ 2015-01-05 03:18 diva: Added overloaded LoadArchSpecificWindowsDll, to help addins load native libraries. 2015-01-05 03:25 ok, I made it more clear on the wiki 2015-01-05 03:25 k thanks diva 2015-01-05 04:32 diva, after updating, I see error messages in the Robust console related to Wifi, but the messages are not in the log file. 2015-01-05 04:33 I'll pm you the message showing in the console. 2015-01-05 04:33 how did you update? what dod yo uupdate? 2015-01-05 04:35 how did you update? what did you update? 2015-01-05 04:35 I updated as I always do. Pulled the latest dev master and compiled. 2015-01-05 04:36 http://pastebin.com/ehRKhGWQ 2015-01-05 04:36 you didn't update wifi? 2015-01-05 04:38 I dont think it changed in the last few hours did it? 2015-01-05 04:39 ok, I see 2015-01-05 04:39 1 sec 2015-01-05 04:40 OK np thanks :) 2015-01-05 04:43 Diva.Interfaces changed last night 2015-01-05 04:43 I don't know if yuo pull in everything when you update wifi 2015-01-05 04:44 I do it like always, but did not include the example module... did include all others. 2015-01-05 04:45 I'll pull fresh again and try again. 2015-01-05 04:45 yeah pull 2015-01-05 04:45 OK I just pulled and a new "Catch exception" came in 2015-01-05 04:47 can yuo please show me the log when you restart it again 2015-01-05 04:49 Yes, no error messages this time... log to follow... 2015-01-05 04:51 do you want the console data or log file data since they were not the same last time? 2015-01-05 04:51 show me the log 2015-01-05 04:54 http://pastebin.com/EK3LXK6T 2015-01-05 04:54 That still contains data from the last few startups, so only the last one is with the latest change. 2015-01-05 04:55 The odd thing is that the previous error that showed in the console did not appear to be in the log file. 2015-01-05 04:56 yes, it's an exception thrown by mono addins 2015-01-05 04:58 I restarted and did find this in the console: 2015-01-05 04:58 22:56:18 - [Wifi]: extension point /Diva/Wifi/Addon not found 2015-01-05 04:58 yes 2015-01-05 04:58 that's fine 2015-01-05 04:59 I have a whole other component that extends Wifi for serious grid management 2015-01-05 04:59 that what we have been using in OSCC 2015-01-05 04:59 OK, so what you see here and in log looks normal now? 2015-01-05 04:59 yes 2015-01-05 05:00 OK, so the exception was related to the other component that isn't with wifi? 2015-01-05 05:01 the exception was because the mono addins API is a little wird, and I misinterpreted what one of the methods does 2015-01-05 05:01 As I recall, you're not making that other component available to the public, correct? 2015-01-05 05:02 What other component? 2015-01-05 05:02 I will but not for free 2015-01-05 05:02 The one she just told you about. 2015-01-05 05:03 It would be interesting to see if the cost would be prohibitive for a small grid. 2015-01-05 05:03 I'll be happy to see new components, even if they are not free :) 2015-01-05 05:04 that's good to know that there is interest :) I need to polish it a little more. But it's been doing its job in medium-sized grids 2015-01-05 05:05 What features does it provide? 2015-01-05 05:05 Anything would be cheaper than SL anyway you look at it lol 2015-01-05 05:05 having a revenue stream for it would place it higher on my priority list 2015-01-05 05:06 it does things like: estate management, deleting ppl from groups, creating accounts in bulk (from a spreadsheet). stuff like that 2015-01-05 05:07 I can make it do a lot more, but so far it's been on a need basis. If I need it, I code it, usually at the last minute 2015-01-05 05:07 estate management is pretty useful 2015-01-05 05:07 Interesting. Well, when you put together a detailed description and tack a price on it, I'll at least take a good look at it, unless you're asking a fortune. :) 2015-01-05 05:08 no fortune :) 2015-01-05 05:08 it will only to pay the extra hours I put on it 2015-01-05 05:10 the bulk account creation also turns out to be very useful 2015-01-05 05:10 it's been a central feature of OSCC user management, but also for Encitra 2015-01-05 05:11 I can see where it would be for those grids. 2015-01-05 05:11 yes. It does all the right things like assigning ppl to groups, placing them in the right region at first login, etc 2015-01-05 05:12 Nice. 2015-01-05 05:12 An easy to use GUI grid manager would be nice to have. 2015-01-05 05:12 it's web based. It's wifi, basically 2015-01-05 05:12 more on top of wifi. 2015-01-05 05:12 that's one of the reasons why I need this package manager stuff working. All my extra components were becoming a nightmare to manage 2015-01-05 05:12 One thing I'd love to see is the ability for residents to make and download their own IARs from Wifi. 2015-01-05 05:13 that would be very easy to add, smxy. I already have the IAR upload 2015-01-05 05:13 What was consuming all my time was updating 200+ sims with every code change, but custom batch files do it now in about a minute. 2015-01-05 05:13 Yes that would be great! 2015-01-05 05:14 Ken_S, I just spent the weekend evolving my grid to run all regions out of a single NFS-shared copy of the code and using a single copy of my support scripts. My life just got way easier. 2015-01-05 05:16 so yeah, maybe if I hear what ppl want, I can code it up, and make it available for a small license fee, just enough to bump it up my priority list. Usually if I don't need stuff myself, I don't work on it. 2015-01-05 05:19 I'd also like to see the ability for a grid owner to let specific sim owners to make and download an oar of their sim. 2015-01-05 05:19 That would take the burden of oar backup off the grid owner and put it on the sim owner. 2015-01-05 05:20 Yes, I was thinking that too. There night need to be options to say what can be exported or not though. 2015-01-05 05:20 Yes, for sure. 2015-01-05 05:20 id like to see export perms finished 2015-01-05 05:21 yeah, me too AliciaRaven 2015-01-05 05:21 i might start work on it myself some time when im not so busy 2015-01-05 05:21 Generally I'd be interested in stuff that makes life easier for the residents: IAR creation, OAR creation, the ability to stop and start 1 or more of their regions at a time, etc.... 2015-01-05 05:22 right now my grid is just using full perm tests to check if things can be exported 2015-01-05 05:22 as a grid admin if i never have to make an iar for anyone ever that would be nice 2015-01-05 05:22 iar and oar creating is very simple to implement, the existing code does all the hard work, a grid owner just has to code the web-sim communication part 2015-01-05 05:23 Making it part of wifi would be perfect. 2015-01-05 05:23 not sure you could do oar via wifi 2015-01-05 05:23 for a grid anyway 2015-01-05 05:23 yes, but having it as an integrated part of Wifi would be nice. 2015-01-05 05:23 noted! 2015-01-05 05:24 I'll code it up one of these days 2015-01-05 05:24 my grid has oar via website, we dont use wifi tho 2015-01-05 05:24 there would need to be a wifi region component 2015-01-05 05:25 OAR upload too, of course 2015-01-05 05:25 we have a region manager module that the website communicates with, it handles iar and oar uploads and creation 2015-01-05 05:26 wifi already uses the XMLRPC to communicate some things with sims 2015-01-05 05:26 I mean for the estate management addon 2015-01-05 05:27 if you change the estate data, it gets propagated to the sims 2015-01-05 05:27 it uses.. what's it called... remote control thingy 2015-01-05 05:28 Is that a technical term? :) 2015-01-05 05:28 Remote Controller, that's what it is called 2015-01-05 05:28 ahem... it's spelled "thingie" 2015-01-05 05:28 Remote Admin 2015-01-05 05:28 hehe 2015-01-05 05:36 http://raspberrypi.nebadon2025.com:3141/ 2015-01-05 05:36 lol wha? 2015-01-05 05:36 :) 2015-01-05 05:37 u should make that ur 404 page lol and add a sticking out tongue 2015-01-05 05:37 haha 2015-01-05 05:37 lol 2015-01-05 05:37 not really sure what to with it, mostly just messing around with the noobs image at the moment 2015-01-05 05:38 i eventually want to reload it with opensuse 2015-01-05 05:38 not even going to bother trying opensim on it, these things are horribly slow 2015-01-05 05:40 havnt tried them but they are intriguing 2015-01-05 05:40 ya fun to mess around with for sure 2015-01-05 05:41 for the price especially 2015-01-05 05:41 I probably should have gotten the Banana Pi 2015-01-05 05:41 but this is a good start 2015-01-05 05:41 lol 2015-01-05 05:41 is there a pumpkin pi for halloween? 2015-01-05 05:41 http://www.bananapi.org/ 2015-01-05 05:42 oh there really is a banana one lol 2015-01-05 05:42 haha ya 2015-01-05 05:43 But is there a Banana Cream Pi? :) 2015-01-05 05:43 Or Chocolate Cream Pi? 2015-01-05 05:43 :) 2015-01-05 05:43 that will be the delux model lol 2015-01-05 05:43 haha 2015-01-05 05:46 smxy, u have a sim full of hg gates right? 2015-01-05 05:46 yes 2015-01-05 05:47 any locations that u would recomend? we are building one at the moment 2015-01-05 05:47 Heh. Sadly, I only visit them long enough to make sure I can get there and back, and rarely ever take the time to explore them. 2015-01-05 05:47 so many places its going to be hard to sort the weat from the chaff 2015-01-05 05:48 ah ok 2015-01-05 05:48 our stats software says we get alot of visits from ur sim 2015-01-05 05:48 You should feel free to come use them to see what places you like. :) 2015-01-05 05:48 Oh, cool. :) 2015-01-05 05:49 cool thanks, will come by some time 2015-01-05 05:49 Then, clearly, I'd have to recommend yours, but I suspect you know about it already. :P 2015-01-05 05:49 You're SpellScape, right? 2015-01-05 05:49 yep 2015-01-05 05:50 if u want to see our region its http://grid.spellscape.co.uk:80/hypergates 2015-01-05 05:50 i think 2015-01-05 05:51 I'll have to check it out. 2015-01-05 05:51 My hub is quite popular. 2015-01-05 05:51 the gates dont go antwhere but i like the sim design, nothing there is made by myself tho lol 2015-01-05 05:52 i code, i dont build 2015-01-05 05:52 There are so many cool paces that I don't have gates to though. I try to just go to the grid's default region, and figure folks can explore out from there, but if I were to link to all the cool places I hear about, I'd have hundreds and hundreds of gates. 2015-01-05 05:55 thats a good aproach, we are going to be different and be targeting specific sims rather than the default regions 2015-01-05 05:56 probably have different gates then 2015-01-05 05:56 That's good. There's room for competition. :) 2015-01-05 05:56 will add a gate to yours tho 2015-01-05 05:56 Thanks. 2015-01-05 05:56 i need to finish my Matrix hallyway one of these years 2015-01-05 05:57 its to hard to keep up with hypergrid though 2015-01-05 05:57 matrix hallway? doors to other sims i guess? 2015-01-05 05:57 maintaining gates manually is the worst 2015-01-05 05:57 ya 2015-01-05 05:57 I maintain mine daily. A lot of folks like that, compared to places that throw gates up and then they stop working over time and people spend more time trying to find a working gate than exploring. 2015-01-05 05:58 i love that movie, although i get the piss taken out of me because i think reality is most probably a computer simulation anyway lol 2015-01-05 05:58 I have mine go offline when the destination is down. I test them again when I see they are back online. 2015-01-05 05:58 I just don't have the time for that 2015-01-05 05:58 I love hypergrid, but its way to time consuming hehe 2015-01-05 05:59 hypergrid is great, just wish the bugs would go away soon! lol 2015-01-05 05:59 the only place i hypergrid to are my own grids 2015-01-05 06:00 great! mono addins does install dependent packages automatically! 2015-01-05 06:00 i go to... um dev meeting? thats about it lol 2015-01-05 06:00 phew 2015-01-05 06:00 ya i go between, OSCC, Avacon, Encitra, and my home grid 2015-01-05 06:00 thats about the limit of my hypergrid travels 2015-01-05 06:00 you never visit me :( 2015-01-05 06:00 lol :P 2015-01-05 06:00 hehe 2015-01-05 06:01 we need a better way to hypergrid 2015-01-05 06:01 i spend most time on local test grids 2015-01-05 06:01 i don't want to run a massive script or 100s of scripts for gates 2015-01-05 06:01 Use LMs then. 2015-01-05 06:01 or that either heh 2015-01-05 06:02 i want something i can search 2015-01-05 06:02 i dont even use LMs on local grid 2015-01-05 06:02 having 100s of LMs isnt good either 2015-01-05 06:02 I use them locally, a lot. 2015-01-05 06:02 mm lsl has an option to open a text box right? 2015-01-05 06:02 But it's just a dozen or so. 2015-01-05 06:03 there really is no easy answer 2015-01-05 06:03 im thinking about making a searchable single gate inworld now 2015-01-05 06:03 any good solution will require a lot of resources i suspect 2015-01-05 06:03 like google for opensim 2015-01-05 06:03 That's what TheHyperGates did, didn't they? 2015-01-05 06:03 never used it 2015-01-05 06:03 isnt that just a web directory? 2015-01-05 06:04 i remember seeing a bunch of them, but most of the time the bulk of listings were dead 2015-01-05 06:04 You get on it by having one of their gates on your land. 2015-01-05 06:04 its like using google and finding out the first 10 pages are all dead links 2015-01-05 06:04 lol 2015-01-05 06:04 yes 2015-01-05 06:04 your like well, guess i never need to use this ever again 2015-01-05 06:04 another thing thats frustrating is hg links on websites, there are multiple formats and finding one that works with all viewers is impossible 2015-01-05 06:05 ya 2015-01-05 06:07 biggest thing at the moment that annoys me is still firestorm and var regions on the map, makes me want to scream 2015-01-05 06:07 yes 2015-01-05 06:08 I haven't updated to their very latest - still broken? 2015-01-05 06:08 http://nebadon2025.com/screenshots/matrix_gates_01.png 2015-01-05 06:09 yep, new release was so focused on bending over for sl that it wasn't even acknowledged 2015-01-05 06:09 bah 2015-01-05 06:09 cant beleive i didnt already have a picture of my matrix hall 2015-01-05 06:09 had to take a new one 2015-01-05 06:10 hehe cool, thats a great way to present gates 2015-01-05 06:10 ours is more like stone henge 2015-01-05 06:11 http://nebadon2025.com/screenshots/matrix_gates_02.png 2015-01-05 06:12 http://www.spellscape.co.uk/alicia/hypergates.jpg 2015-01-05 06:13 the gates are stone gates in circles round the center 2015-01-05 06:13 nice 2015-01-05 06:13 neat 2015-01-05 06:14 Mine are stone arches 2015-01-05 06:14 That looks more like a painting than a screen shot 2015-01-05 06:14 the actual gates are like the stone henge monument in england 2015-01-05 06:14 http://www.spellscape.co.uk/alicia/hypergates2.jpg 2015-01-05 06:16 nice 2015-01-05 06:16 I'll have to add a gate to that region, in addition to your default, just so people coming to mine can get to yours easily. 2015-01-05 06:16 More options for them. 2015-01-05 06:16 we are making this the default region i think 2015-01-05 06:17 Ah 2015-01-05 06:17 not sure right now, but the center is going to be a welcome area with info etc then there are paths leading off to circles of 13 gates, each circle is a diffeent categorie 2015-01-05 06:18 its not finished and no gates work, but the region is still open 2015-01-05 06:19 It looks and sounds like it'll be nice. 2015-01-05 06:20 http://metaverseink.com/repo/ and that's only half of the extensions I have! First time I see them all listed and organized neatly like that. Things are starting to be a lot more under control with this mechanism! 2015-01-05 06:21 NN 2015-01-05 06:22 Night diva :) 2015-01-05 06:24 ,k];l]o]k 2015-01-05 06:24 sorry, feline related keyboard incident 2015-01-05 06:24 I have 4 cats, so I'm quite familiar with that problem. :) 2015-01-05 06:24 lol :) 2015-01-05 06:28 I have two brother/sister pairs. Xena and Yoda are 12 1/2. Rose and Opus are 2 1/2. 2015-01-05 06:28 cant imagine having 4, its hard enough being woken up in the morning by one nibbling my elbow to wake up and feed him 2015-01-05 06:30 It's okay. I just have to occasionally remind Xena and Yoda that, no, they aren't allowed to kill Rose and Opus. :) 2015-01-05 06:33 lol yea if they arnt related they will only tolerate other cats at best 2015-01-05 06:36 There's also the age difference. The old cats really just don't want to play or deal with rugrats at all. :) 2015-01-05 06:36 lol 2015-01-05 06:37 here in the UK there was a docujmentary recently where they put GPS and mini collar cams on 50 cats in the same town to see how they interacted 2015-01-05 06:42 Some scientists did that to see what the average cat day was like and discovered that they really are murderous little f*cks. :) 2015-01-05 06:42 ya my cat is a mass murderer im pretty sure 2015-01-05 06:43 anything in the yard that makes noise that he doesnt approve of gets snuffed 2015-01-05 06:43 lol yea my cat catches alot of voles, but dosnt leave the house much 2015-01-05 06:43 i had a cat a long time ago he was huge 2015-01-05 06:43 21 pounds 2015-01-05 06:43 he could stand at the kitchen counter with his paws on the counter and eat out of a bowl 2015-01-05 06:43 Mine are indoor-only, so Xena hunts pieces of paper. You should hear her yowl with pride when she gets one and drags it upstairs to give me as a present. :) 2015-01-05 06:44 he would bring home live crows in his mouth 2015-01-05 06:44 and bluejays 2015-01-05 06:44 yikes 2015-01-05 06:44 my friend has one thats so fat its actualy round, keep telling her she over feeds it but she doesnt listen 2015-01-05 06:44 he was so big if he was outside and people would drive by and slam on their brakes 2015-01-05 06:44 and ask what he was 2015-01-05 06:44 lol 2015-01-05 06:44 Was he a Maine Coon? 2015-01-05 06:45 They are huge. 2015-01-05 06:45 no he was just a mutant alley cat we adopted 2015-01-05 06:45 the biggest of the litter 2015-01-05 06:45 sounds like greedy cat to me lol 2015-01-05 06:46 my cat is picky about eating cat food but wants what ever i have, even if it has curry sauce on it 2015-01-05 07:02 Time for bed. Night All. 2015-01-05 07:02 gnight 2015-01-05 07:05 7am so maybe i should sleep aswell lol 2015-01-05 20:36 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 20:59 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:06 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:09 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:11 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:24 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:42 It looks like Aurora once had a city module that could automaticall build a random city including terrain. 2015-01-05 21:42 The src is here: https://github.com/CobraElDiablo/CityModule 2015-01-05 21:43 It would be so cool if Opensim had something like that. 2015-01-05 21:51 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 21:56 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-05 22:21 where can i find a good tut on installing opensim on linux? 2015-01-05 22:29 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): has been SUBMITTED. 2015-01-05 23:46 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-06 02:59 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): has been UPDATED. 2015-01-06 03:01 misterblue ping 2015-01-06 03:02 whats the stats of the avatar capsule replacement 2015-01-06 03:02 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 03:02 we were on avacon grid earlier and there was a lot of questions about why its so hard to sometimes walk over even the smallest prim walls 2015-01-06 03:02 like a small curb somtimes at like a 45 degree angle you cant walk over it 2015-01-06 03:03 unless your straight ahead walking towards it 2015-01-06 03:03 I remember you said you had a new capsule implementation that you were testing? 2015-01-06 03:09 nebadon, when going over things straight on it seems like the AV kinda vaults up in the air too. 2015-01-06 03:09 It didnt do this in Bulletsim some time back. 2015-01-06 03:10 yea 2015-01-06 03:10 not sure whats up 2015-01-06 03:11 im not running the very latest code on avacon 2015-01-06 03:11 but its probably like a month to 1.5 months old at most 2015-01-06 03:11 so its not super new problem 2015-01-06 03:11 im pretty sure its the capsule itself 2015-01-06 03:11 Yea, its been doing that vaulting thing for some time. 2015-01-06 03:12 the other problem to is you cant go over just about anything in reverse 2015-01-06 03:12 even like a 0.05 thick cube 2015-01-06 03:12 is like a brick wall walking backwards 2015-01-06 03:12 I think because of the tilted capsule 2015-01-06 03:12 when your moving forward its like your dragging a shovel behind you 2015-01-06 03:12 when your walking backwards its like your pushing a shovel 2015-01-06 03:13 so the slightest lip stops you 2015-01-06 03:13 Yes, and stairs made from a prim cut into an "L" shape to reduce prim usage behave very different than 2 prims stacked. 2015-01-06 03:14 This was so minor compared to other things, I kinda forgot about it. 2015-01-06 03:15 ya 2015-01-06 03:15 mesh stairs i still find impossible to traverse for the most part 2015-01-06 03:15 still kind of need to make them phantom with a ramp 2015-01-06 03:15 that i dont mind 2015-01-06 03:15 its the super tiny curbs that are kind of a show stopper for me 2015-01-06 03:16 I guess you saw that I finally found that Aurora automatic city building code. 2015-01-06 03:16 bad experience for new comers 2015-01-06 03:16 ya i saw that 2015-01-06 03:16 Yea, really vehicles is still the biggest show stopper for most former SL people. 2015-01-06 03:17 well ya, but there are some work arounds for vehicles 2015-01-06 03:18 The AV rezzing and border crossings are really pretty good now. 2015-01-06 03:18 it would be nice to have better support all around 2015-01-06 03:18 vehicles in bulletsim seem to use a considerable amount of CPU 2015-01-06 03:18 Yes, I noticed, but your latest racer does work rather well :) 2015-01-06 03:20 Still noticing some TP issues sometimes. 2015-01-06 03:20 Usually associated with aq var region. 2015-01-06 03:34 Bug #7401:04 User Prefs request overwrites with default values before reading 14( http://opensimulator.org/mantis/view.php?id=7401 ): has been SUBMITTED. 2015-01-06 03:35 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 03:37 BlueWall, when you have a minute could u check the bug i submitted above, 7401. Thanks :) 2015-01-06 04:48 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-06 05:09 OSgrid update for 2015-01-05 http://news.osgrid.org/ 2015-01-06 10:42 Bug #7401:04 User Prefs request overwrites with default values before reading 14( http://opensimulator.org/mantis/view.php?id=7401 ): has been ASSIGNED. 2015-01-06 13:37 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 15:28 Bug #7402:04 EM terrain downloading does not work 14( http://opensimulator.org/mantis/view.php?id=7402 ): has been SUBMITTED. 2015-01-06 17:08 ping diva . In LoadConfiguration(IConfigSource config) helper function in your Addins documentation, where does AssemblyDirectory get defined? 2015-01-06 17:09 here: https://github.com/diva/diva-distribution/blob/master/addon-modules/02AddinExample/AddinExampleModule.cs#L33 2015-01-06 17:09 Ah excellent, thank you. 2015-01-06 17:09 But try to use the generic utility function in OpenSim.Framework.Util 2015-01-06 17:10 I was trying to retrofit an existing module so missed looking at the example 2015-01-06 17:15 there are lots of .*Dir functions in Util, not sure which one I could use that points to the embedded ini location that came with the addin 2015-01-06 17:16 OpenSim.Framework.Util.MergeConfigurationFile 2015-01-06 17:17 (this is in the instructions, under TECH TIP: http://opensimulator.org/wiki/Developing_OpenSim_Addins#Configuration) 2015-01-06 17:17 Ah, I see what you mean now... duh, yes I'll look at this :) 2015-01-06 18:35 hey is anyone about? 2015-01-06 18:47 Mew 2015-01-06 18:47 ACTION is no one, though. 2015-01-06 19:09 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-06 20:07 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 20:07 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): has been SUBMITTED. 2015-01-06 20:10 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): has been UPDATED. 2015-01-06 21:02 justincc, im reading last weeks meeting log and it seems to be a double paste? 2015-01-06 21:03 AliciaRaven: oops thanks. Corrected 2015-01-06 21:04 k thanks 2015-01-06 21:16 Bug #7404:04 Terrain editing tools (bulldozer) behaving oddly -- terraforming 14( http://opensimulator.org/mantis/view.php?id=7404 ): has been SUBMITTED. 2015-01-06 21:25 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): has been SUBMITTED. 2015-01-06 22:20 hey cmickeyb were you able to package everything yuo wanted? 2015-01-06 22:20 no 2015-01-06 22:20 only if i flatten it out and put everything into bin 2015-01-06 22:20 including the ini files 2015-01-06 22:20 did you see my emails? 2015-01-06 22:20 you can have subfolders 2015-01-06 22:20 yeah 2015-01-06 22:20 mautils still fails 2015-01-06 22:20 just sent a response 2015-01-06 22:21 show me what you have, the directives. Are they in your repo? 2015-01-06 22:21 i sent in the email the corresponding lines from prebuild and assembyinfo 2015-01-06 22:21 I use subfolders in the wifi package 2015-01-06 22:22 let me read your email 2015-01-06 22:22 mautil fails to find the files if i try to compile from source into the directory and have the assembly use that directory structure 2015-01-06 22:22 and... 2015-01-06 22:23 i had opensim fail yesterday when it tried to load the dll with a link to the ini file when the ini file wasn't in the subdirectory 2015-01-06 22:23 so i could only make it work by flattening everything 2015-01-06 22:23 wait 2015-01-06 22:23 where are you placing the dll? 2015-01-06 22:23 in dispatcher or in bin? 2015-01-06 22:23 i tried both 2015-01-06 22:23 if yo place it in bin it should work 2015-01-06 22:23 if i put the dll into dispatcher it obviously doens't work 2015-01-06 22:23 the dll doesn't get loaded 2015-01-06 22:24 so the dll has to be in bin when built from source 2015-01-06 22:24 yes, if you run that tree 2015-01-06 22:24 and for packaging, you can have the dll in bin and the other files in a subfolder 2015-01-06 22:24 i'm in the process of completely changing all of my build/install/deploy scripts 2015-01-06 22:25 in the past... running multiple instances of opensim (each with a unique configuration) was *much* easier with a complete copy of the build tree 2015-01-06 22:25 in theory... that won't work any more becauseo f the dll registration 2015-01-06 22:25 which is good 2015-01-06 22:25 but means i need to change a lot 2015-01-06 22:26 ok 2015-01-06 22:26 but subfolder work in packaging. I use it https://github.com/diva/diva-distribution/blob/master/addon-modules/21Wifi/Properties/AssemblyInfo.cs#L49 2015-01-06 22:26 let me know if you need my help later on 2015-01-06 22:27 i'll take a look at that... but i can't get it to work 2015-01-06 22:27 either the build tree fails 2015-01-06 22:27 or the install tree fails 2015-01-06 22:27 errr... packaging for install 2015-01-06 22:27 doe sthe packaging suceed? 2015-01-06 22:27 no 2015-01-06 22:28 packaging should work. did you push what you have? I can take a look 2015-01-06 22:28 with subdirectories i cannot make both build & packaging work 2015-01-06 22:28 i can make packaging work by building everything into the bin directory 2015-01-06 22:29 and letting mautil unpack into the dispatcher directory 2015-01-06 22:29 so bin/docs and bin/dispathermodule.dll and bin/config/dispatcher.ini.example 2015-01-06 22:30 i have to go get on an airplane 2015-01-06 22:30 ok :) 2015-01-06 22:30 i'll play some more & push what i have later 2015-01-06 22:30 are you coming don here? 2015-01-06 22:30 might not be until thrusday 2015-01-06 22:30 not that far 2015-01-06 22:30 santa clara 2015-01-06 22:30 ok 2015-01-06 22:30 gotta run for now 2015-01-06 22:31 bye 2015-01-06 22:33 can someone please help me with my system i have set up robust and opensim ini but when i try to log in its saying it cant find the region? 2015-01-06 22:54 its ok i fixed it now 2015-01-06 23:23 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 23:26 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-06 23:29 hey justinccAfk 2015-01-06 23:33 hi Velus 2015-01-06 23:33 i noticed in the config files some new bits about web service acess like to user create and that is there any docs on it yet 2015-01-06 23:33 Velus: http://opensimulator.org/wiki/UserAccountService#createuser 2015-01-06 23:33 ; AllowGetAuthInfo = false like this? 2015-01-06 23:33 naturally, you need to be very careful when allowing such calls that only you or very trusted parties can make them 2015-01-06 23:33 yes ofc i know, i am creating a closed grid shortly and well i will be creating the webgui for it soon and it would be eaiser if the roubust server deals with the stuff and not the db its self as going directly to the db can be trouble if gone wrong 2015-01-06 23:33 has there been much done on the choose avatar lately 2015-01-06 23:34 not really, though a good amount of choosing in itself would be up to the web interface 2015-01-06 23:34 I know the diva interface has that kind of thing 2015-01-06 23:37 yeah i know im looking to put somthing on my webgui something that will run on domain.com and not domain.com:8080 or what ever the port i 2015-01-06 23:41 the port has nothing to do with the web app or with robust. You can place anything on port 80, including a robust server. Or redirect from it to another port 2015-01-06 23:50 yes i know i would also like to still create my own in php lol 2015-01-06 23:51 http://1.1.1.1:8003/accounts/METHOD=createuser&FirstName=john&LastName=smith&Password=test&PrincipalID=3a1c8128-908f-4455-8157-66c96a46f75e this is not working yet i have set the stuff to true in the ini? is there something im doing wrong here? 2015-01-06 23:51 obvs the 1.1.1.1 is not the actual ip address 2015-01-06 23:52 do "debug http in 6" on the robust console to see what it is receiving 2015-01-06 23:54 ok one sec 2015-01-06 23:56 23:55:30 - [LOGHTTP]: HTTP IN 2 :8003 not set content type handler GET /accounts 2015-01-06 23:56 128-908f-4455-8157-66c96a46f75e from 31.116.241.29:54167 2015-01-06 23:56 23:55:30 - [LOGHTTP]: SERVICE]: Starting user grid service 2015-01-06 23:56 23:55:30 - [LOGHTTP]: HTTP IN 2 :8003 took 8msables already up to date at revisi 2015-01-06 23:56 so, that robust instance appears not to host the user accounts service 2015-01-06 23:58 ??? how dont it? 2015-01-06 23:58 all i have is robust and one region on opensim.ini/exe 2015-01-06 23:58 pastebin the output of "show http-handlers" 2015-01-06 23:59 Oh I see. YOu want to POST the request, not GET it 2015-01-07 00:00 http://pastebin.com/4z0nwpWp 2015-01-07 00:00 Yes, you see POST:/accounts there. The endpoint exists but you need to POST all requests to it, not GET them 2015-01-07 00:01 ok how would i post them in a browser? 2015-01-07 00:01 I don't know, though I'm sure there's a way 2015-01-07 00:03 http://pastebin.com/s7qfr0Yh this is what im getting now when i try to send to ip:8003/accounts/ and ip:8003/ 2015-01-07 00:04 well, making an OPTIONS requrest won't get you anywhere fast 2015-01-07 00:04 I don't think you know what you're doing 2015-01-07 00:05 Velus, you need a html form with submit button to post data 2015-01-07 00:05 yes i also have a simple sender on a app and it will send stuff in the way you need 2015-01-07 00:09 but that dont seem to be working on it 2015-01-07 00:09 hmm im using somthing called advanced restapi for chrome 2015-01-07 00:12 im gonna write up a little php and see if i can do it that way 2015-01-07 00:14 I have some example code for that at https://github.com/justincc/opensimulator-tools/tree/master/integration/php/src/programs/users/create-user 2015-01-07 00:15 thanks justincc your a life saver atm 2015-01-07 00:16 when your in hospital heped up on morphine thinking little things is har d lol 2015-01-07 00:16 I don't think I would be doing coding under that circumstance :) 2015-01-07 00:19 justincc, i like the set of tools but im going for a smoke and ill be back soon 2015-01-07 00:34 why not justincc its funny and good lol 2015-01-07 00:37 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): A NOTE has been added to this issue. 2015-01-07 00:42 justincc, what is attic? 2015-01-07 00:46 Velus: attic is just a space for old stuff I don't want to throw away. A bad habit 2015-01-07 00:47 ok lol yeah i have some like that my self like ssu (self storage unit) lol 2015-01-07 01:02 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): A NOTE has been added to this issue. 2015-01-07 01:03 -!- Wanderer_42(~kvirc@dslb-084-060-191-004.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-07 01:13 I'm looking at using some custom fonts. For osSetFontName. Where is the folder for fonts located at? 2015-01-07 01:17 it's going to be however your system loads fonts for GDI+, not part of opensimulator itself 2015-01-07 01:34 Okay thanks 2015-01-07 01:39 oh man mic bowmans twitter account got hijacked 2015-01-07 01:39 i emailed him 2015-01-07 01:40 do not click the links if you look at his account 2015-01-07 01:44 oof what it is with the rash of asshats lately? Metro? Sony? Xbox? now this? 2015-01-07 02:28 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-07 02:41 ping Nebadon re stairs 2015-01-07 02:42 hello misterblue 2015-01-07 02:42 hello there.... the problems mentioned in the chat earlier are all tunable... 2015-01-07 02:43 since the stairs implementation is different than SL, it is hard to tune it to be exact 2015-01-07 02:43 yea I am not so much worried about it matching SL 2015-01-07 02:43 http://opensimulator.org/wiki/BulletSim#Avatar_Walking_Up_Stairs describes the parameters 2015-01-07 02:44 ok, the other real problem is it seems to like vault you up 2015-01-07 02:44 when you go over even the slightest raised surface 2015-01-07 02:44 walking up stairs is a kludge... really should be raycasting for the step and adjusting the avatar as if they raised a foot to step on the step 2015-01-07 02:44 ok so maybe stepforcefactor for that? 2015-01-07 02:44 ya that would be nice 2015-01-07 02:45 what about the new capsule you said you had 2015-01-07 02:45 short of that, when an avatar collides with something, BulletSim checks to see if the collision is close to the ground 2015-01-07 02:45 i assume we still have a tilted capsule? 2015-01-07 02:45 seems like when you walk forward its like your dragging a shovel behind you 2015-01-07 02:45 if close and the avatar is facing the collision surface, the avatar is moved up to simulate stepping up 2015-01-07 02:45 but when you walk backwards its like your pushing the shovel 2015-01-07 02:45 the BulletSim capsule is not tilted 2015-01-07 02:45 ok so maybe that step force just needs toning down a bit 2015-01-07 02:46 ok wierd 2015-01-07 02:46 why is backwards different than forwards then? 2015-01-07 02:46 it is now an ovid cylinder... a little wider then deep... with flat top and bottom 2015-01-07 02:47 the Bullet 'capsule' shape had too many bugs... it is obviously not used much... and the cylinder is less CPU to compute the collisions 2015-01-07 02:47 maybe its the sharp edge? 2015-01-07 02:47 ya... the is the tendency to pop up.... but I've had problems making stairs work consistantly for both small and large avatars 2015-01-07 02:47 walking backwards even like an 0.1 or maybe even less 2015-01-07 02:48 its like walking into a brick wall 2015-01-07 02:48 yes... you can't pick up your feet to step up when walking backwards :) 2015-01-07 02:48 the problems we were having arent even with stairs 2015-01-07 02:48 its actually floors 2015-01-07 02:48 definitly not like SL 2015-01-07 02:48 if things are even slightly misaligned 2015-01-07 02:48 small edges in floors 2015-01-07 02:49 sometimes becomes impassable 2015-01-07 02:49 unless you are on a 45 degree angle on aproach 2015-01-07 02:49 that problem has to do with computing the height of the avatar -- avatar locations are tracked as the center of the avatar (half height off ground) 2015-01-07 02:49 ok well i can mess wtih those numbers a bit too and see what i can find 2015-01-07 02:50 the computation of the height is tweeked in many places to try and really figure out the bottom of the avatar 2015-01-07 02:50 you also see this in the feet-in-the-ground problem 2015-01-07 02:50 ya 2015-01-07 02:50 sometimes see folded up feet 2015-01-07 02:50 mostly when your standing on mesh though 2015-01-07 02:51 feet folding is done by the viewer -- the viewer has to compute the actual bottom of the avatar based on its position and height and then see of t he bottom is below what is being stood on 2015-01-07 02:52 the calculations don't have to be far off for the simulator to think the avatar bottom is in a different place than the viewer does 2015-01-07 02:52 yea sounds complicated heh 2015-01-07 02:53 one thing I could do is add a fudge to the avatar bottom when checking for stairs 2015-01-07 02:53 ok well I had a big group of people asking why they were experiencing these problems and I was trying to explain the best I could 2015-01-07 02:53 yes... the reason is esoteric and wouldn't satisfy a user who just wants to walk up stairs 2015-01-07 02:53 we have a big Community region on Avacon grid we are pulling groups from SL into 2015-01-07 02:54 some of them its kind of their first experience in opensim 2015-01-07 02:54 so of course they find a ton of faults right away lol 2015-01-07 02:55 "faults" when they really mean "not like SL" 2015-01-07 02:57 these edges on the floor... about how big are they? 0.1m? 0.05m? 2015-01-07 02:58 something like that let me log in and test again 2015-01-07 02:58 it was pretty small lip 2015-01-07 03:03 interesting misterblue 2015-01-07 03:03 now it wont do it 2015-01-07 03:03 maybe it has something to do with big group of people 2015-01-07 03:03 different avatar? the height might make a difference 2015-01-07 03:03 no same avatar i was using yesterday 2015-01-07 03:04 don't know how the group would make a difference... odd 2015-01-07 03:04 ya very odd 2015-01-07 03:04 it was easily repeated yesterday 2015-01-07 03:05 now i cant even make it happen once 2015-01-07 03:05 i dont even think region was restarted or anything 2015-01-07 03:09 I should probably add the step tuning parameters to OpenSimDefaults 2015-01-07 03:10 heisenbugs 2015-01-07 03:10 the only difference yesterday was a bunch of avatars were also standing on the same prim 2015-01-07 03:10 must have been their weight pushing the prim down ;-) 2015-01-07 03:10 lol 2015-01-07 03:12 Nebadon, I have noticed this when my AV is the only one around. 2015-01-07 03:12 It comes and goes. 2015-01-07 03:13 But even a tiny difference in the height of 2 prims wont let you go over it. 2015-01-07 03:13 It feels like an invisible wall is there and you dont know what's causing it. 2015-01-07 03:13 yea exactly 2015-01-07 03:14 I even searched for invisible prims one time lol 2015-01-07 03:14 I hate to revisit the avatar height computation... LL messed it up so badly... I might just make the fudge larger for the moment 2015-01-07 03:17 misterblue, whatever you come up with please throw it in OpenSimDefaults. :) 2015-01-07 04:32 SL is very forgiving about steps... anything under 1m approached from any angle is stepped over 2015-01-07 05:30 Starting build #3963 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-07 05:34 Project opensim » mono-2.10.8.1 build #3963: SUCCESS in 9 min 11 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3963/ 2015-01-07 05:34 diva: Donation of robust network connectors for estate service, as promised. This allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions. 2015-01-07 11:27 oh justin aint about :( 2015-01-07 13:33 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): has been RESOLVED. 2015-01-07 14:45 Starting build #3964 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-07 14:49 Project opensim » mono-2.10.8.1 build #3964: SUCCESS in 4 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3964/ 2015-01-07 14:49 * misterblue: BulletSim: tweek step parameters and logic to make walking up steps 2015-01-07 14:49 * misterblue: BulletSim: make computation of hole cut in hull tester explicit 2015-01-07 14:49 Starting build #3965 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-07 14:54 Project opensim » mono-2.10.8.1 build #3965: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3965/ 2015-01-07 14:54 misterblue: BulletSim: fix line ending problems. 2015-01-07 18:20 misterblue, the changes make it seem much more natural walking up steps now. 2015-01-07 18:21 Best I can tell, the AV appears to be able to make steps under .75 meter high, and 2015-01-07 18:21 the AV no longer vaults up and over the steps. MUCH better now! 2015-01-07 18:21 Thanks misterblue! 2015-01-07 18:56 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-01-07 19:05 /msg NickServ identify we9529xn 2015-01-07 19:05 ooops i need to change my pass now lol epic fail 2015-01-07 19:05 I was going to comment about walking over steps when moving backwards but I see that was already mentioned in the email. 2015-01-07 19:09 Starting build #3966 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-07 19:14 Project opensim » mono-2.10.8.1 build #3966: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3966/ 2015-01-07 19:14 diva: Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically. 2015-01-07 19:24 anybody know whats up with this > 2015-01-07 19:24 http://pastebin.com/feZMWpfS 2015-01-07 19:24 i just updated a region and now it won't start anymore 2015-01-07 19:24 diva any clue? 2015-01-07 19:24 yes 2015-01-07 19:25 you need to use the updated Grid.ini /GridHypergrid.ini 2015-01-07 19:25 uhg 2015-01-07 19:25 that sucks 2015-01-07 19:25 My first thought is always one of a bad URL for a database connection or error in username or password. 2015-01-07 19:25 what a pain 2015-01-07 19:25 it doesn't suck . You shold ALWAYS use the updated versionos of those files 2015-01-07 19:25 those files are a trict contract 2015-01-07 19:25 strict 2015-01-07 19:25 you can only costumize GridCommon 2015-01-07 19:26 ya but when your not running from /bin 2015-01-07 19:26 now i have to go update a ton of those files 2015-01-07 19:26 pain 2015-01-07 19:26 shell scripts ftw. :) 2015-01-07 19:26 plus i have to edit the path on one of those to make it work 2015-01-07 19:26 oh well 2015-01-07 19:26 Can you script the update process to keep life simple? 2015-01-07 19:26 so much for a quick update 2015-01-07 19:26 no 2015-01-07 19:27 what path do you need to update? 2015-01-07 19:27 If the files were on one machine regexxer might have helped. 2015-01-07 19:27 you shouldn't need to update any path 2015-01-07 19:29 I'm trying to track down the code that handles changing perms on an object. Would that be some routine(s) in the files that handle SOGs? 2015-01-07 19:29 [Includes] 2015-01-07 19:29 Include-Common = "/home/avgrid/grid_01/configs/staff-01/config-include/GridCommon.ini" 2015-01-07 19:29 s/object/linkset/ 2015-01-07 19:29 this in GridHypergrid.ini 2015-01-07 19:31 and why do you have to change it? 2015-01-07 19:31 just make sure that file is updated on every update of opensim 2015-01-07 19:31 because if i dont 2015-01-07 19:31 it cant find the files 2015-01-07 19:31 i dont keep ini files in /bin 2015-01-07 19:31 so you have to have literal path to things 2015-01-07 19:31 ? 2015-01-07 19:32 why don't you update the file? 2015-01-07 19:32 because its not in /bin/config-include 2015-01-07 19:32 I don't get it. What's the problem? YOu can update any file in the file system 2015-01-07 19:33 its customized 2015-01-07 19:33 i cant just replace the file 2015-01-07 19:33 what?! 2015-01-07 19:33 don't worry about it 2015-01-07 19:33 you're calling for a lot of trouble if you do that... 2015-01-07 19:33 relaly don't do that! 2015-01-07 19:33 don't chage these files! 2015-01-07 19:33 Changes were made to allow use of {somestuff} to pick up settings from a section/key in the ini. Perhaps it would be useful to do something like {thisdirectory} that could be useful 2015-01-07 19:34 well i don't know how to do it otherwise 2015-01-07 19:34 talk to me this weekend 2015-01-07 19:40 A git log message refers to an "object's folded permissions". What are folded perms? 2015-01-07 19:47 An object's folded permissions are the permissions of the items in the object's inventory. If an object contains a no-copy or no-transfer item then when the object changes ownership the object itself should also become no-copy or no-transfer. But currently OpenSim doesn't always apply the folded permissions, so users that receive an object may have more permissions over it than they should. 2015-01-07 19:47 looks like there might be a bug report on this already Plugh 2015-01-07 19:47 i just quoted from it 2015-01-07 19:48 http://opensimulator.org/mantis/view.php?id=6916 2015-01-07 19:48 justin and oren, it even has a patch 2015-01-07 19:48 i wonder whats up with this 2015-01-07 19:50 Thanks. That report is somewhat related to a bug I'm trying to track down. 2015-01-07 19:51 yea 2015-01-07 19:52 i wonder why patch wasnt applied 2015-01-07 19:52 i dont feel like reading through it, may say why 2015-01-07 19:52 im so sick right now, this sucks 2015-01-07 19:52 remind me not to go around little kids anymore 2015-01-07 19:52 lol 2015-01-07 19:52 sisters kids got me so sick 2015-01-07 20:10 ACTION crawls back to bed 2015-01-07 20:13 Hope you feel better soon, nebadon. 2015-01-07 20:14 definitely stuff going around. I know about a half-dozen other people currently under the weather in one way or another. 2015-01-07 20:16 Melanie_T: ping 2015-01-07 20:24 hey justincc 2015-01-07 20:24 hi Velus 2015-01-07 20:25 you know the code you linked me to, can i use that and alter it to go in my own gui, and also use it in my opensource webgui for people and also paid ones (the paid ones will be for people that want a complete new design than the standard)? 2015-01-07 20:30 sure, it's bsd licensed so you can do what you want with it as long as you post the LICENSE 2015-01-07 20:30 i've been tasked with running a small private grid for school children (aged 11 - 18) & would like to ask if anyone knows a way that in-game instant messages and public chat between students may be saved to a log file on the opensim server 2015-01-07 20:31 I developed a region module for that kind of thing at https://github.com/justincc/EventRecordingModule thuogh currently it only records to mysql tables or opensim's main log file 2015-01-07 20:31 would be good to have some option to post to a separate file 2015-01-07 20:32 i agree justincc, thank you for the info, i'll have a look at your module 2015-01-07 21:29 justincc: pong 2015-01-07 21:30 Melanie_T: The Warp3D code in opensim-libs doesn't match that of the Warp3D.dll in opensim git 2015-01-07 21:30 It's missing properties such as Scene.autoCalcNormals 2015-01-07 21:31 i didn't build the one in opensim git 2015-01-07 21:31 but i did build the one avination uses 2015-01-07 21:31 and i remember i had to grab a much newer upstream source to get seomthing working 2015-01-07 21:31 Melanie_T: but git log says you added it 2015-01-07 21:31 i was chasing the memory lek but it's pervasive 2015-01-07 21:31 basically have to remake warp to get it to stop leaking 2015-01-07 21:32 yes, that code is a mess 2015-01-07 21:32 anyway, i'm not quite sure what the edigree of the binary is before i got my hands on it 2015-01-07 21:32 and the server i used to build on is offline and has been for ages 2015-01-07 21:32 where did you get that binary from? 2015-01-07 21:33 but it still exists so i have to fire it up and see if i can find the old build dir 2015-01-07 21:33 i don't recall where it came from 2015-01-07 21:33 there is the code in opensim-libs but it doesn't have the necessary properties. It also doesn't match what is on the public site 2015-01-07 21:35 as i said 2015-01-07 21:35 i need to bring up the old server (it's in a stack of decommissioned hardware in another building 2015-01-07 21:35 and see if the build directory on it produces a version that matches what we have in git 2015-01-07 21:35 it'll be a few days 2015-01-07 21:38 Melanie_T: ok, please could you do so. Otherwise the alternative i sto work out how to implement or come up with an alternative for the missing properties. Assuming the code in opensim-libs itself works. I want to fix the memory leak because it's a major problem when people enable regeneration and then meet memory issues 2015-01-07 21:40 Having binaries inserted without the source is a huge pita 2015-01-07 21:41 ok, food time 2015-01-07 22:14 justincc <-- the EventRecordingModule works perfectly (using currently via MySQL) - thank you! 2015-01-07 23:20 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-08 00:16 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-08 01:29 Can I request opensim to use a cap SL does? 2015-01-08 01:29 please? 2015-01-08 01:31 "GetDisplayNames" cap... even if it was just sending back legacy names, it'd be better than udp... 2015-01-08 01:31 Oh diva ! 2015-01-08 01:31 hi 2015-01-08 01:31 ACTION was just requesting that opensim offer the GetDisplayNames cap. 2015-01-08 01:31 It could just send back legacy names... 2015-01-08 01:31 it doesn't do it? 2015-01-08 01:32 Nope, just the old legacy name cache, and that's become quite dusty. 2015-01-08 01:33 It's not even advertised, otherwise we'd have entries in the cache file for it. 2015-01-08 01:33 ok, I can do it one of these days. Just need to know what the data looks like 2015-01-08 01:34 The related files are indra/llmessage/llavatarnamecache.* and in your local appdata directory there's file called avatar_name_cache.xml 2015-01-08 01:35 I believe there's an explanation of the data there 2015-01-08 01:40 Thankies, diva ~ 2015-01-08 01:42 ok, maybe tomorrow I'll have time to do it 2015-01-08 01:54 diva: it was a conscious and voted on core decision to not add display name support at all 2015-01-08 01:54 and, true, times have changed and i for one would not reject code if it's brought 2015-01-08 01:55 there are two caps releated to display name display/querying 2015-01-08 01:55 but a new database field would be required on the user record 2015-01-08 01:55 and also a fnction (in wifi?) to change it 2015-01-08 01:56 when i looked at it, it didn't look terribly complex 2015-01-08 02:14 LiruCookies: What would be the point of supporting the cap if it just returned legacy names? 2015-01-08 02:15 Is it needed for compatability with some viewers? 2015-01-08 02:17 there isn't a reason to have the cap if you don't have display names 2015-01-08 02:18 you'd probably confuse the user of they set the viewer to show dispplay names only and you were sending legacy names 2015-01-08 02:18 so it's better to leave the feature completely unimplemented or implement it fully 2015-01-08 02:18 ACTION nods 2015-01-08 02:18 some halfway house makes little sense 2015-01-08 02:24 the main issue i have with display names in sl is that they allow the full range of unicode, resultng in names you cannot type 2015-01-08 02:25 so you can't scan for their prims, or searh for them to add them, or kick/ban them unless they're right in front of you 2015-01-08 02:25 on top of these names being pretty unintelligble for people with limited vision 2015-01-08 02:25 based on the complexity of the fireign chars used to form them 2015-01-08 02:25 foreign* 2015-01-08 02:32 I've seen people get creative with names in SL. I also wonder whether they expect to be referred to by their display name in chat or if they would still respond to their legacy name. 2015-01-08 02:32 i beileve that any opensim grid using dusplay names after they're implemented would do well to limit the letters to is-8859-15 2015-01-08 02:40 There is a reason 2015-01-08 02:41 The udp names messages are deprecated 2015-01-08 02:41 And the HTTP ones are more thoroughly tested. 2015-01-08 02:42 On the viewer side, that is. 2015-01-08 02:42 the name, as far as i know, is tagged onto an obectupdate or similra 2015-01-08 02:42 something that gets sent anyway 2015-01-08 02:42 if opensim chooses not to implement display names at all, what would it have to do to be up to date? 2015-01-08 02:43 and, moreover, what is with SL's display of legacy names? 2015-01-08 02:43 it also uses the udp info, right? 2015-01-08 02:43 No? 2015-01-08 02:43 when i select legacy names on sl 2015-01-08 02:43 It uses HTTP 2015-01-08 02:43 It sends LLAvatarName objects as LLSD, I believe. 2015-01-08 02:43 so what does opensim have to do to get out of derpecated land 2015-01-08 02:43 and not implement display name functionality 2015-01-08 02:44 Support the GetDisplayNames cap 2015-01-08 02:44 which may think is an abomination 2015-01-08 02:44 and should not be done 2015-01-08 02:45 Hm.. 2015-01-08 02:45 Don't implement SetDisplayName cap 2015-01-08 02:46 And it'll not work. 2015-01-08 02:46 it appears the viewer can sill obtain the "username" (SLID) by some other means 2015-01-08 02:47 since GetDisplayNames can be fed with SLID as well as UUID 2015-01-08 02:48 We can get it from the object, as you said. 2015-01-08 02:48 and i'm not quite sure if sl even uses SetDisplayName 2015-01-08 02:48 i believe you set the display name on the website, or do you do it in the viewer these days? 2015-01-08 02:48 also i believe you have to have 180 days between changes or has that been lifted? 2015-01-08 02:49 I think it's just a week, it's specified by the grid, I think. 2015-01-08 02:49 if the name is sent vie objectupdate, then there is no real need to have that cap if we decide not to implement actual display names 2015-01-08 02:49 We've had it in the viewer 2015-01-08 02:49 You can set it on the site and in the viewer, though 2015-01-08 02:50 i mean, what is the badness in continuing to use the udp version? 2015-01-08 02:50 since it does work 2015-01-08 02:50 Well, there are people who aren't objects. 2015-01-08 02:50 how so? every avatar is an object 2015-01-08 02:50 of type ScenePresence, in our terminology 2015-01-08 02:50 Not every avatar is in the scene when it talks to you 2015-01-08 02:50 not every avatar is even near you at all 2015-01-08 02:50 o 2015-01-08 02:50 ok 2015-01-08 02:51 so that means there is currently a deprecated UDB request/response message used? 2015-01-08 02:51 and the viewer prefers GetDisplayNames, if present, over this deprecated udp packet? 2015-01-08 02:51 if so, then yes, we're on the same page 2015-01-08 02:52 The legacy namecache has been being pushed to the side for a long while, it's not something the viewer wants to use unless forced to 2015-01-08 02:52 what does the viewer do with the display name default boolean? 2015-01-08 02:52 it seems to be sent for every single user 2015-01-08 02:52 so does it actually do per-user things with it? 2015-01-08 02:52 That asks if it's the legacy name 2015-01-08 02:53 So that should be true on opensim 2015-01-08 02:53 but what does viewer code actually do with it? 2015-01-08 02:53 It allows a boolean check instead of a string compare 2015-01-08 02:54 Because Display Name (legacy.name) shouldn't show if it'd just be Legacy Name (legacy.name) 2015-01-08 02:55 so sl would set display name default if there is a display name 2015-01-08 02:55 i really don't like this trade fo bandwidth for cpu 2015-01-08 02:55 but ll apparently did 2015-01-08 02:55 If there is not a display name, I think. 2015-01-08 02:55 It's per frame 2015-01-08 02:55 , I think 2015-01-08 02:55 per frame > bandwidth 2015-01-08 02:55 yes and one frame describes one user 2015-01-08 02:55 you mean viewer frame 2015-01-08 02:56 i think they could have saved the bw 2015-01-08 02:56 Yes, viewer frame, rendering. 2015-01-08 02:56 and made a single string compare on receive 2015-01-08 02:56 and then stored a bool locally 2015-01-08 02:56 I'm not actually sure if that's not done locally 2015-01-08 02:56 rather than having the server send it 2015-01-08 02:56 which is a lot of bytes 2015-01-08 02:56 true 2015-01-08 02:56 all that wastage 2015-01-08 02:56 for what is in effect one bit 2015-01-08 02:57 OH! 2015-01-08 02:57 You don't have to send it, I think.. 2015-01-08 02:57 mIsDisplayNameDefault = sd[IS_DISPLAY_NAME_DEFAULT].asBoolean() || mUsername == mDisplayName; 2015-01-08 02:58 So if it's not provided (or false), the viewer will confirm that it's not false. 2015-01-08 02:58 so this means if the username == display name, the bool doesn't even matter 2015-01-08 02:58 but it looks like the above would bomb if the bool isn't send 2015-01-08 02:59 as sd[IS_DISPLAY_NAME_DEFAULT] would be null 2015-01-08 02:59 Hm.. would it? 2015-01-08 02:59 yes 2015-01-08 02:59 the llsd decoding routines are format agnostic 2015-01-08 03:00 if an element isn't there, it's not filled 2015-01-08 03:00 so we would effecively send username as the legacy name 2015-01-08 03:00 display name as blank 2015-01-08 03:00 and the bool as false 2015-01-08 03:01 causing it to use the legacy name 2015-01-08 03:01 Hm? bool as true 2015-01-08 03:01 no 2015-01-08 03:01 we don't want display name to be default 2015-01-08 03:01 true says they're the same 2015-01-08 03:01 nope 2015-01-08 03:01 true says the useer will see the display name 2015-01-08 03:02 false, if the two are different, says the user will see the lagacy name 2015-01-08 03:02 you could send true and send username and display name as the same string 2015-01-08 03:02 // If this particular display name is defaulted (i.e. based on user name), 2015-01-08 03:02 i'd rather not, it's even more wased bytes 2015-01-08 03:02 oh ok 2015-01-08 03:02 i see now 2015-01-08 03:03 i just rather would not send the actual name (unch of bytes) twice 2015-01-08 03:03 That's from LLAvatarName::getCompleteName by the way. 2015-01-08 03:03 well, what do i have to send to get it to show only legacy names? 2015-01-08 03:03 without sending the legacy name in the display name field 2015-01-08 03:04 which means sending it twice 2015-01-08 03:04 i'd prefer to omit the display name foeld or have it blank 2015-01-08 03:04 because when the friendslist names are queried this will be requested with a large number of ids 2015-01-08 03:04 Send it as the display name field, send last and first as empty, I think 2015-01-08 03:04 and sending the name twice for every avatar in the reply would be several k of useless data 2015-01-08 03:05 no that would cause peple who have the viewer set to legacy names only to see no name - doesn't work 2015-01-08 03:05 Oh wait 2015-01-08 03:05 Actually 2015-01-08 03:05 If isplay name is empty 2015-01-08 03:05 i'm really looking for a way to send the dislay name field as empty 2015-01-08 03:05 it gets populated with the username 2015-01-08 03:05 Okay, that works 2015-01-08 03:05 ah ok so no wire byte waste 2015-01-08 03:05 good 2015-01-08 03:05 can it be omitted rather than empty? 2015-01-08 03:06 so the xml can be left out, that's wordy, too 2015-01-08 03:08 I'm not sure. 2015-01-08 03:08 I'd do 2015-01-08 03:08 no idea what the llsd would make fo it 2015-01-08 03:09 as it expects 2015-01-08 03:09 and i'd dearly love to skil the element name completely 2015-01-08 03:09 2015-01-08 03:09 would not work 2015-01-08 03:09 Really? 2015-01-08 03:09 No it would work 2015-01-08 03:09 results in an exception when no type is found 2015-01-08 03:10 No exception in viewer version 2015-01-08 03:10 It just has type UNDEFINED 2015-01-08 03:10 worth a try 2015-01-08 03:10 wb diva 2015-01-08 03:10 catching up... 2015-01-08 03:10 tl;dr 2015-01-08 03:10 Honestly I don' know what display names is 2015-01-08 03:10 there is a udp msg to get name for uuid 2015-01-08 03:10 deprecated 2015-01-08 03:10 GetDisplayNames is the recommended substitute 2015-01-08 03:10 oh yeah? 2015-01-08 03:10 uses new viewer name cache 2015-01-08 03:11 display names are not required to be implemented to use it 2015-01-08 03:11 but could be with little extra effort 2015-01-08 03:11 if so desired 2015-01-08 03:11 in sl, many vatars ave these weird, untypeable names that they can set themselves 2015-01-08 03:11 those are display names 2015-01-08 03:11 it's a means for the user to change his name 2015-01-08 03:12 we voted back then not to implement it 2015-01-08 03:12 but left the door open for a contributor to do it 2015-01-08 03:12 now it seems at least the cap is required for continued good viewer performance with new viewers 2015-01-08 03:12 I think Aurora did it. 2015-01-08 03:12 It could also be used for people to use ther RL names, so if you have a meeting with 2 "John Smiths" 2015-01-08 03:12 whether we implement the feature as such is open to debate 2015-01-08 03:12 as many opensim fans don't like sl displa names 2015-01-08 03:13 sl doesn't allow identical display names 2015-01-08 03:13 that doesn't mean it's a viewer limitation though 2015-01-08 03:13 so, if I understand it correctly, there's really 2 things at stake here: the protocol (UDP vs Caps) and the display names 2015-01-08 03:13 probably more like rudimentary identity protection 2015-01-08 03:13 where tha latter is about changing the name ddynamically 2015-01-08 03:13 correct 2015-01-08 03:13 we can do just the former 2015-01-08 03:13 the udp -> tcp switch should be made regardless 2015-01-08 03:14 Yeah, diva, for display names the SetDisplayName cap is needed also. 2015-01-08 03:14 it will cause the fl names to populate much faster 2015-01-08 03:14 among other improvements 2015-01-08 03:14 ok 2015-01-08 03:15 we can send 2015-01-08 03:15 in the reply 2015-01-08 03:15 and the viewer will accurarely treat that as no display name being set 2015-01-08 03:15 while still letting us use the advantages of the cap 2015-01-08 03:15 diva, in the [EstateDataStore] LocalServiceModule should be EstateDataRemoteConnector to use the service, right? 2015-01-08 03:15 the cap uses GET params 2015-01-08 03:15 so caution 2015-01-08 03:15 unlike other caps that use a POST payload 2015-01-08 03:16 ok 2015-01-08 03:16 BlueWall, I wronte in down in comments in OpenSim.ini.example 2015-01-08 03:16 did I make a mistake? 2015-01-08 03:17 It was EstateDataConnector - no Remote 2015-01-08 03:17 actually in GridCommon.ini.example 2015-01-08 03:17 ah you're right, my bad 2015-01-08 03:17 let me fix it 2015-01-08 03:18 cool, thanks. 2015-01-08 03:18 Starting build #3967 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-08 03:23 Project opensim » mono-2.10.8.1 build #3967: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3967/ 2015-01-08 03:23 diva: Fix name of EstateDataRemoteConnector in the comment. 2015-01-08 03:23 I'm getting super excited with mono addins :) If we add a data-only extension point, we'll be able to support 3rd-party *configurations* without necessarily any code associated with it. For example, my MISearch addin would be able to include (1) the sim region module; (2) the sim region module configuration; and (3) the SearchURL for the [LoginService] section on the robust side, without 2015-01-08 03:23 any additional code for robust. 2015-01-08 03:24 people could distribute configurations only 2015-01-08 03:24 given that configuring opensim is so difficult, this looks like a really interesting thing to do 2015-01-08 03:24 BlueWall did you look at data-only extension points? 2015-01-08 03:25 the issue here would be with *editing* those configurations 2015-01-08 03:25 that is less than easy 2015-01-08 03:25 no Diva, I didn't or at least don't remember it. 2015-01-08 03:26 however, i am not happy with the way we use it 2015-01-08 03:26 well with things like the config vars we have now, that can be made a lot simpler 2015-01-08 03:26 there is code in opensim that clears the addins db directory on each start 2015-01-08 03:26 I mean ${section|var} 2015-01-08 03:26 that code really needs to go 2015-01-08 03:26 lol 2015-01-08 03:26 about that :) 2015-01-08 03:26 I forgot to tell justincc, cos he also mentioned it 2015-01-08 03:26 ... 2015-01-08 03:26 so... 2015-01-08 03:26 i know why it's there 2015-01-08 03:27 that code is there but it has been useless for at least 1 year! 2015-01-08 03:27 since BlueWall updated mono addins 2015-01-08 03:27 if you run several opensims from a single bin directory 2015-01-08 03:27 the addin-dbs get clobbered by each other 2015-01-08 03:27 the mono addins code has moved on to -002 2015-01-08 03:28 we're cleaning up -000 and -001 :D 2015-01-08 03:28 doesn't matter 2015-01-08 03:28 it'll still clobber 2015-01-08 03:28 what we need to publicise 2015-01-08 03:28 yeah, what I'm sayig is that we';re not actually cleaning it anymore :) 2015-01-08 03:28 is that if you want to run multiple instances of opensim from a single bin directory 2015-01-08 03:28 you need to export MONO_ADDINS_REGISTRY="dir-per-instance" 2015-01-08 03:29 where each instance gets a different directory 2015-01-08 03:29 problem solved 2015-01-08 03:29 yes 2015-01-08 03:30 or set it in RegistryLocation in each sim's config 2015-01-08 03:30 that way opensim can take advantage of the caching of addins rather then recanning each assembly from scratch at startup 2015-01-08 03:30 well, the point of multiple instances is having one master config 2015-01-08 03:30 so the envar method is the better suited in that case 2015-01-08 03:30 yuo can't have 1 single config for things like ports 2015-01-08 03:31 so wherever you set the port, you should set the RegistryLocation too 2015-01-08 03:31 we do have a single master config in a database 2015-01-08 03:31 inifile/inimaster 2015-01-08 03:31 and we read it as xml via a php script 2015-01-08 03:31 and that substitute the ports so if a sim is moved that is all seamless 2015-01-08 03:32 BlueWall: we use no flat files at all 2015-01-08 03:32 haven't done so for years 2015-01-08 03:32 me either 2015-01-08 03:32 but I still use those 2015-01-08 03:32 all the inifile stuff i added was for the benefit of the users 2015-01-08 03:32 we don't use any of it 2015-01-08 03:32 I have a master configuration and a LocalSim config file for each sime where only a few vars are set 2015-01-08 03:34 when the master config is updated, a shell script makes sure to add the right path to the Local one at the end of it 2015-01-08 03:34 anyway, those are details, but where sim-specific configs are done, RegistryLocation should also be taken care of 2015-01-08 03:35 it is good that we have options. 2015-01-08 03:35 indeed 2015-01-08 03:37 data-only extensions are extension points that are not tied to any type, they're just declared at the assembly level. They can represent, for example, a configuration file or a template. Then external components can extend it and bind the files to it. 2015-01-08 03:37 In our case, we could have one for configuration files, which would simply read the given file and merge it with the main config 2015-01-08 03:40 I'll have to read up on it. 2015-01-08 03:40 Those could still read from web services too. 2015-01-08 03:41 no, this is different 2015-01-08 03:41 this is about configurations only, not configuration of your extension 2015-01-08 03:42 how does it work? 2015-01-08 03:42 it took me a while to understand what they meant with those extension points, until I felt the need to configure the [LoginService] section's SearchURL 2015-01-08 03:43 it's very simple. You define a non-typed extension point, bound to a simple data structure. 2015-01-08 03:43 hold on let me send the url 2015-01-08 03:43 http://monoaddins.codeplex.com/wikipage?title=Extension%20Points&referringTitle=Reference%20Manual 2015-01-08 03:43 the part on Generic Extension Points 2015-01-08 03:43 I swear I didn't understand it until I felt the need to configuring the login service without any code extension... 2015-01-08 03:44 and then everything made sense! 2015-01-08 03:44 for example, I want to configure people the SearchURL for MISearch 2015-01-08 03:44 for example, I want to configure people's SearchURL for MISearch 2015-01-08 03:45 but MISearch doesn't have any robust extension 2015-01-08 03:45 it's just a simple conffiguration change 2015-01-08 03:45 tada! generic extension points! 2015-01-08 03:45 the part i don't like would be if config stuff happened behind the scenes so the user could no longer see what is configured 2015-01-08 03:45 or override it 2015-01-08 03:46 how is that addressed? 2015-01-08 03:46 it depends on how we do it, I guess 2015-01-08 03:46 if it's for a closed, specific module that would be ideal. 2015-01-08 03:46 if we do this, we shouldn't just merge the file, we should expose it in ConfigDirectory 2015-01-08 03:49 this would be our (OpenSim) code doing it. It would take the file in the addin and do the right thing with it 2015-01-08 03:50 I saw the Aurora configs with many files :s 2015-01-08 03:51 I must say I'm really impressed with mono addins. There's a few bugs here an there, especially in the SetupTool, but this thing is really powerful 2015-01-08 03:51 it is 2015-01-08 03:52 I haven't looked into it too much since about 2 years ago. 2015-01-08 03:53 I'm pretty happy that we didn't toss that for the MEF 2015-01-08 03:53 oh you can't even compare... 2015-01-08 03:53 only in a very limited sense 2015-01-08 03:54 MEF is just about code, no extra files in the package 2015-01-08 03:54 right 2015-01-08 03:54 you have to work much harder 2015-01-08 03:56 so, what you're telling me is this example - when it runs, it will load letter.txt or fax.txt ? 2015-01-08 03:57 or, that it will call up the code that loads it? 2015-01-08 03:57 well, our code would do that, yes. We would get those extensions and do the right thing with them 2015-01-08 03:59 "the right thing" would be: check if the file already exists in ConfigDirectory, in which case we would ignore the one in the addin, and merge the one in ConfiggDirectory with the main config; otherwise, copy it to ConfigDirectory and then merge them with the main config 2015-01-08 04:00 which is what we are doing in our extension moduoles wrt their own extensions 2015-01-08 04:00 I mean wrt their own configurations 2015-01-08 04:01 this would allow us to do the same with just a configuration file that's not tied to any code 2015-01-08 04:02 Starting build #3968 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-08 04:05 In fact, our use of mono addins for regions modules / robust extensions would be much nicer if the respective configurtion files were specified in this manner 2015-01-08 04:05 [assembly: Configuration(File="MISearch.ini")] 2015-01-08 04:06 instead of 2015-01-08 04:06 [assembly: ImportAddinFile("MISearch.ini")] 2015-01-08 04:06 we need to do this BEFORE the main ini stuff 2015-01-08 04:06 Project opensim » mono-2.10.8.1 build #3968: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3968/ 2015-01-08 04:06 diva: Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port. 2015-01-08 04:06 else it would be impossible to override 2015-01-08 04:06 nini is incremental 2015-01-08 04:07 we want the module configurations to override the main one 2015-01-08 04:07 they're more specific 2015-01-08 04:07 I would want to retain the use of nini features too ... 2015-01-08 04:07 It can get items from web endpoints, environment variables 2015-01-08 04:08 sure! 2015-01-08 04:08 modules can do whatever they want 2015-01-08 04:08 :) 2015-01-08 04:08 but in the simple case of an in file tied to a module, this would be pretty simple 2015-01-08 04:08 ini 2015-01-08 04:09 basically all the modules that I have rewritten so far all do the same thing wrt their config file. 2015-01-08 04:09 so adding that custom directove might not be a bad idea 2015-01-08 04:10 what needs to be in core to support it? Or is it wholly in the module? 2015-01-08 04:10 diva: you do not _ever_ want an uneditable configuration to override an editable one 2015-01-08 04:11 the're editable 2015-01-08 04:11 they all end up in ConfigDirectory, you can and should edit 2015-01-08 04:11 not the one contained in the module, it's a resource and read only 2015-01-08 04:11 in fact, my modules all raise an exception the first time they run 2015-01-08 04:11 no 2015-01-08 04:11 it's not read only at all 2015-01-08 04:12 it's exported to ConfigDirectory 2015-01-08 04:12 so i'd go for opensim-defaults.ini, opensim.ini, module configs, config-includes 2015-01-08 04:12 as the order 2015-01-08 04:12 so that specific things in config-includes can override the default module configs 2015-01-08 04:12 why? 2015-01-08 04:12 else automatic config systems would be so screwed 2015-01-08 04:13 modules would typically configure things not currently covered by files in config-includes 2015-01-08 04:13 why would you want to override the configs of a module that you can edit? 2015-01-08 04:13 Yeah, I get mine from a web service inimaster, then inifile and they use a ton of env variables 2015-01-08 04:13 because it means you have to edit it on every bin dir on every server you have 2015-01-08 04:13 rather than just pushing out an overriding vonfig 2015-01-08 04:13 if I installed a module, then I would want it to see if it finds a section configuread already first. 2015-01-08 04:14 it's a management nightmare for mid to large size grids 2015-01-08 04:14 hmm, I guess I don't have that model in mind 2015-01-08 04:14 use supplied coinfigs must have the last word always 2015-01-08 04:14 else i'll veto 2015-01-08 04:14 in my large grid, I configure in only one place, and deploy the whole thing everywhere 2015-01-08 04:14 What I have done is have the module look for a config file, if not found it fetches a default from a web service ... 2015-01-08 04:15 should be easy enough to merge module supplied configs between opensim.ini and config-includes 2015-01-08 04:15 if you already set it up, then it doesn't worry about finding the remote one .. 2015-01-08 04:15 and should be no skin off your nose for your use case 2015-01-08 04:15 as config-includes contains no conflicting defaults 2015-01-08 04:16 i do agree that opensim.ini may be too generic and modules should be able to override it 2015-01-08 04:16 but the user just has to have a way to override those in turn 2015-01-08 04:16 without in-place editing 2015-01-08 04:16 Mine looks in inimaster/inifile, then the ConfigDir - if not found it fetches the remote (which needs to be configured before running) 2015-01-08 04:16 many grids use a grid management daemon 2015-01-08 04:16 it puts a new install in place 2015-01-08 04:16 then copies files over it 2015-01-08 04:17 that, if it included the module config file, would potentially copy an older version in 2015-01-08 04:17 Either way likely won't affect me, because I produce one flat config file and deploy it everywhere 2015-01-08 04:17 If I'm setting these on my central ini service, then I want to not have to fiddle with config files at all if possible. 2015-01-08 04:17 if it didn't include the module cinfig file, needs a way to override 2015-01-08 04:17 i know the author of this daemon 2015-01-08 04:17 and i know of several grids using it 2015-01-08 04:17 and i try not to mess with his thing when i wear my core hat ;) 2015-01-08 04:17 If I can get your ini and integrate it into my service, ten te module would be satisfied when it sees it's section? 2015-01-08 04:18 BlueWall: the danger is that you'd be serving a potantially outdated versino 2015-01-08 04:18 that is true. 2015-01-08 04:18 brb 2015-01-08 04:18 maybe the mono-addins can solve that 2015-01-08 04:18 so for any file based managemebt service, the best way is to leave all existing files alone 2015-01-08 04:19 and work with overriding only 2015-01-08 04:19 it can't 2015-01-08 04:19 it's not nini-aware 2015-01-08 04:19 so we have to program the desired behavior 2015-01-08 04:19 which, imho, is best to mrge between opensim.ini ad config-includes 2015-01-08 04:19 so of you have mii-search (misnomer intentional) 2015-01-08 04:20 and you want to search for your miis elsewhere 2015-01-08 04:20 then you'd add an include to opensim.ini 2015-01-08 04:20 and a file to config includes 2015-01-08 04:20 and it could override 2015-01-08 04:20 Well, I guess so too, because that is where we would traditionally handle individual modules ini files, right? 2015-01-08 04:20 without losing future default options 2015-01-08 04:21 of course, my mii never leaves my wii….. 2015-01-08 04:21 :P 2015-01-08 04:28 -!- Wanderer_42(~kvirc@dslb-084-060-171-069.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-08 04:50 the otehr thing that's cool about this is that the mechanim can be the same for the simulator server and for robust. That is, we can support [assembly: Configuration()] directives for both 2015-01-08 05:09 ++ 2015-01-08 08:08 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-08 10:49 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2015-01-08 12:07 Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue. 2015-01-08 12:13 Bug #7336:04 PGSQL exception Groups Handler 14( http://opensimulator.org/mantis/view.php?id=7336 ): A NOTE has been added to this issue. 2015-01-08 14:58 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2015-01-08 15:27 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2015-01-08 17:48 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-08 20:40 Starting build #3969 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-08 20:43 hi justincc, relating to that last commit, i have noticed that when saving an oar, sometimes it reports assets not found and in some cases the uuid given is for a group, i had assumed that they were from uuids pulled from scripts, is that right? 2015-01-08 20:45 AliciaRaven: yes, if the script has embedded group IDs. This change should actually remove those error reports 2015-01-08 20:45 Project opensim » mono-2.10.8.1 build #3969: SUCCESS in 9 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3969/ 2015-01-08 20:45 jjustincc: Make the IteratingUuidGatherer the only UuidGatherer. 2015-01-08 20:45 Starting build #3970 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-08 20:46 ok :) 2015-01-08 20:48 Justin, would your last fix possibly fix an issue where a NPC playing a banjo with a sound script inside it stopped playing sound a while back? 2015-01-08 20:48 Ken_S: after loading through an archive? 2015-01-08 20:49 No 2015-01-08 20:49 that sounds like something unrelated then 2015-01-08 20:50 Project opensim » mono-2.10.8.1 build #3970: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3970/ 2015-01-08 20:50 jjustincc: When inspecting a script or notecard, also try to look up any assets embedded therein. 2015-01-08 20:50 I made a NPC, attached a banjo to it that had a sound script inside, cloned it, and it played when the NPC rezed for several months, 2015-01-08 20:50 Then it just stopped playing the sound one day 2015-01-08 20:50 I have troubles with scripted sounds myself 2015-01-08 20:51 sometimes sounds take very long to load, sometimes they just never play 2015-01-08 20:51 maybe a timing thing or something 2015-01-08 20:51 my racer has problem with the gear sounds like that 2015-01-08 20:51 idk, was fine for the longest and then just stopped working one day after rezzing it. 2015-01-08 20:52 nebadon, how are you feeling today? 2015-01-08 20:52 not good 2015-01-08 20:52 So sorry, the flu? 2015-01-08 20:52 yea 2015-01-08 20:52 having dramatic ups and downs 2015-01-08 20:53 Many people got it this year. 2015-01-08 20:53 yea im leaving for sweden in 1 week too 2015-01-08 20:53 not good 2015-01-08 20:53 ACTION passes nebadon some chicken soup, hope u get well soon 2015-01-08 20:53 hopefully i am better by then 2015-01-08 20:54 That sounds like my luck. 2015-01-08 20:54 Bug #5311:04 [PRIM INVENTORY]: Couldn't start script ... since asset ID ... could not be found 14( http://opensimulator.org/mantis/view.php?id=5311 ): has been marked as UNRELATED TO issue 0007376. 2015-01-08 20:54 Bug #7376:04 Couldn't start script ... at ... in ... since asset id ... could not be found 14( http://opensimulator.org/mantis/view.php?id=7376 ): has been marked as UNRELATED TO issue 0005311. 2015-01-08 20:54 i should be ok by then 2015-01-08 20:54 hopefully im better by the weekend, im totally not prepared to go at all yet 2015-01-08 20:55 Had to go to UK, Greece, Turkey, and Israel a few weeks ago with a bad sinus infection. 2015-01-08 20:55 Bug #7376:04 Couldn't start script ... at ... in ... since asset id ... could not be found 14( http://opensimulator.org/mantis/view.php?id=7376 ): A NOTE has been added to this issue. 2015-01-08 20:55 Fever the whole works. Was not a fun trip 2015-01-08 20:55 uhg that sucks 2015-01-08 20:56 Bug #5311:04 [PRIM INVENTORY]: Couldn't start script ... since asset ID ... could not be found 14( http://opensimulator.org/mantis/view.php?id=5311 ): A NOTE has been added to this issue. 2015-01-08 20:56 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): has been RESOLVED. 2015-01-08 23:00 Starting build #3971 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-08 23:05 Project opensim » mono-2.10.8.1 build #3971: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3971/ 2015-01-08 23:05 jjustincc: minor: Add event name to existing debug output when a script event fails with an exception. To aid debugging. 2015-01-08 23:06 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-08 23:08 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-09 00:22 Starting build #3972 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-09 00:23 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-09 00:27 Project opensim » mono-2.10.8.1 build #3972: SUCCESS in 6 min 43 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3972/ 2015-01-09 00:27 jjustincc: Get PGSQL UserProfilesData to log the exception trace for debugging rather than just the exception message. 2015-01-09 02:42 diva: when you mention ConfigDirectory are you talking about bin/config directory? All INI files are read from that directory after OpenSim.ini is read and before the included INI files are processed 2015-01-09 02:43 no 2015-01-09 02:43 ACTION is wondering if any of that mis-architected system was changing 2015-01-09 02:43 ConfigDirectory is a variable in OpenSim.ini and in Robust.ini that poits to some folder where you want to keep the addin configuration files 2015-01-09 02:43 this affects only addins 2015-01-09 02:44 especially those installed as 3rd party addins, not the ones that come in opensim 2015-01-09 02:44 if addins put INI file in bin/config, they would just get read with the regular ini files 2015-01-09 02:45 maybe 2015-01-09 02:45 it depends on how you run things 2015-01-09 02:45 in a straightforward installation that would be the case 2015-01-09 02:45 in my large grid I don't use config-include at all 2015-01-09 02:46 and I would never keepo important stuff that is supposed to survive updates under bin 2015-01-09 02:46 but, again, it really depends on how you run your grid 2015-01-09 02:46 there are many ways of doing it 2015-01-09 02:47 brb 2015-01-09 02:47 if you totally replace the default INI config system (which is what one does with big grids) all bets are off 2015-01-09 04:39 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-09 04:45 LiruCookies, are those dates in the response important? What are they for? 2015-01-09 04:57 diva: Dates? 2015-01-09 04:57 in the DisplayNames response 2015-01-09 04:57 there are 2 dates 2015-01-09 04:58 I'm not sure if they are important 2015-01-09 04:58 I'm guessing not, but not sure what will happen if I send them empty 2015-01-09 04:58 Sec 2015-01-09 04:58 Expires is important 2015-01-09 04:59 I don't see mNextUpdate used, but sec.. 2015-01-09 05:00 Not seeing it used anywhere 2015-01-09 05:00 Oh 2015-01-09 05:01 It's used in the display name setter stuff 2015-01-09 05:01 llfloaterdisplayname and llviewerdisplayname 2015-01-09 05:01 what happens if they are both empty? 2015-01-09 05:01 But these things are for SetDisplayName 2015-01-09 05:01 If expires is empty? 2015-01-09 05:01 yeah 2015-01-09 05:01 The name is cleared from the cache quickly 2015-01-09 05:01 oh i see 2015-01-09 05:02 And certainly not written to disk 2015-01-09 05:02 ok, but the other is ok to be empty? 2015-01-09 05:02 It must be > 1200 seconds from the time of writing the cache to disk to be written. 2015-01-09 05:02 Other should probably be noted that to implement display names this needs to be something. 2015-01-09 05:03 But not needed now 2015-01-09 05:03 ok 2015-01-09 05:04 20 min 2015-01-09 05:04 If it is 20 minutes, we're going to request it again if it shows up later. 2015-01-09 05:05 I'll send larger 2015-01-09 05:05 I'd do a max date, or something. 2015-01-09 05:05 yeah, forever 2015-01-09 05:05 Or maybe a month 2015-01-09 05:05 That could be fine. 2015-01-09 05:06 ok 2015-01-09 05:06 I guess we should check what LL does 2015-01-09 05:08 sl_id is supposed to be first.last? 2015-01-09 05:08 display_name_expires 2015-01-09 05:08 2015-01-08T08:27:20.30Z 2015-01-09 05:08 display_name_next_update 2015-01-09 05:08 1970-01-01T00:00:00Z 2015-01-09 05:09 So that was zeroed out, I think except for our display name it'll be 0, actually. 2015-01-09 05:09 what do you mean zerod out? 2015-01-09 05:09 I don't understand the expiration date there 2015-01-09 05:09 did you just issue the request now? 2015-01-09 05:09 1970-01-01T00:00:00Z is LLDate(0) 2015-01-09 05:09 it looks like that date is in the past 2015-01-09 05:10 ok 2015-01-09 05:10 That's from my current cache file 2015-01-09 05:10 well, I'll send a month 2015-01-09 05:10 That should be fine. 2015-01-09 05:12 hmm, I"m not sure we have the thing 2015-01-09 05:12 oh great 2015-01-09 05:12 case "date": 2015-01-09 05:12 { 2015-01-09 05:12 reader.Read(); 2015-01-09 05:12 throw new Exception("LLSD TODO: date"); 2015-01-09 05:12 } 2015-01-09 05:13 looks like I need to do that too 2015-01-09 05:14 libomv has it 2015-01-09 05:14 Hahaha 2015-01-09 05:14 Oh, cool 2015-01-09 05:15 Aren't you using libomv? 2015-01-09 05:15 for this area of the code, opensim is using its own variation. I think I'm going to use libomv for this cap 2015-01-09 05:17 Why duplicate code? 2015-01-09 05:17 beats me! 2015-01-09 05:17 this code has spider webs 2015-01-09 05:18 it was probably developed at the same time as the code in libomv 2015-01-09 05:23 so, Liru, sl_id is first.last? 2015-01-09 05:33 Oh 2015-01-09 05:33 Sorry 2015-01-09 05:33 What is sl_id? 2015-01-09 05:33 Oh, a field? 2015-01-09 05:33 Right 2015-01-09 05:34 key>sl_id 2015-01-09 05:34 string>sardonyx.linden 2015-01-09 05:34 I'd say so. 2015-01-09 05:34 are these the names that are shown on top of ppl's heads? 2015-01-09 05:35 They're not, well, eventually they are, but after processing, we won't be showing the . separator 2015-01-09 05:35 hmm 2015-01-09 05:35 That turns into a space 2015-01-09 05:35 Well 2015-01-09 05:36 Hm.. 2015-01-09 05:36 Is that field even used? 2015-01-09 05:36 how's this gonna work for HG users? They are usually first.last@foo.com, where "first.last" itself is the first part of the name and "@foo.com" is the last 2015-01-09 05:36 I don't see that field even processed in LLAvatarName 2015-01-09 05:37 so what's the point of this capability? 2015-01-09 05:37 This field is username now 2015-01-09 05:37 not sl_id 2015-01-09 05:38 oh? 2015-01-09 05:38 it got renamed. 2015-01-09 05:38 did it get renames in the llsd map too? 2015-01-09 05:38 Yes, it looks like that 2015-01-09 05:38 costhe code I'm looking at (the comment in the code) still shows sl_id 2015-01-09 05:38 in the viewer code 2015-01-09 05:38 llavatarnamecache.cpp 2015-01-09 05:39 the server response gives us the llsd and we do LLAvatarName::fromLLSD on it 2015-01-09 05:39 Any field not named in fromLLSD can be assumed not used. 2015-01-09 05:40 @brief Represents name-related data for an avatar, such as the 2015-01-09 05:40 username/SLID ("bobsmith123" or "james.linden") and the display 2015-01-09 05:40 name ("James Cook") 2015-01-09 05:41 So these are interchangeable terms and originally it can be assumed the lindens used sl_id, but that didn't go through some standard they have so it was changeed to username. 2015-01-09 05:41 ok 2015-01-09 05:43 alright I'll finish this tomorrow 2015-01-09 05:43 NN 2015-01-09 05:43 goodnight 2015-01-09 10:03 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-09 10:03 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-09 10:05 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-09 10:49 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): Le bogue suivant a été résolu. 2015-01-09 10:49 Bug #7249:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning If this happen s more than one or two times 14( http://opensimulator.org/mantis/view.php?id=7249 ): Le bogue suivant a été fermé. 2015-01-09 10:53 Bug #6559:04 [EMAIL] DefaultEmailModule Exception Unrecognized authentication type 14( http://opensimulator.org/mantis/view.php?id=6559 ): Une note a été ajoutée à ce bogue. 2015-01-09 10:54 Bug #6959:04 [SCRIPT] llAvatarOnSitTarget return allways NULL_KEY 14( http://opensimulator.org/mantis/view.php?id=6959 ): Le bogue suivant a été résolu. 2015-01-09 10:55 Bug #6959:04 [SCRIPT] llAvatarOnSitTarget return allways NULL_KEY 14( http://opensimulator.org/mantis/view.php?id=6959 ): Le bogue suivant a été fermé. 2015-01-09 13:22 Bug #7406:04 problème avec MWI 14( http://opensimulator.org/mantis/view.php?id=7406 ): has been SUBMITTED. 2015-01-09 15:06 Bug #7164:04 Bullet physics has trouble with shallow stairs (even basic prim ones) 14( http://opensimulator.org/mantis/view.php?id=7164 ): A NOTE has been added to this issue. 2015-01-09 15:31 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-01-09 15:37 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2015-01-09 15:56 anyone knows anything about display names? What's the meaning of this on top of the avie's head? Test User (Test User) <-- the name in paranthesis, what's this supposed to be? 2015-01-09 16:02 if you choose to show both - the displayname is shown with the avatar's base name in parentheses 2015-01-09 16:02 is that a viewer setting? 2015-01-09 16:03 You can use what you want. To play with names, to give you an additional name etc. I dont need that. Someone can set that name to "diva". And depending on what the people has configured, they think , thats you :-) 2015-01-09 16:04 yes the viewers can set whether to show the display name only, base name only, or both 2015-01-09 16:38 Starting build #3973 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-09 16:43 Project opensim » mono-2.10.8.1 build #3973: SUCCESS in 9 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3973/ 2015-01-09 16:43 diva: Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 17:13 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): has been SUBMITTED. 2015-01-09 18:47 What is the 0.8.1-dev version of OpenSimulator? Is that equivalent to git master? 2015-01-09 18:48 s/to/to a snapshot of/ 2015-01-09 18:55 nm. Found out the person who is using 0.8.1 got it from osgrid. 2015-01-09 18:56 yea that is genearlly git master Plugh 2015-01-09 18:56 yea, I knew something wasn't right when they said they were using 0.8.1 which is why I asked where they got the code. 2015-01-09 18:57 Soon as they said from osgrid it explained a lot. 2015-01-09 18:59 diva: ping 2015-01-09 18:59 pong 2015-01-09 18:59 diva: yur recent commmit to add GetDisplayNames contains a whole lot of unrelated stuff, code cleanup, massive changes to asset caching, etc 2015-01-09 18:59 ? 2015-01-09 19:00 was that intended to go in without a message saying so? 2015-01-09 19:00 what? 2015-01-09 19:00 http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=20b34135cb7e025fb783b10138fcdc2512c58c07 2015-01-09 19:00 oh crap 2015-01-09 19:00 what the heck? 2015-01-09 19:00 no... 2015-01-09 19:00 in fact, it replaces the uuid gatherer 2015-01-09 19:01 that was not me! 2015-01-09 19:01 but does not add the GetDisplayNames cap 2015-01-09 19:01 that was justin 2015-01-09 19:01 ya 2015-01-09 19:01 justin did that 2015-01-09 19:01 hmmm 2015-01-09 19:01 viewgit shows it as yours 2015-01-09 19:01 I just merged 2015-01-09 19:01 the last commit is the tree merging 2015-01-09 19:02 with justin's 2015-01-09 19:02 what did he do this time? 2015-01-09 19:02 nothing bad 2015-01-09 19:02 it just looks, in viewgit, as if you'd committed that 2015-01-09 19:02 phew 2015-01-09 19:02 so i got confused 2015-01-09 19:02 yeah I got confused for a second too! 2015-01-09 19:02 re redid the gatherer 2015-01-09 19:02 heh ya that is wierd 2015-01-09 19:02 lol 2015-01-09 19:02 which is perfectly fine 2015-01-09 19:06 why did you move the IUserManagement interface? 2015-01-09 19:08 so that it can be used by a future robust-bound service that does that for at least groups of regions 2015-01-09 19:08 then string GetUserServerURL(UUID uuid, string serverType); needs to go from this interface 2015-01-09 19:08 that is, so that we can point that CAP URL elsewhere 2015-01-09 19:08 why? 2015-01-09 19:08 since that is a method that is only possible to use in a region context 2015-01-09 19:09 not really 2015-01-09 19:09 the user server url is configured through opensim.ini 2015-01-09 19:09 robust services have no access to it 2015-01-09 19:09 an eventual service would use oth the user accountsd service and the grid user service 2015-01-09 19:09 no 2015-01-09 19:09 the users carry it around 2015-01-09 19:09 and the providing grid also provides that info if you ask it 2015-01-09 19:09 in hg mode they do, but do they also do that in local mode? 2015-01-09 19:10 the service can check whether the user is local or not 2015-01-09 19:10 it can do whatever the region module is doing 2015-01-09 19:10 and it can be configured properly too, including given server URLs if needed 2015-01-09 19:11 I don't know how much the viewers spam the sims with this capability request, but wanted to leave the door open to redirect it 2015-01-09 19:11 sure 2015-01-09 19:12 sounds like a plan 2015-01-09 19:12 cool 2015-01-09 19:12 and 2015-01-09 19:12 I've seen a lot of requests for names in general, but I'm not sure if they are still coming via UDP 2015-01-09 19:12 it's sent whenever you receive an IM from a user who is not near you 2015-01-09 19:12 when you search for users 2015-01-09 19:13 when you open a profile, from search or calling card 2015-01-09 19:13 once for each name in the friends list 2015-01-09 19:13 once for each name in the groups user list when you open it 2015-01-09 19:13 etc 2015-01-09 19:13 geez 2015-01-09 19:13 so yes, there is quite a bit of that going on 2015-01-09 19:13 all these messages contain uuids only 2015-01-09 19:14 so thay all have to be reslved to names 2015-01-09 19:14 although the name rides along on IM, it's not used 2015-01-09 19:14 it's displayed on the tab but not entered into local cache 2015-01-09 19:15 so the name in front of the text inside the IM tab is already resolved using this 2015-01-09 19:15 instead of copying the already known name from the tab 2015-01-09 19:15 there are more crazy places like that 2015-01-09 19:15 where already known info is re-queried 2015-01-09 19:15 yeah I remember seeing a shitload of name requests at some point when I was working on the user management module... 2015-01-09 19:17 diva: Is there a place to test this new code? 2015-01-09 19:17 that's why the thought of rerouting those requests somewhere else sounded like a thing we might want to do at some point 2015-01-09 19:17 LiruCookies, I'm sure someone here will update their test grids soon. I don't have any publicly available test grid right now... 2015-01-09 19:22 diva: it should be possible to send display name as blank 2015-01-09 19:22 that reduces bandwidth somewhat 2015-01-09 19:23 liru said that the viewer copies the username to the display name if display name is blank 2015-01-09 19:24 Yep, if display name field is empty, .asString will make it an empty string, and if mDisplayName.empty() mDisplayName = mUsername 2015-01-09 19:24 I tried but it looked really weird 2015-01-09 19:24 tha's the first thing I did 2015-01-09 19:24 ? 2015-01-09 19:25 the result was "Test User (Test User)" on top of my head 2015-01-09 19:25 Did you say display name is default? 2015-01-09 19:25 no 2015-01-09 19:25 I think this is a bug in the viewer 2015-01-09 19:25 You'll have to for that, I think. 2015-01-09 19:25 Actually 2015-01-09 19:25 because then I logged out and logged in again, and it was fine. But I think that's because the second time the viewer got it from the cache, which had tham the same 2015-01-09 19:25 You're right 2015-01-09 19:26 There is a minor bug 2015-01-09 19:26 yeah, that was my conclusion 2015-01-09 19:26 We do that if I mentioned after evaluating mIsDisplayNameDefault 2015-01-09 19:26 I did't want to confuse ppl, so, I tried sending in the same username, and that worked 2015-01-09 19:26 Which means that mIsDisplayNameDefault can only be right after reloading from cache. 2015-01-09 19:27 I could get firestorm to update for this.. 2015-01-09 19:27 I'll just write up a patch and poke Ansa. 2015-01-09 19:27 ok 2015-01-09 19:31 https://github.com/Lirusaito/SingularityViewer/commit/05a4409b3d24c6eca072e3644f472b4bd6661684 2015-01-09 19:36 Hm... 2015-01-09 19:36 Maybe it'd be more optimal to do a .empty() instead. 2015-01-09 19:36 Eh 2015-01-09 19:36 Doesn't matter... or shouldn't. 2015-01-09 19:44 http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/7de7919f0657 2015-01-09 19:44 Boom 2015-01-09 23:20 Anyone around? 2015-01-09 23:21 I'd like to have a look at a var region with property lines scattered around it. 2015-01-09 23:22 what are you looking for? 2015-01-09 23:22 http://code.google.com/p/singularity-viewer/issues/detail?id=1684 2015-01-09 23:22 I already have a fix in place for this, I'd just like to know that it works. 2015-01-09 23:22 grid.spellscape.co.uk:80, our main sim is var 3x3 with property lines all round 2015-01-09 23:23 Is that the same spellscape I was on a while ago? 2015-01-09 23:23 (can I use my same login?) 2015-01-09 23:23 yes 2015-01-09 23:23 Awesome. 2015-01-09 23:25 Which region is that? 2015-01-09 23:25 the main landing region 2015-01-09 23:25 name is honeywood 2015-01-09 23:25 Oki 2015-01-09 23:25 Thankyou~ 2015-01-09 23:26 np :) 2015-01-09 23:26 Do you have a web map I could compare again? 2015-01-09 23:26 against* 2015-01-09 23:26 www.spellscape.co.uk/world/map 2015-01-09 23:28 Awesome, thank you. 2015-01-09 23:34 LiruCookies, any chance this will fix map scale in the mini map for var regions? 2015-01-09 23:35 when using the map texture on the mini map that is 2015-01-09 23:38 Oh? Is that broken too? 2015-01-09 23:39 Sure, I'll address that 2015-01-09 23:39 yes, only the first 256x256 of the map texture is used across the whole var region, in the mini map 2015-01-09 23:39 cool 2015-01-09 23:39 Only the first 256^2? Odd. 2015-01-09 23:40 yes, the first standard sim size, the bottom left corner 2015-01-09 23:40 Hmmm 2015-01-09 23:40 From 0 to 1 2015-01-09 23:40 Perhaps 2015-01-09 23:41 I think that's the issue 2015-01-09 23:41 To fix this, I'll have to do division. 2015-01-09 23:45 I'm not even connected to the var 2015-01-09 23:45 I'm stuck in the bottom right section 2015-01-09 23:45 er 2015-01-09 23:45 bottom left 2015-01-09 23:46 stuck? 2015-01-09 23:46 [15:44:48] Cannot cross into non-existent region 2015-01-09 23:46 i will come over and send u a tp 2015-01-09 23:47 i see you as at the far north 2015-01-10 06:05 -!- Wanderer_42(~kvirc@dslb-084-060-171-069.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-10 07:12 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-10 10:40 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-10 10:50 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-10 11:04 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-10 11:09 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-10 11:17 Bug #6667:04 when accepting a friend request over hypergrid, this friend can edit my objects. 14( http://opensimulator.org/mantis/view.php?id=6667 ): A NOTE has been added to this issue. 2015-01-10 13:05 Bug #7202:04 Loading OAR Fails to restore parcel data 14( http://opensimulator.org/mantis/view.php?id=7202 ): A NOTE has been added to this issue. 2015-01-10 14:13 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): has been SUBMITTED. 2015-01-10 14:14 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): has been UPDATED. 2015-01-10 14:29 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-10 14:35 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-10 15:02 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-10 15:12 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-10 17:03 AliciaRaven: Shyotl and I collaborated to fix that issue 2015-01-10 17:04 AliciaRaven: Although I'm still playing with the boundaries thing. 2015-01-10 17:05 someone is here.... it seemed that everyone was off in some virtual world somethere 2015-01-10 17:23 AliciaRaven: Oh my, that's beautiful, when the property lines are working they produce such a pretty map. 2015-01-10 17:37 AliciaRaven: There's a build of Singularity alpha coming out that you'll be quite interested in. 2015-01-10 18:59 Starting build #3974 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-10 19:04 Project opensim » mono-2.10.8.1 build #3974: SUCCESS in 9 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3974/ 2015-01-10 19:04 diva: SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators. 2015-01-10 19:15 o 2015-01-10 19:15 O 2015-01-10 19:16 need to get a new keyboard... the 'home position' bumps have worn off this one 2015-01-10 19:31 what's with the: Exception: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.Con 2015-01-10 19:31 nectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataSto 2015-01-10 19:31 re] config section. 2015-01-10 19:31 Do I need to update my config-include directory with the latest master? 2015-01-10 19:32 ACTION thinks configuration defaults have changed 2015-01-10 19:36 it is clear everyone is off participating in RL 2015-01-10 19:36 yeah saturday afternoon 2015-01-10 19:36 northern hemisphere frozen solid 2015-01-10 19:37 It is usually a good idea to keep your config files in sync with the latest version 2015-01-10 19:37 Everyone huddling near fires to survive 2015-01-10 19:37 I'd think everyone is inside doing virtual worlds since the real world is frozen :) 2015-01-10 19:37 yeah and my private sim is an ice moon... 2015-01-10 19:38 my problem with configuration files is that there is no good way of over ridding the config-include files 2015-01-10 19:39 since the INI 'include' construct reads them after all the other INI files, I can't just override them 2015-01-10 19:39 yea. I've noticed before that once an INI value is set it can't be changed later. Seems not right to me but there it is. 2015-01-10 19:39 I just copy OpenSim.ini and OpenSimDefaults.ini from the release and then over-ride them 2015-01-10 19:39 can't do that easily with anything in config-include 2015-01-10 19:40 If you add your settings to OpenSim.ini before they would be found in an include that should let you override the settings in config-include. 2015-01-10 19:42 means editing of OpenSim.ini... would prefer to just add override files to bin/config 2015-01-10 19:50 When does it pick up the stuff in addons? 2015-01-10 19:51 hmm... I don't see the include for that directory 2015-01-10 19:52 ah, it is in the defaults file. 2015-01-10 19:53 Depending on the sequence of includes you might be able to use an ini placed in addon-modules 2015-01-10 19:54 humm.. I don't understand the new addins stuff... 2015-01-10 19:55 It isn't new. The OpenSimDefaults.ini has an include that picks up stuff in addon-modules. 2015-01-10 19:55 used to be that it would read OpenSimDefaults then OpenSim.ini then read bin/config/*.ini then process any includes 2015-01-10 19:55 where are addin's looked at? 2015-01-10 19:56 so the addon modules are processed before OpenSim.ini is read? 2015-01-10 19:56 I don't know. I'm just pointing it out as a possibility. I don't know the sequence of ini file processing. 2015-01-10 19:57 it's in OpenSim.ConfigurationLoader 2015-01-10 19:57 addon-modules/*/config/*.ini is included in the [Modules] sectiion of the defaults files. 2015-01-10 19:58 includes are a kludge-ish addition... the include statement is read and the filename is added to a list that is processed later 2015-01-10 19:58 yea, I remember reading about that. Don't know why it was done that way. 2015-01-10 19:58 doesn't work like most include systems (including the specified file in place) 2015-01-10 20:01 yeah. I have also ruan across a situation where a setting couldn't be changed later once it was set. Not sure if that issue still exists. 2015-01-10 20:02 I'd think that is related to the order of include file processing... I think it's the same 2015-01-10 20:02 I wouldn't expect it to matter but it did. 2015-01-10 20:03 do I understand correctly that addon config files are included via an 'include' statement in OpenSimDefaults.ini? 2015-01-10 20:03 Misterblue I had same problem 2015-01-10 20:03 The stuff in config-include is at the end of OpenSim.ini, in the [Architecture] section. 2015-01-10 20:03 It is in the [Modules] section at the endof the defaults file. 2015-01-10 20:04 diva told me to contact her this weekend she would explain how to get around this 2015-01-10 20:04 need to update Grid.ini and GridHypergrid.ini files 2015-01-10 20:04 nebadon_: Wouldn't it be better to fix it instead having to work around the issue? 2015-01-10 20:04 but ive been doing the same thing, hard coding path in those files 2015-01-10 20:04 well according to diva 2015-01-10 20:04 ive alway been doing it the wrong way 2015-01-10 20:04 which is probably tru 2015-01-10 20:04 I override stuff in config-include. I just do it in my own OpenSim.ini file via the -ini-directory switch. 2015-01-10 20:04 you are not supposed to edit these files 2015-01-10 20:05 i dont like combining everything into 1 file 2015-01-10 20:05 which i think is what she does 2015-01-10 20:05 but maybe she can explain better what she means when she is around 2015-01-10 20:05 she didnt change anything though 2015-01-10 20:05 it still works the same as before 2015-01-10 20:05 it just sucks when someone modifies these files 2015-01-10 20:05 and you have entire grids that use the way im doing it 2015-01-10 20:05 it makes for a painful update is all 2015-01-10 20:06 I'd like to be able to override everything in bin/*.ini and bin/config-include/*.ini with some INI files somewhere 2015-01-10 20:06 that isn't possible at the moment 2015-01-10 20:06 yea 2015-01-10 20:06 its not 2015-01-10 20:06 unless you combine everything into 1 file 2015-01-10 20:06 and eliminte those completely, basically cherry pick everything you need 2015-01-10 20:06 into 1 master ini 2015-01-10 20:06 Maybe I'm not understanding... but I think I do that? With the command line switches? 2015-01-10 20:06 which i suspect is what diva is going to tell me i need to do 2015-01-10 20:07 you can but it still points you to other ini files 2015-01-10 20:07 I'd like to change the current default config files so they are over-rideable 2015-01-10 20:07 and then those inis point you to others 2015-01-10 20:07 so I can just copy the release... then override 2015-01-10 20:07 In my case, it reads the stuff in bin and config-include first. It then reads my custom INI file(s), overriding what it had read before. 2015-01-10 20:07 so if you move stuff you have to change the paths on everything 2015-01-10 20:08 Markus... where do you put your over-ride files? 2015-01-10 20:08 for me non of my ini files are under bin 2015-01-10 20:08 i keep everything outside 2015-01-10 20:08 I have a directory outside of bin called Sims. Each simulator then gets it's own subdirectory, containing a custom INI file. 2015-01-10 20:08 i probably am not doing it correctly 2015-01-10 20:09 I could condense that a lot further if I made more extensive use of environment variables. 2015-01-10 20:09 there is the pattern of just replacing all of OpenSimDefaults.ini/OpenSim.ini... understood to be a good pattern for larger grids 2015-01-10 20:09 but some of us run smaller standalone grids 2015-01-10 20:10 and would like to have all the defaults in OpenSimDefaults.ini/OpenSim.ini/config-include... but then override them with our specific changes 2015-01-10 20:10 As long as you can change a variable via an ini after it was set in an earlier ini custom changes would be placed in a file that is read last. 2015-01-10 20:11 I don't want to edit OpenSim.ini everytime it changes 2015-01-10 20:11 If you specify ini files via command line where do they wind up in the sequence of ini reading? Do they get added to the end of the list like include files? 2015-01-10 20:11 for OpenSim.ini, I can override my http port setting with a file in bin/config... can't do that for anything in config-include 2015-01-10 20:12 or does it append the command lines ones to the list before it has a chance to start adding specified includes to the list? 2015-01-10 20:12 In my experience, at least with -ini-directory, my INI files are loaded last, overriding anything in bin. 2015-01-10 20:12 i had trouble with -ini-directory 2015-01-10 20:12 I been using it for maybe two years now with no issue. 2015-01-10 20:12 initially that was how i did it too, but it started failing on me at some point 2015-01-10 20:12 i think because of a module we used 2015-01-10 20:12 Yeah... I stick very, very close to vanilla. 2015-01-10 20:13 maybe search or groups 2015-01-10 20:13 when the internal search or groups when in 2015-01-10 20:13 Sounds like an issue to be mantised, then a wiki page written up as to the most flexible reading of ini files so the code can be updated. 2015-01-10 20:13 the external ones stopped working because of that 2015-01-10 20:13 Is it's the ones OSgrid uses, I been running my OSgrid sims this way for a long time. 2015-01-10 20:13 atleast i think i could be remembering wrong, i just remember it was a module 2015-01-10 20:14 maybe something for OSCC Wifi too 2015-01-10 20:14 my reading of OpenSim.ConfigurationLoader is it reads OpenSimDefaults.ini, then OpenSim.ini, then bin/config/*.ini, then any 'includes' from the previous files 2015-01-10 20:14 was a long while back 2015-01-10 20:15 since the default OpenSim.ini does an include of "config-include", that gets read last 2015-01-10 20:15 I'm using single ini file but it only has the stuff from the files we are supposed to customize and it is really a concatention of the key ini files with the changes I need. Makes it easier for me to compare the parts against the latest versions in the source tree. 2015-01-10 20:15 looks like osprofiles and ossearch dont like lastest dev 2015-01-10 20:15 I still rely on the reading of the defaults file. I don't include a copy of it in my master. 2015-01-10 20:16 danbanner: they don't? 2015-01-10 20:16 http://pastebin.com/k3ps8x25 2015-01-10 20:16 ya... OpenSimDefaults.ini and OpenSim.ini can be replaced... I've known of systems that just built their own configuation files and replaced OpenSimDefaults with their own complete configuration 2015-01-10 20:16 I haven't touched the OpenSim.ini in bin in ages. I don't need to. I make my changes to my ini files in the director specified by -ini-directory. It makes life tons simpler. 2015-01-10 20:16 they toss a little spam and dont work 2015-01-10 20:16 oh, is that something to do with the move to addin modules? 2015-01-10 20:16 seemed to compile fine 2015-01-10 20:17 yup 2015-01-10 20:17 My main machine is down so I can't easily test changes. I haven't even read the details of the changes needed to support the new system. 2015-01-10 20:18 I'll have to update those modules before the next release. 2015-01-10 20:18 I am having problems getting existing simulators running... seems recent changes require INI file updates 2015-01-10 20:18 thanks 2015-01-10 20:18 danbanner: Don't hold your breath. I don't know when I will have my main computer up and running again. 2015-01-10 20:18 thus discussions about how to override what's in config-include :) 2015-01-10 20:19 when are addins processed? 2015-01-10 20:20 ACTION hasn't tried addins so doesn't know what quagmire we're getting into 2015-01-10 20:20 I though nothing was going to break 2015-01-10 20:20 that old stuff would still work 2015-01-10 20:20 apparently thats not the case 2015-01-10 20:20 could have sworn that was what diva said at meeting few weeks ago 2015-01-10 20:20 ok 2015-01-10 20:20 check with diva 2015-01-10 20:20 it may not be anything needs to be done to those 2015-01-10 20:20 and something in core fixed 2015-01-10 20:20 ok 2015-01-10 20:20 ping diva 2015-01-10 20:21 lets rule that out before we start hacking on the old modules too much 2015-01-10 20:21 ya sounds like a good plan 2015-01-10 20:21 she might have thought "old stuff should Just Work" but... well we've all been programming for a while and know the story :) 2015-01-10 20:27 so, I'm trying to update an existing simulator and getting errors... I'm thinking that configuration file requirements have changed 2015-01-10 20:27 old defaults don't work in new simulators 2015-01-10 20:27 I'm looking at you Diva 2015-01-10 20:28 I'm wondering if this mailing list post may be relevant. It shows where she discusses moving soe things from OpenSim.RegionModules to OpenSim.Region.Framework. https://www.mail-archive.com/opensim-dev@opensimulator.org/msg00651.html 2015-01-10 20:29 That seems to resemble dan's pastebin. 2015-01-10 20:29 I compare the Defaults and .example files between releases when upgrading grid software to see what has changed and what I may need to change in my ini files. 2015-01-10 20:30 operationally, do I copy all *.config and *.xml files to my bin directories? 2015-01-10 20:30 and then what do I need to override in my INI files? 2015-01-10 20:32 ACTION knows, as a developer what is changing, but what need to change as a simulator runner 2015-01-10 20:32 I just got some addin related messages and a sim that wouldn't start completely after an upgrade. A clean bin directory solved my issue. I nuked everything except ScriptEngine, asset-cache, config-include, OpenSim.ini, and OpenSim.exe.config. 2015-01-10 20:33 some cleaning is necessary.. is there a good processes for cleaning *.config, *.xml and *.ini for the new addin world? 2015-01-10 20:34 I used my *.ini and *.config files that existed pre-addin-changes. 2015-01-10 20:36 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): has been UPDATED. 2015-01-10 21:01 anyone called me? 2015-01-10 21:02 tl;dr what's the problem? 2015-01-10 21:02 hi diva 2015-01-10 21:03 hi 2015-01-10 21:03 hey i updated to current dev and plugh's ossearch and osprofiles modules seem to have issues 2015-01-10 21:03 http://pastebin.com/k3ps8x25 2015-01-10 21:03 they need to be changed 2015-01-10 21:04 okay 2015-01-10 21:04 the module dependency has changed 2015-01-10 21:04 I don't know what changes are required nor am I in a position to easily test changes. 2015-01-10 21:04 from ("OpenSim", "0.5") to ("OpenSim.Region.Framework", ] 2015-01-10 21:05 ahh i can do that 2015-01-10 21:05 there's a variable that's handy for the version 1 sec 2015-01-10 21:05 That's it? 2015-01-10 21:05 this 2015-01-10 21:05 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2015-01-10 21:05 what is the curent version? 2015-01-10 21:05 yes, that's all 2015-01-10 21:06 replace the existing line with this one I just pasted 2015-01-10 21:06 oh, use a pre-defined constant. 2015-01-10 21:07 is see it has 2015-01-10 21:07 [assembly: Addin("OpenSimProfile", "0.3")][assembly: AddinDependency("OpenSim", "0.5")] 2015-01-10 21:07 If this is a change only for latest dev I need to make a new branch of ossearch and osprofile for those wanting to stick with 0.8 2015-01-10 21:07 so the second line 2015-01-10 21:07 ahh ya 2015-01-10 21:07 yes, the second line 2015-01-10 21:07 just change [assembly: AddinDependency("OpenSim", "0.5")] 2015-01-10 21:07 okay got it 2015-01-10 21:07 thanks 2015-01-10 21:08 although I strongly recommend that ppl number their modules in relation to the version of opensim with which thei are compiling 2015-01-10 21:08 so that othr ppl will immediately know what version of opensim the module is supposed to work with 2015-01-10 21:08 here's what I use: 2015-01-10 21:09 [assembly: Addin("Diva.VirtualOffice", OpenSim.VersionInfo.VersionNumber + "." + Diva.VirtualOffice.Info.VersionNumber)] 2015-01-10 21:09 that's for one of my addons 2015-01-10 21:09 the first few digits are OpenSim's version. The last one is my module's version 2015-01-10 21:10 so ppl will see things like this: http://metaverseink.com/repo/ 2015-01-10 21:10 and immediately know with which opensim those modules are supposed to work 2015-01-10 21:13 thanks diva, all sorted now :) 2015-01-10 21:13 (all of what I just said applies to the first line of what you pasted, the one where you define your addin name and version, not the second one, which is the opensim dependency) 2015-01-10 21:13 work? 2015-01-10 21:13 works? 2015-01-10 21:13 diva, that would make the code always claim to work with whatever version of OS it is compiled against even if it isn't compatible with that version. 2015-01-10 21:14 yes 2015-01-10 21:14 it has to be compatible with the version it compiles against 2015-01-10 21:14 by definition 2015-01-10 21:14 If I changed ossearch to say 0.8 people would think it would work with latest git master but it wouldn't until that second line is changed. 2015-01-10 21:15 Making a change now I would use 0.8.0 instead of just 0.8 to show it won't work with 0.8.1 2015-01-10 21:16 If I pick up the constant representing the current version of OS it will always make it seem it is meant for use with latest one even if the module code isn't in sync with changes that might have taken place in the core code. 2015-01-10 21:16 What you're saying doesn't make any sense 2015-01-10 21:17 OpenSim.VersionInfo.VersionNumber always has the correct value 2015-01-10 21:17 It does make sense. You said you use -> [assembly: Addin("Diva.VirtualOffice", OpenSim.VersionInfo.VersionNumber + "." + Diva.VirtualOffice.Info.VersionNumber)] 2015-01-10 21:18 That line will always use the current version of OpenSim as if to say "this module will work with the version of code that is in the source tree containing the module. 2015-01-10 21:18 yes. and OpenSim.VersionInfo.VersionNumber will be the right number for every checkout of opensim I may compile my module against 2015-01-10 21:18 It is possible (like now) that the core code changed and the module has not changed to match. 2015-01-10 21:18 for dev that's a different srtory 2015-01-10 21:19 We are talking about the dev code. 2015-01-10 21:19 there's no guaratntees whatsoever for binary compatibilities when you're in dev branch 2015-01-10 21:19 I wrote about it already, you can ready it up 2015-01-10 21:19 http://opensimulator.org/wiki/Installing_3rd_party_addins#Versioning 2015-01-10 21:19 you can do whatever you want wrt the version number of your modules 2015-01-10 21:20 for me, I plan to keep severla versions of my modules around and available, and usually for older releases of opensim, so I want pppl to know immediately with version they are compatible with instead of having them ask me 2015-01-10 21:20 That page shows use of an string for the version info. That would make sense. Using a predefined constant that would always be that of the version of code you are compiling does not. 2015-01-10 21:21 sigh 2015-01-10 21:21 good luck! 2015-01-10 21:23 OpenSim.VersionInfo.VersionNumber is a string, btw. but I'm outta here 2015-01-10 21:23 You obviously don't understand what I'm saying. 2015-01-10 21:23 np 2015-01-10 22:03 hello i dont know if anyone here could help me, but im starting up a company that does hosting of opensim servers, and well could i use the opensim logo on the website? 2015-01-10 22:15 http://opensimulator.org/wiki/OpenSim_Graphics 2015-01-10 22:58 anyone online atm 2015-01-10 23:00 http://opensimulator.org/wiki/OpenSim_Graphics 2015-01-10 23:01 ^^ that's for you, Velus 2015-01-10 23:01 what does 'online' mean in the current context? 2015-01-10 23:05 is there any Ad graphics rather than just powered by ones 2015-01-10 23:05 ? 2015-01-10 23:06 like a little ad like there logo normal logo 2015-01-10 23:06 did you read what the pages says? 2015-01-10 23:07 read the page, don't just look at the pictures 2015-01-10 23:07 yes i have read the page 2015-01-10 23:08 you will get on some people's bad side if you attempt to convey the message that your company is endorsed by the OpenSimulator project, so don't do it. 2015-01-10 23:08 and no im not using it to promote my product, or to say we have a partnership or anything like that, im using it for to things, one to say we offer opensim hosting services and 2 to put an ad on my site for them 2015-01-10 23:08 im not trying to say we are endorsed by the opensim project 2015-01-10 23:08 so don't use the opensim logo 2015-01-10 23:09 why not? 2015-01-10 23:09 because it's the project's logo 2015-01-10 23:09 not yours 2015-01-10 23:09 do a logo for your company 2015-01-10 23:09 i have my own logo 2015-01-10 23:09 great 2015-01-10 23:09 my logo is nothing like opensim's logo 2015-01-10 23:10 don't use the project's logo. If you want to credit the project use one of the the "powered by" graphics 2015-01-10 23:10 http://opensimulator.org/wiki/OpenSim_Graphics 2015-01-10 23:11 oops 2015-01-10 23:11 meant to paste that into browser heh 2015-01-10 23:12 but im wanting to use there logo to show what services we offer, like i am using the cpanel logo and say we use the cpanel software on our hosting servers, im wanting to use the opensim logo to say we use opensim on our opensim servers, and im also wanting to use the logo as an ADVERT for the opensim project, which the ADVERT will go in a coloum for ADVERTS which clearly states these are ADVERTS, im not saying anywhere that opensim endorse us or that we ar 2015-01-10 23:12 e affiliated with opensim 2015-01-10 23:13 the project doesn't need advertising 2015-01-10 23:14 don't use the project's logo. Use the "Powered by" graphics for credits 2015-01-10 23:23 in one sense, the project needs LOTS of advertizing (OpenSim EVERYWHERE!!!) 2015-01-10 23:25 on a different topic... I think the grid service needs generalizing 2015-01-10 23:25 to what misterblue? 2015-01-10 23:28 I think a viewer should ask "I'm at X looking in direction Y, who should I talk to to see things" 2015-01-10 23:28 generalizing the view 2015-01-10 23:28 if the coordinates are selected correctly.. could be used for virtual worlds and augmented reality 2015-01-10 23:30 I'd like to make a DNS-like service that turned views into URLs -- who should I talk to to see things when I'm looking in this direction 2015-01-10 23:31 of course, it is another viewer effort 2015-01-10 23:31 so a GetRegionsByCameraView or something? 2015-01-10 23:32 ya... Sirakata used a view and view distance system (don't need as much detail if far away) 2015-01-10 23:32 most of the voxel systems work by creating a detail tree 2015-01-10 23:33 we need a central service that return the URL of who to talk to to get a view if looking in a direction 2015-01-10 23:34 so, say I do a GET from a service saying I'm at X looking in direcion Y... who should I talk to to see what is in this direction 2015-01-10 23:34 Space Server 2015-01-10 23:34 in the OS model, the grid service returns the simulators to talk to 2015-01-10 23:34 which is our grid server. So an extra method would do it, I think 2015-01-10 23:35 but generalize that 2015-01-10 23:35 think of a viewer creating a sphere of a view... what if different servers filled in parts of the current spherical view 2015-01-10 23:36 what are the requests a viewer could make to fill in the current view 2015-01-10 23:37 thinking that a viewer makes requests to a view service which returns view servers that have things to display 2015-01-10 23:38 it shouldn't be hard to code up a robust service that sends out simulator addresses given an angle of view 2015-01-10 23:38 I'm thinking of a viewer that is like an X-server in that it only know how to display 3d items 2015-01-10 23:39 a 3d version of the XServer (with its frame buffers for 2d windows) 2015-01-10 23:40 ever read the story "Existance" by Brin? 2015-01-10 23:40 no 2015-01-10 23:41 one theme is creating virtual views of the world with glasses... 2015-01-10 23:41 http://www.evernote.com/l/AIBZJU1TdUNOrI_lGb1Oi3JXqyEukJR6A2o/ 2015-01-10 23:42 if the world could be 'views' into the real world (or virtual world) what would be the central indexing service? 2015-01-10 23:42 the "i'm at X looking in Y direction" could be in a virtual world or in the real world 2015-01-10 23:43 AR and VR are the same thing... just different coordinate systems 2015-01-10 23:43 yes 2015-01-10 23:44 so, I wonder what is the proper 'grid manager' that serves both 2015-01-10 23:45 tactical questions are about building on existing VW viewers or creating a new viewer 2015-01-10 23:45 I had brought up the idea of adding spatial query capability to opensim a few times in the past in dev meetings but was pretty much ignored. I have a scene octree in a personal module that I use for within-region spatial queries but it tends to leak memory in 3.x versions of mono. Anyway, octrees make nice spatial query systems. 2015-01-10 23:46 I think the spacial query is the right direction 2015-01-10 23:46 I also use an octree in my webgl viewer for frustum queries 2015-01-10 23:46 as to view representation, the visual media world is using http://www.openvdb.org/ 2015-01-10 23:47 which is a heiarchical voxel view 2015-01-10 23:48 an octree? 2015-01-10 23:48 openvdb models the worlds as a heiarchical tree of spaces 2015-01-10 23:50 ACTION knows of several movies being created using tools based on openvdb 2015-01-10 23:51 I've wondered how I'd map OpenSim prim objects into a voxel world 2015-01-10 23:51 well a sparse hierarchical tree, not necessarily organized as an octree? 2015-01-10 23:51 not sure what you mean by 'octree'? 2015-01-10 23:51 most voxel system have a tree of increasing detail 2015-01-10 23:52 http://en.wikipedia.org/wiki/Octree 2015-01-10 23:53 octrees divide space in increasing powers of 2 2015-01-10 23:53 openvdb has trees of specificable detail (not necessarily oct (8))... but roughly the same... one level has memebers of increasing order 2 detail 2015-01-10 23:54 http://en.wikipedia.org/wiki/K-d_tree 2015-01-10 23:55 anyway octrees are pretty simple and very efficient for spatial queries 2015-01-10 23:55 all similar... the openvdb implementation has compression and management of the sparse matrics 2015-01-10 23:55 ya a spatial tree on steroids ;) 2015-01-10 23:56 so, in general, it is a "simple" hiearchical space mangement system... but in implementation there are lots of optimizations for storage/access/etc 2015-01-10 23:58 anyway I think about the only things currently in core that could benefit from efficient spatial queries is raycast or interest culling 2015-01-10 23:58 but the space representation is not the same as the rendering representation 2015-01-10 23:59 ya could be physical instead 2015-01-10 23:59 this is even more true in our GPU-centric world 2015-01-11 00:00 it's like... how do you raycast thru a object with alpha? what's the rules? 2015-01-11 00:01 ya... that's the 'real world' question... if you're impementing atoms, what would the question be? 2015-01-11 00:02 lol 2015-01-11 00:02 ACTION isnt all that competent with general relativity :P 2015-01-11 00:18 http://www.museth.org/Ken/Publications_files/Museth_TOG13.pdf 2015-01-11 05:25 -!- Wanderer_42(~kvirc@dslb-084-060-171-069.084.060.pools.vodafone-ip.de) has left #opensim-dev 2015-01-11 05:56 Misterblue: The viewer does say thee direction it is looking 2015-01-11 09:49 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2015-01-11 09:54 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2015-01-11 19:41 Bug #5892:04 Addition of Export Asset Flag 14( http://opensimulator.org/mantis/view.php?id=5892 ): A NOTE has been added to this issue. 2015-01-11 20:13 Are there any known issues with profile picks in 0.8 or git master when using core profiles? 2015-01-11 20:16 hey, nebadon 2015-01-11 20:17 hey 2015-01-11 20:19 a question I asked shortly before you arrived was -> Are there any known issues with profile picks in 0.8 or git master when using core profiles? 2015-01-11 20:22 i am not sure, but I don't think there are any problems with it, would need to test to be sure though 2015-01-11 20:23 ok. I'm being told about issues being experienced with picks in a grid. Don't know the specifics (or don't remember them). 2015-01-11 20:23 oh, if you tell it to create a pick it says it can't. 2015-01-11 20:25 Possible bad migration on the database I suppose. 2015-01-11 20:28 bbl. Going for a walk 2015-01-12 00:08 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-12 04:19 Simply copying d2's addon-modules dir to OpenSim's and compiling no longer works. I guess I will have to pick a subset now and hope I don't leave out anything I need. 2015-01-12 04:22 Trying to build coreOS+d2_extensions by simply copying the addon-modules dir over, fails now: http://pastebin.com/Mcsdz7DE 2015-01-12 04:35 Got it to build by copying the addon-modules dir, as usual, and then removing the OnLookSupport dir (the one causing the problem) from it. Per a previous discussion, where these were stated to not be needed for normal use, I also removed the 02AddinExample LoginService and ProcessorTest dirs. 2015-01-12 05:00 smxy, mine compiled with no issues leaving the OnLookSupport stuff in. 2015-01-12 05:00 The example for sure needs to be removed. 2015-01-12 05:07 Well, as you can see, it wouldn't build for me. But maybe she was working on it then and I pulled at a bad time. 2015-01-12 05:08 She said those other three aren't needed by us in normal use. 2015-01-12 05:09 I built with the latest pull. 2015-01-12 05:10 I always erase all wifi related folders before I copy the new pull into the addon folder before building. 2015-01-12 05:11 There could be a stray file in there from a previous version 2015-01-12 05:13 No, there couldn't, as I always start with an empty directory at the beginning of every build. 2015-01-12 05:16 This update seems to have wiped out the Wifi.ini under the robust addins dir though. It's gone and Wifi didn't start as a result. 2015-01-12 05:19 Oh, I'm looking in the wrong dir for it. The configs go in a different dir 2015-01-12 05:21 So, the config's still there, untouched, but Wifi didn't start, saying: 00:21:19 - [Wifi]: DatabaseService section not found 2015-01-12 05:22 I wonder if she added to the config and I didn't merge it in.... 2015-01-12 05:23 Yup, she did. My bad. :) 2015-01-12 05:25 Except that I already have DatabaseService defined elsewhere ... 2015-01-12 05:29 Ah, it's more a warning. I do have it defined elsewhere. The reason it didn't start is because she added a new enabling flag that defaults to false (off) now, that I had to merge in and set to true. 2015-01-12 05:29 Now it's running. 2015-01-12 05:30 The wifi.ini changes checked in yesterday made mine stop working too. 2015-01-12 05:30 It made it look for wifi.ini in a different location than before. 2015-01-12 05:32 It used to go in the robust ini but now is under the configs dir 2015-01-12 05:33 Been that way for a week or so now. 2015-01-12 06:19 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-12 09:33 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): has been SUBMITTED. 2015-01-12 11:15 Bug #7410:04 problème MWI opensim et MySQL 14( http://opensimulator.org/mantis/view.php?id=7410 ): has been SUBMITTED. 2015-01-12 11:33 Bug #7410:04 problème MWI opensim et MySQL 14( http://opensimulator.org/mantis/view.php?id=7410 ): A NOTE has been added to this issue. 2015-01-12 15:39 OSGrid update: http://news.osgrid.org/ 2015-01-12 16:26 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-12 18:15 Is there a way to load a default like pin head sim without needing a .oar file for a current region? 2015-01-12 18:21 you can go into the database to delete all terrains 2015-01-12 18:21 the next restart will ive you the dimple 2015-01-12 18:21 or, if you want flat 2015-01-12 18:21 enter "terrain sill 22" at the console 2015-01-12 18:36 Okay thank you 2015-01-12 19:03 s/sill/fill/ 2015-01-12 20:54 Hi everybody, when making a friend on my opensim i see that i get 2 records in my friends table with the uuid's in both directions. With a hypergrid friend (if keep succesfull) i see a ; seperated list which is the uuid;foreign grid uri;Avatar Name;4th value......what is the 4th value? seems a hex value. 2015-01-12 21:02 Bug #7410:04 problème MWI opensim et MySQL 14( http://opensimulator.org/mantis/view.php?id=7410 ): has been RESOLVED. 2015-01-12 21:05 Starting build #3975 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-12 21:07 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-12 21:10 Project opensim » mono-2.10.8.1 build #3975: SUCCESS in 9 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3975/ 2015-01-12 21:10 * jjustincc: Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 2015-01-12 21:10 * jjustincc: Add the missing deleted and re-added JobEngine class from the previous commit 8e1e8a0 2015-01-12 21:11 hi! anyone happen to know if nini expanding from environment variables for the configuration files is broken on head? 2015-01-12 21:12 I know there have been changes there recently but I don't know the status - I haven't used it myself 2015-01-12 21:14 yeah, i see the changes, but i don't see anything in particular other than the updated library itself that might be causing this. 2015-01-12 21:14 Exception: System.NullReferenceException: Object reference not set to an instance of an object 2015-01-12 21:14 at Nini.Ini.IniDocument.LoadReader (Nini.Ini.IniReader reader) [0x00000] in :0 2015-01-12 21:14 that's all there is? 2015-01-12 21:15 that comes right after... 2015-01-12 21:15 2015-01-12 21:34:25,901 INFO - OpenSim.ConfigurationLoader [CONFIG]: Reading configuration file /opt/opensim/simulators/test-skel/bin/OpenSim.ini 2015-01-12 21:15 2015-01-12 21:34:25,902 ERROR - OpenSim.Application [APPLICATION]: 2015-01-12 21:15 APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs 2015-01-12 21:15 pretty cryptic. 2015-01-12 21:15 maybe BlueWall knows 2015-01-12 21:15 if i remove the [Environment] section and hard code the values i use in env vars, it starts up fine. 2015-01-12 21:16 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-12 21:17 justincc, in a bit can i speak to you in private 2015-01-12 21:18 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-12 21:23 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-12 21:24 Velus-universe: sorry, not really, I'm very busy 2015-01-12 21:26 skittles: has the Nin.dll library been updated? according to git log not since Nov 2011 2015-01-12 21:26 Nini.dll 2015-01-12 21:26 ah, thought it had. guess not. 2015-01-12 21:26 i'll do more digging. 2015-01-12 21:31 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-12 21:36 oh, it was mono.addins that got updated. i got confused. :) 2015-01-12 22:10 skittles, the Environment things are working here OK. 2015-01-12 22:10 hmmm, strange! thank you for letting me know. 2015-01-12 22:10 are you running the latest? 2015-01-12 22:10 yeah. 2015-01-12 22:11 ok, I'm a few days behind. I think I have everything up to the Display Name work. 2015-01-12 22:11 well, minus what justincc pushed today. 2015-01-12 22:11 I'll update here and check it out. 2015-01-12 22:25 @BlueWall it works. someone on my team touched something they shouldn't have. -_- 2015-01-12 22:25 skittles, it is working here on latest 2015-01-12 22:25 ohhh, lol 2015-01-12 22:25 yeah, it's working here now. 2015-01-12 22:25 pilot error \o/ 2015-01-12 22:26 Ok, thanks. Good to know :) 2015-01-12 22:27 need to turn on rcs on the servers here. then i know when someone's been mucking with the shell script that sets the env vars. :P 2015-01-12 22:27 weird it didn't break on the old version though! 2015-01-12 22:28 hmm 2015-01-12 22:52 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-12 23:28 hey BlueWall, still around? 2015-01-12 23:40 Starting build #3976 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-12 23:45 Project opensim » mono-2.10.8.1 build #3976: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3976/ 2015-01-12 23:45 jjustincc: Remove the locking in PGSQLUserProfilesData which was buggy (Lock object wasn't set!) and is unnecessary. 2015-01-12 23:46 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 00:26 Bug #7183:04 Problems loading OARs 14( http://opensimulator.org/mantis/view.php?id=7183 ): has been CLOSED 2015-01-13 01:39 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 07:47 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-13 12:06 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 13:12 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 17:04 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 17:04 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 17:26 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 17:36 any kind of meeting today ? 2015-01-13 17:48 yea H-H-H 2015-01-13 17:48 2pm EST 2015-01-13 18:49 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-13 18:51 Starting build #3977 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 18:56 Project opensim » mono-2.10.8.1 build #3977: SUCCESS in 9 min 42 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3977/ 2015-01-13 18:56 jjustincc: minor: correct two exception messages in PGSQLUserProfilesData where I copy/pasted AgentInterestsUpdate twice 2015-01-13 18:56 Starting build #3978 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 19:01 Project opensim » mono-2.10.8.1 build #3978: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3978/ 2015-01-13 19:01 * jjustincc: Remove quotes from field selection in PGSQLUserProfilesData.GetAvatarPicks() 2015-01-13 19:01 * jjustincc: Remove quotes from column selection in PGSQLUserProfilesData.GetAvatarNotes() 2015-01-13 19:01 * jjustincc: Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties() 2015-01-13 19:01 * jjustincc: Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests() 2015-01-13 19:01 Starting build #3979 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 19:05 Project opensim » mono-2.10.8.1 build #3979: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3979/ 2015-01-13 19:05 jjustincc: Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets() 2015-01-13 19:23 Starting build #3980 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 19:27 Project opensim » mono-2.10.8.1 build #3980: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3980/ 2015-01-13 19:27 jjustincc: Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData() 2015-01-13 19:28 Starting build #3981 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 19:31 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): Eine Notiz wurde zu diesem Eintrag hinzugefügt. 2015-01-13 19:33 Project opensim » mono-2.10.8.1 build #3981: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3981/ 2015-01-13 19:33 jjustincc: Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs 2015-01-13 19:33 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 19:34 Why are there two bots in here setup to do the same thing? (commit spew) 2015-01-13 19:35 I don't know, but cia will show commits to all branches, whereas osjenkins only builds master normally 2015-01-13 19:41 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): Eine Notiz wurde zu diesem Eintrag hinzugefügt. 2015-01-13 19:42 osjenkins was instrumented to echo the commit message when cia.vc went down 2015-01-13 19:42 since then i built a cia replacement but no one removed the output from jenkins 2015-01-13 19:42 and i don't know where it was added because I didn't do it 2015-01-13 19:43 before i mess it up, i'd rather leave it 2015-01-13 19:44 osjenkins also says whether build and tests passed, which is valuable 2015-01-13 19:44 yes 2015-01-13 19:44 it used to give a success or fail result with a commit number 2015-01-13 19:44 no long text 2015-01-13 19:44 the long text was added when cia failed and went offline 2015-01-13 19:44 it could and probably should be taken out again 2015-01-13 19:50 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 20:04 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 20:16 Starting build #3982 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 20:20 Project opensim » mono-2.10.8.1 build #3982: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3982/ 2015-01-13 20:20 jjustincc: Remove extraneous colon when setting TagId parameter in PGSQLUserProfilesData.GetUserAppData() 2015-01-13 20:26 BlueWall: ping 2015-01-13 20:30 Starting build #3983 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 20:34 Project opensim » mono-2.10.8.1 build #3983: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3983/ 2015-01-13 20:34 jjustincc: Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData() 2015-01-13 20:35 Starting build #3984 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 20:37 Bug #7156:04 llPassTouches(TRUE) not restored to child prim if script removed. 14( http://opensimulator.org/mantis/view.php?id=7156 ): A NOTE has been added to this issue. 2015-01-13 20:37 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): A NOTE has been added to this issue. 2015-01-13 20:39 Project opensim » mono-2.10.8.1 build #3984: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3984/ 2015-01-13 20:39 jjustincc: Fix MySQL and PGSQL *UserProfilesData.GetUserAppData() calls to correctly set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists. 2015-01-13 20:43 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 20:43 LiruCookies, i tried singularity alpha today, mini map looks great! 2015-01-13 20:44 There's a new alpha out? For the Mac too? 2015-01-13 20:44 dont know about mac 2015-01-13 20:45 i only tried because i was wondering how liru had got on fixing the minimap for var regions 2015-01-13 20:46 There is one for the Mac. I'll have to give it a try. :) 2015-01-13 20:47 var region textures are fixed aswell as the parcel lines on mini map, just firestorm now thats still messed up for var regions i think 2015-01-13 20:49 The mini-map issue was no land unless you showed the world map textures, right? 2015-01-13 20:50 for the main map u had to click the lower 256*256 corner first or the region shows as offline. thats aswell as the mini map problems 2015-01-13 20:50 singularity fixed the main map along time ago 2015-01-13 20:51 Right, just was trying the Sing. I had before te latest and wanted to know what I'm looking for that's different. :) 2015-01-13 20:52 with sing the only map that was broke was the mini map 2015-01-13 20:52 Yeah, no I see the land in the mini-map. Nice. :) 2015-01-13 20:52 by default, show map texture and parcel lines on the mini map is disabled, maybe thats why its been broken so long lol 2015-01-13 20:52 Wish Firestorm would fix it. They've known about it for a LONG time now. 2015-01-13 20:53 yes, i nudged the bug report yesterday 2015-01-13 20:54 Thanks. 2015-01-13 21:05 smxy: There's always new alphas for all target platforms, unless something goes terribly wrong. 2015-01-13 21:07 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:16 Starting build #3985 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 21:18 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:20 Project opensim » mono-2.10.8.1 build #3985: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3985/ 2015-01-13 21:20 jjustincc: Change PGSQLUserProfilesData.UpdateUserPreferences() to directly pass the UUID to the uuid parameter instead of its ToString() 2015-01-13 21:23 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:24 eew netsplits 2015-01-13 21:26 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:29 LiruCookies: That mini-map looks really nice now. :) 2015-01-13 21:29 smxy: Doesn't it?! 2015-01-13 21:29 Yes. Thanks! 2015-01-13 21:30 I love how it looks now, so pretty. 2015-01-13 21:30 The fix is more optimized in the latest alpha, though, not the first one it was in. 2015-01-13 21:30 The matrix implementation was subpar. 2015-01-13 21:31 I'm not going to complain about you being a possible perfectionist. :) 2015-01-13 21:34 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:42 Starting build #3986 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 21:42 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:44 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 21:46 Project opensim » mono-2.10.8.1 build #3986: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3986/ 2015-01-13 21:46 jjustincc: Fix PGSQLUserProfilesData.UpdateUserPreferences() imviaemail and visible casts. These should be left as bools, not converted to strings. 2015-01-13 21:52 Starting build #3987 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 21:52 LiruCookies, smxy http://jira.phoenixviewer.com/browse/FIRE-13902 2015-01-13 21:52 did they get the optimized version? 2015-01-13 21:55 ACTION sighs 2015-01-13 21:56 pgsql fix not working? 2015-01-13 21:57 I made a stupid assumption that some sql on pgsql worked as it does on mysql 2015-01-13 21:57 and just learnt about quoting and the evils of uppercase column names in pgsql 2015-01-13 21:57 ho hum 2015-01-13 21:58 ah, i havent used it but i hear alot of people saying its picky about syntax 2015-01-13 22:01 AliciaRaven: Not sure 2015-01-13 22:01 Project opensim » mono-2.10.8.1 build #3988: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3988/ 2015-01-13 22:01 * jjustincc: Revert "Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()" 2015-01-13 22:01 * jjustincc: Revert "Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()" 2015-01-13 22:01 * jjustincc: Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()" 2015-01-13 22:01 * jjustincc: Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()" 2015-01-13 22:01 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 22:03 k, thanks for fixing it LiruCookies 2015-01-13 22:04 thats been one of the most annoying viewer bugs for awhile lol 2015-01-13 22:06 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 22:19 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 22:22 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 22:25 pong justincc 2015-01-13 22:32 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-13 22:58 -!- Wanderer_42(~kvirc@84.62.107.209) has left #opensim-dev 2015-01-13 23:52 BlueWall: what is GetUserAppData used for? 2015-01-13 23:53 Starting build #3989 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-13 23:57 Project opensim » mono-2.10.8.1 build #3989: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3989/ 2015-01-13 23:57 jjustincc: Fix PGSQLUserProfilesData.GetUserPreferences error when no usersettings yet exist by inserting missing ID parameter. 2015-01-14 00:02 Starting build #3990 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-14 00:06 Project opensim » mono-2.10.8.1 build #3990: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3990/ 2015-01-14 00:06 jjustincc: Use ToString() on uuids returned in PGSQLUserProfilesData.GetUserImageAssets(). These are Guids rather than strings so casting to string generates a casting exception. 2015-01-14 00:08 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 01:17 justincc, that is just a generic place to store related application data 2015-01-14 01:18 ok, thanks. Looks like there was a bug there in both mysql and pgsql that I addressed 2015-01-14 01:18 thanks 2015-01-14 01:18 btw, I finally broke and setup postgresql rather than blinding hacking then having to revert further 2015-01-14 01:19 blindly 2015-01-14 01:19 I started doing that, but I lost my server and don't have much space/resource to host it right now. 2015-01-14 01:19 justincc my student may have found a fix for the inventory downaloding being stuck. I'll tell you more later 2015-01-14 01:20 great! 2015-01-14 01:20 +++++ 2015-01-14 01:20 Sweet. 2015-01-14 01:20 diva: btw, I was hoping to start a release cycle soon. Would that cause any issues with your work on stuff like display names? 2015-01-14 01:21 no that's fine. I'm done with display names 2015-01-14 01:21 +1 on release, even though I will be traveling for the next week 2015-01-14 01:21 you saw http://opensimulator.org/mantis/view.php?id=7408 ? 2015-01-14 01:22 looking myself now, it might be an NPC specific issue 2015-01-14 01:23 possibly 2015-01-14 01:24 sorry, I don't have alot of time to talk, I'm running against a proposal deadline in a few hours... 2015-01-14 01:24 no worries, I'm logging off in 10 mins anyway 2015-01-14 01:24 I'll probably look into that bug 2015-01-14 05:06 sheesh... all the changes to the INI files over the last week require completely redoing ones configuration 2015-01-14 05:06 I'm going to have to go to one of those configuration replacement tools... the default configuration is now even more of a mess 2015-01-14 05:07 what changed? 2015-01-14 05:08 the [Const] construction.... placed at the beginning of OpenSim.ini so you have to edit that file 2015-01-14 05:08 there is no good way to overlay the default files 2015-01-14 05:09 how come? a regular overwrite won't do? 2015-01-14 05:09 it would be nice if one could add a personal configuration 'on top' of the default configuration 2015-01-14 05:09 that's what I do in the diva distro. I hope that still holds! 2015-01-14 05:10 so you use OpenSim.ini from the distribution and overlay it with your changes (with a later config file)? 2015-01-14 05:10 sorta yes. I take OpenSim.ini, have an overwrite with my own preferences DivaPreferences.ini) and then have a 3rd file for people's own configs (MyWorld.ini) 2015-01-14 05:11 do you use the config-include files? 2015-01-14 05:12 they are hard to override since they are include files 2015-01-14 05:12 no, I don't use them, although both DivaPreferences and MyWorld are placed there 2015-01-14 05:12 in the Include-architecture sretting I say include DivaPrefeerences 2015-01-14 05:13 and I take it from thre 2015-01-14 05:13 ya... can't use config-include as distributed.... at least not in an overlay config pattern 2015-01-14 05:13 you are one of the few people on the planet who understand all that linkage stuff in the config-include directory :) 2015-01-14 05:14 I kinda have to just use it as I don't have a clue about what those zillions of parameters are doing 2015-01-14 05:14 heh 2015-01-14 05:16 I don't think the [Const] parameters and such are available in Regions.ini 2015-01-14 05:18 probably not 2015-01-14 05:29 In StandaloneCommon.ini, HGAssetService|HomeURL is commented out... that causes an exception at startup... uncommenting it makes for no exceptions 2015-01-14 05:29 yea I have same exact problem misterblue 2015-01-14 05:29 im kind of stuck not updating, its a lot of work to flip over 2015-01-14 05:29 im not against it though 2015-01-14 05:30 ya... have to revisit config files and massage them (yet again) 2015-01-14 05:30 growing pains :) 2015-01-14 05:33 wow this is scary 2015-01-14 05:34 I just ran into a whole file that I wrote back in 2010 and that I had completely forgotten about... 2015-01-14 05:35 "who the heck wrote this thing!!!... oh wait, it was me?!??!" 2015-01-14 05:35 It's probably not Alzheimer's. :) 2015-01-14 05:35 hehe, omg, this was really scary! 2015-01-14 05:35 it's actually a great thing! 2015-01-14 05:35 I thought I need to write it 2015-01-14 05:35 then I followed the trail, and found it already there 2015-01-14 05:36 it's a LibraryService 2015-01-14 05:36 it looks like we can actually serve the library already from a robust server 2015-01-14 05:36 I had completley forgottten about it 2015-01-14 05:36 Now that would be useful. 2015-01-14 05:37 "Visitor provided malformed service address"... now there is a new login error 2015-01-14 05:39 ah...another misformed config creating: "Unable to parse GatekeeperURL" 2015-01-14 05:40 the standalone configuration wasn't totally debugged 2015-01-14 05:47 wonder which of the many GatekeeperURL is could be 2015-01-14 05:50 I tried switching over to the new estate through robust thing and must have something wrong, as it says all my regions aren't in an estate and wants me to make one. 2015-01-14 05:53 seem that both Hypergrid|HomeURI and Hypergrid|GatekeeperURI must be uncommented in StandaloneCommon.ini when running HG standalone 2015-01-14 05:57 smxy did you move the database table? 2015-01-14 06:02 no 2015-01-14 06:02 was I supposed to? 2015-01-14 06:02 I saw two things to uncomment 2015-01-14 06:03 if you want your robust-bound estate service to use your existing data... 2015-01-14 06:03 otherwise, it starts with a clean slate estata table 2015-01-14 06:03 It's all in one db, so should be there already. 2015-01-14 06:04 you were sending the estate data of the regions to the central robust db? 2015-01-14 06:04 robust, regions and estates all used a common db 2015-01-14 06:05 use* 2015-01-14 06:05 ok, then it should find it 2015-01-14 06:05 That's what I thought, but it didn't. 2015-01-14 06:05 I'll keep checking. 2015-01-14 06:10 Yes, the estate data is in the table. I have something else going on. I'll figure it out. 2015-01-14 06:18 Const|PrivatePort is only used if you configure Robust? 2015-01-14 06:19 humm... looks to also be used in Grid mode 2015-01-14 06:22 Starting build #3991 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-14 06:26 Project opensim » mono-2.10.8.1 build #3991: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3991/ 2015-01-14 06:26 * diva: Renamed these 2 files, because their names are misleading. This is no longer called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2. 2015-01-14 06:26 * diva: Renamed the folder too. 2015-01-14 06:26 * diva: And finally renamed the classes themselves. 2015-01-14 06:41 Got it working. I'd moved my services to another server and had neglected to open the ports in the firewall. 2015-01-14 07:21 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-01-14 08:45 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 08:52 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 08:59 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 09:27 Bug #7411:04 [USER MANAGEMENT MODULE]: Unable to parse home URL 14( http://opensimulator.org/mantis/view.php?id=7411 ): has been SUBMITTED. 2015-01-14 14:38 Starting build #3992 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-14 14:43 Project opensim » mono-2.10.8.1 build #3992: SUCCESS in 9 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3992/ 2015-01-14 14:43 diva: Also deleted the option of setting Cap_WebFetchInventoryDescendents from OpenSim.ini.example 2015-01-14 16:20 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-14 16:47 can anyone help me test something in head 2015-01-14 16:47 related to baked textures 2015-01-14 16:51 Bug #7412:04 JsonCreateStore causes exception 14( http://opensimulator.org/mantis/view.php?id=7412 ): has been SUBMITTED. 2015-01-14 17:02 On my test sim here, baked textures upload after a cache clear is horribly slow! It takes like 10 minutes before they show up. Is this normal? 2015-01-14 17:09 ok, 5 minutes. still. this is horribly slow. wth? is this related to the viewer wanting to do server-side baking or something? 2015-01-14 17:10 when the cache is not empty, it's much faster, as expected 2015-01-14 17:10 but 5 minutes on the first login is infinity 2015-01-14 17:38 You're talking about a viewer cache clear, right? If so, Singularity or Firestorm? In-viewer cache clear or manual clearing of *everything* from outside the viewer? 2015-01-14 17:39 viewer cahce, yes. 2015-01-14 17:39 I tested with Singu 2015-01-14 17:40 in-viewer cache clear 2015-01-14 17:40 Okay. 'm updating now. If that goes okay, I'll try it. 2015-01-14 17:40 it may be that the scene I was login in is too heavy, but still... 5 minutes 2015-01-14 17:40 My scene will be empty. That may likely affect it. 2015-01-14 17:42 probably 2015-01-14 17:42 Do you mean you are a cloud for 5 minutes? 2015-01-14 17:44 no cloud, but grey 2015-01-14 17:47 I looked fine. Sorry, I think my test grid is too light for this test, and I'm about 6 weeks behind on my production grid. 2015-01-14 17:48 I might update that tonight. If I do, I'll try again. 2015-01-14 17:53 diva that might be beacuse of setting we use at Encitra 2015-01-14 17:53 was this on encitra grid? 2015-01-14 17:54 no 2015-01-14 17:54 ah ok 2015-01-14 17:54 this is my local test sim here on my desktop 2015-01-14 17:54 but was oaded with an oar from encitra, so lots of mesh 2015-01-14 17:55 the UpdatePrioritizationScheme = FrontBack 2015-01-14 17:55 can make avatar take longer to load 2015-01-14 17:55 but the scene loads much faster 2015-01-14 17:55 especially under load 2015-01-14 17:56 mesh does seem particularly harsh to in certain HG situations 2015-01-14 17:56 this was not hg 2015-01-14 17:56 this was straight login 2015-01-14 17:56 which encitra oar? 2015-01-14 17:57 some San Jose piece 2015-01-14 17:57 ok is in the main area part with the mall where the covered parking is? 2015-01-14 17:57 or not, I don't remember 2015-01-14 17:57 if so its probably the linksets 2015-01-14 17:57 some of those buildings are 2000+ prim linksets 2015-01-14 17:57 depending on how old the oar is of course 2015-01-14 17:58 those can also be particularly harsh if not cached 2015-01-14 17:58 Running dev/master, login with cache cleared, avatar textured appeared 1 minute after avatar appeared. I do have HTTP Textures and Inventory disabled in the viewer. 2015-01-14 17:58 i need to smack the students around a bit for making those 2015-01-14 17:59 and then smack myself for telling them to make sure their buildings are linked up 2015-01-14 17:59 lol 2015-01-14 19:00 can i ask a ?, how come the database is all well mixed up i,e `description` `access_time` `PrincipalID` they all seem to take different forms some in underscore notation, CamelCase Uper and lower, its ashame you dont conform to ORM format? 2015-01-14 19:08 just a guess but its because many different people have contributed over the years as it grew rather than all being planned in advance? 2015-01-14 19:09 yeah maybe lol, maybe there should be a general and follow some rules i.e ORM format. 2015-01-14 19:17 well.. you could always make a patch? *evilgrin* 2015-01-14 19:38 yeah if i knew c# i would lol 2015-01-14 19:46 Starting build #3993 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-14 19:47 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): has been REOPENED. 2015-01-14 19:51 Project opensim » mono-2.10.8.1 build #3993: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3993/ 2015-01-14 19:51 jjustincc: Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport. 2015-01-14 19:54 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2015-01-14 19:54 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2015-01-14 20:46 I just updated and getting tons of "unable to load plugin" errors with Robust startup. 2015-01-14 20:47 Any ideas? 2015-01-14 20:47 updated from what rev? 2015-01-14 20:48 todays 2015-01-14 20:49 Last update from yesterday was fine 2015-01-14 20:49 pastebin pls 2015-01-14 20:49 But I noticed it updated MUCH more than just what I saw in your last commit. 2015-01-14 20:49 That seemed strange 2015-01-14 20:49 I presume you did a clean rebuild? 2015-01-14 20:50 Let me pull into a fresh folder and try again. 2015-01-14 20:50 I did it as always 2015-01-14 20:50 I dont want you to spend time looking at it until I've tried everything first, 2015-01-14 20:50 so I'll let you know shortly 2015-01-14 20:51 ok thanks. I might actually be logging off fairly soon though 2015-01-14 20:51 will be back tomorrow 2015-01-14 20:53 OK np, I'll revert to yesterdays if it continues 2015-01-14 20:56 I'm running 2fd252f - r25687, from lunch time, and I had no problems with updating to it from 3 day old code. 2015-01-14 21:00 justincc, it is fine now. 2015-01-14 21:00 Test rigs here updated a short time ago to beef41f, linux and windows OS, no known issues. 2015-01-14 21:00 Something went wrong in the git sync 2015-01-14 21:00 Ken_S: ok 2015-01-14 21:01 justincc, and thanks for that last commit. 2015-01-14 21:01 That was getting bothersome seeing all that in the console and log file lol 2015-01-14 21:01 you have regios that are set as persistent but offline? 2015-01-14 21:02 BlueWall: do you know why things like imviaemail in pgsql are bytea and not bool? 2015-01-14 21:02 I forcefully exit all consoles, and then do a rolling restart. 2015-01-14 21:02 So yes. 2015-01-14 21:03 you just kill the opensim process? 2015-01-14 21:04 Yes, got in habit of that in osg, or else someone will grab your spot. 2015-01-14 21:04 it shoudl be possible to set the Persistent flag to stop that happening if you have access to the grid servicwe 2015-01-14 21:05 My rolling restarts take as long at 20 minutes, and that was enough time for someone to grab position on map. 2015-01-14 21:05 because this won't stop that - ther egions will still be shown as RegionOnline if the simulator is just killed 2015-01-14 21:05 Its not an issue on my own grid. Was only an issue in osg. 2015-01-14 21:06 killing a simulator also means that no final object persistence willk be done, etc. :) 2015-01-14 21:06 I was shocked when I found out nebadon commonly does this... 2015-01-14 21:06 I was always told thats how you need to stop your sims if 2015-01-14 21:06 you dont want someone to grab your map positi0on during your sim restart 2015-01-14 21:07 Setting Persistent would be far better, though that does require service access 2015-01-14 21:07 either console access or db if one wants to be messy 2015-01-14 21:08 I am doing the entire shutdown, update, and restart using batch files. 2015-01-14 21:08 windows right? 2015-01-14 21:08 yes 2015-01-14 21:09 I have 200+ sims and no manager, so batch files made sense. 2015-01-14 21:10 It has been working well for a long time too. 2015-01-14 21:10 yes, just makes it difficult to do a clean shutdown 2015-01-14 21:10 Bug #7342:04 XBakes - [BASE HTTP SERVER]: Exceptions with process cannot access the file because it is being used by another process 14( http://opensimulator.org/mantis/view.php?id=7342 ): A NOTE has been added to this issue. 2015-01-14 21:10 Yes, I need something that will let me send dos commands to the windows 2015-01-14 21:10 I've got punlished code which stuffs commands in a screen, for isntance, but that only really works on linux 2015-01-14 21:10 that can be called from the batch file 2015-01-14 21:10 ideally, one might use the XmlRpc shutdown method instead 2015-01-14 21:13 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 21:16 ok, time for me to break. Goodnight folks 2015-01-14 21:22 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-14 21:23 Bug #7413:04 [LLUDPSERVER]: Received a CompleteAgentMovement ... but no client exists yet. Waiting. 14( http://opensimulator.org/mantis/view.php?id=7413 ): has been SUBMITTED. 2015-01-14 21:24 Bug #7413:04 [LLUDPSERVER]: Received a CompleteAgentMovement ... but no client exists yet. Waiting. 14( http://opensimulator.org/mantis/view.php?id=7413 ): has been UPDATED. 2015-01-14 21:28 Bug #7414:04 UserProfileModule Error getting profile ... No Presence - foreign friend 14( http://opensimulator.org/mantis/view.php?id=7414 ): has been SUBMITTED. 2015-01-14 21:36 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-14 21:42 If you're on Linux, and using "screen", you can script OpenSim commands using screen's "stuff" command. I did that for years. Recently, I've switched to tmux, which I think is superior. You can script OpenSim commands using its "send-keys" command, which is easier to work with than the "stuff" command, IMNSHO. As for doing any of this on Windows, I don't know, but would love to, so I can 2015-01-14 21:42 add it to my bag of ticks. You certainly could, under Cygwin, I imagine, but no idea about doing it with native tools. 2015-01-14 21:43 tricks*, lol. I don't have a bag full of ticks. :P 2015-01-15 02:46 -!- burper(~burper@modemcable082.140-131-66.mc.videotron.ca) has left #opensim-dev 2015-01-15 11:09 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-15 11:38 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-15 16:31 -!- Ar3s(50c872cf@gateway/web/freenode/ip.80.200.114.207) has left #opensim-dev 2015-01-15 17:32 Bug #7412:04 JsonCreateStore causes exception 14( http://opensimulator.org/mantis/view.php?id=7412 ): A NOTE has been added to this issue. 2015-01-15 17:41 Bug #7415:04 Var region can not load .raw (LLRAW) terrains bigger than 256x256 14( http://opensimulator.org/mantis/view.php?id=7415 ): has been SUBMITTED. 2015-01-15 19:32 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-15 20:41 Bug #7412:04 JsonCreateStore causes exception 14( http://opensimulator.org/mantis/view.php?id=7412 ): A NOTE has been added to this issue. 2015-01-15 20:54 Bug #7412:04 JsonCreateStore causes exception 14( http://opensimulator.org/mantis/view.php?id=7412 ): A NOTE has been added to this issue. 2015-01-15 20:55 Bug #7412:04 JsonCreateStore causes exception 14( http://opensimulator.org/mantis/view.php?id=7412 ): has been RESOLVED. 2015-01-15 22:50 its ok im gonna look at the docs 2015-01-15 23:51 Starting build #3994 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-15 23:58 Bug #6888:04 llLookAt 14( http://opensimulator.org/mantis/view.php?id=6888 ): has been set as DUPLICATE OF issue 0005488. 2015-01-15 23:58 Bug #5488:04 llLookAt not working on diva-r15402-b 14( http://opensimulator.org/mantis/view.php?id=5488 ): The issue 0006888 has been set as DUPLICATE OF the following issue. 2015-01-16 00:19 Project opensim » mono-2.10.8.1 build #3994: ABORTED in 32 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3994/ 2015-01-16 00:19 jjustincc: Fix a recent regression with HG asset posting to other grids where the assets were no longer being posted. 2015-01-16 00:19 Starting build #3995 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #3993 1 day 4 hr ago) 2015-01-16 00:23 Project opensim » mono-2.10.8.1 build #3995: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3995/ 2015-01-16 00:30 justincc: Do you think you'll make more commits tonight? I'm planning to update and am trying to decide when. 2015-01-16 00:30 probably, but minor ones 2015-01-16 00:31 okay, thanks. 2015-01-16 00:33 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-16 00:55 Starting build #3996 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-16 00:59 Project opensim » mono-2.10.8.1 build #3996: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3996/ 2015-01-16 00:59 jjustincc: minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam. 2015-01-16 01:00 Bug #7411:04 [USER MANAGEMENT MODULE]: Unable to parse home URL 14( http://opensimulator.org/mantis/view.php?id=7411 ): A NOTE has been added to this issue. 2015-01-16 01:44 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-16 09:28 Bug #7414:04 UserProfileModule Error getting profile ... No Presence - foreign friend 14( http://opensimulator.org/mantis/view.php?id=7414 ): A NOTE has been added to this issue. 2015-01-16 09:59 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-01-16 15:22 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-16 16:55 m hey hey all 2015-01-16 19:04 hello friends 2015-01-16 19:06 hello lkalif_ 2015-01-16 19:07 hey lkalif_ - Happy New Year and all. :) 2015-01-16 19:10 thanks 2015-01-16 19:10 Nice to see you here. :) 2015-01-16 19:12 anyone can recommend a windows irc client 2015-01-16 19:13 I have used mIRC for years and years. 2015-01-16 19:14 I'm on MIRC, also. 2015-01-16 19:14 mirc was annoying shareware, or is it completely free 2015-01-16 19:16 It's shareware, with a reminder at startup. I like it enough that I paid for it ages ago. 2015-01-16 19:19 anyone knows diva's github acct? 2015-01-16 19:23 Hi lkalif :-) I suggest KVIrc 2015-01-16 19:25 is that windows? 2015-01-16 19:26 yes. I think, its one of the best 2015-01-16 19:26 http://www.kvirc.net/ 2015-01-16 19:27 better is: http://www.kvirc.net/?id=&lang=en 2015-01-16 19:39 hexchat lkalif_ 2015-01-16 19:42 lkalif_: I use Pidgin for IRC as well as other IM systems. 2015-01-16 19:43 isnt pidgin only linux Plugh ? 2015-01-16 19:44 lkalif_, welcome back! 2015-01-16 19:44 no, it is a cross-platform program. 2015-01-16 19:44 We have all been really worried about you. 2015-01-16 19:44 How are you doing? 2015-01-16 19:44 im doing good and you? 2015-01-16 19:48 I think he was asking lkalif_, Velus. :) 2015-01-16 19:48 But we're glad you're good. :) 2015-01-16 19:48 i knew he was i just thought i would answer 2015-01-16 19:49 Velus, you were out and down recently too weren't you? 2015-01-16 19:49 yes still im 2015-01-16 19:49 am 2015-01-16 19:49 im still in hsoptial been there since november 2015-01-16 19:50 Oh no, that's not fun at all. No rest there. 2015-01-16 19:50 Oh, I didn't know about that. Definitely glad to hear you're well, then. :) 2015-01-16 19:52 yeah its fine but i may still be in for about another 4 weeks 2015-01-16 20:07 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-16 21:47 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): has been UPDATED. 2015-01-16 23:48 Starting build #3997 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-16 23:50 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-16 23:52 Project opensim » mono-2.10.8.1 build #3997: SUCCESS in 9 min 41 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3997/ 2015-01-16 23:52 jjustincc: For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset. 2015-01-16 23:55 Starting build #3998 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-17 00:00 Project opensim » mono-2.10.8.1 build #3998: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3998/ 2015-01-17 00:00 jjustincc: Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running. 2015-01-17 00:00 Starting build #3999 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-17 00:04 Project opensim » mono-2.10.8.1 build #3999: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/3999/ 2015-01-17 00:04 * jjustincc: Add clearqueue code adjustment that should have been in previous commit faaf47a 2015-01-17 00:04 * jjustincc: minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript() 2015-01-17 00:05 Starting build #4000 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-17 00:10 Project opensim » mono-2.10.8.1 build #4000: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4000/ 2015-01-17 00:10 jjustincc: Make XEngine.SaveAllState() actually do this instead of script maintenance 2015-01-17 00:10 Starting build #4001 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-17 00:11 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-17 00:11 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): has been ASSIGNED. 2015-01-17 00:14 Project opensim » mono-2.10.8.1 build #4001: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4001/ 2015-01-17 00:14 jjustincc: minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 2015-01-17 00:16 justincc, jenkins hit build 4000, does that mean a party? lol 2015-01-17 00:17 ha 2015-01-17 00:17 or in your case probably a vacation to relax lol 2015-01-17 00:18 if I have a vacation I will just end up indulging my love of doing nothing and playing computer games 2015-01-17 00:18 isnt that what a vacation is? lol 2015-01-17 00:18 yeah :) 2015-01-17 00:19 we are both british and i still use the term vacation, habit i guess from talking to alot of americans 2015-01-17 00:19 lol, yes me too 2015-01-17 00:19 I even started saying zee 2015-01-17 00:20 in my head, at least 2015-01-17 00:20 lol 2015-01-17 00:25 justincc, with the next release comming soon i think there will be alot of non tech people getting confused over broken plugins 2015-01-17 00:26 u think there will be? 2015-01-17 00:26 I have no idea 2015-01-17 00:29 heh. I have so many British friends, I've started calling vacation 'on holiday'. :) 2015-01-17 00:31 lol smxy, and colour is spelt with a U hehe 2015-01-17 00:36 americans always dropping letters and adding new ones, id hate to play scrabble with you lol 2015-01-17 00:39 haha 2015-01-17 00:40 French is the worst though. They just silently throw half the alphabet into their words and you're expected to know how to say and spell them correctly. And *everything* has gender. Have you ever picked up a laptop and tried to 'lift its tail' to see if it's a boy or a girl? :) lol 2015-01-17 00:41 lol most european languages have gender, spanish and italian 2015-01-17 00:42 I loved French though, when I used to know how to speak it, but I never really had any place to use it, so I lost it. :( 2015-01-17 00:42 ... and in texas the "drawl" mostly comes from being too hot and tired to enunciate words 2015-01-17 00:42 i can speak some spanish but wouldnt be able to spell half the words 2015-01-17 00:42 and still the world rejected Esperanto hehehe 2015-01-17 00:42 lol is that like yall? 2015-01-17 00:43 y'all* 2015-01-17 00:43 i had a friend in texas, she was saying yall alot lol 2015-01-17 00:43 sadly I know a lot of people say it as "ell-oh-ell" 2015-01-17 00:44 and yep, its y'all and I think some idjit done went and put it in tha dictionary that way 2015-01-17 00:44 So do I. :) 2015-01-17 00:44 these days if slang gets used for more than a year some one will add it to the dictionary 2015-01-17 00:44 I cringe whenever I find myself talking to someone and they say something funny and instead of laughing I actuaslly say "LOL". :) 2015-01-17 00:45 still, I will take sounding like a hillbilly over speaking german (like gargling machine parts) or russian (like spitting out a cat fight) 2015-01-17 00:45 and I have that same cringe 2015-01-17 00:46 "LOL" is recursive now. I stands for "LOL Out Loud". :) 2015-01-17 00:46 does anyone use lmao anymore? 2015-01-17 00:47 I do. And ROFL and ROFLMAO and ROFLMFAO. :) 2015-01-17 00:48 lol i dont hear that one much anymore 2015-01-17 00:48 yeah thge MAOs seem to have sort of faded off 2015-01-17 00:48 They all fell off. :) 2015-01-17 00:49 scary visual that lol 2015-01-17 00:49 and endless row of Maos falling off? yeah - scary 2015-01-17 00:51 If you ever read the cartoon "Bloom County", you might remember that Opus had a problem with that. His was always falling off. :) 2015-01-17 00:51 yep 2015-01-17 00:52 One of my cats is named after him, but hasn't had that issue. Yet. :) 2015-01-17 00:56 trending on twitter #NameYourJunkAfterAGame and some guy put Earthworm Jim lol 2015-01-17 01:01 oh lord 2015-01-17 01:01 lol 2015-01-17 01:02 i wont repeat the funnyest here lol 2015-01-17 01:16 When an object extends over to another sim, 2015-01-17 01:16 such as a bridge or mountain, 2015-01-17 01:16 it is phantom everywhere other than on the sim it was placed. 2015-01-17 01:16 Is there a good reason for this? 2015-01-17 01:17 it won't have a physics presence elsewhere 2015-01-17 01:17 Ken-S, that will be because only the sim that owns it will do physics 2015-01-17 01:18 Sounds like a var is the only solution then. 2015-01-17 01:19 or put a copy of the same object on the other sim 2015-01-17 01:19 and have it overlap "back" into the first sim 2015-01-17 01:19 SL bridges and roads had the same sort of problems 2015-01-17 01:19 Yea, but not sure the center can be put on the other sim to make them align... at least not with mountains. 2015-01-17 01:20 just shrink the copy a fraction or turn it transparent to prevent the textures and materials from z-fighting 2015-01-17 01:20 Roads or bridges could be done that way. 2015-01-17 01:20 But not mountains. 2015-01-17 01:21 if u link it to a small invisible prim as the root, that root prim can be used to position it, var region would be best tho 2015-01-17 01:21 Thanks for the response... 2015-01-17 01:21 I kinda knew the answer already, but was hoping lol 2015-01-17 01:24 well looking at the sit on ground, it's not obvious why the av falls through a prim onto terrain 2015-01-17 01:24 the position in the region is the same. 2015-01-17 01:25 interesting, if you sit on ground in mid air on the linden grid the av also falls through any prim onto terrain. Only appears to work if you are standing on the prim 2015-01-17 01:26 does it detect the prim to sit on through contact in the physics engine? 2015-01-17 01:26 maybe, though that woudl mean sending the information back to the viewer. Which might be happening, not clear yet 2015-01-17 01:30 i wouldnt expect the lindens way to be the most logical or efficient tho lol 2015-01-17 01:40 No, really? :) 2015-01-17 01:41 in LL, unlike a prim you explicitly sit upon, ground sitting on one and then moving it does not move your avatar with it 2015-01-17 01:42 in linden land, avatar drives you! 2015-01-17 01:42 one remains sitting in mid air :) 2015-01-17 01:42 say that in a russian acent and u get my meaning 2015-01-17 01:43 so its getting the vector where u click and sitting u there not on the prim? 2015-01-17 01:43 youi don't click, you just hit ctrl-alt-s 2015-01-17 01:43 in SL this sits you on the prim you are standing on. For some reason in OS it makes the av fall through to sit on the terrain 2015-01-17 01:44 oh so its just sitting the avatar directly at the place its standing 2015-01-17 01:44 sounds like os is getting the terrain height for the sit location not the avatars current position 2015-01-17 01:45 no,os retains the height the av should be at 2015-01-17 01:45 as far as I can see 2015-01-17 01:45 ok, i see why u are confuzeled lol 2015-01-17 01:45 the code says one thing and the avatar does its own thing lol 2015-01-17 01:47 os sends no return info to the client except for animations. So unles that is somehow the trigger, it might be missing info 2015-01-17 01:47 Sounds like a job for WGP. 2015-01-17 01:48 when the animation is played could that alter the position and nudge the avatar down enough to fall through? sounds unlikely but i cant think of another idea 2015-01-17 01:48 animations don't alter pos 2015-01-17 01:48 didnt think so 2015-01-17 01:48 tbh, I'm not looking for ideas, just thuoght I would type out loud 2015-01-17 01:50 and when you stand, the avatar reasecends to the correct position 2015-01-17 01:50 which is amusing 2015-01-17 01:50 k, it dosnt make sense to me from what you said, shouldnt happen 2015-01-17 01:50 sorry that was a bit rude, it's late and I', hungry :) 2015-01-17 01:51 it's just a bit of a puzzler, not going to fix this with a casual look through 2015-01-17 01:51 lol np 2015-01-17 01:51 I've been through the goddamn sit code a lot of times, though that was relating to explicit sit :) 2015-01-17 01:51 ground sit doesn't go through the same stuff at all 2015-01-17 01:52 it's a much simpler thing but clearly something is wrong 2015-01-17 01:52 oh well 2015-01-17 01:52 maybe the parent part does need to get set 2015-01-17 01:53 which would mean a trace down to see what you are standing upon 2015-01-17 01:58 alirght, time to rest. Have a good wkend folks 2015-01-17 03:15 Ground sit does Not sit you on a prim, but it sits you at the height you are at. 2015-01-17 03:46 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-17 10:23 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-17 15:25 This question is probably dumb, but is the process for making a module for robust the same as a region module? are robust modules a thing? 2015-01-17 15:26 i mean as an addin. 2015-01-17 15:28 not really 2015-01-17 15:29 ok, i'll just add the code directly, thanks. 2015-01-17 15:29 you can load an assembly into the Robust shell ... 2015-01-17 15:32 https://github.com/BlueWall/SlipStream/tree/master/Src has code to load via addins 2015-01-17 15:33 hmmm ok. not sure what would be best. i'm adding hardware blocking. 2015-01-17 15:33 It follows the basic structure of what Robust code looks like in core, but has some structure to provide more dynamic capabilites to be loaded into a running Robust intance. 2015-01-17 15:33 hardware blocking? 2015-01-17 15:34 yeah, to block logins from specified mac address or hardware id. 2015-01-17 15:34 ahhh 2015-01-17 15:34 lol, interface it to iptables :D 2015-01-17 15:35 Did you look for something similar in the existing code? 2015-01-17 15:35 only a little bit. 2015-01-17 15:35 wiki says to use iptables to block, but that seems a little klutzy. 2015-01-17 15:36 I would probably want the OS to handle filtering 2015-01-17 15:36 But an automated way to make it happen would be cool. 2015-01-17 15:37 yeah, i'm just starting to research it. 2015-01-17 15:37 What would enter the filters? 2015-01-17 15:37 how do you mean? 2015-01-17 15:38 Like manually entering the ip/mac from a web ui or something? 2015-01-17 15:38 ohhh, it's part of the abuse report? 2015-01-17 15:38 it could be, we've got a little utility for CSRs and i want to hook it up to that. 2015-01-17 15:39 there's a tiny home hosted grid that keeps signing up and bothering our creators trying to get them to switch to their grid. 2015-01-17 15:39 the amusing thing is their setup is broken and you can't login even after signing up. 2015-01-17 15:40 but it's still bothering people with spam. 2015-01-17 15:40 I have some management software that interacts with iptables to open/close ports. It's in python, but it could be done in C# - it would need to run as root though :s 2015-01-17 15:40 Ahh 2015-01-17 15:41 and i've just about got my abuse reports module finished. 2015-01-17 15:41 so this seems like the next step for that too. 2015-01-17 15:41 If things need to run as root, I like to partition them off into their own little application and use messaging from the main one. 2015-01-17 15:41 yeah, i'd rather not run as root. 2015-01-17 15:42 I'll bet 90% do, hehe 2015-01-17 15:42 likely so. 2015-01-17 15:43 when i got hired on here, they were running as root and had cs language turned on for scripting. 2015-01-17 15:43 I don't know what the M$ equiv. of iptales is, and if you can programatically manupulate the filters. 2015-01-17 15:43 0.0 WTH 2015-01-17 15:43 full hypergrid too?? 2015-01-17 15:44 yep! 2015-01-17 15:44 LOL 2015-01-17 15:44 I'm not psychic, just been around a while, haha 2015-01-17 16:28 so skittles someone had OpenSim running on root with cs lang switched on ? 2015-01-17 16:46 yeah 2015-01-17 17:02 they should be shot 2015-01-17 17:34 Wifi is a Robust add-in now, so yes, it can be done. :) 2015-01-17 17:45 what is the problem? 2015-01-18 00:41 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-18 01:48 Bug #7399:04 serverside_object_permissions no longer works for object inventory items. 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been UPDATED. 2015-01-18 01:49 Bug #7399:04 serverside_object_permissions no longer works for object inventory items. 14( http://opensimulator.org/mantis/view.php?id=7399 ): A NOTE has been added to this issue. 2015-01-18 03:17 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-01-18 18:40 just a note, FS has merged in everything from LL now, but we were able to readd legacy baking so FS can still work as expected with OpenSim grids 2015-01-18 19:35 Bug #7416:04 osForceDropAttachment not available (nor any othe script detach functions) 14( http://opensimulator.org/mantis/view.php?id=7416 ): has been SUBMITTED. 2015-01-18 22:34 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-18 23:05 Bug #7416:04 osForceDropAttachment not available (nor any othe script detach functions) 14( http://opensimulator.org/mantis/view.php?id=7416 ): A NOTE has been added to this issue. 2015-01-18 23:35 Bug #7417:04 verregions do not allocate prims correctly when land is sub-divided 14( http://opensimulator.org/mantis/view.php?id=7417 ): has been SUBMITTED. 2015-01-19 00:05 Bug #7417:04 verregions do not allocate prims correctly when land is sub-divided 14( http://opensimulator.org/mantis/view.php?id=7417 ): A NOTE has been added to this issue. 2015-01-19 00:37 Tank_Master, any chance the main map issues FS has with var regions will be fixed in the next release? 2015-01-19 00:39 oh he left lol 2015-01-19 03:16 AliciaRaven: Can I see this issue in a picture? does it reliably repro? 2015-01-19 03:17 sure LiruCookies, give me a minute, and yep constant problem with FS 2015-01-19 03:22 http://www.spellscape.co.uk/alicia/map2.jpg 2015-01-19 03:22 LiruCookies 2015-01-19 03:23 untill i click the bottom 256 sqaured area, clicking another will turn that tile red and say offline 2015-01-19 03:23 after clicking the bottom corner, i can click any where are its ok, once red they dont change back even after clicking the bottom corner 2015-01-19 03:24 also before clicking the map anywhere, all but the west and south edges start red and say offline, even though thats the area im in 2015-01-19 03:25 http://jira.phoenixviewer.com/browse/FIRE-13903 2015-01-19 03:25 smxy has the same problem 2015-01-19 06:44 any one here ever watch the movie 'summer wars'? 2015-01-19 11:26 Bug #7319:04 XEngine Errors, Can't access an unloaded application domain 14( http://opensimulator.org/mantis/view.php?id=7319 ): A NOTE has been added to this issue. 2015-01-19 11:38 hi. i'd like to request reproduction steps to provoke the client to crash as in http://opensimulator.org/mantis/view.php?id=4994 2015-01-19 11:38 we'd like to harden the client against such sort of crash. 2015-01-19 13:58 SianaGearz, i would think that you would need to create an outfit to wear, then delete one of its associated texture assets directly from the db 2015-01-19 13:59 thanks for suggestion, AliciaRaven. 2015-01-19 14:00 though if he speaks of a single wrong OpenSim.ini line, i wonder what it could be :P 2015-01-19 14:02 yes that is confusing, i cant see how config would have anything to do with it 2015-01-19 14:14 OSgrid update posted: http://news.osgrid.org/ 2015-01-19 18:18 MapServerURL use. This is a client value. Is any one use a custom URL delivered as a simulator override? It would be set in simulator features. 2015-01-19 18:18 using* 2015-01-19 18:48 MapTileURL ? 2015-01-19 19:16 maybe one these server/client naming things I'll look through the opensim configs and see if I can find it 2015-01-19 19:19 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-19 19:24 NickyP, that can be set in the Robust server, and can be over-ridden in OpenSim. It does get sent with the extra features so the map url can be sent to agents entering via Hypergrid. 2015-01-19 19:36 NickyP: That gets hooked into the world map code. 2015-01-19 19:37 LiruCookies: Using the latest Singularity alpha, I tried to look up another avatar, on the map, for whom I have that permission. It displays their name and a red arrow on the map, but it doesn't change the view to that region. So I can't actually see where they are. I *could* drag the map until wherever they are is visible, but they are thousadns of map positions away. That would get quite 2015-01-19 19:37 tedius. 2015-01-19 19:37 NickyP: lkalif made that change, though, it is probably portable 2015-01-19 19:38 smxy: I map people all the time on SL, are you sure behavior changrd in an alpha? 2015-01-19 19:39 I've never tried this feature in OpenSim. Only in SL and I think only with Firestorm, to be honest. I know that in that case, it warps the map to their region and displays it. 2015-01-19 19:40 For all I know, it's always behaved like I'm seeing in OpenSim. I only mentioned the version so you'd know what I was using. 2015-01-19 19:41 It should warp once the lookup of the region is complete. 2015-01-19 19:41 Well, it doesn't seem to be doing that. 2015-01-19 19:51 LiruCookies: I don't even know that it's a Singularity issue. It could be server side. I'll try it with Firestorm too. 2015-01-19 19:53 LiruCookies: Same behavior with Firestorm, so perhaps it's server-side. 2015-01-19 20:23 Bug #7417:04 verregions do not allocate prims correctly when land is sub-divided 14( http://opensimulator.org/mantis/view.php?id=7417 ): A NOTE has been added to this issue. 2015-01-19 20:27 Bug #7417:04 verregions do not allocate prims correctly when land is sub-divided 14( http://opensimulator.org/mantis/view.php?id=7417 ): has been RESOLVED. 2015-01-19 20:38 smxy: prolly 2015-01-19 23:01 Bug #7416:04 osForceDropAttachment not available (nor any othe script detach functions) 14( http://opensimulator.org/mantis/view.php?id=7416 ): A NOTE has been added to this issue. 2015-01-19 23:01 Bug #7416:04 osForceDropAttachment not available (nor any othe script detach functions) 14( http://opensimulator.org/mantis/view.php?id=7416 ): has been RESOLVED. 2015-01-19 23:09 Hey guys, I'm having an issue enabling V2 groups on a standalone, and I was hoping I could get some help here, I've posted first in the opensim channel but with no response, so I came here. 2015-01-19 23:09 I'm getting the error "Exception: could not find storage interface in the given module opensim.data.mysql.dll" 2015-01-19 23:10 But I've uncommented StorageProvider = "OpenSim.Data.MySQL.dll" 2015-01-19 23:10 And even checked to make sure the DLL is in my bin folder.. 2015-01-19 23:13 I'm not sure I ever set up groups for my test standalone. Let me check. 2015-01-19 23:14 Thanks 2015-01-19 23:16 I fired up the VM and checked the ini - looks like I did set it up. Let me start the region and make sure it comes up clean. 2015-01-19 23:19 Okay, it came up okay, running a build from October. 2015-01-19 23:20 Let's see if we can figure out why mine comes up okay and yours doesn't. :) 2015-01-19 23:22 Here's my [Groups] section. Yours should be the same, except for the HomeURI, of course. 2015-01-19 23:22 http://pastebin.com/PuHN6Pre 2015-01-19 23:22 Is yours different? 2015-01-19 23:24 Acurapassion: hello? 2015-01-19 23:25 Well, I'll guess I'll go eat dinner then. 2015-01-19 23:25 lol 2015-01-19 23:25 Hey Justin 2015-01-19 23:25 hi smxy 2015-01-19 23:26 Bug #7416:04 osForceDropAttachment not available (nor any othe script detach functions) 14( http://opensimulator.org/mantis/view.php?id=7416 ): has been CLOSED 2015-01-19 23:31 Sorry mate, back now 2015-01-19 23:31 Let me check 2015-01-19 23:36 That's from a standalone? 2015-01-19 23:36 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-19 23:37 I said it was, didn't I? 2015-01-19 23:38 Because according to the descriptions, the ServicesConnectorModule should be set to "Groups Local Service Connector" but you have it set for hypergrid, as well as the HomeURI, was supposed to be left commented 2015-01-19 23:38 Which is what I did on mine 2015-01-19 23:38 Well, yes, my standalone *is* configured for HG. 2015-01-19 23:38 But everything else is identical 2015-01-19 23:39 could you pastebin your exact error? 2015-01-19 23:40 Yeah, where can I copy it from, is it logged somewhere? 2015-01-19 23:40 should be in your OpenSim.log 2015-01-19 23:40 Because when I get it, the window greys out and windows tells me Opensim/exe has stopped working and won't let me select it form there 2015-01-19 23:40 Thanks 2015-01-19 23:41 you can also start OpenSim in a command prompt 2015-01-19 23:41 sanity question - you've set mysql up on your windows box? 2015-01-19 23:43 Here we go: http://pastebin.com/rJYwaeHi 2015-01-19 23:43 Set it up? 2015-01-19 23:43 Maybe I haven't 2015-01-19 23:43 yes, the mysql database 2015-01-19 23:43 ... 2015-01-19 23:44 if you haven't done anything then you need to do that 2015-01-19 23:44 mysql is a separate database package 2015-01-19 23:44 Do I have to actually run a local instance for the groups to work? 2015-01-19 23:44 atm yes, unfortunqately there is no sqlite db adaptor for groups :( 2015-01-19 23:45 although now I remember that was a blank that I'm forced to fill in 2015-01-19 23:45 Ahh 2015-01-19 23:45 I guess I just assumed it was all handled within opensim >_< 2015-01-19 23:46 yeah, most things use the sqlite db which doesn't need indepedent set up (but performance is much lower) 2015-01-19 23:46 unfortunately groups doesn' thave an sqlite adaptor yet 2015-01-19 23:46 Gotcha 2015-01-19 23:47 if you want best performance it's worth investing the time to learn mysql, though harder if you're starting from scratch without having setup a db before 2015-01-19 23:47 I've got some experience 2015-01-19 23:47 Sorry, I guess I just assumed that if you told it to use a MySQL connector that you'd installed and configured MySQL. 2015-01-19 23:47 heh, always worth asking the question :) 2015-01-19 23:48 I use it on my website, who's main function is sending and receiving from my servers etc within my regions. :P 2015-01-19 23:48 oh ok. So shouldn't be too hard. YOu just need to create the db and point opensim at it. OpenSim does the work of actually setting up tables on frist run 2015-01-19 23:48 Keep a master database on website of list of members and priveledges, so they can open doors, enter areas, etc. 2015-01-19 23:49 Bug #7406:04 problème avec MWI 14( http://opensimulator.org/mantis/view.php?id=7406 ): has been CLOSED 2015-01-19 23:49 Yeah, maybe, I can fingure it out without too much issue. ^^ 2015-01-19 23:50 I mainly manipulate it with PHP though, haven't actually used a great deal of SQL 2015-01-19 23:50 you don't need to, opensim will handle all that 2015-01-19 23:50 I really appreciate all the help though guys. 2015-01-19 23:50 you just need to issue the initial "create database" command 2015-01-19 23:51 BTW, a hint for getting help next time: Don't wander off as soon as someone starts trying to help you. :) 2015-01-19 23:52 Sorry about that, I had a casserole in the oven for dinner tonight and the timer went off during our conversation. Haha 2015-01-19 23:52 That's what "BRB" is for. 2015-01-19 23:52 ;) 2015-01-19 23:52 I'll use that next time 2015-01-19 23:53 Thank you 2015-01-19 23:58 Starting build #4002 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-20 00:03 Project opensim » mono-2.10.8.1 build #4002: SUCCESS in 9 min 59 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4002/ 2015-01-20 00:03 jjustincc: Make failures in PollServiceHttpRequest.DoHTTPGruntWork() actually log the exception on error 2015-01-20 00:08 Bug #7321:04 Error requesting Preferences 14( http://opensimulator.org/mantis/view.php?id=7321 ): has been RESOLVED. 2015-01-20 00:10 Bug #7368:04 old version of opensim fails to run with "type load exception" if built after a newer version is built 14( http://opensimulator.org/mantis/view.php?id=7368 ): has been CLOSED 2015-01-20 00:13 Bug #7361:04 OAR save and load does not preserve telehub details for region 14( http://opensimulator.org/mantis/view.php?id=7361 ): has been CLOSED 2015-01-20 00:15 Bug #7136:04 Standalone with MSSQL database - "Could not find a storage interface in the given module" 14( http://opensimulator.org/mantis/view.php?id=7136 ): has been CLOSED 2015-01-20 00:16 Bug #7349:04 Crashes while running in standalone mode 14( http://opensimulator.org/mantis/view.php?id=7349 ): has been CLOSED 2015-01-20 00:19 Starting build #4003 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-20 00:20 Bug #7337:04 [SCENE COMMUNIATION SERVICE]: typo in module name reported. 14( http://opensimulator.org/mantis/view.php?id=7337 ): has been CLOSED 2015-01-20 00:22 Bug #7302:04 Inventory , skin, clothing, and even landmarks disappear once avatar relogs. Avatar appears cloud 14( http://opensimulator.org/mantis/view.php?id=7302 ): has been CLOSED 2015-01-20 00:23 Project opensim » mono-2.10.8.1 build #4003: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4003/ 2015-01-20 00:23 jjustincc: minor: comment out unusued logging objects in some pCampbot behaviour classes 2015-01-20 00:23 Starting build #4004 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-20 00:23 Bug #7316:04 Avatar jumps when looking down and walking forward 14( http://opensimulator.org/mantis/view.php?id=7316 ): A NOTE has been added to this issue. 2015-01-20 00:27 Project opensim » mono-2.10.8.1 build #4004: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4004/ 2015-01-20 00:27 jjustincc: minor: correct SceneCommunicationService.LogHeader spelling 2015-01-20 00:42 Bug #7312:04 Crash of Opensim Core 14( http://opensimulator.org/mantis/view.php?id=7312 ): has been CLOSED 2015-01-20 00:45 Bug #6517:04 LSL Script error crashes OpenSim server 14( http://opensimulator.org/mantis/view.php?id=6517 ): has been CLOSED 2015-01-20 00:47 Bug #7272:04 [EVENT MANAGER]: Delegate for TriggerOnFrame failed at OpenSim.Region.CoreModules.World.Terrain.TerrainModule 14( http://opensimulator.org/mantis/view.php?id=7272 ): has been RESOLVED. 2015-01-20 00:51 Bug #6909:04 choppy movement of the avatar 14( http://opensimulator.org/mantis/view.php?id=6909 ): A NOTE has been added to this issue. 2015-01-20 00:56 Bug #7074:04 MSSQL crash related to missing migrations. 14( http://opensimulator.org/mantis/view.php?id=7074 ): has been CLOSED 2015-01-20 00:58 Bug #6939:04 the code within AvatarFactoryModule.cs keeps adding new inventory items on teleports 14( http://opensimulator.org/mantis/view.php?id=6939 ): has been CLOSED 2015-01-20 00:59 Bug #7031:04 On return to home avatar appears to flicker, sometimes remains white. 14( http://opensimulator.org/mantis/view.php?id=7031 ): has been CLOSED 2015-01-20 01:00 Bug #6580:04 Phantom/Physical/Temporary can not be set or unset on objects in world 14( http://opensimulator.org/mantis/view.php?id=6580 ): A NOTE has been added to this issue. 2015-01-20 01:03 Bug #6776:04 DeleteScriptsOnStartup fails if set to true 14( http://opensimulator.org/mantis/view.php?id=6776 ): has been CLOSED 2015-01-20 01:05 Bug #6701:04 Home Position Broken 14( http://opensimulator.org/mantis/view.php?id=6701 ): A NOTE has been added to this issue. 2015-01-20 01:06 Bug #6716:04 10:22:34 - [UTIL]: Continuing after async_call_method thread terminated with exception Collection was modified 14( http://opensimulator.org/mantis/view.php?id=6716 ): has been CLOSED 2015-01-20 01:09 Bug #6490:04 Import of IAR files 14( http://opensimulator.org/mantis/view.php?id=6490 ): has been CLOSED 2015-01-20 01:09 Bug #6475:04 Running TableGames 14( http://opensimulator.org/mantis/view.php?id=6475 ): has been CLOSED 2015-01-20 01:11 Bug #3422:04 Region crossing issues and others related to smooth operations of virtual worldspace Viradu.com 14( http://opensimulator.org/mantis/view.php?id=3422 ): has been CLOSED 2015-01-20 01:12 Bug #6071:04 mono-git breaks opensim 14( http://opensimulator.org/mantis/view.php?id=6071 ): has been CLOSED 2015-01-20 01:14 Bug #3461:04 sim autist to TP /sim cross / direct login 14( http://opensimulator.org/mantis/view.php?id=3461 ): has been CLOSED 2015-01-20 01:15 Bug #7158:04 [PATCH] Start of working on prim equivalence for mesh 14( http://opensimulator.org/mantis/view.php?id=7158 ): has been CLOSED 2015-01-20 02:05 Bug #6701:04 Home Position Broken 14( http://opensimulator.org/mantis/view.php?id=6701 ): A NOTE has been added to this issue. 2015-01-20 08:18 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-20 09:44 hey all 2015-01-20 10:04 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): has been SUBMITTED. 2015-01-20 10:07 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): has been UPDATED. 2015-01-20 12:59 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): A NOTE has been added to this issue. 2015-01-20 14:34 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): A NOTE has been added to this issue. 2015-01-20 15:00 Bug #7419:04 Presence of a user with a high-latency connection has severe (sometimes fatal) impact on an entire region's preformance 14( http://opensimulator.org/mantis/view.php?id=7419 ): has been SUBMITTED. 2015-01-20 15:11 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-20 15:29 Bug #6580:04 Phantom/Physical/Temporary can not be set or unset on objects in world 14( http://opensimulator.org/mantis/view.php?id=6580 ): A NOTE has been added to this issue. 2015-01-20 15:31 Bug #6909:04 choppy movement of the avatar 14( http://opensimulator.org/mantis/view.php?id=6909 ): A NOTE has been added to this issue. 2015-01-20 15:41 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): A NOTE has been added to this issue. 2015-01-20 15:45 Bug #7419:04 Presence of a user with a high-latency connection has severe (sometimes fatal) impact on an entire region's preformance 14( http://opensimulator.org/mantis/view.php?id=7419 ): has been set as RELATED TO issue 0007393. 2015-01-20 15:45 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): has been set as RELATED TO issue 0007419. 2015-01-20 15:51 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): A NOTE has been added to this issue. 2015-01-20 16:27 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): A NOTE has been added to this issue. 2015-01-20 16:28 Bug #7418:04 Anomalous behaviour connecting from local LAN 14( http://opensimulator.org/mantis/view.php?id=7418 ): has been RESOLVED. 2015-01-20 17:58 Bug #7419:04 Presence of a user with a high-latency connection has severe (sometimes fatal) impact on an entire region's preformance 14( http://opensimulator.org/mantis/view.php?id=7419 ): has been RESOLVED. 2015-01-20 18:04 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): has been SUBMITTED. 2015-01-20 18:05 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-01-20 18:06 -!- Wanderer_42(~kvirc@dslb-084-062-107-209.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-01-20 19:07 what's the location of the developers meeting? 2015-01-20 19:08 ACTION doesn't have his HG cheatsheet with him 2015-01-20 19:09 cc.opensimulator.org:8002:Staff Zone 1 2015-01-20 19:42 you know the prebuild.exe what exactly does that do? 2015-01-20 19:48 Velus, it searches for prebuild.xml files, which define the assemblies then uses them to make the solution file for compiling. 2015-01-20 19:48 ok 2015-01-20 19:49 im trying to do a of branch of whitecore and opensim, whats the best windows editor to do it in , i know its not got a sln file so its not easy to load up, you only seem to get the sln file when you build it, but im not wanting to build it just yet 2015-01-20 19:50 I wouldn't know about any of that. 2015-01-20 20:04 ok 2015-01-20 20:07 im having to manually change them then see, but do you know how to intergrate into travis-ci or do you use something else for the testing? 2015-01-20 20:11 I use 100% Linux 2015-01-20 20:11 and don't know what whitecore is 2015-01-20 20:11 its a hybrid of opensim but without the hg 2015-01-20 20:34 Not a hybrid, a fork. 2015-01-20 20:35 A hybrid is a cros between multiple things. WhiteCore is a fork of Aurora, which is a fork of OpenSim. 2015-01-20 20:36 ohh, ok 2015-01-20 20:36 layers and layers for forks 2015-01-20 20:37 Velus, are you trying to reconcile them? 2015-01-20 20:53 the sln files will edit with Visual Studio Express (free IDE for Windows)... people also use the Mono system (can't remember the name) 2015-01-20 20:53 ttfn 2015-01-20 20:54 Aurora/Whitecore code has moved a long way from opensim. 2015-01-20 20:54 Monodevelop 2015-01-20 23:12 Ken_S: in what direction? 2015-01-20 23:13 Velus: should be quite easy to do the prebuild dance to get the sln 2015-01-20 23:14 yeas but dont the prebuild create things using the already created files? 2015-01-20 23:14 anyway im doing it all in a text editor slowly 2015-01-20 23:15 prebuild generates the sln iirc 2015-01-20 23:15 .. and then you can open that with vs and build 2015-01-20 23:15 but you don't need a build to get the sln 2015-01-20 23:16 ok 2015-01-20 23:16 which is just a project file that tells visual studio which files to show in your project 2015-01-20 23:16 ill stick with txt editor for now 2015-01-20 23:16 that's fine 2015-01-20 23:16 for reading, visual studio is basically just a text editor / viewer too .. you can navigate with your os file manager too :) 2015-01-20 23:16 or your editors file-open i guess 2015-01-21 00:20 if im wanting to do some data base alteratioins like change all the db col names to conform ORM, would i do a migration file? 2015-01-21 00:21 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-21 00:21 if it was being done in opensim itself. But you really don't want to do that unilaterally 2015-01-21 00:27 justincc, opening Scene.Inventory.cs in VS is asking me to choose line endings, what is the standard for opensim again? is it unix LF? 2015-01-21 00:27 yeah 2015-01-21 00:27 k thanks, there are 8 lines that dont conform in that file 2015-01-21 00:30 justincc, would it not be best to have the databases follow one rule for naming colums? i have noticed that there is like 3 different types for them, im thinking of trying to create a migrator file for it so it follows one rule for it, and i have noticed its best to have it ORM compliant if im right ORM is something like UserID, UserStats etc so you camael case the names 2015-01-21 00:30 Starting build #4005 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 00:31 yes, the people who did that were total idiots 2015-01-21 00:31 but if you change it now there will be crying and I don't need the grief 2015-01-21 00:31 anyway, for pgsql I think yuo want everything lowercase really - uppercase there is a pain 2015-01-21 00:32 does opensim work with pgsql? 2015-01-21 00:32 thought it was only mysql and sqlite? 2015-01-21 00:32 pgsql was added,. though userprofiles does not work properly 2015-01-21 00:33 I haven't come across any other issues so far- using it now 2015-01-21 00:33 ok 2015-01-21 00:33 ok 2015-01-21 00:33 If you want the safest though, bes tto stick with mysql 2015-01-21 00:35 Project opensim » mono-2.10.8.1 build #4005: SUCCESS in 9 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4005/ 2015-01-21 00:35 jjustincc: If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items. 2015-01-21 00:35 Starting build #4006 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 00:36 yeah i do stick with mysql my self, im currently working on a rebrand and some alterations to whitecore/aurorasim version then i will be working on opensim its self. im going to try and have them all ORM compliant for the systems, i will also hopefully be doing some stuff for it, im soon going to have a team of people helping me with this as well but they will be coming next month or so. 2015-01-21 00:38 i have updated the license to the same license but with the addition of the name of the software plus me 2015-01-21 00:39 Project opensim » mono-2.10.8.1 build #4006: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4006/ 2015-01-21 00:39 jjustincc: minor: Fix some CR line endings in Scene.Inventory.cs 2015-01-21 00:40 Starting build #4007 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 00:43 justincc, where would i be able to get the test scripts for jenkins? 2015-01-21 00:44 Project opensim » mono-2.10.8.1 build #4007: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4007/ 2015-01-21 00:44 jjustincc: minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required. 2015-01-21 00:46 after the build, jenkins runs "nant test" to run regression tests 2015-01-21 00:46 that target is defined within .nant/local.include in the opensim build tree itself 2015-01-21 00:47 OK 2015-01-21 00:47 Bug #7401:04 User Prefs request overwrites with default values before reading 14( http://opensimulator.org/mantis/view.php?id=7401 ): has a PATCH to be looked at. 2015-01-21 00:55 Starting build #4008 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 00:59 Bug #7399:04 serverside_object_permissions no longer works for object inventory items. 14( http://opensimulator.org/mantis/view.php?id=7399 ): has been RESOLVED. 2015-01-21 01:00 Project opensim » mono-2.10.8.1 build #4008: SUCCESS in 4 min 43 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4008/ 2015-01-21 01:00 jjustincc: Replace the tabs that have crept into isolated places in config and config example files with spaces 2015-01-21 01:00 Starting build #4009 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 01:00 Thank AliciaRaven 2015-01-21 01:00 Thanks 2015-01-21 01:01 np justincc 2015-01-21 01:02 AliciaRaven: just a very minor point. I very much appreciate the commit explanation. COuld you structure them so that the first line is a summary, then a new line then the description below that? That's the 'standard' and means that it's easy to see what a commit is about since only the first line is displayed in various summaries 2015-01-21 01:04 justincc yep, i will remember that next time 2015-01-21 01:04 Bug #7401:04 User Prefs request overwrites with default values before reading 14( http://opensimulator.org/mantis/view.php?id=7401 ): A NOTE has been added to this issue. 2015-01-21 01:05 i probably could write less of an explanation as the details are in the mantis for the patch anyway, my commit messages are long lol 2015-01-21 01:05 thanks. Also, sorry didn't realized the patch was assigned to BlueWall,. otherwise I would have left it for him to look 2015-01-21 01:05 Project opensim » mono-2.10.8.1 build #4009: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4009/ 2015-01-21 01:05 jjustincc: Fix OfflineIMEmail value overwriting every time its called. The request was receiving a blank user prefs object to populate but then was checking for an email address. When this failed the email address was pulled from the User Account service and the empty prefs now including the email was saved before being loaded again to be returned. This was overwriting all other settings in the prefs. This fix returns the existing prefs first be 2015-01-21 01:05 no harm with long. It's short thatcan be the real pain 2015-01-21 01:05 when you're trying to work out where a bug might have been introduced, what the purpose of a change was, etc. 2015-01-21 01:05 yea, i guess its finding a ballance lol 2015-01-21 01:06 clear info without waffle, some times i waffle tho lol 2015-01-21 01:06 yeah good to be precise 2015-01-21 01:06 I admit, some of the multi page bug reports can be real tough 2015-01-21 01:07 i was asigned to bluewall as the bug came up after he added the code to check the email address was set, just that it was checking before reading the info so always failed to see the address and overwrote the existing data 2015-01-21 01:30 alright rest time. Goodnight 2015-01-21 01:41 One project I've been looking at has zero text for each commit. Talk about useless. 2015-01-21 02:23 commit messages are for the forgetful :P 2015-01-21 02:25 hi Tank-Master, do u know if the var region main map bug will be fixed in the next fs release? 2015-01-21 02:25 has a jira been filed for it? 2015-01-21 02:25 yes, long time ago lol 2015-01-21 02:26 http://jira.phoenixviewer.com/browse/FIRE-13903 2015-01-21 02:26 i know we did some bug fixes a while back for varitable regions 2015-01-21 02:26 http://www.spellscape.co.uk/alicia/map2.jpg 2015-01-21 02:27 we dont have someone thats dedicated to fixing opemsim bug at the moment, unfortentally 2015-01-21 02:27 var regions wont be detected as valid on the map untill u click the lower 256x256 corner 2015-01-21 02:28 was it cinders that was the opensim specialist? 2015-01-21 02:28 yeah 2015-01-21 02:28 she left a while back, got burnt out doing a bunch of stuff for us and LL 2015-01-21 02:28 ah 2015-01-21 02:29 if a patch is made and linked to that jira, then we can easly add that in 2015-01-21 02:30 liru made a patch for the related mini map bug with vars and that has been applied, im not sure if FS took the first fix he did or the later one which was more optimized 2015-01-21 02:30 i hope it was the more optimized one :) 2015-01-21 02:31 we track most of that stuff in our jira these days, so if nothing was posted there we may not know about it 2015-01-21 02:33 i posted the news of lirus fix, and Ansariel Hiller applied it and closed the report, maybe i should post again and ask if it was the optimized version, all my jira reports seem to be ignored so its probably not worth it 2015-01-21 02:34 the lindens keep viewer devs too busy lol 2015-01-21 02:34 do you have a link to the optimized version? 2015-01-21 02:34 umm not of hand, i could look for it, im just going on what LiruCookies told me 2015-01-21 02:35 ok 2015-01-21 02:37 https://github.com/singularity-viewer/SingularityViewer/commit/03e9db98e684fe9f0c98f1dddd18dc981e29ed99 2015-01-21 02:37 Tank-Master, it was commited on the same day so maybe its already included with the original commit in FS 2015-01-21 02:38 the main map one is a pretty big problem for var regions tho 2015-01-21 02:44 im not finding any of that code in FS 2015-01-21 02:44 so it might not be compatable with us 2015-01-21 02:45 http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/0d0ec12532bb 2015-01-21 02:45 thats the commit by liru that was applied to fs 2015-01-21 02:47 ok, that code i see 2015-01-21 02:47 but not the optimized fix that was applied to singularity on top of that? 2015-01-21 02:48 not any of the code in the commit you linked 2015-01-21 02:48 assid from "// [SL:KB] - Patch: World-MinimapOverlay |" 2015-01-21 02:48 the dates in ours seem to be different than that also 2015-01-21 02:49 thats strange 2015-01-21 02:50 Hi Tank-Master. Yeah, fixing the main map would be insanely awesome. :) Pretty-please, with a cherry on top? :) 2015-01-21 02:51 oh she has only applied the patch to fix the property lines not the textures 2015-01-21 02:51 there are 3 patches, 2 for the texture fix and one for property lines 2015-01-21 02:51 awww so she closed the jira report but the textures will still be messed up 2015-01-21 02:51 Yeah, we need all three. 2015-01-21 02:52 Getting this fixed has been like pulling teeth. :( 2015-01-21 02:52 yea, FS map has been a mess for along time :( 2015-01-21 02:53 Tank-Master, will that change be in any alpha build i could try? 2015-01-21 02:53 what change? 2015-01-21 02:53 the one that is in FS 2015-01-21 02:53 ah, i see it was recently added 2015-01-21 02:54 we dont have any public alpha builds 2015-01-21 02:54 what OS are you running on? 2015-01-21 02:54 win7 2015-01-21 02:54 64bit 2015-01-21 02:55 if Ansariel has only applied that fix, then its just property lines not the texture fix that the commit message claims to fix 2015-01-21 02:56 might be all she got from lidusaito 2015-01-21 02:57 if u can confirm thats the only patch of the three, i will re open the jira 2015-01-21 02:57 I don't understand why it takes so long and is so painful to get this fixed. :( 2015-01-21 02:58 cus noone offers a patch, and most issues dont even get a jira? 2015-01-21 02:59 i started these jira reports ages ago, didnt make the last release because too much work from the lindens was ahead in priority 2015-01-21 02:59 And everyone works for free. 2015-01-21 02:59 i would make a patch if i knew C++ lol 2015-01-21 02:59 :) 2015-01-21 02:59 i only know C# tho 2015-01-21 03:00 i dont see any recent builds of windows 64bit avalible to me 2015-01-21 03:00 any 32bit? 2015-01-21 03:00 only havox 2015-01-21 03:00 k 2015-01-21 03:00 and its 6 days old, so i dont know if that fix is in it or not 2015-01-21 03:01 i suspect that the FS fix will only be property lines then, so i will open that jira 2015-01-21 03:10 http://jira.phoenixviewer.com/browse/FIRE-13902 2015-01-21 03:10 i added a comment but i cant see away to reopen it? 2015-01-21 03:11 Bug #6701:04 Home Position Broken 14( http://opensimulator.org/mantis/view.php?id=6701 ): has been RESOLVED. 2015-01-21 03:12 Tank-Master, is it only admins that can reopen a report? 2015-01-21 05:51 reopened FIRE-13902 2015-01-21 05:51 Thanks! 2015-01-21 05:51 thanks Tank-Master :) 2015-01-21 05:52 other suggestion would have been to open a new one linking to the other related issues, which would have been fine also 2015-01-21 05:57 yeay for spontanious disconnects 2015-01-21 05:57 lol 2015-01-21 05:57 i think the scientific term for that is net snot :) 2015-01-21 05:58 looks like i missed an interesting dev meeting last night 2015-01-21 05:59 oh? 2015-01-21 05:59 talking about adding a new asset service by mel for osgrid 2015-01-21 06:00 high capasity, file system blob storage, deduplication... sounds perfect 2015-01-21 06:00 that sysem has been running avn for the past 4 years 2015-01-21 06:00 i dont understand why justin is so against file based assets, its easier to manage a file system than a masive database 2015-01-21 06:00 now osg gets it 2015-01-21 06:01 hi Mel, it sounds great, does it do anything about orphaned assets? 2015-01-21 06:01 justin may have a possibly unhealthy relationship with mysqldumo, although i doubt it 2015-01-21 06:02 no. orphaned (junk) assets are no concenr 2015-01-21 06:02 hard disks and/or servers are cheaper than the efort to clean 2015-01-21 06:03 In your opinion. 2015-01-21 06:03 last time i removed orphaned assets it was about 10% of the total assets 2015-01-21 06:03 deep inspection of asset usage and preservation of old centent (and uers DO come back after 2 years!) is too difficult 2015-01-21 06:04 for us (avn), trying to prune the database would mean a 20% increase in support queries, accessing paid staff 2015-01-21 06:04 hard disks are cheaper 2015-01-21 06:05 we carry about 7tb in assets 2015-01-21 06:05 there are UUID gatherers for regions and inventory already existing, wouldnt be much of a stretch to use that code to mark assets as being referenced or not 2015-01-21 06:05 AliciaRaven: the issue is the oodles of txtures referenced in scripts onl 2015-01-21 06:05 you can store that on a single ondrive account! :P 2015-01-21 06:05 contained in assets not currently inworld 2015-01-21 06:05 onedrive* 2015-01-21 06:05 yea i can understand u not wanting to risk messing with that much data 2015-01-21 06:05 the uuid gatherers would miss htem 2015-01-21 06:06 these items, mainly huds, but also texture organizers, woul stop working 2015-01-21 06:06 i thought they parsed scripts and notecards for UUIDs? thats why it reports group uuids saying cant find asset 2015-01-21 06:06 our next calving will see us have 8 asset servers 2015-01-21 06:06 still negligible compared to the cost of sim servers 2015-01-21 06:07 and notecardss/scripts will only be parsed if in world. the uuid gatherers do no deep inventory data inpction 2015-01-21 06:07 its jyst not feasible 2015-01-21 06:07 so peopl who have been gone for 2 years 2015-01-21 06:07 maybe theur sim has been mooved to offline store 2015-01-21 06:08 would come back to a broken sim 2015-01-21 06:08 and probably not stay 2015-01-21 06:08 for LL and for us, HD space is just cheaper 2015-01-21 06:08 asset reaping is a nonissue 2015-01-21 06:09 deduplication is much more important 2015-01-21 06:09 ok, i'm off bb 2015-01-21 06:09 k see ya :) 2015-01-21 06:15 i can see melanies point, but just knowing that around 10% of assets are trash makes my brain itch, OCD i guess 2015-01-21 09:58 Bug #7421:04 ERROR - OpenSim.Framework.Util [UTIL]: Util STP Exception: System.NotSupportedException: The URI prefix is not recognized 14( http://opensimulator.org/mantis/view.php?id=7421 ): has been SUBMITTED. 2015-01-21 10:04 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-01-21 10:57 Bug #7422:04 Request to Teleport Home when Hypergrid travelling and home region is offline fails rather than teleporting to fallback region 14( http://opensimulator.org/mantis/view.php?id=7422 ): has been SUBMITTED. 2015-01-21 14:57 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-21 15:11 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-21 15:14 Bug #7423:04 Missing inventory items 14( http://opensimulator.org/mantis/view.php?id=7423 ): has been SUBMITTED. 2015-01-21 17:54 Has anyone used Diva's master password feature to login as one of your residents? She said that's what she uses it for - to troubleshoot issues for them. I've used it to make IARs for my residents. But I have one I need to login as, to troubleshoot something, and it won't let me, saying that the salted password I gave doesn't match their salted password. I know I set it up right, as there 2015-01-21 17:54 was only two changes to be made, and it *does* work for letting me make IARs. 2015-01-21 19:34 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-21 20:39 Starting build #4010 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 20:43 Project opensim » mono-2.10.8.1 build #4010: SUCCESS in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4010/ 2015-01-21 20:43 jjustincc: Add debug ability to ignore reliably sent packets that are not acknowledged. 2015-01-21 20:48 Starting build #4011 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 20:52 Project opensim » mono-2.10.8.1 build #4011: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4011/ 2015-01-21 20:52 jjustincc: Don't allow a failure in create a request in HeloService.Connector.Helo() to propogate up the stack. 2015-01-21 20:55 Starting build #4012 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 20:59 Project opensim » mono-2.10.8.1 build #4012: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4012/ 2015-01-21 20:59 jjustincc: If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 2015-01-21 21:03 "Sned". Heh. 2015-01-21 21:06 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-01-21 21:07 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): has been ASSIGNED. 2015-01-21 21:10 Bug #7421:04 ERROR - OpenSim.Framework.Util [UTIL]: Util STP Exception: System.NotSupportedException: The URI prefix is not recognized 14( http://opensimulator.org/mantis/view.php?id=7421 ): has been RESOLVED. 2015-01-21 21:59 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-21 22:28 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-21 22:28 Starting build #4013 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-21 22:33 Project opensim » mono-2.10.8.1 build #4013: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4013/ 2015-01-21 22:33 jjustincc: Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username. 2015-01-22 01:04 Bug #7424:04 Tree Module only grows one type of tree at a time on one region at a time. 14( http://opensimulator.org/mantis/view.php?id=7424 ): has been SUBMITTED. 2015-01-22 02:12 Bug #7424:04 Tree Module only grows one type of tree at a time on one region at a time. 14( http://opensimulator.org/mantis/view.php?id=7424 ): A NOTE has been added to this issue. 2015-01-22 03:59 I created a new 3x3 var region with a new UUID. 2015-01-22 04:00 It never asks about joining an existing estate, and 2015-01-22 04:00 it shows no regions in the instance. 2015-01-22 04:00 But no errors. Change the UUID 4 times and same thing. 2015-01-22 04:00 Any ideas? 2015-01-22 04:13 Had to manually use the create region command at the console. 2015-01-22 04:13 Very strange 2015-01-22 04:16 In 3+ years thats the first time I've ever had to manually create the region and estate. 2015-01-22 05:34 Ken_S, only thing close to that I know about is the setting in OpenSim.ini that will allow you to start an instance without a region. Not sure if related. allow_regionless = false 2015-01-22 05:34 never used the option 2015-01-22 05:36 Also know under [Estates], one can set default estate values. 2015-01-22 14:07 hi friends, I've just upgraded to the latest in git, and I'm having an application error while starting up now: 2015-01-22 14:08 Exception: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.Connectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section. 2015-01-22 14:08 at OpenSim.OpenSimBase.StartupSpecific () [0x00000] in :0 2015-01-22 14:08 at OpenSim.OpenSim.StartupSpecific () [0x00000] in :0 2015-01-22 14:08 at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] in :0 2015-01-22 14:08 at OpenSim.Application.Main (System.String[] args) [0x00000] in :0 2015-01-22 14:08 does anyone know how I might resolve this? 2015-01-22 14:08 arfonzo, make sure you have updated Grid.ini and GridHypergrid.ini files 2015-01-22 14:09 nebadon_laptop, thanks. I just copied those over from my old instance. crap. 2015-01-22 14:09 yea i did the same thing 2015-01-22 14:10 so i need to go over it manually then 2015-01-22 14:10 you should never be changing those files technically 2015-01-22 14:10 unless you like pain 2015-01-22 14:10 indeed, i thought I hadn't, but clearly i must have in my "earlier days" 2015-01-22 14:12 I'll go over that and retry later, thanks nebadon_laptop ! 2015-01-22 14:13 cool, no prob 2015-01-22 14:16 Hm, I've replaced Grid.ini and GridHypergrid.ini files with the one from the latest build, but I get the same error 2015-01-22 14:16 I compared the versions I had: turns out I didn't make any changes in those files anyways, so a straight replacement should have worked 2015-01-22 14:17 hmm 2015-01-22 14:17 I'm using Include-Arch StandaloneHypergrid in my OpenSim.ini, does that make a difference? 2015-01-22 14:17 only other time I have seen that happen is if you don't uncomment a mode at the very bottom of OpenSim.ini 2015-01-22 14:17 oh 2015-01-22 14:18 make sure Standalone.ini gets updated then too 2015-01-22 14:18 maybe you missed that one? 2015-01-22 14:18 i assumed you were in grid mode 2015-01-22 14:18 sorry, no I'm standalone hypergrid... I'll check the Standalone.ini file 2015-01-22 14:18 ya update StandaloneHypergrid.ini too 2015-01-22 14:19 they all had changed recently 2015-01-22 14:19 using old one would cause this 2015-01-22 14:32 darn, more errors. Something just ain't right. I'll have to work through it and perhaps start from all clean configs. ouch! 2015-01-22 14:32 thanks anyways 2015-01-22 14:55 hm, I'm testing a pretty much clean build at the moment, and I still get these errors: 2015-01-22 14:55 14:54:24 - [CONFIG]: Loading environment variables for Config 2015-01-22 14:55 14:54:24 - [APPLICATION]: 2015-01-22 14:55 APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs 2015-01-22 14:55 Exception: System.ArgumentException: Expand config not found: Const 2015-01-22 15:14 ah, there's a new [Const] clause in the main OpenSim.ini file now 2015-01-22 15:27 In a Standalone HG, what should the PublicPort and PrivatePort be? My login URI is on port 9000 2015-01-22 15:29 arfonzo one guess is to put 9000 for both 2015-01-22 15:30 that's what I thought, but I wasn't sure, I'll try that, thanks 2015-01-22 17:09 arfonzo: I'm heading out to lunch, so I can't stay to troubleshoot, but I can say that standalone HG works fine, as I have two running Dev Master HEAD, right now. 2015-01-22 18:57 Starting build #4014 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-22 19:01 Project opensim » mono-2.10.8.1 build #4014: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4014/ 2015-01-22 19:01 diva: On the GridService, the central simulator features: ensure that the map tile url ends with '/' because the viewer is dumb and just appends to it. 2015-01-22 21:56 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been SUBMITTED. 2015-01-22 22:09 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been UPDATED. 2015-01-22 22:23 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-22 22:23 bugz bugz bugz! 2015-01-22 22:29 Always. :) 2015-01-22 22:30 job security! 2015-01-22 22:31 Unless you create too many. :) 2015-01-22 22:36 lol 2015-01-22 22:36 job security for someoen else! 2015-01-22 22:36 Yes, better to be the bug zapper than creator. :) 2015-01-22 22:37 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been UPDATED. 2015-01-22 22:56 Now that I'm off work, I'll update and see if I can reproduce Ken's issue. 2015-01-22 23:06 I am trying to build 3p-fmodex using autobuild (in windows7, 64bit, with VS 2010 - i have used powershell, cygwin, and cmd). Everytime I use the command "autobuild" I get "'python' is not recognized as an internal or external command," although the commands "python" and "py" run python just fine when issued without autobuild. Also, I have the paths to autobuild and python set in my PATH variables. Any ideas what I am doing wro 2015-01-22 23:25 What is 3p-fmodex? 2015-01-22 23:26 30-fmodex is an external library for the viewer. 2015-01-22 23:27 If there are any viewer people in here who maybe could answer, it might help if you mentioned which viewer, if it matters. 2015-01-22 23:28 The problem persists in both Firestorm and Singularity but I believe its more of a autobuild issue in Windows I am experiencing. autobuild is something produced by LL that I am not too familiar with. 2015-01-22 23:38 GhostFace: you may have better luck asking in #SingularityViewer 2015-01-22 23:38 I have, they are extremely unhelpful 2015-01-22 23:41 in general, getting help from singularity is next to impossible 2015-01-22 23:42 It's not unhelpful, it's a fact that Singularity doesn't use autobuild! And Singularity has the compiler download and install FMOD Ex as a package, so we don't have a 3p-fmodex that would need autobuild. 2015-01-22 23:42 His issue is not related to Singularity at all. 2015-01-22 23:42 isnt that right, CmdrCupcake? :P 2015-01-22 23:42 Wot. I just joined. 2015-01-22 23:43 ACTION is still trying to fix his irc config again 2015-01-22 23:43 congratz! :D 2015-01-22 23:43 I only recommended #SingularityViewer as it's the only viewer channel I'm aware of that has activity 2015-01-22 23:43 Next to impossible? I'm providing support round the clock most of the time, but I've no business wasting time on issues that are out of Singularity's actual scope. 2015-01-22 23:44 theres #opensl and #phoenixviewer-dev 2015-01-22 23:44 true, LiruCookies 2015-01-23 00:01 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-23 00:07 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-23 00:12 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-23 00:28 Starting build #4015 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-23 00:30 I knew I should have waited to update. :) 2015-01-23 00:30 :) 2015-01-23 00:30 bonus compile time 2015-01-23 00:30 hehe 2015-01-23 00:32 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-23 00:32 Project opensim » mono-2.10.8.1 build #4015: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4015/ 2015-01-23 00:32 jjustincc: Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 2015-01-23 00:40 I tried what you just added, Ken_S, still can't reproduce it on my system. 2015-01-23 00:40 Strange. 2015-01-23 00:42 smyx, yes it is very odd behavior indeed. 2015-01-23 00:47 Starting build #4016 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-23 00:51 Project opensim » mono-2.10.8.1 build #4016: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4016/ 2015-01-23 00:51 jjustincc: When deleting an assembly before re-compile, make sure its attributes allow deletion. 2015-01-23 00:55 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-23 02:32 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-23 05:10 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-23 13:33 Bug #7423:04 Missing inventory items 14( http://opensimulator.org/mantis/view.php?id=7423 ): has been UPDATED. 2015-01-23 15:47 I have a small grid where scripting appears to be broken after gridwide restart (only os updates, no binary changes for Opensim) 2015-01-23 15:47 I am seeing "Error running mcs: Cannot find the specified file" in the script editor. 2015-01-23 15:51 Any tips on how to even approach this? 2015-01-23 15:56 Any help with MCS errors? 2015-01-23 16:01 http://forums.osgrid.org/viewtopic.php?f=9&t=5047 2015-01-23 16:05 I saw that already. She was missing part of her mono source. I am using mono-complete on ubuntu 14.04.1 LTS. It was also working before a grid restart 2015-01-23 16:05 this is a functional grid where this problem appeared suddenly 2015-01-23 16:42 Sounds like your OS update changed your mono installation. 2015-01-23 16:42 ACTION waves from sweden! 2015-01-23 16:42 hi nebadon_laptop! 2015-01-23 16:43 hello 2015-01-23 16:43 Bring me back a hot guy named Sven, will you? :p 2015-01-23 16:43 lol 2015-01-23 16:54 smxy, that is what I am investigating now. And excellently, I have a near identical larger grid that I did the same updates to, which is working fine 2015-01-23 17:06 heay Michael 2015-01-23 17:06 Hey nebadon 2015-01-23 17:06 since your here, you remember those changes i emailed you guys for Moses grid? 2015-01-23 17:06 they do not seem to be implemented on FCVW 2015-01-23 17:07 could you do that? we have been having terrible performance issues 2015-01-23 17:07 I can look, but right now its FCVW that scripting isnt working on, so proirities 2015-01-23 17:07 ya don't drop what you are doing or anything 2015-01-23 17:07 but as soon as you can would be great 2015-01-23 17:08 I know why scripting isnt working btw 2015-01-23 17:08 thats one of the changes 2015-01-23 17:08 that could be good news..except scripting stopped during a grid restart..... 2015-01-23 17:09 not during a config change 2015-01-23 17:09 AppDomainLoading = false needs to be set 2015-01-23 17:09 let me dig for that email 2015-01-23 17:09 and yes, it was just a matter of time before it broke 2015-01-23 17:09 eventually you hit a wall with linux if its set to true 2015-01-23 17:09 and thats exactly what happens 2015-01-23 17:10 you restart it and everything dies 2015-01-23 17:10 well dang, I'll test that now 2015-01-23 17:10 thanks 2015-01-23 17:10 i was going over the inis last night 2015-01-23 17:10 and realized none of the fixes were in place 2015-01-23 17:10 which explains a lot 2015-01-23 17:10 glad you guys exposed them on the web interface 2015-01-23 17:10 very helpful 2015-01-23 17:10 I'm sorry I missed those. The grunt of them were mysql changes, I thought I had gone through the entire list 2015-01-23 17:11 no worries 2015-01-23 17:11 im just glad they werent in place and we were still having trouble 2015-01-23 17:11 that was very concerning to me 2015-01-23 17:12 ya there is just a few ini changes 2015-01-23 17:12 but they are doozies 2015-01-23 17:12 like the Warp3D Maptile timer 2015-01-23 17:12 turn that off 2015-01-23 17:12 its evil in carnate 2015-01-23 17:12 memory leak city 2015-01-23 17:12 I'm afraid I am not finding your email 2015-01-23 17:13 let me have a look see if i can find it 2015-01-23 17:13 I see the message tree after I made the changes on MOSES, but not the original 2015-01-23 17:15 forwarded again 2015-01-23 17:15 it was deep inside about 10 responses 2015-01-23 17:15 ok, thanks 2015-01-23 17:16 these changes should make a world of difference 2015-01-23 17:16 wow, I was looking in the wrong email address, no wonder I couldn't find it 2015-01-23 17:16 ah heh ya 2015-01-23 17:16 i have a bunch of them 2015-01-23 17:16 too many infact lol 2015-01-23 17:28 Exception: System.ArgumentException: Invalid value: 311040000000 2015-01-23 17:28 Parameter name: interval 2015-01-23 17:28 wierd 2015-01-23 17:28 what were the units on that one? 2015-01-23 17:30 not sure what that is 2015-01-23 17:30 you are seeing that on simulator startup? 2015-01-23 17:30 yes 2015-01-23 17:31 here is the longer trace 2015-01-23 17:31 APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs 2015-01-23 17:31 Exception: System.ArgumentException: Invalid value: 311040000000 2015-01-23 17:31 Parameter name: interval 2015-01-23 17:31 at System.Timers.Timer..ctor (Double interval) [0x00000] in :0 2015-01-23 17:31 at (wrapper remoting-invoke-with-check) System.Timers.Timer:.ctor (double) 2015-01-23 17:31 at OpenSim.Region.CoreModules.Asset.FlotsamAssetCache.Initialise (IConfigSource source) [0x00000] in :0 2015-01-23 17:31 at OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin.Initialise (OpenSim.OpenSimBase openSim) [0x00000] in :0 2015-01-23 17:31 at OpenSim.ApplicationPluginInitialiser.Initialise (IPlugin plugin) [0x00000] in :0 2015-01-23 17:31 at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load () [0x00000] in :0 2015-01-23 17:31 at OpenSim.Framework.PluginLoader`1[OpenSim.IApplicationPlugin].Load (System.String extpoint) [0x00000] in :0 2015-01-23 17:31 at OpenSim.OpenSimBase.LoadPlugins () [0x00000] in :0 2015-01-23 17:31 at OpenSim.OpenSimBase.StartupSpecific () [0x00000] in :0 2015-01-23 17:32 at OpenSim.OpenSim.StartupSpecific () [0x00000] in :0 2015-01-23 17:32 at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000] in :0 2015-01-23 17:32 at OpenSim.Application.Main (System.String[] args) [0x00000] in :0 2015-01-23 17:32 Application is terminating: True 2015-01-23 17:32 aha flotsam cache 2015-01-23 17:32 maybe check the FlotsamCache.ini 2015-01-23 17:32 in config-include 2015-01-23 17:33 ive never seen this before though, new to me 2015-01-23 17:34 I dont have a FlotsamCache.ini 2015-01-23 17:35 maybe that is your problem heh 2015-01-23 17:35 is there an example there atleast? 2015-01-23 17:35 in my mind I'm comparing it to MOSES, which is deployed similarly, and also does not have a FlotsamCache.ini 2015-01-23 17:35 the example is, yes 2015-01-23 17:36 hmmm 2015-01-23 17:37 that really is a wierd error 2015-01-23 17:37 I will point out, that MGM deploys without using config-include. All configuratin options are forced into OpenSim.ini directly 2015-01-23 17:37 maybe grep for "311040000000 2015-01-23 17:37 " 2015-01-23 17:37 ah ok 2015-01-23 17:37 so do you have the flotsamcache init stuff in their maybe? 2015-01-23 17:37 probably is 2015-01-23 17:38 grep for even partial on that 2015-01-23 17:38 I see that number...in OpenSim.log 2015-01-23 17:38 ya but not in the inis? 2015-01-23 17:38 that is bizzaro 2015-01-23 17:38 this looks like an ini read error 2015-01-23 17:38 nope. I vaguely remember hitting something like this before, and there was a unit conversion, so the ini did not hold that number, but were still responsible 2015-01-23 17:38 but it shouldnt crash hard like that 2015-01-23 17:38 this was months and months ago though 2015-01-23 17:39 ya its probably a typo some where maybe 2015-01-23 17:39 just a single region is doing this? 2015-01-23 17:39 no, all of FCVW is now that I've put in your recommended changes 2015-01-23 17:40 eek 2015-01-23 17:40 but they are centrally managed, so I modified all of their configs at the grid level using a database 2015-01-23 17:40 let me look 2015-01-23 17:40 this has to be a typo some where 2015-01-23 17:40 only thing I can imagine 2015-01-23 17:40 I have also contrasted those changes with MOSES, which again is almost identical, and it is running fine 2015-01-23 17:40 how odd 2015-01-23 17:40 same mono? 2015-01-23 17:41 same version, yeah 2015-01-23 17:41 they are all ubuntu 14.04.1 LTS 2015-01-23 17:41 are you eyeballing? or real diff? 2015-01-23 17:41 i would run a real diff 2015-01-23 17:41 using the mono-complete package 2015-01-23 17:41 I'll pull some down and diff them 2015-01-23 17:41 i can't tell you how many times ive done it by eye, only to have someone in 5 seconds point out a typo 2015-01-23 17:48 I did find a type. Otherwise, MOSES has adaptive throttles turned off, and persist baked textures on 2015-01-23 17:48 *typo, ironically enough 2015-01-23 17:48 hehe 2015-01-23 17:48 did it fix the error? 2015-01-23 17:48 negative. 2015-01-23 17:48 huh 2015-01-23 17:51 found it. 2015-01-23 17:52 AHA 2015-01-23 17:52 we set FileCleanupTimer to 86400. On MOSES it is only set to 24, and it runs. I believe it performs an internal conversion from hours to seconds 2015-01-23 17:52 yes 2015-01-23 17:52 311040000000 = 86400 2015-01-23 17:53 its ms to hour 2015-01-23 17:53 http://convert-units.info/time/millisecond/311040000000 2015-01-23 17:53 i googled that number heh 2015-01-23 17:53 I was pulling off the top of my head. Funny that its the same problem I hit before 2015-01-23 17:53 getting desperate 2015-01-23 17:54 funny we both had epiphany at same moment lol 2015-01-23 17:54 OK, changes are in......and the scripting still isnt working 2015-01-23 17:54 delete the script dlls maybe 2015-01-23 17:54 have you tried that yet? 2015-01-23 17:54 I did, yes 2015-01-23 17:54 hrmm 2015-01-23 17:55 and its totally not working at all? 2015-01-23 17:55 any errors or just no response what so ever? 2015-01-23 17:55 I am getting "Error running mcs: Cannot find the specified file" in the scripts window 2015-01-23 17:55 no errors on the console 2015-01-23 17:55 hrmmm 2015-01-23 17:55 that almost looks like a mono issue 2015-01-23 17:56 i think it is 2015-01-23 17:56 thats what I;ve been told. I did a dist-upgrade this morning that I can blame, but once again...MOSES is fine on the same version 2015-01-23 17:56 path error for mono 2015-01-23 17:56 http://stackoverflow.com/questions/26202778/how-to-set-path-to-mono-so-supervisor-knows-about-it 2015-01-23 17:56 see if this helps 2015-01-23 17:56 your using the system mono though 2015-01-23 17:56 wierd 2015-01-23 17:56 you reboot box after dup? 2015-01-23 17:57 dup? 2015-01-23 17:57 dist upgrade 2015-01-23 17:57 sure did 2015-01-23 17:58 humm 2015-01-23 17:58 i would suggest uninstall mono-complete 2015-01-23 17:58 and re-install it 2015-01-23 17:58 this is absolutely a mono issue 2015-01-23 17:59 hah, I tried that, it reinstalled quickly from cached packages. I am recompiling on one of the systems in question in case its a gotcha 2015-01-23 17:59 k cool good idea 2015-01-23 18:02 negative. That was a long shot anyways 2015-01-23 18:02 wierd 2015-01-23 18:02 i always compile mono myself 2015-01-23 18:02 maybe restart bash session? 2015-01-23 18:02 that seems unlikely to work though either 2015-01-23 18:02 I've done that before, but on this many machines, I let the packages do the hard part 2015-01-23 18:03 yea 2015-01-23 18:03 is this centos? 2015-01-23 18:03 nah, ubuntu 14.04.1 LTS 2015-01-23 18:03 hrmm 2015-01-23 18:03 that definitely should just work 2015-01-23 18:03 I'll give the machine a restart 2015-01-23 18:03 yea worth a shot 2015-01-23 18:04 I'm not itching to rebuild, but i might have to try it 2015-01-23 18:04 the entire VM? 2015-01-23 18:04 or rebuild what? 2015-01-23 18:04 the VM. I have the database and frontend on other machines, so its not terrible 2015-01-23 18:04 yea 2015-01-23 18:05 distupgrades on vms is a crap shoot somtimes i find 2015-01-23 18:05 I would have disagreed until this morning 2015-01-23 18:05 guess it depends on the environment too 2015-01-23 18:05 kernel changes can be bad 2015-01-23 18:05 most of the time its ok 2015-01-23 18:05 always good to test on a dumby machine first before deploying to wide 2015-01-23 18:07 I still believe it could be some config somewhere. It is hitting all of FCVW, and none of MOSES, and I keep them in lockstep for updates 2015-01-23 18:07 yea that is odd for sure 2015-01-23 18:09 but I have to say, startup is very fast without scripts 2015-01-23 18:10 lol yea 2015-01-23 18:10 make sure you have it set to not delete script binary on startup 2015-01-23 18:10 that will increase startup times by a considerably amount 2015-01-23 18:11 not sure if that is covered in my suggestions 2015-01-23 18:11 it is 2015-01-23 18:11 yes, I have that 2015-01-23 18:20 Nebadon_laptop, I found a box in a store on one of my sims that 2015-01-23 18:20 says I can modify the object when editing it, but 2015-01-23 18:21 all the area is grayed out to set the object for sale. 2015-01-23 18:21 toggle allow copy on and off 2015-01-23 18:21 It is grayed out too 2015-01-23 18:21 no idea why but this sometimes fixes wierd things like that 2015-01-23 18:21 hrmm 2015-01-23 18:22 your not the owner I presume 2015-01-23 18:22 or are you? 2015-01-23 18:22 Its the only thing I've found in the store with this problem. 2015-01-23 18:22 probably a bad flag in the db 2015-01-23 18:22 ive seen it before 2015-01-23 18:22 No Im not the owner, it is a sim I host and the owner needed help with this. 2015-01-23 18:22 if it has a unique name search for it in the prims db 2015-01-23 18:22 compare the flags to something that is working correctly 2015-01-23 18:23 Everything in the permissions box is grayed out except the drop down to set the touch behavior. 2015-01-23 18:23 yea sounds like bad flags, i remember something like this happening on wright plaza 2015-01-23 18:23 i ended up doing a replace 2015-01-23 18:24 for everything that had similar flags to a brand new cube i just rezzed 2015-01-23 18:24 and if I try to set that to "Buy" it says I cannot do that because the object is not set for sale... which I cannot change lol 2015-01-23 18:24 then everything was fine again, i never did figure out what caused it 2015-01-23 18:24 yea 2015-01-23 18:24 I'll probably just replace it. 2015-01-23 18:24 once the flag goes bad its difficult to fix via the viewer if not impossible 2015-01-23 18:25 Yes that seems to be the case. 2015-01-23 18:26 I also noticed that some of her things for sale have changed. 2015-01-23 18:26 try this 2015-01-23 18:26 take a copy of that object 2015-01-23 18:26 put it into a cube contents tab 2015-01-23 18:26 and try blasting permissions that way 2015-01-23 18:26 probably wont work, but worth a shot 2015-01-23 18:26 Some of them when touched ask if it is OK to open the browser to view a web site. 2015-01-23 18:26 script maybe? 2015-01-23 18:27 Have no idea how those got changed 2015-01-23 18:27 But I can set those back to "Buy" and they are fine. 2015-01-23 18:27 I'll try the box thing on that one object 2015-01-23 18:27 yea worth a shot 2015-01-23 18:36 Yea, that fixed it. 2015-01-23 18:36 nice 2015-01-23 18:36 sometimes i have good ideas :P 2015-01-23 18:37 I wonder how many other things are messed up in her other stores. 2015-01-23 18:37 Neb you always have good ideas! 2015-01-23 18:37 :) 2015-01-23 18:37 At first she thought a griefer had somehow changed a lot of things. 2015-01-23 18:37 Now Im just not sure. 2015-01-23 18:37 probably not 2015-01-23 18:38 is this particular item set to anyone can copy 2015-01-23 18:38 ? 2015-01-23 18:38 I think its time to reboot my modem, router, and servers. 2015-01-23 18:38 ive seen random wierdness happen before with that 2015-01-23 18:38 Yes they are all set to allow copy or buy. 2015-01-23 18:39 yea its unlikely its a griefer or someone stealing 2015-01-23 18:39 Or... they were set to Buy on touch, but many have changed 2015-01-23 18:39 if its already set to copy lol 2015-01-23 18:39 i dont think we have ever really found a cause for that 2015-01-23 18:39 but it can spontaneously occur 2015-01-23 18:39 maybe memory glitch or packet loss 2015-01-23 18:40 Yes, another good reason to reboot everything. 2015-01-23 18:40 yea 2015-01-23 18:40 can't hurt 2015-01-23 18:40 Havent rebooted the modem or router in 6 months 2015-01-23 18:53 I just rebuild on of the region hosts, fresh everything, same mcs problem 2015-01-23 18:53 blah 2015-01-23 18:53 what the hell 2015-01-23 18:53 im pretty sure its a path issue for mono 2015-01-23 18:54 mcs and mono are both under /usr/bin, I'm not sure how else to check that 2015-01-23 18:55 maybe set .bashrc variables yourself 2015-01-23 18:56 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-01-23 18:56 scroll down to bottom where i do .bashrc 2015-01-23 18:56 just as a test 2015-01-23 18:58 I just recalled, mgmNode is running as an upstart service as my user, and launches regions on command. If the upstart environment has reconfigured its-self, it may not be as complete as a user session 2015-01-23 19:01 ah 2015-01-23 19:01 its definitely a path problem im quite sure of that 2015-01-23 19:01 yes, I think you are right 2015-01-23 19:02 I just launched a region manually, which I hadnt done before except for testing that error, and scripting is running on that region 2015-01-23 19:02 same configs and everything 2015-01-23 19:06 cool 2015-01-23 19:13 I have it narrowed down, FCVW was still deleting scripts until a bit ago. It exhibited the error first. MOSES did not, because it already does not delete scripts. Opensim scripting is working, it just cant compile new scripts. I am looking at environment variables in my launch code 2015-01-23 19:16 Wow, this is really embarrassing; I have uncovered a bug in MGM..... 2015-01-23 19:23 it was a path problem, but I modified my launch code, and it was failing to pass environment variables into the regions' runtime. 2015-01-23 19:41 cool, all is working now? 2015-01-23 19:42 I'm trying to fix something that's been broken in my test Robust grid for a long time. Whenever I start robust, and every few seconds any time a user is logged in, I get this: http://pastebin.com/bLDmPZ2B and if I try to create a group, I get an error popup that tells me it failed with an unknow method and I get this at the robust console: http://pastebin.com/Y7kC2FA4 All of the group 2015-01-23 19:42 tables are empty, which is fine, as I have another test grid that doesn't have this problem and all of its group tables are empty too. This is driving me nuts. 2015-01-23 19:42 The grid is running HEAD from yesterday, BTW. 2015-01-23 19:43 My production grid doesn't have this issue either. 2015-01-23 19:44 Groups V2, all around. 2015-01-23 19:45 http://opensimulator.org/mantis/view.php?id=6889 2015-01-23 19:45 solution there 2015-01-23 19:45 give it a shot 2015-01-23 19:46 Mine isn't crashing. Just gives me that error over and over. 2015-01-23 19:46 ah not exactly the same though 2015-01-23 19:46 yea 2015-01-23 19:47 http://opensimulator.org/wiki/Troubleshooting#Got_.22Primitive:_Error_compiling_script:_unknown_char:_._error.22_when_compiling_script 2015-01-23 19:47 another possible soluation 2015-01-23 19:48 its either something like this or bad data in the database 2015-01-23 19:48 It seems to be complaining that it can't access some group data, but all the group* tables are empty. 2015-01-23 19:48 you compare the group section of ini to a configuration that is not complaining? 2015-01-23 19:49 Oh, I wouldn't be surprised if there's bad data, but I can't seem to track it down so I can remove or fix it. 2015-01-23 19:49 Yes. 2015-01-23 19:49 The only thing different about the three grids' config is name, ports and database. 2015-01-23 19:49 try this > env LANG=C mono --debug OpenSim.exe 2015-01-23 19:49 just as a test 2015-01-23 19:50 im not sure though honestly 2015-01-23 19:50 do they connect to same mysql server? 2015-01-23 19:50 the working and non working 2015-01-23 19:50 The unlnown method thing seems weird though, but that I only get if I try to create a group. 2015-01-23 19:51 Methods are a code thing, not data in the db. 2015-01-23 19:51 Same mysql server, but different databases. 2015-01-23 19:51 seems to be failing on a query though 2015-01-23 19:52 Ooh, I should turn on mysql error logging (if it isn't already). 2015-01-23 19:52 Maybe I can find the query that way. 2015-01-23 19:55 I want to upgrade to MariaDB, but not until after I resolve this issue. 2015-01-23 20:00 Ive been using MariaDB 10 with windows for a while now. 2015-01-23 20:00 It is MUCH better that the standard MySQL package 2015-01-23 20:06 Yes, one of my test grids is using MariaDB 10. It's very nice. 2015-01-23 20:06 But I don't want there to be any problems with the MySQL server before I replace it. 2015-01-23 20:06 You know - GIGO. Want to avoid that. :) 2015-01-23 20:07 smxy, sure! :) 2015-01-23 20:14 Now, if I could just get the damn query log to turn on ... 2015-01-23 20:17 There we go ... 2015-01-23 20:35 sorry nebadon, yes, all working now 2015-01-23 20:35 nice 2015-01-23 20:35 should i have my team log in and beat on it with sticks? 2015-01-23 20:35 if you like. I also had a texture problem that arose out of the update that I fixed, so a good test should flush out anything else 2015-01-23 20:36 ok great I will let them know 2015-01-23 20:38 So, question: Is any information about what groups exist or that someone is in, exist outside of any os_groups* tables? 2015-01-23 20:39 could be yes 2015-01-23 20:40 there are group references on prims 2015-01-23 20:40 It keeps looking for a particular GroupID (as a UUID) in os_groups_groups 2015-01-23 20:40 There were groups in this grid once upon a time, but the group tables got blasted. 2015-01-23 20:40 the prims table can have groups info 2015-01-23 20:40 uuid references 2015-01-23 20:41 that would trigger a look up 2015-01-23 20:41 it shouldnt really spew though 2015-01-23 20:41 unless something changed 2015-01-23 20:41 Yes, if it doesn't find it, it should be no big deal I'd think. 2015-01-23 20:41 yea 2015-01-23 20:41 the potential for that happening is very great 2015-01-23 20:42 I wish I could turn on the query log for just a particular DB. It would make this vastly easier to read. 2015-01-23 21:02 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-23 22:48 I *finally* resolved that issue. 2015-01-23 22:48 I did a db schema comparision between the working grid's db and the broken one. 2015-01-23 22:49 There was a characterset issue. I changed it and it just started working. 2015-01-23 22:49 I can create groups now. 2015-01-23 22:50 Thank you, dbForge Studio. ;) 2015-01-23 22:53 Apparently once you create a group, you can't delete it or leave it if you are the only one in it? You are stuck in it forever? 2015-01-23 22:53 Shouldn't we be able to delete groups? 2015-01-23 22:57 Without editing the DB, I mean. 2015-01-23 23:05 I see this message quite often in the destination sim log file when a teleport fails: 2015-01-23 23:05 "17:03:26 - [SCENE PRESENCE]: Update agent Ken Savage never arrived..." 2015-01-23 23:05 I don't know, though I can see a possible problem with deleting groups as being like deleting users 2015-01-23 23:06 smxy: in that objects belonging to those groups will resolve to 'unknown group' or similarly messy things 2015-01-23 23:06 So if I create a test group, I can't ever leave it. 2015-01-23 23:07 The teleport failures most often happen when teleporting to or from a var region. 2015-01-23 23:07 smxy: I don't know enough about groups to really say. Are you allowed to on the linden grid? 2015-01-23 23:08 Not sure. 2015-01-23 23:08 Here, it's saying I can't leave it unless I make someone else owner. 2015-01-23 23:08 So I'm stuck in it. 2015-01-23 23:08 smxy: I suspect that's the case generally then 2015-01-23 23:09 Good incentive to not create many test groups. :) 2015-01-23 23:09 Ken_S: that indicates that the client was given the all clear to complete the teleport but the CompleteAgentMovement udp message never arried 2015-01-23 23:09 first port of call would be network issues or delays 2015-01-23 23:10 the whole tp sequence is in eye-watering detail at http://opensimulator.org/wiki/Teleport_Protocol#Same_simulator.2C_Out-of-sight.2C_OpenSimulator_Development_Code_.28will_be_0.7.6.29. 2015-01-23 23:10 That's the old sequence. She completely redid it, remember? 2015-01-23 23:11 Once she learned to use WGP on it. 2015-01-23 23:11 completely redid what? 2015-01-23 23:11 who? 2015-01-23 23:11 Teleporting. Diva. 2015-01-23 23:11 yes, and then I went through it all again and corrected further problems 2015-01-23 23:11 whilst simultaneously documenting it 2015-01-23 23:12 Okay 2015-01-23 23:13 UDP sux 2015-01-23 23:22 justincc: ping 2015-01-23 23:22 Starting build #4017 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-23 23:23 hello Melanie_T 2015-01-23 23:23 i believe there is a configuration option somewhere to set whether the last name "Resident" is special 2015-01-23 23:23 that should really be honored here 2015-01-23 23:23 resident is only special in SL 2015-01-23 23:23 I have never come across that in opensim 2015-01-23 23:24 the viewers appear to treat Resident as special 2015-01-23 23:24 oopensim's functions all of them send resident 2015-01-23 23:24 we don't suppress it anywhere by our own code 2015-01-23 23:24 viewers have the option to suppress 2015-01-23 23:24 no they don't 2015-01-23 23:24 LSL.Api.Name2Username for instance 2015-01-23 23:25 yes but that is also a functin that is from the complex of functions surrounding username/display name 2015-01-23 23:25 maybe such an option should be added, then 2015-01-23 23:25 maybe, and that can come in afterwards 2015-01-23 23:25 for grids that don't wnt to support display names/usernames 2015-01-23 23:25 but use legacy names only 2015-01-23 23:25 at the moment, this just emulates the existing behaviour in opensim 2015-01-23 23:25 no it does not 2015-01-23 23:26 how does it not? 2015-01-23 23:26 the UDP object update nameplate data doesn't treat resident as special 2015-01-23 23:26 the viewers do 2015-01-23 23:26 and if you don't do it things become insconsistent, where the viewer masks out Resident in some places but you end up seeing it in others 2015-01-23 23:26 in the viewer it is an option 2015-01-23 23:26 those who choose to see resident will not see it on avatars anymore 2015-01-23 23:27 that is why i said to send the display name field as blank 2015-01-23 23:27 which leaves the viewer to compose a name from first/last 2015-01-23 23:27 which it then will apply that filter to 2015-01-23 23:27 Project opensim » mono-2.10.8.1 build #4017: SUCCESS in 9 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4017/ 2015-01-23 23:27 jjustincc: In GetDisplayNames, if user last name is Resident then only send first name for display. 2015-01-23 23:27 i checked with liru 2015-01-23 23:27 when did you say that? 2015-01-23 23:27 and that is what it will do 2015-01-23 23:27 in this channel 2015-01-23 23:27 when, not where 2015-01-23 23:28 when liru came to us to suggest to add the cap 2015-01-23 23:28 so why didn't diva do that? 2015-01-23 23:28 the very first part of the talk was me asking about he formats, etc 2015-01-23 23:28 to continue to support grids that don't wnt display names 2015-01-23 23:28 i don't know 2015-01-23 23:28 she was present 2015-01-23 23:28 any grid can avoid display names by disabling the cap 2015-01-23 23:29 liru says viewers are expected to drop the udp based lookup function 2015-01-23 23:29 so that will not work forever 2015-01-23 23:30 where is this viewer option? 2015-01-23 23:30 the display name is still sending the Resident part in the legacy name 2015-01-23 23:31 if the display name field is populated, it overrides 2015-01-23 23:31 it needs to be sent as empty 2015-01-23 23:31 no that doesnt' work 2015-01-23 23:31 it stops any name being displayed at all 2015-01-23 23:31 liru checked viewer code 2015-01-23 23:31 it does 2015-01-23 23:31 it's coded to do that 2015-01-23 23:31 And I actually experimented with the display name fields 2015-01-23 23:31 it may need to be omitted 2015-01-23 23:32 and the display_name_is_default also plays into it 2015-01-23 23:32 diva has hardcoded that to false 2015-01-23 23:32 there is a way to make it render the legacy name 2015-01-23 23:32 and those fields are invoved 2015-01-23 23:33 i don't hav time to dig myself because i'm busy resurrecting osgrid 2015-01-23 23:36 so, if I go into singualrity and select "Old Names" as show names it displays the Resident name 2015-01-23 23:36 to see resident 2015-01-23 23:37 you need to select both "old names" and "show resident" 2015-01-23 23:45 display_name_is_default should be hardcoded to true, as I said... 2015-01-23 23:45 But apparently that didn't happen? 2015-01-23 23:46 at the moment it's false 2015-01-23 23:46 If display is username, it is default, that's how it works 2015-01-23 23:47 I'm hypothesising diva was trying to implement without showing display names by default, since we have no way of setting them atm 2015-01-23 23:48 things don't work properly if that is false? 2015-01-23 23:49 display_name_is_default is whether or not Inusaito Kanya (inusaito.kanya) can happen 2015-01-23 23:50 If my display name is Inusaito Kanya, the server should tell me that this is the same as my username 2015-01-23 23:51 what if I have an unset display name? 2015-01-23 23:51 Default, as well. 2015-01-23 23:51 so how can the problem be solved that the server doesn't know if the user selected to show the last name "resident" ? 2015-01-23 23:51 LiruCookies: but display name would then be ""? 2015-01-23 23:51 justin's cange makes the user experience consistent for those who use default viewer settings 2015-01-23 23:52 Resident should always be sent, you said this yourself, Melanie_T, Resident should be shown on opensim grids. 2015-01-23 23:52 by treating "resident" as special and omitting it on the server side 2015-01-23 23:52 yes, IMHO resident is not special in any grid but SL 2015-01-23 23:52 LiruCookies: it looks to be the behaviuor though, that when Resident is sent via the UDP channel the viewer blanks it out 2015-01-23 23:52 Opensim has no empty last name 2015-01-23 23:53 justincc: Then I should correct this with the setting. 2015-01-23 23:53 well, that is what happens when the iewer is set to show display names 2015-01-23 23:53 In most places, I do. 2015-01-23 23:53 but resident is really only special in sl 2015-01-23 23:53 opensim has no one word "user name" 2015-01-23 23:54 this could be different Firestorm behaviour as well 2015-01-23 23:54 we can't second guess the viewers 2015-01-23 23:54 in my opinion, we should not treat resident as special at all 2015-01-23 23:54 not even in the lsl function 2015-01-23 23:54 being able to blank out the Resident name is useful for some people who want avatars with only one name, or NPCs with one name 2015-01-23 23:54 resident is an SLism 2015-01-23 23:55 NPCs with blank first or last names are already possible 2015-01-23 23:55 even with fully blank names 2015-01-23 23:57 LiruCookies: Should username always be .? 2015-01-23 23:57 with a period separating the names 2015-01-23 23:58 justincc: Think so, yes. 2015-01-23 23:58 In lower case, usualyl. 2015-01-23 23:58 in opensim, that s the semantics. in sl, since the change poeople have been able to crate usernames that don't conform to that 2015-01-23 23:58 Lemme see if we do that, sec. 2015-01-23 23:58 LiruCookies: ok, thanks 2015-01-23 23:58 the name "Resident" appeared as a placeholder for those new users 2015-01-23 23:58 to fill in where the protocol demanded a last name 2015-01-23 23:59 and the viewer then removed that again 2015-01-23 23:59 some people are using the name "Resident" to have users with one name, which is what appears to be happening with UDP, at least on FIrestorm 2015-01-23 23:59 in my tests Singularity appeared to be similar, though I didn't explore all these settings 2015-01-23 23:59 and other parts of what opensim is setting may be wrong 2015-01-23 23:59 so Melanie Milland has legacy name Melanie Milland, user name melanie.milland and shows Melanie Milland 2015-01-24 00:00 ralph123 as legacy name Ralph123 Resident, user name raplh123 and shows as Ralph123 2015-01-24 00:00 I need to modify Singularity to be sure that doesn't happen, Resident should always show... 2015-01-24 00:00 that is in SL 2015-01-24 00:01 but in opensim, the name resident can only occur if the grid owner creates it or if users can, like with avination, take their sl name with them 2015-01-24 00:01 single word names encourage screen names 2015-01-24 00:01 display names are extremely unpopular with the majority fo sl users 2015-01-24 00:02 they also have decreased psychological attachment to the avatar 2015-01-24 00:02 Melanie_T: They're actually useful for roleplay, in some ways, but the fct that you can't change them so often in SL kills that 2015-01-24 00:03 and with opensim there are situations where people are using it for stuff other than a social grid, like training 2015-01-24 00:03 Like I don't want to roleplay as a character a whole week, that's a huge commitment to change a name 2015-01-24 00:03 i beileve originally it was talked about beng able to change them only every 180 days 2015-01-24 00:03 but i guess that got scuppered 2015-01-24 00:04 the main issue, though, is that the display names accept unicode 2015-01-24 00:04 so you get names you can't read, remember or type 2015-01-24 00:04 so you're SOL trying to abuse report these people of they tp out too soon to be able to click on them 2015-01-24 00:04 Melanie_T: I believe there's a filter that Linden Lab has 2015-01-24 00:05 You can reject names in the server response, I think 2015-01-24 00:05 well, LL allows all matter of unicode 2015-01-24 00:05 so you can't type the names because they are made up of foreign symbols that vaguely resemble latin characters 2015-01-24 00:05 but can't be typed on any keyboard in existence 2015-01-24 00:06 all manner* 2015-01-24 00:06 Melanie_T: Opensim core doesn't have to allow that if it chooses to implement it, though. 2015-01-24 00:06 now whenever I try to change the drop down for name display in preferences the viewer crashes 2015-01-24 00:06 that is correc t but i'm talking about why most of sl hates them 2015-01-24 00:06 justincc: That's scary 2015-01-24 00:06 gonna test on my windows machine 2015-01-24 00:10 if is_display_name_default do I expect to see both legacy and display name in some settings or should it only be one name in that case? 2015-01-24 00:10 in sl, if you select to see display names and none is set, you will see the user name, iirc 2015-01-24 00:11 my windows singularity 1.8.6 doesn't crash - I don';t know what haas happend to my linux box 2015-01-24 00:11 if a display name is set, it is shown 2015-01-24 00:11 you can select to show username + display name, display name only or legacy names 2015-01-24 00:11 username + display name shows the user name in () after the display name if set 2015-01-24 00:11 without () if unset 2015-01-24 00:16 LiruCookies: okay, the crash was because I still had a stuck singularity in the background. Possibly it was holding open the xml settings file 2015-01-24 00:26 Weird 2015-01-24 00:26 I dunno, stopped crashign then started for me again without another viewer in the bg. But I need to make sure it's not something going wrong with my machine 2015-01-24 00:26 damn 2015-01-24 00:28 if is_display_name_default, only one is shown, I think 2015-01-24 00:31 LL currently has a 30 min pause between display name changes 2015-01-24 00:32 ah sheeit :) 2015-01-24 00:33 30 minute pause? Really? 2015-01-24 00:33 I forgot I had disabled the cap 2015-01-24 00:33 yeah 2015-01-24 00:33 omg 2015-01-24 00:33 It was a week like a year ago 2015-01-24 00:33 now that will certainly kill all sense of continuity 2015-01-24 00:41 LiruCookies: I presume on SL you never need to worry about filtering out Resident because all data is being sent via the cap rather than the old udp method? 2015-01-24 00:41 I may have been wrong about behaviour, it might only be Firestorm that is doing this 2015-01-24 00:41 well, no 2015-01-24 00:41 the nameplate data is still sent as object update, afaik 2015-01-24 00:42 but that is name/value data 2015-01-24 00:42 nameplate looks like display name, other stuff like chat is different 2015-01-24 00:42 if by nameplate you mean the text hovering over the avatar 2015-01-24 00:42 the cap is used to populate friends lists, search results, about dialog,s etc 2015-01-24 00:42 yes, chat names are also the cap 2015-01-24 00:53 Starting build #4018 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-24 00:53 alright, I'm too tired to think this through right now and I need to sort out why my linux viewer is crashing 2015-01-24 00:54 Any idea why scripts would suddenly stop loading in console on startup, and keep logins disabled? 2015-01-24 00:54 if you can capture a thread dump please do so, though I guess you are on windows 2015-01-24 00:54 this was happening during the conference occasionally 2015-01-24 00:54 yes I am 2015-01-24 00:55 It just started today 2015-01-24 00:55 I don'tknow how you get a vm thread dump on windows, which is the most useful thing to check to make sure it's not due to deadlock 2015-01-24 00:55 uhhhh 2015-01-24 00:55 every time? 2015-01-24 00:55 Yea, I can't login since this started. 2015-01-24 00:55 Its a var with a lot of prism 2015-01-24 00:56 *prims 2015-01-24 00:57 and other regions? 2015-01-24 00:57 Project opensim » mono-2.10.8.1 build #4018: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4018/ 2015-01-24 00:57 jjustincc: Revert "In GetDisplayNames, if user last name is Resident then only send first name for display." 2015-01-24 00:57 Others seems ok. 2015-01-24 00:58 what was your previous commit? 2015-01-24 00:58 This one never gives the message "Logins enabled" 2015-01-24 00:58 It is a pull from about an hour ago, but its been going on all day 2015-01-24 00:59 I guess yesterday was the last time it was OK. 2015-01-24 00:59 the only commit today is the one I just made and reverted it 2015-01-24 01:00 I updated late yesterday, so it may have been that way overnight, not sure 2015-01-24 01:00 in that case it should be reasonably simple for you to isolate to a particular commit if it is due to that 2015-01-24 01:01 I'll try a few things including a git bisect later tonight or tomorrow 2015-01-24 01:01 ok thanks. Sorry, bit tired right now 2015-01-24 01:01 NP Justincc, thaks for all you do! :) 2015-01-24 01:02 thanks Ken_S 2015-01-24 01:02 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-24 01:05 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-24 01:06 alright, time to rest. Goodnight 2015-01-24 01:39 When an oar is saved, do references for bad or missing assets still get put in the oar file? 2015-01-24 03:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-24 05:43 Is there a !tell in here? 2015-01-24 05:43 !tell LiruCookies woof 2015-01-24 05:43 Damn 2015-01-24 05:43 !ydiw 2015-01-24 05:44 Can someone tell justincc to do `ASCENDED_DEVELOPER=1 ./singularity` to get singu to run in gdb 2015-01-24 07:32 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-24 09:51 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-24 09:57 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-24 09:57 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-24 10:04 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-24 15:47 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-24 16:03 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-24 16:09 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-01-24 18:33 Using latest dev master noticing some very odd things. 2015-01-24 18:34 Create a box, and set it to a price of zero 2015-01-24 18:34 and set touch action to buy, 2015-01-24 18:34 the close edit and touch and nothing 2015-01-24 18:34 Edit the object again and now all of the copy, permissions things are grayed out. 2015-01-24 18:35 Go into admin mode and make object full perms, 2015-01-24 18:35 and suddenly the buy pops up without even touching it. 2015-01-24 18:35 Edit object and nothing is grayed out now. 2015-01-24 18:36 Close edit and go back in edit and perms all grayed out once again. 2015-01-24 18:37 Things seem very wrong, like it doesn't know who the box belongs to. 2015-01-24 18:39 This is consistently happening on every sim I'm hosting. 2015-01-24 18:39 Using Windows 64 2015-01-24 18:39 Is anyone else seeing this issue? 2015-01-24 19:15 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work and has very odd permissions behavior 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been SUBMITTED. 2015-01-24 19:17 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-24 19:17 woot, job security! 2015-01-24 19:28 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-24 19:30 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-24 19:36 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-24 19:41 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-24 20:05 Exactly is a user's current outfit stored, in the DB? I need to do surgery on a resident who's outfit is totally hosed. 2015-01-24 20:05 Wxactly where* is ... 2015-01-24 20:05 You know what I mean, typos notwithstanding. Sigh. 2015-01-24 20:48 smxy: IIRC, the Avatars table 2015-01-24 21:01 Well I managed to create default body parts and clothes, and get him wearing those. Then (I'm logged in as him) I made them an outfit and made that the current outfit. 2015-01-24 21:01 That all looks fine now. However ... 2015-01-24 21:02 Every time I log him in, I get 11 messages about items it says can't be rezzed because the asset for them cannot be found. 2015-01-24 21:02 I canot figure out how it thinks it should even try to rez them, as they are not part of the outfit. 2015-01-24 21:04 Perhaps that's in the Avatars table you mentioned ... 2015-01-24 21:08 Hmm. I don't know what those things are in there. 2015-01-24 21:09 Things with names like _ap_[some number] - are those attachment points, perhaps? 2015-01-24 21:10 There are two with 3 UUIDs assigned to them, and then 5 with one each. That's 11. Hmm. 2015-01-24 21:13 smxy, worn outfit is links to existing inventory items, do the links u created in outfit point to an existing inventory item? 2015-01-24 21:16 the field named value in the avatar table should be two UUIDs separated by a : character, the first uuid is the inventory id and the second is the asset id 2015-01-24 21:18 yes. All that is fine 2015-01-24 21:18 the current outfit is links to existing things I created and have saved as an outfit 2015-01-24 21:19 but when I log him in, it tries to rez 11 attachments that aren't part of the outfit anywhere. 2015-01-24 21:19 I think they are these 11 things I just found in the Avatars table. 2015-01-24 21:19 In that table, his avatar has 6 wearables - the things I made and that are in his outfit. 2015-01-24 21:20 He also has VisualParams, Serial, AvatarType and AvatarHeight 2015-01-24 21:20 Then he has these 11 _ap_# items 2015-01-24 21:20 I think I need to delete those 11 items from the table. 2015-01-24 21:21 they will be attachments, how did his avatar get messed up? 2015-01-24 21:22 No idea. He brought in a ton of inventory from elsewhere and I think much of it is broken. When I first logged him in, I got a few HUNDRED errors. Now just these 11. 2015-01-24 21:23 So, if I delete these 11 entries from the table, it should stop trying to rez them when he logs in, right? 2015-01-24 21:23 yep 2015-01-24 21:24 It won't do anything to the items themselves, right? Just eliminate the idea that they should be worn and rezzed, right? 2015-01-24 21:24 im pretty sure but make a back up and dont shout at me if im wrong lol 2015-01-24 21:24 haha 2015-01-24 21:24 Of course. 2015-01-24 21:27 i just checked and yes, _ap_# are attachments, the actual data will be in the inventory and asset tables 2015-01-24 21:29 I deleted the entries and now he logs in cleanly, with no errors, wearing the noob stuff I made his outfit of. 2015-01-24 21:30 Thanks for checking. :) 2015-01-24 21:38 np 2015-01-24 21:48 in my experience, "Make Outfit" is nothing but trouble 2015-01-24 21:49 better to create a folder and simply copy the links in Current Outfit there 2015-01-24 21:49 then you can "replace Outfit" using that folder, voila, instant change 2015-01-24 22:11 Well, he is happy. He can login, not be a cloud, and gets no error messages. 2015-01-24 22:14 Hello, i have a question about inworld browsers. Is there any secret code or any identifier at all that an inworld browser sends out to the webserver, for example in a header orso? 2015-01-24 22:14 Or... is there a way we could enforce that ? 2015-01-24 22:57 hey everyone 2015-01-24 23:38 Ar3s: there is the possibility for it 2015-01-24 23:38 but it takes work 2015-01-24 23:38 if you implement openid login the way LL does 2015-01-24 23:39 then the browser will send the openid token in a header 2015-01-24 23:39 but i think not to every server 2015-01-24 23:39 but only your domain 2015-01-24 23:39 or it sends it as a cookie 2015-01-24 23:39 i firget which 2015-01-24 23:40 so it is possible to say whether a user accessing your server is using the internal browser 2015-01-24 23:40 if the domain name of your server and the domain name of our login server match 2015-01-24 23:41 this will break architecturally when HG is in the picture 2015-01-24 23:41 because it will not change the allowed domain" on a hyperjump 2015-01-25 01:34 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-25 05:31 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-25 10:19 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-25 13:20 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-01-25 16:50 Bug #7427:04 [DATASNAPSHOT] Warnings 14( http://opensimulator.org/mantis/view.php?id=7427 ): has been SUBMITTED. 2015-01-25 17:14 Bug #7427:04 [DATASNAPSHOT] Warnings 14( http://opensimulator.org/mantis/view.php?id=7427 ): A NOTE has been added to this issue. 2015-01-25 22:10 zadark: thank you 2015-01-25 22:10 Starting build #4019 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-25 22:15 Project opensim » mono-2.10.8.1 build #4019: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4019/ 2015-01-25 22:15 * misterblue: BulletSim: add parameters and parameter definitions for VHACD 2015-01-25 22:15 * misterblue: BulletSim: update DLLs, SOs, and dylib with latest versions. 2015-01-25 22:29 https://www.youtube.com/watch?v=XVbvvoNYTpw music to code by 2015-01-25 22:49 what is VHACD? 2015-01-25 22:53 a new library to convert meshes into convex hulls... for all those meshes we have that don't have physical representations 2015-01-25 22:53 I wondered that too. convex hull stuff: http://kmamou.blogspot.ca/2014/11/v-hacd-v20-is-here.html 2015-01-25 22:53 k, thanks 2015-01-25 22:53 it sounded vaguely familiar no i know why 2015-01-25 22:53 i hit upon it when i was researching hulls for avination 2015-01-25 22:54 http://kmamou.blogspot.ca/ and https://code.google.com/p/v-hacd/ 2015-01-25 22:54 the problem is this library is very good at making simple physical shapes but it can take a while (minutes in some cases) 2015-01-25 22:55 it would be nice if it could be added to mesh upload if a user doesn't specify a physical mesh 2015-01-25 22:57 thats proably what its best suited to 2015-01-25 22:57 since meshes are not edited after upload 2015-01-25 22:59 as far as that is concerned 2015-01-25 22:59 or at least in my opinion they shouldent be 2015-01-25 22:59 that processing can be lazy 2015-01-25 23:00 keep the mesh in memory, process it 2015-01-25 23:00 and then commit it to assets after processing 2015-01-25 23:00 you can render it right away, by writing a local asset to the asset cache 2015-01-25 23:00 then make the asset permament after updating it 2015-01-25 23:00 local assets are updateable 2015-01-25 23:01 so if a freshly uploaded mesh can't be rezzed on anther sim for 3 minutes 2015-01-25 23:01 no big deal 2015-01-25 23:03 other than work scheduling inside the simulator -- one thread disappears into C++ code to do the work 2015-01-25 23:04 thinking about this use, though, I should make it a separate library rather than adding it to BulletSim 2015-01-25 23:05 i'd take it a step further 2015-01-25 23:05 i would make it an outprocess task 2015-01-25 23:05 the temp asset is a file anyway 2015-01-25 23:05 could exec an external util 2015-01-25 23:05 so the sim wouldn't slow 2015-01-25 23:05 and couldn't crash if nans slip in 2015-01-25 23:06 and a program that scans the asset store and adds a physical mesh to all meshes in the server :) 2015-01-25 23:07 harrdly 2015-01-25 23:07 would take years to run 2015-01-26 00:31 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-26 00:34 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-01-26 05:03 Bug #7428:04 Serious teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is good, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been SUBMITTED. 2015-01-26 05:05 Bug #7428:04 Serious teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is good, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-26 05:07 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is good, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-26 05:11 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-26 05:24 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-26 06:01 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-26 08:30 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-26 13:23 Bug #7130:04 Asset database growing with very many instances of terrainImage_uuid 14( http://opensimulator.org/mantis/view.php?id=7130 ): A NOTE has been added to this issue. 2015-01-26 18:11 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-26 19:19 OSgrid update for Jan 26: http://news.osgrid.org/ 2015-01-26 19:59 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-26 20:45 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-26 21:19 Hey guys, having an issue with a physical elevator script, using BulletSim, not getting a lot help so I thought I'd try here 2015-01-26 21:20 Everything works fine until phyics are enabled on the elevator via the script, then it goes crazy, it basically freezes me up to where I can barely move, all actions etc are super delayed, but as soon as I disable physics it goes back to normal.. 2015-01-26 21:21 One guy said he didn't think llMoveToTarget works, but I've juct check the wiki function status page, and according to it atleast, it does. 2015-01-26 21:21 He suggested I try talk to a Robert Adams? 2015-01-26 23:33 Ken-S: are you around? 2015-01-26 23:37 Starting build #4020 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-26 23:42 Project opensim » mono-2.10.8.1 build #4020: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4020/ 2015-01-26 23:42 * jjustincc: On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL. 2015-01-26 23:42 * jjustincc: If an exception comes out of DoOnRezScript in DoOnRezScriptQueue(), then only fail a single script rather than halting the exntire script startup process. 2015-01-26 23:44 Starting build #4021 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-26 23:44 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-26 23:48 Project opensim » mono-2.10.8.1 build #4021: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4021/ 2015-01-27 00:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 01:08 ping justincc 2015-01-27 01:09 I'm back justincc 2015-01-27 01:09 opps, he is gone now :( 2015-01-27 01:16 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 03:35 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 05:52 jakdaniels_: yes I was trying to get bulletsim working on CentOS 5 a while back and the resolution was simply that a proper version of mono was not supported to run the required software - and an os upgrade was REQUIRED 2015-01-27 05:53 I am currently having an issue regarding a local server I am running in standalone mode, Firstly running it on the local machine (I can see textures) - but connecting with a machine (Internally) I cannot see textures at all. except sky and water 2015-01-27 05:54 I am also having problems uploading terrain files - getting the error "Invalid Bit Depth of 0" 2015-01-27 05:54 any help on either of these issues would be much appriciated 2015-01-27 06:06 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 12:46 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 14:22 Is region crossing with physical vehicles working now? 2015-01-27 14:22 no 2015-01-27 14:23 okay, thank you. 2015-01-27 14:23 Second question, what is the newest version of mono that is working? I tried 3.10.0 but had problems with libgdiplus, was that me, or is it a know problem? 2015-01-27 14:24 its known 2015-01-27 14:24 gif problem? 2015-01-27 14:24 OpenSim.log says it couldn’t find the .so 2015-01-27 14:24 use ./configure --prefix=/opt/mono-3.10.0 --libdir=/opt/mono-3.10.0/libs --without-libgif 2015-01-27 14:24 if your compiling mono yourself 2015-01-27 14:25 Yes, building myself - thank you. 2015-01-27 14:25 use these directions > http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-01-27 14:26 I think I did follow those, but it was late and I was tired, I will try again. I am running ubuntu 14.04 if that matters. 2015-01-27 14:27 should not matter 2015-01-27 14:27 those are pretty universal 2015-01-27 14:28 those instructions are for ubuntu 12 and a few of the prerequisites were missing/not available, so I substituted what I found around the web. 2015-01-27 14:28 like the libtiff4 needed 5 instead. 2015-01-27 14:28 yea 2015-01-27 14:28 thats what you should do 2015-01-27 14:28 the only thing that is problematic right now is libgif 2015-01-27 14:28 but we dont need that 2015-01-27 14:28 I think libgif4 needed 5 instead also. 2015-01-27 14:29 so we can just skip it 2015-01-27 14:30 okay, thanks, I am building mono-3.2.3 at the moment since I know that worked before, just to check my new server setup. once that is running I will try 3.10.0 again. Thanks neb. 2015-01-27 14:30 cool, no problem, i use 3.10.0 all over the place 2015-01-27 14:31 good to hear. Any idea how the MS opensourcing .net is going to impact OS? 2015-01-27 14:35 hey just about to run out frank__, at this point i suspect in the short term, very little 2015-01-27 14:35 in the long term, could be pretty beneficial, but its hard to say 2015-01-27 14:36 have fun, chat later. 2015-01-27 14:36 it will probably be a while before we see any impact at all, i would be suprised if we see anything this year 2015-01-27 14:36 kk good luck 2015-01-27 14:39 okay, mono-3.2.3 is running OS now, so, I will rebuild mono-3.10.0 and try try again :) 2015-01-27 14:49 what viewer is everyone using now days, especially for OSX - Singularity? I see it hasn’t been updated since September. 2015-01-27 14:55 Excuse me? 2015-01-27 14:55 http://alpha.singularityviewer.org/ 2015-01-27 14:55 We update constantly~ 2015-01-27 15:02 LiruCookies - here is your home page - http://www.singularityviewer.org - excuse ME… 2015-01-27 15:03 And thank you for the link, I will download that now… 2015-01-27 15:07 LiruCookies - Your lastest crashes on launch on OSX 10.10.1 - So, I guess my question still stands, the September release works. 2015-01-27 15:09 The latest is rather new, try the one right before it, we're doing some major changes 2015-01-27 15:10 Also, the home page mentions the alphas. 2015-01-27 15:13 The version prior to the most recent works, thank you. 2015-01-27 15:21 Cool, I thought it would, and thank you for reporting that the latest does not run, we'll check into it 2015-01-27 15:33 Good thing I hadn't updated to that one yet. :) 2015-01-27 15:35 smxy: On mac? 2015-01-27 16:15 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 17:14 LiruCookies: Yes, I run my viewers on Macs. 2015-01-27 17:18 Ah 2015-01-27 17:27 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 18:36 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-01-27 19:06 Does someone have the URL to HG TP to the Staff Zone for the OS developer meeting? 2015-01-27 19:07 http://cc.opensimulator.org:8002 Staff Zone 1 2015-01-27 19:08 ty, jakdaniels. I couldn't reach there from the usual grid from which I HG TP 2015-01-27 19:09 I didn't have an LM in the other HG enabled grid I've gone to. 2015-01-27 19:12 Starting build #4022 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-27 19:17 Project opensim » mono-2.10.8.1 build #4022: SUCCESS in 8 min 45 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4022/ 2015-01-27 19:17 jjustincc: If [XEngine] ScriptStopStrategy is different from a compiled script strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling. 2015-01-27 19:54 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 20:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 20:14 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 20:16 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 20:23 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 21:04 Starting build #4023 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-27 21:09 Project opensim » mono-2.10.8.1 build #4023: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4023/ 2015-01-27 21:09 jjustincc: Correct typo in raw default script stop strategy 2015-01-27 21:18 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 21:22 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 21:30 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-01-27 21:35 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 21:48 Bug #7429:04 Var region sometimes terrain loads from far side of sim towards AV rather than other way around. 14( http://opensimulator.org/mantis/view.php?id=7429 ): has been SUBMITTED. 2015-01-27 21:48 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 21:51 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 22:06 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-27 22:07 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-27 23:03 http://wiki.secondlife.com/wiki/HoverHeightProjectViewerTesting 2015-01-27 23:04 might need support on opensim too in the future? 2015-01-27 23:08 probably, considering it needs suerver side support to pass the info to other viewers 2015-01-27 23:43 BlueWall_: thank for the xmlrouter glue - works a charm. one hint - replace http_raw_post_data - it's deprecated 2015-01-27 23:43 BlueWall_: Need to use php://input 2015-01-27 23:57 Aleric: I believe Firestorm already has that feature. I vaguely recall someone having me change my setting, in SL, so that my shoes weren't below ground. 2015-01-27 23:58 Yeah. The bottom-most slider in Editing Shape -> Body is clled Hover. 2015-01-27 23:59 called* 2015-01-27 23:59 Works in OpenSim nw. I just tried it. 2015-01-27 23:59 now* 2015-01-28 00:01 Let me see if another avatar can see the change. 2015-01-28 00:04 Yes. My avatar logged in using Singularity can see that my Firestorm avatar is now hovering much higher. 2015-01-28 00:05 Singularity (the alpha, at least) also has this Hover setting. 2015-01-28 00:06 smxy: The Hover value currently in all viewers is part of the shape - it didn't work... this is supposedly different, no? 2015-01-28 00:07 All I know is it seems to be working for me. It raises me up and down and the change is seen by other viewers. 2015-01-28 00:08 It's very unlikely already in FS anyway - it isn't even supported in SL yet, only on aditi ... it's stuff from januari 2015 2015-01-28 00:09 Okay. Not sure why it's needed, since this seems to work. 2015-01-28 00:09 *shrug* 2015-01-28 00:09 huh 2015-01-28 00:10 You weren't there when LL removed the vertical offset through bounding box size and everyone exploded? :p 2015-01-28 00:10 I think I'd remember that, and I don't. :) 2015-01-28 00:10 exploded? like guts all over? 2015-01-28 00:10 The reason it doesn't work is because the offset is a function of animation, there were even scripts changing it on the fly. The new Hover they added then is stored on the asset server and requires a rebake - it's WAY too slow. 2015-01-28 00:11 yes, all over 2015-01-28 00:11 Yeah, I imagined exploding sheep, but avatars. :) 2015-01-28 00:11 ewwww 2015-01-28 00:11 I thought there has been a hover setting for a year or 2 now 2015-01-28 00:11 That's wha I was just describing, Dahlia. 2015-01-28 00:11 what* 2015-01-28 00:11 and I remember seeing people walking on stilts a year or 2 ago in opensim 2015-01-28 00:12 using the hover thing 2015-01-28 00:12 I thought there was some appearance parameters change about the same time 2015-01-28 00:12 which required a libomv change 2015-01-28 00:13 Well, I hope that this new thing will allow FAST change of hover height, so ppl can adjust the offset as function of animation again. 2015-01-28 00:13 but I dont remember seeing guts 2015-01-28 00:17 ... Although, LL fucked it up again... if they had had someone smart on their payroll they would have added not just this Z-offset but also a damping factor for the vertical motion of an animation. 2015-01-28 00:18 "damping" .. just a constant factor, but likely needing to be slightly smaller than 1. 2015-01-28 00:19 (the reason being that if a 2 meter tall avatar bends their knees their center goes down -say- 1 m, and the lame animation format has to store that as a vertical motion of 1 meter down... Guess what happens when the avatar is only 1 meter tall) 2015-01-28 00:21 With a fixed offset you can only fix static animations therefore (ie, sitting on the ground) -- adding that factor would have solved the REAL problem. 2015-01-28 00:28 I thought the viewer had some ik smarts in it so it can keep the feet on the ground regardless of the ground angle 2015-01-28 00:29 No, the viewer has no idea where the feet are - or which part is supposedly in contact with the earth. Could be hanging by hands, sitting on a chair, etc 2015-01-28 00:31 One of the main problems here is that the format used for animations simply doesn't take into account that the same animation is going to be used by many different shapes. It was never meant to be used like that. 2015-01-28 00:32 the only bone with an intentional offset is the pelvis I believe, the rest are just a coding error 2015-01-28 00:32 normally the other bones only get rotation 2015-01-28 00:32 and the pelvis height is set by appearance 2015-01-28 00:45 http://dahliaisland.wwweb3d.net:8099/screenshots/viewerIk_001.png 2015-01-28 00:59 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-28 01:38 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-28 05:05 Hello 2015-01-28 05:06 any have the link please for Lbsa stantalone i have lost it :/ 2015-01-28 05:19 plaza09.osgrid.org:14051 2015-01-28 05:25 thanks ^^ 2015-01-28 08:19 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-28 10:01 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-28 17:12 Bug #7415:04 Var region can not load .raw (LLRAW) terrains bigger than 256x256 14( http://opensimulator.org/mantis/view.php?id=7415 ): has a PATCH to be looked at. 2015-01-28 17:14 Bug #7415:04 Var region can not load .raw (LLRAW) terrains bigger than 256x256 14( http://opensimulator.org/mantis/view.php?id=7415 ): has been UPDATED. 2015-01-28 17:39 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:44 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:44 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:45 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:50 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:54 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:56 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 17:58 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 20:21 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-28 20:24 When an avatar sits on a prim he becomes part of the linkset. If the avatar has a hud attachment, does the HUD also become part of the linkset? 2015-01-28 20:29 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-28 20:59 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 21:12 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 21:23 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 21:27 everyone using linux, check ur servers are safe from new vulnerability found called ghost :) 2015-01-28 21:31 GHOST: glibc vulnerability (CVE-2015-0235) 2015-01-28 21:41 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-28 21:51 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 21:57 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 22:31 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 22:42 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 22:47 AliciaRaven: I've got 80 systems at $WORK that I need to update. I'll probably spend much of Saturday doing it. 2015-01-28 22:48 smxy, are they recent linux versions? i checked my servers and ubuntu 14.04 was ok, i only had one that needed fixing and that was ubuntu 12.04 2015-01-28 22:49 RHEL 5 and 6. They all need it. 2015-01-28 22:50 ouch 2015-01-28 22:50 According to Red Hat. 2015-01-28 22:51 Thankfully, they were all recently updated to current, within the past month, so there will be few updates to apply to each, so updating them and rebooting them will go fast. Checking each system afterwards will take hours. 2015-01-28 22:54 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 23:11 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-28 23:13 AliciaRaven: ty for notice 2015-01-28 23:14 my servers seem ok as far as I can tell 2015-01-28 23:15 np dahlia, u use the checker tool to test? 2015-01-28 23:15 i have one if anyone needs the link 2015-01-28 23:15 no I just checked glibc version 2015-01-28 23:15 k u can also type.. 2015-01-28 23:16 wget http://mirrors.uk.heg.com/ghost/ghost-checker 2015-01-28 23:16 chmod +x ghost-checker 2015-01-28 23:16 ./ghost-checker 2015-01-28 23:16 then it will say vulnerable or not on the console 2015-01-28 23:16 a script? 2015-01-28 23:16 not sure, i got that in an email from a service provider, heartinternet.co.uk 2015-01-28 23:16 guess it must be 2015-01-28 23:17 no its a binary, ty but think I'll pass 2015-01-28 23:18 from their blog https://www.heartinternet.uk/blog/article/important-ghost-vulnerability-update 2015-01-28 23:18 ok np 2015-01-28 23:20 doesnt glibc run in user space? isnt it like a posix interface to kernel traps? 2015-01-28 23:22 maybe the issue isnt that it's exploitable, but that it's *remotely* exploitable 2015-01-28 23:23 yea maybe 2015-01-28 23:24 i didnt read much about it, i just updated for now, will check more in the morning 2015-01-28 23:26 usualy if heart internet send me an email its above average importance tho, they dont send them oftern 2015-01-28 23:27 Bit of a busy week, with Apple, Adobe and Linux releasing patches https://www.us-cert.gov/ncas/current-activity 2015-01-28 23:28 and google refusing to patch android browsers < 4.3 2015-01-28 23:28 http://www.win.tue.nl/~aeb/linux/lk/lk-3.html 2015-01-28 23:30 ya "syscall" is usually implemented via a trap 2015-01-28 23:30 user space code can initiate them 2015-01-28 23:39 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-29 00:17 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 00:56 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-29 01:22 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-29 01:32 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-29 02:45 AliciaRaven, thanks for the heads uo on the vunrability 2015-01-29 04:50 I dislike the transitoryness of IRC... knowledge shared here is not searchable and there aren't links back to people for replying.... grumble, grumble.... and get off my lawn 2015-01-29 04:54 ACTION quickly takes a couple of side-steps to get his feet back on the sidewalk. 2015-01-29 05:07 Hello 2015-01-29 05:20 misterblue: you can search the history you have, depending on your client 2015-01-29 05:22 if I'm running the client all the time... but most people don't... and, unlike email lists, there is no way to search for what people have said -- discussions are lost 2015-01-29 05:32 I have logs back several years, lol 2015-01-29 05:33 same here 2015-01-29 05:34 My log start November 14, 2011. :) 2015-01-29 05:34 starts* 2015-01-29 05:34 I don't have everything since then, but I have about 25MG of it. :) 2015-01-29 05:35 MB* 2015-01-29 05:43 I've started running Znc so I can be connected all the time... makes for logs but the community doesn't have access to it... not like looking for problem fixes at stackoverflow 2015-01-29 05:45 lots of channels have bots, some of which give out information when asked. They become the channel's knowledgebase. 2015-01-29 05:46 Like you might type !nat_loopback and the bot would tell you what you needed to know about that topic. 2015-01-29 05:46 It's good for FAQ type stuff 2015-01-29 05:53 I run Quassel IRC. The server runs on a linux box that doesn't get rebooted very often. 2015-01-29 05:53 I use the Windows client. I've been pleased with how it works. 2015-01-29 05:56 I've also used the android client. I'll say it worked in a pinch. 2015-01-29 05:58 I love mIRC. I've used it for a couple of decades now. 2015-01-29 06:01 mIRC stoped working for me several years ago, so i switched to quassel 2015-01-29 06:22 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-29 06:59 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 11:08 Bug #7428:04 Serious var region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 11:32 Bug #7430:04 NPC - Add basic presence, online status and profile info 14( http://opensimulator.org/mantis/view.php?id=7430 ): has been SUBMITTED. 2015-01-29 11:33 Bug #7428:04 Serious region teleport failure issues and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-29 11:33 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-29 11:34 Bug #7430:04 NPC - Add basic presence, online status and profile info 14( http://opensimulator.org/mantis/view.php?id=7430 ): has been set as RELATED TO issue 0006574. 2015-01-29 11:34 Bug #6574:04 a possibly useful idea relating to an IM sent to a NPC agent 14( http://opensimulator.org/mantis/view.php?id=6574 ): has been set as RELATED TO issue 0007430. 2015-01-29 15:45 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): has been SUBMITTED. 2015-01-29 16:02 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): A NOTE has been added to this issue. 2015-01-29 16:08 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): A NOTE has been added to this issue. 2015-01-29 16:43 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): A NOTE has been added to this issue. 2015-01-29 17:27 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): A NOTE has been added to this issue. 2015-01-29 18:13 Starting build #4024 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-29 18:18 Project opensim » mono-2.10.8.1 build #4024: SUCCESS in 9 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4024/ 2015-01-29 18:18 jjustincc: Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState() 2015-01-29 18:26 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-29 18:29 Starting build #4025 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-29 18:33 Project opensim » mono-2.10.8.1 build #4025: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4025/ 2015-01-29 18:33 jjustincc: minor: correct log message when script with non-config stop strategy is detected to log actual strategy rather than true/false 2015-01-29 18:53 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 19:00 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 19:18 updating a branch 2015-01-29 19:20 spam ahoy! :P 2015-01-29 19:25 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-29 19:28 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 19:31 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-29 19:34 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-29 19:37 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-29 19:56 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-29 23:13 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-30 00:03 hey BlueWall_, are you around? 2015-01-30 00:33 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 01:00 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 01:37 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 09:04 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-30 09:36 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-30 13:31 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-01-30 14:18 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-30 16:06 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-30 18:13 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 18:19 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-30 18:20 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-30 18:21 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-30 18:31 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 18:31 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-30 18:34 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-30 21:25 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-01-30 22:51 Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): A NOTE has been added to this issue. 2015-01-30 22:52 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): A NOTE has been added to this issue. 2015-01-30 22:54 Bug #6863:04 HGFriends fails to produce away friendship message after multiple teleports in new friends home grid 14( http://opensimulator.org/mantis/view.php?id=6863 ): A NOTE has been added to this issue. 2015-01-30 23:15 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 23:18 Bug #7426:04 Setting Buy or Open as the touch event for an object doesn't work anymore and has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been CONFIRMED. 2015-01-30 23:21 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewer & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-30 23:22 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-01-30 23:23 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 23:34 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-30 23:36 hey justincc 2015-01-30 23:37 hello diva 2015-01-30 23:37 I show you a few performance numbers soon regarding login and inventory download. TL;DR is: pulling the inventory service to a separate robust server makes a gigantic difference 2015-01-30 23:38 interesting 2015-01-30 23:38 so we really need to do that for serious grids. That is we need to create a cap on the fly and communicate the cap URL between the inventory service and the simulator 2015-01-30 23:39 ah right, you're talking direct serving 2015-01-30 23:39 yes, for this performance study we didn'tr care about security 2015-01-30 23:39 so you didn't find any bugs in the simulator relay? I suspect there might be issues there thuogh finding and fixing would be tricky, esp. if they are down in the embedded c# webserver 2015-01-30 23:40 we found a bug in the inventory threading that is currently in the simulator 2015-01-30 23:40 we have 2 threads 2015-01-30 23:40 serviing inventory requests 2015-01-30 23:40 for some reason they get in each others feet sometimes, and stop serving inventory 2015-01-30 23:40 ACTION nods 2015-01-30 23:40 yeah, I thuoght somethign like that. But I've looked through the code and couldn't see it 2015-01-30 23:40 my student decreased it to 1 threads, and the bug went away 2015-01-30 23:41 huh 2015-01-30 23:41 no more inventory being stuck 2015-01-30 23:41 but I can imagine direct serving is much better 2015-01-30 23:41 yes, we need to pull that out of the simulator 2015-01-30 23:41 it makes a huge difference in stability of the simulator 2015-01-30 23:42 ACTION nods 2015-01-30 23:42 be great to see the numbers on that 2015-01-30 23:42 the numbers become much more stable and lower 2015-01-30 23:42 yeah, I'll show them to you soon. My student ius repeating some of the experiments because the number were a bit weird. Just a couple of numbers that were weird 2015-01-30 23:43 but once you pull the inventory out, everything makes sense and everything is stable 2015-01-30 23:43 ok. Yeah I agree, it sounds like we need a mechanism for distributing capability tokens 2015-01-30 23:43 yep 2015-01-30 23:44 btw, was there a reason for not setting is_display_name_default = true in the GetDisplayNames cap? 2015-01-30 23:44 in responses 2015-01-30 23:44 I thought we didn't want it to be default? 2015-01-30 23:44 maybe we do, cos it doesn't matter? 2015-01-30 23:44 I think the setting might have a misleading name, LiruCookies says it should be true 2015-01-30 23:45 but that it would still hide display names if one was not set 2015-01-30 23:45 oh ok, then flip it to true 2015-01-30 23:45 yeah, I think I went the wrong way in trying to fix another issue which I'll need to back out first 2015-01-30 23:49 diva: I specifically said you want that on.. 2015-01-30 23:50 That's what makes getCompleteName know to return just the single name, without () 2015-01-30 23:50 the default Liru? 2015-01-30 23:53 diva: Hm? is_display_name_default or whatnot 2015-01-31 00:03 Diva: how would (can I yet?) reconfigure my grid to serve inventory from robust, rather than the simulator? 2015-01-31 00:03 I'll explain when I come back from afk... 2015-01-31 00:04 okay, thanks! 2015-01-31 00:19 Starting build #4026 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-01-31 00:25 Project opensim » mono-2.10.8.1 build #4026: SUCCESS in 5 min 45 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4026/ 2015-01-31 00:25 * jjustincc: Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username." 2015-01-31 00:25 * jjustincc: As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear. 2015-01-31 00:45 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-31 00:48 misterblue: ping 2015-01-31 00:55 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-31 00:59 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-01-31 01:07 smxy I can explain, but it's not safe at this point 2015-01-31 01:08 one of us will need to make it secure before people can do it 2015-01-31 01:08 we will have the simulator send the key to the inventory server when they avatar enters the region? 2015-01-31 01:09 yes 2015-01-31 01:09 diva, I'll be glad to help test when it's safe. 2015-01-31 01:09 ++ 2015-01-31 01:11 the performance improvement is really major, especially for users will large inventories 2015-01-31 01:12 We will need to have the inventory sesrver tear down a cap when they leave, or can we reuse it? 2015-01-31 01:12 << for the same user. 2015-01-31 01:13 I've been thinking about that, and I think we can get away with simply timing it out. I'll need to look better, but it looks like this overhead is only about fetching the inventory tree in the beginning. That's done once, and it's never done again 2015-01-31 01:13 not 100% sure yet, I'll need to look more carefully 2015-01-31 01:14 Also, HG implications. If a user gets inventory directly from their inventory service, how do we let them add or give items when traveling? 2015-01-31 01:14 this is the cap FetchInventoryDescendents2 2015-01-31 01:14 it really isn't that set of inventory actions, BlueWall 2015-01-31 01:15 it's just the FetchInventoryDescendents2 2015-01-31 01:15 the initial loading? 2015-01-31 01:15 which, as far as I can tell, is only called in the beginning 2015-01-31 01:15 Ok 2015-01-31 01:15 oh, back. Let me read what yu've said 2015-01-31 01:16 it's a bit weird. At login, the login responsen sends the inventory skeleton already 2015-01-31 01:16 ++ 2015-01-31 01:16 but the viewer isn't satisfied with that, because it's only the folders 2015-01-31 01:17 so it proceeds to requesting all contents of all those folders 2015-01-31 01:17 One item at a time. 2015-01-31 01:17 If we move part of the inventory handling to Robust, we should move it all, shouldn't we (with safeguards)? 2015-01-31 01:17 no 2015-01-31 01:17 it's the FectchInvnetoryDescendents2, so one folder at a time 2015-01-31 01:17 Oh, ok 2015-01-31 01:18 some ppl have thousands of folders... 2015-01-31 01:18 Nebadon, poke, poke 2015-01-31 01:18 lol 2015-01-31 01:18 even just hundreds of folders is enough to load the simulator considerably 2015-01-31 01:18 yes 2015-01-31 01:20 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-01-31 01:36 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-01-31 02:21 I reversed gravity in a region, then logged into it. I've been falling up for an hour and 20 minutes and am at 248,000 meters. I wonder how high it will go before something blows up? :) 2015-01-31 02:40 smxy: float max, probably? maybe int max? 2015-01-31 02:54 smxy pong 2015-01-31 02:55 misterblue: I was wondering how to reverse gravity in BS like you can in ODE. 2015-01-31 02:56 you want things to go up? 2015-01-31 02:56 Yeah, but only if there's a way to do it now. I am not asking for a new feature, really. 2015-01-31 02:57 let me find the parameter... you can set the gravity value for a region... haven't tried it, though 2015-01-31 02:57 that's how buoyancy works... sets an objects gravity value 2015-01-31 02:58 I see my avi is starting to have rez issues at 366,000 meters. :) 2015-01-31 02:58 OpenSim doesn't seem to have a concept of space though. This high and I'm still in sky. 2015-01-31 03:00 The parameter is [BulletSim]Gravity=-9.80665f 2015-01-31 03:00 Okay, thanks. :) 2015-01-31 03:01 that is the force per kg... so an object's mass is multiplied by that 2015-01-31 03:01 the value is initialized at region boot time so it has to be in the INI file 2015-01-31 03:01 It's only going to make avatars fall up right? Or everything? 2015-01-31 03:02 everything physical 2015-01-31 03:02 okay 2015-01-31 03:02 Wish I could make an upside down region. 2015-01-31 03:03 Where sky is down and water and land are above and you walk around head "down". 2015-01-31 03:03 coordinates are floats... that's 32 bits of float which has only about 6 digits of accuracy 2015-01-31 03:04 you're probably seeing oddness around that... at 366000 meters you won't have any sub-meter accuracy 2015-01-31 03:05 The viewer just froze up at 383,957 meters. :) 2015-01-31 03:05 oh, it recovered. 2015-01-31 03:05 I figured it wouldn't. 2015-01-31 03:05 had to think about it :) 2015-01-31 03:05 hehe 2015-01-31 03:06 Something will overflow eventually and crash it. 2015-01-31 03:09 just checked... Bullet takes gravity as a vector.... wonder what people would do with X or Y gravity :) 2015-01-31 03:09 yeah, ODE has them too, both set to 0 2015-01-31 03:10 I'd like to make a ring station with the G point at the center of the ring pushing outward - like a Ringworld or Halo 2015-01-31 03:10 ya... it is just a factor that is added into the simulation step... 2015-01-31 03:10 most requests have been for a gravity oriented from the object to some point 2015-01-31 03:10 ya... like that AllenKernsky 2015-01-31 03:10 i needs me some space stations 2015-01-31 03:11 I think an upside down world would be neat. But that's more than just falling up. 2015-01-31 03:12 I could do the force with a constraint... but we'd find all the places in OS and viewer code that assumes "up" is modified by changing just Z 2015-01-31 03:12 you thought feet in floors was bad now :) 2015-01-31 03:12 lol 2015-01-31 03:12 script and vehicle functions? 2015-01-31 03:13 it could be like move to target... add force to target 2015-01-31 03:14 but would have to diddle orientation so Z was toward target (just a little quaternian math) 2015-01-31 03:14 but things like avatar height would be odd since all that computation is just on avatar Z value 2015-01-31 03:15 I wonder if we could make a 2D world. Like FlatLand. :) 2015-01-31 03:16 or moebius world 2015-01-31 03:16 doesn't the new UI changes give you a bunch of camera controls? 2015-01-31 03:17 mash the object between two transparent planes and constrain the camera 2015-01-31 03:17 They let you hide yourself 2015-01-31 03:22 diva, mic did some stuff with caps allocation in the Dispatcher... are you thinking of creating a caps service? 2015-01-31 03:42 505K and climbing. :) 2015-01-31 03:43 well, the coordinate is a float... MAXFLOAT is up there somewhere 2015-01-31 05:38 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been UPDATED. 2015-01-31 08:09 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-01-31 09:55 hi all 2015-01-31 18:41 TRYING 0.8.1rc1 but, it sthrowing error at startup. already checked grid and htpergrid but not see error between my config and the 0.8.1 version. The errror: E 2015-01-31 18:42 whats wrong ? 2015-01-31 18:45 oops, the error did not paste 2015-01-31 18:45 Exception: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.Connectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section. 2015-01-31 18:45 make sure you update your Grid.ini 2015-01-31 18:47 I just found it, its so a tiny change in the line that you overlook it. 2015-01-31 18:51 OMG, thats going to be fun for lots of people. big changes in the config 2015-01-31 18:52 but small to see 2015-01-31 19:00 ya... one needs to update all the files in config-include when upgrading 2015-01-31 19:03 Its now still complaining. its now find the needle. 2015-01-31 19:10 iTS STARTING.. :) 2015-01-31 19:17 misterblue: ping 2015-01-31 19:18 hey, pong linkedinyou 2015-01-31 19:19 hey hey 2015-01-31 19:20 will you be around in about two hours? I need to leave for a little bit... but I want to look at your physics 2015-01-31 19:20 i have a game in my grid that it dose not nehave ok with all physics we have but it do with havok in LL . is there anyway that we can try this tablegame 2015-01-31 19:20 yes i will be here 2015-01-31 19:20 if i am not we will meet in 5 hours 2015-01-31 19:20 k... I'll be back shortly then we can visit your sim 2015-01-31 19:21 thank you i will be here 2015-01-31 19:21 that works also... see you then 2015-01-31 21:29 linkedinyou, ping 2015-01-31 21:41 I am seeing tons of errors like this on startup: 2015-01-31 21:41 [WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture 3707a360-ec4f-4301-baed-c88ac9a13faf (6144 bytes): Error while reading bit stream header or parsing packets. 2015-01-31 21:41 Seems more each time I startup, but all textures in all sims look fine. 2015-01-31 21:41 Any ideas, or is this just issues with Warp3D? 2015-01-31 21:42 From what I know of it its the map tile generator and i get random erros from it. 2015-01-31 21:43 Last I heard it has a memory leak and there fore it only set to run on region startup 2015-01-31 21:44 Also see a lot of errors titled [Rest Client] 2015-01-31 21:46 we do need a new maptile generator... warp3d makes nice looking tiles but it is heavyweight and buggy 2015-01-31 22:04 misterblue: hi pong 2015-01-31 23:13 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-01 02:54 misterblue: I'm over 5 million meters now. My avatar is seriously deformed now. :) 2015-02-01 03:39 Lol. I remember messing with that. There was a point avatar just vanishes entirely but I forget where 2015-02-01 03:54 i guess inverse square law goes out the window the higher you get 2015-02-01 07:24 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-01 18:35 Starting build #4027 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-01 18:39 Project opensim » mono-2.10.8.1 build #4027: SUCCESS in 9 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4027/ 2015-02-01 18:39 diva: Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up. 2015-02-01 19:43 Bug #7433:04 [BULLETSIM TERRAIN MANAGER] red ink error 14( http://opensimulator.org/mantis/view.php?id=7433 ): has been SUBMITTED. 2015-02-01 19:48 Bug #7433:04 [BULLETSIM TERRAIN MANAGER] red ink error 14( http://opensimulator.org/mantis/view.php?id=7433 ): has been UPDATED. 2015-02-01 20:24 Bug #7434:04 [LAND MANAGEMENT MODULE] Cannot add parcel "Parcel Name"... because this is still occupied by parcel "Parcel Name" 14( http://opensimulator.org/mantis/view.php?id=7434 ): has been SUBMITTED. 2015-02-01 20:26 Bug #7434:04 [LAND MANAGEMENT MODULE] Cannot add parcel "Parcel Name"... because this is still occupied by parcel "Parcel Name" 14( http://opensimulator.org/mantis/view.php?id=7434 ): has been UPDATED. 2015-02-01 20:43 Bug #7433:04 [BULLETSIM TERRAIN MANAGER] red ink error 14( http://opensimulator.org/mantis/view.php?id=7433 ): A NOTE has been added to this issue. 2015-02-01 22:24 Bug #7433:04 [BULLETSIM TERRAIN MANAGER] red ink error 14( http://opensimulator.org/mantis/view.php?id=7433 ): A NOTE has been added to this issue. 2015-02-01 22:51 Bug #7433:04 [BULLETSIM TERRAIN MANAGER] red ink error 14( http://opensimulator.org/mantis/view.php?id=7433 ): A NOTE has been added to this issue. 2015-02-01 23:22 Bug #7432:04 [PATCH] Fix null string being included with service URI's in DataSnapshot module 14( http://opensimulator.org/mantis/view.php?id=7432 ): A NOTE has been added to this issue. 2015-02-01 23:25 Bug #7432:04 [PATCH] Fix null string being included with service URI's in DataSnapshot module 14( http://opensimulator.org/mantis/view.php?id=7432 ): has been RESOLVED. 2015-02-01 23:37 thanks diva 2015-02-01 23:38 yw 2015-02-01 23:38 any other oatches? 2015-02-01 23:38 patches 2015-02-01 23:39 not at the moment :) 2015-02-02 00:00 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-02 01:17 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-02-02 01:19 Bug #7425:04 Map search is only returning one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been UPDATED. 2015-02-02 02:55 10 million meters. The entire upper half of my body is smashed down into my hips and my legs have elongated quite a bit. 2015-02-02 04:39 OSgrid update posted for week ending 2015-02-01 http://news.osgrid.org/ 2015-02-02 05:05 AllenKerensky: Who's writing those? Clear not daTwitch. 2015-02-02 05:05 Clearly* 2015-02-02 05:09 i write them - Hiro reviews, suggests, etc 2015-02-02 05:09 why? 2015-02-02 09:21 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-02-02 09:33 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-02-02 10:53 Starting build #4028 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-02 10:56 Bug #7434:04 [LAND MANAGEMENT MODULE] Cannot add parcel "Parcel Name"... because this is still occupied by parcel "Parcel Name" 14( http://opensimulator.org/mantis/view.php?id=7434 ): A NOTE has been added to this issue. 2015-02-02 10:58 Project opensim » mono-2.10.8.1 build #4028: SUCCESS in 8 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4028/ 2015-02-02 10:58 dahlia: Compute rotation for llLookAt() with local positive X axis pointing down 2015-02-02 12:03 Starting build #4029 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-02 12:08 Project opensim » mono-2.10.8.1 build #4029: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4029/ 2015-02-02 12:08 dahlia: correct some minor comment misspellings in last commit 2015-02-02 20:46 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-02-02 23:26 -!- frank___(~frank@h89.245.22.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-02-03 02:55 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-03 07:09 Bug #7359:04 Datasnapshot not making snapshots - PGSQL adapter related? 14( http://opensimulator.org/mantis/view.php?id=7359 ): has been UPDATED. 2015-02-03 07:16 Bug #7359:04 Datasnapshot not making snapshots - PGSQL adapter related? 14( http://opensimulator.org/mantis/view.php?id=7359 ): has been RESOLVED. 2015-02-03 13:27 Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): A NOTE has been added to this issue. 2015-02-03 13:27 Bug #6814:04 Terrain and building is not moving always smooth when you walk or fly 14( http://opensimulator.org/mantis/view.php?id=6814 ): has been RESOLVED. 2015-02-03 13:35 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been RESOLVED. 2015-02-03 13:37 Bug #6813:04 Ground sit fails on prim, avatar is going to sit on the terrain. 14( http://opensimulator.org/mantis/view.php?id=6813 ): A NOTE has been added to this issue. 2015-02-03 13:48 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been REOPENED. 2015-02-03 13:55 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been UPDATED. 2015-02-03 13:58 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): has been UPDATED. 2015-02-03 14:03 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-02-03 14:28 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-02-03 14:41 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-02-03 15:05 morning diva :) 2015-02-03 15:39 hi 2015-02-03 18:57 Staff region down ? 2015-02-03 18:57 it is 2015-02-03 18:57 im looking into it 2015-02-03 19:06 Grid is back up 2015-02-03 19:06 yup. 2015-02-03 20:42 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): has been SUBMITTED. 2015-02-03 20:47 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): has been UPDATED. 2015-02-03 21:37 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): has been UPDATED. 2015-02-03 23:28 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-03 23:45 Starting build #4030 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-03 23:50 Project opensim » mono-2.10.8.1 build #4030: SUCCESS in 6 min 15 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4030/ 2015-02-03 23:50 jjustincc: If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 2015-02-04 00:11 Starting build #4031 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-04 00:15 Project opensim » mono-2.10.8.1 build #4031: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4031/ 2015-02-04 00:15 jjustincc: Fix bug in JobEngine where an attempt to restart after stop would trigger an exception because the cancellation source was not recreated. 2015-02-04 02:13 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-02-04 17:17 Starting build #4032 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-04 17:22 Project opensim » mono-2.10.8.1 build #4032: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4032/ 2015-02-04 17:22 jjustincc: For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list. 2015-02-05 01:53 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-05 02:10 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): A NOTE has been added to this issue. 2015-02-05 02:22 Is anyone having tp issues with HEAD from this morning? I haven't had time to look into it yet, but I had to revert because all I saw was red spew when people were trying to TP around my grid this evening. Need to look at the logs later. 2015-02-05 02:33 I am running HEAD (765fd0) not seen any red spew 2015-02-05 02:34 btw, I am disguished as a visitor with the tour on your grid at the present moment 2015-02-05 02:48 zadarkAlt1: sweet. I hope the visit went well. :) 2015-02-05 02:49 Bit of a shock to the system as we all arrived about the same time, settled now 2015-02-05 03:39 This is different .... I rezzed into my region ~1K meters in the air. I fell to the surface of a mesh island I have and ... I bounced. Back up to 200 merters. And now I just keep bouncing. I hit, bounce up to 200 Meteres, fall and repeat. lol 2015-02-05 03:41 Don't knock it, makings of a new feature. 2015-02-05 03:41 lol 2015-02-05 03:42 I kept bouncing until I moved an arrow key 2015-02-05 03:49 I don't see that behaviour with a regular terrain island. 2015-02-05 05:04 smxy: which is your grid? 2015-02-05 07:37 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-05 12:52 dahlia: Sanctuary 2015-02-05 13:26 smxy i was unable to recreate that same behavior 2015-02-05 13:26 just updated to master git and fell from 1000m and went splat onto my face, stood up and dusted myself off lol 2015-02-05 13:26 http://grid.nebadon2025.com:8002 OKC World 03 2015-02-05 13:26 if you want to give it a go 2015-02-05 13:31 i tried several times in different areas to see if the shape of the terrain made any difference, same results every time 2015-02-05 13:54 Weird. Maybe it was a viewer glitch since I was TPing from a region where gravity had been reversed? 2015-02-05 13:56 Yup. I can recreate it. LOL 2015-02-05 13:58 I'll log in another avatar and see if I'm really bouncing or if it's just my viewer. 2015-02-05 13:59 Nope, I'm really bouncing. Wow. 2015-02-05 14:00 That's funny. 2015-02-05 14:02 I went to my test region, fell up to ~1000m, then TP'd via a Favorite to a place on my mesh island in a 768 var. I arrive at the same height I left, fall to the island, then start bouncing. :) 2015-02-05 14:07 ya very strange 2015-02-05 14:14 It's amusing. :) I need to go back through my logs and understand all the TP-related red spew I saw though. I had to roll back to my previous build. I want to understand what broke, before trying again. Hopefully work will be slow today and I can look into it before tonight. 2015-02-05 14:14 ttfn 2015-02-05 16:37 Nebadon ping 2015-02-05 16:37 yes 2015-02-05 16:37 hello 2015-02-05 16:37 yes what? 2015-02-05 16:37 lol 2015-02-05 16:38 duh :) 2015-02-05 16:38 hey I need urgent help with voice 2015-02-05 16:38 I'm having a meetin gin vLab and some people can't hear me 2015-02-05 16:38 I hear them 2015-02-05 16:38 hmm 2015-02-05 16:38 what's the most likely problem 2015-02-05 16:38 viewer has wrong input selected in voice prefernces, you check that? 2015-02-05 16:39 their input is ok 2015-02-05 16:39 I can hear them 2015-02-05 16:39 no 2015-02-05 16:39 but they can't hear me 2015-02-05 16:39 your input 2015-02-05 16:40 in Preferences > Voice Chat 2015-02-05 16:40 then hit Device Settings button 2015-02-05 16:40 some people can hear me 2015-02-05 16:40 make sure the correct input is selected and showing levels on the meter 2015-02-05 16:40 oh 2015-02-05 16:40 it's just that other people can hear the rest of us 2015-02-05 16:40 ah 2015-02-05 16:40 same parcel? 2015-02-05 16:40 is this at Universal Campus area? 2015-02-05 16:41 yes 2015-02-05 16:41 possible there are 2 different parcels 2015-02-05 16:41 if you remember we had same problem at OSCC in staff zone 2015-02-05 16:41 no, it's only one parcel 2015-02-05 16:41 and I"ve tested in two different parcels 2015-02-05 16:41 hmm 2015-02-05 16:42 the only other thing i can think, is if maybe they teleported in from another region with same vivox settings 2015-02-05 16:42 its possible they arent fully connected 2015-02-05 16:42 our voice capabilities really are not good heh 2015-02-05 16:42 it 2015-02-05 16:42 it's weord 2015-02-05 16:43 it could also be that the server is acting up 2015-02-05 16:43 which would not surprise me at all 2015-02-05 16:43 which server? 2015-02-05 16:43 the vivox server that is 2015-02-05 16:44 we probably beat the hell out of their vivox servers, sending it all kinds of wrong data 2015-02-05 16:44 "Active speakers" 2015-02-05 16:44 duh 2015-02-05 16:44 ? 2015-02-05 16:45 they are grey in the active speakers box 2015-02-05 16:50 diva, have you had the people who can't hear you check the volume level settings for your avatar in their viewer? 2015-02-05 16:50 yes 2015-02-05 16:50 ok 2015-02-05 16:51 yea I can't really think of any easily addressable reason that this is happening diva, only thing I can suggest is you restart the region, that kind of sucks though 2015-02-05 16:51 it's really annoying, because it's affecting several people 2015-02-05 16:51 in exaclty the same way 2015-02-05 16:52 they can speak (we hear them) but they can hear us 2015-02-05 16:52 Viewer settings was the only other easy thing I could think of. 2015-02-05 16:52 I cant really think of any viewer settings that would allow you to isolate someone 2015-02-05 16:52 I know one live performer I can't hear unless I turn the settings for them up really high. 2015-02-05 16:53 my guess is its something wrong on the vivox server itself 2015-02-05 16:53 nebadon_laptop: There are the individual volume controls for each avatar. 2015-02-05 16:53 ya there are 2015-02-05 16:53 That's what I was referring to. That plus the master voice level setting. 2015-02-05 16:54 diva, are the people who can't hear you able to hear others? 2015-02-05 16:57 nebadon_laptop: for OSCC, wasn't there also a concern about the maximum number of voice connections available? 2015-02-05 16:57 I don't know how many people diva is expecting. 2015-02-05 16:57 ya its around 40 or 50 I think 2015-02-05 16:57 that would not in the results she is seeing though 2015-02-05 16:57 she would be seeing errors on the console about vivox 2015-02-05 16:57 and people wouldnt be able to connect to voice at all 2015-02-05 16:57 oh, ok. 2015-02-05 16:58 Another possible cause shot down. :) 2015-02-05 16:58 yea this is either our simulator isnt sending proper signals to vivox, maybe packet loss or out of order packets 2015-02-05 16:58 or the vivox server is indeed malfunctioning 2015-02-05 16:59 ive seen vivox fail a lot 2015-02-05 16:59 I dont recall ever really having a single meeting where someone doenst have trouble with voice 2015-02-05 16:59 hehe 2015-02-05 16:59 ok, one of them was able to fix it by sliding the music volume control to the right 2015-02-05 16:59 progress! 2015-02-05 16:59 interesting 2015-02-05 16:59 now let's see the others... 2015-02-05 17:00 that has to be some kind of bug 2015-02-05 17:00 the music slider? 2015-02-05 17:00 Oh, so you are talking on the stream. 2015-02-05 17:00 that is just odd 2015-02-05 17:00 yes 2015-02-05 17:00 ok, music volume setting would be the key slider. 2015-02-05 17:00 what viewer are they using? 2015-02-05 17:00 your just using vivox though right? 2015-02-05 17:00 music slider should have no effect Plugh 2015-02-05 17:00 Check that the others who can't hear you are telling it to play the stream. 2015-02-05 17:01 s/telling it/telling their viewer/ 2015-02-05 17:01 nebadon_laptop: it would if voice is being done via a stream on the land and not just by standard voice chat. 2015-02-05 17:03 i dont think it is 2015-02-05 17:05 for the other person, maybe it's a firewall issue 2015-02-05 17:08 would be wierd if firewall could partially block vivox 2015-02-05 17:08 i would think if its firewall they wouldnt hear anyone, or even be able to connect 2015-02-05 17:14 diva, that's possible. If that is the case, the person would not be able to hear anyone else talking in voice chat. If you are talking to others through a stream set on the land, I'm not sure if firewall is still an issue. 2015-02-05 17:15 hehe... I just had the funny thought of saying that diva should have them turn their speakers on. :D 2015-02-05 17:15 it's not land channel 2015-02-05 17:15 it's Vivox 2015-02-05 17:15 so maybe his client can't connect to our streams 2015-02-05 17:15 ok, so it is normal voice chat and not via stream setting in the land. In that case, music setting wouldn't have any effect. 2015-02-05 17:16 yeah, I don't know how that fixed it, but that's what she says she did 2015-02-05 17:16 maybe it changed something on the master control 2015-02-05 17:17 Unless they have audio muted or turned way down in their operating system volume controls, I'm not sure what else might be the problem. Only way to check would be if you were at their computer to check settings. 2015-02-05 18:13 hello. have you heard about a weird bug ? : randomly, some people can edit other people attachments 2015-02-05 18:13 using 0.8.0.1 2015-02-05 18:16 anyone with god powers can edit others attachments 2015-02-05 18:16 other than that I have not heard of anything like that 2015-02-05 18:17 ok...., i will ask the users if they are in this case 2015-02-05 18:17 thank you nebadon_laptop for the attention 2015-02-05 18:17 no problem :) 2015-02-05 18:35 we are just confirming the issue now, i will update to 0.8.1 on tomorrow to check if this issue is persisting 2015-02-05 19:18 nebadon, Plugh: miraculously, I managed to get everyone on voice, and it's working flawlessly for the past 2 hours 2015-02-05 19:18 there were a couple of firewall issues, it turns out 2015-02-05 19:18 good to hear. 2015-02-05 19:18 interesting 2015-02-05 19:19 ya that is good news though, unfortunately that is one of the real major stumbling blocks of opensim, is networking 2015-02-05 19:19 this is quite an achievement. These are complete noobs, older people who don't use graphical clients, like, ever 2015-02-05 19:23 Interesting that they were running firewalls. 2015-02-05 19:23 and ones that were locked down enough to block voice chat. 2015-02-05 19:24 yeah, some universities are radical about blocking UDP traffic 2015-02-05 19:41 Good for them. Someone in IT there is doing their job. :) 2015-02-05 20:07 dahlia ping 2015-02-05 20:08 nebadon_laptop: pong 2015-02-05 20:08 hey 2015-02-05 20:08 remember how materials were not working for me 2015-02-05 20:08 ya 2015-02-05 20:08 turns out if i add the materials section to opensim.ini and set enabled to true 2015-02-05 20:08 it works now 2015-02-05 20:08 I could have sworn you said didnt need to do that? 2015-02-05 20:08 shouldnt matter I thought 2015-02-05 20:09 appears it does 2015-02-05 20:09 all this time lol 2015-02-05 20:09 that appears why it wasnt working for me in grid mode 2015-02-05 20:09 i even restarted sim and it persists now and everything 2015-02-05 20:09 I dont think I have it 2015-02-05 20:10 oh the section is there but it's all comments 2015-02-05 20:10 yea maybe you just need the Header 2015-02-05 20:10 i remember at one point that was required wasnt it 2015-02-05 20:10 just the header? 2015-02-05 20:11 early on i remember just having to put [Materials] 2015-02-05 20:11 or something like that and there was no variables 2015-02-05 20:12 oh ok ya it does look like it wants the section 2015-02-05 20:12 ok sheesh 2015-02-05 20:12 well I am super happy it works 2015-02-05 20:12 I think its in .example 2015-02-05 20:12 I was really stumped 2015-02-05 20:12 it is 2015-02-05 20:12 but i never put it in my ini files 2015-02-05 20:12 update your ini :) 2015-02-05 20:12 assuming it would just work without it 2015-02-05 20:12 ya 2015-02-05 20:12 im glad it wasnt because of the texture cap 2015-02-05 20:13 it probably should work without it 2015-02-05 20:13 yea might be good 2015-02-05 20:14 I cant fix now, my local repo is all hacked up with llLookAt stuff 2015-02-05 20:15 OpenSimDefaults.ini lacks the Materials section. I suggest adding that in there. 2015-02-05 20:16 no worries dahlia 2015-02-05 20:16 im just happy we figured it out 2015-02-05 20:16 i was really scratching my head and somewhat disapointed i could not use materials 2015-02-05 20:17 i just responded again to the email thread about this and let them know our findings 2015-02-05 20:17 hopefully it helps them get going again too 2015-02-05 20:17 cause they were reporting same issues I was having pretty much 2015-02-05 20:17 Heh. I was all like "boo! Don't discourage materials!" ;) 2015-02-05 20:17 yea glad you said something 2015-02-05 20:17 was Marcus who actually figured it out hehe 2015-02-05 20:18 You'll get my bill. :) 2015-02-05 20:18 lol 2015-02-05 20:18 check is in the mail buddy! 2015-02-05 20:19 haha 2015-02-05 20:19 woot 2015-02-05 20:22 should probably change to something like this: http://pastebin.com/wmdYr9qB cant do it now but will later assuming I remember when my repo is cleaned up 2015-02-05 20:22 in MaterialsModule.cs 2015-02-05 20:23 ok i can remind you :) 2015-02-05 20:23 thanks for looking :)( 2015-02-05 20:26 nice, even all the stuff i made very long time ago is still working 2015-02-05 20:26 that little hut at Reticulation, everything has its materials still 2015-02-05 20:27 well some of it does anyway heh 2015-02-05 20:28 Some of the *really* early tests prolly haven't survived. Back when it was visible only to the creator. 2015-02-05 21:19 nice 2015-02-05 21:19 thanks dahlia :) 2015-02-05 21:23 Starting build #4033 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-05 21:24 Project opensim » mono-2.10.8.1 build #4033: FAILURE in 6 min 6 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4033/ 2015-02-05 21:24 dahlia: Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini 2015-02-05 21:32 rut roh 2015-02-05 21:33 Starting build #4034 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4032 1 day 4 hr ago) 2015-02-05 21:33 dahlia 2015-02-05 21:33 it failed on my server too 2015-02-05 21:33 Project opensim » mono-2.10.8.1 build #4034: STILL FAILING in 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4034/ 2015-02-05 21:34 ya it failed in visual studio but I thought it was something wrong with my visual studio setup, not the commit 2015-02-05 21:35 http://pastebin.com/faKauHfZ 2015-02-05 21:43 oh blindness error... sec will fix 2015-02-05 21:45 Starting build #4035 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4032 1 day 4 hr ago) 2015-02-05 21:49 Yippie, build fixed! 2015-02-05 21:49 Project opensim » mono-2.10.8.1 build #4035: FIXED in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4035/ 2015-02-05 21:49 dahlia: replace accidently deleted line from last commit 2015-02-05 21:52 need some open sim help, im trying to use firestorm latest version of their open sim viewer and it wont connect to my open sim grid it keeps saying: Host http not found 2015-02-05 21:52 is their anyone here that may beable to help me 2015-02-05 21:53 im using sim on a stick for my open sim and i have it online and can connect with a different viewer but for some strange reason firestorm open sim viewer wont 2015-02-05 21:54 im asking here from someone who refered me here for help 2015-02-05 21:54 im not sure if the issue is in the open sim part of the system or is it with the firestorm viewer 2015-02-05 21:55 i do have a dev question, will their ever be a release that will have a built in money system that can be enabled or disabled 2015-02-05 21:56 i use my open sim mostly to do scriting work and not able to use the money part is a pain when working on them type of scripts 2015-02-05 21:57 over all though i love open sim you all done something really amazing with it 2015-02-05 21:59 I would guess that something is misconfigured some where joshewa 2015-02-05 21:59 I think 2015-02-05 21:59 when you add grid in Firestorm 2015-02-05 21:59 you have to leave the http:// off the loginuri 2015-02-05 21:59 or you get an error 2015-02-05 22:00 maybe that is the problem, i dont use firestorm much, though i recall having that same problem a few weeks ago doing a quick test 2015-02-05 22:00 ill try that i think i did have it with the http part on it still 2015-02-05 22:00 ill go try that 2015-02-05 22:00 cool 2015-02-05 22:01 so i should add it just like this then 127.0.0.1:9100/ 2015-02-05 22:01 with out the / 2015-02-05 22:01 and other http stuff 2015-02-05 22:01 yea 2015-02-05 22:02 ok i try that now 2015-02-05 22:04 your awesome that did it, 2015-02-05 22:04 nice 2015-02-05 22:04 had hell of a time last few days trying to find any info on what i may be doing wrong 2015-02-05 22:04 thank you so so much you rock 2015-02-05 22:05 no problem, glad I could help :) 2015-02-05 22:05 if you have time for another question, do you know of any way to get some kind of money system to work for open sim 2015-02-05 22:06 hmm I know there are some modules available for that, however I have no experience with any of them, I couldnt even really tell you the name 2015-02-05 22:06 OMC maybe? 2015-02-05 22:06 i cant remember, I am sure someone else here would probably know 2015-02-05 22:06 if you hang around for a bit 2015-02-05 22:07 if anyone knows of any link or anything for that tat be helpfull as well 2015-02-05 22:30 Starting build #4036 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-02-05 22:31 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-05 22:35 Project opensim » mono-2.10.8.1 build #4036: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4036/ 2015-02-05 22:35 dahlia: Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity() 2015-02-06 00:12 thanks MarcusLlewellyn and nebadon_laptop for spotting the materials section thingie 2015-02-06 00:13 :) thanks for quick fixing it dahlia :) i am having fun with it now 2015-02-06 00:13 http://grid.avacon.org:8002 Staff Zone 1 2015-02-06 00:14 if you want to see :) 2015-02-06 00:14 kk take me a bit 2015-02-06 00:14 dont go overboard now :P 2015-02-06 00:27 nah i just put up 10 boards as examples 2015-02-06 00:28 nothing to fancy :) 2015-02-06 00:29 Im at that grid but I dont see any materials 2015-02-06 01:07 do you have ALM enabled? 2015-02-06 02:21 Tank_Master: no I just didn't know where to look 2015-02-06 02:22 its in graphics setings 2015-02-06 02:22 Advance Lighting Model 2015-02-06 02:22 its needed to be enabled to see materials 2015-02-06 02:23 lol no I didnt know where the samples were :) 2015-02-06 02:24 but ty ;) 2015-02-06 02:24 ah 2015-02-06 02:43 all I have to do is type "killall -TERM mono" and in 5 minutes my 36 region grid has updated and is back up and running :D 2015-02-06 02:46 its always a good idea to termonate any mono case you find 2015-02-06 02:47 beats cooties 2015-02-06 05:11 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-06 05:26 nice terrain feature https://www.youtube.com/watch?v=LJVHHp7bviA :) 2015-02-06 05:34 v2.0beta https://www.youtube.com/watch?v=RLtI-2uCRVY 2015-02-06 05:34 djphil, thats pretty cool, i was wanting to have a feature where a terrain texture could be stretched over a 256 chunk of the terrain so paths and detailed beach line could be added, the thing that stopped me was that its all done by the viewer 2015-02-06 05:35 the module is open source alicia 2015-02-06 05:35 would be nice if paths etc could be painted directly on the terrain texture instead of the randomized height that viewers force on the display 2015-02-06 05:35 singularity have a patch for that 2015-02-06 05:35 the first one i mean, its a viewer mod so not everyone would see it 2015-02-06 05:35 if you remember, Rev wanted to do this would aurora too long ago 2015-02-06 05:36 unless its consistant across viewers its not an option for me 2015-02-06 05:36 Indeed it would be that the patch applied directly in the master 2015-02-06 05:37 but now we have seen it work ... stay patient and hope that 2015 brings us happiness 2015-02-06 05:37 only way to do it and have all viewers see it is mesh terrain and mesh isnt my area 2015-02-06 05:38 would be cool to have satelite image over a mesh terrain tho, as a reference for creating realistic locations 2015-02-06 05:39 yes indeed with mesh we can already do this but the demo looks really better 2015-02-06 05:39 This sounds really simple to use 2015-02-06 05:39 yea, if opensim terrain could do it with out the need to make it mesh and scale and possition it, that would be cool 2015-02-06 05:39 The module works with google map data :p 2015-02-06 05:40 the sl viewers way of generating terrain textures is very limited and old school lol 2015-02-06 05:40 ... same for Opensim ^^ 2015-02-06 05:40 Water too ... 2015-02-06 05:41 there should be weather settings aswell, would be good to have a make it snow checkbox 2015-02-06 05:41 Hax Fumi make a dinamic wind module based on fluid too 2015-02-06 05:42 yes and celestia particles ... Jack daniels made a funny plugin for that 2015-02-06 05:42 wind is only of use to people with saling boats, 99% of the time its computing power going to waste for the average visitor that cant even detect what the wind is doing 2015-02-06 05:43 i use it with npc surfers system 2015-02-06 05:43 and ribbon particles 2015-02-06 05:43 the pretty nice :) 2015-02-06 05:43 cool 2015-02-06 05:43 it make a bird module and a ride module 2015-02-06 05:44 oh i seen the bird module, i was tempted to try that 2015-02-06 05:44 tide is fun too ... but not perfect because it reset all windlight setting every time 2015-02-06 05:44 birds work well 2015-02-06 05:45 i have on my todo list a web based windlight editor 2015-02-06 05:45 its a long list though lol 2015-02-06 05:45 Mmmm interessing :) 2015-02-06 05:46 there is really confusion with windlight and lightshare ... it's an old story. 2015-02-06 05:47 yea im not sure which one i mean, i think its windlight 2015-02-06 05:47 windlight some functions are merged and do not correspond to lightshare functions 2015-02-06 05:47 This is confusing 2015-02-06 05:47 they should me merged into one, the best parts from both, to end the confusion 2015-02-06 05:48 Heh alicia, Rev have Do That with full windlight and all is configurable via LSL 2015-02-06 05:48 the viewer environment presets are a joke, its either standard or some weird messed up high color fog that looks stupid 2015-02-06 05:48 i hopeit coming back SOON !!! 2015-02-06 05:49 i think rev has gone for good 2015-02-06 05:49 do u still keep in the aurora dev channel? 2015-02-06 05:50 Actually they are not very pretty nes presets ... plus, if you change, you are the only person to see the changes ... is null! 2015-02-06 05:50 every one sees the presets unless they specificaly change their viewers display 2015-02-06 05:51 Yes I am still connected there ... and hopeful to see him again one day soon 2015-02-06 05:51 the viewer has to be set to region default for them to show 2015-02-06 05:51 That's what I say yes, if you change the preset, you only see the changes 2015-02-06 05:52 moreover, all paramettres are passed into the viewers at the same time, the air, water and land texture 2015-02-06 05:53 which is sometimes annoying. 2015-02-06 05:53 oh yes thats the viewer preset, not the region preset 2015-02-06 05:53 This is the problem with the tidal module 2015-02-06 05:53 the viewer can over ride the region default, but if as regipon owner u change the preset in region settings, everyone sees it 2015-02-06 05:54 every time the water changes height your terrain texture returns by default :s 2015-02-06 05:54 eew major bug lol 2015-02-06 05:54 original preset yes but modified preset no 2015-02-06 05:54 only lightsahre is shared 2015-02-06 05:55 or aurora windlight :) 2015-02-06 05:55 yes thats what i mean, changing the viewer preset only shows for the user making the change, but changing the region preset shows for all 2015-02-06 05:55 maybee you can grab Rev code ... 2015-02-06 05:55 changing != modified 2015-02-06 05:56 if u visit the region named hypergates on my grid u will see the atmosphere is twilight 2015-02-06 05:56 original twilight or modified twilight ? 2015-02-06 05:56 unless u specificaly set a different preset for YOUR viewer, u get the windlight setting that the region has 2015-02-06 05:57 its some sky preset xander made using scripts 2015-02-06 05:57 scipts = lightshare ! 2015-02-06 05:57 scripts* 2015-02-06 05:57 http://www.spellscape.co.uk/alicia/hypergates.jpg 2015-02-06 05:58 nice :) 2015-02-06 05:58 lol told u i didnt know the difference lol 2015-02-06 05:58 http://www.spellscape.co.uk/alicia/hypergates2.jpg 2015-02-06 05:59 personally if I want to share windlight, I use the field descriptions firestorm ... ok this to work only with firestorm ... but at least this to work 2015-02-06 05:59 pretty path field :) 2015-02-06 06:00 how's spellscape? you have a few more people now? 2015-02-06 06:01 yep, growing slowly, still need to get more guides and tutorial videos out about the game system tho 2015-02-06 06:02 ha yes i remember you have a game on your server 2015-02-06 06:02 with magic potion! 2015-02-06 06:03 i think alot of people think only role players are welcome, we have so much more lol 2015-02-06 06:03 hehe sure! 2015-02-06 06:04 we have a new region control panel with oar file save/load and all users can get iar backups from the website 2015-02-06 06:04 a joomla module ? 2015-02-06 06:05 yep, joomla comunicating with a opensim region module and grid service 2015-02-06 06:05 save/load with LSL ? 2015-02-06 06:05 no just from the website 2015-02-06 06:05 Share your module with Foto's :) 2015-02-06 06:06 you say load/save ooar from region ? or website ? 2015-02-06 06:06 from website 2015-02-06 06:06 ha kk 2015-02-06 06:06 with radmin ? 2015-02-06 06:07 user can create oar from website then download it, or upload oar to website and load it 2015-02-06 06:07 nope, dont use radmin 2015-02-06 06:07 kk 2015-02-06 06:07 how you do it ? 2015-02-06 06:08 custom region module, and joomla componant 2015-02-06 06:08 ha okay ! 2015-02-06 06:08 http://www.spellscape.co.uk/home/news/regionmanager 2015-02-06 06:08 some screen shots there :) 2015-02-06 06:08 not opensource ? 2015-02-06 06:08 nope 2015-02-06 06:09 beauifull 2015-02-06 06:09 comfort me with screenshots so ^^ 2015-02-06 06:10 gotta keep some features to make my grid standout lol any core fixes we will always share tho 2015-02-06 06:12 Hmmm 2015-02-06 06:56 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-06 07:01 whats frame frequency again? 11 Hz? 2015-02-06 07:02 sync lock? 2015-02-06 07:02 sim update frequency 2015-02-06 07:02 I thought it was somewhere around 10-11 Hz 2015-02-06 07:03 Melanie_T: you know offhand? 2015-02-06 07:13 Starting build #4037 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-06 07:18 Project opensim » mono-2.10.8.1 build #4037: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4037/ 2015-02-06 07:18 dahlia: Manage Angular Velocity during llLookAt() rotation of physical objects 2015-02-06 14:31 Are there some option to configure opensimulator with more than one network adapter? We have two different IPs for use at the same time. 2015-02-06 15:11 Bug #7387:04 [INVENTORY] Object in prim inventory disappeared on Rez Level 2 14( http://opensimulator.org/mantis/view.php?id=7387 ): A NOTE has been added to this issue. 2015-02-06 17:57 hello Plugh i could see that the ossearch is working with 0.8.1 but not the osprofile. do you plan to update it ? 2015-02-06 17:58 osprofile is not displaying any error, it is just displaying nothing 2015-02-06 17:58 i have compiled the trunk with the 0.8.1 sources and no error on compilation too 2015-02-06 18:20 ssm2017: because of changes to core profiles, osprofile may need to be adapted 2015-02-06 18:20 yes i understand this, this is why i am asking to Plugh if he has planned an update soon or if i should keep using 0.8.0.1 2015-02-06 18:21 ssm2017: You may be better off to file a bug report against osprofile. With my main computer not working I'm not in a position to do much in the way of doing development on the module and testing it. 2015-02-06 18:22 ok i will do it (should i use the mantis or the forge to report the issue ? Plugh ) 2015-02-06 18:22 I wouldn't have thought there is any changes in OS between 0.8.0 and 0.8.1 that would stop osprofile from working. 2015-02-06 18:22 ssm2017: forge (the bug tracker for osprofile) 2015-02-06 18:22 ok 2015-02-06 18:23 ssm2017: Your config lets you use osprofile with 0.8.0 but not 0.8.1? 2015-02-06 18:24 using the same config, osprofile is working with 0.8.0.1 but not working with 0.8.1 (compiled at home with mono 3.12) 2015-02-06 18:24 ACTION needs to make time to decide what to do to get his main computer up and running again 2015-02-06 18:24 ok. Wanted to make sure it wasn't a config issue. 2015-02-06 18:25 Melanie_T: What changed in core profile that would affect a third party module? Was some sort of API change? 2015-02-06 18:25 $#%%$# hell, got yet another one of those "Hi, Im with tech support, and we are recieveing several errors from your computer to our server..." 2015-02-06 18:25 s/change/changed/ 2015-02-06 18:25 6th this year 2015-02-06 18:26 Tank_Master: Gee... aren't you the lucky one to have someone keeping such a close eye on your computer ;) 2015-02-06 18:26 heh 2015-02-06 18:26 i don't recall when, but core profiles was changed, rather, people search was changed, to be a core service 2015-02-06 18:26 i really should have lanched a VM for them to mess with 2015-02-06 18:26 not even core profiles, but the core profile stub 2015-02-06 18:26 ah.... the forge is returning an error 500 when going to : http://forge.opensimulator.org/gf/project/osprofile/tracker/?action=TrackerItemBrowse&tracker_id=293 2015-02-06 18:26 that was so that grids that run no profile module could have people info 2015-02-06 18:27 http://forge.opensimulator.org/gf/project/osprofile/tracker/?action=TrackerItemBrowse&tracker_id=293 works for me 2015-02-06 18:28 Melanie_T: That might just result in double results if osprofile doesn't let core handle people search. IIRC, I dealt with that some time ago. 2015-02-06 18:28 ok 2015-02-06 18:28 just had that in the back of myhead 2015-02-06 18:29 Melanie_T: np. 2015-02-06 18:29 Worth double checking that. 2015-02-06 18:30 It's a pain not having my main machine working. I have my laptop set up for most of my code development stuff but not for OpenSim. 2015-02-06 18:30 Melanie_T, about the forge error 500 : are you logged in ? (i can see the page without beeing connected and not seeing the page when beeing connected) 2015-02-06 18:30 ssm2017: Is bug 424 still an issue or is that long obsolete now and can be closed? 2015-02-06 18:30 i didn't bther to log in 2015-02-06 18:31 I haven't tried to log in 2015-02-06 18:31 Plugh, about bug 424, i have not seen any error since this time so it can be considered as solved 2015-02-06 18:31 yes it's blank when logged in 2015-02-06 18:32 ok. It is a really old bug as it refers to 0.6.9 2015-02-06 18:32 I just logged in and browsed to get back to the project and I'm seeing two open bugs. 2015-02-06 18:33 ok 2015-02-06 18:33 it works now 2015-02-06 18:33 there was a too low php memory limit set 2015-02-06 18:33 thank you Melanie_T no more error 500 2015-02-06 18:35 ssm2017: Do you see any errors in the region console when trying to use osprofile features in 0.8.1 2015-02-06 18:35 no error in console 2015-02-06 18:35 ACTION thinks he should wait for the bug report 2015-02-06 18:35 ok 2015-02-06 18:35 btw, those two fields are still binary(1) 2015-02-06 18:35 Im checking the code to see what it tries to put in them 2015-02-06 18:36 i will read again the console logs to see if the module is well registered on startup 2015-02-06 18:36 ok 2015-02-06 18:37 hm... those two fields aren't used in the PHP code. 2015-02-06 18:37 ACTION thinks that is strange 2015-02-06 18:40 i will double check and swap bin folder between 0.8.0.1 and 0.8.1 to confirm the non working profile module 2015-02-06 18:40 i can not see any osprofile module registration on simulator startup 2015-02-06 18:42 ok, ty 2015-02-06 18:42 btw, I just closed your report about using php://input. The change was made ages ago but the report didn't get closed. 2015-02-06 18:43 :) 2015-02-06 18:44 It was made about 8 days after your report and that was just over two years ago. :) 2015-02-06 18:44 bbiab. The cat is calling for me. 2015-02-06 20:41 -!- MuriloFrade(c8f9b019@gateway/web/cgi-irc/kiwiirc.com/ip.200.249.176.25) has left #opensim-dev 2015-02-06 21:26 plugh: has osprofile been updated since diva's changes to where region modules sit....i.e. in the module do you have: 2015-02-06 21:26 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2015-02-06 21:26 and 2015-02-06 21:27 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "osprofile")] 2015-02-06 21:27 if not then the module will never get loaded I think 2015-02-06 21:27 Plugh ^^ 2015-02-07 01:23 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-07 02:06 -!- frank(~frank@h78.228.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-02-07 06:37 Starting build #4038 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-07 06:41 Project opensim » mono-2.10.8.1 build #4038: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4038/ 2015-02-07 06:41 dahlia: llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation. 2015-02-07 08:02 https://www.youtube.com/watch?v=WmVGloRkT8I 2015-02-07 08:05 Nice 2015-02-07 16:20 Hmm. I want to move 4 regions that I own out of my estate and into another person's estate. I also want them to be the owner of the regions. I used the estate commands to move them into her estate. But when I go to those regions, it says I own them and that I own the estate too. Something's not right. 2015-02-07 16:20 I mean, it shows them in her estate, but it says I'm the owner of the estate, which isn't right. 2015-02-07 16:21 It also shows me as the owner of the regions. 2015-02-07 16:21 I didnt think we had the ability to transfer ownership via the console 2015-02-07 16:21 I thought that required database editing 2015-02-07 16:23 hmm 2015-02-07 16:23 it is possible I missed something there, but I don't recall that 2015-02-07 16:23 well, estate show, at each console, shows it in her estate with her as owner. I might have something cached in my viewer. 2015-02-07 16:23 ah ya that is possible for sure 2015-02-07 16:23 did you restart the regions? 2015-02-07 16:23 region might be also caching old info 2015-02-07 16:24 yes, as I renamed them to fit with her others. 2015-02-07 16:24 let me clear cache and relog 2015-02-07 16:24 you might have to restart the entire grid 2015-02-07 16:24 don't know if regions cache that info, say you log in some where else 2015-02-07 16:24 it might taint the viewer cache 2015-02-07 16:25 it probably doesnt though 2015-02-07 16:27 Okay, now the Region/Estate floater says she is the estate owner, so that was cached info. But the parcel info still says I'm the owner and I need her to be. I *could* sell it to her, but this is supposed to be a surprise and that would spoil it, so I need to make her the owner a different way. 2015-02-07 16:28 edit the region db 2015-02-07 16:28 swap the uuid 2015-02-07 16:28 or 2015-02-07 16:28 use master password to login as her 2015-02-07 16:28 ok 2015-02-07 16:51 smxy were u in god mode? the region floater will say u own the estate if so, even tho u dont 2015-02-07 16:59 AliciaRaven: No. It seems it was just cached. 2015-02-07 17:00 k 2015-02-07 17:00 there are a lot of caches with poor removal rules... things go in but getting out requires a restart 2015-02-07 17:04 Interestingly, looking in the regions table, she is the owner of the added regions. Presumably because they are in her estate now. But in-world, in the *parcel* info, I'm still the owner. 2015-02-07 17:08 I guess I need to edit the land table. 2015-02-07 17:12 yea parcel owner and region owner are different 2015-02-07 17:15 its almost easier to just start new regions smxy 2015-02-07 17:15 lol 2015-02-07 17:15 make and oar, shut down old regions, bring up new ones 2015-02-07 17:16 I think I have it now, and yes, that might be easier, but this is better for remembering how it all works. :) 2015-02-07 17:16 You have to get your fingers dirty now and then. :) 2015-02-07 17:17 clean ur keyboard lol 2015-02-07 17:18 hehe 2015-02-07 17:19 Okay, I changed the OwnerID in lad for each of the four regions, cleared my caches and relogged and the parcels still say they're owned by me. Hmm. 2015-02-07 17:19 land* 2015-02-07 17:20 Oh, I bet I have to restart the regions, heh. 2015-02-07 17:23 yes 2015-02-07 17:23 pretty much anytime you manually manipulate the database, it will require a region to be restarted to take effect 2015-02-07 17:24 also if u run ossearch u will need to refresh its data using the php or wait till it updates itself 2015-02-07 17:25 Right. And after restarting them, they show her as the parcel owner now. 2015-02-07 17:25 Now all I have to dois move them to be with her other regions, sink the land to 0m and wait to see how long before she realizes she has 4 more regions now. :) 2015-02-07 18:01 funny little xengine bug 2015-02-07 18:02 default { state_entry() { state nonexistant; } } 2015-02-07 18:02 xengine is happy to compile and run that with no complaints. 2015-02-07 18:43 notskittles if you preprocess your scripts through lslint, you can catch weirdness like that which the script editor window misses 2015-02-07 18:43 lslint state_test.lsl -> ERROR:: ( 1, 33): `nonexistant' is undeclared. -> TOTAL:: Errors: 1 Warnings: 0 2015-02-07 22:21 ping dahlia 2015-02-07 22:21 Starting build #4039 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-07 22:26 Project opensim » mono-2.10.8.1 build #4039: SUCCESS in 7 min 59 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4039/ 2015-02-07 22:26 dahlia: llLookAt(): reduce and clamp strengh to reduce probability of overshoot 2015-02-07 22:32 vegaslon: pong 2015-02-07 22:36 you do realize that lllookat is designed so that the bigger the strength the slower it goes? 2015-02-07 22:37 well the wiki is kinda ambiguous about that 2015-02-07 22:37 treats it like a viscosity value 2015-02-07 22:38 ya I saw that, not sure yet how it actully should work 2015-02-07 22:39 do you have experience using it in sl? 2015-02-07 22:40 the fastest amount of time it can take to point at something is 0.044444444 tau, which is two physics frames 2015-02-07 22:41 our timing is different tho 2015-02-07 22:46 hard nut to crack that is for sure, hard to know the lowest limit for strength just know the lowest limit for damping 2015-02-07 22:50 I'm not sure how perfectly this will emulate SL given all the ambiguity but I will try to characterize it more in SL 2015-02-07 23:03 0.0444444 seems to also be the lowest strength you can put in secondlife anything lower will not work 2015-02-07 23:30 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-07 23:50 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2015-02-08 01:05 AllenKerensky: I think that was notskittles' point, it's not valid LSL but xengine will compile and run it all the same. 2015-02-08 01:09 nod LiruCookies totally agree was offering LSLlint as tip to find and catch things like that to save weird debug time 2015-02-08 01:10 but that does not change that it could be validated and flagged during the viewer or server compiles as well 2015-02-08 01:10 just need someone to sit down with the OpenSim code, figure out how, and put together the patch 2015-02-08 01:11 Really nice lifehacker post today about free programming books including The C# Yellow Book as a free/legal download: http://www.csharpcourse.com/ 2015-02-08 01:40 Starting build #4040 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-08 01:44 Project opensim » mono-2.10.8.1 build #4040: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4040/ 2015-02-08 01:44 dahlia: llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out. 2015-02-08 03:41 ping dahlia.... are you testing llLookAt with BulletSim or ODE or both 2015-02-08 03:43 I noticed one of your fixes was removing a times 10... I've previously found some places that didn't take frame rate into account (11FPS is close to 10) 2015-02-08 04:00 misterblue: bulletsim so far but ya ode isnt working at all yet 2015-02-08 04:01 There were some forces in ODE that were off by a factor of 10... one reason why steering a car is different in BulletSim than ODE 2015-02-08 04:01 I dont know if setting angular velocity works at all in ode, was just starting to look around to see if I can find why 2015-02-08 04:02 BulletSim is more like SL and the factor is by about 10.... I figured that there were some frame rate divides that weren't happening in ODE somewhere 2015-02-08 04:02 when I saw that someone had multiplied by 10 to 'make things work'... I wondered if that could be the problem 2015-02-08 04:03 ya I took out the 10 figuring that it cant turn more than PI in a single frame 2015-02-08 04:03 at least the way I have it coded now 2015-02-08 04:04 anyway glad you're looking over my shoulder :) 2015-02-08 04:04 things can spin twice between frames :) 2015-02-08 04:04 well I dont set it to spin more than PI 2015-02-08 04:04 I guess if frames slow down it might break 2015-02-08 04:05 there was also the problem of having llLookAt and llMoveToTarget for physical objects running at the same time.... you must have fixed that (after seeing your video) 2015-02-08 04:06 well llMoveToTarget has a glitch 2015-02-08 04:07 but ya the old method that I discarded did seem to conflict 2015-02-08 04:07 it was setting rotation directly rather than just angular velocity 2015-02-08 04:08 a glitch with physical llMoveToTarget? 2015-02-08 04:08 anyway it seems llMoveToTarget acts funny the first time an object is set physical 2015-02-08 04:08 then unset and set again and it works better 2015-02-08 04:09 kinda like the PID stuff doesnt self-calibrate the first time... but I cant say for sure thats what is going on 2015-02-08 04:09 'funny' in that it is doesn't go to the right target? 2015-02-08 04:09 ya it just kinda floats off 2015-02-08 04:09 unset and set again and it works 2015-02-08 04:09 humm... I'll look at that 2015-02-08 04:09 so was gonna peek into the PID stuff 2015-02-08 04:10 BulletSim currently does llMoveToTarget by applying forces to the object... tends to overshoot the target and have to come back 2015-02-08 04:10 I dont think thats a bad way to do it 2015-02-08 04:11 I have scripts which do the same thing 2015-02-08 04:11 The moveToTarget actor in BulletSim isn't using a full PID controller... it is a simple divide by distance 2015-02-08 04:11 oh 2015-02-08 04:11 I only saw "PID" in there, havent looked closely 2015-02-08 04:11 I tried making a perfectly general PID controller (with all the parameters for P, I and D) but haven't finished debugging it 2015-02-08 04:12 ya I have a crude LSL one 2015-02-08 04:12 back when llMoveToTarget was completely bonkers I wrote it 2015-02-08 04:12 there is a thing called a 'motor' in BUlletSim.... one subclass is a PID controller... the most common is the linear motor 2015-02-08 04:13 is that a bullet feature? or a feature of the wrapper? 2015-02-08 04:14 anyway llLookAt seems to be working pretty well after my last commit, at least with bullet 2015-02-08 04:14 it is in the C# code... an actor can be added to a prim and the actor is called per frame... the actors use the motors to compute what shoulld happen this frame 2015-02-08 04:15 I saw your video... much better 2015-02-08 04:15 now you need to content creators to give a thumbs up 2015-02-08 04:15 ah ok I wondered because googling "bullet physics motor" wasnt giving me anything 2015-02-08 04:15 of course, that just means they will ask for some other broken feature to be fixed :) 2015-02-08 04:15 ya I'm chatting with a few creators 2015-02-08 04:16 lol feature creep 2015-02-08 04:17 in OpenSim.Region.Physics.BulletSim, look for the class BSActorMoveToTarget... and the class BSMotors 2015-02-08 04:18 what I did find strange was I first tried to implement this by adding rotational impulses but I could find no correlation between mass and change in angular velocity 2015-02-08 04:18 so I figured something strange was going on in there and I just set angular velocity instead after plumbing it 2015-02-08 04:20 there is some calcuation of inertia based on mass... not sure of its application to angular forces, though 2015-02-08 04:20 didnt find any correlation in SL either 2015-02-08 04:21 well, we aren't supposed to model reality... we're supposed to model SL :) 2015-02-08 04:21 using llApplyRotationalImpulse() 2015-02-08 04:21 gave funky results in SL 2015-02-08 04:22 I get complaints that avatars can't walk up stairs backwards... wtf? but you can in SL, they say 2015-02-08 04:22 meh 2015-02-08 04:22 that's the usual impetus for what's called a "bug" on mantis... "But SL does it that way" 2015-02-08 04:23 ACTION waits for a bug report "collisions with sculpted prims dont collide as if the shape is a convex hull of a torus" 2015-02-08 04:25 2015-02-08 04:25 LOL... looks like dinner is served here... back in a bit 2015-02-08 04:25 well with LL pulling back from SL - that should be less of a concern for opensim these days 2015-02-08 04:25 and great work, dahlia 2015-02-08 04:26 kk ty misterblue :) 2015-02-08 04:26 and yes - movetotarget and lookat working will be verra nice for a number of uses 2015-02-08 04:27 AllenKerensky: and soon we will get mantis bugs for not doing what SL2 does 2015-02-08 04:27 ugh don't remind me 2015-02-08 04:27 lol 2015-02-08 04:27 "can I upload my IAR to SL2" 2015-02-08 04:27 there's one for you to enjoy 2015-02-08 04:28 Id rather download my IAR from SL1 2015-02-08 04:28 anyway I n33dz f00d 2, bbiab 2015-02-08 06:52 Starting build #4041 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-08 06:57 Project opensim » mono-2.10.8.1 build #4041: SUCCESS in 4 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4041/ 2015-02-08 06:57 dahlia: Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE. 2015-02-08 07:36 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-08 21:18 Is Singularity unable to render rigged mesh? I obtained an outfit on an OpenSim grid that looks awesome in Firestorm, but Singularity, on either of my iMacs displays none of it. 2015-02-08 21:53 smxy it can 2015-02-08 22:16 smxy: What version of OS X? What version of Singu? 2015-02-08 22:49 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): has been SUBMITTED. 2015-02-08 22:52 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-08 23:00 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-02-08 23:11 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-02-08 23:48 Hmm. Even in admin/god mode, I can't seem to set a resident's region from adult to general. The adult checkbox is greyed out. 2015-02-08 23:53 smxy, godmode requires the ini's for that; even Test User cant be god w/o the ini's 2015-02-09 00:00 It's set in the ini. 2015-02-09 00:00 I can chenge many things, just not that, for some reason. 2015-02-09 00:00 change* 2015-02-09 00:01 I've been running my grid for 5 years. Pretty sure I know how to enable gode mode. :) 2015-02-09 00:03 oh this is the dev channel, i dont comment here anyway 2015-02-09 00:04 packs up pole and napsack and heads over to opensim 2015-02-09 00:18 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-02-09 00:38 smxy: What version of OS X? What version of Singu? 2015-02-09 02:33 LiruCookies: 10.10.1 and 10.6.8. Alpha 1.8.6 (6333). 2015-02-09 02:33 I was surprised it didn't show at all. 2015-02-09 02:34 I'll try clearing my cache. 2015-02-09 02:38 Nope. I notice that on the 10.6.8 my pants briefly appeared in mid-air near my head and looked okay, but then they went away and now are just a smal blue triangle that stretches between my ankles. my showes and hair are nowhere to be seen, in any form. 2015-02-09 02:38 shoes* 2015-02-09 02:42 sounds like asset download isnt completin 2015-02-09 02:42 if you see a blue triangle 2015-02-09 04:12 nebadon_laptop: works perfectly in FS though. Very odd. 2015-02-09 04:14 what are the bandwidth settings for each of those viewers on mac? 2015-02-09 04:14 is it set the same? 2015-02-09 04:16 mesh is fetched http, does maxbandwidth even affect that? I thought it is udp only, or is that just singu? 2015-02-09 04:17 I am not sure honestly 2015-02-09 04:17 doesnt singularity have seperate http bandwidth setting? 2015-02-09 04:18 no i guess not its texture 2015-02-09 04:19 sorry, stepped away 2015-02-09 04:19 hm 2015-02-09 04:19 might be all in other viewerz 2015-02-09 04:20 ya if i recall firestorm only has one bandwidth slider 2015-02-09 04:23 Interesting. One of the Singularity's just decided to render it. 2015-02-09 04:24 So it *can* do it. 2015-02-09 04:39 I have no clue why it wouldn't before and does now, though. Weird. 2015-02-09 05:04 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-09 05:08 misterblue: ping 2015-02-09 05:08 pong 2015-02-09 05:09 hi 2015-02-09 05:09 in BSActorMoveToTarget.cs, "/* Someday use the PID controller" 2015-02-09 05:09 any reason we cant use it now? 2015-02-09 05:10 seems to work a little better, at least in my simple test 2015-02-09 05:10 last time I tried it, it didn't work 2015-02-09 05:10 oh? 2015-02-09 05:10 works for me (tm) 2015-02-09 05:11 that's cool 2015-02-09 05:11 I'll try again to make sure I was really doing what I thought I was doing 2015-02-09 05:17 hmmm maybe it's not :/ 2015-02-09 05:20 never mind :) 2015-02-09 05:31 lol 2015-02-09 05:32 the form is there but I never tuned it... off by a LONG way is possible 2015-02-09 05:33 I still haven't grokked the motor class yet 2015-02-09 05:43 it is supposed to change a value from the current value to a target value 2015-02-09 05:43 if at location X and moving to location Y, calling the motor on each simulation step gives the next value 2015-02-09 05:44 BulletSim uses them to change velocity to a target, keep a hovering thing at some altitude, ... 2015-02-09 05:46 I see Mover() and Mover2() each call somr form of Step() 2015-02-09 05:46 *some 2015-02-09 05:48 looks like they also determine the force for the simulation step 2015-02-09 05:50 so Step() says "go here next" and Mover sets the forces to go there 2015-02-09 05:55 know offhand how I can enable m_physicsScene.DetailLog() ? 2015-02-09 10:21 misterblue: http://blenderartists.org/forum/showthread.php?362158-Academy-of-Motion-Picture-Arts-and-Sciences-honours-Erwin-Coumans-open-source-Bullet 2015-02-09 18:21 OSgrid update for 2015-02-09 http://news.osgrid.org 2015-02-09 19:06 So, if OSGrid replicates it's data as they've been saying they will, and a controller starts diddling all over things, the corruption will be sutifully copied to the replica. If they don't do backups, it'll be the same as not having them. Again. 2015-02-09 19:06 dutifully* 2015-02-09 19:08 yeah that's understood smxy 2015-02-09 19:09 that's why all the trouble to do a new setup rather than just chuck in raid card and drive replacement and call it a day 2015-02-09 19:13 AllenKerensky, so there will be a backup aswell? 2015-02-09 19:14 yeah 2015-02-09 19:14 how oftern will backups be taken? 2015-02-09 19:14 part of the new setup is to enable just that without clobbering production 2015-02-09 19:14 dunno yet 2015-02-09 19:15 gotta get the new setup to work as needed 2015-02-09 19:15 and then see how it works with full dataset in place 2015-02-09 19:15 THEN have good idea what baselines and increments schedules might be 2015-02-09 19:15 ok, sounds good 2015-02-09 19:24 Good to hear. :) 2015-02-09 21:08 hey guys and gals who would you recomend for a cheap vps capabe of running 2-3 light regions that only myself and one other person will visit with the exception of the odd hg visitor? 2015-02-09 23:39 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-10 00:18 huh how can gatekeeper report a hg user entering and give a local network ip address 2015-02-10 00:22 must print to console what the viewer sees the ip address as 2015-02-10 00:23 what's the format of the message? 2015-02-10 00:24 gatekeeper login request for a hg visitor, let me see if i can find it again 2015-02-10 00:26 192.168.x.x had me worried, it has to be whats sent by the viewer? 2015-02-10 00:28 I presume the transfer was successful? 2015-02-10 00:29 yes, they were logged in 7 minutes 2015-02-10 00:29 came from hg.hyperica.com and returned to their home grid hg.ithiliens.com 2015-02-10 00:30 I suspect that will be on their internal network. I guess it can't be the one actually used for hg authentication, wjhich will be the HomeURI service uri 2015-02-10 00:31 makes it pretty useless information thuogh 2015-02-10 00:31 yea, i was thinking the console must have been printing what the viewer told it, and the viewer had firewall issues 2015-02-10 00:32 my firewall is tighter than a crabs ass, but still made me panic when i saw it 2015-02-10 00:33 if you look at the output of "show circuits" it should show their real IP since that is required by the udp stack 2015-02-10 00:34 well they arnt on now, was a few days ago 2015-02-10 00:34 dont think it would happen oftern, should i file a mantis or just leave it? 2015-02-10 00:35 I would leave it - it might be that I wrote that debug msg and ended up printing something out that isn't acutally useful 2015-02-10 00:35 came across it while looking at abnormalities in stat processing, use ip to generate stats for countries 2015-02-10 00:35 though arguably it's leaking info from someone's internal network, which is not hot 2015-02-10 00:35 alicia, I was just noticing that in my logs for me, too. I have no idea how that's happening. 2015-02-10 00:36 ok, well if its not security related it can just be ignored lol 2015-02-10 00:36 your not using reverse nat are you? 2015-02-10 00:36 I do not believe this is security related 2015-02-10 00:36 when an agent transfers to another grid, the home grid sends a login agent request which copies the circuit data 2015-02-10 00:37 I have working NAT loopback, but it's started seeing me as my internal address on TPs from another grid, back to mine. 2015-02-10 00:37 but that looks like the agent's current circuit data 2015-02-10 00:37 I get back okay, but it doesn't look right. 2015-02-10 00:38 well i could understand if the viewer was on the same machine as the grid, but its not, and its not any of my team 2015-02-10 00:39 AliciaRaven: Care to enlighten us as to how you kow just how tight a crab's ass is? ;) 2015-02-10 00:39 has to be water tight yes? 2015-02-10 00:39 so must be lol 2015-02-10 00:39 haha 2015-02-10 00:40 eh joke from a tv show, makes me laugh so stuck in my head i guess 2015-02-10 00:43 My favorite Winter phrase used to be (when asked how cold it was outside) that it was "Colder than a witch's left tit, in January.", because my dad told it to me when I was a kid and it made me giggle. Then I grew up and discovered that my female friends, and my female Wiccan friends, in particular, frowned on it, so I gave it up. :) Now it's just damned cold. :) 2015-02-10 00:43 lol i usualy go with its colder than a penguins ass 2015-02-10 00:43 haha 2015-02-10 00:46 dont know how cold that is from experience either :) 2015-02-10 00:47 i live south of heaven so it never gets verry cold here 2015-02-10 00:47 they're probably pretty warm what with all that insulatino 2015-02-10 00:55 lol 2015-02-10 00:56 yep i guess so, i bet the coldest thing in the universe would be the brass name plate on the voyager space craft lol 2015-02-10 00:59 alright, I need to rest, hope to be around a bit more tomorrow 2015-02-10 00:59 ACTION waves 2015-02-10 01:41 Interesting LL take on hover height http://community.secondlife.com/t5/Featured-News/Check-Out-the-Latest-Improvements-to-Second-Life/ba-p/2895496?utm_source=FeaturedNews&utm_medium=Story&utm_campaign=SocialCM 2015-02-10 01:58 yeah Henri Beauchamp had a huge rant about that on the dev mailing list 2015-02-10 03:44 -!- AliciaRaven(~AliciaRav@2607:5300:101::5ca) has left #opensim-dev 2015-02-10 19:09 I won't be at todays meeting. My laptop killed its second HD and my main machine is still down. 2015-02-10 19:09 I'm down to my tablet and a Raspberry PI. 2015-02-10 19:10 ouch, ok Plugh that sucks! 2015-02-10 19:13 It does. I need a power supply tester for my desktop PSU to make sure it is OK. It is rather new so it should be. 2015-02-10 19:16 New MB/CPU/ram for desktop is going to be around $500. No point getting old used/refurbished MB to place the one Tharp won't boot so I might as well get an upgrade to replace the old c2d bits I had been using. 2015-02-10 19:17 Tharp??? 2015-02-10 19:17 S/Tharp/that/ 2015-02-10 19:18 silly auto-correct on this tablet. 2015-02-10 20:50 PLugh, if your tablet is Android, you can use the free client "Lumiya" to visit OpenSim regions. It has 3D graphical display. Typing is not fun on an onscreen keyboard, but can be done. 2015-02-10 20:51 SL Go is also an option for Android tablets. It's cheap, but not free. 2015-02-10 20:51 Although Im not aure Sl Go can connect to OpenSim, so thats a "maybe," I guess. 2015-02-10 20:52 Oh yeah, I see that Firestorm client now supports Sl GO for multi-grid visits! 2015-02-10 21:02 lumiya is free now? I had to pay a couple $ for it when I got it 2015-02-10 21:23 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): has been SUBMITTED. 2015-02-10 21:26 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 21:26 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): has been ASSIGNED. 2015-02-10 21:27 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 21:27 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 21:31 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 21:33 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 21:41 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-10 22:10 Bug #7356:04 llGetPrimitiveParams returns transparency instead of alpha for PRIM_TEXT 14( http://opensimulator.org/mantis/view.php?id=7356 ): A NOTE has been added to this issue. 2015-02-10 22:11 Bug #7356:04 llGetPrimitiveParams returns transparency instead of alpha for PRIM_TEXT 14( http://opensimulator.org/mantis/view.php?id=7356 ): has a PATCH to be looked at. 2015-02-10 22:16 pauliefloor_h: thanks. I'll take a look for it. 2015-02-10 22:19 anyone who is bored HG to http://raspberrypi.nebadon2025.com:9314 2015-02-10 22:21 The RaspberryPI ref in that URL got my attention but I can't HG TP to anywhere. 2015-02-10 22:28 ACTION wonders if Lebanon is running OS off a PI 2015-02-10 22:28 Gr8...darn auto-correct :-P 2015-02-10 22:29 attempting 2015-02-10 22:29 attempt failed 2015-02-10 22:29 I saw you trying SammyG3 2015-02-10 22:29 try a second time 2015-02-10 22:30 k 2015-02-10 22:30 seems like HG fails a lot on the first attempt 2015-02-10 22:30 coming from kitely 2015-02-10 22:30 cool you made it this time 2015-02-10 22:30 im somewhere, way up in the air 2015-02-10 22:30 heh 2015-02-10 22:30 ya give it a minute to rez 2015-02-10 22:31 k, is that a Pi 2? 2015-02-10 22:31 its a B+ 2015-02-10 22:31 my V2 has not arrived yet 2015-02-10 22:31 oh ok, ya know they just came out with Pi 2 with quad core and 1gb ram 2015-02-10 22:31 ships on the 23rd I think 2015-02-10 22:31 yea 2015-02-10 22:31 just ordered 2 2015-02-10 22:31 it was like, "Take my money" 2015-02-10 22:31 ya me too 2015-02-10 22:32 i should have it by the end of the month 2015-02-10 22:32 cool, walking around.... 2015-02-10 22:32 this ode? 2015-02-10 22:33 Just zoomed out, standing on a big Raspberry Pi 2015-02-10 22:33 haaha 2015-02-10 22:34 I have a B. I was going to order a 2 but the site was overloaded and by the time it wasn't they were sold out. 2015-02-10 22:35 Cool, Sammy 2015-02-10 22:38 SammyG3 nope 2015-02-10 22:38 its Bulletsim 2015-02-10 22:38 bulletxna 2015-02-10 22:38 the C# version 2015-02-10 22:41 anyone interested in running on a Pi, here is what I followed 2015-02-10 22:41 http://www.s-config.com/opensimraspberry-pi-rasbian-hard-float-works/ 2015-02-10 22:41 i will try to write up what i did when i get some time 2015-02-10 22:42 thanks for the link 2015-02-10 22:42 np 2015-02-10 22:47 I'm going over to my PI to work on getting it to program an AVR UC 2015-02-10 22:48 nice 2015-02-10 22:49 http://raspberrypi.nebadon2025.com:3141 2015-02-10 22:49 It seems to program the part but the part doesn't run the program properly. It might not like running at 3.3V 2015-02-10 22:49 is my pi website 2015-02-10 22:49 OK 2015-02-10 22:49 not much there yet 2015-02-10 22:49 but its running apache server and opensim simultanously 2015-02-10 22:49 running fairly well 2015-02-10 22:49 I haven't set up a section on my site for AVR stuff 2015-02-10 22:50 Nice 2015-02-10 22:54 http://nebadon2025.com/raspberrypi/raspberry_pi_001.png 2015-02-10 22:54 http://nebadon2025.com/raspberrypi/raspberry_pi_002.png 2015-02-10 22:54 http://nebadon2025.com/raspberrypi/raspberry_pi_003.png 2015-02-10 22:54 hello diva 2015-02-10 22:54 i got Opensim running on my Raspberry Pi 2015-02-10 22:54 HG to http://raspberrypi.nebadon2025.com:9314 2015-02-10 22:59 The programming I've done in C# meant that I was able to write my first program in Java for Android. 2015-02-10 23:00 Last time I touched Java was when v1.3 had just been released. 2015-02-10 23:01 It was too alien a language back then for my procedural programming mind. 2015-02-10 23:01 Now I see a lot of similarity to C# due to my work on OS. 2015-02-10 23:06 yah in a way java and c# are the same 2015-02-10 23:06 though ofc there are all sorts of differences by now too .. and diff libs etc 2015-02-10 23:06 but anyhow 2015-02-10 23:06 say compared to ruby and haskell 2015-02-10 23:06 Yeah, and both are similar to C 2015-02-10 23:07 and c++ yep 2015-02-10 23:07 c/c++/java/c# family 2015-02-10 23:07 I don't touch C++ 2015-02-10 23:07 much of java and c# comes from c++ i think 2015-02-10 23:08 classes, the public / private / static / protected / friend / enemy / bollocks etc. (ok well there is less in the newer langs than in c++) 2015-02-10 23:08 c doesn't have any of those 2015-02-10 23:08 just struct :) 2015-02-10 23:08 I like the look of C# better than C++ 2015-02-10 23:08 yah it's simpler and clearer ofc 2015-02-10 23:08 c++ can be nice enough too though 2015-02-10 23:09 scheme seems to be a nice enough kind of nice lang for jvm, not too different from java but simpler 2015-02-10 23:09 but just using c# or java is i find nice enough too and often most practical 2015-02-10 23:09 Its cout << thing seems awful to me. I just want my print 2015-02-10 23:09 Printf 2015-02-10 23:09 yah well you can just print in c++ too 2015-02-10 23:10 usually there is some whatver::log("thing") or something 2015-02-10 23:10 Never seen any examples of it. Only using << junk 2015-02-10 23:10 #include "easylogging++.h" 2015-02-10 23:10 INITIALIZE_EASYLOGGINGPP 2015-02-10 23:10 int main(int argv, char* argc[]) { LOG(INFO) << "My first info log using default logger"; return 0; 2015-02-10 23:10 } 2015-02-10 23:10 in https://github.com/easylogging/easyloggingpp 2015-02-10 23:11 i think our codebases only have some logging funcs, no cout << or such nonsense 2015-02-10 23:11 or, well 2015-02-10 23:12 Only time I got close to C++ was to adapt and update attende-gui to 2015-02-10 23:12 Python from C++. 2015-02-10 23:12 yah e.g. kNet/src/Network.cpp has KNET_LOG(LogInfo, "Host name is %s", ac); 2015-02-10 23:12 Acknowledged 2015-02-10 23:12 in our c++ client code 2015-02-10 23:12 avrdude-GUI 2015-02-10 23:12 some av thing or what? 2015-02-10 23:13 Its a GUI front end for the program that programs AVR microcontrollers. 2015-02-10 23:17 ah 2015-02-10 23:17 bbl. I'm off to work out the wiring for a PI so I can have buffer chip between its SPI out and my AVR parts 2015-02-10 23:18 Going to make a board that can plug in to the PI's G 2015-02-10 23:19 GPIO header. 2015-02-10 23:27 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-10 23:43 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): A NOTE has been added to this issue. 2015-02-11 00:59 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): has been RESOLVED. 2015-02-11 01:00 Starting build #4042 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-11 01:05 Project opensim » mono-2.10.8.1 build #4042: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4042/ 2015-02-11 01:05 jjustincc: If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element. 2015-02-11 02:00 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): has a PATCH requiring feedback 2015-02-11 02:29 anyone ever seen a problem where you can not change your avatar from female to male, just setup a new standalone, logged in my avatar, made all new peices, hair, shape, skin etc.. everything attaches fine, no warnings or errors on the console, but when i try to change from the default ruth to male, it just doesn't take seem completely unable to change 2015-02-11 04:51 u 2015-02-11 04:52 oops 2015-02-11 13:03 Bug #7316:04 Avatar jumps when looking down and walking forward 14( http://opensimulator.org/mantis/view.php?id=7316 ): A NOTE has been added to this issue. 2015-02-11 17:19 Bug #7316:04 Avatar jumps when looking down and walking forward 14( http://opensimulator.org/mantis/view.php?id=7316 ): A NOTE has been added to this issue. 2015-02-11 21:09 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-02-11 21:16 Is there a limit on how many concurrent logins from one IP a region accepts? 2015-02-11 21:17 I have multiple viewers running but there seems to be a limit. The last viewer stays at "Waiting for Region Handshake" 2015-02-11 21:18 I am only at 7% CPU utilization and have 95% free memory when I reach the limit. 2015-02-11 21:26 BranTheBuilder_: not really a limit in opensim 2015-02-11 21:27 sometimes home versions of windows have some limits on tcp connections but that message is usually UDP 2015-02-11 21:28 I am running on Ubuntu. Any other ideas what can be limiting me. I know its not resources. 2015-02-11 21:28 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): A NOTE has been added to this issue. 2015-02-11 21:29 no other ideas. is the viewer having trouble on a different machine or lan? 2015-02-11 21:29 different machine and different lan 2015-02-11 21:29 if so could be some firewall/router config thing 2015-02-11 21:30 I am able to login 25 viewers from one machine, 15 from 2 other machines, all on different routers. 2015-02-11 21:30 make sure your external IP is properly set in your Regions.ini file 2015-02-11 21:30 Its the 26th login, and 16th on the two other machines. 2015-02-11 21:31 how odd 2015-02-11 21:32 there should really be no limits on Linux 2015-02-11 21:32 do you get any specific errors? 2015-02-11 21:32 wondering if its the open files issue 2015-02-11 21:32 No errors, just "Waiting for Region Handshake" 2015-02-11 21:32 each viewer has an independent cache 2015-02-11 21:32 http://nebadon2025.com/opensim/viewtopic.php?f=8&t=65 2015-02-11 21:33 this above is the only time i have ever seen out of the box linux have issues 2015-02-11 21:33 Thank you! 2015-02-11 21:33 but generally you get an error on the region console about not enough open files or something 2015-02-11 21:33 even if it doesnt fix this 2015-02-11 21:33 you should do this 2015-02-11 21:33 cause eventually it will likely be a problem 2015-02-11 21:34 Ok I will. 2015-02-11 21:34 what version of mono? 2015-02-11 21:35 try logging in the problem machine with the others logged out 2015-02-11 21:36 mono is not installed 2015-02-11 21:36 oh, you mean for my region? 2015-02-11 21:36 My region is hosted on a windows machine using VS10 2015-02-11 21:38 ya windows sometimes has limits 2015-02-11 21:38 on tcp 2015-02-11 21:38 udp probably shouldnt matter I'd think 2015-02-11 21:39 ok, thanks 2015-02-11 21:39 if nebadon's link instructions does not increase the limit, i will try hosting my region on ubuntu 2015-02-11 21:39 Thank you both for your help! 2015-02-11 21:40 does the problem viewer machine log in if its the only one? 2015-02-11 21:40 oh ya Windows definitely has limits 2015-02-11 21:40 is it Windows server or like XP/7/8? 2015-02-11 21:41 Windows Desktop does not make a good server in my opinion 2015-02-11 21:41 ok for a testing sandbox 2015-02-11 21:41 but if your expecting more than 20 visitors 2015-02-11 21:41 probably a bad idea 2015-02-11 21:41 windows 2010 server 2015-02-11 21:41 ok thats a bit better then 2015-02-11 21:41 kind of odd it would cut off at the same number everytime 2015-02-11 21:42 is it 32 bit or 64 bit? 2015-02-11 21:42 I used to run osgrid regions on a windows vista desktop box but I had to do some registry tweaks to allow many connections 2015-02-11 21:42 64bit windows 2015-02-11 21:42 microsoft did away with those registry settings in Windows 7+ 2015-02-11 21:42 now you have to hexedit tcpip.sys I think 2015-02-11 21:42 which is hairy 2015-02-11 21:42 ok so no resource limits 2015-02-11 21:42 very odd for sure 2015-02-11 21:43 Thank you both again. *fingers crossed* 2015-02-11 21:43 no problem, good luck 2015-02-11 22:17 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-12 17:09 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): has been SUBMITTED. 2015-02-12 17:50 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-12 18:42 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-12 20:02 Does OpenSim use multi-threaded bullet or just single threaded bullet? 2015-02-12 20:12 not sure - but in one test I did with 256 NPCs - all else equal - ODE was taking 14ms of the frame time to do everything... bullet only took 4ms 2015-02-12 20:12 so - with bullet enabled vs ODE on that region, it make a 10ms per frame performance boost 2015-02-12 20:13 or ... another way to say - bullet was much more efficient for that region - freeing 10ms of time in frame for other stuff to happen 2015-02-12 20:13 not a scientific study tho - just quick looks with sim stats 2015-02-12 20:16 Thanks Allen. I am trying to find out if OS runs by default with multithreading disabled and if so, why. 2015-02-12 20:17 multi-threading on physics, of course. 2015-02-12 20:31 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-12 20:49 bullet runs in a single thread I think.... 2015-02-12 20:57 I can run physics on a separate thread (the UseSeparateThread parameter), but do you think all of physics is only given 1 thread? 2015-02-12 21:07 I think so.... the underlying .so or .dll file runs in a single thread iirc 2015-02-12 21:08 ok, thanks Jak! 2015-02-12 21:08 misterblue would be the person to say definitely ;) 2015-02-12 21:08 ok, I will ask him. Thanks! 2015-02-12 22:51 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-13 03:08 Bug #7434:04 [LAND MANAGEMENT MODULE] Cannot add parcel "Parcel Name"... because this is still occupied by parcel "Parcel Name" 14( http://opensimulator.org/mantis/view.php?id=7434 ): A NOTE has been added to this issue. 2015-02-13 03:12 Bug #7429:04 Var region sometimes terrain loads from far side of sim towards AV rather than other way around. 14( http://opensimulator.org/mantis/view.php?id=7429 ): A NOTE has been added to this issue. 2015-02-13 03:13 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been set as RELATED TO issue 0007389. 2015-02-13 03:13 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been set as RELATED TO issue 0007428. 2015-02-13 03:15 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been UPDATED. 2015-02-13 03:15 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been UPDATED. 2015-02-13 03:16 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been RESOLVED. 2015-02-13 10:45 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-13 10:52 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-13 11:00 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-13 20:24 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): has been SUBMITTED. 2015-02-13 21:05 Starting build #4043 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-13 21:09 Project opensim » mono-2.10.8.1 build #4043: SUCCESS in 9 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4043/ 2015-02-13 21:09 jjustincc: Add missing BSD headers to files in OpenSim/Framework/ServiceAuth 2015-02-13 21:21 hi jjustincc! Would you happen to have the chat log from this week's dev meeting that I missed, to go on http://opensimulator.org/wiki/Office_hours or does someone else usually post that up? 2015-02-13 21:22 jakdaniels: Yeah sorry - I usually post it and other things completely blew me off course. I'll do itnow 2015-02-13 21:22 ok great, thanks! 2015-02-13 21:23 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-13 21:24 jakdaniels: http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-02-10 2015-02-13 21:24 thanks justincc 2015-02-13 22:19 http://www.redandblack.com/uganews/virtual-reality-program-provides-support-for-students-with-disabilities/article_95071fe4-ac13-11e4-98ce-6f6762582d9b.html 2015-02-14 01:01 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-14 03:17 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-14 05:00 Starting build #4044 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-14 05:05 Project opensim » mono-2.10.8.1 build #4044: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4044/ 2015-02-14 05:05 misterblue: BulletSim: bring the BulletSim dll's and so's up to date with 2015-02-14 20:43 how do i split inventory into a separate robust instance?\ 2015-02-14 20:52 -!- NickyP(sid20176@gateway/web/irccloud.com/x-gkmsmtfazesyltwu) has left #opensim-dev 2015-02-14 20:56 quill_littlefeat > https://gist.github.com/nebadon2025/e3c8d3de530a788989cb 2015-02-14 21:01 thank you that is helpful 2015-02-14 21:16 I wonder then, how you tell the rest of the grid that inventory is on a different port. 2015-02-14 21:27 they have to change their port for that service 2015-02-14 21:27 on osgrid we run 5 inventory services 2015-02-14 21:27 then use nginx to round robin them 2015-02-14 21:33 Thanks, nebadon 2015-02-15 01:56 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-15 05:12 misterblue are you around? 2015-02-15 05:13 working on a diet so I won't be so round 2015-02-15 05:14 yes, I am around :) 2015-02-15 05:15 just sitting here cursing ruby and all the gems package versioning interdependencies and incompatibilities 2015-02-15 05:15 hey 2015-02-15 05:15 anytime anyone creates a package system, you end up in DLL hell, SO hell, arghh!! 2015-02-15 05:15 is bulletxna still being maintained at the same level as the main bulletsim? 2015-02-15 05:16 and ya i remember that fun with SRAS heh 2015-02-15 05:16 rvm is nice, there is another one now too 2015-02-15 05:16 the name eludes me though 2015-02-15 05:17 it should be pretty close... it is still the older version of Bullet but I'm not using any of the newer features yet 2015-02-15 05:17 I keep it running but I haven't run tests lately 2015-02-15 05:17 are the Pi's finding problems? 2015-02-15 05:18 not yet 2015-02-15 05:18 its running on my B+ model now 2015-02-15 05:18 and its not bad for avatar movement 2015-02-15 05:19 physical prims makes it pretty laggy 2015-02-15 05:19 but not a single crash yet 2015-02-15 05:19 im setting up my Raspberry Pi 2 now 2015-02-15 05:19 I had an Atom based server that I got rid of because physics just wouldn't work 2015-02-15 05:19 yea 2015-02-15 05:20 I am surprised it runs as good as it does 2015-02-15 05:20 can you hg? 2015-02-15 05:20 there might be something like some FP operations that are getting emulated or have a cycle count that's over the top 2015-02-15 05:20 sure 2015-02-15 05:20 try jumping to http://raspberrypi.nebadon2025.com:9314 2015-02-15 05:21 it might fail first attemp 2015-02-15 05:21 TPing 2015-02-15 05:21 took a while to find the map entry :) 2015-02-15 05:21 im logging in at same time 2015-02-15 05:21 heh 2015-02-15 05:21 yea 2015-02-15 05:22 hey!! things are loading! 2015-02-15 05:22 I can almost walk around :) 2015-02-15 05:37 I tried bulletxna when I was doing the llLookAt() stuff. Can't tell the difference but it's on a real server 2015-02-15 05:38 I remember it ran pretty slow when I tried in on an atom 2015-02-15 05:39 its pretty good on my pi 2015-02-15 05:39 come visit dahlia :) 2015-02-15 05:39 i havent had 3 people yet 2015-02-15 05:39 k 2015-02-15 07:02 dahlia and misterblue 2015-02-15 07:02 http://grid.nebadon2025.com:8002 OKC World 05 2015-02-15 07:02 running in grid mode on the v2 pi 2015-02-15 07:02 feels much faster 2015-02-15 07:03 physical prims are actually pretty good 2015-02-15 07:03 oh? o.0 2015-02-15 07:03 ACTION logs in... 2015-02-15 07:42 most impressive performance from the v2 raspberry pi with bulletxna 2015-02-15 07:42 we had 2 of cuteulala rovers driving around 2015-02-15 07:42 it wasnt perfect, but it was super impressive 2015-02-15 07:43 and it didnt crash :D 2015-02-15 08:11 i wanna see it working with native compile c++ bullet libs 2015-02-15 14:52 hi 2015-02-15 14:52 anyone around? 2015-02-15 14:52 I need some help 2015-02-15 17:53 misterblue or dahlia, anything you can point me to that might help me get bulletsim compiled natively on the raspberry pi 2? 2015-02-15 17:54 also misterblue the raspberry pi I think definitely points out the need for multithreaded bulletsim :) on the v2 pi i seem to max out at 50% cpu 2015-02-15 17:55 thats with running bullet on its own thread 2015-02-15 19:00 -!- FGDFDS__(~OtakuMega@104-60-250-172.lightspeed.tukrga.sbcglobal.net) has left #opensim-dev 2015-02-15 19:03 how do i enable XmlRpcRouterModule in opensim grid? the modual will not compile 2015-02-15 19:11 bluewall are you there? 2015-02-15 20:13 i have XmlRpcHubURI set to www.andromedagrid.com/xmlrpc but i get error [XMLRPC GRID ROUTER]: Error contacting server 2015-02-15 20:53 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-15 21:09 nebadon: I dont have a pi toolchain but I would guess it would be the same as the linux compile for the bullet libs in opensim-libs repo 2015-02-15 21:16 yea i have never compiled bulletsim myself 2015-02-15 21:16 looks like it needs cmake, is that available for pi? 2015-02-15 21:16 im sure it is 2015-02-15 21:16 apt-get install cmake 2015-02-15 21:17 ya i have it 2015-02-15 21:17 maybe first do apt-get update 2015-02-15 21:18 this machine is fully updated as of yesterday 2015-02-15 21:18 git clone git://opensimulator.org/git/opensim-libs 2015-02-15 21:18 k 2015-02-15 21:22 wonder if there is directions for compiling bulletsim on the wiki 2015-02-15 21:23 doesnt look like it, if there is its not obvious to google search 2015-02-15 21:23 trying to build on kubuntu but not sure of the make target for the libs 2015-02-15 21:23 its trying to build the entire demo package and getting stuck 2015-02-15 21:24 anyway cd to opensim-libs/BulletPhysics 2015-02-15 21:24 cmake . 2015-02-15 21:24 make 2015-02-15 21:24 and see what happens 2015-02-15 21:24 ok i see another bulletsim folder 2015-02-15 21:24 opensim-libs/trunk/unmanaged/BulletSim 2015-02-15 21:25 so many different bullet folders 2015-02-15 21:26 missing glut 2015-02-15 21:26 installing freeglut? 2015-02-15 21:27 freeglut ok 2015-02-15 21:27 thats just for the opengl demos 2015-02-15 21:28 ok 2015-02-15 21:28 now im just seeing 2015-02-15 21:28 WARNING: you are using the obsolete 'GLU' package, please use 'OpenGL' instead 2015-02-15 21:28 oh looks like theres some wrapper project 2015-02-15 21:28 but it appears cmake . completed 2015-02-15 21:28 make is running now 2015-02-15 21:29 this might take a bit heh 2015-02-15 21:29 you have more cores? ctrl-c and make -j3 2015-02-15 21:29 for 3 cores 2015-02-15 21:30 ok 2015-02-15 21:30 might as well use all 4 cores :) 2015-02-15 21:30 its running 2015-02-15 21:30 definitely using all 4 2015-02-15 21:31 I usually leave a core free for listening to music ;) 2015-02-15 21:31 looks like some kind of wrapper exists in opensim-libs/trunk/unmanaged/BulletSim 2015-02-15 21:31 im running headless at the moment 2015-02-15 21:31 not sure whats going on with that 2015-02-15 21:31 hmm yea me either 2015-02-15 21:31 off to a good start though 2015-02-15 21:32 21% complete 2015-02-15 21:32 afk brb 2015-02-15 21:32 k 2015-02-15 21:35 42% 2015-02-15 21:38 70% 2015-02-15 21:38 going fast 2015-02-15 21:38 oh ok there's some instructions 2015-02-15 21:39 opensim-libs/trunk/unmanaged/BulletSim/BUILD.TXT 2015-02-15 21:40 and fail 2015-02-15 21:40 is pi 32 bit or 64? 2015-02-15 21:40 Makefile:113: recipe for target 'all' failed 2015-02-15 21:40 make: *** [all] Error 2 2015-02-15 21:40 i am not sure dahlia 2015-02-15 21:40 im thinking its 32 bit but im not sure 2015-02-15 21:41 32-bit 2015-02-15 21:41 uname -a > Linux nebadon-pi2 3.18.7-v7+ #755 SMP PREEMPT Thu Feb 12 17:20:48 GMT 2015 armv7l GNU/Linux 2015-02-15 21:41 that is what i thought, thanks AllenKerensky 2015-02-15 21:43 kk not sure what is going on with the bullet distribution in opensim-libs 2015-02-15 21:44 git log shows some activity on that BulletSim folder 2015-02-15 21:44 yea 2015-02-15 21:44 there is several other bullet folders too 2015-02-15 21:44 there is a bulletx and a bulletxna 2015-02-15 21:44 we should clean this up one day lol 2015-02-15 21:44 I think bulletx might have been some old stuff 2015-02-15 21:44 yea 2015-02-15 21:45 I remember a few years back teravus had a bullet port going 2015-02-15 21:45 see what misterblue says, he did say there is a arm community for bullet 2015-02-15 21:45 probably need some switches for cmake 2015-02-15 21:45 I'd try pulling the latest bullet from the bullet repo 2015-02-15 21:45 yea 2015-02-15 21:45 that BUILD.TXT file had the cmake stuff 2015-02-15 21:45 i am going to get some dinner then have a look 2015-02-15 21:46 ya i went through that real quick 2015-02-15 21:46 looks straightforward enough 2015-02-15 21:46 just not sure about what to specify for architecture if anything 2015-02-15 21:46 with libopnejpeg you basically remove the -m32 or something from the Makefile 2015-02-15 21:46 for 32 bit 2015-02-15 21:46 could fire up cmake-gui and pick and choose there 2015-02-15 21:46 so maybe just specifying nothing is enough 2015-02-15 21:47 ok ya I probably will start the GUI when i do this 2015-02-15 21:47 you probably only need the static libs 2015-02-15 21:51 https://github.com/bulletphysics/bullet3/archive/Bullet-2.83-alpha.tar.gz maybe 2015-02-15 21:53 cool thanks 2015-02-15 21:53 ok bbiab going to go find some food then i will give it a go, thanks! 2015-02-15 21:59 ok that one from that url builds ok on kubuntu 2015-02-15 21:59 so maybe will work with the BulletSim wrapper 2015-02-15 22:01 ACTION drives the little blue car with the red wheels around... 2015-02-15 23:25 kk nebadon I think I got bulletsim native lib to build on linux 2015-02-15 23:25 not tested tho 2015-02-15 23:32 nice 2015-02-15 23:32 i was just getting started 2015-02-15 23:32 downloading the bullet tar from google code 2015-02-15 23:36 any reason that a vender in one region will not gove inventory to user in another region? 2015-02-15 23:39 quill_littlefeat, you still around? 2015-02-15 23:40 yes 2015-02-15 23:40 ok its building dahlia 2015-02-15 23:45 ok 100% dahlia 2015-02-15 23:45 ok 2015-02-15 23:45 sec 2015-02-15 23:45 one more step i think 2015-02-15 23:46 you need to edit the Makefile 2015-02-15 23:46 ok 2015-02-15 23:46 in the BulletSim folder? 2015-02-15 23:47 ya 2015-02-15 23:47 the one in the bullet-build folder? 2015-02-15 23:47 I did make install for bullet 2015-02-15 23:47 what do I change in the Makefile? 2015-02-15 23:47 I also had to set a cmake flag 2015-02-15 23:48 INSTALL_EXTRA_LIBS 2015-02-15 23:48 how do i do that? 2015-02-15 23:48 so if you didnt have that set, may need to redo 2015-02-15 23:48 I used cmake-gui 2015-02-15 23:48 oh hrmm 2015-02-15 23:49 can i do that in ssh? 2015-02-15 23:49 hmmm 2015-02-15 23:49 ACTION is kinda cmake challenged... but... 2015-02-15 23:50 ok if you look in that BUILD.txt 2015-02-15 23:50 theres a cmake command that spans several lines 2015-02-15 23:50 it does it 2015-02-15 23:51 ok i did that 2015-02-15 23:51 i was following those directions 2015-02-15 23:51 ah ok 2015-02-15 23:51 but the last step totally didnt work 2015-02-15 23:51 i think 2015-02-15 23:51 then I did make install as root 2015-02-15 23:51 let me try again 2015-02-15 23:51 oh it worked I think this time 2015-02-15 23:51 hmm 2015-02-15 23:52 ok then edit the Makefile 2015-02-15 23:52 at the top 2015-02-15 23:52 IDIR = /usr/local/include/bullet 2015-02-15 23:52 LDIR = /usr/local/lib 2015-02-15 23:52 uncomment those 2015-02-15 23:52 and comment these 2015-02-15 23:53 looks like installed here 2015-02-15 23:53 /usr/local/include/bullet/ 2015-02-15 23:53 #IDIR = ./include 2015-02-15 23:53 #LDIR = ./lib 2015-02-15 23:53 ahh 2015-02-15 23:53 kk 2015-02-15 23:53 then make 2015-02-15 23:53 have to go afk, 20ish 2015-02-15 23:53 bbl 2015-02-15 23:55 my makefile doesnt have LDIR and IDIR 2015-02-16 00:06 ah i see cmake-gui does make it much easier 2015-02-16 00:11 nebadon: I mean the Makefile in opensim-libs/trunk/unmanaged/BulletSim 2015-02-16 00:13 ooh 2015-02-16 00:13 ok 2015-02-16 00:14 i need to start this over 2015-02-16 00:14 k 2015-02-16 00:23 its compiling 2015-02-16 00:24 ok now im confused 2015-02-16 00:25 i did the make in root of BulletSim 2015-02-16 00:25 I guess you could probably set the include and lib install paths to something local but I just did the default system ones 2015-02-16 00:26 i cant find the file the .so file 2015-02-16 00:26 did you make install 2015-02-16 00:26 ? 2015-02-16 00:26 as root 2015-02-16 00:28 i did 2015-02-16 00:28 but it errors 2015-02-16 00:28 then just edit the makefile and make 2015-02-16 00:29 ok let me start this over again now it just seems to do nothing but make errorrs 2015-02-16 00:34 raspberry pi has been very enjoyable so far 2015-02-16 00:34 something to play with :) 2015-02-16 00:35 yea I just that so far its not just completely frustrating 2015-02-16 00:36 just like* 2015-02-16 00:37 the quality to price ratio is amazingly good 2015-02-16 00:37 well I dont really need another low powered computer. I'd probably be more interested if I had some hardware project like a robot or something 2015-02-16 00:38 this is what i get now 2015-02-16 00:38 http://pastebin.com/bWCw8Qwh 2015-02-16 00:39 edit the Makefile 2015-02-16 00:39 as I described earlier 2015-02-16 00:40 the IDIR and LDIR? 2015-02-16 00:40 ya 2015-02-16 00:40 ok 2015-02-16 00:40 i wasnt doing make install yet though 2015-02-16 00:40 oh well need that too 2015-02-16 00:40 ok 2015-02-16 00:41 doing something now 2015-02-16 00:41 http://pastebin.com/hrTLQsXY 2015-02-16 00:42 no no 2015-02-16 00:42 ? 2015-02-16 00:42 for bulletsim, just make 2015-02-16 00:42 ok 2015-02-16 00:42 for bullet, make install 2015-02-16 00:42 as root 2015-02-16 00:42 do the bullet one first 2015-02-16 00:43 ok done 2015-02-16 00:43 now go back to bulletsim and just make? 2015-02-16 00:43 ya 2015-02-16 00:44 ok done 2015-02-16 00:44 where is the .so file? 2015-02-16 00:44 :) 2015-02-16 00:44 should be there 2015-02-16 00:45 oh ya it is 2015-02-16 00:45 ok cool 2015-02-16 00:45 i thought it was going to put it into the same place as bullet put its files 2015-02-16 00:45 Id guess that you just put those in place where the normal linux ones are 2015-02-16 00:45 that is why i was confused 2015-02-16 00:45 this probably worked last time 2015-02-16 00:45 but i was just confused lol 2015-02-16 00:45 oh well 2015-02-16 00:45 lol 2015-02-16 00:46 so try it? 2015-02-16 00:50 http://pastebin.com/iiF2eHmp 2015-02-16 00:51 hmmm 2015-02-16 00:51 I think theres some code in there somewhere that looks at the architecture and then decides which so or dll to use 2015-02-16 00:51 but I dont know where it is 2015-02-16 00:52 may need to ask misterblue 2015-02-16 00:52 ya 2015-02-16 00:52 maybe in the .conf file 2015-02-16 00:52 well at least got this far 2015-02-16 00:53 yea i dont see a .config file for bulletsim 2015-02-16 00:53 or physics 2015-02-16 00:53 ya good progress though 2015-02-16 00:53 pretty sure it is going to be possible 2015-02-16 00:54 the question is how powerful is 2 cores of the v2 pi 2015-02-16 00:54 it seems to top out at 50% cpu 2015-02-16 00:55 sometimes 50% means 100% of 2 of 4 cores 2015-02-16 00:55 yes 2015-02-16 00:55 that is what i meant 2015-02-16 00:56 even when we were driving the rovers around it wasnt going above 100% of 2 cores 2015-02-16 00:56 and that was with the gui desktop running for linux 2015-02-16 00:56 was like 55% or something 2015-02-16 00:57 ./bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config 2015-02-16 00:57 ah i swore i remembered there being one heh 2015-02-16 00:57 nice 2015-02-16 00:57 he hid it, haha 2015-02-16 00:59 question is what do i list for cpu 2015-02-16 00:59 for the pi 2015-02-16 00:59 armv7l 2015-02-16 00:59 ? 2015-02-16 01:00 nope that didnt work 2015-02-16 01:01 hmm wait maybe i did that wrong 2015-02-16 01:01 nah, not working 2015-02-16 01:04 -!- Aramis^^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-16 01:06 trying this > 2015-02-16 01:06 doesnt seem to work though either 2015-02-16 01:07 i dont think this is the problem 2015-02-16 01:08 ya dunno, maybe 2015-02-16 01:08 just a hunch 2015-02-16 01:08 http://www.mono-project.com/docs/advanced/pinvoke/dllmap/ 2015-02-16 01:09 cpu This is the name of the architecture for which the mapping should be applied. Allowed values are: x86, x86-64, sparc, ppc, s390, s390x, arm, armv8 (AArch64), mips, alpha, hppa, ia64. 2015-02-16 01:09 hmm 2015-02-16 01:09 i tried arm too 2015-02-16 01:09 no luck 2015-02-16 01:09 armv8? 2015-02-16 01:09 its not v8 2015-02-16 01:09 where did you put the native dll? 2015-02-16 01:10 Serial : 0000000067bc56fa 2015-02-16 01:10 pi@nebadon-pi2 ~/opensim/opensim/bin/lib32 $ lscpu 2015-02-16 01:10 Architecture: armv7l 2015-02-16 01:10 Byte Order: Little Endian 2015-02-16 01:10 CPU(s): 4 2015-02-16 01:10 On-line CPU(s) list: 0-3 2015-02-16 01:10 Thread(s) per core: 1 2015-02-16 01:10 Core(s) per socket: 4 2015-02-16 01:10 Socket(s): 1 2015-02-16 01:10 in /bin/lib32 2015-02-16 01:12 dahlia with your suggestion 2015-02-16 01:12 http://pastebin.com/zgBY57nY 2015-02-16 01:12 basically same thing with stacktrace 2015-02-16 01:12 heh 2015-02-16 01:13 dunno :/ 2015-02-16 01:13 so ya, looks like there might be somet struggle here :) 2015-02-16 01:14 ya better ask misterblue 2015-02-16 01:14 arm is kinda funky too, sometimes endianness is different 2015-02-16 01:15 maybe calling convention 2015-02-16 01:15 just need to convince misterblue to get a raspberry pi :) 2015-02-16 01:17 *cought* http://www.alliedelec.com/raspberry-pi-raspberry-pi-2-model-b/70465426/ *cough* 2015-02-16 01:17 you might remove all the entries in the config file and just have the one pointing to the dll 2015-02-16 01:18 you shouldn't need all the logic if you are just running it on a single box. 2015-02-16 01:19 hey, not bad for $35.00 2015-02-16 01:19 http://pastebin.com/NxiNtQf1 2015-02-16 01:19 yea its awesome 2015-02-16 01:19 you need a power supply and a sd card and maybe a case 2015-02-16 01:20 i got a tiny little wifi card for mine too 2015-02-16 01:20 works great 2015-02-16 01:20 they have kits with everything for less that $100.00 2015-02-16 01:20 than** 2015-02-16 01:20 http://www.edimax.com/edimax/merchandise/merchandise_detail/data/edimax/global/wireless_adapters_n150/ew-7811un 2015-02-16 01:20 yea 2015-02-16 01:20 i havent seen any kits for the v2 yet 2015-02-16 01:20 just B+ 2015-02-16 01:20 i got a really nice kit from amazon for like 85$ for my b+ 2015-02-16 01:21 http://www.amazon.com/gp/product/B00NAC4K0G/ref=oh_aui_detailpage_o06_s00?ie=UTF8&psc=1 2015-02-16 01:21 was cheaper when i ordered it 2015-02-16 01:21 http://www.canakit.com/raspberry-pi/raspberry-pi-kits?gclid=Cj0KEQiApIGnBRCFx-idn7-E2Y8BEiQAc6fQbGvZ1oCDiHDDT4f1tZrpllXZjVLLByVqbZK_mhF2a1EaAojf8P8HAQ 2015-02-16 01:21 3 kits for the 2 2015-02-16 01:22 yea nice 2015-02-16 01:22 the one for Dahlia's robot is $109.00 2015-02-16 01:23 that canakit power supply is what i got for my pi 2 2015-02-16 01:23 nice little tinker machines though 2015-02-16 01:23 nice that they are completely silent 2015-02-16 01:24 http://www.engineering.com/ElectronicsDesign/ElectronicsDesignArticles/ArticleID/5357/A-Supercomputer-made-with-Raspberry-Pi-and-LEGO.aspx 2015-02-16 01:27 nice idea for teaching. 2015-02-16 01:29 the pi 2 makes for a pretty nice little work station 2015-02-16 01:29 i have Raspbian on mine, i had the GUI running and opensim running with 2 ssh sessions and the GUI task manager 2015-02-16 01:30 and dahlia and i were driving around in cuteulalas mars rovers 2015-02-16 01:30 cpu was hitting 100% on 2 of the 4 cores 2015-02-16 01:30 haa, nice 2015-02-16 01:30 that was with bulletxna 2015-02-16 01:30 and there was about 500mb ram free 2015-02-16 01:34 I guess it would run chrome/open office all day long 2015-02-16 01:34 ya though it only has chromium 2015-02-16 01:35 so its a tad basic 2015-02-16 01:35 no addons for chromium 2015-02-16 01:35 raspbian has a fairly decent browser though 2015-02-16 01:35 and libre office runs grea 2015-02-16 01:35 i even installed openshot 2015-02-16 01:35 video editor 2015-02-16 01:35 heh, cool 2015-02-16 01:35 blender could actually run 2015-02-16 01:35 its in the repo 2015-02-16 01:36 but the pi doesnt support OpenGL it has OpenGL ES only 2015-02-16 01:36 and it runs a special debian? 2015-02-16 01:36 yea its called Raspbian 2015-02-16 01:36 hasha 2015-02-16 01:37 its a img file you dd to a microsd card 2015-02-16 01:37 there are a few different images 2015-02-16 01:37 though the pi2 ive only seen 2 so far, Raspbian and Snappy Ubuntu Core 2015-02-16 01:37 no opensuse yet 2015-02-16 01:37 my B+ is running opensuse 13.1 though 2015-02-16 01:38 I may have jumped off the OpenSuSE ship 2015-02-16 02:05 /windowRegion (root) # 2015-02-16 03:26 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-16 09:57 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-16 09:59 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-16 10:05 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-16 10:20 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-16 10:26 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-16 12:31 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-16 13:21 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-16 14:50 OSgrid Update for 2015-02-16 http://news.osgrid.org/ 2015-02-16 16:54 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-16 18:31 oing justincc 2015-02-16 18:31 ping justincc 2015-02-16 18:31 hello RiRa 2015-02-16 18:31 Hi justin, i just found a bad problem. 2015-02-16 18:32 Object return on my var region is dumping everything in trashcan instead of lost & found 2015-02-16 18:33 Bug #7440:04 Object return is sending items to trash instead of lost & found 14( http://opensimulator.org/mantis/view.php?id=7440 ): has been SUBMITTED. 2015-02-16 18:36 strange, now return is send correctly 2015-02-16 18:37 Bug #7440:04 Object return is sending items to trash instead of lost & found 14( http://opensimulator.org/mantis/view.php?id=7440 ): A NOTE has been added to this issue. 2015-02-16 18:38 the next thing is to check whether it's just returning from about land that is doing this 2015-02-16 18:41 justincc i get the idea. i test that in minute that it maby where rezzed from trash for some reason. hmm. no nowe its working fine. not sure what happend the first time 2015-02-16 18:41 it seems to work now justincc 2015-02-16 18:41 returning from about land? 2015-02-16 18:42 seems to work fine to now. thats what i did the first time 2015-02-16 18:42 ok, I don't know then 2015-02-16 18:43 placed objects to rezz, did relog. then try to select them in about land. but i cannot select it 2015-02-16 18:44 aha, you need to press refresh list first. hmm. ? 2015-02-16 18:45 Bug #7440:04 Object return is sending items to trash instead of lost & found 14( http://opensimulator.org/mantis/view.php?id=7440 ): has been UPDATED. 2015-02-16 18:45 i keep it open, but on low priority 2015-02-16 21:10 Sorry for bothering you all, but I am unable to find any assistance on #Opensim channel so I thought I'd see if I could get some help here. If my questions are inappropriate please let me know and I will leave. Thanks. 2015-02-16 21:12 I am trying to find out how opensim uses the "openmetaverse_data" folder's files or whether it uses them at all. The reason is I would like to update/improve the standard/default avatar skins and perhaps the shape eventually. Any assistance would be greatly appreciated. Thanks! 2015-02-16 21:29 Perhaps this question would be more appropriate for this channel. How well documented is the Opensim source code? 2015-02-16 21:30 Documented as in "commented" in the source. 2015-02-16 21:31 that's a hard question to answer, though ohloh.net says there are an average number of comments 2015-02-16 21:31 https://www.openhub.net/p/opensimulator 2015-02-16 21:33 Thanks again JustinnAfk, you are a very quick and helpful individual. :) 2015-02-16 21:34 as usual with irc channels, if anybody is around you can get a quick answer but somietimes nobody's there and it's tumbleweed :) 2015-02-16 21:35 A tumbleweed full of empty names (or zombies). Hehehe 2015-02-16 21:36 Thanks again JustinccAfk. I have to go now, but I'm sure I'll be back after I digest everything I've learned here. 2015-02-16 21:36 ok, I need to go afk again for real and eat as well. bbfn 2015-02-17 01:31 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-17 03:11 Starting build #4045 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-17 03:15 Project opensim » mono-2.10.8.1 build #4045: SUCCESS in 9 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4045/ 2015-02-17 03:15 dahlia: Filter NaN and Infinity values at SOP AngularVelocity setter 2015-02-17 03:22 Is the Conference grid still running, for people to visit? 2015-02-17 03:25 Staff Zone 1 is, but is anything else? 2015-02-17 03:31 it is not 100% up at the moment smxy 2015-02-17 03:35 The Shopping Zone seems to be, so I made a grid to there. 2015-02-17 03:35 But yeah, it doesn't seem quite fully up. 2015-02-17 03:35 s/grid/gate/ 2015-02-17 03:36 Can anyone HG in or only people who had conference accounts? 2015-02-17 03:43 Starting build #4046 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-17 03:47 Project opensim » mono-2.10.8.1 build #4046: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4046/ 2015-02-17 03:47 dahlia: Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation 2015-02-17 03:53 smxy sorry stepped away 2015-02-17 03:53 anyone can 2015-02-17 03:53 I will leave the shopping zone up for sure 2015-02-17 03:53 I have some maintenence scheduled for when OSgrid comes back up 2015-02-17 03:54 then i will probably take that grid down for a little bit to do some maintenance and upgrades 2015-02-17 03:54 but it will eventually come back up 2015-02-17 03:55 nebadon: did you get the native bullet to work? 2015-02-17 03:55 no never got any further than we did 2015-02-17 03:55 I am not really sure what is wrong 2015-02-17 03:56 havent spoken with misterblue yet 2015-02-17 07:52 Starting build #4047 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-17 07:57 Project opensim » mono-2.10.8.1 build #4047: SUCCESS in 5 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4047/ 2015-02-17 07:57 dahlia: Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 2015-02-17 09:10 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 09:26 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 09:49 https://www.youtube.com/watch?v=t8XtFIXF77k 2015-02-17 10:02 nebadon: bulletxna still? 2015-02-17 10:02 yes 2015-02-17 10:03 cool 2015-02-17 10:03 can have next year's conference on a pi 2 :P 2015-02-17 10:04 try your bot army? 2015-02-17 10:04 lol 2015-02-17 10:04 yea i should try some bots eventually 2015-02-17 10:15 interesting... your avatar doesnt cast a shadow on the circuit board model 2015-02-17 10:16 i thought it did 2015-02-17 10:16 when i am flying you see it 2015-02-17 10:16 on the HDMI connector 2015-02-17 10:16 standing on theboard the shadow is probably just too thin 2015-02-17 10:16 thin? 2015-02-17 10:17 probably 2015-02-17 10:17 sun is a very low angle 2015-02-17 10:17 the viewer shadows are not very good 2015-02-17 10:17 3:54 2015-02-17 10:18 ya its very thin 2015-02-17 10:18 its kind of thin and flickery 2015-02-17 10:18 hmmm I dont see it at all 2015-02-17 10:18 you see it pop out as i walk into the edge of the shadow 2015-02-17 10:18 its super faint just a few pixels maybe 2015-02-17 10:18 watch as i walk into the shadow 2015-02-17 10:18 it sort of forms a bit as i enter a larger shadow 2015-02-17 10:18 oh maybe below my vision threshold then 2015-02-17 10:19 most things are :/ 2015-02-17 10:19 might have been more pronounced had i been zoomed in more 2015-02-17 10:22 ah ya I guess maybe its in a further cascade level 2015-02-17 10:24 ok well off to be for em 2015-02-17 10:24 freakin 5:30am 2015-02-17 10:24 i got the pi fever 2015-02-17 10:24 lol 2015-02-17 10:25 lol 2015-02-17 10:25 nn 2015-02-17 10:26 you'll be out before you get to the 3.14th sheep :P 2015-02-17 10:48 Bug #7441:04 Typo for example for Robust V2 GroupsSerrverURIOpenSim.ini.example 14( http://opensimulator.org/mantis/view.php?id=7441 ): has been SUBMITTED. 2015-02-17 10:49 Bug #7441:04 Typo for example for Robust V2 GroupsServerURIOpenSim.ini.example 14( http://opensimulator.org/mantis/view.php?id=7441 ): has been UPDATED. 2015-02-17 11:18 Bug #7441:04 Typo for example for Robust V2 GroupsServerURIOpenSim.ini.example 14( http://opensimulator.org/mantis/view.php?id=7441 ): A NOTE has been added to this issue. 2015-02-17 11:45 Bug #7397:04 [EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. Document does not have a root element 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-17 13:25 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 13:39 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 14:52 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:13 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:18 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:21 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:25 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:32 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:34 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:36 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 15:45 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 16:01 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 16:12 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 16:28 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 16:45 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 17:01 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-17 20:08 Teehee. We crashed it? 2015-02-17 20:08 it kicked me 2015-02-17 20:09 was there for a few moments 2015-02-17 20:09 Did it melt? ;) 2015-02-17 20:09 It prolly got clobbered with all those HG TPs. 2015-02-17 20:10 Put the fire out, Neb? ;) 2015-02-17 20:10 heh 2015-02-17 20:10 ya its dead 2015-02-17 20:10 i guess everyone crashed 2015-02-17 20:11 too many at once 2015-02-17 20:11 I saw me and three other people there. Couldn't chat or move. Then... ding. 2015-02-17 20:11 worked for a minute till Marcus rezzed on top of me ;) 2015-02-17 20:11 Yup. I did it. And I'd do it again. Bwahaha. 2015-02-17 20:11 was fine when I first got there but died really fast after 2015-02-17 20:12 wonder how it would do if people rezzed in every minute or so 2015-02-17 20:13 I'm game to do that is neb or someone wants to play coordinator. 2015-02-17 20:13 I think it would work a lot better with native bullet 2015-02-17 20:13 yea sim went to 0fps 2015-02-17 20:13 and everyone got logged out 2015-02-17 20:13 i didnt really see any errors other than heart beat timed out 2015-02-17 20:13 just not enough cpu available 2015-02-17 20:14 it seems opensim can use more than a single core 2015-02-17 20:14 and bulletsim uses a single core 2015-02-17 20:14 seems though opensim can not acheive more than 50% of the cpu on the pi 2015-02-17 20:14 opensim is thread happy 2015-02-17 20:14 will use all it can get 2015-02-17 20:14 I'm kinda inclined to blame threads/networking. HG is a heavy sucker when the grid doesn't already have copied of assets. 2015-02-17 20:16 I made it, and things rezzed. Aine was also there when I was. 2015-02-17 20:16 Are you using SmartThreadPool, Neb? 2015-02-17 20:17 seems ok now 2015-02-17 20:18 What was the sim's name? 2015-02-17 20:18 http://grid.nebadon2025.com:8002 OKC World 05 2015-02-17 20:18 danke. :) 2015-02-17 20:19 I made it and I"m moving. 2015-02-17 20:19 5 people 2015-02-17 20:20 any patches to fix issue http://opensimulator.org/mantis/view.php?id=7113 2015-02-17 20:20 ? 2015-02-17 21:08 Nebadon, ping 2015-02-17 21:10 hey Plugh 2015-02-17 21:12 I'm having other 'outer issues so I'm on my tablet for IRC. I CA't seem to rejoin -core 2015-02-17 21:12 s/CA't/can't/ 2015-02-17 21:12 hmm 2015-02-17 21:13 Darn auto-correct 2015-02-17 21:13 you are specifying the passowrd 2015-02-17 21:13 'outer -> computer 2015-02-17 21:14 I just get message about bad key. I don't get asked for password. 2015-02-17 21:16 I wanted to say that I sent an email to core re a recent message thread but it hasn't been approved yet, afaict 2015-02-17 21:18 i will IM you 2015-02-17 21:36 I haven't been at last couple of dev meetings due to some computer issues. May be another few weeks before I get them resolved. 2015-02-17 21:37 no worries Plugh 2015-02-17 21:37 i hope someone saved the chat log from the meeting today 2015-02-17 21:37 i was about 50 minutes late 2015-02-17 21:37 i missed most of the meeting today 2015-02-17 21:39 I dropped over to my local Sears store around the time of the meeting. Store is closing end of month and today was furniture and fittings sale. 2015-02-17 21:39 Last few weeks been amazing deals at the store 2015-02-17 21:40 $50 to $60 clothes for 12 to 15 2015-02-17 21:41 One mens suit jacket was 300 and was going for 30 2015-02-17 21:41 Too bad I didn't like the look of it even if it fit. 2015-02-17 21:45 Bbl. I'm going to head out to the stores again. 2015-02-17 21:48 nice 2015-02-17 21:48 later man talk in a bit :) 2015-02-17 21:58 Hi there 2015-02-17 21:58 I've been a user of opensim 2015-02-17 21:59 but i'd like to contribute know 2015-02-17 21:59 now* 2015-02-17 21:59 Is there some kind of requirement ? 2015-02-17 21:59 I'm a software engineer 2015-02-17 22:00 graduated 1 year ago 2015-02-17 22:04 Titiine: small bug fixes and enhancements are usually accepted via pull requests or patches on http://opensimulator.org/mantis/ 2015-02-17 22:04 if you want to do some big feature its best to sign a contributor agreement 2015-02-17 22:04 and work with one of the core developers 2015-02-17 22:06 oh.. and lurking in this irc channel is a good idea ;) 2015-02-17 22:08 http://opensimulator.org/wiki/Contributions_Policy 2015-02-17 22:08 good to know, thanks dahlia ! 2015-02-17 22:08 np 2015-02-17 22:10 I'm not sure how up to date that wiki page is 2015-02-17 22:19 i'm looking at the contributor agreement and the latest commits on github 2015-02-17 22:20 generally its better to start off with small patches 2015-02-17 22:21 coming out of no where with a gigantic monolithic patch will likely not go as you plan 2015-02-17 22:21 best to start small, let us get to know you and make sure your patches can be applied without problems 2015-02-17 22:21 if you have any questions please do ask :) 2015-02-17 22:22 Tinline, There is usually someone here to answer questions if you need help, depending on time of day. 2015-02-17 22:23 Auto-correct is being a pain 2015-02-17 22:24 ACTION turns it off. 2015-02-17 22:24 hehe ya 2015-02-17 22:24 i cant stand android autocorrect 2015-02-17 22:24 sometimes it just will not let you spell a word the way you want 2015-02-17 22:25 id rather look dumb and spell stuff wrong than be frustrated by it 2015-02-17 22:25 suggested words can save typing on long words 2015-02-17 22:26 haha Plugh, when do people use to be here ? 2015-02-17 22:26 If I don't notice it wants to auto-correct I get strange output. 2015-02-17 22:26 It changes nebadon to 2015-02-17 22:26 lol 2015-02-17 22:26 Lebanon. :-) 2015-02-17 22:26 rofl 2015-02-17 22:27 Titiine if you ever are unsure about something, you can say my name in chat it will alert me 2015-02-17 22:27 i can generally help you find your way to the proper authorities :) 2015-02-17 22:27 thank you 2015-02-17 22:27 Bluewall is a dev, Plugh is a dev 2015-02-17 22:28 Melanie_T, misterblue, dahlia, diva are devs 2015-02-17 22:28 core developers that is, with administrator level access etc.. 2015-02-17 22:28 Titiine, day time or evenings in North America and Western Europe would be best times 2015-02-17 22:28 you probably should get familiar with the mailing lists if you are not already 2015-02-17 22:28 maybe introduce yourself there as well 2015-02-17 22:29 info is on the main http://opensimulator.org website near the bottom 2015-02-17 22:29 generally just need to be patient someone will eventually show up 2015-02-17 22:30 justincc is also another developer here you will see 2015-02-17 22:30 Right. can always send email if no answer here. Juse be patient when asking here. Responses can be hours later in some cases. 2015-02-17 22:30 AllenKerensky and danbanner and keygruin are OSgrid administrators 2015-02-17 22:30 they can also be helpful :) 2015-02-17 22:32 anyone who missed the Raspberry Jam test earlier > https://www.youtube.com/watch?v=BIOcotKGsDg 2015-02-17 22:33 video came up as private 2015-02-17 22:38 nebadon,check the perms on it 2015-02-17 22:49 Yeah, the video is marked private nebadon 2015-02-17 22:51 oh interesting 2015-02-17 22:51 let me check 2015-02-17 22:52 try again 2015-02-17 22:52 sorry about that 2015-02-17 22:52 i had to authenticate my account because of the video length 2015-02-17 22:52 they disabled the video initially cause it was too long 2015-02-18 00:30 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-18 03:47 oooou my scripted lookat follow gizmo thingie follows me across region borders into other regions even when they are on a different physics engine :D 2015-02-18 03:48 ACTION didnt know that was working... good job whoever did it :D 2015-02-18 08:15 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 08:29 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 11:05 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): A NOTE has been added to this issue. 2015-02-18 12:39 Bug #7442:04 Ionic.Zlib.CompressionLevel 14( http://opensimulator.org/mantis/view.php?id=7442 ): has been SUBMITTED. 2015-02-18 12:40 Bug #7442:04 Ionic.Zlib.CompressionLevel 14( http://opensimulator.org/mantis/view.php?id=7442 ): has been ASSIGNED. 2015-02-18 12:42 Bug #7443:04 SmartThreadPool not getting a version numbering 14( http://opensimulator.org/mantis/view.php?id=7443 ): has been SUBMITTED. 2015-02-18 12:42 Bug #7443:04 SmartThreadPool not getting a version numbering 14( http://opensimulator.org/mantis/view.php?id=7443 ): has been ASSIGNED. 2015-02-18 13:24 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 14:12 Bug #6960:04 state_entry() can be executed multiple times for a single state transition 14( http://opensimulator.org/mantis/view.php?id=6960 ): A NOTE has been added to this issue. 2015-02-18 15:14 -!- Fly-man-(uid19689@gateway/web/irccloud.com/x-sjbsrjcgpocaqjnh) has left #opensim-dev 2015-02-18 15:28 Bug #7438:04 OpenSim.Services.UserProfilesService no longer functions 14( http://opensimulator.org/mantis/view.php?id=7438 ): has been CLOSED 2015-02-18 16:26 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 16:52 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 17:16 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 17:24 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-18 17:30 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 17:38 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-18 18:59 Why does the user need to see "Region found!" all the time? Isn't the fact that they see the location show up in search enough proof that it's found? 2015-02-18 19:47 LiruCookies, that might be a viewer issue 2015-02-18 19:48 It does seem unnecessary 2015-02-18 20:19 Is there a way to remotely query a grid as to the number of avatars currently in a given region, or the default region if none is given? 2015-02-18 20:25 Plugh: That's not a viewer issue, I know it's not, there's no such message on the viewer. 2015-02-18 20:29 It comes from line 221 of MapSearchModule.cs 2015-02-18 20:31 remoteClient.SendAlertMessage("Region found!"); 2015-02-18 20:33 yeah 2015-02-18 20:36 Do profile picks work in 0.8.0.3 with core profiles? 2015-02-18 20:37 Retrieval seems OK, afaict, but creating new gives db error 2015-02-18 20:46 nm. I think it is a migration issue by the person reporting the issue. 2015-02-18 20:53 ya I kinda thought that message was rediculous too :P 2015-02-18 20:53 ACTION passes dahlia the key to the cookie jar 2015-02-18 20:53 mmmmmmm nom nom scarf nom 2015-02-18 20:56 Starting build #4048 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-18 21:01 Project opensim » mono-2.10.8.1 build #4048: SUCCESS in 8 min 41 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4048/ 2015-02-18 21:01 dahlia: Comment out unnecessary "Region Found!" alert message when searching map 2015-02-18 21:04 It may be tied in with the message you get when you TP 2015-02-18 21:07 doesnt seem to happen in SL 2015-02-18 22:16 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-18 22:22 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-18 22:35 Bug #7444:04 Terrain edit: Smooth , strength slider is not working. 14( http://opensimulator.org/mantis/view.php?id=7444 ): has been SUBMITTED. 2015-02-19 00:55 Thanks, dahlia. :) 2015-02-19 04:05 Bug #7444:04 Terrain edit: Smooth , strength slider is not working. 14( http://opensimulator.org/mantis/view.php?id=7444 ): has been set as RELATED TO issue 0007404. 2015-02-19 04:05 Bug #7404:04 Terrain editing tools (bulldozer) behaving oddly -- terraforming 14( http://opensimulator.org/mantis/view.php?id=7404 ): has been set as RELATED TO issue 0007444. 2015-02-19 04:05 Bug #7444:04 Terrain edit: Smooth , strength slider is not working. 14( http://opensimulator.org/mantis/view.php?id=7444 ): A NOTE has been added to this issue. 2015-02-19 04:06 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-19 08:59 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 09:39 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 10:50 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 11:21 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 11:37 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 12:16 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 12:22 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 12:38 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 12:40 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 12:56 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 15:05 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 15:47 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 20:43 Bug #7445:04 Placeholder 14( http://opensimulator.org/mantis/view.php?id=7445 ): has been SUBMITTED. 2015-02-19 20:44 Bug #7445:04 Placeholder 14( ): has been DELETED. 2015-02-19 21:46 damnit 2015-02-19 21:49 Starting build #4049 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-19 21:54 Project opensim » mono-2.10.8.1 build #4049: SUCCESS in 6 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4049/ 2015-02-19 21:54 jjustincc: minor: Add explanation that [Startup] CombineContiguousRegions should be false for varregions. 2015-02-19 21:58 maybe that settng should be ignored if region is larger than 256x256 2015-02-19 22:16 From memory I think the code structure would make that difficult but I haven't looked recently 2015-02-19 22:33 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 22:37 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been set as RELATED TO issue 0007439. 2015-02-19 22:37 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): has been set as RELATED TO issue 0007397. 2015-02-19 22:40 Starting build #4050 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-19 22:44 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 22:44 Project opensim » mono-2.10.8.1 build #4050: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4050/ 2015-02-19 22:44 jjustincc: Add the type of the unrecognized node to the HG asset mapping error message in TransformXml() 2015-02-19 22:53 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-19 23:05 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 23:10 Starting build #4051 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-19 23:14 Project opensim » mono-2.10.8.1 build #4051: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4051/ 2015-02-19 23:14 jjustincc: Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details. 2015-02-19 23:51 Starting build #4052 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-19 23:55 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-19 23:55 Project opensim » mono-2.10.8.1 build #4052: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4052/ 2015-02-19 23:55 jjustincc: If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes. 2015-02-20 00:19 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-20 00:32 hello i have a question on firestorm surl seen hop/grid... and singularity http://grid... nothing work why ?? 2015-02-20 01:17 I don't follow the question 2015-02-20 01:41 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 02:21 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 03:21 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 07:00 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 09:22 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 10:03 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 10:18 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 10:23 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 14:25 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 14:40 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 19:12 nebadon: ping 2015-02-20 19:13 hey Plugh 2015-02-20 19:13 Melanie_t said the reason your email didnt get through was > plugh's email went into moderation because it was sent from the wrong source 2015-02-20 19:14 wrong source? 2015-02-20 19:14 I am just quoting her 2015-02-20 19:14 i didnt actually speak to her, just what she said 2015-02-20 19:14 oh. Not sure how the system keeps track of who is allowed to send mail. 2015-02-20 19:14 maybe you initially used a different email ? 2015-02-20 19:15 I don't have my email program reinstalled on my laptop so I sent it from my websites email system. 2015-02-20 19:15 well it shouldnt matter what email client you use 2015-02-20 19:15 I think she means perhaps you used a different email address before 2015-02-20 19:15 That's what I thought. Still same email address. 2015-02-20 19:15 odd 2015-02-20 19:16 maybe you sent it from a different smtp server? 2015-02-20 19:16 perhaps it got flagged as suspicious because things didnt line up 100% or something 2015-02-20 19:16 Yes, it was via different SMTP server. 2015-02-20 19:16 aha ok that is why 2015-02-20 19:17 a lot of email systems will flag mail like that as spam 2015-02-20 19:17 so it tracks the email address AND the SMTP servers as to who can post. That seems a little odd. 2015-02-20 19:17 thats how mx works 2015-02-20 19:17 if the smpt domain is different from the email domain 2015-02-20 19:17 it throws red flags 2015-02-20 19:18 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 19:18 as could not be from original sender 2015-02-20 19:18 My SMTP domainis always going to be different from my email domain 2015-02-20 19:18 reverse dns must match what the server says it is, i just had a nightmare a couple of weeks ago setting up an SMTP server 2015-02-20 19:18 yea 2015-02-20 19:19 and that is why i dont run my own mail servers 2015-02-20 19:19 lol 2015-02-20 19:19 I have mail going to comcast bouncing due to reverse DNS issue but they don't say what domain is involved. The machine does have a proper reverse DNS but it hosts multiple domains. 2015-02-20 19:20 the mail servers dns needs a PTR record or any mail it tries to send will get rejected right away 2015-02-20 19:20 nebadon: all depends on how anal some mail systems are 2015-02-20 19:21 I had to add two TXT(?) records recently to a mail server to allow mail to a couple of destinations. 2015-02-20 19:23 they may have been SPF records 2015-02-20 19:23 I don't remember what they were. I'd have to check. 2015-02-20 19:24 nebadon: May I PM you some more about MB's? 2015-02-20 19:24 sure 2015-02-20 19:38 spf records are good to have. They list which hosts are allowed to send mail for a given domain 2015-02-20 20:11 jakdaniels_: I needed to add records to the DNS so that the receiving mail server would accept mail from a machine with a valid reverse DNS 2015-02-20 20:14 the sending host's reverse dns name does not have to match the email domain you send from, or even match the name of the smtp host in the smtp transfer in most cases 2015-02-20 20:14 Plugh, that will be the PTR record, its also known as reverse dns 2015-02-20 20:15 jakdaniels_, it does, the PTR record is reverse dns and must match the email servers domain, if it dosnt match its rejected 2015-02-20 20:16 no, Im sure it was text records. I'll need to ssh in to a remote machine to check 2015-02-20 20:16 well I have a server called mail.mydomain, but the PTR record says something like host1.mydomain 2015-02-20 20:16 it can still recieve mail tho, but no email server will take mail with out a ptr record 2015-02-20 20:16 but I use SPF records 2015-02-20 20:17 spf records are diferent, they just say which server are allowed to send mail from the domain 2015-02-20 20:17 yes, and it can be a server that is called something else not in the domain 2015-02-20 20:17 yes, if u allow another server using spf records 2015-02-20 20:18 otherwise how would google be able to send smtp mail around the world on behalf of your own google hosted domain 2015-02-20 20:19 using PTR record check is bad because anyone can fake a PTR record 2015-02-20 20:19 http://www.emailtalk.org/ptr.aspx 2015-02-20 20:19 no, the ptr record must be set by service provider 2015-02-20 20:19 sorry forget that last remark.... 2015-02-20 20:19 you can fake a ptr record but not the forward record of course 2015-02-20 20:20 my service provider and most hosted server providers let you set the PTR records for the IPs you use 2015-02-20 20:21 yes, so u cant fake it, they only allow you set set them for your ips 2015-02-20 20:24 yup. It was txt records I had to add. 2015-02-20 20:24 two remote systems wanted specific strings or else they refused mail 2015-02-20 20:25 something like : IN TXT "v=spf1 a:yourhost.yourdomain ~all" ? 2015-02-20 20:25 that is something like one of them. The other had google-site-verification ... 2015-02-20 20:25 ah yes the good old google TXT record :) 2015-02-20 20:26 Seems I have two google ones. Not sure why 2015-02-20 20:27 perhaps you created a subdomain as a new domain in google 2015-02-20 20:28 google will treat them as separate domains 2015-02-20 20:30 I don't remember. Im sure I have it written down somewhere as to why. At least I should have written it down somewhere. 2015-02-20 21:33 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 21:36 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 21:43 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 21:45 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-20 21:55 Sure wish I didn't have to teleport to most places twice (once for my attachments, then once for me). 2015-02-20 21:55 yea that is a bit annoying 2015-02-20 21:55 dosnt always happen for me though 2015-02-20 21:56 on all of my own grids its usually 1 trip and its good 2015-02-20 21:56 the only place i have to HG to twice of my own is my Raspberry Pi 2015-02-20 21:56 between my Grid, Avacon, Encitra, OSCC and OSgrid i never had to do it twice, but when i visit other places i do sometimes 2015-02-20 21:57 yeah, it's probably an effect of network speed 2015-02-20 21:57 occasionally i think maybe a few times to encitra it did happen 2015-02-20 21:57 but that grid is in germany 2015-02-20 21:57 so ya that might explain some of it 2015-02-20 21:57 I dont HG to that grid often though, almost never most of the grid is not even HG accessible 2015-02-20 21:58 Also would depend on how heavy the avatar is 2015-02-20 21:58 ya lately im just a singlle attachment 2015-02-20 21:58 maybe 2-3 attachments total 2015-02-20 21:58 just my mesh avatar which is like 95% of my appearance 2015-02-20 21:58 then my necklace which is prims 2015-02-20 21:58 thats usually it 2015-02-20 21:58 I have mesh hair, pants and shoes. nd a bunny. :) 2015-02-20 21:59 I'm out now on Austin Tate's grid without issue. The avatar has some attachements but not many. 2015-02-20 21:59 And* 2015-02-20 21:59 probably the bunny!! make some stew! 2015-02-20 21:59 lol 2015-02-20 21:59 lol 2015-02-20 21:59 standard LK avatar. 2015-02-20 21:59 I don't have to do it twice all the time, but for many grids I do. 2015-02-20 21:59 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-20 22:01 if its happening a lot to you, that may mean your network is part of the problem 2015-02-20 22:01 i have very fast internet 2015-02-20 22:02 I have 110Mbps down and 15Mbps up. 2015-02-20 22:02 It works wonderfully. :) 2015-02-20 22:03 yea thats near what i get too 2015-02-20 22:03 you are doing a lot with virtual machines though? 2015-02-20 22:03 is there a alot of NAT involved in your setup? 2015-02-20 22:04 opensimulator is very sensitive to wierd network stuff 2015-02-20 22:05 Yes, VMs, which perform great. They use little RAM and virtually no CPU. Not a lot of NAT, no, but I've had my current network config in place for over a year. I recall others saying they have this issue too. And mostly if wearing any mesh, so it was no great surprise to me when it started happening when I began wearing mesh. 2015-02-20 22:06 It would be nice if it didn't happen though. 2015-02-20 22:07 oh ya 2015-02-20 22:07 no doubt there are various causes for networking issues 2015-02-20 22:07 perhaps router itself 2015-02-20 22:07 I think it does happen to eu grids mostly. The pipe across the pond isn't all that big. 2015-02-20 22:07 maybe something completely out of your control, its hard to say 2015-02-20 22:07 i usually get a great connection to my german servers 2015-02-20 22:08 nearly as good as I do to texas 2015-02-20 23:13 LiruCookies: are you around? 2015-02-20 23:14 justincc: meow 2015-02-20 23:15 LiruCookies: do you know why diva did the partial implementation of the get display names cap? 2015-02-20 23:15 Time constraints on doing a full one? How should I know. 2015-02-20 23:16 ok, I thought I read someone that you had asked her to. My mistake. 2015-02-20 23:16 Or do you mean the partial as in not implementing display names? I think that's because of the past objections to display names. 2015-02-20 23:17 I really mean the partial as in implementing enough to replace the existing UDP mechanism 2015-02-20 23:19 there do seem to be bugs now where the "unknown user" issue has crept back. I suspect that there might be some issue on hypergrid teleport where some requests for unrecognized UUIDs on the destination sim are still routed through the source sim cap 2015-02-20 23:19 but that is currently speculation on my part 2015-02-20 23:21 Overall the HTTP is what's used in SL, it's more heavily tested, and without it opensim is relying on old parts of the viewer 2015-02-20 23:21 UDP is only used as the fallback 2015-02-20 23:22 right. Do you have any imment plans to remove the UDP part? 2015-02-20 23:22 imminent 2015-02-20 23:22 No? 2015-02-20 23:22 ok, thanks 2015-02-20 23:23 But if we did that, the viewer would nearly completely compile, and existing opensim grids would be without names... 2015-02-20 23:23 nearly completely compile? 2015-02-20 23:24 and Second Life would be without names because when the Display Name cap on sl fails, it fails hard. 2015-02-20 23:24 There are still a few places in Singularity where we query the legacy name to fill things, I think these are just old calls though. 2015-02-20 23:25 Second Life would be fine, more or less, the cache is populated for most of the users before a cap will fail, except first use, but we really can't help that, they'll probably notice mesh isn't loading either. 2015-02-20 23:26 yeah. This is a more painful issue for hypergrid in opensim 2015-02-20 23:26 Is there no code in opensim to decide if an id is hypergrid based? 2015-02-20 23:26 it'd be dumb to remove the code. you'd be breaking compatibility because that code isn't going anywhere in sl. 2015-02-20 23:27 LiruCookies: I think the chief problem is that the viewer never retries for the name 2015-02-20 23:28 Of course it would be dumb! It'd be amusing to make an alpha build without support for it, just to have people flail around testing it. 2015-02-20 23:28 they couldn't even unwire the legacy search messages to shut that down. it's coupled too tightly to the region. :) 2015-02-20 23:28 otherwise, if a simulator doesn't know the name opensim could just not reply and hope that a subsequent request to the destination simulator did fill it in 2015-02-20 23:30 but then sims with user UUIDs that genuinely had no name information for some reason would keep getting retired, so maybe not a good solution 2015-02-20 23:31 If we redesigned the system to retry like that, LL would probably slap us. 2015-02-20 23:34 or maybe less severely, opensim would have some way of signalling the user name is missing so that the viewer doesn't permanently cache an "Unknown user" name response 2015-02-20 23:34 Sec 2015-02-20 23:35 I think maybe there is 2015-02-20 23:35 The expires 2015-02-20 23:38 display_name_expires field 2015-02-20 23:38 Set that to 60 or so 2015-02-20 23:39 or however long you feel is enough in seconds 2015-02-20 23:39 interesting, I don't see that in http://wiki.secondlife.com/wiki/GetDisplayNames. Is that a recent addition? 2015-02-20 23:39 Don't think so 2015-02-20 23:40 Hm 2015-02-20 23:40 Maybe it's not part of that 2015-02-20 23:40 Oh 2015-02-20 23:40 Yeah 2015-02-20 23:40 I see it in your source code though https://searchcode.com/codesearch/view/36488456/ 2015-02-20 23:40 It's not something you can send as the server 2015-02-20 23:40 er, maybe that's not yours 2015-02-20 23:40 We use the expiration time on the header 2015-02-20 23:41 And that means all the agents you send in the response will expire at the same time 2015-02-20 23:41 expiraton time in an http header? 2015-02-20 23:41 mhm 2015-02-20 23:43 for a missing user we would have to bunch those into a separate http response 2015-02-20 23:43 Yep 2015-02-21 00:14 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 00:18 Starting build #4053 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-21 00:23 Project opensim » mono-2.10.8.1 build #4053: SUCCESS in 9 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4053/ 2015-02-21 00:23 jjustincc: In HGAssetMapper.RewriteSOP(), don't explicitly end the document. 2015-02-21 00:24 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-21 00:27 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 00:27 alright enough, goodnight folks 2015-02-21 00:47 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 00:51 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 01:06 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 03:06 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-21 10:31 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-21 10:56 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-21 11:46 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 14:57 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): has been SUBMITTED. 2015-02-21 17:03 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): has been UPDATED. 2015-02-21 17:07 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): has been UPDATED. 2015-02-21 18:25 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-21 19:30 Starting build #4054 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-21 19:31 Bug #7113:04 llGiveInventory 14( http://opensimulator.org/mantis/view.php?id=7113 ): has been RESOLVED. 2015-02-21 19:35 Project opensim » mono-2.10.8.1 build #4054: SUCCESS in 4 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4054/ 2015-02-21 19:35 bluewall: Fix cross-grid inventory delivery notifications, fixes http://opensimulator.org/mantis/view.php?id=7113 2015-02-21 22:28 Starting build #4055 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-21 22:32 Project opensim » mono-2.10.8.1 build #4055: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4055/ 2015-02-21 22:32 misterblue: BulletSim: update the OSX BulletSim binary to the latest sources in 2015-02-21 22:35 misterblue I compiled bulletsim on my raspberry po 2015-02-21 22:35 pi* 2015-02-21 22:35 and this is what i get > http://pastebin.com/BHV54SkF 2015-02-21 22:35 any ideas? 2015-02-21 22:36 DLL not found usually means it was found but the calls didn't match 2015-02-21 22:36 where are you putting the DLL? 2015-02-21 22:36 lib32 2015-02-21 22:36 ACTION is thinking about the code in Util that choses between lib32 and lib64 2015-02-21 22:37 I think it checks the bytes in an int 2015-02-21 22:38 never mind, that is only for windows 2015-02-21 22:38 the Linux BulletSim DLL is specific in the config file 2015-02-21 22:39 bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config 2015-02-21 22:39 would need an entry for the PI pointing to the DLL 2015-02-21 22:39 yea I messed with that 2015-02-21 22:39 i tried just a specific reference to dll only 2015-02-21 22:40 i tried changing it to arm 2015-02-21 22:40 all ends the same basically 2015-02-21 22:40 but im not sure what the proper reference for a pi would actually be 2015-02-21 22:40 pi@nebadon-pi2 ~/opensim/bin $ lscpu 2015-02-21 22:40 Architecture: armv7l 2015-02-21 22:40 Byte Order: Little Endian 2015-02-21 22:40 CPU(s): 4 2015-02-21 22:40 On-line CPU(s) list: 0-3 2015-02-21 22:40 Thread(s) per core: 1 2015-02-21 22:40 Core(s) per socket: 4 2015-02-21 22:41 Socket(s): 1 2015-02-21 22:41 Initialize2 is the first fall made to the DLL... I've seen that fail for both DLL not found and DLL signature not matching 2015-02-21 22:41 i tried armv7l 2015-02-21 22:41 bluewall quoted a reference 2015-02-21 22:41 where the only valid for arm was either "arm" or "armv8: 2015-02-21 22:41 but neither worked 2015-02-21 22:44 this is what i tried 2015-02-21 22:44 2015-02-21 22:45 pi@nebadon-pi2 ~/opensim/opensim/bin/lib32 $ ldd libBulletSim.so 2015-02-21 22:45 /usr/lib/arm-linux-gnueabihf/libcofi_rpi.so (0x76e4b000) 2015-02-21 22:45 libstdc++.so.6 => /usr/lib/arm-linux-gnueabihf/libstdc++.so.6 (0x76d5c000) 2015-02-21 22:45 libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76ceb000) 2015-02-21 22:45 libgcc_s.so.1 => /lib/arm-linux-gnueabihf/libgcc_s.so.1 (0x76cc3000) 2015-02-21 22:45 libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76b92000) 2015-02-21 22:45 /lib/ld-linux-armhf.so.3 (0x76f80000) 2015-02-21 22:49 Which os are you using on the Pi? 2015-02-21 22:49 Raspbian 2015-02-21 22:49 with mono 3.12.0 2015-02-21 22:49 k.I haven't tried mono on it yet but I'm also using Raspbian 2015-02-21 22:50 https://www.youtube.com/watch?v=BIOcotKGsDg 2015-02-21 22:51 that is with BulletXNA 2015-02-21 22:51 Is that the mars rover running around? 2015-02-21 22:51 yea 2015-02-21 22:51 cool 2015-02-21 22:51 avatar shadows?? 2015-02-21 22:51 should be even better with native bullet dll 2015-02-21 22:52 hehe yep, you can even project textures onto avatar bodies too 2015-02-21 22:52 with light projectors, pretty cool 2015-02-21 22:53 not bad for a 35$ motherboard 2015-02-21 22:53 which Pi is that running on? 2015-02-21 22:53 b+? 2015-02-21 22:54 no V2 2015-02-21 22:54 Quad core with 1gb ram 2015-02-21 22:54 ok. Thought it wouldn't work well (or at all) on V1 2015-02-21 22:54 Gotta get me a V2 2015-02-21 22:54 I like the giant pi board 2015-02-21 22:54 http://www.raspberrypi.org/products/raspberry-pi-2-model-b/ 2015-02-21 22:55 btw, since when are there avatar shadows? 2015-02-21 22:55 since the viewer got shadow support 2015-02-21 22:55 you need hardware that can do it though 2015-02-21 22:55 somewhere there is a way to see the error if an SO doesn't load because of a dependency problem 2015-02-21 22:57 ltrace?? 2015-02-21 22:59 nebadon, I know where to get the Pi 2 but it is a case of finding someone who has them in stock. 2015-02-21 22:59 mono has some verbose parameters which show where it is searching for libraries 2015-02-21 23:01 it didnt take long for mine to come 2015-02-21 23:01 ordered from Newark 2015-02-21 23:01 hmm 2015-02-21 23:01 other than --debug 2015-02-21 23:01 ? 2015-02-21 23:01 The day they came out I couldn't even access the store at Element 14 2015-02-21 23:01 yea 2015-02-21 23:02 I think they were more prepared this time 2015-02-21 23:02 since then, they show out of stock 2015-02-21 23:02 because mine came 2 weeks before they said it would 2015-02-21 23:02 it wasnt even supposed to ship until the 28th or something 2015-02-21 23:03 bbl. Dinner is ready. 2015-02-21 23:04 "MONO_LOG_LEVEL=debug mono GdiExample.exe" is the example on mono-project 2015-02-21 23:04 isnt that the same as mono --debug OpenSim.exe 2015-02-21 23:04 which is what i am doing 2015-02-21 23:04 mostly all that does is add line #'s to the errors 2015-02-21 23:05 what line of the code its referencing 2015-02-21 23:05 you see lots of "error loading library" and "loading location" log messages? 2015-02-21 23:05 dont see anything like that 2015-02-21 23:05 the only odd thing i saw was what i pasted 2015-02-21 23:05 http://www.mono-project.com/docs/advanced/pinvoke/dllnotfoundexception/ 2015-02-21 23:05 everything else is what id normally see with opensim 2015-02-21 23:07 come to think of it, though, mono will try to load BulletSim.so and if that can't find all its system dependencies, it will just fail to load with no mono searching 2015-02-21 23:08 here is the entire start up 2015-02-21 23:08 your list of dependencies above don't look bad as long as all those libraries are on your system 2015-02-21 23:08 http://pastebin.com/3ybVDYkf 2015-02-21 23:08 hmm ok let me verify that 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /usr/lib/arm-linux-gnueabihf/libcofi_rpi.so 2015-02-21 23:10 -rwxr-xr-x 1 2625 2625 10170 Mar 26 2013 /usr/lib/arm-linux-gnueabihf/libcofi_rpi.so 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /usr/lib/arm-linux-gnueabihf/libstdc++.so.6 2015-02-21 23:10 lrwxrwxrwx 1 root root 19 Sep 6 08:51 /usr/lib/arm-linux-gnueabihf/libstdc++.so.6 -> libstdc++.so.6.0.19 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /lib/arm-linux-gnueabihf/libm.so.6 2015-02-21 23:10 lrwxrwxrwx 1 root root 12 Jan 27 21:25 /lib/arm-linux-gnueabihf/libm.so.6 -> libm-2.13.so 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /lib/arm-linux-gnueabihf/libgcc_s.so.1 2015-02-21 23:10 -rw-r--r-- 1 root root 130448 Sep 6 09:18 /lib/arm-linux-gnueabihf/libgcc_s.so.1 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /lib/arm-linux-gnueabihf/libc.so.6 2015-02-21 23:10 lrwxrwxrwx 1 root root 12 Jan 27 21:25 /lib/arm-linux-gnueabihf/libc.so.6 -> libc-2.13.so 2015-02-21 23:10 pi@nebadon-pi2 ~ $ ls -l /lib/ld-linux-armhf.so.3 2015-02-21 23:10 lrwxrwxrwx 1 root root 30 Jan 27 21:25 /lib/ld-linux-armhf.so.3 -> arm-linux-gnueabihf/ld-2.13.so 2015-02-21 23:10 everything exists 2015-02-21 23:12 I didnt think bullet had any dependencies 2015-02-21 23:12 except for the demos 2015-02-21 23:25 just dependencies on all the C++ environment stuff.... should write everyting in assembly, really 2015-02-21 23:27 misterblue: ya but then it wouldnt build if something was missing? 2015-02-22 00:53 nebadon, I think you should be able to just write out: 2015-02-22 00:53 I think i did that 2015-02-22 00:53 and it still crashed 2015-02-22 00:53 let me try 2015-02-22 00:53 ok 2015-02-22 00:54 But, as long as it's running on one platform, that config file can just point to the one you want since you won't be distributing it to other people (architectures) 2015-02-22 00:57 http://pastebin.com/cPMVHEb6 2015-02-22 00:57 misterblue & dahlia see above pastebin to see results of using BlueWall's suggestion 2015-02-22 00:58 ../sysdeps/unix/sysv/linux/waitpid.c:41 2015-02-22 00:58 41 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory. 2015-02-22 00:58 maybe some things are missing? 2015-02-22 00:59 certainly possible, but it compiled without error 2015-02-22 01:00 in __libc_waitpid 2015-02-22 01:01 it might compile against libc, but looks like libc is missing something 2015-02-22 01:01 haha, pretty cool that it runs. 2015-02-22 01:02 have you built any c++ code on that before? 2015-02-22 01:02 that worked? 2015-02-22 01:02 maybe go into aptitude and look for something like glibc-dev 2015-02-22 01:03 ok 2015-02-22 01:03 and no i have not 2015-02-22 01:03 this is first real thing ive done with it 2015-02-22 01:04 theres some package which installs a bunch of development dependencies but I can never remember the name 2015-02-22 01:06 apt-get install build-essentials 2015-02-22 01:07 k 2015-02-22 01:08 hmm raspbian has no build-essentials 2015-02-22 01:08 :( 2015-02-22 01:10 http://www.reddit.com/r/linuxquestions/comments/1k2pid/how_to_install_buildessential_on_raspberry_pi/ 2015-02-22 01:10 apt-get install build-essential 2015-02-22 01:10 no s at the end 2015-02-22 01:11 ya i tried that 2015-02-22 01:11 but > dpkg -s build-essential 2015-02-22 01:11 says its already installed 2015-02-22 01:11 but apt says it cant find package 2015-02-22 01:11 Hello, The request lsl to server php and return at lsl work at opensim ? 2015-02-22 01:12 remote data? 2015-02-22 01:12 http request 2015-02-22 01:13 example my script lsl seen at the server a resquet creat stream and server return the info streaming 2015-02-22 01:14 https://github.com/BlueWall/VApp 2015-02-22 01:14 there is a php server w/lsl example (networked teleport) 2015-02-22 01:14 thanks 2015-02-22 01:14 yw 2015-02-22 01:45 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-22 05:22 Bug #7448:04 Console command terrain load does not load zero level RAW32 file 14( http://opensimulator.org/mantis/view.php?id=7448 ): has been SUBMITTED. 2015-02-22 15:02 Bug #7449:04 KeyFrameMotion moves slower in opensim with same script compared to SL 14( http://opensimulator.org/mantis/view.php?id=7449 ): has been SUBMITTED. 2015-02-22 18:48 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): has been SUBMITTED. 2015-02-22 18:49 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): has been set as RELATED TO issue 0007450. 2015-02-22 18:49 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): has been set as RELATED TO issue 0007439. 2015-02-22 18:51 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-22 19:00 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): A NOTE has been added to this issue. 2015-02-22 19:10 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): A NOTE has been added to this issue. 2015-02-22 19:11 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2015-02-22 19:29 All these missing script and HG XML issues are making me not update my code. I've got several folks in my grid who are scripting stuff and packaging them for others and these bugs have me paranoid I'll break everything of theirs. 2015-02-22 19:36 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): A NOTE has been added to this issue. 2015-02-22 19:37 We don't really know how long this has been happening though. 2015-02-22 21:11 I see nested scripts in stuff I loaded from my old osgrid iar 2015-02-22 21:54 ++ , the thing I saw happened when things went from one step to the next pretty fast (taking copies, rezzing, fixing perms) 2015-02-22 21:55 I was making that one because the one I had from earlier had the same issue. But in that one no perms were adjusted before making the iar. 2015-02-22 21:55 Also, the iar was made from another region console. 2015-02-22 21:56 I did have some missing assets in my osgrid iar, mostly clothing textures 2015-02-22 21:56 so, maybe something was caching perms 2015-02-22 21:56 maybe uuidgatherer is borked 2015-02-22 21:57 thought I remember seeing some changes to it in the recent past 2015-02-22 21:57 I wonder if they have perms issues when they are packing these things 2015-02-22 21:57 I havent seen perms issues 2015-02-22 21:57 maybe not looking ;) 2015-02-22 21:58 After going back and rezzing everything and taking it back, then making an iar in that region's console it worked ok. 2015-02-22 21:59 do scripts go in the viewer cache? 2015-02-22 21:59 It used to be that we had to login to the region before it worked 2015-02-22 21:59 nope 2015-02-22 21:59 they are about the only thing that is "safe" from hackers 2015-02-22 21:59 + 2015-02-22 21:59 I mean when you edit them 2015-02-22 21:59 hmm, I don't know about that. 2015-02-22 22:00 me either 2015-02-22 22:00 1 thing - I did select a group of things and force ownership/perms at once. 2015-02-22 22:00 then packe them back in the object 2015-02-22 22:00 maybe that is hosed 2015-02-22 22:01 I do have problems opening scripts from my osgrid iar, it wont let me see them until I go into admin mode and set owner perms 2015-02-22 22:01 I kinda thought it was because my avatar uuid is different on my grid 2015-02-22 22:01 do you have the same uuid? 2015-02-22 22:01 different 2015-02-22 22:02 that makes sense then 2015-02-22 22:02 I have the same uuid everywhere, I guess that's not too good :) 2015-02-22 22:02 wasnt sure if using the same uuid on multiple hypergrid grids was a good idea 2015-02-22 22:02 so i made a new one 2015-02-22 22:02 You can't travel 2015-02-22 22:03 at least to grids you have the same uuid 2015-02-22 22:03 heh 2015-02-22 22:03 it wont let you in? 2015-02-22 22:03 nope 2015-02-22 22:03 thats probably a good thing 2015-02-22 22:03 a long time ago, I found that you could create users with the same uuid and edit things on either grid. 2015-02-22 22:04 ya thats probably not a good thing 2015-02-22 22:04 So, then I made a nebadon avatar on my home grid and jumped to OSG and could edit his things 2015-02-22 22:04 :D 2015-02-22 22:04 lol 2015-02-22 22:04 So, that is why you can't do that these days 2015-02-22 22:05 so *YOU'RE* the one :P 2015-02-22 22:05 haha 2015-02-22 22:07 a person was saying that they wished they could edit their things from the HG and I told them to make an account with the same UUID ... 2015-02-22 22:07 then started thinking about it - not good, not good. 2015-02-22 22:07 not good 2015-02-22 22:08 but fun for quick lulz 2015-02-22 22:21 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): A NOTE has been added to this issue. 2015-02-22 22:22 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been set as RELATED TO issue 0007447. 2015-02-22 22:22 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): has been set as RELATED TO issue 0007397. 2015-02-22 22:24 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been UPDATED. 2015-02-22 22:26 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been RESOLVED. 2015-02-22 22:29 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been REOPENED. 2015-02-22 22:32 Bug #7397:04 [EVENT MANAGER]: Document does not have a root element and [HG ASSET MAPPER]: Unrecognized node in asset XML transform 14( http://opensimulator.org/mantis/view.php?id=7397 ): has been RESOLVED. 2015-02-22 22:48 Hello everyone, is there someone available who knows something about the MOAP module code ? 2015-02-22 22:50 I've created a new module from it, placed it in the addon modules and made some modifications on it, it's working as it should in the default state, but i'm trying to rewrite it a little so we can send special URL's to each individual client... the problem i have right now is that i'm stuck in a loop lol 2015-02-22 22:51 the url is send correctly to the client, but the client is trying to update the URL, which we don't want... and it is stuck in the update loop, trying to continuesly update it... the actual question, is there something i can send to the client so that it stops trying to update the URL? 2015-02-22 22:54 as a sidenote, i have added moap object face exceptions.. these exceptions are threated different then normal moap url's, when the client wants to retrieve the url of one of those exceptions object/face then it calls an event, which another module catches and fills in the url 2015-02-22 22:55 everythings works as it should, only the client continuesly tries to update the URL, anything i can do about that ? 2015-02-22 22:56 Ar3s: I dont really know much about moap, but I thought the URL was for the parcel the user is in 2015-02-22 22:57 so anyone in that parcel would get whatever URL was assigned 2015-02-22 22:57 moap is media on a prim, you can set an URL on each object face :-) 2015-02-22 22:57 what i'm trying to do is uhm 2015-02-22 22:57 we are creating what we call the "computer module" 2015-02-22 22:58 we are a scifi grid and we use that computer module to simulate a star trek ship computer 2015-02-22 22:58 the media on a prim url is actualy the URL to the "LCARS" website, which is basicaly a console where users can work on 2015-02-22 22:59 is it your site? 2015-02-22 22:59 jep 2015-02-22 22:59 so we need a way to auth the user :-) 2015-02-22 22:59 maybe it could send a different page depending on who was requesting the url? 2015-02-22 22:59 so i have added replacements parts in the actual url's [%AGENT_UUID] and stuff like that 2015-02-22 22:59 ah! 2015-02-22 22:59 your a miracle ! 2015-02-22 23:00 lol 2015-02-22 23:00 it is redirecting us to the login page! 2015-02-22 23:00 <=> changes url 2015-02-22 23:00 lol 2015-02-22 23:00 stupid of me :p 2015-02-22 23:01 so changing that part in the website itself, no redirects... will probly fix the whole problem lol 2015-02-22 23:02 :) 2015-02-22 23:02 btw, do you know of any other grids that use opensim in that way ? 2015-02-22 23:02 well you could probably hack opensim to send a different url to each user but it would be ugly 2015-02-22 23:03 not really, no 2015-02-22 23:03 it's doing that right now :) 2015-02-22 23:03 thought you said the others wuold switch to it tho 2015-02-22 23:03 in my example it is sending http://lcars.ufsgrid.com/mainscreen?agent=[%AGENT_UUID]&cpu=[%CPU_UUID]&secret=[%AGENT_AUTH] 2015-02-22 23:04 and that works 2015-02-22 23:04 but the site itself doesn't know about all the params yet 2015-02-22 23:04 it just redirects to the loginpage :-) 2015-02-22 23:06 well then i could say we are the only grid that actualy made a game in the code of opensim lol 2015-02-22 23:06 that counts for originality lol 2015-02-22 23:06 game in the code? 2015-02-22 23:07 lots of grids have games, if thats what you mean 2015-02-22 23:13 might be interesting to try to build something in to catch stuff like this and redirect the user to a page where we know we don't have any probs of redirections, even change the url in moap itself for that user orso... just a fallback precaution 2015-02-22 23:17 I think justincc wrote the moap stuff, may want to ask him when he's online 2015-02-22 23:18 or check the viewer code and see if there's any hooks in there that might help 2015-02-22 23:20 I think you could also set up a scripted prim as a http server and have it send redirects 2015-02-22 23:32 a scripted prim as a http server? 2015-02-22 23:33 http://wiki.secondlife.com/wiki/LSL_HTTP_server 2015-02-22 23:34 I think that stuff is implemented but Ive never tried it in opensim 2015-02-22 23:34 may need to be enabled in ini file somewhere 2015-02-22 23:34 or firewall or whatever 2015-02-22 23:41 this looks kinda neat http://wiki.secondlife.com/wiki/File:HTML_HUD_Demo.jpg 2015-02-22 23:53 looks great indeed :D 2015-02-22 23:58 i need some sleep! thanks for the help, when i need some more info i'll try to catch justincc!! x 2015-02-22 23:58 np gl 2015-02-23 00:28 Bug #7451:04 FLOTASM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): has been SUBMITTED. 2015-02-23 06:19 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-23 10:30 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): has been UPDATED. 2015-02-23 10:31 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-02-23 10:36 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): A NOTE has been added to this issue. 2015-02-23 14:30 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-23 14:52 OSgrid update for 2015-02-23 http://news.osgrid.org/ 2015-02-24 00:38 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-24 04:29 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-24 09:39 anyone remember that command that pulls all the region assets into your region cache 2015-02-24 09:41 fcache assets 2015-02-24 09:41 ah ty 2015-02-24 09:42 np, btw dahlia i saw u replied to the mail list about auto backup, it wasnt working till i fixed it, and i updated the wiki.. did u think its still not clear? 2015-02-24 09:43 AliciaRaven: oh I didnt look on the wiki 2015-02-24 09:43 :) 2015-02-24 09:43 but ty for fix 2015-02-24 09:43 thought I saw your name in git blame in a few places :) 2015-02-24 09:44 lol yep, wasnt working atall so i was suprised it was in master 2015-02-24 09:45 ya I didn't really know anything about it but nobody else seemed to be answering so I tried it out 2015-02-24 09:46 I'd think some general purpose cron like thing would probably work also but I don't plan on writing one ;) 2015-02-24 09:47 i use the auto backup, i added the feature to remove files older than x number of days, we use it for rolling backups 2015-02-24 09:49 info. mono-4.0.0-branch available. Note. testing reports stability issues with 64 bit builds, 32 bit ok. 2015-02-24 09:50 think i will wait till nebadon and bluewall have poked it with a stick to see if it falls apart first lol 2015-02-24 09:50 lol 2015-02-24 09:51 Ive been using 3.99.something for a monthish 2015-02-24 09:52 i thought u would stay with 2.12 for ever lol 2015-02-24 09:52 memory any better? 2015-02-24 09:53 ya it is actually 2015-02-24 09:53 slightly better than 2.10.8.1, WAY better than 3.12 2015-02-24 09:53 3.12 was horrid 2015-02-24 09:54 what distro do u use? i never had memory issues with 3.12 2015-02-24 09:54 using debian unstable right now 2015-02-24 09:55 my grid has ~36 instances on one server. used around 9gb. 3.12 used 15gb. 3.99.whatever uses 8.6ish 2015-02-24 09:55 9gb for 2.10.8.1 2015-02-24 09:56 With 3.99 (4.0) there are not net 2.0 3.5 or 4.0 just 4.5 which has all the stuff to run opensim 2015-02-24 09:56 4.0 too I believe 2015-02-24 09:57 thats a big difference, i remember u saying about it, but i couldnt get the same result with ubuntu, memory was always less with each mono upgrade i did 2015-02-24 09:59 I also did some testing on a temporary server with a fairly recent ubuntu 2015-02-24 09:59 but ubuntu is debian at its roots anyway 2015-02-24 09:59 During 3.99 they have replaced at lot of components with Microsoft reference sources, Linq yesterday. 2015-02-24 10:44 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-24 19:12 I'm at the meeting location but the only other person I see is nebadon. Where is everyone? 2015-02-24 19:12 hg.osgrid.org:80:Wright Plaza 2015-02-24 19:12 osgrid is back :) 2015-02-24 19:12 Oh. osgrid is back up? 2015-02-24 19:12 woohoo 2015-02-24 19:18 um... OSG is not actually back 2015-02-24 19:18 but it is in testing 2015-02-24 19:18 but yes, people have noticed that the testing is going on =) 2015-02-24 19:18 if its not back where am i? ahhh lol 2015-02-24 19:19 you're on OSgr- not QUITE OSgrid, but close... 2015-02-24 19:20 hehe thats good, i get lost easily :) 2015-02-24 20:23 after jumping back home on the hypergrid to home, all my online contacts changed to unknownusers gunn. Not seen that in a long time 2015-02-24 20:23 back from wright 2015-02-24 20:23 probably because WP was hung up 2015-02-24 20:23 it needs a kick 2015-02-24 20:24 im going to upgrade mono now, then in a bit i'll upgrade WP again 2015-02-24 20:25 let me know when it is back and i will test it to see if similar results 2015-02-24 21:07 ok Wright Plaza is updated and on no mono 2015-02-24 21:07 for some reason we were using mono-boehm --server 2015-02-24 21:07 yoko ono 2015-02-24 21:07 i think --server might have been the problem 2015-02-24 21:08 so should be back in biz there 2015-02-24 21:08 on mono 3.12 2015-02-24 21:09 hmm I see mono-sgen --server OpenSim.exe in my process table 2015-02-24 21:10 ya sgen is the default 2015-02-24 21:10 if you want to run boehm you run mono-boehm 2015-02-24 21:11 I'm calling it mono-sgen 2015-02-24 21:23 heh, using the map locks the sim while it sorts out who's missing 2015-02-24 21:26 the sim kicked me - still blackisting regions 2015-02-24 21:27 that sort of thing should never be able to bring the sim down. 2015-02-24 21:30 this is on your own region? 2015-02-24 21:30 yes 2015-02-24 21:30 k 2015-02-24 21:30 ya the map i guess 2015-02-24 21:30 wierd it would down the region 2015-02-24 21:30 maybe that is what happened at WP too 2015-02-24 21:30 you would see the console 2015-02-24 21:30 i saw a lot of yellow 2015-02-24 21:30 blacklisting regions 2015-02-24 21:30 about blacklisting 2015-02-24 21:30 but it wasnt constant spew 2015-02-24 21:30 yeah, that was it 2015-02-24 21:31 the region is still running, but the map stuff took priority over servicing the avatar updates until it just timed out. 2015-02-24 21:31 the viewer gave up before it could get an update. 2015-02-24 21:32 21:29:18 - [LLUDPSERVER]: No packets received from root agent of BlueWall Slade for 60000ms in BlueWall. Disconnecting. 2015-02-24 21:33 hundreds of these: 21:28:33 - [WORLD MAP]: Blacklisted http://barnsideos.dyndns.org:9370/MAP/MapItems/10998414815204608 2015-02-24 21:34 21:27:55 - [WATCHDOG]: 6136 ms since Watchdog last ran. Interval should be approximately 2500 ms 2015-02-24 21:36 hmm ya not good 2015-02-24 21:36 something to look at for sure 2015-02-25 00:43 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-25 01:22 Starting build #4056 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-25 01:27 Project opensim » mono-2.10.8.1 build #4056: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4056/ 2015-02-25 01:27 dahlia: llLookAt(): use non-physical rotation if host prim is a physical attachment 2015-02-25 03:14 OSgrid ONLINE http://news.osgrid.org/ 2015-02-25 03:57 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-02-25 05:12 diva: do you remember which files need to be deleted so the new plugin system will work in a upgraded installation? 2015-02-25 05:29 maybe it was addin-db-xxx 2015-02-25 11:05 Bug #7452:04 Profile lookup in viewers produce [LLCLIENTVIEW] exception 14( http://opensimulator.org/mantis/view.php?id=7452 ): has been SUBMITTED. 2015-02-25 14:30 Bug #7453:04 Opensim APPLICATION EXCEPTION DETECTED 14( http://opensimulator.org/mantis/view.php?id=7453 ): has been SUBMITTED. 2015-02-25 15:58 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-02-25 16:05 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-02-25 18:34 Bug #7454:04 Vivox Voice "Ghosting" on identical regions 14( http://opensimulator.org/mantis/view.php?id=7454 ): has been SUBMITTED. 2015-02-25 18:38 Bug #7455:04 Event Recording Module records grid name incorrectly 14( http://opensimulator.org/mantis/view.php?id=7455 ): has been SUBMITTED. 2015-02-25 18:40 Bug #7455:04 Event Recording Module records grid name incorrectly 14( http://opensimulator.org/mantis/view.php?id=7455 ): has been CLOSED 2015-02-25 19:50 Bug #7454:04 Vivox Voice "Ghosting" on identical regions 14( http://opensimulator.org/mantis/view.php?id=7454 ): A NOTE has been added to this issue. 2015-02-25 19:53 Bug #7454:04 Vivox Voice "Ghosting" on identical regions 14( http://opensimulator.org/mantis/view.php?id=7454 ): A NOTE has been added to this issue. 2015-02-25 19:56 Bug #7454:04 Vivox Voice "Ghosting" on identical regions 14( http://opensimulator.org/mantis/view.php?id=7454 ): A NOTE has been added to this issue. 2015-02-25 20:10 Starting build #4057 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-25 20:15 Project opensim » mono-2.10.8.1 build #4057: SUCCESS in 9 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4057/ 2015-02-25 20:15 jjustincc: On shutdown (job engine stop), don't allow the ObjectDisposedException on BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source. 2015-02-25 20:15 Bug #7453:04 Opensim APPLICATION EXCEPTION DETECTED 14( http://opensimulator.org/mantis/view.php?id=7453 ): A NOTE has been added to this issue. 2015-02-25 20:16 Bug #7453:04 Opensim APPLICATION EXCEPTION DETECTED 14( http://opensimulator.org/mantis/view.php?id=7453 ): has been ASSIGNED. 2015-02-25 20:31 Starting build #4058 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-25 20:35 Project opensim » mono-2.10.8.1 build #4058: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4058/ 2015-02-25 20:35 jjustincc: Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present 2015-02-25 21:15 Starting build #4059 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-25 21:19 Project opensim » mono-2.10.8.1 build #4059: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4059/ 2015-02-25 21:19 jjustincc: Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 2015-02-25 21:29 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-25 21:33 Bug #7450:04 IAR Nested Scripts Missing 14( http://opensimulator.org/mantis/view.php?id=7450 ): has been RESOLVED. 2015-02-25 21:43 Starting build #4060 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-25 21:47 Project opensim » mono-2.10.8.1 build #4060: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4060/ 2015-02-25 21:47 jjustincc: minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we know that we not using those in transformation. 2015-02-25 21:52 Bug #7447:04 Region reported can be incorrect in warning of form "Unrecognized node XmlDeclaration in asset XML transform in region" 14( http://opensimulator.org/mantis/view.php?id=7447 ): has been RESOLVED. 2015-02-25 22:54 Bug #7453:04 Opensim APPLICATION EXCEPTION DETECTED 14( http://opensimulator.org/mantis/view.php?id=7453 ): A NOTE has been added to this issue. 2015-02-25 22:56 lkalif_ not sure if you will see this or not, but i was able to get Radegast running on my Raspberry Pi, logged into OSgrid with it even :) 2015-02-25 22:56 no 3D of course :) guess opengl 2.0 ES isnt enough to make it happy, viewer just poofs 2015-02-25 23:41 Bug #7453:04 Opensim APPLICATION EXCEPTION DETECTED 14( http://opensimulator.org/mantis/view.php?id=7453 ): has been CLOSED 2015-02-26 00:03 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-26 00:04 hello 2015-02-26 00:04 may I ask anybody a question? 2015-02-26 00:04 sure 2015-02-26 00:07 here's the thing. I have this goal being a complete newbie concerning opensim. 1) Setting an opensim environment 2) Create a npc with a customized avatar 3) script the npc response to a certain action. Ex: When being addressed answer something 2015-02-26 00:08 I have been surfing through the wiki. I have set up the environment and downloaded the source code. Is there a guide of tutorials which I could follow to attain the goal 2015-02-26 00:08 (sorry if this is not an appropriate question) 2015-02-26 00:09 there's not really a tutorial. The best thing would be to ask in the mailing list or somewhere like https://plus.google.com/u/0/communities/116284417302234467612 if there isn't somebody here who would walk you through it 2015-02-26 00:10 there are even people who do npc classes though I don't know a lot about that 2015-02-26 00:14 thank you very much, justincc! 2015-02-26 00:15 http://opensimulator.org/wiki/OSSLNPC 2015-02-26 00:15 that page is helpful for learning how to use NPC 2015-02-26 00:15 some example scripts 2015-02-26 00:16 some links at the bottom of page too 2015-02-26 00:16 when getting started, its helpful to spend the time to go through each example script line by line and understand what that line does and why 2015-02-26 00:16 make a copy of the script and just start adding comments to it as you examine each part 2015-02-26 00:22 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-26 00:25 -!- utyman(utyman@186.19.173.7) has left #opensim-dev 2015-02-26 00:51 Starting build #4061 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-26 00:51 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): has been ASSIGNED. 2015-02-26 00:52 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): A NOTE has been added to this issue. 2015-02-26 00:55 Project opensim » mono-2.10.8.1 build #4061: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4061/ 2015-02-26 00:55 jjustincc: When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters. 2015-02-26 03:23 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-26 04:02 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): A NOTE has been added to this issue. 2015-02-26 04:03 Bug #7435:04 (0.8.1-rc1) Region crossing sometimes results in avatar 'trailing off' until an arrow key is pressed 14( http://opensimulator.org/mantis/view.php?id=7435 ): has been RESOLVED. 2015-02-26 04:10 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-02-26 05:03 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-26 06:29 Bug #7456:04 Group note generating exception - Note not sent [GROUPS HANDLER] - ROBUST 14( http://opensimulator.org/mantis/view.php?id=7456 ): has been SUBMITTED. 2015-02-26 06:36 Bug #7456:04 Group note generating exception - Note not sent [GROUPS HANDLER] - ROBUST 14( http://opensimulator.org/mantis/view.php?id=7456 ): A NOTE has been added to this issue. 2015-02-26 08:28 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-02-26 08:38 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-02-26 13:42 Hi. I just compiled opensim from GIT with xbuild (opensuse 13.2 x64). If compiles fine, but soon after I start it up it crashes with this internal error: http://pastebin.com/raw.php?i=08pzZrzk 2015-02-26 13:42 Is it something from the opensim code which should be fixed in master perhaps? Or a configuration error (will wait for a reply in #opensim if such)? 2015-02-26 13:48 Full log: http://pastebin.com/raw.php?i=LX3TD6wz 2015-02-26 14:17 Trying out a fresh GIT clone. Apparently it crashes even sooner now. http://pastebin.com/raw.php?i=ZVsBXxEX 2015-02-26 15:32 Bug #7457:04 Crash while loading objects from region storage 14( http://opensimulator.org/mantis/view.php?id=7457 ): has been SUBMITTED. 2015-02-26 15:33 ^ Reported my issue above, as I believe it is an OpenSim error. Someone please take a look when possible... I can't run my regions until this is fixed. 2015-02-26 15:37 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2015-02-26 16:26 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2015-02-26 19:35 Bug #7457:04 Crash while loading objects from region storage 14( http://opensimulator.org/mantis/view.php?id=7457 ): A NOTE has been added to this issue. 2015-02-26 19:49 Bug #7457:04 Crash while loading objects from region storage 14( http://opensimulator.org/mantis/view.php?id=7457 ): A NOTE has been added to this issue. 2015-02-26 20:19 Bug #7457:04 Crash while loading objects from region storage 14( http://opensimulator.org/mantis/view.php?id=7457 ): A NOTE has been added to this issue. 2015-02-26 20:34 Bug #7457:04 Crash while loading objects from region storage 14( http://opensimulator.org/mantis/view.php?id=7457 ): A NOTE has been added to this issue. 2015-02-26 20:37 Bug #7457:04 OpenSim randomly crashes 14( http://opensimulator.org/mantis/view.php?id=7457 ): has been UPDATED. 2015-02-26 20:41 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-26 22:19 Hello, i'm need block the old rev opensim at my grid any have ideas for this please ? 2015-02-26 22:26 I don't think that's possible, paela. Usually it's either all open and wild, or all closed and controlled. In the former case, blocking at the network level is possible, but not by version. 2015-02-26 22:27 with a list of ip ? 2015-02-26 22:29 Sure. I don't recall OpenSim's services supporting IP blacklisting, but you can block with a firewall. 2015-02-26 22:33 http://opensimulator.org/wiki/Banning_Foreign_Users_in_Hypergrid 2015-02-26 22:33 also i think you can specify grids to be blocked in opensim.ini 2015-02-26 22:34 Yeah, but I don't think those instructions are applicable to blocking simulator registration with open grid services. I assumed that's to what paela was referring. 2015-02-26 22:35 oh ok, i didnt understand his question 2015-02-26 22:36 nop its ok for the hg i'm just want block the grid for simulator registration :) 2015-02-26 23:23 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-27 02:19 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-02-27 07:10 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-27 10:20 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-02-27 12:11 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://hg.osgrid.org:80: The remote server returned an error: (404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-27 12:18 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): has been SUBMITTED. 2015-02-27 12:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-02-27 12:42 -!- frank_____(~frank@h160.24.29.71.dynamic.ip.windstream.net) has left #opensim-dev 2015-02-27 13:34 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-02-27 15:46 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-02-27 16:23 Starting build #4062 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-27 16:28 Project opensim » mono-2.10.8.1 build #4062: FAILURE in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4062/ 2015-02-27 16:28 bluewall: Adding dynamic ossl permission control 2015-02-27 17:05 Bug #7454:04 Vivox Voice "Ghosting" on identical regions 14( http://opensimulator.org/mantis/view.php?id=7454 ): A NOTE has been added to this issue. 2015-02-27 17:29 Starting build #4063 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4061 1 day 16 hr ago) 2015-02-27 17:33 Yippie, build fixed! 2015-02-27 17:33 Project opensim » mono-2.10.8.1 build #4063: FIXED in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4063/ 2015-02-27 17:33 bluewall: Revert "Adding dynamic ossl permission control" 2015-02-27 17:48 Hi BlueWall 2015-02-27 17:48 hey justincc how's it going? 2015-02-27 17:49 do you see the fail on Jenkins for the ossl? 2015-02-27 17:49 yes. What problems are these functions looking to solve? 2015-02-27 17:50 What we were discussing Tuesday at the offfice hour about being able to grant perms to npc for scripted attachments 2015-02-27 17:52 this seems a much more generic mechanism though - one would end up being able to grant powers to any owner/creator/group 2015-02-27 17:53 Well, yes. Additional permissions could be granted to other avatars/groups on the fly - then revoked 2015-02-27 17:53 would it not be better to just give an npc the same powers as is creator with out having to grant perms? 2015-02-27 17:53 yeah, that would be an alternative solution - in CheckThreatLevelTest see if the uuid is an NPC and if that NPC is owned, then use the owner's permissions 2015-02-27 17:53 which would limit this to npcs 2015-02-27 17:54 I have some security unease over a generic mechanism 2015-02-27 17:55 It is threat level severe and can be enabled for a specific uuid or other at run time. 2015-02-27 17:56 I would say granting to a creator is dangerous particularly in hypergrid situations - anybody could inject an object with any creator 2015-02-27 17:57 if they are allowed to rez attachments 2015-02-27 17:59 i never trust granting to creator, all it takes is for an admin to release a modable script and some one could just replace the lsl and do anything they want 2015-02-27 17:59 Hmm, would they not have to knowwhat uuid have the ossl functions enabled to do that? 2015-02-27 18:00 the admin of a grid is in most cases a well known thing, and the uuid is shown on their profile, very easy to work out 2015-02-27 18:00 BlueWall: someone sees an NPC on a region with an attachment able to execute an OSSL command. They find out that the script creator then use that information 2015-02-27 18:02 I figure it is more secure than allowing blanket perms for npc. 2015-02-27 18:03 but an npc will have the same perms as the person who created it 2015-02-27 18:03 or owns it, perhaps more accurately 2015-02-27 18:03 ownst, yes 2015-02-27 18:04 I think granting to groups is also dangerous because it then spreads the ability to execute a function to a potentially large group of people, or even artbirary new people if someone leaves it open registration 2015-02-27 18:05 all ur npc are belong to us 2015-02-27 18:05 that may be more arguable 2015-02-27 18:05 If Allow is set for creator or group on startup, then you're stuck with it for the duration 2015-02-27 18:07 if osGrantScriptPermissions/osRevokeScriptPermissions is available to only the region owner and is not available for the dynamic permissions, is that better? 2015-02-27 18:07 urgh, that creator permission in config is equally dangerous for the same reasons.... 2015-02-27 18:07 but it's there 2015-02-27 18:07 I would make a case that it should not be, but that's another issue 2015-02-27 18:08 and if you allow it on startup, you're stuck with it instead of being able to dynamically use it. 2015-02-27 18:08 I would say it shouldn't be allowed at all now 2015-02-27 18:08 anyway 2015-02-27 18:09 BlueWall: you mean estate manager rather than owner? 2015-02-27 18:09 Hmm, so it's ok to have all of these options at run time, to be in force for the duration of the sim's runtime. But, not ok to have dynamic control over the perms? 2015-02-27 18:09 in some cases the grant to creator is important, just for security it should be a non-mod script 2015-02-27 18:10 yes justincc 2015-02-27 18:10 BlueWall: no, I think the creators optino should be removed 2015-02-27 18:11 justincc, if u remove that how would people create game scripts that use high threat level osl and allow players to use the scripts but not use the functions themselves? 2015-02-27 18:11 AliciaRaven, that is what this is all about 2015-02-27 18:12 but, rather than grant wide perms for the duratino of the runtime, you can dynamically control the perms. 2015-02-27 18:12 >> Available to the users configured on startup. 2015-02-27 18:13 yes but i would want a script i created to use the functions but if the user tried to use them in their own script, would be blocked 2015-02-27 18:13 if they have to be granted perms to use my script, they would also have perms to use them in their own scripts 2015-02-27 18:14 How wouild that work for closed 3rd party scripts that might be purchased? 2015-02-27 18:14 (I know you can hack them - but for an ethical person) 2015-02-27 18:15 thats what the creator perm does, it allows them to be used when sold or given to some one else, the only danger is if the script is modable 2015-02-27 18:15 AliciaRaven: yes, but if anybody is allowed to rez an attachment, they can have the creator set to be the forbidden uuid 2015-02-27 18:16 I don' t have an immediate good answer to the game scripts use case 2015-02-27 18:16 So, hence the dynamic creator option w/o enabling it on startup and having it run the dureatino of the sim runtime 2015-02-27 18:17 i see what justin is saying, but the only way to stop that is to seriously limit the system to a point where alot of curent use cases just wont work anymore 2015-02-27 18:18 I wonder how the linden user experience works for this 2015-02-27 18:18 BlueWall: True. At the moment, the simulator operator has to change the config. With a script function anybody with permission to run that script function could. Maybe it's not so bad if that is limited to estate manager, I don't know 2015-02-27 18:20 I think that is right - also those functions can be check so that the perms to allow permissions can not be expanded beyond what is in the startup configuration 2015-02-27 18:20 justincc, would it be too much to have an extra parameter in the xml that is unique for each grid, works like a script pin kind of so if a script says its owned by a local user, the pin must match or its a fake 2015-02-27 18:21 AliciaRaven: sounds fakable with any incoming hg object to me, just like creator id 2015-02-27 18:21 BlueWall: also, your code has race conditions when changing m_dynaPerms 2015-02-27 18:22 on transfer, set it to zero, then the object is known to be from outside the grid 2015-02-27 18:23 and inserting that info into scene makes me very uncomfortable, though I know there are not good alternative locations. I would say if it's done this way there perhaps should be some IScriptEngine mechanism 2015-02-27 18:23 ++ 2015-02-27 18:23 BlueWall: also, your OSSL_Api.GetDynaPerms function checks creator twice instead of group 2015-02-27 18:24 AliciaRaven: possibly. Would need a grid id that doesn't yet exist though I think that would be a good thing to have 2015-02-27 18:24 probably wil find a flaw or two, a lot of this was at 5:00am this morning @.@ 2015-02-27 18:24 ++ 2015-02-27 18:25 but those could be faked 2015-02-27 18:25 BlueWall: I would like to see this stuff as a proposal on the mailing list first. I hear what you're saying about it being safer because it's not in config, but I'm getting increasingly concerned about stuff that compromises security 2015-02-27 18:25 or might possible, not does, sorry 2015-02-27 18:25 we need a tld registrar & I want to be it 2015-02-27 18:26 :9 2015-02-27 18:26 I alreadu have the functions in the wiki 2015-02-27 18:26 But, ok 2015-02-27 18:26 thankyou 2015-02-27 18:27 i gotta go, but plz justin dont remove creator permissions lol it would make so much good stuff impossible, there has to be another answer to make it secure 2015-02-27 18:28 I wouldn't remove it without a mailing list discussion, unless there was a known extreme security exploit that had to be fixed without public discussion 2015-02-27 18:28 and as creators has been around for ages and has to be actively set by the user, I don't think that would apply in this case 2015-02-27 18:28 though it makes me very uneasy now 2015-02-27 18:29 But, that is why we have the settings in the configuration file. 2015-02-27 18:29 yeah, thuogh I don't think anybody appreciates the factor that setting a creator exposes them in ways they might not realize 2015-02-27 18:29 People that need to do things can mostly find ways to manage risk to do the thnigs they need to do. 2015-02-27 18:29 such as anybody with an attachment can run that function 2015-02-27 18:30 Well, we are destined to create a Metaverse on the Hypergrid and we need to find ways to secure the functionality we need to make it worthwhile. 2015-02-27 18:31 ++ 2015-02-27 18:31 I suspect if the web people saw the stuff on here they would vomit profusely 2015-02-27 18:31 let them vomit 2015-02-27 18:31 for good reason i think though 2015-02-27 18:31 I want to take their traffic 2015-02-27 18:31 :D 2015-02-27 18:32 We have so many places to exploit, that this is allmost beside the point. 2015-02-27 18:33 I will rework this to close some possibilites, push it to a branch on my github and send an email out to the lists about it. 2015-02-27 18:33 And I think those places have to be tightened up wherever possible. I don't want to go backwards. At the very least, I want an awareness and explicit stating of the risks involved 2015-02-27 18:35 It will be good to look at it and find really serious eploits and ways to fix them or document ways for users to work around them. 2015-02-27 18:37 BlueWall: btw, at least some (possibly all) of the failing tests were because sometimes they create an instance of OSSL_Api with no item set, as it's not always required. The easiest way around that would be to add null checks to ignore the cehcks if no item is set. 2015-02-27 18:37 or you could check the part instead of the item 2015-02-27 18:40 no host? 2015-02-27 18:40 yeah, m_host will always exist 2015-02-27 18:42 youre talking about in the test? 2015-02-27 18:43 yes 2015-02-27 18:43 ok, I'll have to look at that. the area ia a black hole for me. 2015-02-27 18:43 hehe 2015-02-27 18:43 you could aruge an item should always exist too, though that means going back through the tests themselves 2015-02-27 18:44 who is rage btw? 2015-02-27 18:44 I ahve thought about test for addon-modules, but I think you said that is about impossible. 2015-02-27 18:44 client 2015-02-27 18:44 test for addon-modules? 2015-02-27 18:44 yes, for third party modules in the tmp codebase itself. 2015-02-27 18:45 (TPM) 2015-02-27 18:45 you shoudl be able to do m_host.CreatorID, instead of m_item.CreatorID, etc. 2015-02-27 18:46 BlueWall: regression tests would be possible there but you would have to run them manually - the "nant test" target wouldn't pick them up 2015-02-27 18:46 since it relies on them being hardcoded in .nant/local_include 2015-02-27 18:46 hmm 2015-02-27 18:46 arguably it would be better if that target simply scanned for any TestFixture in the DLLs, not just ones it is told about 2015-02-27 18:46 is that somehting that we could patch Prebiuld.exe to do? 2015-02-27 18:48 that is something I want to look at later. And I guess this will push me into learning about the tests once-and-for-all 2015-02-27 18:49 BlueWall: I think doing it in prevuild itself would be a lot of work. It might be possible to fiddle with the args in .nant/local_include to do it though a quick bit of experimentation isn't that encouraging 2015-02-27 18:49 if you look in there, you'll see that atm, nant executes the nunit command individually for each known test dll 2015-02-27 18:49 I can run them in monodevelop, or the command line tools for nunit 2015-02-27 18:50 this is one of the reason's I still need nant - I'm not aware of any xbuild mechanism to perform arbitrary build tasks 2015-02-27 18:50 yeah 2015-02-27 18:50 so, I guess it's not nant specific. 2015-02-27 18:50 yeah, nant is just triggering nunit with different dlls 2015-02-27 18:51 I setup jenkins here (I should have used it before pushing) to run a test script in the shell 2015-02-27 18:51 on opensimulator.org jenkins is configured to run the nant test target. I still use that to run the tests locally 2015-02-27 18:53 http://pastebin.com/pjCxdXqG 2015-02-27 18:55 for some reason, a simple nunit-console *Tests.dll in bin/ just does a "Could not load file or assembly..." for me 2015-02-27 18:59 let me see how I invokde it here 2015-02-27 18:59 lord, my typing is going straight to hell 2015-02-27 19:10 Hi. 2015-02-27 19:11 I have been wondering about something for a while: Have the developers ever considered implementing a voxel system in OpenSim? Like I said several times, the current architecture behind Second Life is pretty outdated, and being stuck with simple hardcoded primitive shapes is one chapter where there are serious issues. 2015-02-27 19:11 Couldn't find much info on google though, so I assume not 2015-02-27 19:14 Taoki that would be primarily viewer mods 2015-02-27 19:14 probably beyond the scope of most of the opensim devs abilities and interest at this point, i suspect if someone did do that 2015-02-27 19:14 That too. Still, can OpenSim store an object containing numerous voxel points, and handle such? If a viewer was to properly support them 2015-02-27 19:14 it would likely have to be a fork 2015-02-27 19:15 it would probably break opensim for a long time 2015-02-27 19:15 ah 2015-02-27 19:16 there was a voxelsim effort years ago 2015-02-27 19:17 it didn't get very far past proof of concept 2015-02-27 19:17 but the git repo is still out there to look at 2015-02-27 19:17 was there viewer mods? 2015-02-27 19:18 no idea 2015-02-27 19:18 I just remember it and saw the git repo at one point 2015-02-27 19:19 nebadon, I put in the ossl dynamic perms to empower npc ... shot down like a drumk cowboy 2015-02-27 19:19 https://github.com/N3X15/VoxelSim 2015-02-27 19:22 heh I saw that 2015-02-27 19:22 any idea whats going on 2015-02-27 19:22 the TL;DR 2015-02-27 19:22 lol 2015-02-27 19:22 I'll have to talk it up on the ML 2015-02-27 19:23 kk well thanks for trying 2015-02-27 19:23 much appreciated 2015-02-27 19:23 haxors powning your scripts 2015-02-27 19:23 I'll push it to my github for testing 2015-02-27 19:23 I'm not shooting BlueWall for no reason - I just really want to be careful of security stuff going forward and I think that kind of things needs an ml discussion 2015-02-27 19:23 --vs-- users not being able to enjoy your scripts :) 2015-02-27 19:24 lol, justincc, I'm poking you a little bit ... 2015-02-27 19:24 yeah sorry - I honestly don't like arguing with people :) 2015-02-27 19:24 my OCD forces it 2015-02-27 19:24 It is good that it hits a lot of eyes and get holes closed. 2015-02-27 19:24 That is why we have a team, thanks. 2015-02-27 19:27 justincc, do you know if WORKSPACE is set in the env where you ran the script? 2015-02-27 19:28 Jenkins just calls the script here: /team/bin/jenkins_test 2015-02-27 19:28 I didn't run your script, I just ran the nunit-console command in bin/ 2015-02-27 19:28 I see you have a list of excludes now... 2015-02-27 19:45 Starting build #4064 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-02-27 19:49 Project opensim » mono-2.10.8.1 build #4064: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4064/ 2015-02-27 19:49 jjustincc: Don't slide crouching avatar when camera is panned around them with left mouse button 2015-02-27 21:40 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://hg.osgrid.org:80: The remote server returned an error: (404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): has been UPDATED. 2015-02-27 21:41 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: The remote server 14( http://opensimulator.org/mantis/view.php?id=5538 ): has been UPDATED. 2015-02-27 21:42 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): has been UPDATED. 2015-02-27 21:54 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-27 22:12 Where does the WearableType get read and sent to the inventory in opensim? 2015-02-27 23:33 LiruCookies: post the udp stack, the handling beings in LLClientView.HandleCreateInventoryItem() 2015-02-27 23:33 and ends up at InventoryAccessModule.CreateNewInventoryItem() 2015-02-27 23:34 the pont of triggering to the inventory service is down in Scene.Inventory.AddInventoryItem() 2015-02-27 23:43 Starting build #4065 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-27 23:47 Project opensim » mono-2.10.8.1 build #4065: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4065/ 2015-02-27 23:47 jjustincc: Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse). 2015-02-27 23:49 Starting build #4066 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-27 23:50 justincc: is that where library wearables are created? 2015-02-27 23:52 no, that's in LibraryService, the important part begining from ReadLibraryFromConfig() 2015-02-27 23:53 ReadItemFromConfig() is the meat. The data is pulled from bin/inventory/ 2015-02-27 23:53 at the moment, the library is loaded independently in each simulator, with is a pita 2015-02-27 23:53 Is there a place in those config files where wearable type can be specified? I'm debugging invalid wearable types (server claims things that aren't are shapes) in the library 2015-02-27 23:53 Project opensim » mono-2.10.8.1 build #4066: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4066/ 2015-02-27 23:53 jjustincc: Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future 2015-02-27 23:54 isnt that used in scripts? touch() event? 2015-02-27 23:56 LiruCookies: do we have any wearables in the default library I'm looking but they are commented out 2015-02-27 23:56 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-27 23:57 justincc: I'm not sure. 2015-02-27 23:57 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-27 23:57 justincc: Really should have the Test Male/Female though. 2015-02-27 23:58 LiruCookies: looking at the code, the items are missing wearables information in the xml so they would all default to 0. However, the obvious candidates I'm looking at are all commented out. Let me fire up an instance quickly 2015-02-27 23:58 People often rely on that when clouded. 2015-02-27 23:58 ruth? 2015-02-27 23:58 Yes 2015-02-27 23:58 the ruth is being set by hardcoded wearable types in UserAccountService.CreateDefaultAppearanceEntries() 2015-02-27 23:58 but the items have no library instances 2015-02-28 00:01 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 00:06 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 00:10 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 00:12 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): has been RESOLVED. 2015-02-28 00:18 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-28 00:21 Bug #6960:04 state_entry() can be executed multiple times for a single state transition 14( http://opensimulator.org/mantis/view.php?id=6960 ): has a PATCH to be looked at. 2015-02-28 00:32 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): A NOTE has been added to this issue. 2015-02-28 00:35 Starting build #4067 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-28 00:39 Project opensim » mono-2.10.8.1 build #4067: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4067/ 2015-02-28 00:39 * jjustincc: Permit loading of LLRAW files bigger than 256x256 by calculating size based on file size rather than assuming 256x256, same as for RAW32. 2015-02-28 00:39 * jjustincc: Add OpenSim.Framework using statement necessary to get previous fad4d4dc to compile. 2015-02-28 00:39 Starting build #4068 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-28 00:43 Bug #7415:04 Var region can not load .raw (LLRAW) terrains bigger than 256x256 14( http://opensimulator.org/mantis/view.php?id=7415 ): has been RESOLVED. 2015-02-28 00:43 Project opensim » mono-2.10.8.1 build #4068: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4068/ 2015-02-28 00:43 jjustincc: Add Magnuz Binder to CONTRIBUTORS 2015-02-28 00:43 Starting build #4069 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-28 00:48 Project opensim » mono-2.10.8.1 build #4069: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4069/ 2015-02-28 00:48 jjustincc: Use using constructs on disposable io objects in LLRaw to ensure they are always closed even if an exception is thrown. 2015-02-28 00:49 Starting build #4070 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-28 00:53 Bug #7356:04 llGetPrimitiveParams returns transparency instead of alpha for PRIM_TEXT 14( http://opensimulator.org/mantis/view.php?id=7356 ): has been RESOLVED. 2015-02-28 00:53 Project opensim » mono-2.10.8.1 build #4070: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4070/ 2015-02-28 00:53 jjustincc: Correct PRIM_TEXT return value from trans to alpha. 2015-02-28 00:54 Go Justincc go!!! 2015-02-28 00:55 Starting build #4071 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-02-28 00:55 Ken_S: finally getting some time to apply patches. I really need to prioritize these better 2015-02-28 00:55 and about to run out for today 2015-02-28 00:56 We are always grateful for everything you and all the other do to help this project :) 2015-02-28 00:56 thanks Ken_S 2015-02-28 00:59 ÿ0Ñ„ãØËƃ.}<(sçð÷…»„:m|¶ôØ r¨ÐÍ݈› 2015-02-28 00:59 Project opensim » mono-2.10.8.1 build #4071: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4071/ 2015-02-28 00:59 jjustincc: minor: Remove mono compiler warnings from EstateDataConnector 2015-02-28 01:00 alright, I need to rest. Goodnight folksq 2015-02-28 01:01 Ooops 2015-02-28 01:01 Did that paste here? 2015-02-28 01:01 That mess of characters is something I meant to paste on another screen. 2015-02-28 01:08 :) no worries atleast you didnt get kicked or k-lined :) 2015-02-28 01:36 longstanding registered nick, doubt I'd get k-lined. 2015-02-28 01:37 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-28 06:13 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been RESOLVED. 2015-02-28 06:18 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-02-28 13:49 -!- frnic(~frnic@h122.230.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-02-28 13:51 -!- frnic(~frnic@h122.230.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-02-28 17:52 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 18:20 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 18:47 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 19:47 Hi all, just upgraded from 1/17 to the 2/21 osgrid website download version. A little bit of wierdness: fcache assets now completes much more quickly and reports completed check with fewer (like 14 instead of 2-3 thousand) assets. I don't see anything obvious missing, though. 2015-02-28 19:48 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 19:57 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): A NOTE has been added to this issue. 2015-02-28 20:02 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): A NOTE has been added to this issue. 2015-02-28 20:04 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-02-28 20:14 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 20:33 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 20:48 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 20:49 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): A NOTE has been added to this issue. 2015-02-28 20:51 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 21:06 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-02-28 22:13 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been RESOLVED. 2015-02-28 22:55 Bug #7389:04 Teleports between adjoining var regions often causes long viewer freeze or crash. Flying across borders sometimes crashes also. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-02-28 22:56 Bug #7389:04 Teleports away from loaded var region often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-02-28 23:02 Bug #7389:04 Teleports away from loaded var region often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-03-01 00:29 BlueWall, if you are about i had an idea about the script problem justin brought up yesterday, might also work for what u were wanting to do 2015-03-01 00:41 Bug #7460:04 getting can not find assets on the stuff from Wright Plaza 14( http://opensimulator.org/mantis/view.php?id=7460 ): has been SUBMITTED. 2015-03-01 00:44 Hi AliciaRaven 2015-03-01 00:44 hi BlueWall 2015-03-01 00:45 i posted a private mantis about it, would u be able to add your opinion when u have time? 2015-03-01 00:45 ok, I'll have a look 2015-03-01 00:45 its basicaly to add a more secure way of using the creator perms for ossl, but i think it could do what u needed aswell 2015-03-01 00:45 thanks 2015-03-01 00:47 We have a pretty good matrix of security built around the in-world things - who can run scripts, where, etc. 2015-03-01 00:49 true, but there are cases where the ossl functions need to be used in scripts created by admins but given to general users, and creator perms are the only way. as justin pointed out that can be a hole in security 2015-03-01 00:50 What are the holes? 2015-03-01 00:51 points 1 and 2 in the mantis 2015-03-01 00:52 first one is what justin said made him feel uneasy, second is how i think it could be misused 2015-03-01 00:54 I think there is nothing wrong with what I submitted, other than it can be filtered somewhat. 2015-03-01 00:55 true, but it dosnt fix the issue with creator perms, separate thing really i just thought this would work for both cases 2015-03-01 00:56 I would rather start the sim with the vlowers threat level and grant perms as needed with the opportunity to revoke them - even for running scripts than to set levels and choose what is needed for the duration of the simulator runtime. 2015-03-01 00:56 also not everyone has access to their region's console. 2015-03-01 00:57 Well, some chyptographic hash of the script would be a secure way to verify it. 2015-03-01 00:58 i think it would be better to add them per script, rather than for the user to use in any script 2015-03-01 00:58 Only estate managers can set the perms 2015-03-01 00:59 you may want members of a group to run certain scripts - but not all. 2015-03-01 01:00 you could select who/when/where on the spot. 2015-03-01 01:00 but my point is your method doesnt fix the need for having creator permissions 2015-03-01 01:00 It doesn't inject it either. 2015-03-01 01:02 I agree with what you are saying, that we should be able to secure them. 2015-03-01 01:02 no, what im saying is that my idea is not connected to what you were doing, its separate, i just thought it might work for both problems 2015-03-01 01:02 Yes, but that seems to be the big block. 2015-03-01 01:02 my idea is basicaly a more secure way of doing what can only be done at the moment by using the creator perms 2015-03-01 01:02 ++ 2015-03-01 01:03 i want to be able to write a script, use high threatlevel calls and then be able to give that to any user, with out having to allow them use of those functions in their own scripts 2015-03-01 01:04 What we should do is look at placing a hash of the script in the prim. 2015-03-01 01:05 they could still screw with the uuid in the script. 2015-03-01 01:05 or the script, and leave the uuid 2015-03-01 01:05 but in justins case, the uuid can still be changed 2015-03-01 01:06 but if there is a signed hash accessible to the sim, it could check that. 2015-03-01 01:06 either way 2015-03-01 01:06 you have to hash everything that you can about it, sign it, then check it before it is run. 2015-03-01 01:07 lol, might be easier to just sign the binaries and put them in the prim or something. 2015-03-01 01:07 but what would the hash do? how would it know that script was allowed to use those functions? 2015-03-01 01:08 unless the creator uuid was included when generating the hash 2015-03-01 01:08 if it is a hash of that particular script, nothing in that script chan change, else the hash changes. 2015-03-01 01:08 you can included what ever you like. 2015-03-01 01:09 if any thing changes when it is rezzed, then that hash will show 2015-03-01 01:09 that is why I hate that we accept the use of the r/xxxxxxxx tags 2015-03-01 01:09 yes but how does that link that script to the creator and therefor know what functions can be used 2015-03-01 01:09 that hash is built in security. 2015-03-01 01:09 you can delete/change tags on a whim. 2015-03-01 01:10 creator has uuid, right? 2015-03-01 01:10 yes, ah so the hash will be the whole xml not just the script 2015-03-01 01:10 they have uri associated with their session 2015-03-01 01:11 I know they change uuid in the assets when you make a change and save it. 2015-03-01 01:11 I have never really looked a lot further. 2015-03-01 01:12 But, I guess that all this hacking would leave a trail 2015-03-01 01:12 so if they do try and change the uuid, the hash would change, but there needs to be a new way to store the hash info 2015-03-01 01:12 right 2015-03-01 01:13 I mean, will these scripts be inside a no-mod item? 2015-03-01 01:13 every time a script is changed its hash info would have to be relaced also 2015-03-01 01:13 yes it would. 2015-03-01 01:13 any changes with void the hash 2015-03-01 01:13 *will* 2015-03-01 01:13 sounds like alot more work for the sim tho 2015-03-01 01:14 also when scripts are deleted keeping track and cleaning up 2015-03-01 01:14 the perms checking now goes through a good bit for each function :) 2015-03-01 01:15 the hash info would be a link between hash and its creator uuid so that it can verify the perms? 2015-03-01 01:16 are you passing these scripts out, or do they ride in a prim? 2015-03-01 01:16 well it would need to work for all scripts wouldnt it? 2015-03-01 01:17 I wouldn't give a script out that people could see if it needed that much protection. 2015-03-01 01:18 no, but even if they can see the scripts, they wouldnt see the hash 2015-03-01 01:18 yes, but what if they changes something and render it useless? 2015-03-01 01:19 ok well then the hash should just be creator uuid + script so any other changes wont affect it 2015-03-01 01:19 you couldn't really give a full perm script out like that. 2015-03-01 01:20 perms mean nothing in an open grid though. 2015-03-01 01:20 wouldnt matter because they wouldnt be able to use the osl functions outside that script 2015-03-01 01:21 all that is needed is a way to know if a script was created by who it says it is, then creator perms can be secure, dosnt matter if they can see the script or not 2015-03-01 01:22 If they can see it, they can modify it. 2015-03-01 01:22 yes, which breaks the hash meaning the ossl functions will fail the creator checks 2015-03-01 01:22 yes 2015-03-01 01:23 I have no idea if they get new asset numbers when they are rezzed. I am gessing no. 2015-03-01 01:24 so why does it matter if they can see it or not? if they change it, it breaks so is safe 2015-03-01 01:24 Prims do, but I think scripts, like textures would not. 2015-03-01 01:24 not sure 2015-03-01 01:24 yes. 2015-03-01 01:25 if they keep the asset id, then you could check that 2015-03-01 01:25 the hashes. 2015-03-01 01:25 I'm guessing. 2015-03-01 01:25 yes, because that will also change if the script is edited 2015-03-01 01:26 even so, if they were able to hacke it and force the asset id to stay the same, the hash would give them away. 2015-03-01 01:32 the hash couldnt be saved with the xml tho because if the hacker knows how its generated, they can generate a hash that would pass the test lol 2015-03-01 01:33 it would be real time 2015-03-01 01:33 yes but what would it be compared with 2015-03-01 01:35 If they are HG, then I think they would get a new id 2015-03-01 01:37 but, if they change the script from the original, then it has a new hash. 2015-03-01 01:38 so, the original one, and the Hg incoming one would have the same hash, checking the contents 2015-03-01 01:39 so, do you keep a directory of hashes/creators that can run there? 2015-03-01 01:39 creator matches & hash matches == ok 2015-03-01 01:40 so, ok, means give this script any perms that have been granted to that hash/creator pair? 2015-03-01 01:42 where would u save the hash values to compare a new script with? db table? 2015-03-01 01:43 could 2015-03-01 01:43 would be hard to clean up dead entrys, every time a script is saved it would get a new entry 2015-03-01 01:44 you wouldn't create the entry until you were finished. 2015-03-01 01:44 so how would u do that? 2015-03-01 01:44 but, like the assets - you would never be able to dispose of them as long as you have outstanding validated scripts 2015-03-01 01:45 I guess at some level you have to look at the cost, etc. and see if there are other ways. 2015-03-01 01:45 if they are objects, it might be easier to secure them 2015-03-01 01:46 but, expecting to be able to give a person a full perm script and let them run it is a lot to ask 2015-03-01 01:47 if there was a secret key for each grid, the hash could be saved in the prims xml, then when a script is run, it computes the hash and checks against that 2015-03-01 01:47 who keeps that list and how much do they charge? Verisign? 2015-03-01 01:48 lol hash was ur idea 2015-03-01 01:48 well, you can't really do it any other way 2015-03-01 01:48 I think, 2015-03-01 01:49 I guess we need to look at exactly what needs to be done and where the line coul dbe drawn. 2015-03-01 01:49 my idea was simple, but cant be used for full perm, else they would see the key in the script 2015-03-01 01:49 if these are objects, thjen it would be easier. 2015-03-01 01:50 well, if they take it to their Hg, then login to the asset database update asset ********** 2015-03-01 01:50 replace the text with another and boom 2015-03-01 01:50 asm I right in thinking that? 2015-03-01 01:51 yea they could get the key from the script that way, so i guess its also vulnerable to justins worry about the current system 2015-03-01 01:52 I guess there are holes all around, and many will get bitten because they don't do their homework ... 2015-03-01 01:52 but, that doesn't mean that we all have to ride the short bus. 2015-03-01 01:52 for myself tho i wasnt planning on using them for full perm or hg exportable scripts 2015-03-01 01:52 just in grid closed scripts so people can run the functions in that script but still not use them in their own scripts 2015-03-01 01:53 you could run your own scripts in ther objects when you want 2015-03-01 01:53 0.0 2015-03-01 01:53 if you are the creator. 2015-03-01 01:54 yea, thats the point tho, the creator can be faked lol 2015-03-01 01:54 or if the creator makes arrangements with you. 2015-03-01 01:54 not in this case 2015-03-01 01:54 you hold the script 2015-03-01 01:54 they never have access to it. 2015-03-01 01:55 you run it in their object and destroy it when it is done. 2015-03-01 01:55 would only work for a one use object, not a game hud etc 2015-03-01 01:55 hahah 2015-03-01 01:56 0.0 2015-03-01 01:56 my head hurts lol 2015-03-01 01:56 it would work 2015-03-01 03:34 OSgrid logins temporarily closed for maintenance http://news.osgrid.org 2015-03-01 05:35 Bug #7460:04 getting can not find assets on the stuff from Wright Plaza 14( http://opensimulator.org/mantis/view.php?id=7460 ): A NOTE has been added to this issue. 2015-03-01 05:39 Bug #7460:04 getting can not find assets on the stuff from Wright Plaza 14( http://opensimulator.org/mantis/view.php?id=7460 ): A NOTE has been added to this issue. 2015-03-01 06:59 Bug #7461:04 proposal: add option to disable, connecting neighbor regions when open map... 14( http://opensimulator.org/mantis/view.php?id=7461 ): has been SUBMITTED. 2015-03-01 07:05 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-03-01 07:41 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-03-01 11:15 Bug #7461:04 proposal: add option to disable, connecting neighbor regions when open map... 14( http://opensimulator.org/mantis/view.php?id=7461 ): A NOTE has been added to this issue. 2015-03-01 11:28 Bug #5337:04 Hypergrid visitor shows as Unknown User in chat and for object properties even when labelled correctly in viewer 14( http://opensimulator.org/mantis/view.php?id=5337 ): A NOTE has been added to this issue. 2015-03-01 11:38 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-03-01 11:54 Bug #7461:04 proposal: add option to disable, connecting neighbor regions when open map... 14( http://opensimulator.org/mantis/view.php?id=7461 ): A NOTE has been added to this issue. 2015-03-01 14:24 I see the unknown user is back, I noticed it last night as I was out and about on HG. 2015-03-01 15:50 -!- frnic(~frnic@h198.224.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-03-01 16:58 I've been noticing it too. 2015-03-01 17:04 can anyone tell me how profileWantToMask in mysql i calculated ? I want to decode this for web profiles 2015-03-01 17:32 They will be bit fields. I dont recall if I ever checked out what bits go with which options. It would be easy to work it out. 2015-03-01 17:33 Set one feature at a time and see which bit gets set. 2015-03-01 17:45 ok thank you i will try that 2015-03-01 17:55 quill: I just had a couple of thoughts. The bit field will be documented in the viewer source code. 2015-03-01 17:56 The other thing is to check if it was already documented in the wiki in the section about the structure of the database. 2015-03-01 18:03 quill: If you work it out, the information can be added to the wiki page at http://opensimulator.org/wiki/Users 2015-03-01 18:03 i wii add what i find out 2015-03-01 18:07 If my main machine was running I could have dug through the viewer source for you as I have copies of the sources for a couple of viewers 2015-03-01 18:20 quill: A few profile related flags can be seen here -> https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverse/Avatar.cs 2015-03-01 19:02 quill: The following two files should help you -> https://github.com/singularity-viewer/SingularityViewer/blob/master/indra/newview/llpanelavatar.cpp and https://github.com/singularity-viewer/SingularityViewer/blob/eff4bc7ad61cdaffef715d730a2f22c9755dae41/indra/newview/skins/default/xui/en-us/panel_avatar.xml 2015-03-01 19:04 quill: Bits 0 and going up are (AFAICT), Build, Explore, Meet, Group, Buy, Sell, Be Hired, and Hire 2015-03-01 19:06 quill: For Skills, starting with bit 0, they would be Textures, Architecture, Event Planning, Modeling, Scripting, and Custom Characters 2015-03-01 19:17 OSgrid logins reopen http://news.osgrid.org/ 2015-03-01 19:23 quill: I've updated the wiki page at http://opensimulator.org/wiki/Database:Users which you can update if you find the order of the bit fields is not as documented. 2015-03-01 22:54 -!- Wanderer_42|2(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-02 01:39 Bug #5538:04 [HELO SERVICE]: Unable to perform HELO request to http://xassets.osgrid.org/helo/ or http://hg.osgrid.org:80: ...(404) Not Found 14( http://opensimulator.org/mantis/view.php?id=5538 ): A NOTE has been added to this issue. 2015-03-02 01:56 Starting build #4072 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-02 02:02 Project opensim » mono-2.10.8.1 build #4072: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4072/ 2015-03-02 02:02 bluewall: Handle kick user from estate management tools 2015-03-02 04:05 BlueWall: Thanks for that. :) 2015-03-02 04:06 yw 2015-03-02 13:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-02 14:13 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-02 16:58 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been CONFIRMED. 2015-03-02 16:59 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been UPDATED. 2015-03-02 18:43 Bug #7461:04 proposal: add option to disable, connecting neighbor regions when open map... 14( http://opensimulator.org/mantis/view.php?id=7461 ): A NOTE has been added to this issue. 2015-03-02 19:51 Bug #7462:04 Changing default starting point 14( http://opensimulator.org/mantis/view.php?id=7462 ): has been SUBMITTED. 2015-03-02 20:18 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): has been SUBMITTED. 2015-03-02 20:20 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): has a PATCH to be looked at. 2015-03-02 20:48 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): has been SUBMITTED. 2015-03-02 20:49 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): has a PATCH to be looked at. 2015-03-02 20:51 Bug #7465:04 llResetScript does not process any reset when in default.state_entry() 14( http://opensimulator.org/mantis/view.php?id=7465 ): has been SUBMITTED. 2015-03-02 20:51 Bug #7465:04 llResetScript does not process any reset when in default.state_entry() 14( http://opensimulator.org/mantis/view.php?id=7465 ): has a PATCH to be looked at. 2015-03-02 20:53 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): has been SUBMITTED. 2015-03-02 20:53 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): has a PATCH to be looked at. 2015-03-02 20:54 Bug #7467:04 Npc movement borken 14( http://opensimulator.org/mantis/view.php?id=7467 ): has been SUBMITTED. 2015-03-02 20:55 Bug #7467:04 Npc movement broken 14( http://opensimulator.org/mantis/view.php?id=7467 ): has been UPDATED. 2015-03-02 20:55 Bug #7468:04 porting newer full perm scripts from SL fails due to differences in memory limits 14( http://opensimulator.org/mantis/view.php?id=7468 ): has been SUBMITTED. 2015-03-02 20:56 Bug #7468:04 porting newer full perm scripts from SL fails due to differences in memory limits 14( http://opensimulator.org/mantis/view.php?id=7468 ): has a PATCH to be looked at. 2015-03-02 20:59 Bug #7469:04 new llGetEnv() implementation improves porting scripts 14( http://opensimulator.org/mantis/view.php?id=7469 ): has been SUBMITTED. 2015-03-02 20:59 Bug #7469:04 new llGetEnv() implementation improves porting scripts 14( http://opensimulator.org/mantis/view.php?id=7469 ): has a PATCH to be looked at. 2015-03-02 21:00 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): has been ASSIGNED. 2015-03-02 21:07 Bug #7470:04 corrected handling when XML parsing in presence connector fails 14( http://opensimulator.org/mantis/view.php?id=7470 ): has been SUBMITTED. 2015-03-02 21:07 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): A NOTE has been added to this issue. 2015-03-02 21:08 Bug #7470:04 corrected handling when XML parsing in presence connector fails 14( http://opensimulator.org/mantis/view.php?id=7470 ): has a PATCH to be looked at. 2015-03-02 21:16 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-02 21:17 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): A NOTE has been added to this issue. 2015-03-02 21:34 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): has been SUBMITTED. 2015-03-02 21:34 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): has a PATCH to be looked at. 2015-03-02 21:34 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): has been UPDATED. 2015-03-02 21:40 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): A NOTE has been added to this issue. 2015-03-02 21:45 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): A NOTE has been added to this issue. 2015-03-02 22:03 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): A NOTE has been added to this issue. 2015-03-02 22:10 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): A NOTE has been added to this issue. 2015-03-02 22:17 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): has been RESOLVED. 2015-03-02 22:19 Bug #7466:04 giving an inventory folder to another user does not work for HG visitor in foreign grid 14( http://opensimulator.org/mantis/view.php?id=7466 ): has been CLOSED 2015-03-02 22:20 Starting build #4073 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-02 22:25 Project opensim » mono-2.10.8.1 build #4073: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4073/ 2015-03-02 22:25 * bluewall: added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors 2015-03-02 22:25 * bluewall: Add FreakyTech to CONTRIBUTORS.txt 2015-03-02 22:27 Starting build #4074 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-02 22:31 Bug #7465:04 llResetScript should not process any reset when in default.state_entry() 14( http://opensimulator.org/mantis/view.php?id=7465 ): has been UPDATED. 2015-03-02 22:31 Project opensim » mono-2.10.8.1 build #4074: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4074/ 2015-03-02 22:41 on the viewer side avatar_lad.xml describes the skeleton. What file and where is that describes the skeleton on the server side? 2015-03-02 22:52 I could be mistaken, but I don't think the server ever does. The closes it comes to dealing with the skeleton are some default animation assets. 2015-03-02 22:53 There's some appearance parameters, of course, that have an effect on some bones but those are in the code itself. 2015-03-02 22:57 ok thanks there appears to be communication about bones not sure where that comes in to play 2015-03-02 22:58 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-02 23:00 troubleshooting the problem in kokua of working correctly on osgrid and not on master appears to hang in lljoint.cpp 2015-03-02 23:10 can irc relay module connect to freenode? 2015-03-02 23:10 it can but is not recommended 2015-03-02 23:10 freenode tends to block ips when something goes wrong 2015-03-02 23:11 [IRC-Watchdog]: Login timed-out for connector 0, reconnecting 2015-03-02 23:11 its best to set up your own IRC server to connect the IRC bridge module to 2015-03-02 23:13 i plan to but for now i wanted to know how to connect to freenode. what does [IRC-Watchdog]: Login timed-out for connector 0, reconnecting 2015-03-02 23:13 mean 2015-03-02 23:13 its means your connection information is not exactly correct 2015-03-02 23:14 also check your user = "USER * : there needs to be a space between ip address, the asterisk, and another space between the asterisk and the colon 2015-03-02 23:15 a missing space there can make things act odd 2015-03-02 23:15 my ip address? 2015-03-02 23:15 or irc ip 2015-03-02 23:15 ipaddress or hostname yeha 2015-03-02 23:16 ok 2015-03-02 23:16 http://opensimulator.org/wiki/IRCBridgeModule 2015-03-02 23:18 thank you 2015-03-02 23:22 sweet it worked 2015-03-02 23:24 if you connected that to channel #osgrid you need to shut it down 2015-03-02 23:24 its spamming the channel and freenode may ban your IP if it continues 2015-03-02 23:24 you need to use your own unique channel name in the config at minimum 2015-03-02 23:27 epp 2015-03-02 23:28 should have been #osgrid1 2015-03-02 23:35 or #capitalsim or something yeah - but seriously I would not expect it to work on freenode for long 2015-03-02 23:36 Bug #7472:04 llResetScript should set set the value returned by llGetStartParameter() to 0 14( http://opensimulator.org/mantis/view.php?id=7472 ): has been SUBMITTED. 2015-03-02 23:36 im trying to create an irc server on ubuntu atm 2015-03-02 23:36 Bug #7472:04 llResetScript should set set the value returned by llGetStartParameter() to 0 14( http://opensimulator.org/mantis/view.php?id=7472 ): has a PATCH to be looked at. 2015-03-02 23:37 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): A NOTE has been added to this issue. 2015-03-02 23:48 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-02 23:59 Bug #7473:04 The standard UTF8.Encoding generates wrongly formatted XML when using the XmlWriter with it 14( http://opensimulator.org/mantis/view.php?id=7473 ): has been SUBMITTED. 2015-03-02 23:59 Bug #7473:04 The standard UTF8.Encoding generates wrongly formatted XML when using the XmlWriter with it 14( http://opensimulator.org/mantis/view.php?id=7473 ): has a PATCH to be looked at. 2015-03-03 00:51 i have irc bridge setup on own server to relay private message but when i relay message it only show in chat not the message 2015-03-03 01:10 is it no possible to relay object chat to irc relay? 2015-03-03 01:10 Starting build #4075 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-03 01:11 BlueWall: thanks 2015-03-03 01:12 sure 2015-03-03 01:12 I found it earlier, just needed to get time to sit down and zero in on it. 2015-03-03 01:13 Is there any reson that we don't have the npc behave like physical movements with access to at_target/not_at_target/moving_end, etc.? 2015-03-03 01:13 I'm surprised that my changes affected npcs 2015-03-03 01:14 yeah, I think they must be in mouselook 2015-03-03 01:14 they buzz in vertical circles, wide loops, totally out of control 2015-03-03 01:14 Project opensim » mono-2.10.8.1 build #4075: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4075/ 2015-03-03 01:14 bluewall: Fix erratic Npc movement 2015-03-03 01:15 wierd 2015-03-03 01:15 urgh, just shows how one apparantly fine change has knock on effects 2015-03-03 01:15 is ok 2015-03-03 01:15 we have to do what we have to do, then we can deal with the aftermath later. 2015-03-03 01:15 we can do that. 2015-03-03 01:15 are you trying to be my shrink? :) 2015-03-03 01:15 I think I do need one 2015-03-03 01:16 it's good to cath then early though. 2015-03-03 01:16 ohh, lol, nahh 2015-03-03 01:17 just looking into the movements a little, it looks like we could wire them up to the events used by prim movement - possibly. Am I right? 2015-03-03 01:18 I must admit, I don't remember. Some of that stuff could well be useful, assuming one is comfortable further stretching the lsl events to npc stuff 2015-03-03 01:18 Like adapting the llTarget function to watch for npc and fire it's events 2015-03-03 01:19 it would help with movement to be able to set that target and have it report when the npc reaches it. 2015-03-03 01:19 ACTION nods 2015-03-03 01:19 do you have any sense for how this is done now, if it is? 2015-03-03 01:19 by detecting for the prim instead? 2015-03-03 01:20 In testing today, I made a prim to fly about the sim and wait for the npc to fly to it and collide. 2015-03-03 01:20 not 100% 2015-03-03 01:20 but, if I remember right the presence and the part have a common ancestor? 2015-03-03 01:21 One thing, we don't seem to use the LSL events at all in ossl. 2015-03-03 01:21 I don't think so 2015-03-03 01:21 Is that tabo? 2015-03-03 01:22 well, it is arguably generating events that lsl does not exist 2015-03-03 01:22 e.g. extra npc events 2015-03-03 01:22 My conservative position would be to have completely different OSSL events but that would require parser changes 2015-03-03 01:22 they are local to the host though, right? 2015-03-03 01:22 ++ 2015-03-03 01:22 I made the mistake, on reflection, of starting to hardcode event argumnet checks there. I think really they should be done at a higher level 2015-03-03 01:23 I might delve into it a little and see what it looks like. 2015-03-03 01:23 ok 2015-03-03 01:23 We can talk about it then. 2015-03-03 01:23 It would be really useful to have those for the npc movement. 2015-03-03 01:26 Bug #7467:04 Npc movement broken 14( http://opensimulator.org/mantis/view.php?id=7467 ): has been RESOLVED. 2015-03-03 01:49 alright, that's quite enough. Goodnight 2015-03-03 09:42 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-03 16:08 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): A NOTE has been added to this issue. 2015-03-03 17:02 dahlia, ping 2015-03-03 17:08 -ping 2015-03-03 17:08 I found what I needed (for now) 2015-03-03 17:30 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): A NOTE has been added to this issue. 2015-03-03 18:44 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-03 20:32 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): has been ASSIGNED. 2015-03-03 20:32 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): has been ASSIGNED. 2015-03-03 20:32 Bug #7473:04 The standard UTF8.Encoding generates wrongly formatted XML when using the XmlWriter with it 14( http://opensimulator.org/mantis/view.php?id=7473 ): has been ASSIGNED. 2015-03-03 20:32 Bug #7472:04 llResetScript should set set the value returned by llGetStartParameter() to 0 14( http://opensimulator.org/mantis/view.php?id=7472 ): has been ASSIGNED. 2015-03-03 20:32 Bug #7470:04 corrected handling when XML parsing in presence connector fails 14( http://opensimulator.org/mantis/view.php?id=7470 ): has been ASSIGNED. 2015-03-03 20:33 Bug #7465:04 llResetScript should not process any reset when in default.state_entry() 14( http://opensimulator.org/mantis/view.php?id=7465 ): has been ASSIGNED. 2015-03-03 20:51 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has been SUBMITTED. 2015-03-03 20:51 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has a PATCH to be looked at. 2015-03-03 20:59 Bug #7465:04 llResetScript should not process any reset when in default.state_entry() 14( http://opensimulator.org/mantis/view.php?id=7465 ): has been RESOLVED. 2015-03-03 20:59 Bug #7470:04 corrected handling when XML parsing in presence connector fails 14( http://opensimulator.org/mantis/view.php?id=7470 ): has been RESOLVED. 2015-03-03 21:00 Bug #7472:04 llResetScript should set set the value returned by llGetStartParameter() to 0 14( http://opensimulator.org/mantis/view.php?id=7472 ): has been RESOLVED. 2015-03-03 21:00 Bug #7473:04 The standard UTF8.Encoding generates wrongly formatted XML when using the XmlWriter with it 14( http://opensimulator.org/mantis/view.php?id=7473 ): has been RESOLVED. 2015-03-03 21:01 Bug #7471:04 FetchInventoryDescendents should report bad_folders for non-existing folders 14( http://opensimulator.org/mantis/view.php?id=7471 ): has been RESOLVED. 2015-03-03 21:01 Bug #7463:04 Mono and .NET set the default TTL for sockets to 32 [prevents some intercontinental connections] 14( http://opensimulator.org/mantis/view.php?id=7463 ): has been RESOLVED. 2015-03-03 21:03 Starting build #4076 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-03 21:03 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has been ASSIGNED. 2015-03-03 21:06 Bug #7468:04 porting newer full perm scripts from SL fails due to differences in memory limits 14( http://opensimulator.org/mantis/view.php?id=7468 ): has been ASSIGNED. 2015-03-03 21:07 Project opensim » mono-2.10.8.1 build #4076: SUCCESS in 9 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4076/ 2015-03-03 21:07 * bluewall: increased IPv4 TTL of LLUDP Sockets 2015-03-03 21:07 * bluewall: corrected response when a not existing folder is requested by a viewer in that case the response has to report it as bad_folders with uuid instead of returning some dummy 2015-03-03 21:07 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): has been ASSIGNED. 2015-03-03 21:07 * bluewall: corrected llResetScript according to description within LSL wiki 2015-03-03 21:07 * bluewall: XML should not contain any BOM. Disabled BOM generation in BaseHttpServer 2015-03-03 21:07 * bluewall: corrected handling when XML parsing in Presence Connector fails 2015-03-03 21:07 * bluewall: corrected llGetStartParameter according to http://wiki.secondlife.com/wiki/LlGetStartParameter 2015-03-03 21:22 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 21:33 Starting build #4077 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-03 21:34 Bug #7468:04 porting newer full perm scripts from SL fails due to differences in memory limits 14( http://opensimulator.org/mantis/view.php?id=7468 ): has been RESOLVED. 2015-03-03 21:34 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has been RESOLVED. 2015-03-03 21:37 Project opensim » mono-2.10.8.1 build #4077: FAILURE in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4077/ 2015-03-03 21:37 * bluewall: corrected memory info for scripts 2015-03-03 21:37 * bluewall: changed llGetMemoryLimit to return 65536 as for Mono LSL 2015-03-03 21:37 * bluewall: removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does. 2015-03-03 21:37 * bluewall: corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format. 2015-03-03 21:41 Bug #7469:04 new llGetEnv() implementation improves porting scripts 14( http://opensimulator.org/mantis/view.php?id=7469 ): has been ASSIGNED. 2015-03-03 21:43 Starting build #4078 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4076 45 min ago) 2015-03-03 21:43 Bug #7469:04 new llGetEnv() implementation improves porting scripts 14( http://opensimulator.org/mantis/view.php?id=7469 ): has been RESOLVED. 2015-03-03 21:44 FreakyTech in the channel? 2015-03-03 21:48 Project opensim » mono-2.10.8.1 build #4078: STILL FAILING in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4078/ 2015-03-03 21:48 * bluewall: added llGetEnv() implementation 2015-03-03 21:48 * bluewall: Pickup our version number for the function 2015-03-03 21:49 hmm 2015-03-03 21:49 Bug #7475:04 HG visitor cannot rez an object when it was previously requested by the viewer even through permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has been SUBMITTED. 2015-03-03 21:49 Bug #7475:04 HG visitor cannot rez an object when it was previously requested by the viewer even through permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has a PATCH to be looked at. 2015-03-03 21:49 Bug #7475:04 HG visitor cannot rez an object when it was not previously requested by the viewer even through permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has been UPDATED. 2015-03-03 21:50 Bug #7475:04 HG visitor cannot rez an object when it was not previously requested by the viewer even though permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has been UPDATED. 2015-03-03 21:52 BlueWall: If useful, Compiles and runs for me on mono 3.12 and .NET 2015-03-03 21:53 here on Linux Mono 3.12 as well 2015-03-03 21:53 there's not a lot of output to go on. coul dbe a test. 2015-03-03 21:54 Starting build #4079 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4076 55 min ago) 2015-03-03 21:54 i trigged it to run again 2015-03-03 21:54 cool. I need to figure out how to login to it 2015-03-03 21:58 Project opensim » mono-2.10.8.1 build #4079: STILL FAILING in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4079/ 2015-03-03 21:58 :( 2015-03-03 21:58 ohhh wow 2015-03-03 21:59 I'm running it on jenkins here to see if it is a test 2015-03-03 21:59 Test Result (2 failures / 0) 2015-03-03 21:59 OpenSim.Region.ScriptEngine.Shared.Tests.OSSL_ApiAppearanceTest.TestOsAgentSaveAppearance 2015-03-03 21:59 OpenSim.Region.ScriptEngine.Shared.Tests.OSSL_ApiAppearanceTest.TestOsOwnerSaveAppearance 2015-03-03 21:59 there is almost no output there to tell what is happening. 2015-03-03 21:59 hmmm 2015-03-03 21:59 http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4079/testReport/ 2015-03-03 22:00 stack trace 2015-03-03 22:05 those work on the server just find 2015-03-03 22:05 fine* 2015-03-03 22:06 your doing nant tests? 2015-03-03 22:06 or xbuild? 2015-03-03 22:06 xbuild here 2015-03-03 22:06 jenkins uses nant 2015-03-03 22:07 I will fire up the monodevelop in a sec when the jenkins is done 2015-03-03 22:07 ++ 2015-03-03 22:07 same thing though - running nunit 2015-03-03 22:07 Finished: SUCCESS 2015-03-03 22:09 same mono version? 2015-03-03 22:09 maybe your using something .net 4.5 specific? 2015-03-03 22:09 3.6 I think 2015-03-03 22:09 mono 2.10 doesnt support 4.5 fully 2015-03-03 22:09 Mono JIT compiler version 3.0.6 (tarball Sat Sep 28 04:42:52 UTC 2013) 2015-03-03 22:10 that is just what is on OpenSuSE 13.1 2015-03-03 22:11 no i meant in one of these patches 2015-03-03 22:11 I think those are coming from windows 2015-03-03 22:11 using C# stuff not supported in mono 2.10 2015-03-03 22:11 vsgit, I think I saw 2015-03-03 22:12 ok well same thing applies 2015-03-03 22:12 yeah, maybe 2015-03-03 22:12 i assume you saw this > System.InvalidCastException : Cannot cast from source type to destination type. 2015-03-03 22:12 I will look in the test and see - it is probably something about the notecard patches. 2015-03-03 22:13 both tests fail with same thing 2015-03-03 22:13 both fails involve writing to the notecard. 2015-03-03 22:13 thats like trying to write a int as vector or something? 2015-03-03 22:13 as example 2015-03-03 22:14 or maybe just var 2015-03-03 22:14 they use var a lot as a generic one 2015-03-03 22:16 fails here on the monodevelop tests 2015-03-03 22:17 so,I can go after it now 2015-03-03 22:24 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-03 22:30 nice 2015-03-03 22:36 ok, I reverted the notecard one and it passws. 2015-03-03 22:37 I'll see if I can fix that. 2015-03-03 22:44 Starting build #4080 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4076 1 hr 46 min ago) 2015-03-03 22:45 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 22:47 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): requires your FEEDBACK. 2015-03-03 22:48 Yippie, build fixed! 2015-03-03 22:48 Project opensim » mono-2.10.8.1 build #4080: FIXED in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4080/ 2015-03-03 22:48 bluewall: Revert "corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format." 2015-03-03 22:52 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:04 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:20 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:33 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:36 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:38 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:38 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:40 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:41 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:43 Starting build #4081 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-03-03 23:48 Project opensim » mono-2.10.8.1 build #4081: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4081/ 2015-03-03 23:48 bluewall: corrected script notecard parser. It now handles notecards with inventory as well. 2015-03-03 23:49 nice 2015-03-03 23:49 have you run these yet? 2015-03-03 23:51 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-03 23:54 Bug #7475:04 HG visitor cannot rez an object when it was not previously requested by the viewer even though permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has been ASSIGNED. 2015-03-03 23:55 I am updating my osgrid regions now BlueWall 2015-03-03 23:55 i havent tried any of the patches 2015-03-03 23:55 just have not had any time 2015-03-04 00:01 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-04 00:02 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): A NOTE has been added to this issue. 2015-03-04 00:08 Starting build #4082 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 00:12 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-04 00:13 Project opensim » mono-2.10.8.1 build #4082: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4082/ 2015-03-04 00:13 bluewall: corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format. 2015-03-04 00:13 Bug #7464:04 notecard parser and osMakeNotecard do not handle all notecard variants correctly 14( http://opensimulator.org/mantis/view.php?id=7464 ): has been RESOLVED. 2015-03-04 00:24 Starting build #4083 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 00:24 Bug #7475:04 HG visitor cannot rez an object when it was not previously requested by the viewer even though permitted 14( http://opensimulator.org/mantis/view.php?id=7475 ): has been RESOLVED. 2015-03-04 00:28 Project opensim » mono-2.10.8.1 build #4083: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4083/ 2015-03-04 00:28 bluewall: corrected bug that viewer cannot correctly fetch ItemData when being a HG visitor 2015-03-04 00:41 i thought i knew that name, freakytech is the guy behind the arribasim fork 2015-03-04 00:43 yea 2015-03-04 00:43 these patches all came from Arribasim 2015-03-04 00:44 cool 2015-03-04 00:44 whew, was happe to get them. Happy they're all done now. Breaktime! 2015-03-04 00:44 thanks BlueWall, very good stuff :) 2015-03-04 00:45 of course you snuck a few in after i got done updating!! 2015-03-04 00:45 ACTION shakes fist!! 2015-03-04 00:45 I will talk to him about that other pretty soon. 2015-03-04 00:45 lol 2015-03-04 00:45 i will wait before i update for the mystery security fix thats due tommorow lol 2015-03-04 00:45 I thinks it will be pretty involved and will need a lot of testing prior to bringing in. 2015-03-04 00:45 Haaa 2015-03-04 00:46 driving my curiosity wild and making me worried that i could have a hole in security, i wont be able to sleep lol 2015-03-04 00:47 you should check now - you may already have craters where your sims were. 2015-03-04 00:48 haha 2015-03-04 00:48 lol 2015-03-04 01:13 Bug #7360:04 14 tables without primary key PGSQL 14( http://opensimulator.org/mantis/view.php?id=7360 ): has been CONFIRMED. 2015-03-04 01:46 This #7360 mantis. I'm probably wrong, but I'd swear Melanie_T said there was a reason why this couldn't/shouldn't be done, but I can't find it in my logs. 2015-03-04 01:47 I know I'd like it if they all had primary keys in MySQL too, as some DB tools I use won't work without them. 2015-03-04 02:33 http://opensimulator.org/mantis/view.php?id=4380 2015-03-04 02:35 They've been marked as related. 2015-03-04 02:49 Thanks, Dev_Random. 2015-03-04 02:53 Now back to looking for my terrain data... misplaced my var while OSG was down 2015-03-04 03:22 Bug #7476:04 Prim descirptions truncated to 64 bytes 14( http://opensimulator.org/mantis/view.php?id=7476 ): has been SUBMITTED. 2015-03-04 03:23 Bug #7476:04 Prim descirptions truncated to 64 bytes 14( http://opensimulator.org/mantis/view.php?id=7476 ): has a PATCH to be looked at. 2015-03-04 03:24 Bug #7476:04 Prim descirptions truncated to 64 bytes 14( http://opensimulator.org/mantis/view.php?id=7476 ): has been UPDATED. 2015-03-04 03:43 Starting build #4084 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 03:44 Bug #7476:04 Prim descirptions truncated to 64 bytes 14( http://opensimulator.org/mantis/view.php?id=7476 ): has been RESOLVED. 2015-03-04 03:47 one more patch for that patch i just added, @bluewall. :) 2015-03-04 03:47 i forgot the migrations. 2015-03-04 03:47 ohh, ok I will look at it 2015-03-04 03:47 Project opensim » mono-2.10.8.1 build #4084: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4084/ 2015-03-04 03:47 hehe already closed it 2015-03-04 03:47 bluewall: As per http://wiki.secondlife.com/wiki/Limits Prim description should be 128 bytes (127 + null terminator) 2015-03-04 03:48 yeah, that's why i jumped online. lol 2015-03-04 03:48 pgsql and mysql both still have 64 byte columns, so they need migration bumps. 2015-03-04 03:48 sqlite was already at 255... 2015-03-04 03:49 (sqlite is a pita to modify a column, so i am grateful. :) ) 2015-03-04 03:49 this will fix that pesky message 2015-03-04 03:49 ++ 2015-03-04 03:51 Starting build #4085 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 03:54 i have some more fixes too for llTransferLindenDollars, but they will break all current money modules. 2015-03-04 03:55 well, is it worth it? 2015-03-04 03:55 Project opensim » mono-2.10.8.1 build #4085: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4085/ 2015-03-04 03:55 bluewall: Follow up to last commit, fix field length 2015-03-04 03:55 it is, as it is right now any failure in the transaction reports back as insufficient funds. 2015-03-04 03:56 and this pisses quite a few people off on our grid. :) 2015-03-04 03:56 so what does this do? 2015-03-04 03:56 because they'll have 400k currency. 2015-03-04 03:56 sec, i've got the commit public. 2015-03-04 03:56 ok 2015-03-04 03:57 we have a modified nls in the tree, so you can just ignore the addon-modules part but here's the commit https://bitbucket.org/neptunegames/server/commits/79e070d192cc0d2dc13fe35164db61bb1a815742 2015-03-04 03:57 instead of ObjectGiveMoney() returning a bool for success or failure 2015-03-04 03:57 in what way does it break curren t modules? 2015-03-04 03:57 it makes it return success, failure, or insufficient funds. 2015-03-04 03:58 you have to change all the return types for the interface methods. 2015-03-04 03:59 stuff like returning INVALID_AMOUNT could go in through with no api breakage. 2015-03-04 03:59 and LINDENDOLLAR_ENTITYDOESNOTEXIST 2015-03-04 03:59 could you shoot an email out to the dev list to discuss it for a day or two? 2015-03-04 03:59 sure. 2015-03-04 04:00 BlueWall & notskittles: I accidentally mentioned this in #opensim, but thought it might be worth clarification here. Any chance that 128 BYTE limit was in place to allow for multi-byte characters in a varchar(64) field? 2015-03-04 04:00 I have no problem putting it in, but would be good to get others input. 2015-03-04 04:02 we have been cutting the object description off at 64 2015-03-04 04:02 it should be 127 per lsl spec. 2015-03-04 04:04 and accordig to spec they should be UTF8 as well. 2015-03-04 04:04 notskittles, does that implement the transaction_result event? 2015-03-04 04:04 so 127 characters may be more than 127 bytes 2015-03-04 04:05 no, transaction_result is already there. 2015-03-04 04:05 ohhh, ok 2015-03-04 04:05 i contributed a patch to add that in cbd428c 2015-03-04 04:06 allright 2015-03-04 04:06 did you do one to handle the abuse reports? 2015-03-04 04:07 i'm about 90% done with that. 2015-03-04 04:07 i still need to add the upload cap for screenshots. 2015-03-04 04:07 ok 2015-03-04 04:07 cool 2015-03-04 04:07 that's living here right now https://bitbucket.org/cinderblocks/osreportabusemodule 2015-03-04 04:08 there was something funky with email too that i hadn't figured out yet. 2015-03-04 04:09 that would probably take unstitching the e-mail interface from the script engine. 2015-03-04 04:09 just setting the email in the simulator to handle lsl? it uses that? 2015-03-04 04:10 well i was trying to do this 2015-03-04 04:10 IEmailModule email = m_scenes[0].RequestModuleInterface(); 2015-03-04 04:10 but it always comes out null. 2015-03-04 04:10 ok 2015-03-04 04:10 I'll make a note to look into that 2015-03-04 04:11 ok cool. 2015-03-04 04:11 funny enough, it worked in another module. 2015-03-04 04:11 really 2015-03-04 04:11 yeah, i added offline messaging to e-mail. 2015-03-04 04:11 but it's still a bit hacky. 2015-03-04 04:11 how about your usings and your references in the prebuild.xml 2015-03-04 04:12 but, I guess that would throw errors if it was missing. 2015-03-04 04:12 yeah. 2015-03-04 04:12 i guess if i pull out the null check just to test with maybe i can get a stack with what's actually happening there. 2015-03-04 04:14 need to make an email router for robust 2015-03-04 04:15 in aurora they changed it from a region module to a plain interface so it could be used in robust. 2015-03-04 04:16 this email module should work ok 2015-03-04 04:16 yeah. 2015-03-04 04:17 strange that it would come back null 2015-03-04 04:17 i know. i thought it was somehow tangled into xengine, but it worked fine with my other change. 2015-03-04 04:18 it's just a lowly region module 2015-03-04 04:18 ACTION nods. 2015-03-04 04:18 m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule"); 2015-03-04 04:19 I guess we just have the one. 2015-03-04 04:19 but, if you had another one loaded, it might do something strange. 2015-03-04 04:20 it would probably be ok for inclusion without the e-mail bit too if i can't figure it out. 2015-03-04 04:21 ++ 2015-03-04 04:21 really, the major block right now is i need to stop being lazy and do the upload cap for the screenshot. 2015-03-04 04:21 haha 2015-03-04 04:22 Git off-a that thang, dance and you'll feel better ... 2015-03-04 04:23 oops left out the 'up' 2015-03-04 04:23 lol 2015-03-04 04:23 haha 2015-03-04 04:25 would all that tie into the send snapshot via email? 2015-03-04 04:26 oh, i wasn't having it send snapshot by e-mail. i'm not sure it does that in sl, but it does upload a snapshot and send the asset uuid of the snapshot in the report. 2015-03-04 04:27 I meant in the snapshot/photo thing. 2015-03-04 04:27 that is an option there, to send it via email 2015-03-04 04:27 postcard I think it is. 2015-03-04 04:27 i'm not sure. fwiw, ll just removed that from their viewer. 2015-03-04 04:28 ok 2015-03-04 04:28 they broke that feature a couple months ago. 2015-03-04 04:28 I haven't run a ll viewer is ages 2015-03-04 04:28 in ages. 2015-03-04 04:29 they broke simulator support for it, and i assume there's no one at the lab now who could figure out how to fix it. 2015-03-04 04:29 so they just dropped it from their viewer now. 2015-03-04 04:29 haha 2015-03-04 04:30 that's one way to fix it. 2015-03-04 04:30 yeah. 2015-03-04 04:30 it's kind of funny, they were going to turn off the udp search service when i added it in firestorm. 2015-03-04 04:31 but nobody there could do it without breaking parcel level stuff. 2015-03-04 04:31 so they just left it and throttled it back to make it slower. lol 2015-03-04 04:31 with the web search? 2015-03-04 04:31 they wanted to force people onto the web search. 2015-03-04 04:31 ohhh, ok 2015-03-04 04:31 i added the legacy udp search to firestorm 2015-03-04 04:32 and oz got upset with me. 2015-03-04 04:32 heh 2015-03-04 04:32 and was going to kill it completely. 2015-03-04 04:32 but nobody could do it without breaking a lot of other things. 2015-03-04 04:32 it's oooold code. 2015-03-04 04:32 and all the old old lindens have moved on. 2015-03-04 04:32 all the people that knew about were let go about 4 years ago, lol 2015-03-04 04:33 yep, except andrew linden, the second linden employee ever. 2015-03-04 04:33 but he jumped ship for high fidelity last year. 2015-03-04 04:33 he is still there? 2015-03-04 04:33 cool 2015-03-04 04:33 no, he's working on hifi now with philip. 2015-03-04 04:33 what do you think about that? 2015-03-04 04:33 they were college roommates. 2015-03-04 04:33 ahhh 2015-03-04 04:33 he wrote the base of all of it himself pretty much. 2015-03-04 04:34 i haven't looked at hifi much. it's interesting though. 2015-03-04 04:34 i compiled it one night and played around for a couple days. 2015-03-04 04:34 so it's all open 2015-03-04 04:35 I guess they want to make it what the OGP project was supposed to be? 2015-03-04 04:35 yeah, in a way. 2015-03-04 04:36 philip is really excited in making it interoperable with more than just hifi too. 2015-03-04 04:37 it uses voxels? 2015-03-04 04:37 yeah 2015-03-04 04:37 when i tried it, the build tools were very rudimentary and hard to use though. 2015-03-04 04:38 i'm sure they're designing something easier to use for it. 2015-03-04 04:38 is it hard to build? 2015-03-04 04:39 you have to like building Qt. lol 2015-03-04 04:39 it uses a custom version of Qt5. 2015-03-04 04:39 ohh 2015-03-04 04:39 it's all C++ 2015-03-04 04:39 once you get Qt built though, it's easy enough to compile. 2015-03-04 04:39 heh, when is Firestorm going to release a Linux 64 of the latest? 2015-03-04 04:40 no idea, i've been working on getting opensim support into alchemy. 2015-03-04 04:40 ohhh, sounds like the old days, having to build all that stuff on Slackware 2015-03-04 04:40 there are 4 or 5 projects i build that use Qt. 2015-03-04 04:40 that a viewer too? 2015-03-04 04:40 all of them have their own custom version to use. lol 2015-03-04 04:40 wow 2015-03-04 04:40 which kind of defeats the purpose of having a framework. :P 2015-03-04 04:40 mumble has it's own special version too. 2015-03-04 04:40 yes 2015-03-04 04:41 that is crazy 2015-03-04 04:41 yeah, alchemy is a newish viewer i work on now. 2015-03-04 04:41 why not just have the different parts in libs? 2015-03-04 04:41 there's a lot to add to get it working in opensim now though. 2015-03-04 04:41 i know. 2015-03-04 04:42 just for SL? 2015-03-04 04:42 alchemy, yeah for right now, but i'm working on it. 2015-03-04 04:42 since it's based off very recent linden code, it lacks support for things in opensim 2015-03-04 04:42 varregions, client side bakes, etc. 2015-03-04 04:42 i'll have to dl it and take it for a spin in sl next time I go there. 2015-03-04 04:43 ohhh, ok 2015-03-04 04:43 right now i have it connecting in opensim 2015-03-04 04:43 but you're perma cloud 2015-03-04 04:43 and you crash on varregions. 2015-03-04 04:43 is it V3ish? 2015-03-04 04:43 yes. 2015-03-04 04:43 cool 2015-03-04 04:44 and it's very very fast. 2015-03-04 04:44 latest webkit? 2015-03-04 04:44 it uses webkit 4.8.6 which isn't latest, but it's newer than all other viewers use. 2015-03-04 04:44 (I'd rather have a viewer with great web support than web with viewer support) 2015-03-04 04:44 we were working on newer, but it seems kind of pointless since ll is working on CEF internally. 2015-03-04 04:45 this Singularity alpha is pretty good, well really good. 2015-03-04 04:45 I like the V3 interface though. 2015-03-04 04:45 we sync with singularity code a lot. 2015-03-04 04:45 liru is on both singu and alchemy teams. 2015-03-04 04:46 and we share code back and forth. 2015-03-04 04:46 doyou think you'll do the modular thing that runs the dynamic modules for Opensim? 2015-03-04 04:46 I forget what Diva called it. 2015-03-04 04:46 onlook? 2015-03-04 04:46 yes 2015-03-04 04:47 it's not really compatible with V3, but it's possible if the protocol was more generic. 2015-03-04 04:47 that is a pretty good idea, I think. You cold do a lot of nice things with that for business or games. 2015-03-04 04:48 yeah. 2015-03-04 04:52 being able to tailor your world to a specific target audience would bring down the learning curve a lot. 2015-03-04 04:52 right 2015-03-04 04:52 no 55 panels of preferences. lol 2015-03-04 04:52 haha 2015-03-04 04:53 I can never find all the stuff 2015-03-04 04:53 firestorm is the only preference panel that i've ever seen rival kde's. 2015-03-04 04:53 hehe 2015-03-04 04:54 I've got bots with Unknown UserUMMTGUN9 2015-03-04 04:54 I think that display names things whacked us 2015-03-04 04:56 i saw one of those the other day in the grid i work for on my friend list. 2015-03-04 04:57 so it had to be a local user 2015-03-04 04:57 iunno. 2015-03-04 04:58 it showed up again after the display names. 2015-03-04 05:02 Yes, it is a recent recurrance. 2015-03-04 05:02 I've been seeing it on a few avatars, not bots. 2015-03-04 06:56 s 2015-03-04 07:28 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-04 08:59 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been set as RELATED TO issue 0007476. 2015-03-04 08:59 Bug #7476:04 Prim descirptions truncated to 64 bytes 14( http://opensimulator.org/mantis/view.php?id=7476 ): has been set as RELATED TO issue 0007350. 2015-03-04 09:03 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 09:44 Bug #7477:04 [J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?) 14( http://opensimulator.org/mantis/view.php?id=7477 ): has been SUBMITTED. 2015-03-04 09:51 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): A NOTE has been added to this issue. 2015-03-04 09:54 Bug #7458:04 [PROFILES]: Problematic response for image_assets_request from http://profiles.osgrid.org/profile.php/ 14( http://opensimulator.org/mantis/view.php?id=7458 ): A NOTE has been added to this issue. 2015-03-04 10:37 well I tried to run opensim from coreclr on linux but FAIL :( 2015-03-04 10:37 I did this https://github.com/dotnet/coreclr/wiki/Building-and-Running-CoreCLR-on-Linux 2015-03-04 10:45 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 10:51 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 10:52 dahlia I didnt think CoreCLR would be enough 2015-03-04 10:52 what kind of failure did you get? 2015-03-04 10:54 it just hung after complaining about reading strings not yet implemented for unix 2015-03-04 10:55 ya can't say I am surprised 2015-03-04 10:56 I suspect it will be a while before it can run something as complex as opensim 2015-03-04 10:57 I tried to use the mono 4.5 runtime, maybe I should try the 4.0 instead 2015-03-04 10:58 I think on windows you need both 3.5.1 and 4.5 2015-03-04 10:58 I still dont think it will run with just 4.5.1 2015-03-04 10:58 err sorry 4.5 2015-03-04 11:15 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 11:16 moved my Raspberry Pi2 sim over to OSgrid now 2015-03-04 11:16 "OKC Raspberry Pi2" 2015-03-04 11:20 lol 2015-03-04 11:43 nebadon: http://dahliaisland.wwweb3d.net:8099/screenshots/webglPi2.jpg 2015-03-04 11:44 heh cool 2015-03-04 11:44 its a var region dahlia 2015-03-04 11:44 ya I dont have var terrain working 2015-03-04 11:46 http://nebadon2025.com/screenshots/OKC%20Raspberry%20Pi2%2001.png 2015-03-04 11:48 oh hmmm didnt get that big white thing 2015-03-04 11:48 everything was downloading very slow 2015-03-04 11:49 thats the terrain 2015-03-04 11:49 regular LL terrain 2015-03-04 11:50 I was also moving stuff around and deleting a bunch of stuff as you logged in 2015-03-04 11:50 oh 2015-03-04 11:50 dan and sarah also logged in at same time 2015-03-04 11:50 it got a tad laggy 2015-03-04 11:51 ya it was downloading very slow 2015-03-04 11:51 saw you and dan were there but not others 2015-03-04 12:01 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 12:08 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 13:16 Bug #7478:04 After create region, regions remains offline until server restart 14( http://opensimulator.org/mantis/view.php?id=7478 ): has been SUBMITTED. 2015-03-04 13:59 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:16 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:17 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:28 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:35 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): has been UPDATED. 2015-03-04 14:41 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:42 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:50 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 14:53 Bug #7462:04 Changing default starting point 14( http://opensimulator.org/mantis/view.php?id=7462 ): A NOTE has been added to this issue. 2015-03-04 17:01 sorry BlueWall I missed that I changed that back to ftcodes 2015-03-04 17:03 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): has been SUBMITTED. 2015-03-04 17:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 17:05 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): has a PATCH to be looked at. 2015-03-04 17:17 Starting build #4086 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 17:21 Project opensim » mono-2.10.8.1 build #4086: SUCCESS in 9 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4086/ 2015-03-04 17:21 bluewall: Chase latest change to asset description length with an update to XAssetStore db tables 2015-03-04 17:34 Bug #7480:04 Exception messages are bad for usability by casual users (LSL_API, LS_API) 14( http://opensimulator.org/mantis/view.php?id=7480 ): has been SUBMITTED. 2015-03-04 17:34 Bug #7480:04 Exception messages are bad for usability by casual users (LSL_API, LS_API) 14( http://opensimulator.org/mantis/view.php?id=7480 ): has a PATCH to be looked at. 2015-03-04 17:37 Bug #7480:04 Exception messages are bad for usability by casual users (LSL_API, LS_API) 14( http://opensimulator.org/mantis/view.php?id=7480 ): has been ASSIGNED. 2015-03-04 17:39 Bug #7481:04 simplify llStringToBase64 and llBase64ToString 14( http://opensimulator.org/mantis/view.php?id=7481 ): has been SUBMITTED. 2015-03-04 17:39 Bug #7481:04 simplify llStringToBase64 and llBase64ToString 14( http://opensimulator.org/mantis/view.php?id=7481 ): has a PATCH to be looked at. 2015-03-04 17:39 Starting build #4087 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 17:39 Bug #7481:04 simplify llStringToBase64 and llBase64ToString 14( http://opensimulator.org/mantis/view.php?id=7481 ): has been ASSIGNED. 2015-03-04 17:43 Bug #7482:04 llSetMemoryLimit has to report TRUE for Mono based scripts 14( http://opensimulator.org/mantis/view.php?id=7482 ): has been SUBMITTED. 2015-03-04 17:43 Bug #7482:04 llSetMemoryLimit has to report TRUE for Mono based scripts 14( http://opensimulator.org/mantis/view.php?id=7482 ): has a PATCH to be looked at. 2015-03-04 17:43 Project opensim » mono-2.10.8.1 build #4087: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4087/ 2015-03-04 17:43 bluewall: usability fixes for LightShare API 2015-03-04 17:46 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 17:47 Starting build #4088 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 17:48 Bug #7480:04 Exception messages are bad for usability by casual users (LSL_API, LS_API) 14( http://opensimulator.org/mantis/view.php?id=7480 ): has been RESOLVED. 2015-03-04 17:51 Project opensim » mono-2.10.8.1 build #4088: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4088/ 2015-03-04 17:51 * bluewall: simplify llStringToBase64 and llBase64ToString 2015-03-04 17:51 Bug #7481:04 simplify llStringToBase64 and llBase64ToString 14( http://opensimulator.org/mantis/view.php?id=7481 ): has been RESOLVED. 2015-03-04 17:51 * bluewall: usability fixes for LSL API 2015-03-04 18:12 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): A NOTE has been added to this issue. 2015-03-04 18:12 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-04 18:25 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): has been ASSIGNED. 2015-03-04 18:28 Starting build #4089 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 18:32 Project opensim » mono-2.10.8.1 build #4089: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4089/ 2015-03-04 18:32 * jjustincc: Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions. 2015-03-04 18:32 * jjustincc: Make private services forbid llHTTPRequest() calls by rejecting those that have the X-SecondLife-Shard header. 2015-03-04 19:03 Starting build #4090 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 19:05 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): A NOTE has been added to this issue. 2015-03-04 19:06 Bug #7479:04 XAssetStore DB needs critical db migration change 14( http://opensimulator.org/mantis/view.php?id=7479 ): has been RESOLVED. 2015-03-04 19:07 Project opensim » mono-2.10.8.1 build #4090: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4090/ 2015-03-04 19:07 * bluewall: Revert "Chase latest change to asset description length with an update to XAssetStore db tables" 2015-03-04 19:07 * bluewall: Chase latest change to asset description length with an update to XAssetStore db tables 2015-03-04 19:07 * bluewall: One more migration fix 2015-03-04 19:32 bluewall? 2015-03-04 19:32 hey ft 2015-03-04 19:32 http://opensimulator.org/mantis/view.php?id=7474 needs to be delayed 2015-03-04 19:32 it uncovered a defect in the baking handling 2015-03-04 19:32 was hidden behind 2015-03-04 19:33 ok 2015-03-04 19:38 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has been REOPENED. 2015-03-04 19:41 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): A NOTE has been added to this issue. 2015-03-04 19:52 are there any more commits to master on the way or is it ok to update now? 2015-03-04 19:53 you're talking to BlueWall? 2015-03-04 19:53 anyone 2015-03-04 19:53 I have no further changes but i can't speak for others 2015-03-04 19:53 was wondering if u had any, but i suspect Bluewall will be reverting the 7474 mantis patch 2015-03-04 19:54 k thanks justincc 2015-03-04 19:54 it is reverted due to an analysis I had the chance to analyze today 2015-03-04 19:54 I suspected other changes but it pointed straight to that 2015-03-04 19:54 it needs further work before being of anyuse 2015-03-04 19:54 due to other parts failing then 2015-03-04 19:55 i thought it was already added before you found the problem 2015-03-04 19:55 was 2015-03-04 19:55 I had it together with another related fix in my fork 2015-03-04 19:55 but it wasnt added to master yet? 2015-03-04 19:56 I have nothing planned 2015-03-04 19:56 ohh, 1 sec. 2015-03-04 19:56 1 more in just a min. 2015-03-04 19:57 k 2015-03-04 19:57 only very short time as I gave note as fast as possible about the analysis results 2015-03-04 19:58 that problem is more prominent when assets are missing 2015-03-04 19:58 that is why I did not see it initially 2015-03-04 19:58 yes, i was just asking because since you said there was a problem, there has been no revert commit 2015-03-04 19:58 I had the results today 2015-03-04 19:59 ftcodes, thanks for the patches from your fork :) 2015-03-04 19:59 Starting build #4091 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-04 19:59 I have a few more. Some related to ensuring HG IM functioning 2015-03-04 19:59 ah is that what this is about? 2015-03-04 19:59 05:43:31 - [J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?). Canceling texture transfer 2015-03-04 19:59 but that part needs a bit further work and adaptation 2015-03-04 19:59 oh that will be good, that has been very unreliable 2015-03-04 19:59 yes 2015-03-04 19:59 ok i was wondering about that 2015-03-04 19:59 it triggers another bug 2015-03-04 19:59 bugs upon buigs 2015-03-04 20:00 bugs even 2015-03-04 20:00 it is a layer cake of bugs 2015-03-04 20:00 true :) 2015-03-04 20:00 it's bugs all the way down... 2015-03-04 20:00 Mmmm, good. I like them fresh not stale. 2015-03-04 20:00 i also notice that when i go outside my grid, then sign out, my friends do not get notified and i stay online in their contact list, i have been meaning to add that to mantis for a while now 2015-03-04 20:00 OpenSim a good source of protein! 2015-03-04 20:00 a lot more bugs are hidden inside that baking thing 2015-03-04 20:01 same about animation handling 2015-03-04 20:02 XEngine is a beast yet has to be tackled 2015-03-04 20:02 indeed 2015-03-04 20:02 careful, it bites :) 2015-03-04 20:02 I know 2015-03-04 20:02 typically even the hand that feeds it these days 2015-03-04 20:03 those patches I provided are mostly usability fixes and some bug fixes to very specific functions 2015-03-04 20:03 Project opensim » mono-2.10.8.1 build #4091: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4091/ 2015-03-04 20:03 bluewall: Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does." 2015-03-04 20:04 i'd love to go deeper than xengine and add script energy to the script engine base. 2015-03-04 20:04 what is the point of script energy? 2015-03-04 20:05 so that certain dynamic functions have a penalty when called, slowing the script. the script heals itself over time. 2015-03-04 20:05 what functions are those? 2015-03-04 20:06 script errors 2015-03-04 20:06 for example llSetPrimitiveParams 2015-03-04 20:06 gave that nasty exception info 2015-03-04 20:06 no ordinary user could really understand what it really was about 2015-03-04 20:06 those should be proper errors 2015-03-04 20:06 well, in lsl everything is assigned a script energy value. most are assigned with a value of 10 2015-03-04 20:07 llDie has a zero value, obviously. 2015-03-04 20:07 ftcodes: yes I saw those patches - the exceptions weren't in fact even useful to programmers 2015-03-04 20:07 I know 2015-03-04 20:07 it's an alternative to sleeping the script as a penalty. 2015-03-04 20:07 gave them proper texts 2015-03-04 20:07 notskittles: Is that a SL idea, or something new? 2015-03-04 20:08 was well accepted from people that used it on my fork 2015-03-04 20:08 *was = is 2015-03-04 20:08 it's an sl idea. 2015-03-04 20:08 but SL still does use sleep penalties as well for the worst kinds of abuseable functions 2015-03-04 20:09 yes, well sl's implementation was flawed as well. 2015-03-04 20:09 of energy, you mean? 2015-03-04 20:09 it was discovered that some functions could be manipulated to have negative energy values. 2015-03-04 20:10 to me, the concept of slowing a script in that way raises some other ugly issues 2015-03-04 20:10 so you could "juice" a script with negative energy 2015-03-04 20:10 script events are really meant to be coded as get in, do quick work and get out fast 2015-03-04 20:10 I can vouch for that I know a lot of unexpected penalties within OpenSim given high thread counts. 2015-03-04 20:10 given=giving 2015-03-04 20:10 sloving the script would make event handlers take longer, eventually causing events to be piling up 2015-03-04 20:11 so i believe it would have to be quite selective 2015-03-04 20:12 you would want to let a script run at full speed in some handlers, like at_target 2015-03-04 20:12 just to comment the current XEngine design is not very suitable for the slowing down concept 2015-03-04 20:12 but more drastically slow it in not_at_target, etc, which are being abused as fast timers, and in time_event as well 2015-03-04 20:12 the biggest thing that sucks with xengine right now is the appdomain thing 2015-03-04 20:12 having to jam all scripts into a single appdomain 2015-03-04 20:12 blame microsoft 2015-03-04 20:12 and never being able to unload them 2015-03-04 20:13 busy regions really bloat up horribly after a few days because of attachments 2015-03-04 20:13 I have already gone through some iterations with the appdomain loading 2015-03-04 20:13 yet did not fully succeed to get it straightened 2015-03-04 20:13 justin had a good idea 2015-03-04 20:13 about making attachments have their own appdomains 2015-03-04 20:13 that die when the avatar leaves 2015-03-04 20:13 that is why it is not proposed what I did about that 2015-03-04 20:13 the issue is that an appdomain is implemented as a closed off bubble and all data in or out is mrshalled through pretty narrow sockets 2015-03-04 20:13 I recall LL having the ability to transfer all running scripts to a new appdomain and kill old one 2015-03-04 20:13 to freshen up a simulatioon 2015-03-04 20:14 I saw those calls in some iterations when the appdomain was killed early 2015-03-04 20:14 nebadon: that is actually possible. I never thought of it 2015-03-04 20:14 even in the framework of xengine, that can be done 2015-03-04 20:14 nice 2015-03-04 20:15 we should do it 2015-03-04 20:15 see 2015-03-04 20:15 when a script is "wrapped" for transfer to another host 2015-03-04 20:15 it could just as well be inkected into a new appdomain on the same host 2015-03-04 20:16 so if (ceratin number of dead scripts reached) then yea 2015-03-04 20:16 actually the unloading is only related to get the unused scripts out of memory again 2015-03-04 20:16 the number of script being moved could be calculated as a percentage of load 2015-03-04 20:16 and scripts witout pending events would be preferred 2015-03-04 20:16 that would work 2015-03-04 20:17 so it would be possible to use it per loaded script assembly? 2015-03-04 20:17 solves a long standing issue 2015-03-04 20:17 if you take a script out of one appdomain and load it into another it will be loaded twice 2015-03-04 20:17 but the old copy would be dropped when the old appdomain is empty and killed 2015-03-04 20:18 but there is one question when will it be empty? 2015-03-04 20:18 and that would drop all loaded scripts that are no longer executing, freeing up memory 2015-03-04 20:18 ftcodes: if i wrap a script and push it to a new appdomain, the script will be dead in the old one 2015-03-04 20:18 once all are dead in that way or in the natural lifecycle 2015-03-04 20:18 then the appdomain can be klled 2015-03-04 20:19 I meant the action what happens with scripts that still run 2015-03-04 20:19 read above 2015-03-04 20:19 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-04 20:19 they get "wrapped" and pushed into a new appdomai 2015-03-04 20:19 you forget that some people are writing endlessly running scripts 2015-03-04 20:19 due to that, they're no longer running in the old appdomain 2015-03-04 20:19 ftcodes: those are not alllowed anyway and will be aborted/restarted 2015-03-04 20:20 I saw occasions where that abort killed more than it should have been doing 2015-03-04 20:20 endless loops in events create scripts that can't regioncross or save state across sim restarts 2015-03-04 20:20 and they lock threads 2015-03-04 20:20 so that is disallowed practice and this appdomain management strategy will actually encourage better programming 2015-03-04 20:20 me too 2015-03-04 20:21 every time I saw such a script for review I rewrote that logic 2015-03-04 20:22 as long as it does not give a clear message it is hard to encourage people to adopt good strategies 2015-03-04 20:23 well, they should have learned in SL but then SL is very tolerant of this kind of coding 2015-03-04 20:23 I good a lot of talks with scripters that know that fact 2015-03-04 20:23 of SL 2015-03-04 20:24 good = got 2015-03-04 20:25 but I discourage that as well and prefer the correct event based approach 2015-03-04 20:25 i don't really see how such scripts can be useful as evan in SL, while that loop runs, no other events can be processed 2015-03-04 20:25 it just stalls its event queue 2015-03-04 20:26 and locks down a thread 2015-03-04 20:26 and those beasts tend to come in groups 2015-03-04 20:26 so building a script on an endless loop can not serve for much more then replicating the effect one can get, much better, with llsetkeyframemotion, lltargetomega and llsettextureanimation 2015-03-04 20:26 that is what these endless loop based scripts normally do 2015-03-04 20:26 move/rotate prims or change textures in a loop 2015-03-04 20:26 I saw a lot of those 2015-03-04 20:27 we should institute public floggings for scripters who write those :) 2015-03-04 20:27 what helps a lot is actually telling the cons of that approach and why the event based approach is a lot better including use of more suited functions 2015-03-04 20:28 to the people scripting whatever 2015-03-04 20:31 just flogging does not help much 2015-03-04 20:31 but it's fun 2015-03-04 20:31 make them tell themselves why their newer scripts are so much better since they learned why they old ones are bad 2015-03-04 20:32 and that is more fun to watch 2015-03-04 20:32 because they start to educate others 2015-03-04 20:38 in fact I have done such reeducating :) 2015-03-04 20:38 and I didnt use a flogger (much) 2015-03-04 20:38 some did deserve a verbal flogging, though 2015-03-04 20:39 so Melanie_T is the appdomain something you might have time to work on? 2015-03-04 20:39 since you know more about it than anyone :) 2015-03-04 20:39 If they do not want to understand after having giving the reasoning in a good way, then you can still flogg them 2015-03-04 20:39 xengine really could use some love 2015-03-04 20:40 lock their pixels on a thumb drive and freeze it in a block of ice 2015-03-04 20:40 not just some 2015-03-04 20:40 its definitely a weak point in opensimulator right now 2015-03-04 20:40 more like a big pile of love 2015-03-04 20:40 lol 2015-03-04 20:41 OMG endless loop scripts *runs to bathroom* 2015-03-04 20:41 16 tons of love! 2015-03-04 20:41 https://www.youtube.com/watch?v=L2tWwHOXMhI 2015-03-04 20:41 I know for example that the condition evaluation of C# and LSL differ 2015-03-04 20:41 I always used events to iterate, even in SL 2015-03-04 20:42 which breaks quite some scripts because they expect the SL behaviour there 2015-03-04 20:42 if(1 || runfunction()) in LSL executes runfunction() 2015-03-04 20:42 in C# it does not 2015-03-04 20:42 LSL is dumb :P 2015-03-04 20:43 and passing that LSL through a LSL to C# converter actually introduces the C# behaviour there 2015-03-04 20:43 but with that big pile of scripts having created on both sides (SL and OS) 2015-03-04 20:43 it is hard to find a good decision for the one or other 2015-03-04 21:21 http://codepen.io/akm2/full/rHIsa 2015-03-04 21:23 Ohh, nifty 2015-03-04 21:24 yea pretty cool 2015-03-04 21:40 had to run just then 2015-03-04 21:41 i don't know, tbh, as my time is still in short supply 2015-03-04 21:41 i can look over it and estimate what needs to be done 2015-03-04 21:41 but doing it singlehandedly isn't viable right now 2015-03-04 21:41 i can facilitate a team effort, though 2015-03-04 21:46 awesome, thanks 2015-03-04 21:55 So, I think this security fix just broke all of my HG gates. 2015-03-04 21:55 loll 2015-03-04 21:55 They all use llHTTPRequest to check, once an hour, if the destination is up. 2015-03-04 21:57 I noticed also that it will break grid intercoms 2015-03-04 21:57 I'm glad you think it's funny, OtakuMegane. It's one of the main features of my gates. 2015-03-04 21:57 then exactly what are you accessing that you shouldn't? 2015-03-04 21:58 The scripts aren't allowed to call that function. 2015-03-04 21:58 Without that function, they won't be able to check, will they. 2015-03-04 21:58 llHTTPRequest, I believe, now defaults to disabled 2015-03-04 21:58 but you can reeanble it 2015-03-04 21:59 it's also now restricted to not calling the grid's internal services like inventory, etc 2015-03-04 21:59 Yes, *I* can, for *my* grid, but MANY people have copies of my gates all ove the place and they won't necessarily be able to turn that on. 2015-03-04 21:59 why not? 2015-03-04 21:59 everyone who puts up gates would notice and then turn it on 2015-03-04 21:59 Because they just got told it was a saeciruty risk. 2015-03-04 21:59 security* 2015-03-04 22:00 And not all of them run their own grids/standalones. 2015-03-04 22:00 well, i'm going on record here that I did argue the approach used is too draconian 2015-03-04 22:01 i was overruled on the grounds that protecting people who run grids at home from their users is more important than avoiding mandattory configuration changes 2015-03-04 22:02 basically, this approach chosen blocks the use of insecure functions until the grid operator has read and understood what to do in his/her specific configuration and situatin 2015-03-04 22:02 has implemented these security policies and protocols 2015-03-04 22:02 and reenables it 2015-03-04 22:03 Most home users will never understand, I think, thus won't do it, because they've been told it's bad. My gates will all throw errors now. 2015-03-04 22:04 Bug #7474:04 Replacement texture in UDP texture handling falsifies viewer cache. 14( http://opensimulator.org/mantis/view.php?id=7474 ): has been set as RELATED TO issue 0007477. 2015-03-04 22:04 Bug #7477:04 [J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?) 14( http://opensimulator.org/mantis/view.php?id=7477 ): has been set as RELATED TO issue 0007474. 2015-03-04 22:04 smxy: the base security configuration chosen does two things 2015-03-04 22:04 If I understand this correctly. 2015-03-04 22:05 one, it disallows all access to the "private" IP ranges so a malicious user can't proble the region owner's home network 2015-03-04 22:05 That's good. 2015-03-04 22:05 two, blocks the grid services like inventory, asset, etc, from accepting requests that have the X-SecondLife-Shard header 2015-03-04 22:05 thereby disallowing abuse of grid services that have public addresses 2015-03-04 22:05 I agree with Melanie about public flogging of scripters who write scripts that use loops to move/rotate prims, or change textures. 2015-03-04 22:06 and disable llHTTPRequest until the grid owner decides he has mitigated any remaining risks 2015-03-04 22:06 for the typical home/standalone/hg config, the security already pre-set is sufficient and they can go straight to reenabling it 2015-03-04 22:07 Okay, so maybe I don't understand this properly. Scripts may still call llHTTPRequest, without any ini changes from default, but they are just limited in what they may attempt to connect to? 2015-03-04 22:07 smxy: I'm not quite clear on what the base state of the allow/disallow flag is 2015-03-04 22:07 llHttpRequest() will work by default except for private addresses 2015-03-04 22:07 but i believe to have heard it's disabled until the grid/region owner has had a chance to review remaining risks 2015-03-04 22:08 thanks, justincc , thought the discussion had gone toward disabling it 2015-03-04 22:08 How simple is it for someone who goes in with no idea about this security matter to learn what they need to and figure out the setting needs to be reenabled? 2015-03-04 22:08 so, smxy, default security is in effect but no disabling of functions is happening by default 2015-03-04 22:08 Then perhaps I'm good then. I need to finish my update and testing then. 2015-03-04 22:08 but address lists are used to determne what can or can't be accessed 2015-03-04 22:08 Thanks for clarifying, both of you. 2015-03-04 22:09 OtakuMegane: if llHttpRequest() is making calls to the external net it will still work just fine 2015-03-04 22:09 you will NOT br able to use llHTTPRequest to probe a grid's services 2015-03-04 22:09 Yes, my gates should only every be accessing the public IP of a remote grid. 2015-03-04 22:09 but you can no longer have it call your LAN addresses by default. If you want that you can configure it to make an exceptino 2015-03-04 22:09 e.g. probe the gatekeeper, if I understand that correctly 2015-03-04 22:09 smxy: right, which will work out of the box 2015-03-04 22:09 because that should reject requests with the shard header 2015-03-04 22:10 no, the gatekeeper is public so requests are not rejected 2015-03-04 22:10 ok 2015-03-04 22:10 only the 'private' services will reject the reques 2015-03-04 22:10 asset, inventory, etc. 2015-03-04 22:10 i thought it was using diva's global security plugin thingy 2015-03-04 22:10 Ok, makes sense. So the vast majority of uses probably won't run into issues anyway unless it's trying to do bad stuff? 2015-03-04 22:10 yeah, but she has only applied it to private services 2015-03-04 22:10 except the bug with hg inventory 2015-03-04 22:10 k 2015-03-04 22:10 When I access anything in my grid, all on my LAN, ot's always through the external public IP, with my firewall/router handling NAT and forwarding, so it shouldn't affect me. 2015-03-04 22:10 OtakuMegane: right 2015-03-04 22:10 OtakuMegane: that is he intention 2015-03-04 22:11 Great. 2015-03-04 22:11 smxy: correct 2015-03-04 22:11 this setting just stops somebody coming along and probing your lan via llHttpRequests() 2015-03-04 22:11 allowing that by default is a horrible thing imo 2015-03-04 22:11 And that's a good thing. :) 2015-03-04 22:11 the main point was to protect the user of opensim who runs it at home from people using llHTTPRequest to find vulns in machines thought safe because they're behind the firewall 2015-03-04 22:12 so opoensim can't be used as a trojan horse / security barn door 2015-03-04 22:12 Yeah, that could be nasty 2015-03-04 22:12 yup 2015-03-04 22:12 there is an argument that allowing somebody to come along and make llHttpRequests even to extrenal sites is pretty scary 2015-03-04 22:13 in theory you could do a ddos attack - though you'd nee dto assemble scripts on an awful lot of systems 2015-03-04 22:13 there are hundreds of sims in SL that have 15000 prims with 256 scripts each doing either that, or sending spam 2015-03-04 22:13 actually if someone wanted to do something malicious on a grid service, it is possible to use an anonymous proxy btw 2015-03-04 22:13 or make requests to sites host cp, etc. 2015-03-04 22:13 hosting 2015-03-04 22:14 so that guard is not really ruling out all possibilities 2015-03-04 22:14 Almost anything can be used in a bad way given time and creativity. 2015-03-04 22:14 does not take much actually 2015-03-04 22:14 and black hats lack neither 2015-03-04 22:15 from my point of perspective that is some php script on some web server 2015-03-04 22:15 that allows removing that header 2015-03-04 22:15 the shard thing is primarily for un-updated simulators 2015-03-04 22:15 it's easy to get around if you're being malicious and someone is leaving their private service ports open to the internet 2015-03-04 22:16 those services it makes sense 2015-03-04 22:16 because a script could otherwise deregister sims 2015-03-04 22:16 but it needs a bit more to think about because there is a loop hole by readily available proxy solutions made in php 2015-03-04 22:17 a proxy is going to be outside the sim right? 2015-03-04 22:17 yes and rips that header 2015-03-04 22:17 on the external internet 2015-03-04 22:17 right, but then how will it get the request back to the firewalled private service port? 2015-03-04 22:18 but what about open grids 2015-03-04 22:18 yeah, they are a problem 2015-03-04 22:18 they do not have a firewalled port 2015-03-04 22:18 but open grids are.... a problem anyway 2015-03-04 22:18 the architecture is entirely unsuited to what they are trying to do 2015-03-04 22:18 open grids can be attacked from anywhere 2015-03-04 22:18 you don't need a sim to do it 2015-03-04 22:19 took me a while to find a good solution to look down private access from public access on my grid 2015-03-04 22:19 without having to go into complicated setups 2015-03-04 22:19 ftcodes: what do you mean by that? 2015-03-04 22:19 I use the application firewalling concept 2015-03-04 22:20 means I have no separate port for HG and private 2015-03-04 22:20 are you on windows? 2015-03-04 22:20 runs on linux 2015-03-04 22:20 the grid 2015-03-04 22:21 Honestly if you're going to run an open grid you should at least know the basics of security and how to deal with potential problems. If not, get someone on board who does. Because something *will* eventually happen. 2015-03-04 22:22 it is not exactly open. the single port concept is not known in the context of robust 2015-03-04 22:22 much of the 'solution' appears to be a wiki like reversing damage after the fact 2015-03-04 22:22 which I can't think is even slightly scalable 2015-03-04 22:22 requests like purging inventory does not work from unauthorized sources 2015-03-04 22:23 yeah, some grids found this out the hard way 2015-03-04 22:23 to stop that being possible on open systems 2015-03-04 22:24 most went with that cumbersome clear via web page solution 2015-03-04 22:26 if you run an Open grid, e.g. where you have source code that actually compiles to the binary peope are supposed to use, as opposed to having left out parts of the source, like encryption, then your region operators are effectively allowed clients 2015-03-04 22:26 open grids are pretty hard to tackle especially when trying to keep usability the same 2015-03-04 22:26 if they alter the code to do Bad Things, you can't prevent that 2015-03-04 22:26 I know that topic 2015-03-04 22:26 so, yes, the effort level is somewhat above "casual" 2015-03-04 22:26 my little grid is not configured as open grid at all 2015-03-04 22:26 but way below "too hard to bother" 2015-03-04 22:27 I always assumed because of these problems they wouldn't be viable. But that hasn't been fatal so far 2015-03-04 22:27 yet the single port solution simplified configuration drastically 2015-03-04 22:27 maybe it's like a wiki - one could assume the vanadalism would overwhelm them but in some cases they are viable 2015-03-04 22:28 people are willing to keep correcting it 2015-03-04 22:28 but that patch also gave me some reasons for what it is actually useful for 2015-03-04 22:29 so if you have open sandboxes somewhere for any HG visitor or whatsoever it helps keeping that under control 2015-03-04 22:29 not doing bad things then 2015-03-04 22:29 there is pros and cons to it 2015-03-04 22:33 the private services lock down I agree with that makes sense 2015-03-04 22:40 My grid's not big, by any stretch of the imagination, yet my services start has been paused for several minutes, while it applies the AssetStore migration. I wonder what that'll do to a truly big grid ... 2015-03-04 22:44 People might want to manually do it and update the migrations table themselves, if they're comfortable working on the DB, so they can do it when they want, prior to restarting their services, as letting the services restart do it means your services are down until it finishes. 8 minutes and counting, for me. 2015-03-04 22:53 18 minutes and counting. Geez. 2015-03-04 22:56 what is the migration in question doing? 2015-03-04 22:58 Changing the description field from 64 to 128 2015-03-04 22:59 or rather 127+1, to be in line with the sl spec, I read. 2015-03-04 23:00 but this is on assets, right 2015-03-04 23:00 i never understood why they even need to have name and description 2015-03-04 23:00 as these are in no relation to the inventory items referring to them 2015-03-04 23:01 and a single asset can be referred to by multiple inventory items with different names and descriptions 2015-03-04 23:01 so assets really never should have had the fields name and description 2015-03-04 23:02 In some cases I think it could be helpful. Like map tiles could be labelled so one new they could be deleted 2015-03-04 23:02 but in general i agree, it doesn't make sense for descriptoins that relate to inventory 2015-03-04 23:02 it would be more advantageous to use a sparse index that indexes only assets we know are collectable 2015-03-04 23:02 I think you can have name and desctription for object which do not exist in inventory yet 2015-03-04 23:03 assets are anonymous in the sl concept 2015-03-04 23:03 but serialized prim linksets are assets 2015-03-04 23:03 i don;t know why name and description were put in there and i suspect it was from incomplete nderstanding of the system 2015-03-04 23:03 name and description are properties of the invenory item 2015-03-04 23:04 if i create a linkset and give it to you full perm and you then rename it 2015-03-04 23:04 only use I found was for debugging when requesting some assets but no other value for it 2015-03-04 23:04 you only rnamed your inventory 2015-03-04 23:04 not mine 2015-03-04 23:04 and the asset should not have a name and description 2015-03-04 23:04 it's not used anywhere 2015-03-04 23:04 If I build it and leave it laying around... without taking it into inventory? 2015-03-04 23:04 it'w "write and forget" 2015-03-04 23:04 how about if I rez a prim, it has a name which I can change yet its not in inventory 2015-03-04 23:04 it's in local storage of your region 2015-03-04 23:04 it's not an asset at that time 2015-03-04 23:05 ah.. right. 2015-03-04 23:05 and in the object asset in its xml serialization to extend 2015-03-04 23:05 the former note 2015-03-04 23:06 I think the asset table change will give some people a few days downtime on their grids for an unused description 2015-03-04 23:06 It's been 32 minutes and counting ... 2015-03-04 23:06 so why is the field in the asset table then? 2015-03-04 23:07 what uses it? 2015-03-04 23:07 it's been there since before I joined, so you would have to ask the ghosts 2015-03-04 23:07 dahlia: because in the early days the fact that more than one inventory item refers to the same asset wasn't understood 2015-03-04 23:07 nothing 2015-03-04 23:07 only transferred for no purpose 2015-03-04 23:07 i actually had to do some arguing back in the days to prevent code from being introduced that would have duplicated the asset when the item was given 2015-03-04 23:08 This was purportedly done to match SL spec. That suggests *they* have it ... 2015-03-04 23:08 no 2015-03-04 23:08 it was done to match SL spec on descriptions on INVENTORY ITEMS 2015-03-04 23:08 the Migration should have been to remove these two columns 2015-03-04 23:08 noone has a *spec* other whan what is on public web sites such as SL wiki 2015-03-04 23:08 and remove the code that writes them 2015-03-04 23:08 Bug #7483:04 OpenSim treats SL spec field length as characters instead of bytes. 14( http://opensimulator.org/mantis/view.php?id=7483 ): has been SUBMITTED. 2015-03-04 23:09 so.. the asset migration is at the same time as the security fix? 2015-03-04 23:09 Well, I took the day's updates. 2015-03-04 23:09 maybe couple of day's worth 2015-03-04 23:10 IMHO, it is an _extremely_ bad idea to do any migration on the asset table 2015-03-04 23:10 it's bound to take hours even for medium grids 2015-03-04 23:10 and to cause downtime for large ones 2015-03-04 23:11 The commit that started this was 7913417683f82c6228b0dd017dc5a37765a57053 followed up by 56ae3da291e753ac5a3c2457aa97a7a290fe5342 which changes the database. 2015-03-04 23:11 another thought here is that Migrations should really only be run for configurations using that resource 2015-03-04 23:12 meaning, if someone used another asset connector/service 2015-03-04 23:12 but it wont migrate unless robust is updated? 2015-03-04 23:12 the assets table should not be created or updated 2015-03-04 23:12 wouldn't a sim restart trigger it too? 2015-03-04 23:12 well, each sim also drags along a useless asset table iirc 2015-03-04 23:12 that would not take time, though 2015-03-04 23:12 smxy: I dont think regions have any control over the asset table in grid mode 2015-03-04 23:12 but..... 2015-03-04 23:13 wasn't sure 2015-03-04 23:13 IMHO, that migration should not have gone in 2015-03-04 23:13 i missed it in the noice or i would have blocked it 2015-03-04 23:13 it causes hours to days of downtime for an essentially unused field 2015-03-04 23:13 the security fix is after the migration. There's no way to get around this now short of branching before the migration and reapplying commits then doing branch renaming 2015-03-04 23:13 good catch 2015-03-04 23:14 no there is actually no assets table on simulator databases generated 2015-03-04 23:14 or something extremely messy in downstream code maybe 2015-03-04 23:14 justincc: or make a -1 release with that rolled back 2015-03-04 23:14 but the security patch only affects regions? 2015-03-04 23:14 not robust? 2015-03-04 23:14 so I can still use older robust? 2015-03-04 23:14 dahlia: correct 2015-03-04 23:14 :) 2015-03-04 23:14 dahlia: if you don't care about the shard check 2015-03-04 23:14 justincc: i would suggest changing that Migration into a NOP 2015-03-04 23:14 which you don't have to if you update your simulators 2015-03-04 23:14 and doing a -1 release 2015-03-04 23:15 well I will mysqldump anyway, its been over a week 2015-03-04 23:15 urrrghg 2015-03-04 23:15 since it's totally unimportant whether that sql actually ran 2015-03-04 23:15 this is a massive headache now 2015-03-04 23:15 This is why some of us run dev code, by the way. You're welcome. :p 2015-03-04 23:15 ACTION avoids databases because of issues like this.... 2015-03-04 23:16 if the migration is reversed again right now and people don't take intermediate commits then only the people who have updated master are slightly screwed 2015-03-04 23:16 sorry, justincc, i didn't catch that that was against assets 2015-03-04 23:16 though not much if we end u premoving the column anyway 2015-03-04 23:16 when it flew by, i thought it pertained to inventory and prims tables 2015-03-04 23:16 well, this thing is only in master, not in rc2 or anything else 2015-03-04 23:16 where it is very much relevant 2015-03-04 23:16 justincc: you don't need to reverse it 2015-03-04 23:16 I used to do databases when I was young and thought I was smart and didnt mind working all night fixing things like this so the factories would keep making widgets 2015-03-04 23:16 all you need to do is change it to be 2015-03-04 23:17 begin; 2015-03-04 23:17 commmit; 2015-03-04 23:17 and then re-release 2015-03-04 23:17 I don't need to re-release, it's not in any release 2015-03-04 23:17 those who did run it have wasted some time 2015-03-04 23:17 this is currently only a master problem 2015-03-04 23:17 There were more commits than the two I mentioned, so check for them yourself, please, so I don't steer you wrong. 2015-03-04 23:17 but you have to fill it in 2015-03-04 23:17 but for those where it never runs, nothing will break 2015-03-04 23:17 justincc: it didn't go into the sec fix release? 2015-03-04 23:17 no 2015-03-04 23:17 because some have that change others not 2015-03-04 23:17 begin;commit; 2015-03-04 23:18 then just edit Migrations to be an empty migration 2015-03-04 23:18 rc2 is slightly older, for precisely this kind of reason 2015-03-04 23:18 so the number is still used up 2015-03-04 23:18 and commit that 2015-03-04 23:18 Can you not ajdust the migrate so it does nothing 2015-03-04 23:18 zadark: just what I'm saying 2015-03-04 23:18 yeah, the only question is people who have taken the migration have a slightly different db from everybody else 2015-03-04 23:18 ah 2015-03-04 23:18 kk 2015-03-04 23:18 it's simply not relevent for anyone whether they run this or not 2015-03-04 23:18 though that doesn't matter if we drop the columns eventually anyway 2015-03-04 23:18 it's a very expensive noop 2015-03-04 23:18 so just make it a real noop 2015-03-04 23:18 drop means another large operation 2015-03-04 23:18 Trail blazer make that choice 2015-03-04 23:18 justincc: the difference is immaterial 2015-03-04 23:19 so decide on rejecting any patches against that 2015-03-04 23:19 columns 2015-03-04 23:19 keeping data around forever is dumn anyway 2015-03-04 23:19 i would not drop it, just any code that writes it 2015-03-04 23:19 drop might not be so expensive 2015-03-04 23:19 anyway, that's another issue 2015-03-04 23:19 it is 2015-03-04 23:19 drop is hideaously expensive 2015-03-04 23:19 ok 2015-03-04 23:19 but just drop the value fill out then 2015-03-04 23:19 dump, drop, reload is cheaper than drop 2015-03-04 23:19 those who want a clean db would probaby want to go that route 2015-03-04 23:20 the others will just add 10 bytes more per row than they would without it 2015-03-04 23:20 remove that part from the c# code alone 2015-03-04 23:20 which is 2 varchars 2015-03-04 23:20 5 bytes each if empty 2015-03-04 23:20 BlueWall: are you around? 2015-03-04 23:21 hi justincc, yes. 2015-03-04 23:21 BlueWall: ok, so unfortunately the assets migration shows up the big issue changing this table 2015-03-04 23:21 ACTION is running mysqldump... 2015-03-04 23:21 there is also another issue with that table 2015-03-04 23:21 there's also a case that the name and description columns are useless anyway - they're not used for inventory metadata 2015-03-04 23:21 InooDB is unsuitable for it 2015-03-04 23:21 though I can think of some possible uses to identify deletable assets 2015-03-04 23:22 also, dump and reload in inoo are 2 orders of magnitude slower than with myisam 2015-03-04 23:22 i can dump all of osgrid's assets in 1.5 minutes 2015-03-04 23:22 and reload in about 5 2015-03-04 23:22 o.0 2015-03-04 23:22 the metadata 2015-03-04 23:22 ? 2015-03-04 23:22 because i made those myisam 2015-03-04 23:22 So what took 6 months. :P 2015-03-04 23:22 *ducks* 2015-03-04 23:23 the assets took 6 months 2015-03-04 23:23 the vacation to the Bahamas 2015-03-04 23:23 It was rhetorical. :) 2015-03-04 23:23 and the disk was sitting on someone's desk for 5 2015-03-04 23:23 no, it was quite fun 2015-03-04 23:23 to vacation on the disk recovery money :P 2015-03-04 23:23 lol 2015-03-04 23:23 You should see the pictures of Melanie's tan and the limbo competition trophy 2015-03-04 23:23 hahaha 2015-03-04 23:24 BlueWall: the suggestion is to make those description column modifies a no-op, thuogh I'm not sure how easy that is in the migrations file 2015-03-04 23:24 they don't do being commit 2015-03-04 23:24 it just has to read 2015-03-04 23:24 :VERSION XX 2015-03-04 23:24 begin; 2015-03-04 23:24 commit; 2015-03-04 23:24 actually there do have being commit elsewhere 2015-03-04 23:24 the alter table line between them simply needs to be removed 2015-03-04 23:25 are those fields variable length? 2015-03-04 23:26 varchar (in mysql anyway) 2015-03-04 23:26 which makes it even more expensive on alter 2015-03-04 23:26 :VERSION XX BEGIN; # the first rule of asset table is don't mess with asset table COMMIT; 2015-03-04 23:27 yup 2015-03-04 23:27 Allen that is a comment being well-suited there 2015-03-04 23:27 eat at joes, this space for rent, etc 2015-03-04 23:28 ewww Joes is horrid. I prefer Bobs 2015-03-04 23:28 how about Tony? 2015-03-04 23:28 like in Tony Stark ;) 2015-03-04 23:28 <.< >.> 2015-03-04 23:29 ok, if we make it a no-op, then the next migration will just be performed fo all who did and did-not run this. So, should be ok, right? 2015-03-04 23:29 only action is migration counting nothing more 2015-03-04 23:30 your not incrementing the migration number, right? Just changing what it does? 2015-03-04 23:30 but either revert the MAX_ASSET_DESCRIPTION length or remove putting that into db at all 2015-03-04 23:30 right smxy 2015-03-04 23:30 BlueWall: yes. I am testing this blank being/commit thing right now 2015-03-04 23:30 ok 2015-03-04 23:30 seeing as I hadn't actually run services to update my db 2015-03-04 23:30 So I suffer through this, taking one for the team, lol, but I'll look up to date when I update next. 2015-03-04 23:30 What a guy 2015-03-04 23:31 LOL 2015-03-04 23:31 lots of ppl out there may have updated already 2015-03-04 23:31 this makes me think anything involving migrations should be on a branch for a little while 2015-03-04 23:31 ++ 2015-03-04 23:31 Maybe they have faster database servers than I do. :) 2015-03-04 23:31 OMG I just realized I have a 12gb sqlite asset table on my windoze laptop where I develop 2015-03-04 23:31 +1 2015-03-04 23:31 I was way to busy this am to aplpy that, but I did anyway :s 2015-03-04 23:32 :P 2015-03-04 23:32 In all fairness everyone missed it, 2015-03-04 23:32 Sh*t happens. :) 2015-03-04 23:32 ACTION prepares the dungeon and buys Melanie_T a new corset... 2015-03-04 23:32 That will be a rule of thumb for me - migrations sit in a branch to be tested by the fearless 2015-03-04 23:32 except smxy 2015-03-04 23:32 BlueWall: better run while you can 2015-03-04 23:32 who is very professional 2015-03-04 23:33 It wasn't his, he just signed off on it. 2015-03-04 23:33 run? I'm armed and dangerous,lol 2015-03-04 23:33 lol 2015-03-04 23:33 Remember, he's from Texas. 2015-03-04 23:33 armed with assets? ;) 2015-03-04 23:33 alright, does work for mysql 2015-03-04 23:33 No South Carolina 2015-03-04 23:33 Have your back covered Bluewall.. run 2015-03-04 23:33 armed with commit access 2015-03-04 23:33 now I have to try bloody pgsql 2015-03-04 23:33 which everybody seems so keen on 2015-03-04 23:33 shss, lol Dahlia 2015-03-04 23:34 justincc: it is HIGHLY unlikely that anyone has run this against pgsql yet 2015-03-04 23:34 justincc, I had started working on that when my dev server exploded. 2015-03-04 23:34 they should have the least issues with this being a NOP 2015-03-04 23:34 yeah, I want to make sure the NOP works 2015-03-04 23:34 or even completely removed as a migration number 2015-03-04 23:34 ironically, I have run it - I forgot I was configured for pgsql 2015-03-04 23:34 what commit was this that was the problem? 2015-03-04 23:34 awwww 2015-03-04 23:34 PgSQL users making a lot of noies these days 2015-03-04 23:35 more than one, AllenKerensky 2015-03-04 23:35 look for cinders recent commits. 2015-03-04 23:35 I see two from today 2015-03-04 23:35 and ... 3 more earlier 2015-03-04 23:35 thats all of them 2015-03-04 23:35 so just avoid today's commits? 2015-03-04 23:35 well, with mssql gone and people being uncertain about my vs maria 2015-03-04 23:35 there is a bounty coming up for some pgsql fixes 2015-03-04 23:36 they're probably deciding to try pg 2015-03-04 23:36 I don't think the db is often a problem 2015-03-04 23:36 pg has always been a solid database 2015-03-04 23:36 people have been uncertain about mysql since borgacle assimilated it - which is where maria came from 2015-03-04 23:36 the floss distros seem to be pretty much all on maria now 2015-03-04 23:36 that is what i meant 2015-03-04 23:37 does mg still have the users in a flat file? 2015-03-04 23:37 pg* 2015-03-04 23:37 BlueWall: alright, it apears to work. I can make this change but I woul dhave to ask you to look after it 2015-03-04 23:37 because that is the part i liked least 2015-03-04 23:37 or you can do it, or I can pass you the patch, etc. 2015-03-04 23:37 restarting to add a user 2015-03-04 23:37 ok 2015-03-04 23:37 the my/maria thing is prolly mostly political tho 2015-03-04 23:37 BlueWall: I will make the change? 2015-03-04 23:37 some people do not like Borgacle 2015-03-04 23:38 Im not a oracle fan either but I dont hate them 2015-03-04 23:38 if you have made it already and it's just a push, go ahead. Else I can do one up. 2015-03-04 23:38 have you ever negotiated licensing with them? 2015-03-04 23:38 I am guessing not hehe 2015-03-04 23:38 AllenKerensky: no I used other vendors whenever I did any database stuff :) 2015-03-04 23:39 This migration is still going. I wonder how may hours it will take ... 2015-03-04 23:39 *cough* informix *cough* 2015-03-04 23:39 yeah in 2010 the last I had to deal with them - they had roughly 12 lawyers per engineer... 2015-03-04 23:39 mmmm HP :D 2015-03-04 23:39 so... the migration was to add 2 columns that didn't need to be there 2015-03-04 23:39 and now you're dropping them? 2015-03-04 23:40 hey, it just finished - 1 hour 5 minutes. 2015-03-04 23:40 no, the only migration is to change the width of the description column 2015-03-04 23:40 altering 2015-03-04 23:40 ouch... that's expensive if you're using InnoDB and full ACID commits 2015-03-04 23:40 ah okay 2015-03-04 23:40 that arguable doesn't need to exist, though I can imagine some uses for that kind of thing 2015-03-04 23:40 which I had thought about but not seriously 2015-03-04 23:40 so is the faulty migration gone? or is it going to migrate back and forth? 2015-03-04 23:41 no, I am having to redo my change 2015-03-04 23:41 I spelt BEGIN as BEING... 2015-03-04 23:41 I am too tired for this really 2015-03-04 23:41 probably better to make on purpose schema changes for those ideas, justin 2015-03-04 23:41 well, as we can see, schema changes are a nightmare on assets anyway 2015-03-04 23:42 yeah that's why I dropped using a database table for myriad long ago 2015-03-04 23:42 the only solution is to leave it as it is 2015-03-04 23:42 I kept having to change so much over time 2015-03-04 23:42 there are grids with such tables in the Terra Byte range 2015-03-04 23:42 myriad? 2015-03-04 23:42 yes, assets takes a good deal of time to even search. 2015-03-04 23:43 the uuid is not that bad because of the index 2015-03-04 23:43 but anything else is awful 2015-03-04 23:43 if ppl hadn't been such idiots in the first place and had made things consistent we wouldn't have this trouble... 2015-03-04 23:43 but luckily seldomly needed 2015-03-04 23:44 I wrote a DBMS for a college project. One would think it's a simple concept but nooooooo.... so many sleepless nights getting it all to work :( 2015-03-04 23:44 it becomes a real nightmare when optimizing nested inner joins 2015-03-04 23:44 I didnt do sql model 2015-03-04 23:45 but I had a nice spreadsheet-style query tool that was a few years before m$oft did it for access :D 2015-03-04 23:46 .. and now you know why Excel spreadsheets run most of the fortune whatever companies hehehe 2015-03-04 23:46 So the code change here: 7913417683f82c6228b0dd017dc5a37765a57053 is what started it. Does that need to change too? 2015-03-04 23:47 that is necessary because there will be the one with 64 characters at hand 2015-03-04 23:47 so the MAX_ASSET_DESC needs to be changed back to 64. Otherwise, it will produce insert into failures 2015-03-04 23:48 That's what I thought. 2015-03-04 23:48 BlueWall: alright I'mwaytoo tried to dealwith this now, I wil have to pass the existing patch to you 2015-03-04 23:48 mine database was modeled after http://www.hpmuseum.net/display_item.php?hw=808 2015-03-04 23:48 sorry, otherwise I'mtooprone to making amistake 2015-03-04 23:48 *my 2015-03-04 23:48 ok justin. email? 2015-03-04 23:48 none of that b+tree crap 2015-03-04 23:48 mysql silently truncates 2015-03-04 23:49 not always , had also thought that 2015-03-04 23:49 it would do 2015-03-04 23:50 BlueWall: http://pastebin.com/F44phtWA 2015-03-04 23:50 as you can see, just replacing the alters with blank transactions, which does work 2015-03-04 23:50 ok justin, thanks. 2015-03-04 23:50 but I guess you may have to revert that max desc thing as well. None of that should make a different for storing description stuff which is actually done in inventory columns 2015-03-04 23:51 actually, the OARs and IARs ignore the asset name and description entirely.... 2015-03-04 23:51 amusingly, putting in invalid sql makes opensim complain but it still registers as having done the migratino 2015-03-04 23:51 which I guess makes sense 2015-03-04 23:51 they change it to "Imported by IAR" or "Imported by OAR" 2015-03-04 23:51 yeah, which is kind of dumb on reflection 2015-03-04 23:51 would be better blanking probably - I'm not sure that's useful 2015-03-04 23:52 sometimes it can be useful for debugging, perhaps if it actualy put more info 2015-03-04 23:52 I dunno 2015-03-04 23:52 a few serialization set the asset name and description still relating to the inventory name and description 2015-03-04 23:52 Go to bed, justincc :) 2015-03-04 23:53 yep, coupel of minutes :) 2015-03-04 23:56 have a nice night 2015-03-04 23:58 So, if I want to free up some space, I can, at my lesiure, just run a manual alter table to shrink the column back, yes? 2015-03-04 23:59 that will take just as long. I can't imagine empty columns take any space 2015-03-04 23:59 though I am no db expert 2015-03-04 23:59 That's why I said at my lesiure. When I have it down for other work. 2015-03-05 00:01 alright that's it, goodnight folks 2015-03-05 00:03 was ftcodes freakytech? 2015-03-05 00:03 ya 2015-03-05 00:03 still is 2015-03-05 00:03 ya but not here 2015-03-05 00:03 not here now 2015-03-05 00:03 k 2015-03-05 00:05 I suspect that what prompted this, was messages like this, which perhaps whould be killed instead of printed: 22:27:50 - [ASSET DB]: Description 'Your Parcel, Smxy (128, 128, 22) - Moderate @ http://sanctuary.homelinux.org:4000' for asset 84e9f51c-b4eb-4afd-8061-5b7c14f689dd truncated from 81 to 64 characters on add 2015-03-05 00:06 If the field is never used, why tell anyone the data was truncated? 2015-03-05 00:10 As I understand from the viewer prospective is that people created a description which on the next login truncated to 64 chars. 2015-03-05 00:12 Melanie_T says nothing uses the Description field in the DB. Assuming that's correct, then there's no point int logging that the data stored into the field was truncated. The viewer is maybe looking at a different Description field in another table? Inventory, perhaps? 2015-03-05 00:13 s/DB/asset table/ 2015-03-05 00:14 or maybe prims 2015-03-05 00:14 Getting out of my depth now. 2015-03-05 00:15 i sthat from a dynamic texture generator smxy? 2015-03-05 00:15 *is that* 2015-03-05 00:16 dunno, just saw it fly by in my Diva Distro region. I'd have to go dig. 2015-03-05 00:17 I would say that it probably is, and those are destined for the local asset cache. 2015-03-05 00:17 usualy its landmarks that give that warning 2015-03-05 00:18 okay, then maybe I fed you a red herring on that one. :) 2015-03-05 00:18 no smxy, I see that a lot and it's from a dynamic texture generator. 2015-03-05 00:18 AliciaRaven, ok 2015-03-05 00:19 that description above looks like a landmark to me 2015-03-05 00:19 The mantis summary: 0007476: Prim descirptions truncated to 64 bytes 2015-03-05 00:20 yes, long parcel name plus region name and hg url makes lankmarks get truncated all the time 2015-03-05 00:20 I looked at the log. Someone HG TP'd into that region and then that happened a few moments later. They probably made a landmark. :) 2015-03-05 00:20 ++ 2015-03-05 00:25 zadark: Perhaps that migration should have been made to a different table then. But I'd imagine growing a filed like that in prims (for example) would be just as painful. 2015-03-05 00:25 the issue causing the changes in SL's name and description field lengths was to make people use actual names (shortening name) and allowing them to store small amounts of data in the description (extending description from 64 to 128 2015-03-05 00:26 it had becoe a prooblem that people were using name and description of objects to store data 2015-03-05 00:26 making navigating the world less than pleasant for newbies because of the wierd numbers popping up in tooltops 2015-03-05 00:26 Yeah, my gates store basic config in the description. 2015-03-05 00:26 so they made name too short to be anything but a name, really 2015-03-05 00:27 and doubled description 2015-03-05 00:27 to curb abuse of the name field for data storage 2015-03-05 00:27 that was during the time where they had already realized that they could not stop creative abuse of LSL for writing things much more complex than the disigners envisioned 2015-03-05 00:28 as the original few thought LSL was good maybe for a door or so 2015-03-05 00:28 the users showed them different 2015-03-05 00:32 Users are funny like that. :) 2015-03-05 00:34 Oh, and as you folks explained, my gates work just fine with the security fix in place. 2015-03-05 00:38 I can imagine the viewer people will be first in line for missing descriptions. 2015-03-05 00:38 hehe I use prim name and description as key,column fields for HUD data 2015-03-05 00:38 complaints that is 2015-03-05 00:41 Starting build #4092 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-05 00:42 Thanks, BlueWall. 2015-03-05 00:43 sure. 2015-03-05 00:43 I ran it on my grid before pushing. 2015-03-05 00:45 Good idea. :) 2015-03-05 00:45 Project opensim » mono-2.10.8.1 build #4092: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4092/ 2015-03-05 00:45 bluewall: Alter the migrations so that it is a no-op as the columns are unused and the operation is very expensive 2015-03-05 00:45 I have to take off for food but I'm mobile (BlueDroidx) in case someone needs to contact me. 2015-03-05 00:46 I'll be logged in here as well, but AFK 2015-03-05 00:46 Enjoy dinner. :) 2015-03-05 00:46 will be quick - but thanks :) 2015-03-05 00:47 smxy: Is your update still running? 2015-03-05 00:48 It finished. 2015-03-05 00:48 ok 2015-03-05 00:48 The migration took 65 minutes. 2015-03-05 00:49 how many records do you have, if you don't mind me asking? 2015-03-05 00:51 let me go look 2015-03-05 00:52 I just updated a robust and 2 regions using mysql and things seem to start up ok. 2015-03-05 00:55 205,929 2015-03-05 00:56 including the last commit? 2015-03-05 00:56 that would have not updated anything. 2015-03-05 00:57 all it would have done is bump up the migration number. 2015-03-05 00:57 ok, some simple arthmetic, how many records/rows per unit of time 2015-03-05 00:58 3,168.14 per minute 2015-03-05 00:58 52.8 per second 2015-03-05 00:59 I've never claimed to have the fastest DB around. :) 2015-03-05 01:00 yes, and can extrapolate how much time per 1meg of rows, assuming the timing is linear. 2015-03-05 01:00 You have a calculator - knock yourself out. :) 2015-03-05 01:01 mental arthmetic man :) 2015-03-05 01:03 Oh, I've always sucked at that. :) 2015-03-05 01:54 Bug #7484:04 Region object bonus factor incorrect 14( http://opensimulator.org/mantis/view.php?id=7484 ): has been SUBMITTED. 2015-03-05 02:56 so shouldnt there be a migration for inventory? I dont see one running when updating 2015-03-05 02:58 it only touched assets/xassets 2015-03-05 02:59 but I thought it was stored in inventory? 2015-03-05 02:59 the original patches only made changes to the [x]assets tables 2015-03-05 03:00 so its still not fixed then? 2015-03-05 03:00 should be. 2015-03-05 03:00 but but but 2015-03-05 03:00 ACTION looks confuzzled... 2015-03-05 03:01 I mean, I guess the Desc. length is still only 64 2015-03-05 03:01 ah 2015-03-05 03:47 `inventoryName` varchar(64) default NULL, 2015-03-05 03:47 `inventoryDescription` varchar(128) default NULL, 2015-03-05 03:58 It could be a different between UTF-8 and other formats 2015-03-05 03:58 why it truncates 2015-03-05 03:58 i recall something like that happening before 2015-03-05 03:59 we had a similar issue with HG urls i recall not fitting into fields they should have fit into 2015-03-05 04:00 like latin1 vs utf8 2015-03-05 04:00 I think ossearch also had similar problems 2015-03-05 04:01 differen versions of mysql and mariadb have different defaults on certain platforms it differs as well 2015-03-05 04:01 like windows v linux 2015-03-05 04:01 if we are not specifynig a charset at creation mysql assumes its default 2015-03-05 06:48 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-05 14:53 Interesting, the TTL problem has surfaced on some newly acquired services hosted in Germany. Maybe how their network has evolved.. more routers.. good timing with the fix freaky. 2015-03-05 14:54 Yeah, I'm hoping I'll have less issues with grids across the pond now. 2015-03-05 14:56 This is the error as per Opensim logs. ERROR - OpenMetaverse.OpenSimUDPBase [UDPBASE]: Error processing UDP end receive 563583, socket error code 10052. 2015-03-05 15:22 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-05 19:11 hey BlueWall 2015-03-05 19:15 hey justin 2015-03-05 19:16 was there a decision not to revert those asset column changes in the end? 2015-03-05 19:17 hmm, I just made the migration a no-op so people that have not seen this yet will be bypassed. 2015-03-05 19:17 do you think they need to be? 2015-03-05 19:18 BlueWall: ah I see it, for some reason my master didn't update 2015-03-05 19:18 my mistake 2015-03-05 19:18 is ok. 2015-03-05 20:21 Bug #7485:04 HG IM and HG Friends are not always working correctly due to broken data in GridUser 14( http://opensimulator.org/mantis/view.php?id=7485 ): has been SUBMITTED. 2015-03-05 20:21 Bug #7485:04 HG IM and HG Friends are not always working correctly due to broken data in GridUser 14( http://opensimulator.org/mantis/view.php?id=7485 ): has a PATCH to be looked at. 2015-03-05 20:21 there you go 2015-03-05 20:21 the improvements on the HG UUI handling 2015-03-05 20:34 Bug #7485:04 HG IM and HG Friends are not always working correctly due to broken data in GridUser 14( http://opensimulator.org/mantis/view.php?id=7485 ): has been UPDATED. 2015-03-05 20:50 ftcodes: Will that patch work between patched and unpatched grids, or must both be patched? 2015-03-05 20:50 it is a simulator side patch 2015-03-05 20:51 so it is the sim that is relevant 2015-03-05 20:51 it does not introduce incompatibility on the protocol 2015-03-05 20:51 If it goes in, will I still be able to communicate with people who are not running dev master code? 2015-03-05 20:52 yes 2015-03-05 20:52 okay, then it should work. 2015-03-05 20:52 thanks 2015-03-05 20:52 I do it all a long 2015-03-05 20:52 I'm kicking the tires on it right now :) 2015-03-05 20:52 Good. 2015-03-05 20:52 Blue test it before commit 2015-03-05 20:52 I had to adjust it for opensim-git 2015-03-05 20:52 I think he just said he is. :) 2015-03-05 20:52 I have it on my grid. 2015-03-05 20:53 add some falsified data like local GridUser entry for HG 2015-03-05 20:53 visitor 2015-03-05 20:53 and things like that 2015-03-05 20:53 Well, it couldn't work a whole lot worse than it does now. :) 2015-03-05 20:53 right now I'm looking at the objects 2015-03-05 20:53 lol ,smxy 2015-03-05 20:54 and one part dan will like is that it does not add false HG entries for grid residents ;) 2015-03-05 20:54 you know, we started seeing the unknow user about the time we did the display names thing - but I was seeing bots here with it. 2015-03-05 20:54 I had 2 var region withinn the same space as some regular regions. 2015-03-05 20:54 the module separates entries in two categories 2015-03-05 20:55 unauthoritative and authoritative 2015-03-05 20:55 after moving the regions out a ways, it is all good. 2015-03-05 20:55 and authoritative are separated by UserAccounts and GridUser 2015-03-05 20:56 I guess GridUser is about the only way to get Hg users info right now 2015-03-05 20:56 yes it is the only source 2015-03-05 20:56 but a bad source for grid resident data 2015-03-05 20:56 I made a little change today in the llGiveInventory to use it to resolve them. 2015-03-05 20:57 That way, network vendors will wrk for the Hg visitors. 2015-03-05 20:57 it also introduces problems to llGiveInventory when false data is taken for being valid 2015-03-05 20:58 Yes, I didn't push it yet. 2015-03-05 20:58 just the list was too long to remember all possible functions that get problems based on false data 2015-03-05 21:00 llGiveInventory and several more functions are actually affected when broken GridUser data is used 2015-03-05 21:02 it is the only source sometimes. 2015-03-05 21:02 yes, and sometimes you find broken data 2015-03-05 21:02 I guess the thing is to see about making sure we put good data in there? 2015-03-05 21:03 yes, that is another part it does 2015-03-05 21:03 it is a two-way solution 2015-03-05 21:03 being tolerant on false data without accepting it 2015-03-05 21:03 not producing false data based on other data 2015-03-05 21:04 examples? 2015-03-05 21:04 especially in conjunction with functions like SetHomePosition 2015-03-05 21:04 Diva must have had a reson for doing that though ... 2015-03-05 21:04 reason* 2015-03-05 21:04 you have a person with a broken HGFriend entry 2015-03-05 21:04 looking like a local account 2015-03-05 21:05 that person is disabling HG IM and HG Friend status 2015-03-05 21:05 and several other functions 2015-03-05 21:05 the longer grid user entry for HG UUI overrules but some grids tend to clean up the griduser 2015-03-05 21:05 after some time 2015-03-05 21:06 my personal example was a local resident entry in HG UUI for the account in my grid 2015-03-05 21:06 Broken HG Friends entries drives me nuts. Every time I go to Kitely or Craft, I'm asked to accept the same friend request from a local user on each grid. It makes me not want to go there, because it happens EVERY TIME. 2015-03-05 21:06 arks the griduser of OSG hold a local resident entry in griduser for my HG visiting account 2015-03-05 21:07 smxy that is another issue yet is commonly triggered by that GridUser problem too 2015-03-05 21:08 It seems to only happen to me when I go to a grid, where I also have a local avatar of the same name, and someone there friends my HG avatar. 2015-03-05 21:08 I don't know if there is a safe way to send the confirmation messasges real time and just take care of it then and there. 2015-03-05 21:08 If you crash before getting back it seems to throw a wrench in thnigs. 2015-03-05 21:09 got a lot of "I do not like that thing" reports from people 2015-03-05 21:09 with the away friendship message 2015-03-05 21:09 because of the issues it holds 2015-03-05 21:09 the double message thing? 2015-03-05 21:09 yes 2015-03-05 21:10 yea Im not sure there is a good solution to that 2015-03-05 21:10 because it fails when you do two teleports on the same grid as a HG visitor 2015-03-05 21:10 oh 2015-03-05 21:10 it shouldnt 2015-03-05 21:10 that is wierd 2015-03-05 21:11 it is because changing data is used for checking the new_friendship message 2015-03-05 21:11 so they got out of sync 2015-03-05 21:11 I described it once in a mantis 2015-03-05 21:12 here it is http://opensimulator.org/mantis/view.php?id=6863 2015-03-05 21:12 ok 2015-03-05 21:12 and the actual note is here: http://opensimulator.org/mantis/view.php?id=6769 2015-03-05 21:13 I will pass this along to diva 2015-03-05 21:13 specifically there: http://opensimulator.org/mantis/view.php?id=6769#c24941 2015-03-05 21:13 this is working fine as far as I can tell. 2015-03-05 21:14 ok diva knows now 2015-03-05 21:14 she responded and will look soonish she has 10 more days of hell before her sabatacle starts 2015-03-05 21:16 haa 2015-03-05 21:16 she responded with "Justin Broke it" then "JK" 2015-03-05 21:16 lol 2015-03-05 21:17 hehe 2015-03-05 21:18 it is over-done security in it 2015-03-05 21:19 and I know one thing most people I have had chats with about cared more about the functioning than about who broke it 2015-03-05 21:22 Bug #7485:04 HG IM and HG Friends are not always working correctly due to broken data in GridUser 14( http://opensimulator.org/mantis/view.php?id=7485 ): has been RESOLVED. 2015-03-05 21:24 If someone broke it, they were probably fixing two or three other things anyway :) 2015-03-05 21:24 sadly the layered cake of bugs alows easy uncovering of other bugs 2015-03-05 21:25 Starting build #4093 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-05 21:26 That's good, because then they can get fixed too. 2015-03-05 21:27 I still wish we could convince everyone to not add anything new for an entire year and just spend the time crushing every bug they can. 2015-03-05 21:28 I did that since May 2014 2015-03-05 21:29 hunting all kinds of bugs 2015-03-05 21:29 performance breaks, name resolution issues, teleporting problems what ever 2015-03-05 21:29 on my fork code 2015-03-05 21:29 Project opensim » mono-2.10.8.1 build #4093: FAILURE in 9 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4093/ 2015-03-05 21:29 bluewall: solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 21:30 thanks for sending this stuff back 2015-03-05 21:31 I expected that the tests may fail based on the filters 2015-03-05 21:33 clear the test harness does not have the griduser setup yet 2015-03-05 21:34 it just run nant test, I think 2015-03-05 21:34 so whatever tests are in the distribution are what gets run 2015-03-05 21:34 I just looked at it. It has no GridUser dummy in it 2015-03-05 21:35 ok 2015-03-05 21:35 and it is providing a HG visitor entry 2015-03-05 21:35 so GridUser is asked 2015-03-05 21:36 that comes from the distrust towards externally provided data 2015-03-05 21:36 only source left for HG UUI data in GridUser is robust itself 2015-03-05 21:37 from the HG Teleport handling 2015-03-05 21:42 btw: I found another source of suitable HG UUI entries but opensim table design does not allow easy access to it which is the creator data of inventoryitems 2015-03-05 21:49 anyone know what limits the playing of sound files to 10 sec, 2015-03-05 21:49 i uploaded a full wav soung manualy but inworld it cuts it off after 10 sec 2015-03-05 21:49 the viewer 2015-03-05 21:50 any idea what source file might have this information? 2015-03-05 21:54 not sure where to look for that atm 2015-03-05 21:56 ok ty 2015-03-05 21:59 Starting build #4094 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4092 21 hr ago) 2015-03-05 22:03 Project opensim » mono-2.10.8.1 build #4094: STILL FAILING in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4094/ 2015-03-05 22:03 bluewall: Give llGiveInventory a way to querry Hypergrid visitors so network vendors are able to give items to Hg visitors 2015-03-05 22:04 ftcodes, can you look at the test and see if we can refactor it to pass? 2015-03-05 22:06 have not followed up the testing harness recently that way so I have them done on my fork in a completely different way 2015-03-05 22:08 filled a sim with testing objects over time 2015-03-05 22:08 ++ 2015-03-05 22:09 but, if something changes in the way it tests in numit, it breaks everything here. 2015-03-05 22:10 it needs a NullGridUser thing in OpenSim.Data.Null 2015-03-05 22:10 What do you mean by "network vendors", BlueWall? I go to other grids and get stuff from vendors now, so I'm not sure I understand. 2015-03-05 22:11 the vendors are in the same sim as you 2015-03-05 22:11 I probably get a simpler idea for making the test work as it wants just to test correct storing entries 2015-03-05 22:12 this pertains to things like the "Magic Box" vendors used in SL 2015-03-05 22:13 Oh, not where you just left click on something and buy it? 2015-03-05 22:14 ACTION isn't a big shopper. :) 2015-03-05 22:14 doesnt the s/l market place use direct delivery now? 2015-03-05 22:14 not to OpenSim regions 2015-03-05 22:14 Kitely does. 2015-03-05 22:15 I buy tons of stuff from there and it's delivered right to me on my grid. 2015-03-05 22:15 There's a guy in England whose food I'm buying, I think. :) 2015-03-05 22:16 Every month. :) 2015-03-05 22:17 Bug #7486:04 HG User Management test does not setup GridUser harness. 14( http://opensimulator.org/mantis/view.php?id=7486 ): has been SUBMITTED. 2015-03-05 22:17 Bug #7486:04 HG User Management test does not setup GridUser harness. 14( http://opensimulator.org/mantis/view.php?id=7486 ): has been set as RELATED TO issue 0007485. 2015-03-05 22:17 Bug #7485:04 HG IM and HG Friends are not always working correctly due to broken data in GridUser 14( http://opensimulator.org/mantis/view.php?id=7485 ): has been set as RELATED TO issue 0007486. 2015-03-05 22:17 Bug #7486:04 HG User Management test does not setup GridUser harness. 14( http://opensimulator.org/mantis/view.php?id=7486 ): has a PATCH to be looked at. 2015-03-05 22:18 after seeomg the test I noticed that its purpose was just to test the caching of that entry 2015-03-05 22:18 thanks 2015-03-05 22:19 made the UMM tolerant to that test environment with that patch 2015-03-05 22:21 I guess the old one was just tolerant to that too 2015-03-05 22:24 Starting build #4095 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4092 21 hr ago) 2015-03-05 22:29 Yippie, build fixed! 2015-03-05 22:29 Project opensim » mono-2.10.8.1 build #4095: FIXED in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4095/ 2015-03-05 22:29 bluewall: adjusted new UserManagementModule to accept the HG UUI test harness 2015-03-05 22:30 ok ftcodes, awesome - thanks. 2015-03-05 22:31 I value the communication I have with sim owners and others pretty high because it brought a lot of issues to my attention 2015-03-05 22:31 ++ 2015-03-05 22:35 It's nice to see you giving some of your changes back to Core. I've been pulling your code for a while now, looking at the things you were changing. It's nice to get stuff fixed. 2015-03-05 22:35 ftcodes: ^^ 2015-03-05 22:36 there are quite some people nowadays running their sims on that 2015-03-05 22:36 Thanks for the fixes. :) 2015-03-05 22:41 the bug fixes help all who use a sim 2015-03-05 22:42 I had also given the thoughts about what happens when a user of my fork wanders around HG 2015-03-05 22:42 I have established some expectance due to the fixes 2015-03-05 22:44 ftcodes, nice timing with the TTL update, some services moved to servers hosted in germany. V 2015-03-05 22:44 OpenMetaverse.OpenSimUDPBase [UDPBASE]: Error processing UDP end receive 563583, socket error code 10052. 2015-03-05 22:45 On a totally unrelated note. I think I've hoisted myself by my own petard. :) 2015-03-05 22:46 Was it painful? 2015-03-05 22:47 I've avoided shovelling my driveway this Winter, because I have a high-clearance Subaru and just drove back and forth over it. But we've gotten so much snow this week, that I'm not sure I'll be able to get out of the garage, much less to the street. :) I might have to actually break down and shovel the top of it off. 2015-03-05 22:47 actually just given thought about a capability fix I did 2015-03-05 22:47 cannot live with seeing that GetMesh being that messy 2015-03-05 22:48 when checking things on opensim-git master code 2015-03-05 22:55 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): has been SUBMITTED. 2015-03-05 22:55 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): has a PATCH to be looked at. 2015-03-05 22:55 viewers nowadays expect GetMesh2 behaviour unconditionally 2015-03-05 23:42 BlueWall i assume you are aware jenkins is failing? 2015-03-05 23:42 oh it is fixed 2015-03-05 23:42 nevermind 2015-03-05 23:42 i read wrong 2015-03-06 00:32 yeah, I just waited on a patch to fix the tests 2015-03-06 01:29 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been RESOLVED. 2015-03-06 01:47 Bug #7488:04 Flying plane on var region fails more often than not and causes sim to be unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been SUBMITTED. 2015-03-06 01:48 Bug #7488:04 Flying plane on Bulletsim var region fails more often than not and causes sim to be unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been UPDATED. 2015-03-06 03:00 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 03:19 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 03:49 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 04:10 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-06 04:52 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 06:29 -!- puzzola(~puzzola@c-98-195-204-191.hsd1.tx.comcast.net) has left #opensim-dev 2015-03-06 08:43 Bug #7489:04 Setting login text in ROBUST to "" (blank) results in casting error 14( http://opensimulator.org/mantis/view.php?id=7489 ): has been SUBMITTED. 2015-03-06 09:24 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 09:25 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-06 15:39 Starting build #4096 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-03-06 15:40 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): has been ASSIGNED. 2015-03-06 15:41 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): A NOTE has been added to this issue. 2015-03-06 15:42 Bug #7486:04 HG User Management test does not setup GridUser harness. 14( http://opensimulator.org/mantis/view.php?id=7486 ): has been RESOLVED. 2015-03-06 15:43 Project opensim » mono-2.10.8.1 build #4096: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4096/ 2015-03-06 15:43 bluewall: revised GetMesh to not use intermediate base64 coding scheme 2015-03-06 17:20 Bug #7389:04 Teleports away from loaded var region often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-03-06 17:31 Bug #7389:04 Teleports away from loaded var region often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-03-06 17:32 Bug #7389:04 Teleports away from loaded var region often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-03-06 17:36 Bug #7389:04 Teleports between 2 vars is totally broke, & TPs away from loaded var to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-03-06 17:38 Bug #7389:04 Teleports between 2 vars is totally broke, & TPs away from loaded var to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been marked as UNRELATED TO issue 0007428. 2015-03-06 17:38 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been marked as UNRELATED TO issue 0007389. 2015-03-06 17:39 Bug #7389:04 Teleports between 2 vars is totally broke, & TPs away from loaded var to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been CONFIRMED. 2015-03-06 17:41 Bug #7389:04 Teleports between 2 vars is totally broke, & TPs away from loaded var to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-03-06 18:59 clear 2015-03-06 18:59 ACTION goes out to buy a new forward slash key 2015-03-06 19:34 My AV has all kinds of issues teleporting or flying planes on vars. 2015-03-06 19:35 I logged in with an old AV that has twice as many inventory items and no issues with that one at all. 2015-03-06 19:35 Others say this same thing, but how can that be? 2015-03-06 19:36 They are even wearing the same clothes. 2015-03-06 19:40 Bug #7389:04 Teleports between 2 vars is totally broke, & TPs away from loaded var to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-03-06 20:10 Are these var regions separated or adjacent? 2015-03-06 20:11 Separated are worse 2015-03-06 20:11 I don't see any of these issues. 2015-03-06 20:12 Look at the very last note in that mantis. 2015-03-06 20:12 Teleports are quick between any type to any other type 2015-03-06 20:12 local user, Hg user 2015-03-06 20:12 That last note explains it 2015-03-06 20:13 The AV that has the problems shows in osg as Ken Savage@hg.osgrid.org 2015-03-06 20:13 My AV that has no issues shows without the hg.osgrid.org 2015-03-06 20:13 I tested with an osg bluewall and a local bluewall 2015-03-06 20:15 I dont' have an expensive avatar - especiallty the osg one 2015-03-06 20:15 Expensive? 2015-03-06 20:15 neither have a large inventory 2015-03-06 20:15 Mesh, lots of textures, attachments, etc. 2015-03-06 20:15 they travel pretty light. 2015-03-06 20:15 The one that works without issues in OSG has an inventory twice the size of the AV that has problems 2015-03-06 20:16 But all of this is local logins to OSG not HG. 2015-03-06 20:16 is it an OSG issue? 2015-03-06 20:16 Yes 2015-03-06 20:16 I know with all the missing regions, then map thing brings a load 2015-03-06 20:17 I havent tested HG with this issue 2015-03-06 20:17 I have been testing on my grid. I did jump from OSG. 2015-03-06 20:17 If it is an OSG issue, then are the admins there looking at the mantis? 2015-03-06 20:18 The 2 AVs existed in osg before the crash and all tests have been done with direct osgrid login 2015-03-06 20:18 Hiro knows about it as of a few minutes ago. 2015-03-06 20:18 Ok. 2015-03-06 20:18 He has seen some of the issues on vars too he says, but maybe not as bad as me. 2015-03-06 20:19 It says that "Teleports between 2 vars is totally broke," and that is not the case for me. 2015-03-06 20:20 And probably many others ... 2015-03-06 20:20 That is the case for my main AV, but not the case for my ALT AV. 2015-03-06 20:20 So, whate we really need is a recipe to reproduce it. 2015-03-06 20:20 It seems the key difference is the AV itself. 2015-03-06 20:21 If worse comes to worse, I'll just start using the alt AV for most things. 2015-03-06 20:22 is it something with the Assets? Inventory? Friends?, Groups? etc, etc. 2015-03-06 20:23 Yea, idk. 2015-03-06 20:23 do the var region have any log messages related? 2015-03-06 20:23 I may make an iar then delete all inventory. 2015-03-06 20:23 That mantis is a year old? 2015-03-06 20:24 There are bulletsim related messages. 2015-03-06 20:26 The one about the teleports was from before osgrid crashed. 2015-03-06 20:26 It has been updated and revised since then. 2015-03-06 20:26 That issue has been around a long time, but I discovered today it is not an issue with the alt av 2015-03-06 20:28 Mantis 7488 contains a log file from yesterday that is full of bulletsim error messages when flying a plane 2015-03-06 20:28 I think the 2 mantis items are related because neither are an issue with the alt av 2015-03-06 20:31 I take that back. 2015-03-06 20:31 After staying on the var quite a while, 2015-03-06 20:31 The good AV can no longer TP to another var. 2015-03-06 20:32 It times out. 2015-03-06 20:32 It seems related to how long you stay on the var. 2015-03-06 22:52 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): A NOTE has been added to this issue. 2015-03-06 23:13 Bug #7487:04 GetMesh should not use base64 as intermediate format 14( http://opensimulator.org/mantis/view.php?id=7487 ): A NOTE has been added to this issue. 2015-03-07 00:07 Bug #3963:04 blank variable not preserved on re-rez/restart 14( http://opensimulator.org/mantis/view.php?id=3963 ): has a PATCH to be looked at. 2015-03-07 00:21 Bug #7490:04 [PATCH] "help restart" message corrected 14( http://opensimulator.org/mantis/view.php?id=7490 ): has been SUBMITTED. 2015-03-07 00:21 Bug #7490:04 [PATCH] "help restart" message corrected 14( http://opensimulator.org/mantis/view.php?id=7490 ): has a PATCH to be looked at. 2015-03-07 00:22 Bug #7490:04 [PATCH] "help restart" message corrected 14( http://opensimulator.org/mantis/view.php?id=7490 ): has been UPDATED. 2015-03-07 01:00 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 01:49 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 02:16 Starting build #4097 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-07 02:16 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 02:20 Project opensim » mono-2.10.8.1 build #4097: SUCCESS in 9 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4097/ 2015-03-07 02:20 bluewall: Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules. 2015-03-07 02:25 grrr... I can't get pull. Asks for a password and doesn't like anything I provide. I used to be able to pull from the user account I'm logged in as. Very puzzling. 2015-03-07 02:31 the git repo? 2015-03-07 02:36 yeah 2015-03-07 02:37 hmm, you have you key there? 2015-03-07 02:38 I have an entry for os.org in my known_hosts file under ~/.ssh 2015-03-07 02:39 how about your .git/config in your local repo? the uri for the opensim repo? 2015-03-07 02:40 I think its ok. 2015-03-07 02:44 I'm sure I've pulled from the account before so I don't know why it would start asking for a passwor 2015-03-07 02:44 d 2015-03-07 02:44 can you login to opensimulator.org with your key? 2015-03-07 02:44 ssh in to it? 2015-03-07 02:44 yes 2015-03-07 02:45 No. It wants a password. 2015-03-07 02:45 Seems to be different from what I use for the os.org website. 2015-03-07 02:45 is it possible that you've switched keys localy? 2015-03-07 02:46 No idea. Unless an update of ssh messed with the stored keys. 2015-03-07 02:47 your git uri ssh://loginname@opensimulator.org/var/git/opensim 2015-03-07 02:48 do you want me to look at your key? Maybe I can see what id is on it 2015-03-07 02:49 oh, its /var/git/opensim? 2015-03-07 02:50 it is that uri there, just put your user name in it/ 2015-03-07 02:50 ok, got it. Finally figured the password. 2015-03-07 02:50 I had /git/opensim (no /var) 2015-03-07 02:50 Added /var and tried a password I hadn't tried and it works now. 2015-03-07 02:51 Don't know why it stopped working. Perhaps the remote repo moved from /git to /var/git and I missed the notice about the change. 2015-03-07 02:52 nahh, it has been the same 2015-03-07 02:52 ok. Now I can pull. It just isn't saving my password. I have to enter it each time. 2015-03-07 02:54 I don't remember how to have it save the git password 2015-03-07 02:56 I think you can do that localy with ssh 2015-03-07 02:57 look at ssh-add command 2015-03-07 03:02 I don't see anything in there about saving a password for the remote git repo 2015-03-07 03:06 Turns out some recent changes weren't pushed to 0.8-post-fixes but to a new branch called 0.8.1-post-fixes. :P 2015-03-07 03:17 Bluewall - that was for the LM truncating? 2015-03-07 03:18 that was for dynamic textures - I'll look at the landmarks real quick (they probably need more than the 128 bytes for HG) 2015-03-07 03:20 can you tell me where they cutoff? 2015-03-07 03:21 Oh, I never looked. 2015-03-07 03:21 probably 128 2015-03-07 03:24 `inventoryDescription` varchar(128) default NULL, 2015-03-07 03:33 yeah, we can blow through the 128 bytes easily for a hg landmark. 2015-03-07 03:33 "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n" 2015-03-07 03:34 then you add all the url, region uuid, names, etc. 2015-03-07 05:02 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-07 05:54 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 06:37 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 07:12 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 07:41 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 07:53 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 08:15 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 08:37 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 09:32 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 14:27 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 14:58 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:05 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:13 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:17 Bug #7488:04 Flying plane on Bulletsim var region fails more often than not and causes sim to be unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): A NOTE has been added to this issue. 2015-03-07 15:25 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:28 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:36 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:42 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:44 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 15:49 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 16:02 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 16:18 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 16:19 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 16:29 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 17:27 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 18:00 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-07 18:37 Bug #7488:04 Flying certain plane scripts on Bulletsim var region fails more often than not and causes sim to be unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been UPDATED. 2015-03-07 18:38 Bug #7488:04 Flying certain plane scripts on Bulletsim var region fails more often than not and often makes sim unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been UPDATED. 2015-03-07 18:42 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been UPDATED. 2015-03-07 19:33 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 19:39 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 19:43 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 19:43 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 19:53 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 20:05 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 20:09 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-07 20:31 Any rows in the assets database where Temporary == 1 can be removed at some time? 2015-03-07 20:49 never seen any on grid side 2015-03-07 20:56 thanks 2015-03-07 22:47 what does the following error mean and how to solve? 2015-03-07 22:47 [AUTO BACKUP]: Code-up error: timerMap doesn't contain timer System.Timers.Timer 2015-03-08 03:18 Starting build #4098 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-08 03:22 Thanks Robert!!! 2015-03-08 03:22 *misterblue 2015-03-08 03:22 Project opensim » mono-2.10.8.1 build #4098: SUCCESS in 9 min 7 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4098/ 2015-03-08 03:22 misterblue: BulletSim: add VEHICLE_ more parameter value limit checking. 2015-03-08 03:23 it won't fix your problem... funny values from scripts will still make funny things happen... but this will prevent crashes 2015-03-08 03:23 Script is fixed now. Just tested it 2015-03-08 03:24 Yes, preventing a sim crash is the important thing. 2015-03-08 03:27 I'm sure there are some more places that need parameter checking... but there are so many levels to OpenSimulator that it is hard to know who has the responsibiility for parameter value checking 2015-03-08 03:27 there is XEngine and the simulator and the physics engine 2015-03-08 03:27 Yes, I understand 2015-03-08 03:28 you'd think values were checked before getting to the physics engine 2015-03-08 03:28 I suspect that was the cause of some cars messing up things too. 2015-03-08 03:28 but so many people, so many mods, so many years.... clean responsibility definitions don't exist 2015-03-08 03:29 I can imagine. 2015-03-08 03:29 Its a wonder it all works at all. 2015-03-08 03:29 you have no idea :) 2015-03-08 03:29 your plane has the problem that the first time it is sat in, it takes forever to be usable 2015-03-08 03:29 Oh I do. I write code for a living and the more people involved in a project the worse it gets. 2015-03-08 03:30 that's mostly because I create convex hulls for the physics which takes many seconds 2015-03-08 03:30 I don't write code here though. Come here to relax lol 2015-03-08 03:30 I can break the work out into another thread but it will still mean the physical thing isn't immediately usable 2015-03-08 03:31 Its as good as its ever been at this point I think. 2015-03-08 03:31 Vehicles are very usable, 2015-03-08 03:31 the scripting of physicalness and linksets makes it hard to pre-compute things 2015-03-08 03:31 and not far from SL. 2015-03-08 03:32 workable... after they get created 2015-03-08 03:32 on my old Atom based server it was like 20 seconds before the plane was usable 2015-03-08 03:33 Yes, but that wait is livable for sure. 2015-03-08 03:33 Its how it works after 20 seconds that matters lol 2015-03-08 03:45 I was absolutely amazed at how quickly the Cuteulalas rover starts working on my Raspberry Pi 2015-03-08 03:45 its nearly instant 2015-03-08 03:45 and thats with bulletxna 2015-03-08 03:46 though its likely most of the mesh is phantom 2015-03-08 03:46 it was still impressive we could drive 2 of them around 2015-03-08 03:46 we need gpu support :) then it will be really fast :) give bullet 1000 threads :) 2015-03-08 03:47 nebadon, Are there plans to let Bullet have more threads? 2015-03-08 03:47 realistically though 2015-03-08 03:47 any vehicle should be like 99% phantom 2015-03-08 03:48 with just very basic cube shapes as the physics hull 2015-03-08 03:48 would need to ask misterblue about that, if I was capable i would definitely say yes 2015-03-08 03:48 but thats a bit out of my league :) 2015-03-08 03:48 Flying is getting very good now. 2015-03-08 03:49 I imagine though if you do like i said and set all the unessentia peices to no physics 2015-03-08 03:49 things will improve drastically 2015-03-08 03:49 I'm trying to speed up linksets of phantom/physical prims 2015-03-08 03:49 that is how my racer works too 2015-03-08 03:49 cool misterblue 2015-03-08 03:49 there are always, of course, problems with boundry uses :) 2015-03-08 03:50 bullet does seem to use pretty high cpu 2015-03-08 03:50 compared to like ODE 2015-03-08 03:50 for similar vehicles 2015-03-08 03:50 nebadon, have you seen the new OSGrid International airport sim that Im hosting for Mattie? 2015-03-08 03:50 I have not 2015-03-08 03:50 Lot of good planes there now. 2015-03-08 03:50 have to check that out some time 2015-03-08 03:50 cool 2015-03-08 03:50 like you can change the position/rot of a single prim in a linkset... physics has to map that to the physical represention or the semi-representation of some of the prims are phantom 2015-03-08 03:50 The jetline is a hoot to fly, but take a huge var to turn it lol 2015-03-08 03:51 I do need to look into why your vehicles are taking so much CPU with BulletSim... 2015-03-08 03:52 yea I can put a hurting on a pretty fast core2quad cpu 2015-03-08 03:52 with 2 or 3 of them going around 2015-03-08 03:52 I'm suspecting BulletSim is doing something a little different with collision info than ODE which is creating a lot of compute for prim scripting 2015-03-08 03:52 it can just about consume the entire cpu 2015-03-08 03:52 more of the undocumented semantics of the interfaces in OpenSimulator :) 2015-03-08 03:52 and thats on relatively flat terrain too 2015-03-08 03:53 Bug #7488:04 Flying certain plane scripts on Bulletsim var region fails more often than not and often makes sim unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been RESOLVED. 2015-03-08 03:53 when I do performance measurements, I find your car is taking a lot of script time as well as physics time 2015-03-08 03:54 not really "script time" but time spent in the script code... so I'm suspecting collisions filtering up 2015-03-08 03:54 you have lots of scripts in all the prims in your car and, theoretically, they shouldn't be being invoked 2015-03-08 03:54 but, bugs are wonderfully creative things 2015-03-08 03:57 hehe ya 2015-03-08 03:57 I am pretty good at that 2015-03-08 03:57 ya most of the subscripts are either sounds or particle physics 2015-03-08 03:57 did we ever get child prims passing collision detection? 2015-03-08 03:58 I think i took that out of my current racer the collisions stuff cause it didnt work right 2015-03-08 03:58 id have to check though its been a while since i looked at the racer 2015-03-08 04:03 BulletSim makes a linkset as a single physical object and all collisions happen to the root prim 2015-03-08 04:04 yea 2015-03-08 04:04 there is lSL support though to detect collisions 2015-03-08 04:04 so you can have say sparks come out of just the bumper 2015-03-08 04:04 SL linksets are tough... wish they had defined them differently... like some specification of the set of prims rather than independent link() calls 2015-03-08 04:05 my ODE racer still has it 2015-03-08 04:05 ya... SL can sense collisions on children and pass the collision to the right ID 2015-03-08 04:05 I think i removed the sensors from the bullet one 2015-03-08 04:05 BulletSim doesn't do that yet 2015-03-08 04:05 ok ya I wasnt sure 2015-03-08 04:06 ACTION refers to his mile long TODO list :) 2015-03-08 04:07 lol 2015-03-08 04:13 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-08 04:18 Nebadon, 2015-03-08 04:19 nebadon, it seems setting the landing point on my vars is not working. 2015-03-08 04:21 hmm it shoul 2015-03-08 04:21 should* 2015-03-08 04:21 god mode? 2015-03-08 04:21 I found they have to be in the first 256,256 2015-03-08 04:21 ah 2015-03-08 04:21 well I can tell you telehubs work anywhere 2015-03-08 04:22 pretty sure 2015-03-08 04:22 so maybe switch over to a telehub 2015-03-08 04:22 dunno, only worked for me there 2015-03-08 04:22 even a telehub? 2015-03-08 04:24 havnt trie telehub, not sure if it really does anything different by the time it's teleporting the agent 2015-03-08 04:24 well it uses a prims coordinates 2015-03-08 04:24 so I think it does work 2015-03-08 04:24 I could see the viewer not honoring the parcel settings properly past 256m though 2015-03-08 04:24 that kind of makes sense 2015-03-08 04:24 IIRC, either way just finds a coordinate and passes it to the telport process 2015-03-08 04:25 i can try it at my raspberry pi region 2015-03-08 04:25 1 sec 2015-03-08 04:25 lol 2015-03-08 04:25 landing zone on sandbox plaza III is set to 384,384 and works fine 2015-03-08 04:25 yea I thought so 2015-03-08 04:25 oh? 2015-03-08 04:25 maybe its been fixed since I tried 2015-03-08 04:25 i think OKC Tower on my personal grid has it at 384,384 also 2015-03-08 04:26 is this with HG? 2015-03-08 04:26 I set it in the first 256 area but it has not effect 2015-03-08 04:27 *no 2015-03-08 04:27 ACTION is thinking there are some 256 lurking 2015-03-08 04:27 ya it works 2015-03-08 04:27 <387.364655, 147.37886, 36.580444> 2015-03-08 04:27 is where my raspberry pi telehub already was 2015-03-08 04:27 how about a landing point? 2015-03-08 04:27 OKC Raspberry Pi2 on osgrid 2015-03-08 04:27 i never use those 2015-03-08 04:27 i always just set a telehub 2015-03-08 04:27 seems more reliable 2015-03-08 04:28 ACTION cant log in now 2015-03-08 04:28 Landing point is what is not working on vars 2015-03-08 04:28 yea 2015-03-08 04:28 Have not tried telehub yet 2015-03-08 04:28 that is not surprising 2015-03-08 04:28 landing points work fine in sbp3 var 2015-03-08 04:28 oh cool 2015-03-08 04:28 try going to dahliavar on osgrid 2015-03-08 04:28 so its not a telehub there danbanner? 2015-03-08 04:28 should land at a landing point 2015-03-08 04:28 just a parcel landing point? 2015-03-08 04:28 but in lower 256 2015-03-08 04:29 right its a landing zone 2015-03-08 04:29 ok cool so interesting 2015-03-08 04:29 but dahliavar is pretty old code 2015-03-08 04:29 only thing i can say Ken_S make sure you dont have a double 65535 parcel in the database 2015-03-08 04:29 that can make things like landing points fail 2015-03-08 04:30 err well double whatever size parcel your var is I mean 2015-03-08 04:30 you would probably see a message on the sim startup though 2015-03-08 04:30 something about My Parcel kind of error 2015-03-08 04:31 I see those kinds of messages on some sim startups, but have been unsuccessful to eliminate it. 2015-03-08 04:31 you need to erase the parcel in the simulators database 2015-03-08 04:31 that stores the parcel info 2015-03-08 04:31 db diving 2015-03-08 04:31 yea 2015-03-08 04:31 Erase the lower ID one or higher ID one? 2015-03-08 04:31 depends 2015-03-08 04:32 if you have the region subdivided 2015-03-08 04:32 you have to figure out which one is invalid 2015-03-08 04:32 and there is still one that says the full size 2015-03-08 04:32 erase the full size on 2015-03-08 04:32 None are subdivied and never have been 2015-03-08 04:32 if you have just 1 big parcel generally it doesnt matter which one you erase 2015-03-08 04:32 should be easy to find then 2015-03-08 04:32 just make sure you erase the one that has the proper settings set 2015-03-08 04:32 err dont erase the one that has proper settings set I mean 2015-03-08 04:32 I have seen dups in there and erased them before but issue seems to return 2015-03-08 04:33 you running master 2015-03-08 04:33 that should have been fixed 2015-03-08 04:33 Yes 2015-03-08 04:33 i thought 2015-03-08 04:33 was this a while ago you did it? 2015-03-08 04:33 are you loading oars with screwed up parcels? 2015-03-08 04:33 I got caught when this was a big issue and it messed some stuff up 2015-03-08 04:33 ah well if you patch them up now 2015-03-08 04:33 it should not happen again 2015-03-08 04:33 The ones it happens on existed a long time 2015-03-08 04:34 ok well I suspect this may be your problem now 2015-03-08 04:34 i was able to fix all the plazas that got screwed up 2015-03-08 04:34 should rule that out 2015-03-08 04:34 before going to nuts 2015-03-08 04:34 The vars I cannot set the landing point on do not have that issue 2015-03-08 04:34 ah ok 2015-03-08 04:34 maybe the viewer? 2015-03-08 04:34 I think its 2 separate issues 2015-03-08 04:34 edit the LZ manually 2015-03-08 04:34 dan and I are using Replex or Sing 2015-03-08 04:34 I am on latest sing alpha almost always 2015-03-08 04:35 I mostly use Replex release 2015-03-08 04:35 shouldnt be very different 2015-03-08 04:35 I wish replex was still moving forward. I liked it a lot. 2015-03-08 04:35 yea until i find a reason not to use it 2015-03-08 04:35 i like it enough to keep using it 2015-03-08 04:36 works great 2015-03-08 04:36 not like viewer development is plowing forward at this point 2015-03-08 04:36 if singularity does something i can't live without though i will switch back to it 2015-03-08 04:36 Left click buy on a box was broke on alphas until recently, then the issue suddenly went away. 2015-03-08 04:37 Release or alpha in sl did not have the issue. 2015-03-08 04:37 i try to avoid using buy myself 2015-03-08 04:37 Suspected it was a viewer issue, but not sure 2015-03-08 04:37 i tend to script delivery 2015-03-08 04:37 vs use the built un buy functions 2015-03-08 04:37 buy stuff seems very unreliable in opensim to me 2015-03-08 04:38 Lots of things were already set up that way in malls etc, and they all stopped working. 2015-03-08 04:38 wierd and just with that viewer? 2015-03-08 04:38 Newbies had no idea how to get around the issue lol 2015-03-08 04:38 i do recall seeing your mantis 2015-03-08 04:38 that you closed recently 2015-03-08 04:38 Alpha Sing and alpha FS. 2015-03-08 04:38 Yes 2015-03-08 04:39 interesting 2015-03-08 04:39 atleast its fixed 2015-03-08 04:39 Sing is fixed now, have not checked FS 2015-03-08 04:39 Was hoping it was a fix in opensim since the issue did not happen on either in sl 2015-03-08 04:39 only time i really use buy 2015-03-08 04:40 is when i am working with students 2015-03-08 04:40 and I want them to buy the original building 2015-03-08 04:40 i go around and rough out building sizes with cubes 2015-03-08 04:40 and link it up 2015-03-08 04:40 Ah. 2015-03-08 04:40 and then a student comes around and buys it and builds the actual building over it 2015-03-08 04:40 never had much problem with that 2015-03-08 04:40 but with vendors and stuff, seems problematic sometimes 2015-03-08 04:41 ive seen vendors transfer ownership taht are only supposed to send a copy 2015-03-08 04:41 thats probably been fixed 2015-03-08 04:41 used to happen alot at the sandboxes and wright plaza 2015-03-08 04:41 That fix misterblue checked in today really solved a huge headache on that airport sim. 2015-03-08 04:41 nice 2015-03-08 04:42 A poorly written plane script (without division by zero checks) was pretty much crashing the sim 2015-03-08 04:42 USS Yorktown syndrome :P 2015-03-08 04:42 If you could find where the plane got off to, usually 0,0,0 and delete it then it would recover in a few minutes 2015-03-08 04:42 http://motherboard.vice.com/read/why-were-not-allowed-to-divide-by-zero 2015-03-08 04:43 if it can crash a US warship 2015-03-08 04:43 Otherwise required a sim restart 2015-03-08 04:43 pretty sure it will crash opensim lol 2015-03-08 04:43 yes anything 2015-03-08 04:43 The biggest no no in coding 2015-03-08 04:44 But hopefully bullet is rotected from bad scripts now 2015-03-08 04:44 *protected 2015-03-08 04:44 ya that is good 2015-03-08 04:46 ya... scripts divide by zero and pass the answer to the physics engine... crashes used to happen 2015-03-08 04:47 Bulletsim is getting more bulletproof :) 2015-03-08 04:49 misterblue, unless you want to keep it for future testing please delete that flying script. 2015-03-08 04:49 The issue in the script has been fixed 2015-03-08 04:49 k 2015-03-08 04:50 They are trying to track down all the copies and delete and replace them with v2 :) 2015-03-08 04:52 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-08 04:57 ahh back in linux :) 2015-03-08 04:59 had the Federal Consortium for Virtual Worlds on Fri/Sat I was working on, had to do video capture and streaming was stuck in windows! 2015-03-08 05:00 kind of like a smaller version of OSCC, went pretty good 2015-03-08 07:27 infinitesimal handeling in bulletsim now? 2015-03-08 07:27 :P 2015-03-08 09:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-08 09:50 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-08 11:45 hmm after updating to master git i am seeing some of these > 04:45:00 - [SCENE]: Unable to parse Uri / for CreatorID /;Nebadon Izumi 2015-03-08 11:49 those entries 2015-03-08 11:49 are broken entries that have been once serialized to database 2015-03-08 11:50 you find them all over 2015-03-08 11:50 maybe the amount is useful to be reduced about being displayed 2015-03-08 11:51 this is what I have very often seen for your OSG account 7b2022f0-5f19-488c-b7e5-829d8f96b448;/;Nebadon Izumi 2015-03-08 11:51 the URL part being broken 2015-03-08 11:52 there seem to be several occasions where people have misconfigured the HomeURI 2015-03-08 11:52 hmm interesting 2015-03-08 11:53 not to hard to fix in the database 2015-03-08 11:53 nope 2015-03-08 11:53 just pouring in all the time from some assets 2015-03-08 11:53 yea my stuff is everywhere 2015-03-08 11:53 hehe 2015-03-08 11:54 these all were possible candidates for faulting HG IM 2015-03-08 11:54 ah cool 2015-03-08 11:54 so that won't happen anymore 2015-03-08 11:54 ? 2015-03-08 11:54 once everyone updates :) 2015-03-08 11:55 those entries can still happen by misconfiguration 2015-03-08 11:55 but the UserManagementModule detects that being faulty 2015-03-08 11:55 cool 2015-03-08 11:55 I guess it keeps you guys a bit from clearing GridUser all the time ;) 2015-03-08 11:55 im just finishing updating Avacon grid now, got my own grid updated and my osgrid regions 2015-03-08 11:56 Robust will be the only source for HG UUI entries in GridUser 2015-03-08 11:56 updated sims cannot do that anymore 2015-03-08 11:57 if UUID is a UserAccount, then apply resident rule 2015-03-08 11:57 if UUID is not a UserAccount, apply HG visitor rule by eventually taking data from GridUser 2015-03-08 11:57 if no data is available, keep hands off GridUser telling some broken data 2015-03-08 11:58 that is the thing in it about whether data is considered authoritative 2015-03-08 14:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-08 14:47 I have a quick question, I been reading the wiki. On the simulators, does the client need access to the region port, as I read it it only need access to the simulator port. I am trying to stiffen up the firewall settings and want to firewall off anthing that dont need to be open to the world. THe provate ports will be only accesable from other computers in the grid. 2015-03-08 14:54 Private ports refer to, in grid configuration, ports that a simulator uses to access robust services. Unless the grid is open, that is allows simulators to connect via the internet, then private ports are not required to be open. 2015-03-08 15:09 I know that , I cant find if a region port is private or not :) 2015-03-08 15:38 nebadon: ping 2015-03-08 16:09 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 16:11 nebadon: I just wanted your opinion on a mesh upload issue one of my residents is having. She uses Singularity and has been uploading mesh just fine, but then, aboout 5 hours ago, she says it stopped working. At the point where she calculates the weight and fees, nothing happens after that for her. She sent me the file and I was able to upload it perfectly fine in Singularity and Firestorm, 2015-03-08 16:11 so it's not the grid. Trying to think of what might be going wrong for her. 2015-03-08 16:15 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 16:20 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 16:33 Abitar: the region port is not private. the viewer must be able to connect to it. 2015-03-08 16:42 Bug #7491:04 Database useraccounts ServiceURLs fields not updating of change of configs 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been SUBMITTED. 2015-03-08 16:43 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been UPDATED. 2015-03-08 17:42 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-08 19:07 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 19:08 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): A NOTE has been added to this issue. 2015-03-08 19:09 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 19:24 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been UPDATED. 2015-03-08 19:37 HI guys 2015-03-08 19:37 is anyone here to help me about map inworld 2015-03-08 21:04 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 21:10 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been UPDATED. 2015-03-08 21:25 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 21:31 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 21:35 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 21:46 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-08 22:07 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-09 04:00 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): has been UPDATED. 2015-03-09 04:00 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): has been RESOLVED. 2015-03-09 04:01 Bug #7400:04 Console feature that can automatically build a random city including buildings, roads, & terrain. Aurora source code attached. 14( http://opensimulator.org/mantis/view.php?id=7400 ): has been CLOSED 2015-03-09 04:10 Bug #7492:04 When loading an oar, an option should be added to NOT load assets that are damaged. 14( http://opensimulator.org/mantis/view.php?id=7492 ): has been SUBMITTED. 2015-03-09 04:11 Bug #7429:04 Var region sometimes terrain loads from far side of sim towards AV rather than other way around. 14( http://opensimulator.org/mantis/view.php?id=7429 ): has been UPDATED. 2015-03-09 04:11 Bug #7429:04 Var region sometimes terrain loads from far side of sim towards AV rather than other way around. 14( http://opensimulator.org/mantis/view.php?id=7429 ): has been RESOLVED. 2015-03-09 04:12 Bug #7429:04 Var region sometimes terrain loads from far side of sim towards AV rather than other way around. 14( http://opensimulator.org/mantis/view.php?id=7429 ): has been CLOSED 2015-03-09 04:14 Bug #7425:04 Map search is sometimes only returns one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been UPDATED. 2015-03-09 04:15 Bug #7425:04 Map search sometimes only returns one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been UPDATED. 2015-03-09 04:16 Bug #7492:04 When loading an oar, an option should be added to NOT load assets that are damaged. 14( http://opensimulator.org/mantis/view.php?id=7492 ): has been UPDATED. 2015-03-09 05:48 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-09 09:13 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): A NOTE has been added to this issue. 2015-03-09 09:14 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been UPDATED. 2015-03-09 09:16 Bug #7491:04 Database useraccounts ServiceURLs fields not updating on change of grid domain or profile configs, etc 14( http://opensimulator.org/mantis/view.php?id=7491 ): has been CLOSED 2015-03-09 09:18 Bug #6647:04 Direct Robust create user fills in different useraccounts ServiceURLs to wifi create account 14( http://opensimulator.org/mantis/view.php?id=6647 ): A NOTE has been added to this issue. 2015-03-09 09:19 Bug #6647:04 Direct Robust create user fills in different useraccounts ServiceURLs to wifi create account 14( http://opensimulator.org/mantis/view.php?id=6647 ): has been CLOSED 2015-03-09 09:24 Bug #7425:04 Map search sometimes only returns one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): A NOTE has been added to this issue. 2015-03-09 09:37 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-09 09:47 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-09 11:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-09 14:55 OSgrid Update 2015-03-09 http://news.osgrid.org/ 2015-03-09 18:03 Bug #7493:04 the currently existing terrain layer data code can generate packets larger than MTU 14( http://opensimulator.org/mantis/view.php?id=7493 ): has been SUBMITTED. 2015-03-09 18:03 Bug #7493:04 the currently existing terrain layer data code can generate packets larger than MTU 14( http://opensimulator.org/mantis/view.php?id=7493 ): has a PATCH to be looked at. 2015-03-09 18:05 Bug #7493:04 the currently existing terrain layer data code can generate packets larger than MTU 14( http://opensimulator.org/mantis/view.php?id=7493 ): has been UPDATED. 2015-03-09 18:07 Bug #7350:04 MySQL Data Base Schemas - Inconsistency in Name and Description Field Lengths 14( http://opensimulator.org/mantis/view.php?id=7350 ): A NOTE has been added to this issue. 2015-03-09 18:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-09 18:33 http://www.rowhammer.com/ herp-a-derp 2015-03-09 18:34 I read about that a while back. 2015-03-09 18:34 That's wild! 2015-03-09 18:37 well to be honest its as old as the hills 2015-03-09 18:38 if the attacker already has userland privs your dead already 2015-03-09 20:01 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-09 23:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-03-10 00:45 haha: http://imgur.com/gallery/Qfjgm8h?fb_action_ids=10205718693622362&fb_action_types=og.shares 2015-03-10 14:29 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-03-10 15:10 for anyone who is Interested, the OSCC grid is fully functionaly again, and fully updated :) 2015-03-10 15:11 HG > http://cc.opensimulator.org:8002 2015-03-10 15:40 nebadon: Nice. :) 2015-03-10 15:44 I thought we couldn't go past mono 3.10, due to stuff they took out? 2015-03-10 15:45 dahlia fixed it 2015-03-10 15:45 Awesome. I'll have to update my Mono then. Is 3.12.1 their current git master? 2015-03-10 15:46 no 2015-03-10 15:46 its the current release 2015-03-10 15:46 okay 2015-03-10 15:46 does the libgdi+ version match? It didn't last time I built. 2015-03-10 15:46 yes 2015-03-10 15:47 you still need to do the --without-libgif though 2015-03-10 15:47 great. thanks. 2015-03-10 17:04 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-03-10 18:57 Bug #7494:04 Trouble crossing borders when offline regions are nearby 14( http://opensimulator.org/mantis/view.php?id=7494 ): has been SUBMITTED. 2015-03-10 19:44 anyone have chat log from the meeting? i got there kinda late for some reason :/ 2015-03-10 20:05 not in complete version 2015-03-10 20:05 came late myself 2015-03-10 20:05 missed the first 20 minutes or so 2015-03-10 20:11 I was just curious about how the refactoring talk started. I kinda came in to it late 2015-03-10 20:11 you got that on your OSG account 2015-03-10 20:11 as a notecard 2015-03-10 20:11 oh 2015-03-10 20:12 ty *logs in 2015-03-10 20:13 I see it, tyvm :) 2015-03-10 20:25 caching compressed land patches seems like a good idea, my only thought is the cache might get kinda huge in large var regions. Might end up needing some sort of auto-disable if memory gets tight 2015-03-10 20:39 that is true but 160kByte as a per region tradeoff is a pretty good for getting processing power down 2015-03-10 20:42 ya not a problem for small regions. Large vars tend to run out of memory tho, most of it is the heightfield data 2015-03-10 20:44 I never liked the idea of using DCT compression for terrain, it makes nasty artifacts. Unfortunately it's baked into the UDP protocol :/ 2015-03-10 21:33 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-11 02:02 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-03-11 02:46 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-03-11 05:16 I'm having trouble getting hypegrid inventories working with simiangrid. The seemingly obvious solution in hginventorybroker is commented out. Is there a way to acquire the suitcase for simian that will work? The documentation is a bit fuzzy on how the suitcase might work, but there is no way to determine which folder to use. The suitcase folder does not load when using simiangrid at all. Isn't it possible to add the suitcase folder via the opensim 2015-03-11 05:16 libraries xml? 2015-03-11 05:23 something similar could be said by editing the appropriate defaultavatar.php that could load the proper folder into the inventory. Yet there seems to be a problem with the uuid, specifically how to determine which of the folders is correct, considering the special type that the suitcase is. 2015-03-11 05:25 NeilB, im not a developer, but you could try the mailing lists as well for your questions. I notice there are not usually too many developers around this time. http://opensimulator.org/wiki/Mailing_Lists 2015-03-11 07:09 NeilB: I'm not sure HG works all that well with simian, but you might have better luck asking when cmickyb is online, probably in about 10ish hours from now 2015-03-11 07:10 everything works except the inventory 2015-03-11 07:11 it is largely the same as opensim, but just the hypergrid in general in opensim is where I'm having trouble. 2015-03-11 07:11 the way it was changed is hard to read 2015-03-11 07:13 my best guess is to have a sort of HG(Suitcase)InventoryConnector do the much same thing as the current SimianInventoryServiceConnector, but with the hg 2.0 constraints, as far as that is possible. 2015-03-11 07:14 ya I think maybe assets might not be working all that well either, and that might also affect inventory 2015-03-11 07:15 but cmickyb is probably the best person to ask 2015-03-11 07:15 too bad I won't be able to stick around that long to find out :/ 2015-03-11 07:15 or try the mailing list 2015-03-11 15:36 I am having trouble with a regionModule I am authoring. I have written functional modules before, but after moving to master from opensim 0.8, I am seeing: WARNING: The add-in 'MGMModule,0.1' is trying to extend '/OpenSim/RegionModules', but there isn't any compatible add-in defining this extension point 2015-03-11 15:37 Has something changed in master since 0.8? 2015-03-11 15:57 mheilman, yes the add-in systems has changed. http://opensimulator.org/wiki/Installing_3rd_party_addins and http://opensimulator.org/wiki/Developing_OpenSim_Addins 2015-03-11 15:58 I'm affraid as I have not used the new system myself, my assistance is limited to the 2 links provided 2015-03-11 15:58 ok, I will review them, thanks 2015-03-11 15:58 I was about to hit return on an identical message, when you replied, zadark. :) 2015-03-11 15:58 You robbed me of my chance to assist! :P 2015-03-11 15:59 smxy: ha 2015-03-11 15:59 At least he got his amswer. :) 2015-03-11 15:59 answer* 2015-03-11 16:03 I wonder if this has affected the osprofile and ossearch modules. 2015-03-11 16:05 If the changes only affect master and not 0.8.* I won't have to worry about the changes for now. 2015-03-11 16:33 Got it, the assembly directives have changed, and I was just correct enough to get the behavior I was seeing. Thanks again 2015-03-11 16:37 plugh, yes it has affected osprofile and ossearch, that's why osgrid are now supplied self modded versions of them so that they compile with osgrid's OS version 2015-03-11 16:38 http://download.osgrid.org//OpenSimProfile_svn_r125-mod.zip and http://download.osgrid.org//OpenSimSearch_svn_r206-mod.zip 2015-03-11 16:40 jakdaniels_: ok. I'll have to see what changes are required and update the source files for the modules. 2015-03-11 16:41 Thanks for the links. I've saved those files. 2015-03-11 16:47 Hm... those files are also out of date. Latest osprofile is r128 2015-03-11 16:47 np... changes are just to the assembly directives on two lines I think 2015-03-11 16:47 probably they just modded the version they had previously to get it to compile 2015-03-11 16:48 ok. I'm about to break for lunch. I'll compare the files against teh SVN repo when I get bak. 2015-03-11 16:48 I think danbanner does the osgrid releases 2015-03-11 16:48 Good that I was around to see the question that sparked this. 2015-03-11 16:48 Yup. lunch is ready. bbl. 2015-03-11 18:25 plugh, I guess you will have to maintain two versions now, one for pre 0.8.1 and one for 0.8.1 onwards 2015-03-11 18:31 Plugh: though I don't see mention of the changes to addon-modules in the 0.8.1 rc release notes 2015-03-11 20:52 -!- ftcodes(~ftcodes@p57A34C94.dip0.t-ipconnect.de) has left #opensim-dev 2015-03-11 22:08 Bug #7495:04 Error when running OpenSim.exe 14( http://opensimulator.org/mantis/view.php?id=7495 ): has been SUBMITTED. 2015-03-11 22:11 Bug #7495:04 Error when running OpenSim.exe 14( http://opensimulator.org/mantis/view.php?id=7495 ): has been CLOSED 2015-03-11 22:13 hi misterblue, are you around? 2015-03-11 22:16 hi nebadon, are you around? 2015-03-11 22:32 Bug #7494:04 Trouble crossing borders when offline regions are nearby 14( http://opensimulator.org/mantis/view.php?id=7494 ): A NOTE has been added to this issue. 2015-03-11 22:47 Bug #7494:04 Trouble crossing borders when offline regions are nearby 14( http://opensimulator.org/mantis/view.php?id=7494 ): A NOTE has been added to this issue. 2015-03-11 22:49 Starting build #4099 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 22:49 Bug #7482:04 llSetMemoryLimit has to report TRUE for Mono based scripts 14( http://opensimulator.org/mantis/view.php?id=7482 ): has a PATCH requiring feedback 2015-03-11 22:53 Project opensim » mono-2.10.8.1 build #4099: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4099/ 2015-03-11 22:53 * jjustincc: Allow a console command to give blank arguments ("") without the parser failing, e.g. login text "" 2015-03-11 22:54 * jjustincc: minor: Change InternalAddress in Regions.ini.example from 127.0.0.1 to more normal 0.0.0.0 2015-03-11 22:54 Starting build #4100 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 22:55 Bug #7489:04 Setting login text in ROBUST to "" (blank) results in casting error 14( http://opensimulator.org/mantis/view.php?id=7489 ): has been RESOLVED. 2015-03-11 22:56 justincc: hai 2015-03-11 22:56 hi LiruCookies 2015-03-11 22:56 Regarding what we spoke about last, the wearables in the library 2015-03-11 22:57 Wearables should have the flags in their xml files 2015-03-11 22:57 yeah 2015-03-11 22:57 This should probably be mentioned in the examples 2015-03-11 22:58 Project opensim » mono-2.10.8.1 build #4100: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4100/ 2015-03-11 22:58 jjustincc: minor: Remove unnecessary quoting in Regions.ini.example 2015-03-11 22:58 Starting build #4101 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:00 LiruCookies: in inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml? 2015-03-11 23:01 lol gotta love that filename 2015-03-11 23:03 Project opensim » mono-2.10.8.1 build #4101: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4101/ 2015-03-11 23:03 jjustincc: minor: Remove windows build warning about CompressionLevel package ambiguity. 2015-03-11 23:03 justincc: Yes, and in the one for clothing 2015-03-11 23:03 Anything baked in is a wearable, body parts and clothing 2015-03-11 23:04 shape is 0, and if you don't include flags, it'll default to 0 and the viewer won't know it's not. 2015-03-11 23:05 Starting build #4102 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:09 Project opensim » mono-2.10.8.1 build #4102: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4102/ 2015-03-11 23:09 jjustincc: Add required wearable flags values to inventory body parts and clothing example xml 2015-03-11 23:13 Starting build #4103 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:13 LiruCookies: where are the best instructions for building a viewer? 2015-03-11 23:14 Which OS? 2015-03-11 23:14 all of them 2015-03-11 23:14 Of course I'm going to link my own, though, http://singularityviewer.org/kb/build-windows http://singularityviewer.org/kb/build-linux 2015-03-11 23:15 And http://singularityviewer.org/kb/build-mac 2015-03-11 23:15 great, thanks LiruCookies 2015-03-11 23:17 Project opensim » mono-2.10.8.1 build #4103: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4103/ 2015-03-11 23:17 jjustincc: Add rough and ready element explanation in a comment at the top of inventory library items xml 2015-03-11 23:28 Bug #3963:04 blank variable not preserved on re-rez/restart 14( http://opensimulator.org/mantis/view.php?id=3963 ): has been ASSIGNED. 2015-03-11 23:31 Starting build #4104 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:36 Project opensim » mono-2.10.8.1 build #4104: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4104/ 2015-03-11 23:36 jjustincc: help restart message corrected 2015-03-11 23:36 Starting build #4105 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:40 Project opensim » mono-2.10.8.1 build #4105: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4105/ 2015-03-11 23:40 jjustincc: Add Shy Robbiani to contributors 2015-03-11 23:46 Starting build #4106 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-11 23:46 Bug #7490:04 [PATCH] "help restart" message corrected 14( http://opensimulator.org/mantis/view.php?id=7490 ): has been RESOLVED. 2015-03-11 23:50 Project opensim » mono-2.10.8.1 build #4106: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4106/ 2015-03-11 23:50 jjustincc: Make SmartThreadPool build pick up Properties/AssemblyInfo.cs by setting build to recurse in this directory. 2015-03-12 00:16 Starting build #4107 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-12 00:17 Bug #7443:04 SmartThreadPool not getting a version numbering 14( http://opensimulator.org/mantis/view.php?id=7443 ): has been RESOLVED. 2015-03-12 00:18 Bug #7442:04 Ionic.Zlib.CompressionLevel 14( http://opensimulator.org/mantis/view.php?id=7442 ): has been RESOLVED. 2015-03-12 00:20 Project opensim » mono-2.10.8.1 build #4107: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4107/ 2015-03-12 00:20 * jjustincc: A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State 2015-03-12 00:20 * jjustincc: Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures. 2015-03-12 00:21 * jjustincc: Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.) 2015-03-12 00:23 Bug #6960:04 state_entry() can be executed multiple times for a single state transition 14( http://opensimulator.org/mantis/view.php?id=6960 ): has been RESOLVED. 2015-03-12 00:34 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-03-12 01:04 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): A NOTE has been added to this issue. 2015-03-12 02:20 Hello any develloper are here for help for one question 2015-03-12 02:21 i have work with remont admin for create_region_admin and the system work but he not copy at the Régions.ini the info last reboot the region is lost 2015-03-12 03:23 Bug #7496:04 Setting any of STATUS_ROTATE_X/STATUS_ROTATE_Y/STATUS_ROTATE_Z to FALSE critically damps further object motion 14( http://opensimulator.org/mantis/view.php?id=7496 ): has been SUBMITTED. 2015-03-12 04:44 -!- outch(4d96b084@gateway/web/freenode/ip.77.150.176.132) has left #opensim-dev 2015-03-12 04:45 hello all 2015-03-12 16:01 anyone had experience of mono throwing a "got a bad hardware address length for an af_packet 16 8" error? 2015-03-12 16:02 i know its related to the region tcp connection starting, but not sure what the problem is 2015-03-12 16:16 AliciaRaven: This is related to mono, have you changed mono recently? 2015-03-12 16:17 thats a odd error.. never seen it 2015-03-12 16:18 no, and its mono not liking the tcp server starting, the strange part is there is another instance running fine on the same server 2015-03-12 16:18 and seems very low level... 2015-03-12 16:18 i checked for a port conflict also and thats ok 2015-03-12 16:18 btw arenot crossings a bit... odd now? 2015-03-12 16:20 i dont have any sims side by side at the moment 2015-03-12 16:20 i get even underground now 2015-03-12 16:21 im just testing around write plaza :) 2015-03-12 16:21 wright plaza i mean.. 2015-03-12 16:23 AliciaRaven what version of mono? 2015-03-12 16:23 its definitely a mono problem 2015-03-12 16:24 nebadon 3.2.8, the error shows on the console after starting the http listener, no regions get loaded and opensim just runs empty 2015-03-12 16:24 there is another instance running fine on that server, so mono must be ok 2015-03-12 16:24 what port? 2015-03-12 16:25 Best you move to 3.12 at least, that was a known issue on earlier mono 2015-03-12 16:25 different port, my first responce was to check for conflicts 2015-03-12 16:25 ive never experienced that either, ran 3.2.8 2015-03-12 16:25 googling says it was fixed after 3.6 mono I think 2015-03-12 16:26 ive had issues with port 10000 2015-03-12 16:26 there were problems with that error looping on mono due to a bug, but thats all i can find on google 2015-03-12 16:26 yea 2015-03-12 16:27 I saw a posting on the Unity forums about it 2015-03-12 16:27 the loop bug, nothing about the error apart from that 2015-03-12 16:27 http://forum.unity3d.com/threads/linux-64-standalone-got-a-bad-hardware-address-length.282402/ 2015-03-12 16:28 aincent post on osgrid forums > http://forums.osgrid.org/viewtopic.php?f=9&t=1567 2015-03-12 16:29 they all seem to have the error come up in different dituations, there is a mantis about it comming up during stats recording aswell 2015-03-12 16:29 *situations 2015-03-12 16:33 Bug #7497:04 The create region of the remote admin does not work 14( http://opensimulator.org/mantis/view.php?id=7497 ): has been SUBMITTED. 2015-03-12 16:37 nebadon, http://pastebin.com/xfBLdvqR 2015-03-12 16:38 the mono error isnt in the log but it occurs after line 30 in that paste 2015-03-12 16:38 strange 2015-03-12 16:39 has there been any kernel updates on this box? 2015-03-12 16:39 and are you compiling mono yourself? 2015-03-12 16:41 it was so long im not sure if i compiled mono or used a tar ball 2015-03-12 16:41 no kernal updates for aslong as i can remember, but if that was the problem, the other instance would show the same problems i would expect 2015-03-12 16:42 yea I am not really sure 2015-03-12 16:42 i have never seen this problem before 2015-03-12 16:42 I have seen odd things happen though when the kernel gets updated and mono is not recompiled on the new kernel 2015-03-12 16:43 usually even tarball mono needs to be compiled 2015-03-12 16:43 i do not think they offer a tarball binary 2015-03-12 16:43 mono has pretty strict requirements it would be hard to make a binary available that worked universally I think 2015-03-12 16:44 xamaris is making packages for many distros these days. 2015-03-12 16:44 xamarin. 2015-03-12 16:44 well rpms yea 2015-03-12 16:44 but not a tarball do they? 2015-03-12 16:44 that would surprise me 2015-03-12 16:44 I have just setup their repo and pull the packages. 2015-03-12 16:44 no issues so-far. 2015-03-12 16:44 rpms or debs can atleast tell you when there is a discrepancy 2015-03-12 16:44 yea 2015-03-12 16:45 i hope i dont have to upgrade mono lol never goes well 2015-03-12 16:45 they might - source packages 2015-03-12 16:45 repo is good too 2015-03-12 16:45 because it stays inline with the kernel usually 2015-03-12 16:45 really AliciaRaven, i upgrade mono all the time 2015-03-12 16:45 compile it myself 2015-03-12 16:45 never a problem 2015-03-12 16:45 what Linux are you running? 2015-03-12 16:45 I don't really have time to fool with building it unless there is no alternative. 2015-03-12 16:46 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-03-12 16:46 Ubuntu 14.04.1 2015-03-12 16:46 it only takes me about 20 minutes to compile mono 2015-03-12 16:46 unless its on my raspberry pi 2015-03-12 16:46 then its a few hours 2015-03-12 16:46 lol 2015-03-12 16:46 lol 2015-03-12 16:47 I just did 3.12.1 on the OSCC box 2015-03-12 16:47 seems to be running good 2015-03-12 16:48 i did think about upgrading mono today, but with all the other changes im doing i didnt want to add to the list of possibilities if something went wrong 2015-03-12 16:48 if you follow my instructions 2015-03-12 16:48 it does it in userspace 2015-03-12 16:48 you wont clobber the old mono 2015-03-12 16:48 so its very easy to go back if you run into issues 2015-03-12 16:48 i do not like installing mono to the root system 2015-03-12 16:49 i always install to like /opt/mono-3.10.0 and /opt/mono-3.12.1 2015-03-12 16:49 then i have a soft link in /home/nebadon/bin/mono 2015-03-12 16:49 to /opt folder 2015-03-12 16:49 this way you can hard link the paths to the symlink in user space 2015-03-12 16:49 and when you upgrade mono you just change the symlink 2015-03-12 16:50 don't have to mess with the environment at all 2015-03-12 16:50 thanks, i use ur guide last time, i dont remember problems, i think i just had a bad experience with libgdi incompatability a few times in the past that makes me shudder to think about lol 2015-03-12 16:50 if it fails you change the symlink back to old mono and your back in business with no fuss 2015-03-12 16:50 yea 2015-03-12 16:50 you probably need to do libgdiplus with the --without-libgif 2015-03-12 16:50 during the ./configure 2015-03-12 16:51 we dont need gif support anyway 2015-03-12 16:53 looking at the log again, it hits that error, but opensim continues, it just doesnt load plugins or regions 2015-03-12 17:01 got the sim to start, yay 2015-03-12 17:02 Bug #7498:04 Scripts confused 14( http://opensimulator.org/mantis/view.php?id=7498 ): has been SUBMITTED. 2015-03-12 17:04 nebadon, it wasnt tcp, it was the new plugin manager, i had an old mono addins xml file in that directory, i just dont understand why its waited till now to cause a problem 2015-03-12 17:04 cool, glad you figured it out 2015-03-12 17:04 its odd it gave that message 2015-03-12 17:04 thanks for the suggestions 2015-03-12 17:05 yea, it confused me as that message is always related to TCP connections 2015-03-12 17:06 and that instance was updated a few times since the plugin changes and ran with no problem 2015-03-12 17:08 http://www.spellscape.co.uk/resources/scripts 2015-03-12 17:09 our new script library, automaticaly parses scripts that are submitted and displays the ossl threat level 2015-03-12 17:12 nice 2015-03-12 17:33 Bug #7498:04 Scripts confused 14( http://opensimulator.org/mantis/view.php?id=7498 ): A NOTE has been added to this issue. 2015-03-12 18:23 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): has been RESOLVED. 2015-03-12 21:09 "Beginning today, we have disabled new project creation on Google Code. We will be shutting down the service about 10 months from now on January 25th, 2016." 2015-03-12 21:09 http://google-opensource.blogspot.de/2015/03/farewell-to-google-code.html 2015-03-12 21:10 so if you know of any opensim code on google code you might was save it before it goes bie bie 2015-03-12 21:11 google code has been kind of crippled for some time I thought 2015-03-12 21:20 i just know there is lot of code on there by now deceased people 2015-03-12 21:20 or projects that that have died 2015-03-12 21:20 simiangrid was hosted on there 2015-03-12 21:21 "Finally, on January 26, 2016, Google Code will be officially closed. You'll still be able to download tarballs of all your project's files through the end of the year – including source code, issues, and wikis – but after the end of 2016, all bets are off." 2015-03-12 21:21 plenty of time to shift 2015-03-12 21:23 yea this has been planned for a long time 2015-03-12 21:24 we used to host the osgrid releases there 2015-03-12 21:24 well im just leting people know about it 2015-03-12 21:24 but moved because of this 2015-03-12 21:24 yea I think most stuff has moved over to github now 2015-03-12 21:24 google has been axing a lot of thier free services for a while now 2015-03-12 21:26 not really surprising i imagine it costs a lot of money to keep google code going 2015-03-12 21:26 there is literally no way for them to really monetize that 2015-03-12 21:26 same with Google Translate 2015-03-12 21:26 thats why they killed the API 2015-03-12 21:27 and limited how many calls you can make to it now, they really crippled it 2015-03-13 00:16 nebadon: ping 2015-03-13 00:16 hey smxy 2015-03-13 00:16 Hi. Did you have any thoughts about the mesh issue I pinged you about a couple days ago? 2015-03-13 00:17 not really no 2015-03-13 00:17 I can upload mesh, she can't if it's over 300 vertices, she says. 2015-03-13 00:17 yea that is odd for sure 2015-03-13 00:18 they tried several viewers with same results? 2015-03-13 00:18 my guess is its a driver issue maybe 2015-03-13 00:18 could be hosing the preview 2015-03-13 00:18 I'm on a different VLAN from my servers, but all off the same switch. She's in Germany. 2015-03-13 00:18 and hanging the process 2015-03-13 00:18 i have seen that happen 2015-03-13 00:18 She has tried Singularity and Firestorm. 2015-03-13 00:18 what about in SL? 2015-03-13 00:19 maybe have them try uploading on beta grid 2015-03-13 00:19 since its free 2015-03-13 00:19 if it happens there too, its probably a driver issue 2015-03-13 00:19 She says sometimes it stops working to Craft grid and then later starts again. This time, it was working to my grid and then just stopped. 2015-03-13 00:20 that sounds very typical of something with the hardware itself 2015-03-13 00:20 are they on AMD or Nvidia do you know? 2015-03-13 00:21 Now she is bringing stuff into Craft on her Craft avatar and rezzing it out, then taking a copy of it with her Sanctuary avatar and then rezzing it out in Sanctuary when they return. 2015-03-13 00:21 i guess it could be a latency issue 2015-03-13 00:21 where is craft grid 2015-03-13 00:21 is that euro? 2015-03-13 00:21 I thnk so. 2015-03-13 00:21 maybe that MTU problem 2015-03-13 00:21 your running updated code though? 2015-03-13 00:22 I never see anything logged about mesh uploads so I have nothing to look at on my end. 2015-03-13 00:22 I just updated within the hour. 2015-03-13 00:22 yea its probably the viewer 2015-03-13 00:22 it doesnt do well for long periods of timeout 2015-03-13 00:22 But it's working just fine to Craft. 2015-03-13 00:22 have them ping or tracert 2015-03-13 00:22 your url vs craft grids 2015-03-13 00:22 see if there is huge latency differences 2015-03-13 00:23 Doesn't part of the mesh upload process have to contact SL? 2015-03-13 00:23 no 2015-03-13 00:23 Um, I distinctly recall having to take some stupid SL mesh test before my OpenSim avatar was allowed to upload mesh into my own grid, because it was contacting SL. 2015-03-13 00:24 that would have been ages ago 2015-03-13 00:24 Yes. 2015-03-13 00:24 the mesh test 2015-03-13 00:24 i dont think they do that anymore 2015-03-13 00:24 It pissed me off that SL had ANY say over what I could do in my own grid. 2015-03-13 00:24 yeah that sounds like a viewer glitch 2015-03-13 00:24 well im pretty sure back then you could still log into opensim with a stock SL viewer 2015-03-13 00:24 probably when that test was first implemented 2015-03-13 00:24 So doesn't it check that I have "permission"? 2015-03-13 00:24 they have since removed all that functionality 2015-03-13 00:25 no 2015-03-13 00:25 ok 2015-03-13 00:25 you can prove it - blackhole all linden packets in your firewall and login to an opensim 2015-03-13 00:25 So tht's not it. I wondered if she was failing to get permission 2015-03-13 00:25 also i recall that test was so you could be a beta tester 2015-03-13 00:26 i doubt it 2015-03-13 00:26 its likely one of two things 2015-03-13 00:26 its either latency is so bad its just timing out and going dead 2015-03-13 00:26 or the preveiw window is glitching 2015-03-13 00:26 my guess is its latency 2015-03-13 00:26 this reminds me of the early internet story of the guy with 500 mile packets - early fun with MTU 2015-03-13 00:26 since its working on some grids and not others 2015-03-13 00:26 that kind of rules out the preview window glitch 2015-03-13 00:27 unless shes just been incredibly unlucky it glitching only when trying on yours 2015-03-13 00:27 that seems very low probability though 2015-03-13 00:27 yeah 2015-03-13 00:27 sorry early fun with TTL not MTU - sheesh after-work brain 2015-03-13 00:27 let me see if I can explain to her how to do a traceroute. 2015-03-13 00:27 you can view the viewer "console log" - you could maybe get them to look at that as they mesh upload 2015-03-13 00:27 and see if their viewer is barfing log errors that were previously ignored 2015-03-13 00:28 She's an older lady in Germany. Thankfully she knows English, because I don't know German. :) 2015-03-13 00:28 i never seem to have any trouble uploading large mesh into my grid in germany 2015-03-13 00:28 i do see viewers just stall processing the mesh 2015-03-13 00:28 don't even contact the server.. 2015-03-13 00:28 ive seen it happen with poorly created mesh 2015-03-13 00:29 where the viewer has to subdivide material faces because they exceed the limits 2015-03-13 00:29 those mesh stalls also likely throw errors in the log - especially if they have holes in the mesh 2015-03-13 00:29 generally those mesh are fubar if they do ever upload anyway 2015-03-13 00:29 or just gets lost in the process 2015-03-13 00:29 you see texture faces get split into insane triangles 2015-03-13 00:29 I saw a load of that when first uploading meshes - I could not figure out why it would hang 2015-03-13 00:29 == bad mesh 2015-03-13 00:29 meanwhile the viewer was screaming about bad mesh in the console log 2015-03-13 00:30 That happened to her last year with Firestorm, but I could upload it fine. So I had her switch to Singularity and she's used that ever since. Now it just won't upload stuff. 2015-03-13 00:30 yea you can't exceed i think like 20k triangles on a single material face 2015-03-13 00:30 if you do you make the viewer do a crazy amount of work that it sucks at doing 2015-03-13 00:31 CTRL+SHIFT+4 for debug console - again to turn it back off 2015-03-13 00:31 I doubt she'd know what she was looking at 2015-03-13 00:31 at somepoint only phoenix viewer did uploads reliable or better said mesh processing before sending to server 2015-03-13 00:31 not sure if you can view this 2015-03-13 00:31 https://docs.google.com/a/avacon.org/spreadsheets/d/1Xy-COYnM_YybgUVpIsZWyTOTD09Fb2gkJtIX3R3ckng/edit?usp=sharing 2015-03-13 00:32 i modified this from the SL wiki 2015-03-13 00:32 google sheets login? 2015-03-13 00:32 yea bah 2015-03-13 00:32 hang on let me make one you can see easier 2015-03-13 00:34 Yeah, this one says I have to ask you for access. 2015-03-13 00:34 http://projectrep.com/docs/Mesh%20Model%20Requirements.pdf 2015-03-13 00:34 made it to a pdf 2015-03-13 00:35 some of the info their relates to my own limitations 2015-03-13 00:35 like unsupported formats etc.. 2015-03-13 00:35 originally wrote this for Encitra 2015-03-13 00:35 She must, by definition, be making valid mesh, or she wouldn't be able to upload it to Craft Grid. 2015-03-13 00:35 we give this to architects who are providing models to us 2015-03-13 00:36 yea 2015-03-13 00:36 my guess is its some kind of latency issue 2015-03-13 00:36 only thing that really makes sense to me 2015-03-13 00:36 And it isn't something I can fix. :( 2015-03-13 00:36 you could maybe have her try adjusting her bandwidth settings 2015-03-13 00:36 i honestly do not know if that has any impact on mesh upload though 2015-03-13 00:36 probably not 2015-03-13 00:38 Just out of curiousity, what does a ping or traceroute to me look like for you folks? sanctuary.homelinux.org 2015-03-13 00:38 someone with more knowledge of the viewer would need to confirm or dispel that theory 2015-03-13 00:38 your router must not respond to pings 2015-03-13 00:38 I have a 110Mbit/15Mbit pipe into the house. 2015-03-13 00:39 Hmm, it might not. but what's traceroute show? 2015-03-13 00:39 30 hops on traceroute 2015-03-13 00:39 that seems like a lot 2015-03-13 00:39 yes 2015-03-13 00:39 where are you located? 2015-03-13 00:39 Pennsylvania 2015-03-13 00:39 on RCN cable 2015-03-13 00:39 yea im in NJ 2015-03-13 00:40 30 hops seems like more than i would do to get to china 2015-03-13 00:40 lol 2015-03-13 00:40 It shouldn't take 30 hops from NJ to PA 2015-03-13 00:40 We're neighboring states for pet's sake 2015-03-13 00:40 pete's* 2015-03-13 00:41 She isn't having any other issues connecting to my grid. Just uploading mesh. And it's been working for ages for her. Then just stopped. 2015-03-13 00:41 routing, as an engineering profession, practiced by scientists on the internet - ended about the time the NSF broke the backbone 2015-03-13 00:42 after that - a packet going across town is more likely to make a ring around the country before ending up down the street... 2015-03-13 00:43 i haven't looked lately - but within the past few years - pings across houston sometimes went to Dallas, then to Washington, then somewhere like Nebraska, then out the San Francisco, then BACK to Dallas and finally across Houston 2015-03-13 00:43 yea it looks like i go down to virginia then back up through philly 2015-03-13 00:44 it does show 25ms though smxy 2015-03-13 00:44 so even though its a long route, its very fast 2015-03-13 00:44 i get 120ms to germany 2015-03-13 00:45 out of curiosity what ping do u get for grid.spellscape.co.uk ? 2015-03-13 00:45 I've told her how to do a traceroute to me. 2015-03-13 00:45 just moved the server from england to canada today, 7gb asset db transfer, nasty lol 2015-03-13 00:45 like like about 65ms 2015-03-13 00:45 AliciaRaven 2015-03-13 00:46 ty 2015-03-13 00:46 nebadon: did you do the traceroute to me on Linux? 2015-03-13 00:46 yes 2015-03-13 00:47 im in full linux mode at the moment, all workstations :) 2015-03-13 00:47 it will show all 30 hops even if they aren't needed. how many hops was it before all remaining lines wer just asterisks? 2015-03-13 00:48 hang on i closed it 1 sec 2015-03-13 00:48 smxy, i tried a tracerout using a website (dont know the commands to do it directly) and the site said the last 3 where firewalled, i know the cant be tho, confusing 2015-03-13 00:48 I get to spellscape in 10 hops 2015-03-13 00:49 yea 22 hops actually that still seems high 2015-03-13 00:49 yes 2015-03-13 00:49 seems like most of them are at level3 2015-03-13 00:49 said "No reply for 3 hops. Assuming we reached firewall." and also said 30 hops 2015-03-13 00:49 between comcast and your isp 2015-03-13 00:50 spellscape is totally in canada after today, moved the last server out of the uk today 2015-03-13 00:50 can you pastebin it, nebadon? 2015-03-13 00:51 I got about 33ms to spellscape. Not bad. 2015-03-13 00:51 thats what i had when it was in the UK, now i get 100ms but thats what firestorm tells me, some reason i dont trust it lol 2015-03-13 00:53 Is spellscape in Canada now? 2015-03-13 00:54 yes, we have been moving servers gradually, but after today all of them are there now 2015-03-13 00:54 Oh, yes, you said that above and I missed it. sorry :) 2015-03-13 00:54 np 2015-03-13 00:56 i had estimated it would take 10 minutes to transfer 7gb of assets between server on a 100bmps connection, didnt factor in the mysql overheads, took 2 hours 2015-03-13 00:57 oh darn I closed it again smxy but I just looked again 2015-03-13 00:58 and i realized i looked at the wrong one 2015-03-13 00:58 i just up arrowed and forgot i did one after yours lol 2015-03-13 00:58 let me do it again 1 sec 2015-03-13 00:58 heh 2015-03-13 00:58 ok yours is 9 hops 2015-03-13 00:58 i swear it was more earlier though 2015-03-13 00:59 that sounds better 2015-03-13 00:59 you aren't actually getting to my firewall I bet, but one hop away. I have it locked down pretty tight. 2015-03-13 00:59 yea 2015-03-13 00:59 this is last hop it shows 2015-03-13 00:59 9 port-chan2.eas-ubr1.atw-eas.pa.cable.rcn.net (208.59.252.66) 30.646 ms 39.934 ms 40.686 ms 2015-03-13 00:59 She did the traceroute and it looks like she gets to me in 10-11 hops, up to 115ms 2015-03-13 01:00 tighter than a crabs ass? 2015-03-13 01:00 actually showing higher ms now too 2015-03-13 01:00 yes, that's where hers stops reporting at too 2015-03-13 01:00 water tight! 2015-03-13 01:00 haha 2015-03-13 01:00 sorry, i had a few glasses of wine so im abit chattier than usual 2015-03-13 01:00 lol 2015-03-13 01:00 yea interestingly when i traceroute my encitragrid in germany 2015-03-13 01:00 that was 22 hops 2015-03-13 01:01 and it takes almost the same route to virginia as yours 2015-03-13 01:01 then diverges there 2015-03-13 01:03 having her do a tracert to Craft now. 2015-03-13 01:05 i thought craft was a kind of processed cheese lol 2015-03-13 01:06 That's Kraft. :) 2015-03-13 01:08 Still waiting for her reply ... 2015-03-13 01:10 She gets to Craft in 18 hops with a max of 47ms 2015-03-13 01:10 shame its not a world made of cheese populated by mouse avatars 2015-03-13 01:10 Just how much wine DID you have? ;) 2015-03-13 01:11 umm couple of glasses 2015-03-13 01:11 On an empty stomach? 2015-03-13 01:11 not saying how big the glasses are like :P 2015-03-13 01:11 lol 2015-03-13 01:21 what I really need is someone in the US to upload a mesh to my grid, to prove they can. I'm on the same switch as the server, so I'd expect it to work for me. 2015-03-13 01:33 using a traceroute website, my grid uri goes from seatle to kansas to san fransisco, that cant be right lol 2015-03-13 01:33 When my resident uploads, she says she always sets all three triangle values to their maximum. 2015-03-13 01:37 hrmph. She sent me one she can upload to craft, but not to Sanctuary, and I can't upload it either. 2015-03-13 01:38 is it a huge poly count nasty mess? 2015-03-13 01:39 I select the file, run all three triangle values up to their max - 2909 in this case - then calculate weights and fees. Then it goes away and I can't upload. She said it should be ready to upload after about 2 mintes. It's been over 5 now and nothing. 2015-03-13 01:40 sorry, i never had problems with mesh so i automaticaly assume its made badly 2015-03-13 01:40 is craft grid running old code? 2015-03-13 01:40 or ODE? 2015-03-13 01:40 No clue 2015-03-13 01:40 He sim in my grid is running Bulletsim 2015-03-13 01:41 Her* 2015-03-13 01:42 let me see if I can find out. 2015-03-13 01:43 k 2015-03-13 01:44 Alicia, how can I tell if it's "a huge poly count nasty mess"? 2015-03-13 01:44 well 2909 is quite low 2015-03-13 01:44 okay 2015-03-13 01:45 is she making the collada files with Blender? 2015-03-13 01:45 I believe so. 2015-03-13 01:45 She's spent the ;ast year learning Blender. 2015-03-13 01:45 last* 2015-03-13 01:46 ok cool 2015-03-13 01:46 i wonder what version of blender 2015-03-13 01:46 that can have some bearing i have found 2015-03-13 01:46 I have the file, so how do I watch the log during an upload, AllenKerensky? You mentioned that. 2015-03-13 01:46 differing versions of collada 2015-03-13 01:46 CTRL+SHIFT+4 should bring up debug log 2015-03-13 01:46 and use same keys again to turn it back off 2015-03-13 01:47 got it. 2015-03-13 01:48 It's supposedly calculating the weights and fees and no errors are showing in the log. 2015-03-13 01:49 so now you get dinner 2015-03-13 01:49 I've seen that calculating step take a gooood long chunk 2015-03-13 01:50 double-digit minutes for a recent 17000 tri mesh I uploaded as a test 2015-03-13 01:50 is there any way I can get my grid or the viewer to log what's happening? 2015-03-13 01:50 not that I know of - once its calculating - its just a game of patience 2015-03-13 01:51 but that's when you might see it throw warnings about holes in the mesh or other weirdness 2015-03-13 01:51 but it may not be immediate 2015-03-13 01:51 smxy any chance you can send me the dae file 2015-03-13 01:51 i can try uploading on my home grid too 2015-03-13 01:51 sure 2015-03-13 01:51 email to nebadon2025@gmail.com 2015-03-13 01:51 probably easiest way 2015-03-13 01:52 ok 2015-03-13 01:53 whats 2025 about nebadon? are u pyschic and know some thing about the future? lol 2015-03-13 01:53 hehe 2015-03-13 01:53 he lives in the future while being stuck in today 2015-03-13 01:54 sent 2015-03-13 01:54 I will be 50 years old in 2025 2015-03-13 01:54 compared to u guys im in the future haha its already friday where i am 2015-03-13 01:54 I wish I were 50 again. 2015-03-13 01:54 mentally its been friday for me since Sunday evening... just waiting for body to catch up 2015-03-13 01:54 Going to be 57 in 2 months and 2 days. 2015-03-13 01:55 im 30, that was a hard bday to take, does it get easier? 2015-03-13 01:55 yeah you do start caring way less I think 2015-03-13 01:55 "oh, another birthday pfftt" 2015-03-13 01:55 lol i been feeling abit that way 2015-03-13 01:56 Yes. Eventually you just are glad you HAD another birthday. :) 2015-03-13 01:56 mesh looks good in blender 2015-03-13 01:56 And then, as my 80 year old aunt would tell you, you finally start saying "It's okay if I don't have any more." 2015-03-13 01:57 my gran is that way, she is waiting for the end :( 2015-03-13 01:57 she made it with Blender 2.71 on Windows 8.1, nebadon 2015-03-13 01:58 My aunt's health is poor. She says she's ready. 2015-03-13 01:58 I understand, but don't want to encourage her. :( 2015-03-13 01:58 To go, that is. 2015-03-13 01:59 i know what u mean, its so hard to see them unwell and wanting to go, tears me in two 2015-03-13 02:00 Grampy shot himself, once his quality of life got unbearable. :( 2015-03-13 02:00 my gran doesnt even recognize me now so i hope she isnt so aware of feeling that way 2015-03-13 02:00 :( 2015-03-13 02:00 Still calculating ... 2015-03-13 02:01 ya very strange 2015-03-13 02:01 slow for me too 2015-03-13 02:01 needs more hamsters on the wheel? 2015-03-13 02:02 nebadon, she says she has uploaded this file in 2 minutes to Craft before, but right now, she is unable to. Hmm. 2015-03-13 02:08 isnt craft a german grid? 2015-03-13 02:08 At what step in the mesh upload process is the failure taking place? Sorry if you've already said... I just skimmed that last hour or so of chat history. 2015-03-13 02:08 first step 2015-03-13 02:09 calculating 2015-03-13 02:09 it just never seems to finish 2015-03-13 02:09 yes 2015-03-13 02:09 Ugh. Yeah. That's so frickin' tempermantal. I've had meshes upload just fine, I make a small change, nothing bizaarre or fancy, and the calculate step goes zombie. 2015-03-13 02:10 She just uploaded something to my grid, that she says has slightly more triangles at max, and it went fine. So now we wonder if something's happened to this file, since it worked in Craft before but not there or for me or for you. 2015-03-13 02:10 And it's a problem I've seen forver, with all TPVs that don't use Havok in the caluclation step. 2015-03-13 02:10 isnt the calc step viewer side only? or does the server have a part in that before the upload? 2015-03-13 02:11 That's what drives me nuts. I don't know what all the viewer is caluclating, but it doesn't *need* to be doing convex hull for OpenSim. Bullet does that server side, or the user can provide their own premade hull. 2015-03-13 02:11 At least, that's my understanding. 2015-03-13 02:12 maybe its doing the extra work just to calculate the sl land impact, even tho os doesnt care 2015-03-13 02:12 If it's doing LOD and stuff, then I guess it could be hanging there too, though. 2015-03-13 02:13 I don't know that any TPV dev has looked into it. I think that was all NickyP's bailywick, and no one else really has touched it since. 2015-03-13 02:13 yea i think lod would be more probable, as it has to reduce the vert count and try to keep the mesh looking good, i would expect that will cause issues 2015-03-13 02:14 All I know for certain is that OpenSim TPVs do the mesh calculation step slower with with a much higher failure rate than the LL viewer does. 2015-03-13 02:14 I thought latif did a lot of work with Mesh. He'd know, I bet. 2015-03-13 02:14 I've resorted to a hex-edited verion of LL's to upload meshes on occasion. 2015-03-13 02:16 im trying with all levels on maximum 2015-03-13 02:16 and it still is hanging for me 2015-03-13 02:16 Somehow, I don't think I can ask her to do that, since she barely knew what a command window was to do the tracert for me. :) 2015-03-13 02:16 I'm using FS. What are you using, nebadon? 2015-03-13 02:16 Yeah. I don't have a version of LL's ready to go for Opensim at the moment. I reinstalled my OS this last weekend and just blew my viewers away. 2015-03-13 02:17 Replex 2015-03-13 02:17 in Linux 2015-03-13 02:17 64 bit 2015-03-13 02:18 it does have non manifold geometry 2015-03-13 02:19 wonder if thats causing problems 2015-03-13 02:19 It might if it's very complex. If it's simple, it really shouldn't. 2015-03-13 02:19 what's the problem? 2015-03-13 02:19 its crazy simple 2015-03-13 02:20 what does "non manifold geometry" mean? 2015-03-13 02:20 this very simple collada file seems to never get past the calculation phase of mesh upload 2015-03-13 02:20 ah dahlia, u did the os mesh work didnt u? 2015-03-13 02:20 manifold means one piece, no holes 2015-03-13 02:20 ya basically its like a bowl with a hole in the bottom 2015-03-13 02:20 I create non-manifold meshes all the time to cut down on vertices. I do provide my own physics meshes though, and those are always properly closed. 2015-03-13 02:20 water could leak out 2015-03-13 02:20 ACTION did most of the collision geometry work, yes 2015-03-13 02:21 in this case though its non manifold edges 2015-03-13 02:21 holes are ok 2015-03-13 02:21 yea 2015-03-13 02:21 technically it shouldnt matter 2015-03-13 02:21 well it might matter if you try to generate hulls 2015-03-13 02:21 these however are not clean 2015-03-13 02:21 its very scattered 2015-03-13 02:21 some are just single vertices 2015-03-13 02:22 but removing doubles doesnt fix it 2015-03-13 02:22 What happens if you close that mesh up, quick and dirty? 2015-03-13 02:22 would be difficult 2015-03-13 02:22 what's the problem? 2015-03-13 02:22 it never calculates 2015-03-13 02:22 it just hangs 2015-03-13 02:22 what never calculates? 2015-03-13 02:22 the viewer 2015-03-13 02:22 when you upload 2015-03-13 02:22 the first phase 2015-03-13 02:22 The mesh uplaod calcuation step. 2015-03-13 02:22 In the viewer. 2015-03-13 02:22 you mean cost? 2015-03-13 02:23 ya calculate fees 2015-03-13 02:23 is it a large mesh? 2015-03-13 02:23 no 2015-03-13 02:23 not at all 2015-03-13 02:23 2889 vertices 2015-03-13 02:23 Can we get our hands on it? 2015-03-13 02:23 sorry 2889 triangles 2015-03-13 02:23 can I get a copy of the daw? 2015-03-13 02:23 dae 2015-03-13 02:23 smxy? 2015-03-13 02:23 yes 2015-03-13 02:23 just a sec. 2015-03-13 02:24 its only 347k 2015-03-13 02:24 its tiny 2015-03-13 02:24 she told me she forgot about her last attempt to upload it in my grid, and it worked - but took over an hour. 2015-03-13 02:24 where do I send it, dahlia? 2015-03-13 02:24 Yeah... I've had to walk away while it cogitates over some meshes. 2015-03-13 02:24 anywahere I can download it 2015-03-13 02:24 Oh, I'll stick it in my dropbox. just a sec 2015-03-13 02:25 i could throw it on my ftp 2015-03-13 02:25 http://nebadon2025.com/collada/haus-5b.dae 2015-03-13 02:25 there you go smxy 2015-03-13 02:25 https://dl.dropboxusercontent.com/u/16941610/haus-5b.dae 2015-03-13 02:25 haha 2015-03-13 02:25 :) 2015-03-13 02:25 snap? 2015-03-13 02:25 lol 2015-03-13 02:26 stupid browser displays the xml 2015-03-13 02:26 sec I wget it 2015-03-13 02:27 dahlia: she runs the triangle values , for all three values, up to their max, before calculating 2015-03-13 02:27 You said she's using 2.71? Just wanna use the same collada export she is. 2015-03-13 02:27 i even tried with the viewer defaults 2015-03-13 02:27 same results 2015-03-13 02:27 i also removed doubles and exported with blender 2.73 2015-03-13 02:27 same thing 2015-03-13 02:28 i could try punching out the manifold piece 2015-03-13 02:28 non manifold 2015-03-13 02:28 yes, 2.71 2015-03-13 02:28 also 2015-03-13 02:28 whenever i cancel the upload 2015-03-13 02:28 i have to end task on the viewer 2015-03-13 02:29 or it just freezes on logout 2015-03-13 02:29 whatever is happening is killing the viewer 2015-03-13 02:29 I froze on logut and had to kill the viewer. 2015-03-13 02:29 looks simple enough in blender 2015-03-13 02:30 Nothing like a mystery and a challenge to wake the room up. :) 2015-03-13 02:30 Yeah... just eyeballing it, this shouldn't be killing the viewer. 2015-03-13 02:32 Now THAT's interesting. I switched to Kokua and it finished calculating in about 2-3 minutes. Trying to upload it now. 2015-03-13 02:32 calculating..... 2015-03-13 02:32 punching out non-manifold didnt help 2015-03-13 02:32 smxy be sure to repeat the test 2015-03-13 02:33 might just be a one in a million thing 2015-03-13 02:33 lol 2015-03-13 02:33 If it actually uploads, I will. 2015-03-13 02:33 Normals are completely wrong in the mesh upload preview in Singularity. 2015-03-13 02:33 I dont know why it takes so long there but... *blames the viewer* 2015-03-13 02:33 i did backface culling in blender 2015-03-13 02:33 anyone try in SL? 2015-03-13 02:33 and they look right 2015-03-13 02:34 I did not 2015-03-13 02:34 no 2015-03-13 02:34 nebadon: you mean single sided? 2015-03-13 02:34 The normals look fine to me in Blender. Just the viewer's mesh upload preview that looked whacky. 2015-03-13 02:34 well doing back face culling lets you tell if normals are correct 2015-03-13 02:35 back face culling is a rendering option, not a mesh option 2015-03-13 02:35 But that thing meshes up other things too. It often doesn't display yser privided physics right, and they work fine when uploaded. 2015-03-13 02:35 http://nebadon2025.com/screenshots/backface_culling.png 2015-03-13 02:35 it does backface culling in the work environment 2015-03-13 02:35 blener does not do it by default 2015-03-13 02:35 and shows double sided when in reality its not of course 2015-03-13 02:36 ya thats just a opengl flag 2015-03-13 02:36 I have normals displayed for both vertices and faces. They look fine. 2015-03-13 02:36 easiest way i have found to check normals 2015-03-13 02:36 plus it looks exactly how it will look in world that way 2015-03-13 02:36 which is nice 2015-03-13 02:37 My viewer has been calcuating this for 5 mins now. That's just icky. 2015-03-13 02:37 yea 2015-03-13 02:37 i let it go over 10 minutes a couple times 2015-03-13 02:37 never responded, had to kill viewer 2015-03-13 02:37 I"m gonna kill it, and try closing up some of thses holes and try it again. 2015-03-13 02:37 I dont knoe who wrote that uploader but I think most of the TPVs grabbed that code and included it 2015-03-13 02:38 its some opensource package I think 2015-03-13 02:38 i forget what its called now 2015-03-13 02:38 well the hull generater is 2015-03-13 02:38 but I did not generate hulls 2015-03-13 02:38 Ywah. The viewer is bugged with this. It won't close normally, even when the upload has been cnaceled, and the dialog closed. I have to kill it. 2015-03-13 02:38 I'd call that a bug. Something is *hung*. 2015-03-13 02:38 yea let me try specifying the same dae file as the physics 2015-03-13 02:38 see if that makes a diff 2015-03-13 02:38 I've seen that lots before too. 2015-03-13 02:39 viewer is eating 4 cores up on my computer 2015-03-13 02:39 same 2015-03-13 02:39 It runs away. That can't be expected behavior. 2015-03-13 02:39 I dont think it's opensim 2015-03-13 02:39 It's not. I've been saying that for years. ;) 2015-03-13 02:40 gonna try SL if viewer will ever close 2015-03-13 02:40 This isn't new. I've had it happen way too often. 2015-03-13 02:40 ya Ive had it happen before too, with very large meshes tho 2015-03-13 02:40 That's the most reliable way to repro it. But it has happened with simpler ones for me, inexplicably. 2015-03-13 02:41 ya ive never seen anything this simple fail like this 2015-03-13 02:41 one time I let it go and a few hours later it finally let me upload 2015-03-13 02:41 most of the ones ive seen fail i had no business even trying 2015-03-13 02:41 lol 2015-03-13 02:42 specifying the dae file as the physics hull doesnt help 2015-03-13 02:44 Okay, my resident has gone to bed, as it's late in Germany. I'm going to go feed my cats and be back in 15-20 minutes. Maybe you folks will have solved this mystery by then. :) 2015-03-13 02:44 Thnks, BTW. :) 2015-03-13 02:44 trying in sl now 2015-03-13 02:44 I'm closing up al the holes in it I can find. Will rexport it and try it when I'm finished. 2015-03-13 02:45 dong the same thing 2015-03-13 02:45 *doing 2015-03-13 02:47 ya same thing in SL beta grid. I'd say if it works with kokua then use that 2015-03-13 02:48 Cleaning up someone else's mesh is hard. I can't definitely locate the right edges in one of the floors for sure. lol 2015-03-13 02:48 interesting 2015-03-13 02:48 oh "MAV_BLOCK_MISSING" whatever that meand 2015-03-13 02:48 i did a solidify modifier 2015-03-13 02:48 means 2015-03-13 02:49 and it uploads in like 5 seconds 2015-03-13 02:49 its double the triangles 2015-03-13 02:49 but it literally uploaded in seconds 2015-03-13 02:50 http://nebadon2025.com/collada/fubar_mesh_01_001.png 2015-03-13 02:50 very strange 2015-03-13 02:50 ACTION looks at all the triangles in the staircase and cringes... 2015-03-13 02:50 heh 2015-03-13 02:52 This thing isn't *quite* as simple as it looks first glance. There's a bit of origami here. 2015-03-13 02:52 yea 2015-03-13 02:52 do a select non-manifold 2015-03-13 02:52 in edit mode 2015-03-13 02:52 its very scattered 2015-03-13 02:52 still 2015-03-13 02:52 i dont think it should clobber the viewer 2015-03-13 02:53 Oh, I missed a couple holes. Darnit. 2015-03-13 02:53 I can't close this thing up neatly without adding a lot more polys, or some major retopoology. 2015-03-13 02:54 My advice? Split it up into mupliple meshes, and try uploading it up peicemeal. 2015-03-13 02:54 Advice to the user this belongs to, that is. 2015-03-13 02:55 manifold shouldn't matter 2015-03-13 02:55 yea I agree 2015-03-13 02:55 but when you look at it its not clean at all 2015-03-13 02:55 i really dont see much else wrong with it though otherwise 2015-03-13 02:56 definatly not pro artwork but should still upload 2015-03-13 02:56 i have an idea 2015-03-13 02:56 planar decimate 2015-03-13 02:57 I don't think that'll fix the origami in this tihing. 2015-03-13 02:57 yep 2015-03-13 02:57 that does it 2015-03-13 02:58 uploads even faster 2015-03-13 02:58 and looks identical 2015-03-13 02:58 i did a planar decimate 2015-03-13 02:58 then retriangulate it 2015-03-13 02:58 and instaupload 2015-03-13 02:58 I did a "remove doubles" but didn't help 2015-03-13 02:59 I did that too, with the same rsult. 2015-03-13 02:59 http://nebadon2025.com/collada/fubar_mesh_01_002.png 2015-03-13 02:59 decimated on top 2015-03-13 02:59 solidified on bottom 2015-03-13 02:59 I'd do this over, really. Call it a learning experience, and pay extra attention to topology. 2015-03-13 02:59 decimated was 899 triangles 2015-03-13 03:00 This isn't just non-manifold. It's trying to mary non-madifold parts to manifold ones. It's all over the place. 2015-03-13 03:01 right 2015-03-13 03:01 its super scattered 2015-03-13 03:01 even punching it doesnt help though 2015-03-13 03:01 selecting the non-man and punching it out 2015-03-13 03:01 back 2015-03-13 03:02 I'm glad she's not here, cuz I feel like a meanie critiqueing her, especially when *I* am not a professional. Heh. 2015-03-13 03:02 yea i suspect if this ever uploaded it was by shear chance alone 2015-03-13 03:02 maybe like 1 in 100 attempts 2015-03-13 03:02 would cleanly upload fast 2015-03-13 03:03 I think we're all agreed? This isn't OpenSim. This is just a confused viewer. 2015-03-13 03:03 Reading back on your commetns, it sounds like bad mesh. 2015-03-13 03:03 comments* 2015-03-13 03:03 It's... not good mesh. :/ 2015-03-13 03:04 TL;DR "It's... not good mesh. :/" 2015-03-13 03:04 So, how do I explain this to her gently? ;) 2015-03-13 03:04 lol 2015-03-13 03:04 well 2015-03-13 03:04 she can do a planar decimate 2015-03-13 03:04 and then triangulate it again 2015-03-13 03:04 however 2015-03-13 03:04 it will likely not take a texture well 2015-03-13 03:05 so i guess it truly depends on the end goal 2015-03-13 03:05 Topology, she needs to discover it. I did this sort of things when I was starting out. There's some good Blender tutorials floating around on the topic. 2015-03-13 03:05 i suspect the original will not texture well either 2015-03-13 03:05 so it likely wouldnt matter 2015-03-13 03:05 I was thinking the excact same thing. This thing will be weird to UV map. 2015-03-13 03:06 yea thats where the non-manifold can be problematic 2015-03-13 03:06 Good topolgy *also* makes UV mapping easier in the long run. 2015-03-13 03:07 ya I tried what nebadon tries with the decimate and solidify and it uploaded, 3-4x the vert count tho 2015-03-13 03:07 ya if you only do decimate and then triangulate 2015-03-13 03:07 its about 1/3 the triangles 2015-03-13 03:07 with no loss in quality 2015-03-13 03:07 but it also highlighs the flaws 2015-03-13 03:07 Maybe I should just send her a copy of this chat. 2015-03-13 03:07 you can see the overlap 2015-03-13 03:08 its definately a viewer bug, but not sure who to ask to fix it 2015-03-13 03:08 Oh dear. I don't want her to hate me. lol. I've never met her, and I don't want that. 2015-03-13 03:08 I could edit the names to protect the innocent. :) 2015-03-13 03:08 well its an honest critique 2015-03-13 03:08 were not trying to make her feel bad 2015-03-13 03:09 YEah. This isn't new. It's been a thing literally since OpenSim got mesh upload without the Havok Library. 2015-03-13 03:09 She started learnng mesh this past summer, so almost a year. 2015-03-13 03:09 Although in fairness, even the Havok one can freak out sometimes, although it fails more gracefully. 2015-03-13 03:09 yea im sure havok has much better broken mesh handling abilities 2015-03-13 03:09 mesh takes a long time. It's not something one becomes expert in in just a year 2015-03-13 03:10 but regardless, it shouldn't fail to upload like that 2015-03-13 03:10 yea 2015-03-13 03:11 I appreciate everyone's time in figuring this out. 2015-03-13 03:12 np 2015-03-13 03:14 trying just decimate and triangulate, fewer verts but same problem 2015-03-13 03:15 also if you zoom in in the upload preview window theres a little box like thing above the house 2015-03-13 03:15 maybe that's a problem 2015-03-13 03:16 oh yes, I see what you mean 2015-03-13 03:17 Ever hear of Lumiere Noir in SL? 2015-03-13 03:18 He created the Ivory Tower of Learning. 2015-03-13 03:18 don't think so 2015-03-13 03:18 ah 2015-03-13 03:18 dahlia decimate and triangulate worked for me 2015-03-13 03:18 http://nebadon2025.com/collada/fubar_mesh_01_002.png 2015-03-13 03:18 that version is on top 2015-03-13 03:18 not me 2015-03-13 03:19 and the solidfy version is on bottom 2015-03-13 03:19 I think I met lumiere noir before 2015-03-13 03:19 dont remember tho 2015-03-13 03:19 He and his partner, Tosha Tyran, are in my grid now. They both started learning Blender a year ago and it's Tosha that's having this problem. 2015-03-13 03:20 ah 2015-03-13 03:20 well say hi for me, if he remembers me 2015-03-13 03:20 surprisingly the decimated version does take a texture fine 2015-03-13 03:20 in planar 2015-03-13 03:20 http://nebadon2025.com/collada/fubar_mesh_01_003.png 2015-03-13 03:21 My first thought was that my grid was broken, so I dove in to fix it, but now I'm thinking the grid is okay, but there's a viewer bug that's choking on mesh that ... could be better, if I undersatand you ll. 2015-03-13 03:21 better than I expected it too anyway 2015-03-13 03:21 ACTION shudders at the thought of using planar mapping with mesh... 2015-03-13 03:21 ... you all*. 2015-03-13 03:21 well I practically live at Ivory Tower in SL 2015-03-13 03:22 i dont think ive left that region for more than about 5 minutes in the past 5 years 2015-03-13 03:22 lol 2015-03-13 03:22 That's where I learned to build. :) 2015-03-13 03:22 I just opened the editor and started pushing buttons 2015-03-13 03:23 but I didnt have a clue about how prims worked until I implemented them in opensim 2015-03-13 03:23 yea it took me a long time to figure it out 2015-03-13 03:23 haha dahlia 2015-03-13 03:23 just to even link to items 2015-03-13 03:23 then I spent 6 monts in wireframe mode in SL lol 2015-03-13 03:24 first 3 months i spent mostly wandering and laughing at everything 2015-03-13 03:24 hehe 2015-03-13 03:24 and now I KNOW prims :P 2015-03-13 03:24 in EXCRUCIATING DETAIL 2015-03-13 03:24 lol 2015-03-13 03:24 When I first went there, I saw a camping place nearby and all the avatars there were in the T pose ... 2015-03-13 03:24 lol 2015-03-13 03:24 I thought they were having execrise classes, lol. 2015-03-13 03:25 lol 2015-03-13 03:25 I was orbited in my first hour. :) 2015-03-13 03:25 I was orbited by a stranger on my own land, so I banned him and he ARd me for banning him lol 2015-03-13 03:25 lol 2015-03-13 03:26 haha 2015-03-13 03:26 I visited the Ivory Tower a few times, College of Scripting and Music, Particle Lab, etc. 2015-03-13 03:26 collected freebies and dismantled them for study. 2015-03-13 03:27 i went to ivory a couple times but I went to particla lab a lot 2015-03-13 03:27 It was all like magic for a time. 2015-03-13 03:27 the particle lab guy lives near me but I never met him 2015-03-13 03:27 RL? 2015-03-13 03:27 ya 2015-03-13 03:27 cool 2015-03-13 03:27 I loved that place 2015-03-13 03:28 ya me too 2015-03-13 03:28 I wold snoop around in the private places 2015-03-13 03:28 for scripting I hung out in scripting groups 2015-03-13 03:28 Once I saw models of networks and servers for SL 2015-03-13 03:28 oh he showed me some of his hidden stuff 2015-03-13 03:29 Come up to my room and see my etchings? :) 2015-03-13 03:29 lol 2015-03-13 03:29 lol 2015-03-13 03:29 no he was a nice guy lol 2015-03-13 03:30 those were the best places in SL for learning 2015-03-13 03:30 really great displays 2015-03-13 03:30 ya he was quite artistic 2015-03-13 03:31 I visited the IBM and Sun regions a lot too. 2015-03-13 03:32 I used to dream about runing OpenSim in one of those Sun blade servers :) 2015-03-13 03:32 I used to hang out with some IBMers during all the OGP stuff 2015-03-13 03:32 Yeah 2015-03-13 03:34 So, Terry Pratchett died. :( 2015-03-13 03:34 :((( 2015-03-13 03:34 Just read a good quote of his: "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life" -- Terry Pratchett 2015-03-13 03:35 There's no end to good quotes from his books. 2015-03-13 03:35 :( 2015-03-13 03:36 http://www.lspace.org/books/pqf/ 2015-03-13 03:36 One of these days, I need to read the Discworld books. 2015-03-13 03:36 Start literally anywhere. They're all good. 2015-03-13 03:37 Also Highly recommend Good Omens, which he wrote with Neil Gaiman. 2015-03-13 03:37 Good Omens with Neil Gaiman hehe 2015-03-13 03:37 jinx Marcus 2015-03-13 03:37 Heh 2015-03-13 03:39 There's some lesser known non-Discworld books too. Strata, which is on a discworld, but not *the* Discworld. It's a Ringworld parody. 2015-03-13 03:39 Nation was exceptionally good too. 2015-03-13 03:39 Oh! And the Bormeliad trilogy. Awesome. 2015-03-13 03:40 Getting Real cats to take medication can be a problem (Terry Pratchett, The Unadulterated Cat) <-- That's why it took me 20 minutes to feed (and mediacate one of) my cats, LOL. 2015-03-13 03:41 i remember when my 2nd cat was ill, trying to give him meds ment him spraying it all over my curtains 2015-03-13 03:41 I have to give him a pill and an insulin shot, twice a day. 2015-03-13 03:41 when they get ill, they want to be in a high up place, and that was on top of a speaker next to the curtains 2015-03-13 03:42 shot twice aday?? how does he take that 2015-03-13 03:42 After three years, we're both pretty good at t, but he's not what you'd call a fan of it. :) 2015-03-13 03:42 The shot is the easy part. I do that while he's eating and he barley notices. 2015-03-13 03:43 He doesn't like having a giant pill and my finger jammed down his throught, though, but he's mostly resigned himself to it. 2015-03-13 03:44 throat* 2015-03-13 03:46 I had to force feed one of my cats when she was sick. That was just horrendous. For both of us. 2015-03-13 03:48 my cat had to have some white paste put down his throat in the last few weeks, he didnt live very long so never got used to it :( 2015-03-13 03:48 kidney failiur i think it was 2015-03-13 03:48 common in cats 2015-03-13 03:50 smxy: I've identified the exact trouble with your user's mesh. 2015-03-13 03:50 That's almost exactly what happened to mine. She became so dehydrates in the end... was againzing. :( 2015-03-13 03:51 MarcusLlewellyn: Yes? 2015-03-13 03:51 smxy: The mesh can be fixed an uploaded without resorting to modifier or anything like that. It needs to have some parts hanging from the top removed, and redone in a way the viewer likes. Let me get a screenshot of the trouble bits. 2015-03-13 03:52 Interesting. :) 2015-03-13 03:53 I had two cats that both had chronic kidney failure, but t was chronic heart failure that actually did them in. 2015-03-13 03:53 After 15 and 17 years 2015-03-13 03:53 http://i.imgur.com/iFYyE64.png 2015-03-13 03:53 With those bits removed, it uploads quickly and perfectly. 2015-03-13 03:54 But what's wrong with those bits? 2015-03-13 03:54 those selected boxes? 2015-03-13 03:54 They're non-manifold parts that hang off. She should proll extrude them instead. 2015-03-13 03:54 Yes. 2015-03-13 03:55 I just spent a while hacking bits out, and trying it over and over. lol 2015-03-13 03:55 It's *definitely* those bits in particular for this mesh 2015-03-13 03:55 I still don't understand manifold/non-manifold. 2015-03-13 03:55 can you delete all but those bits and try? 2015-03-13 03:55 Sure. one mo. 2015-03-13 03:56 the viewer should not care about that unless maybe it's trying to do some verification for physics 2015-03-13 03:57 and even then it's questionable 2015-03-13 03:57 The bits all by themselves, everything else deleted, works fine. 2015-03-13 03:57 ACTION shrugs 2015-03-13 03:58 Each one is connected to the larger structure by only two vertices at the top. 2015-03-13 04:00 maybe delete them, then extrude the faces behind them so it looks as if they weren't deleted? 2015-03-13 04:00 That's what I'd do, yup. 2015-03-13 04:00 Hopefully I just saved her a lot of time. I didn't want her to have to chuck the whole thing out and start over. 2015-03-13 04:01 Is ther something wrong with what she did or is doing it differently just the workaround to a viewer bug? 2015-03-13 04:01 ACTION has found that chucking and starting over can be a good thing when working with mesh 2015-03-13 04:01 Though... honestly, there's some other bits that need attention. There's hidden faces behine the stais, and those faces have faces directly on top of other faces, for example. 2015-03-13 04:01 and chucking and starting over many times can be even better 2015-03-13 04:02 ++ 2015-03-13 04:02 ya that staircase has way too many triangles 2015-03-13 04:12 MarcusLlewellyn: I'll pass this along. Thanks. Did you see my question? 2015-03-13 04:13 My honest opinion is that I concur with dahlia. She should chalk this up to a prototype, and try again. If she keep on going with this mesh, I pratically gaurantee that she's going to run into a similar upload issue sooner or later. 2015-03-13 04:13 I'd bet on sooner. 2015-03-13 04:14 Okay. I guess I don't know Blender and mesh well enough (barely, actually), to understand why the way she made those six bits that way is troublesome. 2015-03-13 04:15 If she's going to do floors, ceilings, etc that have vertices unattached to the main building, she should keep those well defined, and very seperate. They should not share vertices with anything else. That's when I ran into upload issues a lot. 2015-03-13 04:52 http://techcrunch.com/2015/03/12/xamarin-hires-its-first-cfo-as-it-eyes-international-expansion-ipo/?ncid=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29 2015-03-13 04:56 I both completely understand and am annoyed by Xamarin's focus on mobile. I really want a good cross platform GUI, and gtk# isn't it. 2015-03-13 04:58 ACTION uses visual studio and likes it 2015-03-13 05:01 didnt lkalif_ rewrite wingridproxy for gtk#? that wasnt too bad 2015-03-13 05:01 dunno if it worked on windoze tho 2015-03-13 05:09 It prolly would. Its more that gtk# is stake 2015-03-13 05:10 Er, stale, and gas huge documentation holes. 2015-03-13 05:11 I tried using glade and gtklibrary with it. Glade sharp literally has zero documentation. GtkKibrary was never finished. 2015-03-13 05:17 c++ really isnt that difficult for mobile, except for UI of course 2015-03-13 05:18 and then you dont need to package all that mono bloat 2015-03-13 05:27 god i hope microsoft doesnt buy them 2015-03-13 05:31 lol 2015-03-13 05:31 why should they? 2015-03-13 05:31 what would m$oft have to gain? 2015-03-13 05:32 i hope ms dont buy anyone 2015-03-13 05:33 apart froma dog poop on the street, they can buy that 2015-03-13 05:33 so much m$ haet 2015-03-13 05:47 well both microsoft and google are both well known for buying stuff simply to just shut them down 2015-03-13 05:47 what they gain is control of .net completely again 2015-03-13 05:48 not saying its rational 2015-03-13 05:48 but its a possibility 2015-03-13 05:52 personally i dont like the idea of Xamarin or mono being sold to anyone 2015-03-13 05:52 god forbid Oracle or Google did buy it 2015-03-13 05:52 or one of Microsoft's cloud competitor buys it 2015-03-13 05:52 again just to shut it down cause its a threat 2015-03-13 06:07 theres a ton of MIT licensed mono code out there. It would be quite a feat to squeeze any money out of anything opensim uses 2015-03-13 06:07 and all the xamarin mobile stuff is closed source anyway 2015-03-13 11:38 -!- zadark(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-03-13 13:05 nebadon, MarcusLlewellyn, dahlia, AllenKerensky, AliciaRaven: I passed along everything from our discussion last night, to my resident. She said she understands what you said about the issues with her mesh and was very grateful for the critique and tips, and sends a big 'thank you' to you all. 2015-03-13 13:09 that's good news smxy 2015-03-13 13:09 and together we all learn and move the metaverse a fraction forward 2015-03-13 13:09 Yup. :) 2015-03-13 13:11 typically when a mesh won't upload - I just assume that somehow, somewhere, I've made "math" mad 2015-03-13 16:39 -!- Aleric(~Run@unaffiliated/run) has left #opensim-dev 2015-03-13 20:30 Looks like I just came in in time for good news: Jessica_Lyon pointed me to the fix that LL has done regarding agent updates: http://hg.secondlife.com/viewer-tiger/commits/bb8793e44a09179334ccf02954615a4482c23047 2015-03-13 20:43 nice diva 2015-03-13 20:45 Nice! 2015-03-13 20:46 Of course, it'll be forever, before everyone's running a fixed viewer., but at least it's fixed. 2015-03-13 20:47 yea since replex probably won't ever be fixed unlikely i'll ever see that one heh 2015-03-13 20:47 the TPV will integrate this soon, I'm sure 2015-03-13 20:47 guess at some point i should switch back to Singularity 2015-03-13 20:49 I switched back as soon as Latif said he was stopping development. :-/ 2015-03-13 20:50 yea only real reason I use it at this point is the skin is way nicer than Singularity 2015-03-13 20:50 i could move it over 2015-03-13 20:50 i assume it will work in singularity too 2015-03-13 20:50 His health is more important, than maintaining the viewer. 2015-03-13 20:51 Singularity needs to figure out something for their bug tracker 2015-03-13 20:51 right now they are using google code 2015-03-13 20:51 Well, they have a year. 2015-03-13 20:51 wonder what will happen to all that data in the tracker though 2015-03-13 20:51 if it can be ported to something else 2015-03-13 20:52 or atleast archived 2015-03-13 20:52 be a shame to just loose it all 2015-03-13 20:52 yes 2015-03-13 20:53 this is the big downside to these free services like this and github 2015-03-13 20:53 at some point its going to just poof away 2015-03-13 20:54 atleast github is semi-monitized 2015-03-13 20:55 and google ain't? 2015-03-13 20:55 google code was not 2015-03-13 20:55 it was a complete loss for google 2015-03-13 20:55 not to say other services could offset the cost 2015-03-13 20:55 yeah but like you said - that's the downside of relying on cloud/free... TANSTAAFL always wins 2015-03-13 20:55 but you know how that goes 2015-03-13 20:55 free service or million dollar bonus for ceo's 2015-03-13 20:55 do the math 2015-03-13 20:56 someone, somewhere has a list of all the things Google has killed off after they got baked into people's world... 2015-03-13 20:56 yea 2015-03-13 20:57 perhaps if they would stop buying companies simply to shut them down 2015-03-13 20:57 maybe theyd have some extra operating capital 2015-03-13 20:57 Shows the value of Open Source projects. They can't be killed off so easily. 2015-03-13 20:57 sing along time: "competitive advantage" 2015-03-13 20:57 haha 2015-03-13 20:58 people are just to anxious to believe they get something free from for-profit companies 2015-03-13 20:59 ACTION hits the twitter tab for a quick fix... 2015-03-13 21:01 ya but then again a tax dodging company like Google who literally pays no US taxes should be offering way more free services 2015-03-13 21:01 and be willing to loose a lot more money 2015-03-13 21:01 tell it to their investors :P 2015-03-13 21:33 Someone commit something, so I have a reason to rebuild with mono 3.12.1 :) 2015-03-13 22:20 hi misterblue, are you around? 2015-03-13 22:20 Oh, that's nice. 2015-03-13 22:24 Starting build #4108 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-13 22:26 Bug #7439:04 Delivery of scripted objects between grids results in missing or non-functional scripts at destination 14( http://opensimulator.org/mantis/view.php?id=7439 ): has been RESOLVED. 2015-03-13 22:29 Project opensim » mono-2.10.8.1 build #4108: SUCCESS in 9 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4108/ 2015-03-13 22:29 jjustincc: Fix script state not being preserved in objects sent via Hypergrid. 2015-03-13 23:03 Starting build #4109 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-13 23:08 Project opensim » mono-2.10.8.1 build #4109: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4109/ 2015-03-13 23:08 jjustincc: For the public-facing Hypergrid asset and inventory services, override a general AuthType setting with None in Robust.HG.ini.example 2015-03-13 23:15 Be sure to load this into Chrome or your android phone only > https://www.youtube.com/watch?v=7IaYJZ2Usdk 2015-03-13 23:16 click on the video and drag around as its playing 2015-03-13 23:25 That's different. 2015-03-13 23:27 justincc: More coming? 2015-03-13 23:28 lol time couch 2015-03-13 23:28 smxy: likely nothing major 2015-03-13 23:28 Thanks. 2015-03-13 23:28 smxy: why not mono 3.99+? 2015-03-13 23:29 Didn't know I could. 2015-03-13 23:29 you now now :) 2015-03-13 23:29 *know 2015-03-13 23:29 Is that thei HEAD? 2015-03-13 23:29 +r 2015-03-13 23:29 dunno 2015-03-13 23:29 Or a release? 2015-03-13 23:30 not a release 2015-03-13 23:30 head may be 4 by now 2015-03-13 23:30 Ive been using 3.99+ for a month or 2 2015-03-13 23:30 Nice. 2015-03-13 23:31 Starting build #4110 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-13 23:32 I was using 3.99 for a bit too 2015-03-13 23:32 but i switched over to the 3.12 release to test it 2015-03-13 23:32 and now im testing 3.12.1 release 2015-03-13 23:33 dahlia: I have a vague recollection of you saying 3.99 used less memory ... 2015-03-13 23:34 smxy: much better memory management in my tests, yes 2015-03-13 23:34 3.12 was worse than 2.10.8.1 for me 2015-03-13 23:34 Maybe that's why there is a 3.12.1 2015-03-13 23:35 I thought there was a 3.2something 2015-03-13 23:36 Project opensim » mono-2.10.8.1 build #4110: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4110/ 2015-03-13 23:36 jjustincc: Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility. 2015-03-13 23:36 3.12.1 is the latest release 2015-03-13 23:36 maybe your thinking of 3.2.8 2015-03-13 23:36 there is 3.2.x but that lower than 3.12.x 2015-03-13 23:36 3.12 has been good for me 2015-03-13 23:36 that is* 2015-03-13 23:37 3.1.x and 3.2.x had horrible memory use for me 2015-03-13 23:37 like almost double of 2.10.8.1 2015-03-13 23:37 The early 3s weren't great. 2015-03-13 23:38 not immediately, took a few hours to creep up 2015-03-13 23:38 I like 3.99 2015-03-13 23:39 I tried to get coreclr to work on linux. I got the vm to build and run but couldn't get a framework to work 2015-03-13 23:40 What's that? 2015-03-13 23:40 m$oft CLR 2015-03-13 23:41 I'm not a programmer (much). Could you try that again, in English, this time? ;) 2015-03-13 23:42 http://lmgtfy.com/?q=coreclr 2015-03-13 23:42 :) 2015-03-13 23:44 Oh, this is the thing Mono aims to be a clone of, but open sourced now, yes? 2015-03-13 23:44 seems that way :) 2015-03-13 23:44 Okay. 2015-03-13 23:45 Why would Mono be needed if this is being made open source? 2015-03-13 23:45 dunno 2015-03-13 23:47 probably also worth noting that it's on github and not codeplex 2015-03-13 23:47 -!- redsoxcc2(~redsoxcc2@162-229-180-109.lightspeed.rlghnc.sbcglobal.net) has left #opensim-dev 2015-03-13 23:50 Starting build #4111 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-13 23:53 Bug #7497:04 The create region of the remote admin does not work 14( http://opensimulator.org/mantis/view.php?id=7497 ): has been RESOLVED. 2015-03-13 23:55 Project opensim » mono-2.10.8.1 build #4111: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4111/ 2015-03-13 23:55 jjustincc: Actually start a region created via the "create region" console command. 2015-03-13 23:55 coreclr is just step one isnt it 2015-03-13 23:55 i thought that wasnt going to offer the full .net package 2015-03-13 23:55 there would be another piece after coreclr that would be more mono like 2015-03-13 23:56 bascially the full .net cross platform 2015-03-13 23:56 Bug #7478:04 After create region, regions remains offline until server restart 14( http://opensimulator.org/mantis/view.php?id=7478 ): has been RESOLVED. 2015-03-13 23:56 Bug #7460:04 getting can not find assets on the stuff from Wright Plaza 14( http://opensimulator.org/mantis/view.php?id=7460 ): has been CLOSED 2015-03-13 23:57 Bug #7462:04 Changing default starting point 14( http://opensimulator.org/mantis/view.php?id=7462 ): has been CLOSED 2015-03-13 23:58 Oh, here's a question: Does the Overte Foundation take donations? If so, what are they used for? 2015-03-13 23:58 we do not 2015-03-13 23:59 only donation we really take at this point is the hardware that opensimulator.org runs on 2015-03-13 23:59 Okay 2015-03-14 00:01 Bug #7457:04 OpenSim randomly crashes 14( http://opensimulator.org/mantis/view.php?id=7457 ): has been CLOSED 2015-03-14 00:03 nebadon: ya I think the framework is not completely ported yet 2015-03-14 00:03 Bug #7387:04 [INVENTORY] Object in prim inventory disappeared on Rez Level 2 14( http://opensimulator.org/mantis/view.php?id=7387 ): has been CLOSED 2015-03-14 00:04 I was trying to use parts of the mono framework but didn't get it to work 2015-03-14 00:04 smxy: for mono, mono 4.0.0 is available, mono head is at mono 4.1.0. If you clone mono, use git checkout mono-4.0.0-branch 2015-03-14 00:05 Interesting 2015-03-14 00:05 What libgdi do you use with it? 2015-03-14 00:05 I compile libgdiplus 2015-03-14 00:06 So that is at head 2015-03-14 00:06 Yes, so do I so I compiled 3.12 to use with mono 3.12.1 2015-03-14 00:06 Okay, so whatever HEAD is then. Alright. 2015-03-14 00:07 libgdi does not progress nearly as fast as mono does 2015-03-14 00:07 mono has a very fast paced development process 2015-03-14 00:08 Bug #7431:04 When saving IAR get many errors saying [SCENE OBJECT GROUP]: SavedScriptState element had no UUID 14( http://opensimulator.org/mantis/view.php?id=7431 ): has been RESOLVED. 2015-03-14 00:08 Mono seem to be replacing most of the component with Microsoft code, almost daily update 2015-03-14 00:09 it almost seems kind of crazy that microsoft would be trying to do the same thing that mono is doing already 2015-03-14 00:09 Bug #7423:04 Missing inventory items 14( http://opensimulator.org/mantis/view.php?id=7423 ): has been CLOSED 2015-03-14 00:09 i mean its good they have a reference like coreclr 2015-03-14 00:11 Bug #6888:04 llLookAt 14( http://opensimulator.org/mantis/view.php?id=6888 ): has been CLOSED 2015-03-14 00:11 guess we will see I expect i'll be using mono for a while to come still 2015-03-14 00:11 There are 2, coreclr and corefx, that has seen some enhancements under the opensource community, including additional maths feature, like vector maths 2015-03-14 00:11 yea thats it corefx 2015-03-14 00:12 i couldnt remember what it was called 2015-03-14 00:12 Bug #7409:04 Commit e2dd15 breaks building the OMC addon module because of missing IUserManagement.cs in ... 14( http://opensimulator.org/mantis/view.php?id=7409 ): has been CLOSED 2015-03-14 00:18 smxy: If you build the latest libgdiplus, you no longer reuire to omit the gif libray. That was a bug fixed last november 2015-03-14 00:19 Starting build #4112 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-14 00:19 Bug #7092:04 Crash on compile 14( http://opensimulator.org/mantis/view.php?id=7092 ): has been CLOSED 2015-03-14 00:20 Well, if I wasn't on the FBI's watch list before, I probably am now. :) 2015-03-14 00:22 I called one of my state's senators and very politely told him I was disgusted with he and his 46 seditious compatriots; that I would never vote Repuplican again, and that he should be damned glad this is the United States and that we're a democracy, because what they did likely would have gotten them summarily shot in some other countries. 2015-03-14 00:22 And now I feel much better, thank you very much. :) 2015-03-14 00:23 Project opensim » mono-2.10.8.1 build #4112: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4112/ 2015-03-14 00:23 jjustincc: minor: fix compiler warnings in EstateDataRobustConnector 2015-03-14 00:32 smxy: and what was his response? 2015-03-14 00:37 smxy, pretty sure everyone on earth is on the FBI's watchlist 2015-03-14 00:38 He was silent for a moment, then curtly thanked me for my opinion, and hung up. 2015-03-14 00:38 :) 2015-03-14 00:38 https://s-media-cache-ak0.pinimg.com/originals/79/e7/de/79e7defe4e6891dee2cf6f93f3b79d83.jpg 2015-03-14 00:38 oh I thought perhaps he gave you some preliminaty information about plans to put a new freeway thru your neighborhood.... 2015-03-14 00:38 <.< 2015-03-14 00:38 >.> 2015-03-14 00:38 *preliminary 2015-03-14 00:39 lol 2015-03-14 00:39 lol 2015-03-14 00:42 well I doubt I'm on the FBI's watch list any more, they probably have younger, cuter people they would rathar watch :/ 2015-03-14 00:42 heh 2015-03-14 00:42 At nearly 57, I wouldn't say I was a Spring Chicken any more, either. :) 2015-03-14 00:43 58 :) 2015-03-14 00:46 :) 2015-03-14 00:47 BTW, did you all see the note I left for you this morning? Tosha really appreciated the time and effort spent last night, figuring out her mesh issue and was glad to get the critique of her mesh, as well. 2015-03-14 00:50 oh yw 2015-03-14 00:50 thought I saw it 2015-03-14 01:10 lol some one fianly figured out they could animate specular and bumpmap textures too 2015-03-14 01:10 https://www.youtube.com/watch?v=m10HTF20B-0&feature=youtu.be 2015-03-14 01:29 I want to know how they did that. That would be awesome in my grid. 2015-03-14 01:32 Are you saying they animated multiple textures at once? Or just a different texture? 2015-03-14 01:53 When you animate a texture, everything moves Diffuse, normal, specular. I tried that out ages ago. 2015-03-14 01:53 https://youtu.be/XA4ThN1A914 2015-03-14 01:54 Not as big as theirs, though :) 2015-03-14 01:56 yep 2015-03-14 01:58 And you won't get the volumetric effect underwater. But still looks tons better than just a moving diffuse. 2015-03-14 01:58 Interesting. 2015-03-14 02:02 to be honest if your gona go to that much trouble for water and what not you might as well do your terain in mesh and have the water be part of that mesh 2015-03-14 02:03 so at least the surface and boundries look right 2015-03-14 02:04 ++ 2015-03-14 02:05 theres a nice looking flowing waterfall and stream in that epic castle oar 2015-03-14 02:05 dont think it uses normal and specular maps tho, just diffuse 2015-03-14 02:39 I think something's wrong. 2015-03-14 02:39 I just updated to head and restarted. 2015-03-14 02:39 I see this: 2015-03-14 02:39 22:38:02 - [XEngine]: Performing initial script startup on Eld2 2015-03-14 02:39 22:38:21 - [XEngine]: Completed starting 0 scripts on Eld2 2015-03-14 02:40 Ovee 200 scripts should have started ... 2015-03-14 02:40 Over* 2015-03-14 02:43 Hmmm. 2015-03-14 02:43 http://pastebin.com/YfzHZ7tC 2015-03-14 02:48 It seems it's not finding any scripts to run for any regions. 2015-03-14 02:48 Only saw that error in one though. 2015-03-14 02:49 How could it suddenly not find the scripts? 2015-03-14 02:50 Lots are having inventory and rez issues right now 2015-03-14 02:51 I updated to mono 3.12.1 and dev master head. 2015-03-14 02:51 Mono built and installed fine, from what I could tell. 2015-03-14 02:52 Did it the same way I've done it for years. 2015-03-14 02:52 The only thing that cg=hanged in the config files were the two entries Justin just added, which wouldn't have caused this. 2015-03-14 02:52 Hmm. 2015-03-14 02:56 Im not having issues on my test grid with the same software. 2015-03-14 02:56 It seems isolated to osg 2015-03-14 02:57 I think we're having two completely different issues. :) 2015-03-14 02:57 I've never had it not find the scripts to run ... 2015-03-14 02:58 Its not finding lots of things 2015-03-14 03:00 The scripts are still in the objects, in the region. They just aren't running. 2015-03-14 03:00 Editing it and telling it to start the scripts didn't start them. But no error. 2015-03-14 03:03 Just throwwing things at the wall: Have you updated or changed Mono versions recently? What is your OS? Is your ScriptEngines directory populated? 2015-03-14 03:06 I updated to mono 3.12.1 2015-03-14 03:07 windows 2015-03-14 03:07 I built dev master head with it. 2015-03-14 03:07 Both built fine. 2015-03-14 03:07 Linux 2015-03-14 03:07 CentOS 6.6, to be specific. 2015-03-14 03:08 I haven't gone past 3.10 myself. And I haven't seen anyone else compain about newer than mine. But if that's your one big change... 2015-03-14 03:08 The only change to the config was the two parameters Justin added to robust today. 2015-03-14 03:08 Let me check the scriptengines dir - it should still be fully populated. 2015-03-14 03:10 There was a change comitted by jcc today to scripting. http://opensimulator.org/viewgit/?a=commit&p=opensim&h=3a7d42378f6ca230c8fe34641e21ca168869cec7 2015-03-14 03:10 It has many .state files in it and a number of .map files. Shouldn't there be more? 2015-03-14 03:11 I don't look in there a ton, but off the cuff I think there oughta be DLLs too. 2015-03-14 03:11 Scripts are compiled into their own lil assemblies I think 2015-03-14 03:11 Yeah. Let me look at a region that I haven't switched over yet. 2015-03-14 03:12 It has ALL kinds of other files in it. .mdb, .text, .dll ... 2015-03-14 03:12 All those are missing in my updated regions. 2015-03-14 03:12 What happens if you back up ScriptEngines, and then start the simulator with a completely empty one? 2015-03-14 03:13 Let me try. 2015-03-14 03:17 It creates a bunch of .map files in the dir and still says it started no scripts. 2015-03-14 03:17 Ugh. 2015-03-14 03:17 Is it still thorwing those exceptions you pasted earlier? 2015-03-14 03:17 I only saw that once, in one region. 2015-03-14 03:18 So, I wonder if Justin oopsed or if it's Mono. 2015-03-14 03:19 I have seen that before when using a parallel mono (in /opt) from a third party package. 2015-03-14 03:19 I'll say it was mono 3.10.x 2015-03-14 03:19 or 3/11 2015-03-14 03:19 3.12.1 2015-03-14 03:19 yeah, this was a while back 2015-03-14 03:20 But nebadon is using it just fine. 2015-03-14 03:20 but, it was starting up w/o running the scripts 2015-03-14 03:20 ok, just saying. 2015-03-14 03:20 what os are you using? 2015-03-14 03:20 Hmm. 2015-03-14 03:20 CentOS 6.6 2015-03-14 03:20 he us using OpenSuse 2015-03-14 03:20 I was on Debian 2015-03-14 03:21 It was a puzzle, and I could find nothing to point me to a solution. 2015-03-14 03:22 I switched to the xamarin packages and it started working as it should. 2015-03-14 03:22 I've been building mono for years, just fine. 2015-03-14 03:22 I recently switched to the mono-project packages and they have been working okay for me 2015-03-14 03:23 not that I am observant, picky, or otherwise have any idea how to run mono 2015-03-14 03:23 but no "check engine" light 2015-03-14 03:23 It only takes one system .so that's too old for Mono's taste to make things whacky. I had that happen once with my own Mono builds on Debian stable. It had a rather oldish zlib. 2015-03-14 03:23 and yeah 3.12.1 from that is what I am running on - up to svn r/25888 without script problems 2015-03-14 03:24 I'm on the latest 25893 2015-03-14 03:25 25889 deals with scripts 2015-03-14 03:25 yeah I am getting back to tracking whatever version dan posts on the osgrid.org downloads page 2015-03-14 03:26 so 25888 was the recent one I saw him post 2015-03-14 03:26 Since this issue coincides with a Mono upgrade, I'd just try going back down to my old version. If that solves the problem, the new version isn't worth the greif. 2015-03-14 03:27 Well, I have 25888, but it was compiled with 3.10.0 2015-03-14 03:27 Think I'll try running that under 3.12.1 first. 2015-03-14 03:28 yeah just wanted to throw out a data point - mono-project's 3.12.1 with r/25888 did not eat my script directory 2015-03-14 03:28 ok 2015-03-14 03:33 as always - your mileage may vary - especially in places that use kilometerage 2015-03-14 03:34 Still starts 0 scripts. Hmm. 2015-03-14 03:34 :( 2015-03-14 03:34 That's just so weird. 2015-03-14 03:36 What shape us the region in otherwise? Are other assets loading? 2015-03-14 03:37 Everything's fine. The scripts just don't run. 2015-03-14 03:38 Okay, I run everything out of a single dir mounted over nfs. 2015-03-14 03:38 But I had mono on each VM. 2015-03-14 03:39 When I built it today, I built it exactly like I always have, but on the shared dir, so I could use that instead of having to copy it around to every server. 2015-03-14 03:39 I don't see how that could be it though. It finds mono and runs it, like always. 2015-03-14 03:40 So... You're running multiple instances from a single OpenSim install that's shared across multiple VMs via NFS? 2015-03-14 03:41 yup, been doing it for months. :) 2015-03-14 03:41 anything that gets written goes in separate areas. 2015-03-14 03:41 yeah most caches would be additive anyway 2015-03-14 03:41 each region has it's own area to write in. 2015-03-14 03:42 I run mutiple instances from a single OpenSIm.exe, but only one per machine. Never tried your setup before. I guess it really shouldn't be any different, though. 2015-03-14 03:42 or that since NFS isn't really a cluster-aware filesystem 2015-03-14 03:45 Well, let me copy 3.10.0 back to this server from one I haven't blown it away on yet, and try that. I'll put it on the local disk where it was before, too. 2015-03-14 03:57 Well, I'm running mono 3.10.0, from the local disk, where it was before, and running opensim 23888, which was compiled with 3.10.0 and it still starts 0 scripts. 2015-03-14 03:57 :( 2015-03-14 03:58 I have separate bin directory for each instance 2015-03-14 03:58 Is it just the one instance doin' this? 2015-03-14 03:59 but they all point to the same cache 2015-03-14 03:59 It's not that I have one bin dir. I've been running it this way for years. 2015-03-14 03:59 yes, all regions are starting 0 scripts. 2015-03-14 04:01 I updated and scripts are ok here. 2015-03-14 04:03 Outside of a config goof, I got bupkes. 2015-03-14 04:03 Okay, I right clicked on one of the gates and told it to recompile the script. 2015-03-14 04:04 In the compilation window, I saw this twice: Error running mcs: Cannot find the specified file 2015-03-14 04:04 right 2015-03-14 04:04 That's the same thing I saw at the console once. 2015-03-14 04:04 that is the error I saw 2015-03-14 04:05 Hmmm. 2015-03-14 04:07 I'm stumped. 2015-03-14 04:08 can you execute mcs from the command line? 2015-03-14 04:08 Let me set mono in debug mode 2015-03-14 04:08 how? just: mcs 2015-03-14 04:08 ? 2015-03-14 04:08 ya 2015-03-14 04:09 I think mcs is the mono c# compiler, would probably be used in part of the script compilation process 2015-03-14 04:09 yes, tells me that there were no files specified to compile. 2015-03-14 04:09 k 2015-03-14 04:10 Opensim cannot invoke it to compile the scripts for some reason 2015-03-14 04:10 try "which mcs" 2015-03-14 04:10 let me try debug mode 2015-03-14 04:10 "Cannot find the specified file" in the exception may refer to the script itself? 2015-03-14 04:10 maybe 2015-03-14 04:10 mono is not in my path. I set tha up in the script that run my regions. 2015-03-14 04:10 nope, it's the compiler 2015-03-14 04:10 try "which mcs" 2015-03-14 04:11 as I said, it's not in my path 2015-03-14 04:11 which will not find it 2015-03-14 04:11 but you can execute mcs? 2015-03-14 04:11 yes, I gave it the full path to it 2015-03-14 04:11 oh 2015-03-14 04:11 maybe thats why 2015-03-14 04:11 add it to your path 2015-03-14 04:12 As I said, I set that up in the script that starts my regions. It *is* in the path there. 2015-03-14 04:12 and exported 2015-03-14 04:12 unless there's a typo 2015-03-14 04:13 It's in the same dir as mono itself and that is found. 2015-03-14 04:13 yet you get the error 2015-03-14 04:15 I'm starting the region in debug mode. I'll try compiling the script again. 2015-03-14 04:16 nothing at the console, even in debug mode. Just the same error in the script compilation window. 2015-03-14 04:17 I'm skimming. But CSharpCodeOmpiler.ComepileFromFileBatch() does little more than spawn mcs in a new process, and feed it a file and paremeters. If it wasn't able to spawn mcs, there'd be a very different exception. 2015-03-14 04:18 going to scroll back in this debug output to before it would start the scripts and see if there's something. 2015-03-14 04:21 it mentions not beng able to find Tools.dll.so in opensim's bin, and it is, indeed, not there. Any of you have it? 2015-03-14 04:21 Maybe that's it? 2015-03-14 04:22 I have Tools.dll 2015-03-14 04:22 but not a Tools.dll.so 2015-03-14 04:22 Same. 2015-03-14 04:22 This is missing too: OpenSim.Region.ScriptEngine.Shared.Instance.dll.so 2015-03-14 04:22 something is very wrong 2015-03-14 04:22 you on Windows? 2015-03-14 04:22 I'm on Linux 2015-03-14 04:22 I only have two .so and they are libopenjpeg related 2015-03-14 04:23 and I am on linux 2015-03-14 04:23 I just cchecked both my Linux and Win installs. Both have Tools.dll. Not Tools.dll.so 2015-03-14 04:23 Maybe it's just looking for either. Let me see if I have them without .so 2015-03-14 04:24 yes, I have both, without .so 2015-03-14 04:24 so that's likely not it. 2015-03-14 04:25 An .so would be a native binary. The vasy majority of OpenSim's DLLs are managed assemblies. 2015-03-14 04:25 yeah, after it looks for it with .so, it finds and uses the one without it 2015-03-14 04:27 I'm stumped 2015-03-14 04:29 I'll have the script print out the which mcs, dahlia 2015-03-14 04:30 Actually ..... 2015-03-14 04:30 That might just be it. 2015-03-14 04:31 Because I see that I'm calling mono by full path in the script. 2015-03-14 04:31 I've been googling the exception. The details vary, but each one comes down to an issue with their environment's path. 2015-03-14 04:31 I thought I had everything in the script, so I removed it from my .profile, so I bet it *can't* find it now. You may have solved it, dahlia. I'll know in a moment. 2015-03-14 04:32 yup, pretty sure that's it. will know shortly 2015-03-14 04:37 Yes! My PATH was *not* getting set in the script, as I thought. It had been picking it up from my environment, but I removed that today. Now that I correctly set it in the script, scripts are starting. Thank you dahlia. :) 2015-03-14 04:38 And thank you everyone else. :) 2015-03-14 04:38 cool 2015-03-14 04:38 glad its sorted 2015-03-14 04:38 It's not often I shoot myself in the foot. 2015-03-14 04:38 Yay :) 2015-03-14 04:38 that is probably what was going on in my case as well. 2015-03-14 04:38 I'm usually very anal about this stuff, lol, but that one slipped by me. 2015-03-14 04:39 Now to switch back to the new mono and opensim code. 2015-03-14 04:40 I kinda wanna update my mono. But can't decide wther to go with stable or 3.99. 2015-03-14 04:40 And when I said "As I said ..." I was clearly wrong. If I'd listened to dahlia sooner than I did, I'd have fixed it 20 minutes sooner. 2015-03-14 04:40 That'll teach me. 2015-03-14 04:41 We should always listen to dahlia. ;) 2015-03-14 04:41 :) 2015-03-14 04:41 Next time, I shall. :) 2015-03-14 04:41 Well, I did this time, just not right away. :) 2015-03-14 04:41 When I saw that, I have installed a third party package that setup a parallel mono environment, like compiling. 2015-03-14 04:42 Then I saw xamarin was making the latest stable packages and installed theirs, and the issue went away. 2015-03-14 04:43 I have the environment variable in the bash script I use to start my instances. I think that a bash script pretty much runsin it's own shell copy, so had to have em. 2015-03-14 04:45 I had everything mono needed, in my environment, except having it's bin dir in the path 2015-03-14 04:45 it was picking that up from being set in the .profile before. 2015-03-14 04:45 Now it's in the script. 2015-03-14 05:55 lol no, listen to Melanie_T so she gets blamed and not me :) 2015-03-14 05:56 haha 2015-03-14 06:00 https://www.youtube.com/watch?v=1lg5YRMJY6I 2015-03-14 06:02 that's neat 2015-03-14 07:51 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-14 12:25 Bug #7499:04 Odd casting of floats with comma separator 14( http://opensimulator.org/mantis/view.php?id=7499 ): has been SUBMITTED. 2015-03-14 12:36 Bug #6600:04 as of r/22462 some major issue occuring when editing any wearable item - changes not saved 14( http://opensimulator.org/mantis/view.php?id=6600 ): A NOTE has been added to this issue. 2015-03-14 13:26 Bug #7499:04 Odd casting of floats with comma separator 14( http://opensimulator.org/mantis/view.php?id=7499 ): A NOTE has been added to this issue. 2015-03-14 14:01 Bug #7499:04 Odd casting of floats with comma separator 14( http://opensimulator.org/mantis/view.php?id=7499 ): A NOTE has been added to this issue. 2015-03-14 16:15 MarcusLlewellyn: It was you that found the issue with the mesh were the six pieces that, when removed, let it upload, yes? 2015-03-14 16:16 In any case, Tosha just tod me she redid those six pieces differenty and she was abe to upload it in less than a minute. 2015-03-14 16:17 She's very happy and thanks everyone, again, for their help and tutelage. :) 2015-03-14 16:23 nice 2015-03-14 16:31 Yes, and it's nice when people take the time to say 'thank you', too, so I made sure to pass it along to the rest of you. :) 2015-03-14 16:34 I still feel silly for shooting myself in the foot last night, with the path to mono not being set right. At least it was an easy fix, in the end. 2015-03-14 17:02 Bug #7499:04 Odd casting of floats with comma separator 14( http://opensimulator.org/mantis/view.php?id=7499 ): A NOTE has been added to this issue. 2015-03-14 18:13 https://www.youtube.com/watch?v=C6kn6nXMWF0 2015-03-14 19:48 https://vimeo.com/946012 2015-03-14 19:48 and happy pi day to all :D 2015-03-14 19:50 It's also something else. I told my boss, but he said he wasn't going to tell his wife, because he didn't want to get killed. :) 2015-03-14 19:53 lol 2015-03-14 19:57 What else is it? 2015-03-14 19:57 Steak and a B*****b Day :) 2015-03-14 19:58 had to look that up to figure out the *s 2015-03-14 19:58 The idea is that 2/14 is for the Ladies (Valentine's Day) and 3/14 is for the guys. :) 2015-03-14 19:58 hehe 2015-03-14 19:58 Hah 2015-03-14 19:59 I'd love to see the cards that Hallmark could make for it. :) 2015-03-14 19:59 LOL 2015-03-14 20:13 a friend of mine in florida lives at a nudist colony... S&B Day is an annual event there 2015-03-14 20:14 hehe 2015-03-14 20:38 Region (Lbsa Plaza) # alert test 2015-03-14 20:38 Invalid command 2015-03-14 20:38 i wonder which commit broke the alert command 2015-03-14 20:38 its still listed in 'help users' 2015-03-14 20:38 but it doesnt work 2015-03-14 20:40 works for me but Im running week-old code 2015-03-14 20:41 ya worked a week ago for me too 2015-03-14 20:45 ya not working in head 2015-03-14 20:51 Confirmed here, too. 2015-03-14 20:57 dahlia: What commit was it working on? 2015-03-14 21:12 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): has been SUBMITTED. 2015-03-14 21:19 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): has been ASSIGNED. 2015-03-14 21:19 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): has been ASSIGNED. 2015-03-14 21:20 hate that when you confirm something it assigns it to you heh 2015-03-14 21:20 "confirmation bias" 2015-03-14 21:21 129cc49eb4d2f43cdda3804447f84bd3df397ff1 is the offender 2015-03-14 21:26 squeaky wheel :) 2015-03-14 21:27 i wonder how many other console commands that commit broke? 2015-03-14 21:28 Go right ahead ... just pull on that little dangling thread ... 2015-03-14 21:28 Starting build #4113 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-14 21:29 ACTION blames justincc 2015-03-14 21:29 lol 2015-03-14 21:29 oh he's not here 2015-03-14 21:29 ACTION will blame justincc later :) 2015-03-14 21:30 thanks dahlia 2015-03-14 21:30 np 2015-03-14 21:30 danbanner you should probably update your ticket to include that 2015-03-14 21:30 but leave it open 2015-03-14 21:30 until justin see's it 2015-03-14 21:30 assign it to him 2015-03-14 21:30 ya set justin as owner 2015-03-14 21:32 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): has been ASSIGNED. 2015-03-14 21:32 done 2015-03-14 21:32 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): A NOTE has been added to this issue. 2015-03-14 21:33 Project opensim » mono-2.10.8.1 build #4113: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4113/ 2015-03-14 21:33 dahlia: Revert "Allow a console command to give blank arguments ("") without the parser failing, e.g. login text """ 2015-03-14 21:33 justin pulls bug #7500 heh 2015-03-14 21:33 ACTION releases the balloons and confetti 2015-03-14 22:00 thanks dahlia 2015-03-14 22:00 works fine now 2015-03-14 22:04 Yay, dahlia. :) 2015-03-14 23:15 has anyone ever had a viewer crash on Linux take out the voice input? 2015-03-14 23:16 I had Singularity crash on me a few days ago, leaving a zombie and the voice input has not worked since. 2015-03-14 23:17 But, it works in the sound control. Just SLVoice doesn't work. 2015-03-14 23:24 BlueWall: I've had zombie slvoice processes hanging around 2015-03-14 23:24 this was the singularity viewer - the zombie 2015-03-14 23:25 ya but viewer spawns slvoice 2015-03-14 23:25 It was working great until that crash, I restarted the machine and no-outgoing voice. 2015-03-14 23:25 yes. 2015-03-14 23:25 oh rebooted? dunno 2015-03-14 23:25 BlueWall make sure there isnt a hung slvoice 2015-03-14 23:25 ACTION doesnt get along with linux sound stuffs 2015-03-14 23:25 happened to me other day 2015-03-14 23:26 I can't really find anything 2015-03-14 23:26 were you able to get it fixed nebadon? 2015-03-14 23:26 in the sound control panel (gnome) it works. 2015-03-14 23:27 I see some of these now (but may have beenthere before) AL lib: alsa.c:565: set access failed: Invalid argument 2015-03-14 23:32 all i did was a forcible kill on the slvoice that was hung 2015-03-14 23:32 then voice started working again for me 2015-03-14 23:33 I only use voice on windows but I have seen slvoice bork up on linux a lot 2015-03-14 23:33 usually needs a killall -9 slvoice to fix 2015-03-14 23:34 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-14 23:34 yeah, I just rebooted the machine to get the defunct processes out. 2015-03-14 23:35 have never really had it crash like that before. And, I cannot figure out if there is some device that it modified 2015-03-14 23:35 it works in the OS - the input 2015-03-14 23:37 And when I go in the viewer prefs, the SLVoice application is flickering on and off in the OS sound control. Somtimes it stays solid, but even then no dice. 2015-03-14 23:41 heh, sl official viewer does not run here. 2015-03-14 23:42 libgdk-x11-2.0.so.0: cannot open shared object file 2015-03-15 01:32 Bug #7323:04 V2 Groups restriction on group membership 14( http://opensimulator.org/mantis/view.php?id=7323 ): A NOTE has been added to this issue. 2015-03-15 02:38 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-15 03:07 Bug #7501:04 BasicHttpAuthentication credentials exposed on console and in log. 14( http://opensimulator.org/mantis/view.php?id=7501 ): has been SUBMITTED. 2015-03-15 06:01 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-15 17:41 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-112-144.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-03-15 21:57 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-16 00:57 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-16 02:26 Bug #7502:04 Enabling BasicHttpAuthentication cases errors from the Bakes service. 14( http://opensimulator.org/mantis/view.php?id=7502 ): has been SUBMITTED. 2015-03-16 02:27 Bug #7502:04 Enabling BasicHttpAuthentication causes errors from the Bakes service. 14( http://opensimulator.org/mantis/view.php?id=7502 ): has been UPDATED. 2015-03-16 02:46 Bug #7502:04 Enabling BasicHttpAuthentication causes errors from the Bakes service. 14( http://opensimulator.org/mantis/view.php?id=7502 ): has been UPDATED. 2015-03-16 10:26 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): A NOTE has been added to this issue. 2015-03-16 10:27 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): A NOTE has been added to this issue. 2015-03-16 11:45 Bug #7503:04 Estate ban request raise exception - banned user data not written to database 14( http://opensimulator.org/mantis/view.php?id=7503 ): has been SUBMITTED. 2015-03-16 11:56 -!- droid(d5f5f4f4@gateway/web/freenode/ip.213.245.244.244) has left #opensim-dev 2015-03-16 18:32 nebadon: ping 2015-03-16 18:32 hey Plugh 2015-03-16 18:33 Somewhat off topic, where did you get the 3D model of the Raspberry Pi? I could use a model of the Pi B for a project I'm working on. 2015-03-16 18:34 1 sec 2015-03-16 18:35 k 2015-03-16 18:35 this one is slightly better than the one I have 2015-03-16 18:35 https://3dwarehouse.sketchup.com/model.html?id=ud4c9bfa5-b2c3-41d0-8327-0bb6c300cfe9 2015-03-16 18:37 that's a nice model of the B+ 2015-03-16 18:38 https://3dwarehouse.sketchup.com/search.html?q=raspberry+pi&backendClass=entity 2015-03-16 18:41 ok, thanks. I can use the B+ model to update one of the B model to get a better look to a few of the parts. 2015-03-16 18:43 https://3dwarehouse.sketchup.com/model.html?id=f73210983e2a2263fdbbb98e1470ed1d 2015-03-16 18:43 there is a nice Model B 2015-03-16 18:44 what the? Someone made a model that is either sketchup or google earth. :P 2015-03-16 18:44 yup. that's the one I was just looking at 2015-03-16 18:44 if its a google earth kmz ... download it ... open it ... the dae is inside 2015-03-16 18:45 It is? Ok, thanks. 2015-03-16 18:45 yeah - i tend to get the kmz file rather than download an skp and load the app to convert it 2015-03-16 18:47 I wouldn't know how to convert an skp. I don't think any of my 3D modelling programs could read that. 2015-03-16 18:47 load in sketchup and export 2015-03-16 18:47 or save the steps and just get the dae from the kmz =) 2015-03-16 18:47 I don't have sketchup but I could get it if I had to 2015-03-16 18:53 I should be getting the PCB's I ordered in a few days that is for a simple project that will plug on to the Pi's GPIO header 2015-03-16 19:08 ACTION wonders if TortoiseGit is broken as its gui doesn't show any of the details of a repo but choosing History does. 2015-03-16 19:12 hi misterblue, are you around? 2015-03-16 19:43 ACTION blames justincc 2015-03-16 19:43 everyone blames dahlia 2015-03-16 19:43 justincc: in case you didn't see it, I reverted your recent change to the console command handler because it broke the alert command 2015-03-16 19:43 dahlia: thanks, I'll have to go back and look at that 2015-03-16 19:44 ACTION aims the finger of blame at Ubit 2015-03-16 19:44 ACTION hides 2015-03-16 19:55 Bug #3963:04 blank variable not preserved on re-rez/restart 14( http://opensimulator.org/mantis/view.php?id=3963 ): A NOTE has been added to this issue. 2015-03-16 20:19 Bug #7504:04 clothing can not find assets even lk clothing 14( http://opensimulator.org/mantis/view.php?id=7504 ): has been SUBMITTED. 2015-03-16 20:37 Bug #7504:04 clothing can not find assets even lk clothing 14( http://opensimulator.org/mantis/view.php?id=7504 ): A NOTE has been added to this issue. 2015-03-16 20:52 Bug #7504:04 clothing can not find assets even lk clothing 14( http://opensimulator.org/mantis/view.php?id=7504 ): A NOTE has been added to this issue. 2015-03-16 21:16 Bug #7504:04 clothing can not find assets even lk clothing 14( http://opensimulator.org/mantis/view.php?id=7504 ): A NOTE has been added to this issue. 2015-03-16 21:27 Bug #7505:04 ERROR 42883 when creating a group on HG Grid - database PGSQL 14( http://opensimulator.org/mantis/view.php?id=7505 ): Le bogue suivant a été soumis. 2015-03-16 21:30 Bug #7505:04 ERROR 42883 when creating a group on HG Grid - database PGSQL 14( http://opensimulator.org/mantis/view.php?id=7505 ): Le bogue suivant a été mis à jour. 2015-03-16 21:58 Starting build #4114 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-16 22:00 hey justinccAfk did you see one of your patches got reverted? 2015-03-16 22:00 we started a ticket and assigned it to you 2015-03-16 22:01 nebadon: yes, thankyou 2015-03-16 22:02 cool 2015-03-16 22:03 Project opensim » mono-2.10.8.1 build #4114: SUCCESS in 9 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4114/ 2015-03-16 22:03 jjustincc: Update version info to 0.8.2.0 2015-03-16 22:34 justincc: ping 2015-03-16 22:46 hello smxy 2015-03-16 22:47 Hi justincc 2015-03-16 22:48 I see you did a release - awesome - so you might have been too busy, but I was wondering if you had any thoughts about mantis # 7502, as it's causing many erros in my log. 2015-03-16 22:48 yeah, I suspect taht service isn't including the auth info in it's request. Hopefully I can take a look soon - I'm not 100% familiar with that end of things yet 2015-03-16 22:49 I'm wondering if the bakes service just isn't using authentication, or what. 2015-03-16 22:49 ok 2015-03-16 22:49 couldn't delay the release further though - otherwise it never gets done and this particular thing isn't a regression 2015-03-16 22:49 though not ideal 2015-03-16 22:49 I saw where you had recently suggested turning the authentication on, so I did and then boom. :) 2015-03-16 22:50 you seem to be the primary tester these days 2015-03-16 22:50 It's why I run dev code. :) 2015-03-16 22:50 could run without xbakes? 2015-03-16 22:50 It's my way of helping. 2015-03-16 22:50 Well, yes, I could. I could turn off the autentication too. 2015-03-16 22:50 It'd be better to fix it though. 2015-03-16 22:51 perhaps, but we're lazy and argumentative :P 2015-03-16 22:52 I in no way am expecting an instant fix. I just wanted to see if you'd seen it and what your thoughts on it were. 2015-03-16 22:52 haha 2015-03-16 23:34 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-16 23:43 Starting build #4115 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-16 23:48 Project opensim » mono-2.10.8.1 build #4115: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4115/ 2015-03-16 23:48 jjustincc: Fix XBakes simulator-side authentication regression failure 2015-03-16 23:51 Starting build #4116 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-16 23:51 smxy: okay, the xbakes issue should be fixed. This is going to be a regression since the recent security changes. 2015-03-16 23:52 Bug #7501:04 BasicHttpAuthentication credentials exposed on console and in log. 14( http://opensimulator.org/mantis/view.php?id=7501 ): has been RESOLVED. 2015-03-16 23:54 Bug #7502:04 Enabling BasicHttpAuthentication causes errors from the Bakes service. 14( http://opensimulator.org/mantis/view.php?id=7502 ): has been RESOLVED. 2015-03-16 23:55 Project opensim » mono-2.10.8.1 build #4116: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4116/ 2015-03-16 23:55 jjustincc: Don't log http auth details by default. 2015-03-17 00:22 Oh, nice. I'll update in a bit and test. 2015-03-17 01:18 Bug #7501:04 BasicHttpAuthentication credentials exposed on console and in log. 14( http://opensimulator.org/mantis/view.php?id=7501 ): has been CLOSED 2015-03-17 01:19 Bug #7502:04 Enabling BasicHttpAuthentication causes errors from the Bakes service. 14( http://opensimulator.org/mantis/view.php?id=7502 ): has been CLOSED 2015-03-17 04:57 -!- Plugh(~Kevin_Coz@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-03-17 06:43 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-17 14:06 Bug #7506:04 Return to hoe grid from HG travel shows almost blankarrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been SUBMITTED. 2015-03-17 14:34 Bug #7506:04 Return to home grid from HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-17 14:36 Bug #7506:04 Return to home grid from HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-17 14:47 Bug #7506:04 Return to home grid from HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-17 14:53 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-17 14:53 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-17 15:06 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 15:17 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 16:31 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 17:35 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 17:36 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 17:39 hi guys :) anyone experience issues with master/near master git running in grid mode on mono 3.12 and the region just dies ? 2015-03-17 17:40 also loading a heavy oar kills it 2015-03-17 17:42 what operating system? 2015-03-17 17:43 arch 32bit 2015-03-17 17:43 what kernel are you running? 2015-03-17 17:44 and sorry i meant manjaro lol i was thinking something else arch related sorry 2015-03-17 17:44 I had trouble with kernel 3.16 2015-03-17 17:44 and any version of mono 2015-03-17 17:44 but kernel 3.11 is fine 2015-03-17 17:44 3.10.71-1-MANJARO 2015-03-17 17:44 k not that then 2015-03-17 17:45 i can try a different kernel for testing purposes 2015-03-17 17:45 a lot of my regions are running on 3.12 and 3.12.1 now 2015-03-17 17:45 have you tried 3.12.1 ? 2015-03-17 17:45 mono 2015-03-17 17:45 my mono is Mono JIT compiler version 3.12.1 2015-03-17 17:45 ok 2015-03-17 17:45 yea Ive not experienced anything unusual 2015-03-17 17:46 the OSCC grid is running that version 2015-03-17 17:46 everything i have is 64 bit though 2015-03-17 17:46 this machine is a dual core 2.8 with 2gb ram 2015-03-17 17:48 and it used to n a simple grid setup fine with robust and one region being served by one opensim.exe all using localhost however now that same setup seems to just die after a while with no help in the logs 2015-03-17 17:50 run^ 2015-03-17 17:52 thanks anyway nebadon :) 2015-03-17 17:54 I'm running ~60 regions on 3.12.1 without any dying. Haven't tried loading any OARs though. 2015-03-17 17:54 thanks smxy :) 2015-03-17 17:54 I do have a few more cores and a bit more RAM than you, though. 2015-03-17 17:56 probably something wierd with manjaro lol im going to investigate a bi more and see if i can persuade mono to be a bit more helpfull in its error logs lol 2015-03-17 17:58 interestingly it seems to be fine if the sim is active but if i leave my av logged in and go walk the dog or something its died before i get back :| 2015-03-17 18:04 Run mono in debug mode, perhaps. 2015-03-17 18:05 export MONO_LOG_LEVEL=debug 2015-03-17 18:07 wow thats chatty in the console lol 2015-03-17 18:07 Yes :) 2015-03-17 18:24 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): has been REOPENED. 2015-03-17 18:30 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): A NOTE has been added to this issue. 2015-03-17 19:00 Starting build #4117 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-17 19:05 Project opensim » mono-2.10.8.1 build #4117: SUCCESS in 8 min 0 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4117/ 2015-03-17 19:05 jjustincc: Re-enabled ability for avatar to ascend and descend whilst controlling view with lmb held down on avatar (in most viewers). 2015-03-17 19:14 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 19:16 Bug #6835:04 Incorrect movement direction when camera is tilted in 3rd person view 14( http://opensimulator.org/mantis/view.php?id=6835 ): has been RESOLVED. 2015-03-17 19:30 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 19:58 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 20:14 Starting build #4118 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-17 20:19 Project opensim » mono-2.10.8.1 build #4118: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4118/ 2015-03-17 20:19 dahlia: oops someone set individual quaternion members and forgot to normalize 2015-03-17 20:32 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-17 20:58 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-17 22:13 does anyone kow if there is a bug that prevents region restart from working? 2015-03-17 22:19 In-world restart? 2015-03-17 22:21 I'd heard that it wasn't working quite right, so it was better to set the ini setting that an in-word restart actually does a shurdown. Then I run the simuaator in a loop, so that it restarts. 2015-03-17 22:22 can you explain how you run the simulator in a loop? 2015-03-17 22:30 while 1; do mono Opensim.exe; done 2015-03-17 22:30 (on linux) 2015-03-17 22:32 ahh ok im using windows 2015-03-17 22:33 oh dunno 2015-03-17 22:33 probably some simple .bat file trick 2015-03-17 22:33 but I dont know .bat files 2015-03-17 22:33 i think i can do that in bat 2015-03-17 23:55 I buit a bit more smarts into my script than that, but yeah, dahia. :) 2015-03-17 23:55 hmm, I have akey dying I think 2015-03-18 00:09 smxy: ya I have more in mine too but I only wanted to illustrate the technique 2015-03-18 00:44 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 04:53 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-03-18 05:08 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-18 06:45 Bug #7500:04 console alert command no longer works 14( http://opensimulator.org/mantis/view.php?id=7500 ): has been RESOLVED. 2015-03-18 07:54 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 09:06 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2015-03-18 09:08 Bug #7504:04 clothing can not find assets even lk clothing 14( http://opensimulator.org/mantis/view.php?id=7504 ): A NOTE has been added to this issue. 2015-03-18 10:19 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 10:29 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 10:39 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 14:30 Hello there, anyone here who has some knowledge about Parcels ? I am investigating if it were possible to make Parcels 3D, meaning the definition of a parcel is done by X, Y AND Z :-) ? 2015-03-18 14:34 viewer might puke 2015-03-18 14:39 Firestorm has its parcel windlight code to apply different windlight settings by altitude on a parcel, based on text stored in the parcel description 2015-03-18 14:39 but that's about the only feature I know of that works that way 2015-03-18 14:41 As i can see it at the moment lol... The Viewer just requests parcel settings/details and all sorts... the code gets the position of the client, and gets the parcel info from that position... 2015-03-18 14:42 So if i would adapt the functions used for parcels, including the ClientApi etc.. then the viewer would get different parcels for even positions in different heights... 2015-03-18 14:42 Only one problem i can see now 2015-03-18 14:42 Creating parcels in a viewer itself 2015-03-18 14:43 my guess is that it would take a trigger in viewer for the appropriate messages to opensim - then the code in opensim to respond appropriately 2015-03-18 14:44 The opensim code has a trigger (which is triggered by client movement) ClientMovedToOtherParcel (name is not exact, but its there) 2015-03-18 14:45 The viewer doesn't expect parcels not to have the whole z axis. 2015-03-18 14:45 The viewer is then send all the details of the parcel you just moved into 2015-03-18 14:46 Thats what i was thinking, but i believe the viewer only uses the X and Y to show the user where the parcel is 2015-03-18 14:46 To draw the parcel lines in parcel creation/editing 2015-03-18 14:49 why do you need vertical parcels? 2015-03-18 14:49 So if that is correct, the only problem in the viewer would be that it isn't showing the parcel boundery's correct, being 3D 2015-03-18 14:49 Why ? 2015-03-18 14:50 yea just curious 2015-03-18 14:50 Well thats a huge commarcialy benefit if you have those haha :-) 2015-03-18 14:50 Appart from that... 2015-03-18 14:50 how so? 2015-03-18 14:50 We use OpenSim as the base of our Rp Game :-) 2015-03-18 14:50 how so... for example you build an appartment 2015-03-18 14:51 you rent out rooms in that appartment 2015-03-18 14:51 if each room would be a parcel 2015-03-18 14:51 People would love it :-) 2015-03-18 14:52 hmm yea, would need to get all the viewers to adopt that 2015-03-18 14:52 I am not sure TPVs could do that or not guess it depends on how it would effect Second Life 2015-03-18 14:52 But anyhow appart from that point of view... i'm from UFSGrid, we are creating a opensim addon module that simulates a Star Trek Ship computer 2015-03-18 14:52 in a star trek ship that is :-) 2015-03-18 14:52 cool 2015-03-18 14:52 We have quarters in those ships AND 2015-03-18 14:53 a Bridge 2015-03-18 14:53 Engineering, in short an entire Ship :) 2015-03-18 14:53 i guess I just wonder how you define the vertical parcel 2015-03-18 14:53 since there is nothing to select 2015-03-18 14:53 We already have code that defines Locations in that ship 2015-03-18 14:53 you cant just draw a box in the air 2015-03-18 14:53 But it would be cool to have those Locations have seperate MusicURL's 2015-03-18 14:54 how do you define these levels 2015-03-18 14:54 I think it would require heavy viewer mods 2015-03-18 14:54 to be able to visualize these parcels 2015-03-18 14:54 yep indeed visualize true 2015-03-18 14:55 or even the ability to create a parcel 2015-03-18 14:55 right 2015-03-18 14:55 the only thing i could think to do it without heavily modifying the viewer 2015-03-18 14:55 A way around that is to limit Parcel creation to a account website orso 2015-03-18 14:55 would be to use textures 2015-03-18 14:55 in SL with the .raw file 2015-03-18 14:55 there is a layer that can define parcels 2015-03-18 14:55 maybe something like that 2015-03-18 14:56 Also only X/Y :-) 2015-03-18 14:56 however i think that might still require viewer changes, hard to say 2015-03-18 14:56 right 2015-03-18 14:56 volume sculpty 2015-03-18 14:56 you would need one for each level 2015-03-18 14:56 sounds like a very difficult proposal 2015-03-18 14:56 the only thing that would really be problematic at this point 2015-03-18 14:56 is the Music URL 2015-03-18 14:57 with video you can just use the personal channels 2015-03-18 14:57 I think i'm back to my first idea... create somekind of trigger to my own addon code, on request of Parcelinfo/details change the musicurl according to the avatar's location 2015-03-18 14:57 if all you were worried about was media that is 2015-03-18 14:57 that would change for everyone though 2015-03-18 14:57 not just that one person 2015-03-18 14:57 you can not do music on private channel 2015-03-18 14:57 i wish you could 2015-03-18 14:57 ive wanted that for a long time 2015-03-18 14:58 depending on how you code it... 2015-03-18 14:58 well the shoutcast cant be programmed any other way 2015-03-18 14:58 you would need to come up with maybe a flash based shoutcast player 2015-03-18 14:58 and then program that into the media channel 2015-03-18 14:58 then you could do shoutcast on private media channel 2015-03-18 14:59 This really sounds like a task easily done with shared media. 2015-03-18 14:59 if place a trigger in the func:SendLandProperties so that another function in your addon code is called, where you can check the location of the client, compare it to your own data and replace the MusicURL to what you have for that location... 2015-03-18 14:59 yea but i dont think shared media can just take a standard shoutcast url 2015-03-18 14:59 then it is only send to THAT USER REQUESTING it 2015-03-18 14:59 you sure? 2015-03-18 14:59 yep 2015-03-18 14:59 ive tried in the past to send shoutcast using the audio to a single user 2015-03-18 14:59 i couldnt do it 2015-03-18 14:59 i did something like that with the MOAP module :-) 2015-03-18 15:00 and the Chatmodule :-) 2015-03-18 15:00 yes with moap sure 2015-03-18 15:00 but not the traditional shoutcast channel 2015-03-18 15:00 i wish you could 2015-03-18 15:00 that would be awesome 2015-03-18 15:00 You can't just send it 2015-03-18 15:00 You can easily write a wrapper via moap to do that for shoutcast 2015-03-18 15:00 yea 2015-03-18 15:00 You need to adapt the SendLandProperties function 2015-03-18 15:01 there's a few definitions of that func, but i believe the one we need is located in OpenSim.Region.CoreModules.World.Land 2015-03-18 15:02 if you create that wrapper 2015-03-18 15:02 whenever the client is send a new parcelinfo/properties etc.. it gets the old shoutcast, stored in the parcel 2015-03-18 15:03 so you actualy need a wrapper at the point where it sends the data to the client 2015-03-18 15:04 ya maybe one could make an OSSL function to only send that new URL to just a single avatar, but I am not sure 2015-03-18 15:04 not sure how that stuff is wired on the back end 2015-03-18 15:05 Uhm.. if you really want personal musicurl 2015-03-18 15:05 then you need a backend that has the ability to store them 2015-03-18 15:05 opensim just stores the musicurl of a parcel in the land table 2015-03-18 15:05 and can only have one :-) 2015-03-18 15:06 right but if you wanted to set it via proximity 2015-03-18 15:06 per parcel that is 2015-03-18 15:06 you wouldnt really need to store it 2015-03-18 15:06 just have the script trigger it 2015-03-18 15:07 i have video screens where i can program like 100 videos to a single screen 2015-03-18 15:07 back to square 1, if you let another function send an url to a single person, it gets overwritten when it receives parcel data again... 2015-03-18 15:07 and have like 20 people all watching different videos simulatneously 2015-03-18 15:07 ya that is true 2015-03-18 15:07 its a difficult problem for sure :) 2015-03-18 15:08 but, if you create a trigger just before the parcel data is send to the client, and adapt accordingly 2015-03-18 15:08 problem solved 2015-03-18 15:08 Is the goal to just send different parcel music URLs - or to send entire different parcel data structs based on altitude? 2015-03-18 15:08 for me at the moment only music url's :-) 2015-03-18 15:09 But in general 2015-03-18 15:09 you can send per-avatar music URLs - all you need a list, a timer, and the get list of avatars in region setting 2015-03-18 15:09 It would be allot more interesting to have parcels be in 3D :-) 2015-03-18 15:09 haha 2015-03-18 15:09 you could use llVolumeDetect maybe 2015-03-18 15:09 have invisible prims on the floor 2015-03-18 15:09 but like you said if someone changes the media url for the entire parcel taht could disrupt things 2015-03-18 15:10 The viewer gets the parceldata uhm allot 2015-03-18 15:10 eg dwell update 2015-03-18 15:10 yea 2015-03-18 15:10 but if you used private media channel 2015-03-18 15:10 not the parcel 2015-03-18 15:10 so don't set one on the parcel 2015-03-18 15:10 then parcel updates dont matter 2015-03-18 15:10 as much anyway 2015-03-18 15:10 use use the function to send the media URL by uuid 2015-03-18 15:10 right 2015-03-18 15:10 i wish you could do that with the shoutcast channel 2015-03-18 15:11 that would be awesome 2015-03-18 15:11 yes thats what i actualy need, the shoutcast channel (musicurl) 2015-03-18 15:11 but if you made a flash based or html based shoutcast player 2015-03-18 15:11 the intention is 2015-03-18 15:11 then you could just use the private media url by uuid 2015-03-18 15:11 and achieve the same thing 2015-03-18 15:12 you could use llvolumedetect panels on the floor 2015-03-18 15:12 to have a shoutcast server, which has streams for all defined locations, and have it respond with "voice" to commands that people give :p (think about a computer system in star trek) :p 2015-03-18 15:12 i thought someone hacked that together in SL long long ago 2015-03-18 15:12 or radar scanner which would have problems i suspect 2015-03-18 15:12 since its spherical 2015-03-18 15:12 wouldnt lend well to vertical 2015-03-18 15:12 where llVolumeDetect could be very precise even non square shapes 2015-03-18 15:13 yeah the difference is that I think Ar3s is thinking of 3D volumes that interlock like tetris pieces 2015-03-18 15:13 not just x,y whole region parcel bounded by Z 2015-03-18 15:13 heh man 2015-03-18 15:13 true 2015-03-18 15:13 now your getting really crazy 2015-03-18 15:13 hehe 2015-03-18 15:13 but thats not really a problem 2015-03-18 15:14 yeah I thought so - I've had the same wish for Windlight settings 2015-03-18 15:14 [10:52] I am not sure TPVs could do that or not guess it depends on how it would effect Second Life <-- I wish to hell we would stop giving a damn what SL does, and do what we want. 2015-03-18 15:14 its not that smxy 2015-03-18 15:14 Util.IsInsideBox(rqObject.AbsolutePosition, entry.Value.AreaMin, entry.Value.AreaMax 2015-03-18 15:14 it viewers want to maintain their TPV status in SL 2015-03-18 15:14 they have to adhere to LL's rules 2015-03-18 15:14 I know. We don't have our own viewer. 2015-03-18 15:14 smxy as long as the viewer code is based on LL's - whatever LL is up to still matters 2015-03-18 15:14 or do like Firestorm and make a opensim only viewer 2015-03-18 15:14 which is a lot of work 2015-03-18 15:14 every line of linden code you import includes linden assumptions... 2015-03-18 15:15 its working with those that cause trouble 2015-03-18 15:15 OnLook is going to not care about SL 2015-03-18 15:15 if we can get more time to work on it 2015-03-18 15:15 Ar3s problem sounds a lot like the kind of compromise tradeoff you get with making machinima or RP 2015-03-18 15:15 compromising what you want based on what you can get away with 2015-03-18 15:15 it will probably be the first true breakaway viewer 2015-03-18 15:16 it kind of already is 2015-03-18 15:16 Rp :-) 2015-03-18 15:16 This project will forever be crippled by SL compatibility. I wish they'd go under so we could do what we want after that. 2015-03-18 15:16 well, Radegast, ajaxlife, etc were already "not based on LL-viewer code" directly... 2015-03-18 15:16 yes but they do seem to be SL focuses 2015-03-18 15:16 have you seen Space Nerds in Space Ar3s 2015-03-18 15:16 Radegast maybe is kind of in the middle 2015-03-18 15:16 but it doesnt radically depart from the SL norm 2015-03-18 15:16 it sounds like you are trying to pull that off in OpenSim 2015-03-18 15:16 OnLook will in time 2015-03-18 15:17 Like i said, we have an entire "spaceship" in a viewer, with a simulated Computer of that space ship.... i've even modified the chatmodule, so that chat in every Location defined inside that Ship doesn't leave that location :) 2015-03-18 15:17 it will have the ability to program huds via the opensim server 2015-03-18 15:17 you might find that interesting Ar3s 2015-03-18 15:17 hm :-) 2015-03-18 15:17 let's have a look! :-) 2015-03-18 15:17 have the ability to completely transform the viewer look and feel depending on the simulator you visit 2015-03-18 15:17 thats what we need lol 2015-03-18 15:17 yeah if you just want computer voice prompts to go to specific people - there's a HUD audio trigger that only plays to the person wearing the HUD 2015-03-18 15:18 http://metaverseink.com/blog/?p=566 2015-03-18 15:18 you don't have to mess with music streams by person etc 2015-03-18 15:18 you can try it out 2015-03-18 15:18 its not quite available for everyone yet 2015-03-18 15:18 I think diva still has the regions running 2015-03-18 15:18 the viewer is available but the region modules are not yet 2015-03-18 15:19 its super alpha still 2015-03-18 15:19 my first idea was even more crazy... i contacted vivox to ask if they have the ability for text to speech... people gave a command in voice and my addon module receives it in text 2015-03-18 15:19 speech to text that is 2015-03-18 15:19 but that didn't work great :P 2015-03-18 15:19 im guessing they said no 2015-03-18 15:19 hehe 2015-03-18 15:19 it exists :-) 2015-03-18 15:19 but with all the different languages 2015-03-18 15:19 from all over the world 2015-03-18 15:19 yea 2015-03-18 15:20 it was a 2/10 chance that it could be parsed lol 2015-03-18 15:20 google probably cant even do that well yet 2015-03-18 15:20 hehe 2015-03-18 15:20 and it was rather expensive 2015-03-18 15:20 for a 2/10 chance :P 2015-03-18 15:20 yea 2015-03-18 15:21 if you seen star trek, imagine the captain say a hundred times RED ALERT before the computer understands :P 2015-03-18 15:21 thats back to 21 century lol 2015-03-18 15:23 lol 2015-03-18 15:24 in a way - this reminds me of the problems Baroun and I had simulating "vacuum of space" in SL 2015-03-18 15:24 in the end - we ended up with a central controller which looked at everyone's position and sent them a HUD message 2015-03-18 15:24 yeah... 2015-03-18 15:24 Would be cool if we don't drop down when we jump out of the ship :P 2015-03-18 15:24 lol 2015-03-18 15:24 yeah turn on zero-gee was in the same thing 2015-03-18 15:25 as well as "vacuum armor" 2015-03-18 15:25 hehe ya these are all very complex issues to solve for sure 2015-03-18 15:25 regionwide 2015-03-18 15:25 would need something like pathfinding 2015-03-18 15:25 can't even be done per parcel atm 2015-03-18 15:25 so the sound one - if the computer alerts can be a pre-recorded library - then the same technique works 2015-03-18 15:25 where you upload a mesh representation of physical spaces 2015-03-18 15:25 and each physical space has its own variables 2015-03-18 15:26 and basically on the back end its doin something like llVolumeDetect 2015-03-18 15:26 the controller's sendAlert(key uuid,string alert) would send a region chat message just to uuid's HUD - that triggers the llPlaySound there for sound UUID "alert" 2015-03-18 15:26 to tell which physical space your in 2015-03-18 15:27 hmm 2015-03-18 15:27 yes for alert sounds we have that already 2015-03-18 15:27 but the responses in voice 2015-03-18 15:27 from the computer 2015-03-18 15:27 would be a huge library :-) lol 2015-03-18 15:27 custom content always is 2015-03-18 15:27 and then... parse the text to the needed UUID's of words etc.. 2015-03-18 15:27 beware boiling the ocean 2015-03-18 15:28 go back and watch all of the star treks - the computer doesn't really say that much 2015-03-18 15:28 it goes woop woop and maybe a specific voice prompt here and there 2015-03-18 15:28 the crewman usually clarifies it 2015-03-18 15:28 i should start by inviting some good looking lady with a stunning voice to start recording those computer replies lol 2015-03-18 15:28 too much computer could take away from RP, not promote it 2015-03-18 15:29 the computer makes a handfull of automated alerts, but leaving it to the right bridge crew to clarify it based on their station sounds more RP to me 2015-03-18 15:29 its not a full language true, its a wide set of words but it's possible 2015-03-18 15:30 Please rephrase the question 2015-03-18 15:30 thats used allot 2015-03-18 15:30 lmao 2015-03-18 15:30 what I am saying is that you might be able to go more "minimal" and thereby promote more player RP 2015-03-18 15:30 rather than having computer convey useful info . 2015-03-18 15:30 i've found a zip with most of the computer responses from Voyager 2015-03-18 15:30 or... make the computer an RP player too 2015-03-18 15:31 how many of those were there? 2015-03-18 15:31 110 2015-03-18 15:31 not that bad actualy 2015-03-18 15:31 i think you're on the same wavelength I am thinking then 2015-03-18 15:32 I bet only 10 of those are "critical" or were used multiple episodes and the rest are "edge cases" 2015-03-18 15:32 i've been playing with that idea, was looking for somekind of viewer which can be controlled by xmlrpc or json or whatever 2015-03-18 15:32 look at RLV 2015-03-18 15:32 there's a lot of RP specific functionality there 2015-03-18 15:33 we use RLV to adapt the players viewers 2015-03-18 15:33 yeah I do the same in Myriad 2015-03-18 15:33 its just a simple illustration of the possibility - IC or OOC mode and windlight changes 2015-03-18 15:33 idd 2015-03-18 15:34 Oh btw 2015-03-18 15:34 Have you looked ever looked into creating dynamic group chats? when you select several clients in your friendslist and start a groupchat with them? 2015-03-18 15:35 I managed so far to actualy create dynamic groups 2015-03-18 15:35 we use them for several things, for example a Controllers Group who are actualy the people who let things happen inside the simulation (rp) 2015-03-18 15:35 yeah I went low-rent - I have a "radio headset" that lets teams tune to different channels 2015-03-18 15:35 and the keypad for the backpack one has other functions which get triggered by regionsay 2015-03-18 15:36 Remember where to find the code in opensim that handles the groupchat with selected clients ? 2015-03-18 15:36 it seems you're walking a fine line between "breaking" OpenSim to fork your own MMO-style setup - or just working around/within the platform as it is 2015-03-18 15:37 hopefully some cool extensions to the platform are the result 2015-03-18 15:38 and no, I didn't mess with that - I made an RP prop that basically gave the same capability by letting a team control their own radio channel 2015-03-18 15:45 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 15:46 The modifications are minimal, most of the things are done by addon modules :-) haha 2015-03-18 15:46 there are a few mods i placed in a patch which i apply when i update the core 2015-03-18 15:47 cool 2015-03-18 15:47 But i'm a beginning C# programmer 2015-03-18 15:47 if i knew more 2015-03-18 15:47 about it 2015-03-18 15:47 i would probly create overrides for everything lmao 2015-03-18 15:48 opensim is a very nice platform... the addon modules idea is super :-) 2015-03-18 15:49 and it sounds like you found a need/niche to take advantage of it 2015-03-18 15:49 it seems to me that staging your RP is much like SL machinima - you end up using a whole mess of different techniques depending on situation 2015-03-18 15:50 ultimately, you may be aiming toward something like an "ST Bridge Simulator" module 2015-03-18 15:50 for now it stays at star trek, but the intention is to make it available for any scifi thing, avatar, star wars, whatever 2015-03-18 15:51 i got the general idea from the addon modules system in opensim 2015-03-18 15:51 everything i controlled by a backend, just a PHP based website with XMLRPC Commands 2015-03-18 15:51 is* 2015-03-18 15:51 might be some possibility to drag in some of the Space Nerds in Space stuff as part of the module 2015-03-18 15:51 that backend actualy sends all the commands to the module :-) 2015-03-18 15:52 people that rent such a region with a computer module inside of it, have the ability to create commands 2015-03-18 15:52 they are stored in the backend and then send to the addon module :-) 2015-03-18 15:53 well getting people involved with it 2015-03-18 15:53 is not easy 2015-03-18 15:54 i think like a programmer 2015-03-18 15:54 not a commercial minded person 2015-03-18 15:54 i can't sell 2015-03-18 15:54 lol 2015-03-18 15:54 i can build, not sell :-) 2015-03-18 15:55 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 15:55 we have about 1300 registered people and from those 1300 there are 20-25 active 2015-03-18 15:55 lol 2015-03-18 15:56 but that will be thesame in each opensim grid.. 2015-03-18 15:56 just need to find a way :) 2015-03-18 16:10 anyone know of a console command to change the water level 2015-03-18 16:19 H-H-H, you can do that in estate :) 2015-03-18 16:20 And: set water height [] [] - Sets the water height in meters. If and are specified, it will only set it on regions with a matching coordinate. Specify -1 in or to wildcard that coordinate. 2015-03-18 16:20 on console :) 2015-03-18 16:22 thanks i also found the os script command for it to 2015-03-18 16:30 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 20:20 sigh, now they are saying on the email list about physx that cross platform compatibility isnt going to be a concern for them?? 2015-03-18 20:20 thats pretty much a nail in the coffin for me 2015-03-18 20:21 so PhysX will be a windows server only option or something? 2015-03-18 20:46 I vaguely remember way back when I first tried opensim in 2006-7ish that physx was a dependency 2015-03-18 20:47 which was strange because there was absolutely no physics at the time lol 2015-03-18 20:48 It would be a shame if it were Windows-only. 2015-03-18 20:49 to be honest I don't know 2015-03-18 20:49 im just relaying what was said on the email list 2015-03-18 20:49 at this point I'm not seeing that it would be something many people would want anyway 2015-03-18 20:49 its sounding less and less attractive though 2015-03-18 20:50 yea 2015-03-18 20:50 I think its kind of a wasted effort 2015-03-18 20:50 probably not for them 2015-03-18 20:50 yea maybe 2015-03-18 20:50 Then again, if it worked with .Net, perhaps it would take a lot to take that and make it also work for Mono? 2015-03-18 20:50 Bullet can probably do everything they want though 2015-03-18 20:51 Bullet supports GPU 2015-03-18 20:51 someone just needs to implement it 2015-03-18 20:51 s/would/wouldn't/ 2015-03-18 20:51 it's funny... people talk about opensim going it's own way yet mantis is filled with "but SL does it this way" 2015-03-18 20:51 well I think what was said is the PhysX.net wrapper is still C++ 2015-03-18 20:51 and not C# 2015-03-18 20:51 but maybe im misunderstanding 2015-03-18 20:51 both ode and bullet are c++ 2015-03-18 20:51 ya this was the wrapper though 2015-03-18 20:52 I dont get it 2015-03-18 20:52 im probably misunderstanding something 2015-03-18 20:52 wrappers just need to expose it in a way that c# can access it 2015-03-18 20:52 well I can tell you MOSES grid runs on Linux 2015-03-18 20:53 so it obviously has to run on linux to satisfy their needs 2015-03-18 20:53 they can probably use windows if they want 2015-03-18 20:53 but that likely means they have no intetion of caring if it works on Windows or Mac 2015-03-18 20:53 would be weird if they were using DSG to run physics services on windows heh 2015-03-18 20:53 they arent using DSG 2015-03-18 20:53 from what I know DSG no longer works 2015-03-18 20:53 changes in master git broke compatibility 2015-03-18 20:53 and no one has fixed it, and from what i know peformance is abysmal 2015-03-18 20:54 its actually worse with DSG than it is with just a single region 2015-03-18 20:54 yeah was an easy fix - I threw those on a mantis I think 2015-03-18 20:54 AllenKerensky: you use DSG? 2015-03-18 20:54 no, was working on testing it 2015-03-18 20:54 got sidetracked with OSG down and var changes and RL kids basketball season 2015-03-18 20:55 pfffft RL :P 2015-03-18 20:55 http://opensimulator.org/mantis/view.php?id=7310 2015-03-18 20:55 I have another server (not opensim) that uses DSG-like concepts 2015-03-18 20:56 but havent worked on it for a few years 2015-03-18 20:56 the notes went all "real developer should do this blah blah blah" and I have no idea what it meant so I left it 2015-03-18 20:56 lol 2015-03-18 20:57 I am not a lawyer, doctor, priest, pilot, or developer nor do I play one on TV 2015-03-18 20:57 my additional information there pretty much said it all at the time 2015-03-18 20:58 I is a graphics developer who has been dragged into network issues too many times in the past few decades :/ 2015-03-18 20:58 I don't even mention shell scripting on my resume 2015-03-18 20:58 anyone know where the default animations for opensim are stored? 2015-03-18 20:58 haha 2015-03-18 20:59 Littlefeather default animations are in the viewer itself 2015-03-18 20:59 Littlefeather: I think they are in the viewer 2015-03-18 20:59 anyway to can 2015-03-18 20:59 woops 2015-03-18 21:00 anyway to change them ? like in avataranimations.xml 2015-03-18 21:00 could use an AO 2015-03-18 21:00 (animation overrider) 2015-03-18 21:00 most viewers have one built in 2015-03-18 21:00 true 2015-03-18 21:00 or there are scripted ones 2015-03-18 21:22 2828427125 2015-03-18 21:22 sorry, wrong window 2015-03-18 21:25 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-03-18 21:46 ok one last thing in standalone mode you can add library data from iar by putting it in library how do you do this in a grid setup? 2015-03-18 22:01 You can't. 2015-03-18 22:01 It isn't supported in grid mode. 2015-03-18 22:06 i see that opensim library has data thats what ia am trying to add to 2015-03-18 22:11 Yes, standalone has an easy way of dropping things into the library. Grid mode doesn't. 2015-03-18 22:17 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-18 23:28 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-19 01:37 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-19 04:07 hi 2015-03-19 04:07 :)_ 2015-03-19 08:53 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-19 09:42 Bug #7505:04 ERROR 42883 when creating a group on HG Grid - database PGSQL 14( http://opensimulator.org/mantis/view.php?id=7505 ): Le bogue suivant a été résolu. 2015-03-19 10:28 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-19 10:42 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-19 11:43 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-19 11:45 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-19 13:40 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-19 13:50 Bug #7506:04 HG travel shows almost blank arrival region and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-19 17:55 anyone know who maintains openmetaverse.org 2015-03-19 17:55 is that you lkalif? 2015-03-19 17:55 appears to be down? even lib.openmetaverse.org is down just white pages 2015-03-19 17:56 There's actually html code there so its... just wiped 2015-03-19 17:56 If anyone has any of the most recent chm files.. 2015-03-19 17:57 http://web.archive.org/web/20140103225616/http://openmetaverse.org/ 2015-03-19 17:58 it appears its not been archived by wayback machine for quite some time 2015-03-19 17:58 I think the last version was.. 0.8? 2015-03-19 17:58 actually this is latest > Dec 18 2015-03-19 17:58 http://web.archive.org/web/20141218021122/http://openmetaverse.org/ 2015-03-19 17:58 So not oo many months go 2015-03-19 17:58 *too *ago 2015-03-19 17:59 it appears lib.openmetaverse.org has never been archived 2015-03-19 17:59 or someone purged the archive maybe 2015-03-19 17:59 oh wait 2015-03-19 17:59 maybe it has 2015-03-19 17:59 Gosh 2015-03-19 17:59 wierd 2015-03-19 17:59 it showed and error then it eventually loaded 2015-03-19 17:59 Oh? 2015-03-19 17:59 chm file thre? 2015-03-19 17:59 *there? 2015-03-19 18:00 its been a while 2015-03-19 18:00 http://web.archive.org/web/20130704150546/http://lib.openmetaverse.org/wiki/Main_Page 2015-03-19 18:00 July 4, 2013 2015-03-19 18:00 nebadon: think I found it :\ 2015-03-19 18:00 was the last time it got archived 2015-03-19 18:01 http://t.co/tyGYPpJeOf 2015-03-19 18:01 however i doubt its changed much since then 2015-03-19 18:01 Looks like Latif got sick 2015-03-19 18:01 yes he has been sick for some time 2015-03-19 18:01 he pops up now and then 2015-03-19 18:01 gosh :\ 2015-03-19 18:01 as you can see he is here in this channel now 2015-03-19 18:01 but he rarely responds, still on the mend 2015-03-19 18:01 I sent him a ping in the awgroupies chat but no response, I think he leaves irssi open on a vps like me 2015-03-19 18:02 he may not really ever fully return, i don't know, i sure hope he does but his health is more important for sure 2015-03-19 18:02 Yeah, I really hope he gets better 2015-03-19 18:03 I am not sure that he actually controlled the openmetaverse.org domain and server 2015-03-19 18:03 im sure he had access, but I am not sure it was his server 2015-03-19 18:03 Oh I see 2015-03-19 18:03 I think the libomv library is fine as it is on github but it really needs that doc 2015-03-19 18:04 someone probably has a copy some where 2015-03-19 18:04 Yeah, just no idea how to get it 2015-03-19 18:07 the doman name registration is hidden 2015-03-19 18:07 so we cant even really find out who controls it at this point 2015-03-19 18:07 Most registrations are now, unless it's something like .us or just a clueless person 2015-03-19 18:07 I thought the openmetaversefoundation was tied to #opensim? 2015-03-19 18:08 OtakuMegane: any chance you have the latest libomv doc/chm? 2015-03-19 18:10 no it is not RazWelles 2015-03-19 18:10 Nope, never messed with that stuff. Google has that front page cached from March 13 though, so it may have other parts too 2015-03-19 18:10 it never was though some of the people crossed over at certain points 2015-03-19 18:10 I presume any CHM was prolly generated with doxygen. Could just run that if you must have one. 2015-03-19 18:10 those people are all long gone now, just lkalif 2015-03-19 18:11 I found Feb 2014 installer file 2015-03-19 18:11 gonna look in there 2015-03-19 18:12 Yes, there's doc's in that one 2015-03-19 18:12 Putting in various wiki pages into google and they're cached recently so that may help track stuff down 2015-03-19 18:13 for 0.9 2015-03-19 18:13 OpenMetaverse.chm as of Feb 24, 2014 2015-03-19 18:13 I'm gonna push the msi and file to my server for safekeeping 2015-03-19 18:13 It should be put in the github at some point though 2015-03-19 18:13 The best documentation for libomv is prolly Radegast. 2015-03-19 18:14 yeah 2015-03-19 18:14 but I still really liked the docs 2015-03-19 18:17 Well.. saved and stashed away, and fingers crossed that lkalif gets better :( 2015-03-19 18:51 Bug #6839:04 HEADS UP: Visual Studio 2012 not supported by prebuild. 14( http://opensimulator.org/mantis/view.php?id=6839 ): has been RESOLVED. 2015-03-19 18:54 Hi guys 2015-03-19 19:00 Can please anyone tell me where can i find Estate Name in db? 2015-03-19 19:05 Sked: There are a set of estate specific tables 2015-03-19 19:05 in region db i cannot find it 2015-03-19 19:06 anyone who is interested 2015-03-19 19:06 VWBPE is going on right now on avacon grid 2015-03-19 19:06 http://grid.avacon.org:8002 Rockcliffe University 2015-03-19 19:06 you will need teamspeak to hear the presentations 2015-03-19 19:06 o i find it 2015-03-19 19:06 tnx Plugh 2015-03-19 19:06 http://vwbpe.org/conference/teamspeak-information 2015-03-19 19:07 http://vwbpe.org/conference/vwbpe-2015-calendar 2015-03-20 00:08 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): has been SUBMITTED. 2015-03-20 00:08 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): has a PATCH to be looked at. 2015-03-20 00:08 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): has been UPDATED. 2015-03-20 05:57 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-20 12:20 Hi! Does anyone know if libOMV is still maintained? I've been trying to reach the docs for a couple of days, but the website seems down... 2015-03-20 12:48 Wolkenreiter: libOMV was lkalif's project, lkalif said his goodbyes to the internet world months ago, gone to focus on his health. 2015-03-20 12:48 Yes, I just realized that... it 2015-03-20 12:49 He comes back now and then, but only for very short periods. 2015-03-20 12:50 *It's a shame all technical interest in SL/Metaverse seems to have crumbled away and depends on a few people, now... 2015-03-20 15:27 Bug #7506:04 HG travel shows almost blank arrival region or grey viewer screen and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): has been UPDATED. 2015-03-20 15:38 Bug #7506:04 HG travel shows almost blank arrival region or grey viewer screen and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-03-20 18:55 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has been SUBMITTED. 2015-03-20 18:55 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has been set as RELATED TO issue 0007508. 2015-03-20 18:55 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): has been set as RELATED TO issue 0007509. 2015-03-20 19:00 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has a PATCH to be looked at. 2015-03-20 19:23 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2015-03-20 23:15 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 00:38 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 02:07 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-21 03:52 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 05:57 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-21 07:02 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 07:16 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 07:41 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 11:05 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 13:31 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-03-21 15:08 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 15:24 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 15:39 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): A NOTE has been added to this issue. 2015-03-21 15:44 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 17:05 Bug #7393:04 Visitors with high packet latency cause region to experience excessive lag and other performance issues 14( http://opensimulator.org/mantis/view.php?id=7393 ): A NOTE has been added to this issue. 2015-03-21 17:43 Bug #7420:04 Extreme loading of server with Bulletsim 14( http://opensimulator.org/mantis/view.php?id=7420 ): A NOTE has been added to this issue. 2015-03-21 17:46 has anyone compiled the firestorm viewer recently? 2015-03-21 18:01 trying to build fmodd but get this error http://pastebin.com/gAxdtdgj 2015-03-21 18:58 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): A NOTE has been added to this issue. 2015-03-21 19:02 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2015-03-21 19:06 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-03-21 19:14 Littlefeather: Build FMOD? 2015-03-21 19:14 That should come as a package 2015-03-21 19:15 i found a precompiled version and ran my own md5 sum on it and added to xml 2015-03-21 19:20 precompiled version? 2015-03-21 19:20 fmodex is for sound right? 2015-03-21 19:20 ACTION giggles, "They're still using that, right.." 2015-03-21 19:20 Yes, FS uses FMOD Ex 2015-03-21 19:21 and they for what ever reason do not support mp3 still 2015-03-21 19:25 They don't? 2015-03-21 19:26 FMOD Ex includes advanced support for compressed sample formats such as mp2, mp3, ADPCM, CELT, Vorbis and XMA. 2015-03-21 19:26 http://www.fmod.org/fmod-ex/ 2015-03-21 19:27 This is what we at Singularity use: http://www.fmod.org/fmod-studio/ 2015-03-21 19:29 fs still only allows wav for uploaded sound 2015-03-21 19:30 Oh, for uploads? 2015-03-21 19:30 FMOD doesn't do uploading 2015-03-21 19:31 That's separate. 2015-03-21 19:34 oh ok 2015-03-21 19:41 is fmod studio a drop in replacement? 2015-03-21 20:27 Littlefeather_af: Nope~ 2015-03-21 20:40 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-21 21:08 Bug #7497:04 The create region of the remote admin does not work 14( http://opensimulator.org/mantis/view.php?id=7497 ): has a PATCH to be looked at. 2015-03-21 21:31 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-03-21 21:48 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2015-03-21 21:56 that avatar floating above ground happens with ode physics ? 2015-03-21 21:57 and/or does it happen using bullet on a normal size region? 2015-03-21 21:58 those pictures are WRight Plaza which is bullet 2015-03-21 21:58 I think it mostly happens on prims/mesh 2015-03-21 21:58 i noticed it a lot at OSCC too 2015-03-21 21:58 ahh i saw it there on terrain i think 2015-03-21 21:58 which was all Bulletsim 2015-03-21 21:58 yea might happen on terrain too 2015-03-21 21:59 feet hmm twist(?) is other issue.. collision plane sent to viewer 2015-03-21 22:06 my feet seem to be close to the surface of a flat prim when I set hover to 49 2015-03-21 22:06 bulletsim 2015-03-21 22:07 terrain more like 48 2015-03-21 22:14 on sl there has been issues with mesh avatars hovering above the foot bones 2015-03-21 22:15 so your shows are below your feet on riged stuff 2015-03-21 22:17 reason i bring this up is it could be viewer related 2015-03-21 22:17 my avatar is the old fashioned kind 2015-03-21 22:17 no mesh 2015-03-21 22:18 Luddite. :) 2015-03-21 22:18 :P 2015-03-21 22:18 mesh avatars cant emote :P 2015-03-21 22:18 actulay 2015-03-21 22:19 you can use similar tricks wa they used to do with fury avs 2015-03-21 22:19 like i ment 2015-03-21 22:19 scripted lips? 2015-03-21 22:19 yea 2015-03-21 22:19 not pretty 2015-03-21 22:19 transpreancy 2015-03-21 22:20 more than one face mesh 2015-03-21 22:20 make the one you want to show visable 2015-03-21 22:20 talking lips 2015-03-21 22:20 the whole nine yards 2015-03-21 22:21 that's a pretty kludgey workaround for a crappy mesh implementation 2015-03-21 22:21 agreed 2015-03-21 22:21 We mneed lip bones. :) 2015-03-21 22:21 need* 2015-03-21 22:21 or custom skeletons 2015-03-21 22:22 but OMG if we break SL compatability 2015-03-21 22:22 :P 2015-03-21 22:23 the worst prison is the one you create for yourself 2015-03-21 22:23 user expectations 2015-03-21 22:24 mantis is filled with "but SL does it this way" 2015-03-21 22:24 if they want sl tell them to go back to f#$kin sl 2015-03-21 22:24 lol 2015-03-21 22:25 Well, I do think it should do what SL does, and then improve upon that. 2015-03-21 22:26 and everyone who runs a grid wants perfect SL compatibility too, so they can get people from SL ro bring their stuff 2015-03-21 22:26 *to bring 2015-03-21 22:26 yea but sl does way to many things way horably wrong 2015-03-21 22:26 doesnt matter 2015-03-21 22:27 and why no one who does profesonal grade stuff takes sl much less opensim seriously 2015-03-21 22:27 ya they use unreal 2015-03-21 22:27 anyways im gona stop taling now 2015-03-21 22:27 Shame we couldn't use the recently released Unreal engine. 2015-03-21 22:28 all im gona do is get mad if i talka bout it anymore hehe 2015-03-21 22:28 smxy: download it and start creating 2015-03-21 22:28 Only if you make yourself mad. You have no control over yourself? :) 2015-03-21 22:29 dahlia, if I had even the programming skills of your little pinky, I might, but I don't. :) 2015-03-21 22:29 so use unity then 2015-03-21 22:29 I'm a Systems Admin, and a good one. I'm *not* a programmer, beyond the basics. 2015-03-21 22:29 https://www.youtube.com/watch?v=5L3ZUQUGvxQ i play with this a lot 2015-03-21 22:31 looks like fun 2015-03-21 22:32 https://www.youtube.com/watch?v=iNgWwvSaTZ0 2015-03-21 22:32 I hack around with urho3d a bit 2015-03-21 22:32 you can import colida 2015-03-21 22:33 and script stuff 2015-03-21 22:33 also do a lot of opengl stuff 2015-03-21 22:33 build roads and stuff 2015-03-21 22:33 and if you shoot the ground it craters 2015-03-21 22:33 SL used to do that years ago 2015-03-21 22:33 well not SL but "Linden World" 2015-03-21 22:34 The water then was more real. 2015-03-21 22:34 https://www.youtube.com/watch?v=BbxWXbHoJ2g 2015-03-21 22:34 and all the terain is GIS data based 2015-03-21 22:34 some one made a gis data set of middle earth for it 2015-03-21 22:38 https://www.youtube.com/watch?v=00PgR6g_p4U here is a nother vid tht shows what you can actulay do with it 2015-03-21 22:40 ya fun stuff 2015-03-21 22:40 opensim is all about community tho, not really high tech 2015-03-21 22:54 the last thing i showed you is part of a project for the us military 2015-03-21 22:55 they are using outera to create complex battle simulations and training 2015-03-21 22:55 basiclay what the moses project was suposed to enable 2015-03-21 22:56 but so far hasent realy goten there yet 2015-03-21 22:57 and i have heard that if the outera thing works well moses might loose its funding 2015-03-21 22:58 that seems unlikely 2015-03-21 22:59 I dont see outerra offering the same kind of experience that opensim does 2015-03-21 23:06 is outerra even opensource? 2015-03-21 23:09 it's obviously a different experience, and probably better suited for some things than others. Likewise for opensim. There's also a lot of other options out there besides those two 2015-03-21 23:09 a *LOT* 2015-03-21 23:09 heh from their FAQ 2015-03-21 23:09 The engine is not ready yet for use by third parties, it has no usable API/SDK yet and it's lacking many tools. 2015-03-21 23:12 yea moses is all about a multi user experience 2015-03-21 23:13 and from what I know, they arent really going anywhere anytime soon 2015-03-21 23:14 I've not been involved with MOSES, I really don't know much about that they do 2015-03-21 23:15 its all research and education 2015-03-21 23:15 and they haven't really been after me to be involved either 2015-03-21 23:15 they seem very in house about most stuff 2015-03-21 23:15 what little I know is through my involvement in Avacon 2015-03-21 23:16 I've chatted with Douglas a few times and know him from SL 2015-03-21 23:16 FCVW was pretty successful by their own account, i expect to see that go on for a few more years at least 2015-03-21 23:17 but yeah... haven't been involved much at all other than small courtesy visits a couple times 2015-03-21 23:17 FCVW? 2015-03-21 23:17 i spent some time helping to optimize the Moses grid 2015-03-21 23:17 Federal Consortium for Virtual Worlds 2015-03-21 23:17 oh 2015-03-21 23:17 http://consortium.militarymetaverse.org/ 2015-03-21 23:18 ya but that's more general tho isnt it? not just opensim? 2015-03-21 23:18 this year it was mostly opensim 2015-03-21 23:18 very little was not directly Opensim / Moses 2015-03-21 23:18 and AFRL 2015-03-21 23:18 AFRL? 2015-03-21 23:18 Air Force Research Lab 2015-03-21 23:18 Navy had a really awesome presentation too 2015-03-21 23:18 using opensim 2015-03-21 23:20 they are doing some really awesome stuff with opensim 2015-03-21 23:22 guess mil do use some games ( but not WoT or WT that are mainly arcade ) 2015-03-21 23:23 ages ago a game called harphon or similar was nice for naval simulation around aegis sistems 2015-03-21 23:23 WoT and WT? 2015-03-21 23:23 world of tanks and warthunder 2015-03-21 23:23 I dont usually play war-like games 2015-03-21 23:24 i do now and then .. well i try and fail lol 2015-03-21 23:27 there is a damm lake filled with my light tanks... i always fail a turn and end up sinking in the water ( or whould be filled if regions wheren't restarted ) :) 2015-03-21 23:27 I always kinda thought part of the magic of SL was collaborative in-world content creation 2015-03-21 23:27 yeap it is 2015-03-21 23:28 I worked on AEGIS for a bit at Lockheed many years ago 2015-03-21 23:28 they made it easy for non-experts 2015-03-21 23:28 AEGIS? 2015-03-21 23:28 missle shield 2015-03-21 23:28 oh 2015-03-21 23:28 I usually tried to avoid anything defense-related 2015-03-21 23:28 or ship weapons full control even multiship 2015-03-21 23:29 from radar and detection to fire control or well something like that :) 2015-03-21 23:29 yea 2015-03-21 23:29 VLS 2015-03-21 23:29 vertical launch system 2015-03-21 23:30 I worked on digital photography and imaging :) 2015-03-21 23:30 from that game i only remember that the moment we turn on our radar we are dead :) 2015-03-21 23:31 ACTION along with a few others did serious damage to comoanies like Kodak 2015-03-21 23:31 kodak is back no? 2015-03-21 23:31 <.< >.> 2015-03-21 23:31 well or something called kodak :) 2015-03-21 23:31 small pieces probably still exist 2015-03-21 23:32 i heard they were making film again 2015-03-21 23:32 heh 2015-03-21 23:32 and vinyl records have a cult following too I hear 2015-03-21 23:33 yeap 2015-03-21 23:33 some djs even produce own vinyl records 2015-03-21 23:33 Kodak is probably a patent treasure trove 2015-03-21 23:34 I think they sold off a lot of patents 2015-03-21 23:34 yea probably 2015-03-21 23:35 electronic tubes are also in use even for low power audio ( ie 50w) 2015-03-21 23:37 guitar amps? 2015-03-21 23:37 nahh those are distortion generators.. class C or worse :) 2015-03-21 23:37 hifi amps... 2015-03-21 23:38 tubes are superior to transitors in lower distortion and intermodulation etc... 2015-03-21 23:38 ya but the distortion is what they want 2015-03-21 23:38 possible still better than new mosfets etc 2015-03-21 23:39 it has that distinctive sound that they cant reproduce without tubes 2015-03-21 23:39 well bad tube design is also a nice noise generator :) 2015-03-21 23:40 lots of the classic heavy metal sound comes from tubes 2015-03-21 23:40 I watched a video the other day on how tubes are made 2015-03-21 23:40 french video 2015-03-21 23:40 was insanely labor intensive 2015-03-21 23:40 heh ya 2015-03-21 23:40 yeap 2015-03-21 23:41 https://www.youtube.com/watch?v=gl-QMuUQhVM 2015-03-21 23:42 a lot of high power tubes around.. like on microwave ovens.. well its a magnetron... a special kind of tube :) 2015-03-21 23:42 radio and television transmitters 2015-03-21 23:42 usually run class c 2015-03-21 23:43 RF usually is class C for efficience 2015-03-21 23:44 except complex digital modulation, that requires performace typical of class A or AB 2015-03-21 23:45 but now they use new digital modes where transistors are on also on a small portion of time.. 2015-03-21 23:45 and use pre correction on the modulation signal to fix the transfer function of the amp 2015-03-21 23:46 hmm nice video :) 2015-03-21 23:46 yea 2015-03-21 23:46 problem with using semiconductors is they operate in unsaturated territory for RF 2015-03-21 23:46 i was completely mesmerized by that video 2015-03-21 23:46 so they dissapate a lot of power 2015-03-21 23:46 unlike switching applications 2015-03-21 23:47 never realized how insanely difficult it is to make a tube 2015-03-21 23:47 I think they probably had more automated processes back when tubes were popluar 2015-03-21 23:47 yeap but they now seem to have good signal reprodution need for things like QAM64 etc operating power transistors full on/off 2015-03-21 23:47 can't even imagine the army's of people that must have been employed to mass produce tubes 2015-03-21 23:48 well maybe not, lots of tube equipment looked pretty labor intensive 2015-03-21 23:48 yea possibly 2015-03-21 23:48 like class D... now a lot of more letters :) 2015-03-21 23:48 hand wired components and stuff 2015-03-21 23:48 it seems like such a fragile process 2015-03-21 23:48 ubit you have some experiance with QAM? 2015-03-21 23:48 like stuff a machine just couldnt do, hard t say 2015-03-21 23:49 yeap several things hard to do automaticly 2015-03-21 23:49 im looking for some one to turn a QPSK system into a QAM one 2015-03-21 23:50 guess its adding levels to I and Q signals... and mk sure system has low amp and phase distortions 2015-03-21 23:51 possible just better to design on from scratch :) 2015-03-21 23:52 but well this aren't exactly os-dev issues lol 2015-03-21 23:52 Ubit quite a lot of us are into electronics and radio type stuff 2015-03-21 23:52 not like this channel gets a lot of traffic lately 2015-03-21 23:53 I used to be into it but my knowledge has waned over the years.. use it or lose it 2015-03-21 23:53 i do know what u mean dahlia :) 2015-03-21 23:53 used to be pretty good at abusing op-amps 2015-03-21 23:54 :P 2015-03-21 23:54 well those think i can still burn... well if its a active filter or similar :) 2015-03-21 23:54 if it isn't... 2015-03-21 23:54 its ok to have offtopic conversations as long as its not disrupting more important on-topic conversations 2015-03-21 23:55 good uncle google gives a help now and then :) 2015-03-21 23:55 switching power supplys 2015-03-21 23:55 before they were popluar 2015-03-21 23:55 popular 2015-03-21 23:55 big mosfets :) 2015-03-21 23:55 back them i opened a black carbon hole on my desk.. gave up on them lol 2015-03-21 23:56 lol 2015-03-21 23:56 nothing says lovin like a cheep chinese switching power supply the gift that keeps on giving to the ham comunity :P 2015-03-21 23:56 ya I blew a few up :) 2015-03-21 23:56 hmm think a mosfet got stucked in ceiling 2015-03-21 23:56 ohh nice radio on the video :) 2015-03-21 23:57 petty AM stations are getting obsolete 2015-03-21 23:57 only thing worse is a cheep chinese florecent balist 2015-03-21 23:57 it's always fun to drive inductive loads with switching mosfets.... <.< >.> 2015-03-21 23:57 ( i mean am modulation not the comercial band ) 2015-03-21 23:58 well i did switched mode psus .. just never from mains :) 2015-03-21 23:58 might as well just call them spark gap trasnmiters 2015-03-21 23:58 and be doe with it 2015-03-21 23:58 they are a must now.. 2015-03-21 23:58 ubit there stillis a few people useing am 2015-03-21 23:59 did a few motor drivers for robotics applications too 2015-03-21 23:59 all PWM switching mosfets 2015-03-21 23:59 but the ssb guys like to run them off 2015-03-21 23:59 complaning about how much bandwith they take up 2015-03-21 23:59 yeap but comercial emissions in shortwave etc moved into digital 2015-03-22 00:01 hehe i hardly listen tot he shortwave comercial stuff anymore they are all political and religious nuts now 2015-03-22 00:01 havent they always been? 2015-03-22 00:01 though some of the religous nutters say some realy wacked out stuff 2015-03-22 00:01 was going to ask the same lol 2015-03-22 00:02 isnt that what shortwave is for? getting one's propaganda across borders? 2015-03-22 00:02 one time there was this guy going on about satan sending hord of deamon little green men from situs and jeus was gona save us in his spaceship 2015-03-22 00:02 sirus i ment 2015-03-22 00:03 :) 2015-03-22 00:03 i see those in discovery channel also lol 2015-03-22 00:03 ya but this guy didnt care about the ratings 2015-03-22 00:03 :P 2015-03-22 00:04 now they have teh interwebz tho http://www.unarius.org/ 2015-03-22 00:05 xii a XY ploter 2015-03-22 00:05 http://www.unarius.org/ 2015-03-22 00:06 I know XY plotters :D 2015-03-22 00:06 :) 2015-03-22 00:06 ACTION used to work at HP 2015-03-22 00:07 and used to work with a hp one lol 2015-03-22 00:07 i used to have a hp plotter 2015-03-22 00:07 which is what I was referring to when I mentioned mosfets in robotic applications 2015-03-22 00:07 those were fun little devices 2015-03-22 00:07 ya 2015-03-22 00:07 though i probaly never used one as it was ment to be used 2015-03-22 00:08 well except for the fingers dirt with ink :p 2015-03-22 00:08 meant to be used? lol 2015-03-22 00:08 well i drew line art with it 2015-03-22 00:08 and made spiralgraphs 2015-03-22 00:08 me too :) 2015-03-22 00:08 along with a lot of other stuff 2015-03-22 00:09 whats relay fun is those large format ones for blueprints 2015-03-22 00:09 those things had some awesome servo systems in them 2015-03-22 00:10 we also had a cake decorator made from plotter parts ;) 2015-03-22 00:10 :) 2015-03-22 00:11 got one of the guys at DEC to print out a alpha cpu "etch map" with one 2015-03-22 00:11 so i could hang it on my wall 2015-03-22 00:11 I designed some of the power circuitry in this one https://images.search.yahoo.com/images/view;_ylt=AwrTcYOUCA5Vwj4AFSWJzbkF;_ylu=X3oDMTIyMnNqZXRjBHNlYwNzcgRzbGsDaW1nBG9pZANmNDdiYjg0YTczMWJiY2UyM2Q2NzA4MGMzMjhjNGYzNwRncG9zAzEEaXQDYmluZw--?.origin=&back=https%3A%2F%2Fimages.search.yahoo.com%2Fyhs%2Fsearch%3Fp%3D7580a%2Bplotter%26fr2%3Dpiv-web%26hsimp%3Dyhs-001%26hspart%3Dmozilla%26tab%3Dorganic%26ri%3D1&w=1024&h=685&imgurl=imgs.inkfrog.com%2Fpix% 2015-03-22 00:11 2FFuturebusiness%2FDSC_0265.jpg&rurl=http%3A%2F%2Fwww.ebay.com%2Fitm%2FHP-7580A-Wide-Format-8-Pen-Plotter-with-GPIB-Connector-%2F140708154760&size=165.3KB&name=HP+%3Cb%3E7580A%3C%2Fb%3E+Wide+Format+8+Pen+%3Cb%3EPlotter%3C%2Fb%3E+with+GPIB+Connector&p=7580a+plotter&oid=f47bb84a731bbce23d67080c328c4f37&fr2=piv-web&fr=&tt=HP+%3Cb%3E7580A%3C%2Fb%3E+Wide+Format+8+Pen+%3Cb%3EPlotter%3C%2Fb%3E+with+GPIB+Connector&b=0&ni=21&no=1&ts=&tab=organic& 2015-03-22 00:11 sigr=12s0k9l5n&sigb=13k46e9fr&sigi=11g8bjqj2&sigt=1247lriee&sign=1247lriee&.crumb=0fdStqG4JSF&fr2=piv-web&hsimp=yhs-001&hspart=mozilla 2015-03-22 00:11 oops long url 2015-03-22 00:11 lol 2015-03-22 00:12 yeap 2 long :) 2015-03-22 00:12 Every hear of tinyurl? lol 2015-03-22 00:12 http://www.gntrains.com/CanalCar/Images/P02_0221_1725_0056a.jpg 2015-03-22 00:13 gpib bus sorta like a parralel scsi interface 2015-03-22 00:13 kinda, only 8 bits wide tho 2015-03-22 00:13 yep 2015-03-22 00:13 hp would use it for everything back int he day 2015-03-22 00:14 ya and made a mint from the cables too 2015-03-22 00:14 yeap 2015-03-22 00:14 damm expensive :) 2015-03-22 00:14 series 9000 at some point even used it for the disk connection 2015-03-22 00:15 they even used it for test equipment interconects 2015-03-22 00:15 that was its origin Trinity93 2015-03-22 00:15 yep 2015-03-22 00:15 but most of the computer people didnt know that 2015-03-22 00:16 most HP "clever" instruments had gpib 2015-03-22 00:16 and not hp, of course.. have several here 2015-03-22 00:16 hp mad eok stuff but i prefered techtronix brand 2015-03-22 00:17 but never bother to buy a pc card :) 2015-03-22 00:17 depends on what trinity 2015-03-22 00:17 i may prefer tek osciloscopes and spectrum analisers 2015-03-22 00:17 ociliscopes and signal generators and analyzers 2015-03-22 00:18 hp multimeter, freq counters etc 2015-03-22 00:18 i wish i could aford to buy that kinda stuff now 2015-03-22 00:18 well i got them at ebay :) 2015-03-22 00:18 but i have to make due with cheep stuff 2015-03-22 00:19 think some things got pretty cheap now.. long time i don't check :) 2015-03-22 00:19 i see some old used stuff at the ham fests but they still want way to much for it 2015-03-22 00:20 no one wants a analog osciloscope.. prefer a crap digital one fools :) 2015-03-22 00:20 i used to have 2 of those relay old wound green screen CRT tecktronics scopes 2015-03-22 00:20 round i ment 2015-03-22 00:20 that weights a ton 2015-03-22 00:20 lots a time i need to see a signal on a analog one, bc my cheap digital makes a mess of it 2015-03-22 00:21 i still have 2 7633 tek mainframes 2015-03-22 00:22 wen i moved out of MA i sold them to a colector becuse i only had so muh space in the uhaul 2015-03-22 00:22 well i can't move the damm things.. 2 heavy for me now lol 2015-03-22 00:24 https://www.youtube.com/watch?v=PFQSdX1B-ic hi fi audio 2015-03-22 00:25 or tubes manuf for hi-fi audio.. 2015-03-22 00:26 ( a bit more professional manufactur :) ) 2015-03-22 00:34 hmm also nice https://www.youtube.com/watch?v=2HgS6gvokEI 2015-03-22 00:36 errr $350000 for a home theater MnItosh system ?? outch 2015-03-22 00:39 bahh has 2 many lights.. don't like it 2015-03-22 03:17 -!- Wanderer_42(~kvirc@92.72.128.141) has left #opensim-dev 2015-03-22 07:26 Bug #7510:04 Sleep constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): has been SUBMITTED. 2015-03-22 07:27 Bug #7510:04 Sleep constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): has a PATCH to be looked at. 2015-03-22 09:04 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-03-22 10:28 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-03-22 12:02 Bug #7511:04 type cast exceptions using remote admin save/load oar functions 14( http://opensimulator.org/mantis/view.php?id=7511 ): has been SUBMITTED. 2015-03-22 12:04 Bug #7511:04 type cast exceptions using remote admin save/load oar functions 14( http://opensimulator.org/mantis/view.php?id=7511 ): has a PATCH to be looked at. 2015-03-22 12:07 Bug #7511:04 type cast exceptions using remote admin save/load oar functions 14( http://opensimulator.org/mantis/view.php?id=7511 ): A NOTE has been added to this issue. 2015-03-22 15:22 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): A NOTE has been added to this issue. 2015-03-22 17:23 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): A NOTE has been added to this issue. 2015-03-22 17:25 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): A NOTE has been added to this issue. 2015-03-22 17:30 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): A NOTE has been added to this issue. 2015-03-22 17:30 Bug #7510:04 Sleep constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-03-22 17:32 Starting build #4119 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-03-22 17:36 Project opensim » mono-2.10.8.1 build #4119: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4119/ 2015-03-22 17:36 * misterblue: viewers can set a minimum distance 0.02 between path cut start and path cut end 2015-03-22 17:37 * misterblue: Allow setting dimple diff to 0.02 from scripts just like from viewer, add clipping and fix old copy-paste error. 2015-03-22 17:37 * misterblue: Allow setting holesize to 0.01 from scripts just like from viewer. 2015-03-22 17:37 * misterblue: Allow setting hollow to 99% from scripts just like from viewer. 2015-03-22 17:37 * misterblue: Parameterize sleeps in LSL functions. 2015-03-22 19:08 Bug #7510:04 Sleep constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-03-22 20:18 many of the limits that used to exist for setting prim parameters such as hollow are there because given certain other parameters, opposite facing triangles may overlap and even extend beyond each other. This causes problems with physics and is especially visible with ODE when the avatar gets trapped walking thru such a hollow. 2015-03-22 20:18 i guessed so :) 2015-03-22 20:18 PrimMesher has internel checks to try to prevent any known conditions from happening, but then the collision shape may not match what the viewer sees 2015-03-22 20:19 already comented that with mb dahlia 2015-03-22 20:19 the viewer probably wont allow this to be visible 2015-03-22 20:19 because of back face culling 2015-03-22 20:19 so the viewer is wrong to relax these limits 2015-03-22 20:21 think they where alreade more tolerant than SL at the time 2015-03-22 20:21 another issue is when you have a triangle hole in a square prim 2015-03-22 20:21 I think the limit there is around 70% 2015-03-22 20:21 so the hole corners dont extend beyind the outer shape 2015-03-22 20:22 but think u added math for that case... 2015-03-22 20:22 in primmesher, yes 2015-03-22 20:24 btw that commit doesn't change primmesh.. so, really is nonop 2015-03-22 20:24 ya, but the collision geometry wont match and people might call it a bug 2015-03-22 20:24 yeap 2015-03-22 20:25 however I will revert any changes I see to primmesher that relax those rules 2015-03-22 20:25 (assuming I see them) 2015-03-22 20:25 :) 2015-03-22 20:27 well one of this days will go check at sl... 2015-03-22 20:27 check llSetPrimitiveParams? 2015-03-22 20:28 hollow limits yes 2015-03-22 20:28 ya I suspect they are there 2015-03-22 20:28 so do i 2015-03-22 20:31 mb does like to dance... is at lbsa dancing for hours now :) 2015-03-22 20:31 lol 2015-03-22 20:32 I think setting a large cylinder hollow to 99 and then twisting it will probably make a good avatar trap in ODE 2015-03-22 20:32 or a nice crash :p 2015-03-22 20:33 nah it just gets stuck 2015-03-22 20:33 walking inside or outside 2015-03-22 20:33 crashes would be bad and reason to change back 2015-03-22 20:33 primmesher limits it 2015-03-22 20:33 but if jewelery makers need fine control, they should go for it 2015-03-22 20:34 prim jewelry is so last decade 2015-03-22 20:34 seems the mesher has unparameterized checks against getting too small... different than that LSL checks 2015-03-22 20:34 yes 2015-03-22 20:34 because of the reasons I gave a few moments ago 2015-03-22 20:34 we can't let prims get 2 small, and hollow as the adicional issue that triangles my overlap or something 2015-03-22 20:35 prims that are very small dont even get meshed for physics anyway 2015-03-22 20:35 neither we can have walls 2 thin 2015-03-22 20:35 physics just won't do sheets of paper fitting into small cracks in prims 2015-03-22 20:35 I figured it wasn't for physical interactions 2015-03-22 20:35 well there could be visible problems also 2015-03-22 20:36 like if a triangle hollow in a square prim is too large 2015-03-22 20:36 the triangle shape extends beyond the prim shape 2015-03-22 20:36 same for square in cylinder 2015-03-22 20:37 if it looks ugly, people won't do it... or will do it for the effect :) 2015-03-22 20:37 ACTION sighs 2015-03-22 20:37 hmm btw mb your bullet torus seem to have hmm lets call them soft triangles 2015-03-22 20:38 avatar doesn't collide with them 2015-03-22 20:38 a regular torus? 2015-03-22 20:38 yeap 2015-03-22 20:39 well i tested a 64m size one :) 2015-03-22 20:39 but just a plain torus, default shape? 2015-03-22 20:39 yeap 2015-03-22 20:39 I've been playing with the torus.... the mesher creates it with LOTS of vertices and then the convex huller creates lots and lots of hulls 2015-03-22 20:39 I could see problems with things fitting together 2015-03-22 20:40 well i did fork dahlia primmesh to clean up some odd triangles ;) ( dont tell her.. ) 2015-03-22 20:40 :P 2015-03-22 20:40 I played a bit with adding the newer and better convex huller... but it's so good it can take minutes to create a good set of hulls :-O 2015-03-22 20:40 before that i did some pre-cleanup before giving to phys 2015-03-22 20:41 :) 2015-03-22 20:41 you use hulls for static colliders? 2015-03-22 20:41 no... static colliders are all plan meshes 2015-03-22 20:41 I don't hull them until they go physical 2015-03-22 20:41 well on day the primmesh can be updated to create convex shapes 2015-03-22 20:42 but thats dependent on the phys lib i guess ( forget ode convex.. doesn't work ) 2015-03-22 20:42 I thought about creating a physical shape for a mesh when it was uploaded 2015-03-22 20:42 but that doesn't help cut/twisted prims 2015-03-22 20:42 would probably be easier than making hulls from the mesh 2015-03-22 20:43 anyone ever figure out if hulls actually help? 2015-03-22 20:43 don't know.. ode doesn't have usable convex :) 2015-03-22 20:44 but seems ode doesn't take that longer to collide a mesh then bullet to colide a convex, if both have similar vertices 2015-03-22 20:44 Bullet has GImpact shapes which are non-hulled physical shapes... they are much slower than the hulled shapes 2015-03-22 20:44 I hear they are supposed to be more efficient for collision checking but I just wonder if the difference is significant 2015-03-22 20:45 but the problem I've seen is mostly that the automatically generated hulls are bad 2015-03-22 20:45 but a static torus should still collide 2015-03-22 20:46 hmm dont remember if a tested a physical or static torus on bullet 2015-03-22 20:46 a non-physical is a mesh in bullet right? 2015-03-22 20:47 btw doing a hull how do u handle those scripts that change the thing shape all the time? 2015-03-22 20:48 oh ya a physical one is horroble 2015-03-22 20:48 bird wings.. etc 2015-03-22 20:50 ACTION remembers a damm bird that made him wait for hours for a sim crash 2015-03-22 20:51 lol 2015-03-22 20:56 uauu he even dances away 2015-03-22 20:57 hmm well that ava does seem no need that workout :p 2015-03-22 20:57 misterblue: did you ever try stanhull? 2015-03-22 20:58 he is dancing away now dahlia :) 2015-03-22 20:58 lol 2015-03-22 20:58 I don't know of a 'stanhull' 2015-03-22 20:59 for changing shapes, it creates a shape specific hash and caches the hulls... so, for wings, the hull would only be created once 2015-03-22 20:59 ok 2015-03-22 21:02 http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=12&t=255 2015-03-22 21:04 think bullet, viewers and physX use hack now 2015-03-22 21:06 https://code.google.com/p/stanhull/source/browse/#svn%2Ftrunk 2015-03-22 21:06 Ubit: use what? 2015-03-22 21:07 well the same lib :) 2015-03-22 21:07 stanhull? 2015-03-22 21:08 nopes hack something 2015-03-22 21:08 havent heard of it 2015-03-22 21:09 mb bc its name is hacd and not hack? :) 2015-03-22 21:11 ( looking to viewers hack could be a proper name :p ) 2015-03-22 21:11 oh hacd is the old one 2015-03-22 21:11 stanhull better 2015-03-22 21:15 ohh that is what is on ConvexDecompositionDotNet 2015-03-22 21:16 i mean the Stan Melax code, ported to c# 2015-03-22 21:16 oh? 2015-03-22 21:16 not a wrapper? 2015-03-22 21:17 nopes 2015-03-22 21:17 think mb did the port ??? 2015-03-22 21:17 hmm not sure 2015-03-22 21:18 c++ primmesher 3-5x faster than c# 2015-03-22 21:18 yeap 2015-03-22 21:19 well im using this slow manage code for now.. was there easy to use :) 2015-03-22 21:20 you're right Ubit, ConvexDecompositionDotNet is a port of Stan's origional work 2015-03-22 21:21 then Khaled Mamou wrote vhacd which is better and is included in the Bullet sources 2015-03-22 21:21 there is an option to use the Bullet HACD library but I've recently found some problems with it 2015-03-22 21:22 I have most recently tried including VHACD2 which uses a voxel approach to making the hulls 2015-03-22 21:22 it is much, much more accurate but can take minutes to compute one hull 2015-03-22 21:22 so u still use ConvexDecompositionDotNet by default? 2015-03-22 21:22 yes 2015-03-22 21:22 seems to work fine 2015-03-22 21:23 well, except for some toruses :-) 2015-03-22 21:23 well i don't do hulls with it :) 2015-03-22 21:23 I have some code floating around to voxelize prims 2015-03-22 21:23 do the oposite :) 2015-03-22 21:24 actually I have code that voxelizes an entire region 2015-03-22 21:24 but guess thats due to some tri-dahlia :) 2015-03-22 21:24 oooo.... I'd like that 2015-03-22 21:25 did u try to filter out triangles with identical vertices? 2015-03-22 21:25 I was going to do something with some of the point cloud libraries to build single meshes for a region -- some dream about having regions in the distance 2015-03-22 21:26 hmmm well don't think those show up on normal torus 2015-03-22 21:26 triangles with identical vertices? 2015-03-22 21:26 yeap 2015-03-22 21:26 on a torus? 2015-03-22 21:27 nopes i corrected miself already :) 2015-03-22 21:27 BulletSim checks for degenerate triangles.... used to be sculpty tools that generated them 2015-03-22 21:28 Ive had a few people show me what they did to get rid of extra triangles but it messed up other stuff 2015-03-22 21:29 I'm aware of a couple cases where it makes triangles that shouldnt be there, like in a uncut box it still has the cut faces 2015-03-22 21:29 yeap that was a case 2015-03-22 21:29 but that doesnt hurt physics 2015-03-22 21:30 think away i forked yr code :) 2015-03-22 21:30 away == why 2015-03-22 21:30 the problem is fixing something for physical mode usually breaks something in viewer mode 2015-03-22 21:30 it messes minimally but more my avatar sitting code 2015-03-22 21:31 i was getting very odd sits inside prims :) 2015-03-22 21:31 well I dont know what your sitting code does 2015-03-22 21:32 sits us +- like sl does on unscript prims ( or tells you sit elsewehre ) :) 2015-03-22 21:32 well most time does sit u close to where u asked.. 2015-03-22 21:32 never been at avn? 2015-03-22 21:32 nope 2015-03-22 21:32 ok 2015-03-22 21:33 I don't usually go to non-HG grids 2015-03-22 21:33 except SL 2015-03-22 21:33 :) 2015-03-22 21:34 I may have an old inworldz account from way back when but I never use it 2015-03-22 21:35 also been there only once 2015-03-22 21:37 curius about physx results... but well once day.. 2015-03-22 21:37 physx was crashy with prim content last I tried it with unity 2015-03-22 21:38 but that was a few years ago 2015-03-22 21:38 works ok in WoT 2015-03-22 21:38 well 2015-03-22 21:38 WoT? 2015-03-22 21:38 u already asked that lol :P 2015-03-22 21:39 forgot :) 2015-03-22 21:39 still has things like this: https://www.youtube.com/watch?v=iXDrxtWtP58 2015-03-22 21:39 ya but that's probably not prim content 2015-03-22 21:40 with gazillions of overlapping triangles 2015-03-22 21:40 its meshs 2015-03-22 21:40 colliders simpler ones etc 2015-03-22 21:41 always funny to see a 120ton or so fly like that :) 2015-03-22 21:41 WoT unity? 2015-03-22 21:42 nopes world of tanks 2015-03-22 21:42 based on bigworld code etc 2015-03-22 21:43 but pretty good on most things.. 2015-03-22 21:43 ( the tanks movement i mean ) 2015-03-22 21:44 but collisions... problems no matter the lib in use 2015-03-22 21:45 they also have some rocks like mb torus.. 2015-03-22 21:45 one can get inside them and fire to outside lol 2015-03-22 21:45 lots of games have glitches like that 2015-03-22 21:46 either a flaw in the collider or just moving so fast it forgets to test 2015-03-22 21:46 Ive seen that in havok based games a lot 2015-03-22 21:46 the jadgtiger and the rock is engines being able to cause interpenetration 2015-03-22 21:47 ODE seemed to have pretty good collisions 2015-03-22 21:47 the tanks where able to get inside the rock with help of a heavy tank pushing it 2015-03-22 21:47 lol 2015-03-22 21:47 simulated 1000hp engines 2015-03-22 21:49 well if u ignore heighmaps and capsules 2015-03-22 21:49 ODE heightmaps? ya they are terrible 2015-03-22 21:49 I mean mesh objects 2015-03-22 21:50 yeap those seem ok 2015-03-22 21:50 oops im forgetting about dinner as i forgot lunch lol 2015-03-22 21:50 cya 2015-03-22 21:50 going to find food cya :) 2015-03-23 01:34 clear 2015-03-23 13:17 I am having trouble receiving events from the EventManager.OnIncomingInstantMessage handler. I want my plugin to be Instant Message aware, but while group and offline messaging works, my handler for OnIncomingInstantMessage is never called. Is this even the correct mechanism for this? 2015-03-23 13:17 *group and offline are working in the region, independently of my plugin 2015-03-23 13:39 nevermind, I see that EventManager.TriggerIncomingInstantMessage is only called from other plugins. Client instant messages are not available to plugins. 2015-03-23 21:20 Bug #7510:04 Sleep constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-03-23 21:24 Bug #7510:04 Constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): has been UPDATED. 2015-03-24 01:02 is datasnapshot broken again? i set it up but no data in snapshot folder 2015-03-24 01:07 it works ok for me 2015-03-24 01:10 this is what i have in my setup http://pastebin.com/GgkkvQTG 2015-03-24 01:11 looks ok other than u have the service to register listed twice, once with the old method and once with the new 2015-03-24 01:12 i dont think it creates the snapshot untill its called by parser.php (ossearch) have u run that 2015-03-24 01:12 yes 2015-03-24 01:13 ahh there it is 2015-03-24 01:13 worked? 2015-03-24 01:15 yes its there chron was set to high 2015-03-24 01:15 do you yous search module? 2015-03-24 01:15 ours is based on ossearch, but i changed it quite abit 2015-03-24 01:16 yah im trying to use ossearch not any results and apache shows now access releated to it in its logs 2015-03-24 01:17 any errors in apache? 2015-03-24 01:18 nope none that i can find 2015-03-24 01:18 my uri is SearchURL = http://www.andromedagrid.com/apps/search/query.php 2015-03-24 01:18 i think u need to change data_exposure to all 2015-03-24 01:18 without that no parcel data is indexed 2015-03-24 01:20 there is data in parcel table 2015-03-24 01:20 i had to set it to all for some reason, i cant remember tho 2015-03-24 01:20 do i need to tell robust about search? 2015-03-24 01:22 no 2015-03-24 01:22 robust only needs a URI for websearcg page if u created one to send to viewers with grid info 2015-03-24 01:23 i am running a debug proxy and do not even see the viewer trying to send data to the query.php 2015-03-24 01:28 its the sim that contacts query.php not the viewer 2015-03-24 01:29 ok and i also do not see in opensim.log that it even loaded the search module 2015-03-24 01:31 your SearchURL is under the heading [Search] in opensim.ini? 2015-03-24 01:33 yes 2015-03-24 01:33 the opensim log should have an entry on startup... 2015-03-24 01:33 OpenSimSearch.Modules.OpenSearch.OpenSearchModule [SEARCH] OpenSimSearch module is active 2015-03-24 01:34 nope all i see is basic search module active 2015-03-24 01:35 BASIC SEARCH MODULE]: BasicSearchModule is enabled 2015-03-24 01:35 do u compile opensim from source? 2015-03-24 01:36 ifso, is opensimsearch code in the addon-modules directory to be compiled with opensim 2015-03-24 01:37 ill try that 2015-03-24 01:38 check the bin directory for the ossearch dll file, its called OpenSimSearch.Modules.dll 2015-03-24 01:38 i tried to use the precompile dll 2015-03-24 01:39 since the mono addins changes it may not work 2015-03-24 01:39 so it should work if i compile? 2015-03-24 01:39 wow its larger when i compiled it 2015-03-24 01:40 yes, or give a warning so u know its not compatible, in which case u can change to code to make it work with the new system 2015-03-24 01:43 think this is the issue? [assembly: AddinDependency("OpenSim", "0.5")] 2015-03-24 01:44 yep 2015-03-24 01:45 [assembly: Addin("OpenSimSearch", OpenSim.VersionInfo.VersionNumber + ".1")] 2015-03-24 01:45 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2015-03-24 01:45 can i just remove that line? 2015-03-24 01:45 no 2015-03-24 01:45 remove it and add the 2 lines i posted above 2015-03-24 01:48 ok recompiling 2015-03-24 01:50 ahh there it is its now active 2015-03-24 01:50 thank you 2015-03-24 01:50 np 2015-03-24 01:52 PHP Fatal error: Call to undefined function xmlrpc_server_create() 2015-03-24 01:52 apt-get install php5-xmlrpc 2015-03-24 01:52 if your working on linux that is 2015-03-24 01:53 replace apt-get with what every package manager your distro uses 2015-03-24 01:53 yup just did that lol forgot that i never installed it 2015-03-24 01:54 now i ge results 2015-03-24 03:40 which grids have upload fees in place? other than avination 2015-03-24 03:44 none that i know of, usualy it keeps people away if they do 2015-03-24 04:23 AliciaRaven: great so I think I can get out of the solution looking for a problem mode. 2015-03-24 14:33 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): A NOTE has been added to this issue. 2015-03-24 17:08 . 2015-03-24 17:47 Bug #7510:04 Constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-03-25 00:01 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-25 02:41 hi! does anyone know how i would get a patch into libomv? 2015-03-25 02:42 Submit a bug report to their bug tracking system and attach the patch file to the report. 2015-03-25 02:42 hmm 2015-03-25 02:42 the whole libomv website still down? 2015-03-25 02:43 hey, nebadon 2015-03-25 02:43 yeah, seems to be. 2015-03-25 02:43 if it is submit a mantis on http://opensimulator.org/mantis 2015-03-25 02:43 attach the patch 2015-03-25 02:43 its likely we will have to take over libomv 2015-03-25 02:43 I'm seeing something really odd. I'm trying to update a script in an object in a grid and I get the message about not enough space on the disk. 2015-03-25 02:43 jira.openmetaverse.org is coming up blank too. 2015-03-25 02:43 yea I think its totally dead now 2015-03-25 02:44 no one seems to know who controls it 2015-03-25 02:44 we have access to github repository though 2015-03-25 02:44 so we can continue development there 2015-03-25 02:44 I think bluewall and justincc have access 2015-03-25 02:45 worst case we have to fork it into a new github project 2015-03-25 02:46 shame no one said anything and just let it go 2015-03-25 02:46 The domain is protected via privacy so whois doesn't show the real contact info 2015-03-25 02:46 the domain name registration info is hidden 2015-03-25 02:46 yea 2015-03-25 02:46 I think it may have been latif, fwiw. 2015-03-25 02:46 I think he had access 2015-03-25 02:46 but i dont think it was his server 2015-03-25 02:46 or his domain name 2015-03-25 02:47 his site is still up 2015-03-25 02:47 for replex and radegast 2015-03-25 02:47 so i cant image he would just let libomv go if it was his 2015-03-25 02:48 radegast was using the same bug tracker as omv, so who knows. 2015-03-25 02:48 points to the dead site if you click Issues. 2015-03-25 02:48 yea that was because openmetevaerse has the atlasssian license i think 2015-03-25 02:49 right 2015-03-25 02:49 osgrid had bug tracker there at one point too 2015-03-25 02:50 trying to add the AppearanceHover packet to libomv so i can add it to opensim. 2015-03-25 02:52 Does 0.8.1 include the fix(es) that stop a viewer from crashing when TPing from a var to a non-var? 2015-03-25 02:53 dahlia can you commit patches to libomv? 2015-03-25 02:53 hmm not sure Plugh 2015-03-25 02:53 nebadon: nope 2015-03-25 02:53 ok 2015-03-25 02:53 maybe justin 2015-03-25 02:54 yea he does 2015-03-25 02:54 I think bluewall does too maybe 2015-03-25 02:55 nebadon: ok. I'll just have to try it out and find out. I hope it does. 2015-03-25 02:55 I should, Ivw given them loads of patches 2015-03-25 02:55 but nope 2015-03-25 02:55 other than the tabs that xamarian studio keeps forcing on me, does this look ok? https://bitbucket.org/snippets/alchemyviewer/yqyq 2015-03-25 02:55 misterblue does too maybe 2015-03-25 02:58 Really weird. This time I was able to recompile the scripts in an object and didn't get the "out of disk space" error. 2015-03-25 03:38 not me, i never had access to libomv... would just submit patches 2015-03-25 03:51 there's a few quaternion bugs in libomv that I plan to fix someday and submit a patch but it's way low on my list 2015-03-25 04:49 "Someday" is notorious for never arriving. 2015-03-25 04:53 why you need it? 2015-03-25 05:02 My only point is that things put off for "someday", typically don't happen. It's a well-known phenomenon. 2015-03-25 05:02 We all suffer from the malady. 2015-03-25 05:03 I'm about to start typing with my forehead. Time for bed. 2015-03-25 05:03 well in the open source spirit, I guess whoever needs it can fix it when they need it and submit a patch :) 2015-03-25 13:28 hmm just got a masive mono security update in ubuntu 2015-03-25 13:31 version 3.2.8 is what i have installed 2015-03-25 13:31 same here 2015-03-25 13:32 i had 3.2.6 and it upgraded to 3.2.8 2015-03-25 13:32 200+ updates 2015-03-25 13:32 yea 2015-03-25 13:33 you might take a look at mono-project's own repositories 2015-03-25 13:34 rather than wait for your distribution's packagers 2015-03-25 13:34 yea its on my todo list to upgrade it myself 2015-03-25 15:46 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-03-25 17:58 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-25 18:17 Bug #7510:04 Constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-03-25 20:42 Hello everyone... anyone alive who has some info on the XMPP code inside opensim ? 2015-03-25 20:44 Ar3s: I'm pretty sure that code is ancient cruft and likely doesn't function at all 2015-03-25 20:44 yes i figured that lol :D 2015-03-25 20:45 well uhm 2015-03-25 20:45 there isn't anything planned on XMPP compatible stuff ? 2015-03-25 20:45 probably not by any current developers 2015-03-25 20:46 i've been testing some stuff, implemented an open source XMPP dll and trying to tie it to the chat, but not with the best of luck so far :-) 2015-03-25 20:47 at one time SL was looking at using XMPP for group chat and I was experimenting with it, but I did it in a proxy. I think the stuff in OpenSim may have been something IBM was doing but not sure 2015-03-25 20:47 xmpp is speaking chinese for me, with the stamina crap and all sorts 2015-03-25 20:47 but anyhow... it would be nice to have a xmpp compatible chat system... even for normal client2client chat 2015-03-25 20:48 probably wouldnt be difficult to get this working again http://forge.opensimulator.org/gf/project/jabberimproxy/ 2015-03-25 20:48 xmpp is widely used, loads of android/ios apps for it, so would be nice to offer it to the end user 2015-03-25 20:49 sorry but I have no current interest in XMPP 2015-03-25 20:49 hm yes i've looked at that project a few years ago... might be interesting to look at it again, with the things i've learned recently 2015-03-25 20:52 now another question... but it's more a uhm .net/mono question i think, if you can't or don't want to answer, thats fine :-) i have a addon module in dev that simulates a computer system from star trek... think i might have told you before.. i'm using the function Util.fireandforget allot... so basicaly starting a thread that executes very low priority things and "stop" it 2015-03-25 20:52 does that have any infuence i need to keep in mind ? 2015-03-25 20:52 influence* 2015-03-25 20:53 probably :) 2015-03-25 20:53 the module communicates with an xmlrpc backend... when i have things inside the module that need to contact that backend, i use a new thread 2015-03-25 20:53 OpenSim is heavily threaded and little has been done to try to use threads in a overall planned manner 2015-03-25 20:54 often threadpools become exhausted 2015-03-25 20:54 so uhm i've looked at the scriptengine module 2015-03-25 20:54 maybe it's better to use that idea ? 2015-03-25 20:55 have 1 new thread, keep it alive to process any xmlrpc backend crap ? 2015-03-25 20:55 probably 2015-03-25 20:55 like the scripting module which processes commands 2015-03-25 20:55 or personally I would avoid a thread and probably poll on heartbeat 2015-03-25 20:56 heartbeat is 2500 ms right ? 2015-03-25 20:56 I think there is an EventManager event for heartbeat somewhere 2015-03-25 20:56 yep idd 2015-03-25 20:56 no I think it's 11/second 2015-03-25 20:57 oh 2015-03-25 20:57 thats allot 2015-03-25 20:57 there is way too much threaded IO now and it's already causing a lot of problems 2015-03-25 20:57 so avoid if possible 2015-03-25 20:58 yeah i was wondering, since i have only tested it with 2 clients on the sim lol 2015-03-25 20:58 and that doesn't give any trouble... but better be sure then notice when going live :-) 2015-03-25 20:58 lol 2015-03-25 20:58 :) 2015-03-25 20:59 well Im afk, good luck :) 2015-03-25 20:59 tnx, you too :D haha 2015-03-25 22:31 in the old opensim you could set an option for web based profiles how do you do that in 8.1? 2015-03-25 23:44 hm instead of XMPP, maybe MQTT is better :/ 2015-03-25 23:59 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-03-26 08:55 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): has been SUBMITTED. 2015-03-26 08:56 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): has a PATCH to be looked at. 2015-03-26 18:39 Bug #7513:04 Objects and Terrain from adjacent Regions not fully rezzed 14( http://opensimulator.org/mantis/view.php?id=7513 ): has been SUBMITTED. 2015-03-26 18:42 Bug #7513:04 Objects and Terrain from adjacent Regions not fully rezzed 14( http://opensimulator.org/mantis/view.php?id=7513 ): has been UPDATED. 2015-03-26 18:46 Bug #7513:04 Objects and Terrain from adjacent Regions not fully rezzed 14( http://opensimulator.org/mantis/view.php?id=7513 ): has been UPDATED. 2015-03-26 23:13 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): has been SUBMITTED. 2015-03-27 00:37 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-27 01:41 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-03-27 01:42 Bug #7425:04 Map search sometimes only returns one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been RESOLVED. 2015-03-27 01:42 Bug #7425:04 Map search sometimes only returns one match even though there may be many matches. 14( http://opensimulator.org/mantis/view.php?id=7425 ): has been CLOSED 2015-03-27 01:45 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-27 01:46 Howdy :-) 2015-03-27 01:46 Anyone know if the HTTP/2 would be interesting for opensim ? 2015-03-27 01:50 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-03-27 01:51 would be interesting Ar3s, however it would also require viewer changes 2015-03-27 01:51 I would say too thought that HTTP/2 is too new to start thinking about it yet 2015-03-27 01:51 Ar3s: I'd imagine if google starts using it then it might be worth considering 2015-03-27 01:51 who knows how that protocol will change 2015-03-27 01:52 (IF they start using it) 2015-03-27 01:52 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-03-27 01:52 it didnt sound very complete last i read about it 2015-03-27 01:52 google throws a lot of crap out there that never gets used and then they abandon it 2015-03-27 01:53 there tends to be a lot of hype too around all these fancy new things that never seems to quite live up to what it should be 2015-03-27 01:54 alot of these things get invented soley to keep people employed 2015-03-27 01:54 lol 2015-03-27 01:54 not to actually improve anything 2015-03-27 01:54 or get them promoted 2015-03-27 01:54 its y2k 2015-03-27 01:55 lol 2015-03-27 01:56 like html5 was supposed to be the "flash killer" 2015-03-27 01:56 well html5 is doing well 2015-03-27 01:56 yea, but I think ultimately it didnt live up to the hype 2015-03-27 01:56 not that its bad 2015-03-27 01:57 naw, its just too many jerks out there who wont stop using flash 2015-03-27 01:57 I like flash :P 2015-03-27 01:57 I dont :P 2015-03-27 01:57 well I should be more specific 2015-03-27 01:57 i liked how easy it was to make cross platform flash content 2015-03-27 01:57 unlike html 2015-03-27 01:57 where i basically have to adapt my code for 8000 platforms 2015-03-27 01:58 with flash it was make once, deploy once 2015-03-27 01:58 works everywhere 2015-03-27 01:58 there was a lot of bad stuff about flash though 2015-03-27 01:58 I have how often I get "Shockwave Flash has Crashed" dialogs that pop up 2015-03-27 01:58 *hate 2015-03-27 01:58 yea 2015-03-27 01:58 HTML5 and CSS3 are hardly universal across browsers 2015-03-27 01:59 and that is what i absolutely hate about it 2015-03-27 01:59 watch youtube 2015-03-27 02:01 HTTP/2 does have some stuff that sounds good though 2015-03-27 02:01 anyway it's not good to just grab any protocol that seems popular or hyped because the interwebz are kinda fussy about what they let thru, *especially* corporate firewalls 2015-03-27 02:01 yea 2015-03-27 02:01 better to use tried and true protocols 2015-03-27 02:01 bleeding edge leads to big pools of blood 2015-03-27 02:03 is there currently even anyway to test HTTP/2 yet? 2015-03-27 02:04 maybe chrome 2015-03-27 02:04 HTTP/2? maybe after we all go IPv6... 2015-03-27 02:04 or custom chromium build 2015-03-27 02:05 I asked cox and comcast reps about ipv6 2015-03-27 02:05 oh HTTP/2 is the new name for SPDY? 2015-03-27 02:05 and it sounds like they have no intention of pushing ipv6 to homes anytime soon 2015-03-27 02:05 so - everyone has to change to save google 2% on its traffic fees 2015-03-27 02:05 just their backbones will use it 2015-03-27 02:05 most of their modems dont actually support ipv6 2015-03-27 02:05 some minion at google will say "I haz new cuul protocol" and vint cerf says "but I iz the protocol gawd, go away" 2015-03-27 02:06 well, at least IETF seems to be involved earlier than before... maybe the usual W3C clown car on fire can be avoided 2015-03-27 02:06 hehe 2015-03-27 02:06 IETF lets anyone in 2015-03-27 02:07 sure they do - that's how TCP/IP beat OSI heh ... if W3C had been in charge then - we'd all be trying to get OSI and ISIS to work lol 2015-03-27 02:07 used to be - you made something that worked - IETF made you write it down halfway implementable - everyone made 90% compatible versions - we moved on 2015-03-27 02:07 I remember ISO/OSI 2015-03-27 02:07 and MAP 2015-03-27 02:07 then W3C came along and tried to "fix" the mess lol 2015-03-27 02:08 IETF is open organization 2015-03-27 02:08 anyone can propose a spec 2015-03-27 02:10 their standards are not high https://www.ietf.org/rfc/rfc1149.txt 2015-03-27 02:11 yeah I love that one 2015-03-27 02:11 did you know - it actually got implemented? 2015-03-27 02:11 haha 2015-03-27 02:11 anyway the april fools RFCs like "night before startup" are classics 2015-03-27 02:12 a quick read over HTTP/2 features - it looks like its SPDY without the total google taste 2015-03-27 02:12 even the mighty goog is going to switch chrome to it 2015-03-27 02:12 there was another google proposed protocol that used udp for web 2015-03-27 02:13 cant remember name now 2015-03-27 02:13 its streaming, bi-directional, and a political battle over encrypted only is underway 2015-03-27 02:13 theres a few others also that allow better voice/video 2015-03-27 02:13 the one-bi-directional-pipe thing covers my major gripe about HTTP's "stateless" aka "half duplex" lifestyle 2015-03-27 02:13 https://h2duo.cloudapp.net/Mux 2015-03-27 02:15 left one loads faster for me 2015-03-27 02:15 yeah most updated browsers have some support already 2015-03-27 02:15 https://http2.akamai.com/ 2015-03-27 02:15 anyway sl/opensim dont even exploit the current capability of http 1 2015-03-27 02:15 that microsoft one doesnt seem to work in Firefox 36 on linux 2015-03-27 02:15 you can have persistant connections and stack requests 2015-03-27 02:15 and its highly unimpressive in chrome 2015-03-27 02:16 works on my ff on windows 2015-03-27 02:16 well, as usual - it comes down to someone to do the work of bolting it on 2015-03-27 02:16 heh that one you sent works though AllenKerensky 2015-03-27 02:16 but i get a bunch of missing tiles on the HTTP/2 one 2015-03-27 02:16 I dont think the viewers do the requests properly 2015-03-27 02:16 5 missing tiles 2015-03-27 02:17 3rd refresh they all loaded 2015-03-27 02:17 probably cached at that point though 2015-03-27 02:17 boogs 2015-03-27 02:18 neat - I hit those HTTP/2 demos - and now my firewall is dropping TONS of port 80 stuff sent back at me 2015-03-27 02:19 hm i missed allot of text lol 2015-03-27 02:19 1.76s vs 1.10s 2015-03-27 02:19 hardly seems like rewritting the world for that 2015-03-27 02:19 lol 2015-03-27 02:19 i have the apache module spdy in use atm 2015-03-27 02:19 on our sites 2015-03-27 02:19 but uhm 2015-03-27 02:19 it sucks 2015-03-27 02:19 :p 2015-03-27 02:19 new updates in chrome and its gone lmao 2015-03-27 02:20 chrome needs atleast spdy/3 2015-03-27 02:20 and the apache spdy module only goes to spdy/2 2015-03-27 02:20 so keep trying track :-) 2015-03-27 02:20 likely won't get it since chrome is shifting to http/2 2015-03-27 02:21 I know people have been unhappy with the HTTP core in OpenSim for a while 2015-03-27 02:21 maybe HTTP/2 is finally enough excuse to change that 2015-03-27 02:21 well if http/2 is actualy released, and i believe it isn't yet.. or am i behind ? 2015-03-27 02:21 looks like its just landed 2015-03-27 02:21 then i do believe its time to start yelling at the viewer devs 2015-03-27 02:21 patches are better than yelling... 2015-03-27 02:22 lol :) 2015-03-27 02:22 i love how the text is laced with things like "Will Typically load faster" and "are likely to improve" 2015-03-27 02:22 real definitive 2015-03-27 02:23 marketing fairy dust at its finest 2015-03-27 02:23 uhm damn 2015-03-27 02:23 good that this irc program has timestamp 2015-03-27 02:23 i need sleep 2015-03-27 02:24 ACTION googles "sleep" 2015-03-27 02:24 its pronounced llSleep() neb 2015-03-27 02:24 haha 2015-03-27 02:24 osSleep() no ? 2015-03-27 02:25 i'll need to invent cpuSleep() 2015-03-27 02:25 :p 2015-03-27 02:25 keeps on spinning 2015-03-27 02:25 osWaitForInterestingConvo() 2015-03-27 02:26 osYawn() 2015-03-27 02:26 :) 2015-03-27 02:26 haha 2015-03-27 02:26 while() 2015-03-27 02:26 NULL 2015-03-27 02:26 :) 2015-03-27 02:26 http/2 is interisting 2015-03-27 02:26 but 2015-03-27 02:26 yeah 2015-03-27 02:27 opensim <-> sl <-> viewers 2015-03-27 02:27 if comcast and verizon werent such douche bags and stopped trying to throttle the world 2015-03-27 02:27 we wouldnt need things like http/2 2015-03-27 02:27 well if people want HTTP/2 - it looks like everyone will be going to nginx soon 2015-03-27 02:27 if everyone had gigabit fiber 2015-03-27 02:27 who the hell cares 2015-03-27 02:28 i have 2gbit fibre 2015-03-27 02:28 MS is not talking much about HTTP/2 support in .NyET/C# - but Win10 IIS will support it 2015-03-27 02:28 well uhm its capped at 2gbit 2015-03-27 02:28 so putting an HTTP/2 proxy in front of OpenSim might be the simplest migration path 2015-03-27 02:28 haproxy 2015-03-27 02:29 :) 2015-03-27 02:29 and nginx that OSgrid uses is expected to put an HTTP/2 module together this year 2015-03-27 02:29 ACTION straps a twin turbo on his pinto 2015-03-27 02:29 put some NOS on that baby too neb 2015-03-27 02:29 https://stackoverflow.com/questions/28613529/http-2-http2-or-spdy-on-net 2015-03-27 02:30 thanks to whoever brought that up - was my "learn new things" for today 2015-03-27 02:31 well honestly 2015-03-27 02:32 with the mod spdy alone, when it was working on my apache 2015-03-27 02:32 its a major change in speed 2015-03-27 02:33 yea im mostly joking, there is likely potential there, but I think its too soon to start trying to adapt it into stuff like opensim 2015-03-27 02:33 yeah the proxy interim approach at least allows for migrate at your own pace better than "everyone rip out libs and upgrade today" trendiness 2015-03-27 02:34 once all the web browsers decide on the final implementation and its way more tested 2015-03-27 02:34 in the beginning, and specialy difficult for opensim, it will be update after update 2015-03-27 02:34 ya 2015-03-27 02:34 we made that mistake with mesh 2015-03-27 02:34 jumping on LL's first implementation of mesh 2015-03-27 02:34 spdy/1 and spdy/3.1 are a few months difference 2015-03-27 02:34 lol 2015-03-27 02:34 only to have them completely dump it and start over a few weeks later 2015-03-27 02:35 we ended up with a ton of useless mesh objects 2015-03-27 02:36 and i guess the ultimate question is what peices of opensim could actually benefit from what http/2 offers 2015-03-27 02:36 texture loading? Inventory? 2015-03-27 02:37 yeah assets in general 2015-03-27 02:37 but i believe 2015-03-27 02:37 not sure, i'm a beginner 2015-03-27 02:37 assetserver<->opensim would also benefit from http/2 2015-03-27 02:38 oh 2015-03-27 02:38 one thing 2015-03-27 02:38 i forgot 2015-03-27 02:39 pain in the butt... https 2015-03-27 02:39 right 2015-03-27 02:39 sounds like its https only 2015-03-27 02:39 idd 2015-03-27 02:39 or maybe i misunderstood that 2015-03-27 02:39 its not 2015-03-27 02:39 nope it's correct 2015-03-27 02:39 but some devs are pushing for it to be 2015-03-27 02:39 browsers can be adapted with a start param 2015-03-27 02:40 but who is going to use that as enduser 2015-03-27 02:40 :p 2015-03-27 02:40 HTTP/2 is defined for both HTTP URIs (for now in the clear) and for HTTPS URIs (over TLS, where TLS 1.2 or newer is required) 2015-03-27 02:40 ok cause i read this 2015-03-27 02:40 HTTP/2 implementations require https and are likely to improve https performance - a common concern for those contemplating the move to TLS 2015-03-27 02:40 tls npn 2015-03-27 02:40 or anpn 2015-03-27 02:40 https://http2.github.io/http2-spec/#TLSUsage 2015-03-27 02:41 jep i had to update all my servs to atleast openssl 1.0.1j 2015-03-27 02:42 well, openssl had some many holes this year - keep updating it... 2015-03-27 02:42 idd 2015-03-27 02:42 i'm at 1.0.2 i believe 2015-03-27 02:44 that new version of npn is alpn 2015-03-27 02:44 not anpn lol 2015-03-27 02:44 all that pn 2015-03-27 02:44 now i need sleep! 2015-03-27 02:45 alrighty, nice chat, i should try to get some rest myself 2015-03-27 02:45 good night everyone, once its time :-) 2015-03-27 15:20 Bug #7515:04 both the OpenSim32BitLaunch.exe and the Robust.32BitLaunch.exe files are corrupte and cannot be used 14( http://opensimulator.org/mantis/view.php?id=7515 ): has been SUBMITTED. 2015-03-27 17:53 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-03-27 18:13 Bug #7516:04 Added information - on not rez issue. 14( http://opensimulator.org/mantis/view.php?id=7516 ): has been SUBMITTED. 2015-03-27 18:45 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-03-27 19:50 how do you get scripts to restart when the region is finishing restarting? 2015-03-27 19:50 if Xengine is enabled in OpenSim.ini they should as far as I know 2015-03-27 19:51 xengine is enabled but i have to manualy reset scripts and on_rez will not reset them ether 2015-03-27 19:57 scripts should start up automatically 2015-03-27 19:59 do you mean restart or reset? 2015-03-27 19:59 http://www.spellscape.co.uk/resources/scripts/project?id=5100c352-a919-4332-9c0b-fc91ab5d1f45 2015-03-27 20:00 i want to do llResetScript(); after the region has finished booting 2015-03-27 20:00 that is example of reset, think it works in opensim 2015-03-27 20:00 there is an event for that 2015-03-27 20:02 http://wiki.secondlife.com/wiki/CHANGED_REGION_START 2015-03-27 20:03 ah ya same as AliciaRavens 2015-03-27 20:03 ok ty i am trying it now 2015-03-27 20:03 also the region shouts a message on channel -800, but that means extra overhead of a listener 2015-03-27 20:08 to use the regionready, you need to make sure its enabled in OpenSim.ini - look for the RegionReady configuration block 2015-03-27 20:10 changed block did not work it is not running the code on region resarts 2015-03-27 20:13 unless the issue is that the region server will not do llRequesturl on startup 2015-03-27 20:14 could be unimplemented or bug maybe, i havnt tested it in opensim 2015-03-27 20:14 try having it set the prim color in the change event, see if it changes 2015-03-27 20:16 ok i am going to try that 2015-03-27 20:19 did not change color 2015-03-27 20:25 u will need to listen for the region ready notice then 2015-03-27 20:26 i think its sent on channel -800 2015-03-27 20:29 yes its channel -800 and is enabled by default 2015-03-27 20:29 yes it is 2015-03-27 20:38 ok changed region start works on a diffrent region thats on the same opensim instance 2015-03-28 05:34 think there is a masive issue with opensim on linux 2015-03-28 05:34 Got a SIGABRT while executing native code. This usually indicates 2015-03-28 05:34 a fatal error in the mono runtime or one of the native libraries 2015-03-28 05:34 used by your application. 2015-03-28 05:36 how do i solve this? 2015-03-28 05:42 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-28 06:29 anyone know why opensim is getting sigabrt? 2015-03-28 07:39 anyone currently on? 2015-03-28 12:05 Littlefeather would need more specifics, maybe pastebin log file 2015-03-28 12:06 what version of mono? what operating system 2015-03-28 13:47 Bug #7515:04 both the OpenSim32BitLaunch.exe and the Robust.32BitLaunch.exe files are corrupte and cannot be used on Windows platform 14( http://opensimulator.org/mantis/view.php?id=7515 ): has been UPDATED. 2015-03-28 14:06 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-03-28 14:17 can anyone point me in the direction of the openmetaverse repo that opensim uses please, i have found a few but none seem to match the dll,s that opensim ships with 2015-03-28 14:23 H-H-H > https://github.com/openmetaversefoundation/libopenmetaverse 2015-03-28 14:23 that is the main libomv repo now 2015-03-28 14:25 well its official openmetavers.org is gone forever 2015-03-28 14:25 http://openmetaverse.org/ 2015-03-28 14:25 some other company snagged it up 2015-03-28 14:26 I love web design companies who's websites look like shit 2015-03-28 14:27 loosing the domain is a bummer 2015-03-28 14:29 yea I have no idea who even owned it 2015-03-28 14:29 we should probably decide if we are going to officially take it over 2015-03-28 14:29 and maybe setup some kind of page 2015-03-28 14:30 like libomv.opensimultaor.org 2015-03-28 14:30 or something 2015-03-28 14:30 probably best to leave it hosted on github though 2015-03-28 14:30 do you have commit access on github for it misterblue? 2015-03-28 14:30 I think Justin and maybe bluewall does 2015-03-28 14:31 no idea if anyone else does 2015-03-28 14:31 I don't... Mic did I think 2015-03-28 14:31 he isnt listed as a contributor on github 2015-03-28 14:31 you are for 1 patch though 2015-03-28 14:31 thats why i was wondering 2015-03-28 14:32 latest commit was by justin so he must 2015-03-28 14:32 shame though all the docs for it are gone 2015-03-28 14:32 i tried scouring the web for them 2015-03-28 14:32 cant find anything 2015-03-28 14:33 diva is also a committer 2015-03-28 14:33 yea I just wonder if anyone has administrator rights to that project though 2015-03-28 14:33 if not its dead 2015-03-28 14:33 we would need to fork it and start a new project 2015-03-28 14:33 maybe lkalif will pop by sometime and we can get a dump of his server 2015-03-28 14:34 im not even sure it was his server 2015-03-28 14:34 but maybe he has backups 2015-03-28 14:42 Bug #7513:04 Objects and Terrain from adjacent Regions not fully rezzed 14( http://opensimulator.org/mantis/view.php?id=7513 ): A NOTE has been added to this issue. 2015-03-28 14:44 sheesh... two factor authentication is a pain... curse you people who have made the internets such a pain 2015-03-28 14:50 thanks nebadon is that definately the one opensim uses as when built the openmetaverse.dll file size is different to that which ships with opensim 2015-03-28 14:50 only by .1 of a mb but its different 2015-03-28 14:55 could maybe be how your compiling it 2015-03-28 14:56 if i recall it has to be compiled on windows 2015-03-28 14:56 diva_ maybe remembers how 2015-03-28 14:56 misterblue do you recall? 2015-03-28 14:56 if not email Justincc 2015-03-28 14:57 I don't 2015-03-28 15:00 im building and using it on 32bit linux 2015-03-28 15:00 probly why :) 2015-03-28 15:01 32bit needs to die (says someone who has to build multiple versions of libraries and keep up the old environments to do same) 2015-03-28 15:03 i agree 2015-03-28 15:03 H-H-H i recall there being problems with libomv being built on linux 2015-03-28 15:04 well with mono i should say 2015-03-28 15:04 I cant recall exactly what the problem is though 2015-03-28 15:04 seems to be ok for me 2015-03-28 15:04 possibly, dahlia, BlueWall or diva_ would know, if not Justin will know for sure 2015-03-28 15:04 yea I dont think it was anything super obvious 2015-03-28 15:04 so you might not immediately notice any problems 2015-03-28 15:05 definately hink opensim should adopt it and maintain a repo :) 2015-03-28 15:07 I dont think we have any choice at this point 2015-03-28 15:07 someone needs to maintain it 2015-03-28 15:07 Does the "OpenMetaverse Foundation" still exist in some form? 2015-03-28 15:07 no 2015-03-28 15:07 the last vestiges of it disappeared with the website 2015-03-28 15:08 the only remaining thing now is the Github page, and the soon to disappear google code page 2015-03-28 15:09 At https://who.is/whois/openmetaverse.org I still see the old registrant info pointing to one Christian Westbrook in San Francisco. 2015-03-28 15:09 and I dont know if anyone has administrator level access to the github page 2015-03-28 15:09 must just not be updated 2015-03-28 15:09 seems like some web design company took over the page 2015-03-28 15:10 They are hiding behind Domains By Proxy 2015-03-28 15:10 But "Melbourne" rings a bell... 2015-03-28 15:10 i dont even see Christrian Westbrook ther at all 2015-03-28 15:10 Registrant Contact Information: 2015-03-28 15:10 Name: Christian Westbrook 2015-03-28 15:10 Organization: OpenMetaverse Foundation 2015-03-28 15:10 Address 1: 1606 Stockton 2015-03-28 15:10 Address 2: 3rd Floor 2015-03-28 15:10 City: San Francisco 2015-03-28 15:10 State: California 2015-03-28 15:10 Zip: 94133 2015-03-28 15:10 Country: US 2015-03-28 15:10 Phone: +1.7139064211 2015-03-28 15:10 Email: Email Masking Image@openmv.org 2015-03-28 15:10 i dont see that 2015-03-28 15:11 Christian hasnt been around in years 2015-03-28 15:11 im thinking last time i spoke to him was like 5-6 years ago 2015-03-28 15:12 That data is old. "Updated OnJanuary 26, 2010" o.O 2015-03-28 15:12 the only person who probably has access to github is lkalif 2015-03-28 15:12 as an admin 2015-03-28 15:12 I think Melborne is the company that does the Yahoo domain service 2015-03-28 15:13 small chance justin does though 2015-03-28 15:14 or the ownership of the whole OpenMetaverse Foundation github repository 2015-03-28 15:15 I'm pretty sure that's Melbourne as in Australia. The domain is registered through GoDaddy. 2015-03-28 15:16 I talked to Hurliman a few weeks ago... 2015-03-28 15:16 And who do we know in Australia who used to be involved in OpenSim development? :P 2015-03-28 15:19 we use limov that's in the github repo 2015-03-28 15:21 OpenSimulator could have its own github account to hold opensim and an 'official' fork of libomv 2015-03-28 15:21 and any other github projects we rely on 2015-03-28 15:38 Looking at the libopenmetaverse repo, it doesn't look like there has been any real information loss. For a moment I worried about the docs, but they seem to be generated from source. 2015-03-28 20:23 Bug #6707:04 Attachments don't receive collision events when an avatar collides with something 14( http://opensimulator.org/mantis/view.php?id=6707 ): A NOTE has been added to this issue. 2015-03-28 22:06 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-03-28 22:25 nebadon: ping 2015-03-28 22:31 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-03-28 22:59 hey smxy 2015-03-28 23:01 Oh hey nebadon 2015-03-28 23:01 I'm driving myself insane and hoping you can help me. 2015-03-28 23:01 To not succeed. :) 2015-03-28 23:01 At driving myself insane. 2015-03-28 23:02 lol 2015-03-28 23:02 whats up 2015-03-28 23:03 I've created a nice terrain for my 1024 var region. I want to bring it into Blender, to convert it to mesh so I can then also cut the middle out of it and make it a surround for a 256x256 region. But when I import the heightmap of the region, I can't get Blender to create anything that resembles the in-world terain. 2015-03-28 23:04 hmm yea 2015-03-28 23:04 1 sec 2015-03-28 23:04 you need to use the displace modifier 2015-03-28 23:05 and upload the heightmap texture into your blender project 2015-03-28 23:05 I've been following tutorials that have me importing the image as a plane. 2015-03-28 23:05 then select that texture for the modifier 2015-03-28 23:05 yes 2015-03-28 23:05 you need to make sure the plane is subdivided enough 2015-03-28 23:06 I'm doing that. It creates horrendous terrain. For one thing, it's upside down. For another, even if I play with the strength, it barely has any relation to the in-world terrain. It also massively screws up the edge of the terrain. 2015-03-28 23:06 its been a while since ive done this 2015-03-28 23:06 All the tutorials say to subdivide it to the same number of pixels, ,imus 2, so 1022. 2015-03-28 23:07 1022 wouldnt be correct 2015-03-28 23:07 it would be 1024 2015-03-28 23:07 It horribly stair-steps the terrain it does create. 2015-03-28 23:07 yea 2015-03-28 23:07 thats pretty typical 2015-03-28 23:07 Basically, it's upside down and looks like shit. 2015-03-28 23:07 you might need to gausian blur the texture a bit 2015-03-28 23:08 in photoshop or gimp 2015-03-28 23:08 there is probably a better way to do this hmm 2015-03-28 23:08 The image makes the terrain just the way I waint, in-world. If I blur it, that's going to change how it looks. 2015-03-28 23:09 I just want to create an exact mesh replica of my in-world terrain. 2015-03-28 23:09 http://johnflower.org/tutorial/make-mountains-blender-height-maps 2015-03-28 23:09 yup, did that 2015-03-28 23:09 their mountain looks fine 2015-03-28 23:09 the texture needs to be greyscale 2015-03-28 23:09 My terrain looks like crap 2015-03-28 23:10 It os 2015-03-28 23:10 that could be part of the problem 2015-03-28 23:10 you sure? 2015-03-28 23:10 you sure its not 16bit RGB 2015-03-28 23:10 it needs to be 256 grey 2015-03-28 23:11 Yes. I've been using either the heightmap I designed in L3DT or the png exported at the simulator command line. 2015-03-28 23:11 Bothe are greyscale. 2015-03-28 23:11 They create really nice in-world terrain. But not in Blender. 2015-03-28 23:12 Actually, from L3DT I made a bmp - OpenSim didn't like the png, as it was 16bit 2015-03-28 23:13 But the bmp went in fine and I saved it out again as a png 2015-03-28 23:18 yea i recall having similar problem myself 2015-03-28 23:18 im not sure I ever fully resolved it 2015-03-28 23:19 I have the image open in gimp. is there a way to verify it's the right file type? 2015-03-28 23:19 its likely something to do with the format of the texture itself 2015-03-28 23:19 hmm gimp let me look, i mostly use photoshop 7 2015-03-28 23:19 Not going to use subscibe-ware. 2015-03-28 23:20 subscribe-ware* 2015-03-28 23:20 photoshop 7 is aincent 2015-03-28 23:20 its from 2001 2015-03-28 23:20 lol 2015-03-28 23:21 on the menu 2015-03-28 23:21 Image > Image Properties 2015-03-28 23:21 Color Space 2015-03-28 23:22 RGB color for the png saved at the sim command line. 2015-03-28 23:23 on that mountain tutorial i showed you 2015-03-28 23:23 the png example they give is RGB 2015-03-28 23:23 so maybe i have it backwards 2015-03-28 23:24 The bmp I saved from L3DT is greyscale, according to gimp. 2015-03-28 23:24 maybe try displace with the RGB? 2015-03-28 23:25 That's what I was doing. And yeah, I tried the bmp too and it wasn't any better. 2015-03-28 23:25 one thing about that mountain tut 2015-03-28 23:25 is the texture is very high rez 2015-03-28 23:25 2400x2400 2015-03-28 23:25 and they are doing it into a 300 subdivide 2015-03-28 23:26 so maybe the trick is not going too high with the subdivide 2015-03-28 23:26 to be honest I am not sure I ever got around this myself 2015-03-28 23:26 we ended up making custom software that does all this for us 2015-03-28 23:26 we dont use blender 2015-03-28 23:27 Yes, well, the rest of us don't have that custom software. 2015-03-28 23:27 there must be a way, that mountain tutorial doesnt have that effect 2015-03-28 23:28 its very smooth 2015-03-28 23:28 I did that tutorial and it came out just the way it does in their pictures. 2015-03-28 23:28 using their texture or yours? 2015-03-28 23:29 Theirs. 2015-03-28 23:29 if you follow it exactly the same with yours? 2015-03-28 23:29 don't adjust anything 2015-03-28 23:29 do same subdivide and everything 2015-03-28 23:29 Then, doing the same thing, but using mine, I got something that very vaguely looked like mine and upside down. I mean VERY vaguely. 2015-03-28 23:32 I tried exporting it as a dae, but when I tried to upload it, firestorm said it was bad as it was missing required LOD info. 2015-03-28 23:35 in blender 2015-03-28 23:35 select the object and ctrl+a 2015-03-28 23:35 and apply rotation and scale 2015-03-28 23:35 then export it again 2015-03-28 23:35 that should resolve that 2015-03-28 23:35 scale needs to be 1.0 2015-03-28 23:35 or that can happen 2015-03-28 23:37 One of the other tutorials said to scale it up to the region size. same number of blender usints as meters. 2015-03-28 23:37 so I made it 1024x1024x130 2015-03-28 23:37 units* 2015-03-28 23:37 thats why it didnt import 2015-03-28 23:37 because you scaled it 2015-03-28 23:38 and didnt apply scale 2015-03-28 23:38 thats what ctrl+a does 2015-03-28 23:38 it will pop up a little menu, select rotation and scale 2015-03-28 23:41 First, I've just converted it to greyscale. Image -> Mode -> Greyscale, then saved it out. Now I'll try their tutorial again and ONLY what they say, and try to export and load it, just to see what I get. 2015-03-28 23:42 Gimme a moment. :) 2015-03-28 23:46 okay, just doing what they say, it won't upload, same problem. Gonig to try what you said. 2015-03-28 23:48 I did control-a and selected rotation and scale from the menu. No what? 2015-03-28 23:48 Now* 2015-03-28 23:49 On the right, I see scale is 1 for all axis and rotation is 0. 2015-03-28 23:52 yea thats it 2015-03-28 23:52 just export it now 2015-03-28 23:54 still says it's missing the LOD info 2015-03-28 23:54 did you apply the modifier? 2015-03-28 23:54 I did rotate it too, so it was right-side up. 2015-03-28 23:54 on export check the apply modifiers checkbox 2015-03-28 23:54 only other thing i can think 2015-03-28 23:55 I did apply the modifier. Do I need to apply the rotation and scale somehow? 2015-03-28 23:55 hmm 2015-03-28 23:55 only with ctrl+a 2015-03-28 23:55 perhaps I should check export to SL/OpenSim :) 2015-03-28 23:56 thats only for rigged objects 2015-03-28 23:56 ah 2015-03-28 23:57 still missing LOD 2015-03-28 23:57 hmm 2015-03-28 23:58 usually the ctrl+a fixes that 2015-03-28 23:58 Maybe FS is being a paim. Let me try Sing. 2015-03-28 23:59 pain* 2015-03-28 23:59 what version of blender are you using? 2015-03-28 23:59 2.73a on the Mac. 2015-03-29 00:00 another thing i do with models i get from architects that are from archicad or some other arch type software 2015-03-29 00:00 i import it into blender 2015-03-29 00:00 clean it up 2015-03-29 00:00 export it as .3ds 2015-03-29 00:00 then import that .3ds back into blender 2015-03-29 00:00 then export that to collada 2015-03-29 00:00 when the ctrl+a doesnt work 2015-03-29 00:01 ive never had this happen though with something created 100% in blender 2015-03-29 00:03 Sing does the same thing. 2015-03-29 00:03 grr 2015-03-29 00:06 I did the export/import/export thing you described. Same. 2015-03-29 00:21 wierd 2015-03-29 00:33 Nothing I do changes it. It's always miss the required level of detail, so won't upload. 2015-03-29 00:33 missing* 2015-03-29 16:22 Bug #5800:04 State changes are not immediate 14( http://opensimulator.org/mantis/view.php?id=5800 ): has been set as RELATED TO issue 0006960. 2015-03-29 16:22 Bug #6960:04 state_entry() can be executed multiple times for a single state transition 14( http://opensimulator.org/mantis/view.php?id=6960 ): has been set as RELATED TO issue 0005800. 2015-03-29 16:23 Bug #5800:04 State changes are not immediate 14( http://opensimulator.org/mantis/view.php?id=5800 ): A NOTE has been added to this issue. 2015-03-29 16:24 Bug #5800:04 State changes are not immediate 14( http://opensimulator.org/mantis/view.php?id=5800 ): has been RESOLVED. 2015-03-29 16:27 (Relationship noted while looking through change logs.) 2015-03-29 16:27 Bug #7517:04 Region Deregistering At Startup 14( http://opensimulator.org/mantis/view.php?id=7517 ): has been SUBMITTED. 2015-03-30 09:24 https://www.youtube.com/watch?v=CXiifFBHj5g 2015-03-30 09:58 cant sleep? 2015-03-30 10:02 need relaxing background sound for coding :) 2015-03-30 10:05 good idea :) 2015-03-30 10:12 -!- DanOfWA(~DanOfWA@94ccb949e5c4.click-network.com) has left #opensim-dev 2015-03-30 13:04 If I have set "NonPhysicalPrimMax = 1024" in my region file, why can't I resize something bigger than 256x256? 2015-03-30 13:05 smxy could be a viewer limit - some have that 2015-03-30 13:05 Hmm. 2015-03-30 13:05 you might be able to find the word "limit" in the viewer debug settings 2015-03-30 13:06 and see if you can find a settable... 2015-03-30 13:06 there may also be built in limits to the size of the data fields in the prim data itself that you're bumping up again 2015-03-30 13:08 One of my regions has a sculpty sim surround that is 1024x1024. I believe it to have been copybotted, so Im making a mesh version. I can't seem to size it above 256x256. 2015-03-30 13:09 debug settings don't show any petinent settings with "limit" in their name. 2015-03-30 13:09 pertinent* 2015-03-30 13:12 well we'll just have to see if someone knows more/where to look 2015-03-30 13:21 Hopefully. There obviously has to be a way to do it, since the sculpty is that big. Just have to figure out how. :) 2015-03-30 13:23 I'm wondering if it has to do with the size and scal in Blender, before I export it, as when I go to upload it into OpenSim, it won't let me scale it up and then I can't make it bigger than 256x256 once it's in-world. 2015-03-30 13:23 scale* 2015-03-30 13:52 smxy: does ClampPrimSize = False in your Regions.ini help at all? 2015-03-30 14:06 smxy: with Singularity, go to Grid Manager > Advanced (or preferences > Grids > Advanced), deselect “Rendering compatibility” and restart the viewer. This should work. 2015-03-30 14:29 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): has been SUBMITTED. 2015-03-30 15:27 jakdaniels: I'll try that, but thought it defaulted to that. 2015-03-30 15:27 kyle_brynner: I'll try that. 2015-03-30 22:17 jakdaniels_: That didn't help. 2015-03-30 22:18 kyle_brynner: That did help. Once I resized it and took it, with Singularity, I had no trouble rezzing it with Firestorm. Sweet. Thanks! 2015-03-31 02:09 ray traced :D http://dahliaisland.wwweb3d.net:8099/screenshots/render01.jpg (no textures yet) 2015-03-31 02:13 nice 2015-03-31 02:13 is that just still renders? 2015-03-31 02:16 lol yes 2015-03-31 02:16 minutes per frame 2015-03-31 02:16 will make a nice maptile renderer tho :) 2015-03-31 02:41 http://dahliaisland.wwweb3d.net:8099/screenshots/render02.jpg 2015-03-31 02:42 thats really cool 2015-03-31 02:48 gonna try a 8192x8192 and see if it blows up 2015-03-31 02:54 http://dahliaisland.wwweb3d.net:8099/screenshots/render02big.jpg 2015-03-31 05:22 http://dahliaisland.wwweb3d.net:8099/screenshots/raytracedMaptile.jpg 2015-03-31 05:23 dahlia thats better than warp3d, is it a personal project or could it be added to core? 2015-03-31 05:24 AliciaRaven: it's a bot, so probably wont go in core. I may stick it on github later 2015-03-31 05:25 thats cool, bots are the way maps should be done 2015-03-31 05:26 raytracing is a little heavy for a simulator lol 2015-03-31 05:27 yea lol, i like warps results, but the memory leak is a pain 2015-03-31 13:22 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-03-31 13:37 I wonder will we have to do anything special to accommodate this > https://joyardley.wordpress.com/2015/03/29/mesh-upload-with-no-limit-to-amount-of-faces-coming-soon/ 2015-03-31 14:56 the mesh just gets split up and re-linked into many meshes of 8 faces I think 2015-03-31 14:57 http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Importer/3.7.25.298441 2015-03-31 15:26 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been SUBMITTED. 2015-03-31 15:50 Bug #7520:04 [PATCH] UserProfilePicks saves pick location as parcel owner name instead of parcel name 14( http://opensimulator.org/mantis/view.php?id=7520 ): has been SUBMITTED. 2015-03-31 15:50 Bug #7520:04 [PATCH] UserProfilePicks saves pick location as parcel owner name instead of parcel name 14( http://opensimulator.org/mantis/view.php?id=7520 ): has a PATCH to be looked at. 2015-03-31 15:58 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-03-31 18:00 Meeting time on Wright Plaza if anyone is coming 2015-03-31 19:50 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-01 07:35 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-01 18:52 Testing offlineIM, it seems to get saved in the database. but when i login i get a red .net error on the console "System.Xml.XmlException: Root element is missing." and lot's of more code. anybody idea whats wrong ? 2015-04-01 18:55 [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packets.RetrieveInstantMessagesPacket for 2015-04-01 19:10 RiRa: I think that message usually means it was trying to parse some xml but there was nothing in the xml to parse 2015-04-01 19:11 dahlia ,Intressting becasue the xml looked fine and i did read the message in the database 2015-04-01 19:11 dunno 2015-04-01 19:12 puzzled to. btw the other direction is failing complete. but cannotc heck database on that grid. (only go check my ini there) think i try it from 3rd grid 2015-04-01 19:23 Ok. something on my side wrong. but uhmm what. if there's no bug in v2 .. 2015-04-01 19:52 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-01 20:07 https://com.google/ 2015-04-01 20:08 haha nice dahlia 2015-04-01 21:55 can you use llgiveinventory to send item to a diffrent grid? 2015-04-01 22:13 Littlefeather: I'd *guess* that you could probably use it to give to someone from another grid if other functions will work for that receipient, such as llKey2Name(). Probably will only work if they are currently in the same region 2015-04-01 22:13 but try it and let us know :) 2015-04-02 03:31 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-02 03:40 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 11:13 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 11:16 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): has been SUBMITTED. 2015-04-02 11:17 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): has been UPDATED. 2015-04-02 12:46 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 12:59 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 13:17 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 14:31 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 15:42 Bug #7522:04 Plane against sim border causes AVs to freeze until after it moves away from border. 14( http://opensimulator.org/mantis/view.php?id=7522 ): has been SUBMITTED. 2015-04-02 15:43 Bug #7522:04 Plane against sim border causes all AVs on sim to freeze until a few moments after it moves away from border. 14( http://opensimulator.org/mantis/view.php?id=7522 ): has been UPDATED. 2015-04-02 15:46 Ken_S i would suggest either attach an IAR with example plane or provide a HG link where one can be aquired 2015-04-02 15:46 misterblue should we assign mantis #7522 to you? 2015-04-02 15:55 I'Nebadon, is it OK to just emphasise the sim name where the plane can be obtained and where it can be tested? 2015-04-02 15:56 I imagine that if misterblue cant take a copy back to his own simualtor 2015-04-02 15:56 it will be difficult for him to debug and fix the problem 2015-04-02 15:56 just as long as its clear where a copy can be taken from I think that is fine 2015-04-02 15:56 just a HG address or whatever 2015-04-02 15:57 I am almost sure the plane is set to copy, but I'll check and confirm. 2015-04-02 15:57 I'll also send Robert a copy in-world in a few minutes. 2015-04-02 15:58 is the region where the border freeze happens using Bullet in its own thread or not? 2015-04-02 15:58 if not - does the freeze still happen if you move bullet to its own thread? 2015-04-02 15:59 I have Bullet set to have its own thread 2015-04-02 16:00 okay thanks was just curious 2015-04-02 16:00 It didnt seem too reliable the other way. 2015-04-02 16:08 Nebadon, I sent Robert a couple of copies of the plane in-world along with a link to the mantis. 2015-04-02 16:09 ok thanks Ken_S 2015-04-02 16:09 There is a winding road up a hill on this same sim 2015-04-02 16:09 People are saying that all the cars are apparently following the terrain under the road much of the time 2015-04-02 16:10 rather than the road itself 2015-04-02 16:10 They first tried a mesh road and that didnt work, so 2015-04-02 16:10 they switched to a prim road and it appears to have a similar issue. 2015-04-02 16:10 Have you seen this? 2015-04-02 16:10 I havent, i have not done much with vehicles in some time 2015-04-02 16:11 I can suggest that you use prim tires 2015-04-02 16:11 spheres 2015-04-02 16:11 make any peices of mesh have no physics on the features tab 2015-04-02 16:11 and have a very basic vehicle hull made of prims 2015-04-02 16:11 and set the material to glass 2015-04-02 16:11 Not sure what to do about this one since I am not the builder of any of the cars 2015-04-02 16:12 could try my racer 2015-04-02 16:12 as that is exactly how it is built 2015-04-02 16:12 I'll see if they have tried it there... 2015-04-02 16:27 Nebadon, here is how it did with your racer v0.371x 2015-04-02 16:28 It seemed to do OK on the windy prim roads, but when I got out of the car, it droped below the road. 2015-04-02 16:30 is the road mega prims? 2015-04-02 16:30 might be why 2015-04-02 16:31 my racer uses llRayCast to make sure the car is upright and on the road once you stand 2015-04-02 16:31 incase it flips over 2015-04-02 16:31 No, its a lot of small sections of normal prims with curves 2015-04-02 16:31 is it hollow? 2015-04-02 16:31 The prim? 2015-04-02 16:31 yea its it a hollow cylinder 2015-04-02 16:31 perhaps its larger than it looks 2015-04-02 16:31 I dont think so, but let me check a few of them. 2015-04-02 16:31 my guess is the llRayCast is failing 2015-04-02 16:32 if it goes down to the terrain below when you stand up 2015-04-02 16:33 None of the prims are hollow. 2015-04-02 16:33 The curves are a scewed prim, but none are hollow. 2015-04-02 16:43 Nebadon, 2015-04-02 16:43 I kept looking and did find a couple that were hollow. 2015-04-02 16:43 I will tell them to replace with solid prims and retest. 2015-04-02 23:34 SL GO ends at the end of the month, that didnt last long 2015-04-02 23:36 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-02 23:37 ACTION isn't too upset to see it go 2015-04-02 23:38 not one bit upset :) 2015-04-02 23:39 neither am i lol 2015-04-02 23:39 supprised that its so soon tho 2015-04-02 23:39 I remember it died once before, I was surprised it was revived 2015-04-02 23:40 they been bought by sony for their patents so dont think they will be back this time 2015-04-02 23:40 probably not 2015-04-02 23:40 http://www.firestormviewer.org/onlive-sold-sl-go-to-end-april-30th/ 2015-04-02 23:42 ya I got it from here http://venturebeat.com/2015/04/02/onlive-will-shut-cloud-gaming-services-and-sell-assets-to-sony/ 2015-04-02 23:43 sony probably considered it competition to their consoles 2015-04-03 00:11 so tired of companies buying stuff just to shut it down 2015-04-03 00:21 should call it "doing a google" lol 2015-04-03 00:22 all the big companies do it 2015-04-03 00:57 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-03 01:09 cheap way to get patents I guess 2015-04-03 02:27 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-03 05:24 http://www.cnet.com/au/news/sony-buys-onlive-streaming-game-service-which-will-shut-down-later-this-month/ 2015-04-03 05:35 Trinity93: ya we chatted about that earlier 2015-04-03 05:36 k didnt know 2015-04-03 05:37 was just suggesting you might want to scroll back a bit :) 2015-04-03 10:19 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-03 12:53 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-03 18:32 Is it possible to use html in the welcome message? 2015-04-03 19:43 Bug #7516:04 Added information - on not rez issue. 14( http://opensimulator.org/mantis/view.php?id=7516 ): A NOTE has been added to this issue. 2015-04-03 23:34 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-04 03:41 greetings to all. I was wondering if someone could give me a little advice. I am thinking of taking some of my content creations to a grid that has hypergrid enabled. would my items be able to be taken out of that grid and into another like Opensim itself? 2015-04-04 03:46 are you sharing your objects with everyone in that grid? 2015-04-04 03:46 Azah: there's a export flag somewhere, I think Melanie_T may heve implemented it. I'm not sure how it works. Of course if anyone really wants to take your stuff they could just use a copybot viewer, even in SL. 2015-04-04 03:47 anyway ask Melanie_T when she's around 2015-04-04 03:48 ok, thanks dahlia 2015-04-04 03:49 wonder if I scared Azah off 2015-04-04 08:20 Hello, does anyone know how to implement the choice of basic avatar in the viewer? I would like to know how this to work, what work I should use for the action "click" for avatar worn directly. I would also like to know what type of archive avatar I have to create, how I have to create and where I need to place it. Thank you in advance. :) 2015-04-04 08:22 (for info, i installed the guide regions and it works great already!). 2015-04-04 16:28 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-04 17:57 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-04 21:12 -!- Aleric(~Run@unaffiliated/run) has left #opensim-dev 2015-04-05 00:25 ping nebadon 2015-04-05 00:25 hey diva_ 2015-04-05 00:26 hi. were you wanting for me to update wifi on the CC? 2015-04-05 00:26 oh yea 2015-04-05 00:27 I made a new release today, and I wrote instructions on how to do it 2015-04-05 00:27 http://metaverseink.com/blog/?p=592 2015-04-05 00:27 ah great 2015-04-05 00:27 thanks 2015-04-05 00:27 it would be great if you could go through the instructions and see if they make sense 2015-04-05 00:27 or if you run into trouble 2015-04-05 00:30 ok I will do that 2015-04-05 00:41 diva will the old wifipages still work ok? 2015-04-05 00:41 no changes to that right? 2015-04-05 00:42 like welcome and stuff? 2015-04-05 00:42 yea 2015-04-05 00:42 yeah, they should 2015-04-05 00:42 we really customzied the avacon one alot 2015-04-05 00:42 ok great 2015-04-05 00:42 well... 2015-04-05 00:42 http://grid.avacon.org 2015-04-05 00:42 the "contract" is that oyu can only costumize a few of those... 2015-04-05 00:42 what did you customize? 2015-04-05 00:42 well just the css stuff 2015-04-05 00:42 take a look 2015-04-05 00:42 eeeew 2015-04-05 00:42 lol 2015-04-05 00:43 Fleep did it 2015-04-05 00:45 hmm, I'll have to look at what I'm doing with the css file 2015-04-05 00:48 nebadon do you know if she customized fluid.css? 2015-04-05 00:51 so neb, it *should* work 2015-04-05 00:51 but I haven't tested it 2015-04-05 00:51 I am not sure 2015-04-05 00:51 I think I'm letting the css stuff be picked from user space 2015-04-05 00:51 so try it 2015-04-05 00:52 afk for a bit 2015-04-05 00:56 ok thanks I will let you know 2015-04-05 00:58 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-05 01:02 Bug #7028:04 [PATCH] PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles. 14( http://opensimulator.org/mantis/view.php?id=7028 ): has been UPDATED. 2015-04-05 02:47 Hello, does anyone know how to implement the choice of basic avatar in the viewer? I would like to know how this to work, what work I should use for the action "click" for avatar worn directly. I would also like to know what type of archive avatar I have to create, how I have to create and where I need to place it. 2015-04-05 02:47 (for info, i installed the guide regions and it works great already!). 2015-04-05 02:47 Thank you in advance. 2015-04-05 02:48 you mean like in SL? 2015-04-05 02:48 I think all of that stuff is hard coded directly to SL 2015-04-05 02:48 in robust ini you can add url for that 2015-04-05 02:48 for avatar selection? 2015-04-05 02:48 as for the regions guide 2015-04-05 02:49 yes for av selection 2015-04-05 02:50 do you see the note :) 2015-04-05 02:50 (work in progress) 2015-04-05 02:50 i dont think it actually works 2015-04-05 02:50 lol yes ... but i ask how already :) 2015-04-05 02:50 if it does its probably all done in PHP or some kind of web API 2015-04-05 02:50 i dont think we have any funcitonality in core to do this 2015-04-05 02:50 ok 2015-04-05 02:51 same as desitnation guide 2015-04-05 02:51 you need html for that to work 2015-04-05 02:51 yes i do that 2015-04-05 02:51 and that work fine 2015-04-05 02:51 yea 2015-04-05 02:51 but is easy ... 2015-04-05 02:52 all the url in Robust.ini does is send that URL to the viewer 2015-04-05 02:52 just add secondlife://region/128/128/128 and it work ... 2015-04-05 02:52 I wonder if any opensim grids are actually using that 2015-04-05 02:52 for avatars is more hard! 2015-04-05 02:52 i would be surprised if anyone has figured that out yet 2015-04-05 02:52 hehen read your ini, read your ini ^^ 2015-04-05 02:54 Fortunately in life you do not always have to wait for the others 2015-04-05 02:55 you know who has implemented this? 2015-04-05 02:55 so that I can ask him directly 2015-04-05 02:58 I dont know anyone who is using it 2015-04-05 02:59 I will be surprised if anyone actually is 2015-04-05 03:03 Hmm 2015-04-05 03:04 maybee bluewall 2015-04-05 03:43 nebadon : do you know if something has changed with the function llRezObject because it seems it does not work as well as before? 2015-04-05 03:43 1) Now the distance from the ground is limited 2) the ground position seems to have significantly changed place 2015-04-05 03:43 not that I know of 2015-04-05 03:44 kk tank's 2015-04-05 03:56 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Le bogue suivant a été soumis. 2015-04-05 03:58 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Le bogue suivant a été mis à jour. 2015-04-05 04:55 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Une note a été ajoutée à ce bogue. 2015-04-05 05:33 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Une note a été ajoutée à ce bogue. 2015-04-05 06:07 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Une note a été ajoutée à ce bogue. 2015-04-05 06:12 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): A NOTE has been added to this issue. 2015-04-05 06:13 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): A NOTE has been added to this issue. 2015-04-05 10:38 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Une note a été ajoutée à ce bogue. 2015-04-05 13:34 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): A NOTE has been added to this issue. 2015-04-05 13:39 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Une note a été ajoutée à ce bogue. 2015-04-05 13:40 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Le bogue suivant a été résolu. 2015-04-05 13:40 Bug #7523:04 New limitation for llRezObject ? 14( http://opensimulator.org/mantis/view.php?id=7523 ): Le bogue suivant a été fermé. 2015-04-05 14:33 https://dl.dropboxusercontent.com/u/14997455/hifi/sitOnEntity.js 2015-04-05 14:33 https://dl.dropboxusercontent.com/u/14997455/hifi/barstool.fst 2015-04-05 14:47 thoys: Why are you posting hifi code here? 2015-04-05 14:50 its amazing how complicated a basic sit script is 2015-04-05 14:55 oops smxy wrong channel 2015-04-05 14:55 :P 2015-04-05 14:55 sorry 2015-04-05 16:28 nebadon what's the latest verison of mono that opensim runs well on? 2015-04-05 16:29 im using mono 3.12.1 no problem 2015-04-05 16:32 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-04-05 18:33 nebadon, I just finished compilling mono following your instructions on Unbutu 14.04 2015-04-05 18:33 only differences I found was I had to use libtiff5 libtiff5-dev 2015-04-05 19:06 ok thanks JoeRadik 2015-04-05 19:08 i updated the page to reflect that 2015-04-05 19:16 Has anyone here followed Diva's blog post instructions on how to install Wifi for Robust? 2015-04-05 19:26 smxy not yet, i have not had time yet 2015-04-05 19:26 maybe tonight or tomorrow I will get a chance 2015-04-05 19:26 running into trouble? 2015-04-05 19:31 oh, sorry 2015-04-05 19:32 I get to the step where I list her available addons and it shows 3 with two versions. In the next command, where we install, no version is specified, so how do I know which will be nstalled? 2015-04-05 19:34 For instance, Wifi is listed as: 2015-04-05 19:34 - Diva.Wifi,0.8.1.0.2 (metaverseink.com) 2015-04-05 19:34 - Diva.Wifi,0.8.1.0.3 (metaverseink.com) 2015-04-05 19:34 But the install line is: mautil.exe -reg /path/to/registry install Diva.Wifi 2015-04-05 19:36 I'm wondering if it just takes the highest version, by default or if I should specify thename plus the version. 2015-04-05 19:40 Ah. I just went ahead and tried the command as give. It says it will install the *3 version along with the Interfaces addon, than asks y/N 2015-04-05 19:40 So it apparently defaults to the highest version found. 2015-04-05 19:56 smxy: it probably gets the latest that would work in your installation 2015-04-05 20:43 nebadon: the instructions worked fine. 2015-04-05 22:45 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-06 03:29 Starting build #4120 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-06 03:35 Project opensim » mono-2.10.8.1 build #4120: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4120/ 2015-04-06 03:35 misterblue: BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!. 2015-04-06 17:21 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-06 20:01 nebadon: you need to make one of these :D http://www.davidhunt.ie/piphone-a-raspberry-pi-based-smartphone/ 2015-04-06 20:05 lol nice 2015-04-06 20:07 Is there a sim running the current release of opensim I could go to test stuff? 2015-04-06 22:46 LiruCookies: I think the region "bleh" on osgrid is < 2 weeks old, if that's current enough 2015-04-06 22:56 Bug #7371:04 BulletSim-- Crash when have more then 2-3 cut prims physical. 14( http://opensimulator.org/mantis/view.php?id=7371 ): has been RESOLVED. 2015-04-06 22:57 Bug #7226:04 [PATCH]Bulletsim-- Implement Vehicle Reference Frame. 14( http://opensimulator.org/mantis/view.php?id=7226 ): has been RESOLVED. 2015-04-06 23:40 dahlia: I need region old enough that maybe buying items by left click still works 2015-04-06 23:43 I can update a region 2015-04-07 00:10 LiruCookies, ok I updated Sisyphus on OSgrid 2015-04-07 00:10 if you need a fully updated region 2015-04-07 00:30 -!- Wanderer_42(~kvirc@dslb-092-072-128-141.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-07 00:40 nebadon: updated? I was saying I needed an old region. 2015-04-07 00:41 ooh 2015-04-07 00:41 hmm yea I dont have anything on the actual release 2015-04-07 00:41 Or older than that? 2015-04-07 00:42 probably not 2015-04-07 00:42 i usually stay very close to master git 2015-04-07 01:29 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): has been SUBMITTED. 2015-04-07 01:30 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): has a PATCH to be looked at. 2015-04-07 01:37 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): A NOTE has been added to this issue. 2015-04-07 02:02 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): A NOTE has been added to this issue. 2015-04-07 03:37 Bug #7488:04 Flying certain plane scripts on Bulletsim var region fails more often than not and often makes sim unusable until restarted. 14( http://opensimulator.org/mantis/view.php?id=7488 ): has been CLOSED 2015-04-07 03:37 Bug #7297:04 When walking or flying, AV often gets stuck walking or flying and cannot stop without relog 14( http://opensimulator.org/mantis/view.php?id=7297 ): has been CLOSED 2015-04-07 03:42 Bug #7229:04 Teleport from Var to normal sim, both with latest dev master and Viewer locks up about 10-15 secs after TP completes. 14( http://opensimulator.org/mantis/view.php?id=7229 ): has been CLOSED 2015-04-07 04:24 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-07 12:13 Is there any way to create an alias for a region? So that If I had a region, "bar", with an alias of "foo" and someone teleported to "foo", they ended up in "bar"? 2015-04-07 13:23 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-07 13:39 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): A NOTE has been added to this issue. 2015-04-07 13:40 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): has been RESOLVED. 2015-04-07 18:04 Weekly Developer meeting is starting at Wright Plaza on OSgrid 2015-04-07 18:07 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): A NOTE has been added to this issue. 2015-04-07 22:40 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-07 23:52 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-08 06:23 Bug #7510:04 Constants scattered in LSL_Api 14( http://opensimulator.org/mantis/view.php?id=7510 ): A NOTE has been added to this issue. 2015-04-08 10:58 Bug #7518:04 Opensium 0.8.1 [Const] section incomplete and makes it partly useless 14( http://opensimulator.org/mantis/view.php?id=7518 ): A NOTE has been added to this issue. 2015-04-08 18:35 Bug #7106:04 Avatar feets follow terrain instead of the object its walking on. 14( http://opensimulator.org/mantis/view.php?id=7106 ): A NOTE has been added to this issue. 2015-04-08 18:36 Bug #7067:04 Avatars highly distanced from the ground 14( http://opensimulator.org/mantis/view.php?id=7067 ): A NOTE has been added to this issue. 2015-04-08 21:30 Nebadon, if you are around... 2015-04-08 21:31 What would be the best way to measure the best timer setting to use on a sim? 2015-04-08 21:31 Not just by feel, but more scientifically. 2015-04-08 21:35 hmm not sure 2015-04-08 21:36 probably best to just match it to the heartbeat 2015-04-08 21:36 its something like 0.83 or something 2015-04-08 21:36 or 0.083 2015-04-08 21:36 i cant remember exactly now 2015-04-08 21:36 or 0.087 maybe 2015-04-08 21:48 I had it at .08, but will try one of those. 2015-04-08 21:49 its 11fps 2015-04-08 21:49 so 1 / 11 2015-04-08 21:50 k 2015-04-08 21:51 Someone advised me to lower it to .05, but didnt think it wise to go that low 2015-04-08 21:51 i dont think it will have any effect below like 0.087 2015-04-08 21:51 as it can only go as fast as the heartbeat 2015-04-08 21:52 1/11=.0909 2015-04-08 21:52 ya so thats likely the best you can get 2015-04-08 21:53 i suppose that if you go faster it may queue 2 timer ticks per heartbeat 2015-04-08 21:53 but its still only going at 0.09 2015-04-08 21:53 but possibly may be more reliable 2015-04-08 21:53 Thats what I was thinking. 2015-04-08 21:53 hard to say 2015-04-08 21:54 Queuing more than 1 tick per heartbeat sounds like potential for other issues. 2015-04-08 21:58 Nebadon_Laptop, one other physics question... 2015-04-08 21:59 Is it a known issue that the cut side of a prim becomes phantom, while the uncut side stays normal with vehicles? 2015-04-08 21:59 I think it does this with AVs too. 2015-04-08 22:00 hmmm ya its possible that cuts and hollows may not be right 2015-04-08 22:00 not totally sure though 2015-04-08 22:01 I had a bridge that used a cut box on each side as the ramp to the bridge. 2015-04-08 22:01 Vehicles would fall right through it. 2015-04-08 22:01 I flipped the ramp over and it was fine. 2015-04-08 22:01 So the cut side was phantom to the vehicle. 2015-04-08 22:02 But after falling into the cut prim, the vehicle could not get out lol 2015-04-08 23:17 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-09 06:43 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-09 11:48 ACTION waves 2015-04-09 11:49 is SignpostMarv @ work here 2015-04-09 11:49 doing some funky things in non-opensim project, using opensim libs for laziness. 2015-04-09 11:49 mostly using OSDParser to build JSON stuff in a familiar way. 2015-04-09 11:52 presently getting a TypeInitializationException when using ServerUtils.BuildQueryString 2015-04-09 11:52 any thoughts ? 2015-04-09 13:06 got it working, needed to include references for log4net & mono.addins 2015-04-09 13:13 also wondering why SynchronousRestFormsRequester.MakeRequest doesn't support gzip out of the box? 2015-04-09 13:17 hrm. that's weird. now it is handling the gzip o_O 2015-04-09 13:17 or not 2015-04-09 13:18 inconsistent code is inconsistent :P 2015-04-09 14:05 ACTION has given up on gzip decoding, will just turn off gzip compression for c# app 2015-04-09 16:59 -!- WDD_M1(~Thunderbi@host86-175-126-250.range86-175.btcentralplus.com) has left #opensim-dev 2015-04-09 22:05 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-10 02:39 http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracer01.jpg 2015-04-10 02:40 nice 2015-04-10 02:44 pretty cool Dahlia 2015-04-10 02:44 yeap v nice 2015-04-10 02:44 ty 2015-04-10 03:03 looks like a good way to get super-improved snapshots in viewers =) 2015-04-10 03:03 freezeframe - throw the geometry at a full raytracer 2015-04-10 03:04 and the ugly avatar taking the snap shows up on a mirror :) 2015-04-10 03:05 ( thinking about my avatar, ofc ) 2015-04-10 06:27 my poor computer is melting http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracer04.jpg 2015-04-10 09:31 back to using opensim code in non-opensim project :D 2015-04-10 10:05 WDD_M1: whatcha coding up? 2015-04-10 10:06 seekrit 2015-04-10 10:06 using third party SDK to communicate with internal system 2015-04-10 10:07 also, /me is SignpostMarv 2015-04-10 10:07 :P 2015-04-10 10:07 why new nick 2015-04-10 10:07 using opensim code to handle the HTTP comms & JSON serialisation/deserialisation 2015-04-10 10:07 ACTION is at work 2015-04-10 10:10 so to use OSDParser, OSD types & SynchronousRestFormsRequester in a third-party app, one needs to reference at least LitJson.dll, log4net.dll, Mono.Addins.dll, OpenMetaverse.StructureData.dll, OpenMetaverseTypes.dll, OpenSim.Framework.dll, OpenSimServe.Base.dll & XMLRPC.dll 2015-04-10 10:10 XMLRPC.dll may be superfluous, but log4net & Mono.Addins were required to get SynchronousRestFormsRequester to not throw exceptions 2015-04-10 10:11 dont OpenMetaverse.StructureData.dll and OpenMetaverseTypes.dll handle most of the json stuff? 2015-04-10 10:11 or all of it? 2015-04-10 10:11 I thought litjson was compiled in 2015-04-10 10:11 for building the json response & parsing the incoming responses, yes 2015-04-10 10:12 I'm POSTing out json & GETing json 2015-04-10 10:12 I also tried to get some auto-gzip handling going on, since it seems that SynchronousRestFormsRequester.MakeRequest won't auto-handle Content-Encoding: gzip 2015-04-10 10:12 not sure if that would be needed in OpenSim itself or not? 2015-04-10 10:12 dunno 2015-04-10 10:13 HttpServer might do something with it 2015-04-10 10:16 overall it's quite refreshing to be tinkering with c# again :) 2015-04-10 10:17 <3 c# 2015-04-10 10:18 my latest c# extravaganza: http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracer04.jpg 2015-04-10 10:18 lotso bawls 2015-04-10 10:19 shiny ones too :) 2015-04-10 10:28 doing anything for international tabletop day ? 2015-04-10 10:29 never heard of it 2015-04-10 10:29 http://tabletopday.com/ 2015-04-10 10:31 nope 2015-04-10 10:35 'tis one of the few reasons I would choose to go socialise with random strangers 2015-04-10 10:37 I don't suppose there's much documentation for using Prebuild with none-opensim projects? 2015-04-10 10:42 not that Im aware of 2015-04-10 10:48 shame, would be nice to use it for setting up the c# project :s 2015-04-10 11:14 I think libomv and radegast both use it also 2015-04-10 11:24 yar, but I believe I recall there's some modifications from the original prebuild project ? 2015-04-10 14:34 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-10 17:11 -!- WDD_M1(~Thunderbi@host86-175-126-250.range86-175.btcentralplus.com) has left #opensim-dev 2015-04-10 17:51 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-10 21:14 omg everyone. STOP WHAT YOU'RE DOING and check out aws appstream. This is AMAZING! 2015-04-10 21:15 haha 2015-04-10 21:15 neb and I are running OnLook on the cloud and streaming it. It works amazingly well 2015-04-10 22:03 diva: nebadon: congratz :) 2015-04-10 22:04 this is amazing and very simple! I still can't believe it 2015-04-10 22:04 it's the closest thing to magic that I've seen in a while 2015-04-10 22:04 im compressing a video now 2015-04-10 22:04 for you guys to see it 2015-04-10 22:04 be a few minutes 2015-04-10 22:04 have to crop it a bit 2015-04-10 22:05 its amazing how easy to setup appstream is 2015-04-10 22:05 literally, it consists of installing the viewer on an AWS image. Then ppl just need to download a generic client, and give it a URL to connect to 2015-04-10 22:05 easy / magic is how cloud is supposed to appear to the end 2015-04-10 22:06 the hardware is pretty good 2015-04-10 22:06 though its kind of odd hardware 2015-04-10 22:06 so you dont get the best framerate you could 2015-04-10 22:06 its a K520 2015-04-10 22:06 http://docs.aws.amazon.com/appstream/latest/developerguide/appstream-application-requirements.html 2015-04-10 22:06 not bad for 83 cents an hour 2015-04-10 22:07 not something you would want to use for a week straight 2015-04-10 22:07 hehe 2015-04-10 22:07 this stuff is only going to get better and faster and cheaper 2015-04-10 22:07 I think nvidia has something like this coming soon too 2015-04-10 22:07 like appstream 2015-04-10 22:12 video uploading 2015-04-10 22:14 I just listened to Draxtor Dupree's interview with Dennis Harper, former Senior Product Manager at OnLive. Dennis said he hoped that someone would resurrect a version of streaming SL, maybe using AppStream. That's quick work, guys. :) 2015-04-10 22:15 :) 2015-04-10 22:15 thats what gave me the idea paulieflomar 2015-04-10 22:15 :) 2015-04-10 22:15 i saw the posting they did 2015-04-10 22:16 sweet 2015-04-10 22:16 http://projectrep.com/AppStream/Aws_Appstream_Onlook_Osgrid_01.mp4 2015-04-10 22:21 post it on twitter neb 2015-04-10 22:21 im uploading it to youtube first 2015-04-10 22:23 Good god. People will be streaming their VRsex before you know it. 2015-04-10 22:24 lol 2015-04-10 22:24 even the music is streaming over it too 2015-04-10 22:24 it cuts out a few times though 2015-04-10 22:24 everything was coming from my home connection 2015-04-10 22:25 Ah, so we can have avatar porn AND the bad music that accompanies that kind of video. :) 2015-04-10 22:25 even that simulator with the roller coasters is on a server in my basement 2015-04-10 22:26 the only thing that sucks is alt camera doesnt work right 2015-04-10 22:26 not sure why 2015-04-10 22:26 everything else seems to work 2015-04-10 22:26 you also cant transmit voice 2015-04-10 22:26 but you can hear voice 2015-04-10 22:26 browsers intercept alt, if thats what you mean 2015-04-10 22:26 I have big trouble with that with my webgl stuff 2015-04-10 22:27 linux messes up alt also 2015-04-10 22:28 its not in the browser 2015-04-10 22:28 they have a client 2015-04-10 22:28 its a very light exe you run to connect to it 2015-04-10 22:28 you can do it in chrome too 2015-04-10 22:28 i didnt try that yet 2015-04-10 22:28 the chrome didn't work for me 2015-04-10 22:28 charging up my tablet now to try on that 2015-04-10 22:28 battery went totally dead on it 2015-04-10 22:28 did you install the chrome addon? 2015-04-10 22:28 yes 2015-04-10 22:29 odd 2015-04-10 22:29 that's when I was having all those problems 2015-04-10 22:29 it needs an addon? 2015-04-10 22:29 let me try 2015-04-10 22:29 those links didn't seem to work 2015-04-10 22:29 didnt onlive work without an addon? 2015-04-10 22:30 it worked for me 2015-04-10 22:30 oh 2015-04-10 22:30 now it works 2015-04-10 22:30 heh the chrome client is nicer 2015-04-10 22:30 windows one is super basic 2015-04-10 22:31 i dont remember dahlia 2015-04-10 22:31 i never used it the second time around 2015-04-10 22:31 i beleive maybe it needed java 2015-04-10 22:31 ? 2015-04-10 22:31 i cant remember 2015-04-10 22:32 dont see why, high performance streaming video is built into html5 2015-04-10 22:32 or they can use flash 2015-04-10 22:32 yea not sure 2015-04-10 22:33 seems pretty lame to need a plugin 2015-04-10 22:33 wow. amazing 2015-04-10 22:34 ACTION feels like he missed something 2015-04-10 22:34 whats that diva? 2015-04-10 22:35 the chrome player 2015-04-10 22:35 works pretty good 2015-04-10 22:35 BeyBar neb and I are running the viewer on the AWS AppStream engine 2015-04-10 22:35 ah yea 2015-04-10 22:36 Thanks. Now I have to check that out too. :) 2015-04-10 22:37 yo ujust need to install a missing windows library 2015-04-10 22:37 once you're in the instance, google for vcredist 2010 and install both the x86 and the x64 2015-04-10 22:37 then install the viewer 2015-04-10 22:41 trying it on my tablet now 2015-04-10 22:41 i suspect its not going to be so easy 2015-04-10 22:41 hehe 2015-04-10 22:41 is it android? 2015-04-10 22:41 yea 2015-04-10 22:41 its a Galaxy Note 8.0 2015-04-10 22:41 ok an I am in to the viewer 2015-04-10 22:42 just need to log in now 2015-04-10 22:43 logging in 2015-04-10 22:43 this is cool 2015-04-10 22:43 looks perfect so far 2015-04-10 22:43 moving around will be difficult 2015-04-10 22:43 there is no keyboard overlay for arrow keys or anything 2015-04-10 22:43 graphically it looks perfect 2015-04-10 22:43 but the images? 2015-04-10 22:43 ok 2015-04-10 22:44 you cant move camera by dragging it seems 2015-04-10 22:44 and the built in android keyboard has no arrows 2015-04-10 22:44 lol 2015-04-10 22:44 how do you move the avatar? 2015-04-10 22:44 ok BlueTooth keyboard time 2015-04-10 22:44 going to cheat 2015-04-10 22:44 lol 2015-04-10 22:47 this is really incredible. This changes everything! 2015-04-10 22:49 yea pretty cool 2015-04-10 22:49 basically we can now forget about limitations coming from graphics and networking 2015-04-10 22:51 At $0.83/hour in the US, $1.20/hour in Asia... and no coverage for Europe. 2015-04-10 22:51 ACTION is a cheapskate 2015-04-10 22:52 that may be cheap given certain businesses, but probably prohibitive for your average opensim user 2015-04-10 22:53 yep, not for everyone. 2015-04-10 22:53 sim $5/month, viewer $0.83/hour 2015-04-10 22:54 my guess is that this will become cheaper in 2 years, but it will not be free. so needs a revenue stream for ppl who make their environments available in this manner 2015-04-10 22:54 a lot of business uses of opensim have been crippled by graphics and networking issues 2015-04-10 22:55 maybe, onlive couldnt make it work. Amazon seems to be very good at losing money and still surviving tho 2015-04-10 22:56 but streaming video is pretty hard on networks also 2015-04-10 22:56 seems the keyboard cheat doesnt help much 2015-04-10 22:56 the arrow keys dont work 2015-04-10 22:56 and turning left and right is incredibly slow 2015-04-10 22:56 forward and backward seem ok 2015-04-10 22:56 very strange 2015-04-10 22:56 ya you probably need to hack in a movement UI into your viewer 2015-04-10 22:56 dahlia anything that avoids ppl having to change firewall issues is 200% improvement 2015-04-10 22:56 ya :) 2015-04-10 22:57 long poll http FTW 2015-04-10 22:57 you can sustain a business when you need to tell your costumers that they need to open ports x, y and z for this to work 2015-04-10 22:58 my original unity viewer used long poll http, it could go thru any firewall the normal web could 2015-04-10 22:58 that was at the time LL was looking into doing a long poll protocol for SL also 2015-04-10 22:59 they abandoned it about the time of the first major axe-swinging 2015-04-10 23:01 i made a video of the tablet 2015-04-10 23:01 control is nearly impossible at the moment though very odd 2015-04-10 23:03 maybe there's some way you can tell it how to map keystrokes. I'd think they would need that for just about any game 2015-04-10 23:03 i went into the client settings 2015-04-10 23:03 nothing there 2015-04-10 23:03 the keys are mapped 2015-04-10 23:03 but for some reason its really slow 2015-04-10 23:03 i was using awsd 2015-04-10 23:03 those do create movement 2015-04-10 23:03 but left to right is extreemly slow 2015-04-10 23:03 maybe wnen you set up the cloud end 2015-04-10 23:03 forward and back was not as bad but not as good 2015-04-10 23:03 there is very few settings on the back end 2015-04-10 23:04 could be the keyboard im using 2015-04-10 23:04 its a tiny little thing 2015-04-10 23:05 http://www.newegg.com/Product/Product.aspx?Item=N82E16823205031&cm_re=bluetooth_keyboard-_-23-205-031-_-Product 2015-04-10 23:05 only bluetooth keyboard i have 2015-04-10 23:06 Judging by http://aws.amazon.com/appstream/faqs/ ("Q: How are user inputs captured, mapped and sent to the Amazon AppStream application?") and http://docs.aws.amazon.com/appstream/latest/developerguide/appstream-build-app-user-data-raw.html you probably need to hack up a keyboard mapping for the viewer 2015-04-10 23:07 yea 2015-04-10 23:07 have to make a custom client 2015-04-10 23:07 not so easy on android though 2015-04-10 23:08 its a start though 2015-04-10 23:08 this stuff is going to improve a lot 2015-04-10 23:08 for us we would probably use a Microsoft Surface anyway 2015-04-10 23:08 not android 2015-04-10 23:09 yep. and with more players coming things are going to get cheaper and better at the same time 2015-04-10 23:09 this is really exciting 2015-04-10 23:10 https://www.youtube.com/watch?v=hCmLmFNi7AI&feature=youtu.be 2015-04-10 23:10 on youtube now 2015-04-10 23:10 I haven't been this excited about opensim in a long time. the networking and graphics issues were a major obstacle to do anything besides niche environments 2015-04-10 23:11 twit it neb 2015-04-10 23:11 ya just need to remember my twitter pw 2015-04-10 23:11 lol 2015-04-10 23:18 this is the post that brought it to my attention 2015-04-10 23:18 https://modemworld.wordpress.com/2015/04/08/could-the-lab-use-amazon-appstream-to-replace-sl-go 2015-04-10 23:18 i posted in comments that I got it working :) 2015-04-10 23:21 Are there any figures on how popular SL Go is/was? 2015-04-10 23:23 probably very limited 2015-04-10 23:24 wasnt around long enough to get really popular 2015-04-10 23:27 250 signatures here: https://www.change.org/p/sony-save-slgo 2015-04-10 23:27 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-10 23:28 the SL crowd probably doesn't need this except in very special circunstances 2015-04-10 23:28 ya i doubt that will happen 2015-04-10 23:30 but these environments were completely crippled wrt growth. There's only that many people who are motivated enough to deal with all the nuissances of running a client like this one 2015-04-10 23:30 nebadon: try it flying around wright plaza with a far draw distance 2015-04-10 23:31 or bare rose in SL 2015-04-10 23:31 lol 2015-04-10 23:31 texture hell 2015-04-10 23:31 srsly 2015-04-10 23:31 those are my 2 fave viewer test regions 2015-04-10 23:31 i tried it in one of the large encitra models 2015-04-10 23:31 that had like 200 npcs 2015-04-10 23:31 was pretty good still 2015-04-10 23:31 wp much worse 2015-04-10 23:32 yeah, the San Jose model looked awesome 2015-04-10 23:32 I think things rendered even faster than they render here on my desktop 2015-04-10 23:32 I was in Sodertalje 2015-04-10 23:33 man my phone is lighting up with emails 2015-04-10 23:33 lol 2015-04-10 23:33 twitter and g+ etc.. 2015-04-10 23:49 https://joyardley.wordpress.com/2015/04/10/the-sl-go-interview-past-present-and-future-of-cloud-streaming-second-life/ says "users, according to a reputable source at least 40-50.000 people" 2015-04-10 23:52 it should be trivial for them to restore that kind of service in AppStream 2015-04-10 23:53 it took neb 2 hours to set it up. A lot more can be done -- customizations -- but those are just do-work, nothing hard 2015-04-10 23:56 Somebody call Jessica Lyon, she has a brand new mobile streaming viewer which is about to lose its job: http://www.firestormviewer.org/firestorm-mobile-for-real-this-time/ 2015-04-10 23:58 I am pretty sure Jessica will have no problem figuring it out 2015-04-10 23:58 shes a lot smarter than I am :) 2015-04-10 23:58 it would take quite a bit of work to monetize it 2015-04-10 23:58 but if anyone could pull that off its the Firestorm team 2015-04-10 23:59 i also suspect that it would be a tad bit expensive to create a marketable / sellable app 2015-04-10 23:59 you would probably be looking at 2$+ an hour 2015-04-10 23:59 to use it 2015-04-10 23:59 and have it be profitable at this point 2015-04-11 00:00 however it may be possible to haggle with Amazon for some kind of bulk rate 2015-04-11 00:00 it would be a large investment though I am sure 2015-04-11 00:01 SL doesn't allow proxy services. OnLive was an exception 2015-04-11 00:02 otherwise I'd have a webgl client for SL 2015-04-11 00:02 so unless LL makes another exception, I dont see firestorm going there 2015-04-11 00:05 really? 2015-04-11 00:05 even libomv proxy? 2015-04-11 00:05 how could they even know your using a proxy? 2015-04-11 00:06 you can do a personal proxy, sure, but not a service 2015-04-11 00:06 ahh 2015-04-11 00:06 ok 2015-04-11 00:06 like hidemyass or whatever 2015-04-11 00:06 lol 2015-04-11 00:06 they may not know, its a legal thing 2015-04-11 00:06 not a technical thing 2015-04-11 00:07 Ive used my webgl viewer in SL 2015-04-11 00:12 one thing that is strange about AppStream 2015-04-11 00:12 it wont let you run apps full screen 2015-04-11 00:12 seems like they have to be windowed 2015-04-11 00:12 can you resize? 2015-04-11 00:12 im running Unigine Heaven benchmark 2015-04-11 00:12 to see what score 2015-04-11 00:12 yes you can 2015-04-11 00:12 well you can resize within the window 2015-04-11 00:12 it seems to force 1280x720 2015-04-11 00:12 that may be customizable though 2015-04-11 00:12 ah 2015-04-11 00:13 ya they would probably want to limit it 2015-04-11 00:13 wow its getting 30fps 2015-04-11 00:13 on the benchmark 2015-04-11 00:13 thats good 2015-04-11 00:13 40fps 2015-04-11 00:13 crank up tesselation :) 2015-04-11 00:13 man this is way better than I though 2015-04-11 00:13 ya i have it on moderate 2015-04-11 00:13 set all on max 2015-04-11 00:13 yea let me start it over 2015-04-11 00:14 screenshot the stats :) 2015-04-11 00:14 k 2015-04-11 00:15 damn its the same so far 2015-04-11 00:15 we need to get the SL viewer to have direct support for the K520 2015-04-11 00:15 i think thats one of the problems 2015-04-11 00:15 ya resolution helps a LOT 2015-04-11 00:16 SL viewer is just opengl 2 2015-04-11 00:16 I doubt it cares 2015-04-11 00:16 opengl 2 is seriously performance crippled compared to opengl 4 2015-04-11 00:18 It's still never been updated from that ancient version? 2015-04-11 00:18 geez this is hitting 80fps at times 2015-04-11 00:18 lol 2015-04-11 00:18 these K520s are insane though 2015-04-11 00:18 they are basically a Nvidia Titan GTX 2015-04-11 00:19 man this destroys my 780 2015-04-11 00:19 k5200? 2015-04-11 00:20 your 780 is mobile tho 2015-04-11 00:21 dahlia > http://projectrep.com/AppStream/AppStream_001.png 2015-04-11 00:21 no its a K520 2015-04-11 00:21 http://www.nvidia.com/object/cloud-gaming-gpu-boards.html 2015-04-11 00:22 3072 cores 2015-04-11 00:22 lol 2015-04-11 00:22 8gb GDDR5 2015-04-11 00:22 this is what AppStream has 2015-04-11 00:23 too bad you cant crank up the resolution 2015-04-11 00:23 like 4k :) 2015-04-11 00:23 Well multiple GPUs, of course it crushes a 780 :P 2015-04-11 00:23 and at low resolution, it has very little to do 2015-04-11 00:24 yea the k520 is basically 2 780s 2015-04-11 00:24 on a single card 2015-04-11 00:24 lol 2015-04-11 00:24 but even faster 2015-04-11 00:25 your 780 is 780M? 2015-04-11 00:25 yea 2015-04-11 00:25 780M GTX 2015-04-11 00:25 ya prolly half of a GTX 2015-04-11 00:25 with 4gb GDDR5 2015-04-11 00:25 nah its about 80% 2015-04-11 00:25 according to benchmarks 2015-04-11 00:25 penchmarks pffft 2015-04-11 00:25 this machine is a beast though 2015-04-11 00:25 its gigantic 2015-04-11 00:26 its handled just about anything i throw at it so far 2015-04-11 00:26 its about the same exact speed as the 680 GTX desktop 2015-04-11 00:26 maybe just a tad faster 2015-04-11 00:26 ya but a desktop one would smoke it 2015-04-11 00:26 yea 2015-04-11 00:26 the desktop 780GTX only has 3gb memory though 2015-04-11 00:27 the desktop one 2015-04-11 00:27 my machine is basically a portable desktop 2015-04-11 00:27 lol 2015-04-11 00:27 i dont consider this thing a laptop at all 2015-04-11 00:27 but it has 600 watts and a huge heat sink available to it 2015-04-11 00:27 and more cores 2015-04-11 00:27 hmm im not sure about cores 2015-04-11 00:27 i think its just clock speed 2015-04-11 00:27 mines clocked down a hair 2015-04-11 00:28 usually M has less cores 2015-04-11 00:28 Hmm... 2015-04-11 00:28 http://www.geforce.com/hardware/notebook-gpus/geforce-gtx-780m/specifications 2015-04-11 00:28 http://www.nvidia.com/gtx-700-graphics-cards/gtx-780/ 2015-04-11 00:29 ya it is less cores 2015-04-11 00:29 Yeah, 780M is like 2/3 what standard 780 GTX is 2015-04-11 00:29 man the Titan Z is nuts 2015-04-11 00:29 http://www.nvidia.com/gtx-700-graphics-cards/gtx-titan-z/ 2015-04-11 00:29 5760 cores 2015-04-11 00:29 lol 2015-04-11 00:29 12gb 2015-04-11 00:30 thats absurd 2015-04-11 00:30 yea thats probably about right OtakuMegane 2015-04-11 00:30 For people who want to play on 4K with all the eye candy XD 2015-04-11 00:30 i know its faster than a 680GTX desktop 2015-04-11 00:30 my friend has 2015-04-11 00:31 http://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units 2015-04-11 00:31 I use that a lot to compare 2015-04-11 00:32 nice 2015-04-11 00:32 im hopefully going to be upgrading soon 2015-04-11 00:32 http://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units 2015-04-11 00:32 to a 980M 2015-04-11 00:32 One for AMD/ATI stuff too 2015-04-11 00:33 I need to order a new laptop before Windows 10 comes 2015-04-11 00:33 lol 2015-04-11 00:33 What would be fun if BulletSim manages to handle OpenCL eventuallly, is see what being backed by one of those Titans would be like. 2015-04-11 00:33 SkyLake is coming, nebadon. I'd wait for it. 2015-04-11 00:34 whats SkyLake? 2015-04-11 00:34 ah 2015-04-11 00:34 im not worried about onboard graphics 2015-04-11 00:34 intel cant touch Nvidia 2015-04-11 00:34 not ever 2015-04-11 00:34 Nvidia utterly destroys intel 2015-04-11 00:35 i love intel and all but they are like 10 year behind nvidia on graphics 2015-04-11 00:35 Me neither. But it's supposed to be the first significant CPU architecture upgrade since Sandy Bridge. 2015-04-11 00:35 yea I wouldnt hold your breath 2015-04-11 00:35 they say that everytime they make a new GPU 2015-04-11 00:35 Honestly I wouldn't worry about waiting unless you really need the new features. Desktop CPUs are mostly beyond what most people will actually use anyway. 2015-04-11 00:35 it always ends up sucking 2015-04-11 00:35 Still not talking about the graphics, nebadon. :) 2015-04-11 00:35 the i7 in the machine i want is plenty fast 2015-04-11 00:36 unless you jump like 2 or 3 generations in cpu 2015-04-11 00:36 the speed is generally not significantly changed 2015-04-11 00:36 usually its just less power consumption, less heat, better overclocking 2015-04-11 00:36 If you do heavy video work or something directly intense like that you might run into CPU walls but otherwise you're never going to touch the potential 2015-04-11 00:37 CPUs spend a lot of time waiting around anyway, they're already bottlenecked by memory limitations, much less storage and buses 2015-04-11 00:37 this is next machine I plan to order 2015-04-11 00:37 http://www.newegg.com/Product/Product.aspx?Item=N82E16834232204&cm_re=Asus_ROG-_-34-232-204-_-Product 2015-04-11 00:37 I just dont want anything that ships with Windows 10 2015-04-11 00:37 since it sounds like Microsoft may be forcing vendors to not be able to disable secure boot 2015-04-11 00:37 could mean trouble dual booting linux 2015-04-11 00:37 i dont want to risk it 2015-04-11 00:38 I read it the other way, that they are not forcing vendors to enable it. 2015-04-11 00:38 thats not what I read 2015-04-11 00:38 I build my own, so not much an issue. Laptops I still do Apple, they make nice ones if you don't specifically need it for gaming or something 2015-04-11 00:38 http://www.extremetech.com/extreme/201722-linuxs-worst-case-scenario-microsoft-makes-secure-boot-mandatory-locks-out-other-operating-systems 2015-04-11 00:38 it wont completely lock out linux 2015-04-11 00:38 but it makes it a lot more difficult to dual boot 2015-04-11 00:38 especially on external drives 2015-04-11 00:38 "this time, the off switch (previously mandatory) is now optional" 2015-04-11 00:38 which is generally what i do 2015-04-11 00:39 it was not previously mandatory 2015-04-11 00:39 my current machine ships with windows 8 2015-04-11 00:39 They'll break it eventually. Those kind of things always get broken or subverted 2015-04-11 00:39 it was not mandatory 2015-04-11 00:39 "Microsoft defused the situation back then by mandating that all x86 systems ship with the ability to disable Secure Boot, and by partnering with VeriSign to create a method of signing third-party binaries in exchange for a $99 fee. With Windows 10, the situation is changing." 2015-04-11 00:40 for people who build their own machines it will be optional 2015-04-11 00:40 if you read 2015-04-11 00:40 but for locked in vendors 2015-04-11 00:40 ie, laptops 2015-04-11 00:40 it may not be optional 2015-04-11 00:40 for OEM vendors 2015-04-11 00:41 like Asus and others 2015-04-11 00:41 has me kind of worried 2015-04-11 00:41 Just make sure before you buy? 2015-04-11 00:41 its not always clear 2015-04-11 00:41 with brand new machiens 2015-04-11 00:42 and if i wait and it turns out to be true 2015-04-11 00:42 it will be impossible to buy the windows 8 machine anymore 2015-04-11 00:42 generally once microsoft pushes out a new OS, all laptops with windows 8 go away 2015-04-11 00:42 Any particular reason you need a laptop? When I look for performance, I assemble a tower. 2015-04-11 00:42 high end machines like I am looking at, there are generally not 100s sitting on shelves 2015-04-11 00:43 yes, for travel 2015-04-11 00:43 I have to go to places and do demos, been in europe a bunch lately 2015-04-11 00:43 train students etc.. 2015-04-11 00:44 and another reason i want the machine i posted above its about 2.5 pounds lighter than my current machine is 2015-04-11 00:44 and about 3/4 of an inch thinner 2015-04-11 00:44 my current laptop weighs almost 11 pounds 2015-04-11 00:44 lol 2015-04-11 00:45 its 2.25 inches thick 2015-04-11 00:46 I don't really use laptop for gaming, or at least nothing that most couldn't handle decently these days so options a little more open 2015-04-11 00:46 yea I have a pretty nice desktop machine 2015-04-11 00:46 but its not as powerful as the laptop 2015-04-11 00:46 its a 560ti GTX and a i5-3550 2015-04-11 00:46 its about 3.5 years old or so 2015-04-11 00:47 Laptops I've always gone with Powerbook/MacBook Pro. Really nice systems if you're ok sacrificing some GPU power 2015-04-11 00:47 yea thats what I need most 2015-04-11 00:47 most of the time I am running Linux on my lapto 2015-04-11 00:47 i have a nice external SSD USB 3.0 i run opensuse from 2015-04-11 00:47 its fast 2015-04-11 00:47 Cool 2015-04-11 00:48 this machine has 2x128gb SSD Raid plus a 1TB 7200 rpm disk 2015-04-11 00:48 My desktop systems are usually fairly solid things. Then you have my server builds lol 2015-04-11 00:48 I go a bit overboard with that 2015-04-11 00:48 im generally a cheapskate when it comes to hardware 2015-04-11 00:48 the company i work for buys the laptops 2015-04-11 00:48 hehe 2015-04-11 00:49 normally i prefer middle of the road hardware if its my own dollar 2015-04-11 00:49 Well if you're getting someone else to buy it :P 2015-04-11 00:49 so i dont feel bad when in 6 months its outdated already 2015-04-11 00:49 though I havent bought my own hardware in a long time 2015-04-11 00:49 For my desktop stuff I usually buy something solid for my current needs but with potential for upgrading later 2015-04-11 00:49 even my i5 work station, diva got me that one :) 2015-04-11 00:50 i am putting together a new server for myself though 2015-04-11 00:50 My first server and my recent one I crammed as much power in as I could without going broke lol 2015-04-11 00:50 its an 8 core AMD with 16gb ram 2015-04-11 00:50 was crazy cheap 2015-04-11 00:50 im not a fan of AMD, but the price was right 2015-04-11 00:51 i got the chip, memory and motherboard for less than the cost of just an i5 chip would cost me 2015-04-11 00:51 http://www.newegg.com/Product/Product.aspx?Item=N82E16819113285 2015-04-11 00:51 crazy cheap 2015-04-11 00:51 AMD can be good for the price-conscious. They sadly just don't hold up as well in processing power these days. 2015-04-11 00:52 yea 8 core one is about as fast as a 4 core i5 is 2015-04-11 00:52 in the same class of chip 2015-04-11 00:52 same wattage and die size 2015-04-11 00:52 but at like 1/3 the price 2015-04-11 00:52 heh 2015-04-11 00:52 hopefully it works well, for what i need it for it should 2015-04-11 00:52 Yeah 2015-04-11 00:53 My current server is a dual X5670 2015-04-11 00:53 i didnt really need a faster cpu, i needed more ram 2015-04-11 00:53 my current local server only has 8gb ram 2015-04-11 00:53 and its socket 775 and DDR2 2015-04-11 00:53 to upgrade it to 16gb ram is like 400$ 2015-04-11 00:53 its insane 2015-04-11 00:53 96GB for me 2015-04-11 00:54 i got a whole new computer for less money than 16gb DDR2 memory cost 2015-04-11 00:54 lol 2015-04-11 00:54 plus this new machine has 2 slots 2015-04-11 00:54 But I also plan to use this thing for half a decade or so and I don't know what may be hosted on it in the future 2015-04-11 00:54 i can upgrade to 32gb in a few months 2015-04-11 00:54 2 open slots that is 2015-04-11 00:55 8gb just wasnt cutting it anymore 2015-04-11 00:55 Yeah, that's kinda low these days for a server 2015-04-11 00:56 http://www.newegg.com/Product/Product.aspx?Item=N82E16813157582 2015-04-11 00:56 http://www.newegg.com/Product/Product.aspx?Item=N82E16820231615 2015-04-11 00:56 I already have a nice case and PSU 2015-04-11 00:56 and a 2tb hard drive 2015-04-11 00:56 should be perfect for my needs 2015-04-11 00:56 Cool 2015-04-11 00:58 I would have prefered intel, but it was twice as much 2015-04-11 00:58 couldnt get anything together on intel for less than like 600$ 2015-04-11 00:59 and even at 600$ i wasnt thrilled with then choices 2015-04-11 03:56 https://modemworld.wordpress.com/2015/04/11/using-amazon-appstream-to-stream-a-viewer/ 2015-04-11 04:01 nebadon: cool, gratz :) 2015-04-11 04:02 :) 2015-04-11 04:16 multiple colored lights :) http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracer06.jpg 2015-04-11 04:16 its starting to run kinda slow now lol 2015-04-11 04:17 wow, i guess so 2015-04-11 04:17 lol 2015-04-11 04:17 thats cool 2015-04-11 04:17 all c#, single threaded 2015-04-11 04:17 nice 2015-04-11 05:39 I got AppStream working quite well on my tablet 2015-04-11 05:39 using the Samsung S-Pen and the built in viewer Camera and Navagation widget 2015-04-11 05:39 uploading a video to Youtube, its kind of shakey since i was holding camera in one hand and using stylus with the other 2015-04-11 05:39 but it actually works quite well 2015-04-11 06:10 https://www.youtube.com/watch?v=sLCzFXkZm5Y&feature=youtu.be 2015-04-11 06:14 whats with the duckwalk :P 2015-04-11 06:19 https://www.youtube.com/watch?v=4YY3MSaUqMg 2015-04-11 06:23 HAHA dahlia 2015-04-11 06:23 not bad for one hand on stylus and other on camera 2015-04-11 06:23 lol 2015-04-11 06:23 I love my s-pens 2015-04-11 06:23 lol 2015-04-11 06:27 Do not the w,a,s,d touch pad keys work. Also e and c for page up page down? 2015-04-11 06:30 the soft keyboard covers more than 1/2 the screen 2015-04-11 06:30 so no 2015-04-11 06:30 not really 2015-04-11 06:30 as you cant see where you are moving too 2015-04-11 06:30 lol 2015-04-11 06:30 lol 2015-04-11 07:21 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-11 11:22 Bug #7525:04 OpenSim.ini.example comment for DrawPrimOnMapTile needs to change from false to true 14( http://opensimulator.org/mantis/view.php?id=7525 ): has been SUBMITTED. 2015-04-11 11:27 Bug #6989:04 Map Tiles: Prims with diagonal GREATER than TexturePrimSize do not have colour applied 14( http://opensimulator.org/mantis/view.php?id=6989 ): A NOTE has been added to this issue. 2015-04-11 21:11 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-12 05:14 Starting build #4121 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 05:19 Project opensim » mono-2.10.8.1 build #4121: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4121/ 2015-04-12 05:19 misterblue: Add 'osslEnable.ini' file which enables a restricted set of ossl functions. 2015-04-12 05:50 misterblue: I think there's a problem with that. 2015-04-12 05:51 If this line is uncommented: ; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER" 2015-04-12 05:51 then a line like this line will be broken: Allow_osGetAgents = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER 2015-04-12 05:52 as there will be no comma between PARCEL_OWNER and ESTATE_MANGER 2015-04-12 15:06 Starting build #4122 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 15:11 Project opensim » mono-2.10.8.1 build #4122: SUCCESS in 9 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4122/ 2015-04-12 15:11 misterblue: Add the missing commas to parcel parameter setting in osslEnable.ini 2015-04-12 16:59 Bug #7526:04 Stand position is wrong when linked seat and root rotation differ 14( http://opensimulator.org/mantis/view.php?id=7526 ): has been SUBMITTED. 2015-04-12 17:02 Bug #7526:04 Stand position is wrong when linked seat and root rotation differ 14( http://opensimulator.org/mantis/view.php?id=7526 ): has a PATCH to be looked at. 2015-04-12 17:02 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-12 17:16 Starting build #4123 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 17:16 Bug #7526:04 Stand position is wrong when linked seat and root rotation differ 14( http://opensimulator.org/mantis/view.php?id=7526 ): has been RESOLVED. 2015-04-12 17:20 Project opensim » mono-2.10.8.1 build #4123: SUCCESS in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4123/ 2015-04-12 17:20 nebadon2025: Fix stand position for differing seat and root rotation. 2015-04-12 18:19 anyone else see hg visitors with the name "Unknown UserUMMAU42" some times? 2015-04-12 18:20 yes there's been some reports of that in Lbsa on OSgrid 2015-04-12 18:20 i see the sim uses that name in the user managment modules name cache 2015-04-12 18:21 before it gets the actual data, kind of a place holder name 2015-04-12 18:22 i could be misremembering but I think Justin added the UMMAU42 or whatever during one of the OSCC testing rounds 2015-04-12 18:22 trying to seperate it from other Unknown User instances in the code 2015-04-12 18:25 i see the most recent changes to that code were by freaky tech last month, wonder if its caused a regression 2015-04-12 18:29 would take a git bisect likely to figure it out 2015-04-12 18:30 yes that block of code that sets that name was added last month my freaky, i will create a mantis about it later 2015-04-12 18:31 by freaky* just used git blame to check the code block that sets that temp name 2015-04-12 18:55 Bug #7527:04 Seeing alot of HG users with the name Unknown UserUMMAU42 14( http://opensimulator.org/mantis/view.php?id=7527 ): has been SUBMITTED. 2015-04-12 18:55 AllenKerensky, could u add a note to that mantis to say its also been seen on osg? 2015-04-12 18:56 for the right price... 2015-04-12 18:57 Bug #7527:04 Seeing alot of HG users with the name Unknown UserUMMAU42 14( http://opensimulator.org/mantis/view.php?id=7527 ): A NOTE has been added to this issue. 2015-04-12 18:57 lol ty 2015-04-12 19:17 Starting build #4124 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 19:17 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): A NOTE has been added to this issue. 2015-04-12 19:18 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): has been RESOLVED. 2015-04-12 19:22 Project opensim » mono-2.10.8.1 build #4124: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4124/ 2015-04-12 19:22 nebadon2025: Fix llTargetOmega non-physical gain. 2015-04-12 19:26 Bug #7508:04 llSetLinkPrimitiveParamsFast cannot set path cut as small as the viewer can do 14( http://opensimulator.org/mantis/view.php?id=7508 ): has been RESOLVED. 2015-04-12 19:27 Misterblue ping 2015-04-12 19:27 was this applied > http://opensimulator.org/mantis/view.php?id=7509 2015-04-12 19:27 ? 2015-04-12 19:28 looks like it was 2015-04-12 19:30 yea it was 2015-04-12 19:30 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has been RESOLVED. 2015-04-12 19:30 Misterblue make sure you set the mantis to resolved when you apply them 2015-04-12 19:58 Starting build #4125 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 19:59 Bug #7520:04 [PATCH] UserProfilePicks saves pick location as parcel owner name instead of parcel name 14( http://opensimulator.org/mantis/view.php?id=7520 ): A NOTE has been added to this issue. 2015-04-12 19:59 Bug #7520:04 [PATCH] UserProfilePicks saves pick location as parcel owner name instead of parcel name 14( http://opensimulator.org/mantis/view.php?id=7520 ): has been RESOLVED. 2015-04-12 20:02 nebadon, about that patch, do u think the db fields name should be changed? 2015-04-12 20:02 hmmm probably not 2015-04-12 20:02 Project opensim » mono-2.10.8.1 build #4125: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4125/ 2015-04-12 20:02 nebadon2025: Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. 2015-04-12 20:02 not without discussion on email list anyway 2015-04-12 20:03 the field is called user but now it holds the parcel name, might be confusing for future reference 2015-04-12 20:03 because some people may have integrated profiles into websites etc.. 2015-04-12 20:03 hmm 2015-04-12 20:03 shoot an email to the email list to see what people think 2015-04-12 20:03 i dont want be the only person who decides on that 2015-04-12 20:03 need to be careful with database changes 2015-04-12 20:04 yep, k will do :) 2015-04-12 22:40 ya... changing database field names could break lots of things 2015-04-12 23:05 Starting build #4126 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-12 23:09 Project opensim » mono-2.10.8.1 build #4126: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4126/ 2015-04-12 23:09 misterblue: Move osslEnable.ini file from bin/ to bin/config-include. 2015-04-12 23:13 misterblue: looks lke that is good to go now 2015-04-12 23:14 the question is, how can we enable it for all the people whodon't care 2015-04-12 23:14 yes :) 2015-04-12 23:14 while making sure people who DO care don't get int enabled for them wihout consent? 2015-04-12 23:16 I'm thinking that a few people running their own grids are the ones who care... most OSGrid regions want them enabled 2015-04-12 23:27 osgrid has their own configs they publish 2015-04-12 23:43 misterblue: the users i am concerned abut are the ones who run a sim-on-a-stick or basic download 2015-04-12 23:43 yea its enabled by default i OSgrid 2015-04-12 23:43 they don't folow this list 2015-04-12 23:43 most of those people are running localhost standalones 2015-04-12 23:43 so why should that be a problem? 2015-04-12 23:43 and they don't know the ristks an dangers yet freely allow friends on 2015-04-12 23:43 many have only admin account because why bother with security 2015-04-12 23:44 now, just one bad egg and kaboom 2015-04-12 23:44 that is the user class i'm concerned about 2015-04-12 23:44 it could turn them off opensim 2015-04-12 23:45 if they get walked over by every jack shit 2015-04-12 23:45 excuse my french 2015-04-12 23:45 well its enabeld by default in OSgrid 2015-04-12 23:45 yes 2015-04-12 23:45 perhaps land permissions should be set to group only for scripts 2015-04-12 23:45 by default 2015-04-12 23:45 but the osgridscape is different from the "oh a new download! shiniy…." 2015-04-12 23:45 scene 2015-04-12 23:45 so basically by default only parcel owner / grid owner can run scripts 2015-04-12 23:46 wouldn't help 2015-04-12 23:46 as i said 2015-04-12 23:46 many people don't bother with security 2015-04-12 23:46 other packages have shown that 2015-04-12 23:46 there's probably a lot of os functions that are totally harmless 2015-04-12 23:46 why should we cater to people who dont care about security? 2015-04-12 23:46 instead of adding proper user acls, the owner just makes everyone an admin 2015-04-12 23:47 dahlia: IMHO, non are harmless 2015-04-12 23:47 neither, to be honest, are many lsl functions 2015-04-12 23:47 the texture draw functions are lag hogs 2015-04-12 23:47 the animation functions major nuisances 2015-04-12 23:47 lol well just running a simulator probably isnt harmless either 2015-04-12 23:47 the teleport functions can be used to HG teleport unsuspecting users to commercial offering 2015-04-12 23:47 LSL isnt harmless either 2015-04-12 23:47 etc. 2015-04-12 23:48 this is a weak argument at best 2015-04-12 23:48 for every use case, there are more than 5 abuse cases 2015-04-12 23:48 i don't advocate abstinence 2015-04-12 23:48 sure we are not saying all functions enabled 2015-04-12 23:48 just OSSL 2015-04-12 23:48 but urge caution 2015-04-12 23:48 with rules for other 2015-04-12 23:48 the ones that are problematic 2015-04-12 23:48 make it owner only 2015-04-12 23:48 more people are running OSSL than not 2015-04-12 23:49 people are going to enable it 2015-04-12 23:49 making it owner only will inconvenience the ones who do want to run it 2015-04-12 23:49 so whats the point 2015-04-12 23:49 were just making things harder for people 2015-04-12 23:49 i believe MB's approach is good 2015-04-12 23:49 by giving them some false sense of security when its disabled 2015-04-12 23:49 put a note in the ini.example "If you're paranoid, or you invite anonymous hackers to your personal sandbox, consider disabling ossl" 2015-04-12 23:49 to set up a basic permissions setup that will fit most cases 2015-04-12 23:49 ive literally never seen it abused 2015-04-12 23:49 not once ever 2015-04-12 23:50 so to me this argument is pure nonsense 2015-04-12 23:50 read above 2015-04-12 23:50 i am FOR what mb is doing 2015-04-12 23:50 yea I think its a good approach 2015-04-12 23:50 my concern is only with letting EVERYONE know, not only people on this list 2015-04-12 23:50 that the change is coming 2015-04-12 23:50 yea thats always good 2015-04-12 23:51 so that those who absolutely don't want it don't get steamrolled 2015-04-12 23:51 isnt sim on a stick no longer maintained anyway? 2015-04-12 23:51 with the osslEnable.ini file, the functions are not turned on willy-nilly... really dangerous ones are not available 2015-04-12 23:51 misterblue: that is why i consider that approach a good one 2015-04-12 23:51 I thought whatshername who did SOAS moved on to bigger and better things 2015-04-12 23:52 and without ossl functions, one can just create thread-number looping scripts and freese the region 2015-04-12 23:52 maybe so 2015-04-12 23:52 but then diva 2015-04-12 23:52 whatever 2015-04-12 23:52 there is alays a starter sim pack 2015-04-12 23:52 if people can run any script they want, bad things will happen with or without ossl functions 2015-04-12 23:52 yea its pretty easy to clobber a region with just LSL and Xengine alone 2015-04-12 23:52 misterblue: to be perfectly honest 2015-04-12 23:52 i have seen that happen a lot 2015-04-12 23:53 i can wreak more havoc on a sim using just lsl on xengine than i could using only ossl 2015-04-12 23:53 the only OSSL function i saw abused a few times very early on 2015-04-12 23:53 was osTeleportAgent 2015-04-12 23:53 ya I dont need ossl to crash a sim 2015-04-12 23:53 but then it was changed to region owner only i think 2015-04-12 23:53 [XEngine] MinThread/MaxThread is yo friend... 2015-04-12 23:53 adam's animation ones are pretty bad, too 2015-04-12 23:53 remember the gta4 rape hack? 2015-04-12 23:54 yea the animation ones are a nuisance at worst 2015-04-12 23:54 they allow stuff lke that 2015-04-12 23:54 cant really do any damage 2015-04-12 23:54 nebadon: it's not a niusance when a rl rape victim reflashes because someone plays a rape anim on them 2015-04-12 23:54 but there is stuff like that in SL too heh 2015-04-12 23:54 honestly though you could easily trick someone into clicking LSL 2015-04-12 23:54 that stuff can lead to suicides 2015-04-12 23:54 that animates them or others 2015-04-12 23:55 the osAnimate* functions need to be removed IMHO 2015-04-12 23:55 the animation and teleport ones are limited to estate owner/manager 2015-04-12 23:56 well i can see having it be completely disabled by default 2015-04-12 23:56 they can actually harm psychchologically vlatile people 2015-04-12 23:56 but removal seems overboard to me 2015-04-12 23:56 especially on that argument 2015-04-12 23:56 so can words 2015-04-12 23:56 should we remove chat too? 2015-04-12 23:56 not in the same way 2015-04-12 23:56 and voice? 2015-04-12 23:56 immersive is pretty damn immersive 2015-04-12 23:56 i dunno, that argument is unconvincing to me 2015-04-12 23:56 for vitims, flashbacks are usually visual 2015-04-12 23:56 i could play a video 2015-04-12 23:57 should we remove video 2015-04-12 23:57 read up on it then 2015-04-12 23:57 where do we draw the line 2015-04-12 23:57 video doesn't convey the same sense of self 2015-04-12 23:57 i am sorry but i dont bow to assholes 2015-04-12 23:57 because something may or may not happen 2015-04-12 23:57 we cant prevent this stuff 2015-04-12 23:57 and we shouldnt be trying to 2015-04-12 23:57 its software 2015-04-12 23:57 we CAN prevent avatar animation wothout permissio 2015-04-12 23:57 people will bend it no matter what we do 2015-04-12 23:58 sure 2015-04-12 23:58 the osAvatarPlayAnimation function is not generally available if ossl functions are enabled with the INI file 2015-04-12 23:58 but we dont have to remove it completely 2015-04-12 23:58 osAnimate ha sno permission checks 2015-04-12 23:58 it has good uses 2015-04-12 23:58 so it is a moot arguement 2015-04-12 23:58 well improve security is one thing 2015-04-12 23:58 completely remove is another 2015-04-12 23:58 I am all for making it better 2015-04-12 23:58 it was written to allow animating avatars in sync to music for a single concert application adam had 2015-04-12 23:58 but just stripping it on this predecation i dont support that 2015-04-12 23:58 the npc functions allow to do that without bot avatar logins nowadays 2015-04-12 23:58 ACTION doesn't want to even think about all the permission problems OS probably has 2015-04-12 23:59 if adam were to stage his concert today, he'd use NPCs 2015-04-12 23:59 and wouldn't need these functons 2015-04-12 23:59 i have opposed core inclusion of them from the start 2015-04-12 23:59 and will continue to do so 2015-04-12 23:59 ya I don't disagree that osAnimate stuff should ask you for permissions like the LSL stuff does 2015-04-12 23:59 the NPC functions? 2015-04-13 00:00 there is no justification for a functio that animate your avatar agaunst your willwithout a way for you to stop it 2015-04-13 00:00 but for npcs of course it would need to not require it 2015-04-13 00:00 I do use that stuff alot for NPCs 2015-04-13 00:00 never really use it for avatars 2015-04-13 00:00 the only difference between osAnimate* and the LSL stuff is that they don't need permissions 2015-04-13 00:00 that is just so evil 2015-04-13 00:01 have osNPCPlayAnimation 2015-04-13 00:01 and remove the avatar version 2015-04-13 00:01 source code level commenting 2015-04-13 00:01 the code can continue in commented form 2015-04-13 00:01 but it should not be just configuration to turn that one 2015-04-13 00:01 couldnt we just easily set it to false in OpenSimDefaults as well? 2015-04-13 00:02 i've known enoygh rape and child abuse victims to take a stand on this 2015-04-13 00:02 aren't there RLV-ish uses? Some interactions are consenting 2015-04-13 00:02 some aren't with us anymore 2015-04-13 00:02 RLV is client side and opt-in 2015-04-13 00:03 some viewers have it on by default 2015-04-13 00:03 but the avination viewer has it off 2015-04-13 00:03 guess why 2015-04-13 00:03 using an inworld script that does such things could be opt-in 2015-04-13 00:03 just saying that they have uses and but there are mis-use cases 2015-04-13 00:04 osAnimateAvatar needs to go 2015-04-13 00:04 Melanie_T your argument could be used to disable almost every function in the software 2015-04-13 00:04 while i have compassion, i dont think its a good argument 2015-04-13 00:04 no. people identify with their avatar in a visceral way 2015-04-13 00:04 if their avatar is "killed" in a roleplay anim, they soffer personal discomfort 2015-04-13 00:05 etc/ 2015-04-13 00:05 why can't osAnimateAvatar just be made a wrapper to the regular LSL animation call? 2015-04-13 00:05 you can trigger PTSD episodes by animating an avatar 2015-04-13 00:05 pretty much nothing else in the opensim environment can do this 2015-04-13 00:05 and you could also animate getting hit with a weapon in a role-play world 2015-04-13 00:05 especially when the current root of this OSSL business is to easily see the physics engine in use 2015-04-13 00:05 AllenKerensky: the main distinction of the os* call is asking no permission 2015-04-13 00:06 if you want ot ask permission, you ca just as well remove osANimateAvatar 2015-04-13 00:06 while blinking lights can cause epilepsoy attacks, we can't get rid of all blinking lights 2015-04-13 00:06 yea well I am totally fine with the permission thing 2015-04-13 00:06 and make people cll the LL version 2015-04-13 00:06 yeah I am just saying don't get rid of it - just make it a wrapper - no content breaks but the objectionable part disappears 2015-04-13 00:06 as long as there is a way to animate npc's 2015-04-13 00:06 nebadon: +1 2015-04-13 00:06 it would be good to have a way to re-enable the avatar function forced as well 2015-04-13 00:06 but i am totally fine with it being totally disabled 2015-04-13 00:06 of course NPCs must be animated even if not sitting 2015-04-13 00:06 there are good use cases for it 2015-04-13 00:07 well, all these functions can be misused... one reason they are not generally available even if ossl functions are enabled with the INI file 2015-04-13 00:07 in controlled environments 2015-04-13 00:07 but seriously though 2015-04-13 00:07 i don't see a one 2015-04-13 00:07 not since NPC were added 2015-04-13 00:07 you could just as easily trick someone into sitting on an objet 2015-04-13 00:07 and getting the same results without asking to animate them 2015-04-13 00:07 then they stand up and the trp is over 2015-04-13 00:07 osAnimate is extremely useful in some game huds 2015-04-13 00:08 the user can NOT defend against osAnimateAvatar 2015-04-13 00:08 there is no way to stp it 2015-04-13 00:08 for example - a star trek game where the engineer needs to climb into a jeffries tube 2015-04-13 00:08 AllenKerensky: he can consent 2015-04-13 00:08 the object in the set can just start them off on the climb 2015-04-13 00:08 yeah usually you have to put on a hud or sit down 2015-04-13 00:09 what about directly interactive objects like that? 2015-04-13 00:09 can be done in a hud that uses a function that makes you consent 2015-04-13 00:09 so you can take off the hud if youre uncomfortabel 2015-04-13 00:09 osAnimateAvatar is conceptually evil 2015-04-13 00:09 feh - if you have so many emotional problems - you don't need to be on an adult grid , you need to be in therapy or other supervised environments 2015-04-13 00:09 it allows no control, no consent 2015-04-13 00:10 we can't keep people with these probems off 2015-04-13 00:10 but we can block ONE function 2015-04-13 00:10 the old "do you save people from themselves or not" arguement - use at your own risk 2015-04-13 00:10 to make them less vulnerable 2015-04-13 00:11 yeah I thougt the OSSL ini thing was a good way to do that 2015-04-13 00:11 well, it would need to set that function to false 2015-04-13 00:11 and if it's needed for NPC 2015-04-13 00:11 then a NPC-only replacement is needed 2015-04-13 00:11 just add a block in it before osAnimate "warning enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations" with a link to an article 2015-04-13 00:12 good approach 2015-04-13 00:12 i do want to say at this point that i'm not oe of those people although i AM a PTSD sufferer 2015-04-13 00:12 but - OpenSim seriously needs to let people see what physics are in use 2015-04-13 00:12 my episodes get triggered by imagery like films, though 2015-04-13 00:13 and that's part of what motivated the change etc yadda 2015-04-13 00:13 ya the function does have uses and its already being used responsibly in a lot of content 2015-04-13 00:13 not animations on an avatar 2015-04-13 00:13 removing it would break stuff 2015-04-13 00:13 would making it ask permissio break stuff? 2015-04-13 00:14 like 2015-04-13 00:14 if (target nt nopc) 2015-04-13 00:14 ask_permission() 2015-04-13 00:14 well as long as it worked i doubt it would break it 2015-04-13 00:14 some may find it annoying 2015-04-13 00:15 we all have to agree that with the advent of npcs, using avatars as perfomers isn't necessary anmore 2015-04-13 00:15 most modern viewers have a "stop animating my avatar" feature 2015-04-13 00:15 we also can't say with certainty though that some people may rely on it 2015-04-13 00:16 so I am all for making it more difficult, but I am not sure total removal is warranted 2015-04-13 00:16 danbanner: that stops the currently running anim 2015-04-13 00:16 another can be started though 2015-04-13 00:16 it doesn't revoke any permission 2015-04-13 00:16 and most importantly 2015-04-13 00:16 it may save YOU from seeing your avatar raped 2015-04-13 00:16 but the onlookers will still see it happen 2015-04-13 00:17 because it's scpe is local 2015-04-13 00:17 alt-f4 works too 2015-04-13 00:17 so, a small relief but not what i'm aiming for 2015-04-13 00:17 danbanner: believe me when i tell you that the people in question get the "doe in the hadlight" thing 2015-04-13 00:17 they can't quit 2015-04-13 00:18 look at the gta4 rape hack 2015-04-13 00:18 and th repercussions 2015-04-13 00:18 it allowd male players in multiplayer mode (single doesn't allow female players) to rape females 2015-04-13 00:18 and how many times has that been reported for osAnimate? 2015-04-13 00:19 oAnimate has been off in most instals 2015-04-13 00:19 and tha is a good thing 2015-04-13 00:19 so there you go 2015-04-13 00:19 who is turning it on by default? 2015-04-13 00:19 and we are not turning on that function for anyone to use... it is restricted for these reasons 2015-04-13 00:19 i firmly believe it needs a permissions check 2015-04-13 00:19 I don't know what we're arguing here.... 2015-04-13 00:19 or be remvoed 2015-04-13 00:19 in either case 2015-04-13 00:19 i think it just needs to be kept false but left functional for those that require it 2015-04-13 00:19 something that is impossible to bypass unless you edit source 2015-04-13 00:20 'm arguing the case for vulnerable people 2015-04-13 00:20 as no one else seems to care 2015-04-13 00:21 pffft people care - but in the face of years with it in opensim without a rash of victims its hard to get hysterical about it 2015-04-13 00:21 doing permission for animations is good in general... but always needing them cuts off a possible consentual use... which I think is most of the use 2015-04-13 00:21 i should have put my foot down when adam added it 2015-04-13 00:21 did something happen in opensim or something recently? 2015-04-13 00:21 what's the problem Dan? 2015-04-13 00:21 no problem really 2015-04-13 00:21 so its been a config option all this time - what is the harm of leaving it a config option = false? 2015-04-13 00:22 and why is this the key sticking call when the driver for recent discussion was physics 2015-04-13 00:22 permission check would be perferred over removal 2015-04-13 00:22 my driver as ossl 2015-04-13 00:22 which was off by default, keeeping people safe 2015-04-13 00:22 now it's supposed to be on by default 2015-04-13 00:22 and turning it on is not the same as turning on osAnimate 2015-04-13 00:22 so - it doesn't seem an issue 2015-04-13 00:23 ad i'm doing my level best to keep the most harmful stuff off 2015-04-13 00:23 so it is off 2015-04-13 00:23 and what is the physics stuff? 2015-04-13 00:23 yeah but it seems like you're conflating two separate things into one objection 2015-04-13 00:23 I started the ossl enable by default because scripters wanted a test to see if it was BulletSim or ODE 2015-04-13 00:23 personally I agree - osAnimate as a default on is a bad surprise waiting to happen 2015-04-13 00:23 huh? i'm ONLY talking about dangerous OSSL functiions that could trigger suicides 2015-04-13 00:24 i don't know where physcs come into this? 2015-04-13 00:24 scripts don't have the ability to see the physics type without OSSL 2015-04-13 00:24 well, i'm against letting script determine physics 2015-04-13 00:24 reason: 2015-04-13 00:24 and that's what RAdams was asked for among other bits that led him to commit an example OSSL ini 2015-04-13 00:24 see above... and my belief that leaving ossl function off was inhibiting what OS could be... it is not an SL clone 2015-04-13 00:25 it would allow a proliferation on fidfferent physics parameters and completely thwart any attempt at a unified physics behaviour where scripters can code agains a known set of conditions 2015-04-13 00:25 and depend o it working 2015-04-13 00:25 actually that's the problem 2015-04-13 00:25 BUT THERE IS NO UNIFIED PHYSICS!!! 2015-04-13 00:25 people with ODE scripts on bullet regions 2015-04-13 00:25 amen misterblue amen 2015-04-13 00:26 ya making content that works on either script engine will have to have a way to know what physics engine is in use 2015-04-13 00:26 people run ODE... people run BulletSim... what's a scripter to do??? 2015-04-13 00:26 i believe that the meaning of dammping, friction, etc params shold be normalized by the phsics devs to conform to the sl standard 2015-04-13 00:26 so script don't need a section for each engine 2015-04-13 00:26 s/script/physics 2015-04-13 00:26 he did as far as I can see - its called BulletSim - but ODE people are ticked their scripts don't automatically work anymore 2015-04-13 00:26 literally no one is working on ODE 2015-04-13 00:26 agree Nelanie.... the physics engines should be perfect... but they are not 2015-04-13 00:26 i doubt anyone is gonna change ODE to match sl or bullet 2015-04-13 00:26 and they can't see a way to have their script whine when rezzed on a bullet region 2015-04-13 00:26 so unless we have plans to conjure more devs i just dont see that happening 2015-04-13 00:26 then introduce factoring, offsets, etc 2015-04-13 00:27 so 7 means 7 2015-04-13 00:27 not 7 in ode is 6.85 in bullet 2015-04-13 00:27 or just let the existing os physics engine call work 2015-04-13 00:27 that would require ODE rewrite wouldnt it? 2015-04-13 00:27 the onus for sl parameter compatibility lies with the physocs developer 2015-04-13 00:27 ... or extend an LSL call to show the physics engine and leave OSSL disabled by default 2015-04-13 00:28 but what is a scriptor to do if they don't? 2015-04-13 00:28 moving ot to the scripter will only result in scripts that won't work if someone chooses physics engine x 2015-04-13 00:28 that already happens 2015-04-13 00:28 right now today and is why some content makers have *stopped* 2015-04-13 00:28 i thought this ability to determine the physics engine was to have functionality between ODE vs Bullet? 2015-04-13 00:28 This is an enabling thing.... increasing freedom.... allowing the scripter to 'fix' the problem while the physics engineers work on their end 2015-04-13 00:29 misterblue: the bullet vehicle params hould be fed though formulae that make the inut be ode compatible and the output create mathing behavior in bullet 2015-04-13 00:29 ugh 2015-04-13 00:29 I don't want bullet to work like ODE 2015-04-13 00:29 like a wrapper? 2015-04-13 00:29 letting people make scripts specifi to physics enginees is s recipe for disaster 2015-04-13 00:29 it would be nice to have vehicle scripts that work whereever they are run... at the moment that is totally not possible 2015-04-13 00:29 I want bullet to work 2015-04-13 00:29 we already have to 2015-04-13 00:29 yea should be the other way around heh 2015-04-13 00:29 since Bullet works a lot better 2015-04-13 00:29 ya 2015-04-13 00:29 my plane flies in SL and on bullet - ODE it just slams into the region wall 2015-04-13 00:29 even if it is a bad idea, we don't need to be the ones to make it so scripters can't decide that for themselves 2015-04-13 00:29 the problem is no one is maintaining ODE 2015-04-13 00:30 very few people actually use it anhymore 2015-04-13 00:30 ODE is dead as Tutenkamen 2015-04-13 00:30 the people who use it 2015-04-13 00:30 if their scripts break they will throw a fit 2015-04-13 00:30 ya whos gonna rewrite ode? 2015-04-13 00:30 and yet its holding back... oh... everything else 2015-04-13 00:30 misterblue: if you let scripters see the physics in use 2015-04-13 00:30 and adapt to it 2015-04-13 00:30 it means ALL scripts will fail when a new physics engine comes around 2015-04-13 00:30 even SL has havok issue problems 2015-04-13 00:31 ya everytime SL upgrades havok 2015-04-13 00:31 LSL physics parameters need to mean the same thing in every engine 2015-04-13 00:31 vehicles break 2015-04-13 00:31 today, HALF scripts fail with existing physics engines 2015-04-13 00:31 my script would work on havok 1 or 4 and fail on 7 2015-04-13 00:31 we dont' need to be as bad as SL 2015-04-13 00:31 no, we just need the os physics engine call to work 2015-04-13 00:31 no im just saying that may be an impossible task 2015-04-13 00:31 so I say any numeric value for any ohysics apram needs to work the same on every engine 2015-04-13 00:31 when even just going from 1 revision of bullet to another 2015-04-13 00:31 could change things 2015-04-13 00:31 I'm giving scriptor tools to fix a problem they see 2015-04-13 00:31 then we can say "oh, I wrote this for ODE and you're on bullet - er ... no" 2015-04-13 00:32 so some engines nmay need to do more munging than others 2015-04-13 00:32 but save the scripters from that onus 2015-04-13 00:32 or vice versa "my stuff flies on bullet and you're using that old piece of junk unmaintained ODE" 2015-04-13 00:32 I don't want to just tell them 'there is no problem' and let the be frustrated 2015-04-13 00:32 and neither of our physics engines 2015-04-13 00:32 or you sacrifice interoperablity 2015-04-13 00:32 can be considered complete 2015-04-13 00:32 and any future engines 2015-04-13 00:32 they might not make the best decisions, but they are theirs to make 2015-04-13 00:32 i think the ossl to detect the physics engine was to allow some vehicles to use ODE mode on ODE and normal SL/Bulletsim code on bullet 2015-04-13 00:32 its not interoperable now 2015-04-13 00:32 since there are some ODE holdouts 2015-04-13 00:32 and ODE never will be 2015-04-13 00:33 since no one, including ODE themselves - are supporting it 2015-04-13 00:33 bullet is still a memory hog 2015-04-13 00:33 irrelevant 2015-04-13 00:33 this is about content builders 2015-04-13 00:33 and I do believe bullet is already default 2015-04-13 00:33 scripting is way worse on memory 2015-04-13 00:33 its 10 times worse than physics 2015-04-13 00:33 so its about helping legacy content 2015-04-13 00:33 not irrelevant when yo need to prode a commercial offering where memory consumption figured into the cost 2015-04-13 00:33 i don't need that so it is irrelevant 2015-04-13 00:34 well, don't use it... your choice 2015-04-13 00:34 but I do need to have content that works - especially in default - or a workaround that can tell me how to work or not 2015-04-13 00:34 OS is a base that people build on... we give people tools 2015-04-13 00:34 yea the big problem is 2015-04-13 00:34 and a modular platform needs a way to see the modular config 2015-04-13 00:34 we have like 2 maybe 3 physics maintainers 2015-04-13 00:34 and 1000 scripters 2015-04-13 00:35 so the content developers on hte modular platform can adapt accordingly 2015-04-13 00:35 or - pick one and deprecate the rest as unsupported after version X 2015-04-13 00:35 in a perfect world with lots of developers on hand we could worry about consistency between engines 2015-04-13 00:35 but were pretty far from perfect there 2015-04-13 00:35 one physics project is completely dead pretty much 2015-04-13 00:35 i believe consistency is a requirement 2015-04-13 00:35 it isn't for database access 2015-04-13 00:35 in the past year i think there may have been 1 tweak to ODE 2015-04-13 00:35 there WILL be a third engine 2015-04-13 00:35 and a fourth 2015-04-13 00:35 why does it have to be for physics 2015-04-13 00:36 yeah we have 4 database interfaces already 2015-04-13 00:36 and scripters can't be expected to maintain different constanrs for each 2015-04-13 00:36 I've been hitting my head on that actually which is why its so painfully apparent 2015-04-13 00:36 no one said they had to 2015-04-13 00:36 so the parms need to be offset, scaled ad skewed 2015-04-13 00:36 they can use a call that already exists to make their script stop or go 2015-04-13 00:36 to match closely between engines 2015-04-13 00:36 I guess the question is 2015-04-13 00:36 can we do consistency without breaking 100% of the content already created 2015-04-13 00:37 yes 2015-04-13 00:37 same argument for a generic database API that does not need a sqlite, mysql, postgres, and mssql driver 2015-04-13 00:37 my making all params that ODE uses and that are in use now 2015-04-13 00:37 work on bullet and all future engones 2015-04-13 00:37 or else 2015-04-13 00:37 so basically break all the bullet content? 2015-04-13 00:37 by declaring today "day X" 2015-04-13 00:37 so its more like ODE? 2015-04-13 00:37 ODE doesn't account for vehicle buoyancy when computing hover... that's different than SL and can't be fix by 'skewing' parameters 2015-04-13 00:37 ugh 2015-04-13 00:37 i dont understand 2015-04-13 00:37 ODE sucks 2015-04-13 00:37 make bullet as it is now the standard 2015-04-13 00:37 and make the ODE module match 2015-04-13 00:37 OR 2015-04-13 00:38 no one supports the ODE module 2015-04-13 00:38 bullet parameters are already much like sl that scripts from sl work perfectly on bullet 2015-04-13 00:38 declare day "Y" 2015-04-13 00:38 and mae BTH match havok7 2015-04-13 00:38 people would freak out 2015-04-13 00:38 BOTH* 2015-04-13 00:38 but in some way 2015-04-13 00:38 would need a way to run old ODE 2015-04-13 00:38 vs new ODE 2015-04-13 00:38 but realistically 2015-04-13 00:38 who is going to do this work 2015-04-13 00:38 lol 2015-04-13 00:38 create a reference framework for physocs paramters that make scripts work across engines 2015-04-13 00:38 no one is working on ODE 2015-04-13 00:38 what if an existing LSL call could report the physics engine - then OSSL is out of the picture? 2015-04-13 00:38 wout aneeding special case fo each 2015-04-13 00:38 we just dont have enough devs 2015-04-13 00:39 most of the developers are not doing much 2015-04-13 00:39 and none who care enough to already be supporting ODE 2015-04-13 00:39 so this is all kind of talk 2015-04-13 00:39 then call SL thastandard 2015-04-13 00:39 ODE will eventually vanish 2015-04-13 00:39 make bullet match it 2015-04-13 00:39 forget about ODE 2015-04-13 00:39 we're doing exactly that, Melanie... and the work will be done by the scripters who will make scripts that work on both 2015-04-13 00:39 and all future engones have to match 2015-04-13 00:39 but the scripter need not know 2015-04-13 00:39 MUST no know 2015-04-13 00:39 what engine is active 2015-04-13 00:39 the skewing doesn't have to be in core in the short term... ideally in core in the long term... but t here is a problem today 2015-04-13 00:40 there's been a problem since ~0.7.6 2015-04-13 00:40 because it encourages incompatible workarounds in lieu if bug report 2015-04-13 00:40 its only getting worse as the time of divergence increases 2015-04-13 00:40 scriptwise, bullet nearly matches sl already 2015-04-13 00:40 if peopel can work arounf they will not bug reportdivergence will grow 2015-04-13 00:40 yea bullet is as close to SL as we have gotten 2015-04-13 00:40 until it's "too much work" to fix 2015-04-13 00:40 ODE was never anything like SL 2015-04-13 00:40 and is declared a feature 2015-04-13 00:40 ODE is screwed up 2015-04-13 00:41 i'm not married to ODE 2015-04-13 00:41 i dont think we can ever make ODE as good as bullet 2015-04-13 00:41 but has a lot of scripts that weere turned to work around ODE's hangups 2015-04-13 00:41 just by making #'s match 2015-04-13 00:41 i don't even KNOW the differences in detail 2015-04-13 00:41 because alot of stuff is just not implemented there 2015-04-13 00:41 all I'm saying i that the goal must be that one script runs everywhere 2015-04-13 00:41 yea that would be good for sure a good goal 2015-04-13 00:41 not that a script needs if (bullet) else if (ode) else if (sl) 2015-04-13 00:41 and of ode is out of the picture 2015-04-13 00:41 drop it 2015-04-13 00:42 how is that goal compatible with OpenSim's modularity? 2015-04-13 00:42 let people see it fail 2015-04-13 00:42 anyway, scripters asked for a feature and I can add it... they may be making a long term mistake but it will make vehicles better in the short term 2015-04-13 00:42 they'll switch to bullet 2015-04-13 00:42 but don't for goodness' sake, let scriers detemne the engne they're on 2015-04-13 00:42 the only use was really just if(ode) 2015-04-13 00:42 or we'll never lose that specter 2015-04-13 00:42 and I don't think their mistake totally mangles OS's future 2015-04-13 00:42 yeah in my case I dropped ODE and just moved forward with Bullet 2015-04-13 00:42 but not everyone is willing to make that cut 2015-04-13 00:42 yea I agree it would be good for future engines 2015-04-13 00:43 but parity for bullet and ODE is a lost cause 2015-04-13 00:43 just do NOT let scripters start engine specific coding 2015-04-13 00:43 and script work arounds seem like the only sane thing 2015-04-13 00:43 yeah a normalized database access would be good too 2015-04-13 00:43 it will lock us out of the future 2015-04-13 00:43 as things will break each time a new engone comes out 2015-04-13 00:43 all the ODE specific content that exists doesn't count? 2015-04-13 00:43 too bad you disagree, Mel 2015-04-13 00:43 scripters do not script future-rpoof 2015-04-13 00:43 i know some scripters - they're not programmers 2015-04-13 00:43 they have already started physic specific scripting when all the scripts were made to work in ode years ago 2015-04-13 00:43 I think you missing that certain things just dont work in ODE 2015-04-13 00:43 sciptors have already started declaring they are stopping content creation because they can't solve problems they need to solve 2015-04-13 00:43 so you cant just magically have parity 2015-04-13 00:44 the only way is through scripting 2015-04-13 00:44 to not use certain functions on certain engine 2015-04-13 00:44 not letting them script is getting in the way of OS growth 2015-04-13 00:44 nebadon: read above 2015-04-13 00:44 DROP ODE officially 2015-04-13 00:44 make SL/Bullet the gold standard 2015-04-13 00:44 REQUIRE that future script engines are compatible 2015-04-13 00:44 problem solved 2015-04-13 00:44 it is the default... but people still run ODE for their own reasons 2015-04-13 00:44 or put out the call that if someone really wants it, they need to fess up and own it 2015-04-13 00:44 we'll lose the 20 people that hate bullet tho lol 2015-04-13 00:44 well, let them know they're on theor own 2015-04-13 00:45 they may be making dumb choices, but it is theirs to make 2015-04-13 00:45 and work with misterblue to normalize it to SL 2015-04-13 00:45 yea I doubt we could get enough to agree on removing ODE 2015-04-13 00:45 if (ode) is badness 2015-04-13 00:45 becaue 2015-04-13 00:45 people WILL code if (bullet) 2015-04-13 00:45 and then the future looks bleak 2015-04-13 00:45 as future engines will also break 2015-04-13 00:45 sheesh, I don't know why we have to be idealistic and enforcing solutions on an unwilling community 2015-04-13 00:45 and we get the shitstorm 2015-04-13 00:45 but its less of a support nightmare than "your script doesn't work" much support later "oh yeah I use ODE for religious reasons" 2015-04-13 00:45 like when i said standalone mode had to go 2015-04-13 00:46 i get what melanie is saying tho 2015-04-13 00:46 i was fighting an uphill battle 2015-04-13 00:46 now, today, let anyone say UGAIM was better tahn ROBUST 2015-04-13 00:46 we can't allo engine specific scripting 2015-04-13 00:46 too late 2015-04-13 00:46 you have been for years 2015-04-13 00:46 becaue scripters don't usually have the bigger picture 2015-04-13 00:46 and you get 2015-04-13 00:47 // ODE code 2015-04-13 00:47 if (bullet) 2015-04-13 00:47 SL scripts don't run on ODE so they were redone for ODE 2015-04-13 00:47 do something 2015-04-13 00:47 now there's bullet 2015-04-13 00:47 they don't need the bigger picture... they need to make their boats run for their users 2015-04-13 00:47 and that will fail on the next big thing 2015-04-13 00:47 and all that content... has no way to tell its being used on a different engine 2015-04-13 00:47 people have already been writing scripts for ODE for years 2015-04-13 00:47 it should not need to care!\ 2015-04-13 00:47 but it has since ODE was added 2015-04-13 00:47 and now we're stuck with THAT 2015-04-13 00:47 content should not need to know the platform 2015-04-13 00:47 and trying to move forward without throwing those out 2015-04-13 00:47 java: compile once, run anywhere 2015-04-13 00:48 that is what i want to see 2015-04-13 00:48 um, this ain't java 2015-04-13 00:48 this is OpenSim on Mono/.NET 2015-04-13 00:48 not "one bit of code for each engine" 2015-04-13 00:48 then stop being modular 2015-04-13 00:48 and pick ONE feature set 2015-04-13 00:48 there IS one feature set 2015-04-13 00:48 you can't split this infinitive in a sensible way 2015-04-13 00:48 havok7 2015-04-13 00:48 4 database types and 3 physics types do not make one feature set 2015-04-13 00:49 so all engines we should consider canon should emulate it 2015-04-13 00:49 and 4 major architectures without adding the hypergrid variants 2015-04-13 00:49 we're custom coding scripts for various thigns all over the place 2015-04-13 00:49 so scripts will copy/paste between sl and opensim 2015-04-13 00:49 standard regions vs megas vs vars 2015-04-13 00:49 no mater for physics 2015-04-13 00:49 apples and pears 2015-04-13 00:49 inconsistent worldview 2015-04-13 00:49 physics needs to have a unified interface 2015-04-13 00:49 why? 2015-04-13 00:49 database doesn't 2015-04-13 00:49 not engone detection 2015-04-13 00:50 region sizes don't 2015-04-13 00:50 engine detection leads to fragmentation 2015-04-13 00:50 and religious wars 2015-04-13 00:50 I have to script to find region bounds 2015-04-13 00:50 why can't I script to find physics engine? 2015-04-13 00:50 why do you need to know region bounds? 2015-04-13 00:50 that's what you haven't seemed to understand or answer 2015-04-13 00:50 to delete objects like bullets that hit reegion edges 2015-04-13 00:50 to make NPCs behave correctly 2015-04-13 00:50 attachments have CHANGED_REGION 2015-04-13 00:50 lots of reasons 2015-04-13 00:50 useless 2015-04-13 00:51 try it sometime 2015-04-13 00:51 bullets auto-delete of params are set properly 2015-04-13 00:51 hell half the time you have to script around problems with sensors 2015-04-13 00:51 no they don't 2015-04-13 00:51 and believe me - I had to do a shitstorm of nonsense to get them to on OpenSim 2015-04-13 00:51 does CHANGED_REGION even trigger if there is no neighbor? 2015-04-13 00:51 including an infinite loop you said wasn't possible 2015-04-13 00:51 no. that is an off-world condition 2015-04-13 00:51 scripters work around and make objects adapt to the platform 2015-04-13 00:51 you can set the object to autodelete then 2015-04-13 00:52 there is no reason to need to know the region size 2015-04-13 00:52 its what we do - make the object GO despite the platform 2015-04-13 00:52 and scripters what to program aournd the problem today not wait a month for a developer to get around to fixing the bug 2015-04-13 00:52 bullshit 2015-04-13 00:52 there is 2015-04-13 00:52 and I've had to know it for like 6 years 2015-04-13 00:52 none i'm aware of and i done a lot of scripting including vehicles, weapons and huds 2015-04-13 00:52 me too 2015-04-13 00:52 thus we give them tools to test... things work, people are happy, content gets created 2015-04-13 00:52 incompatibel content 2015-04-13 00:52 and I can tell you - knowing region size for planter bots and stuff is important 2015-04-13 00:53 it's US who need to make ot work for them 2015-04-13 00:53 and its got 3 major options: SL legacy, megas, and vars 2015-04-13 00:53 nit ush it to them 2015-04-13 00:53 then whine whenthe next engone doesn't work with anything 2015-04-13 00:53 because they didn't do 2015-04-13 00:53 if (ode) // legacy 2015-04-13 00:53 but did 2015-04-13 00:53 there is alots of version problems out there... old scripts, better newer scripts... cutting off options will not solve t hat 2015-04-13 00:53 if (bullet) // do this 2015-04-13 00:53 I really don't thing you've seen any of the points so I am going to stop wasting everyone's time - its your world I just mess around on it 2015-04-13 00:53 so better to deprecate ode 2015-04-13 00:53 and not give them discovery 2015-04-13 00:54 AllenKerensky: planters, i concede 2015-04-13 00:54 or any random rezzers 2015-04-13 00:54 i'll give you that, no contest 2015-04-13 00:54 (i don't read what is said while i type) 2015-04-13 00:55 no worries 2015-04-13 00:55 IMHO, we should drop megas 2015-04-13 00:55 with vars, the use cases for megas are nealy gone 2015-04-13 00:55 the only ones left are nonsquare 2015-04-13 00:55 other than ODE =) 2015-04-13 00:55 and that can be worked aorund i'm sure 2015-04-13 00:55 since ... well... ODE and vars... 2015-04-13 00:55 mega code makes a lot of stuff more complex in code 2015-04-13 00:56 see above 2015-04-13 00:56 drop ODE 2015-04-13 00:56 problems go away 2015-04-13 00:56 not my call 2015-04-13 00:56 I just need to be able to write scripts in a way to get my objects to work 2015-04-13 00:56 what about making the physics check only for ODE 2015-04-13 00:56 osCheckODE 2015-04-13 00:56 danbanner: you're the voice of reason :) 2015-04-13 00:56 or something 2015-04-13 00:56 that would fix it 2015-04-13 00:57 well you still have the problem of a modular choice of current and future physics engines 2015-04-13 00:57 future ones can be required to be compatible with bullet 2015-04-13 00:57 as and where paramters coincide 2015-04-13 00:57 osCheckODE would take care of the current issue and not break content directly since there wouldnt be any if(bullet) 2015-04-13 00:57 well... I expect there will be a technical argument or 3 against that if/when it ever happens 2015-04-13 00:58 danbanner: +1 2015-04-13 00:58 AllenKerensky: if it's required for core inclusion, the point is moot 2015-04-13 00:58 thats all the people want to do really is detect if ODE is being used 2015-04-13 00:59 but its an ossl script 2015-04-13 00:59 so, to recap 2015-04-13 00:59 no one can use it by default 2015-04-13 01:00 we're in the same problem 2015-04-13 01:00 don't enabe physis engine detecton 2015-04-13 01:00 enable ode detection 2015-04-13 01:00 don't enable osAnimateAvatar 2015-04-13 01:00 and add warning about vulnerable people 2015-04-13 01:00 and bob's your uncle :) 2015-04-13 01:00 (i'd add warnings about lawsuits but ymmv) 2015-04-13 01:01 and make sure everyone who runs opensim using an oder config is TOLD in large, friendly letters that OSSL is now on 2015-04-13 01:01 older* 2015-04-13 01:01 that all i can agree to 2015-04-13 01:01 :) 2015-04-13 01:05 sounds like a good plan to me 2015-04-13 01:06 ACTION is implementing 2015-04-13 01:07 probably an email to dev and users to say the pattern to use is 'assume SL functionality, check of ODE if you need to know about the old features, and report bugs if that doesn't work 2015-04-13 01:07 yup, agree 2015-04-13 01:08 my day;s work is done 2015-04-13 01:08 off to bed 2015-04-13 01:08 NN 2015-04-13 01:08 sounds good, g'night Melanie_T 2015-04-13 02:35 awww no more turning people into stick bugs :( 2015-04-13 02:38 Starting build #4127 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-13 02:43 Project opensim » mono-2.10.8.1 build #4127: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4127/ 2015-04-13 02:43 * misterblue: Add osCheckODE() function so scripts can configure for running with legacy physics engine. 2015-04-13 02:43 * misterblue: Add warnings in osslEnable.ini about use of osAvatarPlayAnimation which forces animations 2015-04-13 04:46 You know, in alpha code, you should be able to change anything or do anything you want. It's ALPHA code. 2015-04-13 04:55 I think justin has finally relented and stopped calling it alpha. He was the last holdout. 2015-04-13 04:56 now it's just whatever we want it to do :P 2015-04-13 05:15 Stuff only gets labeled as 'alpha' now when you want to make very clear that stuff can get changed around whenever and it could - and probably will - asplode from time to time. 2015-04-13 17:39 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has a PATCH to be looked at. 2015-04-13 17:46 Bug #7526:04 Stand position is wrong when linked seat and root rotation differ 14( http://opensimulator.org/mantis/view.php?id=7526 ): has been CLOSED 2015-04-13 17:54 Bug #6543:04 llTargetOmega not work on physical prims 14( http://opensimulator.org/mantis/view.php?id=6543 ): has been set as RELATED TO issue 0007524. 2015-04-13 17:54 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): has been set as RELATED TO issue 0006543. 2015-04-13 17:54 Bug #7304:04 llTargetOmega not implemented for Physical object 14( http://opensimulator.org/mantis/view.php?id=7304 ): has been set as RELATED TO issue 0007524. 2015-04-13 17:54 Bug #7524:04 llTargetOmega ignores gain arguement 14( http://opensimulator.org/mantis/view.php?id=7524 ): has been set as RELATED TO issue 0007304. 2015-04-13 18:06 Bug #7356:04 llGetPrimitiveParams returns transparency instead of alpha for PRIM_TEXT 14( http://opensimulator.org/mantis/view.php?id=7356 ): has been CLOSED 2015-04-13 18:50 Bug #7415:04 Var region can not load .raw (LLRAW) terrains bigger than 256x256 14( http://opensimulator.org/mantis/view.php?id=7415 ): has been CLOSED 2015-04-13 21:18 Bug #7527:04 Seeing alot of HG users with the name Unknown UserUMMAU42 14( http://opensimulator.org/mantis/view.php?id=7527 ): has been set as RELATED TO issue 0007408. 2015-04-13 21:18 Bug #7408:04 Avatar Names Display Faulty 14( http://opensimulator.org/mantis/view.php?id=7408 ): has been set as RELATED TO issue 0007527. 2015-04-13 21:24 Bug #7527:04 Seeing alot of HG users with the name Unknown UserUMMAU42 14( http://opensimulator.org/mantis/view.php?id=7527 ): A NOTE has been added to this issue. 2015-04-13 23:09 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): has been SUBMITTED. 2015-04-13 23:18 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-13 23:21 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 01:51 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 01:54 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 02:04 As some of you may have noticed, I've added a new OpenSim Mantis report.http://opensimulator.org/mantis/view.php?id=7528 2015-04-14 02:04 It proposes: Extension of the llGetEnv() function by the addition of a new "opensim_physics" string. 2015-04-14 02:05 a simple solution to quite a severe problem in the opensim metaverse. 2015-04-14 02:06 the mantis report lays the groundwork for development of a patch. 2015-04-14 02:07 Knowing the physics engine type is one of the most basic issues in a region. Products fail when rezzed due to being designed for a different physics engine. Physical objects using LSL scripts require knowing the type of Physics Engine active in the region environment, so that the script can adjust the object's physical parameters to meet performance goals of the content or product. 2015-04-14 02:07 that's a summary of it. 2015-04-14 02:10 OpenSim is Open Source, we need to keep that in mind. Applications (in this case scripted objects) must know the operating environment in which they run. 2015-04-14 04:42 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 05:17 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 05:30 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 05:42 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 06:52 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 06:54 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 07:30 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 13:29 opensimulator.org is REALLY slow at the moment 2015-04-14 13:31 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 13:43 the load is pretty low and apache seems to be ok 2015-04-14 13:43 I just restarted apache2 about 15 minutes ago 2015-04-14 13:43 ohh, ok 2015-04-14 13:44 had too many processes? 2015-04-14 13:44 website was not loading at all for me 2015-04-14 13:44 I didnt inspect it to much, i just wanted to get it going again 2015-04-14 13:44 but likely 2015-04-14 13:44 ssh was fast 2015-04-14 13:44 only seemed like apache was the problem 2015-04-14 13:45 haha, that explains why I see only 13 processes :) 2015-04-14 14:20 there we go... finished rocking the boat for this week 2015-04-14 14:20 nice 2015-04-14 14:21 brace yourselves for angst and wail 2015-04-14 14:21 oh ya... 2015-04-14 14:22 that is awesome - thanks 2015-04-14 14:22 most of the OSSL functions are not generally available 2015-04-14 14:22 ACTION didn't look at the file  2015-04-14 14:22 are the functions grouped in some way? 2015-04-14 14:22 most are limited to estate owners and managers 2015-04-14 14:22 to make it easier for people to edit prems for related functions? 2015-04-14 14:23 like all texture draw functions in one block? 2015-04-14 14:23 that would make sense to me, rather than alphabetic order 2015-04-14 14:23 I added some Nini type config stuff to control parcel owner/group enablement (off by default) 2015-04-14 14:23 and a group for easily turning on NPCs 2015-04-14 14:24 well, my concern is the texture drawing stuff 2015-04-14 14:24 many love it but a good number have reported that it's a lag hog when user wrong 2015-04-14 14:24 used* 2015-04-14 14:24 not many functinos are on by default, though.... some are just off (the ones you thought were very bad) 2015-04-14 14:25 yes i saw that and i'm sure many victims of violence will appreciate it just as much 2015-04-14 14:25 Starting build #4128 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-14 14:25 Justin didn't like the dynamic texture ones for that reason... they are not generally avilalable 2015-04-14 14:25 This means, by default, the following functions are available for 2015-04-14 14:25 all users: 2015-04-14 14:25 osDrawEllipse ….. [more to follow] 2015-04-14 14:26 the email lists them all as on by default 2015-04-14 14:26 we should measure those... or implement energy :) 2015-04-14 14:26 no one mentioned the drawing ones so I left them on 2015-04-14 14:26 they're not an issue if people were to draw even one texture per 15 seconds 2015-04-14 14:27 the osDraw is of such limited use anyway due to command string length limits and no ability to draw over the same texture with multiple commands 2015-04-14 14:27 but i have seen boards in the wild that draw every second 2015-04-14 14:27 people will always abuse things because they lack understanding of the underlying technology. 2015-04-14 14:27 any script can set timers too low and be a hog... that is a forever management problem 2015-04-14 14:27 expect things to redraw every frame as more people move min timer interval down to 1/11th second for vehicles and physics 2015-04-14 14:27 people use these functions mainly to not have to use xytext 2015-04-14 14:28 They just want to do it. 2015-04-14 14:28 all these things that people use fast timers for are solveable without them 2015-04-14 14:28 by using the proper function calls and events 2015-04-14 14:29 but the topmost possible solution for most people is to poll in a fast timer 2015-04-14 14:29 many scripters don't grok events 2015-04-14 14:30 Project opensim » mono-2.10.8.1 build #4128: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4128/ 2015-04-14 14:30 * misterblue: Remove ossl settings in XEngine section of OpenSim.ini.example with note to where 2015-04-14 14:30 * misterblue: Enable OSSL functions by default using the osslEnable.ini configuration file. 2015-04-14 15:35 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 15:41 Bug #7528:04 Determine Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 15:48 misterblue, are we supposed to see like a ton of lines that say 22:48:04 - [OSSL]: OSSL FUNCTIONS ENABLED 2015-04-14 15:48 im seeing this spew on my console 2015-04-14 15:48 like 100s of times 2015-04-14 15:49 this seems a tad absurd 2015-04-14 15:50 http://pastebin.com/raw.php?i=BBscMNSe 2015-04-14 15:50 this is literally what i just saw 2015-04-14 15:50 ouch 2015-04-14 15:51 yea something wrong there :) 2015-04-14 15:51 0.0 2015-04-14 15:51 ouch indeed. 2015-04-14 15:52 that was after a load oar 2015-04-14 15:52 let me restart the region and see what happens 2015-04-14 15:52 oh. Sounds like the message is being spit out after processing of every script in the oar. 2015-04-14 15:52 same thing 2015-04-14 15:55 Bug #7528:04 Discover Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): has been UPDATED. 2015-04-14 16:16 Bug #7528:04 Discover Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 16:41 Bug #7528:04 Discover Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 17:21 Bug #7528:04 Discover Region Physics Engine Type by LSL Script Function 14( http://opensimulator.org/mantis/view.php?id=7528 ): A NOTE has been added to this issue. 2015-04-14 17:35 nebadon: ping 2015-04-14 17:36 hey Plugh 2015-04-14 17:36 Hey. If you have a moment or two can I PM you? I'd like your opinion on some computer item. 2015-04-14 17:39 sure 2015-04-14 19:19 huh Wright Plaza appears to have crashed 2015-04-14 19:19 I noticed that. 2015-04-14 19:21 kabooom 2015-04-14 19:22 http://pastebin.com/swxbbqtw 2015-04-14 19:22 end of meeting, in memory of the good old days :) 2015-04-14 19:22 i have a chat log of the dev meeting 2015-04-14 19:23 me too 2015-04-14 19:23 hmm, something like that i have seen to 2015-04-14 19:23 ok good 2015-04-14 19:23 i'll post the chat log to wiki 2015-04-14 19:24 nebadon, in my case i got yesterday lots of problems wiuth saving oar, tyhe system got slower and slower. slow requests and mabey the xml error to. after 2 system reboots it worked. 2015-04-14 19:24 but mabey mine where differnet xml error 2015-04-14 19:24 anyway, im off 2015-04-14 19:28 ok chat log posted > http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-04-14 2015-04-14 22:02 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-15 01:59 Starting build #4129 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-15 02:03 Project opensim » mono-2.10.8.1 build #4129: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4129/ 2015-04-15 02:03 misterblue: Temporarily comment out OSSL enabled warning log message. 2015-04-15 04:13 who moderates the opensim-dev mailing list? Some things never go through 2015-04-15 04:28 I think it's Justin 2015-04-15 04:33 frame is amazing 2015-04-15 04:34 even more impressive than AWS AppStream 2015-04-15 05:58 diva: frame? 2015-04-15 13:52 #opensim-core i<3osim 2015-04-15 13:52 -!- diva(~Diva@ip70-181-114-149.oc.oc.cox.net) has left #opensim-dev 2015-04-15 17:18 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-15 19:59 Starting build #4130 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-15 20:03 Project opensim » mono-2.10.8.1 build #4130: SUCCESS in 7 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4130/ 2015-04-15 20:03 bluewall: Small fix for ini comments 2015-04-16 07:20 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-87-120.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-04-16 18:51 Sitpos broken in 0.8.1 ? just go sit on soem furniture. but my avatar end up in the sky 2015-04-16 18:52 think at least 1 meter higher 2015-04-16 18:52 i have not noticed this RiRa 2015-04-16 18:52 and I am fully updated 2015-04-16 18:52 Ok.. mabey wehn i can restart the fresh loaded oar it's fine. but cannot restart right now 2015-04-16 18:53 I think people would have been complaining a lot more if it were really broken 2015-04-16 18:54 yes. where afraid something where reverted back :) 2015-04-16 19:00 mabey old poseball. ill replace that someday 2015-04-16 19:42 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-04-16 22:16 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): has been SUBMITTED. 2015-04-16 22:17 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): has been UPDATED. 2015-04-17 02:41 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-17 02:42 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): has been set as RELATED TO issue 0007407. 2015-04-17 02:42 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): has been set as RELATED TO issue 0007529. 2015-04-17 04:03 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-17 04:39 -!- zadarkAlt1(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-04-17 20:31 So um 2015-04-17 20:31 Is anyone around? 2015-04-17 20:40 AliciaRaven: maybe you're awake? 2015-04-17 20:41 hi LiruCookies 2015-04-17 20:41 Hi! 2015-04-17 20:41 hows things 2015-04-17 20:41 Pretty good, you? 2015-04-17 20:41 good :) 2015-04-17 20:41 You know what I noticed today? 2015-04-17 20:41 what? 2015-04-17 20:42 The "Grab Tool" doesn't work at all in opensim. 2015-04-17 20:42 grab? dont think i have ever tried it 2015-04-17 20:43 Rez an object and hold control, click the object with your mouse, you have now "Grabbed" this object. You may now rotate and reposition it. 2015-04-17 20:43 Except on Opensim, you cannot. I tried this on Avination, and you can't there either, this came as a shock to me. 2015-04-17 20:44 ah i have never tried that feature, not even in sl 2015-04-17 20:44 It's verrrrry useful 2015-04-17 20:44 I can tell you the messages it uses, if you want 2015-04-17 20:45 what feature? I'm always interested to know about something that could be very useful. 2015-04-17 20:45 The grab tool 2015-04-17 20:45 sure, i will have a look at it 2015-04-17 20:45 Rez an object and hold control, click the object with your mouse, you have now "Grabbed" this object. You may now rotate and reposition it. 2015-04-17 20:45 i seem to remember reading some thing about it recently 2015-04-17 20:46 Hm... I'll have to check that out. 2015-04-17 20:46 ObjectSpinStart, ObjectSpinStop, ObjectSpinUpdate, ObjectGrabUpdate, ObjectGrab, ObjectDeGrab 2015-04-17 20:47 ACTION launches a standalone to try it 2015-04-17 20:47 ah i remember, i saw it in the viewer preferences, i just enabled it and i see a hand cursor when i click, but yes it doesnt do anything 2015-04-17 20:50 BeyBar: Doesn't your thing use the grab tool, too? 2015-04-17 20:53 Let me see, I am in Singularity... my perverted version of it. I have rezzed a cube in OpenSim 8.1.0. 2015-04-17 20:53 I hold Ctrl and click the prim. 2015-04-17 20:54 Well, as soon as I hold Ctrl, I get the "rotate" cursor. When I click the prim, I get the rotate circles. 2015-04-17 20:54 Not in edit mode. 2015-04-17 20:54 If you're using the build floater, click the Hand button. 2015-04-17 20:54 Ah, now I see what you are saying. 2015-04-17 20:55 Hand cursor, and you expect to be able to move the object 2015-04-17 20:55 Yeppies. 2015-04-17 20:55 Move and rotate, it's very convenient, because you don't need build floater open. 2015-04-17 20:55 Funny, it really doesn't work. I tested that in SL, it works there. 2015-04-17 20:55 Yeah, I use it in SL allll the time 2015-04-17 20:57 there seems to be hooks and code for it in opensim.... perhaps it's just broken 2015-04-17 20:58 yea i was just going to say the code seems to be there 2015-04-17 20:59 at least in the lower level UDP networking code and event handlers 2015-04-17 21:00 but perhaps not implemented in the upper levels and region scene graph? 2015-04-17 21:03 the event links to m_sceneGraph.MoveObject 2015-04-17 21:04 ah the code is empty for non physical objects 2015-04-17 21:05 well, its there, just commented out, i uncommented it and am about to try it out 2015-04-17 21:06 I wonder why it would be commented out. Unfinished? 2015-04-17 21:06 same thing for m_sceneGraph.SpinStart and m_sceneGraph.SpinObject? 2015-04-17 21:06 maybe, or maybe it broke and was commented out to be fixed later 2015-04-17 21:06 will check in a min 2015-04-17 21:08 yea i can drag the cube about now, how to u change between drag and spin? 2015-04-17 21:10 If you have the build tools open, you can select which action to perform there. I've shut down everything now, but I seem to remember keyboard shortcuts are stated there. 2015-04-17 21:11 this should be without the build floater open BeyBar. Alicia did you try ctrl+shift perhaps? 2015-04-17 21:12 yea ctrl+shift doesnt do anything 2015-04-17 21:12 maybe rotate is diabled also, will look... 2015-04-17 21:12 ACTION launches Singularity again... 2015-04-17 21:12 is there code in m_sceneGraph.SpinStart and m_sceneGraph.SpinObject? 2015-04-17 21:13 So it says "Lift (Ctrl)" and "Spin (Ctrl-Shift)" 2015-04-17 21:15 Why "Lift" by the way? Is "Move" supposed to be horizontal only and "Lift" vertical only? 2015-04-17 21:15 scene graph links to methods inside SOG which does the work, the spin calls are commented out but point to non-existant methods 2015-04-17 21:16 when i grab it, the movment ie side to side or up and down is linked to the camera pov 2015-04-17 21:17 "Since a spin is invoked by ctrl+shift+drag in the client" from source comments 2015-04-17 21:18 This is a little embarrassing... I am in SL, and it's not doing anything there either now. 2015-04-17 21:19 yes it looks incomplete, the commented out method //NonPhysicalSpinMovement(pos) 2015-04-17 21:19 even for physical objects! 2015-04-17 21:20 Did any of you try it in SL? 2015-04-17 21:20 I thought LiruCookies did 2015-04-17 21:21 But how recently? I was messing around a lot with this stuff in February, and I remember it like him. 2015-04-17 21:21 It used to do something. 2015-04-17 21:22 I think I'd better try it with Firestorm. It could be a Singularity thing. 2015-04-17 21:24 BeyBar: Lift and Move compensate for there only being two axis in the mouse motion but three axis in the render 2015-04-17 21:25 Maybe I'm doing something wrong. Nothing happening in Firestorm either. 2015-04-17 21:26 axes* 2015-04-17 21:26 Talk me through it again. I have my little cube rezzed on the grouind. No edit floaters open. What do I do? 2015-04-17 21:26 in the viewer grab is disabled by default i think, check prefs 2015-04-17 21:26 Ah! 2015-04-17 21:26 Checking prefs 2015-04-17 21:27 the code for grab was added in 2008 by adam frisby, but was never enabled 2015-04-17 21:27 wonder why, maybe it has some bad side effect that i havnt noticed 2015-04-17 21:29 Works for me 2015-04-17 21:29 AliciaRaven: I don't think so? 2015-04-17 21:29 i cant see any issues, but why would it be added but not enabled? 2015-04-17 21:30 Wow, they hid that option in the last tab ("Build 2") of an 8-tab "Firestorm" dialog. 2015-04-17 21:32 But even with "Use Ctrl+mouse to grab and manipulate objects" checked, I see no effect. :( 2015-04-17 21:37 i got the spin to work, had to add the missing method 2015-04-17 21:37 i just thought, i have only tried with a single prim, gonna see how it works with a full linkset 2015-04-17 21:38 if i create a var region that is the size of 4 regions can you upload 4 seperate raw files? 2015-04-17 21:39 Littlefeather, i think so, there should be offset parameters but u would need to check the wiki for terrain loading 2015-04-17 21:39 i always use a BMP thats the same size as the region myself, raw files are a pita 2015-04-17 21:39 ok ty 2015-04-17 21:41 spin and grab both working with linksets 2015-04-17 21:45 LiruCookies, is there a preference setting for this in Singularity too? 2015-04-17 21:45 BeyBar: I don't see why there should be a setting for this... 2015-04-17 21:45 BeyBar, im in SL and its working for me using FS 2015-04-17 21:45 Just wondering, since Firestorm has one. 2015-04-17 21:45 I've never had to set anything. 2015-04-17 21:46 Maybe I should try another sandbox. 2015-04-17 21:46 Firestorm adds options for stupid things. 2015-04-17 21:47 In Singularity, you can undo moves and rotations even if you don't have edit permissions, so I don't see why it should be disabled. 2015-04-17 21:48 I must be doing something wrong... 2015-04-17 21:50 ctrl, ctrl-alt, ctrl-shift, while clicking and dragging 2015-04-17 21:51 Yep. Does nothing at all for me in Firestorm, in two different SL sandboxes. 2015-04-17 21:51 I am using the Opensim & SL build of Firestorm. Maybe it's different in the SL only one? (Clutching at straws here...) 2015-04-17 21:52 nope, im using FS for OS 2015-04-17 21:52 All right, then I'm cursed. 2015-04-17 21:52 cant see what u could be doing wrong, its just hold ctrl and drag with left mouse 2015-04-17 21:52 try poking it with a stick lol 2015-04-17 21:53 Have you tried in Singu? 2015-04-17 21:54 Yep. It is all very strange. Maybe I'm dreaming and you are all just figments of my imagination. :P 2015-04-17 21:54 you are 2015-04-17 21:55 Giving up attempts to move silly cubes for now. 2015-04-17 21:55 It's beginning to feel like a spoon-bending session... 2015-04-17 22:01 I can't imagine why it would be commented out. It would be good to shoot an email to the dev list to see if any remembers any historical reason that it is disabled. If not we can turn it on. 2015-04-17 22:03 or just turn it on and ask people to test 2015-04-17 22:03 git blame show who commented it? 2015-04-17 22:05 you? 2015-04-17 22:05 haha 2015-04-17 22:05 me? *hides* 2015-04-17 22:05 AliciaRaven, do you want to make a patch and mantis? 2015-04-17 22:05 when? 2015-04-17 22:06 have a commit hash? 2015-04-17 22:06 BlueWall, im making one right now :) will post in a few minutes 2015-04-17 22:06 ok 2015-04-17 22:06 dahlia, was joking with you 2015-04-17 22:06 :P 2015-04-17 22:06 I'm not looking at it atm. 2015-04-17 22:06 lol 2015-04-17 22:07 ACTION places a lit match stick between BlueWall's toes... 2015-04-17 22:07 0.0 2015-04-17 22:07 joking :) 2015-04-17 22:07 could be worse, could have placed it between ur butt cheecks lol 2015-04-17 22:07 lol 2015-04-17 22:08 haha 2015-04-17 22:12 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been SUBMITTED. 2015-04-17 22:13 BlueWall patch uploaded 2015-04-17 22:15 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been ASSIGNED. 2015-04-17 22:16 oop i changed the status and it asigned it to me 2015-04-17 23:01 AliciaRaven: You're doing this? 2015-04-17 23:01 i uploaded a patch 2015-04-17 23:01 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been ASSIGNED. 2015-04-17 23:02 OpenSim moves quickly :) 2015-04-17 23:06 Except when it doesn't. :) 2015-04-17 23:37 AliciaRaven: You're awesome! 2015-04-18 00:02 'Tis a nice feature. :) 2015-04-18 00:54 thanks AliciaRaven, LiruCookies 2015-04-18 00:59 Starting build #4131 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-18 01:01 Yay, BlueWall. :) 2015-04-18 01:02 And, of course, yay, AliciaRaven. :) 2015-04-18 01:05 Project opensim » mono-2.10.8.1 build #4131: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4131/ 2015-04-18 01:05 bluewall: Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 2015-04-18 01:07 np :) 2015-04-18 07:20 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-18 07:27 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): has a PATCH to be looked at. 2015-04-18 13:47 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-18 13:51 Starting build #4132 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-18 13:52 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been RESOLVED. 2015-04-18 13:56 Project opensim » mono-2.10.8.1 build #4132: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4132/ 2015-04-18 13:56 bluewall: Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars 2015-04-18 16:32 AliciaRaven, may I ask which SL sandbox you used to try Ctrl+Drag in Firestorm yesterday? I want to go there and see if it works for me too. 2015-04-18 16:34 hey BeyBar, i didnt use a sandbox, a friend has land in sl and i have group rez privs 2015-04-18 16:35 have u tried the os patch yet? 2015-04-18 16:37 Nope. I want to see it work in SL with at least one viewer first. Earlier today it occurred to me that I only tried 64 bit builds, but even 32 bit Singularity gave me no joy. 2015-04-18 16:37 i use 64bit also 2015-04-18 16:37 I am probably doing something insanely stupid, but I can't figure out what. 2015-04-18 16:37 in SL builders brewery have a nice sandbox area 2015-04-18 16:38 Yes, I just need to know that it is a sandbox where this works for others. 2015-04-18 16:41 i just tried in SL on their sim and it works, its an old feature so i would think it works all over 2015-04-18 16:43 The plot thickens! Thanks, I'll go there and try it. 2015-04-18 16:49 1. Rez Object 2. Press and Hold Control 3. Click and Hold the Object you Rezzed 4. Drag your Mouse Around 2015-04-18 16:55 Yep. No luck. 2015-04-18 17:01 BeyBar: You're doing it with normal controls? 2015-04-18 17:01 Yes, in Firestorm. Nothing special at all. 2015-04-18 17:02 I just got it to move (but not spin) by making it physical. 2015-04-18 17:02 If I uncheck physical, it goes back to just ignoring me. 2015-04-18 17:03 Deleted the prim, tried the same trick with a new one, now even physical does nothing. 2015-04-18 17:04 I can think of one big difference between you guys an me. I probably have much more latency and dropped packets than you. Are you both in the US? 2015-04-18 17:05 not me, im in UK 2015-04-18 17:05 My statistics bar shows ping sim rarely going below 240 ms and sometimes jumping over 1 second. 2015-04-18 17:06 BeyBar: Try a VPN or a Proxy that makes LL think you're in UK or uS 2015-04-18 17:06 US* 2015-04-18 17:07 Surely that would add latency. 2015-04-18 17:07 Damian has noticed that sometimes locations are favored by LL servers 2015-04-18 17:07 I think Stockmaster found this too 2015-04-18 17:14 Got distracted by an astronomy lecture. :P Might try it later. Anyway, so far I can occasionally get the desired behavior by making the prim physical. Haven't seen it work at all otherwise. 2015-04-18 17:26 i have an interest in astronomy also 2015-04-18 17:26 SHAMASH/139/206/95 2015-04-19 04:09 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-19 12:11 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): has been SUBMITTED. 2015-04-19 12:13 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): has been UPDATED. 2015-04-19 12:17 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-04-19 15:04 Bug #7532:04 Camera upon unsit in Lifts 14( http://opensimulator.org/mantis/view.php?id=7532 ): has been SUBMITTED. 2015-04-19 15:15 Someone asked if there's a setting to have scripts not run at region start, but be able to start them later. Is there such a setting? 2015-04-19 15:18 help scripts on the console smxy 2015-04-19 15:18 the scripts 2015-04-19 15:19 at the worst, you could put a "scripts suspend" in the startup_commands.txt 2015-04-19 15:19 and later put "scripts resume" on the console manually 2015-04-19 15:19 i have not done this myself smxy so whoever is interested would be testing it and figuring it out blah blah 2015-04-19 15:20 You are still talking about stopping them once started and resuming later. 2015-04-19 15:20 They want the region to come up with none started at all, and then enable them later. 2015-04-19 15:21 I don't know of a setting for that, myself. 2015-04-19 15:21 well same idea 2015-04-19 15:21 a startup command "scripts stop 2015-04-19 15:21 the region comes up without starting scripts 2015-04-19 15:22 then "scripts start" when your ready 2015-04-19 15:22 You can disable XEngine, but then I don't think you'd be able to start them later. 2015-04-19 15:22 they can try something like that and see if it is close enough 2015-04-19 15:22 right that's why I was thinking a console "suspend" or "stop" as an early startup command 2015-04-19 15:22 By definition, if you have to tell the scripts to stop, theyve already been started. 2015-04-19 15:22 its all about timing 2015-04-19 15:22 They want them to not start at all until they request it. 2015-04-19 15:22 if startup_commands is run before the XEngine loop that actually starts 2015-04-19 15:23 oh well, its your world - that's my idea of something to try that can get close if not exactly to what they want 2015-04-19 15:23 but if you disable XEngine in ini, I don't know how to restart it from command line 2015-04-19 15:24 Neither do I, which is why that's not practical. 2015-04-19 15:24 and that's where suggestion for startup_commands: "script suspend" or "script stop" came from 2015-04-19 15:24 XEngine loads enabled - but is told to suspend or stop before it goes through the loop of starting all region scripts 2015-04-19 15:24 But if that runs before Xengine does, how will XEngine even know the command was issued? 2015-04-19 15:25 i don't know - something to test 2015-04-19 15:25 it may not work at all 2015-04-19 15:25 was just an idea to try 2015-04-19 15:26 I'd think the most corect solution would be to code a start_scripts = true/false setting, for XEngine, that they could set o false. That's if your idea doesn't work. 2015-04-19 15:26 or do both 2015-04-19 15:27 the startup_commands for now - while coding a patch for later lol 2015-04-19 15:27 :) 2015-04-19 15:27 you know in the estate debug tools there is a script enable/disable setting. 2015-04-19 15:27 yes 2015-04-19 15:28 I am pretty sure that is connected to a flag in the region table. 2015-04-19 15:28 but if that's disabled when a region starts, is it honored? 2015-04-19 15:28 not at a place I can look atm. 2015-04-19 15:28 It could be tested though. :) 2015-04-19 15:28 if the flag says disabled, it should. 2015-04-19 15:29 if you set that prior to the region start in the database, then they can toggle them on when they login. 2015-04-19 15:30 Let me look at that table. 2015-04-19 15:30 I think flipping that in the db has no effect in itself once the region is running. 2015-04-19 15:32 There isn't a specific flag for it in the regions table. Just a flags field. 2015-04-19 15:40 regionsettings table - `disable_scripts` 2015-04-19 15:48 ah, you said regions table :) 2015-04-19 15:49 I didn't think to look in the other, as I got distracted by my residents all wanting to chat at once, lol 2015-04-19 15:49 thanks 2015-04-19 15:51 yeah, I had to look for it myself 2015-04-19 19:19 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-19 19:20 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-19 19:21 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-19 19:22 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): has been RESOLVED. 2015-04-19 20:18 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-19 21:06 nebadon: I just realized it is the 19th today and the sale on the memory I was looking at for my computer repair/upgrade ends today. 2015-04-19 21:41 Plugh, ya but I bet if you look you can find similar chips with a similar deal 2015-04-19 21:41 I had same thing happen to me when i got my stuff 2015-04-19 21:41 and I ended up getting better chips for same price 2015-04-19 21:43 I'm not sure I could find much better than those G.Skill ones. 2015-04-19 21:44 If I did, it would probably mean ordering from a different store. 2015-04-19 21:44 what was the link for them again? 2015-04-19 21:44 What I've read says the 9-9-9-24 is quite good for that ram 2015-04-19 21:45 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231428 2015-04-19 21:48 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231538 2015-04-19 21:48 cas 8 2015-04-19 21:49 yea I cant find anything that has any discount codes 2015-04-19 21:50 what was the price with the code? 2015-04-19 21:50 kingston ftw 2015-04-19 21:53 um... sorry. Been busy around the house here. Family member returning anytime and I had to order some food. 2015-04-19 21:53 149.99 with $18 off using the code 2015-04-19 21:54 nebadon, yea the 2x4G was the alternative. 2015-04-19 21:54 I've had my share of cheap ram. I now pay for kingston 2015-04-19 21:54 Oh, that is 1866 2015-04-19 21:55 ooh... and its 8-9-9-24 so even better, just 8G instead of 16. Still double the RAM over what I've been using on my Core 2 Duo 2015-04-19 21:56 oh the link you gave me was 8gb 2015-04-19 21:56 what was the link for the 16gb/ 2015-04-19 21:57 ? 2015-04-19 21:57 nebadon: Hm... I might be better off with the 2x4G faster RAM and add another 2x4G later for 16G. Famous last words but I don't think I need 32G 2015-04-19 21:57 oh, I sent you the link for 2x4? 2015-04-19 21:57 I like G.Skill dahlia both my newest machines have them 2015-04-19 21:57 yes 2015-04-19 21:57 Kingston is good though too 2015-04-19 21:57 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231568 2015-04-19 21:57 ah ok cool let me look 2015-04-19 21:58 I figure paying for kingston out front is cheaper than buying something else and then buying kingston a few months later 2015-04-19 21:59 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231606 2015-04-19 21:59 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231609 2015-04-19 22:00 http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231847 2015-04-19 22:03 Food has arrived and also a family member. I'll pick this up again later. 2015-04-19 22:57 looks like the viewer keeps doing a ParcelPropertiesRequest every time you right click for a menu and everytime you edit for any update to the object being edited 2015-04-19 22:57 guess it's getting the update of the parcel bitmap to check for permissions 2015-04-19 22:58 I wonder if I have to send the information, though... it should have all that information anyway 2015-04-19 22:59 the problem is that the parcel info packet is 4K for a 256x256 region and 1MB for a 4Kx4K region!!! 2015-04-19 23:06 yea that sounds nasty 2015-04-19 23:06 4k region is gigantic 2015-04-19 23:07 the parcel info packet is 64KB for a 1Kx1K region... better but still a lot 2015-04-19 23:07 I guess the viewer just keeps asking for the data just in case 2015-04-19 23:08 can we throttle that? 2015-04-19 23:08 I don't know how much the viewer really needs the info each time... but the viewer is probably waiting for the reply 2015-04-19 23:08 like shed 9 out of 10 requests or something? 2015-04-19 23:08 oh hrmm 2015-04-19 23:09 that's what I was hoping to do 2015-04-19 23:09 now I need to find a viewer person to help 2015-04-19 23:09 you would think they would have figured out some way to see if there was an actual change 2015-04-19 23:09 transmit a hash 2015-04-19 23:09 or something 2015-04-19 23:09 instead of the entire packet every time 2015-04-19 23:10 ya... but at 4K and only while editing... not worth the optimization 2015-04-19 23:11 isnt a UDP packet limited to 64k? 2015-04-19 23:11 not a packet but a datagram 2015-04-19 23:11 if it's larger I'm surprised it works at all 2015-04-19 23:11 yes.... the code ships multiple packets to cover the whole region 2015-04-19 23:12 packets are limited to MTU which is usually around 1k 2015-04-19 23:12 datagrams are multiple packets 2015-04-19 23:12 but are limited to 64k 2015-04-19 23:12 unless it sends multiple datagrams 2015-04-19 23:13 ACTION notes that the libomv definition of a "packet" is more likely a datagram 2015-04-19 23:42 misterblue: Try starving the viewer a bit 2015-04-19 23:43 do you think it might not be waiting for the parcel info replies? 2015-04-19 23:43 Lemme see, what's the packet you send back in that case? 2015-04-19 23:43 Message name? 2015-04-19 23:44 ParcelPropertiesUpdate? 2015-04-19 23:44 ParcelOverlayPacket 2015-04-19 23:45 That doesn't exist. 2015-04-19 23:46 just ParcelOverlay? 2015-04-19 23:46 Yep, that exists 2015-04-19 23:47 OpenSim makes things worse by sending them out the Task trottle queue 2015-04-19 23:48 Why would we need the overlay when editing an object? 2015-04-19 23:50 I can only figure it is making sure the object hasn't moved to somewhere it can't be 2015-04-19 23:50 That's not the overlay, though, is it? 2015-04-19 23:51 Isn't that part of the interest list? 2015-04-19 23:51 should viewer even care which parcel it's in? 2015-04-19 23:52 it could be OS is just doing it wrong.... 2015-04-19 23:52 Go try with message logger open in SL 2015-04-19 23:52 the code replies to a ParcelPropertiesRequest from the viewer by sending a ParcelProperties message and the ParcelOverlay message 2015-04-19 23:53 why is viewer requesting? 2015-04-19 23:53 Why ParcelOverlay? 2015-04-19 23:53 Why not just ParcelProperties? 2015-04-19 23:53 I'd think 1) viewer shouldnt be requesting, and 2) sim should ignore too many requests 2015-04-19 23:54 that I don't know the answer to... would be cool if it didn't need to be sent 2015-04-19 23:55 the viewer should be checking parcel permissions when editing... you can't move an object being edited into a parcel it is not allowed 2015-04-19 23:55 Hey wait 2015-04-19 23:55 what would be example of legitimage request for that/ opening map and displaying parcel boundaries? 2015-04-19 23:55 and it could be just something not optimized -- for legacy regions, the ParcelOverlay message is just 4K 2015-04-19 23:55 ParcelPropertiesRequest is only sent during llviewerparcelmgr.cpp 2015-04-19 23:55 or I guess parcel boundaries can be in normal view also (not just the map) 2015-04-19 23:57 selectCollisionParcel() or selectLand() or setHoverParcel() 2015-04-19 23:58 I see OS getting a ParcelPropertiesRequest if I am editing and object and just move the object 2015-04-19 23:58 Not selectCollisionParcel, this is only during left click 2015-04-19 23:58 could be the click on the movement edit arrow is touching the land behind it? 2015-04-20 00:00 Not from god tools, so this must be LLToolSelectLand::handleMouseUp, which is a left click, so nope. 2015-04-20 00:03 If we can assume that LLToolBrushLand (terraforming tool) isn't in use, it's not from that handleHover. 2015-04-20 00:03 Food is over and done with and I've caught up on the events of the past few days. 2015-04-20 00:05 So then it must be LLHoverView::pickCallback? 2015-04-20 00:05 oddness 2015-04-20 00:05 Ah 2015-04-20 00:05 The toolpie would be momentarily the current tool... 2015-04-20 00:05 Not typing and not mouselook... 2015-04-20 00:06 dahlia: I'm with you in that I've often bought Kingston memory in the past. I'm not familiar with all these "new" brands now on the market. 2015-04-20 00:06 Yep, this is on right click 2015-04-20 00:07 No 2015-04-20 00:07 when it comes to memory 2015-04-20 00:07 its all pretty much from 2 locations on earth 2015-04-20 00:07 Taiwan and China 2015-04-20 00:07 We'd only request a parcel when we've rightclicked and didn't pick an object here. 2015-04-20 00:07 regardless of whos on the sticker 2015-04-20 00:07 it all comes from the same place pretty much 2015-04-20 00:13 nebadon: Thanks for the other links to memory. I'm not going to worry about the ones that are on sale. I think you pointed to a couple that were as good, if not better. 2015-04-20 00:13 yea 2015-04-20 00:13 newegg always has a good deal on something 2015-04-20 00:14 and while G.Skill sounds like a cheezy name 2015-04-20 00:14 I was super impressed with the quality 2015-04-20 00:15 nebadon: it's not necessarily where it comes from but how well it tested at the end of the production line, and if it was seconds sold to other labels 2015-04-20 00:15 most of their stuff is meant to be overclocked 2015-04-20 00:15 so if you run it at stock speeds its going to last 2015-04-20 00:15 I am pretty sure G.Skill produces their own chips 2015-04-20 00:16 I have no knowledge of G.Skill 2015-04-20 00:16 the chips have very solid feeling heatsinks on them 2015-04-20 00:16 but making memory requires $billions of fabrication assets 2015-04-20 00:16 both of my current machines have nearly idetnical chips 2015-04-20 00:19 One of those three links mentions Intel so perhaps that is best used on an MB using Intel CPU and/or chipset. 2015-04-20 00:19 I dont think it truly matters 2015-04-20 00:19 however you can check the motherboard makers site 2015-04-20 00:19 they usually have a list of recommended / tested chips 2015-04-20 00:19 Ares Series or Super Gaming Series?? Not sure that matters much. Not sure what the difference is between them. The basic timing numbers are the same of 9-9-9-24 2015-04-20 00:20 yea im not sure it matters much, sometimes they just have different heatsink configurations 2015-04-20 00:20 to fit different style setups 2015-04-20 00:20 since your not going to be overclocking, the gigant heatsink fins will not make much of a difference 2015-04-20 00:21 i would suggest reading through the customer reviews 2015-04-20 00:21 get a feel for what people say 2015-04-20 00:21 thats usually the best way to guage the quality 2015-04-20 00:34 nebadon: Just found this with even better timings for an 8G set of RAM -> http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231536 2015-04-20 00:36 Specs state compatability with AMD AM3+ 2015-04-20 00:36 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-20 00:38 I don't get the clock(?) rate on the memory when the other timing specs seem to be the same, or worse, compared to RAM with a slower clock rate. 2015-04-20 00:47 yea memory timing is wierd, those numbers do not mean a whole lot 2015-04-20 00:47 it means like 1-2% difference in benchmarks 2015-04-20 00:47 hehe 2015-04-20 00:48 however there probably is a big difference between cas 7 and cas 10 2015-04-20 00:48 but from like 7 to 8 its not huge etc.. 2015-04-20 00:51 Without the $18 discount on the 2x8G RAM I found better for less that has cas 7 -> http://www.newegg.ca/Product/Product.aspx?Item=N82E16820231628 2015-04-20 00:52 ya thats nice memory 2015-04-20 00:52 personally i would say go with more memory than the slightly faster memory 2015-04-20 00:52 Too bad it isn't in blue :) 2015-04-20 00:52 the benefit of more ram far out weighs ever having to swap 2015-04-20 00:52 because no matter how fast your ram is 2015-04-20 00:52 if you swap its only as fast as your hard drive is 2015-04-20 00:53 Ive been running with 4G and not been swapping, AFAIK 2015-04-20 00:53 ya but having more is more future proof too 2015-04-20 00:53 means you can do a lot more 2015-04-20 00:53 be more productive 2015-04-20 00:53 true 2015-04-20 00:54 My machine under Linux is running a lot of stuff. Full ISP suite of software (mail system, web server, database) and then I have other programs running. 2015-04-20 00:55 8 cpu cores almost demands you have 16gb :) 2015-04-20 00:56 misterblue: I don't think that is asking for the overlay at all.. 2015-04-20 00:56 misterblue: In fact, I'm pretty sure that none of the situations I just brought up require the overlay. 2015-04-20 00:56 It will be nice to get a machine up and running again that is running Linux. 2015-04-20 00:56 so you think the sim doesn't need to send that info? 2015-04-20 00:56 misterblue: Just test the change and make sure nothing explodes. 2015-04-20 00:57 fairly certain, though! 2015-04-20 00:57 well, I'll pass it by Mel (who usually knows all the odd interaction cases) but will be glad to remove it 2015-04-20 00:57 erm 2015-04-20 00:57 one sec 2015-04-20 00:57 Speak of Mel and she appears. :) 2015-04-20 00:57 lol what is the question? 2015-04-20 00:58 cliffs notes version 2015-04-20 00:59 ParcelPropertiesRequest from viewer is right now responded to with ParcelProperties and ParcelOverlay from opensim, the Overlay can be quite large, and I'm pretty certain we don't need it then. 2015-04-20 01:00 Ohh, that issue. -_- 2015-04-20 01:00 if it's not sent at that time, the SL behavior of seeing property lines updated when right-cliking the ground (with view property lines on) will break 2015-04-20 01:01 if youd for instance just reclaimed land, sold land 2015-04-20 01:01 in sl when you right-click any land, the colors of the property lines will change 2015-04-20 01:01 that message causes it 2015-04-20 01:01 Ok, that makes sense. 2015-04-20 01:01 it would be large id suspect, only in a varregion 2015-04-20 01:02 it's 256 ints in a normal region 2015-04-20 01:02 the ParcelOverlay message is 1MB for a 4Kx4K region 2015-04-20 01:02 it's 4K for a 256x256 region 2015-04-20 01:02 yes it's exponential 2015-04-20 01:02 but intoday's internet, what is 1M 2015-04-20 01:02 On vars it will start lagging interaction after just a few clicks in a short period. 2015-04-20 01:03 the viewer sends a ParcelPropertiesRequest whenever you right click and whenever an object being editted is changed 2015-04-20 01:03 hrm? 2015-04-20 01:03 isnt it like 1MB x 1000 2015-04-20 01:03 people right click multiple times and the editing causes lots of t hem 2015-04-20 01:03 when you edit objects, you should see ObjectPropertiesFamilyRequest 2015-04-20 01:03 not a parcel query 2015-04-20 01:03 viewer bug? 2015-04-20 01:03 the response is sent in the Task throttle queue 2015-04-20 01:04 My server is on a gigabit connection so it's definitely not bandwidth choking, it's something in the simulator that's laggy. 2015-04-20 01:04 well, i'm not happy with breaking functionality land/sim owners need to accomdate vars 2015-04-20 01:04 I think you also get ObjectProperties when you hover, not just edit 2015-04-20 01:04 so maybe a retriggerable timer 2015-04-20 01:04 that sends it after no more request for 10 seconds 2015-04-20 01:05 dahlia, ye, to populate the tooltip 2015-04-20 01:05 I'm wondering why it is things start choking. 2015-04-20 01:05 the timer thing was what I was thinking... wondered if the viewer would notice not getting all the messages 2015-04-20 01:05 threadpool maybe 2015-04-20 01:06 misterblue: simply eliminating it is not an option 2015-04-20 01:06 could also fix so it only sent when asked if it had changed 2015-04-20 01:06 that seriously hampers parcel management 2015-04-20 01:06 as you don't see changes you make reflected 2015-04-20 01:06 If it's having issues in creating/loading the info then maybe a check to see if anything has changed. 2015-04-20 01:06 if sent when changed, you'd see the changes 2015-04-20 01:06 yes 2015-04-20 01:06 i you want to track one more thing per user 2015-04-20 01:07 suppressing unconditionally is not good 2015-04-20 01:10 Agreed that eliminating it won't work too well. Have to figure out the root cause I guess. I can't imagine the process is that intensive. 2015-04-20 01:12 I'll look into only sending when changed... will reduce most of the observed problems 2015-04-20 01:20 Melanie_T: It happens when we set hover object, probably... which would be during pie tool or terraform tool... 2015-04-20 02:31 ping bluewall 2015-04-20 02:31 ping AliciaRaven 2015-04-20 02:31 hi danbanner 2015-04-20 02:31 hi 2015-04-20 02:32 question about that drag commit 2015-04-20 02:32 yep? 2015-04-20 02:32 if a prim has a touich script inside it can be dragged around 2015-04-20 02:32 without using ctrl 2015-04-20 02:32 kind of a bad thing 2015-04-20 02:33 is this behavior not intended? 2015-04-20 02:33 and im able to drag other users stuff around too 2015-04-20 02:34 on their land 2015-04-20 02:34 yea thats very bad, i will look into it, no that shouldnt happen, but the viewer must be sending the drag packets to the sim when it shouldnt 2015-04-20 02:34 what viewer are u using? 2015-04-20 02:34 singularity and firestorm 2015-04-20 02:35 i tested if i could drag some one elses objects and it wouldnt let me 2015-04-20 02:35 ya well its bad when you cant click your own stuff too without stuff getting repositioned 2015-04-20 02:36 mebbe i can move stuff due to userlevel 2015-04-20 02:36 lemme test 2015-04-20 02:36 it should only do it when ctrl is held down 2015-04-20 02:36 i can move stuff without even touching the keyboard 2015-04-20 02:36 yeah same here 2015-04-20 02:36 asfar as i could tell it worked the same as in sl, i didnt test with a touch script 2015-04-20 02:36 stuff that has the hand icron like touch scripted stuff 2015-04-20 02:36 Yeah, that only happens when ctrl is held or we are in the build floater under the hand icon 2015-04-20 02:37 im not in build or touching the keys 2015-04-20 02:37 normal prims are fine 2015-04-20 02:37 (uhm, different hand icon than danbanner just meant) 2015-04-20 02:37 its the touch ones 2015-04-20 02:37 yeah if the item has a script-touch (like a vendor) - then it can be left-click and drag with no keys down 2015-04-20 02:38 That shouldn't happen 2015-04-20 02:38 heh ya that is bad 2015-04-20 02:38 yes very 2015-04-20 02:38 maybe we should be reverting plazas 2015-04-20 02:38 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): has been SUBMITTED. 2015-04-20 02:39 unless someone comes up with a super quick fix 2015-04-20 02:40 i havent got to all the plazas yet 2015-04-20 02:40 ok cool 2015-04-20 02:40 so its limited to the current osgrid build 2015-04-20 02:40 Can you move without permission, though? 2015-04-20 02:40 i guess i need to pull that off 2015-04-20 02:40 i cant drag any item, evgen if i own it, unless i own the land its on 2015-04-20 02:40 If not, it's nnot too terrible. 2015-04-20 02:40 yea I would for the moment danbanner 2015-04-20 02:40 shoot out a twit 2015-04-20 02:41 i think u gotta own the land before it would let u drag, so i dont think there is a security issue 2015-04-20 02:42 well lets be sure 2015-04-20 02:42 could be messy otherwise 2015-04-20 02:42 oh wait, dam im using a sim that doesnt have the patch 2015-04-20 02:45 Bug #7529:04 NPC's Freeze A Region Simulator 14( http://opensimulator.org/mantis/view.php?id=7529 ): A NOTE has been added to this issue. 2015-04-20 02:46 BlueWall whenever you apply patch we should set the mantis to resolved 2015-04-20 02:46 the original commiter can still comment and change status 2015-04-20 02:47 then if they are satisfied they close it 2015-04-20 02:47 yes, confirmed: anyone can drag stuff with a touch script 2015-04-20 02:47 well anyone can comment etc still and say if its fixed or not 2015-04-20 02:49 oops an overzealous uncomment? 2015-04-20 02:49 did you see something specific dahlia? 2015-04-20 02:50 no 2015-04-20 02:50 LiruCookies, why would the viewer send the drag packets if a touch script is there? 2015-04-20 02:50 sim probably shouldnt allow drag if no edit perms, and probably should disable if touch is enabled 2015-04-20 02:51 I can do that, but I did not have an opprotunity to test it in the simulator here, so I added "Applied patch. Please test and post your results. Thanks!" to explane the state of the work. 2015-04-20 02:51 maybe someone can revert that commit for now 2015-04-20 02:51 I can do that 2015-04-20 02:51 thanks 2015-04-20 02:51 the prin grab one? 2015-04-20 02:51 ACTION unpacks the giant pointy finger of blame and waits for a suitable unsuspecting victim... 2015-04-20 02:51 yup 2015-04-20 02:51 prim. 2015-04-20 02:52 I can drag things around by clicking on them 2015-04-20 02:52 maybe that is why it was commentedt in the code to start with. 2015-04-20 02:52 probably 2015-04-20 02:52 you mean physical items misterblue? 2015-04-20 02:52 So, anyways, it is good to know what it needs. 2015-04-20 02:52 the commit says nonphysical 2015-04-20 02:53 yeah the prims I could move were nonphys 2015-04-20 02:53 no... non-physical block in my region with a touch script... left click, move mouse, prim moves 2015-04-20 02:53 ah ok 2015-04-20 02:53 the prims that are moveable, are they marked "anyone can move"? 2015-04-20 02:53 nope 2015-04-20 02:53 no 2015-04-20 02:53 I remember in SL you used to be able to stop any physical object by grab, and people in yacht races would grab each other's yachts 2015-04-20 02:53 yea i remember that 2015-04-20 02:53 i think i have a fix, im testing now 2015-04-20 02:53 lol 2015-04-20 02:54 ok cool AliciaRaen 2015-04-20 02:54 ok, so that work might predate some of the permissions modules. 2015-04-20 02:54 plenty of devs with commit available :) 2015-04-20 02:54 shall I revert or wait for you, Alicia? 2015-04-20 02:54 might as well wait 2015-04-20 02:55 guess we know now why Adam had commented out the move code :) 2015-04-20 02:55 can you find the commit where it was commented and see what the log says? 2015-04-20 02:56 it was never uncommented 2015-04-20 03:00 SceneGraph.MoveObject does call CanMoveObject before calling SOG.GrabMovement 2015-04-20 03:00 my fix stops others dragging scripted prims but u can still drag ur own, should i do the patch quick now or wait till i block moving ur own stuff with out ctrl 2015-04-20 03:00 i had ommited checking the blockgrab boolean 2015-04-20 03:01 sorry :( 2015-04-20 03:02 is BlockGrab normally set by default? I don't see where it is set 2015-04-20 03:02 seems that unless the viewer has ctrl down, it shouldnt send the drag packets, but in the case of scripted items it does 2015-04-20 03:03 if (!BlockGrabOverride && !part.BlockGrab) 2015-04-20 03:03 not sure which of those two is stopping the drag 2015-04-20 03:07 You moving that if() outside any move code? 2015-04-20 03:07 i copied that line from the physical code and added it above the code i enabled for non physical so it does the same check for both 2015-04-20 03:08 i cant see where its set other than from scripts, but it does stop other people dragging so it must be set some where 2015-04-20 03:09 I just tested it with that if() outside any of the movement code... stopped moving on left click... does't move with Cntl held down 2015-04-20 03:10 it is for me, where are u placing it? 2015-04-20 03:11 i have it outside NonPhysicalGrabMovement(pos); 2015-04-20 03:12 I moved it outside any movement code... before getting the physical actor 2015-04-20 03:12 not sure where the permission to move with the Cntl key comes from 2015-04-20 03:13 I don't see the check in PermissionsModule.CanMoveObject() 2015-04-20 03:13 maybe its the viewer, in which case its not secure 2015-04-20 03:14 probably best to revert then until this is understood better 2015-04-20 03:14 if i try to drag some one elses, that has no script, the viewer shows the drag icon with a lock, but when i try and drag their scripted item, it shows the icon with no lock, but the change i made blocks it server side 2015-04-20 03:14 yes 2015-04-20 03:16 there is some interaction between having touch scripts and the permission to move 2015-04-20 03:17 I've looked at the logic that sends the bits to the viewer to change the cursor... it is a long path 2015-04-20 03:17 also, with no ctrl held down, why would the viewer send the messages? 2015-04-20 03:18 viewer logic probably changes when touch is enabled 2015-04-20 03:18 true... but can't trust a viewer... you never know who it has been hanging out with 2015-04-20 03:19 <.< >.> 2015-04-20 03:19 yep 2015-04-20 03:20 are you goint to revert that commit or shall I, Alicia? 2015-04-20 03:20 testing in SL, and it a prim has a touch script, drag is blocked 2015-04-20 03:21 could u do it plz, will be faster than me doing a patch 2015-04-20 03:21 should probably revert before it spreads 2015-04-20 03:22 k... I will revert now 2015-04-20 03:23 k thanks 2015-04-20 03:25 Was there an OSGrid release recently? Which side of this commit was that on? 2015-04-20 03:26 there was and it was pulled earlier 2015-04-20 03:26 k 2015-04-20 03:29 Starting build #4133 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-20 03:33 like dahlia said... an object with a touch script probably sends touch/drag events no matter... 2015-04-20 03:34 im testing with a block for the prim flag for touch 2015-04-20 03:34 I think the Cntl drag check would properly go into PermmissionsModule.CanMoveObject() but not sure how 2015-04-20 03:34 can the sim tell if the viewer has ctrl down? 2015-04-20 03:34 Project opensim » mono-2.10.8.1 build #4133: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4133/ 2015-04-20 03:35 misterblue: Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 2015-04-20 03:36 well maybe not CanMoveObject... 2015-04-20 03:37 need somewhere to check that one wants to move the object 2015-04-20 03:39 it does seem like a LLClientView sort of thing... funny keyboard combination that is setting off grab/movement 2015-04-20 03:40 did u say that it was checking CanMoveObject when calling grab? 2015-04-20 03:42 yes... LLClientView.HandleObjectGrabUpdate is calling OnGrabUpdate which calls SceneGraph.MoveObject which calls PermissionsModule.CanMoveObject before calling SceneObjectGroup.GrabMovement 2015-04-20 03:42 its strange that it can pass the perm test 2015-04-20 03:44 the permissions check is a big tangle of if() statements... not sure it covers any case it wasn't designed for 2015-04-20 03:47 fun... OnGrabUpdate has two handlers... one in Scene who does the touch and then the code in SceneGraph that does any grab movement 2015-04-20 03:48 i have a solution, i will make a patch, would u try it out? 2015-04-20 03:57 sure... 2015-04-20 03:58 you can create a branch and push that... then people can try it out 2015-04-20 03:59 i dont have push rights, i will add a patch to the mantis in a couple of mins 2015-04-20 03:59 k 2015-04-20 04:47 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): has a PATCH to be looked at. 2015-04-20 04:48 OpenSim II :D https://www.youtube.com/watch?v=9W7WE1oP7d4 2015-04-20 04:48 misterblue, if ur still around could u see if that fixes all the issues, i didnt include the block grab checks because i think they are only relivent to physical objects and the script flags 2015-04-20 04:59 Alicia, I will look at this tomorrow... 2015-04-20 05:00 ok thanks, need to get some sleep myself, 6am here lol 2015-04-20 05:02 I saw your commit time :) 2015-04-20 05:02 night all 2015-04-20 05:02 night :) 2015-04-20 05:22 if any regions are running the original grab patch, its not as bad as it first seemed, the code changes the position and sends the update to the viewer, but doesnt mark it as being updated so the change is not stored 2015-04-20 05:23 AliciaRaven: That is a lot to catch up on, but to answer your wuestion it is because a physical object gets dragged around by those with permission 2015-04-20 05:24 without holding control 2015-04-20 05:25 kk i have a new patch that blocks scripted objects from being dragged which seems to be what LL does, i just need to change it to persist the position change now 2015-04-20 05:25 only for non physical, doesnt change physical grabs 2015-04-20 05:39 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): A NOTE has been added to this issue. 2015-04-20 06:20 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-20 09:07 Bug #7532:04 Camera upon unsit in Lifts 14( http://opensimulator.org/mantis/view.php?id=7532 ): A NOTE has been added to this issue. 2015-04-20 12:55 Bug #7379:04 Group permissions to build are not reflected in viewer land icons and build button 14( http://opensimulator.org/mantis/view.php?id=7379 ): A NOTE has been added to this issue. 2015-04-20 16:51 bbl. lunch time 2015-04-20 19:53 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): A NOTE has been added to this issue. 2015-04-20 19:54 Bug #7534:04 llGetBoundingBox only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7534 ): has been SUBMITTED. 2015-04-20 19:56 Bug #7534:04 llGetBoundingBox only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7534 ): has a PATCH to be looked at. 2015-04-20 20:46 Bug #7534:04 llGetBoundingBox only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7534 ): has been RESOLVED. 2015-04-20 20:50 AliciaRaven is your patch for drag stuff ready to go? 2015-04-20 20:50 nebadon, i think so, i have changed it to ignore scripted objects, also before it didnt save the position changes 2015-04-20 20:51 http://opensimulator.org/mantis/view.php?id=7533 2015-04-20 20:51 Starting build #4134 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-20 20:51 v3 of the patch is attached there 2015-04-20 20:51 ok im testing on my sandbox 2015-04-20 20:51 Does moving a physical object work? 2015-04-20 20:51 Just curious 2015-04-20 20:52 i didnt change physical objects so yes, if u have the right to move it 2015-04-20 20:55 Coolcool 2015-04-20 20:56 Project opensim » mono-2.10.8.1 build #4134: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4134/ 2015-04-20 20:56 nebadon2025: Implement llGetBoundingBox fully. 2015-04-20 20:59 ok looks good 2015-04-20 21:00 Starting build #4135 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-20 21:01 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): A NOTE has been added to this issue. 2015-04-20 21:01 Bug #7533:04 Touch Evented Prims Can Be Dragged By Anyone 14( http://opensimulator.org/mantis/view.php?id=7533 ): has been RESOLVED. 2015-04-20 21:04 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has been RESOLVED. 2015-04-20 21:05 Project opensim » mono-2.10.8.1 build #4135: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4135/ 2015-04-20 21:05 nebadon2025: Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 2015-04-20 21:05 Starting build #4136 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-20 21:09 Project opensim » mono-2.10.8.1 build #4136: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4136/ 2015-04-20 21:09 nebadon2025: Allow setting profilecut diff to 0.02 from scripts just like from viewer. 2015-04-20 22:03 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-20 23:56 that bounding box patch looks very expensive and redundant, I wonder if whoever implemented it considered querying the physics engine instead? 2015-04-21 00:01 something that expensive should probably be throttled 2015-04-21 03:14 someone should add 'energy' to the script engine 2015-04-21 03:20 dahlia maybe make a note of your thoughts on that mantis 2015-04-21 05:19 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-21 05:36 Bug #7509:04 llSetLinkPrimitiveParams can't set some prim parameters as small as the viewer can 14( http://opensimulator.org/mantis/view.php?id=7509 ): has been CLOSED 2015-04-21 05:41 Bug #7534:04 llGetBoundingBox only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7534 ): has been CLOSED 2015-04-21 09:09 Bug #6656:04 Uniformity of handling local and hypergrid teleportable links in Chat/IM and incorrect FROM grid addresses on HG TP 14( http://opensimulator.org/mantis/view.php?id=6656 ): A NOTE has been added to this issue. 2015-04-21 12:55 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): has been SUBMITTED. 2015-04-21 17:55 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): has been UPDATED. 2015-04-21 18:18 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): has been ASSIGNED. 2015-04-21 19:17 Bug #7527:04 Seeing alot of HG users with the name Unknown UserUMMAU42 14( http://opensimulator.org/mantis/view.php?id=7527 ): A NOTE has been added to this issue. 2015-04-21 19:53 Hai all 2015-04-21 19:54 sup cookies 2015-04-21 19:54 ACTION waves to Liru 2015-04-21 19:54 nebadon: you sleep today? 2015-04-21 19:54 Not much, how're things here? 2015-04-21 19:55 no i was out sorry i missed the meeting 2015-04-21 19:55 i am there now chatting still 2015-04-21 19:55 showed up at like 3pm 2015-04-21 19:55 thought id get back in time 2015-04-21 19:55 well not much drama here 2015-04-21 19:55 need some drama to liven up the place :) 2015-04-21 19:56 ACTION flips the table 2015-04-21 19:57 OMG that had Melanie_T's brand new laptop on it! 2015-04-21 20:13 http://www.dramabutton.com/ 2015-04-21 20:13 lol 2015-04-21 20:26 ACTION tries to bookmark the link, but stumbles upon difficulty trying to find an appropriate category. 2015-04-21 20:29 http://www.nooooooooooooooo.com/ 2015-04-21 21:21 while investigating this unknown user name, i think i found a big problem with radegast 2015-04-21 21:22 its constantly calling get user from user managment module for some reason 2015-04-21 22:03 So 2015-04-21 22:03 Has anyone looked into how left click to buy doessn't always work anymore? 2015-04-21 22:29 Now everyone's asleep, huh? 2015-04-21 22:35 first I have heard of that problem Liru 2015-04-21 22:36 im still here, got alot of windows open, i heard about it but thought it was a viewer bug 2015-04-21 22:36 LiruCookies: I don't usually set up stuff to buy but I do have a few shopping regions from oar files where a lot of the vendors fail to left click buy bot some do work 2015-04-21 22:36 could just be set up wrong 2015-04-21 22:36 some one said it worked ok with old viewers but was broken in recent ones 2015-04-21 22:37 unless you mean scripted buy? 2015-04-21 22:37 AliciaRaven: It's not a viewer bug, it was a change that was made by LL and it works with their grid without trouble, thats a grid bug. 2015-04-21 22:38 http://opensimulator.org/mantis/view.php?id=7426 2015-04-21 22:38 its marked as resolved? 2015-04-21 22:38 The change has been around for areally long time, we can't make a viewer change to solve the issue with existing firestorm versions. 2015-04-21 22:39 although its been open and closed a few times 2015-04-21 22:39 Not scripted buy. 2015-04-21 22:39 Left click action buy 2015-04-21 22:39 It's a bit of a race, it seems 2015-04-21 22:40 It looks like since we set hover object twice, the sim keeps sending us the object 2015-04-21 22:44 ya left click buy seems kinda inconsistent to me, using replex from a few months back 2015-04-21 22:57 It is inconsistent, but that should be fixed on opensim side... 2015-04-21 22:58 requestObjectPropertiesFamily 2015-04-21 22:59 That's the message we send out. 2015-04-21 23:02 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been REOPENED. 2015-04-21 23:03 LiruCookies, can u add your info to that mantis? 2015-04-21 23:15 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-21 23:17 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-21 23:18 AliciaRaven: done 2015-04-21 23:19 LiruCookies, thanks, i have some other prioritys right now but i will try and have a look into it, unless some one else does first 2015-04-21 23:19 AliciaRaven: Awesome, thank you! 2015-04-21 23:21 np 2015-04-22 00:21 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-22 00:42 Messages "Failed to decode asset" and "Error decoding JPEG2000 texture" are written by Warp3DImageModule.cs. These messages do not include the prim's uuid, but the uuid is available higher up on the call stack. While the associated oar files do contain the texture files, I can't find the references to the texture files and can't find which prim references these broken textures. 2015-04-22 00:46 Is there a way to find out which prim references these broken textures? If not, could you just pass the prim uuid down the stack so it can be written with the error message? This looks like it's limited to just a few places in the Warp3DImageModule. 2015-04-22 00:57 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-22 01:20 CrasherRob: "Error decoding JPEG2000 texture" from the Warp3D module do not necessarily mean there is a bad asset, rather the asset could just be incompatible with the decoder in use. Viewers usually use a better decoder. 2015-04-22 01:21 also Warp3D doesn't display full textures anyway, it only displays an average color. 2015-04-22 01:25 OK, thanks. Maybe the Warp3D module shouldn't write an exception about it then. 2015-04-22 01:28 that module could use a lot of improvement, but I wouldnt worry about a failed decode unless viewers failed to decode also 2015-04-22 01:28 Would I know if that happened? 2015-04-22 01:29 hmmm... probably see it as white in a viewer 2015-04-22 01:29 unless there's some color on the face also 2015-04-22 01:29 but would be blank 2015-04-22 01:30 I think you could take the texture uuid and display it on a prim 2015-04-22 01:30 llSetTexture()? cant remember for sure 2015-04-22 01:31 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 01:34 That would work to test them out, anyway. But if the texture's actually broken there still wouldn't be a way to find out which prim uses it. 2015-04-22 01:35 ya I'm not aware of any tools for that 2015-04-22 01:40 maybe if someone did add the object uuid(s) to the message, they could also add location(s) 2015-04-22 01:40 then you could get even more spam :) 2015-04-22 01:50 You can use show object id uuid on console to get the location.;) 2015-04-22 01:51 from the texture? 2015-04-22 02:16 No, if you had the prim uuid (which is known in Warp3D) 2015-04-22 02:17 nebadon or bluewall: ping 2015-04-22 02:19 I was wondering what the Suse version was that you had to abandon because of crashing and what kernel rev it used? 2015-04-22 02:26 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 03:23 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-22 05:29 https://humboldt.craigslist.org/rvs/4986649886.html 2015-04-22 05:56 pffft... who wants that junk 2015-04-22 09:13 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 12:48 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): has been SUBMITTED. 2015-04-22 17:01 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-22 18:13 Does anyone know what the LSL break statement is supposed to do? It compiles, but apparently does nothing. 2015-04-22 18:16 lsl has no break statement, people usualy use the goto as a hack to get out of loops if needed 2015-04-22 18:20 doesnt lsl have case statements that use break ? just guessing 2015-04-22 18:22 i think the best way to break out of a loop is while (my_bool); then change that to false to exit 2015-04-22 18:29 no switch either, just an old feature request on the wiki and a work around saying use if statements instead 2015-04-22 18:29 http://wiki.secondlife.com/wiki/Switch_Statement 2015-04-22 18:32 ah ok ty 2015-04-22 18:43 OpenSim LSL compiles the break statement. Is that a bug? 2015-04-22 18:44 (It certainly was in the script I compiled :) ) 2015-04-22 18:45 i would say it was a bug, scripters should be warned that it wont work 2015-04-22 19:18 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 19:20 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been CONFIRMED. 2015-04-22 19:32 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been RESOLVED. 2015-04-22 19:36 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been ASSIGNED. 2015-04-22 19:37 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been ASSIGNED. 2015-04-22 19:37 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been ASSIGNED. 2015-04-22 19:37 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): has been ACKNOWLEDGED. 2015-04-22 19:39 Bug #7537:04 LSL statements compile, but shouldn't 14( http://opensimulator.org/mantis/view.php?id=7537 ): has been SUBMITTED. 2015-04-22 19:44 It turns out that any single term expression compiles, e.g. "while( FALSE ) { marshmellow; }" 2015-04-22 19:51 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 19:53 nice to know i am not the only one with that issue 2015-04-22 19:56 Bug #7537:04 LSL statements compile, but shouldn't 14( http://opensimulator.org/mantis/view.php?id=7537 ): A NOTE has been added to this issue. 2015-04-22 20:05 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-22 20:31 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-22 21:01 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-22 21:44 Bug #7441:04 Typo for example for Robust V2 GroupsServerURIOpenSim.ini.example 14( http://opensimulator.org/mantis/view.php?id=7441 ): A NOTE has been added to this issue. 2015-04-22 21:47 Bug #7441:04 Typo for example for Robust V2 GroupsServerURIOpenSim.ini.example 14( http://opensimulator.org/mantis/view.php?id=7441 ): has been RESOLVED. 2015-04-22 23:44 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-23 00:05 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-23 02:39 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-23 06:21 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-23 15:31 Good Morning Everyone. The MOSES project is ready to begin submitting patches for review. My signed distribution agreement is in your inbox. 2015-04-23 15:43 Cool! It will be interesting watching what develops. 2015-04-23 15:44 I need to get acknowledgement of receipt before we proceed. 2015-04-23 16:13 Rules of engagement, doug? :P 2015-04-23 16:23 where did you send it to doug? 2015-04-23 16:26 doug_maxwell I just shot an email to Justin 2015-04-23 16:26 I am not seeing it myself, but I am not sure where you sent it to either 2015-04-23 16:32 doug_maxwell, silly question if I may: I have a long-running unease with objects knowing too much, like chairs knowing how people sit on them or bricks knowing how to be exploded. Is it correct to assume that you did try to simply build a wall of physical bricks, let a grenade object push them, and found the result to be too inefficient? 2015-04-23 17:02 @BeyBar - yes 2015-04-23 17:02 @BeyBar - we need the entire sim to be constructed in a manner that can react to physical interaction correctly 2015-04-23 17:03 @BeyBar - in addition, we need efficient ray tracing to emulate sensor performance and correct vehicle movement 2015-04-23 17:09 @nebadon - I just sent another copy to admin@overte.org 2015-04-23 17:38 efficient ray tracing? 2015-04-23 17:38 Yes - real - time ray tracing to emulate a LIDAR scanner, for example 2015-04-23 17:38 in the sim? 2015-04-23 17:38 each autonomous squad member has multiple scanners 2015-04-23 17:39 robot behavior model is off-board, stimulated by simulated sensors in the sim 2015-04-23 17:39 bullet maintains a BVH 2015-04-23 17:40 well bullet can maintain one, not sure if BulletSim uses it 2015-04-23 17:40 These are actual robots in current service, they look a lot like vehicles 2015-04-23 17:40 for collision acceleration but I think it has ray query methods also 2015-04-23 17:40 correct 2015-04-23 17:41 The LIDAR scanners we are targetting to emulate are 1000x1000 rays @ 30 hz 2015-04-23 17:41 lol good luck 2015-04-23 17:41 lol - IKR - that's why we are using the havok engine with the addon sensor pack for current sims 2015-04-23 17:42 I'd like to move to PhysX or use an enhanced Bullet Sim when it releases a multithreaded & GPU enabled engine 2015-04-23 17:42 Id be very surprised if havok could do that 2015-04-23 17:42 It does 2015-04-23 17:42 (expensively) 2015-04-23 17:42 maybe with a gpu 2015-04-23 17:43 I prefer to work in open source so I can collaborate with industry and university partners openly 2015-04-23 17:43 my current havok licensing is quite restrictive 2015-04-23 17:43 not sure how well the bullet gpu stuff works currently 2015-04-23 17:44 @doug_maxwell How close is MOSES opensim fork on github to including review patches? 2015-04-23 17:48 I think a way to accelerate emulating something that is tracing such a high volume of rays would be to do it with a frustum (or several frustra) rather than individual rays 2015-04-23 17:48 depending on what you wanted to do with the results of course 2015-04-23 17:49 like if you wanted a depth map of a field of view, more traditional rendering techniques could simulate that very efficiently 2015-04-23 17:49 @zadark - MOSES github has round 1 patches in it. 2015-04-23 17:49 and accurately 2015-04-23 17:50 @zadark - Phase 1 was to fix Simulator FPS, Physics FPS, Total Frame Time, Physics Frame Time, and Simulation Time. 2015-04-23 17:51 @doug_maxwell Noted, thanks. Can we expect Round 2 to be included at some point in time? 2015-04-23 17:51 Round 2 -> Phase 2 2015-04-23 17:51 We have Phase 2 ready to go. We have been asked not to do a massive code drop all at once, so we made logical breaks and will submit 2015-04-23 17:52 Phase 2 was to correct the broken user login freezes, XEngine Thread Count, Util Thread Count, System Thread Count, Proc Mem, Frame Dilation (previous the proposed Time Dilation). 2015-04-23 17:52 Noted. Thanks for the update 2015-04-23 17:52 Phase 3 will be to correct network reporting: UDPIn, UDPOut, UDPInError, PktsIn, PktsOut, Avatar to IP list, Server-to-Client Ping, and Average Server Ping (External). 2015-04-23 17:53 We are going to have Phase 3 code finished by tomorrow COB. Will do unit and regression testing next week, then package the patch. Hopefully by then the Phase 1 code will be accepted and Phase 2 under review. 2015-04-23 17:53 There is a lot more we could do, but that is all we need to properly test our physics engine updates 2015-04-23 17:54 COB? 2015-04-23 17:54 Progressive, good to see. 2015-04-23 17:54 Close Of Business 2015-04-23 17:54 ty for addressing the time dilation issue :) 2015-04-23 17:56 ACTION chatches self reminiscing about the penguins from Madagascar. :D (And yes, that's a compliment.) 2015-04-23 18:02 new Nvidia GPUs can do some neat stuff with voxelization of a scene, allowing simulated raytracing or other effects that need depth data: http://go.nvidianews.com/eM0GfN00040FOc0157u6k0E 2015-04-23 18:03 Yes, we have some new Tesla and GRID cards that we are excited to start coding for 2015-04-23 18:03 :) 2015-04-23 18:03 Since Open Sim does so much physics on the server side, this is a natural fit 2015-04-23 19:47 paulieflomar_w: GPUs have been doing fairly accurate depth for quite a few years now. It's how they know when to draw a pixel of something in front of something else 2015-04-23 19:54 http://en.wikipedia.org/wiki/Z-buffering 2015-04-23 20:22 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-24 00:43 misterblue ping 2015-04-24 01:00 Bug #7538:04 Bulletsim: If a road prim or mesh surface is tilted in both the x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): has been SUBMITTED. 2015-04-24 01:02 Bug #7538:04 Bulletsim: If a road prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): has been UPDATED. 2015-04-24 01:38 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-24 03:10 nebadon, pong 2015-04-24 03:11 hey 2015-04-24 03:11 was talking with Ken_S earlier about his track problem 2015-04-24 03:11 let me paste what he said 2015-04-24 03:11 18<Ken_S> If the prim or mesh surface is tilted in both the x and y direction much at all, it falls through. 2015-04-24 03:11 18<Ken_S> If it is only tilted in x or y, it is fine 2015-04-24 03:11 18<Ken_S> Tilt in z direction is ok, as long as z and y are not both tilted. 2015-04-24 03:12 i had him file mantis #7538 2015-04-24 03:12 i beleive he has already sent you a copy of his track 2015-04-24 03:12 it appears the same thing happens with prims as with mesh 2015-04-24 03:12 im guessing some kind of math issue 2015-04-24 03:13 yes... that is an odd thing but he found a test condition so I can check 2015-04-24 03:13 yea 2015-04-24 03:13 sounds fixable :) 2015-04-24 03:13 could be anywhere in the pipeline 2015-04-24 03:13 apparantly its always done this though 2015-04-24 03:13 its not new behavior 2015-04-24 03:13 I was also looking at simplifying some prims... Mesher makes a lot of vertices for cylinders and such like 2015-04-24 03:14 I haven't looked at his road in detail... don't know if it is a one-sided mesh or has some depth 2015-04-24 03:14 its one sided 2015-04-24 03:15 but he said he observes the same behavior if he recreates the road with cube rims 2015-04-24 03:15 does literally the same exact thing 2015-04-24 03:31 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-24 03:33 misterblue: if you change detail on prims, only do it for small scale, Megaprim collisions are horrible without full detail 2015-04-24 03:34 understood dahlia.... mostly for small things with curves... the mesher doesn't give much control over the detail it is creating 2015-04-24 03:34 yes it does 2015-04-24 03:35 the PrimMesh constructor has parameters for number of sides for outside and hollow 2015-04-24 03:35 and the extruder has a parameter for steps 2015-04-24 03:36 I think it's "stepsPerRevolution" which is normally 24 to match viewer 2015-04-24 03:50 misterblue: in BSShape.cs you a method: CreatePhysicalMesh() which passes a LOD value to the mesher, you can change that value and the mesher will alter the number of triangles accordingly 2015-04-24 03:51 *you have a method 2015-04-24 03:52 and it is a settable parameter and I think there is already some changes made to LOD for larger objects 2015-04-24 03:52 there used to be mistakes made if LOD was set too low though... happened with cuts and hollows 2015-04-24 03:53 ya probably still is 2015-04-24 03:54 I dont see anywhere in the mesher where it's rotating tho, that break is probably somewhere else 2015-04-24 03:54 I know the quaternion code in libomv is pretty bad 2015-04-24 03:54 Bad in what way? 2015-04-24 03:55 the / operator is wrong 2015-04-24 03:55 there's another place, cant remember offhand 2015-04-24 03:55 I dont use it at all 2015-04-24 03:57 might be the code that decompises a quaternion into axis and angle that is also broken, cant remember for sure 2015-04-24 03:57 *decomposes 2015-04-24 03:59 I bet a rotting quaternion stinks to high heaven. 2015-04-24 04:01 If the quaternion conversions are wrong that is a pretty serious issue affecting a lot of scripts. 2015-04-24 04:16 scripts dont use libomv quaternions 2015-04-24 04:25 What quaternions do the scripts use? 2015-04-24 04:33 LSL_Rotation I think 2015-04-24 04:35 If the quaternions in libomv are broken the code can be compared to the LSL ones to see how they can be fixed. 2015-04-24 04:36 I wouldn't have thought that there would have been two version of quaternion code. 2015-04-24 04:36 there are several 2015-04-24 04:39 as far as I know it's only the Quaternion code in libomv which has problems. I haven't (yet) found any problems with any of the other maths code in libomv 2015-04-24 12:11 Good Morning. On Weds I submitted to Overte my CLA for the MOSES project and yesterday, I re-submitted with copy to a number of the core devs. Can someone tell me the status? 2015-04-24 12:12 We have a number of patches queued up and ready for submission. 2015-04-24 15:15 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 15:26 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 15:27 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 15:33 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 15:39 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 15:44 Bug #7127:04 [HELO SERVICE]: Unable to perform HELO request to http://inventory.ossgrid.org:80/helo/: Remote server returned an error: (404) 14( http://opensimulator.org/mantis/view.php?id=7127 ): A NOTE has been added to this issue. 2015-04-24 17:22 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): has been SUBMITTED. 2015-04-24 17:23 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): has a PATCH to be looked at. 2015-04-24 18:04 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 18:06 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 19:37 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 19:41 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 19:41 Melanie_T : ping 2015-04-24 19:41 pong 2015-04-24 19:41 he this patch on 7540 is generating whitespace warnings 2015-04-24 19:42 can you maybe comment on the best way to fix that problem for them 2015-04-24 19:42 I know we have, more specifically you have had to deal with this in the past 2015-04-24 19:42 and I cant remember exactly what we did about it 2015-04-24 19:42 it's quite simple 2015-04-24 19:42 I assumed they just need to clean up thier code? 2015-04-24 19:42 they need to use a better editor in the future 2015-04-24 19:42 ah ok 2015-04-24 19:42 could you maybe comment on that mantis? 2015-04-24 19:42 for now, the atch needs to be run through sed 2015-04-24 19:42 like so: 2015-04-24 19:43 sed -e "s/ *$//" patch > patch.out 2015-04-24 19:44 another question is if we really want this 2015-04-24 19:44 or should modify it to take the readings * correction factor gin 2015-04-24 19:44 again 2015-04-24 19:44 people _expect_ figures comparable to SL 2015-04-24 19:44 yea 2015-04-24 19:45 I didnt plan on pushing it to core 2015-04-24 19:45 i was testing it locally 2015-04-24 19:45 to see what kind of results it would bring 2015-04-24 19:45 we need a lot more discussion and testing before this touches core 2015-04-24 19:45 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 19:45 but id like to get that ball rolling 2015-04-24 19:45 well, it'll cause a shitstorm 2015-04-24 19:45 yea if stuff breaks it won't be good 2015-04-24 19:46 question is will stuff break 2015-04-24 20:01 bbl. I have to head out soon to pick up some food for some people who are going out tonight. 2015-04-24 20:02 Melanie_T I tried your suggestion on that patch 2015-04-24 20:02 and it didnt work 2015-04-24 20:03 now i get different errors 2015-04-24 20:04 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 20:06 i noted results on the mantis Melanie_T 2015-04-24 20:06 guess I will wait and see if anyone else has any luck 2015-04-24 20:07 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 20:35 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-24 20:58 well, really, you could use it as is 2015-04-24 20:58 but they would need to reformat it for eventual core inclusion anyway. 2015-04-24 20:59 meanhile, i suppose the only good way to get a clean patch is that they ret rid of the trailing whitespace in their working tree 2015-04-24 20:59 and then regenrate tha patch 2015-04-24 21:43 yea this patch seems like a bad idea to me 2015-04-24 21:43 it seems all it really does is just remove the multipliers? 2015-04-24 21:43 my sim shows 11fps now 2015-04-24 21:43 i think that is a bad idea honestly 2015-04-24 21:43 im in the -1 boat at the moment unless someone can convince me this is a good idea 2015-04-24 21:44 I dont see the advantage of this at all 2015-04-24 21:44 who the hell cares if its multiplied 2015-04-24 21:44 just do some damn math to figure it out 2015-04-24 21:45 but maybe I am missing something 2015-04-24 21:46 my suggestion to them is they make this a configurable variable 2015-04-24 21:46 that can be set in the ini file 2015-04-24 21:46 we can't force this on everyone 2015-04-24 22:05 Is there a mantis where the patch was attached? 2015-04-24 22:10 yes plugh 2015-04-24 22:10 http://opensimulator.org/mantis/view.php?id=7540 2015-04-24 22:11 i did a quick look at the patch i suspect most of the whitespace is in comments, not the actual code 2015-04-24 22:12 ty. I missed the mantis number in the emails 2015-04-24 22:13 I think I see the whitespace issues. There is a blank space at the end of each line. What editor would do something like that?? 2015-04-24 22:14 maybe visual studio or something 2015-04-24 22:14 i suspect they do their devlopment on windows 2015-04-24 22:15 I don't like that "10" (default number of frames) being hard-coded in the code. It would be better having a constant defined near the top of the file. 2015-04-24 22:16 hehe. I just saw this in that patch file --> #region various statistic googly moogly 2015-04-24 22:16 lol 2015-04-24 22:23 I'll add a comment to the mantis a bit later. Its about time for dinner, and the cat might also be ready for his. 2015-04-24 22:33 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): Le bogue suivant a été résolu. 2015-04-24 22:34 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): Le bogue suivant a été fermé. 2015-04-24 23:25 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-24 23:46 Bug #7541:04 Sound Playback Issue 14( http://opensimulator.org/mantis/view.php?id=7541 ): has been SUBMITTED. 2015-04-24 23:52 Bug #7541:04 Sound Playback Issue 14( http://opensimulator.org/mantis/view.php?id=7541 ): A NOTE has been added to this issue. 2015-04-25 00:04 Bug #7541:04 Sound Playback Issue 14( http://opensimulator.org/mantis/view.php?id=7541 ): A NOTE has been added to this issue. 2015-04-25 01:29 Bug #7542:04 in a VAR sim, a scripted attachment on an NPC won't work. 14( http://opensimulator.org/mantis/view.php?id=7542 ): has been SUBMITTED. 2015-04-25 04:47 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has a PATCH to be looked at. 2015-04-25 05:26 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been RESOLVED. 2015-04-25 05:31 Starting build #4137 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-25 05:36 Project opensim » mono-2.10.8.1 build #4137: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4137/ 2015-04-25 05:36 bluewall: Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL. 2015-04-25 09:51 Hello everyone 2015-04-25 09:51 Has anyone tried/experimented with the mono --aot feature with opensim, and if so what are your findings ? 2015-04-25 12:25 Ar3s: I tried it a few years ago and did not really see any benefit that made it worth the trouble. 2015-04-25 14:26 -!- shyRob(shy.robbia@133.205.199.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-04-25 14:48 Bug #7538:04 Bulletsim: If a road prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): has been UPDATED. 2015-04-25 14:51 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): has been UPDATED. 2015-04-25 14:52 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): has been UPDATED. 2015-04-25 15:34 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-04-25 20:35 hi all 2015-04-25 20:36 there's this memory leak when prims cross region borders that has been bugging me for a while 2015-04-25 20:37 so i've finally decided to try and debug it.. never done c# / .net before, but hey, we'll see where it ends 2015-04-25 21:07 gmc: that sounds challenging for someone new to c#, good luck! :) 2015-04-25 21:08 memory leaks are difficult to detect because the GC is unpredictable. I think the "force gc" command is helpful 2015-04-25 21:09 and "show stats" gives some memory usage info 2015-04-25 21:11 dahlia: thanks for the tips! 2015-04-25 21:11 i've run a profiler somehow, and am now parsing the output to csv so i can mine the date for trends 2015-04-25 21:11 by eyeballing it, i see some permistions module thingy that keeps increasing in count 2015-04-25 21:11 and a script thingy 2015-04-25 21:12 ya depending on how the script engine is configured I think you can get leaks 2015-04-25 21:12 basically all i have running is two regions stand-alone, with a single prim that llKeyframedMotion's 20 meters back and forth, crossing the region border 2015-04-25 21:12 ah, you mean it might be just a configuration error? 2015-04-25 21:13 scripts end up staying in memory and never deleted, I don't know the script engine very well but Melanie_T might be able to shed some useful insight 2015-04-25 21:14 I have some physical follow thingies that cross borders ok but I haven't noticed a leak. Maybe I havent crossed them enough to notice 2015-04-25 21:14 i do see some object deletion routine is called in the crossing code 2015-04-25 21:14 i should see what that destruction function does, maybe it forgets to clean up scripts or something 2015-04-25 21:15 there's something in the XEngine config called something like ApartmentState 2015-04-25 21:15 Im not sure exactly how it works 2015-04-25 21:15 i have an automated train running across 3 or 4 regions, i notice a steep incline in memory usage for the opensim process when i keep em running 2015-04-25 21:15 steap as in withing 3 days the sim crashes because it ran out of the 4gb of memory available 2015-04-25 21:15 s/steap/steep/ 2015-04-25 21:16 ya I'll put my bet on script instances building up 2015-04-25 21:17 anyway if it is script related, Melanie_T is probably a good person to talk to about what's going on 2015-04-25 21:18 i'll see if i catch her online , meanwhile i'll just dig.. worst case i learn a bit of c# :) 2015-04-25 21:19 lol :) 2015-04-25 21:19 c# memory management isn't all that simple 2015-04-25 21:20 i dunno, it should be possible to mine the profiler log for circular references.. that's where your memory leaks'll be 2015-04-25 21:21 c# handles those pretty well 2015-04-25 21:22 much better than reference counted does 2015-04-25 21:42 interestng, must read up on that 2015-04-25 22:52 gmc, setting AppDomainLoading to false will prevent derezzed script DLLs from being removed from memory because only whole AppDomains can be unloaded 2015-04-25 22:53 http://opensimulator.org/wiki/Performance#Set_AppDomainLoading_.3D_false 2015-04-25 23:38 AliciaRaven: ah, that sounds promising.. let me try that 2015-04-25 23:41 not sure if that helped, still seems to be leaking on my simple testcase regions 2015-04-25 23:43 gmc: if you're using mono there may still be problems with it 2015-04-25 23:44 yep, using mono 2015-04-25 23:46 I've found that mono 3.x prior to 3.99 leaks memory a lot with OpenSimulator. 3.99.x seems much better 2015-04-25 23:46 others haven't noticed it as much 2015-04-25 23:48 the setting does make a difference though, with it set to true it leaks 50% compared to false 2015-04-25 23:59 I'm not sure why the setting is not advised for mono, perhaps there is some reliability/crashing issue 2015-04-26 00:27 if they are @3.99, I guess a version 4 will be up pretty soon. 2015-04-26 00:28 I have just been using packages from Xamarin and they run pretty good. Will look forward to using 4x. 2015-04-26 00:54 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-26 01:10 Bug #7543:04 Error Generating Login Response 14( http://opensimulator.org/mantis/view.php?id=7543 ): has been SUBMITTED. 2015-04-26 01:17 anyone know how to fix the Error Generating Login Response issue. with Mysql timeout. 2015-04-26 12:21 Bug #7542:04 in a VAR sim, a scripted attachment on an NPC won't work. 14( http://opensimulator.org/mantis/view.php?id=7542 ): A NOTE has been added to this issue. 2015-04-26 13:16 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-04-26 17:43 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Le bogue suivant a été soumis. 2015-04-26 17:45 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Le bogue suivant a été mis à jour. 2015-04-26 17:58 Your bot went french... 2015-04-26 18:00 the bot uses the persons locale 2015-04-26 18:00 well i should say mantis uses the persons locale / language 2015-04-26 18:00 the bot is just relaying it :) 2015-04-26 18:01 Weird, messages shouldn't be localized until they reach the destination of output 2015-04-26 18:01 yea I am not sure why mantis does that 2015-04-26 18:01 occaisonally you will see german and italian too 2015-04-26 18:52 when the bot goes french it usualy means its a post from djphil 2015-04-26 18:53 yeah, he still talking nonsense :p 2015-04-26 18:54 and love Bullet 2015-04-26 18:54 mm i got a Linkset rebuild warning yesterday from a jellyfish in an old oar file 2015-04-26 18:55 I look at some new parameters Bullet bounding box ... I hope to find a way to change the point of origin of a simple mesh 2015-04-26 18:58 Bug #7543:04 Error Generating Login Response 14( http://opensimulator.org/mantis/view.php?id=7543 ): A NOTE has been added to this issue. 2015-04-26 21:18 Bug #7543:04 Error Generating Login Response 14( http://opensimulator.org/mantis/view.php?id=7543 ): A NOTE has been added to this issue. 2015-04-27 01:50 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-27 12:05 hi all, is there a particular trick to compile a working opensim on linux? on my ubuntu 14.04 with default mono installed i get a binary that crashes after ~10 minutes 2015-04-27 12:13 gmc, have a look at http://opensimulator.org/mantis/view.php?id=7519 2015-04-27 12:15 thanks, will do that.. although the crashes i'm seeing don't produce a nice mono stacktrace 2015-04-27 12:15 and also, meh 'AppDomainLoading must be set to false. While this will contribute to some degree of memory bloat I generally don't see that problem to any significant degree.' 2015-04-27 12:15 that's exactly my problem :) 2015-04-27 12:16 does your kernal fit the description? 2015-04-27 12:17 still reading up on it, was just getting to the kernel part 2015-04-27 12:17 but i've indeed got a 3.16 kernel 2015-04-27 12:18 (on my development machine that is, the production server is running 3.13) 2015-04-27 12:18 that is your problem. 2015-04-27 12:19 seems so.. 2015-04-27 12:19 Maybe you can find the link to the mono bug report there and add your experience to that? 2015-04-27 12:19 yes, i was just thinking about that 2015-04-27 12:20 i'll try booting an older kernel first, see if that helps 2015-04-27 12:20 (my original goal was to hunt down a memory leak when objects cross regions) 2015-04-27 12:20 As people upgrade, they are hitting this issues and it would be good to let the mono dev team see. 2015-04-27 12:20 yeah indeed! 2015-04-27 12:24 there's too many linux kernels these days anyway... they're starting a new branch almost every week it seems :) 2015-04-27 12:43 of course, now that i want to make a bug report, it fails to crash on 3.16... 2015-04-27 12:44 i had similar issues on freebsd half a year ago, filed a bug report with freebsd, still sitting in the queue for someone to even look at it 2015-04-27 12:45 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has a PATCH requiring feedback 2015-04-27 14:12 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 14:56 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 15:31 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 15:32 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): has been ASSIGNED. 2015-04-27 15:42 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 16:01 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 16:09 mheilman ping: are you from MOSES? 2015-04-27 16:21 yes Diva 2015-04-27 16:27 hi 2015-04-27 16:27 I looked at th epatch, and I wrote down some comments 2015-04-27 16:28 I am doing some tests with StopWatch, and there is measureable overhead 2015-04-27 16:28 I'm not sure how it compares with the computation that's in the update loop 2015-04-27 16:28 I'm going to add my test code there 2015-04-27 16:30 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 16:30 there I added my test code, you can play with it 2015-04-27 16:31 The update loop in opensim is a lot longer than the test I have there 2015-04-27 16:31 so maybe the overhead is negligeable in opensim, but I'd like to know for sure 2015-04-27 16:34 Talking with Sean, Environment.TickCount is too low-fidelity. It's value is updated around every half-second on Windows, which does not allow for the level of measurement needed 2015-04-27 16:35 On your standard PC the internal system ticks used to be running at 18.2 Hz. 2015-04-27 16:36 If you needed something more accurate you had to use special drivers/routines to get that accuracy. 2015-04-27 16:40 Stopwatch uses the performance timers where available, this should allow for more accurate sampling. 2015-04-27 16:41 I'm reading that the precision of Environemtns.TickCount is 15.5ms, not 500ms 2015-04-27 16:41 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 16:43 I am not part of the development team on that effort, so I cannot get too specific on the reasoning behind it 2015-04-27 16:43 I understand it was for more accurate measurement. 2015-04-27 16:45 As an aside, 60 fps has a frame time of 16.7 ms; 15.5 ms is not very good in a fast system 2015-04-27 16:45 mheilman, yes, I understand. Please tell them to look over my comments. I'm undecided still, but a bit worried. Anything they can show me to ease my worries will help. 2015-04-27 16:46 mheilman: opensim runs at 11 fps 2015-04-27 16:46 I will direct them to the mantis issue page 2015-04-27 16:46 Yes, it does. But MOSES is very interested in increasing performance where possible. 2015-04-27 16:47 faster update loop != higher performance 2015-04-27 16:47 15.5 ms give or take on precision measurements is problematic 2015-04-27 16:47 OF course not, but higher performance can mean a faster update loop 2015-04-27 16:48 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 16:48 not really... the slower you can run these loops and still get the experience you want, the better! :) 2015-04-27 16:48 Afternoon, nebadon 2015-04-27 16:48 hello 2015-04-27 16:49 anyway, mheilman, please tell them to look it over and show me numbers that throw away my worries 2015-04-27 16:50 I'll ask the to look it over 2015-04-27 16:51 and because I'm pedantic, slower loops in a physics engine can destroy an experience. But thanks for talking it out with me :) 2015-04-27 16:53 the faster loops you have, the more you need to worry about overhead from diagnostics code :) 2015-04-27 16:53 so there's a fine line :) 2015-04-27 16:53 I think I can be convinced, because the computation in OpenSim's update loop is much longer than in my test loop, so maybe the overhead is negligable. But I'l like to see that somehow. 2015-04-27 16:54 I agree that we want to minimize overhead. I have sent an email over. As they are UCF collaborators it will take them a little longer to respond than myself. 2015-04-27 16:56 no worries. I will apply this or some variation of this patch. It's important to fix the reported statistics. 2015-04-27 16:59 also, mheilman, tell then to send an example of the new ini section, with comments 2015-04-27 16:59 that's my comment in mantis 2015-04-27 16:59 that's my *other* comment in mantis 2015-04-27 17:00 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 17:01 diva, I just responded to that one. 2015-04-27 17:01 It is a simpler question to answer 2015-04-27 17:01 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 17:01 dang, and I realized I forgot the explanation 2015-04-27 17:01 :) 2015-04-27 17:02 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 17:02 ok, its up 2015-04-27 17:02 diva, you're quick 2015-04-27 17:03 thanks! (I run on a very fast loop sometimes :) 2015-04-27 17:03 afk for now. will be back later 2015-04-27 17:11 so will I. About time for lunch. 2015-04-27 18:09 I have been doing some testing with the new statistics patch 2015-04-27 18:10 I just rezzed about 1500 spheres in my Physics Arena 2015-04-27 18:10 CPU was spiking up to around 300% at times 2015-04-27 18:10 but for some reason the physics fps seemed to go up 2015-04-27 18:11 its showing 11.3fps 2015-04-27 18:11 im not sure that stat does anything 2015-04-27 18:11 you would think with the cpu so high that physics fps would have flucated down some what 2015-04-27 18:11 fluctuated* 2015-04-27 18:13 Test it with your Klein bottle generator 2015-04-27 18:13 its non physical though 2015-04-27 18:13 and generally that uses almost no CPU 2015-04-27 18:13 it does however clobber xengine quite good 2015-04-27 18:13 It would be if you select all its parts and mark them physical then let them drop to the ground. :) 2015-04-27 18:14 cause it generates a crazy amount of timer threads 2015-04-27 18:14 lol 2015-04-27 18:14 ive almost never seen th klein bottle get more than about 25% done in linux 2015-04-27 18:14 before xengine barfs 2015-04-27 18:14 Oh, what about that ball dropping gadget you have? you were dropping balls into a box that had a sort of pyramid thing in the middle 2015-04-27 18:14 thats what I am using now 2015-04-27 18:14 ah,ok 2015-04-27 18:14 it go to about 1500 and i stopped it 2015-04-27 18:15 you could see the balls were starting to no longer sync visually with the physics 2015-04-27 18:15 oh, right. Forgot what you had called that gaget 2015-04-27 18:15 floating off then snapping back 2015-04-27 18:15 but the sim stats didnt budge at all 2015-04-27 18:15 everything was still showing 11fps 2015-04-27 18:15 literally not even a flutter 2015-04-27 18:15 even though cpu was near 300% of 8 cores 2015-04-27 18:15 that doesnt seem right to me 2015-04-27 18:16 before I would see pretty drastic changes in the FPS 2015-04-27 18:16 yeah, doesn't sound right 2015-04-27 18:16 now with this new patch i dont see anything 2015-04-27 18:16 its like its locked at 11fps 2015-04-27 18:16 I guess I will make a note of it on the mantis 2015-04-27 18:16 i should probably make a video 2015-04-27 18:16 so i dont have to ramble on for 15 minutes explaining it 2015-04-27 18:17 ACTION nods 2015-04-27 18:17 finally getting to put my 8 core amd server through some stress though 2015-04-27 18:17 so that is good 2015-04-27 18:18 seems like mono doesnt have any kind of threading issues with the 8 physical core cpu 2015-04-27 18:19 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-27 18:22 I should order the parts soon to get my desktop computer up and running again. 2015-04-27 18:52 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 19:04 neb which physics are you testing this with? 2015-04-27 19:04 nebadon ^^ 2015-04-27 19:05 BulletSim 2015-04-27 19:05 same thread or separate thread? 2015-04-27 19:05 oh yea 2015-04-27 19:05 maybe that is it 2015-04-27 19:05 its in seperate thread I forgot about that 2015-04-27 19:05 yep 2015-04-27 19:05 I was going to say, this doesnt seem like its working at all 2015-04-27 19:05 although it's a shame that the statistic doesn't5 capture that too 2015-04-27 19:05 last time I did these tests we didnt have the ability to do it in seperate thread 2015-04-27 19:06 completely forgot about that 2015-04-27 19:06 test it on the same thread 2015-04-27 19:07 just to make sure it works as expected there 2015-04-27 19:07 ok 2015-04-27 19:07 I did make a video 2015-04-27 19:07 and there was hardly any lag 2015-04-27 19:07 let me post it up you can see 2015-04-27 19:08 i had about 1900 physical balls going 2015-04-27 19:08 with physics on a separate thread you should not feel lag 2015-04-27 19:08 yea 2015-04-27 19:08 cpu was pretty high still 2015-04-27 19:08 physics can only use a single thread 2015-04-27 19:08 cpu was up over 300% 2015-04-27 19:09 yes, it will be busy, there there shouldn't be user-facing lag 2015-04-27 19:09 yea it wasnt too bad 2015-04-27 19:11 ok rebooted with separate thread turned off 2015-04-27 19:11 lets try this again 2015-04-27 19:24 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 19:28 ok well it does move, but man i beat it hard 2015-04-27 19:28 and the stats barely flucated until the very end 2015-04-27 19:28 i was beating on it sooo hard 2015-04-27 19:28 it seems that when its not in seperate thread cpu maxes out around 120% 2015-04-27 19:28 no matter how hard i hit it 2015-04-27 19:28 with seperate thread it can go 400%+ cpu 2015-04-27 19:29 kind of odd 2015-04-27 19:29 what kinds of numbers did you see reported? 2015-04-27 19:29 the lowest it went is like 5-6fps 2015-04-27 19:29 at the very end 2015-04-27 19:29 that was over 2000 spheres 2015-04-27 19:29 and me driving a car around 2015-04-27 19:30 i am converting video now 2015-04-27 19:30 hehe :) good job, BulletSim! :) 2015-04-27 19:30 yea im a bit confused why Moses sims are crashing 2015-04-27 19:30 with small wall explosions 2015-04-27 19:30 something is very wrong there 2015-04-27 19:30 I think they were using their PhyX engine, no? 2015-04-27 19:31 what worries me is they are basing this evaluation on stuff that doesnt happen with pure core code 2015-04-27 19:31 no they said they were crashing with bullet I thought 2015-04-27 19:31 the reason they are researching physx 2015-04-27 19:31 because bullet crashes the sim 2015-04-27 19:31 one thing we need to remember 2015-04-27 19:31 they dont run stock code 2015-04-27 19:31 they us simiangrid back end 2015-04-27 19:31 which i suspect has a terrible influence on the simulator code 2015-04-27 19:31 did you try their script? 2015-04-27 19:31 i experience things on their grid that I can not recreate 2015-04-27 19:31 no i havent yet 2015-04-27 19:31 but it looks very basic 2015-04-27 19:31 try it! 2015-04-27 19:32 yea i need to setup all the parts 2015-04-27 19:32 see if you crash 2015-04-27 19:32 but i can tell you what i did 2015-04-27 19:32 but I thought they were using their physX engine for that video 2015-04-27 19:32 was far more than what they are doing 2015-04-27 19:32 yes but what I thought the whole reason for researching physx 2015-04-27 19:32 because bullet is supposedly crashing their simulator 2015-04-27 19:32 not holding up to what they need 2015-04-27 19:32 mheilman that video with the brick wall crashing -- was that BulletSim or PhysX? 2015-04-27 19:33 no nebadon 2015-04-27 19:33 they want physX because there's a parallel versiono f it coming soon 2015-04-27 19:33 ya maybe I am misunderstanding 2015-04-27 19:33 i dont recall a crash in that video 2015-04-27 19:33 the same could be said about bullet though 2015-04-27 19:33 its just a matter of us upgrading to newer bullet 2015-04-27 19:33 ? 2015-04-27 19:34 and you can have multi-thread / gpu 2015-04-27 19:34 can' 2015-04-27 19:34 im sure there is a bit more work involved than just switching versions 2015-04-27 19:34 but bullet can do it 2015-04-27 19:34 just not our version 2015-04-27 19:34 can't really blame people for wanting to use their favorite physics engine 2015-04-27 19:34 needs bullet 3 2015-04-27 19:34 yea I swore I recall doug saying bulletsim was crashing in their tests 2015-04-27 19:35 cause i dont recall any crash at all in the video they show 2015-04-27 19:35 the wall was crashing, not the sim 2015-04-27 19:35 unless i missed something, very possible 2015-04-27 19:36 yea would be good to get more clarity i suppose 2015-04-27 19:36 if you have time to test it, it would great to have a repro 2015-04-27 19:36 yea I need to set it up, its a bunch of scripts 2015-04-27 19:36 huds and stuff 2015-04-27 19:37 you can probably simplify it, just get straight to the core of the explosion 2015-04-27 19:37 well better to replicate it exactly 2015-04-27 19:37 otherwise not a good test 2015-04-27 19:37 benchmarks should be consistent 2015-04-27 19:37 ok 2015-04-27 19:37 be better if they gave an IAR or OAR to test with 2015-04-27 19:38 if i do set it up I can add it to my physics arena oar 2015-04-27 19:38 mheilman: do you have an oar or an iar for all those scripts/objects of the exploding wall? 2015-04-27 19:39 ++ it would be good to attach iar of examples to drive these. 2015-04-27 19:40 thats why i created the physics arena for misterblue 2015-04-27 19:40 so we could have a consistent test platform 2015-04-27 19:41 ++ 2015-04-27 19:41 That exploding wall test was using bullet 2015-04-27 19:42 We have not started the physx work yet, just the metrics first 2015-04-27 19:42 at which point did it crash the sim? 2015-04-27 19:43 The crash wasn't a hard crash, the regoin consumes all CPU resources on the host and is unresponsive without logs until the region is killed 2015-04-27 19:43 with how many bricks? 2015-04-27 19:43 The wall rezzez multiple bricks, which convert to physical on grenade explosion. 2015-04-27 19:43 ya its odd I would be surprised if i can make that happen 2015-04-27 19:44 It was 240 bricks, and usually after the third repeat that the region would peg its-self 2015-04-27 19:44 considering the test I just did 2015-04-27 19:44 I bet thats xengine 2015-04-27 19:44 and not physics 2015-04-27 19:44 would bet money 2015-04-27 19:44 yeah, that sounds like xengine borkness 2015-04-27 19:44 xengine kind of sucks 2015-04-27 19:44 we should be attacking that before physics 2015-04-27 19:44 if you want my honest opinion 2015-04-27 19:44 mheilman could you make an iar or oar available with those objects/scripts? 2015-04-27 19:45 I can break xengine all day long 2015-04-27 19:46 i have yet to make physics break or stop responding 2015-04-27 19:46 i had 120k physical spheres at one point 2015-04-27 19:46 i could still log and and move 2015-04-27 19:46 even erased all 120k spheres with the viewer 2015-04-27 19:46 and it recovered perfectly 2015-04-27 19:46 @nebadon. The physics and frame fps are still in lock-step, and dont drop until you start exhausting resources 2015-04-27 19:47 xengine is really bad. It's to be avoided at all costs 2015-04-27 19:47 only if you run them that way mheilman 2015-04-27 19:47 bulletsim can be its own thread 2015-04-27 19:47 there is absolutely no reason to run them together 2015-04-27 19:47 I agree it is likely XEngine, the exploding wall was not supposed to be a taxing excersize 2015-04-27 19:47 other than seeing the stats 2015-04-27 19:47 @nebadonl. the frames are still synched, een on separate threads 2015-04-27 19:48 @diva, I can look into that. Otherwise all the scripts used are on our github 2015-04-27 19:48 can we escape that with server side physics? 2015-04-27 19:48 https://github.com/M-O-S-E-S/opensim-scripting-library 2015-04-27 19:48 thanks mheilman. Having an oar would make it much easier for ppl to grab it an test it 2015-04-27 19:48 that almost seems necesary if your going to provide a consistent experience using server side physics 2015-04-27 19:49 Are you asking if it is possible at all, or possible in opensim as it is now? Opensim has tight coupling between the physics and scripting engine 2015-04-27 19:49 not with the scripting engine, that I know of. 2015-04-27 19:50 yea that would be odd 2015-04-27 19:50 it should be possible to run physics at a higher frame rate on its own thread 2015-04-27 19:50 the main scene loop sure 2015-04-27 19:50 but how can we avoid that 2015-04-27 19:50 of course we can avoid it 2015-04-27 19:50 update loop and physics loop are two conceptually different things 2015-04-27 19:50 ya but are they transmitted seperately to the viewer? 2015-04-27 19:50 at some point it needs to come together 2015-04-27 19:51 the update loop is the one that updates the clients 2015-04-27 19:51 the physics loop is the one that does physics siulation 2015-04-27 19:51 two different things 2015-04-27 19:51 yea 2015-04-27 19:51 i guess I am confused on what michael means 2015-04-27 19:52 he means that right now bullet sim on its own thread also runs at 11 fps 2015-04-27 19:52 oh 2015-04-27 19:52 right 2015-04-27 19:52 but if you make physics run at 60fps 2015-04-27 19:52 that can be changed, in principle 2015-04-27 19:52 and the update loop is only 11fps stil 2015-04-27 19:52 correct 2015-04-27 19:52 not much point in that is there? 2015-04-27 19:52 physics frame rates are for fidelity of simulation 2015-04-27 19:53 i would think the epxerience would be way worse than it is now 2015-04-27 19:53 for collisions etc 2015-04-27 19:53 hmm 2015-04-27 19:53 yea 2015-04-27 19:53 the higher the frame rate, the more realistic physics simulation can be 2015-04-27 19:53 independent of any observer 2015-04-27 19:53 the update loop is for observers 2015-04-27 19:53 ok that makes sense 2015-04-27 19:53 visually it wouldnt change much though 2015-04-27 19:53 right 2015-04-27 19:53 it depends on the kinds of physics simulation you want to do 2015-04-27 19:54 things that move very fast and may collide very fast need higher frame rates 2015-04-27 19:54 or else the physics error will be high 2015-04-27 19:54 again, independent of any observer 2015-04-27 19:54 yea 2015-04-27 19:55 even having mesh terrains , etc. 2015-04-27 19:55 hopefully mono can keep up 2015-04-27 19:55 heh 2015-04-27 19:55 C# probably isnt the best choice 2015-04-27 19:55 for these kind of simulations 2015-04-27 19:55 hopefully mono improves with the microsoft code 2015-04-27 19:55 i suspect thats far off though 2015-04-27 19:57 I also wonder how it complicates things for physics engines that perform wildly differently 2015-04-27 19:58 like single thread ODE vs 60fps physx 2015-04-27 19:58 I guess there will be a lot of middle wear to balance that out/ 2015-04-27 19:58 ? 2015-04-27 19:58 middleware* 2015-04-27 20:00 I don't see any issues 2015-04-27 20:01 yea I am just wondering 2015-04-27 20:02 it's really two completely different things we're talking about here: fidelity of physics simulation and rate of observation. You can have arbitrarily high or low fidelity physics simulators with the same rate of updates to clients 2015-04-27 20:02 the clients should be doing their own interpolation 2015-04-27 20:05 http://nebadon2025.com/statspocalypse/bullet_sim_new_stats_001.m4v 2015-04-27 20:06 my understanding is that when things move quickly, collisions are done against the volume of the object thru the path travelled, not just the object volume 2015-04-27 20:06 oh wait on that link 1 sec 2015-04-27 20:07 us this link > http://nebadon2025.com/statspocalypse/bullet_sim_new_stats_001.mp4 2015-04-27 20:07 that way fast moving objects will still collide even if they could have passed thru between frames 2015-04-27 20:07 shame michael left 2015-04-27 20:08 dahlia, yes, but if you want a high precision for where exactly the collision occurred, you need a high framerate. Otherwise it will be a large margin if possible collision points, especially if this is between 2 fast moving objects 2015-04-27 20:09 I'm sure higher physics frame rates will improve fidelity, but I dont have any empirical understanding of "how fast is good enough" 2015-04-27 20:09 it depends entirely on what you want to do... 2015-04-27 20:09 diva: no, it can extrapolate the collision position along the path travelled between frames 2015-04-27 20:09 errr interpolate :) 2015-04-27 20:09 if you have a simulation with lots of fast moving objects and you want collisions to be precise, you need a high frame rate for the tolerated margin of error 2015-04-27 20:10 that's if it's traveling with a known movement formula... 2015-04-27 20:10 not necessarily 2015-04-27 20:10 there is a lot of code in physics engines to mitigate those issues 2015-04-27 20:11 yeah, I'm sure! That's... physics, after all :) 2015-04-27 20:11 lol 2015-04-27 20:11 yea to get real world type of physics 2015-04-27 20:11 you need super computers 2015-04-27 20:11 with 50,000 cpus 2015-04-27 20:11 lol 2015-04-27 20:11 literally 2015-04-27 20:11 hard to do it in realtime 2015-04-27 20:11 without faking it a lot 2015-04-27 20:11 as far as I'm concerned, the lower we can have these framerates, the better 2015-04-27 20:12 no doubt it can be improved 2015-04-27 20:12 but its never going to be perfect on a single server 2015-04-27 20:12 streaming to 100 avatars 2015-04-27 20:12 unfortunatly a rational approach to "how fast is good enough" could take a lot of time and research $$$$$$$$$$$$ 2015-04-27 20:14 I love physics simulations. I wish I had more time to learn more about these engines. Fascinating topic. 2015-04-27 20:14 or fortunatey, depending on one's involvement ;) 2015-04-27 20:15 im uploading that video to youtube too 2015-04-27 20:15 one can make a theory of how the universe work just by trying to do physics simulations 2015-04-27 20:15 then i'll add it to the mantis 2015-04-27 20:15 i miss micasim module 2015-04-27 20:16 it was amazing 2015-04-27 20:16 hope we can revive it one day 2015-04-27 20:16 what's that? 2015-04-27 20:16 lol would never hurt to have another theory :D 2015-04-27 20:16 oh it was cool 2015-04-27 20:16 was a n-body physics engine for opensim 2015-04-27 20:16 https://www.youtube.com/watch?v=gM4fmL6dLdY 2015-04-27 20:16 the universe may very well be a massively parallel computer 2015-04-27 20:16 you could have prim "stars" that would orbit and collide and stuff 2015-04-27 20:16 and you could ride them :D 2015-04-27 20:16 ya one of the cooler things opensim did 2015-04-27 20:17 but it stopped working on some refactor we did 2015-04-27 20:17 and no one maintained it anymore 2015-04-27 20:17 ya srs bitrot Im sure 2015-04-27 20:17 was adjohn and chi11ken I think 2015-04-27 20:17 along with whatzisname in SL 2015-04-27 20:17 Curious George 2015-04-27 20:18 ya they had a mica club in SL 2015-04-27 20:19 who was that other astrophysicist who worked at LL? he used to hang out here 2015-04-27 20:19 cant remember his name... arrgh 2015-04-27 20:19 Rob Knop? 2015-04-27 20:19 he did a LSL n-body simulation 2015-04-27 20:19 ya 2015-04-27 20:19 ty 2015-04-27 20:19 rknop 2015-04-27 20:22 here is the code diva > http://forge.opensimulator.org/gf/project/micasim/ 2015-04-27 20:23 was a cool demonstration of opensim 2015-04-27 20:23 probably the coolest thing i can think of 2015-04-27 20:42 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 20:57 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-27 20:57 https://www.youtube.com/embed/IBaGL2XooiQ?rel=0&autoplay=1;fs=0;autohide=0;hd=1;vq=hd1080; 2015-04-27 21:00 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 21:05 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 21:05 hey all who is about? 2015-04-27 21:08 Starting build #4138 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-27 21:11 whats up Velus 2015-04-27 21:11 ACTION waves to Velus 2015-04-27 21:13 BlueWall did you apply that patch with git am --signoff? 2015-04-27 21:13 thats usually how I do it for other peoples patches 2015-04-27 21:13 so it shows who owns it 2015-04-27 21:13 Project opensim » mono-2.10.8.1 build #4138: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4138/ 2015-04-27 21:13 bluewall: Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL." 2015-04-27 21:13 oh its a revert 2015-04-27 21:13 nevermind duh 2015-04-27 21:13 Signed-off-by: BlueWall 2015-04-27 21:13 just noticed that 2015-04-27 21:13 heh 2015-04-27 21:13 ya i didnt realize that last one was a revert 2015-04-27 21:15 anyone know if there is a wiki page how to push an IAR into the default inventory on standalone? 2015-04-27 21:16 or atleast know how to? 2015-04-27 21:17 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 21:20 hm... changing default inventory for OS? I read about that ages ago. 2015-04-27 21:20 but im a little anoyed with my net again lol 2015-04-27 21:21 why would th emono certificates for sending email suddently stop working? 2015-04-27 21:21 nebadon: Does this help? -> http://opensimulator.org/wiki/Custom_Libraries 2015-04-27 21:22 Iwould expecct you would have to manually extract the files from an IAR to use the contents as part of default inventory. 2015-04-27 21:22 I dont see anything about iar there 2015-04-27 21:23 i forget now 2015-04-27 21:23 diva distro does it on standalones, I think. 2015-04-27 21:23 i just recall being able to use an IAR to populate the default inventory on a standalone, someone on #osgrid asking 2015-04-27 21:23 is it only diva? 2015-04-27 21:23 i thought core could too 2015-04-27 21:23 i know diva lets you set default avatars 2015-04-27 21:23 that core cant do 2015-04-27 21:23 No, I don't think you will. I had a custom web page for people to create accounts and it would populate the new avatar with the inventory from another cloneable avatar that had some inventory. 2015-04-27 21:23 but i thought core could do the default inventory as well, maybe not 2015-04-27 21:24 no im talking about the secondary inventory at the bottom 2015-04-27 21:24 not the main inventory the shared one 2015-04-27 21:24 yes, I realize what you meant by default inventory. 2015-04-27 21:26 The wiki page is the mainresource I know of about changing the library contents. 2015-04-27 21:26 yea 2015-04-27 21:26 thats the hard way for grid mode 2015-04-27 21:26 what is there 2015-04-27 21:26 i thought there was an easy way with iar for standalones 2015-04-27 21:27 its probably on the wiki some where, its just so hard to find stuff 2015-04-27 21:27 if there is I would have thought it would be the same regardless of whether OS is running in SA or grid mode. 2015-04-27 21:27 http://metaverseink.com/blog/?p=29 2015-04-27 21:28 yea, it needs a better search engine or a better index page. 2015-04-27 21:29 BlueWall: That seems too easy :) 2015-04-27 22:11 BlueWall, im trying to reproduce the problem mata hari reported with that last patch, but i cant get it to do it for me 2015-04-27 22:12 Ok, I have not been able to quickly test things, as I am in the middle of some hardware changes atm. So I have been testing them on my Jenkins first. 2015-04-27 22:13 I can't see how prims would move by just a click 2015-04-27 22:13 Hmm, this is not crossed up wht that grab patch is it? 2015-04-27 22:14 she is saying its grabbing and moving, that shouldnt be possible with the changes i made to the grab, any prim with a script in will ignore grabs, im wondering if they havnt got that new grab commit on their grid 2015-04-27 22:14 + you must hold a Ctrl key along with the mouse manipulations? 2015-04-27 22:15 a prim with a script in will ignore grab, and all the patch for click to buy does is resend the object properties when the tooltip is requested 2015-04-27 22:15 yes 2015-04-27 22:26 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-27 23:46 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-28 00:20 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 01:42 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 07:51 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-28 09:47 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 12:16 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 12:42 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 13:20 -!- NickyP(sid20176@gateway/web/irccloud.com/x-mcwmckdapsmojggc) has left #opensim-dev 2015-04-28 14:07 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 14:16 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 14:35 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 15:02 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-28 15:07 Starting build #4139 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-28 15:12 Project opensim » mono-2.10.8.1 build #4139: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4139/ 2015-04-28 15:12 bluewall: Revert "Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL."" 2015-04-28 15:28 hehe double reversion? 2015-04-28 15:29 that might be a first for this project :) 2015-04-28 15:32 nahh 2015-04-28 15:32 lol 2015-04-28 15:40 it is strange that prims would move on click, but there has hnly been the one report. 2015-04-28 15:50 ya you know that might not be a new problem 2015-04-28 15:51 there have been times for a very long time now 2015-04-28 15:51 that i find objects set for sale moved at wright plaza 2015-04-28 15:51 and they always seem moved in a straight line 2015-04-28 15:51 sometimes very far 2015-04-28 15:51 hmmm 2015-04-28 15:51 i find a vendor out in the middle of nothing 2015-04-28 15:51 and i inspect whos it is 2015-04-28 15:51 this weekend I had a script revert 2015-04-28 15:51 and not all of it, just parts. 2015-04-28 15:52 and then slide it back to their store and it moves back perfectly 2015-04-28 15:52 its happened enough times where i cant imagine it being done accidently by the owner 2015-04-28 15:52 without them noticing and fixing it 2015-04-28 15:52 it doesnt happen a lot 2015-04-28 15:52 but ive seen it happen maybe 8-10 times 2015-04-28 15:52 that's like those rocks in Death Valley 2015-04-28 15:53 haha ya 2015-04-28 15:53 maybe they run that on OpenSim, hehe 2015-04-28 15:53 lol 2015-04-28 15:53 :) 2015-04-28 16:05 Nebadon, I just sent you and Bluewall a couple of normal prims that illustrate the vehicle fall through issue. 2015-04-28 16:05 The prism shaped one shows it in its simplest form. 2015-04-28 16:05 I sent these to Robert in osg also, but have not seen him on in a number of days. 2015-04-28 16:10 ok cool 2015-04-28 16:10 I did have a breif talk with him about it 2015-04-28 16:10 and he said he would look into it soon 2015-04-28 16:10 thanks 2015-04-28 16:11 NP, thank you guys for taking a look at it. 2015-04-28 16:11 Now that we are really pushing the vehicle sims, these things are really showing up. 2015-04-28 16:35 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-04-28 16:45 bbl. lunch is ready. 2015-04-28 17:07 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): A NOTE has been added to this issue. 2015-04-28 17:45 nebadon, some one in my team has reported a standard prim move by itself, one day he walked past a building and said the south wall was exactly one meter off to the north, another time a whole building had moved half way across a sim, only happened 2 or 3 times to us in all the time we been using os 2015-04-28 17:46 very rare event, always on a single axis 2015-04-28 17:47 yep 2015-04-28 17:47 exactly what i have seen at WP 2015-04-28 17:47 random stuff moving in a single axis 2015-04-28 17:48 most of the time its vendors 2015-04-28 17:48 its been doing that for years 2015-04-28 17:48 i think 2 of the times that were reported the move was exactly one meter 2015-04-28 17:48 id say in the past 3 years ive noticed maybe 8-10 events 2015-04-28 17:48 I have only ever noticed it at Wright plaza though 2015-04-28 17:48 will be hard to track down 2015-04-28 17:49 and im quite certain all the objects were vendor like objects 2015-04-28 17:49 if mata can reproduce her issue, i doubt it would be the same issue tho 2015-04-28 17:50 meeting in 10 mins? 2015-04-28 17:50 i need coffee, lots of cafine lol 2015-04-28 18:01 Meeting time if anyone is coming :) 2015-04-28 19:11 I missed the meeting today. The weather is nice so I took the cat out for a walk after lunch and he was outside for about an hour and a quarter. 2015-04-28 19:39 here you go Plugh > http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-04-28 2015-04-28 19:39 I am about to go for a bike ride myself, bbiab 2015-04-28 19:41 ok, ty 2015-04-28 19:41 I have to go out again shortly. 2015-04-28 20:32 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-04-28 20:52 I just read the chat log, and have a suggestion to speed Opensim development. 2015-04-28 20:53 We donate to OSG, why not also allow donations to a pool for devs to work on the code? 2015-04-28 20:53 Call it crowdfunding or whatever you want. 2015-04-28 20:54 Maybe even have categories you can donate to, Physics, core, etc. 2015-04-28 20:56 Ken_S that really complicates things 2015-04-28 20:56 osgrid donations are 100% to pay for hardware 2015-04-28 20:57 determining who gets what is very complicated and messy process 2015-04-28 20:57 there is no gaurantee it would make anything better 2015-04-28 20:57 Also have to figure out setup and management. OSGrid has a "central" point that can manage things like donations. Opensim dev doesn't really 2015-04-28 20:57 yeah -- that 2015-04-28 20:57 each developer usually picks out a need they have and fill it, bringing code back to core. 2015-04-28 20:58 Having a "Boss" would just turn it into SL 2015-04-28 20:58 How about a different approach, like an offer of a set amy to fix a particular bug... 2015-04-28 20:58 The person who offers pays the fixed directly. 2015-04-28 20:59 If there was a major development idea with more widespread interest in seeing it come about I could see something like that being arranged for the specific project. 2015-04-28 20:59 well, that is like the llLookAt thing 2015-04-28 20:59 nebadon: ping 2015-04-28 20:59 I would suggest that if someone wants to start some kind of bug bounty system, that none of the core developers actually be responsible for that 2015-04-28 21:00 we cant have the same people benefiting from a program like that be the ones managing it 2015-04-28 21:00 This method is used on many web sites where expert advise is requested for a fee. 2015-04-28 21:00 nebadon: I'm just going through the log of todays meeting. What were you suggesting to do when scripts revert while being edited? 2015-04-28 21:00 Justin has a page setup for himself 2015-04-28 21:00 Yeah. Probably best if it's a personal offer from individuals or someone who wants to handle such a system independently 2015-04-28 21:00 I think that would have to be between the perosn who made the offer and the one(s) who fixed it. 2015-04-28 21:00 Plugh, if you close a script and reopen it and it appears to be reverted 2015-04-28 21:00 you close the build tool floater and all copies of script etc.. 2015-04-28 21:00 Yes, that happens to me now and then. 2015-04-28 21:00 let go of the prim itself 2015-04-28 21:01 then reselect it and edit it again 2015-04-28 21:01 you should see the correct version then 2015-04-28 21:01 sometimes if you dont deselect the object the script is in 2015-04-28 21:01 the viewer goes back to the original script 2015-04-28 21:01 ok. I'll have to keep that in mind next time. I've taken to taking a copy of the script and saving it on my local HD before I hit save. 2015-04-28 21:01 it doesnt get the update or something 2015-04-28 21:01 Is that viewer related or back end? 2015-04-28 21:01 reselecting the prim forces an update 2015-04-28 21:02 I have no idea 2015-04-28 21:02 ok 2015-04-28 21:02 i havent looked very much into it, just know how to deal with it when it occurs 2015-04-28 21:02 ACTION nods 2015-04-28 21:02 I have my work around. 2015-04-28 21:03 BTW, setting MONO_THREADS_PER_CPU is that something you do in Linux or Windows (or both)? 2015-04-28 21:03 oh, hehe... mono so that would be Linux. 2015-04-28 21:03 Linux. Windows has the actual .NET so don't need mono. 2015-04-28 21:03 Yeah 2015-04-28 21:04 yea, I'm a little slow on the uptake at the moment. :) 2015-04-28 21:04 I should probably update my startup scripts. I haven't adjusted mono threads in a long time 2015-04-28 21:06 hehe... in that video of Linden World it said the only way to terraform the land back in the early days was to drop grenades. :D 2015-04-28 21:06 yea it had been years since i tried running opensimulator without setting that 2015-04-28 21:06 I was kind of shocked at how poorly opensim runs on just stock mono 2015-04-28 21:07 MIne I think is still at the old 75 setting 2015-04-28 21:07 you pretty much cant do anything 2015-04-28 21:07 i want to say the default is 15 2015-04-28 21:07 But I haven't done a lot of heavy stuff in a good while either 2015-04-28 21:07 I literally couldnt teleport 2015-04-28 21:07 it would just time out 2015-04-28 21:08 When I get my machine up and running again I'll have to remember to check the setting before I start running OS again while testing/developing. 2015-04-28 21:08 what happened was normally i compile mono myself 2015-04-28 21:08 but AllenKerensky said why not use the mono repo since its updated now 2015-04-28 21:09 so i gave that a shot and totally forgot about the .bashrc settings i normally set when I do everything manually 2015-04-28 21:09 looks like mono 4 has finally hit too 2015-04-28 21:09 going to have to give that a shot 2015-04-28 21:09 Yeah. I used to compile it because the only thing I could get out of repo on CentOS 5 was 2.4. Can get the latest sutff now, so no point in compiling it all like before. 2015-04-28 21:10 haa, hope they put up packages for that 2015-04-28 21:10 http://www.mono-project.com/download/ 2015-04-28 21:10 The latest Mono release is: 4.0.1 2015-04-28 21:11 yea 2015-04-28 21:11 yeah but monodevelop is not yet moved up 2015-04-28 21:11 so if you use monodevelop, you might wanna wait 2015-04-28 21:11 looks like the Debian Wheezy repo has 4.0.1 2015-04-28 21:11 i assume the centos that opensuse uses does too 2015-04-28 21:11 yessireeee! \o/ 2015-04-28 21:12 yeah I got the 4.0.1 offered from the centos repo this morning - which is how I found out monodevelop isn't in there 2015-04-28 21:12 monodevelop still has some 3.12.1 depends 2015-04-28 21:12 should still run? 2015-04-28 21:12 monodevelop is always behind itseems 2015-04-28 21:12 ya i would think it should still run 2015-04-28 21:13 just a matter of selecting what version of mono you want to use in the preferences 2015-04-28 21:13 i would think the only time monodevelop would possibly be problematic is if your compiling it yourself 2015-04-28 21:13 what a nightmare that is 2015-04-28 21:13 the repo version should just work though 2015-04-28 21:14 hmmm, Iupgraded but it is still saying 3.12.1 2015-04-28 21:14 have to dig into that in a bit. 2015-04-28 21:14 are you using the xamarin wheezy repo? 2015-04-28 21:14 yes 2015-04-28 21:14 do a dist up? 2015-04-28 21:14 message The following packages have been kept back: ..... 2015-04-28 21:15 I'll try that 2015-04-28 21:15 i forget the apt terminology for it 2015-04-28 21:15 im so zypper bound 2015-04-28 21:15 hehe 2015-04-28 21:15 yeah, me too. 2015-04-28 21:15 constantly typing zypper on my raspberry pi 2015-04-28 21:15 still finding my way around 2015-04-28 21:15 zypper is a long way to spell yum *ducks and runs* 2015-04-28 21:16 lol 2015-04-28 21:16 they should not ahve assigned that kernel bug to me 2015-04-28 21:16 lol 2015-04-28 21:16 looks like dist-upgrade is getting it. 2015-04-28 21:16 nice i figured that would do it 2015-04-28 21:16 I am liking it pretty good. 2015-04-28 21:17 in a lot of ways it seems more stable and mature than OpenSuSE 2015-04-28 21:17 dunno how it would do as a desktop though. 2015-04-28 21:17 I was surprised how much i actually like Lubuntu on the pi 2015-04-28 21:17 LXDE desktop 2015-04-28 21:17 I wonder if one of those would make a decent router? 2015-04-28 21:18 the pi2 would 2015-04-28 21:18 though its lacking proper ethernet ports to be a router 2015-04-28 21:18 the banana pi has a router version 2015-04-28 21:18 then I would have to get into all that port forwarding/loopback stuff. 2015-04-28 21:19 http://www.banana-pi.com/eacp_view.asp?id=64 2015-04-28 21:19 I have always run right on the net. 2015-04-28 21:19 that is scary :) 2015-04-28 21:19 i havent done that in a long time 2015-04-28 21:20 other than servers of course 2015-04-28 21:20 been a long time since i hooked a workstation directly to the net 2015-04-28 21:20 back when i had comcast@home 2015-04-28 21:20 hehe 2015-04-28 21:20 that is what I usually do here - server against the net (dual-homed) and other things inside 2015-04-28 21:20 I was starting to wonder if the Banana Pi was varporware. Was hard finding out if it was actually available for sale. 2015-04-28 21:21 it is 2015-04-28 21:21 The B Pi's web site wasn't all that good when I last saw it. 2015-04-28 21:21 i just realized thats not the real website 2015-04-28 21:21 http://www.bananapi.com/index.php/component/content/article?layout=edit&id=59 2015-04-28 21:21 Mono JIT compiler version 4.0.1 2015-04-28 21:22 I am upgrading my amd server now 2015-04-28 21:22 im going to compile mono myself 2015-04-28 21:27 yea, thought it didn't look right 2015-04-28 21:28 I think they have a more powerful version coming soon with wifi 2015-04-28 21:28 better cpu and more ram 2015-04-28 21:29 oh wait that one has wireless 2015-04-28 21:29 maybe that is the newer one then 2015-04-28 21:29 The site I usually see is this -> http://www.bananapi.org/ 2015-04-28 21:29 $74.00, not bad 2015-04-28 21:30 I guess you need other things to make it work though. 2015-04-28 21:31 ya 2015-04-28 21:31 how many ports though? 2015-04-28 21:31 looks like 3/4 2015-04-28 21:31 1 wan 4 lan 2015-04-28 21:31 :) 2015-04-28 21:31 could run a decent mail server in it? 2015-04-28 21:32 http://images10.newegg.com/NeweggImage/productimage/A6DB_130626926740312500TdzcmyO9yy.jpg 2015-04-28 21:32 oh yea absolutely im sure you could 2015-04-28 21:32 ACTION has a mail server that would make Hillary Clinton green with envy 2015-04-28 21:32 the raspberry Pi2 which is similar stats is quite powerful 2015-04-28 21:32 lol 2015-04-28 21:32 I should move all that stuff out though 2015-04-28 21:32 though that one is dual core 2015-04-28 21:32 the pi2 is quad core 2015-04-28 21:33 yea you are almost better off getting a vm for that 2015-04-28 21:33 ++ 2015-04-28 21:33 like linode or something 2015-04-28 21:33 I have Hostmonster 2015-04-28 21:33 but, I pull things in and sort lists, etc. with my IMAP server 2015-04-28 21:34 I could probably save some $$ here by shutting off equipment when not being used. 2015-04-28 21:34 heh ya 2015-04-28 21:34 dahlia has a pretty cheap server host i forget the name or url now 2015-04-28 21:35 was like 30 or 40$ a month 2015-04-28 21:35 i think it was a i5 quad maybe 2015-04-28 21:35 lots of space and ram for the money 2015-04-28 21:35 ok mono compiled and installed 2015-04-28 21:35 lets give this a whirl :) 2015-04-28 21:36 I'll update my dev box and see what monodevelop does. 2015-04-28 21:38 ...... 2015-04-28 21:40 Starting build #4140 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-28 21:44 Project opensim » mono-2.10.8.1 build #4140: SUCCESS in 5 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4140/ 2015-04-28 21:44 bluewall: Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 2015-04-28 21:45 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): A NOTE has been added to this issue. 2015-04-28 21:45 logged into my simulator with mono 4.0.1 seems to be fine so far 2015-04-28 21:46 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been REOPENED. 2015-04-28 21:52 bbl. Taking a break from the computer for a bit and then it will be time for dinner. 2015-04-28 21:53 ohh errors building here 2015-04-28 21:55 with monodevelop? 2015-04-28 21:55 xbuild 2015-04-28 21:55 oh 2015-04-28 21:55 hmm i didnt compile 2015-04-28 21:55 let me try 2015-04-28 21:55 i just restarted regions 2015-04-28 21:55 seems that we will need to import things that were done automatically 2015-04-28 21:56 yeah, I restarted regions on the other server and it's all good there. 2015-04-28 21:57 it compiled fine for me 2015-04-28 21:57 really 2015-04-28 21:57 183 warnings - 0 Errors 2015-04-28 21:57 gmm 2015-04-28 21:58 93 erros here 2015-04-28 21:58 let me do a fresh clone on master 2015-04-28 21:58 im a few revs back 2015-04-28 21:58 I just cleaned it. 2015-04-28 21:58 I'll rm bin and checkout again 2015-04-28 21:59 CSC: error CS0518: The predefined type `System.Exception' is not defined or imported 2015-04-28 22:00 things like that 2015-04-28 22:00 i have a fresh clone compiling now 2015-04-28 22:00 maybe some difference in the packages and roll-your-own? 2015-04-28 22:01 107 warnings 0 errors this time 2015-04-28 22:01 possible 2015-04-28 22:01 though that would be odd 2015-04-28 22:03 that error above almost sounds like your missing a package 2015-04-28 22:03 this is mono-complete i assume? 2015-04-28 22:04 yes 2015-04-28 22:04 I built on it before upgrading. 2015-04-28 22:04 yea hmmm 2015-04-28 22:04 maybe restart bash? 2015-04-28 22:05 I'll rebott the machine 2015-04-28 22:05 k 2015-04-28 22:05 can't hurt 2015-04-28 22:06 ohh, can run android on the pi ? 2015-04-28 22:07 same after reboot 2015-04-28 22:08 I think it can 2015-04-28 22:10 looks like only older version 2015-04-28 22:10 sounds like the android 4.0 project has dried up 2015-04-28 22:13 lol whoops 2015-04-28 22:13 left my ball rezzers on at Sisyphus 2015-04-28 22:13 over 6000 spheres 2015-04-28 22:14 see how long it goes before explosion 2015-04-28 22:15 this is with bullet not in its own thread either 2015-04-28 22:17 yeah, no luck here, will need to dig a bit. 2015-04-28 22:18 BlueWall: What are you digging for? 2015-04-28 22:18 the latest mono is not compiling OpenSim here on a fresh debain machine. 2015-04-28 22:18 http://nebadon2025.com/screenshots/7000_physical_spheres_01_001.png 2015-04-28 22:18 oh 2015-04-28 22:18 how strange 2015-04-28 22:19 wow 2015-04-28 22:19 lol BlueWall is the winner of the revert contest :D 2015-04-28 22:19 haha 2015-04-28 22:19 Hey - what reversion are you running? 2015-04-28 22:19 see Melanie_T for your prize 2015-04-28 22:19 How many times is this one fix going to be added and reverted? Geez. 2015-04-28 22:20 till it's right 2015-04-28 22:20 OneMoreThanCurrent++; 2015-04-28 22:20 I knew you had balls, nebadon, but ... really. 2015-04-28 22:21 its still going too 2015-04-28 22:21 lol 2015-04-28 22:22 http://nebadon2025.com/screenshots/8400_physical_spheres_01_001.png 2015-04-28 22:22 How's performance? 2015-04-28 22:22 im going to go ahead and say mono 4 is pretty stable with physics 2015-04-28 22:22 You'll make SaladBoy jealous. ;) 2015-04-28 22:22 oh stats are terrible 2015-04-28 22:22 lol 2015-04-28 22:23 2fps on the new stats 2015-04-28 22:23 out of 11fps max 2015-04-28 22:23 when you run mono on the main thread it seems no matter how hard you hit it 2015-04-28 22:23 it maxes cpu at 120% 2015-04-28 22:24 mono on the main thread or bulletsim? 2015-04-28 22:24 bulletsim 2015-04-28 22:24 im not running it in its own thread 2015-04-28 22:24 I thgink I always give it its own thread. 2015-04-28 22:24 yea 2015-04-28 22:24 the problem with that is you dont get physics stats 2015-04-28 22:24 and I am also testing the stats patch 2015-04-28 22:24 Someone should fix that then. :) 2015-04-28 22:24 so need to disable that for now while testing 2015-04-28 22:24 ya 2015-04-28 22:24 hey, I must have something other than mono-complete here because I told it to install that and it is adding files. 2015-04-28 22:24 thats been discussed 2015-04-28 22:25 ahh cool 2015-04-28 22:25 I hope that is the cure 2015-04-28 22:25 i kind of figured that might be it 2015-04-28 22:25 those kinds of messages are indicitive of missing package 2015-04-28 22:25 hopefully it is 2015-04-28 22:25 but, it was compiling opensim before the upgrade 2015-04-28 22:25 heh 2015-04-28 22:25 possible mono-complete is redefined some how with mono 4.0.1 2015-04-28 22:25 you would think a dist-upgrade would handle that though 2015-04-28 22:25 but who knows 2015-04-28 22:25 there she goes 2015-04-28 22:26 whew! 2015-04-28 22:26 cool 2015-04-28 22:26 now I can revert some more commits 2015-04-28 22:26 haha 2015-04-28 22:26 lol 2015-04-28 22:26 :) 2015-04-28 22:26 lol 2015-04-28 22:26 revert all the patches 0/ 2015-04-28 22:26 I'm still running 3.12.1. I should build something newer. 2015-04-28 22:27 it compiles fast 2015-04-28 22:27 ok i think 10,000 spheres is ample test 2015-04-28 22:27 lol 2015-04-28 22:27 not really setup to run on this box yet. 2015-04-28 22:27 rebooted it last night and the memory was still counting when I woke up this am 2015-04-28 22:27 hehe 2015-04-28 22:28 How much does it have? 2015-04-28 22:28 just 32g 2015-04-28 22:28 You must have enabled every mem check in the server 2015-04-28 22:28 ohh was just joking 2015-04-28 22:28 lol 2015-04-28 22:28 hehe 2015-04-28 22:29 ACTION smacks BlueWall with a large trout! 2015-04-28 22:29 I set it up so I could run several VM 2015-04-28 22:29 ACTION grabs the trout and runs for the grill 2015-04-28 22:29 :) 2015-04-28 22:30 What's your virtualization program? 2015-04-28 22:30 hehe 2015-04-28 22:30 I'm just gonig to use VirtualBox 2015-04-28 22:30 I looked at Xen 2015-04-28 22:30 I love my XenServer 6.5 :) 2015-04-28 22:31 from what I could gather, it didn't run windows in a vm? 2015-04-28 22:31 I want to try kvm but never get around to it 2015-04-28 22:31 Both of them. 2015-04-28 22:31 I like how simplified virtualbox is 2015-04-28 22:31 It can run Windows in a VM. 2015-04-28 22:31 ohhh, ok 2015-04-28 22:31 i dont keep my vms running 24/8 though 2015-04-28 22:31 ya virtualbox too easy 2015-04-28 22:31 I might look at it later 2015-04-28 22:31 lol 24/8 2015-04-28 22:31 I wish *I* had an extra day a week ... 2015-04-28 22:31 hehe 2015-04-28 22:31 need 2 or 3 2015-04-28 22:32 Yeah. Added to the weekend. :) 2015-04-28 22:32 smxy: all you have to do is 1) define a new calendar 2) gain enough political clout to force the rest of the planet to use it 2015-04-28 22:32 Cesear I ain't. :) 2015-04-28 22:32 I suggest if you do, make 8 weekend days and 1 work day :) 2015-04-28 22:32 haha 2015-04-28 22:33 2K/hour min wage 2015-04-28 23:27 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-29 01:37 https://www.reddit.com/r/GlobalOffensive/comments/343kmi/nvidia_users_how_to_turn_down_your_cpu_usage_and/ 2015-04-29 01:49 mono 4.0.1 seems to take longer to compile that 3.x did ... 2015-04-29 01:49 than* 2015-04-29 01:50 really? you mean compile mono itself? 2015-04-29 01:50 or to compile opensim? 2015-04-29 01:50 yes 2015-04-29 01:50 mono 2015-04-29 01:50 when you run make are you just typing make alone? 2015-04-29 01:50 yes 2015-04-29 01:50 if you type > make -j4 it will use 4 cores 2015-04-29 01:50 and goes faster 2015-04-29 01:51 when i built it earlier today myself i did -j7 on my 8 core cpu 2015-04-29 01:51 don't recall seeing that in your instructions. 2015-04-29 01:51 so it was very fast 2015-04-29 01:51 ya i guess i should amend that 2015-04-29 01:51 as a note 2015-04-29 01:51 it can help a lot if you have a lot of cpu cores 2015-04-29 01:51 I'll make a note of that for next time. :) 2015-04-29 01:51 if you stop it 2015-04-29 01:51 and run it again 2015-04-29 01:51 it will pick right up from where you stopped 2015-04-29 01:51 I have ... oh ... 48. :) 2015-04-29 01:52 But they aren't all assigned to this VM. 2015-04-29 01:52 yea can only use however many the vm has 2015-04-29 01:52 brb food! 2015-04-29 01:52 Yeah, so for next time I'll make sure my build VM has more vCPUs. :) 2015-04-29 01:55 Well. Mono failed to build. That hasn't happened in a very long time. 2015-04-29 01:57 any specific error? 2015-04-29 01:58 yes 2015-04-29 01:58 pastebinning ... 2015-04-29 01:59 The suggested solution doesn't help, either. 2015-04-29 01:59 http://pastebin.com/nraw1t3N 2015-04-29 02:01 what version of mono? 2015-04-29 02:01 i assume your doing this as root? 2015-04-29 02:01 yes 2015-04-29 02:01 you would need I think mono 3.x+ as root 2015-04-29 02:01 to build it 2015-04-29 02:01 you can just set the userspace you have for your opensim user for root as well 2015-04-29 02:01 and that should resolve this 2015-04-29 02:02 Well, I tried the suggested 'make get-monolite-latest' and that didn't help, so I think you're right. I'll have to get my 3.12.1 into the path and try with that. 2015-04-29 02:03 Might as well throw a few more vCPUs at this VM, while I'm at it. :) 2015-04-29 02:04 :) 2015-04-29 02:20 Oh yeah. Definitely building a bit faster with j7. :) 2015-04-29 02:24 Still fails. 2015-04-29 02:24 It finds the mcs this time, but still fails at the same place in tramp-amd64.c 2015-04-29 02:25 * Assertion at tramp-amd64.c:1115, condition `code - buf <= tramp_size' not met 2015-04-29 02:27 that is a strange error 2015-04-29 02:30 Someone reported it as a bug on 3/31 and it is supposedly fixed in Master. 2015-04-29 02:30 https://bugzilla.xamarin.com/show_bug.cgi?id=28586 2015-04-29 02:31 what operating system are you using? 2015-04-29 02:32 The same one I've always been using: CentOS 6. 2015-04-29 02:33 http://www.mono-project.com/docs/getting-started/install/linux/#centos-fedora-and-derivatives 2015-04-29 02:33 install from the repo 2015-04-29 02:33 Guess I'll try building Master. 2015-04-29 02:33 hmm 2015-04-29 02:35 That doesn't actually say what version I'll get. 2015-04-29 02:35 its latest release 2015-04-29 02:35 its same repo for opensuse and centos 2015-04-29 02:35 and fedora too 2015-04-29 02:35 I'm so used to building it, it feels weird to install it pre-built. 2015-04-29 02:35 hehe ya 2015-04-29 02:36 i used it other day on one of the osgrid servers, felt strange 2015-04-29 02:36 It also means I have to install it on every VM, rather than have my one copy shared through the NFS mount. 2015-04-29 02:36 well 2015-04-29 02:36 if you install it on one machine 2015-04-29 02:36 then you likely can compile it no problem 2015-04-29 02:37 Oh, you mean use it to build it. 2015-04-29 02:37 yea 2015-04-29 02:37 hmm 2015-04-29 02:37 worth a try 2015-04-29 02:37 wierd though i was able to build 4.0.1 no problem 2015-04-29 02:38 i used mono 3.0.6 to build it 2015-04-29 02:41 however 2015-04-29 02:41 i was using 3.0.6 from the opensuse repo 2015-04-29 02:41 not one I built myself 2015-04-29 02:48 Not sure I can do this on CentOS6 2015-04-29 02:49 do what? 2015-04-29 02:49 add the repo? 2015-04-29 02:49 Install it. It's failing to install because it wants up to glibc 2.16 and I only have 2.12 and I'm fully updated 2015-04-29 02:50 oh 2015-04-29 02:50 that sucks 2015-04-29 02:50 I bet it would work on CentOS 7 2015-04-29 02:50 this is one of the things that drove me nuts on centos 2015-04-29 02:50 LTS usually mean slow on the uptake 2015-04-29 02:51 not necesarilly bad for production environments 2015-04-29 02:51 but frustrating for bleeding edgers 2015-04-29 02:51 hehe 2015-04-29 02:52 My not up to date CentOS 7 VM has glibc 2.17 2015-04-29 02:52 Guess I'm back to trying to build Master 2015-04-29 02:53 you know 2015-04-29 02:54 glibc 2.12 is vulnerable to that ghost exploit isnt it? 2015-04-29 02:54 Red Hat backported the fix. 2015-04-29 02:54 thats a nasty one 2015-04-29 02:54 oh to 2.12? 2015-04-29 02:54 Yes. 2015-04-29 02:54 ah 2015-04-29 02:54 frigan LTS 2015-04-29 02:54 lol 2015-04-29 03:03 Sigh. I've forgotten how to build from their git. 2015-04-29 03:03 Instead of getting the tarball, I cloned their git repo. 2015-04-29 03:03 cd'd into mono 2015-04-29 03:03 but can't run configure 2015-04-29 03:04 its autogen.sh 2015-04-29 03:04 with same variables 2015-04-29 03:04 ok 2015-04-29 03:04 there we go 2015-04-29 03:04 ty 2015-04-29 03:05 won't need to run configure after, right? 2015-04-29 03:05 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-29 03:13 right autogen is enough 2015-04-29 03:14 I believe I'm well past where it failed before, but it's not done yet. 2015-04-29 03:15 cool 2015-04-29 03:18 Done and installed. :) 2015-04-29 03:21 It seems what I've built is 4.1.0 2015-04-29 03:22 Mono JIT compiler version 4.1.0 (master/2337295 Tue Apr 28 23:09:41 EDT 2015) 2015-04-29 03:22 nice 2015-04-29 03:23 Well, if it works. :) 2015-04-29 03:26 http://i.imgur.com/9JYApDW.jpg 2015-04-29 03:27 lol 2015-04-29 03:27 :) 2015-04-29 05:10 the internet of things comes of age: http://www.slashgear.com/ch4-health-tracker-monitors-your-flatulence-judges-your-diet-28381248/ 2015-04-29 05:54 Dear god. lol 2015-04-29 12:36 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-04-29 14:30 Bug #7545:04 Unknown Errors In Console 14( http://opensimulator.org/mantis/view.php?id=7545 ): has been SUBMITTED. 2015-04-29 15:36 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 15:40 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 16:09 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 16:21 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been SUBMITTED. 2015-04-29 16:25 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has a PATCH to be looked at. 2015-04-29 16:25 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0006623. 2015-04-29 16:25 Bug #6623:04 llCastRay returns incorrect UUID when it collides with a linkset 14( http://opensimulator.org/mantis/view.php?id=6623 ): has been set as RELATED TO issue 0007546. 2015-04-29 16:25 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007351. 2015-04-29 16:25 Bug #7351:04 llCastRay returns hits incorrectly outside rotated objects 14( http://opensimulator.org/mantis/view.php?id=7351 ): has been set as RELATED TO issue 0007546. 2015-04-29 16:25 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007374. 2015-04-29 16:25 Bug #7374:04 llCastRay does not return the UUID of child prims 14( http://opensimulator.org/mantis/view.php?id=7374 ): has been set as RELATED TO issue 0007546. 2015-04-29 16:26 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007375. 2015-04-29 16:26 Bug #7375:04 llCastRay does not treat physics type NONE prims as phantom 14( http://opensimulator.org/mantis/view.php?id=7375 ): has been set as RELATED TO issue 0007546. 2015-04-29 16:26 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007512. 2015-04-29 16:26 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): has been set as RELATED TO issue 0007546. 2015-04-29 16:38 are ppl able to run master head? 2015-04-29 16:45 I think so diva why? 2015-04-29 16:49 I'm having some grief on my local test grid :( possibly due to some borkness of copy-pasting things manually 2015-04-29 16:50 ah 2015-04-29 16:50 let me update to be sure 2015-04-29 16:51 I'm running head and it seems fine, but I'm on Windows. 2015-04-29 16:53 yea fine here too 2015-04-29 16:55 I started using VS 2012, and things are... odd 2015-04-29 17:13 Hey there, I got a crash with empty stacktrace in opensim, is that common. Using "mono --debug OpenSim.exe" to run it in Ubuntu 14.04. "16:39:29 - [SCENE]: Loading objects from datastore 2015-04-29 17:13 Stacktrace: 2015-04-29 17:13 Native stacktrace: 2015-04-29 17:13 " 2015-04-29 17:19 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 17:22 thoys_ no that is not common 2015-04-29 17:22 are you saying it doesnt crash if you leave off --debug? 2015-04-29 17:23 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 17:23 it still crashes if i do that nebadon_ 2015-04-29 17:24 after that happens, i dont see what im typing in the terminal anymore 2015-04-29 17:26 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 17:40 Bug #7547:04 The use of floats gives poor precision 14( http://opensimulator.org/mantis/view.php?id=7547 ): has been SUBMITTED. 2015-04-29 17:43 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): A NOTE has been added to this issue. 2015-04-29 17:49 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 17:59 hmm it seems to happen as soon as i start loading my oar, tried it again with a fresh database 2015-04-29 18:00 nebadon_, ^ 2015-04-29 18:03 http://pastebin.ca/2985597 2015-04-29 18:07 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 18:18 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 18:19 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 18:20 ok thoys_ let me look sorry was afk just ran to the store 2015-04-29 18:20 ah thoys_ this is that kernel / mono issue 2015-04-29 18:20 i dont know how to resolve this 2015-04-29 18:21 other than A) drop to a older kernel or B) downgrage to an older linux 2015-04-29 18:21 i have the same problem with opensuse 13.2 2015-04-29 18:21 i had to downgrade to 13.1 2015-04-29 18:21 others have similar issues as well 2015-04-29 18:21 anything beyond the 3.12 kernel I beleive is problematic 2015-04-29 18:21 sucks I hope someone can figure this out soon 2015-04-29 18:22 cause its very much going to be a real problem soon 2015-04-29 18:22 as older kernels fall out of favor and LTS ends on previous versions of linux 2015-04-29 18:23 the data center I rent servers from in germany has stopped provisioning for opensuse 13.1 and is only 13.2 now 2015-04-29 18:23 its going to cause me pain if i need to aquire another server 2015-04-29 18:23 they do offer self install of old images, but its a pain, lots of steps 2015-04-29 18:30 Since Xamarin have released 4x, maybe we can get their attention. 2015-04-29 18:55 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 19:07 @ 2015-04-29 19:09 @diva: I cant start from a fresh master too... I'm using VS 2013, but I think in my case it's an issue with a missing config section 2015-04-29 19:12 http://www.geekwire.com/2015/microsofts-visual-studio-expands-to-mac-and-linux-with-new-code-development-tool/ 2015-04-29 19:13 https://code.visualstudio.com/Download 2015-04-29 19:17 "If you don't want to send your crash dumps to Microsoft, don't install this tool. " Lol... that's one way to deal with privacy issues... 2015-04-29 19:18 http://nebadon2025.com/screenshots/visual_studio_code_linux_01.png 2015-04-29 19:19 yea people were bitching about that on Windows 10 developer eval version 2015-04-29 19:19 how fast did it load and setup all the references to the main opensim project? 2015-04-29 19:19 not suprirsing they would say that lol 2015-04-29 19:19 all i did was open folder 2015-04-29 19:19 not sure exaclty how to use it yet 2015-04-29 19:20 i tried opening just the .sln file but it only opened just that file 2015-04-29 19:20 its more like an editor tool 2015-04-29 19:20 and not totally like visual studio 2015-04-29 19:20 still its kind of a nice editor 2015-04-29 19:20 can you open the sln file that prebuild makes as a project? 2015-04-29 19:21 thats what I tried 2015-04-29 19:21 it didnt open the entire project like visual studio does 2015-04-29 19:21 but i may be doing something wrong 2015-04-29 19:21 however it appears more that this is meant for pulling and pushing to git 2015-04-29 19:21 and editing 2015-04-29 19:22 ah ok. I guess without the project references it can't do auto complete? 2015-04-29 19:22 honestly im not sure hehe 2015-04-29 19:22 would have to play with it more 2015-04-29 19:22 i just installed it like 10 seconds before i posted the link 2015-04-29 19:22 yes. I'll have to spin up a linux desktop vm to try it too I guess 2015-04-29 19:34 diva: Re: patch for bug #7540, why are there three Stopwatch calls in a row? Is that just some test code?? 2015-04-29 19:43 I think it has to do with different statistics Plugh maybe 2015-04-29 19:43 like physics vs sim fps etc.. 2015-04-29 19:44 have you started to assemble your new computer yet? 2015-04-29 19:45 That would make sense but it doesn't read like that is what it is doing. Three calls that are "var_name = Environment.TickCount" in a row doesn't seem, to me, to be very useful. 2015-04-29 19:47 I could see it being useful if it was part of the regression tests where it would not be used except during testing. 2015-04-29 19:47 maybe it's benchmarking stopwatch 2015-04-29 19:47 @diva: even the files were there after building with VS2013 I had a number of missing dll errors (e.g. OpenSim.Data.SQLite.dll). After I rebuilt the whole solution 10 minutes later everything went thru. 2015-04-29 19:48 code like that would hopefully be documented.... 2015-04-29 19:48 dahlia: That is all it seems to be doing. 2015-04-29 19:49 nebadon: Not yet. I need to document some damage to the case. 2015-04-29 19:49 oh that sucks 2015-04-29 19:49 Not all that major but annoying. 2015-04-29 19:49 yea what is wrong with it? 2015-04-29 19:50 Minor damage to the top rear corners of both side panels. Rear bottom corner of the case where the power supply goes is also slightly bent up. 2015-04-29 19:50 hmm wierd was the boxing damaged? happen in shipping? 2015-04-29 19:50 Nope. Box looks fine. 2015-04-29 19:51 how odd 2015-04-29 19:51 Not too surprising in a way. Just bad luck for me. I read some reviews where others had received cases where there was some damage. 2015-04-29 19:52 someone who worked in a shipping department once told me "the number of fragile stickers only determines the arc" 2015-04-29 19:52 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 19:52 hehe 2015-04-29 19:53 atleast its the back of the case if you do decide to keep it 2015-04-29 19:53 not something you have to stare at all day long 2015-04-29 19:53 hehe 2015-04-29 19:53 yeah 2015-04-29 19:53 If I was to send it back it means more delay getting my machine up and running. 2015-04-29 19:54 re that mono issue, i run manjaro and it uses mono 3.12.1 and it used to crash with the 3.10 kernel but since i upgraded my kernel to 3.12 not a single crash 2015-04-29 19:54 they probably know that Plugh ;) 2015-04-29 19:54 they may send you a new one with shipping labels to return the old one 2015-04-29 19:54 who did you buy it from? 2015-04-29 19:54 newegg 2015-04-29 19:54 nebadon: That would be good. I need to move the case to somewhere there is a bit more light before I take pictures. 2015-04-29 19:55 ahh, never bought from newegg 2015-04-29 19:55 I usually go to Frys because they are like 5 miles away 2015-04-29 19:55 (and a serious temptation) 2015-04-29 19:55 ya I miss frys 2015-04-29 19:55 thats a west coast thing 2015-04-29 19:56 newegg had a warehouse that is more or lessacross the city from me. I ordered the items yesterday and got them by lunch time today 2015-04-29 19:56 there was 2 in phoenix when i was in arizona 2015-04-29 19:56 one of them looked like a mayan temple 2015-04-29 19:56 the other one looked like a jetsons type space port 2015-04-29 19:56 ya they all have some kind of theme 2015-04-29 19:57 http://www.johninmontana.com/photo_gallery/cell-frys-phoenix.jpg 2015-04-29 19:57 the mantis bot is missing... 2015-04-29 19:58 I see osmantis in the nick list 2015-04-29 19:59 dahlia, misterblue do you have any experience with Stop Wacthes vs tick counts? 2015-04-29 19:59 am I worrying over nothing? 2015-04-29 19:59 diva: all I know is stopwatch is the microsoft recommendation for accuracy and precision 2015-04-29 20:00 i gave him a kick 2015-04-29 20:00 should come back in a minute 2015-04-29 20:00 however depending on hardware platform, it can be pretty inaccurate 2015-04-29 20:00 ACTION just uses https://www.jetbrains.com/profiler/ 2015-04-29 20:00 Fry's made me thing of a UK company 2015-04-29 20:00 but it's also more overhead. It's in the diagnostics library 2015-04-29 20:00 s/thing/think/ 2015-04-29 20:01 diva: I think it pretty much just reads some hardware register 2015-04-29 20:01 Bug #5798:04 Caught exception while processing OpenMetaverse.Packets.RemoveInventoryItemPacket 14( http://opensimulator.org/mantis/view.php?id=5798 ): has been CLOSED 2015-04-29 20:01 (assuming the platform has that register) 2015-04-29 20:01 ok its working :) 2015-04-29 20:02 it is documented as having more overhead, and the overhead is measurable. The question is whether it's worth worrying about it or not 2015-04-29 20:02 oh 2015-04-29 20:02 why does opensim use tick count instead of stop watch? 2015-04-29 20:02 I havent seen anything about that before 2015-04-29 20:02 dunno 2015-04-29 20:02 tick count can be pretty bad too 2015-04-29 20:02 maybe it wasnt right in mono at the time 2015-04-29 20:02 that tends to have driven a lot of past choices 2015-04-29 20:03 in that code I had which checks position vs velocity and time that filters packets, I assumed a 5ms worse case jitter in the time measurement 2015-04-29 20:03 which I came up with after googling around 2015-04-29 20:03 but I dont think i could retrace all that 2015-04-29 20:03 with what measure dahlia? 2015-04-29 20:04 stop watches? 2015-04-29 20:04 cant remember, would have to lool 2015-04-29 20:04 look 2015-04-29 20:04 probably datetime.something 2015-04-29 20:04 stop watches are very precise, much more than tick counts / datetime 2015-04-29 20:05 the problem was that opensim could be running on anything from a high end server to a virtual machine instance running on a raspberry pi 2015-04-29 20:05 so time measurement is no way guaranteed 2015-04-29 20:05 but still the function had to work 2015-04-29 20:05 but they're more overhead too. Since opensim has been using tick counts, I have some reservations about introducing stop watches, at least not without getting to the bottom of it with others who may have experience 2015-04-29 20:06 maybe misterblue knows 2015-04-29 20:06 he's using tick counts in bullet sim too 2015-04-29 20:06 the whole opensim code base uses tick counts 2015-04-29 20:06 ok well I'm not familiar with the overhead. I was under the impression that stopwatch used hardware features designed for such use 2015-04-29 20:06 so I wonder if that's an historical accident or on purpose 2015-04-29 20:07 I just use https://www.jetbrains.com/profiler/ :) 2015-04-29 20:09 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-29 20:10 http://stackoverflow.com/questions/243351/environment-tickcount-vs-datetime-now 2015-04-29 20:10 some info there, but stackoverflow has a lot of junk answers IMHO 2015-04-29 20:10 yes, the second answer is actually the best 2015-04-29 20:11 my understanding is the overhead is probably pretty low if it doesnt cause a cache miss 2015-04-29 20:11 well I can measure it 2015-04-29 20:12 but I hear cache misses can eat up 500-1000 cpu cycles 2015-04-29 20:12 it's more overhead than tick count by about 1 ms 2015-04-29 20:12 some AMD engineer told me that 2015-04-29 20:13 1 ms is quite significant 2015-04-29 20:13 yes, especially in the update loop.. 2015-04-29 20:13 which is where the moses patch uses them 2015-04-29 20:13 that seems quite unreasonably high 2015-04-29 20:14 dahlia there's a bunch of test code here: http://opensimulator.org/mantis/view.php?id=7540 2015-04-29 20:14 see what numbers you get 2015-04-29 20:18 Elapsed: 15 2015-04-29 20:18 from the first one 2015-04-29 20:19 24 from the second 2015-04-29 20:19 n=1 for each of them ;) 2015-04-29 20:20 oh wait 2015-04-29 20:21 diva: looks like you pasted the same code twice? 2015-04-29 20:21 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-29 20:23 ok the 3 watch example gives me Elapsed: 9355 2015-04-29 20:24 ya that is really slow 2015-04-29 20:24 wow 2015-04-29 20:25 ok I ran in release mode and it's a lot faster 2015-04-29 20:25 oh? 2015-04-29 20:25 Elapsed: 3425 2015-04-29 20:26 oh great! 2015-04-29 20:26 still very slow 2015-04-29 20:26 I see an improvement too 2015-04-29 20:26 but still stop watches are slower than tick counts 2015-04-29 20:26 ya but what of accuracy? 2015-04-29 20:26 yea isnt stopwatch like 1000 times more accurate 2015-04-29 20:27 supposedly its the most accurate in the .net api 2015-04-29 20:27 yes stop watch has an accuracy of 1 ms, tick counts of about 15 ms 2015-04-29 20:27 you mean microseconds? 2015-04-29 20:27 millois 2015-04-29 20:28 millis 2015-04-29 20:28 thats horrible 2015-04-29 20:28 thats unusable 2015-04-29 20:28 pffft 2015-04-29 20:28 https://msdn.microsoft.com/en-us/library/ms724408.aspx 2015-04-29 20:29 oh well not sure its the same as the win32 api 2015-04-29 20:30 time is such a PITA. I run into this when trying to do animation 2015-04-29 20:30 I usually get something that doesnt look to bad by using gettimeofday() 2015-04-29 20:31 time is a PUTA indeed! I hate getting old :D 2015-04-29 20:31 PITA even 2015-04-29 20:31 lol 2015-04-29 20:33 I guess according to that msdn article GetTickCount() has 1 ms precision, but doesnt say anything about accuracy 2015-04-29 20:35 dahlia, I never noticed the Release vs Debug thing... I have been making releases of Ds in Debug mode... 2015-04-29 20:35 duh 2015-04-29 20:35 https://msdn.microsoft.com/en-us/library/ms644904.aspx 2015-04-29 20:35 D2 2015-04-29 20:35 diva: it's especially bad in c++ 2015-04-29 20:36 windows STL adds a ton of debug code to STL collections in debug mode 2015-04-29 20:36 the difference in performance of these test samples are really huge! 2015-04-29 20:36 ya 2015-04-29 20:36 I hope justin does the right thing for the official releases 2015-04-29 20:36 I certainly have not been doing the right thing 2015-04-29 20:36 I will from here on 2015-04-29 20:37 ++ 2015-04-29 20:37 I think prebuild makes a release mode .sln? 2015-04-29 20:37 yes 2015-04-29 20:37 2 in 1 2015-04-29 20:37 if it does I never noticed it! 2015-04-29 20:38 xbuild /p:Configuration=Release OpenSim.sln 2015-04-29 20:38 msbuild should be the same 2015-04-29 20:39 in IDE you can have it build either debug or release 2015-04-29 20:42 So I've been artificially slowing down my grid for years with debug releases? I thought they simply reported more on errors. 2015-04-29 20:42 i doubt you would notice much difference 2015-04-29 20:42 if you are running a purly test grid it would be good to do that 2015-04-29 20:43 even OSCC we ran in debug 2015-04-29 20:43 oh well the opensim IDE I have open says debug, so maybe prebuild sets it up that way 2015-04-29 20:43 that is default 2015-04-29 20:44 could be changed in prebuild.xml 2015-04-29 20:44 maybe we should have 2 versions of runprebuild 2015-04-29 20:44 add a runprebuild_release 2015-04-29 20:45 I would have to see if it can handle a switch on the command line 2015-04-29 20:45 if not, could just add one. 2015-04-29 20:45 I guess we own that now anyway since the original developers are awol 2015-04-29 20:46 I try xbuild /p:Configuration=Release OpenSim.sln and get a bunch of errors 2015-04-29 20:47 hmmm 2015-04-29 20:47 but just xbuild works fine 2015-04-29 20:49 i build on linux all the time and im pretty sure xbuild generates a debug sln as thats what monodevelop says as i always have to manually switch it to release before i build 2015-04-29 20:49 yes, prebuild has debug as the active one 2015-04-29 20:49 dahlia - it worked ok here . 2015-04-29 20:49 well nobody knows what the performance penalty is, if any 2015-04-29 20:49 i got errors too 2015-04-29 20:50 I did xbuild /t:clean ; ./runprebuild.sh autoclean ; ./runprebuild.sh vs2010 ; xbuild /p:Configuration=Release 2015-04-29 20:50 let me try the clean 2015-04-29 20:50 maybe thats the problem 2015-04-29 20:50 since i already built it once normal way 2015-04-29 20:51 ok that seems to be working 2015-04-29 20:51 yea same here 2015-04-29 20:51 working now 2015-04-29 20:54 my c# raytracer is 17.9 seconds in release mode vs 30.7 in debug 2015-04-29 20:54 thats like 2x-ish 2015-04-29 20:54 yeah, this makes a huge difference! 2015-04-29 20:55 yeah, it's good to use clean on xbuild and runprebuild.sh. And every now & then you might need to rm -R ./bin and git checkout bin 2015-04-29 20:55 what is the downside of release? 2015-04-29 20:55 does it not report bugs properly? 2015-04-29 20:55 no debug symbols maybe? 2015-04-29 20:55 no dumps or whatever? 2015-04-29 20:56 it doens't build the mdb files 2015-04-29 20:56 so you will not have line number reporting in the stack traces, etc. 2015-04-29 20:56 maybe debug only runs slower when run in the ide? 2015-04-29 20:56 or with the --debug switch 2015-04-29 20:56 in the ide, it would be looking for breakpoints and watched variables, etc. 2015-04-29 20:57 might put some measurements in the code and have it use Justin's WriteLine debugger :) 2015-04-29 20:58 Console.WriteLine() FTW 2015-04-29 20:58 hehe 2015-04-29 20:59 ok, well the debug version of the ray tracer definately runs a lot faster from the console than from the ide 2015-04-29 20:59 im trying this release mode on OKC Tower 2015-04-29 20:59 that region uses 22% of a single core sitting idle 2015-04-29 20:59 want to see if that changes at all in release mode 2015-04-29 21:00 most of my other regions barely register any cpu use when idle 2015-04-29 21:00 and mono debug mode likely a lot different than m$oft 2015-04-29 21:01 well damn 2015-04-29 21:01 it starts up about 10 times faster 2015-04-29 21:01 sheesh 2015-04-29 21:01 haha 2015-04-29 21:01 didnt expecthat 2015-04-29 21:01 there was literally no delay on startup at all 2015-04-29 21:02 well its using 20% instead of 22% 2015-04-29 21:02 noise 2015-04-29 21:02 actually its bouncing between 18-20% 2015-04-29 21:02 normally its like pinned at 22% 2015-04-29 21:02 until i log in 2015-04-29 21:03 try your physics arena with release 2015-04-29 21:03 yea 2015-04-29 21:03 see dahlia, how a random sequence of events is going to make opensims run much smoothly everywhere? :D 2015-04-29 21:03 lol 2015-04-29 21:03 lol hopefully 2015-04-29 21:03 hehe 2015-04-29 21:04 all my nagging on the mailing list was a good thing :D 2015-04-29 21:04 I swear to god, I never paid attention! But this simple performance test and your reference of Release changed everything! 2015-04-29 21:05 oh I found out the hard way coding opengl stuff. There's no room for overhead ther 2015-04-29 21:05 *there 2015-04-29 21:05 chaos theory :) 2015-04-29 21:07 I'd bring up the stopwatch thing in ##csharp but I don't want to get into some huge conversation there (like what usually happens when I ask something) 2015-04-29 21:07 someone else can :) 2015-04-29 21:10 what's ##csharp? is that a channel? 2015-04-29 21:10 a 2015-04-29 21:10 ya 2015-04-29 21:12 so how do you do it in linux to build in release mode? 2015-04-29 21:13 I did xbuild /t:clean ; ./runprebuild.sh autoclean ; ./runprebuild.sh vs2010 ; xbuild /p:Configuration=Release 2015-04-29 21:13 xbuild /p:Configuration=Release 2015-04-29 21:13 thanks 2015-04-29 21:13 yw 2015-04-29 21:13 I wonder how many more avies we'll be able to serv in OSCC! :D 2015-04-29 21:14 I'd hope the change would be small, considering no IDE is running a debugger 2015-04-29 21:15 ya I can tell you right now 2015-04-29 21:15 I wonder what the fast timers in the viewer use 2015-04-29 21:15 im doing physics test ball drops in release mode 2015-04-29 21:15 with bulletsim in the main scene thread 2015-04-29 21:15 not on its own thread 2015-04-29 21:16 there is no change 2015-04-29 21:16 about 1200 balls in 2015-04-29 21:16 and cpu is maxed out 2015-04-29 21:16 I hope bulletsim is built in release mode 2015-04-29 21:16 hmm good question 2015-04-29 21:16 the bullet libs 2015-04-29 21:16 misterblue would know 2015-04-29 21:16 especially in windows 2015-04-29 21:16 I've always used release builds running under windows. 2015-04-29 21:16 Maybe that's how I can run so many sims on 1 server. 2015-04-29 21:16 I switch around 2015-04-29 21:17 its interesting, when bulletsim is not in its own thread 2015-04-29 21:17 lol my poor server is running >50 instances and has lot of free memory and cpu left 2015-04-29 21:17 everything peaks out around 1200 spheres 2015-04-29 21:17 cpu pegs at 120% 2015-04-29 21:17 and even at 10000 spheres 2015-04-29 21:17 the cpu is pegged at 120% 2015-04-29 21:18 but the fps drops by about 50-75% 2015-04-29 21:18 between 1200 and 10000 2015-04-29 21:18 when bulletsim is in its own thread 2015-04-29 21:18 the cpu can go as high as 400%+ 2015-04-29 21:18 at 10000 spheres 2015-04-29 21:18 considering bulletsim is single thread 2015-04-29 21:18 why does running it in its own thread allow mono to exceed 200% 2015-04-29 21:19 technically it shouldnt really 2015-04-29 21:19 it's another thread! 2015-04-29 21:19 seems like a strange occurance 2015-04-29 21:19 its probably accounted for at the top level process 2015-04-29 21:19 yes but it should still not be able to consume more than 1 cpu thread 2015-04-29 21:19 it runs concurrently to the update loop 2015-04-29 21:19 its just odd that opensim maxes out at 120% when its combined 2015-04-29 21:19 when they're merged, the update code and the physics simulation code run sequentially 2015-04-29 21:19 but can hit 400%+ when its not 2015-04-29 21:20 ah 2015-04-29 21:20 that makes sense 2015-04-29 21:20 so physics holds main scene back? 2015-04-29 21:20 because the single thread 2015-04-29 21:20 yes 2015-04-29 21:20 yes, when they are on the same thread 2015-04-29 21:20 ok 2015-04-29 21:20 there's no "main scene" really; there's the update clients loop 2015-04-29 21:20 well in terms of physics load, release mode offers no benefit 2015-04-29 21:21 that loop goes through the state of the scene and decides what packets need to be sent to whom 2015-04-29 21:21 2500 spheres and i hit 5fps on sim and physics 2015-04-29 21:21 bbl. I have to take some pictures to document something. 2015-04-29 21:21 kk Plugh 2015-04-29 21:22 we definitley need to get physics stats reporting correctly when its on its own thread 2015-04-29 21:23 yes 2015-04-29 21:23 not sure its possible, i kind of recall misterblue saying it wasnt for some reason 2015-04-29 21:23 after I apply the moses patch I will rewrite it so that it does that 2015-04-29 21:23 ok cool 2015-04-29 21:23 yes, it should be possible 2015-04-29 21:23 i cant recall exactly why he said he couldnt now 2015-04-29 21:24 maybe just meant more refactoring than he could handle at the time 2015-04-29 21:30 this probably wouldnt work on mono but looks kinda interesting http://www.codeproject.com/Articles/2635/High-Performance-Timer-in-C 2015-04-29 21:30 s/mono/non-windows 2015-04-29 21:40 similar but more in depth: http://www.nullskull.com/articles/20021111.asp 2015-04-29 21:48 anyway to test it quickly in mono? 2015-04-29 21:48 simple test case 2015-04-29 21:49 doubt it would work on non-windows 2015-04-29 21:49 since it uses Kernel.dll 2015-04-29 21:57 https://www.youtube.com/watch?v=8t3dNIl0AeU 2015-04-29 21:58 can anyone tell me how to reset my git tree? im sure it was git --reset --hard or something like 2015-04-29 21:59 yep 2015-04-29 21:59 might need to do > git clean -d -f 2015-04-29 21:59 then > git reset --hard 2015-04-29 21:59 ahh ty neb 2015-04-29 22:00 if you want a specific hash you can do > git reset --hard 2015-04-29 22:00 nebadon: Pictures taken. Assembly begins. 2015-04-29 22:00 nice 2015-04-29 22:02 sigh... I get rid of my tv and now they invent one that follows you around 2015-04-29 22:02 lol 2015-04-29 22:02 "there is no escape" 2015-04-29 22:03 just wait until the scuba mask version comes out 2015-04-29 22:03 so you can watch TV when your swimming in the pool to! 2015-04-29 22:03 OMG Sharks! 2015-04-29 22:03 lol 2015-04-29 22:03 shark week in the pool! 2015-04-29 22:03 grab your e-snorkel 2015-04-29 22:04 or iSnorkel for apple peeps 2015-04-29 22:11 diva: this post seems to agree with your observations about Stopwatch, but doesn't really go into detail http://www.dotnetperls.com/stopwatch 2015-04-29 22:12 recommends keeping it out of tight loops 2015-04-29 22:13 yep, that post was the one that made me go and measure it 2015-04-29 22:13 ah ok 2015-04-29 22:18 Melanie_T do you have an opinion about stop watch vs tick count? 2015-04-29 22:18 can you tell me what the difference in accuracy is? 2015-04-29 22:19 stop watch can be very precise in the order ot 1 ms; tick count has lower precision in the orderof 15 ms. But the former has more overhead. It's that overhead that I don't know what to do about 2015-04-29 22:20 in tests, a stop watch measurement can add 1ms per frame over tick counts in terms of overhead 2015-04-29 22:20 not sure if that's a concern 2015-04-29 22:20 it may be 2015-04-29 22:21 if an average is all that is needed, then maybe we should look away from measuring each loop 2015-04-29 22:21 e.g. 2015-04-29 22:21 true 2015-04-29 22:21 instead of cumulating time[0] .. time[10] 2015-04-29 22:21 we may want to save the tick count 2015-04-29 22:21 tick[0] … tick[10] 2015-04-29 22:22 although the tick count is less accurate individually 2015-04-29 22:22 it will average out over 10 samples 2015-04-29 22:22 so as to give an average that i would be surprised if it wasn't within 0.05% 2015-04-29 22:22 copared to the stopwatch method 2015-04-29 22:23 save the tick count in each frame? I thought you were going to say that we should just accumulate one of them over N frames and then average that 2015-04-29 22:23 well, then you wouldn't get a sliding average 2015-04-29 22:23 but a block average 2015-04-29 22:23 maybe that is enough 2015-04-29 22:23 but i prefer the sliding kind 2015-04-29 22:23 it's more responsive 2015-04-29 22:23 and tends to have great jumps only when there are great jumps 2015-04-29 22:23 while a block can be skewed by one extreme sample 2015-04-29 22:23 I see, so you would compensate for the lack of precision by averaging out 2015-04-29 22:23 oh visual studio community edition has a built in profiler o.0 2015-04-29 22:24 the precise measurements of the stopwatches are in the end only used for generating averages anyway 2015-04-29 22:25 true, at least for now 2015-04-29 22:25 the individual 11 values pe second are too transient to be directlly useful 2015-04-29 22:26 and, i believe, at that level, 1ms accuracy isn't that important even then since the frame time is in no way deterministic 2015-04-29 22:26 yeah 2015-04-29 22:26 so you have no way to see that the precise value is, say, 3ms too high for a particular frame 2015-04-29 22:26 as you never know how long a frame should be 2015-04-29 22:26 they're the same length on average 2015-04-29 22:26 but the devil is in the details 2015-04-29 22:27 TickCount supposedly has 16 ms accuracy 2015-04-29 22:29 Melanie is suggesting that sometimes it rounds up and sometimes it rounds down, so averaging over N samples should get us the right value 2015-04-29 22:30 ya but then you lose confidence 2015-04-29 22:30 or need a big N to get confidence 2015-04-29 22:30 I'm not sure we need that much confidance 2015-04-29 22:30 moses wants it 2015-04-29 22:30 but opensim doesn't need it 2015-04-29 22:30 ACTION would just use a good profiler 2015-04-29 22:31 maybe a proof of concept 2015-04-29 22:31 see how much the methods differ 2015-04-29 22:31 i believe it will be negligible 2015-04-29 22:31 should I just take their stop watches? 2015-04-29 22:31 there are ways to calculate confidence 2015-04-29 22:31 based on the inherently nondeterministig processing order 2015-04-29 22:31 their patches introduces 3 of them in the update loop 2015-04-29 22:32 the 11 Hz loop? 2015-04-29 22:33 part of the problem is nobody knows what this is running on, and good timers are very platform dependent 2015-04-29 22:33 yes 2015-04-29 22:33 that one 2015-04-29 22:33 I can tell you that moses grid runs on Linux 2015-04-29 22:33 and I think in virtual machines? 2015-04-29 22:33 yea 2015-04-29 22:33 lol 2015-04-29 22:34 well then forget it :P 2015-04-29 22:34 virtual machines virtualize timebases even further 2015-04-29 22:34 Melanie_T was that a yes to my last question? 2015-04-29 22:34 dahlia, run your test in a VirtualBox 2015-04-29 22:34 BlueWall: too much work 2015-04-29 22:34 VirtualBox? 2015-04-29 22:35 i would prefer for us to generate some test data both ways 2015-04-29 22:35 I dont have a windows virtualbox machine 2015-04-29 22:35 and it depends if the VM is using some sync driver specific to the VM, or if NTP is aggressively sitting on the clock 2015-04-29 22:35 i'd prefer to convince douglas rather than antagonizing him 2015-04-29 22:35 Linux 2015-04-29 22:35 has nothing to do with NTP 2015-04-29 22:35 but most VMs can freeze in between ticks for things like vmotion or if they don't have QoS settings 2015-04-29 22:35 is all process time relative. Time of day has nothing to do with it 2015-04-29 22:35 yes, me too 2015-04-29 22:36 I was unsure of the consequences of placing stop watches on the update loop, hence my various tests 2015-04-29 22:36 Melanie_T see this: http://opensimulator.org/mantis/view.php?id=7540 2015-04-29 22:36 there's test code there 2015-04-29 22:36 i've been following it 2015-04-29 22:36 what i propose is to ADD tick count based code to the stopwatch code 2015-04-29 22:36 my conclusion is that stop watches add an extra 1ms per frame over tick counts. I'm not sure if we should worry about that or not 2015-04-29 22:37 two independent timing mechanisms 2015-04-29 22:37 and simply compare 2015-04-29 22:37 compare the precision? 2015-04-29 22:37 1 ms every frame is roughly a 10% overhead 2015-04-29 22:37 throw out dviation max, average, etc 2015-04-29 22:37 i did some pretty hard core testing with the patch, and I couldnt notice any difference in my tests 2015-04-29 22:37 but if you're in a VM and the hypervisor suspends and restarts - and you're detecting from within a VM inside the VM ... how do you detect the skip? 2015-04-29 22:38 how do you detect it without NTP forcing an external time sync with a higher degree of accuracy than the base windows timer I mean 2015-04-29 22:38 only kind of testing I didnt really do is with large load of avatars 2015-04-29 22:39 scripting and physics did not seem to be effected by the patch 2015-04-29 22:39 AllenKerensky: syncing time with external source is irrevelant 2015-04-29 22:39 okay fine never mind I will butt out 2015-04-29 22:39 its only amount of time passed, not whether it agrees with some standard time of day 2015-04-29 22:39 the stopwatch code will not begin to make a difference until there is no spare time per loop 2015-04-29 22:40 e.g. until the sim starts lagging 2015-04-29 22:40 it would then probably worsen the lag 2015-04-29 22:40 i had 10000 physical spheres 2015-04-29 22:40 i could try the klein bottle rezzer 2015-04-29 22:40 thats pretty nasty 2015-04-29 22:40 maybe yes 2015-04-29 22:41 yeah 2015-04-29 22:44 maybe 1ms/frame doesn't make much difference. But I would be very relectant to start adding stopwatches all over critical paths in the code 2015-04-29 22:44 eh yea Klein bottle rezzer sucks under mono 2015-04-29 22:44 it died within like 60 seconds stopped working 2015-04-29 22:44 lolwut? 2015-04-29 22:44 we really need to fix xengine 2015-04-29 22:44 it runs to completion in avn 2015-04-29 22:44 its seriously not good 2015-04-29 22:44 ya you dont run stock xengine 2015-04-29 22:44 i dont think you realize how bad stock xengine is 2015-04-29 22:45 its really not good 2015-04-29 22:45 yes but yousaid "under mono" 2015-04-29 22:45 ya because it works fine in .net 2015-04-29 22:45 xnegine 2015-04-29 22:45 it runs like complete shit under mono 2015-04-29 22:45 really? 2015-04-29 22:45 yea 2015-04-29 22:45 its horrible 2015-04-29 22:45 hmm i wrote it under mono 2015-04-29 22:45 never did use windows 2015-04-29 22:45 timers and sleeps 2015-04-29 22:45 horrible 2015-04-29 22:45 well, sleeep is a nono 2015-04-29 22:45 shouldnt even try to use sleeps ever 2015-04-29 22:46 but this rezzer shouldnt have a sleep 2015-04-29 22:46 llSleep should be removed but of course that is impractical 2015-04-29 22:46 let me check 2015-04-29 22:46 yea no sleep 2015-04-29 22:46 I dont think ive ever had the klein bottle go 100% with stock xengine under mono 2015-04-29 22:46 in windows .net it almost never fails 2015-04-29 22:47 interesting 2015-04-29 22:47 app domains off i suppose? 2015-04-29 22:47 yes 2015-04-29 22:47 i could try it with it on 2015-04-29 22:47 but then i have other problems 2015-04-29 22:47 lots of crashing with appdomains = true 2015-04-29 22:47 somtimes region wont even start 2015-04-29 22:47 the ability to now have app domains was added later 2015-04-29 22:47 my original design always used them 2015-04-29 22:47 and quite wastefully 2015-04-29 22:48 Wright Plaza wont start at all 2015-04-29 22:48 it gets about 20% into loading scripts and stack traces 2015-04-29 22:48 ouch 2015-04-29 22:48 oom? 2015-04-29 22:48 i doubt it 2015-04-29 22:48 the box has 24gb ram and its 64bit 2015-04-29 22:48 ive seen WP use 8gb ram 2015-04-29 22:48 and not OOM 2015-04-29 22:48 with big crowds 2015-04-29 22:49 its threading 2015-04-29 22:49 be my guess 2015-04-29 22:49 I think that is why the klein bottle fails too 2015-04-29 22:49 if you give it more threads? 2015-04-29 22:49 xengine just exhausts all the threads 2015-04-29 22:49 less threads? 2015-04-29 22:49 it goes longer 2015-04-29 22:49 but eventually dies too 2015-04-29 22:50 you can never give it enough threads for it to complete rezzing 2015-04-29 22:50 does it freeze scrpting, freeze the sim or stackdump? 2015-04-29 22:50 it freezes scripting 2015-04-29 22:50 if stop it and start it again 2015-04-29 22:50 yes that's a deadlock then 2015-04-29 22:50 it repeats exactly the same every time 2015-04-29 22:50 always rezzes same amount of prims and fails 2015-04-29 22:51 400 2015-04-29 22:51 I think im running default # of threads her 2015-04-29 22:51 let me check 2015-04-29 22:51 ya it commented so defaults 2015-04-29 22:52 and what worries me 2015-04-29 22:52 MOSES grid is pursing this physics thing and saying that bulletsim is failing, but what they describe sounds exactly like the klein bottle fail 2015-04-29 22:53 which is an xengine problem 2015-04-29 22:53 I already told that to Doug 2015-04-29 22:53 cool 2015-04-29 22:54 I think fixing xengine would go so much further than a new physics engine would 2015-04-29 22:54 so Melanie_T if someone's going to write a scripting engine from scratch, what do you think would be the best language for it? bang for the buck? JavaScript? Python? Lua? 2015-04-29 22:54 especially considering he has already voiced concerns about wasted time due to wrong stats 2015-04-29 22:54 how much time could potentially be wasted on chasing physics 2015-04-29 22:55 nebadon there's nothing wrong with improving the physics stats reporting 2015-04-29 22:55 oh absolutely not 2015-04-29 22:55 diva: the basic premise of script state retention needs to be removed. lsl is based on it but LUA, for example, isn't 2015-04-29 22:55 i just mean a whole new engine all together 2015-04-29 22:55 its not a minor task 2015-04-29 22:55 and i dont think it will fix their problem 2015-04-29 22:55 in MMOs where LUA is in use, scripts reset when going from server to server 2015-04-29 22:55 thats all im saying 2015-04-29 22:55 we should be fixing xengine first 2015-04-29 22:55 data storage is not in variables but in object properte 2015-04-29 22:55 then worry about better physics 2015-04-29 22:56 i don't know to what extent lua interpreters can be made to salami-slice 2015-04-29 22:56 is that inherent to Lua or to the way the game engines use it? 2015-04-29 22:56 I actually know the Lua guy 2015-04-29 22:57 diva: the way lsl uses persistent variables is extremely rare in pogramming in general 2015-04-29 22:57 pretty much every other language uses object based state storage 2015-04-29 22:57 and writes scripts so that they can reset gracefully 2015-04-29 22:58 retailing not every variable but only the ones needed 2015-04-29 22:58 but I'm thinking about getting rid of lsl altogether 2015-04-29 22:58 see above 2015-04-29 22:58 wif we do that what would be the best alternative for a scripting language? 2015-04-29 22:58 in order to do something new, the users need to understand that the concept of persistent variables will go away 2015-04-29 22:59 lua, js, tcl, all don't have it 2015-04-29 22:59 i don't have personal experience with lua but game dev types like it 2015-04-29 22:59 it's well suited so it's not a great stretch to go there 2015-04-29 23:00 you mean we can't persist the state of a script when we teleport if we go with Lua or the like? 2015-04-29 23:00 does it have a good choice of libraries like python? 2015-04-29 23:01 or just some protected C# sandbox with limited access rather than wide open... create some more C# coders? 2015-04-29 23:01 even still C# would create less coders over all 2015-04-29 23:02 C# is too complicated as a scripting language 2015-04-29 23:02 LSL is so easy 2015-04-29 23:02 Lua is very simple too 2015-04-29 23:02 oes it have events and states? 2015-04-29 23:02 ive never looked at Lua 2015-04-29 23:03 BlueWall, no, it's more like JavaScript where you get called OnFrame and go from there 2015-04-29 23:04 you know we used to have javascript as a lang. 2015-04-29 23:04 http://stackoverflow.com/questions/8305248/lua-event-handler 2015-04-29 23:04 diva: no, state preservation is a LSL thing and it's one of the most difficult oes to do 2015-04-29 23:05 I can ask Roberto if he knows of games that do that with Lua 2015-04-29 23:06 but Melanie_T that doesn't seem to be a property of the language but of the embeding context 2015-04-29 23:06 Would be interesting to see if they have users creating scripted content or if it is just the game developers that use it. 2015-04-29 23:07 BlueWall: Lua is used very widely, from game development to embedded systems. In game development, it is usually used by the game designers who aren't sftware engineers 2015-04-29 23:07 diva: the language needs to allow it and neither of the languages we touched on have the facility for it 2015-04-29 23:07 I have run across it in Wireshark network monitor. 2015-04-29 23:08 Melanie_T with reflection all that seems possible 2015-04-29 23:08 is it being used in MMORPGs? 2015-04-29 23:08 or standalone games? 2015-04-29 23:08 both, neb 2015-04-29 23:08 and is it used in MMO for players of the MMO to customize the behavior of their objects - or just by the pro build team behind the MMO? 2015-04-29 23:08 would it handle things like vehicles? 2015-04-29 23:09 neb yes 2015-04-29 23:09 or would we have to design new lua functions for that? 2015-04-29 23:09 well, we'd have to hook it up to the opensim api 2015-04-29 23:09 ya i asssume like OSSL we can create our own functions etc? 2015-04-29 23:09 100% new functions/api everywhere 2015-04-29 23:09 whatever opensim provides to lsl needs to be provided to any scripting language too 2015-04-29 23:09 and your saying it would run independant of xengine then? 2015-04-29 23:10 in the past mrm and C# and js all were inside xengine right? 2015-04-29 23:10 I would like to see something somewhat multi-threaded or with asynchroneous capabilites 2015-04-29 23:10 diva: people who write lua are used to not having persistent state 2015-04-29 23:10 https://github.com/fholm/IronJS 2015-04-29 23:10 so why introduce a complexity that isn't there now? 2015-04-29 23:10 M$ removed javascript from .net is why we dropped it? 2015-04-29 23:10 portable state persistence is the hardest part of all 2015-04-29 23:11 Melanie_T I'm confused. Are you saying that persistent state is a good feature of LSL that can't be done in other languages or are you saying that persistent state is a bad feature of LSL that we don't need in other languages? 2015-04-29 23:11 wouldnt that make it difficult to drive vehicles over borders? 2015-04-29 23:11 Melanie_T, are you talking about something like python pickle? 2015-04-29 23:11 how would that work? 2015-04-29 23:11 it's a bad feature the way it is done in lsl 2015-04-29 23:12 pickling, serializing or whatever a script isn't what LSL state persistence does 2015-04-29 23:12 ahh, ok 2015-04-29 23:12 lsl state persistence is based on saving machine specific stack frames 2015-04-29 23:12 ohh, ok 2015-04-29 23:12 to preserve call stack and local stack frames of functions in mid-run 2015-04-29 23:12 eeewwww! 2015-04-29 23:12 serioulsy? 2015-04-29 23:13 ahhh, so it can just "pop" the stack in the next region 2015-04-29 23:13 that is not even portable between snapshots on 32 bit vs 64 bit boxen 2015-04-29 23:13 much less other aritectures like arm 2015-04-29 23:13 xmengine gets only close 2015-04-29 23:13 it waits until no event is executing 2015-04-29 23:13 then reflects on the globals 2015-04-29 23:13 which is like pickle 2015-04-29 23:14 anyway do you think Lua would be better than JS? 2015-04-29 23:14 ewwww js 2015-04-29 23:14 i can't say, it's a matter of preference 2015-04-29 23:14 ACTION cringes 2015-04-29 23:14 and there would be a new Lua engine? 2015-04-29 23:14 if we are going to have JS-based viewers would it make sense to invest in JS as the scriting language in both sides? 2015-04-29 23:14 but i have not found a javascript engine that has hooks for microthreading 2015-04-29 23:14 js is supposed to be the most used language in the world, right? 2015-04-29 23:14 it wouldnt be inside of xengine? 2015-04-29 23:14 ewww 2015-04-29 23:14 they all wnt a system thread per script 2015-04-29 23:14 ++microthreading 2015-04-29 23:14 js is horrid 2015-04-29 23:14 (I hate js too) 2015-04-29 23:15 just because its used, don't make it right... 2015-04-29 23:15 only thing good about js is sandboxing 2015-04-29 23:15 yea the js stuff with webgl doesnt seem so great 2015-04-29 23:15 ",,," = new Array(); // lolwut? 2015-04-29 23:15 haha 2015-04-29 23:15 js is a strange little language with thing like this having different meanings depending on context 2015-04-29 23:15 yet you can't know your context at run time 2015-04-29 23:15 use COBOL FTW! 2015-04-29 23:15 PROCEDURE DIVISION. 2015-04-29 23:16 and I thought Java lack of unsigned types was bad, at least it HAS ints... 2015-04-29 23:16 STOP RUN. 2015-04-29 23:16 think of all the punch card readers we could sell! 2015-04-29 23:16 haha 2015-04-29 23:16 Fortran and Lisp please. 2015-04-29 23:16 diva - we will keep lsl/ossl, right? 2015-04-29 23:16 I'm just asking about the pragmatics of lanhguage selection based on the enbeding contexts... on the server side we can have anything, really, but it might be nice to tpvode a unified scripting environment that does both client-side and server-side functions 2015-04-29 23:17 BlueWall in software nothing ever dies if ppl want to keep it alive! :) 2015-04-29 23:17 hmmm 2015-04-29 23:17 yeah scripting language changes do impact viewers too... no LSL - how are folks going to edit... 2015-04-29 23:17 OMG-I-JUST-ADVERTISED-THAT-I-KNOW-COBOL 2015-04-29 23:17 ACTION runs 2015-04-29 23:17 :) 2015-04-29 23:17 diva: opensim isn't really suited to anything that needs a system thread per script 2015-04-29 23:17 no one was looking Dahlia - the cobol glazed over everyone's eyes 2015-04-29 23:17 BUT 2015-04-29 23:17 :D 2015-04-29 23:17 javascript is different in tha it has no sleep 2015-04-29 23:18 but only setTimer 2015-04-29 23:18 one thing good about cobol, its damn fast 2015-04-29 23:18 right 2015-04-29 23:18 but people can still create endless loops 2015-04-29 23:18 c fast 2015-04-29 23:18 let's use intercal 2015-04-29 23:18 lol Melanie 2015-04-29 23:18 PLEASE set my variable! 2015-04-29 23:18 ACTION suggests using bf 2015-04-29 23:18 <<<+>>>>+<<<<->>>>>- 2015-04-29 23:19 lol Dahlia 2015-04-29 23:19 someone needs to suggest a forth interpreter now to complete the triumvirate... 2015-04-29 23:20 emit prim 2015-04-29 23:20 forth is at least usable 2015-04-29 23:20 let's write orthogonal scripts with prims as positions 2015-04-29 23:20 pascal? 2015-04-29 23:20 diva, is the server side scripting for the Onlook viewer? 2015-04-29 23:20 by Leo Brodie, one ex Sun firmware coder, and the guy trying to make a PC one out of Apples... 2015-04-29 23:20 angelscript might actually be a reasonable choice 2015-04-29 23:21 cept its native 2015-04-29 23:21 BlueWall no, not specifically 2015-04-29 23:21 are you talking about something like Mic Bowman's Dispatcher? 2015-04-29 23:21 would take a bit of work to map in the API to angelscript 2015-04-29 23:21 I'm talking about the possibility of writing something else completely different from LSL/XEngine, from scrathch 2015-04-29 23:21 something that has sane data structures 2015-04-29 23:21 and decent libraries 2015-04-29 23:21 angelscript :) 2015-04-29 23:22 ok, so working off a clean slate, we would be bnound by no rules and could take it wherever we need. 2015-04-29 23:22 and, potentially, could also be used for client-side scripting 2015-04-29 23:22 yes 2015-04-29 23:22 I like python :) 2015-04-29 23:22 I love python too 2015-04-29 23:22 but, maybe that's not the best choice. 2015-04-29 23:22 Lua feels like Python a lot 2015-04-29 23:23 there is stateless python with continuations 2015-04-29 23:23 I think angelscript can even have cross platform binaries and serializations 2015-04-29 23:23 cept maybe 32 to 64 bit might need some work 2015-04-29 23:23 and its sandboxed 2015-04-29 23:24 correction: stackless python 2015-04-29 23:24 and it's pretty fast 2015-04-29 23:25 angelscript looks like a winner 2015-04-29 23:25 if we are considering a new scripting engine 2015-04-29 23:25 it has support for cooperative multitasking and coroutines 2015-04-29 23:25 def worth looking into 2015-04-29 23:25 ACTION suggests F#, just to look smart 2015-04-29 23:25 could we consider making it so it could be ran in a seperate simulator process? 2015-04-29 23:25 so a simple preprocessor could be used to inject yield calls 2015-04-29 23:25 run on the cloud 2015-04-29 23:26 perhaps even have several simulators share the same scripting process 2015-04-29 23:26 like of like robust modules 2015-04-29 23:26 or whatever 2015-04-29 23:26 ya could just abstract LSL_API to work across a socket 2015-04-29 23:26 heh... this is sounding like building an LPmud style compiler/interpreter into OpenSim 2015-04-29 23:27 run on openstack 2015-04-29 23:28 AngelScript is really interesting 2015-04-29 23:28 there's someone already built a docker image for opensim which you could run on openstack 2015-04-29 23:28 yes 2015-04-29 23:28 worth a very close look 2015-04-29 23:28 I think SL does something like that 2015-04-29 23:28 yes 2015-04-29 23:28 they dont run script engine in the main simulator I dont think 2015-04-29 23:28 sl runs the engine in-process 2015-04-29 23:28 but uses compile farms 2015-04-29 23:29 dont' they inject the script into a running process and give it time slices? 2015-04-29 23:29 where all the electric sheepz graze 2015-04-29 23:30 more or less, BlueWall 2015-04-29 23:30 they use a heap of delegates and switch them around 2015-04-29 23:31 wouldn't it be better to run the scripting engine outside the simulator, on a separate process? 2015-04-29 23:31 no 2015-04-29 23:31 local sockets should be fast enough t transfer data 2015-04-29 23:32 too many thing people do, like ther damned fast timer, or physics event response, are just too slow across such protocols 2015-04-29 23:32 that allows no parallelism 2015-04-29 23:33 http://www.angelcode.com/angelscript/sdk/docs/manual/doc_samples_concurrent.html 2015-04-29 23:34 co-routines are definitely a good thing 2015-04-29 23:34 for the kinds of thngs we have at hand 2015-04-29 23:35 this isn't sounding like a scripting language for people to make their hair color change on chat command... 2015-04-29 23:36 co-routines wuld be used by us, the engine implementers, not by people 2015-04-29 23:36 as Melanie_T said, a preprocessor could inject yields 2015-04-29 23:36 basically 2015-04-29 23:36 I thought the angel code was allowing for them - i.e. they're also allowed in the end-user scripting ... 2015-04-29 23:36 a master script in agelscript would run on the "metal" 2015-04-29 23:37 we accept scripts from the user 2015-04-29 23:37 yes it does but I don't think people who want to change hair color would know what to do with it 2015-04-29 23:37 parse them to an ast using a bnf grammar 2015-04-29 23:37 remove calls to coroutine/threading functions 2015-04-29 23:37 inject yield() after every loop head and at the top of every event or local function 2015-04-29 23:37 -!- OsakaHarker(~OsakaHark@cpe-172-248-10-29.socal.res.rr.com) has left #opensim-dev 2015-04-29 23:38 and then give that script to the master script to run as a coroutine 2015-04-29 23:38 and "doctor" the sleep function to simply suspend that script on the run queue 2015-04-29 23:38 rather than to sleep the thread 2015-04-29 23:39 parsing to AST will allow us to filter out potentially dangerous things 2015-04-29 23:39 like local filesystem access 2015-04-29 23:39 oh Lua also has co-routines 2015-04-29 23:39 http://www.lua.org/pil/9.1.html 2015-04-29 23:39 well, we need to make sure we don't expose that to usrs either in lua or angel 2015-04-29 23:40 or they will overload a sim in no time 2015-04-29 23:40 like "oh, no microsecond timers? fine, i just run 1000 coroutines on 1s timers" 2015-04-29 23:41 hehe 2015-04-29 23:41 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-04-29 23:44 ah! 2015-04-29 23:44 ECMAScript 6 introduced coroutines too! 2015-04-29 23:45 http://syzygy.st/javascript-coroutines/ 2015-04-29 23:45 do I see a trend here...? 2015-04-29 23:45 if you can't beat em, join em! 2015-04-29 23:45 lol 2015-04-29 23:46 omg, JS is such a high-entropy language... 2015-04-29 23:46 ewww js :P 2015-04-29 23:46 look at what they do with coroutines there, that's insane 2015-04-29 23:47 JS isnt preemptive tho I dont think 2015-04-29 23:47 its not threas, it's coroutines 2015-04-29 23:47 is all event driven 2015-04-29 23:47 *threads 2015-04-29 23:47 coroutines need to yield voluntarily 2015-04-29 23:47 well there are "webworkers" 2015-04-29 23:48 but probably need preemtive for a new script language for opensim I'd think 2015-04-29 23:48 its been missing for a long time 2015-04-29 23:49 I don't think we need preemptive 2015-04-29 23:50 it would help 2015-04-29 23:50 SL has it :) 2015-04-29 23:50 ACTION ducks 2015-04-29 23:50 we just need a preprocessor to inject yields in strategic places of people's scripts 2015-04-29 23:50 I think SL does it like that -- preprocessor 2015-04-29 23:50 I think the first script engine in SL was preemptive 2015-04-29 23:51 the yield thing happened with mono scripting 2015-04-29 23:51 but not a preprocessor, 2015-04-29 23:51 it injects in CLI 2015-04-29 23:51 as far as I know 2015-04-29 23:51 same 2015-04-29 23:51 preprocessor on CLI 2015-04-29 23:51 ya 2015-04-29 23:51 probably easier 2015-04-29 23:51 dunno 2015-04-29 23:51 yes, sometimes events are really slow to fire on our engine. 2015-04-29 23:51 bytecodes are much more regular than source code 2015-04-29 23:52 problem with our engine is endless loops 2015-04-29 23:52 XEngine has many problems, and that's the least of it..... 2015-04-29 23:52 well it got us this far 2015-04-29 23:52 lsl sucks 2015-04-29 23:52 well, diva, it was a little scary when you said "write a new script engine" but I kind of like the idea now :) 2015-04-29 23:52 lsl and js both suck 2015-04-29 23:53 it's amazing how people can adapt to pain so easily and compliantly 2015-04-29 23:53 haha 2015-04-29 23:53 everyone's Melanie's slaves 2015-04-29 23:53 I dont konw how much time Ive wasted chasing stupid js things 2015-04-29 23:53 months 2015-04-29 23:53 ... so... BASIC for OpenSim? 2015-04-29 23:53 js sucks too 2015-04-29 23:53 seriously 2015-04-29 23:53 it wouldn't be bad to get lsl to work right, but a new language could be fun too. 2015-04-29 23:54 so I'm hot for Lua or AngelScript 2015-04-29 23:54 POKE 54342,23: REM SET PRIM COLOR TO 23 2015-04-29 23:54 anything that gives us decent data structures 2015-04-29 23:54 wow, yes 2015-04-29 23:54 yea there is no reason to not improve LSL while adding new language capabilities 2015-04-29 23:54 ya lua has some new jit thing which is supposed to make it pretty fast but still I hear angelscript is faster 2015-04-29 23:54 becasue LSL is popular 2015-04-29 23:55 I heard a funny story about the guy who implemented the Lua jit compiler 2015-04-29 23:55 ya? 2015-04-29 23:55 in order to preprocess sanitize and inject yield - isn't this all going to be AOT rather than JIT? 2015-04-29 23:55 dunno 2015-04-29 23:55 apparently he's one of those like the Bitcoin creator -- no one knows who he is, and whether it's one person or many :) 2015-04-29 23:55 implementation detail :P 2015-04-29 23:55 i am testing AppDomainLoading = true on mono 4.0.1 2015-04-29 23:55 dahlia, you can be one of Charlie's AngelScripters 2015-04-29 23:55 diva: lol 2015-04-29 23:55 see if i can blow it up 2015-04-29 23:56 haha, neb 2015-04-29 23:56 BlueWall: now I need farrah fawcett prim hair :D 2015-04-29 23:56 Could something like https://neolua.codeplex.com/ or https://github.com/NLua/NLua be useful? 2015-04-29 23:56 :D 2015-04-29 23:57 she had AMAZING hair lol 2015-04-29 23:57 she had amazinf everythngs :) 2015-04-29 23:57 heh 2015-04-29 23:58 except acting, I've seen SATURN 3 2015-04-29 23:58 :) 2015-04-29 23:58 dunno if lua is preemptive or not 2015-04-29 23:59 also I think lua only recently added real integers 2015-04-29 23:59 yes 2015-04-29 23:59 before everything was a double, like js 2015-04-29 23:59 I heard about them last week 2015-04-29 23:59 well, I'd still like to see a single unified language for viewer, server, and scripting for the entire metaverse/virtual world system 2015-04-30 00:00 AllenKerensky: sure but then we need to force everyone else to drop js 2015-04-30 00:00 AllenKerensky, with database access? 2015-04-30 00:00 that wouldn't be a bad thing IMO 2015-04-30 00:00 and yeah with a data abstraction layer you could sanely call from OSSL... 2015-04-30 00:00 Klein Bottle rezzer fails the same with AppDomainLoading = true 2015-04-30 00:00 osStoreMyJunk(privatetable,key,fields,values); 2015-04-30 00:00 trying now with UnsafeQueueUserWorkItem in 4.0.1 2015-04-30 00:03 still fails 2015-04-30 00:03 yep xengine == not good :P 2015-04-30 00:04 osChargeAllenKerensky0.02L$PerByteOfStoredJunkPerWeek(); 2015-04-30 00:04 if its in region local tables - isn't that me charging myself? 2015-04-30 00:04 let me give xengine 2000 threads see what happens 2015-04-30 00:04 osChargeAllenKerensky0.02L$PerByteOfStoredJunkPerWeekAnyway(); 2015-04-30 00:04 asset nopenotgonna... 2015-04-30 00:05 yeah well that would be fine dahlia - its not hard to change the spacebux module to give you infiniL$ anyway 2015-04-30 00:06 mmmm infinite spacebux nom nom nom 2015-04-30 00:07 cat /dev/spacebux | nc dahlia 2015-04-30 00:09 hmm wierd even 2000 threads doesnt change it anymore 2015-04-30 00:09 it used to 2015-04-30 00:09 ln /dev/null /dev/bitbucket; ns > /dev/bitbucket 2015-04-30 00:09 still dieing at 400 prims rezzed 2015-04-30 00:13 Melanie_T 2015-04-30 00:13 i got it to go past 400 2015-04-30 00:13 by changing the EventLimit 2015-04-30 00:13 how? 2015-04-30 00:13 to 300 2015-04-30 00:13 ok 2015-04-30 00:13 way too much 2015-04-30 00:13 of course 2015-04-30 00:13 but if scripts get queued 2015-04-30 00:13 understandable 2015-04-30 00:13 but it makes a big difference 2015-04-30 00:13 it much exceeds ll specs 2015-04-30 00:13 but there maybe general usefulness 2015-04-30 00:13 it still fails 2015-04-30 00:13 :( 2015-04-30 00:13 at 1000 prims now 2015-04-30 00:14 but it appears the event is the problem 2015-04-30 00:14 maybe you need 1/3 of prim count 2015-04-30 00:14 for that particular script 2015-04-30 00:14 so, 3000 for 10000 prims 2015-04-30 00:14 http://pastebin.com/raw.php?i=n7aFUjz8 2015-04-30 00:14 this is the script 2015-04-30 00:15 oh interesting 2015-04-30 00:15 it started going again 2015-04-30 00:15 but there is a chunk of prims missing 2015-04-30 00:15 i've been seeing that on avn, too 2015-04-30 00:15 pausing then recovering 2015-04-30 00:16 id say there is like 200-250 prim gap 2015-04-30 00:16 and then it started going again 2015-04-30 00:16 i see no gaps but pauses 2015-04-30 00:17 http://nebadon2025.com/screenshots/xengine_fail_01.png 2015-04-30 00:17 interesting 2015-04-30 00:17 there seems to be some kind of bug with small prims too 2015-04-30 00:17 when i zoom in to a certain distance say 5-6 meters 2015-04-30 00:18 a bunch of the prims disappear 2015-04-30 00:18 but if i zoom out to like 20+ meters 2015-04-30 00:18 i see them 2015-04-30 00:18 Cuteulala mentioned this to me earlier today too 2015-04-30 00:19 tell viewer ppl 2015-04-30 00:19 http://nebadon2025.com/screenshots/missing_prims_close1.png 2015-04-30 00:19 http://nebadon2025.com/screenshots/missing_prims_far.png 2015-04-30 00:20 interestingly Cuteulala said all viewers do it 2015-04-30 00:20 I cant imagine this is a problem in SL 2015-04-30 00:20 which may mean its an opensim only problem 2015-04-30 00:20 have to test 2015-04-30 00:20 run that script on the beta grid and see if you get the same effect? 2015-04-30 00:20 yea 2015-04-30 00:21 if you zoom in and prims disappear, I seriously doubt its opensim 2015-04-30 00:21 would be odd though if the same bug is in Singularity and Firestorm 2015-04-30 00:22 not if it comes from the base SL code 2015-04-30 00:23 i'd say search their Jira for a disappearing prims ticket... but I think they broke Jira for mortals a while back 2015-04-30 00:27 What's missing? 2015-04-30 00:27 I don't see missing prims 2015-04-30 00:27 Looks like different LODs 2015-04-30 00:27 is that a mesh? 2015-04-30 00:28 no 2015-04-30 00:28 its cubes 2015-04-30 00:29 I have it running on SL Beta grid now 2015-04-30 00:30 LiruCookies 2015-04-30 00:30 if you want to see it in action, I am at Sisyphus 128/128/512 on OSgrid 2015-04-30 00:30 moving the camera around makes it a lot more obvious 2015-04-30 00:31 interesting 2015-04-30 00:31 it happens on SL Beta grid too 2015-04-30 00:31 I am at Mesh Sandbox 3 on beta grid 2015-04-30 00:36 LiruCookies here it is way more obvious on SL Beta grid 2015-04-30 00:36 http://nebadon2025.com/screenshots/missing_prims_close2.png 2015-04-30 00:36 http://nebadon2025.com/screenshots/missing_prims_far2.png 2015-04-30 00:37 interesting 2015-04-30 00:37 now im starting to wonder if Xengine isnt failing 2015-04-30 00:38 and that its the viewer just not rendering prims 2015-04-30 00:38 because im seeing something similar on SL 2015-04-30 00:38 missing chunks 2015-04-30 00:38 and if i zoom in and out rapidly 2015-04-30 00:38 more prims show up 2015-04-30 00:40 well shit 2015-04-30 00:40 it isnt xengine 2015-04-30 00:40 its the damn viewer 2015-04-30 00:40 it seems to have trouble rezzing 1000s of tiny prims 2015-04-30 00:40 i relogged into my opensim region and none of the prims are missing 2015-04-30 00:41 how bizzare 2015-04-30 00:41 its still not rendering all of them 2015-04-30 00:41 but ones that were missing before are not missing now 2015-04-30 00:41 wonder what the heck is going on here 2015-04-30 00:41 this is not good 2015-04-30 00:42 http://nebadon2025.com/screenshots/missing_prims_wtf1.png 2015-04-30 00:45 I dont get it this wasnt a problem before 2015-04-30 00:45 its obviously a viewer problem though, same exact thing is happening in SL 2015-04-30 00:48 ya Kokua doing same thing 2015-04-30 00:50 LiruCookies I dont think its a LOD issue 2015-04-30 00:50 setting RenderVolumeLODFactor to 4.0 doesnt change anything at all 2015-04-30 00:51 and as I zoom out at different levels of zoom out different areas of the object appear and disappear 2015-04-30 00:52 this must be a relatively new problem, and its really odd that earlier today Cuteulala messaged me on OSGrid complaining of the same thing 2015-04-30 00:52 then i just on my own testing something completely else notice the same exact thing 2015-04-30 00:56 LiruCookies > http://nebadon2025.com/video/missing_prims_wtf1.mp4 2015-04-30 00:57 SianaGearz you might find this stuff interesting too ^^^ 2015-04-30 01:18 Bug #7548:04 impossible to save IAR in regionless simulator connected to grid 14( http://opensimulator.org/mantis/view.php?id=7548 ): has been SUBMITTED. 2015-04-30 01:38 Bug #7548:04 impossible to save IAR in regionless simulator connected to grid 14( http://opensimulator.org/mantis/view.php?id=7548 ): A NOTE has been added to this issue. 2015-04-30 01:43 Statspocalypse Now! 2015-04-30 01:43 love the smell of git patches in the morning! 2015-04-30 01:45 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): A NOTE has been added to this issue. 2015-04-30 01:45 :) 2015-04-30 01:46 t-bones and beer pls :) 2015-04-30 01:47 lol that was my fave movie for quite a long time 2015-04-30 01:48 :) 2015-04-30 01:48 Starting build #4141 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-30 01:52 and I see now whay misterblue didn't fix the stats for physics... 2015-04-30 01:52 a bunch of little annoyances in how things are coded 2015-04-30 01:53 yea I remember him saying it might not be possible 2015-04-30 01:53 Project opensim » mono-2.10.8.1 build #4141: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4141/ 2015-04-30 01:53 * diva: Added in all metrics for Phase 1 except for Time Dilation. 2015-04-30 01:53 * diva: Added new [Statistics] config section to go with the previous patch. 2015-04-30 01:53 Starting build #4142 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-04-30 01:54 it's possible, but a few things need to be changed 2015-04-30 01:54 that StatsReporter interface is assuming that everything happens in the update loop 2015-04-30 01:58 Project opensim » mono-2.10.8.1 build #4142: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4142/ 2015-04-30 01:58 diva: Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-30 02:03 -!- Wanderer_42(~kvirc@dslb-092-072-138-193.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-04-30 02:35 well this render bug runs deep 2015-04-30 02:35 even the stock LL viewer does it 2015-04-30 02:35 talk about shitty 2015-04-30 02:35 shittaaaaay 2015-04-30 05:05 http://venturebeat.com/2015/04/29/microsoft-releases-net-core-preview-for-mac-and-linux/ 2015-04-30 05:06 dahlia you see this yet? 2015-04-30 05:06 https://github.com/dotnet/coreclr/blob/master/Documentation/get-dotnetcore-dnx-linux.md 2015-04-30 05:06 hah 2015-04-30 05:06 says you need mono 2015-04-30 05:06 temporarily 2015-04-30 05:07 "You also need a latest version of Mono, which is required for DNU. This is a temporary requirement. " 2015-04-30 05:08 nebadon: is that new? 2015-04-30 05:09 the article is from yesterday 2015-04-30 05:09 there is a binary now apparantly 2015-04-30 05:09 I got coreclr to build on my server but couldnt get any runtime to work with it 2015-04-30 05:09 something called dnvm 2015-04-30 05:09 dot.net version manager 2015-04-30 05:12 nebadon@ASUSG750:~/dnvm> dnx 2015-04-30 05:12 Microsoft .NET Execution environment v1.0.0-beta5-11657 2015-04-30 05:13 no idea how to get it to run opensim though 2015-04-30 05:14 no doubt it actually cant yet 2015-04-30 05:14 but i have no idea even how to 2015-04-30 05:14 the hello world example says to do 'dnx . run' 2015-04-30 05:14 im guessing this is no where even close to running opensim hehe 2015-04-30 05:15 nice to see some progress though 2015-04-30 05:18 haha holy shit 2015-04-30 05:18 its not right but look 2015-04-30 05:18 http://pastebin.com/AntjmPfw 2015-04-30 05:20 heh 2015-04-30 05:20 I'm not in a hurry lol 2015-04-30 05:21 will wait for the real experts to get it to work first ;) 2015-04-30 05:22 it got further than I expected it would 2015-04-30 05:22 im quite surprised honestly 2015-04-30 05:22 the fact it can even partially run the exe is quite cool 2015-04-30 05:27 I would have thought you could just use the mono runtime as is but I couldnt get it to work 2015-04-30 05:30 i used the binary via dnvm 2015-04-30 05:30 thats pretty cool, very similar to rvm 2015-04-30 05:30 ruby version manager 2015-04-30 14:44 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-04-30 15:45 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-30 16:24 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-04-30 16:54 Bug #7549:04 facebook post for opensim feature request 14( http://opensimulator.org/mantis/view.php?id=7549 ): has been SUBMITTED. 2015-04-30 16:56 Bug #7549:04 facebook post for opensim feature request 14( http://opensimulator.org/mantis/view.php?id=7549 ): has been CLOSED 2015-04-30 18:37 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-04-30 19:10 -!- Aramis^(~someone@c-71-57-139-42.hsd1.fl.comcast.net) has left #opensim-dev 2015-04-30 20:10 Today is the day for fixed/new stuff. I'm running with mostly brand new hardware, a fixed keyboard, and a fixed mouse. 2015-04-30 20:11 :) 2015-04-30 20:25 VS 2012 comes with a profiler! 2015-04-30 20:29 2013 TOO 2015-04-30 20:29 too 2015-04-30 20:29 2013 is definately worth upgrading to, it has the pro features 2015-04-30 20:30 but I havent figured out the profiler yet 2015-04-30 20:30 yeah I'm not sure if I have 20113 or 2012, i's confusing 2015-04-30 20:30 splash screen usually says something I think 2015-04-30 20:31 it says 2012 2015-04-30 20:31 ah 2015-04-30 20:31 mine says 2013 community edition 2015-04-30 20:31 I'll try to install that one too 2015-04-30 20:31 thats the free pro one 2015-04-30 20:32 wow it also does code metrics 2015-04-30 20:32 ya 2015-04-30 20:32 static analysis and stuff :) 2015-04-30 20:32 I like C# even more now! 2015-04-30 20:32 lol 2015-04-30 20:33 I've always liked it, but I wish it could make native executables 2015-04-30 20:33 c++ is horrid but necessary :( 2015-04-30 20:34 wow these analysis tools are really amazing 2015-04-30 20:54 Bug #7550:04 New constants for llGetObjectDetails 14( http://opensimulator.org/mantis/view.php?id=7550 ): has been SUBMITTED. 2015-04-30 20:55 Bug #7550:04 New constants for llGetObjectDetails 14( http://opensimulator.org/mantis/view.php?id=7550 ): has a PATCH to be looked at. 2015-04-30 22:47 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): has a PATCH to be looked at. 2015-04-30 22:54 Bug #7175:04 [SCRIPT] llGetVel() don't work with HUD + Vehicle 14( http://opensimulator.org/mantis/view.php?id=7175 ): Le bogue suivant a été fermé. 2015-04-30 22:54 Bug #7177:04 [SCRIPT] llGetObjectDetails() don't work with HUD 14( http://opensimulator.org/mantis/view.php?id=7177 ): Le bogue suivant a été fermé. 2015-04-30 23:03 how is the new computer holding up Plugh? 2015-04-30 23:03 happy with performance? 2015-04-30 23:05 It does seem faster. Not sure yet by how much. I haven't finished getting all the dependencies updated that are needed by GIMP. I've just come back from dinner and am working on that now. 2015-04-30 23:05 Full compile of GIMP is a good test. Used to take me about 15 minutes on the old machine. 2015-04-30 23:06 i have no doubt it will compile faster if you use make -j8 2015-04-30 23:06 yup. that's what I've been using. 2015-04-30 23:06 Bug #7551:04 [SCRIPT] llGetCenterOfMass() returns the wrong vector 14( http://opensimulator.org/mantis/view.php?id=7551 ): Le bogue suivant a été soumis. 2015-04-30 23:07 bah... dependency hell. :P I have to update lcms this time. Don't usually have to do that one. 2015-04-30 23:07 heh ya 2015-04-30 23:07 i hat that part of linux 2015-04-30 23:08 I want to start working with FPGA's and having a much faster machine will really help when I have convert VHDL in to a file to feed to my FPGA board. 2015-04-30 23:10 I have a development environment for GIMP where I can build local copies of any dependencies that are out of date compared to what is installed by the distro. 2015-04-30 23:12 Bingo! ./configure completed. I'm now ready to do timed full builds of GIMP 2015-04-30 23:12 nice 2015-04-30 23:13 here we go... 2015-04-30 23:14 hehe... I used to have two CPU monitoring applets in the corner of my screen. Now I have 8 of them. I'm watching 'make -j8' pushing all the bars for each core to max clock rate. 2015-04-30 23:16 nice, ya thats how I have my laptop too 2015-04-30 23:17 holy cr*p. The build finished already. 2015-04-30 23:17 http://nebadon2025.com/screenshots/opensuse_13.1_desktop_02.png 2015-04-30 23:17 hehe nice :) 2015-04-30 23:17 told you it would be faster :P 2015-04-30 23:17 yeah, no kidding. 2015-04-30 23:17 About 3 minutes, 18 seconds. I'm sure it was closer to 15 minutes on my C2D machine. 2015-04-30 23:18 I'll run it one more time then I'm going to reboot to change the numbers for the memory. 2015-04-30 23:23 I shut down a couple other programs and this time I took 3 minutes and 2 seconds. 2015-04-30 23:24 ok, I'm going to reboot to put the proper memory settings in the BIOS for the memory I have. 2015-04-30 23:24 bbiab 2015-04-30 23:29 Memory config changed from 9-9-9-24 to 7-8-8-24 2015-04-30 23:31 I dont recognize those numbers from any bios setup I have 2015-04-30 23:31 bits/parity? 2015-04-30 23:31 Memory timing parameters. The first digit is the CAS timing. 2015-04-30 23:32 oh 2015-04-30 23:32 is there a RAS also? 2015-04-30 23:32 yeah you're really messing with stuff when you're down in CAS/RAS terrortory 2015-04-30 23:32 yea, I don't know what all the numbers are for. 2015-04-30 23:32 OverClockers of the world.... HALT AND CATCH FIRE! 2015-04-30 23:32 I dont overclock anyway, I just use recommended settings 2015-04-30 23:33 AllenKerensky: I'm just putting in the numbers for the memory I have vs. the safe defaults the motherboard selected automatically. 2015-04-30 23:33 I'm not doing any overclocking. 2015-04-30 23:33 column address and row address strobes that time which clock phases various parts of the ram lines get electrically refreshed at and which are able to be read/write to/from 2015-04-30 23:34 I'm sure I don't have the skill+equipment necessary to pick the optimal setting, I just trust the bios 2015-04-30 23:34 or vendor docs for the sticks 2015-04-30 23:34 hm... first run still seems to have come up at 3:18 same as first run with previous RAM settings 2015-04-30 23:34 or that 2015-04-30 23:35 dahlia: l'm putting in the numbers stated by the RAM maker. 2015-04-30 23:35 a nice 10ghz scope would probably be useful 2015-04-30 23:35 but those are like $100k or more 2015-04-30 23:35 yeah. 2015-04-30 23:36 assuming you can make any sense out of the stuff on today's motherboards 2015-04-30 23:36 lol ya 2015-04-30 23:36 you could pretty easily signal match on XTs and ATs... todays boards and speeds... 2015-04-30 23:36 I wouldn't want to try it 2015-04-30 23:36 I do like having 1-8 sticks to push in rather than DOZENS of DIP DRAMs 2015-04-30 23:37 I took a class a few years back by this guy named Johnson who was a motherboard design guru, pretty intense stuff even back then 2015-04-30 23:37 sounds cool 2015-04-30 23:37 Nice. That would have been an interesting class 2015-04-30 23:37 I took a class from the guy who invented CTRL+ALT+DEL for the PC... was trippy stuff 2015-04-30 23:37 it was very interesting but pretty intense 2015-04-30 23:38 Did he explain how that combination was selected, AllenKerensky? 2015-04-30 23:38 yes he did 2015-04-30 23:38 heh 2015-04-30 23:38 the abridged version is up on youtube somewhere 2015-04-30 23:38 that guy's FAQ starts with that question 2015-04-30 23:38 wasnt that an IBM invention? 2015-04-30 23:38 yeah basically 2015-04-30 23:38 it was a 5 minute hack to trip the processor for debugging 2015-04-30 23:39 and they keys chosen were the furthest apart on the original IBM 8x-key keyboards 2015-04-30 23:39 so they couldn't be accidentally 2015-04-30 23:40 ok, the ram timing changes hasn't had any real impact on the compile time. 2015-04-30 23:40 3:08 second run. 2015-04-30 23:40 yeah the compile is likely not RAM bound 2015-04-30 23:40 it may be core or I/O bottlenecked more 2015-04-30 23:40 Makes the machine on the order of 4 to 5 times faster than my old C2D based one. 2015-04-30 23:43 hehehe I bet a viewer build goes better for you now too 2015-04-30 23:43 yeah. 2015-04-30 23:43 time to do a build of latest OpenSIm 2015-04-30 23:44 the guy was the author of http://www.amazon.co.uk/Digital-Design-Prentice-Modern-Semiconductor/dp/0133957241 2015-04-30 23:45 hmm... perhaps I should time memtest with the two sets of RAM timing. 2015-04-30 23:45 back then bus speeds were 100s of mhz 2015-04-30 23:46 I hate to think about what goes on now lol 2015-04-30 23:46 Its crazy to think I have 16G of RAM. I remember when I was happy to upgrade from a 450MB HD to a 2G HD. :) 2015-04-30 23:46 I remember paying $500ish for a 100mb drive 2015-04-30 23:47 wow. Full build of OpenSIm master took 85.6 seconds 2015-04-30 23:47 :) 2015-04-30 23:47 hehe nice :) 2015-04-30 23:47 ya those memory timings only make a difference when your doing competitive benchmarking 2015-04-30 23:48 its like 1/4 mile drag racing 2015-04-30 23:48 shaving off 1/100th of a second 2015-04-30 23:48 yeah. 2015-04-30 23:48 its good to set it to what its rated for 2015-04-30 23:48 might as well get what your paying for 2015-04-30 23:48 I wonder if my HD performance is up. The 1TB drives were supposed to be good for 6GB/s transfer but they were only running at 3G/s on my old machine. 2015-04-30 23:49 also probbaly not a huge difference there 2015-04-30 23:49 check the I/O controller spec 2015-04-30 23:49 maybe on very large sustained writes 2015-04-30 23:49 a lot of mobo controllers top at 3G/s 2015-04-30 23:49 AllenKerensky: where do I check that? 2015-04-30 23:49 detailed chip and parts sheets for the mobo 2015-04-30 23:49 seek is often more important than transfer 2015-04-30 23:49 81 seconds to do full compile of OS on second run 2015-04-30 23:50 sometimes... through a magnifying glass if the manufacturer doesn't inventory parts used in the manual 2015-04-30 23:50 all the new boards are 6g/s 2015-04-30 23:50 nope. The MB says its 3GB/s 2015-04-30 23:51 oh, well. no big deal there. The machine is still a lot faster than what I had been running. 2015-04-30 23:51 you know that could matter what SATA port its plugged into 2015-04-30 23:51 yeah some boards have mixed controllers 2015-04-30 23:51 somtimes you get 2 6g/s and 4 3g/s 2015-04-30 23:51 yeah what neb was typing 2015-04-30 23:52 The one annoying thing about the new case is the front panel USB ports are upside down. 2015-04-30 23:53 time to get out the screwdriver or dremel... 2015-04-30 23:53 I need another standoff for the MB. The MB has 8 mounting holes but the case maker only gives you 7 standoffs. 2015-04-30 23:54 I made three for my machine from small machine scews, nuts and washers. 2015-04-30 23:54 I must have 1000 of those things 2015-04-30 23:55 i have buckets of computer screws and standoffs 2015-04-30 23:55 case is circa 1998 and no one had them large enough. 2015-04-30 23:55 I have standoffs but they are too tall or I could just use one of them. 2015-04-30 23:55 nebadon: Nice for you. Doesn't help me. hehe 2015-04-30 23:55 honestly it will probably be fine missing one 2015-04-30 23:55 not like your going to be flexing the case 2015-04-30 23:55 yeah. I have the missing one near the SATA connectors. 2015-04-30 23:56 I made sure all standoffs are near the RAM and plug-in slots. 2015-04-30 23:56 nebadon, that Banana Pi, it has an SATA connector. Do they put the OS on that? 2015-04-30 23:56 you can I think 2015-04-30 23:57 you can load it on either SD or SATA 2015-04-30 23:57 I have a little SATA drive :) 2015-04-30 23:58 yea its probably laptop drive 2015-04-30 23:58 If I bouth that, they would ahve a 4 core one in a month. 2015-04-30 23:58 2.5 inch 2015-04-30 23:58 haha ya 2015-04-30 23:58 it is, I bought it by mistake for my notebook 2015-05-01 00:00 could always put it in one of these 2015-05-01 00:00 http://www.newegg.com/Product/Product.aspx?Item=9SIA4YU2B19276&cm_re=transcend_USB-_-17-349-008-_-Product 2015-05-01 00:00 I have a transcend 120gb SSD that came with one of these 2015-05-01 00:00 i boot opensuse on my laptop from that 2015-05-01 00:00 works great 2015-05-01 00:01 ahh 2015-05-01 00:01 I was afraid to install it to the internal SSD 2015-05-01 00:01 since these new laptops dont ship with Windows 8 discs 2015-05-01 00:01 pain in the ass to reload it 2015-05-01 00:02 http://tinyonestore.com/products/banana-pi-bpi-r1-open-source-router-kit 2015-05-01 00:03 nice 2015-05-01 00:03 oh wow 2015-05-01 00:03 they have an opensuse image 2015-05-01 00:03 I am considering one of those to replace a really old linksys 2015-05-01 00:03 yeah 2015-05-01 00:04 probably should just run OpenWRT 2015-05-01 00:04 1GB RAM shared with gpu - is that enough? 2015-05-01 00:04 unless your very proficient with iptables 2015-05-01 00:04 for a router? 2015-05-01 00:04 yeah 2015-05-01 00:04 i think my router has 64mb ram 2015-05-01 00:04 lol 2015-05-01 00:05 it runs TomatoRAF 2015-05-01 00:05 ok 2015-05-01 00:05 haha 2015-05-01 00:05 i think its also single core 2015-05-01 00:05 so this will be more than ample for a home router 2015-05-01 00:06 could probably have it be a web server too 2015-05-01 00:06 apache or nginx 2015-05-01 00:06 OpenWRT is nice 2015-05-01 00:06 wonder if there are any firewall apps for android? 2015-05-01 00:07 haha, I could run Netflix on my router and stream it to the Chromecast :) 2015-05-01 00:07 bbl. I'm going to install my DVD drives 2015-05-01 00:07 kk Plugh 2015-05-01 00:07 I wouldnt run Android 2015-05-01 00:08 yeah, maybe that OpenWRT or the debian 2015-05-01 00:08 yea 2015-05-01 00:08 Lubuntu is nice 2015-05-01 00:08 still mulling it over though 2015-05-01 00:08 though if you are going headless 2015-05-01 00:08 just go debian 2015-05-01 00:08 personally OpenWRT would be a better choice for router 2015-05-01 00:09 because it has the Web Configurator page 2015-05-01 00:09 I could probably pay for it with the power savings. 2015-05-01 00:09 you can probably install something similar though on debian 2015-05-01 00:09 just a bit more work 2015-05-01 00:09 but OpenWRT would let you tune the wifi 2015-05-01 00:09 but, then If I don't run an email server on it I could just do whatever I would do if I had it for email and shut everything down now and save even more :) 2015-05-01 00:09 would be a hell of a lot easier making it a wifi access point 2015-05-01 00:09 i have never actually done that with bare linux 2015-05-01 00:10 ohhh, nice 2015-05-01 00:10 yea OpenWRT is would look just like any modern router you buy at the store 2015-05-01 00:10 real nice config web app you access via web browser 2015-05-01 00:11 http://i1-linux.softpedia-static.com/screenshots/OpenWrt_3.jpg 2015-05-01 00:11 and stuff like this 2015-05-01 00:11 http://girtby.net/assets/2009/02/openwrt-kamikaze.png 2015-05-01 00:11 all ready to go with out much fuss 2015-05-01 00:12 nice 2015-05-01 00:12 probably still have room for a small mail server 2015-05-01 00:13 yea 2015-05-01 00:13 you can do a lot with 1gb ram 2015-05-01 00:13 not like this is an enterprise server for 100 users 2015-05-01 00:13 hehe 2015-05-01 00:13 i remember when i worked at PHH mortage we had servers with 512mb memory for 1000 users 2015-05-01 00:13 hehe 2015-05-01 01:42 The DVD drives are working. I'm not sure the front panel mic or headphone jacks are working but that isn't that important. 2015-05-01 02:25 nice 2015-05-01 02:26 Next step will be to install my video card and TV tuner card 2015-05-01 16:06 Wow! 2015-05-01 16:06 ACTION picks himself up off the floor 2015-05-01 16:06 whats up? 2015-05-01 16:06 0.0 2015-05-01 16:07 I just put my original video card in my machine and logged in to a grid. When I first arrived the viewer stats were showing 52fps. 2015-05-01 16:07 hahah 2015-05-01 16:07 Didn't stay that way. Its settled down to about 16 to 17 fps. 2015-05-01 16:07 :) glad the new machine is working out well 2015-05-01 16:07 Yesterday I was using the video system built in to the mother board and it was only giving me about 4 to 5 fps 2015-05-01 16:07 any luck with RAID yet? 2015-05-01 16:08 I think it normaly does once it gets things from the scene in it's cache 2015-05-01 16:08 if you look around, it will probably bump back up. 2015-05-01 16:09 I need to read up on it for this MB. Linux comes up with the device names as before so it seems it is working with software raid. In the BIOS it lists the two HD's and says single drive so I'm not sure if the BIOS knows the two are part of one array. 2015-05-01 16:09 BlueWall: You're right. I started moving around and it jumped up to 60fps 2015-05-01 16:10 I think it more or less idles when it can 2015-05-01 16:10 This is truly awesome. Even with my old 8600GT card, which was faster than my 9500GT, I never got numbers anywhere near this 2015-05-01 16:10 :) 2015-05-01 16:11 I was thinking the next thing would be to upgrade my video card. I may not need to do that now. 2015-05-01 16:13 Hm... also interesting... I updated my Singularity viewer yesterday. For the first time I've been able to TP from a var to my standard region without a viewer crash. 2015-05-01 16:16 ACTION sings "happy birthday to me" and does his happy dance. 2015-05-01 16:17 I still have a bunch of things to do before I can really settle in to using the new machine but its looking really good. The only possible casualty, so far, is not being able to boot WIndows XP (yet). I'll get back to working on that later. 2015-05-01 16:27 stay on the darkside lol linux is your friend :P 2015-05-01 16:37 nice, Plugh, and Happy Birthday :) 2015-05-01 16:38 ty 2015-05-01 16:38 ohhh, Happy Birthday Plugh! 2015-05-01 16:38 H-H-H: true but I need Windows XP to hot sync my PDA and to run Rhino 3D. 2015-05-01 16:39 H-H-H: If I can get it set up via virtualbox I'll consider that. 2015-05-01 16:39 I have never had much luck changing motherboards with XP 2015-05-01 16:39 I will probably setup a VM with windows on my dev machine to compile the dll we use 2015-05-01 16:39 BlueWall: ty 2015-05-01 16:40 Ohh, I lost all my data once when fixing my machine ... 2015-05-01 16:40 with xp? 2015-05-01 16:40 nebadon: What I've read indicates XP may need AHCI drivers to work with this boards RAID 2015-05-01 16:40 It was giving error messages, - yes 2015-05-01 16:40 I had to reformat my drive - still no go. 2015-05-01 16:40 yea very likely Plugh 2015-05-01 16:40 yeah i remember having to rin microsoft back when i used to run xp and changed my board lol 2015-05-01 16:40 you probably are going to need drivers for everything on the motherboard 2015-05-01 16:40 Ended up, they wanted me to buy a new copy of Windows. 2015-05-01 16:41 nebadon: If I can't get XP to boot to safe mode it will be difficult to get the drivers installed. 2015-05-01 16:41 yes 2015-05-01 16:41 Plenty of other things still to do before I worry about Windows. 2015-05-01 16:41 you might be able if you have the original disc, to do a repair install 2015-05-01 16:41 overtop of the old version 2015-05-01 16:41 run it in a vm 2015-05-01 16:42 http://pcsupport.about.com/od/operatingsystems/ss/instxprepair1.htm 2015-05-01 16:42 Have to copy files/projects off the laptop that I was working on while my main machine was down. Fix or replace one DVD drive that doesn't always want to open, check on the RAID situation in the BIOS. 2015-05-01 16:42 http://www.michaelstevenstech.com/XPrepairinstall.htm 2015-05-01 16:42 these might be helpful guids 2015-05-01 16:42 guides* 2015-05-01 16:43 It was an OEM version that has a recovery partition. The problem is the recovery partition I wasn't able to copy to the new HD's. I'll have to try doing that again. 2015-05-01 16:43 ya 2015-05-01 16:43 bbl. Lunch time. 2015-05-01 16:43 like i said if you can't live without XP let me know 2015-05-01 16:43 i have a pile of licenses here 2015-05-01 16:43 hello 2015-05-01 16:43 hey lkalif!! 2015-05-01 16:43 how are you doing man? 2015-05-01 16:43 Hi lkalif 2015-05-01 16:43 good to see you! 2015-05-01 16:44 I can do without WIndows if I could find a way to run Rhino. I can use a family members computer to backup the PDA. 2015-05-01 16:44 hope your recovering and feeling well!! 2015-05-01 16:44 a bit better 2015-05-01 16:44 great! 2015-05-01 16:44 ++ 2015-05-01 16:44 nebadon: thanks 2015-05-01 16:44 still in a hospital 2015-05-01 16:45 but much better 2015-05-01 16:45 hope you get up and out of there soon. 2015-05-01 16:45 thanks 2015-05-01 16:46 got a mail from Oz 2015-05-01 16:47 the dropping linux thing? 2015-05-01 16:47 they broke the inventory on the server 2015-05-01 16:47 0.0 2015-05-01 16:47 what did they change? 2015-05-01 16:47 like "empty trash" 2015-05-01 16:48 heh 2015-05-01 16:50 nebadon: removed udp messages 2015-05-01 16:51 ah so no more UDP fallback? 2015-05-01 16:51 in favot of their new AIS3 api 2015-05-01 16:52 they removed about a half of inv udp 2015-05-01 16:52 he sent jira 2015-05-01 16:53 lkalif who had control of openmetaverse.org before it went belly up? 2015-05-01 16:54 https://jira.secondlife.com/browse/BUG-8877 2015-05-01 16:54 we were tossing around the idea of setting up an official opensimulator team version of it, since it seems none of us have admin controls on github 2015-05-01 16:54 baba ... we fucked up 2015-05-01 16:55 I could ask the others what they think about doing something like libomv.opensimulator.org 2015-05-01 16:55 if you are interested 2015-05-01 16:55 nebadon: setup what? 2015-05-01 16:56 a new github account 2015-05-01 16:56 we can't add new people to the current one 2015-05-01 16:56 no need 2015-05-01 16:56 seems none of the people with commit access have admin access 2015-05-01 16:56 i can add diva and justin to admins 2015-05-01 16:57 awesome, thanks, that would be great 2015-05-01 16:57 I have committed a couple of things, but a little wary to do too much. 2015-05-01 16:58 let me do that 2015-05-01 16:58 and lkalif the subdomain i was offering say you guys wanted to set the website up again 2015-05-01 16:58 we maybe could point that domain at it 2015-05-01 16:58 just figured I would offer 2015-05-01 16:59 a few people showed up wondering about the docs and stuff the chm file or whatever it was 2015-05-01 16:59 no one could find an archive of it anywhere 2015-05-01 17:04 i gave diva and justin "owner" 2015-05-01 17:04 ok cool thanks a bunch 2015-05-01 17:05 i have backups 2015-05-01 17:05 much better than starting fresh 2015-05-01 17:05 i offered that troll $200 lets see if he takes it 2015-05-01 17:06 heh ya that really sucks 2015-05-01 17:06 if there is anything we can do to help let us know 2015-05-01 17:07 I know its not the most ideal solution, but if you are interested we can probably point it to libomv.opensimulator.org 2015-05-01 17:07 nebadon: you can setup dns cname 2015-05-01 17:07 ok ip address? 2015-05-01 17:08 libomv.opensimulator.org in cname laren.streamgrid.net 2015-05-01 17:08 k 2015-05-01 17:09 I will forward that info to Justin 2015-05-01 17:09 it's a generic web server page for now 2015-05-01 17:11 ok 2015-05-01 17:11 i pointed libomv.osgrid.org to it for now as well 2015-05-01 17:11 and I just emailed justin to point to opensimulator.org 2015-05-01 17:12 actually hold on 2015-05-01 17:12 it running 2015-05-01 17:12 yea I see nginx page 2015-05-01 17:12 no 2015-05-01 17:13 the web side is up, just needs dns 2015-05-01 17:13 sec 2015-05-01 17:13 k 2015-05-01 17:13 ya no rush 2015-05-01 17:16 hi lkalif! Good to see you back! 2015-05-01 17:17 you should have owner level access on libomv github down diva 2015-05-01 17:17 down=now* 2015-05-01 17:17 no one with admin access to github? Isn't there a way to get that situation corrected? 2015-05-01 17:18 yes, I do. Thanks lkalif 2015-05-01 17:18 it is now Plugh 2015-05-01 17:18 lkalif was the only one, now diva and justin do to 2015-05-01 17:19 ok. I might have misread something in the scrollback. 2015-05-01 17:19 :) 2015-05-01 17:20 One situation with this new case/MB combo is I have two chassis fans but the MB only has a single connector for a chassis fan 2015-05-01 17:21 you can get adapters for sata style or molex style connectors 2015-05-01 17:22 diva: thanks 2015-05-01 17:22 http://www.newegg.ca/Product/Product.aspx?Item=N82E16812423172&cm_re=molex_fan_power_adapter-_-12-423-172-_-Product 2015-05-01 17:22 There won't be any control over fan speed or monitoring of the fan 2015-05-01 17:22 true 2015-05-01 17:22 how are you feeling lkalif? 2015-05-01 17:23 nebadon: I discovered newegg sells Makerbots and Raspberry Pi's 2015-05-01 17:24 ohh, I ordered that Banana Pi router today. 2015-05-01 17:24 nice! 2015-05-01 17:24 libomv.opensimulator.org a CNAME to vhost.sourceforge.net 2015-05-01 17:25 Good stuff. Looked interesting 2015-05-01 17:25 insert that 2015-05-01 17:25 and 2015-05-01 17:25 ok 2015-05-01 17:25 *.libomv.opensimulator.org a CNAME to vhost.sourceforge.net 2015-05-01 17:26 wildcard 2015-05-01 17:26 k 2015-05-01 17:26 diva: doing better, thanks 2015-05-01 17:27 got my laptop today lol 2015-05-01 17:27 :) 2015-05-01 17:28 ok i emailed justin with the updated info 2015-05-01 17:28 also let him know about the admin access on github 2015-05-01 17:29 lol 2015-05-01 17:38 how many months were you without email and Internet, lkalif? 2015-05-01 17:45 diva: since january 2015-05-01 17:45 oh wow. Thatmust have been what made you get better! 2015-05-01 17:46 I need a vacation from the Internet too :) 2015-05-01 17:46 especailly email 2015-05-01 17:48 lkalif, you just ruined this story: http://www.hypergridbusiness.com/2015/05/content-in-peril-at-one-man-shops/ ;) 2015-05-01 17:57 lkalif how does that vhost.sourceforge.net thing work? 2015-05-01 17:57 it redirects based on domain or something? 2015-05-01 17:58 nebadon: it's free server 2015-05-01 17:58 ya 2015-05-01 17:58 and you just list your domain names in some control panel or something 2015-05-01 17:58 by cource forge 2015-05-01 17:58 and then they redirect using vhosts? 2015-05-01 17:58 I was just wondering cause i had added it to libomv.osgrid.org to test 2015-05-01 17:59 and it says URL doesnt exist or something 2015-05-01 17:59 I was just wondering how it worked 2015-05-01 17:59 try putting this line in your /etc7hosts 2015-05-01 17:59 216.34.181.97 openmetaverse.org 2015-05-01 17:59 ah yea could test locally 2015-05-01 18:00 ah ok 2015-05-01 18:00 openmetaverse.org shoud be visible after 2015-05-01 18:01 ok cool 2015-05-01 18:01 http://i.imgur.com/GLyQvfH.png 2015-05-01 18:01 ya 2015-05-01 18:01 thats what i saw 2015-05-01 18:07 SourceForge offers many great sevices 2015-05-01 18:08 php, mysql, shell login... 2015-05-01 18:08 lkalif, they opensource their server too :) 2015-05-01 18:09 nice! 2015-05-01 18:11 http://sourceforge.net/projects/allura/?source=directory 2015-05-01 18:12 ASF has it now 2015-05-01 18:40 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): has been SUBMITTED. 2015-05-01 18:43 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): has a PATCH to be looked at. 2015-05-01 18:59 hey BlueWall d 2015-05-01 19:02 hey Bluewall do you mind taking a peek at http://opensimulator.org/mantis/view.php?id=7552 2015-05-01 19:03 sorry wierd irc client crash 2015-05-01 19:08 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-01 19:10 http://libomv.osgrid.org doesn't lead to a project page. I get: This space is managed by SourceForge.net. You have attempted to access a URL that either never existed or is no longer active. Please check the source of your link and/or contact the maintainer of the link to have them update their records. 2015-05-01 19:56 shyRob ya that wont work 2015-05-01 19:56 we are just waiting for justin to add it to opensimulator.org domain 2015-05-01 20:10 so who has commit access to libomv now? 2015-05-01 20:11 lkalif: glad to hear you're getting better :) 2015-05-01 20:20 <> i can add diva and justin to admins 2015-05-01 20:20 <> awesome, thanks, that would be great 2015-05-01 20:20 <> I have committed a couple of things, but a little wary to do too much. 2015-05-01 20:20 <> let me do that 2015-05-01 20:20 if that helps :) 2015-05-01 20:21 ty 2015-05-01 20:21 dahlia lkalif gave diva and justin ownership level access 2015-05-01 20:21 ty 2015-05-01 21:31 nebadon: I can make my own adapter to go from molex to the fan by using one of the two Molex to floppy connectors that came with my computer. 2015-05-01 21:32 s/computer/power supply/ 2015-05-01 21:37 :) 2015-05-01 21:40 It's the advantage of working with Electronics. :) 2015-05-01 21:45 solder&shrinks ftw 2015-05-01 21:46 have to keep some ribbon epoxy and jb weld on hand too :) 2015-05-01 22:32 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-01 22:44 lkalif: Glad to hear you're feeling a bit better. :) 2015-05-02 00:11 has something changed with module loading in the last few weeks? 2015-05-02 00:12 which would prevent a module from loading? 2015-05-02 00:13 I dont think so 2015-05-02 00:13 the only module loading changes I recall which was actually some time ago, was all robust stuff 2015-05-02 00:13 do you need to change an [assembly: AddinDependency ] line somewhere 2015-05-02 00:14 I remember a change to module loading but that was some time ago and did affect OpenSim instances. 2015-05-02 00:14 oh ya maybe that did effect simulator modules too 2015-05-02 00:14 but that was not in the last couple weeks 2015-05-02 00:14 diva can you explain? 2015-05-02 00:14 that was back in December 2015-05-02 00:14 thats what I thought 2015-05-02 00:15 i didnt think it was even this year 2015-05-02 00:16 hmmm 2015-05-02 00:16 was working a couple weeks ago 2015-05-02 00:18 ok guess somehow I commented the "assembly:" stuff 2015-05-02 00:18 (must have been a brain gremlin) 2015-05-02 00:21 just rebuild your modules under the latest 2015-05-02 00:22 ya thats what I was trying to do 2015-05-02 00:22 no go? 2015-05-02 01:11 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-02 14:29 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-02 15:08 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-02 17:34 Starting build #4143 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-02 17:39 Project opensim » mono-2.10.8.1 build #4143: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4143/ 2015-05-02 17:39 diva: Corrected typo in namespace 2015-05-02 21:50 hey there diva 2015-05-02 21:51 we seem to have a wierd HG problem 2015-05-02 21:51 that may have something to do with transfering inventory over HG between linux and windows simulators 2015-05-02 21:51 http://opensimulator.org/mantis/view.php?id=7514 2015-05-02 21:51 gotten several reports of this 2015-05-02 21:51 any ideas? 2015-05-02 21:52 at first I thought it was some kind of misconfiguration 2015-05-02 21:52 but it seems unlikely it is 2015-05-02 21:53 maybe some kind of serialization difference between platforms 2015-05-02 22:51 nebadon: is that on osgrid? 2015-05-02 22:53 cant say ive had any problems transferring inventory from my linux/robust grid to people using windows 2015-05-02 23:11 have you reproduced it nebadon? 2015-05-02 23:26 I have not reproduced it all my machines are currently on linux 2015-05-02 23:26 i'll have to get a windows vm setup to run opensim 2015-05-02 23:27 I havent run opensim in windows for many years 2015-05-02 23:28 nor have I run a standalone 2015-05-02 23:28 I have a windows 8 vm on this machine let me see if i can get one working 2015-05-02 23:30 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-02 23:32 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-02 23:44 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-02 23:50 ok got a region running on windows 2015-05-02 23:50 logging in 2015-05-02 23:50 was able to HG to osgrid 2015-05-02 23:51 heh doh, have to relog so i can see my suitcase 2015-05-02 23:53 diva, fail sauce verified 2015-05-02 23:53 same exact thing 2015-05-02 23:54 2 totally different objects too 2015-05-02 23:54 http://pastebin.com/pAbwSdPd 2015-05-02 23:55 neb what's address of your windows region? 2015-05-02 23:55 neb can you find that object in the DB 2015-05-02 23:55 if I could see the XML that would be very helpful 2015-05-02 23:56 you can look for it first in your inventory by name 2015-05-02 23:56 then take the assetID that's in the inventory items table and grab that from the assets table 2015-05-02 23:56 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): has been CONFIRMED. 2015-05-02 23:56 http://grid.nebadon2025.com:16161 HG1 2015-05-02 23:56 hmm 2015-05-02 23:56 how do i edit a sqlite database again? 2015-05-02 23:56 hehe 2015-05-02 23:57 sqlite3 I think 2015-05-02 23:57 theres a firefox plugin to do it 2015-05-02 23:57 hmmm let me install firefox then 2015-05-02 23:57 no other way? 2015-05-02 23:57 dunno 2015-05-02 23:57 http://sqlitebrowser.org/ 2015-05-02 23:57 let me give this a shot 2015-05-02 23:57 i might need to down the region 2015-05-02 23:59 grr needs 2013 C++ redistributable 2015-05-02 23:59 nebadon: I just rezzed a scripted mesh thingie on your windows region that was in my suitcase 2015-05-02 23:59 and it works 2015-05-03 00:00 dahlia im not sure thats the problem 2015-05-03 00:00 the problem is if your home region is on windows 2015-05-03 00:00 oh 2015-05-03 00:00 and you go to a linux region and take something 2015-05-03 00:00 then bring it home 2015-05-03 00:00 it will not rez 2015-05-03 00:01 on any linux region, or osgrid? 2015-05-03 00:01 not sure 2015-05-03 00:01 i only tested OSgrid 2015-05-03 00:01 the mantis seems to imply its not just osgrid 2015-05-03 00:01 go to my grid and try 2015-05-03 00:01 k let me look at the DB 2015-05-03 00:01 diva what am I looking for in database 2015-05-03 00:01 inventory database? 2015-05-03 00:02 I know people who have home in windows have gone to my linux robust grid and got stuff and it worked 2015-05-03 00:02 start looking in inventory items 2015-05-03 00:02 search for that item with that name 2015-05-03 00:02 then see its assetID 2015-05-03 00:02 then search that assetID in the assets table 2015-05-03 00:03 dahlia, what is your grid url? 2015-05-03 00:03 i see the 2 items in the database 2015-05-03 00:03 and they look good 2015-05-03 00:03 the URLs seem solid 2015-05-03 00:03 grid.wwweb3d.net:8002 2015-05-03 00:03 I need the assetID 2015-05-03 00:03 for creator and asset 2015-05-03 00:03 7674592c-febe-4314-bb12-a4379ec920a1 2015-05-03 00:03 7ba88731-3118-4284-adf9-a57c53ee3a00 2015-05-03 00:03 those are the asset uuids 2015-05-03 00:04 but thats not what the error refers to I dont think 2015-05-03 00:04 it says something about name 2015-05-03 00:04 which one is the object that failed to rez? 2015-05-03 00:04 in the error 2015-05-03 00:04 both of them 2015-05-03 00:04 i took 2 different items 2015-05-03 00:04 ok then grab the asset from the assets table 2015-05-03 00:04 k 2015-05-03 00:04 select * from assets where id=that 2015-05-03 00:05 they aseem to be coalesced objects? 2015-05-03 00:05 interesting 2015-05-03 00:05 and no 2015-05-03 00:05 these are not coallesced objects 2015-05-03 00:05 CreatorID on the asset = ;Nebadon Izumi 2015-05-03 00:06 that seems wrong 2015-05-03 00:06 I need the asset itself 2015-05-03 00:06 the blob should be xml 2015-05-03 00:07 http://pastebin.com/HSUq6aws 2015-05-03 00:07 let me try to pull an asset from my personal grid 2015-05-03 00:08 which is also linux 2015-05-03 00:08 that works 2015-05-03 00:09 I suspect this is the :80 problem again 2015-05-03 00:09 dahlia, It worked for me. 2015-05-03 00:09 the object was taken from osgrid and imported to your windows sim? 2015-05-03 00:09 let me try to pull assets back from OSgrid to my linux grid locally 2015-05-03 00:09 BlueWall: your grid windows? 2015-05-03 00:09 no 2015-05-03 00:09 yours is? 2015-05-03 00:09 nope 2015-05-03 00:09 linux/robust 2015-05-03 00:09 ohh, lol, ok 2015-05-03 00:10 lol 2015-05-03 00:10 you can visit anyway ;) 2015-05-03 00:10 I thought it was windows and thought I'd give ita try. 2015-05-03 00:11 I used to run my osgrid regions on windows but havent for several years 2015-05-03 00:11 interesting diva 2015-05-03 00:12 from OSgrid to my Linux grid its fine 2015-05-03 00:12 ACTION falls pretty firmly into the windows for desktop, linux for server camp 2015-05-03 00:12 but from OSgrid to Windows == Fail 2015-05-03 00:12 I went back and made a landmark so I can visit again later. 2015-05-03 00:12 it looks like the :80 thing again maybe 2015-05-03 00:12 .net is dropping :80 2015-05-03 00:12 is my best guess 2015-05-03 00:13 no 2015-05-03 00:13 there's something wrong with that xml 2015-05-03 00:13 k 2015-05-03 00:13 nebadon, I run my test grid on windows, and this has been going on for some time. 2015-05-03 00:13 in noticed the URL in the XML though 2015-05-03 00:13 is missing :80 2015-05-03 00:13 nope 2015-05-03 00:13 http://users.osgrid.org/;Nebadon Izumi 2015-05-03 00:13 thats wrong isnt it? 2015-05-03 00:14 the problem is that the SceneObjectPart has some additional fields that probably shuldn't be there 2015-05-03 00:14 k 2015-05-03 00:14 let me check some assets on my db 2015-05-03 00:14 okie dokie, thanks 2015-05-03 00:14 but I tll you one thing neb 2015-05-03 00:15 if you need to grab so osgrid assets > http://hg.osgrid.org:80 Sisyphus 2015-05-03 00:15 this has nothing to do with HG 2015-05-03 00:15 i was using the Orange Egg chair 2015-05-03 00:15 diva im told it doesnt happen inside the grid 2015-05-03 00:15 can you do another test please 2015-05-03 00:15 can you connect that windows simulator to osgrid 2015-05-03 00:15 sure 2015-05-03 00:15 and try to rez that object in there 2015-05-03 00:15 ok 2015-05-03 00:19 any chance it's because of the double "xmlns"? trying to use "xmlns:xsi" as a namespace ? 2015-05-03 00:20 yes that's the part that's wrong 2015-05-03 00:21 diva it works fine internally 2015-05-03 00:21 going from Linux region to a Windows region 2015-05-03 00:22 with local osgrid avatar 2015-05-03 00:22 do you have access to the osgrid db? 2015-05-03 00:22 can you grab that asset direclty from there? 2015-05-03 00:22 the asset db? 2015-05-03 00:22 yes 2015-05-03 00:22 id rather not honestly 2015-05-03 00:23 i dont like touching the asset server 2015-05-03 00:23 well something is adding trash to to it, I don't know if it's at the source or somewhere else 2015-05-03 00:23 well its working internally 2015-05-03 00:23 so that says something 2015-05-03 00:23 how did you do it internally? 2015-05-03 00:23 i logged directly to linux region 2015-05-03 00:23 took an object 2015-05-03 00:23 teleported to the windows region and rezzed it 2015-05-03 00:24 I just need that one read from the assets table in osgrid... 2015-05-03 00:24 sam eUUID and all 2015-05-03 00:24 maybe Melanie_T is here? 2015-05-03 00:25 yes 2015-05-03 00:25 id prefer she do it 2015-05-03 00:25 can you pull an asset from asset server 2015-05-03 00:25 problem is I dont know the asset uuid 2015-05-03 00:25 i dont think there is an easy way to get that 2015-05-03 00:25 without db diving 2015-05-03 00:25 or can that be done from the region console some how? 2015-05-03 00:26 without the uuid there is no way to find an asset 2015-05-03 00:26 he has the uuid 2015-05-03 00:26 I just need to see the xml 2015-05-03 00:27 so the uuid wont change from grid to grid diva? 2015-05-03 00:27 no 2015-05-03 00:27 fsassets has a show asset command 2015-05-03 00:27 it shows the metadata and a hex excerpt of the data 2015-05-03 00:27 for anything more, you need to go to the database 2015-05-03 00:27 there's an extra xmlns being added 2015-05-03 00:28 7674592c-febe-4314-bb12-a4379ec920a1 2015-05-03 00:28 no idea what is doing that 2015-05-03 00:28 I have never touched the fsassets console Melanie_T 2015-05-03 00:28 to be honest I am not sure I even have access from this machine 2015-05-03 00:28 danbanner and AllenKerensky have been manning the consoles 2015-05-03 00:29 I am not comfortable experimenting at this point heh 2015-05-03 00:29 not with all the recent asset issues 2015-05-03 00:31 http://pastebin.com/7XrQqXQj 2015-05-03 00:31 the declaration is typical for .net 2015-05-03 00:31 and it's good 2015-05-03 00:31 thanks! 2015-05-03 00:31 ok, so something else is rewriting that 2015-05-03 00:32 from what has been reported to me, its only happening on HG 2015-05-03 00:32 HG rewrites assets 2015-05-03 00:32 but it's not touchng that particular node 2015-05-03 00:33 ya its strange only windows does it too 2015-05-03 00:33 so maybe the Xml library in mono is messing up 2015-05-03 00:33 so maybe something in .net vs mono? 2015-05-03 00:33 well it works fine mono to mono 2015-05-03 00:33 its mono to .net 2015-05-03 00:33 maybe .net is more restrictive with those names in there 2015-05-03 00:33 im more likely to blame .net 2015-05-03 00:33 no 2015-05-03 00:33 the rewrite is done at the osgrid side 2015-05-03 00:34 let me pull the asset from my local asset database 2015-05-03 00:34 on my linux grid where it is working 2015-05-03 00:35 ok, was that hg too? 2015-05-03 00:36 yes 2015-05-03 00:40 the assetID changed on my linux grid 2015-05-03 00:41 ? 2015-05-03 00:41 http://pastebin.com/9BsBWYKj 2015-05-03 00:41 the asset uuid in inventory table was different 2015-05-03 00:42 than it was on the Windows standalone 2015-05-03 00:42 i could not find that asset id on my local grid 2015-05-03 00:43 hmm, actually the asset that melanie retrieved is not the same assets 2015-05-03 00:43 that is kind of scary 2015-05-03 00:43 maybe ids change I don't remember 2015-05-03 00:44 so that asset is ok 2015-05-03 00:44 maybe its the hash and not the same uuid as originally used 2015-05-03 00:44 but it's not the same asset either 2015-05-03 00:44 oh shit 2015-05-03 00:44 i see why 2015-05-03 00:44 i gave her the wrong one 2015-05-03 00:44 but 2015-05-03 00:44 that doesnt matter 2015-05-03 00:45 becaue that asset was also broken on my windows region 2015-05-03 00:45 let me get the right one 2015-05-03 00:45 I think my copy / paste failed 2015-05-03 00:45 and pasted previous uuid i had selected 2015-05-03 00:45 Melanie_T can you check this one 2015-05-03 00:45 7674592c-febe-4314-bb12-a4379ec920a1 2015-05-03 00:45 sorry about that 2015-05-03 00:46 i suspect its fine though too 2015-05-03 00:46 since the other one was fine 2015-05-03 00:46 sometimes when i copy paste from the VM to host it doesnt work 2015-05-03 00:46 that is the same id 2015-05-03 00:46 really? 2015-05-03 00:46 yes 2015-05-03 00:47 7ba88731-3118-4284-adf9-a57c53ee3a00 2015-05-03 00:47 that's the one that's borked 2015-05-03 00:47 hmm 2015-05-03 00:47 I dont have that uuid in my windows standalone 2015-05-03 00:48 oh i do 2015-05-03 00:48 thats the racer though 2015-05-03 00:48 i was testing with the egg chair 2015-05-03 00:48 yes, that's the one you showed me 2015-05-03 00:48 was it? 2015-05-03 00:48 wtf 2015-05-03 00:48 http://pastebin.com/HSUq6aws 2015-05-03 00:48 hmm i thought i was using the egg chair damn it 2015-05-03 00:48 i think copy paste failed again grr 2015-05-03 00:49 let me check on my local grid again with that item 2015-05-03 00:50 http://pastebin.com/DAEN6XUR 2015-05-03 00:51 going to charge you for each time i have to enter that password 2015-05-03 00:51 lol 2015-05-03 00:51 i need a passwordless way to get to the twins 2015-05-03 00:51 this is driving me up the wall 2015-05-03 00:52 thanks, Melanie_T. that's the asset and it's good 2015-05-03 00:52 yw 2015-05-03 00:53 it can only be mono xml messing up 2015-05-03 00:53 the asset uuid is definitely changing from OSgrid to my local Linux grid 2015-05-03 00:53 http://pastebin.com/SCWDWhKh 2015-05-03 00:53 wierd it doesnt change from OSgrid > Windows Standalone 2015-05-03 00:54 see, it's wrong there too 2015-05-03 00:54 except that mono xml doesn't care 2015-05-03 00:54 hmm but it does rez 2015-05-03 00:54 yea 2015-05-03 00:54 ok well glad we cleared that up 2015-05-03 00:54 well, what can I say, mono introduced a bug there 2015-05-03 00:54 apparantly this has been happening for a while 2015-05-03 00:55 Ken_S how long have you been experiencing this problem? 2015-05-03 00:55 Melanie_T do we need tohose namespace declarations at all? 2015-05-03 00:55 .net generates them but dowsn't require them 2015-05-03 00:55 it will decode perfectly fine without them 2015-05-03 00:55 what it cares about is the field tags and their order 2015-05-03 00:55 and on assets, not even that 2015-05-03 00:56 so where would this be fixed? 2015-05-03 00:56 because SOP has a handwritten serializer/deseralizer because otherwise adding new fields ouljd be impossible 2015-05-03 00:56 would* 2015-05-03 00:56 so I can safely remove them out of there? 2015-05-03 00:57 is this simulator fix? robust inventory fix? asset server fix? 2015-05-03 00:57 no fix 2015-05-03 00:57 they WILL be generated 2015-05-03 00:57 mono/.net can't do any different 2015-05-03 00:57 we don't put them there 2015-05-03 00:57 mono/.net does 2015-05-03 00:57 but they do it differently? 2015-05-03 00:57 lovely 2015-05-03 00:57 we are putting them there! 2015-05-03 00:58 not tht i'm aware of but on read, they are ignored so what is the harm? 2015-05-03 00:58 SceneObjectSerializer lines 1282 - 1283 2015-05-03 00:58 then that was duplicated from .net behavior 2015-05-03 00:58 so maybe we should jusyt not put them there? 2015-05-03 00:58 because early versions of the serializer needed to be compatible with automatic serialization 2015-05-03 00:59 since there were still sims that used it 2015-05-03 00:59 but i don't understand what harm they're doing? 2015-05-03 00:59 well 2015-05-03 00:59 they're harmless, except that mono seems to have a bug when rewriting them 2015-05-03 01:00 I'm rewriting assets xml on HG transfers. it looks like when I do doc.write, mono has a big there 2015-05-03 01:00 and duplicates xmlns: 2015-05-03 01:00 why is it rewritten? 2015-05-03 01:00 doc.Save 2015-05-03 01:01 I'm adding more things related to the creator 2015-05-03 01:01 putting the URL of the grid it came from etc 2015-05-03 01:01 then I do doc.Save, and apparently that's where mono messes up 2015-05-03 01:01 the solution is not to break what's working 2015-05-03 01:01 is this a mono version dependent thing? 2015-05-03 01:02 probably dahlia 2015-05-03 01:02 instead, create a new document 2015-05-03 01:02 then reparent the root node from the old into the new 2015-05-03 01:02 kk I have mono 3.99.something on my grid 2015-05-03 01:02 it will have no xmlns 2015-05-03 01:02 then save that 2015-05-03 01:04 ok, neb, I'm going to try to fix it at the HGAsset service level only 2015-05-03 01:05 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 01:05 ok 2015-05-03 01:05 will that require asset server update? 2015-05-03 01:05 thats Melanie_T land if so 2015-05-03 01:05 or is that gatekeeper? 2015-05-03 01:06 HGAssetService 2015-05-03 01:06 it's separate 2015-05-03 01:06 ok 2015-05-03 01:06 i can do that then 2015-05-03 01:06 Assets, XAssets, FSAssets, are unaware of HG 2015-05-03 01:06 ok 2015-05-03 01:06 this is a robust fix right? 2015-05-03 01:06 or is it Region level? 2015-05-03 01:08 robust the part that has the HG services 2015-05-03 01:08 ok 2015-05-03 01:25 be back in a few i need food 2015-05-03 01:59 back :) 2015-05-03 02:01 front :) 2015-05-03 02:02 lol 2015-05-03 02:02 wow. Can't believe its just after 10pm already. Been spending time with the family today. 2015-05-03 02:03 how is the computer holding up? 2015-05-03 02:03 nebadon: I found MS's official word on Windows and MB replacements. It comes down to using the CD to re-install. 2015-05-03 02:04 yea 2015-05-03 02:04 So far, so good. I just haven't had much time to really do much with it yet with the putting it together then trying to tweak a few things then afk most of today as the whole family was together to help celebrate my birthday. 2015-05-03 02:05 ah ya cool :) 2015-05-03 02:05 It was yesterday but one family member was working that day so we did the bday thing today. 2015-05-03 02:06 happy bday :) 2015-05-03 02:06 ACTION demands cake and ice cream 2015-05-03 02:07 ty, dahlia. 2015-05-03 02:07 I had some cake but it was just some of the nice chocolate from a local store rather than a special birthday one. I don't like those cakes with tons of frosting on them. 2015-05-03 02:08 The cake I had was just the desert after lunch. 2015-05-03 02:08 sssshhh im on low carb diet, no talk of cake!!!! 2015-05-03 02:08 lol 2015-05-03 02:08 hehe 2015-05-03 02:08 im on day 3, sucks, totally cut out all bread/pasta/grain 2015-05-03 02:09 No pasta? :P 2015-05-03 02:09 Ive been eating low carb for.... 12 years?... hmmm 2015-05-03 02:09 nope thoguh I can live without pasta for a while 2015-05-03 02:09 bread is killing me 2015-05-03 02:09 No grains? That would cut out either oatmeal or most of the alternative cereals with milk I would have for breakfast. 2015-05-03 02:09 yea, I got a huge tub of Almonds lol 2015-05-03 02:10 I eat some carbs, just not crappy ones except on rare occasions 2015-05-03 02:10 yea have to eat some 2015-05-03 02:10 mostly high fiber stuff when I eat carbs 2015-05-03 02:11 oatmeal isnt too bad if it's not instant 2015-05-03 02:11 dahlia: The stuff I have is instant. Quaker oatmeal. Just add boiling water. 2015-05-03 02:12 instant bad because they cook all the fiber out of it 2015-05-03 02:13 It isn't the mush oatmeal that you can get. 2015-05-03 02:18 its the process that makes it instant that ruins it 2015-05-03 02:19 but if you have good weight and arent diabetic or pre-diabetic, probably no big deal 2015-05-03 02:19 ACTION nods 2015-05-03 02:22 This is one of the ones I often have in the morning -> http://www.quakeroats.com/products/hot-cereals/instant-oatmeal/apples-with-cinnamon.aspx 2015-05-03 02:34 impressive looking web site :) 2015-05-03 02:34 ACTION passes 2015-05-03 03:41 Starting build #4144 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-03 03:41 heh good timing :) 2015-05-03 03:42 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-05-03 03:42 you may want to test it... 2015-05-03 03:43 ok 2015-05-03 03:43 let me see if I get the same failure from my local grid to windows standalone 2015-05-03 03:43 then upgrade that one first 2015-05-03 03:43 those objects that are bad after being copied may stay bad forever 2015-05-03 03:43 ya that sucks 2015-05-03 03:43 I think this may only started happening when osgrid upgraded mono 2015-05-03 03:43 it's probably a new bug in mono 2015-05-03 03:44 cos this was not happening before 2015-05-03 03:44 we havent updated mono on the osgrid main server in a long time 2015-05-03 03:45 3.1.0 2015-05-03 03:45 then that must have been when it started happening 2015-05-03 03:45 Project opensim » mono-2.10.8.1 build #4144: SUCCESS in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4144/ 2015-05-03 03:45 diva: Mantis #7514 2015-05-03 03:45 maybe 2015-05-03 03:45 i should probably upgrade it 2015-05-03 03:47 hmm 2015-05-03 03:47 ya maybe its mono on that machine 2015-05-03 03:47 because It does not fail from my personal grid to the windows standalone 2015-05-03 03:47 its only OSgrid 2015-05-03 03:48 ok well only way for me to test this is to upgrade OSgrid 2015-05-03 03:48 mon xml processiong is a bit flaky. This is not the first flakiness I see in that part of mono 2015-05-03 03:53 didnt fix the problem 2015-05-03 03:54 maybe I should upgrade mono 2015-05-03 03:54 see if that resolves it 2015-05-03 03:54 what do you mean? 2015-05-03 03:54 it should fix the problem even with a bad mono 2015-05-03 03:54 unless you have the object already on the receiving grid 2015-05-03 03:55 hmm ok 2015-05-03 03:55 let me try something different then 2015-05-03 03:55 in which case there's nothing you can do except deleting the object from the DB 2015-05-03 03:55 i tried the chair again 2015-05-03 03:55 that sucks 2015-05-03 03:55 ah. it's a;ready on your grid 2015-05-03 03:55 that really sucks 2015-05-03 03:55 man there is no way people are going to be able to resolve that 2015-05-03 03:55 talking about 100s if not 1000s of items 2015-05-03 03:56 this has likely been a problem for years 2015-05-03 03:56 I doubt it 2015-05-03 03:56 this server hasnt been upgraded in a long time 2015-05-03 03:56 years 2015-05-03 03:56 3.1.0 is not that old 2015-05-03 03:56 its been well over a year 2015-05-03 03:56 im the only one who does these upgrades 2015-05-03 03:58 even new things are still failing 2015-05-03 03:58 seems to be no change in behavior 2015-05-03 03:58 ok, show the their xmls 2015-05-03 03:58 unless i need to restart the osgrid region 2015-05-03 03:58 did you change the right server? 2015-05-03 03:58 hehe 2015-05-03 03:58 of course 2015-05-03 03:58 which one? 2015-05-03 03:59 osgrid robust 2015-05-03 03:59 show info shows proper version 2015-05-03 03:59 is the one that runs HGAssetService? 2015-05-03 03:59 osgrid login # show info 2015-05-03 03:59 Version: OpenSim 0.8.2.0 Dev 365f46b (interface version 7) 2015-05-03 03:59 Startup directory: /home/osgrid/grid/opensim/opensim-365f46b/bin 2015-05-03 03:59 Console log level: ALL 2015-05-03 03:59 its the only robust sever 2015-05-03 03:59 other than fsassets 2015-05-03 03:59 there is no other server 2015-05-03 04:00 its 13 robust consoles 2015-05-03 04:00 all are upgraded and restarted 2015-05-03 04:00 well show me the xmls 2015-05-03 04:00 from where? 2015-05-03 04:00 on windows standalone? 2015-05-03 04:00 inventory item -> assetID -> assets table 2015-05-03 04:00 yes 2015-05-03 04:01 and show me the exception 2015-05-03 04:02 http://pastebin.com/XXEjLz9G 2015-05-03 04:03 http://pastebin.com/pizET80n 2015-05-03 04:03 well this is impossible, let me tell you. YOU either have the asset already on your grid or else osgrid is not runnign the new code... 2015-05-03 04:03 nope 2015-05-03 04:03 this is a brand new standalone 2015-05-03 04:03 i just started it 2015-05-03 04:03 with what DB? 2015-05-03 04:03 and OSgrid is absolutely running the latest code 2015-05-03 04:03 yea its a sqlite db 2015-05-03 04:04 no association to anything 2015-05-03 04:04 brand new VM 2015-05-03 04:04 never used it for anything before 2015-05-03 04:05 i just double checked every robust console 2015-05-03 04:05 all updated for sure 2015-05-03 04:05 you're gonna make me have to write a test client... 2015-05-03 04:06 what's osgrid's asset server URL? 2015-05-03 04:06 for HG? 2015-05-03 04:06 http://hg.osgrid.org:80 2015-05-03 04:13 I am compiling mono 3.12.1 on the robust box 2015-05-03 04:13 i can wait on switching over 2015-05-03 04:13 but if we cant find a solution that will be the next thing to test 2015-05-03 04:13 please wait 2015-05-03 04:13 I am 2015-05-03 04:13 the fix should work with a bad mono 2015-05-03 04:14 yea, and even if we do fix it, I plan on upgrading 2015-05-03 04:14 I am thinking maybe I should try running OSgrid robust with Release version 2015-05-03 04:14 probably wouldnt make much of a difference 2015-05-03 04:15 I cant even remember the last time we had to look at an error on those consoles 2015-05-03 04:15 wouldnt be hard to switch back if we did 2015-05-03 04:17 that object, SLonopoly Hat: do you know its asset id in osgrid? 2015-05-03 04:18 oh wait 2015-05-03 04:18 so is the region the only thing that affects that xmlns thing? do I need to updare robust also? 2015-05-03 04:19 I dont think robust does any asset serialization does it? or is it something besides assets? 2015-05-03 04:21 well it seems to be isolated to OSgrid whatever the problem 2015-05-03 04:21 i cant make it happen with my local Linux grid 2015-05-03 04:21 dahlia HGAsset Service does asset rewriting 2015-05-03 04:21 hypergridding into my local linux grid from the windows standalone and taking an asset back, it rezzes fine 2015-05-03 04:21 ah ok ty 2015-05-03 04:21 but I have mono 3.99.x, so maybe doesnt have the bug 2015-05-03 04:22 but I'll update anyway 2015-05-03 04:22 i have mono 3.12.1 on my local grid 2015-05-03 04:22 and it doesnt happen 2015-05-03 04:22 seems like possibly a bug in mono 3.1 2015-05-03 04:22 which would not surprise me 2015-05-03 04:22 lol certainly doesnt surprise me 2015-05-03 04:22 I can't find asset 880e3689-6c9b-4bc4-804d-49a58eb0f868 on os grid... 2015-05-03 04:22 ya im quite certain the asset ids are changing 2015-05-03 04:22 none of the uuids lined up for me 2015-05-03 04:23 and i probably have like 80 copies of that item in my osgrid inventory 2015-05-03 04:23 do you have access to your console of the sim that's in osgrid? It should print those asset ids there when they are being copied 2015-05-03 04:23 nebadon: could you try grabbing something from my grid using your windows avie? 2015-05-03 04:23 I do diva 2015-05-03 04:23 can you give me an asset id for an asset that's it's still behaving badly? 2015-05-03 04:24 how do i get it from the region console? 2015-05-03 04:24 can i even? 2015-05-03 04:24 when assets are copied, it prints there 2015-05-03 04:24 if they aren't copied (becausde they already exist on the other grid) it doesn't print 2015-05-03 04:25 so you have it at leat in the log file 2015-05-03 04:25 i have already wiped my windows region 2015-05-03 04:25 fresh dbs 2015-05-03 04:25 osgrid 2015-05-03 04:25 let me take a copy of the object we have been using 2015-05-03 04:25 1 sec 2015-05-03 04:26 00:26:08 - [AGENT INVENTORY]: Found folder Objects type Object for item SLonopoly Hat 2015-05-03 04:26 00:26:08 - [HG ASSET MAPPER]: Starting to send asset 609bdbaf-a486-4481-a291-068b012e1239 with children to asset server http://grid.nebadon2025.com:16161 2015-05-03 04:26 hmm 2015-05-03 04:26 meh I'll just update everything 2015-05-03 04:27 are you sure it's hg.osgrid.org? 2015-05-03 04:27 cos I can't find the asset 2015-05-03 04:27 when we HG to osgrid 2015-05-03 04:27 its http://hg.osgrid.org:80 Sisyphus 2015-05-03 04:27 most of our services are configured differently 2015-05-03 04:28 let me show you are region config 2015-05-03 04:28 1 sec 2015-05-03 04:28 where is your HGAssetService> 2015-05-03 04:28 it's not the region 2015-05-03 04:28 this has nothing to do with the region 2015-05-03 04:28 the ocnfig wouldn't be there 2015-05-03 04:28 where would it be then? 2015-05-03 04:28 in one of the robusts 2015-05-03 04:28 grep for HGAssetService 2015-05-03 04:28 well we have 13 robust consoles minus assets 2015-05-03 04:29 actually check in the [LoginService] section 2015-05-03 04:29 ok 2015-05-03 04:29 SRV_AssetService 2015-05-03 04:29 or something like that 2015-05-03 04:30 well thats http://assets.osgrid.org 2015-05-03 04:30 but that is a completely different server 2015-05-03 04:30 ah! 2015-05-03 04:30 running melanies fsassets 2015-05-03 04:30 which she claims has no knowledge of HG 2015-05-03 04:30 i cant even update that one 2015-05-03 04:30 thats Melanie_T land 2015-05-03 04:30 I"m sure that's the one 2015-05-03 04:31 yep 2015-05-03 04:31 that server is likely running a much newer mono 2015-05-03 04:31 though I am not certain which one 2015-05-03 04:31 probably 3.12.1 maybe 2015-05-03 04:31 however it could be 2.10 2015-05-03 04:31 danbanner or Melanie_T could confirm 2015-05-03 04:31 well that's the robust that you need to upgrade 2015-05-03 04:31 I cant 2015-05-03 04:32 Melanie has said fsassets has zero knowledge of HG 2015-05-03 04:32 so we might be shit out of luck 2015-05-03 04:32 the robust there 2015-05-03 04:32 unless she can fix it 2015-05-03 04:32 it probably doenst even have this service configured 2015-05-03 04:32 maybe that is the proble 2015-05-03 04:32 Melanie_T you here? 2015-05-03 04:32 I"m sure it does, otherwise we wouldn't see the bug in the forst place 2015-05-03 04:33 well I can tell you without a doubt 2015-05-03 04:33 we never had this 2015-05-03 04:33 SRAS had no idea 2015-05-03 04:33 so if thats the case 2015-05-03 04:33 this has been a problem for 5 years 2015-05-03 04:33 easily 2015-05-03 04:33 whats date on the mantis? 2015-05-03 04:33 its new 2015-05-03 04:34 but Ken_S said he has experienced for a while 2015-05-03 04:34 but he never responded to me how long a while is 2015-05-03 04:34 you must have a robust server there somewhere 2015-05-03 04:34 but if its mono bug 2015-05-03 04:34 there is, but its running melanies fsassets 2015-05-03 04:34 and she said it has no HG stuff 2015-05-03 04:34 no concept of it 2015-05-03 04:34 wahat do you mean? A robust is a robust, it can run any service 2015-05-03 04:35 im just repeating what she said 2015-05-03 04:35 I have removed myself from asset maintenance 2015-05-03 04:35 its too much 2015-05-03 04:35 had to delegate 2015-05-03 04:35 lol 2015-05-03 04:35 but i can tell you SRAS had none of this 2015-05-03 04:35 I offered to help when osgrid crashed but hiro apparently wasnt interested in my help 2015-05-03 04:36 look, the SRV_AssetServer that yo hve in the [LoginService] seciton is the one that's used when assets are copiued from osgrid elsewhere 2015-05-03 04:36 so I am totally out of the loop :) 2015-05-03 04:36 ok 2015-05-03 04:36 show me your region config 2015-05-03 04:36 http://download.osgrid.org/GridCommon.ini.txt 2015-05-03 04:36 SRV_AssetServerURI = "http://assets.osgrid.org:80" 2015-05-03 04:37 omg this is likely wrong HomeURI = "http://hg.osgrid.org:80/user" 2015-05-03 04:37 what should it be? 2015-05-03 04:38 just HomeURI = "http://hg.osgrid.org:80 2015-05-03 04:38 hmm 2015-05-03 04:38 let me see what my region is configured as 2015-05-03 04:39 not sure why it would be set for that 2015-05-03 04:40 hmm wierd I dont even have that set at all on my region 2015-05-03 04:40 I havent updated my region configs in ages though 2015-05-03 04:41 but its always just worked for me 2015-05-03 04:41 I have no idea why its set /user 2015-05-03 04:41 hold on 2015-05-03 04:41 k 2015-05-03 04:44 ok, it looks like this was a bug introduced by Justin back in October... 2015-05-03 04:44 and it's in the simulator, not in the HGAssetService 2015-05-03 04:44 ah ok 2015-05-03 04:44 he rewrote a part there 2015-05-03 04:45 and something is wrong 2015-05-03 04:46 oh man 2015-05-03 04:46 I had a method with about 15 lines of code, he replaced it with another with about 50. That introduced a bug somewhere... 2015-05-03 04:47 hmm 2015-05-03 04:47 i just updated my osgrid GridCommon.ini 2015-05-03 04:47 with one i posted before 2015-05-03 04:47 and i dropped the /user to test 2015-05-03 04:47 and I just noticed this on startup 2015-05-03 04:47 00:45:59 - [USER AGENT CONNECTOR]: Malformed Uri : Absolute URI is too short 2015-05-03 04:47 any clue? 2015-05-03 04:48 no. but I know that /user is very likely wrong 2015-05-03 04:48 ok ya it happens with our without the /user 2015-05-03 04:48 its wierd though that hypergrid in general works well on OSGrid 2015-05-03 04:48 let me drop the /user and test 2015-05-03 04:48 what kind of stuff would be problematic? 2015-05-03 04:50 wierd there is a simiangrid mantis that has same error 2015-05-03 04:50 http://opensimulator.org/mantis/view.php?id=6826 2015-05-03 04:52 I'm going to undo the commit I made before, because that was not it. Justin's bug is it 2015-05-03 04:52 now if only I can get my head around that code... 2015-05-03 04:54 ok 2015-05-03 04:56 it's still weird, though. Things should also fail between Windows and Windows 2015-05-03 04:57 did anyone try that? 2015-05-03 04:58 hmmm I havent 2015-05-03 04:58 I suppose I could try that 2015-05-03 04:58 undo? lol I just udated my entire grid 2015-05-03 04:58 :P :P 2015-05-03 04:58 what seems to be happening is that mono doesn't care about the double xmlns: whereas Windows does 2015-05-03 04:58 ok ya it probably does fail then 2015-05-03 04:58 and the xmlns: is being placed there by justin's code 2015-05-03 04:59 was that a recent addition? 2015-05-03 04:59 October 2015-05-03 05:00 Windows tends to be strict about XML schemas... Linux not so much 2015-05-03 05:00 wouldn't it also affect assets not on hypergrid? 2015-05-03 05:00 newly serialized? 2015-05-03 05:00 no dahli 2015-05-03 05:00 this is only hg code 2015-05-03 05:01 heh all my regions have 11fps 2015-05-03 05:02 yea thats part of the new stats code 2015-05-03 05:03 ya phase 1 2015-05-03 05:05 ok osgrid Robust upgraded to mono 3.12.1 2015-05-03 05:06 all seems well :) 2015-05-03 05:07 your windows avie successfully grap something? 2015-05-03 05:07 *grab 2015-05-03 05:07 no not yet 2015-05-03 05:07 this wasnt to resolve that 2015-05-03 05:08 diva is working on it 2015-05-03 05:08 but we determined that its not Robust 2015-05-03 05:08 its the Simulator 2015-05-03 05:08 so I am safe to move up now :) 2015-05-03 05:08 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 05:09 I've got to spend some time with the llCastRay patch... 2015-05-03 05:10 sweet 2015-05-03 05:10 I was just reading the latest comment 2015-05-03 05:12 ok, I think I fixed it 2015-05-03 05:13 nice 2015-05-03 05:13 will both sides need updating? 2015-05-03 05:13 or just OSGrid? 2015-05-03 05:14 just the sims in osgrid. but again. the bad assets will be bad 2015-05-03 05:14 right 2015-05-03 05:15 cd dev 2015-05-03 05:15 duh 2015-05-03 05:16 lol 2015-05-03 05:20 Starting build #4145 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-03 05:20 neb try that -- that's a simulator update, the one in osgrid 2015-05-03 05:21 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-05-03 05:22 already updating :) 2015-05-03 05:24 Project opensim » mono-2.10.8.1 build #4145: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4145/ 2015-05-03 05:24 * diva: It wasn't that. Revert "Mantis #7514" 2015-05-03 05:24 * diva: Mantis #7514 2015-05-03 05:26 bummer that this made it to the release 2015-05-03 05:26 yea 2015-05-03 05:26 i'll need to do a D2 with this fix 2015-05-03 05:27 ya it should get pushed into the backport 2015-05-03 05:27 man git is super slow for me 2015-05-03 05:27 i'll do it as soon as you confirm that it;s fixe 2015-05-03 05:28 almost there 2015-05-03 05:30 yay 2015-05-03 05:30 its fixed 2015-05-03 05:30 great! 2015-05-03 05:30 i'll port it to post-fixes 2015-05-03 05:30 awesome 2015-05-03 05:31 ACTION collects tar and feathers for when justin returns 2015-05-03 05:31 lol 2015-05-03 05:31 he was at the last meeting 2015-05-03 05:31 said he was easing back into things should have more time soon 2015-05-03 05:34 ok, NN 2015-05-03 05:34 g'night diva, thanks a bunch! 2015-05-03 05:38 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 05:40 ACTION blames justincc even tho he isn't here to defend himself... 2015-05-03 05:43 so master has the fix for the hg stuffs now? 2015-05-03 05:43 and it's not a mono bug? 2015-05-03 05:46 yes 2015-05-03 05:47 it is a bug in mono yes 2015-05-03 05:47 but the fix was at the simulator level, not Robust 2015-05-03 05:47 k 2015-05-03 05:47 How is mono 4 for running OpenSIm? 2015-05-03 05:47 so wonder if 3.99 fixed it 2015-05-03 05:47 working well so far 2015-05-03 05:48 Ive had very good luck with 3.99 2015-05-03 05:48 however i suspect there may be a bug in the version im running 4.0.1 2015-05-03 05:48 because i just looked and mono website is now showing 4.0.0 as the release 2015-05-03 05:48 a few days ago it was 4.0.1 2015-05-03 05:48 but if there is a bug I havent noticed it 2015-05-03 05:48 possible it might be a bug on windows or mac 2015-05-03 05:48 and they just pulled the whole thing back 2015-05-03 05:49 interestingly the tarball is still marked 4.0.1 2015-05-03 05:51 im installing from their repo on my laptop to see what gets delivered 2015-05-03 05:52 repo is pushing out 4.0.1 2015-05-03 06:31 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 06:48 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 07:31 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 07:40 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 10:26 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 11:44 Are there any special considerations for running mono 4.0.1 with OS? 2015-05-03 12:30 Bug #7553:04 occasionally avatars remain child agents when teleporting in to a region 14( http://opensimulator.org/mantis/view.php?id=7553 ): has been SUBMITTED. 2015-05-03 15:13 ping BlueWall 2015-05-03 15:13 is /p:Configuration=Release an xbuild thing? whats the switch for msbuild? 2015-05-03 15:15 ahh same thing 2015-05-03 15:16 ls 2015-05-03 16:05 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-05-03 16:42 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): A NOTE has been added to this issue. 2015-05-03 16:59 nebadon ping 2015-05-03 17:08 hey there diva 2015-05-03 17:10 hi neb. Do you have any idea how the build process is triggered in the opensimulator box? 2015-05-03 17:10 hmmm no I am not sure 2015-05-03 17:10 Justin or Melanie may 2015-05-03 17:11 you mean for releases? 2015-05-03 17:11 I mean everytime we push 2015-05-03 17:11 oh 2015-05-03 17:11 diva: read the scroll earlier 2015-05-03 17:11 yes that is Jenkins 2015-05-03 17:11 where exactlyis this HG rewriting of assets done? 2015-05-03 17:11 in code? 2015-05-03 17:11 Melanie_T yes, but that bug is fixed 2015-05-03 17:12 as for jenkins - it's triggered by a git hook 2015-05-03 17:12 where was the bug? 2015-05-03 17:12 and what makes the unit tests run? 2015-05-03 17:12 nant 2015-05-03 17:12 justin introduced it back in October. He was writing that field wrong 2015-05-03 17:12 ok 2015-05-03 17:12 http://opensimulator.org/wiki/Automated_Testing 2015-05-03 17:13 I want to make a decent test framework for opensim, and trying to understand how the whole thing works currently 2015-05-03 17:13 someting that goes beyond unit tests? 2015-05-03 17:13 who calls nant test? 2015-05-03 17:13 in the box? 2015-05-03 17:13 jenkins 2015-05-03 17:13 Melanie_T yes 2015-05-03 17:14 jenkins.opensimulator.org 2015-05-03 17:14 I want to test the things that need testing -- remote interactions 2015-05-03 17:14 you can call nunit test from the command line - nant is not needed 2015-05-03 17:15 how BlueWall 2015-05-03 17:15 BlueWall I'm asking about the opensimulator box 2015-05-03 17:15 I want to understand how it is done there 2015-05-03 17:15 neb where? 2015-05-03 17:15 yeah, jenkins does that via nant 2015-05-03 17:16 nebadon - nunit-console4 2015-05-03 17:16 and where can I find the jenkins config? 2015-05-03 17:16 I can make you an account diva 2015-05-03 17:16 jenkins is web driven 2015-05-03 17:16 what do yo mean, neb? I have an account in opsnimulator.org 2015-05-03 17:16 is there another box? 2015-05-03 17:16 you need admin access on jenkins too 2015-05-03 17:16 but at the end of the day, your tests should run under control of nant 2015-05-03 17:17 Melanie_T that's my impression too, that's why I'm trying to understand how the whole thing works... 2015-05-03 17:17 well, easy 2015-05-03 17:17 jenkins is a web application with a deamon 2015-05-03 17:17 this won't be deployed in the box for a while. I don't even know if the box is good enough to handle distributed testing 2015-05-03 17:17 the setup is done in the web interface 2015-05-03 17:18 it's set up to clean up, create a build dir, check out git and run nant and nant test 2015-05-03 17:18 the result is logged 2015-05-03 17:18 diva see IM 2015-05-03 17:18 the logs can be seen in jenkins 2015-05-03 17:18 no reason you couldnt setup jenkins on one of your own servers 2015-05-03 17:18 setup a cron to pull from the main repo 2015-05-03 17:18 nebadon http://pastebin.com/pjCxdXqG 2015-05-03 17:19 it's quite possible to write what you're looking for as unit tests 2015-05-03 17:19 e.g. instantiate an out connecto and an in connector 2015-05-03 17:19 and then call sending methods on the one and check what is received on the other 2015-05-03 17:19 I'll need to launch the server process, though 2015-05-03 17:19 via the test possibly 2015-05-03 17:20 i doubt there is an easy way to automate full scale testing, e.g. clinet logins and teleports or hg 2015-05-03 17:20 our jenkins looks like it has problems 2015-05-03 17:20 that's what I want to do, and yes, it's ambitious 2015-05-03 17:20 You have data stored in an older format and/or unreadable data. 2015-05-03 17:20 It appears that your reverse proxy set up is broken. 2015-05-03 17:20 New version of Jenkins (1.611) is available for download (changelog). 2015-05-03 17:20 Because of a security vulnerability discovered earlier, we need to change the encryption key used to protect secrets in your configuration files on the disk. This process scans a large portion of your $JENKINS_HOME (/home/jenkins), find encrypted data, re-key them, which will take some time. See this document for more implications about different ways of doing this (or not doing this.) This operation can be safely run in backgrou 2015-05-03 17:20 nd, but cautious users are recommended to take backups 2015-05-03 17:20 but I'm starting with something really simple 2015-05-03 17:20 these are warnings in the Jenkins admin panel 2015-05-03 17:20 just a simple client for assets and an asset server 2015-05-03 17:21 maybe someone can take a look at jenkins 2015-05-03 17:21 make sure its working properly 2015-05-03 17:21 so you make an asset connector and an asset handler (in code) 2015-05-03 17:21 i am not familiar enough with it to feel comfortable trying to fix these 2015-05-03 17:21 and make the one call the other 2015-05-03 17:21 they can be in the same process 2015-05-03 17:21 they dont seem fatal though 2015-05-03 17:21 and just use localhost 2015-05-03 17:22 ok, let me try that 2015-05-03 17:23 I want to start with the simplest thing 2015-05-03 17:23 so what you do is build a config, in memory 2015-05-03 17:23 for the asset connector to connect to localhost 2015-05-03 17:23 and for the asset handler to listen to a port 2015-05-03 17:24 then you make a test class that looks like an asset server, and make the handler load that 2015-05-03 17:24 now any request you send out of the connector will trigger your "test" server, which isn't a server, but a unit test with proper asserts 2015-05-03 17:25 which means your test will assert if something gets garbled 2015-05-03 17:25 else, you, in your test code 2015-05-03 17:25 check the reply using asserts 2015-05-03 17:25 that way you've gone full crcle 2015-05-03 17:25 catching value dependent rrors is usually done by using random data in the unit tests 2015-05-03 17:26 yes, something like that. I'll have to see how much we can take it by using the same process 2015-05-03 17:27 we may need to spawn different processes at some point, maybe even have a test grid / hg set up 2015-05-03 17:27 which is what I do here manually 2015-05-03 17:27 I would like to automate my manual testing which is a pita 2015-05-03 17:28 ubt it has a lot of regularities, so it should be automatable 2015-05-03 20:17 Bug #7517:04 Region Deregistering At Startup 14( http://opensimulator.org/mantis/view.php?id=7517 ): has been RESOLVED. 2015-05-03 21:22 diva, I updated my sims in OSG to the dev master this morning. 2015-05-03 21:23 Now people are telling me that come in from HG 2015-05-03 21:23 cannot rez things they copy on my win sim. 2015-05-03 21:23 Ken_S broken objects will stay broken forever 2015-05-03 21:23 They cannot rez it on my sim, or if they take it back to theirs 2015-05-03 21:23 if they are trying to rez existing broken objects it will fail 2015-05-03 21:24 These are not broken objects 2015-05-03 21:24 It appears to be every object they try to copy. 2015-05-03 21:24 The same objects copied for them yesterday 2015-05-03 21:25 so no sure what is going on. 2015-05-03 21:25 The sim they came into OSG through HG was Linux, 2015-05-03 21:25 me neither! 2015-05-03 21:26 and my sim in OSG is win. 2015-05-03 21:26 I'm afraid I cannot help with such a vague description 2015-05-03 21:26 if they are trying to rez object that had been copied before, and had problems, they will fail 2015-05-03 21:27 They come to my sim in OSG 2015-05-03 21:27 They take a copy. 2015-05-03 21:27 They immediately try to rez it. 2015-05-03 21:27 It wont rez 2015-05-03 21:27 They give me a copy of ity. 2015-05-03 21:27 I cannot rez it. 2015-05-03 21:27 If I copy the object, I can rez it. 2015-05-03 21:28 is that a copy of an object that they had tryied to copy before? 2015-05-03 21:28 if that object wen to their grid before I fixed tihis bug, that object will be bad forever in their grid 2015-05-03 21:29 They are amoung the same objects they were able to copy and rez yesterday 2015-05-03 21:29 sorry I cannot help without much more information 2015-05-03 21:29 the only way I can help from a distance is if ppl show me the XML of the asset that is copied around 2015-05-03 21:30 or show me errors/debug messages on the console 2015-05-03 21:30 I'll try to remote into the console and see if there are any messages there 2015-05-03 21:30 is there any error on the console? 2015-05-03 21:30 maybe you changed permissions? 2015-05-03 21:30 I am on a cell phone connection and its slow. 2015-05-03 21:31 Only thing that change since yesterday is 2015-05-03 21:31 The update and the change suggested in gridcommon.ini for OSG sims. 2015-05-03 21:31 so your OS regions are on Windows? 2015-05-03 21:31 Yes 2015-05-03 21:31 and you have someone coming in Externally via HG 2015-05-03 21:31 Yes 2015-05-03 21:31 and they cant rez stuff they bring back home? 2015-05-03 21:32 or they cant rez it inside of OSgrid? 2015-05-03 21:32 They cannot rez stuff in OSG or back home 2015-05-03 21:32 ok let me test 2015-05-03 21:32 i need to update give me a few 2015-05-03 21:32 Things they copied a few minutes earlier in osg. 2015-05-03 21:33 And if they give me a copy of it, I cannot rez it either. 2015-05-03 21:34 Other OSG users are saying they are unable to bring things into OSG today that they could bring in yesterday from the same sims. 2015-05-03 21:39 Nebadon, I did change the gridcommon.ini settings advised by Dan. 2015-05-03 21:39 Other than updating thats the only change at my end. 2015-05-03 21:40 ok 2015-05-03 21:41 The people reporting this are on osgrid int var, 2015-05-03 21:41 mainly because that one stays busy 2015-05-03 21:42 so far I can not recreate the problem 2015-05-03 21:42 let me try some older objects 2015-05-03 21:43 Maybe the issue is at the other grid, and just coincidental on the timeing. 2015-05-03 21:44 I have tried 10 differnet objects 2015-05-03 21:44 none have failed 2015-05-03 21:44 this is Windows > Windows 2015-05-03 21:44 a Windows region running on OSgrid 2015-05-03 21:44 back to a Windows Standalone 2015-05-03 21:44 let me try home grid Linux to OSgrid Windows 2015-05-03 21:46 This situation is OSG=Windows sim, and the HG sim is Linux 2015-05-03 21:47 k I am just waiting for inventory to download on my linux grid 2015-05-03 21:47 No hurry, but if there is an issue wanted to make sure you knew. 2015-05-03 21:48 yea 2015-05-03 21:48 I rarely ever use HG, so personally it doesn't really matter, 2015-05-03 21:49 But multiple users brought up the problem today so thought I'd pass it on. 2015-05-03 21:49 I know one user specificall came in from here: hypergrid.org:8002:Tharopolis 2015-05-03 21:51 can not recreate it here either 2015-05-03 21:51 i took a multitude of different objects 2015-05-03 21:51 They are able to bring thigs to OSG from their HG sim, that part is working 2015-05-03 21:51 stuff I made, new stuff, old stuff, stuff others made 2015-05-03 21:51 stuff I aquired from a store on region Lani earlier today 2015-05-03 21:51 ya this was all OSG > Local Linux Grid 2015-05-03 21:51 and OSG > Local Windows Standalone 2015-05-03 21:51 both pass with flying colors, not a single hiccup 2015-05-03 21:52 This is HG/Linux > OSG Windows 2015-05-03 21:52 if you are able to recreate the problem later on your own region setups let me know 2015-05-03 21:52 exactly what i just did 2015-05-03 21:52 im talking about bringing content back 2015-05-03 21:52 from OSGrid to My local Linux with my local linux avatar HG'ing into OSGrid Windows region 2015-05-03 21:53 both situations i experienced no failures 2015-05-03 21:53 like i said used a multitude of different objects 2015-05-03 21:53 they all worked 2015-05-03 21:53 They are complaining about taking a copy in OSG and then trying to rez it on same sim in OSG while wearing group that allows them to rez there. 2015-05-03 21:54 yea but you said they also could not rez when they brought it home? 2015-05-03 21:54 Yes thats what they said, and I could not rez anything they gave me they just copied in osg, but I could rez things they gave me that they brought from their HG sim. 2015-05-03 21:55 i just tried jumping my linux guy back to OSgrid windows 2015-05-03 21:55 no problem rezzing anything 2015-05-03 21:55 stuff i just grabbed from same region 2015-05-03 21:55 so we will need more specifics from the failure when you can 2015-05-03 21:55 And your sims have the gridcommon.ini changes done? 2015-05-03 21:55 need console logs about the messages 2015-05-03 21:55 yes 2015-05-03 21:55 i just made the changes before starting the test 2015-05-03 21:55 and downloaded the latest release from the osgrid website 2015-05-03 21:56 use the osg binary 2015-05-03 21:56 Hm, I'll restart, let them test again, and check the console. 2015-05-03 21:56 kk 2015-05-03 21:56 Maybe the timing on this issue was just coincidental. 2015-05-03 21:56 could be 2015-05-03 21:57 I know the few times I tried going to Metro grid I had a lot of trouble myself 2015-05-03 21:57 that was a 3-4 months ago though 2015-05-03 21:57 from my own grid too 2015-05-03 21:57 not OSgrid 2015-05-03 21:58 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-03 21:58 Jokaydia grid too 2015-05-03 21:59 gave me lots of trouble 2015-05-03 21:59 i really need to hunt them down and help them 2015-05-03 21:59 hehe 2015-05-03 21:59 One of those compalining is metro 2015-05-03 21:59 havent had time 2015-05-03 21:59 lol 2015-05-03 22:00 anyway let me know what you find 2015-05-03 22:00 hopefully a transient problem not on our ends 2015-05-03 22:04 I know the software at the HG end of the connection has not been updated. 2015-05-03 22:04 When you tested with HG=Linux, was the HG still on the older software? 2015-05-03 22:09 -!- frnic(~frnic@h106.224.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-05-03 22:24 Ken_S yes 2015-05-03 22:24 was not updated 2015-05-03 22:25 Version: OpenSim 0.8.1.0 Dev 00b5b91 2015-05-03 22:25 my linux grid is running 2015-05-03 22:27 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-03 22:34 nebadon, OK isolated the issue to it being a var in osg. 2015-05-03 22:34 We did the same tests with them going in and out on a normal sim and there is no problem. 2015-05-03 22:34 As you know the OSG Int sim has lots of prims and scripts on it. 2015-05-03 22:35 But not sure why it worked ON yesterday and not today. 2015-05-03 22:35 Tested again after a restart and same issue on the var. 2015-05-03 22:41 there should be no difference between a regular region or var honestly 2015-05-03 22:41 and nothing we changed in the past 24-48 hours would have had any impact on var im quite sure 2015-05-03 22:42 Only thing I can think of is timing related Var = slower 2015-05-03 22:43 that would surprise me too 2015-05-03 22:43 atleast just being a var along 2015-05-03 22:43 alone* 2015-05-03 22:43 but again nothing we changed would have made var any slower 2015-05-03 23:11 Teleports between heavy loaded vars are different than normal sims too. 2015-05-03 23:12 Have been hoping the changes Robert has been talking about with vars might help numerous var issues. 2015-05-03 23:21 I have some pretty heavily loaded var regions myself 2015-05-03 23:21 how large are your vars? 2015-05-03 23:21 anything over 1024 is going to be a disaster probably in the long run 2015-05-03 23:21 i still think 768x768 is the max I would use though 2015-05-03 23:22 terrain is very problematic if you go to large 2015-05-04 00:11 Starting build #4146 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 01:21 I guess jenkins croaked :/ 2015-05-04 01:32 hmm 2015-05-04 01:38 Project opensim » mono-2.10.8.1 build #4146: ABORTED in 1 hr 32 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4146/ 2015-05-04 01:38 dahlia: Make Meshmerizer mesh cache static so it can be shared across class instances 2015-05-04 01:38 ACTION smacks mr jenkins around a bit 2015-05-04 01:39 can you restart it? 2015-05-04 01:41 its really slow for some reason 2015-05-04 01:41 not sure what is going on 2015-05-04 01:44 something named "duplicity" eating a lot of cpu 2015-05-04 01:45 whatever that is 2015-05-04 01:46 its using 15% of one core 2015-05-04 01:46 Encrypted bandwidth-efficient backup using rsync algorithm 2015-05-04 01:46 that is not a lot 2015-05-04 01:46 and yes it backs the server up 2015-05-04 01:46 look at the wait for i/o 2015-05-04 01:46 the disks may be busy doing the scan 2015-05-04 01:46 i doubt that is it 2015-05-04 01:46 and the CPU is loafing waiting for disk I/Os 2015-05-04 01:47 ya load average was like 12, top didnt really provide any insight why 2015-05-04 01:49 htop is better, shows more info 2015-05-04 01:51 ya but I refrain from doing anything which modifies that machine 2015-05-04 01:53 looks like jenkins is having trouble reading the git repo 2015-05-04 01:53 wierd 2015-05-04 01:55 Starting build #4148 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #4145 20 hr ago) 2015-05-04 01:55 oh there it goes 2015-05-04 01:55 wierd 2015-05-04 01:55 maybe it was apache 2015-05-04 01:55 i restarted apache 2015-05-04 01:55 website felt a bit slow too 2015-05-04 01:55 jenkins seems to have come alive 2015-05-04 01:56 apache seems to freak out every so often 2015-05-04 01:56 not sure why 2015-05-04 01:56 i have similar problems with it 2015-05-04 01:58 looks like the box was using up a lot of swap 2015-05-04 01:58 i suspect it was apache though 2015-05-04 01:58 because as soon as I restarted it box felt faster 2015-05-04 01:58 website is a lot faster now 2015-05-04 01:58 memory leak or something 2015-05-04 01:59 after a few days it gets slow and unresponsive, let me know if u ever find out why lol 2015-05-04 01:59 its more like once a month 2015-05-04 01:59 somtimes longer 2015-05-04 01:59 I should probably setup a crontask to restart it once a month 2015-05-04 01:59 yeah, I checked it a few days ago and it was @ 96 processes. 2015-05-04 01:59 Project opensim » mono-2.10.8.1 build #4148: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4148/ 2015-05-04 01:59 didn't see any zombies though. 2015-05-04 01:59 welp, there you go dahlia :) 2015-05-04 02:00 success :) 2015-05-04 02:00 ty :) 2015-05-04 02:00 man the planet script still runs 2015-05-04 02:00 we should kill that 2015-05-04 02:00 that website is dead pretty sure 2015-05-04 02:02 ok killed planet 2015-05-04 02:02 I commented out the crontab on user planet 2015-05-04 02:03 planet? 2015-05-04 02:03 ya its a RSS agregator 2015-05-04 02:03 used to collect various sources of opensimulator stuff 2015-05-04 02:03 but whoever owned the domain let it lapse 2015-05-04 02:03 planet.opensim.us 2015-05-04 02:03 hasnt worked in a couple years 2015-05-04 02:03 it was still collecting data though 2015-05-04 02:03 lol 2015-05-04 02:04 every 15 minutes 2015-05-04 02:04 talk about wasted cycles 2015-05-04 02:04 its a python script 2015-05-04 02:04 so probably not too horrible 2015-05-04 02:04 but still 2015-05-04 02:04 lol 2015-05-04 02:06 well someone had the good sense atleast to remove it from apache 2015-05-04 02:07 ah appears jenkins does touch apache 2015-05-04 02:07 there is a config for jenkins in apache anyway 2015-05-04 02:07 so that does explain it a bit 2015-05-04 02:09 redirect? 2015-05-04 02:10 maybe I didnt dig to deep 2015-05-04 02:10 could be though 2015-05-04 02:10 i was just making sure planet was disabled and noticed a jenkins config 2015-05-04 02:18 it puts build reports on the site 2015-05-04 02:18 maybe thats what you sww 2015-05-04 02:18 see 2015-05-04 02:20 well I was just in the /etc/apache2 folder making sure there was no config for planet running 2015-05-04 02:20 and noticed the jenkins one 2015-05-04 02:20 i assumed the whole thing ran in java 2015-05-04 02:21 even the web portion 2015-05-04 02:21 ive never set jenkins up 2015-05-04 02:21 not really sure how it works 2015-05-04 02:21 no idea 2015-05-04 02:21 cant even remember who set it up 2015-05-04 02:22 coyled 2015-05-04 02:23 ya maybe coyled set it up 2015-05-04 02:23 then he abandoned ship 2015-05-04 02:24 justin has upgraded it several times 2015-05-04 02:24 so im sure he has a pretty good grasp on it 2015-05-04 02:40 it's a proxy 2015-05-04 02:40 jenkins.opensimulator.org --> http://localhost:8081/ 2015-05-04 02:46 yea so it must be running in java then 2015-05-04 02:46 dahlia what is your patch all about btw? 2015-05-04 02:47 something for a module? 2015-05-04 02:48 nebadon: in case someone needs to access the collision mesh cache from outside of physics, they can instantiate a local instance of Meshmerizer and get the same cache 2015-05-04 02:49 hmmm should probably add some locks to it 2015-05-04 02:54 Starting build #4149 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 02:58 Project opensim » mono-2.10.8.1 build #4149: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4149/ 2015-05-04 02:58 dahlia: lock collision mesh cache when accessing 2015-05-04 02:59 looks like jenkens just got back from a trip to starbucks :) 2015-05-04 03:02 :) 2015-05-04 03:09 locking is good, dahlia :) 2015-05-04 03:20 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): A NOTE has been added to this issue. 2015-05-04 03:20 BlueWall, grab patch version 4 lol 2015-05-04 03:21 :) 2015-05-04 03:27 misterblue: ya locking is good but I'm not sure how all the pinned memory comes into play now 2015-05-04 03:27 especially when bullet has its own thread 2015-05-04 03:27 I didn't think Meshmerizer pinned... does it do that for ODE? 2015-05-04 03:27 yes 2015-05-04 03:28 cant remember exactly when tho 2015-05-04 03:28 BulletSim copies everything... has to copy the mesh to the C++ environment 2015-05-04 03:28 so it doesn't need the cache after meshing 2015-05-04 03:28 ah ok 2015-05-04 03:28 so when you call for a mesh, do you set the cache flag to false? 2015-05-04 03:29 pretty sure... let me check 2015-05-04 03:30 so maybe cache is empty when using bullet 2015-05-04 03:31 yes... cache=false 2015-05-04 03:31 hmmm 2015-05-04 03:31 so much for that idea 2015-05-04 03:31 :/ 2015-05-04 03:32 still, if the raycaster meshes it, it will be in the cache and not created over and over... 2015-05-04 03:32 ya 2015-05-04 03:32 maybe gets meshed twice but that's only for people doing ray casting 2015-05-04 03:33 what would be involved in exposing the bullet raycast? 2015-05-04 03:34 probably updates to the C++ wrapper to pass the right things back... the skeleton is there 2015-05-04 03:35 and if it was exposed, could it provide some means of identifying the part which was hit? 2015-05-04 03:35 ACTION intended to have to working 2015-05-04 03:35 I miss the camera collisions :) 2015-05-04 03:36 lol trying to walk around inside buildings can be a pain 2015-05-04 03:36 there are so many things to fix and debug... 2015-05-04 03:36 I'd really like to work on my viewer project 2015-05-04 03:36 ya I wasnt trying to make work for you 2015-05-04 03:37 ACTION has a long TODO list 2015-05-04 03:37 viewer project? 2015-05-04 03:37 ... and the wife had me working on the garden all day :) 2015-05-04 03:37 yes... I want to make a new viewer 2015-05-04 03:38 oh not started yet 2015-05-04 03:38 only architecture so far... and testing stubs 2015-05-04 03:38 c++? 2015-05-04 03:38 implementation detail :) 2015-05-04 03:39 important detail 2015-05-04 03:39 ACTION is waiting for vulkan before getting back into viewer stuff 2015-05-04 03:39 I want to start with an X11 type server... that is, the "viewer" is a thing that displays 3D objects (as opposed to the X11 model of being a server for 2d windows) 2015-05-04 03:40 that server, the important part is the API... the implementation can be C++ for super fast or WebGL for everywhere-ness 2015-05-04 03:40 webgl sucks... srsly 2015-05-04 03:41 emscripten slightly better but not much 2015-05-04 03:42 ya... I'm using the Unity engine for the first instance of the viewer... they have done the enscriptem port for me 2015-05-04 03:42 and they have the model for the shaders... 2015-05-04 03:42 unity ok, I did a unity viewer around 2010ish 2015-05-04 03:42 cant handle much content tho 2015-05-04 03:43 Im sure its come a long way since 2010 2015-05-04 03:43 no... I don't think it is the ultimate solution... but the arch is to allow multiple viewer implementations while keeping the infrastructure the same 2015-05-04 03:43 I want a viewer where a OS avatar can stand next to a HiFi avatar 2015-05-04 03:44 Ive found webgl is a pretty fast way to try things out but the API is kinda limited 2015-05-04 03:44 or you could even use something line three.js 2015-05-04 03:45 but usually that turns into a dead end when you need something it cant do 2015-05-04 03:45 the newer versions of ES will have batched rendering... get over some of the problems with the old OpenGL interface 2015-05-04 03:45 batched? you mean like uniform arrays and instancing? 2015-05-04 03:46 WebGL is a kludge in the HTML/browser model... but a kludge we get to live with 2015-05-04 03:46 errr... uniform buffer objects 2015-05-04 03:46 I hang with the group still working on Xml3D... the 3d display on a web page should be part of the DOM 2015-05-04 03:46 we'll see where that goes 2015-05-04 03:47 never got into that 2015-05-04 03:47 there is a new ES standard on the way from what I know 2015-05-04 03:47 ya 3.0 2015-05-04 03:47 but vulkan is also supposedly coming in a few months 2015-05-04 03:48 everything will be better in the Next Release ;-) 2015-05-04 03:49 Ive pushed the current release about as far as I intend to 2015-05-04 03:49 I'm focusing on the API to the central rendering process 2015-05-04 03:50 I'm not strong on the shader thing... are you? 2015-05-04 03:50 I can do glsl moderately well 2015-05-04 03:50 architecturally it is interesting pushing code to the edge (as opposed to data) 2015-05-04 03:51 I'm thinking about what that does to APIs 2015-05-04 03:51 theres the AZDO stuff too, if one cant wait for vulkan 2015-05-04 03:53 I'm debugging my parcel layer code and wonder why, when I subdivide a parcel, the boundries don't show up when done 2015-05-04 03:53 well, it's not my code... standard master doesn't send parcel layer update info when subdividing 2015-05-04 03:54 people must not subdivide parcels often or they would be complaining 2015-05-04 03:54 dunno, I never use the parcel stuff hence I have little knowledge 2015-05-04 03:54 nobody else must be either :) 2015-05-04 03:55 I just make a fewgion, make myself estate manager 2015-05-04 03:55 thats as far as I get :) 2015-05-04 03:56 Subdivided parcels not showing up?like it takes a bit of time to update? 2015-05-04 04:00 no... setting "display parcel boundries" and then subdividing a region... the parcel boundries are not sent after subdividing 2015-05-04 04:00 you will see the new boundries when you relog but not immediately 2015-05-04 04:00 Hmm 2015-05-04 04:03 Never run into that which I can recall. 2015-05-04 04:04 misterblue, when i divide parcels the updates show after a few seconds 2015-05-04 04:05 does the divide trigger some other update that sends them, parcel properties maybe? 2015-05-04 04:05 Yeah. Subdivide or join the changes usually show after a few seconds. Or almost immediately if I right-click again 2015-05-04 04:06 yes, i must admit im impatient and usualy right click to get them to show faster 2015-05-04 04:06 will have to find out why my situation is different... I have a blank region, edit terrin, and select an area... select 'subdivide' and afterward the boundries don't show up in the viewer 2015-05-04 04:07 I'm not sure of the update logic in the simulator... haven't traced all the update events and such 2015-05-04 04:07 if you right click the ground, do they still not show? 2015-05-04 04:07 Never encountered something like that. I know right-click on ground or any object sends an update but beyond that never poked into it myself. 2015-05-04 04:08 ah yes... after a few seconds the right click got it to show up 2015-05-04 04:08 not immediately 2015-05-04 04:08 Yeah, there's a bit of delay, sometimes even with the right-click. Even in SL it was like that. 2015-05-04 04:09 I bet right click is the only way to send the parcel layer data 2015-05-04 04:09 it is the same right click that is creating the lag for large varregions 2015-05-04 04:09 Nobody probably thinks twice about it, it's just how things are. :P 2015-05-04 04:10 ACTION is still tracing through subdivide -> updateLandObject -> TriggerLandObjectUpdated ... 2015-05-04 04:11 Ok, yeah no update unless you right-click. 2015-05-04 04:11 i think it does eventualy even with out right clicking, u might have to move the avatar to get the parcel data update? 2015-05-04 04:12 the TriggerLandObjectUpdated just stores the new land object... I can't find the code to send the update to the viewer 2015-05-04 04:12 could be missing 2015-05-04 04:12 ACTION keeps searching 2015-05-04 04:15 Doesn't look like any update is given except by right-click. 2015-05-04 04:16 Or relog/tp in obviosly. 2015-05-04 04:16 that does seem to work :) 2015-05-04 04:16 ACTION wonders if he should fix this problem or just the lag problem he originally started on 2015-05-04 04:16 Actually tp from an adjacent region doesn't seem to update it either 2015-05-04 04:18 I'd worry about the lag, that has a lot more potential for problems. An extra right-click from time to time while editing parcels is trivial considering how infrequently most people would be doing it. 2015-05-04 04:20 Unless fixing it ends up coinciding with the lag issue. It does all seem to come down to when updates are sent, which really should only be if something has changed (or a new user is coming in) 2015-05-04 04:27 my "lag fix" is to only send parcel layer data around that area being worked in... so, sending the 4K of layer data within 128m around just like forever 2015-05-04 04:28 the 'not showing up' problem is that the data is not being sent after parcel subdivisions... 2015-05-04 04:28 my fix only reduces the amount of data sent on a right click 2015-05-04 04:28 That's a start though 2015-05-04 04:29 If it could be combined with some kind of caching or only sending updates after an actual change in parcel data that would be even more awesome. 2015-05-04 04:31 that's the real fix (only sending on updates)... little more work, though 2015-05-04 04:31 Yeah, that seems a bit longer-term maybe. And might need some viewer tweaking to make it work, dunno how it would handle a server-side change 2015-05-04 04:32 I'm sure LL never even pondered this issue since they only have 256x256 sims and SL is kinda network heavy anyway 2015-05-04 04:33 the OpenSimulator innards needs some refactoring... much of the original code passes data around rather than wrapper classes... so it is hard to add operations around data (like 'updated' or caching) 2015-05-04 04:34 hmmm? 2015-05-04 04:34 example? 2015-05-04 04:34 like I added TerrainData when I added varregions... terrain was passed around as a one dimensional array of doubles 2015-05-04 04:35 hard to change the dimensions or control the storage of the terrain data 2015-05-04 04:35 arrays are objects 2015-05-04 04:35 they live on the object heap 2015-05-04 04:35 arrays are not wrapper classes 2015-05-04 04:35 man this Hans Nerido guy on OSgrid has some amazing vehicles, im seriously excited 2015-05-04 04:35 my scripts blow 2015-05-04 04:35 lol 2015-05-04 04:35 no but they are passed by reference 2015-05-04 04:35 you can't add functionality (dimensions, different storage) to an array 2015-05-04 04:36 nebadon: he sharing? 2015-05-04 04:36 yea 2015-05-04 04:36 not talking implementation... talking ability to add code around the data manipulation... the API to the data 2015-05-04 04:36 get me some :) 2015-05-04 04:36 i already started incorporating his scripts into my vehicles 2015-05-04 04:36 you logged in? 2015-05-04 04:37 I have 1 new vehicle and he gave me 2 really freakin nice ones 2015-05-04 04:37 I will 2015-05-04 04:37 his are too fast 2015-05-04 04:37 and mine is a bit too slow 2015-05-04 04:37 they still need tuning, but the potential is amazing 2015-05-04 04:37 my vehicle has an older script of his 2015-05-04 04:37 which is still good 2015-05-04 04:37 but his new vehicles are crazy 2015-05-04 04:37 logged in ow 2015-05-04 04:37 now 2015-05-04 04:38 the McLaren is mine 2015-05-04 04:38 the Lambo and Vette are his 2015-05-04 04:38 ty 2015-05-04 04:38 np have fun 2015-05-04 04:38 you should check out his track too 2015-05-04 04:38 region name is "Racetrack" 2015-05-04 04:38 its a 7x7 var 2015-05-04 04:38 its huge and cool 2015-05-04 04:39 misterblue: ya I guess you could wrap an array in a class somehow 2015-05-04 04:39 I need to make a giant track for myself, my physics arena isnt cutting it anymore 2015-05-04 04:39 I can never get the vehicles to work in my copy of the physics arena 2015-05-04 04:40 ya throw all my old stuff in the trash 2015-05-04 04:40 TerrainData holds the terrain array with dimensions and serialization routines... rather than scattering knowledge of how to serialize the terrain in every database module 2015-05-04 04:40 seriously 2015-05-04 04:40 lol 2015-05-04 04:40 these vehicles are next level 2015-05-04 04:40 ACTION has been on a supertuxkart binge the last 2 days 2015-05-04 04:41 and I'm not having much luck getting my bullet car working faster in my little zombie safari game 2015-05-04 04:43 http://di01.wwweb3d.net/urho/AGame.html 2015-05-04 04:43 object is to run over the walking zombies :) 2015-05-04 04:44 BulletSim does inforce a max velocity (like SL).. there might be a parameter to change 2015-05-04 04:46 ah... different bullet... I'm having a hard time getting the zombies also :) 2015-05-04 04:46 its not bulletsim or opensim, all simulation is in the browser 2015-05-04 04:46 but it is bullet 2015-05-04 04:48 I can make it faster but the vehicle becomes very unstable 2015-05-04 04:48 spins out and flips a lot 2015-05-04 04:49 lol nice 2015-05-04 04:49 just plowed a zombie 2015-05-04 04:49 hehe 2015-05-04 04:49 doh i rolled her 2015-05-04 04:49 like a turtle on his back 2015-05-04 04:49 lol 2015-05-04 04:50 lol 2015-05-04 04:50 if you flip, just refresh 2015-05-04 04:51 can adjust camera by right mouse drag 2015-05-04 04:53 anyway that's one of my little side projects that never gets anywhere 2015-05-04 05:04 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): has been SUBMITTED. 2015-05-04 05:09 nebadon: can I make the corvette go faster? seems to top out at 44 mph 2015-05-04 05:09 probably I havent look at the scripts 2015-05-04 05:09 are you shifting? 2015-05-04 05:09 with page up and down? 2015-05-04 05:09 I am not sure I trust those #'s it display either 2015-05-04 05:09 no, Ill try that 2015-05-04 05:10 yea you have to shift 2015-05-04 05:10 be careful it goes fast as hell 2015-05-04 05:10 lol 2015-05-04 05:10 its too fast if you ask me 2015-05-04 05:10 page up doesnt do anything 2015-05-04 05:10 maybe your already in the higest gear then 2015-05-04 05:11 44 mph? 2015-05-04 05:11 it should say the gear you are in 2015-05-04 05:11 when you change gears 2015-05-04 05:11 hmmm 2015-05-04 05:12 ok the lamborghini shifts 2015-05-04 05:12 corvette didnt 2015-05-04 05:12 oh wierd hmm 2015-05-04 05:12 i didnt really try the vette 2015-05-04 05:13 lol dont hit the edge 2015-05-04 05:13 I need a bigger region 2015-05-04 05:13 only a 512 now 2015-05-04 05:13 yea 2015-05-04 05:14 his region was 7x7 var 2015-05-04 05:14 its big 2015-05-04 05:14 should try it 2015-05-04 05:14 or I should make some zombie npcs on opensim 2015-05-04 05:15 but dont know how to make their bodies fold up like that in opensim 2015-05-04 05:17 i had a thing in SL called super collider you could wear 2015-05-04 05:17 and when another avatar bumped into you, you would fall over and a big pool of blood would come out of you 2015-05-04 05:17 was hilarious, quite shocking for people not expecting it 2015-05-04 05:18 lol 2015-05-04 05:19 I'm rather proud of that body folding effect the zombies do :P 2015-05-04 05:19 yea its pretty impressive 2015-05-04 05:25 Starting build #4150 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 05:29 Project opensim » mono-2.10.8.1 build #4150: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4150/ 2015-05-04 05:29 misterblue: Only send parcel layer data around the point of interest. Can be disabled 2015-05-04 05:35 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-05-04 05:37 k I set my sandbox to 1536x1536 and I notice I can right click a bunch of times and I can still move immediately but the walk animations dont work for quite some time 2015-05-04 05:37 movement is instant 2015-05-04 05:38 yes but others might not see the movement? 2015-05-04 05:38 i think you may always see your own movement 2015-05-04 05:38 movement comes from the sim 2015-05-04 05:38 rotation is all local 2015-05-04 05:41 ya I have to say though i work all day long in vars on Encitra grid 2015-05-04 05:41 and have never once noticed this problem myself either 2015-05-04 05:41 and I right click like its going out of style 2015-05-04 05:41 the only real trouble i have with vars, is when i work cross border 2015-05-04 05:42 then its just terrible 2015-05-04 05:42 huge delays on things 2015-05-04 05:42 region border that is not parcel 2015-05-04 05:42 our models are made up of 768x768 simulators, the biggest is 15 regions 2015-05-04 05:43 ive worked with 8000 prim linksets and not experienced it 2015-05-04 05:46 ok well off to bed before its 2am :) g'night 2015-05-04 05:51 nn 2015-05-04 05:52 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 07:23 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 07:33 Starting build #4151 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 07:35 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 07:37 Project opensim » mono-2.10.8.1 build #4151: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4151/ 2015-05-04 07:37 * dahlia: Implement llCastRay fully, simplified. 2015-05-04 07:37 * dahlia: add new config parameters for llCastRay to OpenSimDefaults.ini 2015-05-04 13:55 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): has been SUBMITTED. 2015-05-04 14:11 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): A NOTE has been added to this issue. 2015-05-04 14:35 hmm seems like if you subdivide or join parcels on a var region you have to log out and back in to see the change 2015-05-04 14:35 makes it kind of impossible to do lots of subdividing 2015-05-04 14:38 nebadon, was just talking about that last night, misterblue was looking into fixing it i think 2015-05-04 14:38 but if you right click the land, the lines do show up 2015-05-04 14:39 ah ya 2015-05-04 14:39 just the highlighting doesnt 2015-05-04 14:40 parcel boundary shows ok for u? 2015-05-04 14:42 when i right click yea 2015-05-04 14:42 just not constant highlighting when enabled 2015-05-04 14:43 did u see the chat earlier or finding it another strange coincidence? 2015-05-04 14:56 hey sorry had a phone call 2015-05-04 14:57 i just found it by chance 2015-05-04 14:57 did not see earlier chat 2015-05-04 14:57 np 2015-05-04 14:57 thats strange, did u have another coincidence find of a bug that some one had just talked to u about the other day? lol 2015-05-04 14:57 I was converting Sisyphus to a large Var 2015-05-04 14:58 you mean the Windows HG thing? 2015-05-04 14:58 that one I just started noticing many people talking about it 2015-05-04 14:58 low hanging fruit :) 2015-05-04 14:58 not sure, i think u had said some one told u about a bug, then later that day u came across the same thing while working 2015-05-04 14:59 might have been that small prims not showing at some zoom levels i think 2015-05-04 14:59 oh yea 2015-05-04 14:59 that one 2015-05-04 14:59 ya also out of the blue i experienced it testing something else 2015-05-04 14:59 cuteuala said something to me in the morning, later that day i experienced it testing something completely else 2015-05-04 15:00 yep that was it 2015-05-04 15:00 knew there was more than one spooky coincidence recently lol 2015-05-04 15:05 heh I need to move my var 2015-05-04 15:05 I can see neighbors that are like 5 spaces away 2015-05-04 15:07 view distance must be set high? 2015-05-04 15:08 i have 256 m gap and usualy only see the neighboring region for a few seconds after first landing 2015-05-04 15:08 it seems the neighbor view thing is in increments of var size 2015-05-04 15:08 a 1 x 256m square moat is not enough 2015-05-04 15:08 my vars are 3x3 2015-05-04 15:13 its whatever the default is 2015-05-04 15:14 interestingly i couldnt see the terrain 2015-05-04 15:14 just prims 2015-05-04 15:14 I noticed one of my blimps flying out in the ocean 2015-05-04 15:14 when i cammed over to it i realized it was from my Raspberry Pi region which is nearby 2015-05-04 16:03 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 16:21 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-04 16:53 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-04 17:07 Starting build #4152 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 17:07 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been RESOLVED. 2015-05-04 17:11 Project opensim » mono-2.10.8.1 build #4152: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4152/ 2015-05-04 17:11 nebadon2025: Patch llCastRay fully-simplified to V2. 2015-05-04 17:36 Starting build #4153 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 17:36 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): has been RESOLVED. 2015-05-04 17:39 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): A NOTE has been added to this issue. 2015-05-04 17:40 Project opensim » mono-2.10.8.1 build #4153: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4153/ 2015-05-04 17:41 nebadon2025: Implement llGetGeometricCenter correctly. 2015-05-04 17:41 Starting build #4154 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 17:41 Bug #7550:04 New constants for llGetObjectDetails 14( http://opensimulator.org/mantis/view.php?id=7550 ): has been RESOLVED. 2015-05-04 17:42 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): A NOTE has been added to this issue. 2015-05-04 17:43 ACTION has plucked all the low hanging fruit he can reach :) 2015-05-04 17:45 Project opensim » mono-2.10.8.1 build #4154: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4154/ 2015-05-04 17:45 nebadon2025: Missing constants for llGetObjectDetails 2015-05-04 17:48 H-H-H i could not apply your patch 2015-05-04 17:49 please make sure you use this method > http://opensimulator.org/wiki/Git#Creating_a_Patch 2015-05-04 17:50 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): A NOTE has been added to this issue. 2015-05-04 17:53 console command for running autobackup, isnt that just a rewording of save oar command? 2015-05-04 17:54 I have not used autobackup myself before 2015-05-04 17:55 just saves oars on a timmer basically, if some one was going to run it from the console they may aswell just type the standard save oar command, does the same job 2015-05-04 17:56 i guess it simplifies not having to change region first 2015-05-04 17:56 yea, and will use the backup config settings also i guess 2015-05-04 17:56 yea 2015-05-04 17:57 I am all for time saving fixes 2015-05-04 17:58 as long as they apply cleanly :P 2015-05-04 17:59 lol 2015-05-04 17:59 And don't make people's builds dance off the region when they open doors 0.0 2015-05-04 18:00 oops, wasnt me, the sim fairys did that :) 2015-05-04 18:00 pixel pixies 2015-05-04 18:00 lol 2015-05-04 18:01 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): has been ASSIGNED. 2015-05-04 18:07 nebadon, I used patch -p1 to add that file. 2015-05-04 18:07 I guess if it builds and test under my Jenkins, I'll push it. 2015-05-04 18:08 ok 2015-05-04 18:08 I just like to use the --signoff 2015-05-04 18:08 for accountability 2015-05-04 18:09 this way people arent asking me for support on stuff i dont create 2015-05-04 18:09 me too - I just added a note on the commit, but I'll hold off for a while to see if he sends an updated one. 2015-05-04 18:09 yea plus it shows up as their name on stuff like oloh 2015-05-04 18:09 im not stealing peoples thunder 2015-05-04 18:10 my pi is supposed to be here by usps, they are usually here before noon. not today, lol. 2015-05-04 18:10 right. 2015-05-04 18:10 nice! 2015-05-04 18:11 that will be cool project 2015-05-04 18:11 you got the whole kit? 2015-05-04 18:11 hope it's just a load and go thing. 2015-05-04 18:11 yes 2015-05-04 18:11 should be 2015-05-04 18:11 use just need to be able to DD the image to the drive 2015-05-04 18:11 I think I'll have to get a memory 2015-05-04 18:11 hmm, do I need a special writer for that? 2015-05-04 18:12 what do you mean? 2015-05-04 18:12 to put the OS on the chip 2015-05-04 18:12 oh for an SD card? 2015-05-04 18:12 yes 2015-05-04 18:12 si that the same as a TF memory card? 2015-05-04 18:12 you will need a SD card reader in a machine to write the image to the card yes 2015-05-04 18:12 ohhh, lol 2015-05-04 18:13 ya 2015-05-04 18:13 its a microsdx 2015-05-04 18:13 must go buy a $1,200 machine to prep a $100.00 router 2015-05-04 18:13 haha 2015-05-04 18:13 you can get cheap USB adapter 2015-05-04 18:13 you are not going to use the laptop drive? 2015-05-04 18:13 I have an old one I think. Will see if I can attach it. 2015-05-04 18:14 I possibly could. 2015-05-04 18:14 yea if not usb sd card readers are cheap 2015-05-04 18:14 that replaces the need for the TF card? 2015-05-04 18:15 ohhh, $3.00 for a reader 2015-05-04 18:15 ya basically just an adapter 2015-05-04 18:16 so you can plug the sd card into a usb slot 2015-05-04 18:16 nothing fancy 2015-05-04 18:16 never used those except to pop them in the phone and go 2015-05-04 18:16 then you will something like > sudo dd bs=4M if=2015-04-06-ubuntu-trusty.img of=/dev/sde 2015-05-04 18:16 ++ 2015-05-04 18:17 if you want to make a backup of the card after setting it all up which i highly recommend doing 2015-05-04 18:17 > sudo dd if=/dev/sde | pv | dd of=/DATA1/raspberrypi/ubuntu14.04-2015-04-06.img bs=1M 2015-05-04 18:17 good idea 2015-05-04 18:17 pv shows you progress 2015-05-04 18:17 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): has been RESOLVED. 2015-05-04 18:18 kind of handy 2015-05-04 18:18 since its generally slow 2015-05-04 18:18 hard to tell whats going on otherwise 2015-05-04 18:18 Bug #7512:04 llCastRay does not use target avatar rotation 14( http://opensimulator.org/mantis/view.php?id=7512 ): has been CLOSED 2015-05-04 18:23 bbiab bike ride time :) 2015-05-04 18:24 Have fun, nebadon 2015-05-04 18:24 BlueWall: What are you going to do with a Pi and which version are you expecting? 2015-05-04 18:24 I bought a Banana Pi router 2015-05-04 18:24 oh, that. I saw you say Pi which make me think of a different fruit. 2015-05-04 18:24 4xswitch 1 want + wireless 2015-05-04 18:25 ok, I remember now. yeah. fun stuff to play with. Which router software are you thinking of trying? OpenWRT or the other one? 2015-05-04 18:25 it just arrived 2015-05-04 18:25 yeah, if that works I will use it 2015-05-04 18:25 ACTION nods 2015-05-04 18:27 I want to run irc in it 2015-05-04 18:27 easily done 2015-05-04 18:28 If I put the SATA drive on it, I might run postfix+cyrus imap 2015-05-04 18:28 this thing is tiny, lol 2015-05-04 18:28 :) 2015-05-04 18:29 How much RAM does it have? 2015-05-04 18:29 and Flash? 2015-05-04 18:29 I think 1 G 2015-05-04 18:31 I have to buy a tf memory card to flash 2015-05-04 18:31 tf? 2015-05-04 18:31 will probably get 32G 2015-05-04 18:31 SD 2015-05-04 18:31 ok 2015-05-04 18:32 I have a SATA drive that I can put on it too. 2015-05-04 18:55 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): A NOTE has been added to this issue. 2015-05-04 19:19 so BlueWall you still need to get some parts before you can fire that thing up? 2015-05-04 19:20 I'm working with the SATA disk right now to see if that will work. 2015-05-04 19:20 nice 2015-05-04 19:20 If not, then I'll take off to the store for a chip and reader. 2015-05-04 19:20 cool 2015-05-04 19:32 hmm, I'll need an hdmi cable to set it up, I think. 2015-05-04 19:33 -!- shyRob(shy.robbia@204.105.192.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-05-04 19:40 yes BlueWall all the pi's are HDMI 2015-05-04 19:41 i use an adapter for mine 2015-05-04 19:41 to go to DVI-D 2015-05-04 19:41 yeah, I have an adapter that goes the other way. 2015-05-04 19:42 now, I have never done one of these - the dd reported about 73 MB 2015-05-04 19:42 does that sound anything near what it should be? 2015-05-04 19:42 this is what I have 2015-05-04 19:42 http://www.mycablemart.com/store/cart.php?m=product_detail&p=4511&gclid=CP2z7pPsqMUCFfRr7AodIlQAZw 2015-05-04 19:42 sounds about right 2015-05-04 19:42 what image are you using? 2015-05-04 19:42 OpenWRT 2015-05-04 19:42 and how big is the .img file? 2015-05-04 19:42 ya 2015-05-04 19:42 ohh, 1 sec 2015-05-04 19:42 I use an HDMI to VGA adapater with my RPi 2015-05-04 19:42 OpenWRT is tiny 2015-05-04 19:43 I guess I will have to boot it to see what distro it's on? 2015-05-04 19:43 yea, it is meant for use on Routers with little fixed program memory 2015-05-04 19:44 I wonder - is a monitor required? Maybe I can take a shot at bringing it up headless? 2015-05-04 19:44 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): A NOTE has been added to this issue. 2015-05-04 19:44 it probably can be accessed without a monitor 2015-05-04 19:44 hook into the lan 2015-05-04 19:44 and try http://192.168.0.1 or 192.168.1.1 2015-05-04 19:45 then from the web panel you can enable SSH and stuff 2015-05-04 19:45 I have a dhcp setup, I'll monitor that when I crank it up 2015-05-04 19:45 ya 2015-05-04 19:45 oooooo - web 2015-05-04 19:46 I should hook this and my notebook on a switch by themselves. 2015-05-04 19:46 ohhhh 2015-05-04 19:46 I could hook the notebook directly to it - it is aswitch :) 2015-05-04 19:47 :) 2015-05-04 19:47 then maybe I can get it to hook to the old wsetell dsl modem on the wan interface 2015-05-04 19:48 lol, I have absolutly no time to be messing with this atm. 2015-05-04 19:48 if you dd image to the hard drive 2015-05-04 19:48 you are going to have to use gparted or something to expand the partition 2015-05-04 19:48 ohhh, ok 2015-05-04 19:48 same for the sd card too 2015-05-04 19:48 I was thinkig about that 2015-05-04 19:48 otherwise it will be a tiny partition 2015-05-04 19:49 I should just pop it back in the workstation 2015-05-04 19:49 ya i always do it directly on my laptop 2015-05-04 19:49 before popping it back into the pi 2015-05-04 19:49 its much faster 2015-05-04 19:49 I will make a second one and mount it. 2015-05-04 19:50 ya just dont leave the primary too small 2015-05-04 19:50 you could run into trouble installing stuff / logs etc.. 2015-05-04 19:50 hmmm, yeah. Unless I partition it and move things into those. 2015-05-04 19:51 mount in /opt /usr , etc. 2015-05-04 19:51 esp /var/log /var/run 2015-05-04 19:51 yea 2015-05-04 19:51 but, I guess making a large one for a test drive would be ok 2015-05-04 19:52 I'll feel pretty lucky If I can get to it :) 2015-05-04 19:52 :) 2015-05-04 19:53 patch updated guys 2015-05-04 19:53 hi HHH 2015-05-04 19:53 hi BlueWall :) 2015-05-04 20:03 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): A NOTE has been added to this issue. 2015-05-04 20:14 ok H-H-H 2015-05-04 20:14 let me have a look 2015-05-04 20:15 I'm also looking at bug 7555 2015-05-04 20:16 Starting build #4155 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 20:17 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 20:19 nebadon: that patch you applied needs further refinement. The way it is implemented it should probably have a threat level atached to it 2015-05-04 20:19 the doBackup? 2015-05-04 20:20 the llCastRay 2015-05-04 20:20 it only works if the backup module is enabled 2015-05-04 20:20 I didnt think we did threat levels for LSL? 2015-05-04 20:20 does LSL even have any notion of that? 2015-05-04 20:20 Project opensim » mono-2.10.8.1 build #4155: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4155/ 2015-05-04 20:20 nebadon2025: Adding the command to opensim console which requires a region name as an argument and will do an oar of that region if the autobackup module is enabled 2015-05-04 20:20 we dont but that patch sneaks in a high cpu algorithm 2015-05-04 20:20 Starting build #4156 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 20:20 hmm I have been testing it with no ill effects at this point 2015-05-04 20:21 but sure, I guess make a comment on the mantis maybe? 2015-05-04 20:21 ACTION sighs 2015-05-04 20:21 I am not against it by any means 2015-05-04 20:21 which part are you talking about? 2015-05-04 20:21 I am 2015-05-04 20:21 the new llCastRay patch 2015-05-04 20:21 no I am not against what you are suggesting 2015-05-04 20:22 the one you applied on top of the one I applied last night 2015-05-04 20:22 it overrides a config option I asked for 2015-05-04 20:22 -!- frnic(~frnic@h138.229.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-05-04 20:22 does it? 2015-05-04 20:22 ues 2015-05-04 20:22 yes 2015-05-04 20:23 I thought it was strictly for v2 2015-05-04 20:23 v2 is the problem 2015-05-04 20:23 v2 is very expensive CPU wise 2015-05-04 20:23 right but v1 is the default 2015-05-04 20:23 isnt it? 2015-05-04 20:23 im confused 2015-05-04 20:23 hm... I don't know if the viewer was fixed or if its my new machine. I've twice TP'ed out of a var to a regular region without a viewer crash. 2015-05-04 20:23 there is an ini option for v1 by default 2015-05-04 20:23 yes but the new patch you applied allows a scripter to override the config option 2015-05-04 20:24 you did read it? 2015-05-04 20:24 yea bit it seemed to be off by default 2015-05-04 20:24 im confused 2015-05-04 20:24 what specifically are you talking about 2015-05-04 20:25 Project opensim » mono-2.10.8.1 build #4156: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4156/ 2015-05-04 20:25 nebadon2025: fix a minor whitespace issue 2015-05-04 20:25 please look at the code where it checks which version to use 2015-05-04 20:25 ok brb afk a few 2015-05-04 20:29 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 20:39 ok back sorry about that 2015-05-04 20:40 oh right i totally missed that sorry dahlia 2015-05-04 20:41 that patch breaks a lot of conventions 2015-05-04 20:42 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 20:42 you mean other than that? 2015-05-04 20:42 yes 2015-05-04 20:43 ok should I just revert it then? 2015-05-04 20:43 I certainly have no problem doing that 2015-05-04 20:43 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-04 20:44 I am just going to revert it for now 2015-05-04 20:46 Starting build #4157 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-04 20:46 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has a PATCH requiring feedback 2015-05-04 20:48 I was pushing on the new llCastRay pretty hard, seems to work pretty good though 2015-05-04 20:48 I had a few more tests planned just didnt get a chance yet, but so far so good 2015-05-04 20:48 I dont want it running on my sims unless I enable it. I also dont like that LSL was extended beyond the spec 2015-05-04 20:49 ya I agree I totally spaced 2015-05-04 20:49 and I specifically asked in the mantis that it only work if enabled 2015-05-04 20:49 ya sorry i totally missed your comment 2015-05-04 20:50 otherwise i wouldnt have 2015-05-04 20:50 Project opensim » mono-2.10.8.1 build #4157: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4157/ 2015-05-04 20:50 nebadon2025: Revert "Patch llCastRay fully-simplified to V2." for further review. 2015-05-04 20:51 hopefully vegaslon and misterblue can get it working in bulletsim 2015-05-04 20:51 that would be cool 2015-05-04 20:51 we can do away with this version all together 2015-05-04 20:51 that would be ideal 2015-05-04 20:52 cause really even in its current form its not super reliable 2015-05-04 20:52 but its better than before 2015-05-04 20:52 I'd like to have a scene-centric solution, not just one that lives in LSL 2015-05-04 20:53 an efficient one that other modules could also use 2015-05-04 20:53 but I don't expect Magnuz to go to the trouble to do that 2015-05-04 20:54 nebadon should i close that masntis 2015-05-04 20:54 yep 2015-05-04 20:55 just make sure what I checked in works to your satisfaction 2015-05-04 20:57 looks fine :) 2015-05-04 21:14 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): A NOTE has been added to this issue. 2015-05-04 21:15 Bug #7552:04 Add the ability to do a backup of any region given its name ,Needs the AutoBackup module to be running 14( http://opensimulator.org/mantis/view.php?id=7552 ): has been RESOLVED. 2015-05-04 21:15 bah i always forget you can add a note when setting the status as fixed 2015-05-04 21:28 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): A NOTE has been added to this issue. 2015-05-04 21:47 H-H-H you should close it, not resolve it 2015-05-04 21:47 person applying the patch sets it to resolved, then if you are happy set it to closed 2015-05-04 22:07 I just discovered that in 0.8.0 someone broke the threat level checks for OSSL. 2015-05-04 22:09 Set allowed OSSL threat level low then use Allow_* to enable certain functions (in this case, the NPC ones), and a script will spew a message to the debug channel that the NPC function isn't allowed due to the allowed threat level and then there is exception style dump after that. 2015-05-04 22:10 It used to work so I was surprised something has changed to prevent the functions from working. 2015-05-04 22:14 dinner time. bbl. 2015-05-04 22:21 that would be surprising Plugh 2015-05-04 22:21 I would think someone else would have noticed that by now 2015-05-04 22:48 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): A NOTE has been added to this issue. 2015-05-04 22:54 yeah, I found it odd but I can reproduce the problem. 2015-05-04 22:54 I've only just heard about the issue so I haven't had time to do much investigating. 2015-05-04 22:57 Not sure what's going on but Synaptic is running rather slowly. 2015-05-04 22:59 It takes what seems like forever to process triggers. 2015-05-05 01:12 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): has been SUBMITTED. 2015-05-05 01:19 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): has been ASSIGNED. 2015-05-05 01:19 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): has been ASSIGNED. 2015-05-05 01:20 thanks neb 2015-05-05 01:20 np 2015-05-05 01:29 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-05 01:39 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-05 01:42 Bug #7556:04 Teleporting in to 4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-05 01:50 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): has been UPDATED. 2015-05-05 02:44 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-05 04:23 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): has been SUBMITTED. 2015-05-05 04:34 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 04:50 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 04:51 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 04:58 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 05:24 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): has been RESOLVED. 2015-05-05 06:13 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 06:53 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has a PATCH to be looked at. 2015-05-05 07:37 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 07:46 I tried to build Opensim using xbuild on Debian with Mono 4 but got an error: Error building target ImplicitlyExpandDesignTimeFacades: startIndex + length cannot exceed length of string. 2015-05-05 07:46 any ideas? 2015-05-05 10:05 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): A NOTE has been added to this issue. 2015-05-05 10:11 Bug #7557:04 Writing object data into mysql database via script 14( http://opensimulator.org/mantis/view.php?id=7557 ): has been RESOLVED. 2015-05-05 11:24 Bug #7515:04 both the OpenSim32BitLaunch.exe and the Robust.32BitLaunch.exe files are corrupte and cannot be used on Windows platform 14( http://opensimulator.org/mantis/view.php?id=7515 ): has been RESOLVED. 2015-05-05 13:59 -!- shyRob(shy.robbia@204.105.192.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-05-05 15:04 I was on the wrong channel. :) 2015-05-05 15:04 nebadon: I plan to do some digging in to why I'm getting error messages and stack dump when trying to use the NPC OSSL function 2015-05-05 15:05 ok cool let me know what you find hopefully we can figure it out 2015-05-05 15:06 ACTION nods 2015-05-05 15:06 It is strange because the LSL script used to work fine. Not sure what might have changed. 2015-05-05 15:07 \o from openwrt :) 2015-05-05 15:10 awesome BlueWall_ 2015-05-05 15:10 how are you liking it so far? 2015-05-05 15:11 I just have it sitting in my network so I can set it all up 2015-05-05 15:11 I do. 2015-05-05 15:11 I need to do some testing with it to see how it performs, wireless strength, etc. 2015-05-05 15:12 Nice, BlueWall_ 2015-05-05 15:13 One issue I have my the software in my router is the mac filtering can't be turned off separately for guest network access. 2015-05-05 15:13 I wonder if that is supported in OpenWRT 2015-05-05 15:13 not sure 2015-05-05 15:14 When I have guests over I have to enable guest networking and disable mac filtering for the duration of the guests visit. 2015-05-05 15:14 yes, I think they would all act that way 2015-05-05 15:14 might just use a password and give them that? 2015-05-05 15:15 I suppose it depends on where in the traffic handling it applies filtering 2015-05-05 15:15 The guest network is password protected. 2015-05-05 15:15 I'm not sure how you would do that. 2015-05-05 15:15 Not a big deal. I don't have guests needing access to WiFi very often. 2015-05-05 15:16 I have had to do the same in the past. 2015-05-05 15:16 mine was wide open till I found the neighbors bouncing through my router :/ 2015-05-05 15:17 I think router companies finally woke up and ship routers so that the initial set up requires setting passwords to protect WiFi access. 2015-05-05 15:17 They used to ship wide open. 2015-05-05 15:18 I had it protected for login - mac access was open 2015-05-05 15:18 oh 2015-05-05 15:18 I did something with the dhcpd in my server to lock it. 2015-05-05 15:19 just set static ip for all my devices and disallowed dynamic 2015-05-05 15:19 but that wouldn's solve the guest thing. 2015-05-05 15:20 ACTION nods 2015-05-05 15:20 I think you would still need dynamic for the guest network users; 2015-05-05 15:20 yes 2015-05-05 15:21 I will have to use dovecot imap instead of cyrus on this setup. 2015-05-05 15:24 http://wiki.openwrt.org/doc/recipes/guest-wlan-webinterface 2015-05-05 15:24 ahha 2015-05-05 15:24 that is a nice project 2015-05-05 15:24 :) 2015-05-05 15:26 I think I could put OpenWRT on my router but the change over would have to go smoothly so as not to disturb the use of the Internet by other members of the household. 2015-05-05 15:26 If I had a second router I would definitely experiment with it. 2015-05-05 15:26 send them to the beach for a long weekend :D 2015-05-05 15:27 hehe 2015-05-05 15:27 I found the recipe that let me telnet in to the router. IIRC, it runs tomato. 2015-05-05 15:31 hmm... compiling OS doesn't seem to use more than about one core at a time. 2015-05-05 15:38 yea I am not sure if you can make xbuild use multiple cores 2015-05-05 15:39 Plugh 2015-05-05 15:39 try xbuild /m 2015-05-05 15:39 ok. Just habit to use 'make' 2015-05-05 15:40 strange. My initial test with a standalone didn't have a problem with creating NPC's. 2015-05-05 15:45 maybe a configuration issue then? 2015-05-05 15:45 I think we would have had more people complaining had it truly broken 2015-05-05 15:48 The config re: OSSL functions hasn't changed. 2015-05-05 15:49 This is what I see when the script is trying to do an create of an NPC -> http://pastebin.com/nusDgJaq 2015-05-05 15:50 oh. It is the save appearance that threw the exception. 2015-05-05 15:51 hmm.... 2015-05-05 15:53 can you paste the line you are using for the allow? 2015-05-05 15:55 bah. My machine has been down so long I've forgotten some of the OS console commands. 2015-05-05 15:55 What is the command to show the ini settings for a section? 2015-05-05 15:56 oh, config show (I think) 2015-05-05 15:58 ok, I forgot(?) to allow osOwnerSaveAppearance 2015-05-05 16:02 Hm... something odd in the OSSL_Api.cs file. It does a threat level check but never tests the return so it will go on to try the operation requested regardless of the threat level. 2015-05-05 16:04 ah, if the threat level checks indicate the function isn't allowed it calls OSSLError which throws an exception and basically spews debug stuff out in to the console. 2015-05-05 16:05 s/console/script and warning dialog box/ 2015-05-05 16:07 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been SUBMITTED. 2015-05-05 16:09 I added mono 4.0 and 4.0.1 to the mantis list of mono versions 2015-05-05 16:11 nebadon, have u tried running a sim with mono 4 yet? 2015-05-05 16:11 yes 2015-05-05 16:11 works well 2015-05-05 16:11 many of my personal regions are running on mono 4 now 2015-05-05 16:12 anything work better that u noticed? less memory usage maybe? 2015-05-05 16:13 its hard to say, maybe little less memory, its not huge by any means 2015-05-05 16:13 i suspect if anything threading might be a bit better 2015-05-05 16:15 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-05-05 16:19 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-05-05 16:19 thats good, i have been having problems with threads recently 2015-05-05 16:20 sims oftern crashed when starting up, fixed it by upping the mono_threads_per_cpu limit 2015-05-05 16:20 well i think i fixed it, too soon to tell 2015-05-05 16:21 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-05-05 16:31 yes you have to up that 2015-05-05 16:31 the default #s are terrible i think the default is 15 2015-05-05 16:31 I wasnt even able to teleport with it set at the defaults 2015-05-05 16:31 even the mono project itself suggests setting it to 2000 for heavily threaded apps 2015-05-05 16:32 yea, i was wondering why its not in the default config, alot of people wouldnt know to change it 2015-05-05 16:32 what do u have set now? 2015-05-05 16:32 I set it to 2048 2015-05-05 16:34 more than me, i think i will push it up to that as os is such a thread chomper 2015-05-05 16:55 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-05-05 17:18 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Une note a été ajoutée à ce bogue. 2015-05-05 18:13 hello I am using diva r25909 and when path cutting a prim one of its faces gets bright in a way I cannot switch off please I need a fix!! 2015-05-05 18:20 try a different viewer to be sure? 2015-05-05 18:22 oh 2015-05-05 18:22 good advice 2015-05-05 18:23 okay it is the viewer 2015-05-05 18:23 which viewer? 2015-05-05 18:24 using firestorm I see the bright faces...using singularity no 2015-05-05 18:24 ok I would suggest filing a bug report with them for starters 2015-05-05 18:24 where? 2015-05-05 18:24 firestorm support? 2015-05-05 18:24 ya probably a link on their website let me look 2015-05-05 18:25 http://jira.phoenixviewer.com 2015-05-05 18:25 they have a new beta version 2015-05-05 18:25 you should try it 2015-05-05 18:26 http://www.firestormviewer.org/firestorm-major-update-4-7-1-45325/ 2015-05-05 18:26 try this first before filing any bug reports 2015-05-05 18:26 could already be fixed 2015-05-05 18:27 I also would suggest following this 2015-05-05 18:27 http://wiki.phoenixviewer.com/fs_update_viewer 2015-05-05 18:27 for the best results 2015-05-05 18:41 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been RESOLVED. 2015-05-05 18:42 lkalif you around? 2015-05-05 18:42 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been ACKNOWLEDGED. 2015-05-05 18:42 you got openmetaverse.org back?? 2015-05-05 18:44 Bug #7555:04 This Script Does Not Function But Does In SL 14( http://opensimulator.org/mantis/view.php?id=7555 ): has been RESOLVED. 2015-05-05 18:57 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been ASSIGNED. 2015-05-05 18:57 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): is now in status NEW (again) 2015-05-05 19:08 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Une note a été ajoutée à ce bogue. 2015-05-05 19:16 annoying 2015-05-05 19:20 no linux 64 version for firestorm 2015-05-05 19:23 yea 2015-05-05 19:23 where did I get this version then???? Phoenix_FirestormOS-Betax64_x86_64_4.6.7.42398 2015-05-05 19:24 is the one i ve been running for a couple of years now... 2015-05-05 19:24 and the now with the brighting faces issue 2015-05-05 19:24 but you know what? 2015-05-05 19:25 It was working okay and most of the objects I built and copied in the sim aren't displayed correctly with singularity 2015-05-05 19:28 I guess the lack of the 64 bits version was the reason I didnt upgrade... 2015-05-05 19:29 I ll try with the 32 bits...though I recall having problems launching it under ubuntu because of some old libraries... 2015-05-05 19:30 no I wont mess up the system again 2015-05-05 19:30 I ll wait for the 64 bits version 2015-05-05 19:30 and use singularity meanwhile... 2015-05-05 19:48 Voice chat isn't working properly in latest SinularityAlpha. I can hear others but no one can hear me. 2015-05-05 19:52 should work fine 2015-05-05 19:53 my guess is maybe something with new hardware? 2015-05-05 19:53 It should but it isn't the first time they have broken something. 2015-05-05 19:53 relating to voice chat 2015-05-05 19:53 Skype call testing service was fine. 2015-05-05 19:53 mine doesn't work at all - I'm guessing that all the updates for chrome media have whacked it somehow. 2015-05-05 19:54 So it isn't just an issue on my machine. 2015-05-05 19:54 I can't hear or speak. 2015-05-05 19:54 Linux 2015-05-05 19:54 Interesting. I can hear but can't be heard. I'm also in Linux. I switched to Firestorm and that worked. People could hear me. 2015-05-05 19:54 I always have some kind of voice issue in linux with the LL viewers 2015-05-05 19:55 are you using pulseaudio? 2015-05-05 19:55 maybe install pavucontrol if you dont have it 2015-05-05 19:55 yea, stuck with the dreaded PA 2015-05-05 19:55 pavucontrol is great 2015-05-05 19:55 brb afk a minute 2015-05-05 19:56 Too many darned audio (mixer) control programs in Linux. :P 2015-05-05 19:56 lol 2015-05-05 19:57 all the attempts to "fix" linux audio 2015-05-05 19:57 yea. Pulse audio really messed things up. ALSA worked fine. 2015-05-05 19:57 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-05 19:59 do { : 2015-05-05 19:59 } while (!HELL_FROZEN_OVER); 2015-05-05 20:00 For the record, I'm running Singularity Alpha 1.8.6 (6498) 2015-05-05 20:01 do { reinvent_wheel(); } untile hell_frozen_over; 2015-05-05 20:01 hehe, yeah 2015-05-05 20:01 lol 2015-05-05 20:01 grrr misspelling compile fail 2015-05-05 20:01 No, that's appropriate to indicate how buggy is the situation :) 2015-05-05 20:01 lol 2015-05-05 20:02 I've got alsamixer, I used to have gnome-mixer (or was it gtk-mixer), and now pavucontrol. 2015-05-05 20:03 Install jackd + Ardur 2015-05-05 20:03 thats kinda overkill 2015-05-05 20:04 my sound works so I dont want to touch anything ;) 2015-05-05 20:04 if it does, then don't, lol 2015-05-05 20:04 pulse on kubuntu 14.04 2015-05-05 20:05 but I think I uninstalled and reinstalled kde a few times due to some apt bug 2015-05-05 20:10 yeah, my sound is working. Took a few years before PulseAudio fixed the things they broke. Only SIngularity isn't working with the mic in my web cam. 2015-05-05 20:11 I've been updating my webserver configuration and my wiki. Hadn't updated the local copy of the wiki software in quite a while and the webserver needed a conf file updated for use with authz under apache 2.4 2015-05-05 20:13 bbl 2015-05-05 20:20 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-05 20:31 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): has been set as RELATED TO issue 0007191. 2015-05-05 20:31 Bug #7191:04 [BULLETSIM] exception with linkset on startup 14( http://opensimulator.org/mantis/view.php?id=7191 ): has been set as RELATED TO issue 0007544. 2015-05-05 20:37 got my raspberry pi upgraded to mono 4.0.1 and running in release mode :) 2015-05-05 20:38 ha 2015-05-05 20:56 dont seem to have any trouble teleporting to a 4096x4096 region on my grid 2015-05-05 20:56 in fact it's rather fast 2015-05-05 20:59 lol that's a srsly big region 2015-05-05 21:00 Dahlia's Montanna Ranch 2015-05-05 21:00 ACTION drives the McLaren around in 10th gear 2015-05-05 21:00 :) 2015-05-05 21:04 I think more work is needed on mantis 7514. While the fix might prevent new xmlns:xmlns: entries from being created in an IAR or OAR, it does nothing to repair existing errors. That is, creating a new IAR leaves those entries in the created IAR and loading that created IAR does not remove the entries. Additionally, when saving an IAR I get a lot of messages "... encountered errors in properties FlexiGravity." This last error 2015-05-05 21:04 occurs only on linux. 2015-05-05 21:05 And the FlexiGravity error message appears only in the log, not on the console. 2015-05-05 21:06 truncated? 2015-05-05 21:09 The message isn't truncated. More completely, it's "Parsing PrimitiveBaseShape for object part encountered errors in properties FlexiGravity." 2015-05-05 21:09 Away for a bit. 2015-05-05 21:11 dahlia one difference with the OSgrid 4096 I think it might have Wright Plaza loaded into the corner 2015-05-05 21:11 nebadon: oh mine is pretty well isolated 2015-05-05 21:12 CrasherRob we cant fix existing assets 2015-05-05 21:12 no i mean it has WP oar loaded 2015-05-05 21:12 so shit ton of content 2015-05-05 21:12 oh 2015-05-05 21:12 maybe I try with wp oar 2015-05-05 21:25 OK. I guess I can expand the IAR and fix my invalid entries by hand. 2015-05-05 21:27 someone could probably write a fixer program 2015-05-05 21:28 like a fancy shell script or whatnot 2015-05-05 21:28 ACTION volunteers justincc (since he isn't here) 2015-05-05 21:36 nebadon: ya seems to fail with the wp oar loaded in the corner 2015-05-05 23:11 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): has been RESOLVED. 2015-05-05 23:17 Bug #7559:04 disallowed by filter error on scripting object 14( http://opensimulator.org/mantis/view.php?id=7559 ): has been SUBMITTED. 2015-05-06 00:35 Bug #7559:04 disallowed by filter error on scripting object 14( http://opensimulator.org/mantis/view.php?id=7559 ): A NOTE has been added to this issue. 2015-05-06 02:41 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 02:45 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 03:28 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 03:31 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 03:32 SammyG3 see my last note 2015-05-06 03:51 nebadon, that bug report shows a SIGSEGV at the same point i had when i was saying earlier about crash on start up 2015-05-06 03:51 right after the console message "Loaded X objects from the datastore" 2015-05-06 03:53 what kernel do you run? 2015-05-06 03:53 lower than the one people are crashing, let me check... 2015-05-06 03:53 Ubuntu 14.04.2 with kernel 3.10.23 2015-05-06 03:54 hmm ok thats lower than what I have 2015-05-06 03:54 im running 3.11 2015-05-06 03:54 is it happening constantly for you? 2015-05-06 03:54 or just random thing? 2015-05-06 03:54 upping the mono thread limit fixed that, but its strange it was the same point he got the sigsegv 2015-05-06 03:54 yea 2015-05-06 03:54 random, only on start up 2015-05-06 03:54 i guess maybe we could recommend he try the thread thing too 2015-05-06 03:55 though i think Allen recommends that up higher 2015-05-06 03:55 but hasnt happened since changing mono threads, but i havnt started much since 2015-05-06 03:55 he does 2015-05-06 03:55 restarted* 2015-05-06 03:55 first response from allen is to do that 2015-05-06 03:56 he says he uses MONO_THREADS_PER_CPU=150 and doesnt say he tried any higher, then says he changed os 2015-05-06 03:56 150 still is low 2015-05-06 03:57 i used same mono as him also 2015-05-06 03:57 which i need to upgrade, 3.2.8 is abit dated now 2015-05-06 03:57 yea 2015-05-06 03:58 i would think he gave up too soon and should have tried higher threads for mono, seems like it gets thread starved during startup maybe meshing stuff 2015-05-06 04:00 nebadon screenshot i had of last time it happened http://www.spellscape.co.uk/alicia/loading_sigsegv.gif 2015-05-06 04:00 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 04:01 hmm yea 2015-05-06 04:02 that is the same error i see if i upgrade to opensuse 13.2 with newer kernel 2015-05-06 04:02 nebadon, just restarted my regions per your last note... will followup 2015-05-06 04:02 even with threads at 2048 2015-05-06 04:02 k thanks SammyG3 2015-05-06 04:02 also what is your MONO_THREADS_PER_CPU= set to in .bashrc? 2015-05-06 04:03 whos? 2015-05-06 04:03 SammyG3 2015-05-06 04:03 Checking 2015-05-06 04:03 I dont have it set 2015-05-06 04:03 ok that may be your problem then 2015-05-06 04:04 thing is, i havent really had much of a problem until last month or so... 2015-05-06 04:04 ya 2015-05-06 04:04 was thinking it may have been newer kernels 2015-05-06 04:04 eventually you will rez something that pushes you over the edge 2015-05-06 04:04 I try to go stock, unless otherwised forced to do otherwise, lol 2015-05-06 04:04 add this to your .bashrc 2015-05-06 04:04 export MONO_THREADS_PER_CPU=2048 2015-05-06 04:04 export MONO_GC_PARAMS=nursery-size=64m 2015-05-06 04:04 ok 2015-05-06 04:04 and restart bash 2015-05-06 04:05 ya stock mono just isnt good enough 2015-05-06 04:05 Starting build #4158 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-06 04:06 I should be able to just add those to my startup script right 2015-05-06 04:06 instead of bashrc 2015-05-06 04:06 no 2015-05-06 04:06 k 2015-05-06 04:06 add it to bashrc 2015-05-06 04:06 Project opensim » mono-2.10.8.1 build #4158: FAILURE in 7 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4158/ 2015-05-06 04:06 diva@metaverseink.com: Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 2015-05-06 04:07 Hey all can someone help me setup opensim? :) 2015-05-06 04:07 Starting build #4159 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4157 1 day 7 hr ago) 2015-05-06 04:09 rut roh 2015-05-06 04:10 ah looks like it got further this time on jenkins 2015-05-06 04:10 should pass 2015-05-06 04:10 yeah, the changes in prebuild were missing 2015-05-06 04:11 justin will be happy, I added two unit tests 2015-05-06 04:11 :) 2015-05-06 04:12 Yippie, build fixed! 2015-05-06 04:12 Project opensim » mono-2.10.8.1 build #4159: FIXED in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4159/ 2015-05-06 04:12 diva@metaverseink.com: Forgot this file in the last commit 2015-05-06 04:12 diva we discussed another nasty one today at the meeting 2015-05-06 04:13 inventory problem with teleporting on HG 2015-05-06 04:13 can clobber a region 2015-05-06 04:13 if I log into Grid A with cleared cache and large enough inventory that I can teleport before it finishes downloaded 2015-05-06 04:13 what do you mean 2015-05-06 04:13 ah yes 2015-05-06 04:13 when you arrive at Grid B you pretty much clobber that region 2015-05-06 04:14 not good 2015-05-06 04:14 maybe I shouldn't let ppl HG teleport in that case 2015-05-06 04:14 ya I suppose with suitcase lockdown thats only solution? 2015-05-06 04:14 is that the reason it fails? 2015-05-06 04:15 the client will proceed to bombard the sim for folders that the sim can't retrieve. It will be a bad situation, including for the viewer 2015-05-06 04:15 yea 2015-05-06 04:15 i actually expereinced it testing your fixes other day 2015-05-06 04:15 and kind of wrote it off cause i hadnt really experienced it myself 2015-05-06 04:15 but apparantly there is a very long running mantis on this topic 2015-05-06 04:16 which one 2015-05-06 04:16 and its really putting a damper on large gatherings 2015-05-06 04:16 let me see if i can find it 2015-05-06 04:16 1 sec 2015-05-06 04:16 http://opensimulator.org/mantis/view.php?id=7054 2015-05-06 04:17 the big problem it seems 2015-05-06 04:17 is that sometimes it takes a real long time for peoples inventory to populate 2015-05-06 04:17 and they dont even realize 2015-05-06 04:17 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): has been RESOLVED. 2015-05-06 04:17 they hop out to a big gathering at a HG location and kill the region 2015-05-06 04:17 person crashes 2015-05-06 04:17 and logs back in and instantly teleports back 2015-05-06 04:18 and the cycle continues 2015-05-06 04:18 oh great, justin has assigned it to himself! 2015-05-06 04:18 hes not really looking at it 2015-05-06 04:18 he was there today 2015-05-06 04:18 he assigned it to himself on > 2014-03-19 01:04 2015-05-06 04:18 sooo 2015-05-06 04:18 yea 2015-05-06 04:18 wait, that mantis is for some other bug 2015-05-06 04:18 I know that other bug 2015-05-06 04:19 (I can probably fix it too) 2015-05-06 04:19 its all kind of 1 big bug of death 2015-05-06 04:19 its like a nasty domino 2015-05-06 04:19 no, it's two bugs 2015-05-06 04:19 well yes but one can cause the other 2015-05-06 04:19 becase inventory never finsihes downloading 2015-05-06 04:19 there's a bug in the intial inventory download independent of HG 2015-05-06 04:19 right 2015-05-06 04:19 but because it never finishes 2015-05-06 04:19 when they teleport 2015-05-06 04:19 so tat needs to be fixed 2015-05-06 04:19 they are the harbinger of death 2015-05-06 04:20 I don't like to clobber issues. One at a time 2015-05-06 04:20 sure 2015-05-06 04:20 the login one is serious -- inventory never finishes downloading 2015-05-06 04:20 right 2015-05-06 04:20 cause if you fix other one first 2015-05-06 04:20 that means forget HG 2015-05-06 04:20 I fixed it, but habven't had time to test all the consequences 2015-05-06 04:20 ahh ok 2015-05-06 04:20 BlueWall thought maybe you fixed 2015-05-06 04:20 i haven't pushed 2015-05-06 04:21 but i wasnt sure I couldnt recall 2015-05-06 04:21 ok we were both right then! 2015-05-06 04:21 lol 2015-05-06 04:21 I can, and you can tell me how it goes, because it's really impossible for me to test it properly at this point 2015-05-06 04:21 yea I cant really test that one either 2015-05-06 04:21 ive never experienced it 2015-05-06 04:21 of course you did! :) 2015-05-06 04:21 I can test the teleport before inventory populates though 2015-05-06 04:21 you just didn't notice 2015-05-06 04:21 you and your monster inventory are the prime victims for that bug 2015-05-06 04:21 ive never really had my inventory not populate 2015-05-06 04:22 i would notice 2015-05-06 04:22 i do have crazy faster internet though 2015-05-06 04:22 my student had a 40% reproduction rate on her bots with large nventories 2015-05-06 04:22 which i think could be a factor 2015-05-06 04:22 I have a very good router too 2015-05-06 04:23 my 47k intenventory downloads in like 90 seconds 2015-05-06 04:23 anyway, I can send up the fix, and ppl can tell me. But I hate to clobber this on that mantis, if that mantis has morphed into HG issues 2015-05-06 04:23 at most 2015-05-06 04:23 yea I know Aine expereinces it a lot 2015-05-06 04:23 so she can test it 2015-05-06 04:23 Aine = Mata Hari 2015-05-06 04:23 but I don't want ppl to start mixing the two issues 2015-05-06 04:23 person who opened that bug report 2015-05-06 04:23 ok 2015-05-06 04:24 Mata is good at following direction 2015-05-06 04:24 so thats not a problem 2015-05-06 04:24 ok, let me send that up 2015-05-06 04:25 ok, I can atleast let you know it hasnt made my experience any worse :) 2015-05-06 04:25 this is just a simulator update? 2015-05-06 04:26 yes 2015-05-06 04:29 Starting build #4160 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-05-06 04:31 compiling :) 2015-05-06 04:31 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 04:33 Project opensim » mono-2.10.8.1 build #4160: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4160/ 2015-05-06 04:33 diva@metaverseink.com: Attempt at fixing mantis #7054. The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1. 2015-05-06 04:39 well diva nothing has gotten any worse for me :) 2015-05-06 04:39 that's good 2015-05-06 04:42 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 04:47 a good place to test this might be my Raspberry Pi region 2015-05-06 04:47 let me update that and beat it to death 2015-05-06 04:48 ok I'm going to bed, you can tell me tomorrow 2015-05-06 04:48 ok will do 2015-05-06 05:16 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 05:31 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 05:57 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 07:04 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 08:37 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 13:11 Can someone respond to MOSE about whether or not their CLA has been seen and accepted? It is as if the dev’s dont want MOSE involved. 2015-05-06 13:44 frnic what are you talking about we are well beyond that 2015-05-06 13:46 hmm I see Dougs email, I told he to consider it received, unfortunately Justin probably wont be responding to emails anytime soon 2015-05-06 13:47 diva can you respond to doug? to be honest I kind of want to stay removed from it myself 2015-05-06 13:52 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 13:52 what needs to be done, a signature? 2015-05-06 13:52 do yo know where justin is? 2015-05-06 13:53 hes around but I would not expect much from him at this point 2015-05-06 13:53 he said he is not checking his email at this point still 2015-05-06 13:53 he is also not on skype either 2015-05-06 13:53 ive emailed him several times in the past few weeks gotten no response 2015-05-06 13:54 he has been at the last 2 dev meetings thats only time ive been able to speak to him 2015-05-06 13:54 ok 2015-05-06 13:54 thank you 2015-05-06 13:54 I am sure he will be back around soon 2015-05-06 13:55 but I would not expect him to dive right into what Doug is doing 2015-05-06 13:55 or be involved at all for that matter with that 2015-05-06 13:56 not saying he definitely won't but I would not assume at this point he will 2015-05-06 14:35 A recent MOSES video showed some features of a grid management interface. Is that something they plan to provide as a public release? 2015-05-06 14:35 it is already Plugh 2015-05-06 14:36 however it requires running Simiangrid so its very limited scope 2015-05-06 14:36 Oh. I must have missed seeing the notice that pointed to where it is located. 2015-05-06 14:36 oh, ok. That may not be of much help to any of the things I'm doing. 2015-05-06 14:37 speak of the devil 2015-05-06 14:37 mheilman can answer your MIAB / MGM / MOSES questions I am sure :) 2015-05-06 14:38 ACTION waves to mheilman 2015-05-06 14:38 oh, hello 2015-05-06 14:38 Plugh was just asking about MGM 2015-05-06 14:38 I was just commenting on a MOSES video that showed a grid management system. 2015-05-06 14:38 ok, great. I wrote MGM 2015-05-06 14:39 Can that be used with any OpenSim based grid? 2015-05-06 14:40 It cannot. It leverages the REST controls exposed by Simiangrid for some of its user and group management functionality. I have not explored runniing it against a Robust based grid. 2015-05-06 14:41 Oh. So it isn't making use of the remote admin console feature of OS. 2015-05-06 14:42 Writing MGM for MOSES was part of my job, so I had to target the front-end we are using, and my hands are pretty tied concerning development of work-related things on my own time. 2015-05-06 14:42 No, its not. Any opensim functionality it uses is directed through normal REST console on the regions. 2015-05-06 14:44 We were trying to avoid opensim modifications, and all relevant commands were already available through there. 2015-05-06 14:45 ACTION nods 2015-05-06 14:46 mheilman just a heads up I asked diva to respond to Dougs email about CLA 2015-05-06 14:46 oh heh 2015-05-06 14:46 and there diva is :) 2015-05-06 14:46 Justin is still kind of no a hiatus hence the delay on that 2015-05-06 14:46 nebadon, thanks. Doug was asking me about that this morning 2015-05-06 14:47 and diva is kind of easing back into things again now too, so please let him know we are not ignoring him 2015-05-06 14:47 but the Overte team was just out of pocket for a bit 2015-05-06 14:47 I haven't used simiangrid and I don't know what that REST thing is. I thought the MGM might have helped me in administering a grid. I have the ability to manage some of it via web based interface but looking to consolidate in to one place and allow other staff to do do some grid operations. 2015-05-06 14:47 no problem. The next patch we are preparing is going through additional testing right now, but he wants that to be cleared up as soon as possible 2015-05-06 14:48 ACTION nods 2015-05-06 14:48 sure, we will do that asap 2015-05-06 14:48 We would like to follow all the rules 2015-05-06 14:48 yea we have definitely received it, and hopefully there will be a response soon on that 2015-05-06 14:49 mheilman the CLA is something relatively informal at this point. It's more to protect the project as whole than to protect the contributors. Overte is an informal organization at this point, because we don't have the resources to run it officially anymore 2015-05-06 14:49 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 14:49 we like ot have the CLA anyways, it's a good way of showing the good intentions of the contributors 2015-05-06 14:50 btw nebadon, I saw the video on your physics test. We are creating our own, but the developer is having trouble spawning more than say 376 objects in a loop. Is there a ddos pretection config or similar hiding we can turn off for testing? 2015-05-06 14:50 I'll ask Doug to send it to me, and either Melanie or I will sign it 2015-05-06 14:50 hmm mheilman not that I am aware of 2015-05-06 14:50 I'll let him know to expect it, he receives a lot of email in his position 2015-05-06 14:51 mheilman -- don't place scripts on those objects 2015-05-06 14:51 mheilman: One thing I've noticed when working on a dome builder script is that I had to add a small delay in the rez loop. If I rezzed pieces too quickly some wouldn't show up or the script just seemed to stop working. 2015-05-06 14:51 yea I suspect your problem is xengine mheilman and not the script engine 2015-05-06 14:51 are there scripts inside the physical objects? 2015-05-06 14:51 the scripts are in stationary spawners, though he tells me the objects contain a single script to simplify cleanup 2015-05-06 14:51 I'll let him know 2015-05-06 14:52 you are better off using the > delete object name 2015-05-06 14:52 to clean them up 2015-05-06 14:52 on the regio console 2015-05-06 14:52 name the physical objects something specific 2015-05-06 14:52 mheilman: if they have a script make suire that scrip doesn't do timers or sleeps 2015-05-06 14:52 timers and sleeps in xengine are a kiss of death 2015-05-06 14:52 1000s of listens could be bad too 2015-05-06 14:52 which is what i suspect is the problem here 2015-05-06 14:53 ok, thanks 2015-05-06 14:53 yes listeners too 2015-05-06 14:53 what i do on my test my spheres are all named "rezzed" 2015-05-06 14:53 and on the console I type "delete object name rezzed" 2015-05-06 14:53 and poof 2015-05-06 14:53 they all disappear 2015-05-06 14:54 you get a confirmation prompt on the console and it shows you how many objects there are as well 2015-05-06 14:54 fantastic. Our exploding wall is rather heavily scripted, but it needed to perform with zero console access 2015-05-06 14:54 use osConsoleCommand 2015-05-06 14:55 if its a trusted environment shouldnt be a problem 2015-05-06 14:55 http://opensimulator.org/wiki/OsConsoleCommand 2015-05-06 14:55 though hmm 2015-05-06 14:55 the prompt might make that not work 2015-05-06 14:55 possibly passing a Y as a second command might trigger it 2015-05-06 14:56 would need to test that 2015-05-06 14:57 That would reduce the scripting load, but we still have a non-phys to phys transition that is scripted. 2015-05-06 14:57 really we need to fix xengine 2015-05-06 14:57 I have an object rezzer that I use to trace routes, nothing fancy, no physics or anything. I drop one per 10 seconds of so, manually as I walk the routes. That thing makes the sim freeze after I rez about 70 objects. XEngine is just a pain. 2015-05-06 14:58 yes 2015-05-06 14:58 that drives me nutso 2015-05-06 14:58 hehe 2015-05-06 14:58 I'm curious, has anyone put any thought into what a fixed xEngine is, or is this just general awareness of the problem? 2015-05-06 14:58 xengine I think is one of the biggest performace issues opensimulator has right now 2015-05-06 14:58 needs to handle threads better 2015-05-06 14:58 handle appdomains better 2015-05-06 14:59 there are so manhy problems with xengine... some of bug fixes, but others are design issues 2015-05-06 14:59 I've only gotten as far as looking at the parsing of scripts. There are issues there which need fixing. 2015-05-06 14:59 threading is just non-existing 2015-05-06 14:59 xengine is definitely the monkey wrench in the gears right now if you ask me 2015-05-06 14:59 microthreading, that is -- scripts being interrupted in the midde of executions 2015-05-06 15:00 its so easy to break xengine 2015-05-06 15:00 we don't have that, and that's a very difficult problem to tackle in the way xengine is designed 2015-05-06 15:01 also, there's no proper isolation between the script engine and the sim, so if things go wrong with it, it brings the whole sim down 2015-05-06 15:01 again, a tough design issue 2015-05-06 15:02 another really bad design thing is the appdomain 2015-05-06 15:03 under mono you can only run a single appdomain which means you can never unload scripts 2015-05-06 15:03 its just 1 big memory / thread leak time bomb 2015-05-06 15:03 as avatars come in wearing scripted attachments, they get loaded 2015-05-06 15:03 I wish I could take a look; I find it very interesting. I'm going to be implementing an html5 client into MGM next though 2015-05-06 15:03 and only way they get unloaded is restart the entire simulation 2015-05-06 15:03 what's MGM? 2015-05-06 15:04 Thats interesting nebadon, we are always running under mono, but we have had estates request a single appdomain to fix problems, well, with supposed results 2015-05-06 15:04 ACTION wonders why the appdomain thing was created in the first place. 2015-05-06 15:04 they stopped complaining 2015-05-06 15:04 mheilman yes it does run a lot better under mono with a single app domain 2015-05-06 15:04 appdomains are a code-isolation mechanism in .net, so a crash or vulnerability doesnt affect the parent application, funny enough 2015-05-06 15:04 yes unfortunately mono is not good at it 2015-05-06 15:05 diva, MGM is the MOSES grid manager that I wrote for user management 2015-05-06 15:05 atleast our implementation with xengine, its quite terrible 2015-05-06 15:05 Right so why did someone make it so appdomains could be turned off if it such a down side. 2015-05-06 15:05 replacing or fixing xengine would yeild the largest performance gains for opensimulator 2015-05-06 15:05 i have no doubt 2015-05-06 15:05 new physics engine will likely provide little to no benefit 2015-05-06 15:05 Would be interesting to see how the appdomain stuff is handled. Perhaps there would be a way to garbage collect dead scripts. 2015-05-06 15:06 its sort of a diva distribution for MOSES grids with a simiangrid front end, and a lot of extra functionality tacked on 2015-05-06 15:06 Plugh when you run in a single domain you can not garbage collect 2015-05-06 15:06 however 2015-05-06 15:06 what I beleive LL does is reload the appdomain into a new domain 2015-05-06 15:06 to clear out the junk 2015-05-06 15:06 nebadon: You can't now, but perhaps it would be possible with code changes. 2015-05-06 15:06 sort of a quasi garbage collector 2015-05-06 15:07 right 2015-05-06 15:07 I agree on the physics engine and performance gains. We are looking at it more for functional improvements than expecting it to be a magic bullet for Opensim 2015-05-06 15:07 Would be nice to have some of the missing physics functions supported. 2015-05-06 15:08 I know Doug's priorities are very fast ray-casting, and ground vehicles 2015-05-06 15:08 Its been tough trying to get objects to move along preset paths, or for me getting a travelling balloon working properly. 2015-05-06 15:09 ya we were talking about incorporating bulletsim raycast into llCastRay 2015-05-06 15:09 we have some really nice BulletSim vehicles now though 2015-05-06 15:10 cars anyway 2015-05-06 15:10 ive not gone much beyond car type vehicles at this point 2015-05-06 15:10 but its pretty good 2015-05-06 15:13 we're hoping to get suspensions in, but the team that will look at it is still working on the metrics 2015-05-06 15:14 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 15:15 yea that is tough 2015-05-06 15:15 latency from simulator to viewer 2015-05-06 15:15 makes that very difficult to do well 2015-05-06 15:15 one of the downsides of server side physics 2015-05-06 15:15 we experimented a bit with that on ODE 2015-05-06 15:16 even low latency kind of degrades the experience a bit 2015-05-06 15:16 hard to keep things synced up 2015-05-06 15:16 Absolutely, it would require decent physics client side, and the server side is only authoritative, not the sole source for updates. 2015-05-06 15:39 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 15:46 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): A NOTE has been added to this issue. 2015-05-06 16:04 nebadon, didnt I hear that the Aurora project develop their own XEngine, and would it possibly still be compatible with OS? 2015-05-06 16:05 I don't know Ken_S most of the stuff in Aurora can't be easily ported into opensimulator 2015-05-06 16:05 and from what i can tell Aurora stuff isnt very well tested 2015-05-06 16:06 I know it diverged a lot from OS, which I really hated to see happen. 2015-05-06 16:06 it was a modified xengine 2015-05-06 16:06 may work well in certain environments, its hard to say if it would hold up under the same standards as opensimulator 2015-05-06 16:06 Was just wondering if maybe the interface to it was still the same. 2015-05-06 16:06 ACTION is an ex Aurora dev 2015-05-06 16:06 I personally havent used Aurora so I can't say 2015-05-06 16:07 As a whole, everyone says Aurora is not as stable as OS, but they say it is much faster. 2015-05-06 16:07 and that is a major problem 2015-05-06 16:07 faster isnt better if it crashes more 2015-05-06 16:07 You would think that, but those who have used it say the crashes are worth the speed. 2015-05-06 16:08 IDK personally, just what people have told me that have used it. 2015-05-06 16:08 yea 2015-05-06 16:08 I don't know anyone using it to make much evaluation myself, like you ive kind of heard second hand 2015-05-06 16:08 I know Robert brought over the var region stuff from it. 2015-05-06 16:08 alot of people try it, say its great, then end up back on opensimulator 2015-05-06 16:09 lol 2015-05-06 16:09 the idea of vars came from Aurora but i doubt the code did 2015-05-06 16:09 yea I think our implementation is totally new 2015-05-06 16:09 there may be bits and peices 2015-05-06 16:09 but it wasnt a direct porting of code 2015-05-06 16:10 I recall seeing a video at one time of a huge var of like 100x100 sims on Aurora actually working without noticable lag. 2015-05-06 16:10 and from what I recall when Rev was kind of on a tirade about destroying opensim, he kind of went out of his way to make patches very hard to port 2015-05-06 16:10 by his own admission 2015-05-06 16:10 which is a shame 2015-05-06 16:11 but I think the gains are probably not as good as we would like to ultimately see 2015-05-06 16:11 Yes, that approach hurt both projects, and pretty much killed his in the end. 2015-05-06 16:11 i personally will not trade stability for performance 2015-05-06 16:11 I can tolerate an occassional crash if it's a tradeoff for a drastic speed increase or amazing feature(s) but it's got to be pretty big. 2015-05-06 16:11 I am on the road in in the air too much to deal with unreliability 2015-05-06 16:12 I really wish instead of ppl beating on os and saying they can do better and then forkong and doing what Aurora did that they used that energy to actually make os better for everyone 2015-05-06 16:12 If AUrora provided the scale of improvement I would require to tolerate some extra instability we'd probably hear a lot more about it. :P 2015-05-06 16:13 yea I agree H-H-H spite forking is never good 2015-05-06 16:13 even if the person is technically good at what they do 2015-05-06 16:13 Rev was young 2015-05-06 16:13 its hard to totally get mad at him 2015-05-06 16:13 Only temporary forking to test something new justifies a fork in my opinion. 2015-05-06 16:13 he was a teenager 2015-05-06 16:13 being a teenager 2015-05-06 16:13 to smart for his own good 2015-05-06 16:14 and Ken_S Aurora isnt dead yet although that was a mahjor factor in devs loosing interest but the biggest killer was the lead dev had RL stuff to do 2015-05-06 16:14 Yes, I heard Whitestar is attempting to keep a branch of it going, but very little dev on it. 2015-05-06 16:14 there is even a fork of Aurora that an opensim dev noe devs for 2015-05-06 16:14 And have no idea about the stability of it. 2015-05-06 16:14 ya Whitestar is not really e developer 2015-05-06 16:15 from what I remember 2015-05-06 16:15 That's the way it appears. 2015-05-06 16:15 Looks like he is just trying to keep it alive 2015-05-06 16:15 yea 2015-05-06 16:15 Whitecore 2015-05-06 16:15 Yes 2015-05-06 16:15 unfortunately he is a bit hot headed as well 2015-05-06 16:15 it seems liek Aurora seemd to attract the hot heads 2015-05-06 16:15 as are a lot of devs lol 2015-05-06 16:16 but hey its all good :) 2015-05-06 16:16 yea I dont really hold any grudges there honestly 2015-05-06 16:16 but my commitment has and will continue to be with opensim :) 2015-05-06 16:17 Yes, I've stuck with it an OSG through thick and thin since I first started. 2015-05-06 16:17 the real thing that upsets me more than anything isnt even the devs its a small section of users that think it is thier god given right to demand the devs fix something and then go saying os is crap coz thier particular bug isnt fixed instantly 2015-05-06 16:17 :) ya 2015-05-06 16:18 lol 2015-05-06 16:18 some are just enthusastic and want things to work better 2015-05-06 16:18 Trying to fix a bug in someone elses code is really hard. 2015-05-06 16:18 its hard when you dont have the technical skills to contribute on that level 2015-05-06 16:18 ^ 2015-05-06 16:18 but you are in love with the software 2015-05-06 16:18 it can be frustrating 2015-05-06 16:18 i always point to the bit on the wiki that says OpenSim is ALPHA so if it breaks you get to keep all the bits lol i love that line 2015-05-06 16:19 C# is next on my list of languages to learn and hopefully I might be able to do some stuff but probably be a while yet. 2015-05-06 16:20 I also tend to learn programming backwards: I need to do something and copy/paste/Google and poke at it until I make it work, then end up expanding from there and learn along the way. 2015-05-06 16:21 thats exactly how i learnt :) 2015-05-06 16:21 nebadon: Not just a case of the skills. It is a case of knowing ones way around a complex bit of code. 2015-05-06 16:21 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 16:21 I'm very good with php now and have a decent but far from advanced grasp of Java from making Minecraft plugins. 2015-05-06 16:22 yea its very complex software indeed 2015-05-06 16:22 i never focused on a laungage ally i jst learnt what i needed to so i can do wahtever im working ion 2015-05-06 16:22 H-H-H: What is your take on the version of XEngine from Aurora? Is there stuff there worth moving in to OS? 2015-05-06 16:23 OtakuMegane_: Your method of learning a new language is sort of how I managed to write my first Android app in Java. I had not touch Java since soon after 1.3 was released. 2015-05-06 16:23 to be honest it would probably be little speed optimizations and little stuff as i think os is far advanced as far as lsl stuff goes (the actuall lsl implementation i mean 2015-05-06 16:24 yea, I was thinking more the main part of the engine. 2015-05-06 16:24 anyone remember snowcrash? 2015-05-06 16:25 Heard of it. 2015-05-06 16:25 http://sourceforge.net/projects/snowcrash/ 2015-05-06 16:25 Was that the back end stuff? 2015-05-06 16:26 Ohh, I remember hearing of that though don't know much about it 2015-05-06 16:26 Oh. 2015-05-06 16:26 hm.... 2015-05-06 16:26 the website is long gone but the caode is on sourceforge 2015-05-06 16:27 Few sites are completely gone. 2015-05-06 16:27 https://web.archive.org/web/20141218051610/http://scengine.org/ 2015-05-06 16:28 ok i mean the fqdn no longer points to the right place 2015-05-06 16:28 ACTION nods 2015-05-06 16:28 As long as it actually picked it up and there wasn't a robots.txt blocking it 2015-05-06 16:28 yeah 2015-05-06 16:29 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 16:29 Any idea of the state of Snowcrash vs Aurora vs OpenSim when it comes to the scripting engine? 2015-05-06 16:30 ide say OS is ahead by far 2015-05-06 16:30 just my opinion of course 2015-05-06 16:30 So no lessons to learn or code changes to cherry pick that could improve OS? 2015-05-06 16:31 Only thing that might be worth looking it is... 2015-05-06 16:31 snowcrash is ancient and i think whitecore are doing thier own thing with scripting and Auriora is probably to o0ld now 2015-05-06 16:31 I'm guessing nothing revolutionary. I'd be surprised if something big was missed after this long. 2015-05-06 16:32 what made Aurora faster. Maybe ideas there could be used in os 2015-05-06 16:32 voodoo majic lol 2015-05-06 16:32 brb 2015-05-06 16:33 Aurora had some useful improvements and new features. It was a shame that debugging the code wasn't as much a priority for t. 2015-05-06 16:33 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 16:34 yeah there are 2 things i would love to port to os from aurora , the auction module and the abuse reports system 2015-05-06 16:35 Those would be interesting to have 2015-05-06 16:36 I don't think I kept a copy of Aurora on my machine. 2015-05-06 16:37 Just searched for Aurora and found a Hypergrid Business page title "10 reasons not to give up on Aurora-Sim" from Feb 21, 2013 2015-05-06 16:38 :) 2015-05-06 16:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 16:42 Seems Aurora Sim hasn't been updated in a year. 2015-05-06 16:43 On the topic of "making things better", several months ago, I added a "terrain feature" command. Finally found time to do a bit of OpenSim work again, and here's where that code has evolved to now... https://youtu.be/pehyqr3H8I0 2015-05-06 16:44 fwiw, I'm cloning Aurora Sim. I might take a quick look at the auction module and abuse features. 2015-05-06 16:45 bbl. lunch time. 2015-05-06 16:46 Plugh, you might look at Whitecore and all the related modules there. 2015-05-06 16:46 Those may be a little more up to date and stable than the Aurora code. 2015-05-06 16:46 ok 2015-05-06 16:51 Dev_Random: That looks awesome 2015-05-06 16:51 it's coming along 2015-05-06 16:52 cleaning up the code, and will submit a patch soon. 2015-05-06 16:55 Looking forward to it :D 2015-05-06 16:56 Dev_Random: Awesome i can not wait for soon :) 2015-05-06 16:56 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 16:57 ACTION blushes 2015-05-06 17:23 -!- Ken_S(~IceChat77@c50-26-185-161.abilcmtk01.tx.dh.suddenlink.net) has left #opensim-dev 2015-05-06 17:26 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been CONFIRMED. 2015-05-06 17:27 Bug #7560:04 Add area-of-effect terrain-modification console commands 14( http://opensimulator.org/mantis/view.php?id=7560 ): has been SUBMITTED. 2015-05-06 17:28 Bug #7560:04 Add area-of-effect terrain-modification console commands 14( http://opensimulator.org/mantis/view.php?id=7560 ): has a PATCH to be looked at. 2015-05-06 17:30 Bug #7560:04 Add area-of-effect terrain-modification console commands 14( http://opensimulator.org/mantis/view.php?id=7560 ): A NOTE has been added to this issue. 2015-05-06 17:43 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-06 17:50 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 18:20 Bug #7404:04 Terrain editing tools (bulldozer) behaving oddly -- terraforming 14( http://opensimulator.org/mantis/view.php?id=7404 ): has been RESOLVED. 2015-05-06 18:20 hmm jenkins is mia agian 2015-05-06 18:21 seems like its working though 2015-05-06 18:23 Starting build #4161 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-06 18:23 heh welcome to the party jenkins 2015-05-06 18:24 odd its being so slow 2015-05-06 18:27 Project opensim » mono-2.10.8.1 build #4161: SUCCESS in 9 min 42 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4161/ 2015-05-06 18:27 nebadon2025: 'terrain modify' command for area-of-effect operations 2015-05-06 18:40 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 18:41 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 19:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 20:45 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-06 20:55 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-06 21:18 OtakuMegane_ & linkedinyou : I see nebadon has added my code... I've updated the wiki with info on the new commands http://opensimulator.org/wiki/Server_Commands#terrain_modify 2015-05-06 21:19 great thanks Dev_Random 2015-05-06 21:28 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 21:48 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): A NOTE has been added to this issue. 2015-05-06 23:29 Bug #7404:04 Terrain editing tools (bulldozer) behaving oddly -- terraforming 14( http://opensimulator.org/mantis/view.php?id=7404 ): A NOTE has been added to this issue. 2015-05-06 23:29 Bug #7404:04 Terrain editing tools (bulldozer) behaving oddly -- terraforming 14( http://opensimulator.org/mantis/view.php?id=7404 ): has been ASSIGNED. 2015-05-06 23:30 Bug #7560:04 Add area-of-effect terrain-modification console commands 14( http://opensimulator.org/mantis/view.php?id=7560 ): has been RESOLVED. 2015-05-07 00:07 Bug #7554:04 llSetPrimitiveParams : a combination of cut and dimple degenerates the sphere 14( http://opensimulator.org/mantis/view.php?id=7554 ): has been RESOLVED. 2015-05-07 00:48 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 00:51 Bug #7559:04 disallowed by filter error on scripting object 14( http://opensimulator.org/mantis/view.php?id=7559 ): has been RESOLVED. 2015-05-07 03:38 I just discovered the console "alert" command does not work on vars. 2015-05-07 03:38 Does anyone know if it ever worked on vars, or is this a new issue? 2015-05-07 03:45 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): has been SUBMITTED. 2015-05-07 03:49 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-07 03:50 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): has been set as RELATED TO issue 0007389. 2015-05-07 03:50 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): has been set as RELATED TO issue 0007556. 2015-05-07 05:42 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-07 08:24 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 10:25 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-07 13:50 diva, this inventory problem it may be a Windows only issue 2015-05-07 13:51 it does indeed take longer to download inventory on my Windows based .net simulator 2015-05-07 13:51 I am not seeing it nearly as bad as Mata and Ai are 2015-05-07 13:51 but it definitely takes considerably longer on Windows simulator for inventory to download 2015-05-07 13:51 its easily 2-3 times longer for me 2015-05-07 13:52 that is one thing I noticed though is that both Ai and Mata are using Windows as well to host thier simulators 2015-05-07 13:53 I am indeed seeing these > 09:49:35 - [LOGHTTP]: Slow SynchronousRestForms request 2241 POST to http://inventory.osgrid.org/xinventory took 4375ms, 47ms writing, METHOD=GETFOLDERCONTENT&PRINCIPAL=7b2022f0-5f19-488c-b7e5-829d8f96b448&FOLDER=4b71f522-6dd6-4065-87be-130da087dedb 2015-05-07 13:53 which i do not experience on the Linux simulators 2015-05-07 13:59 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 14:18 nebadon, again, there are multiple issues on that mantis... 2015-05-07 14:18 I'm reworking the inventory download more or less from scratch 2015-05-07 14:19 ok 2015-05-07 14:19 with your last patch or your doing more work? 2015-05-07 14:19 more work 2015-05-07 14:19 ah cool 2015-05-07 14:19 I'm rewriting the whole thing 2015-05-07 14:19 ok cool 2015-05-07 14:19 it was badly written 2015-05-07 14:19 its strange that .net doesnt handle this as well as mono 2015-05-07 14:19 thats a first 2015-05-07 14:20 the hanging part is independent of that. My student repro'ed the hanging on mono 2015-05-07 14:20 yea 2015-05-07 14:20 i cant make it hang 2015-05-07 14:21 but it takes quite a bit longer to complete on .net 2015-05-07 14:21 and I get lots of slow request spew on .net too 2015-05-07 14:21 do you know if Mata Hari's sim is connected to osgrid? 2015-05-07 14:21 it is not 2015-05-07 14:21 and Ai has some on OSgrid and some not on osgrid 2015-05-07 14:22 the only real consistent factor seems to be they are using Windows 2015-05-07 14:22 and as soon as I tried windows i experienced it 2015-05-07 14:30 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 14:42 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 15:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 15:50 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-07 16:49 BlueWall1 I wonder if this related at all to our problems with newer kernels 2015-05-07 16:49 https://bugzilla.xamarin.com/show_bug.cgi?id=28785 2015-05-07 16:52 https://bugzilla.xamarin.com/show_bug.cgi?id=13813 2015-05-07 17:30 nebadon, it's hard to say. We will have to test after these fixes are in. I wish we had a way to make a small test case for our bug. Maybe we will be lucky and those will fix us as well. 2015-05-07 17:31 yea 2015-05-07 17:31 everyday I get someone asking me what is wrong 2015-05-07 17:31 this is starting to have a big impact on us 2015-05-07 17:31 yeah, I was afraid of that 2015-05-07 17:33 I will just tell people that Debain Wheezy is proving to be a good platform for me so far. 2015-05-07 17:34 With recent packages for mono out for all major distros there's always the latest for it. 2015-05-07 17:35 But, will be good if mono team can see this and get a fix. 2015-05-07 17:35 Maybe since they pushed 4x they will be able to look at regressions. 2015-05-07 17:37 ya opensuse 13.1 is solid 2015-05-07 17:37 <_AliciaRaven> is this the kernel problem? 2015-05-07 17:37 yes 2015-05-07 17:37 i doubt it will see kernel upgrades at this point 2015-05-07 17:37 newer linux kernels and mono have major issues 2015-05-07 17:37 with pthread 2015-05-07 17:38 lots of stack trace 2015-05-07 17:38 I'm not sure when Debain will get into the versions that give issue. 2015-05-07 17:39 <_AliciaRaven> strange that i had that same error but with an older kernel, mono threads per cpu increase stopped it for me 2015-05-07 17:40 yea it seems on newer kernels though nothing alleviates it 2015-05-07 17:40 brb bike ride time 2015-05-07 18:02 Hm... A quick look at the Whitecore auction module makes me think it wouldn't be hard to port to OpenSim. 2015-05-07 18:08 Bug #7562:04 Add area-of-effect terrain-modification 'noise' command 14( http://opensimulator.org/mantis/view.php?id=7562 ): has been SUBMITTED. 2015-05-07 18:08 Bug #7562:04 Add area-of-effect terrain-modification 'noise' command 14( http://opensimulator.org/mantis/view.php?id=7562 ): has a PATCH to be looked at. 2015-05-07 18:36 Starting build #4162 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-07 18:39 jenkins is crazy slow anymore 2015-05-07 18:39 not sure whats up with that 2015-05-07 18:44 Project opensim » mono-2.10.8.1 build #4162: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4162/ 2015-05-07 18:44 * nebadon2025: Add 'terrain modify noise' and code cleanup 2015-05-07 18:44 * nebadon2025: Minor whitespace removal 2015-05-07 18:44 Starting build #4163 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-07 18:47 nebadon, could jenkins be suffering from a failing hard drive? Lots of repeated attempts to access a bad sector can slow things down a lot. 2015-05-07 18:47 nebadon: What happened about the roller coaster in osgrid that was talked about as becoming available for others to use? 2015-05-07 18:47 no 2015-05-07 18:47 Plugh you can check with Cuteulala 2015-05-07 18:47 Cuteulala Artis is the Roller Coaster maker 2015-05-07 18:48 I think there is some scripts available for everyone 2015-05-07 18:48 I am just not sure which ones 2015-05-07 18:48 ok 2015-05-07 18:49 there was some errors with Jenkins I am resolving 2015-05-07 18:49 one was encryption issue 2015-05-07 18:49 it needed to rekey the files 2015-05-07 18:49 its doing that now 2015-05-07 18:50 its also showing something about a reverse proxy issue 2015-05-07 18:50 that I have no idea how to resolve 2015-05-07 18:50 maybe Justin or Melanie_T has a better understanding of that one 2015-05-07 18:55 I wonder why we aren't just running it on port 8000 or 8080? 2015-05-07 18:55 no clue dave coyle set it up initially 2015-05-07 18:55 i dont think that would make much of a difference though 2015-05-07 18:56 it would just sit on it's own port w/o using the redirection via apache ... 2015-05-07 18:56 yea 2015-05-07 18:56 I really dont know why 2015-05-07 18:56 some places may block those ports 2015-05-07 18:56 I guess the proxy makes it a litte cleaner w/o port numbers in the URI. 2015-05-07 18:56 some corporate firewalls only allow port 80 2015-05-07 18:57 good point 2015-05-07 18:58 hmmm 2015-05-07 18:58 i cant reach opensimulator.org at all now 2015-05-07 18:58 thats not good 2015-05-07 18:58 can you? 2015-05-07 19:00 Plugh > http://forums.osgrid.org/viewtopic.php?f=5&t=5372 2015-05-07 19:02 opensimulator,org responds to ping, but web server seems dead 2015-05-07 19:03 yea I am ssh in now trying to restart apache at the moment 2015-05-07 19:03 I can't access the website. 2015-05-07 19:03 box seems slow but top doesnt show anything unusual 2015-05-07 19:04 iotop doesnt either 2015-05-07 19:04 cpu is super low on the machine 2015-05-07 19:06 wow. Restrictive licence on that script. Oh, well. I can get an idea how she made the cars move along a given path in a way that was quite smooth. 2015-05-07 19:06 SammyG3: thanks 2015-05-07 19:06 not by http 2015-05-07 19:07 yea 2015-05-07 19:07 I dont see anything wrong on the box 2015-05-07 19:07 very odd 2015-05-07 19:07 i wasnt doing anything either at the time 2015-05-07 19:07 105 apache processews 2015-05-07 19:07 hmm 2015-05-07 19:07 someone hitting server hard maybe? 2015-05-07 19:08 i restarted apache didnt help 2015-05-07 19:08 <_AliciaRaven> my apache issues turned out to be that nebadon, china accounts for 2/3 of all my traffic, bad china! lol 2015-05-07 19:08 hmm ya I am not sure what to do here 2015-05-07 19:08 nothing is jumping out at me 2015-05-07 19:09 nebadon: Nothing in the apache system logs? 2015-05-07 19:10 i see what looks like yahoo bots trying to crawl the site 2015-05-07 19:10 Yahoo! Slurp 2015-05-07 19:10 and Bing 2015-05-07 19:11 doesnt look heavy though but that just could mean that apache2 is so overwhelmded its not logging 2015-05-07 19:12 I wonder ho far out of date the server updates are. 2015-05-07 19:12 hmm 2015-05-07 19:12 i just tried restarting apache and got this 2015-05-07 19:12 * Restarting web server apache2 ... waiting .........(98)Address already in use: make_sock: could not bind to address 0.0.0.0:80 2015-05-07 19:12 no listening sockets available, shutting down 2015-05-07 19:12 Unable to open logs 2015-05-07 19:13 It didn't shutdown before starting again, or something else has grabbed port 80 2015-05-07 19:13 probably hung hard 2015-05-07 19:13 might need to reboot box 2015-05-07 19:13 top 2015-05-07 19:13 you can do a hard kill on the process. 2015-05-07 19:13 heh oops 2015-05-07 19:14 kill 2015-05-07 19:14 killall -9 apache2 2015-05-07 19:14 inti 0 2015-05-07 19:14 well 2015-05-07 19:14 its running again now 2015-05-07 19:15 but still not responding 2015-05-07 19:15 wtf 2015-05-07 19:15 only 28 process now. 2015-05-07 19:15 oh 2015-05-07 19:15 website came up now 2015-05-07 19:15 and it is accesible from here now 2015-05-07 19:15 Its up 2015-05-07 19:15 yea 2015-05-07 19:15 how odd 2015-05-07 19:15 i guess apache just barfed 2015-05-07 19:15 yeah 2015-05-07 19:16 jenkins is responding again too 2015-05-07 19:16 Check the apache error log to see if it reported anything. 2015-05-07 19:17 [Thu May 07 19:12:07 2015] [error] could not make child process 25061 exit, attempting to continue anyway 2015-05-07 19:17 lots of these 2015-05-07 19:17 until it SIGTERM when i killed it 2015-05-07 19:17 hm... ran out of memory? 2015-05-07 19:17 possible 2015-05-07 19:17 it has lots of swap 2015-05-07 19:17 it was using swap 2015-05-07 19:17 ls 2015-05-07 19:17 oh, not good 2015-05-07 19:17 but its said there was swap in use for a while 2015-05-07 19:17 it always says swap in use even though ram is free 2015-05-07 19:17 kind of wierd 2015-05-07 19:18 apache processes running via swap will slow down the website. 2015-05-07 19:18 yea but there is like 2.5gb memory free 2015-05-07 19:18 theere was memory free before i killed it too 2015-05-07 19:18 yea, my old machine used to always report a certain amount of swap space in use. Not now with my new machine. 2015-05-07 19:18 Mem: 8093848k total, 5804664k used, 2289184k free, 659692k buffers 2015-05-07 19:18 Swap: 19795960k total, 4170792k used, 15625168k free, 272056k cached 2015-05-07 19:18 odd. Do you have limits on the number of child process and the number of pages each child is allowed to serve? 2015-05-07 19:19 not sure 2015-05-07 19:19 Wouldn't hurt to check those settings. 2015-05-07 19:19 where should I look? 2015-05-07 19:19 /etc/security/limits.conf ? 2015-05-07 19:19 that is default. 2015-05-07 19:20 ya there is nothing set there 2015-05-07 19:20 think maybe we should increase it for www-data user? 2015-05-07 19:20 I saw tons of CLOSE_WAIT connections 2015-05-07 19:20 nebadon: mods-available/mpm_worker.conf 2015-05-07 19:20 oh in apache 2015-05-07 19:20 Assuming you actually have that enabled. 2015-05-07 19:20 yes. 2015-05-07 19:21 no file 2015-05-07 19:21 probably isnt 2015-05-07 19:21 Hmm... interesting. I don't have it enabled in my own webserver. 2015-05-07 19:22 Ah. You can also look at mpm_prefork.conf which should be symlinked from mods-enabled. 2015-05-07 19:23 Project opensim » mono-2.10.8.1 build #4163: ABORTED in 38 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4163/ 2015-05-07 19:23 If you have apache's stats module enabled you can use it to check the apache config. 2015-05-07 19:24 ya we dont have any mpm* files 2015-05-07 19:24 grep for MaxConnections 2015-05-07 19:25 seems dead again 2015-05-07 19:26 Is opensimulator.org down? 2015-05-07 19:26 Odd things happening on that machine. 2015-05-07 19:26 Apache should be very reliable. 2015-05-07 19:27 Ken_S: yes 2015-05-07 19:27 im restaring jenkins 2015-05-07 19:27 hmmm - oh ok 2015-05-07 19:27 just incase thats acting up 2015-05-07 19:28 I was just there and saw it poof 2015-05-07 19:28 ah sorry 2015-05-07 19:28 I am going to try to figure out my creds on it for login 2015-05-07 19:28 no problem 2015-05-07 19:28 if you cant let me know i can reset your password 2015-05-07 19:28 jenkins is back 2015-05-07 19:29 if you want to, go ahead and reset it. 2015-05-07 19:29 I have no clue what it is. The one Dave setup. 2015-05-07 19:30 I have a patch for inventory download that shows promise 2015-05-07 19:30 gl. I'm heading out for a while 2015-05-07 19:30 nice diva 2015-05-07 19:30 BlueWall see IM 2015-05-07 19:30 but its going to require someattention on my part for testing 2015-05-07 19:30 because it's a substantial change 2015-05-07 19:30 ok 2015-05-07 19:30 maybe new branch? 2015-05-07 19:31 maybe 2015-05-07 19:31 I have a feeling our git repo needs some love 2015-05-07 19:32 I think one of the reasons jenkins is so slow is because of the git repo itself 2015-05-07 19:32 Melanie_T you around? 2015-05-07 19:32 my tests with a bot show improvements between 16% and 30% depending on how you count. But with robust on a different machine these numbers may be higher. And with robust on a different network may be even higher 2015-05-07 19:32 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-07 19:33 :) 2015-05-07 19:33 and this doesn't necessarily fix the hanging bug, although it may mask it 2015-05-07 19:33 I have a strong suspicion of wher ethe bug is. It's nasty 2015-05-07 19:33 Nebadon, can you confirm that the console "alert" command no longer works on vars? 2015-05-07 19:33 but if download is faster it may not show up 2015-05-07 19:33 I want to make sure its not just me. 2015-05-07 19:35 works here 2015-05-07 19:36 r0fl 2015-05-07 19:36 someone turnned on rezzers at sisyphus 2015-05-07 19:36 87000 spheres 2015-05-07 19:36 Starting build #4164 for job opensim » mono-2.10.8.1 (previous build: ABORTED -- last SUCCESS #4162 1 hr 6 min ago) 2015-05-07 19:36 woah 2015-05-07 19:36 hehe 2015-05-07 19:36 i should probably make those owner only 2015-05-07 19:37 lol 2015-05-07 19:37 atleast i could log in still 2015-05-07 19:37 i was like why am i getting 1fps 2015-05-07 19:37 turn around to gigant mountain of orange spheres 2015-05-07 19:38 i am going to make it owner only 2015-05-07 19:38 and have it IM the persons name who clicks it 2015-05-07 19:38 lol 2015-05-07 19:41 Project opensim » mono-2.10.8.1 build #4164: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4164/ 2015-05-07 19:42 https://www.youtube.com/watch?v=TrcT7sseLZI 2015-05-07 19:42 :P 2015-05-07 19:42 cant get it out of my head!! 2015-05-07 19:43 Starting build #4165 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-07 19:44 man deleting 87k spheres takes a while lol 2015-05-07 19:47 Project opensim » mono-2.10.8.1 build #4165: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4165/ 2015-05-07 19:47 diva@metaverseink.com: pCampbot: added behavior that mimic initial inventory download. It's not exactly what the viewer does, but it's close enough, and the elapsed time can be measured. 2015-05-07 20:03 nebadon: feeling carb withdrawals? 2015-05-07 20:03 a little 2015-05-07 20:03 seems to be getting a bit better though 2015-05-07 20:04 carb withdrawals? 2015-05-07 20:04 ya ive totally cut out carboydrates 2015-05-07 20:04 im about a week in 2015-05-07 20:04 me too 2015-05-07 20:04 almost all the way 2015-05-07 20:04 ACTION marks a 1 on Freud's side of the blackboard... 2015-05-07 20:04 :) 2015-05-07 20:04 lol 2015-05-07 20:06 ACTION tries to eat around 35% of calories from carbs 2015-05-07 20:06 yea i doubt i'll last more than a month or two on this kind of diet 2015-05-07 20:06 hopefully I can shed some pounds during that time :) 2015-05-07 20:07 you can do it. 2015-05-07 20:07 are you drinking lots of water? 2015-05-07 20:07 yea 2015-05-07 20:07 salt? 2015-05-07 20:07 you need glucose to live, but media and culture try to convince you that you need to eat carbs to get it 2015-05-07 20:07 im not adding much salt to anything 2015-05-07 20:07 which is a blatent lie 2015-05-07 20:08 your body can convert protein and fat to glucose 2015-05-07 20:08 I am taking a Whey Protien powder 2015-05-07 20:08 there is often some carbs in dairy products 2015-05-07 20:08 milk has quite a bit 2015-05-07 20:08 lactose 2015-05-07 20:08 I have been eating 4-5 strips of bacon, 2 eggs and about 2oz cheddar cheese for breakfast every morning and my pants are falling off, lol 2015-05-07 20:09 lol 2015-05-07 20:09 yea thats pretty much what I am doing too 2015-05-07 20:09 lots of chicken and steak 2015-05-07 20:09 with some veggies 2015-05-07 20:09 cgicken for lunch 2015-05-07 20:09 no fruit really 2015-05-07 20:09 chicken* 2015-05-07 20:09 then a similar dinner w/veggis 2015-05-07 20:09 eating almonds like im a squirel getting ready for winter 2015-05-07 20:10 ohhh yeah, lol 2015-05-07 20:10 man, that's crazy 2015-05-07 20:10 ACTION is nibbling on a meat loaf sandwich on whole wheat with about 1 oz of tortilla chips 2015-05-07 20:10 nom nom nom 2015-05-07 20:10 haha 2015-05-07 20:10 mmmmm salty :) 2015-05-07 20:10 lol 2015-05-07 20:10 nebadon, they say to get plenty of salt 2015-05-07 20:10 almonds? :( 2015-05-07 20:11 STEALING OUR WATER :P 2015-05-07 20:11 haha 2015-05-07 20:11 have you looked at "fat bombs"? 2015-05-07 20:11 who? 2015-05-07 20:11 no let me google it 2015-05-07 20:11 bulletproof coffee? 2015-05-07 20:12 they make things with creme cheese and butter w/nuts, etc. 2015-05-07 20:12 ya my dad has been making bread for sandwiches with eggs and cream chese 2015-05-07 20:12 http://www.food.com/recipe/carb-free-cloud-bread-411501 2015-05-07 20:12 I saw a recipe for "cloud bread" made with eggs and creme cheese - is that it? 2015-05-07 20:13 yea 2015-05-07 20:13 ahhh, cool 2015-05-07 20:13 is it good? 2015-05-07 20:13 ACTION changes channel name to ketosis 2015-05-07 20:13 lol 2015-05-07 20:14 meh I'd rather have peanut butter than almond butter 2015-05-07 20:14 http://www.buttermakesyourpantsfalloff.com/ 2015-05-07 20:15 lol 2015-05-07 20:15 me too. Whole Foods peanut butter is goood :) 2015-05-07 20:15 ive never been much of a fan of peanut butter 2015-05-07 20:16 unless its accompanied by big chunks of chocolate 2015-05-07 20:16 lol 2015-05-07 20:16 haha 2015-05-07 20:16 (hence the lchf lifestyle) 2015-05-07 20:16 ya extra rich peanut butter chocolate chip cookies :) 2015-05-07 20:17 nom nom nom 2015-05-07 20:17 I used to buy semi-sweet bakers chocolate squares and eat them w/peanut butter. 2015-05-07 20:17 haha you're mean 2015-05-07 20:17 lol 2015-05-07 20:17 or Reese's 2015-05-07 20:17 mmmmm 2015-05-07 20:17 hahah 2015-05-07 20:18 really though im not much of a candy person 2015-05-07 20:18 for me its bread and pasta 2015-05-07 20:18 ACTION is contemplating a trip to DQ :s 2015-05-07 20:18 I dont really like candy 2015-05-07 20:18 or most bad carbs 2015-05-07 20:18 but I do <3 chocolate 2015-05-07 20:18 yea 2015-05-07 20:19 especialy bittersweet dark chocolate 2015-05-07 20:19 is that cloud bread any good? 2015-05-07 20:19 I like the Lindt Dark Sea Salt Chocolate bars 2015-05-07 20:19 yea its not bad BlueWall 2015-05-07 20:19 its just time consuming to make 2015-05-07 20:19 I might try that. 2015-05-07 20:19 I miss bread 2015-05-07 20:20 I eat bread but in small quantities and only whole grain 2015-05-07 20:20 yea bread is the hardest part for me 2015-05-07 20:22 taking my mom out for mothersday is going to be tortorus 2015-05-07 20:22 going to resturaunt 2015-05-07 20:22 lol 2015-05-07 20:22 my mom is a serious carb addict 2015-05-07 20:23 brb afk 2015-05-07 20:39 back 2015-05-07 21:33 when is the next opensim upgrade comming? 2015-05-07 21:35 to early to say 2015-05-07 21:35 we dont really have a set schedule 2015-05-07 21:36 it can be influenced on how stable things are, what kind of work is going on at the time 2015-05-07 21:36 if you want to run latest code download from OSgrid 2015-05-07 21:36 you can use the OSgrid release for anything that the official release would do 2015-05-07 21:36 make a prediction for opensim 1.0 2015-05-07 21:36 can't 2015-05-07 21:36 heh 2015-05-07 21:37 version is just a road marker 2015-05-07 21:37 nothing more 2015-05-07 21:37 literally has no bearing on stability or completness of the project 2015-05-07 21:38 I see 2015-05-07 21:38 opensimulator will hopefully always continue to expand and improve 2015-05-07 21:38 if we hit 1.0 it wont mean we are done or that its set in stone 2015-05-07 21:38 At the average rate so far, give it about half a decade or so for 1.0 XD 2015-05-07 21:38 lol 2015-05-07 21:39 opensimulator is a framework to bigger things 2015-05-07 21:39 its by no means the end product 2015-05-07 21:40 on the other hand...viewers lead the way towards one vision or another... 2015-05-07 21:40 well you cant use the simulator without a viewer really 2015-05-07 21:40 but opensim will not always be just a SL analog, its already not that infact 2015-05-07 21:40 its just the most popular use of the software to date 2015-05-07 21:41 there have been several attempts at making over kinds of viewers 2015-05-07 21:41 like WebGL or Unity based viewers 2015-05-07 21:41 what about the videogame platform UE4 is? could opensim get something alike? 2015-05-07 21:41 so far none of those has been as complete or as popular or even readily available for public use 2015-05-07 21:42 theoretically with a lot of work someone could make a UE4 front end 2015-05-07 21:42 viewer work is monumentally harder than the simulator 2015-05-07 21:42 I see 2015-05-07 21:42 its much larger scope of work 2015-05-07 21:42 much broader range of hardware 2015-05-07 21:43 Viewer work requires knowing graphics and the related APIs. It's on a level as physics engines and there's a very small number of people who actually comprehend it all. 2015-05-07 21:44 I know the general flow of graphics rendering but I'd probably take forever to actually program anything other than random patterns. :P 2015-05-07 21:44 oh 2015-05-07 21:44 what about an innocent idea... 2015-05-07 21:44 another thing with something like UE4 2015-05-07 21:45 its likely very much a Windows only thing 2015-05-07 21:45 which makes it less attractive to this community 2015-05-07 21:45 :s 2015-05-07 21:45 If an engine was used Unity seems to make the most sense of what's available right now, at least to me. 2015-05-07 21:45 do you know stellarium? 2015-05-07 21:45 I know unreal is expanding to new platforms though 2015-05-07 21:45 so maybe in time it will be more attractive 2015-05-07 21:46 no not heard of stellarium 2015-05-07 21:46 I got ue4 installed on kubuntu 2015-05-07 21:46 stellarium.org 2015-05-07 21:46 its cool 2015-05-07 21:46 neat 2015-05-07 21:46 and science 2015-05-07 21:47 its a map of the stars seen from earth 2015-05-07 21:47 yea looks neat 2015-05-07 21:47 really cool and soon to get obsolete...heh thanks to gaia 2015-05-07 21:47 the space telescope 2015-05-07 21:47 but the innocent idea was... 2015-05-07 21:48 to merge stellarium with for instance...firestorm viewer 2015-05-07 21:48 Ken_S ping 2015-05-07 21:48 alert works on my var 2015-05-07 21:48 imagine a viewer where you could peer stars and planets with a switcher 2015-05-07 21:49 yea that would be neat 2015-05-07 21:50 If we get a viewer with a new core (or a new core into a current viewer) there's likely a ton of things that could be done. 2015-05-07 21:50 I know nothing about graphics rendering... 2015-05-07 21:51 Graphics rendering is pretty advanced stuff, especially with a dynamic environment like Opensim (or SL) is. 2015-05-07 21:52 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): A NOTE has been added to this issue. 2015-05-07 21:52 wich command? 2015-05-07 21:52 I just upgraded to var region 2015-05-07 21:53 alert 2015-05-07 21:53 I dont use alerts... 2015-05-07 21:53 type "alert THIS IS A TEST" 2015-05-07 21:53 on the console you should get a notification in world 2015-05-07 21:53 I d like to use vehicles but they are buggy 2015-05-07 21:53 we have great cars 2015-05-07 21:54 for bulletsim 2015-05-07 21:54 oh I didnt test them on the new var region...though 2015-05-07 21:54 You did mention something about new vehicles showing up recently 2015-05-07 21:54 if you can get to OSgrid I have a region called "Sisyphus" that has some cars 2015-05-07 21:54 there is also a region called "Racetrack" that has tons of stuff to try out 2015-05-07 21:55 yea OtakuMegane i have a new racer im working on 2015-05-07 21:55 yeah I think the ones I got are yours too 2015-05-07 21:55 using Hans Neirdos scripts 2015-05-07 21:55 you probably have my old racer 2015-05-07 21:55 which sucks compared to new one 2015-05-07 21:55 heh 2015-05-07 21:55 the new one is Orange McClaren at Sisyphus 2015-05-07 21:55 Hans also has a Lamborghini and a Corvette 2015-05-07 21:55 they are a bit to fast for me 2015-05-07 21:56 Will have to try playing with it. Haven't done much with vehicles yet 2015-05-07 21:56 but good if you like to tinker 2015-05-07 21:56 Sisyphus I am comming 2015-05-07 21:57 should be a bunch of vehicles you can grab copy of there 2015-05-07 21:57 the nice Orange Mesh McLaren is the one im currently working on 2015-05-07 21:57 its not quite 100% yet 2015-05-07 21:57 but its pretty good 2015-05-07 21:57 hey your raspberry pi 2 is offline now isnt it? 2015-05-07 21:57 hmm 2015-05-07 21:58 shouldnt be unless it crashed 2015-05-07 21:58 let me look 2015-05-07 21:58 its up 2015-05-07 21:58 OKC Raspberry Pi2 2015-05-07 21:58 it was yesterday that I couldn't get in 2015-05-07 21:58 there is a cool driveable Mars Rover there 2015-05-07 21:59 hmm 2015-05-07 21:59 or the day before... 2015-05-07 21:59 looks like its up 2015-05-07 21:59 yes it is now 2015-05-07 21:59 ya I did have it down for a little bit 2015-05-07 21:59 i was upgrading and messing aorund 2015-05-07 21:59 so sysifus... 2015-05-07 21:59 Sisyphus 2015-05-07 22:00 getting there 2015-05-07 22:02 cool cars 2015-05-07 22:02 may I get the lamborghini? 2015-05-07 22:02 should be copyable 2015-05-07 22:03 noway this is too much! 2015-05-07 22:04 lol 2015-05-07 22:05 its not moving... 2015-05-07 22:05 do I need gas? 2015-05-07 22:05 hmm 2015-05-07 22:05 no maybe try standing and sitting again 2015-05-07 22:05 should work 2015-05-07 22:06 hmm ya not moving for me either 2015-05-07 22:06 that is wierd 2015-05-07 22:06 that is wierd 2015-05-07 22:06 oh uncheck phantom 2015-05-07 22:06 wonder how taht happened 2015-05-07 22:06 let me fix the copy thats out 2015-05-07 22:07 try Again JunkHunk 2015-05-07 22:07 i unchecked it for you 2015-05-07 22:08 lol 2015-05-07 22:09 its a bit fast the lamborghini 2015-05-07 22:09 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): A NOTE has been added to this issue. 2015-05-07 22:10 I made a city... 2015-05-07 22:10 with plenty of roads... 2015-05-07 22:10 you might find the orange McLaren more suitable for city use 2015-05-07 22:10 the Lamborghini just ends up wrapped around a pole 2015-05-07 22:10 lol 2015-05-07 22:10 hehe 2015-05-07 22:10 but the turns are too square.. 2015-05-07 22:10 ya try the McLaren out 2015-05-07 22:10 k 2015-05-07 22:11 we are talking about making mode toggle 2015-05-07 22:11 for city and track 2015-05-07 22:11 so you can handle city roads better and no go 240mph 2015-05-07 22:12 way too cool man 2015-05-07 22:13 pg up and page down shifts 2015-05-07 22:19 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): A NOTE has been added to this issue. 2015-05-07 22:28 hmm seems openmetaverse.org isnt working again 2015-05-07 22:28 wierd it was working few days ago 2015-05-07 22:34 neat work 2015-05-08 01:38 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-08 01:55 dis 2015-05-08 02:02 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-08 02:10 oh wow, this patch I'm doing for inventory download is going to have a serious effect on grids... I'm emulating 20ms delay between sims and inventory, and the download time is slashed to 30% of what it currently is. So 70% decrease download time 2015-05-08 02:10 when the latency between sims and inventory is higher the gain will be even higher 2015-05-08 02:16 nebadon ping 2015-05-08 02:24 hey diva 2015-05-08 02:25 I'm about to push a new branch with this patch 2015-05-08 02:25 do you have time to test? 2015-05-08 02:25 sure 2015-05-08 02:26 Evening, all. :) 2015-05-08 02:26 hello 2015-05-08 02:26 Been away a few days. Anything I miss? 2015-05-08 02:27 sigh 2015-05-08 02:27 if only I knew how to push my ne branch... 2015-05-08 02:27 hmm Melanie_T is the resident git expert 2015-05-08 02:27 hmm 2015-05-08 02:27 can you chek if it exists? 2015-05-08 02:27 but maybe misterblue, dahlia or BlueWall can help 2015-05-08 02:27 it's called inv-download 2015-05-08 02:28 let me look 2015-05-08 02:28 it should register here 2015-05-08 02:28 like any other push 2015-05-08 02:28 I know... I don't see it, so... 2015-05-08 02:28 hello diva and smxy 2015-05-08 02:28 hi misterblue 2015-05-08 02:28 hi misterblue 2015-05-08 02:28 I think you just create a local branch and then push 2015-05-08 02:28 that's what I did... 2015-05-08 02:29 like git branch 2015-05-08 02:29 if you are in your repository on branch 'frog'... then just push to the repository and your branch... it will create it 2015-05-08 02:29 I got this error: remote: fatal: bad object 0000000000000000000000000000000000000000 2015-05-08 02:29 so "git push origin frog" 2015-05-08 02:29 I got a commits email saying the branch had been created, diva 2015-05-08 02:29 yeah, I don't know the status at this point 2015-05-08 02:29 yea it werks 2015-05-08 02:29 I pushed again and it gave me no errors and said everything is up to date 2015-05-08 02:29 ACTION remember the 'bad object' error.... I vaguely remember the git hooks having problems 2015-05-08 02:30 ok great 2015-05-08 02:30 so neb here's the delio 2015-05-08 02:30 I think it worked anyway 2015-05-08 02:30 hmm 2015-05-08 02:30 delio? 2015-05-08 02:30 dealio :) 2015-05-08 02:30 oh 2015-05-08 02:30 :) 2015-05-08 02:30 neb, is it compiling? 2015-05-08 02:30 dealie-o 2015-05-08 02:31 well the thing is it changed branches 2015-05-08 02:31 but there was no pull 2015-05-08 02:31 im making sure i have correct hash 2015-05-08 02:31 it doesn't compile branches... only 'master' 2015-05-08 02:31 should it be > c74cef0f4261191962959e42c7e349adafd42a04 2015-05-08 02:31 git checkout frog 2015-05-08 02:31 ya but cia should pipe up 2015-05-08 02:31 c74cef0f4261191962959e42c7e349adafd42a04 2015-05-08 02:31 yes 2015-05-08 02:31 wierd cia didnt report it 2015-05-08 02:31 it should have 2015-05-08 02:32 neb where are you going to test it? in your home grid or something? 2015-05-08 02:32 I just pulled and see the new branch 'inv-download' 2015-05-08 02:32 wazzitdo? 2015-05-08 02:32 does this require robust updates? 2015-05-08 02:32 I have a 3-step plan for testing 2015-05-08 02:33 dahlia misterblue it has the potential to slash inventory download times to about 30% of what it is now 2015-05-08 02:33 o.0 2015-05-08 02:33 duzzitw0rk? 2015-05-08 02:33 neb: it does, but the first thing I want to test is that it works eve if you son't update your robust. So, do this 2015-05-08 02:33 how many sims does your grid have? 2015-05-08 02:33 4 2015-05-08 02:34 it will take me a bit longer to update that grid 2015-05-08 02:34 ok, so let's start with updating just one -- leave everything else as is 2015-05-08 02:34 does it get inventory straight from robust or something? 2015-05-08 02:34 ok let me get logged into that server 2015-05-08 02:34 update just one sim there 2015-05-08 02:34 i was doing this on my osgrid region 2015-05-08 02:34 well, step 1 can be tested in osgrid 2015-05-08 02:34 might as well just do it all on my grid 2015-05-08 02:35 you won't see any time improvements until osgrid robust is updated though 2015-05-08 02:35 so, update some regions with this branch? 2015-05-08 02:35 yes 2015-05-08 02:35 misterblue, the improvement will only be visible on robust backend, until someone wires the right things in the simian backend too 2015-05-08 02:36 I thought simian did inventory outside of the sim 2015-05-08 02:37 ? 2015-05-08 02:37 does it? 2015-05-08 02:37 simiangrid inventory is a complete mess 2015-05-08 02:37 that I can tell you 2015-05-08 02:37 thought cmickyb told me that once 2015-05-08 02:37 or maybe it's just assets 2015-05-08 02:37 they need a lot more than just optimization 2015-05-08 02:37 not sure now 2015-05-08 02:37 its very broken in general 2015-05-08 02:37 The region "BulletSim" is updated 2015-05-08 02:37 what do I test? 2015-05-08 02:38 on osgrid? 2015-05-08 02:38 clear the cache first 2015-05-08 02:38 then login and make sure your inventory is all there, and nothing is broken 2015-05-08 02:38 that's step 1 of testing 2015-05-08 02:38 im still compiling 2015-05-08 02:39 my grid runs on a pretty old quad core xeon server 2015-05-08 02:39 k... viewer asset cache cleared and logged into BulletSim on OSGrid 2015-05-08 02:40 ACTION is bitting nails, hoping nothing is broken with old backend 2015-05-08 02:40 :) 2015-05-08 02:40 my region is starting 2015-05-08 02:40 im using a pretty heavily populated sim 2015-05-08 02:41 so its a good test 2015-05-08 02:41 Trust me diva, as your backend gets old, it develops problems. :( 2015-05-08 02:41 lol 2015-05-08 02:41 misterblue you should see a bucnh of debug messages on the sim console complaining that it can fetch multiple folders and that is trying the old protocol 2015-05-08 02:41 can't 2015-05-08 02:42 I wish there was a way to clear cache on just one grid 2015-05-08 02:42 in the viewer 2015-05-08 02:42 logging into encitra grid with clear cache suuuucks 2015-05-08 02:42 oh man it does 2015-05-08 02:42 ok here goes 2015-05-08 02:42 fingers crossed 2015-05-08 02:42 I'm now using singularity for tests like this, and OnLook for regular use 2015-05-08 02:42 19:40:26 - [WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol. 2015-05-08 02:42 yep 2015-05-08 02:43 I haven't looked at my inventory yet 2015-05-08 02:43 you're making me suffer... 2015-05-08 02:43 I am seeing that too 2015-05-08 02:44 inventory is nice and fast as usual 2015-05-08 02:44 are your inventories downloading? 2015-05-08 02:44 my inventory always goes fast though 2015-05-08 02:44 20k already 2015-05-08 02:44 my inventory of 1444 items is here 2015-05-08 02:44 great! phew! 2015-05-08 02:44 step 1 -- check 2015-05-08 02:44 it usually hangs at 21k 2015-05-08 02:44 seeing that 2015-05-08 02:44 neb how long does it take to download your inventory there? 2015-05-08 02:44 it only hangs for 10-30 seconds 2015-05-08 02:44 I'm not the inventory horder that Neb is :) 2015-05-08 02:44 at most 3 minutes 2015-05-08 02:45 great! then you should see a difference 2015-05-08 02:45 this invenitory is 29k 2015-05-08 02:45 its done 2015-05-08 02:45 not in step 1, but in step 2 2015-05-08 02:45 so 3 minutes more or less? 2015-05-08 02:45 rezing objects from inventory seems to work 2015-05-08 02:45 yea id say 2-2.5 minutes this time 2015-05-08 02:45 ok, let's move on to step 2. Clear the cache again 2015-05-08 02:46 yep inventory rezzed 2015-05-08 02:46 logout 2015-05-08 02:46 npw update your robust 2015-05-08 02:46 I'm afraid step 2 can't be done in osgrid... for now 2015-05-08 02:47 the McLaren v1.36 drives pretty smooth 2015-05-08 02:47 ok 2015-05-08 02:47 ya McLaren is coming along nicely :) 2015-05-08 02:51 ok robust updated 2015-05-08 02:51 viewer cache cleared 2015-05-08 02:51 ok, clear the cache and login to that same region that's updated 2015-05-08 02:51 should i log in now diva? no changes? 2015-05-08 02:51 ok 2015-05-08 02:51 yes, login 2015-05-08 02:52 ok its going 2015-05-08 02:52 no protocol messages this time 2015-05-08 02:52 so tat is good 2015-05-08 02:52 15k 2015-05-08 02:52 your inventory should downlod in about 50 secs... 2015-05-08 02:52 20k 2015-05-08 02:52 25k 2015-05-08 02:53 done 2015-05-08 02:53 yey! 2015-05-08 02:53 much faster yes? 2015-05-08 02:53 yea 2015-05-08 02:53 no hesitation at 21k 2015-05-08 02:53 like i always see 2015-05-08 02:53 Diva-brand cable modem wax? 2015-05-08 02:53 usually at 21k there is a 10-30 second hang 2015-05-08 02:53 ok, now please measure this with a stop watch... login to a sim that's not updated and measure the time: http://stopwatch.onlineclock.net/ 2015-05-08 02:54 I'm still seeing "Trying old protocol" 2015-05-08 02:54 misterblue you will see that until osgrid backend is updated... 2015-05-08 02:54 i have stopwatch on android 2015-05-08 02:54 ok so log into non updated sim now with cache clear? 2015-05-08 02:54 all I wanted in osgrid was to make sure I didn't break anything even if ppl update their sims while the backend is not updated 2015-05-08 02:54 yes neb 2015-05-08 02:55 im testing locally now misterblue 2015-05-08 02:55 it is still outputting them 2015-05-08 02:55 yes osgrid isnt updated yet 2015-05-08 02:55 im using nebadon2025 grid now 2015-05-08 02:56 k 2015-05-08 02:57 ok diva 1:33 on stopwatch 2015-05-08 02:57 ok 2015-05-08 02:57 let me be scientific and do this same thing on updated region 2015-05-08 02:57 now do it again on the sim that's updated 2015-05-08 02:57 tat was from moment i hit login 2015-05-08 02:58 to moment it finished 2015-05-08 02:58 yep 2015-05-08 02:58 strangely it seemed just as fast to me 2015-05-08 02:58 there was no pause at 21k 2015-05-08 02:58 are you sure that sim is not updated too? 2015-05-08 02:59 positive 2015-05-08 02:59 you tend to have your dlls in just one folder... 2015-05-08 02:59 Version: OpenSim 0.8.1.0 Dev 00b5b91 2015-05-08 02:59 ok 2015-05-08 02:59 nope its different 2015-05-08 02:59 fine 2015-05-08 02:59 just measure the updated one 2015-05-08 03:00 1:18 2015-05-08 03:00 ok 2015-05-08 03:00 so there is a difference 2015-05-08 03:00 but its always been fast for me 2015-05-08 03:00 so im probably not the best test case 2015-05-08 03:00 do you mind doing both again? :) 2015-05-08 03:00 sure 2015-05-08 03:01 let me restart regions 2015-05-08 03:01 just 2x each, so I know if there's any variance 2015-05-08 03:01 so everything is fresh? 2015-05-08 03:01 fine 2015-05-08 03:01 just keep one in the old version and one in the new one 2015-05-08 03:07 ya ok 2015-05-08 03:07 finally started 2015-05-08 03:07 here goes 2015-05-08 03:07 making sure viewer cache is clear 2015-05-08 03:07 doing old first 2015-05-08 03:08 ok 2015-05-08 03:09 1:42 that time 2015-05-08 03:10 ok 2015-05-08 03:12 1:20 2015-05-08 03:12 so not much different 2015-05-08 03:12 ok, great 2015-05-08 03:12 that's a 20% improvement for you 2015-05-08 03:12 yea 2015-05-08 03:12 and your download was already fast 2015-05-08 03:12 which is good because its always fast 2015-05-08 03:12 ya 2015-05-08 03:13 this will have a bigger impact on ppl whose download is slow 2015-05-08 03:13 yea that would be great 2015-05-08 03:13 anyway, this seems to work! 2015-05-08 03:13 yea 2015-05-08 03:13 push to master? 2015-05-08 03:13 yey for my bot that helped me test this 2015-05-08 03:13 nice 2015-05-08 03:14 then i can update osgrid 2015-05-08 03:14 maybe dan can do another release :) 2015-05-08 03:14 +++ from all us little guys that just watch and wait. lol 2015-05-08 03:14 hey danbanner :) 2015-05-08 03:14 errr... living on the edge again? :) 2015-05-08 03:14 osgrid is always on the edge 2015-05-08 03:14 ok, let me put my daughter in bed, then I'll merge 2015-05-08 03:14 i think we have 2 releases this week already 2015-05-08 03:14 hehe 2015-05-08 03:15 And my sims are within a few hours of dev master, so bleeding edge for me. 2015-05-08 03:15 do a few more logins to make sure nothng hangs 2015-05-08 03:15 ok 2015-05-08 03:19 logged in fine to updated Universal Campus 2015-05-08 03:20 about the same speed for download 2015-05-08 03:20 id say this is fine 2015-05-08 03:20 let me try again with Reticulation 2015-05-08 03:20 thats a particularly nasty region 2015-05-08 03:20 its all mesh 2015-05-08 03:20 and a ton of it 2015-05-08 03:22 all good in the hood 2015-05-08 03:22 ive tried all 4 regions in my grid updated on new code 2015-05-08 03:22 no problems 2015-05-08 03:28 going to time my osgrid invnetory before i update 2015-05-08 03:28 its 45k 2015-05-08 03:31 https://www.youtube.com/watch?v=TrcT7sseLZI << omg get out of my head!!! 2015-05-08 03:31 lol 2015-05-08 03:32 You really didnt have to post that link Neb :( 2015-05-08 03:33 Now we are all infected 2015-05-08 03:33 3:45 seconds on OSgrid non-updated 2015-05-08 03:33 heheh 2015-05-08 03:33 its been echoing in my brain all day 2015-05-08 03:33 maybe its the lack of carbs 2015-05-08 03:33 lol 2015-05-08 03:36 ok I'm going to merge the branch then 2015-05-08 03:37 hmmm 2015-05-08 03:37 wierd i tried updating on mono 4 2015-05-08 03:38 and its giving me trouble 2015-05-08 03:38 let me do a fresh clone 2015-05-08 03:38 what kind of trouble 2015-05-08 03:39 nevermind 2015-05-08 03:39 i must have botched that branch up some how 2015-05-08 03:40 in a way that git clean -d -f and git reset --hard isnt fixing 2015-05-08 03:40 a fresh clone is fine 2015-05-08 03:40 fresh clone and branch change compiles fine 2015-05-08 03:40 ok, I'm about to push master with the changes 2015-05-08 03:40 cool 2015-05-08 03:41 Starting build #4166 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-08 03:41 wait is that your branch there? 2015-05-08 03:42 no, that's master 2015-05-08 03:42 25 minutes late cia 2015-05-08 03:42 ok ya 2015-05-08 03:42 just surprised hash doesnt change i guess 2015-05-08 03:42 it's done. hopefully this doesn't break anything, and ideally it will improve a lot 2015-05-08 03:45 Project opensim » mono-2.10.8.1 build #4166: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4166/ 2015-05-08 03:45 diva@metaverseink.com: Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-08 03:46 osgrid robust is comipiling 2015-05-08 03:47 How long will Robust be down to update? 2015-05-08 03:47 10 seconds? 2015-05-08 03:49 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 03:50 diva wow! 2015-05-08 03:50 1:20 2015-05-08 03:51 from 3:45 2015-05-08 03:51 hehe :) 2015-05-08 03:51 down to 50% of what it was? :) 2015-05-08 03:51 Ken_S / Misterblue and anyone else 2015-05-08 03:51 all systems are go 2015-05-08 03:51 thats more than 50$ 2015-05-08 03:51 50% 2015-05-08 03:51 30% 2015-05-08 03:52 that's what my simulation showed here too :) 2015-05-08 03:52 Wonderful!!! 2015-05-08 03:52 225 seconds old / 80 seconds new 2015-05-08 03:52 Diva is the best!!! 2015-05-08 03:52 that code was REALLY bad 2015-05-08 03:52 35.555555555555556% 2015-05-08 03:52 to be exact 2015-05-08 03:52 lol 2015-05-08 03:53 danbanner ping-a-ling 2015-05-08 03:53 I cant help but think XEngine code is just as bad 2015-05-08 03:53 worse 2015-05-08 03:53 Really? 2015-05-08 03:53 yes 2015-05-08 03:53 omg 2015-05-08 03:53 xengine cant be fixed in 1 evening 2015-05-08 03:53 lol 2015-05-08 03:54 As long as the inventory issue has been lingering 2015-05-08 03:54 I am surprised she fixed it in 1 day ! 2015-05-08 03:55 it wasn't 1 day. It was more like 3 2015-05-08 03:55 I had to write a whole test client 2015-05-08 03:55 Still amazing 2015-05-08 03:55 otherwise I wouldn't be able to measure anything 2015-05-08 03:56 ok, still I doubt xengine will be fixed as easily 2015-05-08 03:57 xengine does a lot more and will require much more extensive tesing too 2015-05-08 03:57 xengine is a whole different story 2015-05-08 03:57 yea 2015-05-08 03:58 there are things in opensim that can be improved substantially with 2-3 days of work; others -- like xengine -- will take a lot longer 2015-05-08 03:59 Wont this inventory change reduce the load on the asset server? 2015-05-08 03:59 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 03:59 no 2015-05-08 03:59 this is purely between the sim and the inventory service 2015-05-08 03:59 only on Log In Ken_S 2015-05-08 03:59 Ahhh 2015-05-08 03:59 it was a bad love story 2015-05-08 04:00 Shame we could never get that Snowcrash engine. Didn't Avination wind up with it? His licensing kinda made it a problem, as I recall, but the paper I read on it made it sound really good. 2015-05-08 04:00 no I do not think so smxy 2015-05-08 04:00 I dont think Snowcrash ever did anything 2015-05-08 04:00 it was all theory 2015-05-08 04:00 what paper? 2015-05-08 04:00 I thought Avination got it or something based on it. Maybe I'm wrong. 2015-05-08 04:00 basically he said no one in US could use it 2015-05-08 04:01 so we told him to take a hike 2015-05-08 04:01 There was a paper he wrote about how it worked. 2015-05-08 04:01 Yes, his license was very political. 2015-05-08 04:02 if he ever had any working code, he never showed anyone or shared it 2015-05-08 04:02 avination is xengine 2015-05-08 04:02 but with better threading 2015-05-08 04:02 but it ony works on mono 2015-05-08 04:02 and I beleive it requires a custom mono 2015-05-08 04:02 atleast it did at one point 2015-05-08 04:02 not sure about now, but its still not good for core 2015-05-08 04:03 as its still dependant on linux i beleive 2015-05-08 04:03 because of threading 2015-05-08 04:06 ok well I will not be around most of day tomorrow 2015-05-08 04:06 until around 6pm EST 2015-05-08 04:06 need to get up early 2015-05-08 04:07 Have a good day. 2015-05-08 04:09 thanks :) 2015-05-08 05:30 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-08 09:50 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 10:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 11:14 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 11:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:05 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:14 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:27 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:29 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:36 nebadon, http://sourceforge.net/projects/snowcrash/files/Snowcrash/ 2015-05-08 12:39 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 12:40 AGPL license though. 2015-05-08 13:01 ya and read the License too BlueWall 2015-05-08 13:01 id be surprised if it ever really worked though 2015-05-08 13:02 Guess we'll never know since were not allowed to use it lol 2015-05-08 13:02 what a joke 2015-05-08 13:05 i sok 2015-05-08 13:06 https://msdn.microsoft.com/en-us/library/hh191443.aspx 2015-05-08 13:20 <_AliciaRaven> BlueWall, thats a great feature, will speed up dev time alot when os moves to .net 4.5 i bet, hope justin knows about it 2015-05-08 13:23 as long as mono can handle it 2015-05-08 13:24 <_AliciaRaven> maybe it can be used to stop os being so thread happy, as it can do async stuff with out a new thread 2015-05-08 13:25 <_AliciaRaven> mono should handle it, just might have to wait abit for them to catch up if its not added 2015-05-08 13:30 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 13:36 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 13:51 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 13:52 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 13:58 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 13:59 working on avatar bodyparttype and did not know how to get folder UUID any ideas? i want to fetch between th body part in invntory to a customdefuaalaperancentry 2015-05-08 14:02 Starting build #4167 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-08 14:07 Project opensim » mono-2.10.8.1 build #4167: SUCCESS in 9 min 42 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4167/ 2015-05-08 14:07 diva@metaverseink.com: Additional debug message to help diagnose a warning message and exception related to previous commit. 2015-05-08 14:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 14:32 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 14:37 Starting build #4168 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-08 14:41 Project opensim » mono-2.10.8.1 build #4168: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4168/ 2015-05-08 14:41 diva@metaverseink.com: I shouldn't write code this early in the morning... Fixing a 'duh' on previous commit. 2015-05-08 14:48 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 14:57 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 15:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 15:11 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 15:38 Starting build #4169 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-08 15:38 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 15:42 Project opensim » mono-2.10.8.1 build #4169: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4169/ 2015-05-08 15:42 diva@metaverseink.com: Apparently Firestorm sometimes sends duplicate folder ids on the same request (see http://opensimulator.org/mantis/view.php?id=7054#c28297). This was throwing the new inventory download code off. 2015-05-08 15:59 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-05-08 16:06 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:08 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:19 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:21 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:22 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:38 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 16:52 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 17:01 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-08 17:02 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 17:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 17:59 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 18:06 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 18:11 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 18:16 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 18:18 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:10 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:17 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:22 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:43 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:44 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 19:58 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 20:03 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 21:11 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 21:38 Wierd I dont experience that same hang with latest Firestorm Beta that Ai and Mata do 2015-05-08 21:55 hmm ok firestorm did hang on first try in my Windows region 2015-05-08 21:55 let me try Linux again to be sure 2015-05-08 21:55 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 21:58 hmmm ya this time it did stick on linux 2015-05-08 22:20 what hang nebadon 2015-05-08 22:24 the new firestorm hang 2015-05-08 22:24 it eventually stops hanging though 2015-05-08 22:24 i was just about to time how long it took 2015-05-08 22:24 from the time it stopped counting until it finally goes away 2015-05-08 22:28 ok 2015-05-08 22:32 4 minutes 2015-05-08 22:32 wow 2015-05-08 22:32 ya wierd it stops on like the very last item 2015-05-08 22:32 and sits there for 4 minutes before going away 2015-05-08 22:32 last item? 2015-05-08 22:32 ya it counts up the entire inventory 2015-05-08 22:32 gets tho the last item like 45356 2015-05-08 22:33 and says Fetching 45356 Items... 2015-05-08 22:33 for Ai it seems to stop in the middle 2015-05-08 22:33 then sits there like that for an aditional 4 minutes 2015-05-08 22:33 hmm 2015-05-08 22:33 ya I dont get why some people are having so much trouble 2015-05-08 22:34 but that's interesting 2015-05-08 22:34 I'm testing with a small inventory and FS stays stuck at 136 items, when there are 137 2015-05-08 22:34 yea it must be 1 last item 2015-05-08 22:34 but all 137 are there... 2015-05-08 22:34 freaks it out 2015-05-08 22:34 I counted 2015-05-08 22:34 heh uhh.. ya im not doing that :P 2015-05-08 22:35 if you do need a large test inventory let me know 2015-05-08 22:35 i can send you my uber iar 2015-05-08 22:35 its 3.3gb 2015-05-08 22:35 about 46k items 2015-05-08 22:35 I made a monster inventory a couple of days ago 2015-05-08 22:36 I thikn that there are two different issues going on 2015-05-08 22:36 one is a server-side hang, what Ai is experiencing, in the middle 2015-05-08 22:37 the other is the FS last item not showing issue 2015-05-08 22:37 what Ai is experiencing seems to be server side 2015-05-08 22:37 i just updated my Windows simulator to see if it any different than Linux 2015-05-08 22:37 it was not 2015-05-08 22:37 what do you mean 2015-05-08 22:37 well before you latest fix 2015-05-08 22:38 the issue you are experiencing is a viewer issue 2015-05-08 22:38 i saw vastly different times on windows vs linux 2015-05-08 22:38 i just wanted to see if it was better on both 2015-05-08 22:38 no the previous thing 2015-05-08 22:38 just make sure inventory downloaded just as fast 2015-05-08 22:38 I'm confisedz! 2015-05-08 22:38 yesterday i was only testing Linux 2015-05-08 22:38 not the firestorm hang 2015-05-08 22:38 so now it's ok on linux and windows? 2015-05-08 22:38 yes 2015-05-08 22:38 great 2015-05-08 22:38 exactly the same for me 2015-05-08 22:39 no slow requests like before 2015-05-08 22:39 there is still something getting stuck for Ai, though, and it's a server-side stuckness, from what I can tell 2015-05-08 22:40 it seems to resolve itself now, but it's there 2015-05-08 22:40 I suspect it has to do with links 2015-05-08 22:40 appearance links? 2015-05-08 22:40 appearance and others 2015-05-08 22:40 ppl can create links, no? 2015-05-08 22:40 let me ask him 2015-05-08 22:40 not sure 2015-05-08 22:40 i dont think so though 2015-05-08 22:40 i think its appearance only 2015-05-08 22:40 yeah I think you can 2015-05-08 22:41 ah hmm 2015-05-08 22:41 "Paste as link" 2015-05-08 22:41 ya does that work in Sing? 2015-05-08 22:41 If ppl have a lot of links, that's going to be a problem 2015-05-08 22:41 or is that firestorm thing i wonder 2015-05-08 22:41 i see it in firestorm 2015-05-08 22:41 let me relog with singularity 2015-05-08 22:41 I didnt know that existed 2015-05-08 22:42 what the hell good is that? 2015-05-08 22:42 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 22:42 it's like linux symbolic links 2015-05-08 22:43 yea 2015-05-08 22:43 what happens if you erase the original though 2015-05-08 22:43 you get a ton of broken links? 2015-05-08 22:43 yes 2015-05-08 22:43 gawd 2015-05-08 22:43 thats just dumb 2015-05-08 22:43 and the code for handling link items is not pretty 2015-05-08 22:45 links generate a lot of chatter with the inventory service, one per link 2015-05-08 22:45 ya amazing i never noticed that before 2015-05-08 22:45 never once had I used it 2015-05-08 22:45 if this hanging is because of links, I may need to wire in yet one additional function in the inventory service 2015-05-08 22:45 fun 2015-05-08 22:45 i guess you need to make a ton of links and see 2015-05-08 22:46 heheh 2015-05-08 22:46 wanna do that? :) 2015-05-08 22:46 I can try 2015-05-08 22:47 yeah, I"m 80% sure the hanging in the middle is because of links... 2015-05-08 22:47 atleast they had good sense to make link icon different 2015-05-08 22:47 i copied like 20 items and paste as link into a folder 2015-05-08 22:48 ok let me clear cache and try 2015-05-08 22:48 with 20 you may not notice any difference if your sim and your inventory are on the same network 2015-05-08 22:48 hmm 2015-05-08 22:48 i guess I can test it here too.. 2015-05-08 22:48 with my bot and a forced latency 2015-05-08 22:49 well lets find out 2015-05-08 22:49 ok 2015-05-08 22:51 yea no hang 2015-05-08 22:51 with Singularity anyway 2015-05-08 22:51 I assume this bug is not viewer dependant 2015-05-08 22:51 correct 2015-05-08 22:51 and somehow it may be exaccerbated in a windows simulator 2015-05-08 22:51 I can try Wright Plaza 2015-05-08 22:52 ah let me try windows 2015-05-08 22:52 i don't actually know. that issue report is so messy, I lost track of all the variables 2015-05-08 22:52 the ol' windows tax :P 2015-05-08 22:53 Ai does use windows sims I think 2015-05-08 22:53 but if his inventory has a lot of links, then that may be another factor 2015-05-08 22:53 ya I can make a few 100 links 2015-05-08 22:53 and test again 2015-05-08 22:53 cos the code I'm looking at does something really horrible when there are links 2015-05-08 22:54 this will be really bad in terms ot time 2015-05-08 22:54 if you have many links and you login to a sim that's far from the inventory server, that request will take a very llong time to finish 2015-05-08 22:54 im pretty far from inventory server 2015-05-08 22:54 ok great 2015-05-08 22:55 i get like 120ms ping or so 2015-05-08 22:55 100-120 2015-05-08 22:55 that's great 2015-05-08 22:55 crank up the links then and test it 2015-05-08 22:55 ok no pause on windows 2015-05-08 22:55 let me make a lot of links 2015-05-08 22:55 do my whole objects folder 2015-05-08 22:55 that outta do it 2015-05-08 22:55 lol 2015-05-08 22:56 hehe 2015-05-08 22:56 omg, you will see a pause, I"m sure 2015-05-08 22:56 but nebadon 2015-05-08 22:56 split the links into multiple folders, not just one 2015-05-08 22:56 ok 2015-05-08 22:57 subfolders are ok? 2015-05-08 22:57 yes 2015-05-08 22:57 how many folders is good? 2015-05-08 22:57 10? 2015-05-08 22:57 about 10 2015-05-08 22:57 ok 2015-05-08 22:57 :) 2015-05-08 22:57 ya this is a lot of links 2015-05-08 22:57 my inventory already increased by 1000 2015-05-08 22:58 lol 2015-05-08 22:58 its still making links 2015-05-08 22:58 hehe 2015-05-08 23:02 heh diva 2015-05-08 23:03 i relogged as soon as it finished making links 2015-05-08 23:03 before even subfoldering 2015-05-08 23:03 and its stuck downloading inventory 2015-05-08 23:03 bingo! 2015-05-08 23:03 i didnt even clear cache 2015-05-08 23:03 its stuck on 45492.. 2015-05-08 23:03 not moving 2015-05-08 23:03 can you do it again 2015-05-08 23:03 ya let me clear cache this time 2015-05-08 23:03 clear the cache for maximum fun 2015-05-08 23:03 yea 2015-05-08 23:04 yeah I"m gonna have to rewrite that inventory service interface again 2015-05-08 23:04 this is too inefficient 2015-05-08 23:06 my patch eased the problems, that's why now Ai's inventory fetching recovers 2015-05-08 23:06 well i think we know now why i couldnt experience this 2015-05-08 23:06 i didnt know links existed 2015-05-08 23:06 lol 2015-05-08 23:06 but those links are complete killers 2015-05-08 23:06 I was really scratching my head like why the hell cant i of all people experience this 2015-05-08 23:06 i have a horrible inventory 2015-05-08 23:07 Who maintains WhiteCore-Sim? 2015-05-08 23:07 Whitestar 2015-05-08 23:07 diva 2015-05-08 23:07 rofl 2015-05-08 23:07 its stuck on 11 2015-05-08 23:07 tell e 2015-05-08 23:07 for like a minute 2015-05-08 23:07 great, so we nailed it 2015-05-08 23:07 i broke it 2015-05-08 23:08 leave the links in your inventory, we'll test again after I'm done with the new patch for it 2015-05-08 23:08 ok 2015-05-08 23:08 Whitestar isn't around much these days? 2015-05-08 23:08 nah, where on his shit list 2015-05-08 23:09 oh, ok. I'm not going to ask why. 2015-05-08 23:09 we didnt fix stuff fast enough for him 2015-05-08 23:09 oh. That's the complaint a lot of people make. 2015-05-08 23:09 becase we were intentionally holding the project back 2015-05-08 23:10 lol 2015-05-08 23:10 As some other people complain that it seems like all the fixes are focused around HG and not much else. 2015-05-08 23:11 heh man i really killed my inventory I dont think its ever going to go past 11 items 2015-05-08 23:11 Are there any issues with porting code from WhiteCore-Sim to OpenSim? 2015-05-08 23:11 ooh of course as soon as I say that it goes to 13 2015-05-08 23:11 we are cookin now 2015-05-08 23:11 oh it just jumped to 5400 2015-05-08 23:12 oh and 22k now 2015-05-08 23:12 and my avatar just becasme visible 2015-05-08 23:12 that's a big jump from 5400 to 22k 2015-05-08 23:12 seemingly stuck at 22k now 2015-05-08 23:12 yeah, once those links are downloaded, everything should flow again 2015-05-08 23:12 ok 25k 2015-05-08 23:12 it's when the sim gets a request for a folder that has lots of links, that's when it's problematic 2015-05-08 23:12 very slow 2015-05-08 23:12 well I am glad we figured it out 2015-05-08 23:12 and since there are 2 threads, things will get stuk when both threads are processing folders with links 2015-05-08 23:12 be good to put inventory to bed for a while 2015-05-08 23:13 its been horrible for a long time 2015-05-08 23:13 hopefully it makes HG a bit better too 2015-05-08 23:13 just need to convince everyone to update, easier said than done 2015-05-08 23:15 kotaku.com/nevermind-home-headsets-i-want-a-virtual-reality-theme-1702552987 2015-05-08 23:15 grr 2015-05-08 23:15 http://kotaku.com/nevermind-home-headsets-i-want-a-virtual-reality-theme-1702552987 2015-05-08 23:23 Hello devs :-) 2015-05-08 23:24 I have a question, i'm a "newbie" programmer, and i'm searching for this solution: i would like to place 2 different projects in a prebuild.xml inside an addon-modules dir 2015-05-08 23:24 one of them is a library and the other is a executable 2015-05-08 23:24 i have it working inside of 2 seperate dirs 2015-05-08 23:24 but for the heck of it, i would like to combine the 2 inside 1 dir 2015-05-08 23:25 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 23:25 i'm now having trouble defining 2 seperate projects inside thesame prebuild.xml 2015-05-08 23:25 ok hang around a bit Ar3s someone can help 2015-05-08 23:25 BlueWall might have some ideas 2015-05-08 23:25 i tried with the solution as root element, but that gives me a different sln file ofc :-) 2015-05-08 23:25 hes pretty good with that stuff 2015-05-08 23:25 neat :D 2015-05-08 23:26 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-08 23:35 maybe if i use prebuild1.xml and prebuild2.xml since the prebuild itself shows the searchpattern as prebuild*xml 2015-05-08 23:35 mhh might be worth a try :) 2015-05-08 23:36 not sure I dont have much experience with prebuild stuff I know its complicated 2015-05-08 23:36 and order can be important 2015-05-08 23:38 well thats the solution :D haha 2015-05-08 23:38 just make several prebuild*xml's :-) 2015-05-08 23:38 [19:10] As some other people complain that it seems like all the fixes are focused around HG and not much else. <-- Other fixes are good too, but *I'll* never complain about anything that makes HG better. :) 2015-05-08 23:38 works like a charm :D 2015-05-08 23:39 nice Ar3s 2015-05-08 23:39 uhm great smxy HG rocks but my idea is, lets make the base super first, then think further :P lol 2015-05-08 23:40 HG *is* part of the Core OpenSim now. :) 2015-05-08 23:40 the word *is* doesn't mean that everyone agree's with it :-) 2015-05-08 23:40 but like i said, HG is a fantistic thing :-) 2015-05-08 23:40 fantastic even lol 2015-05-08 23:41 I believe I was talking about myself, not everyone else. :) 2015-05-08 23:42 that would make yourself part of the Core OpenSim, thats an interesting idea :D 2015-05-08 23:42 TBH, if it weren't for HG, I'd have stopped using OpenSim years ago. 2015-05-08 23:44 aslong as everyone gets their own thing out of it :-) 2015-05-08 23:44 If they learn to program, they can have everything they want. :) 2015-05-08 23:45 Until then, we go where the developers go. 2015-05-09 00:03 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 00:08 <_AliciaRaven> is this the longest mantis post ever? lol 2015-05-09 00:09 nebadon is there a way of restricting who can add comments to a mantis? 2015-05-09 00:09 smxy: I recognize that there are a lot of people who are making use of the HG features of OpenSim. Some of the HG fixes also fix things in OpenSim when it isn't used in HG mode. I don't use any of the HG features of OpenSim, nor perform any tests of OpenSim in an HG type configuration. 2015-05-09 00:09 I'm seriously getting annoyed with the noise there 2015-05-09 00:09 hmm not sure I dont think so, short of banning someone 2015-05-09 00:10 bbl. I'm going to take the cat for a walk before it gets too dark outside. 2015-05-09 00:24 maybe open a new mantis 2015-05-09 00:52 They'll just comment there ... 2015-05-09 00:53 The cat only wanted to stay out for about a half hour. Just as well. I was seeing signs of mosquitos flying around out there. 2015-05-09 00:54 you take your cat for walks?! 2015-05-09 00:54 yup. Every now and then. Not too often so he doesn't expect it all the time. 2015-05-09 00:55 He dotes on that cat more than some people do their human children. :) 2015-05-09 00:55 on a leash? 2015-05-09 00:55 on a leash? 2015-05-09 00:55 dahlia: Yup. 2015-05-09 00:55 lol 2015-05-09 00:55 Someone just the next street over takes their cat for a walk on a leash about every day if the weather is good. 2015-05-09 00:55 have you considered a career in bahavioral psychology? 2015-05-09 00:55 hehe 2015-05-09 00:55 I used to take a cat out on a leash. Usually I ended up dragging him around the yard on his side, getting grass stains on his white fur, lol. 2015-05-09 00:56 lol 2015-05-09 00:56 if i tried to put a leash on my cat he would probably freak the hell out 2015-05-09 00:56 thinking its a snake 2015-05-09 00:58 wow, that code that handles inventory links on download is really amazingly innefficient 2015-05-09 00:58 lol 2015-05-09 00:58 ti goes back to inventory server twice on every link! 2015-05-09 00:59 and that's not talking abot the other things I already optimized... 2015-05-09 00:59 but for links: twice per link! 2015-05-09 00:59 O(2n)? 2015-05-09 00:59 yes 2015-05-09 01:00 with a latency of 100ms, imagine what that was doing! 2015-05-09 01:00 to put it into perspective 2015-05-09 01:00 I'd think it might be better to get the region out of the loop 2015-05-09 01:00 my inventory still hasnt finsihed downloading diva 2015-05-09 01:00 lol 2015-05-09 01:01 the one with the links? 2015-05-09 01:01 yes 2015-05-09 01:01 heheh 2015-05-09 01:01 dahlia: yes 2015-05-09 01:01 someone needs to write a capability service 2015-05-09 01:01 before that can be done securely 2015-05-09 01:02 I thought maybe simian had that 2015-05-09 01:02 not sure 2015-05-09 01:02 in php maybe 2015-05-09 01:02 and maybe SL does that too 2015-05-09 01:13 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 01:20 diva: Twice per link? That is strange. Side effect of something or bad coding. Either way, more stuff for you to clean up. 2015-05-09 01:20 :) 2015-05-09 01:21 actually it's even worse. It's twice per item linked and multiple times per folder linked 2015-05-09 01:21 eek 2015-05-09 01:21 insane 2015-05-09 01:21 indeed 2015-05-09 01:32 omg. With the existing code, if someone has a folder that's a link to another folder containing 100 items, there will be 100 calls to the inentory server! 2015-05-09 01:35 You are getting to the bottom of why inventory loading is so bad. 2015-05-09 01:37 I had nothing to do with inventory :) *gloats* 2015-05-09 01:38 ACTION wrote that code, and then changed his nick 2015-05-09 01:38 dahlia: http://www.tiikoni.com/tis/view/?id=02596b0 2015-05-09 01:40 awww poor ash has no freedom to chase the lady cats :( 2015-05-09 01:41 we let our cat out into the yard he is very good about not going very far 2015-05-09 01:41 but he has a habbit of killing anything that makes two much noise 2015-05-09 01:42 we had a bunch of baby squirels once who the mother abandoned and he teached them how to climb trees 2015-05-09 01:42 was funny 2015-05-09 01:42 any animal that doesnt make too much noise can stay lol 2015-05-09 01:46 https://www.youtube.com/watch?v=Q47DiFl65Dc 2015-05-09 01:47 turkey? not bacon pancakes? 2015-05-09 01:47 lol 2015-05-09 01:47 he ate more turkey than i did that day 2015-05-09 01:48 lol 2015-05-09 01:48 ... turkey bacon? 2015-05-09 01:53 man my inventory is still downloading 2015-05-09 01:53 it hasnt stopped yet either 2015-05-09 01:53 its up to 44,986 now 2015-05-09 01:53 almost 3 hours 2015-05-09 01:54 god no wonder people are mad 2015-05-09 02:07 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 02:27 That's your cat, nebadon? 2015-05-09 02:27 yea 2015-05-09 02:27 He's eating with manner, at the table, almost. lol 2015-05-09 02:27 manners* 2015-05-09 02:28 hehe ya 2015-05-09 02:28 he knows not to put paws on table :) 2015-05-09 02:28 How old was he then? 2015-05-09 02:28 about 8 or so 2015-05-09 02:29 My 13 year old, Xena, is watching him like a hawk, on screen. She's fascinated by him. 2015-05-09 02:29 lol nice 2015-05-09 02:41 Xena, the Cougar. LOL 2015-05-09 02:41 She loves your cat. 2015-05-09 02:47 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-09 03:13 nebadon: Our cat is not allowed to eat at the table. If he is to be given special treats like that we put the food on a saucer and the saucer goes on the floor. 2015-05-09 03:13 bbl 2015-05-09 03:20 My cats go wherever, whenever, the hell they want. :) It's just me and them, and I don't care. :) 2015-05-09 03:20 not only that code is was highly inefficient, it also had a functional bug that made all those calls to inventory essentially return null 2015-05-09 03:21 which makes me wonder whether that complication is really necessary in the first place 2015-05-09 03:23 cats should be allowed to eat at the table as long as they have proper manners and use the same utensils as people do, and they help wash dishes afterwards 2015-05-09 03:25 but cats should probably not be allowed to write inventory code 2015-05-09 03:26 nebadon do you know of any bug reports pertaining to inventory links? 2015-05-09 03:26 true.. if you want fetching done, get a dog to do it. 2015-05-09 03:27 diva i didnt even know you could do inventory links other than appearance more than about 4 hours ago 2015-05-09 03:27 basically the code that's there doesn't do what it's meant to do for folders that are linked. But if no one complains, maybe there's nothing to fix 2015-05-09 03:27 diva: I know inventory links are usually broken if you load an iar 2015-05-09 03:28 dahlia, not the same code, but the same coder :) 2015-05-09 03:28 lol 2015-05-09 03:28 my favorite blame victim? 2015-05-09 03:28 0.o 2015-05-09 03:28 everyone's favorite blame victim! :) 2015-05-09 03:28 the only bug report that has "inventory links" is an IAR bug 2015-05-09 03:28 that dahlia just mentioned 2015-05-09 03:28 http://opensimulator.org/mantis/view.php?id=5578 2015-05-09 03:28 i cant find anything else 2015-05-09 03:29 but I bet that inventory code is nicely formatted and has few spelling errors :) 2015-05-09 03:29 maybe the same bug, but different part of the code 2015-05-09 03:29 ACTION ducks... 2015-05-09 03:30 and a possible unit test :P 2015-05-09 03:30 justin's code is trying to be smart and prefetch a bunch of items that are in folders that are linked 2015-05-09 03:30 but thos items aren't really being fetched because he was giving the wrong UUID 2015-05-09 03:30 oops 2015-05-09 03:31 he got confused with item id and asset id 2015-05-09 03:31 so now i don't really know if I should prefetch so much 2015-05-09 03:32 I'd think fetching the normal items and folders before fetching the links? 2015-05-09 03:32 or how would it know 2015-05-09 03:32 ACTION shrugs 2015-05-09 03:32 well, I'll just go along and prefetch 2015-05-09 03:33 Ive never written inventory code, Ive only just complained about it 2015-05-09 03:33 this time i'll prefetch the right uuids 2015-05-09 03:33 this only affects linked folders, not linked items 2015-05-09 03:34 for linked items, the code was correct, albeit extremely inefficient 2015-05-09 03:48 ok, nebadon, this is ready for testing 2015-05-09 03:49 I'm going to send it up straight to master 2015-05-09 03:53 ok 2015-05-09 03:53 more Robust updates? 2015-05-09 03:53 or just Simulator? 2015-05-09 03:54 it's both, but again let's test the transition 2015-05-09 03:54 hmm ok thats not as easy 2015-05-09 03:54 since i'll have to create a bunch of links on my private grid 2015-05-09 03:54 i was doing that on OSgrid earlier 2015-05-09 03:54 ok, then let's do it at once 2015-05-09 03:54 Starting build #4170 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-09 03:59 Project opensim » mono-2.10.8.1 build #4170: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4170/ 2015-05-09 03:59 * diva@metaverseink.com: Restore handling of bad folders. I'm not entirely sure this is part of the protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents 2015-05-09 03:59 * diva@metaverseink.com: Another major overhaul of inventory downloading, this time pertaining to inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item. 2015-05-09 04:02 ok almost ready 2015-05-09 04:02 just waiting for region to start 2015-05-09 04:02 ok here goes 2015-05-09 04:03 already to 22k 2015-05-09 04:03 30k 2015-05-09 04:03 35k 2015-05-09 04:03 40k 2015-05-09 04:03 done 2015-05-09 04:03 1:34 2015-05-09 04:04 48,051 items 2015-05-09 04:04 diva ^^ 2015-05-09 04:04 id say you maybe fixed it :P 2015-05-09 04:04 OSgrid is updated :) 2015-05-09 04:04 try links 2015-05-09 04:04 danbanner ^^ 2015-05-09 04:04 you mean rez one? 2015-05-09 04:05 hmm won't rez 2015-05-09 04:05 whateever you need to do to try 2015-05-09 04:05 thats not good 2015-05-09 04:05 oops 2015-05-09 04:05 are they supposed to be rezzable? 2015-05-09 04:05 i have never used a link before a few hours ago 2015-05-09 04:05 think so 2015-05-09 04:05 didnt even know you could 2015-05-09 04:05 usually clothing uses links 2015-05-09 04:05 yea none of them rez Diva!! 2015-05-09 04:05 lemme login to sl and see 2015-05-09 04:06 I can wear it 2015-05-09 04:06 but it wont rez 2015-05-09 04:06 maybe updated osgrid too soon :P 2015-05-09 04:06 its easy to downgrade 2015-05-09 04:06 ACTION sits on the sideline with popcorn waiting for the angry mobs 2015-05-09 04:06 diva you here? 2015-05-09 04:08 oh 2015-05-09 04:08 they dont rez in SL either 2015-05-09 04:08 so nvm 2015-05-09 04:08 I guess its for appearance only 2015-05-09 04:09 can you put it in boxes? 2015-05-09 04:09 nope 2015-05-09 04:09 not in OS or SL 2015-05-09 04:09 i cant rez a link in sl 2015-05-09 04:09 me either 2015-05-09 04:10 i can wear it tho 2015-05-09 04:10 ACTION slaps the cancel red alert button 2015-05-09 04:10 lol 2015-05-09 04:10 robust is updated? 2015-05-09 04:10 ok good stuff 2015-05-09 04:11 yes it is 2015-05-09 04:11 okay lemme do the plazas and then make a new release 2015-05-09 04:11 it will be really nice to not hear anyone complain about this problem for a while 2015-05-09 04:11 lol 2015-05-09 04:11 after some testing 2015-05-09 04:11 sounds good 2015-05-09 04:11 haha 2015-05-09 04:12 sounds like it ends up far better than SL as far as inventory performance too 2015-05-09 04:12 ACTION goes to erase 3000 links in his inventory 2015-05-09 04:12 eh guess i'll leave it for a bit 2015-05-09 04:12 until this is fully qualified as fixed 2015-05-09 04:12 cause if i erase it now 2015-05-09 04:12 i doom the whole thing 2015-05-09 04:13 chaos 101 2015-05-09 04:14 ACTION fears diva fell into a deep code coma 2015-05-09 04:14 overwhelmed by the inefficiencies 2015-05-09 04:14 if she was sipping wine while doing that coding, she may have passed out @.@ 2015-05-09 04:21 good! 2015-05-09 04:22 no, just had to assist family and stayed watching Pitch Perfect for a little 2015-05-09 04:22 :) 2015-05-09 04:22 so your monster link inventory downloaded ok? 2015-05-09 04:22 yep 2015-05-09 04:22 like it wasnt even there 2015-05-09 04:22 yea 2015-05-09 04:22 links attached fine 2015-05-09 04:23 the code that was there was perhaps some of the most inefficient code I've come across... 2015-05-09 04:23 we learned you cant rez them 2015-05-09 04:23 yeah, you can only folllow to the source 2015-05-09 04:23 argh, brb 2015-05-09 04:23 yea seems like its for attachments / appearance only 2015-05-09 04:23 k 2015-05-09 04:23 which sort of makes more sense 2015-05-09 04:24 if you want to sort outfits on no-copy stuff 2015-05-09 04:24 make a link 2015-05-09 04:24 though i wondfer if you can even link to no copy 2015-05-09 04:24 maybe not 2015-05-09 04:25 you can 2015-05-09 04:25 ya you can 2015-05-09 04:26 ACTION << so called expert pffft 2015-05-09 04:27 can't beleive i didnt know about links 2015-05-09 04:27 lol 2015-05-09 04:33 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 04:35 omg 2015-05-09 04:35 you guys are going to love this one 2015-05-09 04:35 diva 2015-05-09 04:35 tell 2015-05-09 04:35 Christer just skypes me and says, Happy Birthday 2015-05-09 04:35 im like wtf 2015-05-09 04:35 my birthday is 9/5 2015-05-09 04:35 its 5/9 today 2015-05-09 04:35 hehe 2015-05-09 04:35 skype does the numbers backwards for EU 2015-05-09 04:35 omg im dieing 2015-05-09 04:36 freakin microsoft 2015-05-09 04:36 play with locales and get the / changed to , and stuff too 2015-05-09 04:39 i got a notice your BD was today too and im not in EU 2015-05-09 04:40 what the hell 2015-05-09 04:40 its right in my profile 2015-05-09 04:40 see PM 2015-05-09 04:40 i sent you an image 2015-05-09 04:40 ya how odd 2015-05-09 04:41 i check my profile and its correct 2015-05-09 04:41 better mantis it 2015-05-09 04:41 lol 2015-05-09 04:41 they must have screwed up something 2015-05-09 04:41 ya 2015-05-09 04:41 wonder what you would see my bd as? 2015-05-09 04:42 let me look 2015-05-09 04:42 i wonder 2015-05-09 04:42 maybe its my Linux skype 2015-05-09 04:42 they havent updated it in ages 2015-05-09 04:42 i should check on android 2015-05-09 04:43 9/30 for you danbanner? 2015-05-09 04:43 mine date is still showing as it was 2015-05-09 04:43 ya 2015-05-09 04:43 k must be the linux skype 2015-05-09 04:43 let me see what android shows if i even can 2015-05-09 04:43 android skype isnt so great either 2015-05-09 04:43 oh linux skype is setting it wrong? 2015-05-09 04:43 perhaps 2015-05-09 04:43 its aincent 2015-05-09 04:44 should say 5 / 9 / year in skype 2015-05-09 04:44 day month year 2015-05-09 04:44 in your profile 2015-05-09 04:44 its version 4.3 in skype 2015-05-09 04:44 you must have the numbers flipped 2015-05-09 04:45 well damn ya 2015-05-09 04:45 hah 2015-05-09 04:45 on android its different 2015-05-09 04:45 no on my skype one its definitely not because it wont let me go above 12 2015-05-09 04:45 quick change it and you can have two birthdays 2015-05-09 04:45 hmm 2015-05-09 04:46 linux skype that is 2015-05-09 04:46 maybe i should re-install it 2015-05-09 04:46 i fixed it on my phone 2015-05-09 04:46 oh you know what 2015-05-09 04:46 on my laptop i didnt use the skype rpm 2015-05-09 04:47 i used the generic version 2015-05-09 04:47 maybe thats why 2015-05-09 04:47 so i could run it in user space 2015-05-09 04:50 interestingly even after changing it in android, its still showing as it was before in Linux 2015-05-09 04:50 after logging out and back in 2015-05-09 04:50 must be a bug or something 2015-05-09 04:54 all plazas are updated danbanner? 2015-05-09 04:54 yes 2015-05-09 04:54 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 04:54 plazas, voids, etc 2015-05-09 04:54 ok cool I just put a note on mantis for Ai so he can grab latest release for testing 2015-05-09 04:54 hopefully this is finally it 2015-05-09 04:55 I probably should erase my inventory links soon, so I dont clobber peoples sims who dont update 2015-05-09 04:55 though not sure what kind of impact it would actually have on the sim, or its just my own experience that is weakened 2015-05-09 04:56 proabably not good 2015-05-09 04:56 it has a huge impact on the sim 2015-05-09 04:56 ok 2015-05-09 04:56 well after Ai and Mata say its good im going to purge them 2015-05-09 04:56 it's amazing that things worked 2015-05-09 04:56 good thing that most ppl had the inventory cached 2015-05-09 04:56 most of the time 2015-05-09 04:56 yea 2015-05-09 04:58 thanks a lot diva this will definitley make the whole experience a lot better no doubt 2015-05-09 04:59 was definitely frustrating to not know what to tell people, when i could not for the life of me make it happen 2015-05-09 04:59 Inventory while its gotten better, it was never right 2015-05-09 04:59 until your fixes that is 2015-05-09 05:00 yeah, hopefully this is it. Until we make it go away from the simulator entirely 2015-05-09 05:01 I still see that weirdness of the perpetual "Fetching..." in Firestorm 2015-05-09 05:01 ah ya I didnt try that test I was using singularity 2015-05-09 05:02 That issue report is so confusing, I don't understand if that was already there before or not 2015-05-09 05:02 it started with the latest Firestorm 2015-05-09 05:02 I guess I can check it 2015-05-09 05:02 which is like a week old 2015-05-09 05:02 we should probably see what Firestorm folks say too 2015-05-09 05:02 that viewer is still beta 2015-05-09 05:03 Tank_Master you around? 2015-05-09 05:03 he is a firestorm dev 2015-05-09 05:04 one that was off to bed after a 12h shift... 2015-05-09 05:04 okie dokie 2015-05-09 05:05 if you can ping me when you have some free, rested time :) 2015-05-09 05:05 sunday afternoon 2015-05-09 05:05 a wierd inventory issue with new Firestorm 2015-05-09 05:05 ok great 2015-05-09 05:05 thanks Man 2015-05-09 05:05 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-09 05:05 try turning off AIS3 2015-05-09 05:05 oh ok how do I do that 2015-05-09 05:05 debug? 2015-05-09 05:06 its in the debug inder something of hte like of FSAIS3? 2015-05-09 05:06 ok thanks 2015-05-09 05:06 i will try that now 2015-05-09 05:06 LL moved a lot of stuff to HTTP 2015-05-09 05:06 might be causing issues for OS 2015-05-09 05:06 well inventory downloads great 2015-05-09 05:06 doh 2015-05-09 05:07 ok 2015-05-09 05:07 I see the same behavior on an older sim 2015-05-09 05:07 so it has nothing to do with these changes 2015-05-09 05:07 yea 2015-05-09 05:07 it's Firestorm 2015-05-09 05:07 ya im going to try what he suggested 2015-05-09 05:07 FSUseAis3Api 2015-05-09 05:08 is the debug option 2015-05-09 05:08 going to disable it 2015-05-09 05:08 here goes 2015-05-09 05:08 what is the AISv3 API? 2015-05-09 05:08 LL 2015-05-09 05:09 lls new inventory delivery cloud api 2015-05-09 05:09 Is tat documented somewhere Tank_Master? 2015-05-09 05:09 Asset Inventory System 2015-05-09 05:09 indirectly, yeah 2015-05-09 05:09 in that its not a spcific OS issue 2015-05-09 05:10 did they write web pages about it? 2015-05-09 05:10 theres more invntory and avatar changes in the works for LL, btw 2015-05-09 05:10 or is it just the same capabilities? 2015-05-09 05:10 its documented, yeaj 2015-05-09 05:10 not sure exactly where 2015-05-09 05:10 can you point me to a url? 2015-05-09 05:10 ok unfortunately disabling does not fix the problem 2015-05-09 05:11 i havent been in the loop much sence ive started working at Intel 2015-05-09 05:11 ouch 2015-05-09 05:11 ok, file a jira :P 2015-05-09 05:11 what happens Tank_Master is your entire inventory downloads 2015-05-09 05:11 until the last item , then it says Fetching XXXXX Items... for 4+ minutes 2015-05-09 05:12 ok sounds good 2015-05-09 05:12 sounds like its not knowing its getting to the end of the list perhaps 2015-05-09 05:12 btw, we have moved to new compilers today 2015-05-09 05:13 nice 2015-05-09 05:13 so youll need VS2013 for windows and xcode 6.2 (i think) for mac 2015-05-09 05:13 and congrats on Intel job 2015-05-09 05:13 thx 2015-05-09 05:13 what are you doing for Intel? 2015-05-09 05:13 im working inside one of the factories 2015-05-09 05:13 ah cool 2015-05-09 05:13 D1C 2015-05-09 05:13 cpu plant? 2015-05-09 05:13 and chipsets 2015-05-09 05:13 nice 2015-05-09 05:14 we are doing a crapload of chery trail atm 2015-05-09 05:14 latest ATOM 2015-05-09 05:14 if you need some testers feel free to send me a giant box of cpus :P 2015-05-09 05:14 lol 2015-05-09 05:14 anywho, gn 2015-05-09 05:14 g'night thanks 2015-05-09 05:18 so neb 2015-05-09 05:19 how long does it take to download your link-happy inventory now? 2015-05-09 05:19 1:34 2015-05-09 05:19 lol 2015-05-09 05:19 and it took, what... 3 hours? 2015-05-09 05:19 48,051 items 2015-05-09 05:19 ya 2015-05-09 05:19 it never even finished at 3 hours 2015-05-09 05:20 it was like 95% done 2015-05-09 05:20 ok, I call this a win. 2015-05-09 05:20 thats about 3000 links 2015-05-09 05:20 yea id say 2015-05-09 05:20 its a big win too 2015-05-09 05:21 went far beyond just fixing a bug 2015-05-09 05:21 its huge performance boost as well 2015-05-09 05:22 this was a case where the bug was the inefficiency 2015-05-09 05:22 ya 2015-05-09 05:22 xengine needs the same kind of lovin 2015-05-09 05:22 heh 2015-05-09 05:23 well or scripting in general 2015-05-09 05:23 maybe xengine isnt the answer 2015-05-09 05:23 id hate to see LSL abandoned though 2015-05-09 05:24 "I'd hate to leavethe dungeon where I've been stuck for the past 8 years" 2015-05-09 05:24 :) 2015-05-09 05:25 heh well its alot of work there 2015-05-09 05:25 recreating all of that content is a big mountain 2015-05-09 05:25 im not saying we shouldnt go with something new 2015-05-09 05:26 just that would be nice to see LSL peform better 2015-05-09 05:26 since it will continue to be used no matter what we do 2015-05-09 05:27 its hard for me to really formulate the amount of work though 2015-05-09 05:27 not knowing anything about Lua or whatever that other one was 2015-05-09 05:28 the api and the script engine are 2 different things 2015-05-09 05:28 so lsl would still work? 2015-05-09 05:28 xengine does pretty well considering it's not preemptive 2015-05-09 05:29 the api could still work 2015-05-09 05:30 I wonder if c# has something equivilent to setjmp/longjmp 2015-05-09 05:30 what for? 2015-05-09 05:30 that could be used to implement preemptive multitasking 2015-05-09 05:30 it has coroutines 2015-05-09 05:31 ya but coroutines arent preemptive 2015-05-09 05:31 there might be an issue with built in AO in firestrom now 2015-05-09 05:31 not unless you generate CIL 2015-05-09 05:31 but I guess if the yield injection thing could be made to work 2015-05-09 05:31 its not loading the anims 2015-05-09 05:31 which are links 2015-05-09 05:32 can you test that on a non-updated region? 2015-05-09 05:32 got the AO working and it breaks after a relog 2015-05-09 05:32 okay let me go find one 2015-05-09 05:32 sec 2015-05-09 05:32 thanks 2015-05-09 05:33 LL uses mono for their script engine right? 2015-05-09 05:33 modified mono 2015-05-09 05:33 so i mean theoreticlly it should be possible to get their level of performance 2015-05-09 05:33 oh 2015-05-09 05:33 well they had a phd cs working on it for a few years 2015-05-09 05:34 babbage 2015-05-09 05:34 and whoever was helping him 2015-05-09 05:34 mono is GPL does that mean LL has to share that code? 2015-05-09 05:35 mono isnt gpl 2015-05-09 05:35 hmm thought it was 2015-05-09 05:35 and you only need to share source if you distribute binaries, unless it's AGPL 2015-05-09 05:35 ah ok 2015-05-09 05:36 ah ya its LGPL 2015-05-09 05:36 I've heard they preprocess the IL to insert yields 2015-05-09 05:36 is it LGPL? I thought it was more liberal 2015-05-09 05:37 LGPL/GPL/X11 2015-05-09 05:37 and it says this 2015-05-09 05:37 somehow unity gets away with not distributing source 2015-05-09 05:37 Mono is available to be licensed commercially if the LGPL/GPL/X11 combination is not suitable for you. 2015-05-09 05:37 so maybe that explains unity 2015-05-09 05:38 X11 is MIT isnt it? 2015-05-09 05:38 nebadon: AO stays working after relog to c74cef0 2015-05-09 05:38 The C# compiler is dual-licensed under the MIT/X11 license and the GNU General Public License (GPL). 2015-05-09 05:38 The tools are released under the terms of the GNU General Public License (GPL). 2015-05-09 05:38 The runtime libraries are under the GNU Library GPL 2.0 (LGPL 2.0). 2015-05-09 05:38 The class libraries are released under the terms of the MIT X11 license. 2015-05-09 05:38 hmm ok 2015-05-09 05:38 file a bug report i guess danbanner 2015-05-09 05:38 how about the VM? 2015-05-09 05:39 doesnt say 2015-05-09 05:39 only other mention is APS.NET MVC 2015-05-09 05:39 http://www.mono-project.com/docs/faq/licensing/ 2015-05-09 05:40 hmmm doesnt say 2015-05-09 05:41 maybe "embedded" might be a good search term 2015-05-09 05:41 If your organization intends to redistribute software which embeds or bundles Mono, but is unable to comply with the terms of GNU LGPL v2, the Ultimate Edition may be right for you. 2015-05-09 05:41 dabanner, please don't add this to that long running mantis, just open a new one 2015-05-09 05:42 ya sorry thats what I meant danbanner start a new one 2015-05-09 05:42 are the animation there? anything missing? etc 2015-05-09 05:42 ya i wasnt gonna add to that mess 2015-05-09 05:42 :) 2015-05-09 05:43 is there an AO in Firestorm that doesn't need things in inventory? 2015-05-09 05:43 the animations dont show in the AO window after setting up the AO in firestorm and relogging 2015-05-09 05:43 thats another thing i have very little experience with is built in AP 2015-05-09 05:43 AO* 2015-05-09 05:43 I don't realy know how AO works 2015-05-09 05:43 maybe a quick overview danbanner? 2015-05-09 05:43 cause im not sure in firestorm either 2015-05-09 05:43 well im far from expert on AOs 2015-05-09 05:44 from what I understand, AOs monitor animation packets and then tell the sim "start this animation" 2015-05-09 05:44 you're much more expert than me. I have like no idea 2015-05-09 05:44 but you need the animation to exist in inventory 2015-05-09 05:44 ya the anims exist 2015-05-09 05:45 diva > http://wiki.phoenixviewer.com/animation_overrider 2015-05-09 05:45 I dont know exactly how viewer AOs work, but I did write one for a bot so I know how I did it ;) 2015-05-09 05:45 firestorm makes a protected folder with links to the anims it finds in the nc 2015-05-09 05:45 yay for documentation 2015-05-09 05:45 links <.< >.> 2015-05-09 05:45 what folder? 2015-05-09 05:45 sec 2015-05-09 05:45 what's nc? 2015-05-09 05:46 notecard 2015-05-09 05:46 i think you have to format a notecard 2015-05-09 05:46 with the animations 2015-05-09 05:46 it shows on that link above 2015-05-09 05:46 ok, I"m too tired to even parse what all of you are saying 2015-05-09 05:47 ttyt 2015-05-09 05:47 NN 2015-05-09 05:47 http://danbanner.onikenkon.com/screen/Image1431150422.png 2015-05-09 05:47 nn 2015-05-09 05:47 night diva 2015-05-09 05:47 ya just make notes of this in the mantis 2015-05-09 05:47 maybe look more tomorrow 2015-05-09 05:47 when everyone is rested :) 2015-05-09 05:48 maybe we can make an IAR for her 2015-05-09 05:48 simiplfy testing it 2015-05-09 05:50 damn just realized its almost 2am lol man night flew by 2015-05-09 05:57 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been SUBMITTED. 2015-05-09 05:57 ok well I think I am off to dreamland myself 2015-05-09 05:58 danbanner maybe tomorrow we can make up an example IAR unless maybe you already have something 2015-05-09 05:58 I havent used AO in a long while i have an old hud one maybe i could convert 2015-05-09 05:58 have to dig it up 2015-05-09 05:58 sure i can iar my anims and notecard 2015-05-09 05:59 ok cool thanks 2015-05-09 05:59 that will help a lot 2015-05-09 05:59 let me do that now an attach it 2015-05-09 05:59 cool thanks 2015-05-09 05:59 ok well I am going to try to get some sleep so im not waking up at 2pm tommorow 2015-05-09 05:59 heh 2015-05-09 06:00 thanks for updating plazas and getting release out so quickly 2015-05-09 06:00 im excited to hear if everyone sees same level of improvement 2015-05-09 06:04 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 06:07 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 06:24 inventory loading hung at 4781 items fetched on Wright Plaza. Viewer=latest Singu. 2015-05-09 06:24 still at 4781 after 6 minutes. 2015-05-09 06:25 just fyi. 2015-05-09 06:25 loaded from cleared cache. 2015-05-09 07:37 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 08:44 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 14:14 http://boingboing.net/2015/05/09/c-h-i-p-is-a-9-personal-comp.html 2015-05-09 14:14 $9 computer on a card. 2015-05-09 14:59 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been ASSIGNED. 2015-05-09 15:09 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 15:33 In a recent email it mentioned the suggested var limit is 8192m x 8192m. I thought it was a lot smaller than that. 2015-05-09 15:33 That would be 32 regions on a side. 2015-05-09 15:35 yes honestly 2015-05-09 15:35 1024x1024 is the suggest max 2015-05-09 15:35 http://opensimulator.org/wiki/Varregion "The dimensions must be a multiple of 256 and less than or equal to 8192." 2015-05-09 15:35 beyond that is a world full of dragons 2015-05-09 15:35 Right. The calculation showed 4 x 8. 2015-05-09 15:35 sure technically the simulator doesnt care 2015-05-09 15:36 Dev_Random: If that is what it says I think it needs changing. 2015-05-09 15:36 its the viewer that has the limits 2015-05-09 15:36 you can make a var region as large as you want and the simulator will run just fine 2015-05-09 15:36 heh.. I wasn't suggesting it was a good idea.... 2015-05-09 15:36 Nebadon, you recall us discussing draw distance for theterrain last night? 2015-05-09 15:36 but as soon as you log in the viewer is going to do strange things 2015-05-09 15:36 Dev_Random: yeah 2015-05-09 15:36 yes Ken_S 2015-05-09 15:36 im not that senile just yet :P 2015-05-09 15:36 It appears the draw distance for terrain was addressed by misterblue in opensim 2015-05-09 15:37 bbiab 2015-05-09 15:37 If you look in the opensim defaults ini file under [Terrain] 2015-05-09 15:37 He put a setting there to control the draw distance for terrain, but it doesnt appear to be using it. 2015-05-09 15:38 thats Updates Ken 2015-05-09 15:38 not draw 2015-05-09 15:38 by default, it should send the terrain patches from the viewer avatar out... to the view distance of the avatar 2015-05-09 15:38 And here is a link where mister blue was discussing it. 2015-05-09 15:38 and it will send more patches as the avatar moves 2015-05-09 15:38 http://opensimulator.org/pipermail/opensim-dev/2014-June/024867.html 2015-05-09 15:38 I dont think this addresses actual draw distance 2015-05-09 15:39 it still downloads the entire thing as soon as you log in 2015-05-09 15:39 The view distance for prims is observing that limit, but not the terrain 2015-05-09 15:39 even if its not visible 2015-05-09 15:39 its still in memory 2015-05-09 15:39 simulator memory, yes 2015-05-09 15:39 yes 2015-05-09 15:39 When I change the view distance in viewer, it changes the object view distance, 2015-05-09 15:39 Ken_S explain to misterblue what you were saying 2015-05-09 15:40 but the terrain view distance is still huge. 2015-05-09 15:40 this is not limited to vars though 2015-05-09 15:41 same thing happens in 256m2 region if your view distance is 64m 2015-05-09 15:41 I see in the defaults for [Terrain] it defaults to limit it to the view distance, but it draws it out much much further out 2015-05-09 15:41 you see much further than 64m 2015-05-09 15:41 problem being that large vars make the viewer consume a lot of memory 2015-05-09 15:42 I set it to 24m nd the terrain still draws out almost as far as the viewer can see on a large var 2015-05-09 15:42 but doesnt the viewer keep the entire terrain in memory 2015-05-09 15:42 even if its not visible 2015-05-09 15:42 im not sure that would address this problem Ken_S 2015-05-09 15:42 honestly 2015-05-09 15:42 it might help with GPU memory 2015-05-09 15:42 but not system memory 2015-05-09 15:43 I guess even if the terrain draw distance was working, the huge amount of terrain in memory would be an issue if it really does this. 2015-05-09 15:43 right thats what I am thinking 2015-05-09 15:43 it would only help with GPU memory 2015-05-09 15:43 I think this may be why I can tp back and forth between 2 large vars quickly with no issues, but 2015-05-09 15:44 I doubt it 2015-05-09 15:44 danbanner did a test 2015-05-09 15:44 if I stay on the var very long (and all the terrains loads and shows), there is a huge long freeze when I TP out 2015-05-09 15:44 with a 4096m2 2015-05-09 15:44 there is a minimum 'region' view distance.... terrain will always go out that far... it defaults to 256 2015-05-09 15:44 if we load wright plaza oar into a 4096 region 2015-05-09 15:44 you can teleport into it 2015-05-09 15:44 Its drawing it out MUCH further than that for sure 2015-05-09 15:44 if you erase all the content in the region you can 2015-05-09 15:44 this to me says its not terrain that is the problem 2015-05-09 15:44 but some kind of timing issue 2015-05-09 15:45 when a lot of content is present in large vars 2015-05-09 15:45 maybe something is broke then... I can test... 2015-05-09 15:45 Yes its not content, its something else 2015-05-09 15:45 for us it was 2015-05-09 15:45 deleting the content made the problem go away 2015-05-09 15:46 Maybe its combination of both consuming memory 2015-05-09 15:46 Wright Plaza is pretty nasty though 2015-05-09 15:46 how can it be 2015-05-09 15:46 you cant even teleport in 2015-05-09 15:46 nothing ever gets loaded 2015-05-09 15:46 so cant be memory 2015-05-09 15:46 its timing 2015-05-09 15:46 But with a large empty var, the issues remain 2015-05-09 15:46 that would be odd... the terrain and object code is pretty separate 2015-05-09 15:46 it didnt for us though 2015-05-09 15:46 ours is the super extreme test case 2015-05-09 15:47 Wright plaza with 4096m2 2015-05-09 15:47 Wright Plaza has 4000+ textures 2015-05-09 15:47 26000 prims 2015-05-09 15:47 2000+ scripts 2015-05-09 15:47 so, you're saying that, with a very large var, if there are objects in the region, the terrain is sent and rendered out farther than the avatars view distance? 2015-05-09 15:47 I was hoping to use SendTerrainUpdatesByViewDistance = true, but 2015-05-09 15:47 no im saying you cant teleport in at all 2015-05-09 15:47 Ken_S is saying that he has trouble teleporting between large vars 2015-05-09 15:47 it is already defaulted to that, but not observing that setting 2015-05-09 15:47 ah.... that problem 2015-05-09 15:47 and he thinks the draw distance is a factor 2015-05-09 15:47 im saying its not 2015-05-09 15:48 something is timing out.... it does seem to be size and bandwidth dependent 2015-05-09 15:48 because draw distance only effects GPU memory 2015-05-09 15:48 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 15:48 The reason I suspect that is because I can tp in and out quickly (before all the terrain draws) and all if fine with TPs 2015-05-09 15:48 not system memory 2015-05-09 15:48 I haven't been able to duplicate it with a local network connection 2015-05-09 15:49 maybe I don't have enough content of t he right type ?? 2015-05-09 15:49 ya I havent been able to on Encitra grid either 2015-05-09 15:49 but we dont go larger than 768x768 2015-05-09 15:49 and thats never cause any problems for us 2015-05-09 15:49 my servers are in Germany 2015-05-09 15:49 I see this on osgrid and my private grid where Robust and Server are on same lan. 2015-05-09 15:49 misterblue we can send you WP oar 2015-05-09 15:49 if that helps 2015-05-09 15:49 any core dev can get a copy of that 2015-05-09 15:49 It does this an every computer I have. 2015-05-09 15:50 Ken_S ya 2015-05-09 15:50 ya... I probably need something heavy in meshes and content... that would help, Nebadon 2015-05-09 15:50 i even experienced it on yours 2015-05-09 15:50 misterblue, so why isn't the SendTerrainUpdatesByViewDistance = true setting working? 2015-05-09 15:50 you guys have a lot of content 2015-05-09 15:50 I suspect this is the factor 2015-05-09 15:50 ok misterblue let me dig up the oar 2015-05-09 15:50 danbanner you herE? 2015-05-09 15:50 unclear what "not working" means 2015-05-09 15:51 It draws the terrain out at least 2014 no matter what you set the draw distance to in the viewer. 2015-05-09 15:51 1024 2015-05-09 15:52 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 15:52 It is ignoring draw distance in viewer in other words, even if draw distance is set to 24m 2015-05-09 15:52 Object and prims are observing the draw distance, but not terrain. 2015-05-09 15:53 like I said, it doesn't do anything less than the region's view distance which is at least 128 2015-05-09 15:54 ya ane makeing that less than 128 you may not see neighbors anymore 2015-05-09 15:55 So it does use the draw distance in the viewer? 2015-05-09 15:55 I don't know why the region has its own view distance (it is set somewhere in the INIs) but it is relied on by some people 2015-05-09 15:55 that view distance is for nieghbor comms Misterblue 2015-05-09 15:55 a function like MAX(regionViewDistance, avatarViewDistance) 2015-05-09 15:55 if you make that # 1024 you will log in and see a lot of regions 2015-05-09 15:55 not just the immediate neighbors 2015-05-09 15:55 rather... It doesnt use the Draw Distance in the viewer? 2015-05-09 15:55 but 3 rows beyond that 2015-05-09 15:56 basically a 5x5 or 6x6 2015-05-09 15:56 oh right... the region view distance is related to finding child regions... 2015-05-09 15:56 instead of just the standard 3x3 2015-05-09 15:56 we use this at Encitra grid as well 2015-05-09 15:57 it uses the viewer draw distance to limit beyond 256 2015-05-09 15:57 when we log in we can see huge distances without moving 2015-05-09 15:57 creates a lot more child connections though 2015-05-09 15:57 when i log into my San Jose model i can see all 15 simulators 2015-05-09 15:57 which are all 768x768 2015-05-09 15:57 and i have no problem border crossing or teleporting 2015-05-09 15:58 It doesnt make sense for the terrain draw distance to use anything other than the draw distance in the viewer. 2015-05-09 15:58 So what setting has to be changed to reduce the terrain draw distance on a var? 2015-05-09 15:58 I dot not beleive there is a setting 2015-05-09 15:59 the problem is if you do that 2015-05-09 15:59 all your neighbors disappear 2015-05-09 15:59 which i think you would not want 2015-05-09 15:59 So what is this setting for then: SendTerrainUpdatesByViewDistance = true 2015-05-09 15:59 not sure what you're requiring, Ken_S 2015-05-09 15:59 nice diva 2015-05-09 16:00 Large vars should have no neighbors according to everything Ive been told, so not seeing the neighbors is a non-issue for me. 2015-05-09 16:00 the terrain limiting was added to reduce load and lag... it was not designed to limit to very small areas (less than 256) 2015-05-09 16:00 when turned on, it limits the terrain sent to the viewer that is outside 256m 2015-05-09 16:00 If it could be limited to 256, that would be fine. 2015-05-09 16:00 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been ACKNOWLEDGED. 2015-05-09 16:01 I have it turned on but it is drawing out to at least 1024 2015-05-09 16:01 then that is a bug 2015-05-09 16:01 Its hard to judge how far out it is drawing, but its way past 256 2015-05-09 16:01 does it only draw out to 1024 when there are objects or does it do it in a blank region? 2015-05-09 16:02 You can see way way out on the horizon a point where it stops, and 2015-05-09 16:02 iof you move towards that point, it extends out drawing further. 2015-05-09 16:02 So it is limiting it to some distance, but 2015-05-09 16:03 its way further than 256m 2015-05-09 16:04 Starting build #4171 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-09 16:09 k... I'll check out what's up 2015-05-09 16:09 Project opensim » mono-2.10.8.1 build #4171: SUCCESS in 9 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4171/ 2015-05-09 16:09 diva@metaverseink.com: Fix mantis #7054: AO in Firestorm and Kokua stopped loading after new inventory code in place. Cause: # of descendants was wrong. 2015-05-09 16:09 why do you need to limit it to less than whatever it is doing? 2015-05-09 16:10 Because Im trying to figure out a way to eliminate some of the lag using existing settings 2015-05-09 16:11 misterblue see IM 2015-05-09 16:11 for WP oar linik 2015-05-09 16:11 link* 2015-05-09 16:12 Ken_S I would honestly be surprised if settings can alleviate this problem 2015-05-09 16:13 what size are your vars again? 2015-05-09 16:13 and how much content in the regions? 2015-05-09 16:13 misterblue, I think I may have figured out the issue. 2015-05-09 16:13 OS doesn't limit sending objects by view distance... when entering a region no matter what size, every object is sent 2015-05-09 16:14 If I log in with the draw distance set really low, it does seem to limit draw distance to 256 2015-05-09 16:14 Ken_S yes draw distance needs to be below 128m 2015-05-09 16:14 by default 2015-05-09 16:14 But if it is changed lower after logging in, it does reduce it. 2015-05-09 16:14 It is just the viewer that limits which objects you see based on view distance? 2015-05-09 16:15 *doesnt 2015-05-09 16:15 Plugh, yes 2015-05-09 16:15 So it does appear to work on terrain, but only if you login with the setting you want, and 2015-05-09 16:15 SL is smarter about not sending objects outside your view but OS just sends everything in the region when you connect 2015-05-09 16:15 dont change it after logging in. 2015-05-09 16:16 If I login with a low view distance, the terrain is limited to 256, and there is noticably less lag. 2015-05-09 16:16 I believe that Ken_S... if you log in with 2048 and immediately set it to 256, the simulator has probably already queued up the terrain for the original value 2015-05-09 16:17 If I login with it set to 1024, then reduce it in viewer down to 24, the lag remains about the same and the draw distance doesnt reduce. 2015-05-09 16:17 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 16:17 Yes I think that is what is happening. 2015-05-09 16:18 BUT the good news is it does reduce lag when the terrain draw distance does get limited. 2015-05-09 16:20 I forget... is there a simulator setting to limit draw distance that overrides the viewer setting? 2015-05-09 16:21 not sure 2015-05-09 16:21 I dont think there is 2015-05-09 16:22 I guess the mistake we are making is basing that choice on the Simulator draw distance for child agents 2015-05-09 16:22 probably not a good corelation i guess 2015-05-09 16:23 I looked through the defaults file, and no setting to force a specific draw distance at login 2015-05-09 16:23 yes... there is confusion on draw distance use... the child computation code does need a rework 2015-05-09 16:23 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 16:24 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 16:26 If terrain, along with prims were not sent to the viewer if they are beyond draw distance, that might significantly improve performance on larger vars. 2015-05-09 16:26 And reduce Viewer memory usage. 2015-05-09 16:29 Ken_S I thought that was part of the point of SendTerrainUpdatesByViewDistance = true in the OpenSim.ini [Terrain] block for varregions 2015-05-09 16:29 it would for sure 2015-05-09 16:29 Allan: it does but there are corners 2015-05-09 16:29 you can log in with a large view distance and set it down but the terrain will still be sent at the original view distance (it was queued) 2015-05-09 16:30 and objects are not limited by view distance 2015-05-09 16:30 Ken_S is suggesting adding the code that SL has... only send things in the view frustrum (they don't send stuff behind the avatar until the avatar turns around) 2015-05-09 16:31 there is code in OS to prioritize the sending... things close by and in-front first... but that doesn't fix it still sending it all 2015-05-09 16:32 I need to get my run in... I'll be back in an hour or so 2015-05-09 16:34 kk 2015-05-09 16:34 AllenKerensky, I discovered a few minutes ago the SendTerrainUpdatesByViewDistance uses the setting that was in affect when you came into the sim. 2015-05-09 16:35 If you change your draw distance after arriving, the prims observe the new distance, but not the terrain. 2015-05-09 16:36 hmmm and there may not be a viewer to sim notice to trigger a simside change on 2015-05-09 16:36 that's probably a viewer thing... terrain always displays but it limits the displayed objects for performance 2015-05-09 16:36 like ocean forever :) 2015-05-09 16:36 That's why the lag remained almost the same on a large var when I changed the draw distance from 1024 down to 24 after arriving. 2015-05-09 16:37 makes sense - there's no trigger viewer side to notify the sim that the draw distance changed OR if there is a trigger - the sim isn't currently listening for it after TP 2015-05-09 16:38 if you break down the viewer code functions, the packets between viewer and sim, and sim code function, you will likely find some events on each side have no packets that notify the other 2015-05-09 16:38 Yea, the draw distance change for objects is immediate, but the draw distance for terrain doesnt change during that login to that sim. 2015-05-09 16:39 there might be an easy fix - if the viewer spews some form of packet notice to sim on draw distance... then a simside change to wire up the terrain change to happen based on that might be all you need 2015-05-09 16:40 Apparently SL is limiting what it sends to the viewer itself, while opensim sends everything and the viewer limits what it displays. 2015-05-09 16:41 both approaches have pros and cons 2015-05-09 16:41 So the opensim approach causes the viewer to consume a lot more memory, and more changes of lag, especially on vars. 2015-05-09 16:41 *chances 2015-05-09 16:42 On a computer with only 4gb ram, the opensim approach on a large var oftem makes the viewer lock up the computer because of memory paging to disk. 2015-05-09 16:45 Did anyone ever get back to the Moses guy and confirm reciept of his CLA? I hope he isn't still waiting. 2015-05-09 17:06 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 17:11 smxy not sure , diva was going to handle it 2015-05-09 17:11 it sounded like they were still testing anyway and it wasnt quite ready 2015-05-09 17:15 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 17:16 Bug #7556:04 Teleporting in to 4096x4096 var fails 14( http://opensimulator.org/mantis/view.php?id=7556 ): A NOTE has been added to this issue. 2015-05-09 17:17 misterblue, would this patch, or parts of it help http://opensimulator.org/mantis/view.php?id=7493 2015-05-09 17:18 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been SUBMITTED. 2015-05-09 17:18 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been set as RELATED TO issue 0007054. 2015-05-09 17:18 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): has been set as RELATED TO issue 0007564. 2015-05-09 17:21 I've decided to try my next project with 2 - 256m regions in a single simulator. 2015-05-09 17:21 I'm uncertain about whether the regions should be adjacent or separated by some distance. 2015-05-09 17:21 I run as many as 6-8 in a single simulator all the time. 2015-05-09 17:22 Works fine if you have enough memory and fast enough computer and file system. 2015-05-09 17:22 With normal sims, it doesnt matter if they are touching or not 2015-05-09 17:23 Its a different story with var regions. 2015-05-09 17:23 I don't expect very heavy usage, but I've seen discussion about certain performance issues 2015-05-09 17:23 ok, that's good to hear. 2015-05-09 17:23 I would keep it to below 5-6 to be safe. 2015-05-09 17:23 I can not agree with that statement on any level myself 2015-05-09 17:24 I think its bad idea to run more than 1 region per simulator 2015-05-09 17:24 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 17:24 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): A NOTE has been added to this issue. 2015-05-09 17:24 I started this with a 1024 x 1024 region. 2015-05-09 17:24 as convienient as it may be there are many down sides 2015-05-09 17:24 I think if you are on Linux it might not be a good idea to run more than 1 2015-05-09 17:24 threading, scripting, physics all get a slice of the mono/.net instance instead of the while pie 2015-05-09 17:24 1 region crashes they all do 2015-05-09 17:25 yes, on linux. Ubuntu 2015-05-09 17:25 windows isnt much better than linux at this point 2015-05-09 17:25 I have 12+ instances with 6-7 sims in each instance on the same computer and they are work perfectly. 2015-05-09 17:25 I run them like that in some cases OK 2015-05-09 17:25 Its the var regions that I always have issues with. 2015-05-09 17:25 Ken_S yes but what happens if 20 people show up to each of them 2015-05-09 17:25 depends on usage and load. 2015-05-09 17:25 == disaster 2015-05-09 17:26 I was thinking of moving to 2 regions for easier management of terrain and oars, etc. 2015-05-09 17:26 so ya making generilized statements about it works ok is dangerous if you ask me 2015-05-09 17:26 I will never have more than 15-20 on all of them at the same time combined, so thats a non-issue for me. 2015-05-09 17:27 I will most likely be the only visitor to the 2 regions. And having them crash together is not that much of a concern to me at this time. 2015-05-09 17:27 If I was doing this in SL with tons of users and high volume traffic, that's a different story 2015-05-09 17:27 I hardly ever have more than 2-4 in an instance, and those would be in lightly used, low content areas. 2015-05-09 17:27 I stopped having separate regions in simulators. For larger spaces, I use varregions. 2015-05-09 17:27 ++ 2015-05-09 17:28 I also thought that hiving 2 regions would make it simpler to convert to 2 regions / 2 simulators vs. a single 1024 x 1024 2015-05-09 17:28 depends JoeRadik 2015-05-09 17:28 I will only run one varregion / instance so far. 2015-05-09 17:28 splitting them up generates more network traffic 2015-05-09 17:28 and possibly more threads 2015-05-09 17:28 Yea only 1 if its a var for sure. 2015-05-09 17:28 if your looking for performance gains 2015-05-09 17:28 splitting is not the solution 2015-05-09 17:29 borders are really bad in general 2015-05-09 17:29 especially corner crossings 2015-05-09 17:29 I have decent crossing, but would be nice to drive across :) 2015-05-09 17:29 ++ corners 2015-05-09 17:30 with the current state of varregions, which is really good, there is no reason to run multiple regions in a single simulator 2015-05-09 17:30 Sounds like if I decide on 2 regions / 1 simulator they should be separated by some distance. To avoid "crosstalk" between the two. 2015-05-09 17:30 why do you want 2 regions at all? 2015-05-09 17:31 the only complaint I get with var regions is the texturing of the terrain, saying that they cannot do what they need with a var region. 2015-05-09 17:31 two projects or something? 2015-05-09 17:31 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been set as RELATED TO issue 0007564. 2015-05-09 17:31 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been set as RELATED TO issue 0007563. 2015-05-09 17:32 The project involves 2 similar projects, but I would like to be able to move to 2 regions / 2 sims when resources are required and available. 2015-05-09 17:33 It's a personal grid running on "reclaimed" hardware. Limited by memory mostly at this time. 2015-05-09 17:33 if don't need a contiguous space, then you should definitely not place the regions together 2015-05-09 17:34 I was trying to fit a contiguous space into a single 1024 var. It didn't seem to make sense. It needed to be larger and I didn't want to go there. 2015-05-09 17:35 Teleports between seem to make more sense with a little more flexibility. 2015-05-09 17:35 from my expereince a single var would use less resources and memory than having it be divided into 256 regions 2015-05-09 17:36 but yes going beyond 1024 has its downsides as well 2015-05-09 17:36 on the Encitra grid we used 768x768 cells 2015-05-09 17:36 and have areas as large as 15 contiguous simulators 2015-05-09 17:37 with draw distances that allow the entire simulation to be seen as soon as you log in 2015-05-09 17:37 that is far as I have gone too 768x768. 2015-05-09 17:37 and it works quite well 2015-05-09 17:37 I have not heard anyone complain about border crossing or teleporting at all 2015-05-09 17:38 and our models are very heavy on prims 2015-05-09 17:38 how many prims/instance do you think? 2015-05-09 17:39 What about creating oars. How hard is it to export a sub-section of a 1024 var to use in a 256? 2015-05-09 17:39 one of our models 2015-05-09 17:39 just 1 of the regions has 55,000 prims 2015-05-09 17:39 I would not go beyond 2 256 regions in one instance. 2015-05-09 17:39 and traffic? 2015-05-09 17:40 neighboring region has 12,000 prims 2015-05-09 17:40 I would be the traffic. All from my local network. 2015-05-09 17:40 we have had maybe at most 10 people 2015-05-09 17:40 but there are probably about 100 npcs 2015-05-09 17:40 that is pretty good. 2015-05-09 17:40 as well 2015-05-09 17:40 and about 100 moving vehciles 2015-05-09 17:40 vehicles* 2015-05-09 17:40 man, if we could cross vehicles 2015-05-09 17:40 Maybe a visitor or two. That is when I would probably have to move to 2 simulators. 2015-05-09 17:41 I have 3 connected 1024x1024 vars with lots of prims, and TPs are very unreliable going between vars. 2015-05-09 17:41 there is a fine line with vars 2015-05-09 17:42 1024 is on the edge of dragontown 2015-05-09 17:42 expect errant fireballs :P 2015-05-09 17:42 ok brb going for daily bike ride 2015-05-09 17:42 the sending off all that terrain/parcel data grows really fast when expanding the size. 2015-05-09 17:42 see ya - have fun 2015-05-09 17:43 OSGrid International is 1536x1536 and it has been holding up well with as many as 15 AVs flying planes or boating so far. 2015-05-09 17:43 ya Sisyphus is 1536 2015-05-09 17:43 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): A NOTE has been added to this issue. 2015-05-09 17:43 of your going to exceed 768 2015-05-09 17:43 i would suggest having 0 neighbors 2015-05-09 17:44 1536x1536 with NO neighbors seems to be the max limit for my hardware without it getting bad. 2015-05-09 17:44 Event then, the TPs out of that var are unreliable. 2015-05-09 17:44 *Even 2015-05-09 17:49 i didnt have any trouble teleporting out of the 4096 var 2015-05-09 17:49 it was just teleporting in that was impossible 2015-05-09 17:49 with 32k prims 2015-05-09 17:52 diva: Did you get back to the guy from Moses about his CLA? 2015-05-09 17:55 My project will have what I think is low traffic and relatively few prims compared to most. If I use 2 simulators, 2 regions or a single simulator, or a var region on simgle simulator, I don't think think my requirements will change there. 2015-05-09 17:56 Just a lot of empty and unused terrain. 2015-05-09 17:57 Will that terrain have much of an effect on sim preformance? Or, maybe just viewer performance? 2015-05-09 17:57 Keeping it 1024 x 1024 or less. 2015-05-09 18:00 my experience is "it depends on the load"... if you're going to have > 3 people on regions, having muliple regions on a simulator is fine. If you are holding dance parties or OSGrid freebie regions, one region per simulator is best 2015-05-09 18:00 my experience is "it depends on the load"... if you're going to have > 3 people on regions, having muliple regions on a simulator is fine. If you are holding dance parties or OSGrid freebie regions, one region per simulator is best 2015-05-09 18:00 if you hold dance parties, stick with one-to-one 2015-05-09 18:01 ACTION apologizes for the multiple entries 2015-05-09 18:01 no problem jimmy-two-times :P 2015-05-09 18:01 and that ">" should be "<" 2015-05-09 18:01 No dance parties and no appoligies necessary. 2015-05-09 18:01 sheesh... fingers are asleep or something 2015-05-09 18:02 I think I'm going to give vars another try. 2015-05-09 18:03 I've looked at my current configs and I was trying to fit my project on a 512 x 512. I found some room to grow. :^) 2015-05-09 18:03 if you want you can visit Sisyphus on OSgrid 2015-05-09 18:03 see how it feels 2015-05-09 18:03 its a 1536x1536 2015-05-09 18:03 I guess we are not going to get vehicle crossing any longer - at one point a long time ago Melanie was going to port her code back in and then got sick, I guess things just diverged too far? If we could get smooth crossings with ve\hicles, then region size becomes a none issue. 2015-05-09 18:03 only about 5000 prims so far 2015-05-09 18:03 but there is a good amount of mesh 2015-05-09 18:03 so # of prims isnt necessarily a good gauge either 2015-05-09 18:04 I would like to thank everybody for the help and advice. 2015-05-09 18:04 good luck, Joe 2015-05-09 18:05 crossings are a big problem... I have some ideas but haven't jumped in 2015-05-09 18:06 I assume it is extremely hard, or it would have been done. 2015-05-09 18:06 Melanies code turned out to be very difficult to get into core 2015-05-09 18:06 crossing is also a never ending thing... what about region skirts. what about HG regions. what about "it doesn't work on my grid" when it works on others... 2015-05-09 18:07 yup. 2015-05-09 18:07 and honestly, even in SL border crossings are not great with vehicles 2015-05-09 18:07 I think HG regions should have voids between them, but I may be wrong. 2015-05-09 18:07 Well, and if you are going to dream big and try to fix crossings, why not try for bumpless transfers, like cell towers... 2015-05-09 18:08 its unsafe frnic 2015-05-09 18:08 it means passing binaries between simulators 2015-05-09 18:08 thats how SL does it 2015-05-09 18:08 I have wondered if the source region could control the avatar into the destination region until the pass-off can happen? 2015-05-09 18:08 means trusting everyone 2015-05-09 18:08 or predictive crossing, meaning the potential destination begins preparing for the crossing early, and throws away work if it doesn’t happen. 2015-05-09 18:09 no, I don’t think passing binaries is good. Although for closed grids it might be acceptable. 2015-05-09 18:09 hmmm, that would be an issue in open grids, but shouldn't stop an implementation for single-admin grids. 2015-05-09 18:09 yes 2015-05-09 18:09 right we can already do that 2015-05-09 18:09 the only thing missing really is physics 2015-05-09 18:09 not bumpless 2015-05-09 18:09 which I beleive gets passed as a prim property 2015-05-09 18:09 but is not implemented in core 2015-05-09 18:10 like velocity and such 2015-05-09 18:10 its not passed in the border crossing 2015-05-09 18:10 the current model is called "fat pack"... when something crosses, we serialize everything (SOG, SOP, scripts, ...) and send them to the new region 2015-05-09 18:10 source and destination would have to agree on sync ahead of actual transfver of responsibility. 2015-05-09 18:10 Long ago I had a prim that would travel across regions to reach a destination but that stopped working. 2015-05-09 18:10 one thing missing from that pack is the vehicle parameters 2015-05-09 18:10 I haven't tested it in a long time. 2015-05-09 18:11 there are pros and cons to that architecture... con mostly being speed, pro mostly being 'works between everything' 2015-05-09 18:12 probably a strategy that sends static information first, then dynamic following would be good to place them properly? 2015-05-09 18:13 Dividing information between static and dynamic would have wonderful possiblities for performance enhancements. 2015-05-09 18:13 Imagine if the client could cache everythign tagged as static content and only occassionally check for updates! 2015-05-09 18:14 Then the dynamic content is constantly updated. 2015-05-09 18:14 static being textures, 12K prim boots and hats, etc. hehe 2015-05-09 18:14 * only dynamic 2015-05-09 18:15 anything the creator wants to set the static bit in the client build editor. Most houses never change once finished, but are treated as dynamic for ever. 2015-05-09 18:16 also sending pointers rather than the thing (send the assetID of the mesh rather than the mesh) 2015-05-09 18:16 no, I'm talking about things in the linkset, avatars as far as build. Dynamic being speed, direction location 2015-05-09 18:17 ahhh, good idea 2015-05-09 18:17 I would venture that most content is actually static, meaning doesn’t change size or shape (changing location should not be a problem. 2015-05-09 18:17 or texture 2015-05-09 18:18 send pointers, destination fetches assets, destination signals source, source sends dynamic info, destination sets location, speed, direction, done 2015-05-09 18:20 I rememer in SL, after crossing and even teleports, you had to re attach everything because it would be on your butt 2015-05-09 18:20 yup. local HF is cheap today, terabytes for $100 or less, so let the local client store all the static content - much like single player games do, and only process the dynamic content - things that change, otherwise, if I have been to a region that is 99% static, I should never have to load anything except that 1% and only load the 1% when it has in fact changed since the last time I was there. 2015-05-09 18:20 HF->HD 2015-05-09 18:21 loading regions would/should be almost instantaeous 2015-05-09 18:22 ACTION needs to get some food 2015-05-09 18:22 Bring enough to share… :) 2015-05-09 18:22 all true.... SMOP (simple matter of programming) 2015-05-09 18:23 :) 2015-05-09 18:23 well, give me a couple million dollars, a team of a couple dozen top programmers, and we can turn it out in a year or two :) 2015-05-09 18:25 As much as I complain and moan about OS I am completely amazed as the amount of work that has gone into it, and how well it works. I just am never satified and feel you never get anything if you don’t ask… 2015-05-09 18:43 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been RESOLVED. 2015-05-09 18:44 Bug #7563:04 Built in AO in viewer doesnt load animation links after relog 14( http://opensimulator.org/mantis/view.php?id=7563 ): has been CLOSED 2015-05-09 18:47 Any dotnet specialists? http://forums.dotnetfoundation.org/t/electing-the-next-advisory-council-nominations-and-voting/1065 2015-05-09 18:59 Yaay! My inventory loaded (from cleared cache) in under 2 minutes on Wright Plaza! :) 2015-05-09 19:00 And my Internet connection SUX. :) 2015-05-09 19:17 cool paulieflomar_x 2015-05-09 19:26 a step in the right direction :) 2015-05-09 19:34 Bug #7565:04 'terrain modify' is not constrained to current Region 14( http://opensimulator.org/mantis/view.php?id=7565 ): has been SUBMITTED. 2015-05-09 19:35 heh Dev_Random oops 2015-05-09 19:35 your patching? 2015-05-09 19:35 yeah 2015-05-09 19:35 cool 2015-05-09 19:36 i'll push as soon as you do 2015-05-09 19:36 I generally only test with a single standalone to start... forgot about that "cycle through all regions" thing 2015-05-09 19:36 yea 2015-05-09 19:36 same here i dont run multiple regions per sim either 2015-05-09 19:39 Bug #7565:04 'terrain modify' is not constrained to current Region 14( http://opensimulator.org/mantis/view.php?id=7565 ): has a PATCH to be looked at. 2015-05-09 19:42 Dev_Random 2015-05-09 19:42 you need to get better with the whitespace stuff 2015-05-09 19:42 look at your patch all the - + of nothing 2015-05-09 19:43 not sure why its doing that 2015-05-09 19:43 ive fixed the last few after commiting it 2015-05-09 19:43 >:/ 2015-05-09 19:43 I dont know the best solution 2015-05-09 19:44 maybe its just the editor you use 2015-05-09 19:44 let me see if this one actually warns me 2015-05-09 19:46 I noticed that on the other... I manually checked this patch, and it shows removal of whitespace with all those +/- lines. 2015-05-09 19:46 ya the one that worries me is around line 78 2015-05-09 19:46 i suspect that one is going to complain 2015-05-09 19:46 im about to see 2015-05-09 19:46 its not been horrible 2015-05-09 19:47 just not sure what the best solution is either 2015-05-09 19:47 heh 2015-05-09 19:47 ya this time no complaints figures 2015-05-09 19:47 ah well 2015-05-09 19:47 using monodevelop... ran Edit/Format/Remove Trailing Whitespace... shows no change to file 2015-05-09 19:48 ya 2015-05-09 19:48 ok only reason i even said it this time was because of last times i had forgotten to mention it 2015-05-09 19:48 and it just popped into my head 2015-05-09 19:48 I saw you commit the fix. 2015-05-09 19:48 this time looks clear, thanks 2015-05-09 19:48 slapped myself 2015-05-09 19:48 haha ya 2015-05-09 19:48 it was only 1 line so it didnt seem worth bothering you 2015-05-09 19:48 and the one before i think it was 2 lines 2015-05-09 19:48 Starting build #4172 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-09 19:49 thanks man good stuff 2015-05-09 19:49 ++ 2015-05-09 19:50 fun to play with too.. makes a nice 768x768 atoll in 5 commands 2015-05-09 19:50 paulieflomar: how did it usually take to download your inventory? 2015-05-09 19:50 diva paulieflomar has a very bizzare internet setup 2015-05-09 19:50 he has dual 128k dsl lines 2015-05-09 19:50 and this wierd router / switch that combines them into 1 line 2015-05-09 19:51 its always been problematic 2015-05-09 19:51 so if it works for him thats pretty darn good 2015-05-09 19:51 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-09 19:51 he has always had appearance issues and stuff 2015-05-09 19:53 Project opensim » mono-2.10.8.1 build #4172: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4172/ 2015-05-09 19:53 nebadon2025: Constrain 'terrain modify' to selected Region 2015-05-09 19:56 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-09 20:05 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-09 20:17 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-09 20:18 oh man. I think I'm just going to stick to testing things with nebadon 2015-05-09 20:18 people add so much noise, it's a waste of my time 2015-05-09 20:19 lol 2015-05-09 20:19 :) 2015-05-09 20:19 "Damn users :P" 2015-05-09 20:21 diva, you should show up at office hours sometimes :) 2015-05-09 20:21 I'll leave that hard work for others... :) 2015-05-09 20:21 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-09 20:24 I once wrote a program that berated the user whenever it encountered an error. Unfortunately one time a user took it seriously and escalated it to upper management :( 2015-05-09 20:24 I would like to make some organized effort at debugging. Been thinking about it a little, but it would be helpful to have a team and some structured guidelines to hone in on replicatible recipes for bougs and to focus on one. 2015-05-09 20:24 ahaha Dahlia 2015-05-09 20:25 dahlia did you call the user by their actual name? "Hey, Steve, you're just stupid" 2015-05-09 20:25 BlueWall: Me too 2015-05-09 20:25 haha probably could have 2015-05-09 20:25 not sure it knew 2015-05-09 20:25 Once I worked until early morning hours fixing a communications setup (that worked perfectly before) and when I wrapped it up, I changed the error sound on the workstation to the littke girl in Forrest Gump - "Are you stupid or something". 2015-05-09 20:26 We might think about a procedure to checkout areas of OpenSim and publish it. 2015-05-09 20:26 lol 2015-05-09 20:27 Then a volunteer goes - step one, do procedure - pass/fail, notes. 2015-05-09 20:27 what do you mean publish it, BlueWall? 2015-05-09 20:27 like forms 2015-05-09 20:27 I helped do a project like that at NCT 2015-05-09 20:27 NCR 2015-05-09 20:28 hmm, I"m thinking about something completely different... 2015-05-09 20:28 I had the idea and did the hardware/facilities and another wrote the framework to present the forms and colletc data 2015-05-09 20:28 somthing that I can actually do here on my development environment 2015-05-09 20:28 that was before web days 2015-05-09 20:28 Automated/local is good :) 2015-05-09 20:28 yeah. 2015-05-09 20:29 That is what I worked on while the rest of the manual system was being worked out. 2015-05-09 20:29 We cold use both I guess. 2015-05-09 20:29 Did anyone get back to the Moses guy? 2015-05-09 20:29 unit tests don't really cut it. We need a distributed testing framework 2015-05-09 20:29 yes, buttons must be pressed 2015-05-09 20:29 lol 2015-05-09 20:29 you are using pcampbot? 2015-05-09 20:29 yes, now I am 2015-05-09 20:30 it is working well? 2015-05-09 20:30 that program I mentioned earlier had other issues... it was a data collection system for evaluating project manager effectiveness and it earned me a few enemies 2015-05-09 20:30 fr this inventory overhaul that was a major plus 2015-05-09 20:30 also a few powerful friends :) 2015-05-09 20:30 BlueWall yes 2015-05-09 20:30 haha, Dahlia. 2015-05-09 20:30 it doe the job of scripting client-side behavior in a completely controlled manner 2015-05-09 20:31 I have thought about libomv bots. 2015-05-09 20:31 this is a good beginning, but no I want to automate everything else I do when I'm testing these scenarios 2015-05-09 20:31 would that be any advantage over the pcampbots? 2015-05-09 20:31 cos it's rtoo slow as it is 2015-05-09 20:31 pcampbot is libomv 2015-05-09 20:31 radegast is scriptable also 2015-05-09 20:31 in c# 2015-05-09 20:32 dahlia I hate graphical clients for testing 2015-05-09 20:32 while its running 2015-05-09 20:32 ok, so it is an embedded "TestClient" 2015-05-09 20:32 like, iwht a passion 2015-05-09 20:32 BlueWall it's a TestClient 2015-05-09 20:32 just called pcampbit 2015-05-09 20:32 it's not server side bots, it's client side 2015-05-09 20:32 I use testclient and make plugin dlls 2015-05-09 20:32 that is the libomv program that implements the framework. 2015-05-09 20:32 I will have a look at it asap - sounds great 2015-05-09 20:33 I used both TestClient and pcampbot, and there isn't much difference. pcampbot is even more barebones 2015-05-09 20:33 ok, cool 2015-05-09 20:33 which is good for controlled scenarios 2015-05-09 20:34 they can teleport also? 2015-05-09 20:34 ya I just use testclient because I have a bunch of stuff built on it in plugin dlls 2015-05-09 20:34 I have a crazy idea for testing systems like opensim 2015-05-09 20:34 and porting all that would be a pain 2015-05-09 20:34 ... 2015-05-09 20:34 it will take some time to implement 2015-05-09 20:35 it involves rewriting bytecodes 2015-05-09 20:35 wow 2015-05-09 20:35 cos I'm sick and tired of changing the source code just to test stuff 2015-05-09 20:35 rewriting bytecodes in what? 2015-05-09 20:35 dahlia, I rememeber some plugin you made for xmpp? 2015-05-09 20:35 in MSCIL. The OPenSim dlls 2015-05-09 20:36 BlueWall: that was a gridproxy plugin, not testclient 2015-05-09 20:36 ahhh, ok 2015-05-09 20:36 and then deploying the rewritten ones automatically to my test grid 2015-05-09 20:36 why? 2015-05-09 20:36 because I'm sick and tired of doing that manually 2015-05-09 20:36 waste of time 2015-05-09 20:36 I dont understand why you need to do it 2015-05-09 20:37 is that something we could use ifdef things in the code to create scaffolding? 2015-05-09 20:37 also 2015-05-09 20:37 I have seen talk about yields, etc... 2015-05-09 20:38 yield injection 2015-05-09 20:38 for scripts 2015-05-09 20:38 but could do that in the compiler 2015-05-09 20:38 I want to be able to say " On that dll that's going to run on the robust server, that method, remove all exception handlers so that my test code can see what's going on" and "before that method add a sleep to simulate latency" etc. 2015-05-09 20:38 would it be to our advantage to go on to toolset 4.5 to take advantage of the async things that are available in that. 2015-05-09 20:38 await, etc. 2015-05-09 20:39 the amount of source code rewriting I do when testing is substantial 2015-05-09 20:39 diva: but but but... couldnt do that with #if in the source? 2015-05-09 20:39 I want that to be declarative and automatic rather than me doing it throughout the default workflow of writing code 2015-05-09 20:39 I don't want to litter the code 2015-05-09 20:39 I think Debain has bee the slow horse on mono versions, but now that Xamarin is dropping packages for all major distros, it doesn't make much sense to wait on them to upgrade. 2015-05-09 20:39 these are tests for all sorts of purposes 2015-05-09 20:40 and some of these tests could be permanent, in the sense that unit tests are permanent 2015-05-09 20:40 sounds painful lol 2015-05-09 20:40 but I guess if you do it already 2015-05-09 20:40 I am running Xamarin packages on Debain 7 with really good results. 2015-05-09 20:40 compared to what I actually do, that solution feels really great 2015-05-09 20:41 I'd think there are probably some unix programs that can do binary stream editing, like a binary "sed" 2015-05-09 20:41 testing software rgart runs in 1 process is one thing; testing distributed software is another thing altogether 2015-05-09 20:42 would be nice to get some fuzzer frameworks in too - to harness and test functions against tons of mangled/random inputs as well 2015-05-09 20:42 oh rewriting CIL is not that big of a deal 2015-05-09 20:42 it's just a matter of me finding a couple of weeks without distractions 2015-05-09 20:42 ACTION goes on amazon.com and orders a few weeks for diva, priority delivery :P 2015-05-09 20:42 heh 2015-05-09 20:43 ACTION is picturing the core devs with patreon accounts... 2015-05-09 20:43 AllenKerensky: yes 2015-05-09 20:43 personally I like to see what the code is doing when I look at the source. Modifying it after compilation takes that away 2015-05-09 20:43 but, matter of taste I guess 2015-05-09 20:43 joining a fuzzer with s decent distributed testing ramework would be a breaktheough 2015-05-09 20:44 16:38 < dahlia> but could do that in the compiler --- https://msdn.microsoft.com/en-us/library/hh191443.aspx 2015-05-09 20:44 you can see it in your declarations 2015-05-09 20:44 I have it all figured out :) I just need time! 2015-05-09 20:44 :) 2015-05-09 20:44 this ties back to my old work on AOP 2015-05-09 20:45 we did source code rewriting, but bytecode rewriting seems even easier 2015-05-09 20:45 nebadon: I think spare weeks from Amazon are currently on back order. ;) 2015-05-09 20:45 lol 2015-05-09 20:45 anyway.. wishful thinking for now! 2015-05-09 20:45 so back to the old manual grind... currently fiding all the places in the code where GetItem is being called in a loop 2015-05-09 20:45 nebadon, I have been running irc on the bpi router all week. 2015-05-09 20:46 It's about time to move it into place. 2015-05-09 20:46 nice 2015-05-09 20:46 new ubuntu just came out for pi 2015-05-09 20:46 I'm a little dissapointed in the wireless signal strength 2015-05-09 20:46 Well, more than a little. 2015-05-09 20:46 https://ubuntu-mate.org/raspberry-pi/ 2015-05-09 20:46 oh hmm that sucks 2015-05-09 20:47 but, it will run on 4 watts :) 2015-05-09 20:47 maybe need a better antenna? 2015-05-09 20:47 maybe, I will check it out. 2015-05-09 20:47 SATA still no-go. 2015-05-09 20:47 hmm ya you know i was thinking 2015-05-09 20:47 thats probably designed for SSD 2015-05-09 20:47 but, I still have most of the 32G left :) 2015-05-09 20:47 not spinning platters 2015-05-09 20:47 ohhh 2015-05-09 20:47 is my guess 2015-05-09 20:47 might be right 2015-05-09 20:47 I'll jsut use the chop 2015-05-09 20:47 chip 2015-05-09 20:47 ya 2015-05-09 20:48 for a router thats plenty fast enough 2015-05-09 20:48 plenty of space 2015-05-09 20:48 it's a grade 10 2015-05-09 20:48 even high end routers use flash storage 2015-05-09 20:48 not disks 2015-05-09 20:48 no moving parts is a good design =) 2015-05-09 20:48 4 watts :) 2015-05-09 20:49 This is crazy though - I read the spec on my power supply form the box and it said 11 amps 2015-05-09 20:49 11 amps at 120v 2015-05-09 20:49 Can that be right? 2015-05-09 20:49 thats probably at peak load 2015-05-09 20:50 not sustained 2015-05-09 20:50 that is over 1300 watts 2015-05-09 20:50 I'm shtting these babies off when not in use. 2015-05-09 20:50 oh you mean your main computer? 2015-05-09 20:50 yeah 2015-05-09 20:50 oh ya thats probably about righ 2015-05-09 20:50 lol 2015-05-09 20:50 man 2015-05-09 20:51 they use far less when sitting idle 2015-05-09 20:51 the power co. will send a man to see if I disconnected the meter :D 2015-05-09 20:51 but if your cranking the cpu and gpu yes 2015-05-09 20:51 they can pull a lot 2015-05-09 20:51 they never sleep 2015-05-09 20:51 really depends on the generation of the machine 2015-05-09 20:51 but, yeah they just idle at night. 2015-05-09 20:51 newer cpus i7s use a lot less power 2015-05-09 20:51 cpu stepping etc.. 2015-05-09 20:52 yeah look into ACPI settings in bios/uefi and in your OS power management 2015-05-09 20:52 I run them wide open :) 2015-05-09 20:52 lol 2015-05-09 20:52 my laptop even when im using it for general stuff it runs at like 1ghz 2015-05-09 20:52 turn off acpi 2015-05-09 20:52 P-states, T-states, and C-states can ramp up and down cores, voltage consumed, heat produced, etc 2015-05-09 20:52 if i fire up something intensive it can shoot up to 3ghz+ 2015-05-09 20:52 I run all cores, no acpi, etc. 2015-05-09 20:53 avoid a lot of bugs that way, but max power use when not needed 2015-05-09 20:53 i was running my i5 at 4ghz for a while 2015-05-09 20:53 anyways 4 watts will be really low compared to what I have now. 2015-05-09 20:53 but honestly its not that much slower running stock speeds with the cpu stepping enabled 2015-05-09 20:53 i barely even notice 2015-05-09 20:53 my CPU does a bunch of different steps from 600MHz to 3.6GHz and turning on/off cores in pairs 2015-05-09 20:54 I guess I should set mine up that way too 2015-05-09 20:54 yeah I'd hate to be burning 850W all day every day 2015-05-09 20:54 really it takes me compiling a viewer or an OS to crank all the cores up in the top end of their time 2015-05-09 20:54 also the heat produced adds to the mix. 2015-05-09 20:55 not too bad in winter though :) 2015-05-09 20:55 yeah I have a Coolermaster HAF912 case with 1 x 200mm, 1 x 140mm, and 3 x 120mm fans lol 2015-05-09 20:55 :) 2015-05-09 20:55 sorry, 2 x 200mm 2015-05-09 20:56 but yeah - most multithread OS keep all the cores going at low levels 2015-05-09 20:56 I have an old case and I have been thinking about adding some fans on the top like a locomotive :) 2015-05-09 20:56 but, rarely do the cores go above ~1.4GHz speed 2015-05-09 20:56 I/O wait in disk and network tends to provide lots of time for the CPUs to snore 2015-05-09 20:58 I'd rather push air into the case that pull, because it might setup a situation where the poser supply could loose flow and overheat. 2015-05-09 20:59 i like to have front fans pull and rear fans push out 2015-05-09 20:59 so its not blowing hot air directly on my leg 2015-05-09 21:01 I used to keep the server in a closet 2015-05-09 21:02 these new ones would probably melt down there. 2015-05-09 21:03 I keep my linux desktop box in a closet and I have a long vga cable 2015-05-09 21:03 haa, cool 2015-05-09 21:03 but it's pretty quiet anyway, could prolly survive outside the closet 2015-05-09 21:03 the server i just rebuilt with this amd 2015-05-09 21:04 is very quiet compared to the old core2quad 2015-05-09 21:04 but I also have cable modem, router, NAS, and a few other thingies in the same closet 2015-05-09 21:06 Allen, Tesla Powerwall with sunpower :D 2015-05-09 21:07 == disconnect from the powerlines! 2015-05-09 21:07 could be worse could have to be here every day > https://youtu.be/K8kua5B5K3I?t=2m50s 2015-05-09 21:07 lol 2015-05-09 21:07 Ar3s, you were asking about prebuild projects? 2015-05-09 21:07 yes i answered my own question, i had 2 projects in thesame addon dir :) 2015-05-09 21:08 i noticed the pattern to search for prebuild.xml files was prebuild*xml 2015-05-09 21:08 so i created prebuild.1.xml and prebuild.2.xml 2015-05-09 21:08 yes, must have separate files for each when it gets to that point. 2015-05-09 21:08 ++ right answer 2015-05-09 21:08 and that works like a charm :-) 2015-05-09 21:09 one of them is an Exe aswell... works 2015-05-09 21:09 i placed the new dtln or something currency system in 1 dir, moneyserver + modules 2015-05-10 01:30 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-10 03:28 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-10 07:07 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-10 10:04 hi every body 2015-05-10 10:04 i want to create machinima using opensimulator 2015-05-10 10:04 i have seen many pages about how to capture pages and how to control cameras and ... 2015-05-10 10:04 but unfortunateley i can not find usefull information about : 2015-05-10 10:05 1- control camera for smooth movement over spline 2015-05-10 10:05 2- control npc's in scene 2015-05-10 10:05 would you please help me 2015-05-10 10:05 ? 2015-05-10 15:53 Starting build #4173 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-10 15:58 Project opensim » mono-2.10.8.1 build #4173: SUCCESS in 9 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4173/ 2015-05-10 15:58 * diva@metaverseink.com: Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents 2015-05-10 15:58 * diva@metaverseink.com: Changed prebuild to find the new unit tests for FetchInventory 2015-05-10 16:00 Starting build #4174 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-10 16:04 Project opensim » mono-2.10.8.1 build #4174: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4174/ 2015-05-10 16:04 diva@metaverseink.com: Improved comments on fetch inventory tests 2015-05-10 17:21 hello is anyone about? i need help with something very technical im creating a mime type reader and trying to find out what the first 4 bytes of the files in oar raw etc will be so i can verify they are what the extension says, this bis done in php and i have a lot done but the opensim files im strugling with like oar iar raw etc 2015-05-10 17:23 oars and iars are zip files 2015-05-10 17:28 http://imgur.com/rn1kH2R 2015-05-10 17:30 Bug #7054:04 Initial inventory fetch seems to hang occasionally 14( http://opensimulator.org/mantis/view.php?id=7054 ): has been RESOLVED. 2015-05-10 17:52 wow finally lol 2015-05-10 18:03 She just closed it to shut up "the noise". :p 2015-05-10 18:04 Thanks for all the inventory work, Diva. 2015-05-10 18:16 thank you for the good work in inventory and time you gave ( Diva ). 2015-05-10 18:45 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-11 02:39 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-11 04:56 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-11 10:51 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-11 15:59 Starting build #4175 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-11 16:00 I don't understand what jenkins is doing. 2015-05-11 16:00 it spent, like 6 minutes, doing something before even attempting to build 2015-05-11 16:01 ya for some reason cloning the repository is very slow 2015-05-11 16:01 oh is that what it's doing? 2015-05-11 16:01 yea 2015-05-11 16:02 maybe the repo needs some maintenance 2015-05-11 16:02 all those branches 2015-05-11 16:02 Project opensim » mono-2.10.8.1 build #4175: FAILURE in 9 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4175/ 2015-05-11 16:02 * diva@metaverseink.com: Added the beginning of a new test framework for robust connectors and services. For now, just Grid and Presence. This framework starts a robust server (as a thread) listening on a port in localhost, then the tests are client code. 2015-05-11 16:02 * diva@metaverseink.com: Deleted OpenSim.Tests.Client.GridClient and PresenceClient, as they have been subsumed by the new testing framework. 2015-05-11 16:02 * diva@metaverseink.com: Added this form that comes handy for testing the grid service in Robust. 2015-05-11 16:02 * diva@metaverseink.com: Added simple test for IM in Robust too. 2015-05-11 16:02 * diva@metaverseink.com: Knocked off a few compiler warnings regarding unused variables. 2015-05-11 16:02 * diva@metaverseink.com: Added inventory tests to Robust.Tests. 2015-05-11 16:02 where can I see those jenkis directives? I don't see anything on the web interface, just the build status 2015-05-11 16:02 I am not sure, I think its all done via the web panel 2015-05-11 16:02 I didnt set it up, nor have i ever set jenkins up 2015-05-11 16:02 there is a jenkins user that it runs under 2015-05-11 16:02 it says it failed, but it's still going on the web interface 2015-05-11 16:03 yea its acting very wierd for sure 2015-05-11 16:03 not sure why 2015-05-11 16:04 and now, the first thing it was doing is still stuck while the second is gone 2015-05-11 16:05 Starting build #4176 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4174 1 day 0 hr ago) 2015-05-11 16:06 I don't get it 2015-05-11 16:06 there's two things in there 2015-05-11 16:06 one called "opensim" the other called "opensim >> mono-2.10.8.1" 2015-05-11 16:06 they both have the same build number 2015-05-11 16:07 and theyre both going at the same time 2015-05-11 16:07 Project opensim » mono-2.10.8.1 build #4176: STILL FAILING in 1 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4176/ 2015-05-11 16:07 diva@metaverseink.com: Trivial change just to trigger jenkins to build again 2015-05-11 16:08 Bug #7542:04 in a VAR sim, a scripted attachment on an NPC won't work. 14( http://opensimulator.org/mantis/view.php?id=7542 ): A NOTE has been added to this issue. 2015-05-11 16:08 and it's not running my new tests 2015-05-11 16:08 wtf 2015-05-11 16:09 ok, don't understand anything 2015-05-11 16:14 diva jenkins says this 2015-05-11 16:14 /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Tests/Clients/InstantMessage/OpenSim.Tests.Clients.InstantantMessage.exe.build(9,7): 2015-05-11 16:14 The fileset specified is empty after scanning '/home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Tests/Clients/InstantMessage' for: NAnt.Core.StringCollectionWithGoodToString: 2015-05-11 16:14 2015-05-11 16:14 yes, I saw that... 2015-05-11 16:14 it's building again, hopefully 2015-05-11 16:14 k 2015-05-11 16:15 it's stuck at pulling from git 2015-05-11 16:15 yea 2015-05-11 16:15 we really need to do something about this 2015-05-11 16:15 not sure why that is so slow 2015-05-11 16:17 oh wow, it's fetching again 2015-05-11 16:17 that's is really screwed up 2015-05-11 16:17 Starting build #4177 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4174 1 day 0 hr ago) 2015-05-11 16:18 well, something in there is fetching from git twice 2015-05-11 16:23 Yippie, build fixed! 2015-05-11 16:23 Project opensim » mono-2.10.8.1 build #4177: FIXED in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4177/ 2015-05-11 16:23 diva@metaverseink.com: Forgot to delete an unused project from Prebuild. Done now. 2015-05-11 16:24 ok, phew 2015-05-11 16:24 but jenkins needs some fixin' 2015-05-11 17:31 Hi. Question about donations for osgrid. Would it be possible, to add Paysafe for that ? I avoid all sorts of "online-banking". But Paysafe is really safe. You dont have to give anybody account-details etc. 2015-05-11 17:32 (bank account, credit card etc.) 2015-05-11 17:33 Sorry, wrong channel 2015-05-11 19:28 -!- AliciaRaven(~AliciaRav@host81-156-86-69.range81-156.btcentralplus.com) has left #opensim-dev 2015-05-11 19:36 Bug #7542:04 in a VAR sim, a scripted attachment on an NPC won't work. 14( http://opensimulator.org/mantis/view.php?id=7542 ): has been RESOLVED. 2015-05-11 22:46 -!- Wanderer_42|2(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-11 23:48 nebadon, am I an admin in jenkins? 2015-05-11 23:49 let me look 2015-05-11 23:49 not sure there is admin stuff 2015-05-11 23:50 on the menu up top to left 2015-05-11 23:50 that says Jenkins with down arrow 2015-05-11 23:50 not sure eitherm but I don't see any where where things can be configured 2015-05-11 23:50 do you have manage jenkins on there? 2015-05-11 23:50 no 2015-05-11 23:50 ok let me look 2015-05-11 23:51 I dont see anything that says make admin 2015-05-11 23:52 maybe I dont have full admin rights either 2015-05-12 00:03 Bug #7562:04 Add area-of-effect terrain-modification 'noise' command 14( http://opensimulator.org/mantis/view.php?id=7562 ): has been RESOLVED. 2015-05-12 00:03 Bug #7562:04 Add area-of-effect terrain-modification 'noise' command 14( http://opensimulator.org/mantis/view.php?id=7562 ): has been CLOSED 2015-05-12 00:04 Bug #7565:04 'terrain modify' is not constrained to current Region 14( http://opensimulator.org/mantis/view.php?id=7565 ): has been RESOLVED. 2015-05-12 00:04 Bug #7565:04 'terrain modify' is not constrained to current Region 14( http://opensimulator.org/mantis/view.php?id=7565 ): has been CLOSED 2015-05-12 01:21 nebadon, do you see a "manage jenkins" menu? 2015-05-12 01:25 yes 2015-05-12 01:25 I dont know why diva doesnt 2015-05-12 01:25 do you see it? 2015-05-12 01:25 yes 2015-05-12 01:25 hmm 2015-05-12 01:26 is she logged in ? 2015-05-12 01:26 do you see anything in settings to elevate user status 2015-05-12 01:26 I assume she is, diva? 2015-05-12 01:26 I am 2015-05-12 01:26 the security settings say anyone who is logged in may do anything 2015-05-12 01:26 oh wait 2015-05-12 01:26 no I" not... 2015-05-12 01:26 Oh, Hi Diva 2015-05-12 01:26 :) that may help :P 2015-05-12 01:26 ah... 2015-05-12 01:26 that's it I see it now 2015-05-12 01:26 ok cool phew 2015-05-12 01:26 duh 2015-05-12 01:26 haha 2015-05-12 01:26 there is a message about our reverse proxy being broken too. 2015-05-12 01:26 yea I saw that 2015-05-12 01:27 but do not understand it 2015-05-12 01:27 I'll look at it in depth later ... 2015-05-12 01:27 thanks 2015-05-12 01:27 this restructuring of my net has been an adventure. 2015-05-12 01:27 nice 2015-05-12 01:27 how is the pi holding up? 2015-05-12 01:27 good now 2015-05-12 01:27 i just upgraded mine to Ubuntu Mate 15.04 2015-05-12 01:27 the pi2 2015-05-12 01:28 I had no idea about vlan, which was enabled by default ... 2015-05-12 01:28 so none of the boxes on the lan could see each other. 2015-05-12 01:28 I had to reload the OS on it several times. 2015-05-12 01:28 I had a bad ethernet cable 2015-05-12 01:28 ah ya theres a little bit of learning curve :) 2015-05-12 01:29 and I had to keep the old Linksys, which was wreaking havoc 2015-05-12 01:29 then needed to do some things on the dsl modem to get port forwarding. 2015-05-12 01:29 lol 2015-05-12 01:29 yes 2015-05-12 01:29 freedom isnt free :) 2015-05-12 01:30 WRT is great though 2015-05-12 01:31 I have used very little memory or filesystem space so far. 2015-05-12 02:59 Starting build #4178 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-05-12 03:00 Project opensim » mono-2.10.8.1 build #4178: FAILURE in 5 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4178/ 2015-05-12 03:00 diva@metaverseink.com: Added tests for UserAccountService in Robust. In the process fixed a couple of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface. 2015-05-12 03:01 diva: there is a rest-based login in there somewhere which could be used by non-LL protocol based clients, is that what you mean? 2015-05-12 03:02 BUILD FAILED 2015-05-12 03:02 2015-05-12 03:02 /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Tests/Clients/UserAccounts/OpenSim.Tests.Clients.UserAccountClient.exe.build(9,7): 2015-05-12 03:02 The fileset specified is empty after scanning '/home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Tests/Clients/UserAccounts' for: NAnt.Core.StringCollectionWithGoodToString: 2015-05-12 03:03 damn, Windows doesn't complain about these 2015-05-12 03:04 mono 2.10 is not fully .net 4.5 compliant 2015-05-12 03:04 ah 2015-05-12 03:04 heh 2015-05-12 03:04 Starting build #4179 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4177 10 hr ago) 2015-05-12 03:09 Yippie, build fixed! 2015-05-12 03:09 Project opensim » mono-2.10.8.1 build #4179: FIXED in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4179/ 2015-05-12 03:09 diva@metaverseink.com: Again, forgot to update Prebuild.xml regarding the deleted test client project. Done now. 2015-05-12 03:51 You send them the books, buy them the school, and they still don't get 'login.' Just kidding. Thanks for all you do, diva. 2015-05-12 10:38 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-12 14:22 Morning, nebadon 2015-05-12 14:23 Does anyone happen to know the licensing terms of the Aurora based WhiteCore-Sim project code? I'm thinking of trying to port its abuse module to OpenSim. 2015-05-12 14:35 not sure I imagine there is a license file 2015-05-12 14:35 I haven't found it 2015-05-12 14:35 just make sure that if you do port the code you try to figure out who commited that code and add them to our contributors list if they are not there already 2015-05-12 14:36 Oh, right. There is a licence blurb at the top of the .cs file. D'oh! :) 2015-05-12 14:37 Cinder Biscuits (skittles) did an abuse module recently. Not sure where the code is, but you might contact here about it? 2015-05-12 14:39 Cinder made one specifically for OS? 2015-05-12 14:39 yes 2015-05-12 14:39 ok. I would be better off using it as a base instead of something from a different project. 2015-05-12 14:40 if you can contact her, she could fill you in on it. 2015-05-12 14:40 Found the bitbucket repo 2015-05-12 14:42 hm... no actual code there that I can see. 2015-05-12 14:43 Thanks, BlueWall. I'll see if I can track them down. 2015-05-12 14:44 ok 2015-05-12 14:45 Plugh: you can find here on yrgrid i will gt her name for you Cinder Biscuits 2015-05-12 14:45 BlueWall: she is running th yrgrid 2015-05-12 14:45 linkedinyou: That repo site makes me think I could contact her via SL. 2015-05-12 14:47 Plugh: she built a chinnese gambling grid you can contact her in sl if you want i can get her name for you 2015-05-12 14:48 sure. It would be easier for me to go via SL as I already have an account there, and if she still logs in to SL. 2015-05-12 14:48 Plugh: she seems busy with the grid i am not sure 2015-05-12 14:48 ACTION nods 2015-05-12 14:49 let me just look for the name 2015-05-12 14:49 np. Its not like I don't have lots of things I can do. :) I still need to do an upgrade of a grid to 0.8.1 2015-05-12 14:49 I noticed some new settings in the INI files of 0.8.1 that I need to understand better so I can know how to set them. 2015-05-12 14:51 bbl. I may be about to be asked to help bring in some plants. 2015-05-12 15:04 hi nebadon, i think i have some new info on the sigsegv durring startup problem, will add to the mantis at some point what i have 2015-05-12 15:04 great 2015-05-12 15:05 when it throws the sigsegv, os dosnt have time to print any error message, since i upped my mono threads i thought it had stopped, but this morning it crashed at the same ponit, but no sigsegv, os gave me an exeption message instead 2015-05-12 16:00 Starting build #4180 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-05-12 16:05 Project opensim » mono-2.10.8.1 build #4180: SUCCESS in 9 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4180/ 2015-05-12 16:05 diva@metaverseink.com: One more test in UserAccountsClient. 2015-05-12 17:56 I'm getting "Logins disabled" for Wright Plaza. 2015-05-12 17:59 I tp'd to WP but nothing loading 2015-05-12 18:00 better now 2015-05-12 18:17 wow! running a viewer really does push the CPU hard. My CPU temp jumped from about 34C to 65C (it peaked at 69C) 2015-05-12 18:19 wright plaza is very complex and opengl 2 is very inefficient with cpu resources 2015-05-12 18:21 wow. The right side of my CPU case is warming up nicely. 2015-05-12 18:22 maybe need a bigger cpu cooler :P 2015-05-12 18:24 This case supports water based cooling. Somehow the idea of having water running around in pipes inside a computer doesn't sound like a smart idea. 2015-05-12 18:25 dahlia, yea, this video card only has opengl 2 2015-05-12 18:25 viewer only uses opengl 2 2015-05-12 18:36 oh, ok 2015-05-12 18:39 It's a very old version in any case. Usually you tend to see it holding on when something is meant to be widely backwards-compatible. 2015-05-12 18:52 ACTION blames justincc 2015-05-12 18:53 yep, the accumulated weight of blame has finally broken me 2015-05-12 18:53 there's a lot that's accumulated... you may want to just close the IRC program :) 2015-05-12 18:53 lol 2015-05-12 18:57 Starting build #4181 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-12 19:01 Project opensim » mono-2.10.8.1 build #4181: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4181/ 2015-05-12 19:01 jjustincc: Disable the "show threadpool calls active" console command for now. 2015-05-12 19:32 nebadon: I noticed Cuteulala at the meeting so I asked about the roller coaster. I'll be checking out the script she pointed me to sometime later. 2015-05-12 19:33 cool 2015-05-12 19:33 ya she posted a link to new version on forums 2015-05-12 19:34 > V5.0 Of coasters released yesterday http://forums.osgrid.org/viewtopic.php?f=5&t=5372 2015-05-12 19:35 I think the only thing she hasnt shared is the track creator 2015-05-12 20:15 If I wanted to add jailed javascript support, is that implemented ontop of XEngine? nebadon was suggesting that I implement it as a region module but that seems wrong.. 2015-05-12 20:16 (no offense) 2015-05-12 20:16 none taken, like i said it just seems better in the long run, since if we start to heavily modify xengine in any significant way 2015-05-12 20:16 it could effect anything you do on top of it 2015-05-12 20:16 if that code is not accepted into core 2015-05-12 20:16 could make maintaining it very difficult for you 2015-05-12 20:17 Sure, but I would rather maintain it, than having a hacked solution. If I was going to introduce a new languge to opensim, I'd be signing up for that I think. 2015-05-12 20:17 at one point we had .js support in xengine 2015-05-12 20:17 but .js support was removed from .net 2015-05-12 20:17 so we could no longer maintain it 2015-05-12 20:18 Oh I didn't realise js was removed from .NET 2015-05-12 20:18 That's unfortunate 2015-05-12 20:18 ya thats why a module makes more sense to me 2015-05-12 20:18 i would not call a module hacked 2015-05-12 20:18 Well its not Javascript in particular that I care about. 2015-05-12 20:18 Its the sandboxing of a Real Language that I'm interested in. 2015-05-12 20:19 Reading about sandboxing C# it seems like .NET already supports this with AppDomains 2015-05-12 20:19 you should be able to run C# now in xengine 2015-05-12 20:19 I think 2015-05-12 20:19 And I've seen AppDomains mentioned in the config and wiki but nothing that would tell me anything interesting about their use in opensim 2015-05-12 20:19 I also wonder why C# scripting is implemented as a class carriage, rather than inheritance. 2015-05-12 20:20 Probably to make it feel more 'script-like', but it seems to cause a lot of problems for people trying to use C#. 2015-05-12 20:20 can i ask anyone here for some help using jarilo/whether it is confirmed to still be working? apologies if it is the wrong channel/distubing discussions, i would like to set up an irc-SL relay 2015-05-12 20:20 look for AllowedCompilers 2015-05-12 20:20 in OpenSim.ini [Xengine] section 2015-05-12 20:21 zzz_ i have no idea what jarilo/wheter is 2015-05-12 20:21 is it related to OpenSimulator? if not then i would say off topic 2015-05-12 20:22 it is libopenmetaverse based 2015-05-12 20:22 idlework > http://justincc.org/blog/2008/11/21/c-scripting-in-opensim/ 2015-05-12 20:22 its a bit dated 2015-05-12 20:22 oh ok zzz_ 2015-05-12 20:22 sorry, any suggestions as to a possible channel to ask in? 2015-05-12 20:22 i am unfamiliar with it 2015-05-12 20:22 you could try the opensim email list 2015-05-12 20:22 details are at the bottom of http://opensimulator.org 2015-05-12 20:23 unfortunately libomv project is sort of in flux 2015-05-12 20:23 nebadon: I've read it and the next 145 results on google so far 2015-05-12 20:23 another option may be to see if there is a libomv group in second life 2015-05-12 20:23 is that due to lkalif's health? 2015-05-12 20:23 :) 2015-05-12 20:23 well partially zzz_ most of the devs are just not involved much anymore 2015-05-12 20:23 right 2015-05-12 20:24 ok idlework for the most part it should do what you need then 2015-05-12 20:24 such a shame as i would love to feed conversation from irc into SL/opemsim, any other ideas? 2015-05-12 20:24 i unfortunately dont have any experience with that 2015-05-12 20:24 opensimulator has its own irc module 2015-05-12 20:25 right that would make sense 2015-05-12 20:25 i cant help much with SL 2015-05-12 20:25 its been years since ive done anything meaningful there 2015-05-12 20:25 dahlia do you know of anything that might be useful for that? 2015-05-12 20:27 i might ask in the singularity SL group as i am sure they use it there, just twigged 2015-05-12 20:27 yea good idea 2015-05-12 20:27 brb 2015-05-12 20:28 zzz_: Hm? 2015-05-12 20:30 whats up 2015-05-12 20:30 ACTION <-Singularity developer. 2015-05-12 20:31 We do use Jarilo for our bridge, are you having trouble setting it up? 2015-05-12 20:31 ah ok, do you know relay rinc the irc <> sl communications thingy lkalif made i belive 2015-05-12 20:31 yes! 2015-05-12 20:31 lotsadifficulties 2015-05-12 20:31 [Bot 0 of 1 online]> 2015-05-12 20:31 Well, are you using the one with my changes? 2015-05-12 20:31 You should... one second. 2015-05-12 20:31 no i am not 2015-05-12 20:32 ok + thanks 2015-05-12 20:32 https://bitbucket.org/Lirusaito/jarilo/commits/all 2015-05-12 20:34 sorry to be nooby but how do i pull your release 2015-05-12 20:34 had to work out building things recently, fortunately it wasnt *too* hard 2015-05-12 20:34 :) 2015-05-12 20:34 Just do a clone of that repo 2015-05-12 20:35 git clone that url? 2015-05-12 20:35 hg clone 2015-05-12 20:36 The ... icon on the left side offers you the copy paste line for clongining 2015-05-12 20:36 https://bitbucket.org/Lirusaito/jarilo/get/08eb15142e3e.zip 2015-05-12 20:36 here is a zip :) 2015-05-12 20:37 Relay Rinq has been down for a long time, actually, we've been using Testy since before Latif went and focused on his health. 2015-05-12 20:40 one more question, do i drop openmetaverse inside it somehow? 2015-05-12 20:40 as the other apps built fine 2015-05-12 20:40 No, no need. 2015-05-12 20:41 just xbuild / nant it? 2015-05-12 20:41 Just build that and it'll be ready to go, all you need to do is edit the config file 2015-05-12 20:41 Uhm... are you not windows? 2015-05-12 20:42 nope 2015-05-12 20:43 mac 2015-05-12 20:43 :D 2015-05-12 20:43 oh... lovely... gimme a bit, I'll just upload my bin for you. 2015-05-12 20:43 what version of mono does it need 2015-05-12 20:43 nebadon: I think jarilo was lkalif's SL IRC bot, no idea if source is available 2015-05-12 20:43 thanks 2015-05-12 20:43 yea it sounds like Liru is keeping it alive :) 2015-05-12 20:43 thanks LiruCookies for helping out 2015-05-12 20:43 Together with the Alchemy team, yes. 2015-05-12 20:43 yeah really useful and fun 2015-05-12 20:43 yes thanks lirucookies 2015-05-12 20:44 now I know who to ask in the future :) 2015-05-12 20:44 cause i know you love me bugging you!! :P 2015-05-12 20:44 id like to ask privately/or publicly if noone minds how to build it / what version of net/mono it will build against for reference 2015-05-12 20:44 but ill take the bin for the easy option meanwhile 2015-05-12 20:44 i would imagine it should build against most versions 2015-05-12 20:44 :D 2015-05-12 20:45 right 2015-05-12 20:45 i would say stay above 2.10 though 2015-05-12 20:45 for best results 2015-05-12 20:45 im using 4.0.1 for opensimulator at the moment 2015-05-12 20:45 works well 2015-05-12 20:46 right "The type or namespace name `OpenMetaverse' could not be found." i get that, but i am using mono 2.10.9 2015-05-12 20:46 a very old version to use lkalifs radegast on mac as it displays the windows forms correctly 2015-05-12 20:46 okay, found the zip. 2015-05-12 20:46 thanks 2015-05-12 20:47 hmm 2015-05-12 20:47 is there a runprebuild for libomv? 2015-05-12 20:47 i cant remember 2015-05-12 20:47 no sadly 2015-05-12 20:47 ok wierd you would get that error 2015-05-12 20:47 oh for libomv yes 2015-05-12 20:47 i added it in the xml 2015-05-12 20:47 The jarilo.config file in it has a bunch of lines that say change me, you should change those, also, you probably wat to change the group id line 2015-05-12 20:49 yes i can handle the config file, thanks. used it before it broke aaages ago, thanks for giving me a binary 2015-05-12 20:49 https://bitbucket.org/Lirusaito/jarilo/downloads/Jarilo.zip 2015-05-12 20:50 I added a buncha documentation to that config file, enjoy. 2015-05-12 20:50 "The type or namespace name `OpenMetaverse' could not be found." is that because the openmetaverse info cant be found in the jarilo source 2015-05-12 20:51 i dropped the original jarilo in the testclient folder, and used the same xml in the build xml thing and just changed the names thinking back to how i did it in the past 2015-05-12 20:52 i cant seem to do it that way any more, hence wondering what noobie thing i might of overlooked 2015-05-12 20:52 Just use that zip I gave you, change the config file so it looks right and it should work out of the box 2015-05-12 21:03 zzz_: PLEASE DO NOT USE OUR RELAY CHANNEL 2015-05-12 21:03 LiruCookies - can the startup command be initiated from the beginning not from the console 2015-05-12 21:03 ? 2015-05-12 21:03 ok 2015-05-12 21:04 The last thing I need is bots relaying chat through each other.. 2015-05-12 21:05 Startup command can't be sent until it's started up... I think we have a flag for this i the future versions, but they're not as stable... 2015-05-12 21:05 sorry, accidental, the old jarilo didnt understand path names well so it defaulted to my home folder 2015-05-12 21:05 i have updated both confs 2015-05-12 21:05 shouldnt happen now 2015-05-12 21:07 Thanks 2015-05-12 21:07 no thank you, and thanks for being patient and helpful, it is very much appreciated 2015-05-12 21:08 its great to be able to make fun projects using IRC, now i will be able to give my group some games to play 2015-05-12 21:08 thank you LiruCookies and nebadon and to all i missed out 2015-05-12 21:08 Mhm 2015-05-12 21:10 well thats useful, it trys to rejoin while the sim is restarting 2015-05-12 21:10 should be OK to leave be then i take it? 2015-05-12 21:10 right I'll carry on with my other irc bits, thanks again 2015-05-12 21:10 bye :) 2015-05-12 21:22 np zzz_ glad you got it working :) 2015-05-12 21:22 well its not working just yet 2015-05-12 21:22 haha 2015-05-12 21:26 oooou I updated my grid and logged in and my animations worked immediately D 2015-05-12 21:26 fancy 2015-05-12 21:26 ACTION gives diva_ a cookie 2015-05-12 21:27 usually takes a couple minutes before the viewer AO finds the notecard in inventory 2015-05-12 21:27 ya 2015-05-12 21:27 those inventory links were nastay 2015-05-12 22:49 Starting build #4182 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-12 22:53 Project opensim » mono-2.10.8.1 build #4182: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4182/ 2015-05-12 22:53 dahlia: Patch llCastRay fully simplified to V3. 2015-05-12 22:53 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-12 23:18 nice 2015-05-13 01:52 ldlework, we used to have javascript as an optional scripting language until M$ pulled it from .net. I think it is now implemented in IronJS (https://github.com/fholm/IronJS). 2015-05-13 01:52 You might look at the MRM module to see about sandboxing. 2015-05-13 02:02 BlueWall_: man phlox is really the kind of answer we need 2015-05-13 02:03 what is phlox? 2015-05-13 02:03 Inworldz 2015-05-13 02:03 nebadon: the virtual machine developed for InWorldz 2015-05-13 02:03 what is the benefit? 2015-05-13 02:03 is it cross platform? 2015-05-13 02:04 Basically they wrote a small virtual machine they embed into OpenSim, and compile lsl to their own bytecode. This gives them substantial security and capability for script reliability. 2015-05-13 02:04 I assume their only supported language is LSL though 2015-05-13 02:05 I guess we have different security issues though, supportgin Hypergrid, etc. 2015-05-13 02:05 Open grids like OSGrid where people can take their scripts onto other's simulators. 2015-05-13 02:06 Sure, and if those scripts compiled down to a VM you control completely that would give OpenSim a very strong arm in granularly exposing functionality to a script's runtime. 2015-05-13 02:07 You'd be able to tell all the things a script does by analyzing its bytecode. "Sorry, your script utilizes functions disallowed in this region" kind of thing. 2015-05-13 02:07 yea that kind of thing is probably a lot easier in an environment where you control everything 2015-05-13 02:07 have consistent hardware 2015-05-13 02:07 single platform 2015-05-13 02:07 I'm not sure the hardware is the issue here. 2015-05-13 02:07 single architecture 2015-05-13 02:07 You could build the VM with C#. 2015-05-13 02:07 It would run just like any other part of OpenSim. 2015-05-13 02:08 BlueWall: Do you know anything about OpenSim's usage of AppDomains? 2015-05-13 02:09 It has been a long time sice I was in there. 2015-05-13 02:09 So, not a lot. 2015-05-13 02:09 hm... I'm in a different grid and my CPU is only up to 38C. 2015-05-13 02:10 Plugh its Wright Plaza 2015-05-13 02:10 Because I think .NET has mechanisms for running some code in a 'sandbox' or otherwise restricting what's available to some code. 2015-05-13 02:10 Wright Plaza is crazy town 2015-05-13 02:10 nebadon: must be. 2015-05-13 02:10 it has over 4000 visible textures 2015-05-13 02:10 But that only solves the security, not the portability. 2015-05-13 02:11 im not sure passing binaries in an opengrid is every going to be safe 2015-05-13 02:11 someone could modify the code 2015-05-13 02:11 I think you can see that in the MRM module 2015-05-13 02:11 it is impossible to insure that the source has not been modified to harm the destination 2015-05-13 02:12 BlueWall: ah right I read about that 2015-05-13 02:12 nebadon: who said anything about passing binaries? 2015-05-13 02:12 Not sure what you're referring to. 2015-05-13 02:12 well that is how SL works 2015-05-13 02:12 it passes the bytecode from sim to sim 2015-05-13 02:12 to save time 2015-05-13 02:12 i thought that was what you mean 2015-05-13 02:12 Diva has been talking about adding a new engine using lua or anglescript. 2015-05-13 02:13 when you said portability 2015-05-13 02:13 nebadon: sure but hypergrid likely works completely differently 2015-05-13 02:13 well by default opensim does not allow for that 2015-05-13 02:13 In that I doubt bytecode is being transferred from one server to another. 2015-05-13 02:13 for security purposes, its very unsafe 2015-05-13 02:13 you can enable it 2015-05-13 02:13 in closed environments 2015-05-13 02:14 if you have a walled garden, then it is ok to pass the inaries between regions 2015-05-13 02:14 BlueWall: Diva should instead document, in much detail, how one goes about adding a competing scripting language to opensim, amirite? 2015-05-13 02:14 Not really 2015-05-13 02:14 wouldnt that be via region module? 2015-05-13 02:14 What scripting language would you like to try with OpenSim? 2015-05-13 02:15 BlueWall: alright, so you'll take one over the potential for a market of exploration. 2015-05-13 02:15 If she has a roadmap in her mind and brings the code and it's acceptible to the core developers, then it's all good. 2015-05-13 02:15 BlueWall: sure, I'm not saying that a specific engine wouldn't be of value, I was making a wider point 2015-05-13 02:15 Nevermind. 2015-05-13 02:15 haha 2015-05-13 02:15 :) 2015-05-13 02:16 "Running code and rough consensus" 2015-05-13 02:16 We could rework xengine too. 2015-05-13 02:17 It seems to work ok for many things. 2015-05-13 02:17 I don't know a lot about XEngine yet (there's not a lot of information...) 2015-05-13 02:18 The main thing is we need to have some asynchroneous code in places to help with some events, let other things run in parallel to llSleep, etc. 2015-05-13 02:18 Yeah, that's one of the main advantages of Phlox 2015-05-13 02:18 we could do that with the existing code. 2015-05-13 02:19 Esp. if we upgrade to the 4.5 toolset. 2015-05-13 02:19 Users can go ahead an create infinite loops or whatever, and they never need to inject cooperation or anything like that. 2015-05-13 02:19 They can just pause the script as a feature of their VM. 2015-05-13 02:19 BlueWall: what does 4.5 bring 2015-05-13 02:20 more asynchroneous support. 2015-05-13 02:20 like microthreading 2015-05-13 02:21 I wonder if there's an inherent problem with running the script code directly in the same environment as the engine itself. 2015-05-13 02:21 And it doesn't seem like CLR is very serialiazble. 2015-05-13 02:22 We can have each script in a separate app domain, or set it to run them all in one. 2015-05-13 02:22 the latter is better for memory. 2015-05-13 02:23 << on Linux 2015-05-13 02:24 Yes, which seems to be good for the security aspect 2015-05-13 02:24 But can you take some code running in an appdomain and easily serialize it? Call stack and all? 2015-05-13 02:25 not sure, but I suppose so - we have an option to accept binary script into regions in the ini. 2015-05-13 02:26 BlueWall just so you know, I have upgraded osgrid plazas and robust to mono 4.0.1 and robust is now running in Release mode 2015-05-13 02:26 Wold need to see if they maintain state and variables in the new region 2015-05-13 02:26 so far running quite well 2015-05-13 02:27 yeah, I have been running that way for a week, but light usage 2015-05-13 02:27 startups seem a lot faster 2015-05-13 02:27 ya ridiculously faster 2015-05-13 02:27 especially scripts 2015-05-13 02:27 https://msdn.microsoft.com/en-us/library/hh191443.aspx#BKMK_AsyncandAwait 2015-05-13 02:36 BlueWall: you'd still have to drop these lexcially into a user's script right? 2015-05-13 02:36 the compiler would 2015-05-13 02:36 ? 2015-05-13 02:37 like llSleep would use those instead of sleeping a thread. 2015-05-13 02:37 Or, code for events might let other things run at times ... 2015-05-13 02:37 So a user would have to write their code cooperatively. 2015-05-13 02:38 just use lsl 2015-05-13 02:38 >_> 2015-05-13 02:38 the engine implementation and compiler would use those. 2015-05-13 02:39 I understand how it works if you're transpiling lsl to C#, you can do whatever you want 2015-05-13 02:39 such as inject cooperative mechanisms, that's fine 2015-05-13 02:39 But I'm looking for a wider answer to general scriptability. 2015-05-13 02:40 It seems like with something like Phlox, they don't nessecarily need to LSL to have these reliability characteristics 2015-05-13 02:40 They do obviously, because LSL is the status quo 2015-05-13 02:40 Yeah, I don't really know anything about it. 2015-05-13 02:40 But technicallly they could support say, some javascript or lua like language where the user wouldn't need to write it cooepratively, but the engine also doesn't need to inject cooperation into the code either. 2015-05-13 02:40 Never been on InWorldz 2015-05-13 02:40 BlueWall: well its simple, they wrote a VM they use to run LSL 2015-05-13 02:41 Their vm has its own bytecode etc and the VM exposes an interface to code running in the VM to implement a proper LSL environment 2015-05-13 02:41 But since they have a VM they control completely, they can just pause scripts running in their VM wholesale, serialize them, analyze them for metrics and so on 2015-05-13 02:41 Its... probably the direction we should go... 2015-05-13 02:44 we take good patches :) 2015-05-13 02:44 Yeah its a high hill, man 2015-05-13 02:44 That wiki is a pretty poor substitute for documentation :( 2015-05-13 02:44 something af that magnitude would need to be in a separate branch for testing - or modules. 2015-05-13 02:44 It's user generated 2015-05-13 02:45 I understand, best effort. 2015-05-13 02:45 nobody pays any of us - most of us have to struggle to eat so we can work on this as much as we do. 2015-05-13 02:45 Can'd do everything. 2015-05-13 02:45 Well, to be frank, if there were more discipline, things would just go slower. 2015-05-13 02:46 We help people here over and over with the same issues and they walk away, never bothering to update the wiki :( 2015-05-13 02:46 Documentation isn't significantly difficult, it just takes time. 2015-05-13 02:46 The voice in my head has told me to forget OpenSim and walk a way a few times. 2015-05-13 02:46 Its a battle. 2015-05-13 02:47 A younger me would just dive into the code. 2015-05-13 02:47 The now me, likely will anyway ;P 2015-05-13 02:47 Actually that is the best way 2015-05-13 02:47 I've learned a lot more this time around. 2015-05-13 02:48 I have a region module example that is heavily commented, the prebuild.xml that goes with it and have logging to show the order of things. 2015-05-13 02:48 That would be awesome to see 2015-05-13 02:48 I still have to get opensim development environment setup 2015-05-13 02:48 BlueWall: have you used Docker at all? 2015-05-13 02:48 That region module is the foundation for probably at least 80-85% of the code. 2015-05-13 02:48 no 2015-05-13 02:49 I'm trying to set everything up in Docker 2015-05-13 02:49 https://github.com/BlueWall/ExampleNonSharedRegionModule 2015-05-13 02:49 Have a sweet, repeatable, scalable ROBUST grid deployment system. 2015-05-13 02:50 https://github.com/BlueWall/ExampleSharedRegionModule 2015-05-13 02:50 is it possible to get mono working in docker? 2015-05-13 02:50 nebadon: of course 2015-05-13 02:50 I use virtual box a lot 2015-05-13 02:50 have been looking at vagrant 2015-05-13 02:50 BlueWall: cool, you might like Docker then 2015-05-13 02:50 Its like virtualmachines with no overhead 2015-05-13 02:50 There's no virtualization, just an abstraction around the process and the serialization of its environment 2015-05-13 02:50 but, it is a web service? 2015-05-13 02:50 No 2015-05-13 02:50 Its a linux container engine 2015-05-13 02:51 that I run on my local network? 2015-05-13 02:51 BlueWall: think more like a chroot 2015-05-13 02:51 for a single process 2015-05-13 02:51 ok 2015-05-13 02:51 so the process has its own filesystem, networking, memory and cpu quotas 2015-05-13 02:51 it believes its the only process on the system 2015-05-13 02:51 but it shares the kernel with the host 2015-05-13 02:51 so you have incidential process isolation, with none of the overhead of a VM 2015-05-13 02:51 ah so you dont need mono running in the vm itself 2015-05-13 02:52 it just uses the hosts mono? 2015-05-13 02:52 like, it boots up as fast as a normal process, because it is a normal process 2015-05-13 02:52 Just namespaced by the kernel 2015-05-13 02:52 So you can't run windows on linux and stuff like that 2015-05-13 02:52 But you can create docker images which are like... applications packaged with their ideal environment 2015-05-13 02:52 IE, you can do "docker run -it mono:latest bash" 2015-05-13 02:52 I gneerally setup virtual machines so I have a host that I can do integration work on w/o having to bother the main host. 2015-05-13 02:53 use virtualenv with python a lot too. 2015-05-13 02:53 and in a few minutes you'll be running bash in an ubuntu environment where everything for mono development is setup 2015-05-13 02:53 BlueWall: right, Docker gives you that host isolation without the virtualization 2015-05-13 02:53 So if you're doing linux ond linux, throw away the VM and get native speed. 2015-05-13 02:53 I might look into it when I get a breather. 2015-05-13 02:53 ACTION nods. 2015-05-13 02:53 do the containers have to be the same linux as the host? 2015-05-13 02:53 I work for them, so maybe we can help each other out :D 2015-05-13 02:54 I thought it was something that you share your work on the web 2015-05-13 02:54 nebadon: only the kernel is shared. So you can mix and match distros, but the kernel inside a contianer will be the same as the host. 2015-05-13 02:54 oh cool 2015-05-13 02:54 cool ya we were breifly talking about it the other day i had brought it up 2015-05-13 02:54 Its not a security product, its like virtualenv but for arbitrary processes. 2015-05-13 02:54 but I had never actually looked to deeply into it 2015-05-13 02:54 I will look at it. I have been looking at vagrant, but that seems to ahve a steep learning curve to implement it. 2015-05-13 02:54 just read a few articles 2015-05-13 02:55 There are already Docker images for OpenSim 2015-05-13 02:55 But only standalone 2015-05-13 02:55 So I wanna dockerize each service 2015-05-13 02:55 So you can easily deploy a cross-host distributed deployment of opensim real easy 2015-05-13 02:55 but ... 2015-05-13 02:55 does it share the host network adapter? 2015-05-13 02:55 how does networking work? 2015-05-13 02:56 nebadon: a bridge is created 2015-05-13 02:56 but you have a lot of flexibility there 2015-05-13 02:56 ok so no nat 2015-05-13 02:56 the work I do with virtual machines is doing integration work - so I ahve a whole machine there from boot to shutdown. 2015-05-13 02:56 lots of options 2015-05-13 02:56 bridge is good 2015-05-13 02:56 BlueWall: you can run an init process inside a container and treat it like a multi-process VM 2015-05-13 02:56 and I can create a network in my server with each vm talking to the others. 2015-05-13 02:56 BlueWall: sure, docker will do networking between containers 2015-05-13 02:56 I will look at it for sure. 2015-05-13 02:56 docker run -it --link:some_other_container client 2015-05-13 02:57 I misunderstood it's purpose when I heard about it. 2015-05-13 02:57 ^ run a container, and expose all the open ports and ip of "some_other_container" into this container 2015-05-13 02:57 So you'l have environment variables like 2015-05-13 02:57 $SOME_OTHER_CONTAINER_TCP_PORT_5432_ADDR 2015-05-13 02:57 to get the ip of a linked Postgres container 2015-05-13 02:57 You can then interpolate this environment variable into your opensim configuration 2015-05-13 02:58 hmmm 2015-05-13 02:58 And now suddenly you have an opensim that can utilize an arbitrary database service running in another container 2015-05-13 02:58 Its the future. I quit my job and moved across the country to work for these guys. :) 2015-05-13 02:58 docker sounds a lot like openvz 2015-05-13 02:58 I dunno, I'll look at it. and it might be useful for some things - maybe like I use virtualenv for python. 2015-05-13 02:59 dahlia: yes they are the same kind of thing 2015-05-13 02:59 I used to use openvz with opensim 2015-05-13 02:59 BlueWall: yeah you can think of docker like, kernel level virtualenv for arbitrary linux processes 2015-05-13 02:59 now I prefer a shared filesystem :) 2015-05-13 02:59 much more efficient 2015-05-13 02:59 with a lot of stuff around it for distribution and linking 2015-05-13 03:00 dahlia: how does a shared filesystem supplaint linux containers? 2015-05-13 03:00 because processes can share files 2015-05-13 03:00 dahlia: in your mind, is the purpose of linux containers to share files between processes? 2015-05-13 03:01 hmmm? 2015-05-13 03:01 you said "I used to use linux containers (openvz) but now I use shared filesystems" 2015-05-13 03:01 ldlework: in my mind the purpose of containers is to ease configuration and distribution and packaging of applications 2015-05-13 03:02 definitely 2015-05-13 03:02 I was asking how shared filesystem supplant those characteristics 2015-05-13 03:02 not necessarily to have them run in the most efficient manor 2015-05-13 03:02 dahlia: With docker (and I think openvz) sharing filesystem data between containers is just volume mounts. 2015-05-13 03:02 for example, a shared asset cache 2015-05-13 03:03 There's no overhead. 2015-05-13 03:03 yes volume mounts might do that 2015-05-13 03:03 And this is only one aspect, sharing adata. 2015-05-13 03:03 There's also distribution, isolation, cross-host networking, and so on 2015-05-13 03:05 and I did not say "I used to use linux containers (openvz) but now I use shared filesystems" 2015-05-13 03:05 I said I let processes share the filesystem for efficiency 2015-05-13 03:05 theres a subtle difference 2015-05-13 03:05 dahlia | I used to use openvz with opensim 2015-05-13 03:05 dahlia | now I prefer a shared filesystem :) 2015-05-13 03:05 That seems to connotate a replacement 2015-05-13 03:06 Sorry. 2015-05-13 03:08 anyway, its probably not realistic to ever expect the wiki documentation to be up to date or anywhere near extensive enough to use to design a scripting engine. There are many interfaces in the code to facilitate alternate script engines tho, and a extensive understanding of the code would be necessary to be successful. In that case, "the code is the documentation" 2015-05-13 03:09 I don't need documentation to lead me all the way to modifying the scripting engine 2015-05-13 03:09 good :) 2015-05-13 03:09 However, a basic level of documentation of the project itself, to orient new developers to lower the bar in getting started? 2015-05-13 03:10 That'd be pretty useful and skip using a lot of my finite lifetime on lessons many times learned. 2015-05-13 03:10 ldlework, look at those links I pasted for the example region modules ... 2015-05-13 03:10 there may be some, probably not up to date. Justin Clark-Casey's master's thesis should be online somewhere and may help 2015-05-13 03:10 there is a little documetation about script engine modules on the wiki. 2015-05-13 03:11 but I would expect any documentation to be either out of date or incomplete or just plain wrong 2015-05-13 03:11 between that and the code - other things are related to xengine, but simpler are in there. 2015-05-13 03:11 or all of the above 2015-05-13 03:12 ya generally by the time we get done documenting stuff, someone starts to refactor it 2015-05-13 03:12 dahlia: the core infrastructure changes a lot? 2015-05-13 03:12 good way to actually get a refactor going 2015-05-13 03:12 Then when you get specific questions, might ping Melanie who authored xengine 2015-05-13 03:12 start documenting it 2015-05-13 03:12 :P 2015-05-13 03:12 ldlework: in some ways, yes 2015-05-13 03:12 What was the most recent? 2015-05-13 03:12 lol 2015-05-13 03:12 inventory 2015-05-13 03:13 git log shoould provide a very accurate form of documentation for changes :) 2015-05-13 03:13 the way inventory is handled was recently overhauled? 2015-05-13 03:13 yes 2015-05-13 03:13 Did that cause a lot of trouble for viewers? 2015-05-13 03:13 no it fixed issues 2015-05-13 03:13 http://opensimulator.org/viewgit is handy 2015-05-13 03:13 there were user complaints 2015-05-13 03:14 for looking at the git log 2015-05-13 03:14 look at opensim as a kit ... 2015-05-13 03:14 BlueWall: so viewers didn't have to do anything to change how they interact with opensim regarding inventories? 2015-05-13 03:14 several have forks that have private work. some monor, some major. 2015-05-13 03:15 OpenSim is the common work between us all. 2015-05-13 03:15 The changes were to work in a more effecient way with the viewer. 2015-05-13 03:15 Its nice when you can do a major overhaul of some subsystem and clients don't have to make any changes. 2015-05-13 03:15 ldlework: we usually try to implement and fix things all on the server side as there are many different viewers and their development is out of our control 2015-05-13 03:16 there have been a few exceptions but that's the general way it works 2015-05-13 03:16 It sounds like the documentation on how viewers interact with the inventory subsystem would have been safe though. 2015-05-13 03:16 don't know how long you have been around - but OpenSim was developed without viewer sources 2015-05-13 03:16 the viewer was a black box until about 3 years ago. 2015-05-13 03:16 ldlework: there probably isnt any documentation on how viewers interact with inventory servers. 2015-05-13 03:16 That's basically my point. 2015-05-13 03:17 If we looked at viewer code, we were banned from making contributions to OpenSim for 6 months. 2015-05-13 03:17 often these protocols are discovered by observing network traffic between viewers and Second Life 2015-05-13 03:17 oh brother 2015-05-13 03:17 there are some good tools for that 2015-05-13 03:17 gridproxy 2015-05-13 03:17 dahlia: is that the case now that opensim implements it? 2015-05-13 03:17 part of libomv 2015-05-13 03:18 ldlework: it's often still the case, yes 2015-05-13 03:18 Surely, what it does, could be documented. 2015-05-13 03:18 API's are generally not the hardest thing to document. 2015-05-13 03:18 The viewer license being GPL caused concern that it would override the BSD license of OpenSim 2015-05-13 03:18 ldlework: documentation, like patches, is most welcome :) 2015-05-13 03:18 And could encourage say, html5 based viewers and so on 2015-05-13 03:18 dahlia's department :) 2015-05-13 03:18 I'm just saying, it sounds like there is a cultural valuation problem with regards to documentation 2015-05-13 03:19 the LL stuff is generally not suited for much other than the LL viewers 2015-05-13 03:19 ldlework: you wont see a html viewer using existing Second Life protocols 2015-05-13 03:19 stuff like that needs new protocols 2015-05-13 03:19 dahlia: you can use proxies to make up for udp and the like. Not sure what other constraint you're getting at. 2015-05-13 03:19 not if you like speed 2015-05-13 03:19 ldlework: yes Ive done just that 2015-05-13 03:20 I've also created new protocols which are implemented in OpenSim modules 2015-05-13 03:20 nebadon: WebRTC is pretty low-everhead. 2015-05-13 03:21 But its besides the point. Not only do you have to solve the specific problem of the innovation you want to create, you have rediscover literally everything about the codebase from almost scratch too. 2015-05-13 03:21 ldlework: there is no cultural problem. It's a problem of no resources and very little community support 2015-05-13 03:21 yea its a small community of developers 2015-05-13 03:22 with zero funds 2015-05-13 03:22 dahlia: it is though. Its not like I'm in highschool with unlimted freetime. I still submit documenttion and unit tests with my contributions to open source. 2015-05-13 03:22 ldlework: as do we when we're able 2015-05-13 03:22 Again, if you've ever submitted two or more patches in your life to opensim 2015-05-13 03:22 You had time to instead submit one better patch. 2015-05-13 03:23 Or any software project. 2015-05-13 03:23 ldlework: and it's been a few years and a few lengthy software engineering gigs since I've been in high school 2015-05-13 03:23 I'm just saying, we're all short on time. 2015-05-13 03:23 Those 'other people' who are going to document your work, those unlimited highschool students, they're never coming. 2015-05-13 03:24 ldlework: you can accept the fact that the code is ahead of the documentation and use that knowledge to be successful, or you can sit here complaining about it and not get anything done. Your choice. 2015-05-13 03:24 The people who contribute to the most popular projects on github, vs opensim contributors must live in different societies with different expectations on how many hours there are in a day. 2015-05-13 03:25 I'm sorry, I don't mean to be impolite but I didn't expect to argue about the premise of documentation itself. 2015-05-13 03:25 well most of the most popular projects on github 2015-05-13 03:25 alot of those people get paid large sums of money for thier work too 2015-05-13 03:25 the most popular projects have a wealth of contributors. We dont. 2015-05-13 03:25 But why? 2015-05-13 03:25 yea that too 2015-05-13 03:26 ldlework: perhaps you should find a more perfect project to contribute to 2015-05-13 03:26 even if we documented everything, you need a lot of experience with how the software works as well and look at the code for quite a long time 2015-05-13 03:26 and its not as if we dont document anything 2015-05-13 03:27 Definitely, but we already went over how documentation is about orientation and reference. 2015-05-13 03:27 I think there is enough to get started 2015-05-13 03:27 Not telling you how to implement what you want to implement. 2015-05-13 03:27 granted we haven't written a book 2015-05-13 03:27 well that is one reason a lot of us monitor IRC 2015-05-13 03:27 and the email lists 2015-05-13 03:27 BlueWall: Okay, as a recent professional developer looking to get into OpenSim I'm flabbergasted at how little the wiki presents. 2015-05-13 03:27 if you have questions you can ask 2015-05-13 03:27 But I guess we just have to take each other at face value on that. 2015-05-13 03:27 and we can try to guide you 2015-05-13 03:27 its worked quite well for us to this point 2015-05-13 03:27 look at those example modules ... 2015-05-13 03:28 nebadon: well I definitely appreciate that 2015-05-13 03:28 1/2 a million lines of code didnt write itself 2015-05-13 03:28 ldlework: what exists is reality. If you want to be successful developing OpenSim, you're just going to have to become familiar with the code. 2015-05-13 03:28 BlueWall: I still have them open, I'm definitely going to 2015-05-13 03:28 see how the code is laid out 2015-05-13 03:28 come back and ask questions 2015-05-13 03:28 be interactive 2015-05-13 03:28 dahlia: If you see this as some fantasizing about me wanting to snap my fingers and get what I want, please give me more benefit of the doubt 2015-05-13 03:28 unlike a lot of big projects 2015-05-13 03:28 I'm giving you impartial advice 2015-05-13 03:28 the people who are involved will answer questions 2015-05-13 03:28 and help test 2015-05-13 03:28 instead of saying go RTFM 2015-05-13 03:29 and never talking to you again 2015-05-13 03:29 I'm trying to just raise awareness to an issue and I'm getting a certain response which I've also bothered to say some things about 2015-05-13 03:29 ldlework: and we're trying to help you be successful 2015-05-13 03:29 reality is what it is 2015-05-13 03:29 I've already acknowledged that diving into the code is what will do 2015-05-13 03:29 we are aware many times over :) 2015-05-13 03:29 one way to change the system 2015-05-13 03:29 is to lead by example 2015-05-13 03:29 :P 2015-05-13 03:29 BlueWall: not sure, there seem to be a lot of excuses 2015-05-13 03:29 rather than a determiniation to do better in the future 2015-05-13 03:29 I haven't seen anyone take responsibility or anything like that 2015-05-13 03:30 ldlework: if you want to just sit here and insult us, you'll juet get less help 2015-05-13 03:30 *just 2015-05-13 03:30 Which is okay, fine, it is what it is. 2015-05-13 03:30 I'm not trying to *insult* you. 2015-05-13 03:30 dahlia: you're trying so hard to escalate, I don't know why 2015-05-13 03:30 there is a ton of examples and commenting in the code as well 2015-05-13 03:30 you kind of just have to dive in 2015-05-13 03:30 but understanding the code is only 1/2 of it 2015-05-13 03:30 Lets say it a few more times. 2015-05-13 03:30 The bit about diving in :) 2015-05-13 03:31 learning how to actually use the software is also time consuming 2015-05-13 03:31 nebadon: no doubt 2015-05-13 03:31 there is alot of documention on the SL wiki too 2015-05-13 03:31 that relates 1:1 to whats going on here 2015-05-13 03:31 nebadon: no doubt there's enough to get by, people do obviously 2015-05-13 03:31 and honestly even for those of us who have been here 8 years now 2015-05-13 03:32 im still trying to figure it out 2015-05-13 03:32 i still dont have even close to what would be a full understanding 2015-05-13 03:32 none of us do 2015-05-13 03:32 ++ 2015-05-13 03:32 its very complicated stuff 2015-05-13 03:32 Good thing we're just going to put it on that one guy who comes into the channel wondering what the hell is going on with documentation on this project 2015-05-13 03:33 "Hey guy we accept patches" 2015-05-13 03:33 its not something even a skilled developer can look at and go 2015-05-13 03:33 ok this makes sense 2015-05-13 03:33 Not that any of us 8 year maintainers could do it ourselves 2015-05-13 03:33 and just starting writing code 2015-05-13 03:33 but you, hey, if you've got the time 2015-05-13 03:33 Forgive me if I'm slightly bewildered at that attitude. 2015-05-13 03:33 Perhaps if you want to ever get to a point where the project is even minimally documented 2015-05-13 03:33 it is minimally documented 2015-05-13 03:34 for you to say that leads me to beleive your not really looking 2015-05-13 03:34 Do things other projects have done in the past, any of those things really, other than "we'll just get the next guy who complains about it to feel guilty enough to do it" 2015-05-13 03:34 nebadon: point me to anything substantial about XEngine 2015-05-13 03:34 ldlework: forgive us if we seem incompetent. It's a difficult endeavour and we do what we can to make it work 2015-05-13 03:34 how can you look at the wiki and say its not even minimally documented 2015-05-13 03:34 thats just nonsense 2015-05-13 03:34 that tells me *anything* that isnt' a superficial summary of what it might be 2015-05-13 03:34 wehre it is in the code, what it does specifically, even at a highlevel 2015-05-13 03:34 We're Jedi - "Use the source Luke." 2015-05-13 03:35 Okay, well don't pretend. 2015-05-13 03:35 ldlework: what brought you to OpenSim? 2015-05-13 03:35 we used to have doxygen going 2015-05-13 03:35 whatever happened to that? 2015-05-13 03:35 it shouldnt be hard to get doxygen going though 2015-05-13 03:35 it works on the local machine 2015-05-13 03:35 dahlia: are you going to attack my right to even have this conversation. Please dude, stop making me an enemy. 2015-05-13 03:35 you can build the class documentation with it - 2015-05-13 03:35 you might find that useful idlework 2015-05-13 03:36 ldlework: I asked a simple question. If you cant handle it, that's your problem. 2015-05-13 03:36 dahlia: its in a line of aggressive remarks. 2015-05-13 03:36 Honestly, I have looked at several opensource projects and they are really no better than us at documentation. 2015-05-13 03:36 Now, Django gets A++ 2015-05-13 03:36 if you say so 2015-05-13 03:36 ldlework: if you want to see aggressive remarks, I suggest you look at the IRC log at all of your remarks 2015-05-13 03:37 Blender? The GIMP? Apache anything? 2015-05-13 03:37 dahlia: aggression and criticism are different 2015-05-13 03:37 "if you can't handle it that's your problem" 2015-05-13 03:37 ldlework: in your case you do a good job of mixing them 2015-05-13 03:37 the code is organized quite well too 2015-05-13 03:37 it shouldnt be hard with grep to find stuff 2015-05-13 03:37 now do you want to have a civil conversation or not? 2015-05-13 03:39 there is some stuff about xengine here > http://opensimulator.org/wiki/ScriptEngines 2015-05-13 03:39 Ok, we don't have the best documentation, but we do have some and you can usually get an answer here or in the mailing lists. 2015-05-13 03:39 not sure its 100% to date 2015-05-13 03:40 Depends on what yo want to do. 2015-05-13 03:40 but xengine hasnt changed much in quite a long time 2015-05-13 03:40 i've read it. 2015-05-13 03:40 its definitely due for a refactoring 2015-05-13 03:40 BlueWall: sure, I've agreed to that observation a few times 2015-05-13 03:40 Any proficient developer can get a good start here. 2015-05-13 03:40 And can make really good contributions to the project. 2015-05-13 03:40 And have. 2015-05-13 03:41 idlework it says on that page where the code exists 2015-05-13 03:41 so if you read it 2015-05-13 03:41 why are you saying that you cant find that 2015-05-13 03:41 lol 2015-05-13 03:41 it cant really be much more clear 2015-05-13 03:41 nebadon: yes, this is the pristine example of how to document a component in your software 2015-05-13 03:41 yes but it also completely negates your argument 2015-05-13 03:42 Yes because one thing I said is where the code is. 2015-05-13 03:42 that we dont have minimal documentation 2015-05-13 03:42 the one thing you pick 2015-05-13 03:42 is very clearly documented 2015-05-13 03:43 the code is pretty well layed out if you ask me 2015-05-13 03:43 there is just an incredible amount of it 2015-05-13 03:43 nebadon: mentioning where the code is a single thing you could mention in documentation 2015-05-13 03:43 nebadon: lets count the number of major components in opensim that have this *single* aspect of what you might include in good documentation 2015-05-13 03:43 and compare that number to those that dont 2015-05-13 03:44 and to the number of componetns not documented whatsoever on the wiki 2015-05-13 03:44 why are you so defensive 2015-05-13 03:44 BlueWall has it. The documentation sucks, yeah, sorry, use the code and ask here, we'll help. 2015-05-13 03:44 I said, cool that's agreeabe. 2015-05-13 03:44 what's crazy is your denial. 2015-05-13 03:44 This is a community project. Many people used to help with the wiki, unfortunately these days often people choose to document things on their blogs or in youtube tutorials rather than help with the wiki 2015-05-13 03:44 Okay fine 2015-05-13 03:44 I am not denying anything 2015-05-13 03:44 Its a community project, I already agreed. 2015-05-13 03:44 you asked me to point you to one page about xengine 2015-05-13 03:45 that shows you where the code is 2015-05-13 03:45 and it literally took me 10 seconds to do that 2015-05-13 03:45 Yes, as if my whole point about documentation falls on this single page. 2015-05-13 03:45 nebadon: please point to any other component where the code is listed - a single aspect of what 'good' documentation does 2015-05-13 03:45 It doesn't equate. 2015-05-13 03:46 Even if you found it you wont find it for each component you ight be interested 2015-05-13 03:46 Let alone, whether merely mentioning where int he code you might find the component constitutes good documentation. 2015-05-13 03:47 I'll make sure to dance around the shortcomings in the project going forward - sorry. 2015-05-13 03:47 this is a very unproductive conversation. I am going afk. ldlework, I wish you good luck with whatever you are trying to accomplish. 2015-05-13 03:47 yea i get the distince feeling you just like to argue 2015-05-13 03:48 so good luck, im out too 2015-05-13 03:48 I doubt i could ever provide an answer that would satisfy you 2015-05-13 03:48 yes because I'm the one who so badly needed to admit to bad documentation, then defend it, then admit to it, then defend it, all the while I'm agreeing that its a community projec,t you need to dive into the code, and so on 2015-05-13 03:49 nebadon: I was satifisfied ages ago. Its your cyclical denial that the documentation could be better that I continue to respond to. 2015-05-13 03:49 I never said that 2015-05-13 03:49 your nuts 2015-05-13 03:50 your the one who said we dont have minimal documentation 2015-05-13 03:50 I was just showing you we do 2015-05-13 03:51 and honestly if this is what its like to work with you I am not interested 2015-05-13 03:58 interesting the reactions I'm getting in private, too bad none of them will speak up in here 2015-05-13 03:59 I dont mind listening to anything anyone has to say 2015-05-13 03:59 but if your going to accuse me of saying something i didnt say 2015-05-13 03:59 nebadon: notes or documentation? you've made your valuation, okay. I've heard you. sorry if I touched a nerve. 2015-05-13 03:59 then dont even bother trying to discuss with me 2015-05-13 03:59 Its not a misquoting we disagree about what it means to be minimally documented. 2015-05-13 03:59 You think having one module, happen to mention where in the code the module is, is 'minimally documented' 2015-05-13 03:59 good for you 2015-05-13 04:00 I'm not a terrible person for thinking this is a very low, and frankly incomprehenisble bar for 'minimally documented' 2015-05-13 04:00 again you are putting words in my mouth 2015-05-13 04:00 nebadon: that was your proof that opensim is minimally documented 2015-05-13 04:00 that the xengine page lists where in the code you can find it 2015-05-13 04:00 dude you asked me to point you to where xengine was documented 2015-05-13 04:00 i did that 2015-05-13 04:01 fine your right 2015-05-13 04:01 and now you're pointing at that and saying "look, opensim is minimally documented!" 2015-05-13 04:01 find someone else to argue with 2015-05-13 04:01 i have better things to do 2015-05-13 04:01 lol okay, sorry man 2015-05-13 04:01 this kind of confrontatonal attitude is not good man 2015-05-13 04:01 trying to prove everyone wrong 2015-05-13 04:01 lol 2015-05-13 04:02 even if your right 2015-05-13 04:02 i dont want to even talk to you anymore 2015-05-13 04:02 I don't think any of the viewer projects have documentation 2015-05-13 04:02 When BlueWall decided to be reasonable, I agreed with him no problem 2015-05-13 04:02 BlueWall: and I bet its just as hard to get started with those projects too 2015-05-13 04:02 It is 2015-05-13 04:02 so dont expect anymore answers from me 2015-05-13 04:02 But 2015-05-13 04:02 BlueWall: okay, so nothing else to say? no need to argue? it is what it is? 2015-05-13 04:02 the difference is, if you go there to ask - they tell you basically to fuck off 2015-05-13 04:02 BlueWall: haha 2015-05-13 04:02 arguing semantics doesnt change a thing 2015-05-13 04:02 here we will at least try to help 2015-05-13 04:02 BlueWall: I'm kind of feeling that right now 2015-05-13 04:03 nope 2015-05-13 04:03 BlueWall: I believe you. I think I just touched a nerve. 2015-05-13 04:03 BlueWall: The viewer is largely undocumented, but is much easier to dive into. 2015-05-13 04:03 if you want to find out about things, ask and we will help 2015-05-13 04:03 seriously 2015-05-13 04:03 BlueWall: I trust you. 2015-05-13 04:03 the viewer is easier to dive into? 2015-05-13 04:03 BlueWall: you've been helpful already. 2015-05-13 04:03 yes, it is. 2015-05-13 04:03 if you want to damn us all to hell for not writing documentation, that's another story. 2015-05-13 04:03 ive never heard anyone say that, not arguing it 2015-05-13 04:04 I will admit that the docs are not the greatest. 2015-05-13 04:04 ive heard mostly the opposite of that 2015-05-13 04:04 BlueWall: that's all I was trying to say 2015-05-13 04:04 i cant speak from experience 2015-05-13 04:04 but, they are a hell of a lot better than anything you will find on the viewer 2015-05-13 04:04 And that is the problem we face ... 2015-05-13 04:04 http://wiki.secondlife.com/wiki/Viewer_architecture 2015-05-13 04:04 BlueWall: when I was met with excuse, I pointed out that other people don't have the same self appologies 2015-05-13 04:04 with similar resources 2015-05-13 04:04 notskittles: I didn't even know that page existed @_@ 2015-05-13 04:04 I was only merely pointing out that there isn't anything fundamental about opensim 2015-05-13 04:05 until someone wants to implement an OpenSim viewer and actually work with us that is just the way it is. 2015-05-13 04:05 lol LightDrake 2015-05-13 04:05 hi notskittles o/ 2015-05-13 04:05 And i've been at this for a great many years too. v.v 2015-05-13 04:05 hi 2015-05-13 04:06 http://opensimulator.org/wiki/Development 2015-05-13 04:06 << but I will admin that UGAIM is documented there :) 2015-05-13 04:06 admit** 2015-05-13 04:07 alot here too > http://opensimulator.org/wiki/User_Documentation 2015-05-13 04:08 BlueWall: yeah that page is a bit of a tease. A lot of the pages linked to by that raise more questions than they answer. 2015-05-13 04:08 Yes, but there are good ones there too 2015-05-13 04:08 Many don't consist more than a few paragraphs. But anyway, I've been through the wiki, I promise. 2015-05-13 04:08 http://opensimulator.org/wiki/Codebase_overview is not bad 2015-05-13 04:08 We're arguing about thresholds. 2015-05-13 04:08 viewer documentation was a lot more up to date when linden lab had actual engineers working for them. :P 2015-05-13 04:08 There is non-zero documentation. 2015-05-13 04:09 This is one of the better pages, I found, http://opensimulator.org/wiki/IRegionModule 2015-05-13 04:09 Worth bookmarking 2015-05-13 04:11 if you understand the region module, then that is about 80% or better of it. 2015-05-13 04:11 Then with the overview of the namespace, you can find other modules that you can call frmo yours. 2015-05-13 04:12 just below the region modules, we have a few plugins that do things - one of which is the region module loader. 2015-05-13 04:12 I think the tricky thing here, is, that, I'm not confused how to contribute to projects that don't have great documentation. 2015-05-13 04:12 You guys keep trying to explain what there is and how that's sufficient. 2015-05-13 04:12 I get it. I've contributed to worse. 2015-05-13 04:13 This doesn't change the fundamental observation that it raises the bar for contribution and that may have consequences for OpenSim. 2015-05-13 04:13 That's all. 2015-05-13 04:13 When you admit to the lacking documentation, I'm on board. 2015-05-13 04:13 When you say you'll have to use the code, and ask questions, I'm on board. 2015-05-13 04:13 I don't disagree with that at all, and I never said documentation was enough or perfect 2015-05-13 04:14 But I don't know what responses you expect from me, when it carries on with this other stuff. 2015-05-13 04:14 but there is quite a bit that can get you started that was my only point 2015-05-13 04:14 I dont think anyone tried to say it was sufficient, rather it's just what exist and should be taken with a grain of salt or two (or stronger drugs if necessary) 2015-05-13 04:14 nebadon: Yep, and there's no need to come to an impasse about thresholds. 2015-05-13 04:14 unfortunately the code is always a head of the documentation here that is not new 2015-05-13 04:14 even when IBM and Intel was working on it 2015-05-13 04:14 that didnt change that a bit 2015-05-13 04:15 nope, the code has always been ahead 2015-05-13 04:15 I doubt that IBM and Intel tried to impose their own internal standards on an external open source project, sure. 2015-05-13 04:15 sure they did 2015-05-13 04:15 Okay, well good for them I guess. 2015-05-13 04:15 but that was very early on 2015-05-13 04:15 things were changing like 50 times a day 2015-05-13 04:15 Intel was more recent 2015-05-13 04:15 IBM was the main reason for us not being able to look at viewer code. 2015-05-13 04:15 it was nearly impossibe to document anything at that stage 2015-05-13 04:16 we are reverse engineering protocols 2015-05-13 04:16 with virually know knowledge how it was originally don 2015-05-13 04:16 I guess one could argue that you need to create the documentation first, then code against that ... 2015-05-13 04:16 lots of guessing 2015-05-13 04:16 I come from a reverse engineering community. 2015-05-13 04:16 this started as a "clean room implementation" 2015-05-13 04:16 guessing means lots of changing 2015-05-13 04:16 Documentation has always been insanely valuable. 2015-05-13 04:16 have you looked at Libomv at all? 2015-05-13 04:17 this breaks down the protocols 2015-05-13 04:17 The need to avoid having people who are willing to do work, do work that has already been done, is a crisis. 2015-05-13 04:17 Because the problems are so hard. 2015-05-13 04:17 generally when smoeone is going to do anything significant we try to talk through alot of those changes 2015-05-13 04:18 because we dont want people doing a lot of work that will ultimately be rejected 2015-05-13 04:18 the email list 2015-05-13 04:18 here on iRC 2015-05-13 04:19 large refactors are nearly impossible without really looking very closely at a lot of the code 2015-05-13 04:19 I know how refactoring works :( 2015-05-13 04:19 we have the USDOD contributing patches now, an I don't think they are documenting anything on the wiki 2015-05-13 04:19 BlueWall: so don't merge their patches 2015-05-13 04:19 They are looking to develop a new physics engine. 2015-05-13 04:20 BlueWall: nope, and they had similar complaints about our lack of docs also 2015-05-13 04:20 BlueWall: that sounds like a bribe :P 2015-05-13 04:20 but ya I am all for better docs 2015-05-13 04:21 for a long time I tried to maintain pages on the wiki 2015-05-13 04:21 but stuff changed so fast 2015-05-13 04:21 Justin does a good deal of work on the wiki, I have done some when I add something, but there are holes. 2015-05-13 04:21 that it became unsurmountable at times 2015-05-13 04:21 you are right about that. 2015-05-13 04:21 but, if you want to work on it, you will get support somehow. 2015-05-13 04:21 many have 2015-05-13 04:21 I have my hands full with OSgrid, and Encitra Grid and Avacon Grid 2015-05-13 04:21 and OSCC grid 2015-05-13 04:21 lol 2015-05-13 04:22 A shared and communal cultural shift to valuing documentation, and leaning on each other to submit documentation with submitted work is how you get documentation. 2015-05-13 04:22 It isn't suggesting to the person who notices the docs are bad, that their documentation will be accepted if they submit it. 2015-05-13 04:22 I'm not avoiding the issue, I'm happy to participate in such a cultural shift once I get ramped up 2015-05-13 04:22 But OpenSim's health as a FOSS project isn't on me. I'm sorry. 2015-05-13 04:23 no one is disagreeing with you there, but its not just going to magically happen either 2015-05-13 04:23 the question is how and who and when with what time 2015-05-13 04:23 Of course not. Definitely if it hasn't happened this long in the timeline. 2015-05-13 04:23 Speaking of Moses, did diva or anyone ever sufficiently acknowledge receipt of their CLA? 2015-05-13 04:24 yes 2015-05-13 04:24 ok 2015-05-13 04:24 Melanie did it 2015-05-13 04:24 not sure if you guys saw too 2015-05-13 04:24 but I think Justin is probably not going to be around much anymore 2015-05-13 04:24 or contributing 2015-05-13 04:24 oh? 2015-05-13 04:24 yea hes changing professions it seems 2015-05-13 04:24 what's up? 2015-05-13 04:25 moving into different field of software dev 2015-05-13 04:25 oh? 2015-05-13 04:25 he has seemed very frustrated for the last several months 2015-05-13 04:25 he said he will make more official announcement about it soon 2015-05-13 04:25 well ya but I dont think its because of anything with opensim directly 2015-05-13 04:26 he probaly has burned out a bit though 2015-05-13 04:26 but I think its more about its just not very lucrative 2015-05-13 04:26 nope 2015-05-13 04:27 it's been more of a charity on my part, even tho that wasn't my intention when I first got involved 2015-05-13 04:27 anyway hes not completely walking away from opensimulatr 2015-05-13 04:27 but until he is more settled into his new work 2015-05-13 04:27 i doubt he will have any ime 2015-05-13 04:27 time* 2015-05-13 04:28 he get a new job? 2015-05-13 04:28 he didnt really say 2015-05-13 04:28 maybe it will be good for him to get in a better financially stable position. 2015-05-13 04:28 just that he has decided to work fulltime on metaverse/opensimualtor stuff 2015-05-13 04:28 yea for sure 2015-05-13 04:28 and I have to admit ive considered it myself 2015-05-13 04:28 he will work ft on OpenSim? 2015-05-13 04:29 he was 2015-05-13 04:29 now he wont 2015-05-13 04:29 you just said he decided to work ft on it 2015-05-13 04:29 oh sorry typo 2015-05-13 04:29 decided not to 2015-05-13 04:30 he and I worked on a couple of projects that were ultimately a huge waste of our time 2015-05-13 04:30 I am able to work on it now, but the project consumes all my time. 2015-05-13 04:30 so I feel his pain 2015-05-13 04:30 i was right there with him for some of it 2015-05-13 04:30 I've been working nearly full time on related projects (custom viewers) for a few years now but I haven't had even the financial success that justin has had 2015-05-13 04:30 I was ready to throw in the towel myself 2015-05-13 04:31 I still plug away but with little expectation 2015-05-13 04:31 and much reduced time spent on it 2015-05-13 04:32 I think in some ways opensim and second life are a bit ahead of their time 2015-05-13 04:32 ++ 2015-05-13 04:32 heh 2015-05-13 04:32 people arent ready for it wide scale 2015-05-13 04:32 people think its cool, but soo many people just dont get it 2015-05-13 04:32 I read that any brand new concept takes about 7 years to get grounded. 2015-05-13 04:32 like 9 out of 10 people in my expereince are like wtf 2015-05-13 04:32 this is nonsense 2015-05-13 04:32 as complicated as it is, I think it takes longer. 2015-05-13 04:33 even as big and as popular as SL was 2015-05-13 04:33 i was never able to convince even 1 person to use it 2015-05-13 04:33 and i tried my ass off 2015-05-13 04:33 haha 2015-05-13 04:33 my friends my family 2015-05-13 04:33 all think im nuts 2015-05-13 04:33 I was a clueless SL noob for at least 6 months 2015-05-13 04:33 they were too busy feeding the pigs on Farmville 2015-05-13 04:33 they just can not grasp it 2015-05-13 04:33 that there is no real point 2015-05-13 04:34 no goal 2015-05-13 04:34 no reward 2015-05-13 04:34 lol 2015-05-13 04:34 I think of it as IRC with pictures. :) 2015-05-13 04:34 I think the biggest thing about SL/OpenSim is the social aspect 2015-05-13 04:34 it is immersive. 2015-05-13 04:34 however it tends to appeal to a select few 2015-05-13 04:34 Yes. I don't get that people think it's a game. It's a visual chat room. 2015-05-13 04:35 you "feel" the interaction between others more than IRC or web, etc. 2015-05-13 04:35 I really like what we are doing with it at Encitra 2015-05-13 04:35 I know lots of people who would like to use metaverse technology in AI space but find the existing systems too cumbersome. Its all too highly integrated. There exists no librarification of base metaverse functionality. 2015-05-13 04:35 OpenSim or anywhere else. 2015-05-13 04:35 it is all connected to a viewer 2015-05-13 04:35 yea no one has even gotten close to nailing it 2015-05-13 04:35 OpenSim is very specialized 2015-05-13 04:36 do whatever makes that viewer click 2015-05-13 04:36 Like, I know the developers of a programming language they're building it just so they can build metaverse technology. 2015-05-13 04:36 the community *expects* SL compatibility 2015-05-13 04:36 I don't want to look through the window of the monitor into my world though. I want to be IN my world. 2015-05-13 04:36 we have capability to add client stacks 2015-05-13 04:36 dahlia: yeah the social community 2015-05-13 04:36 even though SL is kludgy 2015-05-13 04:36 the academic community just wants to get shit done 2015-05-13 04:36 there is so much about it that is really great 2015-05-13 04:36 what kind of shit? 2015-05-13 04:37 and things like BlueMars and Cloud Party and even now HighFidelity 2015-05-13 04:37 seem to be ignoring 2015-05-13 04:37 that made SL the blockbuster it was 2015-05-13 04:37 I think academics seem to do well with OpenSim 2015-05-13 04:37 The college I worked in would probably like the virtual sex, lol 2015-05-13 04:37 the ability to collaberate 2015-05-13 04:37 all those platforms seem to remove that 2015-05-13 04:37 lol BlueWall 2015-05-13 04:38 now everyone wants DLC and sell you content 2015-05-13 04:38 DLC? 2015-05-13 04:38 ya like addons 2015-05-13 04:38 they make you buy the base game which literally is nothing but an interface 2015-05-13 04:38 then you have to buy all the content 2015-05-13 04:38 you cant make anything 2015-05-13 04:38 ldlework, what do acedemics want to do with metaverse technology? 2015-05-13 04:39 http://en.wikipedia.org/wiki/Downloadable_content 2015-05-13 04:39 ^^DLC 2015-05-13 04:39 academics probably should be creating metaverse technology 2015-05-13 04:39 diva is a professor @ UC Irvine 2015-05-13 04:40 ya she makes OpenSim part of her research 2015-05-13 04:40 dahlia, Clemson University met with me a couple of times and I tried to talk practical applications with them. 2015-05-13 04:40 ive spoken to many-o-university 2015-05-13 04:40 i did a presentation at princeton not long ago 2015-05-13 04:40 many in Sweden 2015-05-13 04:40 San Jose State 2015-05-13 04:40 I don't really know what they were after. 2015-05-13 04:40 Duke once asked me to do a class on metaverse, I declined 2015-05-13 04:40 BlueWall: the ones I know, agent/alife simulation 2015-05-13 04:41 ldlework, opensim is modular and you can achieve that sort of thing ... 1 sec 2015-05-13 04:41 ldlework: alife? 2015-05-13 04:41 BlueWall: I think you missed my point all together? 2015-05-13 04:41 https://github.com/cmickeyb/dispatcher 2015-05-13 04:41 nope 2015-05-13 04:41 not really 2015-05-13 04:41 ACTION looks. 2015-05-13 04:41 or, I don't think so. 2015-05-13 04:42 You can use the facilities of OpenSim to do many things 2015-05-13 04:42 That's pretty cool, but its not the same thing as having a core set of libraries that build up the standard framework for the future of metaverses. 2015-05-13 04:42 here is is in action: https://www.youtube.com/watch?v=32HB5gnjtPk 2015-05-13 04:42 BlueWall: that's not to diminish this, this is p. darn cool 2015-05-13 04:42 libomv is that 2015-05-13 04:43 BlueWall: heh 2015-05-13 04:43 it is a library 2015-05-13 04:43 lol, well yes it is 2015-05-13 04:43 we are implementing the layer that does other things with it. 2015-05-13 04:43 we use it in places. 2015-05-13 04:43 BlueWall: you're saying its a step 2015-05-13 04:44 ugh, lludp is not something you'd want to build a generic metaverse framework from. 2015-05-13 04:44 heh ya 2015-05-13 04:44 Which I agree, but not useful actually doing things ontop of metaverses, in the sense I think you know I mean 2015-05-13 04:44 but, what I am saying is with the existing modules in OpenSim and the architecture, you can do many things with it. 2015-05-13 04:44 who's going to pull in my pull request for libomv, btw. 2015-05-13 04:44 ? 2015-05-13 04:44 notskittles. I agree with that one :) 2015-05-13 04:44 we can do that now notskittles 2015-05-13 04:44 ohh, I have looked at it and it is good ... 2015-05-13 04:44 is that in the viewer already? 2015-05-13 04:44 diva or BlueWall should be able to 2015-05-13 04:44 it's in singularity alpha and in firestorm. 2015-05-13 04:45 BlueWall: sure but only because that's true of all software, not because OpenSim is parituclarly composed of components you can use in a standalone way and is documented so you could do that feasibly. 2015-05-13 04:45 I'm not convinced that a set of libraries is necessarily the proper approach for the "future of metaverses". The technology is evolving too fast and standards could hinder innnovation 2015-05-13 04:45 I can commit it, but I can't build a new libomv for opensim, as we want those done on M$ 2015-05-13 04:46 dahlia: yeah, it that definitely wouldn't resemble how things have worked in the past, or work today for other technologies 2015-05-13 04:46 diva has done that a few times 2015-05-13 04:46 but sim support for AppearanceHover is not added to opensim yet, i have that in the yrgrid repo, it's gotta be added to libomv first though or there's no point. 2015-05-13 04:46 they just go on for years with a single implementation with a core invite-only group of maintainers 2015-05-13 04:46 That's how the web was formed 2015-05-13 04:46 hehe 2015-05-13 04:46 notskittles i suppose you could either post a patch maybe to the opensimulator mantis 2015-05-13 04:47 or if you have a github project send a pull request 2015-05-13 04:47 there's a pull request on github where libomv is hosted. 2015-05-13 04:47 ok 2015-05-13 04:47 we only just a few days ago got ownership of that repo 2015-05-13 04:47 https://github.com/openmetaversefoundation/libopenmetaverse/pull/20 2015-05-13 04:47 lkalif made justin and diva owners 2015-05-13 04:48 notskittles, Plugh was talking about adding an abuse report to OpenSim, is yours available? 2015-05-13 04:48 I thought libomv appearance handied hover? it works in my libomv-based proxy for my html5 viewer avatars 2015-05-13 04:48 what is apperancehover 2015-05-13 04:48 that is new to me 2015-05-13 04:48 that's not the same hover, dahlia. there are two now. :O 2015-05-13 04:48 oh 2015-05-13 04:48 what does it do? 2015-05-13 04:49 yeah, my abuse report module is ready, i just never did the upload cap for screenshots. 2015-05-13 04:49 same thing as the other hover, but not as a shape param. 2015-05-13 04:49 I'm thinking of the hover in the viewer appearance editor near the bottom of the shape parameters 2015-05-13 04:49 Plugh was asking about that earlier notskittles 2015-05-13 04:49 it's a udp packet and it ties in to a sim cap. 2015-05-13 04:49 ooh 2015-05-13 04:49 that hover 2015-05-13 04:49 like how high you hover above the ground? 2015-05-13 04:49 yep 2015-05-13 04:49 oh no not another hybrid of protocols :( 2015-05-13 04:49 for some reason im thinking mouse hover 2015-05-13 04:49 lol 2015-05-13 04:49 and unlike the shape hover param, it works when you sit. 2015-05-13 04:49 ah 2015-05-13 04:50 yeah, i really ought to finish the abuse report module. just been busy at work. 2015-05-13 04:50 ok i'll favorite this 2015-05-13 04:50 and bring to divas attention 2015-05-13 04:50 try to get this in asap 2015-05-13 04:50 thanks 2015-05-13 04:50 np 2015-05-13 04:50 when that's in i've got another patch. 2015-05-13 04:50 but it's a crash fix 2015-05-13 04:50 ok cool 2015-05-13 04:51 ya just let us know 2015-05-13 04:51 so i don't want it public for long in a pull request. 2015-05-13 04:51 I'll add it in a sec. 2015-05-13 04:51 1 packet, and the sim is dead. :P 2015-05-13 04:51 we will likely be handling patch submission until and if lkalif gets involved again 2015-05-13 04:51 oh fantastic BlueWall 2015-05-13 04:51 thanks man 2015-05-13 04:52 sorry I didn't do it sooner - I have been really busy 2015-05-13 04:52 np, i've been busy too. 2015-05-13 04:52 notskittles: where in the viewer can I see this new hover? 2015-05-13 04:52 ok well if you have that other one ready might as well push it 2015-05-13 04:52 sec, lemme find the commit. 2015-05-13 04:53 now I think about it 2015-05-13 04:53 i saw a firestorm posting about this I think 2015-05-13 04:53 https://bitbucket.org/neptunegames/viewer/commits/398014b1185cfb9310e23802abcd3f0a17f595a6 2015-05-13 04:54 @LiruCookies you pulled my SitOnAway from alchemy and it has a bug. :P 2015-05-13 04:54 or maybe it wasnt from firestorm directly but someone wrote an aritcle about it 2015-05-13 04:55 notskittles: what does /hover do? 2015-05-13 04:55 its an apperance slider 2015-05-13 04:55 shifts the z-pos of the avatar on the region. 2015-05-13 04:55 i bellieve 2015-05-13 04:56 up and down, so you can make animations match. 2015-05-13 04:56 is it under apperance 2015-05-13 04:56 I cant find the damn article now 2015-05-13 04:56 http://blog.nalates.net/2013/05/21/second-life-hover/ 2015-05-13 04:56 aha 2015-05-13 04:56 thats the one 2015-05-13 04:56 actually, that's an old one. 2015-05-13 04:56 there's the shape based hover parameter and the new dynamic hover parameter done via simcap 2015-05-13 04:56 that's not the right hover. 2015-05-13 04:56 wait ya 2015-05-13 04:56 yeah 2015-05-13 04:57 and they're both just called hover. 2015-05-13 04:57 thats the site but not right article 2015-05-13 04:57 notskittles: that looks like the hover I was mentioning earlier that seems to work in my libomv based proxy 2015-05-13 04:57 yeah, that one is in libomv, i don't see anything on the newer one. 2015-05-13 04:57 I still dont know what the newer one is/does 2015-05-13 04:57 hmm maybe its not that site its one of the popular blogs i see on G+ or Facebook 2015-05-13 04:58 here it is https://modemworld.wordpress.com/2015/03/24/avatar-hover-height-reaches-release-viewer/ 2015-05-13 04:58 ya damn thats the first site i was looking on 2015-05-13 04:58 ty 2015-05-13 04:58 i can never find anything on that site 2015-05-13 05:00 ok notskittles, first one is up 2015-05-13 05:00 \o/ 2015-05-13 05:01 you have another? 2015-05-13 05:01 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been RESOLVED. 2015-05-13 05:01 yeah, but it's on my other laptop way over there. 2015-05-13 05:01 lol 2015-05-13 05:01 heh 2015-05-13 05:01 i'll get it. 2015-05-13 05:01 ok 2015-05-13 05:01 and i'll get to abuse reports too. 2015-05-13 05:02 cool 2015-05-13 05:02 what ever happened to that mumble module? 2015-05-13 05:02 mumble fumble 2015-05-13 05:02 :S 2015-05-13 05:02 oh, right, and something needs to be done with e-mail because it's not sending mail to the estate owner, something odd with the email module. 2015-05-13 05:02 I'll eventually get around to patching the libomv quaternion code BlueWall ;) 2015-05-13 05:02 for abuse reporting. 2015-05-13 05:03 email module only likes when xengine calls it. 2015-05-13 05:03 :) 2015-05-13 05:03 now that I see someone will update git 2015-05-13 05:03 the core email module is likely not very complete 2015-05-13 05:03 ok, notskittles we can debug that 2015-05-13 05:04 yeah, email needs a grid level router that picks up objects when they read mail. 2015-05-13 05:04 no, what we've got in yrgrid is a little more polished. got offline im's to work, but for some reason it doesn't like the abuse report module. 2015-05-13 05:04 ya we blank out email on osgrid 2015-05-13 05:04 so people cant fetch it from simulator 2015-05-13 05:04 we have some crazy imap stuff on yrgrid for incoming object e-mails. 2015-05-13 05:04 probably a good idea 2015-05-13 05:04 dovecot 2015-05-13 05:04 ahh ok 2015-05-13 05:04 someone demonstrated snagging the entires grids email so we blanked it 2015-05-13 05:04 do you like that? 2015-05-13 05:04 lol 2015-05-13 05:05 yeah, works pretty good. 2015-05-13 05:05 but it's stuck together with bubblegum. 2015-05-13 05:05 I have used cyrus for years, but will need to switch with my new setup 2015-05-13 05:05 haha 2015-05-13 05:05 hay bailing wire 2015-05-13 05:06 mumble is on hold for now until i have some free time. i got really burnt out messing with the client. 2015-05-13 05:06 were you working on that for Moses? 2015-05-13 05:06 when i get to it, i'm going to write a mumble library instead of what i was doing, hacking qt out of the client. 2015-05-13 05:06 There were so many people waiting for that. 2015-05-13 05:07 no, for digital worlds group. 2015-05-13 05:07 oh ok 2015-05-13 05:07 i know moses was interested too 2015-05-13 05:07 Yet another good thing that hasn't come to fruition. 2015-05-13 05:07 yeah, everyone is. 2015-05-13 05:07 they are using freeswitch 2015-05-13 05:07 and it bloooows 2015-05-13 05:07 the sim end of it works great. 2015-05-13 05:07 i hated that about meetings super frustrating 2015-05-13 05:07 it's the client and making it work with the viewer. 2015-05-13 05:08 ya were you working on a solution that doesnt totally clobber vivox? 2015-05-13 05:08 notskittles, the opensim module, are they still thnkig about contributing it? 2015-05-13 05:08 yes 2015-05-13 05:08 cool 2015-05-13 05:08 yes to bw or me? 2015-05-13 05:08 to both. 2015-05-13 05:08 haha nice 2015-05-13 05:08 \o/ 2015-05-13 05:08 lol 2015-05-13 05:09 thats what i didnt like about that initial mumble that someone else was doing 2015-05-13 05:09 it adds an entry to SimulatorFeatures, when the viewer sees that it flips on mumble. 2015-05-13 05:09 you had to either have mumble or vivox 2015-05-13 05:09 thanks for working on those things BTW 2015-05-13 05:09 ya thats awesome 2015-05-13 05:09 maybe I will have good voice on Linux for a change 2015-05-13 05:09 right 2015-05-13 05:10 vivox does suck on linux anymore 2015-05-13 05:10 was using mumble today and the viewer will killing it 2015-05-13 05:10 it used to owrk 2015-05-13 05:10 but lately its just horrible 2015-05-13 05:10 maybe new version or something 2015-05-13 05:10 its just terrible 2015-05-13 05:10 don't know what, mine just quit working 2015-05-13 05:10 yea me to 2015-05-13 05:10 now all anyone heres is static 2015-05-13 05:10 hears* 2015-05-13 05:10 whenever i talk 2015-05-13 05:10 i can hear everyone else but no one can hear me 2015-05-13 05:10 if you want to talk about poorly documented FOSS look no further than mumble though. :O 2015-05-13 05:11 mumble will be the way forward. 2015-05-13 05:11 hehehe, don't sasy 2015-05-13 05:11 not if no one finishes it 2015-05-13 05:11 i was kind of excited about what hifidelity was doing it sounded promising 2015-05-13 05:11 but after trying it i was super bummed 2015-05-13 05:11 lol 2015-05-13 05:11 needs a lot of work 2015-05-13 05:11 so far they arent compressing the audio 2015-05-13 05:12 people were saying they hit monthly bandwidth caps on their dedicated servers 2015-05-13 05:12 because of it 2015-05-13 05:12 like tb's of data from voice 2015-05-13 05:12 i was thinking about their voice solution too, but i never actually looked at it. 2015-05-13 05:12 its to early 2015-05-13 05:12 waaaay to early 2015-05-13 05:12 dont even bother 2015-05-13 05:12 hehe 2015-05-13 05:12 you can connect to murmer with anuthing 2015-05-13 05:13 pc, cell 2015-05-13 05:13 yeah 2015-05-13 05:13 and it uses a codec that is supported by Freeswitch 2015-05-13 05:13 so you might be able to route calls to that. 2015-05-13 05:13 that works too, it just adds you as an avaline caller in the viewer when you do that. 2015-05-13 05:14 so you can attend meetings in voice and whatnot without logging in. 2015-05-13 05:14 nice 2015-05-13 05:14 I will be interested t see how it is implemented. 2015-05-13 05:14 well, when i have time i'm going to work on it again. 2015-05-13 05:14 id even be interested in just having voice on my phone 2015-05-13 05:14 how many users would yo say a singe\le server handles? 2015-05-13 05:14 but still logged in on computer 2015-05-13 05:14 yrgrid is growing too fast, so i get hammered with things to fix. 2015-05-13 05:14 then i could get up and walk away for 15 minutes 2015-05-13 05:14 and then i can't work on new things. 2015-05-13 05:14 notskittles: which viewer are you developing on? 2015-05-13 05:15 alchemy, sl viewer, and singu. 2015-05-13 05:15 used to do fs. 2015-05-13 05:15 they still routinely pull my fixes. :) 2015-05-13 05:15 ah ok. Ive not used alchemy 2015-05-13 05:15 I ran alchemy here a few weeks ago 2015-05-13 05:15 never even heard of alchemy 2015-05-13 05:15 link? 2015-05-13 05:15 does it have a grid manager? 2015-05-13 05:15 so your code is GPL? 2015-05-13 05:15 alchemy has no opensim support yet, it's work in progress. 2015-05-13 05:15 oh 2015-05-13 05:15 right 2015-05-13 05:15 it looks nice though. 2015-05-13 05:16 That's totally notskittles project too <.< 2015-05-13 05:16 what is? 2015-05-13 05:16 adding opensim :D 2015-05-13 05:16 yes. 2015-05-13 05:16 no command line loginuri? 2015-05-13 05:16 old school 2015-05-13 05:16 hehe 2015-05-13 05:16 it takes a lot more to add opensim support now 2015-05-13 05:16 baking 2015-05-13 05:16 lol, either that should be job 1, or everybody should be moving on to HiFi 2015-05-13 05:16 with var regions and readding client baking 2015-05-13 05:16 :) 2015-05-13 05:16 var regions is a massive change. 2015-05-13 05:16 uhg 2015-05-13 05:17 yeah 2015-05-13 05:17 HiFi is HiFrustration 2015-05-13 05:17 is alchemy v3 codebase? 2015-05-13 05:17 and then there's all the little things. 2015-05-13 05:17 yes, it is. 2015-05-13 05:17 I said I'd dump baking back in if you did the other bits <.< 2015-05-13 05:17 it is pretty cool though to have it. 2015-05-13 05:17 we really should look into SSB one of these days 2015-05-13 05:17 HiFi has far far far too much Qt for my liking :( 2015-05-13 05:17 yea 2015-05-13 05:17 Single Side Band? ;) 2015-05-13 05:17 SSB? 2015-05-13 05:18 like why do i need QT for the damn server 2015-05-13 05:18 at minimum grab the aurora bits 2015-05-13 05:18 srsly!!! 2015-05-13 05:18 lol Hey Good Buddy :) 2015-05-13 05:18 That was my reaction. 2015-05-13 05:18 ssb has a lot of benefits but also it's a bit overkill for standalones. 2015-05-13 05:18 pure nonsense 2015-05-13 05:18 Oh and the fact their entire script runtime is basically just Qt's hit-or-miss js engine 2015-05-13 05:18 >.> 2015-05-13 05:18 hopefully that changes 2015-05-13 05:18 if not man 2015-05-13 05:18 its doomed 2015-05-13 05:18 I ain't no Rubber Duck, BlueWall. :) 2015-05-13 05:18 dooooomed! 2015-05-13 05:18 lol 2015-05-13 05:18 ohhh, baking 2015-05-13 05:19 i wanted hifi to be cool, and it has potential to be cool 2015-05-13 05:19 but right now its not very cool 2015-05-13 05:19 ACTION wrote the original baker code in libomv back in the dark ages when nobody else had baked bots and bot detectors used the lack of baked textures to detect bots 2015-05-13 05:19 but you can wiggle your eyebrows when you talk 2015-05-13 05:19 lol 2015-05-13 05:19 well, that's how things go when you hype something up before it's ready and then work on it in the open. 2015-05-13 05:19 :) 2015-05-13 05:19 exactly what i want in a metaverase 2015-05-13 05:19 to wear 25 pounds of gear on my face 2015-05-13 05:19 you can look extra sexy for the girls :) 2015-05-13 05:20 My Corsair headphones weigh enough as is -.- 2015-05-13 05:20 wiggle them eyebrows 2015-05-13 05:20 lol 2015-05-13 05:20 I swear. I somehow ended up buying the heavist wireless headset evur. 2015-05-13 05:20 since switching to earbuds 2015-05-13 05:20 i cant even think about headphones anymore 2015-05-13 05:20 i have an expensive pair of senheissers i cant putting on anymore 2015-05-13 05:20 you're gonna wake siana talking about headsets. 2015-05-13 05:21 Waking SianaGearz is fun tho. :O 2015-05-13 05:21 lol 2015-05-13 05:21 you can wake here when she wears headphones? 2015-05-13 05:21 I am also reminded 2015-05-13 05:21 must fix fonts in singularity win64 2015-05-13 05:22 oh speaking of singu, is it difficult to add the replex skin to singu? 2015-05-13 05:22 should just be able to copy it over. 2015-05-13 05:22 yea that would be awesome 2015-05-13 05:22 yeah just copy pasta it into the skins dir 2015-05-13 05:22 it'll work. 2015-05-13 05:22 Ive been using replex just for the skin but but it's going stale 2015-05-13 05:22 well i meant into a release myself 2015-05-13 05:23 it is the best skin by far 2015-05-13 05:23 thats why i use replex still too 2015-05-13 05:23 i could copy it over i did do it once 2015-05-13 05:23 well my crappy eyes cant read the normal script editor 2015-05-13 05:23 i find unzipping replex so much easier though 2015-05-13 05:23 lol 2015-05-13 05:23 unzipping? 2015-05-13 05:24 im on linux 2015-05-13 05:24 oh I build from source 2015-05-13 05:32 dahlia are you able to update libomv in core? 2015-05-13 05:33 i could probably do it I just have to remember how 2015-05-13 05:33 might be better if diva can do it though 2015-05-13 05:40 nebadon: I've done it several times before 2015-05-13 05:40 yea I thought you did 2015-05-13 05:40 i couldnt remember for sure 2015-05-13 05:41 do the new commits affect opensim? 2015-05-13 05:41 I think one does 2015-05-13 05:41 I see libopenjpeg-dotnet in ./bin and in ./bin/lib64 ... 2015-05-13 05:41 something about a packet can crash the simualtor 2015-05-13 05:41 or something 2015-05-13 05:42 I think it won't pick up those in ./bin/lib64 2015-05-13 05:42 bluewall did the second commit ever go in? 2015-05-13 05:42 k I can pull and build on windows 2015-05-13 05:42 yes 2015-05-13 05:42 ok great 2015-05-13 05:42 ya I think the second one was the important one for opensim 2015-05-13 05:43 can often get away with just updating the affected libraries 2015-05-13 05:43 rather than everything 2015-05-13 05:44 because I think we have some custom stuff in there which changes the directories where native code is 2015-05-13 05:44 we need to get all unmanaged libraries out of the ./bin directory to make it easier of mono-addins 2015-05-13 05:45 does mono addins handle native libraries? 2015-05-13 05:45 no 2015-05-13 05:46 it looks in managed dll for extension things 2015-05-13 05:46 when it hits unmanaged ones it spews 2015-05-13 05:46 have libomv git url? I'll make a fresh clone because I think the one I normally hack on is modified 2015-05-13 05:46 https://github.com/openmetaversefoundation/libopenmetaverse.git 2015-05-13 05:47 ty 2015-05-13 05:47 np 2015-05-13 05:47 we have it turned off when we load region modules so it isn't seen there 2015-05-13 05:49 BlueWall: know which dlls are affected in your last couple commits? 2015-05-13 05:50 hmm, nope, sorry. 2015-05-13 05:50 kk I'll just do all the managed ones 2015-05-13 05:55 Starting build #4183 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-13 05:56 hope it works, I forgot to test comiple it first :D 2015-05-13 05:56 :) 2015-05-13 05:59 Project opensim » mono-2.10.8.1 build #4183: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4183/ 2015-05-13 05:59 dahlia: update libomv to 6b8afb2b61d3 2015-05-13 06:00 damn jenkins seems to be working better 2015-05-13 06:00 wonder if diva did something to it 2015-05-13 06:00 cool must have passed tests 2015-05-13 06:01 I wonder it that reverse proxy thing is what is whacking apache 2015-05-13 06:01 which reverse proxy? 2015-05-13 06:01 nginx? 2015-05-13 06:01 jenkins runs on 8080 or so ... 2015-05-13 06:02 there is a setting in apache to make a revers proxy 2015-05-13 06:02 so we see jenkins.opensimulator.org 2015-05-13 06:02 ah ok 2015-05-13 06:02 instead of opensimulator.org:8080 2015-05-13 06:04 i was looking at the docs 2015-05-13 06:04 and its almost as if you have to run it behind a proxy 2015-05-13 06:04 but maybe i was misunderstanding it 2015-05-13 06:05 you can run it on 8080, the default 2015-05-13 06:05 it is a standalone java application 2015-05-13 06:06 we just do that for convenience so we can map it directly to that domain name w/o the user having to type in the port. 2015-05-13 06:06 ya that's a bit beyond my apache-fu 2015-05-13 06:06 I have done redirects before. 2015-05-13 06:07 maybe I can get some time in the next few days to read the message again and try to fix it. 2015-05-13 06:07 I do very little with apache 2015-05-13 06:07 me too 2015-05-13 06:07 stick a few files in a folder, set a few perms.. thats about it 2015-05-13 06:07 i have never used apache as a reverse proxy 2015-05-13 06:08 I may have that wrong 2015-05-13 06:08 the few web things I've done only use apache for serving static files, the rest use other programs 2015-05-13 06:09 ya i mostly just do vhosts 2015-05-13 06:09 and a couple of mods 2015-05-13 06:09 like bwmod 2015-05-13 06:09 ProxyPass / http://localhost:8081/ 2015-05-13 06:10 ProxyPreserveHost on 2015-05-13 06:10 I have done python cgi stuff but ages ago 2015-05-13 06:10 mod_bw actually 2015-05-13 06:10 use mod_wsgi now 2015-05-13 06:11 mod_bw is good if your streaming video 2015-05-13 06:11 so no one can hog up all your bw 2015-05-13 06:11 ahh 2015-05-13 06:11 rate limiter 2015-05-13 06:11 http://bwmod.sourceforge.net/ 2015-05-13 06:16 time to crash \o 2015-05-13 06:16 yea me too g;night 2015-05-13 06:32 nn 2015-05-13 06:42 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-13 07:16 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been CLOSED 2015-05-13 15:02 BlueWall are you here? 2015-05-13 15:02 I am, what's up? 2015-05-13 15:02 hey 2015-05-13 15:03 there is something really wierd with new mono 2015-05-13 15:03 i probably have to revert everything I did to mono 4.0.1 2015-05-13 15:03 it appears that with opensim 2015-05-13 15:03 its caching dns 2015-05-13 15:03 so if you log into a simulator 2015-05-13 15:03 and then your IP address changes 2015-05-13 15:03 you cant log in again 2015-05-13 15:03 ohhh man 2015-05-13 15:03 until mono restarts 2015-05-13 15:03 why would they do that? 2015-05-13 15:04 I dont know 2015-05-13 15:04 surely there is a way to disable that? 2015-05-13 15:04 http://stackoverflow.com/questions/21073103/resetting-dns-cache-in-c-sharp-mono 2015-05-13 15:05 Mono 3.2.3. in that post 2015-05-13 15:05 ya thats the wierd part too 2015-05-13 15:05 so has it been around that long? 2015-05-13 15:05 it doesnt seem to happen in 3.2.3 I dont think 2015-05-13 15:07 Hmm 2015-05-13 15:07 how did you find this? 2015-05-13 15:07 I guess you have a static ip? 2015-05-13 15:08 sarah kline reported it 2015-05-13 15:08 she cant log into osgrid at all 2015-05-13 15:08 ohhh 2015-05-13 15:08 it appears to effect Robust either 2015-05-13 15:10 ok it appears its only the regions 2015-05-13 15:10 i misunderstood her 2015-05-13 15:10 just asked her to clarify 2015-05-13 15:11 what kind of messages show up in the logs? 2015-05-13 15:11 im not sure 2015-05-13 15:11 let me see if i can see anything 2015-05-13 15:15 BlueWall, did u have a look at the new grab patch yet? 2015-05-13 15:16 AliciaRaven, not yet. 2015-05-13 15:16 I guess we need to give it another spin? hehe 2015-05-13 15:17 lol yep, should have covered all bases now 2015-05-13 15:17 but it has to call script count method alot, which checks inventorys of all prims, for large linksets it might be slow 2015-05-13 15:18 but i didnt add a counter or flags to SOG as they might go out of sync when the group is edited, plus thats adding more vars to SOG which would be more memory, i wasnt sure which way to go there 2015-05-13 15:19 i think using get script count is fine, not many peeps will be dragging about large linksets 2015-05-13 15:24 she is unable to make it fail at the moment 2015-05-13 15:25 as soon as I can find a log message I will let you know BlueWall 2015-05-13 15:26 ok - maybe that is a good thing? 2015-05-13 15:44 nebadon, MONO_THREADS_PER_CPU is read in opensim.ini does it still need to be added to bashrc? 2015-05-13 15:45 i have it in both as im asuming the ini one just tells opensim what to expect from mono 2015-05-13 15:46 I dont think you could ever set tat in OpenSim.ini Alicia 2015-05-13 15:46 and BlueWall no 2015-05-13 15:46 the plazas were probably restarted 2015-05-13 15:46 we will have to wait for her IP address t change again 2015-05-13 15:46 the good news is though that it appears not to effect Robust 2015-05-13 15:46 only the simulators 2015-05-13 15:47 I wonder if there is some way to compile mono differently or some kind of startup switch 2015-05-13 15:47 so far I cant find anything 2015-05-13 15:47 os does read that value from ini, must just tell it what it should expect mono to allow 2015-05-13 15:47 it sucks not being able to run newer mono though 2015-05-13 15:47 ya your probably thinking of smartpool limits 2015-05-13 15:48 no the same value name nebadon, opensim looks for MONO_THREADS_PER_CPU in the startup section of opensim.ini 2015-05-13 15:48 really 2015-05-13 15:48 yea 2015-05-13 15:48 ive never noticed that 2015-05-13 15:49 let me look at the example 2015-05-13 15:49 dont think its in example ini, im looking at the code 2015-05-13 15:49 i think it just reads it to print it 2015-05-13 15:50 oh wait, no its reading it from system enviromnent 2015-05-13 15:50 oops 2015-05-13 15:50 yea 2015-05-13 15:56 bluewall i found this 2015-05-13 15:56 http://stackoverflow.com/questions/7277582/how-do-i-clear-system-net-client-dns-cache 2015-05-13 15:56 maybe we are doing a request.KeepAlive = false; 2015-05-13 15:56 or need to I mean 2015-05-13 15:58 maybe its keep connections alive even after people log out or teleport away 2015-05-13 15:58 that wouldnt be good 2015-05-13 15:58 I guess we need to see the logs when it happens. 2015-05-13 15:58 Is it on her regions? 2015-05-13 15:58 no the plazas 2015-05-13 15:58 after i upgraded to mono 4.0.1 2015-05-13 15:59 I think it happened when i upgraded to 3.12.1 too 2015-05-13 15:59 i just forgot about it 2015-05-13 15:59 on 3.2.3 its fine 2015-05-13 16:00 interesting 2015-05-13 16:00 Hmm, should I get up to speed on the OSG setup again? 2015-05-13 16:00 we set request.KeepAlive = false; in many places 2015-05-13 16:00 in the code 2015-05-13 16:00 maybe we are missing a spot 2015-05-13 16:01 maybe 2015-05-13 16:02 wonder how she took long between logins and her ip change? 2015-05-13 16:02 she said daily it changes 2015-05-13 16:02 you know I could probably test this 2015-05-13 16:02 with my cell phone 2015-05-13 16:02 I guess this only happens when the ip changes and the timeout 2015-05-13 16:02 i could hook up tether 2015-05-13 16:03 let me test this 2015-05-13 16:03 I might disconnect give me a few 2015-05-13 16:04 ok 2015-05-13 16:04 I think the tether works with linux 2015-05-13 16:04 havent tried in a while 2015-05-13 16:06 I'm looking at the ini file for Robust. How could you not have centralized estate data? 2015-05-13 16:07 There is a connector string in the instances for the estate data and I always have it pointing to the same DB. 2015-05-13 16:10 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-13 16:12 nebadon, thats the error i got durring startup after increasing mono threads per cpu, still wasnt high enough at that point but because mono held it together long enough for os to print an error it might be helpfull 2015-05-13 16:13 http://opensimulator.org/mantis/view.php?id=7519#c28367 2015-05-13 16:13 hmm bulletsim 2015-05-13 16:13 AliciaRaven can you use ODE for testing 2015-05-13 16:14 and of course I cant make it fail 2015-05-13 16:14 umm i might be able to, i think i removed the ODE code from my branch tho, plus i cant get it to happen on a test sim 2015-05-13 16:14 its probably something in the simulator itself 2015-05-13 16:14 AliciaRaven, even standalones crash 2015-05-13 16:14 maybe a errant physical prim 2015-05-13 16:15 or a bad mesh 2015-05-13 16:15 it happens on multiple sims, they just have to be populated 2015-05-13 16:16 i could load an oar to a test sim and see 2015-05-13 16:16 any really large linkesets? 2015-05-13 16:16 like that exceed 256 prims? 2015-05-13 16:16 i dont know, im not a builder 2015-05-13 16:17 k 2015-05-13 16:17 could be 2015-05-13 16:17 do you run bullet in its own thread? 2015-05-13 16:17 just seemed too much of a coincidence that i got that at the same point that people are getting SIGSEGVs 2015-05-13 16:17 yes, own thread 2015-05-13 16:17 k 2015-05-13 16:19 AliciaRaven, is this the patch: http://opensimulator.org/mantis/view.php?id=7533 2015-05-13 16:20 no i think its v4, let me find the mantis i added it to 2015-05-13 16:20 ok, thanks 2015-05-13 16:20 http://opensimulator.org/mantis/view.php?id=7530 2015-05-13 16:21 oops, asigned it to myself when i uploaded 2015-05-13 16:22 yea I hate that about mantis 2015-05-13 16:22 a lot of things you do assign the ticket to you 2015-05-13 16:22 I do it al the time 2015-05-13 16:23 its mantis saying OY FIX ME! lol 2015-05-13 16:23 hehe 2015-05-13 16:23 ok brb running more tests 2015-05-13 16:23 will probably disconnect for a few 2015-05-13 16:34 well it appears that changing IP address is not the problem 2015-05-13 16:34 from what I can tell 2015-05-13 16:35 that is good - I guess. 2015-05-13 16:36 well not really 2015-05-13 16:36 now we dont know what it is 2015-05-13 16:36 its definitely a problem though 2015-05-13 16:37 Yeah, we have to find out what it is. But, hopefully it won't be some massive wide-spread thing. 2015-05-13 16:40 I am having sarah unhook her modem 2015-05-13 16:40 to try to force an IP change 2015-05-13 16:40 ++ 2015-05-13 16:41 i tried with replex and firestorm 2015-05-13 16:41 switching back and forth between lan and cell tether 2015-05-13 16:42 worked everytime 2015-05-13 16:42 so its unlikely this is the actual cause 2015-05-13 16:42 if it is, its maybe not a simulator side thing 2015-05-13 16:42 perhaps a viewer thing I should try again in windows 2015-05-13 16:42 I can't think of anything that would check the ip for authentication except Hg. 2015-05-13 16:45 AHA 2015-05-13 16:45 i had misunderstood BlueWall 2015-05-13 16:45 things are becoming clearer 2015-05-13 16:45 here is the deal 2015-05-13 16:45 Sarah hosts her own region on her DHCP connection 2015-05-13 16:46 she starts the region up 2015-05-13 16:46 logs into her region and teleports to Lbsa Plaza 2015-05-13 16:46 logs out of the grid and goes to sleep 2015-05-13 16:46 over night her IP address changes 2015-05-13 16:46 ahhh 2015-05-13 16:46 now she can no longer teleport from lbsa Plaza to her region 2015-05-13 16:46 until lbsa plaza restarts 2015-05-13 16:46 because her region is no longer on the ip that it is registered under? 2015-05-13 16:47 well she is using DNS 2015-05-13 16:47 ohh, reall? 2015-05-13 16:47 so apparantly the region is caching the old ip address its resolved 2015-05-13 16:47 and never letting go 2015-05-13 16:47 ok, is that in the user management module? 2015-05-13 16:47 I don't know honestly 2015-05-13 16:48 I made commands to clear that from the console and they got wiped out by a patch :( 2015-05-13 16:48 this one is much harder for me to test 2015-05-13 16:48 hrmm 2015-05-13 16:48 its wierd that this doesnt happen on mono 3.2.3 2015-05-13 16:48 but it does with mono 3.12.1 or 4.0.1 2015-05-13 16:48 yes 2015-05-13 16:49 I dont even know how I can test this 2015-05-13 16:49 i guess I could with a VM 2015-05-13 16:49 what a pain though 2015-05-13 16:49 i'll need to setup new vms 2015-05-13 16:50 then use hosts file to fake it out I suppose 2015-05-13 16:50 this is not easy to simulate 2015-05-13 16:50 hmm, I have fails here on my jenkins I think it is diva's tests 2015-05-13 16:51 ohh it's trying to use port 8888 and that is in use here :/ 2015-05-13 16:51 http://localhost:8888/presence 2015-05-13 16:56 I wonder why we are caching ip addresses 2015-05-13 16:56 for regions 2015-05-13 16:56 that literally defeats the entire purpose of DNS 2015-05-13 16:57 I guess its just mono doing it 2015-05-13 16:57 that kind of sucks 2015-05-13 16:57 yes 2015-05-13 16:57 I really hate the idea of not being able to upgrade mono because of this 2015-05-13 16:57 I think this does effect Robust too 2015-05-13 16:59 I wonder if there is anything we can do about it 2015-05-13 17:01 blah 2015-05-13 17:01 http://stackoverflow.com/questions/15643223/dns-refresh-timeout-with-mono 2015-05-13 17:01 not implemented in mono it seems 2015-05-13 17:01 ServicePointManager.DnsRefreshTimeout 2015-05-13 17:02 see the answer: they are setting the request.KeepAlive false. 2015-05-13 17:02 maybe there is a needle in the haystack 0.0 2015-05-13 17:03 ya but where 2015-05-13 17:03 cause it also effects Robust 2015-05-13 17:03 she says she cant log directly in once it changes either 2015-05-13 17:03 until robust starts 2015-05-13 17:03 restarts 2015-05-13 17:04 what a pain in the ass 2015-05-13 17:04 guess we wont be using new mono anytime soon 2015-05-13 17:04 this sucks 2015-05-13 17:05 is this packages or compiled? 2015-05-13 17:05 compiled 2015-05-13 17:05 but, do you think packaged versions are affected too? 2015-05-13 17:05 I don't know 2015-05-13 17:05 im not even sure the repo works on opensuse 12.3 or not 2015-05-13 17:05 i havent tried 2015-05-13 17:06 you're running 12.3 on OSGrid? 2015-05-13 17:06 yea 2015-05-13 17:06 havent gotten around to upgrading the boxes 2015-05-13 17:07 http://opensim-dev.2196679.n2.nabble.com/DNS-lookup-and-caching-td7579882.html 2015-05-13 17:09 this isnt a viewer problem thoguh 2015-05-13 17:09 its region to region I think 2015-05-13 17:09 this is all on the simulator side it seems 2015-05-13 17:09 the region is caching the other regions IP 2015-05-13 17:09 and Robust is caching the regions ip 2015-05-13 17:09 even if FQDN is being used 2015-05-13 17:09 seems there is no timeout 2015-05-13 17:10 its eternal 2015-05-13 17:10 and why no problem on older mon 2015-05-13 17:10 mono 2015-05-13 17:10 i dont get it 2015-05-13 17:10 so bizzare 2015-05-13 17:11 I am not rushing to revert it at this point 2015-05-13 17:11 but I probably will have to 2015-05-13 17:11 yeah, we need to look into it. 2015-05-13 17:11 ya if we cant figure it out its not good 2015-05-13 17:11 it means being stuck on older mon 2015-05-13 17:11 mono* 2015-05-13 17:11 if you could do one, then it would show if it is a mono or recent openism issue? 2015-05-13 17:12 this happened before 2015-05-13 17:12 when i upgraded mono 2015-05-13 17:12 and I forgot about it 2015-05-13 17:12 I upgraded the boxes to mono 3.12.1 2015-05-13 17:12 and it started happening 2015-05-13 17:12 i reverted mono it went away 2015-05-13 17:12 now I upgraded again to mono 4.0.1 and instantly 2015-05-13 17:12 the same day it starts 2015-05-13 17:12 pretty sure its mono 2015-05-13 17:13 what version exactly I am not sure 2015-05-13 17:13 just that 3.2.3 doesnt seem to exhibit it 2015-05-13 17:13 so maybe anything above 3.12.1? 2015-05-13 17:13 hard to say 2015-05-13 17:14 I think i was running 3.12 on robust before 2015-05-13 17:14 before going to 4.0.1 2015-05-13 17:14 but I swear on the plazas we went to 3.12 and it started happening too 2015-05-13 17:14 I have been running the latest packages, but really light usage here 2015-05-13 17:14 yea i just confirmed 2015-05-13 17:15 robust was running 3.12.1 2015-05-13 17:15 i can see the symlink in the scroll back 2015-05-13 17:15 super confusing 2015-05-13 17:16 be nice if we could have a command to show the cache 2015-05-13 17:16 you said you used to have a command to clear the cache? 2015-05-13 17:16 would that be hard to put back in? 2015-05-13 17:17 they were wiped out by some patches 2015-05-13 17:17 I can do it a little later I think. 2015-05-13 17:17 ok 2015-05-13 17:17 I think for now I am going to leave OSgrid as it is 2015-05-13 17:17 that is the user caches (user management module) 2015-05-13 17:17 until it becomes so painful we cant deal with it anymore 2015-05-13 17:17 I'm not sure that those would have anuthing to do with it though. 2015-05-13 17:17 but hopefully can allow us to fix this easier perhaps 2015-05-13 17:17 ah 2015-05-13 17:17 ya this is region 2015-05-13 17:18 its region to region 2015-05-13 17:18 Hg 2015-05-13 17:18 it seems 2015-05-13 17:18 no 2015-05-13 17:18 this is all local 2015-05-13 17:18 no? 2015-05-13 17:18 her region is on osgrid 2015-05-13 17:18 she cant even log directly into her region anymore 2015-05-13 17:18 if her ip address changes 2015-05-13 17:18 ohh 2015-05-13 17:18 unless i restart robust 2015-05-13 17:18 but, does she restart her reion? 2015-05-13 17:18 yea 2015-05-13 17:18 region 2015-05-13 17:18 doesnt help 2015-05-13 17:18 only restarting the other regions 2015-05-13 17:18 that have old ip cached 2015-05-13 17:19 or restarting robust 2015-05-13 17:19 then she can 2015-05-13 17:19 hmmm 2015-05-13 17:19 only if those regions have communicated with hers 2015-05-13 17:19 and 2015-05-13 17:19 if she finds a region she can get into 2015-05-13 17:19 she can then teleport to hers 2015-05-13 17:19 then it's ok? 2015-05-13 17:19 let me ask her 2015-05-13 17:20 she might be afk 2015-05-13 17:20 no response yet 2015-05-13 17:22 I am suspicious that she is the only one reporting it though. 2015-05-13 17:23 well I suspect its not a wide spread issue 2015-05-13 17:23 because most peoples IP address doesnt change so often 2015-05-13 17:23 she said hers changes once a day 2015-05-13 17:23 I see 2015-05-13 17:24 and it only effects the simulator 2015-05-13 17:24 like if she logs into Lbsa and then later that day her ip changes 2015-05-13 17:24 she can still log in etc.. 2015-05-13 17:24 its only the simulator ip change that is problematic 2015-05-13 17:24 while it may be rare, it is going to happen 2015-05-13 17:24 whats rare is it changing on a daily basis 2015-05-13 17:25 and what sucks is there is nothing she can do about it 2015-05-13 17:25 until everyone of the sims she teleported to or from her region is restarted 2015-05-13 17:25 and worse robust being restarted to directly log in 2015-05-13 17:26 take 22 2015-05-13 17:26 :) 2015-05-13 17:26 lol 2015-05-13 17:30 if there are anymore problems mata will find them quickly lol 2015-05-13 17:30 yes :) 2015-05-13 17:32 Starting build #4184 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-13 17:36 Project opensim » mono-2.10.8.1 build #4184: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4184/ 2015-05-13 17:36 bluewall: Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 2015-05-13 17:51 hm... there are 7(!) patches to mantis #6916 regarding folded perms. Appears as if they haven't been looked at by anyone. 2015-05-13 17:54 Plugh: the entire premise of that patch is wrong 2015-05-13 17:55 the description states wrongly that, of a prim has something in it that is no copy, for instance, then the prim, when changing owner, should also become no copy 2015-05-13 17:55 thet is wrong 2015-05-13 17:55 the prim, if it itself is full perm, remains full pem 2015-05-13 17:55 ok bluewall she responded 2015-05-13 17:55 that once she teleports to it she can log directly to it again 2015-05-13 17:55 the inventory shows the combined permissions but the prim, when rezzed, is still full perm 2015-05-13 17:56 until ip changes again of course 2015-05-13 17:56 ok 2015-05-13 17:57 Plugh: you also saw i vetoed the ptch 2015-05-13 17:57 seems to me like we should always do a fresh call on login and teleport 2015-05-13 17:57 and only use cache for things that happen while the avatar is in the region 2015-05-13 17:57 Plugh: it's harmful and destroys existing content. 2015-05-13 17:57 which probably is never 2015-05-13 17:57 but maybe we cant because of how mono is structured I dunno 2015-05-13 17:58 Melanie_T: right 2015-05-13 17:58 shame the timeout isnt implemented in mono 2015-05-13 17:58 that just seems crazy no one has done that 2015-05-13 18:12 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): has been SUBMITTED. 2015-05-13 18:13 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): has been UPDATED. 2015-05-13 18:16 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): has been UPDATED. 2015-05-13 18:18 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): has been UPDATED. 2015-05-13 19:14 Are their instructions for builing mono 4.x to run OS anywhere? 2015-05-13 19:18 That might be more accurately stated, are there instructions anywhere on how to build mono 4.x for use in running OS. :) 2015-05-13 19:20 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-05-13 19:20 I just updated my instructions 2015-05-13 19:26 nebadon, would u say mono 4 was stable? or does it need further poking with a large stick to see if anything falls off 2015-05-13 19:36 Thank you! 2015-05-13 19:36 ACTION wonders when he netsplit last night and ended up as this nick 2015-05-13 19:41 AliciaRaven its pretty stable 2015-05-13 19:42 other than the odd DNS issue we were discussing earlier 2015-05-13 19:42 which would only effect someone hosting a region on a DCHP connection that constantly changes 2015-05-13 19:42 but I think if your running 3.12.1 already 2015-05-13 19:42 nothing would change there 2015-05-13 19:42 yea i was just reading about that, i need to upgrade but i think 4 is abit too on the edge 2015-05-13 19:42 it works well for me 2015-05-13 19:42 no complaints so far 2015-05-13 19:42 we still run 3.2.8 i think 2015-05-13 19:43 what is the importance of adding nursery size to bashrc btw? 2015-05-13 19:43 makes GC not so intensive 2015-05-13 19:43 the default pool size is quite small 2015-05-13 19:43 so it can thrash a lot with sgen 2015-05-13 19:44 ah alot of mono defaults seem to be set low then 2015-05-13 19:45 k, thanks for the info :) 2015-05-13 19:46 nebadon, there you go 2015-05-13 19:46 Starting build #4185 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-13 19:48 ok cool 2015-05-13 19:48 like you said though I dont think that touches on this problem 2015-05-13 19:48 I wonder if there is some way we could have it print what the dns is caching 2015-05-13 19:48 to see if its really the problem 2015-05-13 19:50 UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL); 2015-05-13 19:50 Project opensim » mono-2.10.8.1 build #4185: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4185/ 2015-05-13 19:50 bluewall: Adding back command to clear region's user cache 2015-05-13 19:51 I guess if HomeURL is ip address, then it might. 2015-05-13 19:52 hmm i doubt its homeURL 2015-05-13 19:52 If it is a mono issue, then maybe it is caching the ip 2015-05-13 19:52 ya i guess the thing to test is if anyone else can teleport 2015-05-13 19:53 when she cant 2015-05-13 19:53 that could further isolate the problem perhaps 2015-05-13 19:53 or if its just her user only 2015-05-13 19:53 if her home (probably her region) has a different ip than the cached url, then it might 2015-05-13 19:53 could ask her to set her home to a different place too 2015-05-13 19:53 ya I am not she is using the teleport home feature 2015-05-13 19:53 or just map teleport 2015-05-13 19:54 I will ask her to clarify that 2015-05-13 19:57 BlueWall she is using map to teleport 2015-05-13 19:58 I imagine the robust at login might be easier to isolate 2015-05-13 19:59 ask her to keep all logs from her region so we can see them. 2015-05-13 20:00 ok I let her know 2015-05-13 20:00 thanks 2015-05-13 20:00 if she tries to login to her region, does it automatically send her to a backup/default region? 2015-05-13 20:01 yea 2015-05-13 20:01 she ends up at a plaza 2015-05-13 20:01 ok 2015-05-13 20:01 then she tries to relog to her region after logging off? 2015-05-13 20:01 neb, thanks, built mono-4.0.1 and running on ubuntu-14.04.1 no problems. Appreciate your help. 2015-05-13 20:01 np frnic 2015-05-13 20:02 BlueWall if I understand her correctly 2015-05-13 20:02 she has to find a region she never visited before 2015-05-13 20:02 since the IP change 2015-05-13 20:02 then she can teleport home 2015-05-13 20:02 then I beleive it resets so she can log directly in after that 2015-05-13 20:03 ok, so it is any region that has seen her until it is restarted? 2015-05-13 20:03 right 2015-05-13 20:03 and robust if she tries to directly log in 2015-05-13 20:03 without robust restarting too 2015-05-13 20:03 if she restarts her region befor trying to login does it let her? 2015-05-13 20:03 no 2015-05-13 20:03 I dont think let me ask 2015-05-13 20:04 no 2015-05-13 20:04 it does not help 2015-05-13 20:04 she also said even if she adds a new region 2015-05-13 20:04 she cant log to that either 2015-05-13 20:05 but she can login to a region that she has never gone to? 2015-05-13 20:05 yes 2015-05-13 20:05 and if she was in a region, she can't login to there? 2015-05-13 20:05 she can 2015-05-13 20:05 she just cant teleport home 2015-05-13 20:05 from that region 2015-05-13 20:05 to any of her regions 2015-05-13 20:05 ok 2015-05-13 20:05 ok 2015-05-13 20:05 she also clarified 2015-05-13 20:06 that when she does teleport in from a region that she can reach 2015-05-13 20:06 it does NOT fix the direct login 2015-05-13 20:06 only a robust restart does 2015-05-13 20:06 but she is going to try again to be sure next time it happens 2015-05-13 20:06 ok, I will need to look into that. It doens't make sense at the moment. 2015-05-13 20:06 yea 2015-05-13 20:07 have her use that command to clear the user cache in her region to see if that helps. 2015-05-13 20:07 it appears that some how the simualtor or mono is remembering the old IP address for the FQDN 2015-05-13 20:07 so it fails 2015-05-13 20:07 resarting her region doesnt help 2015-05-13 20:07 so i doubt it 2015-05-13 20:07 right. 2015-05-13 20:08 brb afk a few 2015-05-13 20:34 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): A NOTE has been added to this issue. 2015-05-13 20:39 nebadon, I was poking around in my grid and found a region table in robust database that remembers the regions uri, in one of my old test regions, that I havent run in ages, it has a IP, I probably just hard coded it, I don’t recall it was so long ago, but my point is, have you checked the robust database? 2015-05-13 20:51 nebadon: perhaps this might get around the mono dns cache issue https://msdn.microsoft.com/en-us/library/system.net.dns.gethostbyname%28v=vs.110%29.aspx 2015-05-13 20:51 although it might be a bit slower since it should avoid the mono cache 2015-05-13 21:20 cool dahlia, ya I am not sure what the solution is 2015-05-13 21:21 maybe we need a few more keep alive = false in certain areas 2015-05-13 21:21 its interesting that it doesnt seem to happen on slightly older versions of mono 2015-05-13 21:21 dunno, I typically avoid robust code 2015-05-13 21:22 not really familiar with it 2015-05-13 21:22 its not just robust I dont think 2015-05-13 21:22 the simulators are caching too I think 2015-05-13 21:22 ya probably 2015-05-13 21:22 because it happens if i only update the simulators 2015-05-13 21:22 and leave robust on old version 2015-05-13 21:22 thats what happened last time i tried upgrading mono on the plaza boxes 2015-05-13 21:22 i completely forgot about it 2015-05-13 21:23 ask diva or Melanie_T when either is around, they probably know that code pretty well 2015-05-13 21:25 ok 2015-05-13 21:25 I would think this is kind of important 2015-05-13 21:25 say someone ever wants to build some kind of fail over solution 2015-05-13 21:25 or even for load balancing on robust could be problematic 2015-05-13 21:26 if one node caches differently than another 2015-05-13 21:31 I agree that it's a nasty bug that's been there for a while, but I think diva and Melanie_T wrote a lot of that code and probalby know the answer already 2015-05-13 21:32 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): A NOTE has been added to this issue. 2015-05-13 21:32 yea 2015-05-13 21:32 dive any ideas? 2015-05-13 21:32 diva* 2015-05-13 21:32 or Melanie_T :) 2015-05-13 21:40 I'm willing to look into it perhaps at some later time but I'd rather hear what they have to say first 2015-05-13 21:43 great, thanks dahlia 2015-05-13 22:03 dns caching is a "feature" 2015-05-13 22:03 lol 2015-05-13 22:03 only current solution, use oder mono 2015-05-13 22:03 has to be something we can do 2015-05-13 22:04 Hi Melanie_T 2015-05-13 22:04 in see we are using this in various places 2015-05-13 22:04 request.KeepAlive = false; 2015-05-13 22:04 from what I am reading this is the only real solution for mono at the moment 2015-05-13 22:05 if its just login and teleport its not like its going to keep pounding it over and over 2015-05-13 22:05 so do we honestly need a long cache for that? 2015-05-13 22:07 its a shame timeout isnt implemented in mono 2015-05-13 22:07 thats seriously crazy its not 2015-05-13 22:11 ldlework: it is impolite to msg without asking permission in channel. any question I would answer can be asked in here as well 2015-05-13 22:12 Melanie_T: You're right, a subset of the IRC population makes any deal at all about that. 2015-05-13 22:12 Sorry. 2015-05-13 22:13 developers mostly still adhere to netiquette 2015-05-13 22:13 your lucky, she charges me a dollar :P 2015-05-13 22:14 Yep, the universally agreed upon set of things to do on the internet, I forgot. 2015-05-13 22:14 Melanie_T: It wont happen again. 2015-05-13 22:14 you can ask your question here, though 2015-05-13 22:15 I don't have a question, I was just saying hello and introducing myself. 2015-05-13 22:16 i see.. 2015-05-13 22:30 Bug #6497:04 llRequestPermissions for PERMISSION_TELEPORT return a error 14( http://opensimulator.org/mantis/view.php?id=6497 ): A NOTE has been added to this issue. 2015-05-13 22:37 Melanie_T: what do you think about Phlox? 2015-05-13 22:37 i have absolutely no experience with it 2015-05-13 22:40 Melanie_T: I just mean its architecture. 2015-05-13 22:40 You've read about it? 2015-05-13 22:41 briefly 2015-05-13 22:41 there was not much use for me to know details about it. it's a one-grid horse and it's a grid I hold no account on 2015-05-13 22:42 Erm, I don't specifically care about /Plox/. I'm asking you what you think about its strategy for scripting based on how it works. 2015-05-13 22:43 Do you think its a good strategy/model for opensim scripting? 2015-05-13 22:43 Just wondering, if you don't know much about it, that's cool. 2015-05-13 22:43 in order to answer this question, i would need to know what you perceive as the major differences 2015-05-13 22:43 as in, why it's a different "model" 2015-05-13 22:44 Well, they don't compile LSL to C#. 2015-05-13 22:44 That's pretty much the defining difference, right? 2015-05-13 22:45 compiling LSL to C# is what XEngine does, mainly because DotNetEngine did it before 2015-05-13 22:45 Right 2015-05-13 22:45 in truth, development of an entire new compiler is a s**tload of work 2015-05-13 22:45 What do you think about the way Phlox does it, generally speaking. 2015-05-13 22:45 I'm just asking what you think of it, not suggesting we do it at all. 2015-05-13 22:45 i'm not in the know on the "way" phlox does it 2015-05-13 22:45 Oh 2015-05-13 22:46 No magic, they simply implemented a tiny bytecode vm in C#. They compile LSL down to this bytecode. 2015-05-13 22:46 i see 2015-05-13 22:46 Having full control of the execution environment of their scripts gives them many advantages it would seem. 2015-05-13 22:47 Mainly the ability to interrupt scripts without injecting cooperative constructs, serialize them, including the whole stack, ship them off to another server, deserialize and keep going. 2015-05-13 22:48 it's not a bad solution, after all, VMs are currently re rigeur in programming language development 2015-05-13 22:48 Yeah I thought it was pretty clever 2015-05-13 22:48 de rigeur* 2015-05-13 22:48 Since they don't need a general vm, they don't have to solve all the crazy problems related to doing so 2015-05-13 22:48 i do have to admit that i didn't really study phlox. it is specific to a grid that is a direct competitor of mine 2015-05-13 22:48 Assuming they got the performance good I say they really improved that part. 2015-05-13 22:49 Also nice is that they can analyze the bytecode easily, and get metrics and enforce hard quotas on each script. 2015-05-13 22:50 Since you're explicitly making specific host-language (read, C# level facilities) available to the vm environment explicitly, its also really safe. 2015-05-13 22:51 If the vm isn't terrible, you could probably target it for other languages too, other than LSL 2015-05-13 22:51 dahlia: re update libomv to 6b8afb2b61d3 LLCLIENTView.cs SendAppearance requires avp.AppearanceHover = new AvatarAppearancePacket.AppearanceHoverBlock[0]; 2015-05-13 22:51 Without the holistic security you lose if you decide to use C# in opensim today 2015-05-13 22:51 dahlia: else we will see an exception 2015-05-13 22:52 zadark: what's the exception? nullref? 2015-05-13 22:52 one sec 2015-05-13 22:52 Melanie_T: imagine how smooth cross region script transfers would be 2015-05-13 22:52 ldlework: i don't see much of a chance of this engine coming to opensource, as it is one of inworldz technological edge and a business USP for them 2015-05-13 22:52 line # if you have it 2015-05-13 22:53 Melanie_T: oh no, I doubt they would ever do that, yeah I agree 2015-05-13 22:53 [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packets.CompleteAgentMovementPacket for var one System.NullReferenceException: Objec 2015-05-13 22:53 t reference not set to an instance of an object. 2015-05-13 22:53 Melanie_T: but really, it sounds pretty easy to implement 2015-05-13 22:53 we went another direction at avination, possibly a more complex one but it works well 2015-05-13 22:53 Melanie_T: I know I know... I just mean in the grand scheme 2015-05-13 22:53 Melanie_T: yeah? 2015-05-13 22:53 after line 3751 2015-05-13 22:54 yes. we skipped the VM entirely. LSL is compiled to CIL 2015-05-13 22:54 sorry. 3549 2015-05-13 22:54 Melanie_T: Valiant. :) 2015-05-13 22:55 Melanie_T: I think, from my own purely idealistic standpoint, I think the VM is the better general solution because LSL is so bad :) 2015-05-13 22:55 And would like to eventually target other languages 2015-05-13 22:55 LSL was well intentioned :) 2015-05-13 22:56 and i suppose you know what that says about the turnout 2015-05-13 22:56 LL wanted to make a language that would make it easy for the novice to script doors and things. 2015-05-13 22:56 it was never designed to be a platform for complex applications 2015-05-13 22:56 Yeah it has obviously served well in that regard 2015-05-13 22:56 Melanie_T: for sure 2015-05-13 22:57 also, LSL in it's original design, with it's limitations and penalties, was designed to be quite paranoid about scene changes 2015-05-13 22:57 Melanie_T: I share visions with others of an ecology of metaverse standards and related implementations. Its going to take more than supporting secondlife borne solutions forever to get there. If anything its fun to think about. 2015-05-13 22:57 and maybe early LL simulators would have been killed on the amount of updates created by today's llSetLinkPrimitivePArams 2015-05-13 22:58 but today neither they nor we are arfraid fo the big bad wolf of overload anymore 2015-05-13 22:58 i'm looking at something called angelscript 2015-05-13 22:58 it looks very intersting, the most interesting part is native coroutines support 2015-05-13 22:59 of course i always get people shouting "LUA" 2015-05-13 22:59 transparent transport of state across simulators is unique to SL 2015-05-13 22:59 Melanie, if you say Lua Lua WHOA No, We Gotta Go to the tune of Louie Louie, like a drunk fisherman, it works pretty well 2015-05-13 23:00 in all other distributed gaming solutions i am aware of, scripts can save state in properties, but restart upon region//simulator/server change 2015-05-13 23:00 Melanie_T: so that's why plox is pretty awesome 2015-05-13 23:00 Starting build #4186 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-13 23:00 they just, from C#, tell an instance of the plox vm to pause, they serialize it, and ship it off to the other simulator 2015-05-13 23:01 where the other end, simply passes those bytes to a new instance of the vm, and then tell it to unpause 2015-05-13 23:01 zadark: can you try that? 2015-05-13 23:01 will do 2015-05-13 23:01 ty 2015-05-13 23:02 ldlework: that behavior is intrinsic to the specification of LSL, though. other languages are not specified to have this behavior and it is not expected of them 2015-05-13 23:02 Any language you targeted the vm for would be able to have this pausable property 2015-05-13 23:02 LSL is the only language that they've bothered to compile to their plox bytecode that we know about anyway 2015-05-13 23:03 But there's no reason they couldn't compile a simple scheme or smalltalk, or javascript or even lua 2015-05-13 23:03 the entire execution environment is serialized 2015-05-13 23:03 correct, but no other language has that in it's specification. you could argue execution environment vs language, of coure, but i believe this specification of consistent, portable state, encourages less than clean programming habits 2015-05-13 23:04 I'm not really sure what you're saying. 2015-05-13 23:04 as LSL scripts currently all over the web stand witness to 2015-05-13 23:04 i'm saying that it was actually a bad idea of LL to make LSL that portable across server boundaries 2015-05-13 23:04 LSL scripts are written badly because they have the assumption about ... how state is serialized across region boundries? I 'mconfused. 2015-05-13 23:04 again, it was made so to ease the learning curve 2015-05-13 23:04 but in encourages sloppy programming 2015-05-13 23:05 In what way? 2015-05-13 23:05 Project opensim » mono-2.10.8.1 build #4186: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4186/ 2015-05-13 23:05 dahlia: resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out. 2015-05-13 23:05 in the way that i have seen many scripts sold commercially in SL that are fully contained in an endless look in state_entry. they make no use of the state system, no use of events, resorting instead to very fast iterative methods and polling the scene 2015-05-13 23:06 dahlia: Looks good 2015-05-13 23:06 I thought LSL was the result of one of Cory's cocaine-fueled weekend hackathons lol 2015-05-13 23:06 zadark: cool ty :) 2015-05-13 23:06 Melanie_T: the abstraction is that there is no region boundry at all, at least as far as script writers are concerned. Why would a script writer be a worse script writer for not having to deal with what the engine does under the covers due to it being a distributed simulation? 2015-05-13 23:07 a ny given script writer isn't made worse by the system he uses 2015-05-13 23:07 To the script writer, they are just in one big region. How does that have an effect on script writing? What parts of LSL directly reflect its ability to cross regions (and why does that matter?)? 2015-05-13 23:07 but the LSL methodology makes it easier for bad script writers to jump on the ladder 2015-05-13 23:07 Ohhh 2015-05-13 23:07 therefore reducing average script quality 2015-05-13 23:07 Sure it lowers the bar 2015-05-13 23:07 haha okay 2015-05-13 23:08 Okay I thought you were saying something about script pausability/serializability 2015-05-13 23:08 there is a case to be made for a steeper learning curve 2015-05-13 23:08 as scripters who have to read more understand more, so may not be as wasteful of resources 2015-05-13 23:08 evil things like using "not_at_target" to run things at 0.001 scond intervals 2015-05-13 23:08 to poll for something one could just as well use events to check on 2015-05-13 23:09 Melanie_T: Anyway, if I tried to introduce a VM to OpenSim even as an experimental script backend, you've been through all that right so you'd be able to help me out? :) 2015-05-13 23:09 yes i hate the abuse of fast timers and not_at_target because i have found only very few things that really require this 2015-05-13 23:09 we don't use a VM in Avination, our concept is different 2015-05-13 23:09 Yeah I heard you. 2015-05-13 23:10 but i have ben through three script engine development cycles 2015-05-13 23:10 Awesome :D 2015-05-13 23:10 and i do understand VMs because i'm a dinosaur :) 2015-05-13 23:10 that meaning that I was born at a time where there were no computers 2015-05-13 23:10 and have grown with them through all the technologies 2015-05-13 23:10 … and all the mistakes made 2015-05-13 23:11 i'll answer your questions both specific and general 2015-05-13 23:11 but i don't have all the answers 2015-05-13 23:11 Melanie_T: as I get ramped up, I'll probably have tons of questions. I have a VM design in mind, and if opensim doesn't make the integration too difficult I think it might not be too bad. 2015-05-13 23:12 in Opensim, a script engine is just a regular region module implementing a number of interfaces 2015-05-13 23:12 I wont have an LSL-to-this-vm compiler for a while, but I only care about proving I can write programs targeting a tiny vm to script the integration points that opensim requires 2015-05-13 23:12 nice! 2015-05-13 23:12 that's really great to hear 2015-05-13 23:12 these interfaces have been largely static for the past 3 years or so 2015-05-13 23:12 that's very encouraging to me. How large of an interface we talking? :) 2015-05-13 23:12 one can expect to not necessarily see them change much 2015-05-13 23:12 however, there is one caveat 2015-05-13 23:12 the interface is closely coupled with the LSL language 2015-05-13 23:13 events and states and all that? 2015-05-13 23:13 means, it assumes there is a touch event, and it assumes that calls like llDetectedKey exist 2015-05-13 23:13 right 2015-05-13 23:13 states are internal to the engine, you may or may not implement them, the interface doesn't care 2015-05-13 23:13 I plan on making the ll suite of functions available as built-ins invokable by specific bytecodes 2015-05-13 23:13 and many of the events can be converted to have different signatures and methodology, pass different data, etc, with thin wrappers 2015-05-13 23:14 be sure to use a marker byte and at least 2 selector bytes 2015-05-13 23:14 right, nice. 2015-05-13 23:14 as there are way more than 256 functions 2015-05-13 23:14 haha, thinking ahead 2015-05-13 23:14 thanks for this information Melanie_T 2015-05-13 23:15 if in bitstream context, you could use a 1 byte to denote a built-in call 2015-05-13 23:15 Melanie_T: I wish the required interfaces and all that were documented and such 2015-05-13 23:15 erm, 1 bit 2015-05-13 23:15 so 1xxxxxxxxxxxxxxx is a builtin 2015-05-13 23:15 Melanie_T: would it be a hard task, if you and I tried to create some docs over time? 2015-05-13 23:15 and 0xxxxxxx is any other op 2015-05-13 23:15 at this time i'm short on that selfsame. time, i mean 2015-05-13 23:15 but i'd proofread 2015-05-13 23:16 right 2015-05-13 23:16 Melanie_T: heard of Docker? 2015-05-13 23:16 yes. not a fan of the concept 2015-05-13 23:16 alrighty 2015-05-13 23:16 okay thanks for the info again 2015-05-13 23:17 you're welcome 2015-05-13 23:23 To anyone else who might be interested, I think I have monodevelop working in a container, so I'm thinking about making a docker image that contains literally everything you need to do development on opensim. 2015-05-13 23:23 So if you have docker installed, you can get started with opensim with one docker-run command. 2015-05-13 23:23 does it also support git? 2015-05-13 23:23 What do you mean 2015-05-13 23:24 not_at_target fires on each sim frame, not at 0.001 second intervals 2015-05-13 23:24 people who ose it may need to use a local git repo cloned from us and be able to generate patches 2015-05-13 23:24 since i assume you're talking windows, msysgit isn't normally part of it 2015-05-13 23:25 Melanie_T: Docker is a linux container technology, but you can use it in a virtual machine on Windows of course but bleh 2015-05-13 23:25 and not_at_target is about the only portable way to syncronize a script with the simulation 2015-05-13 23:25 Melanie_T: but the way you'd do it, is you'd be able to just -v mount your local clone of opensim into the container, and work as normal 2015-05-13 23:26 then you just use git from your host to generate a patch 2015-05-13 23:26 only very few cases actually need it. it's definite overkill for the thing it's used most often, the thing that made me limit timers soseverery, which is AOs 2015-05-13 23:26 ya well most AOs are lame anyway 2015-05-13 23:26 AOs use _huge_ amounts of CPU just to avoid 100ms glitches that sometimes can happen 2015-05-13 23:27 as if anyone can perceive a 100ms glitch anyway 2015-05-13 23:27 ldlework: i see. it will work for people who know linux then 2015-05-13 23:27 Yeap 2015-05-13 23:28 dahlia: it manifests as a brief jerking of the avatar's pose. it's not common unless stuff like bondage equipment is used 2015-05-13 23:28 means, not common unless two animations that fight each other play on the same avatar 2015-05-13 23:28 poses shouldnt jerk, they should blend 2015-05-13 23:28 AOs use fast timers to fight animations caused by things like BDSM stuff, badly scripted seats, etc 2015-05-13 23:28 if they jerk there may be a bug in the viewer 2015-05-13 23:28 and i just don't think it's worth that kind of load on a sim 2015-05-13 23:29 dahlia: it is an omission inthe protocol. it even happens in SL 2015-05-13 23:29 they also use fast timers in SL 2015-05-13 23:29 but i don't care, as I don't have to run SL's servers.... 2015-05-13 23:30 Melanie_T: there are good animations and not so good ones. Good ones have lead in sequences 2015-05-13 23:30 yes. it's crappy programming to make crappy anims work 2015-05-13 23:30 see about lowering the bar above 2015-05-13 23:31 agreed that there's too much crappy content :) 2015-05-13 23:34 I believe the idea was to lower the bar intentionally, so that average nobodies could create interesting things. 2015-05-13 23:35 Graphic artists have the same complaints about SL’s model and animations and the use of prims instead of mesh. 2015-05-13 23:35 frnic: yes and that's probably a key to the success of SL 2015-05-13 23:35 exactly. 2015-05-13 23:36 The average SL user doesnt care that it sucks, they think it is the coolest thing ever when they make a cube and put a picture of a desk on it. 2015-05-13 23:37 There is something to be said for mass acceptance and “success” 2015-05-13 23:37 to deal with the masses, you need Russian brute force engineering, not American fragile aerospace engineering 2015-05-13 23:38 then you get creators who make shoes with eyelets with 1024x1024 textures and finely detailed mesh shoelaces with 120000 triangles each 2015-05-13 23:38 and the butthurt when LL introduced ARC lol 2015-05-13 23:39 yup, and the system has to deal with that somehow - I suggest a optimizing program could be put in place that reduced unnecessarily large textures, and simplified meshes 2015-05-13 23:39 lol imagine the bug reports that would cause :P 2015-05-13 23:39 ARC is lame and stupid. dealing with the issues was LL’s responsibility and they should have dealt with it behind the scenes. 2015-05-13 23:39 I am sure - lol 2015-05-13 23:40 just needs an ugly red popup "a 1k x 1k texture on a nanoprim is stupid. Rethink your life FFS kthxbai" 2015-05-13 23:40 many games just dont let the camera get too close 2015-05-13 23:40 yup. 2015-05-13 23:41 I expect a pop up that said, “performance could be enhanced by lowering this texture size without affecting the appearance, would it be okay to do this? Yes/No? 2015-05-13 23:42 well the viewer will manage texture LOD pretty well, mesh, not as well 2015-05-13 23:43 anyway, the point is, they wanted average people writing scripts and not programmers, and they achieved it, LSL sucks big time and drove me crazy, but it did what they wanted. COnsidering it was a long time ago, I am/was amazed it worked as well as it did on as many systems. 2015-05-13 23:44 fast timers and not_at_target are things people do because they don't know enough about scripting/programming to have better ways. Most have just copied other scripts and fiddled with them until they seem to work. 2015-05-13 23:44 I am wondering what we could do with todays tech to create a simliar environment where average Joe Blow could create things and not have to be a programmer or graphics artist. We should be able to improve on LLs work. 2015-05-13 23:44 Plugh, yes 2015-05-13 23:44 I did open a ticket once to suggest "Scratch for LSL" to be added to the viewer by LL - they said nope 2015-05-13 23:45 But we have not really imporved on LLs work at all so far. (Except for HG). 2015-05-13 23:45 OSSL, NPCs, moar windlights 2015-05-13 23:46 For the Joe Blow, I meant. 2015-05-13 23:46 Why not the ability for Joe Blow to edit mesh in world? 2015-05-13 23:46 Why not puppeteering of NPCs inworld? 2015-05-13 23:47 Could be done but not an easy thing to do. 2015-05-13 23:47 because mesh editing is hard to simplify 2015-05-13 23:47 SMOP (Simple Matter of Programming) - LOL - and yeah, I know it is/would be hard. 2015-05-13 23:47 not everyone inutitively grasps vertices and normals and such 2015-05-13 23:47 Everything is hard to do, until it is done. 2015-05-13 23:47 a prim is a compressible thing that has the virtue of helping simplify the editor 2015-05-13 23:48 I know it is HARD, but we have had ten years... 2015-05-13 23:48 Having to move the camera angle around to see the different parts of what you are working on. Do you do the mesh editing as editing an object free of anything in the world or do you allow a user to edit the mesh of an object while still seeing the world around them? 2015-05-13 23:48 We went to the moon in ten years. 2015-05-13 23:48 adding mesh editing to a viewer would be insane. Good mesh editing tools are insanely complex and have hundreds of developer years behind them 2015-05-13 23:48 and chatting and spending spacebux etc 2015-05-13 23:49 dahlia the idea was (i think) a simple mesh editor - much like a stripped down one or something 2015-05-13 23:49 Simple mesh editing, not blender. Pull a vertex out, push on in, scale it, distort it. Cut it. 2015-05-13 23:49 just to have SOME direct mesh editing/touchup available in viewer 2015-05-13 23:49 There is mesh editing in Blender and there is an open source tool for mesh editing that is used to clean up objects from 3D scans. 2015-05-13 23:49 AllenKerensky: just use blender 2015-05-13 23:49 or use prims 2015-05-13 23:50 would if I could dahlia but its useless without middle mouse 2015-05-13 23:50 yea. Have a means to (seamlessly) move objects between inworld and Blender. 2015-05-13 23:50 let us not forget how stable blender is too 2015-05-13 23:50 2015-05-13 23:50 AllenKerensky: no you can emulate middle mouse 2015-05-13 23:50 its a setting 2015-05-13 23:50 and the idea is ... in viewer ... 2015-05-13 23:50 while immersed in the world 2015-05-13 23:50 like editing scripts or stacking prims 2015-05-13 23:50 naw, missing the point, JB will never learn blender, they are not interested. 2015-05-13 23:50 AllenKerensky: let us know when you got it working :) 2015-05-13 23:50 there's been ideas for a basic mspaint tool 2015-05-13 23:51 I will right after you finish documenting the viewer source and APIs with tutorials 2015-05-13 23:51 +1 2015-05-13 23:51 AllenKerensky: sorry, not my project :P 2015-05-13 23:51 same here 2015-05-13 23:51 I tried to do an RPG system in LSL 2015-05-13 23:52 no spare lifetimes for anything else 2015-05-13 23:52 You did a good one too. 2015-05-13 23:52 and event he RPG system was fail due to persistence issues 2015-05-13 23:52 and no spare lifetime to sort that out either unless I take a sabbatical from RL work or something 2015-05-13 23:53 AllenKerensky: besides the source code for my viewers is quite well documentee :P 2015-05-13 23:53 frankly my RPG sucks - its all sort of an idea - nothing works well enough to be usable - but hopefully it gets someone else over the finish line 2015-05-13 23:53 *documented 2015-05-13 23:53 and yeah - you got that I was joking right? 2015-05-13 23:54 and you get that I was sarcastic, right? ;) 2015-05-13 23:54 jusst one of those "et tu, touche'" snarky things 2015-05-13 23:54 yeah 2015-05-13 23:54 all code is self-documenting anyway - its so well explained even a dumb cpu can follow it 2015-05-13 23:54 Well, I still say the three things OS needs to take off and fly past SL, is - Pupperteering AVs, Simple Mesh editing in world, and bumpless region crossings. 2015-05-13 23:54 AllenKerensky: why didn't you develop it as a region module? 2015-05-13 23:54 if you cant read the source, you probably shouldn't be modifying it 2015-05-13 23:55 We don't do anybody favors by making them climb the craggiest rocks all the time. 2015-05-13 23:55 sorry frnic I disagree - the three things OS needs is a web interface that is nearly effortless basic world view 2015-05-13 23:55 Even if they're capable. 2015-05-13 23:55 those 3Ds would help move past the constant 2D distraction that sucked down LL 2015-05-13 23:56 there's idealism and there's reality. Usually anything that pays is more on the reality side 2015-05-13 23:56 time for everyone to re-read Snow Crash again 2015-05-13 23:56 Idlework, I am doing an RPG as a region module. 2015-05-13 23:56 frnic: cool 2015-05-13 23:56 awesome book! 2015-05-13 23:57 But, it is “different” and no one will like it - lol... 2015-05-13 23:57 i've been there frnic 2015-05-13 23:57 frnic: why as a region module? what was missing in the scripting? 2015-05-13 23:57 tons is missing in scripting 2015-05-13 23:57 such as? 2015-05-13 23:57 dahlia: with a region module you can use abstractions and code reuse and so on 2015-05-13 23:57 starting with useful persistence for game state 2015-05-13 23:58 that 2015-05-13 23:58 ldlework: I was asking frnic 2015-05-13 23:58 -.- 2015-05-13 23:58 I am familiar with region modules, Ive written a few myself 2015-05-13 23:58 well then you should know the difference, heh 2015-05-13 23:59 ldlework: I asked frnic 2015-05-13 23:59 kay 2015-05-13 23:59 My engine requires some heavy lifting for automating the creating of the game. My system uses a “editor” that an author uses to create a non-linear interactive novel. That editor feeds the region module with a database which is in turn automatically used to create NPCs to play the various parts of the novel. 2015-05-14 00:00 wow that sounds awesome 2015-05-14 00:00 frnic: interactive fiction player? 2015-05-14 00:00 could be, the novel could be fiction or non-fiction, the idea is to convert a novel into a 3d world that a person can expereicen. 2015-05-14 00:01 frnic: did you try llHttpRequest for external database access? 2015-05-14 00:01 frnic: that's cool - I was asking if you yourself enjoy traditional interactive fiction 2015-05-14 00:01 Ah, not in years, haven’t had time. 2015-05-14 00:02 I play one every few years when I remember them 2015-05-14 00:02 dahlia, I used llhttpRequest extensively in my stores vendors in SL, if OS is the same, it will not work for me. 2015-05-14 00:02 same, as in too frustrating? 2015-05-14 00:03 Hoenstly, I also am concered that OS may not be around when and if I finished, so I wantd as much as possible to be portable to other potential systems. Like HiFi, or others. 2015-05-14 00:03 Too slow. 2015-05-14 00:03 frnic https://marketplace.secondlife.com/p/SLDB-Simple-Database-Storage-For-Second-Life/74318?id=74318&slug=SLDB-Simple-Database-Storage-For-Second-Life 2015-05-14 00:03 (work with opensim) 2015-05-14 00:03 well it's open source so it will be around even if we aren't 2015-05-14 00:04 even sldb runs into http throttle problems pretty quickly when you get a large sim of things happening and triggering off of each other like you do in RPGs 2015-05-14 00:04 Well, I can’t do everything, and I have been working on this for years and probably will be for a few more years. I would love to work on OS, but I can’t do everything. 2015-05-14 00:04 there's also the mini region module system 2015-05-14 00:05 which allows in-world coding of region modules 2015-05-14 00:05 not sure if/how it still works tho 2015-05-14 00:05 I spoke with (BLuewall?) about that a while back. it is not active. 2015-05-14 00:05 but may still work 2015-05-14 00:05 Might. 2015-05-14 00:06 And to be honest, my deasire for a bumpless region crossing is for my project, so I can ignore region size contraints. 2015-05-14 00:06 I struggle with portability also. I'd like to design some AIs that can be ported across various engines with little effort. I have implemented a region module which allows external programs to manipulate the scene and that seems to work ok 2015-05-14 00:06 And the mesh editing and puppeteering would not be used in my system. 2015-05-14 00:07 and I can adapt it to other engines 2015-05-14 00:07 excellent! 2015-05-14 00:07 cmickyb did a similar one, probably more extensive (and better documented) than mine 2015-05-14 00:08 One of the things I am working on now is what is called “Phasing” in ESO, where multiple players are at a location but what they see depends on what “phase” of the game they are in. 2015-05-14 00:08 cant remember the name offhand but it allowed programs written in other languages to interact with the scene 2015-05-14 00:08 ESO? 2015-05-14 00:09 Elder Scrolls Onlne (Online Skyrim) 2015-05-14 00:09 ah ok never played it, too many games already 2015-05-14 00:09 Yeah, understand. it is “story based” RPG which I find inte4resting. 2015-05-14 00:09 https://github.com/cmickeyb/dispatcher 2015-05-14 00:09 anyway. It keeps me out of the bars at night. 2015-05-14 00:10 one could also use my (or cmickyb's) region module to implement an external scripting engine 2015-05-14 00:11 as it allows very fast, privileged access to the scenegraph 2015-05-14 00:11 I have wondered if the interface is clean enough if one could use any language in OS. I would love to use C# or Swift directly. 2015-05-14 00:11 you could do c# scripting in world 2015-05-14 00:12 unless someone removed that capability 2015-05-14 00:12 I was always afraid that was “watered” down with limitations - this would be a closed wall grid (mine) and security not so much as issue, since I would be the only once that could script. 2015-05-14 00:13 not sure if/how it's watered, I dont use it myself 2015-05-14 00:13 may be limited by namespace or something 2015-05-14 00:13 yeah, that is why I went the region module route. Seemed it would be simplier, and more likely to work wthout restrictions, I am basically not doing anyting inworld in LSL 2015-05-14 00:14 can also add custom LSL APIs via custom region modules with the modinvoke stuff 2015-05-14 00:14 I do that with my pathfinding module 2015-05-14 00:15 I even went insane a month ago and considered making some changes to the viewer (singularity) to provide a modified UI for my game. Not sure I am going to be able to do that after looking at the code a while - lol 2015-05-14 00:15 I wanted to rip out all editing, and most options, and provide keybinding hotbars, etc. 2015-05-14 00:15 maybe that viewer diva is working on, cant remember the name offhand 2015-05-14 00:16 should allow custom UIs 2015-05-14 00:16 Cool, I will look for it. 2015-05-14 00:16 If you recall, a year or two ago I was discussing pathfinding with you, that is part of what I am doing. 2015-05-14 00:16 you can also do mini web site-like UIs with LSL 2015-05-14 00:16 in SL also 2015-05-14 00:17 so use the internal browser 2015-05-14 00:17 http://metaverseink.com/blog/?p=566 2015-05-14 00:17 make html huds 2015-05-14 00:17 Well, at the moment I am doign my UI with HUD attachments and scripting teh contents, but that really sucks. 2015-05-14 00:17 ya 2015-05-14 00:18 It would be nice to have a modular viewer, that all functionallity was added via external modules, so you could pick and choose which modules you wanted. 2015-05-14 00:19 But, a viewer is a massive project, I don’t want to touch that either. 2015-05-14 00:19 yep pretty massive :) 2015-05-14 00:19 You have done one or two havent you? 2015-05-14 00:20 several, most from scratch 2015-05-14 00:21 from scratch? 2015-05-14 00:21 Sigh, why do we only get such a few years here… if only I have another couple lifetimes. 2015-05-14 00:21 from scratch 2015-05-14 00:21 http://dahliaisland.wwweb3d.net:8099/webglView/ 2015-05-14 00:21 thats a recent one 2015-05-14 00:33 dahlia: awesome! 2015-05-14 00:33 :) 2015-05-14 00:34 Its melting my laptop but I bet my gaming rig would run it real good 2015-05-14 00:34 very nice 2015-05-14 00:34 ya the bottleneck seems to be the webgl api 2015-05-14 00:34 all the crap in there to prevent rogue javascript from taking over 2015-05-14 00:35 on my 2013 imac, it doesn't even break a sweat 2015-05-14 00:35 it would if you were in wright plaza 2015-05-14 00:36 10 fps in firefox, 17 in google chrome 2015-05-14 00:37 I have some code in there to auto adjust draw distance and try to maintain higher fps but it's disabled at the moment due to some buglet 2015-05-14 00:38 (or several buglets, but I'm focusing on avatar appearance at the moment) 2015-05-14 00:38 its really great 2015-05-14 00:40 that one connects directly to the sim but i also have a proxy that can connect to pretty much any grid, including SL 2015-05-14 00:40 although I dont think SL allows proxy services 2015-05-14 00:42 I am getting 60 FPS in my homebrew hackintosh running Safari with a nVidia 760. 2015-05-14 00:42 60 is pretty good 2015-05-14 00:42 it feels very responsive. 2015-05-14 00:43 Well, that is according to your little gauage in the corner. 2015-05-14 00:43 nebadon had it running on his phone once I think 2015-05-14 00:43 lol 2015-05-14 00:43 or maybe his tablet 2015-05-14 00:43 ya the guage should be accurate 2015-05-14 00:44 60 is probably the limit for most computers 2015-05-14 00:46 Running it on my iPad now, got two errors starting upa bout not being able to init shaders. 2015-05-14 00:46 It is up and getting 15 fps 2015-05-14 00:47 doesn’t seem to support a touch intereface - lol 2015-05-14 00:47 heh nope 2015-05-14 00:48 those buttons should work, in theory but I really am not a webbie so I dont know why they fail 2015-05-14 00:48 this is pretty much my first attempt at anything javascript 2015-05-14 00:48 Well, I have a “new” iPad, and it seems to get 15 at that scene. Not too shaby 2015-05-14 00:48 ya 2015-05-14 00:49 best I get on my galaxy tab 4 is maybe 5 fps 2015-05-14 00:49 I could live with 15 in OSGrid if I could reliably use my iPad on the road. 2015-05-14 00:50 I have another project, a portable c++ viewer that runs on mac, windows, linux, android, ios, but it's in very early stages and has been dormant for several months 2015-05-14 00:51 oh and web too, via emscripten 2015-05-14 00:51 about all it does so far is display a bunch of prims without textures 2015-05-14 00:52 hm, strange, now the web page on my hackintosh is down to 30 fps... 2015-05-14 00:52 anyway, good work! 2015-05-14 00:52 ty 2015-05-14 00:54 also kinda works on MOAP on recent firestorm http://dahliaisland.wwweb3d.net:8099/screenshots/viewerinviewer.jpg 2015-05-14 00:54 but couldnt move around 2015-05-14 00:56 so, I was running opensource nvidia driver, switched to binary, getting 47 fps in chrome 2015-05-14 00:56 oh ya nouveau is horrible for performance 2015-05-14 00:56 especially with nvidia 2015-05-14 00:57 yeah will probably help Singularity performance too :) 2015-05-14 00:58 Do all the talks that are listed in that sim actually take place? 2015-05-14 00:58 Or is it just placeholder art 2015-05-14 00:59 they did, was a couple years ago 2015-05-14 00:59 probably on youtube somewhere, nebadon might know 2015-05-14 01:01 what is that? 2015-05-14 01:02 videos of oscc presentations 2015-05-14 01:02 oh 2015-05-14 01:04 http://www.ustream.tv/channel/oscc1 2015-05-14 01:04 http://www.ustream.tv/channel/oscc2 2015-05-14 01:04 http://www.ustream.tv/channel/oscc3 2015-05-14 01:04 http://www.ustream.tv/channel/oscc4 2015-05-14 01:06 https://www.youtube.com/user/avaconinc 2015-05-14 01:06 youtube is probably better 2015-05-14 01:06 I think there are more videos archived there 2015-05-14 01:07 more info here too http://conference.opensimulator.org/2014 2015-05-14 01:07 more info here too http://conference.opensimulator.org/2013 2015-05-14 01:12 dahlia, you will have to implement upd over tcp to speed up content delivery :) 2015-05-14 01:12 upd? 2015-05-14 01:12 udp 2015-05-14 01:12 :P 2015-05-14 01:12 is json over websocket 2015-05-14 01:12 but it loads faster than any other viewer :P 2015-05-14 01:13 I like where it is going. 2015-05-14 01:13 it goes in spurts 2015-05-14 01:13 can sit idle for months 2015-05-14 01:13 wonder if you could render a fixed camera 2015-05-14 01:14 yes 2015-05-14 01:14 a client asked for a feature like that 2015-05-14 01:14 just to have hundreds of users in a view only mode. 2015-05-14 01:14 ++ 2015-05-14 01:14 it can do a bunch of pre-programmed camera settings, you can cycle thru them 2015-05-14 01:15 nice, nice 2015-05-14 01:16 if I login to the sim there with a viewr, can I see my avatar on the web viwer? 2015-05-14 01:16 I'm kinda waiting for vulkan to come out, and see if webgl follows suit before I get real crazy adding stuff 2015-05-14 01:17 BlueWall: not with that one, you can with another version 2015-05-14 01:17 cool 2015-05-14 01:17 what is the eta on that vulkan? 2015-05-14 01:19 ohh, I see they have some preview out. 2015-05-14 01:21 http://dahliaisland.wwweb3d.net:8099/screenshots/avatars.jpg <-- avatars in progres... 2015-05-14 01:21 very cool 2015-05-14 01:21 dahlia: is it open source? 2015-05-14 01:22 ldlework: not currently 2015-05-14 01:22 :/ 2015-05-14 01:22 correct me if i'm wrong but I believe none of dahlia's web browser viewer work has made open source yet? 2015-05-14 01:23 thats correct. I tried to get the rezzable one open but they wouldnt agree 2015-05-14 01:23 do all of your web viewer projects involve backers who would deny you opensourcing them? 2015-05-14 01:23 even this one? 2015-05-14 01:24 the open source viewers Ive contributed to were OpenViewer, Idealist, Radegast 2015-05-14 01:24 Melanie_T: usually I get some backing, yes 2015-05-14 01:24 note i asked about _web viewers_ 2015-05-14 01:24 ya Idealist did have a web version 2015-05-14 01:24 opensim is being held back by the lack of an in-browser solution 2015-05-14 01:25 but that is the one thing everyone sits on and doesn't allow any open sourcing 2015-05-14 01:25 and i can't do gfx so i can't make one 2015-05-14 01:25 unfortuately we all have to eat somehow 2015-05-14 01:26 so does that mean this new effort is also unlikely to see the light of day? 2015-05-14 01:26 Ive certainly tried to find sponsorship for open source web viewers 2015-05-14 01:26 usually they change their mind about the open part as soon as they sign the check 2015-05-14 01:28 what about the "stealability" of javascript solutions? 2015-05-14 01:28 isn't that a danger for closed source anyway? 2015-05-14 01:28 dunno. I guess lawyers usually deal with that part 2015-05-14 01:28 there is still the simulator modules 2015-05-14 01:29 the check signers don't know about that :) 2015-05-14 01:29 strange. seeing that copyright only covers the code as such, not the methods used and that business method or software patents are not valid outside the US 2015-05-14 01:29 but IANAL 2015-05-14 01:29 certainly you could probably steal it, and maybe even figure out how to get the source back. You would probably find me a bit more difficult to deal with in the future tho 2015-05-14 01:30 hehe 2015-05-14 01:30 i'm no thief and no js wiz 2015-05-14 01:30 but others may think that way 2015-05-14 01:30 it's why i oopensourced all my js work 2015-05-14 01:30 like osgrid's map 2015-05-14 01:30 and others could probably write their own 2015-05-14 01:30 and even some stuff i never had a chance to work up docs and a repo for that we use in avn 2015-05-14 01:31 if you d/l the js file, you'll find it has a gpl or mit header :) 2015-05-14 01:31 mheilman said he will be starting on a webgl viewer soon 2015-05-14 01:31 no idea if that will be available to all though 2015-05-14 01:32 I'm certainly not opposed to others doing their own, Ive even offered advice to a few 2015-05-14 01:32 well, from the outside, looking in, it seems there is a single entity or collective entity that aims to prevent the development of a free for all, open source web based opensim viewer 2015-05-14 01:32 Im not aware of any such entity 2015-05-14 01:33 i don't want to scream "conspiracy" but i believe some vested interests have hooked up 2015-05-14 01:33 witness the fact that web based viewers that were actually offered for licensing have never even returned emails or calls from any of my companies 2015-05-14 01:33 it does appear like some group likes to prevent opensim social grids from being web based 2015-05-14 01:33 might have something to do with the fact that its a very difficult problem 2015-05-14 01:34 is it that, or they just fold before completion? 2015-05-14 01:34 personally I dont think the webgl viewer is far enough along for social use 2015-05-14 01:34 probably not 2015-05-14 01:34 and Encitra is all for open sourcing it, but we also want to make sure that dahlia is in a comfortable position and ready to do so 2015-05-14 01:35 nebadon: parts of encitra were all for it, yes 2015-05-14 01:35 I am certainly not going to apply pressure outside of those constraints 2015-05-14 01:35 the interesting thing is that with more than 5 web based viewers have been developed over the past 4 years 2015-05-14 01:36 not a single one's use case has made enough of a splash to be noticed in europe 2015-05-14 01:36 and I'm not the only person around here attempting to survive financially with a portion of my work being closed source 2015-05-14 01:36 I dont think any of them were ready for any kind of serious use 2015-05-14 01:36 looks to me like lots of money being thrown at a liited-audience project in each case 2015-05-14 01:36 Melanie_T, I thought one was a German firm? 2015-05-14 01:36 limited* 2015-05-14 01:36 dahlias work is currently a proof of concept 2015-05-14 01:37 what i mean is, there is no "huge commercial project" that has been launched based on any of these 5 efforts 2015-05-14 01:37 but you cant just throw any old simulator in webgl either 2015-05-14 01:37 something one would have noticed over base niose level 2015-05-14 01:37 I think it would just not be possible to do so 2015-05-14 01:37 without a ton more work 2015-05-14 01:38 nebadon: you'd be surprised what kind of a performance hit users will acceot just to not be required to download and install software explicitly 2015-05-14 01:38 webgl while cool is not capable in my opinion of displaying second life style worlds yet 2015-05-14 01:38 no matter how much work you do 2015-05-14 01:39 its not even a matter of performance 2015-05-14 01:39 its can it even do it 2015-05-14 01:39 why should it not? 2015-05-14 01:39 maybe you get 0.5fps 2015-05-14 01:39 i doubt you could display Wright Plaza 2015-05-14 01:39 but displaying them should be possible 2015-05-14 01:39 it would never finish loading 2015-05-14 01:39 web browser would probably run out of memory lol 2015-05-14 01:39 depends on the box 2015-05-14 01:39 this can't target computers > 2 yers old 2015-05-14 01:39 you can display wright plaza, you just cant move once you're there ;) 2015-05-14 01:40 ad some parts may need to target those less than 1 year old 2015-05-14 01:40 im not even sure my computer could handle it 2015-05-14 01:40 with 4gb GPU memory and 24gb ram 2015-05-14 01:41 opengl es is pretty weak 2015-05-14 01:41 it's an insanely difficult problem. Ive seen several people attempt to grab the latest 3d js framework and hook it up and fail miserably 2015-05-14 01:41 Haven't looked at WebGL in a while, but aren't there inherent limitations to it, like a low max number of textures you can load? 2015-05-14 01:41 not really 2015-05-14 01:42 i wouldn't know the first thing about it 2015-05-14 01:42 but it is crippled by security 2015-05-14 01:42 in what way is security crippling in webgl? just cpu time, or more? 2015-05-14 01:42 api overhead 2015-05-14 01:42 making sure you dont do anything naughty 2015-05-14 01:42 that normal opengl doesnt care to check 2015-05-14 01:43 ya i remember early on alot of people worrying about buffer overflows and stuff 2015-05-14 01:43 i think the security paranoia has gone overboard 2015-05-14 01:43 there's also marshalling overhead 2015-05-14 01:44 there are real concerns though too 2015-05-14 01:44 they are real and legitimate 2015-05-14 01:45 the ability to inject code through overflows is very real and not overblown at all 2015-05-14 01:45 code injection through overflows is not a sure thing 2015-05-14 01:46 and it's platform specific, so just avoid windows 2015-05-14 01:46 no but it is more sure if you do it a zillion times 2015-05-14 01:46 hehe 2015-05-14 01:46 avoid 90% of the planet 2015-05-14 01:46 no, 90% of the planet should avoid microsoft 2015-05-14 01:46 unfortunately its hard to build a business on the expectation that only mac and linux users can use your software 2015-05-14 01:47 good luck getting investors with that 2015-05-14 01:47 lol 2015-05-14 01:47 you know i'm an anti-windows evangelist 2015-05-14 01:47 hey im staring at 4 linux screens as we speak 2015-05-14 01:47 ACTION hands nebadon a grain of salt 2015-05-14 01:47 mac and linux are vulnerable too, it's just that people like to pick on m$oft more 2015-05-14 01:48 its a game of numbers too 2015-05-14 01:48 if you have to try a million times 2015-05-14 01:48 and if you suggest a mac vulnerability in the wrong crowd, the fanbois flog you 2015-05-14 01:48 you want atleast a million computers 2015-05-14 01:48 :P 2015-05-14 01:48 dahlia: i doubt that buffer overfows that can result in nothing more than random code execution, can, in most cases, be targeted to execute specific code deterministically 2015-05-14 01:48 but the flogging only masks the perception of vulnerabilities, it doesnt prevent it 2015-05-14 01:49 even if all it leads to is computer frozen or reboot 2015-05-14 01:49 even then, a properly (means, externally) firewalled system should not be able to do harm 2015-05-14 01:49 its unacceptable 2015-05-14 01:49 Melanie_T: I'm no expert in buffer exploits but I have read some pretty amazing examples of what some hackers can do 2015-05-14 01:49 yeah... 2015-05-14 01:50 usually, buffer exploits can't do jack unless a stoopid programmer allocates buffers on the stack 2015-05-14 01:50 because that allows deterministic overwriting of return addresses 2015-05-14 01:50 regardless, webgl is crippled 2015-05-14 01:50 bad part is, there are many stoopid windows programers 2015-05-14 01:51 I dont think stoopid programmers are exclusive to windows lol 2015-05-14 01:51 well, i may not be a total and complete libertarian ;) 2015-05-14 01:51 but i believe it should be the user's choice 2015-05-14 01:52 so say "disable security for website X" 2015-05-14 01:52 oh you can probably go in and hack out some of this stuff 2015-05-14 01:52 and if they do it without understanding what it means 2015-05-14 01:52 it's still on them 2015-05-14 01:52 in about:config etc.. 2015-05-14 01:52 but its probably a really bad idea 2015-05-14 01:53 unless your really sandboxed 2015-05-14 01:53 there are other security rules, like being able to read and download previously used browser memory 2015-05-14 01:53 or other tabs 2015-05-14 01:53 further crippling the api 2015-05-14 01:53 that is what i mean - user should reign supreme 2015-05-14 01:53 not be nannied 2015-05-14 01:54 the problem is people can be easily tricked 2015-05-14 01:54 and not realize what they are doing 2015-05-14 01:54 I suspect most of these rules probably came about from prior exploits, and possible lawsuits against large organizaions like google or mozilla 2015-05-14 01:54 so what if i'm on a haming rig - not an internet banking account in sight, no mail app 2015-05-14 01:54 why would i care? 2015-05-14 01:54 gaming* 2015-05-14 01:55 this is why having your own app is probably a much better idea 2015-05-14 01:55 than trying to use native web browser functions 2015-05-14 01:55 make a plugin or build a full blown app 2015-05-14 01:55 people will not download a fat app 2015-05-14 01:55 most, anyway 2015-05-14 01:55 ya some cant 2015-05-14 01:55 because of company rules 2015-05-14 01:55 download and install is anathema to most users today 2015-05-14 01:55 firewall rules 2015-05-14 01:55 if you can't view it in a browser, it's not worth viewing 2015-05-14 01:56 ya but also consider that those people probably have low-end computers 2015-05-14 01:56 personally i hate the idea of being boxed into another tab on my web browser 2015-05-14 01:56 hate it 2015-05-14 01:56 it's what people want 2015-05-14 01:56 and, see above 2015-05-14 01:56 oh ya 2015-05-14 01:56 target machines no older than 2 years 2015-05-14 01:56 i see the need 2015-05-14 01:56 and understand the desire 2015-05-14 01:57 but for me it serves little purpose personally 2015-05-14 01:57 if you have a web client 2015-05-14 01:57 and it runs at 0.1 fps 2015-05-14 01:57 I know a Millennial Ph.D. student with both a Macbook Pro and a Dell XPS 13 who just plain refuses to download and install anything. :/ 2015-05-14 01:57 and then pops up 2015-05-14 01:57 and says "for your computer generation, download the plugin for better performance" 2015-05-14 01:57 they will do it 2015-05-14 01:57 instead of being faced with a daunting download link 2015-05-14 01:57 from the start 2015-05-14 01:57 they usually download flash 2015-05-14 01:58 still even with unity 2015-05-14 01:58 ewww flash >< 2015-05-14 01:58 i hate playing unity games in web browsers 2015-05-14 01:58 its a horrible experience 2015-05-14 01:58 me too, except maybe raptor safari :D 2015-05-14 01:58 hehe 2015-05-14 01:58 not being able to interface HID too 2015-05-14 01:58 thats a big hinderence 2015-05-14 01:59 basically your stuck with minimal array of keys 2015-05-14 01:59 a lot of keys are bound to web browsers 2015-05-14 01:59 ya PITA too 2015-05-14 01:59 terrible experience 2015-05-14 01:59 people think they want it 2015-05-14 01:59 alt-shift *cringes* 2015-05-14 01:59 but likely wont stick with it long 2015-05-14 01:59 they want it now cause it sounds good in their heads 2015-05-14 01:59 enough time to get hooked and d/l the fatclient 2015-05-14 02:00 yea 2015-05-14 02:00 that I can see 2015-05-14 02:00 but it cant be the forever solution, not yet anyway 2015-05-14 02:00 a lot of work is still needed 2015-05-14 02:00 opensim is not going to make this race without a free web client 2015-05-14 02:00 although even startups like altspace VR still need a fatclient 2015-05-14 02:00 but the "taste" people get in the browser 2015-05-14 02:01 is the thing that is paramount 2015-05-14 02:01 ya I doubt you can use any HID stuff in web browser yet 2015-05-14 02:01 there's also the amazon thing 2015-05-14 02:01 other than mouse/keyboard 2015-05-14 02:01 amazon's rep in europe is shot 2015-05-14 02:01 what amazon thing? 2015-05-14 02:01 just europe? 2015-05-14 02:01 i must have missed something 2015-05-14 02:01 people buy ebooks for kindle and the odd knickknack 2015-05-14 02:01 but there is no trust in amazon here 2015-05-14 02:01 nebadon: didnt you do a viewer in amazon? 2015-05-14 02:01 ooh 2015-05-14 02:01 appstream 2015-05-14 02:01 ya 2015-05-14 02:02 its cool 2015-05-14 02:02 ya that 2015-05-14 02:02 but expensive 2015-05-14 02:02 http://www.brightcanopy.com/ 2015-05-14 02:02 for the average joe 2015-05-14 02:02 ya bright canopy uses ec2 2015-05-14 02:02 much better interface than appstream 2015-05-14 02:02 amazon runs slave farms in eastern europe and even in the west. it's hit the news last year causing boycotts on xmas shopping 2015-05-14 02:02 i wouldnt be surprised if amazon buys them up 2015-05-14 02:02 to replace appstream 2015-05-14 02:03 bright canopy will likely supernova at some point 2015-05-14 02:03 either be assimilated 2015-05-14 02:03 or bought to be shut down 2015-05-14 02:03 well I'm no amazon fan, never have been... just saying there are alternatives 2015-05-14 02:03 I've been playing in the web viewer space for several years and I still have issues to solve 2015-05-14 02:03 no "render on server, stream to you" service will ever work 2015-05-14 02:04 do the math 2015-05-14 02:04 it works in very niche environments 2015-05-14 02:04 it all dies on the inverse economy of scale 2015-05-14 02:04 for Encitra its a god send 2015-05-14 02:04 becasue have you ever tried getting a veiwer to connect through a corporate firewall? 2015-05-14 02:04 it does 10 users well 2015-05-14 02:04 100 at breakeven 2015-05-14 02:04 500 with tricks 2015-05-14 02:04 i think it rather bleach my eyes than continue to deal with that 2015-05-14 02:04 but at 1000 it breaks down 2015-05-14 02:05 well I know how to penetrate a firewall with webgl 2015-05-14 02:05 yea i just mean the stock LL viewer to opensim 2015-05-14 02:05 thing is, if you need one entire machine per online client 2015-05-14 02:05 on a government firewall that only allows port 80 2015-05-14 02:05 the point where you need to charge each client as much as a capable machine would cost over 6 months 2015-05-14 02:05 you know how annoying it is to try to convince them to open all the required ports 2015-05-14 02:05 but still, corp manager PCs arent known for graphics performance 2015-05-14 02:05 it suuuucks 2015-05-14 02:05 is quickly reached 2015-05-14 02:05 surprisingly alot of the people we deal with 2015-05-14 02:06 have machines that are quite capable 2015-05-14 02:06 lenovo laptops with nvidia 8xx level cards 2015-05-14 02:06 alot of business machines are quite powerful now adays 2015-05-14 02:06 so they ned to hop into TOR 2015-05-14 02:06 enough for opengl 2015-05-14 02:06 onto* 2015-05-14 02:06 hah ya if they dont like their job 2015-05-14 02:07 tor is not an easy solution either 2015-05-14 02:07 for the viewer 2015-05-14 02:07 it can be horribly slow 2015-05-14 02:07 no. tor tunnel to external proxy running gridproxy 2015-05-14 02:07 which is very bad for gigantic models like encitra has 2015-05-14 02:07 yea I thought about that 2015-05-14 02:07 but how many proxies am i going to run 2015-05-14 02:07 there used to be a working socks proxy in viewers but it seems broken now 2015-05-14 02:07 100 2015-05-14 02:07 pfft 2015-05-14 02:07 thats a nightmare 2015-05-14 02:08 everyone who wants to go online runs theor own? 2015-05-14 02:08 brightcanopy is really great 2015-05-14 02:08 for our needs 2015-05-14 02:08 even at its current level of cost 2015-05-14 02:08 its pretty slick and it works very well 2015-05-14 02:08 but for the average joe 2015-05-14 02:08 it just doesnt make sense 2015-05-14 02:08 encitra isn't expecting concurrencies in the 10s of thousands 2015-05-14 02:08 no 2015-05-14 02:09 definitley not 2015-05-14 02:09 it's why it WorksForYou(™) 2015-05-14 02:09 but bright canopy can do a lot of stuff 2015-05-14 02:09 can run any app 2015-05-14 02:09 its not just SL/OpenSim 2015-05-14 02:09 which is why it may succeed 2015-05-14 02:10 maybe 2015-05-14 02:10 the economics of scale are against it 2015-05-14 02:10 its not just "gaming" 2015-05-14 02:10 sorry but it's headed for the point of diminishing returns 2015-05-14 02:10 as people leave apps open without really using them 2015-05-14 02:10 habit 2015-05-14 02:10 "success" might be selling IP to a deep pockets corp just before the investors sue 2015-05-14 02:10 yes 2015-05-14 02:10 Isn't BrightCanopy focusing on SL/OpenSim? https://fra.me/ looks more like a generic thing. 2015-05-14 02:10 thats one of the down sides of doing it on ec2 2015-05-14 02:10 if you use it for 5 minutes 2015-05-14 02:11 you get charged for 1 hour 2015-05-14 02:11 commercial success != marketplace success 2015-05-14 02:11 building your own on appstream 2015-05-14 02:11 its to the second 2015-05-14 02:11 if you use 5 minutes and 15 seconds 2015-05-14 02:11 thats all you get charged for 2015-05-14 02:11 ec2 you use 1 hour and 1 minute 2015-05-14 02:11 its 2 hours 2015-05-14 02:11 which sucks 2015-05-14 02:11 heh 2015-05-14 02:11 1 hour increments? 2015-05-14 02:12 yes 2015-05-14 02:12 not even to start on the privacy implications 2015-05-14 02:12 of recording in/out traffic serverside 2015-05-14 02:12 to later datamine 2015-05-14 02:12 that sounds expensive 2015-05-14 02:12 heh 2015-05-14 02:12 i don't use any "web drive" solutons, "cloud" services or external mail servers 2015-05-14 02:12 talk about diminishing returns 2015-05-14 02:12 yea 2015-05-14 02:13 well Melanie_T I still do seek sponsorship for open source viewers, but it's just very difficult to find. May happen someday :) 2015-05-14 02:13 personally i also hate the idea of cloud 2015-05-14 02:13 i keep all my data on my hardware 2015-05-14 02:13 cloud to me is just a term for Mainframe / Dumb Terminal 2015-05-14 02:13 for dummies 2015-05-14 02:13 as much as I love steam 2015-05-14 02:13 dahlia: publishing the exact monetary needs would go a long way of gathering that support 2015-05-14 02:13 i dont trust it 2015-05-14 02:13 check out crowdfunders 2015-05-14 02:13 dahlia, is it a trade secret, or could you name a ballpark figure for how much it would cost to develop a web-based viewer from scratch? 2015-05-14 02:13 the horror stories i hear about Sony and Steam 2015-05-14 02:14 people buying 1000s of dollars in games 2015-05-14 02:14 on steam and sony 2015-05-14 02:14 if you dispute a charge 2015-05-14 02:14 they disable your account if you demand a refund 2015-05-14 02:14 BeyBar: it's unknown amount currently 2015-05-14 02:14 I just dont see how "cloud" can be succesful if thats how its going to be 2015-05-14 02:14 well, dahlia, witout a ballpark no one will invest 2015-05-14 02:14 i know i won't 2015-05-14 02:15 call it $1000, $5000, $1000, $20000, $100000 2015-05-14 02:15 Yeah, it's a little hard to get funded for unknown amounts. 2015-05-14 02:15 if there is atarget support can be found 2015-05-14 02:15 one would have to determine how much pain they were willing to live with 2015-05-14 02:15 I am not sure just paying developers is enough 2015-05-14 02:15 but i for one am not in the habit of shoveling money into bottomless barrels 2015-05-14 02:16 Black Hole Bank and Trust Co. LTD 2015-05-14 02:16 :D 2015-05-14 02:16 cause if that were the case we would probably already being seeing succesful webgl based metaverses 2015-05-14 02:16 so the funding question is put up or shut up 2015-05-14 02:16 and to my knowledge we are not 2015-05-14 02:16 we are seeing 1990s level arcade games 2015-05-14 02:16 either state a amount you can be sure to be able to deliver on 2015-05-14 02:16 no I usually set reasonable and fair limits and objectives 2015-05-14 02:16 then see if you get fundd 2015-05-14 02:16 or not state an amount and get zip 2015-05-14 02:17 I'm just not in the habit of pulling numbers out of the air and declaring them in public 2015-05-14 02:17 I have to say Cloud Party was a good attempt, but it was no Second Life 2015-05-14 02:17 I will venture a guess: Dahlia could do it in a year. So I'll say the ballpark is $100 000. 2015-05-14 02:17 far from it 2015-05-14 02:17 well, if public funding is what you seek, change that habit 2015-05-14 02:17 dahlia, would you need a team? 2015-05-14 02:18 BlueWall: probably, depending on the feature set. There's a lot about web coding that I am ignorant of, I'm more focused on graphics and rendering and networking 2015-05-14 02:18 How about Kickstarter, etc.? 2015-05-14 02:19 ya that's been considered 2015-05-14 02:19 If you put up a bottom dollar price and you get that you get funded. 2015-05-14 02:19 I'm also in a bit of a holding pattern waiting on vulkan 2015-05-14 02:19 right 2015-05-14 02:19 what is that exactly? 2015-05-14 02:20 new open graphics api 2015-05-14 02:20 like Flash (concept wise)? 2015-05-14 02:20 high performance 2015-05-14 02:20 more like OpenGL++ 2015-05-14 02:20 ahhh 2015-05-14 02:20 ya what I would be afraid of right now, me personally about it, is I am not convinced webgl and javascript are enough 2015-05-14 02:20 so not really web tec 2015-05-14 02:20 could spend a lot of money and get nothing more than a dead end 2015-05-14 02:20 opensim would probably profit more, and people would like more, to have the bird in the hand now 2015-05-14 02:21 0.1fps "look in on us" option is preferable to "2 years down the line a full client" 2015-05-14 02:21 anyway I need to go afk. can discuss this ore later. 2015-05-14 02:21 *more 2015-05-14 02:21 ya but without some form of authentication 2015-05-14 02:21 you could run the risk of much easier to dos a simulator 2015-05-14 02:21 Even if webgl was too slow for poewer users, it would probably lower the barrier to new users enough to get them in-world 2015-05-14 02:22 you cant have 1000 people hitting a simulator 2015-05-14 02:22 its just not going to happen 2015-05-14 02:22 there are lots of things to think about 2015-05-14 02:22 before you can just slap a web interface on a simulator 2015-05-14 02:23 that is up to the grid operator 2015-05-14 02:24 I don't see how authentication or user numbers would be more of a problem with a web-based viewer than with a standalone one. 2015-05-14 02:24 i do subscribe to the debian philosophy 2015-05-14 02:24 if someone doesn't RTFM, let them hit the wall running 2015-05-14 02:24 beybar with a fat viewer 2015-05-14 02:24 you cant automate a bot army at a single click 2015-05-14 02:25 that negates the value of a web viewer? 2015-05-14 02:25 I can with libomv... but I still need to log in all the bots. 2015-05-14 02:25 no but it defintitely defines how it needs to be done 2015-05-14 02:25 cant just willy nilly slap an unprotected interface to a simulator and hope for the best either 2015-05-14 02:26 unprotected? 2015-05-14 02:26 the use of this outweighs potential abuse 2015-05-14 02:26 So you need to enforce login as usual. 2015-05-14 02:27 ya I dont disagree but as i stands today that is not how it works 2015-05-14 02:27 its a direct web socket interface to directly to the simulator 2015-05-14 02:27 nebadon: leave security to the user 2015-05-14 02:27 the grid owner can decide 2015-05-14 02:27 This is really not an issue, nebadon. 2015-05-14 02:27 i just wish the tools were there - a webgl viewer 2015-05-14 02:28 i can handle the server side 2015-05-14 02:28 i just don't know jack about rendering 2015-05-14 02:28 ya i suppose 2015-05-14 02:28 im not convinced yet 2015-05-14 02:28 ive seen the current viewer work on heavy regions 2015-05-14 02:28 for me i would not come back a second time 2015-05-14 02:28 if that was my first experience 2015-05-14 02:28 but thats just me i guess 2015-05-14 02:29 neb, don't nanny the grid owners or users 2015-05-14 02:29 i am not 2015-05-14 02:29 what you would or i would is irrelevant 2015-05-14 02:29 im just expressing my experience so far 2015-05-14 02:29 relavent is puttingthe tools out ther 2015-05-14 02:29 hey if it were soley my choice id share it 2015-05-14 02:29 dont have to convince me 2015-05-14 02:29 A Kickstarter campaign to get a web-based viewer funded could be a good way to not only get the money, but also to gauge interest. 2015-05-14 02:30 perhaps 2015-05-14 02:30 it could also complicate matters, you cant just do kickstarter 2015-05-14 02:30 without having some kind of business savy either 2015-05-14 02:30 and the ability to manage money 2015-05-14 02:30 ive seen so many kickstarters take in a lot of money 2015-05-14 02:31 and never provide a single line of code or product 2015-05-14 02:31 soneone who's been freelancing for years has that ability 2015-05-14 02:31 or can hire an acountant 2015-05-14 02:31 do you thing i do avination's taxes myself? 2015-05-14 02:31 i have chartered accountants who do it 2015-05-14 02:31 i wouldn't know the first thing about how to do it 2015-05-14 02:31 no and I totally agree but if thats not something dahlia is interested in either 2015-05-14 02:31 not much we can do about that 2015-05-14 02:31 hasn't kept me from running it for 6 year snow 2015-05-14 02:32 i was hoping mheliman would pipe up 2015-05-14 02:32 and share his thoughts on his approach and availabilty will be 2015-05-14 02:32 mheilman* 2015-05-14 02:33 or if he even has any kind of time frame in mind at this point, i don't even know 2015-05-14 02:33 I am certianly not the best advocate for this kind of thing 2015-05-14 02:33 i have very little interest in a web based browser 2015-05-14 02:33 Well... suppose a bunch of people ran a Kickstarter with an ambitious target. Say $100 000. Clearly stating that developers will be hired if the campaign succeeds. If it does, and Dahlia is presented with the money, would she still not be interested? 2015-05-14 02:33 id certainly get involved and test it 2015-05-14 02:34 but its not at the top of my list of priorities at this point either 2015-05-14 02:34 I cant speak for dahlia but i suspect that would improve the odds 2015-05-14 02:35 I suspect it would improve them dramatically, since she has repeatedly agreed to do such work for hire, and the provenance of the money is irrelevant at that point. 2015-05-14 02:35 the question is, is that enough 2015-05-14 02:35 100,000$ sounds like alot 2015-05-14 02:35 but its really not 2015-05-14 02:35 It's roughly one man-year. 2015-05-14 02:35 yea 2015-05-14 02:36 considering how much LL spent on their viewer 2015-05-14 02:36 that is less than 1 year salary for 1 dev 2015-05-14 02:36 i dont even think you would have gotten a splash screen for 100k 2015-05-14 02:36 its literally in the 10's of millions 2015-05-14 02:36 im not sure anyone even truely knows how much they spent 2015-05-14 02:36 but it was an incredible amount 2015-05-14 02:37 Also - after delivery, how do you monetize the project because it will need support and feature additions. 2015-05-14 02:37 50,000$ had ran facebook in it is start stage ,, they just needed a place to start.. 2015-05-14 02:37 Maybe the project would collect enough opensource developers to carry on 2015-05-14 02:37 Facebook is just a website 2015-05-14 02:38 ya facebook probably "borrowed" alot of existing code too 2015-05-14 02:38 a viwer is in another univers 2015-05-14 02:38 web-base viewer will be built on it is services 2015-05-14 02:39 html != webgl 2015-05-14 02:39 yea your talking abour writing shaders and stuff 2015-05-14 02:39 also all the different facilities needed to allow the user to interact with it. 2015-05-14 02:39 We know a WebGL viewer is doable in a relatively short timeframe, because it has already been done. The original investment that went into the SL viewer is relevant mainly because we can all benefit from it; there is no need to reinvent the whole thing. 2015-05-14 02:40 what run the 2d games in facebook? 2015-05-14 02:40 yes but even dahlia said webgl probably isnt enough 2015-05-14 02:40 why dahlia is waiting for vulkan 2015-05-14 02:40 doesn't unreal run in opengl? 2015-05-14 02:41 Maybe just don't try to build your own rendering engine from scratch? 2015-05-14 02:41 i think unreal uses very specific formats 2015-05-14 02:41 That's not really an insurmountable problem if true 2015-05-14 02:41 and no Linux I think? 2015-05-14 02:41 and it requries an extremely high skillset to create useable content 2015-05-14 02:41 it does have linux now 2015-05-14 02:41 but you cant just slap opensim content into unreal 2015-05-14 02:41 nebadon: I have used unreal 2015-05-14 02:41 ohh, cool 2015-05-14 02:41 That seems a little odd. Vulkan is a replacement for OpenGL. Maybe there will eventually be a WebVulkan, but it's premature to expect that now. 2015-05-14 02:41 it doesnt work that way 2015-05-14 02:42 nebadon: uh you can import stuff from basically any major authoring software into unreal with a few clicks 2015-05-14 02:42 give it a shot 2015-05-14 02:42 try to import a large opensim build 2015-05-14 02:42 I'm just returning one point in a conversation 2015-05-14 02:42 i bet its not "a few clicks" 2015-05-14 02:42 That doesn't mean its on me to build an unreal viewer.. 2015-05-14 02:42 ya we are talking about displaying opensim content 2015-05-14 02:42 natively on the fly 2015-05-14 02:42 What are you talking about? Of course importing an opensim format into unreal would take the work of writing an importer 2015-05-14 02:43 We were talking about basic meshes 2015-05-14 02:43 basic mesh data 2015-05-14 02:43 the idea was to make a opensim viewer with unreal 2015-05-14 02:43 yeah 2015-05-14 02:43 its not basic mesh though 2015-05-14 02:43 we dont store collada 2015-05-14 02:43 right, so you'd have to write the viewer part 2015-05-14 02:43 I rememebr the bubblesim client stack - it would be col to have different things like that available. 2015-05-14 02:43 of an unreal viewer. 2015-05-14 02:43 collada is chached? 2015-05-14 02:44 there is no collada 2015-05-14 02:44 the viewer converts it 2015-05-14 02:44 to a proprietary LLSD format 2015-05-14 02:44 BlueWall: what was that? 2015-05-14 02:44 im not saying its impossible to do it unreal 2015-05-14 02:44 im just saying unreal doesnt make it easier 2015-05-14 02:45 nebadon: it handles the efficiency of the rendering engine part which was the original point 2015-05-14 02:45 it was a viewer that interoperated with opensim a few years back 2015-05-14 02:45 of why I said this in the first place 2015-05-14 02:45 well i was just speaking generally idlework 2015-05-14 02:45 "sl viewer" is just another usage of unreal like any other application 2015-05-14 02:45 not trying to counter what you are saying 2015-05-14 02:45 alright 2015-05-14 02:45 I think it had a concept of no-boundary terrain. 2015-05-14 02:46 BlueWall: like streaming? 2015-05-14 02:46 it rendered all the prims just like the sl viewer 2015-05-14 02:46 but i can say 2015-05-14 02:46 one of the reason unreal demos seem so efficient 2015-05-14 02:46 is because highly skilled professionals are creating the content 2015-05-14 02:46 something we need to keep in mind 2015-05-14 02:47 that the large majority of opensim / sl conten 2015-05-14 02:47 is not created by professionals 2015-05-14 02:47 Dahlia can probably tell you more about it, I think she was involved in the viewr development. 2015-05-14 02:47 I remember Dahlia made at least one Unity-based viewer a few years ago. 2015-05-14 02:47 but, it was sort-of a different kind of world running in parallel with the SL viewer client stack. 2015-05-14 02:48 yes 2015-05-14 02:48 unity is still lacking on Linux? 2015-05-14 02:48 thats one of the downsides there 2015-05-14 02:48 I think you can run it? 2015-05-14 02:48 otherwise it might be a good solution 2015-05-14 02:48 no dev it. 2015-05-14 02:48 i dont know honestly 2015-05-14 02:48 can you? 2015-05-14 02:48 i should try 2015-05-14 02:48 I think you can just run it. 2015-05-14 02:48 last time i tried a long while back i had no luck 2015-05-14 02:48 Linux is supported now, but more importantly, Unity can now export to WebGL 2015-05-14 02:49 uhmm 2015-05-14 02:49 well 2015-05-14 02:49 Unsupported platform 2015-05-14 02:49 when i try to run unity demos 2015-05-14 02:49 on their website 2015-05-14 02:49 soo yea 2015-05-14 02:49 guess not 2015-05-14 02:49 google it 2015-05-14 02:49 it may be a 3rd party client 2015-05-14 02:49 the website syas mac windows only 2015-05-14 02:50 the unity website 2015-05-14 02:50 https://unity3d.com/showcase/live-demos 2015-05-14 02:50 so even if it does work on linux 2015-05-14 02:50 http://unity3d.com/unity/multiplatform 2015-05-14 02:50 its not straight forward 2015-05-14 02:50 http://unity3d.com/unity/multiplatform 2015-05-14 02:50 yea but their demos do not run 2015-05-14 02:50 so i dunno 2015-05-14 02:51 anyone have an example tha runs in linux for them 2015-05-14 02:51 or actually do it? 2015-05-14 02:51 they won't support a Linux editor anyways 2015-05-14 02:52 i remember trying like 6-8 months ago 2015-05-14 02:52 at one point they said ya linux support 2015-05-14 02:52 via Adobe Flash 2015-05-14 02:52 then Adobe said no more flash dev on Linux 2015-05-14 02:52 like the same week 2015-05-14 02:53 haha, they hate us geeks 2015-05-14 02:54 i wonder if there are any unreal demos for linux 2015-05-14 02:55 https://wiki.unrealengine.com/Linux_Demos 2015-05-14 02:55 ah these are standalone 2015-05-14 02:55 i meant in web browser 2015-05-14 02:55 lol tappy chicken 2015-05-14 02:56 downloading the elemental demo 2015-05-14 02:56 if im doing it going for the big one 2015-05-14 02:56 lol, typical neb 2015-05-14 02:57 Well, Unreal are the ones who worked with Mozilla to do the asm.js demos 1-2 years ago... like the medieval town one. 2015-05-14 02:57 ya 2015-05-14 02:57 i dont think i ever tried that in linux 2015-05-14 02:57 i was still running windows primarly back then 2015-05-14 02:58 ive tried some neat webgl demos 2015-05-14 02:58 but nothing that made my jaw hit the floor yet 2015-05-14 02:59 http://www.ro.me 2015-05-14 02:59 is probably the coolest one ive seen so far 2015-05-14 03:00 BlueWall: read this and you will like it http://www.ibm.com/developerworks/library/wa-webgl1/ 2015-05-14 03:01 that is besides my 3d pong 2015-05-14 03:01 http://onikenkon.com/webgl2/pong2/ 2015-05-14 03:01 lol 2015-05-14 03:01 thanks 2015-05-14 03:02 nebadon: lol see Figure 10. Epic Citadel 2015-05-14 03:02 BlueWall: see the Figure 10. Epic Citadel on that page 2015-05-14 03:02 I see :) 2015-05-14 03:02 BlueWall: remmber the picture lol 2015-05-14 03:02 the link is dead though 2015-05-14 03:03 yes :) 2015-05-14 03:03 yea epic citadel is very nice 2015-05-14 03:03 something behind the seen is happing lol 2015-05-14 03:03 its a very well made model 2015-05-14 03:03 part of why it works well in webgl 2015-05-14 03:03 yes 2015-05-14 03:03 its meticulously crafted model 2015-05-14 03:04 heh 2015-05-14 03:04 Tappy chicken 2015-05-14 03:04 hehe ya 2015-05-14 03:04 lol 2015-05-14 03:04 I killed it 2015-05-14 03:04 elemental downloaded 2015-05-14 03:04 im extracting 2015-05-14 03:04 @# 2015-05-14 03:05 C64 game 2015-05-14 03:06 hmm wierd 2015-05-14 03:06 i cant seem to open the bz2 file 2015-05-14 03:06 oh there it goes 2015-05-14 03:06 must have a ton of files inside 2015-05-14 03:08 scroll down read what about the auther and what he is doing lol http://www.ibm.com/developerworks/library/wa-webgl1/wa-webgl1-pdf.pdf 2015-05-14 03:08 haha, now think about pushing all that out to each user that logs in while constantly updating the ones already there :) 2015-05-14 03:08 ah ya I remember this dempo 2015-05-14 03:08 i watched this on windows long time ago 2015-05-14 03:08 this is nice 2015-05-14 03:09 yea there is no way you could do a demo this nice in webgl 2015-05-14 03:09 this is really high end 2015-05-14 03:09 just the particles alone 2015-05-14 03:09 and the physics 2015-05-14 03:09 cool demo 2015-05-14 03:15 damn good compression too on the zip 1gb to 2.7gb 2015-05-14 03:15 no wonder it took a while 2015-05-14 03:17 I wish there was some really good webgl demos 2015-05-14 03:17 not much out there 2015-05-14 03:18 its crazy that Unreal engine uses Tappy Chicken 2015-05-14 03:18 like why bother 2015-05-14 03:18 you could do that in javascript witout webg 2015-05-14 03:19 this is what worries me 2015-05-14 03:19 no one is showing anything cool in webgl 2015-05-14 03:19 how can anyone expect it to be good enough for our needs 2015-05-14 03:22 nebadon: this waht thy use http://glmatrix.net/ 2015-05-14 03:22 what they uses? 2015-05-14 03:23 who? 2015-05-14 03:23 there is all kinds of javascript stuff for webgl 2015-05-14 03:23 three.js 2015-05-14 03:23 unreal 2015-05-14 03:24 one of the more popualar ones I messed with has cool examples 2015-05-14 03:24 I dont know 2015-05-14 03:24 this is unrealds webgl demo 2015-05-14 03:24 http://unrealengine.com/html5 2015-05-14 03:24 like seriously 2015-05-14 03:24 nothing better than that? 2015-05-14 03:24 hehe 2015-05-14 03:24 i have downloaded there packages years ago it is very large 2015-05-14 03:24 lol 2015-05-14 03:24 the standalone apps are very impressive 2015-05-14 03:25 but its not webgl 2015-05-14 03:25 nor could they be done in webgl 2015-05-14 03:25 well tappy chicken can obviously 2015-05-14 03:25 but apparantly thats all it can do 2015-05-14 03:25 lol 2015-05-14 03:25 not very encouraging 2015-05-14 03:26 and while ive seen a lot of very artisitic webgl stuff 2015-05-14 03:26 i have yet to find anything that holds my interest for more than about 15 minutes 2015-05-14 03:26 i did not like it since the begging i ran away it is massive this unreal packages 2015-05-14 03:26 ya 2015-05-14 03:26 that 2 minute demo is 2.7gb 2015-05-14 03:26 like sheesh 2015-05-14 03:26 2 minutes 2015-05-14 03:27 thats a little bit absurd 2015-05-14 03:27 a game of that quality would have to ship on like 5 50gb blueray discs 2015-05-14 03:27 lol 2015-05-14 03:28 i do not have blueray the have to ship it for me lol 2015-05-14 03:28 a really impressive demo/benchmark is Unigine 2015-05-14 03:28 by far the best graphical demo i have seen in linux 2015-05-14 03:29 too bad unigine is super expensive 2015-05-14 03:29 for me CryEngine the best lol 2015-05-14 03:29 does that run on linux? 2015-05-14 03:29 i do not know 2015-05-14 03:29 i dont think so 2015-05-14 03:29 i think that is DX 2015-05-14 03:30 interesting 2015-05-14 03:30 http://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth 2015-05-14 03:31 hmm this article makes it sound less excitinhg 2015-05-14 03:31 http://www.phoronix.com/scan.php?page=news_item&px=MTYzOTA 2015-05-14 03:31 http://techreport.com/news/26193/crytek-demos-cryengine-for-linux-at-gdc 2015-05-14 03:31 like ya we can but who gives a shit 2015-05-14 03:32 from what i hear too 2015-05-14 03:32 Valve is hemoraging linux users 2015-05-14 03:32 because alot of the hot titles are just not available 2015-05-14 03:32 so its very hard to keep people interested in linux platform for gaming 2015-05-14 03:32 almost no mainstream games available yet 2015-05-14 03:33 i play CS:Source 2015-05-14 03:33 lol 2015-05-14 03:33 linux still the tech platform 2015-05-14 03:33 almost 12 year old game 2015-05-14 03:33 regular users has no interset in linux 2015-05-14 03:34 well steambox 2015-05-14 03:34 they were pushing hard 2015-05-14 03:34 it needs block buster titles 2015-05-14 03:34 or no one will care 2015-05-14 03:34 you cant expect linux to be popular 2015-05-14 03:34 if you cant get the games 2015-05-14 03:34 catch 22 2015-05-14 03:34 i have used all unix linux platform since decaded and now typing for you from window lol 2015-05-14 03:35 ive all but given up on windows 2015-05-14 03:35 i keep it for emergencies 2015-05-14 03:35 ive lost faith in PC gaming 2015-05-14 03:35 ya 2015-05-14 03:35 its dead 2015-05-14 03:35 never to recover I suspect 2015-05-14 03:35 xbox and playstation have won 2015-05-14 03:36 PC is an after thought if your lucky 2015-05-14 03:36 which is pretty lame considering both xbox and playstation are now pcs 2015-05-14 03:36 hardware wise anyway 2015-05-14 03:48 epic castle region, I get solid 60fps on laptop while also running a couple other 3d apps http://dahliaisland.wwweb3d.net:8099/webglView.castle/ 2015-05-14 03:48 ncie 2015-05-14 03:48 definately a well designed model :) 2015-05-14 03:48 ya its a great model 2015-05-14 03:48 yea im getting 58fps 2015-05-14 03:49 not 60? 2015-05-14 03:49 ah 60 now 2015-05-14 03:49 i guess it was still loading maybe 2015-05-14 03:49 ya asset docoding isnt threaded 2015-05-14 03:49 its funny to the Oculus roller coaster demo uses this model too 2015-05-14 03:49 the roller coaster goes all around the castle 2015-05-14 03:50 heh 2015-05-14 03:51 I hear rift set a release date 2015-05-14 03:51 forgot what it was tho 2015-05-14 03:51 yea I think its next year 2015-05-14 03:51 2016 2015-05-14 03:51 may or something 2015-05-14 03:52 not sure if I will jump on the bandwagon, my vision prolly not good enough 2015-05-14 03:53 if i get one 2015-05-14 03:53 it will be so i can make 3d videos 2015-05-14 03:54 create videos that can play on google cardboard or something 2015-05-14 03:55 heh 2015-05-14 03:57 I dont do much gaming 2015-05-14 03:57 I cant imagine what else I could really use it for, maybe do some demos of opensim now and then to customers 2015-05-14 03:58 for these models we do there is a lot of interest in the oculus for sure 2015-05-14 10:10 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been SUBMITTED. 2015-05-14 10:21 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-14 10:35 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been UPDATED. 2015-05-14 11:05 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been UPDATED. 2015-05-14 11:39 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-14 12:52 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-14 15:42 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-14 15:43 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been UPDATED. 2015-05-14 16:59 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been SUBMITTED. 2015-05-14 17:01 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has a PATCH to be looked at. 2015-05-14 17:02 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been set as RELATED TO issue 0007546. 2015-05-14 17:02 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007568. 2015-05-14 17:07 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): A NOTE has been added to this issue. 2015-05-14 18:16 BlueWall > http://pastebin.com/BZN1s7Em 2015-05-14 18:17 I didnt get a chance to talk directly to her, but she left me that on other chat 2015-05-14 18:18 her and dan have definitively shown that it is indeed opensim caching it though 2015-05-14 18:18 what a pain 2015-05-14 18:18 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-14 18:20 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-14 18:21 nebadon, there is another bug report on Ubuntu, for VMs and there is a patch submitted for them. see http://opensimulator.org/mantis/view.php?id=7519 2015-05-14 18:24 interesting 2015-05-14 18:24 kernel changes though 2015-05-14 18:24 thats not such good news 2015-05-14 18:24 that could mean its unfixable on certain platforms 2015-05-14 18:24 if this is indeed related 2015-05-14 18:26 all depends on how far it gets back ported 2015-05-14 18:26 if it does at all 2015-05-14 18:27 Its only showing fixes for Trusty (14.04 LTS) forward 2015-05-14 18:27 ya 2015-05-14 18:27 Ive heard that 12.04 LTS has not had these issues, have not verified 2015-05-14 18:27 the patch itself has nothing to do with ubuntu 2015-05-14 18:27 that patch is directly to the linux kernel 2015-05-14 18:28 thats linus personal github it links to 2015-05-14 18:28 ACTION is not a programmer/developer, is rather a network admin ( of his own network ) 2015-05-14 18:28 I dont know a lot about this stuff, just helping test, etc. 2015-05-14 18:28 thats interesting 2015-05-14 18:29 so it really comes down to what versions of linux will backport this fix 2015-05-14 18:29 and how far back they will 2015-05-14 18:29 the bug reported mentioned this in his email to me. 2015-05-14 18:29 Originally I thought this issue only occurred on VMs, but that might be incorrect. 2015-05-14 18:29 Also if Fedora also experiences it then someone will have to pick up their kernel sources, patch it, build it and test if those commits fix it on Fedora. 2015-05-14 18:29 it could explain why my Raspberry Pi didnt crash 2015-05-14 18:29 it was running Trusty 2015-05-14 18:29 now im running Ubuntu Mate 15.04 2015-05-14 18:29 Im on trusty, but the newer kernels, over past couple months, have been giving me issues 2015-05-14 18:30 newer something 2015-05-14 18:30 yea 2015-05-14 18:30 its hard to say 2015-05-14 18:31 the MONO_THREADS_PER_CPU=2048 helped me a lot, but still get occasional crashes, and im not liking the extra memory it is using, somehow its related. I didnt need the extra threads before. My Hypergrid Depot region runs hundreds of listner scripts. 2015-05-14 18:32 what kind of memory usage are you seeing? 2015-05-14 18:32 5.7gb (including os) before, with extra treads, im pushing 7.0gb(including os) 2015-05-14 18:32 5.7-6gb before 2015-05-14 18:34 and the 7gb is with me removing a region that may have had 5000 so prims with a couple hundred scripts 2015-05-14 18:35 so about a gig for opensim then 2015-05-14 18:35 this could effect ARM processors different than Intel/AMD, thats why your PI has been running ok 2015-05-14 18:35 about a gig. 2015-05-14 18:36 yea probably 2015-05-14 18:36 I have a core2quad 2.4gz, 8gb computer that I use. I try to limit myself to that, else I'll have a server farm in a backroom before long 2015-05-14 18:37 lol 2015-05-14 18:42 SammyG3: running 14.04.1 LTS, Linux kernel 3.10.23, MONO 3.2.8 without any crash ; MONO_THREADS_PER_CPU is 2000 2015-05-14 18:44 you are running older kernel, im on most recent release 3.13.0-52-generic, so you would probably not have an issue since the issue started with the more recent kernels 3.13.0-48-generic + 2015-05-14 18:44 probably 2015-05-14 18:45 SuSe is having a similar issue, not sure about others. 2015-05-14 18:49 ya the problem starts after 3.11 2015-05-14 18:49 im running 3.11 on opensuse 13.1 and its also fine 2015-05-14 18:49 but on OpenSuse 13.2 its constant crashing 2015-05-14 18:49 I need to fire up my VM and update it 2015-05-14 18:49 do more testing 2015-05-14 18:51 i had another sigsegv on startup, so it seems me saying mono threads per cpu had fixed my problem was wrong, it has helped tho 2015-05-14 18:52 running ubuntu 14.04.2 with kernel 3.10.23 and mono 3.2.8 2015-05-14 18:53 huh interesting AliciaRaven 2015-05-14 18:53 I had sigsegv trying MONO 3.12.1 on the same host 2015-05-14 18:53 you might be the first person I have heard running an older kernel with this problem 2015-05-14 18:54 for me its only an intermitent startup crash, once its started up, then i know it will be ok, so thats one good thing 2015-05-14 18:56 yea for me it starts fine 2015-05-14 18:56 but even empty region sitting idle eventually crashes 2015-05-14 18:57 usually within an hour or two 2015-05-14 18:57 im updating my vm now to see if anything has changed 2015-05-14 18:57 have you tried with ODE nebadon? 2015-05-14 18:57 I have not 2015-05-14 18:57 however my crashes have never made any mention of bulletsim 2015-05-14 18:58 that bullet crash i posted was at the exact same place the sigsegv occurs, i dont think its coincidence 2015-05-14 18:58 always something about pthread 2015-05-14 18:58 ya its possible your crash is something different entirely 2015-05-14 18:58 the bullet error was with a threaded callback tho 2015-05-14 18:58 for me it happens with a completely empty sim 2015-05-14 18:58 just a flat terrain, no content, no avatars 2015-05-14 18:59 wouldnt hurt to try ODE just to rule it out 2015-05-14 18:59 yea I can try 2015-05-14 18:59 I just need to remember how i configured opensim on this vm 2015-05-14 19:00 been a few months since i turned it on 2015-05-14 23:52 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-15 14:17 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been set as RELATED TO issue 0007567. 2015-05-15 14:17 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been set as RELATED TO issue 0007564. 2015-05-15 15:18 grr... sometimes I think I should go through the OS source tree to de-tabify it and remove trailing whitespace 2015-05-15 15:34 Morning, nebadon 2015-05-15 15:34 hello :) 2015-05-15 15:36 Someone just made me aware of missing functionality in llGetEnv(). I discovered whitespace errors in the file that I'd either have to leave or I'll have to commit as a separate change. 2015-05-15 15:36 in LSL_Api.cs 2015-05-15 15:36 yea you can always fix it after you commit your code 2015-05-15 15:36 thats fine 2015-05-15 15:36 i occasionally do that on small patches 2015-05-15 15:36 that others send in 2015-05-15 15:37 if there are to man I will bounce it back, or let someone else deal with it 2015-05-15 15:37 many* 2015-05-15 15:38 I know Melanie has been known to complain about whitespace changes in a code patch making it harder to merge OS changes in to the Avination code. That's mainly why I was thinking of doing a commit to fix whitespace separately from the actual code change. 2015-05-15 15:38 yea that is fine 2015-05-15 15:39 I dont think she has any problem with removing white space 2015-05-15 15:39 just adding in more 2015-05-15 15:39 and leaving it there 2015-05-15 15:40 My problem is I use vi(m) and thanks to someone from another project I have macros that automatically detabify a file and remove trailing white space. If I make a patch and want to minimize whitespace changes I have to move the macros out of the way first before editing a file. 2015-05-15 16:53 hey nebadon lookie what i has https://plus.google.com/u/0/+TrinityBays/posts/eN2x3ECD8EQ 2015-05-15 16:56 nice, BlueWall just got one too 2015-05-15 16:57 dont bother with video or 3d though 2015-05-15 16:57 heh ya that is not surprising 2015-05-15 16:57 i have tried everything and cant get it to play video smoothly 2015-05-15 16:57 even my pi2 has some trouble 2015-05-15 16:57 run x nice though 2015-05-15 16:57 with the raspberry Pi you have to buy a license for the decoder 2015-05-15 16:57 and their is only 1 command line player that works 2015-05-15 16:58 but anyways i didnt buy it to do graphics so im not to concerned 2015-05-15 16:58 omxplayer 2015-05-15 16:59 i just figured i would hack on it a bit to see what it could do and not do 2015-05-15 16:59 nice 2015-05-15 16:59 befoe i started my actula project 2015-05-15 16:59 im sure it makes for a nice router 2015-05-15 16:59 well thats sorta what im gona use it for 2015-05-15 16:59 bluewall has openwrt running on his 2015-05-15 17:00 im making a ax25 to ethernet gateway 2015-05-15 17:00 i have a working image for openwrt 2015-05-15 17:00 though wget on it is borked for some reason 2015-05-15 17:00 you trying to do Internet over ham radio? 2015-05-15 17:00 so opkg dosent work 2015-05-15 17:01 sorta but not tied to the real internet 2015-05-15 17:01 nice 2015-05-15 17:02 ax25 on the hf bands is hard 2015-05-15 17:02 but thats my goal 2015-05-15 17:03 trying to find some one who knows how to write QAM code 2015-05-15 17:03 i can do QPSK witch is similar now 2015-05-15 17:04 but i wana up the ante and do 16QAM 2015-05-15 17:04 and up my data rate with out using more symbols 2015-05-15 17:05 im limited to 300 symbols a sec 2015-05-15 17:05 by fcc regs 2015-05-15 17:05 heh 2015-05-15 17:06 you could probably run a BBS :) 2015-05-15 17:06 hdtv uses 256QAM 2015-05-15 17:07 basiclay a symbol constilation of 256 symbols 2015-05-15 17:08 the problem with using more symbols i a constilation is it becomes more subseptiable to noise and fading 2015-05-15 17:08 so 16QAM is problay the limit 2015-05-15 17:09 QPSK uses roughly 4 to 8 symbol constilation 2015-05-15 17:10 the max i can get with it is about 2500 bits per second thoughput 2015-05-15 17:10 with out going over the symbol rate limitation 2015-05-15 17:10 not too bad 2015-05-15 17:10 my first phone modem was 300 baud 2015-05-15 17:10 heh 2015-05-15 17:11 ah yes the old bell telephone spec 2015-05-15 17:11 300 symbol afsk 2015-05-15 17:11 1980 pasadena public library - discussion of Ward's original XMODEM code and how to make your own 50-150bps modem using RS232 line driver chips 2015-05-15 17:12 ah the heady days of the local user groups and micro pc hackers 2015-05-15 17:12 :) some y-modem-g 2015-05-15 17:13 zmodem for the win 2015-05-15 17:13 y-modem was basically the first "streaming" 2015-05-15 17:13 just firehose stuff and assume the smart modem will correct and retrain... 2015-05-15 17:14 I can still remember the wonder of my first 300 smart modem... no more Answer/Originate switch, no more push-to-connect carrier button 2015-05-15 17:14 the beast would answer its own phone line 2015-05-15 17:14 yea if you had a good us robotics dual standard :) 2015-05-15 17:14 or you just got its ATTENTION and fed it a number to dial 2015-05-15 17:15 yeah I had a pile of those evil black ones on my last bbs 2015-05-15 17:15 the red cylon of death ones 2015-05-15 17:15 atdt 2015-05-15 17:16 atz +++ 2015-05-15 17:16 is all you neded to know 2015-05-15 17:16 hehehe or typing rzsz in chat just to see who fell off as their terminal went into zmodem then hung on fail 2015-05-15 17:16 :P 2015-05-15 17:16 kids these days just snapchat at each other 2015-05-15 17:16 what do they learn from that? (besides well, how instaporn works) 2015-05-15 17:17 ever since AOL opened their gateway, I've been in favor of an internet license like amateur radio does 2015-05-15 17:17 "you must be this smart to use a modem" 2015-05-15 17:17 Trinity93: have you tried WSPR on a pi? 2015-05-15 17:18 no 2015-05-15 17:18 it uses the pin to directly generate the frequency on one io pin 2015-05-15 17:18 i just got my banana pi a day or two ago 2015-05-15 17:18 sorry, uses the pi 2015-05-15 17:18 oh your talking about the fm radio hack 2015-05-15 17:19 yeah you can hammer the GPIO pin with a wire lead to transmit like a Mr. Microphone 2015-05-15 17:19 play MP3s at your radio 2015-05-15 17:19 a banana pi can do everything a rasberry pi can do 2015-05-15 17:19 it just has slightly more horsepower 2015-05-15 17:19 yeah as long as its the same GPIO pin between them the code may even work as is 2015-05-15 17:20 it can send and receive low power hf transmissions, and act as a beacon 2015-05-15 17:20 F1D mode 2015-05-15 17:20 well you just mod the freq 2015-05-15 17:20 thats not to hard 2015-05-15 17:20 your better off using a real transceiver though 2015-05-15 17:21 for fm vhf stuff you can get full ht on a chip 2015-05-15 17:21 and hook it to a pi 2015-05-15 17:22 for hf you should look at the softrock transceiver kit 2015-05-15 17:23 I prefer my trusty icom radio for hf ;) 2015-05-15 17:23 the main reason is you still need lowpass filters and stuff or the hams in your area will come track you down hehe 2015-05-15 17:24 I'm remote here.... nearest other ham about 12miles away 2015-05-15 17:26 put a bug zapper in your back yard 2015-05-15 17:26 he will come looking for you hehe 2015-05-15 17:32 anyone here know simiangrid i cant install it it says Directory /var/www/grid/Grid/map is not writable but i have checked it is world writable 2015-05-15 17:33 might need to make sure www-data owns it 2015-05-15 17:33 or whoever your apache user is 2015-05-15 17:34 i have had that problem when trying to write log files from php 2015-05-15 17:38 i figured it out the key to error was directory simian is missing the map directory 2015-05-15 17:44 does simiangrid use a gatekeeper? for gridcommons 2015-05-15 17:53 mheilman is probably the most knowledgable person with simiangrid right now LittleFeather 2015-05-15 17:54 thank you 2015-05-15 17:56 is opensim,s git repos being slow again? viewgit is taking forever to load 2015-05-15 17:56 H-H-H dont click summary 2015-05-15 17:56 it takes a very long time to load 2015-05-15 17:57 always use shortlog 2015-05-15 17:57 we have soo many branches it takes forever for the summary page to load 2015-05-15 17:57 and to answer your question no its now slow and viewgit is nice and fast for me 2015-05-15 17:57 im still waiting for the page that the link in wiki points to 2015-05-15 17:57 I can only assume you clicked the summary link 2015-05-15 17:57 what wiki page? 2015-05-15 17:57 please show me 2015-05-15 17:58 http://opensimulator.org/wiki/Source_Code_Repository 2015-05-15 17:58 yeeeap 2015-05-15 17:58 let me fix that so sorry 2015-05-15 17:58 here you go H-H-H 2015-05-15 17:58 http://opensimulator.org/viewgit/?a=shortlog&p=opensim 2015-05-15 17:59 I also fixed the wiki, thanks for pointing that out 2015-05-15 17:59 no probs :) 2015-05-15 17:59 ty for fixing it :) 2015-05-15 18:16 i noticed some work on the inventory issues recently, can any one say if it has helped or is it still to early to tell? 2015-05-15 18:17 it is an incredible boost in performance 2015-05-15 18:17 OSgrid is running the latest code 2015-05-15 18:18 well i jst pulled latest code so will have a play and see if i can break it lol 2015-05-15 18:18 before the changes 2015-05-15 18:18 i made 3000 test links in my inventory 2015-05-15 18:18 you can paste inventory as links 2015-05-15 18:18 after 3 hours of loading my inventory only downloaded about 95$ 2015-05-15 18:18 95% 2015-05-15 18:19 after the new code it too 1.5 minutes 2015-05-15 18:19 took* 2015-05-15 18:19 nice :) 2015-05-15 18:28 The Solutions file with git master needs to be updated. I just tried to build OS using monodevelop and it fails. Mostly due to missing assembly references. 2015-05-15 18:30 oh, nm (I think). Problem is in an add on module. 2015-05-15 18:34 Does anyone know whether if there is anything in OpenSim that records the time when a region was started? 2015-05-15 18:35 show uptime 2015-05-15 18:35 on the console 2015-05-15 18:36 oh, ok. I just have to track down where it is in the code. 2015-05-15 18:41 Found it. Unfortunately the uptime value is currently a protected variable. 2015-05-15 18:49 Does OpenSim instances have the concept of idling? In SL a region idles when there is no one in the region. 2015-05-15 18:55 how did you lot know that i wear headphones >.> 2015-05-15 19:07 nebadon: earplugs just never sound the same. they have a strong resonance around 6-8 KHz that isn't nearly as strong in headphones. headphones usually have 4KHz resonance, but it's often enough very well controlled. 2015-05-15 19:18 sorry Littlefeather, I was AFK. Did you still need help with Simian? 2015-05-15 19:18 yes 2015-05-15 19:19 I run the MOSES grid, which uses Simian 2015-05-15 19:20 I tried that an i get Installation has been completed but i have removed the confi files 2015-05-15 19:20 ok cleared cache that helped 2015-05-15 19:21 should i use the mgm simiangrid? 2015-05-15 19:22 I am sure that would be very helpful for testing 2015-05-15 19:22 MGM is pretty cool, though I am not sure if it will totally fit your needs 2015-05-15 19:22 I have only used MGM I never set it up 2015-05-15 19:22 not sure how well it works in a wide area network 2015-05-15 19:22 Hey devs.... i have just a tiny little question (if congifuration problem or opensim code problem): does someone knows why a script https request returns the following result? -> [12:18] Primitive: 499 Error getting response stream (Write: BeginWrite failure): SendFailure 2015-05-15 19:23 Our simiangrid is slightly modified for MGM to query it, but otherwise it is the same. Simian places a lock file when it installs, I'll look up the filename for you 2015-05-15 19:23 Kubwa I am not sure, just didnt want you think I was ignoring you :) 2015-05-15 19:24 under my Grid/config folder, it placed InstallerFinished_Simian_Grid, you need to find and delete these before the installer will run again 2015-05-15 19:24 ls 2015-05-15 19:25 ok 2015-05-15 19:25 it seems to happen on linux with mono, never on windows 2015-05-15 19:25 could it be a general mono problem? 2015-05-15 19:26 oh i just noticed you said https 2015-05-15 19:26 yes 2015-05-15 19:26 there is a guide on diva distro 2015-05-15 19:26 how to make https work with mono 2015-05-15 19:26 let me find it 2015-05-15 19:26 awesome, thank you :) 2015-05-15 19:27 https://github.com/diva/d2/wiki/Wifi 2015-05-15 19:27 search for SSL UNDER MONO 2015-05-15 19:27 I've had lots of issues with it 2015-05-15 19:28 its specific for gmail 2015-05-15 19:28 but you should be able to figure it out 2015-05-15 19:28 mylatest distro includes an option to simply skip certificate verification 2015-05-15 19:28 thank you it helps me :) 2015-05-15 19:28 (did I say I hate PKI) 2015-05-15 19:28 great Kubwa 2015-05-15 19:30 mheilman just finished installing 2015-05-15 19:35 ok, did you install all of them or just one? Simian requires a separate installation step for Grid, GridPublic, and GridLogin 2015-05-15 19:36 Probably GridFrontend as well if you arent using a different front end 2015-05-15 19:36 diva: someone mentioned a few days ago that you're looking to potentially introduce a new scripting engine? 2015-05-15 19:37 maybe. if my evil twin cooperates 2015-05-15 19:37 I too am looking at the same goal 2015-05-15 19:38 diva do you think its possible to prevent teleports until inventory download finishes? 2015-05-15 19:38 what do you have in mind? 2015-05-15 19:38 diva: I want to essentially replicate the design of Phlox 2015-05-15 19:38 I'd be interested in helping test a new script engine. 2015-05-15 19:38 mever heard of phjox, let me look it up 2015-05-15 19:38 sweet i can login 2015-05-15 19:39 diva: its the scripting engine used in InWorldz 2015-05-15 19:39 isn't that propriertary? 2015-05-15 19:39 Yeah it is 2015-05-15 19:40 after executing the second command from the diva tutorial, i get the following result: System.IO.IOException: BeginWrite failure 2015-05-15 19:40 at System.Net.Sockets.NetworkStream.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.BeginSendRecord (ContentType contentType, System.Byte[] recordData, System.AsyncCallback callback, System.Object state) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendRecord (ContentType contentType, System.Byte[] recordData) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (Mono.Security.Protocol.Tls.Alert alert) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (AlertDescription description) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 2015-05-15 19:40 [ERROR] FATAL UNHANDLED EXCEPTION: System.IO.IOException: BeginWrite failure 2015-05-15 19:40 at System.Net.Sockets.NetworkStream.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.BeginSendRecord (ContentType contentType, System.Byte[] recordData, System.AsyncCallback callback, System.Object state) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendRecord (ContentType contentType, System.Byte[] recordData) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (Mono.Security.Protocol.Tls.Alert alert) [0x00000] in :0 2015-05-15 19:40 at Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (AlertDescription description) [0x00000] in :0 2015-05-15 19:40 oh god 2015-05-15 19:40 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 2015-05-15 19:40 same error i got in opensim script :/ 2015-05-15 19:40 Kubwa: pastebin? 2015-05-15 19:40 Kubwa please use pastebin 2015-05-15 19:40 ok, sorry 2015-05-15 19:40 :) 2015-05-15 19:40 Kubwa, Please use a pastebin site if you want to pass along that sort of information. 2015-05-15 19:41 http://pastebin.com/D0DswGHG 2015-05-15 19:41 well, I'm not into reimplmeneting proprietary engines. but good luck 2015-05-15 19:41 I dont have much experience with https stuff like this 2015-05-15 19:41 Start by making sure that http works then you can test with https. 2015-05-15 19:42 http works 2015-05-15 19:42 ok 2015-05-15 19:42 https://bugzilla.xamarin.com/show_bug.cgi?id=11570 2015-05-15 19:42 diva: There is no information available about their actual implementation. I don't plan on reimplementing Phlox, I plan on implementing a VM with similar properties as Phlox which are ideal for an OpenSim scripting engine 2015-05-15 19:42 and the https certificate is valig and trusted 2015-05-15 19:42 Kuwba look at link above 2015-05-15 19:42 appears to be a mono bug 2015-05-15 19:42 But alright, just checking if you were interested thanks anyway 2015-05-15 19:42 however maybe you can glean something from the comments 2015-05-15 19:43 oh, ok :/ 2015-05-15 19:43 nope, not interested. If I do it it will be either a better lsl, or Lua or AngelScript JS 2015-05-15 19:43 so i hope the devs of mono will fix it soon :) 2015-05-15 19:43 thanks all for your help 2015-05-15 19:44 diva: yeah I plan on compiling lua or a simple smalltalk 2015-05-15 19:44 diva, ldlework: seems to be a two part process. The vm to run scripts and the part that parses the scripts in to something the vm/engine can run. 2015-05-15 19:45 Plugh: Right, I'll build a VM which initially will only be able to run bytecode directly. Then I'll write a simple lua compiler targetting that VM. 2015-05-15 19:45 one last thing in simiangrid how do you setup hypergrid or is it not supported? 2015-05-15 19:45 Or LSL, targeting that VM 2015-05-15 19:45 mono is a wonderful vm 2015-05-15 19:45 Mono isn't really a vm in this sense. 2015-05-15 19:46 I understand it is supported, but I have never used it. This guy: https://github.com/eudaimonent/simiangrid took over simiangrid and has commits mentioning hypergrid 2015-05-15 19:46 bbl. Cat is calling me. 2015-05-15 19:46 diva: mono is more like a jit with a shared bytecode target 2015-05-15 19:46 (or .NET in general) 2015-05-15 19:47 The code doesn't actually end up running in a VM. 2015-05-15 19:47 (it does during the JIT process I know, but this is different) 2015-05-15 19:47 I cannot easily serialize and ship-away some process running in mono anywhere in its execution and ship it off to some other OS instance 2015-05-15 19:48 deserialize it, and continue running it 2015-05-15 19:53 diva: what's your plan? 2015-05-15 19:54 wrt scripting engine 2015-05-15 19:54 ? 2015-05-15 19:55 yeah 2015-05-15 19:58 I haven't had enought time to make a plan. Just that I want it to be not a hack (in terms of the VM) and needs to have decent data types (in terms of the language). So looking at something that supports coroutines, and maybe even use mono itself 2015-05-15 19:59 the way lsl does serialization is seriously broken. as far as I know. 2015-05-15 20:01 you czn use nginx or apache to accept https 2015-05-15 20:02 Bug #7530:04 [Patch] Enable object grab and add the code to spin objects 14( http://opensimulator.org/mantis/view.php?id=7530 ): has been RESOLVED. 2015-05-15 20:02 and reverse proxy it on a local http monp 2015-05-15 20:02 ah ya good idea 2015-05-15 20:03 dang Kubwa left 2015-05-15 20:04 Bug #7401:04 User Prefs request overwrites with default values before reading 14( http://opensimulator.org/mantis/view.php?id=7401 ): has been RESOLVED. 2015-05-15 20:10 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-15 20:25 I wonder if the interfaces abstracting XEngine would support another engine without modification? 2015-05-15 20:40 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-15 21:59 nebadon, would u expect cpu load to increase after increasing mono threads per cpu? 2015-05-15 22:04 AliciaRaven: I would, if you had traffic on your region 2015-05-15 22:04 otherwise not really 2015-05-15 22:05 the regions are idle right now, cpu keeps jumping to 100% 2015-05-15 22:05 maybe something wrong, or an errent script or whatnot 2015-05-15 22:05 i reduced it from 2000 to 1000 and it seems to have helped, that could just have been because i rebooted tho 2015-05-15 22:06 also i updated opensim code at about the same time, could be a recent change 2015-05-15 22:07 my grid is pretty low cpu and I updated a day or 2 ago 2015-05-15 22:07 k thanks dahlia, i will keep my eye on it, maybe it will sort itself out 2015-05-15 22:08 dosnt seem to have any negative impact on avatars in the sim 2015-05-15 22:10 logged into the server and again i got the welcome message "System information disabled due to load higher than 6.0" 2015-05-15 22:10 never seen that one 2015-05-15 22:10 on ubuntu 14.04 2015-05-15 22:10 I dont think changing it alone would increase cpu 2015-05-15 22:11 i never see my regions jump to 100% sitting idle 2015-05-15 22:11 that sounds indicitive of an errant physical object 2015-05-15 22:11 you should check the database for things with velocity 2015-05-15 22:11 it could also explain the bulletsim sigsev on startup 2015-05-15 22:11 maybe something stuck at a million meters 2015-05-15 22:11 some ungodly large number 2015-05-15 22:12 until yesterday the load was low on empty regions 2015-05-15 22:12 I would probably kill off the process that's eating cpu and reload the oar from last backup :) 2015-05-15 22:12 many times ive found vehicles stuck way up high on the edge of the sim or something, or even down underground 2015-05-15 22:13 lol ya vehicles hitting sim edges isnt handled too well 2015-05-15 22:13 opensim on its own though should not cause high cpu just by increasing the available mono threads 2015-05-15 22:13 something would have to be generating that 2015-05-15 22:13 something in the simulator 2015-05-15 22:13 physics or a script 2015-05-15 22:13 k i will go on a hunt lol 2015-05-15 22:14 or maybe a bunch of scripts with timers that used to sit idle waiting for available threads 2015-05-15 22:14 damn stack size setting keeps changing to default on this server, that could be causing the sigsegv also 2015-05-15 22:45 dahlia when u updated OpenMetaverse.dll was it built on windows? 2015-05-15 22:45 yes 2015-05-16 00:20 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-16 00:40 ping nebadon 2015-05-16 00:40 Have you tested llCastRay v2? 2015-05-16 00:40 I realize it does not work identically to SL. 2015-05-16 00:40 For example, test with the LLCastRay Lazer Script and you will find that it works correctly. 2015-05-16 00:40 Su SL and OpenSim llCastRay v1 operating properly. 2015-05-16 00:42 there is v3 now djphil 2015-05-16 00:42 And "Wall Walker" script is always glued to the ground it moves very slowly 2015-05-16 00:42 v3 in last OSG ? 2015-05-16 00:43 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=d348f871612c5f241f33885604391d1f30a416bc 2015-05-16 00:43 i hope v3 solve these plroblem's 2015-05-16 00:43 ty 2015-05-16 00:43 np I have not had time to test it yet 2015-05-16 00:43 let us know how it goes 2015-05-16 00:43 ok that for the next OSG release then ... 2015-05-16 00:43 (v3) 2015-05-16 00:43 ah yes probably not in osgrid yet 2015-05-16 00:44 I do not have the courage to compile opensim tonight 2015-05-16 00:47 Idlework, you around? 2015-05-16 01:28 nebadon, it looks like you quoted an moses-related email, on the dev list, but added no actual reply to it? 2015-05-16 01:29 I think diva was going to answer. 2015-05-16 01:30 He replied to am email from you, but added nothing to it. 2015-05-16 01:30 Perhaps it was an oops. 2015-05-16 01:30 ah, right, i ecall that now 2015-05-16 01:31 I did see neb hand it off to diva, and my impression was she was going to reply, but maybe she did it in private. 2015-05-16 03:21 nebadon, dahlia, thanks for the tips, the problem was some escaped jellyfish 2015-05-16 03:22 nice 2015-05-16 03:24 ewwww jellyfish *yuck* 2015-05-16 03:27 lol im guessing if the fix was as simple as clamping physical object movement to the region size it would have been fixed along time ago 2015-05-16 06:03 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): has been ASSIGNED. 2015-05-16 06:03 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): has been ASSIGNED. 2015-05-16 08:58 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-16 14:26 Bug #7574:04 GetMapItems Unable to connect to the remote server 14( http://opensimulator.org/mantis/view.php?id=7574 ): has been SUBMITTED. 2015-05-16 14:36 ldlework, ping 2015-05-16 14:39 Bug #7574:04 GetMapItems Unable to connect to the remote server 14( http://opensimulator.org/mantis/view.php?id=7574 ): A NOTE has been added to this issue. 2015-05-16 14:45 Bug #7574:04 GetMapItems Unable to connect to the remote server 14( http://opensimulator.org/mantis/view.php?id=7574 ): A NOTE has been added to this issue. 2015-05-16 14:57 http://www.computerworld.com/article/2923079/computer-hardware/oculus-to-develop-rift-for-windows-only-suspends-mac-linux-work.html 2015-05-16 15:04 Yep, only beefy Windows systems get the Oculus love. 2015-05-16 15:07 ya bummer 2015-05-16 15:08 wont work on most laptops that is really, really bad news 2015-05-16 15:09 basically it wont run on like 98% of the worlds computers 2015-05-16 15:09 lol 2015-05-16 15:20 That's when all the Mac and Linux users that also use Windows (sometimes?) start (e)mailing the company to say they won't buy a Rift. 2015-05-16 15:21 yea Encitra would probably have bought a bunch of them 2015-05-16 15:21 I dont see how we can now 2015-05-16 15:21 non of our customers will have specs even close to what is required 2015-05-16 15:22 i certainly dont have anything it will run on currently 2015-05-16 15:22 hopefully one of the other brands have lower specs 2015-05-16 15:23 maybe this one > http://www.osvr.com/ 2015-05-16 15:23 Give it a little time. Some smart person will come along and make public drivers for the device, just as was done for the Xbox Kinect. 2015-05-16 15:24 I know my video card wouldn't be at the level required. 2015-05-16 15:25 I wonder how many of the people that backed the Rift crowdfunding campaign were mac/linux users. 2015-05-16 15:27 I would guess they were mostly hard core gamers, so mostly on Windows. 2015-05-16 15:29 Mostly but if someone backed it expecting a version for other than Windows they might be a little annoyed right now. 2015-05-16 15:29 makes me wonder if LL will even bother 2015-05-16 15:30 considering its in LLs nature to drop support for anything that doesnt meet the needs of a broad range of their users 2015-05-16 15:30 I can tell most SL users wont be able to use Oculus 2015-05-16 15:30 No way to know at this time. Need someone inside LL to leak their plans for SL2 2015-05-16 15:31 I think this is really about hardware requirements. Essentially they need to drive two high-res screens at low enough latency not to make people puke, and apparently only a 970 or up will do. Apple tends to use mid-range graphics cards and doesn't want you to mess around inside their boxes, so Macs are out for now. And Linux is so small it really doesn't matter. 2015-05-16 15:33 bbl. Trying to fix up a Windows partition 2015-05-16 15:39 ya BeyBar, I don't know I kind of find that hard to beleive 2015-05-16 15:39 considering there are some laptops now with 860 level nvidia cards 2015-05-16 15:39 that can do 4k resolutions 2015-05-16 15:39 and sure maybe its better on faster hardware 2015-05-16 15:40 but I cant see how oculus can succeed by cutting out so many people 2015-05-16 15:40 i really doubt people are going to go out and spend 1000+ dollars and buy a oculus 2015-05-16 15:41 guess we will see 2015-05-16 15:41 I think all oculus is doing is opening the door to other companies to make a product that everyone can use 2015-05-16 15:42 why on earth would facebook be interested in something almost non of their users can use 2015-05-16 15:42 kind of bewildering 2015-05-16 15:42 spend a billion dollars buying a company you cant market to their own user base 2015-05-16 15:43 it makes this statement sound absurd > http://www.theguardian.com/technology/2014/may/07/oculus-rift-ceo-billion-people-virtual-reality 2015-05-16 15:43 they want a billion users 2015-05-16 15:43 are they nuts 2015-05-16 15:43 talk about shooting themselves in the foot 2015-05-16 15:44 how the hell can they expect to get a billion people to use their product 2015-05-16 15:44 I would be surprised if there are a 500,000 people in the world who have powerful enough hardware lol 2015-05-16 15:44 maybe a few million at most 2015-05-16 15:44 computer sales are nose diving too 2015-05-16 15:53 Bah. Can't boot the partition that used to be the OEM setup/recover partition from the old computer and the recover discs made say they don't support the current PC model so they also won't boot. :P 2015-05-16 15:58 yea probably need a clean XP install 2015-05-16 15:59 yea, seems that will be my only option. What a pain. 2015-05-16 15:59 yea 32 bit xp on that hardware will be disappointing at best 2015-05-16 15:59 It's Windows. I don't expect a lot. ;) 2015-05-16 16:00 you are probably better off running it in virtualbox 2015-05-16 16:00 reclaim that partition for linux 2015-05-16 16:00 I only really need Windows to run my 3D modelling program and back up my PDA. 2015-05-16 16:00 and setup a virtual machine 2015-05-16 16:00 ya PDA might be tough 2015-05-16 16:00 in a VM 2015-05-16 16:00 I'm still stuck with not having a bootable XP unless that is part of the VM. 2015-05-16 16:01 I have 4 or 5 copies of XP like i said if you need one 2015-05-16 16:01 i dont think I will ever use them again 2015-05-16 16:01 ACTION nods 2015-05-16 16:01 just need to locate the discs 2015-05-16 16:01 i have the books with the license keys 2015-05-16 16:01 not sure where i put the discs heh 2015-05-16 16:02 I will have to take you up on that offer. Seems I may not have any other options. I keep looking to see if there is a solution listed on a website. Nothing found so far. 2015-05-16 16:02 I'm still looking through websites 2015-05-16 16:03 i may have made an ISO of the XP Pro disc 2015-05-16 16:05 actually i downloaded a xp iso from microsoft while back 2015-05-16 16:05 let me see if this key works with that iso in a vm 2015-05-16 16:06 hm... just watching a video that might help. Suggests removing all drivers from the system. I wonder if I could do that using Hiren's mini windows boot. 2015-05-16 16:06 generally it requires booting into safe mode 2015-05-16 16:06 to remove drivers 2015-05-16 16:08 ah damn this iso is just the SP3 update 2015-05-16 16:08 not windows installer 2015-05-16 16:09 Plugh, do you need Windows XP or would a newer Windows do? 2015-05-16 16:10 The PDA backup software won't work with a newer version of Windows. 2015-05-16 16:10 AH 2015-05-16 16:10 Even in compatibility mode? 2015-05-16 16:11 It uses some drivers/program that shows up in the corner of the system tool bar. 2015-05-16 16:11 nebadon: what is the call method of calling params method to reset user password as i am trying making the backend with python to mange this by UI but did not know the method 2015-05-16 16:14 oh found a Windows XP Pro disk 2015-05-16 16:14 question is does the key on this book work with this specific disk 2015-05-16 16:14 let me install into vm and find out :) 2015-05-16 16:15 heh this is weird I havent installed XP in long time 2015-05-16 16:15 linkedinyou not sure 2015-05-16 16:15 API method name and params for change password ,what I call API with that method name c# handle will handle that requrest so i can reset user password by the UI as in the UserAccountService.cs i see just the reset user password where is the requst method to call please 2015-05-16 16:16 If I could run my copy of windows via a VM I would likely get rid of my Windows partition. 2015-05-16 16:16 you are doing it through rest service or something? 2015-05-16 16:16 linkedinyou: I was about to ask the same thing. How are you communicating with OS in order to do a password reset? 2015-05-16 16:16 i am making python userinterface that will allow me to reste password through th web-base 2015-05-16 16:17 web-base? 2015-05-16 16:17 Plugh: yes thank this is the question :) 2015-05-16 16:18 yes my django framework is asking me for the method 2015-05-16 16:18 it is what ever backend language is asking the c# to tell us what method we need to call 2015-05-16 16:20 i have no idea 2015-05-16 16:21 linkedinyou: If you are making a web based interface I just set up something that updated the password field in the database. 2015-05-16 16:21 protected void HandleResetUserPassword 2015-05-16 16:21 Plugh: is that in python? 2015-05-16 16:22 No. I made a webpage that uses PHP 2015-05-16 16:22 http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=470544567508d2d3332a7e7ae18919a566be0e98&hb=6a48c87cd20e9df5ebdd2898872618455106be4c&f=OpenSim/Services/UserAccountService/UserAccountService.cs 2015-05-16 16:22 I can find the encryption method. 2015-05-16 16:22 yea whenever i do this I go direct to database 2015-05-16 16:22 we need to all this method HandleResetUserPassword 2015-05-16 16:22 i have never tried to do it through robust 2015-05-16 16:23 Is this what you have in mind? http://opensimulator.org/wiki/UserManipulation#setpassword 2015-05-16 16:23 The other option is to access OS via a remote console and issue the password change command. 2015-05-16 16:24 BeyBar: exactly but why by the auth not by the user account service 2015-05-16 16:24 BeyBar: yea, pretty much. I thought the encoding system was more complicated. It uses two level md5 encryption 2015-05-16 16:24 Passwords are stored in auth table. 2015-05-16 16:24 linkedinyou, I have no idea why anything works the way it does in OpenSim :D 2015-05-16 16:24 hehe 2015-05-16 16:25 ah then we just need to go directly to the auth to change it not again to user account service thaat where do we craeted if from 2015-05-16 16:25 BeyBar: lol the director want this lol 2015-05-16 16:26 Let me get you the method I used. You need a password salt from which to make a password hash using the salt. 2015-05-16 16:26 salt and supplied password. 2015-05-16 16:26 Plugh: yes please 2015-05-16 16:27 Bug #7574:04 GetMapItems Unable to connect to the remote server 14( http://opensimulator.org/mantis/view.php?id=7574 ): has been ASSIGNED. 2015-05-16 16:27 as i still wanted to change the default avatar appearance method and customise it to a lovely one lol i hate that ruth one 2015-05-16 16:27 Bug #7574:04 GetMapItems Unable to connect to the remote server 14( http://opensimulator.org/mantis/view.php?id=7574 ): has been CLOSED 2015-05-16 16:28 why the director of the sense made the pant pink lol 2015-05-16 16:28 Been a while since I've looked at the web based admin stuff I did. Have to remember how things are laid out and where the password stuff was handled. 2015-05-16 16:29 I know what you mean. I created an account registration page to allow a person to select an avatar and it cloned the inventory for the selected on to the new avatar so they started out with a specific look and additional default items in their inventory. 2015-05-16 16:29 i hav done this and it worked 2015-05-16 16:30 Here is the final part -> $passwordHash = md5(md5($password) . ":" . $record['passwordSalt']); 2015-05-16 16:31 even i uses for shoes and aother mak him looks good but all i changed is the defualt avatar ,, i just finished of the multi-avatar apparnce code with c# 2015-05-16 16:31 I'm trying to remember how I created a salt record 2015-05-16 16:33 linkedinyou: I think you could make a salt by doing an md5 encryption of some other random string. ' 2015-05-16 16:34 i am checking that now 2015-05-16 16:34 You could ask for a new uuid, md5 encrypt it, then use that as the salt. Just make sure that you save BOTH the password and the salt when adding the new user information to the auth table. 2015-05-16 16:35 doing research will figure it out ,, guess will not take time to figure 2015-05-16 16:35 why the save? 2015-05-16 16:35 ah after 2015-05-16 16:35 i thought the old ons 2015-05-16 16:40 hm... It is about time to take a break and have lunch. 2015-05-16 16:40 linkedinyou: you ok for now? 2015-05-16 16:44 ok, I need to go make lunch. bbl. 2015-05-16 17:11 Plugh: i was on other pc next room reading :) 2015-05-16 19:25 bbl. I need to reboot to do some work on my machine. I may or may not be offline for a while. 2015-05-16 19:54 now this is an interesting Kickstarter project for those of you that are in to the space sciences -> https://www.kickstarter.com/projects/theplanetarysociety/lightsail-a-revolutionary-solar-sailing-spacecraft?ref=home_popular 2015-05-16 20:24 they should make 2 so they can race 2015-05-16 21:07 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been SUBMITTED. 2015-05-16 21:08 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has a PATCH to be looked at. 2015-05-16 21:09 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been set as RELATED TO issue 0007546. 2015-05-16 21:09 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007575. 2015-05-16 21:09 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been set as RELATED TO issue 0007568. 2015-05-16 21:09 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been set as RELATED TO issue 0007575. 2015-05-16 21:14 Let's try again... ldlework, are you around? 2015-05-16 22:18 ACTION gives up on waiting for ldlework 2015-05-16 22:19 So, a couple of days ago, and also a few days before that, ldlework was talking about Phlox, the VM used by InWorldz. 2015-05-16 22:20 Which, apparently, has its own bytecode, can be stopped, have state serialized and restarted in another sim on boundary crossing. 2015-05-16 22:20 Which is very nice. I looked around to see if there is something similar already for .NET and Mono, and found... 2015-05-16 22:20 https://github.com/mbrezu/Shovel 2015-05-16 22:21 At first sight at least it looks a lot like Phlox/what ldlework proposed. 2015-05-16 22:22 It also comes with a JS-like language, https://github.com/mbrezu/Shovel/blob/master/docs/ShovelScriptSpec.md 2015-05-16 22:22 And they seem to have given some thought to parallelization too: https://github.com/mbrezu/Shovel/blob/master/docs/advanced.md 2015-05-16 22:26 Maybe ldlework and the usual suspects (diva, Melanie_T) could have a look? 2015-05-17 02:01 Bug #7576:04 About New Constant OBJECT_BODY_SHAPE_TYPE 14( http://opensimulator.org/mantis/view.php?id=7576 ): Le bogue suivant a été soumis. 2015-05-17 02:03 Bug #7576:04 About New Constant OBJECT_BODY_SHAPE_TYPE 14( http://opensimulator.org/mantis/view.php?id=7576 ): Le bogue suivant a été mis à jour. 2015-05-17 08:47 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-17 15:33 Bug #6559:04 [EMAIL] DefaultEmailModule Exception Unrecognized authentication type 14( http://opensimulator.org/mantis/view.php?id=6559 ): Une note a été ajoutée à ce bogue. 2015-05-17 15:38 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2015-05-17 15:40 Bug #7577:04 Warp3D Map Tile Generation 16:31:26 - [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7577 ): has been SUBMITTED. 2015-05-17 15:41 Bug #7577:04 Warp3D Map Tile Generation [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7577 ): has been UPDATED. 2015-05-17 16:08 Bug #7577:04 Warp3D Map Tile Generation [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7577 ): A NOTE has been added to this issue. 2015-05-17 17:53 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-05-17 18:12 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-05-17 18:51 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): A NOTE has been added to this issue. 2015-05-17 19:47 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-05-17 20:18 -!- Taloth(~quassel@unaffiliated/taloth) has left #opensim-dev 2015-05-17 20:41 https://code.visualstudio.com/ <<- awesomness, the editor part of visual studio, also for mac and linux 2015-05-17 20:50 Odd. Singularity reports my CPU as running at only 1400MHz. 2015-05-17 20:52 ... and that was how Plugh finally realized he had been sold a rebranded Celeron. :P 2015-05-17 20:52 hehe. This isn't an Intel CPU 2015-05-17 20:53 since the CPU can run at different frequencies, the frequency could have been sampled when it was in a power saving mode 2015-05-17 20:53 gotta love the useless change log entries coming from Inusaito Sayori for Singularity Alpha. One commit says: Foxes don't have bedtimes. 2015-05-17 20:54 ah, right. 1.4GHz is the lowest CPU clock rate 2015-05-17 21:04 BeyBar: it's almost made for opensim! 2015-05-17 21:05 BeyBar: using the ticks quota system time sharing can be done across VMs 2015-05-17 21:05 this is actually getting to look exciting 2015-05-17 22:12 Melanie_T: Infact, when we spoke earlier and I was trying to sell you on the merits of using such a VM, I was *actually referring to shovel*. 2015-05-17 22:13 But I'm glad you're on-board with the idea now. 2015-05-17 22:15 Maybe I wont have to do it alone? 2015-05-17 22:24 hello is anyon about? 2015-05-17 22:47 ldlework: then why didn't you name it? it's one thing to talk pie in the sky and another to actually have an implementation 2015-05-17 22:48 of course you can not expect me to be all excited when you don't mention that the thing doesn't have to be weritten from scratch 2015-05-17 22:48 my excitement is limited when i foresee things taking huge chunks of my time 2015-05-17 22:49 and i'm still looking through the project 2015-05-17 22:49 ??? 2015-05-17 22:49 in order to make the event stuff work, it needs to let me call methods of the loaded script directly 2015-05-17 22:49 VelusUniverseSys: I'm answering scrollback. that is how things work here. when the person i'm writing to comes back he'll read 2015-05-17 22:50 Melanie_T, when you create a use in opensim does it automatically create a user profile? 2015-05-17 22:50 if you create a console user, the, no 2015-05-17 22:50 wifi, i believe, handled that 2015-05-17 22:50 handles* 2015-05-17 22:51 i'm not really familiar with the tools out there because w of course built our own 2015-05-17 22:52 ok shame, im trying to create a webui and it will create a user from console, but im thinking it might be eaiser to just create a user from the mysql instead. 2015-05-17 22:52 are you aware of the diva distro and the wifi frontend? 2015-05-17 22:52 it's an easy solution to user creation 2015-05-17 22:54 yes i am aware of that, but im looking to create my own in php, and one that goes from domain.com/ and not domain.com:8002/ 2015-05-17 22:56 im looking through the robust ini and there seems to be a avatar picker? is that working yet? 2015-05-17 22:56 What's the reference to event stuff? 2015-05-17 22:57 that to me Plugh 2015-05-17 22:59 Plugh: in reference to Shovel as a script engiine 2015-05-17 22:59 ok. I just arrived so I only saw Melanie make a comment about making event stuff work. 2015-05-17 22:59 oh, ok 2015-05-17 22:59 VelusUniverseSys: the avatar picker support os for the poicker in the viewer 2015-05-17 22:59 it's about names, not appearance 2015-05-17 23:00 I thought it was something about inworld event listings that can be shown on the map. 2015-05-17 23:00 ok] 2015-05-17 23:36 bah. I have an object throwing a script exception. It gives the coordinates in the region but not the region name. 2015-05-17 23:37 I can't identify which one is faulty. 2015-05-17 23:39 It would help if the object UUID was included in the exception. 2015-05-17 23:41 it's not known in the place the exceptions are thrown, iirc 2015-05-17 23:41 it's annoying 2015-05-17 23:53 Hello, I have opensim and robust running perfectly however when trying to connect with firestorm viewer I'm getting failed login. I checked router and firewall still can't connect. I can connect perfectly fine in standalone but not robust. Any help appreciated 2015-05-17 23:54 I'm trying to get this to run so anyone on the home network can join and play together. 2015-05-18 00:15 You updated your loginURI in the viewer when you switched to running in grid mode with Robust? 2015-05-18 00:21 Yes I did 2015-05-18 00:24 Do you see any errors on the instance console when you tried to login? 2015-05-18 00:25 No errors or anything not even a message indicating that I'm attempting to login 2015-05-18 00:31 Typical problem is a configuration error. 2015-05-18 00:32 Any ideas where I should start looking? I was following a tutorial on YouTube but cjblink120 but I also took some stuff from the official website for configuration. 2015-05-18 00:33 The Robust and Opensim console run completely fine no red errors or red text. 2015-05-18 00:39 sorry, just a bit distracted at the moment. 2015-05-18 00:39 It's ok 2015-05-18 00:44 I'm in a grid with a trivia quiz running at the moment. 2015-05-18 00:44 ok 2015-05-18 00:47 I would look at the official website. If you use a youtube video you should check the date of the video. I'd go by the official site over the video. 2015-05-18 00:47 Ya I used both the video was 2014 2015-05-18 00:51 2014 is kind of old. There have been a number of changes in the OpenSim ini files since then. 2015-05-18 00:52 Ok I wish I could find a newer video on YouTube I am a visual learner so hard for me to read and follow but I'm going to retry 2015-05-18 00:52 oh, ok. 2015-05-18 00:55 So I have to do robust so other people on my home network can login right? 2015-05-18 00:56 That's an interesting question. 2015-05-18 00:58 I don't think you need to run in grid mode to let others connect. 2015-05-18 00:59 Hmm because I had standalone setup to what I assumed was correct and I got on a different computer and couldn't connect 2015-05-18 00:59 I think I needed to setup robust for others to connect 2015-05-18 00:59 Is the machine running a firewall? 2015-05-18 00:59 It's Windows 8.1 and I have a Netgear router 2015-05-18 01:01 Check whether you have the Windows firewall enabled on the machine. 2015-05-18 01:02 Yes it's on 2015-05-18 01:03 That may be the problem. I would turn it off and try again. 2015-05-18 01:03 I tried adding port 8002 to inbound connection but still wasn't working 2015-05-18 01:05 9000 would be the port to open when running in standalone mode. 2015-05-18 01:06 Yes I was trying to do robust 2015-05-18 01:06 so if I do 9000 though on the firewall could I connect on a different computer same network? 2015-05-18 01:06 Do I need to open the ports in the router or the firewall or both? 2015-05-18 01:08 Hello :) should i restart all grid ( regions ) when i edit robustHG.ini or i can restart only robust.exe? because it is not nice to restart all regions , running on different servers, 2015-05-18 01:15 Arily: btw, you did uncomment one of the lines in the Architecture section of OpenSim.ini? 2015-05-18 01:16 Should be the line with Grid.ini in it for grid mode or the Standalone.ini if you were running Standalone mode. 2015-05-18 01:16 Yes, down at the bottom right? I uncommented Grid 2015-05-18 01:16 ok 2015-05-18 01:20 If I could just get standalone to work and have others one the home network connect with their computers I'd be satisfied with that. That's all I was initially looking to do 2015-05-18 01:21 If all the machines go through the router you could port forward 9000 to the machine running the standalone instance. 2015-05-18 01:23 ok the machine running the standalone has a static IP so just set the port forward for my machine only? 2015-05-18 01:25 You want to make sure the router doesn't block 9000 so a port forward of that port to the machine with OS should take care of that. 2015-05-18 01:26 ok thanks trying that 2015-05-18 01:29 The machine running OS will also need to have port 9000 open 2015-05-18 01:30 open with firewall? 2015-05-18 01:30 yes 2015-05-18 01:31 ok Thanks 2015-05-18 01:31 inbound and outbound or just inbound? 2015-05-18 01:36 inbound 2015-05-18 01:36 ok got it 2015-05-18 01:36 I was able to connect perfectly in standalone now to try on another computer 2015-05-18 01:36 ok 2015-05-18 01:43 Still isn't connecting from a different computer same account 2015-05-18 01:55 Melanie_T: because I didn't think it mattered, I was just trying to see if you agreed with it in principle. you didn't, but like you said maybe you were just trying to reason away a lot of work, or something (no idea really) 2015-05-18 01:56 but I do agree with you that it seems perfect (that's what I was trying to see if you agreed in the first place). So how much work do you think it would be to integrate something like shovel? 2015-05-18 02:01 Arily: Could be a firewall issue. Any sign yet of a connection attempt in the OS console? 2015-05-18 02:01 Nope no sign 2015-05-18 02:01 The trivia quiz has ended. 2015-05-18 02:02 I port forwarded 9000 to my computer running the console 2015-05-18 02:02 Can the other machine ping the one running OS? 2015-05-18 02:02 and I opened port 9000 TCP and UDP incoming on the firewall 2015-05-18 02:02 How do I do that? in Command prompt but what command? 2015-05-18 02:02 ping followed by the IP address of the machine. 2015-05-18 02:03 do I have to add the port or just the IP 2015-05-18 02:03 just the ip 2015-05-18 02:04 unreachable 2015-05-18 02:05 Says Packets sent 4 and packets received 4 2015-05-18 02:05 but replay from 192.168.1.3 destination host unreachable 2015-05-18 02:09 ok, that's going to be another firewall issue. 2015-05-18 02:09 Hmm darn 2015-05-18 02:10 Firewalls can help keep you safe but other times they can just get in the way of doing things. :) 2015-05-18 02:10 Yes hehe 2015-05-18 02:11 Do you think it's a firewall thing or something inside the router? 2015-05-18 02:13 It could be a bit of both. 2015-05-18 02:13 Sounds like a big hair pulling mess now 2015-05-18 02:13 lol 2015-05-18 02:13 You can eliminate the Windows firewall by shutting it off completely while testing. 2015-05-18 02:14 That would leave just the router as something that might cause issues. 2015-05-18 02:14 ok 2015-05-18 02:14 Will you be on tomorrow? Or maybe I can reach you another way? 2015-05-18 02:14 I'm kinda done messing with this tonight 2015-05-18 02:15 Bug #7578:04 Feature Request ONLY 14( http://opensimulator.org/mantis/view.php?id=7578 ): has been SUBMITTED. 2015-05-18 02:15 All the machines are Windows based? 2015-05-18 02:15 Yes 2015-05-18 02:15 All windows 7 one is windows 8.1 2015-05-18 02:15 the windows 8.1 is my machine that has the opensim running 2015-05-18 02:15 my machine also has a static IP 2015-05-18 02:15 ok. If you had a telnet program installed on one of the remote Windows boxes you could do a simple test. 2015-05-18 02:17 Ya don't have 2015-05-18 02:20 Could you plug the network cable from one machine straight in to the machine running OS and eliminate the router as a possible bottleneck? 2015-05-18 02:21 That might only work if you have the right cables or if the network connections have auto-sensing circuits to adapt to the wiring. 2015-05-18 02:21 Can't do that, going to try troubleshooting tomorrow though 2015-05-18 02:21 ok 2015-05-18 02:21 I did try this... 2015-05-18 02:21 Getting a "destination unreachable" message from your own machine is normal behaviour in recent Windows versions. It just means that the arp failed, i.e., the IP address couldn't be located on the LAN 2015-05-18 02:21 To confirm this, try running arp -a on your machine, and you'll see a list of all the IP addresses that could be found on your LAN 2015-05-18 02:21 Since you can connect locally to the standalone you know that you have OS configured correctly. 2015-05-18 02:21 I tried that and the IP address isn't found on my land 2015-05-18 02:21 lan* 2015-05-18 02:22 ok. Try that again when the OS machine isn't running the firewall. 2015-05-18 02:23 ok 2015-05-18 02:23 Hm... another thought. What about the windows sharing feature. Can you see the other machines in the Network browser feature of Windows? 2015-05-18 02:24 I don't run Windows a lot and I'm not in Windows right now so it is a little harder for me to be more specific. 2015-05-18 02:24 Ok sorry, I accidentally pinged the wrong IP earlier 2015-05-18 02:24 oh 2015-05-18 02:24 :) 2015-05-18 02:24 I pinged the correct IP now and it went threw 2015-05-18 02:24 so now I'm still puzzled why I can't connect 2015-05-18 02:25 ok. May not say much but at least that is a good thing. 2015-05-18 02:25 It would help if you knew if the network traffic was reaching the other machine or not. 2015-05-18 02:26 Ya when I go to network folder on any computer my computer shows and I can look in the shared files and folders after logging in with my windows username and pass 2015-05-18 02:26 I can share files between computers no problem 2015-05-18 02:27 That's good. Access to the machine isnt' completely blocked. 2015-05-18 02:28 When you set up your standalone instance you used the public IP address and not 127.0.0.1 in the Regions.ini file for External host name? 2015-05-18 02:29 Regions.ini is the Regions folder? 2015-05-18 02:29 yes 2015-05-18 02:30 no I never messed with that I didn't see that on the website as something that needed to be changed. 2015-05-18 02:30 You could have called it something else but you will have an ini in the Regions folder. 2015-05-18 02:30 ExternalHostName = SYSTEMIP so I would change that to my static IP? 2015-05-18 02:30 It would be safer to do that. 2015-05-18 02:30 brb 2015-05-18 02:42 I'm back (for a little while longer) 2015-05-18 02:46 I just wanted to say thanks for helping me today. I'm going to try again tomorrow. Thanks again! 2015-05-18 02:46 yw. I'm not around tomorrow there will be others (if you come in a bit earlier) that can help. 2015-05-18 02:47 um... If I'm not around. 2015-05-18 02:47 This time of day there isn't as many other people active in this channel. 2015-05-18 02:48 Either afk or sleeping. :) 2015-05-18 02:49 Ok thanks! 2015-05-18 02:49 -!- Arily(62e48e96@gateway/web/freenode/ip.98.228.142.150) has left #opensim-dev 2015-05-18 02:57 VelusUniverse: you can do whatever you want wrt web interface, but please don't say wrong things about wifi. Wifi can be placed in any port, and responds to domain.com if you place it in port 80 2015-05-18 02:58 do whatever you want, but don't dissiminate wrong information about existing software 2015-05-18 07:50 Bug #7233:04 Warp 3d error on console Position beyond EOF 14( http://opensimulator.org/mantis/view.php?id=7233 ): A NOTE has been added to this issue. 2015-05-18 08:38 is there a way to set it so when a user console sets up a user it creates a userprofile 2015-05-18 10:13 Bug #7578:04 Feature Request ONLY - type in commands to set everythings permissions 14( http://opensimulator.org/mantis/view.php?id=7578 ): has been UPDATED. 2015-05-18 12:52 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-18 12:59 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-18 13:39 Bug #6341:04 [PATCH] Adds PERMISSION_TELEPORT constant to LSL_Constants.cs 14( http://opensimulator.org/mantis/view.php?id=6341 ): A NOTE has been added to this issue. 2015-05-18 14:00 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been UPDATED. 2015-05-18 14:46 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-18 14:54 Bug #7578:04 Feature Request ONLY - type in commands to set everythings permissions 14( http://opensimulator.org/mantis/view.php?id=7578 ): A NOTE has been added to this issue. 2015-05-18 18:57 heyhey devs, its me again... i have a little question with mono again: https doesnt work well, thats clear, but some http requests later i got that -> http://pastebin.com/SCy7iQvJ 2015-05-18 18:57 does someone know why even http doesnt work anymore after about 40 requests to the same domain? 2015-05-18 18:58 no errors in the console btw. 2015-05-18 19:17 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-18 23:19 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-19 05:58 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): A NOTE has been added to this issue. 2015-05-19 11:58 Bug #6341:04 [PATCH] Adds PERMISSION_TELEPORT constant to LSL_Constants.cs 14( http://opensimulator.org/mantis/view.php?id=6341 ): A NOTE has been added to this issue. 2015-05-19 12:13 A student won't use GIMP because he doesn't like the program logo? That has to be the most ridiculous reason I've ever heard for not using a computer program. 2015-05-19 12:22 hehe... sorry. wrong window. (It's still early in the AM for me) :) 2015-05-19 14:32 I just found out that VLC had 13 years of development before its 1.0.0 release. Based on that, how many more years before OpenSimulator has its 1.0 release. :) 2015-05-19 14:55 Hi ) I experience, from time to time such problem: ERROR - OpenSim.Framework.SynchronousRestObjectRequester [SynchronousRestObjectRequester]: WebException for GET http:/mygrid.com:8003/assets/uuid OpenSim.Framework.AssetBase System.Net.WebException: The request timed out and then to fixt it i need to restart the region instance, those situations take place on regions that runing on diferent ip computer than my grid server 2015-05-19 14:55 it looks liek region loses connection with the grid 2015-05-19 14:56 does it have anything with the database ? 2015-05-19 14:57 when those problems apepar then always, it shwos oport 8003 - robust port, so what can be the reaosn ? can someoen help me ? 2015-05-19 14:58 It might. The request is for an asset that would be retrieved from the database if it isn't already cached. Is the region server and database server on the same physical network? 2015-05-19 14:59 no, not the same, problem appears only with regions runign on my servers located in other contry 2015-05-19 14:59 regions located in my same office work do not have such issue 2015-05-19 15:00 I've seen that before. It is a network issue. I've experienced lag and some other issues when one set of servers are in one place and the other servers in a grid are located somewhere else (ie. another country). 2015-05-19 15:00 so why asset cant be retrived from grid db ? too tight conenction or what ? 2015-05-19 15:00 i ahve increased wait_timeout in mysql form default to one week even but stil it happens 2015-05-19 15:01 It won't help if the database is taking a long time to respond to the request. The issue is how long the requesting server will wait for a response. 2015-05-19 15:01 but restart helps, ery strange issue, it is frustrating, 2015-05-19 15:02 i see ty, but whay you suggest to improve it ? 2015-05-19 15:02 Get all machines located in the same area (ie. same country). Preferably part of the same local network. 2015-05-19 15:02 as each other. 2015-05-19 15:04 aww dear, hmm and such trick : parting grid db on fwe parts wud be effective ? i wud run robust.exe on each isntance of regions with diffeernt ip than grid but al robust.exe wud be connectec to the same db wud it help ? 2015-05-19 15:04 You want to minimize the number of machines your grids traffic passes through between the servers. 2015-05-19 15:05 i feel the problem is as you tell, but it is not possibel to run all regions in my office, it is to much energy 2015-05-19 15:05 i need to rent servers now 2015-05-19 15:08 The regions have to talk to Robust and possibly the web server. Robust will need to talk with the database. Too much network distance between the sets of machines can cause an issue. 2015-05-19 15:10 yes but maybe, if only oe robuste.xe works in my grid then it is too less, sorry but i search way how to avoid problem, residents say fromt iem to time such issue and i need to solve it i cant monitor those regions all the time )) 2015-05-19 15:10 If your machines aren't running a lot of regions and if the machines have sufficient resources you could combine services to use fewer machines that are located closer together (network wise). If you are renting servers you should look at getting ones closer to the machines being used to run the region instances. 2015-05-19 15:11 i have run robust in one country and regions from another, its not usualy a problem. what about all the people that connect to osgrid? most do not live close to the osgservers 2015-05-19 15:11 i see ty, so you suggest to decrease distance between servers in other words. 2015-05-19 15:11 yes Alicia,so what do you suggest ? 2015-05-19 15:12 what is the network connection speed between the servers? 2015-05-19 15:12 mayeb i need to tweak my grid db connections in soem way, hmm but i do not know what exactly 2015-05-19 15:12 honestly being in a different country shouldnt matter 2015-05-19 15:13 AliciaRaven: I had servers in North America and, for a time, I had db and web server in Europe (or was it the other way around). Most of the time things worked but there were occasional issues. After a while I completed moving everything to one area. 2015-05-19 15:13 i have simulators in Texas that connect to robust servers in Germany 2015-05-19 15:13 OSgrid has lots of european servers connect to it also 2015-05-19 15:13 It isn't physical distance that matters here in these situations. It is network distance. 2015-05-19 15:14 Plugh, its better for them to be close but it shouldnt cause problems unless the service provider is bad 2015-05-19 15:14 i see, so why soem regions runnign on different external ip than grid ip loses conenction ? it appears onyl when avatar logs in there, erros appear and i need to restart and then all is ok but enxt day or fw days later stil the same action 2015-05-19 15:14 is this running on mono? 2015-05-19 15:14 AliciaRaven: AFAIK, both providers were good. I don't know about the connections in between. 2015-05-19 15:14 mono 2015-05-19 15:14 unix centos 2015-05-19 15:14 its probably running out of threads 2015-05-19 15:14 did you increase threads per cpu? 2015-05-19 15:14 its a setting you do in .bashrc 2015-05-19 15:15 noi did not , ,it is unix 64, , how to do that ? 2015-05-19 15:15 in .bashrc file 2015-05-19 15:15 in ~ folder 2015-05-19 15:15 add 2015-05-19 15:15 export MONO_THREADS_PER_CPU=2048 2015-05-19 15:15 export MONO_GC_PARAMS=nursery-size=64m 2015-05-19 15:15 restart bash and then opensim 2015-05-19 15:15 do this for your robust and simulators 2015-05-19 15:16 what version of mono are you using? 2015-05-19 15:16 i see, should i also add it to ./start script ? or wil it remember ? 2015-05-19 15:16 if you set it in .bashrc it will permanatly set it in the environment 2015-05-19 15:16 for that user 2015-05-19 15:16 will need to set this in the home folder for every linux user 2015-05-19 15:17 I should add those lines for my test grid. 2015-05-19 15:17 every linux user that is running opensim 2015-05-19 15:17 just make sure you restart bash 2015-05-19 15:17 if you are over ssh completely close out ssh and start a fresh session 2015-05-19 15:17 Mandarinka_: There should be a common startup file access by all users start up files so you can put the two lines in the global startup file. 2015-05-19 15:17 I had a similar problem teleporting 2015-05-19 15:18 if i didnt increase the threads 2015-05-19 15:18 i see, my system is Operating system version: Unix 3.14.32.6, .NET platform Unix, 64-bit let me check mono version 2015-05-19 15:18 anyway even if this turns out to not be the problem you should set this anyway 2015-05-19 15:18 mono -V 2015-05-19 15:18 to see version 2015-05-19 15:18 Mono JIT compiler version 3.12.0 (tarball Wed Mar 4 10:12:15 CET 2015) 2015-05-19 15:18 On my machine ~/.bashrc makes use of /etc/bashrc so I could put the lines in the /etc copy so the change is available to all users. 2015-05-19 15:18 ok thats good 2015-05-19 15:18 should be fine 2015-05-19 15:19 possibly Plugh, i have never done it that way 2015-05-19 15:19 i usually only have 1 user running opensim 2015-05-19 15:21 ah, I already have made those changes. Just haven't done it on my own computer. 2015-05-19 15:22 its possible with the added latency of a remote server 2015-05-19 15:22 that it generates more threads 2015-05-19 15:22 the default # of threads is like 15 2015-05-19 15:22 its quite low 2015-05-19 15:22 i see yes it sounds reasonable, i am workign to add those variables to my servers now 2015-05-19 15:22 ive had all kinds of trouble, especially teleporting 2015-05-19 15:23 but i need to confess that i had not met such issues with regions rungin on same machien as grid robust, onyl on rented in other country servers 2015-05-19 15:23 ya with super low latency it can probably clear threads out much faster 2015-05-19 15:23 eventually you would have trouble though 2015-05-19 15:23 with more users and content added to the simulators 2015-05-19 15:24 high latency alone is not enough to break opensim 2015-05-19 15:24 suddnely agents are tiemd out, disconnected, 60.000ms error and enxt console writes erros, that agen t cant connect to grid that ssset cant conect etc etc, presence all sevices that are conected to 8003 becoem problem 2015-05-19 15:24 unless your talking about 500+ms reponse times 2015-05-19 15:24 which would be bad in a lot of things 2015-05-19 15:25 yea that to me sounds like there arent enough threads to process the requests 2015-05-19 15:25 so they just time out eventually 2015-05-19 15:27 i seee, and those threads cant be in soem way renewed, after,asume certain time period? those oens that are old cud be removed = turned off and in thsi way pool of them wud be always enough 2015-05-19 15:29 maybe i wronglym improperly express my thoughts, ) ok i am trying to use yoru sugegstion Nebaddon now wil check if it elimiantes issues ) 2015-05-19 15:29 yea they do clear out 2015-05-19 15:29 but 15 is the default 2015-05-19 15:29 opensim is very thread heavy 2015-05-19 15:29 small delays can be detrimental using the default settings 2015-05-19 15:29 its sort of a cascading problem too 2015-05-19 15:29 once your out of threads 2015-05-19 15:30 opensim starts to thrash like its running out of air 2015-05-19 15:30 mono project recommends setting theads to 2000 for thread heavy applications like opensimulator 2015-05-19 15:32 i see, i always set MaxPoolThreads = 300 and MinPoolThreads = 15 2015-05-19 15:32 in opensim.ini 2015-05-19 15:32 that is different 2015-05-19 15:32 thats for opensimulator itself 2015-05-19 15:32 ah ok thought it has sth with it 2015-05-19 15:32 what we are setting is for mono 2015-05-19 15:34 in opensimdefaults/ini there is also such variable ;client_socket_rcvbuf_size = 8388608 it is commented out, and it is suggeted to use it, is it important ? 2015-05-19 15:34 leave that as the default 2015-05-19 15:52 ok thank You Nebadon Plugh, Alicia ) i hope it solves my problems )) wil be monitoring ) 2015-05-19 15:57 nebadon: Threads might be the issue with Robust running under Mono? 2015-05-19 16:04 Nebadon (or anyone else), exactly what effect does the Priority setting in [XEngine] have when it is changed to a different priority? 2015-05-19 16:09 The ini file says it adjusts the priority of the threads use by the script engine. 2015-05-19 16:14 Would that mean better response on say a sim designed for vehicles, or what exactly might it do? 2015-05-19 16:21 It would let scripts run at a slightly higher (or lower) priority than other threads. It might make some scripts a bit more responsive. Can't say if it really would or by how much. It would depend on what the script does. 2015-05-19 16:21 If a script is dependant on events or waiting for events to be triggered thread priority isn't going to make much difference. 2015-05-19 16:24 bbl. Time to go make lunch 2015-05-19 16:26 llRemoteLoadScriptPin *decreases* script count 2015-05-19 17:12 The new cast llcastray-v3 is lookin good. I look forward to seeing it in action! 2015-05-19 17:13 http://opensimulator.org/mantis/view.php?id=7575 2015-05-19 17:58 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): A NOTE has been added to this issue. 2015-05-19 18:21 Bug #7579:04 New return values from llGetEnv 14( http://opensimulator.org/mantis/view.php?id=7579 ): has been SUBMITTED. 2015-05-19 18:22 Bug #7579:04 New return values from llGetEnv 14( http://opensimulator.org/mantis/view.php?id=7579 ): has a PATCH to be looked at. 2015-05-19 18:31 Bug #7579:04 New return values from llGetEnv 14( http://opensimulator.org/mantis/view.php?id=7579 ): has been UPDATED. 2015-05-19 18:36 nebadon: restarting wp? 2015-05-19 18:37 yes 2015-05-19 18:37 k, I'm trying to get out of there. 2015-05-19 18:37 hopefully doesnt take 20 minutes 2015-05-19 18:37 :) 2015-05-19 18:38 almost there 2015-05-19 18:38 1/3 scripts loaded 2015-05-19 18:38 haha, I got caught teleporting out and the viewer won't close 2015-05-19 18:38 heh ya sorry 2015-05-19 18:38 i didnt want to wait 10 minutes for everyone to TP out 2015-05-19 18:38 there we go 2015-05-19 18:38 it's fine 2015-05-19 18:38 2/3 scripts loaded 2015-05-19 18:39 Dang it. I should have put in another bid on the item. The meeting made me forget. Grr! 2015-05-19 18:39 aww i missed the meeting 2015-05-19 18:39 its not over 2015-05-19 18:39 region is restarting 2015-05-19 18:40 almost back 2015-05-19 18:40 problems? 2015-05-19 18:40 ya it was super laggy 2015-05-19 18:40 using like 8gb ram 2015-05-19 18:40 lol 2015-05-19 18:40 its up 2015-05-19 18:40 i had my nose in code and lost track of time 2015-05-19 18:40 head on in :) 2015-05-19 21:16 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-19 23:45 hello is there anyone who runs osgrid here? 2015-05-19 23:45 i would like to talk to someone about it. i may be able to get them a lot of help specially with the db end of it 2015-05-19 23:51 nebadon, you run osgrid yes 2015-05-20 00:41 Velus, you should post this in the OSGrid channel. 2015-05-20 01:27 VelusUniverseSys: #osgrid 2015-05-20 13:08 Bug #7580:04 llSetLinkPrimitiveParamsFast movement not smooth in opensim 0.8.1 14( http://opensimulator.org/mantis/view.php?id=7580 ): has been SUBMITTED. 2015-05-20 16:19 -!- BeyBar1(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-20 17:26 nebadon, are you around? 2015-05-20 17:40 Maybe someone else can help. I am creating and testing the next patch for Opensim from MOSES. However, some of these changes are older, and opensim has modified the files themelves. The older commits now do not apply. I can get them to apply cleanly (relatively, trailing space errors and whatnot) by squashing them, but I wanted input from an opensim dev on your stance on squashing patches 2015-05-20 17:41 pulls and merges work fine once I reconciled conflicts locally, but the patches apply in order, and do not include that information it seems. 2015-05-20 17:42 What do you mean by "squashing patches"? If you patched a file and the version of the file in OpenSim has been changed since your patch was created it is up to you to reapply your patch (if it still needed) using the latest version of the file from OpenSim. 2015-05-20 17:51 thats a bit out of my league mheilman 2015-05-20 17:51 diva_ may have better guidance 2015-05-20 17:51 are you around diva_? 2015-05-20 17:51 yes plugh, but as commits apply in order, the same conflicts arise when applying the patch 2015-05-20 17:52 If I squash them, it appears to be a single commit with all the changes necessary, but histor and commit messages are lost for the commits in question 2015-05-20 17:52 that may be unavoidable 2015-05-20 17:53 unless the original creator makes new patches mheilman 2015-05-20 17:53 that apply against master 2015-05-20 17:53 oh, by squashing them you mean combining multiple patches in to fewer or a single patch. 2015-05-20 17:53 Melanie_T ? 2015-05-20 17:53 A rebase instead of pull from opensim may have corrected this, but I'm not sure if rolling back to regenerate a patch will be worth the effort 2015-05-20 17:53 yes, the good ol' git squash 2015-05-20 17:53 hehe 2015-05-20 17:53 :) 2015-05-20 17:54 I can talk to them, but they have been delivering to us by pull request, not patch 2015-05-20 17:54 mheilman: you may want to ask them what they want to do. If they don't mind loosing the history, we don't mind either. 2015-05-20 17:55 if they mind, then they need to repatch somehow 2015-05-20 17:55 a squash would let me clean up trailing whitespace, but I am paranoid about mucking with version control histories 2015-05-20 17:55 I'll look into it. Thanks 2015-05-20 17:55 mheilman: They provide patched code instead of the patches? 2015-05-20 17:57 no, we are both operating off of github, so we were leveraging the github pull-request and auto-merge-on-no-conflicts mechanisms 2015-05-20 17:57 I only use patches for submitting to you guyd 2015-05-20 17:57 *guys 2015-05-20 17:58 we keep as much of our stuff in the open as we are allowed, on https://github.com/m-o-s-e-s 2015-05-20 17:58 p, li { white-space: pre-wrap; } /me nods 2015-05-20 17:59 oops. C&P issue with that last comment. :P 2015-05-20 17:59 lol 2015-05-20 17:59 I already had the developers redo their pull request twice to fix problems with it, I wonder what they will say 2015-05-20 17:59 Copied from the Skype window where the comment wound up. 2015-05-20 18:00 Are the developers trying to keep their copy of OS up to date with master while doing this work or are they sticking to a given version to avoid other dealing with other issues that could creep in with an OS update? 2015-05-20 18:01 s/other dealing/having to deal/ 2015-05-20 18:02 They were trying to stick to an older version, but we made them start pulling at least from our repo. It is not very useful to patch old versions of software 2015-05-20 18:02 ACTION nods 2015-05-20 18:05 Squashing patches depends on how you want to work with the other developers and what you want to have in OS as change history. OS doesn't have to see all the minutae of the development being done. IMO, it would be sufficient to have patches for OS made that are created at various stages of the development. 2015-05-20 18:06 For example, several patches were made by the develoepers to get to the point were feature X was working properly. At that point a single patch could be made that could be applied to a branch of Open Simulator to provide that feature. 2015-05-20 18:06 ok, I'll discuss with them and test internally. At least I have one path that works 2015-05-20 18:06 ACTION nods 2015-05-20 19:00 Bug #7579:04 New return values from llGetEnv 14( http://opensimulator.org/mantis/view.php?id=7579 ): has been RESOLVED. 2015-05-20 19:02 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-05-20 19:05 dahlia if you get a chance can you take a look at the outstanding llCastRay patches on Mantis and see what you think of them? 2015-05-20 19:05 http://opensimulator.org/mantis/view.php?id=7568 2015-05-20 19:05 Starting build #4187 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-20 19:05 http://opensimulator.org/mantis/view.php?id=7575 2015-05-20 19:10 Project opensim » mono-2.10.8.1 build #4187: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4187/ 2015-05-20 19:10 nebadon2025: New values returned by llGetEnv 2015-05-20 19:28 Bug #7581:04 [PATCH] New metrics introduced 14( http://opensimulator.org/mantis/view.php?id=7581 ): has been SUBMITTED. 2015-05-20 19:29 The patch is working. It will have a conflict when I pull back from opensim if it is accepted, but that is because I leveraged the squash to also clean up trailing whitespace. 2015-05-20 19:29 thanks mheilman. I'll look at it later 2015-05-20 19:30 ok diva. Thank you. 2015-05-20 19:30 mheilman: What editor are the developers using that is adding trailing whitespace? 2015-05-20 19:32 They are primarily operating using Microsoft Visual Studio. They did find an add-on that purport to clean it up, but I'm not sure of the results 2015-05-20 19:32 ok. Just wondered what sort of editor would add trailing whitespace. Seems an odd thing to do. 2015-05-20 19:32 I dug into whitespace after our first patch, and visual studio does't seem to care 2015-05-20 19:32 I wonder if there is a setting in the editor that would stop it from doing that. 2015-05-20 19:33 not the editor but in git there is 2015-05-20 19:33 it can be configured to work across linux-windows line endings. I usually configure it according to what github says 2015-05-20 19:33 a pre-commit hook could do something similar, but I am hesitant to force too much on these guys at once 2015-05-20 19:34 https://help.github.com/articles/dealing-with-line-endings/ 2015-05-20 19:34 (I work in Windows too) 2015-05-20 19:35 that likely isn't the problem, as it would be around 10 lines with trailing whitespace on a source file with hundreds of lines 2015-05-20 19:35 I suspect the auto-formatting for comments, etc 2015-05-20 19:35 That is for CRLF vs LF vs CR line endings. It doesn't handle white space at the end of a line, afaik. 2015-05-20 19:37 oh ok 2015-05-20 19:38 If they were using (g)vi(m) for Windows it can be configured to auto-strip trailing whitespace. 2015-05-20 19:47 heh ya crazy like 50%+ of that patch is just whitespace fixes 2015-05-20 19:47 definitely makes reviewing the code a bit difficult 2015-05-20 19:48 actually its probably more like 75% of it 2015-05-20 19:49 bbl 2015-05-20 20:01 sorry about that, but it did get rid of the whitespace warnings 2015-05-20 20:02 yea no worries 2015-05-20 20:03 nebadon: Why don't you use actual pull requests? 2015-05-20 20:03 I am not sure we have access to the repo they are working from 2015-05-20 20:03 If you could view the changes in some gui like gitk, you could see changes without whitespace... 2015-05-20 20:04 13:58 < mheilman> we keep as much of our stuff in the open as we are allowed, on https://github.com/m-o-s-e-s 2015-05-20 20:04 that looks pretty much the same as ours 2015-05-20 20:04 they are pulling code from some other private branch I think 2015-05-20 20:05 our developers on the metrics effort have an internal repo, but they are delivering to that one. The patch came from there. 2015-05-20 20:05 well, save the whitespace fixes I added locally 2015-05-20 20:06 yea would it have even merged correctly into our master without doing that? 2015-05-20 20:06 even if we just cherry picked it 2015-05-20 20:06 would have had same issues no? 2015-05-20 20:07 we definitley could do that if it cleanly goes 2015-05-20 20:07 well as long as diva is ok with that since she is the one doing this 2015-05-20 20:07 but technically should not be a problem, we have done it before 2015-05-20 20:07 one time it was a complete disaster though 2015-05-20 20:08 for dahlia, it went horribly bad 2015-05-20 20:08 to be fair though it was an extremely complicated patch overall 2015-05-20 20:08 was a really big one 2015-05-20 20:08 hmmm? 2015-05-20 20:09 remember that really big cherry pick you did 2015-05-20 20:09 that went horribly bad 2015-05-20 20:09 the pgsql one? 2015-05-20 20:09 yes 2015-05-20 20:09 actually it worked, there was core revolt tho about some of the effects 2015-05-20 20:10 oh hmm for some reason I thought you had trouble with the merge too though 2015-05-20 20:10 and it was very difficult to undo because of all of our downstream repos 2015-05-20 20:11 I did have a few issues with the merge but they generally were simple to solve 2015-05-20 20:11 k 2015-05-20 20:11 well anyway mheilman I didnt realize you had this stuff exposed, I was under the impression it was a private repo 2015-05-20 20:11 so maybe its easier to just pick it right from your repo, lets see what diva says 2015-05-20 20:11 since she is handling it 2015-05-20 20:11 breif synopsis of the context? 2015-05-20 20:11 if it makes everyones life easier then why not 2015-05-20 20:12 mheilman is posting patch files on mantis 2015-05-20 20:12 but they are just coming from his github repo 2015-05-20 20:12 he is pulling code from a internal git repo out to their public github 2015-05-20 20:12 and then generating patches from that 2015-05-20 20:12 do they apply? 2015-05-20 20:13 well sort of, there has been a bit of struggle 2015-05-20 20:13 becasue of whitespace 2015-05-20 20:13 so it may not be that simple if that cant be resolved for future patches 2015-05-20 20:13 I dont know if he is fixing it before going to his github or after 2015-05-20 20:13 whitespace shouldnt affect code, only formatting 2015-05-20 20:13 (in theory) 2015-05-20 20:14 yea but its a lot 2015-05-20 20:14 if you look at their last patch 2015-05-20 20:14 like 75% of the patch is just whitespace 2015-05-20 20:14 being fixed 2015-05-20 20:14 I ran sed against the files to strip trailing whitespace 2015-05-20 20:15 *the files modified by the original patch 2015-05-20 20:15 oh 2015-05-20 20:15 so the patches are very noisy? 2015-05-20 20:16 it's probably better that the actual code changes aren't obscured by formatting corrections 2015-05-20 20:16 ya if its minimal its one thing 2015-05-20 20:16 but that last patch is literally 75% fixing the white space 2015-05-20 20:17 because if we can't see the changes, we can't evaluate the patch 2015-05-20 20:17 i guess the editor they use maybe doing it? I don't know it seems like its all comments only 2015-05-20 20:17 no actual code is getting whitespace, just comment lines 2015-05-20 20:17 mostly anyway 2015-05-20 20:18 the first patch we submitted had some pushback from whitespace warnings, so I made sure there were none.... 2015-05-20 20:18 yea I am not complaining don't get me wrong, I am just wondering if there is a better way 2015-05-20 20:18 I would think a whitespace patch should be separate 2015-05-20 20:19 ya thats what i normally do if I am pushing someone elses patch that has just a couple problems 2015-05-20 20:19 i push it with whitespace, then do another one with the fixes 2015-05-20 20:19 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2015-05-20 20:20 if it is helpful, I could regenerate the patch without the whitespace fixes. I haven't pushed them to the moses github yet anyways 2015-05-20 20:21 you mean the rest of the patches? 2015-05-20 20:21 oh you mean this one too 2015-05-20 20:21 ya that might be good 2015-05-20 20:21 the one I just submitted 2015-05-20 20:21 sure, if you don't mind 2015-05-20 20:21 give me a few minutes to regenerate and retest 2015-05-20 20:21 ya no rush 2015-05-20 20:22 not sure if diva will get to it today or not 2015-05-20 20:23 git diff -w --no-color | git apply --cached --ignore-whitespace 2015-05-20 20:23 ? 2015-05-20 20:25 you know, as much as we all hate the silliness of line-ending differences, it could be the one thing that saves us from a seed AI achieving a hard-takeoff singularity 2015-05-20 20:26 either that or we get a split personality singularity 2015-05-20 20:26 lol 2015-05-20 20:26 they say they have lawyer AIs that can outdo real lawyers 2015-05-20 20:28 "10 aero-technicians were sentenced by the justice computer to..." ~ E.L.O. Time... 2015-05-20 20:42 Bug #7581:04 [PATCH] New metrics introduced 14( http://opensimulator.org/mantis/view.php?id=7581 ): A NOTE has been added to this issue. 2015-05-20 20:50 does it matter that this patch also changes the file modes of affected files from 644 to 755, thus marking all the files as executable? 2015-05-20 20:57 jakdaniels_: probably 2015-05-20 20:58 sounds kinda like someone's dev environment is a hybrid of networked linux and windows machines 2015-05-20 21:01 mheilman: we prefer smaller patches and intact history 2015-05-20 21:01 you can create that by using rebase 2015-05-20 21:02 are you familiar with that ? 2015-05-20 21:05 I am, the problem is it was not developed in my repository, I only got a pull request from theirs. I do not think I can rebase their work from inside of my own repository 2015-05-20 21:05 if your repo initially inherited opensim in any form, you can 2015-05-20 21:06 what you would do is create a branch and pull opensim master into it 2015-05-20 21:06 then you can rebase the commit chain fro the other branch into the opensim one 2015-05-20 21:06 I mean, their work was merged with upstream, I pulled theirs, as already merged with upstream, I do not know how to convert a merge into an upstream 2015-05-20 21:06 fixing the merge conflicts on the way 2015-05-20 21:07 what do you call upstream? 2015-05-20 21:07 If you can give me documentation on that, I will have a look. I have been digging on this all afternoon looking for a non-squash method 2015-05-20 21:07 opensim or moses trunk? 2015-05-20 21:07 upstream is your opensim repository 2015-05-20 21:07 I pull opensim into moses master 2015-05-20 21:09 I believe their work is merged. I recieve their work through a pull request, which is a merge. I do not know how, or even if it is possible, to convert a merge into a rebase after the fact 2015-05-20 21:09 ok 2015-05-20 21:09 assume that opensim master is in a branch called opensi 2015-05-20 21:09 m 2015-05-20 21:10 assume the merged work you got is in a branch called moses 2015-05-20 21:10 assume both are current (at HEAD) 2015-05-20 21:10 issue 2015-05-20 21:10 git rebase moses opensim 2015-05-20 21:11 for every merge issue, fix the issue by editing the files as indicated 2015-05-20 21:11 then issue 2015-05-20 21:11 git rebase --continue 2015-05-20 21:11 until the rebase is complete 2015-05-20 21:12 I'd think some history of development of a patch might be useful but a lot of it might just be excessive noise... spelling changes and whatnot 2015-05-20 21:12 this will cause all commits that are in moses that are not in opensim to be set aside, moses to be rewound to what opensim is at that time, then the commits that were set aside to be applied to the branch in order 2015-05-20 21:12 so they come later than the latest opensim commit 2015-05-20 21:13 from that point, you can successfully format-patch them 2015-05-20 21:14 dahlia: as an upstream project we're duty-bound to not make life intentinally hard for forks. megapatches that touch oodles of files with unrelated changes are such a point 2015-05-20 21:14 the missing logical connection between changes in a megapatch makes merging upstream into forks very hard 2015-05-20 21:14 since a simple rebase can solve this, i don't see a reason to let a megapatch in 2015-05-20 21:16 Melanie_t, where do I execute the git rebase command? It is not having any effect from master 2015-05-20 21:16 is it inside of moses branch? 2015-05-20 21:16 no, you need to run it from moses 2015-05-20 21:16 it will change the order of patches in moses 2015-05-20 21:17 if you don't want that, branch it first 2015-05-20 21:17 I get "Switched to branch 'opensim', 'Current branch opensim is up to date.' 2015-05-20 21:17 but it's really advanageous to let it change the order in your moses branch 2015-05-20 21:17 as it will make future patches easier 2015-05-20 21:18 you shouuld have pulled opensm 2015-05-20 21:18 and if moses has a remote, also have pulled that 2015-05-20 21:18 I am trying again with a fresh clone 2015-05-20 21:18 then git checkout moses 2015-05-20 21:18 then git rebase moses opensi 2015-05-20 21:18 m 2015-05-20 21:19 this assumes that your moses branch is up to date wrt. opensim 2015-05-20 21:19 so you may need to git merge opensim first 2015-05-20 21:19 so that moses contains all commits opensim containes 2015-05-20 21:19 then rebase 2015-05-20 21:19 what does this round of patches do? 2015-05-20 21:22 It is documented on the mantis 2015-05-20 21:22 as far as I can see it just adds a handful of simple metrics 2015-05-20 21:22 tyings like number of l;ogins, number of mesh objects, etc 2015-05-20 21:22 Melanie_T, I am getting patch does not apply, and other errors, from a patch generated using the rebase you have described. These are the same errors I was squashingg commits to avoid 2015-05-20 21:23 wait, I spoke too early 2015-05-20 21:23 yes you need to fix them 2015-05-20 21:23 then do git rebase --continue 2015-05-20 21:23 those issues are expected 2015-05-20 21:24 the rebasing should have given you those errors 2015-05-20 21:24 this is where you fix them 2015-05-20 21:24 so you can then extract the fixed patches 2015-05-20 21:24 no, I didnt speak too early. The rebase executed without any conflicts. branches moses and opensim now have the same history. I generated a patch between opensim and master, which generated the errors I described 2015-05-20 21:24 if the rebase is complete, you should be able to git-log 2015-05-20 21:25 in moses 2015-05-20 21:25 you will find that all the patches you want to export now come first in the list 2015-05-20 21:25 then use git format-patch on the commit range 2015-05-20 21:25 negative, git commits are in the same order. I am reading up git rebase documentation to see if we are just close 2015-05-20 21:30 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-20 21:31 I am getting results from git pull --rebase 2015-05-20 21:32 ok 2015-05-20 21:32 this part of git has seen changes across versions 2015-05-20 21:34 hmm, nope, patch 0001... still throwing errors against master. I doubt it worked, after rebase the most recent commit is not one of ours 2015-05-20 21:34 your "moses" 2015-05-20 21:34 is basically nothing classified, right? 2015-05-20 21:35 so it should be possible for me to pull it somewhere and see what the problem might be? 2015-05-20 21:36 yes, it is up at https://github.com/m-o-s-e-s/opensim.git 2015-05-20 21:37 is master the place to be? 2015-05-20 21:42 mheilman: are we talking about 21 commits? 2015-05-20 21:43 master is the place. 21 commits may be correct, it was a seamless pull request when I received it. 2015-05-20 21:44 Starting build #4188 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-20 21:49 Project opensim » mono-2.10.8.1 build #4188: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4188/ 2015-05-20 21:49 * martin: Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). 2015-05-20 21:49 * rlouden: Phase 2 additons with Frame Dilation metric. 2015-05-20 21:49 * rlouden: Phase 2 additons with Frame Dilation metric. 2015-05-20 21:49 * szielins: Added in all metrics for Phase 1 except for Time Dilation. 2015-05-20 21:49 * rlouden: Readded file to repository. Acciedently removed. 2015-05-20 21:49 * szielins: Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored. 2015-05-20 21:49 * szielins: Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored. 2015-05-20 21:49 * szielins: Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored. 2015-05-20 21:49 * szielins: Fixed a bug that would cause the sim extra stats reporter to fail in reporting stats. The bug was caused by the current process threads which can return null references. 2015-05-20 21:49 * szielins: Fixed vocabulary in a comment to match the code. 2015-05-20 21:49 * szielins: Fixed a bug that would cause the sim extra stats reporter to fail in reporting stats. The bug was caused by the current process threads which can return null references. 2015-05-20 21:49 * mheilman: Removing duplicate definition 2015-05-20 21:50 stick a fork in it, it's done 2015-05-20 21:50 well praise be 2015-05-20 21:51 wow. That's all the moses changes being pushed to an OS branch? 2015-05-20 21:51 to os master 2015-05-20 21:51 and not all 2015-05-20 21:51 just the current patch set 2015-05-20 21:51 i can't access all of moses ;) 2015-05-20 21:51 Nice to see their efforts getting into Core. 2015-05-20 21:51 Thanks Melanie_T :) 2015-05-20 21:52 np 2015-05-20 21:52 yes, thanks 2015-05-20 21:52 Oh, right. a merge conflict because I had fixed llGetEnv() in my source tree and someone just pushed a changed version from a mantis patch. 2015-05-20 21:52 do you need anything from me on this? I'm about to AFK 2015-05-20 21:52 for the night 2015-05-20 21:53 Might wait until the build completes successfully. 2015-05-20 21:53 Jenkins, that is. 2015-05-20 21:54 sure, I'm not leaving now, but I'm going to start looking for the door soon 2015-05-20 21:54 it already did 2015-05-20 21:54 oh, okay then 2015-05-20 21:54 ACTION wonders how he can resolve the merge conflict without losing some other pending changes. 2015-05-20 21:54 Plugh: merge conflict on pull? 2015-05-20 21:54 yes 2015-05-20 21:54 git revert? 2015-05-20 21:54 pending changes committed locally? 2015-05-20 21:55 well, yes they'd have to be 2015-05-20 21:55 git reset --hard 2015-05-20 21:55 git clean -d -f 2015-05-20 21:55 git pull --rebase 2015-05-20 21:55 I have a file with local changes but not commited. I don't want to lose those changes. I can lose the changes in the file with the conflict because a pushed patch duplicates work I had done locally. I can throw away my work on that file and use the upstream version. 2015-05-20 21:55 ok 2015-05-20 21:55 wait then 2015-05-20 21:55 If I do that I will lose my local changes. 2015-05-20 21:56 normally, it would not let you pull with local changes 2015-05-20 21:56 I tried git merge --abort and that didn't work. 2015-05-20 21:56 so just use git stash 2015-05-20 21:56 git stash 2015-05-20 21:57 My pull command does an automatic stash. 2015-05-20 21:57 git pull 2015-05-20 21:57 ok 2015-05-20 21:57 something must have gone wrong. 2015-05-20 21:57 i don't knwo about your scripts 2015-05-20 21:57 if it did a stash there should be no local changes 2015-05-20 21:57 git stash, git pull --rebase, git stash pop 2015-05-20 21:57 then you got the conflict on the git stash pop 2015-05-20 21:57 pop is a bad idea 2015-05-20 21:57 apply is better as it leaves the stash intact for anothgher try 2015-05-20 21:57 abyway 2015-05-20 21:57 anyway 2015-05-20 21:58 you should now have your local changes as merge conflicts 2015-05-20 21:58 thanks Mel 2015-05-20 21:58 just edit the files abd fix the <<<<< markers 2015-05-20 21:58 then commit 2015-05-20 21:58 that will commit your local changes as an extra commit after the merge, ready for test and push to core 2015-05-20 21:58 I don't need my changes. My changes duplicate that of a recent commit. 2015-05-20 21:58 then do git reset --hard 2015-05-20 21:59 you should be good with that 2015-05-20 21:59 I'll do that after I save the other file I have with local changes. 2015-05-20 21:59 you do't have that anymore 2015-05-20 21:59 reset --hard will otherwise lose work. 2015-05-20 21:59 it's now a conflicted file 2015-05-20 21:59 what you did is this 2015-05-20 21:59 stash your local changes in stash@{0} 2015-05-20 22:00 I have a file with a conflict and I have a file that has local changes that is not yet commited. 2015-05-20 22:00 pull onto the now clean branch 2015-05-20 22:00 pop from stash@{0} 2015-05-20 22:00 this LOST stash@{0} which is now part of the conflicted file 2015-05-20 22:00 if that files was the only local change, git reset --hard would fix this 2015-05-20 22:01 if there were other local changes, then you can fix just this one file 2015-05-20 22:01 git stash tells me I have a file that needs a merge. 2015-05-20 22:01 using git checkout /path/to/file 2015-05-20 22:01 that makes it be like upstream 2015-05-20 22:01 I tried git checkout and it wouldn't let me because that file needs a merge. 2015-05-20 22:02 the git checkout syntax is precisely for this - to use one of the files as-is 2015-05-20 22:02 there is a special syntax you may be able to use 2015-05-20 22:02 $ git checkout OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 2015-05-20 22:02 error: path 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs' is unmerged 2015-05-20 22:03 I'll just copy the other file I have modified to /tmp then reset my source tree and copy the modified file back in to place. 2015-05-20 22:03 use reset 2015-05-20 22:03 git reset 2015-05-20 22:03 It is a lot faster to do that instead of messing about with git. 2015-05-20 22:03 then git checkout 2015-05-20 22:03 oh, just reset a file. 2015-05-20 22:04 ok, that did it. 2015-05-20 22:04 I forgot about resetting a file. 2015-05-20 22:04 thanks. 2015-05-20 22:04 Have I mentioned I don't like git? :P 2015-05-20 22:04 i think you did 2015-05-20 22:04 i don't like it either 2015-05-20 22:04 It's fine until something goes wrong (ie. conflicts), then it can be a pain. 2015-05-20 22:05 but i had to go up the mountain and study git-fu in seclusion and prayer 2015-05-20 22:05 now my git-fu is strong 2015-05-20 22:05 :P 2015-05-20 22:06 I made my own cheat sheet for git that covers things. I'll have to check if I documented resetting a file. 2015-05-20 22:07 git log says master was branched into moses but I don't see a moses branch listed in OS. 2015-05-20 22:08 no, that happened in one of the closed repos in moses 2015-05-20 22:08 I just blame Melanie_T when I mess up something with git, that usually fixes it :) 2015-05-20 22:08 git is confusing if your git-fu is weak 2015-05-20 22:08 so, what was all the merge spew earlier? 2015-05-20 22:08 merging a 21 patch series from moses 2015-05-20 22:09 I used to just blame justin but he doesn't seem to be around anymore :( 2015-05-20 22:13 Hmm...21 patches but only shows up as 1 log entry. 2015-05-20 22:13 the patches are older and were sorted into the history i order 2015-05-20 22:13 in* 2015-05-20 22:14 the last one is my merge 2015-05-20 22:14 the other ones have been chronologically sorted to the time they were written 2015-05-20 22:14 oh, ok. That makes it harder to know what just got added to master. 2015-05-20 22:14 use git reflog 2015-05-20 22:22 That doesn't seem to tell me anything more about what commits were part of the merge. I'm not going to worry about it. I was just curious to find out if there was a way to see the list of commits in a merge. 2015-05-20 22:32 personally I'd rather have a patch that completely adds a feature. I'm not really all that iterested in the history. Others may disagree I'm sure 2015-05-20 22:40 https://github.com/M-O-S-E-S/opensim/commit/714c082ca856a18292cee345d2b875006c41a6d5 2015-05-20 22:44 Some needs to update the contributions file? 2015-05-20 22:45 mheilman 2015-05-20 22:45 you have a list of the contributors? 2015-05-20 22:45 i can add them if you do 2015-05-20 22:46 oh, great. Firefox just fscked up and forgot all my open windows and tabs. :P I'll have to see if I can restore them after dinner. 2015-05-20 22:46 bbl. 2015-05-20 22:55 grr bulletsim is driving me crazy, collison events in scripts not fireing half the time and its worse with linux than on windows 2015-05-20 23:00 Plugh: on the history menu on FF there's an option to restore old session 2015-05-20 23:01 AliciaRaven you sure its bulletsim? 2015-05-20 23:01 it's like the third menu item from the top on the history menu 2015-05-20 23:01 I do remember llVolumeDetect being pretty much unusuable in bulletsim 2015-05-20 23:02 llVolumeDetect has been pretty flakey in SL too 2015-05-20 23:02 yep, didnt have the issue in ode, also not using volumedetect, i think that has to be togged on off twice to make it work tho 2015-05-20 23:03 well I just meant it not being reliable 2015-05-20 23:03 may be the same issue 2015-05-20 23:03 it only works like 25% of the time 2015-05-20 23:03 though I havent tried in a long time because it wasnt worth using it anymore 2015-05-20 23:03 i see the projectile, hit and bounce off, just no script event gets fired, cuteulala was saying she has the same problem 2015-05-20 23:05 if i fire it inside a room, it bounces round sometimes and then fires the event 2015-05-20 23:05 I remember trying to use collision detects in SL, often the bullet had recocheted and moved quite a bit by the time the event fired 2015-05-20 23:06 was pretty much unusable 2015-05-20 23:06 i think thats what is happening here 2015-05-20 23:07 its not checking each frame, so its missing the collision 2015-05-20 23:08 makes weapon systems very frustrating to develop :( 2015-05-20 23:09 i remember someone saying something about bullets needed to be really long or something 2015-05-20 23:09 brb afk 2015-05-20 23:10 ill give it a try, using balls at the moment 2015-05-20 23:19 in SL long ago - a bullet worked much better as a 2m+ length "spear" 2015-05-20 23:19 not sure how that sort of thing would work under Bullet 2015-05-20 23:20 i just tried that, poked my eye out and blewup in my face, need some tweeks i think lol 2015-05-20 23:22 yeah it was 2m+ on the +X axis IIRC 2015-05-20 23:22 and you had to do the llRezObject > 1m from the barrel end so it didn't fizzle 2015-05-20 23:23 dahlia: true but it is grayed out. 2015-05-20 23:23 one thing I notice using 0.025cm spheres is that they bounce a lot without generating collision events to what they hit 2015-05-20 23:24 so any bullets need to have die on sim edge, temp rez, and probably an llDie into an infinite loop in order to fully clean up 2015-05-20 23:24 problem with large stuff is its harder to miss, less of a challenge 2015-05-20 23:25 talk to vegaslon about using llRayCast 2015-05-20 23:25 were using particle effects with visible projectiles so we need it to be a prim 2015-05-20 23:26 ah okay 2015-05-20 23:26 can keep score on hits with llRayCast and just let the bullet do its thing ricochet or not 2015-05-20 23:26 I've also seen issues with a snowball launcher not working well. The snowball would bounce off the object it hits the move off somewhere before it registered that it hit anything. 2015-05-20 23:28 i think this long prim thing will work, just have to change the particle effect etc, didnt think scaling up a prim would change the particle system but it does 2015-05-20 23:34 ya bulletsim will not handle events on micro prims likely 2015-05-20 23:37 it's my understanding that bullet can collide test a moving object along the entire path it travelled between physics frames, but I'm not sure if BulletSim makes use of that feature, or how well it works 2015-05-20 23:39 the movement is more jerky now, and slower, need to fire with more force but atleased its registering the hits better 2015-05-20 23:40 maybe adjust the density? 2015-05-20 23:41 somehow I don't think density has anything to do with collisions 2015-05-20 23:41 well if its lighter 2015-05-20 23:41 it might make a larger prim behave more like a smaller prim 2015-05-20 23:41 collisions usually compare geometry, not other physical properties 2015-05-20 23:41 i meant for velocity 2015-05-20 23:41 not collision 2015-05-20 23:42 oh 2015-05-20 23:42 isnt there a llSetMass()? 2015-05-20 23:42 yea 2015-05-20 23:43 better to just increase the force than add extra params tho 2015-05-20 23:43 F=MA 2015-05-20 23:44 yea but for code complexity 2015-05-20 23:45 my point is that you can adjust either mass or acceleration 2015-05-20 23:46 (to affect force) 2015-05-20 23:46 I wonder how well bullet models a spear, like a real spear would be heavier at the tip and loghter along the shaft 2015-05-20 23:47 *lighter 2015-05-20 23:47 probably center of mass 2015-05-20 23:47 probably not completely convincing 2015-05-20 23:47 you could probably fake it out though 2015-05-20 23:48 by making the shaft have no physics 2015-05-20 23:48 and have a large sphere on one end 2015-05-20 23:48 could probably affect center of mass by using multiple prims? 2015-05-20 23:48 and small sphere on other end 2015-05-20 23:48 have the actual sphere not have any physics 2015-05-20 23:48 or make shaft hollow 2015-05-20 23:48 spear* 2015-05-20 23:48 thats how i make my racers 2015-05-20 23:48 or very thin 2015-05-20 23:48 the car is actually set to no physics 2015-05-20 23:48 and the vehicle is actually just 4 spheres and a cube 2015-05-20 23:49 would be good to make a jeep with a harpoon gun on the back and drive it up to the next dev meeting :) 2015-05-20 23:49 lol 2015-05-20 23:49 hippo launcher 2015-05-20 23:49 maybe be need lolhippos 2015-05-20 23:49 self replicating hippo gun 2015-05-20 23:49 that self-replicate and emit particle spam 2015-05-20 23:50 lol if u was gonna launch animals id go with a large porcupine fired butt first 2015-05-20 23:50 and sound a text from followers 2015-05-20 23:50 the most annoying thing i ever experienced in SL was the be swarms 2015-05-20 23:50 or the sphere snakes 2015-05-20 23:50 that push you around 2015-05-20 23:50 bee swarms* 2015-05-20 23:51 bee swarms, particles following u? 2015-05-20 23:51 hehe ya 2015-05-20 23:51 but they physically push you too 2015-05-20 23:51 lol 2015-05-20 23:51 I had some griefer hud you could buy 2015-05-20 23:51 had all kinds of annoying stuff 2015-05-20 23:51 cages 2015-05-20 23:52 the sphere snake was the worst 2015-05-20 23:52 what did that do? 2015-05-20 23:53 it rezzed big sphere right next to you 2015-05-20 23:53 like every second 2015-05-20 23:53 and keeps pushing you all over the place leaving a huge trail of spheres 2015-05-20 23:53 looked like a snake 2015-05-20 23:54 surprised i cant find a video of it on youtube 2015-05-20 23:54 lol 2015-05-20 23:54 that would be annoying 2015-05-20 23:55 ya the more you tryed to escape the worse it got 2015-05-20 23:55 cause eventually it there would just be spheres everywhere 2015-05-20 23:55 I used to get greifer attacks near my store in SL a lot, mostly it was those cubes with the afro guy particles 2015-05-20 23:55 there was an awesome tidal wave one too 2015-05-20 23:55 or the marios 2015-05-20 23:56 huge wave would come crashing over the entire sim 2015-05-20 23:56 but I was never sure if they were after me or a neighbor because it was always near my store and not at it 2015-05-21 00:54 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-21 01:47 i once made a fleet of vogon constructors appear over the london sims on sl 2015-05-21 01:47 On Oct 30 I tend to celebrate Martian Invader Day by rezzing martian tripods of all types in various places... 2015-05-21 01:48 Trinity93: :D 2015-05-21 02:19 I made a "hellcube" once to use on noobs and griefers. It would ram into you, make a loud explosion and push you. Ended up being quite effective short of using an npv or very good anchor script. 2015-05-21 02:19 People would come into weapons testing to try outwith their big shiny HUDs and spend the rest of their time 2015-05-21 02:19 being pushed all over the sim 2015-05-21 02:25 I would just rez a cube and sit on it 2015-05-21 02:25 never failed :) 2015-05-21 02:25 well, unless someone managed to crash the sim 2015-05-21 02:26 speaking of that, does "Crash Me" still exist? 2015-05-21 02:28 The problem was, in weapons testing sitting would keep you from being pushed but a lot of other annoying stuff could still be done. It was fun to mess with the idiots anyway. 2015-05-21 02:28 Not sure if it's still around 2015-05-21 02:29 ya but you could turn off particles and sound 2015-05-21 02:30 Then they bring out the lag prims or something else. XD 2015-05-21 02:32 Not finding Crash Me on the SL map so it may be gone now 2015-05-21 02:58 how about the cornfield? 2015-05-21 02:58 it was open for a while 2015-05-21 03:07 there are plenty of empty mainland sims with nothing on them and full rez privs 2015-05-21 03:11 Looks like the corn field is still there. Dunno if it's open or not these days 2015-05-21 05:19 hmm I finally got around to updating to master git 2015-05-21 05:19 something seems very wrong with that last llCastRay patch 2015-05-21 05:19 my simulator is using 700$ cpu 2015-05-21 05:19 700% 2015-05-21 05:19 its definitely my llCastRay test rig 2015-05-21 05:21 it seems to fail to get through the center of a torus now 2015-05-21 05:23 ya this latest v3 patch is terrible 2015-05-21 05:39 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): has been SUBMITTED. 2015-05-21 05:40 dahlia i attached an IAR with my llCastRay rig if you are interested 2015-05-21 05:40 http://opensimulator.org/mantis/view.php?id=7582 2015-05-21 05:40 v3 seems very borked 2015-05-21 05:46 nebadon: that's why I wanted it disabled by default 2015-05-21 05:47 should probably attach that mantis to the one Magnuz submitted so he sees it 2015-05-21 05:47 yea 2015-05-21 05:47 the original one is closed 2015-05-21 05:47 I can probably still associate it though 2015-05-21 05:48 v2 was like 100 times faster 2015-05-21 05:48 I think it still emails even if closed 2015-05-21 05:48 that patch should probably be reverted 2015-05-21 05:48 theres a new patch on there somewhere 2015-05-21 05:48 ya its for caching I think 2015-05-21 05:48 i didnt test it 2015-05-21 05:48 maybe I shold 2015-05-21 05:48 ya could you? 2015-05-21 05:49 yea 2015-05-21 05:49 ty 2015-05-21 05:49 let me post a screenshot of top 2015-05-21 05:49 and then associate them first 2015-05-21 05:50 http://opensimulator.org/mantis/file_download.php?file_id=4214&type=bug 2015-05-21 05:51 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): has been set as RELATED TO issue 0007546. 2015-05-21 05:51 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007582. 2015-05-21 05:52 its not even a matter of just High CPU though either dahlia 2015-05-21 05:52 the rayast fails to penetrate a torus and tube hole 2015-05-21 05:52 even if its huge 2015-05-21 05:53 with v2 it didnt 2015-05-21 05:53 http://nebadon2025.com/screenshots/llCastRay_High_CPU1.png 2015-05-21 05:54 was the cpu normal before you started the test script? 2015-05-21 05:55 like 20-30% 2015-05-21 05:55 it was running before i upgraded 2015-05-21 05:55 as soon as I upgraded to master git 2015-05-21 05:55 first thing I noticed was the machine was very loud 2015-05-21 05:55 fan sounded unusually loud 2015-05-21 05:55 so i checked top to see what was up 2015-05-21 05:55 thats when i noticed the super high cpu 2015-05-21 05:56 ya but maybe it was something besides llCastRay? 2015-05-21 05:56 no 2015-05-21 05:56 as soon as I stop the scripts 2015-05-21 05:56 cpu falls to like 5% 2015-05-21 05:56 no doubt about it, its castray 2015-05-21 05:56 its also failing 2015-05-21 05:57 http://nebadon2025.com/screenshots/llCastRay_High_CPU2.png 2015-05-21 05:57 see here 2015-05-21 05:57 kk well I don't object if you want to revert v3, but I'd say let magnuz reply 2015-05-21 05:57 yea no rush 2015-05-21 05:57 or try the new patch 2015-05-21 05:57 Id like to see if anyone else has same high cpu with my rig 2015-05-21 05:57 yes thats next too 2015-05-21 05:57 can you try my IAR? 2015-05-21 05:57 its attached to that mantis 2015-05-21 05:57 hmmm 2015-05-21 05:58 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): A NOTE has been added to this issue. 2015-05-21 05:59 trying throttle patch first 2015-05-21 06:01 let me finish robust backup first 2015-05-21 06:02 yea sure no rush 2015-05-21 06:02 I should have known better than to update simulator at 1:30am 2015-05-21 06:02 lol 2015-05-21 06:02 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-21 06:02 ACTION hi-5's mr murphy 2015-05-21 06:02 only 11 pm here :) 2015-05-21 06:03 throttle does nada 2015-05-21 06:04 throttle? 2015-05-21 06:04 ya the throttle patch 2015-05-21 06:04 oh didnt see that 2015-05-21 06:04 http://opensimulator.org/mantis/view.php?id=7568 2015-05-21 06:04 doing other patch now 2015-05-21 06:07 nope 2015-05-21 06:07 still crazy high cpu 2015-05-21 06:07 let me see if the ray is still failing 2015-05-21 06:09 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): A NOTE has been added to this issue. 2015-05-21 06:09 yep still fails in world as well 2015-05-21 06:09 going to revert simulator to make sure 2015-05-21 06:10 I'd suggest just noting it with your test rig so magnuz can fix 2015-05-21 06:10 rather than reverting 2015-05-21 06:11 what you mean? 2015-05-21 06:11 on the mantis 2015-05-21 06:11 oh I can put it back 2015-05-21 06:11 im just chaning a symlink 2015-05-21 06:11 oh I meant dont revert the patch in core 2015-05-21 06:11 oh ya 2015-05-21 06:11 i wasnt going to do that tonight 2015-05-21 06:12 thats just asking for more icing on my 3 layer disaster cake 2015-05-21 06:12 hmm? 2015-05-21 06:12 hehe 2015-05-21 06:12 its too late I just dont want to make things worse than it already is 2015-05-21 06:12 lol 2015-05-21 06:12 oh 2015-05-21 06:12 lol 2015-05-21 06:13 pull a justin... say that people need to hang around on IRC after a patch goes in, then make a bunch of commits and turn off the computer for the weekend 2015-05-21 06:14 lol 2015-05-21 06:14 ok reverted simulator 2015-05-21 06:14 cpu is higher than i remember 2015-05-21 06:14 but its not 700% 2015-05-21 06:14 its 120% 2015-05-21 06:14 no doubt this rig i made is nastay 2015-05-21 06:14 could just disable llCastRay 2015-05-21 06:14 oh yea i dont mind 2015-05-21 06:14 this thing has been running for weeks 2015-05-21 06:14 i guess i just never noticed cpu was over 100% 2015-05-21 06:15 weeks? patch isnt that old 2015-05-21 06:15 it wasnt until it hit 700% and the fan was buzzing like crazy 2015-05-21 06:15 I was testing for v2 2015-05-21 06:15 this rig was there for a while now 2015-05-21 06:15 i tested his for a bit before it went into core 2015-05-21 06:15 I never got around to v3 until tonight though 2015-05-21 06:16 he posted v2 patch on the 3rd 2015-05-21 06:16 so its been there since then 2015-05-21 06:17 OMG I feel so old.. :( https://www.youtube.com/watch?v=dEGaljlPL8c 2015-05-21 06:18 lol 2015-05-21 06:18 ACTION was in high school at the time 2015-05-21 06:18 I dont even know who this was 2015-05-21 06:18 i was -2 in 73 2015-05-21 06:18 lol 2015-05-21 06:18 brat :P 2015-05-21 06:21 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-05-21 06:22 https://www.youtube.com/watch?v=Nmf5RQTGyNg 2015-05-21 06:27 cant say I remember hearing that before 2015-05-21 06:27 :) 2015-05-21 06:27 its not that old 2015-05-21 06:27 1999 2015-05-21 06:27 sounds very old heh 2015-05-21 06:28 one of those songs that stays in your head for months 2015-05-21 06:28 lol 2015-05-21 06:28 ya font on the album cover looks 60's-ish 2015-05-21 06:28 i heard it in SL long time ago 2015-05-21 06:28 and didnt know the name 2015-05-21 06:28 it literally took me 8 years to find it again 2015-05-21 06:30 somehow I dont think I'll obsess on it as much as you did ;) 2015-05-21 06:30 hehe 2015-05-21 06:31 but I've had this one on my head much of the day https://www.youtube.com/watch?v=9O9a7M2F5s8 2015-05-21 06:32 *in my head 2015-05-21 06:32 lol 2015-05-21 06:34 hippos! :D https://www.youtube.com/watch?v=mrOWDPkYyP0 2015-05-21 06:35 hehe 2015-05-21 06:36 https://www.youtube.com/watch?v=QjK-q7ZTYgU :) 2015-05-21 06:37 https://www.youtube.com/watch?v=ZZ5LpwO-An4 2015-05-21 06:37 haha 2015-05-21 06:37 lol tiny tim 2015-05-21 06:38 hippos! :D https://vimeo.com/2123232 2015-05-21 06:42 That was 6 years ago. Was that a prim based hippo? 2015-05-21 06:43 it was, kinda modified a bit 2015-05-21 06:43 same hippo that is in wright plaza 2015-05-21 06:43 hehe 2015-05-21 06:43 that was my recreation of the hippo from the opensl logo 2015-05-21 06:44 wow i can even find it on google image search 2015-05-21 06:44 ah found it 2015-05-21 06:44 http://doc.ubuntu-fr.org/_media/opensl.png 2015-05-21 06:44 the hippo? 2015-05-21 06:44 lol 2015-05-21 06:45 ya i created that hippo based on that logo 2015-05-21 06:45 ah ok 2015-05-21 06:46 think I left the open source logo off on the dancing one 2015-05-21 06:47 Idealist had a lot of potential, you could take animated objects from 3ds max and animate them in a region 2015-05-21 06:47 too bad it died 2015-05-21 06:48 was long before SL had mesh 2015-05-21 06:48 Ive been thinking about making a 3d object scanner box 2015-05-21 06:48 a point cloud thingie? 2015-05-21 06:49 for doing photogrammetry 2015-05-21 06:49 yea or maybe that too 2015-05-21 06:49 photogrammetry? 2015-05-21 06:49 eventually get kinect or something 2015-05-21 06:49 ya 2015-05-21 06:49 you take like 30 pictures all the way around an object 2015-05-21 06:49 i was thinking about making like a wood box, paint it white 2015-05-21 06:49 with like a lazy susan with markers 2015-05-21 06:49 and a holder for my phone to take pictures 2015-05-21 06:50 then just spin the object around to each marker and take a photo 2015-05-21 06:50 yeah I was playing with this thing called "structure from motion" a couple years ago but it didnt work very well 2015-05-21 06:50 http://www.123dapp.com/catch 2015-05-21 06:50 this works well 2015-05-21 06:50 but you really a lot of space to do it 2015-05-21 06:51 i was thinking of making this box with like a lazy susan bottom 2015-05-21 06:51 with like markers so i can spin it for each angle 2015-05-21 06:51 supposedly all you need is a bunch of pictures from different angles, dont need a rig for it 2015-05-21 06:51 yea I am looking for something i can do with really steady shots 2015-05-21 06:51 and consistant 2015-05-21 06:52 in fact I'd think it would work better from random angles and distances 2015-05-21 06:52 perfect lighting etc.. 2015-05-21 06:52 not according to the app 2015-05-21 06:52 interesting 2015-05-21 06:52 there is 2 angles a high and a low 2015-05-21 06:52 and it needs like 30 pictures 2015-05-21 06:52 its basically like a clock around it 2015-05-21 06:52 why not just get a scanner 2015-05-21 06:53 https://www.youtube.com/watch?v=7TfXXJxDsXw 2015-05-21 06:53 well I already have a super high rez camera on my phone 2015-05-21 06:53 or one of those new intel phones when they come out 2015-05-21 06:53 building a box with lazy susan would cost like 30$ 2015-05-21 06:53 with the 3d camera 2015-05-21 06:53 yea that would be cool 2015-05-21 06:53 there is this thing too 2015-05-21 06:53 1sec 2015-05-21 06:54 I also tried mkdeling my avatar by taking a bunch of screenshots 2015-05-21 06:54 which kinda worked 2015-05-21 06:54 you could simulate your lazy susan thingie that way 2015-05-21 06:55 http://structure.io/ 2015-05-21 06:58 ya I suspect there will be lots of devices like that flooding the market pretty soon 2015-05-21 06:58 ya only thing that sucks about that one 2015-05-21 06:58 its mostly for the ipad 2015-05-21 06:59 ipads are pretty nice 2015-05-21 06:59 just pricey 2015-05-21 07:00 https://www.youtube.com/watch?v=NsBg-m2hrIM 2015-05-21 07:02 http://ccwu.me/vsfm/ 2015-05-21 07:02 thats the thingie I was using 2015-05-21 07:03 ya that looks pretty complicated 2015-05-21 07:04 not really 2015-05-21 07:04 just crude 2015-05-21 07:05 voxels would probably be a good way to deal with a lot of point cloud data 2015-05-21 07:05 I was planning to experiment with the structured light approach to 3D scanning. 2015-05-21 07:05 not sure Ive heard of that one 2015-05-21 07:06 A projector and web cam is all you need, along with a bit of software. 2015-05-21 07:06 http://www.instructables.com/id/Structured-Light-3D-Scanning/ 2015-05-21 07:07 interesting 2015-05-21 07:07 Taking a bunch of pictures sounds like a nice way to go. I could take the pictures with my digital SLR camera. It's resolution may yield decent models. 2015-05-21 07:07 so it varies the focal distance of a projected image? 2015-05-21 07:08 well that visualsfm thingie is open source and free :) 2015-05-21 07:08 https://www.youtube.com/watch?v=5qF_qbaWt3Q 2015-05-21 07:09 nice 2015-05-21 07:10 they use banks 2015-05-21 07:10 like the matrix cameras 2015-05-21 07:10 but with kinect cameras 2015-05-21 07:12 dahlia: That link I provided was for a handheld light source. This link is the better approach -> http://www.instructables.com/id/Structured-Light-3D-Scanning/step4/Projector-Camera-Configuration/ 2015-05-21 07:13 http://fab.cba.mit.edu/content/processes/structured_light/ 2015-05-21 07:13 clever 2015-05-21 07:14 I have a small pocket projector but I haven't been able to create a video I could play on it to generate the light source needed. 2015-05-21 07:14 That VisualSFM thing could be worth trying. 2015-05-21 07:15 I also have a Kinect but I'm not sure if it would provide the same resolution. 2015-05-21 07:15 another thing that is awesome is projection mapping 2015-05-21 07:16 that would be a fun job to have 2015-05-21 07:16 hehe 2015-05-21 07:16 projection mapping? 2015-05-21 07:17 https://www.youtube.com/watch?v=Q1F0kt3AidE 2015-05-21 07:17 projecting 3d onto physical objects 2015-05-21 07:17 its awesome 2015-05-21 07:17 https://www.youtube.com/watch?v=VrgWH1KUDt4 2015-05-21 07:18 https://www.youtube.com/watch?v=XACqFBD24Sg 2015-05-21 07:21 cool 2015-05-21 07:22 anyone have any good animations? I'm trying to test my new animation shader 2015-05-21 07:23 hmm i have some dances 2015-05-21 07:23 osgrid? 2015-05-21 07:23 can tp over 2015-05-21 07:23 i could just make an IAR of my whole animation folder 2015-05-21 07:24 might be easier 2015-05-21 07:24 1 sec 2015-05-21 07:24 i have a few 100 2015-05-21 07:24 https://www.youtube.com/watch?v=TLFonu92Wn4 2015-05-21 07:25 hah ya this is what i was thinking of doing 2015-05-21 07:25 nice though 2015-05-21 07:25 good find this is exactly what I am talking about 2015-05-21 07:27 nebadon: just stick them in a prim and I tp over 2015-05-21 07:27 there are so many 2015-05-21 07:27 oh 2015-05-21 07:28 http://nebadon2025.com/iars/osgrid_animations_2015.iar 2015-05-21 07:28 652 items the oar said 2015-05-21 07:29 iar* 2015-05-21 07:29 probably a bunch of dupes in there 2015-05-21 07:29 I wish i had more good sit poses 2015-05-21 07:30 tyvm 2015-05-21 07:30 np 2015-05-21 07:33 damn its almost 4am 2015-05-21 07:33 i need to sleep 2015-05-21 07:33 lol 2015-05-21 07:33 yup 2015-05-21 07:34 lol 2015-05-21 07:34 nn 2015-05-21 07:34 and I'm wanting to finish seeing the Ben Heck video before I pack it in. 2015-05-21 07:34 just after midnight here, early :) 2015-05-21 07:34 yea i fav'd it thanks 2015-05-21 07:34 yw 2015-05-21 07:34 I'll have to take a closer look at those other links tomorrow. 2015-05-21 07:38 hmmm loaded iar but dont see them 2015-05-21 07:40 eek... $399 for the cubify sense scanner device 2015-05-21 07:40 Time for me to call it a night. 2015-05-21 07:40 ttyl 2015-05-21 07:41 nn 2015-05-21 15:20 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-21 15:50 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-21 16:15 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-21 16:50 diva you about? 2015-05-21 17:55 Bug #7583:04 Avatars result arrested after that they attempt to cross into no-exitant region 14( http://opensimulator.org/mantis/view.php?id=7583 ): has been SUBMITTED. 2015-05-21 18:30 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-21 18:34 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-21 18:41 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-21 19:36 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): has been SUBMITTED. 2015-05-21 19:46 diva, you about? 2015-05-21 19:46 or does anyone know what the licence is on the diva wifi? is it gpl? 2015-05-21 19:48 diva: ping 2015-05-21 19:50 VelusUniverseSys: D2 is BSD, and Wifi is part of that, so I'd assume BSD. 2015-05-21 19:50 ok 2015-05-21 19:54 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-21 21:27 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-22 01:23 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-22 02:55 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): A NOTE has been added to this issue. 2015-05-22 03:21 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): A NOTE has been added to this issue. 2015-05-22 03:21 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): has been CLOSED 2015-05-22 05:06 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-22 05:28 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): A NOTE has been added to this issue. 2015-05-22 05:28 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been set as RELATED TO issue 0007582. 2015-05-22 05:28 Bug #7582:04 llCastRay v3 very poor performance (High CPU) 14( http://opensimulator.org/mantis/view.php?id=7582 ): has been set as RELATED TO issue 0007568. 2015-05-22 05:31 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): A NOTE has been added to this issue. 2015-05-22 05:48 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): A NOTE has been added to this issue. 2015-05-22 05:48 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been RESOLVED. 2015-05-22 05:49 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been RESOLVED. 2015-05-22 05:50 Starting build #4189 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-22 05:55 Project opensim » mono-2.10.8.1 build #4189: SUCCESS in 9 min 44 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4189/ 2015-05-22 05:55 * nebadon2025: Throttle llCastRay V3. 2015-05-22 05:55 * nebadon2025: Use own mesh cache in llCastRay V3 after throttling. 2015-05-22 05:55 * nebadon2025: fix permmission issue on OpenSimDefaults.ini 2015-05-22 06:14 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-22 07:45 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-22 10:11 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-22 14:08 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-22 18:30 i have a few questions? how do you hash and salt the user auth in the table? and also can you tell me what the webloginkey is for? 2015-05-22 18:31 also what is the user levels? i know 250+ is admin but what else? 2015-05-22 18:42 ok i think the hashing is md5(md5($password.':'.$passwordsalt)) so i need to now figgure out how to create the salt 2015-05-22 18:50 I dont know the password hashing, as I use SimianGrid instead of robust. But user level 50 is for group creation. You can find it defined in the ini files. 2015-05-22 18:54 ok 2015-05-22 18:54 do you use simian grid for your webui aswell? 2015-05-22 19:00 group creation defaults to user level 0 with opensim, level 50 must be for simian 2015-05-22 19:30 VelusUniverseSys no, it was inadequate for my grids needs. We wrote our own 2015-05-22 19:31 I may also be dragging along older config files, I've been running the MOSES grid for 3-4 years now 2015-05-22 19:32 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 19:35 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 19:40 nice im writing a opensource one as we spoeak 2015-05-22 19:41 mheilman, what did you use to create users? im wondering cos im wondering if i should mysql/sqllite/pgsql it or use command console? 2015-05-22 19:41 i want it so it will create a user profile aswell. 2015-05-22 19:42 and maybe have a avatar selector? 2015-05-22 19:44 Excellent, I open sourced mine as well, but its a little different. I am currently re-writing it. You can peek at github.com/m-o-s-e-s/, and what my grid is used for at militarymetaverse.org 2015-05-22 19:45 Unlike Robust and Wifi, Simian's front-end is separate and uses ordinary curl to affect changes, so I was able to implement my own very easily 2015-05-22 19:45 Wifi is a compiled Robust plugin (I believe) but it runs attached to the same process 2015-05-22 19:48 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 19:48 I had a large avatar selection page put together for the FCVW conference, with 4-6 maile and female avatars to select from, with head and body shots, but I think its lost now tha tthe conference grid has been taken down 2015-05-22 19:49 yeah it is a little to much 2015-05-22 19:50 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 19:52 between users expectations and feature creep, it grows quickly 2015-05-22 20:00 yeah i know lol 2015-05-22 20:22 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 20:28 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 20:37 Bug #7584:04 on first run with Postgresql, folder "assetcache" not created 14( http://opensimulator.org/mantis/view.php?id=7584 ): A NOTE has been added to this issue. 2015-05-22 20:41 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): has been SUBMITTED. 2015-05-22 20:43 Bug #7586:04 Avatar Remains A Cloud On Relog No Matter What 14( http://opensimulator.org/mantis/view.php?id=7586 ): has been SUBMITTED. 2015-05-22 21:32 Bug #7568:04 llCastRay V3 needs throttling 14( http://opensimulator.org/mantis/view.php?id=7568 ): has been CLOSED 2015-05-22 21:34 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been CLOSED 2015-05-23 00:17 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-23 12:16 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been SUBMITTED. 2015-05-23 12:17 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has a PATCH to be looked at. 2015-05-23 12:18 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been UPDATED. 2015-05-23 12:20 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been set as RELATED TO issue 0007546. 2015-05-23 12:20 Bug #7546:04 llCastRay only partly implemented 14( http://opensimulator.org/mantis/view.php?id=7546 ): has been set as RELATED TO issue 0007587. 2015-05-23 12:20 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been set as RELATED TO issue 0007575. 2015-05-23 12:20 Bug #7575:04 llCastRay V3 performance improved by mesh caching 14( http://opensimulator.org/mantis/view.php?id=7575 ): has been set as RELATED TO issue 0007587. 2015-05-23 12:38 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been RESOLVED. 2015-05-23 12:42 Starting build #4190 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-23 12:47 Project opensim » mono-2.10.8.1 build #4190: SUCCESS in 9 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4190/ 2015-05-23 12:47 nebadon2025: Fix mesh cache race condition in llCastRay V3. 2015-05-23 14:20 Bug #7587:04 llCastRay V3 suffers mesh cache race condition 14( http://opensimulator.org/mantis/view.php?id=7587 ): has been CLOSED 2015-05-23 22:58 Talun: ping 2015-05-23 23:01 hi 2015-05-23 23:01 hi. just got your email 2015-05-23 23:01 you're treading on shaky ground 2015-05-23 23:02 is it ok? i would of course aknowledge the source of the original code 2015-05-23 23:02 from inception it was aurora's intention to be a "hostile" fork and it was stated by the head guy there that he would aim "to diverge so far so fast that opensim can never use his code" 2015-05-23 23:02 so i would expect Revolution to say "no" 2015-05-23 23:02 the ones i was looking at are the Json functions 2015-05-23 23:02 ahh, OK, I do it myself 2015-05-23 23:03 the LL compatible ones? 2015-05-23 23:03 yes 2015-05-23 23:03 read the license on the file 2015-05-23 23:03 if it's the same license as we use, then you can take the code 2015-05-23 23:03 LSLApi? 2015-05-23 23:03 i doubt rev will be happy about it 2015-05-23 23:03 but it's legal 2015-05-23 23:04 looks buggy anyway, was expecting to fix it 2015-05-23 23:04 ;-) 2015-05-23 23:05 if not i do it myself using the same open source libraries 2015-05-23 23:06 fine either way, jst watch the legalities 2015-05-23 23:06 and remember, libraries need to be compatibly licensed, too 2015-05-23 23:06 it's actually possible to put LSL commands into modules..... 2015-05-23 23:07 they don't need to be all in that huge file 2015-05-23 23:07 ok, if i submit something i will make it clear where i got the najority if the source 2015-05-23 23:07 one good thing about monolithic code, you know the lith to look in :) 2015-05-23 23:08 true. if you're an ape you only have one to look at anyway :P 2015-05-23 23:08 is there a major difference from the json abilities core opensim offers? 2015-05-23 23:08 nebadon: the core opensim json feature srely heavily on types not present in LSL 2015-05-23 23:08 the functions dont even exisst as unimplemented 2015-05-23 23:08 he's talking about the LL compatible ones 2015-05-23 23:08 not having any experience with the json stuff I am truly not knowledgable about it 2015-05-23 23:09 ah ok 2015-05-23 23:09 a much requested feature i was looking nto writing from scratch because i didn't know aurora had it 2015-05-23 23:09 me either butlooked like a good way for me to learn 2015-05-23 23:09 cool sounds good :) 2015-05-23 23:14 the licence at the top looks identical to the OpenSim licence except for the substitution of Aurora-Sim for OpenSim 2015-05-23 23:15 that is in the LSL_Api.cs file 2015-05-24 00:05 -!- Talun(~IceChat77@unaffiliated/talun) has left #opensim-dev 2015-05-24 00:11 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-24 01:38 nebadon, did u see the latest post in #7519 saying the kernel 4.0.4 has stopped the random crashes? 2015-05-24 01:40 i was wondering if anyone else has been able to confirm that 2015-05-24 01:43 I did see that 2015-05-24 01:43 let me see what kernel my Tumbleweed VM has 2015-05-24 02:10 looks like its only kernel 4.0.1 2015-05-24 02:17 so 4.0.1 is still showing the random crashes? 2015-05-24 02:17 yes 2015-05-24 02:17 k 2015-05-24 02:18 not sure what operating system is using 4.0.4 at this point 2015-05-24 02:18 yea i would expect its only being used by people that compile themselves 2015-05-24 02:18 and like to live on the edge 2015-05-24 02:20 yea its a shame 2015-05-24 02:20 very likely means that all current releases of linux will never be able to use a newer mono 2015-05-24 02:20 LTS versions might never get the fix 2015-05-24 02:21 if its affecting alot of mono users they would have to wouldnt they? the problem is not just with os 2015-05-24 02:22 there is not a lot of love in the Linux community for mono and C# 2015-05-24 02:22 it would surprise me if this got a lot of attention 2015-05-24 02:22 doing a dist upgrade on tumbleweed 2015-05-24 02:22 its upgrading to 4.0.3 2015-05-24 02:22 see what happens 2015-05-24 02:23 thats a shame 2015-05-24 02:23 ok 2015-05-24 02:24 either way I think its bad news for opensim 2015-05-24 02:24 it pretty much means not being able to embrace all the new mono C# stuff 2015-05-24 02:24 until all the mainstream releases have the ability to do it 2015-05-24 02:25 yea, and that will take along time, jenkins is still running 2.10 waiting for them to catch up isnt it? 2015-05-24 02:25 yea 2015-05-24 02:25 it will be a while 2015-05-24 02:26 the next releases may not even have that new of a kernel 2015-05-24 02:26 we may be waiting a couple of releases 2015-05-24 02:26 not good 2015-05-24 02:27 4.0.4 is super bleeding edge 2015-05-24 02:28 generally the only things that get back ported in older kernels 2015-05-24 02:28 is major security flaws 2015-05-24 02:28 not obscure crashes like this 2015-05-24 02:28 its a shame, im on 3.10 i think, when i update i always check what its going to install, i dont want it do update the kernel 2015-05-24 02:29 yea 2015-05-24 02:29 3.11 is safe 2015-05-24 02:29 i still need to find out why my stack size keeps reverting to default value 2015-05-24 02:30 that could be why i was having problems with crashes 2015-05-24 02:31 what stack size are you talking about? 2015-05-24 02:32 ulimit -s 262144 2015-05-24 02:32 it was for an ODE problem a while back but still seems more stable when i increase it 2015-05-24 02:32 there is a note on the wiki about it 2015-05-24 02:33 http://opensimulator.org/wiki/Configuration 2015-05-24 02:33 towards the end of the page 2015-05-24 02:34 ulimit -a will show the current values 2015-05-24 02:39 4.0.3 looks solid 2015-05-24 02:39 I can not make it crash with mono 4.0.1 and kernel 4.0.3 2015-05-24 02:40 shit 2015-05-24 02:40 of course as soon as I say that it crashes 2015-05-24 02:40 lol 2015-05-24 02:40 it seemed to do a bit better 2015-05-24 02:40 but it still crashed with same problem 2015-05-24 02:41 do u think its worth trying that increased stack size to see if it helps? 2015-05-24 02:41 i have never set that 2015-05-24 02:41 i doubt it would help 2015-05-24 02:42 it might be all in my head to be honest, but it does seem that i get alot less sigsegv errors when thats set higher 2015-05-24 02:42 I believe you can set that in your launch script 2015-05-24 02:42 if your using a shell script just set it right before you run mono 2015-05-24 02:44 yea, would be better than keep checking if its reverted 2015-05-24 02:44 yea 2015-05-24 02:44 and then your limiting it to only opensim too 2015-05-24 02:45 not the entire machine 2015-05-24 02:48 since i set mono threads per cpu to 1000, i have only had the startup crash twice, and both times that value had reverted 2015-05-24 02:50 the ulimit or the mono threads? 2015-05-24 02:50 ulimit 2015-05-24 02:50 yea 2015-05-24 02:50 probably better to set it in the launch script 2015-05-24 02:50 I do beleive that was the recommended method for ODE 2015-05-24 02:51 yea 2015-05-24 02:53 is the log up for last tuesdays meeting? 2015-05-24 02:53 i missed the start 2015-05-24 02:55 ah found it 2015-05-24 03:03 my pi install is using 4.0.4 2015-05-24 03:04 heard you talking eirlier about kernal versions 2015-05-24 03:04 earlier i meant 2015-05-24 03:05 I dont think arm is effected 2015-05-24 03:05 my pi is running 3.18 and doesnt crash with mono/opensim 2015-05-24 03:05 ACTION shrugs 2015-05-24 03:07 the arm distros are uselay verry hardware specific and dont have a lot of cruft 2015-05-24 03:09 im running Ubuntu 15.01 Mate on mine 2015-05-24 03:10 im running debian wheezy 2015-05-24 03:10 i did make a setup with the special fbturbo video drivers for x 2015-05-24 03:11 but im no longer doing graphical stuff on it 2015-05-24 03:11 so im back to a striped down version 2015-05-24 03:12 im in the proccess of getting the root file system maped to the sata ssd drive i bought 2015-05-24 03:13 its sad that it still has to uboot off the microsd 2015-05-24 03:14 i have yet to find away to do otherwise 2015-05-24 03:14 and apeently no one else has eather 2015-05-24 03:14 there is some firmware present on the a20 cpu 2015-05-24 03:15 how else would you boot? from USB? 2015-05-24 03:15 you can only boot from the microsd ard slot 2015-05-24 03:15 or nand on the a20 2015-05-24 03:15 but my board dosent have nand 2015-05-24 03:16 nad is a on board flash 2015-05-24 03:16 nand i ment 2015-05-24 03:16 yea you have that banana pi router? 2015-05-24 03:16 you cant boot from the SATA off a SSD? 2015-05-24 03:17 no 2015-05-24 03:17 you cant boot of the sata period 2015-05-24 03:17 that sucks 2015-05-24 03:17 why even have it lol 2015-05-24 03:17 you have to boot the microsd then mount the file root file system on the ssd 2015-05-24 03:17 ya the raspberry pi is sdcard only 2015-05-24 03:18 seems fast enough though 2015-05-24 03:18 a good class 10 card 2015-05-24 03:18 well the ssd is a lot faster 2015-05-24 03:18 and more read write resistant 2015-05-24 03:19 only way to get better is a plater based sata hd 2015-05-24 03:19 but that wouldent be shock resistant 2015-05-24 03:20 also the microsd is limited to 64gb 2015-05-24 03:20 i tried a 120 in it and it wouldent even see it 2015-05-24 03:21 where as the sata port you can use just about any size hd or ssd you care to buy 2015-05-24 03:22 i have a 120gb ssd in it right now 2015-05-24 03:22 ya that is not surprising about the sd card 2015-05-24 03:23 pi's are hardly using the latest hardware available 2015-05-24 03:23 next week im gona atempt to replace the mic with a header 2015-05-24 03:23 so i can use a stadard jack 2015-05-24 03:23 and a external mic 2015-05-24 03:24 i need it for the radio interface 2015-05-24 03:25 i also found that micron has sample avaliable for a new pin compatable ram chip 2015-05-24 03:25 that would alow me to up the ram to 2 gb 2015-05-24 03:25 witch is the max the a20 supports 2015-05-24 03:55 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-24 03:56 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-24 07:30 -!- JeffKelley(~JeffKelle@2001:41d0:52:800::dca) has left #opensim-dev 2015-05-24 13:38 hello I like making sim videos...but they get somehow laggy...indeed advanced ilumination enabled on viewers triggers that effect...I am a bit confused about system requirements I am running opensim on a 8 core processor and 8gb ram pc shouldn't these be enough resources to get hd smooth videos? 2015-05-24 13:53 Maybe its the resolution and framerate of your recording. Maybe 8 GB is not enough memory 2015-05-24 15:53 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-24 16:40 Afternoon, nebadon 2015-05-24 16:49 hello Plugh 2015-05-24 16:49 sorry was afk 2015-05-24 17:14 np. I was over in SL trying to find the headquarters for one of the two money tree systems I know about. I can't find any tree. The one tree HQ doesn't seem to have a tree any more. All my LM's ofr trees are out of date. oh, well. I wanted to check on something about them for reference. 2015-05-24 17:24 Plugh I may be able to help, contact me in SL, Talun Resident 2015-05-24 17:27 Talan: if you are extended LSL, look at the OpenSimulator file ExtendedPhysics.cs for an example of using the C# decorators for mod_invoke language extensions 2015-05-24 17:28 I was looking to implement the llJson* functions 2015-05-24 17:34 my pointer was another way of adding functions into XEngine... you can change the XEngine sources but there is also a plugin extension system that is demonstrated in ExtendedPhysics 2015-05-24 17:34 allows easy addition of functions and constants to XEngine 2015-05-24 17:35 just another pointer to potentially usable tech 2015-05-24 17:35 ahh, i will have a good look at that 2015-05-24 18:29 -!- Talun(~IceChat77@unaffiliated/talun) has left #opensim-dev 2015-05-24 18:56 I keep missing people today 2015-05-24 18:56 Snappy tree on their website works but the downloadable version doesn't work properly on my machine. 2015-05-24 19:02 nebadon, any tips on using Snappy Tree to make trees that are reasonably symmetrical? 2015-05-24 19:02 ACTION is trying to make one for use in a money tree. 2015-05-24 19:03 just kind of need to play with the sliders 2015-05-24 19:04 there is a Symmetry slider 2015-05-24 19:04 on the Trunk tab 2015-05-24 19:05 yea, that's what I do. Sometimes it seems like its squashed between two walls. It winds up a bit oblong when seen from top view 2015-05-24 19:06 twig scale on Branching is helpful too 2015-05-24 21:18 ping nebadon 2015-05-24 21:18 Hello Neb. How do you find how the new llCastRay? For me, the lazer llCastRay no longer works correctly. Is that the same for yours? 2015-05-24 21:26 Here is a video shown to the bug 2015-05-24 21:26 http://digigrids.no-ip.org/lazerbugdemo/ 2015-05-24 22:13 djphil you need to make sure v3 is enabled 2015-05-24 22:13 [LL-Functions] 2015-05-24 22:14 UseLlCastRayV3 = true 2015-05-24 22:14 make sure you dont have v2 enabled as well 2015-05-24 22:15 yep, UseLlCastRayV3 is TRUE at line 1510 in OpensimDefaults.ini 2015-05-24 22:16 have you see my video demo ? 2015-05-24 22:16 dont think so 2015-05-24 22:16 http://digigrids.no-ip.org/lazerbugdemo/ 2015-05-24 22:17 What's up with this terrain after importing an *extremely* blurred heighmap, http://i.imgur.com/OGUDAK6.png 2015-05-24 22:18 i guess its not supposed to pulse like that djphil? 2015-05-24 22:18 I'd suspect the terrain compression is not built for the fuzzyness 2015-05-24 22:18 misterblue: what does that mean 2015-05-24 22:19 misterblue: I've tried all manner of smoothing, nothing creates a smooth slope. I get this lego-block stepping effect no matter what terrain I import 2015-05-24 22:19 exact Neb 2015-05-24 22:19 taht the original lazer script ... like LBSA 2015-05-24 22:19 terrain is stored as a heightmap in the simulator... when sent to the viewer, it is compressed into 16x16m 'patches' 2015-05-24 22:19 (from adeon writer) 2015-05-24 22:20 the compression does have its oddnesses 2015-05-24 22:20 not sure it was working for me djphil 2015-05-24 22:20 thats the script i have been using to test with 2015-05-24 22:20 ive not seen it pulse like that myself 2015-05-24 22:22 misterblue: I don't think its just an effect of the viewer 2015-05-24 22:22 misterblue: I can apply the in-world smoothing to the terrain to make it better 2015-05-24 22:22 Maybe it doesn't make sense to only allow for 1m resolution of terrain heightmaps? 2015-05-24 22:22 humm.. well maybe something else 2015-05-24 22:22 since the terrain supports a much higher resolution of terrain 2015-05-24 22:23 what format are you importing in? 2015-05-24 22:23 png 2015-05-24 22:23 am I getting hurt by compression maybe 2015-05-24 22:24 Sometimes it is impossible, to smooth terrain with viewer-tools. In SL i don't see that problem 2015-05-24 22:24 In this case, smoothing with the viewer-tools works fine 2015-05-24 22:24 it is the importing of heighmaps which gives me the stepped terrain 2015-05-24 22:25 there could even be bugs in the importer 2015-05-24 22:25 I should try without png first let me try that 2015-05-24 22:26 nebadon : I just testing a second time, taking out the original script ... and it no longer works well as before 2015-05-24 22:29 Nope it happens with BMP too 2015-05-24 22:30 I wonder if the importer is supposed to perform some sort of smoothing after import and that is just not working or something 2015-05-24 22:31 the wiki claims there is a "terrain modify smooth" command 2015-05-24 22:31 but that doesn't exist for me 2015-05-24 22:31 is the image size the same as the region? so it doesnt get scaled up or down to fit 2015-05-24 22:32 AliciaRaven: yeah I've tried the exact dimensions, double the dimensions 2015-05-24 22:32 It seems to read 1 pixel == 1m 2015-05-24 22:32 so 256x256 for a 256x256 region 2015-05-24 22:33 but this is obviously not high resolution enough to create smooth terrains... 2015-05-24 22:33 the terrain xy precision is 1 meter 2015-05-24 22:33 right, which seems bad? 2015-05-24 22:33 define "smooth" 2015-05-24 22:33 dahlia: like it can be after applying the in-viewer smoothing tool? 2015-05-24 22:33 the viewer should interpolate vertex normals of the terrain 2015-05-24 22:34 i have seen the stepping problem, usualy its the source image not being a perfect color gradient 2015-05-24 22:34 the viewer maximum resolution in X and Y for the terrain is 1 meter 2015-05-24 22:34 AliciaRaven: I took my heighmap and gausian blurred the hell out of it 2015-05-24 22:34 if you need more, use a mesh 2015-05-24 22:34 so it was this smooth mush 2015-05-24 22:34 when it got in world, it was still stepped 2015-05-24 22:34 the overall terain was smoother 2015-05-24 22:34 but it still had a 'stepped' detail to it 2015-05-24 22:35 dahlia: it isn't the resolution of the viewer that is the problem 2015-05-24 22:35 after importing, I can apply the smoothing tool to the terrain to get a nice smooth terrain 2015-05-24 22:35 its the import 2015-05-24 22:36 I think if you import a raw 32 format you can get more precision in the z axis 2015-05-24 22:37 I think with image formats the precision is pretty bad 2015-05-24 22:37 but you can also scale after importing 2015-05-24 22:37 I guess I'm doing a bad job at explaining 2015-05-24 22:37 scaling after import wouldn't help this at all 2015-05-24 22:39 actually 2015-05-24 22:39 using r32 I think helped 2015-05-24 22:39 I have tons of resolution in the z now 2015-05-24 22:39 so you were right 2015-05-24 22:40 I believe r32 can represent any precision the viewer is capable of 2015-05-24 22:40 not 100% positive but pretty sure 2015-05-24 22:40 dahlia: it helped a lot thanks 2015-05-24 22:40 np 2015-05-24 22:40 nebadon : I just found a second problem with llCastray ... Here is the video showing the problem (you can see the lazer tranverse places the obstacle to collide with it ...) 2015-05-24 22:40 http://digigrids.no-ip.org/lazerbugdemo02/ 2015-05-24 22:41 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-24 22:42 llCastRay V3 really seems to have broken something ... 2015-05-24 22:46 I just tested the llCastRay "wall walker" script ... and it does not work (very very slow, very very laggy) 2015-05-24 22:53 djphil: you using the very latest? I think nebadon may have added a few more patches in the last day or 2 2015-05-24 22:53 yes is the last 2015-05-24 22:53 this one : OSgrid OpenSimulator 0.8.2.dev.abb3bb6 - [zip] [31.9mb] 05-23-2015 2015-05-24 22:53 and you sure you dont have v2 set in OpenSim.ini? 2015-05-24 22:53 you really shouldnt be changing OpenSimDefaults.ini 2015-05-24 22:54 i see any v2 parm in the ini 2015-05-24 22:54 all v2 is now v3 2015-05-24 22:54 yea but when you were testing v2 2015-05-24 22:54 did you put it into OpenSim.ini? 2015-05-24 22:54 make sure its not there as well 2015-05-24 22:55 with the wall walker there is another problem too, propolse my avatar to points, 0.0, 0.0, 0.0 undesirable and unexpected ways 2015-05-24 22:55 all this V2 V3 stuff is probably too confusing 2015-05-24 22:56 "propolse" ? 2015-05-24 22:57 ok i will check opensim ini ini and opensimdefault 2015-05-24 22:57 my typonese filter is failing on that one 2015-05-24 22:57 when I tested v2 he was with another simulator 2015-05-24 22:57 for v3 I installed new simulator 2015-05-24 22:58 I have not yet tested the filter's ( 8 ) dalhia 2015-05-24 22:58 there has 8 filters if I'm not mistaken ... 2015-05-24 23:02 those mantis entries should probably have stayed in the "patch feedback" state for longer 2015-05-24 23:04 nebadon : I see nothing about llCastRay in OpenSim.ini file ... all who concerna llCastRay (v3) is located in OpenSimDefaluts.ini. ... And all is v3 2015-05-24 23:04 probably yes dalhia :s 2015-05-24 23:05 ok just wanted to make sure 2015-05-24 23:05 well if there are problems, start a new mantis and then associate it to the old closed mantis 2015-05-24 23:05 ok now we are sure :) 2015-05-24 23:05 ok 2015-05-24 23:05 and ty 2015-05-24 23:05 I am using that exact script though and did not experience any problems 2015-05-24 23:06 :o that very strange 2015-05-24 23:06 i'm using opensim (last osgrid version) 2015-05-24 23:07 and the default lazer script 2015-05-24 23:07 not sure the latest osgrid has all the patches 2015-05-24 23:07 idem for wall walkerrn is the default script 2015-05-24 23:07 you should probably be using the git version 2015-05-24 23:07 is this the last patche ? 2015-05-24 23:07 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=abb3bb60a6ef0a3ed92d3fa54dc47d4d3e560b36 2015-05-24 23:08 ok ya it does look like it is 2015-05-24 23:09 osgrid release is from today 2015-05-24 23:09 and llcastray patch from 2015-05-23 11:48 2015-05-24 23:10 logically it should be included ... 2015-05-24 23:10 you could try it at Sisyphus 2015-05-24 23:10 see how it works there 2015-05-24 23:10 on OSgrid 2015-05-24 23:10 that is where I have been testing 2015-05-24 23:10 kk i take the script and i coming 2015-05-24 23:14 k i cant log in at the moment 2015-05-24 23:14 np 2015-05-24 23:15 I have console open though 2015-05-24 23:15 :) 2015-05-24 23:17 First i test the wall walker: it is like home, it sends the avatar 0, 0, 0 2015-05-24 23:17 just at home he does it faster because your server is more powerful (hahaha) 2015-05-24 23:18 :) ya fast server 2015-05-24 23:18 8 core cpu 2015-05-24 23:18 ok well if you can post an IAR or the scripts in a new mantis 2015-05-24 23:18 The diference with mine really visible 2015-05-24 23:18 then associate it to the old ones 2015-05-24 23:18 magnus can to some testing against your scripts 2015-05-24 23:18 oh so it only goes to 0,0,0 breifly? 2015-05-24 23:19 you know i have seen that happen on var regions 2015-05-24 23:19 when sitting on vehicles 2015-05-24 23:19 it jumps to 0,0,0 2015-05-24 23:19 that not mine ... that the original Adeon Writer scripts 2015-05-24 23:19 is this something you sit on? 2015-05-24 23:19 tested in SL, working 100% fine 2015-05-24 23:19 I think this might be a var region bug 2015-05-24 23:19 not llcastray 2015-05-24 23:20 i have no tested vehicle on mine simulator yet 2015-05-24 23:20 lets me test it on your 2015-05-24 23:20 lets* 2015-05-24 23:21 vehicle work fine 2015-05-24 23:21 tested with OKC Racer v0.371x (super-tester 2) 2015-05-24 23:26 Second test, the lazer : The problem is similar Neb ... it don't work proprely 2015-05-24 23:26 mom i make a little video 2015-05-24 23:31 here is the bug demo on sysiphus : http://digigrids.no-ip.org/lazerbugdemo03/ 2015-05-24 23:32 the problem is the same ... 2015-05-24 23:32 you can see I a similar script there 2015-05-24 23:33 I am using a similar script there* 2015-05-24 23:33 yep 2015-05-24 23:33 it bug too 2015-05-24 23:33 those are working right? 2015-05-24 23:33 same bug! 2015-05-24 23:33 it wasnt when i was tetsing 2015-05-24 23:33 no it don't work proprely 2015-05-24 23:34 you have the same bug with your 2015-05-24 23:34 (in your "super" build") ^^ 2015-05-24 23:34 well when i was testing it was fine 2015-05-24 23:34 and I have done nothing to that simulator since then 2015-05-24 23:34 what viewer are you using? 2015-05-24 23:35 Now there is the eye of Soron that observes me 2015-05-24 23:35 i'm using FS 4.6.9.42974 2015-05-24 23:35 and too the last beta release 2015-05-24 23:35 hmm wierd 2015-05-24 23:35 I cant seem to log in 2015-05-24 23:36 lets me tests with the beta 2015-05-24 23:36 and with singu 2015-05-24 23:38 ok, same with FS beta 2015-05-24 23:38 I dont get it 2015-05-24 23:38 this was working yesterdya 2015-05-24 23:38 wtf 2015-05-24 23:39 seems like raycasting isnt working at all now 2015-05-24 23:39 I dont get it 2015-05-24 23:40 i have same problem with Singu 2015-05-24 23:41 ya I don't know 2015-05-24 23:41 llCAstray is buggy for sure 2015-05-24 23:41 i cant look at this anymore right now 2015-05-24 23:41 will have to look later 2015-05-24 23:41 i dont understand why it was working fine yesterday 2015-05-24 23:41 and now its not 2015-05-24 23:41 i rez the lazer for you 2015-05-24 23:41 is the original 2015-05-24 23:41 take it 2015-05-24 23:41 ... but you know and you have ^^ 2015-05-24 23:42 At least we now know that you also have the same problem. it's a good thing to know this 2015-05-24 23:49 cd ~ 2015-05-24 23:49 I hate it when that happens 2015-05-24 23:51 oops XD 2015-05-24 23:51 now i know wich window had focus XD 2015-05-25 00:06 if you want to just get back to your home directory, "cd" should work just like "cd ~" 2015-05-25 00:07 oh, thank you didn't know that ;-) 2015-05-25 00:08 your welcome ;) 2015-05-25 07:31 Bug #7586:04 Avatar Remains A Cloud On Relog No Matter What 14( http://opensimulator.org/mantis/view.php?id=7586 ): has been UPDATED. 2015-05-25 07:33 Bug #7586:04 Avatar Remains A Cloud On Relog No Matter What 14( http://opensimulator.org/mantis/view.php?id=7586 ): has been UPDATED. 2015-05-25 07:36 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): A NOTE has been added to this issue. 2015-05-25 08:22 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-25 13:44 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-25 18:52 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-25 22:25 Starting build #4191 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-25 22:26 nebadon ping 2015-05-25 22:26 hey diva 2015-05-25 22:26 are there any easy bug fixes since the official release that should be cherry-picked to -post-fixes? 2015-05-25 22:27 I know I picked one, just wondering if you can pinpoint more 2015-05-25 22:27 I can't really think of anything 2015-05-25 22:27 ok 2015-05-25 22:27 the inventory fix is too large to be ported to that branch, so it will be on the next release 2015-05-25 22:28 I want to do a new D2 with that bug fixed 2015-05-25 22:28 thanks 2015-05-25 22:28 yea 2015-05-25 22:28 "that bug" = "justin's xml bug" 2015-05-25 22:28 ok ya that one is worth going back 2015-05-25 22:29 Project opensim » mono-2.10.8.1 build #4191: SUCCESS in 9 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4191/ 2015-05-25 22:29 diva@metaverseink.com: Minor change of statement order in unit test 2015-05-25 23:10 ping nebadon 2015-05-25 23:12 nebadon: Just built mono using your usual recipe. FYI: you used .28 and they are up to .43 now. 2015-05-25 23:19 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-25 23:25 ok smxy no problems with it? 2015-05-25 23:42 nebadon: It built fine. I just about to try running my grid with it. 2015-05-25 23:42 It build dev master head fine too 2015-05-25 23:42 built* 2015-05-25 23:53 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): A NOTE has been added to this issue. 2015-05-25 23:55 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has a PATCH to be looked at. 2015-05-26 00:01 There is a bug in osslEnable.ini. AllowLightshareFunctions should have the 's' in share capitalized. 2015-05-26 00:07 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has been set as RELATED TO issue 0006592. 2015-05-26 00:07 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): has been set as RELATED TO issue 0007345. 2015-05-26 00:07 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has been set as RELATED TO issue 0005897. 2015-05-26 00:07 Bug #5897:04 attach(NULL_KEY) event not fired on detach. Event lost, or fired on next attach. 14( http://opensimulator.org/mantis/view.php?id=5897 ): has been set as RELATED TO issue 0007345. 2015-05-26 01:12 diva are you here? 2015-05-26 01:16 Starting build #4192 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-26 01:20 Project opensim » mono-2.10.8.1 build #4192: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4192/ 2015-05-26 01:20 nebadon2025: fix file perms and change AllowLightshareFunctions to AllowLightShareFunctions 2015-05-26 01:30 4.0.1.43 seems to have started my grid up okay, nebadon. So it passes the smoke test, anyway. 2015-05-26 01:30 k cool 2015-05-26 01:33 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-26 02:09 I'm here now nebadon 2015-05-26 02:10 hey 2015-05-26 02:10 can you look at this patch and see what you think 2015-05-26 02:10 http://opensimulator.org/mantis/view.php?id=7345 2015-05-26 02:12 I don't understand the situation. What does it mean "when newly attaching it"? 2015-05-26 02:14 AliciaRaven can you explain it? 2015-05-26 02:14 sure.. 2015-05-26 02:14 when an attached object fired the attached event as its detatched, the event is stored and will fire the next time it is attached 2015-05-26 02:15 when an object is dettached it fires an attach event? 2015-05-26 02:15 yes, and passes a null uuid 2015-05-26 02:15 AOs use it to stop animations when detached 2015-05-26 02:16 I see the patch adds a 2ms sleep. Is that even enough for anything? Might as well jusy yield... 2015-05-26 02:16 its enough to call llSay 1000 times 2015-05-26 02:17 yield? 2015-05-26 02:18 https://msdn.microsoft.com/en-us/library/system.threading.thread.yield%28v=vs.110%29.aspx 2015-05-26 02:18 yield lets other threads go 2015-05-26 02:19 and puts itself at the end of the queue, or wherever its priority takes it 2015-05-26 02:19 Can you test if yield works? 2015-05-26 02:20 the page says its .net 4.5 would it work as os is still on 4.0? 2015-05-26 02:20 yield is a fundamental part of any concurrency API. It's been there from the beginning 2015-05-26 02:20 ... or maybe only sunce .4 2015-05-26 02:21 (should have been there from the beginning) 2015-05-26 02:21 http://tirania.org/blog/archive/2009/Apr-09.html 2015-05-26 02:21 ok i will do some tests 2015-05-26 02:21 this seems to imply its in mono 2.6 2015-05-26 02:21 unless im reading it wrong 2015-05-26 02:22 not the same yield, nebadon 2015-05-26 02:22 ok 2015-05-26 02:22 it's unfortunately that people converged to using this word to mean two slightly different things 2015-05-26 02:22 heh ya 2015-05-26 02:22 thats about all I can seem to find for mono 2015-05-26 02:24 AliciaRaven, I'll add this comment to the mantis, for traceability 2015-05-26 02:25 ok 2015-05-26 02:25 im testing now 2015-05-26 02:26 you need to test this on mono 2.10.8 2015-05-26 02:26 to be 100% sure it works 2015-05-26 02:26 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): A NOTE has been added to this issue. 2015-05-26 02:26 dont just test on mono 4 2015-05-26 02:26 I weas taliking about .Net 4 2015-05-26 02:26 not mono 2015-05-26 02:26 well however AliciaRaven tests it 2015-05-26 02:27 it needs to be tested on mono 2.10.8 as well 2015-05-26 02:27 to make sure it works on everything we support 2015-05-26 02:27 Yield seems to have been added to the API in .NET 4, it wasn't there before apparently 2015-05-26 02:27 (I'm talking about Thread.Yield, not the yiled statement) 2015-05-26 02:27 right 2015-05-26 02:27 its available on 4.0, the page wasnt clear so i missed the drop down next to it saying other versions 2015-05-26 02:27 i cant find anything about it in mono 2015-05-26 02:28 its not a mono thing, it's .NET 2015-05-26 02:28 mono implements .net 2015-05-26 02:28 yea I understand that 2015-05-26 02:28 but mono is not always as complete either 2015-05-26 02:28 I am just saying make sure it gets tested on the minimum requirement 2015-05-26 02:28 befroe we push to core 2015-05-26 02:28 before* 2015-05-26 02:29 there is a huge difference between mono 4.0.1 and 2.10.8 2015-05-26 02:30 unlikely its an issue, i would just like to be sure is all 2015-05-26 02:30 ah i finally found something 2015-05-26 02:30 http://permalink.gmane.org/gmane.comp.gnome.mono.patches/171575 2015-05-26 02:31 looks like it should be ok 2015-05-26 02:33 trying on windows and using Yeild it some times fires an event, must seems to fire it on reattachment most of the time 2015-05-26 02:33 must=most 2015-05-26 02:33 how many cores does your server have? 2015-05-26 02:34 im testing on my pc at the moment, so 4 2015-05-26 02:35 "after calling Thread.Yield(), time-slice is given only to those threads who are running at the same processor with current thread" 2015-05-26 02:37 I still don't understand the problem well enough though 2015-05-26 02:37 when exactly do you want the event to trigger? 2015-05-26 02:37 as the object is detached, we are using it to make a call to de register a game item with the system 2015-05-26 02:38 and when does it trigger now? 2015-05-26 02:38 current behavior is that it fired the attach twice when its next attached 2015-05-26 02:38 attached?! 2015-05-26 02:38 or deattached again? 2015-05-26 02:38 attached again 2015-05-26 02:39 when u take it off, it adds the attach event to the event que but there is no time to run it before the script is stoped so it fires it on the next attach 2015-05-26 02:40 i could post a demo script? 2015-05-26 02:40 shouldn't the fix be somewhere in the script engine code? 2015-05-26 02:41 that fix is in a too generic of a place 2015-05-26 02:41 LSL_Api DetachWrapper maybe? 2015-05-26 02:41 ok i will look into that 2015-05-26 02:42 thanks 2015-05-26 02:43 I'll also add that comment in the mantis, so that I will remember what I said 2015-05-26 02:43 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): A NOTE has been added to this issue. 2015-05-26 02:43 diva, when you and I switched me from building your modules, to using the binary addons, I lost the Master paswword feature. How do I get that back? 2015-05-26 02:43 i added a script example if you want to test that in an attached object to see how the event is working 2015-05-26 02:44 if I remember correctly smxy you were using that feature in a way I didn't intend it to be used: for producing iars, yes? 2015-05-26 02:45 I was using it for that because you told me I could use it for that. You bever said it was an unsupported use of it. 2015-05-26 02:45 It was specifically why I used it. 2015-05-26 02:45 it was not designed for that. YOu can use it at your own risk 2015-05-26 02:46 I wanted to do that and you told me how to do it. You didn;t say it wasn't intended for that. 2015-05-26 02:46 you simply need to use the AuthenticationService that comes in my dlls alsi in the sims 2015-05-26 02:46 it's a configurtation issue 2015-05-26 02:46 Right. I used to build you dlls. Now I don't. So how do I get this back? 2015-05-26 02:46 smxy, why not just comment out the password check in the code 2015-05-26 02:46 it's a configuration issue 2015-05-26 02:46 not a compilation issue 2015-05-26 02:47 you need to have your sims use my Diva.OpenSimServices.dll for Authentication 2015-05-26 02:48 Yes, and when I built your dlls, they went into my bin. But since I don't build them now, I don't know where that would be. 2015-05-26 02:48 and btw smxy I don't remember ever telling you how to do it. I think you found it yourself by virtue of using that configuration and trying it out 2015-05-26 02:48 I probably told smxy 2015-05-26 02:48 i forget now myself heh 2015-05-26 02:48 I know you were in the conversation, nebadon. 2015-05-26 02:49 just grab the dll from the addins regisytry folder 2015-05-26 02:50 you probably need Diva.Data too 2015-05-26 02:50 but that's a hacky way of doing what you want to do 2015-05-26 02:51 okay. I found the log of the conversation and it was both you and nebadon telling me about it. 2015-05-26 02:51 isn't the use of password in iar save configurable? 2015-05-26 02:51 I dont think so 2015-05-26 02:51 afk 2015-05-26 02:51 No mention that my using it for that was non-standard, only that the whole lasterpassword thing was undocumented. 2015-05-26 02:51 that would be bad in open grids 2015-05-26 02:52 nebadon, its already bad in open grids, the password check is on the sim side and can be removed by anyone that can edit and compile their own region 2015-05-26 02:54 Yeah, I tried AliciaRaven, but couldn't find the spcific thing to comment out. I only use it to make backups of user's inventory in cases of disaster. 2015-05-26 02:56 It seems to me that it's something a grid operator ought to be able to do. I mean, we already have a copy of the database, so it's not like we're stealing anything. 2015-05-26 03:28 diva, im looking at LSL_Api and DetachWrapper, that method calls "AttachmentsModule.DetachSingleAttachmentToInv", but the problem is the sleep needs to be in the middle of that, after the event is added to the que but before the script is stopped 2015-05-26 03:44 aww i hate it when i write a mantis post and on submit i get a security token failed notice and loose it all 2015-05-26 03:51 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): A NOTE has been added to this issue. 2015-05-26 15:14 -!- AliciaRaven2(~AliciaRav@host31-51-241-247.range31-51.btcentralplus.com) has left #opensim-dev 2015-05-26 16:26 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-05-26 16:51 hi 2015-05-26 16:52 hi! 2015-05-26 16:52 ACTION genuflects at the liru. 2015-05-26 16:55 ACTION genuflects at notskittles! 2015-05-26 16:56 i've been having a problem and i wondered if anyone else has run into something similar. ever. since enabling hypergrid services i've had a big spike in problems after teleporting sometimes. it seems a bit random, but it's never on login, always after teleport, usually if an agent has been on a region, tp'd and come back later, what i'm seeing is after the teleport, caps are never received by the viewer for the new region (so things like mesh 2015-05-26 16:56 won't load and scripts can't save), parcel information remains for the parcel on the region one has teleported away from, instant messages never arrive, and local chat isn't shown for the new region. 2015-05-26 16:57 would this be a problem with my config or with the network setup or a bug within the software? 2015-05-26 17:49 notskittles, can you put that in a mantis? 2015-05-26 17:57 maybe mono threads issue again? 2015-05-26 17:57 I had trouble teleporting as well 2015-05-26 17:58 I'm wondering if an agent has been seen, then maybe it has somethng to do with the user cache? 2015-05-26 17:58 " 2015-05-26 17:59 maybe the user's info is cached and prevents the caps from being sent to the viewer when they TP back. 2015-05-26 18:02 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been RESOLVED. 2015-05-26 18:02 Bug #7426:04 Buy or Open as the touch event for an object doesn't work with alpha viewers & has very odd permissions behavior when you touch. 14( http://opensimulator.org/mantis/view.php?id=7426 ): has been CLOSED 2015-05-26 18:09 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-05-26 18:26 yeah, i can file it. 2015-05-26 18:27 it's almost as if it's never actually releasing the agent after tp, but it claims it is in the log. 2015-05-26 18:27 it's strangest when you still get local chat, but can move around the new sim. 2015-05-26 18:28 this has happened before in sl ofc too, so really deep down it's a protocol flaw, but it's happening a lot for me with hypergrid services on. 2015-05-26 18:31 This sounds similar to some of the issue with TPs between var regions. 2015-05-26 18:32 notskittles are you setting the threads per cpu setting in bash for mono? 2015-05-26 18:32 assuming you are running on mono 2015-05-26 18:33 ie: export MONO_THREADS_PER_CPU=2048 2015-05-26 18:33 yes 2015-05-26 18:34 I had a horrible time teleporting when thats not set 2015-05-26 18:34 ok 2015-05-26 18:34 i don't remember what that's set to at the moment, but there should be plenty. 2015-05-26 18:35 running mono 4.0.1 too, but this was problematic before the update as well. 2015-05-26 18:35 i assume these regions are pretty well populated with scripts and such 2015-05-26 18:36 you are running a casino or something right? 2015-05-26 18:36 or is this happening in lightly populated regions as well? 2015-05-26 18:36 it doesn't seem to matter, it can be loaded or empty. 2015-05-26 18:36 ok hmm 2015-05-26 18:36 ive not really experienced this problem 2015-05-26 18:36 and I teleport quite a lot 2015-05-26 18:36 but we also dont have any kind of crowd 2015-05-26 18:36 generally its like 3-4 of us 2015-05-26 18:36 maybe 10 at most 2015-05-26 18:37 i was wondering if it's maybe the presence service being overloaded, but iunno. 2015-05-26 18:37 what kind of concurenccy grid wide are you seeing? 2015-05-26 18:37 there's generally 50-60 people inworld. 2015-05-26 18:37 i doubt its being overloaded then 2015-05-26 18:37 k 2015-05-26 18:38 the real change happened when i switched over to hypergrid services. 2015-05-26 18:38 it started happening a lot more. 2015-05-26 18:38 are you load balancing login service? 2015-05-26 18:38 or just a single instance? 2015-05-26 18:39 I had trouble with HG and running multiple login services behind a reverse proxy before 2015-05-26 18:39 because ip isnt consistent 2015-05-26 18:39 we have several robust instances, but no duplicate services running. 2015-05-26 18:39 ok 2015-05-26 18:39 thats fine then 2015-05-26 18:39 we do to at OSgrid 2015-05-26 18:39 but we only maintain a single login service 2015-05-26 18:39 so logins on one, assets on another, etc 2015-05-26 18:39 everything else has balanced instances 2015-05-26 18:39 is it behind a proxy of any kind, nginx or apache? 2015-05-26 18:40 i'm slowly replacing those with new services written in go. 2015-05-26 18:40 no 2015-05-26 18:40 ok 2015-05-26 18:40 definitley strange then 2015-05-26 18:40 i had some locking changes in Scene and friends, but i took those out didn't seem to make a difference either. 2015-05-26 18:40 we have had problems with newer mono though 2015-05-26 18:41 and people who are on DHCP connections whos ip changes constantly 2015-05-26 18:41 this is all staticly assigned. 2015-05-26 18:41 ya 2015-05-26 18:41 i was going to say in a closed grid you should not experience this 2015-05-26 18:42 I see scripts not saving sometimes in a closed grid. 2015-05-26 18:42 staying on the same region I log into. 2015-05-26 18:42 i'd like to open up for hypergrid, but i need to make sure all of this works right first. 2015-05-26 18:42 So, that one might not be related. 2015-05-26 18:42 The caps thing is what I'm thinking. 2015-05-26 18:42 well, the failure to save on this one is because it can't get the upload cap. 2015-05-26 18:42 i see that one in the log. 2015-05-26 18:43 ok 2015-05-26 18:43 OpenSim console? 2015-05-26 18:43 there's some other funky stuff with task inventory. 2015-05-26 18:43 yeah 2015-05-26 18:43 ok 2015-05-26 18:43 i'm nowhere near touching task inventory yet. lol 2015-05-26 18:43 that's scary stuff. 2015-05-26 18:43 so, I guess the simulator is attempting to send the cap if there is a log message about failure? 2015-05-26 18:44 all the logging for a tp is identical for when the tp works and when the issue arrises. 2015-05-26 18:44 no warnings or anything. 2015-05-26 18:44 where does the message about caps come from? 2015-05-26 18:46 so the way i see it is i login, i see everything loads and works, tp to a different region, see it loading and running fine, tp back, see that mesh has not loaded, that's the quickest way to see that it didn't get the sim caps because there's no GetMesh, if i open a prim from there with a script, open the script edit it, click to save the script, the save fails. 2015-05-26 18:47 different region being different grid? 2015-05-26 18:48 no, different simulator same grid. 2015-05-26 18:48 ok, it's not on the console that i get an error for the script save. 2015-05-26 18:48 it's in the viewer. 2015-05-26 18:48 allright 2015-05-26 18:48 "Sim lacking UpdateScriptTask capability" 2015-05-26 18:49 I have a closed grid and an open one. I haven't seen anythign like that on either. 2015-05-26 18:50 BlueWall: what is your closed grid for 2015-05-26 18:50 client 2015-05-26 18:50 sure, but what 2015-05-26 18:50 I'm just curious 2015-05-26 18:50 of use-cases 2015-05-26 18:50 notskittles, i saw that error for the first time yesterday about script saving, it was on my local test grid so i assumed was config problem 2015-05-26 18:50 that's about all I can say right now 2015-05-26 18:50 BlueWall: not even like a generic conceptualization of it? 2015-05-26 18:51 notskittles, is that a viwer message box or viewr log? 2015-05-26 18:51 ldlework, no 2015-05-26 18:51 that's in the script floater output. 2015-05-26 18:51 that's what the compiler returns to the viewer. 2015-05-26 18:51 ok 2015-05-26 18:52 haven't seen that 2015-05-26 18:52 i think the message is local 2015-05-26 18:52 when i dump the sim caps, it returns nothing at all. 2015-05-26 18:52 I have worked on scripts normally for several changes, then have it revert w/o messages 2015-05-26 18:52 so that is far different from what you have. 2015-05-26 18:53 i don't think it's really a problem with scripts, it's the viewer not getting any sim caps. 2015-05-26 18:53 and yet, when i logout.... 2015-05-26 18:53 18:49:40 - [CAPS]: Remove caps for agent 66666666-6666-6666-6666-666666666666 in region Stormcloud 2015-05-26 18:55 gonna add a bunch of debug spam to the caps module and see what's up. 2015-05-26 18:56 oes the viewer need to refresh them each time an agent changes regions? 2015-05-26 18:59 yeah, i think so. 2015-05-26 19:02 it's hard to tell what it's supposed to do. ll seems to have wanted to change the protocol so it didn't rely so much on the seed-capability but then they killed OGP and forgot about it. 2015-05-26 19:03 it has been a long time since I looked at the OS caps stuff. 2015-05-26 19:07 ok, so when everything is working, this is what i get when i dump caps to log in the viewer 2015-05-26 19:07 2015-05-26T19:04:52Z INFO: logActiveCapabilities: Seed URL is http://188.138.33.214:9009/CAPS/a3184f8f-6d85-47ea-b42a-293316311d590000/ 2015-05-26 19:07 and 31 caps 2015-05-26 19:07 when it *doesn't* work 2015-05-26 19:07 2015-05-26T19:06:23Z INFO: logActiveCapabilities: Seed URL is http://188.138.33.214:9009/CAPS/0000/ 2015-05-26 19:07 and zero caps 2015-05-26 19:09 so, I guess we are sending 0000 back? 2015-05-26 19:09 yeah, it's sending that instead of whatever generated uuid that is. 2015-05-26 19:10 now i have to go find the seed cap thing... 2015-05-26 19:12 it claims to have sent it in the log. 2015-05-26 19:12 but it was 0000 I guess 2015-05-26 19:12 19:05:47 - [ENTITY TRANSFER MODULE]: Sending new CAPS seed url http://188.138.57.132:9007/CAPS/b11f25a6-c795-4c22-89ed-5d372068f8fb0000/ from Stormcloud to Cinder YrrrTeam 2015-05-26 19:13 but it ended up as 0000 in the viewer 2015-05-26 19:13 oh 2015-05-26 19:13 these aren't even valid uuids 2015-05-26 19:14 the 0000 invalidates it 2015-05-26 19:14 b11f25a6-c795-4c22-89ed-5d372068f8fb would be valid 2015-05-26 19:14 hmmm 2015-05-26 19:14 b11f25a6-c795-4c22-89ed-5d372068f8fb exists ? 2015-05-26 19:14 no, i think it's just random. 2015-05-26 19:15 but b11f25a6-c795-4c22-89ed-5d372068f8fb0000 is 4 bytes too long. 2015-05-26 19:15 creates them on the fly 2015-05-26 19:15 ohh, yes 2015-05-26 19:15 and each of these seed cap uuids has 4 0's at the end of them... 2015-05-26 19:17 return "CAPS/" + capsObjectPath + "0000/"; 2015-05-26 19:18 hmm 2015-05-26 19:18 so capsObjectPath is empty and so the seed-capability url it's sending on tp is invalid 2015-05-26 19:21 i'll be back later with a solution maybe... 2015-05-26 19:21 afk 2015-05-26 19:21 thanks, take care 2015-05-26 19:43 -!- mheilman(~mheilman@107.7.21.226) has left #opensim-dev 2015-05-26 20:17 -!- frnic(~frnic@h85.225.18.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-05-26 20:34 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-26 22:08 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has been ASSIGNED. 2015-05-26 22:09 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has been RESOLVED. 2015-05-26 22:12 Starting build #4193 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-26 22:17 Project opensim » mono-2.10.8.1 build #4193: SUCCESS in 9 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4193/ 2015-05-26 22:17 diva@metaverseink.com: Attachments Module. Fix detach event not being fired until the next time the object is attached. 2015-05-26 23:54 Bug #7576:04 About New Constant OBJECT_BODY_SHAPE_TYPE 14( http://opensimulator.org/mantis/view.php?id=7576 ): A NOTE has been added to this issue. 2015-05-26 23:55 are there any major bugs in master head at the moment? 2015-05-27 00:03 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 00:09 diva, are you thinking about a release? 2015-05-27 00:09 no, not yet. I need to upgrade one of my grids and was debating whether to stay in -post-fixes or jump to master head 2015-05-27 00:10 ahh, ok 2015-05-27 00:10 I'm a week or so behind I think. But that runs ok. 2015-05-27 00:12 ok thanks 2015-05-27 00:27 we have always indented the line after lock, if, foreach if it is a single line ({} not needed), right? 2015-05-27 00:31 that last merge from MOSES did a range of format chages, just unindenting the lines under such things (https://github.com/opensim/opensim/blob/master/OpenSim/Region/Framework/Scenes/Scene.cs#L1944) 2015-05-27 00:36 https://github.com/opensim/opensim/blob/master/OpenSim/Region/Framework/Scenes/Scene.cs#L1724 is how it is normally done, but they are changing the format throughout the file. 2015-05-27 02:17 wierd how I get logged out when I try to hg tp from my grid to a friend's grid, or from friend's grid to my grid, yet my osgrid avatar can freely hg tp between all of them and accounts on them can freely hg tp to osgrid 2015-05-27 03:02 hmm 2015-05-27 06:28 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-27 08:12 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 10:15 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 11:20 Bug #7407:04 Attempting save of script state for attachments worn by NPC when removing them from scene 14( http://opensimulator.org/mantis/view.php?id=7407 ): A NOTE has been added to this issue. 2015-05-27 15:04 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): has been SUBMITTED. 2015-05-27 15:06 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): has a PATCH to be looked at. 2015-05-27 15:08 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 15:17 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 15:38 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 15:39 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 15:55 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 16:06 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 16:07 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 16:14 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 16:18 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-27 17:07 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-27 18:15 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): A NOTE has been added to this issue. 2015-05-27 18:17 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): has been RESOLVED. 2015-05-27 18:22 Starting build #4194 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-27 18:26 Project opensim » mono-2.10.8.1 build #4194: SUCCESS in 9 min 52 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4194/ 2015-05-27 18:26 diva@metaverseink.com: llListRandomize() wasn't very random 2015-05-27 21:49 misterblue, are u awake? 2015-05-27 21:56 im seeing some strange things with parcels recently, ghost parcel lines etc 2015-05-27 21:56 there are issues with parcels on Vars 2015-05-27 21:56 is this a var or standard region configuration? 2015-05-27 21:57 I have found on vars everytime you change parcel you have to relog to see the change, pretty annoying 2015-05-27 21:57 I can't say if its new or not, I only recently noticed it, i dont use parcels much 2015-05-27 21:57 I actually noticed it when i was trying to join 2 parcels to get rid of one 2015-05-27 21:57 var region 2015-05-27 21:57 yea 2015-05-27 21:58 i havnt edited them since i logged in tho 2015-05-27 21:58 definitely problems there, no idea why or when it started 2015-05-27 21:58 restarted the sim aswell, seems like it was the recent patch for only sending parcel layer data around the avatar 2015-05-27 21:58 yea 2015-05-27 21:58 Misterblue did that to reduce lag 2015-05-27 21:59 perhaps that is when it started 2015-05-27 21:59 does moving avatar help? 2015-05-27 21:59 maybe its based on center of the parcel? 2015-05-27 21:59 and not edge? 2015-05-27 21:59 no, i move my avatar and the ghost line jumps 8m then back again lol 2015-05-27 21:59 lots of parcels? 2015-05-27 21:59 flickers between 2015-05-27 21:59 nope, the main sim wide one and one other 2015-05-27 22:00 large var? 2015-05-27 22:00 seen it on another sim, there it was divided up into lots of squares and the problem seemed to be the southern edge 2015-05-27 22:00 this one is a 2x2 2015-05-27 22:00 k thats small 2015-05-27 22:00 other was 4x4 2015-05-27 22:00 thats still within what i would say are supported limits :) 2015-05-27 22:00 im going to disable it in the ini and see if the problem goes away 2015-05-27 22:01 k good idea 2015-05-27 22:01 yep lol i never go over 4x4 2015-05-27 22:03 looks very wrong aswell, the viewer is showing parcel lines that suddenly end 2015-05-27 22:05 http://www.spellscape.co.uk/alicia/PhantomParcel2.jpg 2015-05-27 22:07 i will create a mantis when i investigate more 2015-05-28 04:19 Plugh > http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/ 2015-05-28 05:04 so... if I have a grid and it has a DNS entry for the grid, I have to use the FQDN in the robust config, I cant use the IP address? Seems to fail authentication when someone tries to HG in because it compares theFQDN to the IP address and fails 2015-05-28 05:12 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-28 05:33 dahlia I have found you need to be consistent 2015-05-28 05:33 nebadon: do you think maybe caching is the problem? 2015-05-28 05:34 well there are specific checks for HG 2015-05-28 05:34 so you cant spoof 2015-05-28 05:35 so it does do a reverse dns? 2015-05-28 05:35 yes 2015-05-28 05:35 I beleive so, by design 2015-05-28 05:36 kk I hadn't traced it that deep into the code but looks like that is what it was doing 2015-05-28 05:36 thats why a lot of the loopback hacks fail 2015-05-28 05:36 now I need to figure out why I get logged out when I try to HG to anywhere but osgrid 2015-05-28 05:37 does your grid entry in the viewer have the FQDN? 2015-05-28 05:38 been a while since i ran into this myself 2015-05-28 05:38 i forget all the fail points not 2015-05-28 05:38 now* 2015-05-28 05:38 oh... that's another issue, I cant seem to get the grid manager to work properly 2015-05-28 05:38 you might not have it programmed properly in the Robust.ini 2015-05-28 05:38 for the grid manager stuff 2015-05-28 05:38 where in Robust.ini? 2015-05-28 05:39 1 sec let me pull it up 2015-05-28 05:39 this was working before 2015-05-28 05:39 [GridInfoService] 2015-05-28 05:39 what happens with grid manager? 2015-05-28 05:40 it saves the entry in the file but it's not in the drop down when I restart 2015-05-28 05:40 almost as if it's saving in one file but reading from another 2015-05-28 05:40 huh 2015-05-28 05:41 ya 2015-05-28 05:41 what viewer? 2015-05-28 05:41 singu 2015-05-28 05:41 Replex? 2015-05-28 05:41 hmm 2015-05-28 05:41 i vaguely remember something like this 2015-05-28 05:41 ya me too 2015-05-28 05:42 the grid manager ui has always been very confusing 2015-05-28 05:42 when it works it's ok, but when something is wrong it.... seriously sux 2015-05-28 05:42 you have a url i can test here locally? 2015-05-28 05:43 see if i see same bevahior 2015-05-28 05:43 with absolutely no user feedback 2015-05-28 05:43 maybe you need a clean install of viewer or something 2015-05-28 05:43 ya moment my grid is down 2015-05-28 05:43 k 2015-05-28 06:21 nebadon: Thanks. I was already aware of this. It is currently being discussed on the GIMP mailing list and main IRC channel. 2015-05-28 06:21 ya so lame 2015-05-28 06:21 yeah. 2015-05-28 06:21 sourceforge is a bunch of scumbags 2015-05-28 06:22 even if the project is abandoned 2015-05-28 06:22 doesnt give them the right to hijack it 2015-05-28 06:22 wrap their shit downloader/installer shit around it 2015-05-28 06:22 nebadon: http://sourceforge.net/blog/gimp-win-project-wasnt-hijacked-just-abandoned/ 2015-05-28 06:23 yea i read it 2015-05-28 06:23 nonsense 2015-05-28 06:23 i actually left a comment telling them I think they suck 2015-05-28 06:23 lol 2015-05-28 06:23 ACTION nods 2015-05-28 06:23 yea, The developers aren't happy about that. 2015-05-28 06:23 apparantly no one has commented though 2015-05-28 06:23 how convienient 2015-05-28 06:27 ACTION nods 2015-05-28 06:44 Night, nebadon 2015-05-28 06:54 was that the giand download button that always appeared? 2015-05-28 06:54 *giant 2015-05-28 06:56 "Based on our prior outreach to the GIMP-Win author, we understand that they had concerns about the presence of misleading third-party ads on SourceForge. " 2015-05-28 08:17 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-28 08:44 Bug #7589:04 OAR save does not preserve script "running" status after load 14( http://opensimulator.org/mantis/view.php?id=7589 ): has been SUBMITTED. 2015-05-28 09:02 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): Le bogue suivant a été soumis. 2015-05-28 09:53 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Le bogue suivant a été soumis. 2015-05-28 11:35 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): has been SUBMITTED. 2015-05-28 12:07 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-28 12:12 Bug #6811:04 Persist changes to attachments prior to HG teleport (and possibly in-grid?) 14( http://opensimulator.org/mantis/view.php?id=6811 ): has been RESOLVED. 2015-05-28 12:12 Bug #6811:04 Persist changes to attachments prior to HG teleport (and possibly in-grid?) 14( http://opensimulator.org/mantis/view.php?id=6811 ): has been CLOSED 2015-05-28 12:13 Bug #7021:04 Suggestiong re OSSL permissions 14( http://opensimulator.org/mantis/view.php?id=7021 ): has been RESOLVED. 2015-05-28 12:14 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): has been RESOLVED. 2015-05-28 12:16 Bug #6987:04 Very high process memory consumption from mesh attachments (and mesh in general) 14( http://opensimulator.org/mantis/view.php?id=6987 ): has been CLOSED 2015-05-28 12:16 Bug #7021:04 Suggestiong re OSSL permissions 14( http://opensimulator.org/mantis/view.php?id=7021 ): has been CLOSED 2015-05-28 12:18 Bug #7122:04 applying texture to a face that already has a normal map and/or specular map causes advanced mat textures to be reset to "none" 14( http://opensimulator.org/mantis/view.php?id=7122 ): has been RESOLVED. 2015-05-28 12:18 Bug #7122:04 applying texture to a face that already has a normal map and/or specular map causes advanced mat textures to be reset to "none" 14( http://opensimulator.org/mantis/view.php?id=7122 ): has been CLOSED 2015-05-28 12:26 Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): A NOTE has been added to this issue. 2015-05-28 14:12 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-28 14:40 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-28 14:44 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-28 15:45 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): A NOTE has been added to this issue. 2015-05-28 15:47 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Le bogue suivant a été mis à jour. 2015-05-28 16:23 I'm reviewing ini files looking for changes to update a grid. What is SearchURL used for which is located in [LoginService]? 2015-05-28 16:25 Is that used to set the Search URL entry in a viewers grid information? 2015-05-28 17:09 Plugh: That's for where legacy search is. 2015-05-28 17:14 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-05-28 17:51 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-28 20:40 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-28 20:41 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-28 21:07 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-28 23:45 Um... what happened to the Vivox settings in the OS ini files? The whole section seems to be missing in 0.8.1 2015-05-29 00:02 Going afk to run a couple of errands. bbl. 2015-05-29 01:02 ACTION has returned 2015-05-29 01:25 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-29 02:04 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-29 07:27 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): has been RESOLVED. 2015-05-29 08:24 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-29 09:39 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-29 12:50 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-29 12:55 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): A NOTE has been added to this issue. 2015-05-29 16:24 -!- BeyBar1(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-05-29 17:17 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): has a PATCH to be looked at. 2015-05-29 17:54 Nuts! Seems I have to update the ossearch and osprofile modules for use with 0.8.1PF 2015-05-29 17:54 I get messages like this -> 'OpenSimSearch,0.3' is trying to extend '/OpenSim/RegionModules', but there isn't any compatible add-in defining this extension point 2015-05-29 18:34 Is ExportSupported option in the OpenSim.ini file something that only comes in to play in an HG enabled grid? 2015-05-29 18:56 I don't know for certain, but if it is sent to the viewer from there, it'd be sent whether or not HG is enabled 2015-05-29 19:17 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): has been SUBMITTED. 2015-05-29 20:17 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-29 20:20 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-05-29 20:28 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-29 20:29 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): has been set as RELATED TO issue 0007564. 2015-05-29 20:29 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been set as RELATED TO issue 0007593. 2015-05-29 22:10 Bug #7285:04 Linkset rebuild warning. If this happens more than one or two times, please report in Mantis 7191 14( http://opensimulator.org/mantis/view.php?id=7285 ): A NOTE has been added to this issue. 2015-05-29 22:55 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-29 23:14 LiruCookies: I'd say you are right about that. I'll leave it disabled and see if it has any impact on the grid. 2015-05-29 23:18 Plugh, how would i download the firestorm viewer code through the website? i cant see a download option 2015-05-29 23:19 VelusUniverseSys: It would be in the developers section of the site. 2015-05-29 23:20 i am at http://hg.phoenixviewer.com/phoenix-firestorm-release/file but i cant see a download link the actual site has a link to this one 2015-05-29 23:21 oh, they are using Mercurial. 2015-05-29 23:22 yeah and i dont know how to download it from there? 2015-05-29 23:22 might need to install hg 2015-05-29 23:22 https://mercurial.selenic.com/wiki/Download 2015-05-29 23:23 Still need to find the URL for the repo. 2015-05-29 23:23 its like git 2015-05-29 23:23 it would be too easy to include the link on the developers page or on the downloads page. :) 2015-05-29 23:23 http://wiki.phoenixviewer.com/fs_compiling_firestorm_windows_simple 2015-05-29 23:24 and that is about the extent of my ability to help with compiling firestorm 2015-05-29 23:24 lol 2015-05-29 23:25 Tank_Master can probably give you some pointers 2015-05-29 23:25 I have compiled viewers under Linux. It took me quite a while before I figured out how to do it. The viewers use what I consider a non-standard build framework. 2015-05-29 23:26 that is pronbably quite an understatement 2015-05-29 23:26 lol 2015-05-29 23:26 yea. :D 2015-05-29 23:26 I wouldnt say its totaly non-standard, it just has a lot of requirements and external libraries 2015-05-29 23:26 makes it all quite confusing 2015-05-29 23:26 im not looking into compiling yet lol i was wanting to browse over the code, its for some project im working on lol well its me and about 20 friends on this project lol each doing there own section on it lol, 2015-05-29 23:27 If you follow the instructions provided you have a better chance of succeeding. Either the build system, or the instructions, have gotten a bit better from when I first was trying to build viewers. 2015-05-29 23:27 that page above should help you with that Velus 2015-05-29 23:27 it lays out all the requirements and how to aquire the code 2015-05-29 23:27 ok, np. Install Mercurial, use the URL to retrieve the code, and have at it. 2015-05-29 23:27 I am not sure you can totally get everything just from the firestorm repo 2015-05-29 23:28 When you first start to build a viewer it will download a number of other packages/dependencies from various places.run 2015-05-29 23:31 Plugh: if it's disabled, no one can use the export perm, full perm is considered exportable, if it's enabled, full perm is not exportable. 2015-05-29 23:43 LiruCookies: I've been asking about the option as the ini doesn't really tell me if I want it on or off. I'm not running an HG enabled grid so no issue with exporting to other grids. 2015-05-29 23:48 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 00:16 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 00:43 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-30 03:51 Plugh: The viewer uses it to determine what's exportable, too. 2015-05-30 06:08 Starting build #4195 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-30 06:13 Project opensim » mono-2.10.8.1 build #4195: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4195/ 2015-05-30 06:13 dahlia: Add a new os function "osGetGender()" 2015-05-30 07:14 dahlia : hello! 2015-05-30 07:14 Did you find a solution for the gender avatars made mesh as I was to see Talun in its new constant OBJECT_BODY_SHAPE_TYPE? (see mantis 7576) 2015-05-30 07:16 djphil: If you mean do I know how to determine gender from visualParams, yes 2015-05-30 07:17 I mean, determine the sex of a self-realized avatar mesh ... 2015-05-30 07:17 like a robot ... 2015-05-30 07:18 how you determine the sex of a mesh avatar (not with the default SL body) 2015-05-30 07:18 lol 2015-05-30 07:18 good luck ;) 2015-05-30 07:18 hahaaa 2015-05-30 07:19 I think the usual anatomical rule is if shoulders are wider than hips, it's probably male 2015-05-30 07:19 or something like that 2015-05-30 07:20 I have pondered this issue and I have a suggestion ... 2015-05-30 07:20 when you edit your avatar SL you can choose the gender ... It could be provided to this place a neutral choice or a specific user choice ... 2015-05-30 07:21 probably not without extending the protocol 2015-05-30 07:21 well... the protocol allows 256 values, I guess 0.5 could be "they" 2015-05-30 07:22 ha ok, now it looks anatomy ... interessing 2015-05-30 07:22 I took the value the user enters in the appearance editor 2015-05-30 07:23 which is male of female with no other options 2015-05-30 07:23 know the gender is a nice option if it is full ... 2015-05-30 07:23 *or 2015-05-30 07:23 ok 2015-05-30 07:23 "neutral" don't exist in this values ... 2015-05-30 07:24 this was so people can know what animation to use for a given avatar without needing pink or blue 2015-05-30 07:25 yes it is interesting to know the gender 2015-05-30 07:25 as it is also interesting to know the language of the viewer 2015-05-30 07:25 But that's another story ^^ 2015-05-30 07:26 what does OBJECT_BODY_SHAPE_TYPE do? 2015-05-30 07:27 it determine avatar gender 2015-05-30 07:28 oh 2015-05-30 07:28 http://opensimulator.org/mantis/view.php?id=7550 2015-05-30 07:28 is that in SL? 2015-05-30 07:28 and my comment here : http://opensimulator.org/mantis/view.php?id=7576 2015-05-30 07:28 Talon said yes 2015-05-30 07:29 He says will soon be implemented in SL 2015-05-30 07:29 oh ok, so I didnt need my last commit 2015-05-30 07:29 yes yes !!! 2015-05-30 07:29 Hooo don't remove it ! 2015-05-30 07:29 I searched the code but didnt find anything like that 2015-05-30 07:29 dont remove it? why? 2015-05-30 07:29 your last commit 2015-05-30 07:30 why not? 2015-05-30 07:30 if its already implemented 2015-05-30 07:30 made that with OS function is nice 2015-05-30 07:30 well it's redundant 2015-05-30 07:31 several functions allow sometimes do the same thing as is already the case 2015-05-30 07:31 llGEtObjectDetails return a list 2015-05-30 07:31 is so hard to use ... 2015-05-30 07:32 osGetGender is easy 2015-05-30 07:32 yes but we shouldnt add things to ll* functions that SL doesnt have 2015-05-30 07:32 thats what os functions are for 2015-05-30 07:32 Talon say SL this will have soon 2015-05-30 07:32 because, if we just extend ll* to do whatever we want, we will eventually have a conflict 2015-05-30 07:32 yes i understand why OS exist 2015-05-30 07:33 SL may change it by the time they implement it 2015-05-30 07:33 they often do 2015-05-30 07:34 more often than not from my experience 2015-05-30 07:35 eg SL still has no function for ProjectionParams ... yet it has a long history. 2015-05-30 07:35 There are sometimes not very fast ... 2015-05-30 07:35 but thats an os function isnt it? 2015-05-30 07:35 OS have one 2015-05-30 07:36 but not fot linked prims :p 2015-05-30 07:36 "patches are welcome"(tm) 2015-05-30 07:36 Yet there osSetPrimitiveParam 2015-05-30 07:36 yes sure, patch welcome 2015-05-30 07:36 (except maybe patches that alter ll* functions :P) 2015-05-30 07:37 gradually it is full 2015-05-30 07:37 anyway it's there and I'm not planning to revert it 2015-05-30 07:38 you have certainly noticed that we have nothing to change the materials textures (normal, specular) 2015-05-30 07:38 SL not has nothing for it ... it's amazing 2015-05-30 07:39 there's a problem with that 2015-05-30 07:46 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Une note a été ajoutée à ce bogue. 2015-05-30 08:13 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Une note a été ajoutée à ce bogue. 2015-05-30 08:16 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-05-30 08:22 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 12:38 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-05-30 13:24 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 13:42 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 13:51 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 13:58 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 14:14 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 14:17 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 14:29 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 14:42 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-05-30 14:43 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): has been set as RELATED TO issue 0007567. 2015-05-30 14:43 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been set as RELATED TO issue 0007593. 2015-05-30 15:26 nebadon: Is the nebadon2025 grid down? 2015-05-30 16:11 hey sorry smxy was afk, yea it down at the moment I will bring it back up soon 2015-05-30 16:11 I am heading out for a bit, be back later :) 2015-05-30 16:13 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): has been SUBMITTED. 2015-05-30 16:15 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-05-30 16:16 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): has been set as RELATED TO issue 0007564. 2015-05-30 16:16 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been set as RELATED TO issue 0007594. 2015-05-30 19:28 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): has been SUBMITTED. 2015-05-30 20:00 djphil: even a full mesh body avatar must still wear a shape, although it' overridden 2015-05-30 20:00 therefore it is of course up to the user to wear a dummy shape of the gender they are 2015-05-30 20:01 but if and when they do, gender determination via osGetGender works even with full mesh, using the still-worn shape 2015-05-30 20:02 it is in the avatar's own interest to wear an appropriate shape, as not doing so would result in wrong sit poses (e.g. spread legged pose assigned to a female mesh avatar wearing a male dummy shape), not good. 2015-05-30 20:02 so we can expect those who don't already wear a proper shape to begin doing so 2015-05-30 20:03 dahlia: i agree with threalevel - none on this one :) 2015-05-30 20:03 it has to work globally to be of any use 2015-05-30 20:22 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-05-30 20:26 Melanie_T: OMG you're agreeing with me?!?! *checks pulse* 2015-05-30 20:27 Melanie_T : ok so if I understand you correctly, the shape of a mesh avatar will overhidden and will have no gender but Sahe will still be used to allow the avatar to sit properly, correct? 2015-05-30 20:27 ya I couldn't think of any reason why anyone wouldn't want it, but you never know these days... 2015-05-30 20:28 djphil: no I don't think a mesh avatar will override the setting 2015-05-30 20:28 it's just an attachment; the original shape still exists 2015-05-30 20:29 hmmm for mesh, the rig is overhidden ... 2015-05-30 20:29 no 2015-05-30 20:30 the original shape and default mesh still exist 2015-05-30 20:30 you can hide it with alpha layers 2015-05-30 20:30 but it's still there 2015-05-30 20:30 yes that i understand 2015-05-30 20:30 but the original shape have a rig 2015-05-30 20:30 and the avatar mesh too 2015-05-30 20:31 yes and they are both used 2015-05-30 20:31 and both rendered 2015-05-30 20:31 one have priority then ... 2015-05-30 20:31 no 2015-05-30 20:31 hmmm all avatar mesh can't have same animations 2015-05-30 20:31 rigged mesh attachments do not alter the shape or the skeleton 2015-05-30 20:32 they only use it, they do not modify it 2015-05-30 20:32 animations apply to the skeleton, not to the mesh 2015-05-30 20:33 well... morphs, which are a property of the default avatar only, can be animated. This is how lip sync works 2015-05-30 20:33 but thats different than normal animations 2015-05-30 20:34 for you, skeleton = armature ? 2015-05-30 20:34 the names are often synonymous 2015-05-30 20:35 as opposed to morph targets which are settings like eyebrow position or whatnot 2015-05-30 20:36 animation lips and hands animations do not work if the avatar is a mesh 2015-05-30 20:36 unless you use the default head with your mesh body 2015-05-30 20:37 or if you are a clever modeler, you could probably just use the default lips 2015-05-30 20:37 and when you import a mesh you import options priority Rig 2015-05-30 20:38 Ive not seen that option 2015-05-30 20:38 Ive seen options for importing weights 2015-05-30 20:39 weights is how each "bone" affects each vertex in the mesh as the skeleton is animated 2015-05-30 20:40 http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format 2015-05-30 20:41 when you export a mesh avatar from Blender to OS ... you need to select armature + mesh to export ... and when you import it you need to chech weight and joint position 2015-05-30 20:42 if you don't check it, your rig isn't priotitary 2015-05-30 20:42 or i have wrong ... 2015-05-30 20:42 isnt what? 2015-05-30 20:43 you may be confusing blender workflow terminology with how the avatar works 2015-05-30 20:43 priority* 2015-05-30 20:43 ^^ 2015-05-30 20:44 I find no definition of (or mention of) "priority" related to the implementation of rigged mesh 2015-05-30 20:44 ok so this is weight wich are overhidden then 2015-05-30 20:44 plese provide a reference 2015-05-30 20:45 Priority is for example if you use an avatar mesh + a mesh skirt 2015-05-30 20:45 ? 2015-05-30 20:45 only the rig with import options checked is priority 2015-05-30 20:46 where does the term "priority" come from? 2015-05-30 20:47 I think I read this somewhere at 2015-05-30 20:48 interessing url : Mesh_Asset_Format, ty :) 2015-05-30 20:49 np 2015-05-30 20:51 i see what i whant to say on this page @ Upload Mesh file to SL #5 2015-05-30 20:51 http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh 2015-05-30 20:51 5 .Select the Joint Positions checkbox. 2015-05-30 20:51 Note: Attaching a rigged mesh with joint positions will override your avatar skeleton joint positions, and may make your arms/legs/back/neck longer/shorter, eyes pop out, etc. 2015-05-30 20:51 You can use the mouse to zoom in on the preview window or rotate the mesh. 2015-05-30 20:52 so isn't "priority" but is "override" 2015-05-30 20:53 I am looking forward to testing osGetGender. 2015-05-30 20:54 well gender is upstream of skeleton transformations, so no, a mesh shouldnt alter it 2015-05-30 20:54 "it" being the setting in the appearance editor 2015-05-30 20:55 ok we'll see if I wear a male shape + a mesh avatar if osGetGender says I am a male 2015-05-30 20:55 as for what your mesh looks like, well.. it could look like a sea urchan 2015-05-30 20:56 osGetGender returns a value based on the "male" and "female" radio buttons on the appearance editor 2015-05-30 20:56 nothing more 2015-05-30 20:56 ok 2015-05-30 20:57 a good idea for neutral avatar perhaps? 2015-05-30 20:57 there is currently no option in the viewer to select anything other than male or female 2015-05-30 20:57 true 2015-05-30 20:58 however, the value as in the protocol has 256 possible values 2015-05-30 20:58 there has hope so ... 2015-05-30 20:59 but, osGetGender only returns "male" and "female" and "unknown", where "unknown" usually is from some error condition 2015-05-30 20:59 ha ok 2015-05-30 21:01 so we can consider that if osGetGender return "unknow" we have a mistake somewhere and we should try to change shape to correct this error 2015-05-30 21:01 yes, a mistake like the avatar isnt in the region or the key value was improperly formated 2015-05-30 21:02 ok, god to know, ty 2015-05-30 22:16 Starting build #4196 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-05-30 22:20 Project opensim » mono-2.10.8.1 build #4196: SUCCESS in 9 min 44 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4196/ 2015-05-30 22:20 dahlia: Add an entry for osGetGender to config-include/osslEnable.ini. Thanks to Austin Tate for the suggestion. 2015-05-31 03:33 Bug #7596:04 Dormant particle system activates when a prim is edited or selected 14( http://opensimulator.org/mantis/view.php?id=7596 ): has been SUBMITTED. 2015-05-31 04:03 Bug #7597:04 Ghost parcel lines since change to limit distance parcel data is sent out to viewers. 14( http://opensimulator.org/mantis/view.php?id=7597 ): has been SUBMITTED. 2015-05-31 04:42 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-31 08:14 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-05-31 08:30 Bug #7597:04 Ghost parcel lines since change to limit distance parcel data is sent out to viewers. 14( http://opensimulator.org/mantis/view.php?id=7597 ): A NOTE has been added to this issue. 2015-05-31 12:50 Should llGiveInventory work grid-wide? 2015-05-31 18:45 Is the wiki page at http://opensimulator.org/wiki/IRegionModule up-to-date for OpenSim 0.8.1? 2015-05-31 18:46 or thos one? http://opensimulator.org/wiki/New_Region_Modules 2015-05-31 18:47 there is also http://opensimulator.org/wiki/Getting_Started_with_Region_Modules and http://opensimulator.org/wiki/Getting_Started_with_Region_Modules/New 2015-05-31 18:48 needs some cleanup 2015-05-31 18:48 Oh, joy. Nothing like having a "definitive" bit of information :P 2015-05-31 18:49 nebadon: ping 2015-05-31 18:49 its a wiki - if you're reading it, you're also able to contribute to it =) 2015-05-31 18:49 I would but I don't know if it is correct or not so I'm not going to start changing the docs. 2015-05-31 18:49 the old style IRegion stuff should still work but I haven't tested it 2015-05-31 18:49 well, the test would be to build the example and validate it works 2015-05-31 18:49 Robust is spitting out what I hope is just a complaint when I start it about the ossearch and osprofile modules. 2015-05-31 18:50 ah these are for the osgrid ones? you may need to change 1 line in each module and recompile 2015-05-31 18:50 WARNING: The add-in 'OpenSimProfile,0.3' is trying to extend '/OpenSim/RegionModules', but there isn't any add-in defining this extension point 2015-05-31 18:50 WARNING: The add-in 'OpenSimProfile,0.3' is trying to extend '/OpenSim/RegionModules/OpenSimProfile.Modules.OpenProfile.OpenProfileModule', but there isn't any add-in defining this extension point 2015-05-31 18:51 change [assembly: AddinDependency("OpenSim", "0.5")] to [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] and recompile 2015-05-31 18:51 yea. I think it is only the extension path line that needs changing. Wasn't 100% sur.e 2015-05-31 18:51 Oh. That line? hm... ok. I'll try that. 2015-05-31 18:53 is osprofile a replacement for Profiles V2 ? 2015-05-31 18:53 No. The other way around 2015-05-31 18:54 First there was osprofile then a more full featured built-in profile system was added. 2015-05-31 18:54 more complete 2015-05-31 18:55 I still use the osprofile and ossearch modules. I haven't migrated to the built-in replacements yet. 2015-05-31 18:57 AllenKerensky: I still get the same warnings. 2015-05-31 18:58 I'm going to try the change to [Extension(Path... 2015-05-31 19:02 Nope. Didn't change anything. 2015-05-31 19:03 after changing the lines - you may need to rebuild after doing a clean 2015-05-31 19:04 something like xbuild /t:clean ; ./runprebuild.sh autoclean ; ./runprebuild.sh vs2010 ; xbuild 2015-05-31 19:04 oh, ty. I couldn't figure out how to do a clean using xbuild 2015-05-31 19:06 I've gotten in the habit of doing one of those every build now 2015-05-31 19:06 Plugh, if there is a dir in the bin named addin-db- followed by numbers u need to delete it, the contents are generated at runtime and could contain old configs that break things, was one of the problems i had with the changes 2015-05-31 19:09 ok, I removed the dir but still no joy. 2015-05-31 19:10 let me check my modules, i have a few including ossearch 2015-05-31 19:11 in OpenSearch.cs above the class definition you should have.. 2015-05-31 19:11 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 2015-05-31 19:12 then inside AssemblyInfo.cs you need... 2015-05-31 19:12 [assembly: Addin("OpenSimSearch", OpenSim.VersionInfo.VersionNumber + ".1")] 2015-05-31 19:12 [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 2015-05-31 19:12 [assembly: AddinDescription("OpenSimSearch Plugin.")] 2015-05-31 19:12 [assembly: AddinAuthor("Unknown")] 2015-05-31 19:12 also, [assembly: AssemblyVersion("0.8.2.*")] 2015-05-31 19:13 that should be all thje mono addins code u need in there 2015-05-31 19:15 oh, yeah. There was that whole version numbering system change a while back. 2015-05-31 19:16 hey Plugh 2015-05-31 19:17 hey, nebadon. Just getting ready to test out 0.8.1PF but found Robust is complaining about something not right with ossearch and osprofile modules. 2015-05-31 19:17 hmm danbanner might recall what you need to do to fix that 2015-05-31 19:17 I think its how modules load 2015-05-31 19:18 if i recall its like a 1 line fix to the code 2015-05-31 19:18 AliciaRaven: um... which AssemblyInfo.cs file? Don't I just put that in the main .cs file for the module? 2015-05-31 19:18 it will work in either, usual place is AssemblyInfo.cs in the properties folder 2015-05-31 19:18 I think AliciaRaven is on the right track. Some of that looks familiar. 2015-05-31 19:19 It has been a while since changes to the modules were discussed here. 2015-05-31 19:20 AliciaRaven: I'm a somewhat functional C# programmer. I don't know what the properties folder is or where I'd find it. ossearch and osprofile are simple modules that have little more than a prebuild.xml file and one .cs file each. 2015-05-31 19:21 you can place it above the class after the using lines i think, it all compiles to the same 2015-05-31 19:21 AliciaRaven: If those changes would work in the module .cs file I can do that. It will keep the changes local to the modules source tree. 2015-05-31 19:21 ok 2015-05-31 19:22 I'm surprised the need for changes to the modules weren't noticed earlier, unless they were already done for osgrid but not mentioned in a bug report. 2015-05-31 19:22 in Visual Studio, if u open opensim and the OpenSearch project in the tree, there will be a folder called properties which has the AssemblyInfo.cs file inside, aswell as that there is the references and another folder named SearchModule that has the main module class inside 2015-05-31 19:23 danbanner made the adjustments for osgrid 2015-05-31 19:23 I thought we had discussed it with you previously though plugh 2015-05-31 19:23 it was a while ago though 2015-05-31 19:23 I'm running Linux so no Visual Studio here. 2015-05-31 19:23 yea, it was a while ago. The changes don't seem to have made their way in to the module repos. 2015-05-31 19:24 well in the file system you will see it as \addon-modules\OpenSimSearch\Modules\Properties\AssemblyInfo.cs 2015-05-31 19:24 The code should have been branched and the changes put in to HEAD back then 2015-05-31 19:24 i don't think they have 2015-05-31 19:24 if I recall at the tmie Plugh it was like right when you started having computer problems 2015-05-31 19:25 and were unable to push new code 2015-05-31 19:25 if u cant find that file, put it in the main cs file, it all compiles to the same thing 2015-05-31 19:25 nebadon: oh. That could explain why. :) Perhaps when the mother board of my main computer died. 2015-05-31 19:25 yes I beleive so 2015-05-31 19:26 This is why it is useful to file bug reports (or perhaps one was filed and I haven't checked recently). 2015-05-31 19:26 nebadon, i created a new mantis for that parcel bug btw 2015-05-31 19:26 ok thanks 2015-05-31 19:27 if you see misterblue I would suggest mentioning it to him 2015-05-31 19:28 i pinged him the other day but he wasnt around 2015-05-31 19:29 i disabled the parcel update distance limit in my ini and the ghost parcels went away 2015-05-31 19:29 ok 2015-05-31 19:29 ssm2017 did file a bug report. Ah. The report points to yet another wiki page -> http://opensimulator.org/wiki/Developing_OpenSim_Addins 2015-05-31 19:30 whats the bug with addins? 2015-05-31 19:31 Gotta love the Wiki :P 2015-05-31 19:32 ah i see 2015-05-31 19:34 I'm taking a guess that the +".1" should be replaced with the modules version number? 2015-05-31 19:34 yea, but its not worked on anymore is it? will always be 1 2015-05-31 19:35 will it compile? 2015-05-31 19:36 I maintain the ossearch and osprofile modules. 2015-05-31 19:37 I'm still using them. 2015-05-31 19:39 ok, thanks AliciaRaven. That fixed the two modules. 2015-05-31 19:39 I'll update the code in the forge repos and close out the related bug reports later. 2015-05-31 19:40 cool, np 2015-05-31 20:02 Is AssemblyVersion actually needed? It isn't listed in the wiki page and seems to be ok without it. If it is to be included, wouldn't it be 0.8.0.* rather than 0.8.2.*? 2015-05-31 20:33 Got two modules working ok but I can't get a custom module working properly. Get those same complaints as I got with search and profile. Applied the needed changes but it still complains. 2015-05-31 21:30 I found a bug in the migration process. It updates the migration table even if an exception is triggered and the DB change is rolled back. 2015-05-31 22:46 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-06-01 07:35 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-01 14:40 Morning, nebadon 2015-06-01 14:41 hello :) 2015-06-01 14:42 I updated osprofile and ossearch last night so they load under 0.8.1 2015-06-01 14:42 nice 2015-06-01 14:43 I also updated them so they return a more specific module name instead of just SearchModule and Profile module so as to avoid confusion with any built-in equivalent. 2015-06-01 14:43 great, good idea 2015-06-01 14:43 yea. I couldn't find them in the loaded module list until I realized what name they were registering. :) 2015-06-01 14:44 If you have time, would you check the SVN osprofile against the one you are using in osgrid to see if there are any other changes that were made to it which aren't in the bug report? 2015-06-01 14:45 ok ya I do not think there was any other changes 2015-06-01 14:46 i'll check with danbanner but im pretty sure that was only thing 2015-06-01 14:46 There might be in ossearch. ssm2017 provided a patch to fix the loading and also provided some other changes. 2015-06-01 14:46 ok, ty. Just want to make sure that nothing gets lost if other changes were applied. 2015-06-01 15:03 When I log in to my standalone I see the console saying "No grid user for ". The UUID doesn't exist in my UserAccounts table and it isn't in my friends list. What might be triggering that message to be output? 2015-06-01 15:08 hmm maybe something you are wearing? 2015-06-01 15:08 for CreatorID 2015-06-01 15:13 I just create some very basic clothing for myself in my standalone. 2015-06-01 15:15 I'll track it down later. I can do DB dumps then search the dumps to find it. 2015-06-01 15:41 hm... this is strange. I didn't get that unknown user message this time. 2015-06-01 16:58 Bug #7598:04 Limit see and chat with avatars of others parcels do not work (Parcel Privacy) 14( http://opensimulator.org/mantis/view.php?id=7598 ): has been SUBMITTED. 2015-06-01 17:27 Bug #7596:04 Dormant particle system activates when a prim is edited or selected 14( http://opensimulator.org/mantis/view.php?id=7596 ): A NOTE has been added to this issue. 2015-06-01 17:33 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): has been RESOLVED. 2015-06-01 17:37 Starting build #4197 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-01 17:42 Project opensim » mono-2.10.8.1 build #4197: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4197/ 2015-06-01 17:42 * nebadon2025: Correct constant RCERR_CAST_TIME_EXCEEDED. 2015-06-01 17:42 * nebadon2025: Improve configuration description for llCastRay V3. 2015-06-01 17:57 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-01 18:12 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): A NOTE has been added to this issue. 2015-06-01 18:47 Are there any viewer devs here to answer a question or three? 2015-06-01 18:51 LiruCookies and SianaGearz are Singularity Devs, Tank_Master is a Firestorm dev 2015-06-01 18:52 if you see notskittles they may be able to help too, not here at the moment 2015-06-01 18:52 but are they here or sleeping/afk? 2015-06-01 18:53 that I can not say :) 2015-06-01 18:53 you could try #singularityviewer 2015-06-01 18:53 An enhancement request said it would be nice if the Notify feature worked that is in the search results when searching events. I'm wondering what the button actually does. 2015-06-01 18:54 ok, I can do that. 2015-06-01 19:05 Found the answer using WinGridProxy. It sends a message to OpenSimulator. Not sure what it is supposed to do with the message. 2015-06-01 19:06 try on SL? 2015-06-01 19:19 Supposed to IM you, AFAICT. Not sure how much in advance it will do that. 2015-06-01 19:20 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): has been REOPENED. 2015-06-01 19:25 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-06-01 21:34 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-01 21:43 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-01 22:12 Starting build #4198 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-01 22:12 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-01 22:16 Project opensim » mono-2.10.8.1 build #4198: FAILURE in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4198/ 2015-06-01 22:16 diva@metaverseink.com: Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List.Find, here is the Linq equivalent of distinct-ness. 2015-06-01 23:20 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-06-01 23:21 Plugh: you left #SingularityViewer ... 2015-06-01 23:22 You waited all of fourteen minutes too... 2015-06-01 23:22 Yes, I found the basic info I needed. 2015-06-01 23:22 LiruCookies: I've seen people wait a lot less than that. :) 2015-06-01 23:22 oki, so you have what you need? 2015-06-01 23:23 So you know EventInfoRequest and EventInfoReply are needed? 2015-06-01 23:23 yea, I posted the answer to my own question where I said the button sends a message back to the grid code. The question came up in a bug report so I was looking to see how easy it might be to implement the feature. 2015-06-01 23:23 ossearch is already capable of retrieving event listings. 2015-06-01 23:24 But EventInfoRequest is only sent out for the notifier 2015-06-01 23:26 ossearch hooks EventInfoRequest and I see it can send EventInfoReply. 2015-06-01 23:26 Plugh, i already have events fixed in ossearch if u want the code im happy to share 2015-06-01 23:26 to display events on world map right? 2015-06-01 23:27 AliciaRaven: Yes, I got that working some time ago. If something about it isn't working right I'll be happy to look at what you have. 2015-06-01 23:27 k, what is it thats not working? 2015-06-01 23:27 AliciaRaven: That is what I was asking you. 2015-06-01 23:27 When did you update your copy of ossearch? 2015-06-01 23:28 long time ago, i thought it was abandoned until you said u maintained it yesterday 2015-06-01 23:29 LiruCookies: To support the Notify feature I think a module(?) needs to be created that will handle the add/delete notification messages from the viewer, be able to save them (in a database), and has a timer or some other mechanism to spit out the notification messages to the user. 2015-06-01 23:30 EventNotificationAddRequest and EventNotificationRemoveRequest 2015-06-01 23:31 AliciaRaven: It had been mostly abandoned. I use it so I've been doing work on it now and then. I started making changes to it back in 2010 (r124). The problem with having markers on the map was that the Open Simulator code was missing the support for the markers to appear. 2015-06-01 23:31 LiruCookies: Yes, those were the two I discovered when I ran WinGridProxy and clicked the Notify button. 2015-06-01 23:34 AliciaRaven: My last mod to ossearch relating to events was made 2014-05-12 14:08:20 -0400 2015-06-01 23:36 LiruCookies: I haven't looked at the OS code yet to see if those two messages can be received by a module without a lot of code changes. 2015-06-01 23:37 Starting build #4199 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4197 6 hr 5 min ago) 2015-06-01 23:37 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-01 23:38 LiruCookies: Now that I'm thinking about it, a module just needs to handle the saving/deleting of the notification requests. A separate cron job outside of OS could handle the actual delivery of the IM's to notify a user about an event. 2015-06-01 23:40 I could add the add/save to ossearch. It would need an extra table to save the information. 2015-06-01 23:42 Project opensim » mono-2.10.8.1 build #4199: STILL FAILING in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4199/ 2015-06-01 23:42 diva@metaverseink.com: More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 2015-06-01 23:44 One of these days I'll finish the work I was doing on a page to enter an event and store it in the event database table. 2015-06-02 00:26 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-02 01:37 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 01:50 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 01:57 Starting build #4200 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4197 8 hr 25 min ago) 2015-06-02 01:57 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 02:02 Project opensim » mono-2.10.8.1 build #4200: STILL FAILING in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4200/ 2015-06-02 02:02 diva@metaverseink.com: Mantis #7594. Fixing the broken code I just introduced. 2015-06-02 02:04 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 02:09 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 02:11 diva i just tried updating and it fails to compile 2015-06-02 02:11 i get an error 2015-06-02 02:11 let me make sure and do it again 2015-06-02 02:12 oh wierd ya nevermind i just looked closer at error its one of the modules 2015-06-02 02:12 thats odd 2015-06-02 02:12 said 111 warnings 0 errors 2015-06-02 02:12 for me 2015-06-02 02:13 yea i did a runprebuild autoclean and xbuild /t:Clean trying again 2015-06-02 02:16 ya wierd my addon-modules folder got whacked, not sure why, i erased and recopied now its fine 2015-06-02 02:18 ya my inventory seems stuck 2015-06-02 02:18 stuck on 13 items 2015-06-02 02:19 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 02:19 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 02:20 ya 2015-06-02 02:22 all loaded fine after another relog back to previous build 2015-06-02 02:25 diva , jenkins is failing unit test 2015-06-02 02:29 got it 2015-06-02 03:06 Starting build #4201 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4197 9 hr 33 min ago) 2015-06-02 03:07 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 03:10 Yippie, build fixed! 2015-06-02 03:10 Project opensim » mono-2.10.8.1 build #4201: FIXED in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4201/ 2015-06-02 03:10 diva@metaverseink.com: Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 2015-06-02 03:23 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 03:51 seems to be working again danbanner 2015-06-02 03:52 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): A NOTE has been added to this issue. 2015-06-02 04:12 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): has been RESOLVED. 2015-06-02 04:34 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 08:34 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 09:40 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 10:59 Bug #7599:04 "Not running" script is set to "running" after restart 14( http://opensimulator.org/mantis/view.php?id=7599 ): has been SUBMITTED. 2015-06-02 11:36 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 11:40 Bug #7599:04 "Not running" script is set to "running" after restart 14( http://opensimulator.org/mantis/view.php?id=7599 ): has been set as DUPLICATE OF issue 0007558. 2015-06-02 11:40 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): The issue 0007599 has been set as DUPLICATE OF the following issue. 2015-06-02 11:52 Bug #7589:04 OAR save does not preserve script "running" status after load 14( http://opensimulator.org/mantis/view.php?id=7589 ): A NOTE has been added to this issue. 2015-06-02 15:04 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 16:01 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 16:19 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-02 16:21 Oh, nice. I can fix the TP away from vars crash in a grid via an ini change until the code is in place to do a proper fix. 2015-06-02 16:23 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 16:45 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): A NOTE has been added to this issue. 2015-06-02 17:10 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 18:30 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-02 19:04 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-02 19:24 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-02 22:13 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 22:42 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 22:46 Starting build #4202 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-06-02 22:50 Project opensim » mono-2.10.8.1 build #4202: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4202/ 2015-06-02 22:50 diva@metaverseink.com: Mantis #7567. One of the reported log messages showed this: 2015-06-02 22:51 Starting build #4203 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-02 22:55 Project opensim » mono-2.10.8.1 build #4203: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4203/ 2015-06-02 22:55 diva@metaverseink.com: New unit tests for FetchInventory2 cap. 2015-06-02 23:32 Starting build #4204 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-02 23:33 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-02 23:36 Project opensim » mono-2.10.8.1 build #4204: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4204/ 2015-06-02 23:36 diva@metaverseink.com: I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 2015-06-03 00:25 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-03 00:53 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-06-03 08:31 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 09:15 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 10:22 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): has been SUBMITTED. 2015-06-03 10:56 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): A NOTE has been added to this issue. 2015-06-03 11:01 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 12:02 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 14:34 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 15:06 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 15:36 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 19:14 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been ASSIGNED. 2015-06-03 19:30 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-03 20:58 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-03 21:49 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-03 21:49 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-06-03 22:14 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-03 23:35 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): A NOTE has been added to this issue. 2015-06-03 23:39 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-06-03 23:49 -!- Wanderer_42(~kvirc@dslb-094-221-213-085.094.221.pools.vodafone-ip.de) has left #opensim-dev 2015-06-03 23:53 nebadon: wb 2015-06-04 00:00 hello dahlia 2015-06-04 00:01 feel like poo 2015-06-04 00:01 migrane that won't quit 2015-06-04 00:01 ouch 2015-06-04 00:01 finally drug myself to cvs for some drugs 2015-06-04 00:01 aspirin ftw 2015-06-04 00:01 starting to feel a little more human 2015-06-04 00:43 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 00:48 Starting build #4205 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-04 00:53 Project opensim » mono-2.10.8.1 build #4205: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4205/ 2015-06-04 00:53 diva@metaverseink.com: Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). 2015-06-04 03:39 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-04 06:11 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-06-04 07:15 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 07:36 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 08:19 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 08:21 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 08:25 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 08:59 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 09:36 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 11:09 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 11:19 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 11:45 hello how do I fix this error?: http://pastebin.com/EtscrdmF 2015-06-04 11:51 you have no HomeURI specified in the [HGAssetService] section of the config 2015-06-04 11:57 oh 2015-06-04 11:57 how come? it is a diva installation 2015-06-04 11:57 I never modify the opensim.ini 2015-06-04 11:57 anyway I will check it thank you very much 2015-06-04 12:00 im not familiar with diva distro, but thats what the message seems to be saying, asset service url not set some where 2015-06-04 12:01 it is under bin/configinclude/myworld.ini 2015-06-04 12:01 and there is a url already specified 2015-06-04 12:02 it says: [HGAssetService] 2015-06-04 12:02 ProfileServerURI = "http://192.168.0.102:9000/profiles" 2015-06-04 12:03 is there no value named HomeURI? 2015-06-04 12:03 nope thats the point 2015-06-04 12:03 I need to add it 2015-06-04 12:03 I guess 2015-06-04 12:03 but... 2015-06-04 12:03 I dont know what to do with this profilesserveruri? 2015-06-04 12:03 I will leave it alongsied 2015-06-04 13:47 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 13:54 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 13:56 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 13:58 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:00 how can changes to inventory systems cause parcel data to be lost? lol 2015-06-04 14:00 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:01 sigh 2015-06-04 14:03 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:04 Starting build #4206 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-04 14:04 diva, could i ask u a quick question? 2015-06-04 14:04 yes 2015-06-04 14:04 i have some stats that i need to update about every 30 seconds, im using a threading.timer, do you think it would be more efficient to use the sims heatbeat event with a counter to do the job every x heartbeats? 2015-06-04 14:05 one timer should be fine 2015-06-04 14:05 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:06 k thanks, so the timer is better or no performance gain either way? 2015-06-04 14:07 it depends. 2015-06-04 14:08 hooking on the hearbeat is faster, but you're hooking on the heartbeat, which means that your code will be affecting what heppens in that computing cycle; it's a bit more risky if your code is buggy. 2015-06-04 14:08 the timer makes it completely separate 2015-06-04 14:09 Project opensim » mono-2.10.8.1 build #4206: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4206/ 2015-06-04 14:09 diva@metaverseink.com: Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 2015-06-04 14:09 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:10 Starting build #4207 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-04 14:10 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-04 14:10 its just some quick math to regenerate health levels in an rpg style system, not much room for bugs really 2015-06-04 14:11 yeah, that's why I said it depends... if it's simple, hooking on the heartbeat is fine. But you know how those "simple" things sometimes eveolve... 2015-06-04 14:13 yea lol probably better leave it as a timer, im sure i will find more things i need it to do in the future, thanks for the info :) 2015-06-04 14:15 Project opensim » mono-2.10.8.1 build #4207: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4207/ 2015-06-04 14:15 diva@metaverseink.com: Making the inventory cache static, so that there's less timers. 2015-06-04 14:15 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 14:16 diva do these fixes require robust updates? 2015-06-04 14:17 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 15:01 nebadon: no 2015-06-04 15:03 ok I didnt think os 2015-06-04 15:03 so* 2015-06-04 15:03 thanks 2015-06-04 15:06 nebadon, IS THERE ANY WAY TO LOAD BALANCE OPENSIM? 2015-06-04 15:06 the simulator? 2015-06-04 15:07 not really, Intel attempted to do something called Distributed Scene graph, but from what I have heard and know, it actually performs much worse than a single simulator did 2015-06-04 15:07 had lots of bugs, and needed alot more work to be complete, however I suspect at this point it is pretty much been abandoned 2015-06-04 15:07 it is possible that MOSES grid will continue development of it in the future, but I can not say for sure 2015-06-04 15:09 personally I think the simulator itself needs a vast amount of performance improvement before load balancing is a viable option 2015-06-04 15:09 ok i thought so dam but i could split up the whole robust into different servers# 2015-06-04 15:09 load balancing at this stage is a bandaid that is just masking other key issues 2015-06-04 15:09 yes sort of 2015-06-04 15:09 depending on if you want hypergrid or not 2015-06-04 15:09 if you intend to hypergrid you can not split the login service up 2015-06-04 15:11 you can 2015-06-04 15:11 but most of the other services can be split up easily 2015-06-04 15:11 everytime we have tried it fails diva 2015-06-04 15:11 don't know what we are missing 2015-06-04 15:11 wrong connectors, probably 2015-06-04 15:11 with reverse proxy 2015-06-04 15:12 it fails the check because port changes 2015-06-04 15:12 it used to be the case that you coul;dn't but you can now, for a while 2015-06-04 15:12 ok ya we havent tried in a while 2015-06-04 15:12 it was after you implemented all the reverse proxy stuff 2015-06-04 15:12 it still seemed to fail with hypergrid teleporting 2015-06-04 15:12 when it would compare the URL 2015-06-04 15:12 URL is still compared 2015-06-04 15:12 but if it does work now that is good 2015-06-04 15:12 so you need to take care of that 2015-06-04 15:53 Starting build #4208 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-04 15:54 Project opensim » mono-2.10.8.1 build #4208: FAILURE in 1 min 9 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4208/ 2015-06-04 15:54 diva@metaverseink.com: Added tests that verify the absence of the bug fixed in the previous commits (cache issues). 2015-06-04 16:21 Starting build #4209 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4207 2 hr 10 min ago) 2015-06-04 16:25 Yippie, build fixed! 2015-06-04 16:25 Project opensim » mono-2.10.8.1 build #4209: FIXED in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4209/ 2015-06-04 16:25 * diva@metaverseink.com: More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items 2015-06-04 16:25 * diva@metaverseink.com: Fixed order of projects, so that the solution builds in mono. 2015-06-04 16:30 i knew i pulled at the wrong time lol 2015-06-04 16:36 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-04 16:43 hey guys i just noticed that in robust.ini.example ExportSupported = true is default however wouildnt it be better from a novice grid owners point of view to have to turn it on if required rather than just allow it by default 2015-06-04 16:44 just my 2 pence worth lol :) 2015-06-04 17:31 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-06-04 17:33 H-H-H I am guessing the default true was to maintain behavior compatibility with OpenSim before tht option was added 2015-06-04 17:34 rather than sneak in a change that people would "stumble" over for a long time coming 2015-06-04 20:45 Bug #7601:04 [PATCH] to fix a small typo in program.cs 14( http://opensimulator.org/mantis/view.php?id=7601 ): has been SUBMITTED. 2015-06-04 20:45 Bug #7601:04 [PATCH] to fix a small typo in program.cs 14( http://opensimulator.org/mantis/view.php?id=7601 ): has a PATCH to be looked at. 2015-06-04 21:02 Bug #7581:04 [PATCH] New metrics introduced 14( http://opensimulator.org/mantis/view.php?id=7581 ): A NOTE has been added to this issue. 2015-06-04 21:14 is OpenMetaverseTypes/Enums.cs up to date? I see enum InventoryType Animation = 19. However, this is 20 in the database (which is also the assetType) 2015-06-04 21:18 answer: Enums.cs is correct, inventory type 19 -> asset type 20, inventory type 20 -> asset type 21 2015-06-04 21:19 IT_ANIMATION = 19, 2015-06-04 21:21 and 20 = gesture (asset 21); fixing the wiki 2015-06-04 21:22 They stop lining up at 17 2015-06-04 21:22 IT_ATTACHMENT and AT_SOUND_WAV 2015-06-04 21:26 hope this is correct now http://opensimulator.org/wiki/Database:Inventoryitems 2015-06-04 22:05 Starting build #4210 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-06-04 22:06 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): A NOTE has been added to this issue. 2015-06-04 22:09 Project opensim » mono-2.10.8.1 build #4210: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4210/ 2015-06-04 22:09 * diva@metaverseink.com: Trivial: fix copy-paste typo in string 2015-06-04 22:09 * diva@metaverseink.com: Mantis #7600. The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG) 2015-06-04 22:19 Bug #7569:04 [BULLETSIM SHAPE] Fetched asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=7569 ): has been CLOSED 2015-06-04 22:19 Bug #7570:04 [BULLETSIM SHAPE] Fetched asset would not mesh. 14( http://opensimulator.org/mantis/view.php?id=7570 ): has been CLOSED 2015-06-04 22:26 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): A NOTE has been added to this issue. 2015-06-04 22:30 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been RESOLVED. 2015-06-04 22:46 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): A NOTE has been added to this issue. 2015-06-04 23:18 Starting build #4211 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-04 23:18 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): A NOTE has been added to this issue. 2015-06-04 23:22 Project opensim » mono-2.10.8.1 build #4211: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4211/ 2015-06-04 23:22 diva@metaverseink.com: Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 2015-06-05 00:08 Bug #7252:04 Multiple right clicks in viewer causes lag 14( http://opensimulator.org/mantis/view.php?id=7252 ): has been CLOSED 2015-06-05 00:09 Bug #7353:04 llGetGeometricCenter() returns the wrong vector. 14( http://opensimulator.org/mantis/view.php?id=7353 ): has been CLOSED 2015-06-05 01:14 Bug #7602:04 Boarder Crossing Crashes when suing vehicles 14( http://opensimulator.org/mantis/view.php?id=7602 ): has been SUBMITTED. 2015-06-05 01:15 Bug #7602:04 Boarder Crossing Crashes when using vehicles 14( http://opensimulator.org/mantis/view.php?id=7602 ): has been UPDATED. 2015-06-05 01:38 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-06-05 01:55 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): has been SUBMITTED. 2015-06-05 02:57 Starting build #4212 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-05 02:57 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-05 03:00 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): has been ASSIGNED. 2015-06-05 03:00 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): has been ASSIGNED. 2015-06-05 03:00 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been ASSIGNED. 2015-06-05 03:02 Project opensim » mono-2.10.8.1 build #4212: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4212/ 2015-06-05 03:02 diva@metaverseink.com: Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 2015-06-05 03:26 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been ASSIGNED. 2015-06-05 08:24 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): A NOTE has been added to this issue. 2015-06-05 08:53 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 11:39 Hello is there a way to disable scripts in opensim diva? 2015-06-05 11:41 I have three diva r25905 running on kubuntu 14.04 but there is one tha always crashes when starting scripts 2015-06-05 11:43 This one is an updated diva from the r25xx series and I built a lot there... So I would like to fix this issue 2015-06-05 11:56 JunkHunk, have u set mono threads per cpu to a higher value? 2015-06-05 11:57 add this line to your bash.rc file... 2015-06-05 11:57 export MONO_THREADS_PER_CPU=1000 2015-06-05 11:58 most startup crashes are caused because the default value is too low 2015-06-05 12:02 another thing to try could be changing [XEngine] AppDomainLoading to either true or false, depending on what it is set to at the moment 2015-06-05 12:02 that can cause problems on linux, not sure it its true or false that causes problems 2015-06-05 13:47 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 14:56 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-05 15:18 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 15:40 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 15:44 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 16:26 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 16:29 diva I thought interest management controlled the avatar priority loading 2015-06-05 16:29 thats why I do not like using BestAvatarAppearance 2015-06-05 16:29 it forces avatar to load first 2015-06-05 16:29 if you use frontback it doesnt 2015-06-05 16:30 I do not experience this problem, I can tell you 100% for sure that I see my region content loading well before I see attachments loading 2015-06-05 16:32 you're much closer to osgrid than Ai is 2015-06-05 16:32 I'm trying FrontBack now 2015-06-05 16:32 with forced latency 2015-06-05 16:33 yep, same things 2015-06-05 16:35 it looks like once the viewer knows about the wears and attachs (via Current Outfit folder), it stops updating the scene until they show up 2015-06-05 16:36 it doesn't matter whether the sim is using FrontBack or BestAvatarResponsiveness 2015-06-05 16:36 well there isnt a whole lot we can do about high latency 2015-06-05 16:37 what kind of ping does he get to osgrid? did he say? 2015-06-05 16:37 there's a fair amount we can do by caching things for a short time 2015-06-05 16:37 cause I dont experience this on Encitra Grid 2015-06-05 16:37 do you? 2015-06-05 16:37 no, but 1) the sims are close to the services and 2) our avies are very simpe 2015-06-05 16:37 I'm testing with an avie wearing 20+ attachmnmets 2015-06-05 16:38 which is what Ai has 2015-06-05 16:38 and I'm forcing a latency of 300ms so that it really shows 2015-06-05 17:08 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 17:14 Starting build #4213 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-05 17:19 Project opensim » mono-2.10.8.1 build #4213: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4213/ 2015-06-05 17:19 * diva@metaverseink.com: The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 17:19 * diva@metaverseink.com: More on mantis #7567. Two things: 2015-06-05 18:46 Starting build #4214 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-05 18:51 Project opensim » mono-2.10.8.1 build #4214: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4214/ 2015-06-05 18:51 diva@metaverseink.com: Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love... 2015-06-05 18:52 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 18:53 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 18:55 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): A NOTE has been added to this issue. 2015-06-05 19:18 I'm getting a strange error when I try and start up an instance of Open Simulator 0.8.1 -> Got a bad hardware address length for an AF_PACKET 16 8 2015-06-05 19:18 This is just after it outputs the four lines mentioning the WATCHDOG and just before the lines mentioning PLUGINS 2015-06-05 19:19 someone on osgrid channel was having that problem as well 2015-06-05 19:19 how odd 2015-06-05 19:19 yea. I'm trying to bring up a test grid before migrating a grid to 0.8.1 but I can't get the instances to start properly. 2015-06-05 19:19 The instance starts but it doesn't seem to load the region. 2015-06-05 19:20 what version of mono? 2015-06-05 19:20 No red text. 2015-06-05 19:20 from what i read on google searches it sounds like a bug in certain versions of mono 2015-06-05 19:20 I have never experienced it though 2015-06-05 19:20 3.2.8 under CentOS 6.6 (Final) 2015-06-05 19:20 yea that shouldnt be a problem 2015-06-05 19:21 possibly a system variable for mono is wrong 2015-06-05 19:21 i read something on steam or unity forums about it possibly being a permissions issue 2015-06-05 19:21 Its the same mono being used to run Robust that is used for the live grid. 2015-06-05 19:21 but they werent very clear and kind of pointed back at mono having a bug or something 2015-06-05 19:21 but ive run 3.2.8 for a long while with no problems 2015-06-05 19:22 any chance you checked the code out with one user 2015-06-05 19:22 then compiled it with root? 2015-06-05 19:22 then try to run it with non-root? 2015-06-05 19:22 ive done that before 2015-06-05 19:22 The only env settings I have re: mono are MONO_GC_PARAMS and MONO_THREADS_PER_CPU 2015-06-05 19:22 forgot i was SU when i compiled it 2015-06-05 19:23 opensim that is 2015-06-05 19:23 I am using the same user to check out, build, and run the code. I can reset ownership of files in case something got messed up. 2015-06-05 19:24 ok was just wondering 2015-06-05 19:24 I googled around for a bit yesterday trying to find a solution 2015-06-05 19:24 Bug #7599:04 "Not running" script is set to "running" after restart 14( http://opensimulator.org/mantis/view.php?id=7599 ): has been UPDATED. 2015-06-05 19:24 i dont think he ever found one either 2015-06-05 19:24 odd though that 2 days in a row I am hearing this 2015-06-05 19:24 you are running release code? 2015-06-05 19:25 not master git? 2015-06-05 19:25 they were running latest osgrid release I believe 2015-06-05 19:25 Latest stuff in 0.8.1-post-fixes from the repos. 2015-06-05 19:25 hmm ok 2015-06-05 19:25 I have to beleive this is something with the systems themselves and not opensim itself 2015-06-05 19:25 it seemed to be a big problem in Unity 2015-06-05 19:26 but all i read was its a mono bug 2015-06-05 19:26 The error message isn't very helpful. 2015-06-05 19:26 and no one seemed to have a real solution, if you google it you will see im sure 2015-06-05 19:27 There is an open mantis from Dec 2014 2015-06-05 19:29 If I can't get this fixed I'll be stuck running 0.8.0 2015-06-05 19:31 has anyone seen this message on console every 5 seconds on a region with many neighbors? : 2015-06-05 19:31 [XESTATE HANDLER]: query String: METHOD=update_covenant&CovenantID=00000000-0000-0000-0000-000000000000&EstateID=100 2015-06-05 19:36 Bug #7396:04 Recording of stats triggers bad hardware address length message on console 14( http://opensimulator.org/mantis/view.php?id=7396 ): A NOTE has been added to this issue. 2015-06-05 19:37 -!- vegaslon(~vegaslon@104-9-2-235.lightspeed.tukrga.sbcglobal.net) has left #opensim-dev 2015-06-05 19:40 Has anything changed in the format of the regions .ini file between 0.8.0 and 0.8.1? 2015-06-05 19:44 -!- dStruct(~dStruct@unaffiliated/dstruct) has left #opensim-dev 2015-06-05 20:20 Plugh, usually when the regions don't load that's a problem with mono addins 2015-06-05 20:20 make sure that you start from a clean slate when upgrading to 0.8.1 2015-06-05 20:20 if you have old addins laying around, you may get into problems 2015-06-05 20:31 diva, ok thanks. I'll check in to that later. I'm shutting down my computer for a while. I have a thunderstorm in the area. 2015-06-05 20:32 hm... the dirs used to run 0.8.0 code so that could very well be a problem. 2015-06-05 20:32 bbl 2015-06-05 22:09 Here is another odd problem. I can build my OpenSim source tree just find with nant but not with xbuild. Under xbuild a custom module of mine fails to build with the following error -> error CS0104: `ExtensionAttribute' is an ambiguous reference between `Mono.Addins.ExtensionAttribute' and `System.Runtime.CompilerServices.ExtensionAttribute' 2015-06-05 22:09 s/find/fine/ 2015-06-05 22:19 Now I get it to build on the remote machine by deleting a using statement instead of just commenting it out since commenting it still didn't fix the issue. 2015-06-05 22:19 Plugh: when that happens to me I usually just further qualify the declaration so I'm sure it's getting the one I want 2015-06-05 22:19 but it fails to build on my machine with that same change. ??? 2015-06-05 22:20 I'd think it would fail anywhere 2015-06-05 22:20 dahlia: yea, I did try that and it worked. Now I'm wondering why the build works on one machine and not on the other with the same set of code changes made. 2015-06-05 22:20 unless maybe you have an older version of .net or something that doesnt have that in it 2015-06-05 22:25 Both machines have mono 3.2.8 2015-06-05 22:28 dunno. I'd probably just consider it fixed and move on :) 2015-06-05 23:38 Finally got the test grid up but I can't login. It gets stuck at waiting for region handshake. 2015-06-05 23:42 What takes place during region handshake? 2015-06-05 23:43 UDP traffic. If UDP ports arent open, you will get stuck there 2015-06-05 23:45 I do have a firewall set up on the machine but I'm allowing tcp and udp in to the public port and to the ports used by the instances. 2015-06-05 23:49 Starting build #4215 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-05 23:49 ACTION wonders what other ports need access 2015-06-05 23:49 Bug #7601:04 [PATCH] to fix a small typo in program.cs 14( http://opensimulator.org/mantis/view.php?id=7601 ): has been RESOLVED. 2015-06-05 23:52 Bug #7581:04 [PATCH] New metrics introduced 14( http://opensimulator.org/mantis/view.php?id=7581 ): has been RESOLVED. 2015-06-05 23:53 Project opensim » mono-2.10.8.1 build #4215: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4215/ 2015-06-05 23:53 diva@metaverseink.com: Typo Fix 2015-06-05 23:56 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-06 00:08 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-06 00:19 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-06 00:29 -!- paulieflomar_p(~paulieflo@63.142.161.20) has left #opensim-dev 2015-06-06 00:31 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-06 00:34 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-06 00:54 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-06 03:45 -!- dazboy(~terrabit@149.202.3.38) has left #opensim-dev 2015-06-06 03:45 Hi :D 2015-06-06 05:09 Anyone Awake? 2015-06-06 08:56 thanks Diva :) 2015-06-06 09:27 hello I am trying to switch from old diva 2x2 megaregion to the new var region following this simple post: http://metaverseink.com/blog/?p=552 everything seems to go ok but when I try to build in a region different from the old sw one, a message appears saying: you cannot create objects here 2015-06-06 09:41 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): A NOTE has been added to this issue. 2015-06-06 09:52 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): A NOTE has been added to this issue. 2015-06-06 14:17 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-06-06 14:18 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): A NOTE has been added to this issue. 2015-06-06 14:18 Starting build #4216 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-06 14:19 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): has been RESOLVED. 2015-06-06 14:23 Project opensim » mono-2.10.8.1 build #4216: SUCCESS in 9 min 59 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4216/ 2015-06-06 14:23 misterblue: Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by 2015-06-06 16:34 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-06-06 19:01 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): has been SUBMITTED. 2015-06-06 19:06 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-06-06 19:15 Bug #7605:04 ClassifiedFee = 0 not communicated to the viewer. 14( http://opensimulator.org/mantis/view.php?id=7605 ): has been SUBMITTED. 2015-06-06 19:24 Bug #7605:04 ClassifiedFee = 0 not communicated to the viewer. 14( http://opensimulator.org/mantis/view.php?id=7605 ): A NOTE has been added to this issue. 2015-06-06 19:26 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): has been set as RELATED TO issue 0007503. 2015-06-06 19:26 Bug #7503:04 Estate ban request raise exception - banned user data not written to database 14( http://opensimulator.org/mantis/view.php?id=7503 ): has been set as RELATED TO issue 0007604. 2015-06-06 19:28 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): has been set as RELATED TO issue 0007398. 2015-06-06 19:28 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): has been set as RELATED TO issue 0007604. 2015-06-06 19:31 Bug #7452:04 Profile lookup in viewers produce [LLCLIENTVIEW] exception 14( http://opensimulator.org/mantis/view.php?id=7452 ): A NOTE has been added to this issue. 2015-06-06 19:33 Bug #7452:04 Profile lookup in viewers produce [LLCLIENTVIEW] exception 14( http://opensimulator.org/mantis/view.php?id=7452 ): has been RESOLVED. 2015-06-06 19:38 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been SUBMITTED. 2015-06-06 19:39 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): has been set as RELATED TO issue 0007606. 2015-06-06 19:39 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been set as RELATED TO issue 0007604. 2015-06-06 19:40 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): A NOTE has been added to this issue. 2015-06-06 20:47 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): A NOTE has been added to this issue. 2015-06-06 20:58 https://www.youtube.com/watch?v=gQEyezu7G20 < view in chrome 2015-06-06 21:18 I am hearing from multiple people that a grid called the Great Canadian Grid is selling things from money that they copied free from OSG. 2015-06-06 21:19 http://www.greatcanadiangrid.ca/dmca.html 2015-06-06 21:19 And people tell me the owners are refusing to remove them even after being informed it violates the dmca 2015-06-06 21:23 that is between the creators and that grid 2015-06-06 21:23 nothing we can do about it 2015-06-06 21:24 personally I wouldnt involve yourself if your not personally effected by it 2015-06-06 21:25 Yes, just wanted to inform all creators to check for their things for sale there in violation of the dmca 2015-06-06 21:26 Some things I made are there, but personally I dont care. 2015-06-06 21:26 Others that have made things apparently do care and have been telling me about it. 2015-06-06 21:27 broadcasting that stuff around is not good for the project as a whole 2015-06-06 21:27 shouldnt let one grids behavior tarnish the whole project by plastering that kind of stuff all over the place 2015-06-06 21:27 especially if you are not effected by it 2015-06-06 21:28 just makes the problem worse, not better 2015-06-06 21:29 especially such generalizations of the problem 2015-06-06 21:30 Excuse me nebadon, I just read through your exchange with Ken_S, and the only "generalizaions" I see are yours. 2015-06-06 21:30 BeyBar this is a development channel 2015-06-06 21:30 we are not responsible for that stuff and its off topic here 2015-06-06 21:30 feel free to setup your own irc channel and talk about it all you want 2015-06-06 21:30 Why didn't you say that to Ken_S then? 2015-06-06 21:31 because personally I think if you are not effected you shouldnt be spreading rumors 2015-06-06 21:31 hearing something from someone else who heard something 2015-06-06 21:31 is just spreading rumors and its not good 2015-06-06 21:31 take it up with that grid if you have a problem 2015-06-06 21:32 its none of our concern here 2015-06-06 21:32 the subject is more about copying digital stuff.... do you agree nebadon if we speak about this in #osgrid ? (because i can see the same question there) 2015-06-06 21:34 I dont mind people talking about digitical copying in general and possible ways to avoid it, but making general accusations about a grid I think its a bad idea anywhere 2015-06-06 21:34 mostly a free opened grid... 2015-06-06 21:34 Telling somebody that topic X does not belong in a channel about topic Y: fine. Telling him that he is tarnishing "the whole project" or making "generalizations" when referencing a specific grid: not fine. 2015-06-06 21:34 I dont know anythng about this grid in question 2015-06-06 21:35 whatever 2015-06-06 21:36 I was simply trying to keep Ken_S from involving himself on hearsay 2015-06-06 21:36 anyone who does that is foolish 2015-06-06 21:36 if you want to act like a fool then so be it 2015-06-06 21:36 I can't stop you 2015-06-06 21:37 and I dont care what you say spreading rumors is not good for the project 2015-06-06 21:38 on my side, i agree with transmitting griefing infos but i disagree with complaining copying bits or bytes 2015-06-06 21:39 I dont see how it can be stopped on any kind of technical level 2015-06-06 21:39 there isnt a platform that exists that isnt susceptible to it 2015-06-06 21:39 digital creation has no value, only the artist time is valuable 2015-06-06 21:41 I wouldnt say it has no value 2015-06-06 21:41 but if you spend all your time chasing DMCA then you have no time to be creative 2015-06-06 21:41 :) 2015-06-06 21:41 i saw so many friends / creators in SL chasing copybotters 2015-06-06 21:42 and totally burn out on the dmca process 2015-06-06 21:42 that to me it seems like a gigantic waste of time and energy 2015-06-06 21:42 to spend your time in a perpetual state of anger 2015-06-06 21:42 and what is worse 2015-06-06 21:42 the creation can have a value if it is made live by the creator (after the recording, it is only bits) 2015-06-06 21:42 the more you chase these people the more determined they are to waste your time 2015-06-06 21:43 if someone can make some money off of my creations that makes me happy 2015-06-06 21:43 casue most of the time I sure can't 2015-06-06 21:43 lol 2015-06-06 21:43 more power to them 2015-06-06 21:44 something that can not been copyable is the live events 2015-06-06 21:44 yea 2015-06-06 21:44 the way I made and continue to make money 2015-06-06 21:44 is building regions 2015-06-06 21:45 not content thats in the regions 2015-06-06 21:45 I was making 25-50k lindens a month in SL just decorating peoples land for them 2015-06-06 21:45 with stuff i would buy for them 2015-06-06 21:45 wasnt making a fortune but it payed for my land and stuff i wanted to buy 2015-06-06 21:46 making a living as an artist is always going to be plagued with people stealing your stuff 2015-06-06 21:46 i read and article not long ago, few weeks, about a person on Tumblr or Instagram or something that was posting their artwork 2015-06-06 21:46 and some other person ended up selling their stuff for like 90,000$ 2015-06-06 21:47 and while that sounds like a lot of money, by the time you hire lawyers and go to court and spend all of that time 2015-06-06 21:47 the only people who make any money are the damn lawyers 2015-06-06 21:48 on tonight we had a great event on FrancoGrid with a show made by some avatars from different grids and mixed by cherry manga and praline b. all the avatars would be available as creative commons. there was a 45mn show and someone can own the objects and avatars but can not make the same show. 2015-06-06 21:48 and while I do not condone anything that is going on with this grid in question, lets be realistic here 2015-06-06 21:48 were probably talking about 10's of dollars 2015-06-06 21:48 no ones getting rich here 2015-06-06 21:53 nebadon, I have no idea what's going on at GCG (I think I've visited it once). That was not my point. I do note however that after you changed your objection from "generalizing" to "off topic, this is a developer channel", you spent almost 20 minutes generalizing about the off-topic topic. :P 2015-06-06 21:54 thats fine, I am not accusing anyone of anything in my generaltizations 2015-06-06 21:54 thats my point 2015-06-06 21:54 saying you heard from someone is hearsay 2015-06-06 21:54 and dangerous ground 2015-06-06 21:55 especially when accusing of theft 2015-06-06 21:56 it would be something else if Ken_S showed up and said his content was being stolen 2015-06-06 21:59 I think I agree with your revised objection: the OpenSim project can not possibly be responsible for what independent OpenSim-based grids do. That would be like making printer manufacturers responsible for counterfeiting, car manufacturers responsible for drunk driving etc. 2015-06-06 21:59 ya exactly 2015-06-06 22:01 and I appologize if I came off to strong 2015-06-06 22:01 I really was just trying to keep Ken_S from getting involved in something he doesnt really need to be involved in 2015-06-06 22:01 I know his intentions are good 2015-06-06 22:03 I think alot of the time too people expect instant results 2015-06-06 22:03 and unfortunatley the DMCA process can be lengthy 2015-06-06 22:03 it will consume a lot of your time 2015-06-06 22:03 you can't expect a grid operator just on a whim of recieving a dmca notice to just immediately delete content 2015-06-06 22:04 that would be disasterous 2015-06-06 22:04 dmca gets abused 2015-06-06 22:04 look at Youtube 2015-06-06 22:04 its out of control dmca abuse 2015-06-06 22:05 i remember uploading a nasa video i recorded from NASA TV 2015-06-06 22:05 its all public domain stuff 2015-06-06 22:05 within 5 minutes of me uploading it i got a DMCA notice takedown from some news broadcasting agency 2015-06-06 22:05 saying they owned this public domain footage 2015-06-06 22:05 ACTION would like to be able to follow the declaration of cyberspace independency.... 2015-06-06 22:22 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-07 01:09 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-07 01:14 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-07 01:15 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-07 01:15 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-07 01:16 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-07 01:25 nebadon: ping 2015-06-07 01:25 Plugh: how are you :) 2015-06-07 01:25 Or general ping perhaps. I have an avatar that was logged in to the grid but now they can't log in again. Robust reports the login attempt and then reports the login failed but doesn't show a reason. 2015-06-07 01:26 Hey, linkedinyou. Not bad. Was out at a local village festival for a few hours this afternoon. How are you? 2015-06-07 01:27 doing fine .. and still not given up for the reset password i am nearly there 2015-06-07 01:27 i was working all the time on this mate very slow lol 2015-06-07 01:29 Um... I'm often doing several things so I tend to forget about other things. You were working on a web pased password reset feature for a grid? 2015-06-07 01:30 updating my UI to the latest version and this is another pain ... other thing is that i am building the UserAccountService.cs from scratch line by line tell make it write 2015-06-07 01:31 same here multi-tasks have done same time this is why slow to achieve 2015-06-07 01:32 yeah. I've been working on (or supposed to be working on) version 2 of a particle generator gadget so some of my other projects have been pushed to the side. 2015-06-07 01:33 i had to add 36 at the protected void CreateDefaultAppearanceEntries will make 36 entries and find that a bad way i have to use array 2015-06-07 01:34 36 Avatars 2015-06-07 01:37 plug in osg? 2015-06-07 01:37 plugh* 2015-06-07 01:38 hey danbanner 2015-06-07 01:38 hey linkedinyou 2015-06-07 01:39 that is really odd Plugh 2015-06-07 01:39 I would think restarting robust and simulator should fix that problem 2015-06-07 01:40 I have never seen an avatar be prevented like that 2015-06-07 01:40 you might check the presence databases though 2015-06-07 01:41 i think teleporting him to other might refresh the region 2015-06-07 01:41 i think teleporting him to other region might refresh the region 2015-06-07 02:22 nebadon: I've had it happen at least once before. Robust says "reason:" and that is it. No actual reason. I think I'll have to dig in to the code and see if there are some other cases where no reason is logged/reported. 2015-06-07 02:23 I'm going to rename the avatar so the user can create a new one with the name they want but it will let me experiment and try to find the cause. 2015-06-07 02:23 how odd 2015-06-07 02:23 I would check the presence table for their UUID 2015-06-07 02:23 see if anything unusual about the entry 2015-06-07 02:23 Oh, the presence table. I didn't think of that one. 2015-06-07 02:25 No entry in the Presence table. 2015-06-07 02:26 about about GridUser tab;e 2015-06-07 02:27 what about* that is lol 2015-06-07 02:28 I deleted the GridUser entry 2015-06-07 02:28 The records in Avatars have been removed. There is no entry in Presence table. 2015-06-07 02:29 I'll pastebin the Robust log and IM you the URL so you can see what gets reported. 2015-06-07 02:30 s/IM/PM/ 2015-06-07 03:04 Dang. The LaunchAgentAtGrid() routine always returns a null if it fails. 2015-06-07 03:04 No wonder the login message doesn't include any reason message. 2015-06-07 03:06 What part of the login process involved JSON-RPC 2015-06-07 03:06 ? 2015-06-07 03:15 The problem may be something to do with UserAgentService or simConnector. It checks if both were null then does stuff. After that it just checks if simConnector is still null. If it is it does more stuff. After that it expects that the success flag variable is true other it just returns null (ie. no message about the failure)> 2015-06-07 08:38 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): has been ASSIGNED. 2015-06-07 09:01 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2015-06-07 15:26 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-06-07 15:39 Morning, all. 2015-06-07 15:40 ACTION waves 2015-06-07 15:40 hello :) 2015-06-07 16:06 Nuts. Today the user that couldn't get logged in yesterday logged in fine. 2015-06-07 16:07 Now I won't be able to find out what was going wrong. 2015-06-07 16:19 Plugh you said you had erased some entries from the RObust database 2015-06-07 16:19 do you think that is why? 2015-06-07 16:20 I cleared data from three tables and still couldn't get that account logged in. 2015-06-07 16:22 This morning the instances for the grid were restarted. That may be why I could get in. I just found out the user had been in the grid for about 3 hours before they crashed. I assumed they had logged out. 2015-06-07 16:27 yea you maybe needed to restart grid after purging the entries 2015-06-07 16:27 Robust wasn't restarted though. Just the regions. It still doesn't explain why I couldn't log in to the grid using a region the avatar was unlikely to have visited. 2015-06-07 16:28 ya very odd for sure 2015-06-07 16:29 I just tried the "show grid user " command and there are 5 entries for the user. 2015-06-07 16:30 Odd. It output the same set of information 5 times. 2015-06-07 16:31 Um... talking about Robust console here. 2015-06-07 16:34 huh 2015-06-07 16:34 that cant be right 2015-06-07 16:34 did you query the database? 2015-06-07 16:34 maybe they have multiple grid entries 2015-06-07 16:34 Yup. I did and there is only one entry in the database. How is that for more strangeness? 2015-06-07 16:34 that would be odd but not unheard of 2015-06-07 16:35 bizzaro 2015-06-07 16:35 Since the user can login I'm going to do a restart of Robust since I'm not going to be able to get any more details about last nights problem. 2015-06-07 16:38 Odd indeed. 080PF outputs info from "show grid user " and "show grid users online" 5 times each. 2015-06-07 16:39 Same thing with Robust in 081PF 2015-06-07 16:46 nebadon: when you get a moment, do "show grid users online" in the Robust console of osgrid and see how many lines are output. 2015-06-07 16:46 I'll bbl. time for lunch. 2015-06-07 17:34 Plugh i see 4 lines 2015-06-07 18:39 Hi. Has anyone an idea, what this console-message means? (Standalone without HG): 20:33:48 - [WATCHDOG]: Asked to update thread 121 which is not being monitored. 2015-06-07 18:39 I never saw that message before 2015-06-07 19:18 hm... did someone leave a message for me in the last couple hours or so? 2015-06-07 19:18 Plugh: [19:34:39] Plugh i see 4 lines 2015-06-07 19:19 um... ok. I'll need more context. I lost my scrollback now. Closed the wrong window. 2015-06-07 19:19 s/now/just now/ 2015-06-07 19:21 Ah, ok. Now I remember the context. 2015-06-07 19:21 nebadon: Interesting that you see multiple lines instead of one for the users online command in Robust. 2015-06-07 19:21 yea, I have never actually used that command before 2015-06-07 19:22 first time I have noticed 2015-06-07 19:22 Same here. Just thought the two commands might show up something useful to help figure out what was going on the other day. 2015-06-07 19:22 Now I have to track down that code and find out why it outputs the information multiple times. 2015-06-07 19:33 Hi. Has anyone an idea, what this console-message means? (Standalone without HG): 20:33:48 - [WATCHDOG]: Asked to update thread 121 which is not being monitored. 2015-06-07 19:45 probably a thread that was taking too long 2015-06-07 19:46 ok, thank you. So it is nothing to worry about ? 2015-06-07 19:46 I think all its saying is it was tasked to check the thread again and the thread went away before it coudl check 2015-06-07 19:46 I dont think so 2015-06-07 19:46 ok, thx 2015-06-07 19:46 unless you are noticing something unusual I wouldnt worry about it 2015-06-07 19:46 you will see all kinds of messages about things that take too long 2015-06-07 20:46 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-07 21:02 hello Is there a way to save oars without scripts? 2015-06-07 21:25 JunkHunk no 2015-06-07 21:25 why? 2015-06-07 21:26 because scripts won't let me login 2015-06-07 21:26 mono crash 2015-06-07 21:26 disable xengine 2015-06-07 21:26 however 2015-06-07 21:26 how? 2015-06-07 21:26 in OpenSim.ini 2015-06-07 21:26 [Xengine] section 2015-06-07 21:26 do you know what script is doing it? 2015-06-07 21:27 I ll add modifications to my diva config include myworld.ini instead 2015-06-07 21:27 no idea 2015-06-07 21:27 ok the other option would be a save xml 2015-06-07 21:27 there are over 1500 2015-06-07 21:27 I think that still works 2015-06-07 21:27 but you would permantley be stripping all of the scripts 2015-06-07 21:27 I cannot login 2015-06-07 21:28 what if I lose scripts? 2015-06-07 21:28 if you disable xengine you will 2015-06-07 21:28 its a pitty... but I don't see an alternative I tried it all 2015-06-07 21:28 JunkHunk, last night you said mono was crashing at startup, did you try to set mono threads per cpu as i sugested? i dont think scripts are the problem 2015-06-07 21:29 you suggested... 2015-06-07 21:29 I need to revisit my logs 2015-06-07 21:29 unless... 2015-06-07 21:29 you feel chatty 2015-06-07 21:30 let me check it, one sec 2015-06-07 21:30 that sounds interesting I must have missed your post 2015-06-07 21:30 add this line to your bash.rc file... 2015-06-07 21:30 export MONO_THREADS_PER_CPU=1000 2015-06-07 21:31 when os crashes with mono error on startup, that will usualy fix it 2015-06-07 21:31 wow that s gold 2015-06-07 21:31 i think you assumed it was a script because it was the script load at startup where it crashed? 2015-06-07 21:32 exactly 2015-06-07 21:32 that might be because its creating threads at startup and that value is too low which causes problems 2015-06-07 21:36 JunkHunk: Can any avatar login that has perms on the land? If so, start removing items a bunch at a time until you can login. That will let you narrow down what object(s) are causing the problem. 2015-06-07 21:37 The last bunch of objects removed before you can login contains the bad object. You can then reinstate the last items removed a few at a time until you find the one that stops you from logging in when the object is on the land. 2015-06-07 21:39 AliciaRaven, is this the bashrc you pointed out? http://askubuntu.com/questions/127056/where-is-bashrc 2015-06-07 21:39 yes 2015-06-07 21:39 ~/.bashrc 2015-06-07 21:40 the dot just confused me 2015-06-07 21:41 yea sorry, i got the name wrong above 2015-06-07 21:43 done 2015-06-07 21:44 :-) 2015-06-07 21:44 lets test it 2015-06-07 21:44 should I reboot first? 2015-06-07 21:44 im not sure, might be best 2015-06-07 21:44 bbl 2015-06-07 21:44 I am eager 2015-06-07 21:45 just testing 2015-06-07 21:50 crashes anyway...http://www.pasteall.org/pic/show.php?id=89187 2015-06-07 21:51 I need to confirm after a reboot though 2015-06-07 21:51 http://www.pasteall.org/pic/show.php?id=89187 2015-06-07 21:51 Got a SIGABRT while executing native code. This usually indicates 2015-06-07 21:51 a fatal error in the mono runtime or one of the native libraries 2015-06-07 21:51 used by your application. 2015-06-07 21:51 what is the kernel version your running? 2015-06-07 21:52 the one that makes the other standalones stable 2015-06-07 21:53 some kernels cause this problem, i would expect standalones to show the same problem tho 2015-06-07 21:53 nebadon u still around? whats the kernel version that causes crashs? 2015-06-07 21:53 http://opensimulator.org/mantis/view.php?id=7519 2015-06-07 21:54 46 2015-06-07 21:54 3.13.0-46 2015-06-07 21:54 linux generic 2015-06-07 21:55 but as I told you I am using this one because the latest was causing crashes on other opensim standalones i run all of them are diva latest though 2015-06-07 21:55 same diva same kernel different behaviour thats why I was blaming scripts 2015-06-07 21:57 mmm, i guess try with script engine disabled and see if it does fix it 2015-06-07 21:57 yep nebadon's tip 2015-06-07 21:57 [XEngine] Enabled = false 2015-06-07 21:57 yep 2015-06-07 21:59 testing... 2015-06-07 21:59 ? 2015-06-07 21:59 it is still starting them??? 2015-06-07 22:00 I must have missed something 2015-06-07 22:00 which ini file did u add that to? 2015-06-07 22:01 myworld.ini 2015-06-07 22:02 does it already have a XEngine section? it could be loading another after that says enabled is true 2015-06-07 22:02 and i checked opensim ini and this is the only line uncommented there: OSFunctionThreatLevel = VeryLow 2015-06-07 22:02 no 2015-06-07 22:02 it wasnt there till I added it 2015-06-07 22:03 :-( 2015-06-07 22:04 brb checking if it does stop it loading on my test grid 2015-06-07 22:04 is it diva? 2015-06-07 22:04 no, i never tried divas 2015-06-07 22:04 I think I ll sync with you and I will reboot now 2015-06-07 22:08 okay back 2015-06-07 22:08 does divas have an opensim.ini or just world.ini ? 2015-06-07 22:09 both 2015-06-07 22:09 in myworld ini you just add mods 2015-06-07 22:09 might have to disable xengine in opensim.ini 2015-06-07 22:09 keeping opensim ini untouched 2015-06-07 22:10 it didnt load scripts with plain opensim, it does say wait for scripts before logins enabled tho even tho they dont get loaded 2015-06-07 22:11 I am testing one more time starting scripts just in case the reboot was needed 2015-06-07 22:11 after the bashrc line 2015-06-07 22:12 nah 2015-06-07 22:13 still crashing 2015-06-07 22:13 time for the opesim.ini operation 2015-06-07 22:16 hmmm 2015-06-07 22:17 I think I need to change something more... 2015-06-07 22:17 it says logins disabled 2015-06-07 22:18 can you paste bin the log? 2015-06-07 22:20 [LLOGIN SERVICE]: Login failed for Junk Hunk, reason: Logins Disabled 2015-06-07 22:20 that might happen with xengine disabled 2015-06-07 22:20 because it usually wont enable logins until scripts finish loading 2015-06-07 22:20 lol 2015-06-07 22:20 just type login enable 2015-06-07 22:20 where? 2015-06-07 22:20 region console 2015-06-07 22:21 well, with xengine disabled, the core should enable logins by itself 2015-06-07 22:21 yea it should 2015-06-07 22:21 but if the simulator is misbehaving it may not 2015-06-07 22:21 cool 2015-06-07 22:21 if logins don't open up with xengine running, then that means it never manages to start all scripts 2015-06-07 22:21 it says logins are enabled now 2015-06-07 22:21 right 2015-06-07 22:21 the reason we disabled xengine melanie_T 2015-06-07 22:21 ta daa! 2015-06-07 22:21 i tried my test grid with xengine disabled and i can login 2015-06-07 22:21 is because his simulator is crashing starting scripts 2015-06-07 22:22 if, for instance, there are two scripts in the region each having an endless loop in state_entry, script startup will never complete 2015-06-07 22:23 I am in 2015-06-07 22:24 what did u do to get in? 2015-06-07 22:24 the next thing you should do JunkHung 2015-06-07 22:25 JunkHunk* 2015-06-07 22:25 http://www.pasteall.org/pic/show.php?id=89189 2015-06-07 22:25 is delete all the DLL files from your scriptengines folder 2015-06-07 22:25 inside that folder there will be a folder with UUID of your region 2015-06-07 22:25 inside of there delete *.dll 2015-06-07 22:25 and try again with script engine enabled 2015-06-07 22:25 okay 2015-06-07 22:26 actually 2015-06-07 22:26 delete everything but .state files 2015-06-07 22:26 keep those 2015-06-07 22:26 unless you dont care about that 2015-06-07 22:26 you could just rename the uuid folder and let the next start up recreate everything 2015-06-07 22:29 what are the state files for? 2015-06-07 22:29 the ones created when you configure your world and choose a state name? 2015-06-07 22:30 are they dispensable? 2015-06-07 22:31 script state files are the variables and running state of scripts, if u delete them it just means scripts will reset 2015-06-07 22:33 :-P 2015-06-07 22:33 I am just deleting dll 2015-06-07 22:34 it reminds me windows days 2015-06-07 22:34 Is there a region stat that states the amount of uptime for the region? 2015-06-07 22:37 im not aware of any Plugh 2015-06-07 22:37 show uptime 2015-06-07 22:38 nebadon: ty. Thought there was something. 2015-06-07 22:39 hmmm what about the bashrc tweak? 2015-06-07 22:40 should I leave that? I dont see the effect 2015-06-07 22:40 best to keep that change 2015-06-07 22:40 okay 2015-06-07 22:43 was there any change when you deleted the dlls? 2015-06-07 22:43 testing now 2015-06-07 22:43 I was enabling xengine again 2015-06-07 22:44 k 2015-06-07 22:44 starting scripts 2015-06-07 22:44 just so you know 2015-06-07 22:45 everytime you update the code it would be good practice to delete these dlls 2015-06-07 22:45 its not 100% mandatory 2015-06-07 22:45 but changes could occur in opensim that make these dlls cause erratic behavior 2015-06-07 22:45 same goes whenever you upgrade mono 2015-06-07 22:46 I see 2015-06-07 22:46 that is if you are even carrying them over between upgrades 2015-06-07 22:46 hey your car is a hype 2015-06-07 22:46 you may not be 2015-06-07 22:47 did you build any jeep or something? 2015-06-07 22:47 I do have a jeep model some where, i never scripted it though 2015-06-07 22:47 it would need some major love to be scriptable 2015-06-07 22:47 heh 2015-06-07 22:48 I am building a trecky island 2015-06-07 22:48 with giant pavers in a forest 2015-06-07 22:48 http://nebadon2025.com/screenshots/jeep_wrangler_03.png 2015-06-07 22:48 a replica of my RL vehicle :) 2015-06-07 22:49 http://nebadon2025.com/screenshots/100_1053.JPG 2015-06-07 22:49 oh thats cool... 2015-06-07 22:49 I dont think i have that model anywhere easily accessible at the moment though 2015-06-07 22:50 nvm I think your old boogie was cool enough 2015-06-07 22:50 :) 2015-06-07 22:50 you only need to call nerido again 2015-06-07 22:51 the mc laren script is cool 2015-06-07 22:52 hey scripts still starting... 2015-06-07 22:52 reaching the crash point 2015-06-07 22:52 it really went slow this time 2015-06-07 22:53 :-( 2015-06-07 22:53 yes 2015-06-07 22:53 still crashing 2015-06-07 22:53 first startup is always slow 2015-06-07 22:53 hmm 2015-06-07 22:53 would really be good to know what script is crashing things 2015-06-07 22:53 I agree 2015-06-07 22:53 not sure how to figure that out though 2015-06-07 22:53 database? 2015-06-07 22:53 Melanie_T any suggestions? 2015-06-07 22:54 is this an actual crash, e.g. with a dump? 2015-06-07 22:54 or just a hang? 2015-06-07 22:54 it tells there is debug info 2015-06-07 22:54 oh, it's windows 2015-06-07 22:54 no its linux 2015-06-07 22:54 i don't know the first thing about opensim on windows 2015-06-07 22:55 I ll post the crash 2015-06-07 22:55 then, what "tells" that? 2015-06-07 22:55 JunkHunk run it with mono --debug OpenSim.exe 2015-06-07 22:55 and then paste it 2015-06-07 22:55 ideally, the compile of opensim should also be done with debug options 2015-06-07 22:56 what options exactly? 2015-06-07 22:56 http://www.pasteall.org/58870 2015-06-07 22:56 oh 2015-06-07 22:56 hmm wierd crash 2015-06-07 22:56 running with mono --debug OpenSim.exe now 2015-06-07 22:57 that is a mono internal error 2015-06-07 22:57 did you delete the .dll files yet? 2015-06-07 22:57 i doubt thats going to say much JunkHunk 2015-06-07 22:57 he did 2015-06-07 22:57 this is generally caused by one of them being corrupted 2015-06-07 22:57 also, try to flip your app domains setting 2015-06-07 22:57 ahhh ya 2015-06-07 22:57 you seem to have appdomainloading on 2015-06-07 22:57 doh 2015-06-07 22:57 thats probably what it is 2015-06-07 22:57 ? 2015-06-07 22:58 in [Xengine] 2015-06-07 22:58 AppDomainLoading = false 2015-06-07 22:58 make sure this is set 2015-06-07 22:58 this could very well be the problem 2015-06-07 22:58 it sucks in mono 2015-06-07 22:58 oookay 2015-06-07 22:58 App domains allow scripters to do more save/test cycles before running out of memory 2015-06-07 22:58 especially with 1500+ scripts 2015-06-07 22:58 Wright Plaza crashes too 2015-06-07 22:58 but in a sim that is being used rather than built, turning it off can speed things up 10 times or better 2015-06-07 22:58 with it set to true 2015-06-07 22:59 also app domains are memory hogs 2015-06-07 22:59 testing 2015-06-07 23:00 I just set it on myworld.ini 2015-06-07 23:00 ok 2015-06-07 23:00 as long as its in the [Xengine] section that should be fine 2015-06-07 23:00 i guess myworld.ini is something diva specific? 2015-06-07 23:00 yes 2015-06-07 23:00 as it's not a core file 2015-06-07 23:06 im assuming the level of silence == some kind of success :) 2015-06-07 23:07 fingers crossed 2015-06-07 23:08 nope 2015-06-07 23:08 restrooms 2015-06-07 23:08 and guess what 2015-06-07 23:08 it crashed 2015-06-07 23:08 :-( 2015-06-07 23:09 bummer 2015-06-07 23:09 kind of surprising 2015-06-07 23:10 you might want to set it in OpenSim.ini to be sure its actually working 2015-06-07 23:10 yep what worked once... 2015-06-07 23:15 I guess that if this is not working I could delete scripts one by one inworld with xengine disabled.... 2015-06-07 23:15 but it is weird 2015-06-07 23:16 what would be better is to disable the scripts 1 by 1 2015-06-07 23:16 so you could determine the bad script 2015-06-07 23:16 because I dont recall a crash after some new building but after a kernel upgrade 2015-06-07 23:16 it would be good for the developers to see this script 2015-06-07 23:16 so we can try to prevent this from occuring 2015-06-07 23:16 I gave some info on how to track down the problem a while ago. Won't help if JunkHunk is unable to log in any users. 2015-06-07 23:16 well he can if xengine is disabled 2015-06-07 23:17 Um... what is mini.c? 2015-06-07 23:17 Is that part of mono? 2015-06-07 23:17 yea 2015-06-07 23:17 it crashed again 2015-06-07 23:17 ok. 2015-06-07 23:17 this is a mono crash 2015-06-07 23:17 Which mono? 2015-06-07 23:18 a swinging one 2015-06-07 23:18 ? 2015-06-07 23:19 it was a joke 2015-06-07 23:19 I am tired 2015-06-07 23:19 thanks for your support 2015-06-07 23:19 np. :) 2015-06-07 23:19 I think I ll have a nap 2015-06-07 23:20 If he had tried what I suggested earlier he would be on his way to pinning it down if it is a particular object causing the issue. 2015-06-07 23:20 yea that sucks, its frustrating 2015-06-07 23:20 what was it you suggested 2015-06-07 23:20 I've had to do that when dealing with physical objects causing a problem. 2015-06-07 23:20 i just changed computers and log is gone 2015-06-07 23:21 Disable scripts, login, save an oar file, then start deleting objects in groups. He would have to log out and restart with scripts enabled and try and login again after each bunch of objects were deleted. 2015-06-07 23:21 ah ya 2015-06-07 23:21 Eventually he could log in and the bad object would be amongst the last of objects deleted. 2015-06-07 23:21 I think he plans on doing that 2015-06-07 23:21 hes probably just burned out 2015-06-07 23:21 ACTION nods 2015-06-07 23:22 yeah, after fighting with something like this it is good to have a break from it for a while. 2015-06-07 23:22 \yea 2015-06-07 23:23 "condition `code' not met" is a really strange error. It is like something didn't compile properly. 2015-06-07 23:23 Do you know what version of mono he is using? 2015-06-07 23:24 From the scrollback it doesn't appear to have been stated. 2015-06-07 23:52 not sure 2015-06-08 08:21 Bug #7605:04 ClassifiedFee = 0 not communicated to the viewer. 14( http://opensimulator.org/mantis/view.php?id=7605 ): A NOTE has been added to this issue. 2015-06-08 08:51 Bug #7605:04 ClassifiedFee = 0 not communicated to the viewer. 14( http://opensimulator.org/mantis/view.php?id=7605 ): A NOTE has been added to this issue. 2015-06-08 09:05 Bug #7605:04 ClassifiedFee = 0 not communicated to the viewer. 14( http://opensimulator.org/mantis/view.php?id=7605 ): has been RESOLVED. 2015-06-08 09:51 Bug #7607:04 [SCENEGRAPH] Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7607 ): Le bogue suivant a été soumis. 2015-06-08 09:51 Bug #7607:04 [SCENEGRAPH] Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7607 ): Le bogue suivant a été mis à jour. 2015-06-08 12:23 Bug #7607:04 [SCENEGRAPH] Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7607 ): has been set as DUPLICATE OF issue 0007271. 2015-06-08 12:23 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): The issue 0007607 has been set as DUPLICATE OF the following issue. 2015-06-08 12:25 Bug #7607:04 [SCENEGRAPH] Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7607 ): has been UNset as DUPLICATE OF issue 0007271. 2015-06-08 12:25 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): The issue 0007607 has been removed as a DUPLICATE OF the following issue. 2015-06-08 12:26 Bug #7607:04 [SCENEGRAPH] Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7607 ): has been set as DUPLICATE OF issue 0007577. 2015-06-08 12:26 Bug #7577:04 Warp3D Map Tile Generation [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7577 ): The issue 0007607 has been set as DUPLICATE OF the following issue. 2015-06-08 12:32 Bug #7271:04 Reappearance of [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=7271 ): has been CLOSED 2015-06-08 12:34 Bug #7589:04 OAR save does not preserve script "running" status after load 14( http://opensimulator.org/mantis/view.php?id=7589 ): has been CLOSED 2015-06-08 12:41 Bug #7592:04 Terrain only shows to 256m even when view distance is 512m, objects show to 512m 14( http://opensimulator.org/mantis/view.php?id=7592 ): has been RESOLVED. 2015-06-08 13:00 Hey 2015-06-08 13:00 Does opensim send the viewer the minimum Classified fee? 2015-06-08 14:12 LiruCookies, its sent in login responce only if the value exists, i havnt checked it works tho 2015-06-08 14:16 Meh 2015-06-08 14:16 For now I'll just let it be enforced by the server. 2015-06-08 14:20 LiruCookies, i checked and by default its not sent because there is no value in OpenSimDefaults.ini 2015-06-08 14:47 AliciaRaven: but is it sent potentially? 2015-06-08 14:47 yes, only if the grid has set the value in config themselves 2015-06-08 14:49 its sent in login responce as classified_fee, but because it defaults to an empty string, its left out by default 2015-06-08 14:50 i guess it should default to 0 if nothing is set in the config 2015-06-08 15:06 AliciaRaven: no, empty string is good. 2015-06-08 15:08 when it detects its an empty string, it skips and doesnt send anything 2015-06-08 15:09 That should be fine? I think... 2015-06-08 15:12 if the viewer takes that to mean 0 yes 2015-06-08 15:12 The viewer takes that to mean don't change from default.. 2015-06-08 15:12 Hm 2015-06-08 15:12 Guess I should make it mean 0... 2015-06-08 15:13 i could make a patch for os to set the default as 0 if not found in config if that would be better? 2015-06-08 15:14 Nah, I'll do that in code. 2015-06-08 15:14 Don't add to bandwidth consumption, it'll only take the viewer a split second. 2015-06-08 15:15 tmp.empty() ? 0 : atoi(tmp.c_str()) 2015-06-08 15:17 cool 2015-06-08 19:47 openmetaverse has gotten a new home http://openmetaverse.co/ 2015-06-08 19:52 YAY new home :D 2015-06-08 19:53 domain renewal is one big scam :P 2015-06-08 19:53 the whole internet naming thing is a big scam 2015-06-08 19:53 yeah 2015-06-08 19:54 someone else should just stick a name->IP database out there 2015-06-08 19:54 there are alternaatives 2015-06-08 19:54 existing? 2015-06-08 19:55 anyway openmetaverse.co is registered till 2018 2015-06-08 19:55 cool 2015-06-08 19:55 dahlia: yes, canot recallect the name though 2015-06-08 19:56 I have a couple things I want to eventually patch but I never get around to it 2015-06-08 19:56 in libomv? 2015-06-08 19:56 quaternion / operator doesn't work 2015-06-08 19:57 ah 2015-06-08 19:57 and one other quaternion thing 2015-06-08 19:57 I think its convert to axis angle 2015-06-08 19:57 cant remember now 2015-06-08 19:57 it's dangerous to change / :P 2015-06-08 19:57 well it's total fail now 2015-06-08 19:58 I don't know who could possibly use it for anything the way it is 2015-06-08 19:58 well if it works with opensim, the change is probably ok 2015-06-08 19:59 it doesnt 2015-06-08 19:59 opensim has its own 2015-06-08 20:00 i gave you people access to the git so we don't duplicate stuff :) 2015-06-08 20:00 I dont have access that I know of 2015-06-08 20:01 other than public read 2015-06-08 20:02 hmm, i just chhecked, i gave to justin and diva 2015-06-08 20:03 dahlia: are you dahlia on github? 2015-06-08 20:03 dahliaT I think 2015-06-08 20:04 I think the dahlia on github is some webbie 2015-06-08 20:05 ya I'm dahliaT 2015-06-08 20:06 openmetaverse has gotten a new home http://openmetaverse.co/https://github.com/openmetaversefoundation 2015-06-08 20:06 accept the invite :) 2015-06-08 20:06 https://github.com/openmetaversefoundation 2015-06-08 20:06 wrong paste lol 2015-06-08 20:07 ty 2015-06-08 20:07 ACTION commences repo destruction... 2015-06-08 20:08 hehe 2015-06-08 20:10 New repo? I'll have to update my copy of the repo so pull from its new home. 2015-06-08 20:10 no no 2015-06-08 20:10 just new web domain 2015-06-08 20:10 oh, ok. I thought the whole thing had gone bye bye. 2015-06-08 20:12 openmetaverse.org expired and someone snatched it, so now it's openmetaverse.co 2015-06-08 20:13 hm... sponsoring registrar is godaddy? Wouldn't be surprised if they grabbed it. They have been known to grab expired domains. 2015-06-08 20:15 I even offered $200, got no reply 2015-06-08 20:15 it's seriously lame to try to extort a .org 2015-06-08 21:49 does opensim plan on adding llReturnObjectsByOwner to lsl? 2015-06-08 21:50 have a look on the wiki 2015-06-08 21:55 There are some script routines to return objects. 2015-06-08 22:21 hello again...I made a guess and disabled a suspicious script I recall giving some problems but once I enable xengine again...It crashes starting scripts 2015-06-08 22:22 any good Idea? I dont feel like testing 1500 scripts 2015-06-09 02:22 misterblue: Collisions still randomly fail. I still have to restart my regions once a day, to keep it from happening, but even then, it still bites me now and then. It's been a year since the mantis was filed, but the problems been around for at least two years. How do we get this diagnosed, so it can be fixed? 2015-06-09 02:22 It's a tough one, I know. 2015-06-09 02:25 are you using llVolumeDetect? 2015-06-09 02:25 or the collision event? 2015-06-09 04:21 smxy: adding my voice (text) to you 2015-06-09 04:21 misterblue: Collisions still randomly fail. I still have to restart my regions once a day, to keep it from happening, but even then, it still bites me now and then. It's been a year since the mantis was filed, but the problems been around for at least two years. How do we get this diagnosed, so it can be fixed? 2015-06-09 04:22 realy we need to understand what is going on that so we can do what ever we can things has to be documented we have lack of understanding 2015-06-09 04:22 my problem is getting a reproduction... I've run millions of balls through multiple volume detect things and bouncing of things without a lost collision 2015-06-09 04:22 I fear there is a race condition hiding somewhere and those are hard to find 2015-06-09 04:23 did we try sharing physics logs before? 2015-06-09 04:23 i have not seen logs before 2015-06-09 04:26 very detailed physics logs can be generated... but they can get very large 2015-06-09 04:26 don't seem to slow things down much 2015-06-09 04:27 how long do things need to run before collisions disappear? 2015-06-09 04:27 a day? 2015-06-09 04:27 i gave me tons of logs files that was laging me from opening the bin folder 2015-06-09 04:28 so we did try to save physics logs before? 2015-06-09 04:28 and hard to track for me .. yes i think a day 2015-06-09 04:28 i saved yes but then deleted them and i think i still have some 2015-06-09 04:29 let me check as it was 14000 logs file or more 2015-06-09 04:29 all called physics .logs 2015-06-09 04:30 misterblue: None of my collisions use volume detect. Juts avatars bumping into prims. I did turn on physics logging once and had hundreds of megs of files and no one seemed interested, so I turned it off rather than fill my drive up. 2015-06-09 04:31 once i remmber i had 25000 physics logs files 2015-06-09 04:31 in one bin folder which it lag to open 2015-06-09 04:33 I've never been able to recreate it. It just happens after time has passed. 2015-06-09 04:34 It's not a function of # of teleports after colliding, either, as I set up continuous TPs and have gone 400+ continuous without it happening. 2015-06-09 04:34 that's the problem... can't pinpoint what causes it (TPing in? mesh-to-mesh? multiple collsions a tick? ???) 2015-06-09 04:35 eer, typo, not 400+ - 4000+ 2015-06-09 04:36 I've done similar tests... it is clear that it doesn't happen in the normal code paths 2015-06-09 04:42 misterblue: i just found 1057 physics.logs files in one bin folder of my region that is one gigabyte totall alll files 2015-06-09 04:42 yeah, it logs a LOT. 2015-06-09 04:43 the trick would be to have the log files for when collisions stopped 2015-06-09 04:44 misterblue: yes this is what i am not able to figure when it stop 2015-06-09 04:45 I'm never around when they stop. I just find it that way and restart the region. Icould just recompile the script - that fixes it - but not going to do that for 300 scripts. :) 2015-06-09 04:46 fixes it, until the nex time, that is 2015-06-09 04:46 next* 2015-06-09 04:47 https://dpaste.de/qA4M 2015-06-09 04:48 https://dpaste.de/8dYk 2015-06-09 04:55 I suppose I could turn on the logging. If I check the gates each morning and night, we'd be able to at least throw out all the logs prior to the last working check. 2015-06-09 05:04 i do not know if my log that would help 2015-06-09 05:06 if you look at the logs, you can see "DoPhysicsStep,complete" and that line has a "colliders=N" 2015-06-09 05:07 that "N" should correspond to the "BSCharacter.Collison.AddCollider" that occured a few lines above that 2015-06-09 05:08 if collisisions stopped being seen by scripts, if it was the physics engine, then either thee "AddCollider" message would stop or the number of colliders in the "DoPhysicsStep,complete" should go to zero 2015-06-09 05:08 misterblue: yes i see that 2015-06-09 05:09 if, on the other hand, the collisions were will being reported by the physics engine but scripts were not seeing them, then the problem is somewhere in the plumbing that goes to the script engine 2015-06-09 05:10 that plumbing is complex and it is very possible something is happening there 2015-06-09 05:11 misterblue: is there any debugger sd pdb tools for debugging that we can use it to debug this? 2015-06-09 05:13 linkedinyou, you have logs where collisions should be happening and there are no collisions reported in the log files? 2015-06-09 05:14 i did not notice any yes 2015-06-09 05:15 misterblue: or how i can notice where it should happen? 2015-06-09 05:21 when do you notice that collisions stop? is it after a while? 2015-06-09 05:22 I do the physics logging but have a script that deletes log files that are more than 10 minutes old 2015-06-09 05:22 then, when the Bad Thing happens, I have the last 10 minutes of physics logs to review 2015-06-09 05:28 I've got to run... I will keep looking into this 2015-06-09 05:29 misterblue: thank you for the explaining 2015-06-09 06:35 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-09 10:58 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Une note a été ajoutée à ce bogue. 2015-06-09 11:49 hello here I come again... does anybody know a way to show/hide default opensim trees? 2015-06-09 13:43 Bug #7608:04 Region greatly reduce FPS 14( http://opensimulator.org/mantis/view.php?id=7608 ): Le bogue suivant a été soumis. 2015-06-09 13:56 Bug #7608:04 Region greatly reduce FPS 14( http://opensimulator.org/mantis/view.php?id=7608 ): A NOTE has been added to this issue. 2015-06-09 14:46 Bug #7608:04 Region greatly reduce FPS 14( http://opensimulator.org/mantis/view.php?id=7608 ): Le bogue suivant a été résolu. 2015-06-09 14:46 misterblue: ping 2015-06-09 14:46 Bug #7608:04 Region greatly reduce FPS 14( http://opensimulator.org/mantis/view.php?id=7608 ): Le bogue suivant a été fermé. 2015-06-09 14:47 ACTION wonders why osmantis is talking in French 2015-06-09 15:47 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-06-09 15:48 Bug #7600:04 [XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: The given key was not present in the dictionary 14( http://opensimulator.org/mantis/view.php?id=7600 ): has been RESOLVED. 2015-06-09 15:49 Bug #7567:04 Objects in scene not loading until after avatar and attachments are fully rezzed - change in behaviour at r/25970 14( http://opensimulator.org/mantis/view.php?id=7567 ): has been RESOLVED. 2015-06-09 16:44 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): A NOTE has been added to this issue. 2015-06-09 16:46 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): has been RESOLVED. 2015-06-09 17:29 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-09 17:38 how do you use OsSetParcelDetails to change parcel owner? 2015-06-09 18:04 Littlefeather: http://opensimulator.org/wiki/OsSetParcelDetails 2015-06-09 18:14 hello crew 2015-06-09 18:14 I need a crocodile 2015-06-09 18:15 but one that swimms and walks 2015-06-09 18:16 how is NPC going? 2015-06-09 18:16 youre developers right? 2015-06-09 18:17 I ve been searching for NPC info in opensim's site...quite outdated indeed 2015-06-09 18:18 and I find my crocodile ambition...too far away 2015-06-09 18:26 You would need a crocodile walk animation. NPCs are scriptable. 2015-06-09 18:28 If you want an animal, I don't think you want an NPC for that but it might be doable if you had an NPC wearing a crocodile avatar outfit. 2015-06-09 18:33 have a look at Virunga, every animal is a NPC 2015-06-09 18:33 it should be possible to make a NPC crocodile 2015-06-09 18:34 ive seen horses and elephants 2015-06-09 18:34 and a tiger 2015-06-09 18:34 but that requires proper animations 2015-06-09 18:34 its not something you can do strictly programatically 2015-06-09 18:34 Are they under the NPC system or just scripted/prim based objects? 2015-06-09 18:34 NPCs 2015-06-09 18:34 they are fully animated the ones i saw 2015-06-09 18:34 ok 2015-06-09 18:34 mesh objects 2015-06-09 18:34 rigged using bvh animations 2015-06-09 18:35 nice 2015-06-09 18:35 just need to make quadraped animations for them 2015-06-09 18:35 which is tricky 2015-06-09 18:35 yeah 2015-06-09 18:35 https://www.youtube.com/watch?v=Qh0qAPxXPIc 2015-06-09 18:36 I've seen a Blender(?) script for generating biped walk sequences. There could be ones out there for quadrupeds. 2015-06-09 18:36 I would suggest getting in touch with Fred JunkHunk 2015-06-09 18:36 he is easily reachable on google+ 2015-06-09 18:36 Fred Beckhusen 2015-06-09 18:36 http://www.outworldz.com/Opensim/ 2015-06-09 18:36 he is very good at rigging 2015-06-09 18:37 thanks JeffKelley 2015-06-09 18:37 Walk-o-matic is the walk generation script for Blender. 2015-06-09 18:38 There are some other comments about quadruped walking at http://pyroevil.com/category/scripts-addons/ 2015-06-09 18:46 cool 2015-06-09 18:47 I just build the model with sculptris... 2015-06-09 18:48 and I thought the best way to bring it to life would be an npc 2015-06-09 18:49 I would like it to crawl out of the watter and run to the other side of the sim to get into the watter again... 2015-06-09 18:50 just following a strait line 2015-06-09 18:51 I ve seen birds doing that...and flapping wings while squawking 2015-06-09 18:51 but that is easier... 2015-06-09 18:51 indeed I think I ll start with that one... 2015-06-09 18:52 the bird was rezzed though 2015-06-09 18:52 I guess llmovetotarget did the trick and then lldie 2015-06-09 18:52 I remember even the place... 2015-06-09 18:53 it was at canibal island second life 2015-06-09 18:55 I guess I could use the same idea for my crocodile...and simulate the movement with a link set textured in alpha layer and texture switcher to make only one prim visible at a time... 2015-06-09 18:55 a timer and then the rezz move to target and die idea... 2015-06-09 18:55 i did that once 2015-06-09 18:55 its a harsh solution 2015-06-09 18:55 especially if you need a lot of them 2015-06-09 18:56 NPC requires a lot less processor cycles 2015-06-09 18:56 and bandwidth 2015-06-09 18:56 really? 2015-06-09 18:56 and ultimately will look a lot better 2015-06-09 18:56 yes 2015-06-09 18:56 rapidly changing textures 2015-06-09 18:56 means sending out 1000s of updates 2015-06-09 18:56 and running lots of timers 2015-06-09 18:56 I thought they would be more resources demanding things 2015-06-09 18:56 if you have just 1 crocdile might be ok 2015-06-09 18:56 if you have 50 of them 2015-06-09 18:56 not so much 2015-06-09 18:56 nah 2015-06-09 18:57 npcs are very light 2015-06-09 18:57 cool 2015-06-09 18:57 compared to running timers in scripts 2015-06-09 18:57 ... 2015-06-09 18:57 and sending out massive amounts of texture updates 2015-06-09 18:57 they are only harder to build 2015-06-09 18:57 and rig 2015-06-09 18:57 right 2015-06-09 18:58 more over they would adapt to the sloppy terrain thing that the linkset idea wouldn't 2015-06-09 18:58 ya 2015-06-09 18:59 npc is a much better solution 2015-06-09 18:59 if you can get in touch with Fred 2015-06-09 18:59 he is NPC master 2015-06-09 18:59 he may have something for you already you can adapt 2015-06-09 18:59 or worst case point you in the right direction 2015-06-09 19:00 Fred 2015-06-09 19:00 okay 2015-06-09 19:00 you can email him here > fred@mitsi.com 2015-06-09 19:01 oh 2015-06-09 19:01 perfect 2015-06-09 19:02 one thing I bumped on when sculpting with sculptris is that...in order to get a nice mesh for rigging you need to retopologize it... 2015-06-09 19:02 and that is tough 2015-06-09 19:02 ya 2015-06-09 19:02 i found sculptris makes crazy high polygon stuff 2015-06-09 19:03 blender has a plugin 70$ cost called retopo something.... 2015-06-09 19:03 I am quite sure its not a great tool for rigging 2015-06-09 19:03 that in the video look amazing 2015-06-09 19:03 sculptris that is 2015-06-09 19:04 ya most of the good retopo tools cost money 2015-06-09 19:04 70$ is cheap 2015-06-09 19:04 if it works well 2015-06-09 19:04 yep 2015-06-09 19:04 let me find the link 2015-06-09 19:04 the ones i have seen are generally in the 500$+ per seat license range 2015-06-09 19:05 https://cgcookiemarkets.com/blender/all-products/retopoflow/ 2015-06-09 19:06 does anybody here use that tool? 2015-06-09 19:06 it looks really boosting 2015-06-09 19:07 cool 2015-06-09 19:07 have to take a look in a bit 2015-06-09 19:07 i need to go afk a bit, excersize time :) 2015-06-09 19:15 I should probably go for a walk but I've got a couple emails I should send out first. 2015-06-09 19:24 keep going 2015-06-09 19:52 nebadon2: I briefly looked at the code for those "show grid" commands and nothing jumped out at me as to why the output shows up multiple times. 2015-06-09 19:53 hmm 2015-06-09 19:54 I was hoping I'd see some error where the output is coming from inside a loop. 2015-06-09 19:56 I also can't relate the number of copies of the output to any thing in particular. ie. why you saw 4 copies and I get 5. 2015-06-09 20:00 try changing logging level to INFO 2015-06-09 20:00 from DEBUG 2015-06-09 20:00 and see if it spits out 4 or 5 still 2015-06-09 20:01 Those aren't sent as log messages. 2015-06-09 20:01 afaik 2015-06-09 20:01 It uses MainConsole.Instance.OutputFormat () 2015-06-09 20:02 How do I change the log level? 2015-06-09 20:02 set log level INFO 2015-06-09 20:02 oh. :) 2015-06-09 20:03 no change. 2015-06-09 20:04 Still got 5 copies of the message from 'show grid users online' 2015-06-09 20:04 ok 2015-06-09 20:05 what file are you looking at for this command? 2015-06-09 20:05 um... 2015-06-09 20:06 GridUserService.cs 2015-06-09 20:07 OpenSim/Services/UserAccountService/GridUserService.cs 2015-06-09 20:07 yea im looking at it 2015-06-09 20:08 The routines seem straightforward. 2015-06-09 20:11 ya is wierd 2015-06-09 20:12 I know. 2015-06-09 20:12 you grep the code for this command else where? 2015-06-09 20:12 maybe its replicated in some other file 2015-06-09 20:12 that would be the only thing that makes sense 2015-06-09 20:13 maybe grep for HandleShowGridUsersOnline 2015-06-09 20:13 see if it pops up in other files 2015-06-09 20:13 i was editing through WinSCP on a remote server 2015-06-09 20:13 It is the only other file that has the string "show grid". 2015-06-09 20:13 or id grep it myself 2015-06-09 20:13 only file. 2015-06-09 20:14 what about what i said above though? 2015-06-09 20:14 the HandleShowGridUsersOnline 2015-06-09 20:14 I grepped for ShowGrid to catch other variants on it and the only other one is HandleShowGridSize outside of that file. 2015-06-09 20:15 odd 2015-06-09 20:15 is it being called once for each region if the sim has multiple regions? 2015-06-09 20:15 its robust command 2015-06-09 20:15 ah 2015-06-09 20:16 ther are multiple instances of these objects in a single robust process 2015-06-09 20:16 [just catching up every other line] 2015-06-09 20:16 AliciaRaven: If it was once per region I would have gotten only 2. 2015-06-09 20:16 what's the problem? 2015-06-09 20:16 oh 2015-06-09 20:16 show grid user and show grid users online outputs the response multiple times. 2015-06-09 20:16 the show grid command spits out 4 results 2015-06-09 20:16 sorry, didnt read enough lol 2015-06-09 20:16 whenever you trun it 2015-06-09 20:17 nebadon gets the response 4 times and I get it 5 times 2015-06-09 20:17 well multiple for me it was 4 for plugh 5 2015-06-09 20:17 run what? 2015-06-09 20:17 show grid users online 2015-06-09 20:17 on robust console 2015-06-09 20:17 Those two commands issued in a Robust console. 2015-06-09 20:17 not a huge deal just wierd 2015-06-09 20:17 thats all hehe 2015-06-09 20:17 i can stop that 2015-06-09 20:17 is that the only command? 2015-06-09 20:18 yea, but you never know what bugs that might indicate. 2015-06-09 20:18 there are no bugs 2015-06-09 20:18 :) 2015-06-09 20:18 just those 2 that we noticed so far 2015-06-09 20:18 at least not related to this :) 2015-06-09 20:18 diva, it is the only two doing it that I have found so far. 2015-06-09 20:18 which two? You just typed one 2015-06-09 20:18 show grid users online prints out 16 times on my robust instance??? wtf 2015-06-09 20:18 I wasn't testing them all. I was just trying to find the source of a problem and thought those commands could help me. 2015-06-09 20:19 I got one: show grid users online. 2015-06-09 20:19 AliciaRaven: It must really like you. :D 2015-06-09 20:19 is there any other? 2015-06-09 20:19 show grid user 2015-06-09 20:20 nebadon and I have both look at the routine in GridUserService and it looks fine. 2015-06-09 20:21 ya from what it sounds like Plugh 2015-06-09 20:21 diva is saying robust runs multiple of these processes in a single instance 2015-06-09 20:21 and each one is responding 2015-06-09 20:21 Oh. 2015-06-09 20:21 my config is likely split up more than yours 2015-06-09 20:21 Let me check. 2015-06-09 20:21 why i see 4 2015-06-09 20:21 and you see 5 2015-06-09 20:21 i have like 8 robust consoles 2015-06-09 20:22 osgrid had like 12 or 13 of them 2015-06-09 20:22 I only see one Robust when I do 'ps aux |grep Robust' 2015-06-09 20:22 yes its 1 process 2015-06-09 20:22 but inside that process it has multiple instances that respond 2015-06-09 20:22 different services i guess 2015-06-09 20:22 How can I tell how many instances it is running internally? 2015-06-09 20:22 i'll let her explain 2015-06-09 20:22 im mostly guessing 2015-06-09 20:22 heh 2015-06-09 20:23 um... does that indicate diva just fixed it? 2015-06-09 20:23 terrain module? 2015-06-09 20:23 there 2015-06-09 20:23 wtf? 2015-06-09 20:23 heh 2015-06-09 20:23 No good deed goes unpunished?? ;) 2015-06-09 20:23 lol 2015-06-09 20:23 Something got pushed by mistake? 2015-06-09 20:23 whatda??? 2015-06-09 20:24 ya something definitely got pushed 2015-06-09 20:24 there is all kinds of changes in that hash 2015-06-09 20:24 I didn't do that! 2015-06-09 20:24 it was MisterBlue 2015-06-09 20:24 I have no idea why it registered as me 2015-06-09 20:24 wierd 2015-06-09 20:24 git log show his changes 2015-06-09 20:24 it registers as a merge too 2015-06-09 20:24 maybe it was the merge? 2015-06-09 20:24 must be 2015-06-09 20:25 diva, nice simple fix but not something I would ever have come up with. 2015-06-09 20:25 wierd it got pushed twice 2015-06-09 20:25 unless what its saying is it was a merge in your branch 2015-06-09 20:25 i always reset before making changes 2015-06-09 20:25 Plugh, what happens is that there may be multiple of these service objects in the same process 2015-06-09 20:25 like git clean -d -f then git reset --hard 2015-06-09 20:26 so we need to guard the ocnsole commands as a class-wide thing 2015-06-09 20:26 only one should do it 2015-06-09 20:26 nice, thanks diva 2015-06-09 20:26 ACTION nods 2015-06-09 20:26 yes, thanks diva. 2015-06-09 20:26 ok, I've no idea why it shows as me. in git log it's correct as MisterBlue 2015-06-09 20:26 I'll cherry pick that change. 2015-06-09 20:27 in gitview i see both 2015-06-09 20:27 yours and his 2015-06-09 20:27 yes 2015-06-09 20:27 ACTION wonders why git isn't saving my password. 2015-06-09 20:28 Starting build #4217 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-09 20:33 Project opensim » mono-2.10.8.1 build #4217: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4217/ 2015-06-09 20:33 diva@metaverseink.com: Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now. 2015-06-09 21:30 diva: I saw your comment on the collision mantis. Any suggestions on how to diagnose the problem and narrow it down to the script engine or physics? 2015-06-09 21:31 Justin had me turn on debug setting that would show all events that the script got, and what we saw was that it stopped receiving the collision event. 2015-06-09 21:32 Doesn't really say which the culprit is though. 2015-06-09 21:36 smxy that was not diva 2015-06-09 21:36 some kind of wierd merge issue when she checked in her code 2015-06-09 21:36 misterblue actually did that patch 2015-06-09 21:37 if you look at log her merge is identical to the commit immediately before 2015-06-09 21:37 from misterblue 2015-06-09 21:38 No, diva made the last comment on mantis #7132 2015-06-09 21:39 oh 2015-06-09 21:39 I was referring to that comment. 2015-06-09 21:39 gotcha sorry 2015-06-09 21:39 :) 2015-06-09 21:53 Hey, misterblue. Have you looked at the vehicle scripts at http://blog.ingen-lab.com/?p=82045 ? 2015-06-09 21:54 pretty sure I have that motorcycle at Sisyphus 2015-06-09 21:55 yep i do 2015-06-09 21:55 its pretty good 2015-06-09 21:55 misterblue: I've been told there are a few issues with the bikes but I haven't taken the time to file a mantis with the comments from the user who was testing them. 2015-06-09 21:56 ya its not great it could be better 2015-06-09 21:56 I dont think its any fault of the script or anything 2015-06-09 21:56 its a lot better than my light cycle is 2015-06-09 21:56 lol 2015-06-09 21:58 ok, Problems reported may just be due to running older code. Would need for them to test git master but that won't happen any time soon. 2015-06-09 22:00 smxy: unfortunately nothing concrete jumped at me, also because I don't use scipts that much, so I'm not sure what the fragile parts of the code are... 2015-06-09 22:02 what's that function called? The lsl function or event that receives that event? 2015-06-09 22:02 (see, I don't even know what words to use) 2015-06-09 22:03 collision_start? 2015-06-09 22:05 my only suggestion is for you to have a test sim where the only thing you test is collision events in scripts 2015-06-09 22:05 put a bumch of your gates there that don't actually teleport, just register that there was a collision 2015-06-09 22:07 I can say from experinece that collision events are pretty terrible in bulletsim 2015-06-09 22:07 remember my npc stuff i made diva 2015-06-09 22:07 llVolumeDetect fails quite often 2015-06-09 22:07 i think its likely the same reason the events fail 2015-06-09 22:08 same thing only a region restart fixes it 2015-06-09 22:08 i have door sensors that constantly fail too 2015-06-09 22:08 that single thing you just said (only restart fixes it) is a strong hint that it's a script engine problem... 2015-06-09 22:08 that open the door when avatar stands in front, they are on Universal Campus 2015-06-09 22:08 i doubt it 2015-06-09 22:08 well maybe 2015-06-09 22:08 but not fully 2015-06-09 22:08 cause it doesnt fail in ODE 2015-06-09 22:09 it seems limited to Bulletsim 2015-06-09 22:09 soo it may be xengine, but its only limited to bulletsim 2015-06-09 22:10 well, if that's the case, then this calls for someone to spend some time building the simplest possible object/script that makes it fail, so MisterBlue can look at it 2015-06-09 22:10 ya I could provide my Sandbox Oar with NPCs 2015-06-09 22:10 npcs are too complicated 2015-06-09 22:10 the problem is someone has to interact with it 2015-06-09 22:11 potentially for a long while 2015-06-09 22:11 before it fails 2015-06-09 22:11 its not instant failure 2015-06-09 22:11 it works for a while 2015-06-09 22:11 oh so you would use an npc to intyeract? 2015-06-09 22:11 however lots of npcs make it fail quicker 2015-06-09 22:11 ya remember my npc system 2015-06-09 22:11 ok, then that makes sense 2015-06-09 22:11 it has waypoints that talk to an attachment the npc wears 2015-06-09 22:11 when it collides with waypoint it gets next waypoint location 2015-06-09 22:12 but make it as simple as possible 2015-06-09 22:12 ya this is quite simple 2015-06-09 22:12 I mean either you or smxy 2015-06-09 22:12 since smxy is so keen in having this fixed 2015-06-09 22:12 I am too 2015-06-09 22:12 ok 2015-06-09 22:13 have an NPC do nothing but go back and forth with an object that has a collision detection script 2015-06-09 22:13 until it fails 2015-06-09 22:13 that's the simplest scenario 2015-06-09 22:13 yea 2015-06-09 22:13 no attachs, no nothing, just go back and forth 2015-06-09 22:13 well it has to have an attach 2015-06-09 22:13 thats what listens for the coordinates 2015-06-09 22:13 what coordinates? 2015-06-09 22:13 the waypoint coordinates 2015-06-09 22:14 why do you need those? 2015-06-09 22:14 because the other methods fail more 2015-06-09 22:14 I don't get it 2015-06-09 22:14 i made a system that lets me just drag out copies of the waypoints 2015-06-09 22:14 If I was debugging this issue I would want the simplest possible set up that makes the bug happen more or less reliably 2015-06-09 22:15 I don't want anything more than the simplest thing 2015-06-09 22:15 well i tried just about every method 2015-06-09 22:15 and this was the only one that worked 100% of the time 2015-06-09 22:15 on ODE i wrote all of this 2015-06-09 22:15 then bulletsim came along and it never worked 2015-06-09 22:15 we want it to fail, not to succeed... 2015-06-09 22:15 right 2015-06-09 22:15 im saying if i cahnge methods 2015-06-09 22:15 it will fail for different reason 2015-06-09 22:15 atleast it did back then 2015-06-09 22:16 here's what I have in mind 2015-06-09 22:16 place an object with a collider script in it in a known location in world 2015-06-09 22:16 place an NPC 10 meters away from the object 2015-06-09 22:16 im not sure it is possible to tell an NPC to move to a certain location 2015-06-09 22:16 without them wearing something 2015-06-09 22:16 is it? 2015-06-09 22:16 i cant remember now 2015-06-09 22:17 have the NPC walk straight to the object so it collides, then have it walk backwards 2015-06-09 22:17 then forward, then backward, etc 2015-06-09 22:17 you can hard code the coordinates in the script! 2015-06-09 22:17 its been a long time since i messed with npcs 2015-06-09 22:17 you know where the object is 2015-06-09 22:18 if you want to make it fail faster, have 2 objects/colliders and have the NPC walk between one and the other over and over again 2015-06-09 22:18 yea 2015-06-09 22:19 im trying to recall now the probelms 2015-06-09 22:19 i remember it being difficult to get the NPC to follow predetermined path 2015-06-09 22:19 because osNpcMoveTo could never match up with llGetPos 100% 2015-06-09 22:19 or some other function 2015-06-09 22:20 doesn't the collider have a margin of collision detection? 2015-06-09 22:20 ya I can probably come up with something 2015-06-09 22:20 I just completely forget most of the OSSLNPC stuff now 2015-06-09 22:20 i stopped using it 2015-06-09 22:20 cause its pretty unreliable most of it 2015-06-09 22:21 probably mostly because of xengine 2015-06-09 22:21 more than anything 2015-06-09 22:21 yeah, just make it as simple as possible. The simplest thing that shows the bug is always the best to fix it. MisterBlue will appreciate it. If he can see it happen, he wil fix it in no time 2015-06-09 22:21 that is, if it's physics... 2015-06-09 22:21 it may be xengine 2015-06-09 22:21 ya 2015-06-09 22:21 could be 2015-06-09 22:21 i can say it was almost infoulable in ODE though 2015-06-09 22:21 but he may fix it too, if he looks into it with a reliably failing situation 2015-06-09 22:21 that doesnt mean it isnt xengine though 2015-06-09 22:22 I had my NPC demo on sandbox going for like 3 months on ODE 2015-06-09 22:22 and it never failed during that time 2015-06-09 22:23 with bulletsim it fails usually in a few hours 2015-06-09 22:23 on some of our big encitra models 2015-06-09 22:23 it would fail in minutes 2015-06-09 22:23 which kind of points at physics, since there was a ton more content there 2015-06-09 22:24 and very little in terms of scripts 2015-06-09 22:24 my sandboxes were quite scripty 2015-06-09 22:31 my pathfinding npcs seem to work ok 2015-06-09 22:32 they don't rely on LSL events though right? 2015-06-09 22:32 or LSL at all for that matter? 2015-06-09 22:33 its all lsl except for a special lsl command which returns a list of points to get from one place to another 2015-06-09 22:34 the rest is all normal script stuffs 2015-06-09 22:35 do they do collision detection? 2015-06-09 22:35 no 2015-06-09 22:35 ok, so not related to this particular issue 2015-06-09 22:36 ah ok 2015-06-09 22:36 I dont use collisions 2015-06-09 22:37 I take dot product of direction from last point to this point and diretion of this point to npc, if it's <= 0 I assume it's past that point and should head towards the next 2015-06-09 22:55 back. let me read up ... 2015-06-09 23:01 diva: recompiling the script in the gate makes it work again too. A restart's just simpler than recompiling 200+ gate scripts. And unlike nebadon, I'm not using volume detect, just normal avatar to prim collision. And I am calling ,y teleport routine from collision_start. 2015-06-09 23:01 my* 2015-06-09 23:01 ok 2015-06-09 23:01 I never had the problem with ode, only after switching to bulletsim. 2015-06-09 23:01 that does sound more like xengine then 2015-06-09 23:01 ah ok 2015-06-09 23:01 ya its hard to say 2015-06-09 23:01 maybe just some kind of timing thing with bulletsim and xengine 2015-06-09 23:01 The other thing I mention in that mantis, is that the gate always registers a collision_end, if the destination is in-region, but *never* does if it's to another region, whether on my grid or another. 2015-06-09 23:02 Others have seen that too. 2015-06-09 23:02 one of you who cares about this needs to make the simplest possible setup that reproduces this bug. Using an NPC to interact with the object repeatedly sounds like a very good idea 2015-06-09 23:02 it's really close to impossible to fix these kinds of bug just with a description on something that happens on a real sim after it's up for 20 hours 2015-06-09 23:02 Well, I did perform 4000 back to back collisions+teleports and never could cause it. Only a variable amount of time seems to do it. 2015-06-09 23:03 yea 2015-06-09 23:05 I restart my region every night and sometimes it still happens before the next restart, so under 24 hours. Yet I can set up continuous teleports that run for 4 dys or more and it won't happen. 2015-06-09 23:05 Very frustrating. 2015-06-09 23:08 if you don't make an effort to try to reproduce it with a simple, possibly bombastic, setup, the bug is very unlikely to be fixed 2015-06-09 23:08 just sayin' 2015-06-09 23:09 Another thing. It'll happen at the same time in two different regions, each running in their own simulator, but on the same server. And it's not always *all* gates that stop working - sometimes a handful still will. 2015-06-09 23:09 I understand. I'm just not sure what to do as nothing I've ever done has caused it. 2015-06-09 23:10 I don't care about it enough, but if I did, the first thing I would do would be to make a setup that exaggerates something until it happens more or less reliably and fast -- exaggerate the number of collisions, or the number of collision scripts or whatever 2015-06-09 23:13 so there's definitely something you can do to help fix the bug beyond reporting it informally 2015-06-09 23:15 I'll keep trying, but you make it sound like I haven't. I've spent solid weeks and weeks trying to make the thing trigger, even once. 2015-06-09 23:15 No one else has made it happen on command either. 2015-06-09 23:15 well needs to be something we can hand off to misterblue 2015-06-09 23:15 or any dev for that matter 2015-06-09 23:16 like an oar or something they can load to see it themselves 2015-06-09 23:16 something reproducable 2015-06-09 23:20 decrease/increase the number of threads in XEngine, tune physics configs... anything that helps make it happen more reliably. Exaggerate, take things to the limit. So far it seems you are more interested in operating under your fixed setup, understadably in production sims. But that doen't help in bugs like these. You need to construct something that's artificially made with the sole 2015-06-09 23:20 purpose of making the bug appear reliably and faster. Don't wait for the cat to show up, open a tuna can! 2015-06-09 23:20 lol 2015-06-09 23:21 heh 2015-06-09 23:21 is that the same collision that fails on those door scripts? 2015-06-09 23:22 misterblue says he's tried dropping something like 4 million (?) balls on something, to cause collisions, and they all registered. He wondered if the teleport had to be involved. But my test did collision and teleport and didn't trigger it either. 2015-06-09 23:22 it all points to collisions. Neb's NPCs don't teleport and neither do the doors 2015-06-09 23:23 like the doors on the center building in wright plaza 2015-06-09 23:23 or on that breakout region building from the OSCC oars 2015-06-09 23:23 ya they use llVolumeDetect 2015-06-09 23:23 but those use volume_detect, yes? That's a whole different kind of collision, isn't it, than avatar to prim? 2015-06-09 23:24 but I suspect that works in a very similar fashion to the collision event 2015-06-09 23:24 they both fail in a very similar manner 2015-06-09 23:24 doesnt volume detect require phantom? 2015-06-09 23:24 it does but it appears to use bulletsim 2015-06-09 23:24 as it doesnt ever fail in ODE 2015-06-09 23:24 i dont recall it failing even once 2015-06-09 23:25 well whatever those doors use, they fail a lot in bulletsim 2015-06-09 23:25 yea 2015-06-09 23:25 no idea about ODE 2015-06-09 23:25 the door itself uses the collision event 2015-06-09 23:25 all it's needed is to make the simplest failure mode happen fast. If you build something that makes it happen in 10 minutes, misterblue -- or dahlia or I -- can probably fix it 2015-06-09 23:25 but the sensor in front of the door is a phantom cube 2015-06-09 23:25 using llvolumedetect 2015-06-09 23:25 I beleive both are failing pretty consistently 2015-06-09 23:25 understood diva, we just don't know how to repro it. 2015-06-09 23:26 the touch event seems to continue to work though 2015-06-09 23:26 I'd think just something that rezzes a NPC and walks into a collision detect prim over and over until it fails 2015-06-09 23:26 yea 2015-06-09 23:26 maybe a counter 2015-06-09 23:26 or something to visually see its failed 2015-06-09 23:26 maybe timestamp in the hover text 2015-06-09 23:26 so you can see how long since it failed 2015-06-09 23:27 good idea 2015-06-09 23:27 ill try to rig something up that doesnt need to be stared at for 48 hours 2015-06-09 23:27 lol 2015-06-09 23:27 When I was doing my continuous TPs, I had a counter in each gate that chatted 2015-06-09 23:40 diva: still working on your scripting stuff? 2015-06-09 23:41 what scripting stuff? 2015-06-09 23:56 diva: you mentioned that you were considering an alternative scripting engine and then we talked about Shovel 2015-06-09 23:59 those were just ideas and wishes. A scripting engine is a lot of work. I don't have time to do that without it being part of the day job somehow. 2015-06-10 00:12 hmm wierd, testing out the mono nightly tarball, it no longer seems able to run opensimulator 2015-06-10 00:13 can it run anything? 2015-06-10 00:13 hopefully just in a broken state 2015-06-10 00:13 not sure all i did was try to start opensim so far 2015-06-10 00:14 try a bot or something 2015-06-10 00:14 the failure message is like the same message as if you didnt configure the OpenSim.ini 2015-06-10 00:14 like you just renamed the OpenSim.ini.example and didnt change anything 2015-06-10 00:14 maybe a nini fail 2015-06-10 00:15 Could not load an ISimulationDataService implementation in [SimulationDataStore] config section 2015-06-10 00:16 its like nini includes are failing 2015-06-10 00:16 or maybe addins 2015-06-10 00:17 hmm ya 2015-06-10 00:17 probably more likely 2015-06-10 00:17 im going to test by copying that into OpenSim.ini 2015-06-10 00:17 and see if it gets further 2015-06-10 00:18 nope it doesnt 2015-06-10 00:18 must be addins 2015-06-10 00:18 maybe 2015-06-10 00:18 have any other .net program? 2015-06-10 00:18 like a bot or something? 2015-06-10 00:19 nothing handy i could download radegast 2015-06-10 00:19 pcampbot? 2015-06-10 00:19 yea i could give that a whirl 2015-06-10 00:20 radegast is pretty intense 2015-06-10 00:20 lots of stuff going on in it 2015-06-10 00:20 maybe Robust might be easier, dunno 2015-06-10 00:25 pcampbot is so annoying 2015-06-10 00:25 has to have numbered account names 2015-06-10 00:25 blah 2015-06-10 00:26 ot seems to start on the console and displays no errors 2015-06-10 00:26 but its not actually logging anything in 2015-06-10 00:26 im just going to try radegast 2015-06-10 00:26 I have never really used libomv bots 2015-06-10 00:26 just pcampbot long ago 2015-06-10 00:26 ya I never use pcampbot, I use testclient instead 2015-06-10 00:28 if it's some nini thing, maybe you know enough already 2015-06-10 00:28 radegast runs 2015-06-10 00:28 and I can log in just fine 2015-06-10 00:28 even renders 3d 2015-06-10 00:29 ya maybe nini or addins or something 2015-06-10 00:29 dunno 2015-06-10 00:29 this mono is running radegast better than I have ever seen it run on linux 2015-06-10 00:29 usually it just crashes on me 2015-06-10 00:29 I dont have a good understanding of nini or addins 2015-06-10 00:30 I am hoping its just in a temporary broken state 2015-06-10 00:30 ill try again next week 2015-06-10 00:30 see if anything improves 2015-06-10 00:30 its mono 4.3.0.109 2015-06-10 01:25 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-10 02:45 Bug #7609:04 Using bullet physics a boad script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): has been SUBMITTED. 2015-06-10 02:47 Bug #7609:04 Using bullet physics a boat script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): has been UPDATED. 2015-06-10 04:18 Opensiming dream gone ..... Talkin' to myself and feelin' old . Sometimes I'd like to quit . Nothing ever seems to fit . Hangin' around . Nothing to do but frown https://www.youtube.com/watch?v=FvvnBKRD1bc 2015-06-10 07:45 Starting build #4218 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-10 07:50 Project opensim » mono-2.10.8.1 build #4218: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4218/ 2015-06-10 07:50 dahlia: Update libomv to current HEAD f75dccc313f3 2015-06-10 08:27 Starting build #4219 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-10 08:31 Project opensim » mono-2.10.8.1 build #4219: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4219/ 2015-06-10 08:31 dahlia: SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 2015-06-10 11:11 Bug #7536:04 [COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with Root element is missing 14( http://opensimulator.org/mantis/view.php?id=7536 ): has been CLOSED 2015-06-10 13:11 Bug #7609:04 Using bullet physics a boat script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): has been ASSIGNED. 2015-06-10 20:29 ha 2015-06-10 20:29 sloppy focus gets me again 2015-06-10 20:30 grr... I'm having trouble getting MonoDevelop to stop saying that I may be missing an assembly reference when I reference MySQL.Data 2015-06-10 20:33 remove depencancy and re-add it manually? 2015-06-10 20:50 I removed it from MonoDevelop but I can't add it back. Doesn't appear in the list of references I can add. 2015-06-10 20:51 browse to the bin folder ans add MySQL.Data.dll 2015-06-10 20:51 or was it some other path, the file is there 2015-06-10 20:52 ok, I can add it locally if I have to. The docs I read say I was supposed to add it to /usr/lib/mono/gac which is what I did using gacutil. 2015-06-10 20:55 That worked. I haven't rebuilt this app since I upgraded to Mint 17. I didn't have the file locally before. Don't remember how I made it available to MonoDevelop previously. 2015-06-10 20:56 I can go with this for now. I'll do more digging on how to reference it without including it in my source tree another time. 2015-06-10 20:58 wow. It may have been about two years since I last built the app. No wonder some things have changed. :) 2015-06-10 20:59 um... 3 years. 2015-06-10 21:02 No, that didn't fix things. Tried Build All and it failed. Build solution items succeeded but must not have done anything. 2015-06-10 21:04 bbl 2015-06-10 22:00 Bug #7609:04 Using bullet physics a boat script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): A NOTE has been added to this issue. 2015-06-10 23:21 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-10 23:27 https://store.google.com/product/project_tango_tablet_white 2015-06-10 23:34 Um... I don't see anything in terms of any product 2015-06-10 23:34 maybe its USA only 2015-06-10 23:34 for the moment 2015-06-10 23:34 could be 2015-06-10 23:35 http://www.engadget.com/2015/05/28/google-project-tango-public-release/ 2015-06-10 23:35 https://www.google.com/atap/project-tango/ 2015-06-10 23:36 yup. It says the device is currently available only in the US. 2015-06-10 23:37 ya i just saw that too 2015-06-10 23:39 you know there are geeks behind a contest when the prize money is a power of 2 2015-06-10 23:39 $8,192 and $4,096 2015-06-10 23:39 lol 2015-06-10 23:40 I can't (easily) find info on the resolution of the scanning. 2015-06-10 23:42 https://www.kickstarter.com/projects/nixtek/tomato-full-color-process-desktop-3d-printer/updates 2015-06-10 23:42 Yet another 3D printer, with a slight twist 2015-06-11 01:23 Bug #7609:04 Using bullet physics a boat script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): A NOTE has been added to this issue. 2015-06-11 01:25 Bug #7609:04 Using bullet physics a boat script will sink if trying to turn 14( http://opensimulator.org/mantis/view.php?id=7609 ): has been RESOLVED. 2015-06-11 05:40 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-06-11 13:18 hey all who is about? 2015-06-11 15:00 hello ainyone about 2015-06-11 15:07 I'm here, but I'm not a core dev. It may be easier to just ask your question and leave it up for a bit, as most people in here are multitasking 2015-06-11 15:17 how are the assests stored, i.e i see they are as a .bin but if i wasx creating a webui how would i turn the assets into a picture? 2015-06-11 15:20 What do you mean? Are you talking about client graphics, default graphics, or the in-world assets that are stored in the database? 2015-06-11 15:30 images are stored at jpeg2000 format 2015-06-11 15:31 you would need to use imagemagick to convert it on the fly 2015-06-11 15:31 web browsers can not handle jpeg2000 formayt 2015-06-11 15:40 ok would gd not do it? 2015-06-11 15:40 why is it in the db as a .bin file and not a .j2k or something 2015-06-11 15:42 ill be about an hourt i need to go and grab my tea 2015-06-11 17:37 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-06-11 18:39 Starting build #4220 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-11 18:45 Project opensim » mono-2.10.8.1 build #4220: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4220/ 2015-06-11 18:45 diva@metaverseink.com: Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab561abeedc4023c319c578d8ddd83c61 2015-06-11 23:11 Melanie_T ping 2015-06-11 23:42 pong 2015-06-11 23:47 hey 2015-06-11 23:47 Melanie_T not sure if you remember Roux84, he wrote a lot of OpenSimWI back in the day 2015-06-11 23:47 he and others have been asking about fsassets 2015-06-11 23:47 i know you said its not quite core ready 2015-06-11 23:48 but maybe you could share it as a module? 2015-06-11 23:48 the non-core-readiness is only the fact that it lives under addon-modules 2015-06-11 23:48 of course I can easily share it in that form 2015-06-11 23:48 that would be a good start I think 2015-06-11 23:49 i'll pick it up off your server as I made some changes to that version to make it more generic 2015-06-11 23:49 and dro it on github 2015-06-11 23:49 i already have an opensim modules repo there 2015-06-11 23:49 awesome thanks 2015-06-11 23:50 are there any tools for converting from existing databases? 2015-06-11 23:52 no 2015-06-11 23:52 it's also not integrated with OpenSim.Data or Migrations 2015-06-11 23:52 because avn doesn't use that 2015-06-11 23:52 ok 2015-06-11 23:52 well its a start for people who want to tinker with it 2015-06-11 23:52 and maybe contribute to it 2015-06-11 23:53 im sure Roux84 might come up with something 2015-06-11 23:53 the sras php dump tool would probably help in migrating 2015-06-11 23:54 well, what we did was to use a feature of fsassets that allows to "pass through" from another asset server 2015-06-11 23:54 i don't recall if i left that in for the osgrid version 2015-06-11 23:54 but basically it allows to load another asset connector that gets asked if an asset isn't there 2015-06-11 23:54 so the way it works is that the sim will ask the asset server for an asset 2015-06-11 23:54 if it's there, it's served 2015-06-11 23:55 if it's not there, it's gotten from the secondary server and stored in fsassets, then served to the sim 2015-06-11 23:55 allowing a migration to fsassets in a running grid 2015-06-11 23:56 as you may know, avination doesn't do the "scheduled downtime" thing, we've upgraded our entire services twice and replaced all our servers twice also 2015-06-11 23:56 all while stayuing open 2015-06-11 23:58 yea 2015-06-11 23:58 cool thanks 2015-06-12 00:08 The PHP script I wrote when I was testing asset blobs on disk may also help someone wanting a tool to do a migration to fsassets. 2015-06-12 00:10 https://github.com/MelanieT/opensim-modules 2015-06-12 00:10 it's up 2015-06-12 00:14 ya maybe Plugh 2015-06-12 00:15 cool Melanie_T I guess Roux84 went afk 2015-06-12 00:15 im sure he will be around 2015-06-12 00:16 just throwing it out un-cored was never a problem 2015-06-12 00:16 the problem was only me not having the time to integrate it 2015-06-12 00:16 yea 2015-06-12 00:19 is there any ini settings? 2015-06-12 00:19 its just 3 files? 2015-06-12 00:20 right now the code is the documentation 2015-06-12 00:25 i don't have time to document it either 2015-06-12 00:28 is there an example snippet of ini code you could include? 2015-06-12 00:28 not right now 2015-06-12 00:28 too much work this second 2015-06-12 00:28 ya not this second 2015-06-12 00:28 but when you get a chance 2015-06-12 00:36 thx Melanie for sharing, i already compiled it and play around with it now, if i integrate the dll into opensim 0.8.1 robust, it works well with the 081 version? 2015-06-12 00:40 it should very little has changed between 081 and 082dev that would effect a robust module 2015-06-12 01:10 melanie, hdfsdll is missing its set as reference in the build 2015-06-12 01:17 Roux84: that is a leftover 2015-06-12 01:17 just remove it 2015-06-12 01:17 copypasta 2015-06-12 01:18 i also have HDFSassets which uses a hadoop large cluster filesystem 2015-06-12 01:18 i cloned the build files from it 2015-06-12 01:35 k 2015-06-12 01:41 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-06-12 01:51 Nice. Sim rotation as a module. 2015-06-12 01:56 Plugh: been available for years, check the dates 2015-06-12 01:56 best part, you can be ON the sim while it does it 2015-06-12 01:56 fun 2015-06-12 01:57 rotate module? 2015-06-12 01:57 yes 2015-06-12 01:57 in core? 2015-06-12 01:57 rotates all objects + terrain in 90 degree stepa 2015-06-12 01:57 no in my public modules repo 2015-06-12 01:57 oh 2015-06-12 01:58 which is also where the python region module stuff is now 2015-06-12 01:58 but developed more 2015-06-12 01:58 I added a command to rotate but it doesnt do terrain 2015-06-12 01:58 but it does arbitrary angles 2015-06-12 01:59 i suppose each has it's uses 2015-06-12 01:59 mine was designed to "dock" sims 2015-06-12 01:59 like "i want to be placed nect to that mall but i want the side with the club to face the mall" 2015-06-12 02:00 I didnt do terrain because rotating terrain in arbitrary angles would be lossy 2015-06-12 02:00 arbitrary angle rotation of a square within a square boundary is lossy anyway 2015-06-12 02:00 I don't recall if I'd seen that rotate module before. 2015-06-12 02:01 I have a script that does rotations. 2015-06-12 02:01 "rotate scene", "scale scene", "translate scene" 2015-06-12 02:01 console commands 2015-06-12 02:01 this one provides region rotate left|right 2015-06-12 02:01 What does the console one do? 2015-06-12 02:02 rotates all the objects around the center of the region 2015-06-12 02:02 or an center you specify 2015-06-12 02:02 mine is also console just not core 2015-06-12 02:03 ya if it was in core I probably would have just modified it for arbitrary angoes :) 2015-06-12 02:03 *angles 2015-06-12 02:04 I haven't had anyone ask to have a region rotated in some time. 2015-06-12 02:04 I did mine when that epic castle oar came out, I wanted to make it larger and rotate it 45 degrees 2015-06-12 02:04 it happens every once in a blue moon in avn 2015-06-12 02:04 so I made those commands then I decided to share them 2015-06-12 02:05 same here, i had a large project and one sm was built the wrong way arund 2015-06-12 02:05 had to rotate it and decided to share it 2015-06-12 02:05 oops 2015-06-12 02:06 mine doesnt work for foliage for some unknown reason, never fitured out why 2015-06-12 02:06 *figured 2015-06-12 02:06 something strange about linden trees in scene 2015-06-12 02:07 they have a different PCode 2015-06-12 02:07 and the tree type is "State" 2015-06-12 02:07 prims have PCode 9 and state == 0 2015-06-12 02:07 dont think I paid any attention to pcode or state 2015-06-12 02:07 state means attachment tho I thought? 2015-06-12 02:07 mine moved linden trees 2015-06-12 02:07 not if pcode isn't 9 2015-06-12 02:07 ah ok 2015-06-12 03:00 grrrr i qish i could inject netiquette into these people with a HUGE needle inthe buut LOL 2015-06-12 03:01 people keep IMing me without permission 2015-06-12 16:05 Starting build #4221 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-12 16:10 Project opensim » mono-2.10.8.1 build #4221: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4221/ 2015-06-12 16:10 bluewall: Removing parts that escaped from the lab - thanks AliciaRaven 2015-06-12 16:25 I might as well abandon my C# project for another couple years. Maybe the next version of Linux Mint may let MonoDevelop work with MySQL databases once more. 2015-06-12 17:06 Plugh, you should be able to install the mysql dll (the one we use should work) into a place you can reference when you add the assemblies. 2015-06-12 17:07 If it works with OpenSim, then it will work with any project. You just need to reference the assembly. 2015-06-12 17:07 (we do it with prebuild) 2015-06-12 17:08 I think you just right click your project and select "Edit Assemblies" and locate the MySQL dll, and add it to the project. Then yo ushoudl be able to use it. 2015-06-12 17:16 misterblue you here? 2015-06-12 17:18 in BSAPIXNA.cs in bullet code, there is an unused variable named frame2v, i think it should be passed on line 661 instead of frame1v? 2015-06-12 17:36 BlueWall: When I last built my project I was running Linux Mint 14 and I didn't have the dll in my source tree and it was working fine. 2015-06-12 17:37 I can try it with the one from OpenSim and see if it works any better than the one from the MySQL site. 2015-06-12 17:38 the Mint distro may have installed it in the GAC and maybe the new one doesn't have it installed? 2015-06-12 17:40 The instructions I read says to install the dll in to the gac so I did that but mono still shows no available reference for MySQL. I also copied the v2.0, v4.0, and v4.5 connector files it in to the 2.0, 4.0, and 4.5 of mono and that didn't help either. 2015-06-12 17:41 if you build against things in your GAC, then you will require people using your application to install it too. 2015-06-12 17:42 I'm using monodevelop to compile it like I did before. For now I just need it to build and run on my machine. If I have to I can provide the DLL when I need to use it on another machine. 2015-06-12 17:44 If you look at your project and click the + to open up the structire, then right click on "References" and select "Edit References" ... 2015-06-12 17:44 In that dialog, you can get the tab - .Net Assembly 2015-06-12 17:45 ... "Browse", then locate the dll you want to reference. 2015-06-12 17:45 when you build your project, then the dll will be copied to your build directory. 2015-06-12 17:46 if you build on other machines, then the sources should include a copy of the dll, and it should reside in a place like our ./bin directory 2015-06-12 17:47 Then the dll will always be in the same relative location and will be the version you require. 2015-06-12 17:52 I tried something like that earlier and it failed to build. 2015-06-12 17:52 I'll try it again with the OpenSim dll file instead of the "official" connector dll. 2015-06-12 17:53 what version of monodevelop are you using? 2015-06-12 17:54 4.0.12 2015-06-12 17:55 see if you have "Get Nuget Packages" in the "Project" menu. 2015-06-12 17:58 nebadon2: ping 2015-06-12 17:58 BlueWall: no such entry in this version of MD 2015-06-12 17:58 ok 2015-06-12 17:58 hey Plugh whats up 2015-06-12 17:59 nebadon2: Who made that grid map thing for osgrid? 2015-06-12 17:59 nebadon2: and does it support the showing of var regions? 2015-06-12 18:00 webmap you mean? 2015-06-12 18:00 that is from Avination 2015-06-12 18:00 http://www.osgrid.org/index.php/gridmap 2015-06-12 18:00 Melanie_T 2015-06-12 18:00 and no 2015-06-12 18:00 it has no var support at this point 2015-06-12 18:00 ok. 2015-06-12 18:00 http://download.osgrid.org/webmap_v1.2.zip 2015-06-12 18:01 basically it will only show the mw sw 256m 2015-06-12 18:01 ok 2015-06-12 18:02 nebadon2: any idea how map tiles are handled for vars? One big image or a bunch of 256x256 images? 2015-06-12 18:03 its a bunch of 256x256 2015-06-12 18:03 it gets split up 2015-06-12 18:03 only way viewer can handle it 2015-06-12 18:04 I haven't looked at the opensimwi (wiredux) map stuff for ages. I'm trying to remember where it got the map tiles. I think it pulled them from the db and saves the tiles. 2015-06-12 18:04 hi here anione not sleeping ^^ 2015-06-12 18:04 yes it pulls them from asset server and converts them 2015-06-12 18:04 If it pulled a big tile for a var it would be easy to handle it. If it would have to pull a bunch of smaller images the code would need some updates to know the size of a var. 2015-06-12 18:04 with gd or imagemagik 2015-06-12 18:06 brenner23: If you have a question to ask, just ask. Have patience waiting for a reply. 2015-06-12 18:06 i was asking in not -dev 2015-06-12 18:06 :.-) 2015-06-12 18:06 nebadon2: ok, I'll have to check the code and see about having it pull the image for a var and see what I get. 2015-06-12 18:07 brenner23: not everyone here is looking at the other channel you were in before coming here. 2015-06-12 18:07 i can ask here to too :-) 2015-06-12 18:08 in that case it should either work with vars now, or var support could be trivially added 2015-06-12 18:08 nebadon2: Last time I touched anything related to opensimwi was about 4 years ago so I sort of remember how it worked. 2015-06-12 18:08 you would be better off looking at the webmap code i pasted above 2015-06-12 18:09 hi all i need a Clean Grid for my Linux server with Currency Groups,Proifile, WIFI... i was long time ago had a grid and it was easy to compile but now i sitt many hours on a 0.8.x and nothing will realy work... is there a package to download with all services group porfile offlineIM Currency, WIFI DIVA (the webside on :9000/wifi) 2015-06-12 18:09 wi is aincent 2015-06-12 18:09 Melanie_T: That's what I'm thinking. If it pulls a large image for the var it would get converted and dropped in to the map like any other map tile and it should (almost) work out of the box. 2015-06-12 18:09 nope 2015-06-12 18:09 the map queries the grid service 2015-06-12 18:09 Melanie_T no it doesnt work with vars 2015-06-12 18:09 for each square 2015-06-12 18:09 nebadon2: yea, I know. I pulled little bits of it once in a while. 2015-06-12 18:09 because of how vars are stored in the regions database 2015-06-12 18:09 they only show up at a single set of coordinates 2015-06-12 18:09 that query just needs to be rewritten to return "a sim is here" for the other squares belonging to the var 2015-06-12 18:09 the sw coordinates 2015-06-12 18:09 and it will fetch the component tiles 2015-06-12 18:10 yea 2015-06-12 18:10 i havent looked closely at how its done 2015-06-12 18:10 or where the subsequent var region maptile uuids are stored 2015-06-12 18:10 The grid service will only return a 256m square map tile regardless of how big is the region? 2015-06-12 18:10 correct 2015-06-12 18:10 because its works off of coordinates 2015-06-12 18:10 and each set of coordinates is considered 256m2 2015-06-12 18:11 ok, so that goes back to what I thought. It needs extra code to get the region size and then step through fetching all the tiles needed. 2015-06-12 18:11 yea 2015-06-12 18:13 The grid service will have to take the grid coordinates when asking for a tile. 2015-06-12 18:14 the webmap i made works on the database 2015-06-12 18:14 no changes are needed to the grid servse 2015-06-12 18:14 service 2015-06-12 18:14 just some php ajax stuff 2015-06-12 18:16 When you ask the grid service for a tile are you giving it coordinates or a uuid? 2015-06-12 18:16 i don't ask the grid service anything 2015-06-12 18:16 my webmap accesses the sql database using php 2015-06-12 18:16 Melanie_T: Yes, I know that is what you did but that doesn't answer the question I'm asking. 2015-06-12 18:17 the grid service canbe asked for either 2015-06-12 18:17 afair 2015-06-12 18:17 i don't recommend using the grid service for a web map 2015-06-12 18:18 ok, good. If it can be asked for tiles by location then that webmap code can be modified. 2015-06-12 18:18 it's queries are much slower than optmized php queries 2015-06-12 18:18 ya its too harsh 2015-06-12 18:18 The tiles aren't updated that often. 2015-06-12 18:18 why put extra load on the robust service though 2015-06-12 18:18 obviously i can't keep you from making my webmap use the grid service rather than the db, but i'd consider it abuse and won't support anything related to it 2015-06-12 18:18 How can you access tiles if the tiles are spread across land databases on multiple servers? 2015-06-12 18:19 you get them from asset server 2015-06-12 18:19 by uuid 2015-06-12 18:19 and convert them with gd 2015-06-12 18:19 or imagemagik i cant recall what it uses now 2015-06-12 18:19 no, gd can't do that 2015-06-12 18:19 ImageMagick can 2015-06-12 18:19 yea 2015-06-12 18:19 it's how my map does it 2015-06-12 18:20 it used j2ktoimage 2015-06-12 18:20 and ImageMagick 2015-06-12 18:20 oh, so the tiles are stored in the main assets db. Does that mean that as the region contents changes and a new map tile is generated that a new asset is created or is this one time where the asset is updated in the asset db? 2015-06-12 18:21 no it's not updated. the old one is deleted but the new one does get a new id 2015-06-12 18:21 so it causes no bloat but isn't technically an update 2015-06-12 18:21 but adelete/store 2015-06-12 18:21 ok, so it isn't going to bloat the DB. 2015-06-12 18:34 Melanie_T: Is there a PHP script that needs to be run to retrieve and save the maptiles before they can be displayed by the PHP code or is that done automatically? 2015-06-12 18:34 the PHP code accesses the asset server in an ajax call 2015-06-12 18:35 it will retrieve, decode and cache tiles 2015-06-12 18:39 Plugh it caches the files 2015-06-12 18:39 if i recall 2015-06-12 18:39 it doesnt have to fetch and convert them everytime 2015-06-12 18:40 been a while since i looked at it 2015-06-12 18:40 oh i see Melanie already said that 2015-06-12 18:40 i didnt read enough lol 2015-06-12 18:42 Its working. :) 2015-06-12 18:42 other than the var issue. 2015-06-12 18:42 it's not hard to install 2015-06-12 18:42 just a log of little files :) 2015-06-12 18:42 lot 2015-06-12 18:42 ya I think i documented the install pretty good in that zip 2015-06-12 18:43 and unlike fsassets, i did have time to package the webmap 2015-06-12 18:43 yeah. I didn't get the tiles then I thought I may not have those two dependencies mentioned in the install docs. I install those and I got the tiles. 2015-06-12 18:43 i did put up sample config and database schema for fsassets earlier today 2015-06-12 18:44 oh thanks Melanie_T 2015-06-12 18:44 i didnt even think about the db 2015-06-12 18:44 nebadon2: yup. has all the info needed. 2015-06-12 18:44 lol 2015-06-12 18:44 roux did 2015-06-12 18:44 and asked last night 2015-06-12 18:44 cool 2015-06-12 18:57 hmm... tiles are stored by uuid and different sizes of maptile are stored for each region. 2015-06-12 19:06 zoom levels 2015-06-12 19:14 yea, but if you have a grid with hundreds or thousands of regions you wind up with a load of maptiles. 2015-06-12 19:15 ah, a trick to searching by name is to enter %name if you want to find 'name' in any part of the actual region name. 2015-06-12 19:15 run a crontask 2015-06-12 19:15 that cleans it up every few weeks 2015-06-12 19:15 the files are small 2015-06-12 19:15 it wont take a lot of disk space 2015-06-12 19:15 cleantmp should normally clean what isn't used 2015-06-12 19:15 That defeats the purpose if it is cached data. 2015-06-12 19:15 ah right it uses tmp 2015-06-12 19:15 Plugh maptiles change 2015-06-12 19:16 it has to be cleaned occasionally and regenerated 2015-06-12 19:16 no 2015-06-12 19:16 but ya i forgot this uses tmp 2015-06-12 19:16 files just need to be cleaned by atime 2015-06-12 19:16 so it should autoclean 2015-06-12 19:16 when a maptile changes, so does it's uuid 2015-06-12 19:16 oh ok 2015-06-12 19:16 really? 2015-06-12 19:16 ah ya i guess the asset changes 2015-06-12 19:16 as old maptiles are no longer requested, you can clean by atime. easy 2015-06-12 19:16 Storing by UUID is going to make it harder to handle vars. 2015-06-12 19:17 the uuid is the uuid of the maptile, not of the region 2015-06-12 19:17 really shouldnt 2015-06-12 19:17 the tricky part is going to be breaking down the size of the region and placing the tiles properly 2015-06-12 19:17 a 4x4 needs 16 tiles but they all have the same uuid. 2015-06-12 19:18 no they shouldnt 2015-06-12 19:18 they do NOT 2015-06-12 19:18 its asset uuid 2015-06-12 19:18 isn't anyone listening to me? 2015-06-12 19:18 not region uuid 2015-06-12 19:18 i forget how we store that in regions db though 2015-06-12 19:18 for vars 2015-06-12 19:18 is it a list? 2015-06-12 19:18 no idea 2015-06-12 19:18 we don't have vars 2015-06-12 19:18 yea i forget now 2015-06-12 19:18 Melanie_T: You don't but I do. 2015-06-12 19:18 there is some way to reference it though 2015-06-12 19:18 via a query 2015-06-12 19:18 shouldnt be to hard 2015-06-12 19:19 Plugh: then you should know how it's stored…. 2015-06-12 19:19 check size if its not 256 then do additional query 2015-06-12 19:19 i don't 2015-06-12 19:19 Melanie_T: I haven't looked at map stuff in about 4 years. 2015-06-12 19:19 let me have a quick peak on avacon grid 2015-06-12 19:20 wiredux stored map tiles using the region coordinates. 2015-06-12 19:21 hmm seems we only store 1 maptile uuid for vars 2015-06-12 19:21 maybe misterblue can explain how it works 2015-06-12 19:24 I thought it would be just a single image for a var. 2015-06-12 19:24 i have a 1024x1024 var and the maptile in database is 1024x1024 2015-06-12 19:33 Ah ha! I see what is going on. The map tile for a var is scaled down so the entire var is shown in a standard size map tile. 2015-06-12 19:36 hm... convert doesn't handle j2k files? 2015-06-12 19:41 Plugh: are you using ImageMagik ? 2015-06-12 19:42 yes 2015-06-12 19:42 I just did a test and it can take j2k files 2015-06-12 19:42 no need to convert, readImageBlob + writeImage ('*.jpg') 2015-06-12 19:43 ? 2015-06-12 19:43 http://php.net/manual/en/imagick.readimageblob.php 2015-06-12 19:44 The code retrieves the .j2k file from the database and then converts it to a .jpg. Originally it did that in a two step process of converting .j2k to .tga then making the .jpg file. 2015-06-12 19:45 JeffKelley: It isn't just converting it but changing the size of it. 2015-06-12 19:45 at the same time. 2015-06-12 19:47 JeffKelley: Ah, I see. If php handles j2k it can be done without the use of ImageMagick. 2015-06-12 19:47 php cant handle j2k 2015-06-12 19:47 um... without having to invoke "convert" from ImageMagick. 2015-06-12 19:47 either can web browsers 2015-06-12 19:47 I use PHP extension Imagick 2015-06-12 19:48 ah that is basically the same thing 2015-06-12 19:48 i doubt there is any benefit to either way 2015-06-12 19:49 convert might be a bit faster 2015-06-12 19:49 dunno 2015-06-12 19:49 ok, well I've combined the two exec calls in to one. 2015-06-12 20:46 I've fixed the scaling of maptiles based on the size of the region but I still just get a small tile. Must be some CSS(?) restricting the size of a map tile on the page. 2015-06-12 20:48 scaling? 2015-06-12 20:53 The webmap code scales down the maptile of a var to the same size of tiles as regular regions. 2015-06-12 20:53 ya as it stands without significantly changing the ajax everything will be considered 256m 2015-06-12 20:53 im not sure there is any easy way around that honestly 2015-06-12 20:54 i dont think your just going to be able to scale larger images up to fill in 2015-06-12 20:54 you are going to have to use the broken up tiles 2015-06-12 20:54 I'm trying to figure out why it limits the tiles displayed to a fixed size. 2015-06-12 20:55 I think trying to scale it up is the wrong way personally 2015-06-12 20:56 it will make the code very complicated 2015-06-12 20:56 with zooming etc.. 2015-06-12 20:56 you mean, the map code is written for fixed-sized tiles? 2015-06-12 20:56 yes 2015-06-12 20:57 it was designed for a 256m2 grid 2015-06-12 20:57 having mixed size tiles will be pretty complicating i suspect 2015-06-12 20:57 we dont even do that in world 2015-06-12 20:57 cause the viewer is not capable 2015-06-12 20:57 what about breaking donw a var and faking n x m standard regions 2015-06-12 20:57 thats how its done in world 2015-06-12 20:57 and probably should be done on this map as well 2015-06-12 20:58 the problem is what if someone starts a 10x10 2015-06-12 20:58 thats a gigantic tile 2015-06-12 20:58 it would be in the 10's if not 100s of mb potential image file 2015-06-12 20:58 That is how wiredux handles the map tiles. It has them cached by grid coordinate and not by uuid. 2015-06-12 20:58 you dont want to push that to a web browser 2015-06-12 20:58 Would make it easier to handle outputting the tiles. 2015-06-12 20:58 the wi map wasnt very good honestly 2015-06-12 20:59 it worked ok with small grids 2015-06-12 20:59 what was the problem for large grids? 2015-06-12 21:00 i honestly dont remember the specifics now it was a looong time ago, but I remember it not working so great for OSgrid after a while 2015-06-12 21:01 It may have queried grid services for the tiles. If that is changed to go straight to the assets db is it still likely to be a problem? 2015-06-12 21:01 honestly I dont remember how it even works now heh 2015-06-12 21:01 yea, I know. This is first time I've looked at the map tile stuff in ages. 2015-06-12 21:14 um... if this webmap is going direct to the database why is the regionimg.php file accessing port 8003? It looks like a grid service request to me. 2015-06-12 21:15 it probably pulls assets normally 2015-06-12 21:15 I think thats the only thing it doesnt retrieve directly from the database 2015-06-12 21:15 Means I can't test it locally with my standalone. 2015-06-12 21:15 right 2015-06-12 21:15 this map is grid only 2015-06-12 21:15 no standalone support 2015-06-12 21:16 its not that hard to setup a grid local test grid really 2015-06-12 21:17 I know. I have set up a grid on my end before. I just don't feel like having to upgrade my test grid with the latest code and ini files. 2015-06-12 21:18 Not now anyway. 2015-06-12 21:18 hehe :) 2015-06-12 21:22 Plugh: doesn't a var generate component tiles for each square covered? 2015-06-12 21:23 why do you even have to mess with the "whole sim" maptile? 2015-06-12 21:23 even so, the magic just needs to be done in maptile.php 2015-06-12 21:23 Tell me how to find the component tiles and I will use them. 2015-06-12 21:23 whether it's cuttong up a larger map 2015-06-12 21:24 well, what does the varregion send to the asset server? 2015-06-12 21:24 i keeping with what the viewer expects, it should be sending as many small tiles as it takes 2015-06-12 21:24 The map tile texture pointed to by the entry in the regions table is a single image covering the entire var 2015-06-12 21:25 Misterblue can explain that best I am sure 2015-06-12 21:25 is it scaled down or is it the size the whole var would be? 2015-06-12 21:25 The size the entire var would be. 2015-06-12 21:25 I dont understand it enough to not confuse things more heh 2015-06-12 21:25 (since textures are only 1024 x 1024 max) 2015-06-12 21:25 the textures do get broken up for vars 2015-06-12 21:25 though it does generate a single large tile as well 2015-06-12 21:25 so a 10 x 10 var can't be 2560 x 2560 2015-06-12 21:26 well we never display those in world 2015-06-12 21:26 so technically it can 2015-06-12 21:26 JeffKelley: i have a 1024x1024 var and the maptile in database is 1024x1024 2015-06-12 21:26 the large tiles are generated only so they can be split up 2015-06-12 21:26 well, in any event, the small one s are what we need 2015-06-12 21:26 or we can use gd to split the large one 2015-06-12 21:26 and change the names 2015-06-12 21:27 then you need some way to keep track of the pieces of the maptiles. 2015-06-12 21:27 suffxied like X window specifications 2015-06-12 21:27 That is why I suggested it might be easier to do what wiredux does and name the pieces after the region coords. 2015-06-12 21:27 +256+128 2015-06-12 21:27 or whatever 2015-06-12 21:27 to show which map part is in them 2015-06-12 21:27 the javascript should need no changes at all 2015-06-12 21:27 just the two small php helpers 2015-06-12 21:29 I was also trying to determine why regionimg.php is accessed as a web page and then does a grid service call to fetch asset data instead of using direct access to a db as is done in the maptile.php file where it directly accesses the db. 2015-06-12 21:29 why not request the map titles from robust the same way a viewer would ie http://www.example.com:8002/map-1-599-601-objects.jpg 2015-06-12 21:29 because assets are not in blobs in avn 2015-06-12 21:29 Plugh, Avination and OSgrid dont have asset servers on the same server 2015-06-12 21:29 and not only that 2015-06-12 21:30 the table and files are not even on the same server 2015-06-12 21:30 and since the osg map is just a ap i stripped the avination "buy region" stuff out of 2015-06-12 21:31 it can't assume a standard blob based asset storage 2015-06-12 21:32 ok. It also prevents the use of this on anything other than a grid configuration. 2015-06-12 21:33 yea pretty much 2015-06-12 21:33 im not sure why you would need a grid map on a standalone though 2015-06-12 21:33 heh 2015-06-12 21:33 Plugh: in my book standalone doesn't exist 2015-06-12 21:33 and what would a standalone need a web map for? 2015-06-12 21:34 I could test code changes locally with a couple of regions running in a standalone. 2015-06-12 21:34 it'a just as easy to set up a micro grid on one machine 2015-06-12 21:35 the "one preocess" approach is IMHO flawed 2015-06-12 21:35 i don't write anything that supports it 2015-06-12 21:35 I can't be bothered to go through the time and hassle to set up a grid using the current code. 2015-06-12 21:50 Plugh, u can get map tiles that support var regions and zoon just by requests to the map service http://www.spellscape.co.uk/world/map 2015-06-12 21:50 mailto:fred@mitsi.com 2015-06-12 21:51 sorry 2015-06-12 21:51 I was trying to mail someone 2015-06-12 21:51 the JunkHunk is a SpamHunk ;P 2015-06-12 21:51 do you know how to mail someone in the chat? 2015-06-12 21:52 you can't 2015-06-12 21:52 oh 2015-06-12 21:52 JunkHunk: Ask them for their email address 2015-06-12 21:52 hehe 2015-06-12 21:52 okay 2015-06-13 00:50 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 00:58 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 04:20 + 2015-06-13 05:06 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-13 07:49 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 11:26 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 11:39 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 11:59 any good rezzer working in opensim diva-r25909? 2015-06-13 12:04 how do I login outworldz? with osgrid account? 2015-06-13 12:04 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 14:02 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 14:49 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has been ASSIGNED. 2015-06-13 15:09 BlueWall ping 2015-06-13 15:38 :O 2015-06-13 15:38 :) 2015-06-13 15:39 yeah, i only tested in robust. 2015-06-13 15:39 and i was very tired by then. 2015-06-13 15:40 great, I didn't test in grid 2015-06-13 15:41 it works in standalone now 2015-06-13 15:41 Thank you for fixing those. 2015-06-13 15:41 np. Thanks for writing all that. 2015-06-13 15:41 now i can port over more stuff too. 2015-06-13 15:41 AvatarHover setting 2015-06-13 15:41 there's a fair amount of little components everytime we do one of these, but that's the price we pay for being super flexible wrt configuration 2015-06-13 15:41 yeah 2015-06-13 15:42 Starting build #4222 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 15:42 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 15:42 this will also make the upload permissions persistant between viewers and systems. 2015-06-13 15:43 cool. sned more patches as you have them 2015-06-13 15:43 and opens up the door for i18n messaging from the sim to the client. 2015-06-13 15:43 what's that? 2015-06-13 15:43 messages translated into the user's language. 2015-06-13 15:43 auto translation? 2015-06-13 15:44 that's nice 2015-06-13 15:44 so instead of "this region will restart shortly" you could send an agent "этот регион будет перезагружен в ближайшее время" if that's what language they have selected in the viewer. 2015-06-13 15:45 cool 2015-06-13 15:46 we're running into language problems like that a lot on our grid, other than americans, most of the userbase speaks arabic so english language messages don't help them much. 2015-06-13 15:46 Project opensim » mono-2.10.8.1 build #4222: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4222/ 2015-06-13 15:46 * diva@metaverseink.com: Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 2015-06-13 15:46 * diva@metaverseink.com: Relicense AgentPreferences files to BSD and OpenSimulator 2015-06-13 15:46 * diva@metaverseink.com: Refactor AgentPreferences so that database operations happen centrally. the opensim way. 2015-06-13 15:46 * diva@metaverseink.com: A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone. 2015-06-13 15:47 Hi folks :) 2015-06-13 15:48 is there anything left to do on the service itself? Or should we declare that mantis resolved? 2015-06-13 15:48 does someone know if there is a way to escape the $-sign in OpenSim.ini if needed in a config string? ... or is this a bug to report? 2015-06-13 15:51 The mantis itself should be resolved, anything more I think would be out of scope. New issues should be opened for the rest of the funcionality that gets added. 2015-06-13 15:52 If it was support AgentPreferences cap, that would be different. 2015-06-13 15:54 yeah, that's what I think too 2015-06-13 15:55 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has been RESOLVED. 2015-06-13 15:57 FoTo50: \$ but if it is just in a .ini file I don't think you need to escape it. The place you need to escape it is in .php files or something where that $ may be seen as the start of a variable name that the programming language will substitute for the variables value. 2015-06-13 15:57 bbl. lunch is ready. 2015-06-13 15:58 FoTo50 why would you want to escape the $ in ini files? 2015-06-13 16:00 I wrote a small module for inworld currency, where in the ini file the default message for popups can be customized (e.g. PayPopupMsgSender = "You paid OS${0} to {1}") 2015-06-13 16:00 but this seem to conflict with the new const-system 2015-06-13 16:01 when starting the simulator with $ in this string, it is crashing, without it starts fine 2015-06-13 16:01 how would you customize that message. Where does the data for {0} and {1} come from? 2015-06-13 16:02 I take this string inside the module and insert amount for {0} and receiver for {1} 2015-06-13 16:03 in that case why would you want to have any config var at all? why not just place that string in the module? 2015-06-13 16:04 cause some users may want to change this message to their language, or other reason 2015-06-13 16:05 Translations are something else, we were just talking about them. They need to be addressed in a different way, not in hard-coded values in ini files 2015-06-13 16:05 might want to use RegionInfo.CurrencySymbol for that. 2015-06-13 16:06 true ... but besides other languages, someone might prefer to have a message like "{1} has received your OS${0}" instead of "You paid OS${0} to {1}" 2015-06-13 16:07 hum, that's a good idea notskittles :) didnt think of that ;) 2015-06-13 16:07 Again, that's your module's functionality and responsibility. OpenSim uses the "standard " ini format as given by the Nini library. 2015-06-13 16:09 generally though, OS$ isn't ever changed to OS¥ or OS₽, at least i've never seen it done that way. 2015-06-13 16:10 that's true diva, but originally I could use the $ inside a string, now not anymore ... just wanted to ask if there is any "easy" escape function for it 2015-06-13 16:11 i was going to use the microbits symbol for yrgrid, but it wasn't in the 10 year old version of dejavu font in the viewers. 2015-06-13 16:11 if \$ doesn't work, I"m afraid the answer is no 2015-06-13 16:11 sure it is notskittles, e.g. Currency = "jO$" in Robust.ini 2015-06-13 16:11 yeah, tried that first ... lol ... even \\$ doesnt ;) 2015-06-13 16:11 i meant with something other than $. 2015-06-13 16:12 i've never seen linden rubles. :) 2015-06-13 16:12 hahahaha 2015-06-13 16:12 you may want to search for how to do it by searching info about the ini format and the meta variables in it 2015-06-13 16:13 ok :) but I think changing the module a little and take 01RegionInfo.CurrencySymbo01l from inside will solve this for now ... thnx a lot for this hint notskittles :) 2015-06-13 16:13 were just using the Nini library, we're not doing anything other than what that library does 2015-06-13 16:21 ok, thnx for help ... c ya folks :) 2015-06-13 16:21 -!- FoTo50(~FoTo50@85-125-48-154.static.xdsl-line.inode.at) has left #opensim-dev 2015-06-13 16:26 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has been SUBMITTED. 2015-06-13 16:28 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has been REOPENED. 2015-06-13 16:33 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 16:37 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 16:40 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 16:45 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 16:49 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 16:57 just tested the latest mono nightly tarball against opensimulator again, exactly 7 days older version than last time I tried and opensimulator still does not run 2015-06-13 17:01 http://pastebin.com/uyVFvdFV 2015-06-13 17:01 anyway just a heads up :) 2015-06-13 17:04 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 17:18 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 17:22 notskittles do you know what a failed response to the viewer looks like? 2015-06-13 17:23 Umm, not sure. Let me see if there's a handler in the viewer for it. 2015-06-13 17:23 or... can I echo the request? 2015-06-13 17:23 send back the same thing? 2015-06-13 17:23 as if it suceeded? 2015-06-13 17:26 could you look into this and guard that for me? Basically the meat of the UpdateAgentPreferences method needs to be guarded under if (m_scenes[0].AgentPreferencesService != null), and sent back some reasonable response if it is null 2015-06-13 17:26 it's very annoying that the viewer sends these cap requests to all regions that serve them 2015-06-13 17:27 Yeah, I can do that. From the looks of it, the viewer really doesn't care what gets returned. 2015-06-13 17:28 They just use their generic http responder. 2015-06-13 17:28 Starting build #4223 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 17:29 ok, thanks. I need to pay attention to something else... I'll push it when you have a patch 2015-06-13 17:29 kk 2015-06-13 17:30 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 17:33 Project opensim » mono-2.10.8.1 build #4223: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4223/ 2015-06-13 17:33 diva@metaverseink.com: Fixed indentation 2015-06-13 18:39 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 18:50 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 19:17 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-13 19:37 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 19:39 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 19:42 Bug #7611:04 New Optional module GodNames viewer support 14( http://opensimulator.org/mantis/view.php?id=7611 ): has been SUBMITTED. 2015-06-13 19:56 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 20:01 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 20:04 Bug #7611:04 New Optional module GodNames viewer support 14( http://opensimulator.org/mantis/view.php?id=7611 ): has a PATCH to be looked at. 2015-06-13 20:04 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has a PATCH to be looked at. 2015-06-13 20:38 Starting build #4224 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 20:38 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-13 20:42 Project opensim » mono-2.10.8.1 build #4224: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4224/ 2015-06-13 20:42 diva@metaverseink.com: Guard against scenes without an agent prefs service and a copy and paste fix 2015-06-13 21:42 Starting build #4225 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 21:43 Bug #7611:04 New Optional module GodNames viewer support 14( http://opensimulator.org/mantis/view.php?id=7611 ): A NOTE has been added to this issue. 2015-06-13 21:45 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 21:46 Project opensim » mono-2.10.8.1 build #4225: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4225/ 2015-06-13 21:46 * diva@metaverseink.com: Add optional GodNames region module 2015-06-13 21:46 * diva@metaverseink.com: Added ':' to debug messages 2015-06-13 21:46 * diva@metaverseink.com: Added example of how to configure the GodNames module 2015-06-13 21:52 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 21:54 Starting build #4226 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 21:55 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-13 21:59 Bug #7601:04 [PATCH] to fix a small typo in program.cs 14( http://opensimulator.org/mantis/view.php?id=7601 ): has been CLOSED 2015-06-13 21:59 Project opensim » mono-2.10.8.1 build #4226: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4226/ 2015-06-13 21:59 diva@metaverseink.com: SQLite and PGSQL adapters for AgentPreferences 2015-06-13 21:59 Bug #7585:04 Last Location Doesnt Work 14( http://opensimulator.org/mantis/view.php?id=7585 ): has been CLOSED 2015-06-13 21:59 Bug #7581:04 [PATCH] New metrics introduced 14( http://opensimulator.org/mantis/view.php?id=7581 ): has been CLOSED 2015-06-13 22:00 Bug #6592:04 Attach event not firing on detach 14( http://opensimulator.org/mantis/view.php?id=6592 ): has been CLOSED 2015-06-13 22:00 Bug #7345:04 Attach event does not trigger correctly on detach 14( http://opensimulator.org/mantis/view.php?id=7345 ): has been CLOSED 2015-06-13 22:01 Bug #7564:04 Inventory download hangs temporarily or permanently 14( http://opensimulator.org/mantis/view.php?id=7564 ): has been CLOSED 2015-06-13 22:01 Bug #7594:04 Inventory broken with duplicate requests for the same folder 14( http://opensimulator.org/mantis/view.php?id=7594 ): has been CLOSED 2015-06-13 22:01 Bug #7588:04 llListRandomize() doesn't do a very good job. 14( http://opensimulator.org/mantis/view.php?id=7588 ): has been CLOSED 2015-06-13 22:02 Bug #7579:04 New return values from llGetEnv 14( http://opensimulator.org/mantis/view.php?id=7579 ): has been CLOSED 2015-06-13 22:02 Bug #7452:04 Profile lookup in viewers produce [LLCLIENTVIEW] exception 14( http://opensimulator.org/mantis/view.php?id=7452 ): has been CLOSED 2015-06-13 22:10 Starting build #4227 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 22:14 Project opensim » mono-2.10.8.1 build #4227: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4227/ 2015-06-13 22:14 diva@metaverseink.com: Cleaned up the CONTRIBUTORS list 2015-06-13 22:15 Starting build #4228 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-13 22:20 Project opensim » mono-2.10.8.1 build #4228: SUCCESS in 4 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4228/ 2015-06-13 22:20 diva@metaverseink.com: Added more names of recent contributors that were missing from the list 2015-06-13 22:23 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-06-13 23:19 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-14 00:41 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 02:13 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-14 05:11 Starting build #4229 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-14 05:13 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 05:16 Project opensim » mono-2.10.8.1 build #4229: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4229/ 2015-06-14 05:16 diva@metaverseink.com: AgentPreferences SQLLite Migration update Mantis #7157 2015-06-14 05:31 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): has been set as RELATED TO issue 0007610. 2015-06-14 05:31 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has been set as RELATED TO issue 0007157. 2015-06-14 05:43 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 08:59 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 09:13 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 09:36 hello is there a way to make builders buddy rezzer work in all diva regions? 2015-06-14 09:36 It only works in the SW region...despite updating to var regions 2015-06-14 09:58 it is as though the only valid coordinates are those of SW region 2015-06-14 10:04 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 10:08 it's not just like that...because when I use the rezzer on the NW region the child prims rezz on the SW border like not being allowed to play and watching the game from a fence hole. they do not rezz in the original SW region exact coordinates I recorded them at 2015-06-14 10:09 there must be an easy fix for this I guess 2015-06-14 10:32 Bug #7612:04 [BULETSIM] Tidy Compiler Comments 14( http://opensimulator.org/mantis/view.php?id=7612 ): has been SUBMITTED. 2015-06-14 10:33 Bug #7612:04 [BULETSIM] Tidy Compiler Warning Comments 14( http://opensimulator.org/mantis/view.php?id=7612 ): has been UPDATED. 2015-06-14 10:35 Bug #7613:04 ScriptsHttpRequests.cs Tidy Compiler Warning Comments 14( http://opensimulator.org/mantis/view.php?id=7613 ): has been SUBMITTED. 2015-06-14 10:39 Bug #7614:04 [MRMModule] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7614 ): has been SUBMITTED. 2015-06-14 10:39 Bug #7613:04 ScriptsHttpRequests.cs Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7613 ): has been UPDATED. 2015-06-14 10:40 Bug #7612:04 [BULETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): has been UPDATED. 2015-06-14 14:19 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 14:38 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 14:48 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 14:50 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 14:56 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 14:57 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-06-14 14:58 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 15:08 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 15:10 Starting build #4230 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-14 15:15 Project opensim » mono-2.10.8.1 build #4230: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4230/ 2015-06-14 15:15 * diva@metaverseink.com: Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm 2015-06-14 15:15 * diva@metaverseink.com: Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones. 2015-06-14 15:19 Starting build #4231 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-14 15:23 Project opensim » mono-2.10.8.1 build #4231: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4231/ 2015-06-14 15:23 * diva@metaverseink.com: Squoosh one more warning 2015-06-14 15:23 * diva@metaverseink.com: Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy. 2015-06-14 15:28 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 15:39 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 16:31 Starting build #4232 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-14 16:32 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 16:36 Project opensim » mono-2.10.8.1 build #4232: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4232/ 2015-06-14 16:36 diva@metaverseink.com: Mantis #7610. Changed AgentPrefs table in PGSQL to use uuid instead of varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated. 2015-06-14 16:41 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 16:52 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 16:56 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 17:13 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 17:16 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 17:17 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 17:24 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-14 17:43 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 17:46 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 17:47 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 17:57 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:05 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:08 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:14 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:20 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:29 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:37 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:39 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:40 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 18:43 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 19:04 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 20:38 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-06-14 21:50 Starting build #4233 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-14 21:51 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-14 21:54 Project opensim » mono-2.10.8.1 build #4233: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4233/ 2015-06-14 21:54 diva@metaverseink.com: Removed the pgsql table for AgentPrefs, because it is not working. For now the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works. 2015-06-14 23:13 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-15 01:09 Question: Is it correct that you can enter the collision state, multiple times between a single collision_start and collision_end state? Nit start,collide,end,start,collide,end,...? 2015-06-15 01:09 Not* 2015-06-15 01:25 If you are in a collision with an item you should get start, multiple collision events, then stop once you are no longer colliding with the object. 2015-06-15 01:26 Okay, thanks. 2015-06-15 01:27 yw 2015-06-15 01:27 I'm seeing strange behavior when calling functions from collision_start. 2015-06-15 01:27 I've had some issues with collisions. What sort of odd things are you seeing? 2015-06-15 01:29 I touch a wall and it rezzes an NPC 10m away and sets it walking towards the wall. In collision_start, if I call another osMoveNpcToTarget, to send it walking back to where it came from, it does nothing. But if I tell it to fly back, that works. 2015-06-15 01:30 Also, if I put the command to send it back, in another function and call that from collision_start, it gets to the called function, but doesn't make the avatar go back. 2015-06-15 01:30 It just reports that it's continually in collision. 2015-06-15 01:31 This is with ODE at the moment. 2015-06-15 01:31 ok. 2015-06-15 01:32 Does sound like odd behaviour. 2015-06-15 01:32 Possible it might be just an NPC issue. 2015-06-15 01:33 Yes. I'm trying to come up with a test case for the collision not registering anymore, which Diva seems to think I haven't spent endless hours doing, but all I find are more collision issues and I still haven't been able to cause the problem I need fixed. It's ridiculous. 2015-06-15 01:34 But I agree with her. No repro, no fix. 2015-06-15 01:34 So I was seeing this weirdness with BS and decided to switch to ODE to get a baseline, but it's messed up too. 2015-06-15 01:40 Now even thr fly back is simply ignored. Sigh. 2015-06-15 01:49 Interesting. 2015-06-15 01:49 If there is no NPC movement command in collision_end, then the flyback in collision_start works. 2015-06-15 01:50 But if I then put a movement command in end, the flyback is ignored. 2015-06-15 01:50 ODE and BS 2015-06-15 02:02 I give up. This is crazy. I make edits to the script. I save it. It tells me it saved it. I open the script and my changes are gone. Over and over. 2015-06-15 02:02 No errors on the console. 2015-06-15 02:03 Why can't this program just work right? 2015-06-15 02:28 smxy: the lost script edits hapen even in SL 2015-06-15 02:35 smxy: I can't say I recall that happening in SL but I have had it happen a lot in OpenSim. I got to where I would C&P a script to a local file on my computer before hitting save when I was working on a big script. 2015-06-15 02:36 smxy: I think someone told me that there is a way to recover the "lost" script. It might have been as simple as closing and reopening the file. I think the loss of changes happens more often if you are editing a script that is inside the inventory of a prim. 2015-06-15 02:39 when that happens to me usaully closing the script editor then completely deselecting the prim the script is in 2015-06-15 02:39 then edit prim and script again 2015-06-15 02:39 and changes come back 2015-06-15 02:40 trick is to not panic! 2015-06-15 02:47 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-15 02:48 when it happens in SL, that won't work 2015-06-15 02:48 in sl it's actually lost 2015-06-15 02:48 the bug is similar there but not identical 2015-06-15 02:52 yea it seems like once script changes the editor doesnt get update about new script uuid 2015-06-15 02:52 so it loads old one until you reselect the object its in 2015-06-15 02:52 probably something we can fix I would think 2015-06-15 02:53 doesnt always happen, race condition or something 2015-06-15 03:00 i wish i knew which of the forge projects are junk 2015-06-15 03:12 nebadon2: see skype plz 2015-06-15 03:43 I notice script saving fails/crashes/crashes viewer/otherwise messes up when I cross a sim border with the editor open 2015-06-15 03:44 if I stay in the region it usually works ok 2015-06-15 03:45 it's not designed to work iirc 2015-06-15 03:45 works in SL 2015-06-15 03:45 opensim makes no provision for using metadata from one editor in anither sim 2015-06-15 03:46 dunno, just sharing observations 2015-06-15 03:47 i'm just saying, there is no specific code for that case in opensim 2015-06-15 03:47 sl mayhave it 2015-06-15 03:48 ah ok 2015-06-15 06:39 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-15 07:28 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2015-06-15 08:02 Bug #7612:04 [BULLETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): has been UPDATED. 2015-06-15 08:35 Bug #7612:04 [BULLETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): A NOTE has been added to this issue. 2015-06-15 09:04 Bug #7612:04 [BULLETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): A NOTE has been added to this issue. 2015-06-15 14:17 nebadon2,Melanie_T,dahlia: Thanks for the late-night comments on script editing. Nice to know I'm not the only person that's happened too. I was about to pull my hair out. Just logged in and, sure enough, when I edited it, my latest changes were all there. It was so frustrating... 2015-06-15 14:18 yea 2015-06-15 14:18 I am not sure what triggers it 2015-06-15 14:18 its some kind of timing issue I suspect\ 2015-06-15 14:18 once you know the secret its less frustrating 2015-06-15 14:19 it would be nice to get that resolved at some point though 2015-06-15 14:30 Yes. When you're trying to debug, it's nice if the system doesn't fight you. :) 2015-06-16 14:34 Bug #7615:04 Landing point does not work in Var Regions. Teleport in always lands at 128,128, 25 and ignores the set landing point. 14( http://opensimulator.org/mantis/view.php?id=7615 ): has been SUBMITTED. 2015-06-16 15:34 -!- anjefu(~user@207.98.72.251) has left #opensim-dev 2015-06-16 17:32 Is there any way to let NPCs teleport within region? 2015-06-16 17:32 That would be most useful. 2015-06-16 17:35 I want to have one continuously teleporting, as a test. 2015-06-16 17:41 You could script it to touch a device that would initiate a TP on touch 2015-06-16 17:43 Would that work though, if the sim doesn't see it as an agent? 2015-06-16 17:45 i thought the scene did think of npcs as prescenses ? 2015-06-16 17:49 Well, when I create an NPC I see this in the log: 2015-06-16 17:49 13:49:02 - [NPC MODULE]: Creating NPC Collision Creator 8ac516d4-38f1-4711-97cb-819af749165d, owner=6d989e4b-53ed-4217-98a8-4626a6d5cbda, senseAsAgent=False at <116, 125, 24.5> in Test1 2015-06-16 17:50 So I assume it is not seen as an agent. 2015-06-16 17:50 hmm maybe it isnt then :) try it and see what happens ? 2015-06-16 17:52 My TP gates work on collision, which *is* registered when an NPC collides with it, but it does an agent check before calling the teleport routine. I commented the check out and they did not teleport. I'm trying to find a way to give them the ability - at least within the same region they exist in. 2015-06-16 17:53 That should be allowed, I'd think. 2015-06-16 17:53 It's really more of a move than a teleport. 2015-06-16 17:56 Maybe I screwed it up. I'll set up a simpler TPer than my complicated gate. 2015-06-16 17:56 Perhaps that'll work. 2015-06-16 18:00 Oh. The name of the OepnSim function is osTeleportAgent .... I doubt this will work. 2015-06-16 18:00 It's not an agent. 2015-06-16 18:07 can you use llxorbase64 on opensim or is there and alternate comand? 2015-06-16 18:41 yes, you can use that Quill_Littlefeat 2015-06-16 18:42 bbl. I'm going to take my cat for a walk in the garden. 2015-06-16 18:42 Plugh can i get an example? if i use the one from sl i get errors that llxorbase64 is undefined 2015-06-16 18:42 what version of OS? 2015-06-16 18:42 8.04 2015-06-16 18:43 ? 2015-06-16 18:43 im running 8.0.4 2015-06-16 18:43 I use 0.8.0 and there is 0.8.1. I don't know about 0.8.4 2015-06-16 18:44 0.8.1.0 dev 2015-06-16 18:44 Oh. ok. There is a 0.8.0.4 branch. 2015-06-16 18:45 and the error is llXorBase64 does not exist in current context 2015-06-16 18:46 I see something in LSL_Api.cs where it says llXorBase64Strings is deprecated and you should use llXorBase64 instead. 2015-06-16 18:46 http://pastebin.com/3h1QUYDQ 2015-06-16 18:46 that is the example im trying to use 2015-06-16 18:47 I can do some more digging later but it should be supported. The code appears to be in place. Perhaps a hook is missing? I need to go or I'd do more digging in to the code. 2015-06-16 18:47 ok thank you 2015-06-16 18:47 what happens when you try that example? 2015-06-16 18:49 i get error (12,23) Error cs0103: the name 'llXorBase64' does not exist in the current context(18,36) the name 'llXorBase64' does not exist in the current context 2015-06-16 18:50 ok, Could be an oversight. I'll look in to that later. 2015-06-16 18:50 TY 2015-06-16 18:50 yw 2015-06-16 18:50 <- afk 2015-06-16 19:48 i used llXorBase64StringsCorrect to encode the string but how do you decode this using php? llXorBase64StringsCorrect http://pastebin.com/XEMF22Kc 2015-06-16 19:53 ok solved 2015-06-16 23:23 oooh, I got my NPC to TP in-region. :) 2015-06-16 23:28 :) 2015-06-16 23:37 In Firestorm, isn't there a way to listen on channels other than 0? 2015-06-16 23:37 In the chat dialog, I mean. 2015-06-16 23:40 There is an option to have a channel selection in the chat bar. That might be it. 2015-06-16 23:41 smxy: It is in Typing tab of main Chat tab of Preferences. 2015-06-16 23:43 hmm 2015-06-16 23:44 Typing tab? 2015-06-16 23:45 Ah, *Firestorm* tab. :) 2015-06-16 23:45 Thanks. 2015-06-16 23:50 Darn, that only lets me send on another channel, not listen. :( 2015-06-17 00:02 Got that, too. :) 2015-06-17 00:08 I carry a bunny everywhere, so I turned him into a radio. :P 2015-06-17 00:13 I wonder what would happen if I tried to TP the NPC to another region ... 2015-06-17 01:04 As I figured, it doesn't work: 21:02:13 - [ENTITY TRANSFER MODULE]: Teleport of Collision Creator from Test2 to Eld was refused because Failed to verify user presence in the grid for , access denied to region Eld. 2015-06-17 01:05 That's a shame, because being able to TP an NPC around your grid could be really useful for testing and other purposes. 2015-06-17 01:33 smxy: use a bot 2015-06-17 02:33 I have no clue how to do that, dahlia. 2015-06-17 02:34 I just figured out the basics of NPCs yesterday, lol. 2015-06-17 02:35 Plus I wanted something that didn't require a viewer of any kind to be connected, so I could just let it run and run and run in-world. Can a bot do that? Maybe (probably) I don't know enough. 2015-06-17 02:35 bots arent npcs, theyre clients 2015-06-17 02:35 pcampbot 2015-06-17 02:38 That's an executable that comes with OpenSim? 2015-06-17 02:39 Looking at the wiki page, trying to figure it out ... 2015-06-17 02:39 Looks like something I'd run as mono pcampbot.exe ... 2015-06-17 02:39 ya 2015-06-17 02:43 I don't see any way to script them. 2015-06-17 02:45 it has "behaviors", one of which will teleport around 2015-06-17 02:46 I need them to use my collision-based teleporter, not just TP around. 2015-06-17 02:46 I'm setting up repeatable, long-running tests. 2015-06-17 02:46 they could walk thru that 2015-06-17 02:46 *could* 2015-06-17 02:47 I don't see how to direct which way hey go or make them repeat a specific behavior over and over. 2015-06-17 02:47 they* 2015-06-17 02:47 you have to code stuff in C# 2015-06-17 02:51 No, not a programmer. But I see something that might work. I can give them a start location plus a behavior of none. That would let me drop them onto a horizontally-laid teleporter, which would send them to over another horizontally-laid one and they'd go back and forth. I did that myself for 4000 TPs once. All they have to do is stand still. 2015-06-17 02:53 why do you need to teleport them? 2015-06-17 02:55 Ever since switching to BulletSim, I and others have noticed that, after a variable amount of time, the scripts running collision-based teleporters (not volume-detect - avatars vcolliding with a prim) stop getting the colission event and thus stop working. Recompiling the script or restarting the region makes them work again, until the next time. 2015-06-17 02:56 I've been trying to cause it to happen, so that we can get it fixed. It's a 2+ year old problem. 2015-06-17 02:56 No one has ever been able to make it happen yet. Just time. 2015-06-17 02:57 Mantis #7132 2015-06-17 02:59 I'm trying to create simple repeatable tests that might trigger it, without the complexity of my teleport gates. So, I have an NPC walking into a wall over and over, causing collisions. I have another one colliding with a prim that TPs it back 20m, over and over. Now I want one that TPs back and forth between two regions over and over ... 2015-06-17 03:00 I need to make them easy and repeatable, so that if something triggers this, I can give it to a dev to repro. 2015-06-17 03:00 I would probably make a big hollow cylinder, maybe 100 meters tall, and have a flat prim (not linked) at the bottom that had a collision detect and would push on collision, then just have the npc jump into it 2015-06-17 03:00 and watch it bounce up and down 2015-06-17 03:01 We think teleporting may need to be involved. 2015-06-17 03:02 we? 2015-06-17 03:02 One thing we noticed is that when TPing in-region, the prim sees collision_start and collision_end. But when TPing out of the region, the sctript never sees collision_end. 2015-06-17 03:02 Dan banner and I. We're on the mantis. 2015-06-17 03:03 It's actually his mantis. 2015-06-17 03:03 I see collisions fail in those door scripts but they dont tp 2015-06-17 03:03 But I have the exact same problem. 2015-06-17 03:03 Those are volume-detect. Different kind of collision. 2015-06-17 03:04 volume-detect collisions are, according to neb, horribly broken under BulletSim. 2015-06-17 03:04 But I'm not using that. 2015-06-17 03:06 Diva kinda made it sound (or, I took it this way) like I haven't tried hard enough to repro it. I've spent weeks and weeks over the past year trying to. But never with simple, repeatable tests. So that's what I'm trying to do now. 2015-06-17 03:07 I'm also trying to think up new ways to try to trigger it. 2015-06-17 03:07 why cant you just tp within the region? 2015-06-17 03:07 That's never triggered it. 2015-06-17 03:07 yet 2015-06-17 03:08 kk well a bot can probably do it with a little coding, otherwise just use another viewer 2015-06-17 03:08 radegast maybe 2015-06-17 03:08 radegast is a bot with a gui 2015-06-17 03:09 Well, as I said, a start point, plus a behavior of none should just make them rez and stand still. I can rez them over one prim that TPs them to over another, and so on. 2015-06-17 03:09 its also scriptable in c# 2015-06-17 03:15 Diva's said she doesn't really care about the problem, so I get the feeling that unless I find a way to repro it, no one will bother trying to figure it out and fix it. I can't even seem to get misterblue interested in it anymore. He's the one that thought maybe teleports had to be involved, btw. 2015-06-17 03:25 She did give the advice to try to come up with soemthing simple, fast and reproducible. Easier said than done though. :) 2015-06-17 03:31 actually I'd probably use testclient rather than pcampbot. With testclient, you can have a script send it commands 2015-06-17 03:31 its a lot more feature rich than pcampbot 2015-06-17 03:35 I don't even know what that is, much less how to use it. Got a link to something that might give me some clue? :) 2015-06-17 03:37 its a small program that comes with libopenmetaverse 2015-06-17 03:39 ok 2015-06-17 04:12 dahlia: what's the URL for libopenmetaverse now? I thought it got a new one recently, but I can't find it. 2015-06-17 04:15 I found it on github, was just curious where the new website is. 2015-06-17 04:58 smxy: I think it's this http://openmetaverse.co/ 2015-06-17 05:12 Yup, that's it, dahlia - thanks. 2015-06-17 06:06 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-17 08:14 Bug #7616:04 Sound playing in object stops and does not restart when a parameter is changed 14( http://opensimulator.org/mantis/view.php?id=7616 ): has been SUBMITTED. 2015-06-17 08:14 Bug #7616:04 Sound playing in object stops and does not restart when a parameter is changed 14( http://opensimulator.org/mantis/view.php?id=7616 ): has been UPDATED. 2015-06-17 08:21 Bug #7617:04 NPC osAgentSaveAppearance notecard created does not show in object contents until some other content changed 14( http://opensimulator.org/mantis/view.php?id=7617 ): has been SUBMITTED. 2015-06-17 08:21 Bug #7616:04 Sound playing in object stops and does not restart when a parameter is changed 14( http://opensimulator.org/mantis/view.php?id=7616 ): has been UPDATED. 2015-06-17 08:23 Bug #7616:04 Sound playing in object stops and does not restart when a parameter is changed 14( http://opensimulator.org/mantis/view.php?id=7616 ): has been set as DUPLICATE OF issue 0007186. 2015-06-17 08:23 Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): The issue 0007616 has been set as DUPLICATE OF the following issue. 2015-06-17 08:25 Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): A NOTE has been added to this issue. 2015-06-17 11:52 Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): A NOTE has been added to this issue. 2015-06-17 23:01 Starting build #4234 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-17 23:06 Project opensim » mono-2.10.8.1 build #4234: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4234/ 2015-06-17 23:06 diva@metaverseink.com: Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok. 2015-06-18 07:18 hello 2015-06-18 07:18 the forge looks down 2015-06-18 10:10 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has a PATCH requiring feedback 2015-06-18 17:12 Bug #7617:04 NPC osAgentSaveAppearance notecard created does not show in object contents until some other content changed 14( http://opensimulator.org/mantis/view.php?id=7617 ): has been UPDATED. 2015-06-18 18:13 I am trying to use osSetParcelDetails to change parcel owner but it does not change. anyone know how this comand should be used to change owner? 2015-06-18 18:18 from the example http://opensimulator.org/wiki/OsSetParcelDetails i am getting a santax error at PARCEL_DETAILS_CLAIMDATE, claimed]; 2015-06-18 18:21 quill_littlefeat, you could try removing the claim date part, i dont use that but i know changing owner works for me 2015-06-18 18:22 osSetParcelDetails(position, [PARCEL_DETAILS_OWNER, owner]); 2015-06-18 18:22 should be enough 2015-06-18 18:23 so i do not need to use the position? 2015-06-18 18:23 yes you need position so it knows what parcel the call is being made from 2015-06-18 18:24 best to replace the hard coded posiotion in that script with the current position of the prim calling... 2015-06-18 18:24 osSetParcelDetails(llGetPos(), [PARCEL_DETAILS_OWNER, owner]); 2015-06-18 18:25 ahh ok thats whats wrong 2015-06-18 18:26 thank you its working 2015-06-18 18:26 np :) 2015-06-18 18:28 does this box half to be on the parcel im changing or just the region? 2015-06-18 18:29 it has to be in the region, but if u give it the position that is in the parcel it can be anywhere 2015-06-18 18:29 using llGetPos() it would have to be on the parcel 2015-06-18 18:30 ok so i will have to make a database for parcel positions for this object then 2015-06-18 19:04 diva, the other day u added freaky tech to contributors, his name was already there, the alphabetical order goes abit wrong in that list lol 2015-06-18 20:16 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-18 20:17 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-06-18 20:19 Bug #7561:04 Console "alert" command is not working on var regions, but does work on normal sims. 14( http://opensimulator.org/mantis/view.php?id=7561 ): A NOTE has been added to this issue. 2015-06-18 21:19 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): has been SUBMITTED. 2015-06-18 21:20 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): has a PATCH to be looked at. 2015-06-18 21:25 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): has been UPDATED. 2015-06-18 22:25 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-18 23:07 Bug #7619:04 [PATCH] Warp3D Map Rendering Optimization 14( http://opensimulator.org/mantis/view.php?id=7619 ): has been SUBMITTED. 2015-06-18 23:07 Bug #7619:04 [PATCH] Warp3D Map Rendering Optimization 14( http://opensimulator.org/mantis/view.php?id=7619 ): has a PATCH to be looked at. 2015-06-18 23:51 why does osGetNotecard have a threat level of VeryHigh? 2015-06-18 23:56 only reason i can think is it might be a resource hog 2015-06-18 23:56 i always wonder why osGetGridName is moderate, like the name of the grid might be a secret 2015-06-18 23:57 create notecard should be high because misuse could fill the asset server with crap, but reading should be fine 2015-06-18 23:57 If you don't already know the name of the grid one is in, one must not be paying attention. :) 2015-06-18 23:57 maybe they just all got grouped together 2015-06-18 23:57 yea, I get that one. 2015-06-18 23:57 exactly lol 2015-06-18 23:57 Possible. 2015-06-18 23:58 avatar, where am i, script, im not allowed to tell u :P 2015-06-19 01:46 A number of the OS functions have threat levels that really make no sense or were given a high level because of some rare edge case that might happen 2015-06-19 09:08 Bug #7411:04 [USER MANAGEMENT MODULE]: Unable to parse home URL 14( http://opensimulator.org/mantis/view.php?id=7411 ): A NOTE has been added to this issue. 2015-06-19 10:24 Bug #7620:04 Adding AvatarHoverHeight to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7620 ): has been SUBMITTED. 2015-06-19 10:25 Bug #7620:04 Adding AvatarHoverHeight to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7620 ): has been ASSIGNED. 2015-06-19 13:12 Bug #7620:04 Adding AvatarHoverHeight to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7620 ): A NOTE has been added to this issue. 2015-06-19 13:54 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 13:57 Bug #7619:04 [PATCH] Warp3D Map Rendering Optimization 14( http://opensimulator.org/mantis/view.php?id=7619 ): A NOTE has been added to this issue. 2015-06-19 13:58 Bug #7611:04 New Optional module GodNames viewer support 14( http://opensimulator.org/mantis/view.php?id=7611 ): has been RESOLVED. 2015-06-19 14:02 Starting build #4235 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-19 14:07 Project opensim » mono-2.10.8.1 build #4235: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4235/ 2015-06-19 14:07 diva@metaverseink.com: Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. 2015-06-19 14:55 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 14:57 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:06 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:08 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:23 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:31 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:39 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:45 Starting build #4236 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-19 15:45 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:47 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): A NOTE has been added to this issue. 2015-06-19 15:50 Project opensim » mono-2.10.8.1 build #4236: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4236/ 2015-06-19 15:50 diva@metaverseink.com: Add MaxMaterialsPerTransaction to SimFeatures 2015-06-19 15:59 Is there a way for a script to obtain a profile pic in OS without the need of an external PHP script? 2015-06-19 16:10 I dont think so Plugh 2015-06-19 16:11 ok. That's rather what I was thinking. 2015-06-19 16:12 I don't think Robust has a way to retrieve pics so I would have to make my own custom PHP script. Easily done. 2015-06-19 16:15 http://pastebin.com/RLnTPb28 2015-06-19 16:15 this is to retrieve the texture uuid from osprofiles 2015-06-19 16:15 via the persons UUID 2015-06-19 16:15 php 2015-06-19 16:16 Bug #7619:04 [PATCH] Warp3D Map Rendering Optimization 14( http://opensimulator.org/mantis/view.php?id=7619 ): has been RESOLVED. 2015-06-19 16:16 http://pastebin.com/W9AjsY3q 2015-06-19 16:16 there is the LSL Plugh 2015-06-19 16:17 it assumes you have the above php in a location like 2015-06-19 16:17 the LSL scripts I've seen do a request to an external web page. 2015-06-19 16:17 http://mywebsite.com/getprofilepicuuid/index.php 2015-06-19 16:17 it does 2015-06-19 16:17 but only to fetch the asset UUID for the profile pic from osprofile 2015-06-19 16:17 my example will only work with osprofile 2015-06-19 16:18 it would need to be adjusted for core profiles 2015-06-19 16:18 notice there are 2 pastebin URLs above 2015-06-19 16:18 first is the php 2015-06-19 16:19 second is the LSL 2015-06-19 16:19 of course this can only be done with help from the grid administrator 2015-06-19 16:19 its not possible to just implement this without direct help from grid admins :) 2015-06-19 16:26 nebadon: Simple enough bit of PHP. What is the origin of it? I would like to include that with the ossearch module. 2015-06-19 16:26 me 2015-06-19 16:27 and thats fine to include it :) 2015-06-19 16:27 ok, thanks. 2015-06-19 16:27 I'll modify it slightly as I can have it include databaseinfo.php to get the mysql connection data. 2015-06-19 16:27 cool 2015-06-19 18:04 Overheard: Ubuntu is an ancient African word that means "I can't configure Debian. 2015-06-19 18:07 it means: "too much dealing with console and thousands of configuration-files is anachronistic" :-) 2015-06-19 18:08 You don't need no stinkin' GUI. :) 2015-06-19 18:12 sure. It is much more effective, to type something like : xyz -argumentx -parameter-z instead to click with the mouse of an stinkin' "lets go"-Button :-9 2015-06-19 18:35 nebadon: http://pastebin.com/ZtqdhpK4 2015-06-19 18:35 nebadon: I made some changes to your script 2015-06-19 18:36 cool 2015-06-19 19:08 I've added the PHP script to my copy of ossearch but I haven't committed it yet. I want to add some information to the README file before I do that. 2015-06-19 19:15 ok you will need to check with Melanie_T on the status of gitbucket too 2015-06-19 19:15 I think she was waiting to hear from Justin about DNS 2015-06-19 19:15 not sure if that has happened yet or not 2015-06-19 19:16 oh, right. I forgot about that. 2015-06-19 19:16 doesnt look like it has yet 2015-06-19 19:16 unless we are not calling it forge anymore maybe 2015-06-19 19:18 I have to look over the README file and update it before I'm ready to commit any changes. I may do that later today. I'm about to take a break and go afk for a while. 2015-06-19 19:18 ok 2015-06-19 19:19 I have a GPS receive module and I want to do some experiments to see if I use it with my camera to automatically include GPS location info when I take pictures. 2015-06-19 19:20 nice 2015-06-19 19:20 Inexpensive module and it may be more accurate than the commercial units currently avaialble for my camera. 2015-06-19 19:21 Other units have an accuracy of 10m. This unit is supposed to give positions to within 2.5m. 2015-06-19 19:22 bb 2015-06-19 19:22 l 2015-06-19 19:30 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-19 20:19 Bug #7618:04 Add MaxMaterialsPerTransaction to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7618 ): has been RESOLVED. 2015-06-19 20:33 Bug #7620:04 Adding AvatarHoverHeight to SimulatorFeatures 14( http://opensimulator.org/mantis/view.php?id=7620 ): has a PATCH requiring feedback 2015-06-19 20:55 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-19 20:59 ah crap neb left 2015-06-19 20:59 i was gona tell him about the piface pirack i bought 2015-06-19 21:59 Something deleted my OpenMetaverse.*.dll files, maybe perhaps the windows malicious file removal tool. Is this a known problem? 2015-06-19 22:03 I just found it in Norton's quarantine: They supposedly contain WS.Reputation.1, (About to look up what that means.) 2015-06-19 22:05 These files have a "low reputation score" which can mean that nobody uses them. 2015-06-19 22:06 you should disable that particular filter 2015-06-19 22:07 file "reputation" is based on the assumption that all software that is marginally used (e.g. by less than .01% of Windows users) is suspicious 2015-06-19 22:07 Yeah, I disabled Norton and can run OK. 2015-06-19 22:08 virus scanners are mostly snake oil 2015-06-19 22:19 CrasherRob: I would not disable Norton's. I'd do what Melanie_T suggested, and just disable that particular filter. IMNSHO. 2015-06-20 00:47 It wasn't enough to just remove WS.Reputation.1 from the signature list. Norton was then displeased with OpenSim.exe because it found Sonar.dropper, meaning it acted like malware that drops other malware. Norton just had an update that required a reboot, and the updated Norton seems to be a lot more suspicious. I've sent the information to Norton so they can analyze it for themselves. In the meantime, I'll keep Norton from 2015-06-20 00:47 looking at the grid software. 2015-06-20 10:35 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-20 10:43 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): has been SUBMITTED. 2015-06-20 10:55 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): A NOTE has been added to this issue. 2015-06-20 12:50 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-20 15:14 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): A NOTE has been added to this issue. 2015-06-20 16:45 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): A NOTE has been added to this issue. 2015-06-20 16:51 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): A NOTE has been added to this issue. 2015-06-20 17:34 Bug #7621:04 Animations totally desync 14( http://opensimulator.org/mantis/view.php?id=7621 ): A NOTE has been added to this issue. 2015-06-20 17:50 anyone had experience building binary opensim with RPMBUILD? so when i deploy the container will distribute the way it should be .. rpmbuild a redhat package container 2015-06-20 17:59 linkedinyou: don't bother 2015-06-20 17:59 redhat no longer packages any kind of current mono 2015-06-20 17:59 so you can't create solid dependencies 2015-06-20 17:59 as your RPM would need to depend on mono packages that just aren't there 2015-06-20 18:00 unless you want to run mono 2.4 2015-06-20 18:00 i am using opensuse and i guess we can do it with no depenedncy? 2015-06-20 18:00 opensuse does ship mono rpms 2015-06-20 18:00 redhat diesn't 2015-06-20 18:00 what is the altrnative then ? 2015-06-20 18:00 so you should depend this in mono and mono-devel 2015-06-20 18:01 on* 2015-06-20 18:01 Besides, you should run it out of a normal user's home directory (non-root). 2015-06-20 18:01 we can not package opensim? 2015-06-20 18:01 No need for an rpm. 2015-06-20 18:01 smxy: RPM are for system level install 2015-06-20 18:01 I believe that's what I just said, Melanie_T. 2015-06-20 18:01 an RPM would have to contain a postinstall script to create an "opensim" user 2015-06-20 18:01 as well as a wrapper to start it as that user 2015-06-20 18:02 and system start stop scripts calling that wrapper 2015-06-20 18:02 look at RPMs like named 2015-06-20 18:02 which does all that quite naetly 2015-06-20 18:02 Melanie_T: this is what i aim for to build it with opensuse image and distribute it as it is while installing the image 2015-06-20 18:03 smxy: no, you said "no need for an rpm. you can't simply swipe aside someone's need for an rpm by telling him he should nto make one but run it is as user 2015-06-20 18:03 the two are orthoginal 2015-06-20 18:03 roms can be packaged to run the contents as users 2015-06-20 18:04 linkedinyou now you're mixing apples and pears 2015-06-20 18:04 if you want to distribute an _image_, you need no rpm 2015-06-20 18:04 YOU swiped his need aside by telling him not to bother. 2015-06-20 18:04 the rom would be something that people can install by adding your repo ti yast and then simply installing into their system 2015-06-20 18:04 a full system image, like a live cd, is something different and that indeed doesn't need RPM packaging 2015-06-20 18:05 smxy: that was when he said redhat because in redhat it's not worth it - no mono 2015-06-20 18:05 when he said opensuse i changed the tune because opensuse has mono 2015-06-20 18:06 linkedinyou: so you need to decide - image (for emulators), image (as live cd), image (for docker) or pacjage (rpm) 2015-06-20 18:06 That just means no *packaged* mono. I could create n RPM that depended on a specific version of mon, regardless of how it got there. But, clearly, you know all, so I'll step aside. 2015-06-20 18:07 smxy: you can't reliably depend an RPM on a specific mono because people could install it anywhere and your preinstall script may not even find it. as a package for the great wide internet, the support effort for that would be too high 2015-06-20 18:08 also, yum would not be able to install it, yet more support questions as people are stumped 2015-06-20 18:08 because they're used to yum being able to install rpms 2015-06-20 18:08 Melanie_T: all i need to make thing much easier for me to distribute the package and easy run it .. not to do the whole process while installing new image 2015-06-20 18:08 i was bothering with Docker really 2015-06-20 18:08 container for docker but as you said i need to decide frit 2015-06-20 18:08 which is why for redhat i said "don't bother" not "impossible" 2015-06-20 18:09 Simple solution: build a momno rpm too. 2015-06-20 18:09 mono* 2015-06-20 18:09 linkedinyou: is this to be distributed to the wider internet audience or are you simply looking for a way to update a grid as a unit? 2015-06-20 18:10 Melanie_T: only one grid wide network 2015-06-20 18:10 then you're probably looking at a hell of a lot of avoidable work 2015-06-20 18:10 RPM .spec files are notoriously difficult to get right 2015-06-20 18:10 but since you'd need no dependencies, installing into known configurations, doable 2015-06-20 18:11 however, the question riases it's head, why not simply update via rsync over ssh? 2015-06-20 18:11 Melanie_T: trying to understand the right and easy way to distribute as it really lots of work running many opensim same time 2015-06-20 18:12 Melanie_T: you know rsync is yes easy but i am thinking in long term and how should it be the right way to make this happen 2015-06-20 18:13 well, avination uses rsync 2015-06-20 18:13 and it's been around for 6 years 2015-06-20 18:13 i'd call that long term 2015-06-20 18:15 I share a single, central, location via NFS to each server that needs it. 2015-06-20 18:16 nfs has horribly slow timeots 2015-06-20 18:16 Melanie_T: i guess what bother is the update that we make everytime so it will need to update the rpm too ,, for me update rpm would be much easier if the post script tided nicely 2015-06-20 18:16 also, having nodes "pull" new versions rather than pushing them robs you of a certain amount of control 2015-06-20 18:16 like the ability for romming or parametrized restarts 2015-06-20 18:16 rolling* 2015-06-20 18:16 Melanie_T: what is fast ? what is the right way? 2015-06-20 18:19 we use some extensions to the remoteadmin module to obtain the actually running version number of each region service 2015-06-20 18:19 what did i miss 2015-06-20 18:19 and then use rsync and a collection of control scripts to update those that need it 2015-06-20 18:19 you missed nothing 2015-06-20 18:19 i stopped while you were gone 2015-06-20 18:20 Melanie_T: that mean we still do it as we do that manually by rsync but using a script? 2015-06-20 18:21 yes 2015-06-20 18:21 over the years we developed a quite complex set of management tools 2015-06-20 18:21 and the RPM wont add any benefits it i bother my self with? 2015-06-20 18:22 Melanie_T: i realy do not know how you could handled all that regions in Avination for long time process 2015-06-20 18:24 i made a grid space zones for the estates to try to arrange the process but even needed some high skills level to run wider network 2015-06-20 18:24 grid space zones module but not stable yet 2015-06-20 18:33 i have a good internet but IRC keep disconnecting me 2015-06-21 15:45 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-21 15:46 ok I really need to go, im running late :) be back later 2015-06-21 15:49 JeffKelley: There are times I've wondered if it's a bug in my blamgate script, but I honesttly don't see how a screwup on my part could cause it to stop registering a collision_start event. But if you recompile the scripts in one that's "gone bad", it starts working again ... 2015-06-21 15:50 I wonder if its state isn't getting corrupted somehow. 2015-06-21 15:50 Starting build #4237 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-21 15:50 ... is* getting ... 2015-06-21 15:55 Project opensim » mono-2.10.8.1 build #4237: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4237/ 2015-06-21 15:55 * diva@metaverseink.com: Guard against null AgentPrefs service in llGetAgentLanguage() 2015-06-21 15:55 * diva@metaverseink.com: Fix my typo, the dll is named OpenSim, not Opensim 2015-06-21 15:56 smxy : have we ever seen the issue for anything other than blamgates/teleporters ? 2015-06-21 15:57 danbanner saw it with a collision-based teleporter, but I don't know if it was with one of my blamgates or not. Those are the only ones I know of that have the problem. Nebadon's is different, as it uses volume detect. 2015-06-21 15:58 misterblue thought it might be that teleporting plays a part in this. 2015-06-21 15:58 i have collision teleporters at lbsa 2015-06-21 15:58 they are not the onlu ones, i have the issue on teleporters i've written myself 2015-06-21 15:58 they stay working fine if i use ODE 2015-06-21 15:58 okay, that makes me feel better about it not being a bug in my gate. 2015-06-21 15:58 yes, teleporting may play a part, that's what i'm discussing 2015-06-21 15:59 I had once before set up a test of continuously doing an A->B->A teleport between two non-neighboring sims and couldn't trigger it. 2015-06-21 16:00 But maybe I need multiple doing it simultaneously. 2015-06-21 16:01 volume detect teleporters stop working after some days on a low-trafic gateway 2015-06-21 16:02 JeffKelley: what about putting in a script that toggled VD off and on again once a day? It would be interesting to see if that works around the issue and give valuable information on where to look next 2015-06-21 16:03 i have a llResetScript on timer 2015-06-21 16:03 Then there's the thing we noticed about how the teleporter never sees a collision end event when teleporting out of the region (it does, when the destination is in-region). But that didn't seem to trigger it in my test either, even though it lost every end event. 2015-06-21 16:04 but... if you call twice llSetVolumeDetect that fails, did you notice that ? 2015-06-21 16:04 Melanie_T: You know we're talking about two different collision problems, right? 2015-06-21 16:04 two? 2015-06-21 16:05 Balmgates do NOT use volume detect. 2015-06-21 16:05 uh? 2015-06-21 16:05 MANTIS # ? 2015-06-21 16:06 7132 2015-06-21 16:06 smxy: correct 2015-06-21 16:06 JeffKelley's VD gates 2015-06-21 16:07 My gates teleport you when they detect you colliding with it, without the use of volume detect. 2015-06-21 16:07 and blamgates which use collision with a solid object 2015-06-21 16:07 yes. 2015-06-21 16:07 Just making sure everyone knows there's TWO problems, not one. 2015-06-21 16:08 People keep assuming I'm talking about volume detect, when I'm not. ;) 2015-06-21 16:09 i'm confused 2015-06-21 16:09 http://wiki.secondlife.com/wiki/LlVolumeDetect : Events queued depending on type VolumeDetect Phantom 2015-06-21 16:12 smxy: both VD and static collision use the same code path 2015-06-21 16:13 the difference lies in how the object is set up in physics 2015-06-21 16:13 so there may be similarities in the issues 2015-06-21 16:14 That makes sense. 2015-06-21 16:14 collision() is triggered for any solid object ? 2015-06-21 16:15 i've never used it that way so yes, they are two distinct issues but possibly related 2015-06-21 16:25 just checked the defective teleporters against Melanie_T suggestion : it hapens that that's exactly what I do : state_entry llVolumeDetect (FALSE); llVolumeDetect (TRUE); en llResetScript every 160752 seconds 2015-06-21 16:26 s/en/and/ 2015-06-21 16:26 change that, please, to also briefly turn the pbject phantom 2015-06-21 16:26 llVolumeDetect(FALSE); 2015-06-21 16:26 llSetStatus(STATUS_PHANTOM, TRUE); 2015-06-21 16:26 llSetStatus(STATUS_PHANTOM, FALSE); 2015-06-21 16:26 so you're working around one collsion problem by turning a different collision type off and on. Intersting. 2015-06-21 16:26 llVolumeDetect(TRUE); 2015-06-21 16:27 status phantom will remove the solid body from physics completely 2015-06-21 16:27 if it still happens after this change 2015-06-21 16:27 the cuase is not in physics 2015-06-21 16:27 ok 2015-06-21 16:29 My gates (the latest version, anway) turn themselves phantom, when they detect the destination is down. Then reverse that when it's back up. 2015-06-21 16:34 Melanie_T patch implemented, see you in one week :) 2015-06-21 16:34 JeffKelley: So, this is a change you've added to my blamgates or to a different gate? 2015-06-21 16:35 different 2015-06-21 16:35 ok 2015-06-21 16:36 Melanie_T: Any thoughts on how to repro the issue I'm seeing? 2015-06-21 16:36 not any 2015-06-21 16:37 generating hundred ot thousands of prim collisions works perfect 2015-06-21 16:37 yes 2015-06-21 16:38 But yet, the gates stop registering collisions ... 2015-06-21 16:41 so, llTeleportAgent plays a role 2015-06-21 16:42 It seems like it, but I couldn't cause it with one avi doing continuous A->B->A TPs between non-neighboring regions. 2015-06-21 16:42 Perhaps I need more doing it. 2015-06-21 16:42 npc? 2015-06-21 16:42 I tried between two different grids, too, but both were behind my firewall. 2015-06-21 16:42 No. Viewer logged in for days. :) 2015-06-21 16:43 NPC can't go between regions. 2015-06-21 16:43 I wish they could. 2015-06-21 16:43 Going to try pcampbots next, I think. 2015-06-21 16:43 pCampbot can hypergrid, this is so fun 2015-06-21 16:43 I have to learn them first. 2015-06-21 16:44 speaking of collisions, anyone ever thought of maybe using uuidv1 instead of uuidv4 so there aren't quite so many key collisions between grids? 2015-06-21 16:45 or even between simulators in the case of task inventory assets... 2015-06-21 17:18 smxy: can I get a tl;dr? 2015-06-21 17:26 Melanie_T: The gate stops registering the collision_start event, from which the osTeleportAgent is called, so instead of TPing when you collide with it, you just kinda go "thud". Restarting the region or recompiling the script, makes it work, until the next time. It will happen in multiple regions, each in their own simulator, on the same server, at the same time. It's usually, but not 2015-06-21 17:26 always true, that all gates are affected when it happens. 2015-06-21 17:29 While trying to repro it, we found that when the TP is to a destination out of the region, the gate never gets a collision_end event. 2015-06-21 17:29 May or may not be related. 2015-06-21 17:34 so recompiling, huh? 2015-06-21 17:35 I'm pretty sure that temp fixes it, as I recall. 2015-06-21 17:35 is it that the collision_start event doesn't fire, or does the event provide wrong data? 2015-06-21 17:35 I just restart my sim, as I don't want to recompile 100+ scripts. 2015-06-21 17:35 maybe you need to output the num parameter given to collision_start and the collider ID 2015-06-21 17:35 i suspect that teleporting the agent out while colliding may leave that agent in the collider list 2015-06-21 17:36 An llSay in collision_start() stops talking and no TPO happens. 2015-06-21 17:36 since it is removed from physics immediately, it may never get "uncollided" 2015-06-21 17:36 and you may be getting old data 2015-06-21 17:36 s/TPO/TP/ 2015-06-21 17:37 regardless, it's probably worth a try to tp the agent in collision_end 2015-06-21 17:37 I've done 4K+ of them with a single avatar and not been able to repro it. :( 2015-06-21 17:37 How though? People walk into it and stay in collision until they are gone. 2015-06-21 17:38 they should "bounce" back 2015-06-21 17:38 solid collisions do that 2015-06-21 17:39 unless they keep pressing/holding the forward button 2015-06-21 17:40 maybe the same thing works for blamgates - blam! => make gate phantom => teleport agent => make gate solid 2015-06-21 17:40 Hmm, I haven't tried that. 2015-06-21 17:41 Of course, if they are holding they key down, as I suspect many do, they'll walk into the gate behind it. Hitting multiple gates has always been a problem. :) 2015-06-21 17:42 They queue up. 2015-06-21 18:53 hi everyone. 2015-06-21 19:55 Melanie_T: You said an avatar should bounce back after a collision, unless they are holding the key down. I walked up to a prim and released the key when I collided. It registered collision_start and now is just registering as in collision about once a second. 2015-06-21 19:56 On flat, level ground. 2015-06-21 19:57 If I take a step back, then I see collision_end fire. 2015-06-21 20:01 smxy : collision() if lazy in BS ; if fires only once per second while 10 in ODE 2015-06-21 20:02 ok 2015-06-21 20:02 whats the sl behavior? 2015-06-21 20:02 that explains the timing. 2015-06-21 20:03 Trinity93 : no idea, that's ages I did not get there 2015-06-21 20:03 I noticed that it stayed in collision because the avatar slightly climbed the prim. Other times, when it didn't, it registere start, two collisions and en end. 2015-06-21 20:05 It can be very hard to see if the avatar has climbed the prim. In fact, it can look the same as if it hasn't and stay stuck in collision. 2015-06-21 20:06 More often than not, it stays in collision. 2015-06-21 22:11 How do I connect more than 1 pCampBot? 2015-06-21 22:11 I have made 10 accounts. Boingo Bot_0 through _9 2015-06-21 22:12 I can only get _0 to connect 2015-06-21 22:14 aha! -n 2015-06-21 22:25 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): has been SUBMITTED. 2015-06-21 22:51 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-21 22:53 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-21 23:00 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-22 00:00 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-22 00:59 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-22 01:17 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-22 02:38 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-22 03:11 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-22 05:12 Bug #7622:04 [GridService] NoDirectLogin does not prevent HG visitor direct login as it is intended to 14( http://opensimulator.org/mantis/view.php?id=7622 ): A NOTE has been added to this issue. 2015-06-22 08:10 Bug #7623:04 config-include/GridCommon.ini.example [AvatarService] comment correction 14( http://opensimulator.org/mantis/view.php?id=7623 ): has been SUBMITTED. 2015-06-22 12:04 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-22 12:30 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2015-06-22 15:53 hi 2015-06-22 16:28 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-22 18:14 if i want to add a new field to mysql regions table where should i add that information in the opensim source code? 2015-06-22 18:15 The migrations files. 2015-06-22 18:16 Under OpenSim/Data 2015-06-22 18:16 is that how opensim looksup region data on login or region trasfer? 2015-06-22 18:17 From there, go to the directory for the database you are using and under that is a directory called Resources that has the set of files whose name ends in .migrations 2015-06-22 18:17 The migrations file is what updates the database structure when changes are need to tables. 2015-06-22 18:17 You may have to modify some other code where records are inserted or updated to that table. 2015-06-22 18:20 The code requesting information on login may be partly under OpenSim/Data but it may also be in the login or regions module. I haven't dug in to that level of detail re: 2015-06-22 18:20 how/where OS interacts with databases. 2015-06-22 18:26 bbl 2015-06-22 18:27 ok 2015-06-22 19:11 Littlefeather, changing opensim tables is not a good idea, next time os does a migration on the table it will probably cause problems 2015-06-22 19:11 better to create your own table for custom data 2015-06-22 19:12 I am actual trying to add the ability to enable display names in opensim 2015-06-22 19:13 why would that require adding to the regions table? 2015-06-22 19:17 justin was working on displaynames so i think alot of the code is there, just not in a working form 2015-06-22 19:20 i chaneg waht i was working on to displaynames instead as i thought that would be easier 2015-06-22 22:07 Anyone here use monodevelop to build C# code? I can't get it to recognize MySQL.Data 2015-06-22 22:08 I get the common message about the type or namespace 'MySQL.Data' could not be found. 2015-06-22 22:17 in the IDE or in xbuild? 2015-06-22 22:20 In the mono develop IDE program 2015-06-22 22:21 I don't think I've ever successfully built opensim in monodevelop, but I can't say I've tried very hard 2015-06-22 22:22 I don't like the ide 2015-06-22 22:22 I thought I had mono-complete installed but apparently not. I'm installing it now. It had to install a few additional packages but nothing that looked like it was directly related to DB stuff. 2015-06-22 22:23 Synaptic is slow to process triggers after the main part of the install. I'll check whether the compile error has gone away after I get back from dinner. 2015-06-22 22:23 bbl 2015-06-22 22:23 oh I just use aptitude or apt-get 2015-06-22 23:03 dahlia, I also do that sometimes too but I was using Synaptic to help me look for packages that may need to be installed that might fix the problem. 2015-06-23 09:08 hello people 2015-06-23 09:53 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-23 10:28 hello. is there someone able to use the "AutoBackupScript" parameter for autobackup ? 2015-06-23 10:28 it looks like the script is never called and no error in the console 2015-06-23 14:52 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has a PATCH to be looked at. 2015-06-23 17:01 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been ASSIGNED. 2015-06-23 17:29 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-23 18:01 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): A NOTE has been added to this issue. 2015-06-23 18:02 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): has a PATCH to be looked at. 2015-06-23 18:57 diva we have a really terrible problem at todays Dev meeting at Wright Plaza 2015-06-23 18:57 seems like 1 persons inventory fetch is uterly destroying the simulator 2015-06-23 18:57 misterblue 2015-06-23 19:00 diva > http://pastebin.com/5RCjWza9 2015-06-23 19:00 he says he is on a wireless connection using Firestorm 2015-06-23 19:00 the sim is basically dead, chat lag is horrible, sim stats keep droping to 0 2015-06-23 19:00 there are 1000s of lines like above 2015-06-23 19:00 he says his viewer says Fetching... 2015-06-23 19:00 for inventory but its not actually downloading 2015-06-23 19:02 and now that he has logged out its still attempting to fetch inventory for his uuid 2015-06-23 19:02 the PrincipalID on those inventory requests is his 2015-06-23 19:04 nebadon, I hope this is only with FS? 2015-06-23 19:05 no idea 2015-06-23 19:05 first I have seen it do this 2015-06-23 19:05 he is using Firestorm 2015-06-23 19:08 Sounds serious if it can almost shut down a sim. 2015-06-23 20:08 Is the new forge using git? 2015-06-23 20:10 ACTION just noticed the name "Gitbucket" in the corner so that probably means yes. :P 2015-06-23 20:26 bbl 2015-06-23 20:53 nebadon was that a osgrid user? 2015-06-23 20:54 diva: yes it was misterblue and I think he was on his osgrid account 2015-06-23 20:54 at least I did not see any grid info on his nametag 2015-06-23 21:00 hey I am back 2015-06-23 21:00 yes it was a local account 2015-06-23 21:26 nice 2015-06-23 21:29 Melanie_T what part is unecessary complication in the AgentPrefs code that Cinder sent? 2015-06-23 21:30 I don't really know what the code is supposed to do. Does the viewer remember the preferences client-side across sessions? 2015-06-23 21:30 Is the server-side data just so that the LSL function works? 2015-06-23 21:31 Starting build #4238 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-23 21:36 Project opensim » mono-2.10.8.1 build #4238: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4238/ 2015-06-23 21:36 diva@metaverseink.com: FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often. 2015-06-23 21:47 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): has been SUBMITTED. 2015-06-23 21:49 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): has a PATCH to be looked at. 2015-06-23 21:54 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 21:57 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 22:00 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 22:07 I think I need a connector to use MySQL with a C# program compiled by monodevelop. I tried installing it in per some instructions and it didn't work. 2015-06-23 22:07 I may have to include the dll in a directory in the source tree in order for it to be seen. 2015-06-23 22:07 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 22:20 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 22:29 well that was freakin crazy 2015-06-23 22:29 phone started freaking out with tornado warning 2015-06-23 22:29 saying to take immediate shelter 2015-06-23 22:29 I went out and got some video before all hell broke loose 2015-06-23 22:29 no tornado but man it was intense 2015-06-23 22:30 tornado in NJ?! 2015-06-23 22:31 ya its not totally uncalled for 2015-06-23 22:31 it happened once before about 20 years ago 2015-06-23 23:22 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-23 23:22 nebadon: Westchester, PA - about an hour south of me just got hit hard with wind and rain. 2015-06-23 23:22 I'm hopng it goes east, not north. 2015-06-23 23:22 hoping 2015-06-23 23:25 2 houses down a huge tree went over and took out their fence 2015-06-23 23:25 and who knows what else in their back yard 2015-06-23 23:25 i know they have an above ground pool there 2015-06-23 23:25 its a really big tree 2015-06-23 23:26 took out about 50 feet of 8 foot tall privacy fence 2015-06-23 23:26 we lost about 1/2 dozen medium size branches 2015-06-23 23:26 no real damage 2015-06-23 23:28 send it to california please 2015-06-23 23:28 they said in certain areas we got 15 inches per hour worth of rain 2015-06-23 23:28 highest they ever saw 2015-06-23 23:29 ACTION looks outside at the dried weeds... 2015-06-23 23:31 smxy: http://www.google.org/publicalerts/alert?aid=44506072ed755525&hl=en&gl=SA&source=web 2015-06-23 23:33 Yes. I'm in a sever alert zone until at least 11 PM 2015-06-23 23:34 smxy: this is scary :( God bless you and others 2015-06-23 23:36 http://www.wunderground.com/weather-forecast/US/PA/West_Chester.html 2015-06-23 23:37 Going east. I may not get it then. 2015-06-23 23:38 smxy: is that a flood threats? 2015-06-23 23:39 If you look at the map, I'm right between Allentown and the NJ/PA border. On the radar, the worst is south of me. 2015-06-23 23:40 I'm not worried about flooding. It's wind that concerns me. But looking at that radar map, I think it's going to miss me. 2015-06-23 23:40 smxy: yeah i see it in the map 2015-06-23 23:41 Looks like Atlantic City might get it bad. 2015-06-23 23:42 smxy: http://www.wunderground.com/wundermap/?lat=39.98838043&lon=-75.61151886&zoom=8&pin=&rad=1&wxsn=0&svr=0&cams=0&sat=0&riv=0&mm=0&hur=0 2015-06-23 23:42 Ah, nice. 2015-06-23 23:43 Looks like my cousin is getting it in DC though. 2015-06-23 23:45 click the play botton 2015-06-23 23:45 I messaged him. He says they are getting hammered there, right now. 2015-06-24 00:31 He says it's passed now. 2015-06-24 01:45 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-24 01:57 smxy: glade to hear it is gone :) 2015-06-24 01:57 i see it heading east 2015-06-24 02:16 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-24 02:30 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): has a PATCH requiring feedback 2015-06-24 04:48 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-06-24 09:16 man storm must have been worse than we though, my t-mobile phone and comcast internet/tv have been out since last night 2015-06-24 09:16 phone just started working again 2015-06-24 09:16 tethered my laptop to phone at the moment 2015-06-24 09:19 nebadon: wb 2015-06-24 09:20 thanks, sucks for sure 2015-06-24 09:20 even though my phone is working, its barely working 2015-06-24 09:20 getting zero bars 2015-06-24 09:20 lol ya doesn't take me long to feel interwebz withdrawals 2015-06-24 09:22 what's really bad is when Cox decides to do maintenance during my prime gaming hours (3-4am) and I hve to tether 2015-06-24 09:22 and have to deal with the lag that comes with 800ms ping times :((( 2015-06-24 09:27 hehe ya 2015-06-24 09:37 http://www.nbcphiladelphia.com/weather/stories/Near-Record-Heat-and-Storms-on-Tap-309127671.html 2015-06-24 09:37 ya it was bad sheesh 2015-06-24 09:38 they are saying cars got flipped over not far from me 2015-06-24 09:39 Send some here please :) 2015-06-24 09:40 srsly... CA is becoming a parched wasteland 2015-06-24 10:15 Bug #7503:04 Estate ban request raise exception - banned user data not written to database 14( http://opensimulator.org/mantis/view.php?id=7503 ): has a PATCH to be looked at. 2015-06-24 10:17 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been set as RELATED TO issue 0007503. 2015-06-24 10:18 Bug #7503:04 Estate ban request raise exception - banned user data not written to database 14( http://opensimulator.org/mantis/view.php?id=7503 ): has been set as RELATED TO issue 0007606. 2015-06-24 10:18 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-24 10:30 Bug #7576:04 About New Constant OBJECT_BODY_SHAPE_TYPE 14( http://opensimulator.org/mantis/view.php?id=7576 ): Le bogue suivant a été résolu. 2015-06-24 10:30 Bug #7576:04 About New Constant OBJECT_BODY_SHAPE_TYPE 14( http://opensimulator.org/mantis/view.php?id=7576 ): Le bogue suivant a été fermé. 2015-06-24 10:43 Bug #7456:04 Group note generating exception - Note not sent [GROUPS HANDLER] - ROBUST 14( http://opensimulator.org/mantis/view.php?id=7456 ): has a PATCH to be looked at. 2015-06-24 10:43 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been set as RELATED TO issue 0007456. 2015-06-24 10:43 Bug #7456:04 Group note generating exception - Note not sent [GROUPS HANDLER] - ROBUST 14( http://opensimulator.org/mantis/view.php?id=7456 ): has been set as RELATED TO issue 0007606. 2015-06-24 10:44 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-24 10:51 Bug #7503:04 Estate ban request raise exception - banned user data not written to database 14( http://opensimulator.org/mantis/view.php?id=7503 ): A NOTE has been added to this issue. 2015-06-24 10:52 Starting build #4239 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-24 10:57 Project opensim » mono-2.10.8.1 build #4239: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4239/ 2015-06-24 10:57 dahlia: Thanks Gavin Hird for a fix for an exception when requesting an Estate Ban when using PGSQL. 2015-06-24 11:09 Starting build #4240 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-24 11:10 Bug #7604:04 DeleteClassifiedRecord exception PGSQL 14( http://opensimulator.org/mantis/view.php?id=7604 ): A NOTE has been added to this issue. 2015-06-24 11:13 Project opensim » mono-2.10.8.1 build #4240: SUCCESS in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4240/ 2015-06-24 11:13 dahlia: Thanks Gavin Hird for a fix for Mantis 0007604: DeleteClassifiedRecord exception PGSQL 2015-06-25 22:04 littlefeatherQ what change did you do to .gitignore? 2015-06-25 22:04 weird 2015-06-25 22:05 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): A NOTE has been added to this issue. 2015-06-25 22:08 Starting build #4241 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-25 22:11 oh, maybe i should have just asked up front earlier: if i add other assemblies to MONO_PATH can i reference them within a C# script for an object? 2015-06-25 22:12 i want to add more complex behavior to objects in-world but i don't really feel like making one giant class with nested classes and the like inside 2015-06-25 22:12 Project opensim » mono-2.10.8.1 build #4241: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4241/ 2015-06-25 22:12 * diva@metaverseink.com: Changes to Welcome Message sent to clients. 2015-06-25 22:12 * diva@metaverseink.com: Fixed bad-ish code in login patch 2015-06-25 22:13 schaeffer: that also helps clarify that you are working on code for a module vs. trying to do C# scripting of an object from within a viewer. 2015-06-25 22:13 Plugh: yeah, i figured that was a bit ambiguous earlier 2015-06-25 22:13 It was 2015-06-25 22:16 schaeffer: Make a directory for your module and have multiple files in it, one for each of the other classes you need. That would be more typical for a C# (or OOP) bit of code. 2015-06-25 22:17 Plugh: a directory within the object's inventory? 2015-06-25 22:18 I thought you just clarified you are working on a C# based module for opensim. 2015-06-25 22:19 I didn't even know that you could in-world script in C# . Is that supported? 2015-06-25 22:19 as far as I know, only lsl is supported 2015-06-25 22:20 I think its still supported 2015-06-25 22:20 its not considerted very safe though 2015-06-25 22:20 diva: it is supported, but not enabled by default 2015-06-25 22:20 diva, I thought schaeffer is talking about a C# based module for opensim that will manipulate a module. 2015-06-25 22:20 manipulate an object. 2015-06-25 22:21 I don't think so, Plugh, I think he's talking about object scripting 2015-06-25 22:21 You might be able to do in-world scripting using C# but that is something that has to be enabled. It isn't enabled by default. 2015-06-25 22:21 Plugh: i was initially thinking of doing it all in-world, but if adding extra behavior to in-world objects is best done by making a module then i'm happy to look into that. 2015-06-25 22:22 its safer 2015-06-25 22:22 schaeffer: Care to take it from the top and explain in more detail what it is you are trying to do so we are all on the same page? 2015-06-25 22:22 a region module that is 2015-06-25 22:22 Plugh: sure thing. basically i just want to make a small bot that can take in commands from a user like "!create cube x,y,z" and execute them. 2015-06-25 22:23 Yes, the region module would be. Enabling C# based scripts for objects that can be created in-world could be a big bonus for griefers if it wasn't restricted to use by certain trusted individuals. 2015-06-25 22:23 definitely; i'd rather people not have a security hole like that if possible 2015-06-25 22:23 schaffer lsl can do that 2015-06-25 22:24 to some extent -- th rezzed object need to be in the object inventory 2015-06-25 22:24 diva: it can, but i wanted to try it with C# since that way i'd have access to more than just LSL 2015-06-25 22:24 Right. You can use llRezObject(At) 2015-06-25 22:25 but that said, if a C# module i load is easy enough to implement, i'm happy to try that. can you still add listeners and the like with modules? 2015-06-25 22:25 I'm not sure C# scripts can link to libraries 2015-06-25 22:26 schaeffer: In that case you would need a region module. Your LSL script would pass the commands to the module for execution. 2015-06-25 22:26 Plugh: that sounds a lot more reasonable 2015-06-25 22:26 region modules can do anything 2015-06-25 22:26 more portable too 2015-06-25 22:26 schaeffer: It would also be safer. You aren't exposing the full extent of C# programming to your users. 2015-06-25 22:26 there's a script-module listener already in core 2015-06-25 22:27 is the IRegionModule wiki page more or less up to date? 2015-06-25 22:27 schaeffer: No. IRegionModule has been removed 2015-06-25 22:27 for what yoy want to do, you have several options. 2015-06-25 22:28 You can use in world C# scripting. In the XEngine compiler, you can add other assemblies that scripts should be able to link to. you can then use them 2015-06-25 22:28 Melanie_T: right 2015-06-25 22:28 You can use LSL scripting and create a ScriptComms module that exposes extra LSL function 2015-06-25 22:29 those are implemented in C# but can be directly called from LSL - much safer 2015-06-25 22:29 you can use a region module that exposes methods to achieve what you want and that contains it's own logic, rather than relying on scripts 2015-06-25 22:30 you could use the old "MRM" code from the forge, which provides another kind of c# scripting 2015-06-25 22:30 you can use the python region module harness from my github page 2015-06-25 22:30 and write the code in python, which can be dunamically reloaded while debugging, a big plus 2015-06-25 22:30 we're all about options ;) 2015-06-25 22:31 sounds like a decent spread! 2015-06-25 22:31 regio modules use ISharedRegionModule and INonSharedRegionModule these days 2015-06-25 22:31 shared region modules are initialized once at load 2015-06-25 22:31 then addregion is called for each additional region in the simulator 2015-06-25 22:31 so if there's a bug, the whole region needs to be reloaded? 2015-06-25 22:32 addregion and removeregion calls can come at any time and the module must be able to handle it 2015-06-25 22:32 right 2015-06-25 22:32 there is a removeregion for each region that is active, followed by a call to close when the sim is stopped 2015-06-25 22:33 nonshared region modules have one less initialization method 2015-06-25 22:33 so if i want to go the C# region module route, where would i start? 2015-06-25 22:33 right 2015-06-25 22:33 but work the same in principle 2015-06-25 22:34 the difference is that shared modules have one instance, therefore one set of data, while nonshared modules have one data set for each region 2015-06-25 22:34 this is reflected in the lifecycle 2015-06-25 22:34 shared modules have a lifecycle equal to the simulator, while nonshared ones have a lifecycle equal to the region 2015-06-25 22:34 first, you need to determine the scope you want 2015-06-25 22:35 e.g. do you need your module to use shared data because several regions need to be aware of each other's data? 2015-06-25 22:35 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-25 22:35 or is each region independent 2015-06-25 22:35 in the former case you need a shared module. shared modules are more complex to write 2015-06-25 22:36 nonshared is the most likely scenario here 2015-06-25 22:36 if you don't need that or can proide it though other IPC, you can use the simpler nonshared type 2015-06-25 22:36 next, you need to decide if you want your application logic in the c# module 2015-06-25 22:37 or if you want to control your logic from LSL scripts 2015-06-25 22:37 and have the module provide functions to LSL 2015-06-25 22:38 my guess is it'll be almost entirely c# 2015-06-25 22:38 rather, i'm not worried (yet) about communicating with LSL scripts 2015-06-25 22:38 well, if you want any LSL interaction, you will need to look at the script comms module 2015-06-25 22:39 it combines with the preprocessor to allow LSL scripts to call functions in region modules like they are native, although it has some overhead 2015-06-25 22:39 also, you may want to look at the console command handler registration 2015-06-25 22:39 to add console commands. it helps immensely when testing 2015-06-25 22:40 objects and linksets are SceneObjectPart and SceneObjectGroup objects in C#, respectively, they are in Scene containers. each Scene is a region 2015-06-25 22:40 the major interfaces on these classes are pretty stable 2015-06-25 22:41 since objects can be serialized to XML, you can use such XML as object templates for procedural building, for example 2015-06-25 22:41 all makes sense so far 2015-06-25 22:42 from this point forward, it's all just a matter of studying existing detail implementations 2015-06-25 22:42 the bext way to get started is to download a module that is meant to run in addon-modules 2015-06-25 22:42 any examples of nonshared regions that would be good to look at? 2015-06-25 22:42 to see how to structure those 2015-06-25 22:43 https://github.com/MelanieT/opensim-modules/tree/master/simrot/Simrot 2015-06-25 22:43 this is a very simple module, it simply rotates a sim in 90 degree steps 2015-06-25 22:43 it demonstrates using addon-modules, console commands and the nonshared region module interface 2015-06-25 22:43 it also shows how to iterate and manipulate objects and terrain 2015-06-25 22:44 very nice 2015-06-25 22:44 now for C#/mono development - is monodevelop a decent tool for the job on linux? 2015-06-25 22:46 schaeffer: I've found it useful but since I updated my machine to Mint 17 I haven't been able to get MD to recognize the MySQL database connectors. 2015-06-25 22:46 Probably not an issue you will have. 2015-06-25 22:46 Plugh: that's unfortunate 2015-06-25 22:46 yea. I'm dead in the water on a project. Can't compile the code because it doesn't know 'MySQL' in a using statement. 2015-06-25 22:46 i am no friend of IDEs 2015-06-25 22:47 i work on the command line using vi 2015-06-25 22:47 'm very old school 2015-06-25 22:47 I used them years ago. I found MD has helped me dig around in the OpenSim code. WIthout that I would get lost in the code trying to find the original definition of something. 2015-06-25 22:47 Most other programming I do is done using vi and command line tools. 2015-06-25 22:48 Melanie_T: i am too generally, but in this case i want to be able to poke around at the OS code (like Plugh said) 2015-06-25 22:48 yea, MD has been very good at helping with that. I have still done the code changes using vi when working on code changes for OS 2015-06-25 22:49 ACTION sometimes thinks it looks like he works for the department of redundancy department. :D 2015-06-25 22:49 sure, you can use the editors and browsers to move around 2015-06-25 22:49 I tend not to need it but then i wrote a significant portion of opensim 2015-06-25 22:50 That helps a lot. 2015-06-25 22:50 alright, so far MD isn't making me freak out which is nice 2015-06-25 22:50 eclipse has given me a lot of wariness of IDEs in general 2015-06-25 22:50 I worked on, what was at the time a large project to me (only around 45,000) lines. When you have worked on it a while you tend to know where things are. 2015-06-25 22:50 but with a relatively large codebase it might be nice. 2015-06-25 22:51 i use eclipse for java and lsl 2015-06-25 22:51 monodevelop for c# app development 2015-06-25 22:51 Qt Creator for Qt 2015-06-25 22:51 schaeffer: Last IDE I used before MD was the one with the Borland compiler and that was mostly in the text days before Windows. 2015-06-25 22:51 and the command line for everything else 2015-06-25 22:51 bbl. dinner time. 2015-06-25 22:51 Plugh: how do i actually import references to OpenSim in MD? 2015-06-25 22:51 oh, no rush then 2015-06-25 22:53 hey you know the text file with the log of the service i.e robust.txt and opensim.txt is there a way of changing the path? maybe somewhere like a another server>? 2015-06-25 22:53 i would not recommend building with md 2015-06-25 22:53 use it for editing 2015-06-25 22:53 but build with prebuild/nant 2015-06-25 22:53 velusuniversesys: yes. you can set the log file path 2015-06-25 22:53 how? 2015-06-25 22:54 it's a command line option 2015-06-25 22:54 since it has to be set before the ini file is parsed 2015-06-25 22:54 ok how would you do that exactly 2015-06-25 22:57 i don't recall the option title 2015-06-25 22:57 --log-file or --logfile or somesuch 2015-06-25 22:57 ok and how would it work on doing it on another server? 2015-06-25 22:58 Melanie_T: building opensim or any modules at all? 2015-06-25 22:58 building anything 2015-06-25 22:58 anything opensim 2015-06-25 22:58 MD doesn't know how to run prebuild, or when 2015-06-25 22:59 got it 2015-06-25 23:00 diva> i made no changes to gitnore 2015-06-25 23:08 finally the serverreleasnotes is working had to issue a 301 responce in the caps responce 2015-06-25 23:14 Melanie_T: what is Prebuild.exe anyway? 2015-06-25 23:15 a tool that scans prebuild.xml and generates nant and xbuild files 2015-06-25 23:15 it's like opensim's make 2015-06-25 23:16 gotcha. so to compile your module, does that mean i run opensim/bin/Prebuild.exe with your prebuild.xml? 2015-06-25 23:16 no 2015-06-25 23:16 you place the module tree like so: 2015-06-25 23:17 /addon-modules/Simrot/.... 2015-06-25 23:17 so the prebuild.xml of the simrot module will be in that directory 2015-06-25 23:17 and the Modules/ directory below it 2015-06-25 23:18 then you run prebuild.exe in the main source tree and it will pick up the include file in the package 2015-06-25 23:18 then use nant to build it 2015-06-25 23:18 sounds easy enough 2015-06-25 23:18 you need nant 0.92 or better 2015-06-25 23:20 does that mean that all of opensim gets rebuilt each time i change my module? 2015-06-25 23:31 no 2015-06-25 23:31 only canged dependencies 2015-06-25 23:32 but i still do ./prebuild.sh && nant? 2015-06-25 23:32 i got the SimRot module loaded and doxygen documentation generated too, so that's helpful 2015-06-25 23:36 you need to run prebuild when you edit prebuild.xml, when you add an addon module, or when you add any files to the tree, like a new c# file 2015-06-25 23:36 or remove any 2015-06-25 23:39 and i just need to write prebuild.xml manually, right? 2015-06-25 23:39 yes but normally once you copy mine and make the obvious changes, you never need to touch it again 2015-06-25 23:40 as the spec *.cs will pick up all new files whenever prebuild is run 2015-06-25 23:40 fair enough 2015-06-25 23:45 schaeffer... also look at the ExtendedPhysics.cs source file in OpenSim for an example of using C# attributes to define LSL scripting functions 2015-06-25 23:46 misterblue: duly noted 2015-06-26 01:25 Melanie_T: i tried adding a small logging line to your SimRot module and now it builds just fine in prebuild and nant but doesn't seem to be actually getting loaded 2015-06-26 01:25 is there a reason why a module might not load? 2015-06-26 01:25 has the module binary been copied to bin? 2015-06-26 01:26 maybe your issue is not with your change 2015-06-26 01:26 but with something deeper down 2015-06-26 01:26 i'm thinking it's something wonky that happened during build, but i have no evidence for that 2015-06-26 01:27 then you may need to clean and start again 2015-06-26 01:27 just a feeling that if the dll is in bin/ but it's not being loaded then there's something that needs to be scrubbed out 2015-06-26 01:27 or read the build logs 2015-06-26 01:27 build logs seemed to indicate the build was fine. what do i use to clean? 2015-06-26 01:27 you MAY need to visit the version headers and stuff in the simrot module 2015-06-26 01:27 it's not been update din ages 2015-06-26 01:27 hmm, also a possibility 2015-06-26 01:27 specifically the extension point 2015-06-26 01:28 open a core module and look what it says copy that 2015-06-26 01:28 several months ago core made a change in how mono.addins are used 2015-06-26 01:28 one i don't agree with 2015-06-26 01:29 it introduces stricter version matching but now means that pretty much every extension module needs tobe compiled for the exact opensim version to even load 2015-06-26 01:29 i don't agree with that policy 2015-06-26 01:29 i believe any module with a matching ABI should load 2015-06-26 01:29 and modules with mismatching ABI should bomb 2015-06-26 01:30 but i find myself alone in that opinion 2015-06-26 01:30 everyone else believed it is more user-friendly to only load modules made for that _soecific_ opensim version even if older ones may fit 2015-06-26 01:30 so i guess that may be your problem 2015-06-26 01:30 that's a possibility 2015-06-26 01:33 it did load the first time i tried it, though 2015-06-26 01:34 so i'm wondering if there's something clean isn't catching that i just need to scrub out 2015-06-26 01:35 then what happened is that your edit is faulty 2015-06-26 01:35 it didn't build and therefore wasn't copied 2015-06-26 01:35 you need to filter for errors 2015-06-26 01:35 using 2015-06-26 01:35 nant | grep error 2015-06-26 01:36 oh, here we go: 2015-06-26 01:36 WARNING: The add-in 'Simrot.Module,1.0' is trying to extend '/OpenSim/RegionModules', but there isn't any add-in defining this extension point 2015-06-26 01:36 so get the current header info 2015-06-26 01:36 and copy it 2015-06-26 01:36 in place of what i have 2015-06-26 02:59 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): has been SUBMITTED. 2015-06-26 02:59 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): has a PATCH to be looked at. 2015-06-26 05:01 Melanie_T: thanks. If you bless the current patch there I'll apply and push it, unless you want to do the honors. 2015-06-26 05:03 Starting build #4242 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-26 05:03 Bug #7612:04 [BULLETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): A NOTE has been added to this issue. 2015-06-26 05:08 Project opensim » mono-2.10.8.1 build #4242: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4242/ 2015-06-26 05:08 misterblue: BulletSim: fix two compiler warnings. 2015-06-26 06:21 Bug #7612:04 [BULLETSIM] Tidy Compiler Warnings 14( http://opensimulator.org/mantis/view.php?id=7612 ): A NOTE has been added to this issue. 2015-06-26 10:18 Bug #7626:04 AutoBackupScript is not working 14( http://opensimulator.org/mantis/view.php?id=7626 ): has been SUBMITTED. 2015-06-26 10:20 Bug #7627:04 KeepFilesForDays is not working 14( http://opensimulator.org/mantis/view.php?id=7627 ): has been SUBMITTED. 2015-06-26 10:26 Bug #7627:04 KeepFilesForDays is not working 14( http://opensimulator.org/mantis/view.php?id=7627 ): A NOTE has been added to this issue. 2015-06-26 11:11 Bug #7627:04 KeepFilesForDays is not working 14( http://opensimulator.org/mantis/view.php?id=7627 ): A NOTE has been added to this issue. 2015-06-26 14:45 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-06-26 14:58 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-06-26 15:04 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-26 17:09 Bug #7456:04 Group note generating exception - Note not sent [GROUPS HANDLER] - ROBUST 14( http://opensimulator.org/mantis/view.php?id=7456 ): has been RESOLVED. 2015-06-26 17:45 Starting build #4243 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-26 17:50 Project opensim » mono-2.10.8.1 build #4243: SUCCESS in 9 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4243/ 2015-06-26 17:50 melanie: Applying Gavin Hird's patch to correct PGSQL group notices. Thatk you, 2015-06-26 19:38 Melanie_T: thanks :) 2015-06-26 22:03 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): has a PATCH requiring feedback 2015-06-26 22:18 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-26 22:33 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-26 23:03 Bug #7624:04 Added support to use in Welcome Message along with MessageUrl to enable web script messages. 14( http://opensimulator.org/mantis/view.php?id=7624 ): has been RESOLVED. 2015-06-26 23:29 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-26 23:36 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-27 00:55 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-27 01:03 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-27 01:17 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-27 02:30 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-27 13:05 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-27 13:05 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has a PATCH to be looked at. 2015-06-27 18:15 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-27 18:16 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-27 19:17 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): A NOTE has been added to this issue. 2015-06-27 19:53 nebadon: you got your interwebz back? 2015-06-27 19:54 yes seems to be back and normalized 2015-06-27 19:54 yesterday was very spotty up and down 2015-06-27 19:54 id say around like 6pm yesterday it finally normalized 2015-06-27 19:56 I went about 3 days once, was horrible lol 2015-06-27 19:56 cold turkey and no methadone 2015-06-27 19:57 yea it was almost full 3 days 2015-06-27 20:02 3 days without the net? How did you manage? ;) 2015-06-27 20:05 well I was able to do basic stuff by tethering laptop to phone, I only get 3gb a month at the moment though 2015-06-27 20:05 so i had to limit what i do :) 2015-06-27 20:05 Ive never used 3gb 2015-06-27 20:05 seldom more than a few hundred mb 2015-06-27 20:05 yea same here 2015-06-27 20:06 i used about 1.7gb though in those 3 days 2015-06-27 20:07 my problem is I listen to radio stations in other cities over the net 2015-06-27 20:07 thats probably my biggest bandwidth use 2015-06-27 20:08 I take it you are talking about that much only by phone. 2015-06-27 20:08 tether 2015-06-27 20:14 tmobile has some nice options 2015-06-27 20:15 just got a few free upgrades 2015-06-27 20:15 I can stream music for free from like 25 different music services 2015-06-27 20:15 free meaning it doesnt use by banwdith 2015-06-27 20:16 "free" 2015-06-27 20:16 and now I can carry over my bandwidth too 2015-06-27 20:16 they have a thing called Data Stash, you start off with 10gb 2015-06-27 20:16 you can go over your 3gb monthly etc.. 2015-06-27 20:16 once you have depleted your data stash your monthly data limits roll over and refill the data stash 2015-06-27 20:17 I use ancient cheapie android phone, foxfi, and straighttalk 2015-06-27 23:19 hello everyone (again) 2015-06-27 23:20 i got a module put together in C# that works (does everything i want it to) but only on the first run. after i restart opensim it doesn't load, nor do any other third-party modules i've tried to add to opensim 2015-06-27 23:22 all modules are usable again once i add them to bin/ again using nant, but they still only work for the first run of opensim once they're installed 2015-06-27 23:23 any thoughts on what might be going on? 2015-06-28 04:05 man I can not win. Power was out for about 3.5 hours, just came back on 2015-06-28 14:18 Be aware to download from SourceForge. "Online source code repository SourceForge has apparently started taking over inactive accounts for popular software, and adding bundle-ware installers to the software packages." 2015-06-28 14:18 http://www.net-security.org/secworld.php?id=18460 2015-06-28 18:23 Starting build #4244 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-06-28 18:28 Project opensim » mono-2.10.8.1 build #4244: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4244/ 2015-06-28 18:28 nebadon2025: Add Gavin Hird to Contributors List, thanks for the patches! 2015-06-28 19:57 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): A NOTE has been added to this issue. 2015-06-28 19:57 Bug #7625:04 Added ServerReleasNotes CAPS handler. 14( http://opensimulator.org/mantis/view.php?id=7625 ): has been RESOLVED. 2015-06-28 20:51 What are the _ap_# records in Avatars database table? 2015-06-28 21:34 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-06-28 23:19 Plugh: Attachment points, I believe. 2015-06-29 01:21 I am looking for help with figuring out what this error means and how to fix it error log : http://pastebin.com/P1g09T95 module code http://pastebin.com/SjtTfiZ3 2015-06-29 05:06 littlefeatherQ: it looks like you are trying to parse a number from a string inside your http request handler, but the string is null 2015-06-29 05:08 you may want to check that the http request is formatted the way you expect before parsing it, and wrap the parsing in an exception handler 2015-06-29 05:42 dahlia any way to find out what data the viewer is trying to send so i can format it correctly? 2015-06-29 05:43 sorry but im just learning programming lol 2015-06-29 07:09 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-29 07:59 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-06-29 08:24 littlefeatherQ: you could use the logger to print it to the console. It's usually something like m_log.LogInfo("[MyModule]: stuff"); 2015-06-29 08:38 Bug #7627:04 KeepFilesForDays is not working 14( http://opensimulator.org/mantis/view.php?id=7627 ): has been RESOLVED. 2015-06-29 12:21 Bug #7628:04 [FORMS]: Error sending request to /hg-groups: Access to the path "/hg-groups" is denied.. 14( http://opensimulator.org/mantis/view.php?id=7628 ): has been SUBMITTED. 2015-06-29 12:33 Bug #7628:04 [FORMS]: Error sending request to /hg-groups: Access to the path "/hg-groups" is denied.. 14( http://opensimulator.org/mantis/view.php?id=7628 ): A NOTE has been added to this issue. 2015-06-29 13:09 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-29 13:58 -!- jopy(~jp@cpe-72-177-91-209.austin.res.rr.com) has left #opensim-dev 2015-06-29 14:37 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): Une note a été ajoutée à ce bogue. 2015-06-29 19:52 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-29 21:13 This is weird. I have objects set to pay object on left click but the icon I get is for playing media and it isn't popping up the payment dialog box. 2015-06-29 22:12 i believe media supersedes the legacy "touch" setting 2015-06-29 22:12 so you can't have a pay-on-click object that uses media 2015-06-29 22:20 Melanie_T: i managed to get all the module stuff straight and it actually works without bugs - thanks for your help there! 2015-06-29 22:21 if i wanted to actually dive into the codebase itself, where would you recommend starting? or how? 2015-06-29 22:21 schaeffer: good to hear 2015-06-29 22:21 it's actually preferred to write modules instead of adding to the base code 2015-06-29 22:22 most things can be done in modules and in fact most functionality is in modules already 2015-06-29 22:22 so seeing how modules work is the most important part 2015-06-29 22:22 right, i saw that - i meant more regarding things like bugfixes/just seeing how things work 2015-06-29 22:22 occasionally, a needed functionality cannot be added without adding some hook or function in core code 2015-06-29 22:23 of course in those cases, that has to be done but you will see many modules that could be written in a more convenient fashion if more core functions were added, but make do with the ones already there in order to not bloat core code more 2015-06-29 22:24 nowadays, most bugs you're likeky to find will be in modules 2015-06-29 22:24 i'm less interested in shoveling new features into core and more in making sense of how the core code works/helping out where i can 2015-06-29 22:24 opensim is actually very small 2015-06-29 22:24 huh, interesting 2015-06-29 22:24 when you take away the modules 2015-06-29 22:24 i was looking at the minutes from some of the previous dev meetings and it seemed to give the impression it's some terrifying monolith 2015-06-29 22:24 the opensim server and region loader is tiny 2015-06-29 22:25 the monolith is scene 2015-06-29 22:25 i see 2015-06-29 22:25 Scene / SceneObjectPart are the worst offenders on the bloat list 2015-06-29 22:25 physics, while not bloated, is convoluted 2015-06-29 22:25 oh yes 2015-06-29 22:26 the LLCLient 2015-06-29 22:26 the linden labs protocol server stack 2015-06-29 22:26 is stuff still relatively tied to SL compatibility or something? 2015-06-29 22:26 it's massively bloated, a huge interface and equally huge implementation file 2015-06-29 22:26 it's what the viewer talks to 2015-06-29 22:26 it does the UDP and many of the most basic caps 2015-06-29 22:26 not that i know much about that - i sort of poked at opensim initially because i like the idea of being able to make code and see the results of it in a virtual world 2015-06-29 22:27 e.g. running external applications that i can then use OS to render in a visually helpful way 2015-06-29 22:27 LLClient sounds unpleasant 2015-06-29 22:27 it is. massively so 2015-06-29 22:28 it's been reworked several times durng my tenure in core 2015-06-29 22:28 it used to be a huge switch/case statement 2015-06-29 22:28 then it was reworked into an async bunch of methods 2015-06-29 22:28 and then many had to be made sync again 2015-06-29 22:28 yikes 2015-06-29 22:29 so is the viewer/client code where most of the pain is now then? 2015-06-29 22:30 well, as UDP has become more and more deprecated and many fucntions moved to CAPS, an architecture was created that allows caps to reside in modules 2015-06-29 22:30 now, it is clear that that is a two-edged sword 2015-06-29 22:31 in one way, it cuts through having to put and plumb more and more functions into LLClient 2015-06-29 22:31 the other way it cuts multi-protocol ability 2015-06-29 22:31 huh 2015-06-29 22:31 because when region modules provide linden client specific caps, they won't work with viewers using another protocol 2015-06-29 22:32 however, the idea of replacing the LL protocol with something else appears abandoned 2015-06-29 22:34 what exactly is CAPS? 2015-06-29 22:35 some kind of linden labs thing? 2015-06-29 22:44 no 2015-06-29 22:45 the capabilities concept is based on the "password" being a URL 2015-06-29 22:45 so basically a URL is created to accept a specific message from a specific client 2015-06-29 22:45 and simply knowing the URL constitutes right of access 2015-06-29 22:45 these urls are ephemeral 2015-06-29 22:48 got it 2015-06-29 22:48 the login server obtaains a "seed" cap from the sim the user is sent to 2015-06-29 22:48 the viewer accesses the seed cap to get all other caps 2015-06-29 22:48 not every sim must provide every cap 2015-06-29 22:49 a sim without a voice module loaded may not provide voice caps 2015-06-29 22:49 a sim without media on a prim would not have media caps 2015-06-29 22:49 so the seed cap response allows the viewer to adjust it's UI to the capabilities of the sim 2015-06-29 22:50 additional info can be obtained by invoking some caps, like sim options 2015-06-29 22:50 when you cross or teleport the sim you're departing gets a new seed from the sim you're going to 2015-06-29 22:51 and gives it to you so you can contact the new sim 2015-06-29 22:51 obviously, when crossing you already have them because you have an open child agent connection 2015-06-29 22:51 while sims talk amongst each other, mot of the talking is done to the cleint 2015-06-29 23:08 Melanie_T do sims talk to each other via caps? 2015-06-29 23:08 no 2015-06-29 23:11 Melanie_T: seems like a thorough enough rundown 2015-06-29 23:11 doubt i'll be doing anything with that in the near future but it's still useful 2015-06-29 23:12 Is this room logged anywhere? I missed the beginning of Melanie's explanation? 2015-06-29 23:14 techplex: you didn't actually 2015-06-29 23:14 Okay then schaeffer, did I just miss the question? 2015-06-29 23:14 Melanie_T: My object is a vendor. It has nothing to do with media. 2015-06-29 23:15 techplex: yep, it was just me asking what CAPS is 2015-06-29 23:15 oh cool. 2015-06-29 23:15 Plugh: it may still have media settings in there 2015-06-29 23:15 even though it's not using them 2015-06-29 23:15 try activating media 2015-06-29 23:15 and expressly deactivating it 2015-06-29 23:15 clearing all the fields 2015-06-29 23:16 techplex: I've been helping schaeffer to ge started on opensim coding 2015-06-29 23:16 he's managed to make his first own regio module 2015-06-29 23:16 Thats awesome! 2015-06-29 23:16 Well done schaeffer 2015-06-29 23:17 Melanie_T: It used to show the buy icons when pointed at and clicked. How could it have wound up with media settings? 2015-06-29 23:17 i don't know 2015-06-29 23:17 it was actually really easy (command parser to let me create/destroy blocks in-world) but i'd say the ease of development is a credit more to the opensim devs than myself 2015-06-29 23:17 but the viewer will only do what the sim sends 2015-06-29 23:18 schaeffer: that interface has evolved to what it is through three major revisions 2015-06-29 23:18 many hands ware involved 2015-06-29 23:18 Melanie_T is it alright if use your explanation to make a wikipage on the opensim wiki? 2015-06-29 23:18 sure 2015-06-29 23:18 go ahead but check the facts 2015-06-29 23:19 it certainly looks pretty thoroughly done 2015-06-29 23:19 i may not know all ;P 2015-06-29 23:19 i'm sort of curious though - what are some of the use cases/proposed features going forward with opensim? 2015-06-29 23:20 a lot of people are into the whole idea of virtual worlds where you can run around and sculpt things but i've also seen some pretty out there ideas 2015-06-29 23:20 like a traffic simulator rendered with prims in-world, for example 2015-06-29 23:21 apart from the social grid stuff i use it on a regular basis to design anything RL 2015-06-29 23:21 from "primming up" things I qould later mesh for 3d printing 2015-06-29 23:21 interesting 2015-06-29 23:21 to moving my furniture around and look before i actually lay hand on rl furniture 2015-06-29 23:21 see if that table will fit there 2015-06-29 23:22 i used it to explain sine and cosine and their relation to circles to my children by using moving prims 2015-06-29 23:22 diva does the traffic stuff, albeit on a much more professional level 2015-06-29 23:23 all cool things 2015-06-29 23:24 How about a WebGL viewer? 2015-06-29 23:24 webgl isn't ready 2015-06-29 23:24 i've gotten it from someone who knows 2015-06-29 23:25 webgl doesn't have sufficient performance for even just simple rendering of opensim scenes 2015-06-29 23:25 much less full featured viewers with media, etc 2015-06-29 23:25 Interesting, PixieViewer is pretty impressive 2015-06-29 23:27 and Teravus' demo was awesome too https://youtu.be/EW3ae-tmEWg 2015-06-29 23:27 CloudParty was impressive too 2015-06-29 23:28 demos are just that 2015-06-29 23:28 demos 2015-06-29 23:28 and cloud party was much simpler than opensim and much more limited in scene complexity, object density and avatar counts 2015-06-29 23:30 So are you saying that the development of a WebGL viewer would be pointless because it chant have all of the features of an SL based viewer? 2015-06-29 23:30 no 2015-06-29 23:31 i'm saying that developing a webgl viewer _now_ would be pointless because the meeded, and coming, changes to webgl will make it obsolete and current webgl cannot render an opensiim/sl scene in the quelity a fat viewer does 2015-06-29 23:32 So you are saying for WebGL to improve the API will have to change? 2015-06-29 23:32 yes 2015-06-29 23:33 i don't actually know this from my own experience 2015-06-29 23:33 but i have spoken about it to dahlia, who is a core developer and actually very used to working with all sorts of rendering and webgl 2015-06-29 23:34 dahlia is an expert in the field so i believe this 2015-06-29 23:34 there is a reason why SL went to streaming solutions 2015-06-29 23:34 but then, those don't scale 2015-06-29 23:35 if you need one high end piece of kit for every user online, the cost becomes unsustainable 2015-06-29 23:36 For sure. Streaming is hard to scale. Companies are doing it though, even as a service http://fra.me for one. And its really impressive. 2015-06-29 23:36 I would argue that WebGL's api is based on the OpenGL ES API which has been shown to be able to render complex scenes. Furthermore I would bet that the ability to increase WebGL's rendering capability would be driven by applications which demand more capability and require few changes to the high level API. 2015-06-29 23:37 catch dahlia and ask 2015-06-29 23:37 i don't know the details 2015-06-29 23:38 but i would be happy if there were at least an almost functioniong opensource webgl viewer 2015-06-29 23:38 but it seems that some company always manages to buy every project and make it closed source 2015-06-29 23:39 so every viewer project i have seen started has been sucked up by closedsourceness 2015-06-29 23:40 additionlly, the overhead of websockets is immense 2015-06-29 23:40 javascript needs to grow a direct tcp / direct udp way of communicating, not just funky http 2015-06-29 23:41 you just simply cannot shoehorn everything into http 2015-06-29 23:44 Do you think that having a separate websockets service that could be scaled out would work? 2015-06-29 23:44 the issue with websockets is that it is tcp 2015-06-29 23:45 there are two major issues 2015-06-29 23:45 tcp via websockets is saddled with massive overhead as each "packet" has a full blown http protocol exchange and header 2015-06-29 23:46 udp via websockets is actually embedded into tcp, so is no longer lossy 2015-06-29 23:46 unlke tcp, udp is lossy and for games that is an essential property 2015-06-29 23:46 because if too many updates are sent by the server, instead of lagging the user, updates are lost 2015-06-29 23:46 later updates include all prior ones 2015-06-29 23:46 so it rights itself 2015-06-29 23:47 websockets, trying to carry all this lossy object update data, _woud_ choke 2015-06-29 23:47 because it can't discard anythig 2015-06-29 23:47 being tcp 2015-06-29 23:51 makes sense 2015-06-29 23:51 We'll just set a lower update rate and live with the concequences 2015-06-29 23:52 it could be worked around 2015-06-29 23:52 by the client sending time dilation info 2015-06-29 23:52 and the server then doing the discarding 2015-06-29 23:52 but still for the type of data opensim sends, websockets have 30+% overhead 2015-06-29 23:52 estimated 2015-06-29 23:53 wow, thats nuts 2015-06-30 00:23 Is there documentation or a list of opensim's public HTTP endpoints? 2015-06-30 00:48 i'm not aware of a complete one 2015-06-30 00:54 Whats the difference between a shared and a regular region module? 2015-06-30 00:55 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-30 01:00 Bug #7157:04 llGetAgentLanguage(llDetectedKey(0)) return always en-us 14( http://opensimulator.org/mantis/view.php?id=7157 ): A NOTE has been added to this issue. 2015-06-30 01:51 techplex: i'll let Melanie_T step in here if i'm wrong, but the basic idea is that a non-shared region module has a new module created for each region, whereas a shared region module has one copy that all regions in a sim are aware of 2015-06-30 01:51 correct 2015-06-30 01:51 ding 2015-06-30 01:51 that means a shared module needs to track all the regions added 2015-06-30 01:51 and separate their data 2015-06-30 01:52 here's the lifecycle: 2015-06-30 01:53 Shared: Initialise, [Addregion] …, PostInitialise, [AddRegion -> RegionLoaded | RemoveRegion] …, Close 2015-06-30 01:53 nonshared: Initialise, AddRegion, RegionLoaded, RemoveRegion, Close 2015-06-30 01:54 so a shared region will get between zero and n calls to AddRegion, each follwed by a matching RegionLoaded 2015-06-30 01:54 then a PostInitialise 2015-06-30 01:54 after that, an arbitrary number of AddRegion, RegionLoaded and RemoveRegion requests 2015-06-30 01:54 and finally a Close 2015-06-30 01:55 it is defined that all regions having been added WithAddRegion MUST be removed with a RemoveRegion before adding them again 2015-06-30 01:55 and that all regions MUST be removed when Close is called 2015-06-30 01:55 it is defined that a region that is added MAY also call RegionLoaded 2015-06-30 01:56 but that may not happen if the region is unloaded before reaching that point, or fails to load 2015-06-30 01:56 however, RemoveRegion MUST be called in each of these cases regardless 2015-06-30 01:56 a nonshared mosule 2015-06-30 01:57 will receive the calls in a preterdermined order, Initialise, AddRegion, RegionLoaded, RemoveRegion, Close 2015-06-30 01:57 if the region fails to load, RegionLoaded MAY not be called but all other calls MUST happen in that order 2015-06-30 01:57 MAY and MUST have the same meaning as in internet RFCs 2015-06-30 01:58 the programmer should not depend on a call to Close actally happening as any osrid operators kill -9 their regions in order to not deregister their grid space 2015-06-30 01:58 so anything that needs persisting should be persisted synchronously or on a timer 2015-06-30 01:58 rather than at Close time 2015-06-30 01:59 In the case of a shared module, why is the call to Addregion optional? 2015-06-30 02:00 becuse a simulator can start with no regions 2015-06-30 02:00 and then have one added vie remoteadmin 2015-06-30 02:00 which results in the call order being 2015-06-30 02:00 Initialise, PostInitialise, AddRegion, [RegionLoaded], RemoveRegion, Close 2015-06-30 02:00 for the one region per sim case 2015-06-30 02:01 if no AddRegion calls hapen between Initialise and PostInitialise, the sim was started without a regions.ini file 2015-06-30 02:01 but regions can be loaded later 2015-06-30 02:01 there are some region modules that cn't deal with this 2015-06-30 02:02 so enabling some of the included region modules may break regionless sims 2015-06-30 02:02 Okay, so if the simulator definitely has one region, and one restarts opensim, shutdown command then mono Opensim.exe (in standalone mode) why isn't AddRegion called? 2015-06-30 02:02 fixing those is an ongoing tak 2015-06-30 02:02 task 2015-06-30 02:02 in that case it is called 2015-06-30 02:02 the call being optional is relative to the region module lifecycle 2015-06-30 02:03 discounting any known conditions 2015-06-30 02:03 merely illustrating that there MAY not b a call to AddRegion between Initialise and PostInitialise 2015-06-30 02:03 since it's part of the contract 2015-06-30 02:03 that is doesn't have to be so 2015-06-30 02:04 the common mistake is to have m_Scenes 2015-06-30 02:04 to m_Scenes.Add(id) in AddReion 2015-06-30 02:04 and then to access m_Scenes[0] in PostInitialise 2015-06-30 02:05 where m_Scenes.Count may be == 0 2015-06-30 02:05 this mistake is common in core modules code 2015-06-30 02:05 because it used to be that regionless simulators were not possible 2015-06-30 02:05 that changed in the latest revision of the interface 2015-06-30 02:06 so some modules less used by the adventurous may need fixing 2015-06-30 02:06 Would you explain the relation between modules, plugins, connectors and services? 2015-06-30 02:07 sure 2015-06-30 02:07 a service is a piece of code that exposes an interface and performs a function 2015-06-30 02:07 a connector connects to a service and allows a client to use it's services 2015-06-30 02:07 connectors can be either local or remote 2015-06-30 02:08 a handler is the target a connector connects to 2015-06-30 02:08 so 2015-06-30 02:08 client -> connector -> handler -> service 2015-06-30 02:08 between connector and handler is a tcp connection 2015-06-30 02:08 UT 2015-06-30 02:08 you can do 2015-06-30 02:08 client -> service 2015-06-30 02:09 it's what stadalone doe 2015-06-30 02:09 s 2015-06-30 02:09 that is possible because the standard mandated that connector and service MUST implement the same interface 2015-06-30 02:09 you can also do 2015-06-30 02:09 client -> connector -> handler -> connector -> handler -> service 2015-06-30 02:10 the middle portion, handler -> connector, is a proxy 2015-06-30 02:10 by defining a handler in a robust shell and givng it a remote connector as target, rather than a service, you create a proxy 2015-06-30 02:10 specific proxy connectors could be written but opensim has none 2015-06-30 02:11 avination does 2015-06-30 02:11 it's called a "line cache" 2015-06-30 02:11 it goes 2015-06-30 02:11 assethandler -> flotsam cache -> assetconnector 2015-06-30 02:11 that creates a caching asset proxy 2015-06-30 02:12 core code can be configured that way 2015-06-30 02:12 it's not our proprietary code at all 2015-06-30 02:12 just a configuration option no opensim i know of uses 2015-06-30 02:12 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): has been SUBMITTED. 2015-06-30 02:12 a plugin is a piece of code that is loaded by the opensim server 2015-06-30 02:13 RemoteAdmin is a plugin 2015-06-30 02:13 Application Plugin, that is 2015-06-30 02:13 any externally loaded regino module is also Plugin 2015-06-30 02:13 Mono.Addins controls all that 2015-06-30 02:13 Externally loaded = from a DLL 2015-06-30 02:13 the term plugin is used in other contexts 2015-06-30 02:13 like land brushes 2015-06-30 02:13 but that is specific to the module 2015-06-30 02:14 not general opensim terminology 2015-06-30 02:14 techplex: yes 2015-06-30 02:14 the difference is which interface a plugin exports 2015-06-30 02:14 plugin is also used for the drivers under OpenSim.Data 2015-06-30 02:15 the database drivers are sometimes mistermed "plugins" 2015-06-30 02:15 that isn't proper usage 2015-06-30 02:15 sould not call them that 2015-06-30 02:17 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:17 I forgot to ask about Addons seems like just groups and offlineIM, why are the not modules 2015-06-30 02:24 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:24 they are modules 2015-06-30 02:24 Everything Is A Module 2015-06-30 02:24 :) 2015-06-30 02:25 Addons is the means to load both plugins and modules 2015-06-30 02:27 okay, so lets say I just want a simulator. Is there a rule of thumb to figure out what code is Simulator code and what code is ROBUST code? 2015-06-30 02:33 ROBUST is a minimal shell that runs handlers 2015-06-30 02:33 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:33 those then run connectors, shims or services 2015-06-30 02:33 a sim can also run those 2015-06-30 02:33 well, minus the handlers 2015-06-30 02:34 so if you run standalone, you run no ROBUST code at all 2015-06-30 02:36 Okay that makes sense 2015-06-30 02:36 In this picture you showed earlier: client -> connector -TCP-> handler -> service 2015-06-30 02:36 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:36 the connection between the client and the connector is through the internet, from Viewer to Server? 2015-06-30 02:37 no, from simulator to service 2015-06-30 02:37 for a grid config using robust 2015-06-30 02:37 standalones use client -> service 2015-06-30 02:37 the viewer isn't part of this topic, it never was 2015-06-30 02:38 Okay, I guess I'm trying to figure out what the client is 2015-06-30 02:38 I see things called, connectors, and ones called handlers, and ones called services but no clients 2015-06-30 02:38 the "client" is opensim core code or a module 2015-06-30 02:39 anything that uses a provider of a specific interface is termed a client 2015-06-30 02:39 but they're not called that in code 2015-06-30 02:39 most are called module 2015-06-30 02:40 Scene is a client of GridUserService, using the appropriate connector 2015-06-30 02:40 etc. 2015-06-30 02:47 So in theory I could turn off/remove all of the modules related to LL and have a barebones server, form which one could implement websockets 2015-06-30 02:50 no 2015-06-30 02:50 a number of vital modules implement caos directly 2015-06-30 02:50 caps 2015-06-30 02:50 so they're linden specific no matter what 2015-06-30 02:50 also, you don't need to remove or turn off anything 2015-06-30 02:51 opensim is designed to support several parallel client stacks 2015-06-30 02:51 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:51 you can implement IClientAPI as a websocket api 2015-06-30 02:51 and work from there 2015-06-30 02:55 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:56 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 02:58 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 03:03 Thank you Mealanie_T, have a good day/night. 2015-06-30 03:13 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 06:30 Melanie_T do you know of a good example of how to take texture data that is uploaded thru caps and add it to the assets table? 2015-06-30 10:31 hello opensim developers... I am having an error in my diva installation: http://pastebin.com/WMa7rGVU 2015-06-30 10:32 I can login and build in the sim but allways at startup I get that error 2015-06-30 10:32 any idea? 2015-06-30 10:57 @JunkHunk that is the Region data snapshot module which enables MetaverseInk search. I think its been broken for a while now. See the DataSnapshot section in Opensim.ini 2015-06-30 11:01 okay thanks for the info 2015-06-30 11:06 You can just disable datasnapshot and not hurt anything 2015-06-30 12:59 Bug #7389:04 Teleports between 2 vars is broke for some AVs & TPs away from some vars to normal sim often causes long viewer freeze or crash. 14( http://opensimulator.org/mantis/view.php?id=7389 ): A NOTE has been added to this issue. 2015-06-30 14:41 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-06-30 15:40 anyone know a good starting point on figuring out how to process texture data sent thru caos? 2015-06-30 15:42 what is caos? 2015-06-30 15:50 sorry caps* 2015-06-30 15:52 my module works up to the point of reciving texture data and adding it not sure how to correctly recive texture data and add it to assets 2015-06-30 16:05 Just a heads up I most likely wont make todays meeting 2015-06-30 16:06 I am not home and its looking more and more like i wont get back in time 2015-06-30 16:15 littlefeatherQ: I'm guessing, but try looking at one of the map modules. They turn bitmap texture data into assets. 2015-06-30 16:28 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 16:28 littlefeatherQ: there is already a caps based texture upoader 2015-06-30 16:29 littlefeatherQ: you can of course write a second one but I don't see a use case 2015-06-30 16:29 basically, you can store anything as an asset by simply wrapping it in AssetBase and calling Scene.AssetService.Store 2015-06-30 16:54 I have that but forsome reason it is not storing the texture 2015-06-30 16:59 this is the part that handles upload 2015-06-30 16:59 AssetBase asset = new AssetBase(assetID, "Abuse Texture", AssetType.Texture, agentID) { Data = data }; 2015-06-30 16:59 asset.ID = m_Scene.AssetService.Store(asset); 2015-06-30 17:20 i used fiddler to see what the viewer was doing and i can see this GET /CAPS/392926dc-dd57-4705-b9c7-a1458726d01f/?texture_id=8928f70a-9e98-8f1f-cae5-65bbcf78bfbc HTTP/1.1 404 2015-06-30 18:01 littlefeather: 404 seems to indicate an error with the caps handler 2015-06-30 18:02 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 18:02 like not actually registering the cap 2015-06-30 18:04 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 18:07 hmm 2015-06-30 18:17 i thought MainServer.Instance.AddStreamHandler(new GenericStreamHandler("POST", uploadpath, 2015-06-30 18:17 uploader.uploaderCaps )); was enough to register the caps uploader.uploaderCaps)); 2015-06-30 18:18 but this is the error http://pastebin.com/t0TF6d2B 2015-06-30 18:49 the caps is registerd http://192.99.14.226:9000/CAPS/7883e080-e392-4c42-b396-381cd6df73da/?texture_id=76cfacf8-8269-d41b-d713-f663cf161cca i think the 404 error is with not finding the texter 2015-06-30 21:37 Anyone else on latest code sometimes having timeouts on login or TPs to their sim, requiring a restart? 2015-06-30 22:30 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-06-30 23:46 Littlefeather: Does that texture exist? 2015-07-01 00:33 so i'm trying to get the asset UUID for just a standard issue box that i rezzed in-world and added to my inventory 2015-07-01 00:33 problem is, it's not giving me the option to actually look at the asset UUID anywhere. why is that? 2015-07-01 00:36 if the box is in world and you have takena copy, the box in world is not connected to yur inventory at all 2015-07-01 00:36 if you made the box, took it and then rezzzed it again 2015-07-01 00:36 the FromItemID field in SceneObjectPart of the root prim will be set to the inventory item id 2015-07-01 00:37 and if you simply took it and it's not in world at all, then you will need to find it using the inventory api 2015-07-01 00:37 inventory is very human-centric 2015-07-01 00:37 with allowing multiple items with the same name and the way items are stored 2015-07-01 00:38 huh 2015-07-01 00:39 interesting, if a bit frustrating 2015-07-01 18:44 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-01 20:20 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): has been SUBMITTED. 2015-07-01 20:23 Bug #7630:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7630 ): has been RESOLVED. 2015-07-01 20:24 Bug #7631:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7631 ): has been RESOLVED. 2015-07-02 02:35 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-02 12:24 Wilber, last mohawk 2015-07-02 12:26 oops... wrong channel 2015-07-02 23:05 If I want to use WiFi with my grid, how do I setup the administrator account? I tried using my account name in the wifi.ini, and it creates an account for that name, but my password is not recognized? 2015-07-02 23:10 Nevermind, just hacked the salt. 2015-07-02 23:17 you can change passwords on the robust console 2015-07-02 23:17 and assign user levels and such 2015-07-02 23:20 hmm, it seems more complicated than that, it appears that wifi uses it’s own DB for the users and not the Robust DB, so I need to export the IARs of existing accounts and import them into the WiFi maybe? 2015-07-02 23:21 I have an existing grid, and am trying to add wifi to it, maybe that doesn’t work so pretty good, I will try creating a new grid and adding users to it. 2015-07-02 23:43 hmm, should wifi use the same database as robust is using? 2015-07-03 00:07 frank___ its always been the same for me 2015-07-03 00:08 well, yeah, duh, that is what I did wrong, I created a separate database for Wifi, I just switched it to using the same as Roabust and everything works and makes much more sense now - lol.. my bad. 2015-07-03 00:18 no worries 2015-07-03 01:17 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-03 15:11 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue. 2015-07-04 00:19 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2015-07-04 07:41 Bug #7633:04 Opensim / Robust (Windows / Framework) 14( http://opensimulator.org/mantis/view.php?id=7633 ): has been SUBMITTED. 2015-07-04 11:29 -!- BeyBar1(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-04 19:30 Plugh: welcome to our active channel 2015-07-04 19:37 Thanks. :) I'm still installing/configuring some things on my computer as part of switching to a 64-bit Linux. I'll be bouncing in and out a bit. 2015-07-05 07:44 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-07-05 07:52 Bug #7634:04 Starting copied scripts into linked prims doesn't start 14( http://opensimulator.org/mantis/view.php?id=7634 ): has been SUBMITTED. 2015-07-05 11:36 Bug #7634:04 Starting copied scripts into linked prims doesn't start 14( http://opensimulator.org/mantis/view.php?id=7634 ): A NOTE has been added to this issue. 2015-07-05 16:01 I'm having a problem starting a region. It always crashes after loading 250 scripts. Log extract is here -> http://pastebin.com/F0yihkN7 2015-07-05 16:01 I don't know (yet) if it is a script or other issue causing the crash but it is crashing in the physics engine. 2015-07-05 16:35 odd on for sure Plugh definitely physics 2015-07-05 16:35 not seen that one myself before 2015-07-05 17:19 I'll disable physics then an oar can be taken and an older oar can be loaded. 2015-07-05 17:21 nebadon: I wondered if it could be a mesh related thing. 2015-07-05 17:22 hard to say, the message isnt very specific 2015-07-05 17:22 no it isn't. 2015-07-05 17:23 protected memory exceptions shouldnt be posible with managed code like .net so i would assume its comming from unmanaged code ie builletsim 2015-07-05 17:24 yea its definitely bulletsim 2015-07-05 17:24 AliciaRaven: That is the case I think as it says its in BulletSPlugin 2015-07-05 17:24 if u change to managed version of bullet sim it will probably go away but thats not a fix, just a side step 2015-07-05 17:25 How would I do that? Isn't that a coding issue? 2015-07-05 17:25 it might let u get it started and find any problems in world, if it is possible 2015-07-05 17:25 I'm starting up with ODE 2015-07-05 17:25 no, the ini file can be changed to use managed or unmanaged bulletsim, its in the defaults ini and there is a good description there if i remember right 2015-07-05 17:26 the C# bulletsim is pretty slow though in comparison 2015-07-05 17:26 you wont get the same level of performance 2015-07-05 17:26 Errors would be a lot more helpful if they reported the script or object UUID that contains the problem. 2015-07-05 17:27 yea thats why i was saying its not a good fix just a side step 2015-07-05 17:27 yea give it a try 2015-07-05 17:27 ODE says center of mass inconsistent with mass parameters 2015-07-05 17:27 right after it says it has loaded 250 scripts. 2015-07-05 17:28 oh, it looks like it has a grid coordinate. Just have to translate that in to a location within the region. 2015-07-05 17:29 nebadon, any luck with os and the current mono version yet? 2015-07-05 17:56 hm... does physics for objects correct itself when there are errors? I've restarted the region and I'm not getting the center of mass errors any more. 2015-07-05 17:58 I wonder what it means when OS says "Check text encoding..." when it is loading scripts 2015-07-05 17:58 Bad UTF8 characters in a script file? No idea how I'd figure out which script. 2015-07-05 18:03 AliciaRaven havent tried again since I last mentioned it 2015-07-05 18:24 Bug #7634:04 Starting copied scripts into linked prims doesn't start 14( http://opensimulator.org/mantis/view.php?id=7634 ): A NOTE has been added to this issue. 2015-07-05 19:15 dang. Exceptions aren't getting recorded in the OS log file 2015-07-05 21:57 Bug #7634:04 Starting copied scripts into linked prims doesn't start 14( http://opensimulator.org/mantis/view.php?id=7634 ): A NOTE has been added to this issue. 2015-07-05 22:58 Bug #7635:04 opensim 14( http://opensimulator.org/mantis/view.php?id=7635 ): has been SUBMITTED. 2015-07-05 23:09 Bug #7635:04 opensim 14( http://opensimulator.org/mantis/view.php?id=7635 ): has been UPDATED. 2015-07-05 23:11 Bug #7634:04 Starting copied scripts into linked prims doesn't start 14( http://opensimulator.org/mantis/view.php?id=7634 ): has been RESOLVED. 2015-07-05 23:13 Bug #7635:04 opensim 14( http://opensimulator.org/mantis/view.php?id=7635 ): has been CLOSED 2015-07-06 00:14 Bug #7635:04 opensim 14( http://opensimulator.org/mantis/view.php?id=7635 ): has been UPDATED. 2015-07-06 00:19 Bug #7635:04 opensim 14( http://opensimulator.org/mantis/view.php?id=7635 ): A NOTE has been added to this issue. 2015-07-06 00:20 very suspicious mantis activity 2015-07-06 00:20 well, the (apparently) italian "reporter" is trying to provide a binary to his friends 2015-07-06 00:20 however, the binary may not be opensim but some other code 2015-07-06 00:20 warez or malware 2015-07-06 00:20 so i'm disallowing that 2015-07-06 00:21 +1 2015-07-06 00:21 let them use megaupload 2015-07-06 00:21 yea, no one would trust an exe distributed that way, or they shouldnt lol 2015-07-06 00:21 i have traditionally been the bad ass bitch who's cold close mantis' 2015-07-06 00:23 Melanie_T, any idea when fs assets will be ready for core? 2015-07-06 00:24 soon as someone steps up to do the integration 2015-07-06 00:24 i lack the time but i published all code that is needed 2015-07-06 00:24 the things to do are 2015-07-06 00:24 does it handle existing assets and dedupe them? 2015-07-06 00:24 - create pgsql/mssql/sqlite connectors 2015-07-06 00:25 - change the mysql connector to live in OpenSim/Data and use the new intrface as well 2015-07-06 00:26 i would volunteer but i know nothing about pgsql, mssql is removed tho isnt it? 2015-07-06 00:27 - Integrate the connector into the file system structure of the project 2015-07-06 00:27 yes/no 2015-07-06 00:27 there is a migration aid that allows any asset that isn't found to be read from another asset server 2015-07-06 00:27 let's call that secondary server the "old" server 2015-07-06 00:27 and FSassets the new 2015-07-06 00:27 so any asset read from the old server is stored into the new one before being given to the client 2015-07-06 00:27 but it is the responsibility of the grid operator to migrate the bulk of their assets 2015-07-06 00:27 depending on how they do it, their process may or may not depuplicate 2015-07-06 00:27 i know it was spokena bout not sure if it happened 2015-07-06 00:27 pqsql was also slated fir removal 2015-07-06 00:28 but it looks like there is still interest 2015-07-06 00:29 kk, thanks for the info, i will have a look 2015-07-06 03:37 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-06 08:03 -!- MarcelEdward(~MarcelEdw@524811F0.cm-4-1a.dynamic.ziggo.nl) has left #opensim-dev 2015-07-06 10:30 someone maybe find this interesting.... procedural universe with lod planets. the planets appear to have gravity positioning too upon closeup view 2015-07-06 10:30 https://github.com/judnich/Kosmos 2015-07-06 10:31 demo at http://judnich.github.io/Kosmos/ 2015-07-06 10:32 this would be neat to combine some feature set from opensim say oarconverter that purports to offer some level of compatibility with threejs 2015-07-06 10:33 https://github.com/ricklon/oarconverter/tree/master/python 2015-07-06 10:33 https://github.com/ricklon/oarconverter/blob/master/python/README 2015-07-06 10:52 oh forgot to mention, past years objections for not wanting a planet based simulator included "nobody want's a space simulator" 2015-07-06 10:52 but if you think about it for awhile a universe/planet simulator solves alot of 10-year old server limitations 2015-07-06 10:53 such as unusable/no fly,walk,trave,animate zones due to reaching a border edge 2015-07-06 10:53 flat worlds, 2015-07-06 10:54 and a hoaky maps world of antiquated maps that arent even on par with any mercador map 2015-07-06 10:55 plus the added annoiances of region noise of child agents spamming into nearby zones 2015-07-06 10:55 and the overall awfulness of any terrains native to the opensim simulator 2015-07-06 10:58 now with spinning up a galaxy the user can expand thier travels to realistic solar systems with their suns, moons, asteriod belts and any other thing that purports to "simulate" an experience known to science such as any feature of the known univrse such as actual quazars, black holes, neblae of exploded sims, and array of phenomena usually reserved soley to Nova documentaries and million dollar budget movies 2015-07-06 11:00 or we couse just keep more jira buglets until so embarrsed the mantis goes into black box communication mode :P 2015-07-06 11:25 ACTION goes back to sleep....zzzzzZZZZZZZZZzzzzzzzzzzZZZZZZZZZzzzzzzzzZZZZZZZZZ 2015-07-06 14:58 I've noticed that in Debug/Get Top Scripts, 2015-07-06 14:58 the scripts are almost twice as slow on some days opposed to others. 2015-07-06 14:58 Anyone have any idea how this could be, or what might cause it? 2015-07-06 16:28 https://github.com/openmetaversefoundation/libopenmetaverse/releases/tag/0.9.3 2015-07-06 16:29 Linux users could test the new GridProxyGUI 2015-07-06 16:47 -!- MarcelEdward(~MarcelEdw@524811F0.cm-4-1a.dynamic.ziggo.nl) has left #opensim-dev 2015-07-06 17:08 Melanie_T: Cinder is happy to work the interfaces in and make FSassets more like a standard core service. She can't write the connectors for the other db's, but having the data interface there should make it relatively easy for someone else to add one later. Also she says that GetMesh and GetMesh2 dsr's don't work with it, but she's fixing that. 2015-07-06 17:41 Installed OpenSim on Linux machine, disabled firewall, and attempted to connect to it from the same machine using firestorm - http://127.0.0.1 2015-07-06 17:41 Can never finish connecting to the server 2015-07-06 17:41 Error logs say "Connection Refused" 2015-07-06 18:10 Guest40792 did you specify the port on the login uri? 2015-07-06 18:25 hey nebadon 2015-07-06 18:26 It's official. I'm now running a 64-bit version of Linux. No idea what this might mean (if anything) when building DLLs for mono. 2015-07-06 18:27 s/mono/OpenSim/ 2015-07-06 18:33 hello lkalif o/ 2015-07-06 18:33 nice Plugh 2015-07-06 18:33 shouldnt mean anything in terms of building software really 2015-07-06 18:33 ive been strictly 64 bit everything for about 3 years now 2015-07-06 18:34 I finally decided to make the switch as I was on Mint 17 32-bit and I wanted to update to 17.2, and two programs I want to run are (now) 64-bit only. 2015-07-06 19:01 nebadon, yes, I've tried 9000, 8002, and 8003 2015-07-06 19:04 Guest40792: Is this your first time configuring OpenSimulator? Make sure you uncommented the correct line in the Architecture section. 2015-07-06 19:05 Plugh, I'll check that now 2015-07-06 19:06 nebadon: It has taken me a few days to get my system updated. I would spend some time on it then go do other things for a while. I've also been updating/creating an install doc that tracks all the things I've done to get the machine back up to where it was. 2015-07-06 19:06 nebadon: It is a 6.5 page document. :) 2015-07-06 19:06 bbiab 2015-07-06 19:11 Plugh, I checked the Architecture section and the default (Standalone.ini) is what I want and is what is uncommented - the supporting files in common-include are already there as well 2015-07-06 19:12 Guest40792: If its first times setting up OS have a little patience with it. It tends to be a complicated thing to get configured correctly first time out. 2015-07-06 19:14 Plugh, right, I understand that, just I'm still looking at what to do 2015-07-06 19:14 sure, I was in the middle of building a program. 2015-07-06 19:16 Guest40792: If you are running Standalone the port you use in the loginURI will be 9000. 2015-07-06 19:16 Unless you set it to something else by changing http_listener_port in [Network] section of OpenSim.ini 2015-07-06 19:17 Plugh - alright, I'm looking into that, making sure 2015-07-06 19:17 I'm not sure if it is 100% needed by I set ExternalHostNameForLSL in that same section to my machines IP address. 2015-07-06 19:18 Figure it doesn't hurt. It may not matter unless you also want to access the standalone from another machine. 2015-07-06 19:18 that is only needed if your using the LSL HTTP functions 2015-07-06 19:18 and expect inbound 2015-07-06 19:18 and you want it to resolve to a specific URL 2015-07-06 19:18 nebadon: I have run tests using those functions. 2015-07-06 19:19 I always set that too myself 2015-07-06 19:19 never know when you might need it :) 2015-07-06 19:19 Exactly what I was just thinking. 2015-07-06 19:19 Let's se... what else to check... 2015-07-06 19:20 nebadon: I was just noticing HG settings in SA common ini file. Can you run SA and still do HG TP's? 2015-07-06 19:21 Plugh: so when I try to add http://127.0.0.1:9000 to firestorm, it forces it back to :8002 2015-07-06 19:22 if you have it set for Hypergrid Standalone then yes 2015-07-06 19:22 Sounds like your settings in grid info are wrong. 2015-07-06 19:22 It's showing what I expect to be the default title of the server "the lost continent of hippo" 2015-07-06 19:22 as long as its configured in a way that is exposed to the entire internet 2015-07-06 19:22 cant be a localhost standalone etc.. 2015-07-06 19:23 nebadon, ah. the HGSA.ini file include the SA common one. I wonder if it would have made sense to have a HypergridCommon.ini file to remove HG from SA common. 2015-07-06 19:25 Guest40792: Check your settings in the [GridService] section of config-include/StandaloneCommon.ini 2015-07-06 19:26 It has the grid info settings that will be given to your viewer when you add your standalone to the viewers list of known grids. 2015-07-06 19:26 Even though a standalone isn't really a grid. It still gets listed under the viewers Grid list as a place to which it can connect. 2015-07-06 19:48 Huzzah, got it working - it was a problem with firestorm apparently 2015-07-06 19:51 Seems odd that it would be a firestorm issue but the main thing is you got it working. 2015-07-06 19:52 Incorrect grid info settings in the ini files would also cause a problem. 2015-07-06 20:06 ah you know what it is 2015-07-06 20:07 in firestorm you have to include http:// in the loginuri 2015-07-06 20:07 or it wont work 2015-07-06 20:07 there is definitely something different in Firestorm as compared to other viewers with the grid manager 2015-07-06 20:12 I did include the http://, the problem was it forced the port to 8002 instead of keeping it at 9000 2015-07-06 20:12 might be some configuring issue, but I got it to work with singularity just fine 2015-07-06 20:14 firestorm already has http://127.0.0.1:9000 listed by default and named localhost, shouldnt need to add it 2015-07-06 20:36 I've removed it before because I used firestorm for other servers. I couldn't add it back, though. 2015-07-07 07:07 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-07-07 11:50 -!- BeyBar1(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-07 13:43 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-07-07 13:56 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-07 14:07 Bug #7593:04 High memory usage when avatar arrives and is never released 14( http://opensimulator.org/mantis/view.php?id=7593 ): A NOTE has been added to this issue. 2015-07-07 14:07 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue. 2015-07-07 14:13 Bug #6824:04 script method to get/set materials textures 14( http://opensimulator.org/mantis/view.php?id=6824 ): A NOTE has been added to this issue. 2015-07-07 14:54 I have heard that some grids have proprietary code to suspend unused regions/sims and swap them out to disk until someone comes along and and see into them. Is this true and/or is there any ability or plans for abilities to do this? It would seem to be a way to get more regions running on less resources. Or is this a false lead and natural Linux/Windows/OSX virtual memory handles this natively without OS helping??? 2015-07-07 14:56 Hi Melanie, I saw you just disconnected and wasn’t sure if you read my question above: I have heard that some grids have proprietary code to suspend unused regions/sims and swap them out to disk until someone comes along and and see into them. Is this true and/or is there any ability or plans for abilities to do this? It would seem to be a way to get more regions running on less resources. Or is this a false lead and natural 2015-07-07 14:56 Linux/Windows/OSX virtual memory handles this natively without OS helping??? 2015-07-07 14:56 [10:55am] 2015-07-07 15:22 I expect that if a sim has any scripts running it can not be paged out by the system VM, since it will apear active. And I expect the sim knows that it can see and may be be seen by anoher sim, but I don’t think there is any code in a sim to know if a avatar is present in the sim or in a sim that can see it. It would seem to be easy to detect that there are no avatars within vision of the sim, but I am not sure how complex sav 2015-07-07 15:22 running scripts and then later restoring them would be. 2015-07-07 17:33 Bug #7340:04 SigSegv crash caused by HttpListener passing invalid arguments 14( http://opensimulator.org/mantis/view.php?id=7340 ): A NOTE has been added to this issue. 2015-07-07 17:55 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-07 19:57 So i was playing around with Hifidelity awhile ago and gave Phillip's intro video another look... 2015-07-07 19:59 Apparentaly HIfi is going for a Namespace virtual universe based on a octrees 2015-07-07 20:01 and now i see why. if you make a trillion stars with their oriting satellites you quickly get lost 2015-07-07 20:01 orbiting* 2015-07-07 20:02 thus a future viewer where the space is huge the usual way is to type in a name and the system takes you directly to it, such as Celestia does 2015-07-07 20:03 but that seems too cheesy as a main purpose of using stars is to get the somewhat artistic simulation of planetary travel 2015-07-07 20:04 thus is one were to use the actual physical uinverse as a template as what a next-gen viewer might use i would first say dead space 2015-07-07 20:05 nothing, or more aply nothingness until your camera or view takes you to an object in that univrse such as a star 2015-07-07 20:06 thus in an actual universe simulator you ideally would be able to first use 'nothing' but dead space 2015-07-07 20:07 which would appear similar to the blackness of the actual universe devoid of visible light 2015-07-07 20:07 and then from there naturaly try to find light sources to "use" 2015-07-07 20:08 such as traveling to and from said object emitting such a light source, e.g, a sun or larger thing like a galaxy 2015-07-07 20:09 and then the interesting stuff should be readily appearent 2015-07-07 20:10 how to get to not get fried in orbit by debris, or from the atmosphere assuming such an object has one 2015-07-07 20:13 for most of this the simulator must use as LL does a time dialation or ratios of dimentional objects and the time it takes to travel 2015-07-07 20:14 of course the cheesiest of them all for time travel is a staus update bar :P 2015-07-07 20:14 which is about as useful as a page number of a book 2015-07-07 20:15 as a "non smimulator copout" since "we all know travel is boring" 2015-07-07 20:15 w-t-h, excuse me but... wrong channel? Maybe you're looking for #highfidelity 2015-07-07 20:16 oh i assume from last years's conversation here that opensim-dev opted to not use a dedicated irc room for discussing "thinging about a new viewer" 2015-07-07 20:16 but opted to float discussions directly here 2015-07-07 20:16 maybe that was not a consensus view of "thinging about a new viewer" i admit 2015-07-07 20:17 has opensim-dev ejected the new viewer threads as not on topic for this channel? 2015-07-07 20:18 not at all 2015-07-07 20:19 but dont let it disrupt other technical conversations about the current software 2015-07-07 20:19 ive only recently pick it up since the tpv irc channels seem to just want dev topic germain to their bug list not a discussion of pie-in-the-sky 2015-07-07 20:20 I like the occasional pie in the sky :) Just dont expect anyone to agree with you lol :) 2015-07-07 20:20 specially about opensim-dev i recently came accross oarconverter 2015-07-07 20:20 which addresses the difficulty of opensim server specific content for other object formats such as useful to threejs and others 2015-07-07 20:21 the few attempts Ive seen which tried to display opensim content in three.js did not perform very well 2015-07-07 20:22 which immediately puts the user into scripting, or more accurately shader objects 2015-07-07 20:22 three.js is more for generic content and lacks any optimizations for specialized content like in opensim/sl 2015-07-07 20:22 ya opengl is huge with lots of different 'viewers' 2015-07-07 20:23 but, I dont want to discourage anyone from an enjoyable learning experience ;) 2015-07-07 20:24 the usual discussion is that origin must be static at 0,0,0 for viewers to share 2015-07-07 20:24 but that mabye just a local origiin after a user 'finds' and interesting object in the universe to visit 2015-07-07 20:24 well the grid moves the origin for each region, so essentially each region has it's own 0,0,0 2015-07-07 20:25 this helps with floating point precision issues 2015-07-07 20:26 e.g., if you had a simulation the size of a solar system, don't expect single precision floats to give you much 2015-07-07 20:26 no? 2015-07-07 20:26 how about how Kosmos did it? 2015-07-07 20:26 no, you only get 32 bits to work with 2015-07-07 20:26 dont know what Kosmos is 2015-07-07 20:27 he says he shoe horned 128 bits into the mandatory 32 gpu's :P 2015-07-07 20:27 oh well ask him then 2015-07-07 20:27 um just a sec finding a link... 2015-07-07 20:27 its easier just to read the debugger winder of his scripts 2015-07-07 20:27 not interested in reading that ;) 2015-07-07 20:28 e 2015-07-07 20:28 hehe 2015-07-07 20:28 well the demo is pretty 2015-07-07 20:28 yes you can "shoehorn" stuff, but regardless, 32 bits is just 32 bits 2015-07-07 20:28 https://github.com/judnich/Kosmos 2015-07-07 20:29 oh that's the dev page, jsut a sec 2015-07-07 20:30 http://judnich.github.io/Kosmos/ 2015-07-07 20:30 I see what looks like a planet and a bunch of stars 2015-07-07 20:30 ya, universe type thinggy 2015-07-07 20:31 its actullay you can go to any star in that system 2015-07-07 20:31 which all have their own planets circling them 2015-07-07 20:31 which you can land on 2015-07-07 20:32 here's the author's tech talk 2015-07-07 20:32 https://www.youtube.com/watch?v=6kEQZN23D6g 2015-07-07 20:33 of course this system is missing a domain logic for quickly finding your own named planets 2015-07-07 20:33 thus my opening comment about Phillip's new octree sytem 2015-07-07 20:33 using his 'namespaces' 2015-07-07 20:34 which i think is a horrible idea 2015-07-07 20:34 as nobody needs to recreate the internets name resolvers system 2015-07-07 20:37 hm, Kosmos is a bsd licenced stuffs 2015-07-07 20:38 based on coffee scripts 2015-07-07 20:38 i had to patch the git pull using his demo 2015-07-07 20:38 to make the stars show up on my box 2015-07-07 20:40 128-bit corrdinate system by shifting 0,0,0 origin 2015-07-07 20:42 http://www.computer.org/csdl/mags/cg/2002/06/mcg2002060090.pdf 2015-07-07 20:44 ya thats essentially what SL/OpenSim grid system does is get more precision by shifting the origin 2015-07-07 20:45 everything is relative to the local origin of the region you are in 2015-07-07 20:45 the viewer has a octree which is much larger than the region 2015-07-07 20:47 I think a lot of people have expressed interest in getting away from the flat world model but I'm not sure if or how current viewers and OpenSim could be modified to support such a model 2015-07-07 20:48 most of the grid stuff is essentially 2 dimensional 2015-07-07 20:48 and it's pretty deeply rooted in a lot of the code 2015-07-07 20:50 There's also the matter of what do you use to replace the 2D model? Does everything become an island floating in the void, only acessible by search engine or a link? 2015-07-07 20:50 or a octree query 2015-07-07 20:51 well a spatial query, octree may not be the best way to do it 2015-07-07 20:52 "google, give me all the habitable planets in sector zed zed alpha please" 2015-07-07 20:53 But it's still having to specifically search and you're still isolated. I prefer some concrete "world" to explore, even if it is a grid of often mismatched regions. 2015-07-07 20:54 sure, but a lot of people want to do space stuff :) 2015-07-07 20:54 how about a local system such as a simulated milkyway 2015-07-07 20:54 there's always "Kerbal Space Program" 2015-07-07 20:54 that definately would be a subset of an entire universe 2015-07-07 20:55 That works when you're doing space stuff. Opensim regions are a very clear "planet-side" area, not a planet in itself. 2015-07-07 20:55 is Kerbal sources open? 2015-07-07 20:55 dont think so 2015-07-07 20:55 so a non-starter suggestion 2015-07-07 20:55 ya but I hear it's fun 2015-07-07 20:56 was made in unity 2015-07-07 20:56 spending money is always fun 2015-07-07 20:56 btw for Unity users you get to contribute back to the mothership in mandatory fees 2015-07-07 20:57 upon stamping 'for sale' on your project 2015-07-07 20:57 but that maybe like starting at $25/50k 2015-07-07 20:57 in sales idk 2015-07-07 20:58 last I used unity, there was a free version and a higher capability pro version that was like $1500ish 2015-07-07 20:58 oh well! i think Unreal is free too 2015-07-07 20:59 but yeah I don't care for the way they do business 2015-07-07 20:59 as far as personal use goes 2015-07-07 21:00 anyway, if you realy want to do a good job with spacey stuff I'd suggest skippng any "engine" and just coding it from scratch using OpenGL or D3D 2015-07-07 21:00 because any engine will limit you in pretty nasty ways 2015-07-07 21:00 OtakuMegane, the reason planets are mentioned by me is due to the long history of limited terrains 2015-07-07 21:01 such as starting at 256 and vars 2015-07-07 21:01 and by the time you've solved all the problems, you've already done enough work to justify doing it from scratch 2015-07-07 21:01 heck even Minecraft terrain size is an improvement of shared space 2015-07-07 21:01 dahlia: nowadays unity free is not cripled in functionality but if you have >100k$ budget you must pay. and free shows the splash always. but you can do android builds and use c++ plugins and have all the feats etc. but then when you pay you get to use their build servers etc 2015-07-07 21:01 but is sure interesting and fun that unreal engine is open source :) 2015-07-07 21:02 antont: ah ok it's been a few years since I used unity 2015-07-07 21:02 yah changed a year or two ago or something 2015-07-07 21:02 Yeah, it works if you have something that at least feels like a planet or separate world. Opensim is a long way from even being able to hold that scale and the default being in a sea of water doesn't help. 2015-07-07 21:02 cesium seems to be a nice webgl thing for planet rendering 2015-07-07 21:03 http://cesiumjs.org/ 2015-07-07 21:04 OtakuMegane: yah that's why we wrote the relatively simple tundra server on the realxtend side, nothing of the worlds is hardcoded basically .. then unity-style component biz to have what you want 2015-07-07 21:04 that looks kinda like a globe thing more than a space thing? 2015-07-07 21:04 OtakuMegane: used opensim first but then needed simple flexiblity so the guys wrote that 2015-07-07 21:04 dahlia: true is for a single planet usually i think 2015-07-07 21:04 a globe renderer exactly 2015-07-07 21:05 http://en.spaceengine.org/ 2015-07-07 21:06 there you go 2015-07-07 21:06 spaceengine sounds like .. what's the old gpl opengl solar system thing 2015-07-07 21:06 so many simulators, so little time :/ 2015-07-07 21:06 ah celestia, http://www.shatters.net/celestia/ 2015-07-07 21:07 ah space engine generates unknown parts procedurally, cool :) 2015-07-07 21:08 so ya use something like space engine for exploring the universe, and then use OpenSim or Tundra for when you want to beam down :) 2015-07-07 21:09 ACTION prepares a few photon torpedoes to fire at the Tundra planet.... 2015-07-07 21:11 tundra and even opensim can be fine for space fights too 2015-07-07 21:11 wow i just been reading the scroll back and that sounds like an awesome idea dahlia 2015-07-07 21:11 when you go from a planet to another, or to visit a moon 2015-07-07 21:11 can encounter some other ships on the way 2015-07-07 21:11 would be fun to reimplement elite or something in tundra & perhaps webtundra :) 2015-07-07 21:12 an intern at admino had made a quite nice non-space fighter plane game 2015-07-07 21:12 saw it a bit last week 2015-07-07 21:13 reading this now and thinking that must open the windows laptop :) http://en.spaceengine.org/news/spaceengine_0973_released/2015-04-17-13#comments 2015-07-07 21:13 you could actually play the entire startreck series lol 2015-07-07 21:13 :) 2015-07-07 21:13 H-H-H: you can count me in that :) 2015-07-07 21:13 hmmmm watch out for the borg :O 2015-07-07 21:14 who plays them, melanie? 2015-07-07 21:14 lol 2015-07-07 21:15 ive been looking at using opensim and a viewer to re-create something like minecraft but in 3d 2015-07-07 21:16 aha 2015-07-07 21:16 Like a procedurally generated world that's not lots of blocks? :) 2015-07-07 21:16 Nothing wrogn with blockworlds, mind. I love it personally. 2015-07-07 21:17 like in theory you could use opensim for stuff like https://www.youtube.com/playlist?list=PLEbtIY4p_ltpLg4hcFO65xr4yATr2nAg6 2015-07-07 21:17 or https://www.youtube.com/playlist?list=PLEbtIY4p_ltqkvzrNqXhl36fSsVT7fUCN 2015-07-07 21:18 well I have to go do errands, I'll have to save my hostile invasion of the Tundranite sector till later so you're safe for now antont 2015-07-07 21:18 laterz all :) 2015-07-07 21:18 bye dahlia 2015-07-07 21:18 Actually since seeing gameplay footage of No Man's Sky I've pondered procedural generation in Opensim. Could be a neat thing to play with 2015-07-07 21:18 dahlia: right-o, have fun :) 2015-07-07 21:19 OtakuMegane: prims might facilitate that nicely 2015-07-07 21:19 that is something i would really love 2015-07-07 21:19 .. or not 2015-07-07 21:19 You can use procedural generation with almost anything, but it may not fit together the best or be harder to do than other types. 2015-07-07 21:20 i know you can do a system that can bring a region up on demand but its not the same thing :) 2015-07-07 21:20 i made a simple gamelike toy thing 100% procedurally once, with an apple tree + birds 2015-07-07 21:20 the tree grows and makes fruit and the birds fly and eat those and have different reactions .. either the bird's head grows, or it gets pregnant and goes down to earth to lay an egg :) 2015-07-07 21:20 or well just a baby bird actually .. which stays there as a small one 2015-07-07 21:21 the parent goes to get an apple for it, then it grows .. and goes to eat more 2015-07-07 21:21 cool 2015-07-07 21:21 the player controls the tree, can grow it & grow apples to it, and rotate the tree .. to make the birds chase the apples there :) 2015-07-07 21:22 posted it there back then, http://forums.tigsource.com/index.php?topic=1946.5 2015-07-07 21:23 ACTION looks 2015-07-07 21:23 wrote in python using soya3d (a native opengl engine, very nice .. gpl) .. made a win exe then too, am not sure if the links to it work 2015-07-07 21:23 but there's a screenshot :) 2015-07-07 21:23 i just made simple meshes .. a kind of l-system for the tree, and then the birds .. and sphere for the fruit 2015-07-07 21:24 with some py code that created the vertices etc 2015-07-07 21:24 from 2008 apparently :) 2015-07-07 21:25 .. have looked a few times to port it to javascript or something to get ported to current envs 2015-07-07 21:26 that time might come too later in the coming months, need to port other things first .. got our pong example ported to current engine things today, minus one glitch :) 2015-07-07 22:27 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-08 06:55 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-08 13:45 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-08 17:30 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-08 18:52 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-08 19:04 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-08 19:04 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-09 10:02 Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): A NOTE has been added to this issue. 2015-07-09 12:08 Bug #7636:04 Avatars cannot login/verify, Diva distro, standalone + OSG on one PC. 14( http://opensimulator.org/mantis/view.php?id=7636 ): has been SUBMITTED. 2015-07-09 12:57 Bug #7637:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7637 ): has been SUBMITTED. 2015-07-09 14:18 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-09 15:15 Bug #7637:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7637 ): A NOTE has been added to this issue. 2015-07-09 15:16 Bug #7637:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7637 ): has been RESOLVED. 2015-07-09 18:53 Bug #7638:04 Problem with pose's built into things 14( http://opensimulator.org/mantis/view.php?id=7638 ): has been SUBMITTED. 2015-07-09 19:52 https://modemworld.wordpress.com/2015/07/09/radegast-updates-to-2-18/ 2015-07-09 19:53 nice lkalif 2015-07-09 19:56 thanks 2015-07-09 19:58 I know a few people in Sl that will be glad to hear of the update. 2015-07-09 20:00 I use radegast all the time 2015-07-09 20:01 to upload mesh 2015-07-09 20:01 mostly low poly stuff that needs to be full LOD always :) 2015-07-09 20:04 cool 2015-07-09 20:04 I like how fast it is :) 2015-07-09 20:04 lkalif: keep the good work very nice 2015-07-09 20:05 nebadon: have not seen you for days 2015-07-09 20:06 smxy_: glade you here and no scary storms :) 2015-07-09 20:07 <<< still stuck in the reset password 2015-07-09 20:07 yea I have been crazy busy 2015-07-09 20:07 learning to texture in blender :) 2015-07-09 20:07 this is really good staff to learn 2015-07-09 20:08 i was good with blender man 2015-07-09 20:09 i like the decimate optmizing the make vertse very low to uplad 2015-07-09 20:09 you can use cycles to bake textures 2015-07-09 20:09 what is cycle? 2015-07-09 20:10 << downloading blender again hahaha 2015-07-09 20:10 http://nebadon2025.com/screenshots/Blender_Textures_01.png 2015-07-09 20:10 http://nebadon2025.com/screenshots/Blender_Textures_02.png 2015-07-09 20:10 http://nebadon2025.com/screenshots/Blender_Textures_03.png 2015-07-09 20:10 blender rendering engine 2015-07-09 20:11 ya I havent done much baking yet 2015-07-09 20:11 and not used cycles at all yet 2015-07-09 20:11 seems pretty complicated cycles 2015-07-09 20:11 I just havent had the time to dig into it 2015-07-09 20:12 I am still learning to unwrap 2015-07-09 20:12 its finally starting to make some sense 2015-07-09 20:13 2 years ago i learn blender in a university classes in sl that was big challeange for me and i learnt alot from that girl and bob solo was attending too 2015-07-09 20:13 uv unwrapping is hard to understand and do well 2015-07-09 20:14 i have not seen bob solo since that time 2015-07-09 20:14 nebadon: where is bob solo? 2015-07-09 20:15 I learned blender on 2.49 and then they changed *everything* 2015-07-09 20:15 I tried to learn blender 2.49 the interface just felt so alien 2015-07-09 20:15 they make lots of versions yes 2015-07-09 20:16 I really like the new blender interface 2015-07-09 20:16 ACTION was one of the few people around who thought the 2.49 interface made sense 2015-07-09 20:16 but ya I can image that level of change would be annoying for anyone proficient in 2.49 2015-07-09 20:16 I could model so fast with 2.49 2015-07-09 20:16 the trick to fast modeling I have found is knowing the shortcut keys 2015-07-09 20:17 ya that helps a lot 2015-07-09 20:17 nebadon: exactly 2015-07-09 20:17 but the UI represented how blender worked 2015-07-09 20:17 not how other UIs worked 2015-07-09 20:17 and you have to practice all day 2015-07-09 20:17 here is a handy script I found for blender 2015-07-09 20:18 http://blenderartists.org/forum/showthread.php?357629-QuickPipe 2015-07-09 20:18 thats the other thing... I wrote a bunch of scripts for 2.49 and none worked in 2.5+ 2015-07-09 20:18 this too 2015-07-09 20:18 https://vimeo.com/57255080 2015-07-09 20:18 yea 2015-07-09 20:18 cool scripts that would rig and animate and stuff 2015-07-09 20:21 nebadon: you could do stuff like that pipe video with primmesher if you pass it a curve 2015-07-09 20:22 nice 2015-07-09 20:22 would be cool if we could store mesh as bezier or nurbs 2015-07-09 20:23 though performance might tank 2015-07-09 20:23 it all turns into mesh before rendering anyway 2015-07-09 20:23 ya 2015-07-09 20:24 would be cool though if LL had made it so it had curve tools 2015-07-09 20:24 that you could apply variables too 2015-07-09 20:24 like make pipes or frames 2015-07-09 20:24 http://www.blenderguru.com/wp-content/uploads/sites/3/2011/06/Realistic_earth.blend 2015-07-09 20:24 download it 2015-07-09 20:26 here you must login to download files those files *.blend used for tutorials and i was very usefull for me http://www.blendswap.com/blends/view/46815 2015-07-09 20:26 http://www.blenderguru.com/tutorials/create-a-realistic-earth/ 2015-07-09 20:28 5 Useful Blender Addons Everyone Should Use http://www.blenderguru.com/articles/must-blender-addons/ 2015-07-09 20:29 nebadon: that's what prims are 2015-07-09 20:29 well I just mean I wish the editor was more flexible with prims 2015-07-09 20:29 so you could just a line and have it become whatever shape 2015-07-09 20:30 well they arent nurbs, but kinda like splines 2015-07-09 20:30 curves extruded ovrt some paths 2015-07-09 20:30 ya extrude basically 2015-07-09 20:30 so you can pass a custom extrusion path to primmesher 2015-07-09 20:30 make pipes, or box railing, star pattern, whatever 2015-07-09 20:30 but its not used anywhere that I know of 2015-07-09 20:32 2 years ago i paid this site less then 19$ and they gave me tons to tutorials and tools to learn i guess it is my best of the best web site i ever find https://cgcookie.com/library/# 2015-07-09 20:33 I took a bunch of modeling and animation classes at a local community college but they used 3ds max 2015-07-09 20:33 best of what they got https://cgcookie.com/course/character-animation-toolkit/ 2015-07-09 20:33 but yeah there are bazillions of blender tutorials out there on the interwebz 2015-07-09 20:37 dahlia: best for you you started with 3ds max 2015-07-09 20:40 and i use zbrush for Convert Tris to Quads and this is what must opensimer learn about Convert Tris to Quads for me it is important and helped me while designing with Marvelous Designer and bring my dae after i convert it to Quads it is better for texturing in my openion 2015-07-09 20:40 ya the cgcookie tutorials are very good 2015-07-09 20:41 opensim really only supports tri's 2015-07-09 20:41 it's all tris when it's rendered anyway 2015-07-09 20:41 but ya you can easily use quads to make the textures 2015-07-09 20:42 uploading mesh as quads though forces the viewer to do the conversion 2015-07-09 20:42 you run the risk of it doing a poor job 2015-07-09 20:42 i find it easier for me and fast with quads to textures 2015-07-09 20:42 I model in quads 2015-07-09 20:42 but it turns into tris eventually 2015-07-09 20:42 ya or ngons 2015-07-09 20:42 still tris 2015-07-09 20:42 GPU can only display tris 2015-07-09 20:43 or lines 2015-07-09 20:43 ya 2015-07-09 20:47 but you can do a lot with 2 triangles :) https://www.shadertoy.com/view/XdB3Dw 2015-07-09 20:47 Marvelous Designer force me to design with tris but i had to convert it to Quads by Zbrush 2015-07-09 20:50 cgcookie give you the tutorial and the tools and even you will own the object to modify and play with it will be .blend or what ever you use 2015-07-10 00:21 -!- Simman(~Simman_Ro@cpe-31-15-241-163.cable.telemach.net) has left #opensim-dev 2015-07-10 05:53 Bug #7636:04 Avatars cannot login/verify, Diva distro, standalone + OSG on one PC. 14( http://opensimulator.org/mantis/view.php?id=7636 ): A NOTE has been added to this issue. 2015-07-10 06:56 Bug #7636:04 Avatars cannot login/verify, Diva distro, standalone + OSG on one PC. 14( http://opensimulator.org/mantis/view.php?id=7636 ): A NOTE has been added to this issue. 2015-07-10 10:25 Hello, I wonder if a problem concerning getTexture with GetTextureConnector) is a problem already known in the version of OpenSim 0.8.1 Release or not ? 2015-07-10 10:25 see : http://pastebin.com/kE6egzAW 2015-07-10 10:27 (I see this error every time I try to use to get getTexture profile image on website) 2015-07-10 18:12 If someone uses osMakeNotecard, what perms does the NC have? 2015-07-10 18:19 Bug #7636:04 Avatars cannot login/verify, Diva distro, standalone + OSG on one PC. 14( http://opensimulator.org/mantis/view.php?id=7636 ): A NOTE has been added to this issue. 2015-07-10 18:50 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-10 18:55 Good Day 2015-07-10 19:13 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-10 20:50 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-10 20:57 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-10 21:51 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-10 22:16 this might be a neat idea, if it doesn't exist yet on the server... 2015-07-10 22:17 say i have a region with a prim used to display regions sorted by an exposeable internet web function 2015-07-10 22:17 the prim uses standard http to ask the region simulator for a listing 2015-07-10 22:18 of course an opensim.ini would have to allow exposable http features of remote_admin that the owner deems okay for general internet access 2015-07-10 22:20 e.g, monitor prim for: 1. simulator online, 2. regions online (private regions shown as unreachable or not listed), 3. any other console features exposed to the internets 2015-07-10 22:20 e.g, show stats or a sublisting 2015-07-10 22:22 e.g, grid status of a remote simulator; regions online; parcels online; avatars online (per grid, or per region, or per parcel) 2015-07-10 22:23 tbh, i see no point in having this shown on a pri 2015-07-10 22:23 no? 2015-07-10 22:23 that is information much better presented on a website 2015-07-10 22:23 prims are very limited media 2015-07-10 22:23 oh ic 2015-07-10 22:23 well prims are mini-websites 2015-07-10 22:23 you can then put the web page on the prim via MOAP 2015-07-10 22:24 but acquisition and preparation of the information should be done on a web server, maybe in PHP 2015-07-10 22:24 LSL is very much unsuitable for large scale string manipulation 2015-07-10 22:24 it's string handling is abysmally slow 2015-07-10 22:24 here's what i hate about php 2015-07-10 22:24 and whil it does have JSON, it doesn't have built in XML/DOM handlin 2015-07-10 22:25 all those ive seen hack the opensim db directly and thus are brittle being closely locked to the db instead of the opensim rest-api 2015-07-10 22:25 that is nothing that is wrong with php 2015-07-10 22:25 it's how they used it 2015-07-10 22:25 as soon as opensim changes its db, php front ends break 2015-07-10 22:25 ph can use xmlrpc to query remote_admin, it can use json sim stats, etc 2015-07-10 22:26 it can also query system parameters like load per core and memory use per process 2015-07-10 22:26 and combine that into a very informative whole 2015-07-10 22:26 That's more poor coding/design than PHP issues. ANy language can get hooked closely to a databse and break on any little change. 2015-07-10 22:26 most of the information you'd want isn't in a database anyway 2015-07-10 22:31 I'm going through the repo, and it looks like the nat loopback issue was fixed sometime in 2009. 2015-07-10 22:31 but for some reason it's not working locally 2015-07-10 22:32 Is it possible that it hasn't actually been fully implemented? 2015-07-10 22:33 xxValiumxx loopback there's a wiki page for that at opensimulator.org 2015-07-10 22:33 yes, I read it 2015-07-10 22:33 usually its a network setup issue not opensim per se 2015-07-10 22:34 and every bodies likes to say 'they read the docs' but reading and doing is different 2015-07-10 22:34 there are also some routers that simply don't do NAT loopback 2015-07-10 22:34 Right, mine being one of them 2015-07-10 22:35 I went ahead and set up a loopback adapter (works great), but that really messes up any other network comms 2015-07-10 22:36 I'm looking at the code in OpenSim.Framework.NetworkUtil, and it appears that if you're on the same network segment, it should be reporting a different address than the outside IP 2015-07-10 22:37 http://puu.sh/iUAzG.txt 2015-07-10 22:37 that is localhost 2015-07-10 22:37 means, same machine 2015-07-10 22:37 right, in this case, I am on the same machine 2015-07-10 22:38 local network segemnt is not really possble to detect because the router (perr for external connections) is _also_ on the local segemnt 2015-07-10 22:38 theres a section under it for same lan segment 2015-07-10 22:38 the IP handling is badly broken at the protocol level 2015-07-10 22:38 the protocol was simply never designed for the hobbyist 2015-07-10 22:39 it was designed for large hosted solutions 2015-07-10 22:39 all these hacks are just that. hacks. 2015-07-10 22:39 a local box now-a-day can also include entire virtual networks 2015-07-10 22:39 they may work but ymmv greatly 2015-07-10 22:39 the only thing that matters is that the ini's are setup to listen to an ip or domainname 2015-07-10 22:40 the main issue at protocol level is that the payload contains literal ip addresses 2015-07-10 22:40 and your local firewall rules setup to allow the traffic 2015-07-10 22:40 and those payloads are generated at a time where the actual peer ip isn't known 2015-07-10 22:41 so assumptions have to be made 2015-07-10 22:43 and a local host 127.0.0.1 all ports are open 2015-07-10 22:44 so out of the box opensim is designed to use no router at all 2015-07-10 22:44 or firewall 2015-07-10 22:46 well, I suppose the fact that NetworkUtil.GetIPFor() only has 4 calls should tell me something. 2015-07-10 22:46 my guess would be not entirely implemented 2015-07-10 22:46 the easiest to do is blame software :P 2015-07-10 22:47 I suppose I could learn a bit more about how it all works and go from there, trying to finish it up. 2015-07-10 22:47 opensim has been pounded on for over 8 years for netowrking 2015-07-10 22:48 and problems with setting up a standalone box on localhost is no networking 2015-07-10 22:49 it is not fixable 2015-07-10 22:49 since everybodies wanting to just quickly test opensim the dev's assume the easiest setup is a client viewer on the same box as the opensim server 2015-07-10 22:49 the issue is a protocol definition issue 2015-07-10 22:49 hard ip addresses in payloads don't work 2015-07-10 22:49 that is why you can't really get active ftp to work anymore 2015-07-10 22:49 why passive mode was created 2015-07-10 22:49 same here 2015-07-10 22:50 what is needed is viewers supporting a protocol extension that allows to not have literal ip addresses in payloads 2015-07-10 22:50 but infer the ip addresses or use DNS 2015-07-10 22:50 ^hear, hear 2015-07-10 22:50 since BIND10 has "views" one can then set up a name to resolve differently inside than outside 2015-07-10 22:51 bind or any dns is for admins that know how to do networking 2015-07-10 22:52 and is not required at all for standalone opensim 2015-07-10 22:52 of course 2015-07-10 22:52 views or partial zones aren't for the faint of heart 2015-07-10 22:52 right now fancy DNS would not solve the problem 2015-07-10 22:52 but if the IP address payloads were replaced with names 2015-07-10 22:53 they would then solve it for those who can't use NAT loopback 2015-07-10 22:53 any name discussion is synomous with dns 2015-07-10 22:53 as i said 2015-07-10 22:53 the protocol uses LITERAL IP addresses 2015-07-10 22:53 not names 2015-07-10 22:53 but it should use names 2015-07-10 22:53 unless your talking about development namespaces 2015-07-10 22:53 to allow easy redirection 2015-07-10 22:54 of course LL didn't even want people to redirect from their servers to own servers 2015-07-10 22:54 because that would have exposed CAPS to the reverse engineering people 2015-07-10 22:54 then that sends the user down the rabbit hole of infinity of regressions 2015-07-10 22:54 of course gridproxy put paid to all secrecy 2015-07-10 22:55 well secondlife supports squid proxy so i disagree 2015-07-10 22:55 SL uses squid locally 2015-07-10 22:55 it doesn't support anyone using anything as a proxy to connect to them 2015-07-10 22:56 I suppose I'll just keep hacking away at this loopback problem, apart from opensim, then. 2015-07-10 22:56 gridproxy is a part of libomv 2015-07-10 22:56 loopback has nothing to do with opensim 2015-07-10 22:56 but is usually a router issue and thus addressed on the wiki's 2015-07-10 22:56 I know 2015-07-10 22:57 that's why I said 'apart from' 2015-07-10 22:58 first order of loopback issue on localhost is a broken user computer 2015-07-10 22:58 e.g, incorrectly setup /etc/hosts or a resolver.conf package 2015-07-10 22:58 loopback itself cannot break 2015-07-10 22:58 a firewall can block it, though 2015-07-10 22:58 so the first test for localhost connections is to disable the firewall 2015-07-10 22:58 well i assume any 127.0.0.1 is a local loopback 2015-07-10 22:59 but ive run like 50 loopbacks with different 127.0.x.x and ports to distinguish them 2015-07-10 22:59 such as running bsd jails 2015-07-10 22:59 127.0.0.1/8 is the defintion 2015-07-10 22:59 so anything with the first octet of 127 is a loopback by definition 2015-07-10 23:00 unless someone screwed with their network interfaces 2015-07-10 23:00 i think computer have about 3 different kinds of local networks by default 2015-07-10 23:00 no 2015-07-10 23:01 and another one the spams the router looking for services 2015-07-10 23:01 a computer without any wifi or wired network interfaces has one 2015-07-10 23:01 the loopback 2015-07-10 23:01 127.0.0.1/8 and ::1 2015-07-10 23:01 244.244.0.0 or something 2015-07-10 23:01 that is a multicast address 2015-07-10 23:01 it is not an interface 2015-07-10 23:01 the box looking for peers 2015-07-10 23:01 it's a not normally routed address that can be used for multicest 2015-07-10 23:02 if you run avahi/mdns/bonjour, it will broadcast requests 2015-07-10 23:02 but that is not a core feature of the OS and can be disabled on all os 2015-07-10 23:02 oh you can forward stuff but requires usually firewall rules 2015-07-10 23:03 any incomming packets can be sent anywere redirected via addres or port 2015-07-10 23:03 no, you can not forward multicast to the internet ever. you can forward it to the mbone but that is quite difficult 2015-07-10 23:03 and not available on all ISPs 2015-07-10 23:03 broadcast can't be forwarded at all 2015-07-10 23:03 if your own network is multisegmeted, you can forward mdsn 2015-07-10 23:03 mdns 2015-07-10 23:04 using the multicast routing extensions your router should have 2015-07-10 23:04 for examlpe ive forgotten my exterior boxes names and just send via a ssh pipe to 127.0.0.1 2015-07-10 23:04 this is your LAN router, NOT your WAN router 2015-07-10 23:04 but that vpn is wrapped and send out to say a mysql server on a lan address 2015-07-10 23:04 vpn is a wholly different can of worms 2015-07-10 23:04 which exists in many different flavours 2015-07-10 23:05 thus oepnsim can send all its traffic for db to loopback that actaully goes to any other box on lan 2015-07-10 23:05 that is not VPN 2015-07-10 23:05 that is DNAT 2015-07-10 23:05 ssh forwarding is a vpn :P 2015-07-10 23:05 oh, ssh forwarding. no 2015-07-10 23:06 it's not a vpn 2015-07-10 23:06 oke hehe 2015-07-10 23:06 it's a port forward 2015-07-10 23:06 a vpn is a different bestire 2015-07-10 23:06 beatie 2015-07-10 23:06 whatever 2015-07-10 23:06 it's also terribly inefficient to use on a LAN 2015-07-10 23:07 ssh tunneling becomes important where you can't do VPN (because of ISP/firewall restrictions) and you need to go beyond IP address security 2015-07-10 23:08 it gives you pki security on a datastream 2015-07-10 23:08 in your lan, that should not be needed 2015-07-10 23:08 although it could be used as a secure bridge between lan and dmz 2015-07-10 23:08 lans are for hosting services :P 2015-07-10 23:08 no 2015-07-10 23:08 dmzs are for hosting services 2015-07-10 23:08 lans are for connecting user workstatios 2015-07-10 23:09 and considered trusted 2015-07-10 23:09 ex,g a print server, a backup rsync server, a music server etc 2015-07-10 23:09 a "service" in my book is an internet accessible service 2015-07-10 23:09 private services are on the lan, of course 2015-07-10 23:10 my printer is on the lan 2015-07-10 23:10 but if i wanted to allow authentiated users from the internet to print on my printer 2015-07-10 23:10 it would be moved to the dnz 2015-07-10 23:10 and properly secured 2015-07-10 23:10 you can run DMZ and lan on the same backbine by using VLANing 2015-07-10 23:10 backbone 2015-07-10 23:11 read the cisco docs :) 2015-07-10 23:11 or 3com 2015-07-10 23:11 lol 2015-07-10 23:11 home users dont use cisco until they bought linksys :P 2015-07-10 23:11 lol 2015-07-10 23:11 ACTION moves to hide the 40U rack behind herself and fails miserably :) 2015-07-10 23:12 Mine is only 10U 2015-07-10 23:12 Q_Q 2015-07-10 23:12 (wonders aloud what the airconditioning bill runs on mels racks...) 2015-07-10 23:12 but it's all good, I only have 2 1U servers in there anyhow 2015-07-10 23:13 (the future is containers and few big iron boxes) 2015-07-10 23:13 at least that's the hype of reduced foot prints in cost containment 2015-07-10 23:14 well, i'm actually about to get rid of the infrastructure 2015-07-10 23:14 there are hardly any servers running on it anymore 2015-07-10 23:14 mostly just dead cold iron 2015-07-10 23:14 so all that stuff will go to ebay 2015-07-10 23:19 oh the new internel nets are using 10.0.x.x and 172.0.x.x depending on the container such as vbox, lxc, or docker 2015-07-10 23:19 yup 2015-07-10 23:19 if you believe in containers 2015-07-10 23:19 so more than three loopback routers on my host 2015-07-10 23:20 no 2015-07-10 23:20 10.0.0.1 i think is the default for lxc 2015-07-10 23:20 internal network != loopback 2015-07-10 23:20 no? 2015-07-10 23:20 an internal network is the same as an external one but the hardware is simulated 2015-07-10 23:20 it all goes over the same bus 2015-07-10 23:20 10.0.0.1 is your address on the internal network, for instance 2015-07-10 23:21 10.0.0.2 is the first appliance 2015-07-10 23:21 etc 2015-07-10 23:21 those ae considered separate hosts 2015-07-10 23:21 if you run a local mysql, for instance 2015-07-10 23:21 ya virtual hosts 2015-07-10 23:21 127.0.0.1:3306 is that sql 2015-07-10 23:21 10.0.0.1:3306 also is but that is the same as it would be on a real interface 2015-07-10 23:21 but mysql may not let you in 2015-07-10 23:21 access control says you're something else 2015-07-10 23:22 but 10.0.0.2:3306 would NOT be your local mysql 2015-07-10 23:22 it's the mysql that may be contained in the appliance 2015-07-10 23:22 so it is NOT a loopback 2015-07-10 23:22 i used to have to setup my own routers for chroot since old school uses the 127.0.0.1 or assigned lan ip 2015-07-10 23:22 the loopback "lo" interfce is uinque in that it bounces back ANY packet on ANY port 2015-07-10 23:22 but now jails sets up their own stuff pretty much automatically 2015-07-10 23:23 well mine starts at lo0 on bsd 2015-07-10 23:23 old school jails were too difficult to be routinely done 2015-07-10 23:23 people only had jails where the distro provided them 2015-07-10 23:23 like for BIND 2015-07-10 23:23 they are getting new life in server pools via zfs 2015-07-10 23:23 amaizing stuff now 2015-07-10 23:24 i'm no fan of docker, et al., because there is significant memory overhard and segementation 2015-07-10 23:24 docker is still wonky 2015-07-10 23:24 i see their use for a quick test deploy 2015-07-10 23:24 and for the cloud 2015-07-10 23:24 but the scripting is fantasitc 2015-07-10 23:24 but not for systems that are supposed to perform 2015-07-10 23:25 via git+go-lang 2015-07-10 23:25 there, real knowledge and real setup can't be replaced 2015-07-10 23:25 like ICEs. there's no replacement for displacement 2015-07-10 23:25 now you can have commits and rollbacks on jails 2015-07-10 23:26 we had commits and rollback on SIMS since 2009 2015-07-10 23:26 if you like your session save it to a new commit and publish 2015-07-10 23:26 since we have a git storage backend for opensim :) 2015-07-10 23:26 it replaces the db 2015-07-10 23:26 im really liking the ease of use in docker as say lxc 2015-07-10 23:27 lxc requires rolling your own 2015-07-10 23:27 ease of use is what they're for 2015-07-10 23:27 so does vbox 2015-07-10 23:27 but the problem is when you move beyond the evaluation stage 2015-07-10 23:27 "machine cycles are cheaper than brain cycles" doesn't hold true when you scle the machine cycles up 2015-07-10 23:27 which is awful as it tarballs huge gigs of filesystems 2015-07-10 23:28 if i need 100 servers to host what i want, while less shoddy programming could have made 50 servers suffice 2015-07-10 23:28 then brain cyles ARE cheaper than machine cycles 2015-07-10 23:28 and i'd rather invest in the extra 2 person-months 2015-07-10 23:28 than keep 200% of the servers i need forever 2015-07-10 23:30 oh the difference between opensim's git and docker is that docker keeps both source and binary systems that are ready to use 2015-07-10 23:30 instant publish and deploy 2015-07-10 23:30 i think you're not getting my point 2015-07-10 23:30 if you want to run 16 opensim servers on one machine 2015-07-10 23:31 with opensim use still roll your own after doing git fugitsu 2015-07-10 23:31 with docker, you'd need to run 16 copies of the appliance 2015-07-10 23:31 without, you just run 16 copies of the process 2015-07-10 23:31 oh that's application level 2015-07-10 23:31 the appliance is much more heavyweight 2015-07-10 23:32 and you may find that a server that can run 16 opensim processes will go down at 9 applances 2015-07-10 23:32 im just saying if you like someones setup you can deploy it since its been published 2015-07-10 23:32 for lack of memory, mostly, as that is a static resource for appliances 2015-07-10 23:32 otoh, of course appliances reduce cross-vulnerabilities 2015-07-10 23:32 right 2015-07-10 23:33 like one process eating up all memory from the others, causing the kernel to kill, say, the mysqld. ouch 2015-07-10 23:33 in the past its hell and litterally dependency hell to be exact in setup cost 2015-07-10 23:33 yes you do it only once 2015-07-10 23:33 our servers are from an image 2015-07-10 23:33 takes about 15 minutes from a new server assigned at the datacentre to an online sim box 2015-07-10 23:34 including adjustments to all access rights and all lists across the system 2015-07-10 23:34 all automated 2015-07-10 23:34 editing our images is trivial 2015-07-10 23:34 and making a new one is about 3 hours of work because we documented the process exceedingly well 2015-07-10 23:34 well each host uses different way to 'edit images' 2015-07-10 23:35 this isn't what our hoster uses 2015-07-10 23:35 im not really fond of openvps or lxc, or vbox on that front 2015-07-10 23:35 it's OUR own images 2015-07-10 23:35 the hoster merely provides a minimal system we can log into 2015-07-10 23:35 the rest is automated 2015-07-10 23:35 as all those are tarballs of entire host+applications 2015-07-10 23:35 and not deltas 2015-07-10 23:36 deltas are dependent on the base you use 2015-07-10 23:36 they fail if thebase is updated 2015-07-10 23:36 so there is sense in complete images 2015-07-10 23:36 but i'm no fan of excessive vritualization 2015-07-10 23:36 its a total rabbit hole 2015-07-10 23:36 off with his head! 2015-07-10 23:37 but all i can say its better than the bad old days of baby sitting a KVM 2015-07-10 23:37 and dreaded cdroms lol 2015-07-10 23:38 lol 2015-07-10 23:38 all i use cdroms these days is to install legacy stuff into VMs 2015-07-10 23:38 and to start xplane 2015-07-10 23:39 im pretty sure cdrom blueray etc are going to disappear in a few years 2015-07-10 23:39 i'm certain they will 2015-07-10 23:39 as well as disappearance of all mechanical media pllayers 2015-07-10 23:39 long term retention on high density optical media is shit 2015-07-10 23:40 wrong 2015-07-10 23:40 since hug gigs are available on sim cards now 2015-07-10 23:40 the humble turntable will remain 2015-07-10 23:40 It's interesting. When I was a kid, CDs/CD-ROMs were awesome new (expensive) things that held so much stuff. And they're already well on the way out. 2015-07-10 23:40 sdcard or usb thinggies 2015-07-10 23:40 although even today it is used with timecode vinyl just for digital fine control 2015-07-10 23:40 but a number of labels have gone back to vinyl publishing 2015-07-10 23:41 driven by high demand from DJs 2015-07-10 23:41 oh the turntable is the highest filelity you can get 2015-07-10 23:41 yes and no 2015-07-10 23:41 I'm picky about sound, but not that picky. 2015-07-10 23:41 the SNR is shit compared to digital 2015-07-10 23:41 the conundrum with vynal is storage and retrival is costly 2015-07-10 23:41 but the fidelity (true sound data) is better 2015-07-10 23:42 because vinyl lacks a resolution 2015-07-10 23:42 maybe there's be a renewed market for printable vynal hehe 2015-07-10 23:42 but considering that digital conversations have been laced with "comfort noise" for decades now 2015-07-10 23:42 3d printer next big thing! hehe 2015-07-10 23:42 The vast majority of recording now is processed digitally though, so vinyl is sorta pointless for fidelity unless you're getting an analog copy of older music 2015-07-10 23:42 and even CDs have been "enhanced" with vinly "noise"... 2015-07-10 23:43 OtakuMegane_: try to get a tascam 24track analog tape machine with CompUMod installed these days 2015-07-10 23:43 (wraps up OtakuMegane_ in reel-to-reel mummy clothes) 2015-07-10 23:43 >< 2015-07-10 23:44 i remeber hellping my dad replace tubes and splice reels -_- 2015-07-10 23:44 using 2" tape, interfaceable to a shodaow synchronizer, connected to a trident or soundcraft 24->8>2 board 2015-07-10 23:44 you will find that you can't 2015-07-10 23:44 because all that stuff goes at a premium these days 2015-07-10 23:44 Srsly though, once you process something digitally, any extra analog data is gone. And I'm aware of very little that is done purely analog from source to media any more. 2015-07-10 23:44 and whoever has it holds on to it something fierce 2015-07-10 23:45 OtakuMegane_: that percentage is rising 2015-07-10 23:45 has been rising 2015-07-10 23:45 for a while now 2015-07-10 23:45 this is where you tread on my turf 2015-07-10 23:45 i'm a sound engineer 2015-07-10 23:45 lol 2015-07-10 23:46 done that professionally from '83 to 85 in LA 2015-07-10 23:46 i built several studios 2015-07-10 23:46 (sees netbsd flag waiving beastie on top of mountain of old systems) 2015-07-10 23:46 and was part fo a major motion picture's production 2015-07-10 23:46 What stuff is processed in pure analog, now? 2015-07-10 23:47 i think the mpa objected to dvd's when first introduced :P 2015-07-10 23:47 vinyl? yea, complete with all the noise from it. :) Amazing in a way that it is making a come back. 2015-07-10 23:47 nobody's gonna want to go to the movies with these home movie disks! 2015-07-10 23:47 OtakuMegane_: most of the horns in the new funk movement, many analogue parts of modern house/trance music 2015-07-10 23:47 much of today's vocals 2015-07-10 23:48 Interesting 2015-07-10 23:48 because analogue recordings offer a LOT more postprocessing possibilities 2015-07-10 23:48 although the end result is digital 2015-07-10 23:48 the initial recording is done analogue 2015-07-10 23:49 or at least at 32bit float@96kHz digital 2015-07-10 23:49 i thnk most radiostations now pay for easy access to mp3 files :P 2015-07-10 23:49 CD's used to mark the music as AAD, ADD, or on occasion, DDD. Don't know if that is still the case with current day recordings. 2015-07-10 23:49 w-t-h_: today's radio uses mp2 2015-07-10 23:49 @320kbps, 16bt 2015-07-10 23:50 Digital is digital. No matter how high you sample it "loses data". It is inferior to analog. :P 2015-07-10 23:50 Or so it's claimed 2015-07-10 23:50 OtakuMegane_: correct 2015-07-10 23:50 but SNR is an issue so once you'r out of the studio, it degrade 2015-07-10 23:50 s 2015-07-10 23:50 digital never degrades after mastering, unless that is intentional 2015-07-10 23:50 they want it easy for Dj's to setup a play list with prerecorded commentary so that its easier to market 2015-07-10 23:51 But realistically, unless you have a sound system that cost 4 digits or more, you're not going to hear the difference unless you really really try instead of just listening to the music. You just aren't. 2015-07-10 23:51 And the vast majority of people have no issues with downloading or streaming stuff which is far worse quality than CD 2015-07-10 23:52 I still prefer buying music that comes in physical CD format. 2015-07-10 23:52 They just don't hear the difference or the device can't produce it 2015-07-10 23:52 digital dust jackets 2015-07-10 23:53 It's like people who go to the Youtube video of Flux Pavillion's Bass Cannon and whine about no bass. Because they're listening on a phone or Walmart speakers. 2015-07-10 23:53 i stopped buying digital media long ago 2015-07-10 23:53 did you try to sync start a CD and the same vinyl, equalize levels, switch blindly between both and ask your friends which is better? They all answer "number2" when number 2 is vinyl 2015-07-10 23:53 these days all i buy from it beatport 2015-07-10 23:54 JeffKelley: vinyl is "warmer" 2015-07-10 23:54 oh that reminds me of a rasperrypi demo i saw recently on making a Kodi box or something 2015-07-10 23:54 I'll download/buy it on CD or online, whichever gets me a lossless copy. Assuming that's an option. 2015-07-10 23:54 w-t-h_: i have a raspi based kodi box on every tv in the house 2015-07-10 23:54 i just don't need media anymore 2015-07-10 23:55 analog distorsions are better tolerated than digital ones 2015-07-10 23:55 my DJ stuff, i have on three hard disks and an SDHC card 2015-07-10 23:55 ive been wanting to setup one but would prefer a freebsd one with zfs but alas 1gig of memory defeats the features of that 2015-07-10 23:55 i won't lose all of them at once 2015-07-10 23:55 my pop stuff is in iCloud 2015-07-10 23:55 because i don't play pop gig 2015-07-10 23:55 s 2015-07-10 23:55 These days I really only get CDs because there's not a lossless copy online. Or in some cases that's the only form that exists. 2015-07-10 23:56 Melanie_: You probably know about the Pono music player device backed by Neil Young 2015-07-10 23:56 i'd like to sync a home movie server to my treadmill for jogging on mars or something 2015-07-10 23:56 OtakuMegane_: beatport delivers aac, so does itunes. 2015-07-10 23:56 should be fun with a big screen 2015-07-10 23:57 AAC is still compressed. I'll go with that if it's the only form published but otherwise I want as good as it can get. 2015-07-10 23:57 Plugh: it's likely to only offer pop 2015-07-10 23:57 I'm after a CD of an album from almost 30 years ago. I thought I had all albums by the band but discovered all these years later there is a fifth album which I don't have. 2015-07-10 23:57 jogging through the sims i bet someone would pay for hehe 2015-07-10 23:57 OtakuMegane_: aac is lossless compression 2015-07-10 23:57 Melanie_: It offers a lot of music -> https://ponomusic.force.com/ 2015-07-10 23:58 Plugh: the point is, I need 6+ minute DJ mixes, not 3:50 radio snippets of pop stuff 2015-07-10 23:58 No, it's lossy, unless there's a lossless version I'm unaware of. Of which I've never encountered on iTunes 2015-07-10 23:58 and i already have 1059-1994 on vinyl 2015-07-10 23:59 1959* 2015-07-10 23:59 If you are DJ'ing for kids at clubs yea I can see that you do. Not quite what stuff I'd be likely to listen to. 2015-07-10 23:59 lol 2015-07-10 23:59 I don't think BeatPort is likely to have too much of interest to me. 2015-07-11 00:00 Plugh: probably not 2015-07-11 00:00 HUZZAH! I got it to work. 2015-07-11 00:00 I've tried a few queries to see what popped up and no results. 2015-07-11 00:01 yippie, plz update the wiki's 2015-07-11 00:01 beatport offers NO POP 2015-07-11 00:01 I'm ok with that 2015-07-11 00:01 it has a lot of genres but no pop ever 2015-07-11 00:01 also, it's for new releases 2015-07-11 00:01 if you're looking for ancient, go to itunes.com 2015-07-11 00:01 yea, I figured it was new stuff primarily 2015-07-11 00:01 I don't do digital downloads. 2015-07-11 00:01 oh toot its 5! 2015-07-11 00:02 Someone realized it is time to go home? :) 2015-07-11 00:02 w-t-h_ I shall do so, dependant on if there are unexpected side effects. 2015-07-11 00:02 Plugh: i may be 51 but i still play to the 18-25 crowd 2015-07-11 00:03 as that's where the paydirt is 2015-07-11 00:03 well.. I don't tend to buy digital downloads of music. Depends on how you define "pop". Some popular music is in the rock category. There is also country too. 2015-07-11 00:03 ACTION nods 2015-07-11 00:03 rock is dead. country is more so. at least over here 2015-07-11 00:03 and so are live bands, have been for decades 2015-07-11 00:03 DJ is it 2015-07-11 00:04 Wow. Perhaps I should be glad I'm not where you are if even live music is considered dead. 2015-07-11 00:04 clubs have a dj, or, rather, a multi-floor-lineup 2015-07-11 00:04 Not much in the "mainstream" any more I bother with. Half the stuff I pick up now is from people just doing their own stuff. The other half is usually last century :) 2015-07-11 00:04 no club has a band anymore 2015-07-11 00:04 guitars are gone 2015-07-11 00:05 it's all electronic music now 2015-07-11 00:05 I find it interesting when the people of the age to go to clubs discover music from years ago on YouTube and they leave comments saying they like the music more than what is played for them these days and how they wish they were around in the days of that music. 2015-07-11 00:05 mooting the "analogue from end to end" argument 2015-07-11 00:05 as the source is digital 2015-07-11 00:05 Exactly 2015-07-11 00:05 electronic music where people don't have to know how to play instruments. 2015-07-11 00:06 the mechanical skill of playing an instrument is irrelevant tot he creativity of writing music 2015-07-11 00:06 You may not need to know how to physically play an instrument but you need to know as much or possibly more to make really good music, still. 2015-07-11 00:06 in Germany, the current trend is to old skool funk 2015-07-11 00:07 hiphop as a revival of rap had had it's day 2015-07-11 00:07 now they're going back to the roots 2015-07-11 00:07 Going back to 70's era funk? 2015-07-11 00:07 i'm 51 and i started playing in '91 2015-07-11 00:07 erm 2015-07-11 00:07 '81 2015-07-11 00:07 So many eras XD 2015-07-11 00:07 and i stated playing things like midnight star and the temptations and the whispers 2015-07-11 00:07 and those are coming back now 2015-07-11 00:08 and new music made in that image 2015-07-11 00:08 i'm tickled pink because now my vinyl stoc (in trade) is becoming invaluable 2015-07-11 00:08 yea. The music I like most tends to range from 50's through end of the 80's for the most part with the last two decades of that range being a lot of the favourites. 2015-07-11 00:08 as most of my gen DJs have tolssed it a decade ago 2015-07-11 00:09 i see djs of my generation being booked solid in a few years 2015-07-11 00:09 I still have quite a few albums here in vinyl but its vintage stuff. 2015-07-11 00:09 not that i'm 1 one trick horse 2015-07-11 00:10 If people there are mainly just interested in 6 or 7 minutes things with the same kind of backing beat as each other (as it often seems to be), how is it they will wind up being interested in the stuff found on vinyl from decades earlier? 2015-07-11 00:11 ennui? 2015-07-11 00:11 i used to mix chaka's "say i'm your number one" with princess' "Say I'm your number one" 2015-07-11 00:11 try it for shits and giggles 2015-07-11 00:11 to beatmix those two 2015-07-11 00:11 Always good to have a range of music types at your finger tips. 2015-07-11 00:11 betcha you can't 2015-07-11 00:11 hehe... just don't tell them it is the music their parents used to listen to. ;) 2015-07-11 00:11 on vinyl, of course 2015-07-11 00:12 nearly grandparents in this case 2015-07-11 00:12 yeah 2015-07-11 00:12 not a single one of these kids knows percy sledge 2015-07-11 00:12 I'm only half decade older than you, Melanie_ 2015-07-11 00:12 or the big band era 2015-07-11 00:12 Oh, yeah. Percy Sledge. Nice. 2015-07-11 00:13 "when a man loves a woman" 2015-07-11 00:13 yea, big band era would definitely not be on their radar unless it wound up in a movie. 2015-07-11 00:13 yup 2015-07-11 00:13 it did 2015-07-11 00:13 but it was an 80s move :P 2015-07-11 00:13 "xanadu" fetured a big band/rock band merge scene 2015-07-11 00:13 Interesting that some current commercials have been using music from the 70's or 80's 2015-07-11 00:13 brilliant 2015-07-11 00:14 That was an old movie. I was thinking it would have to be in something recent. 2015-07-11 00:14 it combined 50's big band chick with 80s rock 2015-07-11 00:14 yea. I like that movie, and the music, at the time. 2015-07-11 00:14 s/like/liked/ 2015-07-11 00:14 i'm an undying ELO fan anyway 2015-07-11 00:14 I have a greatest hits album of theirs. 2015-07-11 00:14 on CD of course. :) 2015-07-11 00:15 ELO, alan parson's project, marillion, journey. hard to top 2015-07-11 00:15 I don't know marillion but I'll agree with you on the others. 2015-07-11 00:15 whenever i listen to marrilion's "keyleigh" the places mentiones flash before my eyes 2015-07-11 00:15 as it's all london.... 2015-07-11 00:15 I'd probably add Supertramp in there and Chicago. 2015-07-11 00:16 yes, supertramp certainly 2015-07-11 00:16 Oh, and don't forget Moody Blues 2015-07-11 00:16 think i have everything they ever did 2015-07-11 00:16 chicago, partially 2015-07-11 00:16 i know i'm complete on ELO and alan parson's 2015-07-11 00:16 There are few bands for whom I have all their music. I seem to have albums here and there or just best of types. 2015-07-11 00:17 Only one I'm mostly complete on is Chris de Burgh. 2015-07-11 00:17 there was a time in my life 2015-07-11 00:17 when i would go to the record store once a week 2015-07-11 00:17 oh, and I'm complete on the Beatles original albums. 2015-07-11 00:17 the staff knew me 2015-07-11 00:18 they's have all new releases ready for me 2015-07-11 00:18 i'd buy about 20-50 maxis each time 2015-07-11 00:18 nice of them to do that. A friend of mine used to buy LP's for the album cover art. 2015-07-11 00:18 i never bought albuns unless a track i wanted wasn't on a maxi 2015-07-11 00:18 or i wanted to complet a band/artist collection 2015-07-11 00:19 what are maxis? 2015-07-11 00:19 today, i have about 5000 vinyls 2015-07-11 00:19 you call tehm 12" 2015-07-11 00:19 oh the extended play type LP's vs standard 12"(?) vinyl albums. 2015-07-11 00:19 a single pressed on an album sized record 2015-07-11 00:19 better quaity 2015-07-11 00:20 Right. 2015-07-11 00:20 US ones run at 33 1/3 2015-07-11 00:20 EU ones at 45 2015-07-11 00:20 i have lots of us pressed originals 2015-07-11 00:20 33 1/3 was standard in North America for 12" vinyl 2015-07-11 00:21 IIRC, I have a copy of the soundtrack for the first Star Wars movie on vinyl. 2015-07-11 00:21 okay, so what I did, was to add my external IP as an address to my network interface, with a subnet mask of 255.255.255.255 2015-07-11 00:21 i may or may not have that anymore 2015-07-11 00:21 i know i used to 2015-07-11 00:21 but siz moves, three of them international, messed things up for sure 2015-07-11 00:22 if I had opensim running on a different machine, this would of course, not work at all. 2015-07-11 00:22 xxValiumxx: this means that you have effectively disabled people logging on from outside 2015-07-11 00:22 remove that 2015-07-11 00:22 now 2015-07-11 00:22 look into proxy-arp 2015-07-11 00:22 arp -s 2015-07-11 00:26 actually, Melanie_ It's working 2015-07-11 00:26 is that host windows? 2015-07-11 00:26 it is. 2015-07-11 00:26 aah ok 2015-07-11 00:27 windows tcp is crippled 2015-07-11 00:27 on windows this works 2015-07-11 00:27 would not work on mac, linux, bsd 2015-07-11 00:27 e.g. Real Operating Systems 2015-07-11 00:29 otoh, worth adding to the wki pageas windows is the 90% solution 2015-07-11 00:29 and i beleive no one has thought of this solution before 2015-07-11 00:29 i may be a goddess-sent 2015-07-11 00:29 it* 2015-07-11 00:32 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-11 00:32 appropriate that I actually have an old retired linden lab server sitting here. 2015-07-11 17:10 Melanie_ thanks, ill get working tonight and get some patches ready 2015-07-11 17:11 should not be a whole lot of work 2015-07-11 17:11 mainly all the stuff around having a vaiable data adapter, pretty much c&p from the regular asset server 2015-07-11 17:11 some interface plumbing 2015-07-11 17:12 yep, i have it working here, so its just changing to conform with opensim standards in the data connector mainly 2015-07-11 17:12 and some direct refs may now be broken because the service and the data module are in different namespaces now 2015-07-11 17:13 am i ok to pull that branch now? 2015-07-11 17:14 i'm checking out some last little things 2015-07-11 17:14 trying to build, too 2015-07-11 17:14 just to see how bad it is :) 2015-07-11 17:15 but sure, pull it 2015-07-11 17:16 ok, im making a coffee before i start so i will hold off :) 2015-07-11 17:16 k 2015-07-11 17:16 fixing some trivialities as I go 2015-07-11 17:18 is http://opensimulator.org/ down? keep getting cant reach this page 2015-07-11 17:18 looks like opensimulator.org is not working 2015-07-11 17:18 ok ty 2015-07-11 17:21 yeah has been like that all day 2015-07-11 17:24 I'm back. 2015-07-11 17:24 Plugh: looks like the server has already been deocommissioned 2015-07-11 17:25 Yea, I'm not surprised. It was a while back that things were moved when the old forge was about to go offline. 2015-07-11 17:25 Too bad something like https://github.com/nirvdrum/svn2git wasn't(?) used to help with migration to keep the old branch information. 2015-07-11 17:26 it was done with git-svn 2015-07-11 17:26 and tbh, no one thought branches would be in use 2015-07-11 17:26 i doubt there was many projects that had more than the master branch 2015-07-11 17:27 If it was done with git-svn shouldn't that have maintained the branches? Either way, it would have been worth keep the branches to fully preserve project history. 2015-07-11 17:28 Plugh: i agree on the preservation aspect 2015-07-11 17:28 I'll look up my notes on git then create new branches of ossearch and osprofile for use with OpenSim 0.8.0 2015-07-11 17:28 which is why my staff and I worked hard to transferr even 5 years dead projects 2015-07-11 17:28 why are branhes needed for that? 2015-07-11 17:29 have there been api changes? 2015-07-11 17:29 someone mind restarting opensimulator.org? 2015-07-11 17:29 yes, there are changes needed in module code so it will build with 0.8.1 2015-07-11 17:29 or at least with master. I forget which version of OS changed things. 2015-07-11 17:30 plugh: i think it was in 0.8.2 2015-07-11 17:30 danbanner: ok. I just remember I had to update the [assembly: ...] stuff at the top of the file for something later than 0.8.0 2015-07-11 17:30 aah yes, right 2015-07-11 17:31 mono addins changes 2015-07-11 17:31 I have some changes for one of the modules to check in. 2015-07-11 17:31 plug: i modified the source to get it to build 2015-07-11 17:31 AliciaRaven2: ah, it was mono that required the change? I didn't know that. Thought it was an OS required change. 2015-07-11 17:32 if you need copies with changes its on http://download.osgrid.org 2015-07-11 17:32 web server restarted 2015-07-11 17:32 thanks Melanie_ 2015-07-11 17:32 ty 2015-07-11 17:32 not even mono 2015-07-11 17:32 it was a change in opensim 2015-07-11 17:32 it was opensim, os changed the mono addins version which broke opensim modules, not mono 2015-07-11 17:33 ok, that is what I thought it was. An OS change. 2015-07-11 17:33 i'm not happy with that because now modules that would work, were they allowed to load, will instead be refused. i don't think we need to be as picky as the linux kernel 2015-07-11 17:33 i dont see Melanie_'s commits on http://opensimulator.org/viewgit/?a=shortlog&p=opensim&h=HEAD&pg=0 2015-07-11 17:33 I find it puzzling that the os.org webserver goes down at times. Apache is usually very reliable. Would be useful to track down what causes the problem with the webserver. 2015-07-11 17:33 danbanner: they're in a branch 2015-07-11 17:34 ah ok 2015-07-11 17:34 because the current state doesn't compile 2015-07-11 17:34 AliciaRaven2 has just volunteered to make the changes needed to make FSAssets really Opensim-ish 2015-07-11 17:34 so i pulled it into a branch for her to work on 2015-07-11 17:35 and i did the prebuild black magic for it 2015-07-11 17:35 Plugh, apache is reliable untill the chinese overload it with vulnerability scans 2015-07-11 17:37 oh, is that what does it? If the probe is just against the webserver not a lot that can be done other than a firewall to help deal with SYN floods. 2015-07-11 17:37 I've also been using fail2ban to help deal with the people that keep poking at the SSH port of a machine. 2015-07-11 17:37 its one possibility, my site was flooded with chinese requests constantly, since i blocked china its so much faster and more reliable 2015-07-11 17:38 ACTION nods 2015-07-11 17:38 Plugh, better to just change SSH port to a non standard, most sniffs will not try others, they just move on to the next server on their list 2015-07-11 17:38 It is interesting to look at the daily system log report to see what has been recorded in the log files. 2015-07-11 17:39 after we changed SSH to a different port, we went from 1000s of sniffs aday to zero 2015-07-11 17:39 AliciaRaven2: That would only help if someone doesn't try that hard to look for other open ports. 2015-07-11 17:39 none of our systems accept passwords 2015-07-11 17:39 it's all key only 2015-07-11 17:39 so the sniffs are pointless 2015-07-11 17:40 I hide my ports using port knocking 2015-07-11 17:40 yes plugh, but 99% of the time, its an automated script that tests and moves on when it cant connect 2015-07-11 17:40 AliciaRaven2: yea, a lot of script kiddies out there. 2015-07-11 17:45 Most of the attempts/scripts only try to login to ssh via root and I don't allow root logins so they will never get in. 2015-07-11 17:46 Plugh, my point is that even tho they wont get it, they will still take resources up trying, if its not on that port, they move on streight away instead of flooding with dumb password attempts 2015-07-11 17:47 it's really strange enough how dumb these scripts are 2015-07-11 17:47 Use geolocation with IPtables and filter out problematic countries: http://ubuntuforums.org/showthread.php?t=1828559 2015-07-11 17:47 i mean, if i probe a server and the reply doesn't include either password or keyboard-interactive, then there is no point in probing 2015-07-11 17:48 they're wasting gigacycles probing walled up doors 2015-07-11 17:48 we block china totaly, as i said, its reduced the attack attempts and made the site ALOT faster and stopped apache needing restarting so oftern 2015-07-11 17:48 not true Melanie_ if they can fingerprint the service on the point, and that service has an exploit because its been unpatched... it can be an open door without a login 2015-07-11 17:49 that can happen with any service, not just ssh 2015-07-11 17:49 the point is 2015-07-11 17:49 if a script's only capability is dictionary attack 2015-07-11 17:49 many CVEs today are remote exploit without login, and yes, that's what I was trying to make clear - not just SSH - any open listening service with a vulnerability 2015-07-11 17:49 then it should not attempt more than one login when password is not an auth method 2015-07-11 17:49 even opensim :P 2015-07-11 17:50 internet security is so bad, Carna botnet was built using only default passwords for network gear 2015-07-11 17:50 fail2ban automatically adds machines to the firewall so they are blocked from all access to the machine after 5 login attempts. If the other users of the machine are using programs that can specify the ssh port I could change the one used by sshd. Security by obscurity only gets you so far though. 2015-07-11 17:51 security is still based on moats and walls design - check out CISecurity.org for their security benchmark PDFs for various OS and network devices - take the basic steps to build your castle at all layers 2015-07-11 17:51 If I change the port I should tell the firewall to drop connections to the standard ssh port instead of denying access. That will slow them down a little. 2015-07-11 17:51 They won't get an immediate response and will have to wait for a time out. 2015-07-11 17:51 tarpitting also takes up resources on your tarpit machine holding their conneciton option 2015-07-11 17:52 grr... darn cat is calling for me again. At least I got about an hours peace after lunch. 2015-07-11 18:07 nice, finally figured out a good use for shrink wrap modifier in blender :) 2015-07-11 18:07 http://nebadon2025.com/screenshots/shrinkwrap_001.png 2015-07-11 18:07 http://nebadon2025.com/screenshots/shrinkwrap_002.png 2015-07-11 18:07 http://nebadon2025.com/screenshots/shrinkwrap_003.png 2015-07-11 18:07 http://nebadon2025.com/screenshots/shrinkwrap_004.png 2015-07-11 18:09 what am i seeing there? 2015-07-11 18:09 I used shrink wrap modifier to make mesh strips that conform to the parking lot mesh 2015-07-11 18:09 so i could paint parking lot stripes 2015-07-11 18:10 its a single repeating texture 2015-07-11 18:10 its not super obvious in those pics 2015-07-11 18:10 but that parking lot is not flat at all 2015-07-11 18:10 k 2015-07-11 18:11 im finally learning how to texture stuff in blender :) 2015-07-11 18:11 first time i ever really successfully used shrink wrap too :) 2015-07-11 18:12 I watched a couple of videos recently on some addons for Blender that looked quite useful. 2015-07-11 18:12 trying to get away from using prims when I can 2015-07-11 18:13 here Melanie_ 2015-07-11 18:13 http://nebadon2025.com/screenshots/shrinkwrap_005.png 2015-07-11 18:13 this gives you better perspective of why prims wasnt an option :) 2015-07-11 18:14 k 2015-07-11 18:14 if only the world were truly flat 2015-07-11 18:15 nebadon: what does it do? I can't really tell from the pictures 2015-07-11 18:15 things would be so much simpler 2015-07-11 18:15 it lets me take a flat plane subdivide 2015-07-11 18:15 and project it onto the surface of an already existing mesh 2015-07-11 18:15 ie: shrinkwrap it 2015-07-11 18:15 like plasticwrap your meat or something :) 2015-07-11 18:15 Right. 2015-07-11 18:16 its nice because I can take those strips, project them where i want the stripes painted 2015-07-11 18:16 Then you texture the one flat plane instead of what it sits on? 2015-07-11 18:16 do a very clean unwrap of that strip 2015-07-11 18:16 then just apply a single repeating texture to its face 2015-07-11 18:16 right 2015-07-11 18:16 talk about a time saver 2015-07-11 18:16 tried to do it using prims 2015-07-11 18:17 after an hour I had 2 rows done 2015-07-11 18:17 decided I had to find a better way :) 2015-07-11 18:17 its so much more efficient this way too 2015-07-11 18:17 loads a lot faster 2015-07-11 18:18 how are the vertices counts? 2015-07-11 18:18 it was like 11000 vertices for the entire parking lot 2015-07-11 18:19 btw, did you know that 2.75a was released a few days ago? 2015-07-11 18:19 yea 2015-07-11 18:19 i use many different versions of blender still 2015-07-11 18:19 becasue of plugins 2015-07-11 18:19 i literally have like 15 versions of blender installed 2015-07-11 18:19 lol 2015-07-11 18:20 eek 2015-07-11 18:20 wouldn't it make more sense to update the plugins? 2015-07-11 18:20 yes 2015-07-11 18:20 but sometimes there are not updates 2015-07-11 18:20 or they tend to work better on a very specific version 2015-07-11 18:20 Update them yourself. :) 2015-07-11 18:20 easier to have 15 versions of blender 2015-07-11 18:20 lol 2015-07-11 18:21 Must be hard to keep track of which version contains what set of plugins. 2015-07-11 18:21 not really 2015-07-11 18:21 i use it often enough 2015-07-11 18:21 if i went a month without touching blender it would probably suck 2015-07-11 18:21 lol 2015-07-11 18:22 yeah. I forget how to do some basic things in Blender when I don't use it for a while. 2015-07-11 18:22 and really the better I get at blender 2015-07-11 18:22 the less reliant I become on plugins 2015-07-11 18:22 You must also have figured out how to load the files in to different versions of Blender where the UI has changed. 2015-07-11 18:23 well since 2.5 the UI hasnt changed drastically 2015-07-11 18:23 i never did much on blender 2.49 2015-07-11 18:23 i just could never grasp the old UI 2015-07-11 18:23 the new UI just sort of instantly clicked with me 2015-07-11 18:23 I found the space navigator device worked better in 2.49 2015-07-11 18:24 I do not find the space navigator helpful with modeling at all 2015-07-11 18:24 You should have seen the UI back in 1.5 and a bit earlier. 2015-07-11 18:24 for me its strictly for machinima 2015-07-11 18:24 I imagine though in blender space navigator might be good for recording camera tracks 2015-07-11 18:24 if you even can 2015-07-11 18:24 I found the SN was really handy for moving around the objects. Rotating, panning, etc. without having to twist my fingers in to knots. 2015-07-11 18:25 for me I constantly accidently hit it 2015-07-11 18:25 I have a plug-in for camera movement. 2015-07-11 18:25 making my screen move and inopportune moments 2015-07-11 18:25 oh. My SN is on the left and the mouse is on my right. 2015-07-11 18:26 So far I haven't bumped the SN at the wrong time. 2015-07-11 18:26 funny a few times I hadnt realized something leaning on the SN 2015-07-11 18:26 trying to figure out why my screen is moving on its own 2015-07-11 18:26 hehe 2015-07-11 18:27 The SN is also very useful when I'm working in Rhino. I have the buttons programmed to switch to the next view and to change one view to full screen and back. 2015-07-11 18:27 nice 2015-07-11 18:27 I don't tend to use the buttons on the SN in blender that much. 2015-07-11 18:28 ya for me in blender is all about short cuts on the keyboard 2015-07-11 18:28 ACTION nods 2015-07-11 18:28 i tend to use the keypad to roate view incrementally 2015-07-11 18:28 nebadon: if you want to have some fun building something, check out -> https://www.youtube.com/watch?v=-2uY7rjhhMs 2015-07-11 18:28 ACTION grins 2015-07-11 18:30 nebadon: if you don't already know about it, take a look at http://www.godotengine.org/wp/download/bettercollada.zip 2015-07-11 18:30 Supposed to be a better Collada exporter than the one built-in to Blender. 2015-07-11 18:30 dead link 2015-07-11 18:30 is it for blender? 2015-07-11 18:31 The bettercollada.zip exporter is for Blender 2015-07-11 18:31 nixw 2015-07-11 18:31 which is a dead link? The one to the YouTube page? 2015-07-11 18:31 nice* 2015-07-11 18:32 no the bettercollada 2015-07-11 18:32 but i found proper link 2015-07-11 18:32 oh, ok 2015-07-11 18:32 nebadon: There is also this video about Blender addons -> https://www.youtube.com/watch?v=ihrQU4LNtC0 2015-07-11 18:33 IIRC, many of them are available in Blender already and just have to be enabled. 2015-07-11 18:34 nice 2015-07-11 18:34 I want to make a nice blender learning hub sim 2015-07-11 18:35 That would be good. 2015-07-11 18:38 A lot to learn just in some basic UI features. I have trouble remembering how to snap things to points on the grid, or in relation to each other when I don't use it for a while. 2015-07-11 18:40 When you start work on a blender learning hub let me know. 2015-07-11 18:46 k ya I have a panel I made a while back that has the CG Cookie Tutorials on it 2015-07-11 18:46 I think I will start with that 2015-07-11 18:46 ok 2015-07-11 18:46 mostly I just want to start archiving and displaying good tutorials 2015-07-11 18:46 ACTION nods 2015-07-11 18:47 we are kind of working on some of that stuff over at Avacon too 2015-07-11 18:47 I should archive the odd tutorial on doing some things. 2015-07-11 18:47 Like snapping points to a grid or in relation to other points. 2015-07-11 18:48 Forgetting basic stuff like that is why I wind up modelling in Rhino and then exporting the model for import into Blender 2015-07-11 18:49 Any one around who uses monodevelop for compiling C# code? 2015-07-11 18:50 nebadon: Someone did a really nice job on creating a 3D model of Tyrion Lannister from Game of Thrones -> http://blenderartists.org/forum/showthread.php?372859-Tyrion 2015-07-11 18:51 I saw that 2015-07-11 18:54 Great, all of a sudden YouTube has decided my flash player in Firefox is vulnerable and won't let me watch videos. 2015-07-11 18:55 Ah, managed to make it accept the player. 2015-07-11 18:56 Plugh there is an update on the adobe site - its just a single rev number change 2015-07-11 18:56 I'm not on Windows. 2015-07-11 18:56 me either 2015-07-11 18:56 I had to remove the adobe repo rpm, download a new one, and reload it - then the new version was found 2015-07-11 18:57 adobe changed something in their repo so the update wasn't picked up by people using the older repo 2015-07-11 18:59 Plugh i use monodevelop 2015-07-11 19:00 I have the one that ships with my repo. I think I have to use the .tar.gz file from adobe as the .deb package is for a rather old version. 2015-07-11 19:00 LittlefeatherQ: Have you figured out how to make it work with MySQL? I can't get it to recognize MySQL.Data.* 2015-07-11 19:01 odd because monodevelop should come with mysql data connectors 2015-07-11 19:02 I had it working in Linux Mint 14 but I can't get it to use MySQL in Mint 17. 2015-07-11 19:02 http://dev.mysql.com/doc/connector-net/en/connector-net-installation-unix.html 2015-07-11 19:03 try this article 2015-07-11 19:03 I've downloaded the connectors but I can't figure out what to do with them. The package is called "no-install" but you have to do something with the package. All the recipes I've tried are out of date or just don't work. 2015-07-11 19:03 Seen it, tried, it, doesn't work. 2015-07-11 19:04 It doesn't tell you what to do when you have the file of connectors from MySQL containg RT, v2.0, v3.5, v4.0, and v4.5 directories as to which one should be installed. 2015-07-11 19:05 those look like they resemble the .net versions 2015-07-11 19:08 first issue command sudo gacutil -u MySql.Data then you need to rename mysql.data.dll MySql.Data.dll in the v2 or v4 flder then inside that folder try sudo gacutil -i MySql.Data.dll i tried it and reloaded opensim project and it compile correctly0,00 2015-07-11 19:09 in the refrence window MySql.Data.dll should be visible 2015-07-11 19:10 this is assuming you are using ubuntu 12.04 2015-07-11 19:14 It isn't case sensitivy on the files. They have the correct name. 2015-07-11 19:15 This is for my own project that is used in relation to OpenSim. How do I determine which of three versions to install? 2015-07-11 19:15 or should I install all three? 2015-07-11 19:18 I installed all three and MD has no MySQL reference available. 2015-07-11 19:26 I'll try filing a bug report against MD. If that doesn't help I'll have to write this program in something other than C# 2015-07-11 19:27 And the cat has started calling for me yet again. *sighs* I'm just not getting anything done today. 2015-07-11 19:35 adding the MySQL.Data.dll to the GAC is a bad idea if the code is to be distributed 2015-07-11 19:36 because it would have to be done by everyone who wants to run it 2015-07-11 19:36 in the case of distribution, it's better to include the dll in bin/ 2015-07-11 19:36 like we do for OpenSim 2015-07-11 20:07 It won't be distributed but it might get around the problem of MD not being able to find the MySQL connector. 2015-07-11 20:26 ok, I finally found a way to get MD to be happy about the MySQL reference. 2015-07-11 20:27 I'll document it in a while so I can remember how I fixed the problem. Right now I have the cat calling for me yet again. Its about as bad as a baby wanting attention about once an hour. :{ 2015-07-11 20:27 I'm going to give up trying to get any work done and just go for a walk and get away from cat for a while. bbl. 2015-07-11 20:50 Melanie_, HashToPath creates a 2 tier directory structure and the comment says thats for OSGrid server, should i change it to the 3 tier directory path that is commented out underneath? 2015-07-11 21:21 it's a matter for discussion 2015-07-11 21:21 i had left it in to maybe make it an option 2015-07-11 21:21 we love our options 2015-07-11 21:22 ok cool 2015-07-11 21:23 The 3-tiered structure is what Avination uses 2015-07-11 21:23 the old OSGrid data was structured in 2 tiers 2015-07-11 21:23 rather than adjust terabytes of data, i made the code fit the data 2015-07-11 21:25 ok, for now i will change it back to the 3 tier, but leave the other option for future options 2015-07-11 21:25 k 2015-07-12 00:42 Bug #7639:04 [PATCH] Bring FSAssets closer to OpenSim conventions 14( http://opensimulator.org/mantis/view.php?id=7639 ): has been SUBMITTED. 2015-07-12 00:44 Melanie_ patch is ready, let me know if i missed anything when u get chance to look, im guessing your asleep as its almost 2am now lol 2015-07-12 00:44 thanks 2015-07-12 00:44 no i'm here 2015-07-12 00:46 i was looking at the existing asset service, im confused as to why it inherits from an abstract class which inherits from the interface, all other services just inherit from the interface directly 2015-07-12 00:49 it's the oldest service 2015-07-12 00:49 back then a group of original core developers believed that everything in opensim should be XXXBase and XXXImpl 2015-07-12 00:50 with the idea that additional services should inherit XXXBase 2015-07-12 00:50 that philosophy has long since been dropped 2015-07-12 00:50 but the code survives in the oldest parts of OS 2015-07-12 00:51 i see 2015-07-12 00:51 for the future 2015-07-12 00:51 you mixed pure whitespace changes and actual code changes 2015-07-12 00:52 it's our convention that patches should either change code (preserving formatting) OR change whitespace 2015-07-12 00:52 never both 2015-07-12 00:52 properly done, this would be two patches - a functional patch and a whitespace patch adding the excess spacing 2015-07-12 00:53 oops i did know that, sorry 2015-07-12 00:53 which would have given us the opportunity to reject the whitespace patch as that sort of vertical formatting is NOT opensim standard 2015-07-12 00:53 vertical formating? 2015-07-12 00:53 putting all the equals signs in the same column 2015-07-12 00:54 it's not done 2015-07-12 00:54 everyone uses different editors 2015-07-12 00:54 what looks great in monodevelop may look mediocre in emacs and shitty in c1 2015-07-12 00:54 v 2015-07-12 00:54 erm 2015-07-12 00:54 vi 2015-07-12 00:54 oh yes, thats a habbit of mine, makes it abit easier to read, i wont do it again 2015-07-12 00:54 it's not out coding standard 2015-07-12 00:55 i use vs 2012 2015-07-12 00:55 can you rework the patch to omit the formatting canges? 2015-07-12 00:55 sure 2015-07-12 00:55 what we want is minimum lines in diff 2015-07-12 00:55 You don't like = signs to be vertically aligned in OS code? Interesting. 2015-07-12 00:55 it doesn't look right in various editors 2015-07-12 00:55 it's just not done 2015-07-12 00:55 i didn't create the convention 2015-07-12 00:56 but we have over 10 different editors in use across our contributors and committers 2015-07-12 00:56 Some of the editors are using variable width characters? I would have thought it would be ok in any typical text based editors as long as the code isn't using tabs to line things up. 2015-07-12 00:56 so least common denominator has always been the goal 2015-07-12 00:56 i did it in the interface also, to align the method names 2015-07-12 00:56 there used to even be an "needs to look food in 80 cols" rule 2015-07-12 00:56 that was relaxed later and then dropped 2015-07-12 00:57 AliciaRaven2: for methos names in interfaces, there is precedent - LSL_API's interface is formatted that way 2015-07-12 00:57 so that is ok, i'd say 2015-07-12 00:58 you need to understand 2015-07-12 00:58 i'm not the _maker_ of the rules, just the _keeper_ of the rules 2015-07-12 00:58 i DO like the formatting you did, AliciaRaven2 2015-07-12 00:58 it's just not common in code 2015-07-12 00:59 and unless we want to refactor all, it should be a uniform appearance by not using that sort fo formatting 2015-07-12 00:59 in isolated cases 2015-07-12 00:59 all i'm about is to keep the code base consistent in some small way 2015-07-12 00:59 Melanie_, did u see i included a time limit config option to only update access times if they are older than x days? is that ok? its from the xassets, seemed to be a good idea to reduce db calls 2015-07-12 01:00 and i'd even argue FOR accepting a whitespace patch to do what you did 2015-07-12 01:00 then we could agree on accepting it and do it :) 2015-07-12 01:00 so if the access time is recent, it skips updating it 2015-07-12 01:00 just can't let it in by the backdoor 2015-07-12 01:01 it's a moot point in most cases as any grid large enough to run fsassets would run a "noatime" system and probably comment this database updating as well. but yes, fwiw it's a good addition 2015-07-12 01:02 i'm sorry to make extra work for you. your effort is certainly appreciated. but there is a project culture and I don't believe any single person can just call a change on it 2015-07-12 01:03 its ok, ive been asked by justin to change things to fit the convention so its not a surprise lol 2015-07-12 01:03 yes, he also used to be a guardian of the Culture 2015-07-12 01:04 now that he's gone more of it falls to me 2015-07-12 01:04 last one he asked me was about my commit messages, a quick description then more detail after a new line 2015-07-12 01:04 yes. the bot in chat only shows a few lines and viewgit only shows the first line 2015-07-12 01:05 so the first line should summarize what's in the patch 2015-07-12 01:05 saving people from having to clone and log it to read the full text 2015-07-12 01:05 if your synopsis is more than 80 chars, just let it wrap, don't hit enter. easy :) 2015-07-12 02:18 Starting build #4245 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-12 02:23 Project opensim » mono-2.10.8.1 build #4245: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4245/ 2015-07-12 02:23 * melanie: Add main FSAssetsService 2015-07-12 02:23 * melanie: Rename for uniformity, add data module 2015-07-12 02:23 * melanie: Some cleanup, add prebuild project, correct path 2015-07-12 02:23 * melanie: More cleanup, add missing refs to prebuild, remove refs to stuff not 2015-07-12 02:23 * melanie: Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if 2015-07-12 05:00 -!- Wanderer_42(~kvirc@dslb-092-072-143-155.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-07-12 06:12 hello, I would like to know if this problem is known in Release 0.0.1 http://pastebin.com/P7imBwuU ? 2015-07-12 06:13 0.8.1* oops! 2015-07-12 07:10 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-12 10:47 hey to run npc do I need to change default OSSL threat level? 2015-07-12 11:04 http://opensimulator.org/wiki/OSSLNPC 2015-07-12 14:09 Any word/work or progress on Onlook? 2015-07-12 15:52 Hello, i would like to know if this [GETTEXTURE] problem is known in 0.8.1 Release http://pastebin.com/P7imBwuU ? 2015-07-12 15:55 You've got something strange going on. That UUID would indicate a standard OS resource. It shouldn't have parse errors. 2015-07-12 15:56 One thought, have you double checked your DB connection strings? 2015-07-12 15:58 no, i checked nothing at now, just ask if is a know issue 2015-07-12 16:03 Not known to me. 2015-07-12 16:03 Is this a fresh install of OS or one you have been running for a while? 2015-07-12 16:07 i'm on Windows Seven 2015-07-12 16:09 with xampp v5.6.3 2015-07-12 16:09 last one is v5.6.8 ... 2015-07-12 16:10 mysql is 5.6.21 2015-07-12 16:31 it running for a while 2015-07-13 05:16 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-13 05:49 I really need to learn more about how the protocol works. 2015-07-13 05:56 hang on... Is all the communication done using XML-RPC ? 2015-07-13 06:06 xxValiumxx, it depends on the module, some use CAPS or XML-RPC and others use REST, depending on when it was written and who wrote it 2015-07-13 06:06 http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim 2015-07-13 06:07 hmm... I don't know what CAPS is, I should look that up 2015-07-13 06:07 CAPS is developed by linden labs for SL 2015-07-13 06:08 ah, so an in-house/proprientary protocol then? 2015-07-13 06:09 is opensource or it wouldnt be used in os 2015-07-13 06:09 I meant proprietary as in created for SL specifically 2015-07-13 06:10 yes 2015-07-13 06:10 http://opensimulator.org/wiki/Capabilities 2015-07-13 06:12 my interest is in modifying OS such that it doesn't matter who the creator of an object is, it would appear to your client that you are the creator of said object. 2015-07-13 06:12 I'm working with someone and we're using it as more of a collaborative 3d modeling program. 2015-07-13 06:13 could just disable permissions in the config i think 2015-07-13 06:14 that's certainly something to try. I was using the Collada export in Firestorm to save builds 2015-07-13 06:14 I'm not certain it will save meshes you aren't the creator of 2015-07-13 06:15 viewer will probably enforce blocks even if the server is open 2015-07-13 06:16 you could just make both avatars god user level 2015-07-13 06:16 yeah, unless I use one of _those_ viewers. 2015-07-13 06:16 which, frankly, I'd rather not. 2015-07-13 06:18 http://wiki.secondlife.com/wiki/Protocol 2015-07-13 06:19 I looked at that dahlia, somewhat sparse. 2015-07-13 06:19 lots there if you follow links 2015-07-13 06:46 dahlia, do u know the difference between WorldMapModule and MapImageServiceModule? they are both generating map tiles on startup, seems a waste of resources 2015-07-13 06:51 AliciaRaven: no :) 2015-07-13 06:52 I use a bot to make maptiles 2015-07-13 06:52 k, best way to do it 2015-07-13 06:53 avoids all the issues with warp 2015-07-13 06:53 yea, it doesnt help warp that its doing the job twice tho lol 2015-07-13 06:54 oh do they both call warp? 2015-07-13 06:54 yes, both modules call warp and make a maptile at startup 2015-07-13 06:55 lol 2015-07-13 06:55 so what ever memory hogging warp is doing at startup is doubled 2015-07-13 06:55 you sure there isnt some magic config stuff to enable one or the other? 2015-07-13 06:55 one sends its tile to the map image service, the other uploads it as an asset 2015-07-13 06:56 [Map] 2015-07-13 06:56 WorldMapModule = WorldMap 2015-07-13 06:56 MapImageModule = Warp3DImageModule 2015-07-13 06:56 GenerateMaptiles = true 2015-07-13 06:56 MaptileRefresh = 86400 2015-07-13 06:56 DrawPrimOnMapTile = true 2015-07-13 06:56 TextureOnMapTile = true 2015-07-13 06:56 RenderMeshes = true 2015-07-13 06:56 thats my region config for maps 2015-07-13 06:57 dunno, maybe someone made a service and forgot to disable the asset one 2015-07-13 06:57 I vaguely remember the asset one may have been there a long time 2015-07-13 06:57 not positive 2015-07-13 06:57 maybe Melanie_ knows 2015-07-13 06:57 i better do some more poking about and see if i can understand things better 2015-07-13 06:58 sometimes git blame can show the origins of a module, assuming justin didnt refactor everything (like he usually did) 2015-07-13 06:59 i recently fixed a bug where warp was rendering the root prim twice, that will reduce the load abit, but generating two tiles shouldnt happen 2015-07-13 07:00 ACTION is not a warp fan 2015-07-13 07:01 i like the tiles but hate the memory leaks, its not bad if its only run at startup 2015-07-13 07:03 http://dahliaisland.wwweb3d.net:8099/screenshots/raytracedMaptile.jpg 2015-07-13 07:04 nice 2015-07-13 07:04 it sounds like the asset one is viewer 1 method and service is the new 2015-07-13 07:04 wants! 2015-07-13 07:04 :) 2015-07-13 07:04 I should prolly stick the source on github and let other people finish it for me :) 2015-07-13 07:04 nice image 2015-07-13 07:04 but they will probably finish it and keep the fixes :( 2015-07-13 07:05 anyway it's a libomv bot that makes a big povray file and then I use povray to render it 2015-07-13 07:06 another problem is povray is agpl 2015-07-13 07:11 dahlia: well that should help in you getting other peoples fixes back :) .. though i guess the licenses don't usually really work that way. i mean if someone doesn't want to share, then they just don't use it 2015-07-13 07:12 antont: povray is agpl, my code makes a file that is manually applied as input to povray 2015-07-13 07:13 then I manually take the output file and convert it to jpeg2000 2015-07-13 07:14 I don't know all the rules about agpl but I figure if I do it that way then there is nothing that triggers the agpl stuff 2015-07-13 07:15 but, older versions of povray are *not* agpl 2015-07-13 07:17 anyway it's questionable at this point if the tiles are much better looking than warp, other than probably better lighting and shadows 2015-07-13 07:17 it still doesnt use full textures, just like warp 2015-07-13 07:18 and warp leaves blue water areas on steep slopes, looks bad 2015-07-13 07:19 http://www.spellscape.co.uk/world/map 2015-07-13 07:19 bottom right of the sim, mountain should be white but its blue :( 2015-07-13 07:21 AliciaRaven: that's weird. looks good otherwise though 2015-07-13 07:23 dahlia: yah i'm pretty sure agpl doesn't reach your code there .. which is just to prepare the scene to render. if you'd modify povray itself for your service, even if you don't distribute your modified povray, agpl says you must give those povray mods when you are using it for a web service 2015-07-13 07:23 antont: I think agpl says stuff about user interfaces which call the agpl code also 2015-07-13 07:23 it's pretty nasty 2015-07-13 07:24 dahlia: yah i tried to read it but couldn't parse .. in normal gpl it's if your code is a part of the same application, links to the library .. which is common with UI code. but i'm pretty sure that code that prepares input for a separate program is out of reach 2015-07-13 07:25 hopefully. Anyway I'm using the older non-agpl version 2015-07-13 07:25 lets see if I completely botched this or made this hack work 2015-07-13 07:25 which was still available last I checked 2015-07-13 07:26 not sure though, it could be somethign crazy like 'all code that is used to provide the service' or so. it seemed that mongodb is agpl and i'm sure there are many non-gpl systems that just use it as a db, and the license is just for the db engine and not for whatever code that only uses the db 2015-07-13 07:29 well... from my experience the probability of any legal action is proportional to how much money there is to gain 2015-07-13 07:29 and I dont have much 2015-07-13 07:46 yah nothing to worry and as said i'm pretty sure your input-preparing code is not considered a part of povray anyway. just submit patches if you happen to improve povray itself :) 2015-07-13 07:57 I'm not touching it ;) I started writing a ray tracer in c# but couldn't get performance to be acceptable with meshes so I moved on to other projects ;) 2015-07-13 07:59 http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracerInterpolatedNormals.jpg 2015-07-13 07:59 http://dahliaisland.wwweb3d.net:8099/screenshots/csharpRaytracer06.jpg 2015-07-13 08:00 wanted to use cycles but I couldn't get the standalone version to compile 2015-07-13 08:01 i love the colors in that last image 2015-07-13 08:01 random spheres with random colors 2015-07-13 08:01 spheres are easy to raytrace :) 2015-07-13 08:02 the reflections must add alot of rendering time? 2015-07-13 08:02 simple math i guess just lots of it lol 2015-07-13 08:03 ya spheres are pretty simple 2015-07-13 08:04 meshes are a lot harder 2015-07-13 08:06 i found out why its rendering 2 maptiles, its v1 and v2/3... i would have expected them to share lol 2015-07-13 08:09 whats the difference? 2015-07-13 08:09 i think the v2/3 is requested with zoom levels, and the original v1 just sends the tiles 2015-07-13 08:10 ok so I have a local git with the povray bot, now how do I push it to my github account? 2015-07-13 08:10 using tortoise 2015-07-13 08:10 Ive only forked and modified 2015-07-13 08:10 never made a new one 2015-07-13 08:12 ive done it once but i cant remember how 2015-07-13 08:20 sweet. I've gotten it to spoof the UUID of the creator on scene objects 2015-07-13 08:24 xxValiumxx: I think you can just use some oar loading options to force you as creator 2015-07-13 08:24 not sure what they are tho 2015-07-13 08:25 or just use god mode 2015-07-13 08:25 I looked at those options, but neither would do what I wanted 2015-07-13 08:25 and at least in the docs, it only mentioned being able to change the owner 2015-07-13 08:25 for the OAR export 2015-07-13 08:28 I think this solution is actually pretty darn slick, for what I need it to do. It actually retains the correct CreatorID in the database, so that's a plus. 2015-07-13 08:34 damned firewaææ here 2015-07-13 08:34 I dont know that word 2015-07-13 08:34 can connect only to port 80 and 433 2015-07-13 08:34 firewall 2015-07-13 08:34 ah. 2015-07-13 08:35 and I know that problem. I work for a startup that moved into a new space with wifi included, that has similar limitations on ports. 2015-07-13 08:36 of course, our app uses ports other than 80 and 443, or, at least it did. 2015-07-13 08:36 dahlia: use the command line 2015-07-13 08:36 lkalif: found it 2015-07-13 08:36 ty 2015-07-13 08:36 dahlia: git remote add mygit 2015-07-13 08:36 https://help.github.com/articles/adding-an-existing-project-to-github-using-the-command-line/ 2015-07-13 08:36 git push mygit master 2015-07-13 08:38 that worked? i didn't know you can use name "origin" for a remote if you cloned 2015-07-13 08:38 i guess it just overwrites it 2015-07-13 08:39 success!: http://puu.sh/iXobq.jpg 2015-07-13 08:40 https://github.com/dahliaT/PovrayCommand/tree/master 2015-07-13 08:40 oops I mean https://github.com/dahliaT/PovrayCommand 2015-07-13 08:41 have fun, patches welcome :) 2015-07-13 08:41 nebadon: that means you :P 2015-07-13 08:41 dahlia: can you post the screenshot to imgur.com please? 2015-07-13 08:41 I prefer it on my server 2015-07-13 08:41 i live with a fascit fireall here 2015-07-13 08:42 oh 2015-07-13 08:42 sec 2015-07-13 08:43 i had to move ssh on my server to port 443 and use stunnel on it 2015-07-13 08:44 http://di01.wwweb3d.net/screenshots/raytracedMaptile.jpg 2015-07-13 08:45 ah, for map tiles 2015-07-13 08:45 dahlia: woah. 2015-07-13 08:45 ya 2015-07-13 08:46 cool :) 2015-07-13 08:46 :) 2015-07-13 08:46 like... wow. 2015-07-13 08:48 nebadon: yeah, raytrace the whole of osgrid :P 2015-07-13 08:49 lol 2015-07-13 08:49 it only works with standard sized regions for now 2015-07-13 08:49 dahlia: no way to use the whole of blender in some batch fashion instead of trying to rip cycles apart? 2015-07-13 08:50 well supposedly there is a standalone cycles 2015-07-13 08:50 but I couldnt get it to build 2015-07-13 08:50 I see 2015-07-13 08:50 and they dont distribute a binary 2015-07-13 08:50 probably just some wonkyness on my kubuntu box 2015-07-13 08:51 dahlia for use with https://github.com/openmetaversefoundation/libopenmetaverse ? 2015-07-13 08:51 yes 2015-07-13 08:52 does it add dependencies or just generates a file 2015-07-13 08:52 the module? 2015-07-13 08:52 just uses libomv stuff 2015-07-13 08:52 yeah, do I need some extra dlls? 2015-07-13 08:52 ah ok 2015-07-13 08:53 the output is just one file I think, maybe 2, cant remember 2015-07-13 08:53 havent used it in a while 2015-07-13 08:53 theres a ginormous text file 2015-07-13 08:54 add it to testclient direct then, well if you don't mind the bsd license 2015-07-13 08:54 maybe a image for terrain texture 2015-07-13 08:54 will consider adding later after I get a few patches making it better :) 2015-07-13 08:54 its pretty crude now 2015-07-13 08:54 cool :) 2015-07-13 08:55 but I licensed it bsd 2015-07-13 08:55 a lot of code in testclient is experimental anyway :) 2015-07-13 08:55 ya but its really crude 2015-07-13 08:59 so, OS doesn't seem to require much in the way of system performance 2015-07-13 08:59 "it depends" 2015-07-13 09:00 if it's just one or 2 people hacking around in a single region, not much at all 2015-07-13 09:00 put 100 people in a region and it bogs down pretty fast 2015-07-13 09:00 I would gather that an increase of regions qould require more ram? 2015-07-13 09:01 also depends 2015-07-13 09:01 prims, scripts 2015-07-13 09:01 terrain is a big memory user 2015-07-13 09:01 dahlia: that's a good point from lkalif though -- you can just use the normal blender build for headless server rendering too, that's how it's normally used on renderfarms 2015-07-13 09:01 I wish I knew how much memory this system originally had 2015-07-13 09:02 but that would be a tough question to get answered I think 2015-07-13 09:02 antont: ya I'm not attached to povray 2015-07-13 09:02 it was just easy to get it to work 2015-07-13 09:02 dahlia: pov can be fine for that, just good to know that you don't need special builds if wanna use cycles but afaik normal blender builds are fine for that 2015-07-13 09:03 "Hey Linden Labs, I have one of your retired servers here, from about 2009; Mind telling me how much RAM you had packed in it?" 2015-07-13 09:03 ah I wasnt aware of headless 2015-07-13 09:03 xxValiumxx: from what I understand, the design goal for LL sims was 512 mb per sim 2015-07-13 09:04 not sure if they raised it since 2015-07-13 09:04 for years it was 512 mb 2015-07-13 09:04 opensim uses more :P 2015-07-13 09:05 but I have a moderately complex region on osgrid that runs on a 512 mb digital ocean instance 2015-07-13 09:15 Then is quite possible that the 4GB I got in it is simply what it had. 2015-07-13 09:16 I didn't go hunting for the machine, I just happened to get one as a random chance. I bought it from a company that does refurbishing, and I asked who the previous owner was. 2015-07-13 09:17 heh 2015-07-13 09:18 did they erase the hard disk? lol 2015-07-13 09:18 I would assume. It didn't actually come with the drives, sadly. 2015-07-13 09:18 I think LL uses one sim/core also 2015-07-13 09:19 and they also run some services on it, like apache for assets and whatnot 2015-07-13 09:19 so probably save a core for that 2015-07-13 09:19 it was a beast, in it's day. 2015-07-13 09:19 not so much now, though. 2015-07-13 09:20 still eats power like one. 2015-07-13 09:20 anyway I run 50ish instances on a 16 gb 4 core box and it performs very well and some of the regions are pretty intense 2015-07-13 09:20 and ram use is usually 9-10 gb 2015-07-13 09:20 So I shouldn't have any concerns about my 24GB 2x quad then? 2015-07-13 09:21 "it depends" 2015-07-13 09:21 you have tha on macro, methinks 2015-07-13 09:21 lol I should 2015-07-13 09:21 the inflection in that is quite clear 2015-07-13 09:22 if you run a 200 region grid and oversell it, well ya you will have problems 2015-07-13 09:23 actually, the odd thing is, I really only see issues when I make a mesh physical...but then again, they are high poly and I don't think I actually did physics models for them. 2015-07-13 09:24 using bullet? 2015-07-13 09:24 I honestly don't know. Whatever is defualt using Diva 2015-07-13 09:25 is it when you make it physical the first time? like a lag spike? 2015-07-13 09:25 yes, for everyone, and very much so. 2015-07-13 09:25 how about the second time? 2015-07-13 09:26 I never got that far TBH, I had to kill it because we both froze for over a minute 2015-07-13 09:26 if you use BulletSim and make physical meshes, you should generate hulls when you upload them 2015-07-13 09:27 otherwise the sim will try to make them for you, and if your mesh is very complex, problems might happen 2015-07-13 09:28 8168, tris, 16381 verts. might be the problem 2015-07-13 09:28 that, and/or upload a simple physics shape with the mesh 2015-07-13 09:31 yay shrinkwrap modifier! 2015-07-13 09:33 huh, works just fine, now. 2015-07-13 09:41 mmm, polys http://puu.sh/iXqvJ.jpg 2015-07-13 09:44 dahlia, would you happen to know of an economy extension/plugin that just does really simple economy handling?(e.g. not actual real currency involved in any way) 2015-07-13 09:44 Starting build #4246 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-13 09:45 the ones I've found either deal in real cash, or are meant for larger grids 2015-07-13 09:46 xxValiumxx: I don't, no. Someone else might. 2015-07-13 09:48 ya some kind of token-oriented system might be nice but I'm not aware of any 2015-07-13 09:49 Mostly I just want to have it so that each person gets an allocated amount of upload, per day, essentially. 2015-07-13 09:49 Project opensim » mono-2.10.8.1 build #4246: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4246/ 2015-07-13 09:49 orenh: Fixed the whitespace in Scene.cs 2015-07-13 09:51 I found one in Japanese 2015-07-13 11:08 Bug #7640:04 [PATCH] MapTile Generating. Fix how maptiles are created on startup to half the workload of the maptile generating 14( http://opensimulator.org/mantis/view.php?id=7640 ): has been SUBMITTED. 2015-07-13 11:09 Bug #7640:04 [PATCH] MapTile Generating. Fix how maptiles are created on startup to half the workload of the maptile generating 14( http://opensimulator.org/mantis/view.php?id=7640 ): has a PATCH to be looked at. 2015-07-13 11:30 Bug #7639:04 [PATCH] Bring FSAssets closer to OpenSim conventions 14( http://opensimulator.org/mantis/view.php?id=7639 ): A NOTE has been added to this issue. 2015-07-13 11:38 Melanie_, another patch attached to fix a problem with multiple instances of the asset service 2015-07-13 12:09 Bug #5422:04 (i = 1); fails to compile 14( http://opensimulator.org/mantis/view.php?id=5422 ): A NOTE has been added to this issue. 2015-07-13 12:25 I always thought that having economy in opensim by default would be fun. More for use like tokens, than currency with any value. 2015-07-13 13:10 Hello, i would like to know if this [GETTEXTURE] problem is known in 0.8.1 Release http://pastebin.com/P7imBwuU and how to solve it ? 2015-07-13 13:11 djphil, its a bug in the code, you should create a mantis 2015-07-13 13:12 i looked at the code, and where it tries to create a uuid it will always fail 2015-07-13 13:12 ty Alicia :) 2015-07-13 13:13 AliciaRaven, for info, we working on a jOpenSim3 release 2015-07-13 13:13 its taking an existing UUID as a string, then adding the file extention to it, and trying to convert that to a uuid, it will always throw an error 2015-07-13 13:13 It coming soon ... Beta test is already available if you whant ... 2015-07-13 13:13 jOpenSim3? 2015-07-13 13:13 yep for Joomla 3.x 2015-07-13 13:14 ah 2015-07-13 13:14 b! 2015-07-13 13:15 o know you use j2.5 ... maybee you like to use j3 in the futur :) 2015-07-13 13:16 and maybee you have ideas to improve it or suggest features ... 2015-07-13 13:17 we use joomla 3.4.3 :) 2015-07-13 13:17 upgraded awhile back 2015-07-13 13:17 ha you have already updated ! 2015-07-13 13:17 hehe :) 2015-07-13 13:23 Bug #7641:04 [GETTEXTURE] Could not parse requested asset id 14( http://opensimulator.org/mantis/view.php?id=7641 ): Le bogue suivant a été soumis. 2015-07-13 13:24 what is amazing is that with this bug with windows there is a problem with linux but obviously no problem 2015-07-13 13:27 i would have expected it to error with both 2015-07-13 13:28 yeah, me too 2015-07-13 13:29 hello 2015-07-13 13:29 hello 2015-07-13 13:29 any ideas why my simulator return The remote server returned an error: (404) Not Found. ( all php code is ready sql too i have test with a search osgrid work but not my ) 2015-07-13 13:33 firewall, bad url, ... 2015-07-13 13:33 what php code? 2015-07-13 13:39 what are you using as the search module? 2015-07-13 13:41 Search = http//ipserver/folder/query.php 2015-07-13 13:41 but where / what is query.php as its not a standard part of opensim 2015-07-13 13:42 either its part of diva distro or you have another module installed like ossearch? 2015-07-13 13:43 ok this solved but on the search is enabled i have all name duplicated example i'm search a resident i'm see the resident duplicated turn off the search and i see the resident not duplicated 2015-07-13 13:43 i think that was a bug with older versions of ossearch 2015-07-13 17:06 Starting build #4247 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-13 17:10 Project opensim » mono-2.10.8.1 build #4247: SUCCESS in 4 min 40 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4247/ 2015-07-13 17:10 * melanie: Prevent multiple instances of the FSAssets service causing problems. Protect against secondary instances registering duplicate console commands Also prevents multiple instances each starting a writer thread which will cause major file access exceptions as they fight over the contents of the spool directory. 2015-07-13 17:10 * melanie: Add config options for FSAssetService. The default is the original asset service. 2015-07-13 17:10 Bug #7639:04 [PATCH] Bring FSAssets closer to OpenSim conventions 14( http://opensimulator.org/mantis/view.php?id=7639 ): A NOTE has been added to this issue. 2015-07-13 17:44 Bug #7638:04 Problem with pose's built into things 14( http://opensimulator.org/mantis/view.php?id=7638 ): A NOTE has been added to this issue. 2015-07-13 18:52 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-13 19:39 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-14 03:01 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-14 06:25 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): A NOTE has been added to this issue. 2015-07-14 17:41 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-14 17:51 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-07-14 19:23 Bug #7629:04 Saving parcel settings with high bit set in LandFlags corrupts all other bits 14( http://opensimulator.org/mantis/view.php?id=7629 ): has been RESOLVED. 2015-07-14 19:27 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): A NOTE has been added to this issue. 2015-07-14 19:28 Starting build #4248 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-14 19:33 Project opensim » mono-2.10.8.1 build #4248: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4248/ 2015-07-14 19:33 * melanie: Mantis #7629: Change LandFlags column to unsigned. Thanks, Jim! 2015-07-14 19:33 * melanie: Correcting errors in previous change: MySQL needs int unsigned, not 2015-07-14 19:36 NASA take us to that region http://www.theverge.com/2015/7/14/8958079/nasa-new-horizons-pluto-color-image 2015-07-14 19:39 NASA, it seems, has known exactly how to take advantage: hit up social media. The US space agency published the most detailed image of Pluto ever this morning at around 7AM ET, sharing the photo via Instagram hours before it was posted to the official nasa.gov website. 2015-07-14 20:56 So I have this currency system working, I just need to find what all the valid responses are to the viewer. 2015-07-14 23:17 xxValiumxx: Gimme a sec 2015-07-14 23:18 xxValiumxx: MoneyBalanceReply 2015-07-15 16:35 extropic-engine: Hi! 2015-07-15 16:51 Hi 2015-07-15 16:52 sorry, that was an auto-rejoin :) 2015-07-15 17:47 Oh 2015-07-15 18:51 hello all, its possible to move the opensim.ini and ini.example to a webserver example: http:// Serveur.../config/ fil.. 2015-07-15 18:52 Yes it is. You specify the url as a command-line argument to OpenSim.exe 2015-07-15 18:52 however, it will need to be in an xml format 2015-07-15 18:53 okay :) 2015-07-15 18:53 what about included files, then ? 2015-07-15 18:53 When I did it, I mashed them all together in a php script, and served it as a single config file 2015-07-15 18:53 ok 2015-07-15 18:54 example i want open the attach sim for all on my grid but i'm dont want he see the config money vivox etc 2015-07-15 18:55 That would be the responsibility of the server hosting your config file. A simple fix would be only serving to the IP address of your region host 2015-07-15 18:55 yes 2015-07-15 18:56 sim startin need the ini the server return the ini config 2015-07-15 18:56 starting 2015-07-15 18:57 OpenSimulator uses nini configuration files. This is years ago for me, but there is a nini xml spec that Opensim requires when loading from a url 2015-07-15 18:57 I believe there is an exe in the Opensim bin folder that can generate this for you, but things may have changed. We'll see if anyone weighs in 2015-07-15 18:57 same at the region config loading buy a url right ? 2015-07-15 18:58 by 2015-07-15 18:58 Yes, but I'm not sure of the format for that one off the top of my head 2015-07-15 18:58 okay 2015-07-15 18:59 you can see the command line parameters here http://opensimulator.org/wiki/OpenSim.exe_Command_Line_Options#Current_Command_Line_Parameters 2015-07-15 18:59 It specifies loading configs from files, but passing in urls works as well 2015-07-15 19:01 thanks a lot 2015-07-15 19:01 nice 2015-07-15 20:21 the tool is called Configger 2015-07-15 21:42 starting in line 562 of the lludpserver source code (here is an example) https://code.google.com/p/openmetaverse/source/browse/trunk/Simian/Simulator/Simian.Protocols.Linden/LLUDPServer.cs?r=578 2015-07-15 21:43 i should be able to use AGENT_TIMEOUT_MS = "" in my opensim.ini file to keep from kicking any agents from the sim.... right? 2015-07-15 21:50 Is there a way for a web page or cron job to send an IM to someone in-world while they are logged in? 2015-07-15 21:51 The external service would know the avatar UUID and the session ID. 2015-07-15 21:57 -!- Wanderer_42(~kvirc@dslb-092-072-171-023.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-07-15 22:09 XMLRPC? 2015-07-15 22:10 Plugh, https://www.google.com/search?q=opensim+xmlrpc&ie=utf-8&oe=utf-8 2015-07-15 22:11 I wasn't sure if that only works when the grid code is waiting for a response to an xmlrpc call. 2015-07-15 22:14 i really wouldnt know for sure. I think it calles for a child agent to be logged onto the grid also. Unless the region or simulator sends the message 2015-07-15 22:15 calls* 2015-07-15 22:24 o ic 2015-07-15 22:24 lol 2015-07-15 23:00 Plugh: ping - see next door 2015-07-15 23:32 Bug #7247:04 LLUDPSERVER]: No packets received from child agent for 60000ms 14( http://opensimulator.org/mantis/view.php?id=7247 ): A NOTE has been added to this issue. 2015-07-15 23:53 2015-07-16 00:06 Hello here, I saw that it is possible to lock in the code, too old or too recent revision but its not working. or even prohibit any version that does not match the same public that robust code is compiled. 2015-07-16 03:27 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-07-16 16:01 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): has been SUBMITTED. 2015-07-16 16:29 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-16 18:36 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been SUBMITTED. 2015-07-16 19:07 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-16 19:34 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-16 20:08 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-17 00:18 -!- Wanderer_42(~kvirc@dslb-092-072-171-023.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-07-17 05:16 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-17 12:45 Anyone heard of a "Dreamscape" distro? I just TPed to a grid running version 1.0.0 of that. 2015-07-17 15:46 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-17 16:35 -!- Trinity93(~trinity@24.112.61.233) has left #opensim-dev 2015-07-17 17:59 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-17 18:37 I am working on a modules that save avatar apperance to a file and have an intresting issue 2015-07-17 18:38 the modle saves and loads archives just fine but when i log in and try to change the avatar attachments It will not do anything untill i create a new inventory item 2015-07-17 18:39 not sure how to find the cause of this issue any suggestions would be greate 2015-07-17 18:39 https://github.com/QuillLittlefeather/Opensim-Avatar-Archiver 2015-07-17 18:51 doesnt opensim already have a way to save av,s 2015-07-17 18:52 i seeem to remember something bout it from when i was creating av,s for ppl to choose when they sign up in the webui 2015-07-17 18:52 like in sl 2015-07-17 18:58 no the web ui just copies database entries to the new user 2015-07-17 19:15 ahh ok i havent looked at the code for a while 2015-07-17 19:36 There is a command already, that lets you save your appearance to a notecard, which you can later use to generate an NPC, if you want. Maybe you could just use that function. 2015-07-17 19:37 ty smxy_ thats what i was thinking of 2015-07-17 19:39 this is for the console to save and load avatar appearances they get saved to user inventory under clothing 2015-07-17 19:39 i fixed the issue tho so it now woks 2015-07-17 19:39 why not just use existing IAR functions? 2015-07-17 19:50 This just save appearance and nothing else, and will be used with a new webui i am working on. 2015-07-17 20:25 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-17 21:10 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-17 21:16 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-17 22:06 Bug #7642:04 meshes - OAR compatibility problem opensim version 14( http://opensimulator.org/mantis/view.php?id=7642 ): A NOTE has been added to this issue. 2015-07-17 23:28 is it expected that SOP.AbsolutePosition returns the wrong value if the SOG is rotated? 2015-07-17 23:31 I wouldn't have thought so. How did you determine it has the wrong value after rotation? 2015-07-17 23:32 calling it on a child prim (from a region module with code) where i can see the position in the viewer, it only returns the correct value when the linkset is not rotated 2015-07-17 23:34 If the rotation is done about a child prim that could change the position of the root prim. 2015-07-17 23:35 no the child rotation is the same, its the group rotation that ive changed to zero to get the child position correct, as soon as the group is rotated, the child moves round and its inworld location doesnt match anymore 2015-07-17 23:39 If you rotate a group the positions of the parts will change. 2015-07-17 23:40 yes thats my point, the position of the child prim changes as it rotates, but calling AbsolutePosition always returns the same global position, the group position + offset, it doesnt take into account the change due to the rotation 2015-07-17 23:42 You said the SOP position is only correct when it isn't rotated. Did you mean the SOG position is being reported as changed after a rotation? 2015-07-17 23:43 no, the SOG position is always the same as expected, not changing that, just rotating the group, which moves the relative position of the SOP 2015-07-17 23:43 AliciaRaven2: a HUGE amount of code is influenced by this 2015-07-17 23:43 so there is no way it can be "corrected" 2015-07-17 23:44 if it were changed to include root prim rotation, most methods dealing woth editing, scripting, etc, would fail in strange ways 2015-07-17 23:45 repairing this could _maybe_ be taken into consideration a) starting jst after a release and b) in a branch 2015-07-17 23:45 then we'd need to find a lot of testers to do a lot of specific testing, including testing scripts 2015-07-17 23:45 I must be misunderstanding. If SOP absolute position is being access for a child prim in a linkset that was rotated, then yes, it will return a different value because the linkset it is in has changed the position. The only time it wouldn't change would be if the center of the root prim and the center of the child prim are aligned vertically. 2015-07-17 23:45 the big issue, however is that the "wrong" results are passed into scripting uncorrected 2015-07-17 23:45 yes, i understand changing it would break alot of things that expect the current value, was just checking its not me overlooking something, it is returning wrong lol i can write around it 2015-07-17 23:46 which is why rezzers, resizers, etc, have all been altered for opensi 2015-07-17 23:46 correcting this all the way would destroy about 90% of scripted content dealing with prims in a linkset 2015-07-17 23:46 Melanie_T: I use a rezzer which was copied from SL and never changed for use in OpenSim. It works just fine. 2015-07-17 23:46 all resizers and many rezzers as well as door scripts 2015-07-17 23:47 Plugh: most rezzers just rez. that works. but opensim allows linking more than 256 prims so there are "linking rezzers" that link the finished object. Those would fail 2015-07-17 23:47 AliciaRaven2: most code in opensim that would otherwise use AbsolutePosition for a child prim uses RelativePosition and some math 2015-07-17 23:48 took me ages to work out why the position was always out by a few meters lol i can relax now i know 2015-07-17 23:48 for a while, years back, it was even said that AbsolutePosition doesn't work for child prims and not to use it 2015-07-17 23:48 this also ties in with the discussion of AbsolutePosition = AbsolutePosition 2015-07-17 23:49 which is about the setter for this property doing entirely too much work 2015-07-17 23:49 Abs position in the grid/region? If so, I would expect to change in a child prim that got moved when a linkset was rotated. 2015-07-17 23:49 Plugh: many would 2015-07-17 23:49 the issue is this 2015-07-17 23:49 if this were corrected, all math that compensates for it throughout the code base as well as in external modules would need to be changed 2015-07-17 23:50 moreover, scripts would see different values 2015-07-17 23:50 and it wold be a bit perverse to fix the calue in the codebase and then intentionally fudge it to give wrong data to scripts 2015-07-17 23:50 with all the pitfalls such a translation entails 2015-07-17 23:50 value* 2015-07-17 23:51 the reason why i'm not totally opposed to considering it is that most handling of prims is pretty final, as far as code goes 2015-07-17 23:51 changes to SOP/SOG regarding positioning have become few and far in between so that code can be considered stable 2015-07-17 23:52 making sweeping changes there is likely to catch all code needing to be changed in regression testing 2015-07-17 23:52 had me confused for awhile, might be good to add a comment in code tho 2015-07-17 23:52 rather then trying to make large scale changes to a moving target, this target is pretty staiionary 2015-07-17 23:53 i would still recommend against fixing and be in favour of documenting it because of the fudging needed for scripts 2015-07-17 23:53 I think I'll give up. I don't understand the possible problem being reported. I don't see any code has to be changed if it is correctly reporting the actual position of a child prim in a rotated linkset. 2015-07-17 23:53 people tend to resent script breakage 2015-07-17 23:54 yea, i agree, when people write content to compensate for a bug, they get iritated when its fixed, remember the complaints when sit positions were fixed 2015-07-17 23:54 yup 2015-07-18 01:40 Strange, I thought the code was still alpha 2015-07-18 02:33 Even if it was pre-alpha, people would still complain. Opensim has been publicly available for so long that you have to treat changes more like beta or pre-release code, unlike a closed environment where you can change and wipe at will. 2015-07-18 02:37 Major features - like the switch to Bullet - or more serious bugs/security issues can still justify breaking some things but otherwise justifying a change that breaks stuff can be an uphill battle. 2015-07-18 02:37 the alpha designation is a means to avert frivolous lawsuits 2015-07-18 02:38 the code state as such would have warranted a 1.0 version and released status a long time ago 2015-07-18 02:38 but since people like me do real money stuff through it, the reist is too great in america's and UK's sue-happy culture 2015-07-18 02:40 I personally would consider it beta but I'm more a perfectionist and not really in tune with the modern standards of software. :) 2015-07-18 02:42 for years now money has been made with it 2015-07-18 02:42 that sort of doesn't jibe with beta 2015-07-18 06:19 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-07-18 09:04 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-18 09:36 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-18 09:38 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-18 11:19 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been SUBMITTED. 2015-07-18 11:20 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been UPDATED. 2015-07-18 17:12 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been UPDATED. 2015-07-18 17:12 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been UPDATED. 2015-07-18 17:17 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): A NOTE has been added to this issue. 2015-07-18 18:32 -!- frank__(~frank@h16.241.22.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-07-18 19:53 -!- frank_(~frank@h16.241.22.98.dynamic.ip.windstream.net) has left #opensim-dev 2015-07-19 00:20 -!- Wanderer_42(~kvirc@dslb-092-072-171-023.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-07-19 14:23 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-19 15:56 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): has been SUBMITTED. 2015-07-19 17:31 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-19 18:01 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-19 18:43 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-19 18:43 Anyone happen to have access to viewer code that can tell me the values for ClassifiedFlags? 2015-07-19 18:45 nm. Persistence paid off. Finally got a search result with the info. 2015-07-19 20:01 And I found a better way to debounce collisions in my Blamgates. 2015-07-19 20:02 I learned, today, that when you change state, queued events are cleared. So on collision_start I jump to another state and return after the teleport. Automatic debouncing. :) 2015-07-19 20:09 :) 2015-07-19 20:09 After testing, I'll have to update all my gates and see if that has any effect on the problem of collisions not firing after some time. 2015-07-19 20:10 I'm trying to trigger that problem now, by having 10 pcampbots teleporting back and forth between two regions, continuously... 2015-07-19 20:10 It sure keeps the CPUs busy. :) 2015-07-19 20:11 i bet 2015-07-19 21:46 Bug #5881:04 System.Net.Sockets.SocketException: Too many open files 14( http://opensimulator.org/mantis/view.php?id=5881 ): A NOTE has been added to this issue. 2015-07-19 23:03 Bug #5881:04 System.Net.Sockets.SocketException: Too many open files 14( http://opensimulator.org/mantis/view.php?id=5881 ): A NOTE has been added to this issue. 2015-07-19 23:08 Bug #5881:04 System.Net.Sockets.SocketException: Too many open files 14( http://opensimulator.org/mantis/view.php?id=5881 ): A NOTE has been added to this issue. 2015-07-20 00:47 I'm just double checking something that isn't spelled out in the OS wiki pages. In Region modules is OnNewClient event trigger when an avatar arrives in a region? 2015-07-20 00:49 yes but it could be a child agent, OnMakeRoot might be better 2015-07-20 00:50 ACTION nods 2015-07-20 00:50 That is the one I need. 2015-07-20 00:51 Hm... I may have to put my development work on hold for a bit. Thunderstorms are approaching. 2015-07-20 00:53 Is there an event for an avatar leaving a region? 2015-07-20 00:53 ah, found it. 2015-07-20 00:56 OnClientClosed, but it only fires when they dont have any child presence on any region (if shared module) 2015-07-20 01:09 I use OnNewPresence and OnRemovePresence 2015-07-20 01:10 FWIW 2015-07-20 01:18 dahlia: That is triggered after/before OnMakeAgentRoot/ClientClosed? 2015-07-20 01:24 Plugh: dunno 2015-07-20 01:24 ok, np. 2015-07-20 01:24 seems to work for my viewer protocol but not sure if its the best choice 2015-07-20 01:24 I'll look in to those. 2015-07-20 01:24 i think its before, but u cant tell if its a root agent because its called before make root so IsChild will always return true 2015-07-20 01:25 I need to do stuff after an avatar has arrived in a region and can receive IM's. 2015-07-20 01:25 I just use the region handle in the scene presence 2015-07-20 01:25 that caught me out, comments say IsChild will work but its not set at that point 2015-07-20 01:25 if its a root agent then the regin handle will match the region 2015-07-20 01:25 AliciaRaven2: Ah, ok. I'll stick with OnMakeRootAgent as I need to know if the agent is Root or Child. 2015-07-20 01:26 dahlia: Is that documented behaviour? 2015-07-20 01:26 documented? opensim? <.< >.> 2015-07-20 01:27 yea, sorry. Silly question. What was I thinking. :D 2015-07-20 01:28 well the region handle is the grid coordinates, and the presence position will be relative to it 2015-07-20 01:29 so if it's in that region I need to display it there 2015-07-20 01:29 even if for whatever reason it might be a child 2015-07-20 01:30 For what I'm doing I don't want to do anything for child agents. 2015-07-20 01:30 I imagine if you have a ScenePresence reference you could probably find which region it belongs to 2015-07-20 01:31 I'd hope that region handle would reliably indicate that ;) 2015-07-20 01:32 but.... you never know around here 2015-07-20 01:32 if there are multiple regions on the sim, they will have a sp for each 2015-07-20 01:34 each region would have one I guess 2015-07-20 01:34 i would use OnMakeRootAgent to get their arival, then watch out for changing regions or closes with OnMakeChildAgent and OnClientClosed 2015-07-20 01:34 maybe Melanie_T knows 2015-07-20 01:36 you need to hook LLCLientView for the connection 2015-07-20 01:36 hook OnMakeRootAgent for status 2015-07-20 01:36 I'm not sure yet if I will have to do anything if the agent leaves or turns in to a child agent. 2015-07-20 01:37 an agent can be created 2015-07-20 01:37 I also test on OnCrossAgentToNewRegion 2015-07-20 01:37 upgraded to root 2015-07-20 01:37 downgarded to child 2015-07-20 01:37 and repeatt he last 2 2015-07-20 01:37 finally it's closed 2015-07-20 01:37 ABA transitions can cuse the agent to be reused 2015-07-20 01:37 crossings will 2015-07-20 01:37 and teleports might 2015-07-20 01:38 if they're close enoug, time-wise 2015-07-20 01:38 so, hoof OnNewClient 2015-07-20 01:38 hook* 2015-07-20 01:38 OnMakeRoot 2015-07-20 01:38 OnMakeChild 2015-07-20 01:38 and OnClientClosed 2015-07-20 01:38 I don't use llClientView because I don't have a llClientView 2015-07-20 01:38 the first and last are on LLClient 2015-07-20 01:38 the two others on Scene 2015-07-20 01:38 then your client needs to provide equivalent hooks 2015-07-20 01:39 there are no LLUDP viewers connected to my sims 2015-07-20 01:39 one to be called when a viewer first connects to the region 2015-07-20 01:39 one when the last connection of a viewet to a region is closed 2015-07-20 01:40 if you work on IClientAPI, the framework is there 2015-07-20 01:40 as it defines the events 2015-07-20 01:40 your client handler code just needs to fire them 2015-07-20 01:40 I dont use IClientAPI either 2015-07-20 01:40 then you're off spec 2015-07-20 01:40 I use region module interfaces 2015-07-20 01:40 and i don't see how opensim Scene, whithout extensive modifications, can work with your client 2015-07-20 01:40 there is no spec 2015-07-20 01:41 well it works 2015-07-20 01:41 opensim is designed to see a client as IClientAPI 2015-07-20 01:41 oh. Makes some sense. An agent could go from root to child or back again without clientclosed being called. 2015-07-20 01:41 dont they all go through the event manager? ie scene.EventManager.OnClientClosed 2015-07-20 01:41 if you don't use that, you're creating "rogue" scene presences 2015-07-20 01:41 using your own comms layers 2015-07-20 01:41 whcih is fine 2015-07-20 01:41 I dont use IClientAPI, I use region module interfaces 2015-07-20 01:41 but then you still need to provide connection and disconnection hooks on the interface you use 2015-07-20 01:42 to allow proper presence tracking 2015-07-20 01:42 yes but I handle them differently 2015-07-20 01:42 I add and remove presences in my module 2015-07-20 01:42 well, create events on your interface 2015-07-20 01:42 and allow region modules to khook them 2015-07-20 01:42 so they can see if a client is connected 2015-07-20 01:42 and disconnected 2015-07-20 01:43 as an analogue to OnNewClient and OnClientClosed 2015-07-20 01:43 I dont use those either 2015-07-20 01:43 Melanie, I'm working on a region module for what we were discussing next door the other day. 2015-07-20 01:43 of course any module would ahve to be aware of your stcak 2015-07-20 01:43 so i wonder what the point is in not using IClientAPI 2015-07-20 01:43 they are aware of the presences I create 2015-07-20 01:43 I know it's so LL specific as to be a real bitch to use 2015-07-20 01:44 but much can be faked 2015-07-20 01:44 Ive used IClientAPI before and it was a PITA to maintain 2015-07-20 01:44 and no, many modules hooking IClientAPI hoojs would not work 2015-07-20 01:44 because it changed so often and it was so ll specific 2015-07-20 01:44 dahlia: granted #2, but changes to IClientAPI have been exceedingly rare lately 2015-07-20 01:44 if they can see NPCs then they can see my presences 2015-07-20 01:45 s you may want to make a dummy IClientAPI object 2015-07-20 01:45 just so you can throw these two vital events 2015-07-20 01:45 Melanie_T: I'm not going to rewrite it. It works fine. 2015-07-20 01:45 it doesn't work fine with lot of modules i am aware of 2015-07-20 01:45 in the days of IRegionModule, it was canon to hook client events 2015-07-20 01:45 well then those modules wont work with NPCs either 2015-07-20 01:46 no. they would ignore NPCs 2015-07-20 01:46 this may mean that Scene should grow a set of events that mirror OnNewClient and OnClientClosed 2015-07-20 01:46 so modules can be migrated away from directly using IClientAPI 2015-07-20 01:47 but instead can use events present on any type of avatar 2015-07-20 01:47 ya that might be useful 2015-07-20 01:47 instead of crashing on a null client pointer for NPCs 2015-07-20 01:47 really, no module should be using IClientAPI unless it's funcitionality is LL specific 2015-07-20 01:47 but then, there is another issue 2015-07-20 01:48 I'm focusing more on my proxy now anyway, the region module is falling behind a bit 2015-07-20 01:48 CAPS have been breaking out of LLClientspace 2015-07-20 01:48 modules now use caps directly 2015-07-20 01:48 dunno how that can work with new clients 2015-07-20 01:48 I hook onnewclient so I can add some other event handler hooks and make root/child agent and onclientclosed will let me track the avatar presence. 2015-07-20 01:48 as the caps payload is ll-defined 2015-07-20 01:49 Plugh: for your module, that is fine 2015-07-20 01:49 ya the caps is a mess 2015-07-20 01:49 it is designed for LL clients 2015-07-20 01:49 ok. Makes sense. 2015-07-20 01:49 however 2015-07-20 01:49 to be future prroof 2015-07-20 01:49 anything that deals with LLClientAPI should be in the same #region 2015-07-20 01:49 so if it needs changes 2015-07-20 01:49 you don't need to go over everything 2015-07-20 01:50 don't be afraid to make a one-line method 2015-07-20 01:50 the call will be optimized away anyway 2015-07-20 01:50 and it increases code maintainability 2015-07-20 01:50 actually it's been a while since I dug deep into NPCs but I thought they made an IClientAPI 2015-07-20 01:51 unless maybe my memory is glitching 2015-07-20 01:51 i think it's some sort fo dummy 2015-07-20 01:52 ya but it's an ICLientAPI 2015-07-20 01:52 just to prevent crashes in code not adapted to not requiring one 2015-07-20 01:52 yes but it's not really functional 2015-07-20 01:52 not like a viewer 2015-07-20 01:52 I see many cases where event handlers are added in OnNewClient but I generally don't see them being removed in OnClientClosed. Is that an oversight, or wrong (due to copying code that forgot to remove things)? 2015-07-20 01:52 it's a minimum impl you may als want to use 2015-07-20 01:53 unless your intention is for whatever you're making to not be useful to existing social grids 2015-07-20 01:53 hmmm? 2015-07-20 01:53 Plugh: INonSharedRegionModule doesn't need to clean up 2015-07-20 01:54 it falls out fo scope and the system does the cleanup 2015-07-20 01:54 ossearch, osprofile, and the module I'm working on now are shared. 2015-07-20 01:55 dahlia: if what you're making needs to interoperate with people in an existing social grid context, mixing your viewer and LL viewers, it may be unwise to make something that may fail with modules commonly used in social grids 2015-07-20 01:55 Plugh: if a LLCleintView is deleted, so are it's events and listeners 2015-07-20 01:55 so an event on a client will be disconnected whent hatc lient goes away 2015-07-20 01:55 no need to do it explicitly 2015-07-20 01:56 event listeners are not references 2015-07-20 01:56 Melanie_T: 1) on vanilla opensim, my viewer avatars interact just fine with avatars on LL viewers. 2) I've focused more on my proxy lately, which works on any grid, even SL 2015-07-20 01:56 they don't block GC and the finalizers clean them up 2015-07-20 01:56 dahlia: i read you the first time 2015-07-20 01:57 Sounds like you never need to clean up if things fall out of scope on non-shared regions and clients go away for shared modules. 2015-07-20 01:57 there is no such thing as production use vanilla opensim 2015-07-20 01:57 oh well :) 2015-07-20 01:57 ll major grids have proprietary code that will be more LL specific than core generally is 2015-07-20 01:57 "works for me" (tm) 2015-07-20 01:57 dahlia: :) 2015-07-20 01:57 and a proxy eleganly avoids the issues :) 2015-07-20 01:58 yes the proxy solves many issues 2015-07-20 01:58 of course a native IClientAPI would solve them all 2015-07-20 01:58 at the cost of some major gruntwork 2015-07-20 01:59 tbh, i'd not be keen on making an alternative IClientAPI 2015-07-20 01:59 no, IClientAPI *causes* issues 2015-07-20 01:59 it's LL-ness means a lot of stuff your viewer may not have or want need to be simulated at least to the simulator's requirements 2015-07-20 02:00 Opensim really isnt suited to anything non-LL anyway 2015-07-20 02:00 i would not go that far 2015-07-20 02:00 but i agree it's very hard to make it work without a LL based viewer 2015-07-20 02:00 nothing else on the planet uses 2 level linksets 2015-07-20 02:01 or something that is a close workalike 2015-07-20 02:01 well, if i had gotten the funding from rex back then, we'd have multilevel link sets 2015-07-20 02:01 instead adam got it and defaulted on the work 2015-07-20 02:02 and it was never offered agan 2015-07-20 02:02 Its a good thing justin and I didnt get it ;) 2015-07-20 02:02 that would have resulted in an unpopular fork 2015-07-20 02:02 as people would not accept a system thatd oesn't support all of their LL viewers anymore 2015-07-20 02:04 I have the framework in place for my module. Next step is to fill in the details. 2015-07-20 02:04 :) 2015-07-20 02:04 :) 2015-07-20 02:04 ask if you need help or clarification 2015-07-20 02:05 I made notes from our talk the other day. I need to go over the notes again to work out the details to fill in for the code. 2015-07-20 02:05 if it helps any 2015-07-20 02:05 I remember the general idea of the method you mentioned.. 2015-07-20 02:05 i have the completed code in my head 2015-07-20 02:05 have had it for days 2015-07-20 02:06 :) If only there was an easy way to do a brain dump. 2015-07-20 02:06 yes 2015-07-20 02:06 i look for it every day 2015-07-20 02:06 when i had more time for opensim 2015-07-20 02:06 someone would make a suggestion 2015-07-20 02:06 ad i would push finished code 2 hours later 2015-07-20 02:06 Its good for me to go through the process of filling it in for myself as it is practice in writing in C#. 2015-07-20 02:07 yea, nice when you can do that. 2015-07-20 02:07 I wish I could bang stuff out that fast. I have other projects I want to work on that I haven't had time for yet. 2015-07-20 02:08 Even more complicated than anything I'm doing in C# is a project or two that involves FPGA devices and using VHDL. 2015-07-20 02:09 i don't use fpgas anymore 2015-07-20 02:09 I've been involved in about 4 or 5 different things today. This module is just one. 2015-07-20 02:09 i fond that actual microcontrollers are better suited for most tasks 2015-07-20 02:09 Melanie_T: You've used them in the past? What do you use now? 2015-07-20 02:09 of course, you need fpga when you're just doing simple high speed logic 2015-07-20 02:10 and yes i used them inthe past but with low switching rate signales (< 4khz) you ca do more with mcus than fpgas 2015-07-20 02:10 oh, yea. It is something I want to learn about. There are some simple logic type things I want to do that offload some CPU overhead from an MCU. 2015-07-20 02:10 yea, 4k is nothing. 2015-07-20 02:11 mst appliations i deal with run less than that as input signal typcal frequency 2015-07-20 02:11 Melanie_T: Getting off topic, but out of curiousity: verilog or VHDL? Which type of MCU's? Whose FPGA's? 2015-07-20 02:12 verilog, atmel, various makers 2015-07-20 02:12 Melanie_T: I'm interested in some sign applications where data rates could be up around 1MHz and i also have an interest in software defined radio where data rates can get quite high. 2015-07-20 02:12 i am the one who first and originally decoded the fpga chil in the breadbox (C64) back in the days 2015-07-20 02:13 chip* 2015-07-20 02:13 ok. From what I've read I think VHDL looks better than Verilog (as I'm only doing this for myself at this point). I also prefer ATMEL AVR's, and currently Xilinx Spartan 3 and 6. 2015-07-20 02:13 i'm currently working on a system that will support a 30MHz scan rate on a LED grid 2015-07-20 02:13 it's meant to determine bullet foght paths 2015-07-20 02:14 flight* 2015-07-20 02:14 ok. Never touched a C64 myself but dealt with a number of other ones from those days. 2015-07-20 02:14 the intention os to get three full scans on a bullet as it passes throught eh grid 2015-07-20 02:15 I have a sign panel that is around 2,560 LEDs: 80 columns, 16 rows, bi-colour LED's. 2015-07-20 02:15 i'd base that on an array of submodules using attiny 641 or similar 2015-07-20 02:16 Actually it is two panels of 40 columns that connect to each other 2015-07-20 02:16 they can run 16MHz of i'm not mistaken 2015-07-20 02:16 connect via I2C 2015-07-20 02:16 yea, 16, some can do 20. 2015-07-20 02:16 most tines do 8 without a crystal 2015-07-20 02:16 Right. 2015-07-20 02:16 8 is pretty much a default. 2015-07-20 02:17 but the 641 is a relatively new chip 2015-07-20 02:17 does 16 free-runnin 2015-07-20 02:17 oh, nice. 2015-07-20 02:17 i used in in a project but it used FT201X for USB 2015-07-20 02:17 I have ATtiny45, ATmega16, and ATmega644. 2015-07-20 02:17 then i found out the 201X doesn't have a viable low power mode 2015-07-20 02:17 so my circuit used 8mA 2015-07-20 02:18 in power down 2015-07-20 02:18 i redesigned it to use at90S162 2015-07-20 02:18 ACTION nods 2015-07-20 02:18 power down is now 8µa 2015-07-20 02:18 I'm using the '45 for now as I have it. I want 8 pin but will look at alternative devices later to reduce power consumption. 2015-07-20 02:19 i have most series atmel made 2015-07-20 02:19 some just one or two as samples 2015-07-20 02:19 some i have 100s 2015-07-20 02:19 I've already discovered a newer GPS receiver module for a project that will drop the power consumption in half for it. Next it cutting power down on the MCU 2015-07-20 02:19 i have a number of products pased on some popular atmels 2015-07-20 02:19 nice 2015-07-20 02:19 look into atxmega 2015-07-20 02:20 I have a project I've started up on hack a day. 2015-07-20 02:20 they're 1.8v to 3,3v 2015-07-20 02:20 no more 5v mode 2015-07-20 02:20 some have USB 2015-07-20 02:20 LUFA works fine on them 2015-07-20 02:20 The power to my board will from a 5V source. 2015-07-20 02:21 Aren't Xmega's the 32-bit devices? 2015-07-20 02:21 my last delivered project was an integrated timer soluton for a competiton shooting range 2015-07-20 02:21 it used 5v power for the satellite units 2015-07-20 02:21 and 3.3v power for the controller 2015-07-20 02:21 with an i2c level shifter in between 2015-07-20 02:21 turned out to ave capacitive loading issues 2015-07-20 02:21 so i had to step it down to 80kHz 2015-07-20 02:22 ACTION nods 2015-07-20 02:22 works like a charm now 2015-07-20 02:22 i can imagine you didn't expect to have this conversation with me :) 2015-07-20 02:22 I need to buffer the output as the AVR needs to feed signals to a device that I've read requires higher than typical output levels to see a logic high. 2015-07-20 02:23 Um... no, I didn't. :) 2015-07-20 02:23 don't bother witha buffer 2015-07-20 02:23 pull up with 10k or 4.7k 2015-07-20 02:23 and set avr to oopen collector 2015-07-20 02:23 I said buffer but yea, that is pretty much what I plan to do. Just haven't gotten that far in the design yet. 2015-07-20 02:24 i control 5v controlled motor drivers from 3.3v avr using that method 2015-07-20 02:24 just needs a Z diode 2015-07-20 02:24 I'm about start the processing of the GPS data and sending it out at a different baud rate. 2015-07-20 02:24 to avoid killing the 3.v chio 2015-07-20 02:24 in your case that's a no issue 2015-07-20 02:24 non 2015-07-20 02:25 If you have a motor you do need to use a clamping diode to avoid blowing chip inputs. 2015-07-20 02:25 i design circuits with the same unconscious ease that i design code with :) 2015-07-20 02:26 i use VNH3SP30 2015-07-20 02:26 a bitch to make boards for 2015-07-20 02:26 needs lots of thermal vias 2015-07-20 02:26 oh 2015-07-20 02:27 but of you need 24"/min @ 2 metric tons of power 2015-07-20 02:27 You talked about being old school once. I'm old school for electronics. I still mostly use through hole. 2015-07-20 02:27 you need to switch some current 2015-07-20 02:27 ACTION nods 2015-07-20 02:27 i went SMD years ago 2015-07-20 02:27 THM is so old 2015-07-20 02:27 i have a rapid prototyping setup here 2015-07-20 02:28 from board designt o finished board in 6 hours 2015-07-20 02:28 including plated vias 2015-07-20 02:28 I'm not set up for SMT and they are harder to use when soldering a prototype board. I never got in to making my own PCBs 2015-07-20 02:28 nice 2015-07-20 02:29 i'm loking at multilayer resses 2015-07-20 02:29 For me, it is board design to finished board in 2 weeks via OSH Park. :) 2015-07-20 02:29 so i can do 4 and 6 layers 2015-07-20 02:30 I haven't needed more than 2 layers (so far). 2015-07-20 02:31 getting through hole plating working has been the greatest challenge 2015-07-20 02:31 with that, 2 layers have been enough 2015-07-20 02:31 and tbh, i'm not keen on micro vias and multilayers i can't test 2015-07-20 02:31 but as customer demand rises.... 2015-07-20 02:32 you gotta do what you gotta do 2015-07-20 02:32 hm... I can't use xmega for my project. Min pin count is 32. 2015-07-20 02:32 says the fate assignment officer 2015-07-20 02:32 min ? 2015-07-20 02:32 did you mean to say max? 2015-07-20 02:33 yea, that is what it shows on the parametric selection page. pins of 32 to 100 2015-07-20 02:33 oh. ok, that way around 2015-07-20 02:33 all xmega are smd anyway 2015-07-20 02:33 too big for my needs. 2015-07-20 02:33 and they need a different programmer, too 2015-07-20 02:33 well, I could design a board and get it made. if pin spacing isn't too small I could handle it for the MCU. 2015-07-20 02:33 oh. 2015-07-20 02:33 stk500 won't burn them 2015-07-20 02:34 I don't use that. I was using a usbtiny but now I'm doing programming of AVR ATtiny and ATmega using my Raspberry Pi. 2015-07-20 02:34 they don't het done by SPI/HVPP/HVSP 2015-07-20 02:34 they use PDI 2015-07-20 02:36 the -U types can use atmel's own USB bootloader protocol 2015-07-20 02:36 ok 2015-07-20 02:36 but i made my own 109-based usb bootloader 2015-07-20 02:36 which avrdude can handle once i modified it 2015-07-20 02:36 for more than 64k address range 2015-07-20 02:37 because there is no atmel FLIP tool for anything but windows 2015-07-20 02:37 I've done a bit of array switching circuitry in the past, is implemented in mask chips. You may even have one :) http://wandel.ca/hp45_anatomy/ 2015-07-20 02:37 and i'd hit the welfare line before i let myself be forced to use windows 2015-07-20 02:38 custom NMOS 2015-07-20 02:38 of course that was longer ago than I care to admit and "use it or lose it" 2015-07-20 02:38 dahlia: HP41C ftw :) 2015-07-20 02:39 Plugh: it's an ink jet printhead chip, not a calculator 2015-07-20 02:39 but ya, nice calculators :) 2015-07-20 02:39 Melanie_T: hehe I have a couple of apps that still require Windows but I one of the apps I no longer need as I finally found a good replacement that runs in Linux. 2015-07-20 02:40 My PDA backup and a high end 3D modelling are the two main reasons I have for needing Windows. Other than that, it is for some games, but I usually have no time to play them so they don't matter much. 2015-07-20 02:42 I use windows on my main laptop and linux on a desktop very close by 2015-07-20 02:42 linux on all my servers 2015-07-20 02:42 Lightworks was finally released for Linux a while ago so now I can do video editing in Linux when I need to. 2015-07-20 02:43 Macs are nice but I'm too cheap :) 2015-07-20 02:43 i quit a job because the new company owners wanted to make exchange the compny communications mandate 2015-07-20 02:43 so i said, i use linux, how do i hook in 2015-07-20 02:43 I had a MB failure in my main computer. Now that I used that as a reason to upgrade instead of replace, the Windows side of my machine won't boot any more. I have a version of Windows available via emulation. Apart from that Windows will only live on laptop. 2015-07-20 02:43 and they said "we;re a windows shop, so you use windows" 2015-07-20 02:43 i said "i don't. i quit" 2015-07-20 02:43 oh. There is a Linux replacement for Exchange that is compatible with Exchange. 2015-07-20 02:44 ya there are gateways 2015-07-20 02:44 But that would require getting them to use it. 2015-07-20 02:44 there wasn't in '08 2015-07-20 02:44 It isn't just a gateway. 2015-07-20 02:44 I don't remember how long ago I found out about that. 2015-07-20 02:44 there was a hp-ux gateway in 08 2015-07-20 02:44 well, there was but it required a driver in the excahnge server they weren't willing to install 2015-07-20 02:44 08? 2008? It was long before that. 2015-07-20 02:44 and also it lacked shared calndaring 2015-07-20 02:45 and the calendar and free/busy parts were what they wanted most 2015-07-20 02:45 ya maybe I'm thinking 03ish 2015-07-20 02:45 Either way, its ancient history :) 2015-07-20 02:45 like hp-ux 2015-07-20 02:45 yeah 2015-07-20 02:45 and either way, linx still doesn't have enterprise-level shared calendaring 2015-07-20 02:46 theres prolly web stuff that works just fine 2015-07-20 02:47 excel and word are ok, powerpoint... meh.. the rest you can keep 2015-07-20 02:47 outlook... meh^2 2015-07-20 02:48 and I never liked shared calenders. I prefer to negotiate my own schedule 2015-07-20 02:57 Hm... if Exchange gives you that level of Calendar I should try finding that Linux system that can be used as an Exchange replacement 2015-07-20 02:57 http://www.openchange.org/ 2015-07-20 02:58 Different system (I think) than the one from years before, IIRC. 2015-07-20 02:58 ok, time to take a break. 2015-07-20 03:00 for that, tat company, that "windows shop" would have had to install a non-windows server 2015-07-20 03:00 when they wanted to forse all machines to windows 2015-07-20 03:00 so yes i split 2015-07-20 03:00 the better for me 2015-07-20 03:00 as the comany was soon asset-stripped 2015-07-20 03:00 although i was a key employee 2015-07-20 03:01 and could have halted the stripping for my department 2015-07-20 03:01 i wasn't too married to it 2015-07-20 03:01 because while i do a job and do it well 2015-07-20 03:01 i was opposed to it's purpose from the get-go 2015-07-20 03:01 because what i designed was the payment system for UK tv Licensing 2015-07-20 03:02 and I'm opposed to TV licensing in principle 2015-07-20 03:02 i do not believ it's i keeping woth today's technology to have to pay a license fee to own a tv set 2015-07-20 03:02 ya not fun to work on something you dont agree with 2015-07-20 03:02 i oppose tv licensing on principle 2015-07-20 03:02 and i also oppose PBS tax funding 2015-07-20 03:02 I dont watch tv :) 2015-07-20 03:02 let all tv be private 2015-07-20 03:03 a free world will produce what a free world needs 2015-07-20 03:03 moar advertising lol 2015-07-20 03:03 i'm not opposed to paying a subscription to be ad free 2015-07-20 03:03 ut i want it to be MY choice 2015-07-20 03:04 but its not really ad free. Even the content is polluted 2015-07-20 03:04 yes 2015-07-20 03:04 product placement 2015-07-20 03:04 product placement is the more blatent form 2015-07-20 03:05 investor ideology is there too 2015-07-20 03:05 the EU and UK banned subliminals years ago 2015-07-20 03:05 and i have my own ideology, thank you 2015-07-20 03:05 depends on how you define "subliminal" I guess 2015-07-20 03:05 single frame hidden produce images 2015-07-20 03:05 slogans 2015-07-20 03:05 etc 2015-07-20 03:06 product* 2015-07-20 03:06 oh ya well there are other ways 2015-07-20 03:06 like "unbiased" media which shows more of one side than another 2015-07-20 03:06 yes 2015-07-20 03:06 like that's why the bbc trust is getting the ax 2015-07-20 03:07 because the bbc has been left-wing biased for 20 years 2015-07-20 03:07 i want to see the bbc brought low 2015-07-20 03:07 dismantled 2015-07-20 03:07 made into a production company to produce pbs content on a government mandate 2015-07-20 03:08 I occasionally listen to BBC news on the radio, we get it here. I never considered it unbiased by any means tho 2015-07-20 03:08 on like 0.2% of income tac 2015-07-20 03:08 programmed tv and radio axed 2015-07-20 03:08 the profitable ones privatised 2015-07-20 03:08 and whatever is left put under the aegis of ofcom 2015-07-20 03:08 I also listen to NPR which is pretty far left 2015-07-20 03:09 i'm as far away from left as you can be without being a nazi 2015-07-20 03:09 lol 2015-07-20 03:09 soon as i get naturalization i will get a blue party book 2015-07-20 03:09 not me, I want my entitlements :) 2015-07-20 03:09 oh 2015-07-20 03:09 so what do you feel entitlted to? 2015-07-20 03:10 I've paid my fair share of taxes to fund oil company subsidies. It's time for me to collect now :) 2015-07-20 03:10 Proceeds from the Social Security Insurance policy I've been paying into since I was 16. 2015-07-20 03:11 ya that too 2015-07-20 03:11 welfare MUST pay less than any kind of work 2015-07-20 03:11 if it does not, welfare becomes a way of life rather than ameans to survive between jobs 2015-07-20 03:11 what welfare? social security is not welfare 2015-07-20 03:11 If you work 40 hours, you should only need one job and no welfare. But the minimum wage is too low here, for that. 2015-07-20 03:11 i wish UK/EU would adopt food stamps 2015-07-20 03:12 i love the concept of the stigma attached to spending them.it's a work-finding incentove 2015-07-20 03:12 SSI is definitely not welfare. It's an insurance policy way premiums on. 2015-07-20 03:12 if the right wing wants to stop entitlements, let them start by cutting oil company subsidies 2015-07-20 03:12 so what will YOU drive? 2015-07-20 03:12 s/way/we pay/ 2015-07-20 03:13 I'll drive my little hyundai 2015-07-20 03:13 at $10/gallon? 2015-07-20 03:13 i doubt it 2015-07-20 03:13 Electric. 2015-07-20 03:13 Or hybrid 2015-07-20 03:13 smxy: see above. i dream of tesla :) 2015-07-20 03:13 So do I. :) 2015-07-20 03:14 as much as I drive it wont matter much. The point is, the subsidies they want to stop are the ones anyone else besides them collect 2015-07-20 03:14 model S P85D 2015-07-20 03:14 I'll never afford one though. 2015-07-20 03:14 dahlia: no one can deny that the GOP is also Big Oil 2015-07-20 03:14 its a US conundrum 2015-07-20 03:15 resolving that isn't easy 2015-07-20 03:15 oh big oil is in the left wing also 2015-07-20 03:15 The GOP is also Bat Shit Crazy. :) 2015-07-20 03:15 my platform is: 2015-07-20 03:15 Yerah, everyone's in bed with Big Oil. 2015-07-20 03:15 - any work MUST pay more than the highest tier of welfare 2015-07-20 03:15 Yeah* 2015-07-20 03:15 - NO ONE should be left without a roof over their head, heat or lighting 2015-07-20 03:15 all this right/left crap is just them using the "divide and conquer" technique. It's all one machine 2015-07-20 03:16 - Children MUST Be cared for, no matter what the parents do 2015-07-20 03:16 military and beaucracracy need each other 2015-07-20 03:16 - Ill, handicapped and otherwise disabled must be card for, but should NOT procreate 2015-07-20 03:17 so, i guess i'm pretty right wing 2015-07-20 03:17 mitigated by a few things 2015-07-20 03:17 Except for the procreation bit, that could be said by people on the left too. 2015-07-20 03:18 yes 2015-07-20 03:18 left and right are not that far apart 2015-07-20 03:18 not poles apart as the media woudl want you to believe 2015-07-20 03:18 There was a tie when most people were center left or center right and could work together. But we're polorized now. 2015-07-20 03:19 time* 2015-07-20 03:19 i believe that there is no right to disability. if a fetus is found to be disabled and to be nothing but a drain on the state for life, it needs to be prevented or aborted 2015-07-20 03:19 polarized* 2015-07-20 03:19 i believe that everyone has a right to work, but also a duty to dinf work 2015-07-20 03:19 Personally, I think that's a tad harsh. 2015-07-20 03:19 find* 2015-07-20 03:19 I'm not so one dimensional to believe in a "left" or "right". It's just an illusion propagated by the powers that be to meintain their power 2015-07-20 03:20 then again, i believe in tax relief for people raising children 2015-07-20 03:21 anyone raising a child in a partnership should be eligible to an amount of tax relief that allows one partner to not work but care for the children 2015-07-20 03:21 this includes same sex relationships 2015-07-20 03:21 and I dont mind oil company subsidies, as long as they realize where it comes from and dont try to cut off everyone else 2015-07-20 03:22 one of the fallacies of this age is that in the name of "feminism", it forces everyone to have a career 2015-07-20 03:22 even those who don't want to 2015-07-20 03:22 and would rather be staty-et-home parent 2015-07-20 03:22 ya I've heard that point more than once 2015-07-20 03:22 allowing single-earner families would take 1/3 of the entire population off the market 2015-07-20 03:23 and i one swell foop, cause unemployment to drop to zero 2015-07-20 03:23 of ourse that is unwanted 2015-07-20 03:23 zero unemplyment would make the jon market a buyer's market 2015-07-20 03:23 and thward BigBusiness 2015-07-20 03:23 as people who can offer work would be able to write their own ticket 2015-07-20 03:24 as demand would outstrip supply 2015-07-20 03:24 well there's always foreign outsourcing 2015-07-20 03:24 a U-turn 2015-07-20 03:24 works for a while 2015-07-20 03:24 well, the UK has dropped the axe on that 2015-07-20 03:24 thank got, hallejujah 2015-07-20 03:24 not the US 2015-07-20 03:25 i need to becoe the benevolent dictator of the UK on a 20 year mandate 2015-07-20 03:25 heh 2015-07-20 03:25 i'd turn that country into something to be remebered 2015-07-20 03:25 good luck with that :) 2015-07-20 03:26 heh, they'd never mention thatcher again 2015-07-20 03:26 i'd be the iron lady 2015-07-20 03:30 you getting any rain there dahlia? 2015-07-20 03:30 saw it was raining in California finally a bit :) 2015-07-20 03:47 "it never rains in california" lol 2015-07-20 03:59 nebadon: ya lots of rain the last couple days 2015-07-20 04:00 all soaks in really fast tho 2015-07-20 04:00 ground still very dry 2015-07-20 04:00 well runs off too, most prolly going down storm drains 2015-07-20 04:01 anyway, hopefully a good sign :) 2015-07-21 19:37 Bug #7647:04 Sim runs for a while, consuming more and more memory each hour, then finally crashes when all memory is used up. 14( http://opensimulator.org/mantis/view.php?id=7647 ): has been SUBMITTED. 2015-07-21 19:37 Bug #7640:04 [PATCH] MapTile Generating. Fix how maptiles are created on startup to half the workload of the maptile generating 14( http://opensimulator.org/mantis/view.php?id=7640 ): has been RESOLVED. 2015-07-21 19:42 Starting build #4249 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-21 19:47 Project opensim » mono-2.10.8.1 build #4249: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4249/ 2015-07-21 19:47 nebadon2025: Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues. 2015-07-21 19:50 Bug #7647:04 Sim runs for a while, consuming more and more memory each hour, then finally crashes when all memory is used up. 14( http://opensimulator.org/mantis/view.php?id=7647 ): has been UPDATED. 2015-07-21 20:13 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-21 20:18 Bug #7647:04 Sim runs for a while, consuming more and more memory each hour, then finally crashes when all memory is used up. 14( http://opensimulator.org/mantis/view.php?id=7647 ): A NOTE has been added to this issue. 2015-07-21 20:26 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-21 21:06 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-21 23:25 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2015-07-22 03:16 Starting build #4250 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-22 03:20 Project opensim » mono-2.10.8.1 build #4250: SUCCESS in 4 min 42 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4250/ 2015-07-22 03:20 misterblue: BulletSim: fix cut-and-paste typo in constraint frame setting. 2015-07-22 06:57 Hello here, Any people, The system currency notification system on viewer have changed ? above 1.23 work afer only the upload texture seen a message 2015-07-22 07:36 Alex__: huh? 2015-07-22 09:29 Bug #7646:04 Opensim 8.2 [J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?). 14( http://opensimulator.org/mantis/view.php?id=7646 ): A NOTE has been added to this issue. 2015-07-22 10:12 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): A NOTE has been added to this issue. 2015-07-22 10:20 hi orenh, i dont understand the links in that last mantis comment, i think they have been misinterpreted as mantis numbers 2015-07-22 10:20 Yes, I immediately saw that and edited the note 2015-07-22 10:20 I tried to write "#1", "#2", etc. 2015-07-22 10:20 ah got it, thanks 2015-07-22 10:21 i had assumed that includes worked universally when i added those, didnt occur to me that was a possibility 2015-07-22 10:24 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): A NOTE has been added to this issue. 2015-07-22 11:34 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has a PATCH to be looked at. 2015-07-22 11:35 orenh, if you still around there is a patch there now to fix that config include oversight, if u have time to apply it? 2015-07-22 11:41 I'd like Melanie to look at it first 2015-07-22 11:41 Melanie_T please see the patch at http://opensimulator.org/mantis/view.php?id=7644 2015-07-22 11:42 ok 2015-07-22 12:48 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): has been SUBMITTED. 2015-07-22 12:51 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): has been UPDATED. 2015-07-22 17:35 orenh: am I to assume, from that patch, that includes including other includes doesn't work? 2015-07-22 17:35 Right. That code doesn't exist in Robust. 2015-07-22 17:35 I have actually already applied that patch because I wanted to proceed, but I haven't pushed it yet. 2015-07-22 17:35 Do you want to implement includes in Robust instead? 2015-07-22 17:38 oh! I see. right, I added includes to opensim proper,, not nini 2015-07-22 17:38 s of course robust is till linear 2015-07-22 17:38 and not expected to get complex enough to need includes IMHO 2015-07-22 17:38 please push it when you get a chance 2015-07-22 17:38 ok, thanks 2015-07-22 17:42 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been RESOLVED. 2015-07-22 17:45 Starting build #4251 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-22 17:50 Project opensim » mono-2.10.8.1 build #4251: SUCCESS in 9 min 59 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4251/ 2015-07-22 17:50 * orenh: Added the thread name to the logs 2015-07-22 17:50 * orenh: Added logging in places where regions are searched for by their location 2015-07-22 17:50 * orenh: Robust config loader does not support config includes. Replace these additions for FSAssets with direct options in robust.ini example files instead. 2015-07-22 17:50 * orenh: Added locking to HypergridLinker, to prevent problems if multiple linking requests for the same region are handled simultaneously 2015-07-22 19:57 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-22 20:00 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-22 23:26 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 00:00 Starting build #4252 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-23 00:04 Project opensim » mono-2.10.8.1 build #4252: SUCCESS in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4252/ 2015-07-23 00:05 melanie: Add quotes aroung LandFlags as PGSQL seems to choke on the word when 2015-07-23 03:46 Dev master is compiling with errors. 2015-07-23 03:47 on windows 2015-07-23 03:48 I take that back, its the Diva Wifi add-on that's not compiling. 2015-07-23 07:35 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 08:30 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been REOPENED. 2015-07-23 08:43 Bug #7644:04 FSAssets Robust[.HG].ini changes cause error even in GridAssets_Default.ini case 14( http://opensimulator.org/mantis/view.php?id=7644 ): has been RESOLVED. 2015-07-23 09:31 hello when trying to get this script working in opensim 0.8.1 I get this error: 2015-07-23 09:31 http://pastebin.com/Taq1sRsK 2015-07-23 09:32 http://pastebin.com/gY46SBXG 2015-07-23 09:32 I already enabled osfunctions 2015-07-23 09:34 http://pastebin.com/a2YP67DV 2015-07-23 09:34 does anybody know why that error appears? 2015-07-23 09:36 I cannot find command functions module in opensim.ini 2015-07-23 09:37 allowmodfunctions perhaps? 2015-07-23 09:40 no 2015-07-23 09:40 setting that to true does nothing 2015-07-23 09:42 well.. 2015-07-23 09:42 indeed it fixed the missing module 2015-07-23 09:42 error 2015-07-23 09:42 but 2015-07-23 09:42 still not working 2015-07-23 09:44 now I get this: Exception rethrown at [0]: 2015-07-23 09:44 ---> OpenSim.Region.ScriptEngine.Shared.ScriptException: MOD Runtime Error: llAttachToAvatarTemp: parameter type mismatch; expecting Int32, type(parm)=System.Int32 2015-07-23 09:45 Bug #7649:04 Fixed issue with classifieds not charging on region with money 14( http://opensimulator.org/mantis/view.php?id=7649 ): has been SUBMITTED. 2015-07-23 09:45 Bug #7649:04 Fixed issue with classifieds not charging on region with money 14( http://opensimulator.org/mantis/view.php?id=7649 ): has a PATCH to be looked at. 2015-07-23 09:45 I found this in the internet: http://opensimulator.org/mantis/view.php?id=6562 2015-07-23 09:55 yep that is the solution 2015-07-23 09:55 to add (integer) 2015-07-23 10:05 ...anyway 2015-07-23 10:06 llattachtoavatartemp won't work for mesh objects :-( 2015-07-23 10:06 so the outfits I made cannot be attached this way 2015-07-23 10:07 does anybody know how? 2015-07-23 10:09 this could be the thread... https://bitbucket.org/marinekelley/rlv/issues/67 2015-07-23 10:14 nah 2015-07-23 10:14 the issue was my mesh avi was phantom 2015-07-23 10:15 and then not working 2015-07-23 10:15 fixed now 2015-07-23 10:15 how would I attach an alpha layer and an AO? 2015-07-23 10:16 the same way 2015-07-23 10:16 together? 2015-07-23 10:25 anybody has avastar? 2015-07-23 10:26 there must be a way to include an alpha layer in the avastar_parented.dae file 2015-07-23 10:26 before exporting 2015-07-23 10:31 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 10:38 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): has been SUBMITTED. 2015-07-23 10:49 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 10:50 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): has been set as DUPLICATE OF issue 0007514. 2015-07-23 10:50 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): The issue 0007648 has been set as DUPLICATE OF the following issue. 2015-07-23 10:56 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 11:08 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): A NOTE has been added to this issue. 2015-07-23 11:22 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 11:27 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): A NOTE has been added to this issue. 2015-07-23 11:28 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 12:19 Starting build #4253 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-23 12:24 Project opensim » mono-2.10.8.1 build #4253: SUCCESS in 8 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4253/ 2015-07-23 12:24 * orenh: Git-ignore log files and console history files 2015-07-23 12:24 * orenh: Removed unused code related to DNS lookups 2015-07-23 13:07 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): A NOTE has been added to this issue. 2015-07-23 14:40 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 14:45 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): A NOTE has been added to this issue. 2015-07-23 14:48 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 15:24 Bug #7649:04 Fixed issue with classifieds not charging on region with money 14( http://opensimulator.org/mantis/view.php?id=7649 ): has a PATCH requiring feedback 2015-07-23 16:11 Does Robust have command line switches to tell it where to get its ini and configuration files? 2015-07-23 16:48 yes Plug 2015-07-23 16:48 same method I showed you before 2015-07-23 16:49 ie : -inifile=/home/user/regions/configs/Robust/Robust.ini; 2015-07-23 16:50 robust only has 1 ini so 2015-07-23 16:50 not as complicated as region 2015-07-23 17:10 oh. I thought I tried it. I think I missed the = sign. :) 2015-07-23 17:15 bah. Using long command line switches that start with single - keeps throwing me off a bit. The *nix convention is single letter switches use a single - while long switch strings use double - 2015-07-23 17:16 Kind of odd too. When I used --inifile it said it couldn't find the file but when it reported what file it couldn't find it showed the correct path to the file. 2015-07-23 17:45 nebadon: How do you manage your custom config file for logging to avoid it getting clobbered during upgrades? Just copy the file from a safe location after copying in latest code? 2015-07-23 17:49 yes 2015-07-23 17:49 unfortunately there is no way around that I am aware of 2015-07-23 17:50 Bug #7649:04 Fixed issue with classifieds not charging on region with money 14( http://opensimulator.org/mantis/view.php?id=7649 ): A NOTE has been added to this issue. 2015-07-23 17:51 I store all my config files outside of bin. In fact, nothing under bin ever gets touched/created/removed, by either OpenSim or myself. That's how I keep things from getting clobbered. 2015-07-23 17:51 even OpenSim.exe.config smxy? 2015-07-23 17:51 And every time I update, I diff my files against what came in the new build, and update mine accordingly. 2015-07-23 17:51 Yes 2015-07-23 17:51 that is what we are talking about 2015-07-23 17:52 really how? 2015-07-23 17:52 smxy: How do you tell it where to find the .config file? 2015-07-23 17:52 You can specify its location on the command line. 2015-07-23 17:52 I thought that needed to be in the same location as .exe 2015-07-23 17:52 how? 2015-07-23 17:52 just a sec 2015-07-23 17:52 An undocumented command line switch? :) 2015-07-23 17:52 it must be a mono switch 2015-07-23 17:52 I think anyway 2015-07-23 17:52 oh, perhaps that. 2015-07-23 17:53 -logconfig=/path/to/OpenSim.exe.config or whatever you've renamed it to. And in that file, you can change the name of the log, if you want, as well as where it's written. 2015-07-23 17:54 Not a mono switch. And OpenSim and Robust switch 2015-07-23 17:54 nebadon: btw, if I use -inidirectory for instances, will that tell it where to look for all instance .ini files, and region files? 2015-07-23 17:54 An* 2015-07-23 17:54 hmm cool I was unaware of that 2015-07-23 17:54 smxy: is that a switch to the .exe programs or to mono? 2015-07-23 17:54 Plugh yes but I ran into issues using that myself 2015-07-23 17:54 initially i was using that 2015-07-23 17:55 but then something changed in opensim and causes me all kinds of problems 2015-07-23 17:55 Plugh: Not mono. 2015-07-23 17:55 it was something about the order the inis got loaded 2015-07-23 17:55 causes certain modules to stop working correctly 2015-07-23 17:55 this was stuff not in core of course 2015-07-23 17:55 i imagine if your running clean core it works fine 2015-07-23 17:55 ACTION nods 2015-07-23 17:55 nebadon: I use inidirectory. I just named my files such that they loaded in the order I wanted. 2015-07-23 17:56 ya it works 2015-07-23 17:56 As it does it alphabetically, from what I can tell. 2015-07-23 17:56 but i ran into trouble with one of the modules we were using or something 2015-07-23 17:56 its been a while I dont recall exactly what the problem was 2015-07-23 17:56 nebadon: was the module ini in the addons dir? 2015-07-23 17:57 i dont recall now 2015-07-23 17:57 The line in my script that actually starts everything is: ulimit -s 262144 && exec mono --server --debug OpenSim.exe -inidirectory=${etc}/region_files/${1} -logconfig=${etc}/region_files/${1}/OpenSim.exe.config 2015-07-23 17:57 the problem I had may have even been fixes since then 2015-07-23 17:57 i kind of recall it being something with ossearch 2015-07-23 17:57 because of the internal search diva added 2015-07-23 17:57 but i might be misremembering 2015-07-23 17:58 very possible what i ran into isnt a problem anymore 2015-07-23 17:58 nebadon: ok. yea, that might not be an issue anymore. 2015-07-23 17:58 My line for Robust is: exec mono --server --debug Robust.exe -inifile=${etc}/${1}.ini -logconfig=${etc}/region_files/${1}/Robust.exe.config 2015-07-23 17:59 Dang it. If I can remember my os wiki password I'll update the page with the command line switches. 2015-07-23 17:59 i stopped using --server myself 2015-07-23 17:59 Why? 2015-07-23 17:59 i was running into threading issues 2015-07-23 17:59 i couldnt start as many simulators on a server 2015-07-23 17:59 if they all uses --server 2015-07-23 17:59 i could only load about 2/3 as many simulators 2015-07-23 17:59 before they started crashing 2015-07-23 17:59 nebadon: Umm... did you realize that the information you gave me recently included --server? 2015-07-23 18:00 Then your OS limits were too low. 2015-07-23 18:00 i max everything out smxy 2015-07-23 18:00 these are large, heavily filled up simulators 2015-07-23 18:00 I have only run as many as 9 on a VM and have had no issues. 2015-07-23 18:00 but i ran into same thing at OSCC 2015-07-23 18:00 on server with 24 cpu cores and 64gb ram 2015-07-23 18:00 ya 2015-07-23 18:01 this is more than 9 2015-07-23 18:01 OSCC had 21 simulators + 7 robust consoles 2015-07-23 18:01 on a single server 2015-07-23 18:01 I am not saying dont use --server just be aware 2015-07-23 18:01 as your grid grows that could trigger failurs 2015-07-23 18:02 more content / more sims etc.. 2015-07-23 18:02 I just make more VMs. :) 2015-07-23 18:02 all --server does is make threading more aggresive 2015-07-23 18:02 you end up using alot more threads 2015-07-23 18:02 Lets me segregate user's regions from one another, too. 2015-07-23 18:02 ya 2015-07-23 18:03 the more you keep things seperated the more reliable that switch becomes 2015-07-23 18:03 and Plugh, yea I looked at a old script not in use anymore 2015-07-23 18:03 when i copied and pasted that too you 2015-07-23 18:03 guess I just didnt realize i grabbed the --server too 2015-07-23 18:03 also --server is probably not so bad on Robust 2015-07-23 18:03 robust is not very thread heavy 2015-07-23 18:04 I doubt --server will even do much for robust 2015-07-23 18:04 atleast when compared to the simulator its not 2015-07-23 18:06 ok AFK a few, time for my daily bike ride 2015-07-23 18:07 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 18:10 Enjoy. I plan to get out this afternoon for a break. Spent the past two days working on a management related project for a grid. 2015-07-23 18:13 Oh, turns out I'm not paying enough attention to what I'm reading logconfig switch is already on the page of known switches. 2015-07-23 18:13 :D 2015-07-23 18:14 smxy: Do you use an absolute path in the .config file you point to for the name of the log file or a relative one? 2015-07-23 18:17 Bug #7647:04 Sometimes sim starts using about 1GB memory per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): has been UPDATED. 2015-07-23 18:18 Nebadon, have you seem this mantis: http://opensimulator.org/mantis/view.php?id=7647 2015-07-23 18:18 This started about 2 weeks or so ago. 2015-07-23 18:27 Plugh: You can also use environment variables (set in a launch script). e.g. 2015-07-23 18:29 Bug #7647:04 Sometimes sim starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): has been UPDATED. 2015-07-23 18:36 Ken_S if you revert it stops? 2015-07-23 18:37 Would be great if you could bisect the exact version 2015-07-23 18:37 sooner the better 2015-07-23 18:37 the more time that passes on that the harder it becomes 2015-07-23 18:43 Nebadon, yes I know but it takes at least an hour to detect it starting 2015-07-23 18:45 and I'm working 12-14 hours a day right now in rl. 2015-07-23 18:48 Dev_Random: That iswhat I'm setting up now. 2015-07-23 18:50 ok Ken_S I totally understand that. Not a whole lot I can do for testing on windwos 2015-07-23 18:50 however 2015-07-23 18:50 we did notice almost exactly what you are saying on newer versions of mono 2015-07-23 18:50 but only on certain simulators 2015-07-23 18:51 which leads me to beleive its something in the simulators that is the cause 2015-07-23 18:51 like Wright Plaza for instance 2015-07-23 18:51 on mono 4.0.1 there was times it was using 8+gb ram 2015-07-23 18:51 I think i saw it using 12gb ram once 2015-07-23 18:51 switch to mono 3.12.1 and it goes back to normal 2015-07-23 18:52 I could not explain it 2015-07-23 18:52 so we stayed on 3.12 for now 2015-07-23 18:52 Wright Plaza gets a ton of visitors though too 2015-07-23 18:52 so its possible something someone was wearing 2015-07-23 18:52 it sounds like in your case traffic is not an issue though 2015-07-23 18:52 if just a single NPC or avatar does it 2015-07-23 18:52 I would suggest first thing you do is disable Xengine 2015-07-23 18:52 and see if it continues 2015-07-23 18:53 if it does, next thing is re-enable xengine and disable physics 2015-07-23 18:53 or switch to basic physics or something 2015-07-23 18:53 try to pinpoint the source 2015-07-23 18:54 also triple check that Warp3D maptile is not regenerating tiles on timer 2015-07-23 18:55 no doubt you already are, but make sure you have fully updated Grid.ini etc.... 2015-07-23 18:55 Hypergrid.ini etc.. 2015-07-23 18:55 Bug #7645:04 column "cloud_scroll_x_lock" is of type smallint but expression is of type boolean 14( http://opensimulator.org/mantis/view.php?id=7645 ): A NOTE has been added to this issue. 2015-07-23 18:55 old versions of that had the Warp3D timer set 2015-07-23 18:55 and changing OpenSim.ini had no effect 2015-07-23 18:55 i fixed it a while back, just make sure your not using old ini files 2015-07-23 19:22 is there a way to increase jump distance? 2015-07-23 19:23 if I make a blender bvh animation with a higher jump will it play same way in opensimulator? 2015-07-23 19:30 yes it will Junkhunk 2015-07-23 19:30 animations you can make avatars hover and fly even 2015-07-23 19:30 testing :-) 2015-07-23 19:31 you can even make animations that sink you down under the ground 2015-07-23 19:31 i had a teleporter hud taht did that 2015-07-23 19:32 it would rez like this wierd elven looking magical symbol thing on the ground with particles 2015-07-23 19:32 then you avatar would sink into the ground 2015-07-23 19:32 then teleport away 2015-07-23 19:32 very dramatic :) 2015-07-23 19:36 quite cool 2015-07-23 19:52 hey I ve been playing with llattach_toavatartemp today... 2015-07-23 19:52 I wanted to attach a rigged outfit when the avatar runs into it... 2015-07-23 19:53 but I also need to set an animation override for that outfit... 2015-07-23 19:54 how to do it= 2015-07-23 19:54 ? 2015-07-23 19:54 put the avatar does not have the AO in inventory... 2015-07-23 19:55 I am using attach_toavatarTemp for the same reason 2015-07-23 19:55 the outfit is only in the sim 2015-07-23 19:55 and it vanishes after a given time 2015-07-23 19:55 but for the AO? 2015-07-23 19:56 how do I get the same performance? 2015-07-23 19:56 AO is just an attachment too 2015-07-23 19:56 doesnt have to be visible 2015-07-23 19:57 you could technically put the AO inside the rigged avatar 2015-07-23 19:57 oh 2015-07-23 19:57 that would be cool 2015-07-23 19:57 there are bunch of LSL AO scripts floating around 2015-07-23 19:57 but thats how you do things like parachutes 2015-07-23 19:58 oh no 2015-07-23 19:58 I want to keep my feet on the ground 2015-07-23 19:58 :) 2015-07-23 19:58 :-) 2015-07-23 19:58 opensim is too cool to be true 2015-07-23 19:58 I have fun with this 2015-07-23 19:59 nice 2015-07-23 19:59 your doing it wrong if your not having fun :) 2015-07-23 19:59 often too stubborn to notice very true 2015-07-23 20:00 hey see you later 2015-07-23 20:00 I need to go now 2015-07-23 20:05 I registered for FOSSCON 2015-07-23 20:05 Think I am going to attend 2015-07-23 20:05 http://fosscon.us/ 2015-07-23 20:05 its only like 30 minutes from my house 2015-07-23 20:43 Dev_Random: in the .config file, those variables will be pulled in and used when the variables are defined in a surrounding shell script on Linux? That would be nice, as then I could have just one file I use for all the simulators. Right now, I have one per, with the path hardcoded, which I'd definitely prefer not to do. 2015-07-23 20:45 I knew I could do that on the mono command line, as variables there get interpreted by the sheel the command is execyted in. I didn;t know they could be used in the OpenSim.exe.config file though. 2015-07-23 20:45 yea exactly smxy, we do same thing 2015-07-23 20:45 for writing file 2015-07-23 20:45 didn't* 2015-07-23 20:45 we set the variable for file name in the bash script 2015-07-23 20:45 then it gets passed to the .config 2015-07-23 20:45 for the log file name 2015-07-23 20:45 Sweet, that will let me simplify one of the few places I didn't think I could. 2015-07-23 20:46 Thanks. 2015-07-23 21:09 smxy: yeah.. I spent a pile of time setting things up as generically as possible using ${SIM_NAME} and such, and the [Environment] section of OpenSim.ini 2015-07-23 21:11 Dev_Random: Yes, me too. I have everything like that, and I run everything out of a single copy of the code that is NFS-shared around to all of my VMs. 2015-07-23 21:12 Single copy of mono too. Everything needed to run the sims is on that share, and any logs get written to it, etc.. 2015-07-23 21:13 heh.. so you're probably just as annoyed when a new feature is added that writes to bin by default, and you have to edit your configs to move it... 2015-07-23 21:13 Yes, but I cope. :) 2015-07-23 21:13 I thought we were talking about this about 2 hours ago and you are still at it? ;) 2015-07-23 21:13 just started again 2015-07-23 21:13 ACTION nods 2015-07-23 21:13 yea, didn't think you had been going this long. 2015-07-23 21:13 We came back to it. I was away, working. Something has to pay for this hobby. :) 2015-07-23 21:13 high latency 2015-07-23 21:14 I'm doing the same thing with using env vars and/or command line args to specify info for instances to start up. 2015-07-23 21:18 I used to start all my sims in different windows using 'screen', but now I use 'tmux' which I found easier to script. When I start a VM up I just login, run start_everything and it figures out which sims should be running on that VM, starts up tmux with the right number of windows and then starts one sim per window by running a looping script wich calls another to aactually start the sim. 2015-07-23 21:18 If that exits, the looping script will start it up again 30 seconds later. It lets region owners restart their regions from the region floater. I have provisions for telling it to NOT restart the sim too, when needed, etc.. 2015-07-23 21:20 Nebadon, have you noticed that Diva's WIFI module will no longer compile with opensim as of 2 days ago? 2015-07-23 21:22 Ken_S: What error are you getting? 2015-07-23 21:22 It hasn't for a while. She made a mono add-in out of it/ 2015-07-23 21:22 You get the binary add-in from her repo and install it separately. 2015-07-23 21:24 The latest code was compiling OK as of 4 days ago. 2015-07-23 21:24 I'll just delete the Diva stuff from the add-in folder and go without it for a while 2015-07-23 21:25 She stopped supporting it that way, I believe, and only supports it as an add-in now. 2015-07-23 21:25 Starting with 8.1 2015-07-23 21:25 To make sure the memory issue isnt coming from something like that. 2015-07-23 21:40 Ken_S no 2015-07-23 21:40 i almost never compile wifi 2015-07-23 21:40 i always have just used the drop in binary 2015-07-23 21:40 honestly it doesnt surprise me though 2015-07-23 21:40 many times things change and it stops compiling 2015-07-23 21:44 yeah, I have had to update ossearch and osprofile twice when the loading mechanism for modules changed. 2015-07-23 22:09 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): A NOTE has been added to this issue. 2015-07-23 23:51 http://www.gamasutra.com/view/news/249113/Sponsored_How_to_simulate_a_tiny_universe_in_Azure.php 2015-07-23 23:58 dahlia, nicr 2015-07-23 23:59 but a bit pricey 2015-07-24 00:56 lkalif: ya a bit ;) I ran across that on the interwebz and thought I'd share. Don't consider it a recommendation ;) 2015-07-24 01:09 I actually played with Azure, they offer generous trial 2015-07-24 01:10 it was pretty good 2015-07-24 02:53 We are using them at work. Not impressed. 2015-07-24 12:58 Bug #7651:04 Tweak to initial write of region info to Regions/*.ini file to add RegionType 14( http://opensimulator.org/mantis/view.php?id=7651 ): has been SUBMITTED. 2015-07-24 14:44 I used -logconfig to tell Robust where to find its .config file and I got the message -> No appender named Console found (see the log4net config file for this executable)! 2015-07-24 16:23 Plugh: I works relocated, for me. Verify the config file is where you told it to find it and with the correct name. Verify, inside it, that a Console appender is defined. 2015-07-24 16:24 It will likely be the first appender defined in the config file. 2015-07-24 16:24 It sounds to me like it couldn't find your file. 2015-07-24 16:38 If it couldn't find the file it should tell me it couldn't find the file. 2015-07-24 16:38 Lunch is almost ready. I'll take another look at it after I've eaten. 2015-07-24 17:01 Bug #7652:04 Error loading plugin OpenSim.Services.Interfaces.IAgentPreferencesService from OpenSim.Services.UserAccountService.dll 14( http://opensimulator.org/mantis/view.php?id=7652 ): has been SUBMITTED. 2015-07-24 17:26 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): has been SUBMITTED. 2015-07-24 18:48 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been SUBMITTED. 2015-07-24 18:49 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been set as RELATED TO issue 0007643. 2015-07-24 18:49 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been set as RELATED TO issue 0007654. 2015-07-24 18:54 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been UPDATED. 2015-07-24 18:54 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been UPDATED. 2015-07-24 18:55 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been UPDATED. 2015-07-24 18:58 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has a PATCH to be looked at. 2015-07-26 00:32 Bug #7649:04 Fixed issue with classifieds not charging on region with money 14( http://opensimulator.org/mantis/view.php?id=7649 ): has been RESOLVED. 2015-07-26 02:06 Dev_Random: ping 2015-07-26 02:07 smxy: yes.....? 2015-07-26 02:08 About using a single log config file ... I made a single new file, the way you'd suggested and it appears to be working fine, except for one small detail. 2015-07-26 02:09 One the console, when each simulator starts, the first two lines read: 2015-07-26 02:09 log4net:ERROR [FileAppender] Unable to acquire lock on file /opensim/var/log/s01.log. Sharing violation on path /opensim/var/log/s01.log 2015-07-26 02:09 21:55:08 - [OPENSIM MAIN]: configured log4net using "/opensim/etc/defaults/OpenSim.exe.config" as configuration file 2015-07-26 02:10 It then goes on to log to the correct file. The first line doesn't appear in the log, just on the console. Nothing else, that I can find, isaccessing the logfile. So I don't understand that line. 2015-07-26 02:11 I'm not sure. Have not noticed that myself. Will restart a region to see 2015-07-26 02:11 Thanks. 2015-07-26 02:13 That not being charged for classifieds must have been an issue with core classifieds. 2015-07-26 02:14 smxy: 22:13:35 - [OPENSIM MAIN]: configured log4net using "/opt/apps/osgrid-opensim/Custom/GridConfig/common/OpenSim.exe.logconfig" as configuration file 2015-07-26 02:14 22:13:35 - [OPENSIM MAIN]: System Locale is en-US 2015-07-26 02:14 not seeing your problem 2015-07-26 02:14 smxy: You are using one log file for multiple regions? 2015-07-26 02:15 Plugh: yes, it affected the classified handling in the core module 2015-07-26 02:15 Hmm, okay. Thanks. I'll keep digging. It's writing to a NFS mounted filesystem. Perhaps I have a locking problem on it. 2015-07-26 02:15 however, the problem still isn't fixed in a satisfactory manner 2015-07-26 02:16 current incarnation of LittleFeather's patch means that if someone alters an existing classified, they will be charged agaub 2015-07-26 02:16 again 2015-07-26 02:16 it also doesn't cover periodic charges and/or expiration 2015-07-26 02:16 those are grid-level tasks not really suited for a region module 2015-07-26 02:17 yea, I was about to say that periodic charges and expiration should be handled separately. I handle them outside module code. 2015-07-26 02:17 Dev_Random: Thanks again, for checking. 2015-07-26 02:17 no problem 2015-07-26 02:18 Sharing violations? I haven't seen that type of error in years. I used to get that on occasion under Windows. 2015-07-26 02:20 smxy: just to verify... do they all say "s01.log"? Or are they actually s01, s02, s03.... ? 2015-07-26 02:20 Melanie_: The code should needs to check if the add is new or an old one is being modified. 2015-07-26 02:20 yes 2015-07-26 02:21 but to complete a system, there needs to be a robust service that does the timed stuff 2015-07-26 02:21 which in turn would need that service to be able to access money balances 2015-07-26 02:22 which in turn requires a code path to notify simulators of balance changes from robust, in case the ad owner happens to be logged in 2015-07-26 02:22 been there, done that and got the t0shirt 2015-07-26 02:22 avination has had working ads for years 2015-07-26 02:22 Melanie_: That code also applies a fee before it knows if the rpc call succeeded or not. 2015-07-26 02:22 so i was forced to write all that code 2015-07-26 02:22 remember in the comment i said that the code is far from a complete solution? 2015-07-26 02:23 Dev_Random they each mention the log they should and do write to. 2015-07-26 02:23 all that contributes to it 2015-07-26 02:23 yes, I was just thinking about the basic part of it. Only charge on creation. Can't do that if you don't know if add is new or being updated. 2015-07-26 02:24 Dev_Random, smxy: there is actually code in opensim to set the logfile location, I believe. It messes with the log config programmatically 2015-07-26 02:24 so that may be at cross purposes with what you're trying to do 2015-07-26 02:25 i put that code in back then to allow redirecting the loggin without having to modify the .exe.config files which get overritten with every update 2015-07-26 02:25 so if all you're after is a different logfile location 2015-07-26 02:25 you can use opensim options rather than mono omes 2015-07-26 02:26 ones* 2015-07-26 02:26 The osprofile module does the classified ad insert/update in PHP and returns a code to the calling C# code that states whether the ad was new or being updated. 2015-07-26 02:27 Plugh: this is core profiles, though 2015-07-26 02:27 not osprofile 2015-07-26 02:27 Yes, I know. 2015-07-26 02:27 so all bets are off 2015-07-26 02:27 I haven't looked at the rpc.Json stuff to know if there is a way to pass back that sort of information. 2015-07-26 02:28 It would be useful if there was a way to receive some information about the calls being made other than just pass/fail. 2015-07-26 02:28 Melanie_: I'm using this to point to a single config file: -logconfig=${etc}/defaults/OpenSim.exe.config and in that file, the name and location of the log are specified as: 2015-07-26 02:29 that is the mono way 2015-07-26 02:29 not the opensim way 2015-07-26 02:29 Everything is working, except I get that sharing violation line on the console as the first line of the sim startup and then it all works okay. 2015-07-26 02:29 Okay. Teach me a better way. 2015-07-26 02:30 Please. :) 2015-07-26 02:30 I'm listening too... 2015-07-26 02:30 it's been years 2015-07-26 02:30 Sharing violation would indicate a file that is open for one type of access where some other file comes along and wants to open it for read/write (typically). 2015-07-26 02:30 looking for the code i wrote 2015-07-26 02:31 smxy: If it is working over it just cover up that first line and pretend it isn't there. ;) 2015-07-26 02:32 Plugh: I had a continuous lsof on the logfile running during start and only OpenSim.exe had a file handle on it. 2015-07-26 02:32 Plugh: kinda like the old piece of tape in the corner, covering Lotus 123's flashing "wait".... 2015-07-26 02:32 oh, this is not happening in windows. 2015-07-26 02:32 So it may be what Melanie_said. OpenSim.exe may be touching it momentarily beffore log4net can get it. 2015-07-26 02:33 Dev_Random: I wouldn't know about that. Never used that program. :) 2015-07-26 02:33 smxy: What about opens and closes on the file during your start up process? Are there multiple ones overlapping? 2015-07-26 02:33 It would only be inside OpenSim.exe 2015-07-26 02:34 You can't have a sharing violation unless more than one process is trying to access the same file in conflicting ways. 2015-07-26 02:34 I understand that. That's why I ran lsof. 2015-07-26 02:35 hm... What about using strace? 2015-07-26 02:35 in [Startup], use LogFile= 2015-07-26 02:36 the code that sets it is in ./OpenSim/Framework/Servers/ServerBase.cs 2015-07-26 02:36 Use it to watch for access to the log file. 2015-07-26 02:36 so applies to opensim and robust both 2015-07-26 02:36 Hmm, and that, I could variableize with [Environment] variables. 2015-07-26 02:36 I'll try that. Thanks, Melanie_ 2015-07-26 02:37 had to dig a little 2015-07-26 02:37 it's been so long and all we use at avn is to send it to /dev/null 2015-07-26 02:37 Does that not use OpenSim.exe.config at all then? 2015-07-26 02:37 we have a different independent logger that even records mono dumps 2015-07-26 02:38 smxy: no, you should never modify the .config files 2015-07-26 02:38 they will be overwritten on every update 2015-07-26 02:38 That is where -logconfig comes in to play 2015-07-26 02:38 No, because if you notice, mine lives outside of bin. 2015-07-26 02:38 correct 2015-07-26 02:38 Plugh =logconfig is a mono option 2015-07-26 02:38 it clashes with the code in ServerBase 2015-07-26 02:39 where the appender is constructed programmatically 2015-07-26 02:39 No, I think it's an OpenSim comman option 2015-07-26 02:39 command* 2015-07-26 02:39 i would expect errors trying to use .exe.config stuff with programmatically created appenders 2015-07-26 02:39 It is an .exe switch not a mono one 2015-07-26 02:40 Definitely an OpenSim.exe command line option, according to http://opensimulator.org/wiki/OpenSim.exe_Command_Line_Options 2015-07-26 02:40 logconfig canbe used as both a command line option ond in the ini file, startup section 2015-07-26 02:41 however, this will conflict with opensim's code-created appender 2015-07-26 02:41 smxy: BTW, I managed to get all my grid startup stuff in to a single main shell script. 96 lines as most of it is doing a lot of testing on command line args passed to it and building paths to directories and files. 2015-07-26 02:41 the option should be removed 2015-07-26 02:41 Plugh, yeah, same. Very simplified. 2015-07-26 02:42 Melanie_: The option you mentioned ... does that get set to the actual name of the log file or the log configuration file? 2015-07-26 02:42 what do you call "grid startup stuff"? 2015-07-26 02:42 smxy: yea, its nice. I have someone with limited disk space so this saves a lot by only needing one set of binaries. 2015-07-26 02:42 LogFile is a filepath 2015-07-26 02:42 do NOT use log configuration files 2015-07-26 02:42 they WILL mess up 2015-07-26 02:42 as I said, the logconfig option should be removed 2015-07-26 02:43 Then the option you gave will not use the OpenSim.exe.config file in bin? 2015-07-26 02:43 no 2015-07-26 02:43 you can leave the stock one 2015-07-26 02:43 it's not relevant 2015-07-26 02:43 why would having a dynamically built path in the .config mess things up when it is just used to tell it the path/name to the file to used? 2015-07-26 02:44 it never actually has been that relevant because opensim builds it's _own_ appender _programatically_ and the .exe.config is normally ignored 2015-07-26 02:44 Once it has the name of the log it just logs to it. 2015-07-26 02:44 unless you cause ot to force load one with logconfig 2015-07-26 02:44 But I *want* to have that (or a copy of it, elwhere) used, but with the log name it generates named on the fly so one file can be used. 2015-07-26 02:44 which causes a holy mess and leaves an unstable logging system 2015-07-26 02:44 logconfig needs to be removed 2015-07-26 02:45 Hmm. 2015-07-26 02:45 Then why do these .config files exist in the first place? The info says that log4net is used for logging and the .config seems to have the config for that. 2015-07-26 02:45 yes 2015-07-26 02:45 because it will barf if they're not present 2015-07-26 02:45 but the code overrides the contents 2015-07-26 02:45 If you want to get rid of -logconfig then those .config files should also go away and the reason for the barf should get fixed. 2015-07-26 02:45 Obviously not, since the logging I get is what's defined in the .config file. 2015-07-26 02:45 the barf is in log4net 2015-07-26 02:46 yea, that's what I see. 2015-07-26 02:46 it REQUIRES the fles 2015-07-26 02:46 It goes to the specified log. It rotates as I configured, etc 2015-07-26 02:46 even though it doesn't have to use everything in them 2015-07-26 02:46 smxy: if you use -logconfig the file will be forcibly read 2015-07-26 02:47 it will partially overwrite the stuff that is set up in code 2015-07-26 02:47 If the .exe's don't need/use the .config but log4net barfs without them, sounds like something is messed up. 2015-07-26 02:47 leaving an unstable log4net 2015-07-26 02:47 Plugh: not my remit to fix log4net 2015-07-26 02:47 What I'm wondering is why we don't USE the .config and rip out what overrides it int OpenSim. 2015-07-26 02:47 s/int/in/ 2015-07-26 02:48 because the .config options are dangerous to the uninitiated and not useful for anything that the expert needs except redirecting the log 2015-07-26 02:48 Right. Decide who is responsible for deciding how logging is to be handled and do it in the one place and not two. 2015-07-26 02:48 whilc LogFile makes a lot easier 2015-07-26 02:49 LogFile was added because people had issues with the xml, and the issues with having it overwritten on reinstalls 2015-07-26 02:49 not everyone is a pro 2015-07-26 02:49 I've half a mind to rip that override out in my copy. 2015-07-26 02:49 smxy: why would you rip it out instead of using it? 2015-07-26 02:49 it achieves your goal much more easily than what you do 2015-07-26 02:49 The .config file is MEANT to set how log4newt works. It's not meant to be overriden like that. The uninitiated should learn how to use the code rather than be babysat. 2015-07-26 02:49 Melanie_: What were people messing about with in the .config that was getting them in to trouble? 2015-07-26 02:50 malformed xm 2015-07-26 02:50 l 2015-07-26 02:50 mostly 2015-07-26 02:50 causing crash&burn on startup 2015-07-26 02:50 Then they should learn how the F* to write proper XML. 2015-07-26 02:50 smxy: opensim doesn't have that many pro users 2015-07-26 02:50 most are amateurs running a standalone 2015-07-26 02:51 they make up the bulk of installations 2015-07-26 02:51 If they are just changing the name/path to the log and mess up the xml in the process they are not likely to be capable of configuring and running a grid. 2015-07-26 02:51 and since all anyone ever wanted to change logging for was to change the log file location, an easy way was provided 2015-07-26 02:51 so why would you refuse to use it? 2015-07-26 02:52 I don't even see LogFile= in the .ini files shipped with OS. 2015-07-26 02:52 that is why I had to dig 2015-07-26 02:52 If it exists it should be in there somewhere or else people will do what you say is the wrong thing and modify the .config. 2015-07-26 02:52 it's been omitted from OpenSmDefaults.ini, probably because it is not defined in the same place as the rest 2015-07-26 02:53 Then that really needs to get fixed. People can't use what they don't know about. 2015-07-26 02:55 An uninitiated user will just start up OpenSim and get a log automatically created under bin with no config needed. 2015-07-26 02:55 Melanie_: is it sensible to completely remove the options from "pro" users who want more control? e.g. timestamp formats 2015-07-26 02:56 Dev_Random: pro users could be dependedn upon to have an update script that puts their version of the .config file back 2015-07-26 02:56 Maybe we should have a setting that tells OpenSim to not do any overriding, for those who want to use the .config file. 2015-07-26 02:56 maybe there is a way to load the xml as default and then modify the config 2015-07-26 02:56 The file OpenSim/Framework/Servers/ServerBase.cs handles LogFile setting. It also looks like it has a way to specify the appender 2015-07-26 02:56 but opensim creates an appender programmatically right now because it is a custom appender - the one that does the coloring 2015-07-26 02:57 smxy: OpenSim will not overwrite the file path if none i given 2015-07-26 02:57 it will use the one from the .config 2015-07-26 02:57 it will still create the custom appender 2015-07-26 02:58 to fully use the .config, you need to provide your own appender (in a dll) or use a standard appender 2015-07-26 02:58 by modifying the .config file 2015-07-26 02:58 t remove any occurrence of OpenSimAppender (iirc) 2015-07-26 02:58 it will still get created but won't be used in that case 2015-07-26 02:58 and you can use a standard FileAppender 2015-07-26 02:59 this one? 2015-07-26 02:59 As a pro user I'd try to avoid clobbering the .config during update by using the -logconfig option to point to a file in a different location that wouldn't get clobbered. :) 2015-07-26 02:59 Which is what I do, Plugh 2015-07-26 02:59 me too. it's outside the bin directory 2015-07-26 02:59 and what I'm doing. 2015-07-26 03:01 I'll have to leave this discussion for now. I have a cat calling for me. I have one file to copy between a couple of machines before taking a break. 2015-07-26 03:01 I'm out too.. got a flight in the morning 2015-07-26 03:01 gnite folks 2015-07-26 03:01 night 2015-07-26 03:02 Thanks for the infor Melanie_. I'm sure it will be useful. 2015-07-26 03:02 yw 2015-07-26 03:02 info* 2015-07-26 06:14 Bug #7652:04 Error loading plugin OpenSim.Services.Interfaces.IAgentPreferencesService from OpenSim.Services.UserAccountService.dll 14( http://opensimulator.org/mantis/view.php?id=7652 ): has been CLOSED 2015-07-26 06:17 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): has been ASSIGNED. 2015-07-26 06:37 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been ASSIGNED. 2015-07-26 06:38 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-07-26 06:38 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been ASSIGNED. 2015-07-26 07:07 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-07-26 11:04 Bug #7654:04 PGSQL Presence store out of sync with MySQL version, PGSQLPresenceData.cs missing code 14( http://opensimulator.org/mantis/view.php?id=7654 ): has been RESOLVED. 2015-07-26 11:09 I just fixed a bug that prevented OpenSim from compiling 2015-07-26 11:09 This should have been detected by jenkins. I guess Jenkins didn't run because of the problems in opensimulator.org ? 2015-07-26 11:13 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): A NOTE has been added to this issue. 2015-07-26 11:13 Bug #7606:04 Group handler exception - PGSQL 14( http://opensimulator.org/mantis/view.php?id=7606 ): has been RESOLVED. 2015-07-26 13:22 Bug #7647:04 Sim instance starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): A NOTE has been added to this issue. 2015-07-26 13:40 Bug #7636:04 Avatars cannot login/verify, Diva distro, standalone + OSG on one PC. 14( http://opensimulator.org/mantis/view.php?id=7636 ): A NOTE has been added to this issue. 2015-07-26 14:20 Bug #7632:04 [Patch] New Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7632 ): has been RESOLVED. 2015-07-26 14:25 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): has a PATCH requiring feedback 2015-07-26 14:32 I'm surprised the Moses people keep coming back. It seems like no matter what they do, they get schooled. 2015-07-26 14:36 what do you mean smxy? 2015-07-26 14:39 Only that, while the feedback given to them is good (i.e., I just read oren's), it seems like every time they submit, someone - and it's usually a different person each time, from what I've seen - gives a long laundry list of what's wrong with it. Yes, perhaps they should take the feedback and run with it, but I guess I can see how they might feel that they are adding this useful stuff 2015-07-26 14:39 only to get constant criticism and pushback, as if it weren't wanted. 2015-07-26 14:40 Just my impression, and I could be wrong. 2015-07-26 14:41 well to be honest I am not sold on the usefulness 2015-07-26 14:41 I think it benefits Moses 2015-07-26 14:41 I am not sure it benefits the project as a whol 2015-07-26 14:41 smxy: IIRC, you said you use -inidirectory. How do you handle including config-include? Absolute path? environment variable in the path to the config-include directory? ... 2015-07-26 14:42 and honestly epecting a core dev to be responsible for their code without question would be foolish 2015-07-26 14:42 its so easy to get burned, especially on these way to large patches 2015-07-26 14:42 I think gettinging accurate statistics out of OpenSim is never a bad thing, when debugging problems, myself. 2015-07-26 14:43 getting* 2015-07-26 14:43 I don't disagree, but the stats they are showing won't apply much to any of the internal stuff for opensimulator 2015-07-26 14:43 I'm very interested in getting patches from Moses. They seem like one of the few organizations seriously pushing it forward. 2015-07-26 14:43 But that patch is just too complicated to understand all together 2015-07-26 14:43 yea I would love to get it in as well 2015-07-26 14:43 the last patch we got from them was a real mess 2015-07-26 14:44 even so, I'm willing to make the effort 2015-07-26 14:44 they even pushed in dlls that should not have gotten pushed on last set 2015-07-26 14:44 Plugh: You can't use variables in include lines. Those have to be an absolute path for now. Bluewall and I talked about how to maybe make those so that they could use variables to define the path, but we never actually tried it. 2015-07-26 14:44 so we need to heavily review what they give us 2015-07-26 14:44 I honestly didn't think I was being hard on them. I thought they would appreciate that someone (who can actually commit the patch) spent so much time reading it and giving a thoughtful critique 2015-07-26 14:44 I dont think so either orenh 2015-07-26 14:44 I thought you wrote it well, oren. 2015-07-26 14:45 smxy: Default behaviour seems to be to use the current working directory for the include and not use the dir specified by -inidirectory. 2015-07-26 14:45 ty 2015-07-26 14:45 You're just not the first one to push back (however nicely). 2015-07-26 14:45 smxy if we didnt 2015-07-26 14:45 i gaurantee opensim would be very broken 2015-07-26 14:46 I'm getting carried away with things here. I need to have breakfast before it turns in to lunch. 2015-07-26 14:46 have you ever used moses grid? 2015-07-26 14:46 its not good 2015-07-26 14:46 bbl 2015-07-26 14:46 It isn't now? 2015-07-26 14:46 compared to stock opensim its quite terrible 2015-07-26 14:46 No, actually, I haven't. 2015-07-26 14:46 they are basing their analaysis on code that isnt even in core 2015-07-26 14:46 and then pushing those changes into our code 2015-07-26 14:46 or wanting to that is 2015-07-26 14:47 MOSES grid uses Simaingrid 2015-07-26 14:47 not core 2015-07-26 14:47 and from my personal experience working on projects for MOSES 2015-07-26 14:47 its quite bad 2015-07-26 14:47 compared to stock core code 2015-07-26 14:47 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-07-26 14:47 unfortunately their entire management system is written around simiangrid now 2015-07-26 14:47 changing to core robust for them is not possible 2015-07-26 14:48 as much as I would love for really good fixes to come from moses 2015-07-26 14:48 That was a nice comment, oren. 2015-07-26 14:48 right now its apples and oranges 2015-07-26 14:48 they run Simian? wow that thing sucked last time i played with it 2015-07-26 14:48 but everyone is expecting coconuts 2015-07-26 14:48 Then you're right, it does need reviewing. But it would even if they were on current core, I suppose. 2015-07-26 14:48 my only point being is that I am skeptical 2015-07-26 14:49 yes 2015-07-26 14:49 it would indeed 2015-07-26 14:49 these big patches can be nightmarish 2015-07-26 14:49 and tend to end bad 2015-07-26 14:50 whoever pushes the code really should understand the code and basically take ownership of everything that breaks from that point forward 2015-07-26 14:50 whatever core memeber that is 2015-07-26 14:50 but unfortunately I think most of us are a bit skeptical at this point 2015-07-26 14:50 I know diva was interested but her time is currently short 2015-07-26 14:50 Melanie_ same thing 2015-07-26 14:51 doing hard core optimization work 2015-07-26 14:51 they should honestly be here in this channel 2015-07-26 14:51 working directly with us 2015-07-26 14:51 you ever play that game pass it down the line 2015-07-26 14:51 thats basically what we are doing right now 2015-07-26 14:52 and we all know how that game ends 2015-07-26 14:52 Purple Monkey Hat 2015-07-26 14:52 is the relayed message at the end 2015-07-26 14:52 lol 2015-07-26 14:54 I've never played it, but I understand. The message changes as it's repeated. 2015-07-26 14:54 yea 2015-07-26 14:54 the problem is the people posting the patche on mantis 2015-07-26 14:54 What does it start as? :) 2015-07-26 14:54 are not the people writing the code 2015-07-26 14:54 those people are locked away in some secret bunker we cant talk directly to apparantly 2015-07-26 14:54 we have to relay through people who do not understand the code 2015-07-26 14:54 sound like something you want to be responsible for? 2015-07-26 14:54 Well, it *IS* the US Military after all. LOL 2015-07-26 14:54 i sure dont 2015-07-26 14:56 ACTION is back 2015-07-26 14:56 I do hope it all works out 2015-07-26 14:56 but right now its not a optimal situation 2015-07-26 14:56 its going to lead to major burn out 2015-07-26 14:56 for whoever takes it on 2015-07-26 14:56 but if we can we should 2015-07-26 14:57 I am not saying we shouldnt im just trying to explain why things are this way 2015-07-26 14:57 What I remember of the MOSES situation is they need these stat changes in place before they can work on the physics stuff they want to work on. 2015-07-26 14:57 right 2015-07-26 14:57 which is why i said the benefit to us is minimal 2015-07-26 14:57 I can see how Oren might be motivated to help them, what with all the UDP-related (and other) work they did in Kitely. More & better statistics would help them a lot, I suspect. For the average home user, not so much. But for someone trying to eke out every bit of performance, yeah. 2015-07-26 14:57 its unlikely their physics code would end up in core 2015-07-26 14:58 from what it sounds like they do not intend to fully implement all the physics stuff 2015-07-26 14:58 What I wonder is whether we would be able to use their physics stuff without their stats changes. 2015-07-26 14:58 only the stuff they need for their goals 2015-07-26 14:58 I think they could probably 2015-07-26 14:58 Are they working on a new physics engine or additional changes to one of the existing ones? 2015-07-26 14:58 but optimizing it would probably not be ideal 2015-07-26 14:58 im sure they could get it working without it 2015-07-26 14:59 physx 2015-07-26 14:59 Nvidia Physx they want to use 2015-07-26 14:59 personally I think starting with new physics engine is a terrible idea 2015-07-26 14:59 because even if they make the greatest physics engine in the world 2015-07-26 15:00 xengine falls on its face 2015-07-26 15:00 That seriously needs fixing or replacing. 2015-07-26 15:00 from what they have described to me as their issue 2015-07-26 15:00 is xengine, not physics 2015-07-26 15:00 right 2015-07-26 15:00 if MOSES wants to increase performance 10 fold, even for physics 2015-07-26 15:00 fix Xengine 2015-07-26 15:00 so timers and sensors work correctly 2015-07-26 15:01 I think ultimately in the end they still need a new physics engine 2015-07-26 15:01 becasue they want to do stuff at 60fps 2015-07-26 15:01 what I am skeptical about is they are going to do all that physics stuff, get to 60fps 2015-07-26 15:01 and its going to run worse 2015-07-26 15:02 I almost gaurantee thats going to be the end result 2015-07-26 15:02 unless they fix the other threading and xengine issues first 2015-07-26 15:02 If they can get physX working correctly then that would be great 2015-07-26 15:02 but I'm skeptical because of BulletSim 2015-07-26 15:02 they already have 2015-07-26 15:02 from what I heard 2015-07-26 15:02 even now, Bulletsim has many problems that ODE doesn't 2015-07-26 15:02 which is why we're sticking with ODE. Its bugs are just smaller. 2015-07-26 15:02 thats only because no one has fixed it yet 2015-07-26 15:03 so much doesnt work well in ODE 2015-07-26 15:03 either way you have problems 2015-07-26 15:03 That gives me an appreciation of how hard it is to adapt a general-purpose physics engine to OpenSim 2015-07-26 15:03 ya 2015-07-26 15:03 server side physics is hard 2015-07-26 15:03 i can tell you physics at 60fps throwing around 1000s of prims 2015-07-26 15:03 i dont care how good physics is 2015-07-26 15:03 we cant deliver that to the client 2015-07-26 15:03 without major overhaul of the protocols 2015-07-26 15:03 My worry isn't with allowing complicated physics. It's with smaller stuff 2015-07-26 15:04 so what the hell is the point 2015-07-26 15:04 is my question 2015-07-26 15:04 but so far my questions fall on deaf ears it seems 2015-07-26 15:04 E.g., with BulletSim I can rez a 100-prim object that will cause 200% cpu (yes 200%, it's a multi-cpu server) and freeze the simulator 2015-07-26 15:04 sometimes you gotta let people take the hard path 2015-07-26 15:04 I dont see that 2015-07-26 15:04 I am rezzing things that are 8000 prim linksets 2015-07-26 15:05 are you running bulletsim in its own thread 2015-07-26 15:05 Because it's not about how complicated the object is; it's objects that get into a specific bug in BulletSim 2015-07-26 15:05 sounds like you are not 2015-07-26 15:05 I'm not saying *any* object will do that; a specific object does it 2015-07-26 15:05 if you run bulletsim in the main heartbeat loop its going to suck 2015-07-26 15:05 ah ok 2015-07-26 15:05 I haven't changed the default BulletSim behavior 2015-07-26 15:05 thats your problem 2015-07-26 15:05 nebadon: It may not be that its falling on deaf ears. It is falling on ears of people who can't, or don't have the time, to fix XEngine. 2015-07-26 15:06 I always run it in its own thread. 2015-07-26 15:06 if you hvea the time to write a new engine 2015-07-26 15:06 you have the time to fix bulletsim 2015-07-26 15:06 well... I run a grid, and I can't take the chance that someone's simulator will freeze (and freeze other users on the same server), no matter what object they happen to rez 2015-07-26 15:07 orenh 2015-07-26 15:07 give this a try in OpenSim.ini [BulletSim] 2015-07-26 15:07 UseSeparatePhysicsThread = true 2015-07-26 15:07 i doubt it will ever freeze 2015-07-26 15:07 its a really bad idea running physics in the main loop 2015-07-26 15:07 Jumping topics for a second, I found out the Smithsonian is digitizing some of the items in the museum and making the models available online -> http://3d.si.edu/ 2015-07-26 15:07 that what ODE does as well 2015-07-26 15:08 nice 2015-07-26 15:08 If it uses too much CPU then it will freeze the simulator no matter which thread it runs in 2015-07-26 15:08 but I'll give that a try anyway 2015-07-26 15:08 Thought some people here might find it of interest. As long as the items are use non-commercially you could import some of them as mesh objects. 2015-07-26 15:08 Worth a try in testing though, isn't it, Oren? 2015-07-26 15:08 Not sure what file format they use. 2015-07-26 15:08 Plugh, may I PM you? 2015-07-26 15:09 in a seperate thread the only way it would freeze the simulator 2015-07-26 15:09 I want to get back to having a look at the script compiler one of these days as there are issues in it that I want to fix. 2015-07-26 15:09 smxy: sure. 2015-07-26 15:09 is if it ends up using 100% of the cpu 2015-07-26 15:09 like all the cores 2015-07-26 15:09 in which case no amount of configuration would really help :) 2015-07-26 15:10 yeah, when it got into the bad state it did use up all the CPU time 2015-07-26 15:10 but I'll try it again 2015-07-26 15:11 is this object something that can be shared orenh? 2015-07-26 15:11 I am sure misterblue would like to inspect any foul objects 2015-07-26 15:11 would kind of be impossible to fix without something that can trigger it 2015-07-26 15:12 Plugh have you tried these yet 2015-07-26 15:12 probably needs a lot of decimation 2015-07-26 15:12 these laser/lidar/pointcloud objects are nastay 2015-07-26 15:12 im going to grab one and look 2015-07-26 15:13 heh figure of a dancer is 400k triangles 2015-07-26 15:13 thats going to need some work :) 2015-07-26 15:14 nebadon: no, I only found about the Smithsonian stuff the other day. I haven't registered so I can download anything. I have'nt read anything yet that says the format of the files other than they are going to be *very* big. 2015-07-26 15:16 they are Non-commercial use only 2015-07-26 15:17 RIght. 2015-07-26 15:17 I found out about their work from information about their kickstarter campaign to raise funds to preserve one of the Apollo era space suits. 2015-07-26 15:17 omg 2015-07-26 15:18 the whale fossil is 443mb 2015-07-26 15:18 lol 2015-07-26 15:18 :) 2015-07-26 15:19 where did you see the file size info? 2015-07-26 15:19 im downloading them 2015-07-26 15:19 i registered just now 2015-07-26 15:20 ok, I haven't done that yet. 2015-07-26 15:20 BTW, for the space enthusiasts here, the kick starter campaign is at https://www.kickstarter.com/projects/smithsonian/reboot-the-suit-bring-back-neil-armstrongs-spacesu 2015-07-26 15:21 bbiab. I need to do something 2015-07-26 15:22 500,000$ to hang a space suite in a museum 2015-07-26 15:22 man im in the wrong business 2015-07-26 15:22 Aren't we all ... 2015-07-26 15:22 nebadon I reported these problems a year ago: http://opensimulator.org/mantis/view.php?id=6789#c26617 2015-07-26 15:23 that bug never received any updates 2015-07-26 15:23 tbh perhaps the problem *has* been fixed; I didn't try again 2015-07-26 15:23 ah ok 2015-07-26 15:23 probably 2015-07-26 15:23 stabalize it, repair it, document it, digitize it. That is the plan. Still it does seem a bit much. 2015-07-26 15:23 bulletsim has changed a lot 2015-07-26 15:23 its very good now 2015-07-26 15:23 we use it on Encitra on gigantic models 2015-07-26 15:23 They have other suits that will be worked on after this. The Apollo 11 one is the guinea pig. 2015-07-26 15:23 some of our students have built monstrosity 8000 prim buildings 2015-07-26 15:23 heh 2015-07-26 15:23 and linked them 2015-07-26 15:24 8000 prim linkset? yikes 2015-07-26 15:24 hehe ya 2015-07-26 15:24 these are students who never used SL 2015-07-26 15:24 they didnt understand the limits 2015-07-26 15:24 and kind of went crazy 2015-07-26 15:24 i ended up reducing the buildings down by like 80-90% 2015-07-26 15:25 nice 2015-07-26 15:25 but as I was working and fixing them i never experienced any problems rezzing stuff and having it freeze the entire sim 2015-07-26 15:25 though huge linksets can freeze up the viewer if you dont disable prim highlight 2015-07-26 15:25 that has zero impact on simulator from what i could tell though 2015-07-26 15:25 just hard for the viewer to render that many prim outlines 2015-07-26 15:26 so you get like 1fps 2015-07-26 15:26 there is a debug option to turn it off 2015-07-26 15:26 then manipulating huge linksets is a breeze 2015-07-26 15:26 The other day I had some weird glitch that might have been a viewer(?) think. I selected some objects and had picked up a nearby house. I went to deselect the house and hit the wrong thing (del??) and the objects vanished. Later found they all moved up to 4083 meters with the same x/y coord and odd rotations. 2015-07-26 15:26 oh no really? 2015-07-26 15:27 just from a delete? 2015-07-26 15:27 were you able to repeat that? 2015-07-26 15:27 there is a reason I ask 2015-07-26 15:27 I'm not really sure exactly what I did to do that. 2015-07-26 15:27 can you try again for me to delete something? 2015-07-26 15:28 and see if it goes up to 4000m 2015-07-26 15:28 we have something on Encitra 2015-07-26 15:28 its a failsafe 2015-07-26 15:28 and also prevents Inventory clutter 2015-07-26 15:28 The house and land weren't mine so that could have been a mess. Fortunately I recovered but the house may not be exactly where it was before. 2015-07-26 15:28 when you delete something it moves it up to 4000m 2015-07-26 15:28 that should not be in core though 2015-07-26 15:28 hoping it didnt slip in 2015-07-26 15:28 I wasn't trying to delete. I was trying to deselect the house from a set of selected objects. 2015-07-26 15:29 ah ok 2015-07-26 15:29 weird it wold jump up that high though 2015-07-26 15:29 im going to test now 2015-07-26 15:29 just to make sure out custom code didnt slip into core 2015-07-26 15:30 unlikely but i have to be sure :) 2015-07-26 15:31 ok no doesnt appear it did 2015-07-26 15:31 I could try again later to see if I can reproduce the behaviour. 2015-07-26 15:31 ya would be good 2015-07-26 15:31 i have a similar issue taht occurs sometimes 2015-07-26 15:31 when i try to rotate an object 2015-07-26 15:32 and the camera angle is just a little off 2015-07-26 15:32 the object poofs 2015-07-26 15:32 gone forever 2015-07-26 15:32 maybe 1 in 1000 times it happens, possibly more even 2015-07-26 15:32 1 in 5000 times 2015-07-26 15:32 An area search can help you find it. Give it an odd name first. 2015-07-26 15:33 luckily its not destroyed anything i couldnt easily replace so far 2015-07-26 15:33 oh no these suckers are gone 2015-07-26 15:33 not even in DB 2015-07-26 15:33 doesnt show up in inventory 2015-07-26 15:33 just poof gone forever 2015-07-26 15:34 it might have something to do with vars 2015-07-26 15:34 I suspect there are 3-4 bugs in opensimulator that I am the only person who has ever experienced them 2015-07-26 15:34 cause its stuff no sane person would ever attempt 2015-07-26 15:35 and its nearly impossible for me to demonstrate some of them on command 2015-07-26 15:35 one of the bugs im almost 100% certain its Vars and Singularity 2015-07-26 15:35 I've had 10 pCampBots continuously between two regions for over a week now and still can't repo the problem with collisions not registering. 2015-07-26 15:36 uploading really giganticly large mesh objects 2015-07-26 15:36 objects that are 768x768m 2015-07-26 15:36 Mesh Terrain basically 2015-07-26 15:36 continuously TPing* 2015-07-26 15:36 Makes for big log files though. 2015-07-26 15:36 if i upload one of my region mesh terrain objects via singularity and try to rez it 2015-07-26 15:36 in one of my multi-var simulations 2015-07-26 15:37 where i have like 3x5 768x768 vars 2015-07-26 15:37 say I am in Region A SW corner 2015-07-26 15:37 and i have 3 neighbor vars 2015-07-26 15:37 all 768x768 2015-07-26 15:37 I rez my terrain in Region A 2015-07-26 15:37 I see it visibly for like 5 seconds 2015-07-26 15:37 then it poofs 2015-07-26 15:37 and now I see it in the region to the north 2015-07-26 15:37 I cam over to it and erase the one in the north 2015-07-26 15:38 go to Region A sim console 2015-07-26 15:38 and type force update 2015-07-26 15:38 and now I can see it in region A again 2015-07-26 15:38 however 2015-07-26 15:38 if I upload the mesh with Radegast viewer 2015-07-26 15:38 and then rez it with Singularity 2015-07-26 15:38 it doesnt happen 2015-07-26 15:38 a bug that no one else on earth will ever trigger 2015-07-26 15:38 but me 2015-07-26 15:38 lol 2015-07-26 15:39 the problem with Radegast though 2015-07-26 15:40 is it doesnt preserve the object name correctly 2015-07-26 15:40 like on the LL viewer upload preview window 2015-07-26 15:40 the Name field 2015-07-26 15:40 our Collada files have the coordinates the object should be at in there 2015-07-26 15:40 which the LL viewer automatically reads and fills that field 2015-07-26 15:40 Radegast doesnt 2015-07-26 15:41 it uses some other variable to determine name 2015-07-26 15:41 so I end up doing a lot of annoying manual work that wastes a lot of time 2015-07-26 15:43 however there is one thing about Radegast that is better 2015-07-26 15:43 our mesh tiles consist of 64 objects 2015-07-26 15:43 basically 64 prim linkset 2015-07-26 15:43 Radegast always 100% of the time makes the SW object root 2015-07-26 15:43 the LL viewer randomly picks one 2015-07-26 15:44 literally different every freaking time 2015-07-26 15:44 I want to punch whoever decided that was a good idea 2015-07-26 15:44 even on the same file 2015-07-26 15:44 upload 5 times, different everytime 2015-07-26 15:45 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-26 15:46 so thanks lkalif_ you make my days easier :) 2015-07-26 15:46 love radegast for uploading mesh, its awesome 2015-07-26 15:46 even though it really only makes sense for things like terrain 2015-07-26 15:46 because of the no LOD options 2015-07-26 15:46 its still awesome 2015-07-26 15:47 Radegast also uploads my terrain tiles like 50 times faster 2015-07-26 15:48 its like 30 seconds per collada in Radegast, vs like 10-15 minutes per collada in the viewer 2015-07-26 15:48 plus you can bulk upload collada, just awesome 2015-07-26 15:49 ACTION ends rant :) 2015-07-26 15:53 ACTION catches up on the scrollback 2015-07-26 15:56 An object going poof so it isn't in the db is an issue. It is just the land db tables where it no longer exists? 2015-07-26 15:56 ya the prim table is only place i checked 2015-07-26 15:56 ACTION nods 2015-07-26 15:57 its pretty rare 2015-07-26 15:57 yea, that makes it seem it is handling it as a delete from land thing. 2015-07-26 15:57 all said Ive experienced it maybe 4 times 2015-07-26 15:57 maybe 5 2015-07-26 15:57 Issues only you experience are a pain to deal with. 2015-07-26 15:57 no more than handful of times total 2015-07-26 15:57 haha ya 2015-07-26 15:57 I am used to it by now though 2015-07-26 15:57 I wonder why Radegast uploads mesh objects so much faster 2015-07-26 15:58 no LOD calculations are done 2015-07-26 15:58 you get maximum quality on all levels of LOD 2015-07-26 15:58 no conversion 2015-07-26 15:58 reminds me, I haven't tried the new "bettercollada: exporter yet. 2015-07-26 15:58 s/:/"/ 2015-07-26 15:58 I did 2015-07-26 15:58 its not better 2015-07-26 15:58 No? 2015-07-26 15:58 it may have been at one time 2015-07-26 15:58 ok 2015-07-26 15:58 and it may work better for some other apps 2015-07-26 15:58 but for opensimulator, the built in collada worked much better for me 2015-07-26 15:59 ok. 2015-07-26 15:59 the other one was missing some options too 2015-07-26 15:59 i couldnt get it to embed textures 2015-07-26 15:59 that was the deal breaker 2015-07-26 15:59 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-07-26 15:59 oh 2015-07-26 15:59 I haven't gotten in to texturing my Blender models yet 2015-07-26 16:00 its possible I was just doing something wrong 2015-07-26 16:00 Now that I've settled on 64-bit Linux I need to get virtualbox re-installed then get my 3D modelling program installed in it. 2015-07-26 16:00 there are not a lot of options on that supposedly better exporter 2015-07-26 16:00 one of the things about blender 2015-07-26 16:00 I never used many options in the built-in one. 2015-07-26 16:00 most of the collada work was actually done by Second Life people 2015-07-26 16:00 infact Blender actually has a Second Life check box 2015-07-26 16:01 for export 2015-07-26 16:01 for Rigging 2015-07-26 16:01 ok 2015-07-26 16:01 which is why i supect for us its better choice 2015-07-26 16:01 jumping issues again for a sec... what file format is used for those Smithsonian models? 2015-07-26 16:01 stl 2015-07-26 16:02 let me check the bigger one 2015-07-26 16:02 ok. I think my 3d modelling program can read that. 2015-07-26 16:02 blender can for sure 2015-07-26 16:02 interesting 2015-07-26 16:02 the whale fossil is a obj file 2015-07-26 16:02 eeew 2015-07-26 16:02 I have 3 different ways to get virtualbox installed. 4.3, 5.0, and one that seems to mention it is the one from oracle. 2015-07-26 16:02 has all the jpg textures though 2015-07-26 16:03 I always use the one from oracle 2015-07-26 16:03 even though its a pain 2015-07-26 16:03 I'm pretty sure I can read obj as that is one of the formats I use when exporting to Blender. 2015-07-26 16:03 it seems to work better than repo versions 2015-07-26 16:03 not sure why 2015-07-26 16:03 doing it from rpm sucks kind of 2015-07-26 16:03 because everytime there is a kernel upgrade 2015-07-26 16:03 you have to run a script to fix drivers 2015-07-26 16:03 oh, you mean the one directly from Oracle, or the repo package that says its the Oracle version? 2015-07-26 16:03 which is easy 2015-07-26 16:03 it prints it on screen 2015-07-26 16:03 you just copy paste the command to console 2015-07-26 16:03 then it will run again 2015-07-26 16:04 ok 2015-07-26 16:04 directly from virtualbox.org 2015-07-26 16:04 I haven't had a kernel update lately. 2015-07-26 16:04 ok, I'll do that. 2015-07-26 16:04 I think i also need to go after the PPA for KiCad as I had been using their daily/nightly build and there are some compatability issues with what is available in the Mint repos. 2015-07-26 16:05 your using mint? 2015-07-26 16:05 yup. 2015-07-26 16:05 17.2 2015-07-26 16:05 any good? 2015-07-26 16:05 last I tried was like 12 or 13 2015-07-26 16:05 very very ubuntuy 2015-07-26 16:05 haha 2015-07-26 16:05 I've been using Mint ever since I jumped ship when Ubuntu added Unity. 2015-07-26 16:06 oh i swore you were on fedora 2015-07-26 16:06 yea, it is based on ubuntu. I forget which version. 2015-07-26 16:06 actually nevermind thats AllenKerensky 2015-07-26 16:06 hard to keep up :) 2015-07-26 16:06 oh, god no. Last version of Fedora I used was 8. Then 9 came out and I decided I didn't like things happening with Fedora and jumped to Ubuntu. 2015-07-26 16:07 yeah 2015-07-26 16:07 MATE in Mint keeps the Gnome 2 style desktop that I'm happy enough with that I see no reason to change to something else. 2015-07-26 16:07 ya 2015-07-26 16:07 I am like LXDE/QT 2015-07-26 16:07 ultimately im a KDE person though 2015-07-26 16:08 ACTION nods 2015-07-26 16:08 even though its a bit heavy, i like how easy it is 2015-07-26 16:08 if there is one thing I hate about linux, is how much reading I have to do to figure out the simplest thing 2015-07-26 16:09 KDE was all nice and pretty looking. I stayed away from it originally as it used Qt which wasn't open at the time. Later I didn't like how it wanted to grab the audio system for itself and parcel out who could access it. Something like that. 2015-07-26 16:09 I tried it briefly but went back to Gnome 2. 2015-07-26 16:09 yea mostly now its all pulseaudio 2015-07-26 16:09 nebadon: oh? I only have to do reading when I'm doing things a bit out of the ordinary. 2015-07-26 16:09 which is great as long as it likes your hardware 2015-07-26 16:09 then its the worst thing ever 2015-07-26 16:10 well ya thats kind of what I meant 2015-07-26 16:10 yea, I really don't like PA. It broke working audio on my computer for almost 3 years. 2015-07-26 16:10 like XFCE 2015-07-26 16:10 i feel so lost 2015-07-26 16:10 i end up spending all my time googling how to do things 2015-07-26 16:10 where as KDE feels like Windows 7 almost 2015-07-26 16:10 very familiar / comforatble 2015-07-26 16:10 nice work environment I have to constantly google how to do something 2015-07-26 16:10 its all preference in the end, thats why linux is great too though 2015-07-26 16:10 I'm mostly comfortable with Linux. I started using it in the fall of 1994. 2015-07-26 16:11 your not stuck on some crappy interface that doesnt make sense to you 2015-07-26 16:11 Still have stuff to learn about it. 2015-07-26 16:11 yup. All kinds of desktop / windowing systems to choose from. 2015-07-26 16:11 I use XFCE on servers at work for VNC sessions to various accounts for users who can't work at the command line, as it's very lightweight. 2015-07-26 16:11 i really like LXDE for light weight, its even ligher than XFCE is 2015-07-26 16:11 In the early days I had used fvwm95 which was like Windows 95 style desktop under Linux. :) 2015-07-26 16:12 works great on my raspberry pi's 2015-07-26 16:12 Never heard of LXDE, will have to check it out. 2015-07-26 16:12 IIRC, LXDE is a MacOS like desktop for Linux. 2015-07-26 16:13 icons at the bottom of the screen that will change size as your move the mouse across them. 2015-07-26 16:13 https://wiki.installgentoo.com/images/1/16/Screenshot_LXDE.png 2015-07-26 16:13 no 2015-07-26 16:13 LXDE is like XP 2015-07-26 16:13 Win7 2015-07-26 16:14 if anything Gnome is more like OSX than anything I tried 2015-07-26 16:14 I also had used a window manager for a while that looked like that of a SunOS workstation back when I worked at a company that had some Sun machines. 2015-07-26 16:14 ok. Too many window managers/desktop thingies. I forget which one is MacOS like. 2015-07-26 16:14 XFCE? 2015-07-26 16:15 LXDE is very similar to Sun JavaOS 2015-07-26 16:15 XFCE is like the freak stepchild 2015-07-26 16:15 it resembles nothing I have tried 2015-07-26 16:15 its quite original in that regard 2015-07-26 16:16 thats one reason I dont like it much 2015-07-26 16:16 i feel lost always 2015-07-26 16:16 ah yes 2015-07-26 16:16 nebadon, the sun OS one looked like this -> https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0CAQQjBxqFQoTCOqjrOyY-cYCFYZQkgod_dID9w&url=http%3A%2F%2Fcache.wists.com%2Fthumbnails%2F7%2Ff7%2F7f7feebd01a9e8bb9247f902612df78e-orig&ei=wAe1VerDJoahyQT9pY-4Dw&bvm=bv.98717601,d.aWw&psig=AFQjCNHAZHbeoZVYhVme4Z8jb7UgtJrkeg&ust=1438013752209082 2015-07-26 16:16 your right 2015-07-26 16:16 XFCE does have the apple toolbar 2015-07-26 16:16 i forgot about that 2015-07-26 16:16 http://1.bp.blogspot.com/-61rbcBV_QXk/T6yIpXSSvXI/AAAAAAAAAdA/6oKcZU1V0VU/s1600/3.png 2015-07-26 16:16 yea, so many things I get lost as to which is which. 2015-07-26 16:17 which distro is on your Pi? I'm using standard Raspbian 2015-07-26 16:17 Opensuse Tumbleweed 2015-07-26 16:17 hm... that isn't the version of XFCE (or desktop) that I was thinking about. 2015-07-26 16:17 my B+ has opensuse 13.1 2015-07-26 16:17 XFCE has like 100 crazy themes 2015-07-26 16:18 thats another thing with XFCE drove me nuts now I think about it 2015-07-26 16:18 i could never find a theme i really liked 2015-07-26 16:18 http://img03.deviantart.net/3d3c/i/2012/021/3/d/buonanotte_xfce_theme_by_lifeinthegrey-d4n7dvb.png 2015-07-26 16:18 this is XFCE too 2015-07-26 16:18 https://commons.wikimedia.org/wiki/File:Emmabuntus-2-12.04-Desktop_LXDE.png 2015-07-26 16:19 interesting 2015-07-26 16:19 It was LXDE that is a bit Mac like (or was how Mac used to be). 2015-07-26 16:19 i have never seen LXDE look like that 2015-07-26 16:19 I tried it one time. It was interesting to see the icons change size as you pointed at them. 2015-07-26 16:20 http://i605.photobucket.com/albums/tt135/bloghome/nautilus1.png 2015-07-26 16:20 that is XFCE too 2015-07-26 16:20 ACTION nods 2015-07-26 16:20 i guess you can really make any of these desktops look like anything really 2015-07-26 16:20 heh 2015-07-26 16:20 just got to find the one you like 2015-07-26 16:20 yea, there is a difference between the desktop and the windowing system. 2015-07-26 16:21 thats another reason I like KDE 2015-07-26 16:21 has all kinds of awesome desktop effects 2015-07-26 16:21 Jiggly Windows 2015-07-26 16:21 Cube Desktop 2015-07-26 16:21 I used to run Gnome 2 and could choose from a number of Windowing systems. One was windows like (fvwm or fvwm95), one was like SunOS, one was like something else that I can't even remember what it was called. 2015-07-26 16:22 window explode on close etc.. 2015-07-26 16:22 if you have fancy high end machine its nice 2015-07-26 16:22 You can get some of that by enabling Compiz for Gnome 2 and/or MATE 2015-07-26 16:22 I turned it on some years ago and had wobbly windows when moving windows around on the desktop. I turned it off after a while. 2015-07-26 16:23 https://www.youtube.com/watch?v=NoKVWcs5Gfs 2015-07-26 16:24 Ah. Oracle has a repo I can enable to get vbox directly from them. 2015-07-26 16:24 this is basically how my desktops look, little more customized now 2015-07-26 16:24 ACTION nod 2015-07-26 16:25 That is a bit how things can look with Compiz. 2015-07-26 16:25 I don't play with all that stuff that much any more. I just want to get work done. If I can start playing with all those options work would not get done. 2015-07-26 16:25 this is my 8 core AMD machine, newest computer 2015-07-26 16:25 http://nebadon2025.com/screenshots/amd_server_desktop_02.png 2015-07-26 16:27 My machines looks like this -> http://www.tiikoni.com/tis/view/?id=6a5fbbd 2015-07-26 16:27 I don't have anything currently running on the other two workspaces. 2015-07-26 16:28 I run a viewer on one of the other two. That is when I also discover that switching workspaces too often will crash the viewer. 2015-07-26 16:29 looks nice 2015-07-26 16:30 Its nothing fancy but it gets the job done. Menus in the corner, icons for all my commonly used programs across the top panel, and the system tray in the top right that includes various monitoring applets. 2015-07-26 16:30 The bottom is about what is currently running and the workspace switcher/monitor, and trash can. 2015-07-26 16:31 The one icon in the bottom left is to show the desktop. 2015-07-26 16:31 I don't bother with changing wallpaper as most of the time I would never see it with all the open windows I have hiding it. 2015-07-26 16:32 I recently added 3 icons to the top panel. I can't add many more. 2015-07-26 16:33 The two icons left of the blender one in the top panels are for GIMP. The one with the yellow hard hat is the latest version built from their git repo. 2015-07-26 16:33 :) 2015-07-26 16:33 I think I found a bug in llGetTime() 2015-07-26 16:34 orenh: What bug? 2015-07-26 16:34 The code in OpenSim returns the number of seconds elapsed since the script started, as it should 2015-07-26 16:34 oh what the problem orenh? 2015-07-26 16:34 but the viewer displays that /1000 2015-07-26 16:34 odd 2015-07-26 16:34 oh? 2015-07-26 16:34 e.g., if llGetTime() returns 2.5, i.e. 2.5 seconds 2015-07-26 16:34 ahh 2015-07-26 16:34 then the viewer displays: 0.00025 2015-07-26 16:34 one is using seconds and the other milliseconds? 2015-07-26 16:34 well, llGetTime() is defined to return seconds. And it does. 2015-07-26 16:35 no idea why the viewer shows it as if it's milliseconds 2015-07-26 16:35 where in the viewer are you getting .00025? 2015-07-26 16:35 I write it in llSay() 2015-07-26 16:35 have you compared in SL? 2015-07-26 16:35 do they report same in SL? 2015-07-26 16:35 ok, that's strange. 2015-07-26 16:35 the example here does the same thing, so it should work: http://wiki.secondlife.com/wiki/LlGetTime 2015-07-26 16:35 did not try in SL 2015-07-26 16:35 i cant say I have used that function before 2015-07-26 16:35 IIRC, I have used it. 2015-07-26 16:35 not recently though. 2015-07-26 16:36 if you get 2.5 and output that in a say with a cast to string it should still say 2.5 2015-07-26 16:37 dang it! 2015-07-26 16:37 outwitted myself! 2015-07-26 16:37 :) 2015-07-26 16:37 I'm the one who was converting to seconds... 2015-07-26 16:38 heh 2015-07-26 16:38 :) 2015-07-26 16:40 nebadon: The CompizConfig Settings Manager warns you it is an advanced tool and to use it with caution. It lets you enable all sorts of "fancy" things. 2015-07-26 16:41 hm... it has desktop cube checked? I just use a keyboard shortcut to switch workspaces. Not sure how to switch in a way that the cube would show 2015-07-26 16:45 ah ha. uname -a just reminded me that Mint 17 is based on Ubuntu 14.04 2015-07-26 16:45 lunch time. bbl. 2015-07-26 17:10 anyone looked at Irrlicht ? 2015-07-26 17:17 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-07-26 17:19 nebadon: It turns out the version of virtualbox for my repo is the latest available. 2015-07-26 17:52 k cool 2015-07-26 17:52 I dont know why but for some reason on Opensuse whenever I tried starting the one in the repo it gave me troubles 2015-07-26 19:26 Bug #7647:04 Sim instance starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): A NOTE has been added to this issue. 2015-07-26 21:28 Starting build #4254 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-26 21:33 Project opensim » mono-2.10.8.1 build #4254: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4254/ 2015-07-26 21:33 * melanie: Fixed not being charged to create classifeids on money enabled regions 2015-07-26 21:34 * melanie: Add LogFile option in OpenSimDefaults.ini. It was omitted accidentally 2015-07-26 21:34 * orenh: Update PGSQL groups handler to accept search queries from the viewer 2015-07-26 21:34 * orenh: Fixed bug introduced in 4735514. The project didn't compile. 2015-07-26 21:50 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-07-26 23:15 Bug #7647:04 Sim instance starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): A NOTE has been added to this issue. 2015-07-27 02:48 Bug #7535:04 Non-Standard avatars bouncing-jerking movement 14( http://opensimulator.org/mantis/view.php?id=7535 ): A NOTE has been added to this issue. 2015-07-27 12:46 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-07-27 12:47 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): has a PATCH to be looked at. 2015-07-27 14:22 Bug #7647:04 Sim instance starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): A NOTE has been added to this issue. 2015-07-27 19:23 Hello, I seek a newer version of OpenSim Seach 2015-07-27 19:23 I found this but it seems to 4 years old and no longer works correctly ... https://github.com/OS-Development/OpenSim.Search 2015-07-27 19:23 Do you have a newer version somewhere? 2015-07-27 19:49 djphil: The latest version is in forge.opensimulator.org 2015-07-27 19:50 here ? http://forge.opensimulator.org/ 2015-07-27 19:50 It always had been afaik. I don't know anything about code on that site you mentioned, djphil. 2015-07-27 19:50 yes 2015-07-27 19:50 I have been maintaining the addon (non-core) search and profile modules. 2015-07-27 19:51 ok found this one 2015-07-27 19:51 http://forge.opensimulator.org/kcozens/OpenSimSearch 2015-07-27 19:51 is 1 month ego 2015-07-27 19:51 it seam last version :) 2015-07-27 19:51 ty 2015-07-27 19:51 o will try it! 2015-07-27 19:51 http://forge.opensimulator.org/kcozens/OpenSimSearch 2015-07-27 19:51 yup. That's the one. 2015-07-27 19:51 yep :p 2015-07-27 19:52 It has a detailed README that will tell you a lot about it. 2015-07-27 19:52 ok 2015-07-27 19:53 i try to make the viewer web search working ... 2015-07-27 19:53 I need a break. I'll bbl if you have any questions about it. 2015-07-27 19:53 kk, ty 2015-07-27 19:54 for this page : http://www.imagerun.info/img201/xe9j9ib3yjdbe4jh.jpg 2015-07-27 22:04 djphil: Searching for objects is not a feature of the OpenSimSearch module. It requires an off-world web server based script. I was planning to write one but I haven't gotten around to that yet. 2015-07-27 22:12 @ Plugh : The version opensimsearch on opensim forge is to opensim v0.8.1 ... 2015-07-27 22:12 I voudris something to work with opensim master (OSGrid Version) ... 2015-07-27 22:12 It gives this version a search module, I compared the two modules ... the first is 17KB, 32KB makes the second ... there really are a big difference ... 2015-07-27 22:12 With the release of v0.8.2 and my search opensim simulator module that works well for all but the search webpage qye I try to do ... plus I do not see the database module serach filling .. . 2015-07-27 22:12 I have a page to add events ... and I want to use the search of events ... 2015-07-27 22:12 A great adventure in perspective ... 2015-07-27 22:12 It should work with master. If it doesn't, tell me what isn't working and I'll look at fixing it. 2015-07-27 22:13 you mean about opensim forge version ? 2015-07-27 22:13 yes 2015-07-27 22:14 I have not managed to get it working properly 2015-07-27 22:14 This probably because I use opensim v0.8.2 2015-07-27 22:14 I'd like to eventually see search as a Robust module so no web server was needed. 2015-07-27 22:14 You went through the readme file in the version on forge? 2015-07-27 22:15 yes 2015-07-27 22:15 i have added the url in the opensim.ini 2015-07-27 22:15 and the module name 2015-07-27 22:15 Tell me what isn't working and I'll look at it later. 2015-07-27 22:15 I should put in some info about adding a .ini file to the addons directory at some point. 2015-07-27 22:16 ok, I'll try with already Version 0.8.1 post-fix 2015-07-27 22:16 Then I will try with Master 0.8.2 ... so that I can inform you better 2015-07-27 22:16 This will not be immediate 2015-07-27 22:16 ok. Telling me it doesn't work properly isn't sufficient information. 2015-07-27 22:17 sure :p 2015-07-28 07:12 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-28 07:14 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-28 07:44 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-28 09:08 Bug #7655:04 physics and sim fps down by 43 fps 14( http://opensimulator.org/mantis/view.php?id=7655 ): has been SUBMITTED. 2015-07-28 10:41 -!- JeffKelley(~Snak@ns.pescadoo.net) has left #opensim-dev 2015-07-28 14:27 Bug #7655:04 physics and sim fps down by 43 fps 14( http://opensimulator.org/mantis/view.php?id=7655 ): A NOTE has been added to this issue. 2015-07-28 14:28 Bug #7655:04 physics and sim fps down by 43 fps 14( http://opensimulator.org/mantis/view.php?id=7655 ): has been RESOLVED. 2015-07-28 14:55 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-07-28 16:32 This is going to be a bad day. Barely noon and already spent 2.5 hours in battles and yet more to come. Trying to move a grid to a new machine and upgrade it from 076 to 081. Always nothing but trouble having to track down and fix all the configuration issues. 2015-07-28 16:32 It would be nice if OS could read an older config file and update itself. 2015-07-28 16:36 "Could not find IGroupsServicesConnector" so groups is being disabled. There is no such setting in the ini files. 2015-07-28 17:29 Found a string that wasn't quoted and one other setting for groups that had to be set to the V2 entry. No more red text on start up but still no groups. 2015-07-28 17:32 Bug #7656:04 'load xml2' code broken in "./OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs" 14( http://opensimulator.org/mantis/view.php?id=7656 ): has been SUBMITTED. 2015-07-28 17:50 Plugh, you were still using 076? 2015-07-28 17:51 Wow that will be a hassle. 2015-07-28 17:52 It wasn't me running it. 2015-07-28 17:53 I'm on 080 and going to 081 soon once I do a few more tests on it. 2015-07-28 17:53 I turned on debugging for groups and groups messaging and got this -> [Groups.Messaging]: GroupsMessagingModule V2 requires MessageOnlineUsersOnly = true 2015-07-28 17:53 Looks like a feature that isn't (yet?) in core groups. 2015-07-28 17:55 And the comments for that setting say it is experimental. 2015-07-28 18:10 dang it. Still can't get groups. 2015-07-28 22:20 djphil: How did you get on with the search module? 2015-07-28 23:09 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): has been SUBMITTED. 2015-07-28 23:10 you ever get past the groups thing Plugh? 2015-07-28 23:13 not yet 2015-07-28 23:13 I've turned on debugging for groups and groups messaging but I haven't seen any additional helpful information yet. 2015-07-28 23:14 AFAICT, I have the same settings as on the previous machine running that is running 076. 2015-07-28 23:17 hmm are you using the v2 groups config maybe? 2015-07-28 23:17 Supposed to be V2 2015-07-28 23:17 ah ok 2015-07-28 23:18 thought maybe you were using flotsam 2015-07-28 23:18 I usually do but I'm helping someone else and they are using core groups. 2015-07-28 23:19 ahh gotcha 2015-07-28 23:19 only thing I can say is make 100% sure all inis have been updated 2015-07-28 23:19 ie Grid.ini etc.. 2015-07-28 23:19 you will probably have trouble just carrying over old ini files 2015-07-28 23:20 I compared them against the .example files. 2015-07-28 23:20 I keep the ini files close to the original so it is easier to see what changes are needed when updating to newer versions of OS. 2015-07-28 23:22 32C outside and I need to go put on a long sleeve shirt so I don't freeze to death where I'm sitting. Got an air conditioning vent almost directly over my head. 2015-07-28 23:22 bbiab 2015-07-29 00:07 I wonder if the database names used by core groups changed. 2015-07-29 00:08 Nope. Just see one set of tables: os_groups_* 2015-07-29 00:14 you mean on Robust? 2015-07-29 00:14 or the region? 2015-07-29 00:15 the error you are getting is on Robust or Region I mean 2015-07-29 00:15 i was assuming you meant region 2015-07-29 00:26 I was getting red text when starting an instance but now that I fixed a couple config issues re: Groups the red text is gone but the groups are also still gone. 2015-07-29 00:26 They show in the db tables but inworld it just reports no groups. 2015-07-29 00:27 Debugging is enabled and I see it reporting group queries being made but I don't know what is happening to any results (if any). 2015-07-29 00:37 grr... my avatar keeps turning all white. 2015-07-29 00:39 Soon as I right click and pick Appearance, I look the way I'm supposed to look. 2015-07-29 00:46 in appearance mode, your bakes are produced and used locally 2015-07-29 00:46 in any other mode, server-sent bakes are used 2015-07-29 00:46 so you seem to have an issue with the viewer not sending bakes to the server 2015-07-29 00:47 it's strange but it's how it works. the viewer sends bakes to the server, which then sends them back 2015-07-29 00:47 this can be caused by wearing invalid skirt or haur assets 2015-07-29 00:47 and yes, even male avatars have a skirt bake 2015-07-29 00:47 the os console is output a number of messages about missing baked texture 2015-07-29 00:47 just no part of the mesh mapped to display it 2015-07-29 00:47 and requesting a rebakel 2015-07-29 00:47 then you have an invalid asset 2015-07-29 00:48 we usually fix that by logging the avatar out 2015-07-29 00:48 and deleting the entries from the legacy avatarappearance table as well as all lnks from current outfit 2015-07-29 00:48 when the avatar logs back in it will be a cloud and can then re-dress from an outfit folder 2015-07-29 00:48 that usually fixes it 2015-07-29 00:55 I'll have a go at that tomorrow. I've have enough headaches to deal with for today. 2015-07-29 00:56 Tomorrow I'll dig out WinGridProxy.exe and see if it helps me to figure out why core Groups isn't working. 2015-07-29 01:21 ping AliciaRaven 2015-07-29 01:30 So who in here works for Linden Labs? 2015-07-29 01:31 no one 2015-07-29 01:31 Linden Labs employees are not permitted to work with us anymore 2015-07-29 01:31 someone does 2015-07-29 01:32 how come their not allowed to work with you 2015-07-29 01:32 you would have to ask them 2015-07-29 01:32 really they never worked with us 2015-07-29 01:32 if not literally work with you someone is defiently talking to them on a regular basis 2015-07-29 01:32 they have never done any of the coe 2015-07-29 01:32 i do not like LL :) 2015-07-29 01:32 no you are mistaken 2015-07-29 01:32 we do not talk with Linden Lab 2015-07-29 01:32 nor do they talk with us 2015-07-29 01:33 someone in here does nebadon 2015-07-29 01:33 then why are you asking? 2015-07-29 01:33 im just wondering why they even care 2015-07-29 01:33 if you already know dont waste our time please 2015-07-29 01:33 LL is walledgardens we are not how come SilverWhitefish? 2015-07-29 01:34 i dont mean to waste anyones time. im just curious is all 2015-07-29 01:34 well I am telling you no lindens here 2015-07-29 01:35 my account on sl is under watch per say 2015-07-29 01:35 i dont know why or for what reason but i know forsure 2015-07-29 01:35 this is a development channel 2015-07-29 01:36 sorry 2015-07-29 02:00 anyone know how to migrate from opensim assets to fsassets? 2015-07-29 02:21 I have a general idea but I haven't looked at the fsassets system. 2015-07-29 02:21 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 02:24 I have a db full of assets 50GB but need to convert to fsassets 2015-07-29 02:25 that would take a while 2015-07-29 02:25 possibly weeks 2015-07-29 02:26 you need to dump all the assets to flat file blobs that are named by their hash 2015-07-29 02:26 currently there are no tools for this process 2015-07-29 02:26 there is a tool for sras that you could use 2015-07-29 02:26 its a php-cli script taht Plugh wrote 2015-07-29 02:26 I am not sure how well it would work 2015-07-29 02:26 im sure the script could be changed to output exactly what fsassets needs 2015-07-29 02:27 i looked at sras but there is no migration scrips 2015-07-29 02:28 ya its not included 2015-07-29 02:28 1 sec 2015-07-29 02:28 http://onikenkon.com/sras/robust_to_sras_instructions.zip 2015-07-29 02:28 took me a minute to remember where I put it 2015-07-29 02:28 Is fsassets in a separate repo? I forget where I have the last message about it. 2015-07-29 02:28 in this file is a php file you from from php-cli 2015-07-29 02:28 its in core now Plugh 2015-07-29 02:29 In a branch or in master? 2015-07-29 02:29 thank you 2015-07-29 02:30 its been a while since i used that script 2015-07-29 02:30 Plugh actually wrote it 2015-07-29 02:30 with 50gb its going to take a while to convert 2015-07-29 02:31 50G isn't all that much. ;) 2015-07-29 02:31 ya its not too bad but it will probably take a while 2015-07-29 02:31 yeah 2015-07-29 02:31 guess it depends on how fast the server is 2015-07-29 02:31 ACTION nods 2015-07-29 02:31 when i did it for osgrid the server was mediocre :) 2015-07-29 02:32 I was thinking of looking to see how fsassets stores its data by looking at docs but I realized this is OS. What docs? hehe 2015-07-29 02:32 we are having issues of robust droping people and am trying to solve this issue 2015-07-29 02:33 Plugh its very similar to sras and flotsamcache 2015-07-29 02:33 hm... I'll have to modify that script to work with fsassets. It uses a separate table. 2015-07-29 02:33 playing in hashes need an expert to make it update again 2015-07-29 02:33 yea that script will need to be modded 2015-07-29 02:33 but its like 90% there already 2015-07-29 02:33 shouldnt be that hard to modify it 2015-07-29 02:33 does sras support mesh? 2015-07-29 02:33 sure 2015-07-29 02:34 dont use sras 2015-07-29 02:34 lol 2015-07-29 02:34 yeah. I just need to be clear on how fsassets handles the data. 2015-07-29 02:34 I would make the effort to use fsassets 2015-07-29 02:34 its better 2015-07-29 02:34 linkedinyou: huh? 2015-07-29 02:36 I wish gitk wrapped changelog messages. 2015-07-29 02:37 Plugh: once i had sme problem with hashes and when i played with it i was having 200 users and after finish doing hashes i gone through updating all the 200 users hashes in db one by one 2015-07-29 02:37 ok 2015-07-29 02:45 nebadon: Have you considered switching osgrid over to fsassets? 2015-07-29 02:45 Plugh already done :) 2015-07-29 02:45 Plugh: really still osgrid with sras? 2015-07-29 02:45 ah ok 2015-07-29 02:45 oh, nice.. 2015-07-29 02:46 OSgrid was the first non Avination grid to use fsassets 2015-07-29 02:46 when our raid failed 2015-07-29 02:46 we didnt even bother going back to sras 2015-07-29 02:46 I asked melanie to help us make the transition 2015-07-29 02:46 oh, that was part of getting the grid back up. 2015-07-29 02:46 yes 2015-07-29 02:46 sras was by coyd? 2015-07-29 02:46 coyled? 2015-07-29 02:46 yes 2015-07-29 02:47 i remmber him when we worked on something like sras 3 years ago i do not remmber 2015-07-29 02:47 https://github.com/coyled/sras 2015-07-29 02:48 yes sras isnt really being maintained anymore 2015-07-29 02:48 I'll have to dig through fsassets to figure out its storage structure and methods. 2015-07-29 02:48 someone could take the code and continue to maintain it 2015-07-29 02:48 but fsassets is basically sras but in C# 2015-07-29 02:48 and runs directly in robust 2015-07-29 02:48 instead of stupid ruby 2015-07-29 02:48 I hate ruby 2015-07-29 02:48 part of the problem with sras was it required a specific version of Ruby. 2015-07-29 02:48 setting up the ruby environment correctly sucks 2015-07-29 02:48 Plugh yea 2015-07-29 02:49 thats because Ruby kept changing 2015-07-29 02:49 heh 2015-07-29 02:49 its a moving target 2015-07-29 02:49 Last I checked, current Ruby in my repos was version 4(?) and it was written for Ruby 3, or something like that. 2015-07-29 02:49 ya 2015-07-29 02:49 you have to us RVM 2015-07-29 02:50 which makes it easier 2015-07-29 02:50 but its still not fun 2015-07-29 02:50 well, Python, Perl, and PHP are also moving targets 2015-07-29 02:50 yea 2015-07-29 02:50 maybe less so and with some backwards compatibility 2015-07-29 02:50 getting the Ruby Gems right is a pain 2015-07-29 02:50 Ruby is very modular 2015-07-29 02:51 I'd be more inclined to convert the code to Python. :) 2015-07-29 02:53 no sign of any notes on fsassets in the wiki 2015-07-29 02:53 Didn't really expect to find any but thought I'd check. 2015-07-29 02:54 yea I doubt anyone has gone that far yet 2015-07-29 02:54 to be honest I havent looked at fsassets at all yet 2015-07-29 02:54 Melanie and AllenKerensky did most of the work for OSgrid 2015-07-29 02:54 I just didnt have the time to be involved 2015-07-29 02:59 The other day I closed one of the side windows in monodevelop instead letting it auto-dock and now I can't figure out how to get it back. 2015-07-29 02:59 Sometimes I don't like MD. 2015-07-29 03:00 You just want to click that X to make something hide but it doesn't hide it. It removes it. 2015-07-29 03:01 wow. FSAssets seems to do a lot of checking of its configuration. More than any other module I've looked at to date. 2015-07-29 03:01 Wish more of them did as much. 2015-07-29 03:02 My grid start up script that uses a common binary directory is about 100 lines due to setting up all the ENV vars I need plus all the validation on the arguments passed to the script. 2015-07-29 03:02 I tried to make it reasonably bullet proof. 2015-07-29 03:04 I'll look at the FSassets code tomorrow. I couldn't find it in MD to let me bounce around and check a couple things about it. 2015-07-29 03:05 bbl 2015-07-29 03:06 kk 2015-07-29 03:06 AliciaRaven was who ported into core 2015-07-29 03:06 from Melanies branch 2015-07-29 03:06 she can probably answer some questions about it 2015-07-29 03:07 and of course if you see Melanie :) 2015-07-29 03:15 Plugh: my grid update/restart script is: "killall -TERM mono" 2015-07-29 03:16 that will update robust and all regions and restart them :) 2015-07-29 03:20 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 03:53 Plugh: oh sorry its a php-cli script taht Plugh wrote << sras 2015-07-29 03:56 Plugh actually wrote it 2015-07-29 03:58 Plugh: hm... I'll have to modify that script to work with fsassets. It uses a separate table. <<< waiting for you as i need to update too 2015-07-29 04:00 any way to tell sras the location to the config file? 2015-07-29 04:02 imrecieving error http://pastebin.com/eniDp7vk 2015-07-29 04:04 its been a while since i looked at sras 2015-07-29 04:04 i honestly dont remember how it works 2015-07-29 04:05 its been close to 2 years since I set up an sras instance 2015-07-29 04:05 nebadon: i remmber when you told me to use RVM that is long time ago 2015-07-29 04:05 ages 2015-07-29 04:12 ktec7: this might help https://github.com/coyled/sras/issues 2015-07-29 04:13 i looking at it now 2015-07-29 04:25 if i recall 2015-07-29 04:26 you have to put .srasrc file in ~ 2015-07-29 04:26 thats where config goes 2015-07-29 04:27 id did 2015-07-29 04:29 mapping values are not allowed in this context at line 3 column 20 (Psych::SyntaxError) 2015-07-29 04:34 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): has been ASSIGNED. 2015-07-29 04:34 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been ASSIGNED. 2015-07-29 04:44 required)>': undefined method `[]' for nil:NilClass (NoMethodError) 2015-07-29 04:46 what version of Ruby 2015-07-29 04:46 sras requires a very specific version of ruby 2015-07-29 04:46 else it fails 2015-07-29 04:46 my guess is this is your problem 2015-07-29 04:46 look in that zip i sent you 2015-07-29 04:46 though that zip may be out dated now 2015-07-29 04:50 ruby-1.9.2-p330 2015-07-29 04:55 nothing should be this hard 2015-07-29 04:55 right I told you its not worth it 2015-07-29 04:55 heh 2015-07-29 04:56 I doubt the person who wrote it could even help you with it at this point 2015-07-29 04:56 coyled hasnt worked on it in years 2015-07-29 04:56 since before I last used it 2015-07-29 04:56 at the time it surved its purpose for OSgrid 2015-07-29 04:56 it was never intended to really be used outside of OSgrid 2015-07-29 04:56 we just shared it basically support free for anyone brave enough who knew ruby 2015-07-29 04:56 if you dont know Ruby, its probably not worth using 2015-07-29 05:04 Hello, about OFFLINE IM V2, quelqe'un know how to fix this error? http://pastebin.com/SWHJp94C 2015-07-29 05:04 I looked at the table structure provided on the wiki opensim @ http://opensimulator.org/wiki/Offline_Instant_Messaging_v2 and I do not see "FromID" in the proposed table structure. 2015-07-29 05:04 There is there a mistake in the wiki? 2015-07-29 05:05 anyone* 2015-07-29 06:10 got it i manualy defined the information in config.rb 2015-07-29 08:15 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 10:44 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 14:04 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 14:22 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 14:24 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 14:32 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 14:33 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 15:28 Bug #7621:04 Animations totally desync (UDP problems) 14( http://opensimulator.org/mantis/view.php?id=7621 ): has been UPDATED. 2015-07-29 15:29 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been UPDATED. 2015-07-29 15:44 -!- ldlework(~ldlework@108.166.107.128) has left #opensim-dev 2015-07-29 16:29 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 17:55 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 18:02 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 18:40 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 18:55 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-29 19:33 Hello opensimmers! I would like to build a one on one videogame with opensimulator. Is it possible to tune up some viewer for that? If so which would be the best? By tunning I mean simplifying the viewer focusing in the videogame requirements...splash screens, status bars, simpler and more visual inventories...travellings to show where the action is and timing to synchronize the action with some inworld NPCs 2015-07-29 19:54 JunkHunk we have a project called OnLook viewer 2015-07-29 19:54 might be a good candidate 2015-07-29 19:55 you could speak with diva when she has some time about what it can do 2015-07-29 19:55 http://www.metaverseink.com/blog/opensim/onlook-viewer/ 2015-07-29 20:16 Interesting 2015-07-29 20:51 Is that onlook-viewer a diva distro only viewer? Because as far as I know diva distro is currently not supporting NPCs which are a key part in the videogame I have in mind... 2015-07-29 20:54 JunkHunk: NPCs are part of Opensim core which is what diva is based on 2015-07-29 20:55 but I believe the onlook viewer is a separate project 2015-07-29 23:03 dahlia: Yeah, onlook supports anything with the module that makes it work. 2015-07-29 23:54 Does anyone know where there is documentation for the package/module stuff diva did a few months ago? 2015-07-29 23:54 ACTION can't find it searching around the opensimulator.org site 2015-07-29 23:56 what misterblue? 2015-07-29 23:56 http://opensimulator.org/wiki/IRegionModule i think 2015-07-29 23:56 the installable module work you did, diva 2015-07-29 23:57 I can create things in addon-modules, but I remembered that Diva did some better packaging for simulator additions 2015-07-29 23:58 oh the mono addins? 2015-07-29 23:58 1 sec 2015-07-29 23:59 Developer side: http://opensimulator.org/wiki/Developing_OpenSim_Addins 2015-07-29 23:59 User side: http://opensimulator.org/wiki/Installing_3rd_party_addins 2015-07-30 00:00 it's working great for me! 2015-07-30 00:00 misterblue, btw that typo i mentioned in mantis #7612 there are a few more in that same file that set frame2._origin = frame1v; 2015-07-30 00:00 there's also robust addins, not sure if you want those. Same thing, but the extension point is different 2015-07-30 00:00 thanks Diva... that's what I was looking for :) 2015-07-30 00:01 yw 2015-07-30 00:02 k AliciaRaven, I'll take a look... the XNA module is the C# port of the Bullet physics engine... the only person I know who uses it is Nebadon when he runs OpenSim on his Raspberry Pi :) 2015-07-30 00:03 but, don't want to confuse future developers... I'll see they are fixed 2015-07-30 00:03 hehe i thought so, i only noticed as it caused a compile warning 2015-07-30 00:03 ACTION thinks it must have been late at night when he copy-and-pasted the XNA wrapper 2015-07-30 00:03 geez thw wiki is full of dust and spider webs 2015-07-30 00:04 very muchly so, Diva... I couldn't find that page you pointed to :-( 2015-07-30 00:05 yeah I had to use google, and even so it was because I knew what words to use! 2015-07-30 00:05 I can't find BlueWall's robust pliguins page 2015-07-30 00:06 diva, yea, there be strange wee beaties hiding in some of those deep dark corners in the wiki :) 2015-07-30 00:07 s/beaties/beasties/ 2015-07-30 00:07 ACTION thought 'wee beaties' was a new British Invasion ;-) 2015-07-30 00:11 should we be using Nuget for OpenSimulator extension modules? 2015-07-30 00:13 no, I don't think so 2015-07-30 00:13 I remember I looked at it at the time, and my conclusion was that that was another level 2015-07-30 00:14 I don't remember the details off top ot my head though 2015-07-30 00:14 oh I know. nuget packages are for developers. They're libraries you code against 2015-07-30 00:15 these modules are for users. You don't want users to compile anything, just drop them in 2015-07-30 00:15 well, could be features added to the simulator... but not sure if system wide or user centric 2015-07-30 00:16 I remeber that your thought was that one has a simulator and then installs packages to add feature X, Y and Z 2015-07-30 00:16 Nuget is tied to Visual Studio 2015-07-30 00:16 yes, you can do that with these mono addins, no need to use VS 2015-07-30 00:16 Visual Studio does make it easy to create Nuget packages... not sure how to create them outside VS 2015-07-30 00:18 I never used nugets, but my impression was that it's a packet manager for developers. Necessary libraries for using in your own code. It's not a drop into end user kind of deal. I may be wrong, because I never used it, I only read about it 2015-07-30 00:18 I don't know if it can be easily used by people who don't know what VS is 2015-07-30 00:19 basically it looked more like Java's Maven than an end-user plugin system 2015-07-30 00:22 well, I won't go Nuget route... I am thinking of how to break up OpenSim to make it more parallelizable and distributable (in the processor sense).. how one packages the parts becomes important 2015-07-30 00:22 yes 2015-07-30 03:46 Bug #7658:04 Add ossl function osReCompile to rebuild scripts 14( http://opensimulator.org/mantis/view.php?id=7658 ): has been SUBMITTED. 2015-07-30 05:28 Bug #7658:04 Add ossl function osReCompile to rebuild scripts 14( http://opensimulator.org/mantis/view.php?id=7658 ): A NOTE has been added to this issue. 2015-07-30 06:28 got sras up and running but is there any special things to do to robut.hg.ini as we use hg robust 2015-07-30 06:42 just need to point the simulator GridCommon.ini to the right server is all 2015-07-30 06:42 you could remove the asset stuff from Robust 2015-07-30 06:42 but that isnt necesarrily required, but safer 2015-07-30 06:43 actually there might be some spots in Robust.ini you need to make sure are pointing at the proper port/url for the asset server 2015-07-30 06:43 I think that would only effect HG though 2015-07-30 06:44 comment this out 2015-07-30 06:44 AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" 2015-07-30 06:44 this too 2015-07-30 06:44 HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" 2015-07-30 06:45 this section 2015-07-30 06:45 [AssetService] 2015-07-30 06:45 SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}" 2015-07-30 06:46 you will need to change this to the proper URL:PORT 2015-07-30 06:46 nebadon: You're up late tonight. 2015-07-30 06:46 and comment this section to I think 2015-07-30 06:46 [HGAssetService] 2015-07-30 06:46 heh ya Im about to try to sleep 2015-07-30 06:46 im usually up around now 2015-07-30 06:47 I'm just checking on a few things. I'm about to head off to bed. 2015-07-30 07:28 diva wifi will not work 2015-07-30 07:30 Table 'avirobust.UserAccounts' doesn't exist 2015-07-30 07:30 but it does 2015-07-30 07:38 wifi does not work on ubuntu because the table name diva uses is UserAccounts but in mysql its useraccounts it is case sensitive 2015-07-30 07:52 this is very bad that diva has not figured out that in linux table nems are case sensitive 2015-07-30 08:03 i just used fresh copy of robust and it will not work it is looking for tabkes where the name case is wron how to fix 2015-07-30 08:04 ? 2015-07-30 09:41 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 10:01 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 11:42 Bug #7658:04 Add ossl function osReCompile to rebuild scripts 14( http://opensimulator.org/mantis/view.php?id=7658 ): A NOTE has been added to this issue. 2015-07-30 12:50 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): has been SUBMITTED. 2015-07-30 12:54 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): has a PATCH to be looked at. 2015-07-30 13:56 Bug #7658:04 Add ossl function osReCompile to rebuild scripts 14( http://opensimulator.org/mantis/view.php?id=7658 ): A NOTE has been added to this issue. 2015-07-30 14:55 Bug #7660:04 Group Profiles don't show member Online status 14( http://opensimulator.org/mantis/view.php?id=7660 ): has been SUBMITTED. 2015-07-30 14:55 Bug #7660:04 Group Profiles don't show member Online status 14( http://opensimulator.org/mantis/view.php?id=7660 ): has a PATCH to be looked at. 2015-07-30 14:57 Bug #7660:04 Group Profiles don't show member Online status 14( http://opensimulator.org/mantis/view.php?id=7660 ): A NOTE has been added to this issue. 2015-07-30 15:03 Bug #7658:04 Add ossl function osReCompile to rebuild scripts 14( http://opensimulator.org/mantis/view.php?id=7658 ): A NOTE has been added to this issue. 2015-07-30 17:55 Bug #7661:04 A debug format with the wrong number of arguments 14( http://opensimulator.org/mantis/view.php?id=7661 ): has been SUBMITTED. 2015-07-30 17:57 Bug #7661:04 A debug format with the wrong number of arguments 14( http://opensimulator.org/mantis/view.php?id=7661 ): has been UPDATED. 2015-07-30 18:09 Starting build #4255 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-30 18:14 Bug #7661:04 A debug format with the wrong number of arguments 14( http://opensimulator.org/mantis/view.php?id=7661 ): has been UPDATED. 2015-07-30 18:14 Project opensim » mono-2.10.8.1 build #4255: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4255/ 2015-07-30 18:14 Alicia Raven: Fix a typo in my previous changes to robust.ini example files with regards to the FSAssets config. 2015-07-30 18:20 Bug #7591:04 [SCRIPT] llCastray v3 bugs report 14( http://opensimulator.org/mantis/view.php?id=7591 ): Le bogue suivant a été fermé. 2015-07-30 19:06 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 19:06 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 20:24 bbl. I need to relocate so I can get warm. 2015-07-30 20:27 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 20:36 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): A NOTE has been added to this issue. 2015-07-30 20:37 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): has been ASSIGNED. 2015-07-30 20:47 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): A NOTE has been added to this issue. 2015-07-30 20:47 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): has been UPDATED. 2015-07-30 21:02 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 21:33 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-07-30 22:01 Bug #7650:04 Robust.[HG.].ini [AssetsService] FSAssets comment additions needs a few typos corrected and tweaks 14( http://opensimulator.org/mantis/view.php?id=7650 ): has been RESOLVED. 2015-07-31 00:27 Bug #7662:04 Assets missing and not transferring when hypergriding 14( http://opensimulator.org/mantis/view.php?id=7662 ): has been SUBMITTED. 2015-07-31 00:29 Bug #7662:04 Assets missing and not transferring when hypergriding 14( http://opensimulator.org/mantis/view.php?id=7662 ): A NOTE has been added to this issue. 2015-07-31 02:32 grr... I still can't core groups working in 0.8.1PF 2015-07-31 02:33 Found two settings I hadn't changed for V2 groups. One in Robust and one in OpenSim.ini but still same issue. I get red text on instance startup. 2015-07-31 02:33 22:32:40 - [Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled. 2015-07-31 02:33 22:32:40 - [Groups]: Could not get IGroupsServicesConnector 2015-07-31 02:35 hm... perhaps its a db perms related issue. 2015-07-31 02:56 Got them at last. Not sure which setting i changed did the trick but its working now. :) 2015-07-31 14:41 Bug #7661:04 A debug format with the wrong number of arguments 14( http://opensimulator.org/mantis/view.php?id=7661 ): has been ASSIGNED. 2015-07-31 14:43 A question: in SceneObjectPart, the 'CreationDate' field is apparently set to the first time the prim was ever created 2015-07-31 14:43 That could be years in the past 2015-07-31 14:43 And that's what's stored in the database, too 2015-07-31 14:43 Is this by design? Seems to me that storing the rezzing date there makes more sense 2015-07-31 14:43 As it is, now when I rez an old object, its CreationDate is in 2008... 2015-07-31 14:44 which makes sorting on the 'prims' table to find new objects impossible 2015-07-31 15:17 Bug #7661:04 A debug format with the wrong number of arguments 14( http://opensimulator.org/mantis/view.php?id=7661 ): has been RESOLVED. 2015-07-31 15:19 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): A NOTE has been added to this issue. 2015-07-31 15:19 Starting build #4256 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-31 15:20 Bug #7398:04 PGSQL module - typecasting issues 14( http://opensimulator.org/mantis/view.php?id=7398 ): has been RESOLVED. 2015-07-31 15:21 Bug #6916:04 [PATCH] Apply folded permissions when an object changes ownership 14( http://opensimulator.org/mantis/view.php?id=6916 ): has been CLOSED 2015-07-31 15:24 Project opensim » mono-2.10.8.1 build #4256: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4256/ 2015-07-31 15:24 * orenh: Fixed bad log message 2015-07-31 15:24 * orenh: PGSQL migrations for IM_Store, UserProfiles, removal of casting exception for UserProfiles and adding double precision to PGSQL Manager 2015-07-31 15:24 * orenh: XMLRPCModule now actually aborts the worker thread when requested 2015-07-31 15:24 * orenh: Eliminated several warnings 2015-07-31 16:33 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-07-31 16:33 Starting build #4257 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-07-31 16:35 Bug #7660:04 Group Profiles don't show member Online status 14( http://opensimulator.org/mantis/view.php?id=7660 ): has been RESOLVED. 2015-07-31 16:38 Project opensim » mono-2.10.8.1 build #4257: SUCCESS in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4257/ 2015-07-31 16:38 orenh: Show last online status of group members from the PresenceService in group profiles 2015-07-31 16:40 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): has been ASSIGNED. 2015-07-31 16:45 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-07-31 16:49 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-07-31 17:32 hm... this is odd. I'm shutting down an instance and it reports it is closing SimianGroupsServicesConnector and XmlRpcGroupsServicesConnector. Neither of those should have been set in the first place. 2015-07-31 17:33 I think even if your not using modules they get scanned and loaded still 2015-07-31 17:35 I think you are right. Still, it shouldn't say they are being shutdown if they weren't initialized in the first place. 2015-07-31 18:36 does llemail work cross grid? 2015-07-31 18:38 llemail is outbound only 2015-07-31 18:39 doesnt work the same as Second Life 2015-07-31 18:44 I finished a module for opensim to handle grid wide prim to prim email and it works but did not know if opensim core could do that 2015-07-31 18:45 oh not sure 2015-07-31 18:45 is that something you will share? 2015-07-31 18:46 after cleaning up the code a bit yes 2015-07-31 18:46 nice 2015-07-31 18:51 prim to prim email grid wide is something I can use. I haven't tested it to know for sure if it works or not. It might only work within a region at this time. 2015-07-31 18:52 i will work between regions, but not between sims, thats from looking at code i havnt tested it in practise 2015-07-31 18:52 it will* 2015-07-31 18:53 ok. I need it between OS instances. 2015-07-31 18:55 actual i tested by putting a prim on on region on a sim and went an put the reciver on a region on a diffrent region server and diffrent rac server and it worked 2015-07-31 18:57 arg spelling is off today lol 2015-07-31 18:59 WanderingNomad: It worked with your region module but not before it? 2015-07-31 19:00 not from the test i ran 2015-07-31 19:01 my module replaces the DefaultEmailModule 2015-07-31 19:03 I'm guessing that is a yes to my question. 2015-07-31 19:03 yes 2015-07-31 19:21 WanderingNomad, hi! Yout Email module work on Windows ? 2015-07-31 19:21 your* 2015-07-31 19:25 this module will work on *nix and windows it is platform independant 2015-07-31 19:26 okay 2015-07-31 19:26 i will begin testing it grid wide today to make sure there are no bugs before i make it public 2015-07-31 19:27 It seems difficult or impossible to get an email module for Windows. Already several years I reported a bug in the mantis on him but no one seems interested in solving this problem 2015-07-31 19:28 http://opensimulator.org/mantis/view.php?id=6559 2015-07-31 19:28 djphil, i have used the default email module on windows 7 with no problem atall 2015-07-31 19:28 :o 2015-07-31 19:28 trally :o 2015-07-31 19:29 really* 2015-07-31 19:29 i getalways "DefaultEmailModule Exception: Unrecognized authentication type" 2015-07-31 19:29 Unrecognized authentication type, sounds like the smtp server is refusing connection 2015-07-31 19:29 why ? 2015-07-31 19:30 i use email with xampp/php and that work 2015-07-31 19:30 but if i use it with opensim (same login/pass/etc...) it don't work 2015-07-31 19:30 im not sure, i need to check what settings i use 2015-07-31 19:31 ok, if you can help me with this, I would greatly appreciate 2015-07-31 19:32 I expect this since 2013-03-04 7:29 :p 2015-07-31 19:33 djphil: Unrecognized authentication type makes me think that your mail provider requires some sort of login/authentication process not built-in to the default email module. 2015-07-31 19:34 Yet when I use my email xampp, where everything works! 2015-07-31 19:34 More and more SMTP servers are requiring login some sort of auth process to help cut down on them being used for spam. 2015-07-31 19:34 how can I solve this? 2015-07-31 19:35 djphil: are you using an SMTP server on systems you control? 2015-07-31 19:35 yes, xampp use SMTP 2015-07-31 19:36 OS uses DotNetOpenMail and from a quick look on google it does not support SSL, STARTTLS or TLS, i think your server requires one of those encryption protocals that is not supported by DotNetOpenMail 2015-07-31 19:36 and i use it in my WinMAil too 2015-07-31 19:36 to connect to all my mails box 2015-07-31 19:36 ok. One option is to configure the mail server to accept any mail originated from servers that are used to run your grid but require authentication from all other sources. 2015-07-31 19:37 IIRC, this issue was discussed a long time ago. 2015-07-31 19:38 hm... The SMTP section does have entries for login and password. 2015-07-31 19:39 yes it have (in opensim.ini 2015-07-31 19:39 djphil: Have you tried to telnet to the SMTP port you have specified in [SMTP] of OpenSim.ini and see what prompts you get and if it recognizes the user id and password you specified in the ini file? 2015-07-31 19:40 yes, it supports sending passwords to connect, just not the extra encrypted connection methods 2015-07-31 19:40 Alicia, right. That is the other issue that had been mentioned before. The need for SSL/STARTTLS/TLS by some SMTP servers and no support for that. 2015-07-31 19:40 no I have not tried to do that, I do not know how I should do it 2015-07-31 19:41 djphil: What port is your smtp server listening on? 2015-07-31 19:41 25 2015-07-31 19:42 djphil: If you have a telnet client just use it to connect to port 25. Under Linux it would be "telnet smpt-host-machine-name-or-ip 25" 2015-07-31 19:42 fill in the middle bit with the IP or name of the machine running the SMTP server. 2015-07-31 19:42 i don't have telnet client 2015-07-31 19:42 If you are on Windows you can get Putty. 2015-07-31 19:42 i that i have 2015-07-31 19:43 I use Putty for SSH but I believe it still supports standard telnet. 2015-07-31 19:43 don't know 2015-07-31 19:43 i use it too for ssh nut never for tenet 2015-07-31 19:44 I'm not sure I have access to a windows box right now to check Putty. 2015-07-31 19:44 kk my putty is started 2015-07-31 19:44 Telnet is normally port 22 so you just say 25 2015-07-31 19:45 putty say me "relay.skynet.be ESMTP" 2015-07-31 19:45 that all 2015-07-31 19:45 220* 2015-07-31 19:46 220 is maybee a error code ... 2015-07-31 19:46 status code 2015-07-31 19:47 thhis is invalid command : telnet relay.skynet.be 25 2015-07-31 19:48 The important part here is "ESMTP". 2015-07-31 19:49 WanderingNomad: Save me some time digging around. Where is the default email module source located in the tree? 2015-07-31 19:49 under scripting modules 2015-07-31 19:50 ok, think I found it. 2015-07-31 19:51 ok 2015-07-31 19:53 The module is using SmtpServer. That must be defined in DotNetOpenMail. I'll have to go digging for info on that. 2015-07-31 19:54 kk 2015-07-31 19:56 hm... dotnetopenmail seems old. Page I'm looking at indicates it is from 2006-05-25 2015-07-31 19:58 I think DotNetOpenMail is in need of being updated. 2015-07-31 19:58 kk, here i have installed Win7 Client/Server Telnet and try to pink my mail provider 2015-07-31 19:58 with: 2015-07-31 19:58 pkgmgr /iu:TelnetClient 2015-07-31 19:58 pkgmgr /iu:TelnetServer 2015-07-31 19:59 and fanelly 2015-07-31 19:59 telnet ftp.free.fr 21 2015-07-31 19:59 and it return same message 2015-07-31 19:59 "220 relay.skynet.be ESMTP" 2015-07-31 19:59 that all 2015-07-31 19:59 that is the HELO message, it means connected ok ready for command 2015-07-31 20:00 but from what I see on Google, this seems normal message 2015-07-31 20:00 it is 2015-07-31 20:00 YEah is the "Hello" message :) 2015-07-31 20:00 At that point you are supposed to identify your self. Normally you would type HELO and your system/domain name but it is ESMTP so you need to use EHLO instead of HELO. 2015-07-31 20:00 You could try "HELP" but that command is usually disabled on most mail servers. 2015-07-31 20:01 ok so I can consider my SMTP here is correct ... and therefore it is a problem with OpenSim Mail Module 2015-07-31 20:01 yea, it appears to be using a very outdated mail module. 2015-07-31 20:01 yes from what you said earlier ... 2006 is already 10 years 2015-07-31 20:02 ... or 9 ^^ 2015-07-31 20:02 missing feature, your mail server has high security and requires additional encyrption that isnt supported by openmail 2015-07-31 20:03 Xampp encrypt my mails ? 2015-07-31 20:03 This page has some information that is old but more recent than that DotNet mail thing and appears interesting -> https://social.msdn.microsoft.com/Forums/en-US/e9e1825a-71a8-487e-9e81-d9c873225e59/smtpclient-esmtp-authentication-and-tls-encryption 2015-07-31 20:03 i ask because i can use my Xampp SMTP withjout problems .. 2015-07-31 20:03 if sending to that server it must support it 2015-07-31 20:04 There may be something in .NET that can handle sending of mail. 2015-07-31 20:04 mom TEL 2015-07-31 20:04 brb 10' 2015-07-31 20:11 back 2015-07-31 20:14 xampp is probably just using basic SMTP without any required auth. 2015-07-31 20:14 it seam yes 2015-07-31 20:15 because i don't have any login/pass in php.ini 2015-07-31 20:15 ACTION nods 2015-07-31 20:19 Bug #7663:04 osKey2Name returns an String.Empty then the UUID is from a HG user. 14( http://opensimulator.org/mantis/view.php?id=7663 ): has been SUBMITTED. 2015-07-31 20:33 So what can I do here for the opensim email module works ? 2015-07-31 20:34 I expect that silk updated? 2015-07-31 20:36 I hate that stupid mantis. I just typed up long note for it. It report invalid security token and when I hit the back to try again it wiped out everything I had typed. 2015-07-31 20:37 This has happened to me too :p 2015-07-31 20:37 I should have copied it before I hit submit. 2015-07-31 20:37 I always get caught by that stupid mantis system. 2015-07-31 20:38 I'm not going to retype the whole thing so you will just get a much abbreviated version of my comments. 2015-07-31 20:43 Bug #6559:04 [EMAIL] DefaultEmailModule Exception Unrecognized authentication type 14( http://opensimulator.org/mantis/view.php?id=6559 ): A NOTE has been added to this issue. 2015-07-31 20:50 Ok, then let's patient, hoping that someone will this Email Module updated shortly. In any case, thank you to you for your support Plug 2015-07-31 20:50 yw 2015-07-31 20:51 geeze... an hour before dinner already. 2015-07-31 20:52 enjoy your meal :) 2015-07-31 20:53 dinner? o.0 2015-07-31 22:16 i search infos abour Region Table ... "Flags" column 2015-07-31 22:16 i found this page http://opensimulator.org/wiki/Regions_(database_table) 2015-07-31 22:16 but "Flags" infos are missing on it 2015-07-31 22:17 where i can get infos about "Flags" pease ? 2015-07-31 22:17 please* 2015-07-31 22:28 "access" is missing too 2015-07-31 22:32 Bug #7663:04 osKey2Name returns an String.Empty then the UUID is from a HG user. 14( http://opensimulator.org/mantis/view.php?id=7663 ): has been ASSIGNED. 2015-07-31 22:45 -!- Ken_S(~IceChat77@c50-26-185-161.abilcmtk01.tx.dh.suddenlink.net) has left #opensim-dev 2015-07-31 22:55 What is the situation with avatar baking in 0.8.1? Is server side baking now required? I log in and get lots of "Missing baked texture UUID (#) for Avatar Name, requesting rebake." 2015-07-31 23:01 I would suggest setting up xbakes Plugh if you have not 2015-07-31 23:01 it will increase performance 2015-07-31 23:01 ACTION nods 2015-07-31 23:02 Right now it appears that if I don't, my avatars won't get textured. 2015-07-31 23:02 it should work without xbakes 2015-07-31 23:02 it just means everytime you teleport you rebake 2015-07-31 23:02 I thought SSB was optional but I didn't follow the information about its use that closely. 2015-07-31 23:02 its not SSB 2015-07-31 23:02 the client still does the baking 2015-07-31 23:02 its just that bake gets stored centrally 2015-07-31 23:02 so every region can access it 2015-07-31 23:03 makes teleporting way less stress on the region 2015-07-31 23:05 ok. Sounds good. Odd that it doesn't seem to work as before unless there was something else I forgot to keep baking working as before.] 2015-07-31 23:11 a central bakes dir sounds like something that could get big on a busy grid. Is it cleared out automatically from time to time? 2015-07-31 23:12 it doesnt require much space 2015-07-31 23:12 the bakes are small 2015-07-31 23:12 ok 2015-07-31 23:12 I think what SL does is hash the wearables that made each bake so they can be shared among avatars 2015-07-31 23:13 so like if you and I borh have the same head tatoo layers, we get the same baked textures 2015-07-31 23:13 *both 2015-07-31 23:14 as such they probably are good candidates for normal assets 2015-07-31 23:18 I still got some of those missing baked texture messages but I also saw a couple of Xbakes stored # textures messages. 2015-07-31 23:33 Xbakes says it stored 5 textures for my avatar then I see 5 missing bad texture messages. 2015-07-31 23:33 My avatar turns white. 2015-07-31 23:33 I uncommented an Xbases line in Robust and in the instance ini 2015-07-31 23:37 As soon as I go to edit appearance I see me as I should look but it doesn't last long after I exit edit mode. 2015-07-31 23:39 The only difference between Xbakes on and off is my avatar being white instead of gray. 2015-07-31 23:56 it kind of sounds like maybe some bad assets 2015-07-31 23:56 maybe try making a new appearance 2015-07-31 23:56 just as a test 2015-07-31 23:56 also make sure you have on the full set of basics 2015-07-31 23:57 not missing eyes or something 2015-07-31 23:57 you cant bake unless you have all the body parts attached 2015-08-01 02:20 nebadon: It isn't just my avatar that has the problem. 2015-08-01 03:06 So far, 4 avatars have the same problem. 2015-08-01 03:23 Seems some textures on some items in the region are also missing textures. Must have been some kind of database corruption. 2015-08-01 03:24 Don't know why only textures appear to be affected. 2015-08-01 03:25 Other odd thing is that the problem is being seen in two totally separate grids. 2015-08-01 08:01 hello ppl 2015-08-01 08:01 hello 2015-08-01 09:38 Bug #7664:04 r/26112 Change to make TryLinkRegionToCoords method private rather than public affects WiFi Addon Module 14( http://opensimulator.org/mantis/view.php?id=7664 ): has been SUBMITTED. 2015-08-01 09:41 Bug #7664:04 r/26112 Change to make TryLinkRegionToCoords method private rather than public affects WiFi Addon Module 14( http://opensimulator.org/mantis/view.php?id=7664 ): has been UPDATED. 2015-08-01 15:53 dahlia > http://reshade.me 2015-08-01 16:30 there is no reshade for SL :) 2015-08-01 16:30 you can add it 2015-08-01 16:30 it sort of works 2015-08-01 16:31 it seems like most of the shaders really mess the colors up though 2015-08-01 16:31 red turns blue etc.. 2015-08-01 16:31 but maybe doing something wrong 2015-08-01 16:31 I only played with it for about 20 minutes so far :) 2015-08-01 16:31 some of them are awesome 2015-08-01 16:31 like Fish Eye 2015-08-01 16:32 Bug #7664:04 r/26112 Change to make TryLinkRegionToCoords method private rather than public affects WiFi Addon Module 14( http://opensimulator.org/mantis/view.php?id=7664 ): A NOTE has been added to this issue. 2015-08-01 16:32 and there is like an old film one too 2015-08-01 16:32 pixelart was trippy 2015-08-01 16:32 ya ascii was awesome too 2015-08-01 16:32 it says you can make your own shaders for it too 2015-08-01 16:36 Starting build #4258 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-01 16:41 Project opensim » mono-2.10.8.1 build #4258: SUCCESS in 9 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4258/ 2015-08-01 16:41 diva@metaverseink.com: Mantis #7664: Added IHypergridLinker interface to establish a contract about what implementers need to provide publicly. This is used by 3rd-party addons such as Wifi. 2015-08-01 17:53 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-01 17:57 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-01 18:31 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-01 18:36 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-01 18:38 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-01 18:40 Yesterday i was asked if my new email module will allow communications from a prim in one grid to talk to a prim in a nother grid. as of this mornig i have added in this feature. my module now does grid routing from prim LLEmail 2015-08-01 18:45 Bug #7665:04 Wrong grid url in aseets is not auto corrected. 14( http://opensimulator.org/mantis/view.php?id=7665 ): has been SUBMITTED. 2015-08-01 18:45 awesome WanderingNomad 2015-08-01 18:46 you can host your module here if you want when you are ready http://forge.opensimulator.org 2015-08-01 18:46 I will still working on a way of streamlining the grid routing system 2015-08-01 18:47 seems the only way for this to work is to keep track of what grids will use for there internal hostname ex lsl.opensim.local 2015-08-01 19:44 on a grid running sras is there anyreason why xbake would fail? does xbake need to be the url of the sras server? 2015-08-01 19:58 nebadon: looks like fun. Note you can already edit the shader text in most LL-based viewers though. 2015-08-01 20:42 -!- kyle_brynner(~kyle_bryn@ALyon-552-1-26-117.w80-9.abo.wanadoo.fr) has left #opensim-dev 2015-08-01 21:13 Well, nebadon, after a week of having 1 NPC continuously TPing around a region continuously, and 10 pCampBots TPing back and forth between that region and another, every 30 seconds, continuously, they finally triggered whatever it is that I've been chasing for a couple of years now, as every TP pad in both regions is no longer registering collisions. 2015-08-01 21:14 But there's nothing in the log as to why. They just stopped TPing and when I bump into one of the pads, nothing happens. 2015-08-01 21:15 I think I need to have them do it again, but with physics logging on this time. 2015-08-01 21:15 smxy : i can trigger that condition too, without NPCs, but it takes days 2015-08-01 21:15 I had them start on the 19th and they stopped on the 26th. 2015-08-01 21:16 I wonder if there's any other logging I should turn on, besides physics. 2015-08-01 21:25 error in opensim sim 8.1.1 2015-08-01 21:25 22:22:53 - [WEB FETCH INV DESC HANDLER]: Could not get contents of multiple fold 2015-08-01 21:25 ers for user e394da20-db85-4088-ad5a-4e435db60bee 2015-08-01 21:25 22:22:53 - [WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying ol 2015-08-01 21:25 d protocol. 2015-08-01 21:27 this is a new error 2015-08-01 21:27 you must have inconsistencies between the regions and the robust versions 2015-08-01 21:27 0.8.1.1 doesn't have the inventory fixes 2015-08-01 21:27 im using robust 8.1 2015-08-01 21:28 on opensim site it says opensim 0.8.1.1 but the viewer and opensim report 8.8.2 2015-08-01 21:28 0.8.2* 2015-08-01 21:29 how did you install it? 2015-08-01 21:30 ugh hold on 2015-08-01 21:30 I packaged the wrong brnach. 2015-08-01 21:30 does 0.8.2 have the fixes? 2015-08-01 21:31 yes 2015-08-01 21:32 does robust need to match versions 2015-08-01 21:33 yes 2015-08-01 21:35 ok guse i have to ugrade tha lol all this to solve everyone being cloud 2015-08-01 21:35 ACTION was writing "0.8.1.1 is out, and why it is important to upgrade", thinks he will hold it a moment :) 2015-08-01 21:35 yeah, just hold on a bit... ugh 2015-08-01 21:36 New release managers. Sheesh. :p 2015-08-01 21:36 2015-08-01 21:41 I hope these tarballs arent being cached anywhere on the net 2015-08-01 21:41 i doubt it 2015-08-01 21:41 I'm uploading new ones with the same names 2015-08-01 21:41 People will manage. Sh*t happens. 2015-08-01 21:50 260M tarball ? 2015-08-01 21:51 weird 2015-08-01 21:51 not sure why they're so big 2015-08-01 21:51 I wonder what else justin removed from them 2015-08-01 21:51 Untar an older one and compare? 2015-08-01 21:55 I wonder if that reshade me uses a syntax for shaders that is similar to Renderman 2015-08-01 21:56 geez. it's the .git folder 2015-08-01 21:57 I'll have to repackage again 2015-08-01 21:57 whoops 2015-08-01 21:57 it's 232M that monster 2015-08-01 21:57 Well, a least your next release should go smoother, now that you've slogged through this one. :) 2015-08-01 22:08 ok, I'm uploading new ones with a more reasonable size. I'm sure I'm not deleting as much as justin used to. I'll have to ask for his scripts 2015-08-01 22:14 I looked at the size of the bin dirs I build. They were 43-45 MB until the last one I built on June 17th and it was 179 MB. Hmm. 2015-08-01 22:16 is you asset cache being put in bin perhaps? 2015-08-01 22:16 kind of what it sounds like maybe 2015-08-01 22:16 No, it was the pCampBot.log :) 2015-08-01 22:16 ahh 2015-08-01 22:17 Without it, it's 43 MB 2015-08-01 22:17 ya logs too didnt think of that 2015-08-01 22:17 mautil does not seem to work im trying to add diva repo but nothing happens 2015-08-01 22:17 is there a log in the core repo? 2015-08-01 22:17 or one you generated? 2015-08-01 22:17 No, I ran 10 bots for a week. :) 2015-08-01 22:17 I generated it. 2015-08-01 22:18 ah ok 2015-08-01 22:19 They did hundreds of thousands of TPs the entire week. Made for a big log 2015-08-01 22:19 yea I bet 2015-08-01 22:21 About to turn them loose again, but with physics logging on this time. A week of that should be gigantic. 2015-08-01 22:21 smxy... hope you find something 2015-08-01 22:22 Well, when it next triggers, you'll have to tell me what to look for. 2015-08-01 22:22 I'm personally suspicous of the long trail into the script engine to record colisions... 2015-08-01 22:22 Is there any logging in that path I can turn on? 2015-08-01 22:23 maybe do a kill -3 2015-08-01 22:23 ... the physics engine is called to step and, for collisions, there is a callback so the thread returns to OpenSim and then calls the script engine before going back into the physics engine 2015-08-01 22:23 capture the thread dump 2015-08-01 22:23 it seems a long path that could easily have race conditions added to it without anyone knowing what they did 2015-08-01 22:24 Region (dada) # show info 2015-08-01 22:24 Version: OpenSim 0.8.1.0 Post_Fixes (interface version 7) 2015-08-01 22:24 misterblue: Is there any logging in that path I can turn on? Aside from physics logging, that is. 2015-08-01 22:27 Justin had me turn on script logging once, when we were trying to track this, but it didn't show anything. It just stopped saying it got the collision events. 2015-08-01 22:27 if I remember well, releases had Opensim.ini and things in config-include de-examplified, with Include-Architecture = "config-include/Standalone.ini" uncommented such the thing can start out-of-the-box 2015-08-01 22:33 that's just not going to happen any time soon, unless justincc shared his release scripts 2015-08-01 22:35 not a big deal to old-timers 2015-08-01 22:35 maybe his scripts are in his home folder on the server 2015-08-01 22:36 they aren't 2015-08-01 22:36 I looked in his github too 2015-08-01 22:36 I sent him an email 2015-08-01 22:37 k 2015-08-01 23:08 can someone send me an iar with one of these bad assets? 2015-08-01 23:09 on OAR will do ? 2015-08-01 23:10 sure. but an iar would be more focused. I don't want to have to look through a haystack when I debug this. I would like to have exactly 1 bad asset 2015-08-01 23:11 I have a region with one corrupt prim 2015-08-01 23:11 and nothing else on it? 2015-08-01 23:11 nothing 2015-08-01 23:13 ok, that will do. Please add it to the mantis with a scary name like BADASSET.oar 2015-08-01 23:13 why not just grab it at http://ignis-fatuus.no-ip.biz/admin/tmp/Ulrik.oar 2015-08-01 23:42 If you add it to the mantis, it'll be there for posterity, and for anyone else that needs/wants to review it. 2015-08-01 23:51 you should not take this oar as a base for work since it is just a sample ; only scanning a large db for invalid xml can give you a picture of what's hapenning ; most corruptions are first-order (xmlns:xmlns:) but I've seen second-order (xmlns:xmlns:xmlns:) and you should anticipate higher order 2015-08-01 23:52 omg seriously? 2015-08-01 23:52 more than 2? 2015-08-01 23:52 yes 2015-08-02 00:11 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 00:38 Is this caused by a bug in mono or opensim on mono? 2015-08-02 00:49 opensim on mono 2015-08-02 01:04 ok, well I seem to have made a fix, at least for stopping the infection 2015-08-02 01:25 That's good news, diva. Thanks. 2015-08-02 01:28 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 01:44 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 01:46 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): has been set as RELATED TO issue 0007514. 2015-08-02 01:46 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): has been set as RELATED TO issue 0007657. 2015-08-02 01:59 Starting build #4259 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-02 01:59 so diva this wont effect fsassets? 2015-08-02 01:59 what's fsassets? 2015-08-02 01:59 melanies new asset service in core 2015-08-02 01:59 that osgrid runs now 2015-08-02 01:59 where? 2015-08-02 02:00 AliciaRaven ported it from melanies github 2015-08-02 02:00 melanie released it as a module 2015-08-02 02:00 and she Ported it to core 2015-08-02 02:00 where's the code? If I know where it is, I can try to see what's there 2015-08-02 02:00 Melanie_ or AliciaRaven are you here? 2015-08-02 02:01 I found it 2015-08-02 02:01 yup 2015-08-02 02:01 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=db62e1ac3c8eda228d7d4d387ef319543962f253 2015-08-02 02:01 oh ok 2015-08-02 02:01 what's the deal with fsassets? What does it do that the other one doesn't? 2015-08-02 02:01 and Melanie_ i assume OSgrid isnt actually running core? 2015-08-02 02:01 it works just like sras 2015-08-02 02:02 blobs on disk 2015-08-02 02:02 deduplication, file system storage 2015-08-02 02:02 dedupe 2015-08-02 02:02 so no DB? 2015-08-02 02:02 there is but no blobs 2015-08-02 02:02 just uuids and hashes 2015-08-02 02:02 nebadon: no, osg is running a special fsassets version that i modded to access the sras2 data natively 2015-08-02 02:02 ok what about this fix 2015-08-02 02:02 its kind of important 2015-08-02 02:02 I'll look at this after dnner 2015-08-02 02:02 the mods i made to fsassets to access sras are trivial 2015-08-02 02:03 it's more or less just the HashToFile function 2015-08-02 02:03 which OSG will have to keep it's own version of forever 2015-08-02 02:03 Project opensim » mono-2.10.8.1 build #4259: SUCCESS in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4259/ 2015-08-02 02:03 diva@metaverseink.com: Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: 2015-08-02 02:03 because reorganizing all that data isn't feasible 2015-08-02 02:03 right 2015-08-02 02:03 can you apply this fix to our code? 2015-08-02 02:04 not just now 2015-08-02 02:04 as i'm pretty much heding for bed 2015-08-02 02:04 oh no of course not right now :) 2015-08-02 02:04 but generally, should not be an issue 2015-08-02 02:04 and if diva applies it to core fsassets 2015-08-02 02:04 then even easier 2015-08-02 02:04 ok cool 2015-08-02 02:05 ya 2015-08-02 02:05 as converting the osg build tree to the core version and adapting that is on the menu anyway 2015-08-02 02:05 nice 2015-08-02 02:05 for maintainability reasons 2015-08-02 02:05 right 2015-08-02 02:05 makes sense 2015-08-02 02:08 also I will be writing a fix for chicken bines 2015-08-02 02:08 bones 2015-08-02 02:08 they just happen entirely too often with osg data 2015-08-02 02:09 yea 2015-08-02 02:09 i guess that will become part of the private osg atch, too 2015-08-02 02:09 since no one else will have to deal with a hd from a data recovery service 2015-08-02 02:40 chicken bones? 2015-08-02 02:51 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 02:53 chicken bones are what we call a issue we have on osgrid 2015-08-02 02:53 malformed assets make fsassets choke 2015-08-02 02:53 due to the crash and migration 2015-08-02 02:57 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 03:25 so who's using fsassets that's in core? 2015-08-02 03:27 Starting build #4260 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-02 03:29 nebadon: who's using fsassets that's in core? 2015-08-02 03:30 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 03:32 Project opensim » mono-2.10.8.1 build #4260: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4260/ 2015-08-02 03:32 diva@metaverseink.com: Mantis #7657: similar fixes for FSAssets. 2015-08-02 03:37 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 04:04 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 04:06 AliciaRaven is I beleive 2015-08-02 04:06 I think several people have been testing it 2015-08-02 04:06 its very new 2015-08-02 04:06 Melanie wants to switch OSgrid to core soon diva 2015-08-02 04:07 ok, cos that needs an HG FSAssets service to go with it 2015-08-02 04:07 oh hrmm I thought it was working with HG 2015-08-02 04:07 OSgrid works with HG it seems 2015-08-02 04:07 yeah because osgrid doesn't have any protection 2015-08-02 04:07 oh gotcha 2015-08-02 04:08 but most other grids have a separate interface for exchanging assets via HG 2015-08-02 04:08 might be something Alicia is interested in doing, not sure, I know melanie has yet to embrace HG fully still 2015-08-02 04:11 A modern-day Luddite. :) 2015-08-02 04:14 hiya 2015-08-02 04:15 i think the hg assets will work with fs assets because it inherits from the same interface diva 2015-08-02 04:16 it has the same interface but it inherits from the regular AssetService 2015-08-02 04:16 we;ll need to do another one that inherits from FSAssets 2015-08-02 04:17 they are wrappers that only do a few simple things on top of whatever it is the asset services do 2015-08-02 04:17 when i hg to my grid using another grid avatar, i cant see any problems, what should i look for? 2015-08-02 04:18 it depends on how you have your grid configured 2015-08-02 04:18 do you have the HGAssetService on? 2015-08-02 04:18 or do you expose your regular asset server to the outside world? 2015-08-02 04:19 i use hgassets, or i hope it is 2015-08-02 04:19 i will check 2015-08-02 04:19 what do yo have in [LoginService] ? 2015-08-02 04:20 anyway, coming from the outside, you'll have problems with assets coming into your grid, if you are using fsassets internally and HG Assets externally 2015-08-02 04:20 beause they don't share the store 2015-08-02 04:20 but again, it really depends on how you have things configured 2015-08-02 04:21 I saw some fallback service in FSAssets, not sure what that is supposed to be 2015-08-02 04:21 that pulls assets from the old system if it cant find it 2015-08-02 04:21 ah there you go 2015-08-02 04:21 so yes that will work 2015-08-02 04:22 but that will require you to have both for the rest of the time, because the incoming assets are going to the old one, not the new one 2015-08-02 04:22 but thats the old service running under fsassets 2015-08-02 04:23 it also runs in HGAssets 2015-08-02 04:23 what you call "the old service" is also the HG Asset service; they're 2 instances using the same MySql DB 2015-08-02 04:24 i have HGAssetServiceConnector set in service list, and loginservice points to that address 2015-08-02 04:24 yes, that's the regular configuration 2015-08-02 04:24 so i guess if i had deleted the old db table id be having problems 2015-08-02 04:24 you can continue to do this, just be aware that you'll never be able to let go of the "old" assets table, because the incoming HG assets are being placed there 2015-08-02 04:25 yup 2015-08-02 04:25 the best is to write an HG wrapper for the FSAssets service; it's trivial 2015-08-02 04:25 Just saw a red console error message on restart that I dont recall ever seeing before. 2015-08-02 04:26 [AGENT PREFERENCES CONNECTOR]: AgentPreferencesService missing from OpenSim.ini 2015-08-02 04:26 There is no mention of this section in the ini file anywhere that I can find. 2015-08-02 04:27 k i will do that then, been abit busy the last few days so not sure how long it will take tho 2015-08-02 04:27 AgentPreferencesService is a recent thing 2015-08-02 04:28 robust requires the following adding to the service list.. 2015-08-02 04:28 AgentPreferencesServiceConnector = "8003/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" 2015-08-02 04:28 What needs to be done to make it happy? 2015-08-02 04:28 OK great! 2015-08-02 04:28 and.. 2015-08-02 04:28 [AgentPreferencesService] 2015-08-02 04:28 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" 2015-08-02 04:28 Hmmm this was on osgrid though 2015-08-02 04:29 Do it has to be added to Robust.ini? 2015-08-02 04:29 *So 2015-08-02 04:29 ah region side, let me check that file 2015-08-02 04:29 did you update your ini Ken_S_? 2015-08-02 04:30 The ini example files dont have this, nor in the default ini 2015-08-02 04:30 Not that I can find 2015-08-02 04:30 i think it was the section for god names? 2015-08-02 04:30 that calls agent prefs 2015-08-02 04:31 I'll double check it again... 2015-08-02 04:31 This is in opensim.ini? 2015-08-02 04:31 no I think maybe change to GridCommon.ini 2015-08-02 04:31 Ohhh OK 2015-08-02 04:31 no neb is right... 2015-08-02 04:31 Need to check there 2015-08-02 04:31 Thanks 2015-08-02 04:32 [AgentPreferencesService] 2015-08-02 04:32 AgentPreferencesServerURI = "http://IP:8003" 2015-08-02 04:32 http://download.osgrid.org/GridCommon.ini.txt 2015-08-02 04:32 Its rare for changes to be in that file, so I missed it 2015-08-02 04:36 yea 2015-08-02 04:37 Nebadon, so a coresponding change needs to be added to robust.ini if running robust? 2015-08-02 04:38 yes 2015-08-02 04:38 [21:28] AgentPreferencesServiceConnector = "8003/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" 2015-08-02 04:38 k 2015-08-02 04:38 dont recall it off top of my head 2015-08-02 04:38 yea 2015-08-02 04:38 that 2015-08-02 05:11 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 05:36 Bug #7664:04 r/26112 Change to make TryLinkRegionToCoords method private rather than public affects WiFi Addon Module 14( http://opensimulator.org/mantis/view.php?id=7664 ): has been RESOLVED. 2015-08-02 07:21 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): has a PATCH requiring feedback 2015-08-02 07:22 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-08-02 08:37 Starting build #4261 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-02 08:37 Bug #7663:04 osKey2Name returns an String.Empty then the UUID is from a HG user. 14( http://opensimulator.org/mantis/view.php?id=7663 ): has been RESOLVED. 2015-08-02 08:41 Project opensim » mono-2.10.8.1 build #4261: SUCCESS in 5 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4261/ 2015-08-02 08:41 orenh: osKey2Name returns now correct values for HG users who are not on the region. 2015-08-02 08:45 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 09:34 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 10:36 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): has been SUBMITTED. 2015-08-02 10:36 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): has been UPDATED. 2015-08-02 10:52 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-02 11:20 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-02 12:56 hi all. While starting my robust i get an error during the loading AgentPreferencesServiceConnector, it complains it can't load the file Opensim.Services.UserAccountService.dll and after that still sayd the AgenPreferencesServiceConnector loaded successfully. It appears i have this since I updated to latest with a git pull. Anybody have an idea how to fix this? 2015-08-02 12:56 The dll does exist 2015-08-02 13:03 Fearghus, there is a new adition you have to add to your robust ini, check the ini example for the entry for AgentPreferencesService 2015-08-02 13:04 will double check again...but i think i get the error since i added that 2015-08-02 13:04 also regions will need aditions to grid common ini, also in the example, search for AgentPreferencesService 2015-08-02 13:05 robust requires the following adding to the service list.. 2015-08-02 13:05 AgentPreferencesServiceConnector = "8003/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector" 2015-08-02 13:05 there i added it too, regions start without error 2015-08-02 13:05 and.. 2015-08-02 13:05 [AgentPreferencesService] 2015-08-02 13:05 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService" 2015-08-02 13:05 ok will double check my robust.ini 2015-08-02 13:05 thanks 2015-08-02 13:05 np 2015-08-02 13:06 good luck, gotta go afk for awhile now 2015-08-02 13:15 ...grumble......I had Opensim.Server..... instead of OpenSim.Server......sheesh 2015-08-02 13:22 thanks again Alicia, no more warnings now :) 2015-08-02 13:24 I would gently remind folks that *every time you update*, you need to diff all your old config files against the new ones and update them accordingly. If you do the comparison and the updating via something like WinMerge (free) or BeyondCompare (not free, but excellent), then you don't have to worry about typos, either, and the checking and updating only takes a couple minutes once you've 2015-08-02 13:24 gotten the hang of it. 2015-08-02 15:53 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): has been SUBMITTED. 2015-08-02 15:53 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): has a PATCH to be looked at. 2015-08-02 16:06 hello, can someone give me some tips for where to start with fixing bugs? I'm not too familiar with OpenSimulator's code structure. 2015-08-02 16:11 just kind of have to dig in 2015-08-02 16:12 its quite a large code base, it would be impossible to generalize it really 2015-08-02 16:12 I assume you are familiar with mantis our bug tracker? 2015-08-02 16:12 Yes, i've been browsing the bug tracker. 2015-08-02 16:12 http://opensimulator.org/mantis 2015-08-02 16:12 k cool 2015-08-02 16:13 is there anything you are particularly interested in? 2015-08-02 16:13 Scripting, Physics etc..? 2015-08-02 16:13 Script related bugs. 2015-08-02 16:13 memory, unimplemented functions, etc 2015-08-02 16:16 you have experience with C#? 2015-08-02 16:16 lots of info here 2015-08-02 16:16 http://opensimulator.org/wiki/Developer_Documentation 2015-08-02 16:16 some, it's been awhile, i've been working with C++ more recently 2015-08-02 16:16 http://opensimulator.org/wiki/ScriptEngines 2015-08-02 16:17 ok well almost all of our code is C# 2015-08-02 16:17 yea i know, 2015-08-02 16:17 that last link I gave you will layout where the code for script engine is 2015-08-02 16:18 looking at it 2015-08-02 16:23 k thanks, that should give me an idea of where to start :) 2015-08-02 16:23 great 2015-08-02 16:23 anytime you have questions just ask 2015-08-02 16:23 please be patient on responses, we are not always staring at our screens here 2015-08-02 16:23 you can also email the email lists 2015-08-02 16:23 info about email lists are on the front page of the wiki near bottom 2015-08-02 16:25 yea, just may as well try to fix bugs that i notice and that affect me 2015-08-02 16:26 thats a good start 2015-08-02 16:28 happy digging, zontreck 2015-08-02 16:30 SceneObjectPart doesn't have pointers to many external things... it's hard getting configuration parameters to it :-( 2015-08-02 16:53 just curious what is m_host.AddScriptLPS(1)? 2015-08-02 17:26 zontreck: That would be for the script related statistics. 2015-08-02 17:27 OK 2015-08-02 18:00 Finished the email module it is at https://github.com/QuillLittlefeather/OpenSim.Email 2015-08-02 18:24 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-08-02 18:31 -!- extropic-engine(sid73001@gateway/web/irccloud.com/x-rtpthmfynwhpbmjj) has left #opensim-dev 2015-08-02 18:47 WanderingNomad: Is your email module done as a mono add-in? 2015-08-02 18:59 yes its a addin 2015-08-02 19:07 now to figure out how to create llGetEmailHost as a way of generating the object email address 2015-08-02 19:23 Starting build #4262 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-02 19:27 Project opensim » mono-2.10.8.1 build #4262: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4262/ 2015-08-02 19:27 Alicia Raven: Add HGFSAssetService to the HypergridService to provide HG support for FSAssets. 2015-08-02 20:09 How can i add a custom function to the script engine? I attempted but when saving a script i get a message about it not being in the current context 2015-08-02 20:11 brb later, gotta go.... i'll ask this again later! 2015-08-02 22:21 -!- Wanderer_42(~kvirc@dslb-084-062-097-108.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-03 02:46 big thunderstorm in the area. I'm shutting the computer off for the night. 2015-08-03 03:27 How can i add a custom function to the script engine? I attempted but when saving a script i get a message about it not being in the current context 2015-08-03 03:29 just so you know zontreck we will not accept patches that change the way LSL works, any patches should not really deviate outside of how LSL should work in SL 2015-08-03 03:29 anything outside of that should be OSSL 2015-08-03 03:31 nebadon, the purpose of my custom function is to experiment with the C# classes in one function block 2015-08-03 03:32 not meant to submit a patch in that way, but rather to experiment so i can accurately patch functions that're broken 2015-08-03 03:33 you might want to check out region modules 2015-08-03 03:33 http://opensimulator.org/wiki/Getting_Started_with_Region_Modules 2015-08-03 03:34 good entry point for opensimulator 2015-08-03 03:34 this is the primary method of extending opensimulator 2015-08-03 03:34 zontreck there are 3 files you need to look at, the lsl interface, the main class with the code, and the lsl stub class 2015-08-03 03:34 i would sugest search for an existing lsl function, like llSay and just see what comes up in the code search, it should find those 3 files 2015-08-03 03:37 nebadon, https://www.youtube.com/watch?v=j5gb2XfjW0U 2015-08-03 03:38 proceduraly generated planets, i want one lol 2015-08-03 03:38 nice 2015-08-03 03:38 check this out 2015-08-03 03:38 http://www.rigsofrods.com 2015-08-03 03:40 cool, that can be the physics system for my dream planet lol 2015-08-03 03:41 haha 2015-08-03 03:41 Having planets would be awesome. Then our grids really would be our own world. 2015-08-03 03:42 it should would mean a lot of empty space though too :) 2015-08-03 03:42 We need breedable NPCs. :) 2015-08-03 03:43 Thanks AliciaRaven 2015-08-03 03:44 np 2015-08-03 04:36 zontreck... check out the source file ExtendedPhysics.cs... it is a region module that uses C# attributes to define new LSL functions and constants 2015-08-03 04:44 zontreck: there have been several experiments with using region modules to do planets... there once was an n-body imsulation 2015-08-03 04:46 it is easy to use a region module to update the position of objects in a region... get the 'begin frame' callback and adjust object positions depending on the time. You can totally replace physics with your own calculations 2015-08-03 04:46 hi misterblue, was me looking into planets, investigating some quadtree implementations at the moment 2015-08-03 04:47 We had one in ScienceSim (another grid) that had planets rotating in a model according to some mapping of real planet movement 2015-08-03 04:48 i think i saw a video on youtube of that, it was some nbody module in os 2015-08-03 04:48 Mic did an n-body simulation... he found he could do thousands of objects with a region module 2015-08-03 04:49 yes... a region module... the slow part becomes sending the updates to the viewer 2015-08-03 04:51 his Dispatcher (https://github.com/cmickeyb/dispatcher) provides a pretty effiennt remote interface to the simulator... I've seen Sumo automotive simulationd running hundreds of cars in city in an OpenSim region 2015-08-03 04:52 its a shame there is no way to reduce the update rate and rely more on dead reckoning 2015-08-03 04:53 There should be a N-body physics engine on forge somewhere but it's *really old* 2015-08-03 04:54 it was fun, you could sit on a planet and ride it :) 2015-08-03 04:54 lol 2015-08-03 04:55 i have a half finished traffic module, been side tracked with other things so i havnt had time to finish it 2015-08-03 04:55 you mean reducing the update rate to the viewer? That is something that could be done. The real solution is a change to the protocol/viewer, but that's another subject :-) 2015-08-03 04:56 yea, opensims biggest limitation, the viewer lol 2015-08-03 04:56 I was attempting to interface OpenSteer way back when but I got sidetracked :/ 2015-08-03 04:56 well you could use the velocity field in the update packets 2015-08-03 04:57 there could be more work interfacing other simulation systems into OpenSim... there are lots of great possibilities 2015-08-03 04:57 ACTION thinks that a Minecraft simulation/backend region module might attract a different crowd 2015-08-03 04:58 I made a region module with a UDP protocol that gave privileged access to the scenegraph and then made a compatible c++ protocol module library 2015-08-03 04:58 eeew lego worlds 2015-08-03 04:58 a little like Mic's thing but UDP and LLSD rather than TCP and JSON 2015-08-03 05:00 ACTION should go back to working on his viewer 2015-08-03 05:01 i was looking round the web yesterday and found a link to your site misterblue, wasnt looking for opensim stuff so i was supprised 2015-08-03 05:01 was a 404 aswell :P 2015-08-03 05:01 i was looking into ogre 3d 2015-08-03 05:02 if you want to make a ogre-based viewer you could prolly go back and dig up the nalli sources back when it worked with OpenSim 2015-08-03 05:03 antont might know where to look 2015-08-03 05:03 i got as far as terrain and avatar, then got mad at them for having too many dependancys and all needing different versions 2015-08-03 05:03 you got SL avatar working on ogre? that's not bad :) 2015-08-03 05:04 I moved my blog to Jekyll and it wasn't smooth :-( 2015-08-03 05:04 I had a Ogre based viewer many years ago (http://lookingglassviewer.org/)... Ogre turned out to be difficult to use 2015-08-03 05:04 noo, mesh character with animation and camera from the media stuff that comes with the engine 2015-08-03 05:04 oh 2015-08-03 05:04 meh :P 2015-08-03 05:05 I was impressed for a moment there ;) 2015-08-03 05:05 lol 2015-08-03 05:05 I'm currently working on a distributed/modular architecture... I want a viewer where a SL avatar can stand next to a HiFi avatar in a Minecraft world :) 2015-08-03 05:05 now im looking into monogame 2015-08-03 05:06 yep was reading that on your site yesterday after the 404, interesting idea 2015-08-03 05:07 a suggestion from one who's been thru this a few times... if you want to make a viewer that can display more than a few thousand prims, don't use an existing game or rendering engine. Write it from scratch instead. 2015-08-03 05:08 if I want to render OpenSim objects unmodified, I agree 2015-08-03 05:08 generic rendering engines and opensim/sl content just don't get along 2015-08-03 05:08 I don't want to send the base editable objects to the viewer, though... I am using mesh combining routines to create composite objects for viewing... especially at a distance 2015-08-03 05:08 i think the os prim/mesh stuff needs better lod control 2015-08-03 05:09 mesh combining might help but still the materials can be a bear 2015-08-03 05:09 for sure... SL objects weren't made for automoated LOD creation 2015-08-03 05:10 it's really easier to just write something from scratch than go thru the hassle of working around something that wasn't designed for it 2015-08-03 05:11 like I said, I don't want to send the editable, base objects to the viewer... selecting an object for editting is a permission step and the copy bots only get the combined, dispalyable objects 2015-08-03 05:11 sure but it's not just editing 2015-08-03 05:11 getting a 'baked' prim is not the based editable prim 2015-08-03 05:11 linksets are not fixed, nor are the material faces 2015-08-03 05:11 they can be scripted and animated 2015-08-03 05:12 if you keep 100% SL compatability... but I don't expect to be constrained by that 2015-08-03 05:12 ya but if you dont have compatibility, you dont need 90% of opensim 2015-08-03 05:13 and dynamic objects like that are few... they can be special... static objects are handled with a different protocol and communication path than any object that moves or changes 2015-08-03 05:13 the community and content is something to start with 2015-08-03 05:13 they are few until someone complains 2015-08-03 05:23 wb, zontreck 2015-08-03 05:23 thanks.. my phone isn't the best to use IRC with 2015-08-03 05:24 i've got another question, what methods upload or download to/from the asset server? 2015-08-03 05:25 zontreck... check out the source file ExtendedPhysics.cs... it is a region module that uses C# attributes to define new LSL functions and constants 2015-08-03 05:25 if you didn't see that from before... 2015-08-03 05:25 OK, thank you, lol, hadn't had a chance, wasn't sure if that file also covered asset related data 2015-08-03 05:26 looks for references to IAssetService... there is a general interface within the simulator for accessing assets that goes through all the different connectors and databases 2015-08-03 05:32 smxy... you around? 2015-08-03 05:41 Starting build #4263 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-03 05:42 yea, success... I can go to bed now :) 2015-08-03 05:46 Project opensim » mono-2.10.8.1 build #4263: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4263/ 2015-08-03 05:46 misterblue: Add an option to processes physics collisions using FireAndForget. 2015-08-03 05:51 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 05:51 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-08-03 06:15 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 07:09 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 07:17 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 07:18 AliciaRaven, dahlia - Naali's LLUDP code to connect to Opensim is in https://github.com/realXtend/tundra/tree/naali0.4/ProtocolModuleOpenSim and some other places for LLUDP etc there 2015-08-03 07:37 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 08:00 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 08:08 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 08:08 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): has a PATCH to be looked at. 2015-08-03 08:14 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): has been ASSIGNED. 2015-08-03 08:22 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): A NOTE has been added to this issue. 2015-08-03 08:46 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2015-08-03 11:51 Bug #7648:04 Incompatibility between objects sent via HG from a linux-hosted region/grid and then opened on a Win-hosted region 14( http://opensimulator.org/mantis/view.php?id=7648 ): has been RESOLVED. 2015-08-03 11:53 Bug #7330:04 llRegionSayTo() now says it twice... 14( http://opensimulator.org/mantis/view.php?id=7330 ): has been CLOSED 2015-08-03 11:53 Bug #7357:04 Recent commit change now makes it impossible to stop the default SL sit animation 14( http://opensimulator.org/mantis/view.php?id=7357 ): has been CLOSED 2015-08-03 11:55 Bug #7521:04 Severe console message spam when avi with voice enabled is in parcel with voice disabled but region has voice 14( http://opensimulator.org/mantis/view.php?id=7521 ): has been CLOSED 2015-08-03 12:30 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been ASSIGNED. 2015-08-03 12:31 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been ASSIGNED. 2015-08-03 12:31 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): has been ASSIGNED. 2015-08-03 13:36 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-03 13:44 Starting build #4264 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-03 13:49 Project opensim » mono-2.10.8.1 build #4264: SUCCESS in 9 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4264/ 2015-08-03 13:49 * orenh: Removed unused variable 2015-08-03 13:49 * orenh: PGSL Presence migration to correct a double version 2 migration that existed 2015-08-03 13:49 * orenh: Merged the two "Version 2" migrations in PGSQL 2015-08-03 13:49 * orenh: In the AgentCircuitData of HG users, set the last name to include the port 2015-08-03 13:50 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-08-03 14:30 Bug #7643:04 Only one record is inserted in the im_offline table - EVER - this record is being constantly overwritten. 14( http://opensimulator.org/mantis/view.php?id=7643 ): A NOTE has been added to this issue. 2015-08-03 14:44 ça y est, ça me revient (ssm lira ça en revenant de carouf) la différence entre binaire et texte c'est la reconnaissance des fins de lignes qui dépend de l'os ; comme notre blob qui contient le xml n'est pas structuré en lignes, on s'en fout royalement 2015-08-03 15:21 Hi ! 2015-08-03 15:22 We would like to present you the Art-Science project we are currently working on. It is called "DualCorps". 2015-08-03 15:22 (shame on me) 2015-08-03 15:24 In short, it is a duet immersion (Claire Sistach and Soizic Sanson) into a virtual world for two weeks (24/7). We will both live through twin avatars. That is, with the distinction of having their databases merged and their textual exchanges transparent to each other. 2015-08-03 15:24 The project is conducted in collaboration with Professor A. Berthoz, neurophysiologist at the College de France, and Michel Nachez, anthropologist at the Ethnology Institute of the University of Strasbourg. The challenge is to study the weight data in the emergence of a digital identity. Thus, during the experiment, data will be collected from the two avatars to be used both for scientific exploitation and in a second time for a digit 2015-08-03 15:24 al art immersive installation. 2015-08-03 15:24 Summary of our needs: 2015-08-03 15:24 linking the databases of the two avatars: all their data except for the location data and discussion that will remain free for each avatar. 2015-08-03 15:24 follow up and save all the data from the two avatars (travels, logs, discussions, changes in appearance, etc.) 2015-08-03 15:24 customize a viewer for the experience (add a specific chat channel: private discussions from the two avatars will always be shared between them. We look for the impossibility for other avatars to discern which avatar is speaking. 2015-08-03 15:24 some modules in order to self save emotional states are also required (like blue, red, status buttons for example). 2015-08-03 15:24 Ensure that the area is accessible online by other users despite the amendments made for the needs of the experiment. 2015-08-03 15:24 We are on the verge to gather up a technical team. If you are interested, please, let us know which parts you would be skilled to develop and what would be your rates at the following address : soizic@soizic-sanson.net 2015-08-03 16:11 hello all whats the best mono version for the system? 2015-08-03 16:11 and whats the min version 2015-08-03 16:57 mono 4.0 2015-08-03 17:37 velusuniversesys: I'm using mono 3.2.8 2015-08-03 17:37 nebadon is using a newer version but I forget which. 2015-08-03 17:37 Bug #7566:04 DNS Caching in Mono 14( http://opensimulator.org/mantis/view.php?id=7566 ): A NOTE has been added to this issue. 2015-08-03 18:17 hello Swaz. maybe the mailing list can be a better place to post a job announcement 2015-08-03 18:19 Swaz: http://opensimulator.org/wiki/Mailing_Lists 2015-08-03 18:21 you mean instead of spamming every chaannel that has anything to do with opensim 2015-08-03 18:56 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-03 18:57 would 2.10 be ok ? 2015-08-03 19:39 nebadon is more the expert when it comes to different versions of mono. If that is the latest version available to you, try it. The other option you have is to build and install a more recent version of mono. 2015-08-03 19:40 2.10.9 can run current opensim code 2015-08-03 19:40 and is well tested and proven 2015-08-03 19:50 most versions of mono are about the same, I have had varying degrees of success with most versions 2015-08-03 19:51 I tend to run the current release always 2015-08-03 19:51 with occasional master git testing 2015-08-03 19:51 mono master git that is 2015-08-03 19:51 my answer to mono is use whatever version works best on your platform and simulator 2015-08-03 19:51 there is no golden ticket 2015-08-03 19:52 just depends on how brave your feeling :) 2015-08-03 19:52 compile it yourself in userspace :) 2015-08-03 19:53 yea most of the time that is what I do 2015-08-03 19:53 and if you set the mono path to a symlink you can easily switch versions of mono without resetting the environment 2015-08-03 19:53 just change the symlink 2015-08-03 19:53 takes forever on a pc as old as mine lol but it gets the job done 2015-08-03 20:07 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-03 20:32 thanks ssm2017 ! I'll use the mailing list 2015-08-03 21:22 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-03 21:31 Moses took Oren's criticism just the way I figured they would. 2015-08-03 21:32 MOSES* 2015-08-03 21:59 smxy: which criticism? I haven't been monitoring the moses mantis entries 2015-08-03 22:05 when im running the building of opensim i get this External Program Failed: /usr/lib/mono/4.0/dmcs.exe (return code was 2) hwo do i fix this? 2015-08-03 22:12 ok it seems mono has missed out a few files installing wonder why 2015-08-03 22:16 make sure you install mono-complete 2015-08-03 22:16 diva, you about? 2015-08-03 22:17 i did install mono-complete nebadon 2015-08-03 22:17 i think it may be my container thats the problem 2015-08-03 22:19 i'm here 2015-08-03 22:21 how do i install the wifi? i havent read the info yet but thats cos i have been busy all day with little niggly problems 2015-08-03 22:22 1) rtfm 2) try 3) rtfm 4) try 5) rtfm 6) try 7) complain 2015-08-03 22:29 sorry but all day i have been trying to get a few problems sorted most of it being with my mum being ill i have not had time to actually rtfm, most of this morning i was putting my mum on and off the toilet, wipeing her backside simply because my sister could not be assed to look atfer my mum for one day. then this afternoon i have been struggling with calls all day and visit from people about the flat i 2015-08-03 22:29 just moved intom its nearly midnight and i have hardly got anything done for somwthing that needs to be done for tomorrow morning so sorry if i havent had much time to rtfm today 2015-08-03 22:34 velusuniversesys: ya I can relate, my 86 year old mom broke her leg 3 weeks ago and I get to be primary caretaker 2015-08-03 22:34 hmmm 4 weeks now 2015-08-03 22:36 but srsly.... diva is like some kind of educater type and knows how to write good instructions 2015-08-03 22:37 velusuniversesys > https://github.com/diva/d2/wiki/Wifi 2015-08-03 22:38 if you have specific questions feel free to ask velusuniversesys, however you will likely find most of the developers don't have time to explain an entire setup of things :) 2015-08-03 22:43 dahlia: It was a patch they sent in a second time for the network statistics. They had submitted an initial patch, which people suggested changes to. They did that, then submitted a second patch (perhaps on another ticket, as I recall) and orenh had some feedback for them. They don't seem to appreciate it, based on the email I saw from them today. I predicted that they'd react that way, 2015-08-03 22:43 and oren even added a note saying he wasn't trying to be ean, just constructive. Didn't seem to help. 2015-08-03 22:43 I can't find the mantis though, as my search foo in mantis sucks. 2015-08-03 22:44 im gonna have to skip on the wifi now as it seems mono nant aint working to build it but mono is so i will have to use what i have so far on the website and finish the rest larer 2015-08-03 22:44 use xbuild 2015-08-03 22:44 xbuild? 2015-08-03 22:44 instead of nant 2015-08-03 22:44 comes with mono 2015-08-03 22:45 smxy: if I were to guess I'd guess they are schedule driven and too much constructive feedback might impact such schedule 2015-08-03 22:45 but just a guess ;) 2015-08-03 22:46 Yes, I'd agree, but they also don't seem to like conforming to the project, as they keep saying things like (and I paraphrase) "we're doing all this work for you to make OpenSim better and all you do is pick it to death" 2015-08-03 22:46 lol 2015-08-03 22:47 thanks smxy you have saved me one masive headache now thanks now i will need to look into wifi again, hopefully it will work in robust mode with regions on seperate servers, and mysql on a seperate server, 2015-08-03 22:47 and hopefully wifi dont change opensim much 2015-08-03 22:48 I use Wifi in it's own Robust., separate from the main one, though it can work there, too. I have my Robusts, regions and DB all on different servers. So yes, it can do all that. 2015-08-03 22:48 I have it in it's own Robust simply so I don't have to update that Robust so often. 2015-08-03 22:49 my whole grid is on one server but sometimes I attach regions from a temporary cloud VM 2015-08-03 22:49 ok i will only be having it temp while i work on my actual site but that has been side tracked for about a week now which al in all has been about a month and a half 2015-08-03 22:50 and I use ssh tunnels for the private grid services 2015-08-03 22:50 But, are you building Wifi? 2015-08-03 22:50 will have to build it wont i? 2015-08-03 22:50 What version of OpenSim are you running? 2015-08-03 22:50 0.8.1.1 2015-08-03 22:51 Then you really should just be loading the mono add-in from her repo. 2015-08-03 22:51 ?? 2015-08-03 22:51 No need to build it. 2015-08-03 22:51 ok 2015-08-03 22:52 http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ 2015-08-03 22:52 She beat me to it. 2015-08-03 22:53 :) 2015-08-03 23:14 ok where do you get the addins from? 2015-08-03 23:26 When does Robust create the ./bakes directory? 2015-08-03 23:27 I've enabled caching of texture bakes and the dir is supposed to be created automatically but I don't see it in my Robust dir. 2015-08-03 23:29 I'm not certain it *is* created automatically. I thought the comments said it must exist and be writable. So you might make it yourself. 2015-08-03 23:33 I see I was only part write about the comment. It does say it is automatically created, but I'm not certain that's really true. Or maybe you just nee to be sure that where it will be created has write perms for the process running OpenSim, so it can make the dsir. 2015-08-03 23:33 dir* 2015-08-03 23:40 ok im confised too lol but year is there a way of getting the opensim to read off configs that is somewhere else i.e if i have all my configs in another folder somewhere else i.e /opt/configs 2015-08-03 23:46 Perhaps the comment was changed. In 0.8.1PF it does say it will be created automatically 2015-08-04 01:26 Why npc's are not working on diva distro? 2015-08-04 01:26 And will they ever work again? 2015-08-04 01:29 Someone was asking something about NPC's just now? 2015-08-04 02:12 JunkHunk was saying they don't work in the Diva distro 2015-08-04 02:12 "they' => "NPCs" 2015-08-04 02:24 that would surprise me 2015-08-04 02:24 its probably just not fully enabled by default if anything 2015-08-04 02:24 there is no reason npc would not work in divas 2015-08-04 02:38 more configuration parameters there there are minutes in the day 2015-08-04 02:38 :) 2015-08-04 02:39 Are they enabled in the ini file? 2015-08-04 02:39 misterblue: yup 2015-08-04 02:41 not sure the default npc setting for divas 2015-08-04 02:41 i dont actually use it 2015-08-04 02:41 just the wifi part I run in robust 2015-08-04 02:44 in regular OpenSim, there is the included INI file "osslEnable.ini" that turns on NPCs for estate manager and owner 2015-08-04 02:44 don't know how Diva does her configration files.... 2015-08-04 02:44 you'd have to edit osslEnable.ini to allow more people to use NPCs 2015-08-04 02:55 im looking 2015-08-04 02:56 NPC is enabled by default 2015-08-04 02:56 for Estate Owner 2015-08-04 04:40 Bug #7666:04 PostgreSQL: column "LastSeen" of relation "presence" does not exist 14( http://opensimulator.org/mantis/view.php?id=7666 ): has been RESOLVED. 2015-08-04 06:08 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-04 06:09 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-04 06:09 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): has been ASSIGNED. 2015-08-04 14:03 velusuniversesys: I think you are thinking of the -inidirectory option to OpenSim. There are other command line options as well. They are documented in the wiki. I use them to keep all confige elsewhere, out of bin. 2015-08-04 15:28 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-04 15:58 http://graphics.pixar.com/library 2015-08-04 16:06 nebadon: very nice. 2015-08-04 16:07 ooh... I have a need for this right now -> Surface Reconstruction from Unorganized Points 2015-08-04 16:15 Starting build #4265 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-04 16:20 Project opensim » mono-2.10.8.1 build #4265: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4265/ 2015-08-04 16:20 * melanie: Make osAvatarName2Key() able to get names from unknown HG users 2015-08-04 16:20 * melanie: create osGetAvatarHomeURI 2015-08-04 16:28 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): has been RESOLVED. 2015-08-04 17:23 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): has been SUBMITTED. 2015-08-04 17:24 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): has been set as RELATED TO issue 0007514. 2015-08-04 17:24 Bug #7514:04 Can't rez items from OSGrid on my own grid. 14( http://opensimulator.org/mantis/view.php?id=7514 ): has been set as RELATED TO issue 0007668. 2015-08-04 17:25 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): has been set as RELATED TO issue 0007657. 2015-08-04 17:25 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): has been set as RELATED TO issue 0007668. 2015-08-04 18:20 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-04 19:14 has the configs changed since last time? it seems to of been 2015-08-04 19:14 erm define "last time"? 2015-08-04 19:19 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-04 19:24 velusuniversesys: You should ALWAYS assume the configs changed and compare your old to the new and adjust accordingly. 2015-08-04 19:25 that depends. config did not change between 0.8.1 and 0.8.1.1 for example 2015-08-04 19:26 yeah true i aint got my old one i am just skimming through them i think betgween 0.8.0 to 0.8.1 2015-08-04 19:26 has the db changed? 2015-08-04 19:29 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): A NOTE has been added to this issue. 2015-08-04 21:44 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): has been SUBMITTED. 2015-08-04 21:49 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): has a PATCH to be looked at. 2015-08-04 22:14 JeffKelley: It's better safe, than sorry, to assume the configs have changed, from release to release, and compare them everytime you update. It only takes a few minutes, is easy to do, and can save many hours of troubleshooting. 2015-08-05 01:17 Is anyone here who know about OAR loading? One of my residents accidentially return everything in a region and I want to reload it with last night's OAR (they are made automatically every night), but want to be sure everything is owned by whom it should be. 2015-08-05 01:18 Pretty sure I can use skip-assets, since it's going into the same grid, but not sure wht else I should or shouldn't specify. 2015-08-05 01:19 It seems like that's all I should have to do ... 2015-08-05 01:26 Last time I dealt with ownership to do with an oar the owner became the owner of the region. I would check the wiki to see if it says anything about ownership. 2015-08-05 01:27 Hmm. The objects appeared to be owned right, after loading. I didn't check the reion and parcel though. Let me do that. 2015-08-05 01:29 Hmmm. I *am* the owner of the region now, and the estate has been changed to "fcache assets", of all things. 2015-08-05 01:30 Now how do I fix this ... 2015-08-05 01:31 estate set name.... 2015-08-05 01:33 right, that'll fix the name, but what about the owner? Or will that come from assigning it to her estate again? 2015-08-05 01:33 I do this so rarely I've forgotten, heh. 2015-08-05 01:33 doubtful. estate owner != region owner 2015-08-05 01:33 It was. 2015-08-05 01:35 howbout this: mysql -uopensimadmin -p -e "UPDATE REGIONS SET....." 2015-08-05 01:35 Possibly, if all else fails, yeah. :) 2015-08-05 01:36 heh 2015-08-05 01:36 I'm just really tired and would hate to fat-finger that. :) 2015-08-05 01:38 Actually, it says I own the estate. So I think I'll start by changing the name and owner back to her and then see how things look. 2015-08-05 01:38 Where do we see who owns the region? Would it be whomever owns the single region-sized parcel? 2015-08-05 01:38 I checked and she owns that. 2015-08-05 01:39 I've never looked. That makes sense 2015-08-05 01:47 Hmm. On a hunch, I restarted the sim, before changing anything (I hadn't, after loading the OAR) and now it shows her as the estate owner. 2015-08-05 01:48 Checking all of her regions, though, I find that at some time in the past, it somehow got renamed to "fcache assets" as that's what it's called everywhere. But that I can fix. 2015-08-05 04:02 Plugh: did you find a good library for doing Surface Reconstruction from Unorganized Points? 2015-08-05 04:52 would the convex hull code do that? 2015-08-05 04:52 like for a debug render 2015-08-05 04:56 this thing can make point clouds and turn the into meshes: http://ccwu.me/vsfm/ 2015-08-05 07:36 misterblue: No, I haven't. That page just had a paper about the topic. 2015-08-05 09:26 Bug #7670:04 [RADMIN] admin_create_user is broken 14( http://opensimulator.org/mantis/view.php?id=7670 ): Le bogue suivant a été soumis. 2015-08-05 10:33 Bug #7671:04 [RADMIN] admin_restart is broken 14( http://opensimulator.org/mantis/view.php?id=7671 ): Le bogue suivant a été soumis. 2015-08-05 10:46 Bug #7671:04 [RADMIN] admin_restart is broken 14( http://opensimulator.org/mantis/view.php?id=7671 ): Le bogue suivant a été résolu. 2015-08-05 10:46 Bug #7671:04 [RADMIN] admin_restart is broken 14( http://opensimulator.org/mantis/view.php?id=7671 ): Le bogue suivant a été fermé. 2015-08-05 11:36 hello if i am having the open-sim connect to a db on another server how would i put in the db on the config would it be http:// or not? 2015-08-05 11:47 ok you dont have the http:// if you do it throws errors 2015-08-05 12:47 hey Tank_Master you about? 2015-08-05 13:34 dahlia: ya, the SFM code is a start... I want to build OpenSim content simplifiers that will bake prims into larger, combined meshes.... meshed prims are more structured from point clouds and don't have all the noise problems 2015-08-05 13:39 'from' => 'than' 2015-08-05 14:03 Bug #7672:04 Importing a xlm shape fails 14( http://opensimulator.org/mantis/view.php?id=7672 ): has been SUBMITTED. 2015-08-05 15:21 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-05 15:24 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-05 15:39 anyone know how i sign up for the libomv jira? https://metaverse.atlassian.net/projects/LIBOMV 2015-08-05 15:43 there's a pretty critical bug in the way it's been creating root inventory folders since, like, ever. 2015-08-05 15:43 probably causing a lot of the obscure inventory issues. 2015-08-05 15:44 @CmdrCupcake and i worked on a patch but i don't see how to login and report it to jira. :O https://github.com/openmetaversefoundation/libopenmetaverse/pull/26 2015-08-05 15:49 it's on github 2015-08-05 15:49 https://github.com/openmetaversefoundation/libopenmetaverse 2015-08-05 15:50 the jira is? 2015-08-05 15:51 we put the pull request there. 2015-08-05 15:51 but i was told to file an issue on jira. 2015-08-05 15:52 (i've actually got two pull requests for libomv there now) 2015-08-05 15:54 I don't know of any separate issue report system other than github 2015-08-05 15:54 I mean, for libomv 2015-08-05 15:54 this one https://metaverse.atlassian.net/projects/LIBOMV 2015-08-05 15:55 what's happening is, the enum for root folder is wrong in libomv 2015-08-05 15:55 so every root folder thus far created in opensim is the wrong type. 2015-08-05 15:55 yikes 2015-08-05 15:55 singularity and firestorm have just disabled sanity checking on it, but i think this is why stuff like #RLV doesn't work. 2015-08-05 15:57 we're getting ready to release an opensim version of the alchemy viewer, but the sanity checking remains intact which means there's a race when the viewer tries to connect and a stack smash. because opensim creates root folders of a normal folder type. 2015-08-05 15:57 ACtually it creates root folders with an invalid type :P 2015-08-05 15:57 i thought type 8 was "Category"? 2015-08-05 15:58 It creates root folders with a folder type of 9. 2015-08-05 15:58 which is nonexistent/invalid 2015-08-05 15:58 lkalif should accept the pull request very soon, if he's around 2015-08-05 15:58 oh wait, you're right. :D 2015-08-05 15:58 I can pull the libomv with the fix into opensim 2015-08-05 15:58 not sure if lkalif is doing that kind of stuff or not 2015-08-05 15:58 he is 2015-08-05 15:58 opensim's going to need a pretty big fix for this. 2015-08-05 15:59 either in the migration file which would probably cause substantial downtime for grids or something that happened at login. 2015-08-05 16:00 to change all root inventories from type 9 to type 8. 2015-08-05 16:00 but it's going to likely resolve a lot of quicky inventory problems. 2015-08-05 16:01 *quirky 2015-08-05 16:06 other pull request just adds the experience tools packet to lludp. idk if anybody is thinking of adding support for that anytime soon. https://github.com/openmetaversefoundation/libopenmetaverse/pull/25 2015-08-05 16:18 the wiki says that this is 9 : http://opensimulator.org/wiki/Database:Inventoryfolders 2015-08-05 16:18 do you think that i can safely run : "update inventoryfolders set type=8 where parentFolderID="00000000-0000-0000-0000-000000000000" and type=9" in my robust db ? 2015-08-05 16:19 maybe there is a reason why this values has changed from 8 to 9 in 0.7.x ? 2015-08-05 16:20 i would check against folderName My Inventory just to be safe too. 2015-08-05 16:21 where is the documentation for those numbers notskittles? 2015-08-05 16:21 ssm2017: yes you can. 2015-08-05 16:21 The root folder type was set incorrectly in older OpenSim versions 2015-08-05 16:21 https://bitbucket.org/lindenlab/viewer-release/src/9f2f82e7c37127106b340b18c3a938f1ecf121cf/indra/llinventory/llfoldertype.h?at=default#llfoldertype.h-55 2015-08-05 16:22 however, opensim doesn't even look at it, using the parent folder uuid as the criterion for rootfolderness 2015-08-05 16:22 oh there;s a comment under that 2015-08-05 16:22 FT_ROOT_INVENTORY = 8, 2015-08-05 16:22 / We'd really like to change this to 9 since AT_CATEGORY is 8, 2015-08-05 16:22 / but "My Inventory" has been type 8 for a long time. 2015-08-05 16:22 I guess that comment may explain why we changed it 2015-08-05 16:23 the older opensim versions used the asset type mistakenly 2015-08-05 16:24 so databases of older grids will have mixed root folder types 2015-08-05 16:24 we ran into that, too 2015-08-05 16:33 seeing these last notes, should we consider that the good value is 9 and that viewers need to upgrade ? 2015-08-05 16:33 viewers don't set this 2015-08-05 16:33 opensim does 2015-08-05 16:33 and 8 is correct 2015-08-05 16:34 9 was wrongly assumed by early opensim incanations 2015-08-05 16:36 it looks like you have inverted 9 and 8 in your last remarks Melanie_ (opensim 0.6.x = 8 and 0.7.x = 9 (as the wiki says)) 2015-08-05 16:37 notskittles says that viewers with sanitycheck intact are wrongly interpreting the type when reading the inventory 2015-08-05 16:37 as i can understand, actual opensimulator type (9) is the good one and viewers need to upgrade 2015-08-05 16:38 ROOT_INVENTORY as defined in second life and the viewer is 8, opensim is setting it as 9. why should the viewer change? 2015-08-05 16:39 notskittles: because of the comment under the constant declaration ? 2015-08-05 16:40 so the viewer should change and break compatibility with the server it's written for even though the server will never change. hmm. 2015-08-05 16:42 notskittles: do not take attention to my declarations (im just asking as a grid owner with these 2 values in the db), im not a dev, only diva and Melanie_ have the power of decision 2015-08-05 16:42 notskittles, it looks like that comment led us off, that's my guess for why we have 9 as root folder 2015-08-05 16:42 and by " 2015-08-05 16:42 and by "us" i mean libomv too 2015-08-05 16:43 might be worth tracking history of that line in libomv 2015-08-05 16:43 so that we get to the bottom of this 2015-08-05 16:43 well, with libomv i think it's simply because the single enum was having a dual use. hence the pull request seperating them. 2015-08-05 16:44 there were other problems with it as well. BASIC_ROOT was also invalid. 2015-08-05 16:44 but that folder has always been a bit of a mystery. 2015-08-05 17:29 Why is the "My Suitcase" folder using a folder id of 8? In the viewer's concept of inventory there should only ever be one folder with ROOT_INVENTORY... 2015-08-05 17:32 it's not 2015-08-05 17:32 it uses 100 2015-08-05 17:32 it looks like it is to the viewer though. 2015-08-05 17:33 but HG folders do a trick 2015-08-05 17:34 yes, they report a different number to the viewer 2015-08-05 17:34 I don't remember how the number 8 was chosen for that, I can trace the history 2015-08-05 17:35 orenh did it 2015-08-05 17:36 commit 0fe08c8799b1a3a2d5a07c206c2f9680d1c0798e 2015-08-05 17:37 the commit message is "When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)" 2015-08-05 18:18 After all the above, is 9 or 8 the proper ID for the root inventory folder in OS 0.7+? 2015-08-05 18:20 To the viewer, 8 is the correct ID. :P 2015-08-05 18:22 If so, the OS code and the wiki need updating. 2015-08-05 18:33 the wiki documents what is in database 2015-08-05 19:57 Hello, friends. 2015-08-05 19:57 Every time I execute as administrator the executable opensim.exe I obtain this error: 2015-08-05 19:57 "APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs Exception: System.Exception: Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference onfig-include/ files?" 2015-08-05 19:58 What am I doing wrong? 2015-08-05 19:58 http://opensimulator.org/wiki/0.8.1.1_Release 2015-08-05 20:00 Thank you JeffKelley, but I do not quite understand. That page says: "Known issues No new issue since 0.8.1" 2015-08-05 20:00 How can I solve my problem? 2015-08-05 20:00 « For standalone mode, you should first copy (or rename) StandaloneCommon.ini.example to StandaloneCommon.ini, OpenSim.ini.example to OpenSim.ini and edit the [Architecture] section. » 2015-08-05 20:01 I already have done that. 2015-08-05 20:02 That is why I am amazed. 2015-08-05 20:02 did you uncomment Include-Architecture = "config-include/Standalone.ini" ? 2015-08-05 20:02 Yes I did. 2015-08-05 20:03 I have scrupulously followed every instruction ini the page. 2015-08-05 20:03 I am using Windows 8.1 2015-08-05 20:03 just in case. 2015-08-05 20:04 can you copy the contents of OpenSim.ini to somewhere like pastebin.com? 2015-08-05 20:04 Check your DB connection strings. Did you set the right storage provider? Are the settings in the connection string correct? Does the user have perms to access the database? 2015-08-05 20:05 afaik, OpenSim.ini does not live in config-include 2015-08-05 20:05 It does not. 2015-08-05 20:05 zontreck, thank you but I do not know what are you talking 2015-08-05 20:06 My DB connections? I thought it was an automatic thing 2015-08-05 20:06 Desperate: No, you have to provide the user name, password, database host, and database name 2015-08-05 20:06 it is, unless you want to use another database engine 2015-08-05 20:06 w-t-h: you are right. I was another thing that surprised me. 2015-08-05 20:06 You also need to indicate if you are using SQLite, MySQL, or PostgresQL. 2015-08-05 20:07 (assuming the user is using a db other than Sqlite) 2015-08-05 20:07 Does not work the internal Sqlite db? 2015-08-05 20:07 sqlite is the default 2015-08-05 20:07 I think it is still the default. 2015-08-05 20:08 Where should I caonfig those settings? 2015-08-05 20:08 config* 2015-08-05 20:08 From where did you get your copy of OpenSim? 2015-08-05 20:08 OpenSim.ini you select the archticture 2015-08-05 20:08 From opensimulator.org. 2015-08-05 20:08 e.,g Standlaone, then it all just works 2015-08-05 20:09 I already selected the architecture, as said. 2015-08-05 20:09 But nothing. 2015-08-05 20:09 it should start (and does) just uncommenting line 1178 2015-08-05 20:09 Um... stock OS or the Diva version? 2015-08-05 20:10 imo some files must have .example removed for the simulator to startup, eg., those in config-include 2015-08-05 20:11 mmmmm let me check a thing. 2015-08-05 20:11 e.,g config-include/Standalone.ini and all others too lol 2015-08-05 20:11 I already know what is happening. LOL 2015-08-05 20:11 and the answer is ...? 2015-08-05 20:12 puts fingers to temples and does telepathy 2015-08-05 20:12 I had my Notepad ++ editing in normal mode and that is why it did not saved my changes. 2015-08-05 20:12 LOL 2015-08-05 20:12 telepathy: error; cannot find user' desparates brain 404 2015-08-05 20:12 Well thank you very much in any case guys. You are very kind. 2015-08-05 20:13 configuration issues should better be discussed in channel #opensim in my humble opinion 2015-08-05 20:13 LOL telepathy. Mya be you are right. It is very hot here and my brain is melting. (42ª celsius) 2015-08-05 20:13 normal mode doesn't save changes? Does it normally save changes for you on a timed basis? 2015-08-05 20:14 ok thank you again JeffKelley. I did not know. 2015-08-05 20:15 This is the channel is usually about development of OpenSim but we do get users asking about configuration now and then. 2015-08-05 20:17 (development question: wehn git reset is set to a commit older than last why can't a new git pull reset to last commit?) 2015-08-05 20:18 It did for me the other day. 2015-08-05 20:18 I reset a git repo to 3 commits back then did git pull to get back to latest commit. 2015-08-05 20:18 e.,g pull post-fixes, switch to older commit, switch to master, then pull post-fixes shows old commit not latest 2015-08-05 20:19 It shouldn't show old commit if you just changed branch. Did you not check out the branch when you switched? 2015-08-05 20:20 hmm mebbe i need to do a git reset 2015-08-05 20:22 check git status to check what branch you are on 2015-08-05 20:24 the more i think about fingers-to-temples telepathy that thing should be doable in the future 2015-08-05 20:56 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): has a PATCH to be looked at. 2015-08-05 21:10 -!- Desperate(5aab7588@gateway/web/freenode/ip.90.171.117.136) has left #opensim-dev 2015-08-05 21:12 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-05 22:05 Bug #6977:04 Limit see and chat with avatars of others parcels do not work 14( http://opensimulator.org/mantis/view.php?id=6977 ): A NOTE has been added to this issue. 2015-08-05 22:28 What does "You can also use script creators as the uuid" refer to by "script creators"? The UUID of avatars writing a script, or who created a given script? I'm now sure how that differs from using "Allow_*" with specifying a UUID (of avatars?). 2015-08-05 22:38 i think the agent who created the script as opposed to the owner of the script. 2015-08-05 22:40 -!- zeenai(~zontreck@172.56.17.3) has left #opensim-dev 2015-08-05 23:04 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-06 03:41 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-06 03:45 Bug #7668:04 object description xmlns:xmlns: gets changed to xmlns: when transfered via HG 14( http://opensimulator.org/mantis/view.php?id=7668 ): A NOTE has been added to this issue. 2015-08-06 07:22 -!- Aramis^(~someone@c-67-191-0-181.hsd1.fl.comcast.net) has left #opensim-dev 2015-08-06 13:15 mheilman ping 2015-08-06 13:34 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-08-06 13:36 CmrCupcake, about inventory folder numbers. So is it true that the viewer(s) expect the root folder to be 8? WHat about the numebr 9, is it reserved for something? And what about number -1, will the viewer understand that's a valid folder type? In other words, if we change the root folder back to 8 what should the Suitcase folder be numbered? 2015-08-06 13:39 CmdrCupcake ^^ 2015-08-06 13:41 9 isn't reserved for anything its invalid 2015-08-06 13:42 Bug #6792:04 [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound... System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=6792 ): A NOTE has been added to this issue. 2015-08-06 13:42 diva, https://bitbucket.org/lindenlab/viewer-release/src/9f2f82e7c37127106b340b18c3a938f1ecf121cf/indra/llinventory/llfoldertype.h?at=default Pretty much look at the enum there for folderids 2015-08-06 13:43 None is exactly what it means, it's not a special folder of any sort 2015-08-06 13:43 None/-1 2015-08-06 13:43 so -1 would be ok? 2015-08-06 13:43 My Suitcase....that's a tough one 2015-08-06 13:43 -1 is basically a normal inventory folder 2015-08-06 13:44 do you know what the viewer does if it gets a number that's not in that enum? 2015-08-06 13:44 like 100 2015-08-06 13:44 invalid folder. 2015-08-06 13:44 ok 2015-08-06 13:44 it'll mark it as such in the inventory cache 2015-08-06 13:44 but the folder will still work 2015-08-06 13:45 what about 9? is it also not recognized at all? 2015-08-06 13:45 if its not explicitly in that enum it's an unrecognized folder type/bad lookup 2015-08-06 13:46 ok, so we're stuck with -1 for Suitcase. Which is fine, I guess 2015-08-06 13:46 I'll send a message to opensim-dev to discuss changing the numbers 2015-08-06 13:46 You could just try to work something out between the various viewers in regards to some kind of official support for that 2015-08-06 13:47 Because as it stands we all have to go far far out of our way to support opensim anyways :P 2015-08-06 13:47 which viewer do you contribute to? 2015-08-06 13:47 I run the alchemy project. 2015-08-06 13:47 Cinder/notskittles is just finishing up opensim support \o/ 2015-08-06 13:48 Also contributed to singularity for a time, still occasionally do. 2015-08-06 13:49 ok, so would you be ok with extending that enum with FT_SUITCASE = 100? 2015-08-06 13:53 Thinking about it haha 2015-08-06 13:53 I don't think that would collide with the lindens... 2015-08-06 13:54 or -8, if that's even less collision-prone 2015-08-06 13:54 diva: You know I'm always available to fix stuff like that. 2015-08-06 13:54 maybe 64, they've still got a ways to go before reaching that and powers of 2 are good. 2015-08-06 13:55 <3 LiruCookies 2015-08-06 13:55 only other folder type i know of that they're adding in the near future is for windlights. 2015-08-06 13:55 (ll i mean) 2015-08-06 13:55 Singularity keeps close to Alchemy anyhow, so if Alchemy's going to pick up support for something, Singularity will merge it soon enough, depending on urgency. 2015-08-06 13:56 liru, alchemy has no opensim support until 10 days from now. :O 2015-08-06 13:56 yeah! it totally doesnt exist until 10 days <.< >.> *innocence* 2015-08-06 13:56 notskittles: Well yuh. 2015-08-06 13:57 ok, so let's do this. Let me start a discussion in opensim-dev about changing the root folder back to 8. That has some deeper implications, as people would need to update the DBs. I'm guessing that it's not a big deal if opensims continue to send 9 for a while? -- is that a wrong assumption? 2015-08-06 13:58 the viewer stack smashes on connect with ais3 if the root folder is 8. 2015-08-06 13:58 or i mean 9 2015-08-06 13:59 what's ais3? 2015-08-06 13:59 newest inventory system 2015-08-06 13:59 so it crashes if it gets 9? 2015-08-06 13:59 yeah. 2015-08-06 13:59 we all just worked around it ish 2015-08-06 14:00 but it's ugly and breaks alot of subtle things 2015-08-06 14:00 oh, so you all have been doing hacks in viewers for opensim? 2015-08-06 14:00 firestorm or kokua probably did it first 2015-08-06 14:01 yus, that's why this didn't come up until now. with alchemy i started writing an opensim impl from scratch. 2015-08-06 14:01 they just check if they're connecting to not-secondlife and skip a few validation checks 2015-08-06 14:01 ok, that's good to know. 2015-08-06 14:01 are you guys in the opensim-dev mailing list? 2015-08-06 14:01 armin had worked around it back in 2009. 2015-08-06 14:01 i am. 2015-08-06 14:01 I'm not. I am mailing list in-ept <.< 2015-08-06 14:02 ok, I'm going to send a message there, please correct me if I say anything wrong 2015-08-06 14:02 ty 2015-08-06 14:04 i'm trying to find a mantis for it, but i know there's one quirky problem with buy contents that sometimes if you buy contents from an object they don't show up or they show up outside of the root folder, and that's directly related to this. 2015-08-06 14:04 yeah it is i saw it in the viewer code lol 2015-08-06 14:05 i want to change that to received items, tbh. 2015-08-06 14:05 have having my root folder so cluttered. 2015-08-06 14:05 *hate 2015-08-06 14:07 i'm gonna test changing that later.. 2015-08-06 14:16 ok, message sent 2015-08-06 14:18 looks good. 2015-08-06 14:18 :) 2015-08-06 14:18 cool, walking the dog now 2015-08-06 14:18 ok enjoy. 2015-08-06 15:14 How do you find a git commit when you have the hash code but that code doesn't appear in the current branch of code? 2015-08-06 15:40 I can't find any history of libOMV before SVN commit #2744. The root folder ID was changed before that. 2015-08-06 15:46 libomv seems to have been under some confusion regarding this. They have one enum called AssetType that is being used to code folder types too. The patch that's waiting to be committed changes that by moving folder types to a new enum FolderType 2015-08-06 15:46 https://github.com/CmdrCupcake/libopenmetaverse/commit/c3572934a842300908ee271597460f74d9cd4744 2015-08-06 15:51 I'm still digging in to libOMV history to see see if I can find where it changed. 2015-08-06 15:52 maybe it never changed. But opensim started using AssetType.RootFOlder instead of AssetType.Folder at some point 2015-08-06 15:56 I have now tracked the issue down as existing since at least commit #ca268926 dated 2007-07-13 14:49:36 +0000 2015-08-06 15:57 At one point I saw Category=8 and Folder=8 in the same enum. 2015-08-06 15:58 there were other wrong types in that enum. i'm not sure i would even assume it was a deliberate choice. 2015-08-06 16:01 This is a time where I find hash codes useless. I have one but it tells me nothing about how many versions back that change was made compared to the version of file I'm looking at. 2015-08-06 16:03 is this up to date ? https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs 2015-08-06 16:25 yes, that is the latest, afaik 2015-08-06 16:26 there is a mix of folder types and item types ; types 5, 13, 14 and 16 are folders and are not obsolete ; 17 to 20 are items 2015-08-06 16:47 In my mind it's clear that libomv needs to be updated. OpenSim will catch on when AssetType.RootFolder will no longer exist and is replaced with FolderType.Root, which is 8. 2015-08-06 17:05 there is pull request about it 2015-08-06 17:06 i will take a look as soon as i can 2015-08-06 17:07 lkalif: welcome back 2015-08-06 17:07 thanks 2015-08-06 17:07 thanks, lkalif 2015-08-06 17:08 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 17:13 asset type in folder class is used to find fefault folder for types 2015-08-06 17:14 it's distinct from folder type 2015-08-06 17:15 I've tracked it back to March 2007. I'm starting to think it might have always been Root folder of 9. 2015-08-06 17:15 they used to be the same; 2015-08-06 17:16 i thought opensim didn't believe in enums anyway lol 2015-08-06 17:20 :O 2015-08-06 17:22 laters 2015-08-06 17:29 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 17:50 Finally found it has always been this way. 2015-08-06 18:03 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 18:25 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 18:33 smxy, nebadon: When you start instances from a common binary directory how do you deal with the config-include files? Do you have the instance OpenSim.ini file include from a common directory containing the ini's normally found in config-include? 2015-08-06 18:41 Plugh yes 2015-08-06 18:41 ok. 2015-08-06 18:41 everything is relative to what is set in OpenSim.ini 2015-08-06 18:41 so you can either A) combine everything into a single ini 2015-08-06 18:42 or B) change all the paths relative to your configuration 2015-08-06 18:43 I think it would have to be relative to the binary directory, maybe relative to the dir specified by -inidirectory if one used that (not sure if that makes it do a cd to the dir before trying to read ini's), or use an absolute path. 2015-08-06 18:44 Combining things in to a single ini file has to be done carefully to account for sections with the same name in different ini files. You have to merge the sections. 2015-08-06 18:44 I consider that a bug in how it reads ini files. It should just merge settings if a section name repeats. 2015-08-06 18:46 well even with a merge something will get overwritten if variables repeat but vary in settings 2015-08-06 18:46 I don't have a problem with that. That at least makes sense. The later setting should replace the earlier one. 2015-08-06 18:49 That is now the ini file reader I wrote works. 2015-08-06 18:49 s/now/how/ 2015-08-06 18:52 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 18:57 I just tested again. As I thought from tests the other day, you can't use relative paths (ie ../blah) in include statement. 2015-08-06 19:04 I just ran a test and proved that you can't have two sections with the same name in a single file. It does work across separate files. 2015-08-06 19:05 I really need to fix that. 2015-08-06 19:07 Side note, gimp.org seems to have expired (although it was renewed today). No website, mailing list, or IRC channel. 2015-08-06 19:22 mheilman ping 2015-08-06 19:31 hello diva 2015-08-06 19:32 hi mheilman, do yo uhave time for a few Qs about the Moses patch? 2015-08-06 19:32 sure, I'll try as best as I can anyways 2015-08-06 19:32 ok, first Q: what's the xml rpc channel for? 2015-08-06 19:34 One of the new metrics collected is the connecting IP of the users in question. We went back and forth with Melanie about security, and how she would like it to be handled 2015-08-06 19:35 The xmlrpc channel is the remote access point to query that data without dumping it to a disk 2015-08-06 19:35 As per melanie, it is also access restricted, in the same way as the remote admin plugin 2015-08-06 19:35 ok. Was there a reason not to use the RemoteAdmin plugin already in place? 2015-08-06 19:36 I mean, just add that extra method 2015-08-06 19:37 The method(s) are metrics specific, with independent control in the metrics ini section 2015-08-06 19:37 we thought it was better to keep them divided 2015-08-06 19:40 ok. In that case it might be better to do it either as a mono addin (like RemoteAdmin) or as a region module -- although I'm not sure region modules can add http listeners. Melanie_ are you around? The patch is modifying OpenSimBase in ways that don't seem right -- too much new code in that class for just this optional feature 2015-08-06 19:41 RemoteAdmin is not a suitable framework 2015-08-06 19:41 the Moses approach is good 2015-08-06 19:41 exactly as is? With that new code in OpenSimBase? 2015-08-06 19:42 cn you link me to the patch? I haven't seen the actual code yet, just the concept discussions 2015-08-06 19:42 http://opensimulator.org/mantis/file_download.php?file_id=4350&type=bug 2015-08-06 19:42 look at the additions in OpenSimBase in particular. Those are the ones that don't look right 2015-08-06 19:46 the implementation has architectural issues 2015-08-06 19:46 diva, you're right that code should not be there 2015-08-06 19:46 yeah 2015-08-06 19:46 this should either be a plugin like remote admon or else a region module 2015-08-06 19:46 can region modules create new http listeners? 2015-08-06 19:46 i can only surmise that the reason so much code was included in OpenSimBase and BaseOpenSimServer is to allow for opening that server and servicing requests before regions ar eloaded, or when no regions are loaded 2015-08-06 19:47 there are two ways to go from there 2015-08-06 19:47 diva, it is posible for region modules to add their own listeners, its some thing i have done before 2015-08-06 19:47 nebadon: fixed the texture issue. 2015-08-06 19:47 nice what was it? 2015-08-06 19:47 #1, create an OpenSim Plugin, using the same interface as the RemoteAdmin one, move all the code from OpenSimBase and BaseOpenSimServer there 2015-08-06 19:48 Duplicate sections in one file. 2015-08-06 19:48 or #2, have one port per loaded region and make it a region module 2015-08-06 19:48 nebadon: The second time a section name appears in a file it removes any settings from the first section. 2015-08-06 19:48 now, here's my take 2015-08-06 19:48 nebadon: s/first section/first time the section appeared in the file/ 2015-08-06 19:49 there should be a StatsServerPlugin created using the OpenSim Plugin interface, which RemoteAdin also uses 2015-08-06 19:49 that interface is intended to extend the base OpenSim functionlaity without modifying the deep down core code 2015-08-06 19:49 yes, that was exactly my reaction too 2015-08-06 19:50 This Plugin should create the listener and serve requests, querying the region module registry for data from the regions 2015-08-06 19:50 I think this should be a plugin like remote admin 2015-08-06 19:50 the stuff that was inserted into Scene.cs, et. al., should be moved into a region module 2015-08-06 19:50 unless cause can be shown why it needs to be in Scene 2015-08-06 19:50 yep 2015-08-06 19:51 ok, we're on the same page 2015-08-06 19:51 even then, if it's only about accessing data inaccessible to a region module, it is better to create general purpose accessors for that data in Scene 2015-08-06 19:51 but do the actual work in a module 2015-08-06 19:51 an OpenSim Plugin can access the sene list 2015-08-06 19:51 and from each scene, the region module in question can be queried 2015-08-06 19:52 since Plugins are always single instances; no plugin can be loaded twice; a Plugin can use a singleton-style architecture to allow access from a region modulw without an objet reference 2015-08-06 19:52 e.g. StatsServerPlugin.Instance.DoSomething 2015-08-06 19:53 if that is required 2015-08-06 19:53 but that should not really be required 2015-08-06 19:53 the server Plugin should instead iterate the scenes and query the data from the region modules loaded there 2015-08-06 19:53 that ensures that, when people do not want this, it doesn't even cause extra code to be eecuted 2015-08-06 19:54 depite the complex sound of this, it's actually a pretty straightforward refactor 2015-08-06 19:54 yes. mheilman, I'm not sure what you prefer. I/Melanie can take this patch and rewrite it completely or you can take this feedback to the writers of this code and tell them to rearchitect it. We'll probably be more effective at doing "the right thing" but probably slower... 2015-08-06 19:54 all code that needs to be added already exists elsewhere in opensim 2015-08-06 19:54 so it's mainly copypasta 2015-08-06 19:54 do you have time Melanie? 2015-08-06 19:55 I'm sort of busy this week with papers 2015-08-06 19:55 not really much, unless paid for it 2015-08-06 19:55 but i would contract for this or any other opensim work 2015-08-06 19:55 if that is of interest to anyone 2015-08-06 19:58 I can take a copy of this up to Doug for any kind of decision. Responses from here in the lab were more hopeful of getting the work in, and tehn having tickets filed against it, but rewriting it as a plugin may be too large for that 2015-08-06 19:59 I my self would prefer attempting to pass this along to the decision powers, along with having Melanie's suggestions placed on the mantis for the patch 2015-08-06 20:00 There is additional bureaucracy between the developers and myself since the first patch. 2015-08-06 20:00 but they monitor the mantis 2015-08-06 20:00 yeah, this requires a complete rearchitecture of the solution. The code is essentially right, but it's in the wrong places. It will be very good when it's done. Those server plugins are there for precisely these kinds of uses. 2015-08-06 20:00 Let me copy-paste this conversation in the mantis 2015-08-06 20:02 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-06 20:03 thanks diva 2015-08-06 20:07 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-08-06 20:07 diva, still around? 2015-08-06 20:09 yes 2015-08-06 20:10 I think it might be beneficial to share some of the politics over here, as it may shed some light on the responses you have been receiving from MOSES 2015-08-06 20:10 sure! 2015-08-06 20:11 I am in here daily, so I saw that a few of you weren't happy with the MOSES response 2015-08-06 20:11 Project moses is almost between a rock and a hard place 2015-08-06 20:11 :) 2015-08-06 20:12 Now that funding has been applied directly to our developers, they are bound to fulfill their obligations -- within reason, of course 2015-08-06 20:12 people complain a lot about everything! always need to keep focus on the end goal :) 2015-08-06 20:13 but they are a small lab in the next building over from me, here at the University of Central Florida 2015-08-06 20:13 So changes in the patches is pretty close to a work-stoppage for them. Which is probably to be expected 2015-08-06 20:13 are they grad students and such? 2015-08-06 20:14 There are a couple full-timers, but they were hired directly from the program, so their experience is more academic than professional 2015-08-06 20:14 but anyways, I dont want to air any dirty laundry 2015-08-06 20:14 :) yeah I can see the picture :) 2015-08-06 20:14 it's hard to make such changes when one is not a master in this code base 2015-08-06 20:14 We are having difficulty with the feedback from opensim. Not that there is feedback, but that it comes in rounds, and is interspersed with almost trivial requests 2015-08-06 20:15 Similar to how Melanie had not seen the patch until you copied it to her just now 2015-08-06 20:15 A response like that right out of the door when we first posted the patch 2 weeks ago would have been better 2015-08-06 20:16 The recent email from Doug likely contained some if this. One version we get the feedback that our comments are not thorough enough, and the next patch says they are too thorough. 2015-08-06 20:16 mheilman: I sense Doug is under a lot of pressure. There are obviously a lot of cultural differences between OpenSim and MOSES. I'm not sure we are capable of making it easier for you as many of us just don't have a lot of time 2015-08-06 20:16 yeah, unfortunately many of us work in opensim upon windows of opportunity. I was pretty much out of the loop for the whole month of July 2015-08-06 20:16 So there is likely a little frustration from that, as there isn't a way to get a singl thorough code revioew 2015-08-06 20:16 I understand, but here comes the pinch 2015-08-06 20:17 The metrics work was not just for measuring opensim for the sake of it, but also to work as a starting point to measure performance as we start working with physx as a new physics plugin 2015-08-06 20:18 so if we stop to refix a patch several times, it will delay that funded work 2015-08-06 20:18 but if the patch is not accepted, and we run out of time, we have to continue with what we have, which is divergent code 2015-08-06 20:18 we dont want that 2015-08-06 20:19 And while I appreciate your offer above, though you are quite busy, a refactor on your side would also either be a work-stoppage for us, or we continue with what we have 2015-08-06 20:19 mheilman: I would probably suggest trying to find a core developer as an advocate and to work closely with you, maybe even pay him/her 2015-08-06 20:19 I understand. These are hard cultural differences, I'm afraid. The best, really, would be for Moses to contract a person who masters the OpenSim code base 2015-08-06 20:19 because what you are doing is very hard to get right 2015-08-06 20:19 I understand that as well, and we looked for someone to help us before 2015-08-06 20:19 every time my students do something in opensim I have to constanly look over their shoulders 2015-08-06 20:20 But as you might understand, Doug is a Federal worker, and there are limitations on who we can have working with/for us 2015-08-06 20:20 yes... 2015-08-06 20:20 So hiring Melanie, or Justin Clark-casey directly is very very difficult 2015-08-06 20:21 well I am a US citizen/taxpayer/whatever but my time is a bit limited lately 2015-08-06 20:21 Bluewall could probably use the money 2015-08-06 20:22 I'm not the decision maker, unfortunately, and we did secure some developers local to us, just not opensim core devs 2015-08-06 20:22 But anyways 2015-08-06 20:22 yeah. let's try to fix this soon, somehow. The intention behind these patches is great, and it will make opensim better. Lets try to make the bridge a bit smoother from here on 2015-08-06 20:22 Doug is coming to visit in September 2015-08-06 20:23 I'll talk to him 2015-08-06 20:23 Yeah, actually I think I'm coming too 2015-08-06 20:23 oh great! 2015-08-06 20:23 has ther ebeen any feature differnce between OpenSim and MOSES? 2015-08-06 20:24 no, we like vanilla opensim. Most of our(my) work has been in tools like MGM 2015-08-06 20:24 as in wants/needs divergances 2015-08-06 20:24 afk for a bit 2015-08-06 20:24 anyway I would suggest getting feedback while the patches are being developed, not after 2015-08-06 20:24 A lot of other federal and military organizations use opensim too 2015-08-06 20:24 perhaps have your devs come to this channel 2015-08-06 20:24 I would agree, and we may need to persue something like that 2015-08-06 20:25 assuming the new bureaucracy isn't in the way. 2015-08-06 20:25 because giving us anything after it's developed is likely going to need revision. Happens to everyone 2015-08-06 20:25 Is there a recognized way to open a mantis without a patch, when we have the intention of working it ourselves? 2015-08-06 20:25 sure, bug or feature request I think 2015-08-06 20:26 but still good to use this channel 2015-08-06 20:26 I can try to pass it along, although I wont want this copy-pasted around 2015-08-06 20:26 and the mailing list, as long as it doesn't attract too many armchair devs ;) 2015-08-06 20:26 I can be offensive, and dont want to hang myself with my coworkers 2015-08-06 20:26 lol 2015-08-06 20:26 we con be offensive :) 2015-08-06 20:27 one thing i look forward to is when MOSES needs something (for exmaple there seemed to be excitement over the distributited scenes (DSG?) ) if any supoport in the core needs doing then its more likely to get in? 2015-08-06 20:27 oh wait.. you guys have all the big guns *hides* 2015-08-06 20:27 dmiles, that one was easy, we were working with Intel on it, at least one of whom is a core opensim dev 2015-08-06 20:28 right on 2015-08-06 20:28 that was all a fork too 2015-08-06 20:28 and all very stale now 2015-08-06 20:29 pity 2015-08-06 20:29 it also only worked with many things turned off 2015-08-06 20:29 yeah.. that secretly annoys me.. all forks do 2015-08-06 20:29 So, as I was trying to get to before we got all social 2015-08-06 20:29 the reason for forking i sometimes felt was political (nothing to do with MOSES) 2015-08-06 20:29 The schedule is starting to pinch us, and if we cant get our changes into opensim core, we will have effectively forked :( 2015-08-06 20:30 for exmaple.. I am about to Fork :( 2015-08-06 20:30 though i have enough to keep me too busy so maybe it wont be an issue by then :P 2015-08-06 20:30 But the work we are doing is very hard to get put in using a patch, lots of discussion and a git pull would probably be better for what we're doing 2015-08-06 20:30 forking certainly can increase the amount of work 2015-08-06 20:31 yeah.. actualy any work anyone does kind of is that way 2015-08-06 20:31 very hard to get put in using a patch + lots of discussion 2015-08-06 20:31 I'm afraid we might end up that route, but as we are funded and cranking on the code, reconciliation later will be hard 2015-08-06 20:32 I do most of my personal stuff in modules, and if I need something in core to support something, I add it to core 2015-08-06 20:32 hopefully in a way that benefits others 2015-08-06 20:32 yeah if we can sometimes make even the wildest and biggest actualy happen via modules.. (sounds hard) but then making the core more module dependant makes it seem less work later 2015-08-06 20:33 well I have to bugger off, my 3 little girls will wonder where I am 2015-08-06 20:34 cya :) 2015-08-06 20:34 ttys 2015-08-06 20:34 sounds crazy but why cant just anyone jsut become an opensim deve editing and doing stuff? 2015-08-06 20:35 as long as continuous integration is ultra hardcore :) 2015-08-06 20:35 hack away, submit patches :) 2015-08-06 20:35 (since i assume its all about quality control) 2015-08-06 20:36 (also peoipel removing stuff they dont understand) 2015-08-06 20:36 if you make good patches people like and you do a good job of supporting them you will likely be invited to core 2015-08-06 20:36 basically thats how it works 2015-08-06 20:38 i guess that makes sense :) 2015-08-06 20:39 well if you make good patches and do a good job of supporting them but then you have a secret life of greifing on Melanie's grid, you likely *wont* be invited to core ;) 2015-08-06 20:41 one of the edits i plan to do next year is to replace is add a persistnce module to a CYC database .. but also i am going to have to add a special registration whenever a new object greats create it has to register Persistency.IAmAObject(this); 2015-08-06 20:42 so i cna sync external changes to some types of object (changes made in the database and not over the network) 2015-08-06 20:43 i'd end up doinmg all sorts of Persistency.IAmAObject(this); .. yet probly not even know for a while which ones i actually care got registered 2015-08-06 20:44 so here is the question.. #if PERSISTENY_REGISTRATE all over makes that more palitable? 2015-08-06 20:46 I'm not sure I understand the goal 2015-08-06 20:46 you mean objects persisted in the database? 2015-08-06 20:46 teh goal is that most changes happen over the network.. but i am working on a system where changes can happen outside of the what clients are making happen 2015-08-06 20:47 so often i might want to change a property 2015-08-06 20:47 like if scripts change things? 2015-08-06 20:47 the registration is just so i can know what is out there that i might want to change 2015-08-06 20:48 right if a scriot changes something.. i want to know asap 2015-08-06 20:48 if i change something i want to have clients know asap 2015-08-06 20:48 there are events you can subscribe to when things change 2015-08-06 20:48 EventManager has a zillion of them 2015-08-06 20:49 true yeah.. .. in a way i might almost look and feel like a script object 2015-08-06 20:49 ACTION likes the EventManager 2015-08-06 20:49 (as far as when i change sometng and nicely an event will fire (as if i was script)) 2015-08-06 20:49 script, client, oar load, whatever 2015-08-06 20:50 many events in event mananger are intrersting to client right? (i am going and looking at code in a minute) 2015-08-06 20:50 anyway I need to go afk, gl :) 2015-08-06 20:50 arent i meant 2015-08-06 20:51 well many events in EventManager have client analogs but may not be via EventManager 2015-08-06 20:51 anyway I do need to afk 2015-08-06 20:51 bye 2015-08-06 20:51 ok.. will do i think EventManager might solve it.. at wost i migh thave to add events to event mananger then 2015-08-06 20:51 *nod* thank you 2015-08-06 20:56 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): has been ASSIGNED. 2015-08-06 20:59 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-08-06 21:41 Bug #7653:04 [Patch] Advanced Network Statistics 14( http://opensimulator.org/mantis/view.php?id=7653 ): A NOTE has been added to this issue. 2015-08-06 21:47 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-08-06 22:04 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-08-06 23:43 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): A NOTE has been added to this issue. 2015-08-07 00:36 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-07 03:01 Bug #6792:04 [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound... System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=6792 ): A NOTE has been added to this issue. 2015-08-07 03:05 Starting build #4266 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-07 03:10 Project opensim » mono-2.10.8.1 build #4266: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4266/ 2015-08-07 03:10 misterblue: BulletSim: rearrange code and add some tests to try and resolve the 2015-08-07 04:50 Starting build #4267 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-07 04:54 Project opensim » mono-2.10.8.1 build #4267: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4267/ 2015-08-07 04:54 misterblue: BulletSim: clean up some code for axis locking. No functional change. 2015-08-07 08:38 Bug #7659:04 Support for max-agent-groups login param 14( http://opensimulator.org/mantis/view.php?id=7659 ): has been RESOLVED. 2015-08-07 08:39 Bug #7667:04 Added a new script function and changed existing to make IM and inventory possible for unknown HG users 14( http://opensimulator.org/mantis/view.php?id=7667 ): A NOTE has been added to this issue. 2015-08-07 08:44 Starting build #4268 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-07 08:48 Project opensim » mono-2.10.8.1 build #4268: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4268/ 2015-08-07 08:48 * orenh: max-agent-groups support 2015-08-07 08:48 * orenh: Have osAvatarName2Key check the cache first, even for foreign users 2015-08-07 14:17 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): has been SUBMITTED. 2015-08-07 14:27 Bug #7669:04 llGodLikeRezObject not implemented 14( http://opensimulator.org/mantis/view.php?id=7669 ): A NOTE has been added to this issue. 2015-08-07 14:51 CmdrCupcake: I dont't undestand the neccesity of your patch, why not just update AssetType enum and add the new folder types in therre, they are not conflicting. 2015-08-07 14:52 That would avoid a lot of client code rewriting, and I see no downside 2015-08-07 14:52 or someone else understands the issue who can help me out? 2015-08-07 14:53 diva: ? 2015-08-07 14:53 lkalif, I read that patch as an attempt to clarify things conceptually. We'd be talking about foldert types rather than asset types 2015-08-07 14:54 they are the same, or used to be 2015-08-07 14:54 non-interlaping numbers 2015-08-07 14:54 well, there is no such thing as a RootFolder asset 2015-08-07 14:55 or a CurrentOutfit asset 2015-08-07 14:55 thee is no such thing as trash either 2015-08-07 14:55 right 2015-08-07 14:55 but it has always been the same enum, lindens keep it non-overlapping too 2015-08-07 14:56 so conceptually it makes sense to have two separate things. The numbers don't collide, but still. But either way works for opensim. We just need RootFolder to have the right number 2015-08-07 14:56 well perhaps it's a good refactor, but it does require a lot of code change 2015-08-07 14:56 yeah... 2015-08-07 14:57 you don't use root enum anyway :P 2015-08-07 14:57 do what you think is best. From the opensim perspective, we just need that correct number for RootFolder 2015-08-07 14:57 we do! 2015-08-07 14:57 in fact this whole thing with root inventory happened when I (I think it was me) started creating inventories using AssetType.RootFolder! 2015-08-07 14:58 I assume that's what it meant :) 2015-08-07 14:58 assumed 2015-08-07 14:58 it should just be assettype.Folder 2015-08-07 14:58 so what's RootFolder? 2015-08-07 14:59 let me se the existing code 2015-08-07 14:59 yes Folder is 8, RootFolder 9 2015-08-07 15:00 right. I used RootFolder, but the viewer expects 8 for the root folder 2015-08-07 15:00 so the enum should be changed, at least 2015-08-07 15:00 i guess lindens changed to using just Folder 2015-08-07 15:00 the viewer does not use 9 for anything apparently 2015-08-07 15:00 no, they use RootFolder=8 2015-08-07 15:00 or you could just use folder ;) 2015-08-07 15:01 now Folder = 8 2015-08-07 15:01 let's just change it :) 2015-08-07 15:01 Where is the code using the "Folder" enum and will that cause problems if it is removed to use 8 for RootFolder? 2015-08-07 15:02 just s/AssetType.RootFolder/AssetType.Folder in Opensim 2015-08-07 15:02 lkalif no :) 2015-08-07 15:02 let's fix this 2015-08-07 15:02 I already fell for it once, let's not have more people fall 2015-08-07 15:02 let me show you the Linden';s enum 2015-08-07 15:03 https://bitbucket.org/lindenlab/viewer-release/src/9f2f82e7c37127106b340b18c3a938f1ecf121cf/indra/llinventory/llfoldertype.h?at=default#llfoldertype.h-55 2015-08-07 15:04 only root folders are 8. all other folders are None (-1) 2015-08-07 15:04 well lets just bute the bullet and apply the whole patch 2015-08-07 15:04 do you dare? ;) 2015-08-07 15:04 yeah, I'd say go for it! :) 2015-08-07 15:04 do you want me to do it? 2015-08-07 15:04 ok 2015-08-07 15:04 really? 2015-08-07 15:05 i'll do it, Radegast will need some updates ;) 2015-08-07 15:05 coolio! 2015-08-07 15:05 thanks 2015-08-07 15:05 I'll pick up the new libomv for opensim later when you have it 2015-08-07 15:05 texture being 0 is really stupid 2015-08-07 15:05 There are places in the OpenSim code that uses AssetType.Folder so if RootFolder is changed to 8 what should value should be assigned to Folder? 2015-08-07 15:06 and shape for assets 2015-08-07 15:49 46 errors 2015-08-07 15:49 o that patch?! 2015-08-07 15:49 on 2015-08-07 15:49 eek 2015-08-07 15:49 in libomv? 2015-08-07 16:05 46 errors how? it built for me. if you just tried to apply it as a patch and it failed it's probably because of all the crazy mixed line endings everywhere. 2015-08-07 16:29 in radegast 2015-08-07 16:29 most are trivial 2015-08-07 16:30 c# ++ :D 2015-08-07 16:30 notskittles: was pull #25 yours? 2015-08-07 16:31 yeah. 2015-08-07 16:31 oh, yeah, i didn't try with radegast. 2015-08-07 16:32 the xptools thing. 2015-08-07 16:36 yeah 2015-08-07 16:36 got radegast to build and load inv 2015-08-07 16:37 notskittles: thanks, it's merged 2015-08-07 16:37 np. :) 2015-08-07 16:38 diva: here it comes 2015-08-07 16:44 lkalif: you might want to change the copyright in the header for libomv too. it all says openmetaverse.org and that's domain squatted now, isn't it? :O 2015-08-07 16:47 yup 2015-08-07 16:48 will do some perl pie :P 2015-08-07 16:48 \o/ 2015-08-07 16:48 CmdrCupcake: patch merged thanks 2015-08-07 20:14 when did that root folder number become an issue? I remember inventory seemed to work ok when using the stock SL viewer with binary patched login uri 2015-08-07 20:18 since the beguning the RootFolder the same i had search all repo all the same https://github.com/CmdrCupcake/libopenmetaverse/commit/c3572934a842300908ee271597460f74d9cd4744#diff-69d47c9983d76011c57aa00e3bbf7d33L94 2015-08-07 20:19 dahlia: that mean we used to a corrupted inventory issues and used to it :) 2015-08-07 20:21 is it changed now https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs#L75 2015-08-07 20:21 well I guess its possible that inventory was corrupted and I didnt notice 2015-08-07 20:21 last I tried was when I was doing materials and the only viewer with a full inplementation was the SL beta viewer 2015-08-07 20:21 this one https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs#L130 2015-08-07 20:22 and I did have to test with inventory so I knew materials would persist going into inventory and back out 2015-08-07 20:23 LL telling it is 8 since lng time why never we change it https://bitbucket.org/lindenlab/viewer-release/src/9f2f82e7c37127106b340b18c3a938f1ecf121cf/indra/llinventory/llfoldertype.h?at=default#llfoldertype.h-55 2015-08-07 20:23 long* 2015-08-07 20:23 Oh thats a funny thing 2015-08-07 20:23 Why did you ever binary patch the loginuri? 2015-08-07 20:24 It accepts a grids.xml file in the AppData/SecondLife/user_settings folder 2015-08-07 20:24 because I needed that viewer as it was the only one with a working materials system 2015-08-07 20:24 oh didnt know that file 2015-08-07 20:29 Yeah I was always curious how LL logged into their internal grids from the viewer due to the hardcoded list and I found that after poking around 2015-08-07 20:34 does that file normally exist or does it need to be created? 2015-08-07 20:36 You have to create it 2015-08-07 20:36 https://gist.github.com/CmdrCupcake/e139dddd4117231b51e1 <- there's an example 2015-08-07 20:49 ty 2015-08-07 20:56 heh seconlife.com has a big orange button in a prominent place "Play for Free" - I guess that settles the argument about whether it's a game or not ;D 2015-08-07 21:10 marketing at LL ;) 2015-08-07 21:10 lkalif mind if I add Suitcase to that enum? 2015-08-07 21:10 the viewer devs are adding it to theirs 2015-08-07 21:10 nope 2015-08-07 21:10 k, thanks 2015-08-07 21:11 Yeah, I've already added it in my stuff. 2015-08-07 21:11 cool! 2015-08-07 21:11 the neww libomv is .net 4 too now 2015-08-07 21:12 since you last merged 2015-08-07 21:12 hmm do I need to fdo anything for this to compile? I'm getting 2 errors 2015-08-07 21:12 LodMeshes does not exist and Gtk could not be found 2015-08-07 21:12 re-ren prebuild? 2015-08-07 21:12 run 2015-08-07 21:12 ok. I used the 2012 is that ok? 2015-08-07 21:13 yes all to 2015 2015-08-07 21:13 odd still getting those errors 2015-08-07 21:13 just use 2012 prebuild 2015-08-07 21:13 hmm gtk should be commentedd out 2015-08-07 21:14 I did runprebuild2012.bat -- I'm on Windows 2015-08-07 21:14 perhaps i commited by mistake 2015-08-07 21:14 it's not commented out 2015-08-07 21:14 let me confirm on github 2015-08-07 21:15 open prebuild.xml and see GridProxyGui project 2015-08-07 21:16 why is it that I download the latest SL viewer from secondlife.com, and log in just after installing, and it tells me it's downloading an update? :/ 2015-08-07 21:16 nice one, LL :P 2015-08-07 21:16 2015-08-07 21:17 ? 2015-08-07 21:17 diva: yeah, just comment out ... 2015-08-07 21:17 ok 2015-08-07 21:17 2015-08-07 21:17 my mistake 2015-08-07 21:18 np 2015-08-07 21:18 that worked! 2015-08-07 21:18 you can also commit that 2015-08-07 21:18 k 2015-08-07 21:19 asking people to install gtk# would be a bit too much ;) 2015-08-07 21:20 pushed 2015-08-07 21:20 thanks 2015-08-07 21:21 GridProxyGui is GTK version of WinGridProxy 2015-08-07 21:21 it works better than WGP ;) 2015-08-07 21:22 lkalif: the omv testclient cant empty trash anymore :D 2015-08-07 21:22 its weird. 2015-08-07 21:22 is that related to these changes CmdrCupcake? 2015-08-07 21:23 I don't think so. Feels secondlife inventory related-ish 2015-08-07 21:23 http://download.xamarin.com/GTKforWindows/Windows/gtk-sharp-2.12.26.msi 2015-08-07 21:24 CmdrCupcake: there was a bug with that 2015-08-07 21:24 need to use http inv 2015-08-07 21:24 try Radegast nightly 2015-08-07 21:24 AISv3 2015-08-07 21:24 no 2015-08-07 21:24 http inv 2015-08-07 21:25 trash emptying was deleted from udp 2015-08-07 21:26 oh wow someone put in an HGFSAssets while I was away? :) 2015-08-07 21:26 btw you need to restart windows after installing GTK# 2015-08-07 21:31 ah lovely... I think I'm going to get me a glass of chilled wine while I fix the thousand occurrences of AssetType.something in OpenSim :) 2015-08-07 21:32 and, as usual, this is taking me to parts of the code I had never been before 2015-08-07 21:33 radegast ad 46 errors 2015-08-07 21:33 does this ring a bell with anyone? application/vnd.ll.rootfolder 2015-08-07 21:34 that's content type for http inventory 2015-08-07 21:34 for caps 2015-08-07 21:34 ok 2015-08-07 21:34 I bet libomv also defines these...? 2015-08-07 21:34 nope 2015-08-07 21:35 it doesn't 2015-08-07 21:35 good 2015-08-07 21:35 LL sends ints 2015-08-07 21:36 inwordz sends these, so libomv doesn't work with them with http inv 2015-08-07 21:41 Is this an imporper way to change the name of the estate whose console I'm at? estate set name 101 "The Arcadia Asylum Living Library" 2015-08-07 21:41 improper* 2015-08-07 21:42 It spewed an error 2015-08-07 21:42 http://pastebin.com/Vhx64kha 2015-08-07 21:46 smxy i just tried and it worked 2015-08-07 21:46 Apparently that's what you get when the name is too long, as when I dropped "Living" from it, it works. 2015-08-07 21:46 it says 101 when you type "estate show" 2015-08-07 21:47 oh ok 2015-08-07 21:47 Not a terribly helpful message 2015-08-07 21:49 I hate it when the first of a 1000 changes gets me all puzzled 2015-08-07 21:51 oh man, let's see who wrote this... 2015-08-07 21:53 diva: changing from AssetType.RootFolder to AssetType.Folder would have been soo easy :P 2015-08-07 21:53 the confusing part is that there is still an AssetType.Folder that maps to 8!!! 2015-08-07 21:53 so now I"m all confuzzled with AssetTypw, FolderType and InventoryType! 3! 2015-08-07 21:54 uh oh, forgot about InventoryType 2015-08-07 21:55 InventoryType is for items 2015-08-07 21:56 so you can have texture and snapshot as diffeent inv types but same assey type 2015-08-07 21:56 and the first change I came across in OpenSim is one that maps AssetTypes to InventoryTypes 2015-08-07 21:57 so you have no snapshots in opeensim? 2015-08-07 21:57 different inv icon? 2015-08-07 21:57 1 sec, phone 2015-08-07 22:06 is there such a thing as an asset that's a folder?! I don't think there is 2015-08-07 22:06 at least we don't have them in opensim 2015-08-07 22:08 hello :) 2015-08-07 22:09 nebadon: Why does the osgrid login uri not set the correct urls for the registration and forgot password fields? :O 2015-08-07 22:09 it should 2015-08-07 22:10 i am wishing to run a grid in a way which i can utilize SQLite rather than MySQL for providing teh storage dbs.. I understand it is not advised or... suggested in a ny way and i will accept this :D if only someone may point me in the correct way that i might achieve this for my grids? i know its not impossible because i have teh source lol... anyone please help :D 2015-08-07 22:10 I'm getting http://www.osgrid.org for both those fields 2015-08-07 22:12 governor, this is a development channel. Try to get help in the opensim-users or osgrid channels 2015-08-07 22:19 inventoryfolders Records details concerning the avatar's inventory organisation, specifically the folders. No information about contents of the folders is in this table. 2015-08-07 22:23 When assetType is 24, the item is a link. In this case, assetID is not the id of the asset. It is instead the inventoryID of another inventory item, whose assetID points to the target asset 2015-08-07 22:26 LibraryRootFolder.CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID) 0.0000 0.0000 9 LibraryRootFolder.cs 2015-08-07 22:29 why pass ints FFS 2015-08-07 22:39 Bug #7674:04 Ground sit on normal terrain makes camera position drift forward, and then upon standing, the avatar move forward. 14( http://opensimulator.org/mantis/view.php?id=7674 ): has been SUBMITTED. 2015-08-07 22:42 Bug #7674:04 Ground sit on normal terrain makes camera position drift forward, and then upon standing, the avatar move forward. 14( http://opensimulator.org/mantis/view.php?id=7674 ): A NOTE has been added to this issue. 2015-08-07 22:45 CmdrCupcake: how do I checkout from github in vs2015 2015-08-07 22:46 lkalif: The github for Visual Studio plugin 2015-08-07 22:47 I think you can also do it normally through plain git in the team explorer panel 2015-08-07 22:50 ah team explorer panel. yes 2015-08-08 00:50 lkalif are you still around? 2015-08-08 00:54 any viewer devs around who can explain to me what AT_CATEGORY is? 2015-08-08 00:54 uhh 2015-08-08 00:55 one moment i need to go stare at the inventory bridge 2015-08-08 00:56 thanks. I can read the comment but I have no idea what that maps to in the actions on inventory 2015-08-08 00:56 AT_CATEGORY = 8, 2015-08-08 00:56 // Holds a collection of inventory items. 2015-08-08 00:56 // It's treated as an item in the inventory and therefore needs a type. 2015-08-08 00:56 is this a folder? 2015-08-08 00:56 AT_CATEGORY is the asset type for folders i think 2015-08-08 00:56 do they store folders as assets in the Linden world? 2015-08-08 00:57 oh man, it's not only us who got all confused on this one. The Lindens started it :) 2015-08-08 00:57 yes yes they did 2015-08-08 00:58 that explains a lot :) 2015-08-08 00:58 opensim doesn't store folders as assets 2015-08-08 00:58 but ok, i get it now. Thanks 2015-08-08 00:58 folders are technically assets from what i can see yeah 2015-08-08 00:59 It doesn't help that they have three seperate enums to handle what are relatively the same concepts :P 2015-08-08 01:26 diva: Cinder will be on in a few if you have any other questions about it 2015-08-08 02:38 we're also messing up the codes of several system folders 2015-08-08 02:39 which ones? :O 2015-08-08 02:39 or maybe not... I'm looking 2015-08-08 02:39 we were using the code coming from the asset types 2015-08-08 02:40 most of the codes are the same-ish 2015-08-08 02:40 if we had folder codes wrong they would show wrong icons 2015-08-08 02:40 so i suspect we are not 2015-08-08 02:40 but many of them match, the asset type and system folder for that type 2015-08-08 02:41 system folders all have unique icons that is determined by the number I thought 2015-08-08 02:43 what the heck is the BasicRoot folder CmdrCupcake? 2015-08-08 02:44 We have no idea what the lindens were going to do with that lol 2015-08-08 02:44 haha 2015-08-08 02:44 do we ever? 2015-08-08 02:44 its like ensembles 2015-08-08 02:44 some idea that they had that never panned out 2015-08-08 02:44 nebadon: The default outfit for new users on osgrid is broken btw 2015-08-08 02:45 what is wrong with it? 2015-08-08 02:45 the wearable types are all skins 2015-08-08 02:45 huh wierd 2015-08-08 02:45 i tested it twice 2015-08-08 02:45 I havent looked at that stuff in ages 2015-08-08 02:46 might want to look into it, its a tiny bit odd lol 2015-08-08 02:53 there's a bunch of system folder that opensim doesn't currently create 2015-08-08 02:54 Mesh, Inbox, Outbox, EmsembleStart... what's all this? 2015-08-08 02:54 probably marketplace stuff 2015-08-08 02:54 you can control your marketplace account from inventory now 2015-08-08 02:55 not sure about Mesh, maybe they dont push mesh uploads to Objects, but its own folder 2015-08-08 03:00 Ensembles are unused. 2015-08-08 03:00 Just kinda ignore it 2015-08-08 03:00 Mesh is also unused 2015-08-08 03:01 Originally mesh was going to be its own asset type instead of piggybacking on object/sculpt 2015-08-08 03:01 ya the initial mesh testing was really wierd 2015-08-08 03:01 it worked like sculpty 2015-08-08 03:01 you had to apply the mesh to a prim 2015-08-08 03:02 yeah they just automated that lol 2015-08-08 03:02 its still technically a "Sculpt" 2015-08-08 03:02 ACTION hates the bloody viewer 2015-08-08 03:03 lol ya 2015-08-08 03:03 nebadon: Yeah the wearable type flag on the initial basic outfit for osgrid are all skin 2015-08-08 03:03 :o 2015-08-08 03:03 ok strange, I wont get a chance to look at that today, but when I get some time I will check it out 2015-08-08 03:04 https://gist.github.com/CmdrCupcake/5a2d56fcd6622f869dd1 <- asset dump 2015-08-08 03:10 I just found a poem in the middle of OpenSim :) 2015-08-08 03:10 lol 2015-08-08 03:11 where? 2015-08-08 03:11 heheh it was Melanie 2015-08-08 03:11 it's not a real poem, but it looks like one :) 2015-08-08 03:11 lol 2015-08-08 03:11 the way the code is indented 2015-08-08 03:12 it has a strong ending too ! 2015-08-08 03:12 haha 2015-08-08 03:12 http://pastebin.com/VqHmC2mv 2015-08-08 03:13 lol 2015-08-08 03:14 it's very unusual indentation, I'll just leave it alone cos it's kinda cute 2015-08-08 03:17 ACTION thinks maybe diva could use a little sleep.... 2015-08-08 03:17 ACTION is staring into the dark corners of the viewer and learning about how baking works 2015-08-08 03:18 I swear, doing these massive refactorings is almost like going on vacation to a strange/fun/scary place 2015-08-08 03:18 I wrote the original baker in libomv so I have a few clues 2015-08-08 03:19 diva: well strange and scary maybe 2015-08-08 03:19 The baker in the viewer is not a fun pile of code to ever have to look at 2015-08-08 03:19 lol 2015-08-08 03:19 I know the concept but definately not the viewer implementation ;) 2015-08-08 03:20 doesnt it use pixel buffer objects? 2015-08-08 03:20 no, really, that code coming from a patch from Avination was really fun to see. Completely unexpected 2015-08-08 03:21 almost like javascript indentation 2015-08-08 03:21 whats it do? 2015-08-08 03:22 something related to appearance in the AvatarFactory module 2015-08-08 07:09 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): A NOTE has been added to this issue. 2015-08-08 07:11 diva left... 2015-08-08 07:12 in linden they use "category" to mean "folder" 2015-08-08 07:21 lkalif: so category are asset type? 2015-08-08 08:30 category is folder 2015-08-08 08:31 its a synonym 2015-08-08 09:37 Hi. I have one prim with two scripts in it. One script plays and stops a sound 2015-08-08 09:37 periodically. The other script starts a sound via llLoopSound. Is it normal, that 2015-08-08 09:37 the looped sound is stopped, if the other script stops its sound? I thought, 2015-08-08 09:37 llStopSound affects only the Sound, that is started in the same script? 2015-08-08 09:51 I've found it by myself. In SL it behaves the same way. 2015-08-08 10:38 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-08 16:04 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): A NOTE has been added to this issue. 2015-08-08 16:08 Bug #4503:04 Region "disappears" when returning from adjacent region 14( http://opensimulator.org/mantis/view.php?id=4503 ): has been UPDATED. 2015-08-08 16:09 Bug #7675:04 [REGION DB SQLLITE]: module reports console mesages with SQLLITE as spelling rather than the correct SQLITE 14( http://opensimulator.org/mantis/view.php?id=7675 ): has been SUBMITTED. 2015-08-08 16:15 Bug #7675:04 [REGION DB SQLLITE]: module reports console mesages with SQLLITE as spelling rather than the correct SQLITE 14( http://opensimulator.org/mantis/view.php?id=7675 ): has been UPDATED. 2015-08-08 18:37 CmdrCupcake are you sure the viewer is ok if we send it a folder with a type that's not in that enum? (I'm looking at compatibility with existing viewer versions, not future ones) 2015-08-08 18:46 8 was always there 2015-08-08 18:46 Folder 2015-08-08 18:48 i know. I'm trying to figure out what's the right thing to do with the Suitcase folder while the viewers don't adopt code 100 2015-08-08 18:48 Whether I should send 100 or flip it to -1 on the fly 2015-08-08 18:53 my limited tests with Singu seem to show everything ok, but there are sooo many inventory actions, that I can't possibly cover everyting 2015-08-08 18:55 100 should be fine 2015-08-08 19:11 It's fine 2015-08-08 19:11 If it's okay with it once, it's always okay with it. 2015-08-08 19:12 Really, it's either this or nothing 2015-08-08 19:13 here goes... 2015-08-08 19:14 good luck :) 2015-08-08 19:17 Do we need to fix our DBs to match the new order? Or get updated viewers? 2015-08-08 19:18 in principle if you don't do anything, everything should work as is. So you should definitely test without changing anything in the DB 2015-08-08 19:18 once that is established, you can then change the DB 2015-08-08 19:19 Starting build #4269 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-08 19:20 I'm thinking of adding a simple assertion+update for root folders on the fly, but I'm always weary of changing people's DBs from under them... 2015-08-08 19:20 will need to talk about that with others 2015-08-08 19:22 i don't know why would viewer need to know root folder type 2015-08-08 19:22 root folder uuid is sent bt login response 2015-08-08 19:22 by 2015-08-08 19:22 UI, maybe. Permits, maybe 2015-08-08 19:23 same for the library root 2015-08-08 19:23 what's that one's tpe supposed to be? 2015-08-08 19:23 perhaps the folder icon 2015-08-08 19:23 type 2015-08-08 19:24 library? no idea. root? if it's the same icon 2015-08-08 19:24 Project opensim » mono-2.10.8.1 build #4269: FAILURE in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4269/ 2015-08-08 19:24 diva@metaverseink.com: WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 19:24 ugh 2015-08-08 19:25 damn I missed that dll 2015-08-08 19:25 heh 2015-08-08 19:26 wtf? I can'tfins it 2015-08-08 19:26 Expecting application/vnd.ll.rootfolder but got application/octet-stream 2015-08-08 19:26 what the heck 2015-08-08 19:26 I can't find that dll here 2015-08-08 19:27 oh, found it 2015-08-08 19:29 i see libovm keep the asset/item discrepancy 20->19, 21->20, does LL have this too ? 2015-08-08 19:34 asset types and item types are unrelated 2015-08-08 19:35 what uses the viewer to handle an item? asset type or inventory type ? 2015-08-08 19:35 for instance snapshot and texture items are the same asset type 2015-08-08 19:35 they are unrelated 2015-08-08 19:36 you need both 2015-08-08 19:57 Starting build #4270 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4268 1 day 11 hr ago) 2015-08-08 20:00 Testing libomv update. Initial observations show an addition My Suitcase folder structure created during every login. 2015-08-08 20:01 every login? 2015-08-08 20:01 yes, just doubled checked, with and without cache clear 2015-08-08 20:01 Yippie, build fixed! 2015-08-08 20:01 Project opensim » mono-2.10.8.1 build #4270: FIXED in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4270/ 2015-08-08 20:02 diva@metaverseink.com: Fixed failing test 2015-08-08 20:02 so you have several? 2015-08-08 20:02 4 now 2015-08-08 20:02 lol 2015-08-08 20:03 you can go into the virtual luggage business :) 2015-08-08 20:03 that is odd. The suitcase folder is only created when the person goes outside 2015-08-08 20:03 check the database maybe the inventory folders 2015-08-08 20:03 see if there is really 4 2015-08-08 20:04 yes please check the DB 2015-08-08 20:05 this may be the reason why we were changing the Suitcase folder code on the fly 2015-08-08 20:05 some confusion on the part of the viewer 2015-08-08 20:07 which viewer are you using? 2015-08-08 20:07 firestorm 2015-08-08 20:08 Firestorm 4.7.1 (45325) Apr 30 2015 19:22:46 2015-08-08 20:08 did you check the db inventoryfolders table? 2015-08-08 20:08 just getting there 2015-08-08 20:13 There are 4 entries for My Suitcase type 100 in the inventory folders table 2015-08-08 20:13 for how many users? 2015-08-08 20:14 Just for one user, the user current being tested 2015-08-08 20:14 which HG inventory service do you have there? 2015-08-08 20:14 check in the Robust configuration 2015-08-08 20:14 This is standalone 2015-08-08 20:16 I searched for My Suitcase for a given agentid 2015-08-08 20:16 I have no idea how that may happen. As far as I know Suitcase folders are only created when a person goes outside, and if it doesn't exist 2015-08-08 20:16 not when ppl login 2015-08-08 20:17 is that a standard standalone hypergrid? 2015-08-08 20:17 yes, very basic 2015-08-08 20:17 "clear cache and relog(tm)" 2015-08-08 20:18 see lines above, already done.. maybe better if someone else can confirm 2015-08-08 20:18 I can't. It doesn't happen to me here on my standalone 2015-08-08 20:19 what would I need to do? update robust and regions to master? 2015-08-08 20:19 Ok, I will dig deeper 2015-08-08 20:20 that is really odd, because nothing gets created on login 2015-08-08 20:20 are you sure those weren't there before? 2015-08-08 20:20 yes, as I said, each time i login it increments by 2015-08-08 20:20 one 2015-08-08 20:21 this is sqlite 2015-08-08 20:21 ok, let me push an additional verbose debug message so you can show me the trace 2015-08-08 20:21 the viewer creates some folders on login if it doesn't find them. like trash 2015-08-08 20:21 perhaps it's firestorm doing it 2015-08-08 20:22 ok 2015-08-08 20:22 actually can you search the log for this message 2015-08-08 20:22 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); 2015-08-08 20:22 try another viewer to test that 2015-08-08 20:23 but that's really close to impossible, unless you have things misconfigured 2015-08-08 20:25 it's the HG inventory service that creates those folders. This service is only for external access, not internal. If you are using it internally, at least I could understand the possibility of this happening. But that would be a serious misconfiguration 2015-08-08 20:26 OpenSim.Services.HypergridService.HGSuitcaseInventoryService [HG SUITCASE INVENTORY SERVICE]: User ce93b24a-d8ed-4aea-8ed2-54a4541efc8f does not have a Suitcase folder. Creating it.. 2015-08-08 20:26 I see these in the log, just counting, one than one 2015-08-08 20:27 ok, well, that's interesting. Don't go away. Let me put a stack probe, cos I really want to know what the heck you are running there 2015-08-08 20:27 more than one, and the log only reports after the update 2015-08-08 20:28 why it doesn't find that it already exists? 2015-08-08 20:28 are you confortable enough to edit source code and compile? 2015-08-08 20:28 instead of me pushing tsomething that's very temporary 2015-08-08 20:28 yes, go ahead 2015-08-08 20:28 ok 2015-08-08 20:29 edit file OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs 2015-08-08 20:29 go to line 158 2015-08-08 20:29 that's that debug line 2015-08-08 20:29 just below it, add this: 2015-08-08 20:29 Util.PrintCallStack(); 2015-08-08 20:29 1 min 2015-08-08 20:32 Ok, just starting opensim with the printcallstack addition 2015-08-08 20:32 thanks. waiting... 2015-08-08 20:33 diva if I update my grid do I need to do anything to my database? 2015-08-08 20:33 no 2015-08-08 20:34 ok, I have 5 my suitcase folders, just need to get the stack thing into pastebin 2015-08-08 20:36 my grid is updating and restarting on master 2015-08-08 20:36 but I dont have firestorm 2015-08-08 20:37 http://pastebin.com/8uTbxgyE 2015-08-08 20:37 I use singu with lkalif's replex skin 2015-08-08 20:38 hmm 2015-08-08 20:38 i'm trying to merge latest singu into replex 2015-08-08 20:38 kk lemme know when you do 2015-08-08 20:38 LiruCookies was busy, over 1000 changed files 2015-08-08 20:38 lol 2015-08-08 20:39 wasnt sure if you were planning to continue it, never saw you in #replex any more and updates seemed pretty sparse 2015-08-08 20:39 I seem to recall a change to my suitcae that did create the folder on login if the the sim was hg enabled 2015-08-08 20:39 ok, oren moved the creation of the suitcase folder to login. This at least makes sense now! 2015-08-08 20:39 ah 2015-08-08 20:39 when I did it, it wasn't there 2015-08-08 20:39 so now let me see what's wrong 2015-08-08 20:40 making tea, afk for a few minutes 2015-08-08 20:40 one file with a nasty conflict that needs more work than I can do now 2015-08-08 20:40 kk my grid is up, logging in.... 2015-08-08 20:41 dahlia: i'm still in a hospital and I hate laptops and I need new glasses 2015-08-08 20:41 and 27" monitor lol 2015-08-08 20:41 lkalif: no rush :) 2015-08-08 20:42 I <3 17" laptop :) 2015-08-08 20:42 I have 15" but pretty low res 2015-08-08 20:42 1360x768 2015-08-08 20:42 1920x1080 2015-08-08 20:42 oh I know what's wrong. string typing! 2015-08-08 20:42 hmmm singu crashed on login 2015-08-08 20:43 lol 2015-08-08 20:43 but that's so odd that I don't see this here... 2015-08-08 20:44 I seem to have only one My Suitcase 2015-08-08 20:45 windows, dahlia? 2015-08-08 20:45 windows viewer, linux grid 2015-08-08 20:45 yeah, I'm puzzled as to why I don't see it happening here too 2015-08-08 20:45 I"m on windows 2015-08-08 20:46 no hg enabled? 2015-08-08 20:46 i have hg enabled 2015-08-08 20:47 I do 2015-08-08 20:47 grid.wwweb3d.net:8002/ 2015-08-08 20:47 well lets see if this was it 2015-08-08 20:48 Starting build #4271 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-08 20:48 i need a password for that :P 2015-08-08 20:48 zadarkAlt1 try that when you can 2015-08-08 20:48 ok 2015-08-08 20:49 and you get 4 suitcases for free! 2015-08-08 20:50 Macy's Labor Day sale! 2015-08-08 20:51 hehehe 2015-08-08 20:51 lkalif: Not just me, also Shy. 2015-08-08 20:52 Project opensim » mono-2.10.8.1 build #4271: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4271/ 2015-08-08 20:52 diva@metaverseink.com: Convert the enum to int before casting it to string for DB query 2015-08-08 20:54 sql being all strings has caused many a security breach 2015-08-08 20:55 lol macys sale 2015-08-08 20:55 https://xkcd.com/327/ :P 2015-08-08 20:56 little bobby tables haha 2015-08-08 20:56 robert'; drop table... 2015-08-08 20:57 I actually tried to figure out the resistance of that big mob of 1 ohm resistors lol https://xkcd.com/730/ didn't get far :/ 2015-08-08 20:58 nebadon: what was the url of your opensim github mirror? 2015-08-08 20:58 dahlia: you cwazy 2015-08-08 20:58 http://github.com/nebadon2025/opensimulator 2015-08-08 20:59 lkalif: I used to have a gig desiging input circuitry for test instruments so ya... cwazy 2015-08-08 20:59 You always know a root folder by its zero UUID entry for parent folder. 2015-08-08 21:00 lkalif: good xkcd cartoon. I've seen it before. :) 2015-08-08 21:01 i thing the viewer uses folder type to disply different folder icons 2015-08-08 21:01 dahlia: Build it and measure it. Simple. 2015-08-08 21:02 dahlia: i started university determined to become an electrical engineer 2015-08-08 21:03 EE is in my past too 2015-08-08 21:03 but fourier transforms and differential math convinced me to switch to CS after two semesters ;) 2015-08-08 21:03 EE is fun 2015-08-08 21:04 lkalif: Lindens like to use folder types to actually find folders too. It's fun. 2015-08-08 21:04 well viewer has discreet cosine transform compression for terrin tiles so you're not far from fourier transforms :P 2015-08-08 21:05 lol 2015-08-08 21:06 I only understood fourier transforms many years later, when I implemented an audio decoder in Java 2015-08-08 21:06 if it was not for you and some other peope helping, i would have a hardt time doing alt-caming in radegast 2015-08-08 21:06 but at the end i made it work perfect 2015-08-08 21:07 I understand them conceptually but need review to know all the intricacies of the integral 2015-08-08 21:07 quaternions turned out to be actually useful 2015-08-08 21:07 <3 quaternions 2015-08-08 21:08 so easy to calculate 3d movement 2015-08-08 21:09 diva: appols for the delay, doubled checked with another test setup. The problems appears to be fixed. 2015-08-08 21:09 Starting build #4272 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-08 21:09 yey 2015-08-08 21:09 Nice, big code update 2015-08-08 21:09 Bug #7675:04 [REGION DB SQLLITE]: module reports console mesages with SQLLITE as spelling rather than the correct SQLITE 14( http://opensimulator.org/mantis/view.php?id=7675 ): A NOTE has been added to this issue. 2015-08-08 21:09 also figured out why you cannot place camera directly above head looking down :P 2015-08-08 21:10 well, time to go to the beach before someone finds another inventory bug... 2015-08-08 21:10 WAIT 2015-08-08 21:10 Bug #7675:04 [REGION DB SQLLITE]: module reports console mesages with SQLLITE as spelling rather than the correct SQLITE 14( http://opensimulator.org/mantis/view.php?id=7675 ): has been RESOLVED. 2015-08-08 21:10 lol 2015-08-08 21:11 jk :) 2015-08-08 21:11 I'M NOT HERE ANYMORE 2015-08-08 21:11 :) 2015-08-08 21:11 YOU ARE TOO :P 2015-08-08 21:11 laterz 2015-08-08 21:11 bb 2015-08-08 21:11 cu 2015-08-08 21:13 Project opensim » mono-2.10.8.1 build #4272: SUCCESS in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4272/ 2015-08-08 21:13 kevin: Corrected spelling of SQLITE. Fixes mantis #7675. 2015-08-08 21:15 Looks like this test avi inventory folders is going to have to bear the scars of test. Delete is disabled on the viewer options. 2015-08-08 22:01 hello all does anyone know how to set up the freeswitch on centos 7 2015-08-08 22:06 http://www.annuna.net/wiki/index.php/How_to_install_FreeSWITCH_for_OpenSim 2015-08-08 22:06 velusuniversesys no idea if this is any good 2015-08-08 22:06 might help 2015-08-08 22:07 ill look now nebadon thanks ill let you know in a little if it helps, im trying to do several things at onece 2015-08-08 22:07 k cool 2015-08-08 22:08 ok its for debian i am using centos is that any good? 2015-08-08 22:08 or should i reimage it 2015-08-08 22:09 brb 2015-08-08 22:10 linux is linux, there will be variations from platform to platform 2015-08-08 22:10 but in general the guidline should be helpful I think 2015-08-08 22:10 most of the time i use ubuntu tutorials when configuring opensuse 2015-08-08 22:11 ok i use centos and prefer centos im gonna see if i can do it for centos, with some minor changes, hopefully it will work well 2015-08-08 22:11 ya centos is fairly similar 2015-08-08 22:11 yum vs apt 2015-08-08 22:11 thats probably the biggest difference heh 2015-08-08 22:12 and pre-req package names might vary slightly 2015-08-08 22:12 otherwise the directions should be pretty much the same 2015-08-08 22:14 atleast its english, which is odd considering the rest of the wesbite is all german 2015-08-08 22:14 heh 2015-08-08 22:55 nebadon: i have 10 running OpenSUSE machines . but i use ubuntu tutorials lol 2015-08-08 22:55 never asked here #suse 2015-08-08 23:38 hey nebadon you know in opensim.ini this section [ClientStack.LindenCaps] what is it for and i have the grid on another server do i leave it on localhost or do i do the grid address? 2015-08-08 23:45 also i need help with ofline messaging? if someone can help me with it 2015-08-08 23:46 velusuniversesys: use #opensim lots of guys helpfull fr you thier 2015-08-08 23:46 ok sorry 2015-08-08 23:47 and #osgrid 2015-08-09 01:08 Okay, two weeks in a row, my bots have stopped TPing due to the collision issue. But this second time, I was doing physics logging. I'll find out exactly when they stopped TPing and then get the physics logs for then for misterblue to look at. 2015-08-09 01:09 nice 2015-08-09 01:09 Caps are how certain requests are handle 2015-08-09 01:09 velusuniversesys 2015-08-09 01:10 localhost means the simulator handles the request 2015-08-09 01:10 you could in theory reroute things with caps 2015-08-09 01:10 if you look in OpenSimDefaults.ini you will see all the possibilities 2015-08-09 01:28 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-09 01:35 Hmm. How do you zip something on Win7? WinZip doesn't appear to be free any more. 2015-08-09 01:35 The physics logs are too big to attach uncompressed. 2015-08-09 01:36 http://www.7-zip.org/ 2015-08-09 01:36 will handle almost any zip format 2015-08-09 01:36 I grab a copy. Thanks. 2015-08-09 01:37 I'll* 2015-08-09 01:42 That worked. Thanks. I added the logs to the Mantis. 2015-08-09 01:43 np :) hope misterblue can find a fix 2015-08-09 01:43 Me too. He may have already, which is why I need to update and try his latest changes. 2015-08-09 01:43 But I wanted this test to play out first. 2015-08-09 01:44 So I could give him those logs. 2015-08-09 01:46 Physics logging, alone, for the week, amounted to 6.4GB of disk space, lol. 2015-08-09 01:46 ouch lol 2015-08-09 01:47 I'm happy to send it all to misterblue, but I figured he'd mostly want to start with the logs covering when the TPs stopped. :) 2015-08-09 01:48 yea i expect any clues should be very close to the stop 2015-08-09 01:53 I'll looks at anything you have 2015-08-09 01:54 you can put the zips on a google drive or dropbox and I can fetch them -- won't need to be there for long 2015-08-09 01:54 They're attached to the mantis, misterblue 2015-08-09 01:54 whoa! ok... let me check 2015-08-09 01:55 I gave you the two covering when things stopped working. If you want all 6.4GB (a week's worth), let me know. :) 2015-08-09 01:55 ACTION is still trying to figure out this Windows10 thing 2015-08-09 01:56 misterblue: i wish i can help you with the physics we all need it :( you are doing great alone 2015-08-09 01:57 He's doing a good job alone. I'll consider it great, when he fixes this bug. :P 2015-08-09 01:57 *ducks* 2015-08-09 01:57 feel free to dive in... it's a learning experience :) 2015-08-09 01:58 here everything is learning experience and this is the best place to teach even for professors :) 2015-08-09 01:58 but physics the hardest one to start with lol 2015-08-09 01:59 more that's it's difficult to debug... actions happening over time... that and a little math 2015-08-09 02:00 linkedinyou: That just means that if you can figure out physics, you can figure out *anything*. :) 2015-08-09 02:00 physics need math brain lol 2015-08-09 02:01 smxy: studying math frist lol 2015-08-09 02:01 the only thing harder to understand is linden logic lol 2015-08-09 02:02 AliciaRaven: and lindens enums lol 2015-08-09 02:02 lol yep 2015-08-09 02:04 AliciaRaven: do you think PlayStation could understand what Phillip linden sold them? 2015-08-09 02:05 if they put enough staff on the job and give them lots of coffee :) 2015-08-09 02:05 i will ask them :) 2015-08-09 02:06 by the way they bought from them to close it 2015-08-09 02:06 smxy... the collisions that stopped... these are avatar collisions? 2015-08-09 02:07 linkedinyou: what did they buy? 2015-08-09 02:10 AliciaRaven: onlive http://www.firestormviewer.org/onlive-sold-sl-go-to-end-april-30th/ 2015-08-09 02:11 oh yea, i remember, philip had left sl by that point tho i think 2015-08-09 02:11 that was just OnLive... it ran more than SL... Sony wanted the streaming game tech 2015-08-09 02:11 misterblue: Did you read the last entry I made on the mantis? It describes the test. 2015-08-09 02:12 read the docs??!??!! what are you thinkin?? 2015-08-09 02:13 misterblue: Sony now have streaming game tech . so they will add it to the playstaion box on there (playstation Home project ) 2015-08-09 02:13 nebadon, you awake? 2015-08-09 02:14 this physics bug is like a needle in a haystack lol hope u can find it now with these logs misterblue 2015-08-09 02:15 AliciaRaven, your good with linux aint you? 2015-08-09 02:16 i know enough to get by 2015-08-09 02:16 misterblue: When I update tomorrow, I'll be sure to enable that testing feature you added a week or so ago, before I start the next week-long test. 2015-08-09 02:17 i am using this from justincc github https://github.com/justincc/opensimulator-tools/blob/master/infrastructure/control/init.d/src/opensim but it dont work im using centos 7 and cant figgure out why 2015-08-09 02:19 Remember that CentOS 7 uses systemd, which starts services very differently, though old-style init.d scripts *should* still work. But a great deal of 7 is VERY different from CentOS 6 and earlier. 2015-08-09 02:19 with all these NPCs, the physics logs have about 21000 entries per second :-O 2015-08-09 02:20 Well, I needed that many to make the problem appear in a reasonable timeframe and it still takes a week. 2015-08-09 02:20 velusuniversesys: 5 years ago i remmber centos bad with mono 2015-08-09 02:21 linkedinyou: I build Mono on CentOS 6 just fine, but it used to be a pain to do, yes. Much easier, these days. 2015-08-09 02:21 you on the east coast, smxy? The logs say 08:36 and you said the problem was at 04:36 2015-08-09 02:22 plus its written for debian... yuo may have to change some things in the source file for it to work for sysrv (init.d) 2015-08-09 02:22 smxy: yes it was not supporting the mono-devel that days 2015-08-09 02:22 line 64 -e /etc/debian_version ]; 2015-08-09 02:22 line 53 and 54 2015-08-09 02:23 Yes, Eastern Timezone. The last TPs occur at 4:36 AM in the region logs, and I gave you the physics logs that were written for the 5-minute period covering then. Inside the physics logs, you seem to be logging at UTC time. 2015-08-09 02:23 this is system admin stuff your asking 2015-08-09 02:23 line 73 SilverWhitefish 2015-08-09 02:23 yes i know 2015-08-09 02:24 the way to these days is what smxy replyed 2015-08-09 02:25 will someone be able to write a script for it then please 2015-08-09 02:25 shouldnt we be paying attention to misterblue play with physics? 2015-08-09 02:25 velusuniversesys: Also, saying it doesn't work and you don't know why, but without providing any details about how it's failing or what error or other messages you may be getting isn't going to entice anyone to help you. 2015-08-09 02:25 LOL... like watching grass grow 2015-08-09 02:26 it does nothing it dont say nothing it dosent give anything 2015-08-09 02:26 But I think the point is that OS-related questions perhaps belong in another channel. 2015-08-09 02:27 I doubt anywone will write you a working start script. They may be willing to help you learn to write one yourself, though. 2015-08-09 02:29 velusuniversesys, what is your goal? to press buttons and profit, or to learn and profit 2015-08-09 02:30 atm to get this system up and runnig for now 2015-08-09 02:30 but im gonna go to bed my meds have kiced in now 2015-08-09 02:30 bight all 2015-08-09 02:31 night 2015-08-09 02:33 misterblue: you should find more entries for the Test2 region, as that's the one that had the NPC going round and round and round ... 2015-08-09 02:33 bright stars are interesting 2015-08-09 02:33 lol sry wrong channel 2015-08-09 02:34 I was wondering ... :) 2015-08-09 02:44 but bright start *are* interesting :) 2015-08-09 03:03 humm... collisions stop after an odd event of destroying and creating an avatar with the same localID at the same instant.. how does that happen 2015-08-09 03:03 ACTION keeps digging 2015-08-09 03:13 Interesting. 2015-08-09 03:17 I have no idea why my cat akes to yowling sometimes, but it always freaks me out, as it sounds like he's continually yelling "OWW! OWW! OWW! OWW! ..." :( 2015-08-09 03:58 mine does that when he wants outside 2015-08-09 04:05 smxy: yea, it is annoying when the cat does that. 2015-08-09 05:07 smxy: still around? Are there any ERRORs in OpenSim.log when collisions stopped? 2015-08-09 05:07 I can see where there might be problems but I don't see how its messing up collisions for all the avatars 2015-08-09 05:08 the problem seems to be around TPing an avatar in the same region -- the simulator TPs within a region by removing the avatar from the physics engine and then immediately adding it back 2015-08-09 05:09 anyway to prevent that for local teleports? 2015-08-09 05:09 this causes race conditions as the physics engine does physical modifications at simulation time 2015-08-09 05:09 that seems inefficient even if it were bug free 2015-08-09 05:09 Hello, I try to understand a little inventory records system "an avatar ... For that I compare" Enums.cs "of OpenMetaverse and" Inventoryfolders "opensim the wiki. 2015-08-09 05:09 Comparing this I found several differences. For example the amount of the inventory record is different, the No. folders are different (for example mesh) and also some names are different. Because of that I do not is its & folders exactly what must be created and what names these folders must be exactly. Do you know if the "Inventoryfolders" opensim the wiki is updated correctly? Do you know where I can find information about it 2015-08-09 05:10 ping diva... djphil has questions 2015-08-09 05:11 lol 2015-08-09 05:12 nebadon... there is already a special case for in-region TPs... doesn't do a full TP between region process 2015-08-09 05:13 could 'fix' the problem by changing that process :) 2015-08-09 05:14 but I still don't know why all avatar collisions are getting messed up... collisions are kept and processed per prim/avatar 2015-08-09 05:46 Here is the code I use to create different folders in the inventory. Maybe you can tell me if it seems correct and you may find what is wrong in it http://pastebin.com/8dMzi1Vv 2015-08-09 07:46 djphil_ as far as i know, the wiki is in sync with libovm 2015-08-09 07:47 hmmm not sure 2015-08-09 07:47 Wiki needs updating i think 2015-08-09 07:47 yep 2015-08-09 07:47 example? 2015-08-09 07:47 le dosier mesh 2015-08-09 07:47 9 is invalid for root/"My Inventory" 2015-08-09 07:48 des dossiers sont manquant (en tous cas il n'y a pas le meme nombre de dossiers ... certains sont'ils facultatifs ... dieux seul le sais 2015-08-09 07:48 djphil_: Don't bother creating EnsembleStart, EnsembleEnd, and the Mesh folder, the viewer doesn't care/ignores those 2015-08-09 07:49 CmdrCupcake the wiki is supposed to document the database, 9 is what is in our databases at the moment, it will need to be updated when Diva's changes will be released 2015-08-09 07:49 for now i have this ... but it don't work, i can't login my avatar after registration 2015-08-09 07:49 http://pastebin.com/8dMzi1Vv 2015-08-09 07:50 the inventory template come from Enum.cs 2015-08-09 07:50 that why i ask 2015-08-09 07:50 djphil_ are you trying to create a Meshes folder? 2015-08-09 07:50 i see too a lot of names are different that wiki say ... 2015-08-09 07:51 yes Jeff 2015-08-09 07:51 CmdrCupcake: I put that file in but I can't find how to enable the grid selector thingie on the login screen. Happen to know offhand? 2015-08-09 07:51 dahlia: Preferences, advanced tab 2015-08-09 07:51 hmmm thought I looked there, checking again... 2015-08-09 07:52 djphil_, https://github.com/openmetaversefoundation/libopenmetaverse/blob/82fd0133ad47313b7de6748659376081fe34fa2e/OpenMetaverse/InventoryManager.cs#L1259 <- the correct folder names are documented there as far as what the viewer is concerned 2015-08-09 07:52 i tried to create a Meshes folder with Firestorm, with type 49 it does not appear in the inventory, with type 22 it appears with a generic icon 2015-08-09 07:53 CmdrCupcake: ty worked :) 2015-08-09 07:53 ACTION blames crappy eyesight... 2015-08-09 07:53 49 != 22 2015-08-09 07:53 tank's Cmdr 2015-08-09 07:54 Don't bother creating a meshes folder lol 2015-08-09 07:54 public enum AssetType != public enum FolderType 2015-08-09 07:55 It's literally a folder type that lindenlab added to the viewer for the "Mesh" asset which was a prototype format for how meshes were being handled in the viewer. 2015-08-09 07:55 I like mad experiments :) however, you can have raw mesh inventory items (and I have) 2015-08-09 07:55 The viewer won't even display it lol 2015-08-09 07:56 what is that all "NEw Folders" from line 1287 to line 1306 ? 2015-08-09 07:56 Ensembles are handled as a range in the viewer, but Ensembles are a project that was never finished. 2015-08-09 07:57 the viewer displays raw meshes as a pyramid and, when droped on a prim, the prim changes shape 2015-08-09 07:57 So ensembles don't exist :P 2015-08-09 07:58 so, djphil_, libovn says Mesh(AssetType) = 49 and Mesh(FolderType) = 22 ; the wiki says the same thing 2015-08-09 07:59 interesting... the SL viewer map works on osgrid 2015-08-09 08:01 JeffKelley Your libomv is out of date from whats in its master repo. 2015-08-09 08:02 oh! 2015-08-09 08:02 AT_MESH and FT_MESH are both 49. 2015-08-09 08:02 i am using https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs 2015-08-09 08:02 JeffKelley https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs#L158 2015-08-09 08:03 it say "49" for "FolderType" 2015-08-09 08:05 Il y a ausi un dossier "-1" ... il sort d'où celui-là ?? 2015-08-09 08:09 CmdrCupcake : should I create all the "New Folder" ? (from 1287 to 1305) 2015-08-09 08:10 djphil_: No. Ensembles are unused/ignored 2015-08-09 08:10 ok ty 2015-08-09 08:11 djphil_: -1 is for normal folders/no special type 2015-08-09 08:11 is requeired ? 2015-08-09 08:11 or ignored ... 2015-08-09 08:11 It's for user created inventory. You don't have to create it for initial inventory trees 2015-08-09 08:11 ok, I add CurrentOutfit(folder) = 46 to the wiki, change Mesh(folder) to 49, should we care of Inbox, Outbox and the Marketplace things? never seen them 2015-08-09 08:12 Those are LL grid things for the Merchant Outbox/Marketplace 2015-08-09 08:12 kk 2015-08-09 08:13 and" EnsembleStart" and "EnsembleEnd" are requiered ? 2015-08-09 08:14 i don't think Category and Folder actually belong to InventoryTypes, the are FolderType 2015-08-09 08:17 https://gist.github.com/CmdrCupcake/39e6fd13d366d03a1793 2015-08-09 08:17 djphil_, ^ 2015-08-09 08:18 that the fixed code ? 2015-08-09 08:19 what is "'My Suitcase' => 100" ? o don't sse that in libopenmetaverse 2015-08-09 08:21 It's a special hypergrid folder...I don't think you need to create it for initial login/inventory tree but I'm not really sure on that 2015-08-09 08:22 ha ok, tanks 2015-08-09 08:23 CmdrCupcake : form the second test i use this inventory template 2015-08-09 08:23 http://pastebin.com/0EnSwrUW 2015-08-09 08:24 with it, now i can connect my avatar, finally !!! 2015-08-09 08:24 and i see my inventory ... it seam he is clean 2015-08-09 08:25 mom i make screenshot 2015-08-09 08:27 here is : http://www.imagerun.info/img201/0q5nvu2r9v34hnx4.jpg 2015-08-09 08:28 there is a little folder than those usually seen in opensim by default ... but it's better than what I got before ... 2015-08-09 08:28 djphil_: Don't create 'New Outfits' => 47, 2015-08-09 08:28 or 'Marketplace Listings' => 53, or 'New Stock' => 54 2015-08-09 08:29 okay 2015-08-09 08:29 47 is a special type for viewer-created outfits 2015-08-09 08:29 as is New Stock, and Marketplace Listings is for linden grid marketplace system 2015-08-09 08:29 isn't requiered for opensim marketplace system ? 2015-08-09 08:30 nah. 2015-08-09 08:30 okiii i can comment it out then 2015-08-09 08:30 LL backs their web marketplace with inworld folders/management 2015-08-09 08:30 there is no opensim marketplace yet, but we could use direct delivery some day 2015-08-09 08:31 in this test i have commented out too the "'My Suitcase' => 100" ... and it seam it work without it 2015-08-09 08:31 Now i will try with the code you sent me higher 2015-08-09 08:32 where is your "Meshes" folder ? 2015-08-09 08:32 Meshes folder is not displayed by viewer. 2015-08-09 08:32 :P 2015-08-09 08:32 It's blocked. 2015-08-09 08:33 i don't see it 2015-08-09 08:33 i can remove it too then ? 2015-08-09 08:33 Yeah. 2015-08-09 08:33 oki 2015-08-09 08:38 So, here is the Inventory i get with the code you give me above 2015-08-09 08:38 http://www.imagerun.info/img201/nnhsxrh0p4x5ui3p.jpg 2015-08-09 08:39 opensim can do that for you 2015-08-09 08:39 it already looks a more normal inventory opensim 2015-08-09 08:39 you mean with opensim services jeff ? 2015-08-09 08:40 yep 2015-08-09 08:40 i have one already 2015-08-09 08:40 it work well 2015-08-09 08:41 He is OpenSim Tools Jcc based script 2015-08-09 08:41 djphil_: That inventory tree looks correct. :D 2015-08-09 08:41 yep 2015-08-09 08:41 i think that too 2015-08-09 08:41 i see too my avatar is a cloud 2015-08-09 08:42 taht because i need to create a First appearance ? 2015-08-09 08:43 Yeah. Needs an initial appearance to decloud 2015-08-09 08:43 you know how i can do that ? 2015-08-09 08:44 i hope that all after ^^ 2015-08-09 08:45 CmdrCupcake : why the viewer is blocking Meshes folder? just curious 2015-08-09 08:45 Related to the way the prototype mesh system worked 2015-08-09 08:46 Originally meshes worked kinda like sculptys where you dragged a mesh onto a prim 2015-08-09 08:46 they eventually simplified it to just create prims 2015-08-09 08:46 yes they do, if you have raw meshes in your inv. 2015-08-09 08:52 wow thats kinda funny x.x 2015-08-09 10:22 I can not find an example or documentation to create an initial appearance in php for an avatar during registration. 2015-08-09 10:22 Anyone know where I could find it? 2015-08-09 11:41 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-09 14:25 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): A NOTE has been added to this issue. 2015-08-09 22:50 Starting build #4273 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-09 22:50 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-09 22:55 Project opensim » mono-2.10.8.1 build #4273: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4273/ 2015-08-09 22:55 * misterblue: BulletSim: update the motion actors so they completely clean themselves 2015-08-09 22:55 * misterblue: BulletSim: rearrange code and add different locking to eliminate chances 2015-08-09 22:56 misterblue: Is that change also eliminating the av removal and re-add for in region TPs? 2015-08-09 22:56 When I read about the earlier I was thinking the same as nebadon that it sounded inefficient. 2015-08-09 22:56 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-09 22:57 um... bbl. My dinner is ready. 2015-08-09 22:58 Plugh... the avatar is still removed from the physical scene and then re-added. I didn't explore the 'solution' of changing how the simulator does that. 2015-08-09 22:58 ok. I was just curious. It wouldn't be the only possibly inefficient bit of code in OS that I'm aware of, or heard about. :) 2015-08-09 22:58 If the remove/add is really the problem, it could also be tickled by making a prim physical/non-physical over and over 2015-08-09 22:59 Ugh. Ijust finished spent all day updating my grid, and now I have to update again. 2015-08-09 22:59 or maybe phantom/non-phantom over and over 2015-08-09 22:59 hm... that might be worth testing. 2015-08-09 22:59 in either case, I want to fix the BulletSim problem 2015-08-09 22:59 ok, gotta go. bbl. 2015-08-09 23:00 the logs were VERY helpful, smxy.... thanks a bunch 2015-08-09 23:01 I'll be sure to continue them on the next test run. 2015-08-09 23:01 while they didn't point to an definitive problem, they greatly reduced the search 2015-08-09 23:19 misterblue: ping 2015-08-09 23:20 misterblue: Do you want me to enable the fire-and-forget collisions this next text run? 2015-08-10 01:04 [2015:08:05:05:47:40:282] hey Tank_Master you about? 2015-08-10 01:04 nope 2015-08-10 01:55 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-08-10 02:09 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-08-10 02:17 smxy... you can turn off the FireAndForget patch... It doesn't look like that is what the problem is... I'll do some performance testing before deciding if that commit should be reverted 2015-08-10 02:20 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-08-10 02:35 misterblue: I hadn't enabled it, as I only just updated today to code that included it. 2015-08-10 02:42 AllowScriptCrossing = "True" 2015-08-10 02:43 SilverWhitefish: and that is reference to? 2015-08-10 02:43 i was wondering if that may be the cause. i think its disabled by default... i was reading more of the mantis reports 2015-08-10 02:44 erm, NO! 2015-08-10 02:44 here's the lowdown (fromt he horse's mouth, as I wrote it) 2015-08-10 02:44 the sim will always try to cross script state 2015-08-10 02:45 AllowScriptCrossings will additionally unpack and use the BINARY sent along 2015-08-10 02:45 a carefully crafted malicious script binary pack can attack ANYTHING on your system 2015-08-10 02:46 so you can NOT use AllowScriptCrossing unless ALL possible systes that can cross or tp into your system are under your control, e.g. a closed grid 2015-08-10 02:48 even with TrustBInaries = "False"? 2015-08-10 02:48 erm, i believe i might have been incorrect 2015-08-10 02:48 TrustBinaries is the dangerous one 2015-08-10 02:48 You threw me off by saying AllowScriptCrossing is off by default 2015-08-10 02:48 it should not be 2015-08-10 02:49 at least it wasn't when I designed it 2015-08-10 02:49 ya i think i was wrong on that one 2015-08-10 02:49 i was just going over this trying to figure out how would would sail a boat or fly a aplne onto my region when i read what you all where talking about 2015-08-10 02:50 very interesting 2015-08-10 02:50 I think the bigger problem there is we dont correctly pass physics stuff for vehicles 2015-08-10 02:51 correct 2015-08-10 02:51 misterblue has been workig on trying to matcht he avination and opensim codebases 2015-08-10 02:51 to allow porting of our VehiclePhysicsParameters class and a laundry list of methods and interfaces needed for that 2015-08-10 02:52 I guess he's gotten busy with his own stuff at some point. sine he volunteered this, i'm in no position to press the issue 2015-08-10 03:00 well i think everyone is doing a great job and im only hoping i can catch up and try to contribute one day 2015-08-10 03:01 theres just so much to learn about opensim 2015-08-10 03:01 it's a very complex application 2015-08-10 03:01 few know it's full extent 2015-08-10 03:17 I certainly don't :) 2015-08-10 03:17 but I can usually avoid being dangerous 2015-08-10 03:18 i think if you overlay myself, justin and diva 2015-08-10 03:18 Related to that, Melanie, when I was visiting all occurrences of AssetType I came across a poem you left in the code :) 2015-08-10 03:18 you'll cover 85% 2015-08-10 03:18 that was very cute, so I left it there :) 2015-08-10 03:18 lol 2015-08-10 03:18 diva: easter eggs are for finding 2015-08-10 03:19 point me to it please because i forgot wehre 2015-08-10 03:19 1 sec, let me find it again 2015-08-10 03:20 well I usually know who to ask when I'm having difficulty understanding a part of the code 2015-08-10 03:21 http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=cfb082b862d0f79f234bfc050ef29302549af8eb&hb=fe37cb999055c0df27a3fc1e038013575a63e2ea&f=OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs 2015-08-10 03:21 starting line 898 2015-08-10 03:22 that method TryAndRepairBrokenWearable 2015-08-10 03:22 strong endings to the stances too :D 2015-08-10 03:23 lol 2015-08-10 03:23 is that one of the files that had the whitespace messed up? *ducks* 2015-08-10 03:24 no idea! But I had a big chuckle when I found that code. I like code that surprises me :D 2015-08-10 03:25 about as easy to grok as Paradise Lost 2015-08-10 03:27 code willl be written / minds coding for eternity / then review happens 2015-08-10 03:28 haiku too! :) 2015-08-10 03:28 you're inspired! 2015-08-10 03:28 :) 2015-08-10 03:29 i like haiku 2015-08-10 03:29 the restrictions tend to focus the mind 2015-08-10 03:30 This year I sent my candidate statement to the ACM SIGPLAN election with just one haiku :) 2015-08-10 03:30 and people elected me hehehe 2015-08-10 03:30 nice one 2015-08-10 03:31 the admin person who was processing those statements had a hard time understanding what the heck that was. I had to tell her to please put it in 3 lines 2015-08-10 03:31 lol 2015-08-10 03:31 I wonder if that made it to some public web site somewhere 2015-08-10 03:32 lol it did! http://www.acm.org/sigs/elections/acm-sigplan-2015/C_Lopes_Member-at-Large.pdf 2015-08-10 03:33 lol 2015-08-10 03:37 nice 2015-08-10 03:37 what is SIGPLAN? I've only ever paid attention to SIGGRAPH lol 2015-08-10 03:38 the programming languages sig 2015-08-10 03:38 oh 2015-08-10 03:39 lol duh :/ 2015-08-10 03:39 didnt you work at PARC? 2015-08-10 03:39 yes, I did 2015-08-10 03:39 why not on there? 2015-08-10 03:39 7 wonderful years! 2015-08-10 03:40 what do you mean? Why I'm not there now? 2015-08-10 03:40 oh they only want current? 2015-08-10 03:40 yes 2015-08-10 03:40 ic 2015-08-10 03:40 did you know Alan Kay? 2015-08-10 03:41 not directly no. He wasn't there anymore when I started. 2015-08-10 03:42 I used to go to HP Labs a lot, wonder if we ever passed each other in Palo ALto ;) 2015-08-10 03:43 maybe! I was there from 95 until 2002 2015-08-10 03:44 ya I frequented there 91-04 2015-08-10 03:55 upgraded my laptop to Windows 10 2015-08-10 03:55 its surprisingly not bad 2015-08-10 03:56 hasn't downloaded for me yet 2015-08-10 03:56 download the iso 2015-08-10 03:56 ah ok maybe I should 2015-08-10 03:56 https://www.microsoft.com/en-us/software-download/windows10ISO 2015-08-10 03:57 my win 7 laptop doesnt have the little icon :( 2015-08-10 03:57 the upgrade was pain free 2015-08-10 03:57 orly? 2015-08-10 03:57 ya i was shocked 2015-08-10 03:57 10 is alot more like windows 7 2015-08-10 03:57 8.1 was a PITA for me 2015-08-10 03:57 actually if you install classicshell.net 2015-08-10 03:57 its nearly indistiuguishable from Windows 7 2015-08-10 03:58 I kinda like the win 8 stuff over the 7 2015-08-10 03:58 ya you can embrace either way 2015-08-10 03:58 cool 2015-08-10 03:58 you can go full on Windows 8.1 Metro screen mode 2015-08-10 03:58 or some where in between 2015-08-10 03:58 well I dont care for metro apps 2015-08-10 03:58 but the tile thing isnt too bad 2015-08-10 03:58 I really like the Windows 7 layout 2015-08-10 03:59 efficient and simple 2015-08-10 03:59 its nice they finally made lots of options 2015-08-10 03:59 the Windows 10 theme is very nice too 2015-08-10 03:59 nice new login screen 2015-08-10 03:59 its very clean out of the box 2015-08-10 04:00 there seems to be a lot of FUD on the webz about massive spy stuff but I don't know how much of it is real 2015-08-10 04:00 im quite surprised, I would have bet money it was going to suck 2015-08-10 04:00 the Windows 10 Technical Preview as terrible 2015-08-10 04:02 http://windows.wonderhowto.com/inspiration/everything-you-need-disable-windows-10-0163552/ 2015-08-10 04:02 how long did it take to upgrade? 2015-08-10 04:02 less than an hour 2015-08-10 04:02 heh 2015-08-10 04:02 anything not working? 2015-08-10 04:02 the only thing I had trouble with intially was virtualbox 2015-08-10 04:02 synergy? 2015-08-10 04:03 the vbox website says v5.0 has trouble with windows 10, and to download their beta version for windows 10 fixes 2015-08-10 04:03 so i did, and the beta wouldnt even start for me 2015-08-10 04:03 so i gave 5.0 a try, and it seems fine 2015-08-10 04:03 I dont use synergy 2015-08-10 04:03 oh 2015-08-10 04:03 but I imagine it would probably work fine 2015-08-10 04:03 I need synergy 2015-08-10 04:03 if it works in 7/8.1 2015-08-10 04:03 its very likely just going to work in 10 2015-08-10 04:04 kinda does... some update in 8.1 broke the shift key but otherwise ok 2015-08-10 04:04 I somehow manage without shift on remotes 2015-08-10 04:05 my computer definitely feels faster on Windows 10 2015-08-10 04:05 not that it was really slow on 8.1 2015-08-10 04:05 it just feels more responsive 2015-08-10 04:05 8.1 isnt bad 2015-08-10 04:05 seemed to have better memory management than 7 2015-08-10 04:06 yea 10 so far seems even better, time will tell though 2015-08-10 04:07 give it time ;) 2015-08-10 04:07 to be honest Im quite shocked though the out of the box look and feel 2015-08-10 04:07 microsoft is definitely in full retreat mode 2015-08-10 04:07 think they learned their lesson hard heh 2015-08-10 04:08 i fully expected 10 to be a complete botch job 2015-08-10 04:08 xbox integration looks interesting 2015-08-10 04:08 ability to maybe play xbox games on pc 2015-08-10 04:09 not something im at all interested in personally, but I think it could be a big draw possibly 2015-08-10 04:11 that said i'll still be booted into linux most of the time lol 2015-08-10 04:12 oh I thought the xbox thing was a streaming service? 2015-08-10 04:12 Nebadon, a lot of people are saying to make sure to uninstall classic shell before upgrading to Win 10. 2015-08-10 04:12 why? 2015-08-10 04:12 It caused the upgrade to fail for me. 2015-08-10 04:13 10-20 secs after logging into windows, it would reboot 2015-08-10 04:13 I hear they took some stuff out like the movie thing, the dvd player, and solitaire 2015-08-10 04:14 kinda lame if no dvd player 2015-08-10 04:14 but I guess everyone just torrents movies anyway 2015-08-10 04:22 Who has time for movies anymore? lol 2015-08-10 04:35 i had it installed before upgrade 2015-08-10 04:35 and no problems 2015-08-10 04:35 i did however have to re-install it 2015-08-10 04:35 i installed from a ISO i burned to a dvd thoug 2015-08-10 04:36 that to me seemed like the safest route 2015-08-10 04:37 The upgrade on my Surface Pro 2 went perfect, but on desktop upgrade while keeping all files and settings did not. 2015-08-10 04:37 i upgraded from Windows 8.1 2015-08-10 04:37 Had to reinstall desktop from scratch to eliminate startup issues. 2015-08-10 04:37 Yes, I did too. 2015-08-10 04:38 I was quite suprrised how painless the upgrade went for me 2015-08-10 04:38 it was my Asus G750JH laptop its a nice machine 2015-08-10 04:38 There was something loading shortly after startup that was making it crash, some existing software, which I suspect was eith Classic Shell or Fences 2015-08-10 04:39 I had classicshell installed prior to upgrade so its unlikely it was it 2015-08-10 04:39 My son had a similar issue with his desktop. His was caused by an old video driver. 2015-08-10 04:43 Since then it has been solid as a rock on both my computers. 2015-08-10 06:43 nebadon: any regrets yet? 2015-08-10 06:46 nope 2015-08-10 06:47 one thing that is kind of bad, not totally bad though, but it keeps a copy of your original windows on the primary hardrive 2015-08-10 06:47 so it uses up a little bit of space, like however much your old windows folder took up basically 2015-08-10 06:48 there might be a way to purge it manually, no doubt there is I havent looked yet 2015-08-10 06:48 im leaving it for now 2015-08-10 06:48 got the x64 iso and burned it, gonna try on w7 laptop if I can get the dvd reader to cooperate 2015-08-10 06:48 another sort of annoying thing I cant disable the touchpad 2015-08-10 06:48 havent figure out how to yet 2015-08-10 06:48 nice 2015-08-10 06:49 would be nice if I could just do a new install 2015-08-10 06:49 you actually can 2015-08-10 06:49 its an option 2015-08-10 06:49 on asus comp, it gave me a tiny c: (around 250 gb) 2015-08-10 06:49 might be the first question the install asks you 2015-08-10 06:49 and a bigger partition for d: 2015-08-10 06:50 ya same 2015-08-10 06:50 grrrr old laptop dvd is borked 2015-08-10 06:50 i have a 256gb SSD and 1tb spinning 2015-08-10 06:50 have a 4gb USB stick? 2015-08-10 06:50 nope 2015-08-10 06:51 well maybe 2015-08-10 06:51 hmmm 2015-08-10 06:51 http://rufus.akeo.ie/ 2015-08-10 06:52 http://www.intowindows.com/create-uefi-bootable-usb-of-windows-10/ 2015-08-10 06:52 oh I think the downloader would let it create a bootable usb? 2015-08-10 06:53 not sure maybe 2015-08-10 06:53 i only ever tried the iso 2015-08-10 06:53 thought I remember it saying that 2015-08-10 06:53 I have an external usb dvd somewhere also 2015-08-10 06:53 which always works 2015-08-10 06:54 http://wudt.codeplex.com/ 2015-08-10 06:54 found this too 2015-08-10 06:54 laptop dvds are horrid 2015-08-10 06:54 nebadon: A machine of yours was updated to Win 10? 2015-08-10 06:54 ya i updated my laptop 2015-08-10 06:54 ok 2015-08-10 06:54 its an Asus G750JH 2015-08-10 06:54 opensim run? 2015-08-10 06:54 https://www.asus.com/ROG-Republic-Of-Gamers/ASUS_ROG_G750JH/ 2015-08-10 06:54 Odd thing. I registered to get the update. My dad must have done so later. He has had his computer update to 10 already and I'm still waiting. 2015-08-10 06:55 I have not tried running opensim but no doubt it does 2015-08-10 06:55 Not that I'm in any hurry to have my laptop updated. 2015-08-10 06:55 if you download the iso you can do it right away 2015-08-10 06:55 yea, I know. I'm not in that much of a rush. 2015-08-10 06:55 https://www.microsoft.com/en-us/software-download/windows10ISO 2015-08-10 06:55 yea I got tired of waiting lol 2015-08-10 06:55 yup. I found the information about that a while ago. 2015-08-10 06:55 plus i feel like doing it from iso seems safer 2015-08-10 06:55 Plugh: Im still aiting too. I downloaded the iso on that link nebadon had 2015-08-10 06:56 first thing it does is scan your computer 2015-08-10 06:56 I'm wondering if my main programs under Windows will still work in 10. 2015-08-10 06:56 and gives you a report on how compatible / upgradable everything you have is 2015-08-10 06:56 if it can it will update software for you 2015-08-10 06:56 if not you get the chance to abort etc.. deal with it yourself 2015-08-10 06:57 my machine was very clean, it didnt give tell me anything wasnt compatible 2015-08-10 06:57 My one issue would be with my 3D modelling program. No update available without spending a lot of money to get it. 2015-08-10 06:57 shouldnt really need any updates for Windows 10 2015-08-10 06:58 Maybe not but the program is a few years old. 2015-08-10 06:58 if it runs in Windows 7 / 8.1 its pretty much going to run in 10 2015-08-10 06:59 I didnt even have to reinstall drivers after upgrade 2015-08-10 06:59 My program is only(?) 4 years old. 2015-08-10 06:59 though I did download newer nvidia drivers 2015-08-10 06:59 I doubt anything in the past 6-7 years will have any trouble in Windows 10 2015-08-10 06:59 no idea. Windows 7/8.1 didn't exist back then. I've not tried it in either. 2015-08-10 07:00 oh, yeah. I guess it does run in 8.1 so it will be ok. 2015-08-10 07:00 Windows 7 came out in 2009 2015-08-10 07:00 None of my computers ran 7. 2015-08-10 07:00 ah ya 2015-08-10 07:01 XP then 8 when I got a new laptop. 2015-08-10 07:01 it still has the Compatibility mode too 2015-08-10 07:01 the compatability mode list goes back to Windows 95 2015-08-10 07:03 Microsoft did a surprisingly good job with 10 I really didnt think they would 2015-08-10 07:04 Virtual Desktops is a nice addition too 2015-08-10 07:04 its more like Android Virtual Desktops though 2015-08-10 07:04 not the traditional linux method 2015-08-10 07:07 I like windows 10 2015-08-10 07:08 serious blind moment: dig thru closet to find portable dvd drive. Find box, pull out drive and power supply and usb cable. close box and put away. Realize ac cable is missing and pull box out again and get ac cable. put box away. assemble. Cant find usb cable. dig thru a bunch of crap and find another usb cable and then see the original one is laying next to the drive :/ 2015-08-10 07:09 heh 2015-08-10 07:09 :P 2015-08-10 07:09 Well Ive done that and I have fairly ok vision 2015-08-10 07:09 lol 2015-08-10 07:09 I lose soo much stuff that's right in front of me 2015-08-10 07:09 find it a week later 2015-08-10 07:13 hmmm it wants a product key 2015-08-10 07:13 nebadon: did it ask you? 2015-08-10 07:14 no it didnt 2015-08-10 07:14 wait 2015-08-10 07:14 are you booting from the DVD? 2015-08-10 07:15 dont do that 2015-08-10 07:15 oh 2015-08-10 07:15 autorun it 2015-08-10 07:15 from Windows 2015-08-10 07:15 kk 2015-08-10 07:19 here is what my desktop currently looks like 2015-08-10 07:19 with classicshell menu 2015-08-10 07:19 http://nebadon2025.com/screenshots/windows10_01.png 2015-08-10 07:21 the Windows 10 calculator is amzing too 2015-08-10 07:21 that alone is worth the upgrade 2015-08-10 07:21 lol 2015-08-10 07:22 definitely the best calculator app i ever used 2015-08-10 07:22 Windows 10 has a funny kernel memory leak for me :( 2015-08-10 07:23 orly? 2015-08-10 07:25 System is eating over 2 gigs of ram so far :O 2015-08-10 07:27 memory looking pretty good for me 2015-08-10 07:27 http://nebadon2025.com/screenshots/windows10_02.png 2015-08-10 07:32 CmdrCupcake: are you running low as if you can't open apps? maybe it's using it for buffers or something like linux does 2015-08-10 07:32 Nah I have 32 gigs of ram lol 2015-08-10 07:33 pffft who cares :P 2015-08-10 07:33 its just concerning that I can watch System's memory usage slowly grow over the course of the week :P 2015-08-10 07:33 and never shrink 2015-08-10 07:33 it will only shrink when windows needs it 2015-08-10 07:33 linux is the same way 2015-08-10 07:33 nothing to worry about 2015-08-10 07:34 its cheaper to keep something in memory until you absolutely dont need it anymore 2015-08-10 07:34 than to keep reloading it into memory over and over again 2015-08-10 07:34 "Making sure you're ready to install" "Please wait" 2015-08-10 07:34 nice 2015-08-10 07:34 how long does that take? 2015-08-10 07:35 the whole process for me took just about 1 hour 2015-08-10 07:35 from starting the exe to completion 2015-08-10 07:35 on 2.4ghz i7 2015-08-10 07:35 ya this is kinda old laptop 2015-08-10 07:35 i5 2015-08-10 07:36 install is likely single thread 2015-08-10 07:36 so probably not a huge difference 2015-08-10 07:36 I think its scanning the drive 2015-08-10 07:36 and its a slow drive 2015-08-10 07:36 ya alot of that tends to be how much software it has to analyze too 2015-08-10 07:36 probably a ton of crapware 2015-08-10 07:36 5 installed apps vs 500 installed apps etc.. 2015-08-10 07:37 I keep my laptop as lean as I can 2015-08-10 07:37 I replaced the drive a year or 2 ago and used a slower drive 2015-08-10 07:37 I suspect at worst it will take a couple hours 2015-08-10 07:37 even on slow older hardware 2015-08-10 07:38 I have been seeing a lot of talk about Windows 10 running on quite old hardware 2015-08-10 07:38 like 10+ years old 2015-08-10 07:39 I think they want to kill XP 2015-08-10 07:39 so they made it so it will run on XP level hardware too 2015-08-10 07:39 supposedly same os for phones and tablets 2015-08-10 07:39 yea 2015-08-10 07:39 the Arm support looks interesting 2015-08-10 07:39 the ability to make apps that directly boot and run on say Raspberry Pi 2015-08-10 07:40 no actual operating system, just a bare bones container 2015-08-10 07:40 that will boot on hardware 2015-08-10 07:40 if I like it i may consider getting a windows phone. My android phone is starting to crap out and I dont really like android 2015-08-10 07:40 microsoft actually already has test rom out 2015-08-10 07:40 to load Windows 10 on Android phones 2015-08-10 07:41 it only works on 1 particular phone at the moment 2015-08-10 07:41 ya but my phone super ancient 2015-08-10 07:41 ya it will likely require fairly new phone, who knows how far they will take that 2015-08-10 07:41 they also want to be able to run Android apps on Windows 10 phones 2015-08-10 07:41 basically instamarket for their devices 2015-08-10 07:42 lol 2015-08-10 07:42 maybe oracle will sue them too 2015-08-10 07:42 haha 2015-08-10 07:42 meh they will prolly use oracle java 2015-08-10 07:42 rather than dalvik 2015-08-10 07:43 knowing microsoft they will have their own 3rd bastard child 2015-08-10 07:43 lol 2015-08-10 07:43 ie all over again 2015-08-10 07:43 .net :D 2015-08-10 07:43 Dalvik was replaced. :O 2015-08-10 07:43 J#++ 2015-08-10 07:43 was it? 2015-08-10 07:44 Yeah./ 2015-08-10 07:44 ART 2015-08-10 07:44 with what? 2015-08-10 07:44 whats ART? 2015-08-10 07:45 http://source.android.com/devices/tech/dalvik/ 2015-08-10 07:45 Fancy new on-device AOT compiler 2015-08-10 07:46 hmmm 2015-08-10 07:46 anything Ive done on android lately has been ndk 2015-08-10 07:47 except for the little java shim that calls it but I didnt pay attention to what runs it 2015-08-10 07:48 "Installing Windows 10" 2015-08-10 07:48 :D 2015-08-10 07:49 you have the circle thing? 2015-08-10 07:49 ACTION wonders if there is an undo.... 2015-08-10 07:49 there is 2015-08-10 07:49 you have 90 days to downgrade I think 2015-08-10 07:49 circle thing? 2015-08-10 07:49 are you on the screen, black screen with big white circle yet? 2015-08-10 07:50 will have % # in the center of how complete 2015-08-10 07:50 dark blue screen "Installing Windows 10" 2015-08-10 07:50 You can downgrade for 90 days as long as you dont try to cleanup the old copy of windows. 2015-08-10 07:50 5& complete 2015-08-10 07:51 5% 2015-08-10 07:51 ya I am so cleaning that up before 90 days 2015-08-10 07:51 its eating quite a bit of my drive 2015-08-10 07:51 currently have 17.2gb free :( 2015-08-10 07:51 I have more free ram than hard drive 2015-08-10 07:51 lol 2015-08-10 07:52 stupid fraps eats my drive 2015-08-10 07:52 eeew 2015-08-10 07:52 use Open Broadcaster 2015-08-10 07:52 fraps is dead to me 2015-08-10 07:52 I accidently enable it and drive goes zap 2015-08-10 07:52 ya Ive been using obs lately 2015-08-10 07:52 also Windows 10 has built in free fraps now 2015-08-10 07:52 oh? 2015-08-10 07:52 yea 2015-08-10 07:53 with compression? 2015-08-10 07:53 http://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10%E2%80%99s-game-dvr-and-game-bar/?PageSpeed=noscript 2015-08-10 07:53 I think so yes 2015-08-10 07:53 better than fraps anyway 2015-08-10 07:53 heh 2015-08-10 07:54 there is also Nvidia Shadowplay 2015-08-10 07:54 which is fantastic too 2015-08-10 07:54 I recorded this with shadowplay > https://www.youtube.com/watch?v=0J-ETJGoxpw 2015-08-10 07:54 Fraps nor OBS could record it 2015-08-10 07:54 I did this with obs, looks ok https://www.youtube.com/watch?v=FyfCTvQSc-s 2015-08-10 07:55 buxw 2015-08-10 07:55 nice* 2015-08-10 07:55 ya OBS is great 2015-08-10 07:55 ya good compression 2015-08-10 07:55 its definitely my go to app, i need to test out the Windows 10 recording still 2015-08-10 07:57 oh the nvidia endless city thing 2015-08-10 08:04 yea 2015-08-10 08:05 damn, the graphics in GTA5 seem better 2015-08-10 08:05 first time i tried it since upgrade, sheesh 2015-08-10 08:06 the lighting seems a lot better 2015-08-10 08:06 D3D12 is supposedly enabled, dunno if GTA uses it 2015-08-10 08:07 thats why I want w10 2015-08-10 08:07 ya im not sure either 2015-08-10 08:07 reflections off the car are crazy now 2015-08-10 08:07 definitely improved for sure 2015-08-10 08:07 d3d11 and older are now emulated on d3d12 2015-08-10 08:07 i feel like i can see farther too 2015-08-10 08:07 the depth of field is way better now too 2015-08-10 08:08 d3d12 is massive perf capable 2015-08-10 08:08 ya i can tell 2015-08-10 08:08 feels like a different game honestly 2015-08-10 08:09 can you check gta settings? maybe it says 2015-08-10 08:09 it says DX11 2015-08-10 08:09 ok now I have the circle with 0% 2015-08-10 08:10 man the sun reflection off the car is so distracting now lol 2015-08-10 08:10 at certain angles its blinding 2015-08-10 08:10 lol 2015-08-10 08:11 try opengl stuff? 2015-08-10 08:11 just the viewer 2015-08-10 08:12 which worked good, not much change, but it ran great 2015-08-10 08:16 nice i did a quick video capture with built in capture 2015-08-10 08:16 using default settings 1 sec 2015-08-10 08:17 it exactly 1 minute and 70.6mb 2015-08-10 08:17 damn looks really good 2015-08-10 08:17 1 sec i'll post it 2015-08-10 08:19 http://nebadon2025.com/gta5/GTA5-Win10cap-001.mp4 2015-08-10 08:19 dahlia ^ 2015-08-10 08:19 man that looks really good heh 2015-08-10 08:20 lol 2015-08-10 08:21 a bit more realistic than my driving game :/ 2015-08-10 08:21 ya GTA5 is a masterpiece 2015-08-10 08:21 its more art than game 2015-08-10 08:21 lol 2015-08-10 08:22 I just drive around marveling at the beauty 2015-08-10 08:22 http://nebadon2025.com/gta5/GTA5_Jeep_Offroading_01.mp4 2015-08-10 08:24 http://nebadon2025.com/gta5/GTA5_Speedboat_01.mp4 2015-08-10 08:26 try mine: http://di01.wwweb3d.net/AGame.html 2015-08-10 08:27 hehe ya I have 2015-08-10 08:27 last time I got stuck on a mushroom hehe 2015-08-10 08:28 its faster now 2015-08-10 08:31 I think i beat it 2015-08-10 08:31 lol 2015-08-10 08:31 i got to 140 points cant find anymore zombies 2015-08-10 08:31 just finding corpses 2015-08-10 08:32 oh theres more 2015-08-10 08:32 lol 2015-08-10 08:32 still working on ai, soon they will gang up on you 2015-08-10 08:32 FF says your vid is corrupt 2015-08-10 08:32 yea ff sucks for video anymore 2015-08-10 08:32 it plays in chrome though 2015-08-10 08:33 ff is awful 2015-08-10 08:33 so sick of it 2015-08-10 08:33 ya it used to be so good 2015-08-10 08:33 its even worse on android 2015-08-10 08:33 its absolutel horrible on android anymore 2015-08-10 08:33 can you try my game in the new ms browser? 2015-08-10 08:33 oh ya 1 sec 2015-08-10 08:33 this machine is linux actually 2015-08-10 08:34 I actually havent tried edge yet 2015-08-10 08:34 oh 2015-08-10 08:34 oh crap i forgot 2015-08-10 08:34 thought you were on w10 2015-08-10 08:34 i uninstalled it 2015-08-10 08:34 lolz 2015-08-10 08:34 :P 2015-08-10 08:34 2 computers 2015-08-10 08:34 why? 2015-08-10 08:34 this one is linux 2015-08-10 08:34 ah well i didnt plan on actually using it 2015-08-10 08:34 i can reinstall it 2015-08-10 08:34 I kinda like opera 2015-08-10 08:35 may switch 2015-08-10 08:35 FF is just bug ridden 2015-08-10 08:35 keeps getting worse 2015-08-10 08:35 ya sucks it has great addons 2015-08-10 08:35 thats really why i like firefox 2015-08-10 08:37 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-08-10 08:37 have to reboot for edge install 1 sec 2015-08-10 08:38 wooo 50% 2015-08-10 08:39 nice ya probably take about 2 hour total for you or soo, little less 2015-08-10 08:40 got a warning about java 2015-08-10 08:40 asking me to enable java SSV helper 2015-08-10 08:41 dahlia no go 2015-08-10 08:41 says "Exception Thrown, See JavaScript Console 2015-08-10 08:41 which i have no idea where that is lol 2015-08-10 08:42 webgl doesnt even seem to work though 2015-08-10 08:42 so dont feel too bad 2015-08-10 08:42 shadertoy doesnt work in edge either apparantly 2015-08-10 08:42 this browser sucks 2015-08-10 08:42 lol 2015-08-10 08:42 its literally IE 2015-08-10 08:42 they didnt even try to change anything 2015-08-10 08:42 oh wait a second 2015-08-10 08:42 this is IE wtf 2015-08-10 08:43 huh 2015-08-10 08:43 so i guess windows 10 doesnt come with edge 2015-08-10 08:44 im so confused 2015-08-10 08:45 dahlia there doesnt seem to be a new browser installed by default 2015-08-10 08:45 just Internet Explorer 11 2015-08-10 08:45 so odd 2015-08-10 08:46 orly? 2015-08-10 08:46 i search on start menu search for apps named Edge 2015-08-10 08:46 nada 2015-08-10 08:46 google search seems to imply its just part of windows 10 2015-08-10 08:46 but the E icon on my desktop 2015-08-10 08:46 i go to About and it says Internet Explorer 11 2015-08-10 08:46 maybe need to start it by name 2015-08-10 08:47 go to start and type "edge" 2015-08-10 08:47 I did 2015-08-10 08:47 nothing 2015-08-10 08:47 hmmm 2015-08-10 08:47 and even under Windows Accessories on start menu 2015-08-10 08:47 it says "Internet Explorer" 2015-08-10 08:47 search? 2015-08-10 08:48 maybe it didnt like being uninstalled 2015-08-10 08:48 http://superuser.com/questions/949294/how-to-install-start-the-new-windows-10-edge-browser 2015-08-10 08:49 im reading this now 2015-08-10 08:49 wow this is insane 2015-08-10 08:49 maybe because of upgrade 2015-08-10 08:49 but it appears microsoft never made an icon for it 2015-08-10 08:49 lol 2015-08-10 08:49 wtf 2015-08-10 08:50 ok well this is officially strike #1 2015-08-10 08:50 for sure lol 2015-08-10 08:50 thats some serious rookie shit though 2015-08-10 08:50 how did they miss this 2015-08-10 08:51 try an ubuntu upgrade some time :P 2015-08-10 08:51 i created shortcut and it launched 2015-08-10 08:51 %windir%\explorer.exe shell:Appsfolder\Microsoft.MicrosoftEdge_8wekyb3d8bbwe!MicrosoftEdge 2015-08-10 08:51 make a short cut to thaty 2015-08-10 08:52 man this is wierd browser 2015-08-10 08:52 this feels like they ripped it straight off of Ipad 2015-08-10 08:53 omg it burnzs our eyezzz... 2015-08-10 08:53 this is some serious ipad bullshit this browser 2015-08-10 08:53 no wonder they didnt make an icon for it 2015-08-10 08:53 i woudlnt have either 2015-08-10 08:53 try the game 2015-08-10 08:53 im trying its wierd 2015-08-10 08:54 it wont even load google.com 2015-08-10 08:54 lol 2015-08-10 08:54 this web browser is useless 2015-08-10 08:54 maybe its not ready yet 2015-08-10 08:54 bing.com 2015-08-10 08:54 maybe reinstall didnt work 2015-08-10 08:54 no that was IE 2015-08-10 08:54 oh 2015-08-10 08:55 man, I was really starting to think microsoft really nailed it 2015-08-10 08:55 then they go an pull this shit out 2015-08-10 08:55 this is wretched 2015-08-10 08:56 i seriously feel like Im looking at an ipad screen when Edge is up 2015-08-10 08:56 like I said, try an ubuntu upgrade sometime 2015-08-10 08:56 no i just mean Edge 2015-08-10 08:56 the upgrade was amazing 2015-08-10 08:56 but this edge browser is just terrible 2015-08-10 08:56 it cant possibly be complete 2015-08-10 08:57 maybe install failed and thats why no icon 2015-08-10 08:57 ok people are complaining its some kind of side effect of upgrade 2015-08-10 08:57 saying doing a clean install of windows it works 2015-08-10 08:58 its wierd i cant load any websites at all with it 2015-08-10 08:58 and the preferences are even more apple'esq 2015-08-10 08:58 if you go into Settintg 2015-08-10 08:58 dear god do they have no shame 2015-08-10 08:59 im just going to chalk this up to something went wrong on upgrade 2015-08-10 08:59 and eventually they will fix it 2015-08-10 09:00 because nothing could be this bad on purpose 2015-08-10 09:00 https://youtu.be/CW0DUg63lqU?t=15 2015-08-10 09:03 well one thing is clear, Microsoft is just not good at web browsers 2015-08-10 09:03 [X] Confirmed 2015-08-10 09:05 did you do the updates? 2015-08-10 09:05 when you installed? 2015-08-10 09:05 there is no obvious windows update 2015-08-10 09:06 when I started the install it asked me if I wanted to download updates 2015-08-10 09:06 I clicked the later button 2015-08-10 09:06 oh ya I did do that 2015-08-10 09:06 but now you have me curious 2015-08-10 09:06 i have no idea where the actual Windows Update is 2015-08-10 09:06 you clicked later? 2015-08-10 09:07 i cant recall 2015-08-10 09:07 I think i said now 2015-08-10 09:07 ah 2015-08-10 09:07 ah I found Windows update 2015-08-10 09:07 I cant imagine them having a big fail on their flagship new browser 2015-08-10 09:07 its in the fancy new control panel 2015-08-10 09:07 no icon anymore in old style control panel 2015-08-10 09:08 oh and here is the Windows Defender settings too 2015-08-10 09:08 no updates at this time 2015-08-10 09:33 well it came up, display very low res like it cant load the nvidia driver 2015-08-10 09:33 but edge was right in front of start screen 2015-08-10 09:34 and works 2015-08-10 09:35 ya something is not right for me 2015-08-10 09:35 the Windows App store also doesnt load 2015-08-10 09:35 other people are complaining of same symptoms 2015-08-10 09:39 -!- Camelia1(~acryline@ip-177.net-82-216-52.rev.numericable.fr) has left #opensim-dev 2015-08-10 09:49 oooou 2015-08-10 09:49 i installed new nvidia driver and now looks pretty and it even remembered I had the extra screen set to main :D 2015-08-10 09:49 and synergy still working too :D 2015-08-10 09:49 nice 2015-08-10 09:50 im trying to figure out whats up here. something not right 2015-08-10 09:50 I might need to make a new user for windows 2015-08-10 09:50 there were some options in the installm use edge was one of htem 2015-08-10 09:50 them 2015-08-10 09:50 removing edge screws up stuff? 2015-08-10 09:50 I cant get edge working 2015-08-10 09:50 or the windows app store 2015-08-10 09:51 both work fine on my pc 2015-08-10 09:51 ya I suspect its some kind of policy setting 2015-08-10 09:51 one suggestion was to make a new user 2015-08-10 09:51 are you logged into your live account? 2015-08-10 09:51 trying to avoid that if possible 2015-08-10 09:51 no 2015-08-10 09:51 I dont even know if i have a live account 2015-08-10 09:51 the app store requires you to be logged in 2015-08-10 09:52 ah maybe edge does too then 2015-08-10 09:52 thats lame if so 2015-08-10 09:52 i really dont want to use a live account 2015-08-10 09:52 i think cortana also needs that 2015-08-10 09:52 ya also dont want cortana 2015-08-10 09:54 I was just interested in trying Edge 2015-08-10 09:55 edge works pretty good 2015-08-10 09:55 and it let to these other discovery of stuff not working right 2015-08-10 09:55 im sure its fixable 2015-08-10 09:59 trying a new user account now 2015-08-10 09:59 i suspect this will work 2015-08-10 10:02 hmm well that sucks didnt help, new user does have an edge icon but it doesnt work still 2015-08-10 10:04 GTFO 2015-08-10 10:04 figured it out 2015-08-10 10:04 ? 2015-08-10 10:05 DNS Client service was disabled 2015-08-10 10:05 huh 2015-08-10 10:05 http://www.tenforums.com/installation-setup/10598-microsoft-edge-store-not-working-windows-10-a.html 2015-08-10 10:05 pheew 2015-08-10 10:05 i was starting to worry 2015-08-10 10:06 nice, webgl works well in Edge 2015-08-10 10:06 looking at my website 2015-08-10 10:06 check this out 2015-08-10 10:06 http://nebadon2025.com 2015-08-10 10:06 refresh a couple of times 2015-08-10 10:07 nice 2015-08-10 10:08 Bug #7278:04 Attachment scripts always reset themselves after TP/Region Cross 14( http://opensimulator.org/mantis/view.php?id=7278 ): A NOTE has been added to this issue. 2015-08-10 10:08 Edge is a little slow loading some of these 2015-08-10 10:08 compared to chrome and FF 2015-08-10 10:09 still looks pretty decent 2015-08-10 10:09 ya 2015-08-10 10:09 better than IE11 2015-08-10 10:09 still its very iOS rip off look 2015-08-10 10:10 needs a better skin 2015-08-10 10:10 and the preferences are not good 2015-08-10 10:10 its better than IE though lol 2015-08-10 10:10 try my game 2015-08-10 10:11 oh ya lol 2015-08-10 10:11 what sent me down this dark path 2015-08-10 10:11 what is URL again? 2015-08-10 10:11 dan btw did you see this 2015-08-10 10:11 http://nebadon2025.com/gta5/GTA5-Win10cap-001.mp4 2015-08-10 10:11 http://di01.wwweb3d.net/AGame.html 2015-08-10 10:11 danbanner check out that vid 2015-08-10 10:11 done with the built in capture 2015-08-10 10:11 as is i didnt recompress or anything 2015-08-10 10:12 1 minute = 70mb 2015-08-10 10:12 destroys fraps 2015-08-10 10:12 lol 2015-08-10 10:12 waiting on site to load dahlia 2015-08-10 10:13 just says Running.. with spinning circle thing 2015-08-10 10:13 ya big file 2015-08-10 10:13 ok changing now 2015-08-10 10:13 oh ya it does massive initialization to build pathfinding stuff 2015-08-10 10:13 takes a while to start 2015-08-10 10:13 hmm purple screen now 2015-08-10 10:13 the box at bottom says "Initialized Engine" on last line 2015-08-10 10:13 doesnt seem to be doing anything 2015-08-10 10:13 did it load in Edge for you? 2015-08-10 10:14 thats about as far as I got 2015-08-10 10:14 ok ya im refreshing again 2015-08-10 10:14 but appear no go 2015-08-10 10:14 :( 2015-08-10 10:14 all other browsers seem to work 2015-08-10 10:15 even IE last I tried 2015-08-10 10:15 http://img.niadd.com/funnypictures/microsoft/31/microsoftedgelogo.jpg 2015-08-10 10:15 ya the built in recorder works very well 2015-08-10 10:15 lol 2015-08-10 10:15 lol 2015-08-10 10:16 oops no failed on ie too 2015-08-10 10:17 im scanning my machine with Hitman Pro at the moment 2015-08-10 10:17 make sure its clean 2015-08-10 10:17 wierd that DNS Client was disabled 2015-08-10 10:17 seems im not only person it happened to though 2015-08-10 10:17 but figured better safe than sorry 2015-08-10 10:18 upgrade hiccups likely 2015-08-10 10:18 only seemed to effect microsoft apps 2015-08-10 10:18 my viewer super slow on edge 2015-08-10 10:19 hitman says im clean, that is good 2015-08-10 10:19 maybe Spybot Search and Destroy disabled the DNS Client 2015-08-10 10:19 i need to re-install that 2015-08-10 10:19 uninstalled it thinking maybe it was interfering 2015-08-10 10:31 wierd all 3d apps are like zoomed in 2015-08-10 10:31 hmm that is wierd 2015-08-10 10:32 anyway enough for now 2015-08-10 10:32 :) ya same here 2015-08-10 10:32 im just glad i figured it out 2015-08-10 10:32 never would have slept 2015-08-10 10:32 lol 2015-08-10 10:32 getting sleepyzzzzzzzzzZZZZZZzzzZZZZZZz 2015-08-10 10:32 nn 2015-08-10 10:32 g'night 2015-08-10 16:22 SeanM ping 2015-08-10 16:43 hi 2015-08-10 16:44 SeanM the link you sent triggers security warnings on Chrome. Is is safe? 2015-08-10 16:44 Yes, we just dont have an updated cert 2015-08-10 16:44 ok, let me follow it and look 2015-08-10 16:45 -!- notskittles(root@iceland.sdf.org) has left #opensim-dev 2015-08-10 16:45 which doc shuld I read? 2015-08-10 16:45 I would start off with the Software Requirement spec, followed by the design and then Socrates 2015-08-10 16:46 MOSES Software Design Spec2.doc ? 2015-08-10 16:47 MOSES_PhysX_SRS, then MOSES Software Design Spec, then SocratesOnePager 2015-08-10 16:50 . 2015-08-10 16:51 SeanM the MOSES Software Design Spec2.doc is empty 2015-08-10 16:52 I took a look at the requirements doc, it seems peaceful 2015-08-10 16:52 I uploaded the wrong file. One second 2015-08-10 16:54 MOSES PhysX Software Design Spec.doc 2015-08-10 16:55 the previous one was a template 2015-08-10 16:59 "OpenSim and PhysX.Net uses different compiler architectural settings that will have to be addressed " what's the problem here? 2015-08-10 17:01 2 issues: compiling the unmanaged code and compiling under mono for linux. The latest solution is to abandon PhysX.net altogether and write a new wrapper. 2015-08-10 17:03 misterblue would know this better, since he has probably done it for other physics engines 2015-08-10 17:05 PhysX.net works alright with an older version of PhysX, but not with the latest (3.333) which is now fully open sourced. 2015-08-10 17:05 i c 2015-08-10 17:05 We had a decision point to either contribute to another open source project or build our own solution that would be more compatible with OS. 2015-08-10 17:07 is PhysX tied to Nvidia hardware? 2015-08-10 17:08 Yes and no. It is optimized over nvidia but can run on non-nvidia 2015-08-10 17:09 SeanM i would also hope that no GPU is required 2015-08-10 17:10 I assume that to be the case 2015-08-10 17:10 SeanM the design seems fine. Stick to the Scene <-> Physics plugin API, and there shouldn't be any issues. If you need to change that API, however, please make sure to confirm those changes with Melanie and misterblue 2015-08-10 17:11 Correct, the integration will not require GPU cards to still calculate physics. The GPUs will allow for more efficient use of physics though, just not required. 2015-08-10 17:11 nice 2015-08-10 17:11 *before* you make the changes 2015-08-10 17:12 I understand. So far, we have not made any plans to change the API and it will just be a straight plugin addition. 2015-08-10 17:12 I have some comments/suggestions on the remote physics simulation. Mainly: do you have an idea of how you are going to measure the performance of such a configuration? 2015-08-10 17:13 Yes, primarily with the metrics we have introduced. We have developed physics test scenarios as well, which will will make the oars public. 2015-08-10 17:13 we will* 2015-08-10 17:14 awesome 2015-08-10 17:14 The experiments with DSG-M were sort of mixed, because at some point the messaging back and forth starts to overwhelm the benefits of the separation. But the jury is still out. I like separation in principle. It just needs to give real, measurable benefits 2015-08-10 17:15 I've done remote physics a little with Unity. Performance was very good at the time if latency was low. I did not use the opensim physics plugin architecture tho 2015-08-10 17:15 We are taking a completely different direction with scalability testing and enhancements from the DSG work. 2015-08-10 17:16 SeanM: you don't need to compile PhysX.net with OpenSim. Why not just include the dll? 2015-08-10 17:16 That is encouraging dahlia 2015-08-10 17:16 I think he said it only works with older versions lkalif 2015-08-10 17:16 older versions of PhysX 2015-08-10 17:16 we had a conversation here at some point about separating the script engine, and Melanie was not a fan of the idea; I don't remember her reasons 2015-08-10 17:16 I did have some problems with the version of physx that was in unity at the time and deepthink-like crashes 2015-08-10 17:16 We had to tweak Physx.net to work with 3.333, and that required us to compile. 2015-08-10 17:17 I am a fan of remote scripting... huge fan actually. 2015-08-10 17:17 it tended to blow up if it got into a state where it couldnt resolve collisions 2015-08-10 17:18 What were you using Unity for, dahlia? 2015-08-10 17:18 SeanM: yes but you can include the dll. No need to compile it duing the OpenSim build 2015-08-10 17:18 I've done a lot of stuff remotely but I think scripting might not be so easy due to the timing of the events 2015-08-10 17:18 SeanM: at the time I had a unity based viewer 2015-08-10 17:19 but I did a lot of experiments with shared and remote physiccs 2015-08-10 17:19 oh, correct. We were not trying to compile OS and Physx.net at the same time, just under different environments. 2015-08-10 17:19 so SeanM, bottom line: the design is fine, and if you stick to the existing API there shouldn't be any issues. If you need to change the API that's probaby fine too, but you need to talk to Melanie and/or misterblue and/or dahlia, since they are the ones that know best all the consequences of those changes. 2015-08-10 17:19 back to my paper now. ttyl 2015-08-10 17:20 ya we're usually around in this channel most of the time 2015-08-10 17:20 Thanks for the guidance diva. We will consult misterblue and melanie if we do start to design api changes. 2015-08-10 17:20 That is good to know dahlia, thanks! 2015-08-10 17:22 before i start poking at things, anybody know offhand if there's a registry of script functions in code? i'm going to implement the lslsyntaxid cap. 2015-08-10 17:23 notskittles: I think it's named something like LSL_Stub.cs 2015-08-10 17:23 cant remember exact name 2015-08-10 17:24 one last thing, SeanM: if your IRC client doesn't "flash" you when your name is written, you may want to poke around in the settings. That way you won't loose pings. bye 2015-08-10 17:25 do you know is there a way i can iterate through all the functions lsl, ossl and mod_api and get the prototypes for them? i'm trying to avoid refactoring it. 2015-08-10 17:25 Thanks for the tip diva, I am using webchat and will look for a better IRC client. 2015-08-10 17:25 basically what this cap does is takes all the functions, puts them in an llsd map and sends it off to the viewer for the script editor. 2015-08-10 17:25 not really without possibly parsing or filtering that file where they all exist 2015-08-10 17:26 so the script editor knows what functions exist on the sim. 2015-08-10 17:26 no idea about mod since those are optional 2015-08-10 17:26 yeah, was just wondering of those got loaded into a registery at runtime. 2015-08-10 17:26 not sure anything exists that can do that for you currently 2015-08-10 17:26 ACTION nods. 2015-08-10 17:26 LSL_Api and OSSL_Api would be it, I think 2015-08-10 17:26 maybe ask Melanie_T 2015-08-10 17:26 you can probably iterate through them via reflection 2015-08-10 17:26 she might know something 2015-08-10 17:27 kk 2015-08-10 17:27 oh ya maybe reflection 2015-08-10 17:27 yeah, i think maybe reflection for ossl and lsl, and then some type of function registry for mod_api 2015-08-10 17:27 it would be really handy to know what exists and what doesn't on any given sim. 2015-08-10 17:28 given the modular nature of everything. 2015-08-10 17:28 yeah 2015-08-10 17:28 I'm not sure I'd want anyone to know what mod api stuff I have 2015-08-10 17:29 i can probably add a config switch for all of it too. 2015-08-10 17:29 so you could hide mod_api and ossl 2015-08-10 17:29 opt-in I hope :) 2015-08-10 17:29 yep 2015-08-10 17:29 well, i don't think mod_api is on by default anyways, so it would need to be. 2015-08-10 18:39 ACTION looks to see if diva is in the channel as he might have questions about setting up WiFi later. 2015-08-10 18:40 only vaguely... I'm busy with a massive spreadhseet full of numbers 2015-08-10 18:40 Aren't all spreadsheets mostly full of numbers? ;) 2015-08-10 18:41 diva, I'll ping you if/when I need help. I've updated someones grid from 076 to 081. They were using WiFi for account registration/management so I need to re-install WiFi but there have been lots of changes to it since 076. I need to spend some time working through the docs about how to set it up. 2015-08-10 18:42 I have only one thing to say, and it's a url: http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ :) 2015-08-10 18:43 Thanks, I'll check that out later. I pulled the repo and saw two different folders that have WiFi in their names. I may have found that page but didn't have time to work on it beyond an initial read of some page I found. 2015-08-10 18:54 hi gamuf welcome to the mad house! 2015-08-10 18:55 that should have been gamucf, let's see if your IRC client highlights your name 2015-08-10 18:56 Hi. It client blinked and got my attention so there's chat 2015-08-10 18:56 yey :) 2015-08-10 18:57 The rest of the team will be on here more than I (I do some of the development but run off to meetings a lot too). 2015-08-10 18:57 just wanted to say hi, so that you don't think everyone is dead. I won't be here much today either 2015-08-10 18:58 Thanks! 2015-08-10 19:03 gamucf: I'll also say "hi" in passing. I don't expect to have much involvement in your project but at least you know there is more then one non-dead person here. :) 2015-08-10 19:05 heh! 2015-08-10 19:05 we're all alive 2015-08-10 19:05 or at least undead 2015-08-10 19:09 some barely 2015-08-10 19:17 Hey, I was wondering if terrain texturing (as set by set terrain heights) was server-side 2015-08-10 19:21 the default terrain texturing is some what procedural and viewer side 2015-08-10 19:22 meaning if you put 3 viewers next to each other, they will see variations in the texture pattern 2015-08-10 19:22 which pretty much sucks 2015-08-10 19:22 alright -- hating that Firestorm seemingly only takes height into account, which looks ugly on larger terrain 2015-08-10 19:23 you can always make your terrain using mesh 2015-08-10 19:23 using L3DT or Blender or 3DS Max or something 2015-08-10 19:23 then you get a lot more control over things 2015-08-10 20:06 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-10 20:30 nebadon: newer viewers use non-random seed, terrain should look the same for everyone 2015-08-10 20:42 ah nice lkalif didnt know that I hadnt compared in a while 2015-08-10 22:21 diva: fyi, 02AddinExample from github fails to build 2015-08-10 22:22 as of now? 2015-08-10 22:24 yup. I just did another gitpull in case there was an update I didn't have. 2015-08-10 22:24 addon-modules/02AddinExample/AddinExampleModule.cs(21,7): error CS0246: The type or namespace name `CsvHelper' could not be found. Are you missing a using directive or an assembly reference? 2015-08-10 22:24 I haven't built it since the last core commit 2015-08-10 22:24 Oh. That may be just for git master. 2015-08-10 22:24 that's odd 2015-08-10 22:24 I was compiling it against 0.8.1-post-fixes. 2015-08-10 22:26 CsvHelper is there, and it is supposed to be copied to the right place upon prebuild 2015-08-10 22:26 so make sure you run prebuild 2015-08-10 22:26 otherwise that lib won't be found 2015-08-10 22:26 Yup. I thought about the fact I would need to run that first so I did. 2015-08-10 22:27 I'll try it again. 2015-08-10 22:28 I see Creating project and references to your addons from the prebuild. 2015-08-10 22:28 I did a make clean before the prebuild this time just in case. 2015-08-10 22:30 same error 2015-08-10 22:33 I'm seeing errors related to AssetType, but not that error you are seeing 2015-08-10 22:33 diva, I find no reference to anything with "cvs" in its name in the files pulled from github 2015-08-10 22:34 https://github.com/diva/diva-distribution/tree/master/addon-modules/02AddinExample/Lib 2015-08-10 22:35 The only 02 is 02AddinExample. 2015-08-10 22:35 It's in that URL I just pasted 2015-08-10 22:35 oh... /Lib. 2015-08-10 22:35 oh, CSV not CVS. d'oh 2015-08-10 22:35 it's copied to bin upon prebuild 2015-08-10 22:36 no wonder I couldn't find it. :) 2015-08-10 22:36 I see that dll. 2015-08-10 22:36 Nope. it isn't in the os source bin dir. 2015-08-10 22:36 then prebuild is not running 2015-08-10 22:37 https://github.com/diva/diva-distribution/blob/master/addon-modules/02AddinExample/prebuild.xml 2015-08-10 22:37 I don't know what kind of arrangement you have there 2015-08-10 22:37 the prebuild assumes the existence of a bin folder in ../.. 2015-08-10 22:37 why are you compiling ? 2015-08-10 22:38 you should only need to compile if you are building for master head 2015-08-10 22:38 I'm just used to doing that. 2015-08-10 22:38 ok, so I'll try the stable release after dinner. 2015-08-10 22:38 well, I'm about to commit some code that will make it incompatible with 0.8.1 2015-08-10 22:39 If you did that I would have just switched to the 0.8.1 branch of it. I'll see what happens with stable release first. 2015-08-10 22:39 I don't keep branches (I probably should...) 2015-08-10 22:40 If you will break compatability with older versions of OS it would be worth making a branch, or tagging the code. 2015-08-10 22:41 The stable release source tar file isn't just the sources for your addons. It seems to be a full OS source tree. 2015-08-10 22:42 I don't keep opensim in my source tree 2015-08-10 22:43 ok, the instructions are confusing 2015-08-10 22:44 I'll start over and try again. 2015-08-10 22:46 The page at http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ says you used to provide a package with just the Wifi DLLs but you don't do that any more. 2015-08-10 22:46 ok, Think I found where the link to the file I might need is buried. 2015-08-10 22:46 yes, I don't do that anymore 2015-08-10 22:47 but that is a link to a static page with no downloadable files. 2015-08-10 22:48 correct. You have to follow the new instrutions. I don't do what I used to do anymore. I do something different 2015-08-10 22:48 If you don't make pre-compiled binaries then I will need to compile the source files. I can't find the link to the source files in the metaversink page you pointed me to. 2015-08-10 22:48 bbl. Dinner is ready. 2015-08-10 22:48 I provide an addin 2015-08-10 22:48 you just need to follow the instructions 2015-08-10 22:48 that's all 2015-08-10 23:21 I can't find the link to whatever it is I need to drop in to the OS source. 2015-08-10 23:23 The page http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ says " I’m making it available from the metaversink mono addins repository listed here." in reference to a zip file of a mono addin package. "here" is a link to a page that just shows a list of package names, versions, and descriptions. No download link. The rest of the page is about updating WiFi when going from OpenSim 0.8.0 to 2015-08-10 23:23 I'm doing a fresh install of WiFi for 0.8.1 and not an update. 2015-08-10 23:23 you should follow the instructions 2015-08-10 23:24 there's practially no difference between upgrading and installing from scratch, just a comment here and there about things that need to change if you had inis 2015-08-10 23:25 How can I follow instructions on copying stuff when I can't find the stuff to copy. 2015-08-10 23:25 there's no difference between this particular upgrade is, essentially, an installation from scratch 2015-08-10 23:25 I've got my own projects to work on. This person will just have to wait until I have time to try again. 2015-08-10 23:27 diva: FYI I tried the standard SL viewer on osgrid and it worked. I tried it on my grid after I updated after your folder changes and it crashes at login. No idea why, just thought I'd mention it. 2015-08-10 23:28 can the standard SL viewer be used to log into opensim?!? 2015-08-10 23:28 it can if you make the grids.xml file 2015-08-10 23:28 but a lot of stuff doesnt work 2015-08-10 23:28 like baked textures and varregions 2015-08-10 23:28 yeah, I would imagine 2015-08-10 23:28 and it will crash, as notskittles said 2015-08-10 23:29 especially if you didn't update the db 2015-08-10 23:29 I didn't. Are there instructions somewhere? 2015-08-10 23:29 notskittles said the SL viewer crashes if the root folder is not 8 2015-08-10 23:29 ah kk 2015-08-10 23:29 it's just a simple sql update 2015-08-10 23:30 change 9 to 8 when the parent folder is UUID.Zero 2015-08-10 23:30 I use sql so seldomly I have to relearn it every time 2015-08-10 23:30 well, since the sl viewer requires SSA, it's not really useful 2015-08-10 23:30 the pathfindung stuff and much else, including marketplace integration, just doesn't work 2015-08-10 23:30 so what really is the point? 2015-08-10 23:30 well I have alternative pathfincing that works on any viewer 2015-08-10 23:31 unless it comes to opensim, it's of no use to anyone here 2015-08-10 23:31 sure. My point tho was to share possbly folder related info with diva 2015-08-10 23:42 After updating to HEAD yesterday, I have a resident who said their Suitcase folder has disappeared. I've only heard the report, but not yet investigated. 2015-08-10 23:43 Just tossing it out in case anyone else has seen that. MY avatar still has one. 2015-08-10 23:43 check what type his folder has on your db 2015-08-10 23:44 okay. 2015-08-10 23:47 A quick check of all "My Suitcase" folders shows that all are type 100, except for 6, which are type 8. 2015-08-10 23:47 They should all be 100 now, yes? 2015-08-10 23:48 yes 2015-08-10 23:48 I'll update the table. 2015-08-10 23:48 type 8 would explain why they don't see it 2015-08-10 23:48 Okay, great. Easy fix then. 2015-08-10 23:48 Thanks. 2015-08-10 23:48 or vice versa ;-) 2015-08-10 23:50 the viewer devs swear that the viewer doesn't care about any numbers not in the enum, so if we start using 100 and the Suitcase folders become invisible, what they're saying is not accurate. So let me know what happens when you switch all Suitcase folders to 100 2015-08-10 23:51 Is there something wrong with this SQL? It doesn't change anything: update inventoryfolders set type = 100 where (type = 8 and folderName = "My Syuitcase"); 2015-08-10 23:51 oh, nevermind 2015-08-10 23:51 :) 2015-08-10 23:51 Fixed. :) 2015-08-10 23:52 I'll leave them a message to check next time they're on. 2015-08-10 23:53 Check yours 2015-08-10 23:53 in case yours was one that was 8... 2015-08-10 23:54 oooh. 2015-08-10 23:54 let me relog 2015-08-10 23:54 clear the cache 2015-08-10 23:59 I cleared the cache. I still have a Suitcase. It doesn't look like a special folder (no star on it, in Firestorm) but is grouped with the special folders. 2015-08-11 00:00 so all good? 2015-08-11 00:01 I seem to have a folder I creaded, called "From Suitcase" which does have a star on it and is grouped with the special folders. I suspect it has the wrong type from manual playing around long ago. 2015-08-11 00:01 created* 2015-08-11 00:01 What should that be - -1 ? 2015-08-11 00:01 yes 2015-08-11 00:01 okay 2015-08-11 00:01 Is it correct that the suitcase folder is grouped with the special folders but doesn't look like one? 2015-08-11 00:02 yes 2015-08-11 00:02 okay 2015-08-11 00:02 anything not -1 will be grouped at the top 2015-08-11 00:02 ok 2015-08-11 00:02 but currently the viewers don't have an icon for it 2015-08-11 00:02 That's fine. 2015-08-11 00:02 we may want to supply one to the teams 2015-08-11 00:02 hopefully the viewer devs will soon create a nice luggage icon 2015-08-11 00:02 so that singu and FS can use it 2015-08-11 00:02 yeah 2015-08-11 00:03 nebadon to the rescue? 2015-08-11 00:03 maybe 2015-08-11 00:03 Yeah, if you want them to have a nice one, give it to them. :) 2015-08-11 00:03 but he'd probably draw the Luggage (from douglas adams) 2015-08-11 00:03 my art skills stopped evolving in 3rd grade 2015-08-11 00:03 Mine didn't last that long. :) 2015-08-11 00:35 nebadon, can you upload mesh terrain with uv mapping? 2015-08-11 00:36 SilverWhitefish: mesh terrain is just mesh 2015-08-11 00:36 you can create a mesh terrain with up to 8 faces and ub map textures as you like 2015-08-11 00:36 or create 1/2 sim sized meshes that line up 2015-08-11 00:36 for even greater control 2015-08-11 00:36 erm 2015-08-11 00:37 1/4 sim sized* 2015-08-11 00:37 and you would upload with viewer and not console? 2015-08-11 00:37 you will lose the viewerside texture blending, so you need to create a texture that is matched to your mesh 2015-08-11 00:37 correct 2015-08-11 00:37 upload it and rez it 2015-08-11 00:38 a huge advantage is that mesh terrain allows overhangs and caves 2015-08-11 00:38 viewerside texture blending is why id prefer to upload with uv mapping 2015-08-11 00:38 you can't "upload" a mesh terrain as a heightmap 2015-08-11 00:38 large detailed varable regions are not friendly with viewerside blending 2015-08-11 00:38 that would be basic terrain 2015-08-11 00:38 which you create in any tool of your choice 2015-08-11 00:39 however that is not full mesh terran 2015-08-11 00:39 oh i see 2015-08-11 00:39 you DON't wat the blending 2015-08-11 00:39 no not really 2015-08-11 00:39 then just upload uv mapped mesh and texture as you like 2015-08-11 00:39 interesting 2015-08-11 00:39 sounds easy the way you out it 2015-08-11 00:40 there are several possible issues 2015-08-11 00:40 put it* 2015-08-11 00:40 one, mesh terrain, unlike basic terrain, will not protect your objects from going underground 2015-08-11 00:40 two, avatar can teleport under your terrain 2015-08-11 00:40 since it is just an object 2015-08-11 00:40 three, a real mesh as a floor is more physics intensive than the plain heightmap 2015-08-11 00:41 what i recommend is to use a mesh terrain for the appearance 2015-08-11 00:41 but also make a basic terrain that most closely follows the mesh terrain 2015-08-11 00:41 such that the basic heightmap is just a few centimeters under the mesh 2015-08-11 00:42 that way people will arrive on the ground 2015-08-11 00:42 not in it 2015-08-11 00:42 thats a good idea 2015-08-11 00:42 for caves you can still create a depression that contains the cave 2015-08-11 00:43 and you will be fine unless youhave caves under the landing point ;) 2015-08-11 00:44 is there any way to make the solid blue transparent when going below -1 2015-08-11 00:44 or is that viewer side also 2015-08-11 00:45 solid bklue? 2015-08-11 00:45 you mean the water? 2015-08-11 00:45 that is viewerside and going below 0 is not actually a recommended thing to do for compatibility reasons 2015-08-11 00:45 well when i lowered terrain less than -1 i could only see blue 2015-08-11 00:45 with water still at 20 2015-08-11 00:45 didnt think to change that 2015-08-11 00:45 aah ok 2015-08-11 00:46 no i guess that is your viewer then 2015-08-11 00:46 ok 2015-08-11 00:46 the blue being there to color the ocean floor properly 2015-08-11 00:46 ah 2015-08-11 00:46 hwights bwlow 0 may work for some and may not continue to work in the future 2015-08-11 00:47 so really to build underground you could only do one level or floor below sea level 2015-08-11 00:47 wow this is good info. so i havent found on wiki 2015-08-11 00:47 stuff* 2015-08-11 02:03 Yeah, it's a viewer thing. Below 0 it's a blue fog that gets darker the further down you go. I tried poking at it in the viewer code years back but didn't really figure out what makes it that way. 2015-08-11 02:05 Opensim itself doesn't really seem to care much whether z coordinates are positive or negative. 2015-08-11 02:17 you should not depend on that 2015-08-11 02:17 future modules or physics layers may care so don't use > 0 z coords 2015-08-11 02:17 erm 2015-08-11 02:17 < 0 2015-08-11 02:17 NN al 2015-08-11 02:18 Good point 2015-08-11 02:47 OtakuMegane_: my guess is it would be in a shader 2015-08-12 16:14 doesn't seem like it would be too much work honestly. i'm not entirely sure with singularity, but in V3 viewers, you could just extend the x-grid-location-info protocol to support to support slapp better. 2015-08-12 16:14 Bug #7678:04 [PATCH] llInstantMessage sending incorrect uuids in AgentID and ID packet fields 14( http://opensimulator.org/mantis/view.php?id=7678 ): A NOTE has been added to this issue. 2015-08-12 16:15 and then you could do something like 2015-08-12 16:16 what's that protocol? Is that the SimFeatures? 2015-08-12 16:16 gridinfo? 2015-08-12 16:16 x-grid-info-location://my.coolgrid.com:8002/NewService/app/agent/00005ff3-4044-c79f-XXXX-fb28ae0df991/requestfriend 2015-08-12 16:17 no, it's the viewer namespace uri used in V3. 2015-08-12 16:17 oh? is that new? 2015-08-12 16:17 it's about 5 years old. 2015-08-12 16:17 but ll never finished it. 2015-08-12 16:17 they started working on it for interop. 2015-08-12 16:18 that's really interesting. How does the viewer gets those URLs? 2015-08-12 16:19 it generates them mostly, it's setup to accept them as parameters like if you opened it from a webbrowser. 2015-08-12 16:19 it's an interop replacement for secondlife:/// 2015-08-12 16:19 but when they dropped interop they abandoned it and left the code in there. 2015-08-12 16:19 so it's only partially finished, i'm finishing it up in alchemy. 2015-08-12 16:19 and that results in http posts with LLSD? 2015-08-12 16:19 Starting build #4275 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-12 16:20 no, but it can with a little work. 2015-08-12 16:20 that would be super awesome 2015-08-12 16:20 you just have to make it check whether the grid uri is the current grid you're connected to or not. 2015-08-12 16:20 if it's current grid, send to the region 2015-08-12 16:20 if not, fire it off to it's destination. 2015-08-12 16:21 *its 2015-08-12 16:21 right. I think we're already sending that info on SimFeatures, let me check what exactly we're sending 2015-08-12 16:22 the gatekeeper uri is being sent in SimFeatures iirc. 2015-08-12 16:22 we're sending the URL of the new grid, yes, the Gatekeeper. Let me check if we're sending the URL of the HomeGrid at lofin 2015-08-12 16:22 login 2015-08-12 16:24 here's the documentation for slapp, it's specific to secondlife:// but it was trivial to make it work with x-grid-location-info:// http://wiki.secondlife.com/wiki/Viewer_URI_Name_Space 2015-08-12 16:24 Project opensim » mono-2.10.8.1 build #4275: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4275/ 2015-08-12 16:24 * diva@metaverseink.com: Send correct uuids in the FromID and ID packet fields for llInstantMessage 2015-08-12 16:24 * diva@metaverseink.com: Whitespace borkness? 2015-08-12 16:27 notskittles we are sending (or can send) the uas URL -- that's the URL of the HomeWorld of the user. It's already in GridInfo configuration, people can uncomment. It's a var name called uas that may or may not come during the GridInfo step 2015-08-12 16:27 so that would be the main URL for the viewer to use for all this 2015-08-12 16:28 you can detect if the user is outside or not (by comparing names of grid) and then redirect the requests accordingly 2015-08-12 16:28 that's sent with gridInfo? 2015-08-12 16:28 it can. I don't know if ppl are uncommenting it 2015-08-12 16:29 it's already there as a configuration variable that the server can include in the grid info map 2015-08-12 16:29 chekc Robust.HG.ini.example 2015-08-12 16:29 i need to check if we are at yrgrid. lol 2015-08-12 16:29 not that we have hypergrid enabled yet. 2015-08-12 16:29 its the last one on that section 2015-08-12 16:29 (but we might by next month still trying to convince my boss that it's safe.) 2015-08-12 16:30 it will be a lot safer is the viewer would know about it :) 2015-08-12 16:30 oh i see it. 2015-08-12 16:30 commented out. 2015-08-12 16:30 i will switch it on. 2015-08-12 16:30 yes 2015-08-12 16:31 i need to add that to alchemy too. 2015-08-12 16:35 yeah, the slapp / x-grid-location-info seems like the right mechanism to so all this 2015-08-12 16:35 *do 2015-08-12 16:36 mhm, i need to ask LiruCookies how much they support slapp in singu, but i it's a pretty achievable goal. 2015-08-12 16:36 *i think 2015-08-12 16:37 does the viewer actually use all of that? in its slapp form? 2015-08-12 16:37 slapp is a form of slurl, it's just more human readable to think about it in that format. 2015-08-12 16:38 really it's a struct. 2015-08-12 16:38 but it results in http requests, or not always? 2015-08-12 16:38 not always. 2015-08-12 16:38 i c 2015-08-12 16:39 in the viewer you'd just take the slapp, and do if (mGrid != currentGrid) httpPost 2015-08-12 16:45 i'm looking to see exactly what it does, it just sends an im back through the region for the friend request as it is. 2015-08-12 16:46 yes, it sends an IM... 2015-08-12 16:47 that's no trouble to work around. 2015-08-12 16:48 well, that would be awesome if the viewer would check this at certain points, and send the data via http directly to the home grid. It wuld make a lot of HG things much more user-friendly and still secure. I can start coding up the server handlers for one of these, we can take it from there 2015-08-12 16:48 ok cool. 2015-08-12 16:49 cool. I'll ping you one of these days when I have the first draft of the handler 2015-08-12 16:49 :) 2015-08-12 16:49 aewsome! 2015-08-12 16:50 \o/ 2015-08-12 16:50 and the less stuff moving through 12 year old lludp the happier i am. 2015-08-12 16:51 yes.. it doesn't make any sense to send slow, one-off data via udp 2015-08-12 16:52 would love to someday resurrect the jabber group messaging branch they threw away too. 2015-08-12 16:53 it would be great for hypergrid groups. 2015-08-12 16:53 yes, it would 2015-08-12 16:53 they dropped it because it was still bottlenecking from group notices. 2015-08-12 16:54 because group notice inventory offers still had to move through udp. 2015-08-12 16:55 yeah, we'd need to figure out how to share assets rather than text messages, but that doesn't seem like a show stopper 2015-08-12 16:57 notskittles: We support slapp, we don't support the namespace translation. 2015-08-12 16:58 they were also trying to make the change without breaking things already at a massive scale. opensim isn't at that point yet, so there's more room to design and then fix while growing, not design and make sure it works on groups with 370,000 members. 2015-08-12 16:58 *on a massive 2015-08-12 16:58 notskittles: So everyone will see the whole x-grid-location-info urls, but that's not an issue, forget their fears. 2015-08-12 16:59 LiruCookies pull those changes when i finish the hypergrid slurl stuff by release. i think i fixed all of that this morning. 2015-08-12 16:59 what's namespace translation? from slapp to x-grid-location-info and vice-versa? 2015-08-12 17:00 diva: To something user-friendly like "Add as a friend?" 2015-08-12 17:00 notskittles: I planned to... I'm going to have to switch from my VMM branch and pick a bunch of fixes, I guess, because VMM is holding up too much now. 2015-08-12 17:01 ok, cool. I'm sort of busy this week, but I'll work on a handler for friendship confirmations next, and we'll see how that works with the viewers. 2015-08-12 17:03 But friendship requests are usually notifications... 2015-08-12 17:04 I'm not totally seeing how this would work with slapps, notskittles 2015-08-12 17:04 LiruCookies, the confirmation not th original request 2015-08-12 17:04 you just add a grid check liru. 2015-08-12 17:05 Oh, I see. 2015-08-12 17:05 it's just that final confirmation from the viewer to the server side that says that the user has accepted the friendship request. Everything else doesn't need to change 2015-08-12 17:06 it would change bool friendship_offer_callback(const LLSD& notification, const LLSD& response) LiruCookies 2015-08-12 17:08 notskittles: So we'd be modifying the payload? 2015-08-12 17:09 no, instead of messaging back to the region, we reply to the requesting agent's home grid. 2015-08-12 17:09 Ah, we'd dynamically change the sender 2015-08-12 17:10 I see, neat. 2015-08-12 17:10 we change the whole message actually because we aren't going to send a one way udp message over the internet. 2015-08-12 17:11 do an http post to the requester's server. 2015-08-12 17:11 Oh, even better, so friend requests become more reliable on opensim? 2015-08-12 17:11 *home 2015-08-12 17:11 well, they actually work. 2015-08-12 17:12 if fred is on grid1 and sends a friend request to alice on grid2, she comfirms the friend request, but the confirmation goes to grid2. 2015-08-12 17:12 *confirms 2015-08-12 17:13 and fred's grid doesn't get the confirmation. 2015-08-12 17:13 currently the UX is cumbersome because of extra security that needs to happen if we want to avoid spam 2015-08-12 17:14 a direct contact fro the viewer to the home grid would make the UX super smooth 2015-08-12 17:16 yeah 2015-08-12 17:26 diva: I don't think the viewer knows how to tell an avis homegrid 2015-08-12 17:27 lkalif we were just taling about that, and it can know about it, because it can be sent in the GridInfo maessage. We already have it as an optional variable in the map that gets sent there 2015-08-12 17:27 uas 2015-08-12 17:27 that's the name 2015-08-12 17:27 what? 2015-08-12 17:28 maybe I should change the name to something more meaningful to others... 2015-08-12 17:28 how do I know diva is not from here 2015-08-12 17:28 she's from HG 2015-08-12 17:28 oh, you can compare the name of the grid 2015-08-12 17:29 or the gatekeeper url 2015-08-12 17:29 if i see someone in word.... i don't know thet are not from "here" 2015-08-12 17:29 per avi 2015-08-12 17:29 not per grid 2015-08-12 17:30 their last names are different 2015-08-12 17:30 are you talking in terms of user knowing or in terms of the server knowing or the viewer knowing? 2015-08-12 17:30 so? which url do i send the friend rrequest 2015-08-12 17:31 the uas that you have from information stored in grid info 2015-08-12 17:31 oh 2015-08-12 17:31 it's not the friend request we're talking about 2015-08-12 17:31 it's the friend request *confirmation* 2015-08-12 17:32 same thing 2015-08-12 17:32 so me accepting a friendship request from someone who sent it. My viewer knows where I belong 2015-08-12 17:32 it's not 1 url for eveyone 2015-08-12 17:32 it's 1 url for me 2015-08-12 17:33 the viewer knows where I logged in, I hope! 2015-08-12 17:34 if it's only confirmation i don't see the big security problem 2015-08-12 17:34 you keep track of offers and if remote sim confirms, then do it 2015-08-12 17:35 don't be lazy :P 2015-08-12 17:35 right now, it's cumbersome, because we're proxying the confirmnation through an untrusted sim, so there is an extra step that involves people having to reconfirm the friendship when they go to their home world. Some people think it's a fluke and ignore it, so the confirmation never really happens 2015-08-12 17:36 if we remove that extra reconfirmation step, it makes the feature vulnerable to spam 2015-08-12 17:36 diva: there is a way 2015-08-12 17:36 on offer, record it's send. no spam 2015-08-12 17:36 with viewers as they are now 2015-08-12 17:36 tell me about your homeworld usul! 2015-08-12 17:36 :P 2015-08-12 17:37 how melanie? 2015-08-12 17:37 in the login response, the viewer accepts a secret key which in sl, comes from oauth 2015-08-12 17:37 whenever the viewer sends data to the URL it logged in from 2015-08-12 17:37 just the server, not the port, it includes that key 2015-08-12 17:38 the sim the user is in doesn't know it 2015-08-12 17:38 and the browser can be "popped" to any desired address using the functions scripts use 2015-08-12 17:38 or a very small modification can be made to allow doing this anther way 2015-08-12 17:38 oh can we really pop the browser server side? That's one thing I was talking with orenh but we din't know 2015-08-12 17:39 but also 2015-08-12 17:39 we don't want two windows pop -- we want just one 2015-08-12 17:39 the user gets a massage "a script wants to send you to (url)" 2015-08-12 17:39 message* 2015-08-12 17:39 it really doesn't matter to me whether the popping is a built-in window or a browser 2015-08-12 17:39 soon as the browser connects, the login server sees that cookie 2015-08-12 17:40 but puddin is on the viewer identifying that the user is in untrusted land and doing something else 2015-08-12 17:40 you don't want to design a system that does't work with text clients ;) 2015-08-12 17:40 that's not oauth, that's openid. 2015-08-12 17:40 notskittles, thanks. it is, indeed 2015-08-12 17:40 lkalif: text clients can also visit URLs 2015-08-12 17:41 and if they set a proper user agent, the server can send them plain text 2015-08-12 17:42 oauth2 doesn't work without a browser, openid does 2015-08-12 17:43 ok melanie, but still the viewer needs to have a conditional somewhere detecting if the user is in foreign land. This can happen before pop-up for notification/confirmation or just as the viewer is about to send the confirmation. 2015-08-12 17:44 that decision can safely be made by the sim 2015-08-12 17:44 Unless we do it server side 2015-08-12 17:44 so if we detect that we don't send the IM, and pop up the browser? 2015-08-12 17:45 is that your suggestion? 2015-08-12 17:45 yes 2015-08-12 17:46 the home grid can notify the away avatar with an IM about the friendship being accepted 2015-08-12 17:46 so it can make the local UI adjustments 2015-08-12 17:46 but you don't really need to send the "question" IM, I believe 2015-08-12 17:47 that's an interesting possibility 2015-08-12 17:47 so tell again about that cookie thing 2015-08-12 17:47 I didn't quite understand 2015-08-12 17:47 ok 2015-08-12 17:47 the login response contains a value 2015-08-12 17:47 which is kept by the viewer 2015-08-12 17:47 what's it called? 2015-08-12 17:47 and presented as a cookie only if the viewer accesses a URL in the domain of the login URI 2015-08-12 17:48 the viewer already does that?! 2015-08-12 17:48 it's used primarily for restricting who a prim can serve HTML pages to 2015-08-12 17:48 two values, openid_url and openid_token. 2015-08-12 17:48 yes because html cannot be set as a content type on a prim's http response unless the user uses the built-in browser and owns the prim 2015-08-12 17:49 SL may use ot for other things regarding search and marketplace 2015-08-12 17:49 avination uses it to do what sl does - prevent prims serving html to people other than the owner 2015-08-12 17:49 to prevent prims being used for phishing 2015-08-12 17:49 it's in all LL derived viewers 2015-08-12 17:50 ok, that's really interesting. I had no idea of these openid things at login 2015-08-12 17:50 I'll experiment with that first, then, cos that would require 0 changes to viewers 2015-08-12 17:51 so it would be the lodURL thing? 2015-08-12 17:51 loadURL 2015-08-12 17:52 yes 2015-08-12 17:52 if the URL domain.tld matches the domain.tld the login was to 2015-08-12 17:52 the cookie is sent 2015-08-12 17:52 do yuo know the name of the cookie? 2015-08-12 17:53 so you'd have "login.osgrid.org:8000/confirm" 2015-08-12 17:53 as the URL 2015-08-12 17:53 that handler will get the cookie 2015-08-12 17:53 is it any standard open id cookie header? 2015-08-12 17:53 if the gatekeeper and login server are in the same domain.tld 2015-08-12 17:53 then it could be handled there 2015-08-12 17:54 i'm not sure, i'd have to look it up 2015-08-12 17:54 it's been years since I put that in 2015-08-12 17:55 would it be in the viewer code? 2015-08-12 17:55 or some library? 2015-08-12 17:56 guess I can just dump them all and check 2015-08-12 17:56 when I look at this. which won't be today 2015-08-12 17:56 const std::string HTTP_IN_HEADER_SET_COOKIE("set-cookie"); 2015-08-12 17:58 it's all part of LLViewerMedia when you want to look at it. 2015-08-12 17:58 wait. it's called "set-cookie"?! 2015-08-12 17:58 your cookie name is "agni_sl_session_id" 2015-08-12 17:58 this is from avination code: 2015-08-12 17:58 foreach (DictionaryEntry header in headers) 2015-08-12 17:58 { 2015-08-12 17:58 string key = (string)header.Key; 2015-08-12 17:58 string value = (string)header.Value; 2015-08-12 17:58 requestData.headers.Add(key, value); 2015-08-12 17:58 if (key == "cookie") 2015-08-12 17:58 { 2015-08-12 17:58 string[] parts = value.Split(new char[] {'='}); 2015-08-12 17:58 if (parts[0] == "agni_sl_session_id" && parts.Length > 1) 2015-08-12 17:58 { 2015-08-12 17:59 this is where and how you find it 2015-08-12 17:59 ok, cool I will be looking for it. thanks! 2015-08-12 17:59 the login response needs to contain "openid_url" 2015-08-12 18:00 what is that meant to be? A properly functioning open id service on the other end? 2015-08-12 18:00 it gets darker …. wait 2015-08-12 18:00 still looking 2015-08-12 18:00 hehe 2015-08-12 18:01 ACTION doesn't see why the slurl thing isn't a good solution... 2015-08-12 18:01 as you know we dont use the normal login service, but instead use php 2015-08-12 18:01 if (isset($rdata["openid_url"]) && $rdata["openid_url"]) 2015-08-12 18:01 $rdata["openid_token"] = $rdata["agent_id"] . ":" . md5($rdata["secure_session_id"]); 2015-08-12 18:02 so you need to add openid)token to the login response 2015-08-12 18:02 LiruCookies go fix singularity, that token name isn't supposed to be hard coded... :P 2015-08-12 18:02 what you set there will be in the cookie as data 2015-08-12 18:02 login sends both "openid_url" and ""openid_token" 2015-08-12 18:03 that fake openid service may need to exist 2015-08-12 18:03 still checking 2015-08-12 18:03 agni_sl_session_id shouldn't be hardcoded, LiruCookies -_- 2015-08-12 18:03 it needs to be hardcoded, notskittles 2015-08-12 18:03 if it were changeable, code could not depend on the security feature 2015-08-12 18:04 it's not in V3. 2015-08-12 18:04 ok, I'll dump the headers to check what exactly I should be scanning for. I can scan for multiple headers/cookie names 2015-08-12 18:04 notskittles: fixing 2015-08-12 18:05 there is no agni_sl_session_id in second life source, only in singularity. 2015-08-12 18:05 interesting 2015-08-12 18:05 did they change that name? 2015-08-12 18:06 the token name is sent in the login response as an other parameter "openid_token" 2015-08-12 18:06 diva: SL uses authenticated web pages for things like search and market. 2015-08-12 18:06 so it's dynamic, that's what assigns it as agni_sl_session_id 2015-08-12 18:06 but it's not hard coded. 2015-08-12 18:07 interesting because in singu, openid_token is just the content of the token 2015-08-12 18:07 it doesn't include the name 2015-08-12 18:08 so you're basically saying that if openid_token is 1234 2015-08-12 18:08 singu will send agni_sl_session_id=1234 2015-08-12 18:08 and other viewers will send 1234 2015-08-12 18:08 without a cookie name 2015-08-12 18:08 ? 2015-08-12 18:08 / Start the process of fetching the OpenID session cookie for this user login 2015-08-12 18:09 std::string openid_url = response["openid_url"]; 2015-08-12 18:09 if(!openid_url.empty()) 2015-08-12 18:09 { 2015-08-12 18:09 std::string openid_token = response["openid_token"]; 2015-08-12 18:09 LLViewerMedia::openIDSetup(openid_url, openid_token); 2015-08-12 18:09 } 2015-08-12 18:09 and that for other viewers to work right, one needs to set openid_token to agni_sl_session_id=1234 2015-08-12 18:09 to get what singu gives now? 2015-08-12 18:09 I think I heard that the openid token that comes at login includes that name 2015-08-12 18:09 i think she says it will send 1234=xyz 2015-08-12 18:10 lkalif where would xyz come from then? 2015-08-12 18:10 from the result of calling the url? 2015-08-12 18:11 i don't know 2015-08-12 18:11 so potentially we could send an openid_token="opensim_session_id=123" and things would just work fine viewer side if we scan for that server-side? 2015-08-12 18:11 diva: the login server accepts a parameter, OpenIDServerURL 2015-08-12 18:11 Melanie_: It's like that because Aleric doesn't know what he's doing... 2015-08-12 18:12 so I would assume that, in SL, the viewer then accesses that to present the token 2015-08-12 18:12 and would then maybe get the cookie value? 2015-08-12 18:12 but she said that agni_sl_session_id is not hardcoded 2015-08-12 18:12 lkalif: i understand that and believe her 2015-08-12 18:12 Ugh, since 17.3 it's like that. 2015-08-12 18:12 It wasn't originally like that, Aleric broke it... 2015-08-12 18:12 just trying to figure out how it's done the right way 2015-08-12 18:13 https://bitbucket.org/lindenlab/viewer-release/src/9f2f82e7c37127106b340b18c3a938f1ecf121cf/indra/newview/llviewermedia.cpp?at=default#cl-1393 2015-08-12 18:13 af 2015-08-12 18:13 afk 2015-08-12 18:13 notskittles: the viewer needs to send name=val. where does name and val come from? 2015-08-12 18:14 i'm looking... 2015-08-12 18:14 setCookiesFromHost 2015-08-12 18:15 Melanie_: it names var based on openid hostname 2015-08-12 18:15 lkalif: seems those come from the openid url 2015-08-12 18:15 yep 2015-08-12 18:16 looks like that code needs some revison in singu 2015-08-12 18:16 LiruCookies is on it :) 2015-08-12 18:38 I like diva's original idea better than this whole openid thing, I'd prefer we go wth that 2015-08-12 18:38 It's no trouble to make viewer changes, really. 2015-08-12 18:40 Doing a webpage just adds a different type of UX kludge really 2015-08-12 18:41 Yeah. 2015-08-12 18:43 there is no need to modify anything 2015-08-12 18:43 the viewer already sends the cookie anyway 2015-08-12 18:45 lkalif: But at this point supporting opensim in any viewer requires us to do rather heavy amounts of modification anyway, small things like that to create a better UX are not really that much trouble :P 2015-08-12 18:46 It's preferable, even, because a better UX means nicer impressions of opensim. 2015-08-12 18:50 what better ux, nothing needs to be different in this case 2015-08-12 19:32 lkalif, there is a difference between getting the amooth built-in pop up and a pop up for visiting a URL 2015-08-12 19:32 smooth 2015-08-12 19:33 which then opens a web browser possibly outside the viewer 2015-08-12 19:34 if we do what Melanie suggested, the UI would be considerably different. If we do what we were talking about before her suggestion, the UI would be exactly the same 2015-08-12 19:34 yeah :P 2015-08-12 19:34 And I don't really trust the viewers web component that much to be honest. 2015-08-12 19:34 IT's not exactly known for being secure or reliable. 2015-08-12 19:35 It's using a security-hole-ridden version of webkit circa 2010/2012 2015-08-12 19:35 It's one of the worst areas of the viewer. 2015-08-12 19:36 I completely agree! 2015-08-12 19:36 I even have POC attacks against it 2015-08-12 19:36 moap makes me cringe because of that :( 2015-08-12 19:36 I'm not sure what you are talking about but if something has a bad version of webkit wouldn't you just update it if you are making other changes? 2015-08-12 19:36 :) 2015-08-12 19:36 It uses QtWebkit. 2015-08-12 19:36 :P 2015-08-12 19:37 Which well LL abandoned Qt usage for their new CEF project, and Qt themselves have deprecated QtWebkit for a newer incompatible API which lacks a number of things we rely on from QtWebkit 2015-08-12 19:39 That is in the viewer? 2015-08-12 19:39 Yeah. 2015-08-12 19:39 "just" updating a qt component is a lot of work especially if you have modifications. 2015-08-12 19:39 The viewers web browser is just a wrapper around QtWebkit with some offscren render magic thrown ontop 2015-08-12 19:40 I don't use the built-in webbrower. 2015-08-12 19:40 no doubt. 2015-08-12 19:41 oops, wrong chat. lol 2015-08-12 19:41 :) 2015-08-12 19:43 Sounds like it should get updated at some point. Just a question of finding someone willing to spend the time to update it. 2015-08-12 19:43 We spend time updating it. 2015-08-12 19:43 You can't really do anything when it's a deprecated piece of software. 2015-08-12 19:44 update the viewer I meant. What features are not in whatever would replace QtWebKit? 2015-08-12 19:45 it's being updated to chromium embedded framrwork by linden lab. it's just taking a while. 2015-08-12 19:45 I see Henri has CEF in Cool VL viewe already 2015-08-12 19:45 he's a machine 2015-08-12 19:45 notskittles: ok. 2015-08-12 19:45 lkalif: It's no where near production ready though. 2015-08-12 19:45 It's /really/ busted 2015-08-12 19:45 and slooow. 2015-08-12 19:45 slower then qtwebkit even lol 2015-08-12 19:46 lol 2015-08-12 19:46 we have a branch of alchemy with cef 2015-08-12 19:46 oh and moap renders upside down. 2015-08-12 19:46 do plugins work? 2015-08-12 19:46 It's a new feature. 2015-08-12 19:46 CEF doesnt support flash. 2015-08-12 19:46 lol 2015-08-12 19:46 or npapi 2015-08-12 19:46 no more flash. 2015-08-12 19:46 :P 2015-08-12 19:47 it supports html5 youtube though 2015-08-12 19:47 CEF also doesn't support h264 or mp3 audio for html5 media. 2015-08-12 19:47 flash not being supported is the best idea. 2015-08-12 19:47 the only good flash update is the one that disables it forever. 2015-08-12 19:47 Would no support for flash break a lot of inworld video viewers? 2015-08-12 19:47 notskittles: I'm in complete agreement 2015-08-12 19:48 Plugh: yes 2015-08-12 19:48 CEF? the embedded chrome renderer? 2015-08-12 19:48 yes 2015-08-12 19:49 adding proprietary codecs to a build of CEF is left up to the consumer of the library as those are patented in the US and require a royalty-per-install 2015-08-12 19:49 As flash support isn't universal it would be good to no longer rely on it. My browser keeps complaining about my flash player. 2015-08-12 19:49 Relying on patent-free codecs is much nicer :) 2015-08-12 19:49 youtube is flashfree too now 2015-08-12 19:50 not experimental anymore 2015-08-12 19:50 Must have been a lot of work for them to convert all the old videos over to something other than flash. 2015-08-12 19:50 I'm actually rather pleased that my firefox install always thinks flash is outdated and has to ask permission to run 2015-08-12 19:51 yea, that's what my browser does. 2015-08-12 19:52 I need to get away from Firefox though. It no longer remembers open tabs/windows when I shut it down and start it up again. Been that way for several releases. 2015-08-12 20:27 anyone here able to do anything about the large amount of reports about the asset server being down on osgrid? 2015-08-12 23:13 Bug #7679:04 Unnecessary line ending change in LSL_Api.cs source code 14( http://opensimulator.org/mantis/view.php?id=7679 ): has been SUBMITTED. 2015-08-12 23:34 Bug #7679:04 Unnecessary line ending change in LSL_Api.cs source code 14( http://opensimulator.org/mantis/view.php?id=7679 ): has been RESOLVED. 2015-08-12 23:35 Starting build #4276 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-12 23:39 Project opensim » mono-2.10.8.1 build #4276: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4276/ 2015-08-12 23:39 melanie: Remove DOS line endings from LSL_API.cs 2015-08-13 01:36 Melanie that fix was from a mantis right? 2015-08-13 01:36 Melanie_ 2015-08-13 01:36 yup 2015-08-13 01:37 oh the mantis bot wasnt here 2015-08-13 01:37 sorry i thought maybe mantis didnt get updated i just saw it was 2015-08-13 01:37 oh wait it was its I just missed it 2015-08-13 01:37 [01:35:19] opensim: melanie * re9067c133c7b OpenSim/Region/ScriptEngine/Shared/Api/Implementation (LSL_Api.cs): 2015-08-13 01:37 [01:35:20] Remove DOS line endings from LSL_API.cs 2015-08-13 01:37 [01:35:21] http://opensimulator.org/viewgit/?a=commit&p=opensim&h=e9067c133c7ba3a2c2459e65487c1545f1d6f950 2015-08-13 01:37 [01:35:29] Bug #7679: Unnecessary line ending change in LSL_Api.cs source code ( http://opensimulator.org/mantis/view.php?id=7679 ): has been RESOLVED. 2015-08-13 01:37 [01:35:37] Starting build #4276 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-13 01:37 [01:40:14] Project opensim » mono-2.10.8.1 build #4276: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4276/ 2015-08-13 01:37 [01:40:14] melanie: Remove DOS line endings from LSL_API.cs 2015-08-13 01:37 everything is there 2015-08-13 01:38 ya I see it now 2015-08-13 01:38 duh heh 2015-08-13 01:38 and we need to let diva know to set up her git line endings properly 2015-08-13 01:38 you were just very quick on updating it 2015-08-13 01:38 hehe 2015-08-13 01:38 it got sandwiched threw me off 2015-08-13 01:38 well, with justin gone someone has to take up the resposinbility 2015-08-13 01:38 :) 2015-08-13 01:38 oh for a moment I thought I might have done that 2015-08-13 01:38 i had it before, why not again? 2015-08-13 01:38 ACTION was hiding 2015-08-13 01:39 I try to apply patches when I can :) 2015-08-13 01:39 ACTION uses a pack of hounds, in violation of the hunting ban, to flush out dahlia  2015-08-13 01:39 :( 2015-08-13 01:43 ACTION does a little hunting on occasion http://imgur.com/aCcBqyd 2015-08-13 01:52 sorry, I don't know what's wrong with my line endings here 2015-08-13 01:53 I always do a 'git diff' and then pass everything through 'dos2unix' before checking in :) 2015-08-13 01:54 if your git is set up properly it will do it for you 2015-08-13 01:54 also, you may consider using a real operating system 2015-08-13 01:54 rather than windows 2015-08-13 01:54 something that actually is POSIX compliant 2015-08-13 02:00 There's something called "AutoCrlf" in TortoiseGit Settings->Git but I have it unchecked 2015-08-13 02:01 perhaps thare can be a repo-specific .git/config ? 2015-08-13 02:02 all git repos should use bare LF 2015-08-13 02:02 git was meant to interface with windows 2015-08-13 02:02 but it's not native to it 2015-08-13 02:02 actually checking in crlf endings into a git repo is not proper use 2015-08-13 02:03 ACTION is booting Windows 10 IOT on his raspberry pi2 2015-08-13 02:03 nebadon: did you read the privacy violations in the new TOS? 2015-08-13 02:03 you don't really want windoes 10 2015-08-13 02:04 yea im not that concerned 2015-08-13 02:04 some of it is overblown 2015-08-13 02:04 you can disable all that 2015-08-13 02:04 yes but i don't trust them to honor tha disable 2015-08-13 02:04 its no different than Windows 8.1 really 2015-08-13 02:04 no different than any other big corp 2015-08-13 02:04 which is what came loaded on my laptop 2015-08-13 02:04 there is a def design to supply the NSA with emails they can, thanks to pgp, no longer get to any other way 2015-08-13 02:04 Windows 10 is pretty nice surprisingly 2015-08-13 02:05 NSA doesnt need cooperation from microsoft to tap your computer 2015-08-13 02:05 ya that ship already sailed 2015-08-13 02:05 lol 2015-08-13 02:06 and if you think any other OS is safe from the NSA's prying eyes... well enjoy it while you got it :) 2015-08-13 02:06 the Windows 10 IOT image is very basic 2015-08-13 02:06 its just an example image 2015-08-13 02:06 not real functionality, I just wanted to see how it was 2015-08-13 02:07 why you care about IoT? 2015-08-13 02:07 making an opensim spy thermostat? 2015-08-13 02:07 I suspect it might be possible to make an image that could boot directly into opensimulator 2015-08-13 02:08 could probably do all kinds of stuff with it though, I doubt I will use it much 2015-08-13 02:09 i just figured why not put the pi through all the paces :) 2015-08-13 02:11 https://ms-iot.github.io/content/en-US/GetStarted.htm 2015-08-13 02:23 seems like opensimulator is still not running on the newest mono code 2015-08-13 02:23 mono 4.3.0.x 2015-08-13 02:24 been hoping things would improve but its been a couple months 2015-08-13 02:24 wonder what has changed 2015-08-13 02:24 not saying we should or have to do anything, just a bit concering at some point we may have to 2015-08-13 02:43 What happens when trying to use 4.3.0? 2015-08-13 02:44 it instantly fails when trying to start it 2015-08-13 02:44 its like it cant read the ini files 2015-08-13 02:52 probably wouldn't hurt to have some clues why 2015-08-13 02:55 dahlia and plugh this is what startup looks like 2015-08-13 02:55 https://gist.github.com/nebadon2025/0bf1e823313990cc794a 2015-08-13 02:57 nebadon: I hate that type of error. First thing I check is connection strings. 2015-08-13 02:57 ya but if i change back to mono 4.0.1 it starts right up 2015-08-13 02:57 its not a config problem 2015-08-13 02:57 Strange that it has trouble reading the ini. 2015-08-13 02:57 yea 2015-08-13 02:57 *nix box? 2015-08-13 02:58 yes 2015-08-13 02:58 opensuse 13.1 2015-08-13 02:58 um... yea, of course it would be *nix or you wouldn't need mono. d'uh. :) 2015-08-13 02:58 :) 2015-08-13 02:58 habit to ask. 2015-08-13 02:59 Are you using absolute or relative path to the ini file? 2015-08-13 02:59 absolute 2015-08-13 02:59 ok. That shoots down that idea. 2015-08-13 03:00 hi, looks like it can read the ini, just an epic fail trying to connect to the db 2015-08-13 03:00 thing is AliciaRaven 2015-08-13 03:00 That code should be fixed to do something other than barf like that if there is a problem connecting to the db. 2015-08-13 03:00 if you dont configure the bottom of OpenSim.ini for like Standalone.ini 2015-08-13 03:00 you get the same exact message 2015-08-13 03:01 its like the ini includes are being ignored 2015-08-13 03:01 You could use strace to see if it is opening the files or not. 2015-08-13 03:01 or is it ltrace you need here. 2015-08-13 03:01 try it, comment out all the selections in [Architecture] 2015-08-13 03:01 it generates the exact same message 2015-08-13 03:02 ah, umm the code should detect that as it will happen alot with new users, should give a clear message to check the config and not just choke like that 2015-08-13 03:03 ah ya it does now 2015-08-13 03:03 must have changed 2015-08-13 03:03 it still has a similar message now though 2015-08-13 03:04 https://gist.github.com/nebadon2025/2353ab283d48737f9926 2015-08-13 03:05 this is message you get on mono 4.0.1 with that section commented out 2015-08-13 03:05 you can see they both say 2015-08-13 03:05 Exception: System.Exception: Configuration file is missing the [SimulationDataStore] section. 2015-08-13 03:06 the first one says it tried to load something it read from the config tho and failed 2015-08-13 03:06 so ya maybe the modules are just failing to load 2015-08-13 03:06 diva, I got the Diva Wifi stuff running. Might I suggest that you add a note to say that if you are doing a fresh install skip to step 6. For those upgrading from an earlier install to 0.8.1, use the following steps. 2015-08-13 03:06 diva, one thing that has been noticed. The "forgot password" link on the front page of WiFi doesn't seem to be working. 2015-08-13 03:06 wish there was a way to get more specific message 2015-08-13 03:07 it fails so quickly, pretty much instant fail 2015-08-13 03:08 could fill that area with debug messages to see which ones make it to the log, get an idea how far its getting 2015-08-13 03:08 strace should let you see if it is opening the files or not. Perhaps there is a problem with the DB connector feature of mono? I think that more likely than it not opening some files while working with others. 2015-08-13 03:09 I think its more likely that DB is the first thing to load 2015-08-13 03:10 could u build in debug mode so it shows the line numbers? 2015-08-13 03:10 ya let me do that 2015-08-13 03:10 strace mono OpenSim.exe |& grep OpenSim.ini 2015-08-13 03:11 or grep for whatever file you think it might not be reading. You could also just grep for "^open" 2015-08-13 03:11 that will filter it so it shows you the open calls on files. 2015-08-13 03:14 Um... weird. My Windows XP that has reached end of life just told me that there is a new update available for it. 2015-08-13 03:14 The update is for Windows Malicious Software Removal Tool and is dated this month. 2015-08-13 03:16 ya thats pretty much cross platform app 2015-08-13 03:16 probably while its still being updated 2015-08-13 03:16 still surprising when they weren't supposed to be any more updates. 2015-08-13 03:17 i like win7, hate win8 so scared to try win10 lol 2015-08-13 03:17 Win10 is much more like windows 7 2015-08-13 03:19 My dad got win10 on his machine before I got it on my laptop and I thought I would have registered for the free upgrade before he did. 2015-08-13 03:19 this is my windows 10 desktop 2015-08-13 03:19 http://nebadon2025.com/screenshots/windows10_01.png 2015-08-13 03:19 has classicshell 2015-08-13 03:19 at some point ill load it on my laptop, see if its worthy of using on my main pc 2015-08-13 03:20 the windows 10 start menu is massively improved though 2015-08-13 03:20 ya that is what i did on my laptop 2015-08-13 03:20 oh u have meshlab, i have that heh 2015-08-13 03:21 I cant figure out how to lock the windows 10 screen remotely thru synergy 2015-08-13 03:21 on windows 7 I could go start->power ->lock screen 2015-08-13 03:21 on the start menu 2015-08-13 03:22 right click on your name 2015-08-13 03:22 AliciaRaven2: Have you installed a program called Start Menu for Windows 8? It helps make Win 8 more useable. 2015-08-13 03:22 it will bring up like a sub menu dahlia 2015-08-13 03:22 cool ty 2015-08-13 03:22 I think its there I cant easily check at the moment 2015-08-13 03:22 was it? 2015-08-13 03:22 win8 didnt survive on my laptop long enough Plugh lol 2015-08-13 03:22 how did you find that? 2015-08-13 03:22 google 2015-08-13 03:22 lol 2015-08-13 03:22 AliciaRaven2: :) 2015-08-13 03:23 I tried google 2015-08-13 03:23 I was searching for how to log out 2015-08-13 03:23 not lock screen 2015-08-13 03:23 i was like wtf 2015-08-13 03:23 it gave me 300 pages of "how to disable screen lock" 2015-08-13 03:23 no logout option 2015-08-13 03:23 lol 2015-08-13 03:23 google getting buggy lately 2015-08-13 03:24 like my gmail... shows subjects from one email and senders from another 2015-08-13 03:24 have to hit browser refresh button to fix 2015-08-13 03:25 ACTION thinks perhaps the minions at google are restless and demoralized from all the alphabet stuff 2015-08-13 03:25 nebadon: cool. you have 3ds max and Maya. 2015-08-13 03:25 ya i registerd for 3 year student license 2015-08-13 03:25 pretty much anyone can now 2015-08-13 03:25 3 year now? 2015-08-13 03:25 ya 2015-08-13 03:25 used to be 1 2015-08-13 03:25 i tried maya once, scared the crap outa me, never seen software so complex 2015-08-13 03:25 ya dont know if I will use them much 2015-08-13 03:25 I used to know max pretty well 2015-08-13 03:26 nice to be able to tinker now and then though 2015-08-13 03:26 my focus will remain blender 2015-08-13 03:26 honestly I prefer blender to max 2015-08-13 03:26 It would be interesting to look at Maya. 2015-08-13 03:26 nebadon has accutrans3d, i used to use that alot about 10 years back for rwx models 2015-08-13 03:26 me too if I had a few maya classes 2015-08-13 03:26 Hm... how does Blender compare to Maya in terms of apparent complexity? 2015-08-13 03:27 well max can get extremely complex 2015-08-13 03:27 dunno maya 2015-08-13 03:27 ya I dont know much about Maya 2015-08-13 03:28 AliciaRaven2: How would you compare Maya and Blender in terms of what might scare a person. 2015-08-13 03:28 and max has bazillion hidden unlabeled undovumented features that people only learn thru word of mouth 2015-08-13 03:28 maya is used by alot of movie studios for complex stuff, very powerfull 2015-08-13 03:29 blender is complex buy maya, it was a long time ago but i just remember a million menu options and more buttons and controls than id ever seen in one app 2015-08-13 03:29 buy*but 2015-08-13 03:30 Plugh: done. Thanks. 2015-08-13 03:30 diva, yw 2015-08-13 03:31 for me its more about cost 2015-08-13 03:31 vs what the software can actually do 2015-08-13 03:31 heh 2015-08-13 03:31 nothing beats free 2015-08-13 03:31 free is one thing, ease of use is another 2015-08-13 03:31 so far nothing in Maya or 3D Studio for me justifies its cost 2015-08-13 03:31 yep 2015-08-13 03:31 I found blender a lot easier for modeling than max 2015-08-13 03:32 diva, do I use all three of those commands to get the updated version? or just the last of the three? 2015-08-13 03:32 max has way better materials and animation systems 2015-08-13 03:32 when I do a new release? 2015-08-13 03:32 dahlia, all depends what you get used to. I prefer modelling in Rhino to Blender 2015-08-13 03:32 never used rhino 2015-08-13 03:33 diva, to pick up the change you just made for that forgot password button. 2015-08-13 03:33 isn;t that fixed already? 2015-08-13 03:33 max is just more keystrokes or clicks that tend to break my concentration 2015-08-13 03:33 dahlia, one of the main differences is they target completely different audiences. I'm usually modelling real world objects and Rhino lets ms working in real world dimensions. 2015-08-13 03:34 diva, I thought that is what you just said you fixed. 2015-08-13 03:34 2 days ago? 2015-08-13 03:34 Plugh: sure but most 3d apps just use "units" which are really undefined anyway 2015-08-13 03:34 2 days ago I updated wifi to deal with the changes in libomv. no bug fixes 2015-08-13 03:34 call them meters if you wish 2015-08-13 03:34 our model guy always uses Zbrush 2015-08-13 03:34 diva, ? You must be in a time warp? I just mentioned it now about the forgot password button not working. 2015-08-13 03:35 what?!? :) 2015-08-13 03:35 when? 2015-08-13 03:35 what's not working? :) 2015-08-13 03:35 who broke it? :) 2015-08-13 03:35 why? 2015-08-13 03:35 there all the w's 2015-08-13 03:36 diva: (11:06:43 PM) Plugh: diva, one thing that has been noticed. The "forgot password" link on the front page of WiFi doesn't seem to be working. 2015-08-13 03:36 I only just installed WiFi last night. 2015-08-13 03:36 u missed where diva 2015-08-13 03:36 AliciRaven2 sorry for delay I was trying to figure it out 2015-08-13 03:36 but even with mono --debug 2015-08-13 03:36 the line #s are all :0 2015-08-13 03:36 Plugh I guess I didn't catch that 2015-08-13 03:37 I'll check this weekend 2015-08-13 03:37 initially I thought i did something wrong, i was recompiling and stuff 2015-08-13 03:37 I have a paper to finish, it's pretty much consuming all of my cycles 2015-08-13 03:38 nebadon, k np, i would install mono but i dont have a spare linux box for testing at the moment 2015-08-13 03:38 ok. When you said you said "done, thanks" what was it you "done"? 2015-08-13 03:38 virtualbox AliciaRaven2 :P 2015-08-13 03:39 diva, nm. I see. 2015-08-13 03:39 ah didnt think of that, hey its 4am :P 2015-08-13 03:39 You just missed the other comment I made right after 2015-08-13 03:39 but is it broken? 2015-08-13 03:39 oh :) 2015-08-13 03:39 aahaha 2015-08-13 03:39 done -- was about updating the instructions 2015-08-13 03:39 AliciaRaven2: I should play an audio recording I have from The Sopranos. It is Tony Soprano saying "What you still doing up? Go to bed!". ;) 2015-08-13 03:40 nebadon: maybe diva might have a clue about that mono 4.3.whatever startup log you posted 2015-08-13 03:40 like if its some addin thing 2015-08-13 03:40 diva, let me know when you fix the "forgot password" button so I can pull the update. 2015-08-13 03:40 lol Plugh, coffee and quiet, best time to work, also stayed up to watch meteor shower 2015-08-13 03:40 is it really broken Plugh? 2015-08-13 03:41 oh, I heard something about Perseids. 2015-08-13 03:41 what' wrong with it? 2015-08-13 03:41 meh I can't even see stars let alone shooting ones 2015-08-13 03:41 diva, endless spinning of the browser. Never pulls up the wifi/forgotpassword page. 2015-08-13 03:41 dahlia, my problem is that almost everytime something is going to happen at night where you look up, I see clouds. 2015-08-13 03:42 oh. pretty clear here in socal tonight 2015-08-13 03:42 Plugh works for my 2 grids 2015-08-13 03:42 do you have a link that I can see? 2015-08-13 03:43 I'll PM it to you 2015-08-13 06:58 diva: ping 2015-08-13 06:59 Cinder posted a sql query on that folder thread: "UPDATE LOW_PRIORITY `inventoryfolders` SET type=8 WHERE type=9 AND parentFolderID=00000000-0000-0000-0000-000000000000" 2015-08-13 07:00 does that seem reasonable to you? would it cover all the folder updates that need to happen? 2015-08-13 08:27 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): has a PATCH to be looked at. 2015-08-13 16:30 Bug #7680:04 Memory Usage Doubled 14( http://opensimulator.org/mantis/view.php?id=7680 ): has been SUBMITTED. 2015-08-13 16:34 Bug #7680:04 Memory Usage Doubled 14( http://opensimulator.org/mantis/view.php?id=7680 ): has been UPDATED. 2015-08-13 16:37 Bug #7680:04 Memory Usage Doubled 14( http://opensimulator.org/mantis/view.php?id=7680 ): has been UPDATED. 2015-08-13 16:39 Bug #7680:04 Memory Usage Doubled 14( http://opensimulator.org/mantis/view.php?id=7680 ): A NOTE has been added to this issue. 2015-08-13 17:40 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Le bogue suivant a été résolu. 2015-08-13 17:40 Bug #7544:04 [BULLETSIM LINKSET COMPOUND] Linkset rebuild warning 14( http://opensimulator.org/mantis/view.php?id=7544 ): Le bogue suivant a été fermé. 2015-08-13 21:31 http://modemworld.me/2015/08/13/the-passing-of-lumiere-noir/ 2015-08-13 21:48 ok guys got a new os and will use it to dev opensim on so what would be the recomended mono version i need to install ? 2015-08-13 22:08 Bug #7678:04 [PATCH] llInstantMessage sending incorrect uuids in AgentID and ID packet fields 14( http://opensimulator.org/mantis/view.php?id=7678 ): has been RESOLVED. 2015-08-13 22:14 H-H-H: I think 2.10.8.1 is still the target base version. You can use whatever version you like but if you want to submit patches they should work on 2.10.8.1 2015-08-13 22:15 really? that old? i was thinking more along the lines of a 3.x version :| 2015-08-13 22:16 well it probably is reaching the time where upping the base version could be discussed but for now it's 2.10.8.1 2015-08-13 22:17 hmm ok thanks :) 2015-08-13 22:21 d/l 2.10.8.1 2015-08-13 22:21 FWIW I code in visual studio 2015 and I use mono 3.99.0 on my grid 2015-08-13 22:27 yes i used to use a 3.10 version iirc 2015-08-14 07:41 https://www.youtube.com/watch?v=6zP0E2atshw 2015-08-14 07:47 wow very impressive stuff 2015-08-14 16:12 Bug #7681:04 DNS host resolution quirk on mono 4.0.3.20 14( http://opensimulator.org/mantis/view.php?id=7681 ): has been SUBMITTED. 2015-08-14 17:48 Bug #4503:04 Region "disappears" when returning from adjacent region 14( http://opensimulator.org/mantis/view.php?id=4503 ): A NOTE has been added to this issue. 2015-08-14 17:51 @lkalif https://github.com/openmetaversefoundation/libopenmetaverse/pull/27 2015-08-14 17:51 i was silly. 2015-08-14 17:53 ty :) 2015-08-14 17:57 done, thanks 2015-08-14 17:58 np. i have another one if you have a minute. 2015-08-14 17:58 fixes a potential crash exploit. 2015-08-14 18:01 just make a pull req, I get an email notification :) 2015-08-14 18:01 kk 2015-08-14 18:07 hmm, you should really modify map generator and autogenerate _Packets_.cd 2015-08-14 18:07 cs 2015-08-14 18:07 i did. 2015-08-14 18:08 i hadn't before because i didn't know it exsited. 2015-08-14 18:08 lol 2015-08-14 18:08 but now i do. 2015-08-14 18:08 *existed 2015-08-14 18:08 nobody sain would write _Packets_.cs by hand :Å 2015-08-14 18:09 haha 2015-08-14 18:09 no doubt. 2015-08-14 18:09 it's huge. 2015-08-14 18:09 and the code looked generated. 2015-08-14 18:09 i just didn't know by what. 2015-08-14 18:09 I hate github for not showing all the modified files on top 2015-08-14 18:10 so i missed your mod to the map generator 2015-08-14 18:10 ah 2015-08-14 18:10 god, it would have taken hours even to make that change by hand. 2015-08-14 18:11 yeah lol 2015-08-14 19:21 notskittles: you're on the roll 2015-08-14 19:21 :D 2015-08-14 19:21 :D 2015-08-14 19:21 I didn't know PlatformID.MacOSX worked 2015-08-14 19:22 it does if you put it before the unix case. 2015-08-14 19:22 ah, I see 2015-08-14 19:28 mono just barely works on mac, however. lol 2015-08-14 19:28 at least on el capitan preview. 2015-08-14 19:28 just segfaulted on me again... 2015-08-14 19:29 about 50th time today. 2015-08-14 21:40 misterblue did you ever look at mono addins? what did you think of them? 2015-08-14 22:26 Bug #7682:04 [PATCH] Simulator sending unnecessary ObjectProperties replies on hover 14( http://opensimulator.org/mantis/view.php?id=7682 ): has been SUBMITTED. 2015-08-14 22:26 Bug #7682:04 [PATCH] Simulator sending unnecessary ObjectProperties replies on hover 14( http://opensimulator.org/mantis/view.php?id=7682 ): has a PATCH to be looked at. 2015-08-14 22:50 Bug #7683:04 [PATCH] Object chat failing to send proper owner id resulting in incorrect viewer behavior 14( http://opensimulator.org/mantis/view.php?id=7683 ): has been SUBMITTED. 2015-08-14 22:50 Bug #7683:04 [PATCH] Object chat failing to send proper owner id resulting in incorrect viewer behavior 14( http://opensimulator.org/mantis/view.php?id=7683 ): has a PATCH to be looked at. 2015-08-14 23:18 Bug #7683:04 [PATCH] Object chat failing to send proper owner id resulting in incorrect viewer behavior 14( http://opensimulator.org/mantis/view.php?id=7683 ): has been RESOLVED. 2015-08-14 23:24 Starting build #4277 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-14 23:29 Project opensim » mono-2.10.8.1 build #4277: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4277/ 2015-08-14 23:29 melanie: Send a proper ownerid for Object messages to conform with what viewer expects 2015-08-14 23:37 Melanie_T: You around? 2015-08-14 23:37 more like octagonal 2015-08-14 23:38 You guys should update libomv asap. :P 2015-08-14 23:38 because of the hover thingy? 2015-08-14 23:38 0day crash fix. 2015-08-14 23:38 ACTION attempts to imagine an octagonal Melanie_T 2015-08-14 23:38 well, I can't update OMV 2015-08-14 23:38 you cant? 2015-08-14 23:38 the OMV we include has to be windows-built 2015-08-14 23:39 and i don't have windows 2015-08-14 23:39 I can 2015-08-14 23:39 any reason updating now would be a bad idea? 2015-08-14 23:39 CmdrCupcake: what's the exact nature of the 'sploit? 2015-08-14 23:39 like some compatibility issue? 2015-08-14 23:39 ping diva 2015-08-14 23:39 crash any sim with a buffer overflow lol 2015-08-14 23:39 she can update libomv 2015-08-14 23:39 any packet works. 2015-08-14 23:40 you're not talking about sending a bad length in the header, are you? 2015-08-14 23:40 CmdrCupcake: all dlls? just OpenMetaverse.dll? 2015-08-14 23:40 This is the specific commit https://github.com/openmetaversefoundation/libopenmetaverse/commit/8229fcdf08ca0dbb0b73ebbb5f4201c29615fad6 2015-08-14 23:41 oh cool sorry dahlia i just saw you said you would heh 2015-08-14 23:41 i responded before i finished reading back 2015-08-14 23:41 ah ok I think Packets.cs is in main dll 2015-08-14 23:42 it is 2015-08-14 23:43 looks to me like sending a block length on a var block as zero, then sending data, would trigger it 2015-08-14 23:43 so you do need a crafted packet 2015-08-14 23:43 Making crafted packets is trivial in alot of viewers 2015-08-14 23:43 lol 2015-08-14 23:43 indeed 2015-08-14 23:44 Oh uh the object properties requests thing results in alot of unfun log spam/slow calls along the selection manager in the viewer 2015-08-14 23:45 The simulator really should only be sending the ObjectProperties packet when it's actually requested 2015-08-14 23:45 when exactly is it sent without being needed? 2015-08-14 23:46 Move your mouse over any prim in the world. 2015-08-14 23:46 it sends it. 2015-08-14 23:46 lol 2015-08-14 23:46 that is to feed the tooltip, iirc 2015-08-14 23:46 nah 2015-08-14 23:46 ObjectPropertiesFamily is for that. 2015-08-14 23:46 not ObjectProperties 2015-08-14 23:46 i think i rememebr that code passage 2015-08-14 23:47 and it sends both 2015-08-14 23:47 just to be safe 2015-08-14 23:47 it predates viewer code access 2015-08-14 23:47 don't send both. 2015-08-14 23:47 so we didn't know 2015-08-14 23:47 Ahhh okay lol 2015-08-14 23:47 it gave me a good few hours of head scratching over giant log files during testing from what 2015-08-14 23:48 from that* 2015-08-14 23:48 It can also potentially cause slight selection glitching due to updating twice 2015-08-14 23:48 i can't find the bit of code anymore 2015-08-14 23:48 that mechanism must have changed 2015-08-14 23:49 also, ObjectProperties? 2015-08-14 23:49 don't you mean ObjectUpdate? 2015-08-14 23:49 Nope there's ObjectProperties too :P 2015-08-14 23:49 its used for selection manager data 2015-08-14 23:49 we don't have a SendObjectProperties method….. 2015-08-14 23:50 we have SendObjectPropertiesReply 2015-08-14 23:50 yeah. 2015-08-14 23:50 it's data that the viewer requests 2015-08-14 23:50 not something that the simulator sends unconditionally 2015-08-14 23:51 what a mess 2015-08-14 23:51 The patch i included fixes the behavior to what is correct from the viewers end 2015-08-14 23:51 well, it appears we send that, among other things, then an object's group change 2015-08-14 23:52 i think that is legit 2015-08-14 23:52 Didn't look into the rest of it yet, was only concerned with why requests for ObjectPropertiesFamily was also sending ObjectProperties x.x 2015-08-14 23:53 is this really on just mousing over? 2015-08-14 23:53 or is it when prims are selected? 2015-08-14 23:53 because we DO send it when a prim is selected 2015-08-14 23:53 Hover requests ObjectPropertiesFamily, Selection requests ObjectProperties 2015-08-14 23:53 they're seperate. 2015-08-14 23:54 now Selection can also potentially request ObjectPropertiesFamily in which case the behavior would still be correct with my patch since they are seperate packet requests 2015-08-14 23:54 It's just as much of a mess on the viewer side if it makes you feel better x.x 2015-08-14 23:55 which patch? 2015-08-14 23:55 http://opensimulator.org/mantis/view.php?id=7682 2015-08-14 23:55 Starting build #4278 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-14 23:56 if it fails and I'm not here someone please revert :) 2015-08-14 23:56 it did build ok on windows for me but I didnt test on a running sim 2015-08-14 23:59 CmdrCupcake: I found we fixed that in avination years ago 2015-08-14 23:59 haha 2015-08-14 23:59 Yeah I've been finding alot of fun bugs as we've been adding opensim support into alchemy 2015-08-14 23:59 oh i see that is why 2015-08-15 00:00 mostly things that create little bits of ux breakage or race conditions 2015-08-15 00:00 well, bring'em on 2015-08-15 00:00 I've been fixing them too :P 2015-08-15 00:00 Project opensim » mono-2.10.8.1 build #4278: SUCCESS in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4278/ 2015-08-15 00:00 dahlia: Update libomv managed dlls to 49a5cf05c32e 2015-08-15 00:00 Starting build #4279 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-15 00:00 w00t success 2015-08-15 00:01 CmdrCupcake: I had a lot of fun crashing viewers when I was implementing the materials protocol in opensim 2015-08-15 00:01 x.x 2015-08-15 00:01 I had alot of fun fixing crashes when we were implementing materials for the lindens. 2015-08-15 00:01 seems the llsd parser in the viewer is... yeah... 2015-08-15 00:01 if that makes you feel better. 2015-08-15 00:01 lol 2015-08-15 00:01 materials code is a horror :O 2015-08-15 00:01 the protocol is an abomination 2015-08-15 00:02 Oh Cinder is working on integrating a viewer side packet/capability logger/inspector 2015-08-15 00:02 oh 2015-08-15 00:02 Because proxying for that is soooo annoying. 2015-08-15 00:02 ya wingridproxy still cool tho 2015-08-15 00:03 I thought singu has some packet inspector thingie but not sure if other viewers have it 2015-08-15 00:03 but prolly GPL 2015-08-15 00:03 Nah it's uh 2015-08-15 00:03 Cryo wrote it lol 2015-08-15 00:03 oh 2015-08-15 00:03 the message logger 2015-08-15 00:04 ya been a while since I looked at it. I remember it was not as good as wingridproxy 2015-08-15 00:04 Project opensim » mono-2.10.8.1 build #4279: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4279/ 2015-08-15 00:04 melanie: Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet 2015-08-15 00:05 lkalif wrote a prettier gtk version too which is nice 2015-08-15 00:05 We like in viewer stuff since c++ is easier to generally debug in our workflows lol 2015-08-15 00:05 whatever works :) 2015-08-15 00:06 Except on those days I'm sitting in wireshark spitting fire because curl/http are misbehaving in strange and mysterious ways. 2015-08-15 00:06 http is strange and mysterious :( 2015-08-15 00:06 especially when you throw in keep-alive and pipelining 2015-08-15 00:06 hmmm whats that http sniffer thingie... much nicer than wireshark 2015-08-15 00:07 and everyones own special implementation quirks for each respectively 2015-08-15 00:07 looks a lot like wingridproxy 2015-08-15 00:07 Fiddler? 2015-08-15 00:07 x.x it's not as good as wireshark for debugging pipelining issues 2015-08-15 00:08 fiddler 2015-08-15 00:08 ya 2015-08-15 00:08 nice 2015-08-15 02:07 so all good with libomv? 2015-08-15 02:16 tested okay for me :O 2015-08-15 02:21 Starting build #4280 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-15 02:21 Bug #7682:04 [PATCH] Simulator sending unnecessary ObjectProperties replies on hover 14( http://opensimulator.org/mantis/view.php?id=7682 ): has been RESOLVED. 2015-08-15 02:24 hmmm Melanie_T had a very similar commit message a few hours ago, were there 2 patches? did one get committed twice? 2015-08-15 02:25 Project opensim » mono-2.10.8.1 build #4280: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4280/ 2015-08-15 02:25 diva@metaverseink.com: Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet 2015-08-15 02:27 I don't know. It was still pending on mantis. She committed another one 2015-08-15 02:27 maybe it was the same! 2015-08-15 02:28 now we're doubel sure! 2015-08-15 02:28 :) 2015-08-15 02:29 \o/ 2015-08-15 02:32 we'll not send it twice 2015-08-15 02:33 I felt like having a little C# releif after a day of R 2015-08-15 03:01 misterblue: did you get a chance to look into mono addins? 2015-08-15 03:02 oh I vaguely remember r, the stats language? 2015-08-15 03:02 I abandoned it for pspp 2015-08-15 03:03 yes stats 2015-08-15 03:03 wish I had a minitab license tho 2015-08-15 03:05 diva... I did look... haven't implemented one yet 2015-08-15 03:09 CmdrCupcake, u still around? 2015-08-15 03:10 Yeess 2015-08-15 03:11 the patch about object family propertys has undone a bug fix i made for singularity alphas 2015-08-15 03:11 hold on ill find the mantis.. 2015-08-15 03:11 I tested it against that. 2015-08-15 03:11 :P 2015-08-15 03:11 with the latest singularity alpha? 2015-08-15 03:11 The mantis that it had supposedly undone 2015-08-15 03:11 http://opensimulator.org/mantis/view.php?id=7426 2015-08-15 03:11 If singularity is broken we'll fix singularity. 2015-08-15 03:11 lol 2015-08-15 03:12 i just tested with latest alpha and its back again for me lol 2015-08-15 03:12 Let me go scream at liru 2015-08-15 03:12 Hacking around viewer bugs on the server just creates more headaches for other viewers. 2015-08-15 03:13 LiruCookies had said it wasnt a viewer bug, he knows where the code in the viewer that causes it is, didnt make sense at the time why that change in the viewer would cause the bug tho 2015-08-15 03:13 Mew? 2015-08-15 03:14 What wasn't? 2015-08-15 03:14 the popup not showing when clicking an object thats for sale with alpha builds of singularity 2015-08-15 03:15 It's not a viewer bug 2015-08-15 03:15 It is a viewer bug 2015-08-15 03:15 i had fixed it but CmdrCupcake submitted a patch that reverts that fix 2015-08-15 03:17 THe fix you made was incorrect in regards to how the selection manager works :P 2015-08-15 03:19 maybe but it was the only way to make singularity show the popup when clicked, i did think it was a viewer bug tho 2015-08-15 03:19 I triple checked the server behavior against the SL server. 2015-08-15 03:19 lol 2015-08-15 03:20 yep, Liru and i had found that sl worked fine, just not opensim 2015-08-15 03:20 It was a bug in firestorm too, as I remember it 2015-08-15 03:21 yes, firestorm beta seems ok with it now 2015-08-15 03:21 But the beta only 2015-08-15 03:21 Without the fix? 2015-08-15 03:21 yes, i tested with the beta that was released as a recomended upgrade, not current experimental builds 2015-08-15 03:22 Did you try Singu? 2015-08-15 03:22 Ugh 2015-08-15 03:22 I wonder if it's the same thing though 2015-08-15 03:22 Sec 2015-08-15 03:22 AliciaRaven2, you on windows? 2015-08-15 03:22 latest sing alpha seems to be having the problem again with the patch from CmdrCupcake 2015-08-15 03:22 yes 2015-08-15 03:22 sec 2015-08-15 03:25 https://onedrive.live.com/redir?resid=303B303076BEBD56!4434&authkey=!AGoxUBWPCWvSRM8&ithint=file%2cexe 2015-08-15 03:25 does it repro against that? 2015-08-15 03:26 checking.. 2015-08-15 03:33 misterblue I was wondering if that would be a good plugin mechanism for physics too. At this point, physics and the script engine are the only plugins that aren't using mono addins 2015-08-15 03:33 mono addins do have the extra advantage of having a package management system around them 2015-08-15 03:34 it makes is somewhat simpler to install dlls from 3rd parties 2015-08-15 03:35 diva: I didn't think of that... the setup for physics is odd as it uses different dlls depending on the processor word size 2015-08-15 03:36 is that a conditional i the plugin manager itself? 2015-08-15 03:37 cos you can package whatever dlls you need 2015-08-15 03:38 with mono addins 2015-08-15 03:38 the only question mark I have is how mono addins handles several plugins of the same kind that may be installed 2015-08-15 03:38 I haven't looked into it yet 2015-08-15 03:39 so if there were bullet and ode dlls 2015-08-15 03:39 guess I could in this case... the Bullet dll is selected in the lower interface connection code 2015-08-15 03:40 I was thinking that there need to be more operations for modules.... like saving state when crossing region boundries 2015-08-15 03:40 region modules? 2015-08-15 03:40 CmdrCupcake, that viewer is fine 2015-08-15 03:41 when crossing between regions, modules should be called to collection their state (physics, script, ...) and then stored on the other side 2015-08-15 03:41 this would make something like the script engine just another module that connects to the region 2015-08-15 03:42 would physics need that too? 2015-08-15 03:42 at the moement, if state is needed to be saved and restored when crossing region boundries, special code has to be added 2015-08-15 03:42 the main state physics has is the vehicle parameters 2015-08-15 03:42 AliciaRaven2: We're debugging singularity right now. 2015-08-15 03:43 cool, thanks for checking it out 2015-08-15 03:43 even if that state is saved outside the physics engine (Mel's solution) that is another stateful thing that code needs to be added to save and restore 2015-08-15 03:43 AliciaRaven2: Any opinions on our WIP viewer? :P 2015-08-15 03:44 looks nice 2015-08-15 03:45 i will have a proper look round later tho 2015-08-15 03:45 large download 2015-08-15 03:45 so youre suggesting adding another pair of events handlers to the interface of region modules, like OnWayOut and OnWayIn? 2015-08-15 03:45 couldn't that be done already with the events we have? 2015-08-15 03:46 Yeah can't help the download size. We include the VS redist for 2015 since most users wont have it installed >.< 2015-08-15 03:47 i was wondering if that was it, i saw the splash for it installing 2015-08-15 03:48 diva: maybe so... I'm not sure when the changing events are fired 2015-08-15 03:50 not sure events work here... the state collector (that thing that currently calls the script engine, etc) to get state for the tp has to call the various modules to get their state 2015-08-15 03:50 it then has to call the modules on the other side to give them the TPed state 2015-08-15 03:51 anyway, I think the time has come for us to go strong on providing a decent 3rd party development & share mechanism for everyone of our pluginnable interfaces. Region modules are already ok as mono addins, and so are robust extensions. We can improve the ionterfaces, but at least it's possible to package, distribute them and install them from a 3rd party repo. But things like physics and 2015-08-15 03:51 the script engine are still very difficult to distribute as 3rd party packages 2015-08-15 03:52 I"m not even sure the script engine is a plugin, let me check 2015-08-15 03:53 oh it's a region module? 2015-08-15 03:54 and it probably has hooks in everywhere 2015-08-15 03:54 yeah, it's a region module, interesting 2015-08-15 03:54 so that makes it "easy" to replace 2015-08-15 03:55 and for people to make another script engine and package it and distribute it 2015-08-15 03:56 all the open source projects are going to having a base systeme and then a package or module fetch/version/install system (nodejs, ruby, perl, .NET, ...) 2015-08-15 03:56 yes 2015-08-15 03:58 it's the only way to accomodate the many and different priorities of the user community without overwhelming core developers 2015-08-15 03:58 mono addins are a bit clunky but do the job for .net 2015-08-15 03:59 and if needed we can do a nicer wrapper with a better UI than mautil 2015-08-15 04:00 I wonder if the error nebadon is seeing when trying bleeding edge mono is possibly related to addins 2015-08-15 04:00 mautil is still handcore 2015-08-15 04:00 hardcore 2015-08-15 04:00 without drinking the NuGet koolaid :) 2015-08-15 04:00 I didn't save the pastebin, maybe nebadon can post it again 2015-08-15 04:00 yeah... 2015-08-15 04:01 I'm thinking a nice GUI like thr R package manager or even the latex package manager 2015-08-15 04:02 and some sort of bundling system ("a Wifi installation needs these packages, a non-networked standalone needs those packages, ...) 2015-08-15 04:03 yeah, a bit of UI sugar can go a long way... 2015-08-15 04:03 1 sec 2015-08-15 04:04 I like aptitude (debian curses-based package manager ui) over the gui ones 2015-08-15 04:04 works on consoles :) 2015-08-15 04:04 diva dahlia > https://gist.github.com/nebadon2025/0bf1e823313990cc794a 2015-08-15 04:04 mautil is pretty much like that dahlia 2015-08-15 04:04 dont need a graphical display to use it 2015-08-15 04:04 that is with mono 4.3 2015-08-15 04:05 apt-get or yum, that's mautil 2015-08-15 04:05 for about 2+ months now opensimulator has stopped working with mono 2015-08-15 04:05 the newest mono code that is 2015-08-15 04:05 apt-get is command line, aptitude is consle ui 2015-08-15 04:05 *console 2015-08-15 04:05 neb that looks like a misconfiguration 2015-08-15 04:05 its not 2015-08-15 04:05 switching back to mono 4.0.1 it starts right up 2015-08-15 04:06 but yes it looks nearly identical to trying to start opensim right out of the box 2015-08-15 04:06 without doing any config work 2015-08-15 04:06 very similar messages 2015-08-15 04:11 I's have to poke in the code and that installation, neb 2015-08-15 04:11 do the dlls exist? 2015-08-15 04:12 yes like i said just switching to mono 4.0.1 2015-08-15 04:12 is the compilation successful? 2015-08-15 04:12 no recompile and it starts right up 2015-08-15 04:12 even when compiled with 4.3 2015-08-15 04:12 do all dlls appear? 2015-08-15 04:12 yep 2015-08-15 04:12 i can log in everything is fine 2015-08-15 04:12 is this there? OpenSim.Services.SimulationService.dll 2015-08-15 04:13 i couldnt get xengine to work with 4.0.1 2015-08-15 04:13 id have to check 2015-08-15 04:13 but logging in is no problem 2015-08-15 04:13 so i imagine all the dlls are present 2015-08-15 04:13 login in? I thought you got that exception 2015-08-15 04:13 no i mean if i compile it with 4.3 2015-08-15 04:13 then switch to mono 4.0.1 to run it 2015-08-15 04:13 it runs flawlessly 2015-08-15 04:13 and the other way around? 2015-08-15 04:13 but if i run with 4.3 it fails instantly on start 2015-08-15 04:14 never runs on 4.3 no matter what 2015-08-15 04:14 have you tried compiling eith 4.3 and running with older? 2015-08-15 04:14 yes 2015-08-15 04:14 runs fine 2015-08-15 04:14 i'd have to poke around ... 2015-08-15 04:14 its either nini is failing 2015-08-15 04:15 or modules not being loaded 2015-08-15 04:15 the fail is instant though 2015-08-15 04:15 no, the config seems correct. It's not the modules either. It's the plugin loader that's failing 2015-08-15 04:15 i'd have to go in to that funciton and litter it with Console.WriteLines 2015-08-15 04:16 http://download.mono-project.com/sources/mono/nightly/mono-4.3.0.723.tar.bz2 2015-08-15 04:16 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-08-15 04:16 yuk last thing I want to do today is install mono ... 2015-08-15 04:16 yea 2015-08-15 04:16 until its a release they dont make binary 2015-08-15 04:17 let me in to your server this weekend sometime and I'll poke around 2015-08-15 04:17 ok 2015-08-15 04:18 I am anxious to try some of the new mono stuff, see if performance is improving at all 2015-08-15 04:20 https://wrench.mono-project.com/Wrench/index.aspx?lane=mono 2015-08-15 04:22 I can prolly spin up a temp vm and put 4.3 on it 2015-08-15 04:22 would that help? 2015-08-15 04:22 that would be great 2015-08-15 04:22 see if someone else has same issue as me 2015-08-15 04:22 before we focus to much on my configuration 2015-08-15 04:22 I mean instead of diva installing mono 2015-08-15 04:22 that would also be great 2015-08-15 04:23 my server is here at my house, not a problem but ssh would be on non standard ports 2015-08-15 04:24 well the vm isnt an issue, I can make one and leave it up a couple days and we can all access it 2015-08-15 04:24 that would be great 2015-08-15 04:27 What's the issue, nebadon? If I get time, I could build and try 4.3 this weekend. 2015-08-15 04:29 opensim just fails to start 2015-08-15 04:29 it instantly crashes when you try to run it 2015-08-15 04:29 https://gist.github.com/nebadon2025/0bf1e823313990cc794a 2015-08-15 04:31 built with and run under 4.3? 2015-08-15 04:31 but if bult with 4.3 and run under older it works? 2015-08-15 04:32 thats what i got with 4.3... [SimulationDataStore] and i think once that issue is fixed the same thing would happen with [EstateDataStore]. I think it traced it to a string format error 2015-08-15 04:32 kk vm started, doing dist-upgrade before installing stuff 2015-08-15 04:32 smxy yes it always faisl in 4.3 no matter what to run 2015-08-15 04:32 but if you compile with 4.3 4.0.1 does run it fine 2015-08-15 04:33 nebadon, are you able to compile lsl? 2015-08-15 04:33 you mean just normally? 2015-08-15 04:33 yes 2015-08-15 04:33 sure 2015-08-15 04:33 under 4.0.1 2015-08-15 04:33 yes no problem 2015-08-15 04:34 i must have missed something 2015-08-15 04:43 diva check pm 2015-08-15 04:55 dahlia have you had any time to evaluate Windows 10 yet? 2015-08-15 04:58 I got it installed on my old laptop but havent really tested much 2015-08-15 04:59 I see 3d apps look zoomed in 2015-08-15 04:59 need to correct that 2015-08-15 04:59 ya maybe a driver issue 2015-08-15 04:59 maybe 2015-08-15 04:59 I kinda remember windows 8 doing something like that when I told it to make fonts bigger 2015-08-15 05:04 gah debugging that hover bug in singu is fun lol there's so much legacy code scattered about 2015-08-15 05:06 dahlia mono 4.3 installed 2015-08-15 05:06 cool 2015-08-15 05:06 ty 2015-08-15 05:06 np 2015-08-15 05:07 Curiously why are you testing against 4.3 :O 2015-08-15 05:08 I just like to know whats happening with the latest mono code and how our code responds to it 2015-08-15 05:08 ahhh 2015-08-15 05:08 mono is developing at a very fast pace 2015-08-15 05:08 what about the 4.2 code 2015-08-15 05:08 :P 2015-08-15 05:08 I know how mono is developing. More interested in CoreCLR at this point 2015-08-15 05:09 their JIT and GC makes mono look like a slug. 2015-08-15 05:09 lol 2015-08-15 05:09 ya probably going to be a long while before something as complex as opensim runs on it 2015-08-15 05:09 we like to make sure things keep working 2015-08-15 05:09 by then the playing field will have leveled considerably no doubt 2015-08-15 05:09 since microsoft is sharing alot of that code 2015-08-15 05:09 how's it act against the 4.2 codebase :P 2015-08-15 05:10 I use 3.99 on my grid 2015-08-15 05:10 that was all dev its hard to determine what is 4.2 easily 2015-08-15 05:10 as it wasnt a release 2015-08-15 05:10 that last release is 4.0.2 still 2015-08-15 05:10 its easy. 2015-08-15 05:10 https://github.com/mono/mono/commits/mono-4.2.0-pre2-branch 2015-08-15 05:10 they use branches! 2015-08-15 05:13 yea, could try it, I only noticed it the last few months, not really sure what the version was when i first noticed it 2015-08-15 05:14 might be a side affect of them mass dumping their own .net framework code in favor of microsofts 2015-08-15 05:15 I was testing the new .Net 4.6 JIT 2015-08-15 05:15 its speedy. 2015-08-15 05:15 I tried to run the vm on linux, *failed* 2015-08-15 05:15 ya it could be a temporary break, but im not sure 2015-08-15 05:16 but that was a few months ago 2015-08-15 05:16 i actually got opensim to run in it 2015-08-15 05:16 on the vm? 2015-08-15 05:16 but it couldnt load anything 2015-08-15 05:16 on microsoft core clr on linux 2015-08-15 05:16 I got it to build but not run 2015-08-15 05:16 you actually get simulator prompt when you run it 2015-08-15 05:16 but of course nothing actually loads 2015-08-15 05:17 but it spits out no errors either 2015-08-15 05:18 nebadon: Oh curiously why don't you advertise the GridURL in opensimextras on osgrid? 2015-08-15 05:21 not sure honestly 2015-08-15 05:21 no ones ever mentioned it wasnt heh 2015-08-15 05:21 You should look into that. Viewers like having it for hypergridy things :P 2015-08-15 05:22 maybe never noticed cause most viewers have osgrid hard coded 2015-08-15 05:22 cant even recall last time i manually added it to a viewer 2015-08-15 05:23 [ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.SimulationService.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section. 2015-08-15 05:23 :/ 2015-08-15 05:23 yep 2015-08-15 05:23 ok well we have double confirmation now :) 2015-08-15 05:23 thats a start 2015-08-15 05:23 same error? 2015-08-15 05:24 yes 2015-08-15 05:24 k 2015-08-15 05:24 I guess diva poofed, I'll leave the vm up for a day or 2 2015-08-15 05:24 ok thanks 2015-08-15 05:24 she will be around in the morning I am sure 2015-08-15 05:25 if she pops in and I'm not around, give her the login stuff 2015-08-15 05:25 opensim in screen 3 2015-08-15 05:25 screen 2 2015-08-15 05:26 ok cool 2015-08-15 05:26 check config, maybe I messed up? 2015-08-15 05:26 nebadon: It's useful for hypergrid visitors so the viewer can nicely setup some things to properly handle being on not-homegrid 2015-08-15 05:26 ok i will try to take a look soon 2015-08-15 05:27 all I did was copy StandaloneCommon.ini.example to StandaloneCommon.ini and set the hostname and port and architecture in OpenSim.ini 2015-08-15 05:27 which is usually enough 2015-08-15 05:27 yea 2015-08-15 05:27 this is the same exact error I get pretty much 2015-08-15 05:48 nebadon: could you reduce the size of your terminal window for that vm? its messing up screen and I cant show everything with my larger fonts even in full screen 2015-08-15 05:48 oh yea 2015-08-15 05:49 better? 2015-08-15 05:49 nopw 2015-08-15 05:50 screen is just very intolerant of different sized windows 2015-08-15 05:50 80x24? 2015-08-15 05:51 yea I think so 2015-08-15 05:51 its the default size 2015-08-15 05:51 im connected with putty 2015-08-15 05:51 me too 2015-08-15 05:51 cutting off everything on the right 2015-08-15 05:58 should i disconnect maybe? 2015-08-15 05:59 i disconnected for now 2015-08-15 05:59 no I just restarted all teh screens 2015-08-15 12:34 dahlia: I abandoned screen for tmux. 2015-08-15 14:29 I know that many LSL functiions have a delay (2 seconds?). Does moving to a different state also have a delay? 2015-08-15 16:03 smxy: Usually it takes several days to move completely to a different state, if you count planning... but then you have to get the guys to move the furniture, and change your plates and set up forwarding for your mail 2015-08-15 16:03 smxy: And you're never really done, you'll always have a few things still in boxes... 2015-08-15 16:13 LiruCookies: :P 2015-08-15 16:16 misterblue: As you may recall, one of my tests involves teleporting an NPC around a sim in a continuous, never-ending, loop. The original version of that script works in both ODE and BS. I made a different version of it today, which I've discovered works in ODE, but not BS. 2015-08-15 16:17 how does it 'not work'? 2015-08-15 16:17 smxy: Did your second round of TPing turn up anything? 2015-08-15 16:17 TPing around a single region was the problem my last patches were fixing 2015-08-15 16:18 Let me describe the test. I put a flat prim in each corner of the sim, then drop an NPC on the first one, which immediately TPs it to the next one, etc.. 2015-08-15 16:19 It takes about 2 second to hit all four. 2015-08-15 16:19 However, there is a 5 second delay built into osTeleportAgent. 2015-08-15 16:21 So, I set up three more "inner loops", such that it takes longer than 5 seconds from the time it hits one until it hits it again, which means that it does 16 TPs before starting back at the first one. 2015-08-15 16:21 With me so far? 2015-08-15 16:22 Hmm. Guess not. 2015-08-15 16:22 I get the geometry but you say that osTeleportAgent has a 5 sec delay? So there are multiple NPCs? 2015-08-15 16:22 No, just 1 NPC. 2015-08-15 16:23 But once a prims TPs it, that prim cannot TP it again until after 5 seconds have passed. 2015-08-15 16:23 Right. I thought I remembered smxy was going to run a second test with some other error logging turned on. 2015-08-15 16:23 So I just set up a long series of TPs so it didn't make it back to the beginning before 5 seconds were up. 2015-08-15 16:24 ugh... yes... the code has a ScriptSleep(5000) after doing the FireAndForget on the RequestTeleportLocation() 2015-08-15 16:24 That's the test, and it works great with the original script. The NPC goes around and around forever. Over a million times in one test. 2015-08-15 16:24 ScriptSleeps also tie up processor threads, but that's another story 2015-08-15 16:25 And that original script works in both ODE and BS. 2015-08-15 16:25 Let me pastebin that script. 2015-08-15 16:26 are you doing this on your own test grid? 2015-08-15 16:27 All 16 prims have a script like this, with only the coords different: http://pastebin.com/WjYgSbaQ 2015-08-15 16:27 Yes, on my own grid. 2015-08-15 16:27 It's about as minimal as you can get, as you can see. 2015-08-15 16:27 indeed 2015-08-15 16:28 Now, I have had issues with queued events in my other teleporters, so I did a little research and learned that all queued events are thrown away on a state change. 2015-08-15 16:28 So I modified my script accordingly. This new script works perfectly on ODE. Let me pastebing it. 2015-08-15 16:29 http://pastebin.com/2h2uetXj 2015-08-15 16:29 Still very minimal. 2015-08-15 16:30 All it does is insure that when I come back to the default state, there are now queued up collisions left over from when the NPC last landed on the prim. 2015-08-15 16:31 now=no 2015-08-15 16:31 I changed the start prim, of the 16, to use that script. Everything works in ODE. 2015-08-15 16:33 In BS, if I drop an NPC on it, it will send it off to do a complete circuit of the 16, but when it gets back to this prim, it doesn't get the collision event, so it doesn't TP anymore. If I remove the NPC, and drop it on it again, it will again make one full circuit, then stop when it returns to this prim again. 2015-08-15 16:33 :) 2015-08-15 16:34 I know the script doesn't get the collision event, because I had a version of it that did an llOwnerSay when it entered either state or collision_start. 2015-08-15 16:35 When it gets back to this prim, it says it enterd the default state, but doesn't say it gets into collision_start. 2015-08-15 16:35 smxy: You could add a state_entry in default to verify if it does return to the default state after the TP. 2015-08-15 16:35 bbl. lunch is ready. 2015-08-15 16:35 Plugh: see my last statement. :) 2015-08-15 16:37 Maybe it's incorrect to say the prim/script doesn't get the collision_start event. Maybe it's more correct to say that the script never registers it, for whatever reason. 2015-08-15 16:37 Thus it doesn't proceed to state two and TP again. 2015-08-15 16:38 This is a 256x256 region, if that matters. 2015-08-15 16:39 Has to be or I couldn't test with ODE> 2015-08-15 16:40 misterblue: With my description, and those two scripts, you should be able to recreate the test in your grid. 2015-08-15 16:41 BRB - getting coffee. 2015-08-15 16:41 ACTION is thinking about TPs and collisions 2015-08-15 16:43 Back. 2015-08-15 16:46 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): has been SUBMITTED. 2015-08-15 16:46 misterblue: One thing to remember, is that, when TPing in-region, the script does get a collision_end event. When TPing out of a region, the sending script never sees a collision_end event. This appears to be true regardless of ODE or BS and I have no idea if it is related to this problem or not. 2015-08-15 16:48 the computation of begin/end events is tricky... there is a lot of logic for that... and this seems to be about the bounding conditions (what happens when starting or stopping an object) 2015-08-15 16:49 I just switched back to BS and sure enough, the NPC made one circuit, then stopped on the first prim. 2015-08-15 16:50 In case there's a difference between an NPC and my avatar, let me try it. 2015-08-15 16:51 Okay, there's a slight difference. I went around 3 or 4 times, before I stopped. 2015-08-15 16:52 ACTION cringes over the thought of race conditions... a real avatar has more state so it will take a little longer in some places 2015-08-15 16:52 No, I erred. :) 2015-08-15 16:53 my 4 times was just one full circuit. 2015-08-15 16:53 Then I stopped. Same as the NPC. 2015-08-15 16:55 I note, however, that just like removing the NPC and dropping it on it again, makes it go another circuit and stop, I can jump once after I stop, and go another circuit again. So that behaviour is the same too. 2015-08-15 16:55 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): A NOTE has been added to this issue. 2015-08-15 16:59 ACTION feels great, having finally come up with a reproducable collision issue for misterblue to fix. :) 2015-08-15 16:59 smxy, could you create an OAR of your test region? An empty 256 region with just the TP circuit course? 2015-08-15 17:00 I have other stuff in that region, so let me set up anotherone that just has that, and make an OAR of it. 2015-08-15 17:01 I have an easier way. I'll just delete the extra stuff, make an OAR, the reload the region from last night's backup. :) 2015-08-15 17:01 Much quicker. 2015-08-15 17:06 diva ping 2015-08-15 17:11 misterblue: clicking the flat prim near the center of the region creates the NPC and drops it on the starting prim. Clicking the white ball removes the NPC. Here's the OAR: https://dl.dropboxusercontent.com/u/16941610/s25_20150815_130700.oar 2015-08-15 17:13 The starting prim conatins both versions of the script, with the version that works in both ODE and BS commented out. 2015-08-15 17:13 contains 2015-08-15 17:20 Starting build #4281 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-15 17:20 Is there any documentation that explains how ScenePresence works? I'm trying to get a feel of how an avatar position update works. 2015-08-15 17:22 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-15 17:25 Project opensim » mono-2.10.8.1 build #4281: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4281/ 2015-08-15 17:25 melanie: Adding the IAgentStatefulModule interface. It is used in addtion to 2015-08-15 17:31 no specific documentation that I knwo of gamucf... avatar position updates are done differently than object position updates 2015-08-15 17:32 misterblue: Did you load the OAR? Can you repro my results? 2015-08-15 17:34 I've got a few things going on at once here.. I'll get to it shortly, smxy 2015-08-15 17:34 Sure. Just curious, after all this testing if I truly gave you something you can repro. :) 2015-08-15 17:35 gamucf: scene presence position updates are sent in the heartbeat... checkout in Update(int) in Scene.cs where there is a call to m_sceneGraph.UpdateScenePresenceMovement(). 2015-08-15 17:38 that applies the walk/fly forces... then physics moves the avatar and that updates the position... then m_sceneGraph.UpdatePresenses() sends out the updates 2015-08-15 17:40 misterblue: okay, thanks. We have some basics going but getting some jitter (as if different components are updating differently). Just digging into it now. 2015-08-15 18:04 Bug #7685:04 Check on use of Local* module variant in config-include/GridHypergrid.ini 14( http://opensimulator.org/mantis/view.php?id=7685 ): has been SUBMITTED. 2015-08-15 18:12 Is anyone get email from mantis? I seem to have stopped getting it. 2015-08-15 18:21 I got an email from mantis on the 13th 2015-08-15 18:22 I haven't since the 9th. 2015-08-15 18:22 i get emailed every time someone makes a new account 2015-08-15 18:22 on the 12th I got a email about a ticket being updated 2015-08-15 18:23 few on the 11th as well 2015-08-15 18:23 I get the emails to... usually 'account registration' 2015-08-15 18:23 as far as I can tell its still working 2015-08-15 18:23 last new account was on the 13th for me 2015-08-15 18:23 last bug-related email was on the 12th 2015-08-15 18:23 yes anyone who is a manager will get account registration emails I beleive 2015-08-15 18:23 Did you get one when I updated a ticket earlier today? Or for the ticket just submitted 20 minutes or so ago? 2015-08-15 18:23 we dont get emails about new tickets 2015-08-15 18:23 that would be overwhelming 2015-08-15 18:24 I updated 7132 earlier today. 2015-08-15 18:24 you wont get emails from tickets you update 2015-08-15 18:24 But did you? 2015-08-15 18:24 and only way you get email about a ticket is you A) Commented B) Subscribed 2015-08-15 18:24 if a person is not related to the ticket they get no email 2015-08-15 18:24 or C) its associated to another ticket you are following 2015-08-15 18:24 hmm, okay 2015-08-15 18:31 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-15 18:36 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-15 21:17 ping nebadon 2015-08-15 21:18 hey did you see dahlias message 2015-08-15 21:18 we have a clean VM setup for you with mono 4.3 2015-08-15 21:18 Yeah, so I should just login there? 2015-08-15 21:18 failure was observed on it 2015-08-15 21:18 yea whenever you have some time 2015-08-15 21:19 i just wanted to make sure you were aware 2015-08-15 21:19 lol for the password :D 2015-08-15 21:19 haha 2015-08-15 21:20 ACTION is toying with the idea of porting the viewer to html5 :P 2015-08-15 21:20 well asm.js/webgl/various native lib shims 2015-08-15 21:20 CmdrCupcake I'd send you lots of cupcakes if you do 2015-08-15 21:21 It'd require a reimplementation of the udp protocol onto web sockets tho 2015-08-15 21:21 lol 2015-08-15 21:21 dahlia did that 2015-08-15 21:21 neb so where shuld I go in that serevr? I only see the mono install 2015-08-15 21:21 hmm good question dahlia setup the sim 2015-08-15 21:21 dahlia you here? 2015-08-15 21:22 let me log in again 2015-08-15 21:22 connect to screen diva 2015-08-15 21:22 I did 2015-08-15 21:22 ok none of the tabs show it? 2015-08-15 21:22 oh screen 2? 2015-08-15 21:22 maybe its not configured how we are used to seeing it 2015-08-15 21:22 both dahlia and I have done that (dahlia did more attempts than I)... our first learnings were that OS prims don't map into simple WebGL draws 2015-08-15 21:22 I found it 2015-08-15 21:22 do ctrl+alt+" 2015-08-15 21:23 kk cool 2015-08-15 21:23 frame rate is very slow unless you do a boat load of optimizations 2015-08-15 21:23 yes its quite terrible 2015-08-15 21:23 well maybe terrible is to harsh 2015-08-15 21:23 misterblue: I'm going to cheat and literally build the viewer for js :P 2015-08-15 21:23 I only mean when compared to the full viewer 2015-08-15 21:23 maybe more recent versions of WebGL allow for batch draws 2015-08-15 21:23 the experience is pretty far from what people are used to 2015-08-15 21:24 and yeah you can do some evil to webgl if you know how, i've messed with doing other 3d-intensive things using c++ to js translation 2015-08-15 21:24 what dahlia did was pretty impressive considering the limits of webgl 2015-08-15 21:24 WebGL2 is where it starts to get interesting 2015-08-15 21:24 there are just too many layers to WebGL 2015-08-15 21:24 oh and targeting chrome webgl is slow. 2015-08-15 21:24 firefox has the only sane implementation. 2015-08-15 21:24 the web browser themselves, javascripts 2015-08-15 21:25 ehhh 2015-08-15 21:25 dont try to hand write a javascript viewer 2015-08-15 21:25 write it in c++, compile it down to asm.js 2015-08-15 21:25 I think dahlia tried that too 2015-08-15 21:25 its still uber slow 2015-08-15 21:25 it'll be alot faster just because machine generated js, oh and avoid chrome because they dont have a sane webgl implementation 2015-08-15 21:25 Um... what is this -> 14:25:22 - [UTIL] : Util STP threadfunc 22497 terminated with error 2015-08-15 21:26 it does WebGL->DirectX magic under the hood 2015-08-15 21:26 id love to see a nice webgl viewer 2015-08-15 21:27 but i dont think webgl is capable yet 2015-08-15 21:27 and if you do manage to make a viewer that works ok its not going to run on everyones machine 2015-08-15 21:27 very likely wont work for most people 2015-08-15 21:27 if you have to get everyone to install firefox 2015-08-15 21:28 why not just get them to install a proper viewer 2015-08-15 21:28 and get 10 times the performance 2015-08-15 21:28 heh 2015-08-15 21:28 It's mostly just to actually view the world, not create content or things like that :P 2015-08-15 21:28 I guess it depends too on if you want to display existing content 2015-08-15 21:29 if you dont care about all of the pre-existing content available 2015-08-15 21:29 then maybe webgl can be done 2015-08-15 21:29 with very carefully crafted content 2015-08-15 21:29 ie not prims 2015-08-15 21:29 or very limited amounts of prims 2015-08-15 21:29 at best 2015-08-15 21:30 turn the avatar into a sprite sheet should solve lots of issue on web clients, my $0.02 2015-08-15 21:31 lol 2015-08-15 21:31 parallax scroller based simulators 2015-08-15 21:32 sprites have come along way hehe 2015-08-15 21:36 its all about t&a mostly anyways 2015-08-15 21:36 https://www.youtube.com/watch?v=O27fsGdpP-Y 2015-08-15 21:39 brb have to reboot 2015-08-15 21:54 nebadon dahlia this smelss like a bug in mono 2015-08-15 21:55 we can work around it, maybe 2015-08-15 21:55 also dahlia, did you set uyp a storage for that interface? 2015-08-15 21:55 on that vm? 2015-08-15 21:55 was able to pass the crash but then I crashed again "Could not find a storage interface" 2015-08-15 21:56 is that supposed to be using sqlite? 2015-08-15 21:56 I think it should default to sqlite 2015-08-15 21:56 i recall dahlia saying that 2015-08-15 21:58 all I did was copy StandaloneCommon.ini.example to StandaloneCommon.ini and set the hostname and port and architecture in OpenSim.ini 2015-08-15 21:58 which is usually enough 2015-08-15 21:58 quote from after you left last night diva 2015-08-15 21:58 ok 2015-08-15 21:59 and if we can confirm its a mono bug 2015-08-15 21:59 then we can possibly move forward with filing a bug report 2015-08-15 21:59 we shouldnt have to work around it 2015-08-15 22:02 diva: I think that vm has a 40gb ssd but I'm not planning on keeping it more than a couple days at which point it will be wiped 2015-08-15 22:02 yeah, fine, I'm literring it 2015-08-15 22:02 so if you want anything on it you'll have to scp or rsync or whatever 2015-08-15 22:02 litter away :) 2015-08-15 22:02 yep I found the problem 2015-08-15 22:03 cool ;) I was looking but got sidetracked 2015-08-15 22:05 if you know where the source code of mono is for this particular version, I can peak 2015-08-15 22:05 CmdrCupcake: I found javascript to be faster than compiling c++ to asm.js, YMMV 2015-08-15 22:06 dahlia: Which browsers runtime? 2015-08-15 22:06 but the big gains I've found are in efficient bactching, GL state caching, and efficient frustum culling 2015-08-15 22:07 CmdrCupcake: all of them 2015-08-15 22:07 and yeah thats generally always a big gain :P 2015-08-15 22:07 its a lot more how you interact with webgl and a lot less on which language you use 2015-08-15 22:08 ...or not 2015-08-15 22:08 diva: mono 4.3 snapshots are git master 2015-08-15 22:15 I can't find the damn class... 2015-08-15 22:16 I'm looking for the sources of System.Type 2015-08-15 22:20 diva: the mono sources are under ~root/ somewhere 2015-08-15 22:21 got ot thanks 2015-08-15 22:43 Just curious....are falling avatars handled specially in some way? On the PhysX stuff, we are adjusting our density values but not seeing any changes (could be use still, though). 2015-08-15 22:58 misterblue ^^^ 2015-08-15 22:59 ok, so dahlia and nebadon and Melanie_T here's what's going on with mono 4.3. 2015-08-15 22:59 Type.GetInterface(name, ignoreCase) is failing when ignorecase is true 2015-08-15 23:00 I don't know why 2015-08-15 23:00 I looked at the mono source but it seems ok. I would need to try out a few little things in order to file a bug report to them 2015-08-15 23:00 but I don't have time right now 2015-08-15 23:00 if someone does, that's the spot to scratch 2015-08-15 23:01 why do we need ignoreCase? 2015-08-15 23:01 that's what we aree using... 2015-08-15 23:01 or are we just setting in case? 2015-08-15 23:01 I don't know, that's what we have 2015-08-15 23:01 i beieve all demos/samples are cased properly 2015-08-15 23:01 Type typeInterface = pluginType.GetInterface(interfaceName, true); 2015-08-15 23:01 maybe we can just require proper casing in .ini files and remove it? 2015-08-15 23:01 in ServerUtils and ServiceBase 2015-08-15 23:01 yeah that's the work around 2015-08-15 23:02 I removed the true and it all worked 2015-08-15 23:02 looks to me tat allowing case errors is not a good idea anyway 2015-08-15 23:02 but it's a bit unsettling that it fails with true 2015-08-15 23:02 well, thaat's bugs for you 2015-08-15 23:02 agree 2015-08-15 23:02 want me to change it? 2015-08-15 23:03 yes, please do 2015-08-15 23:03 ok 2015-08-15 23:03 i'd have to look for the spot and you already have it 2015-08-15 23:05 gamucf: falling avatars are not handled specially... each object has its density and gravity effect set at creation time so changing global paramters later will not effect existing avatars/objects 2015-08-15 23:07 thanks for looking at this diva 2015-08-15 23:07 pong, diva 2015-08-15 23:07 misterblue: Thanks! 2015-08-15 23:08 hi misterblue I was just pinging you to see if you could answer gamucf's question 2015-08-15 23:08 k :) 2015-08-15 23:09 misterblue: Our avatars seem to float down regardless of density we set (they float the same way). We'll look at it more. 2015-08-15 23:09 dahlia neb try now to make sure 2015-08-15 23:10 Starting build #4282 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-15 23:11 falling rate should just be gravity... no air resistance so it should be the same rate for everything 2015-08-15 23:13 misterblue: ah, that makes sense. 2015-08-15 23:14 there is something wrong with storing things after a load oar... I loaded an oar and shut down the region and now it can't find any of the scripts 2015-08-15 23:15 aren't we supposed to wait like 15 secs or so, for the DB storage to kick in? 2015-08-15 23:15 Project opensim » mono-2.10.8.1 build #4282: SUCCESS in 5 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4282/ 2015-08-15 23:15 diva@metaverseink.com: Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3. 2015-08-15 23:26 diva: will try. I'll just do a pull on that same machine 2015-08-15 23:26 would that overwrite anything you care about? 2015-08-15 23:26 no go ahead 2015-08-15 23:26 I littered a couple of files, they shouold just be overwritten now 2015-08-15 23:27 kk I will reset --hard :) 2015-08-15 23:30 seems to work :) 2015-08-15 23:30 cool 2015-08-15 23:30 but that's one of those really unsettling bugs that sometimes pop up in mono... 2015-08-15 23:30 little things tat have a huge impact 2015-08-15 23:30 ACTION gives diva a giant virtual extra rich chocolate ice cream cone with caramel and nuts and whipped cream and a cherry on top 2015-08-15 23:30 good catch :) 2015-08-15 23:30 yum! 2015-08-15 23:33 kk I'll leave the vm up for a few hours just in case but if you want anything from it get it now 2015-08-15 23:37 AliciaRaven2: We figured out the buy thing in singu 2015-08-15 23:38 buy thing? 2015-08-15 23:42 smxy: looks like the way collisions are done in ODE, when the avatar is TPed out, the prim it is standing on still gets a collision end event even though the avatar might not be there 2015-08-15 23:43 so it is related to the collision_end thing you were seeing 2015-08-15 23:46 Starting build #4283 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-15 23:46 misterblue: it's beginning to take shape :) 2015-08-15 23:49 Melanie_T: The buy popup being oddly broken lol 2015-08-15 23:49 it was never a simulator bug 2015-08-15 23:49 What's this IAgentStateful stuff? 2015-08-15 23:49 the viewers internal mouse hover tracking was getting all screwy 2015-08-15 23:49 dahlia: a standardized way for region modules to manage and transfer state data related to agents whent hey t or cross 2015-08-15 23:49 tp* 2015-08-15 23:50 oh interesting 2015-08-15 23:50 oh 2015-08-15 23:50 the module can provide and accet such state data and the framework will put it into the fatpack and extract it 2015-08-15 23:50 we were just talking about that yesterday 2015-08-15 23:50 Project opensim » mono-2.10.8.1 build #4283: SUCCESS in 4 min 44 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4283/ 2015-08-15 23:50 man, you're fast 2015-08-15 23:50 melanie: Create want and need lists for agent data interchange formats. 2015-08-15 23:50 that discussion prompted me to look into it 2015-08-15 23:50 I have a very ugly hackish way to make NPCs tp and cross but it's very ugly and hackish and should just die 2015-08-15 23:51 and it seems like what opensim needs now 2015-08-15 23:51 awe.some 2015-08-15 23:51 well, the npc module could probably use this 2015-08-15 23:51 diva: here is the idea 2015-08-15 23:51 and the plan is to add vehicles :-O 2015-08-15 23:51 on QueryAccess, the origin sim sends along the provides list 2015-08-15 23:52 the destination sim distilles that using it's wanted list to a list that the other sim can satisfy 2015-08-15 23:52 that list is added to the QueryAccess response 2015-08-15 23:52 list of what? 2015-08-15 23:52 UUID of defined protocols 2015-08-15 23:52 we will maintain a UUID to grammar repository 2015-08-15 23:52 let me finish and i'll elaborate 2015-08-15 23:52 k 2015-08-15 23:53 so, when the fatpack is created, the modules are iterated and asked to provide the compatible formats 2015-08-15 23:53 and they're added to the fatpack 2015-08-15 23:53 and routed to the modules on the other end 2015-08-15 23:53 states are saved just after MakeChild 2015-08-15 23:54 and restored just before MakeRoot 2015-08-15 23:54 script state? 2015-08-15 23:54 we will have a repository of "well known" UUIDS 2015-08-15 23:54 basically, we run uuidgen 2015-08-15 23:54 and associate that UUID with a "grammar" 2015-08-15 23:54 that can be a javascript scheme or an XML scheme 2015-08-15 23:55 with the contract that no member can be renamed, repurposed or deleted 2015-08-15 23:55 only added 2015-08-15 23:55 without requiring a new uuid (effectively a version) 2015-08-15 23:55 script states can also be put into this scheme 2015-08-15 23:55 so the special handling of them will no longer be required 2015-08-15 23:56 in fact, I intend to substitute this code for the scrit state code 2015-08-15 23:56 since that is already in all the right places :) 2015-08-15 23:56 anything that wants to transfer state on a TP would use one of these grammers serialize and deserialize the state at each end of the TP.... could be script state, vehicle state, avatar state, ... 2015-08-15 23:56 so in general any object state that needs to be transferee? 2015-08-15 23:56 k 2015-08-15 23:56 it may not be related to an object, dahlia 2015-08-15 23:56 it could be a module providing life, stamina, food and gold :) 2015-08-15 23:57 meaning, just abstract avatar related data 2015-08-15 23:57 mmmm food and gold.... 2015-08-15 23:57 dahlia loves food and gold lol 2015-08-15 23:57 I'm going to have to read what you just wrote, like, 5 times before I understand, but it sounds awesome 2015-08-15 23:57 an offshoot idea is to provide that data to viewers 2015-08-15 23:57 for health bars, etc 2015-08-15 23:57 moving onwards and away from funky SL hovertext 2015-08-15 23:58 i think the time is ripe for viewer plugins 2015-08-15 23:58 http://www.yurtopic.com/science/nature/images/gold-dessert.jpg :P 2015-08-15 23:58 I'm kinda getting a clue I think but not sure I understand the persistent UUID stuff yet 2015-08-15 23:58 dahlia: that is needed because one module may consume another module's data 2015-08-15 23:58 in addition to the intended module 2015-08-15 23:58 so that data needs to be well-defined 2015-08-15 23:59 i've chosen to use UUID for the tag rather than names 2015-08-15 23:59 ACTION would probably consider a string hash but whatever... 2015-08-16 00:00 people don't have to read it 2015-08-16 00:00 k 2015-08-16 00:00 so it doesn't need to be human readable 2015-08-16 00:02 so the point of all this is to streamline tps and crossings? 2015-08-16 00:02 are there other intended uses? 2015-08-16 00:03 nice, thanks again diva, just got Sisyphus updated on master git with mono 4.3 starting up now 2015-08-16 00:03 and thank you dahlia for providing the VM :) 2015-08-16 00:03 np 2015-08-16 00:03 diva made the major contribution :) 2015-08-16 00:03 I think the UUID thing is a little overboard (not sure what error messages/failures one would see if the two sides of the TP didn't agree)... but she's writing the code :) 2015-08-16 00:04 it's not intended to produce errors when it fails 2015-08-16 00:04 the data is either there or it isn't 2015-08-16 00:04 if it's not, the consumer won't be fed 2015-08-16 00:04 fails withot error :D 2015-08-16 00:04 *without 2015-08-16 00:04 it's not a filure to have a mismatch 2015-08-16 00:05 so did you already added the consumers of this? Or only added "this"? 2015-08-16 00:05 it just means the destination sim may have different modules loaded 2015-08-16 00:05 ya... and users would see some feature they were using not work as expected... and wouldn't know it was because the new region wasn't configured with some module they were using before 2015-08-16 00:05 i c 2015-08-16 00:05 no different than if the data was sent anyway 2015-08-16 00:05 we can't help the user by spewing into the console 2015-08-16 00:05 sounds like it could use some in-code docs to help the uninitiated with all the abstraction 2015-08-16 00:05 and sending script error channel or chat would be seriously annoying 2015-08-16 00:06 this is a typical data negotiation 2015-08-16 00:06 so the UUID thing does nothing for the user and, at best, reduces the size of the fatpack 2015-08-16 00:06 there is only one thing i'm still on the fence about but would like to do 2015-08-16 00:06 namely, send unconsumed data along 2015-08-16 00:06 unconsumed? 2015-08-16 00:06 encapsulated so it can be consumed when returning to sims that have the module 2015-08-16 00:06 rather than losing that state 2015-08-16 00:07 well, assume i have a roleplay module 2015-08-16 00:07 example? 2015-08-16 00:07 with player stats 2015-08-16 00:07 and i tp to your sim 2015-08-16 00:07 you don't have it 2015-08-16 00:07 oic 2015-08-16 00:07 that data would not be preserved 2015-08-16 00:08 unless i go and, on the sender side, wrap all available but unconsumed data (and I know which that is from the negotiation phase) 2015-08-16 00:08 and we change core code to keep that wrapped data in SP 2015-08-16 00:08 and send it along to the next sim 2015-08-16 00:08 until a consumer is found 2015-08-16 00:08 there is already dynamic attributes for that 2015-08-16 00:08 dynamic attrs are on objects 2015-08-16 00:08 and they go to the db 2015-08-16 00:08 both is undesirable 2015-08-16 00:10 Melanie_T did you change the AgentTransfer module already to use this? 2015-08-16 00:11 no 2015-08-16 00:11 i'm building bottom up 2015-08-16 00:11 so that's near to last on the list 2015-08-16 00:11 ok 2015-08-16 00:11 i was goign to get your input on it 2015-08-16 00:11 yeah this is really good 2015-08-16 00:12 it looks a little complex because it's designed for maximum versioning compatibility 2015-08-16 00:12 meaning, it allows modules with different versions of this data to interoperate 2015-08-16 00:12 like RP module version 1 can send data to rp module version 3 2015-08-16 00:12 and vice versa 2015-08-16 00:12 do modules need to provide their own grammar? 2015-08-16 00:13 of course unused data members will default in the lower version module 2015-08-16 00:13 diva: the grammar is provided by the module author requesting a well-known UUID from us 2015-08-16 00:13 or how's that mapping? 2015-08-16 00:13 it's only for reference 2015-08-16 00:13 and will be on the website 2015-08-16 00:13 the module implements that grammar 2015-08-16 00:14 it is the right modular addition... still not crazy about the UUID management thing -- seems like a lot of overhead when a long string (with maybe a domain name) could alleviate the need for a central repsitory 2015-08-16 00:14 the text version of it is thee for others to make use of the same data 2015-08-16 00:14 but, in general, a good addition 2015-08-16 00:14 misterblue: you probably don't like GPT partition tables then, either..... 2015-08-16 00:14 :P 2015-08-16 00:15 I don't want to define a system that requires a central management/database... the web and the hypergrid is decentralized 2015-08-16 00:15 this requires one 2015-08-16 00:15 does the code actually check those grammars? 2015-08-16 00:15 or is that an FYI for developers? 2015-08-16 00:16 diva: not yet but it may need to inthe future 2015-08-16 00:16 as different modules providing the same data may need it merged 2015-08-16 00:16 sure... runs the XML or JSON schema verification routine ;-) 2015-08-16 00:16 that's not all worked out in all detail yet 2015-08-16 00:16 if it could be decentralized it would be better 2015-08-16 00:16 can't the packs send along the grammar too? 2015-08-16 00:16 too wordy 2015-08-16 00:16 and not of much use 2015-08-16 00:17 decentralized would just create confusion and hinder adoption. a centralized system allows for uick lookup 2015-08-16 00:17 overte can be repurposed for things like that 2015-08-16 00:17 i'm looking onto that option 2015-08-16 00:17 each side has to have to routines to process the packs.... saying this is pack "com.misterblue.os.module.fred" is unique enough 2015-08-16 00:18 misterblue: but the definition would not be able to be looked up in one central place 2015-08-16 00:18 centralization is good for this 2015-08-16 00:18 tha's why protocol names like "smtp" are centrally administered 2015-08-16 00:18 and domain names 2015-08-16 00:18 so? the code is the the documentation... and the code is in the module that is installed in each end 2015-08-16 00:19 don't look down on centralized management on principle 2015-08-16 00:19 the intention is that one producer may well feed several consumers 2015-08-16 00:19 that isn't possible without being able to look at what info is already available in existing modules 2015-08-16 00:19 so let the code be bazaar, but the uuids need to be cathedral 2015-08-16 00:19 like I said, I'd do it differently... but it's not a show stopper for me... it just seems like extra, unnessary work 2015-08-16 00:20 mark my words, being able to look up on exsting data will further adoption and remove dupliate effort 2015-08-16 00:20 it's not like anyone intends to charge for the uuid assigment 2015-08-16 00:20 we're not the usb consortium 2015-08-16 00:21 an unrelated question: is there a reason why physics plugins are not region modules? 2015-08-16 00:21 the extremely large number of available UUIDs makes it easy to create a self-registration interface 2015-08-16 00:21 which is what I intend 2015-08-16 00:21 that way there is a way to look up what data may be already available 2015-08-16 00:21 creating a lot of synergy 2015-08-16 00:22 diva: the main reason is Manager 2015-08-16 00:22 the inheritance system of phsyics means that not all modules need to implement all methods 2015-08-16 00:22 hovever at first glance, they should be able to be region modules 2015-08-16 00:23 with minor changes, because region modules are interfaces and inheriting from a PhysicsBase class isn't impossible 2015-08-16 00:23 then, register an IPhysicsModule 2015-08-16 00:23 and have the sim use it 2015-08-16 00:23 no biggie 2015-08-16 00:23 I"m asking because at this point physics is just about the only big feature that isn't on the region module bandwagon 2015-08-16 00:23 that was an architectural decision that was taken before H-H-H and I rearchitected the region module system 2015-08-16 00:23 regions modules are good for packaging as mono addins 2015-08-16 00:24 today, it's just a matter fo some grey matter and lots of elbow grease 2015-08-16 00:24 make scene grow an IPhysicsModule PhysicsModule member 2015-08-16 00:24 so if ppl make yet anotehr physics engine, they can do it outside core and distribute it as mono addin 2015-08-16 00:24 then trasnlate the physucs calls to PhysicsMdule.SomeCallOnPhysics() 2015-08-16 00:25 as I said 2015-08-16 00:25 elbow grease mostly 2015-08-16 00:25 in Avination, VehicleData is already a class 2015-08-16 00:25 it would be really fun to see crazy physics 2015-08-16 00:25 so we're probably just going to use that 2015-08-16 00:26 we have all the code and misterblue is on the bandwagon again to merge it 2015-08-16 00:26 apparently a message from me to him got lost 2015-08-16 00:26 and cost us about 7 months 2015-08-16 00:26 :( 2015-08-16 00:27 but we need to revisit oren's work 2015-08-16 00:27 well, I'm a little scared of touching physics code, so if you or misterblue would put physics on the region module bandwagon that'd be awesom,. It wouls simplify the explanation of the code too 2015-08-16 00:27 it's not acceptable as it is and I can't seem to catch him 2015-08-16 00:27 his change of IScriptAPI won't fly 2015-08-16 00:27 needs to be rolled back and done right before the next release 2015-08-16 00:28 his intentions are good but the execution breaks architecture 2015-08-16 00:43 So, OpenSim's fixed on Mono 4.3 now? 2015-08-16 00:43 yes 2015-08-16 00:43 semifixed 2015-08-16 00:43 workarounded 2015-08-16 00:43 Excellent! 2015-08-16 00:43 it was never specified that class names in ini files were case insensitive 2015-08-16 00:44 now thay are specified to be case sensitive 2015-08-16 00:44 anyone who has handwritten files with wrong casing 2015-08-16 00:44 Okay. 2015-08-16 00:44 for them it'll break 2015-08-16 00:44 the samples and defaults are properly cased 2015-08-16 00:46 Paying attention to casing seems a small enough price to pay for it to work again. 2015-08-16 00:46 my sentiments exactly 2015-08-16 00:51 I hope the OAR I gave Mr. Blue today lets him repro the collision issue I ran accross today. 2015-08-16 00:51 it is... look at earlier message to you 2015-08-16 00:51 I didn't see it. I'll scroll back. :) 2015-08-16 00:52 there is a difference in how ODE and BS handle the collisionEnd processing 2015-08-16 00:53 Okay. (I can't find you comment.) 2015-08-16 00:53 your* 2015-08-16 00:54 It must be related to state changing then, yes? Since it works okay in the version with no state change and fails in the one that does. 2015-08-16 00:54 smxy: looks like the way collisions are done in ODE, when the avatar is TPed out, the prim it is standing on still gets a collision end event even though the avatar might not be there 2015-08-16 00:54 so it is related to the collision_end thing you were seeing 2015-08-16 00:55 Okay. 2015-08-16 00:56 I still don't kow if this is the cause of the issue I've been hunting, but anything that makes collisions better is good and potentially gets us closer to a solution to the other. 2015-08-16 00:56 it's probably more that, for ODE, the collision end happens before the avatar TPs while it is leter for BS... but I'm still testing 2015-08-16 00:57 Oh, I didn't figure you'd have an immediate fix. :) 2015-08-16 00:58 I have my other test running now. The one with 10 pCampBots TPing back and forth between two non-neighboring regions. That's the case where the sending script never sees a collision_end with either ODE or BS. 2015-08-16 00:58 And if that goes like the past two tries, it'll stop working about a week from now. 2015-08-16 00:59 are you running with the new code and the FireAndForget option turned off? 2015-08-16 00:59 that one is based on a shortcoming of XEngine 2015-08-16 00:59 Yes, the new code and I never enabled that as you said not to. 2015-08-16 00:59 if an event is running in an XEngine script, no other event can be started 2015-08-16 01:00 and when the script engine is deleted, events are lost 2015-08-16 01:00 so don't depend on events that originate in the source sim to be received on a tp 2015-08-16 01:00 if these events are caused by that tp 2015-08-16 01:01 whether or not you still get that event is a race 2015-08-16 01:01 what about script state changes? what happens to events? 2015-08-16 01:02 state changes are defined to clear events 2015-08-16 01:02 All queued events are dropped. 2015-08-16 01:02 On a state change. 2015-08-16 01:02 According to the LSL wiki. 2015-08-16 01:02 the exception in SL being link messages which are kept 2015-08-16 01:02 they're not considered "events" 2015-08-16 01:02 because they're not simulator originated 2015-08-16 01:03 a well known bug in SL means that it MAY be possible fo a single timer event from a previous state's timer to fire in the new state 2015-08-16 01:03 that also, although in SL, is a race 2015-08-16 01:03 I sstarted changing state before TPing, as that effectively de-bounced the collision, by throwing all away after the first one, which is the only one I care about. 2015-08-16 01:04 Yes, I read that about timers. 2015-08-16 01:05 misterblue: One difference about my current test. I'm not running the local TPer (the one I gave you) this time. If that's what caused it to fail after a week, then this test should keep on chugging ... 2015-08-16 01:06 Previously, I had both tests running simultaneously. 2015-08-16 01:07 The odd thing is, when it fails, it fails for both the source and destination regions of the inter-region TPs. And both run in separate simulators, but on the same VM. 2015-08-16 01:25 Bug #6744:04 GridUser table gets extra entry with repeat avatar UUID with variants of hypergrid reference 14( http://opensimulator.org/mantis/view.php?id=6744 ): A NOTE has been added to this issue. 2015-08-16 01:26 interesting... that mono 4.3 vm had a running empty pimple standalone with no logins and no activity and it got a mono core dunp after running an hour or 2 2015-08-16 01:27 ACTION thinks attempting to use 4.3.x might be a bit premature at this point... 2015-08-16 01:28 http://pastebin.com/Re3XFzgn 2015-08-16 01:29 nebadon: your 4.3 region running? 2015-08-16 01:33 dahlia it i 2015-08-16 01:33 is* 2015-08-16 01:34 Sisyphys, OKC Tower, UCI edu1 2015-08-16 01:34 all running on 4.3 now 2015-08-16 01:34 on OSgrid 2015-08-16 01:34 I logged in and everything 2015-08-16 01:35 quite a bit of content in all of those regions too 2015-08-16 01:35 ya. no clue why an empty idle standalone would dump core but... :) 2015-08-16 01:35 yea strange 2015-08-16 01:35 i blame sqlite :P 2015-08-16 01:35 I would do except it was empty 2015-08-16 01:36 and I have sqlite on mono regions, have for years 2015-08-16 01:36 yea im just kidding 2015-08-16 01:36 slow, but otherwise very reliable 2015-08-16 01:37 i can't blame justincc anymore :( 2015-08-16 01:37 *snif* 2015-08-16 01:37 sure you can 2015-08-16 01:37 i still blame jhurliman for stuff 2015-08-16 01:37 lol 2015-08-16 01:37 lol 2015-08-16 01:51 You *always* blame the last person to leave. :) 2015-08-16 01:51 It's a law, I believe. :) 2015-08-16 01:59 and then reorg 2015-08-16 02:04 lol, yes 2015-08-16 02:49 smxy... I don't know why ODE works, grr... the problem is that when the script engine changes state, it unsubscribes from physics events which cause SOP to not get the collsionEnd so the object never realizes it stopped colliding with the avatar 2015-08-16 02:50 ODE, though, does generate the collisionEnd event... but that can't be because the unsubscribe unregisters the physics engine collision callback so there should be no way for ODE to pass the collisionEnd event to the SOP 2015-08-16 03:08 maybe shoot Teravus an email 2015-08-16 03:09 it's something like the unsubscribe gets delayed one tick processing which gives the collision time to happen 2015-08-16 03:09 just a little timing difference... 2015-08-16 03:09 maybe the unsuscribe should check for possible pending events? 2015-08-16 03:09 not helped by that fact that the prim doesn't re-subscribe to the collision events for 5 seconds because of the teleport delay in the script engine 2015-08-16 03:11 that's the sort of thing I'm thinking, dahlia... but trying to make it too convoluted 2015-08-16 03:11 on a different subject, I saw a big billboard on my way to work yesterday for the Annual Dahlia Festival!! 2015-08-16 03:11 I thought if you :) 2015-08-16 03:12 <3 dahlia shows :D 2015-08-16 03:14 rats... the unsubscribe happens after the callback is removed 2015-08-16 03:14 oops 2015-08-16 03:15 I still don't see how ODE makes the call back to SOP... it shouldn't be able to 2015-08-16 03:15 ACTION scratches head 2015-08-16 03:15 I think the real solution is to not use states in scripts 2015-08-16 03:16 ll 2015-08-16 03:16 lol 2015-08-16 03:16 I use my own state management in lsl scripts, always have 2015-08-16 03:16 bad habit I guess 2015-08-16 03:16 too many caveats in the built-in stuff scared me off 2015-08-16 03:17 there have been several casees where BulletSim didn't work because it handled tainting differently -- things happened in a slightly different order 2015-08-16 03:17 not the sort of thing that show up in API defintions 2015-08-16 03:18 tainting just means update viewers tho doesnt it? 2015-08-16 03:18 well I guess its more 2015-08-16 03:19 nebadon: that mono crashed again 2015-08-16 03:19 68 minuts then... poof 2015-08-16 03:19 oh 2015-08-16 03:19 the physics engine doesn't want the simulator changing values and objects while it is simulating... so changes from the simulator are delayed to a known good time 2015-08-16 03:19 you probably have very new kernel? 2015-08-16 03:19 that is a problem too dahlia 2015-08-16 03:19 maybe 2015-08-16 03:19 mono crashes like crazy on newest kernels 2015-08-16 03:19 they know about it 2015-08-16 03:19 3.13.0-57-generic 2015-08-16 03:19 we have several bug reports 2015-08-16 03:20 ya that might be too new 2015-08-16 03:20 let me see what i have 2015-08-16 03:20 3.11.10-29-default 2015-08-16 03:20 misterblue: but only if bullet has its own thread? 2015-08-16 03:20 ive been suck on opensuse 13.1 because of this 2015-08-16 03:20 ah 2015-08-16 03:21 hmmm not sure how to go back 2015-08-16 03:21 not sure I want to 2015-08-16 03:21 ya im not sure either, especially ubuntu 2015-08-16 03:21 well gonna nuke this vm pretty soon anyway 2015-08-16 03:23 dahlia: it is done in general.. changes from the simulator are saved until physics step time 2015-08-16 03:24 even when sharing the thread with heartbeat, position updates come from the user and are pushed into the object/physics at any time 2015-08-16 03:28 or timer-based script events which update I imagine 2015-08-16 04:50 hmmm getting a similar error on robust that diva fixed for opensim when using 4.3 2015-08-16 05:01 D'oh! I updated mono but forgot to update opensim *blushes* seems to work now 2015-08-16 05:15 ooou on mono 4.3 my grid seems to be using ~20% less memory and cpu :D 2015-08-16 05:15 vs mono 3.99 2015-08-16 05:18 nice! 2015-08-16 05:19 I wonder if they have been cherry picking .net stuff 2015-08-16 05:24 I think they have 2015-08-16 05:25 the development of mono is moving very fast 2015-08-16 05:25 that was why i was excited to keep testing the newest code 2015-08-16 07:42 Bug #6744:04 GridUser table gets extra entry with repeat avatar UUID with variants of hypergrid reference 14( http://opensimulator.org/mantis/view.php?id=6744 ): A NOTE has been added to this issue. 2015-08-16 13:42 misterblue: I'm using that same state-changing script for sending pCampBots back and forth between two regions. In that test, each teleporting prim has another one a few meters above it, as a landing pad. So when the bot TPs from Pad A it lands on Pad B's landing pad. 30 seconds later, the landing pad turns phantom for 5 seconds, allowing the bot to fall onto the teleport pad, sending it 2015-08-16 13:42 back to Pad A's landing pad, where the process repeats, forever, every 30 seconds. It doesn't work once, then stop. I have ten of these - one per bot - and they just keep on going ... 2015-08-16 13:44 So, is that because the bot leaves the region and comes back? Or because there's 60 seconds between each time the pad is used? Or something else altogether? 2015-08-16 13:46 I could add more loops to the in-region test, so that the start prim has more time to be in the default state before it gets used again, which currently is only about 8 second in-between uses. Even if that works, it doesn't explain why it does work in ODE ... 2015-08-16 15:10 smxy: not sure what is happening in that case... what I found before was that, because collisions are only 'advanced' by events from the physics engine, the TP off would cause the collision to never end (script would unsubscribe before end collisionEnd) 2015-08-16 15:12 Yet ODE gets it. 2015-08-16 15:13 I went back and read your chat with dahlia. 2015-08-16 15:45 misterblue: I doubled the number of loops in the circuit, and it behaves the same. When it gets back to the first one, it stops. I added some llOwnerSay statements and I see what you are saying. The default state never sees the collision_end event until after I'm back on that pad and then manually end the collision it still thinks it's in, by something like a jump up, at which point it 2015-08-16 15:45 works again, once. 2015-08-16 15:52 ODE is using some mechanism I can't find to pass the end collision event (like I said, it sholdn't be possible) 2015-08-16 15:53 Using the non-state-changing script, default sees collision_end 5 seconds after the teleport, which we know is because of the delay built into osTeleportAgent. So, when I come back to that prim mor than 5 seconds later, it's in a state (so to speak) to receive a collision_start and the process continues. 2015-08-16 15:53 there are a lot of things that could be changed to make collisions more robust (like not making the collision state change dependent to calls from the phsyics engine but actually part of the simulation heartbeat) 2015-08-16 15:53 I'm sure you'll find it, eventually. :) 2015-08-16 15:53 that is work changing the innerds of the simulator to be 'better' 2015-08-16 15:53 At least I gave you something to gnaw on. 2015-08-16 15:55 ah... 'thanks', I think ;-) 2015-08-16 15:55 If ODE can do it, with the current "innards", BS should be able to, too, yes? 2015-08-16 15:56 Not as simple as just getting BS to do collision end before it disconnects from the physics engine? 2015-08-16 15:56 it should... but I don't know if it is doing it by 'cheating' (maybe copying the list of subscribers) or if there is some mechanism I haven't seen 2015-08-16 15:57 Well, as I said yesterday, I didn't expect an immediate fix. :) 2015-08-16 15:57 the 'disconnect' done by SOP is "unsubscribe from the collision event, tell the physics engine I'm disconnecting" 2015-08-16 15:58 the only connection from the physics engine to the SOP is the SOP subscription to the physics collision event 2015-08-16 15:59 Now to go load up one of the between region teleport pads with a few llOwnerSays, to see why they work when the subject leaves the region, but not when they stay in the region, as it's the same script, just with a different target. 2015-08-16 16:00 could be that when the AV TPs into the region it gets a new localID so it is not the same object colliding with the prim 2015-08-16 16:02 in general, collisions do need a rework... for instance, avatar 'collide' every simulation tick (event when flying) and this event is used to update health and avatar animations 2015-08-16 16:02 misterblue: Is the collision end event already queued(?) when the unsubscribe is received? 2015-08-16 16:02 not really the right mechanism for that 2015-08-16 16:04 plugh: yes... each object keeps a list of things they collided with last tick so, on the next collision, they can check to see if they have stopped colliding with those objects 2015-08-16 16:05 it could be 'pushed', but the problem is then threading... I think the script/TP action happens in not the same context that the rest of the simulator would expect collision events to happen 2015-08-16 16:05 would definitely need the FireAndForget fix in that case 2015-08-16 16:07 that 'haven't collided this tick with something I collided with last tick' is book keeping done in both BulletSim and the SOP and probably also in ODE but, since I couldn't change the interface, I couldn't de-duplicate that functionality without inventing a whole new system 2015-08-16 16:08 maybe I should talk to the PhysX developers and consider making a whole new physics interface 2015-08-16 16:09 that might also fit into Melanie's modularization work 2015-08-16 16:11 Sounds like you have a long term project on your hands. 2015-08-16 16:17 hey guys does opensim have the concept of a day/night cycle 2015-08-16 16:30 i believe so, H-H-H... it has the SL functions as well as osGetCurrentSunHour 2015-08-16 16:31 there are parameters in the INI file to modify the virtual to real world day cycle mapping 2015-08-16 16:31 ahh i probly dont have it enaled at ini level ty 2015-08-16 16:31 misterblue, Melanie_T if it helps I can convert the current plugin mechanism of physics into region modules, so that physics modules will be ready to use the thing that Melanie is desiging 2015-08-16 16:32 if you're using the new osslEnable.ini in config-include, it should be enabled 2015-08-16 16:32 so you looked at the way it's loaded and the strange inheritance thing, i guess 2015-08-16 16:32 I'm really itching to put as much as possible in the same bandwagon, rather than each one their own plugin mechanism 2015-08-16 16:32 there was a reason, way back, to load physics first 2015-08-16 16:32 im using whatever is default out the box all i did was set it to use mysql and put it into grid mode 2015-08-16 16:33 that has since then gone away 2015-08-16 16:33 because the new module loader doesn't have the issues the old one had 2015-08-16 16:33 I haven't looked for gotchas yet... in general the physics interface is 'clean' in that it can't reach back into OS 2015-08-16 16:33 it should 'just work' but that is never true 2015-08-16 16:33 :) 2015-08-16 16:35 if several modules are available when OS starts (like having both the ODE and BulletSim modules), how does OS choose which modules to load? 2015-08-16 16:35 does that go into the INI files? 2015-08-16 16:35 it will load both and they will be at odds 2015-08-16 16:36 im changing that 2015-08-16 16:36 I don't like that OS loads EVERYTHING and then only calls a few things 2015-08-16 16:36 RegisterModuleInterface is currently void 2015-08-16 16:36 I'm making it bool 2015-08-16 16:36 if it returns false, the module calling should quit 2015-08-16 16:37 misterblue: There is no point in preventing the loading of the DLLs 2015-08-16 16:37 they are loaded to be scanned by Mono.Addins anyway 2015-08-16 16:37 and as DLL code can NOT be unloaded 2015-08-16 16:37 it's in memory regardless 2015-08-16 16:37 misterblue the sun settings are commented out in opensimdefaults.ini so i just re enabled them 2015-08-16 16:38 but now we have the connector system where the DLLs are called out... there should be an INI for which modules to include in this simulator 2015-08-16 16:38 .net doesn't provide a way to free the actual code pages 2015-08-16 16:38 misterblue: They have to be loaded to look at them 2015-08-16 16:38 the current physics plugin manager looks at exacly one dll given by a config var 2015-08-16 16:38 and that means they're loaded, period 2015-08-16 16:38 oh 2015-08-16 16:38 yes you're right 2015-08-16 16:39 misterblue: there is no need to sweat the few k bytes 2015-08-16 16:39 H-H-H: the commented out values just show you the defaults... change them if you want a different sun cycle 2015-08-16 16:39 string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll"); 2015-08-16 16:39 for (int i = 0; i < pluginFiles.Length; i++) 2015-08-16 16:39 { 2015-08-16 16:39 LoadPluginsFromAssembly(pluginFiles[i]); 2015-08-16 16:39 } 2015-08-16 16:39 it's all it is that goes into memory 2015-08-16 16:39 a few kbytes of code 2015-08-16 16:39 ya many people have commented that when you shut down opensimulator you see messages about modules being shutdown that arent being used 2015-08-16 16:39 confuses people :) 2015-08-16 16:40 yes i did and its working now fty 2015-08-16 16:40 the module loader and unloader doesn't emit such messages 2015-08-16 16:40 ty* 2015-08-16 16:40 it's badly written modules that do 2015-08-16 16:40 I know that is how it is done now and that it's cool that you just put a DLL in the directory and it could work 2015-08-16 16:40 the thing about region modules is that their manager instantiates an instance of each, and then it's up to that instance to check whether it should be enabled or not. But there is actually a mechanism to prevent the instance from being inatantiated 2015-08-16 16:40 and you probably won't change it 2015-08-16 16:40 and it should remain that easy. a few thousand bytes of code don't hurt us, we have gbytes of data structures 2015-08-16 16:41 if you want to save memory, tackle the "eternal caches" 2015-08-16 16:41 not module code 2015-08-16 16:41 I'm using that mechanism in the diva distro 2015-08-16 16:41 but, when the system is really modularized, there will be hundreds of moduals and thousands of things available in the repository 2015-08-16 16:41 Setup_ = false 2015-08-16 16:42 even instantiating the instance is an effective no-op 2015-08-16 16:42 Setup_ = false 2015-08-16 16:42 it creates just a few bytes of data 2015-08-16 16:42 and if a module never registers an interface and naver gets used 2015-08-16 16:42 yeah, but like misterblue I hate the concept ogf having instances around that do nothing but clutter... 2015-08-16 16:42 why sweat these bytes? 2015-08-16 16:42 OCD 2015-08-16 16:42 :) 2015-08-16 16:43 i hate the concept of people having to crawl around configurations and messing with module names in addition to the config they already know 2015-08-16 16:43 and if opensim becomes even more modular 2015-08-16 16:43 yes, me too, that's why only *I* do it :) 2015-08-16 16:43 and modules are installed/updated from repos 2015-08-16 16:43 then people will tend to only have the modules they need anyway 2015-08-16 16:43 yes 2015-08-16 16:44 so if there is a need to disable a module specifically 2015-08-16 16:44 it's there 2015-08-16 16:44 i put that in, btw 2015-08-16 16:44 that is defintely true. Once we go into 3rd party plugn installations, people should only have installed what they need, and not the entire world 2015-08-16 16:44 if you beleived that (about crawling around configs) you would have never made the mess that is the connector INIs 2015-08-16 16:45 misterblue: that's not a mess. it's perfectly logical :) 2015-08-16 16:45 and it's been much simplified by diva 2015-08-16 16:45 anyway, we're diverging. Fact: the current physics plugin manager scans all dlls anyway, not just one, so it's effectively equivalent to what region modules do 2015-08-16 16:46 the physics engine to use is specified in the main configuration file... could just load that one, also 2015-08-16 16:46 if we want to preserve the fact that it only instantiates exactly one, we can do that also with region modeuls by using Setup_ = false 2015-08-16 16:47 not sure about that... how do I know to add "Setup_MosesPhysX = false"? 2015-08-16 16:48 ok i'll let you in on y thoughts back then 2015-08-16 16:48 when the module will only exist in the future 2015-08-16 16:48 you should know that you have it installed, and if you care you should add that 2015-08-16 16:48 adding the Setup_xxx switches was part of a larger strategy that got cut short by my then long illness 2015-08-16 16:48 and you know that you have it installed because you did something active to install it like using mautil or something like it 2015-08-16 16:48 ah well... so we load everything and just us a few... that will functionally work 2015-08-16 16:48 the plan was to let it sit that way and add the Setup_XXX for core modules to the .ini 2015-08-16 16:48 let's do it 2015-08-16 16:48 with a default value of true 2015-08-16 16:49 the next step, which I still managed to do, was to add config-includes 2015-08-16 16:49 then i dropped off the edge of the world 2015-08-16 16:49 the next ste was to set the default for these setup_ things to false in code 2015-08-16 16:50 in code? how? 2015-08-16 16:50 so future modules would need to be added to the ini to be loaded at all 2015-08-16 16:50 oh 2015-08-16 16:50 and then have modules come with their own ini snippets 2015-08-16 16:50 so set everyitng to false by default? 2015-08-16 16:50 and each module's snippet would have it's own Setup_xxx in it's snippet 2015-08-16 16:50 there was already the 'config' subdirectory for per-module INI snippets 2015-08-16 16:51 misterblue: Yes. of course, I made that possible 2015-08-16 16:51 diva then populated it 2015-08-16 16:53 apache has explicit LoadModule directive and a conflg option to specify dirs for scanning these fules. Often modules come in a package that has a single LoadModule line 2015-08-16 16:54 modules also have their own modular configuration file - implementing that in OpenSim would require breaking down some of the existing INI conventions 2015-08-16 16:54 not really AllenKerensly. I'm using that in my Diva addons 2015-08-16 16:55 my addons come with their own config files that are placed in a special directory 2015-08-16 16:55 yes, that's how apache does it 2015-08-16 16:55 that's what I was talking about - rather than a monolithic OpenSim.ini that has blocks for everything 2015-08-16 16:55 hey guys in the sun module setup does this day_night_offset = 0.45 refer to 45mins or does it refer to 0.45 of whatever day lkength is set to or am i completely wrong as usuall 2015-08-16 16:56 Reading back into that code. 2015-08-16 16:56 AllenKerensky: opensim can do that too 2015-08-16 16:56 the setup_xxx option doesn't prevent creation of the instance 2015-08-16 16:56 yes it can lkalif but by convention it doesn't much 2015-08-16 16:57 Melanie_T I think it does 2015-08-16 16:57 Aurora tried to break the INIs down - with mixed results I think - but there may be some lessons and takeaways from that 2015-08-16 16:57 no it doesn't 2015-08-16 16:57 looking at the code right now 2015-08-16 16:57 both the constructor and initialise will still be called 2015-08-16 16:57 add region will not be called 2015-08-16 16:57 so most modules will remain quiescent 2015-08-16 16:57 H-H-H: from the source code : Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio 2015-08-16 16:57 // must hard code to ~.5 to match sun position in LL based viewers 2015-08-16 16:58 of course, it's trivial to make it not even load them 2015-08-16 16:59 Melanie_T: loading modules doesn't take much ram, agreed. but it can be slow 2015-08-16 16:59 Melanie_T but if they're disabled they are even added to the list 2015-08-16 17:00 ty misterblue but could you explain to mrthick (me ) how that relates to the settings 2015-08-16 17:00 and the list is what matters for instantiation, I think 2015-08-16 17:00 yep 2015-08-16 17:01 they're not in the list in line 127 2015-08-16 17:01 H-H-H: changing 'day_length' sets the virtual day lenght in real hour while 'day_time_sun_hour_scale' scales the nighttime vs the daytime 2015-08-16 17:01 and line 360 2015-08-16 17:02 no sorry that one doens't count 2015-08-16 17:02 'day_time_sun_hour_scale' defaults to 0.5 making day light hours the same lenght as nighttime hours 2015-08-16 17:02 ahhh ok 2015-08-16 17:02 ty 2015-08-16 17:03 so, if you want the simulator light cycle the same as realtime, set 'day_length' to 24 2015-08-16 17:03 the current default of '4' means there are 6 virtual sun rises per real day 2015-08-16 17:04 i set it to 0.25 for testing so should be 15mins per day cycle 2015-08-16 17:05 the sun and moon will whip around :) 2015-08-16 17:05 also is thier a way to make it darker at night like almost pitch black for example 2015-08-16 17:06 the sun/moon position update is only sent to the viewer every few seconds (default is 10 seconds) so you will see the shadows jump 2015-08-16 17:07 the amount of light is a viewer thing and most likely windlight settings 2015-08-16 17:08 Starting build #4284 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-16 17:09 ahh ty and sorry for disturbing you guys 2015-08-16 17:13 Project opensim » mono-2.10.8.1 build #4284: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4284/ 2015-08-16 17:13 melanie: Make Setup_XXX=disabled not even load the module at all, rather than 2015-08-16 17:32 RE: inis -- for the modules that come in core, we can have them all be in one big config file, or a couple of them, like we have now. But, as I said, for 3rd party modules that is absolutely not necessary or even desired. Their inis can be in their own file. 2015-08-16 17:33 here's one way of doing it: https://github.com/diva/diva-distribution/blob/master/addon-modules/02AddinExample/AddinExampleModule.cs#L107 2015-08-16 17:33 I added a Util function to core to make it even easier to do this 2015-08-16 18:02 diva: in the addon-module example you pointed to, if there is no configuration section, the variable m_enabled is not set... would cause other exceptions 2015-08-16 18:03 ACTION is having code review flashbacks 2015-08-16 18:04 m_Enabled is false by default -- that's what bolleans default to 2015-08-16 18:06 ok... that is true for value types in C#... still not a good habit to get into as anything that is boxed will be different 2015-08-16 18:07 and the rules are different for other languages 2015-08-16 18:07 yeah. I remember jhurliman in the past getting annoyed when we had those explicit initializers in... 2015-08-16 18:08 "it's not necessary and it's clutter" :) 2015-08-16 18:08 I usually put it in, cos I like to see them. It didn't happen in this case 2015-08-16 18:09 just a nit... 2015-08-16 18:14 c# id noy java 2015-08-16 18:15 i need to fix my finger offset :P 2015-08-16 18:17 also clutter: "private" 2015-08-16 18:19 there are so many 'optimizations' in languages to reduce 'clutter'... but my philosophy is it is best to say what you mean to make sure both the compiler and the next person knows what you wanted rather than relying on some language default (which might change in the next version) 2015-08-16 18:20 and the fact that privateness is defined differently in different languages (some assume, some require specs, ...) that, since I have to shift between so many languages, it's best to explicitly say what I want 2015-08-16 18:21 change is the next version is a bogus argument 2015-08-16 18:21 the rest if a question of style 2015-08-16 18:22 and the style is defined for a project.... if you're doing it for yourself, go for it... otherwise, set the style and go 2015-08-16 18:23 my personal style is to be more verbosse as it seems to mean fewer mistakes 2015-08-16 18:23 if i read 10 lines with private in front of each member declaration, i fund it reduces readability. it also makes public stff stand out. 2015-08-16 18:24 i mean public is more visible if you omit writing private 2015-08-16 18:25 style wars: the favorite hobby of our profession... 2015-08-16 18:26 i hate when people write one language in 10 other languages they use ;) 2015-08-16 18:26 shameless plug http://www.amazon.com/Exercises-Programming-Style-Cristina-Videira/dp/1482227371/ :-) 2015-08-16 18:27 haha 2015-08-16 18:27 out of stock, what did they print? 2015-08-16 18:27 someone on reddit other day said something like that, a good programmer can write java in any language 2015-08-16 18:27 lol 2015-08-16 18:28 sarcastically :) 2015-08-16 18:28 only java people do that 2015-08-16 18:28 wow out of stcock?! 2015-08-16 18:28 they want to inflict it on the rest of us 2015-08-16 18:28 let me ping my publisher 2015-08-16 18:30 it's not a sarcastic comment; it's true 2015-08-16 18:30 you probably shuldn't do it, but it's perfectly possible 2015-08-16 18:30 haha 2015-08-16 18:31 and the more you are able to do it the more you become aware of issues style, how important they are, and how each language has its own 2015-08-16 18:31 yes 2015-08-16 18:31 the thread was about the iOS version of facebook 2015-08-16 18:31 that's essentially the story of my book 2015-08-16 18:31 it has 18000 classes 2015-08-16 18:31 lol 2015-08-16 18:31 https://www.reddit.com/r/ProgrammerHumor/comments/3h5icr/someone_discovered_that_the_facebook_ios/ 2015-08-16 18:32 actually it was this thread 2015-08-16 18:33 https://www.reddit.com/r/programming/comments/3h52yk/someone_discovered_that_the_facebook_ios/ 2015-08-16 18:34 lol 2015-08-16 18:35 "Java is like life 2015-08-16 18:35 It just finds a way 2015-08-16 18:35 " 2015-08-16 18:35 lol 2015-08-16 18:37 in the opensim code base, I can spot justincc's code in an instant 2015-08-16 18:38 it usually has long preambles of calls until it finally does something :-) 2015-08-16 18:38 member vars with m_ .. pfft :P 2015-08-16 18:39 I can/could also spot Teravus code. He's more a low-level programmer, so his code always looked like C 2015-08-16 18:40 Mel's code is also identifiable, but purely for textual reasons: she insists on 80 columns or less :-) 2015-08-16 18:40 so, lots of line breaks 2015-08-16 18:41 lol 2015-08-16 18:45 Mel uses vi 2015-08-16 18:47 visual studio 2015 is free 2015-08-16 18:47 I use vi too... but them I'm running cygwin on Windows10 which is something Mel would never do :) 2015-08-16 18:47 and there is nothing like intellisense 2015-08-16 18:48 I've been trying ot VS2015 and it's great... mainly that the free version now allows plugins so my VI editor plugin works 2015-08-16 18:48 hehe 2015-08-16 18:48 2015 is free for non crippled verdion 2015-08-16 18:48 I've had to use Eclipse at work (keep the Java jokes down) and I'm missing Intellisense 2015-08-16 18:49 is bassically what used to be pro, now free as community edition 2015-08-16 18:49 I'm liking the new CEO 2015-08-16 18:49 omg don't even get me started on Eclipse. What a piece of crap. It's like it makes me mad even before I look at any Java code 2015-08-16 18:49 misterblue: yep 2015-08-16 18:50 my day job is "big data" and all the Apache stuff is Java/Maven/... and thus Eclipse and Java and Scala 2015-08-16 18:50 java is capable of making one mad all on its own :P 2015-08-16 18:51 Scala is not so bad... it's more like a Python that works on the JRE 2015-08-16 18:51 there was a .net version iirc 2015-08-16 18:55 well, technically everything that runs on jre can be recompiled to .net 2015-08-16 18:56 i once used a toold that lets you take a java jar and translate it to an assembly dll 2015-08-16 18:57 worked quite well 2015-08-16 18:57 tool 2015-08-16 19:14 Want to annoy Java coders - ask them to write their own network code that requires dealing with unsigned types - then sit back and watch the blood pressures rise... 2015-08-16 19:15 i haven't looked, but I hear Java 1.8 finally gave in and added unsigned *laughing* 2015-08-16 19:40 pffft. nobody ever uses unsigned :P .. oh...wait... *blush* 2015-08-16 19:42 lkalif: I think that CSJ2K library in libomv was originally java and was translated 2015-08-16 19:54 misterblue: I just re-verified that the same script that fails, in-region, because it doesn't see the collision_end, works just fine, when the avatar leaves the region and comes back, even though it continues to not see a collision_end. 2015-08-16 19:55 I'd suspect that's because the avatar gets a new localID when it enters a region 2015-08-16 19:55 the list of colliders is based on localID so it is a new thing that is colliding with the object 2015-08-16 19:56 Not that's reported in my log. Maybe it doesn't get logged. 2015-08-16 19:56 the problem is the special case of the same avatar in the same region 2015-08-16 19:58 not sure if this is the same thing you are talking about but I notice when the collision detect doors fail for me they fail for any avatar, new to the region or not 2015-08-16 19:58 that sounds like a different problem 2015-08-16 19:58 and they seem to all fail around the same time, regardless if prior collisions have happened or not 2015-08-16 19:59 the OS simulator is so last decade 2015-08-16 19:59 lol 2015-08-16 19:59 (it is, but not PC to say that here :P) 2015-08-16 19:59 time to make a new system and load our OARs into it 2015-08-16 19:59 Okay. I'm going to start up the pCampBots again and set them to going back and forth between the two regions, to see if they alone can trigger the problem where all the teleporter scripts stop seeing collisions. 2015-08-16 19:59 That problem is like mine, dahlia. 2015-08-16 20:00 They just all stop at some point. 2015-08-16 20:00 well sometimes one or 2 keep working but most seem to fail at the same time 2015-08-16 20:00 i'd like a case of it failing for everyone... that is really strange as collisions are tracked per object both in BulletSim and SOP 2015-08-16 20:01 Oh, when this happens, it happens for anyone who enters the region. That's how I know - someone IMs me to tell me they've stopped working. 2015-08-16 20:01 that original log you sent smxy had a case where it stopped for all but then a new avatar coming into the region it was working for 2015-08-16 20:01 maybe its some other failure that makes the collision appear to fail as a side effect 2015-08-16 20:01 but that I decided was a locking problem I had in BulletSim and I checked in fixes for thath 2015-08-16 20:02 deadlock? 2015-08-16 20:02 the newest code locks an external object 2015-08-16 20:02 Not only does it fail for everyone, it fails in all regions in all simulators on that VM. 2015-08-16 20:02 I thing the problem I had was that locking happens on the object and not it's variable hand 2015-08-16 20:02 <.< >.> 2015-08-16 20:03 My thoughts exactly, dahlia. :) 2015-08-16 20:03 for instance, if I have "Collection frog = new HashSet();" 2015-08-16 20:04 and then I lock "frog".. and then later assign 'frog' to a different hashset... 'frog' is no longer locked as the lock was on the original HashSet and not the new one 2015-08-16 20:04 ACTION plays leapfrog... 2015-08-16 20:04 can you lock an element of a collection? 2015-08-16 20:04 any refence 2015-08-16 20:05 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): A NOTE has been added to this issue. 2015-08-16 20:05 don't know... but I was updating a collection by creating a new collection and adding the new element and then replacing the global collection variable with this new collection 2015-08-16 20:05 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): has a PATCH to be looked at. 2015-08-16 20:05 in C#, that creates a race condition 2015-08-16 20:06 because one is locking the original collection and not the handle to the collection 2015-08-16 20:06 but since .net 4 there is System.Collections.Concurrent 2015-08-16 20:06 yes... but haven't gone there 2015-08-16 20:06 they are thread-safe, no need to lock 2015-08-16 20:07 is OS officially up to .Net 4? 2015-08-16 20:07 and .net 4 is required anyway... 2015-08-16 20:07 yes 2015-08-16 20:07 I used a ConcurrentQueue before (not in opensim), worked great :) 2015-08-16 20:07 k... maybe I'll change some of those structures... at the moment have added different locking 2015-08-16 20:07 BUlletSim was started a few .net's ago :) 2015-08-16 20:08 there is also ConcurrentBag 2015-08-16 20:08 if .net4 is in mono 2.10.8.1, I guess it is 2015-08-16 20:08 otherwise we prolly need a core consensus to bump it up 2015-08-16 20:08 yeah, 2.10 and up 2015-08-16 20:09 dahlia: it's already done, justincc moved the requrement 2015-08-16 20:09 we use 2.10.8.1 as min mono version I think 2015-08-16 20:09 I do remember something like that... we wanted all the new features and Mono had finally caught up 2015-08-16 20:09 and now libmv is compiled with .net 4 too¨ 2015-08-16 20:10 concurrent collections alone are worth it 2015-08-16 20:10 they are nice 2015-08-16 20:11 I used one to queue messages from a threaded UDP loop into a game loop, worked so nice :) 2015-08-16 20:11 :) 2015-08-16 20:12 Yeah, 2.10.8.1 is what Jenkins is compiling with now. 2015-08-16 20:23 I'll consider adding those.. they will be a bit less corse than adding more global locks 2015-08-16 20:34 ya thread safe collections would probably eliminate a few deadlock disasters waiting to happen 2015-08-16 20:36 the problem was not deadlocks but trying (unsuccessfully) to implement multi-read/infrequent-write data structures 2015-08-16 20:37 it seems so simple... 2015-08-16 20:38 heh 2015-08-16 20:38 "How Hard Can It Be(tm)" 2015-08-16 20:39 exactly 2015-08-16 20:43 I'm working on my VM opus.. I said in an opensim-dev email that I had my own ideas about how VWs should be built 2015-08-16 20:43 I'm trying to write tht down 2015-08-16 20:46 cool 2015-08-16 20:46 I have a fair bit of testbed code laying around using a very segmented architecture 2015-08-16 20:47 there's no main simulator, everything is in small programs that communicate via hubs 2015-08-16 20:47 all udp currently 2015-08-16 20:48 physics is a module that can simulate all or some of a world and you can add more physics engines 2015-08-16 20:48 hubs can replicate to scale up users 2015-08-16 20:49 kinda fun and works very well but a total breadboard and nothing even remotely suitable for production 2015-08-16 20:49 also have a couple viewers for it, one c++, one c#, and a really ancient one written in python 2015-08-16 20:50 hierarchical entity-component model throughout 2015-08-16 20:51 I like that... I want to scale and that usually means lots of functionality pieces that can be combined 2015-08-16 20:51 ya and they all use the same protocol so you can add more hosts to scale 2015-08-16 20:52 I'm sure there are unforseen problems but the few parts Ive coded look promising 2015-08-16 20:52 I'm thinking a viewer what combines 3d space providers... I want to HG that allows an OS avatar to stand next to a High Fidelity avatar 2015-08-16 20:53 also Im not sure how dated entity-component model is, how it would work if combined with say... point clouds or voxels 2015-08-16 20:53 there is a lot of simulation needed for each system, but they should combine into one view 2015-08-16 20:53 thats the goal, yes 2015-08-16 20:54 I want a viewer that takes connections from multiple space servers and combines them into one view 2015-08-16 20:54 SL viewer does that 2015-08-16 20:55 the viewer would have an interface like most of the existing game engines (mesh, shaders, animations, bones, ...) 2015-08-16 20:55 with my system, the hubs do the combining 2015-08-16 20:56 hubs are a good idea... lots of separate parts connected together 2015-08-16 20:56 makes distribution and scaling possible 2015-08-16 20:57 ya that was my reasoning for making them 2015-08-16 20:57 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): A NOTE has been added to this issue. 2015-08-16 20:57 Sirikata had the idea of, when objects are stored, LOD version are automatically created 2015-08-16 20:58 I think the same can be done with OS objects -- baking prims into displayable things 2015-08-16 20:58 well... LOD may be of limited value with newer GPUs tho 2015-08-16 20:58 they have so much horsepower and they sit idle 2015-08-16 20:58 that way the base, editable form is only available when editting and a display optimized version is available for rendering 2015-08-16 20:59 people want to look into the distance... how can one see the large things happening in the city across the valley? 2015-08-16 20:59 use a drone? 2015-08-16 21:00 (hi all ) 2015-08-16 21:00 hi Ubit 2015-08-16 21:00 drone :P 2015-08-16 21:00 Hi Ubit... long time no see!! 2015-08-16 21:00 yeap.. took another long break :) 2015-08-16 21:00 breaks are good... keeps ones sanity intact 2015-08-16 21:01 hey nebadon I just notices no scripts seem to be working on my grid with mono 4.3 2015-08-16 21:02 *noticed 2015-08-16 21:02 do you have dlls from previous mono? 2015-08-16 21:02 me, I'm sitting in my back yard with my laptop in my lap... gets me out of my inclosed office 2015-08-16 21:02 in scriptengines? 2015-08-16 21:02 probably but I just tried a new scriot 2015-08-16 21:03 let me try 2015-08-16 21:04 a copy of the .config file is in the root of the directory where all the binary folders for robust are 2015-08-16 21:04 oops wrong window 2015-08-16 21:04 lol 2015-08-16 21:05 dahlia scripts are working for me 2015-08-16 21:05 new script ran anyway 2015-08-16 21:05 hmmm 2015-08-16 21:05 I always wanted to write single-thread time slicing script engine runtime for opensim... but that would be very difficult with the way opensim is implemented 2015-08-16 21:05 and stuff in sim works 2015-08-16 21:06 lkalif: coroutines FTW 2015-08-16 21:06 but need yield injection or something 2015-08-16 21:06 my first attempt would be to take the LSL engine from Aurora and use it in OpenSimulator 2015-08-16 21:06 Rev tried to go non-AppDomain and single threaded to simplify everything 2015-08-16 21:07 dahlia, I only have simple AO and teleport scripts, but they run ok on mono 4.3 2015-08-16 21:07 nothing for me 2015-08-16 21:07 did you compile Opensim with the 4.3 compiler? 2015-08-16 21:07 too bad Rev left, he was so good 2015-08-16 21:07 visual studio 2015 2015-08-16 21:08 You create binaries and transfer to Linux? 2015-08-16 21:08 ya 2015-08-16 21:09 k 2015-08-16 21:09 deleted ScriptEngines folder contents and restarted, nada 2015-08-16 21:12 maybe thats why I saw the 20% improvement in memory and cpu, no scripts were running 2015-08-16 21:13 Yes, I only saw a noticeable drop around the 3.99 4.0 release time 2015-08-16 21:15 restarted grid on 3.99, all better now :) 2015-08-16 21:15 Strange, but note worthy 2015-08-16 21:16 rm /usr/local/bin/mono; ln -s /usr/local/bin/mono-3.99.0 /usr/local/bin/mono 2015-08-16 21:16 FTW 2015-08-16 21:17 I use local user to run mono, and set paths in bashrc 2015-08-16 21:18 well local user has to export PATH=/usr/local/bin/mono/bin:$PATH to get the experimental mono builds 2015-08-16 21:18 yes 2015-08-16 21:19 otherwise it uses whatever mono-complete is 2015-08-16 21:20 sorry to interupt but could anyone tell me if its possible to add physics to a particle 2015-08-16 21:21 3.2.8 for ubuntu 14.04 2015-08-16 21:22 I have a hacked up debian unstable 2015-08-16 21:22 H-H-H: not in sl/opensim, they are entiely viewer effect 2015-08-16 21:23 dont particles have physics like effects? kinda like a gravity of sorts? cant remember its been so long since I played... 2015-08-16 21:23 im playing with the weather system that uses llcloud to determine the likely hood of rain and then it spits out partcal based rain or snow but i would like it to die if it touches something instead of falling through it 2015-08-16 21:24 good luck with that 2015-08-16 21:24 particles are defined to have some physical effects (like gravity to float to the ground), but all that is done in the viewer... the simulator has nothing to do with that 2015-08-16 21:24 some engines use "zones" to do that kind of thing 2015-08-16 21:25 i cant think of anyway to do it that would look right :( 2015-08-16 21:25 ya... nothing like that in the SL viewer... rain and snow particles go through roofs 2015-08-16 21:26 ACTION goes and makes a fool of himself in a few viewer chans to see what they say 2015-08-16 21:26 ty for your input guys :) 2015-08-16 21:26 doing collision detection on a bazillion rain particles would probably drive an already cpu-bound viewer to it's knees 2015-08-16 21:27 yeah more than likely , as if it hasn got enough to do already :) 2015-08-16 21:27 that's why 'zones'... simplier computation 2015-08-16 21:27 yep 2015-08-16 21:38 hmm misterblue you don't read pvts? :P 2015-08-16 21:41 Melanie_T CmdrCupcake: if ew're going to evolve the viewers to depart from the SL protocol, I think we're going to have to add a piece of info somewhere attached to these new user agents, flagging them as OpenSim-NextGen. Where should that go? Viewer name? basically in some places of the server I need to know if I'm talking to a regular viewer or a NG viewer 2015-08-16 21:43 The best place is to have it as a cap 2015-08-16 21:43 because the region needs to know and that way it does 2015-08-16 21:44 without having to carry that data around 2015-08-16 21:44 I'm curious how the protocol can be evolved. SL protocol is a mess but it seems to work across the interwebz and it's not always easy to do that 2015-08-16 21:44 so an extra cap that these viewers call? then the scene needs to store that info somewhere? 2015-08-16 21:44 why not just attach it to agent circuit? 2015-08-16 21:45 and pass it around? 2015-08-16 21:45 the seed gives us the caps the viewer has 2015-08-16 21:45 that new cap is either there or not 2015-08-16 21:45 ? 2015-08-16 21:45 erm 2015-08-16 21:45 the caps the region has 2015-08-16 21:45 ** 2015-08-16 21:45 the new gen viewer will call that cap 2015-08-16 21:45 older sl ones will not 2015-08-16 21:45 so the viewer will now it has a new style region by it having that cap 2015-08-16 21:46 right. So attach it to ScenePresence or something like that? 2015-08-16 21:46 and the region will know it has a new style viewer by that cap being invoked 2015-08-16 21:46 it's not attached to anything 2015-08-16 21:46 it's feature discovery 2015-08-16 21:46 it needs to be stored somewhere 2015-08-16 21:46 so that modules can act on it at various points 2015-08-16 21:46 then, further caps and event queue messages can be used to deal with the actua data 2015-08-16 21:47 the features would be stored on Scene 2015-08-16 21:47 and yes 2015-08-16 21:47 the viewer features need to be per agent 2015-08-16 21:47 but they realy belong on the client, not the presence 2015-08-16 21:47 yes 2015-08-16 21:48 so to make it clear 2015-08-16 21:48 modules provide features 2015-08-16 21:48 they store the data about the feature they provide on scene 2015-08-16 21:49 viewers connect and receive the new cap 2015-08-16 21:49 they invoke the cap with a list of features they support, which is stored on the client 2015-08-16 21:49 and receive whatever features modules have registered with the sim 2015-08-16 21:49 it can then use each feature it recognises to work some magic 2015-08-16 21:50 and modules will know which messages they can send on the EQ and will be understood 2015-08-16 21:50 by the data stored on the client 2015-08-16 21:50 so that a given feature-implementing module won't send data to a viewer that doesn't understand that data 2015-08-16 21:50 eeeew no EQ 2015-08-16 21:50 to keep the channels clear of surplus chatter 2015-08-16 21:51 some of these new features are about the viewer contacting the home world, not any partvicular sim 2015-08-16 21:51 diva: there are precisely two ways a sim can send unsolicited messages to the viewer 2015-08-16 21:51 the EQ, and UDP 2015-08-16 21:51 but this is about the viewer contacting a serice somewhere 2015-08-16 21:51 and i doubt we want to add udp packets 2015-08-16 21:52 yeah but not EQ. THe inventory CAPs for example are not EQ 2015-08-16 21:52 theres some generic packet in there that realxtend exploited once to add mesh 2015-08-16 21:52 it is about sim and viewer agreeing on features and the sim talking to the viewer. the viewer feature may entail the viewer calling home to the user home world 2015-08-16 21:52 but a clear bidi channel fo comms between viewer feature modules and server feature modules is required 2015-08-16 21:52 and the EQ is it 2015-08-16 21:52 the EQ is for sim initiated messages 2015-08-16 21:52 caps have the advantage of being relatively firewall friendly 2015-08-16 21:52 CAPS are for viewer initiated messages 2015-08-16 21:52 and eq 2015-08-16 21:53 yes 2015-08-16 21:53 so, sim-> viewer is EQ 2015-08-16 21:53 viewer->sim is caps 2015-08-16 21:53 caps and eq have the disadvantage of being ugly hacks :( 2015-08-16 21:53 i don't consider caps a hack 2015-08-16 21:53 eq certainly is 2015-08-16 21:53 the eq is one, but it leverages the http protocol to allow unsolicited messages 2015-08-16 21:54 caps implementation is (was) pretty ugly 2015-08-16 21:54 because we don't want the viewer to keep polling caps 2015-08-16 21:54 there will be some things that are viewer-initiated, especially to specific trusted services 2015-08-16 21:54 hack or not, it's the mechanism we have 2015-08-16 21:54 diva: so they will use caps and/or http requests to previously known addresses like the server the login was to 2015-08-16 21:54 diva: Waiting for cinder to get on irc/come back from random afkness 2015-08-16 21:54 yes 2015-08-16 21:55 but the sim needs to be able to send unsolicited messages so the eq also plays a role 2015-08-16 21:55 she handles that type of stuff for us 2015-08-16 21:55 My only question was how to recognize these new viewers, tell them apart from the regular ones 2015-08-16 21:55 as i said 2015-08-16 21:55 feature exchange via a cap 2015-08-16 21:55 and all the caps and eq stuff is very linden specific but much of it is scattered through core and ignores any multiple protocol interfaces 2015-08-16 21:55 so yes, ugly hack 2015-08-16 21:56 for the viewer features i was already planning to create an abstract communications channel interface 2015-08-16 21:56 i have that all mapped out in my head 2015-08-16 21:56 caps are a good thing to the viewer >.< 2015-08-16 21:56 the new interface for data transfer via tp/crossing is along the same lines 2015-08-16 21:56 standardizing interfaces that aren't lindenish 2015-08-16 21:57 basically, as far as opensim goes, i could say "I'm back" :) 2015-08-16 21:57 CmdrCupcake: I mean ugly hack in opensim implementation. Conceptionally they seem a good idea 2015-08-16 21:57 Ahhh okay. 2015-08-16 21:57 the issue with caps: 2015-08-16 21:57 Conceptually? hmmm... 2015-08-16 21:57 ACTION feels a bit like W 2015-08-16 21:57 - the original implementation was around classes, one class per cap. not really extensible 2015-08-16 21:58 - then, code was written that hand-assembles the caps. but old code wasn't converted 2015-08-16 21:58 - then, when modules were made to support caps, instead of abstracting caps, modules hard-coded caps 2015-08-16 21:58 so these modules are now totally linden-specific 2015-08-16 21:59 it needs to be abstracted 2015-08-16 21:59 and i guess this is the time to do that 2015-08-16 21:59 well most of scene is linden specific anyway so prolly not a bg deal 2015-08-16 21:59 yes and no 2015-08-16 21:59 *big 2015-08-16 21:59 while LL uses caps, oyher technologies may also 2015-08-16 21:59 it's a generic concept 2015-08-16 21:59 but more so 2015-08-16 21:59 caps are yes, but scene is not generic 2015-08-16 21:59 other technologies may use something different 2015-08-16 22:00 which means that abstracting caps then means replacing the transport layer 2015-08-16 22:00 instead of changing code everywhere 2015-08-16 22:00 the most linden specific thing we have are prims..... 2015-08-16 22:00 which newbs love and all else hate 2015-08-16 22:01 and 2 level hierarchy and avatars 2015-08-16 22:01 yes, linking should be multilevel 2015-08-16 22:01 Melanie_T: one problem we have is the solution is in your head.... it would be a great help if you would send a short email in opensim-dev explaining what you have in mind 2015-08-16 22:01 whoch would also make joints much easier 2015-08-16 22:01 but avatars, other worlds/protocols have avatars, too 2015-08-16 22:01 misterblue: taks me more time to write it than to code it 2015-08-16 22:01 that would generate a lot of kabitzing which you would ignore... but we'd at least have a capture of the design direction 2015-08-16 22:02 you know me 2015-08-16 22:02 I'm not suggesting, gasp, documentation 2015-08-16 22:02 writing it in text first means i have to do double the work 2015-08-16 22:02 i've always let the code speak for itself 2015-08-16 22:02 scenepresence is very linden specific. Other engines usually just use the same type of node anything else has and adds a presence and a animated model and animation/movement controllers as compinents 2015-08-16 22:02 ya... but, like you said about config-include earlier today, you had a vision but none of us knew it 2015-08-16 22:02 ok, so let me see if I got it. On the SEED response, we send a new cap called NEXT_GEN or whatever. The viewers that understand that will then invoke it immediately, and that's how we know that these are NextGen viewers? Do we send anything special back to them in response? ... or are you suggesting that each module that has a next_gen feature registers its own NEXT_GEN_ to be sent 2015-08-16 22:02 to the viewer? Remember some of these modules just need to know if it's a NextGen viewer or not, they don't necessarily need to send them events via EQ. 2015-08-16 22:03 look at my latest commits 2015-08-16 22:03 how i regster agent data items 2015-08-16 22:03 same way 2015-08-16 22:03 IViewerFeatureModule 2015-08-16 22:03 to be added tot he interfaces 2015-08-16 22:03 then implement the members 2015-08-16 22:04 RegisterModuleInterface picks it up 2015-08-16 22:04 the viewer sends a list of features it has 2015-08-16 22:04 like 2015-08-16 22:04 HealthBarDisplay 2015-08-16 22:04 SecureBriefcase 2015-08-16 22:04 ExtraAvatarData 2015-08-16 22:04 and we reply with the features modules have registered 2015-08-16 22:04 so we know what the viewer has 2015-08-16 22:05 and the viewer knows what we have 2015-08-16 22:05 so the viewer knows which extra data we understand 2015-08-16 22:05 and we know which extra data the viewer understands 2015-08-16 22:05 ACTION hands to melanie > http://prankit.net/assets/images/default/GWCAPGU.jpg 2015-08-16 22:05 this allows incremental evolution of plugins 2015-08-16 22:06 just lean backa nd watch 2015-08-16 22:06 it will be the best thing since slic^H^H^H^H ROBUST 2015-08-16 22:06 ok, it's more or less like my first option> NEXT_GEN cap, viewer invokes it sending a bunch of things it supports, we respond back sending a bunch of things we support 2015-08-16 22:06 yes 2015-08-16 22:06 gotcha 2015-08-16 22:07 sorta like a second SEED 2015-08-16 22:07 all in a conprehensive, easy to use framework that will be adopted quickly 2015-08-16 22:07 but for all these extra features 2015-08-16 22:08 sounds good. It's a feature handshake 2015-08-16 22:08 yup 2015-08-16 22:08 ACTION is thinking about implementation on the viewer end 2015-08-16 22:08 CmdrCupcake: we need to consider modules there 2015-08-16 22:08 that users can download and snap in 2015-08-16 22:08 rather then monolithic viewer versions 2015-08-16 22:09 mmmm 2015-08-16 22:09 having to wait for a new version of the viewer that supports a given feature would hinder rapid development or adoption 2015-08-16 22:09 thats an even more fun discussion 2015-08-16 22:09 we've played around with adding a lua extension api 2015-08-16 22:09 i've played with adding a js extension api 2015-08-16 22:09 yes we've been there and it's security implications 2015-08-16 22:09 LLUI in js :) 2015-08-16 22:10 Any addon will have security implications 2015-08-16 22:10 :P 2015-08-16 22:10 ++++++ 2015-08-16 22:10 you know I had a plan there anyway 2015-08-16 22:10 but funding dried up 2015-08-16 22:10 i could do so much with a bit of money 2015-08-16 22:10 LiruCookies: pingping :3 2015-08-16 22:10 =^.^= ? 2015-08-16 22:10 >.> 2015-08-16 22:12 With the way the viewer is currently designed it's not really extension-system friendly 2015-08-16 22:17 yes 2015-08-16 22:18 what I would like to see is control of the nameplate, but not just the way the octopus does it 2015-08-16 22:18 but that as a real viewer feature 2015-08-16 22:18 and allowing graphical elements 2015-08-16 22:18 like health bars 2015-08-16 22:18 i know of at least 2 grids that would love it, besides m own 2015-08-16 22:18 +1 2015-08-16 22:18 (literally) 2015-08-16 22:18 adding healthbars and things isnt really that hard :P 2015-08-16 22:19 well, their appearance should be server controlled 2015-08-16 22:19 CmdrCupcake it has to come server-side 2015-08-16 22:19 cos the server is the one that knows what kind of application is going on 2015-08-16 22:19 I have an urban planning grid 2015-08-16 22:20 I need to send all sorts of urban planning info to users 2015-08-16 22:20 and i have a urban warfare one :P 2015-08-16 22:20 right :D 2015-08-16 22:20 also, hud control 2015-08-16 22:20 basically, server controlled and server styles info to be in screen corners, top/bottom bars, etc 2015-08-16 22:21 thing diablo III's bottom panel 2015-08-16 22:21 think* 2015-08-16 22:21 I have never played diablo 3 amazingly :O 2015-08-16 22:21 i even own it lol 2015-08-16 22:21 wow so you haven't been to the secret pony level 2015-08-16 22:22 hint: getting there is part of the fun. get a hacktool and hack the gold because getting the gold is a stupid grind 2015-08-16 22:22 ......am i going to run away screaming? 2015-08-16 22:22 but play the story elements out 2015-08-16 22:22 everything should have a secret pony level 2015-08-16 22:22 don't just teleport to the secret level 2015-08-16 22:26 ok, so I know we all have great ambitions regarding the viewer, and such, but is thie extra feature handshake feasible with just little bit a work on the viewer side, not a lot? 2015-08-16 22:26 it's a c&p of the seed cap, lol 2015-08-16 22:26 it's SEED2, really 2015-08-16 22:27 I mean it could even be SEED itself if it sent data along, rather than fetching only 2015-08-16 22:27 the current SEED request is just a pull of data 2015-08-16 22:28 nope 2015-08-16 22:28 the current seed is a feature negotiation 2015-08-16 22:28 viewer sends all caps it knows 2015-08-16 22:28 does it? 2015-08-16 22:28 server gives back the subset that it has 2015-08-16 22:28 let me check 2015-08-16 22:29 but dding to the current seed, which LL controls the featureset of, is more work to maintain than having one of our own 2015-08-16 22:29 Meow 2015-08-16 22:30 LiruCookies: tl;dr : Melanie's back and kicking ass :) 2015-08-16 22:31 :) 2015-08-16 22:31 o crap now were in trouble 2015-08-16 22:32 you;re right. I had never noiticed that the SEED request is a feature negotiation 2015-08-16 22:33 I htought it was just "send me all you have" 2015-08-16 22:33 in fact, that was how it was originally coded 2015-08-16 22:34 i changed that as soon as we were allowed to read viewer code 2015-08-16 22:34 i have to admit, i'm responsible for much caps messiness 2015-08-16 22:35 because to be able to use caps not yet implemented in OMV meant cutting some corners 2015-08-16 22:35 and those corners found their way into modules 2015-08-16 22:35 but i'll set it straight 2015-08-16 22:38 Healthbar in tag could be done with octopus, using unicode. 2015-08-16 22:38 Those little bars 2015-08-16 22:39 what's wrong with having caps in modules? 2015-08-16 22:39 at least now they're all in the same dll... 2015-08-16 22:40 Mew? 2015-08-16 22:40 I had to hunt them down at some point and place them all in the same place 2015-08-16 22:40 what i want to do 2015-08-16 22:41 is to have a generic message interface 2015-08-16 22:41 you pass a name/value bag 2015-08-16 22:41 and a message name 2015-08-16 22:41 and an event will fire if that message is received 2015-08-16 22:41 and pass back a filled bag 2015-08-16 22:42 it's totally format agnostic 2015-08-16 22:42 can do caps just as easily as google protocol buffers 2015-08-16 22:42 ok 2015-08-16 22:42 that'd be nice 2015-08-16 22:43 so the caps part moves completely into the LLClient area 2015-08-16 22:43 it already is... 2015-08-16 22:43 they're all in LindenCaps 2015-08-16 22:43 but there is no abstraction beyond that 2015-08-16 22:44 i'm not sure of there is any direct OSD building for the data still around 2015-08-16 22:44 that adheres to linden standards or naming 2015-08-16 22:44 they're in CapabiulityHandlers too. 2015-08-16 22:44 well, that is useless for what we're going to do 2015-08-16 22:44 what's useless? the handlers? 2015-08-16 22:44 beause what we're looking to do depends on modules being able to handle a caps abstraction for caps that aren't known to core 2015-08-16 22:45 right now you still need to implement the handler in core 2015-08-16 22:45 my system will stop that 2015-08-16 22:45 and allow the LLClient system (or any other client) to build a "Message" from data supplied by a module 2015-08-16 22:45 and in LL, that would take the form of a cap 2015-08-16 22:46 but with another client module it may well be a websocket message 2015-08-16 22:46 or webrtp packet 2015-08-16 22:46 ok just make sure that this is generic enough not to be tied to the simulator, because some of those messages may be served from servers elsewhere 2015-08-16 22:46 Oh do you guys have any plans to support the newer inventory system? 2015-08-16 22:46 like the inventory caps, for example -- those can easily be pulled away from the simulator 2015-08-16 22:47 CmdrCupcake I still don't undersatand what that comprises... 2015-08-16 22:47 diva: this interface IS tied to the simulator. connecting from the viewer to elsewhere is outside the purview of this 2015-08-16 22:47 whole new set of CAPS 2015-08-16 22:47 that is between the viewer plugin and the external server 2015-08-16 22:48 let me see if i can find the docu on it 2015-08-16 22:48 right now, this step, is to allow modules to do passing of messages NOT known to core 2015-08-16 22:48 in a client agnostic way 2015-08-16 22:48 i remember a linden sent us an email like a year ago 2015-08-16 22:48 is inventory in that new system being pulled directly from an inventory service and not proxied by the simulator? 2015-08-16 22:49 it still uses sim caps 2015-08-16 22:49 oh (disappointed) 2015-08-16 22:51 I just don't get it why they don't have the viewer pull inventory from an inventory service. But... we can. We just need to add an extra little step of creating a secure cap in the inventory service 2015-08-16 22:51 I know why :P 2015-08-16 22:51 If you've ever seen the log file from a linden simulator server you'd understand 2015-08-16 22:51 lol 2015-08-16 22:51 tell! 2015-08-16 22:52 what's wrong? 2015-08-16 22:52 It's all scary intricate on their end 2015-08-16 22:52 And they don't want anyone to be able to DOS the inventory service its self. 2015-08-16 22:52 you can already use secondlife prims to perform DOS attacks lol 2015-08-16 22:53 ACTION rolls eyes 2015-08-16 22:53 so proxying it through the simulator adds a certain level of security 2015-08-16 22:54 well I have experimented sending the inventory CAPs straight to point to an inventory service and it works great 2015-08-16 22:54 grrr i know theres a doc on the inventory service 2015-08-16 22:55 http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3 2015-08-16 22:55 the 'modern web' has API management service to throttle bad guys 2015-08-16 22:55 found it! 2015-08-16 22:56 what Mel is talking about is a system to be able to implement a module that does 'new inventory 2015-08-16 22:57 CmdrCupcake what does "category" mean? 2015-08-16 22:57 is it "folder"? 2015-08-16 22:57 category = folder 2015-08-16 22:58 ACTION does more eye rolls 2015-08-16 22:58 although why anyone would want new inventory is beyond me 2015-08-16 22:59 that protocol is insanely overengineered 2015-08-16 22:59 the viewer doesnt really handle fallbacks to old inventory that uh...well 2015-08-16 22:59 x.x 2015-08-16 22:59 i've had no issues with the caps inventory avination uses 2015-08-16 23:00 and yes it's massively different from core 2015-08-16 23:00 what's "new inventory"? 2015-08-16 23:00 LL have published an overenginnered new way to handle inventory 2015-08-16 23:01 it's overcomplex for such a simple task 2015-08-16 23:01 how long ago? 2015-08-16 23:01 year ago. 2015-08-16 23:01 well they add stuff like integrating their store and whatnot 2015-08-16 23:01 singularity just go it hammered in a few weeks ago because hand-merging 2015-08-16 23:01 and firestorm took forever because the RLV code is...rlv code. 2015-08-16 23:01 lol 2015-08-16 23:02 restrained firestorm developers? 2015-08-16 23:02 lol 2015-08-16 23:02 if only 2015-08-16 23:02 love is not a simple thing... even if restrained 2015-08-16 23:02 Jessica keeps her whips handy? 2015-08-16 23:03 on the viewer end AIS is much nicer then the old udp stuff x.x 2015-08-16 23:03 do whips and chains excite you, dahlia ? 2015-08-16 23:03 Melanie_T: nothing much excites me any more, sorry :( 2015-08-16 23:03 CmdrCupcake: the caps inventory (v2) works well, why this new mess? 2015-08-16 23:05 Melanie_T: Wasn't the last inventory caps api just about fetching though? 2015-08-16 23:05 ACTION doesn't want to go stare into the code right now  2015-08-16 23:06 not sure if there was also updating 2015-08-16 23:06 ACTION looked at the code 2015-08-16 23:06 there wasnt 2015-08-16 23:06 its purely about fetching. 2015-08-16 23:06 no updating, nop 2015-08-16 23:06 just fetching 2015-08-16 23:06 everything else was done over udp 2015-08-16 23:06 yes 2015-08-16 23:06 so thats why new inventory protocol :P 2015-08-16 23:07 ic 2015-08-16 23:07 it looks a bit fat indeed, and I hate that they use the word category when they mean folder 2015-08-16 23:07 could just as well have simply added update caps 2015-08-16 23:07 wth with that? 2015-08-16 23:08 iirc folders are just assets on their impl though 2015-08-16 23:08 i doubt it 2015-08-16 23:08 else they'd get massive bloat 2015-08-16 23:09 still. it's folder assets 2015-08-16 23:09 where does the word category come from? some dinossaur conceot? 2015-08-16 23:09 i'm ot really d'accord with OMV removing the AssetType.XXXFilder constants 2015-08-16 23:09 i think it came from the system folders 2015-08-16 23:10 because the original concept may not have contained the concept of user folders 2015-08-16 23:10 and the system folders are actually "categories" of content 2015-08-16 23:10 they've always referred to folders as categories in their own docs/stuff 2015-08-16 23:11 there just happens to be an enum for "folder types" -.- 2015-08-16 23:11 ACTION grumbles about inconsistency 2015-08-16 23:11 well, updates are good. this could potentially be very good for the hypergrid, if we keep the viewer pointing to the home inventory service 2015-08-16 23:11 rather than using the sim as proxy 2015-08-16 23:13 CmdrCupcake what does the viewer do if the sim doesn't send inventory CAPs? Does it use the previous CAP RULs it had? 2015-08-16 23:13 or doe it imple stop doing inventory operations? 2015-08-16 23:14 simply 2015-08-16 23:14 lets see 2015-08-16 23:14 currently fetch is still done via the Fetch* caps 2015-08-16 23:14 there's a note that says eventually convert to AIS3 2015-08-16 23:14 and the rest checks if the cap is there and if not fall back to UDP 2015-08-16 23:14 and if the person teleports and the new sim doesn't send a new cap, does the viewer use the old one? 2015-08-16 23:15 oh 2015-08-16 23:15 it reverts to udp? 2015-08-16 23:15 yeah inventory update operations have always been udp 2015-08-16 23:16 only fetch was ever moved to http 2015-08-16 23:16 and does fetch revert to udp if the new sim doesn't send a new cap? 2015-08-16 23:16 after tp 2015-08-16 23:16 sec 2015-08-16 23:17 i doubt there are still sims out there with udp fetch 2015-08-16 23:17 yeaaah. 2015-08-16 23:17 and fallback to udp fetch is manual 2015-08-16 23:17 you have to disable http inv fetch option 2015-08-16 23:17 wait waht. so it uses the old cap url it had? 2015-08-16 23:18 erhh 2015-08-16 23:18 no it just fails lol 2015-08-16 23:18 say I'm in a sim, the sim sent inventory CAPs to the viewer. Now I TP to another sim, the viewer requests new inventory caps, but the new sim doesn't send them 2015-08-16 23:18 no cap = fetch fail unless disable http inventory fetch option 2015-08-16 23:18 fails? 2015-08-16 23:18 which makes me kinda lol 2015-08-16 23:19 well you kinda need to say which inventory cap. 2015-08-16 23:19 There's several :P 2015-08-16 23:19 Fall back paths are different for each one 2015-08-16 23:19 FetchInventory for example 2015-08-16 23:19 or one of these new AIS ones 2015-08-16 23:19 and dialogs which say you need to download the new viewer 2015-08-16 23:20 they kinda expect the viewers to get updated 2015-08-16 23:20 AIS just falls back to udp 2015-08-16 23:20 uhh 2015-08-16 23:20 trying to unwind the fallback path for fetchinventory 2015-08-16 23:20 its...tricky 2015-08-16 23:21 okay yeah if FetchInventory* are missing it attempts to fallback to udp 2015-08-16 23:21 how well that actually works anymore is...unknown 2015-08-16 23:22 ok 2015-08-16 23:22 anyway, grrr. I was not even interested in talking about inventory today, but it's such a hassle 2015-08-16 23:22 I was planning ahead 2015-08-16 23:22 to do things like the viewer sending confirmation of friendship to the home world 2015-08-16 23:23 that's why I need to know if it's a new or regular viewer 2015-08-16 23:29 well, there is more than friendship 2015-08-16 23:29 there's also inventory 2015-08-16 23:29 exactly. grrr 2015-08-16 23:29 a really working suitcase loaded/managed on the home world 2015-08-16 23:29 and/or, potentially, full inventory access 2015-08-16 23:29 if the home world allows 2015-08-16 23:29 and in a secure fashion 2015-08-16 23:47 anyway, back to the beginning. Let's assume I just want to do friendship confirmation away from the home world. There's no cap involved as such; there's only knowledge of the homeworld that the viewer acquired at login. How do I (i.e. the foreign sim) know that this is a next generation viewer that will contact the homeworld? Because I (the sime) will do one thing if it is one type of 2015-08-16 23:47 viewer and another if it's a regular viewer 2015-08-16 23:49 the viewer has a feature module 2015-08-16 23:50 that does the homeworld friends 2015-08-16 23:50 it has commnicated that in the feature negotiation 2015-08-16 23:50 oh ok 2015-08-16 23:50 so you just look inthe dictionaryon the client 2015-08-16 23:50 duh 2015-08-16 23:50 fine 2015-08-16 23:50 I can bite that 2015-08-16 23:50 in this case no cap is invoked 2015-08-16 23:51 although you MAY want to queue an EQ message to the viewer 2015-08-16 23:51 to tell it to check the home whold for friend requests 2015-08-16 23:51 after the home world confirms the message from the sim 2015-08-16 23:51 like this 2015-08-16 23:51 sim->homeworld: add friend 2015-08-16 23:52 homeworld->sim: ready 2015-08-16 23:52 sim->viewer:check homeworld firends 2015-08-16 23:52 viewer->homeworld: get friends reuests 2015-08-16 23:52 viewer->hoeworld: accept firend(s) 2015-08-16 23:52 viewer->sim: friend accepted (so the sim can update the other party's status) 2015-08-16 23:54 with alt flow: 2015-08-16 23:54 viewer->homeworld: reject friend 2015-08-16 23:55 viewer->sim: friend rejected 2015-08-16 23:55 sim->viewer:check homeworld fiiends would be via the EQ 2015-08-16 23:56 and viewer->sim: friend rejected or viewer->sim: friend accepted via a cap 2015-08-16 23:57 the viewer->homeworld comms would be via a static URL, using the shared secret session id to authenticate 2015-08-16 23:57 this url may well be the gatekeeper 2015-08-16 23:58 ok, I'll think about this. it's a bit more complicated than just a simple confirmation, but would pick up pending requests that may have come from elsewhere 2015-08-17 00:00 it's the sane way to do this 2015-08-17 00:01 ACTION intones Believe Me, I'm A Software Architect 2015-08-17 00:31 CmdrCupcake said i should login here, but that was 2 hours ago. 2015-08-17 00:49 diva: poke 2015-08-17 00:49 poke back 2015-08-17 00:49 oh hi notskittles 2015-08-17 00:49 hi 2015-08-17 00:50 notskittles: maybe a good idea to idle here with the rest of us 2015-08-17 00:50 we're were talking about the friendship confirmation again. I think we should go with something that requires changes to the viewer. Then that conversation got a bit more ambitious 2015-08-17 00:50 and the idea is something like this, but I wanted to know how hard it is to implement on the viewer side 2015-08-17 00:50 here goes 2015-08-17 00:51 i have to ssh tunnel to freenode so i can't stay in the channel 24/7. :( 2015-08-17 00:51 let's call these new viewers NG-NextGeneration for lack of a better word. I'll use NG 2015-08-17 00:51 VNG, like TNG? 2015-08-17 00:51 anyway 2015-08-17 00:51 the idea is to allow fully functional viewer plugins 2015-08-17 00:52 a feature negotaitation protocol 2015-08-17 00:52 and a new opensim-side abstraction layer to communicate with that system 2015-08-17 00:52 ok, Melanie is faster :) 2015-08-17 00:52 go ahead 2015-08-17 00:52 viewer plugins is something i've wanted forever. 2015-08-17 00:52 <3 2015-08-17 00:52 lot of work and the different way different viewers like to render things may also need to be considered 2015-08-17 00:53 but besides full LLUI access, those plugins should also be able to provide HUDs and alternative nameplate (graphical), think health meters, etc 2015-08-17 00:53 even ways to flash "great", "excellent", "knockout" etc near an avatar 2015-08-17 00:53 thing elsword 2015-08-17 00:53 think* 2015-08-17 00:53 and huds 2015-08-17 00:54 think diablo III 2015-08-17 00:55 I've heard TurboBadger isn't too bad (UI toolkit for GL/D3D) 2015-08-17 00:55 (all I want to do right now is friendship confirmation, so a little less ambitious :) 2015-08-17 00:55 lol 2015-08-17 00:55 i won't give that to you :P 2015-08-17 00:55 you'll get the whole package 2015-08-17 00:55 ;) 2015-08-17 00:55 we know that! 2015-08-17 00:55 well, serverside anyway 2015-08-17 00:56 https://github.com/fruxo/turbobadger 2015-08-17 00:56 a while back i wrote a lua-jit plugin framework that had full control the message system (less money functions so nobody would write a plugin to clean our your balance) and a little bit of floater building capability so they could write small ui for the plugins. 2015-08-17 00:57 well, this goes further yet not as far 2015-08-17 00:57 because the plugins would not be loaded from the server 2015-08-17 00:58 users would have to install them as a conscious act 2015-08-17 00:58 oh, this was all client side. 2015-08-17 00:58 at least those the viewer devs have not yet marked as sane and included in their distro 2015-08-17 00:58 i was thinking a while back of resurrecting it in javascript form. 2015-08-17 00:58 so no problem exposing money functions 2015-08-17 00:58 for things like camera paths. 2015-08-17 00:58 because it doesn't make a difference in the world 2015-08-17 00:59 if the user downloads and installs a viewer plugin 2015-08-17 00:59 or attaches a money stealing prim 2015-08-17 00:59 so, that's an unreasonable limitation 2015-08-17 00:59 because i believe many plugin wirters will offer "in-app" purchases 2015-08-17 00:59 no matter if that is for weapons/armor 2015-08-17 00:59 ACTION nods. 2015-08-17 00:59 or a tiny empires reroll 2015-08-17 01:00 lol tiny empires 2015-08-17 01:00 personally i despise wallet warriors 2015-08-17 01:00 but, it floats some people's boats 2015-08-17 01:00 I miss my tiny empires bot downline :( 2015-08-17 01:01 that was the most fun I ever had in SL 2015-08-17 01:01 so are we talking about the second feature negotiation procotol? How's that to implement, notskittles? Hard, simple? 2015-08-17 01:02 jjst Believe Me already 2015-08-17 01:02 it's easy 2015-08-17 01:02 i don't think it would be very hard. 2015-08-17 01:02 i did poke at the viewer source 2015-08-17 01:02 and it's trivial 2015-08-17 01:03 basically as response to the first SEED cap we would send a special cap called maybe, I don't know, SEED2. Then the viewer sends info about what it supports, and we send back about what we support 2015-08-17 01:03 in that SEED2 2015-08-17 01:04 that way my friends module know that this viewer is a NG viewer 2015-08-17 01:04 it doesnt' have to be named seed 2015-08-17 01:04 and i'd vote it shouldn't be 2015-08-17 01:04 yeah SEED2 sucks 2015-08-17 01:04 yeah, that's simple. 2015-08-17 01:04 name it, like, OpenSimExtraFeatures 2015-08-17 01:04 LL won't be using THAT name anytime soon 2015-08-17 01:04 noooo we already have that somewhere! 2015-08-17 01:04 no 2015-08-17 01:04 we have SimulatorExtraFeatures 2015-08-17 01:05 and that is a data division, in the exiting SimulatorFeatures cap 2015-08-17 01:05 one of the fields in it is called OpenSimExtra 2015-08-17 01:05 not a cap in and of itself 2015-08-17 01:05 the point is 2015-08-17 01:05 LL will not use a name that has OpenSIm in it 2015-08-17 01:05 so it's safe 2015-08-17 01:06 ok, let's call it OpenSimSeed? 2015-08-17 01:06 and there is no reason i can't name a cap that 2015-08-17 01:06 NO 2015-08-17 01:06 it is, after all, a seed of sorts 2015-08-17 01:06 it is NOT a seed! 2015-08-17 01:06 hehhe 2015-08-17 01:06 a seed is provided by the referring entity 2015-08-17 01:06 not by the entity itsef 2015-08-17 01:06 i'd bet money they won't add anything to the login process anyway. 2015-08-17 01:06 oz shudders any time i mention doing anything like that. 2015-08-17 01:07 at 1000000:1 for adding, I'd bet $1 of you can cover $1m 2015-08-17 01:07 i might be able to scrape up $1 2015-08-17 01:07 ACTION counts her quarters and dimes 2015-08-17 01:07 i'll ask my boss to spot me $1m, he's a gambling man. 2015-08-17 01:07 lol 2015-08-17 01:08 since it's magic 2015-08-17 01:08 let's name it xyzzy 2015-08-17 01:08 omg did i jyst show my age? lol 2015-08-17 01:09 lol i was adding xyzzy to the slurl scheme this weekend. shhhh 2015-08-17 01:09 it's an easter egg. 2015-08-17 01:09 lol 2015-08-17 01:09 Melanie_T is in a maze of twisty little passages, all alike 2015-08-17 01:09 x-grid-location-info://www.mygrid.com/app/xyzzy/cinder might do something in the viewer 2015-08-17 01:10 the solution for "You can't get it up the steps" is "Plugh" 2015-08-17 01:10 I kinda like the part where you say "blast" 2015-08-17 01:11 I like the "kill dragon" part 2015-08-17 01:11 (it has something to do with winning the game) 2015-08-17 01:11 Someone said my name? :) 2015-08-17 01:11 you mean with the little bird? 2015-08-17 01:12 yea, xyzzy is the other magic word in the game. 2015-08-17 01:12 You just have to know where to use it. 2015-08-17 01:12 ok, so I"m going to proceed with the assumption that this will happen 2015-08-17 01:12 why yes, at Y2 2015-08-17 01:12 dahlia: no 2015-08-17 01:13 "kill dragon" 2015-08-17 01:13 "With whatm your bare hands?" 2015-08-17 01:13 "Yes" 2015-08-17 01:13 The bird takes care of the snake. 2015-08-17 01:13 I had this totally cool copy of a hand drawn colossal cave map once, I know it's somewhere but no idea where to look 2015-08-17 01:13 unbelievable, you just killed a dragon with your bare hands!" 2015-08-17 01:13 "There is a persion rug here" 2015-08-17 01:13 oh ya the bird does the snake, I forgot 2015-08-17 01:13 Melanie_T: yea, that is a fun part of the game. 2015-08-17 01:13 "this" being something whose embodiement in the code of opensim is still TBD, especially if you want to reorg the way caps are embodied, Melanie. For the time being I'll just to caps the way we have been doing 2015-08-17 01:13 I suppose we are all showing our age? 2015-08-17 01:14 I'm 29 2015-08-17 01:14 :D 2015-08-17 01:14 forever 2015-08-17 01:14 I'm 28 :P 2015-08-17 01:14 diva: don't 2015-08-17 01:14 or i will convert every other caps use but yours 2015-08-17 01:14 hehe 2015-08-17 01:14 and blame you for the build break 2015-08-17 01:14 0.o 2015-08-17 01:14 ok, are you serious that you want to reorg all that code, like, soon? 2015-08-17 01:14 cos there's a ton of caps 2015-08-17 01:15 so many that at somepoint I just made a file called BunchOfCaps 2015-08-17 01:15 I was tired of givign a module to each 2015-08-17 01:15 I know 2015-08-17 01:15 all that will go away 2015-08-17 01:15 it has to 2015-08-17 01:15 while you're at it, caps seem to assume that you can only have one method (GET, POST, PUT) associated with a cap but LL has deviated from that (in materials protocol) 2015-08-17 01:15 we captured UDP within the llclient 2015-08-17 01:16 whew, glad i've been putting mine in in invidivual files. :D 2015-08-17 01:16 but knowledge of ll specific caps isn't yet abstracted 2015-08-17 01:16 it needs to be 2015-08-17 01:16 or we'll never have a bextgen web viewer 2015-08-17 01:16 bextgen? 2015-08-17 01:16 :P 2015-08-17 01:16 power to you, sister. 2015-08-17 01:16 next 2015-08-17 01:16 (fwiw, I dont use any caps in my web viewer) 2015-08-17 01:17 this point is one i was aiming for 2 years ago 2015-08-17 01:17 viewer devs and opensim devs working together 2015-08-17 01:17 You did it all in lower case? ;) 2015-08-17 01:17 departure from the sl straitjacket 2015-08-17 01:17 dahlia this leads me to another, unrelated question. It's related to the earlier conversation about plugins. 2015-08-17 01:17 hmm? 2015-08-17 01:18 btw, i think CmdrCupcake mentioned but i'm porting my message inspector which incluces caps logging into alchemy which will make it easier if you want to see what specific sl caps are doing. 2015-08-17 01:18 when you did your web viewer, did you encapsulate the WebSockets protocol in s dll "parallel" to LindenUCP? Or how did you plugin your protocol? Plain region module? 2015-08-17 01:18 wat plugin mechanism did you use? 2015-08-17 01:19 ACTION has done both -- new llclient and totally separate module... for me that latter was easier 2015-08-17 01:19 diva: its all a region module. I first used the websocket code that Teravus added to core but I had reliablility issues with it, so now I use "Fleck" and give it it's own http port 2015-08-17 01:19 in a region module? 2015-08-17 01:19 yes 2015-08-17 01:19 ok, great 2015-08-17 01:19 no IClientAP 2015-08-17 01:19 no IClientAPI 2015-08-17 01:20 what did you use to mitigate link saturation? 2015-08-17 01:20 cos the other "renegade" is the llclient dll. It's also not using region modules 2015-08-17 01:20 link saturation? 2015-08-17 01:20 since websockets is not unreliable 2015-08-17 01:20 oh 2015-08-17 01:20 you'd saturat the link with object updates 2015-08-17 01:20 and fall behind 2015-08-17 01:20 webrtp wasn't there when you did this afaik 2015-08-17 01:20 have to do your own scheduling 2015-08-17 01:21 well the socket does saturate initally (which is why you see the camera bouncing while the scene loads in that one demo I have up) 2015-08-17 01:21 but afterwards it stays pretty clean 2015-08-17 01:21 i'm looking at webrtp 2015-08-17 01:21 it's getting to the point where it is usable 2015-08-17 01:22 but yes, a good alternative to udp r not websockets, but no choice 2015-08-17 01:22 c++ code, emscriptem, asm.js, webrtp 2015-08-17 01:22 getting there 2015-08-17 01:22 \o/ 2015-08-17 01:22 good luck with that 2015-08-17 01:22 I hope you mean webrtc tho 2015-08-17 01:22 er 2015-08-17 01:22 yes 2015-08-17 01:23 small lapses late at nite 2015-08-17 01:23 I get much better performance with hand crafted javascript than emscripten+asm.js 2015-08-17 01:25 Melanie_T: the bouncng you see while the scene is loading is from the websocket being saturated http://dahliaisland.wwweb3d.net:8099/webglView/ 2015-08-17 01:25 I've always had the opposite, unless its asm.js on anything-not-firefox lol 2015-08-17 01:26 depends on what you are doing 2015-08-17 01:27 Isn't it 4 or 5 in the morning there Melanie_T? 2015-08-17 01:27 not that late 2015-08-17 01:27 but getting there 2015-08-17 01:27 building lists in typed arrays from stl collections isnt too cache friendly in asm.js 2015-08-17 01:27 and sorting them is.... even worse than sorting js objects 2015-08-17 01:27 or arrays 2015-08-17 01:48 http://hothardware.com/news/samsung-hulk-smashes-storage-records-with-epic-16tb-enterprise-ssd 2015-08-17 01:58 ya I saw that 2015-08-17 01:58 *wants 2* 2015-08-17 01:59 pffft i need 10! 2015-08-17 01:59 lol 2015-08-17 01:59 ya for your osgrid inventory 2015-08-17 01:59 lol 2015-08-17 02:39 http://opengameart.org 2015-08-17 04:24 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): A NOTE has been added to this issue. 2015-08-17 04:29 Starting build #4285 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-17 04:34 Project opensim » mono-2.10.8.1 build #4285: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4285/ 2015-08-17 04:34 * diva@metaverseink.com: MANTIS-7684 - Use the user management module to get username for script dialogs 2015-08-17 04:34 * diva@metaverseink.com: Minor improvement of previous patch. 2015-08-17 04:52 oh, i think i found a bug, or is it maybe misconfiguration? i managed to login the same Avatar 2 times with 2 Clients to my Grid, on the 1st Viewer the Avatar disappeared, while i was able to move on the 2nd viewer 2015-08-17 04:54 it looks like the Viewer isn't told that the Avatar is being logged off 2015-08-17 05:16 lillith_xue: if you have access to the region console, type "show users" and see if the region thinks there are 2 there by the same name 2015-08-17 05:30 i retried it while watching the region-console. It seems the old avatar is getting logged off, but the viewer seem not to know 2015-08-17 05:30 you see derezing the avatar 2015-08-17 05:30 after some time (maybe a timeout) i get the disconnected message 2015-08-17 05:35 ya I guess it would be a bug if the same account could be logged in simultaneously and both could function. If one is disabled when the other logs in but takes a while to disconnect, it's probably less serious 2015-08-17 05:36 yes seem not to be to serious :-) but it may confuse 2015-08-17 05:36 dont do it :) 2015-08-17 05:36 it was an accident :-) 2015-08-17 05:36 seriously tho, maybe file a mantis :) 2015-08-17 05:36 i wanted 2 avatars on 2 grids not 2 avatars on one hehe 2015-08-17 05:37 I think you can log in, hypergrid to somewhere else, and then log in again 2015-08-17 05:37 pretty sure that works 2015-08-17 05:37 dunno what happens if the hypergridding avatar teleports home 2015-08-17 05:37 i can try now :-) 2015-08-17 05:37 let me test it hehe 2015-08-17 05:38 if the universe explodes, it's Melanie_T's fault :) 2015-08-17 05:38 oh wait it's hypergrid, I better blame diva instead 2015-08-17 05:39 oh yes there are now 2 osgrid-me's arround hehe 2015-08-17 05:39 lol 2015-08-17 05:40 may i try to teleport the hg-one back? 2015-08-17 05:40 you have my permission :) 2015-08-17 05:40 ACTION hides just in case something breaks... 2015-08-17 05:41 what happens is when your second avatar logs in it overwrites the presence entry 2015-08-17 05:41 it may take a while, seems my gpu does not like 3 viewers@ultra settings :-) 2015-08-17 05:41 so the original avatar is pretty hosed after that 2015-08-17 05:41 travel technically should be impossible 2015-08-17 05:42 to robust that avatar no longer exists 2015-08-17 05:43 hmmm how about log in to osgrid, hg to another grid, log in another avatar to osgrid, tp to lbsa, then teleport the hg'd avatar to lbsa using the hg address 2015-08-17 05:43 see if lbsa crashes 2015-08-17 05:43 ok i can't see server-logs, but it behaves as loging in the same avatar 2 times 2015-08-17 05:43 k 2015-08-17 05:43 its sandbox Plaza :-) 2015-08-17 05:44 i doubt anything will crash 2015-08-17 05:44 one client the avatar dissapeared, but its still showing the region :-) 2015-08-17 05:44 maybe the viewer 2015-08-17 05:44 heh 2015-08-17 05:44 lol 2015-08-17 05:44 but what would happen if both avatars travel to same hypergrid-destination? 2015-08-17 05:44 hmmm 2015-08-17 05:45 try :) 2015-08-17 05:45 one would get logged out 2015-08-17 05:45 (ok now the desconnect message appeared) 2015-08-17 05:45 or both possibly 2015-08-17 05:45 so the viewer needs about a minute to realize its avatar got logged off 2015-08-17 05:45 yes it will timeout 2015-08-17 05:45 SL has a similar process 2015-08-17 05:46 accept they prevent you from logging in for 5 minutes 2015-08-17 05:46 how long does it take if you log in twice in SL? 2015-08-17 05:46 until the simulators cleanup 2015-08-17 05:46 I vaguely remember ts pretty fast in SL 2015-08-17 05:46 *its 2015-08-17 05:46 if you keep trying it will eventually go 2015-08-17 05:46 before the time it says to wait 2015-08-17 05:46 i guess 5 minutes is safe to say incase the grid is getting clobbered 2015-08-17 05:46 never seen that message in opensim, its quite anoying i think 2015-08-17 05:46 or 100 person camp zone 2015-08-17 05:46 lol 2015-08-17 05:47 after a crash the login is quite smooth here :-) 2015-08-17 05:47 ya we have no code for that 2015-08-17 05:47 to prevent login for whatever amount of set time it is 2015-08-17 05:48 i actually don't think its needed 2015-08-17 05:48 if you login again, the old one will be removed while login, never seen any issues there except the login takes a second more :-) 2015-08-17 05:49 but its a bit confusing if the old one stil had a Viewer :-) 2015-08-17 05:50 you may check Sandbox Plaza now, i hope i didn't mess something with this test :-) 2015-08-17 05:52 oh i am sure its fine 2015-08-17 05:52 people do this kind of thing dozens of times per day I am sure 2015-08-17 05:52 hehe 2015-08-17 05:52 hehe 2015-08-17 05:52 well my region survived it without problems, but cou can't always sure :-) 2015-08-17 09:47 Bug #7686:04 Starting the last 1-4 days there are huge CPU usage spikes on instances where nothing is happening. 14( http://opensimulator.org/mantis/view.php?id=7686 ): has been SUBMITTED. 2015-08-17 10:04 -!- IgorVorotiloff(52f4f9ef@gateway/web/freenode/ip.82.244.249.239) has left #opensim-dev 2015-08-17 10:25 Bug #7687:04 May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been SUBMITTED. 2015-08-17 10:26 Bug #7687:04 May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been ASSIGNED. 2015-08-17 10:26 Bug #7687:04 May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been UPDATED. 2015-08-17 10:27 Bug #7687:04 May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been ASSIGNED. 2015-08-17 10:33 Bug #7686:04 Starting the last 1-4 days there are huge CPU usage spikes on instances where nothing is happening. 14( http://opensimulator.org/mantis/view.php?id=7686 ): A NOTE has been added to this issue. 2015-08-17 12:44 CmdrCupcake: not all caps are proxied by the sim 2015-08-17 12:44 lkalif: I'm aware :o 2015-08-17 12:45 i thought oz said aisv3 were a centralized service 2015-08-17 12:46 2015-08-17T12:45:43Z INFO: log_capabilities: log_capabilities: InventoryAPIv3 URL is https://sim10508.agni.lindenlab.com:12043/cap/b9e63792-2f67-2733-e273-f6631b17607b 2015-08-17 12:46 but they may have changed their mind 2015-08-17 12:46 ok 2015-08-17 12:46 the caps that arn't centralized are all on systems that can take a massive hammering 2015-08-17 12:46 like a third party CDN with enough capacity for terabits of traffic :p 2015-08-17 12:47 i guess stuff like rezzing and deleting that does involve the sim 2015-08-17 12:47 lol 2015-08-17 13:54 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): A NOTE has been added to this issue. 2015-08-17 13:55 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): has been RESOLVED. 2015-08-17 16:14 Starting build #4286 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-17 16:19 Project opensim » mono-2.10.8.1 build #4286: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4286/ 2015-08-17 16:19 melanie: Prevent the spammy "many event" message from appearing in normal use. 2015-08-17 16:19 Starting build #4287 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-17 16:24 Project opensim » mono-2.10.8.1 build #4287: SUCCESS in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4287/ 2015-08-17 16:24 melanie: Revert "When scripts are sleeping, don't count that as execution time" 2015-08-17 16:28 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been UPDATED. 2015-08-17 17:41 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): A NOTE has been added to this issue. 2015-08-17 17:52 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): A NOTE has been added to this issue. 2015-08-17 18:36 phew digging into justin's coop termination stuff 2015-08-17 18:36 complex as hell but good work there, mostly 2015-08-17 18:36 what's that? 2015-08-17 18:36 cooperative script termination 2015-08-17 18:36 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): A NOTE has been added to this issue. 2015-08-17 18:36 rather than preemptive 2015-08-17 18:37 I kept reading "coop" as if would be said like you would in "chicken coop". :) 2015-08-17 18:37 lol 2015-08-17 18:38 he made the code generator insert calls to a speial termination function 2015-08-17 18:38 that would check if a script is supposed to terminate 2015-08-17 18:38 rather than killing the thread it's running on' 2015-08-17 18:38 since forcible thread termination is messy 2015-08-17 18:39 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been ASSIGNED. 2015-08-17 18:39 ACTION nods 2015-08-17 18:39 for that he created a whole new method to add constructor arguments and headers to compiled scripts 2015-08-17 18:39 Bug #7687:04 [PATCH] May explicitly disable alternative asset caching mechanism modules. 14( http://opensimulator.org/mantis/view.php?id=7687 ): has been CLOSED 2015-08-17 18:40 he also added a handle to IScriptApi which isn't needed 2015-08-17 18:40 i'm working on mixing his and oren's ideas from the commit i reverted to create something more universally useful 2015-08-17 18:40 Sounds good. 2015-08-17 18:41 basically, i'm moving all sleeping into the script engine proper 2015-08-17 18:41 where proper executiion time accounting can be done as well as further termination checks 2015-08-17 18:41 it may allow the script engine to reuse the threads of sleeping scripts 2015-08-17 18:42 is it possible to reuse a sleeping thread to run a different script? 2015-08-17 18:42 orenh: that is my thought 2015-08-17 18:42 currently sleeping too many scripts is dangerous 2015-08-17 18:42 because it may block all threads 2015-08-17 18:42 but sleeping (means, descheduling) the script doesn't mean that thread has to sleep 2015-08-17 18:43 right 2015-08-17 18:43 i'm actually seeing microthreading on the horizon 2015-08-17 18:43 but you'd have to have a good scheduler to make sure the script resumes at the right time 2015-08-17 18:43 going to eat now bbs 2015-08-17 18:43 orenh: Is there a typical factor that can be applied to convert the currently reported run time numbers for scripts to that of the new reporting system? 2015-08-17 18:44 I have no idea 2015-08-17 18:44 they're very different 2015-08-17 18:44 I'm wondering what numbers I will have to look for to know if a script is bad under the new system vs the old. 2015-08-17 18:44 ok, thought that might be the case. 2015-08-17 18:45 We will have to compare run time numbers for good and bad scripts to get an idea. 2015-08-17 18:55 Bug #5259:04 HG1.5 i7 Config Changes Testing Feedback 14( http://opensimulator.org/mantis/view.php?id=5259 ): has been RESOLVED. 2015-08-17 18:56 Bug #4920:04 HG1.5 link-region fails with "Region is too far" even when some regions in OpenSim.exe instance are in range 14( http://opensimulator.org/mantis/view.php?id=4920 ): has been ASSIGNED. 2015-08-17 18:58 Bug #4920:04 HG1.5 link-region fails with "Region is too far" even when some regions in OpenSim.exe instance are in range 14( http://opensimulator.org/mantis/view.php?id=4920 ): has been RESOLVED. 2015-08-17 19:01 Bug #4920:04 HG1.5 link-region fails with "Region is too far" even when some regions in OpenSim.exe instance are in range 14( http://opensimulator.org/mantis/view.php?id=4920 ): has been CLOSED 2015-08-17 19:01 Bug #5259:04 HG1.5 i7 Config Changes Testing Feedback 14( http://opensimulator.org/mantis/view.php?id=5259 ): has been CLOSED 2015-08-17 19:15 Bug #7627:04 KeepFilesForDays is not working 14( http://opensimulator.org/mantis/view.php?id=7627 ): has been CLOSED 2015-08-17 19:48 Starting build #4288 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-17 19:52 Project opensim » mono-2.10.8.1 build #4288: FAILURE in 4 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4288/ 2015-08-17 19:52 melanie: Change the IScriptApi back to it's original form, removing XEngine 2015-08-17 20:55 I found a bug in the inventory library implementatin, it's setting the ownerid incorrectly for what the viewer expects to own "Libraries" 2015-08-17 20:55 There's actually a defined uuid for it x.x 2015-08-17 20:56 <3 2015-08-17 20:56 Am making patch that fixes some library buggles. 2015-08-17 20:57 Oh and the root library folder name should be "Library" 2015-08-17 20:58 imho this is something that opensim was missing a long long time ago (viewer devs and sim devs working together) 2015-08-17 20:58 I'm more a viewer dev whos interested in poking the simulator side of things! :P 2015-08-17 20:58 lots of goodness is comming from it 2015-08-17 20:58 CmdrCupcake, no margin for another name? 2015-08-17 20:58 I have been using another name in D2 2015-08-17 20:58 It's a well defined named used viewerside for translation purposes 2015-08-17 20:58 lol 2015-08-17 20:59 also the various library sub folders with system types need to be named correctly as system folders 2015-08-17 20:59 and their sub folders should be -1 2015-08-17 20:59 as the pref-type 2015-08-17 20:59 ACTION is fixing it right now 2015-08-17 20:59 there is a config setting in os to set the library name, i like being able to set a custom name there 2015-08-17 20:59 you can use a different name 2015-08-17 20:59 Yeah it just breaks translation. 2015-08-17 20:59 :P 2015-08-17 21:00 but what he's saying is you need to use the same uuid. 2015-08-17 21:00 The default name should be "Library" imho 2015-08-17 21:00 oh, you mean for the folder. 2015-08-17 21:00 yeah lol 2015-08-17 21:00 library is a root_inv folder type with the name "Library" 2015-08-17 21:00 and owned by a magic uuid 2015-08-17 21:00 the fetcher uses that to determine whats a library and whats the users inventory root 2015-08-17 21:01 ACTION is learning more and more things about the inventory that he wishes he didn't know 2015-08-17 21:01 welcome to my world, CmdrCupcake... 2015-08-17 21:01 want to hear the best part lol? 2015-08-17 21:01 inventory is like this black hole 2015-08-17 21:01 the const uuid in the viewer for it 2015-08-17 21:01 isnt odviously named. 2015-08-17 21:01 tbh, i'd really love to just take a plow to the library service and make it load iars. 2015-08-17 21:01 const LLUUID ALEXANDRIA_LINDEN_ID("ba2a564a-f0f1-4b82-9c61-b7520bfcd09f"); 2015-08-17 21:02 That means 2015-08-17 21:02 "Library owner standin account" 2015-08-17 21:02 ACTION facekeyboards at lindens 2015-08-17 21:02 in what language? 2015-08-17 21:02 Lindenese 2015-08-17 21:02 <.< 2015-08-17 21:02 that's obvious if you know what the library of alexandia was. ;) 2015-08-17 21:02 Yes. Yes it is actually. 2015-08-17 21:03 I feel dumb now for not thinking of that :O 2015-08-17 21:03 lol 2015-08-17 21:04 this is still my favorite faux pas > http://lslwiki.net/lslwiki/wakka.php?wakka=lindogram 2015-08-17 21:04 ACTION is determined to get the inventory system to look right from the viewer end 2015-08-17 21:04 lindens have all kinds of defined system stuff too lol 2015-08-17 21:04 there's checks for if owner is "Govern Linden UUID" 2015-08-17 21:04 or "Maintenence" group uuid 2015-08-17 21:05 it was easier to figure out their naming conventions when they came from academia rather than when they started using pop culture references. 2015-08-17 21:12 Melanie_T: Re commit 664ecb, did you mean 'debug xengine log', or as it is currently wired 'debug script '??.. btw debug script is given as debug scripts (note plural) within the console help list.. 2015-08-17 21:21 debug xengine log 2015-08-17 21:24 k, testing 2015-08-17 21:29 Yay. 2015-08-17 21:29 Libraries are...really broken >.< 2015-08-17 21:29 ACTION learned even more about inventory system 2015-08-17 21:30 diva: So libraries have their own inventory caps :D 2015-08-17 21:30 CmdrCupcake: I would love for the Librabry to be served from a database 2015-08-17 21:30 allowing grids to add to it 2015-08-17 21:30 yeah, I think I saw that flying in front of my eyes at some point... 2015-08-17 21:30 yeah 2015-08-17 21:30 if libraries are fixed to be proper owner 2015-08-17 21:30 and correct ids 2015-08-17 21:30 the viewer wont fetch it because it doesnt have the library caps! 2015-08-17 21:30 lol 2015-08-17 21:30 :( 2015-08-17 21:31 argh! 2015-08-17 21:31 Wanna do that CmdrCupcake? I have been dragging this paper that I absolutely must finish, and I cannot do let myself code until it is finished... 2015-08-17 21:31 I don't know enough about the opensim code yet to do it...>.< 2015-08-17 21:31 ACTION is still learning where anything is 2015-08-17 21:32 between myself, diva and misterblue we should know pretty much every byte 2015-08-17 21:32 sigh, well, it will be my reward when this damn paper is out of the door 2015-08-17 21:34 Melanie_T: It could be made part of grid inventory services tbh 2015-08-17 21:34 as long as the caps were implemented 2015-08-17 21:35 yes that was my idea 2015-08-17 21:38 FetchLib2 and FetchLibDescendents2 look just like the FetchInv caps 2015-08-17 21:39 They're seperated i guess for consistency/clarity on the viewer side of who's the owner 2015-08-17 21:58 Also there should really be a default holding user created for libraries so the viewer doesn't play "who is this" O.o 2015-08-17 22:01 why is a real user needed? 2015-08-17 22:01 Consistency in user interface display 2015-08-17 22:01 :P 2015-08-17 22:02 does it do anything other than fetching inve with that uuid? 2015-08-17 22:02 you can potentially view inventory properties for that lol 2015-08-17 22:03 hrm 2015-08-17 22:03 i guess that user could be hardcoded in the name query thing 2015-08-17 22:03 i'd hate to force everyone to keep a dummy user record in their tables 2015-08-17 22:03 and you can bet dollars for donuts someone will delete 2015-08-17 22:05 http://i.imgur.com/5mHNxKF.jpg 2015-08-17 22:05 :P 2015-08-17 22:05 Also that unkown user string is so odd lol 2015-08-17 22:06 they made a lot of twisty little unknown user names, all different 2015-08-17 22:06 to debug a HG issue 2015-08-17 22:06 it's not a bug, it's a virus :) 2015-08-17 22:07 It's helped fix a gazillion bugs. 2015-08-17 22:07 both justin and I looked at that part, and there's always some leak in that damn part that sometimes creates an unknown user 2015-08-17 22:08 heh 2015-08-17 22:18 omg, LLUUID ALEXANDRIA_LINDEN_ID 2015-08-17 22:22 with Imprudence I could have multiple root folders, just adding childs to NULL_KEY 2015-08-17 22:30 imprudence is abandonware and ages old 2015-08-17 22:45 I know, that's why I made my System Library son of OpenSim Library 2015-08-17 22:49 it's not going to kill anything to have the library owner not be a real user. you can just fudge a user/key to "own" the library. it will just show screwy when inspecting things directly in library. 2015-08-17 22:50 and you can still set the custom name of the library owner, only the key needs to be exact. 2015-08-17 22:50 or really, we could send the library owner key in the login response. 2015-08-17 22:50 if it was a user. 2015-08-17 22:51 and the library would just be owned by the admin or w/e. 2015-08-17 22:51 hopefully someone won't go through their db and delete the grid admin. 2015-08-17 22:52 Governor Hippo ? 2015-08-17 22:53 well, iirc, you can set the library owner name somewhere in the config... but i might be thinking of aurora. 2015-08-17 22:58 I have a Governor Hippo avatar on OSGrid 2015-08-17 23:03 out of curiosity, does anyone know if anybody ever implemented 'allow_first_life' clientside? 2015-08-17 23:04 or what that's actually supposed to do? i assume it just disables the first life panel in profile. 2015-08-17 23:05 or locks an oculus rift to your face or something of that nature? 2015-08-17 23:06 oh, i see it actually, nvm. it's part of the sl protocol. 2015-08-17 23:06 interesting... 2015-08-17 23:11 notskittles: It hides quite a bit, actually! 2015-08-17 23:15 notskittles: It hides the wants and skills, the first life tab, the web profile tab (not the web profile, the website they feature on their profile), The about section on secondlife profile tab, and The "Show in search" checkbox. 2015-08-17 23:16 notskittles: Erm, the wants and skills it hides are just the custom line editors, not the checkboxes. 2015-08-17 23:17 notskittles: This seems like a way to completely cut off the user from showing any custom information on their profile aside from their picture. 2015-08-17 23:17 And their picks. 2015-08-18 05:07 Bug #7686:04 Starting the last 1-4 days there are huge CPU usage spikes on instances where nothing is happening. 14( http://opensimulator.org/mantis/view.php?id=7686 ): A NOTE has been added to this issue. 2015-08-18 06:54 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-08-18 08:04 you people are all wrong 2015-08-18 08:04 :P 2015-08-18 08:04 library root us sent with login requests 2015-08-18 08:05 system folders need not have fixed names 2015-08-18 08:05 the viewer's translation system is a kludge requring this 2015-08-18 08:06 other than translation issues folders with custom names work fine 2015-08-18 08:11 it's called inventory-lib-owner in login response 2015-08-18 08:12 CmdrCupcake: so whomever hardcoded that UUID had no idea what he was doing 2015-08-18 08:58 https://www.youtube.com/watch?v=mzDuzMSwuF8 2015-08-18 11:11 dahlia: video not available 2015-08-18 11:12 lkalif: just some dumb song 2015-08-18 15:19 lkalif: I've looked back years in the v2 source and its always been that way :O 2015-08-18 15:32 lkalif: The entire inventory fetch queue in the viewer treats the fetch request as one giant blob, and checking the owner of the inventory asset is cheaper then checking if its a descendent of whichever root. 2015-08-18 15:33 In an ideal world it would be less ugly but it's not -.- 2015-08-18 15:46 Huh and I found an 8 year old bug in the viewers inventory implementation now lo 2015-08-18 15:47 and fixing the bug will break library fetch on opensim /sigh 2015-08-18 15:50 haha the person who originally wrote all the http inventory stuff way back in 07/08 hard coded the library owner id instead of using the one sent in the login response 2015-08-18 15:50 Inventory fetch still needs to be over FetchLib*2 2015-08-18 16:15 CmdrCupcake: i'm just saying uuid is not hard-coded 2015-08-18 16:15 it's sent with login reaponse 2015-08-18 16:15 lkalif: Yeah it shouldn't have been lol 2015-08-18 16:15 someone /did/ hardcode it 2015-08-18 16:15 8 yeears ago xD 2015-08-18 16:15 look at "~zacdev@unaffiliated/linkedinyou2~ 2015-08-18 16:15 erm 2015-08-18 16:16 and its stuck around ever since then through 3 inventory rewrites 2015-08-18 16:16 I fixed it in singu/alchemy 2015-08-18 16:16 but it breaks library fetching. 2015-08-18 16:16 "inventory-lib-owner" 2015-08-18 16:16 it does not 2015-08-18 16:16 They use the owner id to determine which fetch queue it gets put into 2015-08-18 16:16 :P 2015-08-18 16:16 because searching the descendents tree to check if X is a decendent of Y is expensive. 2015-08-18 16:16 search for string 2015-08-18 16:17 still slow. lol 2015-08-18 16:17 inventory fetch is a slow behemoth 2015-08-18 16:17 search for "inventory-lib-owner" 2015-08-18 16:17 lkalif: I'm aware of that now :O 2015-08-18 16:18 but fixing it breaks library fetch in opensim since that ownerid puts it into the queue for FetchLib2 2015-08-18 16:18 and not FetchInventory2 2015-08-18 16:18 morons 2015-08-18 16:19 inventory fetch requests are just massive blobs of data that it checks the ownerids of to determine if its the agent inventory or the library its being requested from 2015-08-18 16:19 -.- 2015-08-18 16:19 to takes about 1000000 times longer to do a network fetch than a string comparisson anyway 2015-08-18 16:20 and that is there, 50 folders in inv? 2015-08-18 16:20 yeah but the fetcher is generic lol 2015-08-18 16:21 generic my ass, it depends on magic numbers :P 2015-08-18 16:21 its generic up until that point <.< 2015-08-18 16:22 then it turns into magic numbers because all the things being fetched get shoved into a potentially 200,000 item sized std::deque 2015-08-18 16:22 you know for that wonderful initial fetch request for some SL users -.- 2015-08-18 16:22 so you need to hardcode the creation of user with that uuid 2015-08-18 16:22 the fact they hardcoded the library owner id was moronic 2015-08-18 16:23 lol 2015-08-18 16:23 i fixed that 2015-08-18 16:23 nobody has 200k folders 2015-08-18 16:23 it uses it for items too 2015-08-18 16:23 lol 2015-08-18 16:23 nope 2015-08-18 16:23 only for current outfit 2015-08-18 16:23 the fetch requests for folders/items are all initiall in a single deque 2015-08-18 16:23 o.o 2015-08-18 16:24 the rest is done per descendants (1 req per folder) 2015-08-18 16:24 wot 2015-08-18 16:24 it hasn't been that way in a while 2015-08-18 16:24 they moved it into a massive bulk operation 2015-08-18 16:24 you should learn to use wgp 2015-08-18 16:25 in OpenSim I see the folders requests coming in a few at a time 2015-08-18 16:26 like 4 or 6 at a time 2015-08-18 16:26 this when the viewer cache is cleared 2015-08-18 16:26 yes, no item requests 2015-08-18 16:26 they may have changed it in their new AIS 2015-08-18 16:26 except for outfit items 2015-08-18 16:26 nobody is that stupid 2015-08-18 16:26 it does item requests o.o 2015-08-18 16:27 its why lindens are beating the quit putting so much crap in one folder drum righ tnow 2015-08-18 16:27 lol 2015-08-18 16:27 CmdrCupcake is confusing internal queing with action http requests 2015-08-18 16:28 CmdrCupcake wingridproxy is a life saver for these kinds of things. It helps understand how the viewer actually interacts with the outside world 2015-08-18 16:29 in spite of what its code might look like 2015-08-18 16:29 (why was I dragged into yet another inventory conversation?!? back to my capsule :-) 2015-08-18 16:30 hehe 2015-08-18 16:33 lkalif: Lol I crashed wingridproxy 2015-08-18 16:33 when it hit the request for the folder that i keep all my everything in it went boom xD 2015-08-18 16:34 Bug #7684:04 Dialog box reports Unknown User as owner if owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7684 ): has been CLOSED 2015-08-18 16:34 Bug #7682:04 [PATCH] Simulator sending unnecessary ObjectProperties replies on hover 14( http://opensimulator.org/mantis/view.php?id=7682 ): has been CLOSED 2015-08-18 16:34 Bug #7683:04 [PATCH] Object chat failing to send proper owner id resulting in incorrect viewer behavior 14( http://opensimulator.org/mantis/view.php?id=7683 ): has been CLOSED 2015-08-18 16:34 Bug #7678:04 [PATCH] llInstantMessage sending incorrect uuids in AgentID and ID packet fields 14( http://opensimulator.org/mantis/view.php?id=7678 ): has been CLOSED 2015-08-18 16:34 Bug #7679:04 Unnecessary line ending change in LSL_Api.cs source code 14( http://opensimulator.org/mantis/view.php?id=7679 ): has been CLOSED 2015-08-18 16:34 there goes Ai Austin... :-) 2015-08-18 16:34 Bug #7675:04 [REGION DB SQLLITE]: module reports console mesages with SQLLITE as spelling rather than the correct SQLITE 14( http://opensimulator.org/mantis/view.php?id=7675 ): has been CLOSED 2015-08-18 16:35 [discarded 67 messages] 2015-08-18 16:35 Bug #7436:04 Physics of mesh objects are either non walkable, phantom or unpassable 14( http://opensimulator.org/mantis/view.php?id=7436 ): has been CLOSED 2015-08-18 16:35 Bug #7442:04 Ionic.Zlib.CompressionLevel 14( http://opensimulator.org/mantis/view.php?id=7442 ): has been CLOSED 2015-08-18 16:35 Bug #7443:04 SmartThreadPool not getting a version numbering 14( http://opensimulator.org/mantis/view.php?id=7443 ): has been CLOSED 2015-08-18 16:35 Bug #7490:04 [PATCH] "help restart" message corrected 14( http://opensimulator.org/mantis/view.php?id=7490 ): has been CLOSED 2015-08-18 16:35 Bug #7489:04 Setting login text in ROBUST to "" (blank) results in casting error 14( http://opensimulator.org/mantis/view.php?id=7489 ): has been CLOSED 2015-08-18 16:35 Bug #7428:04 Serious region teleport failure issues, sim and viewer lockups. Dev Master from 01/15/2015 is OK, current is not. 14( http://opensimulator.org/mantis/view.php?id=7428 ): has been CLOSED 2015-08-18 16:35 Bug #6990:04 OpenSim.Region.Framework.Scenes.SceneGraph [SCENEGRAPH]: Problem processing action in ForEachSOG 14( http://opensimulator.org/mantis/view.php?id=6990 ): has been CLOSED 2015-08-18 16:35 Bug #7270:04 Exception when contacting presence server (not enough free sockets?) 14( http://opensimulator.org/mantis/view.php?id=7270 ): has been CLOSED 2015-08-18 16:38 CmdrCupcake: try gtk version, GridProxyGui 2015-08-18 16:38 lol 2015-08-18 16:38 it exploded when i tried to inspect the 10MB request for my All Everything folder 2015-08-18 16:39 GridProxyGui is more recent 2015-08-18 16:39 and basically the same 2015-08-18 16:39 ohay 2015-08-18 16:39 there's the request for the other giant fodler lol 2015-08-18 16:39 but more stable 2015-08-18 16:39 its 30mb o.o 2015-08-18 16:39 ACTION cries 2015-08-18 16:39 CmdrCupcake looks like wanting to one-up nebadon on matters of inventory exaggeration 2015-08-18 16:40 diva: This is on a special test account. 2015-08-18 16:40 :P 2015-08-18 16:40 learn about subfolders :P 2015-08-18 16:40 :) 2015-08-18 16:40 It has lots and lots of generated inventory to do horrible things to the fetcher 2015-08-18 16:40 <3 2015-08-18 16:40 Because I kept having someone scream that their login kept crashing lol 2015-08-18 16:40 we used something like that too for some performance evaluation 2015-08-18 16:41 the fun part was I couldn't fix it because the inventory folder tree gui representation is slower then watching the grass grow 2015-08-18 16:41 It'll do kind of okay if you have the processing power to throw at it but they were on a toaster lol 2015-08-18 16:45 lkalif: lol it did a ton of item data requests just because I had a mountain of those in a top level folder that i opened 2015-08-18 16:45 Yay breaking the fetcher. 2015-08-18 16:50 diva: So the question is how would opensim perform if I made one of those giant horror folder s:P 2015-08-18 16:52 [discarded 70 messages] 2015-08-18 16:52 Bug #6526:04 White-Listing for OpenSim Languages 14( http://opensimulator.org/mantis/view.php?id=6526 ): has been CLOSED 2015-08-18 16:52 Bug #6527:04 Added configuration defaults for language whitelisting. 14( http://opensimulator.org/mantis/view.php?id=6527 ): has been CLOSED 2015-08-18 16:53 CmdrCupcake i have some insanely large folders 2015-08-18 16:54 nebadon: I'm generating a new test account right now \o/ 2015-08-18 16:54 I'm going to see what 100,000 long named folders do to the SL server 2015-08-18 16:55 haha 2015-08-18 16:55 it'll probably fall over because the viewer will batch that request into a single blob. 2015-08-18 16:55 or it'll reject it. 2015-08-18 16:55 I wonder what their threshold is for rejecting a descendents request as "too large" 2015-08-18 16:57 CmdrCupcake try it and tell me 2015-08-18 16:57 diva: I'm poking the linden server right now lol 2015-08-18 17:02 if anyone is interested in an academic moment related to opensim: http://www.ics.uci.edu/~lopes/opensim/wiley_minrev_v1.pdf 2015-08-18 17:03 lol 2015-08-18 17:03 their server timed out my request 2015-08-18 17:03 D: 2015-08-18 17:03 how rude! 2015-08-18 17:03 nice diva, you guys used my stuff for testing :) 2015-08-18 17:03 ACTION trys again 2015-08-18 17:04 yeah neb we cite you! :D 2015-08-18 17:04 cool :) 2015-08-18 17:05 CmdrCupcake: login is going to take a looooooooooooooooooooooooong time if you have 100k folders 2015-08-18 17:05 lkalif: I skip the initial fetch at login 2015-08-18 17:06 it's not strictly required to actually log in. 2015-08-18 17:07 CmdrCupcake: folders are sent, inventory skeleton 2015-08-18 17:08 itd part of xmkrpc login procedure 2015-08-18 17:08 yup but it'll still login lol 2015-08-18 17:08 misterblue, if you have time for a review, that'd be great. We're incorporating minor reviews http://www.ics.uci.edu/~lopes/opensim/wiley_minrev_v1.pdf 2015-08-18 17:08 xmlrpc 2015-08-18 17:08 the part that breaks the login process is when it gets to creating the folder views. 2015-08-18 17:08 which is SLOWWWWW 2015-08-18 17:09 again, look at login reponse with the proxy 2015-08-18 17:09 i know this shit lol 2015-08-18 17:10 I think they're going to end up getting rid of that lol 2015-08-18 17:10 their poor support gets so much torture over people that do awful things to their inventory 2015-08-18 17:10 wow paying $5 for the update to textual 5 was worth it to get a dark themed ui. 2015-08-18 17:13 try visual studio code ;) 2015-08-18 17:14 i was wondering how it worked on a mac 2015-08-18 17:16 i looked at it. i'd look at it more if it handled vc solutions. i like to use jetbrains clion on mac. 2015-08-18 17:17 xamarin studio is terrible lately for me. 2015-08-18 17:18 i used komodo edit for a long time, because it was available everywhere 2015-08-18 17:28 lkalif: It'll still send a response at 100K folders. \o/ 2015-08-18 17:28 I wonder how many folders would make the linden login response break. 2015-08-18 17:28 lol 2015-08-18 17:35 lkalif: Yay the linden login response breaks at 150,000 folders lol 2015-08-18 17:35 or atleast it stops liking me. 2015-08-18 17:35 lol 2015-08-18 17:36 it wont return anything for that account now haha 2015-08-18 17:36 login server is so broke 2015-08-18 17:37 lol wingridproxy throughly vommited when it saw the initial fetch decendents request for that though 2015-08-18 17:38 it returns a xmlrpc type as "integet" for folder names if you give it a name like 123 2015-08-18 17:38 wow 2015-08-18 17:38 x.x 2015-08-18 17:38 it was breaking radegast login lol 2015-08-18 17:38 I wonder if lindens will end up breaking the login system one day 2015-08-18 17:38 for compatibility with SL2 2015-08-18 17:38 lol 2015-08-18 17:38 that seems unlikely 2015-08-18 17:39 atleast the compatibility with SL2 part 2015-08-18 17:39 hehe 2015-08-18 17:39 blah from all the job position decristions i've seen for SL2 development 2015-08-18 17:39 them breaking stuff is ultimately inevitable :P 2015-08-18 17:39 its pretty much Havok middleware 2015-08-18 17:39 with a side of havok middleware 2015-08-18 17:39 with some extra havok middleware ontop., 2015-08-18 17:39 lol 2015-08-18 17:39 Descriptions* 2015-08-18 17:40 well they know havok so thats not surprising 2015-08-18 17:40 that doesnt insure compatibility 2015-08-18 17:40 shit they cant even maintain compatibility between different versions of havok 2015-08-18 17:40 lol 2015-08-18 17:40 they werel ooking for people with Havok Animation, Havok Physics, Havok AI, Havok Render 2015-08-18 17:40 Havok isn't just physics though. 2015-08-18 17:40 it's a complete game engine suite 2015-08-18 17:40 :p 2015-08-18 17:40 true 2015-08-18 17:40 and they were looking for people with experience with every piece of it 2015-08-18 17:41 so it seems likely that they'll end up using that for alot of SL2 2015-08-18 17:41 ya that isnt at all surprising 2015-08-18 17:41 its not like there are a ton of choices in that arena 2015-08-18 17:41 might as well use what your already licensing 2015-08-18 17:41 yup lol 2015-08-18 17:41 the havok animation toolkit is pretty okay 2015-08-18 17:42 i don't much care for their game ai package though 2015-08-18 17:42 its buggy. 2015-08-18 17:42 and the problems they had with navmesh generation on the SL servers were kinda funny when they introduced pathfinding lol 2015-08-18 17:42 if you can show me a game engine without bugs i'll give you 50 bucks 2015-08-18 17:42 lol 2015-08-18 17:42 because they were the same memoryleak/crash problems that every other game engine that i've seen using it has had 2015-08-18 17:43 okay give me a few minutes to write a tiny 10 line "game" engine :D... 2015-08-18 17:43 haha 2015-08-18 17:46 ACTION writes it in rust so he's extra sure it wont have bugs 2015-08-18 17:46 ACTION loves Rust<3 2015-08-18 17:46 they said scripting is going to be c¤ 2015-08-18 17:47 c# 2015-08-18 17:47 lkalif: Yeah but that makes sense on the server :P 2015-08-18 17:47 i thought they were going with unity because of it 2015-08-18 17:47 IT wouldn't surprise me if they ended up reusing quite a bit of code from the SL1 server lol 2015-08-18 17:47 nah 2015-08-18 17:47 Unity wouldn't make sense lol 2015-08-18 17:48 for a client sure it does 2015-08-18 17:48 it's trully multiplatform 2015-08-18 17:48 is it?\ 2015-08-18 17:48 incl web 2015-08-18 17:48 yes 2015-08-18 17:49 is there a standalone linux player now? 2015-08-18 17:49 lkalif: Try actually using their html5 export for anyhting serious 2015-08-18 17:49 lol 2015-08-18 17:49 I have not seen a single thing from unity that runs on Linux 2015-08-18 17:49 its so fking buggy/broken 2015-08-18 17:49 and yeah they support linux 2015-08-18 17:49 have you seen any demos? 2015-08-18 17:49 none of the demos on their website run in linux 2015-08-18 17:49 there's a few games on steam from it 2015-08-18 17:49 they only support linux export though. 2015-08-18 17:49 CmdrCupcake: I have 2015-08-18 17:50 lkalif: You actually got that mess to work? @_@ 2015-08-18 17:50 Unity's web player is useless. I gave up entirely. I have 4 computers, all of which stopped being able to run the unity player 2015-08-18 17:50 The last time i tried their html5 exporter it crashed mid export every single time :/ 2015-08-18 17:50 ya I found Unity to be pretty frustrating 2015-08-18 17:50 on chrome and firefox 2015-08-18 17:50 they went backwards on the web, really 2015-08-18 17:50 diva: Blame chrome :P 2015-08-18 17:50 maybe forward on mobile but backwards on the web 2015-08-18 17:50 I just think that is the overall state of WebGL 2015-08-18 17:50 its not very good 2015-08-18 17:51 yes 2015-08-18 17:51 yet* 2015-08-18 17:51 WebGL2 spec looks interesting 2015-08-18 17:51 webgl will be great once you dont need javascript anymore 2015-08-18 17:51 lol 2015-08-18 17:51 but everyone loves javascript! heh... 2015-08-18 17:52 diva: not unity web player plugin, their new html5 player 2015-08-18 17:53 lkalif know of any good html5 unity demos? 2015-08-18 17:53 all of the unity demos I try in linux wont run 2015-08-18 17:53 says platform not supported 2015-08-18 17:54 Web Assembly looks neat 2015-08-18 17:54 it should fix alot of the short comings of asmjs 2015-08-18 17:54 i compiled angrybots with an early alpha 2015-08-18 17:54 http://www.replex.org/angrybots/ 2015-08-18 17:55 best in firefox 2015-08-18 17:56 i should recompile it with the current version and not an early beta lol 2015-08-18 17:56 let me try 2015-08-18 17:57 bar is stuck at 50% 2015-08-18 17:57 oh its moving 2015-08-18 17:58 it's a big download 2015-08-18 17:58 they optimized it a lot since then 2015-08-18 17:59 nice it loaded 2015-08-18 17:59 this was about a year ago 2015-08-18 18:01 ACTION shows the clock to nebadon 2015-08-18 18:01 lkalif: It works in IE 2015-08-18 18:01 :O 2015-08-18 18:02 nice graphice too 2015-08-18 18:02 all inn JS 2015-08-18 18:02 on my way 2015-08-18 18:03 nebadon: where lol 2015-08-18 18:03 Tuesday Meeting 2015-08-18 18:03 Wright Plaza 2015-08-18 18:12 Bug #5043:04 HG: gatekeeper hostname being converted to IP addy; breaks hostname-based routing 14( http://opensimulator.org/mantis/view.php?id=5043 ): has been CLOSED 2015-08-18 18:13 Bug #6503:04 Crash/Exception when shutting down 14( http://opensimulator.org/mantis/view.php?id=6503 ): has been CLOSED 2015-08-18 18:16 Bug #3556:04 Feature Request - Flush/Regen Map Tile command 14( http://opensimulator.org/mantis/view.php?id=3556 ): has been CLOSED 2015-08-18 18:17 Bug #1184:04 Day Cycle Editor settings not remembered for sim 14( http://opensimulator.org/mantis/view.php?id=1184 ): has been CLOSED 2015-08-18 18:40 diva: thanks for posting that link to the paper. Interesting stuff. 2015-08-18 20:21 yw Dev_Random 2015-08-18 20:22 i gave that link out at todays meeting at wright plaza diva :) 2015-08-18 20:23 oh geez. I want to upload it to arXiv, where it's citable 2015-08-18 20:26 the paper has two footnotes with links to th mantis :) 2015-08-18 20:26 ok well if you have a new link 2015-08-18 20:26 diva: before yo upload it... minor nit in your conclusion "we encountered many challenges related metrics and their interpretation," seems to be missing a "to" 2015-08-18 20:26 i can modify the log for the wiki anyway 2015-08-18 20:27 thanks Dev_Random, i'll fix 2015-08-18 20:27 what log, neb? 2015-08-18 20:27 oh ic 2015-08-18 20:27 we keep chat logs of the meeting 2015-08-18 20:28 ok, I"ll give you a link when I have it uploaded. It takes a couple of days to show up after being uploaded 2015-08-18 20:29 http://opensimulator.org/wiki/Office_Hours 2015-08-18 20:29 k 2015-08-18 20:29 this is actually a journal paper, but it's one of those paywall journals, so I'm making the preprint available in arXiv 2015-08-18 20:29 nice 2015-08-18 21:03 one of these days I'll write a paper explaining the OpenSim framework... I'll just have to find a journal that takes that kind of thing, of which there aren't many. 2015-08-18 21:04 Bug #7688:04 Order of operations incorrect when subtracting two lsl vectors 14( http://opensimulator.org/mantis/view.php?id=7688 ): has been SUBMITTED. 2015-08-18 21:12 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been SUBMITTED. 2015-08-18 22:09 funny thing is, since my stomack surgery i lost 30 kilos, and now they consider me malnurished :P 2015-08-18 22:10 so now i havw ti druínk these high energy drinks that have 300 caloris in a small glass 2015-08-18 22:11 also encouraging me to eat pizza and burgetd ;) 2015-08-18 22:13 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): A NOTE has been added to this issue. 2015-08-18 22:17 lkalif: Now I want pizza.... 2015-08-18 22:33 LiruCookies: You should send me pizza. 2015-08-18 22:34 the pizza dcc plugin is broken 2015-08-18 22:37 will you stop talking about food? 2015-08-18 22:37 lol 2015-08-18 22:38 somone should make a pizza and soda plugin for opensim and send them to lkalif. A pizza client takes the scene and shows pizzas instead 2015-08-18 22:38 might be a great demo for webgl clients! 2015-08-18 22:38 :) 2015-08-18 22:39 https://www.pizzasnake.com/ 2015-08-18 22:39 lol 2015-08-18 22:51 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): A NOTE has been added to this issue. 2015-08-18 23:02 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been RESOLVED. 2015-08-18 23:07 Starting build #4289 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4287 1 day 6 hr ago) 2015-08-18 23:12 Project opensim » mono-2.10.8.1 build #4289: STILL FAILING in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4289/ 2015-08-18 23:12 melanie: Try to address Mantis #7689. When adding a scalar to a list, make a copy 2015-08-18 23:14 Melanie_T or dahlia one of you probably knows about this: http://opensimulator.org/mantis/view.php?id=7673 2015-08-18 23:20 Starting build #4290 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4287 1 day 7 hr ago) 2015-08-18 23:25 Yippie, build fixed! 2015-08-18 23:25 Project opensim » mono-2.10.8.1 build #4290: FIXED in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4290/ 2015-08-18 23:25 melanie: Some unit tests are simply broken and create an API with a null m_item. 2015-08-19 00:04 diva: I'm not really all that familiar with our KeyFrameMotion implementation but I can look at it if you need 2015-08-19 00:05 I thought maybe it was an Avination donation but I'm not sure 2015-08-19 00:05 it is 2015-08-19 00:05 but it's been gone over by others 2015-08-19 00:06 I don't need that patch, but it's there, might as well take it in if it's good 2015-08-19 00:07 could always revert it if people complain 2015-08-19 00:07 i can't find the mantis 2015-08-19 00:08 http://opensimulator.org/mantis/view.php?id=7673 2015-08-19 00:09 I dont have any experience using those functions but I'll peek at the sl wiki pages 2015-08-19 00:10 this patch is overly large 2015-08-19 00:10 it maps a direct call to the script eingie(s) into an event manager call 2015-08-19 00:10 i don't know if the event manager call is mapped into the script engine properly as that isn't done in this patch 2015-08-19 00:10 someone who runs xengine needs to test this 2015-08-19 00:11 Garmin's patch is running on my grid 2015-08-19 00:11 especially to the point that the event is delivered to all scripts, even in child prims, that may need to receive it according to the lsl wiki 2015-08-19 00:16 I've never used llSetKeyframedMotion() because I haven't done any prim animation in scripts since before it existed, and the opensim version doesn't use velocity so I don't really see the value of it 2015-08-19 00:18 non-phy animations are more reliable than physical ones 2015-08-19 00:19 depends :) 2015-08-19 00:20 hmm what velocity ? 2015-08-19 00:22 ObjectUpate messages have acceleration, velocity, and angular velocity parameters 2015-08-19 00:22 which the viewer can use to smoothly interpolate between messages 2015-08-19 00:22 ahh ok 2015-08-19 00:22 its how physical objects move so smoothly 2015-08-19 00:23 and llSetTargetOmega 2015-08-19 00:24 that was the impetus behind LL's implementation of llSetKeyframedMotion() so they could reduce network traffic in animated prims 2015-08-19 00:24 was afraid ll as added a velocity parameter os something :) 2015-08-19 00:24 no its been there for ages 2015-08-19 00:24 the avn version may set velocity 2015-08-19 00:24 i know my original mplementation did 2015-08-19 00:24 actually have to check 2015-08-19 00:24 someone commented it out 2015-08-19 00:24 in opensim 2015-08-19 00:25 i think maybe it caused rubberbanding for them 2015-08-19 00:25 I gave up with llMoveToTarget a long time ago, using llSetKeyframedMotion instead 2015-08-19 00:25 the velocity match may be off 2015-08-19 00:25 math 2015-08-19 00:25 you can get some rubberbanding if you have errors in your acceleration and velocity 2015-08-19 00:25 but if avatars and physical objects move smoothly, this should work if the math is correct 2015-08-19 00:25 yeap rubber band mb the reason for the coment 2015-08-19 00:26 hmm if i did remember where the source is lol 2015-08-19 00:26 I have tried setting velocity in a region module and had some problem with it generating multiple packets 2015-08-19 00:26 never figured out why 2015-08-19 00:27 but that might do some rubberbanding 2015-08-19 00:27 somehow setting velocity seems to queue extra events 2015-08-19 00:29 my cars are all using velocity/rotation. They aren't physical, but the viewer doesn't seem to mind 2015-08-19 00:29 moves them really smoothly and without much network traffic 2015-08-19 00:29 ya I remember you got it working in your encitra stuff 2015-08-19 00:30 ACTION thinks knowing less about the viewer works to her advantage 2015-08-19 00:30 lol 2015-08-19 00:30 I really don't know much about the LL-based viewes :) 2015-08-19 00:31 but I can see extra packets in wingridproxy 2015-08-19 00:31 llSetKeyframedMotion is not about vehicles 2015-08-19 00:31 who said vehicles? 2015-08-19 00:32 "cars" 2015-08-19 00:32 diva's stuff is a custom region module 2015-08-19 00:32 and I do believe ther is a pretty nice full-sim train ride in SL that uses it 2015-08-19 00:32 avination welcome has an intersim ferry using keyframe 2015-08-19 00:33 we've ridden it with as many as 11 avatars successfully 2015-08-19 00:42 KFM in action : https://www.youtube.com/watch?v=UjUmSeE22Ns 2015-08-19 00:45 ya I bet that would be a lot smoother in SL 2015-08-19 00:46 it's shaky because of the poor video framerate, not for real 2015-08-19 00:48 yes but the missing velocity parameters means it stops between each simulation frame update 2015-08-19 00:48 11/second 2015-08-19 00:48 where if it used velocity, it would interpolate on each display frame 2015-08-19 00:49 just like avatars and physical objects do 2015-08-19 02:09 Bug #7688:04 Order of operations incorrect when subtracting two lsl vectors 14( http://opensimulator.org/mantis/view.php?id=7688 ): has been set as RELATED TO issue 0007062. 2015-08-19 02:09 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): has been set as RELATED TO issue 0007688. 2015-08-19 02:11 Incorrect summary bug #7688 2015-08-19 02:11 s/summary/summary for/ 2015-08-19 02:17 odd its the - 2015-08-19 02:20 yeap sumary is not good 2015-08-19 02:20 funny vector c = (<7, 8, 9>) - <4, 5, 6>; works fine 2015-08-19 02:21 and vector c = <7, 8, 9> + <4, 5, 6> 2015-08-19 02:43 yea, there are some issues with the LSL parser. 2015-08-19 04:02 I looked over the paper diva (haven't finished).... love that you used the Galton box experiment!! 2015-08-19 04:03 that's an awesome experiment, misterblue! 2015-08-19 04:05 how did you think of it? 2015-08-19 04:05 that's really clever 2015-08-19 04:05 (granted, I don't know much about benchmarks for physics engines) 2015-08-19 04:07 it came out of a discussion Mic and I were having one day... and then I was surprized to find there were actually papers on Galton box characteristics 2015-08-19 06:12 paper? o.0 2015-08-19 06:14 oh found in scrollback 2015-08-19 06:18 diva: I think justin described some of the framework in his master's thesis, might serve as a reference but not sure how up to date it is 2015-08-19 09:58 it's bright and sunny... so i can barely see my laptop screen lol 2015-08-19 13:11 var regions need to be square? 2015-08-19 13:15 yes 2015-08-19 13:15 ohh ok ty 2015-08-19 13:15 from code, dont see that restriction.. guess its on the intial region load 2015-08-19 13:16 well can't check if im doing a mess suporting unsquare at physics :) 2015-08-19 13:19 btw large regions show in map only as 256*256 ? 2015-08-19 13:22 the viewer is the limitation, it only uses a single number internally for both width and height 2015-08-19 13:22 ok, ty again 2015-08-19 13:27 i looked at one of those videos where linden ceo talks about SL2 aka Sansar 2015-08-19 13:28 doesn't sound very attractive to me 2015-08-19 13:28 ( silly me the square restriction was at the web page i had open in back of others :) ) 2015-08-19 13:29 hm no ideia what that SL2 is.. still :) 2015-08-19 13:29 it's not gonna be one world, but "series of experiences" 2015-08-19 13:29 hmm yeap several viewer related restrictions 2015-08-19 13:29 ( on vars ) 2015-08-19 13:30 guess not that hard to fix same 2015-08-19 13:30 yr a viewer dev... we will talk again on that :) 2015-08-19 13:31 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-08-19 13:33 i don't do much development these days 2015-08-19 13:37 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-08-19 13:58 Bug #7690:04 Observing significant performance degradation on scene loading with commit d70db5 14( http://opensimulator.org/mantis/view.php?id=7690 ): has been SUBMITTED. 2015-08-19 14:14 Bug #7690:04 Observing significant performance degradation on scene loading with commit d70db5 14( http://opensimulator.org/mantis/view.php?id=7690 ): has been UPDATED. 2015-08-19 14:28 all the information about Sansar makes me think of Blue Mars... that world was pretty but empty 2015-08-19 15:12 hi, MANTIS-0007689 was marked as fixed but it still happens with 62f3399559a1214ee797d53be1bd1297d471a2b7 2015-08-19 15:13 http://opensimulator.org/mantis/view.php?id=7689 2015-08-19 15:32 re-open in notskittles 2015-08-19 15:32 it 2015-08-19 15:35 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been REOPENED. 2015-08-19 15:47 Hey BlueWall :) 2015-08-19 15:47 http://www.imagerun.info/img201/klobklm05p5v1ln7.jpg 2015-08-19 15:47 http://www.imagerun.info/img201/uolwpazpih8kjm7i.jpg 2015-08-19 15:47 http://www.imagerun.info/img201/tnelioymxgmqoghf.jpg 2015-08-19 15:47 http://www.imagerun.info/img201/yvjt2a79xowuf8bd.jpg 2015-08-19 16:02 @diva i don't know how to reopen issues. 2015-08-19 16:03 I think you just did... 2015-08-19 16:05 Melanie reopened 7689 2015-08-19 16:12 ( xii 1024m regions are still not large enought for my plane :) ) 2015-08-19 16:37 How big is your plane? 2015-08-19 16:47 10m or so :) 2015-08-19 16:52 oh, you didn't mean that the plane doesn't fit in the region. It is too small an area when you are flying it. 2015-08-19 16:53 I was imagining a really, really big airplane. 2015-08-19 16:53 no.. its takeoff boing hitting border :) 2015-08-19 16:53 You need one of those vertical take of aircraft. :) 2015-08-19 16:54 yeap a harrier or a f-35 2015-08-19 16:54 hmm 8km did took a while to mk terrain.. hmm 2015-08-19 16:55 some one wiht a a380 will need 32km at least 2015-08-19 17:37 I'd go for the Harrier. :) 2015-08-19 17:38 Ubit, if you want to do some flying (not in OpenSim) you can always use Flight Gear, or X-Plane. 2015-08-19 17:38 :) 2015-08-19 17:47 ohh my is like my brain: Out of memory 2015-08-19 17:48 ...my pc... 2015-08-19 18:14 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been ACKNOWLEDGED. 2015-08-19 18:43 funny but the methods in the list class don't even get called 2015-08-19 18:58 how strange. i've noticed a lot of oddities with lsl lists though. 2015-08-19 18:59 firestorm gtp comand works on on big var regions ? 2015-08-19 18:59 and they're incredibly inefficient. i started reworking them, but then got swamped with more pressing stuff. 2015-08-19 19:01 some of thee stuff is hard to get right becaue sl has some strange parameter semantics 2015-08-19 19:01 like the meaning of negative values, etc 2015-08-19 19:02 no doubt. lsl can be bizarre. i have an ANTLR grammar file somewhere for lsl i wrote, and it still doesn't work quite right. 2015-08-19 19:04 but the list code i started working on used structs. there's a way to use a struct as a union rather than casting everything to object[]. 2015-08-19 19:04 prolly put an enum type first then the value union. 2015-08-19 19:05 wish i had more time to work on it. :( 2015-08-19 19:06 I've never noticed performance issues with casting things to object 2015-08-19 19:07 list operations are definitely slower in opensim lsl than they are in sl. 2015-08-19 19:07 structs in collections can be a double edged sword too 2015-08-19 19:07 in my testing more than 40x slower. 2015-08-19 19:08 it wouldnt surprise me if lists are very cache hostile, just like they are in c++ 2015-08-19 19:14 this issue affects other operations as well 2015-08-19 19:14 it's pretty evil 2015-08-19 19:23 Bug #6792:04 [BULLETS SCENE]: ProcessPostTaintTaints: BSLinksetCompound... System.NullReferenceException 14( http://opensimulator.org/mantis/view.php?id=6792 ): A NOTE has been added to this issue. 2015-08-19 19:34 Bug #7451:04 FLOTSAM - Exception - cache file asset in use by another processs but this is impossible 14( http://opensimulator.org/mantis/view.php?id=7451 ): A NOTE has been added to this issue. 2015-08-19 19:46 Why do the Prescence table and GridUser table get out of sync in respects of the number of people online? 2015-08-19 19:46 Presence table says 5 people online. GridUser lists a whole lot more than that 2015-08-19 19:46 GridUser is not always set 2015-08-19 19:46 presence is authoritative 2015-08-19 19:48 Why is griduser not always set? Is that due to users crashing out of the grid? 2015-08-19 19:48 regions crashing 2015-08-19 19:48 ok 2015-08-19 19:48 whoever is in a region when it crashes doesn't get marked offline 2015-08-19 19:48 right 2015-08-19 19:48 but presence marks them offline as soon as the region they were supposedly in comes back 2015-08-19 19:51 ok 2015-08-19 19:51 hypergrid visitors are oftern not marked as leaving aswell, happens alot that records in griduser table saying they are online 2015-08-19 19:51 that happens without regions crashing 2015-08-19 19:51 AliciaRaven: That sounds like a bug if an HG user properly TP's away from the grid. 2015-08-19 19:52 yes, not sure what causes it but i see it alot 2015-08-19 19:57 i will watch out for it happening and check the log when i see it, see if i can spot anything unusual 2015-08-19 19:58 maybe they are crashing out? 2015-08-19 20:00 could be, seems to happen alot tho, might just be a failed tp, location not found 2015-08-19 20:09 I just wrote a SQL query that will tell me how many users are in regions on each region server. 2015-08-19 20:15 ths is so evil 2015-08-19 20:15 someone, i don't know why, decided back then to make all the lsl types structs 2015-08-19 20:15 except for the ilst 2015-08-19 20:15 that's a class 2015-08-19 20:15 list* 2015-08-19 20:16 it needs to be a struct, too, to fix the assignment problem 2015-08-19 20:34 Melanie_T: or just do a deep copy 2015-08-19 20:35 dahlia: no 2015-08-19 20:35 can't do that 2015-08-19 20:35 :P 2015-08-19 20:35 see 2015-08-19 20:35 lisst a = b 2015-08-19 20:35 make a be _the same_ object as b 2015-08-19 20:35 nothing i can within a can change that 2015-08-19 20:35 lists are objects 2015-08-19 20:36 lists are classes 2015-08-19 20:36 and should be structs 2015-08-19 20:36 even if they hold structs 2015-08-19 20:36 classes are objects 2015-08-19 20:36 google why the c# assigment operator can't be overloaded 2015-08-19 20:36 structs are different 2015-08-19 20:36 dont use the assignment operator 2015-08-19 20:36 c# has different semantics re. class vs struct than ++ 2015-08-19 20:36 yes I know that 2015-08-19 20:36 the scripts use assignment 2015-08-19 20:37 and unless i make sweeping changes to the parser/lexer 2015-08-19 20:37 the scripts could do a deep copy 2015-08-19 20:37 and the code generator 2015-08-19 20:37 that just isn't on the menu 2015-08-19 20:37 Im not saying you have to, I'm saying its possible 2015-08-19 20:37 it messes up a lot of other stuff 2015-08-19 20:37 no, not on the menu 2015-08-19 20:38 list should have been a struct from the start 2015-08-19 20:38 using structs in lists have other issues 2015-08-19 20:38 we don't have LSL lists in lists 2015-08-19 20:39 list[index].member = value <-- wont work 2015-08-19 20:50 Request POST failed with status ProtocolError and that remote server returned 404 not found ?? 2015-08-19 20:51 ACTION blames the apache devs... 2015-08-19 20:51 ok, thing I figured that one ou. 2015-08-19 21:02 dahlia: that kind of things seem to be hard sometimes with script bindings 2015-08-19 21:03 hm is that a prob in c# itself even 2015-08-19 21:16 yah i get an error when try to modify a struct field in an array in c# .. am not sure if is just my c# being too rusty or how that is :) http://csharppad.com/gist/48f58fd59abeaea3a111 2015-08-19 21:18 antont: c# is defined that way 2015-08-19 21:18 it's pointless 2015-08-19 21:18 a struct is a value type 2015-08-19 21:19 so you get a copy of the object, which you would then modify and the result would be discarded 2015-08-19 21:19 you need to do it explicitly 2015-08-19 21:19 create an instance of the struct and assign the one in the conteiner to it 2015-08-19 21:19 modify it 2015-08-19 21:19 and assign back into the container 2015-08-19 21:20 right makes sense ofc for value types 2015-08-19 21:21 (copied stuff) 2015-08-19 21:21 Starting build #4291 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-19 21:21 was pretty nice that csharppad 2015-08-19 21:25 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been RESOLVED. 2015-08-19 21:26 Project opensim » mono-2.10.8.1 build #4291: FAILURE in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4291/ 2015-08-19 21:26 melanie: Convert the lsl list type into a struct. EXPERIMENTAL! This may affect 2015-08-19 21:26 Starting build #4292 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4290 22 hr ago) 2015-08-19 21:30 Project opensim » mono-2.10.8.1 build #4292: STILL FAILING in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4292/ 2015-08-19 21:30 melanie: Add explicit initialization because mono 3 doesn't like what mono 2 allows 2015-08-19 21:36 Starting build #4293 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4290 22 hr ago) 2015-08-19 21:41 Yippie, build fixed! 2015-08-19 21:41 Project opensim » mono-2.10.8.1 build #4293: FIXED in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4293/ 2015-08-19 21:41 melanie: Fix a possible nullref caused by accessing m_data rather than Data 2015-08-19 21:41 all existing scripts will fail to load and be recompiled. state will not be lost 2015-08-19 21:42 of course if someone has writen scripts that depend on the bug they're S.O.L. 2015-08-19 21:59 Melanie_T: Will that fail/recompile happen automaticlly, or need we do something? 2015-08-19 21:59 it should happen, although i can't test all cases 2015-08-19 21:59 ok 2015-08-19 22:01 antont: last time I tried it assignment to a member of a strut in a list had no errors or warnings, but it was like 8 years ago 2015-08-19 22:01 it just silently failed 2015-08-19 22:18 yes 2015-08-19 22:18 back then the compiler didn't see that as an error 2015-08-19 22:18 so that is what happened, you got a temporary copy and modified that, then that was discarded 2015-08-19 22:19 Starting build #4294 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-19 22:20 Melanie_T: the few scripts I'm aware that I have that have lists seem to be working without me having to clear out my ScriptEngines folder 2015-08-19 22:20 they were probably recompiled on region startup 2015-08-19 22:20 probably 2015-08-19 22:20 the engine will recompile a script if there is a type load error when trying to run it 2015-08-19 22:21 if you have DeleteScriptsOnStartup set, that will cause all scripts to be compiled on each startup anyway 2015-08-19 22:21 I dont think I have it set unless it's a default 2015-08-19 22:21 it is but shouldn't be 2015-08-19 22:21 it's been talked about to change it 2015-08-19 22:23 Project opensim » mono-2.10.8.1 build #4294: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4294/ 2015-08-19 22:23 melanie: Partial plumbing for the agent stateful module features negotiation 2015-08-19 22:24 Bug #7673:04 Extra moving_end triggered by llSetKeyframedMotion 14( http://opensimulator.org/mantis/view.php?id=7673 ): has been RESOLVED. 2015-08-19 22:24 Starting build #4295 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-19 22:25 Melanie_T: cool ty I was going to do that one but got sidetracked midway 2015-08-19 22:26 with a 24 hour test, that was ready 2015-08-19 22:26 i did ask for testing and testing is what i got :) 2015-08-19 22:29 Project opensim » mono-2.10.8.1 build #4295: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4295/ 2015-08-19 22:29 melanie: Fix multiple moving_end and add moving_start to llSetKeyframedMotion 2015-08-19 22:42 Starting build #4296 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-19 22:46 Project opensim » mono-2.10.8.1 build #4296: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4296/ 2015-08-19 22:46 melanie: More plumbing on agent states 2015-08-20 00:03 Melanie_T: Your change to fix 7689 makes sense to me. If someone has a script that used the old bad behaviour, they will just have to update their script. 2015-08-20 00:03 of course 2015-08-20 00:03 we can't suffer a bug to live 2015-08-20 00:04 Unless you are Commodore and have a bug in the Amiga operating system and it would break too many programs to fix the bug. 2015-08-20 00:04 Guru Meditation #afce4563 2015-08-20 00:04 :) 2015-08-20 00:05 I remember them stating they had to leave a known bug in one of their newer Workbench releases. 2015-08-20 00:06 well, this one was clearly once that needed squishing 2015-08-20 00:06 it may singlehandedly be responsible for the major alterations script sets like MLP needed to work 2015-08-20 00:06 considering that the main issue with them was menus not showing 2015-08-20 00:06 and making menus is a lot of list building 2015-08-20 00:07 of course, us not supporting RTL collation also contributes 2015-08-20 00:12 oh. MLP is one major mess of multiple scripts. I tried making some sense out of once and I thought better of it after a short while. 2015-08-20 00:12 I think it had one of those common issues for scripts from SL. That list hack. 2015-08-20 00:13 IIRC, I patched MLP a long time ago to get it working in Open Sim 2015-08-20 00:13 you 2? lol 2015-08-20 00:19 I thought of (re)writing it to clean it up and make it understandable but I have other things to work on. 2015-08-20 00:20 yes. it uses the hack for lists and scripts alike 2015-08-20 00:20 erm 2015-08-20 00:20 strings 2015-08-20 00:20 miffy hasn't really written clean code 2015-08-20 00:25 I talked to someone else recently who said they looked at the MLP code. They gave up on it after an hour. 2015-08-20 00:25 i never really did much with it 2015-08-20 00:26 i have my own multipose engine, written from scratch in 2007 2015-08-20 00:26 I just helped someone make it work in a grid. That was about it. 2015-08-20 00:26 unlike MLP, it's extensible 2015-08-20 00:26 what's MLP? 2015-08-20 00:26 MultiLovePose 2015-08-20 00:26 not My Little Pony 2015-08-20 00:26 ? 2015-08-20 00:26 sex beds 2015-08-20 00:27 mutianimation menu driven pixel sex 2015-08-20 00:27 used to be a good business which is why i wrote it 2015-08-20 00:27 not MLP 2015-08-20 00:27 but my own version 2015-08-20 00:27 Its often used in furniture to select sex poses/animations but is also useful for selecting poses/animations in items. 2015-08-20 00:27 i made over L$2M from it 2015-08-20 00:27 not bad for a week's work 2015-08-20 00:27 yeah, sex sells, even in virtual worlds. 2015-08-20 00:28 Nice. 2015-08-20 00:28 i don't see the appeal 2015-08-20 00:28 but what the market wants, the market gets 2015-08-20 00:28 Neither do I. 2015-08-20 00:28 yup. 2015-08-20 00:28 is there a developed send email better then this https://github.com/OS-Development/OpenSim.Email/blob/master/OpenSimEmail/Modules/EmailModule/OpenEmail.cs#L304 2015-08-20 00:28 The only appeal is to make money by selling the items that a certain group of people want. 2015-08-20 00:30 linkedinyou: Look at the mail handling features available in .NET (but not sure if they are also in mono). 2015-08-20 00:30 The current OpenSim email sending is pretty basic. 2015-08-20 00:30 what you are probably looking for is outside the scope of a module 2015-08-20 00:31 Plugh: it is unsecure and basic 2015-08-20 00:31 linkedinyou: better is also a relative term. What feature(s) are you looking for? 2015-08-20 00:31 the email functionality provided by the known modules is inter-object email within the same sim and SMTP outbound sending through a separate SMTP host 2015-08-20 00:31 intersim email would be something a grid would have to build based on it's central infrastructure 2015-08-20 00:31 diva: been slowly reading your paper. Wasn't aware you were working with DSG. Cool :) 2015-08-20 00:32 and receiving email from outside would require a MTA 2015-08-20 00:32 ACTION wonders if diva's Galton box thingie could be considered an entropy source... 2015-08-20 00:32 Melanie_T: Right but the outbound to external SMTP host does not support most of the auth systems commonly in use on a lot of modern email servers. 2015-08-20 00:32 Melanie_T: already i have frontend send email for my UI of opensim but just playing if there is any benefit of sending emial vai region module 2015-08-20 00:32 I didn't; my student did at some point during an internship with Intel 2015-08-20 00:32 ah ok 2015-08-20 00:32 dahlia the Galton box credit goes to misterblue 2015-08-20 00:33 there is no need to have SMTPS between the sim and the smarthost as long as they both belong to one entity and security is via IP address veridication 2015-08-20 00:33 very clever! 2015-08-20 00:33 https://github.com/QuillLittlefeather/OpenEmail-Module--No-grid-2-grid-routing-/blob/master/OpenSimEmail/Modules/OpenSimEmail.cs 2015-08-20 00:33 Arthur was your student? 2015-08-20 00:33 he still is :) 2015-08-20 00:33 ah ok 2015-08-20 00:33 no PhD yet? 2015-08-20 00:33 he's about 1 year out 2015-08-20 00:34 data centers today don't allow snooping via promiscuous mode anymore, so MITM within one datacenter is nearly impossible 2015-08-20 00:34 so SMTP submission from sim to smarthost need not be encrypted 2015-08-20 00:34 diva: start cracking the whip :P 2015-08-20 00:34 Melanie_T: i already made the MTA the email but not achieved any secuess yet 2015-08-20 00:34 Melanie_T: I was talking with someone who does the tech support for a grid. The mail server that the grid would communicate with to send mail needs auth that isn't supported in OpenSim. 2015-08-20 00:34 yeah... I need to crack it harder... 2015-08-20 00:34 that is correct. however, it's not opensim. it's mono 2015-08-20 00:34 tell him to come by and say hi sometime 2015-08-20 00:35 i removed the ssl for developemt of the SMTP but what after? 2015-08-20 00:35 he should be working on his topic proposal right now 2015-08-20 00:35 opensim related? 2015-08-20 00:35 you do NOT need SSL for email from a sim to be submitted to your MTA 2015-08-20 00:35 dahlia yes 2015-08-20 00:35 why in heaven would you need that to be encrypted? 2015-08-20 00:35 i used LDAP for auth 2015-08-20 00:36 diva, that paper looks interesting. I just find it hard to get in to that sort of acedemic paper to read much of it. 2015-08-20 00:36 i don't even see a need for auth 2015-08-20 00:36 not opensim engineering, but something related. We'd like to have distributed simulation of different aspects of these environments 2015-08-20 00:36 just put the machines hosting sims on the MTA's relay list 2015-08-20 00:36 Plugh yeah, sorry! 2015-08-20 00:37 Melanie_T: so how i will intgrate it with postfix 2015-08-20 00:37 there's a certain code of writing academic papers that makes them harder to read than blogs 2015-08-20 00:37 i have to use ldap 2015-08-20 00:37 why? 2015-08-20 00:37 lol 2015-08-20 00:37 Melanie_T: You need it if the only mail server you can pass mail to for delivery requires you to do a higher level of auth than is currently supported. 2015-08-20 00:37 rather then using mysql 2015-08-20 00:38 Plugh: you should run you own MTA, putting the sim servers on it's relay list and allow unencrypted, unauthed submission 2015-08-20 00:38 so these hosts can just drop mail 2015-08-20 00:38 diva, I've seen some other graphics related research papers before. If you are really in to that type of work/research one is probably used to reading that sort of thing but not me. 2015-08-20 00:38 then make your ISP mail server it's smarthost 2015-08-20 00:38 I used to read a lot of research papers at my gig at HP but since my eyes have crapped out I read a lot less, especially black fonts on white background 2015-08-20 00:38 I miss it :( 2015-08-20 00:38 Melanie_T: That is basically what I told them. 2015-08-20 00:39 for incoming, just configure postfix to use procmail 2015-08-20 00:39 and then make pipes in the recipe 2015-08-20 00:39 Melanie_T: let me check procmail i have not heard of it before 2015-08-20 00:39 Melanie_T: Not my grid. Not my problem. :) 2015-08-20 00:39 avination uses just that. we recently switched from qmail to procmail 2015-08-20 00:39 erm 2015-08-20 00:39 from qmail+procmail to postfix+procmail 2015-08-20 00:40 and we have a very complex messaging flow 2015-08-20 00:40 because we also have moble apps and use ppush requests 2015-08-20 00:40 Interesting. What is it about postfix that you like over qmail? 2015-08-20 00:40 qmail has been long unsupported 2015-08-20 00:40 lately, we have had two separate smap breakins on two different email servers 2015-08-20 00:41 spam* 2015-08-20 00:41 since the qmail serving avination was highly tuned, it was sending millions of spams per hour 2015-08-20 00:41 I used to use qmail. Had it on my own machine for a long time. Haven't put a mail server on my current machine since I updated to Linux distro I'm now running. 2015-08-20 00:41 not really good for ip reputation 2015-08-20 00:41 http://www.ii.com/internet/robots/procmail/qs/ 2015-08-20 00:42 Melanie_T: Now that is interesting. Qmail used to say they were safer mail system than others. May have been true once but I suppose it isn't any more. 2015-08-20 00:42 anyway, email is a highly grid architecture specific thing 2015-08-20 00:42 ACTION nods 2015-08-20 00:42 so i can certainly advise individual grids, if they ask 2015-08-20 00:42 not for free, to be sure 2015-08-20 00:43 I had to look at an issue with a Sendmail based system recently. It is still as messy as I remembered. 2015-08-20 00:43 sendmail.cf double ugh, triple yech 2015-08-20 00:43 Actually, it isn't just that file any more. 2015-08-20 00:43 I had to make a change in sendmail.mc 2015-08-20 00:43 that is just the macro source 2015-08-20 00:44 then you compile it to sendmail.cf 2015-08-20 00:44 .m4 are the macro sources usually. 2015-08-20 00:44 Melanie_T: you right that all needed to be senior and secure too 2015-08-20 00:44 if it moves...... 2015-08-20 00:44 compile it 2015-08-20 00:44 If it moves... 2015-08-20 00:44 shoot the programmer? ;) 2015-08-20 00:45 so you don't seem to know about gentoo 2015-08-20 00:46 Stupid hosting company. They send notices to customers using their trouble ticket system. 2015-08-20 00:46 Then a few days later you get a message about you haven't responded to the issue so it has been automatically closed. 2015-08-20 00:47 Melanie_T: no, never used gentoo 2015-08-20 00:47 http://images.forwallpaper.com/files/images/f/ff91/ff916788/1038515/if-it-moves-compile-it.jpg 2015-08-20 00:48 Cute. I still don't quiet get it though. 2015-08-20 00:49 to compile: to gather, to collect 2015-08-20 00:49 oh. 2015-08-20 00:49 gentoo is distributed source only 2015-08-20 00:49 "We appreciate any feedback you have and will use this information to better serve you in the future." Um... yea guys, I have a suggestion for you. 2015-08-20 00:49 (not quite true but you have to opt into binaries) 2015-08-20 00:49 ACTION nods 2015-08-20 00:49 yea, I know some people that were using it. 2015-08-20 00:50 their package manager, emerge, will compile the selected packages 2015-08-20 00:50 so "if it moves, compile it" became their slogan 2015-08-20 00:50 ACTION nods 2015-08-20 00:50 you lost 5 geekness points for not knowing 2015-08-20 00:51 you can use Sabayon if you want Gentoo but dont want to compile everything 2015-08-20 00:51 roll d8 to get 2 back 2015-08-20 00:51 I don't plan on entering a geek trivia contest about distros any time soon. I mostly know what I need to know, and also know of a lot of things I don't know about. 2015-08-20 00:52 I just use debian or ubuntu :D 2015-08-20 00:52 well kubunutu 2015-08-20 00:52 It's absolutely crazy how many distros and/or variations there are these days. Just look at distrowatch sometime. 2015-08-20 00:52 ACTION is lazy 2015-08-20 00:52 I have used gentoo tho 2015-08-20 00:53 not worth in IMO unless you are a serious linux geek 2015-08-20 00:53 There is a website all about rolling your own distro. I can find the bookmark for it if the site is still around. 2015-08-20 00:53 ubuntu is an ancient african word, which means "I don't know how to install Debian" 2015-08-20 00:54 Oh, I remember. It is called "Linux From Scratch". Just look for that. 2015-08-20 00:54 ACTION laughs 2015-08-20 00:54 Plugh: like the "Hannah Montana distro" ? 2015-08-20 00:54 rolling a distro? Now that I like to see 2015-08-20 00:54 lots of pink 2015-08-20 00:54 dahlia: I wouldn't doubt someone might have made something like that. 2015-08-20 00:55 ACTION thinks he should be trying to do something productive. 2015-08-20 00:55 Plugh: http://hannahmontana.sourceforge.net/ 2015-08-20 00:55 Plugh: http://www.linuxfromscratch.org/ 2015-08-20 00:55 CakeDog: Yup. that's it. 2015-08-20 00:55 oh lord did my network die 2015-08-20 00:55 thats my fallback nick lol 2015-08-20 00:56 dahlia: Not sure I dare go near that site. :) 2015-08-20 00:56 lol 2015-08-20 00:56 wow, oh my. That is a lot of pink and purple. 2015-08-20 00:56 linuxfromscratch is a wonderful learning experience about linux plumbing and internals 2015-08-20 00:56 ACTION has rolled it several times for various uses 2015-08-20 00:57 Figures they would use KDE. 2015-08-20 00:57 http://biebian.sourceforge.net/ 2015-08-20 00:57 CmdrCupcake: I used Morphix when I was making custom setup for use on a Kiosk. 2015-08-20 00:57 well, gnome would have been much harder to make purple 2015-08-20 00:58 dahlia: I like the "disclaimer" just above that first picture. :D 2015-08-20 00:59 lol 2015-08-20 00:59 Saphira: I looked at KDE once. Looked pretty but I didn't like the licensing of Qt that it was based on at the time or an issue about the sound system. 2015-08-20 00:59 ya he's way too busy throwing eggs at neighbors to be a linux geek 2015-08-20 01:01 hmmm... can't seem to find a kim kardashian distro... 2015-08-20 01:02 http://www.bbspot.com/news/2006/08/paris-hilton-tinkerbell-linux.html 2015-08-20 01:03 Gnome makes me sad now. 2015-08-20 01:04 Their window manager is...Uhm 2015-08-20 01:04 I had to check the date on that first. 2015-08-20 01:04 I do not have nice things to say lol 2015-08-20 01:04 I like kde 2015-08-20 01:04 It has some nasty bugs when you run intensive 3D applications under it for long periods of time(SL, any video game off Steam really) 2015-08-20 01:04 Yeah I like kde too. 2015-08-20 01:05 ACTION is trying to get that shiny alchemy opensim release out tonight 2015-08-20 01:05 ACTION stares at the linker thats eating 12 gigs of ram :) 2015-08-20 01:05 people havr brought gnome2 back 2015-08-20 01:05 hehe --> Linux Kernel Delayed By Microsoft's Army of Evil Monkeys 2015-08-20 01:05 still waiting (and waiting and waiting...) for weyland 2015-08-20 01:05 gnome3 needs to die 2015-08-20 01:05 yup. I moved to Linux Mint to keep my Gnome 2 style desktop. 2015-08-20 01:06 it's funny that both microsoft and gnome made the same mistake 2015-08-20 01:06 If it ain't broke (for me), ... 2015-08-20 01:06 thinking desktop users want a big tablet 2015-08-20 01:06 It may not be all flashy and such but it does what I need it to do. 2015-08-20 01:06 Oh that reminds me I need to dust off our linux update branch too ;) 2015-08-20 01:06 WIP wayland support! 2015-08-20 01:06 I can live with the windows 8 tile stuff but the full-screen apps are... ewwww 2015-08-20 01:07 why bother even calling it windows? 2015-08-20 01:07 dahlia: Install Start Menu if you want to make life with Win8 a little more pleasant. 2015-08-20 01:07 the tile start thing is ok 2015-08-20 01:08 well, there is a simple reason 2015-08-20 01:08 I can't find apps any easier on it than any other but I just type a few letters of the app name and it launches 2015-08-20 01:08 computers have by now penetrated all layers of society 2015-08-20 01:09 and there are just some people who'd rather give all of their attention to one task 2015-08-20 01:09 dahlia: That is one of those features you have to know about some how or else it is a waste of a feature. 2015-08-20 01:09 because many different windows can be confusing 2015-08-20 01:09 quite the opposite of me 2015-08-20 01:09 i disable tabs wherever i can 2015-08-20 01:09 i have three 27" screens 2015-08-20 01:09 and a huge number of open windows 2015-08-20 01:09 Plugh: ya m$oft does a really crappy job of telling people how to find things 2015-08-20 01:10 thats a big part of the problem 2015-08-20 01:10 i've also experienced pretty much by ny own observation that some people aren't grokking hierarchical data organization 2015-08-20 01:10 the OS is fine, communication about how to use it is nonexistant 2015-08-20 01:10 dahlia: My dad had trouble finding out how to shutdown WIndows 10 after his computer had upgraded to that latest best from MS 2015-08-20 01:10 which is why the popular devices all offer flat lsts and search 2015-08-20 01:10 rather than trees 2015-08-20 01:11 incidentall, apple and amazon both got loads of requests from users who wanted to remove titles from the "my items" (my songs) lists 2015-08-20 01:12 both denied those on the same reason 2015-08-20 01:12 People don't seem to have a clue about that sort of thing. Just ask people if they can find things in their grid inventory. Often, no. They didn't bother creating a lot of folders and sub-folders to keep things organized. 2015-08-20 01:12 apple never listens to customers 2015-08-20 01:12 they tell their followers how to think 2015-08-20 01:12 hehe' 2015-08-20 01:12 it it were possible to remove items from the "root" list (while keeping them in playlists or such) there qould be too many complaints from people who could not find their stuff anymore 2015-08-20 01:13 do both amazon (kndle) and apple (ios) insist on the root list (my songs, my books) always having to contain everything one owns 2015-08-20 01:13 as i own several hundred of each (book and songs) that is really tedious for me 2015-08-20 01:14 dunno, I dont use either service 2015-08-20 01:14 because both also lack a "recent purchases" category 2015-08-20 01:14 amazon lack a "unread" one, too 2015-08-20 01:14 and that is something i'd love to have, when i buy series of books for later reading, then forget the names 2015-08-20 01:15 lol 2015-08-20 01:15 they want ot force everyone to use playlists (reading lists) 2015-08-20 01:15 maybe they want you to buy it again 2015-08-20 01:15 but i don't want that 2015-08-20 01:15 no, you get alerted if you already have it 2015-08-20 01:15 point is, i can't find my stuff 2015-08-20 01:15 it would be so easy to show "recent purchases" 2015-08-20 01:16 maybe the last 100 items in reverse chronological order 2015-08-20 01:16 but i'd much rather have a "read" or "seen" folder for kindle/itunes 2015-08-20 01:16 where i can move the stuff i know i have 2015-08-20 01:17 so that the root will always only have newuncategorized items 2015-08-20 01:17 but no 2015-08-20 01:17 instead they give us... 2015-08-20 01:17 "Apple Music" 2015-08-20 01:17 the most cringeworthy of all music services 2015-08-20 01:17 and so aggressively ushed, you can't navigate "music" anymore to search for local titles without being offered purchases and subscriptions, ugh 2015-08-20 01:18 lol 2015-08-20 01:19 if I want to listen to something it's usually on youtube. If I listen to it a lot I usually buy it from the artist's site 2015-08-20 01:19 youtube has nothing for me 2015-08-20 01:19 i don't need 3 1/2 minute snippets of pop tunes 2015-08-20 01:20 i buy the 8min+ remixes off DJ music sites 2015-08-20 01:20 i don't need "cloud" and i don't need subscription 2015-08-20 01:20 i prefer to own 2015-08-20 01:20 i'm not a remix fan but I probably would too if I was 2015-08-20 01:20 not even about fandom, i'm a dj 2015-08-20 01:20 Im not :) 2015-08-20 01:20 i know 2015-08-20 01:21 but I did have a pirate radio station in my teens, complete with mixer board, 2 ampex reel to reels and 2 qrk turntables 2015-08-20 01:22 we got up to 180 watts for a while there 2015-08-20 01:22 :) 2015-08-20 01:23 kinda fun when your transmitter bleeds into your mixer and causes feedback... 2015-08-20 04:37 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): has been set as RELATED TO issue 0007689. 2015-08-20 04:37 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been set as RELATED TO issue 0007595. 2015-08-20 04:38 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): A NOTE has been added to this issue. 2015-08-20 04:38 Bug #7595:04 Global LSL List empty upon reset when assigned in state_entry 14( http://opensimulator.org/mantis/view.php?id=7595 ): has been RESOLVED. 2015-08-20 08:24 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): has been SUBMITTED. 2015-08-20 08:24 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): has been UPDATED. 2015-08-20 08:27 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): has been set as RELATED TO issue 0007689. 2015-08-20 08:27 Bug #7689:04 LSL List creating a ref when assigning values to another list instead of copying 14( http://opensimulator.org/mantis/view.php?id=7689 ): has been set as RELATED TO issue 0007691. 2015-08-20 08:28 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): has been UPDATED. 2015-08-20 09:17 Bug #7681:04 DNS host resolution quirk on mono 4.0.3.20 14( http://opensimulator.org/mantis/view.php?id=7681 ): A NOTE has been added to this issue. 2015-08-20 09:18 Bug #7681:04 DNS host resolution quirk on mono 4.0.3.20 14( http://opensimulator.org/mantis/view.php?id=7681 ): has been RESOLVED. 2015-08-20 13:39 -!- kyle_brynner(~kyle_bryn@ALyon-552-1-84-191.w80-9.abo.wanadoo.fr) has left #opensim-dev 2015-08-20 16:50 Melanie_T : did you say list a = b is a shallow copy ? 2015-08-20 19:04 JeffKelley: list was defined as a class, so it wasn't even a shallow copy but instead it was just a reference copy 2015-08-20 19:05 lsl doesn't know shallow from deep anyway as it doesn't allow nesting of lists 2015-08-20 19:05 all LSL types are value types and makinf the list a struct simply refleacts that and gives tha list value semantics 2015-08-20 19:06 i so, list a = [ 1,2,3 ]; list b = a; list a += [ 4 ], then b should be [ 1,2,3,4 ] ? 2015-08-20 20:12 JeffKelley: does it do that in SL? 2015-08-20 20:12 no 2015-08-20 20:25 since there is nowhere a notion of 'reference' in lsl, it makes sense for scripters that assignation is a copy 2015-08-20 20:26 LSL is a purely by-value language 2015-08-20 20:26 it doesn't have reference types 2015-08-20 20:26 so every assignment is a copy 2015-08-20 20:26 and since lists can only contain scalars, there is no notion of "deep" 2015-08-20 20:27 since deep copy only pertains to objects that contain references 2015-08-20 20:27 every copy in LSL could be seen as "deep" 2015-08-20 20:27 and my change gives list pure value semantics 2015-08-20 20:27 because it's prior reference behavior is a bug in the context fo LSL 2015-08-20 20:30 s/assignation/assignment/ (pfffff) 2015-08-20 20:31 all assignments are copy... some just copy references :) 2015-08-20 21:03 Bug #7692:04 Rezzed objects lost from region after server restart ("sim crash") 14( http://opensimulator.org/mantis/view.php?id=7692 ): has been SUBMITTED. 2015-08-20 21:45 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): A NOTE has been added to this issue. 2015-08-20 22:44 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-21 00:58 Bug #7693:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7693 ): has been SUBMITTED. 2015-08-21 01:17 Bug #7694:04 llrequestpermissions and llhttprequest dont get object owner name then the owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7694 ): has been SUBMITTED. 2015-08-21 01:18 Bug #7694:04 llrequestpermissions and llhttprequest dont get object owner name then the owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7694 ): has a PATCH to be looked at. 2015-08-21 01:19 Bug #7693:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7693 ): has been CLOSED 2015-08-21 01:24 Bug #7694:04 llrequestpermissions and llhttprequest dont get object owner name then the owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7694 ): A NOTE has been added to this issue. 2015-08-21 01:26 heh in that "I can't log in on Osgrid" mantis he had the "Run Mode" set as standlone 2015-08-21 01:27 oops :) 2015-08-21 01:27 lol 2015-08-21 01:27 my assumption is "ubuntu" LOL 2015-08-21 01:27 if you get my drift 2015-08-21 01:28 said windows 2015-08-21 01:28 ACTION holds Melanie_ so she doesn't drift off channel... 2015-08-21 01:28 "ubuntu" is an ancient african word meaning "I'm too dump to install debian" 2015-08-21 01:28 dumb* 2015-08-21 01:28 :) 2015-08-21 01:29 e.g. the person probably didn't know or care to set the fields accordingly 2015-08-21 01:29 oh I thought it meant "I'm too dumb to add repositorys to apt" 2015-08-21 01:32 Bug #7694:04 llrequestpermissions and llhttprequest dont get object owner name then the owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7694 ): A NOTE has been added to this issue. 2015-08-21 01:36 Bug #7694:04 llrequestpermissions and llhttprequest dont get object owner name then the owner is an HG user 14( http://opensimulator.org/mantis/view.php?id=7694 ): A NOTE has been added to this issue. 2015-08-21 01:53 -!- Ken_S(~IceChat77@50-26-173-33.abilcmtk01.res.dyn.suddenlink.net) has left #opensim-dev 2015-08-21 02:43 Bug #7695:04 is there a way to avoid the 22ms delay before http_request event is fired? 14( http://opensimulator.org/mantis/view.php?id=7695 ): has been SUBMITTED. 2015-08-21 02:56 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): A NOTE has been added to this issue. 2015-08-21 09:07 Bug #7506:04 HG travel shows almost blank arrival region or grey viewer screen and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-08-21 14:19 Bug #7696:04 [PATCH] Refine comments .ini file setup for new Standalone 14( http://opensimulator.org/mantis/view.php?id=7696 ): has been SUBMITTED. 2015-08-21 14:20 Bug #7696:04 [PATCH] Refine comments .ini file setup for new Standalone 14( http://opensimulator.org/mantis/view.php?id=7696 ): has been ASSIGNED. 2015-08-21 14:22 Bug #7696:04 [PATCH] Refine comments .ini file setup for new Standalone 14( http://opensimulator.org/mantis/view.php?id=7696 ): has been ASSIGNED. 2015-08-21 14:22 Bug #7696:04 [PATCH] Refine comments .ini file setup for new Standalone 14( http://opensimulator.org/mantis/view.php?id=7696 ): has been UPDATED. 2015-08-21 16:43 Bug #7696:04 [PATCH] Refine comments .ini file setup for new Standalone 14( http://opensimulator.org/mantis/view.php?id=7696 ): has been RESOLVED. 2015-08-21 16:49 Starting build #4297 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-21 16:54 Project opensim » mono-2.10.8.1 build #4297: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4297/ 2015-08-21 16:54 melanie: Refine comments .ini file setup for new Standalone 2015-08-21 18:31 Hi. I run standalone. And I received with "show names" some UUIDs. One is 2015-08-21 18:31 762d5083-bbf9-43c0-9f0d-15ce817048ad Cotytto.Bonetto @users.osgrid.org http://users.osgrid.org/762d5083-bbf9-43c0-9f0d-15ce817048ad/ no 2015-08-21 18:31 What is the meaning? I dont know this user. Is the a sort of connection from outside? 2015-08-21 18:31 2015-08-21 18:31 that's a hypergird visior 2015-08-21 18:32 visitor 2015-08-21 18:33 I have no HG enabled 2015-08-21 18:33 And I cannot see anybody 2015-08-21 18:34 There was no message in the console. This is strange 2015-08-21 18:37 So no Idea ? Should I file a mantis? 2015-08-21 18:58 Wanderer_42 2015-08-21 18:58 here 2015-08-21 18:58 its probably coming in via some content you have 2015-08-21 18:58 last owner or creatorID 2015-08-21 18:58 Cotytto Bonetto made 100s if not 1000s of freebies for OSgrid 2015-08-21 18:58 I see. Yes, I have some plants 2015-08-21 18:59 For me this looks like an bug. I cannot see any sense in the message. This confuses Users like me. Should I file a mantis or make a suggestion ? 2015-08-21 19:00 Or is there a reason for that ? 2015-08-21 19:25 Wanderer_42 well there is not much we can do about it 2015-08-21 19:25 content comes from all over the place 2015-08-21 19:25 show names is not a visitor list 2015-08-21 19:25 do not use it as such 2015-08-21 19:26 Thank you, for amking this clear. I really thought, this command shows all connected users 2015-08-21 19:26 *making 2015-08-21 19:26 no problem 2015-08-21 19:48 there was a mantis with a proposal to change something in the assets table to make it perform better (?) that was rejected. Melanie_T you may have been the one -1-ing it. Do you remember? Can you point me to it? 2015-08-21 19:48 as usual I can't find anything on that system... 2015-08-21 19:49 this was recent 2015-08-21 19:49 like, last week 2015-08-21 19:49 i recall a mantis where someone was requesting a last access timestamp 2015-08-21 19:49 that melanie rejected 2015-08-21 19:49 something like that. Can oyu fond it? 2015-08-21 19:49 find 2015-08-21 19:49 there was also one further back to remove the name and description because they are never used, that info comes from inventory table 2015-08-21 19:50 http://opensimulator.org/mantis/view.php?id=7676 2015-08-21 19:50 can you find me that one too? I'm compiling a collection of patches that have been rejected 2015-08-21 19:50 asset table is full of strings like "From IAR" in descriptions 2015-08-21 19:50 i will have a look 2015-08-21 19:50 thanks neb that was it! 2015-08-21 19:50 i dont recall the one AliciaRaven was talking about 2015-08-21 19:50 k cool 2015-08-21 19:54 ah the one im talking about is still open, the part about name and description not being used came up in comments as related to the main subject, but in irc melanie said removing those fields from the table would cause too much down time for large grids so should be left 2015-08-21 19:54 http://opensimulator.org/mantis/view.php?id=7350 2015-08-21 19:56 ok thanks. it didn't have apatch though 2015-08-21 19:58 diva 2015-08-21 19:58 http://opensimulator.org/mantis/view.php?id=7676 2015-08-21 19:59 yep thanks that was it 2015-08-21 19:59 every year or so, someone comes with a cleaver idea on how to garbage collect assets 2015-08-21 19:59 but we've had all the clever ideas already 2015-08-21 20:00 and they all wound up in the bin because hard disks are cheaper 2015-08-21 20:01 there is just no reasonable way to GC assets 2015-08-21 20:01 and assets really don't have a name and description - those fileds were added before the many-to-one relationship of assets and inventory items was understood 2015-08-21 20:02 so at that point it was believed that every inventiry item represents a unique asset and that the asset would be copied when copying the inventory item 2015-08-21 20:03 yes, but they have data in the table for name and description, and loading IAR sets the name to "From IAR" even tho its never used for anything 2015-08-21 20:03 i don't recall that ever being the case 2015-08-21 20:03 I think SL GC's assets 2015-08-21 20:04 I know they did in the past 2015-08-21 20:04 probably easier on a closed grid 2015-08-21 20:04 there is an inventory item flag that is set when a new asset is associated with an inventory item 2015-08-21 20:04 dahlia: they have some lesser storage where they shove least used stuff 2015-08-21 20:04 i still think GC is posible, the uuid gather for IAR and OAR will find uuids inside scripts and notecards 2015-08-21 20:04 whenever an action occurs that would link that asset to another item, like copying, or giving, that flag is reset 2015-08-21 20:05 so if any item is deleted that has that flag set, the asset can be deleted 2015-08-21 20:05 since we never implemented that 2015-08-21 20:05 didn't know of it before we could read viewer source 2015-08-21 20:05 we never provided this option 2015-08-21 20:05 it is one way SL handles assets that they can be sure to be able to delete 2015-08-21 20:06 like a texture uploaded but never used 2015-08-21 20:06 you cannot rely on reference counting 2015-08-21 20:06 it's not refernce counting 2015-08-21 20:06 http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/ 2015-08-21 20:06 let me know if I should change anything there 2015-08-21 20:06 it's just a but flag that SL uses to denite that the asset attached to a given item is known not to exist elsewhere 2015-08-21 20:06 some have tried making oars and iars of their whole grid but I think you use inventory links with that approach 2015-08-21 20:06 you can use texture id in a script 2015-08-21 20:07 s/use/lose 2015-08-21 20:07 Melanie_ please read that post and let me know if you want me to change anything 2015-08-21 20:07 a flag cannot help you with script use 2015-08-21 20:07 dahlia too 2015-08-21 20:07 lkalif: the action of applying the texture to a prim, or using "copy asset id", lears that flag 2015-08-21 20:07 or at least that was the intention 2015-08-21 20:07 ACTION clicks 2015-08-21 20:07 afk 2015-08-21 20:08 the sim never gets notified about "copy asset id" 2015-08-21 20:15 diva: I would think multiple logical changes could be in a patch if they only affect a single feature (like the feature the patch enables) 2015-08-21 20:15 but not if they affect anything else 2015-08-21 20:16 ok. we should probably change that document then 2015-08-21 20:16 let me do it 2015-08-21 20:16 well if you agree :) 2015-08-21 20:16 yes I agree 2015-08-21 20:16 Bug #7697:04 OpenSim.ini.example [Network] ExternalHostNameForLSL default not very helpful. $BaseURL minus leading 14( http://opensimulator.org/mantis/view.php?id=7697 ): has been SUBMITTED. 2015-08-21 20:17 Bug #7697:04 OpenSim.ini.example [Network] ExternalHostNameForLSL default not very helpful. $BaseURL minus leading http:// might be better 14( http://opensimulator.org/mantis/view.php?id=7697 ): has been UPDATED. 2015-08-21 20:17 Bug #7697:04 OpenSim.ini.example [Network] ExternalHostNameForLSL default not very helpful. $BaseURL minus leading http:// might be better 14( http://opensimulator.org/mantis/view.php?id=7697 ): has been UPDATED. 2015-08-21 20:18 changed it 2015-08-21 20:18 I tend to consider breaking things up so it can make bisecting easier 2015-08-21 20:18 not sure if there are other tangible benefits 2015-08-21 20:19 Bug #7697:04 OpenSim.ini.example [Network] ExternalHostNameForLSL default not very helpful. $BaseURL minus leading http:// might be better 14( http://opensimulator.org/mantis/view.php?id=7697 ): has been UPDATED. 2015-08-21 20:22 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-21 20:23 diva: I also like to encourage those considering submitting patches to develop a working relationship with one or more core developers and consult with them frequently 2015-08-21 20:23 otherwise looks good :) 2015-08-21 20:24 also good if they come in irc and ask questions 2015-08-21 20:32 hey guys i have 2 questions lol does opensim have a swim animation and how can i hurt my av (ide like to be able to depleat or relenish health 2015-08-21 20:33 the fall animation looks abit like swimming 2015-08-21 20:34 doesnt sl auto swim if av is in deep water? i cant remember as havent used it in yrs lol 2015-08-21 20:34 health needs to be enabled in the parcel settings, then use script calls to change it, not tested that feature myself tho 2015-08-21 20:35 no, walks along seabed 2015-08-21 20:36 hmmmmm i spose it would have to be done via a script to determin the av,s position with reference to water hieght and then change animation 2015-08-21 20:36 also if u jump off a large building and land on your face it takes health lol 2015-08-21 20:36 ty AliciaRaven 2015-08-21 20:36 np 2015-08-21 20:37 what happens when you run out of health 2015-08-21 20:37 head explodes :) 2015-08-21 20:37 you respawn 2015-08-21 20:37 jk i dont know, i would expect to respawn (tp home) but thats a total guess 2015-08-21 20:38 im going to try it lol 2015-08-21 20:40 hmmm i just flew straight up for bout 30 secs then let the av go splat on the floor and its still got 100% health lol 2015-08-21 20:40 1000 ways to die in opensim, number 283, stand under nebadons bulletsim ball drop test and call him rude names lol 2015-08-21 20:40 i guess i was wrong about that then lol 2015-08-21 20:40 anyone know any script examples for adding/removing health? 2015-08-21 20:40 ACTION goes to consult google 2015-08-21 20:58 all the scripts i can find just change an internal integer not the actual health of the av :> 2015-08-21 21:00 llSetDamage ? 2015-08-21 21:01 hmm ty i dont know why i didnt find that lol 2015-08-21 21:01 doesnt accept an avatar key tho so i dunno how it knows who to damage 2015-08-21 21:02 oh that sets how much damage is done when the prim hits an avatar 2015-08-21 21:03 http://wiki.secondlife.com/wiki/LlSetDamage 2015-08-21 21:04 thats exactly what im looking at now 2015-08-21 21:04 not what i was expecting, will be hard to do what ur looking for 2015-08-21 21:05 im looking to simulate life so for example you can get ill from eating something bad or healed if eating something good 2015-08-21 21:12 hmmmmm i think we need an ossl function that allows llSetDamage(int,key) 2015-08-21 21:13 thoughts / 2015-08-21 21:14 would have to be high threat level but id say it would be usefull 2015-08-21 21:15 i had just assumed thats how it was set, i guess LL did it their way to stop people killing anyone they want in parcels with damage enabled 2015-08-21 21:16 yeah its kind of limited in its usefullness as it is lol 2015-08-21 21:16 you could always drop an invisible primon their head if they do something bad lol 2015-08-21 21:18 right i need to swap systems lol i dont have monodevelop on here yet lol 2015-08-21 21:18 brb 2015-08-21 21:20 viewers seem to have a bug ( or a pack of bugs) on varregions doTeleportViaLocation 2015-08-21 21:21 if u see on its debug log something like: 2015-08-21 21:21 newview/llagent.cpp(4731) : 2015-08-20T18:39:58Z WARNING: LLAgent::doTeleportViaLocation: Using deprecated teleportlocationrequest. 2015-08-21 21:22 then it most likelly sent you to a wrong location ( or fs may even crash ) 2015-08-21 21:22 (other viewers may display other msgs.) 2015-08-21 21:22 this can't be fix region side 2015-08-21 21:25 their math on computing a global position in (regionHandler + localposition) form is wrong in that case 2015-08-21 22:11 hey AliciRaven im looking at the source and there is a ossl function that takes a av name and a float 2015-08-21 22:13 osCauseDamage(string avatar,floatdamage) 2015-08-21 22:15 one could also do one's own health/mana/whatever tracking independently 2015-08-21 22:43 hmmmmmmm this is strange lol anyone able to dbl check something for me? 2015-08-21 22:44 http://pastebin.com/JrhkaXjV 2015-08-21 22:44 that script should deduct 50 from my health 2015-08-21 22:45 however it just sends me the im 2015-08-21 22:45 no errors or anything 2015-08-21 22:45 my osslenable.ini has this 2015-08-21 22:45 Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER 2015-08-21 22:45 and the av im using is the estate owner 2015-08-21 22:46 is user a god? 2015-08-21 22:46 might not be able to hurt gods 2015-08-21 22:46 hmmmmm let me check although shouldnt be 2015-08-21 22:47 i know stuff like push and telport routing do not effect gods 2015-08-21 22:47 well it let me enter god mode so i guess i should retest with a normal user 2015-08-21 22:47 k 2015-08-21 22:48 altho the normal user wont be able to due to the setting in osslenable.ini what would yu recomend? 2015-08-21 22:48 groups maybe? 2015-08-21 22:48 that is probably the only option 2015-08-21 22:48 its not ideal though 2015-08-21 22:49 Bug #7698:04 GetDisplayNamesHandler send sometimes a "Unknown UserUMMAU42" as display name to the user. 14( http://opensimulator.org/mantis/view.php?id=7698 ): has been SUBMITTED. 2015-08-21 22:49 Bug #7698:04 GetDisplayNamesHandler send sometimes a "Unknown UserUMMAU42" as display name to the user. 14( http://opensimulator.org/mantis/view.php?id=7698 ): has a PATCH to be looked at. 2015-08-21 22:54 ok i think its broken lol 2015-08-21 22:54 i just created a normal user and tried that after setting Allow_osCauseDamage=true in the ini file and it still does nothing 2015-08-21 22:58 unless the sim isnt sending the healoth updates i dunno 2015-08-21 22:58 might have to do a mantis 2015-08-21 22:59 yea I dont have any experience with it 2015-08-21 23:01 i just did a quick check to see if ossl functions are working and they are as i can get the script engine name with osGetScriptEngineName which is in same security group (ThreatLevel High) 2015-08-21 23:08 Bug #7699:04 osCauseDamage doesnt seem to actually do anything 14( http://opensimulator.org/mantis/view.php?id=7699 ): has been SUBMITTED. 2015-08-21 23:09 H-H-H i have test your script too. Its work at me without any problem. My damage is set to 50%. In the config it is set to true. You are sure you have allow damage on the parcel and in the estate? 2015-08-21 23:10 yes as it is shown in the viewer top bar but will dbl check 2015-08-21 23:12 yes it is enabled in the estate setings dialog 2015-08-21 23:12 hmm 2015-08-21 23:13 Allow_osCauseDamage = true 2015-08-21 23:13 thats in my osslEnable.ini 2015-08-21 23:13 it should be enabled :> 2015-08-21 23:19 me is happend that i have an entry twicein the config and the wronge one was used 2015-08-21 23:21 this is my osslEnable.ini http://pastebin.com/dCCJk1HG 2015-08-21 23:22 unless im blind its only listed once and set to true 2015-08-21 23:22 also can you tell me your setup as im running grid mode 1 region per sim on linux 32bit with everything running on one box 2015-08-21 23:24 your OSFunctionThreatLevel is on verylow 2015-08-21 23:25 yes but the allow function explicitly sets that function to true 2015-08-21 23:26 This is the default level and can be overridden with the Allow_ specifications. 2015-08-21 23:27 unless im reading that wrong but then the osGetScriptEngineName would nopt have worked as that is same threat level as osCauseDamage 2015-08-21 23:30 hmm you have right... at me its works with verylow and true too 2015-08-21 23:31 which version of simulator are you on 2015-08-21 23:33 im run a current dev version 2015-08-21 23:33 im on git head 2015-08-21 23:36 i have try it on the head version too. with the sam config and the sam result 2015-08-21 23:38 then i give up with opensim lol 2015-08-21 23:39 which viewer do you use 2015-08-21 23:39 firestorm 4.6.9 2015-08-21 23:39 ok im on singularity 2015-08-21 23:39 then you want i can visit you and try it 2015-08-21 23:39 got a d/l for firestorm? 2015-08-21 23:40 d/l ? 2015-08-21 23:40 its on my lan not public 2015-08-21 23:40 oh 2015-08-21 23:40 download link 2015-08-21 23:41 downloading now 2015-08-21 23:41 http://wiki.phoenixviewer.com/fs_older_downloads#firestorm_469_42974_hotfix_release 2015-08-21 23:41 Phoenix_FirestormOS-Release_i686_4.7.3.47323.tar.xz 2015-08-21 23:42 thats the one im downloading 2015-08-21 23:42 if it works in firestorm then i will report it to singularity devs 2015-08-21 23:42 im using the 4.6.9. But i think the 4.7.3 is ok too 2015-08-22 00:06 i must be really thick then coz it doesnt work in the same firestorm your using as i downloaded that one 2015-08-22 00:09 ok i need my bed lol so will play with this 2morrow ty for your help so far 2015-08-22 03:31 Ubit: doTeleportViaLocation has a reliance on semi-unreliable data to determine varregion size 2015-08-22 03:38 i light 2015-08-22 03:38 i know why it fails.. 2015-08-22 03:38 the bug is +- obvius on the sources 2015-08-22 03:38 a example: 2015-08-22 03:39 to see if its a local teleport they do: 2015-08-22 03:39 regionp->getHandle() == to_region_handle_global((F32)pos_global.mdV[VX], (F32)pos_global.mdV[VY]) 2015-08-22 03:40 if it gets the data u say, it doesn't reach this bugs.. 2015-08-22 03:40 but as u said.. that data isn't always present.. 2015-08-22 03:40 and actually it is not needed 2015-08-22 03:43 Bug #7700:04 Casting vector to string uses , instead of . on German server 14( http://opensimulator.org/mantis/view.php?id=7700 ): Der folgende Eintrag wurde erfasst. 2015-08-22 04:21 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-22 04:22 misterblue: More logs for you to look at. :) 2015-08-22 05:28 Bug #7700:04 Casting vector to string uses , instead of . on German server 14( http://opensimulator.org/mantis/view.php?id=7700 ): has a PATCH to be looked at. 2015-08-22 11:27 Bug #7506:04 HG travel shows almost blank arrival region or grey viewer screen and crashes viewer 14( http://opensimulator.org/mantis/view.php?id=7506 ): A NOTE has been added to this issue. 2015-08-22 11:29 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-22 13:22 Bug #7701:04 Recent changes to scripts causes exception 14( http://opensimulator.org/mantis/view.php?id=7701 ): has been SUBMITTED. 2015-08-22 13:29 Bug #7701:04 Recent changes to scripts causes exception 14( http://opensimulator.org/mantis/view.php?id=7701 ): has been set as DUPLICATE OF issue 0007691. 2015-08-22 13:29 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): The issue 0007701 has been set as DUPLICATE OF the following issue. 2015-08-22 18:05 Hello i am trying to use builders buddy rezzer on opensim 0.8.1 but it is not working... 2015-08-22 18:05 It is a standalone installation 2015-08-22 18:06 And I made the region bigger it is 512x512 now 2015-08-22 18:07 But the rezzer won't work 2015-08-22 18:07 Selea Core uses it, extensively, in her grid, to package her freebie houses, so I know it *can* work. Don't know what size regions she uses or expects the person unpacking them to have, though. 2015-08-22 18:16 Any changes in standalonecommon.ini required perhaps? 2015-08-22 18:16 The rezzer is working...well kind of... 2015-08-22 18:17 It rezzes objects but fails positioning them 2015-08-22 18:17 Hence I suspect it is because of the region resizing 2015-08-22 18:18 But the point is 2015-08-22 18:18 I need that 4 2015-08-22 18:18 maybe it's coded such that it only knows 256x256. Lots of scripts from SL are like that 2015-08-22 18:18 Surely it is... 2015-08-22 18:19 I got the rezzer script from outworldz web 2015-08-22 18:22 Do you know whether is it easily resizable? I hardly understand the code 2015-08-22 18:34 I opened the script and it says.... 2015-08-22 18:34 Change these values if yuo 2015-08-22 18:35 If you re using mega regions 2015-08-22 18:36 Variables for 2015-08-22 18:36 pastebin the script maybe. 2015-08-22 18:37 Yep right hang on 2015-08-22 18:38 hey its me JunkHunk this is the script: http://pastebin.com/y94kP7Et 2015-08-22 18:40 in a 512x512 var region... 2015-08-22 18:40 I guess I should change those 1024 limits am I right? 2015-08-22 18:43 might be. still trying to figure out how exactly this part of the script is supposed to work.. 2015-08-22 18:43 but probably so. 2015-08-22 18:45 oh sorry let me post the child part script 2015-08-22 18:46 I tried changing 1024 to 512 but it does not change still rezzing on 0,0,0 rezzer prim 2015-08-22 18:47 child script: http://pastebin.com/6Cxf7Aaf 2015-08-22 18:53 is newfie pendragon ever online in this chat? 2015-08-22 22:08 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-23 04:28 https://github.com/nvbn/thefuck 2015-08-23 05:58 LOL 2015-08-23 11:13 llcommon/llrefcount.cpp(63) : error 2015-08-23 11:13 ERROR: LLRefCount::~LLRefCount: deleting non-zero reference 2015-08-23 12:19 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): A NOTE has been added to this issue. 2015-08-23 12:49 I'm definitely not updating until this issue is sorted out, as I have no idea how much it may impact my residents' scripts. 2015-08-23 12:52 ya i reverted all the plazas 2015-08-23 12:52 that commit broke 100's of scripts 2015-08-23 12:53 Ouch. 2015-08-23 14:56 hi! quick question, is there anything sent at login that i can use to quickly identify whether a grid has hypergrid enabled or not? i've noticed not all send the gatekeeper uri in the login response and not all (including osgrid) send GridURL in the OpenSimExtras cap. 2015-08-23 15:02 Bug #7657:04 Mitigating db corruption caused by issue 7514 14( http://opensimulator.org/mantis/view.php?id=7657 ): has been UPDATED. 2015-08-23 15:25 someone ought to fix MapBlockRequest handling 2015-08-23 15:25 i'm tired of making workarounds for it 2015-08-23 15:31 :) 2015-08-23 15:33 why did i remembered u of that :P 2015-08-23 15:33 lol 2015-08-23 15:37 hmm having a fight with lsl mel ? :) 2015-08-23 15:38 edited the wrong method 2015-08-23 15:38 btw if u are on it chech that culture on lslvector to string... seems missing it 2015-08-23 15:38 they looked the same 2015-08-23 15:38 culture? 2015-08-23 15:38 float to string as it... the vectors floats don't 2015-08-23 15:39 its reported on mantis i thing.. 2015-08-23 15:40 "," in place of "." on german machines 2015-08-23 15:40 ooh 2015-08-23 15:41 ... String.Format(Culture.FormatProvider, "{0:0.000000}", this.value); 2015-08-23 15:41 missing that i guess 2015-08-23 15:42 ( we also need that fixed ) 2015-08-23 15:42 but im now on a total messed branch ;) 2015-08-23 15:43 Starting build #4298 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-23 15:45 thanks Melanie_T that seems to have fixed the issue 2015-08-23 15:47 oops spoke too soon 2015-08-23 15:48 apparently the beacon that opensimworld has fails now 2015-08-23 15:48 http://pastebin.com/F0JgHW4q 2015-08-23 15:48 Project opensim » mono-2.10.8.1 build #4298: FAILURE in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4298/ 2015-08-23 15:48 * melanie: Revert "Fix a possible nullref caused by accessing m_data rather than Data" 2015-08-23 15:48 * melanie: Fix the nullref in scripts - the right way 2015-08-23 15:49 try this 2015-08-23 15:50 okay one moment 2015-08-23 15:50 ACTION is getting dizzy. :) 2015-08-23 15:51 Starting build #4299 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4297 1 day 23 hr ago) 2015-08-23 15:51 Bug #7701:04 Recent changes to scripts causes exception 14( http://opensimulator.org/mantis/view.php?id=7701 ): has been RESOLVED. 2015-08-23 15:52 Bug #7691:04 Script runtime error - commit 662b59 14( http://opensimulator.org/mantis/view.php?id=7691 ): has been RESOLVED. 2015-08-23 15:55 oh guess i went afk a second too soon :P 2015-08-23 15:55 Yippie, build fixed! 2015-08-23 15:55 Project opensim » mono-2.10.8.1 build #4299: FIXED in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4299/ 2015-08-23 15:55 melanie: Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data"" 2015-08-23 15:58 that did it 2015-08-23 15:58 thank you for working on this Melanie_T i know xengine is no fun. :) 2015-08-23 15:59 needs to be done 2015-08-23 15:59 yeah. 2015-08-23 16:18 well its not realy xengine prob ... but.. details... who cares :P 2015-08-23 16:20 damm firing regions sometimes kicks me out of irc... grrr 2015-08-23 16:21 all bc ppl like to have a map... xii :) 2015-08-23 16:34 danbanner: So, all fixed now? Safe to update? 2015-08-23 16:34 ya all the broken stuff seems good and the existing working scripts are working again 2015-08-23 16:35 Thanks. Thanks Melanie_T. 2015-08-23 16:35 yes thanks a bunch :) 2015-08-23 16:36 np 2015-08-23 16:40 hmm maximum region size is enforced anywhere? 2015-08-23 16:44 ( found it :p Constants.MaximumRegionSize, thx ) 2015-08-23 16:45 And what is it? 2015-08-23 16:45 the maximum size you can make a region. 2015-08-23 16:45 No, I meant what was the value, as he found it. 2015-08-23 16:45 is this public const uint MaximumRegionSize = 8192;.. hmm possible still suicidal.. but ok 2015-08-23 16:46 The devs have recommended no more than 1024x1024, due to the memory required for the terrain. 2015-08-23 16:46 yeap 2015-08-23 16:47 not only memory.. 2015-08-23 16:53 i used to run a 6,144x6,144 aurora region. that was fun. :D 2015-08-23 16:53 for viewer testing. 2015-08-23 16:53 ohh i do miss my 64x64m aurora region :) 2015-08-23 16:54 it did work even before any viewer suport 2015-08-23 16:55 well had a little issues if i remember 2015-08-23 16:55 the non-power-of-two region support for viewers was ugly though. 2015-08-23 16:56 multiple of 16m was there from start 2015-08-23 16:56 since thats the patchs size 2015-08-23 16:56 and trying to get rectangular regions was hellish, so i gave up and aurora sputtered out not long after that. 2015-08-23 16:57 now multiple of 256m does help a lot for grid.. 2015-08-23 17:00 rectangules.. its viewer issue 2015-08-23 17:03 yep, a lot of them. ;) 2015-08-23 17:04 guess.. they assme square everywhere 2015-08-23 17:04 mhm 2015-08-23 17:07 Bug #7701:04 Recent changes to scripts causes exception 14( http://opensimulator.org/mantis/view.php?id=7701 ): has been CLOSED 2015-08-23 17:23 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-23 17:48 Bug #7699:04 osCauseDamage doesnt seem to actually do anything 14( http://opensimulator.org/mantis/view.php?id=7699 ): has been RESOLVED. 2015-08-23 18:25 damm kicked again by a region startup 2015-08-23 18:26 odd sending the map texture should not do this ever 2015-08-23 18:28 you internet needs upgrade ;) 2015-08-23 18:29 yeap only some 800kbps 2015-08-23 18:29 even so... 2015-08-23 18:33 #$#$#$#!!! 2015-08-23 18:33 ACTION sends Ubit a bucketfull of bits 2015-08-23 18:33 ty 2015-08-23 18:34 Alpha Bits? Tasty ;) 2015-08-23 18:34 well at least now my bug.. this one is opensim :) 2015-08-23 18:34 a small 2km region 2015-08-23 18:35 but this a non sense.. why is it happening damm 2015-08-23 18:36 opensim doesn't implement the world map bits of the protocol correctly, not even for regular size regions 2015-08-23 18:37 hmm? 2015-08-23 18:38 the bit that handles MapBlockRequest is a mess 2015-08-23 18:38 should be burned with fire 2015-08-23 18:38 what bit? the 0x0100 on flags i fixed.. 2015-08-23 18:38 or 1000 2015-08-23 18:40 does it stop if the region is not found? 2015-08-23 18:40 its a range 2015-08-23 18:40 I recall you saying, lkalif, back when the "4096 bug" was fixed, that map hadling was a total mess. It *would* be nice to get that fixed. 2015-08-23 18:41 hmm i don't remember looking much to maps in past.. but possible 2015-08-23 18:41 handling* 2015-08-23 18:42 hmm not looking to the 4096 bug now.. other close range issues first 2015-08-23 18:42 :) 2015-08-23 18:42 Ubit: sat you have one region at 1000,1000... will request for MapBlockRequest from 995-1005 in both xand y work and send me 1000 replies, 999 emty 2015-08-23 18:42 say 2015-08-23 18:43 ok.. i did remove the os handling of 0x1000 or whatever the number is 2015-08-23 18:43 and use it to send a empty replay no region is found in range 2015-08-23 18:44 if not set, there will be no reply ( as before ) 2015-08-23 18:44 ok ? 2015-08-23 18:45 in current os, if that flag is set, even if it finds regions in range, it may still send empty replies.. so yeap bad 2015-08-23 18:46 not ok 2015-08-23 18:47 then what ? 2015-08-23 18:49 errr 2015-08-23 18:49 you want empty for All grid slots with no region in the range? 2015-08-23 18:49 it's supposed to send region with MapBlockReplyPacket and set GridRegion.Access to SimAccess.NonExistent 2015-08-23 18:50 get lost.. ill only send regions found or none... u go fill up the missing ones :p 2015-08-23 18:50 and it can pack them all in one reply packetet 2015-08-23 18:50 you voodoo opensim crap 2015-08-23 18:50 sl sends the 999 ones? 2015-08-23 18:51 who cares about the standard 2015-08-23 18:51 man its a waste of bandwtih 2015-08-23 18:51 yes, if send empty flag is set 2015-08-23 18:51 it's just a few bytes 2015-08-23 18:52 a few bytes *999 on yr example, and useless 2015-08-23 18:52 protocol wise i mean 2015-08-23 18:52 it's quite useful 2015-08-23 18:52 to mk yr code easy yeap 2015-08-23 18:52 no need to display dumb loading--- everywhere 2015-08-23 18:53 its just for you to not keep track of the range you asked 2015-08-23 18:53 just beause opensim deva ar lazy non-standard implementors 2015-08-23 18:54 well I tell you how it's supposed to wotk 2015-08-23 18:54 work 2015-08-23 18:54 i don't believe sl will send 999*sizeof useless bytes 2015-08-23 18:55 what you believe in is none of my business 2015-08-23 18:55 :p 2015-08-23 18:57 The protocol is what it is, Ubit, and lkalif's gotten pretty good at understanding it, I'd say. :) 2015-08-23 18:57 well ill check that hmm somehow.. and suport that if sl does that 2015-08-23 18:57 all I know is that MapBlockRequest/Reply is a piece of crap in OpenSim 2015-08-23 18:58 ( uff not funny with varreagions.. but well no big deal ) 2015-08-23 18:58 Ubit: of course it does it. I wrote a client for it 2015-08-23 18:59 :) 2015-08-23 19:00 and a proxy also 2015-08-23 19:01 it shows those message? 2015-08-23 19:01 of course it does 2015-08-23 19:01 only it does miss several things :p 2015-08-23 19:01 like what? 2015-08-23 19:01 i mean .. it does.. 2015-08-23 19:02 what? 2015-08-23 19:02 well i don't use it for long.. so ill let u know later .. 2015-08-23 19:03 some i told u about in past 2015-08-23 19:03 someone told me they saw a bigfoot :P 2015-08-23 19:03 :) 2015-08-23 19:04 well let me go check yr claims :p 2015-08-23 19:04 while i still remember where the code is :) 2015-08-23 19:08 i bet SimAccess.NonExistent is nevert used in Opensim 2015-08-23 19:09 good bet ... at least there :P 2015-08-23 19:22 only seems to send found 2015-08-23 19:23 guess thats why singu and alch keep telling loading... 2015-08-23 19:28 hmm but seems to tell the range if none found 2015-08-23 19:36 this is from SL using GridProxyGui https://gist.github.com/lkalif/62d3b086faaa2efb7a8f 2015-08-23 19:37 Where do you find GridProxyGui? 2015-08-23 19:38 it libomv bin download... requires gtk# 2015-08-23 19:38 yeap i see that.. if regions found on the range.. 2015-08-23 19:39 ohh didn't got kick starting a region :) 2015-08-23 19:40 Plugh: what OS are you using? 2015-08-23 19:40 Linux 2015-08-23 19:41 installing mono-develop brings gtk# too so if you have that you have it installed probably 2015-08-23 19:42 Oh, gtk#. I read gtk but didn't pick up on that last symbol right away. 2015-08-23 19:43 if you want to compile iy yourself you need to remove comment in pebuild.xml pn rerun prebuild.sh of the libomv 2015-08-23 19:44 oh, I see it. 2015-08-23 19:45 Must be a more recent addition. 2015-08-23 19:45 but downloading precompiled bin is way easier https://github.com/openmetaversefoundation/libopenmetaverse/releases/download/0.9.3/libopenmetaverse-0.9.3-bin.zip 2015-08-23 19:46 which version of gtk#? 2 or 3? 2015-08-23 19:46 it works quite well on linux too 2015-08-23 19:46 2 2015-08-23 19:46 k 2015-08-23 19:47 Hope it works better than WGP 2015-08-23 19:47 it looks the same, should be much more stable 2015-08-23 19:48 yea, that has been the big problem with WGP. It would often crash if you looked at it the wrong way. 2015-08-23 19:49 on debian/ubuntu the package is called gtk-sharp2 2015-08-23 19:50 yup. Just installed it and its 6 dependencies 2015-08-23 19:51 but it seems im sending a wrong format on the not found reply 2015-08-23 19:52 see that packet dump, Access field 2015-08-23 19:53 hmm ---> pvt so not to bother ppl here 2015-08-23 19:53 why not? 2015-08-23 19:54 that's what #opensim-dev is for 2015-08-23 19:54 well 2015-08-23 19:54 let me go back to sl ... 2015-08-23 19:55 yr paste is what i send if regions found... ok... 2015-08-23 19:55 ( flag meaningless ) 2015-08-23 19:57 grrr 2015-08-23 19:57 the proxy looses filters quitly on start 2015-08-23 19:58 lkalif: I grabbed the pre-compiled version. The libomv from git doesn't build GridProxyGui by default. 2015-08-23 19:58 use GridProxyGui 2015-08-23 19:59 what do you get when you have 100 opensimians typing on keyboards for 8 years? 2015-08-23 19:59 im on win 2015-08-23 20:00 lkalif: I just found your commit message about it that it needs to be uncommented. 2015-08-23 20:00 yeah, and prebuild.sh re-run 2015-08-23 20:01 Plugh: but the prebuilt one should be fine 2015-08-23 20:03 Did that. Build failes as it can't find namespace Gtk. 2015-08-23 20:04 oh, probably a -dev package missing 2015-08-23 20:04 Ubit: http://download.xamarin.com/GTKforWindows/Windows/gtk-sharp-2.12.26.msi and reboot 2015-08-23 20:05 .msi is for Windows 2015-08-23 20:05 Ubit is on windows 2015-08-23 20:06 oh, sorry. Thought that was meant for me. 2015-08-23 20:06 i don't think there is -deb 2015-08-23 20:06 -dev 2015-08-23 20:08 ok, it is a nant vs xbuild problem. Failed to build under nant. Successful build under xbuild. 2015-08-23 20:08 i should really kill nant stuff 2015-08-23 20:08 lkalif: ty. I'll have another go at building with nant some time and see what it is missing. 2015-08-23 20:08 it's crap anyway 2015-08-23 20:09 I build on one machine with xbuild as it doesn't have nant. 2015-08-23 20:09 nant has been broken for a while 2015-08-23 20:11 The Makefile in OpenSim still uses nant. 2015-08-23 20:13 we have a Makefile? 2015-08-23 20:14 Bug #7702:04 pCampBots broken on current Dev Master HEAD. 14( http://opensimulator.org/mantis/view.php?id=7702 ): has been SUBMITTED. 2015-08-23 20:15 yup 2015-08-23 20:15 I've used xbuild for ages. Was told it was better than nant. 2015-08-23 20:16 I started using nant as I'm used to building by typing 'make' which uses 'Makefile', and it worked. If it aint broke ... :) 2015-08-23 20:17 ok, fixed the problem with building under nant. I just had to remove (commented out) the x86 Platform target lines. 2015-08-23 20:18 I don't expect I'll need to debug GridProxyGUI but if it does crash on me I will have a better change of fixing it than I would fixing WGP. 2015-08-23 20:18 Bug #7703:04 Exception rezzing objects with a script. 14( http://opensimulator.org/mantis/view.php?id=7703 ): has been SUBMITTED. 2015-08-23 20:18 s/change/chance/ 2015-08-23 20:18 smxy: I think there were some changes to packet definitions in libomv recently. Might want to make sure your pCampbot is using the same OpenMetaverse.dll as the sim you are logging in to 2015-08-23 20:19 It was running out of the same bin 2015-08-23 20:19 ok, I need to head out to the stores to get a few things. bbl. 2015-08-23 20:19 I did like I always do. I built the latest OpenSim code. Ran the regions and the bots from that bin. 2015-08-23 20:20 What else should I do differently? 2015-08-23 20:20 dunno :) 2015-08-23 20:20 ACTION never uses pcampbot 2015-08-23 20:20 lkalif: I should probably have mentioned I was on a 64-bit version of Linux. :) 2015-08-23 20:20 the exception looked like it might have been a packet parsing error tho 2015-08-23 20:21 Is pCampBot something that gets built when I build or is it delivered as a binary? If the latter, perhaps it needs updating. 2015-08-23 20:21 I think it builds 2015-08-23 20:22 I use testclient which seems to work ok 2015-08-23 20:22 Then it should be using the same as everything else in the build. 2015-08-23 20:22 but your error looks like it happened in libomv 2015-08-23 20:23 maybe try the older pcampbot with the newer opensim? 2015-08-23 20:23 which packet? 2015-08-23 20:24 http://opensimulator.org/mantis/view.php?id=7702 2015-08-23 20:24 I thought there was a change recently in a packet 2015-08-23 20:25 oh wait... "method argument length mismatch"... not sure exactly what that means 2015-08-23 20:26 like a call doesnt match the method signature? 2015-08-23 20:26 is that even possible in .net? 2015-08-23 20:26 smxy: try a clean checkout, perrhaps some stale dll? 2015-08-23 20:26 Or it's passed a list of bots ... and list handling has recently changed .... maybe there's still a bug related to that ... 2015-08-23 20:27 no the list changes have been in LSL 2015-08-23 20:27 lkalif: I always do a fresh checkout into an empty directory. 2015-08-23 20:28 Then build, then copy the resultant bin dir off elsewhere, for use. 2015-08-23 20:29 which mono version? 2015-08-23 20:29 4.0.1 2015-08-23 20:31 https://msdn.microsoft.com/en-us/library/system.argumentexception%28v=vs.110%29.aspx 2015-08-23 20:31 I don't see how anything could have gone differently in my build process, as that's been scripted and in use for a very long time. But afterwards, I make various symlinks so tht I can easily move from one release to another, as needed. I'll go check those to make sure I didn't fat-finger something. 2015-08-23 20:31 argument is a very common exception 2015-08-23 20:32 Bug #7703:04 Exception rezzing objects with a script. 14( http://opensimulator.org/mantis/view.php?id=7703 ): A NOTE has been added to this issue. 2015-08-23 20:32 smxy: try deleting all .exe .dll before you copy 2015-08-23 20:32 in the dest dirs 2015-08-23 20:33 ya 2015-08-23 20:33 I never copy over anything. 2015-08-23 20:33 EVER 2015-08-23 20:33 :P 2015-08-23 20:34 I make a new dest dir, then copy the bin dir from the build to it. 2015-08-23 20:34 < smxy> Then build, then copy the resultant bin dir off elsewhere, for use. 2015-08-23 20:35 delete all dlls and exes in "elsewhere" 2015-08-23 20:35 Yes. I do a git pull to get the latest code. Then I make a new, empty build dir. Then I check out the code to that dir. Then I build it. Then I make a new, empty dest dir, named after the version, and I copy the bin dir, made during the build, to this empty dest dir. 2015-08-23 20:36 ok 2015-08-23 20:36 Nothing is overlaid on top of a previous release. 2015-08-23 20:38 I don't see any errors with my 3 manually made symlinks. Perhaps I ran something from the wrong directory, causing a mismatch. I'll try again. 2015-08-23 20:43 When everything is run from the current build, it fails. 2015-08-23 20:45 I'm not running that with the debug flag. Let me try that to see if it sheds any further light. 2015-08-23 20:49 Bug #7702:04 pCampBots broken on current Dev Master HEAD. 14( http://opensimulator.org/mantis/view.php?id=7702 ): A NOTE has been added to this issue. 2015-08-23 20:54 That doesn't tell me anything, but maybe it will someone else. 2015-08-23 20:54 Let me try what you suggested, dahlia - old pCampBot against latest OpenSim. 2015-08-23 20:55 was smart thread dll updated recently? 2015-08-23 20:55 pCampbot working for me(tm) 2015-08-23 20:55 lkalif: no idea 2015-08-23 20:58 OpenMetaverse.WorkPoolDynamic 2015-08-23 20:58 The old one works aginst he latest build. 2015-08-23 20:58 why is that compiled in? 2015-08-23 20:58 The new one, from that new build, doesn't. 2015-08-23 20:59 Bug #7703:04 Exception rezzing objects with a script. 14( http://opensimulator.org/mantis/view.php?id=7703 ): A NOTE has been added to this issue. 2015-08-23 20:59 lkalif: compiled in to what? 2015-08-23 20:59 dahlia: did you update libomv last? 2015-08-23 20:59 I think so 2015-08-23 21:00 I just built head in release mode and committed the dlls 2015-08-23 21:00 I wonder if SMARTHREADPOOL_REF is defined 2015-08-23 21:00 would it not compile otherwise? 2015-08-23 21:02 maybe I should build a fresh clone and push those dlls 2015-08-23 21:02 but pcampbot working for me 2015-08-23 21:02 Connecting multiple bots to one region? 2015-08-23 21:03 dahlia: if you see that backtrace,it shows OpenMetaverse.WorkPoolDynamic, that should not be in libomv unless you define SMARTHREADPOOL_REF 2015-08-23 21:03 just one bot 2015-08-23 21:03 lkalif: I dont ever recall defining that 2015-08-23 21:03 but I can build a fresh clone 2015-08-23 21:03 it's not by default iirc 2015-08-23 21:03 ACTION shrugs 2015-08-23 21:04 if you see WorkPool.cs in libomv 2015-08-23 21:04 The reason I asked, dahlia, is that I see the first bot connects, but it dies when the program fails to add the second bot. 2015-08-23 21:05 and the whole thing dies. 2015-08-23 21:05 perhaås it's some mono bug 2015-08-23 21:05 perhaps. Though I'm using the same version I have been, for a while now. 2015-08-23 21:06 I don't understand how it got to OpenMetaverse.WorkPoolDynamic 2015-08-23 21:07 Could something I set in my environment cause it to do that? 2015-08-23 21:08 Except that I run both the same way and one works, while one doesn't ... 2015-08-23 21:09 well about that map thing, seems to me now viewers are kinda of broken at sl, since sl doesnot send any reply if there is no region in the requested range 2015-08-23 21:09 it works on islands 2015-08-23 21:09 my change for avn does send a reply keeping them happy 2015-08-23 21:10 with access code == NonExitent 2015-08-23 21:11 yeap getting Invalid location with singu, where it stucks in loading at sl 2015-08-23 21:13 Bah. I have to mow my lawn, before it gets dark. Back in an hour or so. 2015-08-23 21:14 dahlia: you compiled with vs 2015? 2015-08-23 21:15 well going look for food.. cya later :) 2015-08-23 21:18 ok, I was wrong about SMARTHREADPOOL_REF 2015-08-23 21:20 so it's something else... 2015-08-23 21:29 dahlia: nvm allmy questions, I was on a wild goose chaise :P 2015-08-23 21:32 Ubit: you can do as SL, rarely do you open a map where there are no regions at all 2015-08-23 21:32 lkalif: yes 2015 2015-08-23 21:33 community 2015-08-23 21:33 so the smartthreadpool stuff is irrelevant? 2015-08-23 21:37 the exception is in the code that calls SmartThreadPool 2015-08-23 21:37 but mono and backtraces.... 2015-08-23 21:39 smxy: just for the fun of it make a copy of bin for running pCampBot and delete SmartThreadPool.dll from it before running it 2015-08-23 21:40 takes hours to checkout opensim over this crappy connection 2015-08-23 21:42 (kalif is also on clicking in a map spot.. so keeping it.. some 56bytes or so...) 2015-08-23 21:42 ( i mean i send if the 0x1000 flag is set, don't if not ) 2015-08-23 22:04 SmartThreadPool.dll hasnt changed in 11 months 2015-08-23 22:05 lkalif: should I delete the .mdb file too? 2015-08-23 22:06 doesn't matter 2015-08-23 22:06 ok 2015-08-23 22:08 That causes it to fail immediately: http://pastebin.com/SNWRcEzj 2015-08-23 22:09 Starting build #4300 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-23 22:09 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-23 22:09 Bug #7703:04 Exception rezzing objects with a script. 14( http://opensimulator.org/mantis/view.php?id=7703 ): has been RESOLVED. 2015-08-23 22:11 smxy: use TestClient (I'm out of ideas) 2015-08-23 22:13 Project opensim » mono-2.10.8.1 build #4300: SUCCESS in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4300/ 2015-08-23 22:13 melanie: Just replace all m_data accesses with accesses to Data, which is 2015-08-23 22:14 No. pCampBot should work (and I don't know how to use TestClient (yet), nor do I want to change my test method (yet)). I don't have time at the moment, but I guess I'll have to do a git bisect to find the bad commit. 2015-08-23 22:15 Or maybe will find some error on my part, in the process. 2015-08-23 22:16 doesnt look like the libomv SmartThreadpool.dll is tracked by our git 2015-08-23 22:16 lkalif: Thanks for the time you did spend on it though. It's appreciated. 2015-08-23 22:17 dahlia: So I may be using an old one in the new build? 2015-08-23 22:17 er, an older dll in the newer OpenSim code build ... 2015-08-23 22:21 Starting build #4301 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-23 22:22 Okay, let me try that ... 2015-08-23 22:25 looks like opensim builds smartthreadpool 2015-08-23 22:26 Project opensim » mono-2.10.8.1 build #4301: FAILURE in 4 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4301/ 2015-08-23 22:26 dahlia: update libomv managed dlls to 49a5cf05c32e - fresh clone default settings release mode VS 2015 community edition 2015-08-23 22:26 hmmm 2015-08-23 22:28 Hrmph. Still fails in the same way. :( 2015-08-23 22:29 well opensim builds it's own copy of smartthreadpool and if libomv is picking that up as a dependency and it has the wrong method signature... yeah kinda messed up there 2015-08-23 22:30 i 2015-08-23 22:31 Did you add it to OpenSim git? If so, I should find it in my original git trre. Perhaps if I copy that into a copy of my bin, for pCampBot, it might then work? 2015-08-23 22:32 nothing is changed there recently 2015-08-23 22:33 Starting build #4302 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4300 24 min ago) 2015-08-23 22:33 dunno why that test fails but reverting until it can be addressed 2015-08-23 22:34 anyway I guess somehow the SmartThreadPool.dll that opensim builds needs to be somehow synced up with the one in libomv 2015-08-23 22:35 I'd be happy to find it was an error on my part, but I'm building the same way and unning the same way and it works in one but not the other. So I hesitate to say it's me, but won't rule it out. I probably will just have to do the git bisect, unless what dahlia is talking about is the cause. 2015-08-23 22:36 we'll blame you anyway :) 2015-08-23 22:36 :) 2015-08-23 22:36 could be a wild goose chaise and something completely different 2015-08-23 22:37 whoever put smartthreadpool source in opensim may have modified it 2015-08-23 22:37 Yippie, build fixed! 2015-08-23 22:37 Project opensim » mono-2.10.8.1 build #4302: FIXED in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4302/ 2015-08-23 22:37 dahlia: Revert "update libomv managed dlls to 49a5cf05c32e - fresh clone default settings release mode VS 2015 community edition" 2015-08-23 22:37 chase*, and yes. :) 2015-08-23 22:37 usually that kind of thing goes in opensim-libs 2015-08-23 22:38 so someone deviated... <.< >.> 2015-08-23 22:38 it's compiled from source 2015-08-23 22:38 dahlia 2015-08-23 22:38 [exec] Tests run: 99, Failures: 1, Not run: 0, Time: 18.907 seconds 2015-08-23 22:38 [exec] 2015-08-23 22:38 [exec] Test Case Failures: 2015-08-23 22:38 [exec] 1) OpenSim.Region.CoreModules.Avatar.Attachments.Tests.AttachmentsModuleTests.TestRezScriptedAttachmentFromInventory : Expected: True 2015-08-23 22:38 [exec] But was: False 2015-08-23 22:38 [exec] 2015-08-23 22:38 [exec] at OpenSim.Region.CoreModules.Avatar.Attachments.Tests.AttachmentsModuleTests.TestRezScriptedAttachmentFromInventory () [0x000e3] in /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs:572 2015-08-23 22:38 [exec] at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) 2015-08-23 22:39 [exec] at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d5] in /root/install/mono-2.10.8.1/mono-2.10.8.1/mcs/class/corlib/System.Reflection/MonoMethod.cs:226 2015-08-23 22:39 [exec] 2015-08-23 22:39 [exec] 2015-08-23 22:39 [exec] /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim.build(286,3): 2015-08-23 22:39 [exec] External Program Failed: nunit-console2 (return code was 1) 2015-08-23 22:39 yes but we usually keep third party libs in opensim-libs 2015-08-23 22:39 nebadon: ya i saw the failed test 2015-08-23 22:40 Well, I'm going to go finish mowing, then will see if I have time to do the bisect tonight. 2015-08-23 22:40 I'm kinda running out of time to mess with it today tho so I just reverted 2015-08-23 22:40 Thanks for your time on this, too, dahlia 2015-08-23 22:40 np 2015-08-23 22:41 pcampbot is stange for not being libomv client but uses some opensim frameworks 2015-08-23 22:42 I dont use it, I have lots of testclient plugins I prefer 2015-08-23 22:42 ¨that thing could use some love... and now you have commit access ;) 2015-08-23 22:43 testclient? 2015-08-23 22:43 yep 2015-08-23 22:43 ya I have a tweak to make goto work with hypergrid 2015-08-23 22:44 commit it :) 2015-08-23 22:44 soon :) 2015-08-23 22:46 90% radegast crash dumps i get are System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, 2015-08-23 22:46 people don't install .net 3.5 2015-08-23 22:46 and i wrote that everywhere 2015-08-23 22:46 Im surprised it even runs the crash logger 2015-08-23 22:48 I get sent this; http://pastebin.com/raw.php?i=hpF22ity 2015-08-23 22:49 and if radegast crashes it ask you somryhing like "Fo you want to make Radegast better by sending the crash report?" 2015-08-23 22:49 Do 2015-08-23 22:49 lol 2015-08-23 22:51 I prefer messages like "Do you want to annoy the developers by flooding the crash tracker system with reports about your failure to install the required dependancies?" 2015-08-23 22:51 lol 2015-08-23 22:52 i was thinking about checking for this one and opening a web page with the dowload link 2015-08-23 22:52 ya 2015-08-23 22:52 and that's the only prerequsite 2015-08-23 22:53 why not .net 4? 2015-08-23 22:53 i switched to 4 after the last release 2015-08-23 22:54 ACTION wonders what happened to the great advantage of .net that was a new version including all previus... 2015-08-23 22:54 on intel pub i mean 2015-08-23 22:54 I thought it did 2015-08-23 22:54 seems not now.. 2015-08-23 22:54 mono broke it 2015-08-23 22:55 i wonder which mono version supports async 2015-08-23 22:55 3.5 is special 2015-08-23 22:55 .net 4 contains 1 and 2 but not 3.5 2015-08-23 22:55 y? 2015-08-23 22:56 switch to .net 4 should fix it 2015-08-23 22:56 4 still runs on xp i think 2015-08-23 22:57 mb the last one that runs on xp ?? 2015-08-23 22:57 http://stackoverflow.com/questions/2803434/does-the-net-framework-4-0-installer-include-the-net-framework-3-5/2803451#2803451 2015-08-23 22:57 I see OpenTK supports OpenGL 4 profiles now... might be fun to make a c# viewer that outperforms the LL code 2015-08-23 22:59 given that LL doesn't seem to be interested in moving above OpenGL 2 2015-08-23 23:01 opentk is autogenerated 2015-08-23 23:03 theres probably some testing and tweaking involved 2015-08-23 23:04 yep 2015-08-23 23:05 i really should get some sleep 2015-08-23 23:05 night night lkalif 2015-08-23 23:05 nn 2015-08-23 23:05 they're waking me up in six hours 2015-08-23 23:07 https://en.wikipedia.org/wiki/Managed_Extensibility_Framework 2015-08-23 23:08 interesting for module discussion 2015-08-23 23:09 may want to mention it to diva, she's doing a lot with mono addins lately 2015-08-23 23:09 diva should be pointed to that 2015-08-23 23:09 she is madame plugin :) 2015-08-23 23:11 MEF is in .net 4 so it can be used if appopriate 2015-08-23 23:12 radegast will even load source plugins 2015-08-23 23:13 just put a .cs with the plugin in the same dir :P 2015-08-23 23:14 iirc aurora used to do that and compile them to 2015-08-23 23:17 misterblue: did you see I left you new physics logs yesterday, for the latest failure? 2015-08-23 23:17 yes... I'm looking at them now 2015-08-23 23:17 Okay 2015-08-23 23:17 I'll have some checkins soon 2015-08-23 23:18 Well, I need to get pCampBot working again, first. :( 2015-08-23 23:18 you sure you didn't get an ERROR in the logs? I keep feeling there is an execption I'm not recovering from 2015-08-23 23:18 I'm glad the logs are proving useful to you. 2015-08-23 23:19 I'll double-check that. 2015-08-23 23:20 in your region 'test1', things are going along fine (6 AVs getting collisions)... and then a new avatar is created and after that all collision passing to the simulator stops 2015-08-23 23:20 the collisions are still being generated by the physics engien, but they are not being passed to the simulator 2015-08-23 23:21 the logic shouldn't do that.... so something is happening I don't see 2015-08-23 23:21 Bug #7700:04 Casting vector to string uses , instead of . on German server 14( http://opensimulator.org/mantis/view.php?id=7700 ): has been RESOLVED. 2015-08-23 23:21 Starting build #4303 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-23 23:22 The string "ERROR" doesn't appear in either log for that day. 2015-08-23 23:24 What amazes me is that it stops in both regions at the same time, and each are running in a separate simulator on the same VM. 2015-08-23 23:24 How can a fault in one trigger a fault in the other? 2015-08-23 23:26 Project opensim » mono-2.10.8.1 build #4303: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4303/ 2015-08-23 23:26 melanie: Add Culture.FormatProvider to String.Format, like it is done for LSLFloat 2015-08-23 23:26 it's a mystery 2015-08-23 23:27 I suppose, at some point, I'll have to do it between two regions/simulators on different VMs. 2015-08-23 23:27 Then pewrhaps on different physical hosts. 2015-08-23 23:27 perhaps* 2015-08-23 23:32 I hope I find the problem before you go to all that trouble 2015-08-23 23:35 This sure is an elusive bug. 2015-08-23 23:36 Perhaps you'll fix the related issue that Jeff and Nebadon see, with volume detect collisions, if we're lucky. 2015-08-23 23:37 Along the way, I mean. 2015-08-23 23:37 the particular one for you is the teleport thing and deals with creating and destroying AVs 2015-08-23 23:39 You said that when the av leaves the region and comes back, it gets a new localid, yes? 2015-08-23 23:40 Which is why it seemingly works even though it never sees the collision_end. 2015-08-23 23:40 Is it possible that a localid gets re-used, thus hitting one that it still thinks is colliding? 2015-08-23 23:41 ya... the simulator has the old localID in its 'collidedLastTime' list and that entry never gets removed because there is no end collision 2015-08-23 23:41 so, in the TP around one region case, the localID does not change so, when it gets back to the first, the collision is still happening (hasn't ended and thus doesn't start again) 2015-08-23 23:41 right 2015-08-23 23:42 do localids get recycled? 2015-08-23 23:42 going between regions, it gets a new local ID so the 'collidedLastTime' list just accumulates unused entries 2015-08-23 23:42 no 2015-08-23 23:42 they start at some random number and get incremented from there 2015-08-23 23:43 and the scope of a localID is a region (they are not shared between regions) 2015-08-23 23:44 Is the accumulation of incomplete collisions blowing something up? 2015-08-23 23:47 shouldn't... most people don't do thousands of TPs :) 2015-08-23 23:48 True, and even though I have numerous people using my gate, I only see TPs in the hundreds range, per month, not thousands. And I rstart the regions that this bites, nightly, so even fewer TPs and it still sneaks in now and then. 2015-08-23 23:48 gates* 2015-08-23 23:49 So it can't be a numbers game. :-/ 2015-08-24 00:46 does opensim persist to db or elsewhere the users health value 2015-08-24 01:00 it doesn't look like it... none of the DB modules have any variables that contain the letters 'ealth" 2015-08-24 01:02 ty misterblue for looking :) 2015-08-24 01:18 I have a git question 2015-08-24 01:20 I cloned the opensim git. I marked the good and bad commits for bisect and it gave me a commit to build, which I did and then I marked it bad. It then gave me another commit to build. How do I clean out anything left from the old build first? 2015-08-24 01:21 git clean? 2015-08-24 01:24 git clean -d -x -f 2015-08-24 01:24 seems to have done it. 2015-08-24 01:41 Bug #7702:04 pCampBots broken on current Dev Master HEAD. 14( http://opensimulator.org/mantis/view.php?id=7702 ): A NOTE has been added to this issue. 2015-08-24 01:43 dahlia: a bisect says it was you updating of libomv, on the 14th, that broke pCampBot. 2015-08-24 01:43 your* 2015-08-24 01:45 smxy: yes I suspect it's the SmartThreadPool that is compiled with opensim rather than the one that libomv is built against which is causing the problem. I'd suggest separating out the bin you run pcampbot out of and replacing SmartThreadPool.* with the ones in libomv distribution 2015-08-24 01:46 somehow we need to work out why STP is built in opensim core and how to resolve this 2015-08-24 01:46 or maybe update the STP in libomv to the one opensim has 2015-08-24 01:47 Well, let me run that test to make sure it works with the libomv version. 2015-08-24 01:47 or why does opensim need it in core source rather than libs? 2015-08-24 01:48 are these dlls distributed as binaries in the libopenmetaveerse git? I have that checked out. 2015-08-24 01:49 Ah, yes, I see a SmartThreadPool.dll in its bin 2015-08-24 01:50 so the problem really is... whoever put STP source in core broke compatibility with later versions of libomv 2015-08-24 01:53 If this is indeed the problem, I guess someone knowledgeable will have to diff the two and see what's, well, different. 2015-08-24 01:55 dahlia: do I delete the .mdb file from my copy of bin? Will it get recreated? 2015-08-24 01:55 I didn't see one in libopenmetaverse 2015-08-24 01:55 I would 2015-08-24 01:55 ok 2015-08-24 01:56 Well, that fails in the same way. Grr. 2015-08-24 01:57 dunno 2015-08-24 01:57 looks like justin was the one who added stp to core 2015-08-24 01:57 How long ago? 2015-08-24 01:57 may 2015 2015-08-24 01:58 may 2013 2015-08-24 02:06 anyway I don't know the answer. I'd prefer that others chime in, maybe need to discuss this when lkalif and Melanie_T and diva are all around to try to come up with some way to resolve this twisty little maze of dependancies, all different 2015-08-24 02:07 and misterblue too 2015-08-24 02:07 I didn't expect we;d solve it this moment. :) I just wanted to do the bisect to see exactly where it broke, is all. 2015-08-24 02:08 And to rule out error on my part. 2015-08-24 02:08 It'll get sorted out. 2015-08-24 02:08 we'll find a way to blame it all on you, dont worry :) 2015-08-24 02:08 hehehe 2015-08-24 03:06 dahlia: I have libopenmetaverse cloned, but I don't see the sources for SmartThreadPool in it. Am I missing something, just blind, or what? 2015-08-24 03:06 I found OpenSim's version of it. 2015-08-24 03:08 I only see a precompiled dll in it's bin. 2015-08-24 03:09 smxy: not sure if you are blind but I'm pretty close to it. Anyway, I don't know what the history or policy is for source for libomv dependencies. I'd think browsing git history might be the best source. I also don't really know how STP is used in libomv so I'm hesitant to just update it. I'd rather lkalif made that decision 2015-08-24 03:11 I'm really not the architect of the threading in either opensim or libomv so I'd prefer those who have been more involved drive this 2015-08-24 03:11 BTW, it was added to OpenSim on 5/30/2008, by Teravus. 2015-08-24 03:11 I can do the grunt work if needed 2015-08-24 03:14 I see. I think was just confused. I thought you meant that libomv had sources for STP in it and I couldn't find that. Perhaps it just uses a precompiled dll from elsewhere (where, I don't know). I'm just trying to learn and understand. Don't mind me. :) 2015-08-24 03:21 ya I dont know the origins of the dll in libomv 2015-08-24 03:21 I suspect perhaps STP source was added to core to make debugging easier 2015-08-24 03:22 it's usually easier when you can have it all open in the same visual studio solution 2015-08-24 03:22 On a different note, so much for getting all those nice statistics frfrom MOSES. I was looking forward to those. Sigh. 2015-08-24 03:22 just use the one that works :P 2015-08-24 03:22 from* 2015-08-24 03:23 moses already gave us their stats 2015-08-24 03:23 They gave us the first round, which went in, but the second round - all the network stats, didn't get iin, to my knowledge. 2015-08-24 03:24 That patch got critiqued to death. 2015-08-24 03:24 oh I haven't followed it 2015-08-24 03:25 dahlia: Just uh FYI the viewer is past opengl2 <.< 2015-08-24 03:25 CmdrCupcake: not from what Ive seen 2015-08-24 03:25 It just uses ARB extensions to do everything because that's the most compatible with all the various hellish opengl impl 2015-08-24 03:25 :p 2015-08-24 03:26 does it use ARB extensions to do anything that improves performance over 2? 2015-08-24 03:26 the only thing that improves performance really is in 4 2015-08-24 03:26 :P 2015-08-24 03:26 and fixing the vbo mess lol 2015-08-24 03:26 uniform buffer objects 2015-08-24 03:26 instancing 2015-08-24 03:27 texture arrays 2015-08-24 03:27 ubos could be interesting but that's not really where the slowdowns are 2015-08-24 03:27 :P 2015-08-24 03:27 I bet it is 2015-08-24 03:27 haaa. 2015-08-24 03:27 the octree is a turtle. 2015-08-24 03:27 LL code is the small batch problem, squared 2015-08-24 03:28 viewer is more cpu bound then gpu bound in most cases 2015-08-24 03:28 yes I know 2015-08-24 03:30 shy improved the batching ins ingularity significantly 2015-08-24 03:31 but it breaks osx weirdly lol 2015-08-24 03:31 well you guys have done awesome considering what you have been given to start with :) 2015-08-24 03:32 a decade old design using a decade old API for decade old hardware 2015-08-24 03:33 It's OpenGL 3 compliant :p 2015-08-24 03:33 3 is inclusive of 2 2015-08-24 03:33 3 core lacks compatibility 2015-08-24 03:33 \o/ 2015-08-24 03:33 so no deprecated bits. 2015-08-24 03:33 :P 2015-08-24 03:34 no matrix stack! :D 2015-08-24 03:34 everyone just replaces matrix stacks with their own impl anyway 2015-08-24 03:34 oh 3 also has vaos 2015-08-24 03:34 shy tested vaos lol 2015-08-24 03:34 everyone but me 2015-08-24 03:34 they're slower 2015-08-24 03:34 not slower for me 2015-08-24 03:35 nvidia or amd :P 2015-08-24 03:35 all they do is move state into the driver so it's less overhead 2015-08-24 03:35 something being not-slow is extremely vendor dependent 2015-08-24 03:35 maybe there was an implementation issue? 2015-08-24 03:36 each vendor has their own implementation issues 2015-08-24 03:36 I mean application side 2015-08-24 03:40 depending on the driver to be performant can sometimes bite you in the butt lol 2015-08-24 03:40 anyway none of my viewer code is derived in any wah from LL code so I'm sure I do a lot of things differently so probably comparing apples to asteroids 2015-08-24 03:41 *way 2015-08-24 04:25 Starting build #4304 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-24 04:30 Project opensim » mono-2.10.8.1 build #4304: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4304/ 2015-08-24 04:30 * misterblue: In ScenePresence, when removing from the physical scene, unsubscribe 2015-08-24 04:30 * misterblue: BulletSim: delay adding a scene presence to the list of presences 2015-08-24 08:42 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-24 08:54 Bug #7132:04 Collisions stop for no apparent reason on BulletSim 14( http://opensimulator.org/mantis/view.php?id=7132 ): A NOTE has been added to this issue. 2015-08-24 09:48 dahlia: i told you STP was a wild goose chaise, nothing has changed there in over a year 2015-08-24 09:48 it's all smxy's fault :P 2015-08-24 10:14 #$#$###$!!! 2015-08-24 10:18 lol was going look for a bug.. and i just turned off viewer interpolators... so silly :) 2015-08-24 10:18 (dahlias fault of course ) 2015-08-24 11:13 lkalif: still, opensim has STP in core source so it builds it's own which may not match the one in libomv 2015-08-24 11:14 if libomv doesn't use it, maybe it should be deleted? 2015-08-24 11:18 ACTION blames Ubit 2015-08-24 11:18 (and smxy) 2015-08-24 11:20 dahlia: you are not reading what I say 2015-08-24 11:20 wild goose chase? 2015-08-24 11:20 it has worked exactly like that for a long time now 2015-08-24 11:21 ok :) 2015-08-24 11:21 it's not STO Iwas mistaken 2015-08-24 11:21 it's smxy doing something wrong :P 2015-08-24 11:21 like using pcmapbot in the first place ;) 2015-08-24 11:22 lol 2015-08-24 11:26 :) 2015-08-24 11:36 Then why did it break only when she updated the DLLs? :) 2015-08-24 13:47 Project opensim » mono-2.10.8.1 build #4305: FAILURE in 6 min 30 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4305/ 2015-08-24 13:50 good luck on that mb :p 2015-08-24 14:30 Bug #7704:04 [UserProfiles] using inbuilt Userprofiles with SQLite causes crash on OpenSim.exe exit after establishing a profile 14( http://opensimulator.org/mantis/view.php?id=7704 ): has been SUBMITTED. 2015-08-24 14:31 Bug #7704:04 [UserProfiles] with SQLite causes causes AgentPreferencesService crash on OpenSim.exe exit after establishing a profile 14( http://opensimulator.org/mantis/view.php?id=7704 ): has been UPDATED. 2015-08-24 14:32 Bug #7704:04 [UserProfiles] with SQLite causes AgentPreferencesService crash on OpenSim.exe exit after establishing a profile 14( http://opensimulator.org/mantis/view.php?id=7704 ): has been UPDATED. 2015-08-24 15:10 AFAICT, the V2 offline messaging doesn't handle forwarding messages to email. Is that a feature on the ToDo list for someone or is there some other reason it hasn't been (or won't? be) done? 2015-08-24 16:22 hmm... I don't know what's up with Singularity. It seems development has completely stalled. No new alpha release since 1.8.6 (6583) which I've had for months. 2015-08-24 16:23 viewer development is always very slow 2015-08-24 16:23 I wish we had someone who understood the openGL side, the engine of the viewer itself 2015-08-24 16:24 and not just the LL protocols and UI 2015-08-24 16:24 I dont even think LL understands it anymore 2015-08-24 16:24 Sing has had fairly frequent updates for its alpha releases. Usually at least one every couple weeks or so. 2015-08-24 16:25 hm... perhaps it is a summer thing. 2015-08-24 16:25 possibly 2015-08-24 16:25 The version I'm using now is from 2 months ago, then there were two releases 3 months back. 2015-08-24 16:25 but ya one thing i wish singularity would have fixed is that it cant view anything in HTTPS anymore 2015-08-24 16:26 you cant do HTTPS on Moap or Splash Screen 2015-08-24 16:26 I want them to fix voice chat. I can hear but I can't talk. 2015-08-24 16:26 i use voice all the time 2015-08-24 16:26 thats a linux problem likely 2015-08-24 16:26 sound in linux sucks 2015-08-24 16:26 Doesn't work for me. I use Firestorm Beta 4.7.1 for voice. 2015-08-24 16:26 yea, tell me about it. 2015-08-24 16:27 as much as I love linux, the sound system is the worst thing ever 2015-08-24 16:27 driver support is horribl 2015-08-24 16:39 I had no real issues with sound. It seemed fine to me. Then someone decided that we needed PulseAudio and its been a mess ever since. 2015-08-24 17:09 there were several singularity alphas on the original alpha site, but they are broke 2015-08-24 17:09 don't download them 2015-08-24 17:09 they break appearance on opensim 2015-08-24 17:09 I still use Replex mostly :) 2015-08-24 17:10 I almost never actually run Singularity 2015-08-24 17:10 I run Replex too 2015-08-24 17:10 occasionaly when im doing machinima i will use Firestorm 2015-08-24 17:11 shadows seem better on firestorm 2015-08-24 17:11 Replex gets almost as many updates as Singularity. Almost like someone quit supporting it. 2015-08-24 17:11 :) 2015-08-24 17:11 I almost quit living too 2015-08-24 17:12 Yes, you did have a good reason. Nice to see you back. 2015-08-24 17:15 LiruCookies needs to unbreak Singularity first ;) 2015-08-24 17:15 I think we need a new viewer :) 2015-08-24 17:16 would be nice to have a viewer that takes advantage of modern hardware 2015-08-24 17:16 thats pretty much never going to happen with LL viewer 2015-08-24 17:17 we need world peace too 2015-08-24 17:17 haha 2015-08-24 17:17 and just as likelu 2015-08-24 17:18 im messing with Unity3D 2015-08-24 17:18 figured id see if I could get my gigantic blender scene to render in WebGL 2015-08-24 17:18 so far Ive managed to make the unity editor crash 5 times 2015-08-24 17:18 lol 2015-08-24 17:19 its amazingly slow 2015-08-24 17:19 the interface 2015-08-24 17:19 everytime i click something i wait 2015-08-24 17:19 ive been exporting wegbl project for almost 15 minutes 2015-08-24 17:19 i think maybe its crashed 2015-08-24 17:19 your model is killing it 2015-08-24 17:19 probably 2015-08-24 17:19 if it is then unity is pretty useless 2015-08-24 17:20 this model isnt that large or complex really 2015-08-24 17:20 its like 1/10 of what is actually visible in this model in opensim 2015-08-24 17:20 heh 2015-08-24 17:21 im just trying to get a static camera 2015-08-24 17:21 to render static scene 2015-08-24 17:33 lkalif: I'm running the latest Singularity Alpha that is available. 2015-08-24 17:33 yea, there are a few things I'd like to see fixed in a viewer. 2015-08-24 17:33 Get voice chat working so I can talk using it. 2015-08-24 17:34 Stop the camera from spinning around on its own during edit mode when I'm zoomed in close and change which prim I have selected, or do some operation that makes it want to change my view. 2015-08-24 18:06 Plugh: did you have the time to play with GridProxyGui? 2015-08-24 18:07 No. Too busy on other things. It does look like a GTK project and the layout appears same as WGP. That's as far as I got. 2015-08-24 18:13 lkalif: How can I disable hovertips on replex? I was in debugsettings, but I always get Infos if the mouse is over plants, fireplaces etc. 2015-08-24 18:17 Wanderer_42: view menu, hover tips 2015-08-24 18:18 turnoff tips on all objects 2015-08-24 18:18 Thank you. I was blind ;-) I set ShowAllObjectHoverTip,ShowHoverTips,ShowLandHoverTip all to false 2015-08-24 18:18 But now it works 2015-08-24 18:18 I had overseen that menu-option 2015-08-24 18:19 *overlooked 2015-08-24 18:26 lol 2015-08-24 18:26 http://projectrep.com/unity3d/test_002/ 2015-08-24 18:26 432mb 2015-08-24 18:26 with no textures :/ 2015-08-24 18:26 the FBX file is 74mb 2015-08-24 18:26 lol 2015-08-24 18:27 lkalif figurd out why unity was constantly crashing 2015-08-24 18:27 Spybot Search and Destroy AV 2015-08-24 18:27 has an option to scan all .exe before they run 2015-08-24 18:28 Unity Launches like 100 exe files 2015-08-24 18:28 lol 2015-08-24 18:28 i literally had like 100+ virus scans going 2015-08-24 18:28 432mb lol 2015-08-24 18:28 ya absurd 2015-08-24 18:28 frigan json 2015-08-24 18:29 webgl is cool and all 2015-08-24 18:29 but it has very short legs 2015-08-24 18:31 nebadon, have u looked at monogame? 2015-08-24 18:31 never even heard of it 2015-08-24 18:31 any good? 2015-08-24 18:31 monos implementation of microsofts xna 2015-08-24 18:31 and I thought unity was monogam 2015-08-24 18:31 lol 2015-08-24 18:32 ah 2015-08-24 18:32 it's xna port 2015-08-24 18:32 i was only trying Unity for its WebGL 2015-08-24 18:33 which so far is kind of what i expected 2015-08-24 18:33 not wowing me 2015-08-24 18:34 grrr nebadon you crashed my firefox :P 2015-08-24 18:35 haha 2015-08-24 18:35 you expected anything less? 2015-08-24 18:36 ACTION < alpha and omega, first i create then i destroy!! 2015-08-24 18:36 lol 2015-08-24 18:36 im going to try again with collada 2015-08-24 18:36 blender fbx support is not so great 2015-08-24 18:37 hoping thats why all the textures got lost 2015-08-24 18:38 anyone have a quick easy way to make it so you can fly around a unity scene? 2015-08-24 18:38 or even just have camera spin? 2015-08-24 18:38 some motion? 2015-08-24 18:39 im not content with just crashing dahlias firefox... need to crash the operating system now too :P 2015-08-24 18:39 hehe 2015-08-24 18:40 I have a camera move thing for Blender. Don't know about something for Unity. 2015-08-24 18:40 ya blender its easy 2015-08-24 18:40 thoguh it takes 30 minutes per frame to render :P 2015-08-24 18:40 oh, that sucks 2015-08-24 18:40 well i guess in blender game engine you can do it easier 2015-08-24 18:40 i only know how to do it in the timeline editor 2015-08-24 18:40 not in the game engine 2015-08-24 18:41 it would be cool to have blender connect directly to opensim 2015-08-24 18:41 Ive done that with 2.49 2015-08-24 18:41 i have belnder configured so that in Material View in editor 2015-08-24 18:42 it looks very similar to what opensim looks like 2015-08-24 18:43 when blender went to 2.5 the totally changed all the pythin apis and broke *all* my scripts 2015-08-24 18:43 and I had a *lot* of cool scripts 2015-08-24 18:43 yeah. 2015-08-24 18:43 hmmm Unity doesnt seem to treat collada the same as FBX 2015-08-24 18:43 I have the scripts for Prim.Blender which gives you the ability to do prim building in Blender. 2015-08-24 18:43 It doesn't work any more. 2015-08-24 18:43 when i try to rez it in the scene its just a box 2015-08-24 18:44 I have vowed to never use prims ever again 2015-08-24 18:45 :) 2015-08-24 18:45 I have a certain nostalgic fondness for prims :) but yeah, I do poly modeling for just about everything 2015-08-24 18:46 I haven't been doing a lot of building of late. I should try building houses using mesh from now on. That would be a lot easier. 2015-08-24 18:47 its so much easier 2015-08-24 18:47 i mean you can do cool stuff with prims 2015-08-24 18:47 yea, especially when I can use my main 3D modelling program. 2015-08-24 18:47 and in certain cases they do make sense 2015-08-24 18:47 but the inability to make minor adjustments 2015-08-24 18:48 and having to use a whole extra prim, for just a minor adjustment 2015-08-24 18:48 it just doesnst scale 2015-08-24 18:48 ya, that is a downside to mesh 2015-08-24 18:48 well i mean for prims 2015-08-24 18:48 not being able to edit a single vertice 2015-08-24 18:48 so i have to use a whole extra cube 2015-08-24 18:48 prims make a lot of sense when you want to bring the masses in and let them make stuff and feel a sense of ownership 2015-08-24 18:48 to do something that could be done just by moving 1 vertice on the cube 2015-08-24 18:49 ya 2015-08-24 18:49 but it would have been nice to have advanced editor 2015-08-24 18:49 that let you edit your prim after you rezzed it 2015-08-24 18:49 but that is complicated stuff too 2015-08-24 18:49 Solution is "simple". Include mesh editing of objects in the viewer. ;) 2015-08-24 18:49 even just boolean 2015-08-24 18:49 the mesh pipeline is pretty weak 2015-08-24 18:49 would have been amazing 2015-08-24 18:49 That would be a case of needing a link to blender. 2015-08-24 18:49 boolean 2 cubes together 2015-08-24 18:50 or a cube and a sphere 2015-08-24 18:50 ya, that would be neat. 2015-08-24 18:50 but teturing gets super complicated 2015-08-24 18:50 prims are very network friendly 2015-08-24 18:50 CSG type editing 2015-08-24 18:51 mesh allows people like nebadon to abuse poor machines ;) 2015-08-24 18:52 :D 2015-08-24 18:52 hehe 2015-08-24 18:52 optimizing models is an art 2015-08-24 18:52 nebaon doesn't need mesh for that. Just scripts. 2015-08-24 18:52 Like the klein bottle generator or the one that makes a Sierpinski triangle. 2015-08-24 18:52 ya thats what killed me for texturing for a long time too lkalif 2015-08-24 18:53 pro games save every vertex and draw call they can 2015-08-24 18:53 im finding its nearly impossibly to texture things unless the geometetry is layed out in a very specific way 2015-08-24 18:53 it's amazing how optimized game models are 2015-08-24 18:53 yea 2015-08-24 18:53 yeah 2015-08-24 18:53 that is the only way webgl works well 2015-08-24 18:53 you count every vertice 2015-08-24 18:54 calculate every kb of texture memory 2015-08-24 18:54 console style game programming 2015-08-24 18:55 Always fun working with limited memory. 2015-08-24 18:55 I'm working on an RL project for myself using a small 8-pin microcontroller. 8k for program and 512 bytes of RAM where I need 255 bytes for data buffers. 2015-08-24 18:55 people like to diss the linden viewer, but it's amazing at what it does 2015-08-24 18:56 yes it is. if only we could strip that renderer out of it and wrap it in something else... 2015-08-24 18:56 game engines keel over and die trying to do something like that 2015-08-24 18:57 yea 2015-08-24 18:57 hell even 3DS Max and Maya keel over with scenes like that 2015-08-24 18:57 lol 2015-08-24 18:58 blender too 2015-08-24 18:58 no way i could load some of our really large models into blender 2015-08-24 18:58 computer would literally bluescreen 2015-08-24 18:59 in the editors you constantly have to hide 90% of your scene 2015-08-24 18:59 cause it gets so laggy after a while 2015-08-24 18:59 optimize :) 2015-08-24 19:00 ya that is what I am doing basically :) 2015-08-24 19:00 http://projectrep.com/Upplands_Vasby/preview/ 2015-08-24 19:00 this is that model you saw in unity earlier 2015-08-24 19:00 rendered HD in blender directly 2015-08-24 19:01 neb just gave unity3d another shot to see how much better it got since 2011, especially the webgl player. Result: still a no go 2015-08-24 19:02 nebandon needs to learn ro make more efficient moddels :P 2015-08-24 19:02 its a balance of time 2015-08-24 19:03 also some of these models come from Architects 2015-08-24 19:03 i am tasked with converting / optimizing them 2015-08-24 19:03 i can usually reduce it by 75-90% 2015-08-24 19:03 without visual loss of quality 2015-08-24 19:03 but it can be time consuming 2015-08-24 19:03 so its a balance of time vs quality 2015-08-24 19:03 vs performance 2015-08-24 19:04 webgl makes things more expensive time wise 2015-08-24 19:04 nice for users 2015-08-24 19:04 sucks for creators 2015-08-24 19:05 hmm it seems unity can not use Collada 2015-08-24 19:05 diva, I read that WiFi sends is messages out via gmail by default? 2015-08-24 19:05 it lets me open the collada file and it shows as an asset 2015-08-24 19:05 but i can not make it visible 2015-08-24 19:06 blender FBX support is probably not good enough to use with unity 2015-08-24 19:06 Plugh, it's configurable; you set it to any smtp server you want 2015-08-24 19:06 collada worked fine when i tried 2015-08-24 19:06 you can also tell it to import .blend 2015-08-24 19:06 yea, the docs said something about modifying MyWorld.ini but I haven't found the doc about the format of that file yet. 2015-08-24 19:06 really 2015-08-24 19:06 let me try that 2015-08-24 19:06 though no 2015-08-24 19:06 i cant do that 2015-08-24 19:06 i have several layers of hidden content 2015-08-24 19:07 it auto reloads when you save in blender 2015-08-24 19:07 https://github.com/diva/d2/wiki/Wifi 2015-08-24 19:07 ah so its only what was in the editor last lklaif? 2015-08-24 19:07 let me try that 2015-08-24 19:07 makes iterative wotrk a breeze 2015-08-24 19:08 another win for opensource :) 2015-08-24 19:09 it would be nice to get decent performance for our models in Unity3d webgl. I actually like Unity3d very much 2015-08-24 19:09 I want to like Unity 2015-08-24 19:09 but so far its frustrating 2015-08-24 19:10 have you ever used Unity in team mode lkalif? 2015-08-24 19:10 wondering if it works well 2015-08-24 19:10 no 2015-08-24 19:10 I dont want to work in some kind of monolithic environment 2015-08-24 19:10 where there is a single master file someone controls 2015-08-24 19:11 diva: got it. It is just the Wifi.ini file in addins-config. Found the settings and they are pointing at localhost so should be ok. 2015-08-24 19:11 it's a version control server, it should work well 2015-08-24 19:11 "should" 2015-08-24 19:11 haha 2015-08-24 19:11 I don't have any issues with what I read from their team mode. It should work fine 2015-08-24 19:11 it's the bottom line rendering performance that obviously needs more to it 2015-08-24 19:12 ivo sounds croatian ;) 2015-08-24 19:12 ya 2015-08-24 19:12 unity editor is slow as dirt too 2015-08-24 19:12 that concerns me a bit 2015-08-24 19:12 hello again did anybody succeed running builders buddy script on a 512x512 var region? 2015-08-24 19:12 90% of the time im sitting here waiting for hour glass to go away 2015-08-24 19:12 hello nebadon 2015-08-24 19:12 hello 2015-08-24 19:12 i have never tried 2015-08-24 19:13 nebadon: it worked fine here 2015-08-24 19:13 I have however written my own rezzer in Vars 2015-08-24 19:13 and it worked 2015-08-24 19:13 I tried with the outworldz buiders buddy 10.1 version 2015-08-24 19:13 as I said, your model is killing it ;) 2015-08-24 19:13 omg it loaded blender file how cool 2015-08-24 19:13 it didnt load just current scene though 2015-08-24 19:13 it loads everything 2015-08-24 19:13 so not useable in my current file 2015-08-24 19:13 would require a shit ton of cleaning 2015-08-24 19:14 hey nebadon did you post that rezzer on your website? 2015-08-24 19:14 I ll give it a try if you dont mind 2015-08-24 19:14 no my script was super basic 2015-08-24 19:15 remember in OpenSim there are not the same linking limits as SL 2015-08-24 19:15 so builder budy is of limited value here 2015-08-24 19:15 you dont need to record the location of 500 peices 2015-08-24 19:15 you can just link the whole damn thing 2015-08-24 19:15 and make a very simple rezzer 2015-08-24 19:15 i was making stuff like chairs and lamps. it's great to modify in blender, just hit save, and alt-tab to unity which detects the change and reloads the model in place 2015-08-24 19:15 nice ya that would be great 2015-08-24 19:16 i wonder how well that works when you use team mode though 2015-08-24 19:16 oh 2015-08-24 19:16 if file locking occurs on files 2015-08-24 19:16 also textures 2015-08-24 19:16 like in Unity Team mode how would it handle 2 people working on the same blender file 2015-08-24 19:16 modify in photoshop and save 2015-08-24 19:17 i cant even do that here locally on network 2015-08-24 19:17 blender locks the file 2015-08-24 19:17 and boom, unity updates 2015-08-24 19:17 ya blender works similarly for external assets 2015-08-24 19:17 nebadon: working on one file feels wrong 2015-08-24 19:17 you can have external links that let external apps edit 2015-08-24 19:17 or you can embed it inside of blender 2015-08-24 19:17 what if I want some phantom prims in the rezzer? 2015-08-24 19:18 well lkalif our plan is to use it like opensimulator 2015-08-24 19:18 for builders anyway 2015-08-24 19:18 where several people are all working on the same model 2015-08-24 19:18 but in pure mesh environment 2015-08-24 19:18 or mostly mesh 2015-08-24 19:18 does opensim support physics properties? 2015-08-24 19:19 like glass, wood, rubber? 2015-08-24 19:19 like hull, prim and none? 2015-08-24 19:19 oh 2015-08-24 19:19 sort of 2015-08-24 19:19 lol 2015-08-24 19:19 im not sure convex hull works 2015-08-24 19:19 but prim and none do 2015-08-24 19:19 convex might work 2015-08-24 19:19 ive not tested it much, misterblue would know better 2015-08-24 19:19 SL you can make "none" physics in a linkset 2015-08-24 19:19 yes 2015-08-24 19:19 that does work 2015-08-24 19:19 no need for phantom 2015-08-24 19:20 i use it on my racers 2015-08-24 19:20 the wheels are sphere 2015-08-24 19:20 body is box 2015-08-24 19:20 and the mesh body and wheels get set to none 2015-08-24 19:20 so its very basic mesh for physics 2015-08-24 19:20 cool 2015-08-24 19:20 ivo34: you can do that in a linkset instead of phantom 2015-08-24 19:22 one thing i notice is none of my models have textures in Unity 2015-08-24 19:22 wonder why 2015-08-24 19:22 even the blender file directly 2015-08-24 19:22 all textures are missing 2015-08-24 19:24 you need to set materials 2015-08-24 19:24 even though its all set in blender? 2015-08-24 19:25 i have to redo it all in Unity? 2015-08-24 19:25 i don't recall 2015-08-24 19:25 that would take a really long time 2015-08-24 19:26 like 75 textures on several 100 objects 2015-08-24 19:26 see import options, there are a ton of them for each asset 2015-08-24 19:26 and you can change them after the fact 2015-08-24 19:27 it looks like blender doesnt include textures in FBX export 2015-08-24 19:27 maybe i need to manually copy the textures into asset folder 2015-08-24 19:27 or load all the textures individually 2015-08-24 19:27 in collada export there is a checkbox you need to tick on the export page 2015-08-24 19:28 not on by default 2015-08-24 19:28 i cant get the collada files to load in unity 2015-08-24 19:28 when i try to put it on the scene its just a cube 2015-08-24 19:28 even though its 278mb collada file 2015-08-24 19:28 i mean check the options in the left toolbar when exporting 2015-08-24 19:28 and the cube doesnt even stay 2015-08-24 19:29 it instantly poofs 2015-08-24 19:29 oh ya I have everything set 2015-08-24 19:29 textures and materials 2015-08-24 19:29 same as i do for opensim 2015-08-24 19:29 i'm pretty sure it worked 2015-08-24 19:29 ya i remember last time i used unity i used collada 2015-08-24 19:29 even imports blender animations 2015-08-24 19:29 ya i saw you can change type 2015-08-24 19:30 rig, animation, etc.. 2015-08-24 19:30 i didnt see any where to add textures in unity 2015-08-24 19:30 surely textures work too from .blend and .fbx 2015-08-24 19:30 i see a list of shaders for each object 2015-08-24 19:30 that show the texture name 2015-08-24 19:30 but not showing any texture or anywhere to even open a texture 2015-08-24 19:31 im staring over 2015-08-24 19:31 i might need to open all the files 2015-08-24 19:31 the textures too, select everything, i was just selecting the .dae file 2015-08-24 19:32 ¨pay attention to both export options in blender and import options in unity 2015-08-24 19:32 and try a more sane object first :P 2015-08-24 19:32 yea im not seeing any import options but maybe blind 2015-08-24 19:33 there are litterally no options for import in unity 2015-08-24 19:33 you go to add asset, it lets you browse for file 2015-08-24 19:33 only option is ok or cancel 2015-08-24 19:33 there a million options after you impot 2015-08-24 19:33 you hit ok and 10 minutes later it shows up in assets 2015-08-24 19:33 ah ok after 2015-08-24 19:33 on the right panel 2015-08-24 19:34 and try a sane model first 2015-08-24 19:34 aha 2015-08-24 19:34 material naming 2015-08-24 19:34 in Unity 2015-08-24 19:34 not sure if this makes a difference though 2015-08-24 19:35 it works' 2015-08-24 19:35 you just need to learn it :P 2015-08-24 19:35 Does V2 offline message handle sending IM messages to email? 2015-08-24 19:35 i highly doubt it 2015-08-24 19:36 Any reason why not, other than someone hasn't added in the hooks to do it? 2015-08-24 19:36 this guy teaches how to use a simple rezzer:-) 2015-08-24 19:36 https://fxualeducation.wordpress.com/2012/08/30/holodeck01/ 2015-08-24 19:36 nice ivo34 2015-08-24 19:36 he uses a touch start event 2015-08-24 19:37 my rezzer was based on the example on the ll wiki 2015-08-24 19:37 Plugh: wgat do you mean v2? 2015-08-24 19:37 I use a copy of Builders Buddy rezzer from SL 2015-08-24 19:37 http://wiki.secondlife.com/wiki/LlRezObject 2015-08-24 19:37 I would like to use aligned prims to trigger the rezzer 2015-08-24 19:38 lkalif: core vs the add on. The ini file setting include V2 in referencing the "new" core versions of features that were mostly done using a module and external webserver/PHP in the past. 2015-08-24 19:38 put you use three concentric cylinders...and the rezzer rezzes the object when they are properly aligned (they also need to be touch start rotated a quarter turn each time for instance) 2015-08-24 19:47 ok got collada file loaded 2015-08-24 19:47 i think the file i was using was bad maybe I dunno 2015-08-24 19:47 all I did was create a new collada and that one worked 2015-08-24 19:47 even though blender could read the old collada 2015-08-24 19:58 ok I think I may have figured out the texture thing 2015-08-24 20:00 this seems like a lot of extra work 2015-08-24 20:04 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-24 20:26 seems like i have to retexture everything again in unity 2015-08-24 20:26 which i figured out how to do fine 2015-08-24 20:26 just wierd that kind of stuff doesnt import 2015-08-24 20:27 the unity docs seem to kind of imply this is how it works 2015-08-24 20:31 interesting the collada project came out smaller than the fbx project 2015-08-24 20:31 303mb now 2015-08-24 20:31 and this one has tetxures 2015-08-24 20:31 i think 2015-08-24 20:32 man it looks terrible 2015-08-24 20:32 lol 2015-08-24 20:32 straight out of 1997 2015-08-24 20:35 http://projectrep.com/unity3d/test_003/ 2015-08-24 20:42 aha found quality settings 2015-08-24 20:44 we are also using that webgl export in a thing where use the native app on android for the oculus-samsung gear vr thing, and then web export for a related diff client (with the same 3d stuff) for normal laptop use 2015-08-24 20:44 nice 2015-08-24 20:44 .. iirc the guy working on it tweaked the quality down as a test at some point to get a smaller file :p 2015-08-24 20:44 im going other way 2015-08-24 20:44 i just maxed that thing out 2015-08-24 20:44 yep :) 2015-08-24 20:44 lol 2015-08-24 20:45 its rendering again now 2015-08-24 20:45 my secret plan to melt dahlias cpu 2015-08-24 20:46 now i just need to get camera moving around 2015-08-24 20:46 see how realistic it is to render really large scenes in webgl 2015-08-24 20:46 im feeling pretty skeptical about it still 2015-08-24 20:46 yah. to me it seems that there is now good use both for unity and e.g. three.js .. nice to do (simple) fast loading, integrated to web perhaps, things with three .. but the usual upsides with unity for nice 3d authoring, but always a bigger load & init time so more like for 3d apps than for web page like things 2015-08-24 20:47 right 2015-08-24 20:47 our scenes are somewhat rich but also optimized .. as needs to be really optimized for the android phone based VR 2015-08-24 20:47 so run fine with webgl / js emscripten thing too 2015-08-24 20:47 yea im still looking to mostly only run on powerful laptops / desktops 2015-08-24 20:47 for the most part 2015-08-24 20:47 tabelts would be a bonus 2015-08-24 20:47 tablets* 2015-08-24 20:49 nebadon, if u want to melt the cpu add your ball drop physics to that scene lol 2015-08-24 20:49 haha 2015-08-24 20:49 :) 2015-08-24 20:49 great tip i'm sure! 2015-08-24 20:50 i do want to get objects moving around 2015-08-24 20:50 we generally have vehicles and npcs 2015-08-24 20:50 for me this is more about pushing webgl more than unity 2015-08-24 20:50 if unity works great, i just want to see how much webgl can render 2015-08-24 20:51 most of the examples on the web are very limited displays of content 2015-08-24 20:51 i dont expect what i am doing to work on every device 2015-08-24 20:51 probably wont work on most in fact 2015-08-24 20:52 http://projectrep.com/unity3d/test_004/ 2015-08-24 20:52 dial to 11 2015-08-24 20:52 lol 2015-08-24 20:53 that is more like it 2015-08-24 20:54 i wish I understood shaders better, so much to learn 2015-08-24 20:54 Unity only gets you so far 2015-08-24 20:55 the included stuff that is 2015-08-24 20:55 im getting started learning shaders tonight 2015-08-24 20:55 ive got the paracetamol ready lol 2015-08-24 20:55 well google maps earth renders quite a lot with webgl 2015-08-24 20:55 i think here maps 3d (older, haven't checked recently) too 2015-08-24 20:56 .. we visited them once (in berlin), were devvin their first webgl rendering then, and told actually that the webgl version for them meant doing more stuff on the server side 2015-08-24 20:56 perhaps to precalc stuff like i don't know, visibility culling scene data structures or something, and merged low detail geometry, so that the weaker client can manage 2015-08-24 20:58 i've been guessing e.g. google does clever stuff with different render passes or something like that, handles far away parts in a lighter fashion etc 2015-08-24 20:58 otoh those scenes are not so detailed .. but can be pretty huge otherwise, lots of those boxes 2015-08-24 20:58 and the funny aerial scan based tree blobs :) 2015-08-24 20:58 ya its easy to do basic boxes and stuff 2015-08-24 20:59 im not even sure you need full webgl for that 2015-08-24 20:59 the google buildings are not boxes though, have roof shape from the aerial scans too .. works better for houses than trees it seems :p 2015-08-24 20:59 ya 2015-08-24 20:59 but yah anyhow quite low poly per building 2015-08-24 20:59 most are still pretty mangled 2015-08-24 21:00 anyhoo unity certainly is a good way to test webgl perf / capabilities in general, unreal perhaps too 2015-08-24 21:00 so have fun :) 2015-08-24 21:00 ya one of the real problems with these platforms is the high barrier to entry 2015-08-24 21:00 even if it works great 2015-08-24 21:01 finding people who can understand it all 2015-08-24 21:01 its not easy 2015-08-24 21:01 to contrast, here is a very ugly little wip thing that should load & init much quicker than any unity thing :) http://antont.github.io/an/ 2015-08-24 21:01 nice 2015-08-24 21:01 nebadon: good point there, agreed 2015-08-24 21:01 is a port of an ancient py thing that did for a procedural games combo once :) 2015-08-24 21:02 here is my first webgl project 2015-08-24 21:02 http://onikenkon.com/webgl2/pong2/ 2015-08-24 21:02 haha 2015-08-24 21:03 there's a screenshot, it started from that procedural tree actually .. or had that for VJing before the game challenge in which added the apples + birds, http://forums.tigsource.com/index.php?topic=1946.0 2015-08-24 21:03 nebadon: we feature pong in the webtundra&tundra manual as a hello world of multiplayer gaming, in https://forge.fiware.org/plugins/mediawiki/wiki/fiware/index.php/3D-UI_-_WebTundra_-_User_and_Programmers_Guide#Pong_Example :) 2015-08-24 21:04 will need to update and improve hopefully that doc soon for new release 2015-08-24 21:05 cool 2015-08-24 21:06 this has 10 clients in iframes to allow easy testing of the n player func .. has usually noticeable latency with the websocket conn to the server in spain, http://130.206.81.111/pong/nclients.html 2015-08-24 21:06 my fav toy :) 2015-08-24 21:06 ah i think that test server is down now 2015-08-24 21:08 .. ok now the tundra side is on again, the websocket biz works 2015-08-24 21:09 rigidbody movement msg optimization things have just landed / are wip in dev branch(es), haven't gotten to test that with those yet, hopefully improves a lot 2015-08-24 21:09 if it gets clever and starts communicating velocity vector changes etc .. that was there for the c++ client earlier but wasn't for websockets earlier yet 2015-08-24 21:11 nebadon: i don't see the scene in your pong - just the 2d texts & hear sounds :) 2015-08-24 21:11 ah it's also three.js 2015-08-24 21:11 i get "Could not initialise shader 2015-08-24 21:11 VALIDATE_STATUS: false, gl error [0]" 2015-08-24 21:13 ya wierd 2015-08-24 21:13 something must have changed 2015-08-24 21:13 i havent loaded that in a while 2015-08-24 21:13 few months ago was last I tried 2015-08-24 21:14 i was messing with shadertoy on my main website 2015-08-24 21:14 embedding some of their shaders as backgrounds 2015-08-24 21:14 http://nebadon2025.com 2015-08-24 21:14 if you refresh a few times 2015-08-24 21:14 crazy what some people are doing on that website 2015-08-24 21:24 nebadon: cool bg, interesting to see, thanks! have been thinking of similar usages with friends here too, perhaps something subtle to the playsign site even etc 2015-08-24 21:52 antont: you guys are using unity now? 2015-08-24 21:56 my current fave shader: http://glslsandbox.com/e#26851.2 2015-08-24 21:59 well we've always used whatever engines in different projects 2015-08-24 22:00 pygame, ogre3d, flash, webgl, unity, .. something, i mean at playsign, for customer projects especially. that unity thing is also a product for a diff company in a partnership thing 2015-08-24 22:00 most other things are three.js but the guys have otoh made a game (proto) in unity too 2015-08-24 22:01 no unity realxtend client nor work on that on that side, apart from meshmoon unity export 2015-08-24 22:05 partnership the thing Stinkfist is working on? 2015-08-24 22:14 dahlia: no, an oculus gear vr thing for an irish ehealth startup actually 2015-08-24 22:16 in dev still, funded in a biz accel thing .. the irish partner does the biz side and we 'just' the design and tech etc, https://www.facebook.com/MindMyths 2015-08-24 22:32 ACTION kicks misterblue ... new MemoryStream((3 * sizeof(Int32)) ... 3 * really ? 2015-08-25 00:44 dahlia lkalif antont > http://projectrep.com/unity3d/test_005/ 2015-08-25 00:52 nebadon: out of memory error 2015-08-25 00:52 yea sometimes better to start fresh browser for it 2015-08-25 00:54 works in chrome 2015-08-25 00:54 looking better 2015-08-25 00:56 yea 2015-08-25 00:56 no key movement yet 2015-08-25 02:23 dahlia > projectrep.com/unity3d/test_006 2015-08-25 02:24 have movement now sort of, not great but improving :) 2015-08-25 02:26 http://projectrep.com/unity3d/test_006 2015-08-25 02:26 clickable link :) 2015-08-25 02:30 http://nebadon2025.com/opensim/viewtopic.php?f=17&t=89 2015-08-25 02:49 nebadon: seems pretty smooth. I wonder if they are using some of the webgl 2 features 2015-08-25 02:57 ya i was surprised how smooth it is 2015-08-25 02:58 its 1280x720 2015-08-25 02:58 hopefully opensim will be same soon https://www.youtube.com/watch?v=cwJbCbigWeU 2015-08-25 03:00 linkedinyou: can't it do most of that now? 2015-08-25 03:01 dahlia: lighting is not the same 2015-08-25 03:01 viewer issue :P 2015-08-25 03:01 true 2015-08-25 03:01 lighting isnt all that bad on the high end either 2015-08-25 03:02 but still the viewer which is using the simulator 2015-08-25 03:02 especially with materials 2015-08-25 03:02 simulator doesnt control lighting 2015-08-25 03:02 i like the ctrlaltstudio lighting but still developing 2015-08-25 03:02 havent seen it 2015-08-25 03:03 I'm blind in one eye, I'm in no hurry for a rift 2015-08-25 03:03 i always seen him asking question to Philip Rosedale on there live channel he is doing his best i mean ctrlaltstudio 2015-08-25 03:03 diva: ping 2015-08-25 03:03 I think he does some work for them 2015-08-25 03:04 yes they always chatting that mean done alot of work for them 2015-08-25 03:04 but his viewer is good 2015-08-25 03:04 linkedinyou: anyway their lighting might be better but can they teleport to osgrid? 2015-08-25 03:04 or build in world? 2015-08-25 03:05 pong Plugh 2015-08-25 03:05 or run their own simulators? 2015-08-25 03:05 dahlia: teleporting is a system module that can be developed you know 2015-08-25 03:05 not on closed systems 2015-08-25 03:05 like ARK is still binary they can not develop it you right 2015-08-25 03:06 ACTION remembers flying in helecopters and shooting people in SL in 2006 2015-08-25 03:06 diva, another WiFi question for you. Where is the template or text of the message sent for "forgot password"? It says message sent by "your_email@gmail.com" and I can't find that email address anywhere in the files. I even tried just looking for your_ 2015-08-25 03:06 it's not customizable 2015-08-25 03:06 i had a business from a company that wanted to do changes in ARK and i stuck with the binary lol 2015-08-25 03:07 diva, how do I put in a real e-mail address instead of "your_email@gmail.com"? 2015-08-25 03:07 linkedinyou: the point is they can do things we cant do, and we can do things they cant do. Which is better is very subjective 2015-08-25 03:07 diva, I have put in valid info for the admin account and that account is receiving email from WiFI 2015-08-25 03:07 Plugh that seems like that user has their email setup as your_email@gmail.com 2015-08-25 03:07 is that the wifi admin? change it 2015-08-25 03:08 That's what I told them already but they seemed to think they didn't need to. I'll tell them again. 2015-08-25 03:08 dahlia: what good is there and we need it in opensim is the marketplace that easy things for regular users and the editor 2015-08-25 03:08 diva, the admin info isn't set that way in the wifi ini file. 2015-08-25 03:08 last I checked viewers had editors, and kitely seems to have a pretty good marketplace going 2015-08-25 03:08 they have a system called ARK Dev Kit that easy alot for users buuuuuuuuuuuuuut it is 43GB lol 2015-08-25 03:09 Kitely market is nice but still needed contributors 2015-08-25 03:10 its growing I'm sure 2015-08-25 03:10 in the meantime theres a bazillion hg destinations with free stuff 2015-08-25 03:11 it is still needed our effort and hard work .. ( bazillion what is that link please ) ? 2015-08-25 03:11 I have a bunch of guns and helecopters and buildings and tanks and all kinds of stuff in inventory that I got for free and I seldom, if ever use 2015-08-25 03:13 diva: The email address your_... isn't what I put in the AdminEmail entry in the Wifi.ini file. I'm looking for where it might be in the db. 2015-08-25 03:13 when real marketplace with secure system that we can sell our items i have the whole secondlife alike inverntories in my system i can sell but we all know nothing still secure in opensim 2015-08-25 03:13 diva, I just got an "oh" from the user. I think they may have just found the wrong address. 2015-08-25 03:13 Plugh login as wifi admin and pull up their user account 2015-08-25 03:13 you will see 2015-08-25 03:14 dahlia: do you know what Philip Rosedale last did is connected his marketplace in hifi with Unity3d store 2015-08-25 03:15 it is about stores 2015-08-25 03:15 ya Philip seems to want to become the "Fed" of the metaverse 2015-08-25 03:15 and he was talking about UDK store 2015-08-25 03:15 he wanted to exist in everywhere 2015-08-25 03:16 and also the "ICANN" of the metaverse 2015-08-25 03:16 actually I hope he's successful 2015-08-25 03:16 but I dont think he will get absolute control by any means 2015-08-25 03:16 with his last diagram workflow he is for me the ICANN now as he is doing domains for hg 2015-08-25 03:17 except I can hg without paying him :) 2015-08-25 03:17 by the way his diagram now my desktop background since months lol 2015-08-25 03:18 I like Philip, he's very bright and entertaining 2015-08-25 03:18 diva, I can't login as the admin user as I don't know the password. I finally got the user to login. I still prod them to actually check their account details and the email address. I think they finally woke up to the fact that it needs to be changed. 2015-08-25 03:19 SL has gone straight downhill since he left IMHO 2015-08-25 03:20 dahlia: i like Philip very much and i am a fan of him 2015-08-25 03:23 diva, Wifi is using someone with the first and last name given in the Wifi.ini to get the email address for use in the forgot password emails? If so, which table stores the information? The standard OpenSim UserAccounts table? 2015-08-25 03:26 I odn't understand your question, but all user information is in UserAccounts 2015-08-25 03:26 ok, Still can't find the bad email address that needs to be changed. 2015-08-25 03:33 diva, There are no user accounts in the UserAccounts table of OpenSim with an email address that starts with your_ yet the email for forgot password says it came from your_email@gmail.com 2015-08-25 03:33 Robust was restarted and still same thing. Wrong From address. 2015-08-25 03:34 Plugh Wifi is free, but my time isn't. I have about zero interest in solving people's problems with Wifi unless it's a demonstrated bug 2015-08-25 03:37 I have many things I'd rather be doing too. I don't know how to prove its a bug. All I know is I can't find the address in any user account. It isn't in the WiFi.ini file. I have no idea where the email message is picking up the bad from address. 2015-08-25 03:38 I'll tell him he will have to live with it for now. I'll take another look at this later. I've wasted too much time with all the issues trying to get his machine set up again after moving servers. 2015-08-25 03:39 it sounds like his gmail setup in wifi is broken 2015-08-25 03:39 there's a sender email address 2015-08-25 03:39 if they didnt set it up properly then it's the wrong sender 2015-08-25 03:40 Its configured to use the local mail server. 2015-08-25 03:40 In Wifi.ini the SmtpUsername is what determines who mail from Wifi is sent as, Plugh. 2015-08-25 03:41 smxy: oh. If that is documented somewhere I missed it. I thought those two settings were authentication info when using gmail to relay email. 2015-08-25 03:42 The comment says: ;; Users will get email notifications from this account 2015-08-25 03:43 I'll try changing that once I get the email address the user wants to use. 2015-08-25 03:44 I see 4 settings in that section for email. They seem to be sort of configured for gmail, as an example, but I don't think gmail is *required*. 2015-08-25 03:47 smxy: yea, I know. It looks very much like it allows setting info to access a gmail account. I put an email address in for the Smtp_Username and restarted Robust. I think that's fixed it. So the "username" part is a bit misleading. 2015-08-25 03:47 I hope this is the last issue the user has for a while. I just wasted another part of my evening fixing things on their server. :P 2015-08-25 03:48 diva, thanks for your earlier help. 2015-08-25 03:48 Are they paying you? 2015-08-25 03:48 smxy: thanks for that information. 2015-08-25 03:49 Plugh: are you paid for supporting them? 2015-08-25 03:50 smxy: I wish. I should charge him for all this work. Its someone I know from another grid we both used to be in before that one shut down. I'm someone he trusts to work on his machine. Most of the time I don't have to do anything. 2015-08-25 03:50 Yes, you should, but I doubt he'd pay, now, as he already owns the cow. 2015-08-25 03:51 This time it was work to move to a new server as he couldn't afford to keep the previous one. It was supposed to be a simple task. I didn't do the initial machine set up. This new one uses a vps system and that made some things a bit of a mess. 2015-08-25 03:52 smxy: I will bring it up. I don't mind helping him with small stuff that doesn't take much of my time. This server move has been a pain in my keester for the last 3 weeks. Our time zone differences does'nt help. He shows up near the end of my day when I want to go and do something else. 2015-08-25 03:53 Most of the time I don't have to deal with his small grid at all, fortunately. 2015-08-25 10:21 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been SUBMITTED. 2015-08-25 10:26 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has a PATCH to be looked at. 2015-08-25 10:33 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been UPDATED. 2015-08-25 10:41 Bug #7704:04 [UserProfiles] with SQLite causes AgentPreferencesService crash on OpenSim.exe exit after establishing a profile 14( http://opensimulator.org/mantis/view.php?id=7704 ): has been UPDATED. 2015-08-25 10:42 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been UPDATED. 2015-08-25 10:58 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been ASSIGNED. 2015-08-25 11:45 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-25 11:45 grrr can't mk my minf abount internal terrain storage type :) 2015-08-25 11:45 .. my mind .. 2015-08-25 11:46 current int is clear not a option 2015-08-25 11:46 so either float or ushort 2015-08-25 11:47 ushor allow for heights from 0 to 655.35m that includes "legal" sl range 2015-08-25 11:47 even so.. may break funny terrains out there ??? 2015-08-25 12:18 ubit: does it get small enough if you use ints and do a zip compression? Current implementation is an array of ints so runtime memory is not an issue. DB size is the only issue 2015-08-25 12:28 mister i think ill go for floats 2015-08-25 12:29 even if ushort allows for legal terrain, i can't risk breaking existent one 2015-08-25 12:29 specially on comercial grids 2015-08-25 12:29 8km terrain is 282MB 2015-08-25 12:29 but 2km is 16MB 2015-08-25 12:30 but ill push ushort.. its what i have now.. 2015-08-25 12:30 ( avn push ) 2015-08-25 12:31 nom if u go for 8km regions, u sure have a machine for it... ie 16GB in current machines 2015-08-25 12:39 err about yr question.. current ints makes no sense, they got there on a emergency code fix only 2015-08-25 12:40 they take same memory as floats with the conversion CPU costs 2015-08-25 12:41 gzip seems to work fine ( tested ushorts) 2015-08-25 12:41 floats are the right solution... it is fractional height 2015-08-25 12:41 well overkill .. but safer 2015-08-25 12:41 going do them next 2015-08-25 12:42 with gzip also.. 2015-08-25 12:42 if works we can clean up things 2015-08-25 12:42 btw still keeping 2 terrain spaces 2015-08-25 12:43 one space is loaded/stored/edited space 2015-08-25 12:43 the other is simulated terrain 2015-08-25 12:43 well those spaces arent very obvius there :) 2015-08-25 12:45 well damm this is a LL cleint dependency grrr 2015-08-25 12:45 ( has to do with loss terrain compression ) 2015-08-25 12:45 all that code hair was to try and reduce runtime memory and stored blob size.... if runtime memory isn't a problem, most of that hair can go away and just be compression at blob load and store time 2015-08-25 12:45 that would make the code much simpler 2015-08-25 12:45 u thing 282MB is a issue on a 16GB box ? 2015-08-25 12:46 ( ie saving half od that.. ) 2015-08-25 12:46 possible we can save some killing all those doubles 2015-08-25 12:47 for 64 bit machines, there are many programs that get that big 2015-08-25 12:47 the legacy double version is a real loose 2015-08-25 12:47 well that thats for a 8km region... if u want one that size u expect to need a nice machine.. 2015-08-25 12:48 actuall 256MB lol 2015-08-25 12:49 a 2km is 16MB.... 1Km 4MB... confortable numbers 2015-08-25 13:09 hey guys can anyone briefly tell me what id0 is used for in the login process 2015-08-25 13:11 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-25 13:27 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been UPDATED. 2015-08-25 13:39 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been UPDATED. 2015-08-25 15:52 ok guess i will go digging then lol 2015-08-25 16:03 Morning, all. 2015-08-25 16:05 :) 2015-08-25 17:01 diva: we talked before about x-grid-location-info:// so i thought i'd drop a link to the provisional reference doc i just posted for it https://alchemy.atlassian.net/wiki/pages/viewpage.action?pageId=28737538 2015-08-25 17:12 anyone feel inclined to tell me what id0 is used for in the login procedure? 2015-08-25 17:14 thanks notskittles 2015-08-25 17:14 np 2015-08-25 17:32 H-H-H, on secondlife, id0 is used for hardware blocking. in opensim, it's used for the same thing by some third party modules. 2015-08-25 17:32 ok thanks 2015-08-25 17:45 mac address can be changed arbitrarily using system tools. Hard disk serial number is a bit harder to fake, so they added that. 2015-08-25 17:47 ahh interesting 2015-08-25 19:58 -!- zadark(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-08-25 19:59 xii fs fails to rez mesh objects also.. so odd 2015-08-25 19:59 it has them but no rez... hmm LOD issue mb 2015-08-25 20:00 ( i see them in wireframe ) 2015-08-25 22:24 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-26 02:28 Hey everyone 2015-08-26 02:38 everyone seems away.. 2015-08-26 02:41 Seems like it 2015-08-26 02:42 :) 2015-08-26 02:42 Checking out Open sim thanks to High Fidelity and second life 2015-08-26 02:44 Just curious are there any art guides for Opensim? If not I can put one together as soon as I learn the toolset and stuff 2015-08-26 02:48 check osgrid site 2015-08-26 02:48 Will do Ubit 2015-08-26 03:12 Hey cmdrcupcake 2015-08-26 03:42 Bug #7538:04 Bulletsim: If a cut prim or mesh surface is tilted very much in both x and y direction, most physics vehicles fall through it. 14( http://opensimulator.org/mantis/view.php?id=7538 ): A NOTE has been added to this issue. 2015-08-26 03:45 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 03:46 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been RESOLVED. 2015-08-26 03:49 Starting build #4306 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4304 1 day 23 hr ago) 2015-08-26 03:54 Yippie, build fixed! 2015-08-26 03:54 Project opensim » mono-2.10.8.1 build #4306: FIXED in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4306/ 2015-08-26 03:54 * misterblue: Revert "BulletSim: delay adding a scene presence to the list of presences" 2015-08-26 03:54 * diva@metaverseink.com: Changes to .ini.example files to improve instructions and workflow for standalone setups 2015-08-26 03:54 * diva@metaverseink.com: Fixed comment in ini related to previous patch 2015-08-26 04:12 what hell fs and singu crashed on v03 to v03 varregions tp 2015-08-26 04:12 guess im missing something 2015-08-26 04:13 2km region size to 512m is suposed to work? 2015-08-26 04:33 Starting build #4307 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-08-26 04:34 Ubit, as far as i know the only problems with var teleports are when different size regions are within view distance, then its only a problem ocasionaly 2015-08-26 04:34 yeap i fired a opensim region.. testing 2015-08-26 04:35 well not doing well 2015-08-26 04:36 first time 2km -> 512m worked.. 512 -> 2km also.. back 2k->512 and terrain is gone with fs 2015-08-26 04:36 and crashed 2015-08-26 04:36 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 04:37 Project opensim » mono-2.10.8.1 build #4307: SUCCESS in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4307/ 2015-08-26 04:37 diva@metaverseink.com: Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache. 2015-08-26 04:42 singu seems working... opensim to opensim 2km-> 512 2015-08-26 04:44 fs.. minimap dirty 2015-08-26 04:44 fs.. minimap dirty and crash... 2015-08-26 04:44 fs 4.7.3 2015-08-26 04:45 yea i opened a bug report about the var region map issues with fs and they dont care, well they just applied the fix for mini map from sing as the licence change so they could take it now 2015-08-26 04:46 fs have big problems with var region maps and the bug reports just sit there ignored 2015-08-26 04:46 minimap was first visible damaged.. it did crash as i moved 2015-08-26 04:46 sounds like memory curruption 2015-08-26 04:47 why do i keep using fs on testing code? :) 2015-08-26 04:47 a year ago lost weeks bc of fs loosing attachments.. i was changing server side code about them :) 2015-08-26 04:49 i like fs for the ui but they just dont seem to care about opensim specific bugs 2015-08-26 04:50 yeap like me.. i do like its gui 2015-08-26 04:58 the mini map bug was fixed a couple of days after the latest release the other day, the main map is still broken tho 2015-08-26 04:59 havnt tested that fix, dont know where to get fs alphas 2015-08-26 05:03 oops i made my variable2d terrain format diferent from opensim 2015-08-26 05:04 not a good idea :) 2015-08-26 05:04 what viewer are u working on? 2015-08-26 05:05 not viewer... region code for avn 2015-08-26 05:05 ah 2015-08-26 05:05 helping adding varregions.. well trying :) 2015-08-26 05:05 and terrain map tile upload kicks me from irc :) 2015-08-26 05:06 watch out for the parcel data bug that happens if u enable the distance limit to sending parcel data 2015-08-26 05:06 hmm 2015-08-26 05:07 http://opensimulator.org/mantis/view.php?id=7597 2015-08-26 05:07 start seeing parcel lines that dont exist, they disapear and flicker as you move round the sim aswell 2015-08-26 05:07 not sure i merged that limit 2015-08-26 05:08 it was quite recent 2015-08-26 05:08 end of may 2015-08-26 05:08 hmm fixing my terrain storage format aand ill try testing 2015-08-26 05:10 [REGION DB]: Storing terrain 2015-08-26 05:10 [HEIGHTMAP TERRAIN DATA]: V2D 16777224 bytes 2015-08-26 05:10 outch :) 2015-08-26 05:10 lol im having terrain problems aswell, not opensim tho 2015-08-26 05:16 hmm parcel.. lets see. what is a parcel.. how i make one.. hmmm ;) 2015-08-26 05:18 wrap it in brown paper and give it to ups? 2015-08-26 05:18 :) 2015-08-26 05:19 well the view range on minimap on singu is broken 2015-08-26 05:19 it is? 2015-08-26 05:20 yeap sitting on the lower left corner. == normal region place 2015-08-26 05:20 what version? 2015-08-26 05:20 oops its the propriety lines 2015-08-26 05:21 sing were supposed to have fixed that, not sure if the fix is in the release version tho 2015-08-26 05:21 a white square 2015-08-26 05:22 im not on alpha 2015-08-26 05:22 i have 1.8.6 (6157) not sure if thats the latest, its still broke, the alpha works tho 2015-08-26 05:23 only odd white lines 2015-08-26 05:25 before the fix u will see a white box around the 256m area and all the parcels squashed into that box, also the map texture is only the first 256 stretched across the full var 2015-08-26 05:25 i see that box.. no relation with parcels 2015-08-26 05:26 yea that box is the standard size sim boundary, the other parcels will either be inside that scaled down as if that box was the full sim, or squashed against the bottom of the map 2015-08-26 05:27 hmm nopes 2015-08-26 05:28 but well i still didnt review the efects of var code on the patchs 2015-08-26 05:28 thing i seen that view option.. not sure i did merge it 2015-08-26 05:29 might be missing some thing 2015-08-26 05:29 well im going to get some sleep, gnight :) 2015-08-26 05:29 gn 2015-08-26 08:12 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been REOPENED. 2015-08-26 13:33 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has a PATCH to be looked at. 2015-08-26 14:15 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 14:30 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 14:31 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 14:37 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 14:39 Starting build #4308 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-26 14:44 Project opensim » mono-2.10.8.1 build #4308: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4308/ 2015-08-26 14:44 melanie: Restore FlotsamAssetCache as default and pre-enabled asset cache module 2015-08-26 17:18 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-26 18:50 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-26 19:07 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-08-27 03:18 anyone know if there is an AO in Alchemy? 2015-08-27 03:18 and how to find it? 2015-08-27 04:22 dahlia: It's on our todo list :p 2015-08-27 07:40 -!- zadark1(~user1@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-08-27 09:10 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been SUBMITTED. 2015-08-27 09:28 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-27 11:19 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been UPDATED. 2015-08-27 12:21 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been UPDATED. 2015-08-27 12:40 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-27 14:58 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-27 15:14 Bug #7672:04 Importing a xlm shape fails 14( http://opensimulator.org/mantis/view.php?id=7672 ): A NOTE has been added to this issue. 2015-08-27 15:15 Bug #7672:04 Importing a xlm shape fails 14( http://opensimulator.org/mantis/view.php?id=7672 ): has been UPDATED. 2015-08-27 21:07 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-27 21:54 Bug #7707:04 buoyancy command needed in OS grids so swim / hug huds will work properly 14( http://opensimulator.org/mantis/view.php?id=7707 ): has been SUBMITTED. 2015-08-28 00:41 IW seems to be embracing open source lately https://github.com/InWorldz/phlox 2015-08-28 00:42 dahlia, they also released their asset server code recently aswell 2015-08-28 00:42 ya Ive seen that 2015-08-28 00:43 asset server didnt really impress me that much tho 2015-08-28 00:44 i didnt look at the code, was meaning to have a look at some point 2015-08-28 00:46 Any notes about phlox to say what might be better about it than what is currently in the OS code base? 2015-08-28 00:49 I thought I heard once that it does some sort of multitasking 2015-08-28 00:49 not sure how 2015-08-28 00:50 its a bytecode interpreter 2015-08-28 00:50 so easy to multitask 2015-08-28 00:51 oh its just the compiler 2015-08-28 00:51 I dont see the engine 2015-08-28 00:52 dont know if that git includes the interpreter... 2015-08-28 00:53 static private void Shim_llPow(SyscallShim self) 2015-08-28 00:53 672 { 2015-08-28 00:53 673 float p1 = ConvToFloat(self._interpreter.ScriptState.Operands.Pop()); 2015-08-28 00:53 674 float p0 = ConvToFloat(self._interpreter.ScriptState.Operands.Pop()); 2015-08-28 00:53 675 2015-08-28 00:53 676 float ret = self._systemAPI.llPow(p0, p1); 2015-08-28 00:53 677 2015-08-28 00:53 678 self._interpreter.SafeOperandsPush(ConvToLSLType(ret)); 2015-08-28 00:53 guess so :) 2015-08-28 00:53 see something that looks like it may be it now 2015-08-28 00:54 they told that in initial pub 2015-08-28 00:54 own bytecode and interpreter 2015-08-28 00:54 kinda dalvic for lsl :) 2015-08-28 00:55 ( its dalvic the droid thing? ) 2015-08-28 00:55 ( ie its java.. ) 2015-08-28 00:55 I heard android no longer uses dalvic 2015-08-28 00:55 ohh? 2015-08-28 00:55 it had nice features.. if they could mk aa jit for it 2015-08-28 00:56 maybe they wrote their own 2015-08-28 00:56 java with operands type suport 2015-08-28 00:56 maybe they paid off oracle 2015-08-28 00:56 ie information about a thing being a float or int 2015-08-28 00:56 java like cli have to "guess" by context 2015-08-28 00:57 well so i read ages ago :) 2015-08-28 00:58 cant remember if simple types are boxed in java or not 2015-08-28 00:59 errr opensim floodEffects don't need pholox pasted on them... grrr :) 2015-08-28 00:59 floodeffects? 2015-08-28 01:00 i paste that thing above also on a avn source :) 2015-08-28 01:00 im changing terrain edit a bit 2015-08-28 01:00 regions can be large now... uff 2015-08-28 01:08 and fs keeps failing to rez attachments ? 2015-08-28 01:19 hmm in sl terrain o parcel edge belong to who on terrain raise etc? 2015-08-28 01:19 errrr 2015-08-28 01:20 hmm in sl terrain a parcel edge belongs to who on terrain raise etc? 2015-08-28 01:20 long time since i terraformed there 2015-08-28 01:21 edges let terrain changes encroach on neighboring parcels 2015-08-28 01:22 all sides? 2015-08-28 01:22 I had a low parcel, neighbor raised his and it made a big ramp between us which took up a lot of my land 2015-08-28 01:22 yeap thats the issue 2015-08-28 01:22 nothing I could do about it 2015-08-28 01:22 GRRRR 2015-08-28 01:22 but if u don't do that, the points on edge can't be edited 2015-08-28 01:22 parcel borders go in 4m steps 2015-08-28 01:22 the terrain goes in 1m steps 2015-08-28 01:23 but it allows nearly 4 meters into neighboring parcels to smooth the terrain with some grishes 2015-08-28 01:23 ya mainland limited to +- 4 meters I think 2015-08-28 01:23 brushes* 2015-08-28 01:23 yeap mel.. but not that.. is what dahlia sayed 2015-08-28 01:23 theres also DCT error 2015-08-28 01:23 you dont get full resolution with the DCT compression 2015-08-28 01:23 im checking limits on the terrain edition 2015-08-28 01:24 i wasn't talking about raise/lower limits 2015-08-28 01:24 but the changing of points at or near the border 2015-08-28 01:24 and sl still tries to make the terrain slope smoothly 2015-08-28 01:24 anyway that ramp encroached more than 1 meter into my parcel 2015-08-28 01:24 more like 2 2015-08-28 01:24 so you WILL be able to terraform into your neighbor's parcel 2015-08-28 01:25 it can be even more than that, up to 4 2015-08-28 01:25 not on mainland 2015-08-28 01:25 but on private regions where your parcel can be 100m high and the neighbor be at 20 2015-08-28 01:25 there it's a good 4 m 2015-08-28 01:25 DCT will make 2m or more change also a bit 2015-08-28 01:26 well i do remember the wars bc of that now :) 2015-08-28 01:28 yeak this nasty.. if neighbors cant reach a agreament 2015-08-28 01:33 Greetings! 2015-08-28 01:33 sup 2015-08-28 01:33 Has anyone else seen the following bug, we have repro in OSgrid. 2015-08-28 01:33 hi dahlia 2015-08-28 01:34 hi 2015-08-28 01:34 Make a shirt in your viewer. Wear it. Then change its permissions. From there on out, it is missing asset. 2015-08-28 01:34 however, if you don't change the permissions in the viewer it is ok 2015-08-28 01:35 not sure Ive ever tried 2015-08-28 01:35 if you put the shirt in a rezzed prim, then change the permissions, it is fine. 2015-08-28 01:35 what if you do it on a plaza? 2015-08-28 01:35 sandbox plaza repro 2015-08-28 01:35 repro by multiple avis 2015-08-28 01:36 repro in my sims and also in grid sims 2015-08-28 01:36 very repeatable 2015-08-28 01:36 i've only tried it with a "Shirt" so far 2015-08-28 01:37 I didnt think it would get a new asset if you change permissions 2015-08-28 01:37 at some point i will try it with other "body parts", but i've noticed it with "eyes" before 2015-08-28 01:37 so the asset should be there 2015-08-28 01:37 but I dont really understand inventory and permissions 2015-08-28 01:37 maybe some kind of serialization issue or a flag not right 2015-08-28 01:37 i will do some other experiments with this 2015-08-28 01:38 any viewer? 2015-08-28 01:38 i suspect it happens with various body parts 2015-08-28 01:38 i'm using singularity 2015-08-28 01:38 the other avi was also using singularity 2015-08-28 01:38 or just move home to a nude beach.. no shirt needed :P 2015-08-28 01:38 hi Ubit! 2015-08-28 01:38 well, it also affects other "body parts". 2015-08-28 01:39 yeackk arrakis.. better not :) 2015-08-28 01:39 Im sure Ubit will let you use his beach 2015-08-28 01:39 hi LaniGlobal 2015-08-28 01:39 :) 2015-08-28 01:39 i had seen this when i made "eyes" last year 2015-08-28 01:39 that was prior to the osgrid asset thng 2015-08-28 01:40 and i just got around to making some more avatar stuff recently and ran into it again 2015-08-28 01:40 the odd thing is, that when the body part is in the contents of a prim, the change of permissions doesn't cause the same behaviour 2015-08-28 01:40 Barkbark! 2015-08-28 01:41 ACTION blames singularity... 2015-08-28 01:41 i wonder what other viewer i should try 2015-08-28 01:41 oh Hi LiruCookies! 2015-08-28 01:41 ACTION blames Ubit... 2015-08-28 01:42 There's no reason Singularity should do something like that... if you're changing permissions, all we're changing is permissions... 2015-08-28 01:42 firestorm is so problematic with opensim inventory, that i don't look forward to trying it again 2015-08-28 01:42 We shouldn't change the asset 2015-08-28 01:43 maybe the reference gets munged 2015-08-28 01:43 i suspect that this bug may have been around for quite a while. 2015-08-28 01:43 since i first saw it in early 2014 2015-08-28 01:43 if it has Id think mantis would have a few hundred duplicate entries on it 2015-08-28 01:44 it tends to be a 'hidden' sort of bug 2015-08-28 01:44 when you first make the body part, it appears to be normal 2015-08-28 01:44 creator sees it normally 2015-08-28 01:44 and can give it normally 2015-08-28 01:44 ya but lots of people make stuff to sell or give 2015-08-28 01:45 so they will change permissions 2015-08-28 01:45 even after it is in inventory it is fine 2015-08-28 01:45 and appears ok when put into contents of a prim 2015-08-28 01:46 are you wearing it when you change permissions? 2015-08-28 01:46 but when another avi gets it out of that box, it is fail, with "missing asset" error 2015-08-28 01:46 i've tried it either worn while changing perms... or not worn while changing perms... the behaviour is the same 2015-08-28 01:47 change of perms to body part via viewer causes later asset fail 2015-08-28 01:47 I have a linda kelly mall sim on my grid that has a lot of stuff with missing assets 2015-08-28 01:47 yes, this is the kind of bug that only a creator who makes avi body stuff would run into 2015-08-28 01:47 and I have redundant asset storage so I know my asset systems work 2015-08-28 01:48 ya its like dresses 2015-08-28 01:48 body parts 2015-08-28 01:48 rest ok 2015-08-28 01:48 and it was initially something that i didn't notice with my products 2015-08-28 01:48 the products seemed to be fine to me 2015-08-28 01:48 but they were missing when tried to be worn by another avi 2015-08-28 01:48 I would suggest doing a mantis search tho 2015-08-28 01:49 and that led me to track down exactly what and where 2015-08-28 01:53 i've done a mantis search on this. 2015-08-28 01:53 there are a number of mantis reports that seem to indicate similar symptoms of clothing/bodypart fails, but no details 2015-08-28 01:54 i guess, the next place to try this is in another grid 2015-08-28 01:55 i'm only testing in OSgrid right now 2015-08-28 01:56 i'm at a loss what viewer to try other than singularity. so many of the other viewers are based on it 2015-08-28 01:56 since this is an asset problem, the use of firestorm to test it, seems somewhat futile 2015-08-28 01:57 but, perhaps firestorm may have different behaviour when setting permissions 2015-08-28 01:57 the question is... should i write a mantis report about it at this point? 2015-08-28 02:00 ACTION blames dahlia  2015-08-28 02:01 ACTION blames dahlia 2015-08-28 02:01 :) 2015-08-28 02:01 ACTION blames IBM. 2015-08-28 02:02 he issue here seems to be that the asset id is inadvertently changed when the inventory item is written back to save the permission changes 2015-08-28 02:02 ACTION blames HAL... and dahlia 2015-08-28 02:02 inventory records can't be updated field by field, but only by reading the entire record and then rewriting it 2015-08-28 02:03 that code has no business changing either of the ids but ut appears that is what happens 2015-08-28 02:03 so, the old asset id is gone after rewriting? or just a second one made, and no pointer to it? 2015-08-28 02:03 does that happen only on clothing, or also on textures? 2015-08-28 02:04 it doesn't happen with textures. 2015-08-28 02:04 LaniGlobal: No. the pointer is changed to something else (not a valid asset). The old asset is still there but now unreferenced 2015-08-28 02:04 i've verified no problem with textures 2015-08-28 02:04 that is sort of strange 2015-08-28 02:04 but here is what you can do 2015-08-28 02:04 create an item of clothing 2015-08-28 02:05 then, retrieve it's asset ID (you can use wingridproxy for this, or a modified viewer, if you don't own the asset server) 2015-08-28 02:05 change the permission 2015-08-28 02:05 then, retrieve it's asset id again 2015-08-28 02:05 i bet it will be changed 2015-08-28 02:05 then, for anoher go 2015-08-28 02:05 clear your cache 2015-08-28 02:05 relog 2015-08-28 02:05 recheck the asset id 2015-08-28 02:06 see if it changes back to the original one 2015-08-28 02:06 or stays the same as the one after the change of perms 2015-08-28 02:06 this will allow us to narrow it down to a very small portion of code 2015-08-28 02:06 depending on which behavior you observe, this would then be an easy fix 2015-08-28 02:07 the last step is to see if the sim sends the viewer one id and send sanother to the server 2015-08-28 02:07 which _is_ possible, although unlikely 2015-08-28 02:07 ok, Melanie_T ... i am taking notes on this... will test that and try to follow up to eliminate some of those variables. 2015-08-28 02:08 thanks 2015-08-28 02:17 ACTION still blames dahlia  2015-08-28 02:36 The fingers of blame. http://www.n2growth.com/blog/wp-content/uploads/2011/08/Blame.jpg 2015-08-28 02:38 ACTION especially likes this blame meme https://davidpalethorpe.files.wordpress.com/2012/06/blame-2.jpg 2015-08-28 02:42 ACTION blames HAL, LaniGlobal ... .... and dahlia 2015-08-28 03:08 234567890 2015-08-28 03:10 ACTION hides 2015-08-28 03:13 ACTION takes the carpet where dahlia was hidding and points... "here here..." 2015-08-28 03:13 ACTION runs... 2015-08-28 03:15 ACTION sits watching dahlia running on the training machine 2015-08-28 03:16 ACTION gets healthy running on the treadmill while watching Ubit laying on the couch eating potatoe chips 2015-08-28 03:16 :) 2015-08-28 03:17 damm i run out of potatoe chips 2015-08-28 03:20 damm why do viewers draw that ugly light blue flicking thing in place of terrain ? 2015-08-28 20:42 Hi guys, can someone please explain me what's the issue with osAvatarName2Key that this is restricted to ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER 2015-08-28 20:42 And I am asking the devs here on purpose 2015-08-28 20:42 you can change it if you want 2015-08-28 20:42 Because Kitely adopted this and disallows the usage now for everyone 2015-08-28 20:42 I can't change anything 2015-08-28 20:42 because this is not my grid 2015-08-28 20:43 then your question doesn't belong here. Ask your grid operator 2015-08-28 20:43 I am asking you why YOU PUT THIS RESTRICTION IN 2015-08-28 20:43 that's a question on the devs 2015-08-28 20:43 and obviously you're one of them 2015-08-28 20:44 All I am asking for is an explanation 2015-08-28 20:44 since the threat level hasn't changed in the 6 years, where the function exists 2015-08-28 20:46 I think its because you could craft scripts that would put extra load on the back end servers 2015-08-28 20:47 lol 2015-08-28 21:01 virtouse: osAvatarNameToKey isn't handled locally. It is a ROBUST server round trip, a mandatory one. 2015-08-28 21:01 Melanie_T: I know that 2015-08-28 21:01 Also, the user service is optimized for lookup by UUID, looking up by name, which is two fields, is a little more expensive yet. 2015-08-28 21:02 Melanie_T: You do not have a 2 field index on the names? 2015-08-28 21:02 so, 1 prim, 255 scripts in it, each doing osAvatarNameToKey, in a fast timer event 2015-08-28 21:02 and you can be certain no one could log in anymore 2015-08-28 21:05 Well, at least a proper explanation. However this is a big issue for me I have to say, because that will force me to remove a useful feature in my vendor & rental box systems 2015-08-28 21:05 the decision which amount of risk they are willing to allow ultimately lies with the grid owner 2015-08-28 21:06 if they had the function available before and have now blocked it, the most likely reason is that there has been an abuse case 2015-08-28 21:06 Well yeah and their ignorance 2015-08-28 21:06 but do tell, what useful functionality requires this function, that you now have to remove? 2015-08-28 21:06 or the explanation is as follows: "Regardless of Kitely'sl assessment of how dangerous these functions are, the function threat level changes were made in the OpenSim 0.8.2 development branch and aren't likely to be changed by grid owners once they upgrade to OpenSim 0.8.2." 2015-08-28 21:07 Well imagine you have a vendor 2015-08-28 21:07 and you would like to buy a gift for your friend 2015-08-28 21:07 so you'd name the firend 2015-08-28 21:07 exactly 2015-08-28 21:07 but the vendor needs a uuid to deliver it 2015-08-28 21:07 yes 2015-08-28 21:07 For us as developers that's not a big deal to get the UUID 2015-08-28 21:08 most viewers show it 2015-08-28 21:08 however, there are enough people for whom this is a problem 2015-08-28 21:08 I wouldn't mind having a function returning the result via the dataserver 2015-08-28 21:08 event 2015-08-28 21:09 so it can be delayed 2015-08-28 21:09 or making it sleep for 5 seconds like in IW 2015-08-28 21:10 i don't think delay is the answer here 2015-08-28 21:10 the best way to handle this is throttling 2015-08-28 21:10 and a cache 2015-08-28 21:11 yeah, well with the cache that would only work for existing names 2015-08-28 21:11 if a script is badly behaved, like retrieving data for the same name several times rather than passing it in linked messages, a cache would make that a zero impac operation 2015-08-28 21:11 you can have a positive cache, but not for non existing names, because they can be valid after some time 2015-08-28 21:11 and a script using different names each time would need to be throttled 2015-08-28 21:12 e.g. allow 2 queries within 30 seconds 2015-08-28 21:12 or similar 2015-08-28 21:12 possibly even more effective to have a throttle per object and a regionwide one 2015-08-28 21:12 or even per object owner 2015-08-28 21:12 like SL handles http 2015-08-28 21:12 yes 2015-08-28 21:12 and you can cache negative 2015-08-28 21:12 DNS also does it 2015-08-28 21:13 negative cache entries simply need a generic TTL 2015-08-28 21:13 that ofc would be another way of doing it 2015-08-28 22:08 In the PhysX work, we can make the choice of OpenGL or D3D, or support both when it comes to running PhysX on the GPU. Any feedback from the dev group on this issue? OpenGL is the priority I'm guessing? 2015-08-28 22:08 opengl is the only truly cross platform option 2015-08-28 22:08 directx is a closed window :P 2015-08-29 05:11 anyone remember circuntances where a stard region next to a var one crashs viewers? 2015-08-29 05:11 well i do see FS putting garbage on mini-map, but does that on tps also 2015-08-29 05:17 Ubit: not recent.y but I dont use fs 2015-08-29 05:24 and seen regions like that? a small next to a large? 2015-08-29 05:24 well im even doing crossings btw both 2015-08-29 05:27 OUTCH a non phantom trre 2015-08-29 05:27 standard next to var? ya I have one 2015-08-29 05:27 works fine 2015-08-29 05:27 ask misterblue 2015-08-29 05:27 seen somewhere they don't.. seems +- ok to me 2 2015-08-29 05:28 test at west now east 2015-08-29 05:28 I vaguely remember viewes needed a fix for it 2015-08-29 05:28 *viewers 2015-08-29 05:28 possible its done already 2015-08-29 05:28 both server and viewer 2015-08-29 05:29 last fs, singu and alch look ok 2015-08-29 05:29 ask misterblue 2015-08-29 05:29 a odd gitch with fs and singu 2015-08-29 05:29 I think he fixed it 2015-08-29 05:29 the point at 255,255 on the standard, placed west is broke 2015-08-29 05:30 fixed in position some 3 or 3m 2015-08-29 05:30 i rez a physcical prim and the hole is not there 2015-08-29 05:30 alch sees fine.. odd 2015-08-29 05:31 all other similar regions, terrain is fine 2015-08-29 05:31 hmm let me check now its at east 2015-08-29 05:32 its fine odd 2015-08-29 05:35 ohh a region that didn't register bc of overlap with a exitent one even so uploaded map on the wrong place... 2015-08-29 05:35 grrr need to fix that 2015-08-29 05:36 well the next map upload of the other fixed it it seems 2015-08-29 05:38 well opensim server i don't know.. i did change several things already 2015-08-29 05:39 testing on a little grid with grid and servers on avn code 2015-08-29 05:39 I have no clue about avn code 2015-08-29 05:39 (to do the grid part ) 2015-08-29 05:39 well its the opensim merged and changed now by me :) 2015-08-29 05:39 ACTION is not privy to avn code 2015-08-29 05:40 wana see my new bugs ? :p 2015-08-29 05:40 nope 2015-08-29 05:40 hmmm never mind... my bandwith is baddd 2015-08-29 05:41 yeap ill not show them to you after all :P 2015-08-29 05:46 hmm my pc will not be very happy if i put more standard regions up, next to the var :) 2015-08-29 14:17 Bug #7672:04 Importing a xlm shape fails 14( http://opensimulator.org/mantis/view.php?id=7672 ): A NOTE has been added to this issue. 2015-08-29 14:17 Bug #7709:04 Reffers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): has been SUBMITTED. 2015-08-29 16:27 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been SUBMITTED. 2015-08-29 16:28 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been ASSIGNED. 2015-08-29 16:28 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been ASSIGNED. 2015-08-29 16:29 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): has been UPDATED. 2015-08-29 16:36 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been UPDATED. 2015-08-29 19:27 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): has been SUBMITTED. 2015-08-29 19:36 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): A NOTE has been added to this issue. 2015-08-29 19:39 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): A NOTE has been added to this issue. 2015-08-29 20:10 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): has been CLOSED 2015-08-29 20:14 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): has been set as DUPLICATE OF issue 0007369. 2015-08-29 20:14 Bug #7369:04 redundant llStopMoveToTarget() calls generate unnecessary traffic 14( http://opensimulator.org/mantis/view.php?id=7369 ): The issue 0007711 has been set as DUPLICATE OF the following issue. 2015-08-29 20:14 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): has been UNset as DUPLICATE OF issue 0007369. 2015-08-29 20:14 Bug #7369:04 redundant llStopMoveToTarget() calls generate unnecessary traffic 14( http://opensimulator.org/mantis/view.php?id=7369 ): The issue 0007711 has been removed as a DUPLICATE OF the following issue. 2015-08-29 20:14 Bug #7711:04 Login Failed. The inventory Service is not responding. Please notify your login region operator 14( http://opensimulator.org/mantis/view.php?id=7711 ): has been set as DUPLICATE OF issue 0007693. 2015-08-29 20:14 Bug #7693:04 i can't log in on Osgrid 14( http://opensimulator.org/mantis/view.php?id=7693 ): The issue 0007711 has been set as DUPLICATE OF the following issue. 2015-08-29 20:18 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-08-29 20:47 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-29 23:18 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-08-29 23:58 Bug #7647:04 Sim instance starts using about 1GB memory more per hour until PC runs out of memory and crashes. 14( http://opensimulator.org/mantis/view.php?id=7647 ): has been RESOLVED. 2015-08-30 00:07 Bug #7522:04 Vehicles hitting sim border causes sim and/or the vehicle to become unusable even if vehicle is taken into inventory & re-rezed 14( http://opensimulator.org/mantis/view.php?id=7522 ): has been UPDATED. 2015-08-30 06:48 Is this good for troubleshooting connection issues provided by neigbour services connector? 2015-08-30 17:12 Bug #7712:04 Textures won't load and often cause me to crash out of opensim altogether. 14( http://opensimulator.org/mantis/view.php?id=7712 ): has been SUBMITTED. 2015-08-30 17:49 -!- Ken_S(~IceChat77@50-26-173-33.abilcmtk01.res.dyn.suddenlink.net) has left #opensim-dev 2015-08-30 17:49 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-08-30 17:56 Bug #7713:04 NumberOfFrames != 10 crashes simulator 14( http://opensimulator.org/mantis/view.php?id=7713 ): has been SUBMITTED. 2015-08-30 17:56 Bug #7713:04 NumberOfFrames != 10 crashes simulator 14( http://opensimulator.org/mantis/view.php?id=7713 ): has been set as RELATED TO issue 0007540. 2015-08-30 17:56 Bug #7540:04 [PATCH] Correct some metrics in the Sim Stats Reporter 14( http://opensimulator.org/mantis/view.php?id=7540 ): has been set as RELATED TO issue 0007713. 2015-08-30 18:08 Bug #7713:04 NumberOfFrames != 10 crashes simulator 14( http://opensimulator.org/mantis/view.php?id=7713 ): has been RESOLVED. 2015-08-30 18:12 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-30 18:14 Starting build #4309 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-08-30 18:19 Project opensim » mono-2.10.8.1 build #4309: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4309/ 2015-08-30 18:19 diva@metaverseink.com: Mantis #7713: fixed bug introduced by 1st MOSES patch. 2015-08-30 23:37 misterblue what is the POSPlugin? 2015-08-30 23:38 Physics of Simplicity 2015-08-30 23:39 what is that? 2015-08-30 23:39 http://opensimulator.org/wiki/PhysicsEngines#POS_Plugin 2015-08-30 23:40 its a very basic collision physics engine 2015-08-30 23:40 everything is represented as a solid cube though 2015-08-30 23:41 BasicPhysics doesn't have collisions? 2015-08-30 23:41 terrain only 2015-08-30 23:41 i think 2015-08-30 23:42 really? We sould have used that one for OSCC... 2015-08-30 23:42 physics really wasnt a problem 2015-08-30 23:43 since we can run bulletsim in its own thread 2015-08-30 23:43 well, it wasn't a problem because we made them all sti down 2015-08-30 23:43 Physics consumes a lot of CPU cycles when peopple roam around 2015-08-30 23:43 sit* 2015-08-30 23:43 yes but you have to design around only terrain collisions 2015-08-30 23:43 but BasicPhysis doesn't detect avatar-prims collisions at all? 2015-08-30 23:43 that would be a problem for the floor 2015-08-30 23:44 POS != BasicPhysics 2015-08-30 23:44 I cant remember I never found any of them very useful 2015-08-30 23:44 i think basic is terrain only 2015-08-30 23:44 pos is everything is a cube 2015-08-30 23:44 no hollow no cutout 2015-08-30 23:45 Piece of S@!$ physics 2015-08-30 23:45 lol 2015-08-30 23:45 ok, good to know. may come handy for conferences and stuff like that 2015-08-30 23:46 we don't really need sophisticated physics for conference-like events 2015-08-30 23:46 ya really depends on how complex you need the environment to be 2015-08-30 23:46 if its all flat then might work 2015-08-30 23:46 cant really have walls 2015-08-30 23:46 well POS i guess you can 2015-08-30 23:46 ok 2015-08-30 23:47 really you could just build a sim the same way 2015-08-30 23:47 and use bullet and get same results 2015-08-30 23:47 anyway, I'm looking into physics API and what it takes to make them all region modules. I never looked at this corner of opensim 2015-08-30 23:47 it's actually very easy 2015-08-30 23:47 everythign flat just make as much as you can phantom 2015-08-30 23:47 one, make PhysicsManager a base class of every physics module 2015-08-30 23:47 I find the more objects that collide with a single object 2015-08-30 23:47 the slower it gets 2015-08-30 23:48 two build a region module shell around it 2015-08-30 23:48 three, register the already existing physics interface with scene 2015-08-30 23:48 four, use it that way 2015-08-30 23:49 so just like you have Scene.AssetService 2015-08-30 23:49 you'd have Scene.PhysicsModule 2015-08-30 23:49 being an IPhysicsModule 2015-08-30 23:49 registered by a region module that encapses a physics module 2015-08-30 23:49 like bullet 2015-08-30 23:49 Melanie_ I was looking into doing that, and likely it's the way to go, but the thoguht crossed my mind of making the PhysicsScene itself the region module. That would be cleaner in many respects (that's what physics scene really wants to be), but will require a bit more plumbing 2015-08-30 23:50 the physics scene is what is contained in each physics module 2015-08-30 23:50 it has to be that way because it is different for each 2015-08-30 23:50 so it will wind up in the modules anyway 2015-08-30 23:50 or what do you call the physics scene? 2015-08-30 23:51 PhysicsScene classes 2015-08-30 23:51 all these plugins have one 2015-08-30 23:51 yes 2015-08-30 23:52 those will have to wind up in the modules 2015-08-30 23:52 and that's really what they want to be -- region modules. But I know what you're saying, and it's much faster to do it like what you're saying 2015-08-30 23:52 that was a given for me 2015-08-30 23:52 no, I mean I was looking into making PhyscisScene(s0 region modules directly 2015-08-30 23:52 no, I mean I was looking into making PhyscisScene(s) region modules directly 2015-08-30 23:52 rather than making the plugins be region modules 2015-08-30 23:53 erm 2015-08-30 23:53 currently the scene interacts with physics manager 2015-08-30 23:53 I know 2015-08-30 23:53 the physics scene is part of that 2015-08-30 23:53 so what i'm saying is, to avoid code duplication 2015-08-30 23:53 make PhysicsManager become a base class to every hysics module, rather thana plugin 2015-08-30 23:54 and place PhysicsManager and the PhysicsScene in a dll 2015-08-30 23:54 which each region module providing physics will ref 2015-08-30 23:54 you don't want to have that code suplicated in all physics region modules after all 2015-08-30 23:54 duplicated* 2015-08-30 23:54 so 2015-08-30 23:54 Region 2015-08-30 23:54 | - Region Module 2015-08-30 23:55 but you're saying that BasicPhysicsPlugin, POSPlugin, OdePlugin, BulletPLugin are the region modules, yes? 2015-08-30 23:55 | | -Physics implementation 2015-08-30 23:55 | | |- Physics Scene 2015-08-30 23:56 in my design, PhysicsManager becomes a base class that has overridable basic methods, like it does now. It will also have the regular PhysicsScene. That goes in a regular separate dll that is NOT part of the simulator as such 2015-08-30 23:56 each of the now physics plugins becomes a region module in it's own right 2015-08-30 23:57 so you'd have an ODEPhysicsModule, which implements INonSharedRegiionModule and inherits PhysicsManager from that external DLL 2015-08-30 23:57 it would register an IPhysicsModule with Scene, and that is the only contact point with scene 2015-08-30 23:58 apart from the regio module loading stuff 2015-08-30 23:58 k 2015-08-30 23:58 so all code that is common or nealy common between the physics stuff is in that separate dll 2015-08-30 23:58 to reduce code duplication 2015-08-30 23:58 but no new physics module would be required to inherit it 2015-08-30 23:58 as long as it contains all that is needed to implement IPhysicsModule 2015-08-30 23:59 tht separate dll is only intended to allow for less duplicationand more reuse on the current existing modules, which are quite similar in structure 2015-08-30 23:59 so can shre a bit of code, why opy/paste? 2015-08-31 00:00 POS was a simple physics danx0r was attempting to write way back in the dark ages. I doubt it would be more efficient than bullet even for simple collisions 2015-08-31 00:00 because bullet is highly optimezed 2015-08-31 00:00 *optimized 2015-08-31 00:00 OpenSim.Region.so: 2015-08-31 00:00 OpenSim.Region.PhysicsModules.ODE 2015-08-31 00:00 OpenSim.Region.PhysicsModules.Bulet 2015-08-31 00:01 etc 2015-08-31 00:01 are each full region modules providing IPhysicsModule 2015-08-31 00:01 that was my thinking as well dahlia 2015-08-31 00:01 OpenSim.Region.PhysicsModules.SharedBase 2015-08-31 00:01 bullet can likely handle 1000s of collisions better 2015-08-31 00:01 would be OpenSim.Region.Modules.SharedBase.dll 2015-08-31 00:02 which any module that likes to use it can use, but does not have to 2015-08-31 00:02 and it would have the current PhysicsScene 2015-08-31 00:02 finding which geometric primitives to collide test is not a simple problem 2015-08-31 00:02 excapt for POS, which already provides it's own 2015-08-31 00:03 in fact it's srsly difficult 2015-08-31 00:13 ACTION thinks you could do a lot of what current physics engines do with existing region module interfaces 2015-08-31 00:14 but not everything 2015-08-31 00:18 Melanie_ I'm starting to work on this in a separate branch 2015-08-31 00:18 the Bullet physics engine seems to be very slow at mesh to mesh collisions... it is quick with the primitive shapes (cube, sphere) 2015-08-31 00:19 that's probably one area the PhysX port will be quicker than Bullet 2015-08-31 00:20 ode seems to do well mesh->mesh 2015-08-31 00:21 I think bullet has several different BVH implementations, not sure how to select which gets used 2015-08-31 00:22 or which is best 2015-08-31 00:23 why will physX be faster than bullet on that? 2015-08-31 00:24 physX also doens't like mesh 2015-08-31 00:28 what little I understand about the difficulty of mesh collisions is the hard part id finding which triangles to test 2015-08-31 00:29 SAT and SAT 2015-08-31 00:29 a lot depends on how well the acceleration algorithms (BVH for bullet) are set up 2015-08-31 00:29 thats why physX and bullet don't like meshs except for static things 2015-08-31 00:29 physx may do a better job initializing the BVH, and may be able to access it in parallel in a gpu 2015-08-31 00:29 they prefer convex 2015-08-31 00:30 even forbid mesh from moving as full dynamic now.. 2015-08-31 00:30 convex easier but the same problem still exists 2015-08-31 00:30 its just "which hull" vs "which triangle" 2015-08-31 00:30 ode doent have convex.. so its happy with meshs :) 2015-08-31 00:31 yes but ODE also seems to find the appropriate triangles better 2015-08-31 00:31 yeap but being convex does allow some simplufication 2015-08-31 00:31 even replacing SAT by other methods 2015-08-31 00:32 like damm forgot the names lol... there are 2 on bullet and physX 2015-08-31 00:48 bahh GJK + EPA or MPR 2015-08-31 00:49 those also allow for better CCD 2015-08-31 00:50 xiii i sound american ... 2015-08-31 00:50 sat is separation axis teorem... 2015-08-31 00:51 GJK is Gilbert- Jonhnson-keerthi algorith.. 2015-08-31 00:51 etc :) 2015-08-31 00:57 Bullet3 is mostly a rewrite of the Bullet engine... uses OpenCL for acceleration 2015-08-31 00:58 the problem there (besides doing the port) is supporting all the different OpenCL libraries and their versions 2015-08-31 00:59 bahh giving up on bullet already? 2015-08-31 00:59 lol 2015-08-31 04:41 Melanie_ PhysicsPLuginManager has practically nothing in it to inherit from. I think you were thinking about PhyscisScene and other base classes like that one on that dll. So there is no need for the physics region modules to extend PhysicsPluginManager 2015-08-31 04:44 In fact, with a little bit of work, we could make the PhysicsScene(s) in each physics module be the region module, extending the abstract PhyscisScene and implementing INonSharedRegionModule. But that's a bit more work than adding a "bridge" class that serves as the region module and contains the PhysicsScene for each engine 2015-08-31 04:51 well, maybe it can hold the mesher module for all physics region modules... that's about it 2015-08-31 04:51 hmm, nah 2015-08-31 04:52 PhysicsPluginMabager will disappear 2015-08-31 04:54 diva: out of curiosity, why redo all this? 2015-08-31 04:55 so that we can reduce all plugin mechanisms in core opensim to 1 2015-08-31 04:55 region modules 2015-08-31 04:56 I'd love to see IClientAPI gone :) 2015-08-31 04:56 there's only 21 things that don't use them: pjhysics and the linden client code 2015-08-31 04:56 2 2015-08-31 04:56 hehe 2015-08-31 04:56 you can do a lot of physics now in region modules 2015-08-31 04:56 yes 2015-08-31 04:56 that's how it should be 2015-08-31 04:57 the current physics plugins should all be region modules 2015-08-31 04:57 but Im not sure all the script stuff or the AgentUpdates and all that are hooked in 2015-08-31 04:57 what script stuff and AgentUpdates? 2015-08-31 04:57 well... 2015-08-31 04:58 scripts set forces 2015-08-31 04:58 agent updates change physics state 2015-08-31 04:58 they both interact with physics state 2015-08-31 04:58 and I dont think region modules can see all that 2015-08-31 04:58 or pass it 2015-08-31 04:59 theres stuff in ScenePresence and SOG/SOP that talk with the physics engines 2015-08-31 05:00 so you can do physics in a region module but not everything will work like physical scripted objects 2015-08-31 05:00 or LL avatars 2015-08-31 05:04 as I said I am not looking to replace the existing scene <-> physics or scene <-> client API. I'm just moving in that direction by replacing the plugin mechanism with that of region modules. Later those who know more than I do can improve the interfaces 2015-08-31 05:09 well whats there... setting forces, PID parameters, passing collision events... 2015-08-31 05:09 lots of that might go thru eventmanager 2015-08-31 05:14 that unity viewer I did way back when did avatar physics locally and sent position/rotation data back to the simulator rather than just send movement key state like LL viewers do 2015-08-31 05:15 which was nice because there was no movement lag, but bad because you dont collide against stuff that hasn't rezzed locally yet for whatever reason 2015-08-31 05:15 so I had an error correction 2015-08-31 05:15 but that was all done via IClientAPI 2015-08-31 05:16 I hacked in a hook into AgentUpdate processing so the viewer could pass postion 2015-08-31 10:36 [11:34] * Quits: diva (~Diva@ip70-181-114-149.oc.oc.cox.net) (Ping timeout: 250 seconds) gmmm those 250s seemed very fast 2015-08-31 13:21 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 13:24 Bug #7672:04 Importing a xlm shape fails 14( http://opensimulator.org/mantis/view.php?id=7672 ): A NOTE has been added to this issue. 2015-08-31 13:26 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 13:36 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:07 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:13 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:34 diva: There are some stub implementations, IIRC, that may need to be duplicated if inheritance is not used 2015-08-31 14:35 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:36 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:43 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 14:43 Melanie_ that is true for PhysicsScene, but not for PhysicsPluginManager. The plugin manager is just a dll loader, and that's what will be replaced by region modules 2015-08-31 14:43 of course 2015-08-31 14:44 and you mentioned shim modules and such above, that should not be needed 2015-08-31 14:44 the physics "plugin" should be the region module 2015-08-31 14:45 i would not like to see a "physics manager" to be a region module and still load the plugins the way we do now 2015-08-31 14:45 that would be just bad design 2015-08-31 15:04 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-08-31 16:39 dahlia/Melanie_ why is there a PrimMesher.dll that's checked in? I can't find any reference to it in prebuild.xml 2015-08-31 17:34 I have no idea. Either something from openim-libs, or a leftover? 2015-08-31 18:21 misterblue Bullet declares a dependency on Region.CoreModules, just because of the LogWriter. I moved that class to OpenSim.Framework (I'm working on a branch) 2015-08-31 18:24 ...that way the dependency is not needed 2015-08-31 18:26 it would be nice to also remove the dependency to OptionalModules, but that will require a new interface for the ExtendedPhysics optional module 2015-08-31 18:27 maybe later 2015-08-31 18:49 diva: the source is in Physics/Meshing 2015-08-31 18:49 which OpenSim dll uses it? 2015-08-31 18:49 or there may be some parts that use the dll in OpenMetaverse 2015-08-31 18:50 its used by physics 2015-08-31 18:50 are you sure? 2015-08-31 18:50 to generate collision geometry 2015-08-31 18:50 yes, I wrote it 2015-08-31 18:50 cos I found some code for Prim meshing in OpenSim 2015-08-31 18:50 the source 2015-08-31 18:50 yes 2015-08-31 18:51 is that the same thing? 2015-08-31 18:51 dies it say *Mesher* in it? 2015-08-31 18:51 or Meshmerizer? 2015-08-31 18:52 is it a question of should the dll be included in source? or built upon compile? 2015-08-31 18:52 PrimMesher exists in both source and dll form. the dll is distributed with libomv 2015-08-31 18:53 the source form is used in physics 2015-08-31 18:53 the dll form was added later by others for use in script api 2015-08-31 18:53 the source for the dll form are in the PrimMesher project in forge 2015-08-31 18:54 I don't think we need it, given that we have the source under Meshing -- assuming that's the same thing 2015-08-31 18:54 i don't think you need the dll for libomv parts used in opensim 2015-08-31 18:54 its needed for llCastRay 2015-08-31 18:54 there's a PrimMesher.cs under source control 2015-08-31 18:54 yes but not complete 2015-08-31 18:55 shouldn't this dll be referenced in prebuild.xml? 2015-08-31 18:55 the dll has more stuff (which may not be used in opensim) 2015-08-31 18:55 cos I can't find it 2015-08-31 18:55 dlls that are not built with opensim are not referenced in prebuild 2015-08-31 18:55 it is (was) referenced in the LSL API 2015-08-31 18:56 if not, remove it I ugess 2015-08-31 18:56 guess 2015-08-31 18:56 what's the difference between PrimMesher.cs under OpenSim and the sources you have in opensim-libs? 2015-08-31 18:57 if you mean the one in forge, it has more meshing features 2015-08-31 18:57 what's the name space in it, so I can try to find it in prebuid? 2015-08-31 18:57 there is a .obj interpreter and some vertex optimization stuff 2015-08-31 18:58 PrimMesher 2015-08-31 18:58 diva: if it's included as a binary build, it will not be in prebuild 2015-08-31 18:58 yep, can't find it 2015-08-31 18:58 as a dependency Melanie_ 2015-08-31 18:58 I don't see any project consuming it 2015-08-31 18:58 I think it's left over 2015-08-31 18:58 it may be loaded programmatically 2015-08-31 18:59 so you can't depend on prebuild 2015-08-31 18:59 remove it from your tree 2015-08-31 18:59 see if it causes errors 2015-08-31 18:59 that's the only way to be sure 2015-08-31 18:59 or by other dll 2015-08-31 18:59 try llCastRay too 2015-08-31 18:59 after it was added, I made a change to expose meshing to other modules. the llCastRay author may be using that instead 2015-08-31 18:59 llCastRay has changed a lot 2015-08-31 18:59 since its first inception 2015-08-31 18:59 ok, I'll look it over after I'm done with all the physics modules 2015-08-31 19:00 I'm streamlining the dependencies in this whole part of opensim 2015-08-31 19:00 I don't have a problem with unused dlls being romoved :) 2015-08-31 19:00 OH 2015-08-31 19:00 the map generator 2015-08-31 19:00 warp3d 2015-08-31 19:00 it needs it but it gets it thru libomv 2015-08-31 19:01 so its an indirect dependancy 2015-08-31 19:01 then you need it 2015-08-31 19:01 do youe have OpenMetaverse.Rendering... 2015-08-31 19:02 see I originally wrote it for collisions in opensim but then I added features so it could be also used for rendering and libomv picked it up 2015-08-31 19:02 and warp uses it for rendering 2015-08-31 19:02 OpenMetaverse.Rendering uses it 2015-08-31 19:02 ya 2015-08-31 19:03 so no dll, no pretty map tiles 2015-08-31 19:03 so, needed. has to stay. end of story 2015-08-31 19:03 physics could probably use the dll 2015-08-31 19:04 I think I changed it once to use it but something else broke so I reverted 2015-08-31 19:04 works pretty well in radegast 2015-08-31 19:04 ok 2015-08-31 20:02 "you are in a twisty little maze of dependancies, all different" 2015-08-31 20:08 "standards are great. so many to pick from!" 2015-08-31 20:09 lol really 2015-08-31 20:09 ACTION thinks source code should be stored without whitespace and IDEs should format it in the user's preferred form 2015-08-31 20:10 except that might messup ascii graphics in comments :/ 2015-08-31 20:25 dahlia: people exist who do not use IDEs 2015-08-31 20:25 well command line pretty printers 2015-08-31 20:26 Melanie_: vi? 2015-08-31 20:26 of course 2015-08-31 20:26 (better not be emacs) 2015-08-31 20:26 ctags? 2015-08-31 20:27 nop 2015-08-31 20:27 I wonder if ctags works with c# 2015-08-31 20:29 it seems to parse it properly 2015-08-31 20:29 ctags -x output makes sense 2015-08-31 20:31 yes c# is fully supported 2015-08-31 20:33 old skool coding <3 2015-08-31 20:34 yes. works fine for me 2015-08-31 20:34 and it keeps themind nimble, knowing the code base rather than navigating by indexes in an ide 2015-08-31 20:34 the way i do it i actually know where my files are. not just at 10pm 2015-08-31 20:35 I'm old and lazy and visual studio is just too good 2015-08-31 20:42 misterblue Melanie dahlia is there a good reason to write the physics dlls under the Physics folder? 2015-08-31 20:43 ACTION shrugs 2015-08-31 20:43 this causes a bit of a problem for them as region modules because the module loader doesn't look there 2015-08-31 21:07 yey ! I have Bullt working as region module 2015-08-31 21:19 cool 2015-08-31 21:22 o.0 2015-08-31 21:23 multiple interfaces? 2015-08-31 21:23 what do you mean? Just the regular PhysicsScene interface 2015-08-31 21:23 so more than just the region module interface 2015-08-31 21:24 ISharedRegionModule or whatever it is 2015-08-31 21:25 yeah, it's what it was before. I didn't change the interface, only the way these dlls are loaded and chosen 2015-08-31 21:26 ah ok, guess I was confused yesterday then 2015-08-31 21:28 yeah I think you keep thinking that I'm changing the interface between the scene and these features, but I'm not. I don't know enough to do that. All I want is to put every single scene-enhancing feature on the same plugin mechanism -- region modules. That way people can use mono addins to package and distribute them. 2015-08-31 21:29 I guess I assumed you were trying to get rid of a lot of the interfaces based oh part of what you were saying yesterday, probably a misinterpretation on my part 2015-08-31 21:30 so if you want to develop a cartoon physics, you can distribute a binary version of it using mautil. No need to distribute source code, and easy for ppl to install 2015-08-31 21:30 cool 2015-08-31 21:31 ACTION starts work on a roadrunner cartoon physics... 2015-08-31 21:31 complete with acme rockets 2015-08-31 21:31 :) 2015-08-31 21:32 those were the best cartoons. Kids these days just don't have any respect *shakes fist* 2015-08-31 22:30 we need better vehicle physics http://i.imgur.com/eS3WQ2F.gifv 2015-08-31 22:31 lol 2015-08-31 22:36 dahlia 2015-08-31 22:36 https://www.youtube.com/watch?v=bRbQ4OaljWs 2015-08-31 22:36 http://www.rigsofrods.com/content/ 2015-08-31 22:39 awww it fell off the crane :( 2015-08-31 22:40 I'm getting an error on the ScriptEngine tests, but it doesn't have anything to do with physics... 2015-08-31 22:41 I got a strange one last time I tried to update libomv but I dont know why so I just reverted 2015-08-31 22:41 might have been some locale thing 2015-08-31 22:41 a script api error 2015-08-31 22:42 this one is related to the "dataserver" 2015-08-31 22:42 some assertion fails 2015-08-31 22:43 pCampBots still haven't worked for me since you update libomv, dahlia. 2015-08-31 22:43 :) 2015-08-31 22:45 I'm not sure why you think it's amusing that they're broken and I can't use them now, except from an old version prior to your update. 2015-08-31 22:45 amusing? 2015-08-31 22:45 You said: :) 2015-08-31 22:46 I didnt say :P 2015-08-31 22:47 1) I was asked to update and assured by those who made the changes that it was ok. 2) I don't know why your install fails and I cant replicate 3) it's not clear that it's a problem in the current version 2015-08-31 22:47 does basicphysics support varregions?! 2015-08-31 22:47 does it even work at all? 2015-08-31 22:47 for tests 2015-08-31 22:48 I odn't think it does, right? 2015-08-31 22:48 dunno 2015-08-31 22:48 I swear to god, some of these tests are a complete mystery 2015-08-31 22:48 never tried it 2015-08-31 22:49 I think justin was the TDD advocate around here 2015-08-31 22:50 he was setting up a scene, which was using basic physics, and testing NPCs on varregions 2015-08-31 22:50 I have no idea how that worked before! 2015-08-31 22:50 it doesn't work now 2015-08-31 22:51 I would suggest removing basicphysics except it could server as a starting point for others developing new physics implementations 2015-08-31 22:51 many of justin's tests actually test for the presence of a bug :) 2015-08-31 22:51 lol 2015-08-31 22:51 so much for "TDD" 2015-08-31 22:52 because his tests are created by: calling a method, recording the actual result and then writing a test to epect that result 2015-08-31 22:52 even though the actual result is often not what it should be 2015-08-31 22:52 so when you fix a bug, a test breaks 2015-08-31 22:52 well expecting the proper result is ok 2015-08-31 22:52 then the test has to be changed to test for the absence of the bug, rather than it's presence 2015-08-31 22:53 well testing for proper functionality 2015-08-31 22:53 testing for a bug is more of a regression test than a functional test 2015-08-31 22:54 I honestly have no idea how that worked beforeQ! Maybe the phyics plugins weren't being loaded in the tests! 2015-08-31 22:54 that's the only explanation 2015-08-31 22:54 you running tests locally? 2015-08-31 22:55 yes, making sure they're all good 2015-08-31 22:55 run them on master? 2015-08-31 22:55 I havent run them locally for ages 2015-08-31 22:55 too easy to just let jenkins do it 2015-08-31 23:46 if anyone has some cycles to spare, I'd appreciate some testing of the physmodules branch. No changes in configs. 2015-08-31 23:53 k 2015-08-31 23:54 I could probably test a few things but may be a couple hours from now 2015-08-31 23:54 i will start updating sisyphus 2015-08-31 23:54 your physics region might be good :) 2015-08-31 23:55 actually if you update sisyphus, I could just hg tp there and try a scripted thingie 2015-08-31 23:55 k 2015-09-01 00:03 diva, I have exception Object reference not set to an instance of an object. more detail http://pastebin.com/hPcqWaAM 2015-09-01 00:04 I cant build but looks like it might be a glitch in my mono install 2015-09-01 00:04 3 adjacent var regions 2015-09-01 00:04 testing on windows 2015-09-01 00:06 my region is just starting up, i had to clear all the dlls from scriptengine folder 2015-09-01 00:06 got all kinds of warnings and stuff 2015-09-01 00:07 now it seems to be starting up clean 2015-09-01 00:08 logged in and moving around 2015-09-01 00:08 about to take the torus coaster for a spin 2015-09-01 00:08 :) 2015-09-01 00:19 proof that bulletsim is working in your new branch diva > http://onikenkon.com/video/the_torus_coaster_01-2015-08-31.mp4 2015-09-01 00:19 :) 2015-09-01 00:21 my follow test thingie is working on nebadon's region 2015-09-01 00:40 cool 2015-09-01 00:42 this doesn't change physics in any way; it only changes the way the dlls are loaded. So I'd expect a whole or nothing situation. If it starts, it should work 2015-09-01 00:42 that roller coaster is wicked 2015-09-01 00:42 :) 2015-09-01 00:43 even if it doesn't work, all it can be is a flesh wound :) 2015-09-01 00:44 ok, well next I'll do something similar for that lost client dll that is ancient history 2015-09-01 00:45 it's the last one 2015-09-01 00:45 which one? 2015-09-01 00:45 now if you could just get that roller coaster to work across multiple regions :) 2015-09-01 00:45 clientstack_plugin 2015-09-01 00:46 what does that do? 2015-09-01 00:46 which is sort of petrified to receive "OpenSim.Region.ClientStack.LindenUDP.dll 2015-09-01 00:46 is that even used/usable? 2015-09-01 00:46 yes! 2015-09-01 00:46 oh 2015-09-01 00:46 hmmm 2015-09-01 00:46 that's how the lindin UDP gets plugged 2015-09-01 00:46 i think you should hold off on that 2015-09-01 00:46 how come? 2015-09-01 00:46 i'm working on an architectural paper 2015-09-01 00:47 paper?!? 2015-09-01 00:47 for a new interface that is data centric not protocol centric 2015-09-01 00:47 you?!? 2015-09-01 00:47 and works as a region module 2015-09-01 00:47 yes 2015-09-01 00:47 Melanie_? paper? *faints* 2015-09-01 00:47 the changes are too profound to go and do code first 2015-09-01 00:47 SACRILIGE!!! 2015-09-01 00:47 although i do have proof of concept code in the works 2015-09-01 00:47 ok, then I'll hold off 2015-09-01 00:48 what would be cool is for other protocols to share the UDP port :) *ducks* 2015-09-01 00:48 I'll let this branch sit, let ppl test it a bit more -- ODE too please! -- and then I'll merge 2015-09-01 00:48 but remember when i said that the *Manager classes in the pre-robust must die? 2015-09-01 00:48 it was a lot of work but it happened 2015-09-01 00:48 well, i have decided that IClientAPI must die 2015-09-01 00:48 so there 2015-09-01 00:48 YAY 2015-09-01 00:48 \o/ 2015-09-01 00:48 KILL IT 2015-09-01 00:49 kill kill kill 2015-09-01 00:49 BURN IT AT THE STAKE 2015-09-01 00:49 http://www.interrobangstudios.com/comics-display.php?strip_id=989 2015-09-01 00:49 ACTION collects wood... 2015-09-01 00:49 the new interface is data centric 2015-09-01 00:49 it isn't based on what a client needs or provides 2015-09-01 00:49 but on the simulation's data flow 2015-09-01 00:50 clients have to adapt to it 2015-09-01 00:50 not the other way around 2015-09-01 00:50 it's based on dependency injection 2015-09-01 00:50 good 2015-09-01 00:51 so in the future the simulation can provide it's data as it has it 2015-09-01 00:51 not as the ll client needs it 2015-09-01 00:51 all protocol knowledge will go away from scene 2015-09-01 00:51 <3 2015-09-01 00:51 while we're at it, how about a generic entity-component scenegraph? :) 2015-09-01 00:51 that will affect teleports severely 2015-09-01 00:52 as they will have to be split into "simulation part" and "client part" 2015-09-01 00:52 the tp logic for the client will have to be fully encapsulated in the client module 2015-09-01 00:52 the entity transfer module will just handle the server part 2015-09-01 00:53 i will nee your and ubit's expertise on teleport and hg for this 2015-09-01 00:53 dahlia: the paper assumes that one could be created, but it's out of scope. but hierarchical linking is on the menu for sure 2015-09-01 00:54 but the architecture allows ECs to supply interfaces 2015-09-01 00:54 looking forward to reading (and commenting) it 2015-09-01 00:55 the draft right now is 3 closely typed pages and i think it's about 1/8th done 2015-09-01 00:55 as a draft 2015-09-01 00:56 me too 2015-09-01 00:56 I have a couple experimental viewers which have hierarchical EC scenegraphs 2015-09-01 00:56 so I'm confident SL content works with such 2015-09-01 00:57 of course it does. sl content is a subset of any EC based scene worth it's salt 2015-09-01 00:57 well it maps and the tranformations work :) 2015-09-01 00:58 *transformations 2015-09-01 00:58 well, sl content is simple 2015-09-01 00:58 it's entity -> object 2015-09-01 00:58 except the avatars 2015-09-01 00:58 then has EC for either mesh, prim or sculpt 2015-09-01 00:58 in addition, texture and inventory 2015-09-01 00:58 the avatars are kludge->more kludge->piled high and deep 2015-09-01 00:59 i'd like to be able to provide industry standard animated mesh avatars and objects 2015-09-01 00:59 but one thing still holds true 2015-09-01 00:59 the user on the ground will not accept any avatar that can't wear SL copybotted texture clothing :( 2015-09-01 00:59 ya so would I 2015-09-01 00:59 lol 2015-09-01 01:08 PLEASE do not F* up HG TPs, whatever you do, Melanie. You may not need them for Avination, but pretty much everyone else depends on them. :) 2015-09-01 01:10 Ah, it's only theoretical at this point. Still. :) 2015-09-01 01:11 smxy: this will be worked on away from core 2015-09-01 01:12 ACTION F*'s up HG TP on smxy's grid only ;) 2015-09-01 01:12 I wouldn't put it past you. :) 2015-09-01 01:13 lol 2015-09-01 01:13 It sounds interesting though. 2015-09-01 01:16 if (tp == TeleportType.HyperGrid && gridOwner == '"smxy") throw new NotImplementedException(":P"); 2015-09-01 01:21 hehe 2015-09-01 01:21 ACTION shall grep for that from now on, before building. :) 2015-09-01 01:22 http://http://cyberlaw.stanford.edu/files/blogimages/copyright.jpg 2015-09-01 01:22 find . -type f -name \*.cs -exec grep -l '\":P\"' {} \; # new Jenkins test... 2015-09-01 01:30 :) 2015-09-01 02:37 diva: you said something about changing the OptionalModule linkage for BulletSim... I can't see what you did in the 'physmodule' branch 2015-09-01 02:37 is that the branch you're working on? 2015-09-01 02:40 physmodules is the name misterblue 2015-09-01 02:40 plural 2015-09-01 02:41 that's the one I got... 2015-09-01 02:41 k 2015-09-01 02:41 thats about the extent of my knowledge so far :) 2015-09-01 02:41 will have to wait until she's done with dinner :) 2015-09-01 02:42 http://4dialog.com/Upplands_Vasby/webgl/ 2015-09-01 02:42 what I have been tinkering on :) 2015-09-01 02:42 my conclusion is it will be very hard to straight up render typical opensim/sl style scenes 2015-09-01 02:42 I've been lurking and seeing your earlier version 2015-09-01 02:42 but you can do pretty cool stuff still 2015-09-01 02:43 realistically too if you can make it look good and run good on Unity WebGL 2015-09-01 02:43 its going to run awesome in opensim too 2015-09-01 02:44 webgl will have to evolve to embrace dynamic content 2015-09-01 02:44 or it will be replaced by something else 2015-09-01 02:44 you can do very high quality stuff in webgl 2015-09-01 02:44 its just some of the more sloppy prim stuff 2015-09-01 02:45 will be pretty challenging to do with any kind of quality 2015-09-01 02:45 if you want it to perform well 2015-09-01 02:45 I am already hitting near the limits of what out of the box Unity3D can do with webgl on my model 2015-09-01 02:46 there is a lot of trade off for webgl still too 2015-09-01 02:46 i don't like the controls 2015-09-01 02:46 like shadows suck 2015-09-01 02:46 I am sure better controls could be programmed 2015-09-01 02:46 the way the look direction stops tracking when you leave the indow 2015-09-01 02:46 web browser controls kind of suck 2015-09-01 02:46 yea 2015-09-01 02:46 its best full screen 2015-09-01 02:47 i am well familiar with wasd+mouse 2015-09-01 02:47 i mean, i playgames, too 2015-09-01 02:47 but it doesn't work well 2015-09-01 02:47 compared to controls, on, say, the new tomb raider 2015-09-01 02:47 that gets two thumbs down 2015-09-01 02:47 they need to work on that 2015-09-01 02:47 massively 2015-09-01 02:47 ya 2015-09-01 02:48 i think overall at any given moment 2015-09-01 02:48 WebGL will be able to display about 1/4 of what the standard viewer can 2015-09-01 02:48 I really hoped for better with the Unity/webGL stuff 2015-09-01 02:48 actually in linux it works a lot better 2015-09-01 02:48 because most of the web browsers in linux are 64 bit now 2015-09-01 02:48 where windows is 32 bit still 2015-09-01 02:48 i can do much larger scenes in 64 bit browser 2015-09-01 02:48 even on windows 2015-09-01 02:49 mozilla has a nightly build of 64 bit 2015-09-01 02:49 but not release yet 2015-09-01 02:49 https://nightly.mozilla.org/ 2015-09-01 02:49 until 32 bit web browser is gone 2015-09-01 02:49 webgl is going to suck 2015-09-01 02:49 if you want it to run everywhere 2015-09-01 02:49 i'm on osx 64 bit 2015-09-01 02:50 i imagine osx has 64 bit web browser too 2015-09-01 02:50 but cant say for sure 2015-09-01 02:50 im not even sure if there is a 64 bit chrome for windows 2015-09-01 02:50 i didnt look 2015-09-01 02:50 i ended up having to make changes so it works in 512mb memory 2015-09-01 02:50 because anything above 512mb throws an array error in 32 bit chrome 2015-09-01 02:51 i could go up to 1024mb in 32 bit firefox 2015-09-01 02:51 but anything above that also throws array error 2015-09-01 02:51 64bit i went up to 2048 no problem 2015-09-01 02:51 that is the most Unity3D allows in WebGL at the moment 2015-09-01 02:51 which is actually quite a lot 2015-09-01 02:52 probably more than the 32bit SL viewer can do 2015-09-01 02:58 if we could some how merge Blender / Unity3D / OpenSimulator 2015-09-01 02:58 it would be a beast :) 2015-09-01 02:59 and now that I understand Unity3D better 2015-09-01 02:59 i can see that Highfidelity is basically recreating unity3D but with a back end system 2015-09-01 02:59 but Unity3D crushes highfidelity 2015-09-01 03:02 it would be really nice too, if opensimulator handled assets like Unity3D does 2015-09-01 03:02 but thats unlikely to happen 2015-09-01 03:02 but man does it make things a lot easier 2015-09-01 03:02 in this way Unity3D and Hifidelity are 1:1 2015-09-01 03:03 even if we dont make it the primary way to handle assets 2015-09-01 03:03 it sure would be nice if opensim could handle them this way as an alternative choice 2015-09-01 03:03 it would mean a very different viewer though 2015-09-01 03:04 misterblue I haven;t changed the dependency on OptionalMOdules. But it is possible to do it 2015-09-01 03:05 I removedthe dependency on CoreModules though 2015-09-01 03:05 it was using only that tiny little generic logger class, I moved it to OpenSim.Framework 2015-09-01 03:10 Melanie_: webgl is just a subset of opengl. It has nothing to do with whether content is dynamic or not 2015-09-01 03:10 thats all how you code your application 2015-09-01 03:11 my webgl viewwer is 100% dynamic content 2015-09-01 03:11 Unity3d can also handle dynamic content 2015-09-01 03:11 the webgl viewer 2015-09-01 03:12 but it requires programming, it's not what comes out of te box 2015-09-01 03:13 Unity3d is extremelly well done. It's just not a multi-user scene server; it's single user 3d experiences 2015-09-01 03:13 sure, the unity viewer I did was also entirely dynamic content 2015-09-01 03:13 but I had to abuse unity a lot to get it that way 2015-09-01 03:13 that's where opensim shines. It's a multi-user experience our of the box 2015-09-01 03:14 you didn't use asset bundles? 2015-09-01 03:14 maybe they didn't ave them at that time 2015-09-01 03:14 lol no 2015-09-01 03:14 Unity has changed a bit 2015-09-01 03:14 they had asset bundles then 2015-09-01 03:15 but no, all content was whatever was in the sim 2015-09-01 03:16 what did work well was teleporting. All you needed was the URI of the client stack on the sim you wantet to go to 2015-09-01 03:16 just like the web 2015-09-01 03:18 the unity3d webgl viewer is really limited. YOu can't do more than 512M of running memory. So it makes things ... interesting 2015-09-01 03:19 ya the more I think about it 2015-09-01 03:19 Hifidelity is basically remaking unity3d with a metaverse backend attached 2015-09-01 03:21 well hifidelity is going after live interaction 2015-09-01 03:21 but ya most game engines are similar conceptually 2015-09-01 03:21 I just mean the builder interface 2015-09-01 03:21 I just don't understand why HiFi is building their own Qt based viewer... seems like building the SL viewer all over again 2015-09-01 03:21 and the way it handles assets 2015-09-01 03:21 they are doing it basically the same as unity 2015-09-01 03:21 I dont care for the editor ui in unity 2015-09-01 03:22 ya there are definitely things about it I dont care for 2015-09-01 03:22 but it has more good than bad I think 2015-09-01 03:22 well the SL viewer is designed around a decade old API (opengl 2) which is designed around decade old hardware 2015-09-01 03:22 yea 2015-09-01 03:22 so its long overdue 2015-09-01 03:23 webgl isnt even that far along yet though either 2015-09-01 03:23 webgl 2 has a few nice features 2015-09-01 03:23 its close though 2015-09-01 03:24 the biggest problem with webgl is it needs to be extremely cautious that any application is trying to exploit your computer so all those checks slow it down a lot 2015-09-01 03:25 whereas opengl... no checks whatsoever 2015-09-01 03:25 huge difference 2015-09-01 03:25 HUGE 2015-09-01 03:28 yea 2015-09-01 03:28 I was actually quite impressed with the results I got so far 2015-09-01 03:28 I didnt think it would be nearly as good 2015-09-01 03:28 it was beyond my expectations by quite a bit 2015-09-01 03:28 it wont load for me 2015-09-01 03:29 what browser? 2015-09-01 03:29 just sits there with a pink bar 2015-09-01 03:29 ff 2015-09-01 03:29 latest? 2015-09-01 03:29 maybe a week 2015-09-01 03:29 wierd maybe hold shift and refresh? 2015-09-01 03:29 this is another problem with webgl though 2015-09-01 03:30 very broad range of results 2015-09-01 03:30 on who can actually see it 2015-09-01 03:30 making something everyone can see 2015-09-01 03:30 yes I know 2015-09-01 03:30 its basically like a box and a sphere :P 2015-09-01 03:30 I'll try chrome 2015-09-01 03:30 nah its not that bad, but ya for some people it just doesnt run 2015-09-01 03:31 drivers maybe 2015-09-01 03:31 dunno 2015-09-01 03:31 the best results I have gotten are with Firefox Nightly 2015-09-01 03:31 which is like v43.0 2015-09-01 03:31 43.x 2015-09-01 03:31 it works well for me on chrome 2015-09-01 03:31 took a bit to download though 2015-09-01 03:31 yea 2015-09-01 03:31 its about 270mb right now 2015-09-01 03:31 emscripten stuff seems to favor ff 2015-09-01 03:32 ya working on chrome 2015-09-01 03:33 all mesh buildings? 2015-09-01 03:35 shadows look horrible 2015-09-01 03:35 like cascade fail 2015-09-01 03:35 ya not sure why the shadows are so bad 2015-09-01 03:35 and yes its all mesh 2015-09-01 03:36 everything made in blender 2015-09-01 03:36 that helps a lot. Prims kill webgl 2015-09-01 03:38 solid 60 fps 2015-09-01 03:51 yea 2015-09-01 03:51 i have my moms i3 Toshiba Laptop here 2015-09-01 03:51 it has a old intel gpu 2015-09-01 03:51 it was getting 20fps 2015-09-01 03:52 http://www.toshiba.com/us/computers/laptops/satellite/C850/C855-S5356 2015-09-01 03:52 this machine exactly 2015-09-01 03:53 i upgraded it to Windows 10 using latest firefox release got 20fps on that 2015-09-01 03:54 which is basically what i get at wright plaza on my laptop with Replex viewer 2015-09-01 03:54 lol 2015-09-01 03:55 with draw distance at 1024m 2015-09-01 03:58 ya SL content is (the small batch problem)^2 so no matter how much hardware you throw at it, it's just limited 2015-09-01 03:58 OpenGL 3 has some features which could help 2015-09-01 03:59 but unity would die a horrible death if you threw 4000 textures at it 2015-09-01 04:01 lol ya 2015-09-01 04:02 i was able to have it display about 120 regions worth of terrain and textures no problem 2015-09-01 04:02 153 textures 2015-09-01 04:02 153 mesh 2015-09-01 04:03 all textures were 866x866 pixels 2015-09-01 04:04 sorry this one was only 81 regions worth 2015-09-01 04:04 still not too shabby :) 2015-09-01 04:05 1m resolution 2015-09-01 04:06 still I think in my current building style 2015-09-01 04:06 with blender only I will be able to display about 1/4 to 1/3 the same amount of content/detail in up to a 1024m2 area 2015-09-01 04:07 if I want 1 big always visible explorable area 2015-09-01 04:08 you need to use this wright plaza :) http://dahliaisland.wwweb3d.net:8099/screenshots/wrongPlaza.jpg 2015-09-01 04:09 there is just no way unity could do that in webgl 2015-09-01 04:09 hehe 2015-09-01 04:09 without a lot of advanced added programming 2015-09-01 04:10 ya I seriously abused unity when I did that viewer years ago 2015-09-01 04:10 that was unity viewer though right? not webgl 2015-09-01 04:10 still the web plugin blows away emscripten+webgl 2015-09-01 04:10 yea 2015-09-01 04:10 ya it used the plugin 2015-09-01 04:11 unfortunately that is not an option 2015-09-01 04:11 pity 2015-09-01 04:11 alot of people cant install stuff like that in their work environment 2015-09-01 04:11 seems strange everyone is willing to run flash but no other plugins 2015-09-01 04:11 im not even sure they have flash at some of these place 2015-09-01 04:12 even java applets are better than webgl 2015-09-01 04:12 very strict rules and firewalls 2015-09-01 04:12 they need it to work native on port 80 2015-09-01 04:12 heh 2015-09-01 04:12 Ive done opensim content via http port 80 2015-09-01 04:12 it can be done 2015-09-01 04:13 using long polls 2015-09-01 04:13 but unity plugin and long polls = memory issues and GC freezes 2015-09-01 04:13 so content very limited 2015-09-01 04:13 ya 2015-09-01 04:14 im mostly just testing the bounds of webgl 2015-09-01 04:14 so I switched to a custom UDP protocol but they broke UDP in Unity 3 2015-09-01 04:14 we may use unity stuff for something at some point 2015-09-01 04:14 so that viewer died :( 2015-09-01 04:14 but I think our primary focus will be opensim models for a while still 2015-09-01 04:14 killed by the Unity devs 2015-09-01 04:14 ah 2015-09-01 04:15 unity not a bad engine 2015-09-01 04:15 seems they are ditching mono 2015-09-01 04:15 ya I like it mostly 2015-09-01 04:15 for vs? 2015-09-01 04:15 they compile IL to c++ 2015-09-01 04:15 so you can still use C# 2015-09-01 04:15 but it turns into c++ 2015-09-01 04:16 yea diva said you can even use C# for webgl 2015-09-01 04:16 most i tried initially didnt seem to work 2015-09-01 04:16 why not just use c++ like every other high-end engine 2015-09-01 04:16 but i probably dont know what the hell i am doing\ 2015-09-01 04:16 I've used that JSIL thing before but it's buggy as $&%(# 2015-09-01 04:16 so I just do javascript 2015-09-01 04:16 emscripten is really immature 2015-09-01 04:17 whatever unity is doing they are doing a fairly decent job at it 2015-09-01 04:17 and lots of *issues* 2015-09-01 04:17 i just wish the web browsers were doing better 2015-09-01 04:17 my viewer seems to do ok 2015-09-01 04:17 but its all hand coded javascript 2015-09-01 04:18 another thing too 2015-09-01 04:18 my model has zero physics 2015-09-01 04:18 I noticed 2015-09-01 04:18 if you want physics amount of visible content goes waaay down it seems 2015-09-01 04:18 I need to get better educated though 2015-09-01 04:18 as I have no clue what im doing most of the time 2015-09-01 04:18 kind of learning as I go 2015-09-01 04:19 living in the 32 bit bubble sucks for sure though 2015-09-01 04:19 hopefully 32 bit chrome improves though 2015-09-01 04:19 that was really the first viewer obstacle i hit was 32 bit chrome 2015-09-01 04:20 if the goal is everyone that sets the mark with no more than 512mb 2015-09-01 04:21 maybe some kind of hackaround, but i wouldnt want to rely on that 2015-09-01 04:21 you could fit that model in 512 mb but unity may not make it easy for you 2015-09-01 04:21 need instancing 2015-09-01 04:21 ya that model is very incomplete still too though 2015-09-01 04:22 ya im mostly poking at how much can absolutely be displayed without any form of object culling 2015-09-01 04:24 if I can get 130 animated physical characters walking around in a web browser, unity (and opensim) should be able to also http://di01.wwweb3d.net/AGame.html 2015-09-01 04:25 linux firefox crashed on that 2015-09-01 04:25 heh 2015-09-01 04:26 ff is leaky, prolly borked from running too many webgl apps 2015-09-01 04:26 restart it :) 2015-09-01 04:27 thats 130 physical animated characters, a vehicle, pathfinding and ai running in a single thread in a browser 2015-09-01 04:28 ya 2015-09-01 04:30 uses bullet 2015-09-01 04:31 I have a lot to learn still 2015-09-01 04:32 but its encouraging how far I got with so little knowledge of unity 2015-09-01 04:32 ya they do a pretty good job 2015-09-01 04:32 it reminds me of early flash 2015-09-01 04:32 when macromedia had it still 2015-09-01 04:33 its like 3D flash :) but better 2015-09-01 04:33 I wrote a simple shared virtual world server in python for use with unity 2015-09-01 04:34 lemme see if I can find it 2015-09-01 04:34 nice 2015-09-01 04:36 GRRRR 2015-09-01 04:36 they broke the web plugin 2015-09-01 04:36 http://dahliaisland.wwweb3d.net:8099/UDP_webTest_di.html 2015-09-01 04:36 2.x not supported any more :( 2015-09-01 04:36 ah ya this machine is linux 2015-09-01 04:37 oh I guess they still dont have a web player for linux? 2015-09-01 04:37 guess they finally had to fix that gaping security hole in the 2.x api 2015-09-01 04:38 (the one I was using) 2015-09-01 10:45 -!- zadark(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-09-01 11:34 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-01 11:36 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been UPDATED. 2015-09-01 14:20 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-09-01 15:10 misterblue, about ExtendedPhysics: does that work with any physics engine or is it just for Bullet? 2015-09-01 15:15 hmm it seems very much coupled with Bullet, down to method names. Now that the physics plugins are region modules, I think it makes sense to add this one to the Bullet dll, instead of being in optional modules 2015-09-01 15:22 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been set as RELATED TO issue 0007705. 2015-09-01 15:22 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been set as RELATED TO issue 0007706. 2015-09-01 15:24 Bug #7706:04 DestinationGuide Override in Simulator Not Operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-09-01 15:31 Bug #7706:04 DestinationGuide override on a per simulator basis not operational, and not working at all for Standalone 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been UPDATED. 2015-09-01 15:33 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-01 15:35 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been UPDATED. 2015-09-01 17:46 For those who can't attend, or or otherwise interested, I intend to live stream the OpenSim Dev Meeting on YouTube today. An archive of the broadcast will also be availble shortly after. 2015-09-01 17:46 The URL is: http://www.youtube.com/c/MarcusLlewellyn/live 2015-09-01 17:59 cool 2015-09-01 18:02 youtube needs pan & zoom. 2015-09-01 18:08 Grrr. My chat loh sanitizer is crashingon HG names. I've switched to the raw log. Less pretty, but dependable. 2015-09-01 18:08 log == log 2015-09-01 18:11 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-09-01 19:33 Here is very good documentory on particle physics0,00https://yts.to/movie/particle-fever-2013 2015-09-01 19:33 https://yts.to/movie/particle-fever-2013 2015-09-01 21:48 nebadon: ping 2015-09-01 21:51 hey Plugh 2015-09-01 21:53 I was just looking at the DB structure of osprofile vs V2 and AFAICT, they are the same. 2015-09-01 21:54 I was looking at OpenSim/Data/MySQL/Resources/UserProfiles.migrations and comparing it to the table of my Standalone. 2015-09-01 21:54 k cool 2015-09-01 21:55 Do you have a log of a specific error message re: osprofile vs V2? Is it an error or an exception? 2015-09-01 21:57 Sheesh... this cat is getting really insistent that I go see him today. Second time he keeps calling for me. 2015-09-01 21:57 bbiab. 2015-09-01 22:05 I'm back 2015-09-01 22:08 hey sorry got distracted 2015-09-01 22:08 wrestling with my dads laptop 2015-09-01 22:08 hm... useruuid in osprofile and V2 is only a varchar(36). If there is a problem with profiles with HG users it may be due to that field being too small. IIRC, for HG use, avatar UUID's should be varchar(255). 2015-09-01 22:08 ok, np. I was dealing with a cat wanting me. 2015-09-01 22:08 oh ya maybe hmm 2015-09-01 22:08 avatar uuids are ALWAYS 36 chars 2015-09-01 22:08 yes, they are locally. 2015-09-01 22:08 and should in fact be char(36), not varchar 2015-09-01 22:09 as that incurs 5 byte overhead 2015-09-01 22:09 Plugh: avatar uuids are UUIDS 2015-09-01 22:09 they are defined as 36 chars and can't be anything else without becoming something different from uuids 2015-09-01 22:10 therefore the field should not have "uuid" in it's name unless it is to be a uuid 2015-09-01 22:10 so, useruuid char(36) 2015-09-01 22:10 There are some tables that use more than 36 bytes to reference an avatar when grid is enabled for HG. 2015-09-01 22:10 or userid varchar(255) 2015-09-01 22:11 Plugh: yes, but then the columns aren't named *uuid* 2015-09-01 22:11 if the col name contains UUID is must be a UUID 2015-09-01 22:11 ok. 2015-09-01 22:11 anything else is confusing and will cause errors based on people assuming it is a uuid 2015-09-01 22:12 makes sense. 2015-09-01 22:13 nebadon: Have you posted todays meeting log? 2015-09-01 22:14 nm, found it. 2015-09-01 22:16 im trying to see if i can generate the error 2015-09-01 22:16 ok 2015-09-01 22:17 interestingly I cant 2015-09-01 22:17 I'll be going afk for dinner before too much longer. 2015-09-01 22:17 i cant see profile though 2015-09-01 22:17 but no error on region console like ive seen before 2015-09-01 22:17 hmm... 2015-09-01 22:19 i will keep trying 2015-09-01 22:19 Aine Said you could clear all of the floater messages at once. No idea how you do that in the viewer. 2015-09-01 22:19 ok. 2015-09-01 22:19 yea i need to try with firestorm 2015-09-01 22:19 i suspect singularity / replex dont cause problems 2015-09-01 22:20 I see four fields in userprofile table that are varchar(36) and should be char(36) 2015-09-01 22:22 nebadon: Let me know if you find anything. I'm going to resume working on a 3D model in the time remaining before dinner. 2015-09-01 22:23 k 2015-09-01 22:24 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-09-01 22:25 ACTION really needs to get a 6" digital caliper to measure some small parts instead using the 12" one. 2015-09-01 22:31 dinner is ready. bbl. 2015-09-01 22:46 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-09-02 01:30 wow pricey http://modemworld.me/2015/09/02/bright-canopy-positive-response-forces-change-of-direction/ 2015-09-02 01:31 ya i knew it was 17$ this is first Ive seen how much time you get 2015-09-02 01:31 20 hours 2015-09-02 01:32 like 1.15$ an hour 2015-09-02 01:32 its nice they charge per minute 2015-09-02 01:32 they must have worked out a deal with amazon 2015-09-02 01:33 straight up ec2 with video cards is generally on a per hour basis 2015-09-02 01:33 appstream wasnt though 2015-09-02 01:36 So new subscription rate is 78 cents an hour. 2015-09-02 01:36 above the 20 hours. 2015-09-02 01:36 I suppose that isn't too bad but 20 hours can go by very quickly. 2015-09-02 01:36 yea 2015-09-02 01:37 it wouldnt be an efficient primary means of metaversing 2015-09-02 01:37 good backup though 2015-09-02 01:37 ACTION nods 2015-09-02 01:47 for Encitra it could be a stop gap measure for getting around strict government/corporate firewalls 2015-09-02 01:47 one of the downsides of opensim is all the ports required 2015-09-02 01:47 its been challenging to get these offices to change their firewalls 2015-09-02 01:48 ACTION has a firewall-friendly protocol back in the archives somewhere 2015-09-02 01:48 did that work with standard viewers? 2015-09-02 01:48 or was that for alternative viewers? 2015-09-02 01:49 my first unity viewer 2015-09-02 01:50 LL and IBM were planning a similar protocol and I implemented it first 2015-09-02 01:50 but they abandoned their plans 2015-09-02 01:50 even so on a really big grid like encitra 2015-09-02 01:50 would be hard to make the entire grid be on port 80 2015-09-02 01:50 not at all 2015-09-02 01:50 google is all on 80 :P 2015-09-02 01:50 and youtube 2015-09-02 01:51 and the rest of the web for that matter 2015-09-02 01:51 ya would have to reverse proxy everything 2015-09-02 01:51 stuff like hypergrid might get tricky 2015-09-02 01:52 I was thinking of using gridproxy some how 2015-09-02 01:52 actually teleporting between regions was very good, much better than current protocols 2015-09-02 01:52 regardless of which grid 2015-09-02 01:52 nice 2015-09-02 02:14 I'm not sure how we could connect several clients through port 80 2015-09-02 02:14 with gridprox 2015-09-02 02:14 with gridproxy 2015-09-02 02:15 I guess I'd have to implement a special grid proxy 2015-09-02 02:15 I actually don't know if libomv's gridproxy hanbdles multiple connections 2015-09-02 02:16 yea I am not sure either 2015-09-02 02:16 might be possible to do it all with nginx 2015-09-02 02:16 I'm not sure 2015-09-02 02:17 these cnnetions are statefull 2015-09-02 02:17 you can't just dispatch requests to backend servers in ad-hoc fashion; the connections need to be preserved (I think) 2015-09-02 02:17 yea I can see how it could be done for robust 2015-09-02 02:17 but not regions 2015-09-02 02:18 yeah robust is just http, stateless 2015-09-02 02:18 I think I'd need to develop a version of the gridproxy that handles multiple connections, if it doesn't already do it 2015-09-02 02:19 it might be worth implementing it! The networking issues of this system are a complete nightmare for corporate uses 2015-09-02 02:19 lkalif does libomv's gridproxy handle multiple connections from clients? 2015-09-02 02:32 diva: you can run multiple instances 2015-09-02 02:32 on different ports... 2015-09-02 02:32 ya 2015-09-02 02:33 right, that's what I don't want 2015-09-02 02:33 were you trying to share a login? 2015-09-02 02:33 no. I want all users to connect to port 80 and port 80 only 2015-09-02 02:34 you would need to extend gridproxy then I think 2015-09-02 02:34 yea 2015-09-02 02:35 IO might need to package a grid proxy with the viewers too 2015-09-02 02:35 *I 2015-09-02 02:36 I vaguely remember looking into that once, some school was asking if I could develop a proxy that would restrict access to only certain grids but it didnt go thru and I dont think I saved whatever test code I did 2015-09-02 02:37 so ad-hoc UDP+TCP viewer --> local proxy chanelling everything to port 80 --> remote proxy on port 80 --> ad-hoc UDP+TCP servers 2015-09-02 02:37 well udp is connectionless so ports are used ad-hoc 2015-09-02 02:38 but tcp could share 80 I guess 2015-09-02 02:38 gridproxy creates udp ports for every sim 2015-09-02 02:40 I think that the major reason why ppl want a "web viewer" is not that they want a viewer on the web browser; it's that the networking needs to use port 80 only 2015-09-02 02:40 not sure I agree 2015-09-02 02:40 if you have an independent program that uses port 80 only you'll address 95% of what ppl really need 2015-09-02 02:40 I think people want a web viewer so they can have people go to their sims without having to install a client 2015-09-02 02:41 I thought so too, but I changed my mind about the problem. The problem is the network. Ppl install programs all the time 2015-09-02 02:41 and often firewalls that restrict to 80 also restrict udp 2015-09-02 02:41 yes 2015-09-02 02:41 when I say port 8- I mean port 80 TCP 2015-09-02 02:42 well you mean 80 http 2015-09-02 02:42 no, I mean TCP 2015-09-02 02:42 pretty sure firewalls also parse and restrict tcp traffic 2015-09-02 02:42 so http 2015-09-02 02:43 I don't think they do 2015-09-02 02:43 I do 2015-09-02 02:43 otherwise just use socks 2015-09-02 02:43 thats what http does. 1 per request 2015-09-02 02:44 I think a lot of viewers also have socks proxies built in but not sure the code works 2015-09-02 02:44 well I've had websocket connections fail on 80 thru corporate firewalls 2015-09-02 02:44 and they are tcp 2015-09-02 02:45 most http proxies Ive seen only pass http 2015-09-02 02:45 and they do stuff like cache and censor 2015-09-02 02:45 and log ;) 2015-09-02 02:47 well, now that websockets are around, it's going to be more common to let TCP traffic flow through port 80 2015-09-02 02:47 but websockets are http initially 2015-09-02 02:47 they get "promoted" 2015-09-02 02:47 we'd have to mimic 2015-09-02 02:48 or use a websocket library already between the client-side proxy and the server-side proxy 2015-09-02 02:48 only thing I know that works thru paranoid firewalls is http or long-poll 2015-09-02 02:48 and maybe socks (if one is privileged) 2015-09-02 02:49 basically we need to get rid of all this fancy networking 2015-09-02 02:49 I agree :) 2015-09-02 02:49 having a viewer that works on port 80 between machine bounndaries would do 95% of what people need 2015-09-02 02:50 it would do what those behind restrictive firewalls need, I agree 2015-09-02 02:50 so if it's too complicated to change the viewer, we can add a local proxy 2015-09-02 02:50 I dont agree that it would do what people who want to experience without installing a client want 2015-09-02 02:52 the long-poll was part of eventqueueget, assuming EQG could replace UDP at some point so they could traverse draconian firewalls 2015-09-02 02:52 and EQG messages can somewhat easily replace UDP messages, by design 2015-09-02 02:52 so you're half way there 2015-09-02 02:52 this was LL's design goal for EQG 2015-09-02 02:53 well one of the goals 2015-09-02 02:53 can probably find info on it by searching zero linden office hours logs on SL wiki 2015-09-02 02:54 or maybe even the IETF mailing list logs for VWRAP 2015-09-02 02:54 diva: dahlia: when i run a server local on a dedicated server online 0.0.0.0:8080 and want to uses it for debugging online i do myip:8080 question is this had to use tcp or http to make access for my debugging online 2015-09-02 02:55 linkedinyou: I think some of the login stuff is XML-RPC 2015-09-02 02:55 not sure 2015-09-02 02:56 it changed to http once but I think it was buggy and they fell back 2015-09-02 02:56 lkalif probably knows better 2015-09-02 02:57 i am using the python framework which runserver for me as it is the UI manager of opensim and i am trying to debug betweeb opensim and python it idid not allow me accessing 2015-09-02 02:57 I'm not familiar with any of htat 2015-09-02 02:57 *that 2015-09-02 02:57 called django 2015-09-02 02:58 isnt that a CMS? 2015-09-02 02:58 #django nice community hhahah 2015-09-02 02:58 ACTION is no webbie 2015-09-02 02:59 dahlia I agree that for casual viewing, a no-install viewer is important. but for intentional viewing, that is, for people who have a vested interest in seeing these environments, networking is the single most serious obstacle 2015-09-02 03:00 diva: 2 different use cases :) 2015-09-02 03:00 yes 2015-09-02 03:01 probably with some overlap, ofteh people who are behind restrictive firewalls are also not able to install software 2015-09-02 03:01 anyway EQG 2015-09-02 03:01 they are 2015-09-02 03:01 installing the viewer is never a problem 2015-09-02 03:01 the problem is the networking 2015-09-02 03:02 they run the viewer and then they can't connect 2015-09-02 03:03 well I've seen installations that restrict installing software but.. ya networking can also be a problem 2015-09-02 03:03 anyway these firewall proxies are extremely sophisticated 2015-09-02 03:04 for the commercial and institutional uses I am most familiar with, installing the viewer has never been a problem 2015-09-02 03:04 like, ever 2015-09-02 03:04 ok :) 2015-09-02 03:04 dahlia: ISP for 4G and 3G RESITRICT all port excepts those freindly using by users and you can not run other ports this is why we need common used ports 2015-09-02 03:04 networking, on th other hand, is *always* a problem 2015-09-02 03:05 linkedinyou: I dont have a problem logging into SL over 3G 2015-09-02 03:05 but you can not forword a port on 3G 2015-09-02 03:05 I can run a vpn thru 3G 2015-09-02 03:06 I can do ssh tunneling thru 3G 2015-09-02 03:07 if my phone wasn't so ancient, I could probably do it thru 4G 2015-09-02 03:07 dahlia: and then people can login to your sim using the 3G 2015-09-02 03:07 well I wouldn't run a sim thru 3G 2015-09-02 03:08 3G upload speed is like 1mbs max 2015-09-02 03:08 yes slow 2015-09-02 03:49 diva: partial reference here: http://wiki.secondlife.com/wiki/User:Zero_Linden/Office_Hours/2008_October_14 2015-09-02 03:59 I know I've heard from lindens that EQG is designed to replace UDP with a firewall-friendly protocol but having trouble finding it 2015-09-02 03:59 still looking... 2015-09-02 04:00 well long-poll is a well known technique 2015-09-02 04:00 it is/was used all over the web for server-initiated comms 2015-09-02 04:01 that's one of the drivers of websockets 2015-09-02 04:01 but now that websockets are around, the need for it is lessened 2015-09-02 04:01 http://wiki.secondlife.com/wiki/OGP_Base 2015-09-02 04:02 misterblue: did you have the chance to look at the physmodules branch? 2015-09-02 04:02 ya but websockets require that the firewall allow "promotion" 2015-09-02 04:02 which Ive seen fail on corporate firewalls 2015-09-02 04:03 there are javascript websocket wrappers that fall back to long poll to get around this 2015-09-02 04:04 anyway I can't claim to be up to date on all this ;) 2015-09-02 04:13 https://www.ietf.org/proceedings/78/IDs/draft-ietf-vwrap-foundation-00.txt describes it better 2015-09-02 04:13 anyway I quit bugging you about it now :) 2015-09-02 04:16 I'm making some pictures explaining the software architecture of opensim... it's complicated... 2015-09-02 04:16 lol 2015-09-02 04:19 and pondering whether we should also use mono addin extension points for the data storage dlls... not that I have the courage to change it now, but it sure would make the explanation a lot simpler! 2015-09-02 04:22 lkalif was mentioning some .NET alternative he uses in Radegast 2015-09-02 04:22 which can also do c# scripting 2015-09-02 04:23 alternative to what? 2015-09-02 04:23 but I know nothing about either 2015-09-02 04:23 plugins? 2015-09-02 04:23 mono addins I think 2015-09-02 04:23 I looked at a .net plugin mechanism, but I remember I didn't like it 2015-09-02 04:23 I don't know why, but that was my conclusion 2015-09-02 04:24 I cant say what/why, best to ask him 2015-09-02 04:24 mono addins are alright 2015-09-02 04:24 and they provide the extra packaging system 2015-09-02 04:25 which is nice 2015-09-02 04:26 basically that's the main reason why I started to like mono addins more than our roll-your-own dll loader 2015-09-02 04:26 mono addins already have the package manager system in place 2015-09-02 04:26 whereas roll-our-own doesn't 2015-09-02 04:27 in order to facilitate 3rd party plugin distribution we need a package system in place 2015-09-02 04:31 ya I know little to nothing about it other than it seems to work :) 2015-09-02 04:31 diva: please look at this http://s2.postimg.org/vgmb8ava1/hifi_system_architecture.png it is philip architecture for hifi dose the domain server having the concept of hyoergrid and the HG is missing something 2015-09-02 04:32 and here http://s9.postimg.org/9v9v9yfyn/hifi_authentication_flow.png 2015-09-02 04:35 diva: architecture of video game engine network >> some other helpfull architecture diagrams here https://www.google.com.sa/search?q=architecture+of+video+game+engine+network&rlz=1C1CHWA_enAE643AE643&espv=2&source=lnms&tbm=isch&sa=X&ved=0CAgQ_AUoAWoVChMIitXX-sLXxwIVSV0UCh1QPAXR 2015-09-02 04:38 we really ought to streamline all these plugin mechanisms... It makes it very hard to explain what's going on 2015-09-02 04:41 i am hardly trying to figure out the difference between LL simulator and hifi 2015-09-02 04:43 my interest in hifi is close to zero 2015-09-02 04:45 as in, it's yet another virtual world designed to make someone some money 2015-09-02 04:46 yawn 2015-09-02 04:46 i tried to use hifi .. it was hard for my slow internet to manage that but still like digging in new technology becouse i was woundering why Sony company had bought the SLGO what so special in there .. is just like to know 2015-09-02 04:46 but he still able to finnance him self and sell products 2015-09-02 04:50 OpenSim architecture in 3 pictures: http://postimg.org/gallery/zcfwbr96/6cb0cec6/ 2015-09-02 04:50 software architecture 2015-09-02 04:53 yay white on black :D 2015-09-02 04:53 can doxygen do that? 2015-09-02 04:55 no! 2015-09-02 04:55 manual drawing in PPT 2015-09-02 04:57 no tool would be able to understand mono extension points, unless it was designed with mono addins in mind 2015-09-02 04:57 this is how http udp used http://s28.postimg.org/w0fqbx0i5/original.png 2015-09-02 04:57 NN 2015-09-02 04:57 nn 2015-09-02 08:48 Bug #7709:04 Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-09-02 08:50 Bug #7709:04 Simulator Framerate Reporting - Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): has been UPDATED. 2015-09-02 09:21 Hello, I try to ask my simulator (attached to a grid) to generate maptiles and place them in the bin/maptiles but it seems that is not possible directly from a silk simulator. It seems that only silk Robust able to do this, which is somewhat surprising. 2015-09-02 09:21 Can you tell me if a simulator can also create maptiles in bin/maptiles? Or, is there a console command to do this? Thank you in advance. I also want to point out that the information on the map module are not correct in the wiki opensim. 2015-09-02 11:58 Bug #7706:04 DestinationGuide override on a per simulator basis not operational, and not working at all for Standalone 14( http://opensimulator.org/mantis/view.php?id=7706 ): A NOTE has been added to this issue. 2015-09-02 11:58 Bug #7706:04 DestinationGuide override on a per simulator basis not operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been UPDATED. 2015-09-02 17:55 Hi everyone....we are progressing on our PhysX work well and have reached a point where we are trying to add some nunit tests. However, we seem to get an error when we include our native C++ physX dll and our plugin into nunit. Anybody ever have any similar issues with it? 2015-09-02 17:57 paste the error? Use this: http://pastebin.com/ 2015-09-03 00:33 misterblue ping 2015-09-03 01:26 diva, pong 2015-09-03 01:37 ACTION wanders off 2015-09-03 02:12 hello 2015-09-03 02:13 Is IPv6 on the roadmap for OS ? 2015-09-03 02:43 hi misterblue. Did you have a chance to look at the physmodules branch? I think it's ready to merge, but I'd like you to take a look to make sure things are in the right places 2015-09-03 02:55 linux: not unless viewers adopt it 2015-09-03 02:55 I moved the ExtendedPhysics module into the Bullet dll because it had strong ties to it 2015-09-03 03:19 dahlia: We're not closed to the idea of ipv6 <.<; 2015-09-03 05:12 Something is totally screwed up related to appearance in the latest Singularity alpha builds. 2015-09-03 05:12 My AV looks like a cartoon almost with huge eyes, and strange shape. 2015-09-03 05:13 Clearing cache doesnt help. 2015-09-03 05:13 But shape is totally normal in FS or older versions of Sing. 2015-09-03 05:14 The latest Sing alphas are also giving me 5-6 popup messages everytime I TP saying something may be wrong with appearance assets. 2015-09-03 05:15 Going back to an old version of Singularity or will use FS until this is fixed. 2015-09-03 05:20 Okay, have fun. 2015-09-03 05:28 I have no choice. People are laughing at my AV. 2015-09-03 05:30 We're aware of the issue, but yeah, just roll back 2015-09-03 05:37 OK, thanks! Good to know its not just me. 2015-09-03 14:37 Here is the error we get when we try to run Nunit with our PhysX wrapper (so it has native C++ code). http://imgur.com/Ker16Ao. We've already made sure that everything compiles in the same architecture. Any suggestions or things to check are appreciated! 2015-09-03 14:41 My first thought is whether the tests are being run from a directory other than one containing the mentioned DLL file. 2015-09-03 16:15 Hi I m looking for a detailled architecture of openSimulator with different protocoles can you help me please ? 2015-09-03 17:45 misterblue one more ping pong :) basically I'm waiting for you to take a look at the physmodules branch to make sure I didn't do any damage to the physics modules. Things work but it's good that you take a look at the code. 2015-09-03 18:34 Melanie_ the lower right part of this picture needs to go: http://imagebin.ca/v/2EP3UALCfS9G 2015-09-03 18:36 I can move it to be a region module for now. It's really bugging me 2015-09-03 18:43 you mean the client? 2015-09-03 18:43 why does that bother you so much that you would want to invest work that would likely be for naught 2015-09-03 18:44 the new system i'm working on will make it a region module anyway but not using IClientAPI 2015-09-03 18:44 well, rather, using IClientAPI but with a migration path away from it 2015-09-03 18:44 because I don't know how long it will take you to do the more radical thing, and this just pains me 2015-09-03 18:44 you'd make the real work more complicated 2015-09-03 18:44 so it's beter to just lave it for now 2015-09-03 18:45 why more complicated? 2015-09-03 18:45 hmmm 2015-09-03 18:45 otoh... 2015-09-03 18:45 can you write up, in a few lines, how you'd go about it? 2015-09-03 18:45 same way I went on with physivs 2015-09-03 18:45 same way I went on with physics 2015-09-03 18:45 it may be that your effort could be a first step in the greater effort to change the data interfaces 2015-09-03 18:46 just take it out of where it is being created, and make it a region module 2015-09-03 18:46 I wouldn't touch ICLientAPI 2015-09-03 18:46 so you just want to reqrap it? 2015-09-03 18:46 rewrap 2015-09-03 18:46 cos that's a can of worms. But it should be straightforward to move the instantiation of this code from where it is to being a region module 2015-09-03 18:46 you'd also have to rewrap the other client modules 2015-09-03 18:46 irc, mock, etc 2015-09-03 18:47 Those are modules already 2015-09-03 18:47 ok 2015-09-03 18:47 then that should not be a hindrance for me 2015-09-03 18:47 yeah, I don't think it will. On the contrary 2015-09-03 18:47 the less one-off things we have the better 2015-09-03 18:48 ok, let me see if I run into traps in doing it 2015-09-03 18:49 it would be nice if the viewer also had a similar architecture 2015-09-03 18:49 so adding features would be as simple as adding amodule on the viewer side and a module on the server side 2015-09-03 18:51 or better yet, a module on the server side that would send a module-of-sorts in JavaScript to the viewer 2015-09-03 19:38 diva cant you just drop dlls into the viewer and they get loaded? 2015-09-03 19:38 I have a shader app that does that 2015-09-03 19:38 lets me add shaders to the Replex viewer 2015-09-03 19:38 what dlls? 2015-09-03 19:38 there is a plugin system but not sure if it would do what you want as im just butting in sorry :) 2015-09-03 19:38 into the viewer directory 2015-09-03 19:39 what API? 2015-09-03 19:39 oh i have no idea im just saying getting the viewer to load dlls shouldnt be hard 2015-09-03 19:39 :) it's hard if it's not prepared to do it in a generic manner. It depends on what the viewer does wrt plugins 2015-09-03 19:40 yea that I am not sure 2015-09-03 19:40 dive i dont know exactly but i remember from building the viewer it builds several plugins including one called example plugin 2015-09-03 19:40 feck lol diva^ sorry 2015-09-03 19:41 this pc doesnt have a viewer dev env set up yet or i would look 2015-09-03 19:45 I'm running Opensim as a standalone program, one that I can practice building on my own without the Second Life lag. Everytime I log on to Opensim through the viewer, after a few minutes, the avatar will move on it's own. It will fly or walk to the left or right and I can't control it. Any thoughts? I've already asked in #opensim 2015-09-03 19:46 possibly network latency maybe 2015-09-03 19:49 How can I resolve that issue? 2015-09-03 20:00 TheCrustyCowboy, are you using a wireless keyboard? I have seen that issue ocur with 2 different wireless keyboards I have used. Tapping a cursor key seems to stop it, temporarily. 2015-09-03 20:00 No wireless keyboard. All of my stuff is wired. 2015-09-03 20:01 its very likely a network issue of some kind 2015-09-03 20:02 how to fix it there is no easy answer to that, many factors 2015-09-03 20:02 ok 2015-09-03 20:03 maybe firewall, maybe your router 2015-09-03 20:03 not knowing how you have things setup makes it hard to determine where the problem is 2015-09-03 20:05 Does it occur with different clients, Singularity,Firestorm, Alchemy, etc? 2015-09-03 20:05 It's all on one computer. I built a very powerful desktop last year and the viewer and Opensim are on the same computer. I just recently started having problems. 2015-09-03 20:10 in order to move, the sim has to receive a AgentUpdate with movement keys state set to true. Lag won't do this 2015-09-03 20:10 something is sending movement 2015-09-03 20:11 maybe a stuck key or something 2015-09-03 20:11 no not stuck 2015-09-03 20:11 I had this problem before, was a bad key on my keyboard 2015-09-03 20:11 well something has to send an AgentUpdate with movement key state. Lag will not do this 2015-09-03 20:12 I have seen it though where if you are moving or flying and loose connection to simulator 2015-09-03 20:12 one other way might be physics 2015-09-03 20:12 you can float for a bit 2015-09-03 20:12 before viewer turns grey and shows disconnect 2015-09-03 20:13 thats probably just dead reckoning 2015-09-03 20:13 guess you could tell by typing "show users" on console 2015-09-03 20:13 and see if your user is connected still or not 2015-09-03 20:13 if you use ODE physics, sometimes the terrain collisions mess up and the avatar will move or fall into the ground 2015-09-03 20:14 usually on a slope 2015-09-03 20:14 ive seen rubberbanding look like this before 2015-09-03 20:15 rubberbanding assumes you were moving 2015-09-03 20:15 if you were still, it wont make you move 2015-09-03 20:16 I'm usually walking or flying when it happens 2015-09-03 20:17 yes true but i didnt think TheCountryCowby stated he was still just that after a few minutes the av would move on its own 2015-09-03 20:17 TheCrustyCowboy: were you standing still and the avatar moved on it's own? 2015-09-03 20:19 "after a few minutes, the avatar will move on it's own." 2015-09-03 20:20 moving 2015-09-03 20:20 so you were moving? 2015-09-03 20:21 walking and flying 2015-09-03 20:21 ok then probably is lag for whatever reason 2015-09-03 20:21 viewer and sim on same computer? 2015-09-03 20:22 yes. I built this computer to be powerful. I've never had issues before now. 2015-09-03 20:23 maybe look at the opensim process in top or task manager or whatever tool your OS has 2015-09-03 20:23 see if it's using a lot of cpu 2015-09-03 20:24 not much cpu at all 2015-09-03 20:25 when you are having the problem 2015-09-03 20:31 TheCrustyCowboy: also if you are using mono, make sure you set the MONO_THREADS_PER_CPU environment variable to a sufficiently high number, like 1000 or more 2015-09-03 21:38 I don't know what mono is. That's a linux thing, isn't it? I'm using Windows 8.1 I'm trying to learn how to use Ubuntu 2015-09-03 21:41 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): has been SUBMITTED. 2015-09-03 21:42 some Diva view of Architecture http://postimg.org/image/lnjsezb9l/ http://postimg.org/image/sclqh977t/ http://postimg.org/image/9a6y82ll5/ http://postimg.org/image/cp9eu86wf/ 2015-09-03 22:38 alright ! I have LLUDP working as a region module too 2015-09-03 22:40 I feel so much better now :) 2015-09-03 22:41 one more "Manager" bite sthe dust 2015-09-03 22:51 nice 2015-09-03 23:05 i updated Sisyphus on OSgrid to head on phsymodules diva 2015-09-03 23:06 is it working well? 2015-09-03 23:06 im about to log in 2015-09-03 23:06 it started up fine 2015-09-03 23:07 I am in and moving around 2015-09-03 23:07 content is loading :) 2015-09-03 23:07 looks good to me 2015-09-03 23:07 great. I haven't checked the unit tests yet; they probably need some fixing 2015-09-03 23:08 ah ya I guess jenkins only triggers on master 2015-09-03 23:08 yes. braches are announced by cia but ignored by jenkins 2015-09-03 23:09 diva's work doesn't really introduce functional cange to the client itself 2015-09-03 23:09 yea 2015-09-03 23:10 Melanie_ take a look at this last commit to check that it's ok 2015-09-03 23:12 RegionApplicationBase has diffs for every line. line ending issue? 2015-09-03 23:13 oh it's new 2015-09-03 23:13 I moved it 2015-09-03 23:13 it was lost in that weird dll called ClientStack 2015-09-03 23:13 git doesn't seem to realize it 2015-09-03 23:14 I hope my line endings aren't screwing up 2015-09-03 23:14 looks good 2015-09-03 23:14 lot of crap removed 2015-09-03 23:15 yes... 2015-09-03 23:15 it felt like cleaning a really dirty kitchen 2015-09-03 23:17 lol 2015-09-03 23:18 alpha frat is messy :P 2015-09-03 23:18 ACTION imagines diva_ in a 70s style nylon smock and headscarf, cleaning the floors 2015-09-03 23:18 lol 2015-09-03 23:43 I want a picture of that 2015-09-03 23:44 lol 2015-09-04 00:28 ping, diva_ 2015-09-04 00:28 hi misterblue :) 2015-09-04 00:28 do you want to take a look at that branch? 2015-09-04 00:29 yes... compiled and brought up standalone... there was one error in the log 2015-09-04 00:30 tell 2015-09-04 00:30 2015-09-03 06:11:38,435 ERROR - OpenSim.Region.Framework.Scenes.Scene [SCENE]: Failed on region test1 with exception Object reference not set to an instance of an object. at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePreparePhysics() in f:\cygwin64\home\Robert\dev\bld-ra\OpenSim\Region\Framework\Scenes\SceneGraph.cs:line 165 2015-09-04 00:30 I'm thinking that SceneGraph is initialized early and the physics engine is not configured yet 2015-09-04 00:30 was it a blocking exception? did it crash? 2015-09-04 00:31 or just a one-time thing that eventually got initialized? 2015-09-04 00:31 no... just gave this error and then everything seemed to work thereafter 2015-09-04 00:31 ok 2015-09-04 00:31 I remember thinking about that initialization might be an issue 2015-09-04 00:31 I'll fix it, assuming I'll be able to detect that error too 2015-09-04 00:31 I didn't look for it 2015-09-04 00:32 I moved the ExtendedPhysics module to the Bullet dll 2015-09-04 00:32 it looks like it belongs there 2015-09-04 00:32 it's a cell to UpdatePreparePhysics() which is called each frame... the first time the physics engine is not there 2015-09-04 00:32 makes me wonder if the simulator starts before all the modules are loaded and running 2015-09-04 00:33 the ExtendedPhysics module seems to work there... I was trying for an extensible physics engine interface but only BulletSim has it 2015-09-04 00:33 where was it? 2015-09-04 00:34 I can check the initial sequence of events, since I have been looking at the bowels of opensim today... 2015-09-04 00:34 the dependencies between the two are really symbols... the general problem of two separate modules that have dependencies on each other 2015-09-04 00:34 sounds scary 2015-09-04 00:34 any skeletons? 2015-09-04 00:34 lots! 2015-09-04 00:34 I killed a zombie today 2015-09-04 00:34 :D 2015-09-04 00:34 one less project/dll 2015-09-04 00:35 one of Melanie_'s victims I bet 2015-09-04 00:35 misterble, I don't know if it helps, but now that they're both modules they can find each other vis RequestModuleInterface 2015-09-04 00:36 yes, dahlia, it was one of Melanie's hated "Manager" classes. It was a zombie, so I finally killed it 2015-09-04 00:36 yes... they can find each other but how do they share symbols (function call ids, constants, etc) 2015-09-04 00:37 interfaces, if they have to 2015-09-04 00:37 or as you have it 2015-09-04 03:46 Hello, what is the correct format for "fcache expire" console command please ? 2015-09-04 03:46 in php i try with : fcache expire '.date("Y m d h i sa") 2015-09-04 03:47 but a get this alert http://pastebin.com/s3QAFg5q 2015-09-04 10:56 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-04 10:59 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-04 16:07 That error was about a file it couldn't find or couldn't access and not the format of the date, afaict from that error message. 2015-09-04 16:08 djphil: I just looked at the source files and I find one place i converts a time stamp to a string using "MM/dd/yyyy hh:mm:ss" so that might be the format expected. 2015-09-04 16:09 If it helps, the code is looking for a C# DateTime entity. 2015-09-04 16:09 https://msdn.microsoft.com/en-us/library/system.datetime%28v=vs.110%29.aspx 2015-09-04 16:13 djphil: In my standalone I tried the command "fcache expire 03-Sep-2015" and it ran without complaint. 2015-09-04 16:37 misterblue about that exception. Two options: (1) Use PhysicsScene property instead of _PhysScene variable; (2) Check for null in two places -- UpdatePhyscis and UpdatePreparePhysics. Not sure which one is better, but I would go with 2. 2015-09-04 16:40 I guess there's a third option which is to only start the simulation after all modules have been loaded 2015-09-04 16:41 I'd have to find that part of the code 2015-09-04 16:42 The region module loading is not asynchronous 2015-09-04 16:42 the scene should not start before all modules are in 2015-09-04 16:42 but the scene WILL of course start region by region 2015-09-04 16:43 in a _shared_ module, that may mean that not all scenes have called AddRegion yet 2015-09-04 16:43 because it gets calls as soon as the first one has 2015-09-04 16:43 these are non shared... 2015-09-04 16:43 and I think I'm seeing the scenes getting started before the modules load 2015-09-04 16:43 let me investigate 2015-09-04 16:44 also, if a module depends on an interface that another module registers, since initialisation order is undefined, it may not be there first time around 2015-09-04 16:44 but NO scene CAN start before it has all it's modules 2015-09-04 16:44 the loader is synchronous 2015-09-04 16:44 i wrote that. unless someone messed it up 2015-09-04 16:44 are yuo sure? 2015-09-04 16:44 yes 2015-09-04 16:44 ok, I'm looking 2015-09-04 16:45 module loading is definitely sequential and synchronous 2015-09-04 16:45 module initalization may incur races 2015-09-04 16:45 so you can never assume that yoy get a non-null from RequestModuleInterface() 2015-09-04 16:45 even if your module knows the module in question is there 2015-09-04 16:46 registering a module interface is something the modules can only do on AddRegion 2015-09-04 16:47 depending on the part of the code that is used to prpulate the PhysicsScene property now 2015-09-04 16:47 that may nwll happen after the first heartbeat runs 2015-09-04 16:47 but that is nothing to do with the module loader 2015-09-04 16:47 Melanie_ I'm really seeing the scenes being started before the modules postinitialization. Look at LoadRegionsPlugin line #141 2015-09-04 16:48 PostInitialise only exusts in shared modules 2015-09-04 16:48 and yes 2015-09-04 16:48 that's postinitialization of the scenes 2015-09-04 16:48 well, that would not be the fault of the module loader because it doesn't do any scene initialization 2015-09-04 16:48 ok, so only for shared modules? 2015-09-04 16:48 maybe someone put the call to the module loader on a fire and forget 2015-09-04 16:49 diva: here is how it is supposed to work 2015-09-04 16:49 shoared module: 2015-09-04 16:49 Initialise() 2015-09-04 16:49 then any number of add region() 2015-09-04 16:49 each of these AddRegion WILL also cause the heartbeat to start 2015-09-04 16:50 then PostInitialise(), by then all scenes already run 2015-09-04 16:50 then, asynchronously, possibly more calls to AddRegion and RemoveRegion 2015-09-04 16:50 finally, Close() 2015-09-04 16:50 non-shared: 2015-09-04 16:50 Initialise() 2015-09-04 16:51 exactly ONE call to AddRegion() 2015-09-04 16:51 then heartbeat starts 2015-09-04 16:51 finally, RemoveRegion(() and Close() 2015-09-04 16:51 nonshared modules have no PostInitialise() 2015-09-04 16:51 its pointless because their lifecycle is that of the region they're in 2015-09-04 16:51 whereas shared modules have a lifecycle equal to the simulator 2015-09-04 16:52 well, th eissue here is not so much the modules life cycle, as it is that life cycle's relation with the scene life cycle 2015-09-04 16:53 scenes and modules are created by different plugins 2015-09-04 16:54 the process sould be 2015-09-04 16:54 create scene -> load modules -> start 2015-09-04 16:54 yes, ok. I'm checking whether that's really what's happening 2015-09-04 16:54 for that the call to the module loader can't be fire and forget 2015-09-04 16:55 if someone made it fire and forget, that would need to be rolled back 2015-09-04 16:56 my god, this part of opensim smells like my gramma's closet... 2015-09-04 16:57 lol 2015-09-04 16:58 i hope you're not talking about the module loader 2015-09-04 16:58 but about hte code that calls it 2015-09-04 16:58 the whole thing... the PluginLoader even uses C naming conventions! 2015-09-04 16:58 IMHO, OpenSim, OpenSimBase, RegionApplication, RegionApplicationBase 2015-09-04 16:58 all should be a single class 2015-09-04 16:58 yes 2015-09-04 16:59 i believe it was _MW who wanted to have a base class for everything 2015-09-04 16:59 again in order to make it extensible 2015-09-04 16:59 but i doubt anyone will ever extend this 2015-09-04 16:59 and the nesing of the StartupSpecific stuff 2015-09-04 16:59 omg 2015-09-04 16:59 nesting 2015-09-04 17:00 is a mess 2015-09-04 17:00 it was a complete bizarro world, especially when the classes in the hierarchy were going in and out of different dlls... 2015-09-04 17:00 I know the DTL money server uses a subclassed region server rather than a robust shell 2015-09-04 17:00 at least now they are all in the same dll, ready to be collapsed one of these days 2015-09-04 17:01 but these Startup plugins are still a mess 2015-09-04 17:02 the important ting is, whatever you do, that you don't cange the modules' lifecycle mechanics 2015-09-04 17:02 in particular, how and when PostInitialise is called 2015-09-04 17:02 nope 2015-09-04 17:02 because you will break lots of things very badly if you do 2015-09-04 17:02 and, if these classes have been pulled together, does that mean they are also in one file? 2015-09-04 17:03 erm 2015-09-04 17:03 dir, i mean 2015-09-04 17:03 because the region server bases and impl classes used to be all over the tree 2015-09-04 17:50 so messy.... but yes, it looks like it's scene creation -> module loading / initialization/ add region / region loaded -> scene starting 2015-09-04 17:50 so the exception that misterblue gets (which I don't get) must be because that class is using the variable rather than the property 2015-09-04 17:59 ok, I think this branch is ready to be merged 2015-09-04 18:09 alright, let's see which tests break! 2015-09-04 18:13 ACTION blinks 2015-09-04 18:16 Starting build #4310 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-04 18:18 Project opensim » mono-2.10.8.1 build #4310: FAILURE in 7 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4310/ 2015-09-04 18:18 * diva@metaverseink.com: Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 2015-09-04 18:18 * diva@metaverseink.com: Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-09-04 18:18 * diva@metaverseink.com: Renamed the namespaces too 2015-09-04 18:18 * diva@metaverseink.com: More namespace and dll name changes. Still no functional changes. 2015-09-04 18:18 * diva@metaverseink.com: Refactored Meshing modules: 2015-09-04 18:18 * diva@metaverseink.com: Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules. 2015-09-04 18:18 * diva@metaverseink.com: All physics plugins are now region modules. Compiles but doesn't run. 2015-09-04 18:18 * diva@metaverseink.com: First commit where physics work as region module. 2015-09-04 18:18 * diva@metaverseink.com: Physics refactoring: all unit tests pass. 2015-09-04 18:18 * diva@metaverseink.com: Deleted physics plugin classes. 2015-09-04 18:18 * diva@metaverseink.com: Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-04 18:18 * diva@metaverseink.com: Transformed the LLUDP ad-hoc plugin into a region module. It works. 2015-09-04 18:18 * diva@metaverseink.com: Deleted commented code 2015-09-04 18:18 * diva@metaverseink.com: In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 18:18 looks like it didn't work out so well 2015-09-04 18:19 wtf 0 failures 2015-09-04 18:19 is there anything I"m missing? 2015-09-04 18:20 oh ok 2015-09-04 18:20 OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs(34,37): error CS0234: The type or namespace name `Meshing' does not exist in the namespace `OpenSim.Region.PhysicsModules'. Are you missing an assembly reference? 2015-09-04 18:20 yeah I saw that 2015-09-04 18:23 I don't understand it though 2015-09-04 18:24 physics.Meshing is used by ode and bullet 2015-09-04 18:24 hmm possible something else.. 2015-09-04 18:25 it builds ok in Windows 2015-09-04 18:25 and Meshing dll is being built ok on that box too 2015-09-04 18:25 maybe the meshing stuff should go into a separate dll that both scene and phsyics can ref 2015-09-04 18:25 this is likely a prebuild issue 2015-09-04 18:25 never depend on windows getting things right 2015-09-04 18:26 nant is more particulr about references 2015-09-04 18:26 yeah that's what I did 2015-09-04 18:26 Meshing is on its own dll now with all meshing modules there 2015-09-04 18:26 oh 2015-09-04 18:26 'found it 2015-09-04 18:28 Starting build #4311 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4309 5 days 0 hr ago) 2015-09-04 18:32 Yippie, build fixed! 2015-09-04 18:32 Project opensim » mono-2.10.8.1 build #4311: FIXED in 4 min 43 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4311/ 2015-09-04 18:32 diva@metaverseink.com: Fixed wrong path to Meshing dll 2015-09-04 18:32 oh yey 2015-09-04 18:32 tests pass 2015-09-04 18:33 looking good 2015-09-04 18:33 that means that one of the tests dlls is not being run 2015-09-04 18:33 cos one XEngine test was failing for me 2015-09-04 18:33 unrelated to physics or UDP client 2015-09-04 18:33 well, check the log then 2015-09-04 18:33 it should say why it wasn't run 2015-09-04 18:33 so we have two loaders now 2015-09-04 18:34 the simulator plugins, like the remoe admin and the region loader 2015-09-04 18:34 and the region modules 2015-09-04 18:34 and that is it, right? 2015-09-04 18:35 we have 3 startup plugins: the region loader, the region modules loader and remote admin 2015-09-04 18:36 weird. The ScriptEngine.Tests dll is only running 1 test on that box 2015-09-04 18:37 but it has dozens 2015-09-04 18:37 when I run it here on NUnit in windows it runs all the tests 2015-09-04 18:37 and one of them fails 2015-09-04 18:38 shouldn't the region modules loader be part of the region loader? 2015-09-04 18:38 that would make more sense 2015-09-04 18:38 there is no point in loading regio modules unless you have regions 2015-09-04 18:38 theoretically you could load scenes in another way and have the same modules. But I don't know that would be something we would want to support... 2015-09-04 18:45 it seems to me we should accept the fact that OpenSim is primarily a scene manager on top of an HTTP server, and everything else is replaceable 2015-09-04 18:46 i'll raise you one :) 2015-09-04 18:47 that's a nice story too 2015-09-04 18:47 i think that the robust shell could hold a region server 2015-09-04 18:47 by making the scene manager a module 2015-09-04 18:47 a robust module? 2015-09-04 18:47 yes 2015-09-04 18:48 right now the region server has a lot of functionality in common with the robust shell 2015-09-04 18:48 the http server, the console, etc 2015-09-04 18:48 yes 2015-09-04 18:48 the stuff that makes a region server a region server could be made into a service module 2015-09-04 18:49 doing it that way would also eliminate the scene's need to know how to create services 2015-09-04 18:49 because the robust shell would do that 2015-09-04 18:49 what do yuo mean? 2015-09-04 18:49 in both grid and standalone, because in a "standalone" the robust would run an asset service, an inventory service, etc…. AND the region service 2015-09-04 18:50 if the region server is just a robust module it would run in parallel with the servies 2015-09-04 18:50 rather than creating the services as it currently does 2015-09-04 18:50 but going that route is not a must 2015-09-04 18:50 just food for thought 2015-09-04 18:50 and i have to run and make dinner now 2015-09-04 18:51 family is hungry 2015-09-04 18:52 so this is what we have now: http://imagebin.ca/v/2EWADWZSja5w 2015-09-04 18:54 and now I can breath more easily, after having put physics and LLUDP on the same page as everything else 2015-09-04 18:58 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-09-04 19:49 something about that graph looks upside down to me 2015-09-04 19:49 ACTION rotates the computer.... 2015-09-04 19:49 ACTION rotates dahlia computer back 2015-09-04 19:50 ACTION rotates Ubit 2015-09-04 19:50 ahh yeap graph looks better now 2015-09-04 20:01 wow 167 errors compiling 2015-09-04 20:05 git reset --hard and git clean -f fixed it :) 2015-09-04 20:26 hey guys if i wanted to persist a av,s health to db what would be the correct and or easyest method to do it 2015-09-04 20:27 diva_: I updated my grid and my osgrid regions and everything seems to be working normally 2015-09-04 20:29 great 2015-09-04 20:35 ok, so I'm looking at more things to clean up and I'm looking at Framework.Communications. It has two puzzling pieces of functionality there that I don't see being called anywhere: XMPP and Limit. Does anyone know anything about any of these? 2015-09-04 20:37 Limit hasnt' been touched since 2009 2015-09-04 20:38 Same with XMPP 2015-09-04 20:38 I vaguely remember long ago there was some work to use XMPP but I'm not sure what for 2015-09-04 20:38 wasn't there an attempt to make xmpp chat groups 2015-09-04 20:38 dont think it ever was finished 2015-09-04 20:39 may have been similar to the IRC module 2015-09-04 20:39 H-H-H: I don't really know anything about how energy or health works, maybe Melanie_ might know something 2015-09-04 20:40 lkalif: ya SL did but I think this was before that 2015-09-04 20:40 I think this was also before that XMPP gridproxy thing I did 2015-09-04 20:41 Very tempted to chop this off 2015-09-04 20:46 Starting build #4312 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-09-04 20:50 Project opensim » mono-2.10.8.1 build #4312: SUCCESS in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4312/ 2015-09-04 20:50 diva@metaverseink.com: Deleted unused interface 2015-09-04 20:55 hmmm.... 2015-09-04 20:55 cant seem to move after hg tp to osgrid regio running master 2015-09-04 20:55 *region 2015-09-04 20:56 well the limits code is vaguely interesting, but it's not being used in LLUDP and it can't be used as is for limiting http requests. 2015-09-04 21:02 Xmpp is just cruft, I"m going to remove it. It can always be brought back to life if we ever use Xmpp for anything (although I would hop we'd use a library at that point) 2015-09-04 21:02 I used a library for my xmpp gridproxy thing 2015-09-04 21:04 wierd, cant move in either of my osgrid regions on master but the regions on my grid seem ok 2015-09-04 21:05 same operating system? 2015-09-04 21:05 why should grid matter for movement? 2015-09-04 21:05 and you can't move upon login in to them or just after a TP? 2015-09-04 21:06 same server 2015-09-04 21:06 login or tp 2015-09-04 21:06 maybe it didn't build properly? 2015-09-04 21:06 same build 2015-09-04 21:07 old dlls? 2015-09-04 21:07 same configs 2015-09-04 21:07 everything identical except for osgrid config changes 2015-09-04 21:08 xmpp was an idea to use xmpp for presence 2015-09-04 21:09 it never went anywhere 2015-09-04 21:09 ok to remove it? 2015-09-04 21:09 i don't know what limit is - i'd need to look 2015-09-04 21:09 yes, i don't think the xmpp stuff is even complete 2015-09-04 21:09 it's an old attempt by justin to code up limits for requests, possibly UDP requests 2015-09-04 21:10 then that can go as well 2015-09-04 21:10 we have the throttles now 2015-09-04 21:10 ok 2015-09-04 21:10 much more advancved 2015-09-04 21:10 spring cleaning! 2015-09-04 21:14 but spring's been sprung for a long time now 2015-09-04 21:15 southern hemisphere 2015-09-04 21:19 wtf is LukeSkywalker.IPNetwork dll?!? 2015-09-04 21:19 filtering by ip/netmask 2015-09-04 21:19 a recent addition for the blacklists/whitelists 2015-09-04 21:20 hmm 2015-09-04 21:21 that was the idea that a grid visitor could probe the hosts inside the router/firewall 2015-09-04 21:21 and that therefore httprequest should be limited to not allow that 2015-09-04 21:21 so justin wanted to make llhttprequest localhost only 2015-09-04 21:21 which would have pretty much killed all it's uses 2015-09-04 21:22 I"m just wondering where to place that now... I don't want OpenSim.Framework to depend on that dll... 2015-09-04 21:22 so i argued till i was red in the face 2015-09-04 21:22 so at least have black/whitelists 2015-09-04 21:22 why don't you want that? 2015-09-04 21:22 it's an external library, i see no issue with that dependency 2015-09-04 21:22 well I guess it can it just feels odd 2015-09-04 21:25 llhttprequest localhost only? As in no access to external sites? eek. That would have killed off its use for me. 2015-09-04 21:25 exactlu 2015-09-04 21:26 pouring out the baby with the bath water 2015-09-04 21:26 some people, like justin, see standalone as the primary mode of operation 2015-09-04 21:26 and the home as the primary place of operatioin 2015-09-04 21:26 for opensim 2015-09-04 21:27 SA as primary? Seriously? From all the talks these days I would have thought HG. 2015-09-04 21:27 to me the home and standalone are the most common use case, but the primary one is grids 2015-09-04 21:27 ACTION nods 2015-09-04 21:40 Starting build #4313 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-04 21:40 I thought justin make llHttpRequest external only, not localhost only 2015-09-04 21:43 ok, there are now 2 other dlls that I would like to eliminate by moving their contents to OptionalModules: DataSnapshot and RegionCombiner. These just don't feel important enough to be their own dlls. 2015-09-04 21:44 combiner is megaregions I think 2015-09-04 21:44 yes 2015-09-04 21:44 Project opensim » mono-2.10.8.1 build #4313: SUCCESS in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4313/ 2015-09-04 21:44 * diva@metaverseink.com: Deleted old unfinished code under Framework.Communications that wasn't being used anywhere. 2015-09-04 21:44 * diva@metaverseink.com: Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 21:44 I'd like to move them to OptionalModules 2015-09-04 21:45 and maybe also UserStatistics 2015-09-04 21:47 sorry dahlia i was afk ty for answering tho 2015-09-04 21:47 these are 3 features that are nice to have but they don't need to be their own dlls 2015-09-04 21:48 Melanie_ if i wanted to persist a av,s health to db what would be the correct and or easyest method to do it 2015-09-04 21:50 dahlia: after i spoke to justin he used the IP filtering DLL to allow creating black and whitelists and that resulted in a default "remote only" 2015-09-04 21:51 but his original idea had been to restrict it to localhost by default 2015-09-04 21:51 diva: DataSnapshot can be in optional modules 2015-09-04 21:51 why localhost? makes no sense to me 2015-09-04 21:51 region combiner - we need to discuss if, with varregions, we'd even want to keep megaregion support 2015-09-04 21:52 mega has always only been a kludge 2015-09-04 21:52 yeah... 2015-09-04 21:52 I'm thinking that it may be used by ppl using ODE? I don't know who uses it anymore 2015-09-04 21:52 megaregions were teravus' answer to a viewer that could not handle vars 2015-09-04 21:52 a very creative kludge 2015-09-04 21:52 it does 2015-09-04 21:53 well will.. :) 2015-09-04 21:53 kitely uses it 2015-09-04 21:53 should we ask in -dev if ppl are still using megaregions? 2015-09-04 21:53 i think removal of megaregions and the associated code weirdness in many places is a good thing 2015-09-04 21:53 it will allow to move many special cases all over the code 2015-09-04 21:54 i believe megaregion knowledge is even in SOP/SOG 2015-09-04 21:54 ok, I'll ask 2015-09-04 21:54 so it would actually be a complication in goign to an EC model 2015-09-04 21:54 (varregions where actually made using ode :) ) 2015-09-04 21:54 yes, it's a horrible hack. Clever, but really horrible 2015-09-04 21:57 pretty sure kitely uses them but I don't know if anyone else 2015-09-04 21:58 maybe ask nebadon, i thought maybe some of the older encitra stuff used them 2015-09-04 21:58 we're dong using megas 2015-09-04 21:58 we're all varregions now 2015-09-04 22:01 converting a mega to a var is trivial 2015-09-04 22:02 maybe we should provide a tool that can stitch a former mega's terrain to make one for a var 2015-09-04 22:02 but the objects are already stored in the database as if the region was that size 2015-09-04 22:02 so theyll load in a var just as they do in a mega 2015-09-04 22:03 anyway I'm going to move those features to OptionalModules for now, so that we have 3 less dlls 2015-09-04 22:03 onw thing I liked about megas was you could make odd shaped regions 2015-09-04 22:04 yeah but it didn't work that well, and it was a PITA to set up 2015-09-04 22:05 I don't think that benefit justifies the kludge it causes all over the code. It mayight be better to evolve the viewers to understand odd-shaped regions 2015-09-04 22:05 Melanie_ wasnt the lukeskywalker dll there to prevent a script making connections back to local host inside the firewall, i didnt think it would block external traffic 2015-09-04 22:06 AliciaRaven2: that's what I remember 2015-09-04 22:06 AliciaRaven2: as i said before, the original idea was to severely limit it and would have destroyed it 2015-09-04 22:06 any ideas Melanie_ ? 2015-09-04 22:06 i spent some time in discussion and it went back and forth on the ML as well in the later stages 2015-09-04 22:07 to make it into what it is today 2015-09-04 22:07 H-H-H: health isn't supposed to be persisted, you go to 100% when you relog 2015-09-04 22:07 so you'd have to make a not-in-core module 2015-09-04 22:08 ok thanks 2015-09-04 22:09 any particular reason its not suposed to be persisted as i would have thought for some scenarios that would be ideal as you could cheat the system by simply performing a relog :| 2015-09-04 22:10 diva: one difference between my osgrid regions and my grid regsions is the grid regions use mysql and the osgrid ones use sqlite 2015-09-04 22:10 that shouldn't matter for anything I did, but I can test it here 2015-09-04 22:11 H-H-H: the built-in health is made to be linden compatible 2015-09-04 22:11 and it's just not saved in sl 2015-09-04 22:11 there will soon be ways to have extra stats 2015-09-04 22:11 with persistence and display in the viewer 2015-09-04 22:12 it's wierd, almost as if the agent updates aren't getting thru somehow 2015-09-04 22:12 the one health value is too undifferentiated to be useful anyway 2015-09-04 22:12 or are corrupted 2015-09-04 22:12 and the health is a pure collision thing, e.g. popguns, it can't be uses with melee weapons 2015-09-04 22:12 which is why pretty much no combat/rp system uses it 2015-09-04 22:13 ACTION blames dahlia  2015-09-04 22:13 NOOOOOO Justin didi it! 2015-09-04 22:14 o right so its not even worth the effort to use it then 2015-09-04 22:14 no one said you did it. you just get blamed. 2015-09-04 22:14 oh 2015-09-04 22:14 ACTION blames Ubit 2015-09-04 22:15 yeap... its me 2015-09-04 22:15 ACTION blames diva, too 2015-09-04 22:15 the whole flock of portugEese 2015-09-04 22:16 :) 2015-09-04 22:16 I'm used to it. Im always to blame according to my daughter 2015-09-04 22:16 aah yes, that would account for it 2015-09-04 22:18 ACTION blames diva's daughter 2015-09-04 22:18 :) 2015-09-04 22:18 ok, what about UserStatistics? I think it should also go into OptionalModules 2015-09-04 22:19 is that the moses stuff? 2015-09-04 22:19 no 2015-09-04 22:19 it's in it's own dll now? 2015-09-04 22:19 it's WebStats 2015-09-04 22:19 it has always been 2015-09-04 22:19 i see no reason for it to be a dll 2015-09-04 22:19 me neither 2015-09-04 22:20 doesn't it rely on sqlite? 2015-09-04 22:20 I have no opinion but I can make one up if not having one looks too wimpy 2015-09-04 22:20 I think it's legacy from a time that we didn't really know if we were gong to go with region modules... 2015-09-04 22:20 let me check the dependencies 2015-09-04 22:20 ah yes, it depends on sqlite 2015-09-04 22:21 one of those stats modules made everything explode when i tried to run without having OpenSim.Data.SQLite.dll 2015-09-04 22:21 yes, that's the one. 2015-09-04 22:21 we ship sqlite 2015-09-04 22:21 so there shouldn't be a case where it's not present 2015-09-04 22:21 but still I don't see a reason why we can't add that dep to OptionalModules 2015-09-04 22:22 ok, I'm moving it there too 2015-09-04 22:27 well I can't get movement to work on my osgrid regions with master but I'm going to just wait on it because I want to fix a bug in my webgl avatar rendering before I forget about it 2015-09-04 22:27 2015-09-04 16:43:27,666 INFO (1) - OpenSim.Framework.Util [UTIL] TimeStamp clock with period of 0.000293ms 2015-09-04 22:27 errr oops 2015-09-04 22:29 Starting build #4314 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-04 22:29 ACTION blames the OptionalModules 2015-09-04 22:30 ok, I'm done cleaning for now 2015-09-04 22:30 let me check what's up with sqlite 2015-09-04 22:30 same here, dahlia. 2015-09-04 22:30 so you can hang up your smock now :) 2015-09-04 22:33 dahlia I'm moving 2015-09-04 22:33 what else do yo have there? 2015-09-04 22:33 Bullet or ODE? 2015-09-04 22:33 bullet 2015-09-04 22:33 on osgrid? 2015-09-04 22:33 yeah wherever it doesn't work 2015-09-04 22:33 Project opensim » mono-2.10.8.1 build #4314: SUCCESS in 4 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4314/ 2015-09-04 22:33 * diva@metaverseink.com: Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll. 2015-09-04 22:33 * diva@metaverseink.com: Moved DataSnapshot feature to OptionalModules too. 2015-09-04 22:33 * diva@metaverseink.com: Moved UserStatistics feature to OptionalModules too. 2015-09-04 22:34 I mean you're testing on osgrid? 2015-09-04 22:34 no 2015-09-04 22:34 I"m testing my standalone 2015-09-04 22:34 oh 2015-09-04 22:34 bullet, mono 3.99.0, osgrid, hggrid mode 2015-09-04 22:35 sqlite region storage 2015-09-04 22:35 thats about it 2015-09-04 22:35 1 region or many? 2015-09-04 22:35 I'm not certain it's your fault but it was working before I updated to master 2015-09-04 22:36 the code that was there before could be a couple weeks older 2015-09-04 22:36 it's weird that you don't move 2015-09-04 22:36 that sounds like physics 2015-09-04 22:36 the regions on osgrid are "bleh" and "Pirate's Harbor" 2015-09-04 22:36 are they on the same simulator? 2015-09-04 22:36 no 2015-09-04 22:36 all unique instances 2015-09-04 22:37 i don't move either running in gridmode on head. one region per sim. 2015-09-04 22:37 not osgrid. 2015-09-04 22:37 hmmm 2015-09-04 22:37 can you type show modules 2015-09-04 22:37 and check that BUllet is there 2015-09-04 22:37 oh crap i can't move also lol 2015-09-04 22:37 bullet gets loaded, there's a warning in the log about POSPhysics. 2015-09-04 22:38 not being a valid something or other. i need to go look at the log again. 2015-09-04 22:38 New Region Module (Non-Shared): BulletSim 2015-09-04 22:38 yeap physics seem dead 2015-09-04 22:39 well they are alive taking a bit of time.. 2015-09-04 22:39 rez a prim mk it phys and see if it falls 2015-09-04 22:40 no sits either 2015-09-04 22:41 uhhh dahlia 2015-09-04 22:41 i could sit on a prim. 2015-09-04 22:41 that shouldn't have anything to do with physics, i wouldn't think. 2015-09-04 22:41 can you make a prim physical 2015-09-04 22:41 I'm trying on dahlia's sim but I don't have perms 2015-09-04 22:42 oh 2015-09-04 22:42 i already tried :p 2015-09-04 22:42 does it work? 2015-09-04 22:42 can't rez either lol 2015-09-04 22:42 no rights 2015-09-04 22:42 2015-09-04 22:41:54,955 WARN (1) - OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin [REGIONMODULES]: Found unknown type of module POSPhysicsScene, class OpenSim.Region.PhysicsModule.POS.POSScene 2015-09-04 22:43 ahh sit worked ow 2015-09-04 22:43 that's new. 2015-09-04 22:43 try now 2015-09-04 22:43 ok physics is dead 2015-09-04 22:43 it's kida cool to be in a sim without physcis :) 2015-09-04 22:43 nopes prim doesn't move 2015-09-04 22:44 at least now we know that's possible. Very nice :) 2015-09-04 22:44 nice? 2015-09-04 22:44 should come handy for some applications 2015-09-04 22:44 :) 2015-09-04 22:45 anyway, let think try to figure out why physics wouldn't want to work there 2015-09-04 22:46 I never remember the console command for showing configs... 2015-09-04 22:46 what is it? 2015-09-04 22:47 i think the region for POSPhysicsScene showing that warning is because it's not actually a region module yet. 2015-09-04 22:47 dahlia can you type config get Startup 2015-09-04 22:47 oh 2015-09-04 22:47 I forgot to make it one 2015-09-04 22:48 big list 2015-09-04 22:48 is physics correct? 2015-09-04 22:48 looks ok so far 2015-09-04 22:49 hmm the loader bailed out on that POSPhysicsScene error? 2015-09-04 22:49 physics = BulletSim 2015-09-04 22:49 meshing = Meshmerizer 2015-09-04 22:49 physical_prim = true 2015-09-04 22:49 Starting build #4315 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-04 22:50 hmmm 2015-09-04 22:50 would async_call_method = Thread matter? 2015-09-04 22:50 ohh no tp out :) 2015-09-04 22:50 I think thats different 2015-09-04 22:50 should be able to tp out 2015-09-04 22:50 it wouldn't 2015-09-04 22:50 I did earlier 2015-09-04 22:51 hmm not even knocking on my region door 2015-09-04 22:51 can be dyndns thing 2015-09-04 22:51 oh 2015-09-04 22:52 well it did and killed me lol 2015-09-04 22:52 I think I had screen copy mode on and it froze the sim 2015-09-04 22:52 :) 2015-09-04 22:52 hmmm shouldnt it buffer? 2015-09-04 22:52 thats not good 2015-09-04 22:52 the logger should buffer 2015-09-04 22:53 ( tp now worked fine.. a glitch ) 2015-09-04 22:53 ya screen copy mode 2015-09-04 22:53 Project opensim » mono-2.10.8.1 build #4315: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4315/ 2015-09-04 22:53 diva@metaverseink.com: POSScene wasn't really a region module. Fixed now. 2015-09-04 22:54 screen is so silly. 2015-09-04 22:54 it needs love 2015-09-04 22:54 unfortunately I'm addicted to screen 2015-09-04 22:54 i just use tmux now. 2015-09-04 22:54 hammer love :) 2015-09-04 22:55 afk, 30ish 2015-09-04 23:01 sorry phone call. 2015-09-04 23:01 so 2015-09-04 23:01 are you still not moving? 2015-09-04 23:01 afk :) 2015-09-04 23:03 dahlia or notskittles I'll probably need your help on this, because I can't repro it here... 2015-09-04 23:03 do you have time to edit things and try out? 2015-09-04 23:03 i can. 2015-09-04 23:03 great 2015-09-04 23:04 at least for a bit, i'm literally trapped at home. road crew dug what seems to be a moat around the front of my house to replace the water pipes. 2015-09-04 23:04 ok 2015-09-04 23:04 can you grep your log for this message 2015-09-04 23:04 Linksets implemented with 2015-09-04 23:05 2015-09-04 22:56:57,224 INFO (1) - OpenSim.Region.PhysicsModule.BulletS.BSScene [BULLETS SCENE] Linksets implemented with Compound 2015-09-04 23:05 ok great, so it's there 2015-09-04 23:06 1 question: do you use a separate thread? 2015-09-04 23:06 ummm, i don't remember. what setting is that? 2015-09-04 23:07 ok yes i do. 2015-09-04 23:07 AvatarToAvatarCollisionsByDefault = true 2015-09-04 23:07 UseSeparatePhysicsThread = true 2015-09-04 23:07 oh ok, so let me try that to see if I can repro 2015-09-04 23:09 bingo! :) 2015-09-04 23:09 I can repro, will fix 2015-09-04 23:10 \o/ 2015-09-04 23:16 errr, I mean, I'll try to fix it! Not sure I can do it without misterblue... 2015-09-04 23:17 I can do my brute force approach to see whats going on 2015-09-04 23:18 it's called XXX debugging, whereas I litter the code with printf statements that start with [XXX] 2015-09-04 23:20 I"m not sure how the results of physics simulation get passed on to the scene objects when the thread is separated 2015-09-04 23:21 something misterblue could tell me in a heartbeat 2015-09-04 23:23 ok I found the problem 2015-09-04 23:23 yay 2015-09-04 23:33 Starting build #4316 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-04 23:35 dahlia notskittle this should do it 2015-09-04 23:37 back 2015-09-04 23:37 Project opensim » mono-2.10.8.1 build #4316: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4316/ 2015-09-04 23:37 diva@metaverseink.com: Fixes a problem with Bullet physics when it is configured to run on a separate thread. 2015-09-04 23:38 anyway, I'm delighted to see that things work so well without physics simulation :) It really opens up a few possibilities... 2015-09-04 23:39 UseSeparatePhysicsThread = true 2015-09-04 23:39 TerrainImplementation=0 2015-09-04 23:39 yes dahlia, there was a problem when there's a separate thread, but I just fixed it 2015-09-04 23:39 so if yo update you should have your movement back 2015-09-04 23:43 back home, Melanie_ just saw what you said about tool to stitch terrain from mega to var 2015-09-04 23:43 we already have that I think 2015-09-04 23:43 great 2015-09-04 23:44 I think anyway hmm 2015-09-04 23:44 i know we have the save-tile command 2015-09-04 23:44 i remember it being quite easy to do though 2015-09-04 23:44 -!- paulie_Flomar(~user2349@107-202-48-89.lightspeed.irvnca.sbcglobal.net) has left #opensim-dev 2015-09-04 23:45 ya I think with terrain save-tile you can save a series of regions in same simulator as a single png 2015-09-04 23:46 neb maybe worth sending a message to -dev explaining how to move from megas ro vars 2015-09-04 23:46 ok id have to refresh my memory honestly 2015-09-04 23:46 its been so long since ive done it 2015-09-04 23:52 we just need to get rid o that mega code 2015-09-04 23:52 rather soner than later 2015-09-04 23:52 the problem is ODE doesnt support var 2015-09-04 23:53 ufff 2015-09-04 23:53 how so? 2015-09-04 23:53 to physics, mega and var should be the same 2015-09-04 23:53 I'm guessing no one ever cared to updage ODE 2015-09-04 23:53 not sure I just know it doesnt work with ODE 2015-09-04 23:53 the physics in a mega were never per component 2015-09-04 23:53 I tried ode 2015-09-04 23:53 it worked 2015-09-04 23:53 I see some conditionals in Bullet regarding vars 2015-09-04 23:53 with VAR? 2015-09-04 23:54 it needs a little fixes.. 2015-09-04 23:54 there is no reason why it shouldn't 2015-09-04 23:54 ACTION is having connection issues and is out of context... 2015-09-04 23:54 the only thing that changes is the size of the ground mesh and the magnitude of some numbers 2015-09-04 23:54 yeah from glancing it looked pretty straightforward, I'm just guessing no one ever cared to do it 2015-09-04 23:55 ya it cant be too hard Aurora had vars in ODE before we did in Bulletsim 2015-09-04 23:55 so absolutely is possible 2015-09-04 23:55 just not sure in our current form of ODE it does 2015-09-04 23:55 well guess im missing something on this talk 2015-09-04 23:55 no just if vars work in ODE or not 2015-09-04 23:59 theres probably lots of ODE stuff in aurora we should look at 2015-09-04 23:59 varcode is a merge of aurora already 2015-09-04 23:59 well "merge" 2015-09-04 23:59 i dont think it is 2015-09-05 00:00 misterblue didnt just port aurora code 2015-09-05 00:00 some he did.. 2015-09-05 00:00 but aurora architeture is diferent, so he had lots of work :) 2015-09-05 00:01 yea I knew it wasnt exactly the same anyway 2015-09-05 00:01 misterblue used bullet 2015-09-05 00:01 he did it only for bullet 2015-09-05 00:01 he actually mentions it on a coment i think... on terraincompressor 2015-09-05 00:02 YAY I can move! :D 2015-09-05 00:02 great 2015-09-05 00:02 ACTION gives diva a big chocolate bar 2015-09-05 00:02 (virtual low calorie one) 2015-09-05 00:02 lol 2015-09-05 00:02 i was about to blame you for diva putting on weight 2015-09-05 00:03 :P 2015-09-05 00:06 I'm addicted to chocolate even when I go on diets 2015-09-05 00:06 dark chocolate though 2015-09-05 00:07 dark isn't bad 2015-09-05 00:07 the milk chocolate is what's fattening 2015-09-05 00:07 dahlia i didn't want those cubes :p 2015-09-05 00:07 :) 2015-09-05 00:32 nebadon, diva: I added a bunch of parameters to 'load oar' to make moving from mega's to varregions easier 2015-09-05 00:33 they are documentated in http://opensimulator.org/wiki/varregions and http://opensimulator.org/wiki/Load_Oar 2015-09-05 00:33 let us excise the evil that is megaregions! 2015-09-05 00:34 I even added a --rotation parameter so you could twist your build in a region... everything doesn't need to be cardinal axis :) 2015-09-05 00:39 and scale I hope :) 2015-09-05 00:44 that would be cool... just the positions maybe 2015-09-05 01:32 hmmm loading a 2km region oar into a 1km one isn't nice for objects specially when they where all ath 1792,1792 corner :) 2015-09-05 01:33 lol all piled up :) 2015-09-05 01:34 but ode happy and as region module 2015-09-05 01:42 ohh okc racer moves fast on it :) 2015-09-05 02:44 Melanie_: Some folks may want to get rid of megaregions, but I think Kitely still uses them rather than vars. Might want to talk to Oren before anyone thinks about ripping them out. 2015-09-05 02:44 kitely will have to speak up or adapt 2015-09-05 02:44 that code is ugly and hindering development 2015-09-05 02:44 there is no reason to use megas 2015-09-05 02:44 and there is a transition path 2015-09-05 02:45 the resource usage is equal 2015-09-05 02:45 the only difference is that megaregions are based ona dirty hack to fool viewers 2015-09-05 02:45 I don't think Kitely uses Bulletsim either, which might be why they prefer megas, so they can use ODE. 2015-09-05 02:45 while varregions work _with_ the viewer 2015-09-05 02:45 really easy choice 2015-09-05 02:45 ODE will me made to work with vars 2015-09-05 02:46 I'd recommend that be done before ripping out megas 2015-09-05 02:46 if we don't do it, interested parties can do it 2015-09-05 02:46 it's not hard 2015-09-05 02:47 but we do want to rip out megas 2015-09-05 02:47 and we may do it now 2015-09-05 02:47 or we may do it later 2015-09-05 02:47 but it will happen 2015-09-05 02:47 the only thing that keeps ode from working on megas is the terrain size - it's fixed in ode 2015-09-05 02:47 so it overflows 2015-09-05 02:47 I may be remembering wrong about Kitely, which is why I suggested talking to him. 2015-09-05 02:47 the rest of ode has absolutely no problem with megas 2015-09-05 02:48 But yes, megas are a mega-hack. 2015-09-05 02:48 it's difficult to talk to oren. not becuse he's a bad person or anything :) but because i'm on the opposite side of the clock 2015-09-05 02:48 i'm rarely up when he is 2015-09-05 02:48 that is why we use the mailing list 2015-09-05 02:48 You're not far apart, timezone-wise, I think. 2015-09-05 02:48 the request is out there 2015-09-05 02:48 i'm sure he will chime in 2015-09-05 02:49 no but i'm far away lifecycle-wise 2015-09-05 02:49 as i get up at 1800 hours 2015-09-05 02:49 Okay. My mail server is down, so I may have missed that. :) 2015-09-05 02:49 my time 2015-09-05 02:49 You really *are* a freaking vampire. :) 2015-09-05 02:50 no one claimed the opposite, i believe 2015-09-05 02:50 hehe 2015-09-05 02:50 if one did, they can just bare their neck and let me prove it 2015-09-05 02:50 ACTION sharpens some wooden stakes... 2015-09-05 02:50 ACTION blames dahlia for the vampirist movements in society 2015-09-05 02:51 lol 2015-09-05 02:51 Well, we've always known that you go for the jugular. :) 2015-09-05 02:51 nothing wrong with that in my book 2015-09-05 02:52 it's messy 2015-09-05 02:52 right now we're finalizing a paper that goes for the jugular of IClientAPI 2015-09-05 02:52 Isn't that what bibs are for? :) 2015-09-05 02:53 adam frisby made an abortive attempt at it before 2015-09-05 02:53 I always thought vampires to be more sophisticated then that 2015-09-05 02:53 his intent was to break it up into smaller interfaces but those were just as linden-centric 2015-09-05 02:53 it didn't catch on 2015-09-05 02:53 now i'm doing it my way 2015-09-05 02:54 bite down, and suck the life out of it 2015-09-05 02:54 I bet it tastes bitter 2015-09-05 02:54 also Melanie_ I would like to break Scene.cs apart. It has WAY too many things that don't belong to it 2015-09-05 02:54 -1000 2015-09-05 02:54 and it's alreayd broken into 2 partial classes 2015-09-05 02:54 it should not be broken apart further 2015-09-05 02:55 are you serious? It's terrible 2015-09-05 02:55 there's connection stuff in there 2015-09-05 02:55 first, wait until our code dump before doing more sweeping changes. 2015-09-05 02:55 rather than tear down, how about build up from a nice clean generic EC scenegraph 2015-09-05 02:55 we're working hard on it and every large scale change sets us bac massively 2015-09-05 02:55 second, wait for the paper 2015-09-05 02:55 I will, but just to tell you that Scene.cs is on my radar... 2015-09-05 02:56 third, yes, scene is way too large for it's britches. i agree but partial classes are NOT the solution 2015-09-05 02:56 no, no partial classes 2015-09-05 02:56 Scene.PacketHandlers needs to GO completely 2015-09-05 02:56 yeah and Scene.Inventory 2015-09-05 02:56 it's lindenish and what I describe in that paper will completely replace that in a neat, modular way 2015-09-05 02:56 we need to put a decent model in place 2015-09-05 02:57 and yes, Scene.Invetntory 2015-09-05 02:57 it's not needed 2015-09-05 02:57 at all 2015-09-05 02:57 it's on my radar to create SceneEntity 2015-09-05 02:57 and the "inventory" of the scene will just be a list/octree/whatever of those 2015-09-05 02:58 SceneEntity being an entity component container 2015-09-05 02:58 and hirarchically linkable 2015-09-05 02:58 prim, mesh, sculpty 2015-09-05 02:59 will be ECs 2015-09-05 02:59 so will inventory 2015-09-05 02:59 a scene may have or not have them 2015-09-05 02:59 scene won't need to change for it 2015-09-05 02:59 one problem with EC and SL linksets is parent parts dont scale child transforms in SL 2015-09-05 02:59 because in my model (wait for the paper) 2015-09-05 02:59 ECs can communicate with the viewer in a protocol agnostic way 2015-09-05 03:00 dahlia: SL client stacks will need to flatten the hiearachies 2015-09-05 03:00 ok, I'll wait. I've done enough cleaning for a week 2015-09-05 03:00 and SL client stacks will be unable to edit nested linksets 2015-09-05 03:00 or create them 2015-09-05 03:00 the LL protocol will 2015-09-05 03:01 in time, opensim will no longer adhere to the LL protocol 2015-09-05 03:01 viewers will evolve or become sl-only 2015-09-05 03:01 once the sl shutdown comes, we will see who's left 2015-09-05 03:01 I thought Avination and Core had drifted too far from each other to take code from Avination anymore. That was the reasoning you gave for the rest of the border crossing stuff never getting into Core, as I recall, but perhaps I'm mis-remembering. 2015-09-05 03:02 smxy: ubit and misterblue are currently working on the avination code 2015-09-05 03:02 the goal is to merge all of core's goodness into avination 2015-09-05 03:02 then replace core with avination entirely 2015-09-05 03:02 oh I missed the word "stacks" in your last sentence 2015-09-05 03:02 (blindness sux) 2015-09-05 03:03 and the current (as of a few hours ago) merge to core master already allows logins and seem to work 2015-09-05 03:03 Why must Core become Avination? 2015-09-05 03:03 because we have been pulling from core and making massive improvements 2015-09-05 03:04 so we're putting those into core 2015-09-05 03:04 but it can't be done commit-by-commit 2015-09-05 03:04 read up on git to see why 2015-09-05 03:04 But you don't even support HG, I thought. 2015-09-05 03:04 core will have the merged commit history 2015-09-05 03:04 it's not like it's an opaque megacommit 2015-09-05 03:04 we don't support HG as a grid 2015-09-05 03:04 but it wasn't removed from our sofware 2015-09-05 03:04 we just didn't improve it 2015-09-05 03:05 core did so those improvements are being merged 2015-09-05 03:05 the end result is a core opensim with all of avination's improvements 2015-09-05 03:05 i'm donating the whole shebang 2015-09-05 03:05 +1 2015-09-05 03:06 Wait, the core team tells everyone else they have to submit small, one-thing-at-a-time patches, but you're going to replace all of Core with Avination in one shot? :) 2015-09-05 03:06 I'd have to agree with that +1 2015-09-05 03:06 yes. but the history will have all patches as avn did them over time 2015-09-05 03:06 she's been merging with core 2015-09-05 03:06 it's not a "megacommit" you can't make heads or tails of 2015-09-05 03:07 i could just do a file for file replacement 2015-09-05 03:07 and it would be opaque 2015-09-05 03:07 and massive 2015-09-05 03:07 and no one could maintain it 2015-09-05 03:07 but instead we're merging the histories 2015-09-05 03:07 so every commit done to the closed source code base of avination will be visible 2015-09-05 03:07 individually 2015-09-05 03:08 I thought Avination code was proprietary. What will that make Core, afterwards? 2015-09-05 03:08 BSD 2015-09-05 03:08 all avination core belong to me :) 2015-09-05 03:08 ok 2015-09-05 03:08 i can relicense it in whatever way i see fit 2015-09-05 03:08 yes, and if Core becomes Avination, then does that mean you own Core? 2015-09-05 03:08 it's either been volunteer work under bSD 2015-09-05 03:08 no 2015-09-05 03:09 or work for hire 2015-09-05 03:09 or my own work 2015-09-05 03:09 BSD i NSD 2015-09-05 03:09 is BSD* 2015-09-05 03:09 Melanie_ wil be donating the Avination improvements to core, that's all 2015-09-05 03:09 Okay, and cool. 2015-09-05 03:09 she'll do it is a git-fu manner 2015-09-05 03:09 when i relicense avn as bsd, it becomes everyone's to use and improve 2015-09-05 03:09 Got it. 2015-09-05 03:10 i believe the avn codebase already has all bsd headers 2015-09-05 03:10 if not, we'll change them 2015-09-05 03:10 as for motivation 2015-09-05 03:10 If it doesn't, they can certainly be added. 2015-09-05 03:10 opensim has arrived at a crossroads 2015-09-05 03:10 for me, that means sevarl choices 2015-09-05 03:10 wearing my avination hat, i could 2015-09-05 03:10 - keep all my goodness and let opensim struggle 2015-09-05 03:11 - forego all the future stuff because it's based on code i can no longer merge 2015-09-05 03:11 wearing my core hat, i could 2015-09-05 03:11 - develop new concepts and features i could not use i my own grid 2015-09-05 03:11 - donate the whole thing and make it the basis to grow from 2015-09-05 03:12 so, which combination looks the most attractive? 2015-09-05 03:12 or, you could do all your improvements in modules and change core if necessary to support those modules 2015-09-05 03:12 Is there any functionality in Core that would be lost or behave differently, when it becomes Avination? 2015-09-05 03:12 is XEngine getting replaced? 2015-09-05 03:12 i left out the option of dojng private development ony. it doesn't work in this day and age 2015-09-05 03:13 XEngine is not being replaced yet 2015-09-05 03:13 yeah are you donating the XEngine replacement? 2015-09-05 03:13 but it may be in the future 2015-09-05 03:13 Ah, so not everything is coming. 2015-09-05 03:13 smxy: if so, it would be due to regressions that need fixing 2015-09-05 03:13 okay, so nothing intentional then. 2015-09-05 03:13 i'm donating all avn's core code changes 2015-09-05 03:14 NOT the private modules we have 2015-09-05 03:14 i may pick and choose and donate some 2015-09-05 03:14 later 2015-09-05 03:14 many are just specific to our architecture and website and of no use to core 2015-09-05 03:15 others are specific to large walled gardens and while i want to further virtual worlds and opensource, i don't intend to directly help direct competitors 2015-09-05 03:15 This sounds like a massive undertaking. What's the timeframe on this happening - months, a year, ? 2015-09-05 03:15 it doesnt bother me if you keep modules as long as core is able to accept similar modules that others may develop 2015-09-05 03:15 i haven't heard back from misterblue 2015-09-05 03:16 ubit has managed to merge up to core as of 2 days agao 2015-09-05 03:16 it does need fixes 2015-09-05 03:16 and the stuff moses ut in got broken 2015-09-05 03:16 so that still needs fixing 2015-09-05 03:16 the last 2 days were big ones ;) 2015-09-05 03:16 but it's close 2015-09-05 03:16 dahlia: the last 2 days have seen no dovergent development in avination, though 2015-09-05 03:16 nice 2015-09-05 03:16 so it's copy/paste 2015-09-05 03:17 last i heard, log in, physics, teleports and objects work 2015-09-05 03:17 i need to personally audit permissions 2015-09-05 03:17 once i get told it's done save for that 2015-09-05 03:17 so far nothing diva has done recenty seems to affect any of my modules 2015-09-05 03:17 the avn merge WILL remove the harmful permissions patch justin accepted 2015-09-05 03:17 because avn never took it 2015-09-05 03:18 what'd tha patch do? 2015-09-05 03:18 it caused permissions to be applied in a more restrictive, SL-incompatible way 2015-09-05 03:18 in a nutshell 2015-09-05 03:19 if you create a prim and make it full perm 2015-09-05 03:19 then put a scrpt inside it 2015-09-05 03:19 and make it no modify 2015-09-05 03:19 the you take that prim and give it to someone else 2015-09-05 03:19 in sl it will show as a no-modify object in inventory 2015-09-05 03:19 i hacked around that a few weeks ago for yrgrid. it's a really silly bug and very frustrating for creators. 2015-09-05 03:19 a common misconcepton is that the prim, when rezzedm should be no modify 2015-09-05 03:19 whenin fact the prim must remain full perm 2015-09-05 03:20 yes, just the script stays no mod, right? 2015-09-05 03:20 correct 2015-09-05 03:20 and in OS? 2015-09-05 03:20 the patch made that misconpetion true 2015-09-05 03:20 ah 2015-09-05 03:20 so people would lose required permissions on items 2015-09-05 03:20 dance balls, vendors, whatever 2015-09-05 03:20 they would not work 2015-09-05 03:20 becaue having no mod script in them made the objects no mod on rez 2015-09-05 03:20 I thought the prim would show as no modify in inventory in SL but would indeed be full perm once you take the script out 2015-09-05 03:21 causing the user to be unable to edit configuration notecards! 2015-09-05 03:21 dahlia: in SL, yes 2015-09-05 03:21 i've always thought that the disconnect between inventory permissions and prim permissions was an oversight. since it is possible to give out objects that are full permission, but appear to be no mod, no transfer in inventory. 2015-09-05 03:21 but the patch justin accepted made the object's folded permissions the object permissions 2015-09-05 03:21 it has... uses, but in general it is a surprising thing for new users. 2015-09-05 03:21 Right, because Inventory shows the most restrictive permission any part of the item has. 2015-09-05 03:22 ya 2015-09-05 03:22 i believe that, outside of linden labs, there is no person who knows permissions better than i do 2015-09-05 03:22 they're about out of people who know permissions working on sl itself now tho. 2015-09-05 03:22 <.< >.> 2015-09-05 03:22 lol 2015-09-05 03:23 well, the lab in it's heyday, then 2015-09-05 03:23 so you know as much as everyone who went to go work for phil at hifi then. lol 2015-09-05 03:23 after quitting ll. 2015-09-05 03:24 he didn't phil me in 2015-09-05 03:24 ha ha 2015-09-05 03:25 I see what you did there. 2015-09-05 03:25 some lindens thought Melanie_ was the devil 2015-09-05 03:25 They were right. :) 2015-09-05 03:25 CG said "I've met the Enemy" after returning to the Lab from Amsterdam 2015-09-05 03:26 most of them liked me :) *gloats* 2015-09-05 03:26 lol 2015-09-05 03:26 he also said to me "You're the one who took all our gamblers" 2015-09-05 03:26 but they're in yrgrid now 2015-09-05 03:27 they kicked out all their gamblers 2015-09-05 03:28 ahhh the good old days... when I had an army of AI campbots and SL had lots of casinos all competing to attract campers.... 2015-09-05 03:28 those were the days 2015-09-05 03:28 they were :) 2015-09-05 03:29 if it hadn't been for the electricity bill 2015-09-05 03:29 one could have gotten rich 2015-09-05 03:29 and all my campbots played tiny empires while camping :D 2015-09-05 03:29 lol 2015-09-05 03:29 http://nebadon2025.com/screenshots/look-out-carl.png 2015-09-05 03:29 ACTION had a pretty huge TE downline 2015-09-05 03:29 look at the parcel name :P 2015-09-05 03:30 my first sl account got banned because of the gambling ban. i used to have a casino in sl. :( 2015-09-05 03:30 that was a fun year 2015-09-05 03:30 notskittles: thanks for all the camping L$ :) 2015-09-05 03:31 haha 2015-09-05 03:31 they paid me some of what they took back a couple years ago now after that class action settlement. 2015-09-05 03:31 wow 2015-09-05 03:32 they took my sim, my USD balance, my L$, and all my games, plus my account. 2015-09-05 03:32 i was asleep when they banned gambling and i didn't wake up until it was too late. 2015-09-05 03:32 erm 2015-09-05 03:32 no notice? 2015-09-05 03:32 ouch 2015-09-05 03:32 it was like 12 hours notice. :O 2015-09-05 03:32 their own friggin' tos doesn't allow them to take your USD balance! 2015-09-05 03:33 not even when you violate it 2015-09-05 03:33 well they took my USD balance, and they even took my boss's USD balance just last year. 2015-09-05 03:33 nebadon: about the same time: http://dahliaisland.wwweb3d.net:8099/screenshots/idealistAtWPLoadTest01.jpg 2015-09-05 03:33 well, now they're a MSB they def can't do that anymore 2015-09-05 03:33 but it wasn't legal even then 2015-09-05 03:34 MSB? 2015-09-05 03:34 money servie business 2015-09-05 03:34 i was never much of a gambler but the SL casinos were the funnest thing i ever experienced in SL 2015-09-05 03:34 almost everyone i considered a good friend in SL i met via a casino 2015-09-05 03:34 lol 2015-09-05 03:34 Melanie_ here's a problem I would like to solve eventually: networking for the corporate and university environment. What's the cleanest way to route all the UDP traffic through TCP port 80? A 2-way proxy? 2015-09-05 03:35 it was so much fun back then. so much money flying around, and push guns. 2015-09-05 03:35 I knew a scripter who made several hundred thousand US$ making casino games 2015-09-05 03:35 diva: none. not. possible. 2015-09-05 03:35 the issue is the usual 2015-09-05 03:35 of course it's possible 2015-09-05 03:35 tcp is reliable and will retry any update sent 2015-09-05 03:35 my casino bought my groceries and entertainment every month. 2015-09-05 03:35 UDP is unreliable 2015-09-05 03:35 ah ya udp 2015-09-05 03:36 i was only thinking tcp 2015-09-05 03:36 ObjectUpdate is a packet that is meant to be lost by design 2015-09-05 03:36 diva: just use event queue, it was designed for that 2015-09-05 03:36 dahlia: no, it would saturate the link 2015-09-05 03:36 and yes it will be laggier but it can work reasonably well 2015-09-05 03:36 but if you have a local proxy on both the users machine and the server, there won't be any losses 2015-09-05 03:36 Melanie_: I've done it 2015-09-05 03:36 in order to tunnel opensim traffic, a new breed of client i sneeded 2015-09-05 03:36 dahlia: you used a new breed of client 2015-09-05 03:37 doesnt matter, I tranferred the same info 2015-09-05 03:37 in real time 2015-09-05 03:37 if you try to tunnel the current UDP load over TCP, you will get to the point of link saturation 2015-09-05 03:37 where massive lag is seen 2015-09-05 03:37 I was not suggesting tunneling 2015-09-05 03:37 you can't tunnel what the client needs now 2015-09-05 03:38 you need a client feedback loop 2015-09-05 03:38 I was suggesting moving UDP messages to theevent queue 2015-09-05 03:38 where the client tells the sim what it got 2015-09-05 03:38 and the sim culls updates based on that 2015-09-05 03:38 that will not work 2015-09-05 03:38 the event queue is _reliable_ 2015-09-05 03:38 anyway diva, there are VPNs that gamers use to do tunneling 2015-09-05 03:38 it has no mechanism to drop packets if the client can't handle them 2015-09-05 03:38 dont drop them 2015-09-05 03:39 need to drop them 2015-09-05 03:39 what vpns dahlia? 2015-09-05 03:39 no you dont, it just lags when that happens 2015-09-05 03:39 and can that be packaged with the viewer? 2015-09-05 03:39 opensim sends more total bytes than most client pipes can handle 2015-09-05 03:39 diva: I dont know of any in particular but gamers have many vpns they use 2015-09-05 03:39 lag is unacceptable 2015-09-05 03:40 people play games in china and in corporations behind firewalls 2015-09-05 03:40 the most popular vpn is hamachi 2015-09-05 03:40 lag happens with UDP. People are just used to it 2015-09-05 03:40 I run Firestorm, connected to Sl over a VPN and it seems fine. 2015-09-05 03:40 making all udp traffic tcp makes lag build up 2015-09-05 03:41 diva: there is also a socks proxy built into many viewers 2015-09-05 03:41 in the end, you will have 20 seconds movement lag 2015-09-05 03:41 Melanie_: I've done it 2015-09-05 03:41 dahlia these viewers? 2015-09-05 03:41 the flood of updates needs to be paced based on feedback from clients 2015-09-05 03:41 to make tcp viable 2015-09-05 03:41 diva: singularity has one 2015-09-05 03:41 really?! 2015-09-05 03:41 yes 2015-09-05 03:41 where? how? 2015-09-05 03:41 let me look 2015-09-05 03:41 it may not be working code 2015-09-05 03:41 dahlia: you probably had a decent pipe but some people are ill on DIALUP! 2015-09-05 03:42 and by socks you mean websockets? 2015-09-05 03:42 preferences->Netowrk 2015-09-05 03:42 many people across the world have less than 112kbit/s downstream 2015-09-05 03:42 no I mean socks 2015-09-05 03:42 and possibly 16kbit/s up 2015-09-05 03:42 socks is a tunneling protocol 2015-09-05 03:42 interesting 2015-09-05 03:42 what does that do? 2015-09-05 03:42 tcp can not deliver the lossiness required to make it work for everyone. 2015-09-05 03:43 tunnels over a ssh link 2015-09-05 03:43 ideal conditions, sure, it works 2015-09-05 03:43 but it won't work over mobile internet in africa 2015-09-05 03:43 Iso what do I need to have ? 2015-09-05 03:43 to serve this? 2015-09-05 03:43 alchemy has SOCKS5 for udp traffic too. 2015-09-05 03:43 Melanie_: it works. There are times when it is a little laggier but it works 2015-09-05 03:43 if it comes to tcp or nothing, I'd take tcp 2015-09-05 03:43 diva: socks5 is something the client (person who wants to access a world across a filrewall) needs to have set up 2015-09-05 03:44 oh man I want to know meverything about these socks thing. I had NO IDEA! 2015-09-05 03:44 how does it work? 2015-09-05 03:44 dahlia_: lag is unacceptable 2015-09-05 03:44 what do I need to have on the other end? 2015-09-05 03:44 ... 2015-09-05 03:44 https://imgur.com/yMypMOw 2015-09-05 03:44 it maybe be ok of you have amostly static presentation 2015-09-05 03:44 networking is the major PITA for me 2015-09-05 03:44 but rpg/fighting doesn't work wth lag 2015-09-05 03:44 Melanie_: ok well no webgl client for anyone who thinks tcp is unacceptable then 2015-09-05 03:45 notskittle can you explain to me how this works 2015-09-05 03:45 so I need to have a server somewhere 2015-09-05 03:46 this probably can explain it better than i can http://etherealmind.com/fast-introduction-to-socks-proxy/ 2015-09-05 03:46 diva: you need to be able to ssh to a machine outside your firewall and that machine needs to allow port forwarding 2015-09-05 03:46 yes, a squid server or something. 2015-09-05 03:46 set that machine as your socks proxy 2015-09-05 03:46 to make tcp work, packets need to be timestamped and the timestamp delay needs to be sent back to the server 2015-09-05 03:46 so the server knows the % of unreliable packets to drop at the source 2015-09-05 03:46 omg! This is just amazing. I had NO IDEA :) I guess I found a new project for the weekend 2015-09-05 03:46 Melanie_: many online MMORPG games use TCP 2015-09-05 03:46 simulating udp network losses 2015-09-05 03:47 thent hey use just that method 2015-09-05 03:47 to discover sustained/peak bandwidth for each client 2015-09-05 03:47 and then do culling on the server 2015-09-05 03:48 the results of server side culling, done right, would be superior to the natual losses UDP causes 2015-09-05 03:48 personally I would not assume I knew all that they do to minimize lag 2015-09-05 03:48 but I do know a few tricks :) 2015-09-05 03:48 because server side culling can always assure that the final position update for every object does arrive 2015-09-05 03:48 dropping intermediates 2015-09-05 03:48 while udp may well drop the final update 2015-09-05 03:49 i don't say tcp can't be done. it can be done and can be done well 2015-09-05 03:49 you're making the assumption that the tcp link you use for motion is the same you use for scene delivery 2015-09-05 03:49 but not by just moving the LL protocol to the event queu unmodified 2015-09-05 03:49 lag management IS needed 2015-09-05 03:49 replacing UDP for draconian firewalls was a design goal for EventQueueGet 2015-09-05 03:50 i'm making hte assumption that in order to account for low client bandwidth, the server needs to reduce the update rate 2015-09-05 03:50 whether or not the channels are common or separate is immaterial 2015-09-05 03:50 as bandwidth is the sum of both 2015-09-05 03:50 you can get less perceived motion lag with separate channels 2015-09-05 03:50 if you have low bandwidth, you have limited delivery UDP or TCP 2015-09-05 03:50 but scene buildup and object motion is also important 2015-09-05 03:51 so the client needs to determine the total delay per time unit and send that to the server 2015-09-05 03:51 so it can adjust how many updates to coalesce 2015-09-05 03:51 the LL client lacks that feedback loop 2015-09-05 03:53 bandwidth limits everything, If you have low bandwidth you experience lag while scenes are loading with the current protocols. TCP is not necessarily going to make this worse 2015-09-05 03:53 with udp, you don't get lag 2015-09-05 03:53 you get missing pieces 2015-09-05 03:54 I get lots of lag while wright plaza is loading 2015-09-05 03:54 that is actually switchport lag 2015-09-05 03:54 not net lag 2015-09-05 03:54 switchport? 2015-09-05 03:54 yes 2015-09-05 03:54 define pls 2015-09-05 03:54 datacenter stuff 2015-09-05 03:54 when you get WP 2015-09-05 03:55 WP will send you more data thanthe DC will allow any server to send to a single destination 2015-09-05 03:55 it gets throttled there 2015-09-05 03:55 not om your isp last mile 2015-09-05 03:55 the datacenter switches can handle a lot more traffic than my measily little home connection 2015-09-05 03:55 it's rate limited 2015-09-05 03:55 do a stint in a NOC 2015-09-05 03:55 then you know 2015-09-05 03:55 they won't tell you 2015-09-05 03:55 its rate limited while people are watching netflix, yes 2015-09-05 03:56 but point-to-point dta rate is limited 2015-09-05 03:56 nope 2015-09-05 03:56 the DC rte-limits things so as to not allow a single host to usurp it's switching fabric 2015-09-05 03:56 so you may not get more than 100kbps out of a point to point connection 2015-09-05 03:56 even if youhave 100mbps switchport 2015-09-05 03:56 well Melanie_ I have been experimenting with various protocol implementations for the last 7 years and I haven't seen any of what you describe 2015-09-05 03:57 sorry RL interrupted 2015-09-05 03:57 and the dc has 1000gbps 2015-09-05 03:57 it depends on your contract's fine print 2015-09-05 03:57 so notskittles, Singularity doesn't do UDP 'socks' but Alchemy does? 2015-09-05 03:57 the server contract, that os 2015-09-05 03:57 in Singu it this only for http traffic? 2015-09-05 03:58 it was my impression that the socks in the viewers did both tcp and udp 2015-09-05 03:58 i'm not sure what singu's does. LiruCookies might know. 2015-09-05 03:59 I think MichelleZ may have been the one who contributed the socks stuff 2015-09-05 03:59 but she's not around much any more 2015-09-05 04:00 the stuf i'm working on will allow native opensim clients to run http or websockets 2015-09-05 04:00 LL has rewritten giant chunks of the SOCKS code since then anyway :p 2015-09-05 04:00 and yes i know, dahlia_ , you've been there, done that 2015-09-05 04:00 but you never published any of that work, neither client module nor client 2015-09-05 04:01 CakeDog so Singu probably doesn't have it? 2015-09-05 04:01 no but I'm not speculating on theory, I'm using tests done with working code 2015-09-05 04:01 oh man I want this really badly, like, yesterday! 2015-09-05 04:01 I dont see socks setup in alchemy 2015-09-05 04:02 dahlia_: do you get any kind of pleasure out of dangling these fruits here? 2015-09-05 04:02 Melanie_: not at all. Dangling is not my intention. 2015-09-05 04:02 diva: Singularity has some version of it 2015-09-05 04:02 when in fact i know that you don't even put price tags on our code, you seem to just keepit all for yourself? 2015-09-05 04:02 I'm sorry it bothers you that I have private code. 2015-09-05 04:03 what bothers me is the gloating 2015-09-05 04:03 publish it 2015-09-05 04:03 or sell it 2015-09-05 04:03 but don't just gloat 2015-09-05 04:03 I'm not gloating at all. 2015-09-05 04:03 dahlia_: Look in Preferences, Setup Tab, Proxy Settings button 2015-09-05 04:03 ACTION blames dahlia for everything 2015-09-05 04:03 I really want to redo the preferences one day -.- They're all over the place 2015-09-05 04:03 yeah, it spawns it's own settings floater, i posted a pic of it. 2015-09-05 04:04 ACTION thinks Melanie_ should go out for a walk 2015-09-05 04:04 not nearly as bad as fs tho CmdrCupcake ;) 2015-09-05 04:04 so there are socks servers out there? 2015-09-05 04:04 firestorm is the only software to rival KDE in preferences clutter. 2015-09-05 04:05 lots of them diva. 2015-09-05 04:05 dahlia_, the frutrating part is that you tell us you're working on something, then tell us it's done, then clam up. contacting you about buying it is met with more or less a stonewall 2015-09-05 04:05 offers of cooperation fizzle as well 2015-09-05 04:05 which one would you recommend? 2015-09-05 04:06 basically, you say you ave code, you won't publish it, you don't caim to have sold it exclusively but yet will not put a price tag on it 2015-09-05 04:06 i have one i use through sdf.lonestar.org 2015-09-05 04:06 My only experience witht he socks proxy stuff is using it over ssh :P 2015-09-05 04:06 omg another cave on the Internet that I had no idea it existed! 2015-09-05 04:06 you can find lots of free ones out there though too, they go on and offline a lot though. 2015-09-05 04:06 can I host it myself? 2015-09-05 04:06 Melanie_: If you want to air dirt... I vaguely remember you offering to help with something and you never did any of the part you said, all you did was try to browbeat me into rewriting all of what I had working already in a way you wanted that wouldnt work at all. 2015-09-05 04:07 yes 2015-09-05 04:07 so which server should I use? SS5 (I found that on Sourcefirge) 2015-09-05 04:07 you can turn any linux server into a SOCKS5 proxy in one command. 2015-09-05 04:07 ssh -N -D 0.0.0.0:1080 localhost 2015-09-05 04:08 dahlia_: I never saw a line of code, or any interface specs, i could have worked on. the negotiations went nowhere because you were unwilling to bend even a little and i was unable to anything without even a snippet of code 2015-09-05 04:08 that was pathfinding 2015-09-05 04:08 what?!? 2015-09-05 04:08 my head is exploding right now :D 2015-09-05 04:08 diva: refering to dahlia_ & myself? 2015-09-05 04:08 ACTION wipes bits of divas head off his shoulder.. 2015-09-05 04:08 if you want something better, check out squid. it can do socks5 too. 2015-09-05 04:09 no, girls, I'm talking about what notskittle is telling me 2015-09-05 04:09 ACTION is hiding under an umbrella  2015-09-05 04:09 http://wiki.squid-cache.org/Features/Socks 2015-09-05 04:09 so you didn't know proxies were out there? 2015-09-05 04:09 I didnt know there were proxies tfor these kinds of traffic specifically. I thought I had to write one myself 2015-09-05 04:09 you can even get VPS anonymously and pay with bitcoins 2015-09-05 04:09 so even the LEOs can't trace you 2015-09-05 04:10 lol 2015-09-05 04:10 google "seedbox" 2015-09-05 04:10 Melanie_: you didnt give me a chance to show code. You did ABSOLUTELY NOTHING on the parts you were going to deliver, not even investigate the APIs. You did not want what I had because it wasnt designed the way you wanted. As a concession, I made you aware of a library which would work the way you wanted and you got even madder. 2015-09-05 04:10 I don't care about any of that. All that matters is the PITA that the networking is for corporate and university users 2015-09-05 04:10 now I'd prefer to not air more dirt here. 2015-09-05 04:10 ya we just need to make sure that its safe is all 2015-09-05 04:10 if there is a way for alleviate that PITA I want it yesterday! 2015-09-05 04:10 cant let just anyone proxy through it 2015-09-05 04:10 yeah, that's one of the reasons i have sdf. university firewalls always blocking me. lol 2015-09-05 04:11 diva: I had the pleasure of helping a certain fortune 500 get SL working behind their firewall...I hated dealing with their IT dept :P 2015-09-05 04:11 dahlia_: the library would have necessitated me writing all the interfacing to opensim myself, duplicating work you had already done. in what way is that efficient? 2015-09-05 04:11 dahlia_: i got nothing from you. not one interface, not one api. 2015-09-05 04:12 dahlia_: so how could i have done the things i said i would do? with no way to test? you didn't even trust me enough to give me a BINARY! 2015-09-05 04:12 Melanie_: what is your problem? 2015-09-05 04:13 well it looks like I'll be making some experiments this weekend 2015-09-05 04:13 I hope this also routes UDP traffic 2015-09-05 04:13 dahlia_ my problem is that you keep referring to code you have that is so light-years ahead, but i've never seen you share any of it. or even put a price tag on it. not even a ridiculous one you flat refused t share always. 2015-09-05 04:13 it does, at least in alchemy it does. 2015-09-05 04:13 and you have a lot of code on avination 2015-09-05 04:13 so whats the big deal? 2015-09-05 04:14 dahlia_: in avination's heyday, if you'd have quoted me $75000 for a working web client, you would have gotten it 2015-09-05 04:14 but no 2015-09-05 04:14 not quote 2015-09-05 04:14 no price 2015-09-05 04:14 just flat refusal 2015-09-05 04:14 I never refused. And no, I would have quoted more. 2015-09-05 04:14 Alright ladies ... 2015-09-05 04:15 so can you understand why i'm so p'd off at you always claiming to have all the solutions, but never put your money where your mouth is? 2015-09-05 04:15 you didn't quote that is the issue 2015-09-05 04:15 I never claim to have all the solutions. I share what I know to help others dealing with the problem. 2015-09-05 04:16 sharing is sharing code, not opaque staements 2015-09-05 04:16 if you view my sharing as a threat... you are misinterpreting 2015-09-05 04:17 i view your sharing as stymiying independent deveopment 2015-09-05 04:17 if you're not willing to show the code, then just don't present the conclusions as fact 2015-09-05 04:17 alright, hopes high, I'm signing out. NN 2015-09-05 04:17 peace, people 2015-09-05 04:17 ACTION reaches for the popcorn ... 2015-09-05 04:17 and now I view your current diatribe as your trying to coerce me into releasing code. Your efforts are pushing my eventual relase even farther out 2015-09-05 04:17 ACTION snatches the poopcorn before smxy can grab it 2015-09-05 04:17 so keep it up 2015-09-05 04:18 nebadon did you hear this conversation 2015-09-05 04:18 we need to experiment with this 2015-09-05 04:18 dahlia_: i have lost faith in you ever releasing anything before it's been done by others 2015-09-05 04:18 fine 2015-09-05 04:19 and your unwillingness to even SELL it makes me doubt you even have it 2015-09-05 04:19 ACTION already finished the popcorn and moved onto to candy <.< 2015-09-05 04:19 you've run it on your own browser 2015-09-05 04:19 ACTION is mainly thinkig pathfinding at thi stime 2015-09-05 04:19 yes i have run web based clients you demoed 2015-09-05 04:20 but i don't know what the caveats would be 2015-09-05 04:20 i don't know anything beyond the pure experience 2015-09-05 04:20 i just don't understand your unwillingness to put a price ag on your work 2015-09-05 04:20 and no, I have no intention of releasing pathfinding. I can't find a partner who is wiling to implement the LSL parts of it and it's not reliable enough for me to release unsupported and I cant afford to support it. 2015-09-05 04:21 There are others working on the problem 2015-09-05 04:21 well, ther eis always the option of dumping it on the community 2015-09-05 04:21 I'm willing to step aside and let them take the glory 2015-09-05 04:21 but you will not share your work, so you'll make them all do it over again 2015-09-05 04:21 that is wasteful 2015-09-05 04:22 it's not logical 2015-09-05 04:22 I gave you a library 2015-09-05 04:22 which was very similar to the architecture you dictated 2015-09-05 04:22 you pointed me to a library anyone could use, you did not share ANY of your work 2015-09-05 04:22 Time for bed. Night All. 2015-09-05 04:22 nn 2015-09-05 04:22 NN smxy 2015-09-05 04:22 and you did NOTHING about the LSL API 2015-09-05 04:23 dahlia_, I can't develop what I an't test 2015-09-05 04:23 Try not to say anything either of you will regret. :) 2015-09-05 04:23 all I heard was "I can do that any time" 2015-09-05 04:23 there were all sorts of things we could have agreed on 2015-09-05 04:23 smxy: the point of regret has long passed 2015-09-05 04:23 from mutial NDA for the common good to straight out purchase 2015-09-05 04:23 you never allowed any of these options 2015-09-05 04:23 and I dont sign NDAs 2015-09-05 04:23 EVER 2015-09-05 04:24 you expected me to develop into the wide blue yinder 2015-09-05 04:24 with the very real option of, once i get the real code, seeing i have to redo everything 2015-09-05 04:24 you can implement it as you wishl 2015-09-05 04:24 no i can't, not if it's supposed to work with YOUR code 2015-09-05 04:24 in order to do that i need YOUR code to test wit 2015-09-05 04:24 work it with your own code 2015-09-05 04:25 I have no incentive 2015-09-05 04:25 i don't HAVE pathfinding code 2015-09-05 04:25 I gave you pathfinding code 2015-09-05 04:25 you gave me a link to a generic libray 2015-09-05 04:25 use it 2015-09-05 04:25 you did not give me the missing piece 2015-09-05 04:25 and I have no incentive to 2015-09-05 04:25 dahlia_, I told you once, I will tell you again 2015-09-05 04:25 I DO NOT KNOW MESH 2015-09-05 04:26 I CAN NOT CREATE NAVMESHES 2015-09-05 04:26 mesh decoders are in core 2015-09-05 04:26 the library creates them 2015-09-05 04:26 in order to tie this together with lsl and the viewer ui the piece i needed was your code to create navmeshes 2015-09-05 04:26 te lib doesn't create them from what opensm has 2015-09-05 04:27 creating the interface requires understanding of mesh 2015-09-05 04:27 WHICH I DON'T HAVE 2015-09-05 04:27 -!- dahlia(~dahlia@di01.wwweb3d.net) has left #opensim-dev 2015-09-05 04:27 i can NOT design the code to convert what opensim has into what that library needs 2015-09-05 04:28 -!- dahlia_(~dahlia@ip72-207-120-166.sd.sd.cox.net) has left #opensim-dev 2015-09-05 04:38 back diva reading 1 sec 2015-09-05 04:39 oh yea i saw 2015-09-05 04:39 be interesting to try it out 2015-09-05 07:00 Bug #7715:04 "scripts stop" and "scripts start" throw exception with ScriptEngine / XEngine .... 14( http://opensimulator.org/mantis/view.php?id=7715 ): has been SUBMITTED. 2015-09-05 09:54 Starting build #4317 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-05 09:59 Project opensim » mono-2.10.8.1 build #4317: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4317/ 2015-09-05 09:59 dahlia: Best wishes everyone! 2015-09-05 11:41 Bug #7709:04 Simulator Framerate Reporting - Refers to closed bug (unable to reopen) (0029003) 14( http://opensimulator.org/mantis/view.php?id=7709 ): A NOTE has been added to this issue. 2015-09-05 12:11 wow, so you run dahlia out 2015-09-05 12:19 Way to go, Melanie_. Keep that up and there won't be any developers left except you. 2015-09-05 12:21 that's the goal 2015-09-05 13:38 This is an opensource project, are you guys actually buying code for opensim? 2015-09-05 13:44 Here let me tell you from the horses mouth, dahlia knew what he was talking about when it came to networking. Over the past few months ive noticed childish attitudes all over the place including myself at times. What I keep asking myself is it actually worth my time to contribute to OpenSim or move on to another project and keep my sim as a personal project. 2015-09-05 13:46 so much time has been spent in trying to figure out what ive been up to... why? 2015-09-05 13:46 this is a question to ask your self 2015-09-05 13:46 developers are hard to come by and there is a lesson to be learned here 2015-09-05 13:47 your all grown adults i presume so there is no excuse for what happened last night 2015-09-05 13:55 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-05 13:55 lkalif, i don't know if that was meant to be a joke or not, but it really seems like that is whats been going on over the past few years. \ 2015-09-05 13:57 i know for certain linden labs is in cohoots with opensim. And it also makes sense why they dont want opensim to grow past SL. 2015-09-05 13:58 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-05 13:58 This isn't politics by any means. 2015-09-05 14:02 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-05 14:04 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-05 14:15 'cahoots' huh? LOL 2015-09-05 14:21 nebadon is really ebbe linden. i knew it! 2015-09-05 14:21 hah! 2015-09-05 14:33 SilverWhitefish: I have no idea what are you on about. But I was not kidding 2015-09-05 14:35 It sadens me to see Melanie take over and extinguish this project 2015-09-05 14:36 same here lkalif 2015-09-05 14:44 danbanner i might be wrong but it seems to me that linden has the ability to sabotage this project very easily. 2015-09-05 14:45 im not saying thats what happened last night by any means. 2015-09-05 14:46 didnt mean to stray away from the main topic, which would be to stregthen friendships 2015-09-05 14:48 SilverWhitefish they're too busy sabotaging their own projects right now to worry about opensim. 2015-09-05 14:51 yeah 2015-09-05 14:53 notskittles about socks: I'm trying to set it up but it looks like the server side needs to run on an odd port like 1080 is that right? Can it run on a "standard" port like 22 or 80? 2015-09-05 14:55 are you sure they are not already occupied? 2015-09-05 15:00 yeah, you should be able to run it on any port you want. 2015-09-05 15:00 what server software are you using? 2015-09-05 15:01 with ssh you just pass the -D flag with the port number. 2015-09-05 15:01 I'm experimenting with plain ssh right now 2015-09-05 15:01 I'm googling, and I'm surprised that I don't see a lot of results for "socks 5 port 80" 2015-09-05 15:02 I would imagine that a large portion of the use of this is to escape firewalls 2015-09-05 15:02 diva: proxy runs on your local computer 2015-09-05 15:02 ? 2015-09-05 15:02 what does port 80 have to do with it 2015-09-05 15:03 don't you have to have a server side that talks socks? 2015-09-05 15:03 if you do ssh -N D 1080 hostname 2015-09-05 15:03 it listens to 1080 on localhost 2015-09-05 15:03 and connectts via 22 to hostname 2015-09-05 15:04 she's trying to setup the proxy server for SOCKS5. 2015-09-05 15:04 I'm trying to have the viewer escape firewalls 2015-09-05 15:04 to use the built in support in the viewer. 2015-09-05 15:05 on linux you need to be root to do ssh -N D 80 localhost 2015-09-05 15:05 yeah, I"m going to try that. Need to find one of my servers that has port 80 free 2015-09-05 15:06 diva: you got ssh client on your desktop? 2015-09-05 15:06 cygwin, or something? 2015-09-05 15:06 I was hoping the viewer would tunel 2015-09-05 15:06 it has some checkboxes to use socks 5 2015-09-05 15:07 you can try running something like dante or srelay on the server. 2015-09-05 15:07 it would but dor testing you can start a tunnel 2015-09-05 15:07 My problem is the server side 2015-09-05 15:08 diva: what are you doing? ssh -D 80 localhost? 2015-09-05 15:08 I will do that as soon as I find one of my servers with port 80 freee :) 2015-09-05 15:08 http://www.inet.no/dante/ 2015-09-05 15:16 ...which is harder than I thought. 2015-09-05 15:18 there is a really fascist firewall where I am now. It not only allows ports 80 and 443 but also verifies that it's HTTP inside, se even running OpenVPN on port 80 wouldn't work 2015-09-05 15:19 asset type 0 os a texture, yes? 2015-09-05 15:19 is* 2015-09-05 15:19 the only way I got it to work was to install stunnel on both ends and tunnel openvpn on port 443 2015-09-05 15:19 smxy: yes 2015-09-05 15:19 thanks 2015-09-05 15:29 smxy: https://github.com/openmetaversefoundation/libopenmetaverse/blob/master/OpenMetaverseTypes/Enums.cs#L49 2015-09-05 15:30 hmmm not having any luck 2015-09-05 15:31 with getting server to work? 2015-09-05 15:31 here's what I'm doing. On one of my servers, I'm running ssh -f -N -D 0.0.0.0:9003 crista@ 2015-09-05 15:32 then I'm setting the viewer's SOCKS5 host to this server's address, port 9003 2015-09-05 15:32 and giving what I think is the correct credentials 2015-09-05 15:32 I wonder what credentials I should give... 2015-09-05 15:33 should I give it my credentials on this server or on my vlab's serevr? 2015-09-05 15:33 either way it says it fails to connect to the socks5 proxy server 2015-09-05 15:34 ssh -D doesn't require password authentication. 2015-09-05 15:34 ok 2015-09-05 15:34 proxy is running on the machine where you are executing ssh command 2015-09-05 15:35 not on the ssh server 2015-09-05 15:38 ok, Im starting this from a simpler setup 2015-09-05 15:38 on my vlab server, I'm running ssh -f -N -D 0.0.0.0:9006 localhost 2015-09-05 15:39 now I configured the viewer to connect to my vLab's address port 9006 2015-09-05 15:39 and it seems to hang 2015-09-05 15:39 I wonder if I need to give it an IP address instead of a domain name? 2015-09-05 15:40 oh boy I messed up Singularity really bad now. It crashes on startup 2015-09-05 15:41 you can test your proxy with firefox, under settings, advanced, network select socks host 2015-09-05 15:41 it\s quite possible that proxy setup in the viewer is bit rotten 2015-09-05 15:43 the one in singu is definitely up to date with what's in sl viewer. 2015-09-05 15:43 *not up to 2015-09-05 15:44 I want the viewer to escape firewalls without ppl having to do a single thing, so running additional tunneling software or trying things on web browsers doesn't do it. And yes, I completely messed up Singularity :) It hangs on startup, doesn't even show the window. I need to kill it on the Task Manager 2015-09-05 15:44 you can also test easy enough just using curl 2015-09-05 15:44 Let me try Alchemy 2015-09-05 15:46 curl --proxy socks5h://127.0.0.1:80 http://wtfismyip.com/json 2015-09-05 15:49 it says refused connection, could not open TCP channel 2015-09-05 15:51 hmmm something's wrong with your setup then. 2015-09-05 15:52 curls worked 2015-09-05 15:54 I'm confused. does the shh trick also handle UDP traffic? 2015-09-05 15:56 not skittle curls via that socks proxy works 2015-09-05 15:56 notskittles ^ 2015-09-05 15:56 but Alchemy is tell me it can't connect to th eproxy server 2015-09-05 15:57 so Im wondering if ssh can handle UDP traffic 2015-09-05 15:57 it can, takes a little more setup though. 2015-09-05 15:58 you pass the -L flag with ssl with the port number 2015-09-05 15:58 that allows tcp connections on the port 2015-09-05 15:58 then you need to create a fifo 2015-09-05 15:58 like 2015-09-05 15:58 mkfifo /tmp/fifo 2015-09-05 15:59 eek! 2015-09-05 15:59 lkalif: Thanks for that link. 2015-09-05 15:59 nc -l -p 80 < /tmp/fifo | nc -u 127.0.0.1 53 > /tmp/fifo 2015-09-05 15:59 ok, time to dump ssh trick and install a real socks5 serevr then 2015-09-05 15:59 that allows tcp traffic on the server's port to be forwarded to udp traffic on port 53 and responds to come back. 2015-09-05 16:00 yeah, dante is probably easier at that point. lol 2015-09-05 16:02 unless you really like netcat. 2015-09-05 16:02 there's a package for danted for ubuntu 2015-09-05 16:05 last i remember though, dante authenticates in cleartext, so just be aware of that. not sure if that has changed or not. 2015-09-05 16:11 configuration is going to take a while... 2015-09-05 16:48 interesting. Dante wants to serve clients only on its network 2015-09-05 16:50 Dante? 2015-09-05 16:50 that's a socks5 server I"m trying to experiment with 2015-09-05 16:50 ah cool 2015-09-05 16:52 just got done reloading my linux desktop workstation to opensuse tumbleweed, its very nice so far 2015-09-05 16:52 http://nebadon2025.com/screenshots/tumbleweed_desktop_001.png 2015-09-05 17:08 hmm where is the "patch included" button on matis? :) 2015-09-05 17:10 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): has been SUBMITTED. 2015-09-05 17:11 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): has a PATCH to be looked at. 2015-09-05 17:11 oops 2015-09-05 17:11 under the change status drop down 2015-09-05 17:11 yeap found it :) 2015-09-05 17:11 cool 2015-09-05 17:15 only did minor tests... fired a 1km region. runned yr old racer 2015-09-05 17:16 Ubit thanks. What's the deal with the Uncombine method? 2015-09-05 17:16 oh it was commented? 2015-09-05 17:16 hmm think i didn't change it 2015-09-05 17:16 it's been deleted in your patch 2015-09-05 17:16 but I thin it was commented 2015-09-05 17:17 ohh yeap 2015-09-05 17:17 think is a dead thing even on core 2015-09-05 17:18 that coment on your new region module init code diva 2015-09-05 17:18 i did noticed it running without heighmap on scene... 2015-09-05 17:20 isn't the combine stuff for megas? 2015-09-05 17:20 it was a uncombine code 2015-09-05 17:20 ok, I'm trying it 2015-09-05 17:20 yes but combine/uncombine is for megas, right? 2015-09-05 17:20 first I need to fix my Singu installation... 2015-09-05 17:21 but this patch didn't change that.. i just had that coment section deleted and forgot to put it back :) 2015-09-05 17:21 my thought here is that the physics module would me much simpler and easier to make work on a varregion if the mega support were cut out of it 2015-09-05 17:22 yeap it could be cleaned a bit on terrain maps 2015-09-05 17:22 and the results from the mailing list, now that oren has chimed in, seems to be to remove megas when ode can do vars 2015-09-05 17:22 hopefully this patch from ubit will do it 2015-09-05 17:22 so the process of makig ode do vars can include removing mega support 2015-09-05 17:22 I'm testing 2015-09-05 17:22 but that clean can be done anytime 2015-09-05 17:23 mb top-bottom cleaning? don't know 2015-09-05 17:23 well, ok, if that doesn't mean that more work needs to be invested to keep both var and mega possible than would be to support only var 2015-09-05 17:23 oh man something went really wrong with Singu since I started fiddling with socks 2015-09-05 17:23 well i did not tried to fix that ODE.. just let it run on var regions 2015-09-05 17:24 generally, socks can't help you with udp anyway. 2015-09-05 17:24 i consider it a compatibility / backup module 2015-09-05 17:24 ok, it's back 2015-09-05 17:24 Melanie_ according to the documentation socks do udp 2015-09-05 17:24 but Im having trouble setting up the socks server 2015-09-05 17:24 i've never got my socks to do udp 2015-09-05 17:24 even having a new ode like we have.. its not compatible with old scripts 2015-09-05 17:24 yes it says it does but …. never got it running 2015-09-05 17:25 Ubit: huh? where do scripts come in? 2015-09-05 17:25 scripts for vehicles.. 2015-09-05 17:25 ubit looks great so far! 2015-09-05 17:25 what level of "old" are you talking about? 2015-09-05 17:25 you can do sock with fifo and netcat. 2015-09-05 17:26 old ode has its own lets say "dynamics" 2015-09-05 17:26 or some servers support it. 2015-09-05 17:30 Starting build #4318 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-05 17:34 Project opensim » mono-2.10.8.1 build #4318: SUCCESS in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4318/ 2015-09-05 17:34 * diva@metaverseink.com: let ode suport var size regions 2015-09-05 17:34 * diva@metaverseink.com: Changed a couple of comments to be more generic 2015-09-05 17:34 ok, notskittles maybe setting up dante is not the easiest route. Tell me again what I need to do to proxy UDP traffic... 2015-09-05 17:35 with nc 2015-09-05 17:35 nc -l -p 80 < /tmp/fifo | nc -u 127.0.0.1 53 > /tmp/fifo 2015-09-05 17:38 and you need to have ssh running with something like ssh -N -L 80:127.0.0.1:80 -D80 localhost 2015-09-05 17:39 the -L flag is LocalForward 2015-09-05 17:41 the server will listen for tcp connections on tcp port 80 and forward data to udp port 53. 2015-09-05 18:01 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): A NOTE has been added to this issue. 2015-09-05 18:05 damm my disk is a mess now.. several avn versions.. several opensim versions... xii i need to clean this :) 2015-09-05 18:10 alright,ok. notskittles, maybe I'm being too ambitious. I think I need to start with using someone else's sock server out there, to check that it actually works. Yesterday you pointed to sdf.org. Where are the sock servers there? 2015-09-05 18:11 or should I just point the viewer to sdf.lonestar port 1080? 2015-09-05 18:21 sigh. I give up on socks 5... for now. might as well just use this time to write my own tuneling! 2015-09-05 18:52 anyone from moses around? 2015-09-05 20:41 parcel craziness on an ode var http://danbanner.onikenkon.com/screen/Image1441485668.png 2015-09-05 20:41 let me start a fresh var 2015-09-05 20:41 i changed bulletsim to ode for that one 2015-09-05 20:41 that doesnt look like physics thing 2015-09-05 20:42 ya idk where all the parcels came from 2015-09-05 20:42 ode doesn't know about parcels 2015-09-05 20:42 odd 2015-09-05 20:42 yeap looks odd 2015-09-05 20:42 let me wipe the region and see what happens 2015-09-05 20:42 clear parcels only ? 2015-09-05 20:42 danbanner, could be related to this http://opensimulator.org/mantis/view.php?id=7597 2015-09-05 20:42 hmm clear land comand i think 2015-09-05 20:43 ya i'll just change the region uuid and restart it 2015-09-05 20:43 lets see what happens 2015-09-05 20:43 hmm yeap that limit may not work well with viewers.. 2015-09-05 20:43 could be alicia 2015-09-05 20:43 brb 2015-09-05 20:44 something should be done with viewer devs about large region parcels and overlays 2015-09-05 20:44 the info sent becames a bit 2 large.. 2015-09-05 20:45 not that sure we can "cut" it 2015-09-05 20:45 i have that limit disabled otherwise i see ghost parcels appear and disappear randomly, yea one of the big things that limits the size of vars 2015-09-05 20:46 i think i deleted its code on avn for now oops :) 2015-09-05 20:49 changing uuid seems okay now 2015-09-05 20:50 still with that limit option on ? 2015-09-05 20:51 i didnt change anything else 2015-09-05 20:58 good.. but id turn that option off for now unless testing 2015-09-05 20:58 think its code needs to be a bit more complex than it is now... so i just took it off till i can find a viewer dev :) 2015-09-05 20:59 i do see some 20:55:26 - [ENTITY TRANSFER MODULE]: cross region transfer failed for object fe02ea35-0ae1-4d5a-a51d-05b78a2d8b21 2015-09-05 21:00 might be out of bounds object i'll need to look better 2015-09-05 21:00 yeap something tring to get into another region 2015-09-05 21:00 ( also not ode i think ) 2015-09-05 21:01 i had lots of those when i loaded a oar for a 2km region on a 1km one lol 2015-09-05 21:02 well it worked... all objects piled up at a corner :) 2015-09-05 21:02 i didnt load any oar and there are no neighbors 2015-09-05 21:02 grid may think u have one neighbor 2015-09-05 21:03 nope 2015-09-05 21:03 whats the region name? 2015-09-05 21:03 test plaza 2015-09-05 21:04 i have found that even if you dont have a direct neighbor touching with vars 2015-09-05 21:04 if there are any regions within the same width of the region in distance 2015-09-05 21:04 ya its pretty isolated tho 2015-09-05 21:04 so if your var is 1024 anything within 1024m of the border will be seen by the var 2015-09-05 21:04 im miles from any other regions 2015-09-05 21:05 k 2015-09-05 21:05 yeap that code needs fix... i told mb one 2015-09-05 21:06 grid needs to know about var regions.. not only regions 2015-09-05 22:04 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): A NOTE has been added to this issue. 2015-09-05 22:21 Starting build #4319 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-05 22:25 Project opensim » mono-2.10.8.1 build #4319: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4319/ 2015-09-05 22:25 diva@metaverseink.com: Deleted unused file. 2015-09-05 22:40 grrr 2015-09-05 22:40 de we really need to store a huge map as asset? 2015-09-05 22:41 the terrain? 2015-09-05 22:41 yeap 2015-09-05 22:42 i always fall from irc uploading it 2015-09-05 22:42 ( 2km test region ) 2015-09-05 22:42 im working on a build of opensim where it allows for real life teleporting to and from worlds 2015-09-05 22:42 opens a portal in ur bed room 2015-09-05 22:42 :) 2015-09-05 22:43 there goes me :) 2015-09-05 22:43 Ubit_zzz: we did talk about the place to add new terrain compression and storage code :) 2015-09-05 22:44 hmm terrain compression im using it now 2015-09-05 22:44 the 2VGzip format 2015-09-05 22:44 oh cool... is that in core? 2015-09-05 22:44 nahh avn 2015-09-05 22:44 send it in 2015-09-05 22:45 and you're still getting dropped? or is that with core? 2015-09-05 22:45 its the V1 asset upload 2015-09-05 22:45 eats all my upload bandwidth 2015-09-05 22:46 this : 23:39:42 - [WORLD MAP]: Storing map tile 040be092-c7c9-4b2d-8881-2401c70548f0 fo 2015-09-05 22:46 r UbitTestVar 2015-09-05 22:47 diva the 2V format is on avn with several other changes i did to mb code 2015-09-05 22:47 2VGzip i mean 2015-09-05 22:48 only curent viewer that still uses v1 maps is radegast 2015-09-05 22:48 well thats a bit large... not sure mks sense to keep storing like this... 2015-09-05 22:49 mb there is a mantis about yr code about only sending parceloverlay in view range.. 2015-09-05 22:49 yes. everything else uses http maps 2015-09-05 22:49 the http map server makes composite maps and it's not var aware yet 2015-09-05 22:49 i took it out... i fear viewers may not like that.. 2015-09-05 22:50 i don't know if vars cut the map and send it in pieces 2015-09-05 22:50 or if var maps just don't work right 2015-09-05 22:50 they cut mel 2015-09-05 22:50 .... 2015-09-05 22:50 23:40:40 - [MAP IMAGE CONNECTOR]: map tile uploaded in 328ms 2015-09-05 22:50 23:40:40 - [MAP IMAGE CONNECTOR]: map tile uploaded in 327ms 2015-09-05 22:50 23:40:41 - [MAP IMAGE CONNECTOR]: map tile uploaded in 359ms 2015-09-05 22:50 ok 2015-09-05 22:50 i think we can stop storing v1 maps 2015-09-05 22:51 changing the avn/osg web map system to use the v2 maps is trivial 2015-09-05 22:51 maybe put it under config var for a wile 2015-09-05 22:51 just one php file and it gets simpler, not more complex, by that 2015-09-05 22:51 Melanie_: From what I could tell in the viewer side 2015-09-05 22:51 btw MB... the parcel overlay contains info about parcels limits etc.. not sure viewers will be happy getting parcial information... 2015-09-05 22:51 vars send the map tiles as 256 chunks still. 2015-09-05 22:51 :P 2015-09-05 22:52 Melanie_, maps are ok for vars, firestorm is the opnly viewer that doesnt handle them right, sing is fine 2015-09-05 22:52 alchemy handles them right afaict 2015-09-05 22:52 fs seems happey also 2015-09-05 22:52 only minimap seems odd on parcels 2015-09-05 22:52 ( after tps ) 2015-09-05 22:53 their minimap is busted for var regions anyways 2015-09-05 22:53 about parceloverlays CmdrCupcake .. 2015-09-05 22:53 i opened a bug report with fs ages ago about the var map support 2015-09-05 22:53 viewer likes getting a parcial overlay CmdrCupcake ? 2015-09-05 22:54 We have it fixed, but we don't help our competitors. :p 2015-09-05 22:54 http://jira.phoenixviewer.com/browse/FIRE-13903 2015-09-05 22:58 that seems fixed Alicia.. my 4.7.3 fs seems happy with world map 2015-09-05 22:58 even minimap shows parcels nicelly if i log on region... 2015-09-05 22:58 on a tp to a smaler one... oops bad :) 2015-09-05 22:59 ( now a then even crashs .. ) 2015-09-05 23:00 fs only fixed minimaps after the last release, i didnt think they had even touched main map tho 2015-09-05 23:01 it becomes a question of who should shoulder the complex part - a mainmap with variable sized tiles is much more complex than one that uses 256 chunks 2015-09-05 23:01 for the parcel overlay, that seems a bit more difficult 2015-09-05 23:01 here's another problem 2015-09-05 23:02 there are only 256 values in a byte array 2015-09-05 23:02 map and minimap seem ok... 2015-09-05 23:02 since the parcel overlay is a regionsize/4 square array and equal numbers mean same parcel 2015-09-05 23:02 parceloverlay.. well fs minimap smokes :) 2015-09-05 23:02 that limits any region using this format to 256 parcels 2015-09-05 23:02 for a 256m that was neve ran issue 2015-09-05 23:02 but a 8192m mega.... 2015-09-05 23:02 well, do the math 2015-09-05 23:03 easily possible to have 256 or more parcels 2015-09-05 23:03 especially if adcutting happens 2015-09-05 23:03 the 256 limit is also needed for grid coordenates for now mel 2015-09-05 23:03 i mean multiple of 256m sizes 2015-09-05 23:03 what i mean is that we should create a new map overlay format 2015-09-05 23:03 ahh ok 2015-09-05 23:03 one that has the size prefixed 2015-09-05 23:03 and more than 1 byte per block 2015-09-05 23:04 hmm we are talking about parceloverlay ? 2015-09-05 23:04 since we have multiple bytes with the same value quite often, even RLE would be a viable compression but if we gzip it it would be smaller than the current overlays uncompressed 2015-09-05 23:04 yes 2015-09-05 23:04 UBit... the sending parcel overlay only within view range was to fix a lag problem... 2015-09-05 23:05 misterblue: with vars seeing viewer support, we should take a good hard look at the protocol 2015-09-05 23:05 i understand MB.. just fear u can't cut them like that 2015-09-05 23:05 the parcel overlay is sent out many, many times and rather than figuring out how to keep track of when it changed and only sending when changed, I did the distance thing 2015-09-05 23:05 sending partial parcel overlays is not an option, the viewer uses them for more than drawing pretty lines 2015-09-05 23:05 well not that many times now 2015-09-05 23:06 it's used, among other things, for the parcel privacy (which avn has so core will get it) and for sound effect audibility checks 2015-09-05 23:06 the viewer assumes it has the current version and the simulator doesn't track changes, the simulator just sends the parcel overlay whenever the viewer might need it 2015-09-05 23:06 the viewer requires this info for the entire region 2015-09-05 23:07 ya... it has to be sent (or kept updated in the viewer for the privacy stuff 2015-09-05 23:07 else you may suddenly hear a rim's sound even if it's 2 km away 2015-09-05 23:07 or cam into a privacy parcel and be able to see 2015-09-05 23:07 misterblue are you aware of.. http://opensimulator.org/mantis/view.php?id=7597 2015-09-05 23:07 that's why I didn't just reduce the rate 2015-09-05 23:07 so what i suggest is 2015-09-05 23:07 iirc LL does their parcel privacy partially serverside :p 2015-09-05 23:07 make it 12 bit per block 2015-09-05 23:08 prefix the size of the region 2015-09-05 23:08 gzip that byte array 2015-09-05 23:08 and sen dit 2015-09-05 23:08 yes, AliciaRaven2... the fix is more work (and what Mel is discussing at the moment) 2015-09-05 23:08 12 bits allow 16 times as many parcels 2015-09-05 23:09 if i has my druthers 2015-09-05 23:09 create a new parcel overlay packet? 2015-09-05 23:09 i'd encode it like this 2015-09-05 23:09 well i took that option off, reduce the excessive sending i had on avn.. and seems ok on a 2km region 2015-09-05 23:09 map size: word 2015-09-05 23:09 map contents, each 2 cells being sent as 3 bytes 2015-09-05 23:09 left cell, low 2015-09-05 23:10 right cell, low 2015-09-05 23:10 left cell high << 4 | right cell high 2015-09-05 23:10 and i'd send that, gzipped, via the EQ 2015-09-05 23:10 it's a reliable packet anyway 2015-09-05 23:10 so might as well go by tcp 2015-09-05 23:11 thats a option.. for future, for now it seems working, sending the entire thing 2015-09-05 23:11 Ubit, if you have a slower connection you will get lab as several parcel overlay packets are sent when you right click on anything (and the overlay packet is normally for the whole region) 2015-09-05 23:11 'lab' -> 'lag' 2015-09-05 23:11 it should only be sent if changed 2015-09-05 23:12 its 256KB on a 2km region MB 2015-09-05 23:12 even if it's send via EQ and compressed 2015-09-05 23:12 what we need 2015-09-05 23:12 is to get this merge out of the way 2015-09-05 23:12 once that is done 2015-09-05 23:12 and the result published 2015-09-05 23:12 i can really dig in again 2015-09-05 23:12 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-09-05 23:12 i add lag.. bc i was sending it parcels crossings.. not needed 2015-09-05 23:12 bad ubit! :) 2015-09-05 23:13 well sl did that when i changed that last year or so :) 2015-09-05 23:13 now i send on login or on changes.. 2015-09-05 23:15 hmm 4MB on a 8km region... 2015-09-05 23:16 guess 8km are a bit out for now :) 2015-09-05 23:17 my pc didn't like when i tested one :) 2015-09-05 23:20 i woud send 6.2mb raw, but compress it 2015-09-05 23:21 since that data is very, very uniform 2015-09-05 23:21 it'd compress to mabe 20-30 kb 2015-09-05 23:21 sending that vie the EQ is no issue at all 2015-09-05 23:21 we could also reduce parcels resolution.. from 4x4 to 8x8 or something 2015-09-05 23:21 even though it gets base64'd there 2015-09-05 23:21 no! 2015-09-05 23:22 not even in your worst nightmare ever think that again 2015-09-05 23:22 it's too large already 2015-09-05 23:22 it's already hard to build malls or rentals where each spot needs it's own media 2015-09-05 23:22 parcels ?? why 2 large? 2015-09-05 23:22 on a 2km region ?? 2015-09-05 23:22 because of that 4x4 restriction 2015-09-05 23:23 it's not to be seen relative to the region 2015-09-05 23:23 because people don't see it that way 2015-09-05 23:23 it has to be seen relative to the buildings 2015-09-05 23:23 and they won't get bigger 2015-09-05 23:23 well don't know if anyone tested the max number of parcels a viewer suports.. 2015-09-05 23:24 it will need to be increased in the viewer 2015-09-05 23:24 if we use 12 bits, the viewers will also need to use 12 bits 2015-09-05 23:24 we're talking about changes to region and viewer in lockstep 2015-09-05 23:24 why 12bits? 2015-09-05 23:25 because 65536 parcels is too much 2015-09-05 23:25 and 256 not enough 2015-09-05 23:25 12 bits pack 2 into 3 2015-09-05 23:25 convenient, that 2015-09-05 23:25 and arranging as i described above makes it compress very efficiently 2015-09-05 23:25 as opposed to shifting the entire set of even cells 2015-09-05 23:25 well im not looking to that code now.. still lost on that moses thing... grrr 2015-09-05 23:25 because my way creates a more uniform byte pattern 2015-09-05 23:26 we have a situation that has never before been achieved 2015-09-05 23:26 namely, that all major viewers want to work on opensim 2015-09-05 23:27 as opposed tot he sentiments a few years back, when viewer devs were heard to say "our market is SL, we won't invest time in making it work on opensim" and "it works on sl, so you must be doing somthing wrong" 2015-09-05 23:27 in these past weeks, there has been a quantum shift 2015-09-05 23:27 opensim has decided to cut the cord 2015-09-05 23:27 viewers have decided to support us 2015-09-05 23:27 i'm writing a paper 2015-09-05 23:28 the later being the most unlikely :) 2015-09-05 23:28 pff fs crash... guess minimap issue 2015-09-05 23:36 hmm yeap parcel lines take a little to show up on login.. but seems ok ( 2km region ) 2015-09-05 23:36 well i moved them to the right queue category also 2015-09-05 23:37 that is LAND, never TASK! 2015-09-05 23:37 mb thats a readon for yr lag also... 2015-09-05 23:38 terrain layer and parcel overlay have no business on the TASK queue category 2015-09-05 23:40 btw i need to check packets expires.. mb off 2015-09-05 23:40 There we go! Mobile irc 2015-09-05 23:41 :) 2015-09-05 23:41 I really need to setup a bouncer later so it'll work better 2015-09-05 23:43 hmm script time of 15ms? hmmm doesn't sound right 2015-09-05 23:45 grr of course not.. thats a lbsa stat not deleted on tp grrr 2015-09-05 23:55 CmdrCupcake one of the most useful changes in Singularity for opensim was to make the Grid box in the login panel a textbox, where ppl can simply write down the URL they want to connect to without going through grid manager. I hope Alchemy does the same. It makes a world of difference for the hundreds of small virtual environments out there 2015-09-06 00:19 not sending the map asset seems working... but needs more testing i guess 2015-09-06 00:27 Melnaie_ I want to do one more clean up: the dlls RegionLoader.FileSystem and RegionLoader.WebServer each have exactly 1 file, both of which are used only by the LoadRegions plugin. I'd like to move them there. It doesn't make any sense to have these as top-level dlls 2015-09-06 00:27 err Melanie_ ^ 2015-09-06 00:27 yes 2015-09-06 00:28 there was an intention to make that autodetect more region loaders 2015-09-06 00:28 but that was never known 2015-09-06 00:28 and never used 2015-09-06 00:28 and never implemented 2015-09-06 00:28 yeah, at least right now it's hardcoded 2015-09-06 00:28 I don't think this needs to be a hot spot 2015-09-06 00:30 i didn't even know they were still separate 2015-09-06 00:30 ok, I'm making them go away 2015-09-06 00:35 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-09-06 00:37 Starting build #4320 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-06 00:42 Project opensim » mono-2.10.8.1 build #4320: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4320/ 2015-09-06 00:42 diva@metaverseink.com: Moved the two region loaders into the RegionLoaderPlugin dll, therefore eliminating 2 top-level dlls that didn't make much sense. 2015-09-06 00:42 Starting build #4321 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-06 00:47 Project opensim » mono-2.10.8.1 build #4321: SUCCESS in 4 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4321/ 2015-09-06 00:47 diva@metaverseink.com: Amend to previous commit: delete the corresponding AssemblyInfo's 2015-09-06 00:49 diva: why are we using AssemblyInfos? 2015-09-06 00:49 I believe all paremeters set in an AssemblyInfo can also be set as inline expressions 2015-09-06 00:49 atributes in [] 2015-09-06 00:50 i would love to get rid of all these Resources/ directories 2015-09-06 00:50 and AssemblyInfo.cs 2015-09-06 01:10 Nice to see all this cleanup happening. 2015-09-06 02:11 Melanie_ that's the default for Visual Studio 2015-09-06 02:12 when you create properties of the project it ends up there 2015-09-06 02:17 the folder is called Properties 2015-09-06 03:31 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 03:38 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-06 08:10 don't remove asset map tiles they are still used¨ 2015-09-06 08:29 Melanie_: there is a worldd´outside vi. Assembly and diva leaves the chat during europian daytime... 2015-09-06 08:44 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): A NOTE has been added to this issue. 2015-09-06 08:48 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-06 08:58 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): A NOTE has been added to this issue. 2015-09-06 09:09 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 09:14 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 09:25 Bug #7706:04 DestinationGuide override on a per simulator basis not operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been ASSIGNED. 2015-09-06 11:13 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-09-06 14:02 Bug #7717:04 [RestConsole] It does not work 14( http://opensimulator.org/mantis/view.php?id=7717 ): Le bogue suivant a été soumis. 2015-09-06 14:40 Bug #7718:04 [MapTiles] Simulator can not generate maptiles on the fly 14( http://opensimulator.org/mantis/view.php?id=7718 ): Le bogue suivant a été soumis. 2015-09-06 15:23 Bug #7719:04 Rigged & unrigged mesh transparency rendering issue 14( http://opensimulator.org/mantis/view.php?id=7719 ): has been SUBMITTED. 2015-09-06 15:27 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 15:37 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 16:12 ProcessUnackedSends bahh why ppl want to break lludp even more? 2015-09-06 16:25 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 16:38 Starting build #4322 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-06 16:42 Project opensim » mono-2.10.8.1 build #4322: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4322/ 2015-09-06 16:42 diva@metaverseink.com: Related to previous commits: fixed namespace. 2015-09-06 16:48 Bug #7717:04 [RestConsole] It does not work 14( http://opensimulator.org/mantis/view.php?id=7717 ): A NOTE has been added to this issue. 2015-09-06 17:02 Starting build #4323 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-06 17:03 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 17:04 Ubit, orenh left a question for you here: http://opensimulator.org/mantis/view.php?id=7716 2015-09-06 17:04 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 17:06 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 17:07 Project opensim » mono-2.10.8.1 build #4323: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4323/ 2015-09-06 17:07 * diva@metaverseink.com: Clean up viewer-based access control specifications. 2015-09-06 17:07 * diva@metaverseink.com: Deleted access control spec from [LoginService] section of standalone config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved. 2015-09-06 17:12 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): A NOTE has been added to this issue. 2015-09-06 17:15 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): A NOTE has been added to this issue. 2015-09-06 17:26 diva: there was a talk about removing asset map tiles. this will break some clients, those based on libomv like Radegast for instance 2015-09-06 17:26 yeah. I think it needs to go under a config variable 2015-09-06 17:26 that would be of no help 2015-09-06 17:27 after all, you can't know what client will connect 2015-09-06 17:27 you sort of can 2015-09-06 17:27 so the config variable would effectively be 2015-09-06 17:27 in fact you can prevent certain clients from connecting 2015-09-06 17:27 CrippleRadegast = true/false 2015-09-06 17:27 don't kill it 2015-09-06 17:27 and that's not good practice 2015-09-06 17:27 Bug #7719:04 Rigged & unrigged mesh transparency rendering issue 14( http://opensimulator.org/mantis/view.php?id=7719 ): A NOTE has been added to this issue. 2015-09-06 17:27 i don't see all that many users using radegast on avination but there are some 2015-09-06 17:28 I'm +1 on putting this under a config var and -1 on removing it entirely, at least for now 2015-09-06 17:28 ppl who don't want to have it, shuld probably also deny Radegast 2015-09-06 17:28 i'm actually 0 tending to -1 on the config variable. it would be turned off (because of startup time, by most people) and then radegast has no map 2015-09-06 17:29 Melanie_, while writing your paper consider mutable assets... the current model is unmutable assets but dynamic textures, scriptable materials, and asset map tiles call for a class of assets that are mutable 2015-09-06 17:29 I see no good reason for killing it. It gets generated anyway 2015-09-06 17:29 Bug #7710:04 [PATCH] AllowedClients and DeniedClients configuration examples corrected and clarified 14( http://opensimulator.org/mantis/view.php?id=7710 ): has been RESOLVED. 2015-09-06 17:30 misterblue: that is out of scope for this paper, at least. i'm writing about non-IClientAPI cleint interactions 2015-09-06 17:30 ok... but it is something we should consider for the future 2015-09-06 17:30 misterblue: However, mutable assets are not really possible in the current basic concept. They will be viable when an entity component model allows to use different types of data 2015-09-06 17:30 the SL model was unmutable assets and that put us in a certain straight jacket 2015-09-06 17:31 we can do it differently in the future 2015-09-06 17:31 since disk space is cheap, i don't consider immutable assets so much of a downside for the moment. i know that as the foundation of the metaverse, it will have to change to another model but that time is not right now 2015-09-06 17:32 +1 for mutable assets. But I know what Melanie is talking about on the focus now... Scenes are a mess and we really need to fix it 2015-09-06 17:32 lkalif: the idea was toyed with because we didn't know that radegast uses asset map tiles and was simply spoken about because on large vars these maptiles become huge (in bytesize) 2015-09-06 17:32 APIs that allow changing the value of an asset (with notifications) would be cool 2015-09-06 17:32 i think everybody needs to disabuse themselves of having a new non-linden client 2015-09-06 17:33 there is not enough energy in the community for such an effort 2015-09-06 17:33 and it takes LOT of effort 2015-09-06 17:33 is it very difficult to add http map to readgast and stop using asset tiles? 2015-09-06 17:33 ( diva i never seen water in use on physics.. seems original idea was to make it random or something.) 2015-09-06 17:33 btw Melanie_ what's the timeline for your paper and for the donations from Avination? There's a sh*tload of things I'd like to clean up on Region.Gramework.Scenes, but I don't want to make the merge difficult for you 2015-09-06 17:33 Gramework ahaha 2015-09-06 17:34 the only use of water in physics was for hover (floating) 2015-09-06 17:34 Region.Gamework -- now that's a name :D 2015-09-06 17:34 Ubit: the raw terrain files have a water layer and it was believed that that would allow different wter heights across the simulation. 2015-09-06 17:34 then we found out the viewers don't support that, they only use the very first value of that layer as the water height 2015-09-06 17:34 yes but that code on ode seems dead for ages 2015-09-06 17:35 ahh yeap that also 2015-09-06 17:35 diva: misterblue and ubit are on that, I don't know how far it is now. Ubit said he has a maerge to nearly head that seems to work 2015-09-06 17:35 but i believe he is still testing and fixing 2015-09-06 17:35 water level is a sim-wide property cannot be different on different levels 2015-09-06 17:36 and the paper is inthe stage of having diagrams added 2015-09-06 17:36 also Melanie_ has been calling for halt of development for more than a two yeard now due to the pending mega-merge that never happened 2015-09-06 17:36 Ubit, can you tell us where the merging stands? 2015-09-06 17:37 messy lol :) 2015-09-06 17:37 lkalif: i did call for a halt but then i had a long illness and released that hold. 2015-09-06 17:37 since before the first conference 2015-09-06 17:37 same story today 2015-09-06 17:37 i only called for a new halt because we're close and the next set of core changes will be large scale 2015-09-06 17:37 ok. I'm itching to start reworking Scene.cs as it's the root of all evil. And I don't even mean to change any functionality or data structures; I just want to have it make sense. It's a complete brain dump, of multiple brains. 2015-09-06 17:38 diva: agreed. :) 2015-09-06 17:38 Ubit, how long do you think before we can have something that can see the light of day? 2015-09-06 17:38 working on open helps everyone 2015-09-06 17:38 ( in old days aurora did had a water editon thing.. no ideia if any viewer suported it ) 2015-09-06 17:39 aurora had many nice things 2015-09-06 17:39 like vars and much cleaner code 2015-09-06 17:40 As a content creator, I could care less about the water layer. I want access to volumetric effects on user created content. But this is the wrong place/time for that wish. ;) 2015-09-06 17:41 So, no OSCC '15 this year? 2015-09-06 17:41 ACTION was wondering about OSCC too. 2015-09-06 17:42 not in 15, no 2015-09-06 17:42 Aw. :( 2015-09-06 17:42 hopefully something will happen in early 16 2015-09-06 17:42 the last time we also had 14 months in between 2015-09-06 17:42 I need to get the AVN merge off my plate so I can get back to my new viewer ideas 2015-09-06 17:42 yeah bring those goodies in, so we can all move on 2015-09-06 17:43 misterblue: ideas are not a problem 2015-09-06 17:43 writing a rendering engine is hard 2015-09-06 17:43 ubit and I are working on the AVN/OS merge... currently there is a merge... UBit is doing functional testing and I'm doing "what the heck was merged" analysis 2015-09-06 17:43 lol 2015-09-06 17:43 allegedly 2015-09-06 17:43 writing a rendering engine for SL prims is very hard and not what the future needs 2015-09-06 17:43 ( and what the heck is ubit changing ) 2015-09-06 17:44 lol 2015-09-06 17:44 I didn't hear an answer as to when this will all be back in Core, so that the hold can be lifted, other than "soon". 2015-09-06 17:44 softwre developent can't be put on rigid timelines when it is as complex as this 2015-09-06 17:44 "It'll be done when it's done," is the classic answer that fits this crowd, frankly. ;) 2015-09-06 17:44 it can be open 2015-09-06 17:45 I'm working to have the base merge done today and passed to Mel for sanity checking 2015-09-06 17:45 Oh, I know you can't give a date. Shit happens, and all that. But weeks? Months? 2015-09-06 17:45 it's a goal... see how close I get 2015-09-06 17:45 misterblue: prims are the most efficient streamable content 2015-09-06 17:46 ACTION has a say when RL isn't getting in the way of coding :) 2015-09-06 17:46 you have to balance initial load tune vs, rendering time 2015-09-06 17:46 'say' => 'day 2015-09-06 17:46 So, "close". Okay. 2015-09-06 17:47 I imagine it's been a bear, doing the merge. 2015-09-06 17:47 hmm merge done today? hmm optimistic :p 2015-09-06 17:47 it's been a couple of families of bears 2015-09-06 17:47 so what is stopping you from working on github? 2015-09-06 17:47 i wouldn't use github anyway 2015-09-06 17:47 why github? 2015-09-06 17:48 he really means 'out in the open' 2015-09-06 17:48 so it's open 2015-09-06 17:48 avination is not open source, as far as I know 2015-09-06 17:48 they have proprietary modules 2015-09-06 17:48 just like we do in Encitra 2015-09-06 17:49 that's the rub... need to get it to the point where Mel can do the "I give this to the community" decision 2015-09-06 17:49 but I never attempted to do any core improvements in Encitra 2015-09-06 17:49 I presume he's pointing out that the resulting work could be open, not avination's code. Perhaps on a new branch? 2015-09-06 17:49 the resulting work will be merged to master 2015-09-06 17:49 which is one more reason to ensure usability 2015-09-06 17:49 it will be when they are able to disentabgle the proprietary parts with the non proprietary ones 2015-09-06 17:50 so it's still pick and chose what improvementd are going to be merged? 2015-09-06 17:50 Yeah, based on what Melanie_ was telling me the other day, as soon as Avination's code is merged back to Core, effectively replacing Core, it'll be Open Source at that point, with the commit history of both. That's pretty open then, yes? 2015-09-06 17:50 I would imagine that some modules will stay behind, but that the line will be on the region module level 2015-09-06 17:50 lkalif: we won't donate all our private modules. for many of them it would make no sense either because they're tied into our server infrastructure and also not pure c# 2015-09-06 17:51 for Encitra, that's my line: region modules and robust plugins 2015-09-06 17:51 we have others that are of general utility and may get released in the next step 2015-09-06 17:51 I don't touch core 2015-09-06 17:51 diva: according to your plan everything is going to be a module 2015-09-06 17:51 like one that does SNMP 2015-09-06 17:51 lkalif no 2015-09-06 17:51 no? 2015-09-06 17:51 opensim is but a framework 2015-09-06 17:51 by core I everything that's in the core distribution -- I don't touch any of that 2015-09-06 17:52 *mean 2015-09-06 17:52 the idea is to have a scene that manages entities 2015-09-06 17:52 built from entity components 2015-09-06 17:52 which would be regio modules 2015-09-06 17:52 so object inventory for instance will be a component and reside in a regio module 2015-09-06 17:52 applications that don't require objects to have inventories don't need to load it 2015-09-06 17:53 the entity types will also be defined in modules 2015-09-06 17:53 prim, mesh, sculpt.... 2015-09-06 17:53 whatever next. voxels? 2015-09-06 17:54 my new client communication layer wirks in that same direction, as the interfaces from each EC to the client stack are povided by the EC iself, not the scene 2015-09-06 17:54 point clouds. ;) 2015-09-06 17:54 If your plan assumes, new from the scratch viewers, I think you need to adjust your ambition level 2015-09-06 17:54 no 2015-09-06 17:55 exactly same viewers. BUt will also support viewers that behave differently 2015-09-06 17:55 It doesn't assume them. It simply makes them possible. 2015-09-06 17:55 we may be using the linden based renderer for a long time to come but the new willingness to incorporate additional functionality into viewers makes changes that aren't strictly linden viable 2015-09-06 17:55 for better or for worse I don't see us dumping SL compatibility any times soon. Just reworking things so that we can go beyond that 2015-09-06 17:55 also, lkalif, why this negative talk regarding viewers? 2015-09-06 17:56 let's simply see what happens 2015-09-06 17:56 I've tried writing a rendering engine 2015-09-06 17:56 no one knows the future 2015-09-06 17:56 for radegast? 2015-09-06 17:56 people who have no idea how it works thinkk it's easy 2015-09-06 17:56 lkalif: the viewer's rendering engine is amazing 2015-09-06 17:56 yes, radegast has a decent renderer 2015-09-06 17:57 except for avatars 2015-09-06 17:57 which are not so decent 2015-09-06 17:57 lkalif: i know it's not. it's so mindnumbingly complex that I never even read all the code 2015-09-06 17:57 for amateur-generated content, there's nothing that even compares to it 2015-09-06 17:57 i think one needs to either specialize in it or let speialists deal with it 2015-09-06 17:57 on my side, I want to save that part of the viewer 2015-09-06 17:58 same here 2015-09-06 17:58 and redo everything else 2015-09-06 17:58 yes, but there is tendecy here to just say "we write a viewer and then...2 2015-09-06 17:58 Radegast has what is probably the best independent implementation of LL avatars, even if it's still imperfect. I haven't seen anyone else come close, and most independent viewer implementations haven't even bothered to try. 2015-09-06 17:58 but the renderer can be driven by another data layer, communication layer and UI 2015-09-06 17:58 and use different types of objects to source the rendering data from 2015-09-06 17:58 something that is not LLVO* 2015-09-06 17:59 3rd party viewer development is mostly about tweaking the UI 2015-09-06 17:59 one problem with the viewer developments so far is that they are all stuck with an inflexible architecture that hard-codes the UI 2015-09-06 17:59 nobody never added anything substantial 2015-09-06 17:59 and it we can't program the UI we are always stuck in SL 2015-09-06 17:59 *if 2015-09-06 17:59 yep 2015-09-06 17:59 yup 2015-09-06 18:00 the rendering as it is now elicits groans from my gamer sons because it's not as slick as GTA V 2015-09-06 18:00 Would be neat to see the viewer stripped to almost nothing but the renderer, and then add UI back in with QT or something. I do realize this isn't a trivial endeavor, but would be neat. 2015-09-06 18:00 but we all know that rendering PRC is much easier than UGC 2015-09-06 18:00 so that's exactly what Melanie and I want to do. Save the rendering engine, because it's amazing, and make everything else programmable server side 2015-09-06 18:01 diva: nice goal 2015-09-06 18:01 a bit unrealistic 2015-09-06 18:01 at that point we'll have essentially a multi-user game engine 2015-09-06 18:01 oh god, not Qt 2015-09-06 18:01 and with the EC model on the server side, we can support all that 2015-09-06 18:01 if you want to do Qt, start with the HiFi viewer 2015-09-06 18:01 misterblue: why not Qt? 2015-09-06 18:01 Toolkit of choice then. ;) 2015-09-06 18:01 ya QT is one of the reasons i dont like HiFi 2015-09-06 18:02 whatever toolkit is used must be crossplatform 2015-09-06 18:02 nebadon: why? what is so bad about it? 2015-09-06 18:02 with the bandwith of the current viewer development they have a hard time merging stuff from lindens 2015-09-06 18:02 cross platform, yes 2015-09-06 18:02 much less doing viewer stuff 2015-09-06 18:03 yes. This will not be easy 2015-09-06 18:03 if it were easy it would have been done already 2015-09-06 18:03 like singularity merged new inventory system and it boke opensim support 2015-09-06 18:03 erm 2015-09-06 18:03 nobosy has time to fix it 2015-09-06 18:04 i consider LL's inventory v3 overengineered 2015-09-06 18:05 yeah but Singularity has the old model still. just it got broke. and nobody has time to fix it 2015-09-06 18:05 well my only experience really with QT is HiFi, maybe its just how they are using it 2015-09-06 18:05 ACTION easily imagines meetings about the meeting to decide the meeting for the meeting about inventory in LL offices. 2015-09-06 18:05 HiFi also seems to require QT for their server too 2015-09-06 18:05 which is not graphical in anyway 2015-09-06 18:05 so current alpha of Singularity corrupts your appearance 2015-09-06 18:05 on Opensim 2015-09-06 18:06 but what is hifi doing with qt that you consider bad? 2015-09-06 18:06 Bug #7716:04 ode var regions suport 14( http://opensimulator.org/mantis/view.php?id=7716 ): has been RESOLVED. 2015-09-06 18:06 Qt is in the very core of the HiFi stuff... Qt has it's own object, memory, style model and once you start with it, it seeps everywhere 2015-09-06 18:06 The nice this about QT (or similar) is that it is cross platform, works pretty well as a UI in 3D apps, and allows for this like multi-monitor support. I would *kill* to be able to srag chat/build/map etc into a second monitor. 2015-09-06 18:06 yea dont get me wrong I am not saying not to use it 2015-09-06 18:07 you can in radegast :P 2015-09-06 18:07 im just saying QT was one of the reasons I struggled with HiFi 2015-09-06 18:07 Yup. And if Radegast has feature parity with the LL viewer, I would use it instead in a hearbeat. :) 2015-09-06 18:07 if Qt is separated from the rendering and infrastructure and used to UI, I'm not as unhappy 2015-09-06 18:08 MarcusLlewellyn: it was just a few weeks effort to see how hard it was to make a renderer 2015-09-06 18:09 got prims and meshes perfect, inclusing hard stuff like texture animations 2015-09-06 18:09 but the scope is just so big 2015-09-06 18:09 has singu not been fixed yet :( 2015-09-06 18:09 no 2015-09-06 18:09 I still don't see why there is something wrong with QT in Hifi. Yes, I didn't even see it but what is it they did that is so bad? 2015-09-06 18:10 I think it is a mistake to send the editable, low level object to the viewer... the thing sent to the viewer should be a digested oject just made for rendering 2015-09-06 18:10 I don't dount that, and even as a lay person, it isn't difficult for me to see the effort needed. It's not a one man project. It really requires a team of people with an array of expertise. What we're missing is *not* an independent viewer. That's the egg. We need the chicken to lay that egg... the team with the expertise. 2015-09-06 18:11 prims, being compact, promote sending them (to save BW) but it allows all that copybot stuff 2015-09-06 18:11 the viewer should get only rendering things 2015-09-06 18:11 heh 2015-09-06 18:11 copybot smoppybot 2015-09-06 18:11 avination paranoia is contagious 2015-09-06 18:12 Melanie_ for me the biggest issue with QT was getting the environment right in linux 2015-09-06 18:12 it was a bitch 2015-09-06 18:12 I like Sirikata's system of digesting assets (auto simplifying the meshes for LODs) and sending only what was needed to be rendered for the distance from the camera 2015-09-06 18:12 just to get it to build 2015-09-06 18:12 one could view whole cities 2015-09-06 18:12 granted though, they seemed to be giving very little time to linux 2015-09-06 18:12 auto simplifying meshes doesn't work 2015-09-06 18:12 it does at a distance 2015-09-06 18:13 like most of sirikata's stuff 2015-09-06 18:13 nebadon: Linux is always one of the platforms requiring more expertise. But not everyone is expected to build viewers 2015-09-06 18:13 most people happily use binaries 2015-09-06 18:13 lsd induced hallucinations lol 2015-09-06 18:13 if you're only using them for rendering 2015-09-06 18:13 llsd induced hallucinations? lol 2015-09-06 18:13 misterblue but if we want to support an app that is a shared 3d editor, dont we need to send editable objects? 2015-09-06 18:13 scnr 2015-09-06 18:14 misterblue: i have seen what state of the art mesh reduction does 2015-09-06 18:14 and it's crap 2015-09-06 18:14 both havoc, blender and hacd 2015-09-06 18:14 (I dont know much about graphics, maybe we can map back) 2015-09-06 18:14 i don't see an issue with sending raw objects. 2015-09-06 18:15 reducing meshes, tracjing what's been sent, replacing objects with higher lod, causes so much more network chatter 2015-09-06 18:15 and the network is still the real bottleneck 2015-09-06 18:16 network is important... but if sending a view across three regions (to use OS terminology) you can't send very prim and mesh individually 2015-09-06 18:16 I think that the ability to do shared creation of 3d content is a really interesting application that should be supported. Then for other users, that is not needed, they should just see it. I don't know how much better it is to send pre-rendered data vs sending the raw data 2015-09-06 18:17 if creators made real LOD models rather than relying on automatic reduction, things would be much nicer 2015-09-06 18:17 shared content creation was what made SL 2015-09-06 18:17 there can be versions optimized for rendering -- what 99% of the use of the object is -- but right clicking and selecting 'edit' gets the edittable version 2015-09-06 18:18 if you have the permissions 2015-09-06 18:18 yes 2015-09-06 18:18 makes sense 2015-09-06 18:18 I think we need to get away from the SL viewer model -- one server, one viewer and one asset format 2015-09-06 18:18 I mean, I see two classes of users: scene developers and people who experience those scenes -- that's similar to game engines 2015-09-06 18:18 I don't see a reason why we can't support both 2015-09-06 18:19 and the strategies for distributing data to them may very well be different 2015-09-06 18:19 in many applications, most users don't need to create anything at all 2015-09-06 18:20 diva: allowing easy migrationn from consumer to creator is a killer feature 2015-09-06 18:20 they're just there to experience something -- a game, a conference, etc 2015-09-06 18:20 misterblue: what exactly is different int he data? you still need vertex lists, faces, uv mappings and textures.... 2015-09-06 18:20 if it's just to re-arrange the furnititure 2015-09-06 18:20 so what precisely would not be sent for a "view" rather than "edit" ? 2015-09-06 18:22 a close by prim could be a mesh with one wrapping texture... a building on the other side of the region could be a combination of prims into one mesh 2015-09-06 18:22 i doubt the server could do that 2015-09-06 18:22 processing power isn't unlimited 2015-09-06 18:22 auto texture atlassing... another pipe dream 2015-09-06 18:23 and that would drastically reduce the number of supportable clients 2015-09-06 18:23 all the working being done to map rooms (take a camera, move it around a room, create a textured mesh of everythign in the room) is technology to use to create what you can see far away 2015-09-06 18:23 I was looking at using some drone mapping software (drone pictures creating a Google Earth like mesh of an area) to create a 3D repreationation of a region for viewing in the distance 2015-09-06 18:24 fake the viewer to see regions far away and t he far away regions are just one mesh 2015-09-06 18:24 with editable content, that would have to be done on the fly 2015-09-06 18:24 and that is too expensive 2015-09-06 18:24 it can be predone Melanie 2015-09-06 18:24 pre-meshed, that is 2015-09-06 18:24 I"m not sure you'd want it to do that if we're talking about a framework. The service(s) need to manage the scene/assets. It would up to the client to decide how to handle things like LOD. If it wants user created LODs, it can store all those meshes, and retireve them. If it wants just one mesh, it can decide to generate LODs. It's all about use case priorities and implementations. 2015-09-06 18:24 so that would only make sense if you were to say "editing is done, bake it" 2015-09-06 18:24 but in the sl model at least, you can't prerender 2015-09-06 18:25 the peopel who are creating the scene can at some point click a button and say "generate mesh" 2015-09-06 18:25 you never know if someone logs in and replaces, say, an entire building 2015-09-06 18:25 what i said. baking the sim 2015-09-06 18:25 that's workflow problem 2015-09-06 18:25 not feasible in many applications 2015-09-06 18:25 some, yes 2015-09-06 18:25 like yours 2015-09-06 18:25 social grids, less so 2015-09-06 18:25 the SL protocol doesn't have update notifications... we'd need that 2015-09-06 18:29 anyway, I'm really excited with all these possibilities. We REALLY need to break the viewer apart, extract the rendering engine out of its guts and place it in some other framework that is programmable. At the same time we can also consider a lot of these otehr ideas like not sending raw data but sending pre-baked data, etc. But the first *evolutionary* step is to extract that damn rendering 2015-09-06 18:29 engine out of there and allow us to have programmable UI 2015-09-06 18:29 +1 2015-09-06 22:04 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-06 23:40 diva: Extracting the rendering engine out of its guts would take uh 2015-09-06 23:40 a long-long time 2015-09-06 23:40 because the renderer isnt in one place 2015-09-06 23:40 its literally in almost every file. 2015-09-06 23:40 lol 2015-09-06 23:41 everything is done manually 2015-09-06 23:41 hooking the ui framework up to javascript is more viable <.< >.> 2015-09-06 23:42 or python or lua or *insert easily embeded vm langauge here that is NOT MONO OR C#* 2015-09-07 00:15 I'm with CmdrCupcake on that one, diva 2015-09-07 00:16 Also, to break the viewer apart in that way, you'd destroy a number of features TPVs offer. 2015-09-07 00:40 well I dont think anyone is suggesting breaking old viewer compatibility either 2015-09-07 00:40 unless i am misunderstanding 2015-09-07 00:41 some new features may not work but I think all old functionality as much as possible should remain 2015-09-07 00:42 at least for foreseeable future 2015-09-07 00:42 To stop using something so completely embedded in viewer code we'd need to rip out all of its viewer code completely 2015-09-07 00:45 I have to say though i really do like how unity handles scenes and assets 2015-09-07 00:45 having something like that in opensim would be awesome 2015-09-07 00:47 I think the biggest problem when it comes to the viewer rendering engine is very few people, if anyone really fully seems to know much about it 2015-09-07 01:09 CmdrCupcake, LiruCookies yeah I'm not entirely sure the extent to which modularizing he viewer is possible. I know there's a rendering engine in there somewhere! Starting with replacing the UI framework would already be a major win :) 2015-09-07 01:11 In many ways, the UI is really the main thing that's preventing us from having an application framework like Unity3D. 2015-09-07 01:12 Modularizing tings better would allow us to do more things like being able to experiment with different kinds of content etc 2015-09-07 01:12 but starting with the UI would be huge 2015-09-07 01:13 diva: Opening up the viewer to respond to the sim is more at hand than ripping out the renderer 2015-09-07 01:14 I hear you 2015-09-07 01:17 diva: We could even extend OnLook to work with v3 and v1 by changing the format to something more unique that could be converted to xml, but that'd take some ork, alternatively, we could split it to two possible responses, requested when talking to server, v1 and v3... though I hope to eventually phase out of v1 xml style in singu, but that is not coming soon enough 2015-09-07 01:17 Also, I believe henri still uses the v1 style in cool vl. 2015-09-07 01:17 +1 2015-09-07 01:17 I know this is a lot of work 2015-09-07 01:18 diva: Perhaps even we could make some sorta attribute to send a message to the server based on ui controls changing... though I may be getting ahead of myself here. 2015-09-07 01:19 diva: Also, I've noticed the cleanup going on around here, A+ 2015-09-07 01:20 thanks. there's so much more coming... 2015-09-07 01:21 Exciting to hear 2015-09-07 01:22 Bug #6333:04 Local Chat Fail for Driver of Vehicle: Sitting Passengers & Vehicle Text Commands 14( http://opensimulator.org/mantis/view.php?id=6333 ): A NOTE has been added to this issue. 2015-09-07 01:23 Bug #5503:04 Chat distance miscalculated when riding vehicle 14( http://opensimulator.org/mantis/view.php?id=5503 ): A NOTE has been added to this issue. 2015-09-07 01:25 Bug #5503:04 Chat distance miscalculated when riding vehicle 14( http://opensimulator.org/mantis/view.php?id=5503 ): has been RESOLVED. 2015-09-07 01:26 Bug #6333:04 Local Chat Fail for Driver of Vehicle: Sitting Passengers & Vehicle Text Commands 14( http://opensimulator.org/mantis/view.php?id=6333 ): has been RESOLVED. 2015-09-07 01:28 We can't really evolve effectively with the code as is. Some pieces are just dumps of "make it work." It's time to give it an understandable story. 2015-09-07 01:39 -!- Wanderer_42(~kvirc@dslb-084-062-105-050.084.062.pools.vodafone-ip.de) has left #opensim-dev 2015-09-07 02:08 diva: While you're doing this, keep in mind that the viewer has changed a lot since the days of your "make it work", and because of that there are a lot of places viewers have had to "make it work on opensim", if those could be removed that'd be awesome. 2015-09-07 02:10 yeah we need to know about those. I know that the folder numbers were an issues that has been fixed. We need to know about the other issues 2015-09-07 02:10 I think library is also an issue 2015-09-07 06:22 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-09-07 07:59 Bug #7706:04 DestinationGuide override on a per simulator basis not operational 14( http://opensimulator.org/mantis/view.php?id=7706 ): has been CLOSED 2015-09-07 08:46 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-07 14:27 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-07 15:22 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-07 16:53 -!- PassingBy(5ae72ae7@gateway/web/freenode/ip.90.231.42.231) has left #opensim-dev 2015-09-07 22:39 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): has been SUBMITTED. 2015-09-08 00:20 I'd like to know if there's any way to flag grid accounts. For instance, mark some as bots, mark others as blockers (created with the UUID of an foreign HG user to prevent them from coming to the grid), others as inactive and some as test alts. The common feature of them, would be that these flagged accounts would not be included in the total users that something like Wifi displays on the 2015-09-08 00:20 login screen. For example out of 52 accounts in my grid, at least 35 of them would be classified this way. They present an inaccurate reality as to the number of real residents in my grid. 2015-09-08 00:24 only thing i could say 2015-09-08 00:24 is set thier user level to something other than 0 2015-09-08 00:24 then do a mysql count with != that number 2015-09-08 00:25 you could even run that through a couple queries to widdle it even further 2015-09-08 00:25 That's certainly one possibility. 2015-09-08 00:26 maybe evne use the userflags 2015-09-08 00:26 I am not quite sure what those do but another way to tag people maybe 2015-09-08 00:28 Hmm, okay. 2015-09-08 00:28 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-08 00:29 If I use the user level, I just need to stay below 100, to keep from making them special, right? 2015-09-08 00:29 you could also start a new database 2015-09-08 00:29 that has nothing but a UUID and a flag field 2015-09-08 00:30 yea I think so 2015-09-08 00:30 I forget the number levels of what does what exactly 2015-09-08 00:30 not sure if that info is on wiki or not 2015-09-08 00:31 Hmm, I wouldn't need a new dtabase would I? I could just create a new table to query, yes? 2015-09-08 00:31 ya thats what I meant sorry 2015-09-08 00:31 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): has been UPDATED. 2015-09-08 00:32 That souunds like a nasty bug, danbanner 2015-09-08 00:32 it is 2015-09-08 00:32 Thanks for the ideas, nebadon 2015-09-08 00:33 Does it matter what viewer, danbanner? Or any? 2015-09-08 00:33 happens in sing and fs 2015-09-08 00:33 so i dont think its viewer related 2015-09-08 00:38 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-08 01:11 Bug #7382:04 Constant repeated attempt to access user profile data of unaccessible account generates sim lag 14( http://opensimulator.org/mantis/view.php?id=7382 ): has been RESOLVED. 2015-09-08 02:06 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): A NOTE has been added to this issue. 2015-09-08 02:06 Bug #7603:04 Unusually high CPU load after HG visitor attempts inventory action 14( http://opensimulator.org/mantis/view.php?id=7603 ): has been RESOLVED. 2015-09-08 02:10 Bug #7437:04 Rezzing problem object results in endless messages logged and excessive CPU use 14( http://opensimulator.org/mantis/view.php?id=7437 ): has been RESOLVED. 2015-09-08 03:21 Bug #7721:04 [RADMIN] terrain save-tile generate gray image 14( http://opensimulator.org/mantis/view.php?id=7721 ): Le bogue suivant a été soumis. 2015-09-08 03:31 Bug #7718:04 [MapTiles] Simulator can not generate maptiles on the fly 14( http://opensimulator.org/mantis/view.php?id=7718 ): Une note a été ajoutée à ce bogue. 2015-09-08 03:34 Bug #7717:04 [RestConsole] It does not work 14( http://opensimulator.org/mantis/view.php?id=7717 ): Une note a été ajoutée à ce bogue. 2015-09-08 03:55 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-08 04:27 Bug #7722:04 [RADMIN] terrain save generate gray image 14( http://opensimulator.org/mantis/view.php?id=7722 ): Le bogue suivant a été soumis. 2015-09-08 04:29 Bug #7721:04 [RADMIN] terrain save-tile generate gray image 14( http://opensimulator.org/mantis/view.php?id=7721 ): Le bogue suivant a été mis à jour. 2015-09-08 11:43 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): A NOTE has been added to this issue. 2015-09-08 17:35 nebadon: ping. 2015-09-08 17:35 nebadon: does texture upload work when uploading meshes? 2015-09-08 17:45 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-08 17:49 yes if the collada is done correctly 2015-09-08 17:50 has to have the texture referenced to proper location etc.. make sure the correct UV map is active etc.. it doesnt handle a single mesh object having more than 1 UV map well 2015-09-08 17:51 it usually picks the wrong one 2015-09-08 17:52 I mostly only have experience with blender though lkalif 2015-09-08 17:52 I know 3d studio max usually works well too though with texturing 2015-09-08 17:52 makes good colladas i mean 2015-09-08 17:53 not all apps do, like sketchup for instance, most of the time those colladas are all kinds of broken uploading into opensim or SL 2015-09-08 17:53 thanks 2015-09-08 17:54 i have a report that texture import is not working 2015-09-08 17:54 ya its likely how they are making the model 2015-09-08 17:55 export from blender 2015-09-08 17:55 its probably true that some generated collada files will look wrong 2015-09-08 17:55 the texture references thru a sampler and a surface 2015-09-08 17:55 yes running things through either blender or 3ds max usually is a good idea 2015-09-08 17:55 probably true for maya as well 2015-09-08 17:56 neb this using radegast mesh importer. 2015-09-08 17:56 atleast their latest versions anyway 2015-09-08 17:56 older versions like 3ds max 9 are a disaster 2015-09-08 17:56 ah 2015-09-08 17:56 well that should work as well 2015-09-08 17:57 what you can do sometimes to alleviate issues with blender 2015-09-08 17:57 before exporting the collada 2015-09-08 17:57 go to File > External Data > Automatically Pack into .blend 2015-09-08 17:57 let it pack everything 2015-09-08 17:58 then once its done go back to File > External Data > Uncheck Automatically Pack into Blend 2015-09-08 17:58 does that alter the XML produced somehow? Flatten it or something? I see in this XML fragment http://pastebin.com/Rjf7NxJp several layers of texture references 2015-09-08 17:58 then go back again and File > External Data > Unpack all into Files 2015-09-08 17:58 through a 'sampler' and a 'surface' 2015-09-08 17:59 it will make a texture folder with all the textures in the model 2015-09-08 17:59 then if you export the collada to the root level below that textures folder 2015-09-08 17:59 you get a much better chance of all the textures being correct in opensim 2015-09-08 18:00 are you trying to do like materials? 2015-09-08 18:00 like Normals./ Specualar or something? 2015-09-08 18:00 its several imports from l3dt 2015-09-08 18:00 saved as one big mesh 2015-09-08 18:00 nothing fancy 2015-09-08 18:00 how many vertices per object? 2015-09-08 18:01 is it more than 24k triangles per material? 2015-09-08 18:01 that is the limit the viewer can do 2015-09-08 18:01 anything more than that it may get ignored 2015-09-08 18:01 not sure, sorry. but the problem seems to be in the nesting of textures onto a sampler and surface. looking at the collada code in libomv, it does deference it properly 2015-09-08 18:01 *doesn't 2015-09-08 18:01 dereference 2015-09-08 18:01 http://nebadon2025.com/collada/Mesh%20Model%20Requirements.pdf 2015-09-08 18:02 sorry typing lol 2015-09-08 18:02 my linux server crashed :( 2015-09-08 18:02 so you are trying to get blender to directly write a opensim asset? 2015-09-08 18:02 wb lkalif 2015-09-08 18:02 im confused at what the problem is 2015-09-08 18:03 I take a multi tile export from l3dt, and in a blender script import all tiles into one, export as dae, then upload to opensim via radegast 2015-09-08 18:03 ah i see 2015-09-08 18:04 then in opensim I have a linkset for each tile 2015-09-08 18:04 do you see the textures in blender? 2015-09-08 18:04 in material or texture view in blender i assume textures are showing? 2015-09-08 18:04 not sure... let me check, my script runs blender headless 2015-09-08 18:05 ACTION pokes nebadon 2015-09-08 18:05 hey Plugh 2015-09-08 18:05 i 2015-09-08 18:06 ya what i would suggest jakdaniels is take a dae file from your script 2015-09-08 18:06 and re-import that into blender and see if its textured 2015-09-08 18:06 if its not, opensim wont get it textured either 2015-09-08 18:06 i've tested many mesg uploads with textyres 2015-09-08 18:06 and it worked 2015-09-08 18:06 yea i upload my terrains with radegast all the time 2015-09-08 18:06 100s of textures 2015-09-08 18:07 last one i did had 192 tiles 2015-09-08 18:07 each 768x768 region is 16 tiles 2015-09-08 18:09 ok... let me go back and see where it's going wrong. I know the l3dt XML has issues, cos I have to change Z_up to Z_UP, and X_up and Y_up 2015-09-08 18:09 texturing is tricky 2015-09-08 18:09 nebadon, looked at the clock lately? 2015-09-08 18:09 i would not expect it to just work 2015-09-08 18:09 DOOH 2015-09-08 18:09 sorry plugh on my way 2015-09-08 18:09 im in the blender tunnel 2015-09-08 18:09 lol 2015-09-08 18:09 plugh, pull him to the meeting by his ear lol 2015-09-08 18:09 hehe 2015-09-08 18:09 sorry Nebadon for distracting you from the meeting 2015-09-08 18:10 http://4dialog.com/Upplands_Vasby/phase2/demo/img/uv2_hd_blender_005.png 2015-09-08 18:10 Not sure if I could the ears with that outfit he is wearing these days. 2015-09-08 18:10 http://4dialog.com/Upplands_Vasby/phase2/demo/img/uv2_hd_blender_006.png 2015-09-08 18:10 what im working on 2015-09-08 18:10 nice 2015-09-08 18:11 Looks good. How did you do that river? It looks quite shiny. 2015-09-08 18:20 those are rendered in blender 2015-09-08 18:21 though you could do similar shine in opensim with specular map 2015-09-08 18:27 nebadon: is this the kind of structure you'd expect to see in blender for terrain tiles from l3dt? http://imagebin.ca/v/2Ey6kVK6HDWv I'm not really very good with blender ;) 2015-09-08 19:14 looking jakdaniels 2015-09-08 19:15 jakdaniels would need to scroll further down to see if UV Map is selected 2015-09-08 19:15 but yes everythign i can see looks right 2015-09-08 19:19 http://imagebin.ca/v/2EyMtTWpGMMq 2015-09-08 19:19 also i assume when exporting the collada you are telling blender to preserve the uv textures and material textures 2015-09-08 19:19 2 check boxes 2015-09-08 19:19 ah yes 2015-09-08 19:19 you dont have the UV Map selected 2015-09-08 19:19 could be why 2015-09-08 19:19 very bottom where it says map 2015-09-08 19:19 you should select the UV map there 2015-09-08 19:20 oh... let me try that then. my bad :) 2015-09-08 19:24 my exporter script does set include_uv_textures=True and include_material_textures=True 2015-09-08 19:24 *blender script 2015-09-08 19:27 but I think I see the problem with the mapping 2015-09-08 20:26 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-08 20:29 cool jakdaniels any luck? 2015-09-08 20:56 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-08 23:00 http://blogs.windows.com/buildingapps/2015/09/08/unity-support-for-windows-10/?linkId=16903346 2015-09-08 23:01 vs2015 as default, nice 2015-09-09 03:47 Starting build #4324 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-09 03:53 Project opensim » mono-2.10.8.1 build #4324: SUCCESS in 11 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4324/ 2015-09-09 03:53 melanie: Make sure the chat module doesn't deactivate just because the section 2015-09-09 10:09 ping nebadon. Sorry, got called away yesterday so couldn't finish testing. 2015-09-09 10:10 Still no luck with this. Can you try this test for me? Do you remember the 8_material_sample_01.dae you created? If I upload this with Replex it works fine. If I upload with Radegast I get no textures. Do this happen for you too? Thanks 2015-09-09 21:18 Melanie_T misterblue Ubit: when you merge avn to core, please do it on a branch first. 2015-09-09 21:18 also any ETA on that? 2015-09-09 21:22 mister or mel will do that 2015-09-09 22:59 diva: wy should we do that i a branch? Master would just run away from us again is we do 2015-09-09 22:59 if* 2015-09-09 23:00 better here to make old core code be a legacy branch 2015-09-09 23:00 and keep active debelopment in master 2015-09-09 23:01 development* 2015-09-09 23:03 I think it's better to have it in a branch foir at least a couple of days for some brave souls to test 2015-09-09 23:03 nothing much is going on. 2015-09-09 23:03 I'm waiting for your code before doing any more changes 2015-09-09 23:03 I'm not gonna touch anything until your changes come up 2015-09-09 23:04 but for ppl cloning/pulling from git, it's better if they get something that is relatively stable, at least for a couple of days 2015-09-09 23:04 until we detect and fix any major issues 2015-09-09 23:05 I'm sure there are half-a-dozen ppl here who will be willing to pull from that branch and tes in their configs 2015-09-09 23:13 Melanie_T what major fixes are you donating? Vehicle crossing? What else? -- I'd like to start writing the release notes 2015-09-09 23:15 well, i'd rather get the feedback sooner 2015-09-09 23:16 from just those people who clone from git 2015-09-09 23:16 after all, we're working now to get the major stuff sored out 2015-09-09 23:16 so what we out out is runnabe 2015-09-09 23:16 anyway 2015-09-09 23:16 I think you really want to have some controlled feedback first, from just a few of us here before unleashing it on everyone 2015-09-09 23:16 the vehicle parameters system and vehicle crossings 2015-09-09 23:17 our version of the http inventory v2 2015-09-09 23:17 global throttles 2015-09-09 23:17 improvements in the client stack 2015-09-09 23:17 improvements all over the code 2015-09-09 23:17 too many to list 2015-09-09 23:18 groundwork for actually doing texture pipelining, not just faking it 2015-09-09 23:18 lots more 2015-09-09 23:18 too many to remember 2015-09-09 23:18 2 years of indepdendent development 2015-09-09 23:18 hmm, it will be nice to list them at some point 2015-09-09 23:19 what improvements have you made to http inventory? 2015-09-09 23:19 I don't know if you notice3d, byt I change dthe IInventory API 2015-09-09 23:20 that's what fixed the login load 2015-09-09 23:20 but that was a sim <-> service API, not client-facing 2015-09-09 23:43 we have a global throttle 2015-09-09 23:43 it throttles both http and udp 2015-09-09 23:43 inventory requests are serialized and paced 2015-09-09 23:43 so the initial inventory load of a folder refresh doesn't take all the bandwidth for a moment 2015-09-09 23:44 but comes incely and choke-free 2015-09-09 23:44 test it in avination 2015-09-09 23:44 *or* a folder refresh 2015-09-09 23:44 also, we're blazingly fast on http-in 2015-09-09 23:45 cool. I have an inventory-downloading bot that can measure this kind of stuff 2015-09-09 23:49 so any ETA on this seeing the light of day? How's Ubit doing? Has he gone down from thousands of problems to dozens of problems? 2015-09-09 23:54 he did say it's runnable 2015-09-09 23:54 currently he's chasing a leak 2015-09-09 23:55 hmmmm did i see vehicle crossings amongst the list of improvements? 2015-09-09 23:57 yes 2015-09-09 23:57 that was going to be donated after OSCC13 2015-09-09 23:57 but i was ill for more than a year 2015-09-09 23:57 things went south 2015-09-09 23:58 we diverged so far that it wasn't possible 2015-09-09 23:58 hey life sucks sometimes and shit happens :) 2015-09-09 23:58 so now we're just oopensourcing all avination core mprovements 2015-09-09 23:58 core and avination will have the same opensim code 2015-09-09 23:58 our private modules will keep avn special 2015-09-09 23:59 sounds like a relatively big change for core opensim? 2015-09-09 23:59 but i don't want to be held for ransom by a code divergence any longer 2015-09-09 23:59 yes it's a big change 2015-09-10 00:00 well ive been toying with using opensim as a 3d engine to make something similar to minecraft but in 3d and opensim can do it but from what your saying i really should wait and see the newer code before i delve to deep :) 2015-09-10 00:01 things like vehicle crossings will be of particular interest 2015-09-10 00:03 we also made another change that i just had to hunt down 2015-09-10 00:03 to see if it's compatible with core 2015-09-10 00:03 we changed the ssl listener so that it can be configured to use only http 2015-09-10 00:04 instead of https 2015-09-10 00:04 that is so that the handling o ssl can be done by nginx 2015-09-10 00:04 and it forwards the data as http behind the firewall 2015-09-10 00:04 because mono's cipher suites are ancient 2015-09-10 00:05 sounds like some good stuff coming down the pipe :) 2015-09-10 00:06 we had a client who couldn't connect to secure http-in because of no cipher overlap 2015-09-10 00:06 his client was unable to downgrade to insecure 2015-09-10 00:06 and mono doesn't have the updated cipher suites 2015-09-10 00:07 shame, really 2015-09-10 00:13 speaking of ssl 2015-09-10 00:13 we should really pick up the fixes DTL/NSL did to it in the forge 2015-09-10 00:13 their stuff makes client certs work 2015-09-10 00:14 to the opensim http server* 2015-09-10 00:14 also, ubit tells me the pipelining implementation isn't working right because the http server is so breaindead 2015-09-10 00:14 it's EOL upstream 2015-09-10 00:15 so maybe we should take the http server code into opensim proper 2015-09-10 00:15 make it easier to fix and adapt 2015-09-10 00:15 it's in opensi-libs currently 2015-09-10 00:16 imo it should be cleaned up of the extra things on it, and fixed so keepalive does work 2015-09-10 00:28 diva have you seen this mantis > http://opensimulator.org/mantis/view.php?id=7720 2015-09-10 00:33 damm lost my normal shirt :p 2015-09-10 00:46 lol @ "normal" shirt... bet it was spec(tac)ular 2015-09-10 00:46 well not really.. but im used to it :) 2015-09-10 01:37 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-10 03:17 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-10 03:20 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-10 15:24 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-10 15:42 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-10 21:40 Bug #7695:04 is there a way to avoid the 22ms delay before http_request event is fired? 14( http://opensimulator.org/mantis/view.php?id=7695 ): A NOTE has been added to this issue. 2015-09-10 21:56 only 22ms ? hmm 2015-09-10 22:50 Bug #7695:04 is there a way to avoid the 22ms delay before http_request event is fired? 14( http://opensimulator.org/mantis/view.php?id=7695 ): A NOTE has been added to this issue. 2015-09-10 23:09 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-11 00:06 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): has been UPDATED. 2015-09-11 02:40 Bug #7723:04 llSetParcelMusicURL() does not persist 14( http://opensimulator.org/mantis/view.php?id=7723 ): has been SUBMITTED. 2015-09-11 03:15 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-11 03:47 mantis 7720 seems caused by the cache added to inventory in 2015-06-04 r/26042 2015-09-11 03:48 actually added to XInventoryServicesConnector 2015-09-11 06:23 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-11 14:03 hey guys what would cause me not being able to hg back to my home region 2015-09-11 14:05 it says request timed out 2015-09-11 14:06 this is also wierd 2015-09-11 14:06 15:01:43 - [USER AGENT SERVICE]: Gatekeeper sees me as 2015-09-11 14:28 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 14:37 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 15:38 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 16:50 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 16:55 Starting build #4325 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-11 17:00 Project opensim » mono-2.10.8.1 build #4325: SUCCESS in 10 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4325/ 2015-09-11 17:00 * diva@metaverseink.com: Typos in comments 2015-09-11 17:00 * diva@metaverseink.com: Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change. 2015-09-11 18:06 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 18:08 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 18:26 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): A NOTE has been added to this issue. 2015-09-11 19:17 lindens removing suppot for udp inventory completely out https://docs.google.com/document/d/11dwQ4lfvztkFEvL1U-r2_kV30yOaY8Xox54hgOiZqgk/edit 2015-09-11 19:18 both server and viewer side 2015-09-11 20:05 lkalif: Keeping the viewer code is trivial 2015-09-11 20:05 It's just a case of adding if(ISAISHEREGUYS){} else {UDP} back 2015-09-11 22:39 lkalif CmdrCupcake Melanie_T moving inventory to http entirely is a good thing. I hope to do the server-side support for it after the avination merge. I also hope this will be the last big change we'll accomodate from the Lindens and that from here on, we'll just move on to programmable viewers. These will likely be incompatible with future developments of the SL viewer (assuming there 2015-09-11 22:39 will be any) 2015-09-11 22:42 I just thing I3 is overengineered 2015-09-11 22:42 think* 2015-09-11 22:43 it would have been enough, methinks, to keep I2 and add a few more caps for add/update/delete 2015-09-11 22:43 instead we get this huge monster of a protocol 2015-09-11 22:44 going to http is good - we should ideally not send any "reliable" UDP as that is reinventing the wheel 2015-09-11 22:58 I like I3 :p 2015-09-11 22:58 over engineering is good in the case of the mess that was inventory. 2015-09-11 23:02 Bug #7720:04 Changing permissions on wearables destroys the item 14( http://opensimulator.org/mantis/view.php?id=7720 ): has been RESOLVED. 2015-09-11 23:29 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-12 01:34 Wow 2015-09-12 01:34 Inworldz pushed their sim source code 2015-09-12 01:35 !! 2015-09-12 01:36 ACTION looks out the window for aerodynamic porcines. 2015-09-12 01:37 I know right? 2015-09-12 01:38 Their viewer code had been available (cuz LGPL), and I see they've made their asset service code available. Where are they hosting the sim code/ 2015-09-12 01:38 https://github.com/InWorldz/halcyon 2015-09-12 01:38 GitHub like everything else 2015-09-12 01:38 Zowie, yup. 2015-09-12 01:39 Their script engine is there too. 2015-09-12 01:39 Phlox. 2015-09-12 01:40 They forked way back around 0.6 or so, before the whole refactor for ROBUST. Ages ago. Will be interesting to see how far away they are from core. 2015-09-12 01:40 Copyright (c) 2015, InWorldz Inc. 2015-09-12 01:40 All rights reserved. 2015-09-12 01:40 ACTION wouldn't mind replacing XEngine in the least. 2015-09-12 01:40 ACTION makes pacman dieing sounds 2015-09-12 01:41 I see a three clause BSD in their root. 2015-09-12 01:41 i was looking at the license file 2015-09-12 01:41 Ditto. 2015-09-12 01:41 https://github.com/InWorldz/halcyon/blob/master/LICENSE 2015-09-12 01:41 copyright (c) is the most restrictive 2015-09-12 01:42 Yup. I see a BSD license. 2015-09-12 01:42 they actually published parts of phlox before 2015-09-12 01:42 ya but why (c) 2015-09-12 01:42 if its BSD 2015-09-12 01:42 yjsy shou;dn't be there 2015-09-12 01:42 All licenses claim copyright. What they do is specify what rights you're granted under their copyrights. 2015-09-12 01:42 that shouldn't be there 2015-09-12 01:43 no (c) means something very specific 2015-09-12 01:43 you cant make (c) BSD 2015-09-12 01:43 File an issue. >:) 2015-09-12 01:43 regardless 2015-09-12 01:43 where is the reference to bsd? 2015-09-12 01:43 with avination coming to core and inworldz publishing 2015-09-12 01:43 the result will be grrrrrrreat 2015-09-12 01:43 ACTION mimes tony tiger 2015-09-12 01:44 hmm i don't see bsd anywhere 2015-09-12 01:44 I have no idea who good Phlox is. I gave up on inworldz back when it seemed to me that they were V2/3 hostile. But if licenses are in order, and it is as good as they like to advertise, I say we snatch it. :) 2015-09-12 01:45 phlox is inworldz proprietary script engine 2015-09-12 01:45 Yup. 2015-09-12 01:45 i'm not aware of what it can or can't do 2015-09-12 01:45 it does have microthreading and a native LSL compiler 2015-09-12 01:46 i don't know in what way it may handle stacksnacking and remote instantiation 2015-09-12 01:46 It looked pretty neat when I was reading through it 2015-09-12 01:46 much of their work may have been superseded by core improvements as they started parallel development a log time ago 2015-09-12 01:46 Much saber then xengine 2015-09-12 01:46 Saner 2015-09-12 01:46 Since XEngine was largely your work, you're best qualified to make a comparison with XEngine. Cuz you don't have enough to do. Obviously. ;) 2015-09-12 01:47 lol 2015-09-12 01:47 xengine is a better dotnetengine 2015-09-12 01:47 meaning, it did what could be done t=at the time it was done 2015-09-12 01:47 and merely was designed to be more extensible and variable 2015-09-12 01:48 but still reliant on the "one thread, one script" thing 2015-09-12 01:48 monoco was the first stab at mono continuations but wasn't fully integrsted into mno 2015-09-12 01:48 Xengine scares me :( 2015-09-12 01:48 I don't want rag on XEngine *too* much. It's "good enough" for most use cases. But it can be stupidly quirky too. :/ 2015-09-12 01:48 but mono now has native continuation and coroutine support, makig microthreads much less work 2015-09-12 01:49 xengine could be extended to leverage monoco 2015-09-12 01:49 but i'm keeny aware of the shortcomings of the current iteration 2015-09-12 01:49 yet much code depends on it and runs on it 2015-09-12 01:49 it will be up to each grid to decide what to use 2015-09-12 01:52 They use XML rather than INI format for their conig. 2015-09-12 01:52 opensim can also use xml 2015-09-12 01:53 Yeah. But it's barren in comparison. 2015-09-12 01:53 Xml is interesting. Ini is so windows 2015-09-12 01:54 INI is basically just a serialized associative array. That makes a lot of sense in a great many configuration scenarios, and is way more human parse-able. 2015-09-12 01:56 Just eyeballing files, and no source, this looks nothing like core. It's like a distant cousin. 2015-09-12 01:57 Their PhysX stuff is there too. 2015-09-12 01:59 It's fun looking at it on a phone 2015-09-12 01:59 makes me wonder if MOSES is some how involved in this 2015-09-12 01:59 I know InWorldz was the reason they looked at physx in the first place 2015-09-12 02:00 MOSES isn't involved, but inworldz gave MOSES the initial physx code to work off of. 2015-09-12 02:03 regardless its good to see them open up their code 2015-09-12 02:04 I wonder if it works with mysql 2015-09-12 02:04 I kind of recall them not using mysql anymore 2015-09-12 02:04 it's window only currently. 2015-09-12 02:04 oh 2015-09-12 02:05 they use cassandradb for things like inventory, not sure what else. 2015-09-12 02:05 is main issue that MOSES has is that the cant just commit the OpenSim right? 2015-09-12 02:05 It looks to me like they're using Cassandra for at least some of their storage needs. 2015-09-12 02:05 dmiles_afk not really not 2015-09-12 02:05 (they have to push patches slowly like everyone) 2015-09-12 02:05 no I do not think that is the problem at all 2015-09-12 02:06 nebadon: ah, go on 2015-09-12 02:06 I think its mostly just projects have different goals and visions of how to get there 2015-09-12 02:07 i;m just assuming no one recalls my words from 10 years ago 2015-09-12 02:07 another problem was that no one here had a direct line really to the developers that moses was commiting code from 2015-09-12 02:08 ther eis no ammount of CI/Jenkins that can protect opensim from commits that are not good for he project i suppsoe 2015-09-12 02:08 but i did say that the path to the 3d internet, and to opensim becoming the apache of the new net, would mean a lot of development but in opensim and out of it and would eventually lead to a convergence of these effort and to breaking free of Linden Labs 2015-09-12 02:08 i believe that time has come 2015-09-12 02:09 dmiles_afk no not really 2015-09-12 02:09 it wasnt really a matter of good or bad code 2015-09-12 02:09 its a matter of what the product should be 2015-09-12 02:09 I think anyway 2015-09-12 02:10 I dont think its a bad think if they fork and develop in a fork that is open 2015-09-12 02:10 one example i am thinking about is for exmaple changing permission default in some weird new way that only some clients understand 2015-09-12 02:10 yea 2015-09-12 02:11 dmiles_afk wait for my paper 2015-09-12 02:11 security is a big area where I think we converge greatly from what MOSES wants 2015-09-12 02:11 the first of s atring of papers 2015-09-12 02:11 MOSES has to answer to people above them. They have to meet certain requirements and deadlines, probably to justify their very existence.. They can't (and won') wait on core, so plow ahead if they have to. 2015-09-12 02:12 Melanie_T: i am excited! 2015-09-12 02:12 dmiles_afk: my work goes to a data centric client interface and an entity component model for the simulation 2015-09-12 02:12 That's kinda sad that they can't work closer with core. But they have realities they have to deal with, and can undertand that. 2015-09-12 02:12 for what you are saying MarcusLlewellyn what they offer should be a very good thing 2015-09-12 02:13 I think the military is still trying to figure out how to best work on and be a part of open source 2015-09-12 02:13 the first paper on client interfacing lays the groundwork for allowing an EC model that allows ECs to talk to client that are aware for them without scene or other clients needing to know about the data content fr format 2015-09-12 02:13 or( 2015-09-12 02:13 All innovation is a good thing, especially when it's open sourced. :) 2015-09-12 02:13 opensource is definitely a square peg in the militarys round holes 2015-09-12 02:13 bullet holes? 2015-09-12 02:13 errr, this inworldz license is a bit sketchy anyway. the whole thing is gpl poisoned whether they know it or not.... 2015-09-12 02:13 if it is, the code can't be used by us 2015-09-12 02:13 its a top secret open source project!!! 2015-09-12 02:14 They have a lot of DLLs (native/assemblies?) they aren't listed in their ThirdPartyLicenses file. That raises a flag for me. 2015-09-12 02:14 when i worked for the millitary and even secret projects i contribed to opensource but this was to lessen the impact of forks 2015-09-12 02:14 like the plox release a few weeks ago, it may be meant to gather kuds without actually sharing something useful 2015-09-12 02:15 i can't tell at this point 2015-09-12 02:15 kudos* 2015-09-12 02:15 i hated forks .. but the opensource community wouldnt let some teams contribute 2015-09-12 02:15 Also... I'm not at all informed about PhysX's license terms, but it *isn't* open sourced. The source is available under certain terms, and I dunno what it requires when it comes to redistribution. 2015-09-12 02:15 but proper selection of licenses for dlls used and a proper umbreala license seem to me basic requirements 2015-09-12 02:15 ya the (c) made me close my browser 2015-09-12 02:15 im not even looking 2015-09-12 02:16 forks can be good 2015-09-12 02:16 hostile forks like aurora are not 2015-09-12 02:16 (and the thing we never told the opensource projects is that we were above liciencing concerns when it came down to a real deployment later) 2015-09-12 02:16 im sure that is simply a mistake but still id rather wait for it to be fixed, then look 2015-09-12 02:16 hehe 2015-09-12 02:16 well, it includes Murmur.cs which is generated by zero-c ice. zero-c only dual licenses stuff as GPL2 or under a proprietary license. 2015-09-12 02:16 Forks are good. Drama is bad. Forks without drama are best. 2015-09-12 02:16 there's no room for BSD in there. 2015-09-12 02:17 ouch 2015-09-12 02:17 so the main thing is the secret projects cant by accident screw up the opensource projects by messing up what it uses 2015-09-12 02:17 https://zeroc.com/licensing.html 2015-09-12 02:18 Yeah. They should have looked licenses better before putting it up. They've been free to just do whatever they wanted with any old components for so long. 2015-09-12 02:19 Melanie_T: you mean to say perhaps a new type of client is comming that replicates the opensim data model so that protocal whatnots are less a concenrn? 2015-09-12 02:20 Melanie_T: also if a new attribute is needed ona prim.. one can jsut put it there? 2015-09-12 02:20 for a log long time, opensim has bowed down to the LL dictate that "this message must carry that data" 2015-09-12 02:20 my new approach breaks that, maing the interface simulation data centric 2015-09-12 02:21 It's always bothered me that we store serialized LLUDP data. 2015-09-12 02:21 Melanie_T: sounds like you are seeing that scripting and non scritpting code is adisntion that has for too long been considered too important 2015-09-12 02:21 if a client stack needs to dend data item c along ith data block a, it just has to query data bock C, or cache it, to add to the message 2015-09-12 02:21 Melanie_T: sounds like you are seeing that scripting and non scritpting code "distinction" has for too long been considered too important 2015-09-12 02:21 he simulation is no longer burdened by the knowledge of the client protocol 2015-09-12 02:22 this first paper is about protocol interfaces 2015-09-12 02:22 but the visio is to have a lean simulation, simulating one or more scenes holding generic entities 2015-09-12 02:23 those are made up of components and components can be present or absent in any given entity, the scene doesn't enforce homogenity 2015-09-12 02:23 Will your paper be easily accessible to ordinary mortals, Melanie? i.e. non-academics without subscriptions to journals and what-not? :) 2015-09-12 02:23 Melanie_T: i see but withought simply being a OODBMS 2015-09-12 02:23 it will be widely published for free 2015-09-12 02:23 Awesome. Thank you. :) 2015-09-12 02:24 simply being a OODBMS = many game servers start here and then go no where becasue they have a well designed object brokering whatnot and no fun clients and fun regions 2015-09-12 02:25 all of opensim's current content will still be representable in the new structure 2015-09-12 02:25 this isn't a content purge 2015-09-12 02:25 OpenSim can work its way backwards to a generic object brokering system and not break its already good stuff 2015-09-12 02:25 it's a bad code and bad architecture purge 2015-09-12 02:25 yup! 2015-09-12 02:26 see 2015-09-12 02:26 there is a simulation 2015-09-12 02:26 it is a container for scenes 2015-09-12 02:26 there is a scene 2015-09-12 02:26 if OS started with the new structure it would ahve been OK .. but probly i dunno would ahve slowed down prgreess maybe 2015-09-12 02:27 it is a container for entities 2015-09-12 02:27 there is an entity 2015-09-12 02:27 it is a container for components 2015-09-12 02:27 there is a component 2015-09-12 02:27 it implements a narrowly prescribed feature 2015-09-12 02:27 All translated at the hip. >:) 2015-09-12 02:27 all scenes and all scene entities MAY be data endpoint brokers 2015-09-12 02:28 data endpoints are what client stacks interact with 2015-09-12 02:28 scenes for instance will no longer track seen objects per presence 2015-09-12 02:28 even presences (which are ECs) will not 2015-09-12 02:28 this now falls to instances of the client stack 2015-09-12 02:28 which decides wheher the type of client interfaced here even needs that feature 2015-09-12 02:29 since not all clients are graphical 2015-09-12 02:29 what would be interesting tell of sucfess is if as we moved out layers .. eventualyl certain code would never need to be edited 2015-09-12 02:29 some may be input only from weather radar 2015-09-12 02:29 or gps date 2015-09-12 02:29 my intention is to make the simulation and scenes completely ignorant of the data formats and messages passed to and from clients 2015-09-12 02:30 in essence minimzing he impact of forks 2015-09-12 02:30 turning forks ionto modules 2015-09-12 02:30 well, essentially continuing diva's "everything is a module" thrust in that ECs will be contained in region modules 2015-09-12 02:30 so, for instance, LL type inventories will be a region module 2015-09-12 02:31 you may not choose to enable it 2015-09-12 02:31 instead use MRM like scenewide scripting 2015-09-12 02:31 or data input from special client types 2015-09-12 02:31 see above 2015-09-12 02:31 scene ENTITIES can be endpont brokers 2015-09-12 02:31 brokering all endpoints created by their ECs 2015-09-12 02:31 a client can talk to a single object's EC 2015-09-12 02:32 if it knows what it does 2015-09-12 02:32 Putting the core back into core. ;) 2015-09-12 02:32 so you can have an EC storing weather data 2015-09-12 02:32 and a weather input client scraping accuweather 2015-09-12 02:33 and sending that data to that specific EC 2015-09-12 02:33 ad no other 2015-09-12 02:33 no presence 2015-09-12 02:33 no camera 2015-09-12 02:33 no avatar 2015-09-12 02:33 the scene in between doesnt know about weather for that to happen 2015-09-12 02:33 though probly i want to push those weather things to the server to let the server propogate.. or at least virutally get it to feel that way 2015-09-12 02:33 i have 3 differnt client types unreleated that need to exchange that weather data 2015-09-12 02:34 so each of them just needs to be aware of the endpoint spec com.opensim.dmiles.weather 2015-09-12 02:34 ok right the endpoint spec is all thats needed 2015-09-12 02:34 that's the poont 2015-09-12 02:35 the SERVER DOESN'T NEED TO KNOW 2015-09-12 02:35 too much code in opensim core is LL specific 2015-09-12 02:35 it ties us up tighter than any corset 2015-09-12 02:35 i do think i might someday want the server to persist the endpoint spec for me.. so maybe add a server module that does that 2015-09-12 02:36 i mean not the spec.. but the data :) 2015-09-12 02:36 the main throsy of the current paper is to ensure that the data provided by and required for the simulation is defined by the simulation 2015-09-12 02:36 not any one client 2015-09-12 02:36 dmiles_afk: you're way off the mark 2015-09-12 02:36 the "server" does nothing 2015-09-12 02:36 your EC would do that 2015-09-12 02:36 if needed 2015-09-12 02:36 so i would have a EC client for exmaple that makes a LL region to? 2015-09-12 02:37 not client 2015-09-12 02:37 stop thinking small 2015-09-12 02:37 erm EC itself :) 2015-09-12 02:37 you'd have a prim EC, a sculpty EC, a mesh EC, an inventory EC, a permissions module, a sun module, a terrain module, etc 2015-09-12 02:37 an avatar EC, not to forget 2015-09-12 02:38 the so-called presence 2015-09-12 02:38 which is just a major type of scene entityt 2015-09-12 02:38 and then you have a client that can aggregate all those data endpoints 2015-09-12 02:38 and munge them into a protocol the client understands 2015-09-12 02:38 that may be a LL cllient 2015-09-12 02:39 the concept/code i have prepared allos a smooth migration of each data transfer away from the current IClientAPI event/method approach to data endpoints 2015-09-12 02:39 i see this works out.. the question is if the avatar EC will be able to be contriubuted to be non vetted devs 2015-09-12 02:39 the LL client protoco may be the last to be completely off IClientPI 2015-09-12 02:40 or if the new avatar EC will need forked 2015-09-12 02:40 as people will only undertake the ork of porting a functionality off the old interface if they themselves need it to be different for their own applications 2015-09-12 02:40 you don't need to change the avatar EC 2015-09-12 02:40 why would you 2015-09-12 02:41 you can inherit it to exted it 2015-09-12 02:41 or create additiional ECS 2015-09-12 02:41 like a RP EC, that holds stats like health, stamina, etc 2015-09-12 02:41 for clients that can understand them 2015-09-12 02:41 Melanie_T: i see (slightly making sur ei asked the delicate questions that Doug's devs will ask) 2015-09-12 02:42 the base thing is SceneEntity 2015-09-12 02:42 the next level is a ScenePresence (as opposed to SceneObject) 2015-09-12 02:42 that scene entity, regardless of whether it's presence or object 2015-09-12 02:42 can have ECs 2015-09-12 02:42 so a presence can have an avatar EC 2015-09-12 02:42 to show an avatar 2015-09-12 02:43 but doesn't have to have one 2015-09-12 02:43 it could also be made invisible 2015-09-12 02:43 e.g. have all preporties of a presence but nothing is visible 2015-09-12 02:43 you can inherut and expand/override the avatar EC 2015-09-12 02:43 or provide your onw 2015-09-12 02:43 own* 2015-09-12 02:44 What happens if a connected client lacks understanding of an EC or extended EC? 2015-09-12 02:44 will opesnim still maintian the IClientPI ? 2015-09-12 02:44 the scene will NOT choke on the absence of a "standard" type 2015-09-12 02:44 MarcusLlewellyn: it will ignore it 2015-09-12 02:44 ( what is a EC? :) ) 2015-09-12 02:44 dmiles_afk: no 2015-09-12 02:44 Ubit: Entity Component 2015-09-12 02:45 dmiles_afk: not in the log run 2015-09-12 02:45 ( ty ) 2015-09-12 02:45 log* 2015-09-12 02:45 long* 2015-09-12 02:45 i need to get the next keyboard off the shelf. they only last 6 mos with me 2015-09-12 02:45 Stop spilling schnapps on them. :) 2015-09-12 02:46 so i keep some stick 2015-09-12 02:46 stock 2015-09-12 02:46 i wound't touch schnapps 2015-09-12 02:46 now, a single malt is a different story 2015-09-12 02:46 but i wouldn't spill that 2015-09-12 02:46 i think this sweeping server change will be enough to keep forkers to lay off for a little bit 2015-09-12 02:46 It's liquid candy. ) 2015-09-12 02:46 dmiles_afk, sweeping yet creeping 2015-09-12 02:47 my incremental design is meant to allow a smooth, baby steps, functional transition 2015-09-12 02:47 at no point will opensim fail to compile or work 2015-09-12 02:47 i have a huge server rewrite i was going to do.. see.. now i can wait until after this :O 2015-09-12 02:47 dmiles_afk: instead, tr to see where this is going 2015-09-12 02:47 roll with it 2015-09-12 02:48 and take part 2015-09-12 02:48 i'm going where everyone always wanted to go 2015-09-12 02:48 boldly 2015-09-12 02:48 :) 2015-09-12 02:48 mainly i want to replace the C# objects with a new type of scripted object 2015-09-12 02:49 wanted* 2015-09-12 02:49 which objects and to what end? 2015-09-12 02:49 welo i implmented a MUD server in Prolog... and I am ging to want to have in Prolog memory actualyl host the scene 2015-09-12 02:50 and have the opensim server make it usable by clients 2015-09-12 02:50 i can guarantee that anything prolog will be rejected 2015-09-12 02:50 hehe 2015-09-12 02:50 It sounds awesome. The cynic in me is still very conscious of the fact that we have one defacto user client, though. Without clients that leverage the freedom you're offering, I have to wonder how much impact there will really be. 2015-09-12 02:50 prolog was once part of opensim but no one was interested 2015-09-12 02:50 it was remove 2015-09-12 02:50 di don't see it coming back 2015-09-12 02:50 i know .. my team built it :) 2015-09-12 02:51 but it was jsut a toy 2015-09-12 02:51 MarcusLlewellyn: this may be evil to say 2015-09-12 02:51 i have a new prolog system that works perfect with opensim now 2015-09-12 02:51 (that doesnt need to be part of core) 2015-09-12 02:51 (that i use) 2015-09-12 02:51 MarcusLlewellyn: but there was one person who, every time ideas for other clients were aired, whoudl shoot them down 2015-09-12 02:52 MarcusLlewellyn: without providing more than specious proof, they claimed to have done it all before and that it would not work 2015-09-12 02:52 but as far as the changes i'll need in opensim core.. i can probly do via persistences and object delegate subscitopons 2015-09-12 02:52 I see what you're saying, yes. 2015-09-12 02:52 MarcusLlewellyn: that one person may have held back alternative client developent like no one else has ever done 2015-09-12 02:53 MarcusLlewellyn: with that negative voice gone, creativity may unfold 2015-09-12 02:53 oh good secretly i could remember who that voice was until just now 2015-09-12 02:53 dmiles_afk: just letting you know, interest in i will tend towards nil 2015-09-12 02:53 But it's more than that isn't it? Ideas for other clients aren't code. They aren't actual implementations. There've been one person projects taht ave taken stabs at new clients, but they all died unceremoniously. 2015-09-12 02:53 but the new EC concept will of course support and allow it 2015-09-12 02:54 Melanie_T: thats what i am hopiong 2015-09-12 02:54 IMO, OpenSim needs a sister project. It needs a client project. I'm not saying core should do it, it's outside core scope. But there needs to be a team for one. 2015-09-12 02:54 Melanie_T: as long as i get all property changes and can edit any property from my EC .. my useacases are convered 2015-09-12 02:55 MarcusLlewellyn: If one person, whatever you tell them you'd like to try, tells you they've done it before, yet never show code, only tells you "been there, done that, got the t-shirt and failed at it" 2015-09-12 02:55 MarcusLlewellyn: would you try? 2015-09-12 02:55 dmiles_afk: your EC needs to be aware of the data endpoints it wants to use 2015-09-12 02:56 ECs communicate by accessing their brokers 2015-09-12 02:56 Other people have tried, though, is all I'm saying. A client, a 3D client in particular, is just a huge undertaking. That's my only point. But it's one that's necessary to OpenSim's success. 2015-09-12 02:56 OpenSim without a client is half a project. 2015-09-12 02:56 so a hypothetical "cornucopia" EC that will randomly drop gifts into your inventory would get the inventory EC's interfaces from the broker 2015-09-12 02:56 Melanie_T: and all these brokers will export a readable scheme i am sure for each otehr.. so for 3exmaple it can be used in code editors completions 2015-09-12 02:57 NULL if inventory isn't defined for the entity 2015-09-12 02:57 dmiles_afk: no 2015-09-12 02:57 that would be part of a separate non-mandatory specification 2015-09-12 02:58 data endpoints are poaque by definition 2015-09-12 02:58 if you do not know it by it's name, no means to explore it is given 2015-09-12 02:59 though of curse they will get documented so they can be used evertually 2015-09-12 02:59 that is the point 2015-09-12 02:59 though of course they will get documented 2015-09-12 02:59 there is NO intention of allowing ECs or client stacks to discover modules they dont know about at cmpiletime 2015-09-12 03:00 why? 2015-09-12 03:00 but there is also NO intention of keeping module interfaces secret 2015-09-12 03:00 dmiles_afk because that leads to de facto dependencies where module//EC creators may be hampered in expansion and change by dependent prjects 2015-09-12 03:01 the assumption os that no provider of an date endpoint depends on any consumer 2015-09-12 03:01 ever 2015-09-12 03:02 so if an endpoint is to be used by multiple consumers, the provider needs to integrate versioning (DE are not intrinsically versioned) and need to publish versions and data contens 2015-09-12 03:02 right .. that is fine.. i suppose a project (one for exmaple I was involoved in) we'll end up having about 5 differnt EC state brokers that all understand each other 2015-09-12 03:02 consumers need to be adapt, the onus is on them 2015-09-12 03:03 you do NOT have any brokers 2015-09-12 03:03 i wont need brokers .. the server will broker right? 2015-09-12 03:03 brokers can only exist on scene and scene entity level objects 2015-09-12 03:03 (that was my question earlier) 2015-09-12 03:03 never on entities 2015-09-12 03:03 entities registr data endpoints with brokers 2015-09-12 03:04 and EC can query brokers for data endpoints, so can client stacks 2015-09-12 03:04 an EC has the choice to register with either the entitiy's broker or the scene's broker 2015-09-12 03:04 not both 2015-09-12 03:05 the scene's broker will always supply it's data endpoint instances to ALL clients 2015-09-12 03:05 means, those data endpoints are alays BROADCAST 2015-09-12 03:05 the entity's broker will supply it's data endpoints to only a requesting entity 2015-09-12 03:05 those are UNICAST 2015-09-12 03:05 and the deteails of the scene enpoints as to their namespaces are not .. right? 2015-09-12 03:05 (just the intial endpoint) 2015-09-12 03:06 endpoints are class instances 2015-09-12 03:06 registering an endpoint with the scene broker makes it broadcast 2015-09-12 03:06 so com.opensim.dmiles.scenes.ReadFromTexT 2015-09-12 03:07 there is no signaling to make a module or ec renew/specify a scene endpint 2015-09-12 03:07 it is connected as is 2015-09-12 03:07 (my application is i make scenes from novels) 2015-09-12 03:07 well 2015-09-12 03:07 if you want a single scene that all viewers will see in sync 2015-09-12 03:07 (so my scene must probly map to how the scene systme already presents) 2015-09-12 03:07 you'd use broadcast 2015-09-12 03:08 if you want every new connection to see their own scene 2015-09-12 03:08 like they just opened the book 2015-09-12 03:08 use unicast 2015-09-12 03:09 and yes this does allow MUD where the final scene requires 10+ players of the same level to be present to unlock the level boss : 2015-09-12 03:09 although they reached the level indeendently 2015-09-12 03:09 so for the Linden Clients to see my scene \ 2015-09-12 03:10 say those 10 players are using the linden client 2015-09-12 03:10 you wold write a client stack that collects all needed interface 2015-09-12 03:10 and then sends it 2015-09-12 03:10 the system may well create a scene for each player 2015-09-12 03:10 until convergence 2015-09-12 03:10 in my model scene is extremely lightweight 2015-09-12 03:11 and may be shared or sharded 2015-09-12 03:13 my code currely reads text and build regions by rezing prims and such .. but it'll be need to port it to doing the same to host sever scenes or previously loaded scenes from oar files 2015-09-12 03:13 ok 2015-09-12 03:14 back off 2015-09-12 03:14 forget oar 2015-09-12 03:14 it will become a legacy format 2015-09-12 03:14 able to read but not to write 2015-09-12 03:14 my format is like: "there is a blue house here." .. i just mean added to existing scenes 2015-09-12 03:14 i just mean adding to existing scenes 2015-09-12 03:15 you're at a ravine in the forest. a brook flows down the ravine. there is a bird here 2015-09-12 03:15 :P 2015-09-12 03:15 right.. i take thattext and add it into existing 3d world 2015-09-12 03:16 using prolog to break it down 2015-09-12 03:16 wheeee. colossal cave 3d 2015-09-12 03:17 currect.. prolog does the parsing and decided how it will be best represented into a 3D world 2015-09-12 03:17 then you'd acces a template library 2015-09-12 03:17 some of the code is also in lisp and C# 2015-09-12 03:17 like house 2015-09-12 03:17 so you take the house 2015-09-12 03:17 tint it blue 2015-09-12 03:17 and place it 2015-09-12 03:17 right .. yes defiantely i need to have a way of haivng access to the assets i build off ofg 2015-09-12 03:17 (programmatic exploration of the availablity of the templtes) 2015-09-12 03:18 well, that is now and still will be a case for a region module 2015-09-12 03:18 (also programmatic exploration the the scene states i am building into) 2015-09-12 03:18 region modules can create SceneEntities 2015-09-12 03:18 and any ECs they're aware of 2015-09-12 03:18 they also may publish ECs 2015-09-12 03:18 ah i thought maybe EC arte the way to add new SceneEntities as well 2015-09-12 03:18 or create entities using private ECs 2015-09-12 03:19 no 2015-09-12 03:19 a region module will always interact with the scene 2015-09-12 03:19 it can create and explore entitites 2015-09-12 03:19 and in theory also destroy them 2015-09-12 03:19 although it's not advised for a module to destroy entitie it didn't create 2015-09-12 03:20 it can define the entity to have any number of ECs the scene aleady knows aboout 2015-09-12 03:20 it may have previusly added it's ECs to the repo 2015-09-12 03:20 or it may add private ECs 2015-09-12 03:20 that has it's pitfalls 2015-09-12 03:20 The current regionmodule API suits my needs.. i was thinking a new type of client is evoloving to mannge scenes as well 2015-09-12 03:20 because the scene will not be able to copy such objects 2015-09-12 03:21 erm a new type of networked whatnot i meant :) 2015-09-12 03:21 this concept would allow you to use a LL based client to serve individualized experiences to different users 2015-09-12 03:21 but still allow interaction if you want 2015-09-12 03:22 the scope of a nonshared region module is the siimulation 2015-09-12 03:22 even ephemeral scenes would cause AddRegion to be alled 2015-09-12 03:22 erm 2015-09-12 03:22 shared 2015-09-12 03:23 so a shared region module can facilitate interaction even between diverse client specific scenes 2015-09-12 03:23 or provide, if the scenes are spatially diverse but time-linked 2015-09-12 03:23 for instane a narrator.... 2015-09-12 03:23 options are endless 2015-09-12 03:23 oh but actualyl yes.. i'll probly need to think about having both.. a NovelTextRegionModule a LindenCLient could use it .. but also a further client might also be used that uses the com.opensim.dmiles.extrasceneeditingtols. 2015-09-12 03:24 you're thinking too smal 2015-09-12 03:24 well i am thinking about all the ways to abvoid writting clients :) 2015-09-12 03:24 NovelTextRegionModule : INonsharedRegionModule 2015-09-12 03:25 NovelClientStackModule : INonsharedRegionModule 2015-09-12 03:25 NovelCoordinationModule : ISharedRegionModule 2015-09-12 03:25 (i wills till write a NovelClient .. but will be exatneding an existing viewewr) 2015-09-12 03:25 and any number of DataEndpoints 2015-09-12 03:26 the NovelClientStackModule drives and existing LL viewer 2015-09-12 03:26 but providing experiences by only sending the data for THAT cleint 2015-09-12 03:26 DataEndpoints are defined by: 2015-09-12 03:26 publis class MyModule 2015-09-12 03:26 { 2015-09-12 03:28 NovelCoordinationModule mananges the state changes between existing shared ISharedRegionModule understanding and the specific NovelTextRegionModule .. it will problyu have a loop that syncs between the regions? 2015-09-12 03:28 public class ThisModuleDataOutEndpoint(this.ParentObject, "com.opensim.dmiles.whatever", new DataContract(DataContract::Push)) 2015-09-12 03:28 { 2015-09-12 03:28 impl.... 2015-09-12 03:28 } 2015-09-12 03:29 dmiles_afk: yes. needed only if multiuser interaction is desired 2015-09-12 03:29 anyway 2015-09-12 03:30 you have been super helpfull.. alivated some of my concerns 2015-09-12 03:30 dataendpoints are typically defines as contained classes because they have access to the container class variables 2015-09-12 03:30 your application is one that opensim should be able to do 2015-09-12 03:30 access to the container class variables yes is my earlier question 2015-09-12 03:30 whatyou're doing now is the audiobook of the 31st dcentury 2015-09-12 03:31 hehe 2015-09-12 03:31 :) 2015-09-12 03:31 we're pioneers 2015-09-12 03:31 have been for a decade 2015-09-12 03:32 i was very ill, threashold of death ill 2015-09-12 03:32 why would we ever work on anyhtingn peopel thought possible? 2015-09-12 03:32 but i'm back 2015-09-12 03:32 well acutally everyone knows this is possble but somehow no one gets arround to doing it 2015-09-12 03:36 the other thing is this.. all that i want to do should be possble from scriting 2015-09-12 03:36 should be 2015-09-12 03:36 fine 2015-09-12 03:36 limit yourself to that 2015-09-12 03:36 right? 2015-09-12 03:37 ( i mean we shouild be able to make region modiles even from scripting?) 2015-09-12 03:37 (given chicken/egg isnt a problem:) ) 2015-09-12 03:40 there had probly been discussions about this but I missed them all.. but wanted to understand if this is a divergence between the opensim core group 2015-09-12 03:40 you can NOT create a region module from a LSL script 2015-09-12 03:41 i know some people are worried aobut greifers and then some people who have access control to make sure they dont have problematic users 2015-09-12 03:41 we can from //cs script though? 2015-09-12 03:42 ACTION hopes this isnt a hotbutton or landmine based issue :) 2015-09-12 03:43 /cs etc are disabled by defalt 2015-09-12 03:43 that will not change 2015-09-12 03:43 ok good.. but at least we can enable it 2015-09-12 03:43 stupid people being able ti enable that also will not change 2015-09-12 03:44 i bene away for almost 10 years myself so dont know all that has changed 2015-09-12 03:45 my main thing is i dont want to take down a region every time i want to try out new c# code is all 2015-09-12 03:45 you will have to 2015-09-12 03:45 unless you want to open a seurity barndoor you can never close again 2015-09-12 03:46 i never had a problem with secuirty other than it slows down the debug cycle 2015-09-12 03:46 erm when it slows down the genrate and test :P 2015-09-12 03:49 lemmehacku 2015-09-12 03:49 you;ll never be the same :P 2015-09-12 03:52 the most expensive military app.. CYC .. no one is willing in 30 years to password protect it 2015-09-12 03:53 it will always give everyone shell access 2015-09-12 03:53 lol 2015-09-12 03:54 always be connectable via tenlent or lynx and provide shell access 2015-09-12 03:54 but everyone gripes about it 2015-09-12 03:54 well, seeing that i got a personal invite to the 2015 blackhat conference in vagas 2015-09-12 03:54 you see where i'm at 2015-09-12 03:55 (the opoionion is CYC (Cycorp) will npt present the false illusion of security) 2015-09-12 03:56 (and if you are installing CYC and afraid of someone havign shell access.. then you need to rethink the saftey of your workflow) 2015-09-12 03:57 (even though its is very unlikely anyone will even be able to get to the shell except the original desiners) 2015-09-12 03:57 don't bet on it 2015-09-12 03:58 right .. you can create a process to send email from it.. you can create a process to send you an xterm 2015-09-12 03:59 hacking from Germany, with an acoustic coupler, across TymNet to The Source, then onto the nascent ,edu net backbone just to read netnews 2015-09-12 03:59 that was me 2015-09-12 03:59 in '81 2015-09-12 03:59 if there is a shell i WILL find it 2015-09-12 04:00 :) 2015-09-12 04:01 have you seen this Melanie_T > https://github.com/nvbn/thefuck 2015-09-12 04:01 you probly know how you can root a machine runing opensim even with all the defaults 2015-09-12 04:01 lol 2015-09-12 04:01 a few months ago i was called upon to set up a website on a noname hoster 2015-09-12 04:01 (i mean onloy becasue it's runing opnesim) 2015-09-12 04:02 and it turned out they had tried to lock it down so tight that you couldn't fon typo3 on it 2015-09-12 04:02 so, i invested 2 hours to root the box and fix it for them :) 2015-09-12 04:02 yes i know thefuck 2015-09-12 04:02 who doesn't? 2015-09-12 04:03 and no, unless you're stoopid enough to run opensim as root (as 90% are) i can not intrinsically root their boe 2015-09-12 04:03 box 2015-09-12 04:03 but i can execute arbitrary code on any opensim box 2015-09-12 04:04 including rootkit probes 2015-09-12 04:04 i just don't 2015-09-12 04:04 these days i whitehat it 2015-09-12 04:04 *nod* and eventually that could lead to beeing abel to root the box that only a local user could do 2015-09-12 04:04 yes 2015-09-12 04:04 any local rewt sploit can run 2015-09-12 04:05 and i have bundles :) 2015-09-12 04:05 dmitteldy it still is hard.. that maybe only less than 1% of the peopel could do it 2015-09-12 04:05 but they aren't going anywhere 2015-09-12 04:05 dmiles_afk: ios9 isn't out and it's already hacked 2015-09-12 04:06 where there is a will, there's a bush^H^H^H^Hwill 2015-09-12 04:06 but limiting the power of CYC or OpenSim isnt an option 2015-09-12 04:06 erm. need 2015-09-12 04:06 whatever 2015-09-12 04:06 i'm ready for bed 2015-09-12 04:06 dmiles_afk: yes and no 2015-09-12 04:06 opensim is not a security provider 2015-09-12 04:07 opensim has a password database and has login security 2015-09-12 04:07 that does NOT mean that opensim will seure your system 2015-09-12 04:07 it also does NOT mean that opensim will not decrease existing security 2015-09-12 04:07 to run opensim, you need to be security aware 2015-09-12 04:08 especially, you need to know your firewalls 2015-09-12 04:08 chapter and verse 2015-09-12 04:08 opensim will NEVER serve the pupose of a firewal 2015-09-12 04:08 l 2015-09-12 04:08 my pooint was going to be that //cs mkaes it very insecure :) 2015-09-12 04:09 but more/very all just shades of grey 2015-09-12 04:09 it does 2015-09-12 04:09 and now i'm off to bed 2015-09-12 04:10 night.. thanks for exalping EC and answering my questions 2015-09-12 04:10 all further cries will echo off these wall unheard 2015-09-12 04:10 NN 2015-09-12 07:28 Hi guys... 2015-09-12 07:28 I have one doubt regarding open sim 2015-09-12 07:29 I am confused between open sim usage and second life 2015-09-12 07:29 Can anyone help me with this 2015-09-12 07:30 I went through the documents but pretty much unclear about this 2015-09-12 07:30 Can anyone please help me 2015-09-12 07:30 http://opensimulator.org/wiki/Codebase_overview 2015-09-12 07:31 Can we design and use our own viewer 2015-09-12 07:31 Is second life compulsory for open sim grid functionality? 2015-09-12 07:55 kanikelegend: nobody prevents you from writing a viewer 2015-09-12 07:57 Hi lkalif hmm... Can you tell me difference between open sim and half life ? 2015-09-12 07:57 Sorry second life * 2015-09-12 07:57 Is second life necessary for a viewer 2015-09-12 07:58 it's convinient that we can use a viewer originally developed for SL 2015-09-12 08:00 nebadon: you are completely wrong about (c). BSD is a copyright license. libomv has one, radegast has one, inworls has one too 2015-09-12 08:01 BSD is most certanly not a lack of copyright 2015-09-12 08:02 lkalif.. .how to connect my viewer to open sim 2015-09-12 08:03 My basic question is I want to create a environment for 3d images 2015-09-12 08:04 Use a viewer like Singularity and use a login url for your grid. But this is really not a development question 2015-09-12 08:05 So for this I need to create and define environment in open sim and to connect to this environment which is there in open sim I have to have a viewer 2015-09-12 08:06 yes 2015-09-12 08:08 Login URL is an viewer ?? 2015-09-12 08:08 It's part of viewer right 2015-09-12 08:25 I went through the imprudence viewer it is more like adding avatar to an existing environment... 2015-09-12 08:26 This environment is already defined in open sim ? 2015-09-12 08:26 The gaming world(environment? 2015-09-12 08:28 So if I m doing my own 3d image tool in open sim its part of development to it right ?? 2015-09-12 08:38 lkalif: then itmeans my main aim to design a viewer ?? 2015-09-12 08:59 kanikelegend: this is not the right channel for these questions. try #opensim 2015-09-12 09:01 Oh okok 2015-09-12 14:24 lkalif yes it is copyright, it just seems wrong to us (C) 2015-09-12 18:44 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-12 19:24 diva: ping 2015-09-12 19:38 Just FYI, the BSD three clause license template includes the (c) part. http://opensource.org/licenses/BSD-3-Clause 2015-09-12 19:38 This does not, of course, clear up the other licensing concerns for third party libraries and stuff. 2015-09-12 19:43 nebandon's bias is just showing :P 2015-09-12 19:45 Melanie_T: avination is a hostile fork, not aurora 2015-09-12 20:14 Melanie_T pong 2015-09-12 20:21 diva: we've decided to push to a branch 2015-09-12 20:21 we've also decided to include our physics module 2015-09-12 20:22 cool! 2015-09-12 20:22 because the stock ode doesn't do crossings well 2015-09-12 20:22 great! 2015-09-12 20:22 i have some license headers to clean up 2015-09-12 20:22 that are still © and proprietary 2015-09-12 20:22 and i need to move a module with avn specific script functions out of the tree 2015-09-12 20:22 looking forward to seeing it coming upstream! 2015-09-12 20:23 not that they're secret, but i believe they duplicate existing osfunctions 2015-09-12 20:23 like group invite 2015-09-12 20:23 it should hit the repo tomorrow or monday 2015-09-12 20:23 does your ode module do varregions now? -- I assume so 2015-09-12 20:24 i would assume so, as the one who fixed core's ode to do varregions also wrote our module entirely :) 2015-09-12 20:24 ubit is the name 2015-09-12 20:24 in our tree it's called UbitODE 2015-09-12 20:24 i changed to ubODE :) 2015-09-12 20:24 re'll rename it to something more genric before the push 2015-09-12 20:24 well changing... 2015-09-12 20:25 ( yeap not much imagination for names.. ) 2015-09-12 20:25 lol 2015-09-12 20:25 cool! Looking forward! send it up, we'll help test a bazillion configurations 2015-09-12 20:25 it'll break your sims and eat your babies 2015-09-12 20:25 it's a rough merge 2015-09-12 20:25 so it'll have major issues 2015-09-12 20:25 the fixes to them may be easy 2015-09-12 20:26 but the amount of testing needed is immense 2015-09-12 20:26 and we con't do that with our own resources 2015-09-12 20:26 yep 2015-09-12 20:26 also, i can't say if the merge broke permissions further or fixed them 2015-09-12 20:26 i do have a testing regime for the 2015-09-12 20:26 but haven't done it yet 2015-09-12 20:27 also, most HG unit tests break, although the hg code is there 2015-09-12 20:33 Melanie_T you know better what works for you from here on, but the way I do my own extensions of opensim is by strictly separating source code. That is, my own modules are placed in their own source tree and use only the opensim dlls. That way I stop myself from going down that slippery slope of fixing core code here and there in my own development... If something needs fixing in core, I 2015-09-12 20:33 do it on the opensim source tree and push it upstream. Then compile, produce new dlls and continue with my things 2015-09-12 20:34 we made changes to core components early on 2015-09-12 20:34 core's entity transfer would never have allowed vehicle crossings 2015-09-12 20:34 since we always intended to push to core, that was ok 2015-09-12 20:34 then the OSCC freeze, my illness 2015-09-12 20:35 just before the OSCC, it was almost ready to push 2015-09-12 20:35 but then it was "not now" and the oscc fixes made it diverge 2015-09-12 20:35 core changes built on core code in places where our code is significantly different so the new core code didn't fit our code 2015-09-12 20:35 i wasn't well enough to do much 2015-09-12 20:36 so, SNAFU 2015-09-12 20:36 I'm just saying from here on. Place a binary wall between core and your own things... 2015-09-12 20:36 now ubit and misterblue have been a tremendous help in getting to this point of being ready to push again 2015-09-12 20:37 diva: we can't do what we do and not modify opensim code 2015-09-12 20:37 the point i'm making is that we didnt get a chance to push it when it was pushable 2015-09-12 20:37 the fixes and improvements in core code were never intended to be private 2015-09-12 20:37 all the private stuff is in modules 2015-09-12 20:39 anyway, looking forward to seeing that branch coming up 2015-09-12 20:40 Will the branch have service breaking effects? In other words, could we properly run and test it against OSgrid's services? 2015-09-12 20:40 im running a test region in osg 2015-09-12 20:41 Cool beans. 2015-09-12 20:41 the only service change is in core, inventory multifetch 2015-09-12 20:42 avn has no service changes 2015-09-12 20:42 but grid code should be more aware of varregions sizes.. 2015-09-12 20:42 and we already ported multifetch to it 2015-09-12 20:42 Ubit: we get a chance to fix all that in core 2015-09-12 20:42 i added a few changes about that but only for mySQL etc 2015-09-12 20:43 varregions sizes should be considered from grid down 2015-09-12 20:43 Erhh does it include whatever changes you guys made to http that caused out of order responses on pipelining-enabled viewers or did you fix that? 2015-09-12 20:46 CmdrCupcake: the current code does the same as opensim does 2015-09-12 20:47 just close the connection after the first response 2015-09-12 20:47 we did try to add proper pipelining support but the http server isn't happy with that 2015-09-12 20:47 fix that ( i hope :p ) 2015-09-12 20:47 fixed.. 2015-09-12 20:47 i have already suggested to pull the http server source code from opesim-libs into opensim proper 2015-09-12 20:48 so it can be worked on easier because it needs work 2015-09-12 20:48 ACTION shivers 2015-09-12 20:49 more source code = bad; less source code = good; binary walls = good 2015-09-12 20:50 functioning software - the best 2015-09-12 20:51 ohhh i can delete more things if u want... 2015-09-12 20:51 ;) 2015-09-12 20:53 lkalif: I like your idea the best heh 2015-09-12 20:54 it's just better to make smaller projects than to work on gigantic ones. In the latter case, it is way too easy to be clumsy and start adding unnecessary dependencies that slowly make the code petrify 2015-09-12 20:55 and yes, the http project needs a lot of love 2015-09-12 20:56 it's all about doing good design. you can also make it too separate and inflexible 2015-09-12 20:56 it gets a commit every 18 months or so 2015-09-12 20:56 with it being in -libs, lockstep development between it and core proper is not possible 2015-09-12 20:56 so i propose moving it into master 2015-09-12 20:56 once it's in a static state again it can be moved out again 2015-09-12 20:56 but nothing will ever get done while it's in -libs 2015-09-12 20:58 I don't see why not. Again, it's a matter of habit. At the moment I have 4 different source trees that I work with on a regular basis. (not to mention my other projects that have nothing to do with opensim) 2015-09-12 20:58 it's less of an issue to core members 2015-09-12 20:59 but contributors wold have to post a patch to the server, wait for it to be accepted, wait for someone to build and commit a new binary, then submit a patch to core 2015-09-12 20:59 see where i'm coming from? 2015-09-12 20:59 with external contributors, we'd get an update rate of one per week max 2015-09-12 21:00 where they may be able to supply patches much quicker if they can patch both parts, the server and the code that uses it, and everyone can immediately test 2015-09-12 21:00 most of our users don't know how to build that server dll 2015-09-12 21:00 Melanie_T: Why not just make it its own repository and use git subrepos :P 2015-09-12 21:01 we shuld make it easier and more user friendly, but I'm really reluctant in adding it to the opensim source tree. It doesn't feel good. We just need to give that project more love, that's all. 2015-09-12 21:01 it's cleaner then shoving everything into one giant repo. <.<; 2015-09-12 21:01 i don't see how anyone but a committer can work with that stuff then 2015-09-12 21:02 so i'm for moving it in, fixing the issues, and moving it out again 2015-09-12 21:02 it still is an independent project in prebuild 2015-09-12 21:02 and a dir of it's own 2015-09-12 21:02 o.o 2015-09-12 21:02 but that's because most people don't know enough to make meaningful contributions to it 2015-09-12 21:03 git submodules are very easy to work with 2015-09-12 21:03 that wouldn't change if we add it to the opensim source tree 2015-09-12 21:03 you would just make a patch against the submoduled repository with git format-patch 2015-09-12 21:03 CmdrCupcake: yes, you just clone a repo within a nother one 2015-09-12 21:03 easi as 3.1415 2015-09-12 21:03 opensim is contribution unfriendly in any case. text file attachments as patches in 2015? 2015-09-12 21:03 yes but git has specific support to manage all that for you. 2015-09-12 21:04 but libs is huge, disaorganized and has no build system 2015-09-12 21:04 Melanie_T we should fix that 2015-09-12 21:04 so we'd have to move the server to forge 2015-09-12 21:04 in a project of it's own 2015-09-12 21:04 Melanie_T: I found something you would like actually 2015-09-12 21:04 http://phabricator.org/ 2015-09-12 21:04 then submodules would work well 2015-09-12 21:04 it avoids that hwole github style forge you dislike. 2015-09-12 21:04 but still has nice tooling for patch submission. 2015-09-12 21:05 I've been using gitlab too 2015-09-12 21:05 i don't know why you think i dislike the github style 2015-09-12 21:05 you said you didnt like it for opensim :P 2015-09-12 21:05 has some issues, but works 2015-09-12 21:05 i host forge and i have selected that particular software 2015-09-12 21:05 ( ubODE isn't full compatible with scripts done for normal ODE... dinamics will be diferent, as they are with bullet ) 2015-09-12 21:05 github is disliked here because of paranoia, not features 2015-09-12 21:06 I don't like github for many reasons, even though I have many projects hosted there 2015-09-12 21:06 they did that free-maybe thing for academics that I really dislike 2015-09-12 21:06 that is 2015-09-12 21:06 and yes, even i have several there 2015-09-12 21:07 they said "come on over, free repos for academics!" 2015-09-12 21:07 bitbucket is better about that. 2015-09-12 21:07 <.<; 2015-09-12 21:07 diva: you think text file patches is better than github pull requests? 2015-09-12 21:07 much much better 2015-09-12 21:07 then 2 years later "oh your time is up! Please pay subscription" 2015-09-12 21:07 ACTION supports bitbucket 2015-09-12 21:07 lkalif gitlab is better than github 2015-09-12 21:07 lol 2015-09-12 21:07 gitlab isnt better :p 2015-09-12 21:07 They're moving more and more into their enterprise paypall version 2015-09-12 21:07 paywall* 2015-09-12 21:07 well yeah there's that 2015-09-12 21:08 so it's becoming another github mess. 2015-09-12 21:08 everybody and their mother uses github and has an account 2015-09-12 21:08 at least for now they have an open source version that kinda works 2015-09-12 21:08 lkalif great! I hate crowds 2015-09-12 21:08 oh 2015-09-12 21:08 why do you tag every push. 2015-09-12 21:08 -.- 2015-09-12 21:09 That plays hell with most git guis 2015-09-12 21:09 if you really want to encourage contributions you go to the placw where the devs are 2015-09-12 21:09 CmdrCupcake that shold probably be discussed again 2015-09-12 21:09 because we got flak from users for not having a sequential numbering 2015-09-12 21:10 ACTION goes for a coffe break and hide.. 2015-09-12 21:10 so basically people who like svn. <.< 2015-09-12 21:10 not necessarily snv specifically 2015-09-12 21:10 We shuld probably discuss that decision now that we are so many years into using git 2015-09-12 21:10 I review and accept patches in my browser on github. 2015-09-12 21:10 but people who like to be able to say "this came before that" 2015-09-12 21:10 maybe now ppl don't need it anymore 2015-09-12 21:10 Hello, I am starting a test grid. Is anybody aware of an opensim grid configuration tutorial or resources for administrating an opensim grid? 2015-09-12 21:12 just what's on the wiki Jsync 2015-09-12 21:14 diva, I found that the Robust server was mentioned on the Configuration page for the opensimulator.org/wiki, though I did not see any specific info about running a grid on that same page. 2015-09-12 21:15 http://opensimulator.org/wiki/User_Documentation 2015-09-12 21:15 Jsync: There is no "10 simple steps to run a major grid" document 2015-09-12 21:15 http://opensimulator.org/wiki/Configuration 2015-09-12 21:15 there are several pages that will show you how to build, install and configure robust 2015-09-12 21:15 http://opensimulator.org/wiki/Configuring_Regions 2015-09-12 21:15 http://opensimulator.org/wiki/Configuring_Simulator_Parameters 2015-09-12 21:15 and several more pages for the opensim process and how to set it up to use robust ("Grid Mode") 2015-09-12 21:16 all of these are hanging from here http://opensimulator.org/wiki/User_Documentation 2015-09-12 21:16 configuration has evolved a lot and most defaults are sane 2015-09-12 21:16 but ultimately you will probably find yourself with questions for which documentation is hard to find 2015-09-12 21:17 in which case your best bet is to go to the #opensim channel and ask for help 2015-09-12 21:18 ok, so this channel is specifically for core code developers or something, diva? 2015-09-12 21:18 yes, primarily this is development 2015-09-12 21:18 contributors and those who want to become contributors 2015-09-12 21:18 interested parties at the code level 2015-09-12 21:18 you may also find helpful people in the #osgrid channel 2015-09-12 21:19 alright, sorry to have misused the channel. Thanks for the help anyway. :) 2015-09-12 21:19 np 2015-09-12 21:19 good luck 2015-09-12 21:19 this channel is not about setting up and using opensim. it is for fixing and extending it 2015-09-12 21:20 right Melanie_T, like working on bullet physics & things I guess. I thought this channel was for various admins of various levels of developmental projects. :) 2015-09-12 21:20 the mai thing is, it is about code 2015-09-12 21:21 #opensim is more about installation and configuration 2015-09-12 21:21 using opensim 2015-09-12 21:21 There are things I wanted to incorporate into OpenSim, like modules & things to improve experience, though I see my topic discrepancy. Again, apologies. 2015-09-12 21:21 you will find most of us joined there too :) 2015-09-12 21:21 Jsync: Once you have your grid set up and develop code, this would be the place 2015-09-12 21:21 Jsync when/if you get to do source code development you can come back 2015-09-12 21:22 you don't need to be a pro to be here. you can be new to all this and ask where classes are to be found, what they do, get explanations for interfaces etc 2015-09-12 21:22 Yeah, I love coding. I just found the project. I am proficient with C++ & others & am wanting to create stackable regions & various other develop notions. :) 2015-09-12 21:22 stackable? like vertically? 2015-09-12 21:22 cool. come back soon 2015-09-12 21:23 never gonna happen :P 2015-09-12 21:23 ACTION isn't a contributor. Just a nosy guy with random opinions. He mostly lurks, though. ;) 2015-09-12 21:23 Yeah, vertically. I want space regions 2015-09-12 21:23 Even if they were for an assigned portion of the grid & merely virtually referenced, I want space sims. :D 2015-09-12 21:24 the viewers are really set in their way. like square regions only 2015-09-12 21:24 Madison Cube Garden, lol 2015-09-12 21:25 maybe they could be made to like cubic regions only :) 2015-09-12 21:25 i just suggest starting with something requiring less viewer modification 2015-09-12 21:25 lkalif, I have heard that there are viewer issues with some development concepts. I as well had the notion for Custom Mesh Avi Shape Models that could be used for "Edit Appearance > Shape" modifications for different custom species, for an example, & getting those recognized at a custom upload & edit level 2015-09-12 21:26 it's all doable but requires a lot of effort 2015-09-12 21:27 I only noticed these 2 or 3 opensim channels, this dev channel & osgrid channel. Is there a "opensim-ossl" or any other similarly distinct community channels? 2015-09-12 21:28 #opensim is the general channel for random support topics. 2015-09-12 21:29 there a lot of half-finished and missing pieces when running a grid 2015-09-12 21:29 a lot of it is expected to be custom built 2015-09-12 21:30 for the grid i mean 2015-09-12 21:30 Just getting a grid going isn't too difficult. As mentioned before, most of the defaults for it are sane. It's when you start getting into issues of scalability and the custom configuration that requires that you need a deeper understanding of the architecture. 2015-09-12 21:31 and stuff like web login, accounts, maps, etc 2015-09-12 21:31 Read the config files, top to bottom. They are, for better or worse, one of the best sources of documentation, in concert with the wiki. 2015-09-12 21:48 iirc, there was a thread in the mailing list recently about the tags in git. Someone was still against removing them 2015-09-12 21:50 I can't find it... 2015-09-12 22:09 i'm also no really happy about constantly fielding questions about versions and which is older 2015-09-12 22:10 I've been noticing that most ppl here use git hashes to refer to specific points in time 2015-09-12 22:10 the only person who still uses tag numbers is Ai Austin 2015-09-12 22:11 people here know git 2015-09-12 22:11 users do not 2015-09-12 22:11 users should stick to releases 2015-09-12 22:11 my feeling is that if we remove the tags, the adjustment will be minimal 2015-09-12 22:12 and I say this being a user of tags. D2 uses them. I'd just have to change that 2015-09-12 22:12 users don't stick to releases 2015-09-12 22:12 when have users ever done what they should? 2015-09-12 22:12 there's a new shiny in master 2015-09-12 22:12 want to have it need to have it my preciousssssssss 2015-09-12 22:13 that's how it works 2015-09-12 22:13 I can make a web page that translets githashes to build numberd 2015-09-12 22:14 how does it do that? counting positions int he git log ? 2015-09-12 22:14 i think that would be a vable solution 2015-09-12 22:14 git rev-list | wc -l 2015-09-12 22:14 +1 <3 2015-09-12 22:14 it's a good idea 2015-09-12 22:14 people can look it up 2015-09-12 22:14 tags in every commit is really wasteful 2015-09-12 22:15 and everyone who uses git to get the code can easily to that themselves 2015-09-12 22:15 it's what we call build numbers in singularity 2015-09-12 22:15 to create the ,version file 2015-09-12 22:15 count me in on the side for removal of the tags 2015-09-12 22:16 they make git dead slow 2015-09-12 22:16 yes 2015-09-12 22:16 t 2015-09-12 22:16 lkalif that would be wonderful. What do we need to do? 2015-09-12 22:17 nobody sane has 10s of thoudsand of tags 2015-09-12 22:18 judt egecute that line abovr 2015-09-12 22:18 diva: the web page is trivial 2015-09-12 22:18 i know exactly how to set it up 2015-09-12 22:18 what lkalif said is what the autotagger does 2015-09-12 22:18 i'd have to remove the tags manually 2015-09-12 22:18 disable the autotagger 2015-09-12 22:19 and everyone who wants to have a lightning fast local got install needs to either delete the tags in their clone 2015-09-12 22:19 or delete and reclone 2015-09-12 22:19 ok, let me send a message to -dev to see if there is still any resistance 2015-09-12 22:19 and those like me who use the numbers just execute that line in their local copy 2015-09-12 22:20 i'm not xure if clones produce the same revs 2015-09-12 22:20 but we can make that query against the main repo a web api if needed 2015-09-12 22:20 small drawback,,, numbers can go in parallel in branches 2015-09-12 22:20 so people can retrieve the core repo's notion of a revision number 2015-09-12 22:20 to generate .version files 2015-09-12 22:20 lkalif: what i said 2015-09-12 22:20 make it a webapi, too 2015-09-12 22:21 so people can get the "autoritative" and comparable number 2015-09-12 22:21 ok 2015-09-12 22:23 but getting the tags out of the repo is well worth it 2015-09-12 22:23 the extra effort, i mean 2015-09-12 22:24 message sent. feel free to chirp in 2015-09-12 22:25 see singularity alpha page, second to last build is bb4109f982 2015-09-12 22:26 so I do: git rev-list bb4109f982 | wc -l 2015-09-12 22:26 gives me 6652 2015-09-12 22:27 so all you need is a web server with git source checked out and like 3 lines of php 2015-09-12 22:30 our web server holds the repo 2015-09-12 22:30 the main one 2015-09-12 22:30 so no problem there 2015-09-12 22:35 so all you do is: $hash = escapeshellarg($_GET['hash']); print system("cd /to/git/dir; git rev-list $hash | wc -l") 2015-09-12 22:36 hmmm sending things to the wc may not work well :p 2015-09-12 22:36 u may need a plumber ;) 2015-09-12 22:36 lol 2015-09-12 22:36 word count, but give me number of lines 2015-09-12 22:37 even if the wc is an iPood? 2015-09-12 22:38 even if japanese with 3 shells :P 2015-09-12 22:39 https://babbleq8.files.wordpress.com/2010/09/apple-toilet-concept-the-ipottie-tries-its-hand-at-the-royal-flush.jpeg?w=490 2015-09-12 22:39 lol 2015-09-12 22:40 :) 2015-09-12 22:41 actually i have a gitlab instance one could play with 2015-09-12 22:42 https://git.streamgrid.net/radegast-dev/libopenmetaverse 2015-09-12 22:43 last time i tried uploading opensim git it chocked on tags 2015-09-12 22:43 lol yes it would 2015-09-12 22:45 i forget nebs mirror on github 2015-09-12 22:45 https://github.com/nebadon2025/opensimulator 2015-09-12 22:46 thanks 2015-09-12 22:46 let me try to import that 2015-09-12 22:50 diva: did you do a tag cleanup in the repo already?? 2015-09-12 22:51 because i can see no tags before 2015-08-17 2015-09-12 22:51 and the history should be years 2015-09-12 22:52 the tags are there o.o 2015-09-12 22:52 no, I didn't do anything 2015-09-12 22:53 someone must have compacted the repo 2015-09-12 22:53 moving the tags into the packs 2015-09-12 22:53 from being a file per tag 2015-09-12 22:54 If you get rid of tags, then how will we know what revision is what? I'm sorry, but hashes do NOT, at a glance, tell the average person what order any build is, in relation to any other build. 2015-09-12 22:54 They are not human readable. 2015-09-12 22:55 several arguments have been made 2015-09-12 22:56 lkalif finally came up with the idea of a web page where the revision can be translated 2015-09-12 22:56 i added the concept of a web api where a simple script is able to create a .version file for people who roll their own 2015-09-12 22:56 the tags are loading our repo 2015-09-12 22:57 making it sow and unmanageable by a lot of software 2015-09-12 22:57 So my build would have to depend on someone else's website being up in order to generate my .version file? Bah. 2015-09-12 22:57 our website 2015-09-12 22:57 not a 3rd party 2015-09-12 22:57 and yes 2015-09-12 22:57 it would 2015-09-12 22:58 just make a small script 2015-09-12 22:58 no need for a website visit 2015-09-12 22:58 ACTION is just gonna go with hashes only, and check history date for age. 2015-09-12 22:58 lkalif: that won't work 2015-09-12 22:58 why? 2015-09-12 22:58 the local "version" would be different from the remote one 2015-09-12 22:59 as people work in the repo, the ref log will have different revs in a different order 2015-09-12 22:59 so they would get a different "version" for the same hash than the master repo has 2015-09-12 22:59 ok 2015-09-12 22:59 trying to later compare that or even file a bug report against it would cause confusion 2015-09-12 23:00 Whatever it is, it must ensure that everyone building a particular hash would have the same "version number" so we know that my version 5 (for example) is the same build as someone else's version 5. 2015-09-12 23:00 because we would see a different hash from the version number than the submitter 2015-09-12 23:00 unless he uses our lookup 2015-09-12 23:00 smxy: that is why a web service 2015-09-12 23:00 So I guess a centralized thing makes sense. 2015-09-12 23:00 you can set your build system to curl or wget ot 2015-09-12 23:00 it* 2015-09-12 23:00 yes 2015-09-12 23:01 if we happen to be down, as happens avery few onths for a few hours 2015-09-12 23:01 then you just don't build just then 2015-09-12 23:01 This will be in place before you remove and stop generating tags? 2015-09-12 23:01 yes 2015-09-12 23:01 ok 2015-09-12 23:01 first we need to hear arguments on the ML again 2015-09-12 23:01 and yes, this site doesn't go down all THAT often. 2015-09-12 23:01 but i'm pretty sure the result will be to remove version tags 2015-09-12 23:01 And when it does, someone hollers. ;) 2015-09-12 23:01 and instead have only release and subrelease tags 2015-09-12 23:02 :) 2015-09-12 23:02 when it goes down it only stays down until one of the admins sees it 2015-09-12 23:02 https://git.streamgrid.net/lkalif/opensimulator 2015-09-12 23:02 BTW, speaking of the mailing lists, where do I go to subscribe a ew address? My mail server is indefinitely dead, so I need to get mail elsewhere for a while. 2015-09-12 23:02 and we have admins in several timezones because every core member is one 2015-09-12 23:02 gitlab got much better 2015-09-12 23:02 see it worked 2015-09-12 23:03 smxy: mailman is now hosted on opensimulator.org 2015-09-12 23:03 the footer of each email should have the address 2015-09-12 23:03 http://opensimulator.org/wiki/Mailing_Lists 2015-09-12 23:03 ty 2015-09-12 23:03 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev 2015-09-12 23:03 for this one 2015-09-12 23:03 we used to be at berlios but they shut down 2015-09-12 23:03 quite a nice and uncluttered page https://git.streamgrid.net/lkalif/opensimulator 2015-09-12 23:04 berlios had such a loooong death rattle. It was like watching the worst acted final act of Romeo and Juliet. 2015-09-12 23:04 imported from git directly 2015-09-12 23:04 github* 2015-09-12 23:05 tags and all 2015-09-12 23:06 ACTION files an issue there for vertically stacked regions. 2015-09-12 23:06 https://git.streamgrid.net/lkalif/opensimulator/tree/master 2015-09-12 23:06 picture avatars and all 2015-09-12 23:07 lkalif: gitlab is nice. I like it. I wish all these web-based systems didn't require people to have to create accounts, but hey... that's an uphill battle. 2015-09-12 23:07 the repo would retain 71 tags after purging the version tags 2015-09-12 23:07 down from what Melanie? Like 2000? 2015-09-12 23:09 15532 2015-09-12 23:09 15732 2015-09-12 23:09 diva: i let other people do the hard work 2015-09-12 23:09 i'm loggd into the master repo and pulling this from the source 2015-09-12 23:10 yeah, i copied it here 2015-09-12 23:10 https://git.streamgrid.net/lkalif/opensimulator/commits/master 2015-09-12 23:10 made a typo 2015-09-12 23:11 that is enough times posting that url now 2015-09-12 23:11 lol 2015-09-12 23:11 i think everyone who wants to visit it will have done so by now 2015-09-12 23:14 what hell i crash against the only stopped car on 2km region 2015-09-12 23:16 lol 2015-09-12 23:45 will we get ubODE/UbitODE or 'original'ODE + Ubit's varregion patch in the new branch? I'm guessing most die hard ODE fans would want varregion support as a transition away from megaregions, but would there be any issues with existing scripts and vehicles which assume original ODE dynamics? 2015-09-12 23:45 yes 2015-09-12 23:45 the existing ODE already has varregions support 2015-09-12 23:45 stock ODE has limited/no support for vehicle crossings 2015-09-12 23:45 and it's not going to be put in on my fime 2015-09-12 23:45 dime* 2015-09-12 23:46 so maybe someone is willing to code it 2015-09-12 23:46 but as far as I see it, original ODE will likely be removed soon 2015-09-12 23:46 we'll get 2 ODEs. Hopefully we can eliminate one of them at some point after we see the new one 2015-09-12 23:46 ubODE's parameter interpretation is almost like SL 2015-09-12 23:46 much like bullet 2015-09-12 23:46 the old ODE is vastly different 2015-09-12 23:47 to it's detriment 2015-09-12 23:47 at some point the future must be embraced 2015-09-12 23:47 and that means changing all those vehicle scripts 2015-09-12 23:48 scripts should be able to interoperate between ubODE and bullet 2015-09-12 23:48 mostly anyway 2015-09-12 23:49 and many sl scripts can be copypasted 2015-09-12 23:49 and will work 2015-09-12 23:49 I don't use ODE myself, but I see a lot of users have stuck with it and want their scripts still to work. Could it be left as a optional module (with the varregion support) for those users still coming out of megaregions? ;) 2015-09-12 23:49 that will be a temporary condition at best 2015-09-12 23:49 after that, the original, incomplete, noncompliant ode may be maintained on the forge 2015-09-12 23:50 if any are interested 2015-09-12 23:50 but not in core 2015-09-12 23:50 the users will have to change their scripts 2015-09-12 23:50 you can't halt progress 2015-09-12 23:50 will that be by next release? 2015-09-12 23:50 in the next release probably nothing will happen 2015-09-12 23:50 prudent release management dictates to make one last release from the unmerged code 2015-09-12 23:51 the release after will have ubODE and ODE as alternatives 2015-09-12 23:51 with ode going away a few releases latr 2015-09-12 23:51 sounds like a roadmap :p 2015-09-12 23:54 oh Melanie_T I just remembered what may have happened to the git tags 2015-09-12 23:54 I thin orenh did a purge recently 2015-09-12 23:54 that's what I was trying to remember... 2015-09-12 23:54 he did not 2015-09-12 23:54 you are going to cause a major uproar if you change how ODE works 2015-09-12 23:55 just be aware of that 2015-09-12 23:55 he caused them to be baked into the packs 2015-09-12 23:55 I can't find the email thread, but we decided that it was safe to delete the old ones 2015-09-12 23:55 making them that much harder to remove 2015-09-12 23:55 nebadon: people will have two release cycles to adapt 2015-09-12 23:56 dammit, no one should touch that repo but me 2015-09-12 23:56 locally anyway 2015-09-12 23:56 and remote tag deletion doesn't work the tags are now baked into the packed archives 2015-09-12 23:56 it's no longer as easy as deleting files 2015-09-12 23:56 it's a real bear of a job now 2015-09-13 01:18 Melanie_T as long as we put that to a vote I am ok with it 2015-09-13 01:18 i suspect though it might be tough to get a majority vote on killing ODE in its current form 2015-09-13 01:26 nebdon if the second ODE works better than the first, people will want it. If not, then we'll keep it. It would be good to have only one that does all the right things 2015-09-13 01:27 rather than two each doing a different set of right things 2015-09-13 01:50 the biggest issue for users of 'old' ODE seems to be the transition from ODE->Bullet vehicle dynamics. Now there is a path to convert their Megaregion racetracks etc to varregions with with existing ODE. Don't underestimate how important this is for many users. This saves them from Megaregion death when the code for megaregions gets removed (is that 2 releases too? ;). It's going to take more time for them to convert/or acquire new the 2015-09-13 01:50 vehicle scripts to fix their ODE vehicle simulations, so if both ODE physics types could co-exist for a couple releases it would be good even if one is no longer maintained and has crappy border crossings ;) 2015-09-13 01:53 Yeah, I think offering a 'better' ODE is a great idea, but I wouldn't be in any hurry to remove the 'original' ODE. Just let it die a slow death. If the 'better' one really *is* better, people will move to it, over time and it will become easier and less 'traumatice' for the users, to remove the 'original' ODE, down the road. 2015-09-13 01:54 traumatic* 2015-09-13 02:21 so UbitODE models more like bullet, which is a good step towards having a physics parameters 'standard' (is that an SL 'standard'? ;). Melanie_T: would the new model you're proposing in your upcoming paper allow 'original' ODE' or maybe MOSES.Physx to be used as physics modules without too much effort? 2015-09-13 08:30 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-68-208.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-09-13 12:12 anyone around that could help me debug and solve a hg issue? 2015-09-13 16:18 Hi 2015-09-13 16:18 old ODE is needed for scripts compatibility 2015-09-13 16:19 if some one as a world full with old scrips, and happy with them , then needs old ode 2015-09-13 16:25 and yeap ubODE models more closer to SL .. not necessary like bullet since was done indenpendently.. and actually before bullet 2015-09-13 16:26 some diference is to expect in dinamics btw ubODE, bullet and SL 2015-09-13 16:29 i did add a few minor improvement on old ode on borders detection.. 2015-09-13 16:30 bc i do think we should keep it for some.. hmm years? :) 2015-09-13 16:37 new things should of course be done targetting either ubode or bullet 2015-09-13 16:38 and the responses diferences btw both can now be easier reduced 2015-09-13 17:33 hmm sculps seem to be diferent on all physics? :) 2015-09-13 17:35 so you had to write another one? :P 2015-09-13 17:36 hmm possible i just forgot to have convex option on them.. don't remember 2015-09-13 17:36 the do colide as prim 2015-09-13 17:37 -!- Jsync(~jason@108.238.150.111) has left #opensim-dev 2015-09-13 17:54 but well most times sculpts should be phatom or shape type none 2015-09-13 18:06 also meshs.. unless builder did a propor mesh for physics 2015-09-13 18:46 ahh i fake convex making the sculp with low resolution 2015-09-13 18:47 earth to ubit…… 2015-09-13 18:47 we have a problem 2015-09-13 18:48 ? 2015-09-13 18:48 we changed the database tables 2015-09-13 18:48 but never made Migrations for them because avn doesn't use them 2015-09-13 18:48 yeap i coment that with diva already 2015-09-13 18:48 so this merged code will create tables that don't fit the code 2015-09-13 18:48 that migration is a priority 2015-09-13 18:49 but can be done either side 2015-09-13 18:49 either side of what? 2015-09-13 18:49 avn or opensim 2015-09-13 18:49 branchs 2015-09-13 18:49 well, no 2015-09-13 18:49 it has to be dome before we merge to master 2015-09-13 18:49 basically, AVN's new fields need to be added to Migrations 2015-09-13 18:50 yeap .. just avn dbs already have those... so well its nicer merging with them 2015-09-13 18:51 hmm they are what a dozen ? 2015-09-13 18:51 I'm leaving the CM api in 2015-09-13 18:52 there are only two APIs in it 2015-09-13 18:52 that deal with the UserCountry field 2015-09-13 18:52 a new field in the DB they don't have 2015-09-13 18:52 and which can be filled in using a free ip location database, there are several out there on the web 2015-09-13 18:53 because I made thegroup invite API dynamic and put it into the groups module 2015-09-13 18:53 so, are you aware of anything that core should not have or not see ? 2015-09-13 18:53 or can we take this mess public? 2015-09-13 18:54 the dbs fields are the most relevant issue i see 2015-09-13 18:54 tes but that can be fixed in the open 2015-09-13 18:54 some just fail quietly.. so hard to see 2015-09-13 18:55 others do cry on log :) 2015-09-13 18:55 well its a diff on the mysql things yeack.. 2015-09-13 18:56 then the other dbs we never looked into.. or i didn't 2015-09-13 18:58 all this sounds scary 2015-09-13 18:58 hm not that much really 2015-09-13 18:58 lkalif: it's what we've been dealing with for the past couple of months 2015-09-13 18:58 to get even this far 2015-09-13 18:58 Ubit: i can publish the avn database schmea 2015-09-13 18:58 schema* 2015-09-13 18:59 this are easy to see on our use of mySQL 2015-09-13 18:59 shouldn't be too hard to adapt the Migrations 2015-09-13 18:59 well it's expected after having a divergent fork for years 2015-09-13 18:59 all but the user record 2015-09-13 18:59 i can give that out too but most of the extra fields aren't used by robust at all but by our website 2015-09-13 18:59 so they should not even be added to opensim core 2015-09-13 18:59 the things that scare me are deaper in code paths etc 2015-09-13 19:00 i just don't like that some things are not maintained at all, like non mysql db support 2015-09-13 19:00 well, we'll find issues and fix them for a while yet, i think 2015-09-13 19:00 lkalif: most users use mysql so mysql has historically always been the most complete connector 2015-09-13 19:01 and since the client code is copy/paste with a few changes between mysql and sqlite, that wasn't a real issue to keep up 2015-09-13 19:01 but pgsql is actually different on the sql level 2015-09-13 19:01 so it needs to be done by someone using pgsql 2015-09-13 19:02 well, ubit 2015-09-13 19:02 i see 2015-09-13 19:02 are we ready to spam? 2015-09-13 19:02 think as soon the list of fields and types is visible guess its easy for a pgsql ppl to fix the migration 2015-09-13 19:02 or any last minute fixes you need to get in? 2015-09-13 19:03 (Sings) spam spam spam spam spam spam spam spam... 2015-09-13 19:03 yeap.. i filled my car gas tank to run way fast ;) 2015-09-13 19:03 do it 2015-09-13 19:03 lovely spam :) 2015-09-13 19:03 ( hide my ugly commits historryyyy lol ) 2015-09-13 19:04 the mess i did with the modules naming.. yeakk :) 2015-09-13 19:04 ubit, sorry 2015-09-13 19:04 :) 2015-09-13 19:04 it is often necessary when fixing merge artefacts that the old commit can be reviewed 2015-09-13 19:04 sure :) 2015-09-13 19:05 i promised i would not drop a huge megapatch style file replace dmp 2015-09-13 19:05 i can live witht he shame lol 2015-09-13 19:05 fire it.. 2015-09-13 19:06 expecting the smap anytime now 2015-09-13 19:06 smap* 2015-09-13 19:06 spam* 2015-09-13 19:06 its like waiting for the xmas lights to come on lol 2015-09-13 19:06 unless it's too much and cia quits on us 2015-09-13 19:06 well before firing regions, and after it compiling.. fixing the dbs is a must 2015-09-13 19:07 we're not going to have Jenkins on it until we merge to core 2015-09-13 19:07 to master, I mean 2015-09-13 19:07 that push takes forever 2015-09-13 19:07 hmm on a empty region no big worries 2015-09-13 19:07 but it's to be expected 2015-09-13 19:07 because it generates a tag for each new commit 2015-09-13 19:09 ACTION asks his cat to go start the car engine.. 2015-09-13 19:09 are you gpoing to kill the r/ tags? 2015-09-13 19:10 cia died 2015-09-13 19:10 ACTION send flowers. 2015-09-13 19:14 oops :| 2015-09-13 19:17 ( who was cia? ;) ) 2015-09-13 19:18 the push is still going on 2015-09-13 19:18 now it's done 2015-09-13 19:20 wow, the new tag list is HUGE 2015-09-13 19:22 are you gpoing to kill the r/ tags? 2015-09-13 19:22 commit f24414c063261d279490a73510af413da6d05d7b 2015-09-13 19:22 Author: Melanie Thielker 2015-09-13 19:22 Date: Sun Sep 13 21:03:38 2015 +0200 2015-09-13 19:22 Remove the last proprietary copyright headers, insert BSD ones. 2015-09-13 19:22 commit 672f7468f77e54c49ae39ca7516b9d2acbe08cc7 2015-09-13 19:22 Author: UbitUmarov 2015-09-13 19:22 Date: Sun Sep 13 00:05:29 2015 +0100 2015-09-13 19:22 change the names also on the assembyInfo files 2015-09-13 19:22 commit 209cb840a2bb948a33b89d28995b4e16067a663f 2015-09-13 19:22 Author: UbitUmarov 2015-09-13 19:22 Date: Sat Sep 12 21:56:07 2015 +0100 2015-09-13 19:22 missing file... 2015-09-13 19:22 commit caf298cda3d3b45b27fe3dd8d6c0313d46691a71 2015-09-13 19:22 Author: UbitUmarov 2015-09-13 19:23 what's the name of the branch? 2015-09-13 19:23 oops :) 2015-09-13 19:23 avintionmerge 2015-09-13 19:24 and OMFG 2015-09-13 19:24 the git mailer is sending me the WHOLE diff 2015-09-13 19:24 lol 2015-09-13 19:24 lol 2015-09-13 19:29 Ahhh for tps to work on OSG change the maxwearables 2015-09-13 19:30 well 2015-09-13 19:30 until all gets updated...geee 2015-09-13 19:30 don't commit that change of course 2015-09-13 19:30 it's one of the issues 2015-09-13 19:30 there is no upgrade path 2015-09-13 19:30 ubit, why not change the maxwearables in core now? 2015-09-13 19:30 i'm sure we can push out an intermediate release 2015-09-13 19:31 i think this is maybe even important enough to bump the intrface versionand force-upgrade osgrid 2015-09-13 19:31 well thats core decision not mine :) 2015-09-13 19:31 that code needs to be more dinamic... 2015-09-13 19:39 visualparameters used to have similar issue.. ok now 2015-09-13 19:47 Hey, to update an SQLite opensim installation, I just copy over with the more recent build right? 2015-09-13 19:47 no copy db to new version 2015-09-13 19:47 nebadon: ahhh thanks 2015-09-13 19:47 cause if we remove or change files, old things linger 2015-09-13 19:48 you never want to just paste a new binary over old one 2015-09-13 19:48 Do I just need to copy over the config-include folder, regions folder, and opensim.ini as well? 2015-09-13 19:49 ... what is the excuses file o_o 2015-09-13 19:49 I would not blindly just copy config-include over either but yes that should work 2015-09-13 19:49 just make sure you watch for ini changes 2015-09-13 19:50 nebadon: its a personal standalone so cruft doesn't matter too much, its not set up with an external db either 2015-09-13 19:50 like Grid.ini especially 2015-09-13 19:50 those are static and carying over old versions can be bad 2015-09-13 19:50 I see 2015-09-13 19:51 I think I'll just copy over regions and the db file then 2015-09-13 19:51 and go through the opensim.ini again 2015-09-13 19:51 well for standalone it would be the standalone.ini 2015-09-13 19:51 opensim.ini is generally safe 2015-09-13 19:51 to just copy over 2015-09-13 19:51 its the Grid.ini or Standalone.ini you need to be careful with 2015-09-13 19:51 inisde config-include 2015-09-13 19:51 ahh ok, I just generally need to copy over from .ini.example to .ini 2015-09-13 19:54 ya anything that was .example initially 2015-09-13 19:54 you want to copy over 2015-09-13 19:54 anything that is already an ini out of the box 2015-09-13 19:54 leave alone 2015-09-13 19:55 huh, I guess copying over the db files didn't work 2015-09-13 19:55 perhaps I need to run opensim at least once first xD 2015-09-13 19:55 make sure you get *.db 2015-09-13 19:55 not just OpenSim.db 2015-09-13 20:05 in file AvatarWearable.cs mk sure public static readonly int MAX_WEARABLES = 15; in line 71 is uncomented 2015-09-13 20:05 and the nex 2 lines are comented... 2015-09-13 20:07 this is not a important change, but one that breaks tps, with current core code 2015-09-13 20:07 before adding adding extra ones, that breaking of teleports needs to be fixed... 2015-09-13 20:11 nebadon: Got it working- had to run the opensim first-start at least once 2015-09-13 20:11 Thanks :) 2015-09-13 20:25 Hm, sorry one more question- I can't seem to get the map images to show? 2015-09-13 20:27 Looks like my textures didn't survive either 2015-09-13 20:36 raz: standalones use several *.db files 2015-09-13 20:37 if you didnt copy all the *.db you might have things missing 2015-09-13 20:38 danbanner: I did.. I went and copied over the asset cache and j2k catche and I seem to have textures again 2015-09-13 20:38 also copied over the map cache 2015-09-13 20:39 so the textures you were missing are only in cache? 2015-09-13 20:39 No idea 2015-09-13 20:39 I'm guessing so :\ 2015-09-13 20:40 would using the backup command persist everything? 2015-09-13 20:45 Melanie_T: I would just like to say, oh god so many commits. 2015-09-13 20:52 2 years worth 2015-09-13 21:06 did yo push it already Melanie_T? 2015-09-13 21:06 yes 2015-09-13 21:06 cia crapped out 2015-09-13 21:07 but opensim-commits has a HUGE diff :) 2015-09-13 21:07 my MUA nearly choked onit 2015-09-13 21:07 :) 2015-09-13 21:07 what is the branch name? 2015-09-13 21:09 avinationmerge 2015-09-13 21:09 geez 2015-09-13 21:12 i thought i'd not live this long :P 2015-09-13 21:15 crashed on me 2015-09-13 21:15 1 moment for pastebin 2015-09-13 21:16 same here 2015-09-13 21:17 Melanie_T Ubit > http://pastebin.com/Nr4FQE0S 2015-09-13 21:17 DBS 2015-09-13 21:17 Could not find specified column in results: block_search 2015-09-13 21:17 nebadon: easy 2015-09-13 21:17 avination doesn't use Migrations 2015-09-13 21:17 so we added fields, but no Migrations for them 2015-09-13 21:18 some fields have guard code ( and only break things) others like this just crash 2015-09-13 21:18 Ubit: http://pastebin.com/mkNBZvPS 2015-09-13 21:18 since we use another system to keep our databases in ine 2015-09-13 21:18 geeeez 2015-09-13 21:18 so much random whitespace change 2015-09-13 21:18 lol 2015-09-13 21:18 4.Exception: System.TypeLoadException: Method 'CreateMesh' in type 'OpenSim.Region.PhysicsModules.Meshing.ZeroMesher' ? 2015-09-13 21:18 ok well just reporting in let me know when its fixed :) 2015-09-13 21:19 ubit: physics and meshing defaults are not sane 2015-09-13 21:19 defaulting to no meshing 2015-09-13 21:20 Gettig a different exception now, maybe the same as neb: http://pastebin.com/uy08LQCN 2015-09-13 21:21 yeap same missing db field 2015-09-13 21:21 avinations is on a migration vacation? 2015-09-13 21:21 :P 2015-09-13 21:21 the mesh one.. well i never tested zeromesh :) 2015-09-13 21:22 Ubit I don't know why I got that exception. I deleted all the dlls, and compiled again, and it didn't happen -- just the db one 2015-09-13 21:22 maybe it was some old dll 2015-09-13 21:22 mb 2015-09-13 21:22 i did fresh clone 2015-09-13 21:22 I'm getting errors on build in VS, though. Something in CSC complaining that some physics dlls don't exist 2015-09-13 21:22 well the db is expected as mel did all changes directly 2015-09-13 21:23 then I build again and the errors are gone 2015-09-13 21:23 I suspect it's some odd ordering of project build 2015-09-13 21:24 ubit builds with vs 2015-09-13 21:24 strange that he didn't see it 2015-09-13 21:24 I'm compiling with no issues in Windows with VS Express 2013 2015-09-13 21:25 yeap it should compile.... it does for me in 2010 and 2016 2015-09-13 21:25 errr 2015-09-13 21:25 2015 2015-09-13 21:26 those missing migrations are the main issue now :( 2015-09-13 21:26 ok, maybe I need to quit and restart VS 2015-09-13 21:26 doesn't compile with nant 2015-09-13 21:26 missing physics 2015-09-13 21:26 prebuild my need touch for nant ? 2015-09-13 21:27 the issues are around ubode 2015-09-13 21:27 compile error? 2015-09-13 21:27 [csc] /root/opensim-commit/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs(37,22): error CS0234: The type or namespace name `PhysicsModules' does not exist in the namespace `OpenSim.Region'. Are you missing an assembly reference? 2015-09-13 21:28 hundreds more follow 2015-09-13 21:28 yeah in csc -- same here 2015-09-13 21:28 Ubit: you can fix that in the avn repo 2015-09-13 21:28 i can pull your commits there across 2015-09-13 21:28 err that should be ..Module not modules 2015-09-13 21:29 that's almost as neat as pull requests ^^ 2015-09-13 21:30 using OpenSim.Region.PhysicsModules.SharedBase; ? 2015-09-13 21:30 sounds nant thing 2015-09-13 21:30 Windows compile is happy in IDE or with compile.bat 2015-09-13 21:31 .. 2015-09-13 21:32 2015-09-13 21:32 2015-09-13 21:32 ... 2015-09-13 21:32 seems ok :( 2015-09-13 21:32 For the record, and before we all start sounding like nasty people saying that nothing works, I'm really happy that you were finally able to get AVN code to this stage, Melanie_T! 2015-09-13 21:32 thanks need to go to ubit and misterblue 2015-09-13 21:33 they shouldered most of the actual workload 2015-09-13 21:33 that said.. waaaaaah stuff is broken.. you suck! 2015-09-13 21:33 lol jk 2015-09-13 21:33 lol 2015-09-13 21:33 diva it also fails compile on yr vs? 2015-09-13 21:33 well, let me try again 2015-09-13 21:34 misterblue did naerly all the work with verregions after ubit and i got it to the point where varregions came in 2015-09-13 21:34 and ubit did the last parts - intgrating your changes, diva, almost singlehandedly 2015-09-13 21:34 it's been a great team effort 2015-09-13 21:35 I get this: Error 7 Metadata file 'F:\dev\opensim-core\bin\OpenSim.Region.PhysicsModule.BulletS.dll' could not be found F:\dev\opensim-core\OpenSim\Region\PhysicsModules\BulletS\Tests\CSC 2015-09-13 21:35 and this: Error 1 Metadata file 'F:\dev\opensim-core\bin\OpenSim.Region.PhysicsModule.Meshing.dll' could not be found F:\dev\opensim-core\OpenSim\Region\PhysicsModules\BulletS\CSC 2015-09-13 21:35 odd 2015-09-13 21:35 I don't know what this is... 2015-09-13 21:36 ok let also try a pull and see 2015-09-13 21:36 there was an config file for Bullet 2015-09-13 21:36 it's still there 2015-09-13 21:36 I did a fresh pull into a new folder and had no issues. 2015-09-13 21:37 ok, well, ignore me, maybe my environment is not completely clean 2015-09-13 21:37 when I compile again the errors go away 2015-09-13 21:37 we can't ignore you diva :) 2015-09-13 21:37 Its bad when your environment isn't clean :) 2015-09-13 21:38 ACTION pushes a mop bucket across the neet to diva  2015-09-13 21:39 net* 2015-09-13 21:41 nant works now and vs should not need two runs 2015-09-13 21:41 ok, time to go to the beach. I'll be back later and check how things are. also code a new wifi feature. latrez 2015-09-13 21:41 ok i did a pull, copied to a clean dir, runprebuild and rebuild on vs.. no errors 2015-09-13 21:43 ok inis from the pull don't work :) 2015-09-13 21:43 Yes, still good in windows after last change. 2015-09-13 21:44 well i guess they are not supposed to work without edition 2015-09-13 21:51 ok, pasted in a region.ini from my previus test, a gridcommun.ini from that... 2015-09-13 21:52 edited opensim.ini uncomented meshing = ubODEMeshmerizer, physics = ubODE and Include-Architecture = "config-include/Grid.ini" 2015-09-13 21:52 ( rest like opensim.ini.example ) 2015-09-13 21:53 and region is up at osg 2015-09-13 21:54 ( the db already has the needed fields of course ) 2015-09-13 21:55 damm forgot the maxweables again :) 2015-09-13 21:56 [21:05] in file AvatarWearable.cs mk sure public static readonly int MAX_WEARABLES = 15; in line 71 is uncomented 2015-09-13 21:56 and the next 2 lines are 2015-09-13 22:00 C:\Avination\testOS\OpenSim\Framework\AvatarWearable.cs 2015-09-13 22:01 Ubit: I'd rather have a patch to make old core work with this 2015-09-13 22:01 than keep telling people to roll back time 2015-09-13 22:02 for now we should just use the core max 2015-09-13 22:02 no 2015-09-13 22:02 i want to do an interface version bump 2015-09-13 22:02 we need to go forward not back 2015-09-13 22:02 so i need a patch for that 2015-09-13 22:02 make core as flexible as we are 2015-09-13 22:02 changing that will break tps to older regions.. 2015-09-13 22:02 yes 2015-09-13 22:02 as i said 2015-09-13 22:03 can be a issue at osg etc 2015-09-13 22:03 i will bump the interface version 2015-09-13 22:03 that means a forced upgrade 2015-09-13 22:03 nebadon: we will have to do this, I hope you're on bard with it 2015-09-13 22:03 it's been a log time but this protocol break needs to be resolved, and not by turning back the clock 2015-09-13 22:04 ok i can try to fix the code to me more dinamic on that... 2015-09-13 22:04 ...to be.. 2015-09-13 22:04 ubit, the interface version is an absolute number known to central services 2015-09-13 22:04 if we bmp the interface, next time osgrid updates, the older software will not connect 2015-09-13 22:05 actuall think it already is on this branch 2015-09-13 22:05 i see nasty red message at Sisyphus from you ubit 2015-09-13 22:05 so we need a patch to old core to make it work with an arbitrary number of wearables llike ours does 2015-09-13 22:05 about attachments 2015-09-13 22:05 yeap it was that neb 2015-09-13 22:05 then we need to get diva to roll a release 2015-09-13 22:06 and osgrid to update it's downloads and services 2015-09-13 22:06 i sent 16 weables neb 2015-09-13 22:06 then old region software will no longer work on osgrid 2015-09-13 22:06 that could be really messy 2015-09-13 22:06 and we're clear for going forward 2015-09-13 22:06 i really dont have time for much testing at the moment myself 2015-09-13 22:06 wont really be much up to me 2015-09-13 22:06 nebadon: no testing, 2015-09-13 22:06 we don't expect you to roll a osgrid release from the branch 2015-09-13 22:06 that would be madness 2015-09-13 22:07 we have done it 2015-09-13 22:07 i just want ubit to make a patch to core to allow it to interoperate with the new style stuff 2015-09-13 22:07 but ya better not to if we can help it 2015-09-13 22:07 mel think for now we can go with max = 15 and came back to this later 2015-09-13 22:07 bump the version 2015-09-13 22:07 it isn't a big funtional diference 2015-09-13 22:07 would be better not to force an upgrade in the middle of this 2015-09-13 22:07 to much to fast 2015-09-13 22:08 no 2015-09-13 22:08 needs to be now 2015-09-13 22:08 the change to the code is minor 2015-09-13 22:08 and can even be based on 0.8.1 release 2015-09-13 22:08 via post-fixes 2015-09-13 22:09 so there is no risk 2015-09-13 22:09 no new code 2015-09-13 22:09 but these 3 lines to make the old sims tolerate the new ones 2015-09-13 22:09 else we can't get widespread testing going 2015-09-13 22:13 nebadon: so, are you on bard with making a OSG release of 0.8.1 with this one change put in? 2015-09-13 22:13 so we can get off this broken protocol? 2015-09-13 22:13 board* 2015-09-13 22:17 int count = wearable.Count; 2015-09-13 22:17 if (count > AvatarWearable.MAX_WEARABLES) 2015-09-13 22:17 count = AvatarWearable.MAX_WEARABLES; 2015-09-13 22:17 in C:\Avination\master\careminster\OpenSim\Framework\AvatarAppearance.cs 2015-09-13 22:17 melanie you mean osg 0.8.2 build with those 3 lines? 2015-09-13 22:18 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 2015-09-13 22:18 OSgrid is always on master git 2015-09-13 22:18 should read: 2015-09-13 22:18 m_wearables[wearableId].Clear(); 2015-09-13 22:18 int count = wearable.Count; 2015-09-13 22:18 if (count > AvatarWearable.MAX_WEARABLES) 2015-09-13 22:18 count = AvatarWearable.MAX_WEARABLES; 2015-09-13 22:18 for (int i = 0; i < count; i++) 2015-09-13 22:18 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); 2015-09-13 22:18 } 2015-09-13 22:19 this way tps work 2015-09-13 22:19 ( already on avnmerge branch 2015-09-13 22:20 ( around line 474 ) 2015-09-13 22:23 ok so your saying we can it without breakage Ubit? 2015-09-13 22:23 that would be great 2015-09-13 22:24 this change is needed, bf adding more wearables 2015-09-13 22:24 im trying to mk a patch :) 2015-09-13 22:24 its just that clamp.. good enough 2015-09-13 22:27 danbanner: if osg is on 8,8,2, then yes 2015-09-13 22:27 those lines plus an interface version bump 2015-09-13 22:28 put that commit in core and i'll update :) 2015-09-13 22:28 and make a new build for the residents 2015-09-13 22:29 Ubit: can you please make that a patch 2015-09-13 22:29 or tell me the fine name 2015-09-13 22:29 i don't want to search for what you already have 2015-09-13 22:29 file name* 2015-09-13 22:31 is this it? in file AvatarWearable.cs 2015-09-13 22:32 doing it now 2015-09-13 22:32 Bug #7724:04 make teleports only consider the Max_wearables region is configured to accept 14( http://opensimulator.org/mantis/view.php?id=7724 ): has been SUBMITTED. 2015-09-13 22:33 ahh there it is 2015-09-13 22:33 think thats it :) 2015-09-13 22:34 your mantis has only one of two patches 2015-09-13 22:34 but i've already taken it from the paste 2015-09-13 22:34 hmm ? 2015-09-13 22:34 i forgot a line... 2015-09-13 22:34 yes, that patch changes only one line 2015-09-13 22:34 ubit: interface bump 2015-09-13 22:34 ahh nopes its ok 2015-09-13 22:34 ahh 2015-09-13 22:34 hmm ?? 2015-09-13 22:35 ohh damm 2015-09-13 22:37 okay starting updates 2015-09-13 22:37 Melanie_T robust is fine as is?? 2015-09-13 22:37 no 2015-09-13 22:37 need to update 2015-09-13 22:37 ok 2015-09-13 22:37 so it rejects version numbers below 8 2015-09-13 22:38 that is kinda the point 2015-09-13 22:38 the important one to update is the grid service 2015-09-13 22:38 that is what will now reject older regions 2015-09-13 22:38 ok 2015-09-13 22:38 that wont break teleports? 2015-09-13 22:39 the new regions will not allow teleporting from or to older ones 2015-09-13 22:39 Bug #7724:04 make teleports only consider the Max_wearables region is configured to accept 14( http://opensimulator.org/mantis/view.php?id=7724 ): A NOTE has been added to this issue. 2015-09-13 22:39 and everyone who restarts will be forced to upgrade 2015-09-13 22:39 ( just fixed on mantis ) 2015-09-13 22:39 plazas need to be updated 2015-09-13 22:40 and people being unable to go to the plazas will soon upgrade their sims 2015-09-13 22:40 so basically nobody will be able to get to plazas unless they update? 2015-09-13 22:40 correct 2015-09-13 22:40 and all of HGville needs to update 2015-09-13 22:40 it's worked in the past 2015-09-13 22:40 after about a week, all singificant, alive sims were updated 2015-09-13 22:40 we have alot of HG traffic 2015-09-13 22:40 i'm not certain if HG TP needs a version match or has some sort of shim 2015-09-13 22:40 like from 0.8.1.1 2015-09-13 22:41 hmm 2015-09-13 22:41 i should push this to the post-fixes 2015-09-13 22:41 ya might be a good idea 2015-09-13 22:41 maybe diva can build a new 0.8.1.2 or whatever version the release is at 2015-09-13 22:43 Starting build #4326 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-13 22:44 do we need to consider 0.8? 2015-09-13 22:45 ? 2015-09-13 22:46 Bug #7724:04 make teleports only consider the Max_wearables region is configured to accept 14( http://opensimulator.org/mantis/view.php?id=7724 ): has been RESOLVED. 2015-09-13 22:48 0.8.0.4 2015-09-13 22:48 or eve older? 2015-09-13 22:48 how many are still that ancient, according to your logs? 2015-09-13 22:48 Project opensim » mono-2.10.8.1 build #4326: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4326/ 2015-09-13 22:48 melanie: Make regions tolerant to newer regions with more werables. 2015-09-13 23:04 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-13 23:15 Melanie_T how should things fail after this protocol version change? 2015-09-13 23:15 seems like we can still log in and teleport between new and old versions no problem? 2015-09-13 23:16 anyone teleporting from an older region to a newer one will get a message saying their regionis too old 2015-09-13 23:16 anyone teleporting from a newer region to an older one will cause it to crash 2015-09-13 23:16 any older region trying to start/restart will tell the user that ihe needs to update and fails to register 2015-09-13 23:17 it's not quite clear that will happen on HG TP _to_ and older region 2015-09-13 23:17 but HG tp _from_ older regions will succeed 2015-09-13 23:18 so people TPing from their older home region to osg will be fine 2015-09-13 23:18 but see a message to upgrade 2015-09-13 23:18 upon return, their home region will crash 2015-09-13 23:19 well i was able to start an older sim and it didnt complain 2015-09-13 23:19 INITIALIZATION COMPLETE FOR test Plaza - LOGINS ENABLED 2015-09-13 23:19 Region (test Plaza) # sho ver 2015-09-13 23:19 Version: OpenSim 0.8.2.0 Dev bba7942: 2015-09-05 10:29:18 -0700 (interface version 7) 2015-09-13 23:19 then you didn't update robust yet 2015-09-13 23:20 robust is updated 2015-09-13 23:20 osgrid login # sho ver 2015-09-13 23:20 Version: OpenSim 0.8.2.0 Dev 9d1515e (interface version 8) 2015-09-13 23:20 just double checked 2015-09-13 23:20 wait 2015-09-13 23:20 its in post-fixes? 2015-09-13 23:20 wtf 2015-09-13 23:20 we dont run post-fixes 2015-09-13 23:20 sigh 2015-09-13 23:20 no 9d1515e is correcty 2015-09-13 23:21 its in core/post-fixes/etc 2015-09-13 23:21 oh ya its way back in scroll 2015-09-13 23:21 ok so ya its updated then 2015-09-13 23:21 yup 2015-09-13 23:21 no problem with older regions tho 2015-09-13 23:21 which is good i guess 2015-09-13 23:21 no it's not 2015-09-13 23:21 hmm 2015-09-13 23:21 older regions need to be locked out 2015-09-13 23:21 that is the point 2015-09-13 23:22 yea doesnt seem to be the case 2015-09-13 23:23 and i have no trouble teleporting either direction between interface version 7 and 8 2015-09-13 23:27 Starting build #4327 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-13 23:28 ok 2015-09-13 23:28 there was more hidden there 2015-09-13 23:28 k let me start over 2015-09-13 23:28 we seemingly don't use the interface version number anymore but rather a mix of min/max 2015-09-13 23:30 wow. I just did a git pull and there were so many new tags I couldn't scroll back far enough to see what the number was on the first of the new tags. 2015-09-13 23:31 I can still log into old region 2015-09-13 23:31 r/ tags need to die 2015-09-13 23:31 Melanie_T 2015-09-13 23:31 osgrid robust is updated and restarted 2015-09-13 23:31 you need to try and restart the old region 2015-09-13 23:31 it should refuse 2015-09-13 23:31 ah 2015-09-13 23:31 sec let me try 2015-09-13 23:31 Project opensim » mono-2.10.8.1 build #4327: SUCCESS in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4327/ 2015-09-13 23:31 melanie: Change the actual versions allowed to connect, which is different from 2015-09-13 23:31 old regions that still run aren't locked out 2015-09-13 23:32 ok 2015-09-13 23:32 scripts started, logins enabled 2015-09-13 23:32 let me try 2015-09-13 23:32 i was able to start an old one let me see if it got deregistered 2015-09-13 23:32 it should say "failed to register with grd" 2015-09-13 23:33 logging in as well 2015-09-13 23:33 this doesnt work to good :) 2015-09-13 23:33 point is 2015-09-13 23:33 against a robust built from this 2015-09-13 23:33 older regions should not register 2015-09-13 23:33 and fail to start 2015-09-13 23:34 yea thats not happening 2015-09-13 23:34 you got robust built? 2015-09-13 23:34 yes 2015-09-13 23:34 wouldnt we need to change the SIMULATION/0.3 in the [SimulationService] section? 2015-09-13 23:34 show version says right versioning 2015-09-13 23:34 // Check the protocol version 2015-09-13 23:34 if ((versionNumberMin > ProtocolVersions.ServerProtocolVersionMax && versionNumberMax < ProtocolVersions.ServerProtocolVersionMax)) 2015-09-13 23:34 { 2015-09-13 23:34 // Can't do, there is no overlap in the acceptable ranges 2015-09-13 23:34 return FailureResult(); 2015-09-13 23:34 } 2015-09-13 23:35 this is supposed to kick the region out 2015-09-13 23:35 i cant even remember last time we used this 2015-09-13 23:35 its been years in the 4-5 year range 2015-09-13 23:35 this is a new mechanism 2015-09-13 23:35 ACTION blames diva 2015-09-13 23:36 git blame -L160,160 ./OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs 2015-09-13 23:36 9bdb585a (Diva Canto 2009-09-28 10:56:05 -0700 160) 2015-09-13 23:37 heh ya 2009 2015-09-13 23:37 sounds about right 2015-09-13 23:37 How far back do I scroll in git log to start reading about all the new goodness from the avn dump? 2015-09-13 23:37 Plugh: 2 years 2015-09-13 23:37 haha 2015-09-13 23:37 oh, wow. 2015-09-13 23:37 There are a lot of fixes in the dump for var support? 2015-09-13 23:38 all avn commits of the past 2 years have been inserted into where they would have been 2015-09-13 23:38 cant we change the SIMULATION/0.3 in the [SimulationService] section? i think thats how diva forced an update so vars wouldnt crash people 2015-09-13 23:38 well, that's an ini value 2015-09-13 23:38 I cant really remember how this forced upgraded thing works 2015-09-13 23:38 people will have overridden it 2015-09-13 23:38 ya and it worked well 2015-09-13 23:38 there is this in-code mechanism 2015-09-13 23:38 This new branch will become 0.8.2? 2015-09-13 23:39 maybe we should wait until diva is done getting toasted 2015-09-13 23:39 and back from the beach 2015-09-13 23:39 editing the ini would just make you crash/fail teleports? 2015-09-13 23:39 ya that is fine Melanie_T 2015-09-13 23:39 i need to keep building this model anyway 2015-09-13 23:39 must get to a certain point tonight 2015-09-13 23:39 Has the new db migration code been added yet? 2015-09-13 23:40 no 2015-09-13 23:41 if it doesnt happen soon though Melanie_T its probably going to have to wait until tomorrow 2015-09-13 23:41 let's ee what time she gets back 2015-09-13 23:42 I don't suppose there is anything much I can do to help at this point other than see if I can build the avn merge branch? 2015-09-13 23:42 Plugh: built it , run it, fix bugs.... 2015-09-13 23:42 just don't remove code seemingly not in use 2015-09-13 23:42 always ask me first 2015-09-13 23:42 we have more stuff, modules 2015-09-13 23:42 that needs this code and may yet see the light of day 2015-09-13 23:43 ok food time bbiab 2015-09-13 23:43 I couldn't even make a one line change without it getting shot down. I'm not about to make any other changes unless they are fixing typos or something at this point. :) 2015-09-13 23:52 Um...?? ok, its been a few days since I last built OS. No Makefile in the avn merge branch? 2015-09-13 23:52 Guess I'll have to use xbuild. :) 2015-09-13 23:53 Crap. I'm trying to build it with a custom module still sitting in the source tree. 2015-09-13 23:53 some versions of xbuild don't like the ',' on ODE.something 2015-09-13 23:53 Pull and build in a new clean folder or you will may get errors. 2015-09-13 23:53 Who gets to create the release notes for all these changes? 2015-09-13 23:54 oops /me hides 2015-09-13 23:54 yea, I need to do that as I have to remove a custom module first. 2015-09-13 23:54 Ubit, Melanie_T: give data migration the biggest prioity so this can be really tested 2015-09-13 23:55 hope diva or someone will do it :) 2015-09-13 23:55 but it is a priority yes 2015-09-13 23:56 you can't dump that on diva 2015-09-13 23:56 let her say that :p 2015-09-13 23:56 she doesn't know avination code 2015-09-13 23:56 i'm telling you now so you don't have to waste time 2015-09-13 23:57 Is there a particular commit, or date, to use as the start of any effort to summarize the changes? 2015-09-13 23:57 git log master...avimerge 2015-09-14 00:00 erm 2015-09-14 00:00 git log master...avinationmerge 2015-09-14 00:02 hmmm is there a away in mysql to compare 2 dbs structures? 2015-09-14 00:02 bah! I don't remember how to tell xbuild to clean my source tree. 2015-09-14 00:02 rm -fr /* ? 2015-09-14 00:02 :p 2015-09-14 00:02 hehe 2015-09-14 00:02 ( dont test it !! ) 2015-09-14 00:03 Ubit: not directly, you can dump table schema and diff it 2015-09-14 00:03 am i being stupid or am i just blind because i cant find the branch avinationmerge 2015-09-14 00:03 Plugh: git clean -dxf 2015-09-14 00:04 H-H-H: did you git fetch origin 2015-09-14 00:04 no just pulled : 2015-09-14 00:04 ok, ty. I also had to do a git reset --hard to get rid of a few files. 2015-09-14 00:05 its > 5000 commts 2015-09-14 00:05 Um... wow! 2015-09-14 00:06 yea, I just pulled then created and checked out the new branch. 2015-09-14 00:06 ok i guess i might nee to re clone 2015-09-14 00:08 hmm... Is that an average of a bit more than 20 commits a month over 2 years? 2015-09-14 00:08 um... wow. no, I was way off. Just a hair over 104/month. 2015-09-14 00:10 The code compiled. That's a start. 2015-09-14 00:12 FWIW, I can do some tests involving SA usage. osgrid will help test HG, some others will be testing standard grid configuration. 2015-09-14 00:13 hm... if there are a lot of DB changes I'll need to set up a new set of databases to test the merge. 2015-09-14 00:13 actual list of commits 2015-09-14 00:13 https://gist.githubusercontent.com/lkalif/544ba3685dca6b67a83e/raw/0270ce27bba9dab85d3dd7971fefc8de94bbdcf8/avinationmerge.txt 2015-09-14 00:14 ty, lkalif 2015-09-14 00:15 Wow, 5029 entries. 2015-09-14 00:15 First thing is strip out the entries that just say "Merge branch". 2015-09-14 00:17 wow. That drops it to 3,273 entries. 2015-09-14 00:20 well, it was a lot of time 2015-09-14 00:22 yea, the first entry in the list lkalif posted goes back to January of 2010. 2015-09-14 00:25 building now from a fresh clone 2015-09-14 00:26 i need to make one thing abundantly clear 2015-09-14 00:26 any code that may or may not be in the history 2015-09-14 00:26 if it is not in the final result as of today 2015-09-14 00:26 is NOT relicensed to BSD 2015-09-14 00:27 going back and picking up code from the history that has since been removed is against the law 2015-09-14 00:27 lol 2015-09-14 00:28 the files for which this is true would have, in the releases where they existed, a proprietary header 2015-09-14 00:28 turn down the paranoia 2015-09-14 00:28 that license governs 2015-09-14 00:28 it would have been another few months to find and remove all those cases so i didn't bother 2015-09-14 00:29 lkalif: protecting one's business assets is not paranoia 2015-09-14 00:29 every company does it 2015-09-14 00:29 no 2015-09-14 00:29 The cases could be found with a simple code search. Changing things that might have used that code may not be so easy to handle. 2015-09-14 00:30 well, it's easy 2015-09-14 00:30 today's dump is all BSD 2015-09-14 00:30 many copanies decide to do stuff opensource 2015-09-14 00:30 any code that is in today's dump, regardless of whether or not it used proprietary code or not, is now bsd 2015-09-14 00:30 and they don't do this regret trip after 2015-09-14 00:30 any remnants of the proprietary code are also now bsd, to the extent they still exist in today's dump 2015-09-14 00:32 lkalif: you may not believe in legal clarification, I do. not yours to argue. 2015-09-14 00:32 IANAL so my eyes glaze over if I try to read any of the many licences governing code. 2015-09-14 00:32 Melanie_T: sue me if i disagree lol 2015-09-14 00:32 Plugh: it's our intention to give as much as we can 2015-09-14 00:32 ACTION nods 2015-09-14 00:32 and we'll see whose is ir 2015-09-14 00:32 there has in the past been code by people who did not agree to let us relicense their code 2015-09-14 00:32 these people's code has been removed 2015-09-14 00:32 The code builds with the add on ossearch and osprofile modules. 2015-09-14 00:33 either straight up, or it's been superseded 2015-09-14 00:33 it remains in the history, for historical purposes 2015-09-14 00:33 most of it will probably not work if brought forward 2015-09-14 00:33 but to guard these 3rd parties rights, this legalese is required 2015-09-14 00:34 Plugh: yes 3d hosting has always offered osgrid regions 2015-09-14 00:34 so we ensured the opensim addons work with it 2015-09-14 00:35 however, because of changes to core profiles in the past months, there may be duplication between the module and core 2015-09-14 00:35 ok. 2015-09-14 00:35 also, ossearch may return multiple "no found" style packets for a single search 2015-09-14 00:35 because the core stubs and ossearch both answer 2015-09-14 00:35 but with avination now heading to be equal to core 2015-09-14 00:35 One of these days I may check on compatability between the core and add on versions of search and profile to see how they are the same or different. 2015-09-14 00:35 we can fix these inconsistencoes in the degree avn and core implement stubs for extra protocols 2015-09-14 00:36 I used to see duplicate results at one time but I think that was dealt with at one point. Might have just been a config change. 2015-09-14 00:36 no 2015-09-14 00:37 there is an actual issue 2015-09-14 00:37 map search is one 2015-09-14 00:37 you may get two or three modal "not found" dialogs 2015-09-14 00:37 avatar picers may display duplicate results 2015-09-14 00:37 search people may as well 2015-09-14 00:37 nothing that can't be fixed 2015-09-14 00:37 BTW, I copied over the Makefile from master and use it to build with nant and its working fine. 2015-09-14 00:37 it's just that we held avination's code base on an earlier version of these interfaces 2015-09-14 00:38 because our modules use it 2015-09-14 00:38 this merge means all bets are off 2015-09-14 00:38 it needs a lot of testing 2015-09-14 00:38 ACTION nods 2015-09-14 00:38 why do you need the makefile? 2015-09-14 00:38 it serves no purpose 2015-09-14 00:38 My fingers are used to typing 'make' to build code. :) 2015-09-14 00:38 nant uses it 2015-09-14 00:38 you should build this merge with 2015-09-14 00:39 sh runprebuild.sh ; nant -t:mono-4.0 | grep error 2015-09-14 00:39 or similar 2015-09-14 00:39 nope 2015-09-14 00:39 the makefile uses nant 2015-09-14 00:39 nant doesn't need the makefile 2015-09-14 00:39 it's superfluous 2015-09-14 00:39 so we removed it a long time ago 2015-09-14 00:39 The Makefile is still in master. 2015-09-14 00:39 It runs prebuild then nant. 2015-09-14 00:39 in anycase only supported method from now on is xbuild 2015-09-14 00:39 ACTION nods 2015-09-14 00:40 Plugh: don't be lazy 2015-09-14 00:40 Just passing along that it still builds with nant, fwiw 2015-09-14 00:40 lkalif: Isn't that what all programmers strive for? Ways to save energy? ;) 2015-09-14 00:40 saving energy of development 2015-09-14 00:41 hm... I have a custom module that doesn't build in the avn merge branch. 2015-09-14 00:41 nant is supported afaik 2015-09-14 00:41 i hate xbuild 2015-09-14 00:41 it does too much 2015-09-14 00:41 all i want is the straight tool output. no collating, filtering, etc 2015-09-14 00:41 nant does't do anything 2015-09-14 00:41 I also tend to use make as I can tell it to use more cores when I build. 2015-09-14 00:41 nant runs the tools 2015-09-14 00:42 and gives me the straight dope 2015-09-14 00:42 and msbuild is now fully opensourcce 2015-09-14 00:42 plug iirc the makefile would be removed from the avinationmerge branch not master 2015-09-14 00:42 i can't use a tool that assumes it knows which part of an error message i want to see and tries to continue building in the face of an error 2015-09-14 00:42 nant does what i want 2015-09-14 00:42 build until there is an error 2015-09-14 00:42 give me the raw output of the tool 2015-09-14 00:42 and stop 2015-09-14 00:43 opensim supports nant. not only xbuild 2015-09-14 00:43 Has there been any other changes that affect things for modules? 2015-09-14 00:43 well you also code with magnetied needle on a mgnetic tape 2015-09-14 00:43 interface stuff 2015-09-14 00:43 Plugh: not that i'm aware of 2015-09-14 00:44 ok. It says my module doesn't implement an interface member but my module built ok in master. 2015-09-14 00:44 I'll track down the interface files and compare them. 2015-09-14 00:45 what interface member 2015-09-14 00:46 OpenSim.Framework.IMoneyModule.ObjectGiveMoney(OpenMetaverse.UUID, OpenMetaverse.UUID, OpenMetaverse.UUID, int, OpenMetaverse.UUID, out string) 2015-09-14 00:46 oh 2015-09-14 00:47 on money, all bets are off 2015-09-14 00:47 yea, np. 2015-09-14 00:47 you need to edit your module 2015-09-14 00:47 the last one was added 2015-09-14 00:47 out string 2015-09-14 00:47 it's needed to support llTransferLindenDollars properly 2015-09-14 00:48 because the 8 chars you see in the LL transactio history 2015-09-14 00:48 are the first 8 chars of a UUID 2015-09-14 00:48 Do you happen to rmember what sort of thing is passed there? 2015-09-14 00:48 Plugh: oscurrency? 2015-09-14 00:48 ah, ok. 2015-09-14 00:48 which is the UUID of that transaction in the global ledger 2015-09-14 00:48 lkalif: sorry, no. Proprietary money module. 2015-09-14 00:49 since vn is a commercial grid, high performance money handling has been a staple of development 2015-09-14 00:49 so that interface which was never declared stable in any way, has evolved lots 2015-09-14 00:49 but it's all goodness 2015-09-14 00:50 ACTION nods 2015-09-14 00:50 It didn't really surprise me for the compile to break on a money related module. 2015-09-14 00:50 not having a money module in core is a big mistake for this reason 2015-09-14 00:51 lkalif: It avoids a lot of legal liabilities that way. 2015-09-14 00:51 nonsense 2015-09-14 00:51 lkalif doesn't believe in lawsuits 2015-09-14 00:51 they happen regardless 2015-09-14 00:51 If you provide code to handle money and some bug means money goes missing who is going to possibly gets sued over the matter? 2015-09-14 00:51 demo money module with nó external exchanges is just game points 2015-09-14 00:52 yea, I suppose that would be true enough. 2015-09-14 00:52 Plugh: i'm talking about money module not interfaces to outside world 2015-09-14 00:52 lkalif: point is, people can and will use external code on their websites to link to and from real money at some point 2015-09-14 00:52 then the above applies 2015-09-14 00:52 regardless of disclaimers 2015-09-14 00:52 im guessing this is the already known about mysql error ? incase it matters this is in grid mode with everything on one machine using 127.0.0.1 2015-09-14 00:52 http://pastebin.com/DkJnYfHe 2015-09-14 00:53 Melanie_T: bullshit as always 2015-09-14 00:53 H-H-H: avination doesn' use Migrations 2015-09-14 00:53 so it doesn't prepare a complete database 2015-09-14 00:53 this is being worked on 2015-09-14 00:53 yes thats what i was asking if that was the already known error :) 2015-09-14 00:54 There is a point there. In world "currency" has no more meaning than monopoly money does. It is only when you have the ability to convert between it and real-world currency that it takes on any significance. 2015-09-14 00:54 exactæy 2015-09-14 00:55 lkalif: you consider any corporate legal prudence "bullshit". but no company can afford to listen to you. 2015-09-14 00:55 this is just some anti-competition bs Melanie_T is trying to sell 2015-09-14 00:55 Melanie_T: i don't buy it 2015-09-14 00:56 you want to break evertbody's elses module 2015-09-14 00:56 Plugh: a "play money module" would be connected by people who use it with a website allowing real money to come in. then the issue arises, if real money is lost in the play money module 2015-09-14 00:56 not to protect legal stuff 2015-09-14 00:56 lkalif: as a matter of record I have fices various money modules to adapt to interface changes 2015-09-14 00:56 most notable the one on forge 2015-09-14 00:57 no one who can develop a proprietray module is unable to follow the interface changes 2015-09-14 00:57 as they are only additional parameters they only need to declare, then ignore 2015-09-14 00:58 you, lkalif, are the paranoiac, always accusing me of trying to harm opensim. sorry, but history beras me out, not you. Just go away. 2015-09-14 00:58 a demo module in the core that would be limited to exchanging money between avi would go a long way 2015-09-14 00:58 bears* 2015-09-14 00:58 lkalif: that is te precise legal risk. that is why it is on forge 2015-09-14 00:58 bs 2015-09-14 00:58 it will remain there and will be updated before this merge becomes a release 2015-09-14 00:59 but due continue to sell your bs 2015-09-14 00:59 no one who uses money should use anything but a release anyway 2015-09-14 01:01 lkalif: everyone in the community knows you hate me. although no one, icluding me, seems to know why 2015-09-14 01:01 but your word carries no weigth 2015-09-14 01:01 we have now 4 years of evidence that you fix bugs in you fork first instead of core and then merge 2015-09-14 01:02 of course i do that 2015-09-14 01:02 i monetize every advantage for 6 months 2015-09-14 01:02 and i never made a secret of that 2015-09-14 01:02 now if you were not a core opensim dev that wouls br ok 2015-09-14 01:02 5 years 2015-09-14 01:02 now we have facts 2015-09-14 01:02 no you don't in many cases someone else made a fix before the 6 motnhs were up 2015-09-14 01:02 and if that is not sabotage and harm i don't know what is 2015-09-14 01:03 that still leaves a commit 2015-09-14 01:03 but no need to push it because it's been fixed independently 2015-09-14 01:03 companies invest money to gain advantages 2015-09-14 01:03 that is not sabotage 2015-09-14 01:03 it is business 2015-09-14 01:04 the sad thing is you are not gaining an advantage, you are giving yourself more work 2015-09-14 01:04 withholding fixes is unethical for a shared code, any way you slice it 2015-09-14 01:04 it is not 2015-09-14 01:04 if i fix something it is my moral right to make money from it 2015-09-14 01:04 then donate it 2015-09-14 01:05 because it is MY time that went into it 2015-09-14 01:05 and you are mistaken if you think that I am alone in this thinking 2015-09-14 01:05 or time I paid for 2015-09-14 01:05 other people just don't dare speak it 2015-09-14 01:05 they PM me instead lol 2015-09-14 01:07 it still doesn't matter. my work time and my employees work time belongs to me 2015-09-14 01:07 i share it as i see fit 2015-09-14 01:08 fair enough, but you should not be in the position to make decisions in opensim core simultaneously 2015-09-14 01:09 I would think it a safe bet to say that many grids using OS have their own custom changes to the code which haven't always been pushed to the public repo. 2015-09-14 01:09 Plugh: they don't have a veto right over opensim 2015-09-14 01:09 like Melanie_T does 2015-09-14 01:10 i don't 2015-09-14 01:10 core decisions are always unanimous 2015-09-14 01:10 consent is reached through discussion 2015-09-14 01:10 i don't have a one-person "force it in" and i don't have a one-person "keep it out" 2015-09-14 01:11 consent implies veto right 2015-09-14 01:11 ? 2015-09-14 01:11 nope 2015-09-14 01:11 the only thing i could do is hold up a decision 2015-09-14 01:11 lkalif stop griefing Melanie, geez. There has never been a veto from Melanie. There was a veto from me once, early on related t othe money module 2015-09-14 01:11 Any core member can give a thumbs down to something on an issue. 2015-09-14 01:11 but decisions were made and are being made 2015-09-14 01:12 because that sor of behavior would not be tolerated 2015-09-14 01:12 you know nothing 2015-09-14 01:12 but it is still up to the majority to decide, or more discussion required. 2015-09-14 01:12 but pretend to know everything 2015-09-14 01:12 I don't remember many vetos in opensim 2015-09-14 01:12 people have expressed -1s and the reasons are usually accepted 2015-09-14 01:12 lkalif: if there are any more personal attacks on me, ever, you will be removed from this channel 2015-09-14 01:13 discussions about an issue, sure 2015-09-14 01:13 please do chime in 2015-09-14 01:13 Melanie_T: why wait 2015-09-14 01:13 no please 2015-09-14 01:13 but accusing me of moral turpitude or leagl wrongdoing 2015-09-14 01:13 kick me out now 2015-09-14 01:13 WILL have consequences 2015-09-14 01:13 sure 2015-09-14 01:13 because that's just trolling 2015-09-14 01:14 My oppinion was that fixing bugs in a fork and not in core is unethical 2015-09-14 01:14 if that is trolling ban me now 2015-09-14 01:14 and be done with it 2015-09-14 01:14 you are entitled to your opinion 2015-09-14 01:14 others have other opinions 2015-09-14 01:14 then explain in what way doing that is unethical, considering the fact that my time belongs to me 2015-09-14 01:14 That is an opinion. I am not aware of anything in the code licences that prohibit doing that with Open Source projects. 2015-09-14 01:14 apperently not diba 2015-09-14 01:14 and is this discution leading anywhere? 2015-09-14 01:14 and also elaborate on why it is more unethical when plugh does it 2015-09-14 01:15 or when anyone who is not core does it 2015-09-14 01:15 Ubit: Probably not. :) 2015-09-14 01:15 Melanie_T: conflict of interest 2015-09-14 01:15 there isn't one 2015-09-14 01:15 core membership is HONORARY 2015-09-14 01:15 ACTION goes back to figuring out the change needed to the money module. 2015-09-14 01:15 it is not paid 2015-09-14 01:15 you have two interest at once 2015-09-14 01:15 my owrk time does not belong to core 2015-09-14 01:15 i am not eployed by core 2015-09-14 01:16 to make your code better than anybody else's 2015-09-14 01:16 and to keep core good 2015-09-14 01:16 yes 2015-09-14 01:16 so i monetize my fixes 2015-09-14 01:16 then donate them 2015-09-14 01:16 those chash, hence conflict of interest 2015-09-14 01:16 it's better than me keeping themto myself forever 2015-09-14 01:16 they don't clash 2015-09-14 01:16 they synergize 2015-09-14 01:16 lol 2015-09-14 01:16 bs bingo time 2015-09-14 01:17 your assumption is that opensim has a _right_ to my work 2015-09-14 01:17 well, wake up 2015-09-14 01:17 it doesn't 2015-09-14 01:17 and not to Plugh's, misterblue's or diva's euther 2015-09-14 01:17 Melanie_T: you dont have to have a right to decide about opensim 2015-09-14 01:17 your opinion does not entitle you to harrass her the way you are doing -- attacking her every time you see an opportunity. Others here (including me) don't think it's unethical to do what she does/did. Annoying, maybe. And ultimately a pain in the ass for HER. But not unethical. That's my opinion 2015-09-14 01:17 you would not expect orenh to donate kitely 2015-09-14 01:18 donate comes from donas, greek, a gift 2015-09-14 01:18 GIFT, not duty 2015-09-14 01:18 diva: you are increasingly in the minority 2015-09-14 01:19 but soon there will be no more core devs left 2015-09-14 01:19 so you two get to have all the fun ;) 2015-09-14 01:19 lkalif: then show me where in law all my code output belongs to opensim just because i am a core member? 2015-09-14 01:20 why aren't you harassing diva about her paid wifi addons? 2015-09-14 01:20 lkalif you can make up whatever stories you want. Ppl have been leaving opensim since about the beginning of it 2015-09-14 01:20 or Plugh about having a proprietary money module? 2015-09-14 01:20 unethical things are not neccessariy illegal 2015-09-14 01:20 It is simple to fix a money module when one is more familiar with C# code. I had to check the interface to realize what mistake I was making in syntax. 2015-09-14 01:20 :D 2015-09-14 01:20 your idea of ethiics doesn't work for people who have mouths to feed 2015-09-14 01:21 diva: dahlia left after horrible harassment just few days ago 2015-09-14 01:21 Melanie_T forced her 2015-09-14 01:21 have you read the chat? 2015-09-14 01:22 she basically called her a fake and an impostor 2015-09-14 01:22 dahlia's behavior was unethical. offering something for sale, then refusing to quote a price, the refusing to sell altogether, then lording over everyone and stifling any and all web viewer development with "been there, done that, doesn't work, don't try" 2015-09-14 01:22 Melanie_T: FYI, there were two parameters added to the ObjectGiveMoney() call. 2015-09-14 01:22 without ever showing a line of code 2015-09-14 01:22 Plugh: I will find out when i fix os money 2015-09-14 01:23 np. I have the module compiling again. 2015-09-14 01:23 lkalif: of course you consider it unethical for a private entity to pay for services relating to opensim 2015-09-14 01:23 i know 2015-09-14 01:23 you said so then 2015-09-14 01:23 but wake up, there is a lively opensim based economy out there, both in serices and proprietary software, and it's set to grow, not shrink 2015-09-14 01:23 i consider keeping bugs in core on puråpse unethical any way you want to spin it 2015-09-14 01:24 i have always and immediately fixed anything related to security and permissions, until justin let that terrible permissions patch in. 2015-09-14 01:24 after that, i just didn't care because i told him not to accept it 2015-09-14 01:24 from the on it was security only 2015-09-14 01:25 and now he's gone too 2015-09-14 01:25 but what avn did was functional enhancements 2015-09-14 01:25 I think its been said that OS is meant to be a platform on which to build virtual worlds. That does mean it is expected people will, or can, add their own custom features or changes. 2015-09-14 01:25 you may call it a big but it's not a bug until core has an implementationand it doesn't work 2015-09-14 01:25 I'm not going to say anything else on this. It would be good if ppl would stay clear of personal attacks and focus on the technical part. Everyone is here VOLUNTARILY and everyone has their own reasons to donate their time to this project. We should all be grateful for each others' donations. 2015-09-14 01:25 adding omething that makes a part of the viewer come alive and not donating it is NOT a bug fix 2015-09-14 01:25 it's an enhancement 2015-09-14 01:27 speaking as an academic , and seeing how many millions of dollars are spent on things that lead to absolutely nothing, it's quite amazing to see something like opensim emerge purely on voluntary donations 2015-09-14 01:27 get me some of those millions and see where we are in a year :) 2015-09-14 01:27 I am forever grateful to everyone who has ever donated good patches 2015-09-14 01:27 diva: just please tell me have you been in a chat last time dahlia was here. it will help me understnd things much better? 2015-09-14 01:28 i believe diva was present 2015-09-14 01:28 Monodevelop is a minor pain a times. I close a panel down when I meant to minimize it and I often can't figure out how to reopen it as I don't always know what the panel was called. 2015-09-14 01:28 ok 2015-09-14 01:28 no, I wasn't here. I think I saw the beginning, but I went to bed 2015-09-14 01:28 you were logged in 2015-09-14 01:28 ti's in your history 2015-09-14 01:28 just saw the email the next day 2015-09-14 01:28 your client exited only after 2015-09-14 01:28 regardless, i called dahlia out 2015-09-14 01:28 diva: email and chat are 180 degrees opposite directoon 2015-09-14 01:29 i so many words sait "put up or shut up" 2015-09-14 01:29 as dahli once again topedoed a discussion of websockets for oopensim 2015-09-14 01:29 claimed again to have done severl implementations of it and failed 2015-09-14 01:29 but again didn't show a line of code 2015-09-14 01:30 then the topic of pathfinding came up 2015-09-14 01:30 as i had offered her payment for her pathfinding 2015-09-14 01:30 and was willing to adapt the viewer UI to use it and not havok and accept server generated navmeshes 2015-09-14 01:31 and as many times before, the negototiatons went to the point where dahlia was to name a price 2015-09-14 01:31 8 things missing on db 2015-09-14 01:31 as which point sh went flat nd said "not for sale" 2015-09-14 01:31 then pointing me to useless opensource stuff that wasnt interfaced with opensim while dahlia's stuff was already interfaced 2015-09-14 01:32 sorry, if i had the cycles to have it done myself why would i want to buy it 2015-09-14 01:32 dahlia was a commercial waste fo time each time i tried to deal 2015-09-14 01:32 but constantly, dahlia was lording over the channel how there were three web clients out there 2015-09-14 01:32 and none worked wel 2015-09-14 01:32 and we shouldn't even try 2015-09-14 01:33 sorry, but i had had enogh of dahlie torpedoing every attempt on a webclient 2015-09-14 01:33 so i said, show or fold 2015-09-14 01:33 guess what dahlia did 2015-09-14 01:33 ok... now how does one do a mysql migration ? 2015-09-14 01:33 UbitL formulate the alter table statement 2015-09-14 01:34 and add it to the Resources/Migrations file 2015-09-14 01:34 adding a nw version 2015-09-14 01:34 diva: i'll send you the transcript so you can see for youself about who does the harassing here 2015-09-14 01:34 i won't bother anymore 2015-09-14 01:35 lkalif: you are arassing me and have been for years 2015-09-14 01:35 and as with dahlia, i'm fed up with it from you as well 2015-09-14 01:35 that's her perogative Melanie, no? You can't force anyone to show code or do business with you. But I'm not here to make any judgements. It would be nice if we toned down personal attacks. Really, from where I stand, it's AMAZING that opensim even exists! You all have no idea the amount of money that is spent on things that lead to nothing. Every single contributor here should be thanked 2015-09-14 01:35 and cherished 2015-09-14 01:35 dahlia never haressed me' 2015-09-14 01:35 but when i raised and called, dahlia folded 2015-09-14 01:36 an i didn't know it would happen that way 2015-09-14 01:36 in retrospect, it only shows me dahlia never had a thing to sell 2015-09-14 01:36 lol 2015-09-14 01:37 she did have a webgo viewer. She just didn't want to sell it to you apparently 2015-09-14 01:37 ok formulate the alter table.. hmmm 2015-09-14 01:37 I dont know why 2015-09-14 01:37 diva: it rendered exactly one scene 2015-09-14 01:37 not anything from any public grid 2015-09-14 01:37 no UI to speak of 2015-09-14 01:37 diva: i saw video demonstrations of ner navmesh work 2015-09-14 01:37 it was likely not fit to use on real UGC 2015-09-14 01:38 ahh a thing called resourses... hmm 2015-09-14 01:38 correct. It was limited. But it worked, probably as well as a wengl viewer can work on this kind of content... 2015-09-14 01:38 which is not very well 2015-09-14 01:38 lkalif: the navmesh work was real. dahlia just wasn't interested in selling it to any grd or grids, setting sights on the AAA games and 7 figures sums 2015-09-14 01:39 we've been making experiments with the Unity3d webgl viewer 2015-09-14 01:39 dahila wasn't interested in adaptaion if the LL ui to that code. 2015-09-14 01:41 i worked with dahlia on bringing new and shiny to opensim to keep in step with ll 2015-09-14 01:41 i'd decode meshes and discover the format and the protocols 2015-09-14 01:41 and she'd implment it in opensim 2015-09-14 01:41 same for materials, and other things 2015-09-14 01:42 Melanie_T that's her perogative. It may have pissed you but that's no basis to get personal, I think. I'm sorry things went downhill between you and dahlia. Wish there was a way to mend it, if that was the reason why she left. 2015-09-14 01:43 diva, all i did was call dahlia out to a shootout at high noon 2015-09-14 01:43 Mealnie_T not everyone is a vampire like you :) 2015-09-14 01:43 i didn't say midnight 2015-09-14 01:44 or knows you personally to see through your harsh words 2015-09-14 01:45 I'm sure that if we all had a chance to meet in each in, say, Amsterdam, there would be a lot less fights here :) 2015-09-14 01:46 so everyone needs to come to amsterdam 2015-09-14 01:46 anyway, dinner time. Love, everyone! 2015-09-14 02:19 Bug #6067:04 llVolumeDetect master prim lose phantom after inworld shift+mouse copy and dont work anymore after region restart 14( http://opensimulator.org/mantis/view.php?id=6067 ): A NOTE has been added to this issue. 2015-09-14 03:26 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-14 15:44 hi plugh, fount the features diferences on the merge? :) 2015-09-14 15:45 hehe... not yet. I haven't looked through all of that stuff yet. 3,273 change entries to look at once the code merge entries are removed. 2015-09-14 15:45 :) 2015-09-14 15:47 hey Ubit hows the db migrations comming? 2015-09-14 15:48 i did one for mySQL.. still at avn repo :( 2015-09-14 15:48 well i tried to make one for mySQL :) 2015-09-14 15:48 lol if ya need a tester that aint affraid to kill the db let me know 2015-09-14 15:49 also pushed soem changes on vehicles crossing bc of Xengine 2015-09-14 15:50 some info that flies around with avn script engine, was missing with X 2015-09-14 15:54 we need to wait for mel to have time to move into the avnmerge branch 2015-09-14 15:54 no problem :) the offer is there 2015-09-14 15:54 i didnt tried to make the migrations for the other dbs.. should be easy.. its only 8 things 2015-09-14 15:55 ( well i spoted 8 :p ) 2015-09-14 15:56 grrr 2015-09-14 15:56 16:56:04 - [CompleteMovement]: end: 2387ms 2015-09-14 15:56 with this timings crossings will always be ugly :( 2015-09-14 16:00 grr... cat is after my chair again. He hasn't tried doing that in a while. 2015-09-14 16:01 :) 2015-09-14 16:01 Got him to settle on my lap. 2015-09-14 16:01 lucky when mine decide they want something they fight for it 2015-09-14 16:02 i whould be sitting on another chair :) 2015-09-14 16:02 introduce them to my 2 jack russels if ya like :) 2015-09-14 16:03 hm... if there are db migrations, how is that going to impact those using SQLite? There will be changes needed for PostgreSQL as well. 2015-09-14 16:03 yeap those need migrations also 2015-09-14 16:03 H-H-H: no thanks, I'm not a dog person. 2015-09-14 16:03 :) 2015-09-14 16:03 just better ppl to do them than me :) 2015-09-14 16:04 Is there a dump of the new DB structures that can be used to compare against the current structure? 2015-09-14 16:04 well im driving across regions at osg 2015-09-14 16:05 yeap on the mysql migration i made 2015-09-14 16:05 is that public yet ? 2015-09-14 16:06 waiting for mel to have time to copy from avn repo into os repo 2015-09-14 16:06 ok cool 2015-09-14 16:07 ACTION sits n waits like a good boy 2015-09-14 16:07 How are migrations handled for SQLite since it doesn't have an "alter table" command, IIRC 2015-09-14 16:07 no ideia :) 2015-09-14 16:08 :VERSION 51 #---- avination fields 2015-09-14 16:08 BEGIN; 2015-09-14 16:08 ALTER TABLE `prims` ADD COLUMN `PassCollisions` tinyint(4) NOT NULL default '0'; 2015-09-14 16:08 ALTER TABLE `prims` ADD COLUMN `Vehicle` TEXT default NULL; 2015-09-14 16:08 ALTER TABLE `regionsettings` ADD COLUMN `block_search` tinyint(4) NOT NULL default '0'; 2015-09-14 16:08 ALTER TABLE `regionsettings` ADD COLUMN `casino` tinyint(4) NOT NULL default '0'; 2015-09-14 16:08 ALTER TABLE `land` ADD COLUMN `SeeAVs` tinyint(4) NOT NULL default '1'; 2015-09-14 16:08 ALTER TABLE `land` ADD COLUMN `AnyAVSounds` tinyint(4) NOT NULL default '1'; 2015-09-14 16:08 ALTER TABLE `land` ADD COLUMN `GroupAVSounds` tinyint(4) NOT NULL default '1'; 2015-09-14 16:08 COMMIT; 2015-09-14 16:08 sounds right ? 2015-09-14 16:09 ( regionStore.migrations ) 2015-09-14 16:09 interesting. It seems that there are alter table commands in SQLite now. I see them used in the migrations file. 2015-09-14 16:09 errr 2015-09-14 16:10 those are only 7 2015-09-14 16:10 ahh a regionUUID was alredy there 2015-09-14 16:11 The syntax looks right. 2015-09-14 16:11 Um... a 'casino' column?? 2015-09-14 16:12 yeap possible a avn specific.. but didn't dig on it 2015-09-14 16:12 ok cool i can manually add the fields now then 2015-09-14 16:13 Those are the only db migrations needed? 2015-09-14 16:13 yeap.. the ones i spoted at least 2015-09-14 16:13 but i knew they wheren't many 2015-09-14 16:13 ACTION nods 2015-09-14 16:13 I need to make a copy of my db's for use with the avn merge branch to do testing. 2015-09-14 16:14 hmm code is not very robust to wrong selection of phsyics engines 2015-09-14 16:15 ( and plz remember ubODEmesher is only for ubOde... and ubOde flames with the normal one.. 2015-09-14 16:16 oh, there are a lot of things the code doesn't handle well when the config isn't right. 2015-09-14 16:17 in theory both meshers can be merged.. but its not a fast thing to do :) 2015-09-14 16:17 hmmm should i add my own migration to opensim or just add the missing bits maually ?decisions decisions 2015-09-14 16:18 OT: Oh, great. Apple is going to let people have new iPhones every year? That sounds like something that could create loads of extra eWaste if they don't have a means to recycle all the old iPhones. 2015-09-14 16:18 whatever u do its for testing only i guess 2015-09-14 16:19 coffe break.. brb 2015-09-14 16:19 Is OS set to create the DB's with the proper structure? 2015-09-14 16:20 If so I can point OS to empty db's and let it create the needed tables and compare structures. 2015-09-14 16:20 no plugh 2015-09-14 16:20 oh. :P 2015-09-14 16:21 thats why we are waiting on melanie to ok the migratins ubit has been working on 2015-09-14 16:21 however ubit just posted the changes so if ya felt brave you could do what im thinking of and add them yourself 2015-09-14 16:21 Thought I could be another pair of eyes to identify the changes. 2015-09-14 16:22 sure. I'm setting up a new set of DB's for use with this merged version so I'm game. 2015-09-14 16:23 ACTION is urrently looking in the code to see how/where the migrations are done 2015-09-14 16:23 found it 2015-09-14 16:25 building with the new migrations added 2015-09-14 16:29 booting 2015-09-14 16:30 region store migrations now applying :) 2015-09-14 16:31 ACTION looks and hides 2015-09-14 16:31 I only see one file referencing 'casino'. Might be something to look at more closely to see if it is only useful for avination. 2015-09-14 16:32 yeap possible is a avn only thing 2015-09-14 16:32 not my thing at avn coding 2015-09-14 16:32 H-H-H: You are ahead of me. I've updated the migrations file. I have to set up an SA for this version of code. 2015-09-14 16:33 ohh dear H-H-H died 2015-09-14 16:33 2015-09-14 17:32:22,995 INFO (1) - OpenSim.Data.Migration [MIGRATIONS]: Updating RegionStore to version 51 2015-09-14 16:33 windows or linux ? 2015-09-14 16:33 seems to have gone ok as its now asking me for region data lol fingers x,ed 2015-09-14 16:33 linux 32bit in grid mode 2015-09-14 16:34 ok let me look for a thing for you to look at log 2015-09-14 16:35 pls look for OpenSim.Framework.Util [UTIL] TimeStamp clock 2015-09-14 16:35 at opensim.log and paste here 2015-09-14 16:35 and its up 2015-09-14 16:35 Um... why is there a subdir of config-include called storage with a single ini for SQLite? 2015-09-14 16:35 ok pls check that at opensim.lol 2015-09-14 16:35 thats been there ages 2015-09-14 16:36 .lol ? lolo 2015-09-14 16:36 oh, it is in master. 2015-09-14 16:36 2015-09-14 01:36:34,418 INFO (1) - OpenSim.Framework.Util [UTIL] TimeStamp clock with period of 0.0001ms 2015-09-14 16:37 cool it also vvvorks in linux :) 2015-09-14 16:37 ty 2015-09-14 16:37 hey ubit 2015-09-14 16:37 17:35:04 - [SCENE COMMUNICATION SERVICE]: Informing 0 neighbours that region malaria is up 2015-09-14 16:37 17:35:06 - [WATCHDOG]: Timeout detected for thread "MapItemRequestThread (malaria)". ThreadState=Background, WaitSleepJoin. Last tick was 49294ms ago. 2015-09-14 16:37 that happened as it booted instantly 2015-09-14 16:37 yeap harmless 2015-09-14 16:38 ok going to try loging in 2015-09-14 16:38 wen missing a watchdog update there 2015-09-14 16:38 but is a warning 2015-09-14 16:39 viewer just sent me a msg saying could not put on outfit 2015-09-14 16:39 yr region is standalone or osg ? 2015-09-14 16:39 my region is a lan grid 2015-09-14 16:40 both robust and opensim running on same machine as viewer using 127.0.0.1 2015-09-14 16:40 Nuts. I have some webserver files to copy/update before I can try using the new code. 2015-09-14 16:40 ?? 2015-09-14 16:40 and m logged in but a gas cloud 2015-09-14 16:41 also ubit im not sure if these clothing issues are caused by singu or opensim i could try firestorm and find out 2015-09-14 16:41 can be region issues.. no idea 2015-09-14 16:41 or grid side since ur testing on a grid 2015-09-14 16:42 console looks nicer lol 2015-09-14 16:42 let me try firefox 2015-09-14 16:42 Ubit: I use the osprofile and ossearch add on modules. 2015-09-14 16:42 i mean firestorm lol 2015-09-14 16:42 think im using those also on the osg test regions 2015-09-14 16:42 hmm ossearh think smoked :p 2015-09-14 16:43 but ive profiles.. well when the download 2015-09-14 16:44 hmm and they aren't lol 2015-09-14 16:44 lol 17:42:18 - [Scene]: The avatar has left the building 2015-09-14 16:47 Think I'm about ready but i should compare my ini file against the version in the code branch. 2015-09-14 16:48 i added the ubODE things on the ini.example 2015-09-14 16:49 ok just logged in with firestorm and re wore all default clothes and im now ruth on an empty region yaya 2015-09-14 16:49 stop looking to ruth :p 2015-09-14 16:50 lol right i brb dogs need walking :) 2015-09-14 16:51 hm... I haven't updated my ini files for a while in my local SA setups of OS. 2015-09-14 16:52 yeap os search smokes 2015-09-14 16:54 APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs 2015-09-14 16:54 Exception: System.TypeLoadException: Method 'Refresh' in type 'OpenSimSearch.Mod 2015-09-14 16:54 ules.OpenSearch.OpenSearchModule' from assembly 'OpenSimSearch.Modules, Version= 2015-09-14 16:54 0.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation. 2015-09-14 16:54 at System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String 2015-09-14 16:54 name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type) 2015-09-14 16:54 at System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnErro 2015-09-14 16:54 r, Boolean ignoreCase) 2015-09-14 16:54 at Mono.Addins.RuntimeAddin.GetType(String typeName, Boolean throwIfNotFound) 2015-09-14 16:54 Lunch time. I'll bbl. 2015-09-14 16:55 whatever this means :) 2015-09-14 16:55 if ossearch is busted I'll look at that later. 2015-09-14 16:56 Make sure you have the latest version of ossearch. 2015-09-14 16:56 profile seems to load fine 2015-09-14 16:56 ok. 2015-09-14 16:56 bbl. 2015-09-14 17:05 back 2015-09-14 17:06 anything specific i should be looking for Ubit? 2015-09-14 17:08 nahh just everything lol 2015-09-14 17:09 ok osprofile seems happy 2015-09-14 17:10 logs in fairly quick compared to usuall 2015-09-14 17:12 with ubOde ? 2015-09-14 17:12 if thats default then yes 2015-09-14 17:12 heres a nice one for you 2015-09-14 17:12 http://pastebin.com/Cp4rdsRK 2015-09-14 17:12 rez a prim and sit on it 2015-09-14 17:13 hmm well bakes is a lot avn version.. 2015-09-14 17:14 so "glitchs are expected" 2015-09-14 17:15 the prim rezzed ? :) 2015-09-14 17:18 im restarted with the .ini.example files copied over to .ini as i was using some from my running setup 2015-09-14 17:18 2 secs 2015-09-14 17:18 ok 2015-09-14 17:19 ok with this setup i can rez a cube but av wont sit on it 2015-09-14 17:19 ? 2015-09-14 17:19 ubode is commented out in ini lol 2015-09-14 17:20 of course :p 2015-09-14 17:20 dont forget the ubodemesh also 2015-09-14 17:20 when i enable it it complains it cant find it lol 2015-09-14 17:21 ? 2015-09-14 17:21 well ubOde depends on it 2015-09-14 17:21 http://pastebin.com/MX8MsLyZ 2015-09-14 17:23 hmm doesnt finde the odelib? 2015-09-14 17:23 odd 2015-09-14 17:24 if i switch it over to normal ode it works fine 2015-09-14 17:25 hmm mb the config needs fix 2015-09-14 17:25 hmm seems ok 2015-09-14 17:26 errr 2015-09-14 17:26 is there a dllmap section for the shared library in the exe.config or dll.config? 2015-09-14 17:27 odd the initit code is just like old ode 2015-09-14 17:28 in opensim.ini it says 2015-09-14 17:28 ;; see also ODEPhysicsSettings section 2015-09-14 17:28 however there isnt one 2015-09-14 17:28 ohh ignore 2015-09-14 17:29 sorry my bad there is an ode one not a ubode lol 2015-09-14 17:29 i changed the code so no need for ODEPhysicsSettings section changes 2015-09-14 17:29 o ok 2015-09-14 17:30 still doesnt find the dll tho if i use ubODE 2015-09-14 17:30 ( ubODE likes av_density of 3 not 80 so i changed the code so 80 is 3 :p ) 2015-09-14 17:30 its the same ode.dll odd 2015-09-14 17:31 hmm 2015-09-14 17:34 ok think i know the issue 2015-09-14 17:34 ? 2015-09-14 17:34 linux things.. 2015-09-14 17:35 ahh ok 2015-09-14 17:37 yeap i lost a file 2015-09-14 17:37 can u do a test 4 me ? 2015-09-14 17:38 sure 2015-09-14 17:38 when i find my lighter lol 2015-09-14 17:38 found i lol 2015-09-14 17:38 you have a file named Ode.NET.dll.config, make a copy of it 2015-09-14 17:39 done 2015-09-14 17:39 and rename the copy as... 2015-09-14 17:41 OpenSim.Region.PhysicsModule.ubOde.dll,config 2015-09-14 17:41 then try starting? 2015-09-14 17:41 yeap with ubOde selected 2015-09-14 17:42 same 2015-09-14 17:42 hmmm 2015-09-14 17:43 it should work 2015-09-14 17:43 OpenSim.Region.PhysicsModule.ubOde.dll.config 2015-09-14 17:44 ( a . before config ? ) 2015-09-14 17:44 lol i just noticed that to let me retry 2015-09-14 17:44 yeap my fingers.. uff 2015-09-14 17:45 yep that worked :) 2015-09-14 17:45 nice 2015-09-14 17:45 now gonna log in again 2015-09-14 17:45 going to do the fix for all 2015-09-14 17:45 i forgot that for linux :) 2015-09-14 17:46 and i just sat perfectly on my cube 2015-09-14 17:46 mk it larger and sit in middle 2015-09-14 17:48 i made it 2x2 and tried re sitting and it sat on edge 2015-09-14 17:48 play with it.. 2015-09-14 17:48 its a ubOde feature 2015-09-14 17:49 ok how do i make it sit in middle lol 2015-09-14 17:49 it always uses the edge 2015-09-14 17:49 needs to be wider 2015-09-14 17:49 what sort of size 2015-09-14 17:49 5x5? 2015-09-14 17:49 5x5 2015-09-14 17:50 think its 1m the distance that makes i decide for a edge 2015-09-14 17:50 o cool i sat cross legged in the middle :) 2015-09-14 17:51 :) 2015-09-14 17:52 well physics assisted sits are a ubOde feature 2015-09-14 17:52 ( expect odd results now and then ;) ) 2015-09-14 17:54 http://pasteboard.co/DFvLXaN.png 2015-09-14 17:54 ohh ur so sexy :p 2015-09-14 17:54 stop peeking at my wobly bits hahahahaha 2015-09-14 17:55 :) 2015-09-14 17:56 ok i pushed the missing dll.config file for linux dlls loader 2015-09-14 17:56 :) 2015-09-14 17:57 ( mel is gona kill me .. changes all the time .. :) ) 2015-09-14 17:58 she wont kill you lol it would have to be done anyway :) 2015-09-14 17:58 to make it work 2015-09-14 17:59 the old ode uses a api into the dll that is define on the Ode.Net.dll ( no source on the repo ) 2015-09-14 18:00 Um... There is an OpenSimDefaults.ini.example file ??? 2015-09-14 18:00 i made a replacement Api, incorporated in ubOde.. 2015-09-14 18:00 so the source is there at hand... 2015-09-14 18:01 but means that config is needed on linux, windows finds it using other methods 2015-09-14 18:02 We aren't supposed to touch the Defaults file so why is there now a .example copy of it which will encourage people to change it? 2015-09-14 18:02 hmm ? 2015-09-14 18:02 i had one on my repo 2015-09-14 18:02 its in the avmerge branch 2015-09-14 18:02 avnmerge 2015-09-14 18:03 yeap we had it.. opensim removed it ? 2015-09-14 18:03 yeah, linux/mono doesn't look in the current dir for dependent dlls, it uses dllmap in a dll.config or exe.config 2015-09-14 18:03 I don't recall ever having a OpenSimDefaults.ini.example file before. 2015-09-14 18:03 yeap jakdaniels 2015-09-14 18:04 https://bitbucket.org/horizongir/ode.net/src 2015-09-14 18:04 well i had it here.. so there it is :) 2015-09-14 18:04 yeap H-H-H i do have that source 2015-09-14 18:04 but made my own Api version inside ubOde 2015-09-14 18:04 theres a few but thats the most recent 2015-09-14 18:05 think mine is more updated actually 2015-09-14 18:05 i need to try loading an oar into this but it seems a bit quicker than befre :) 2015-09-14 18:06 stardard size region ? 2015-09-14 18:06 yep 2015-09-14 18:06 ok 2015-09-14 18:06 literally as defauult except ubode and mysql 2015-09-14 18:07 oh and xbakes 2015-09-14 18:07 well bakes need a fix for the error u seen i guess 2015-09-14 18:07 off ive no error at osg 2015-09-14 18:07 odd.. 2015-09-14 18:07 There is a lot more stuff in the .ini than in the .example. I think that .example file should come out. 2015-09-14 18:08 ok 2015-09-14 18:08 guess opensim decided to remove it 2015-09-14 18:08 ty mel 2015-09-14 18:09 loading an oar now 2015-09-14 18:09 its the LK Fantasy oar 2015-09-14 18:13 definately seems quicker :) 2015-09-14 18:15 thats bc it now has good taste and rejects yr ugly prims :p 2015-09-14 18:16 more than likely :P 2015-09-14 18:16 :) 2015-09-14 18:19 it hasnt blown up yet either lol 2015-09-14 18:19 ohh it will it will :) 2015-09-14 18:19 after ive done this test im going to restart it as hg and see what it does 2015-09-14 18:20 well HG surelly is in bad shape 2015-09-14 18:20 we never "cared" about it 2015-09-14 18:28 hmmmm if i right click and choose apearence and then try switching it to male it doesnt change :| 2015-09-14 18:31 it knows ur inner self :p 2015-09-14 18:34 hahaha 2015-09-14 18:49 hehe 2015-09-14 18:50 ok with jak we seen a diference btw ubOde and bulet about meshs 2015-09-14 18:50 with ubOde if you don't give a physics mesh, you will only get the convex hull 2015-09-14 18:50 the physics mesh is done differently 2015-09-14 18:51 bullet in that case, tries to use one of the visual meshs, from lowest LOD up 2015-09-14 18:51 something easy to make identical at later stages of the merge 2015-09-14 18:56 hey Plugh hows your testing going? 2015-09-14 18:57 I'm still syncing my ini files against the recent versions. 2015-09-14 18:57 I need to do it for 080, 081, master, and the avnmerge branch. 2015-09-14 18:57 It will go faster once I've done it for 080 2015-09-14 18:58 ahh ok im just waiting to see if anyone else sees the things i am before i go and hit mantis as it might just be wierdness in my setup 2015-09-14 18:58 I should really start using the addon-modules directory for the config includes for ossearch and osprofile. 2015-09-14 18:59 oh crap now were in trouble :P 2015-09-14 18:59 ok. I need to check what other files I need to sync up. 2015-09-14 18:59 wb Melanie_t 2015-09-14 18:59 wb Melanie_T* 2015-09-14 19:00 I think I just have to do three. OS.ini, FlotsamCache.ini, and SACommon. 2015-09-14 19:01 no rush i goto go out for 30 mins @ 8pm 2015-09-14 19:01 oops like now lol bbl 2015-09-14 19:06 ok, Done 0.8.0 now to do 0.8.1 2015-09-14 19:12 well that opensim hack doesnt work with viewers display of physics shape 2015-09-14 19:12 is there a reason why region names to be 3+ chrs long? I had a region called B2.... do a map search and the map finds it but I get a msg saying must be 3 or more characters. Some regions don't find it at all. 2015-09-14 19:12 is that an ossearch thing Plugh? 2015-09-14 19:13 jakdaniels: is what an ossearch thing? 2015-09-14 19:13 does ossearch require min 3 chrs for a search? 2015-09-14 19:13 ACTION presumes that that is actually a viewer imposed limit conjure up by LL. To avoid searches for things like "e" that would just strain resources. 2015-09-14 19:14 jakdaniels: IIRC, it is a viewer thing. 2015-09-14 19:14 ok thank you both 2015-09-14 19:14 it seems inconsistent between regions though, using same viewer. oh well 2015-09-14 19:14 Good point though. Perhaps ossearch should check for a min length on the query. 2015-09-14 19:15 Nah. Viewer side is where such controls belong, IMO. 2015-09-14 19:15 for that yes, unless you are particularly paranoid grid side 2015-09-14 19:16 yea, you try and predict and you inevitably get it wrong and don't allow for some corner case someone needs. 2015-09-14 19:17 Grids that really want that can stick an if statement in ossearch very easily, anyhoo. 2015-09-14 19:19 Oh, can think of a reason it would be bad, too. The viewer knows about the limit. But if a grid wanted, say a 4 char limit, there's no way to tell the viewer (and hence user) that. It would just fail, the user would be "Wtf?" and support issue arise. 2015-09-14 19:20 yes, but although the viewer tries to enforce 3 chrs now, it still works with 2.... just inconsistently lol 2015-09-14 19:21 My big beef with viewer map search is that it'll only match the beginning of a region name. That's weird and inconvenient. 2015-09-14 19:21 yes... you cannot get just a list of say Plaza s 2015-09-14 19:22 Right. 2015-09-14 19:24 But screwing up searches is a long and time honored tradition where LL is concerned. ;) 2015-09-14 19:28 errr i killed sandbox plazza? 2015-09-14 19:28 I think so.... :) 2015-09-14 19:29 Plaza II works 2015-09-14 19:29 well it was yr mesh :) 2015-09-14 19:29 lol 2015-09-14 19:29 MarcusLlewellyn: yea, not being able to do map search where you look for something past the start of the name is something that bugs me. Not sure if that is a viewer issue or back end code. Its something I'd like to fix. 2015-09-14 19:29 think ill not suport that opensim thing jack 2015-09-14 19:30 Plaza I is old ODE right? 2015-09-14 19:30 sounds nice.. but viewers don't seem to like it 2015-09-14 19:30 in what way? 2015-09-14 19:30 well i was tring to check that :) 2015-09-14 19:30 viewers ask about the physics mesh 2015-09-14 19:31 if not present they expect the thing to have none 2015-09-14 19:31 does bullet also fool the viewer into thinking it has one at a visible LOD? 2015-09-14 19:32 its always worked for me in all viewers using bullet 2015-09-14 19:32 it cant fool the viewer o that 2015-09-14 19:32 it just does collisions.. 2015-09-14 19:32 Bullet always generates a hull, IIRC, unless one is specified at upload, then it uses that one. 2015-09-14 19:33 thats what we thought MarcusLlewelyn, but no.... 2015-09-14 19:33 yeap but it creates the hull from the provided high res mesh 2015-09-14 19:33 ACTION nods. 2015-09-14 19:33 why does the viewer need it...is it part of client side physics? 2015-09-14 19:33 now if you don't upload a high res mesh, opensim goes looking to the visual ones, and uses one from the LODs 2015-09-14 19:34 thats none standard 2015-09-14 19:34 Bullet also can use user created hulls. I do that fairly often. 2015-09-14 19:34 hm the dam thing is broken 2015-09-14 19:34 which viewer did u crash and did it crash on Bullet with my mesh? 2015-09-14 19:35 fs 2015-09-14 19:36 ok its working now 2015-09-14 19:36 see its options on Physics shape type 2015-09-14 19:36 only listed none and convex.. 2015-09-14 19:37 i dont have perms to see that 2015-09-14 19:37 but it colliding using the visual mesh 2015-09-14 19:37 so.. viewer and phycis not in agreement 2015-09-14 19:38 and i can't make it convex 2015-09-14 19:38 I see what you mean... setting to convex or none doesn't change anything... seems fixed to high LOD 2015-09-14 19:38 it always uses the visual LOD 2015-09-14 19:38 yeap 2015-09-14 19:39 and if u go to debug and display the physics shape ull see hmm lets see :) 2015-09-14 19:39 see the convex shape 2015-09-14 19:40 bc thats the only thing viewer sees on physics 2015-09-14 19:40 That setting has always been slightly quirky in OpenSim. With both Bullet and ODE. I've had meshes spontaneously become prim rather that convex, and require that that property be toggled. Other times a mesh will lose all physics, and I have to toggle phantom on and off. 2015-09-14 19:40 which console in replex/singularity? 2015-09-14 19:40 Unfortunately, I've never found a reliable way to repro that problem. 2015-09-14 19:40 render metadata? 2015-09-14 19:40 well ill keep ubOde as standard.. 2015-09-14 19:40 no high res data.. no high res collisiobns 2015-09-14 19:41 it was a nice saving of memory really... but... nahhh 2015-09-14 19:41 too many menu items in replex, can't find it .... nm 2015-09-14 19:41 around developer, render metadata ? 2015-09-14 19:42 hmmm... shame... makes for quicker upload of whole region mesh terrains 2015-09-14 19:42 yeap it as nice things.. but broken viewers arent funny 2015-09-14 19:42 but well isn't a case "closed" :) 2015-09-14 19:43 i just adding that to ubMesher.. 2015-09-14 19:44 ok, not to worry now... its something we could look at later once the hard work is finished :) 2015-09-14 19:44 yeap 2015-09-14 19:44 just this issue with viewers.. well 2015-09-14 19:44 no suport for that 2015-09-14 19:45 ( and display of the phycis is a good tool ) 2015-09-14 19:45 does the viewer calculate double click tp destination. That works ok too on this mesh... its very accurate 2015-09-14 19:46 don't remember 2015-09-14 19:46 uff have the thing as convex hull and it fully collides :) 2015-09-14 19:47 what if someone actually only wants it to be convex ? 2015-09-14 19:47 yes, that might be a problem 2015-09-14 19:47 with all nice visual LODs etc but simple convex hull 2015-09-14 19:48 well ill talk with mb 2015-09-14 19:49 ok... I'll be sad though if we lose this 'feature' ;) Hopefully it can be made to work both ways 2015-09-14 19:49 just upload it correctly :) 2015-09-14 19:49 well issues i see are viewer side... 2015-09-14 19:50 ( and i can imagine messy to make work as opensim now ) 2015-09-14 19:52 so sorry to say .. with ubOde yr meshs are really convex :) 2015-09-14 19:54 did u ever tested one at SL ? 2015-09-14 19:54 no I didn't.... that mesh is too big for SL lol, but I'll maybe try make a smaller one and try that 2015-09-14 19:55 :) 2015-09-14 19:55 I can imagine the land impact that would have ;) 2015-09-14 19:55 well it will cost u a few $L :) 2015-09-14 19:55 or they still have the test grid ? 2015-09-14 19:56 btw there is a display a kindaoff land impact on the merge code 2015-09-14 19:56 yes 2015-09-14 19:57 but the math as no relation to the LL one 2015-09-14 19:57 we never activated in avination because people hate LI 2015-09-14 19:57 yes. Anyway, if I get some time I'll try it.... I'm not really interested in SL, but it might elude to what the viewer expects to see if this scenario 2015-09-14 19:58 no we never activated use of it for any cost or real land impact 2015-09-14 19:58 its for information purposes 2015-09-14 19:58 so ppl can have a ideia of impact 2015-09-14 19:59 so in summary, the issue here in bullet is that without uploaded physics it walks up the LODs and uses the first visible mesh, but the viewer should be showing 'prim' as physics type 2015-09-14 19:59 and it should change when selecting hull or none? 2015-09-14 19:59 yeap bullet ( possible old ode ) messes up visual and physics meshs 2015-09-14 20:00 the code is on Meshmerizer / ubOdeMesh... 2015-09-14 20:02 viewer uses the mesh physics parts to decide to show "prim" i guess 2015-09-14 20:03 so bullet could just be told to send the lowest visible LOD as physics to the viewer if none supplied? 2015-09-14 20:03 that sending is far far from physics code 2015-09-14 20:04 right but in ODE ubODE that sending must get the mesh from somewhere in physics? or does it just reload the asset and pick it out? 2015-09-14 20:05 ubOde only looks to the physics part of the mesh 2015-09-14 20:05 ( ODE uses same code as bullet.. ) 2015-09-14 20:08 well ill try to talk with mister and see if we can work around... 2015-09-14 20:08 for now i just don't see any... 2015-09-14 20:11 errr 2015-09-14 20:11 possible there is no saving at all 2015-09-14 20:11 let check something.. 2015-09-14 20:14 yeackk why do i cache meshs :) 2015-09-14 20:14 do you use the same Meshmerizer.cs ? 2015-09-14 20:15 ubode uses ubodeMesh... 2015-09-14 20:16 well can't test now 2015-09-14 20:16 but i almost guess that if u upload telling physics to use the high lod 2015-09-14 20:17 it cretes a physics section, pointiong to the visual high lod 2015-09-14 20:17 if so... no saving .. 2015-09-14 20:17 but can't test it now for sure 2015-09-14 20:19 but lindens aren't that bad as to waste precius databases memory 2015-09-14 20:19 ( at least when meshs where made.. ) 2015-09-14 20:21 well going to look for food :) 2015-09-14 20:21 cya later 2015-09-14 20:21 ok thanks Ubit 2015-09-14 20:21 my pleasure :) 2015-09-14 20:29 if data_services URL is obsolete what replaces it? 2015-09-14 20:53 grrr... OS throws an exception of Key Not Found but doesn't tell you where it tried to use the key 2015-09-14 20:54 some try catch are very far from the code that fails 2015-09-14 20:55 but well we can't have those everywhere.. 2015-09-14 20:55 ossearch really as issues or its just with the avnmerge? 2015-09-14 20:56 I can't test ossearch until I can fix my configuration and figure out why it isn't accepting use of stuff defined in [Const] 2015-09-14 20:56 ok 2015-09-14 20:58 my 080 version still works. none of the other tree SA's work. 2015-09-14 21:04 thanks again guys goodnight all and god bless 2015-09-14 21:04 have fun 2015-09-14 21:05 wtf?? WebURL is an unknown key. That is correct. I haven't defined it but I can't find any references to that constant. 2015-09-14 21:07 I've tried looking for it with "grep -i WebURL" in *, */*, and */*/* and not found except in the log file where it logged the exception. 2015-09-14 21:09 Finally found it four levels down. It is part of something new in 081 afaict, 2015-09-14 21:15 The reference was in the ini file for OpenSimEvents.ini but I don't remember when/where I got that. 2015-09-14 21:15 :) 2015-09-14 21:16 I'm not sure if I even have source files for it. 2015-09-14 21:17 oops 2015-09-14 21:20 Interesting. You can't use a constant in [Const]. 2015-09-14 21:20 lol 2015-09-14 21:21 oh, found the sources. Seems I was having a look at OpenSimEvents that I found in a public repo. 2015-09-14 21:21 Ubit, It seemed like a reasonable thing to do it I defined it before I used it. 2015-09-14 21:21 yeap seems reasonable 2015-09-14 21:26 Now I'm being told a key I defined doesn't exist. 2015-09-14 21:36 I give up. I'm just going to hard code the values in the ini file. Using constants just isn't working. 2015-09-14 21:57 Erhh I have a question, internally within the opensim server, time should be unix time right? 2015-09-14 22:02 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-14 22:05 Finally got it all sorted out. I've started an SA version of avnmerge and it is throwing out some errors in the migration process. 2015-09-14 22:05 oh ? 2015-09-14 22:06 I started with databases with no tables in them. 2015-09-14 22:07 Also threw an exception when creating my first estate. 2015-09-14 22:07 well i only added the 51 on regionstore :) 2015-09-14 22:07 Let me save the log file so I don't clobber it later. 2015-09-14 22:07 rest should be identical to master 2015-09-14 22:09 grr... why didn't it migrate region store to 51?? 2015-09-14 22:14 Oh, the migrations were pushed. 2015-09-14 22:18 18:17:43 - [WATCHDOG]: Timeout detected for thread "MapItemRequestThread (Merge Test Area)". ThreadState=Background, WaitSleepJoin. Last tick was 52400ms ago. 2015-09-14 22:18 18:17:43 - [WATCHDOG]: Timeout detected for thread "MapBlockSendThread (Merge Test Area)". ThreadState=Background, WaitSleepJoin. Last tick was 5240 2015-09-14 22:18 I pulled and rebuilt the sources and re-started the avnmerge branch. Got those just after it asked for my user info. 2015-09-14 22:19 yeap thats a warning... a watchdog update missing 2015-09-14 22:19 ( or a big timeout added ;) ) 2015-09-14 22:20 I'm using Warp3D btw. 2015-09-14 22:20 um... I was supposed to be. 2015-09-14 22:21 i tested with it also 2015-09-14 22:21 Still don't have things configured as I want them. 2015-09-14 22:21 Doing too many things. I should have walked away earlier to clear my head. 2015-09-14 22:24 Trying a fresh startup again. This time I do have all the migration steps in place that it needs to do. I've also got it set for Warp3D. 2015-09-14 22:24 Oh. It looks to me like the migration steps that fail are due to case sensitivity on the table names. 2015-09-14 22:26 userfriends, and users, 2015-09-14 22:26 possible diferent mySql versions with diferent "sensibilities" ? 2015-09-14 22:28 MySQL 5.5.44 2015-09-14 22:28 under Linux Mint 17.2 2015-09-14 22:32 LightDrake: The opensim server uses the c# time classes, which build on system time. 2015-09-14 22:32 afaik, the viewer does it's own calculations to make it's time be PST 2015-09-14 22:32 one of the reasons why running a grid at something other than PST isn't practical 2015-09-14 22:33 so, is the sim's time system time, yes. is it a time_t, no. 2015-09-14 22:33 ok, seems like those migration failures are ok for first time start. 2015-09-14 22:39 dinner time. bbl. 2015-09-14 22:40 file is == to master, except migration 51 2015-09-14 22:46 Starting build #4328 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-09-14 22:51 Ubit are you commiting this to master? 2015-09-14 22:51 diva: cia says avinationmerge 2015-09-14 22:51 ajlduarte avinationmerge <--- 2015-09-14 22:51 Project opensim » mono-2.10.8.1 build #4328: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4328/ 2015-09-14 22:51 ajlduarte: my first commit 2015-09-14 22:51 first was in master yes 2015-09-14 22:51 the master commit was him adding himself 2015-09-14 22:52 oh ok 2015-09-14 22:52 my colors threw me off 2015-09-14 22:53 ok those where the easy ones :) 2015-09-14 22:54 Melanie_T: But for storing to database shoulnd't it be unix time? :P 2015-09-14 22:54 LightDrake: it's stored as a mysql DateTime 2015-09-14 22:54 in most cases 2015-09-14 22:55 some tables, like events, store a time_t 2015-09-14 22:55 but mostly the people wantedt o keep data in the db human readable 2015-09-14 22:55 therefore datetime instead of bigint 2015-09-14 22:55 i believe that means database dates are usually localtime 2015-09-14 22:58 hmmm 2015-09-14 22:59 does opensim server still use db blobs? 2015-09-14 22:59 I see it being stored as unix time in some places and then datetime in others heh 2015-09-14 22:59 as i said 2015-09-14 22:59 it's inconsistent 2015-09-14 23:00 from what i can see though the places that store it as unix time can also be sent directly to the viewer..so thats fine i guess 2015-09-14 23:13 I have a standalone copy of the avnmerge branch now running and I've logged in to it. I'll run more tests later tonight. I'm going to head out for a walk before it gets dark (which is pretty soon now with it being later in the year). 2015-09-14 23:13 have fun :) 2015-09-14 23:14 Just had to switch myself to the male version of Ruth before I logged out again. :) 2015-09-14 23:14 :) 2015-09-14 23:21 ohh i already had av_density hardcode on ubOde to avoid changes outside the values that let the motors converge 2015-09-14 23:22 same for several of the settings for ode on the ini files.. 2015-09-14 23:38 ( reason is bc they aren't really "indenpendent" variables, but close related to timestep, mass etc ) 2015-09-14 23:39 ( and some of the "motors" have stabilty regions.. unstable outside them ) 2015-09-14 23:41 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): has been SUBMITTED. 2015-09-15 00:10 hehe... "The avatar has left the building". It just doesn't say which one. 2015-09-15 00:11 they one where that shows up ? :) 2015-09-15 00:14 If more than one was logging out at the same time you wouldn't know for sure which one just left. 2015-09-15 00:15 hm... People search (using ossearch?) seems broken. 2015-09-15 00:15 that was a debugging message from where we had ghosts sticking around 2015-09-15 00:15 it was just never removed 2015-09-15 00:15 it's literally the last thing called in a scene presence teardown 2015-09-15 00:16 ok. It might not know the avatar name by the time it outputs that message. 2015-09-15 00:16 has only the uuid iirc 2015-09-15 00:16 but i find it helpful to keep 2015-09-15 00:16 because if it's seen it means teardown was successful 2015-09-15 00:16 sort of a manual regression test 2015-09-15 00:16 ACTION nods 2015-09-15 00:17 hm... the field active is missing. Now I have o find out what is trying to access that column and from what database and table. 2015-09-15 00:18 active ? 2015-09-15 00:18 yeah. 2015-09-15 00:18 [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packets.DirFindQueryPacket for Andrew Hellershanks MySql.Data.MySqlClient.MySqlException: Unknown column 'active' in 'where clause' 2015-09-15 00:18 at MySql.Data.MySqlClient.MySqlStream.ReadPacket () [0x00000] in :0 2015-09-15 00:18 at MySql.Data.MySqlClient.NativeDriver.GetResult (System.Int32& affectedRow, System.Int32& insertedId) [0x00000] in :0 2015-09-15 00:19 I was doing a people search. 2015-09-15 00:19 you need to add the active field to UserAccounts 2015-09-15 00:19 active integer not null default 1 2015-09-15 00:19 ok, so that is another migration step that is missing. 2015-09-15 00:19 if set to 0, that user is not shown in searches and groups 2015-09-15 00:19 same as LL does when permabanning someone 2015-09-15 00:20 of course, core groups do not use it 2015-09-15 00:20 but can be changed to 2015-09-15 00:22 ty. That fixed the issue. 2015-09-15 00:22 i missed that one? 2015-09-15 00:22 yes you did 2015-09-15 00:22 oops 2015-09-15 00:23 Ubit -> ALTER TABLE `UserAccounts` ADD `active` INT NOT NULL DEFAULT '1'; 2015-09-15 00:23 we'll probably run into a few others 2015-09-15 00:23 avination's own table has over 10 fields more 2015-09-15 00:23 but they are written and read by the database 2015-09-15 00:24 10? wow. 2015-09-15 00:24 erm 2015-09-15 00:24 the website 2015-09-15 00:24 well i compared the mysql files ... 2015-09-15 00:24 Plugh: yes. that table can be extended without problems in opensim 2015-09-15 00:24 so we just added the fields needed for SSO, money, atc 2015-09-15 00:26 Ubit: np. That is why we are testing things. :) 2015-09-15 00:26 I'm not seeing multiple results from search. 2015-09-15 00:29 hm... fail. Not sure if this is an os thing or viewer. I have it set to cost $25 to create a group but my avatar has no money. After I said apply it failed to create a group (as expected) but the reason given was that a group of the same name already exists. My groups tables are empty so there can't be a duplicate. 2015-09-15 00:30 oh. It was supposed to be empty. :P 2015-09-15 00:39 Plugh: we can't hel you with that 2015-09-15 00:39 i don't know if core groups supports fees 2015-09-15 00:40 but most of all we don't know your money module 2015-09-15 00:40 That's ok. I'm not using core groups. 2015-09-15 00:40 I was testing to see what would happen when a fee was required to make a group and I have no moeny. 2015-09-15 00:48 It works as it should. 2015-09-15 00:52 :) 2015-09-15 01:14 since it just got mentioned in private - ubOde brings properly working unscripted sitting 2015-09-15 01:14 and the merge brings not only vehicle crossings, but also working parcel bans and parcel privacy 2015-09-15 01:15 and disturbing collision sounds :) 2015-09-15 01:16 ( well first settings where a bit disturbing :) ) 2015-09-15 01:16 and 0.5m stair climbing 2015-09-15 01:16 yeap with ubOde only 2015-09-15 01:16 of course 2015-09-15 01:17 hmm sounds not sure.. should work also with bullet 2015-09-15 01:18 err ubOde does send collision "energy" 2015-09-15 01:39 hm... group creation didn't happen. I will need to dig in to that a bit more. 2015-09-15 01:42 map tiles are now showing up. 2015-09-15 01:42 um... now -> not 2015-09-15 01:42 I see nothing on the map but water. 2015-09-15 01:43 hmm worked on my testgrid 2015-09-15 01:43 on = ok 2015-09-15 01:49 nebadon: ping 2015-09-15 02:13 hey Plugh 2015-09-15 02:13 whats up? 2015-09-15 02:14 I just learned you have an ancient version of ossearch (and osprofile?) as downloadable zip's on the osgrid site. 2015-09-15 02:14 You have r206 of ossearch and latest would be r220 if it was still in svn. 2015-09-15 02:15 You need at least r218 (git hash f54440fc00da4ed89c7ed139a4799a7ab13ea7a6) to compile it and use it with 0.8.1-post-fixes. 2015-09-15 02:16 For osprofile you need at last r130 (git hash ac19665f2406d8809ec59f8eeb6fd0471bb4d9cb) 2015-09-15 02:18 nebadon: You should update those zip files when you have time. 2015-09-15 02:18 ok danbanner you seeing this? 2015-09-15 02:19 hey 2015-09-15 02:20 thanks plugh, i'll get it fixed up this weekend 2015-09-15 02:20 you still have the source on svn? 2015-09-15 02:20 sounds good. ty 2015-09-15 02:21 oops, nope 2015-09-15 02:21 The SVN repos went when the old forge site shut down. The sources are in git on the new forge server. 2015-09-15 02:21 ahh okay 2015-09-15 02:21 git clone http://forge.opensimulator.org/git/kcozens/OpenSimSearch.git and http://forge.opensimulator.org/git/kcozens/OpenSimProfile.git 2015-09-15 02:21 cool thanks guys :) 2015-09-15 02:21 yw 2015-09-15 02:22 looks like http://opensimulator.org/wiki/OpenSimSearch needs to be updated too 2015-09-15 02:22 ah ya 2015-09-15 02:23 probably a bit of that on the wiki at the moment 2015-09-15 02:23 anything that pointed to old forge 2015-09-15 02:23 Melanie_T ping 2015-09-15 02:23 can you make a rewrite rule 2015-09-15 02:24 that would force old url like this http://forge.opensimulator.org/gf/project/ossearch/ 2015-09-15 02:24 even if it just pointed to the root of the new gitbucket page 2015-09-15 02:24 just so its not a dead page 2015-09-15 02:27 plugh this code runs on 0.8.2 fine? 2015-09-15 02:29 the one on osg bin fails.. module is not compatible 2015-09-15 02:30 ubit http://download.osgrid.org/OpenSimProfile_svn_r125-mod.zip was modified to work on 0.8.2 because plugh's pc was dead at the time 2015-09-15 02:32 profile works dan 2015-09-15 02:32 its search 2015-09-15 02:32 r206-mod 2015-09-15 02:33 206-mod is whats working on 0.8.2 2015-09-15 02:33 maybe its broke now idk, i'll add the new modules 2015-09-15 02:33 the profile seems fine.. search smokes loading the module 2015-09-15 02:34 danbanner: I updated the wiki page 2015-09-15 02:34 cool thanks 2015-09-15 02:34 i already cloned the modules 2015-09-15 02:35 danbanner: The latest code in the repo works with 0.8.1-post-fixes. There has been no changes in OS that should prevent it from working in more recent code, AFAIK. 2015-09-15 02:35 ok, i cant remember when diva made those changes to modules 2015-09-15 02:35 Ubit, I'm surprised that the old profile code works as it would need the updated assembly stuff for latest method of loading modules. 2015-09-15 02:36 yea, I noticed you the "-mod" in the file name. I don't know what that means. 2015-09-15 02:36 s/you// 2015-09-15 02:36 ya that was to make it work on 0.8.2 2015-09-15 02:36 i have to change a line or two 2015-09-15 02:37 ok 2015-09-15 02:38 yea, the main change was the assembly statements at the top of the file. There were 2 now there is 4. 2015-09-15 02:38 Version number has been bumped. 2015-09-15 02:40 Nuts. The wiki page for osprofile also needs updating. No real surprise there. 2015-09-15 02:42 so ossearch commit e4864fceea6d8345ea68fd4f52327648cb3949d6 is r220 right? 2015-09-15 02:45 okay i added the zips of the source to download.osgrid.org 2015-09-15 02:46 i'll get the rest updated this weekend 2015-09-15 02:47 Profile wiki page has been updated. 2015-09-15 02:48 danbanner: correct. 2015-09-15 02:48 ya i got r220 and r132 2015-09-15 02:48 got it figured out thanks 2015-09-15 02:48 Those are the right ones. 2015-09-15 02:48 yw 2015-09-15 02:56 Bug #7712:04 Textures won't load and often cause me to crash out of opensim altogether. 14( http://opensimulator.org/mantis/view.php?id=7712 ): A NOTE has been added to this issue. 2015-09-15 02:58 carp. I was about to do something and I forgot what it was. 2015-09-15 02:58 oh, change the map tile generator I'm using. 2015-09-15 02:58 :) 2015-09-15 03:00 Still no map tiles. I'll have another look at it tomorrow. Perhaps I forgot to change a setting somewhere. Should have been ok as I compared my inis against latest .example ones to bring things up to date. My config had working tiles in 0.8.0 and 0.8.1, AFAICR. 2015-09-15 03:01 I will test that now... 2015-09-15 03:02 ACTION waits for logins to be enabled 2015-09-15 03:02 ACTION twiddles his thumbs 2015-09-15 03:02 hmm mines are a mess :) 2015-09-15 03:03 i have a map tile in 0.8.0PF with warp3D enabled. 2015-09-15 03:03 i even see the prims :p 2015-09-15 03:04 at osg 2015-09-15 03:10 Still no map. 2015-09-15 03:15 No map tile in git master. I think the problem is that a setting is now commented out by default in the Defaults file. 2015-09-15 03:16 well im also using a mix of old inis with new entries 2015-09-15 03:18 My inis are up to date against the .examples 2015-09-15 03:19 ok let me try that 2 2015-09-15 03:20 errr hard to config for osgrid from the examples :) 2015-09-15 03:21 I've been keeping my inis close to .example so it is easier to do diffs against newer releases to check for ini changes. 2015-09-15 03:21 ok, I'm done working on this for today. I was supposed to have stopped a few hours ago as I wanted to work on a 3D model or two. 2015-09-15 03:35 updated opensim.ini to be like example, and i do have map :( 2015-09-15 05:11 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2015-09-15 10:03 ok using avinationmerge i cant hg to osgrid as it says unable to verify identity wheras before i used to be able to with the same setup on normal opensim 2015-09-15 13:14 Hello. I am working with the MOSES team developing PhysX plugin for OpenSim. I am having an issue with position updates, where an object seems to continue moving in the OpenSim world at a very slow pace regardless of collisions. I can confirm that PhysX is reporting that the object has stopped moving as the visual debugger shows the object as inactive. So I am looking for any place where OpenSim updates the position or velocit 2015-09-15 13:21 Steven_Z: Looks like you got cut off, there. 2015-09-15 13:25 updates path is a bit long.. 2015-09-15 13:26 Where did it leave off? The entire message appears on my screen. 2015-09-15 13:27 in phsycs you request a update, that changes postion etc, and flags the part has needing a update 2015-09-15 13:30 SceneObjectPart public void SendScheduledUpdates() will eventually be called to send it 2015-09-15 13:33 This is the update being sent by the physics engine to OpenSim. Then OpenSim seems to be adjusting the position of the object probably based on velocity without telling the physics engine. 2015-09-15 13:33 opensim should not do that 2015-09-15 13:34 well take a look to the old ODE plugin for reference 2015-09-15 13:34 guess a bit easier to read than bullet :) 2015-09-15 13:35 Actually Ubit thank you. I just noticed what is causing the problem. I think Firestorm is dead reckoning based on the last velocity given so OpenSim has no knowledge of the change, which is why I couldn't find it. 2015-09-15 13:35 oh? 2015-09-15 13:36 another issue.. 2015-09-15 13:36 i in master branch there is code about stats 2015-09-15 13:36 done by yr team... 2015-09-15 13:36 know that ? 2015-09-15 13:37 Yes I did work on those stats, which one is giving you trouble. 2015-09-15 13:37 well you usesed stats IDs already in use by ll 2015-09-15 13:38 used.. 2015-09-15 13:38 and a few other things.. 2015-09-15 13:38 in the branch avinationmerge i changed all that ... 2015-09-15 13:39 removed your extra timing measurement at heartbeat 2015-09-15 13:39 but increased the resolution of the standard ones 2015-09-15 13:39 also Stopwatch time resolution... 2015-09-15 13:40 well moved things around, so yr extra stats should still show up, but not on viewer 2015-09-15 13:40 How can you increase the resolution of the standard ones when they are based on how often the CPU updates it's internal clock. 2015-09-15 13:41 replaced the enviromenttick by a high resolution timestamp 2015-09-15 13:41 basicly made them be like stopwatch 2015-09-15 13:42 also didn't include the moving avarage.. 2015-09-15 13:43 that can be added, or another filter .. 2015-09-15 13:44 or you can added it at yr client side... 2015-09-15 13:44 well when u have the time.. check it and let me know 2015-09-15 13:54 I will take a look when I get a chance. 2015-09-15 13:55 Steven_Z, a while back I added a class called MetricsCollectorTime that calculates a moving sum. It can easily be extended to calculate a moving average as well. See http://opensimulator.org/wiki/Performance#General_Tips 2015-09-15 14:57 hi Plugh 2015-09-15 14:57 Morning, Ubit. 2015-09-15 14:58 morning 2 u 2 2015-09-15 14:58 i made another fresh copy from avnmerge git, compiled and made inis from the examples 2015-09-15 14:59 with the necessary local changes.. also made a clean database for the region 2015-09-15 14:59 fired standalone... cleared viewer cache.. and all workd 2015-09-15 15:00 im there as male ruth.. have map and collision sounds 2015-09-15 15:00 (512m region ) 2015-09-15 15:01 only seem same migration errors.. all old things 2015-09-15 15:02 ( hmmmm someone should change some of this sounds :) ) 2015-09-15 15:03 I'm fixing my configs for 081, master, and merge. I needed a separate Const entry for WebURL in addition to BaseURL. 2015-09-15 15:03 ok 2015-09-15 15:03 but in win i don't repo the problems with map you had 2015-09-15 15:04 hmm /me wonders what is HG and how its supposed to be used... 2015-09-15 15:04 ;) 2015-09-15 15:05 The map problems were a config issue. That's why I'm using WebURL and BaseURL now. The one doesn't cut it for me. 2015-09-15 15:05 ok 2015-09-15 15:05 I have separate sections of my website for the different versions of standalone. 2015-09-15 15:06 so I need different URLs that point to the appropriate webserver section while still needing a common BaseURL. 2015-09-15 15:06 hmm guess to test HG a ip of 127... will not work 2015-09-15 15:07 lol 2015-09-15 15:07 ubit i set up a hg with avinationmerge and couldnt tp as it said unable to verify identity 2015-09-15 15:08 yeap i fear hg is in bad shape 2015-09-15 15:08 that was as far as i got although im not sure if that was a config error 2015-09-15 15:10 errr 2015-09-15 15:11 well the plugings failed to load.. cool 2015-09-15 15:13 mm 2015-09-15 15:13 2015-09-15 16:12:13,959 WARN (10) - OpenSim.Services.GridService.HypergridLinker [HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = ? 2015-09-15 15:17 I have the map in all my copies of SA. 2015-09-15 15:17 ok load fail was just that ... stock ini fails, we need to uncoment the gatekeeper 2015-09-15 15:20 hmmm where is the hg manual? lol 2015-09-15 15:20 ( how do i tp elsewhere? ) 2015-09-15 15:25 You need a URL of another grid with HG support. :) 2015-09-15 15:25 lbsa 2015-09-15 15:25 but.. 2015-09-15 15:26 [GATEKEEPER SERVICE CONNECTOR]: Exception Invalid URI: Invalid port s.. 2015-09-15 15:26 I still don't have groups configured right in my merge install. :P 2015-09-15 15:30 hmm xmlrpc is a external lib right? 2015-09-15 15:33 If you are using the xmlrpc web based groups you need phpxmlrpclib 2015-09-15 15:33 its hg 2015-09-15 15:34 I fixed my group creation issue. I had to set $groupRequireAgentAuthForWrite to false. 2015-09-15 15:34 Doesn't seem to work in SA mode. 2015-09-15 15:35 I don't know much about HG for OS. I don't tend to use it myself and don't have anything set up locally for testing i. 2015-09-15 15:35 s/i./it./ 2015-09-15 15:36 just testing to see f i can fix any bad avn code on the merge 2015-09-15 15:36 I do have someone asking me to enable HG on their grid. AFAICT I just have to include a different ini from OS.ini and everything else is already done. 2015-09-15 15:37 ACTION nods 2015-09-15 15:37 well im at the point of having a uri that doesn't fail lol 2015-09-15 15:37 Does the code dump include any support for mutelists? 2015-09-15 15:38 no ideia 2015-09-15 15:38 ok. I'll search the change log and see if there is any mention of it. 2015-09-15 15:40 ok it doesnt like :80:lbsa 2015-09-15 15:40 I don't see anything about mute changes 2015-09-15 15:40 Isn't it LBSA Plaza? 2015-09-15 15:41 yeap but fails the xmlrpc fails reading the port 2015-09-15 15:41 oh 2015-09-15 15:41 :80 worked there 2015-09-15 15:42 i died somewhere else :) 2015-09-15 15:43 bahh the wearablessss 2015-09-15 15:43 Let me see if I can get a grid mode set up running. I had the setup files at one point. If I can do that I should be able to HG enable it easily. 2015-09-15 15:43 Although there is a standalone HG version. Perhaps I should try that first. 2015-09-15 15:47 oh, crap. There is a number of other things I need to enable/change for full HG support. :P 2015-09-15 15:52 ok tp to osgrid worked 2015-09-15 15:52 just i could not say the region 2015-09-15 15:53 the :Lbsa after the port made the external thing fail 2015-09-15 15:54 hmm users UserUMMAU around.. 2015-09-15 15:55 hmm i should see a hg regions map no ? 2015-09-15 15:57 hmm my original region shows on map.. but invalid 2015-09-15 15:58 mummmmy i can't get homeeee 2015-09-15 16:03 brb 2015-09-15 16:07 does anyone know why opensim requires /usr/lib/libMonoPosixHelper.so and why it looks in /usr/lib and not /usr/lib64 on a 64bit machine? 2015-09-15 16:12 Ubit, I rebooted my machine to get my speakers working again. I still hear no sound when I drop a physical prim. 2015-09-15 16:13 Is there a config setting I need to change or do I need additional sound files? 2015-09-15 16:13 works fine here :( 2015-09-15 16:13 nopes i just used freshs inis from the examples 2015-09-15 16:14 ( but those sounds could have a disable.. can be anoying ) 2015-09-15 16:14 How would you enable/disable them? 2015-09-15 16:15 Viewer setting? OS setting? 2015-09-15 16:15 dont remember.. done that yrs ago 2015-09-15 16:15 k 2015-09-15 16:15 but a bool somewhere, used at the collisionSounds.cs 2015-09-15 16:15 /usr/lib/libMonoPosixHelper.so is called by Mono.Security.dll which is an included library fro PGSQL. On my 64 bit system the .so is in /usr/lib64 . Is Mono.Security.dll 32 bit only? 2015-09-15 16:16 I can symlink it to make this error go away: 2015-09-15 16:16 [BASE HTTP SERVER]: HandleRequest() threw exception System.DllNotFoundException: /usr/lib/libMonoPosixHelper.so 2015-09-15 16:16 but am I mixing 32bit/64bit dlls now? 2015-09-15 16:20 ( do u have ambient sounds enabled on viewer Plugh ? :) ) 2015-09-15 16:21 Yes, and I turned it up to max. 2015-09-15 16:21 well actually i don't send them as those collision sounds hmm ) 2015-09-15 16:21 What viewer are you using? 2015-09-15 16:21 fs 2015-09-15 16:22 I'll try that and see if it makes a difference. 2015-09-15 16:23 Sheesh... it took forever to login 2015-09-15 16:24 Plugh: the avn code for mutelists is fully functional as far as it goes. i need to check to see if actual mute lists are still a private module 2015-09-15 16:24 if they re, that would be because they don't use robust, but a web server for storing data 2015-09-15 16:24 ok 2015-09-15 16:24 AFAIK, mute lists were stored locally in a text file. 2015-09-15 16:25 Ubit, still no sound. I'll dig through the debug settings after lunch,. 2015-09-15 16:25 well and i have them with singu also :) 2015-09-15 16:28 Ubit, I just saw a toggle in FS for playing collision sounds. I do have it enabled. 2015-09-15 16:29 thats a fs thing.. don't see it on singu 2015-09-15 16:30 nope. No collision sound when I drop a physical default cube on to the mound that is the small bit of land I'm standing on. 2015-09-15 16:38 hm... I have an opensim events module and I have no idea where I got it. 2015-09-15 16:39 oh. Might have been something I tossed together :) 2015-09-15 16:42 yea, It just lets you add/remove event notification requests from a database. That was as far as I got with it. 2015-09-15 16:44 interesting is it up anywhere ? 2015-09-15 16:45 bahh docs on web seem wrong 2015-09-15 16:45 its not 80:lbsa but 80/lbsa 2015-09-15 16:46 Ubit, there is more than one format in use for hg uri 2015-09-15 16:46 guess not then Plugh 2015-09-15 16:46 well the port:region failed badly 2015-09-15 16:47 also, finding a format that works well between all viewers is imposible lol 2015-09-15 16:47 hg.osgrid.org:80:WestHall 2015-09-15 16:47 that url works as i use it to go osgrid from my hg SA 2015-09-15 16:47 -!- AliciaRaven(~AliciaRav@host86-153-254-140.range86-153.btcentralplus.com) has left #opensim-dev 2015-09-15 16:47 it is not viewe alicia i see what i type reaching the external module.. mb in missing some extra parsion master has now 2015-09-15 16:48 ..parsing.. 2015-09-15 16:49 ubit that url i posted works in master and gave me an unable to verify on avinationmerge 2015-09-15 16:49 ok im comparing code paths 2015-09-15 16:51 H-H-H: Not yet. I have just it on my own machine. It doesn't do anything useful yet. 2015-09-15 16:52 It lets you request or remove requests to be notified of events to a database but it doesn't do anything beyond that. 2015-09-15 16:55 lunch time. bbl. 2015-09-15 17:28 ok... after fight with sintaxe, tp kinda works on hg 2015-09-15 17:32 just odd things like doesn't find lbsa, needs to be lbsa plaza.. etc 2015-09-15 17:34 i had trouble with lbsa even on normal opensim 2015-09-15 17:35 telling me it couldnt find it then once i was on osgrid i could tp straight to it 2015-09-15 17:35 yeap mb hg search is "harder" 2015-09-15 17:44 hm... I was able to say I wanted to mute an object but the option to unmute it is disabled. 2015-09-15 18:09 nebadon: meeting time 2015-09-15 18:14 where is it again Plugh 2015-09-15 18:14 He's dead, Jim. 2015-09-15 18:14 You get his watch. I'll get his wallet. 2015-09-15 18:14 :) 2015-09-15 18:15 H-H-H: Wright Plaza in osgrid. Second floor of the building you will be standing beside when you arrive. 2015-09-15 18:16 am there now ty 2015-09-15 18:17 yw 2015-09-15 18:19 doh sorry guys running late 2015-09-15 18:19 on my way in now 2015-09-15 18:19 np 2015-09-15 18:19 ran out to store thinking I had enough time, took way longer than expected 2015-09-15 18:22 bah i crashed 2015-09-15 18:23 trouble getting back, almost there 2015-09-15 18:24 Plugh I dont seem able to get back :/ 2015-09-15 18:25 i'll keep trying let everyone know I guess 2015-09-15 18:25 I think i need to reboot machine 2015-09-15 18:25 I think blender + viewer = hard opengl crash that i cant recover from 2015-09-15 18:25 i'll another 10 minutes or so closing and rebooting 2015-09-15 18:26 I've had a few video instability issues since my Win10 upgrade. 2015-09-15 18:26 I have. 2015-09-15 18:27 let me try from this machine 2015-09-15 18:27 oh damn no viewers oh well 2015-09-15 18:27 machine is almost rebooted 2015-09-15 19:35 Ubit Sisyphus is updated 2015-09-15 19:36 i logged in to test, seems fine so far 2015-09-15 19:36 I wont have time for more testing until after I get some more modeling work done 2015-09-15 19:37 wierd a couple of very large prims seem like they are moved and in wrong place 2015-09-15 19:37 might be unrelated, the anyone can move box is not checked 2015-09-15 19:37 i defiitely did not move them 2015-09-15 19:37 the rest of the sim seems fine though 2015-09-15 19:41 hello i nned some help with something i am trying to write a module that uses public Hashtable ServerReleaseNotes(Hashtable m_dhttpMethod, UUID agentID, UUID capuuid) 2015-09-15 19:41 woops that was an example im working off of 2015-09-15 19:42 Hashtable fbc(Hashtable m_dhttpMethod, UUID agentID, UUID capuuid) 2015-09-15 19:42 how do i get the path that was called in the request? 2015-09-15 21:26 Ubit do vehicle crossings work in the avinatiomerge branch? 2015-09-15 21:27 yeap with ubODE 2015-09-15 21:27 Xengine issue was fixed 2015-09-15 21:27 great 2015-09-15 21:27 now lag is harder to fix :) 2015-09-15 21:27 in osgrid? 2015-09-15 21:27 yeap 2015-09-15 21:28 my testsims to osgrid, others maybe be a lot better 2015-09-15 21:28 yeah, I would not expect miracles there 2015-09-15 21:28 well we can work more on that 2015-09-15 21:28 and the migrations are now ok for me to try this out? 2015-09-15 21:28 2 much grid calls still on that 2015-09-15 21:29 its working for me.. 2015-09-15 21:29 HG well not really :) 2015-09-15 21:31 well i can tp now and rez a prim :) 2015-09-15 21:31 hmm but ends up on objects odd 2015-09-15 21:32 I won't have time to test this properly until the weekend. Im traveling long distance in the next couple of days 2015-09-15 21:32 ok 2015-09-15 21:32 im just trying to catch obvius things like this ones 2015-09-15 21:33 bullet should also be easy to cross vheicles 2015-09-15 21:34 on crossing mb we can merge some of the http calls, both to grid and btw regions 2015-09-15 21:34 there are just 2 many 2015-09-15 21:37 let's fix the obviously broken things first before we tackle improvements 2015-09-15 21:37 :) 2015-09-15 21:38 improvements can be made after this proves to be solid enough to be merged with master 2015-09-15 21:38 sure 2015-09-15 21:39 i guess now that the migration is in it can be merged into master? 2015-09-15 21:39 I don't think anyone has any substantial changes to master in the next couple of weeks, so this is the right time to make this branch solid in every configuration that wasn't used in AVN 2015-09-15 21:39 lkalif before that happens I would like to be sure that the different configurations all work fine 2015-09-15 21:40 things like HG and standalone 2015-09-15 21:40 things that avn didn't had.. 2015-09-15 21:40 anyway to get the request path from a RestHTTPHandler hashtable request 2015-09-15 21:40 ok, but keep merging from master to avination branch in the meanwhile 2015-09-15 21:41 yes. And doesn't break existing things like Bullet 2015-09-15 21:41 bullet should ok 2015-09-15 21:41 also permissions 2015-09-15 21:42 I should probably make a list of things that should be thouroughly tested... 2015-09-15 21:42 I'll be away for the next few days, but others could test these things 2015-09-15 21:44 yeah I'm worried about permissions¨ 2015-09-15 21:45 there was some disagreement on how that should be handled and core and avn diverged 2015-09-15 21:46 I don't care how it works; it just needs to work in a sane manner; nothing bad should happen 2015-09-15 21:47 people care if behaviour changes 2015-09-15 21:47 opensim traditionally has been less restrictive 2015-09-15 21:48 turning into full SL mode or even more restrictive might not be a popular move 2015-09-15 21:49 yeah 2015-09-15 21:49 +1 for preserving sane behavior that has been used so far 2015-09-15 21:53 opensim has had SL permissions unti ljustin accepted that bad patch 2015-09-15 21:53 the thing that is different in opensim is that objects are created full perm 2015-09-15 21:54 and have to be reduced by the user if desired 2015-09-15 21:54 while avination creates objects with the same perms as SL 2015-09-15 21:54 so people wanting to make full perms have to expand them 2015-09-15 21:54 behaviors of permissions, like propagation and slam, should be like SL 2015-09-15 21:55 opensim allows some flags to relax that 2015-09-15 21:55 and those have been preserved in avination code 2015-09-15 21:55 so should not have broken 2015-09-15 21:55 sl allowss you to set a default 2015-09-15 21:55 newer viewers have that option 2015-09-15 21:55 so there is no default 2015-09-15 21:55 i don't know if it's the viewer doing it or if sl does it serverside 2015-09-15 21:55 but it should honor the default the user set 2015-09-15 21:55 no... they actually allow to set the default 2015-09-15 21:56 everything else would be broken 2015-09-15 21:56 stored simside 2015-09-15 21:56 nice 2015-09-15 21:56 when i stopped working in sl it wasn't so but everyone wanted it 2015-09-15 21:57 most people want how opensim works now 2015-09-15 21:57 that is having a default of full perm no matter what the viewer says 2015-09-15 21:57 that is opensim works now 2015-09-15 21:57 full perm by default othereise accidents happen 2015-09-15 21:58 we don't want to disrupt the users with this merge 2015-09-15 21:58 it's to enhance not to force a direction 2015-09-15 21:59 I don't understand what you intend to do? Revert justin's "bad patch"? 2015-09-15 21:59 it's not justin's 2015-09-15 21:59 he let it in without checking 2015-09-15 22:00 he comitted it 2015-09-15 22:00 same question 2015-09-15 22:00 and yes the intention is to get opensim back to where it was before the patch 2015-09-15 22:00 that patch causes serious losses of oerms in some cases 2015-09-15 22:00 unintended, i must add 2015-09-15 22:00 because it's simply buggier than a roach motel 2015-09-15 22:01 permissions is something i will test and correct myself 2015-09-15 22:01 i've always watched over permissions until i got ill 2015-09-15 22:01 In my experience the opposite approach causes more losses 2015-09-15 22:01 opposite of what? 2015-09-15 22:02 the original sl method of all being restricted by default 2015-09-15 22:02 that is not the point 2015-09-15 22:02 it's not what the patch did 2015-09-15 22:02 kill collaborative building 2015-09-15 22:02 the patch attempted to consolidate seemingly copy pasted code for permissions into a single place 2015-09-15 22:02 it didn't intend functional change 2015-09-15 22:02 but it was buggy 2015-09-15 22:02 and that will get fixed 2015-09-15 22:03 that has no efffect on default perms at all 2015-09-15 22:03 look into this new protocol while you are at it 2015-09-15 22:03 the branch may carry the more restrictive perms default right now but that is because that part hasn't seen any integration work yet 2015-09-15 22:03 there is a cap to set default perms 2015-09-15 22:04 before we merge it, it will be as it always was for opensim 2015-09-15 22:04 and we may support the cap as an option 2015-09-15 22:04 yes. Do the new developments only after the merge with master. Let's not mix things 2015-09-15 22:04 i don't see why you would call a default fullperm setting less dangerous though, but i guess that is a matter of opinion 2015-09-15 22:05 let's bring the avinationmerge master to the point where we are confidant that everything is working as before + new improvements. Then merge. Then proceed with new developments 2015-09-15 22:05 ¨no, a matter of experience 2015-09-15 22:05 the creator who just had an "oh shit" moment when they realize they have given the new item, a weeks'work, out full perm by accident 2015-09-15 22:05 i call that dangerous 2015-09-15 22:07 me and my girlfriend build stuff together. i have to painstakingly chechge every prim and script to full perm before i give it to her 2015-09-15 22:07 otherwise the whole object becomes no mod 2015-09-15 22:08 well, that an object becmes no mod because a no mod item is in it is one of the bugs introduced 2015-09-15 22:08 it doesn't do that in sl 2015-09-15 22:08 and didnt do it in opensim before that bad patch when in 2015-09-15 22:08 so that, very real, danger will get fixed 2015-09-15 22:09 i build stuff for the 8 years in collaboration with other people 2015-09-15 22:09 i have lost several items due to default being not full perm 2015-09-15 22:10 it's much easier to do all full perm until the product is finished and set for sale 2015-09-15 22:10 then you restrict it at the end 2015-09-15 22:11 this is why i'm not dogmatic about this and think it's ok for opensim to be full perm by default 2015-09-15 22:11 a case can be made for both views 2015-09-15 22:11 so implementing the cap is the best solution all around 2015-09-15 22:13 i personally would like to see full perm by default be in opensim + a cao for changing the default 2015-09-15 22:13 cap* 2015-09-15 22:14 LiruCookies: is working on getting that into Singularity, already in alchemy and fs 2015-09-15 22:21 I"m going to send a message to -dev raising awareness of the avinationmerge branch 2015-09-15 22:21 Good idea. 2015-09-15 22:22 I've done a bit more filtering of the change log for it and have it down to 2,964 entries. 2015-09-15 22:23 removed the added files for ubode, etc? 2015-09-15 22:23 Still a load of stuff to look at to see what's been changed or added. 2015-09-15 22:23 Plugh I'd be interested in seeing that erduced change log too 2015-09-15 22:23 no, I just removed code merges and a few duplicate style entries, and some that just said "bug fixes". 2015-09-15 22:24 I could pastebin it. 2015-09-15 22:24 +1 2015-09-15 22:24 seems that there are no major objections to r/ tags removal 2015-09-15 22:24 yeah that's another thing that we should do this week 2015-09-15 22:24 last time i did a diff i got 86000 lines :) 2015-09-15 22:24 and by "we" I mean Melanie :) 2015-09-15 22:25 well, i would decide it if it were mine to decide 2015-09-15 22:25 but i didn't hear any significant argument for keeping them 2015-09-15 22:25 so shall we consider the matter decided? 2015-09-15 22:25 I didnt either. let's do it 2015-09-15 22:25 yes 2015-09-15 22:25 well it is a consensus on the list 2015-09-15 22:25 ok 2015-09-15 22:25 i'll drop them later today 2015-09-15 22:25 I have the window open and the command typed up in happy anticipation 2015-09-15 22:26 it's juts not on this machine.... 2015-09-15 22:26 so when i hit the upstairs desk, that's what i will do 2015-09-15 22:26 press enter 2015-09-15 22:26 diva: http://pastebin.com/r436Rfrh 2015-09-15 22:27 Tyanks, Plugh. Very helpful 2015-09-15 22:27 Melanie_: please let us know when done, curious to see if gitlab stops chócking on it 2015-09-15 22:28 Melanie_: sure, remove the tags if it helps. hash codes aren't able to help you know the sequence of whether hash x was before or after y but I can't say I've often used the r/ tags in recent months. 2015-09-15 22:30 diva, yw. Just an initial cull but still lots to review. I almost think it should be on a wiki page and we can collectively go through a bit at a time and add some summary lines and delete the matching change log entries. 2015-09-15 22:30 There are bound to be a few items of interest to a number of people buried in that list. 2015-09-15 22:30 not a bad idea, Plugh. Also because I would reallu like to compile the complete list of improvements coming from avination 2015-09-15 22:31 ACTION nods 2015-09-15 22:32 lkalif: it feels good to have all that help now :) 2015-09-15 22:32 i did originally intend to drop this when it's all fixed and shiny 2015-09-15 22:32 but didn't have the resources to do it in rivate 2015-09-15 22:32 so working in the open became the best solution after all 2015-09-15 22:32 branches to the rescue! 2015-09-15 22:33 There are also going to be a lot of other entries to just delete outright as they don't provide any really useful info. For example, "Fixed nullrefs". 2015-09-15 22:33 those usually are clean up fixes after a feature was added 2015-09-15 22:33 and have no significance in and of themselves 2015-09-15 22:34 Melanie_: Right. Which is why that sort of thing can be easily removed without comment as we sort through what is worthy of note. 2015-09-15 22:34 We really shuld have a Code of Commits: "Write commit messages as if the reader is a phsycopath who knows your address!" 2015-09-15 22:34 then there are commits relating to code that was later removed 2015-09-15 22:34 Melanie_: That can be harder to spot if it wasn't removed soon after it was added. 2015-09-15 22:35 Plugh: basically, everything that is "meta7" or "chode" has been removed 2015-09-15 22:35 we merged meta7's codebase when they closed 2015-09-15 22:35 but that was mostly removed or superseded 2015-09-15 22:36 and the chode code was written by someone who was anti core, anti bsd 2015-09-15 22:36 so we removed it 2015-09-15 22:36 Ooh... I like this one -> replace bad meshs by a small cube and log it. 2015-09-15 22:36 past midnight here, ttyl 2015-09-15 22:36 Night, lkalif 2015-09-15 22:36 NN 2015-09-15 22:37 Plugh: yes. mesh debugging 2015-09-15 22:37 making a mesh that would crash the sim into a cube 2015-09-15 22:37 i think it doesn't do that anymore 2015-09-15 22:37 Good idea. Is one thing to see yellow text about them in the console. It is another trying to track them down. 2015-09-15 22:38 bbl. dinner is ready 2015-09-15 22:45 i still love the message in console when an av logs out 2015-09-15 22:45 avatar has left the building 2015-09-15 22:45 :) 2015-09-15 22:46 made me smile 2015-09-15 22:46 That grinning portuguese guy put it in 2015-09-15 22:47 hey Melanie_T youve done viewer dev before havent you? 2015-09-15 22:47 what did you use as an ide or did you go hard core and do it on cli 2015-09-15 22:48 cli 2015-09-15 22:48 it's where i fell most comfortable 2015-09-15 22:48 feel* 2015-09-15 22:49 fair enough i used to use qtcreator but it sees to like crashing when i open a file now :| 2015-09-15 22:49 i don't really like most things the editors in IDEs do 2015-09-15 22:49 like, when i type myclass->MyMethod( 2015-09-15 22:50 the IDE adds the ) 2015-09-15 22:50 and it pops up some intellisense stuff 2015-09-15 22:50 yeah and same with " 2015-09-15 22:50 but i often write the call, then move the cursor to edit something else 2015-09-15 22:50 but instead of moving the cursor, it scrolls intellisense 2015-09-15 22:50 that bothers me 2015-09-15 22:50 i have to constanly hover near ESC when i use an ide 2015-09-15 22:50 switch intelisense of :P 2015-09-15 22:51 well, i find it's a lot of work to switch these editor enhancements off in qt creator, eclipse and xcode 2015-09-15 22:51 i doubt it's possible to fully turn them off in VS 2015-09-15 22:52 i can use all 4 of those IDEs 2015-09-15 22:52 ive never tried in vs tbh so couldnt answer but its so frigin annoying waiting for it 2015-09-15 22:52 so, no, i'm no luddite 2015-09-15 22:52 it just doesnt fit into my workflow for certain things 2015-09-15 23:01 :) 2015-09-15 23:21 can anyone tell me how to send http responce code when using RestStreamHandler 2015-09-15 23:21 RestStreamHandler seems to only let you return string 2015-09-15 23:29 "fixes mantis #0000059" ... you think they have enough 0's in there? :D 2015-09-15 23:29 weezle search the opensim source code for example of how to use that class 2015-09-15 23:31 everyone can now enjoy a revision tar free repo 2015-09-15 23:32 \o/ 2015-09-15 23:32 diva i have looked i just need a way to return respnce code 301 and location thru caps when it is only letting me retun a string 2015-09-15 23:35 Melanie_ do we need to do anything to clean our local repos? 2015-09-15 23:36 git tag -d `git tag | grep "^r/"` 2015-09-15 23:36 i changed the git hook to no longer tag new revision 2015-09-15 23:36 but it still does write the master revisions list file 2015-09-15 23:37 which is what is used to generate the r/ tags 2015-09-15 23:37 this means that the r/tags the website/webapi will give will relate to the old tags 2015-09-15 23:39 weezle I suspetc you need to send that information in the caps message itself, in LLSD, not in raw form 2015-09-15 23:40 then there are methods to convert LLSD into a string 2015-09-15 23:40 like LLSDHelpers.SerialiseLLSDReply(...) 2015-09-15 23:41 that is not what he needs 2015-09-15 23:41 he needs to set the http response code on the OSHTTPResponse 2015-09-15 23:41 which that particular handler class may not expose 2015-09-15 23:41 I can only guess what he's doing 2015-09-15 23:41 needs to send a redirect 2015-09-15 23:41 he's talking about caps 2015-09-15 23:42 yes but he wants to send a redirect 2015-09-15 23:42 weezle: why do you want to do that? 2015-09-15 23:42 why not change the caps path to point where you want it to go in the first place? 2015-09-15 23:43 the texture cap handler has code for redirects. You can look there how to do it, if that's what you want to do. But again I have no idea what you want to do. 2015-09-15 23:46 Melanie_ it has to do with a cap i am tring to tell the viewer about 2015-09-15 23:46 FacebookConnect 2015-09-15 23:46 so why do you need a 301? 2015-09-15 23:47 the viewer looks for that responce 2015-09-15 23:47 why not gove it the final address in the seed cap? 2015-09-15 23:48 yes, opensim has the option of giving CAPs URLs that are not bound to the simulator 2015-09-15 23:49 what do you mean? 2015-09-15 23:50 i know resthttphandler can do what i need as a hashtable but i cant seem to get the path from the request 2015-09-15 23:50 look under OpenSim.ini.example [ClientStack.LindenCaps] 2015-09-15 23:50 ex server:3066/caps/uuid/share/photo i need to get /share/photo 2015-09-15 23:50 hmm 2015-09-15 23:50 where you see "localhost" can take any URL 2015-09-15 23:51 so if your URL is fixed, you can place it there 2015-09-15 23:51 if not, thenm you need a programatic redirect 2015-09-15 23:51 its not fixed as it would need to know the agentid 2015-09-15 23:51 ok, then look in the code for texture cap 2015-09-15 23:52 GetTexture 2015-09-15 23:52 there's a redirect in there somewhere 2015-09-15 23:53 but if all you need is the agent ID, that can also be done more or less statically, without a redirect 2015-09-15 23:54 each cap is different for each agent 2015-09-15 23:54 the agentid can be included in it 2015-09-15 23:54 just contruct that URL when the agent gets the caps, and send it already 2015-09-15 23:54 or inferred 2015-09-15 23:54 no need for redirects 2015-09-15 23:56 protected string fbc(string request, string path, string param, 2015-09-15 23:56 UUID agentID, Caps caps) 2015-09-15 23:57 woops 2015-09-15 23:58 http://pastebin.com/w3kDZaqA 2015-09-15 23:59 that is the code i am trieng to use 2015-09-16 00:02 I would think it would allow me to send headers and body back to client but nope. 2015-09-16 00:03 right there you can construct the URL so that it has the agent it 2015-09-16 00:03 http://opensimulator.org/gitrevisions.php?rev= 2015-09-16 00:03 then you don't need to have any code to handle it 2015-09-16 00:03 http://opensimulator.org/gitrevisions.php?hash= 2015-09-16 00:03 will do forward/back translations between the old tags and the git hash 2015-09-16 02:55 ok i figured out how to send my responce code buthow can i have the caps respont to get and post methods? 2015-09-16 03:04 weezle: Where'd you get the idea that the viewer is expecting an HTTP 301 response o.o 2015-09-16 03:06 llfacebook.cpp line 166 2015-09-16 03:06 else if (status == 301) 2015-09-16 03:06 { 2015-09-16 03:06 LLFacebookConnect::instance().connectToFacebook(); 2015-09-16 03:06 } 2015-09-16 03:08 llfacebook.cpp doesn't exist :P 2015-09-16 03:09 and nothing in llfacebookconnect.cpp expects a 301. 2015-09-16 03:10 on firestorm 4.6.9 2015-09-16 03:13 Still no 301. And that code is fossilised at this point. <.<; 2015-09-16 03:53 then how is the viewer expecting that data? 2015-09-16 04:01 rodger: It's not expecting a 301 o.o 2015-09-16 04:04 rodger: Try looking at some viewer code that isn't using 2 year old linden crap. 2015-09-16 10:06 Now that tags are gone (and risking the wrath of Melanie_) happy to see gitlab functioning properly: https://git.streamgrid.net/opensim-dev/opensimulator/commits/avinationmerge 2015-09-16 14:57 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-09-16 17:55 lkalif: my wrath? what ever for (looks around innocently) 2015-09-16 17:55 but after all, i wnted the tags gone too 2015-09-16 18:04 Melanie_: works great now 2015-09-16 19:13 Melanie_: Yay my git gui doesn't implode anymore :O 2015-09-17 04:56 Ubit: HG is working on the branch? 2015-09-17 04:57 i can do tps, rex prims and take them home, at least 2015-09-17 04:57 Yay. :) I just saw you pop into LBSA via HG, so wanted to query. 2015-09-17 04:58 yeap being testing a bit 2015-09-17 07:33 I got an avinationmerge sim running. Huzzah! :) And so far so good. 2015-09-17 07:33 bahh i messed up bullet fps 2015-09-17 07:34 Wondering what a few of the new GridCommon.ini sections are for though. 2015-09-17 07:34 55000 fps lol 2015-09-17 07:34 Oopsie. 2015-09-17 07:37 ohh my changes on it where lost 2015-09-17 07:46 ok should no longe be 55000 :) 2015-09-17 07:46 but a little more modest 11.3 2015-09-17 15:43 Does the current .example files contains all the info needed to run the new av branch code with an existing sim? 2015-09-17 15:44 i wouldnt do that as it has not been tested very well and may eat your db etc etc 2015-09-17 15:44 unless you do a backup first 2015-09-17 15:46 Is there a summary anywhere of the changes needed to run the new avn branch code on an existing grid with existing sims? 2015-09-17 15:46 not that i know of 2015-09-17 15:46 except the commit logs 2015-09-17 15:47 yea, that is the only "summary" 2015-09-17 15:47 be advised it does add things to the db 2015-09-17 15:47 I always do backups anyway 2015-09-17 15:47 hey Plugh you get yours working yet 2015-09-17 15:48 H-H-H: yes, it's working. Had some config issues I had to fix as part of bringing my ini's in line with the latest .example files. 2015-09-17 15:48 I have a test grid that has been used for testing the latest code for years, but 2015-09-17 15:48 can i ask do you think it runs quicker as in my limited tested it seemed to 2015-09-17 15:49 still don't want to wipe out everything and have to spend time reloading it all. 2015-09-17 15:49 Are all the .examples files correct and up to date for this change? 2015-09-17 15:49 H-H-H: I haven't used it enough to know. My test environment is mostly empty. A flat land with little on it but some items I'm developing. My avnmerge version started with an empty db. I haven't copied over my main db for use with avnmerge for comparison. 2015-09-17 15:50 erm i think they are in the branch 2015-09-17 15:50 Ken_S: If they aren't, you get to tell us. :) 2015-09-17 15:51 its not in master so its not gurenteed lol 2015-09-17 15:51 It may be hard to tell from just the summary of the changelog. The summary lines are very terse. 2015-09-17 15:52 Ken_S the usual warnings apply about if it breaks you get to keep all parts etc etc lol 2015-09-17 15:53 There aren't any change to the OpenSim.ini.example file other than the removal of MaxPrimUndos. 2015-09-17 15:56 only mysql for now works 2015-09-17 15:57 Right. MIgrations needed haven't been added for PostgreSQL or SQLite yet. 2015-09-17 15:57 I'm still in Vegas in meetings, but may have time to check it out and try it this weekend. 2015-09-17 15:57 As always. 2015-09-17 15:57 I used MySQL from the start so that's no problem. 2015-09-17 15:58 But all migrations needed for MySQL are now in place? 2015-09-17 15:58 should be, yes 2015-09-17 15:59 Its possible that there may be additional ones missing but so far, they are all there. 2015-09-17 16:02 But all migrations needed for MySQL are now in place? 2015-09-17 16:02 Isn't that what I just said? :) 2015-09-17 16:03 Sorry, I am in an airport and the internet is disconnecting my link to the server running irc 2015-09-17 16:03 oh, ok. np 2015-09-17 16:05 I have about 200 sims running on my test grid, so I'll do oar backups, then try the new robust and sims and see what happens this weekend. 2015-09-17 16:05 Migrations were needed for two database tables. That's it, unless something else is found during testing. 2015-09-17 16:05 That's quite the test grid. 2015-09-17 16:06 Were all changes related to sim tables, or were some db changes for Robust? 2015-09-17 16:07 Only for OpenSim. Several changes to Region store and one for UserAccounts. 2015-09-17 16:18 Why are there settings for HomeURI and GateKeeperURI in different sections of two ini files? Are they duplicates of each other? 2015-09-17 20:14 yeackk 2015-09-18 20:41 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-18 23:28 Greetings. Dev type here popping in to say hello, to sit along the wall and perhaps gain insight from conversations, which may add to my venture.. an updated centralized search engine with improved UI. Thanks for letting me join the channel. -six 2015-09-18 23:29 its a open channel sixvex 2015-09-18 23:29 Thanks Ubit. I always like to err on the courtious side. =) 2015-09-19 00:19 Ubit: You ever played with Mono's AOT optimizer? 2015-09-19 00:20 nopes 2015-09-19 00:20 its interesting! 2015-09-19 00:22 well having things working with just JIT whould be nice for now :) 2015-09-19 00:24 AOT doesn't replace the JIT 2015-09-19 00:24 :P 2015-09-19 00:25 it just pre-jits everything 2015-09-19 00:25 and gives you the chance to turn on the heavier optimizations that it doesnt normally apply due to their time overhead 2015-09-19 00:27 yeap 2015-09-19 00:27 but jit has a better chance of seeing dynamic things.. 2015-09-19 00:34 it turns interesting when you start poking the llvm backend of mono. 2015-09-19 03:22 -!- sixvex(~six@75.108.193.252) has left #opensim-dev 2015-09-19 05:52 yeack... not requests.. responses!! ufff 2015-09-19 10:28 -!- LarryX(587b82ad@gateway/web/freenode/ip.88.123.130.173) has left #opensim-dev 2015-09-19 11:49 hi 2015-09-19 13:03 -!- JeffKelley(~JeffKelle@119.ip-151-80-154.eu) has left #opensim-dev 2015-09-19 13:51 Melanie_T: I'm trying to understand the implications of your commit in 82105ba81d0cd6b866454402a8b064ecc7ebd514. Does the change in version number mean that if I update to that commit, no one running earlier code will be able to connect to my grid? If that's true, that would make my HG TP hub somewhat useless, if no one can get to it ... 2015-09-19 13:51 Melanie_T: Perhaps I simply misundersand. 2015-09-19 13:53 Melanie_T: Maybe this is a Services <-> Simulator/Region thing, which wouldn't be an issue with the entire grid updated ... 2015-09-19 16:17 smxy as far as I could tell that function doesnt seem to actually work 2015-09-19 16:17 we tried it at OSgrid and it just doesnt do anything 2015-09-19 16:18 and I think in the end Ubit was able to resolve it without the need to block people 2015-09-19 16:18 but maybe he can clarify that better incase I am wrong 2015-09-19 16:18 ohh 2015-09-19 16:18 ? 2015-09-19 16:18 ya the teleport attachment thing 2015-09-19 16:19 that we were trying to up the version to prevent teleports between old and new versions 2015-09-19 16:19 maybe i misunderstood you though 2015-09-19 16:19 +- 2015-09-19 16:20 thing is that servers need to have receivong code updated, so they dont' break a tp if there are two many wearables 2015-09-19 16:20 think that code is not in master also 2015-09-19 16:20 now.. 2015-09-19 16:21 ya I dont think so either 2015-09-19 16:21 that isnt the code we were really talking about though 2015-09-19 16:21 the code smxy was talking about was the version bump 2015-09-19 16:21 which doesnt appear to actually work 2015-09-19 16:21 not your code for the attachment thing 2015-09-19 16:21 its there i think.. i made a bad patch, mel fixed it.. 2015-09-19 16:22 let me check git 2015-09-19 16:23 ake regions tolerant to newer regions with more werables. 2015-09-19 16:23 right 2015-09-19 16:23 which elminates the need for the version bump right? 2015-09-19 16:23 the little changes on AvatarAppearence 2015-09-19 16:24 just a clip to the max the region likes.. 2015-09-19 16:25 but the actuall increase its only on the merge, and for now i actualy comented it out so we can test 2015-09-19 16:25 yea 2015-09-19 16:25 though I think melanie pushed the increase to master too 2015-09-19 16:25 issue will be when it gets uncomented... then older regions will fail the tps 2015-09-19 16:25 nopes.. only on merge, and comented out for now 2015-09-19 16:25 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=82105ba81d0cd6b866454402a8b064ecc7ebd514 2015-09-19 16:26 this is master isnt it? 2015-09-19 16:26 thats what maybe needed later 2015-09-19 16:26 ok 2015-09-19 16:26 that mel decided to do now 2015-09-19 16:26 right 2015-09-19 16:27 she seemed to think that should prevent older regions from connecting to the updated robust 2015-09-19 16:27 but it doesnt work 2015-09-19 16:27 but seems not working as you and dan tested yes 2015-09-19 16:27 yea 2015-09-19 16:27 ok cool thats all I really was trying to clarify that it didnt actually work 2015-09-19 16:27 heh 2015-09-19 16:27 so needs fix either when we do change the max, or we do add another protocol breaking thing 2015-09-19 16:28 on current regions the max value doesn't kill regions.. only that tp fails without any warning etc 2015-09-19 16:29 when i first changed it.. it did kill regions lol 2015-09-19 16:29 i killed avn Welcome with mel on it with guests... yeack :) 2015-09-19 16:33 buahhh tags on maps don't work 2015-09-19 16:34 well guess ill need to put back the hack on them... it at least work sometimes 2015-09-19 16:36 well green dots do work fine of course 2015-09-19 16:48 dont be breaking stuff again lol took long enough for me to upgrade my modules last time lol 2015-09-19 17:08 nebadon, Ubit, smxy: The idea is thet EVERYONE MUST UPDATE 2015-09-19 17:08 what ubit did is not a fix 2015-09-19 17:08 he removed a new feature in order to allow teleport testing 2015-09-19 17:08 but it WILL come back 2015-09-19 17:09 we can't hold back time just because a few diehards will not update 2015-09-19 17:13 ok 2015-09-19 17:14 we will need to figure out why that functionality seems to not work then 2015-09-19 17:15 if we dont want it to just silently fail anyway 2015-09-19 17:25 it's diva's code 2015-09-19 17:57 hmmm map on lbsa and wright is nice... near 200 blocked regions bc they fail to reply :) 2015-09-19 17:58 http://poland land/... ??? 2015-09-19 19:01 Melanie_T: can the change be made so it's forwars compatible, ie. another max constant change should not require an update? 2015-09-19 19:01 forward* 2015-09-19 19:02 lkalif: that has been done 2015-09-19 19:02 but the one version that is currently in use uses a fixed value 2015-09-19 19:02 and the new version can't identify the old one 2015-09-19 19:02 so the old one has to go away 2015-09-19 19:03 the new code is dynamic 2015-09-19 19:03 makes sense 2015-09-19 19:04 btw. lindens have changed max wearables recently 2015-09-19 19:04 to 30-something, can't remember exactly 2015-09-19 19:05 before you could only have 5 of each type, now there is a total max 2015-09-19 19:05 thats like what 2 or 3 per spot? 2015-09-19 19:05 so you can wear 30 undershirts 2015-09-19 19:05 yea i meant averaged 2015-09-19 19:06 i think 5 2015-09-19 19:06 that would be more than 30 2015-09-19 19:07 you think they would limit it by cost or something instead 2015-09-19 19:07 once your cost hit a certain number it stops attaching 2015-09-19 19:07 too complicated I guess 2015-09-19 19:07 i guess that number is kind of arbitrary in some ways 2015-09-19 19:07 "/data/backup-stage/perun/d-dev 2015-09-19 19:07 erm 2015-09-19 19:07 hehe 2015-09-19 19:07 With this viewer, a user can wear any combination of clothing layers (wearables), up to a maximum of 60, rather than being limited to (in general, and as with the official viewer) to a maximum of 5 items per layer type 2015-09-19 19:08 File not found. 2015-09-19 19:08 'i wanted to paste that lol 2015-09-19 19:08 haha 2015-09-19 19:08 Avatar Layers Project, it's been released about two months ago 2015-09-19 19:09 so max wearables is 60 in the viewers now 2015-09-19 19:09 that seems reasonable 2015-09-19 19:09 a lot more than most people would ever need or use 2015-09-19 19:09 5 alphas was limiting 2015-09-19 19:10 since a lot of mesh clothes comes with one 2015-09-19 19:10 also tattood 2015-09-19 19:10 s 2015-09-19 20:33 nebadon: wearables have no render or download cost 2015-09-19 20:33 so cost is not a factor 2015-09-19 20:33 there are five bakes no matter how many wearables went into them 2015-09-19 20:34 factor is the all code paths that use that and need checking :) 2015-09-19 20:34 but wearing several alphas seems odd 2015-09-19 20:35 you need several alphas 2015-09-19 20:35 no i don't 2015-09-19 20:35 shoes usuallu come with alpha, so does virtually all mesh clothing 2015-09-19 20:35 it can quickly mount up to more than 5 2015-09-19 20:35 why do i need alphas on my simple avatars?? ;) 2015-09-19 20:36 not YOU you 2015-09-19 20:36 but people in general 2015-09-19 20:36 hihihi 2015-09-19 20:36 regardless 2015-09-19 20:36 ok kidding 2015-09-19 20:36 there is a lot of old dead code that used to handle wearables 2015-09-19 20:36 it has such limits like "5 of each" but it's really dead 2015-09-19 20:36 no one uses a viewer with the old style appearance code anymore, it's all COF now 2015-09-19 20:37 so that code can probabky be removed 2015-09-19 20:37 that would be the code that is built up from the avatars table 2015-09-19 20:37 which is the old werables storage 2015-09-19 20:37 before it became inventory based 2015-09-19 20:45 ohh there is a lisbon area at osgrid 2015-09-19 20:45 well looks more south river side than real lisbon 2015-09-19 20:46 dahhh dead 2015-09-19 20:47 199 blacklisted regions.. 383 cached responses.. xii map is crazy 2015-09-19 20:48 lisbon SW was last seen Thu, 20 Aug 2015 16:44:47 GMT 2015-09-19 20:48 ty dan :) 2015-09-19 20:50 21:50:23 - [WORLD MAP]: Access to http://Poland Island:9000/MAP/MapItems/1098961 2015-09-19 20:50 8722179584 failed with System.UriFormatException: Invalid URI: The hostname coul 2015-09-19 20:50 d not be parsed. 2015-09-19 20:51 ufff 2015-09-19 20:56 anyone drove a car recently in sl ? 2015-09-19 21:00 ya it sucks 2015-09-19 21:00 yeap seems they are downgrading physics 2015-09-19 21:01 if so, not a reference anymore 2015-09-19 21:03 maybe they do it to be able to pack more sims into a server 2015-09-19 21:03 to free up servers for slv2 2015-09-19 21:03 possible 2015-09-19 21:04 sl is being put into the handbasket 2015-09-19 21:04 will be going to hell soon 2015-09-19 21:04 think so 2 2015-09-19 21:04 it is in hell already 2015-09-20 00:19 On SL physics: the last time I was commenting about how the recent upgrade seemed to be worse than before, I was told in order to make pathfinding work right they had to nerf Havok. 2015-09-20 00:19 It's been a good while since I was last in SL though so that may not be the case any more or more stuff might have been gone screwy. 2015-09-20 02:25 Melanie_T or nebadon: It strill isn't clear to me what that version bump is intended to do. Does it just mean that both regions and services must be updated together or does it mean that people TPing from grids running older code won't be able to TP to my grid? I can't have everyone prevented from TPing to my grid. 2015-09-20 02:26 It would render my grid useless. 2015-09-20 11:58 Bug #7722:04 [RADMIN] terrain save generate gray image 14( http://opensimulator.org/mantis/view.php?id=7722 ): Une note a été ajoutée à ce bogue. 2015-09-20 12:08 Bug #7722:04 [RADMIN] terrain save generate gray image 14( http://opensimulator.org/mantis/view.php?id=7722 ): Une note a été ajoutée à ce bogue. 2015-09-20 13:12 Bug #7721:04 [RADMIN] terrain save-tile generate gray image 14( http://opensimulator.org/mantis/view.php?id=7721 ): Une note a été ajoutée à ce bogue. 2015-09-20 13:19 Bug #7721:04 [RADMIN] terrain save-tile generate gray image 14( http://opensimulator.org/mantis/view.php?id=7721 ): Le bogue suivant a été résolu. 2015-09-20 13:19 Bug #7721:04 [RADMIN] terrain save-tile generate gray image 14( http://opensimulator.org/mantis/view.php?id=7721 ): Le bogue suivant a été fermé. 2015-09-20 13:36 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Le bogue suivant a été soumis. 2015-09-20 13:37 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Le bogue suivant a été mis à jour. 2015-09-20 13:52 Morning. Is mono 2.10.8 still the required minimum version? 2015-09-20 14:01 according to neb and the wiki yes 2015-09-20 14:14 ok. I have code for an addon module that doesn't build in 2.10.8 but it did build on my machine using mono 3.2.8 2015-09-20 14:30 hey plugh 2015-09-20 14:31 i built the latest ossearch and osprofile modules and tried them.. profiles work and search works except for people and groups 2015-09-20 14:32 if i replace the r220 with the r206 we have been using everything works fine 2015-09-20 14:33 any ideas? 2015-09-20 14:36 danbanner: I'll get back to you. Just about to go get something to eat. 2015-09-20 14:36 k 2015-09-20 14:36 errr why to we need to know region location in map to save tiles?? 2015-09-20 14:36 megas thing ? 2015-09-20 14:57 danbanner: I'm back. 2015-09-20 14:57 wb 2015-09-20 14:57 danbanner: Are you building the modules from source? 2015-09-20 14:57 yup 2015-09-20 14:57 which version of os? 2015-09-20 14:57 they appeared to build fine and there are no errors on the console when i run opensim 2015-09-20 14:58 its the latest 0.8.2 dev source 2015-09-20 14:58 someone else mentioned the same issue with 0.8.1.1 too 2015-09-20 14:59 but i cant confirm their issue 2015-09-20 15:00 Oh. You have something missing in your configuration. 2015-09-20 15:00 please tell 2015-09-20 15:00 Region (Current-Build) # config show Search 2015-09-20 15:00 [Search] 2015-09-20 15:00 Module = OpenSimSearch 2015-09-20 15:00 SearchURL = http://search.osgrid.org/query.php 2015-09-20 15:00 See the commit message for commit ae57c23f (r210). It removed some things to prevent duplicate results. 2015-09-20 15:01 I think you have disabled the basic search module. 2015-09-20 15:01 hmm 2015-09-20 15:01 so i need to enable the basic search for people and groups to work 2015-09-20 15:02 You should have SearchModule = "BasicSearchModule" in a file included from config-include. 2015-09-20 15:03 let me try that 2015-09-20 15:03 yes. Some code was moved or added in core and before 210 I started getting duplicate results on searches. 2015-09-20 15:03 what set up are you using? SA, Grid, HG? 2015-09-20 15:04 osgrid 2015-09-20 15:05 so if that is a grid set up look in Grid.ini in config-include. 2015-09-20 15:05 or is osgrid HGenabled in which case it is in GridHypergrid.ini 2015-09-20 15:06 seems to be in both. Probably shouldn't be in both since the GridHypergrid.ini file includes Grid.ini 2015-09-20 15:06 in GridCommon.ini under [Modules] i have SearchModule = "OpenSimSearch" 2015-09-20 15:06 That's your problem. 2015-09-20 15:06 That should be BasicSearchModule. 2015-09-20 15:06 so that would just need to be changed to BasicSearchModul 2015-09-20 15:06 ossearch has its own section. 2015-09-20 15:06 let me try it 2015-09-20 15:06 yes 2015-09-20 15:07 ahh maybe im missing that too 2015-09-20 15:07 danbanner: You haven't read the README. :) 2015-09-20 15:07 i did 2015-09-20 15:07 briefly 2015-09-20 15:07 you need a section called [Search] in a separate file include from addon-modules, or added to the main .ini file. 2015-09-20 15:08 ya i have a [Search] section in opensim.ini 2015-09-20 15:08 i got it now i think 2015-09-20 15:08 thanks 2015-09-20 15:09 y 2015-09-20 15:09 w 2015-09-20 15:09 i'll waur for osgrid release with this merge ;) 2015-09-20 15:10 wait 2015-09-20 15:11 okay all working, thanks plugh 2015-09-20 15:11 ok, good. 2015-09-20 15:21 what hell... 2015-09-20 15:21 who decided terrain load from pictures as a max of 128m? 2015-09-20 15:22 ll 2015-09-20 15:22 believe ll as it as 255m 2015-09-20 15:25 are you sure? 2015-09-20 15:26 bahh who can be sure about ll this days.. 2015-09-20 15:26 could be 2015-09-20 15:26 but old docs mention one to one 2015-09-20 15:27 like this http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files 2015-09-20 15:27 but not that clear.. and then jumps to llRaw format.. 2015-09-20 15:29 ok, I give up trying to build this module using 2.10.8. I'll bite the bullet and build/install mono 3.2.8 2015-09-20 15:29 then try again. 2015-09-20 15:31 bahh but changing loaders brings compatibility issues.. grrr 2015-09-20 15:31 Plugh: what module is that and why doesn't it build? 2015-09-20 15:33 I have no idea. The errors are at -> http://pastebin.com/bcHXRVVS 2015-09-20 15:34 This is the initial build of OS with a minor patch to HttpServer to support SSL. 2015-09-20 15:34 nant? 2015-09-20 15:34 usee xbuild 2015-09-20 15:35 (prebuild fo that module specifys to build 32 bit. mono doesn't support that) 2015-09-20 15:36 This simple patch breaks the build of OpenSim -> http://pastebin.com/gS91uCkR 2015-09-20 15:36 lkalif: tried it both ways. 2015-09-20 15:38 breaks how? 2015-09-20 15:38 Look at my first pastebin URL 2015-09-20 15:39 that cannot be 2015-09-20 15:39 that error message cannot possibly be caused by that code change 2015-09-20 15:40 It is. 2015-09-20 15:40 If I apply that patch I get that error. If I don't apply that patch the build completes as normal. 2015-09-20 15:41 not with that error 2015-09-20 15:41 yes, with that error. 2015-09-20 15:42 I know it doesn't make sense (to me), but there it is. 2015-09-20 15:43 what is it you're trying to compile? 2015-09-20 15:43 My machine has mono 3.2.8 and the code with that patch builds with no problem. On another machine that same patch generates that error when built with 2.10.8 2015-09-20 15:43 OpenSim 0.8.1-post-fixes 2015-09-20 15:45 I'll just build and install 3.2.8. 2015-09-20 15:46 was there ever a way put in place to determine the release number? 2015-09-20 15:46 i.e. tag 2015-09-20 15:46 Plugh: you're building the nsl/dtl money system 2015-09-20 15:46 that issue is known 2015-09-20 15:47 you need to rebuild the precompiled module they ship 2015-09-20 15:47 it doesn't work 2015-09-20 15:47 Trying to but I can't build the module until i can build OS with this patch. 2015-09-20 15:47 wrong 2015-09-20 15:47 you need to check out opensim-libs 2015-09-20 15:47 I'm following the steps in its readme 2015-09-20 15:47 patch the http server with the supplied patch 2015-09-20 15:47 and build the HttpServer_Opensim.dll module again 2015-09-20 15:47 the one they ship is busted 2015-09-20 15:48 the readme is wrong 2015-09-20 15:48 i did all this just 2 weeks ago for a client 2015-09-20 15:48 not surprising. I see at least one other error. 2015-09-20 15:48 yea, I'm doing this for someone else. 2015-09-20 15:48 ok, so I apply the patch to opensim-libs, build it, then use the DLL from it. 2015-09-20 15:50 Interesting that the build worked fine when I was using mono 3.2.8 2015-09-20 15:50 and used the supplied build info. 2015-09-20 16:03 maybe the shipped dll file is built with newer mono 2015-09-20 16:03 ACTION nods 2015-09-20 16:03 It doesn't say and I don't know how to find out. 2015-09-20 16:04 i believe the chnges to the http server are beneficial in general 2015-09-20 16:04 wow. The machine I'm building on is taking forever to clone opensim-libs. 2015-09-20 16:04 they should be incorporated into what we ship 2015-09-20 16:05 ya dont know why but sometimes the opensimulator git is very slow 2015-09-20 16:05 and even more strange sometimes its slow on 1 machine 2015-09-20 16:05 and lightning fast on another machine 2015-09-20 16:05 I'm at 91KiB/s 2015-09-20 16:05 It is 2015-09-20 16:05 Hello, Melanie_T. Did you perchance see the message I pinged to you (my) last night? 2015-09-20 16:05 yes 2015-09-20 16:06 all i can say is a forced upgrade has always been painful for all but that can't be avoided 2015-09-20 16:06 the sooner everyone upgrades, the sooner it's over 2015-09-20 16:06 I'm just not sure I understand what that version bump does. Will it prevent people from grids running older code from TPing to my grid? 2015-09-20 16:07 the intention is to prevent tp from newer to older code 2015-09-20 16:07 because that will crash the old code 2015-09-20 16:08 so there will be disruption 2015-09-20 16:08 Lovely, The, since my grid is a popular HG TP hub, this will essentially shut me down. 2015-09-20 16:08 no way to avoid it and we can't hold back time because of these concerns 2015-09-20 16:08 Then* 2015-09-20 16:08 experience has shown that once osgrid forces an upgrade, everyone else follows very quickly 2015-09-20 16:09 Oh, it would break smxy's grid as people would be crashing places when they TP out of the grid 2015-09-20 16:09 to some other grid with older code. 2015-09-20 16:10 No. You'd be amazed how many grids out there continue to run older code. You will cut my grid off from them with this. It's usefullness as an HG TP hub will be quite diminished. 2015-09-20 16:10 Right Plugh 2015-09-20 16:11 everyone will be forced to upgrade 2015-09-20 16:11 that is the point 2015-09-20 16:11 the fix has been backported and inserted into 0.8.1 2015-09-20 16:11 hm... use the new code without that one patch then let people realize they need to upgrade when people TP to their grids running older code. :) 2015-09-20 16:11 and we can't support 0.7 versions anymore 2015-09-20 16:12 58KiB/s sheesh... 2015-09-20 16:12 ACTION twiddles his thumbs 2015-09-20 16:13 What is this new feature that forces you to force this change on everyone? 2015-09-20 16:13 new wearable types 2015-09-20 16:14 LL added new types 2015-09-20 16:14 and the old code wasn't written with futureproffing in mind 2015-09-20 16:14 so it's not tolerant of these new types 2015-09-20 16:14 Why can't the types be stripped off the avatar when TPing to older code? So they arrive looking funny - at least they arrive. 2015-09-20 16:15 Melanie_T: Any idea where that is documented/mentioned in the LL side of things? The information would need to be added to the wiki 2015-09-20 16:15 the OS wiki 2015-09-20 16:15 they just added them tot he viewer 2015-09-20 16:15 Finally finished cloning opensim-libs. Man that took forever. 2015-09-20 16:15 They aren't stored in the database with new numbers to refer to them? 2015-09-20 16:16 i don't know. LL added them and ubit wrote the code to support them 2015-09-20 16:17 Why is this version bump in Master now, when none of the new code that requires it is in Master? As soon as I update to that, my Hub is dead in the water. 2015-09-20 16:17 ok. BTW, could that patch from DTL/NSL for HttpServer be applied to master or is there a reason to not do that (yet)? 2015-09-20 16:18 bbl. lunch is ready. 2015-09-20 16:18 Plugh: as i said, i'm in favor of adding the dtl patch to master 2015-09-20 16:19 smxy: the bump is in master to make people upgrade 2015-09-20 16:19 there is no easy way to do this 2015-09-20 16:20 Well, thanks for trashing my grid's prime function. :( 2015-09-20 16:20 this too will pass 2015-09-20 16:20 we've had forced upgrades before 2015-09-20 16:20 and no one died over them 2015-09-20 16:21 your best bet is to upgrade 2015-09-20 16:21 because the new version can take connections from both old and new 2015-09-20 16:21 the old version can't 2015-09-20 16:21 The minute I do, no one can get from my grid to anywhere else. 2015-09-20 16:21 and if you do not, everyone erriving will crash you 2015-09-20 16:21 arriving* 2015-09-20 16:22 Why can't you at least gracefull block them, so they don't crash the destination region, like you did when going from old code to a var region? There's no reason to allow them to make a jump that you KNOW will trash the destination. 2015-09-20 16:23 the only way to do that is verison bump 2015-09-20 16:23 well, duh. we really should have thought about that, now 2015-09-20 16:23 i mean, seriously 2015-09-20 16:23 Diva did it for jumping to a var region without a version bump. 2015-09-20 16:23 the new version can't detect that the destination is an old version 2015-09-20 16:24 ya only way to do that is upgrade old versions 2015-09-20 16:24 if it could, don't tyou think we'd have tried for a smooth transition? 2015-09-20 16:24 if your doing that why not just upgrade to latest code anyway 2015-09-20 16:24 maybe change the ConnectorProtocolVersion = "SIMULATION/0.3" to 0.4? 2015-09-20 16:24 wouldnt that work? 2015-09-20 16:25 No, I don't, Melanie, as you folks were going to just let people crash when going to a var from old code until I strongly suggested it should be gracefully denied. 2015-09-20 16:25 danbanner: it may be our only option if diva doesn't come back soon and find out why her versioning code isn't working 2015-09-20 16:25 smxy she said it would crash if we didnt do anything 2015-09-20 16:25 it worked well for preventing teleporting to vars from non var code 2015-09-20 16:25 the code you are asking about does exactly what you just said 2015-09-20 16:25 prevent a crash with graceful failure 2015-09-20 16:26 but it needs to be installed at the destination to do that 2015-09-20 16:26 it should pass fairly quickly 2015-09-20 16:26 everyone is in the same boat 2015-09-20 16:26 ahh 2015-09-20 16:26 because a newer source can't detect an older destination 2015-09-20 16:26 i get it now 2015-09-20 16:26 right 2015-09-20 16:26 but a new destination can detect and allow for an older source 2015-09-20 16:27 Why can't it? Have the newer source expect something that an older region doesn't provide, to detect it. 2015-09-20 16:27 there is no such thing 2015-09-20 16:28 I'm suggesting adding something, so an older destination can be detected. 2015-09-20 16:29 Because it doesn't providde it. 2015-09-20 16:29 smxy: and how long do you thonk we should carry the old versions onwards, when they will kill the new wearables on everyone passing through them? 2015-09-20 16:30 the old versions (pre 0.8) eed to go away 2015-09-20 16:32 If I update, I will have to turn off all my gates except to places I know have updaed, otherwise people coming from my grid will be seen as griefing other grids by TPing to them and crashing them. 2015-09-20 16:32 wont happen if the teleport is prevented 2015-09-20 16:33 which is what the version change does 2015-09-20 16:33 Then I still might as well turn off my gates, if they won't work. 2015-09-20 16:34 I'll go from over 120 working gates to 0, the moment I update, as no one else will have updated. 2015-09-20 16:37 I need to start sharing this on social media. Does the backport to 0.8.1, that has the fixes, have a new version number? I want to tell people the minimum version they need to update to. 2015-09-20 16:38 there is as of yet no binary to update to 2015-09-20 16:39 we need to fix the code that will force osgrid to update 2015-09-20 16:39 then diva needs to spin a new binary release 2015-09-20 16:39 When will there be? Seriously, if I were to update now, when no one else can, I might as well turn the server off. 2015-09-20 16:39 and then you can update 2015-09-20 16:40 smxy: right now the new versions are not yet in the wirld 2015-09-20 16:40 wild 2015-09-20 16:40 smxy in the meantime you could bring up a region on the avinationmerge branch 2015-09-20 16:40 and test to see how things go 2015-09-20 16:41 I only have 1 region on it at the moment 2015-09-20 16:41 Sisyphus on OSgrid 2015-09-20 16:41 so far no problems doing anything yet 2015-09-20 16:41 That's good to hear. 2015-09-20 16:42 its a small moment of pain, but its all for good reasons 2015-09-20 16:42 no one is trying to inconvenience anyone 2015-09-20 16:43 and if you can and have the time please do spread the word 2015-09-20 16:43 via social media or however we can 2015-09-20 16:44 knowing is 1/2 the battle! 2015-09-20 16:44 lol 2015-09-20 16:44 but not now 2015-09-20 16:44 only when a release has been rolled 2015-09-20 16:44 it's too soon now 2015-09-20 16:44 well ya just get people prepared 2015-09-20 16:44 there isn't a download yet 2015-09-20 16:44 No, I'm going to start telling them it's coming. 2015-09-20 16:44 its not to soon to give people early warning though 2015-09-20 16:44 and minimize the impact 2015-09-20 16:44 and i can't make one because the binaries need to be made on Windows 2015-09-20 16:44 maximize the spread 2015-09-20 16:44 a mono-compiled libomv doesn't run properly on .et, is why 2015-09-20 16:45 I'll be clear that there is nothing to update to yet. 2015-09-20 16:47 So, let me see if I have this correct (tell me if I do not, please): In order to support the new wearable types (what are they? People will ask), The next release of OpenSim will not allow teleports to OpenSim versions less than [what version]. 2015-09-20 16:48 is it wearable types? or just multiple levels of wearables? 2015-09-20 16:48 Good question. 2015-09-20 16:49 like you could attach 5 things to your hand etc.. 2015-09-20 16:49 and alphas and stuff like that 2015-09-20 16:49 I want to be sure Icorrectly state things or I'll just make matters worse. 2015-09-20 16:49 yea 2015-09-20 16:49 Melanie_T? 2015-09-20 16:50 new types 2015-09-20 16:50 Okay. Can you tell me what they are? 2015-09-20 16:51 no 2015-09-20 16:52 its just open ended? 2015-09-20 16:52 it might be the physics wearable 2015-09-20 16:52 allowing for new types? 2015-09-20 16:52 the new code is 2015-09-20 16:52 the old one wasn't 2015-09-20 16:52 that's the problem 2015-09-20 16:52 yea 2015-09-20 16:52 the old code had a bug 2015-09-20 16:52 it would allocate a fixed size array 2015-09-20 16:52 then use the actual number of items to populate it 2015-09-20 16:52 Okay, so I should just phrase it as "In order to support more wearable types ..."? 2015-09-20 16:52 rather than allocating an array using the actual number, which is known 2015-09-20 16:53 so the reason the old code bombs is a bug 2015-09-20 16:53 okay 2015-09-20 16:53 So the new code allows for more wearable types than the old code (due to a bug in the old code). 2015-09-20 16:54 Do we know what the two release version will be, that will have this, so that people can watch for them? 2015-09-20 16:55 i think 0.8.2 release but let Melanie confirm that before 2015-09-20 16:55 And 0.8.1.? 2015-09-20 16:56 (for the backport) 2015-09-20 16:56 I dont know if that is something that could get backported or not 2015-09-20 16:56 i believe we can roll a 0.8.2 2015-09-20 16:56 I thought she said that's been done. 2015-09-20 16:57 osgrid has rolled one i believe but the code that was supposed to block older sims from registering wasn't working 2015-09-20 16:57 diva needs to look at it 2015-09-20 16:57 it's her code 2015-09-20 16:57 could that get back ported to post-fixes? 2015-09-20 16:57 i did that 2015-09-20 16:57 for 0.8.1 pf 2015-09-20 16:58 the actual fix? 2015-09-20 16:58 or the version bump 2015-09-20 16:58 yes 2015-09-20 16:58 the fix is trivial, just a couple of lines 2015-09-20 16:58 ah ok so that is in master too then? 2015-09-20 16:58 should be 2015-09-20 16:58 But will 0.8.1 pf be able to connec to 0.8.2? 2015-09-20 16:58 ok i missed that part 2015-09-20 16:58 i thought this was all in avinationmerge only still 2015-09-20 16:58 i just don't see why everyone's is so panicky 2015-09-20 16:58 nothing will happen until diva gets back 2015-09-20 16:59 I don't think *everyone* is. But *I* am because either way, my Hub is going to be useless for a while. 2015-09-20 17:00 well it will certainly bring attention to people 2015-09-20 17:00 so that is a good thing 2015-09-20 17:01 Will people coming from 0.8.1 pf be able to TP to regions running 0.8.2? 2015-09-20 17:01 just need to make sure info is visible when the time comes so when they do go looking for why 2015-09-20 17:01 its obvious 2015-09-20 17:01 it sounds like they should 2015-09-20 17:01 so there will be options 2015-09-20 17:02 I thought she put the fix in pf but not the version bump. Without the version bump, they won't be able to, right? Or is the plan to add that to 0.8.1 pf at the right time? 2015-09-20 17:02 we did version bump 2015-09-20 17:02 but it doesnt work 2015-09-20 17:02 why we have to wait on diva 2015-09-20 17:02 ah 2015-09-20 17:02 well one of the reasons 2015-09-20 17:02 she will also do the release 2015-09-20 17:03 Melanie Dan and I tried to make it work few nights ago right before diva left for trip 2015-09-20 17:03 Melanie, is it safe to say that (at some point) when 0.8.2 comes out, there will also be a 0.8.1 pf that will be able to connect to it? 2015-09-20 17:03 but no luck 2015-09-20 17:04 pf is already ready 2015-09-20 17:04 according to melanie 2015-09-20 17:04 just needs to get the fix to force bump eventually too 2015-09-20 17:04 once master has it as well 2015-09-20 17:04 But didn't you just say the version bump doesn't work, so it will have to be changed again, when Diva's back, yes? 2015-09-20 17:05 it wont be changed we just need to make it be enforced 2015-09-20 17:05 right now enforcement fails 2015-09-20 17:05 Right, so pf will get another update then. 2015-09-20 17:05 yes 2015-09-20 17:05 but pf wont actually crash on 0.8.2 connections 2015-09-20 17:05 was my point 2015-09-20 17:06 Thanks. I wanted to be sure people didn't grab pf now, but instead wait until we know it's works with 0.8.2 for the version bump. 2015-09-20 17:06 0.8.1-pf to 0.8.2-dev and avinationmerge would not fail 2015-09-20 17:13 nebadon: I'm writing something up. Would you be willing to proof it when I'm done? 2015-09-20 17:22 sure 2015-09-20 17:28 nebadon: First draft: http://pastebin.com/V1ZJ6y6j 2015-09-20 17:30 looks good smxy 2015-09-20 17:30 Okay. Thanks. 2015-09-20 17:45 That DTL/NSL patch for HttpServer can't be applied to opensim-libs as it patches a file that doesn't exist in -libs. 2015-09-20 17:46 i applied it to libs just 2 weeks ago 2015-09-20 17:46 for a customer build 2015-09-20 17:46 you're probably using the wrong patch 2015-09-20 17:46 or are in the wrong directory 2015-09-20 17:46 oh, crap. there is a different patch for just httpserver. 2015-09-20 17:50 Wow. It seems to build as if it is a single source file. 2015-09-20 17:50 does tat patch actually need to be applied 2015-09-20 17:50 i could have sworn im running nsl with current head of opensim without patching the dll 2015-09-20 17:52 they give a precompiled replavement of the dll 2015-09-20 17:52 but i guess they used too new a mono to build it 2015-09-20 17:52 im not using that either 2015-09-20 17:52 the money server will not compile without it, unless you leave out the small patch to core 2015-09-20 17:53 and then the server code will bitch about missing methods 2015-09-20 17:53 so either way 2015-09-20 17:53 no win 2015-09-20 17:53 -libs was patched, built, and dll copied. Now rebuilding OS. 2015-09-20 17:54 hmmm then maybe it copyed over the new dll as part of the build instructions :| 2015-09-20 17:54 i didnt patch it 2015-09-20 17:54 yay. It built this time. :) 2015-09-20 17:55 ok, all is well. DTL/NSL built. 2015-09-20 17:55 ok thats insane lol im going to retry this 2015-09-20 17:55 I'm going out for a while. I'll test this out later. 2015-09-20 17:56 the dll in my bin dir is the same as the one in nsl original not the patched one 2015-09-20 17:56 Melanie_T: Later today I could push that HttpServer patch to -libs and the related patch for OS to master if that won't break anything. 2015-09-20 17:57 and nsl built and workd 2015-09-20 17:57 it won't break anythin 2015-09-20 17:57 H-H-H: Which mono are you using? 2015-09-20 17:57 it adds some additional abilities to the server 2015-09-20 17:57 like client certificate authentication 2015-09-20 17:57 Melanie_T: ok. 2015-09-20 17:57 Mono JIT compiler version 3.12.1 2015-09-20 17:57 i was using 2.10 but upgraded when i built monodevelop 2015-09-20 17:58 H-H-H: That's why it works for you as is. I'm building on a machine with 2.10.8 2015-09-20 17:58 H-H-H: It worked for me on my machine running 3.2.8 2015-09-20 17:58 as is. 2015-09-20 17:58 ahhh okies :) i wondered if i was going mad lol 2015-09-20 17:58 should i still use the patched dll? 2015-09-20 17:59 H-H-H: You might still be going mad but it wasn't from what you were doing to build it. 2015-09-20 17:59 ;) 2015-09-20 17:59 haha lol 2015-09-20 17:59 ok, I have to get going. bbl. 2015-09-20 22:17 Melanie_T: would be nice if you could upgrade OpenCurency module on the forge 2015-09-20 22:17 i want to make a real money tree that gives unlimited money :P 2015-09-20 22:18 money doesn't grow on trees :P 2015-09-20 22:18 the paper its printed on does :P 2015-09-20 22:19 Depends which country 2015-09-20 22:19 most money these days is fabric and manmade materials 2015-09-20 22:19 in canada is on plastic 2015-09-20 22:20 its mostly a 0 or a 1 on a computer system these days :| 2015-09-20 22:20 its all atoms! 2015-09-20 22:20 :P 2015-09-20 22:20 i have not used cash in the past 3 years 2015-09-20 22:20 hey nebadon im glad i saw you can i ask you something 2015-09-20 22:20 U.S. Dollar is on a cotton/linen paper and has been for a long time. 2015-09-20 22:20 i do believe you already have :P 2015-09-20 22:20 :P 2015-09-20 22:21 i just watched one of your rpi load tests and must say they are impresive :) i was wondering if the model of the rpi that is in the vids is available? 2015-09-20 22:22 let me bring the region up so you can get it 2015-09-20 22:22 hopefully its not all crashy 2015-09-20 22:22 should be ok 2015-09-20 22:22 awesome im guessing i can hg from osgrid? 2015-09-20 22:22 its on OSgrid 2015-09-20 22:23 ahh ok 2015-09-20 22:23 i thought it was a seperate hg setup :) 2015-09-20 22:23 my bad 2015-09-20 22:23 photoshop is a bitch 2015-09-20 22:24 Melanie_T: btw. I could build libomv for you when you need it 2015-09-20 22:24 to be on the safe side, we always compile binary releases on windows 2015-09-20 22:24 perhaps I could even commit it ;) 2015-09-20 22:24 not just omv 2015-09-20 22:25 H-H-H the region is up now 2015-09-20 22:25 omv is just one part that is known to fail on windows when built by moo 2015-09-20 22:25 mono 2015-09-20 22:25 its "OKC Raspberry Pi2" 2015-09-20 22:25 but there may be more issues 2015-09-20 22:25 mooooooooooooo 2015-09-20 22:25 also, diva still has to fix her versioning code 2015-09-20 22:25 Melanie_T: it fails on purpose, we have some #if VISUAL_STUDIO 2015-09-20 22:26 and why is that so? 2015-09-20 22:27 something about udp socket flags that mono chokes on when it compiles them 2015-09-20 22:27 but executes bytecode fine 2015-09-20 22:28 there also something about ssl 2015-09-20 22:28 so i take it mono runtimes don't need those flags but windows does? 2015-09-20 22:28 because running a mono build libomv under mono works 2015-09-20 22:28 thanks nebadon :) got it :) 2015-09-20 22:29 it was long time ago, i don't rememver the detauls 2015-09-20 22:29 ¨but windows compiled one is running better 2015-09-20 22:30 hopefully that will change now that they start using ms compiler from vs2015 2015-09-20 23:12 If updating http_server as mentioned earlier, would it be possible to update to .net 4 as libomv has recently? 2015-09-20 23:14 it doesn't really matter 2015-09-20 23:15 there isn't an advantage 2015-09-20 23:15 but there is a risk 2015-09-20 23:15 so why? 2015-09-20 23:15 It would be progress to removing net 3.5 as a dependancy 2015-09-20 23:15 .net 3.5 is always present 2015-09-20 23:15 so that's not a big thing 2015-09-20 23:16 always present on what? 2015-09-20 23:16 it's an integral part of mono and easily installed on windows most windows installs probably have it anyway 2015-09-20 23:17 If you say so 2015-09-20 23:17 mono 2.10 includes .net 3.5 support? 2015-09-20 23:18 of course 2015-09-20 23:18 What about 4.0? 2015-09-20 23:18 Not talking about mono 2015-09-20 23:18 that as well 2015-09-20 23:18 ok. 2015-09-20 23:18 no worries, can build http_server locally 2015-09-20 23:19 zadark: you have to consider mono otherwise you could raise the required .net version to something not available for non-Windows users. 2015-09-20 23:20 Not ignoring mono either 2015-09-20 23:20 I run both 2015-09-20 23:23 i need help i am getting this error http://pastebin.com/tHWVrt6n 2015-09-20 23:23 and the very short code is http://pastebin.com/GkAqbB0Y 2015-09-20 23:23 what is causing this? 2015-09-20 23:26 m_log.Info((string)mDhttpMethod["requestbody"]); 2015-09-20 23:26 it's maybe a different name 2015-09-20 23:26 like request_body 2015-09-20 23:26 check the hashtable contents 2015-09-20 23:26 but that is the only line in your code that _can_ cause a nullref 2015-09-20 23:30 m_log is working as i can see the request data as bla bla 2015-09-20 23:33 rodger: You sure that m_dhttpMethod was initialized earlier in your code? 2015-09-20 23:34 plugh what do you mean 2015-09-20 23:36 ( the AvatarWearable.MAX_WEARABLES is the max type ID of wearables, possible should be named like that) Wearables are stored on a array with a entry per typeID, that entry has lists of the ones in use ) 2015-09-20 23:36 so adding a new typeID flames... 2015-09-20 23:38 i thought i did initilize it when i declaird hashtable m_dhttpMetho 2015-09-20 23:58 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): A NOTE has been added to this issue. 2015-09-21 00:20 Melanie_T: 3.5 is not always there 2015-09-21 00:20 ´2 is in 4+ bundles 2015-09-21 00:21 So it's actually benefitial to skip 3.5 2015-09-21 02:01 The new OSSearch, OSProfile, and OSBirds add-ons compile with errors with the new AVN branch code. 2015-09-21 02:01 Is this expected, at least for now? 2015-09-21 02:04 OSBirds? 2015-09-21 02:05 The ossearch/OpenSimSearch and osprofile/OpenSimProfile modules compile without error, AFAIK. 2015-09-21 02:05 Ken_S: What version of OS are you using to compile those modules?building 2015-09-21 02:05 s/building// 2015-09-21 02:07 They compile OK using the latest dev master, but 2015-09-21 02:08 they compile with errors with the Avination merge branch code 2015-09-21 02:08 I used latest pulls for both 2015-09-21 02:09 I dropped the source code for each add-on into the add-ons folder as usual, then ran pre-build, then compiled. 2015-09-21 02:19 -!- nebadon(~nebadon@c-69-248-63-104.hsd1.nj.comcast.net) has left #opensim-dev 2015-09-21 02:19 im trying now Ken_S 2015-09-21 02:19 with search and profile 2015-09-21 02:20 k 2015-09-21 02:20 0 errors on compile 2015-09-21 02:20 let me see if dlls exist 2015-09-21 02:20 they do 2015-09-21 02:22 maybe its the birds one? 2015-09-21 02:23 I thought I tried without the birds module and it still complained. 2015-09-21 02:23 I'll try again... 2015-09-21 02:25 im logging in now to see if profile works 2015-09-21 02:25 i just updated to the very latest avinationmerge branch too 2015-09-21 02:25 ya profile is working :) 2015-09-21 02:26 search too 2015-09-21 02:27 Nebadon, yes you are right, it was the birds module. 2015-09-21 02:27 k 2015-09-21 02:27 hopefully someone will fix it 2015-09-21 02:27 who owns it? 2015-09-21 02:27 If not, its no big deal, but it is kinda cool 2015-09-21 02:27 im sure someone will 2015-09-21 02:28 its probably not that hard to do 2015-09-21 02:28 ive never looked at it though 2015-09-21 02:29 I think Jak Daniels is the one who has been maintaining it to work with os code changes 2015-09-21 02:46 I've not heard of the Birds module. What is that? 2015-09-21 02:47 It creates flocking birds with sounds. 2015-09-21 02:47 um... ok. cool. 2015-09-21 02:47 Got a URL for it? 2015-09-21 02:47 You can specify the object used as the bird. 2015-09-21 02:48 And the numbers of birds and limits of how high etc they can go. 2015-09-21 02:49 yeah. You wouldn't want a bird showing a few thousand meters in the air. 2015-09-21 02:50 can you define how many coconuts your swallow can carry? 2015-09-21 02:51 :P 2015-09-21 02:51 Yes, if your master swallow has that many in its grip :) 2015-09-21 02:51 ROFL 2015-09-21 02:56 Ken_S: Give me a couple minutes to check that module. 2015-09-21 02:58 Does os have any type of basic search module built in that can be used without running a web server? 2015-09-21 02:59 only for standalone I think Ken_S 2015-09-21 02:59 hm... it isn't just a case of needing changes in the assembly statements for use with 0.8.1/master. It is breaking due to an issue with SOG. 2015-09-21 02:59 the included basic search is not complete 2015-09-21 03:00 its like names and groups maybe 2015-09-21 03:00 nothing else 2015-09-21 03:00 regions too i guess 2015-09-21 03:00 Any documentation on the correct way to use the built in search? 2015-09-21 03:00 I think it just works when enabled 2015-09-21 03:00 there isnt anything to it 2015-09-21 03:01 And what is the proper way to enable it? 2015-09-21 03:01 it just kind of exposes stuff the viewer already could do anyway 2015-09-21 03:03 Ken_S nothing 2015-09-21 03:03 if you dont enable any other search modules 2015-09-21 03:03 its automatically enabled 2015-09-21 03:03 OK fair enough 2015-09-21 03:03 i was just checking to make sure 2015-09-21 03:03 if you look in Standalone.ini 2015-09-21 03:03 you will see it 2015-09-21 03:03 So basically, you eliminate anything that references searching 2015-09-21 03:03 OK thanks 2015-09-21 03:03 setting it again in the common file would over ride it to something else 2015-09-21 03:04 np 2015-09-21 03:07 Ken_S: Read the README file. :) 2015-09-21 03:07 RTFM DUDE!!!! 2015-09-21 03:07 jk 2015-09-21 03:07 hehe 2015-09-21 03:07 I wrote up a fairly detailed README for the search and profile modules. 2015-09-21 03:07 nice 2015-09-21 03:08 im certain i read it at some point 2015-09-21 03:08 280 lines in the README for ossearch. 2015-09-21 03:08 125 lines for osprofile. 2015-09-21 03:26 huggies for everyone believe in opensim future as i deeply from my heart do :)))))) 2015-09-21 03:29 Ken_S: Do you know why the birds module cards about sitting avatars? 2015-09-21 03:31 It cares about sitting AVs??? 2015-09-21 03:31 No, I have no idea 2015-09-21 03:32 It has nothing to do with avatars. 2015-09-21 03:40 That's the line where it breaks. 2015-09-21 03:40 avatarsSitList = sog.GetSittingAvatars(); 2015-09-21 03:42 I have no idea why that would be needed 2015-09-21 03:42 Ken_S: Try commenting out lines 477 through 481. 2015-09-21 03:42 It just appears to be in a routine related to stats so it may not be of any real importance. 2015-09-21 03:43 Oh. one other line would need to be modified. 2015-09-21 03:44 Which source file is this in? 2015-09-21 03:45 FlockingModule ? 2015-09-21 03:49 Ken_S: I think I've just fixed it. 2015-09-21 03:50 Its a one line change. 2015-09-21 03:51 three lines. 2015-09-21 03:53 If it appears to be fixed, maybe let jakdaniels know what you did. 2015-09-21 03:53 In line 445 change both references of ScenePresence to UUID 2015-09-21 03:53 I can push the changes. 2015-09-21 03:53 ok 2015-09-21 03:53 make the same change in line 478 2015-09-21 03:54 In line 480 change av.UUID to just av. 2015-09-21 03:54 I don't know if it runs but it compiles. 2015-09-21 03:54 I can test shortly 2015-09-21 03:54 If you make those changes in your copy you will be able to try out that module. 2015-09-21 04:00 Ken_S: Hm... the code change I provided is just for use with the avnmerge branch. Ubit changed the API for SOG. GetSittingAvatars() Used to return a scene presence but in avnmerge Ubit made it return UUIDs 2015-09-21 04:01 Does that look like an oversight? 2015-09-21 04:05 I don't think so. It was probably changed for a reason but I would have to dig through the changelog history of the SOG file to find out when it changed and if the commit explains why it was changed. 2015-09-21 04:05 Of course, you could just ask Ubit about it. :) 2015-09-21 04:09 hm... it seems it used to return a list of UUIDs, then it returned a list of ScenePresence after Justin changed the code, AFAICT. Now its back to a list of UUIDs. 2015-09-21 04:10 The change was in git master as of r/24581 (commit hash 6ac9c9c97277e510cbe7eb908f3cf7883a01c1c3) for reference. 2015-09-21 04:11 that's one problem with the merge... some opensim changes were removed in the merge... merging is not a one way thing 2015-09-21 04:11 This is something that should be discussed with Ubit tomorrow. 2015-09-21 04:11 yea, this looks like a change that needs to be reverted. 2015-09-21 04:11 I have made a gigantic diff of the merge and am going through it by hand to see if I can find more of these 2015-09-21 04:12 it's slow going as I have to understand what the code is trying to do and whether the change is for the good or a regression 2015-09-21 04:12 ok, if you didn't have that one on your list you do now. 2015-09-21 04:12 yea, I bet it is slow going with the massive amount of changes. 2015-09-21 04:13 returning a list is UUIDs is pretty raw... returning SOGs is a better thing 2015-09-21 04:13 Plugh: load oar has --no-object and a --force-parcel parameters: http://opensimulator.org/wiki/Load_Oar 2015-09-21 04:14 but that requires having an oar file and not just a terrain file. 2015-09-21 04:14 still, it would be a work around. 2015-09-21 04:15 I haven't loaded terrain files in a while. I don't know if that process has gotten more reliable or not. 2015-09-21 04:15 It used to take several load attempts to get the terrain loaded. 2015-09-21 04:16 there isn't anything between a heightmap and an oar file... heighmap plus parcel info would be a new format I guesss 2015-09-21 04:16 ? 2015-09-21 04:16 The 13 layer raw format includes parcel data. 2015-09-21 04:17 It just isn't used that often any more. 2015-09-21 04:17 well, paint me with a mistaken crayon... I learn something new everyday 2015-09-21 04:20 I did some minor work on the terrain loader stuff some years back so I looked at the file format for raw files. I just don't remember it that well now. 2015-09-21 04:23 aww...nuts. That regression in SOG will have ripples through the code. 2015-09-21 04:24 I just fixed the SOG file in my copy and rebuilt and got a compile error in Scene.cs :P 2015-09-21 04:26 There are 8 files that make use of GetSittingAvatars 2015-09-21 04:29 make that 5. 2015-09-21 04:42 wtf? GetSittingAvatars().Count instead of GetSittingAvatarsCount()? 2015-09-21 05:06 misterblue: http://pastebin.com/dQDbhX7e 2015-09-21 05:07 That patch fixes the GetSittingAvatars() regression. I see some other changes in code around a few of those changes. I don't know if those are other regressions or not. 2015-09-21 05:08 For the changes I checked against git master. 2015-09-21 05:10 If all that looks ok I can commit and push the changes tomorrow. 2015-09-21 14:14 Plugh: looked over your patch for sitting avatars... looks ok but are there supposed to be patches to OpenSim.ini.example at the end? 2015-09-21 14:15 um... no there aren't. I'll check the changes I commited locally and amend it if there are ini changes. 2015-09-21 14:15 that said... the keeping and bookkeeping of a list of sitting avatars seems wonky and prone to errors... and it looks like most code that uses it really wants sitting plus some other test 2015-09-21 14:15 My OS tree has other changes. 2015-09-21 14:16 I didn't look at the logic of what was going on there. I was just trying to revert that code change. 2015-09-21 14:16 probably not the time for it (while complex merging is going on) but, if I was in a refactor mood, I'd replace all that logic with rebuilding the list if needed and not trying to keep the list 2015-09-21 14:17 it also seems odd that it's in SOG and SOP 2015-09-21 14:17 ya... for the moment, set it back to retruning a list of ScenePresences is good 2015-09-21 14:17 yea, that does seem odd. AFAIK, you can only have one avatar sitting on a prim so you wouldn't need to keep a list of them in SOP. 2015-09-21 14:18 misterblue: ok. I'm about to have something to eat shortly. I'll review the changes and push once I remove anything that slipped in by mistake. 2015-09-21 14:18 it looks like it is tangled up in the code that trys to count prims in a region and the problem that a sitting avatar becomes a child and all that mess 2015-09-21 14:18 Perhaps the intention is to allow more than one avatar to sit on (large) prims. 2015-09-21 14:19 ACTION nods 2015-09-21 14:20 Um... yeah, this 3D model needs to be decimated severely. 500,000 triangles. 2015-09-21 14:20 Going to see what I can do with this model before breaking for food. 2015-09-21 14:21 Plugh: do I need to change anything in the OpenSimBirds module or will this work again after this fix? 2015-09-21 14:22 Plugh: this patch is going into 'avinationmerge'? 2015-09-21 14:22 jakdaniels: Morning. No changes will be needed after the regression in OS is reverted. 2015-09-21 14:22 misterblue: yes. 2015-09-21 14:22 goodness 2015-09-21 14:22 ok Plugh, thanks 2015-09-21 14:22 jakdaniels: yw 2015-09-21 14:22 misterblue: yup. 2015-09-21 14:22 misterblue: Saves you some additional work. :) 2015-09-21 14:24 you may have wondered why the birds modules gets a list of sitting avatars.... it make scripting sitting on the birds (they could be surf boards ;) much easier as the stats returns a list of the prims uuids and the uuids of any avatars that may be sat on them 2015-09-21 14:26 ok. I haven't looked at the details of the code beyond working out how to make it compile the other day when the regression was found. 2015-09-21 14:26 It could be a fun thing to add to a grid. 2015-09-21 14:27 It is fun riding on the 'bird' prims yes... especially as I say if they are surf boards and leave particle trails ;) 2015-09-21 14:28 ok, food time. bbl. 2015-09-21 14:37 Ubit: Re commit a81a1865b52fa9527afff3238e6349cddf250420 Stats interval is disabled by [Startup] LogShowStatsSeconds = 0 .. Merge reinstated 2015-09-21 14:37 ...\OpenSim\Framework\Servers\BaseOpenSimServer.cs - (88, 13) : m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics); 2015-09-21 14:37 ...\OpenSim\Framework\Servers\BaseOpenSimServer.cs - (89, 13) : m_periodicDiagnosticsTimer.Enabled = true; 2015-09-21 14:37 Remove these and use LogShowStatsSeconds = 0 2015-09-21 15:21 grr skype is down worldwide! 2015-09-21 15:23 I was starting to think it was down. 2015-09-21 15:23 I was able to sign out and back in again to stop its icon in the system tray from spinning endlessly. 2015-09-21 15:24 ya so far I cant yet 2015-09-21 15:24 nebadon: did you find a message about their being down somewhere? 2015-09-21 15:24 yes 2015-09-21 15:24 http://heartbeat.skype.com 2015-09-21 15:25 ah, ok. 2015-09-21 15:26 Of course they don't seem to have a link to that on their main pages. 2015-09-21 15:27 haha ya 2015-09-21 15:51 i heard it should be back up soon 2015-09-21 15:56 https://twitter.com/Skype/status/645980952930447360 2015-09-21 16:06 ya skype is working again now for me for the moment 2015-09-21 16:10 don't be so sure. I'm logged in but I have a couple of messages that still haven't gone through. 2015-09-21 16:10 ah! Just got signs of life. Some new messages just popped up in Skype. 2015-09-21 16:13 I still have two messages that haven't been sent. 2015-09-21 16:14 nebadon: OT question. Have you ever had to clean up a 3D model that started as a point cloud from a 3D scan (and was turned in to .ply model)? 2015-09-21 16:20 ive tried it 2015-09-21 16:20 its usually not fun 2015-09-21 16:20 decimation tool in blender is your friend :) 2015-09-21 16:21 https://www.youtube.com/watch?v=gq-6X3pzUOE 2015-09-21 16:22 newest blender has more decimate options than that tutorial shows 2015-09-21 16:25 I tried decimate and it wasn't donig anything afaict. I think it might have had indigestion from the size of the point cloud. 2015-09-21 16:25 maybe its not a mesh 2015-09-21 16:25 Blender reported it as 500,000 faces 2015-09-21 16:25 if its just points then decimate wont do anything 2015-09-21 16:25 ok thats not too horrible 2015-09-21 16:26 bad would be like 10 million faces 2015-09-21 16:26 hehe 2015-09-21 16:26 yeah. I'm looking at it in MeshLab now. I just don't know how to do anything with it. 2015-09-21 16:26 dont use meshlab 2015-09-21 16:26 use blender 2015-09-21 16:26 its far superior 2015-09-21 16:26 meshlab has always just destroyed objects for me 2015-09-21 16:26 accutrans is pretty good 2015-09-21 16:26 better than meshlab 2015-09-21 16:26 I'll kill blender and start again. 2015-09-21 16:27 Its locked up 2015-09-21 16:27 ya thats one of the downsides of blender 2015-09-21 16:27 big models make it slow 2015-09-21 16:27 though 500k isnt big 2015-09-21 16:27 i have models with 4-5 million 2015-09-21 16:28 i have models that architects send me that are not point cloud 2015-09-21 16:28 they are actually made with Archicad or Sketchup 2015-09-21 16:28 that are 2-3 million for just a single building 2015-09-21 16:28 i spend days sometimes decimating them 2015-09-21 16:28 I was hoping this point cloud would save me time from building the portion of the model that I actually need but maybe it won't. 2015-09-21 16:28 i spent 50 hours on one building 2015-09-21 16:28 use it as a template 2015-09-21 16:29 and trace over it low poly 2015-09-21 16:29 yeah 2015-09-21 16:29 or shrinkwrap it 2015-09-21 16:29 Oh, yeah. I forgot about that feature. I can do that in Rhino. 2015-09-21 16:29 i love shrinkwrap 2015-09-21 16:29 what a life saver 2015-09-21 16:29 i use it to paint stripes on roads too 2015-09-21 16:39 Thanks for reminding me about Drape (in Rhino). I've just got a surface for the portion of the original model that is of interest to me. It will be easy now to clean the surface and do what I need to do with it. 2015-09-21 16:42 hmm merge has diferent sit avatar lists 2015-09-21 16:42 and a prim can have several avatar sitting on it 2015-09-21 16:43 zadark ? 2015-09-21 16:45 lunch time. bbl. 2015-09-21 16:45 ohh that avatar thing was on avnmerge hmm 2015-09-21 16:46 Bit of a guess really, thought you clobbered 'show server throttles' to remove the hourly stats on the console. 2015-09-21 16:47 Whereas LogShowStatsSeconds = 0 is broken post merge 2015-09-21 16:48 nebadon: i use Zbrush or Blender and it decimate . they decimate fast other are Optimizers do the same 2015-09-21 16:58 hmmm why is it when im in the boats at seaprior and i click stand up it just ignores it 2015-09-21 16:59 o crap wrong chan sorry 2015-09-21 17:00 hope that was it zadark 2015-09-21 17:01 Ubit: thanks, will test and report back 2015-09-21 17:15 well now the uuids / pointers do scenepresences.. avn always used the uuids 2015-09-21 17:16 LogShowStatsSeconds = 0 works 2015-09-21 17:16 cool 2015-09-21 17:16 it was bad merded code 2015-09-21 17:17 thks 2015-09-21 17:17 that should not have gone in, Plugh 2015-09-21 17:18 fixing core to support a not in core module is never a good idea 2015-09-21 17:18 the birds module should have adapted 2015-09-21 17:18 not core changed 2015-09-21 17:18 UUIDs are the safrer option. storing scenepresences can lead to memory leaks 2015-09-21 17:18 as a SP that remains in such a list for some reason cannot be garbage collected 2015-09-21 17:19 so that change is for the birds. literally 2015-09-21 17:20 also, it runs counter to an EC model where there is nos pecific type "scene presence", it being just a scene entity with a presence component 2015-09-21 17:28 I don't mind changing the birds module, but I wonder how many other things might rely on the core code sog.GetSittingAvatars() being the way it was before the avnmerge 2015-09-21 17:29 well, we found that avn actually had both 2015-09-21 17:29 lists of uuids and lists of SPs 2015-09-21 17:29 so i guess we can keep it lists of SP 2015-09-21 17:30 but still, core can not take into account whether or not a non-core module gets broken 2015-09-21 17:30 as it is, I won't change the module until the avnmerge is in master. Also I'd rather not have to maintain multiple versions, is there a way I can easily code for both scenarios in one module? 2015-09-21 17:30 we're always happy to help and advise in fixing them 2015-09-21 17:30 yeap no need to rush changes 2015-09-21 17:30 but we can't be bound by the functionality non-core modules expect 2015-09-21 17:31 jakdaniels: it looks like it will stay core compatible 2015-09-21 17:31 regardless, why would you need to maintain two versions? 2015-09-21 17:31 wouldn't you just tag the version for, say, 0.8.1 and then move on? 2015-09-21 17:32 after all, we don't recommend that people run old code anyway 2015-09-21 17:32 which is one reason we will kill of 0.7 in this bump 2015-09-21 17:32 there should be no more 0.7 in operation by now 2015-09-21 17:32 Yes, I guess so. Its not much of an issue. 2015-09-21 17:32 anyone still running ancient code should upgrade 2015-09-21 17:33 0.8.1 is well tested 2015-09-21 17:33 afk 2015-09-21 17:33 Returns the list of linked presences (avatars sat on this group) /// /// public List GetLinkedAvatars() { return m_linkedAvatars; } 2015-09-21 17:33 So are you saying that actually that call into sog will stay the same as it is in master? 2015-09-21 17:33 this was older api to get scenepresences sitting 2015-09-21 17:36 well with this patch we have 2 things doing similar things in diferent parts of code :) 2015-09-21 17:36 dupe.m_linkedAvatars = new List(); 2015-09-21 17:36 dupe.m_sittingAvatars = new List(); 2015-09-21 17:37 doesn't sound nice.. does it ? :) 2015-09-21 17:38 well il wait for plugh and review this 2015-09-21 17:38 I should have known better than to push code changes that haven't been reviewed. My changes always get shot down. ok, I'll revert that change if the change from SP to UUID is the way to go. 2015-09-21 17:39 Well I'm confused now after Melanie said it will stay core compatible 2015-09-21 17:39 Will it be changed or not?? 2015-09-21 17:39 well mel pointed some reasons for the uuids.. and we did kept both lists 2015-09-21 17:39 If it is going to cause memory leaks then it would be better to use UUIDs. It as UUID before Justin changed it to SPs. Now the merge changed it back to UUIDs again. 2015-09-21 17:40 i am trying to loop through a list of uuid of users that are in the region, this is the short code http://pastebin.com/nijCvcPf what should i do to loop thrugh presence 2015-09-21 17:40 sp.UUID, iirc. 2015-09-21 17:41 I was doing this: avatarsSitList = sog.GetSittingAvatars(); foreach (ScenePresence av in avatarsSitList) .... 2015-09-21 17:41 jakdaniels wait a bit... this are changes on avnmerge not master... if master will change you will notice 2015-09-21 17:41 but now I guess it would be foreach(UUID avuuid in avatarsSitList) ? 2015-09-21 17:41 and it will not be today .. 2015-09-21 17:41 yes I know.... just prepearing ;) ;) 2015-09-21 18:06 Plugh: no, we will keep SP 2015-09-21 18:06 and remove our duplicate one 2015-09-21 18:06 and merge the uses 2015-09-21 18:17 plugh i have in the code on new client to add the clients uuid to a list then i am tring to loop thru the list like this foreach (UUID aagent in m_UsceneList) 2015-09-21 18:17 { 2015-09-21 18:18 but it will not disply each id on the console 2015-09-21 18:23 what type of object is m_UsceneList? 2015-09-21 18:28 uuid list 2015-09-21 18:35 Plugh uuid 2015-09-21 18:56 ok. You convert to string before outputting it to the console. 2015-09-21 21:01 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-22 04:52 Just updated a large var to the new avn branch code on a test grid. 2015-09-22 04:53 Database upgrade appeared to go well, sim started normal and all 75,000 prims and 5000+ scripts looked good. 2015-09-22 04:54 Most have started with an empty sim, but this was far from an empty sim when the upgrade was done. 2015-09-22 04:54 Normal sims are still being run on this test grid 2015-09-22 04:55 TPs between the old and new code seem to work fine so far. 2015-09-22 04:55 I started with an empty db just to see what would happen. I'll do some tests later one with a copy of my standalones DBs. 2015-09-22 04:56 This was the largest and most complex sim on my test grid 2015-09-22 04:56 It was a 6x6 var 2015-09-22 04:57 Only thing I have noticed so far is 2 things... 2015-09-22 04:57 1. The mouselook view position appears slightly higher 2015-09-22 04:58 2. The Viewer freeze I always get when TPing from a var to a normal sim is still there, but 2015-09-22 04:58 hm... I thought that was supposed to have been fixed (at least in master). 2015-09-22 04:58 The AV appears to have continued along the path it was on when the freeze ends, sometimes 1/2 sim away from when the freeze started. 2015-09-22 04:59 Worth investigating the TP issue further. 2015-09-22 04:59 the larger the var the worse that gets 2015-09-22 04:59 6x6 is gigantic 2015-09-22 04:59 Some people have this freeze and others dont 2015-09-22 04:59 thats a huge terrain 2015-09-22 04:59 its 100s of mb 2015-09-22 04:59 Seems to depend on the video card they are using 2015-09-22 05:00 Anyway, it went MUCH better than expected. 2015-09-22 05:01 From what I have seen, Robust did not change much. 2015-09-22 05:01 I have not upgraded Robust on this test grid yet. 2015-09-22 16:06 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Une note a été ajoutée à ce bogue. 2015-09-22 16:15 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): A NOTE has been added to this issue. 2015-09-22 16:17 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): A NOTE has been added to this issue. 2015-09-22 17:56 OpenSim Dev Meeting is being streamed live: http://www.youtube.com/c/MarcusLlewellyn/live 2015-09-22 17:59 dev meeting ? 2015-09-22 18:00 Yup. 2015-09-22 18:01 Its that time of the week again 2015-09-22 18:02 ok im there 2015-09-22 18:02 hmm on a nice spot :p 2015-09-22 18:02 ACTION pokes nebadon 2015-09-22 18:02 hehe 2015-09-22 18:04 on my way 2015-09-22 18:10 -!- Plugh(~kcozens@CPE000f9f67c5c3-CM000f9f500b9c.cpe.net.cable.rogers.com) has left #opensim-dev 2015-09-22 18:26 wqburst? yeack.. cli is not vi :) 2015-09-22 21:39 jakdaniels: Cool. I have 20 seagulls flying around in a sandbox :D 2015-09-22 21:46 hm... a min height for the birds module would be useful. 2015-09-22 22:21 Plugh: they should detect terrain ground levels and prim objects in a scene and form a crude 'avoid' map using 1 metre sampling. The code could easily 'clamp' prim movement to a min or a max height, but this would probably look weird when viewing in world. Perhaps it needs to be more of a soft limit, maybe related to ground height? :) 2015-09-22 22:25 What is the typical(?) min height above terrain? 2015-09-22 22:26 yea. A flock of eagles would fly around near the top of a mountain but seagulls by water would fly lower down. 2015-09-22 22:27 moderate use of raycast? 2015-09-22 22:27 jakdaniels: The other feature that would be good to have is access restrictions. Limit control of flocks to given avatar(s), region or parcel owner, estate manager, or members of a group. 2015-09-22 22:28 bahh remembered my pains with some birds at avn 2015-09-22 22:28 Oh? What sort of pain? 2015-09-22 22:28 the damm thinkg kept dieing.. 2015-09-22 22:28 oh 2015-09-22 22:29 ufff always changing the shape.. plus odd lookats etc etc 2015-09-22 22:29 I decided to do something fun and try out the OpenSimBirds module. 2015-09-22 22:29 At the moment I think that is most influenced by the BirdsRegionBorderSize parameter which sets a border within the region size, e.g. 256m - 5m, and the BirdsMaxHeight setting which sets the upper limit. the lower limit should be terrain or water height at the moment. 2015-09-22 22:29 those very fast wings little birds? 2015-09-22 22:29 ^^typical(?) min height above terrain... 2015-09-22 22:30 jakdaniels: is size a multiple of the object size? 2015-09-22 22:30 ie. 2 would make the "bird" twice the size of the original prim? 2015-09-22 22:31 jakdaniels: One reason for min flying height would be for larger flying objects (ie. planes or dragons). You wouldn't want them coming that close to the land. 2015-09-22 22:31 size is the size of the flock... number of prims being flown about 2015-09-22 22:32 jakdaniels: oh, of course it is. I was thinking I could scale them. Not sure why I thought that. 2015-09-22 22:33 I just showed a flock of 20 gulls flying around a sandbox to someone and they were impressed. They started thinking of all sorts of ways it could be used. 2015-09-22 22:33 sure... there is no calculation in there yet that takes into account the size of the object when trying to avoid objects 2015-09-22 22:36 Tolerance can be tricky. You don't want them flying through a building but they don't have to avoid the building if they are flying above it. 2015-09-22 22:37 I have to say, most of the flocking code (that defines the birds flying behaviour) was done brilliantly by someone else and I still don't understand all of it... I'm just trying to keep this module alive and possibly make it better by making it configurable and scriptable 2015-09-22 22:37 ACTION nods 2015-09-22 22:38 ok. I haven't looked at the code so I thought you might have written all of it. 2015-09-22 22:40 One of the first things I'd like to have before I deploy it in a grid is to be able to limit who can control the flocks. 2015-09-22 22:40 and yeah, I already thought about access restrictions too, its next on the list, but its in a super list of other projects too 2015-09-22 22:40 jakdaniels: I know what you mean. This could easily distract me from some other projects. :) 2015-09-22 22:40 atm its simply listing to region chat 2015-09-22 22:40 *listening 2015-09-22 22:40 yeah 2015-09-22 22:41 Adding a owner UUID check should be trivial 2015-09-22 22:41 That and/or group ID check. That would be good enough for now. 2015-09-22 22:42 I may have a look at that shortly. If you want to add any notes to the git repo on future enhancements and/or particular additions to the ini to be implement later I might look at adding some of them. 2015-09-22 22:42 ok, dinner time. bbl. 2015-09-22 22:43 ok cool, thanks Plugh :) 2015-09-22 22:46 what libomv url to add credits? 2015-09-22 22:46 what is.. 2015-09-22 22:47 well never mind.. it as credits all over already :p 2015-09-22 22:56 hmm 200kbps is painfull 2015-09-22 22:56 hmm should not be.. damm 2015-09-22 23:06 hmm a bit worse at 100kbps :) 2015-09-22 23:06 will that make parcel data load faster in varregions? 2015-09-22 23:06 issue was more a MTU violation that messed up a bit throotles 2015-09-22 23:07 performance will depend on type of terrain.. 2015-09-22 23:08 previus code packet 4 patchs per packet 2015-09-22 23:08 this packest from 7 or 9 on flat terrain to about 2 2015-09-22 23:09 can llUDP library determine the MTU for any given network? 2015-09-22 23:09 no one can actually 2015-09-22 23:09 standard value seems to be 1400 2015-09-22 23:10 at least is the one in use... 2015-09-22 23:11 jakdaniels: btw, I'm running OSB in 080PF 2015-09-22 23:11 I only had to change the assembly statements at the top of the file. 2015-09-22 23:11 top of the FlockingModule.cs file. 2015-09-22 23:13 thing is that some lower level code assumes that max value per packet and doesnt get happy with more.. 2015-09-22 23:13 yeah, I think I changed them when diva changed the dll hierarchy... is that the difference? 2015-09-22 23:14 grrr don't like this terrain download 2015-09-22 23:14 jakdaniels: It was part of the changes made to region modules. There are (up to?) four assembly statements which can be at the top of a file for a region module now compared to 2 before 0.8.1 2015-09-22 23:14 Ubit: what is your internet connection dl/upl sppeds? 2015-09-22 23:14 *speeds 2015-09-22 23:15 jak im intensionally testing with 100kbps 2015-09-22 23:18 is that by dropping udp packets locally or serverside? 2015-09-22 23:18 actually no drops happening 2015-09-22 23:18 no packet loss as i can see 2015-09-22 23:19 its 100kbps on viewer setting.. 2015-09-22 23:19 so throttling server side? 2015-09-22 23:19 yeap 2015-09-22 23:21 jakdaniels: hm... the OSB module just threw out some red text 2015-09-22 23:22 pastebin it pls :) 2015-09-22 23:23 jakdaniels: http://pastebin.com/Z2ARbdaB 2015-09-22 23:25 jakdaniels: FYI, that is from a region running 080PF 2015-09-22 23:26 yes, I've seen this before.... Birds sometimes get to a coordinate that can't be recognized as a number. How... I don't know. It looks like the number is NaN, not a number, but he SQL is not escaped for values like that 2015-09-22 23:26 Unknown column 'NaN' hmm nice name :) 2015-09-22 23:26 it assumes a field called 'NaN' 2015-09-22 23:27 So, there is a bug in the birds module yes, but also a bug in the database module 2015-09-22 23:28 how does a bird get a coord that is a NaN ? 2015-09-22 23:28 That is a good question. 2015-09-22 23:28 lol.... I think its at region borders still 2015-09-22 23:28 we still have NaNs on those ? 2015-09-22 23:28 the code is not right.... sometimes they will stray off the edge... 2015-09-22 23:29 jakdaniels: I'll run the module in my standalone and hope it throws the same error. The region that tossed the error is a Windows box so it didn't give any useful backtrace. 2015-09-22 23:29 but there shoud be no reason for NaNs anywhere 2015-09-22 23:30 ( well unless math gets really broken :) ) 2015-09-22 23:30 yeah 2015-09-22 23:32 about terrain ppl complains that sometimes we are abit above, others below 2015-09-22 23:32 guess a error around +-30cm or so 2015-09-22 23:33 one reason is that simulator uses original heights ( as now floats on avnmerge) 2015-09-22 23:33 is that more to do with avatar capsule height? 2015-09-22 23:34 but sends compressed ones using something similar to jpeg 2015-09-22 23:34 thats what the terraincompressor does.. a jpeg like loss compression.. 2015-09-22 23:34 so heights that reach viewers are smoothed versions... 2015-09-22 23:35 so a error like that is expected 2015-09-22 23:35 ( capsule also causes a bit error yes ) 2015-09-22 23:36 but we do see the capsule also sinking of flying... a bit 2015-09-22 23:37 i could work on that.. but there is a code architerue issue here.. 2015-09-22 23:37 compression is per viewer type.. not a simulator thing.. 2015-09-22 23:37 this is ll terrain compressor.. other viewers can use others 2015-09-22 23:38 so without making the ll compressor a oficial component of the simulation, we can't reduce that error 2015-09-22 23:39 well at least i still dont see how ;) 2015-09-22 23:42 btw ubOde currently doesn't use capsules for terrain collisions.. 2015-09-22 23:43 so avatars don't sink in terrain as in normal ode 2015-09-22 23:44 ( that as a few little side effects i never bother to fix :p ) 2015-09-22 23:44 what part of the av is the collision detetcted from in ubOde? 2015-09-22 23:44 feet 2015-09-22 23:45 just for the terrain physics mesh? 2015-09-22 23:45 ode doesn't use mesh for terrain 2015-09-22 23:46 ( neither does bullet on large regions ) 2015-09-22 23:46 ok so using just the region heightmap? 2015-09-22 23:46 yeap 2015-09-22 23:46 ( sure if u place a mesh.. its used capsule etc ) 2015-09-22 23:48 but that wil be just like another object... 2015-09-22 23:49 hmm terrain does have a few dedicated things.. that i don't remember now lol 2015-09-22 23:49 well friction etc.. but we don't use it on avas 2015-09-22 23:50 hover parameters for vehicles are heighmap relative 2015-09-22 23:51 a few issues on using meshs are terrain replacements 2015-09-22 23:51 terrain has a whole set of things that can be used, like llGround() as a simple example, which mesh terrains cannot use 2015-09-22 23:51 yeap that 2 2015-09-22 23:52 well i nver tested terrain as mesh in ode 2015-09-22 23:52 mister did and uses in bullet, but just for normal regions 2015-09-22 23:52 ( but for viewers its the same as a heighmap ) 2015-09-22 23:53 don't know why heighmaps colliders are so bad.. specially in ode 2015-09-22 23:54 they should be a faster version of a mesh collider.. 2015-09-22 23:54 well whatever 2015-09-23 00:42 or a 0 is not a 0.0f :) 2015-09-23 00:46 hmm seems a vs2015 thing.. never noticed with 2010 2015-09-23 00:48 well or i messed it adding vars 2015-09-23 04:12 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Une note a été ajoutée à ce bogue. 2015-09-23 04:12 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Le bogue suivant a été résolu. 2015-09-23 04:12 Bug #7726:04 [RADMIN] terrain save-tile generate gray image (see 7721) 14( http://opensimulator.org/mantis/view.php?id=7726 ): Le bogue suivant a été fermé. 2015-09-23 04:18 Bug #7718:04 [MapTiles] Simulator can not generate maptiles on the fly 14( http://opensimulator.org/mantis/view.php?id=7718 ): Une note a été ajoutée à ce bogue. 2015-09-23 04:23 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): Une note a été ajoutée à ce bogue. 2015-09-23 04:23 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): Le bogue suivant a été résolu. 2015-09-23 04:23 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): Le bogue suivant a été fermé. 2015-09-23 07:01 Bug #7590:04 [REGION DB] MySQL error in ExecuteNonQuery Unknown column NaN 14( http://opensimulator.org/mantis/view.php?id=7590 ): A NOTE has been added to this issue. 2015-09-23 07:11 So has anyone got a working build of an inworldz local standalone? 2015-09-23 12:43 -!- IgorVorotiloff(52f4f9ef@gateway/web/freenode/ip.82.244.249.239) has left #opensim-dev 2015-09-23 13:37 RazWelles I have a working standalone from the inworldz gitthub 2015-09-23 14:11 One Month ago i opened http://opensimulator.org/mantis/view.php?id=7700 and added a patch, now i figured, that i missed the LSL-Rotation casting :-) is it still possible to add another Patch, or should i do a new mantis for this? 2015-09-23 14:38 hmm ? 2015-09-23 14:38 that should be fixed on master lillith_xue 2015-09-23 14:39 you did it? 2015-09-23 14:39 mel did 2015-09-23 14:39 great :-) 2015-09-23 14:39 not many germans here to notive that problem :-) 2015-09-23 14:39 *notice 2015-09-23 14:42 errr 2015-09-23 14:42 actully dont see the commit 2015-09-23 14:43 ahh has yr name lol 2015-09-23 14:43 SHA-1: 722d00903b13796854cced2f01dc26970033720a 2015-09-23 14:43 * Add Culture.FormatProvider to String.Format, like it is done for LSLFloat 2015-09-23 15:22 jakdaniels: I thought of another enhancement for the birds module. An automatic start/stop based on whether anyone is in the region. 2015-09-23 16:32 jakdaniels: Asking for stats in-world results in the region console saying they were sent but they don't appear. 2015-09-23 16:32 jakdaniels: Seems there may be a few minor issues to look at. 2015-09-23 16:32 ACTION needs to start keeping some notes about the module. 2015-09-23 16:33 lillith_xue: when opensim is run on a server, that server is normally not localized 2015-09-23 16:33 so it would affect those who run it at home 2015-09-23 16:34 and for that, i'm surprised it's not come up sooner 2015-09-23 16:34 Plugh: that module is for the birds :) 2015-09-23 16:38 Plugh: stats are output on the chat channel 118. If you want to see them in world write a simple listener script that repeats everything on /118 to /0 and stick it in a prim. 2015-09-23 16:39 The stats are supposed to be used in a script, i.e. a control board or something 2015-09-23 16:39 jakdaniels: ok. 2015-09-23 16:40 jakdaniels: If a region is set to no build will the birds still rez? 2015-09-23 16:40 jakdaniels: don't use a channel unless you have to 2015-09-23 16:40 yes they should do 2015-09-23 16:40 it's less expensive to write a new script function 2015-09-23 16:40 Melanie_T: :) 2015-09-23 16:41 and even if you do use a channel, use a high negative number 2015-09-23 16:41 the region module only uses it to dump some stats to in world on /118 so a script can use the data 2015-09-23 16:41 jakdaniels: ok. I've got them running in two sandboxes but can't get them working in a populated regular region. 2015-09-23 16:41 it's a configurable number anyway 2015-09-23 16:41 jakdaniels: the issue is that every listener needs to be checked fro a match. so chat is expensive in terms of cpu 2015-09-23 16:42 I've changed the number being used. This is just for testing right now. Later I can deal with a control panel. 2015-09-23 16:42 it's easier to use the scripting extensions to make a new function, like birdsGetStats() 2015-09-23 16:42 because that doesn't cause load when not in use 2015-09-23 16:42 birdsRunAway() 2015-09-23 16:42 channel chat will always cause load 2015-09-23 16:44 jakdaniels: do you know how to add script functions? 2015-09-23 16:44 ok, point taken, but surely it's not going to be much load...? 2015-09-23 16:44 jakdaniels: you'd be surprised. if you jave a lot of bad door scripts, the load is noticeable 2015-09-23 16:44 I've not yet looked at adding script functions no. 2015-09-23 16:45 IScriptModuleComms comms = scene.RequestModuleInterface(); 2015-09-23 16:45 if (comms != null) 2015-09-23 16:45 { 2015-09-23 16:45 comms.RegisterScriptInvocation( this, "birdsGetStats"); 2015-09-23 16:45 } 2015-09-23 16:46 ok... looks easy enough :) 2015-09-23 16:46 Sure does. Dare I say, it should be documented in the wiki. :) 2015-09-23 16:46 private void birdsGetStats(UUID host, UUID script) 2015-09-23 16:46 { 2015-09-23 16:46 If it isn't already 2015-09-23 16:47 so then in lsl i can just say birdsGetStats(); ? 2015-09-23 16:47 yes 2015-09-23 16:48 and you can make that function send you a special link message 2015-09-23 16:48 What does the host UUID refer to? 2015-09-23 16:48 get an IScriptEngine, like so 2015-09-23 16:49 um... bbl. I think my lunch may be ready. 2015-09-23 16:49 IScriptModule script = scene.RequestModuleInterface(); 2015-09-23 16:50 object[] resobj = new object[] 2015-09-23 16:50 { 2015-09-23 16:50 new LSL_Integer(1), new LSL_Integer(), new LSL_String(), new LSL_String() 2015-09-23 16:50 }; 2015-09-23 16:51 erm 2015-09-23 16:51 make that 2015-09-23 16:51 IScriptModule scriptModule = scene.RequestModuleInterface(); 2015-09-23 16:51 then.... 2015-09-23 16:52 scriptModule.PostScriptEvent(script, new EventParams("link_message", resobj, new DetectParams[0])); 2015-09-23 16:53 the script will get a link message with the numvalue, strvalue and idvalue values in the message parameters 2015-09-23 16:54 cool. thanks Mel, I can see how that would be better than using a listener 2015-09-23 16:54 you will need to use and ref OpenSim/Region/ScriptEngine/Shared/Helpers 2015-09-23 16:55 to get the EventParams class 2015-09-23 16:56 jakdaniels: another way would be to allow a script to register for receving events and then sending them periodically 2015-09-23 16:56 but in the end that is more code complexity and has no advantage over using a timer in the script 2015-09-23 16:58 Melanie_T: in my case it is running on a server, and it was that way by default. not sure if all providers here do that 2015-09-23 16:58 it's usually easy to put back to en_US If it's linux 2015-09-23 16:58 windows, not so much 2015-09-23 17:02 yes it is, but iom not sure if many would do that :-) anyway, its just a glitch 2015-09-23 17:09 Melanie_T: would something like private string birdsGetStats(UUID host, UUID script, string msg) be allowed and it becomes: string ret=birdsGetStats(msg); in lsl? 2015-09-23 17:09 yes 2015-09-23 17:09 it's all automagical type munging 2015-09-23 17:10 any type that can be converted to a LSL type can be used 2015-09-23 17:11 ok that is useful to know. A named stat value could just be passed back to the script without using a link message 2015-09-23 17:17 yes 2015-09-23 17:17 or you can pass back a list 2015-09-23 17:17 the LSL_List type 2015-09-23 17:21 Bug #7727:04 Improper rezzing of items in hollowed out sliced prims 14( http://opensimulator.org/mantis/view.php?id=7727 ): has been SUBMITTED. 2015-09-23 17:22 Bug #7727:04 Improper rezzing of items in hollowed out sliced prims 14( http://opensimulator.org/mantis/view.php?id=7727 ): A NOTE has been added to this issue. 2015-09-23 17:25 Bug #7727:04 Improper rezzing of items in hollowed out sliced prims 14( http://opensimulator.org/mantis/view.php?id=7727 ): A NOTE has been added to this issue. 2015-09-23 18:05 ACTION scratches his head 2015-09-23 18:05 I can't figure out why the birds module doesn't seem to be working in a populated region. I have it working fine in two empty regions. 2015-09-23 18:07 Bug #7532:04 Camera upon unsit in Lifts 14( http://opensimulator.org/mantis/view.php?id=7532 ): A NOTE has been added to this issue. 2015-09-23 18:20 Plugh, have you noticed a difference in the mouselook camera position in the new AVN merge branch? 2015-09-23 18:20 I would not have thought that would change, but 2015-09-23 18:20 on a plane I have always flown in mouselook, 2015-09-23 18:21 the camera is too high to see out the window in the avn branch. 2015-09-23 18:21 That's really the only odd thing I've run into so far 2015-09-23 18:26 hey guys i need some help lol i seem to have currupted the default plywood texture in my db how can i recover it? 2015-09-23 18:26 or atleast restore it back to what it was ? 2015-09-23 18:28 how did you corrupt it? 2015-09-23 18:29 i dont actually now 2015-09-23 18:29 your sure its not a cache issue? 2015-09-23 18:29 im now trying that 2015-09-23 18:29 on simulator type "fcache clear" 2015-09-23 18:29 then "fcache assets" 2015-09-23 18:29 and wait for it to finish, then clear viewer cache 2015-09-23 18:29 and log in 2015-09-23 18:29 i have seen problems with plywood texture, i think its a viewer issue not the texture itself 2015-09-23 18:30 its gone all multicoloured 2015-09-23 18:30 i have seen certain textures corrupt upon HG teleport 2015-09-23 18:30 yep 2015-09-23 18:30 that is a HG teleport cache issue 2015-09-23 18:30 i remember it looked multicolored yes, but only with one viewer im not sure which 2015-09-23 18:30 Singularity and Replex do it 2015-09-23 18:30 the concrete i used on Universal Campus does it 2015-09-23 18:30 ACTION uses a replex clone 2015-09-23 18:31 if i HG from one grid to another that has it on both grids 2015-09-23 18:31 mesh does same thing 2015-09-23 18:31 it corrupts on HG teleport if both regions have the same content 2015-09-23 18:31 you get a million yellow triangles 2015-09-23 18:31 even if its not the same problem with mesh they both occur doing the same exact thing 2015-09-23 18:31 hypergrid teleport 2015-09-23 18:32 i do swap viewers a lt between singu/replex and firestorm 2015-09-23 18:32 swapping viewers wont matter 2015-09-23 18:32 phew clearing caches seems to have solved it :) ty 2015-09-23 18:33 Bug #7727:04 Improper rezzing of items in hollowed out sliced prims 14( http://opensimulator.org/mantis/view.php?id=7727 ): A NOTE has been added to this issue. 2015-09-23 18:34 no problem H-H-H it happens to me all the time 2015-09-23 18:34 Ken_S: I haven't tested mouselook. I don't often use that mode. 2015-09-23 18:34 Universal Campus 2015-09-23 18:34 i actually had the same texture at Wright Plaza 2015-09-23 18:34 and I got so sick of the rainbow at Wright Plaza i made a new texture 2015-09-23 18:34 and its never happened again 2015-09-23 18:35 for me its especially bad 2015-09-23 18:35 because almost all of my content lives on every grid 2015-09-23 18:35 so matter where I travel i find something I made 2015-09-23 18:35 so=no 2015-09-23 18:36 i have some of your awesome stuff on my local lan grid :) 2015-09-23 18:55 hey nebadon random question but i dont supose you have or know where i could find either a mesh or sculpty ladybird model? 2015-09-23 19:52 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-23 20:05 ( let me know if terrain looks funny now ;) ) 2015-09-23 20:17 Bug #7727:04 Improper rezzing of items in hollowed out sliced prims 14( http://opensimulator.org/mantis/view.php?id=7727 ): A NOTE has been added to this issue. 2015-09-23 20:25 oops 2015-09-23 20:55 jakdaniels: Shouldn't the module remove the handler for OnPrimsLoaded in RemoveRegion()? 2015-09-23 20:58 probably Plugh yes. I think I added that handler recently while experimenting and almost certainly forgot about removing it. 2015-09-23 20:58 ok 2015-09-23 20:58 jakdaniels: I don't know why but I've got two regions where the module doesn't seem to be loading. 2015-09-23 20:59 No messages in the OpenSim.log file and it isn't mentioned on "show modules" command. 2015-09-23 21:03 not even a No region section [...] found in configuration message? 2015-09-23 21:04 Not even that. 2015-09-23 21:04 Very puzzling. I've got it running in two other regions. 2015-09-23 21:04 are they all the same build and platform? 2015-09-23 21:06 2 mostly empty regions in a grid are working: one var, one regular. The third is populated and I can't see signs of it working there. The other is my standalone on my home machine. All are running 0.8.0PF 2015-09-23 21:07 For my standalone I do see it read the ini file for the module. 2015-09-23 21:08 sounds like the module not loading maybe due to the dll extension point being changed in 0.8.1 or did you change that back for 0.8.0PF? 2015-09-23 21:08 It reports the other modules as "Trying plugin" and/or "Plugin Loaded" but not Birds. 2015-09-23 21:08 I changed the two assembly statements to the two lines used in 080PF 2015-09-23 21:08 2 regions running 080PF in a grid are working. The third region running 080PF in the same grid isn't working. 2015-09-23 21:09 Let me try a fresh build of my SA. 2015-09-23 21:09 try deleting the addin-db folder? 2015-09-23 21:12 ok, just done that. Restarting. 2015-09-23 21:13 nope. It reads the ini, it loads other modules, just not the Birds one. 2015-09-23 21:13 can you see the dll in bin/ ? 2015-09-23 21:13 I'll try it in my 081 SA 2015-09-23 21:13 yup. I copied it from the build directory to where I run it. 2015-09-23 21:33 jakdaniels: it loads in my 081PF SA. I don't know why it isn't loading any more in 080PF. I'll have to see what changes were required to ossearch and osprofile for 081 besides the assembly statements. 2015-09-23 21:39 nope. It won't load the module in an SA. 2015-09-23 21:39 for 080PF 2015-09-23 21:50 Think I may have found the problem. 2015-09-23 21:52 ok, got it. 2015-09-23 21:52 time to go make dinner. bbl. 2015-09-23 21:52 tell us what it was first 2015-09-23 21:54 I had a C&P error in the assembly dependency line 2015-09-23 21:54 I also noticed the Extensions line doesn't have the Id= field in 080PF. 2015-09-23 22:36 I've shown the flock of birds to a couple of people. Its amazing how happy someone can be when they see some birds flying around a sim. :) 2015-09-23 22:36 bbl. Dinner should be ready by now. 2015-09-24 05:48 oops 2015-09-24 12:14 Hi guys, i don't know if anyone else asked about this but i tried many grid versions from 7.6 to 8.1.1 and i get the same issue on all of them: If i have 2 neighbour sims and i try to tp from one to another i have no problems, BUT if an avatar from one of the neighbour sims tps another avi that is actually in one of the neighbours, the tp end up failing in timeout. Any idea what could 2015-09-24 12:14 cause that? 2015-09-24 12:35 McCready it sounds like a network visibility problem to me. You can see their regions publicly, but they cannot see yours. You would still see yours because you can see them privately. 2015-09-24 12:37 the thing is, i'm trying on a new grid, only 2 neighbour sims installed, loggin in with 2 viewers and 2 different users. As soon as i login the 1st teleport works good, from then i cannot accept any tp request anymore to neighbour sims 2015-09-24 12:37 any suggestion or trick to check if server has that network visibility problem? :| 2015-09-24 12:38 The logs for one. See if there are messages in the source regio about being unable to reach the new region. Also check the destination region to see if it is even aware you were trying to teleport to it. 2015-09-24 12:58 08:57:40 - [HG LURE MODULE]: pending lure d2175afb-1aff-4d29-8e10-e022f35dd37c not found 2015-09-24 12:58 this is what i get from the destination sim, even accepting teleport nothing happens 2015-09-24 12:58 (first one still went good) 2015-09-24 13:13 I'm sorry, I have never worked with HG. My grid is isolated. The receiving region is being notified, but I couldn't tell you if that is coming from your grid frontend, their grid frontend, or is an inter-region communication. 2015-09-24 13:15 I'm assuming your teleports that are working are on the same LAN as your regions. Is that correct? 2015-09-24 13:17 everything works good, i have 2 servers and also tpping between regions from server1 to a region of server2 works good 2015-09-24 13:17 even neighbour teleport work good aswell 2015-09-24 13:17 only issue is accepting the teleport request from an avi ina neighbour sim, but if u decline it, and tp there manually everything works good 2015-09-24 13:22 it's just really stressing since if u forget about that or a new member comes and is not aware fot hat, accepting the tp request fro a neighbour sim places u in a limbo teleport and often u end up logginoff 2015-09-24 13:29 if you can teleport out of your regions into theirs, it means their regions are configured correctly and are visible. If you cannot teleport back in, it means that your regions are not configured correctly and/or are not visible 2015-09-24 13:29 visible publicly on the internet 2015-09-24 13:29 this could be a bad IP in your configs, or a firewall in the way 2015-09-24 13:30 which is why I asked if you were testing externally, or on the same LAN as your regions 2015-09-24 13:35 oh sorry didn't get it, i'm talking about 2 regions on my private server, so same ip but diff port (9000 and 9001) 2015-09-24 13:56 McCready, you are talking about lure teleports, do normal teleports fail also? 2015-09-24 13:56 no, everything else works jsut fine 2015-09-24 13:57 if standard teleports work ok then its not a network issue, i dont use lure but i seem to remember it not working when i tried it, i cant be sure but there may be a bug there 2015-09-24 13:58 the only issue i have with teleports it's just that one, i first thought it could be a version bug but i hardly beleive it would be there still on 8.1.1 so i think it has to be something in my config idk 2015-09-24 13:58 the really weird thing is if an avatar sends a tp request from a region not attached to the one u are int hat moment it works fine aswell 2015-09-24 13:59 if i login and get the tp request it works too, but then from the 2nd one on it keeps failing, it's jsut a neighbour problem and idk how to fix that xD 2015-09-24 14:23 I don't recall lure TPs working for me, either. 2015-09-24 15:09 hm... I have an OAR file that was created for/from a set of mega regions. Is there anything I need to do to make it loadable in an equivalent sized var? 2015-09-24 15:12 no ideia :) 2015-09-24 15:12 err we dont have large regions wind and cloud? 2015-09-24 15:13 sending seems old standard size code 2015-09-24 15:13 errr and do viewers have? lol 2015-09-24 15:33 Plugh: you need an oar from each of the regions that makes up the mega in order to get the terrain. The objects will all be in the right positions in the SW region's oar. Load oar allows terrain merge and offset 2015-09-24 15:34 jak, ok. I think I'm just missing terrain. The objects seem to be i place. 2015-09-24 15:34 merge the terrain from the other oars using an offset iirc 2015-09-24 15:35 I only have the one oar file. 2015-09-24 15:39 guess we need a tool to do the spliting 2015-09-24 15:40 or a direct convertion.. 2015-09-24 15:40 hmm guess split is safer 2015-09-24 15:40 you need to save an oar from each 256x256m region in the mega to get the terrain. 2015-09-24 15:41 yeap but for that u need to run a mega 2015-09-24 15:41 if we remove megas .. oops 2015-09-24 15:42 so we do need a tool to work directly on the oar 2015-09-24 15:42 well i only looked to that code to compare merge issues.. 2015-09-24 15:45 iirc oars support storing multiple regions, but I've never tried to see if a mega export contains 'sub oars' for the other regions or even if its possible to import it into a var. I only ever did it the way I suggested above. 2015-09-24 15:45 really you do not need an oar from each region 2015-09-24 15:45 that is kind of the hard way with large megas 2015-09-24 15:46 you can oar just SW region only and then use terrain save-tile load-tile 2015-09-24 15:46 either way will work though 2015-09-24 15:46 yes... that too :) 2015-09-24 15:46 oars is just a bit more work 2015-09-24 15:47 what about parcel data though? 2015-09-24 15:52 ohh we don't have vertical wind ? 2015-09-24 15:53 btw why i never see clouds now ? 2015-09-24 15:56 yea, the objects have landed in the right place from what I can tell. Just the terrain is missing. Only the terrain from the sw corner (?) was saved. 2015-09-24 15:57 Its good enough for now as I'm interested in the objects and scripts and not the land. 2015-09-24 16:01 There is a terrain restriction when we change from mega-region to var-region; it's about the set of 4 terrain textures. Mega-region has a set for each region while var-region has only a set for the whole ! 2015-09-24 16:16 Ubit you mean particle clouds? 2015-09-24 16:16 didnt those go away with windlight? 2015-09-24 16:17 maybe a debug option to turn them back on though 2015-09-24 16:17 like animated trees 2015-09-24 16:17 possible 2015-09-24 16:18 well both wind and cloud arent done for large regions 2015-09-24 16:18 need to check viewers 2015-09-24 16:18 i cant even remember last time i saw particle clouds 2015-09-24 16:18 very long time ago 2015-09-24 16:18 yeap dont remember either 2015-09-24 16:18 but wind is more usefull 2015-09-24 16:19 yea 2015-09-24 16:19 ppl like sailing and vars are good for it 2015-09-24 16:19 wind should work in vars 2015-09-24 16:19 i think 2015-09-24 16:19 ( sure some use special scripts 2015-09-24 16:19 my turbine script seemed to work 2015-09-24 16:19 it changes lltargetomega speed according to wind velocity 2015-09-24 16:20 i have wind chimes too 2015-09-24 16:24 nahh 16x16 values only 2015-09-24 16:24 well my work a at lower res 2015-09-24 16:24 i need to check viewer side 2015-09-24 16:24 ok 2015-09-24 16:28 i really should not use a 2km region all the time lol 2015-09-24 16:33 ..If a cloud moves out of region then it's location is sent to neighbor region 2015-09-24 16:33 outch 2015-09-24 16:33 ( found cloud code before wind :) ) 2015-09-24 16:35 seems viwer clouds are 256m only yeack.. 2015-09-24 16:38 hmm mb they can drift around.. 2015-09-24 16:42 well seems same for wind... grrr 2015-09-24 16:43 hmm nopes 2015-09-24 16:44 has var code in it 2015-09-24 16:44 just the wind points resolution is lower.. still 16x16 for entire region 2015-09-24 16:45 guess its ok 2015-09-24 16:48 F32 region_width_meters = gAgent.getRegion()->getWidth(); 2015-09-24 16:48 we will never get non square regions :) 2015-09-24 17:11 bahh constant wind on lthe last 128m corner grrr 2015-09-24 17:12 ( 16m on a normal region) 2015-09-24 17:14 actualy last 128m stripes on x and z 2015-09-24 17:20 ( i mean constant spacilally not in time.. ) 2015-09-24 17:27 region or "legacy" clouds have been deprerciated years ago 2015-09-24 17:28 and the viewers support wind in the same patches as terrain 2015-09-24 17:28 16x16m 2015-09-24 17:28 ohh that explains why i don't see them 2015-09-24 17:28 i don't know what "last 256m" are you talking about 2015-09-24 17:28 err is a patch per region ( per X other per Y) 2015-09-24 17:29 ie a region has 16x16 wind points 2015-09-24 17:29 the viewer only supports squre regions 2015-09-24 17:29 yeap 2015-09-24 17:30 the last meters is viewers math 2015-09-24 17:30 point 15 on X is not at edge 2015-09-24 17:31 but 16m before edge 2015-09-24 17:31 the edge should be the 0 of the other region 2015-09-24 17:32 but not even that.. 2015-09-24 17:32 so on that last 16 viewer doesnt interpolate by distance... 2015-09-24 17:32 but wind is not really that important for the viewer 2015-09-24 17:33 it's only used for flex prims and particles 2015-09-24 17:33 the rest is server side 2015-09-24 17:33 16m on a normal region.. 128m on a 2km etc 2015-09-24 17:34 since they ignore the other sims, they should put index 15 on edge... 2015-09-24 17:34 as I said, the wind is not that important in the viewer 2015-09-24 17:34 but they put index 16 ( non existent ) 2015-09-24 17:34 see ? 2015-09-24 17:36 ( one should say its the typical problem of counting 0 :) ) 2015-09-24 17:36 err could not should 2015-09-24 17:44 #if ENABLE_CLASSIC_CLOUDS 2015-09-24 17:44 code there as a compile option 2015-09-24 17:59 nobody uses it since windlight 2015-09-24 18:00 They were kinda nice, though, but now that no one really supports them, meh. 2015-09-24 18:00 think we still do 2015-09-24 18:01 In addition to windlight, that is. 2015-09-24 18:01 if u enable the module 2015-09-24 18:01 Doesn't mean it's even working in most viewers. 2015-09-24 18:01 but i not i the mood to compile a viewer to check :) 2015-09-24 18:01 btw seen that about wind ? 2015-09-24 18:02 You could just I dunno, install a viewer, instead of compiling one? Maybe? Maybe that'd be an even better way to see what's actually supported by viewers out there? 2015-09-24 18:03 Nah, no way.. forget I mentioned it. 2015-09-24 18:03 well i seen that if on that old singu code... didn't check on recent 2015-09-24 18:03 #if 2015-09-24 18:13 uff still avoiding replacing that by a proper fast DCT 2015-09-24 18:20 ohh i did one once in mmx 2015-09-24 18:21 hm not very usefull now, if i could find it :) 2015-09-24 18:29 hm... this doesn't look good. I updated my avnmerge based SA to latest code and tried to load an oar and I got red text. 2015-09-24 18:37 oh, I know what the problem is. I'm loading an oar for a mega in to a normal region. 2015-09-24 18:38 It should handle it more gracefully than an exception. 2015-09-24 18:55 how could ppl guess u whould do such a thing? :) 2015-09-24 18:57 ur testing with ubode or bullet ? 2015-09-24 19:01 Ubit: You should assume users will do anything. When I was a softwarer tester, anytime I saw documentation that said something like "Enter a value between 1 and 10.", the first thing I'd do is enter 15 or a "B" or a special character. The code didn't have to like or accept it, but it had to handle it gracefully, with an appropriate error message and no abort. Developer's hated me. :) 2015-09-24 19:02 Segmentation Fault is a nice warning message.. :p 2015-09-24 19:03 Not acceptable. :) 2015-09-24 19:03 when u use a hammer you are carefull about yr fingers right? 2015-09-24 19:03 well u try at least :) 2015-09-24 19:04 I think handling unexpected, out of bounds input gracefully is a requirement of reliable coding. It is up to the programmer to do this, not the compiler or run-time. 2015-09-24 19:04 People make mistakes. Software should deal with it gracefully. ;) 2015-09-24 19:44 smxy: A friend of mine asked me to test some software. It was an entry form for data to be stored in a database. The first field was for your age. I think the first thing I did was put in a negative number. You could probably guess what happened next. The program crashed. :) 2015-09-24 19:50 grrrr 2015-09-24 21:00 The avination merge branch seems to start up faster when it comes to loading scripts. 2015-09-24 21:00 oh, It hasn't loaded them yet. :P 2015-09-24 21:02 I can't wait for it to finish chugging through initial compile of 543 scripts. I'm going to go for a walk before dinner. bbl. 2015-09-24 22:07 lol 2015-09-25 04:40 wow. I just crashed my standalone version of the avination merge branch. I wonder if I can do that again 2015-09-25 04:42 what were you doing at the time? 2015-09-25 04:44 what u mean crashed ? 2015-09-25 04:46 any thing on log ? 2015-09-25 04:57 No, and I just lost the messages from the code/mono. I thought it would have been in the log but it wasn't. It was a rather hard crash. 2015-09-25 04:58 The region had been running for quite a few hours then I went to log in to the region to test something I had in there and it crashed during login. 2015-09-25 04:59 If it happens again I'll be sure to capture the messages off the screen in addition to saving the log file. 2015-09-25 04:59 how many prims? 2015-09-25 04:59 16,188 2015-09-25 05:00 and size? 2015-09-25 05:00 I loaded the plane_mega_region.oar file. 2015-09-25 05:00 5x5 var 2015-09-25 05:00 ok 2015-09-25 05:00 err phsyics? 2015-09-25 05:00 BulletSim 2015-09-25 05:00 Ahh of course 2015-09-25 05:00 (hihihi ) kidding 2015-09-25 05:01 hm... I should switch to ODE and see if the train scripts work with it. 2015-09-25 05:01 :) 2015-09-25 05:01 u mean ubode ? 2015-09-25 05:01 FYI, the OAR file was downloaded from http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/OpenSim/plane_mega_region.oar 2015-09-25 05:02 xii this viewers are so bad now 2015-09-25 05:02 um... yea, right that, since you made me remember that ODE wasn't working in vars. 2015-09-25 05:02 it should work.. both avn and master 2015-09-25 05:02 ( old ode ) 2015-09-25 05:02 ubode? 2015-09-25 05:02 both 2015-09-25 05:03 ok. What's the difference between ODE and ubode? 2015-09-25 05:03 a few little details :p 2015-09-25 05:04 xii viewers are so worse now 2015-09-25 05:04 looking to a thing i built ages ago in sl and imported also long ago 2015-09-25 05:04 was ok, now all textures overlap etc 2015-09-25 05:05 It takes a while to start 543 scripts :P 2015-09-25 05:06 well ubOde is has several diferences 2015-09-25 05:06 I had the region set to recompile scripts on start up but with this many, I turned that off. 2015-09-25 05:07 well that should be identical to master 2015-09-25 05:07 hm... I wonder why it repeated the "[AgentPrefs] UpdateAgentPrefs for " message. It said it twice in a row. 2015-09-25 05:08 it does suport vehicle things.. hmm except mouse look driving.. never bother doing it 2015-09-25 05:08 doesnt use taints.. 2015-09-25 05:09 bah. Still can't get the train to move. I'll have to go through the scripts and figure out how they work. 2015-09-25 05:09 well in comun has name ans code structure 2015-09-25 05:09 There was a video where I got the scripts that showed the trains running. 2015-09-25 05:09 on bullet ? 2015-09-25 05:09 Doubt it. The oar is a bit old so was probably ODE. 2015-09-25 05:09 well guess they aren't physical 2015-09-25 05:10 ahh i added a thing last night untested 2015-09-25 05:10 well i added terrain change today also untested :) 2015-09-25 05:10 u can check it on bullet also 2015-09-25 05:11 try to rez things inside the hole of a large sphere or similar 2015-09-25 05:11 Loaded the oar and tried it with BS, then ubODE. 2015-09-25 05:11 issue on mantis 7722 or something.. 2015-09-25 05:12 ah. Just turned on save_crashes 2015-09-25 05:12 btw help should look a bit more like master 2015-09-25 05:13 i did prefer the old one but well its 2 large now 2015-09-25 05:13 woah. Tried to use straight ODE physics and this thing start spewing red text on startup. 2015-09-25 05:13 ode uses normal mesher 2015-09-25 05:13 Maybe tomorrow. I'm about done for the day. 2015-09-25 05:13 yup. changed that. 2015-09-25 05:13 ubOde needs the ubOde 2015-09-25 05:14 old ode same as bullet 2015-09-25 05:14 I'm getting lots of -> 01:12:41 - [SCENE]: caught exception meshing object d1469d86-8c4f-4cbc-977e-baa7b35ab756. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object 2015-09-25 05:14 at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (Boolean isPhysical, Boolean isPhantom, Boolean building, Boolean applyDynamics) [0x00061] in /home/kcozens/Projects/OpenSimulator/opensim-avnmerge/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs:4851 2015-09-25 05:14 ok fix the mesher :p 2015-09-25 05:15 odd no physics error 2015-09-25 05:15 I did. I'm using the default Meshmerizer 2015-09-25 05:15 odd 2015-09-25 05:16 oh, pooh. I can't say physics=ODE :P 2015-09-25 05:16 changing physics on the fly ? lol 2015-09-25 05:16 no, in the ini 2015-09-25 05:17 its OpenDynamicsblablabla 2015-09-25 05:17 You got me thinking it was just ODE physics as you had ubODE. 2015-09-25 05:17 yea I noticed that. 2015-09-25 05:17 ok, looks better now. 2015-09-25 05:17 yeap but im 2 lasy to type :) 2015-09-25 05:17 now to wait for it to start 543 scripts again. 2015-09-25 05:17 it doesnt store the dlls? 2015-09-25 05:18 No idea what its doing. It still takes a while to start them all. 2015-09-25 05:18 Not quite as long as when I had it set to recompile scripts on startup. 2015-09-25 05:18 ok, done. 2015-09-25 05:19 check far borders.. 2015-09-25 05:19 nope. The train scripts don't work with any of the three physics engines. 2015-09-25 05:20 possible they don't even use physics :) 2015-09-25 05:20 It was worth a shot. I haven't dug in to the scripts to see how they work. 2015-09-25 05:20 It just gives me "Rail Lost" soon after it tries to start the trains. 2015-09-25 05:21 no idea only looking to src 2015-09-25 05:21 ACTION nods 2015-09-25 05:22 sounds like it scans around for the rails.. 2015-09-25 05:22 I've saved all the scripts and have them in my inventory in a grid where I also tried to use them. I'll look at them tomorrow, or some time later. 2015-09-25 05:22 possibly. 2015-09-25 05:22 There are red cubes named beacon at points in between the tracks. 2015-09-25 05:22 can a lot of things 2015-09-25 05:22 yea. Too late to worry about it any more tonight. 2015-09-25 05:23 hmm no ideia what odd terrain ppl will have with my last commit :) 2015-09-25 05:23 mine looks ok 2015-09-25 05:24 bahh only around 6x saving in compression time 2015-09-25 05:24 only? Still sounds good. 2015-09-25 05:26 still a issue when ppl starts calling everyone for a party 2015-09-25 05:26 and ppl starts arrinving... 2015-09-25 05:26 i guess.. 2015-09-25 05:27 part could be cached.. 2015-09-25 05:27 but messy.. special with terrain as is 2015-09-25 05:29 Time to call it a night. 2015-09-25 15:46 Hi. Is it possible, with special permissions (no RLV), to force another avatar, who is sitting per Ground-Sit (NOT sitting on a prim) to stand up? 2015-09-25 15:46 Just technical interest 2015-09-25 15:52 Wanderer_42: llUnsit() 2015-09-25 15:52 http://wiki.secondlife.com/wiki/LlUnSit 2015-09-25 15:53 oh, ground sit. 2015-09-25 15:53 No. I mean a sort of "griefer"-attack 2015-09-25 15:53 Good question 2015-09-25 15:54 Something happened to me in SL last days 2015-09-25 15:54 But I am not sure, whether this was simp,y a server-hickup 2015-09-25 16:01 What happened? 2015-09-25 16:01 server hiccup in SL? never. ;) 2015-09-25 16:03 lol. Someone (Sort of region-security) came. Said nothings. But suddenly my avatar stood up. I sat again. Some seconds later my Avatar stood up again. After this all was normal. My avatardidnt stood up again by "itself". 2015-09-25 16:05 Does sound a bit odd. 2015-09-25 16:07 Yes. This is the reason, why I didnt asked that person, whether he/she is a bit bored and want to test something 2015-09-25 16:28 Wander_42 LL has the ability to move everyone from one simulator to another 2015-09-25 16:28 if a region starts to degrade or needs restarting 2015-09-25 16:28 its possible if you stood this might be a reason why 2015-09-25 16:29 it should be seamless but who knows 2015-09-25 16:29 LL has a lot greater ability to refresh simulators than we do 2015-09-25 16:29 But there is not a sort of "click a button to let an certain avatar stood up" ? 2015-09-25 16:30 not really but someone could unlink something you are sitting on 2015-09-25 16:30 that would likely force you to stand 2015-09-25 16:30 mb ll freeze is now a sit also? 2015-09-25 16:31 also not sure about SL 2015-09-25 16:31 but I know in opensim if you eject someone from a region when they are sitting 2015-09-25 16:31 wierd things happen 2015-09-25 16:31 the avatar will stand and move 2015-09-25 16:32 and get stuck usually 2015-09-25 16:32 I sat on the terrain. My environmet was a transparent prim to realize a tree-shadow. But i sat where the prim was transparent and so my right-click caused the ground-sit 2015-09-25 16:32 guess a missed sp.Standup() 2015-09-25 16:32 I didnt sat on the prim 2015-09-25 16:32 used to do that anyway 2015-09-25 16:32 not sure about anymore 2015-09-25 16:33 my guess though is network glitch 2015-09-25 16:33 packets got misinterpreted or something 2015-09-25 16:33 the viewer doesnt handle traffic disruptions to well either 2015-09-25 16:33 in opensim you can also fake out the grid to think you are not online anymore and so if they try to send your home or eject you nothing will happen beside unsit you 2015-09-25 16:33 well needs checking one of this days 2015-09-25 16:33 yea 2015-09-25 16:34 i doubt what you experienced was malicious 2015-09-25 16:34 yes, think so, too 2015-09-25 16:34 But wasnt 100% sure 2015-09-25 16:35 yeackkk for (int y = startY; y < startX + really doesnt work lol 2015-09-25 16:36 ( thats on my local copy ..) 2015-09-25 16:38 Plugh any more crashs with avnmerge ? 2015-09-25 16:41 none here Ubit, my testing time has been limited though 2015-09-25 16:41 im trapped in Blender Prison! 2015-09-25 16:41 lol 2015-09-25 16:42 :) 2015-09-25 16:43 i still dont like the damm encoder.. but well.. 2015-09-25 16:44 if you sit on a prim in avnmerge, move the prim over a border, if you unsit you are stuck off in space until you delete the prim was sitting on 2015-09-25 16:44 oh ? 2015-09-25 16:45 with the relation with the prim after unsit? odd 2015-09-25 16:46 hmm didn't repo 2015-09-25 16:47 any special setting need vs normal opensim? 2015-09-25 16:47 nopes 2015-09-25 16:47 hmm 2015-09-25 16:47 i placed a child prim outside border, unsit and was placed inside region 2015-09-25 16:48 you know what would be awesome 2015-09-25 16:48 ohh i can sit on the prim outside border 2015-09-25 16:48 if we could unlink linsets over boarders 2015-09-25 16:48 this is between two regions next to one another 2015-09-25 16:48 cant tell you how many times ive really screwed something up beyond repair by doing that 2015-09-25 16:48 so its a crossing ? 2015-09-25 16:49 ya 2015-09-25 16:49 hmm dont have a setup to test that 2015-09-25 16:49 bt it was the root prim or a child ? 2015-09-25 16:49 root prim 2015-09-25 16:49 ohh that was working fine 2015-09-25 16:50 hmm possible a side efect of the UUID list of sittied avas 2015-09-25 16:51 .. removal of .. 2015-09-25 16:52 these are also two var regions 2015-09-25 16:53 the prim was selected during crossing and unsit ? 2015-09-25 16:53 ya 2015-09-25 16:53 hmmm 2015-09-25 16:53 but also happens with vehicles 2015-09-25 16:54 those i tested and where ok... so the removal of the list did add issues damm 2015-09-25 16:55 just threw a physical prim over the region crossing, went over the edge for a bit and then suddenly shot backwards increasting its speed as it went tell hit the first regions border on the other side 2015-09-25 16:56 what physics engine ? 2015-09-25 16:56 ubode right now 2015-09-25 16:57 grrr that was working fine.. sniff sniff 2015-09-25 16:57 what grid ? 2015-09-25 16:57 stand alone 2015-09-25 16:57 2 standalones ? 2015-09-25 16:58 1 standalone with 4 var regions next to one another 2015-09-25 16:58 ohhh ok i never tested that 2015-09-25 16:59 yeap never tested that cenario 2015-09-25 16:59 not even sure it can work 2015-09-25 17:00 same thing happens with 4 regions on same instance on osgrid 2015-09-25 17:00 hmmm it may work 2015-09-25 17:00 guess something missing on the scenes finding 2015-09-25 17:01 on the local search for region 2015-09-25 17:02 flying and walking crossing work fine though 2015-09-25 17:02 ok 2015-09-25 17:03 large regions finding isnt that good on master, and still not fully done on merge 2015-09-25 17:04 the code is from today ? 2015-09-25 17:04 ya 2015-09-25 17:04 seen the butterflies on terrain ? 2015-09-25 17:05 or its flat terrain ? 2015-09-25 17:06 flat terrain 2015-09-25 17:06 ok no butterflies then 2015-09-25 17:07 ( u really aren't suposed to see anything.. terrain should be as before.. ) 2015-09-25 17:09 Ubit: I haven't crashed it again today but I haven't tried it again. I'm working on something else. 2015-09-25 17:09 ( butterflies on this context are just a name given to a little data math in fft algorithms ) 2015-09-25 17:12 shrunk the regions down to 256 same behavior 2015-09-25 17:13 so old issue on crossing prims in regions on same instance 2015-09-25 17:13 yep 2015-09-25 17:14 ( the avatar went crazy bc the prim actually didn't cross ) 2015-09-25 17:14 hmm or something like that 2015-09-25 17:15 xii why several var region on same instance? 2015-09-25 17:15 it allows clever use of water and terrain textures 2015-09-25 17:15 isolation of terrain store etc? 2015-09-25 17:16 hmm ok 2015-09-25 17:17 I've forgotten how to run the regression tests 2015-09-25 17:17 can only have 4 terrain textures at a time but the beauty of seperate regions is you can have diffrent tropic zones 2015-09-25 17:17 yeap 2015-09-25 17:18 thats something vars loose relative to megas 2015-09-25 17:19 ah, found the info in the wiki. 2015-09-25 17:20 that and parallel loading 2015-09-25 17:20 *terrain 2015-09-25 17:21 hm... avnmerge tossed out 1 non-fatal error running 'nant test' 2015-09-25 17:21 nant test ? whats that :p 2015-09-25 17:22 hehe 2015-09-25 17:22 ( i took out several tests that gotta in my way ) 2015-09-25 17:22 throotles are ones i remember 2015-09-25 17:22 I'm about to add some tests related to reading config files to my local copy of OS that will generate errors until the code is fixed. 2015-09-25 17:23 I'm trying to track down the source of an error reading config files. 2015-09-25 17:23 well i don't understand well those tests thing 2015-09-25 17:23 most pass if the code just compiles 2015-09-25 17:24 I added a few tests once after I got help from justin to tell me where they were and how to run them. 2015-09-25 17:24 they could complience tests to a api 2015-09-25 17:24 but we keep changing the api :P 2015-09-25 17:24 Then the tests would have to keep changing. 2015-09-25 17:25 and so actually testing nothing lol 2015-09-25 17:25 bc if u make a mistake you do make the test follow you :) 2015-09-25 17:27 :) 2015-09-25 17:27 Write the test first? 2015-09-25 17:27 :) 2015-09-25 17:27 lol that is what they say to do 2015-09-25 17:28 Code might still be wrong but it will eventually work as expected by the test. 2015-09-25 17:28 well i only commented them.. to fix laterrrr laterrrrr 2015-09-25 17:28 ACTION nods 2015-09-25 17:29 hmm i also still have those llupd "debug" things commented out 2015-09-25 17:29 one i did remove completly 2015-09-25 17:29 bah. See... this is why you still need 'nant'. "xbuild test" fails. There may be a different way to invoke a particular target in xbuild. 2015-09-25 17:30 vegaslon you have vs2010 ro run regions in debug ? 2015-09-25 17:30 or 2015 or 13(?) 2015-09-25 17:31 I'm going to work on a of 3D model so I can finish off the layout of a PCB I've been working on. 2015-09-25 17:31 nope 2015-09-25 17:31 ok 2015-09-25 17:31 a pcb? nice 2015-09-25 17:31 i also have a few to do 2015-09-25 17:33 I'm on my 10th revision of it. 2015-09-25 17:33 Two weeks ago I said I was happy about the changes I had completed on it. That was back on rev 4. 2015-09-25 17:40 can u try this vegaslon ? 2015-09-25 17:40 yep 2015-09-25 17:40 ok im going for a coffe break brb 2015-09-25 17:50 stops it dead in its tracks on the standalone 2015-09-25 17:54 vegasion... have you tried just sitting on a regular cube prim using the pie menu? (running avimerge on a standalone) 2015-09-25 17:55 Avi end up standing on the prim for me 2015-09-25 17:55 yep was what started this, was a simple cube sat on tried to move accrossed the border 2015-09-25 17:56 I have to use ctl-alt-s to recover the avi 2015-09-25 17:56 now can not even move it accrossed to the other region not sitting on it and not being physical 2015-09-25 17:56 no border crossing invilved here 2015-09-25 17:56 involved 2015-09-25 17:58 sitting and standing on prim works fine for me 2015-09-25 17:58 ug, cannot think what is wrong here, what physics? 2015-09-25 17:58 running ubode right now 2015-09-25 17:58 k, bullet here.. will swap and test 2015-09-25 18:04 does physics = OpenDynamicsEngine select ubode , or does one require to add a line to opensim.ini? 2015-09-25 18:05 physics = ubODE is what I have 2015-09-25 18:05 ah.. ok 2015-09-25 18:09 Yes now works as expected, conclude though that prim sit when using bullet is borked 2015-09-25 18:13 hmm yes apears that even rezzing a prim in bulletsim fails 2015-09-25 18:14 rezzed it at 0,0,0 if try to rez on terrain 2015-09-25 18:15 Yes I have seen that. The prim I am using iwas created using an earlier avimerge. 2015-09-25 18:15 works fine to rez on another prim 2015-09-25 18:17 I have used the shift key copy mechanism, but find when I restart the sim the original has gone 2015-09-25 18:22 Anyway some wierdness with bullet, good others have similar.. have to move to another channel now.. thanks 2015-09-25 19:01 zadark-tap there are 2 lines for ubOde 2015-09-25 19:01 on physics and on mesher 2015-09-25 19:01 you need select both ubOde things in both places 2015-09-25 19:02 Yes, I had reused an earlier opensim.ini, now updated to the current version. 2015-09-25 19:02 dont forget to use defaul Meshmerizer on all other physics engines.. 2015-09-25 19:02 ok 2015-09-25 19:03 on day it shoud be possible to merge ubodemesh and the normal one 2015-09-25 19:03 but not for now .. they are a lot diferent as is :) 2015-09-25 19:03 understood 2015-09-25 19:04 so i need to run 2 large regions in standalone on same instance... grr :) 2015-09-25 19:05 or ill never find the code paths by just reading :) 2015-09-25 19:07 hmm lets see with sqlite for a change 2015-09-25 19:07 yr using sqlite vegaslon ? 2015-09-25 19:10 nope MySql 2015-09-25 19:11 well im going 3 sqlite now 2015-09-25 19:11 was told sqlite was not supported 2015-09-25 19:12 i added some migration code for it.. just untested 2015-09-25 19:12 ok 2015-09-25 19:12 also on your break setup two regions on osgrid for testing, did the same thing 2015-09-25 19:13 well it fired 2 regions 2015-09-25 19:13 these regions are only 512s 2015-09-25 19:13 UbitTestOS 76db54da-eba9-400f-af93-a9dbe89ac2 2015-09-25 19:13 46 8892,9990 512x512 DefaultRegion, FallbackRegion, RegionOnline, Defau 2015-09-25 19:13 ltHGRegion 2015-09-25 19:13 UbitTestOS2 78cf79c3-0915-4507-b2dd-9436513d0d 2015-09-25 19:13 ab 8890,9990 512x512 RegionOnline 2015-09-25 19:16 help 2015-09-25 19:16 errr wrong window :) 2015-09-25 19:16 *giggle* 2015-09-25 19:18 grrr i don't like this help 2015-09-25 19:19 I might have rushed to your help, but I think that's out of my league 2015-09-25 19:19 :) 2015-09-25 19:19 ty Saphira :) 2015-09-25 19:20 i just tring to chage the damm selected region on console lol 2015-09-25 19:21 change region :) 2015-09-25 19:21 ahhh 2015-09-25 19:22 ok avatar does cross fine as u said 2015-09-25 19:23 yeap prims don't know about local regions 2015-09-25 19:29 bahhh 2015-09-25 19:30 that my last commit is wrong :) 2015-09-25 19:51 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-09-25 21:18 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-09-26 00:07 ah ha! Got the train to start moving. 2015-09-26 00:07 having a fight with standalones on same instance 2015-09-26 00:08 fixed the crossing 2015-09-26 00:08 but the damm things don't get saved 2015-09-26 00:09 coping the sog to the other scene is still broken somewhere 2015-09-26 00:15 bahh found it 2015-09-26 00:33 vegaslon can u try now ? :) 2015-09-26 00:38 yep will take a look at it 2015-09-26 00:43 ACTION drives his one prim car btw 2 var standalones while waiting 2015-09-26 00:44 yeack what a spam of getregionbyposition info msgs :) 2015-09-26 00:45 yes indeed 2015-09-26 00:46 cross works now ? 2015-09-26 00:46 yep 2015-09-26 00:46 vehicles are reversing direction though after crossing 2015-09-26 00:46 err?? not mine 2015-09-26 00:46 ya it is weird 2015-09-26 00:47 script thing ? 2015-09-26 00:47 well this crossings with ruth and 3 prims car is fast 2015-09-26 00:48 well what is weird is the vehicle crosses and then it suddenly wants to go backward even without a key pressed, if I press forward it stops moving but once I release it wants to go backwards again. I have full control of turning though and it stops as soon as I go over the border again 2015-09-26 00:48 strang 2015-09-26 00:48 e 2015-09-26 00:48 once go over a border a second time it goes back to being fine 2015-09-26 00:48 mine with a basic script seems happy 2015-09-26 00:49 its a sl script or osg ? 2015-09-26 00:50 sl script 2015-09-26 00:50 odd 2015-09-26 00:50 seen it before so nothing new 2015-09-26 00:50 but its odd 2015-09-26 00:50 only happens with this one vehicle it seems 2015-09-26 00:51 look around the script 2015-09-26 00:51 ubOde? 2015-09-26 00:51 ya 2015-09-26 00:51 not sure others cross vehicles 2015-09-26 00:52 old ode doesnt 2015-09-26 00:52 stuff is really screwy right now with bulletsim and this branch 2015-09-26 00:52 well it should cross.. and pofff out of gas 2015-09-26 00:52 hmm?? 2015-09-26 00:52 should be similar to master with bullet 2015-09-26 00:53 ya was mentioning it before, for some reason when you rez now in bulletsim on the terrain it sends what you rezzed to 0,0,0 2015-09-26 00:53 when o rez a prim ? 2015-09-26 00:53 and sitting on a prim without a sit target fails as well 2015-09-26 00:53 ya 2015-09-26 00:54 well only ubOde as physics sits 2015-09-26 00:54 you guys put in a bunch of stuff that uses raycasts from ode? 2015-09-26 00:54 bullet should sit as before 2015-09-26 00:54 yeap 2015-09-26 00:54 use on lsl castray and now rezzing prims 2015-09-26 00:55 nope just makes you kind of stand on the prim but you do not get the standup button or anything and you can rotate around just not walk forward 2015-09-26 00:55 i did add a raycast to rez prims 2015-09-26 00:55 bullet should either do it or say it doesnt do it :) 2015-09-26 00:56 yep that is the problem then, robert has not put in anything for raycasts yet to bulletsim 2015-09-26 00:56 hmm let me see bullet 2015-09-26 00:56 well i added a funtion to query if physics has filtered raycat 2015-09-26 00:56 there is plumming for it just not in the c++ part, it always sends no hits 2015-09-26 00:56 by defualt they say no, so old code runs 2015-09-26 00:57 let me fire this on bullet 2015-09-26 00:58 on object rez: 2015-09-26 00:58 if (SupportsRayCastFiltered()) 2015-09-26 00:58 else.. old code 2015-09-26 00:58 hmm 2015-09-26 00:58 rayfilter |= RayFilterFlags.LSLPhantom; 2015-09-26 00:59 not sure about this.. ubode will only see volume detectors 2015-09-26 01:01 what hell 2015-09-26 01:03 yeap seems i messed up old code :p 2015-09-26 01:04 wrong placement of } grrr 2015-09-26 01:17 why can't we rez underwater? 2015-09-26 01:17 but can under terrain ?? 2015-09-26 01:18 used to do it all the time 2015-09-26 01:18 rez under water 2015-09-26 01:18 well the code i see doesn't like it it seems 2015-09-26 01:18 well you can not rez underwater if you are looking above the water 2015-09-26 01:19 well looking down into the water 2015-09-26 01:19 yeap thats it 2015-09-26 01:19 ok then to rez boats etc 2015-09-26 01:19 ya 2015-09-26 01:20 the if (dist != 0) i added messed up the {{}} chain :) 2015-09-26 01:24 ok adding that water thing to the phys rays 2015-09-26 01:24 they dont see water 2015-09-26 01:25 ya just another plane to test against 2015-09-26 01:25 i could add it 2015-09-26 01:25 but its needed ? 2015-09-26 01:25 yay, my lsl hacks for border crossing on bulletsim work again 2015-09-26 01:25 ? 2015-09-26 01:25 not sure, most likely it is good to keep people rezzing at line of sight 2015-09-26 01:26 u still need hacks? 2015-09-26 01:26 actuall viewer does give a point 2015-09-26 01:26 ya there is nothing in bulletsim apearantly that keeps the vehicle actors activated after border crossing 2015-09-26 01:27 bullet just doesnt cross the vehicle parameters 2015-09-26 01:27 without the hack you cross and then is like you hit a brick wall 2015-09-26 01:27 ya 2015-09-26 01:27 i left the function that does the update at its door :) 2015-09-26 01:27 should be easy for mb to use it 2015-09-26 01:28 what function is that? 2015-09-26 01:28 setvehicle ? or something 2015-09-26 01:28 with all the parameters 2015-09-26 01:30 what hell also broke normal sit without physics grrr 2015-09-26 01:43 talking about SetVehicle in SOPVehicle? 2015-09-26 01:43 mb 2015-09-26 01:44 public virtual void SetVehicle(object vdata) { } 2015-09-26 01:45 in OpenSim\Region\PhysicsModules\SharedBase\PhysicsActor.cs 2015-09-26 01:45 ok 2015-09-26 01:45 for now only ubode prim overrides it 2015-09-26 01:46 yep I see that 2015-09-26 01:46 see it in OdePrim 2015-09-26 01:46 ok 2015-09-26 01:55 well if he does not get around to it in the next few weeks I will whip up a patch 2015-09-26 01:55 should be easy.. but well i never looked to that on bullet 2015-09-26 01:56 basically you have packed 5 functions into one 2015-09-26 01:56 yeap 2015-09-26 17:21 hmmm well its added.. now.. hmm how does it work? lol 2015-09-26 17:23 ohh it does nothing usefull grrr why did i bother adding it :) 2015-09-27 03:27 anyone know how to convert from sras to fsassets? 2015-09-27 04:12 Rodger is suppose you could do a data dump in a reverse order from an sras installation 2015-09-27 04:12 http://nebadon2025.com/opensim/viewtopic.php?f=10&p=64 2015-09-27 04:15 http://opensimulator.org/wiki/FSAssets_Service#Migration 2015-09-27 15:52 nebadon: ping 2015-09-27 15:56 hm... more xmlrpc groups changes? 2015-09-27 15:56 nahh those where last night :P 2015-09-27 15:56 ok 2015-09-27 15:56 v2 as identical code 2015-09-27 15:57 oh, xmlrpc changes ported to v2. ok got it. 2015-09-27 15:58 yeap my en well ;) 2015-09-27 15:58 but both stil need more work i guess 2015-09-27 15:59 at least better notifications of some changes on groups. roles etc 2015-09-27 16:01 The changes for the xmlrpc version are to the module code only and not to the PHP side, or where there also changes needed there? 2015-09-27 16:01 module only 2015-09-27 16:02 k 2015-09-27 16:02 client <-> module messages 2015-09-27 16:02 or clients... 2015-09-27 16:03 I should get back to doing a few things on my ToDo list before I get back to OS relaed items. 2015-09-27 16:03 of better viewers <-> module :) 2015-09-27 16:21 anyone happen to remember how many prims were in nebadon's Sierpinski pyramid that he had in osgrid? IIRC, it was over 100,000. 2015-09-27 16:33 no ideia 2015-09-27 16:52 anyone know how i can get the memory used by a script 2015-09-27 17:23 Plugh > http://nebadon2025.com/oars/sierpinski_triangle_122572_prims_01.oar 2015-09-27 17:23 if you need more than 122k i can accomidate :) 2015-09-27 17:24 i wouldnt recommend it though, you can barely log in with more than that hehe 2015-09-27 17:26 ACTION nods 2015-09-27 17:27 Someone found some of your oar files. I was warning them off loading the sierpinski pyramid or physics arena oars. 2015-09-27 17:27 nebadon: How many prims in the physics arena before the balls start dropping? 2015-09-27 17:28 hmm not a ton, 5000-6000 maybe 2015-09-27 17:28 oh. Not too bad. Just that it rezzes a load of balls and the physics brings the region to its knees after a while, IIRC. 2015-09-27 17:29 ya there are many factors to why that could happen 2015-09-27 17:30 nebadon, the sierpinski thing was just on a regular sized region? 2015-09-27 17:30 What size of region is the physics arena? 2015-09-27 17:35 hmm good question 2015-09-27 17:35 i think the latest oar i have posted is 256m2 2015-09-27 17:35 but you can easily merge it into any size var 2015-09-27 17:36 might almost be better i leave it that way 2015-09-27 17:36 so we can use it on any size region 2015-09-27 17:36 just use merge and offsets 2015-09-27 17:38 ACTION nods 2015-09-27 17:44 that said Plugh, Sisyphus, which is the official source of that oar, is not 1536x1536 2015-09-27 17:44 i consider that an extreme var size 2015-09-27 17:44 i consider anything over 1024 extreme though 2015-09-27 17:44 ACTION nods 2015-09-27 17:44 in the should no be relied upon for production environments 2015-09-27 17:45 so far though ive had very little trouble with that size 2015-09-27 17:45 but i also have no neighbors or anything 2015-09-27 17:45 and traffic is light at best 2015-09-27 17:46 I have a 5x5 var loaded up in my SA for testing the avination merge branch. I'm also testing out the train system in that oar. 2015-09-27 17:46 nice, which train system is that? 2015-09-27 17:46 any links? 2015-09-27 17:47 Its from the same group that did the DTL/NSL money system. Give me a sec to find the URL. 2015-09-27 17:47 http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=30 2015-09-27 17:47 ah ya those guys 2015-09-27 17:48 yea, Network System Laboratory. 2015-09-27 17:48 Its rather lacking in documentation. 2015-09-27 17:48 they seem to do all kinds of cool stuff with opensim 2015-09-27 17:48 ya if there is docs, it will be japanese 2015-09-27 17:48 yea. That region has both planes and trains. 2015-09-27 17:48 It was meant for a mega but works in a var. 2015-09-27 17:48 yea they were really the first ones to push out a succesful opensim plane 2015-09-27 17:49 I wish we had better support for input device programming in the viewer 2015-09-27 17:49 I can think of some enhancements to that train system. I need to spend some time looking over the scripts to get a better understanding of how they work. 2015-09-27 17:50 ability to bind keys 2015-09-27 17:50 LL really missed the boat on that one 2015-09-27 17:50 nebadon, if you load that oar, you have to touch the squares between the tracks to turn them green before the train will move. 2015-09-27 17:50 if you want to attract hard core gamers, you have to be able to bind keys 2015-09-27 17:50 and there are a lot of squares. 2015-09-27 17:50 k, yea I doubt I would mess with that much 2015-09-27 17:51 ah, yea. that could be an interesting addition. 2015-09-27 17:51 we have our own traffic system 2015-09-27 17:51 that does trains 2015-09-27 17:51 That's running in osgrid? 2015-09-27 17:51 no, for Encitra 2015-09-27 17:51 ok. 2015-09-27 17:51 the train i have for OSgrid kind of sucks 2015-09-27 17:51 RiRa has some train stuff 2015-09-27 17:51 you should talk to him next meeting 2015-09-27 17:52 ACTION nods 2015-09-27 17:52 I'm interested in the scripts that make things move. I have a sleigh that used to fly in SL but doesn't (or didn't) in OS. I also have a touring balloon that doesn't work right in OS. 2015-09-27 17:52 have you grabbed my latest racer? 2015-09-27 17:52 the orange McLaren? 2015-09-27 17:53 not my script, but i redid some of it, tuned it up 2015-09-27 17:53 Um... I don't remember. I did grab a new(er) copy of the racer from a meeting a while back. 2015-09-27 17:53 they had it set for this huge outdoor var region race track 2015-09-27 17:53 the cars are going like 200mph lol 2015-09-27 17:53 I'm just not in osgrid much at all to test things out. 2015-09-27 17:53 i redid the script for more city style driving 2015-09-27 17:54 you can take anything you want of mine to your own grid 2015-09-27 17:54 dont even ask just take it 2015-09-27 17:54 :) 2015-09-27 17:54 That fast? Its hard enough taking corners at more normal speeds. 2015-09-27 17:54 ok. 2015-09-27 17:54 ya you should check out "Racetrack" on osgrid 2015-09-27 17:54 its pretty cool 2015-09-27 17:54 Its easy to copy the scripts, but time consuming to just C&P them. 2015-09-27 17:55 i used his script and turned the 220mphs lamborghini into a more reasonable city type driving vehicle that handles well in all gears 2015-09-27 17:55 his car is fun 2015-09-27 17:55 mine is more realistic 2015-09-27 17:55 ACTION nods 2015-09-27 17:56 he has different kinds of vehicles too though 2015-09-27 17:56 some of his cars have better scripts 2015-09-27 17:56 I'm not on the access list for Racetrack. 2015-09-27 17:56 they do stuff like drifting in turns 2015-09-27 17:56 and smoke particles when sliding etc.. 2015-09-27 17:56 ah wierd 2015-09-27 17:56 should be open to all I thought 2015-09-27 17:56 maybe they are working on it 2015-09-27 17:57 you can grab some of his cars at Sisyphus 2015-09-27 17:57 the orange mclaren is the one with my script and model, he has a red lamborghini and one other car i forget now what it is 2015-09-27 17:58 I have OKC Racer 0.155, 0.186X, 0.187X, 0.188X, 0.189X, and 0.371x 2015-09-27 17:58 his are cool cause doors and stuff open 2015-09-27 17:58 haha 0.155 thats a classic 2015-09-27 17:58 i wonder if that is original chassis 2015-09-27 17:58 the crazy sculpty version 2015-09-27 17:59 211 prims 2015-09-27 17:59 ya lol 2015-09-27 17:59 thats not even finished version 2015-09-27 17:59 that was a fun racer the original ODE racer 2015-09-27 17:59 no, just seems to be a lot of prims. I don't see sculpties. 2015-09-27 17:59 some of it is 2015-09-27 17:59 if you look close at door trim 2015-09-27 18:00 although 2015-09-27 18:00 you might have pre sculpty version there 2015-09-27 18:00 What's the lastest version with the McClaren? 2015-09-27 18:00 which makes it even more rare :) 2015-09-27 18:00 ooh... a collectors item. :) 2015-09-27 18:00 i think its 371 2015-09-27 18:00 is the latest 2015-09-27 18:00 anything 3 should be the new mclaren 2015-09-27 18:01 2 was old mclaren 2015-09-27 18:01 and anything 1 is the ODE racer 2015-09-27 18:01 2 and 3 are bulletsim only 2015-09-27 18:01 but might work with ubode, dunno 2015-09-27 18:02 ok. Its black. 2015-09-27 18:02 hmm 2015-09-27 18:02 should be orange I think let me log in and look 2015-09-27 18:04 ahh actually ya 2015-09-27 18:04 i started a new name scheme for new racer 2015-09-27 18:04 duh 2015-09-27 18:05 latest version is "McLaren MP4-12C v1.41" 2015-09-27 18:05 371 is new version of old mclaren and yes its black 2015-09-27 18:05 too many McLarens!! 2015-09-27 18:05 lol 2015-09-27 18:06 1%er problems 2015-09-27 18:06 there is a lamborghini and corvette also that are the original script 2015-09-27 18:07 and few other vehicles 2015-09-27 18:07 ooh... what year vet? 2015-09-27 18:07 its 2014 or 2015 2015-09-27 18:07 ok. 2015-09-27 18:08 you will see with his cars 2015-09-27 18:08 you cant even get through the first turn of my track 2015-09-27 18:09 thats why i redid it 2015-09-27 18:24 ACTION nods 2015-09-27 18:24 haha the Sculpty Racer v0.088 is 492 prims, many sculpty 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_001.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_002.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_003.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_004.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_005.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_006.png 2015-09-27 18:28 http://nebadon2025.com/screenshots/sculpty_racer_v0.088-001_007.png 2015-09-27 18:29 i tried to make the frame look welded 2015-09-27 18:29 hehe 2015-09-27 18:29 its all sculpty 2015-09-27 18:30 more of a show peice than a practical driver in the end 2015-09-27 18:33 looks good 2015-09-27 22:17 I am getting malformed user agent connector uri where do i find this so i can check the uri? 2015-09-27 23:40 Have (some) regression tests been disabled in the avnmerge branch or is it that the tests are quiet (compared to master) unless there are errors? 2015-09-27 23:48 Plugh: avnmerge has no jenkins job 2015-09-27 23:49 in fact, most tests in it are probably broken 2015-09-27 23:49 since we at avn never ran them 2015-09-27 23:49 I'm not doing anything involving jenkins. I'm running tests locally. 2015-09-27 23:50 ok. I'm adding some regression tests to verify a bug in reading ini files before I have a go at fixing the bug. 2015-09-28 00:22 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-09-28 06:08 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-09-28 11:15 hey guys i need some help lol i just booted my local grid and was doing something inworld and the pc froze and now when i rebooted and re run the grid i get this 2015-09-28 11:15 12:14:47 - [REGION DB MYSQL]: MySQL error in ExecuteReader: MySql.Data.MySqlClient.MySqlException: Table './opensim/primshapes' is marked as crashed and last (automatic?) repair failed 2015-09-28 11:15 any ideas 2015-09-28 11:21 no :( 2015-09-28 11:22 just tried a manual repair from phpmyadmin and it failed to 2015-09-28 11:22 looks like im going to have to drop the db and resdo it 2015-09-28 11:34 ok truncated the table and now i can log in 2015-09-28 11:34 just need to reload the 2 oars and i should be ok 2015-09-28 11:42 mental note if you want to see a interesting effect lol empty the primshapes table on a running grid lol 2015-09-28 11:44 but seriously lol DONT DO THAT!!! 2015-09-28 11:44 :) 2015-09-28 11:46 Well, back up your DB first, if you must. :) 2015-09-28 11:48 ok thinks look back to normal now :) 2015-09-28 15:43 Ubit: ping 2015-09-28 15:44 pong 2015-09-28 15:44 please recert c6f8b5d6824161299a51a6e361377bc5491e55bf 2015-09-28 15:44 revert 2015-09-28 15:44 ok let me see 2015-09-28 15:44 it's needed when region (prim) storage is redirected to a non-database 2015-09-28 15:44 like we do in avination 2015-09-28 15:44 that change breaks our stuff 2015-09-28 15:45 the virtual thing ? 2015-09-28 15:45 yep 2015-09-28 15:45 ok 2015-09-28 15:45 needed if you want to inherit from that module 2015-09-28 15:46 yeap i looked for the overrides guess missed them 2015-09-28 15:47 they're not anywhere you can see 2015-09-28 15:57 Bug #7728:04 Region prim count reported by the viewer is different than the one reported by osGetRegionStats 14( http://opensimulator.org/mantis/view.php?id=7728 ): has been SUBMITTED. 2015-09-28 16:46 Si, I guess tags are gone now? That rather throws a monkey wrench into my build process. I still don't understand how we're to know, when looking at various builds now, what order they were built in, what the represent in terms of what's in them, etc.. The has just isn't human readable at a glance, like a tag was. 2015-09-28 16:46 So* 2015-09-28 16:46 wow, can't type today. 2015-09-28 16:47 let me try that again ... 2015-09-28 16:47 So, I guess tags are gone now? That rather throws a monkey wrench into my build process. I still don't understand how we're to know, when looking at various builds now, what order they were built in, what they represent in terms of what's in them, etc.. The hash just isn't human readable at a glance, like a tag was. 2015-09-28 16:47 Better. 2015-09-28 17:11 errr 2015-09-28 17:11 ahh ok 2015-09-28 17:50 Um... if the tags are gone, in what branch were they removed? I still see them. 2015-09-28 17:50 They are in master. 2015-09-28 17:51 You need to issue a separate command to pull tag changes, don't you? 2015-09-28 17:51 smxy: I know what you meant about how the tags can be useful. The only other option now is to go by a hash code plus the commit date. 2015-09-28 17:51 LiruCookies: I have no idea. 2015-09-28 17:52 That abuse of tags was really quite awful and broke just about every tool. 2015-09-28 17:53 Every tool other than ones that were part of git. :) They still work fine with gitk. 2015-09-28 17:53 Yeah 2015-09-28 17:54 You can see from a hash what went into a build and you can see from a build date how old the build is 2015-09-28 17:59 Is it normal that the last entry in shortlog is "2015-09-14 UbitUmarov my first commit"' ? 2015-09-28 18:00 It was the last master with a tag. 2015-09-28 18:08 I switched my build to use the hash as the version now. 2015-09-28 18:08 If you look at the git log for Master, it was actually dahlia's last commit that was the last to have a tag on it. 2015-09-28 18:10 LiruCookies: That is only true if the commit is in a branch you have checked out. If the hash is for a commit in a different branch you can't tell how it relates to the code you have in front of you. 2015-09-28 18:11 IgorVorotiloff: yes. 2015-09-28 18:12 smxy: The last commit in master with a tag was from Melanie. 2015-09-28 18:13 I have pulled up to date, and then did a show log (tortoise git) and it shows no tags on commits after dahlia's. 2015-09-28 18:13 Ok, thank you ! And is there a way to have a shortlog with the commits like those displayed here under "cia-opensim" ? I use "http://opensimulator.org/viewgit/?a=shortlog&p=opensim" as url. 2015-09-28 18:16 smxy: Hm... the last tag I see is 31174 in avnmerge by Melanie. In master it is 31163, also by Melanie. 2015-09-28 18:18 smxy: Last commit by dahlia was the "Best wishes everyone" which was a tag with 26k something. 2015-09-28 18:19 Guess it no longer matters. The old tags seem to have stayed and new commits are no longer tagged with a number. 2015-09-28 18:19 IgorVorotiloff: Have you tried 'git-shortlog'? 2015-09-28 18:21 Plugh: Sure you can, even with gitk 2015-09-28 18:21 Please, explain 'git-shortlog' :) 2015-09-28 18:21 It is a command listed in the man page as summarizing the git log output. 2015-09-28 18:22 LiruCookies: only once you find out what branch the code is in. 2015-09-28 18:23 Plugh: Nope, gitk --all 2015-09-28 18:23 as a gui program I just run it as gitk. 2015-09-28 18:23 You can set it to show you all the branches 2015-09-28 18:23 ah, ok. You can change the view from inside gitk. 2015-09-28 18:24 The default is to only deal with the checked out tree 2015-09-28 18:25 I suppose you are thinking I'm using a git program… In fact just Firefox with an Url to have an eye on the changes. And if I think that is important for my tests, I download the zip. 2015-09-28 18:30 ok. You will have to look at what options are provided on the web page if you want a short(er) summary of code changes than what it shows you as the default. 2015-09-28 18:34 I have "Summary | Shortlog | Commit | Commitdiff | Tree |" Summary and Shortlog end with "2015-09-14 UbitUmarov my first commit"; for the others I have not problem to use them. 2015-09-28 18:41 Something new, now in commit we have in the title : "Index » opensim : Commit 028cbb" ; I suppose that the 028cbb is what you said about to use the hash as the version. 2015-09-28 18:46 how do i fix [USER AGENT CONNECTOR]: mailformed uri error? 2015-09-28 18:46 i am also getting 19:42:50 - [USER AGENT CONNECTOR]: Unable to contact remote server for GetBoolR 2015-09-28 18:46 esponse 2015-09-28 20:13 help with 10:31:07 - [USER AGENT CONNECTOR]: Malformed Uri /: Invalid URI: The rui is empty 2015-09-28 20:13 i lookeds in gridcommons and it is not empty 2015-09-28 20:15 please pastebint eh opensim.log file or if its too big then the 10 lines before and the 10 lines after where that message occured 2015-09-28 20:18 or if its in robust log then that file instead 2015-09-28 20:19 opensim console 2015-09-28 20:19 http://pastebin.com/pdQurs7a 2015-09-28 20:20 the log file 2015-09-28 20:20 i keep having issues of could find presence for ... i think its related? 2015-09-28 20:24 OpenSim.Services.Connectors.Hypergrid.UserAgentServiceConnector 2015-09-28 20:24 check the HG part of the config 2015-09-28 20:25 what version of opensim do you run and also please pastebin the gridcommon file 2015-09-28 20:25 i was looking in my configs for the reference :) 2015-09-28 20:25 but yes it looks like a misconfiguration 2015-09-28 20:26 please remove passwords from mysql connection strings in gridcommon.ini before pastebin 2015-09-28 20:27 actuall i only see HomeURI and GatekeeperURI 2015-09-28 20:27 ubit scroll down 2015-09-28 20:28 around line 219 2015-09-28 20:28 hmm what is ; RegionHGAssetServerURI doing in the HGinventory section? 2015-09-28 20:33 but seems to be the HomeURI 2015-09-28 20:35 http://pastebin.com/hYk7RxTZ 2015-09-28 20:35 well inventory does want the RegionHGAssetServerURI on its section :) 2015-09-28 20:37 uncoment both HomeURI and Gatekeeper just on top 2015-09-28 20:38 hten go to opensim.ini and check what you have for BaseURL 2015-09-28 20:38 lol you type quicker than me 2015-09-28 20:38 :) 2015-09-28 20:38 and what did you mean about RegionHGAssetServerURI 2015-09-28 20:38 hmm forget that.. 2015-09-28 20:39 was just me thinking :) 2015-09-28 20:43 think it worked than kyou 2015-09-28 20:44 glad you got it working 2015-09-28 22:12 It's probably been there a while and I just hadn't noticed it, but there's an "Experiences" tab in the Land floater. WTH are (in this context) "Experiences"? 2015-09-28 22:18 smxy: On opensim, nothing to my knowledge, on SL a whole new way to hand permissions (like animation permissions and others) out to scripts. 2015-09-28 22:19 yeap no "experiences" on opensim 2015-09-28 22:20 well not of that kind i mean :) 2015-09-28 22:24 Interesting. 2015-09-28 22:25 Thanks, LiruCookies 2015-09-28 23:35 hehe... I like the commit message in Singularity that just says "Linux is not Windows..." 2015-09-28 23:39 Thanks. 2015-09-28 23:53 but Gnu is not Unix 2015-09-29 00:04 wtf is going on now? I log in to a grid and it won't rez my appearance and it won't rez any of the world around me. Robust is tossing out -> System.SystemException: Error running mcs: Cannot find the specified file 2015-09-29 00:05 Nothing has been changed re: the install of mono-3.2.8 in a long time. Why all of a sudden would it say that? 2015-09-29 00:06 does say what file? 2015-09-29 00:06 on win i see robust complaining about a missing dll that is there 2015-09-29 00:07 i retry and... works 2015-09-29 00:07 I've restarted Robust several times. 2015-09-29 00:08 http://pastebin.com/n9wm4GZu 2015-09-29 00:08 Linux box. 2015-09-29 00:08 It doesn't seem to be decoding any textures for me. 2015-09-29 00:09 I see the dot over my head (for voice) and the rest of the world is black. 2015-09-29 00:09 btw this is master or avnmerge? 2015-09-29 00:09 080PF 2015-09-29 00:10 hmm this is loading a script ? 2015-09-29 00:10 This is trying to login to the region. 2015-09-29 00:11 I get in but no textures for my avatar and nothing around me is rezzing. 2015-09-29 00:11 yeap but the damm thing says everything but the name of the file :) 2015-09-29 00:11 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch 2015-09-29 00:13 I was sort of wondering if it wasn't finding some piece of mono. 2015-09-29 00:14 possible 2015-09-29 00:16 But nothing has changed on the machine re: mono that I know about so don't know why it would start having trouble accessing some part of mono. 2015-09-29 00:25 This version of Sing includes a workaround or fix for the bad folder types of OS. I wonder if that is the problem. Why Firestorm would also be affected I don't know. 2015-09-29 00:26 I have same black screen when I log in to osgrid. 2015-09-29 00:28 grr... why do all viewer devs feel the need to redo all the preference dialog boxes? Where the heck has FS put the option to clear cache??? 2015-09-29 00:29 on a tab at top 2015-09-29 00:29 second tab under networking I think 2015-09-29 00:29 yeap "directories" 2015-09-29 00:29 yea, just found it. *sighs* 2015-09-29 00:30 grr... why does Plugh have to make changes to his modules all the time? 2015-09-29 00:30 Works both ways. :) 2015-09-29 00:30 I'd imagine in order to make things better or to incorporate stuff LL did. 2015-09-29 00:37 uff some stuff ll did should just be removed 2015-09-29 00:58 Ubit: just a heads up, your latest commit contains both intended (m_levelGroupCreate) as well as unintended (public Type ReplaceableInterface) whitespace changes 2015-09-29 00:59 whitespace changes on lines not involved in the functional patch should be separate cleanup patches 2015-09-29 00:59 not lumped in with functional change 2015-09-29 00:59 always do "git diff" before committing 2015-09-29 00:59 and make sure no whitespace changes have crept in 2015-09-29 01:02 Plugh: FS is a nightmare and they wanted one day to make it less so. There is a future cleanup of preferences in store for Singu just to tidy up and make like easier coming, probably 1.9 days thoguh. 2015-09-29 01:03 Don't forget we need to maintain translation of all these. 2015-09-29 01:05 Latest alpha sing is very unstable. It has crashed several times on me tonight. I've switched to FS for now. I'll try Sing another day. 2015-09-29 01:15 Did you send in your crash reports? 2015-09-29 01:32 and failed.. lol 2015-09-29 01:33 nahh no one will notice... 2015-09-29 01:36 LiruCookies: I've only tried using it about 3 times and it crashed very quickly. I haven't had time to do anything about the crashes. I'm not sure where to find them. 2015-09-29 01:40 The viewer should prompt you when it starts back up to send in crash reports 2015-09-29 01:46 It didn't do that after any crash. 2015-09-29 01:46 I haven't seen it ask me that in a very long time after any of the regular crashes I've experienced. 2015-09-29 01:48 Is there a config option about whether to send crash logs? 2015-09-29 01:49 possible it crashed so hard it didn't ask :) 2015-09-29 01:50 That happens often. 2015-09-29 01:50 ok. I have crash reports set to always send. No idea if it has ever sent one or not. 2015-09-29 01:50 Ive set it ask first so I'll know in future. 2015-09-29 01:51 ( ie say no all the time :p ;) ) 2015-09-29 01:56 Crashed again. I was just standing there checking voice chat parameters and "poof" the viewer disappeared,. 2015-09-29 02:00 It asked me about sending a crash report just now. 2015-09-29 02:00 4mins later ? 2015-09-29 02:01 Latest alpha is too unstable. Perhaps tomorrow I'll downgrade my version and find one that is more stable. 2015-09-29 02:01 yup. Crashed in just a few minutes. 2015-09-29 02:01 the "normal" one seems working 2015-09-29 02:01 I wasn't even doing anything than trying to see if I could get voice chat working so I could talk. I can always hear but being able to talk has been broken for many releases. 2015-09-29 02:02 crashs a bit less than fs with large regions 2015-09-29 02:02 fs crashs at 3rd tp or so 2015-09-29 02:03 I previously only used FS when I needed to talk on voice chat. Now I'll be using it more until I can find a more reliable version of Sing 2015-09-29 02:03 fs also keeps hidding prims specially attachments 2015-09-29 02:03 Let's see how long it takes to crash S. 2015-09-29 02:04 logging in now 2015-09-29 02:04 did u check if the voice part was actually dead? 2015-09-29 02:04 It gives me four complaints about incomplete appearance and says that something may be "defect" instead of defective. 2015-09-29 02:05 I get the dot over my head. I've always been able to hear. I can't talk. Never get the green lines around the white dot 2015-09-29 02:05 poof. There goes Sing. 2015-09-29 02:05 1.5 minutes and I hadn't done anything yet. 2015-09-29 02:05 :) 2015-09-29 02:06 I was in this chat most of that time. 2015-09-29 02:06 see if slvoice did really stopped 2015-09-29 02:06 its not running 2015-09-29 02:13 do you have a mic? 2015-09-29 02:15 is it plughed? :) 2015-09-29 02:23 :D 2015-09-29 02:24 I just switch to FS to talk in voice. 2015-09-29 02:25 03:24:58 - [LLUDPSERVER]: Packet exceeded buffer size! This could be an indicati 2015-09-29 02:25 on of packet assembly not obeying the MTU. Type=LayerData, DataLength=1406, Buff 2015-09-29 02:25 erLength=1406 2015-09-29 02:25 grrrrr 2015-09-29 02:26 well its not harmfull but by 6 ?? grrrr 2015-09-29 02:27 if a move a few meters to the side... no more error lol 2015-09-29 02:28 yeap error gone.. uff 2015-09-29 02:29 well warning.. 2015-09-29 02:34 Ubit: Plugh lost his mic somewhere near Y2 2015-09-29 02:34 :) 2015-09-29 02:34 he couldn't get it up the steps 2015-09-29 02:34 take mic 2015-09-29 02:34 :) 2015-09-29 02:41 03:40:32 - [XMLRPC-GROUPS-CONNECTOR]: Error when calling groups.getGroup for 58e 2015-09-29 02:41 06f33-ea8c-4ff6-9af5-420606926118 with params RequestingSessionID:00000000-0000- 2015-09-29 02:41 0000-0000-000000000000, WriteKey:, RequestingAgentID:58e06f33-ea8c-4ff6-9af5-420 2015-09-29 02:41 606926118, RequestingAgentUserService:, ReadKey:. Response params are error:Mus 2015-09-29 02:41 t specify GroupID or Name 2015-09-29 02:41 Region (UbitTestVar) # 2015-09-29 02:41 errr i only opened the dialog.. 2015-09-29 02:42 well a glitch i guess 2015-09-29 02:44 Plugh.. that was the power cord.. not the mic 2015-09-29 15:09 hey all, when is the next in-world developer meetup?? 2015-09-29 15:09 \ 2015-09-29 15:27 it used to be on tuesdays so if is the same that'd be later today 2015-09-29 17:26 Ubit Apearance you can not create a npc with a uuid of a avatar in the region anymore, throws a error about not finding the notecard 2015-09-29 17:43 The OpenSimulator Developer Meeting is in 20 mins. HG: hg.osgrid.org:Wright Plaza 2015-09-29 17:43 For those interested, it will also be livestreamed at: http://www.youtube.com/c/MarcusLlewellyn/live 2015-09-29 17:46 cool for the livestream 2015-09-29 17:47 can windows 10 recorder thingie send to yuoutube? 2015-09-29 17:49 I don't know. SO far s I know it only records to disk, but I haven't explored it fully. 2015-09-29 17:49 I use Open Broadcaster so I can do things like crop the view, and add my own chat overlay. 2015-09-29 17:49 youtube live streaming is not aviable in your country -.- 2015-09-29 17:50 Grrr. 2015-09-29 17:50 stupid youtube 2015-09-29 17:50 Well, it will also be uploaded to youtube asometime this evening. You could hopefully watch it then if you like. 2015-09-29 17:53 Looks like neb is gonna be AWOL for the beginning of it again. Heh. 2015-09-29 18:06 hm... nebadon isn't here for todays meeting. 2015-09-29 18:07 oh crap i need to login lol 2015-09-29 19:42 thx vegaslon going to check that npc thing 2015-09-29 19:43 yep just a bunch of commented out code that takes care of it 2015-09-29 19:43 also apears that avination had unowned npc turned off 2015-09-29 19:44 also might make some people upset with the - NPC - group tag created on NPC 2015-09-29 19:54 thanks vegaslon updater works a treat :) 2015-09-29 19:58 Since the people who might usually post the meeting log to the wiki weren't there today, I've taken the liberty of putting it up. 2015-09-29 20:31 vegaslon: there is a lot of code in the avination codebase that is based on avination policy decisions 2015-09-29 20:32 that is why we're in a branch 2015-09-29 20:32 to find those things so we can fix them 2015-09-29 20:32 before it hits master 2015-09-29 20:34 ya why I mentioned this stuff 2015-09-29 20:54 MarcusLlewellyn: ok. I had C&P'ed the notes and passed them to nebadon 2015-09-29 21:19 hmm not exactly this order :) 2015-09-29 21:20 just for those here who visit avination: Avination is currently down because of unscheduled data center level maintenance 2015-09-29 21:21 ETA 3:00 am british time 2015-09-29 21:22 damm forgot add thx vegaslon on the commit 2015-09-29 21:22 well thx vegaslon :) 2015-09-29 21:22 welcome :) 2015-09-29 21:23 kept the rez rights restriction... 2015-09-29 21:24 anther case 2015-09-29 21:24 coffe break :) 2015-09-29 21:24 hmm ? 2015-09-29 21:24 owned npcs should not be able to cross into parcels the owner is banned from 2015-09-29 21:24 yeack 2015-09-29 21:25 thats on the other side of the sources :) 2015-09-29 21:25 i thought the other side of the sources is the sinks :P 2015-09-29 21:26 lol 2015-09-29 21:26 but then we have everything AND the kitchen sink anyway 2015-09-29 21:26 but now they can be unowned ? 2015-09-29 21:27 ( i do hate those things.. ) 2015-09-29 21:27 maybe we should make it configurable 2015-09-29 21:27 AllowUnownedNPC 2015-09-29 21:27 and AllowNPCCopybotting 2015-09-29 21:27 :P 2015-09-29 21:27 uff this is runtime script part.. 2015-09-29 21:28 extra glue needed 2015-09-29 21:28 because I can see creators of no-transfer or no-copy items complain about their work being multi-used in oher grids as well 2015-09-29 21:28 well they can buy shootguns.. 2015-09-29 21:29 but not copybotted shotgins ;P 2015-09-29 21:29 guns* 2015-09-29 21:29 :) 2015-09-29 21:30 stick something in the apearance creator that filters no copy no transfer items, with a setting of course to turn if on or off 2015-09-29 21:32 vega thats 99.99% of things on avatars on comercial grids 2015-09-29 21:33 so easier just not allow :p 2015-09-29 21:34 might as well just turn off npc completely at that point 2015-09-29 21:34 now why would you say that? 2015-09-29 21:34 avination allows anyone to create a NPC using _their own_ appearance 2015-09-29 21:35 so you can have any look 2015-09-29 21:35 you just have to buy the clothes 2015-09-29 21:35 i belive that is a honest compromise 2015-09-29 21:35 any people would not complain about multi use in that case? 2015-09-29 21:35 especially as opposed to snapping a bunch of people and crafting a notecard to combine their stuff into new combinations 2015-09-29 21:36 which is really not nice to do to the creators 2015-09-29 21:36 vegaslon: that restrictio is a compromise that works in practice because clothing in particular is usually no transfer 2015-09-29 21:36 means, you can have multiple copies 2015-09-29 21:36 the create npc from uuid of user in region thing without creating a notecard would just have seen as reasonable 2015-09-29 21:37 *been 2015-09-29 21:37 possibly but we saw too great a griefing potential there 2015-09-29 21:37 whihc is also the case for the - NPC - "group" tag 2015-09-29 21:37 that we force on any npc that has a name 2015-09-29 21:37 our code makes the group tag blank if the name is blank 2015-09-29 21:37 that makes store models look nicer - they have no nameplate then 2015-09-29 21:38 but prevents spoofing and reputation based attacks 2015-09-29 21:38 with config options, it's up to the people who own the regions to decide policy 2015-09-29 21:39 opensim has always been like that 2015-09-29 21:40 yes it has, more config options the better 2015-09-29 21:41 grrr 2015-09-29 21:41 :) 2015-09-29 21:43 ahh my coffe break !! 2015-09-29 21:43 brb 2015-09-29 22:05 My hosting service is doing maintenance over 3 days and it isn't suppose to affect any services today but it affected ability to fetch email. 2015-09-29 22:26 grrr fs keeps hidding my nice hat 2015-09-29 22:39 -!- Jsync(~jason@108.238.150.111) has left #opensim-dev 2015-09-30 01:52 hey, neadon. 2015-09-30 01:53 Does llEmail work for prim to prim communication? If so, is it only for prims in same region? 2015-09-30 01:58 hey 2015-09-30 01:58 i believe its region only currently 2015-09-30 01:58 its possible avination code expands that, but I can not say for sure 2015-09-30 01:59 err didn't look 2015-09-30 01:59 to be honest ive never used llemail in opensim, because we disable emails in osgrid 2015-09-30 01:59 and every other grid i have used had no need for it so far 2015-09-30 01:59 avn should do similar to sl 2015-09-30 02:00 if i was going to email someone using LSL 2015-09-30 02:00 id post it to php or something 2015-09-30 02:01 using llemail to talk between prims 2015-09-30 02:01 seems archaic 2015-09-30 02:01 llFaxMachine 2015-09-30 02:01 llSmokeSignal 2015-09-30 02:01 lol 2015-09-30 02:03 will someone plz feed the cat at lbsa?? 2015-09-30 02:03 err oops 2015-09-30 02:14 What cat? 2015-09-30 02:15 a cat that is there meow all the time :) 2015-09-30 02:16 I have enough of that here at home. 2015-09-30 02:30 Plugh: llEmail works within a region 2015-09-30 02:30 it also sends email to remote servers 2015-09-30 02:31 ok. Wasn't sure if it could communicate with prims in other OS instances. 2015-09-30 02:31 alowing an interregion llEmail would require opensim to include grid infrastructure apart from the core code 2015-09-30 02:31 e.g. MTA configurations and the like 2015-09-30 02:31 it's been decided that such stuff is out fo scope for the core project 2015-09-30 02:32 basically meaning that who wants a gridlike infrastructire needs to build it themselves 2015-09-30 02:32 ACTION nods 2015-09-30 02:32 It would need some sort of local mail server 2015-09-30 02:32 i, for one, being conversant with MTAs, would not wish to field user questions on setup and operation 2015-09-30 02:32 some things need to be left to the "big girls and boys 2015-09-30 02:33 opensim can't, and has decided, even before my tenure as core member, will not be a "commercial grid in a box" 2015-09-30 02:33 that decision was taken by the founding menbers 2015-09-30 02:33 we must respect it 2015-09-30 02:34 Right 2015-09-30 02:34 anyway, i need to go to bed 2015-09-30 02:34 NN 2015-09-30 02:34 nn 2015-09-30 02:42 night 2015-09-30 11:00 Bug #7729:04 Library is not upload by robust or regions. 14( http://opensimulator.org/mantis/view.php?id=7729 ): has been SUBMITTED. 2015-09-30 11:19 [22:33] opensim can't, and has decided, even before my tenure as core member, will not be a "commercial grid in a box" 2015-09-30 11:19 [22:33] that decision was taken by the founding menbers 2015-09-30 11:19 [22:33] we must respect it 2015-09-30 11:20 That, is, of course, hogwash. You don't have to respect anything and can do anything you want, if you feel it's right for the project. 2015-09-30 11:21 There might be any number of reasons for not doing it, but I seriously doubt respecting the founder's wishes is one of them. 2015-09-30 12:29 smxy: agreed. i guess is though that it is still a sensible position for others reasons -- however i don't really know the current state of the tech & demands from usage side so is not a very educated guess 2015-09-30 13:20 Plugh : why stick to llEmail when we have the so handy http client & server ? 2015-09-30 15:03 Bug #7729:04 Library is not upload by robust or regions. 14( http://opensimulator.org/mantis/view.php?id=7729 ): has been RESOLVED. 2015-09-30 16:28 Bug #6818:04 llSetHoverHeight() is not equivalent to SL for avatars 14( http://opensimulator.org/mantis/view.php?id=6818 ): A NOTE has been added to this issue. 2015-09-30 17:08 Is anybody familiar with the Diva Wifi addon? 2015-09-30 17:21 what is the problem Jsync?\ 2015-09-30 17:41 nebadon, I am just curious if anybody is aware why my regions wouldn't be visible on my page. I haven't changed anything with default page setup yet. 2015-09-30 17:56 what page? 2015-09-30 17:56 on the front wifi page? 2015-09-30 17:56 you need to make sure you are using the diva mysql.dll 2015-09-30 17:56 not the core mysql.dll 2015-09-30 17:56 otherwise that stuff doesnt work 2015-09-30 17:57 I assume you are standalone.ini 2015-09-30 17:57 actually its standalone-common.ini 2015-09-30 17:57 sorry im rusty on standalones 2015-09-30 17:59 you want to change : OpenSim.Data.MySQL.dll to > Diva.Data.MySQL.dll 2015-09-30 17:59 that should fix you up 2015-09-30 17:59 restart everything once you change it 2015-09-30 17:59 Jsync if your using WiFi in grid mode 2015-09-30 18:00 then the same thing applies but to grid common ini file and robust.ini 2015-09-30 18:00 anywhere you see OpenSim.Data.MySQL.dll in ini files 2015-09-30 18:00 replace with Diva.Data.MySQL.dll 2015-09-30 18:02 and as long as WiFi is installed properly it should work correctly 2015-09-30 18:02 hope that helps 2015-09-30 18:03 to be honest in grid mode im not 100% sure about having to do anything on the simulators with diva mysql 2015-09-30 18:03 it may only be Robust 2015-09-30 18:03 if changing only robust doesnt work then you might need to do simulators too 2015-09-30 18:04 but I dont think so 2015-09-30 18:04 if you get stuck let me know I will check the encitra configs for you 2015-09-30 18:06 ok, thanks nebadon. (Sorry, I was afk or I would have responded more quickly.) So the diva.dll works the same for OpenSim functionality? 2015-09-30 18:07 yep 2015-09-30 18:07 it adds functioality 2015-09-30 18:07 like what your missing :) 2015-09-30 18:08 nebadon, are you familiar with divas' attempt to incorporate .pdf reading in opensim? 2015-09-30 18:08 I am 2015-09-30 18:08 diva and I work together :) 2015-09-30 18:08 Encitra is our grid 2015-09-30 18:08 we actually did that for OSCC 2015-09-30 18:08 ah. I thought that was an especially neat feature. Is it fully functional within opensim? 2015-09-30 18:08 however it doesnt work very well 2015-09-30 18:08 its hard to setup 2015-09-30 18:09 relies on stuff that is a real nightmare to setup 2015-09-30 18:09 it also only worked in linux 2015-09-30 18:09 at this point I dont know 2015-09-30 18:09 it was for OSCC13 2015-09-30 18:09 we did not use it at the second OSCC 2015-09-30 18:09 cause it was to painful 2015-09-30 18:09 Hm. I would think with a simple viewer implemented pdf reader, it would work as well as anything. 2015-09-30 18:09 we would like to improve on it in the future 2015-09-30 18:10 that would be nice, but might prove difficult 2015-09-30 18:10 cross platform 2015-09-30 18:10 PDF being a kind of not open format 2015-09-30 18:10 it sort of is 2015-09-30 18:10 nebadon, what are your thoughts on using opensim for a 3D Desktop environment? 2015-09-30 18:10 its kind of in limbo 2015-09-30 18:11 a traditional operating system type desktop 2015-09-30 18:11 probably a bad idea if you like performance 2015-09-30 18:11 as a virtual desktop I think its good idea 2015-09-30 18:11 really its a virtual space that can be Anything 2015-09-30 18:11 when you say, "virtual", you mean "secondary"? 2015-09-30 18:12 well think more like cloud 2015-09-30 18:12 a desktop that can travel with you to any machine etc.. 2015-09-30 18:12 using opensimulator as an operating system though thats probably not a great idea 2015-09-30 18:12 especially if security is an issue 2015-09-30 18:12 you certainly could modify opensim to make it more secure though 2015-09-30 18:13 using region modules etc.. 2015-09-30 18:13 that is your best bet 2015-09-30 18:13 a Add on Region Module to extend functionality however you see fit 2015-09-30 18:13 the viewer is an all together different beast 2015-09-30 18:13 changing the viewer is hard 2015-09-30 18:13 but also doable 2015-09-30 18:13 but much harder than changing opensim itself would be 2015-09-30 18:14 but that also comes down to familiarity too 2015-09-30 18:14 a viewer dev might disagree 2015-09-30 18:14 :) 2015-09-30 18:14 that is something we are working on too 2015-09-30 18:14 we have a project called OnLook viewer 2015-09-30 18:15 that mostly LiruCookies and Diva did the work on so far 2015-09-30 18:15 i just picked the name and made the logo 2015-09-30 18:15 lol 2015-09-30 18:15 :) 2015-09-30 18:15 but the goal is the make the viewer more extensible and also be able to be programmed by the simulator 2015-09-30 18:15 so when you travel to a simulator 2015-09-30 18:15 the simulator programs the viewer UI 2015-09-30 18:16 Ah, for custom viewer interfaces 2015-09-30 18:16 yea 2015-09-30 18:16 maybe my sim is a first person shooter 2015-09-30 18:16 but yours is a 3D Website 2015-09-30 18:16 or a classroom etc.. 2015-09-30 18:16 you can have customized huds 2015-09-30 18:16 no one has to fiddle with inventory 2015-09-30 18:16 So like, if you came to StarWarsGrid, you'd see the RPG side of the viewer features automatically. 2015-09-30 18:16 they just teleport in and are instantly ready to "Play" 2015-09-30 18:16 yea exactly 2015-09-30 18:17 One of the URL's for the grid tells the viewer what config to use 2015-09-30 18:17 it would be on a per simulator basis 2015-09-30 18:17 not grid 2015-09-30 18:17 but ya maybe have some kind of default grid wide configuration 2015-09-30 18:17 I did some work on the Imprudence Viewer. If you guys think you could use some help, I'd be recruitable. I'm sort of prolific. 2015-09-30 18:18 for those who just want the defaults 2015-09-30 18:18 ya anyone is welcome to work on OnLook 2015-09-30 18:18 Is pathfinding is included in ubOde ? 2015-09-30 18:18 things are slow with it at the moment 2015-09-30 18:18 as our primary focus is opensimulator of course 2015-09-30 18:18 and many changes need to be made to opensim first to really do this the right way 2015-09-30 18:18 and stop hacking in things to accomidate Linden Lab protocols 2015-09-30 18:19 Is there a group or forum for the viewer dev? 2015-09-30 18:19 not really everyone is here 2015-09-30 18:19 its mostly like i said just Liru, Diva and MySQL 2015-09-30 18:19 doh 2015-09-30 18:19 mysql 2015-09-30 18:19 ahh autocorrecting rofl 2015-09-30 18:20 thats hilarious 2015-09-30 18:20 i think thats my fault for accidently telling spell check mysql was a word haha 2015-09-30 18:20 well, like I said, I worked with Imprudence. I'd be happy to help you guys. :) 2015-09-30 18:20 I do that as well 2015-09-30 18:20 my phone is so smart its' dumb 2015-09-30 18:21 That's what I get for trying to train a phone with small processor & ram to help me spell with technical terms 2015-09-30 18:22 Curious, why hasn't anyone ported an OpenSim viewer to the ps3 console? 2015-09-30 18:22 http://www.metaverseink.com/blog/opensim/onlook-viewer/ 2015-09-30 18:22 because the ps3 is insane under powered? 2015-09-30 18:22 consoles are not very powerful 2015-09-30 18:22 in terms of hardware 2015-09-30 18:23 I would think the graphics sufficient 2015-09-30 18:23 and programmers generally do a lot of cheating to gain performance that doesnt lend well to this kind of environment 2015-09-30 18:23 not really 2015-09-30 18:23 I'd think they would remove building rights & other features 2015-09-30 18:23 it takes crazy skilled professionals to design 3d content for consoles 2015-09-30 18:23 opensim and sl are primarily amateur content 2015-09-30 18:23 ah 2015-09-30 18:24 compared to highly skilled game programers that companies like EA and Sony employe 2015-09-30 18:24 Hey, what's that grid you run with diva? 2015-09-30 18:24 even the most professional SL designers generally pale in comparison 2015-09-30 18:24 in terms of skill 2015-09-30 18:24 its not a social grid 2015-09-30 18:24 oh, just your test project? 2015-09-30 18:24 Encitra does city planning stuff 2015-09-30 18:24 cool 2015-09-30 18:25 we use opensim/viewer to visualize projects 2015-09-30 18:25 https://www.youtube.com/watch?v=Gl_ZspsTLls 2015-09-30 18:25 Did you commission that project for yourselves with any city planning & development organizations? 2015-09-30 18:26 no it was a company others started that I got involved with a bit later 2015-09-30 18:27 Are you bound to using the metric system with that project still? 2015-09-30 18:27 :) 2015-09-30 18:28 well, opensim beats cad anyday 2015-09-30 18:28 yes 2015-09-30 18:28 bound? you mean not living in the middle ages 2015-09-30 18:28 most of our work is in Sweden 2015-09-30 18:28 very metric :) 2015-09-30 18:29 and realistically its not that hard to convert from Imperial to Metric 2015-09-30 18:29 we arent doing machine tolerances 2015-09-30 18:29 we have 1m accuracy with our models 2015-09-30 18:30 that's cool. :) 2015-09-30 18:30 'murican should have gotten rid of imperial measures when they got rid of king george 2015-09-30 18:30 this is another one we did 2015-09-30 18:30 https://www.youtube.com/watch?v=6Tc5qTPcIms 2015-09-30 18:30 I appreciate the help. Tell diva that I'm happy to help with the viewer as well. 2015-09-30 18:30 Sundbyberg Sweden 2015-09-30 18:31 opensim can make use of cad but you don't have to use cad software with it. 2015-09-30 18:34 Great looking presentation! 2015-09-30 18:37 thanks :) 2015-09-30 18:37 i modeled sundbyberg by myself 2015-09-30 18:37 i did the video too :) 2015-09-30 18:38 https://www.youtube.com/watch?v=RzhYIBkgEkE 2015-09-30 18:38 Yeah, great work! 2015-09-30 18:38 and this one was my first Encitra model > https://www.youtube.com/watch?v=291yE_9eefU 2015-09-30 18:41 are those supposed to be scale models? I noticed some of the imagery looks like a "Google Maps" image 2015-09-30 18:45 nebadon: Is your nebadon2025 grid down? My gate to it has been dead for a long time. 2015-09-30 18:47 hah probably 2015-09-30 18:47 i need to upgrade it 2015-09-30 18:47 i'll check on it in a bit 2015-09-30 18:47 jsync yes 2015-09-30 18:47 these models are to scale 2015-09-30 18:47 we use GIS terrain in mesh 2015-09-30 18:48 these models some of them are like the equivalent of 100+ second life regions 2015-09-30 18:48 we have 1/2 a dozen models that large right now 2015-09-30 18:55 I want OpenSim Transient Region Hosting. :) It seems a real waste to host 300 regions for a grid with 15 active people on it, though sometimes it's nice to have the 300 regions. 2015-09-30 18:56 Kitely 2015-09-30 18:56 It would be great if there was a way to setup an OpenSim region Server so that it could transiently host a particular region at the request to cross region borders. 2015-09-30 18:56 Kitely is on demand 2015-09-30 18:57 im not sure about border crossing 2015-09-30 18:57 as its not really a traditional grid service 2015-09-30 18:57 Did you ever play Neverwinter Nights? 2015-09-30 18:57 orenh could answer im sure, or point you in right direction 2015-09-30 18:57 I have not, I know what it is though 2015-09-30 18:58 but thats possibly the kind of thing we could do with OnLook 2015-09-30 18:58 I worked on NWN for a while priori I got into SecondLife. The regions were considered "areas", & they had a Area Transition object that would suspend the avatar & start the new region, then rez the avatar at the new region. Simple design I think. 2015-09-30 18:58 you have a gigantic VAR region 2015-09-30 18:58 but the viewer only lets you see 100m of it at a time or whatever 2015-09-30 18:59 ya it depends i guess on how many simultaneous players you are talking about too 2015-09-30 18:59 one of the reasons MMORPG games do stuff like that is to spread the load / load balancing 2015-09-30 18:59 right, though for a low traffic situation, it's without flaw 2015-09-30 19:00 A few developers could create an expansive playground without need for many resources 2015-09-30 19:02 yea I think if you are a very skilled 3D Modeler / Scripter and have a good understanding of opensim, you could do a lot of what you are saying out of the box 2015-09-30 19:03 really we just need a more flexible viewer 2015-09-30 19:03 more programable ui 2015-09-30 19:03 and possibly support for more formats, like PDF 2015-09-30 19:03 id like to eventually even see full HTML5/WebGL support 2015-09-30 19:04 on prim surfaces 2015-09-30 19:04 then yo could do really cool in world interfaces 2015-09-30 19:04 like Arcade machines for instance 2015-09-30 19:04 or 3d interactive menus 2015-09-30 19:05 webgl inside opengl? not gonna happen 2015-09-30 19:05 it already did 2015-09-30 19:05 why would you need webGL on a prim for that? 2015-09-30 19:05 Teapot 2015-09-30 19:05 could do WebGL on prim surface 2015-09-30 19:05 we tested it a while back 2015-09-30 19:05 at the time webgl wasnt so great though 2015-09-30 19:05 just really basic stuff 2015-09-30 19:06 Teapot had a very hacked up webkit though 2015-09-30 19:06 wasnt LL approved 2015-09-30 19:06 what's the point of that? We already have full 3d support, we don't need more 3d inside 3d, do we? 2015-09-30 19:07 huds 2015-09-30 19:07 3D huds 2015-09-30 19:07 that are interactive and fast 2015-09-30 19:07 i see no point of it either, unless you think the viewer is too fast and want to kill it 2015-09-30 19:07 huds are 3d already 2015-09-30 19:08 ya but hardly easy to animate 2015-09-30 19:08 and ya alot of this stuff isnt feasible right now 2015-09-30 19:08 will be eventually though 2015-09-30 19:08 well some things are not a good idea in the first place ;) 2015-09-30 19:09 make objects with bones and animations 2015-09-30 19:09 for both in-world and huds 2015-09-30 19:09 ya thats a possibility too 2015-09-30 19:09 webgl is not the eay to go 2015-09-30 19:09 LSL sucks though 2015-09-30 19:10 well even just HTML5 canvas 2015-09-30 19:10 would be cool 2015-09-30 19:10 because 2015-09-30 19:10 you can update everyones hud 2015-09-30 19:10 in realtime 2015-09-30 19:10 50 times per day 2015-09-30 19:10 do that with prims? 2015-09-30 19:10 you can do that too 2015-09-30 19:10 good luck, hav fun 2015-09-30 19:10 you could 2015-09-30 19:10 but it sucks 2015-09-30 19:10 and it's going to get even better with CEF 2015-09-30 19:11 well you could go outside of the in world limitations 2015-09-30 19:11 and do lots of cool things 2015-09-30 19:11 sure maybe you cant have 100 spinning flashing 3D paragraphs of text 2015-09-30 19:11 but you could do some cool things with a more proamable hud system 2015-09-30 19:11 HTML5/webgl is just example 2015-09-30 19:12 could be javascript or C# 2015-09-30 19:12 whatever 2015-09-30 19:12 plus take some load off the simulator delivering more assets and having lots of scripts running in xengine 2015-09-30 19:12 to update huds constantly 2015-09-30 19:12 sure you could do it that way again 2015-09-30 19:12 but its not ideal 2015-09-30 19:13 im just saying as an option too 2015-09-30 19:13 not to supplant all other methods 2015-09-30 19:45 Bug #6818:04 llSetHoverHeight() is not equivalent to SL for avatars 14( http://opensimulator.org/mantis/view.php?id=6818 ): A NOTE has been added to this issue. 2015-09-30 21:23 vegaslon i ended up adding options for the NPCs creation 2015-09-30 21:23 ya I pulling the log right now 2015-09-30 21:24 added them to opensim.ini.example on npc section 2015-09-30 21:30 hmm max 300 threads? ide the ideia id reduced that to 20 :p 2015-09-30 21:30 ( by threadpool ) 2015-09-30 21:31 already have a option in npc creation to create the npc sense as avatar or not unless you guys removed it 2015-09-30 21:31 hmm ? 2015-09-30 21:31 who removed it ? 2015-09-30 21:32 I don't get the idea of unowned NPC's. How would you create such things? 2015-09-30 21:32 neither do i Plugh but was there 2015-09-30 21:33 unowned npc would be good for a more then one user project 2015-09-30 21:33 Unless you use a region module to create NPCs any made via LSL scripts would (or should) be owned by the owner of the script. 2015-09-30 21:34 but who removed the sense as avatar? 2015-09-30 21:34 no one I know of 2015-09-30 21:35 OsNpcCreate should already have the option though 2015-09-30 21:35 this options are allow flags vegaslon 2015-09-30 21:35 not the option it self.... 2015-09-30 21:36 so if someone wanted to do it they would have to set the ini and also create the npc that way 2015-09-30 21:36 the script will fail 2015-09-30 21:36 unless u set the flag to true on the .ini 2015-09-30 21:37 same for notowned.. if false and u try to create not owned, script fails 2015-09-30 21:37 Ubit: For the if block starting at line 64 in OpenSim.Region.OptionalModules.World.NPC it would be simpler if you eliminated the opt=blah, if (opt) and just do if (blah). 2015-09-30 21:38 same thing... 2015-09-30 21:38 i did add the opt.. kept it :) 2015-09-30 21:38 Fewer lines and one less variable. :) 2015-09-30 21:39 ohh isn't C# compiler clever? 2015-09-30 21:39 :p 2015-09-30 21:39 Trying to pad the LOC count? ;) 2015-09-30 21:39 but yeap... i started needing the opt, then just kept it there 2015-09-30 21:40 ok 2015-09-30 21:41 i usually don't look much on things that run once :) 2015-09-30 21:41 I wondered for a moment if you need the opt near the end in which case checking the option flags variable against None would have given you the value at the end. Since opt isn't needed outside the if block it doesn't matter that much. 2015-09-30 21:42 ACTION nods 2015-09-30 21:42 I just like seeing fewer lines of code. There is already enough lines to read. :) 2015-09-30 21:42 yeap but longer and harder to read,,, 2015-09-30 21:43 but i did agreed with you already :p 2015-09-30 21:43 next time we need to change that file, we can clear the opt out :p 2015-09-30 21:44 Is pathfinding is included in ubOde ? 2015-09-30 21:44 only complaint is setting all this restrictive by default, I know some people are going to feel like forcing policy on opensim without any word from the users 2015-09-30 21:44 thats what it should be in first place :p 2015-09-30 21:44 only been this way for years 2015-09-30 21:45 nahh forcing was original avination code without options 2015-09-30 21:46 also going to mess up the ossl documentation 2015-09-30 21:46 documentation? :) 2015-09-30 21:46 http://opensimulator.org/wiki/OsNpcCreate 2015-09-30 21:47 documentation? :) 2015-09-30 21:47 one of the few things documented 2015-09-30 21:47 vegaslon: The usual answer to that is that its a wiki. Feel free to update it. 2015-09-30 21:47 but dont rush.. still not on master 2015-09-30 21:47 lol you can say that but will not be clear anymore 2015-09-30 21:47 we may remove the not owned :p 2015-09-30 21:48 Toc toc toc :)01 2015-09-30 21:48 01Is pathfinding is included in new ubOde ?01 2015-09-30 21:48 well master is also a working thing.. not a release 2015-09-30 21:48 no djphil 2015-09-30 21:48 djphil: I don't even know if it is available in OS 2015-09-30 21:48 its not 2015-09-30 21:48 I would think not, all implementation of pathfinding so far have been memory hogs 2015-09-30 21:49 ty :p 2015-09-30 21:49 Ubit: ok. That answers my question of several days ago. 2015-09-30 21:49 master has a stats bug, sending info on pathfing things 2015-09-30 21:49 oh ? 2015-09-30 21:50 ACTION i hope it coming soon :p 2015-09-30 21:51 hmm coming what ? 2015-09-30 21:51 Pathfinding stuffs 2015-09-30 21:51 why ? 2015-09-30 21:52 to use it on my sim ... Pathfinding have a lot of very interessing LSL functions. 2015-09-30 21:52 http://wiki.secondlife.com/wiki/Pathfinding_LSL_functions 2015-09-30 21:53 That nice for games :) 2015-09-30 21:53 yeap 2015-09-30 21:53 or fun freebies 2015-09-30 21:53 but its a entire diferent model for things 2015-09-30 21:54 also seems a bit havoc oriented.. but details 2015-09-30 21:54 That why i ask if ubOde include it or not 2015-09-30 21:55 Or maybee Bullet for futur ... 2015-09-30 21:55 nope not part of bullet 2015-09-30 21:55 yeap.. but it doesn't and im not really that motivated to add it :) 2015-09-30 21:55 soon i hope ! 2015-09-30 21:55 Give a little love for it :) 2015-09-30 21:56 and a lot of coffee ^^ 2015-09-30 21:56 that was l trying to run into pure gaming market... 2015-09-30 21:57 i understand but ... 2015-09-30 21:57 i meant LL trying... 2015-09-30 21:57 Pathfinding working great in SL ... 2015-09-30 21:58 good for them :p 2015-09-30 21:58 i don't know if Avination have pathfinding ? 2015-09-30 21:58 nopes 2015-09-30 21:58 if it had it whould be here now 2015-09-30 21:58 Could also be good for opensim :p 2015-09-30 21:59 mb 2015-09-30 21:59 but we do have tons of other things more relevant for normal use of opensim to fix first 2015-09-30 21:59 then u can mk a module for it and add it ;) 2015-09-30 22:00 there is some pathfinding stuff in whitestar I beleive, buried deep 2015-09-30 22:00 Yeap, Email module for exemple ^^ 2015-09-30 22:00 well it whould be better in physics engine.. 2015-09-30 22:00 *whitecore 2015-09-30 22:01 to be honest pathfind would work best done from a webserver 2015-09-30 22:01 yes vegaslon, it come from Aurora-Sim 2015-09-30 22:01 i have tested it in Aurora :) 2015-09-30 22:01 aurora added pathfinding ? 2015-09-30 22:01 not 100% 2015-09-30 22:01 bahh 2015-09-30 22:02 i don't remember exactly how many Pathfonding function working in Aurora ... 2015-09-30 22:02 ubit: unowned NPC have their uses in opensim 2015-09-30 22:02 they need to be kept 2015-09-30 22:02 But some works ... 2015-09-30 22:03 also, it's opensim's policy that when options are introduced, the option's defaults, both in-code and in opensimdefaults.ini are to be set to allow what was possible before the options were added 2015-09-30 22:03 in terms of the NPCs, the defaults should represent the way master is 2015-09-30 22:03 In work in Aurora with AuroraOpenDynamicsEngine 2015-09-30 22:04 not the way the merge made it be 2015-09-30 22:04 AuroraOpenDynamicsEngine is a improvment of ODE 2015-09-30 22:04 like SL :) 2015-09-30 22:05 several people have, at various times, pulled code from aurora and ubit was a contributor there 2015-09-30 22:05 yes i have see that 2015-09-30 22:05 ubODE is a improved version of AuroraOpenDynamicsEngine, at least as it was when i left the project 2015-09-30 22:05 Ubit: one more thing that came up 2015-09-30 22:06 hehe Ubit :p 2015-09-30 22:06 i made initial aurora ode 2015-09-30 22:06 the issue that the chat module had, where, when there is no [Chat] section defined in any config file 2015-09-30 22:06 yes mel ? 2015-09-30 22:06 the same issue maybe present in core profiles 2015-09-30 22:06 because if I use configger to create a compact configuration 2015-09-30 22:06 ha ok, i see :) 2015-09-30 22:06 profile imnages can't be saved anymore 2015-09-30 22:07 it may be because in-code defaults don't match opensimdefaults.ini 2015-09-30 22:07 possible 2015-09-30 22:07 djphil: What's that about the Email module? 2015-09-30 22:07 or it may be because profiles wrongly disables itself if Config.Configs["Profile"] is null 2015-09-30 22:07 when instead that should make it assume all options are defaulted 2015-09-30 22:08 Plugh : http://opensimulator.org/mantis/view.php?id=6559 2015-09-30 22:08 most modules do disable if no section for them 2015-09-30 22:08 Some of those pathfinding functions seem fairly standard. There are LSL scripts that do pursue, or can do wander within and navigate to 2015-09-30 22:09 or patrol points 2015-09-30 22:10 djphil: oh, right. I've been distracted by an RL project of mine. I meant to have a look at updating that code. 2015-09-30 22:10 yes Plugh, i remember llPursue work in Aurora 2015-09-30 22:10 how could pathfinding work without a navmesh? 2015-09-30 22:10 np, the mantis is for the mail module :) 2015-09-30 22:11 it can mel 2015-09-30 22:11 what is navmesh ? 2015-09-30 22:11 hmm thing several ppl did modules for it also 2015-09-30 22:11 getting an object to automatically navigate a walkway would be more complicated. Other basic things would be simple enough. 2015-09-30 22:11 its a mesh with terrain and static objects 2015-09-30 22:12 nad also some flags per triangle difining speeds etc 2015-09-30 22:12 ha okay 2015-09-30 22:12 djphil: if your mail server diesn't allow PLAIN auth type, you will get that message 2015-09-30 22:12 so to speed up collisions with static world 2015-09-30 22:12 only PLAIN is supported, I think 2015-09-30 22:12 LOGIN may be supported but none of the crypto logins are 2015-09-30 22:13 Ubit: one of the most important functions of the LL navmesh is to allow the definition of walkable vs. non-walkable surfaces 2015-09-30 22:13 preventing a pursuer from going across roofs or similar 2015-09-30 22:13 Melanie_T: That is what the bug report is about. It should be possible to add crypto now. Even when using mono. I'm just not sure exactly when the enhanced mail features were added to mono. 2015-09-30 22:14 yeap the flags i said 2015-09-30 22:15 i use xampp Mel to connect to my webmail from my FAI 2015-09-30 22:15 under windows 2015-09-30 22:15 FAI? 2015-09-30 22:15 Provider 2015-09-30 22:15 ok 2015-09-30 22:15 and requiere autentification 2015-09-30 22:16 djphil: mono doesn't have the new ciphers and according to the mono people they will not be added 2015-09-30 22:16 that why kcozen say mail module need a update 2015-09-30 22:16 also the smtp lib that is being used doesn't support crypto 2015-09-30 22:16 so, not going to happen 2015-09-30 22:16 just enable LOGIN 2015-09-30 22:17 that probably a part of problem Mel, yes 2015-09-30 22:17 i consider it unwise to allow opensim to connect to an ISP's SMTP host 2015-09-30 22:17 xampp use smtp 2015-09-30 22:17 its a quick way to get yourself blocked for spam 2015-09-30 22:17 set up a postfix server 2015-09-30 22:17 enable PLAIN 2015-09-30 22:18 then use whatever filtering you need to make sure no prim sends out something your ISP would consider virus or spam 2015-09-30 22:18 and let that postfix send to your ISP 2015-09-30 22:18 it knows how to to crypto 2015-09-30 22:18 Melanie_T: The System.Net.Mail.SmtpClient class in .NET and the version of it in mono don't handle the same set of ciphers? 2015-09-30 22:18 opensim isn't made for the use case you're trying 2015-09-30 22:18 Plugh: no, because miguel apparently said the modern ciphers will not be included in mono 2015-09-30 22:19 at least not open source, i believe his xamarin commercial mono has them 2015-09-30 22:19 heh Mel, i'm not a webmail server specialist ... 2015-09-30 22:19 some ppl are not specialist ... 2015-09-30 22:19 Is he trying to push his commercial version of mono if you need support for modern ciphers? 2015-09-30 22:19 I wodner why he does not want to support them in mono 2015-09-30 22:21 their focus seems to be primarily mobile apps 2015-09-30 22:21 and their server focus is inside of apache 2015-09-30 22:21 mostly 2015-09-30 22:21 ASP.net 2015-09-30 22:21 and mobile apps don't need security? 2015-09-30 22:21 Melanie_T : I recall that the area manager is free to enable this module or not to activate it if he believes that this is a danger of spam for him ... 2015-09-30 22:21 I would think they need it more 2015-09-30 22:21 no his commercial mono 2015-09-30 22:21 is geared towards mobile 2015-09-30 22:21 nebadon: oh 2015-09-30 22:21 hello Neb :) 2015-09-30 22:21 hey, neb. Missed you at this weeks meeting. 2015-09-30 22:22 yea i couldnt make it will be there next week :) 2015-09-30 22:23 It mostly consisted of debate over removing viewer limitations and why the rendering performance sucks. 2015-09-30 22:23 rendering performance sucks because most of the content we display is not very well optimized 2015-09-30 22:23 not a whole lot we can do about that 2015-09-30 22:24 other than make the minimum requirements a Nvidia GTX 980 2015-09-30 22:24 lol 2015-09-30 22:24 Yeah, it's a 100% dynamic environment. That was brought up early on. The rest though is the viewer is not the best optimized code and is based on ancient GL because LL liek backwards compatibility 2015-09-30 22:24 hm... I wonder if the sources from MS for .NET include the SMTP class stuff. 2015-09-30 22:25 newer OpenGL doesnt necesarily mean better performance 2015-09-30 22:25 No but it opens up access to features and changes that can improve performance 2015-09-30 22:25 perhaps, if content is designed in a way that works well 2015-09-30 22:26 It still has to actually be implemented properly but right now nobody can actually do it regardless 2015-09-30 22:26 its not hard to create content that makes it run bad and looks like crap 2015-09-30 22:26 encitra we have this problem a lot with student builders 2015-09-30 22:27 they use 6000 prims to make a building that could literally be like 500 2015-09-30 22:27 Of course some content is never going to do well. But even with decent content, performance still sucks and often in ways it really shouldn't. 2015-09-30 22:27 and 80% of the building has invisible texture applied 2015-09-30 22:27 If part of the building is invisible why do you need the prims? 2015-09-30 22:28 because they only need 1 surface of a cube 2015-09-30 22:28 there is no plane prim 2015-09-30 22:28 windows for instance 2015-09-30 22:28 a cube prim is 96 vertices 2015-09-30 22:28 i could make the same window in mesh using 4 vertices 2015-09-30 22:28 and 2 triangles 2015-09-30 22:29 and performance is literally 90% better 2015-09-30 22:29 i dont care how good your engine is 2015-09-30 22:29 sure! 2015-09-30 22:29 That of course doesn't help. I get that tortured prim needs more but until it actually is, a basic cube shouldn't be done so complex. :P 2015-09-30 22:29 2 million vertices is going to be slow 2015-09-30 22:29 infact 2015-09-30 22:29 i bet loading our opensim models into things like Unity and Unreal 2015-09-30 22:29 how many for TRex ? 2015-09-30 22:29 performance would be 10 times worse 2015-09-30 22:30 without some form of geometry optimization 2015-09-30 22:30 yeah, 96 vertices for a cube is nuts. 2015-09-30 22:30 its because of prim torture 2015-09-30 22:30 it has to be 2015-09-30 22:30 for cuts and hollows 2015-09-30 22:30 The viewer isn't that ancient opengl-wise :p 2015-09-30 22:30 it is 2015-09-30 22:30 OpenGL 2.0 2015-09-30 22:31 its seriously like 10+ years old 2015-09-30 22:31 so add the vertices when they are needed? 2015-09-30 22:31 If you've tortured the heck out of the cube then yeah it needs it. BUt if the cube is just a plain unaltered cube, why does it still do 96? 2015-09-30 22:31 I work on the renderer. 2015-09-30 22:31 It's not OpenGL 2.0 :p 2015-09-30 22:31 That's dumb 2015-09-30 22:31 because its a prim otakumegane 2015-09-30 22:31 it is what it is 2015-09-30 22:31 But it shouldn't. -_- 2015-09-30 22:31 yea 2015-09-30 22:31 There are fallback paths to older versions of opengl though :D 2015-09-30 22:31 to cut and decimate on the fly is crazy intensive 2015-09-30 22:31 It doesn't have to. I t could be done better. 2015-09-30 22:31 requires a lot of cycles 2015-09-30 22:31 Is that a viewer or backend issue? 2015-09-30 22:31 it would not be better 2015-09-30 22:32 prims are very fast 2015-09-30 22:32 you cant get much faster 2015-09-30 22:32 I wonder how bad a sphere or cylinder must be. 2015-09-30 22:32 but they are also not efficient in some ways 2015-09-30 22:32 Until you have to render 96 vertices to show a plywood box. 2015-09-30 22:32 they use a lot of resources 2015-09-30 22:32 but they are fast 2015-09-30 22:32 if you had 10000 cubes 2015-09-30 22:32 all cut differently 2015-09-30 22:32 and it has to calculate differently it gets expensive 2015-09-30 22:33 but ya thats why mesh is good 2015-09-30 22:33 you can make the same cube with 8 verts and 12 triangles 2015-09-30 22:33 The renderer is at around opengl 3.3 in its various odd feature usage btw :p 2015-09-30 22:33 Well, why can't it start with a simple cube structure and then if you torture it *any way* it swaps out for the 96 vertices model? 2015-09-30 22:33 do the math on 1000 cubes 2015-09-30 22:33 8800 vert difference 2015-09-30 22:33 thats a lot 2015-09-30 22:34 because itts slow OtakuMegane 2015-09-30 22:34 very cpu intensive 2015-09-30 22:34 So is rendering :P 2015-09-30 22:34 not really 2015-09-30 22:34 rendering is far less intensive 2015-09-30 22:34 I wonder why things were based on triangles instead of squares, or a mix of the two. 2015-09-30 22:34 for a GPU 2015-09-30 22:34 prim stuff would happen on GPU 2015-09-30 22:34 likely 2015-09-30 22:34 the SL renderer is stupidly cpu bound lol 2015-09-30 22:34 And yet performance sucks 2015-09-30 22:35 personally I think viewer performance is great 2015-09-30 22:35 if you make models right 2015-09-30 22:35 if you stick to solid video game principles 2015-09-30 22:35 the LL engine is amazing 2015-09-30 22:35 CmdrCupcake: Probably doesn't make use of multiple CPU cores. 2015-09-30 22:35 it doesnt get much better honestly 2015-09-30 22:35 to go to better engines 2015-09-30 22:35 Plugh: I'm a viewer dev. :p 2015-09-30 22:35 means far more expensive tools 2015-09-30 22:35 and far more training required 2015-09-30 22:35 I have a 4.3GHz quad-core and a 760 GTX. Wright still runs at about 6-8fps. Maybe double that if I turn off shadows but then it doesn't look that nice. 2015-09-30 22:35 You can't multithread opengl. 2015-09-30 22:35 not to mention be very skilled artistically 2015-09-30 22:36 Wright Plaza is a disaster 2015-09-30 22:36 on purpose 2015-09-30 22:36 CmdrCupcake: that sucks. 2015-09-30 22:36 lol 2015-09-30 22:36 over 5000 visible textures 2015-09-30 22:36 its never going to be good at Wright Plaza 2015-09-30 22:36 not ever 2015-09-30 22:36 Sure you can multithread plenty of bits of it but it still all comes downt o being bound to hwo fast the main thread which contains the opengl context being the blocking factor :p 2015-09-30 22:36 Vertices use a lot of Ram too ... 2015-09-30 22:36 the bigger problem 2015-09-30 22:36 is the viewer is bound to 512mb memory max 2015-09-30 22:36 so having a 980GTX with 6gb ram 2015-09-30 22:36 is a waste 2015-09-30 22:36 artificial limit for 32bit viewers <.< 2015-09-30 22:36 CmdrCupcake: Hope you aren't working on Singularity. Or perhaps I should hope so so that I'd have a better chance of getting that viewer fixed. 2015-09-30 22:36 unless your running 12 viewers siumulatneously 2015-09-30 22:37 allowing for more GPU memory would go a long way 2015-09-30 22:37 Alchemy has a 2 gig vram limit >.> 2015-09-30 22:37 Well therein is what I'm getting at. The viewer code sucks. The engine sucks. Why would there still be a limit like that. 2015-09-30 22:37 oops this weeks meeting ? 2015-09-30 22:37 OtakuMegane: Because of 32bit memory addressing limitations lol 2015-09-30 22:37 ive not tried Alchemy is it good? 2015-09-30 22:37 actually its 16 bit 2015-09-30 22:37 512 2015-09-30 22:37 Alchemy have a nice rendering i thing ... 2015-09-30 22:38 32bit :p 2015-09-30 22:38 so there shouldn't be a 512Meg limit if you are using a 64-bit version of a viewer. 2015-09-30 22:38 there is currently 2015-09-30 22:38 on all viewers 2015-09-30 22:38 well maybe not Alchemy 2015-09-30 22:38 i dont know 2015-09-30 22:38 LL liek backwards compatibility. Holds things back so they can get moar monies. SL is still the bigger audience for viewer devs so nobody fixes it. 2015-09-30 22:38 I make Alchemy. So I'm biased :p 2015-09-30 22:38 does that have a Grid Manager? 2015-09-30 22:38 congrat :) 2015-09-30 22:39 Making a backwards compatible renderer doesn't mean you have to hold things back lol 2015-09-30 22:39 Keeping compatibility with existing content is what ends up biting you in the ass. 2015-09-30 22:39 It does if you leave in limitations to make sure you don't break on old hardware 2015-09-30 22:39 CmdrCupcake: Here is something for your. Run the viewer under Linux with multiple workspaces. Switch between workspaces when the viewer is running and see how soon it crashes. 2015-09-30 22:39 Plugh: Technically, SDL1 bug. 2015-09-30 22:39 lol 2015-09-30 22:39 The secret SDL2 branch doesn't crash from that but it's not done 2015-09-30 22:40 It is really annoying for me. Sing and FS both crash. I switch workspaces to check something or do something while in world then "poof". Viewer just vanishes. 2015-09-30 22:40 Which DE? 2015-09-30 22:40 :o 2015-09-30 22:40 It's also very DE dependent 2015-09-30 22:40 I couldn't get that to reproduce, back when I tried 2015-09-30 22:40 Linux Mint 17.2 64-bit with MATE 2015-09-30 22:41 Compistor running at all? 2015-09-30 22:41 but it has happened on 32-bit Linux Mint with mate 2015-09-30 22:41 CmdrCupcake: Don't think so. I'm not sure how to check that. 2015-09-30 22:41 On my computer, with 4mb ram and ati 512mb i have a lot of crash with Singularity or Firestorm when a visite regions with a lot of objects or meshs 2015-09-30 22:41 I can say i never had that problem in OpenSuSe 64 bit 2015-09-30 22:42 and I did run compositer 2015-09-30 22:42 djphil: Latest Sing has crashed on me as soon as 1.5 minutes after I logged in to a world. 2015-09-30 22:42 It is unusable. 2015-09-30 22:42 with 3D cube desktop 2015-09-30 22:42 Singu alphas is busted on opensim rightnow lol 2015-09-30 22:42 and no one has time to fix it 2015-09-30 22:42 :p 2015-09-30 22:42 yea, I noticed. 2015-09-30 22:42 I haven't gone back to find out what version of Sing alpha is stable 2015-09-30 22:42 i even have video of it 2015-09-30 22:42 https://www.youtube.com/watch?v=NoKVWcs5Gfs 2015-09-30 22:42 with Firestorm Plugh ? 2015-09-30 22:42 djphil: ? 2015-09-30 22:43 kind of older that video though 2015-09-30 22:43 07 02djphil: Latest Sing has crashed on me as soon as 1.5 minutes after I logged in to a world.01 2015-09-30 22:43 but ive done it recently without problems 2015-09-30 22:43 CmdrCupcake: Hm... CompizConfig seems to show that Composite is x'ed so it is enabled. Should I turn that off? 2015-09-30 22:43 i still mostly use Replex myself 2015-09-30 22:43 OUCH, your irc client copied colors. 2015-09-30 22:43 djphil: FS is stable. 2015-09-30 22:43 my eyes are bleeding 2015-09-30 22:43 lolz 2015-09-30 22:43 Wtf colors do you have your client set to? 2015-09-30 22:44 for me its brown and blue 2015-09-30 22:44 The last one have some new problems ... 2015-09-30 22:44 his text, name is brown and text is blue 2015-09-30 22:44 Orange and blue for me 2015-09-30 22:44 Yellow and dark blue on a black background for me 2015-09-30 22:44 ... 2015-09-30 22:44 ah my background is always black 2015-09-30 22:44 Pretty sure that's not right lol 2015-09-30 22:44 Hm? 2015-09-30 22:44 easier on the eyes at 4am after being away for 3 days straight 2015-09-30 22:44 My background is like very light grey 2015-09-30 22:44 away=awake* 2015-09-30 22:44 My standard is white on black 2015-09-30 22:45 but those colors made it yellow and dark blue on black 2015-09-30 22:45 CmdrCupcake: Do you know when Sing broke so I can go back to a version before it or should I just go back to the one I used before which is about 6 releases behind current alpha. 2015-09-30 22:45 Plugh: Look for Shyotl's last commit in the changes expandy area 2015-09-30 22:45 nebadon: I'm using FS now because it lets me talk in voice chat. Sing doesn't and hasn't for multiple releases. I don't remember when I was last able to use it to talk. 2015-09-30 22:46 I have Singularity 1.8.6 installed myself 2015-09-30 22:46 6157 2015-09-30 22:46 That's ancient. 2015-09-30 22:46 LiruCookies: ok. I'll have to dig through the list of changes shown for all of them. I'm using the alpha releases. 2015-09-30 22:46 I'm on 6583 2015-09-30 22:46 ya i avoid bleeding edge viewers 2015-09-30 22:46 cant stands the pain! 2015-09-30 22:46 lol 2015-09-30 22:47 I have 6656 and it sucks right now. 2015-09-30 22:47 i mean i test them 2015-09-30 22:47 but when im working 2015-09-30 22:47 On opensim, Singu is gonna suck for a while. 2015-09-30 22:47 Sing wasn't this bad even on alphas until that release. 2015-09-30 22:47 its old viewers 2015-09-30 22:47 bbl. dinner is ready. 2015-09-30 22:48 i probably have like 25 versions in my ~/bin folder 2015-09-30 22:48 lol 2015-09-30 22:48 6583 has been fine for me. Just haven't gotten to updating. Usually don't for several months unless there's something really good added lol 2015-09-30 22:48 i rarely delete old good working versions 2015-09-30 22:48 just incase 2015-09-30 22:52 I'm not good about getting rid of old stuff. Still have copies of Meerkat and Hippo lol 2015-09-30 22:55 ACTION just keeps the latest whatever he's working on that week around <.< 2015-09-30 22:59 I keep around what I've worked on in the past few months, anything else might get nuked without remorse 2015-09-30 23:00 Yeah. Old viewers are silly lol 2015-09-30 23:00 Oh, but I might have an old copy of Emerald somewhere, just for the memories. 2015-09-30 23:01 Probably on an old disk wth XP or something 2015-09-30 23:09 6610 seems to work ok on opensim :) 2015-09-30 23:22 6610 ? 2015-09-30 23:25 http://alpha.singularityviewer.org/alpha/?build_id=6610 2015-09-30 23:25 ahh ok 2015-09-30 23:25 i prefer testing with releases 2015-09-30 23:26 i like trying to build and that one seems to work ok 2015-09-30 23:27 well someone as to test the alphas and give feedback :) 2015-09-30 23:27 my feedback is almost useless though as i run on a self built custom linux os 2015-09-30 23:28 Meerkat and Hippo viewers? I got rid of both of those a long time ago. 2015-09-30 23:28 i have imp 2015-09-30 23:29 hehee "Compare the Meerkat" ;) 2015-09-30 23:29 i have Hippo :) 2015-09-30 23:29 and it does work.. well not on vars :) 2015-09-30 23:29 those in the UK will know what it is 2015-09-30 23:29 simples Melanie_T 2015-09-30 23:29 it does show the maps in HG 2015-09-30 23:29 6583 was the one I had been using until I updated to latest Alpha 2015-09-30 23:30 i should try building Alchemy 2015-09-30 23:30 Or just use a pre-existing build and save time. 2015-09-30 23:31 Does turning off Composite feature under Linux make viewers less likely to crash when switching workspaces? 2015-09-30 23:31 wheres the fun in that? 2015-09-30 23:31 Plugh: It oculd 2015-09-30 23:31 could 2015-09-30 23:32 Turn off composite and it turns off a bunch of other things including OpenGL 2015-09-30 23:32 No? 2015-09-30 23:33 yup. Now OpenGL is no longer x'ed. 2015-09-30 23:35 OpenGL requires Composite. 2015-09-30 23:36 bah. Pop up tooltips don't say anything more than the icon. "Copy to texture" has pop up of "Copy pixmap content to texture". 2015-09-30 23:36 Still means nothing to me. 2015-10-01 00:19 Plugh I know in opensim it lets me choose between OpenGL 2.0 and 3.1 for the compositor 2015-10-01 00:19 by default its on 2.0 2015-10-01 00:19 err in OpenSuse* not opensim 2015-10-01 00:20 thats just the backend it uses for the compositing lol 2015-10-01 00:20 yes 2015-10-01 00:20 that has no effect on system opengl 2015-10-01 00:20 right but why would having it on have any effect then? 2015-10-01 00:21 im just wondering if would be better to hvae it in 2.0 since the viewer is 2.0 2015-10-01 00:21 I never have a problem myself 2015-10-01 00:21 maybe that is just a result of slightly older viewers too though 2015-10-01 00:22 The viewer crash when switching workspaces has existed for quite a long time. It is just hard to give a set of steps to reproduce the problem. It just happens. 2015-10-01 00:23 yea 2015-10-01 00:23 the only time in linux i have the viewer freeze is when i log out 2015-10-01 00:23 I can switch workspaces multiple times and I'm fine. Eventually I do it one too many times and boom. 2015-10-01 00:23 a lot of times i have to kill the process 2015-10-01 00:23 Sometimes it only takes a few switches. 2015-10-01 00:23 or it just hangs at logging out eternally 2015-10-01 00:23 yea, I sometimes see it sort of freeze during log out. It takes a while but it doesn't eventually complete the logout process and exit. 2015-10-01 00:24 That's a different issue. 2015-10-01 00:24 for me sometimes the linux viewer is far more stable 2015-10-01 00:24 I think that is one of 3 issues I have with Singularity. I haven't used FS enough to know if it hangs up for a while on log out. It hasn't yet, AFAICR 2015-10-01 00:24 i suspect becuase it does 64 bit better than windows does 2015-10-01 00:24 For the last time the viewer isn't opengl 2.0 @.@ 2015-10-01 00:25 oh? well ya true, but there are a lot of things stuck at 2.0 still right? 2015-10-01 00:25 It's opengl 3.3/3.1/2.1/2.0/1.4 2015-10-01 00:25 haha 2015-10-01 00:25 that makes me feel better 2015-10-01 00:25 ;p; 2015-10-01 00:25 There's a mountain of fallback paths for different environments 2015-10-01 00:25 lol 2015-10-01 00:25 :p 2015-10-01 00:25 I wasn't saying it is and I have no idea what version of OpenGL support I have here. 2015-10-01 00:25 Like any other opengl application. 2015-10-01 00:26 CmdrCupcake: agree it is opengles 1.x and 2.x but not more 2015-10-01 00:26 My nvidia driver mentions opencl. 2015-10-01 00:26 wat. 2015-10-01 00:26 viewer isnot opengles 2015-10-01 00:26 :p 2015-10-01 00:26 It's OpenGL 2015-10-01 00:26 Not OpenGL ES 2015-10-01 00:26 my viewer is lol 2015-10-01 00:26 Two different and related things lol 2015-10-01 00:27 my android viewer opengles 2015-10-01 00:27 ya ES is more Mobile really 2015-10-01 00:27 right? 2015-10-01 00:27 but the Spatial tree killing me with rendering engine 2015-10-01 00:27 hehe... I have some slide rules that are ES editions which meant "eye saver". :) 2015-10-01 00:27 nebadon: yes right 2015-10-01 00:49 Has anyone ever figured out why the IRCBridge doesn't work right? Or in my attempts so far, doesn't do anything at all despite what it says. 2015-10-01 00:53 I remember trying it while ago I couldnt make it work either 2015-10-01 00:53 but I didnt try all that hard, someone else was asking same thing, and i gave it a go and had same results they did 2015-10-01 00:53 It seems to function ok and says it connects to the network but there's no sign it actually connected at all. Then it just keeps timing out on joining a channel 2015-10-01 00:54 yea no doubt those protocols change 2015-10-01 00:54 as flaws get fix 2015-10-01 00:54 security enhances 2015-10-01 00:54 especially with bots and non standard clients 2015-10-01 00:54 freenode is pretty picky 2015-10-01 00:54 you have to register bots etc.. 2015-10-01 00:55 I tried several networks and attempted to lookup/contact the nick each time but it never existed. 2015-10-01 00:56 I don't know enough C# or stuff to figure out fixing it either. -_- 2015-10-01 00:57 yea would need to have it send more useful logging info to the console 2015-10-01 00:57 i recall it not being helpful at all 2015-10-01 00:57 it basically just did nothing 2015-10-01 00:58 figure out what the actual failure message is 2015-10-01 00:58 Worse, in a way. It says its doing a bunch of stuff but doesn't seem to actually do anything lol 2015-10-01 00:58 yea 2015-10-01 00:58 I'll probably poke at it more sometime just cause I want some kind of IRC bridge 2015-10-01 01:00 i see AllenKerensky has this http://allenkerensky.com/ircbridgemodule 2015-10-01 01:00 maybe check with him when he is around 2015-10-01 01:00 Mmm, might be useful 2015-10-01 01:11 I've known people that used the IRC bridge. I've never tried it. 2015-10-01 02:22 last time i tried it it wouldnt connect to cwertain irc networks however it seemed to connect ok to any that were running unreal irc 2015-10-01 02:23 had some wierdness with modes to 2015-10-01 02:23 was a while ago tho 2015-10-01 05:34 Hello. I am still having trouble with wifi. I am trying to enable regions & active users. nebadon suggested changing the .dll references within the ROBUST to the Diva.Data.MySQL.dll file references, though now the region itself won't correctly register with the grid & it suggests an address for connecting as http://rhetorical_address.com:8003/grid & I have not seen that error before. :/ 2015-10-01 05:42 -!- Jsync(~jason@108.238.150.111) has left #opensim-dev 2015-10-01 20:07 Anybody here good with UI code? 2015-10-01 20:08 I have a most excellent idea to make OS-derived grid viewers far easier to use, but my talents stop at producing the actual UI icons, as C variants are rather over my head. 2015-10-01 21:26 Xectye: there in no lack of ideas for how viewers should be improved 2015-10-01 21:26 is, you mean? 2015-10-01 21:26 there is a severe lack of competent viéwer developers 2015-10-01 21:27 yes - is* 2015-10-01 21:27 gotcha. 2015-10-01 21:27 although if anybody ever wants to put together a coherent UI, I've got it. Managed to reduced the complexity by about three orders of magnitude... 2015-10-01 21:29 get learning c++ ;) 2015-10-01 21:31 Dammit Jim, I'm a designer not a programmer! xD 2015-10-01 21:32 but seriously between php (e.g., entirely intuitive) and assembly code (e. g., ompletely oblique to outsiders), how hard is c++ to learn? 2015-10-01 21:32 *completely 2015-10-01 21:32 viewer development is pretty hard 2015-10-01 21:34 hmm. 2015-10-01 22:48 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-10-02 01:12 -!- Jsync(~jason@108.238.150.111) has left #opensim-dev 2015-10-02 17:22 does anyone know why this peice of code does not work? returns false on boolen http://pastebin.com/QsV93Cnf 2015-10-02 17:22 it should be simple 2015-10-02 17:24 try asking in #opensim for user support questions 2015-10-02 17:25 actually that is suitable here Rodger and w-t-h 2015-10-02 17:26 you are writing a region module? 2015-10-02 17:26 I dont have an answer for you but just wanted to say that your question is appropriate for this channel 2015-10-02 17:26 just hang around a bit maybe someone can help 2015-10-02 17:31 seens yr sending a im to lbsa 2015-10-02 17:33 Rodger_: don't try to use the connector directly 2015-10-02 17:33 you need to access the message transfer module 2015-10-02 17:34 look at the implementation of llInstantMessge in LSL_Api.cs for how it's done 2015-10-02 17:34 yes nebadon im makeing a rp mod but i want it to communicate cross grid 2015-10-02 17:35 can the message transfer module seend directly thru hg? 2015-10-02 17:35 it's the starting point of all message transfer 2015-10-02 17:35 ok 2015-10-02 17:35 lsl api does not do hg does it? 2015-10-02 17:35 llinstantmessage* 2015-10-02 17:36 llInstantMessage sends a message to whatever UUID you give it 2015-10-02 17:36 by whatever path needed afaik 2015-10-02 17:36 no user callable function takes any kind of URL 2015-10-02 17:36 that is all under the hood 2015-10-02 17:37 if the function needs a server URL it means you're not supposed to call it from user code 2015-10-02 17:40 hmm this msgs don't preseve commits order 2015-10-02 17:41 ok 2015-10-02 17:42 the last one referes to the sync SetPos :) 2015-10-02 17:43 Ubit: llSetContentType - you will need to check a lot of stuff 2015-10-02 17:43 i looked a bit to sl.. 2015-10-02 17:43 avination does NOT use the checks master does, e.g. IP address, etc 2015-10-02 17:43 but instead uses the openid cookie, like SL 2015-10-02 17:43 i did remove the ip check 2015-10-02 17:43 without the IP check, the master code will allow showing html to anyone using the internal broser 2015-10-02 17:44 but only the prim owner may get HTML 2015-10-02 17:44 it checks if owner 2015-10-02 17:44 others are not supposed to get html at all 2015-10-02 17:44 it's an anti-phishing measure 2015-10-02 17:44 well ip check alone doesn't work 2015-10-02 17:45 what avination has worked at one point 2015-10-02 17:45 but it may have gotten broken in the website rebuild 2015-10-02 17:45 well i did left avn code there nearby ;) 2015-10-02 17:45 the point is that it is possible so set an openid-cookie 2015-10-02 17:45 in he login response 2015-10-02 17:45 master checks for owner and internal viewer 2015-10-02 17:45 or tries... 2015-10-02 17:45 and the internal browser will deliver it in a cookie 2015-10-02 17:46 it is the only secure method to allow or disallow html 2015-10-02 17:46 but u think its best to use the avn code ? 2015-10-02 17:46 master's is second best 2015-10-02 17:46 no. but the ip check needs to go back in 2015-10-02 17:46 else everyone can see html as log as they use the internal browser 2015-10-02 17:46 which is a phishing risk 2015-10-02 17:46 and also against the spec 2015-10-02 17:47 the avn code doesn't work properly without the avn infrastructure 2015-10-02 17:47 that ip check is useless ips don't mean person 2015-10-02 17:47 so it's unsuitable for master 2015-10-02 17:47 Ubit: it is more security than not having it 2015-10-02 17:48 without that check, everyone who looks at the url will see html if the owner is in the sim 2015-10-02 17:48 why isnt owner check enought? 2015-10-02 17:48 you can't owner-check the browser's access 2015-10-02 17:48 you check that the owner is in the sim 2015-10-02 17:49 but not that it's the owner's browser accessing 2015-10-02 17:49 but while the owner is in the sim, IP DOES equal person 2015-10-02 17:49 because they're logged in from there 2015-10-02 17:49 nopes it does not :p 2015-10-02 17:49 at that time 2015-10-02 17:50 on ill review it 2015-10-02 17:50 ok.. 2015-10-02 20:30 melanie i was looking at kitelty they can send stuff to users cross grid with only needing to know the uuid and remote server url why cant i? 2015-10-02 20:30 https://kitely.atlassian.net/wiki/display/doc/How+To+Enable+Kitely+Market+in+Non-Hypergrid+Grids 2015-10-02 21:26 mb bc you where not using the right api 2015-10-02 22:00 Rodger_: Kitely uses special code that is not found in opensim to send actual items 2015-10-02 22:01 Rodger_: While you could duplicate the functionality, I fail to see the need unless you want to start a competing marketplace 2015-10-02 22:01 Rodger_: The messageTransferModule is for transferring the text and flags it will not transfer items, neither locally nor across the HG 2015-10-02 22:02 no i was using that as a point to show that they can send data in this case im 2015-10-02 22:03 the essage transfer module sends im 2015-10-02 22:03 HG or local afai 2015-10-02 22:03 i tried it failed 2015-10-02 22:03 the address is taken from the GridUser record 2015-10-02 22:03 responce is allways false 2015-10-02 22:03 the user must have been to your grid once for that to work 2015-10-02 22:04 hmm i have to check out that database 2015-10-02 22:04 GridUser contains records for both your local users and your hg visitors 2015-10-02 22:04 in the case of visitors, it has the home grid info 2015-10-02 22:04 that lets the system convey messages to the home grid 2015-10-02 22:05 you never should need to explicitly specify a grid's gatekeeper URI just to send a message 2015-10-02 22:05 but, remember, the return will be false if the user is not online in the other grid 2015-10-02 22:08 sothis is not what i nee then InstantMessageServiceConnector.SendInstantMessage(serverURI, im); 2015-10-02 22:11 griduser does not show any information for my avatar i hg in with 2015-10-02 22:12 maybe your setup is incomplete 2015-10-02 22:12 i'm no authority on hypergrid 2015-10-02 22:15 ok i found it but user id looks odd 2015-10-02 22:15 uuid;http://hg.osgrid.org:80/;rodger roy 2015-10-02 22:21 that should be ok 2015-10-02 22:21 these fields don't make much sense to humans in hg scenarios 2015-10-03 00:14 any way to see if xbakes is working? 2015-10-03 00:34 You don't get error messages about it? ;) 2015-10-03 00:34 ohh no errors ?? that means its dead :p 2015-10-03 00:34 You could check if it starts populating the directory you told it to use. 2015-10-03 00:35 Ubit: :) 2015-10-03 00:35 ooh... another update for virtualbox. 2015-10-03 00:37 Found a repo that had more recent versions of vbox. It gave me an update from 5.0.2 to 5.0.4 that seems to have fixed an issue I was having with a 3D modelling program. Now 5.0.6 is being installed. 2015-10-03 00:38 Hope it doesn't rebreak screen updates to how they were under 5.0.2 2015-10-03 00:38 :) 2015-10-03 00:41 hehe... still kind of odd hearing the Windows start up tune when still running Linux. 2015-10-03 00:42 ok, screen update is working properly. I select something in one view and it doesn't reflect the selection in another view of my object 2015-10-03 00:42 um... s/it doesn't/it does/ 2015-10-03 00:42 ahh 2015-10-03 00:42 :) 2015-10-03 00:43 it didn't do that properly under vbox 5.0.2 2015-10-03 00:43 why im i trying to compile fs? uff 2015-10-03 00:44 No idea. Why are you trying to compile it? 2015-10-03 00:44 wanted to debug a thing.. 2015-10-03 00:44 but yeackkk 2015-10-03 00:44 That's how it starts. 2015-10-03 00:45 I need to build Kicad to debug a crash I had. Couldn't replicate the bug after I had built the program. 2015-10-03 01:25 Nuts. Monodevelop won't build OpenSIm if there are any additional modules located in addon-modules. 2015-10-03 01:25 nice 2015-10-03 01:26 mb a prob with one of the prebuilds there ? 2015-10-03 01:27 no idea. It builds just fine with nant or xbuild. 2015-10-03 01:29 If I can't make sense of the code I figured I'd build it under MD and step through it to find the bug. Can't do that if I can't get it to compile. 2015-10-03 01:29 if u compile with nant possible it will not try to compile those 2015-10-03 01:30 ok unless you do want to compile one there :) 2015-10-03 01:30 hmmm and mb u can tell MD don't compile use nant :) 2015-10-03 01:31 I don't know how to run regression tests from MD so I'll have to try getting MD to run OpenSim.exe and I can put breakpoints in when it tries to read the ini so I can look for the bug. 2015-10-03 01:31 I don't know what its trying to use to build. 2015-10-03 01:33 hm... telling MD to build using xbuild is considered experimental. 2015-10-03 01:35 Build failed. 2015-10-03 01:36 my build running 2015-10-03 01:36 hmmm i mean walking.. 2015-10-03 01:37 I think I should give up and stop wasting my time on trying to fix the bug and just mantis it and hope someone else will fix it. 2015-10-03 01:37 :p 2015-10-03 01:37 u need those modules to test ? 2015-10-03 01:38 No. I'm just trying to fix the ini reader used by OpenSim. 2015-10-03 01:38 I moved the modules out of the way for now. 2015-10-03 01:38 so take them out yeap 2015-10-03 01:38 and still failed ? 2015-10-03 01:39 yup. still failed. 2015-10-03 01:39 mister :) 2015-10-03 01:40 damm ive my machine stuck with the compile to pull the code 2015-10-03 01:40 does region crossing use SetVehicle? 2015-10-03 01:40 yeap 2015-10-03 01:40 mplement an overridable implementation of ?? it wasn't already that ? 2015-10-03 01:41 its probably a trivial bug to fix once i can figure out how it is handling duplicate sections in the same file vs. duplicate sections across different files. 2015-10-03 01:41 if the physice engine didn't override it, the operation was a nop 2015-10-03 01:41 I didn't like that it just silently did nothing if not overridden 2015-10-03 01:41 well as suposed if engine didn't suport it 2015-10-03 01:41 or vehicles 2015-10-03 01:41 now, if the engine doesn't override it, vehicles will still cross 2015-10-03 01:42 ok 2015-10-03 01:42 ========== Build: 37 succeeded, 0 failed, 0 up-to-date, 2 skipped ========== xiii 2015-10-03 01:42 now... does it.. run ? 2015-10-03 01:43 i love vs telling ready and still doing things.. 2015-10-03 01:45 doesnt run and vx crashed lol 2015-10-03 01:45 vs 2015-10-03 01:50 bullet doesn't have raycast? 2015-10-03 02:16 Has anyone other than me tried building OS using MonoDevelop recently? 2015-10-03 02:17 bah, I think its the dang addon modules again. 2015-10-03 02:31 ok, I give up. I'm just going to mantis this bug. Its too bad. It might be a simple fix but I can't find where the code is dealing with the section/key/values to see what might need to be changed. 2015-10-03 02:33 uff i can't mk the damm fs work 2015-10-03 02:33 I'm going afk. bbl (maybe). 2015-10-03 02:33 have fun 2015-10-03 02:59 it runnnnsss 2015-10-03 03:01 err well almost runs 2015-10-03 03:09 buaaaa 2015-10-03 03:09 this version doesnt have the problem i was looking for 2015-10-03 03:09 lol 2015-10-03 06:09 http://www.engadget.com/2015/10/02/microsoft-buys-havok-physics/ 2015-10-03 06:10 looks like microsoft has officially wiggled its way into SL :) 2015-10-03 06:30 nice now i can't compile 32bit fs lol 2015-10-03 06:30 why did ms removed directories from the vs options ? 2015-10-03 06:30 no ideia how to tell vs2015 where kernel32.lib is now :) 2015-10-03 15:37 If you have one variable of type IConfig and another of type IniConfig how do you reference them so they can be seen to be of the same type? 2015-10-03 23:52 Bug #7695:04 is there a way to avoid the 22ms delay before http_request event is fired? 14( http://opensimulator.org/mantis/view.php?id=7695 ): A NOTE has been added to this issue. 2015-10-04 13:07 Does someone have a link for a good tutorial on a basic Apache Server setup? I have created my page.html files for my basic grid & I now want to host a few pages to introduce the grid to people. Any suggestions? (btw, I use Linux) 2015-10-04 13:08 I am not yet incorporating .cgi files or anything similar. They're just basic page.html documents. :) 2015-10-04 13:12 google (yourdistro web server) 2015-10-04 13:14 See H-H-H, I'm really busy & I don't want to spend all day reading. I was up nearly all night creating webpages & I'm aware that Apache is already installed in Ubuntu & Debian, so I thought someone else might be aware of a basic tutorial for setting up a page because everybody & his dog hosts a tutorial somewhere & I've already read 3 bad tutorials. ;) 2015-10-04 13:14 you could have done it in the time it took you to write that 2015-10-04 13:26 Here's an example of a bad tutorial 2015-10-04 13:26 https://www.maketecheasier.com/install-and-configure-apache-in-ubuntu/ 2015-10-04 13:27 It's a simple proceedure to post some pages & publish them. I'm not sure why people post this crap. If his tutorial worked, then it's outdated. 2015-10-04 13:28 The problem with that page is the sited /etc/apache2/sites-available/default file does not exist, nor is the configuration the same since that tutorial was written. 2015-10-04 14:01 Alright, I found a tutorial that wasn't terrible, though it was still false in its' directions to restart apache & a couple of other things that I had improvise from info on separate pages I read. That's ridiculously harder than it needs to be! 2015-10-04 14:06 I am looking for lessons on "How to be a Grid Guru", if anybody wants to help me with StarWarsGrid.com. :) 2015-10-04 14:14 Jsync: first off, you dont really want to build it by hand 2015-10-04 14:15 if you do it by hand, you will maintain it by hand and as it grows, it becomes very, very cumbersome 2015-10-04 14:15 i'm the owner of Avination (www.avination.com) and I built the site. three times now 2015-10-04 14:15 Melanie_T, what do you mean "Build it by hand"? 2015-10-04 14:16 the first one was built by hand, e.g. as html pages 2015-10-04 14:16 it was unmaintainable 2015-10-04 14:16 ok 2015-10-04 14:16 What was your second attempt? 2015-10-04 14:17 the second and third iterations were built using typo3 (www.typo3.com) 2015-10-04 14:17 the difference between second and thrid iteration was that the code got a cleanup and the site got a facelift 2015-10-04 14:18 Does that handle your user login & all of that stuff? 2015-10-04 14:18 no. I wrote specific code for all that 2015-10-04 14:18 I was actually thinking to alter the Wifi module that Diva wrote for that stuff 2015-10-04 14:18 it does provide a framework in which it is easier to extend and change things 2015-10-04 14:19 wifi dies what it does 2015-10-04 14:19 does* 2015-10-04 14:19 but it's very specific and not easily extensible 2015-10-04 14:19 diva told me she would fix the extensibility problem 2015-10-04 14:19 but she's in Europe at the time 2015-10-04 14:19 I specifically wanted to rewrite Wifi because I think others will do similarly instead of writing something from scratch & I thought to make a tutorial for people to alter & customize wifi specifically 2015-10-04 14:20 most did not and will not rewrite / extend wifi because that means c# coding for every single page 2015-10-04 14:20 all commercial grids either use wifi as is and make do, or use a custom solution 2015-10-04 14:20 Are you talking about "main-menu.html", adding to that? 2015-10-04 14:21 the issue with extending wifi is that your extension pages are just plain html 2015-10-04 14:21 you cant extend wifi with things wifi can't already do without writing c# code 2015-10-04 14:22 There are all sorts of pages that people will want to add, like a "Map" page, etc. I think that's something worth working on. Wifi came recommended of nebadon, & looking into community history, Diva does quite a lot & the community deserves more flexibility with the module I thought. 2015-10-04 14:22 the pages in wifi are not C# 2015-10-04 14:22 they are html 2015-10-04 14:22 nebadon: it takes c# code to exend functionality 2015-10-04 14:22 it uses css as well 2015-10-04 14:22 ah ya 2015-10-04 14:23 which is what Jsync needs 2015-10-04 14:23 he doesn't need wifi plus a bit of text 2015-10-04 14:23 I think Melanie_T is talking about the database stuff, regardless that it's not actually C# code 2015-10-04 14:23 he wants to build a grid. so he needs things like a "my account" section, etc 2015-10-04 14:23 Jsync: the "database stuff" in wifi IS c# 2015-10-04 14:24 aha. See, I thought that was a possibility, though was trying to distract against the discrepancy in the convo. :) 2015-10-04 14:24 & I'm aware that C# & C++ can be used to implement various features 2015-10-04 14:25 The weapon of choice for web stuff these days is php 2015-10-04 14:25 I like Wifi because it's specifically OpenSource 2015-10-04 14:25 although ruby on rails is also popular 2015-10-04 14:25 uhg 2015-10-04 14:25 right, php is great. I'm moderately read on some of that 2015-10-04 14:25 ror is terrible choice 2015-10-04 14:26 nebadon: i know you have some experience with it ;) 2015-10-04 14:26 but a lot of major websites run on it 2015-10-04 14:26 heaven knows why 2015-10-04 14:26 nebadon, I've been trying to reach you. I could not get the Diva.Data.MySQL.dll to work. :( My region could not then connect to the grid. 2015-10-04 14:27 yea like i said you may not have to do the region\ 2015-10-04 14:27 probably just robust only 2015-10-04 14:27 let me check our configs 2015-10-04 14:27 right, that's what I did. I referenced the Diva.dll files within the Robust.HG.ini 2015-10-04 14:27 been a while since i did it from scratch 2015-10-04 14:28 yah 2015-10-04 14:28 did you comment out the other core dll? 2015-10-04 14:28 you cant have both 2015-10-04 14:28 there is no "diva" anything on the region 2015-10-04 14:28 it's purely for robust use 2015-10-04 14:28 well in standalone there is 2015-10-04 14:29 i wasnt sure about grid mode 2015-10-04 14:29 right. So I just need the MySQL stuff that's mentioned in the Wifi section that I add to the Robust.HG.ini, right? 2015-10-04 14:29 diva.data.mysql.dll is not a replacement for opensim.data.mysql.dll 2015-10-04 14:29 yea 2015-10-04 14:29 its needed to display certain data on the web portal 2015-10-04 14:29 about regions and users 2015-10-04 14:29 I tried that as well. I had the grid using both 2015-10-04 14:30 i would need to see your configs i guess 2015-10-04 14:30 for robust 2015-10-04 14:30 The various things I did, I could not get the region server to connect to the grid. It tried to access the grid at url:8003 & said it could not 2015-10-04 14:30 8003 would be wrong 2015-10-04 14:31 That's what I thought as well 2015-10-04 14:31 you mean in viewer? 2015-10-04 14:31 the region console actually 2015-10-04 14:31 or just in say a web browser or something you mean? 2015-10-04 14:31 i would need to see the exact messages you are seeing 2015-10-04 14:31 actually, the region could not even start the server 2015-10-04 14:31 nebadon: not everyone is osgrid 2015-10-04 14:31 sec, I'll do this test again 2015-10-04 14:31 the default is to have a public and a private port 2015-10-04 14:32 8002 and 8003 2015-10-04 14:32 and 8003 is where regions connect in a default setup 2015-10-04 14:32 ya i thought he meant he tried 8003 in the viewer 2015-10-04 14:32 for osg, it's all 8002 I believe 2015-10-04 14:32 no 2015-10-04 14:32 osg all is port 80 2015-10-04 14:32 k 2015-10-04 14:32 we use subdomains and names and route with nginx 2015-10-04 14:33 like assets.osgrid.org etc.. 2015-10-04 14:33 The ROBUST itself shows error with loading plugin OpenSim.Server.Handlers.Base.IserviceConnector 2015-10-04 14:33 pastebin the exact error 2015-10-04 14:33 http://pastebin.com 2015-10-04 14:33 separate machines actually 2015-10-04 14:33 :/ 2015-10-04 14:34 cant copy paste? 2015-10-04 14:34 sec, let me do some basic tests & give you the skinny 2015-10-04 14:34 no ssh terminal or anything? 2015-10-04 14:34 one's not connected to the net 2015-10-04 14:34 :D 2015-10-04 14:34 sec 2015-10-04 14:34 Jsync: Just FYI: practically all major grids run on Linux. on Windows, YMMV 2015-10-04 14:35 well you should get well beyond this point on windows 2015-10-04 14:35 that is for sure :) 2015-10-04 14:36 honestly though 2015-10-04 14:36 if you really want to embed new stuff in windows 2015-10-04 14:36 use frams or div 2015-10-04 14:36 so the region simulator on the internet cant properly access the robust server thats not connected to the internet? 2015-10-04 14:36 and run stuff on an apache server 2015-10-04 14:36 oh, right priori the error, it suggests Loading GridServiceConnector on port 8003 2015-10-04 14:36 you dont necessarily have to incorporate new things directly into wifi/opensim to expand the wifi web portal 2015-10-04 14:36 is that wrong? That seems connected to the major problem 2015-10-04 14:37 nebadon: wifi currentl doesn't have an auth proxy 2015-10-04 14:37 so that s not possible 2015-10-04 14:37 all you can add, regardless of hwether it's apache or adding pages to wifi 2015-10-04 14:37 is static pages 2015-10-04 14:37 without seeing your configs jsync and the exact error message id only be guessing Jsync 2015-10-04 14:38 nothing that depends in any way on the credentials of the user 2015-10-04 14:38 i have spoken to diva and that auth feature will be added 2015-10-04 14:38 yea 2015-10-04 14:38 but not until she's back i guess 2015-10-04 14:38 there is a lot we plan to add 2015-10-04 14:39 SERVER UTILS show error loading plugin OpenSim.SErver.Handlers.dll 2015-10-04 14:39 has robust ever started cleanly? 2015-10-04 14:39 Yeah, priori the Wifi install, it worked fine 2015-10-04 14:40 my guess is something isnt configured correctly 2015-10-04 14:40 without seeing your config its impossible to tell 2015-10-04 14:40 All I did was install the Wifi config section to the robust & merged the files per instructions 2015-10-04 14:40 possible you didnt install wifi correctly too 2015-10-04 14:40 hmm 2015-10-04 14:40 right, let me put those into a folder & get them to this machine 2015-10-04 14:41 your server is windows or linux? 2015-10-04 14:41 i found the wifi install via mautil to be painless 2015-10-04 14:41 i havent setup wifi in ages 2015-10-04 14:41 infact I have never set it up using the new module load method 2015-10-04 14:42 something i need to do soon for OSCC grid 2015-10-04 14:44 http://pastebin.com/RyB9bkZD 2015-10-04 14:44 Sorry, I missed the question, though I just run Linux 2015-10-04 14:44 this looks like misconfigured 2015-10-04 14:45 I have the robust as well 2015-10-04 14:45 ok you should be able to copy and paste stuff from SSH console to pastebin quite easily then 2015-10-04 14:45 lets see your robust.ini 2015-10-04 14:46 http://pastebin.com/hR1F768j 2015-10-04 14:47 This test is running on a second machine that I just hook up to this machine during times I am building or scripting in my own grids 2015-10-04 14:47 It's my local_house server machine 2015-10-04 14:47 uhh 2015-10-04 14:48 you did this completely wrong 2015-10-04 14:48 :O 2015-10-04 14:48 hehe 2015-10-04 14:48 What's wrong with what I did? 2015-10-04 14:48 one sec 2015-10-04 14:48 let me pull mine up 2015-10-04 14:48 so i dont tell you wrong info 2015-10-04 14:48 but this looks wrong to me 2015-10-04 14:49 ok lines 629/630 2015-10-04 14:49 remove tht 2015-10-04 14:50 I followed the opensimulator.org site suggestions for setting up & configuring. I talked with danbanner for a while priori about locating the right config instructions. Some things I had to find in forum posts to get my grid running, though I was following the wrong instructions the first time through configuring 2015-10-04 14:50 StorageProvider = ? 2015-10-04 14:50 erase those lines completely 2015-10-04 14:50 both of them 2015-10-04 14:51 no idea where you read to do that but its wrong so erase it 2015-10-04 14:51 next 2015-10-04 14:51 go to line 148 the [Database] section 2015-10-04 14:51 you have not configured the database at all 2015-10-04 14:51 this is the section you replace the core mysql dll with divas 2015-10-04 14:52 you can either just erase the core one and replace it with divas or comment it out and copy paste to new line and change 2015-10-04 14:52 yeah, you said I don't need both citations, so I commented that one out 2015-10-04 14:52 it has to be in the same section 2015-10-04 14:52 you cant just make a new section like that 2015-10-04 14:52 Ohh 2015-10-04 14:52 it will override previous sections 2015-10-04 14:52 order is very important here 2015-10-04 14:53 you have to configure the connection string 2015-10-04 14:53 to your database 2015-10-04 14:54 so it has ip / user / password / database etc.. so opensimulator can connect to the database server 2015-10-04 14:54 I have it configured. You see my name in the commented section under MySQL? 2015-10-04 14:54 Line 158 2015-10-04 14:54 commenting something = erasing it 2015-10-04 14:54 & 159 2015-10-04 14:55 putting a ; at the start of a line 2015-10-04 14:55 Commenting the line out = ";" 2015-10-04 14:55 means opensimulator no longer sees it 2015-10-04 14:55 right 2015-10-04 14:55 Yeah, I see what you mean 2015-10-04 14:55 lol 2015-10-04 14:55 give that a shot once you have it all set 2015-10-04 14:56 The machine has enough to worry about without concerning itself with "What we mean" 2015-10-04 14:56 You said I didn't need both database configs, so what about line 536? 2015-10-04 14:57 I commented line 158 & 159 the first test 2015-10-04 14:57 what i meant was 2015-10-04 14:57 you dont want core and diva 2015-10-04 14:57 that would be bad 2015-10-04 14:57 Ahh 2015-10-04 14:57 just diva only 2015-10-04 14:57 So, I need them both configured to the same database & user? 2015-10-04 14:58 ucomment 158 159 2015-10-04 14:58 delete 629/630 2015-10-04 14:58 that should fix you 2015-10-04 14:58 you may find you fun into different error now too though :) 2015-10-04 14:59 when you install diva from mautil, the code data dll is NOT removed 2015-10-04 14:59 I still get the same errors 2015-10-04 14:59 so i'm not sure it's right to remove it 2015-10-04 14:59 i believe the diva one is used only by wifi 2015-10-04 14:59 and core services use the core dll 2015-10-04 14:59 Jsync I would suggest starting over cleanly 2015-10-04 14:59 do not assume anything, if there is anything you even have a slight hesitation about, stop and ask us 2015-10-04 15:00 You mean, new install, same configs? 2015-10-04 15:00 id start over 100% 2015-10-04 15:00 you can compare configs 2015-10-04 15:00 dont just drop old ones in 2015-10-04 15:00 assume configs are part of your current problem 2015-10-04 15:00 or even better 2015-10-04 15:00 just leave your entire old config as it is 2015-10-04 15:01 and start a new folder 2015-10-04 15:01 with the goal of just getting it to start first 2015-10-04 15:01 baby steps :) 2015-10-04 15:01 dont try to do it all at once 2015-10-04 15:01 get robust started 2015-10-04 15:01 then add in wifi 2015-10-04 15:01 That's what the instructions say to do anyway 2015-10-04 15:01 k cool 2015-10-04 15:02 She says, get Robust working, then merge folders, then add Wifi Config part, then restart Robust 2015-10-04 15:03 yea you may realize after going over it again you missed something 2015-10-04 15:03 I think the instructions for Wifi suggest that the Diva.dll is optional, which is where this started because my actual Wifi page would not show how many regions were online 2015-10-04 15:03 at worst you see if you get same failure then we can look closer 2015-10-04 15:03 it is optional 2015-10-04 15:03 it will work without it 2015-10-04 15:03 but not everything will work 2015-10-04 15:04 it will probbaly make a lot of noise on console too 2015-10-04 15:04 so its not wise to do it that way 2015-10-04 15:05 have you read this? 2015-10-04 15:05 http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ 2015-10-04 15:05 if not give that a look as well 2015-10-04 15:06 this is the new setup method for wifi 2015-10-04 15:06 i have not actually done this yet, what i was saying earlier about something i need to do soon 2015-10-04 15:07 possible you are going on old instructions 2015-10-04 15:08 shouldn't the FreeswitchService LocalServiceModule be commented out? 2015-10-04 15:11 Alright, my newly unpacked opensim-0.8.1.1 test Robust starts & runs without a single error 2015-10-04 15:11 Config was identical except the Wifi stuff 2015-10-04 15:12 Except as well that it uses the OpenSim.Data.MySQL.dll 2015-10-04 15:15 When it says, "Copy all files under WifiDir/bin onto RobustDir/bin, she means take all the files out of WifiDir/bin & put them into RobustDir/bin, right? 2015-10-04 15:16 copy not moove 2015-10-04 15:16 right, copy. That's what I meant 2015-10-04 15:17 copy files out of WifiDir/Bin/* to RobustDir/bin 2015-10-04 15:18 So that's "Yes", right? 2015-10-04 15:18 right click the file in wifi/bin then select copy then right click in robust/bin and select paste 2015-10-04 15:20 ya basically merge the 2 folders together 2015-10-04 15:20 make sure all folder structure stays in tact etc.. 2015-10-04 15:21 I think I just found the mistake 2015-10-04 15:22 I need to head out shortly in about 20 minutes or so 2015-10-04 15:22 When I added the line about WifiServerConnector = ..., I didn't add that line to the [Startup] section actually. I made a second [Startup] section 2015-10-04 15:22 ah yes 2015-10-04 15:22 never ever repeat a section 2015-10-04 15:22 technically you can but its better to avoid it if possible 2015-10-04 15:22 you can end up changing the wrong section 2015-10-04 15:22 which leads to confusion and lots of wasted time 2015-10-04 15:24 It's weird, she suggests in the notes under step 5 for Wifi, subsection "c", "Notice the comment under [DatabaseService] in Wifi.ini.example", though she doesn't suggest to employ that. 2015-10-04 15:25 the WiFi.ini would be for standalone i suspect 2015-10-04 15:26 not a robust deployment 2015-10-04 15:26 may be where you are being confused 2015-10-04 15:26 im not sure though id have to go over it and look at it 2015-10-04 15:27 primarily Wifi is part of the Diva Distro standalone package 2015-10-04 15:27 running it in robust is kind of the Alternative Method 2015-10-04 15:27 so there may be some cross talk in the setup / config stuff 2015-10-04 15:28 Jsync you are using the wifi binary zip from metaverse ink website? 2015-10-04 15:28 yus 2015-10-04 15:29 *nods* 2015-10-04 15:29 ok cool 2015-10-04 15:29 lkalif: how would we continue with Tao why not TK 2015-10-04 15:29 Man, it was those repeated sections I had that caused the errors 2015-10-04 15:30 the directions you are following 2015-10-04 15:30 they resemble this 2015-10-04 15:30 http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ 2015-10-04 15:30 ? 2015-10-04 15:30 I did everything the same, though took out the repeated sections & now it works fine! 2015-10-04 15:30 ok ya that will likely do it 2015-10-04 15:30 cool so its working now? 2015-10-04 15:31 No, the instructions don't resemble each other so much. I DID look at that page though. The instructions on that page ask the user to install from online modules or something 2015-10-04 15:31 Yeah, now on the test things work fine 2015-10-04 15:31 great ok cool 2015-10-04 15:31 just in time for me to leave :) 2015-10-04 15:32 It was those repeated sections that "clogged it all up" 2015-10-04 15:32 yea, not surprising 2015-10-04 15:32 I appreciate the help, neb! :) 2015-10-04 15:32 order is important 2015-10-04 15:32 no problem, glad i could help 2015-10-04 15:33 lkalif: how far while we are with Tao from the new techno that exist nowadays 2015-10-04 15:35 linkedinyou: ? 2015-10-04 15:36 Radegast uses OpenTK 2015-10-04 15:36 lkalif: we still learn from your libomv and i am very aware from what exist nowadays for GPU 2015-10-04 15:37 OH i love Radegast i nver look at it there 2015-10-04 15:38 man i will dig through Radegast thank you for informing me :) 2015-10-04 15:38 radegast has a whole mini scene rendering module 2015-10-04 15:38 but still we needed the multi-threads ,, let me have a look there and tell you 2015-10-04 17:01 Melanie_T, thanks again for reference to the site help. Typo3 looks interesting. :) 2015-10-04 17:02 you're welcome 2015-10-04 17:02 it is possible to write a single sign on module for typo3 to authenticate against opensim 2015-10-04 17:02 i've done it so i know it is 2015-10-04 17:03 and there is a typoscript stanza that can run page based plugin code 2015-10-04 17:03 allowing the features you see on the avination website 2015-10-04 17:03 those are advanced techniques 2015-10-04 17:03 but doable 2015-10-04 17:17 Melanie_T, is this "

" section of your map page a working code to show a map on a page? 2015-10-04 17:18 it uses my (open source) webmap 2015-10-04 17:18 the div is expanded by javascript to show the map 2015-10-04 17:19 You published a webmap module? 2015-10-04 17:19 yes 2015-10-04 17:19 url? 2015-10-04 17:20 has anyone fooled around with vmaking rions connected to simiangrid with hg? 2015-10-04 17:21 i don't recall the URL 2015-10-04 17:21 nebadon: can you recall the URL of the webmap I made 2015-10-04 17:22 I think he left. He had to do something. 2015-10-04 17:22 with all the servers i ave, I actually forgot where i put it 2015-10-04 17:22 hehe 2015-10-04 17:23 i just checked OSGrid's map, they use it too, to see of neb posted a link to the source but he hasn't 2015-10-04 17:23 Sometimes it takes me 20 minutes to find server login info to a vps or some server I have setup somewhere. :) 2015-10-04 17:23 I noticed the map part was the same. I thought that was neat & wanted to use it as well. ^.^ 2015-10-04 17:24 well you can :) 2015-10-04 17:24 it's opensource 2015-10-04 17:24 when you can find it. hehe 2015-10-04 17:24 or neb comes back 2015-10-04 17:24 and remembers 2015-10-04 17:24 Melanie_T, are you Diva? 2015-10-04 17:25 no 2015-10-04 17:25 i can be a diva sometimes but i'm not her ;) 2015-10-04 17:25 Oh. I wasn't sure. 2015-10-04 17:25 :) 2015-10-04 17:25 we do know each other RL 2015-10-04 17:25 Yeah, I thought I caught a comment between you & nebadon that suggested that 2015-10-04 17:29 it's not impossible that I sent vital parts of the map to neb per email 2015-10-04 17:29 but i don't recall where the js is hosted 2015-10-04 17:29 i hope he does 2015-10-04 17:29 i really should move that to github 2015-10-04 17:30 but fact is, not many people even try to build full featured web sites 2015-10-04 17:30 Yah, that's a vital helper for small grid oddmin 2015-10-04 17:30 one lesson you will learn on this journey is that there is such a thing as infrastructure planning 2015-10-04 17:31 you can easily paint yourself into a corner with managing a growing grid 2015-10-04 17:31 I am. I call it a "test grid", though it's really a "hobby grid", so I'll do a typo3 webpage & make it look as professional as my skills & time allow. 2015-10-04 17:32 Yah, I'm sort of concerned that StarWarsGrid will blow up outside my ability to manage it. 2015-10-04 17:32 The morning of my second day to have a StarWars Grid facebook page & merely 24 hours into that, I have 231 friends. 2015-10-04 17:33 I mean, there are people that pay for advertising on tv that would be jealous of my quick facebook fame. hehe 2015-10-04 17:34 Though, there are total towns of people that do SWRP through High School as a mass community thing, including all the people in their High School. It's a huge cultural thing I noticed. 2015-10-04 17:35 I have always loved Star Wars though. I have been in the SWRP Community in SL alone for 8 years or so 2015-10-04 17:36 I'm as notorious a SWRP member as "Marcus" or "Helga". hehe 2015-10-04 17:36 people aren't nice enough to Helga, I think. She does quite a lot to have kept LME open all these years. 2015-10-04 17:38 i'm not familiar with the SWRP community 2015-10-04 17:38 It's rare to have a region that stable in SL. The SW Community is good for that though. There's "Little Mos Eisley" & "Yavin IV" & a couple of others. That's uncommon though. "Elf Circle", though aside that, I can not think of that many stable regions in SL. 2015-10-04 17:41 "SWRP" == "Star Wars Role Play"; 2015-10-04 17:41 I think there are a couple of regions & groups that use CCS even, though I might be thinking of a different group I am familiar with in SL. 2015-10-04 17:42 A lot of StarWars enthusiasts are programmers it seems, & we are not shy of Combat Systems in the SW Community. 2015-10-04 17:47 i have heard of SWRP because of an inquiry about CCS 2015-10-04 17:47 don't know what came of it 2015-10-04 17:54 So Melanie_T, do you just allow particular IP Addresses to connect to your Robust at the connection ports? 2015-10-04 17:54 my network is completely firewalled 2015-10-04 17:54 avination doesn't allow externally hosted regions or hypergrid 2015-10-04 17:54 Oh, you don't do HyperGrid even 2015-10-04 17:55 I thought you did that, though you didn't allow others to host regions 2015-10-04 17:56 no. once we can do it in such a way that HG visitors can neither take stiff with them nor bring in copybotted stuff, we may 2015-10-04 17:56 stuff* 2015-10-04 17:57 Well, it's an open community though, right? So what is the question of context what content someone either uploads or builds within Avination? 2015-10-04 17:58 avination features branded goods for sale 2015-10-04 17:58 allowing them onto the hypergrid would mean that people can remove the premissions and copy these items at will 2015-10-04 17:58 including bringing them back to undersell the creator 2015-10-04 17:58 Oh, right 2015-10-04 18:00 You are associated with a Virtual Currency which has licenses, right? I talked with someone else whom was using that particular currency (or something similar) & she was telling me that the currency is recognized & has licenses or something. 2015-10-04 18:00 can anyone spot a reason why i am unagble to hg? here is theopensim ini that as generated 2015-10-04 18:00 http://pastebin.com/X3VJ14qX 2015-10-04 18:00 also, allowing HG asset access would allow people to simply siphon script source code 2015-10-04 18:01 we issue our own currency 2015-10-04 18:01 Aren't there some sort of financial restrictions to that? 2015-10-04 18:01 not yet in the UK 2015-10-04 18:02 Somebody said you have to have a license to issue a currency 2015-10-04 18:02 in the US you need to become a MSB 2015-10-04 18:02 and fulfill reporting requirements 2015-10-04 18:02 They got all sorts of licenses & were recognized of the Eurobank & US Treasury, or something similar. 2015-10-04 18:03 it all depends on the country you're in and it's legislation 2015-10-04 18:06 I'm curious if the US could really come after me if I actually issued a virtual currency. 2015-10-04 18:06 :/ I'm gonna get in trouble. I can smell it. 2015-10-04 18:06 are you in the US? 2015-10-04 18:06 Yus 2015-10-04 18:06 only if you convert it back to cash 2015-10-04 18:06 then the IRS will come for you and collect, from YOU, all estimated income tax your users should have had withheld 2015-10-04 18:07 Oh, if I offer that others can convert that currency back to cash, then I have to join the MSB or whatnot? 2015-10-04 18:07 you can sell "coins" but if you convert game coins to real money then you need msb 2015-10-04 18:08 im in the process of filing the paperwork 2015-10-04 18:11 melanie could you please check my ini file and letme know if you spot something that is preventing me from using hg on my region? 2015-10-04 18:11 sorry i can't 2015-10-04 18:11 i don't know enough about HG to be authoritative 2015-10-04 18:12 Rodger_, somebody already made a virtual currency & bank 2015-10-04 18:12 i'd miss things, I never had the need to set up HG before 2015-10-04 18:12 I think others interested just have to join that bank 2015-10-04 18:13 I'll look Rodger_, though I can just HG to other grids. I can't get back yet according to my config 2015-10-04 18:16 Rodger_, I think your issue is this "http://youripaddress/Grid/" address you keep citing. You're asking your robust to calculate "http://youripaddress/Grid/:8002(or 8003 variably)" as viable. Remove the forward slash after "/Grid" & see if it works. I can't believe it works at all actually. 2015-10-04 18:17 what you need to understand is that your ROBUST must be internet-reachable 2015-10-04 18:17 You have some neat features installed, btw. The [Sun] section is interesting. 2015-10-04 18:17 for anyone to come in 2015-10-04 18:17 even you 2015-10-04 18:23 I have as well not seen someone try to set "LocalService" in the Robust before. That's usually set in "OpenSim.ini" for each Region Server & it has to be set to "remote" & without the quotes. 2015-10-04 18:24 That's context the section titled [Groups] 2015-10-04 18:26 Under [Startup], your stats_URI = won't work, though it's a cool name. :) 2015-10-04 18:30 Jsync 2015-10-04 18:30 http://opensimulator.org/wiki/Test_Page 2015-10-04 18:32 Rodger_ please also see that link 2015-10-04 18:32 Oh H-H-H, ok. I am not familiar with the feature, though a URI usually is referenced with an internet page address 2015-10-04 18:33 thats why i always google before i say stuff to avoid the posibility of saying the wrong thing although i still get it wrong more often than not lol 2015-10-04 18:34 That's the first URI citation I have seen that is not actually an internet address url of some sort. :) 2015-10-04 18:48 jsync that is what mgm generated for a opensim.ini 2015-10-04 18:50 What is "mgm", Rodger_? 2015-10-04 18:50 I thought that was supposed to be your Robust.HG.ini specifics 2015-10-04 18:51 Most of the time your HG troubles are sourced at the Robust.HG.ini, or that's where you'd look first if you couldn't get out of your grid 2015-10-04 18:52 i was able to hg out of my grid but now i can not hg back in i do not know how to do that 2015-10-04 18:53 It's got not a thing to do with your OpenSim.ini 2015-10-04 18:53 That's your Robust.HG.ini. Same problem here. Same problem in OSGrid some of the time at least. 2015-10-04 18:55 You should look really close at your console during Region Server Startup & see if you get errors though, because I am going to wager you do. ^.^ 2015-10-04 18:56 I am sure that your "LocalService" within the section [Groups] actually is supposed to be "remote" without the quotes. 2015-10-04 18:56 You have "local" with quotes. 2015-10-04 18:58 actual after i switched to opensim.ini and manauly setup hypersiminan i can hg out but not in lol 2015-10-04 18:58 and no errors 2015-10-04 18:59 You mean "SimianGrid"? 2015-10-04 18:59 & I'm curious, what is "mgm"? 2015-10-04 19:00 Oh, are you doing a Standalone? 2015-10-04 19:03 mgm is moses grid managment 2015-10-04 19:03 and no i have symian setup in grid mode 2015-10-04 19:04 That suggests "mgm" uses customized software, Rodger_ 2015-10-04 19:05 just for making the ini but i overrode it with using default opensim ini information its the hg url i do not know 2015-10-04 19:05 my login url is just the server ip but map wont letme use that as url 2015-10-04 19:06 they can use a variant url for hypergrid 2015-10-04 19:09 what do you mean 2015-10-04 19:09 Well, the login for OSGrid is "osgrid.org:80", though the hypergrid is "hg.osgrid.org:80" 2015-10-04 19:10 They can use a separate url for the HyperGrid service 2015-10-04 19:10 could be map wont take an ip but will take a domain name 2015-10-04 19:11 I think it's setup that way with intent that Grid Communities unite eventually or optionally. Various Robust services can be split out to totally different servers & some services can be shared with other grids, like the "ProfileService", for an example 2015-10-04 19:12 lol 2015-10-04 19:17 I happen to be arguably right, so what's so funny, H-H-H? Would you care to share with the rest of the class? 2015-10-04 19:19 Jsync: OSGrid, as well Avination, are not what you should look at 2015-10-04 19:20 both these grids are highly developed infrastructures that don't use the normal services as-is 2015-10-04 19:20 you can't set up to work like avination or like osgrid 2015-10-04 19:20 use the wiki 2015-10-04 19:20 the readmes 2015-10-04 19:20 and the tutorials 2015-10-04 19:21 don't try to duplicate what large grids have 2015-10-04 19:21 you don't have the basis to support that kind of configuration 2015-10-04 19:21 and as I said earlier 2015-10-04 19:21 if your robust (or simian) is on a machine that is not reachable from the internet, you will NOT be able to return, once you're out 2015-10-04 19:22 That's not the issue though, with none of the three instances of a hypergrid return problem. In OSGrid, I can reach the grid from outside. On Moses Grid, they can be reached, & my grid is not running on my own machine & can be reached, though return teleports are a problem. 2015-10-05 09:48 what language is this? 2015-10-05 09:48 define "this" 2015-10-05 09:49 the commit message? ;) 2015-10-05 09:49 "edition is blocked"? 2015-10-05 09:50 and which date is displayed where? 2015-10-05 17:46 lkalif: how i can make libomv like me :( ___ `OpenMetaverse.FolderType' does not contain a definition for `Bodypart'____ i can fix but every month i get one 2015-10-05 17:47 there was a big change recently 2015-10-05 17:47 use the version from git 2015-10-05 17:48 yeah i notice the enum changes 2015-10-05 17:48 yes, that 2015-10-05 17:48 which one from git? 2015-10-05 17:48 which git? 2015-10-05 17:48 master 2015-10-05 17:48 ok 2015-10-05 17:49 https://github.com/openmetaversefoundation/libopenmetaverse 2015-10-05 17:53 why always i find my self inside libomv :) truely i like been there lol 2015-10-05 17:54 hehe 2015-10-05 23:21 -!- Wanderer_42(~kvirc@dslb-188-109-011-025.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-10-05 23:45 Has anyone used the viewer feature where you are supposed to be able to add your own map for bumpiness or shininess or is that not supported in OS? 2015-10-05 23:48 it should work, i think 2015-10-05 23:48 it does 2015-10-05 23:51 Does it require a newer grid code? ie. 081 or master? 2015-10-05 23:52 no but in older versions you may have to enable it yourself 2015-10-05 23:52 by adding the materials section to opensim.ini 2015-10-05 23:52 if the section is missing it doesnt work 2015-10-05 23:52 we later fixed that 2015-10-05 23:53 ie: http://pastebin.com/raw.php?i=kD5HaZAq 2015-10-05 23:57 Oh? I'm in 080. I don't have a [Materials] section. 2015-10-05 23:57 ya there was a point i forget when it was fixed exactly but if the section was missing it did not work 2015-10-06 00:21 ok, thanks. I've added it to my ini and will let others tell me if it fixes the issue. 2015-10-06 00:37 nebadon: ok, thanks. Seems to have helped. Seems to be a viewer issue now. Viewer saves the bump/shiny map now. It doesn't seem to be showing on the object properly. 2015-10-06 16:59 Is there something wrong with the git log? http://opensimulator.org/viewgit/?a=shortlog&p=opensim shows the last commit as 9/14 but there have been later commits. 2015-10-06 17:00 most of the recent commits are in the avinationmerge branch 2015-10-06 17:00 like 98% of them 2015-10-06 17:00 with diva away and ubit and myself not working on master...... 2015-10-06 17:01 i just hope we're ready to merge down soon 2015-10-06 17:01 OK, thanks. I was just wondering if something was wrong or my eyes were crossed or something. 2015-10-06 17:02 any guidelines for submitting bug reports? 2015-10-06 17:02 ie, what to fill in under 'platform' ? 2015-10-06 17:03 windows/linux 2015-10-06 17:03 kk 2015-10-06 17:04 thanks :) 2015-10-06 17:05 just try to be informative as possible, dont post your bug report in the form of a question 2015-10-06 17:05 include logs, attach screenshots, scripts etc.. 2015-10-06 17:05 oh i *will* be very informative :) 2015-10-06 17:06 btw, what kind of git commit message is 'my first commit'? :) 2015-10-06 17:07 i'd supply a patch too, if i had any clue about c# :) 2015-10-06 17:10 well it was exactly that gmc :p 2015-10-06 17:16 true, i guess i'm just anal about expecting commit messages to actually describe the changes ... 2015-10-06 17:16 like slashdot "first post" from 15 years ago 2015-10-06 17:18 yr anal things your own problem :p 2015-10-06 17:20 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): has been SUBMITTED. 2015-10-06 17:24 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): has been UPDATED. 2015-10-06 17:24 well, there ya go! 2015-10-06 17:24 enough detail? :) 2015-10-06 17:25 are u using application domains on scripts ? 2015-10-06 17:25 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): A NOTE has been added to this issue. 2015-10-06 17:25 ah i should have added, tried with and without, doesn't seem to make a difference 2015-10-06 17:27 when not using them scripts don't get unload from memory.. so a mem leak.. 2015-10-06 17:27 a known one i mean :) 2015-10-06 17:27 i remember a conversation (perhaps with you?) about this weeks/months ago 2015-10-06 17:27 hmm nopes.. not with me 2015-10-06 17:27 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): A NOTE has been added to this issue. 2015-10-06 17:28 btw can u test avinationmerge branch ? 2015-10-06 17:28 sure 2015-10-06 17:29 well memory leak isn't actually that easy to see in short time term 2015-10-06 17:29 this one is... 2015-10-06 17:29 sometimes GC takes a lot to decide to clear memory 2015-10-06 17:29 leave the example i provided running and you'll run out of memory soon 2015-10-06 17:29 in other cases things are kept in cache, taking a while to get free 2015-10-06 17:30 i've had this issue on my production server, which kept crashing every few hours because of running out of memory 2015-10-06 17:31 i see memory usage increase, and never decrease - until the process runs out of memory 2015-10-06 17:31 with the avination branch, should i test AppDomainLoading = false or true ? 2015-10-06 17:31 the recomended.. think true on linux 2015-10-06 17:32 i personaly prefer false, unless if doing a lot of scripting :) 2015-10-06 17:34 true seems to be the default, no clue what is recommended on linux tbh 2015-10-06 17:35 its true if i remember well 2015-10-06 17:35 since it does provide some isolation.. memory release etc... 2015-10-06 17:36 ok, now running the avinationmerge branch 2015-10-06 17:37 happy crashs :p 2015-10-06 17:37 (i keep getting confused, is avination the brazilian grid that keeps going down?) 2015-10-06 17:37 yeap ur confused :) 2015-10-06 17:37 thank eris :) 2015-10-06 17:38 (https://www.avination.com/) 2015-10-06 17:40 My understanding is that AppDomainLoading should be false on Linux, true on Windows. Mono doesn't (or didn't) have a robust AppDomain implementation. 2015-10-06 17:40 ohh ok 2015-10-06 17:41 Mono has changed a lot since those defaults were recommended, though. especially the 4.* version. 2015-10-06 17:42 Also, reminder: Dev meeting in 20 mins. :) 2015-10-06 17:42 yeah, i got there an hour early :) 2015-10-06 17:42 (not that i'm a dev, but i've been thinking of diving into .net and becoming one, what with all these people leaving) 2015-10-06 17:43 All these people? 2 doesn't really constitute a horde. ;) 2015-10-06 17:44 hmm so summing up, there is this mysterious AppDomain thing, which may have something to do with the issue.. and there is a setting, that is a bit obscure, that is supposed to be in the least favourable setting on linux for this bug? 2015-10-06 17:45 I've always kept AppDomain false on linux. I'd definitely try that. 2015-10-06 17:48 does seem to limit the leaking quite a lot.. let's keep it running for a while .. 2015-10-06 17:49 i should retry false on the master branch too, i distinctly remember it not doing much to plug the leak 2015-10-06 17:59 technically in false it will leak more 2015-10-06 17:59 but be way more stable 2015-10-06 17:59 less threading 2015-10-06 17:59 which is good for mono 2015-10-06 18:00 the problem with single app domain is you can never unload anything 2015-10-06 18:00 so over time you get a lot of scripts running that do not need to be anymore 2015-10-06 18:00 and only way to clear it is restart the simulator 2015-10-06 18:00 hmm 2015-10-06 18:01 you mean taking memory, not running 2015-10-06 18:01 but its far better than crashing every 10 minutes from threading problems with mono 2015-10-06 18:01 Ubit probably, its kind of hard to tell though 2015-10-06 18:01 its far from perfect 2015-10-06 18:01 either way poses problems 2015-10-06 18:01 Dev meeting has started. ;) 2015-10-06 18:01 but false in linux poses far less problems 2015-10-06 18:01 yea im logging in 2015-10-06 18:01 they should stop running... just can't be unloaded from memory 2015-10-06 18:01 had to close 20 windows of stuff 2015-10-06 18:02 Always with the excuses. ;) 2015-10-06 18:02 lol 2015-10-06 18:02 well that and login window seems stuck 2015-10-06 18:02 think LL worked around that.. 2015-10-06 18:02 from time to time they create a new domain, and move live scritps to that.. 2015-10-06 18:03 then kill the old one 2015-10-06 18:03 LL had their own custom mono fork. 2015-10-06 18:03 dont seem able to log into Sisyphus 2015-10-06 18:03 running avination merge 2015-10-06 18:03 let me try again 2015-10-06 18:04 3rd time is the charm 2015-10-06 18:04 wierd 2015-10-06 18:06 nebadon: i haven't had it crashing every 10 minutes from threading problems... 2015-10-06 18:06 you would eventually 2015-10-06 18:06 with enough scripts 2015-10-06 18:06 gmc: Good amount of detail. For some of those bits of info you could have attached files instead of including the information in the body of the report. You could have attached a file with the test script file, for example. Would make it easier for someone else to grab it and use it for testing. 2015-10-06 18:06 it bites a lot of people because it works fine for months 2015-10-06 18:06 then one day someone adds one more simple script 2015-10-06 18:07 and it crosses the line and everything goes bonkers 2015-10-06 18:07 and its not always easy to realise what is happening 2015-10-06 18:08 ugh, doesn't sound good indeed 2015-10-06 18:08 regions should have a daily restart 2015-10-06 18:08 it is something we want to improve 2015-10-06 18:09 many ideas on how to, no one has really attempted to yet 2015-10-06 18:14 nebadon: actually, i hate attached files 2015-10-06 18:15 if things are in the body, i can copy/paste them to a terminal easily 2015-10-06 18:15 if it's attached, i have to download and then move the file to the actual test server 2015-10-06 18:15 so IMHO the only things to attach are long logs, images and patches 2015-10-06 18:18 none of this though! > https://goo.gl/SsAhv 2015-10-06 18:24 Ubit, I do daily restarts. Still things go wonky after a while. 2015-10-06 18:27 so what kind of scripts would get stuck in memory? and how many times? I guess if i have a prim with a script cross back-and-forth between two regions, the script will not stay in memory on each crossing? 2015-10-06 18:41 gmc: depends 2015-10-06 18:41 with AppDomainLoading on, the scripts will not stay in memory but your capacity for running scripts as well as the speed they run at is greatly reduced 2015-10-06 18:42 with it off, each time a script starts (be it compiled, rezzed, or entering) an instance is created and it stays in memory forever 2015-10-06 18:42 that is beause .net doesn't allow the unloading of assemblies 2015-10-06 18:42 only allows unloading app domains 2015-10-06 18:50 gmc how are avnmerge leaks? 2015-10-06 18:51 seemed to not be leaking (with AppDomainLoading to false) 2015-10-06 18:51 so i retested stock release with it set to false, also doesn't seem to be leaking 2015-10-06 18:51 well im sure it is leaking.. just hope less ;) 2015-10-06 18:51 which surprises me, given Melanie_T's comments.. with the prim entering the region every 10 seconds, i'd expect it to now have hundreds/thousands of copies of the script 2015-10-06 18:52 ah, still leaking w/ 0.8.1.1 it seems 2015-10-06 18:52 you don't see it 2015-10-06 18:52 yeah probably ... need to have it running over a longer time 2015-10-06 18:52 unless its a big big big scritp 2015-10-06 18:54 i can make it big :) 2015-10-06 18:54 oops :) 2015-10-06 18:54 and all i wanted was to run a few trains :) 2015-10-06 18:55 it was stuck at approx 3667mb for a while (going up and down around that point) 2015-10-06 18:55 but then it started going up 2015-10-06 18:55 3733mb now 2015-10-06 18:56 its going up for nothing ? 2015-10-06 18:56 well, just that prim moving back and forth 2015-10-06 18:56 no-one logged in to the sim or any other objects/scripts in the sim 2015-10-06 18:56 whats the map update rate ? 2015-10-06 18:57 default.. i think that's 0, let me double check 2015-10-06 18:57 ; MaptileRefresh = 0 2015-10-06 18:57 that one? 2015-10-06 18:58 ok 2015-10-06 19:00 now it seems to be oscilating around 3725mb.. 2015-10-06 19:00 normal 2015-10-06 19:02 and a little bump again 2015-10-06 19:02 i think i'm gonna see how both 0.8.1.1 and avinationmerge branch do when i keep em running for days, and then make a graph 2015-10-06 19:06 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): A NOTE has been added to this issue. 2015-10-06 19:11 yeap those log messages are anoying.. but still usefull 2015-10-06 19:58 Ubit: 114 warning 0 error 2015-10-06 19:58 nice :) 2015-10-06 19:59 want special configuartation or i use my tast :) 2015-10-06 19:59 tatste 2015-10-06 19:59 taste 2015-10-06 19:59 use any of those :) 2015-10-06 19:59 :) 2015-10-06 20:18 join #osgrid 2015-10-06 20:28 Ubit: i HG to new avinationmerge it take me build it 10 minutes of refresh server no issues 2015-10-06 20:29 i HG from osgrid 2015-10-06 20:29 so worked? 2015-10-06 20:29 yes 2015-10-06 20:29 nice 2015-10-06 20:29 i sent you HG in osgrid 2015-10-06 20:30 test please 2015-10-06 20:30 oh im changing another thing now :( 2015-10-06 20:31 i will keep it online for test for good no issue :) 2015-10-06 20:32 Ubit: thank you for encourge me to test avinationmerge for the frist time :) i was thinking it will take tim to test with issues 2015-10-06 20:32 :) 2015-10-06 20:33 sure it has issues... prob is where lol 2015-10-06 20:33 glade to contribute finding issues for you no worries lol 2015-10-06 20:34 well it for all of us.. not just me :) 2015-10-06 20:34 gmc: if it's the same script, the assembly will be reused 2015-10-06 20:35 Hi. People are telling, that virustotal finds malware in opensim-0.8.1.1.zip from http://opensimulator.org/wiki/Download False Alarm, or is it serious ? 2015-10-06 20:35 virus scanners often produce false positives on .net stuff 2015-10-06 20:36 however, a contamination can't be completely ruled out 2015-10-06 20:36 best to check with another scanner 2015-10-06 20:36 and/or research the virus it's flagged to contain 2015-10-06 20:36 often you will find that it may find a virus signature of a virus that can't be in it because it's another architectyre 2015-10-06 20:37 yes, makes sense. We had that idea 2015-10-06 20:38 why do links get save in trash.. well 2015-10-06 20:42 and LinkFolders get restored into root grrr 2015-10-06 20:42 ( in master ) 2015-10-06 20:43 i whould consider safer to just delete them.. but well 2015-10-06 20:44 Ubit: frsit error ( Runtime error in script updateldolar? 2015-10-06 20:44 Melanie_T: what is ldollar 2015-10-06 20:45 its yr script u should know 2015-10-06 20:46 ok i will put my brain on then :) Brain debugger = true 2015-10-06 20:46 what is the error msg ? 2015-10-06 20:47 i tested my games it is Zyngo mutiplayer 2015-10-06 20:47 and wait will send errors 2015-10-06 20:47 well u have monwy etc setup ? 2015-10-06 20:48 money... :) 2015-10-06 20:48 but forget to add the addon module for my currency yes 2015-10-06 20:51 issues started 2015-10-06 20:52 one that showes users freind list that online in HG only appeared in avination screen but via the viewer nothing there 2015-10-06 20:53 hmm 2015-10-06 20:53 and that works ok on master? 2015-10-06 20:54 secondlife script dose not work and give red errors 2015-10-06 20:54 master is fine 2015-10-06 20:54 ok what red errors? 2015-10-06 20:55 in xengine says could not load previous secondlife.script from assembly commoncompiles 2015-10-06 20:58 Ubit: i compile sl script and it work fine now https://dpaste.de/80M0 2015-10-06 20:58 i am playing Parcheesi now 2015-10-06 20:59 it was a fresh install on a clean dir ? 2015-10-06 21:00 purely ys 2015-10-06 21:00 odd 2015-10-06 21:04 well fs fails to recompile scripts from build menu ... singu works 2015-10-06 21:04 i tried to compile fs to see why... failed :) 2015-10-06 21:05 while compiling Zyngo game it says compiling updateldollar i am sure i am in love with avinationmerge and let me test fs 2015-10-06 21:06 fs issues i see in avnmerge i also see in master 2015-10-06 21:06 just there isn't a viwer that isn't broken somewhere 2015-10-06 21:09 downloading fs 2015-10-06 21:09 it does have more issues than singu on opensim 2015-10-06 21:10 singu more opensimer 2015-10-06 21:10 well not the alpha version... 2015-10-06 21:11 i uses old singu 2015-10-06 21:26 you had the suitcase on hg? 2015-10-06 21:28 i do not see suitcase in hg 2015-10-06 21:28 hmm i seen it in standalone mode 2015-10-06 21:29 and all folder unavailable but i see them there 2015-10-06 21:29 yeap 2015-10-06 21:30 also don't have it on hg tp from lbsa 2015-10-06 21:31 i had and still there 2015-10-06 21:31 from lbsa 2015-10-06 21:31 i just changed my jacket it work 2015-10-06 21:32 well i went from lbsa to refugegrid and no suitcase 2015-10-06 21:33 if i teleport home from my grid to osgrid 2015-10-06 21:33 let me check hom 2015-10-06 21:33 home 2015-10-06 21:34 i am in wright plaza now 2015-10-06 21:35 no suitcase anywhere 2015-10-06 21:35 i see online with a osg account 2015-10-06 21:35 not suposed to have suitace on home grid :p 2015-10-06 21:36 or suitcase :) 2015-10-06 21:36 well diva will fix hg.. its her baby 2015-10-06 21:37 i did not go offline with my osgrid since an hour and had no crash 2015-10-06 21:37 think i did fix most the merge did broke 2015-10-06 21:37 yeah hg great working 2015-10-06 21:46 i can not login with fs with latest fs and i downloaded old version same can not login 2015-10-06 21:46 hmm ? 2015-10-06 21:46 might bbe issue in my local .nt framework 2015-10-06 21:47 .net 2015-10-06 21:47 login where? 2015-10-06 21:47 fs doesn't use .net 2015-10-06 21:47 to avinationmerge 2015-10-06 21:47 check ip and port 2015-10-06 21:47 what dose it use i can not login with fs 2015-10-06 21:48 its a standalone? 2015-10-06 21:48 let me check i am sure it is not 2015-10-06 21:52 arch is grdihypergrid.ini 2015-10-06 21:53 you have the region on a grid? 2015-10-06 21:53 my grid yes 2015-10-06 21:54 well check if you did add the grid to fs 2015-10-06 21:54 i did 2015-10-06 21:54 other viewer connects fine? 2015-10-06 21:54 let me check to login to sl have not done that long time :) 2015-10-06 21:54 yes 2015-10-06 21:54 fine 2015-10-06 21:55 well then u have something worng on the fs grid setup 2015-10-06 21:55 see anything on grid or region console ? 2015-10-06 21:56 yes it is telling i am trying to login via console 2015-10-06 21:56 i can compile fs in this pc it won,t take me time if that help? 2015-10-06 21:57 i failed to compile that damm thing :p 2015-10-06 21:57 older version did compile... last that uses vs2013... nahhh no way 2015-10-06 21:57 do not install the Quicklib 2015-10-06 21:57 do not use the Quick 2015-10-06 21:58 in 32bit, it failed bc vs2013 hates 32bit 2015-10-06 21:58 i have 32bit and compile fine 2015-10-06 21:58 the last version on git ? 2015-10-06 21:58 i can do the latest if you want now 2015-10-06 21:59 wont take me time 2015-10-06 21:59 well first see if u find why it doesn't like yr grid 2015-10-06 21:59 no need to compile to do that :) 2015-10-06 21:59 did you tried Achamey viewer? 2015-10-06 21:59 Alchamey 2015-10-06 21:59 yeap have a copy around 2015-10-06 22:00 but only compiled singu.. that compiles easy with vs2010 2015-10-06 22:00 ( then its a disater in opensim... details ) 2015-10-06 22:00 singu is more friendly 2015-10-06 22:00 previus fs also compiled 2015-10-06 22:01 just the new one changed to vs2013.. disaster 2015-10-06 22:01 my vs2013 refuses to use sdk 7.1 2015-10-06 22:02 i guess i have to clone fs frist to that just let me try to login to sl i forget my credintial to sl lol 2015-10-06 22:02 when i forced it... a mess og .h conflits 2015-10-06 22:02 in 64b it compiles 2015-10-06 22:03 but fails link... some300 missing references :) 2015-10-06 22:03 what is the hg clone adress for fs 2015-10-06 22:03 i forget it lol 2015-10-06 22:04 hg clone http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/ 2015-10-06 22:04 this one yes? 2015-10-06 22:04 http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/ 2015-10-06 22:04 ohh u found it :) 2015-10-06 22:04 will clone now 2015-10-06 22:05 tried the Firestorm_4.7.3 branch.. uff 2015-10-06 22:06 ok cloning now 2015-10-06 22:06 ( of course had to update cmake 2015-10-06 22:06 the autobuild from ll fails... 2015-10-06 22:07 unless u edit the xml and change the version from 1.3 to 1.2... 2015-10-06 22:07 it give me green autobuild icon now seem fine 2015-10-06 22:08 the -m64 option from the readme doesn't work... 2015-10-06 22:08 well 2015-10-06 22:08 this on win of course 2015-10-06 22:08 will compile with windows 32bit and i have vs2010 and vs2013 both installed and can compile it with Eclipse if you want lol 2015-10-06 22:09 :) 2015-10-06 22:09 yr win is 32b ? 2015-10-06 22:10 yes i have 32bit and when compiling with 32bit you have to ignore Quick 2015-10-06 22:10 well mine is 64b 2015-10-06 22:11 both my vs2013 and 2015 don't like win32 anymore 2015-10-06 22:12 64bit not freindy with all LL viewer i my old knowledge been compiling sinc 2009 viewers with 32bit and i did with 64bit too 2015-10-06 22:12 oh it is beouse the vs2013 and vs2015 man 2015-10-06 22:12 becouse* 2015-10-06 22:13 well they do compile 32b.. just need to be told so... 2015-10-06 22:13 the 2013 even has a toolset for that... 2015-10-06 22:13 ( failed also :p ) 2015-10-06 22:13 newer versions yes compile for both 2015-10-06 22:14 when compiling it will work in 32 + 64 2015-10-06 22:14 autobuild worked fine 4 you on the 473 version? 2015-10-06 22:14 slow net did not know what version yet 2015-10-06 22:15 manifests [====================> ] 21498/47693 8m54s 2015-10-06 22:15 ohh back in 15min 2015-10-06 22:15 need 8 minutes to clone 2015-10-06 22:19 And we're back. It was lonely in here for a while with just 3 of us. 2015-10-06 22:19 welcome back Plugh 2015-10-06 22:19 ty 2015-10-06 22:20 i am in with fs to avinationmerge 2015-10-06 22:20 I should update my avnmerge copy 2015-10-06 22:21 hmm... Ubit is slowing down. Only 3 commits in the last couple of days. :) 2015-10-06 22:21 i did clone just an hour ago for frist time and discovering how much errors it would through in my face lol 2015-10-06 22:22 oh? 2015-10-06 22:22 How were you building it? 2015-10-06 22:22 yeah just the xengine for now as i test games 2015-10-06 22:22 I'm rebuilding now 2015-10-06 22:23 i built it on SUSE with monodevel all the latest as it is fresh server 2015-10-06 22:23 Build finished with no errors in 72.4 seconds. 2015-10-06 22:24 ok. 2015-10-06 22:24 I'm using mono 3.2.8 2015-10-06 22:24 great 2015-10-06 22:25 If you are working on improving xengine that is good. It needs some help. 2015-10-06 22:25 mono 3.0.6 2015-10-06 22:25 mono dose not matter 2015-10-06 22:26 ACTION nods 2015-10-06 22:29 back 2015-10-06 22:29 yeap lost time loosing the battle to compile fs :) 2015-10-06 22:30 have several things to change... but possible not nice bf full merge 2015-10-06 22:30 oh, compiling viewers is a pita, or it was when I first started trying to do that. I usually gave up after a while and try again weeks/months later. Took me a very long time before I had my first successful viewer build. 2015-10-06 22:30 welcome back 2015-10-06 22:31 it is not compiling sl script in fs 2015-10-06 22:31 singu does compile easy still 2015-10-06 22:31 oh, still having that problem? hm... 2015-10-06 22:31 Once I did my first viewer build, the others went easily enough. 2015-10-06 22:31 at least in my box with vs2010 still... 2015-10-06 22:31 although by others I think I only did FS apart from Sing. 2015-10-06 22:32 i compiled pheonix and greenlife earliy in 2009 i think 2008 2015-10-06 22:32 ok. Never tried it with VS. Don't have that on my machine. 2015-10-06 22:32 dinner time. bbl. 2015-10-06 22:32 remmber greenlife lol 2015-10-06 22:32 so it compiled linkedinyou ? :) 2015-10-06 22:34 i mean in fs i am trying to compile it dose not neither by mono or lsl compilers 2015-10-06 22:34 trying to compile games 2015-10-06 22:34 nothing work 2015-10-06 22:34 you managed to connect to yr grid ? 2015-10-06 22:34 and cloning firestorm not yet still downloading clone lol 2015-10-06 22:34 yes managed thank God 2015-10-06 22:35 so compile errors ? 2015-10-06 22:35 ( the recompile on the build menu is broken in fs ) 2015-10-06 22:35 fs on opensim.. seems to work at sl grrr 2015-10-06 22:36 in fs it popupwindow given me lots of errors 2015-10-06 22:37 odd 2015-10-06 22:37 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at OpenSim.Region.ScriptEngine.Shared.Sc 2015-10-06 22:37 it is all about the sl games i am using it work fine in master 2015-10-06 22:38 hmm never got those errors here 2015-10-06 22:38 one game i would love to raise as i gave it is physic issue to Robert 2015-10-06 22:39 for me i have unresolved issues for games since long time in master but those games working fine in master 2015-10-06 22:40 those scripts may need modules u didn't config 2015-10-06 22:41 it is about colide in bulletsim 2015-10-06 22:41 u can test ubOde 2015-10-06 22:42 it dose not work with ode nor bs but it work with Havok and Havok in the hand of microsoft they just bought it did not give me the time to buy the licinence lol 2015-10-06 22:42 :) 2015-10-06 22:42 what is ubOde? 2015-10-06 22:43 a little better ode 2015-10-06 22:43 you made it? 2015-10-06 22:43 yeap 2015-10-06 22:43 ok will see that 2015-10-06 22:44 ( don't forget u need to change also the mesh... er ) 2015-10-06 22:44 ( i keep forgetting and a made them :p = 2015-10-06 22:44 as i stopped thinking about Havok and taking bills and see doctors since Microsoft impact me on face with the bad news lol 2015-10-06 22:45 lindenmesh.cs? 2015-10-06 22:45 well guess thats just business 2015-10-06 22:45 ms does have games and game boxes 2015-10-06 22:46 possible more direct use for havoc than intel 2015-10-06 22:46 ms is smart always 2015-10-06 22:46 true as they said 2015-10-06 22:47 will open it for more contributers companies they will not look at me indivual they said compnies lol 2015-10-06 22:47 guess havoc will keep having its marketing 2015-10-06 22:48 i guess about 100 compnies had there own contributing to Havok already LL one of them 2015-10-06 22:48 they will not loose all the clients they have or give up new ones 2015-10-06 22:48 they can not stop updating to 100 compnies and lose profit man 2015-10-06 22:48 true 2015-10-06 22:49 becouse they all uses intel 2015-10-06 22:49 ms will just have a foot inside for their gaming needs i guess 2015-10-06 22:49 more modules more intels clients 2015-10-06 22:49 hmm xbox didn't use intel i think 2015-10-06 22:50 what they uses? 2015-10-06 22:50 think it was ibm cpu 2015-10-06 22:52 Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar 2015-10-06 22:52 thats the gpu 2015-10-06 22:52 Memory 8 GB DDR3 (5 GB available to games)[14] 2015-10-06 22:52 they still uses DDR3 2015-10-06 22:52 well don't know now.. 2015-10-06 22:52 original was ibm + ati if i remember well 2015-10-06 22:54 now its even possible ibm allowed amd to integrate the cpu with the gpu on a single die 2015-10-06 22:54 with multi-threads? 2015-10-06 22:54 multicores 2015-10-06 22:55 hmm 8 it seems 2015-10-06 22:55 2 reserved for the OS, 6 free for the games so i read... 2015-10-06 22:56 ohh the chip is even labeled "microsoft" :) 2015-10-06 22:57 thank God my brain not labled microsoft hahahah man everything is Bill Gated 2015-10-06 22:57 lol 2015-10-06 22:58 Bill Gate belongs now 79.2 billion USD 2015-10-06 22:59 i paid him by the way without my 10000 USD he wont have this much lol 2015-10-06 22:59 :) 2015-10-06 23:00 well ibm did it as a custom design not own product,, so normal its labeled microsoft 2015-10-06 23:01 ".. Xenon is the CPU that is used in the Xbox 360. The processor, internally codenamed Waternoose by IBM and XCPU by Microsoft .." 2015-10-06 23:01 they even didn't named it the same way lol 2015-10-06 23:01 lol 2015-10-06 23:02 design is a 64-bit PowerPC architecture 2015-10-06 23:03 it is by microsoft then labeld BillGated 2015-10-06 23:03 ooops there was a xbox with a intel pentium III ? 2015-10-06 23:03 all of xbox customed by microsoft with many names 2015-10-06 23:07 ibm ms nvidia ati they communicate very closely even with there competetions they still customise what benifit them togather ,,,, what a capitalism ,,,, 2015-10-06 23:08 they deserve to be on top of the peak 2015-10-06 23:10 files [=======> ] 6143/39666 2h26m 2015-10-06 23:11 2h26m lol 2015-10-06 23:11 for fs to be cloned slow net here 2015-10-06 23:23 so fs compiled? :) 2015-10-06 23:24 now finished 2015-10-06 23:24 will compile it in 5 minutes lol 2015-10-06 23:25 ok the 473 version 2015-10-06 23:27 C:\code\phoenix-firestorm-lgpl>hg sum parent: 47692:7a9434115a83 tip 2015-10-06 23:27 what i shall use Ubit 2015-10-06 23:28 i tried the firestom 473 2015-10-06 23:28 why not the latest? 2015-10-06 23:28 as it is where avination where developed? 2015-10-06 23:28 bc this is the version i have 2015-10-06 23:29 think its the last release 2015-10-06 23:30 yeap 2015-10-06 23:31 hmm tip is several commits ahead.. 200? :) 2015-10-06 23:32 yes i guess this is the latest master 2015-10-06 23:34 just do this to get the latest hg pull -u 2015-10-07 01:58 -!- Wanderer_42(~kvirc@dslb-178-012-189-154.178.012.pools.vodafone-ip.de) has left #opensim-dev 2015-10-07 12:19 Hi. I want to integrate opensim with a git repository to version objects. Is there any work in progress? 2015-10-07 12:20 Versioning objects from inside OpenSim of course. 2015-10-07 15:27 jmferrer_paradig I know some have talked about it before, not sure how feasible something like that is for opensim 2015-10-07 15:28 in my head it seems like there are much better ways of backing up opensim 2015-10-07 15:57 jmferrer_paradig: it's been done 2015-10-07 15:57 jmferrer_paradig: We have such a module, but have found it to be unreliable 2015-10-07 15:58 jmferrer_paradig: we experienced repository corruption and complete loss of objects 2015-10-07 15:59 jmferrer_paradig: it may have been a fault of the c# git implementation or a bug in the module 2015-10-07 19:09 Hi, I am jmferrer.parad . 2015-10-07 19:10 I want to integrate opensim with github. Has done somebody it before? 2015-10-07 19:10 Is there some available code to improve? 2015-10-07 21:31 elmanytas, checkout the project by QantumObject 2015-10-07 21:31 https://github.com/QuantumObject/docker-opensimulator 2015-10-07 21:32 containerized opensim ? 2015-10-07 21:33 that should automatically pull working deltas for all changes, however that is a downstream project in no way associated with opensimulator.org which will contain the most up-to-date sources 2015-10-07 21:34 wow their aboutus page has funny typos 2015-10-07 21:36 thank you w-t-h, i will checkout it 2015-10-07 21:37 http://www.quantumobject.com/forum/how-to 2015-10-07 21:40 here's their notes for opensim: http://www.quantumobject.com/forum/how-to/quantumobject-docker-containers-2/how-to-use-quantumobject-opensimulator-docker-container-47 2015-10-07 21:44 So, I guess the Diva Terms of Service feature is not included in Wifi, though is just a Diva-distro feature? 2015-10-07 22:51 Just because I do the tech support for a grid I'm expected to know the answers for all the weirdness of the code. 2015-10-07 22:52 Now it seems that mesh items that get uploaded and saved to inventory show a different name when they are rezzed from their name in inventory name. 2015-10-07 23:20 ? 2015-10-07 23:20 on master ? 2015-10-07 23:34 hmm name may came from diferent places 2015-10-08 01:00 Ubit: no, on 080PF. It doesn't make sense it should start doing this out of the blue. People have been uploading and using mesh for a long time. 2015-10-08 01:00 but what changed= 2015-10-08 01:00 ? 2015-10-08 01:00 its the merge ? 2015-10-08 01:01 ohh change was on master ? 2015-10-08 01:01 huh? 2015-10-08 01:01 I'm running 0.8.0-post-fixes branch. 2015-10-08 01:01 and that has the naming issue ? 2015-10-08 01:01 Nothing to do with either master or avination branch. 2015-10-08 01:01 That is what I'm being told. 2015-10-08 01:02 well merge upload is diferent.. don't remember where it gets the name to put into inventory 2015-10-08 01:03 from the root prim i guess ? 2015-10-08 01:03 The name for the item appeared to be ok when the item was in the avatars inventory. Once they drag the item out of inventory to rez it the name changes. 2015-10-08 01:04 root prim name != name in inventory 2015-10-08 01:05 I've uploaded mesh and the item still had the right name after I rezzed it. 2015-10-08 01:05 I thought the root prim name is the name of the item as it is in inventory 2015-10-08 01:06 When I link prims, the name of the last prim I select in a set of prims to be linked becomes the name of the item and is the name of the item in inventory. 2015-10-08 01:07 yeap 2015-10-08 01:08 not sure how its on merge.. let me see 2015-10-08 01:10 Do you know anything about the setting MeshImportUseSLM that can be seen in the viewers debug settings section? 2015-10-08 01:11 think it uses another file format (SLM) 2015-10-08 01:11 but never played with it 2015-10-08 01:13 ohh i sitll have the option to actually store the mesh 2015-10-08 01:13 hmm somewhere :) 2015-10-08 01:14 im mean with a inventory item 2015-10-08 01:15 item.Name = assetName; 2015-10-08 01:15 hmm seems assetname is not root part name 2015-10-08 01:15 but model name 2015-10-08 01:18 ahh but i do name the prims 2015-10-08 01:18 i mean merge renames prims 2015-10-08 01:18 if (grp == null) prim.Name = assetName; else prim.Name = assetName + "#" + i.ToString(); 2015-10-08 01:19 ( grp is null on first prim ) 2015-10-08 01:20 so on merge if i read right rootprim name == invetory name == model name 2015-10-08 01:33 I'll have to get together with someone who has the problem so I can see the problem for myself, check the name the item gets when rezzed, and check their inventory in the database. 2015-10-08 01:34 or check code in 0.8.0 age :) 2015-10-08 01:36 AFAIK, the people are doing something they have done in the past but seeing different behaviour. I need to get their attention to obtain more information. 2015-10-08 01:37 speaking about that... 2015-10-08 01:40 errr the ini.example 2015-10-08 01:41 what about it? 2015-10-08 01:42 Plugh: What viewer are you on. 2015-10-08 01:42 have to change it also :) 2015-10-08 01:44 CakeDog: Doesn't matter. I'm not the one seeing the problem. I've been told it has happened to several people, two (or was it three) different viewers used, and in different regions. 2015-10-08 01:45 bbiab. I have to go wire up a microcontroller so I can continue work on some software for it. 2015-10-08 01:45 what micro ? 2015-10-08 01:46 ATMEL ATtiny45. 2015-10-08 01:46 hmm ok never played with those 2015-10-08 01:46 4K program memory and a whopping 256 bytes of RAM. :) 2015-10-08 01:46 well did some minor work on a arduino 2015-10-08 01:47 atmega something :) 2015-10-08 01:47 usually a 328. 2015-10-08 01:47 i use more microchip 2015-10-08 01:47 err not a 12f508 Pleassseeeee 2015-10-08 01:47 Still an AVR uC at heart. I just code directly in C for the chip without that pseudo C like language and libraries used for Arduino. 2015-10-08 01:48 yeap i didnt like that much 2015-10-08 01:48 nice easy.. but.. well 2015-10-08 01:48 well its c.. with restrictions :) 2015-10-08 01:48 yea. I doubt I could use Arduino on the '45. 2015-10-08 01:48 its sort of C. 2015-10-08 01:49 i even don't use c on this micros 2015-10-08 01:49 except pic32 2015-10-08 01:49 programming a mips in asm, not that fun :) 2015-10-08 01:50 The AVR's have an instruction set optimized for C. The C compiler is free. I could code in ASM if I needed to but I don't. Unless I need to get creative to squeeze the code in to the small memory space. 2015-10-08 01:50 I've code 8086 in asm. 2015-10-08 01:50 yeap i did like atmel but was forced to use microchip 2015-10-08 01:50 What isn't fun is to code DSP chips in assembler. Not that I have ever tried that. 2015-10-08 01:50 and stayed with microchip 2015-10-08 01:50 i did 2015-10-08 01:51 with old tms 30010 ? 2015-10-08 01:51 and analod devices adsp2100 ?? 2015-10-08 01:51 I have a development board with a TMS something or other. I forget the actual part number. 2015-10-08 01:51 Maybe 32C010 or something like that. 2015-10-08 01:51 well this where early 80's :) 2015-10-08 01:51 thats more recente 2015-10-08 01:51 yea, my DSP board may be of that vintage. 2015-10-08 01:52 TI offered the assembler free, but not the C compiler. 2015-10-08 01:52 the 30010 was grandfather of 32c.. or something :) 2015-10-08 01:52 ok. 2015-10-08 01:52 i did a compiler for the adsp2100 lol 2015-10-08 01:52 i was crazy 2015-10-08 01:53 well took a tiny C compiler for the 8086 and made it a adsp2100 c compiler 2015-10-08 01:53 DSP chips are kind of weird beasts to me. Never spent enough time to get my head around the whole FFT and inverse FFT thing. 2015-10-08 01:53 ACTION nods 2015-10-08 01:53 well like mmx and SSE 2015-10-08 01:54 i once did a dct and idct in mmx 2015-10-08 01:54 now for opensim, just went to look for one already done ;) 2015-10-08 01:54 ( using fpu ) 2015-10-08 01:55 u seen me pushing it 2015-10-08 01:55 hmm didn't fix the idct.. we don't use it ( still ) 2015-10-08 01:56 fft butterflies are funny :) 2015-10-08 02:42 hey, nebadon 2015-10-08 02:44 hello Plugh 2015-10-08 02:53 Ubit: Got the '45 wired up and doing the flashy led thing with a bi-polar LED. 2015-10-08 02:54 Two flashes of red, one of green. 2015-10-08 02:56 nice 2015-10-08 02:56 and the atmel has enought sink/source current for a led ? 2015-10-08 02:57 i do prefer a lot the microchip IO blocks 2015-10-08 02:57 20ma sink/source 2015-10-08 02:57 ( well better not on a 100nf cap :p ) 2015-10-08 03:00 Ubit, yes. I'm driving the LED directly with just a single resistor to limit the current. 2015-10-08 03:02 nice 2015-10-08 03:02 I'll be using super bright LED's so I can keep the current low for the LED. Trying to save power as much as possible. 2015-10-08 03:03 yeap 2015-10-08 03:03 u can pulse them u know ? 2015-10-08 03:03 eye will not see.. 2015-10-08 03:04 well most 7seg displays where scaned using that 2015-10-08 03:04 yeah, that's a later version of software. Use PWM to allow variable brightness. 2015-10-08 03:04 well i was thinking about consumption 2015-10-08 03:05 yeah. That too. 2015-10-08 03:05 so no need for a true variable pwm 2015-10-08 03:06 The resources are limited so the programming can get tricky to keep track of everything going on. 2015-10-08 03:06 256 bytes limited?? 2015-10-08 03:06 thats a lot :) 2015-10-08 03:07 I need two sets of data buffers which only leaves 21 bytes for anything else that needs to be stored in RAM. 2015-10-08 03:07 :) 2015-10-08 03:07 have fun then :) 2015-10-08 03:08 yeah. If that RAM is also used for program stack, things will be tight. 2015-10-08 03:08 do it in asm? :p 2015-10-08 03:09 Perhaps. I can do it in C to do an initial generation of asm code then optimize that. I could also change to an '85 and get 512 bytes of RAM. 2015-10-08 03:09 I'll have to see how the program develops. 2015-10-08 03:09 I'm using the '45 as it is what I have in my parts drawers. 2015-10-08 03:09 yeap doing i C to get initial asm is a idea 2015-10-08 03:09 ACTION nods 2015-10-08 03:10 but ram.. not sure if c does eat ram 2015-10-08 03:10 at least withtout math and strtok and similar 2015-10-08 03:10 Its getting late and my WiFi is scheduled to shut down for the night in under an hour. Time to take a break from the computer and pick it up again tomorrow. 2015-10-08 03:11 :) 2015-10-08 03:11 I'm going to do a moving average. If I average 1, 2, or 4 data points I can do the average without floating point. 2015-10-08 03:12 a simple IIR doesn't do it ? 2015-10-08 03:12 IIR? 2015-10-08 03:12 infinite impulse response filter :) 2015-10-08 03:13 Um... I'm not getting that sort of variable data. I'm getting strings of GPS position data to average. 2015-10-08 03:13 yn = A*yn-1 + (1-A) * x 2015-10-08 03:13 eww 2015-10-08 03:13 thats like a rc filter 2015-10-08 03:13 I don't think I need anything that complex. 2015-10-08 03:14 its simpler than moving average 2015-10-08 03:14 That's simpler? 2015-10-08 03:14 the * are shifts 2015-10-08 03:14 Oh. Why didn't you just use the normal << or >>? 2015-10-08 03:14 we pic A so its only shits and adds 2015-10-08 03:15 well i do it in asm a lot :) 2015-10-08 03:15 hmm actually also so it in ubOde.. but don't care there.. use floats :) 2015-10-08 03:15 My average using 2 or 4 data points is just doing adds and one or two shifts. 2015-10-08 03:15 result 16bits i guess :p 2015-10-08 03:16 4 bits. 2015-10-08 03:16 uauu that many ? :) 2015-10-08 03:16 8 sort of as each byte is an ASCII digit for 0 to 9. 2015-10-08 03:16 atmel has nibble instructions ? 2015-10-08 03:17 I'll be doing average on bytes. 2015-10-08 03:17 errr bin add isnt decimal add at least the result 2015-10-08 03:18 z80 add a nice decimal ajust instruction for that 2015-10-08 03:18 well a few more suport for decimal if i remember 2015-10-08 03:18 but u need a decimal result ? 2015-10-08 03:18 yes 2015-10-08 03:19 ooops :) 2015-10-08 03:19 what oops? 2015-10-08 03:19 nothing .. just code lol 2015-10-08 03:20 Just add four bytes then right shift 1 or 2 bits. 2015-10-08 03:20 and get a bin result not decimal 2015-10-08 03:20 huh? 2015-10-08 03:21 same thing. 2015-10-08 03:22 mb it is.. sometimes it is :) 2015-10-08 03:22 Each byte is an ascii character. Values of 0x30 to 0x39. 2015-10-08 03:23 outch got scared.. forgot i had rez a npc to test the commit :) 2015-10-08 03:23 Adds and shifts still leave me with values in range of 0x30 to 0x39 when I'm done. 2015-10-08 03:23 and bumped against a copy of me :) 2015-10-08 03:23 I've just about got the additional regression tests in place to verify the bug in reading ini files. 2015-10-08 03:24 The ini file reading seems to use some code from Nini and I've managed to locate where on my machine I have the source code for that stuff. 2015-10-08 03:24 :) 2015-10-08 03:25 When I have the regression tests flag report the error in reading ini files I can start working out why the bug exists. 2015-10-08 03:26 s/flag// 2015-10-08 03:26 :) 2015-10-08 03:27 i should try to fix the test i took out of my way on the merge no? :) 2015-10-08 03:27 tests 2015-10-08 03:27 Its weird. Duplicate sections in a single ini don't work right with the second section causing the settings from the first copy of the section to be lost. If a section is duplicated in different ini files the key/values of both sections are combined. 2015-10-08 03:28 yes. Unless the test was bogus, it should be put back. 2015-10-08 03:28 ( are they all ? :P ) 2015-10-08 03:28 :) 2015-10-08 03:29 err missed a "n't" on last text :) 2015-10-08 03:29 ok, I'm going to get away from the computer for the night. 2015-10-08 03:29 have fun 2015-10-08 03:29 Going to pick up my guitar for some practice while watching some TV. :) 2015-10-08 03:29 You too. 2015-10-08 05:30 oops quaternion is rotation :) 2015-10-08 05:31 Bug #7390:04 Script compile error for "if (vector)" 14( http://opensimulator.org/mantis/view.php?id=7390 ): A NOTE has been added to this issue. 2015-10-08 05:34 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): A NOTE has been added to this issue. 2015-10-08 05:39 Bug #7380:04 Key being evaluated as a boolean improperly implemented 14( http://opensimulator.org/mantis/view.php?id=7380 ): A NOTE has been added to this issue. 2015-10-08 16:28 Whom was it that was talking about porting a viewer for an internet browser? 2015-10-08 17:11 Jsync.. everyone? lol Moses said they were interested in one 2015-10-08 17:11 everyone wants one 2015-10-08 17:12 after extensive testing I think a SL/OpenSim in web browser concept is a long long ways off 2015-10-08 17:12 WebGL is not nearly as powerful as regular OpenGL is 2015-10-08 17:12 not to mention you run into 32 bit limits very quickly 2015-10-08 17:13 it would be very reliant on Javascript 2015-10-08 17:13 there are a lot of trade offs for a web browser native viewer 2015-10-08 17:13 it would look very very different from what we are used to seeing and experiencing 2015-10-08 17:14 WebGL is only 32-bit? 2015-10-08 17:14 no but must web browsers are 2015-10-08 17:15 so if you want your app to work for eveyrone you hit the low hanging fruit first 2015-10-08 17:15 which is a very big 32 bit wall 2015-10-08 17:15 generally your limits to just 512mb memory 2015-10-08 17:15 ACTION nods 2015-10-08 17:15 if your want it to work everywhere 2015-10-08 17:15 64 bit web is pretty much limited to Linux 2015-10-08 17:16 maybe mac 2015-10-08 17:16 but webgl on mac is practically non-existant 2015-10-08 17:41 I'm curious, though shouldn't I be able to host a site with apache2 server on my local lan that's got the address "dra.jsync.hn" & it work? 2015-10-08 17:45 I want to setup a pseudo network on my local lan so I can test some things, including a potential mod addon for Chromium browser that will have some basic OpenSim viewer capabilities is my hope. 2015-10-08 17:45 as long as it all resolves jsync 2015-10-08 17:45 also depends on how apache is configured 2015-10-08 17:45 if its configured to use vhosts and names etc.. 2015-10-08 17:45 vs a single site 2015-10-08 17:46 but ya as long as its all configured correctly there is no problem limiting apache to lan usage 2015-10-08 17:46 i do it all the time for dev work 2015-10-08 17:47 Yeah, that's what I was wanting to do as well. As long as my dev space is private, I can get a lot more accomplished 2015-10-08 20:05 Heyya, does anybody here know about registering domain names & making at home nameservers? 2015-10-08 20:07 There are plenty of domain name registrars on the net. For an at home name server you can use bind. If you are on WIndows I'm not sure what you would use. 2015-10-08 20:08 I use Linux. 2015-10-08 20:08 The name server is secondary to the host, right? I have an apache2 install for the pages. 2015-10-08 20:11 Not sure what you mean by secondary. You can tell Linux what name servers to use by changing the contents of /etc/resolv.conf 2015-10-08 20:11 You can also add static name/ip mappings to /etc/hosts. 2015-10-08 20:12 I have my local 127.0.0.1 for the first domain I thought to attempt to self-register 2015-10-08 20:12 In /etc/hosts 2015-10-08 20:13 That's not a very clear phrase for that 2015-10-08 20:13 :/ 2015-10-08 20:13 I set 127.0.0.1 swg.hn for my first domain 2015-10-08 20:13 I didn't want .com 2015-10-08 20:15 buy a domain name a create a A record for your home IP ; no need to run a nameserver on your own 2015-10-08 20:15 I wanted to avoid spending $20/domain name each year 2015-10-08 20:16 I thought if I had just a few domains (like -10), that I could save myself $200 2015-10-08 20:16 & I thought to use a custom suffix for my domains. ^.^ 2015-10-08 20:17 you can create as many subdomains as you want on a first level 2015-10-08 20:18 What's the possibility that I could identify a "hn" to replace the "www"? 2015-10-08 20:18 For "HoloNet" 2015-10-08 20:22 um... no, you shouldn't use a domain name for 127.0.0.1. Save that for your machines IP address. 2015-10-08 20:24 Jsync: You want a name that can be used by other people to access your machine? 2015-10-08 20:24 No, it was for identifying myself as a host of a particular domain 2015-10-08 20:25 My intent, anyway 2015-10-08 20:25 ^.^ 2015-10-08 20:25 I still think you will have to pay someone 2015-10-08 20:26 :/ I wanted to start a "HoloNet" user community. 2015-10-08 20:26 As a cultural statement 2015-10-08 20:27 Sort of something fun & more pleasant to consider in a contrast to a 'web'. 2015-10-08 20:27 hn.starwarsgrid.com 2015-10-08 20:27 :D 2015-10-08 20:29 I'm curious, is there a way to register without using the "www"? Maybe I could register "hn.com" & host other pages "hn.starwarsgrid.com"? 2015-10-08 20:42 if you register hn.com, you can host hn.com, www.hn.com, foo.hn.com, joe.hn.com, carmen.san.diego.hn.com. but not *.starwarsgrid.com 2015-10-08 20:43 got it. So, since I have "starwarsgrid.com", how do I add "hn.starwarsgrid.com"? 2015-10-08 20:44 Do I make that folder parallel to "starwarsgrid.com"? 2015-10-08 20:46 Sorry, I haven't worked on pages in a while. I'll just have to read it again. :/ hehe 2015-10-09 00:37 what is the min dev version for opensim 2015-10-09 03:53 Not sure my i cant generate maptiles console turns red lol http://pastebin.com/5ic74pje 2015-10-09 04:14 Have you checked your map generation settings for typos? 2015-10-09 04:16 yes i have 2015-10-09 04:17 what seems to be wrong? 2015-10-09 04:18 I can't tell from that message. 2015-10-09 04:18 What is your MapImageModule entry set to? 2015-10-09 04:19 what ini? 2015-10-09 04:20 OpenSim.ini 2015-10-09 04:20 Is that message appearing after you issue a command via the instance console or via a remote console? 2015-10-09 04:20 MapImageModule = "MapImageModule" 2015-10-09 04:21 instance console 2015-10-09 04:21 but i do have remote console too 2015-10-09 04:21 What command did you type to trigger the error? 2015-10-09 04:21 generate map 2015-10-09 04:24 0.8.1-dev? Is that code from git master? 2015-10-09 04:24 "generate map" worked for me on a standalone running 0.8.1-post-fixes 2015-10-09 04:25 0.8.1 2015-10-09 04:25 Did you build it yourself or download it? If you downloaded it, where did you get it? 2015-10-09 04:27 built it 2015-10-09 04:28 its odd looks like its not even attempting to call the map service uri 2015-10-09 04:28 it does not show in fiddle proxy 2015-10-09 04:28 I don't know what that is. 2015-10-09 04:30 allows me to see all outgoing http connections 2015-10-09 04:30 The most likely cause of the problem is you have something misconfigured somewhere. OS is a complicated system to set up. 2015-10-09 04:31 i have it all setup except that 2015-10-09 04:32 The command worked for me in both the 0.8.1-post-fixes and git master versions of OS that I have on my machine. 2015-10-09 04:34 If you want to pastebin your [Map] section I'm not sure what else I can suggest you look at. 2015-10-09 04:36 The error occured in the call to upload the map to your database. 2015-10-09 04:37 Either the maptile service module couldn't be found, or wasn't loaded, the scene doesn't exist, or the generation failed leaving a variable undefined. 2015-10-09 04:37 hm... 2015-10-09 04:39 Are you running as standalone or in grid mode? If you have the instance running more than one region you could select a region before running the command and see if that makes a difference. 2015-10-09 04:40 hey, orenh. Ever heard of 'generate map' on the region console spitting out red text with the somewhat useless message "Object reference not set to an instance of an object"? 2015-10-09 04:41 Plugh no. That's a generic error. 2015-10-09 04:42 yea, usually says something wasn't initialized, or was misconfigured. 2015-10-09 04:46 ok just tried with 0.8.1.1 everything works 2015-10-09 04:47 ok, good. 2015-10-09 04:48 I build from git master so I usually work off branch names. 2015-10-09 04:49 hm... The birds module is throwing red text when shutting down an instance. :P 2015-10-09 04:50 Might be a race condition of some sort. 2015-10-09 12:27 Hey, good morning. I'm curious, what's the typical fault when you connect a region to your grid & you get a "Communications Failure" when you try to teleport to it? 2015-10-09 12:32 Is anybody else awake yet? hehe 2015-10-09 12:35 The Robust sees the region & doesn't give error when I try to tp to it, nor does the region give error. & I set login enable. 2015-10-09 12:36 It's using the same OpenSim.ini file that the various other regions are using, which are located on separate vps servers 2015-10-09 12:57 I think it's the XEngine section. I changed that so that I could enable some ossl functions. That's the only thing different in the couple of OpenSim servers (aside of MySQL stuff & particular ipaddress) 2015-10-09 13:01 Oh. I had Regions.ini [ExternalIP] starwarsgrid.com because somebody told me to do that. :/ 2015-10-09 18:53 I've been using mono 3.2.8 to run OS. What version of mono 4 is considered safe to use with OS? 2015-10-09 19:01 ive been using 4.0.4 and 4.3.0 from git master 2015-10-09 19:10 Both are reliable? 2015-10-09 19:11 ya so far no real problems 2015-10-09 19:11 there are some kernels that really anything newer than like mono 3.12 will be problematic 2015-10-09 19:11 wont know until you try though 2015-10-09 19:12 I'm using mono to run Robust for a live grid. I don't want to start messing with changing mono versions if there will be problems. 2015-10-09 19:13 How do you know which kernels will have a problem with a newer mono? 2015-10-09 19:13 other than trying and seeing if something blows up? 2015-10-09 19:13 yea its hard to say 2015-10-09 19:13 some people seem to not have issues, others do 2015-10-09 19:14 I think your architecture and hardware are a factor 2015-10-09 19:14 like how many cpu cores etc.. 2015-10-09 19:15 8 core, 64-bit 3.10.23 Linux kernel. 2015-10-09 19:15 What sort of problems can be encountered. 2015-10-09 19:18 its some kind of threading/ timing issue 2015-10-09 19:18 for me a lot of the time region wont even start it just crashes 2015-10-09 19:18 a little way into the startup 2015-10-09 19:18 its very random failure 2015-10-09 19:18 but also not hard to trigger either 2015-10-09 19:19 ok. I'm more concerned with it causing problems with Robust. Only instances that will be run via mono are for a test grid. 2015-10-09 19:20 ya i would be surprised if it is as easy to trigger on robust 2015-10-09 19:20 robust is not very thread heavy 2015-10-09 19:21 ACTION nods 2015-10-09 19:55 I tried to run an exe under mono and it gave me a 'load error'. That may mean a missing dependency but I have mono-complete installed and even installed monodevelop as I read it may include other dependencies that might be needed but it didn't help. 2015-10-09 19:55 The program was compiled on the machine where I tried to run it. 2015-10-09 20:29 Plugh: are you able to pastebin the red spew you mentioned that the birds module generated on shutdown? 2015-10-09 20:29 yesterday.... 2015-10-09 20:29 Let me look for it. 2015-10-09 20:31 http://pastebin.com/aAhAnzUP 2015-10-09 20:32 Ah yes, that old NaN thing again, not quoted properly in the database layer 2015-10-09 20:32 That's in 081PF 2015-10-09 20:32 it's in all versions. No-one has fixed it yet 2015-10-09 20:33 I haven't tried making sense of the error or where it is occuring. 2015-10-09 20:33 the SQL is written expecting a number not NaN which it interprets as a field name 2015-10-09 20:33 I don't know where in the code out of region coordinates are turned into NaNs either 2015-10-09 20:34 Is this in the birds module or in the main OS code? 2015-10-09 20:35 the birds module is somehow moving a bird to an out of bounds coordinate.... somewhere in core this becomes NaN, and then the db persistence layer tries to save that number and MySQL interprets NaN as a field name 2015-10-09 20:35 hm... you get the error if you don't wait for all scripts to start before issuing a shutdown. 2015-10-09 20:36 I run with --debug but still doesn't tell me where the error is occuring. 2015-10-09 20:38 bbl 2015-10-09 20:41 greping the source for NaN shows it's used quite a lot in physics 2015-10-09 20:42 I think if an object tries to move of the side of a region, and there is no adjacent region to move into, then the coordinates end up as NaN 2015-10-09 20:49 why are u on 081 ? 2015-10-09 20:51 seems yr having fights and fixing things that did changed in 082 and even more on avnmerge 2015-10-09 20:57 what mono version is best for the opensim 2015-10-10 09:39 I need a good scripter to help me. I have an opensource lightsaber script & it's giving me an error in OpenSim in general, regardless of which grid I am in. :/ It's probably some syntax thing peculiar to OpenSim. 2015-10-10 09:46 I do not understand this line of the script, though it reads, 2015-10-10 09:46 if ((mm0 == "hue")||(mm0=="color")) { 2015-10-10 09:46 float hue = hue(llList2String(mm,1)); 2015-10-10 09:46 set_hue(hue); 2015-10-10 09:48 It gives error with "float hue = hue(llList2String(mm,1)); & says, "Expression denotes a 'variable', where a 'method group' was expected. 2015-10-10 17:11 Jsync: you're overwriting the function hue() with the variable float hue 2015-10-10 17:12 LSL has different namespaces for functtions and variables 2015-10-10 17:12 C# does not 2015-10-10 17:33 Melanie_T: I was having a look at that DTL/NSL money module. The MoneyServer.exe file won't run as it just tosses a "load error" message during startup. Did you ever have that program running and did it require code changes to get it running? 2015-10-10 17:34 i have it running and it required no code changes beyond the patches they supply 2015-10-10 17:34 i did make code changes in order to allow it to read it's config file from a place other than bin/ 2015-10-10 17:34 but those don't affect functionality as such 2015-10-10 17:35 maybe your mono is too new? 2015-10-10 17:35 is it reliant on SSL 2015-10-10 17:35 i cant get SSL working on newer mono 2015-10-10 17:35 well, it's not reliant on it, it works without it 2015-10-10 17:35 which means you cant really use wifi on mono newer than 3.12 2015-10-10 17:35 you can make tight firewall rules and run withuot it 2015-10-10 17:35 and i am not one to use something newer because it is there. i am very conservative in production 2015-10-10 17:36 i run a patched 2.10.9 and see no reason to move off it for now 2015-10-10 17:36 if it works, don't fix it 2015-10-10 17:36 well thats a lie, i should have said you cant use WIFI with newer mono if you want it to connect to SSL SMTP 2015-10-10 17:36 which gmail requires 2015-10-10 17:37 and really your kind of nuts to use SMTP without SSL 2015-10-10 17:37 smtp was used without ssl for decades 2015-10-10 17:37 it's not like wifi's communications are national secrets 2015-10-10 17:37 Melanie_T: ok. The "load error" message isn't very helpful. That may indicate a missing dependency but I already have mono-complete installed and even installed monodevelop as some pages mentioned it supplies some other things that might be needed to run a mono app. 2015-10-10 17:38 all it says is "load error" nothing else? 2015-10-10 17:38 the monodevelop gui app is never required 2015-10-10 17:39 the "load error" message probably originates from withtin the money server code 2015-10-10 17:39 nebadon: Are you trying to get outgoing email working when the destination is using SSL? 2015-10-10 17:39 rather than anything mono 2015-10-10 17:39 so grep for it 2015-10-10 17:39 and see what triggers it by reading the code 2015-10-10 17:39 nothing found. 2015-10-10 17:40 im trying to get Mono to accept the signed cert for gmail 2015-10-10 17:40 it fails 2015-10-10 17:40 nebadon: oh 2015-10-10 17:40 they broke something in mono 2015-10-10 17:40 i guess 2015-10-10 17:41 you have to run this 2015-10-10 17:41 $ mozroots --import --ask-remove 2015-10-10 17:41 $ certmgr -ssl smtps://smtp.gmail.com:465 2015-10-10 17:41 and it fails on new mono 2015-10-10 17:41 anything beyond 3.12 2015-10-10 17:41 1 sec i wil get message 2015-10-10 17:42 *** WARNING: Certificate signature is INVALID *** ? 2015-10-10 17:43 thats ok 2015-10-10 17:43 well i'll be damned 2015-10-10 17:43 I get that message on the first two certs. The third is ok. It says I've added 3 to the stores. 2015-10-10 17:43 they fixed it on git master for mono 2015-10-10 17:43 but I'm running an older mono. 2015-10-10 17:43 what mono are you running? 2015-10-10 17:43 3.2.8 2015-10-10 17:43 im running 4.3.0 on the box i just tried 2015-10-10 17:43 ok 3.2 is older than 3.12 2015-10-10 17:43 What error(s) do you get? 2015-10-10 17:44 none now 2015-10-10 17:44 they must have fixed it 2015-10-10 17:44 ok. 2015-10-10 17:44 id have to try an inbetween version 2015-10-10 17:44 That's good. 2015-10-10 17:44 like 4.0.1 2015-10-10 17:44 was last time i tried and it failed 2015-10-10 17:44 i think 2015-10-10 17:44 i had to revert the avacon grid 2015-10-10 17:44 becasue emails were not going out 2015-10-10 17:44 i'll have to upgrade and try again 2015-10-10 17:45 before though it would instantly fail on the first step if i recall 2015-10-10 17:45 on the mozroots 2015-10-10 17:45 it would spew some error 2015-10-10 17:45 i need to test wifi of course to make sure its actually working 2015-10-10 17:46 ACTION nods 2015-10-10 17:46 i wouldnt take this as an endorsment 2015-10-10 18:08 Ah. I just built that DTLNSL currency thing on my own machine and noticed two messages 2015-10-10 18:09 /usr/lib/mono/4.5/Microsoft.Common.targets: warning : Reference 'OpenSim.Framework.Communications' not resolved 2015-10-10 18:09 /usr/lib/mono/4.5/Microsoft.Common.targets: warning : Reference 'OpenSim.Region.Physics.Manager' not resolved 2015-10-10 18:09 So the problem is what I read about for "load error". Missing dependencies. 2015-10-10 18:09 Or ones where something must have been renamed in versions of OS since that module was last modified. 2015-10-10 18:27 Hey guys, is it difficult to configure the money module & get it working? I was thinking about a simple game currency that works with an inworld timer(). 2015-10-10 18:36 It seems like someone mentioned having some trouble with the money module. I am a little apprehensive about it. I talked with someone acquainted with OpenSim almost a year ago about that specific thing. 2015-10-10 18:40 there is probably not much in terms of support for the money module 2015-10-10 18:40 ive never used it, I dont think many do use it 2015-10-10 18:42 Hmm. I'd be interested in talking with someone (anyone) whom setup a game currency with the money module. That would be cool to implement. ^.^ 2015-10-10 18:47 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-10 18:54 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-10 18:58 Plugh this is the exact problem 2015-10-10 18:58 https://bugzilla.xamarin.com/show_bug.cgi?id=27169 2015-10-10 18:58 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-10 18:58 it still seems broken in 4.0.4 i need to test again in 4.3 but im already almost certain its still broken 2015-10-10 18:59 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-10 19:00 nebadon: You can run those two commands without error that set up the certs but it doesn't work when you try to use them. 2015-10-10 19:00 well i get the same thing on 4.0.4 2015-10-10 19:00 nebadon: If you build mono from source, I have one word for you that may seem familiar -> bisect :D 2015-10-10 19:00 it just says the cert is invalid 2015-10-10 19:00 and when i try to send email with wifi the console spews 2015-10-10 19:01 pretty much exact same message as in that bugzilla report 2015-10-10 19:01 ACTION nods 2015-10-10 19:01 miguel acknowledged the problem in february 2015-10-10 19:01 The files that are part of standard OS don't support connection to mail servers using anything other than basic id and password. 2015-10-10 19:02 yea this is all part of wifi itself 2015-10-10 19:02 I can not even connect to gmail with my android phone 2015-10-10 19:02 It's part of the gsmell 2015-10-10 19:02 lol you should be able to 2015-10-10 19:02 These security things are new 2015-10-10 19:03 actually its not new 2015-10-10 19:03 but mono project broke something 2015-10-10 19:03 it worked fine for years 2015-10-10 19:03 still works fine on older mono 2015-10-10 19:03 Actually, my android app is not supported. Gsmell stopped supporting android, or would not wait before they started new security standards 2015-10-10 19:03 that seems super unlikely.. considering android is like gmail the operating system 2015-10-10 19:04 OS uses an old version of DotNetOpenMail which doesn't support most of the current auth systems when sending mail to remote mail servers. 2015-10-10 19:04 My old Android Gmail app worked for years, though then gmail started a new security standard 2015-10-10 19:04 well ya but thats going to happen jsync 2015-10-10 19:04 that doesnt mean google doesnt support android for gmail 2015-10-10 19:04 lol 2015-10-10 19:04 just means that 1 app doesnt 2015-10-10 19:05 android is literally built around gmail 2015-10-10 19:05 hehe 2015-10-10 19:05 android has not released a compatible update yet. ^.^ 2015-10-10 19:05 I don't think gmail started a new standard but they may have started using ones. 2015-10-10 19:05 That might be the case, technically, Plugh 2015-10-10 19:05 i would love to blame google, but in my case its xamarin 2015-10-10 19:06 Though before, my android app worked fine, similar before, connecting to email settings worked fine. Now they want SSL & new security standards. 2015-10-10 19:06 miguel pretty much says that verbatim in the bugzilla 2015-10-10 19:06 Jsync thats the NSAs fault 2015-10-10 19:06 haha 2015-10-10 19:06 everyone switched to encrypted 2015-10-10 19:06 I'm sure you're right about that, nebadon 2015-10-10 19:07 Even though you're sort of joking 2015-10-10 19:07 no im not even joking a little 2015-10-10 19:07 lol 2015-10-10 19:07 Because I doubt gmail admin got a call from the President 2015-10-10 19:07 no the opposite, nsa is mad google encrypted 2015-10-10 19:07 Oh, haha 2015-10-10 19:07 google encrypted cause they caught the NSA illegally wiretapping their lines 2015-10-10 19:08 XD 2015-10-10 19:09 Google caught me spying on my dad & blamed the NSA for conspicuous activity because I routed my signal to Washington DC for a joke 2015-10-10 19:10 Jsync: There are 3 money systems available for use with OpenSim if you want to look at them to see what is involved in setting up your own money module. 2015-10-10 19:11 Plugh, have you heard of anyone else whom setup a game currency? 2015-10-10 19:12 yes. They usually have rolled their own system. 2015-10-10 19:12 I think I can legally even sell game credits, though I can't trade that back to US$ or something. 2015-10-10 19:13 I want to just have a timer event determine money added & maybe make a scripting function for adding money to an account via game objects (Like a job at the bantha burger, or something) 2015-10-10 19:13 That should be ok, but IANAL :) 2015-10-10 19:15 realistically if you are dealing in any kind of real money, should consult a lawyer/accountant 2015-10-10 19:15 danbanner fixed my lightsaber script, btw. I wrote about that this morning & asked for help, then I ran into him in OSG. He was really helpful. :) 2015-10-10 19:15 do not rely on advice from IRC :) 2015-10-10 19:16 nebadon: Is that advice? ;) 2015-10-10 19:16 Yeah nebadon, though somebody mentioned it in detail & pointed out the particular law. It's something to do with US regulations. In various other countries it's not a problem 2015-10-10 19:17 lol Plugh 2015-10-10 19:17 Jsync: you could always put the jedi magic on the IRS 2015-10-10 19:17 I can't remember what the law is called. Melanie_T mentioned it as well. It's an acronym that has to do with those regulations 2015-10-10 19:17 "These are not the funds you're looking for" 2015-10-10 19:17 right. lol! 2015-10-10 19:18 hmmmm low on funds you are 2015-10-10 19:18 hehe 2015-10-10 19:18 the new regulation framework is a FINCEN (treasury dept.) rule 2015-10-10 19:19 Melanie_T: There are some days, you were looking in the webmap url. I found it; are you still interested in that address? 2015-10-10 19:19 you need to become what is known as a MSG (Money Service Business) to convert both ways 2015-10-10 19:19 your downloading it from osgrid Igor? 2015-10-10 19:19 i use nsl money system but it is purely in game only 2015-10-10 19:19 Yes 2015-10-10 19:19 Melanie_T, you should list that address. I appreciate the software 2015-10-10 19:19 you can sell you game credits without that 2015-10-10 19:19 as long as you don't redeem them for cash 2015-10-10 19:20 IgorVorotiloff: yes please 2015-10-10 19:20 http://download.osgrid.org/webmap_v1.2.zip 2015-10-10 19:20 ya thats the one :) 2015-10-10 19:20 ok 2015-10-10 19:20 & list the minimap module as well 2015-10-10 19:20 i pasted it to you couple days ago too Melanie_ you were probably afk 2015-10-10 19:20 I still have to tear into those. 2015-10-10 19:20 ya quickmap 2015-10-10 19:20 http://download.osgrid.org/quickmap.zip 2015-10-10 19:20 right, "quickmap" 2015-10-10 19:21 http://quickmap.osgrid.org 2015-10-10 19:21 Yah, list those. Great helps! 2015-10-10 19:21 my webmap includes the quickmap code 2015-10-10 19:21 yea 2015-10-10 19:22 nebadon: i'm planning to put it on github 2015-10-10 19:22 and i'd lost the archive filw here :) 2015-10-10 19:22 yea 2015-10-10 19:22 I am going to attempt to make my quickmap point to a particular section of the map that's specific to a particular planet theme area. I am going to attempt to use a galaxy map & just point to different quickmaps for the different planets. 2015-10-10 19:22 we had it safe and sound :) 2015-10-10 19:22 with some light instructions added 2015-10-10 19:23 the istructions were what i was after 2015-10-10 19:23 i have the code :) 2015-10-10 19:23 the instructions are crazy basic, but many people have succeeded using them 2015-10-10 19:23 so good enough :) 2015-10-10 19:25 What are those map things? 2015-10-10 19:25 Does anybody remember whom it was that setup the page for their grid that allowed them to select an avi from a series of pictures of different avis? It was like a mockup of the secondlife page. It looked really good. 2015-10-10 19:25 I've seen several people do that. I wrote something to that ages ago. 2015-10-10 19:26 oh, great. Just when I'm almost fixed the thing I'm working on the cat starts calling for me. :P 2015-10-10 19:26 ive seen it also, i dont know anyone who has actually shared anything like that 2015-10-10 19:26 wifi lets you pick avatar, you should be able to reprogram it to display an image or animation of an avatar too 2015-10-10 19:26 Somebody was showing off their work a couple of weeks ago. It looked great, though I can't remember whom it was. 2015-10-10 19:27 hmm not sure 2015-10-10 19:27 most of the grids who design that stuff hold on to the code 2015-10-10 19:27 mostly because sharing custom code like that is a pain in the ass 2015-10-10 19:27 I need a little notebook near my desk that I can jot notes into 2015-10-10 19:27 success... almost. I need to fix the access info for the database. 2015-10-10 19:28 Jsync: If you are running a Linux machine you can use the Tomboy application. 2015-10-10 19:28 I better go see to this cat. bbl. 2015-10-10 19:28 ACTION watches with interest as he wants to know how to do that to 2015-10-10 19:30 I haven't heard of "Tomboy". 2015-10-10 19:33 H-H-H, I am trying to get generic info for a lot of things I am "gonna do" or "fixin to do", as we say down hiar. ;) 2015-10-10 19:35 I really need like 3 other people just like me so I can get some of these things accomplished. ^.^ 2015-10-10 19:36 It's like the thing with Allen - I talked with him for 20 minutes or so & was told to figure out a d6 system conversion for my d20 stuff - then I found a series of d6 Star Wars guides. I'd like to use his system though. :) 2015-10-10 19:38 All the things in my list & I have 4 hours of work time remaining in the day. 2015-10-10 19:45 I want to implement an icecast server that autostreams the Star Wars soundtrack; I want to make the Quickmap guide for a few Star Wars planet areas; I want to work on the d6 Myriad implementation for a Star Wars Meter (when I have plenty of time); I want to implement a forum for Star Wars Grid; I want to talk with someone about forum accounts/grid accounts - aligning those or workarounds; So what do I start with? 2015-10-10 19:45 use ices player 2015-10-10 19:45 thats what i do 2015-10-10 19:45 http://grid.nebadon2025.com:6565/scene 2015-10-10 19:46 totally unmanned from the console 2015-10-10 19:46 neb, is that a stream or is that a single song? 2015-10-10 19:46 its like a week worth of music 2015-10-10 19:46 oh nice 2015-10-10 19:46 this is all the music 2015-10-10 19:46 "Iceplayer"? 2015-10-10 19:46 http://icecast.org/ices/ 2015-10-10 19:47 this is the player 2015-10-10 19:47 Do you have to plugin the player to a url & run a server somewhere else? 2015-10-10 19:47 all music on my server is from http://scene.org 2015-10-10 19:47 i run icecast server 2015-10-10 19:47 and ices is the command line player 2015-10-10 19:48 ACTION uses icecast with mpd 2015-10-10 19:48 i have a song list of tons of music 2015-10-10 19:48 http://nebadon2025.com/scene.org/ 2015-10-10 19:48 and ices just randomly picks songs 2015-10-10 19:49 theoretically it should go days without repeating a song 2015-10-10 19:50 totally dependent of course on how many songs you have 2015-10-10 19:53 Can Icecast be used to stream video as well? 2015-10-10 19:54 If I wanted to throw a party for a "Star Wars: Rebels" marathon, could I use Icecast? 2015-10-10 19:55 I used to be close friends with a guy whom had a video server for SL, though then I started doing SWRP & we lost touch. I'm not sure what he was using. 2015-10-10 19:56 no 2015-10-10 19:57 live streaming video is much more difficult than just audio 2015-10-10 19:57 better off using something like twitch or new youtube video streaming beta 2015-10-10 19:58 Ah. The icecast page said, "streaming media", so I thought to ask. 2015-10-10 19:59 you maybe able to stream prerecorded video 2015-10-10 20:00 well actually you probably can do video, but its a lot more complicated 2015-10-10 20:00 and you could save a few weeks pain by using a predone service 2015-10-10 20:00 like twitch 2015-10-10 20:00 or ustream 2015-10-10 20:00 Yeah, I'm talking about streaming movies or tv shows. Not live video stuff. 2015-10-10 20:00 what we used for OSCC 2015-10-10 20:00 oh 2015-10-10 20:01 you can do that just from apache 2015-10-10 20:01 you dont need anything special if its just mp4 2015-10-10 20:01 Oh, can I? 2015-10-10 20:01 you just need to expose the mp4 to the web 2015-10-10 20:01 haha! That's cool & easy 2015-10-10 20:01 i would suggest using handbrake to convert 2015-10-10 20:01 it has a web stream option checkbox 2015-10-10 20:01 you could also do it from youtube 2015-10-10 20:02 I use "OpenShot" to convert the files, which works with a degree of error margin 2015-10-10 20:02 yes that is good too 2015-10-10 20:02 since it has youtube option 2015-10-10 20:02 you can just use those videos from your own apache 2015-10-10 20:02 right, the youtube mpeg setting works for most things I noticed 2015-10-10 20:02 i love openshot 2015-10-10 20:02 cant wait for windows version 2015-10-10 20:02 with openshot 2.0 2015-10-10 20:02 if it ever happens 2015-10-10 20:02 It's good software. Really easy to use 2015-10-10 20:03 ya 2015-10-10 20:03 Much easier than doing that stuff with Blender 2015-10-10 20:03 ^.^ 2015-10-10 20:03 its my favorite editor there is 2015-10-10 20:03 I wish there was a "Return to Zero" feature. I had clipping at the end of a movie & deleting all the beginning, like an hour of video, then dragging that to the start. 2015-10-10 20:04 i made this with openshot 2015-10-10 20:04 http://projectrep.com/san_jose/San_Jose_Project_006_stream.mp4 2015-10-10 20:04 I hate clipping* 2015-10-10 20:05 That's just a mp4 on your apache, nebadon? 2015-10-10 20:05 yes 2015-10-10 20:05 just plop it in a folder 2015-10-10 20:05 and load it into web browser 2015-10-10 20:05 Did you export using openshot? 2015-10-10 20:05 not that one this one was from handbrake 2015-10-10 20:06 http://projectrep.com/san_jose/San_Jose_Project_006.mp4 2015-10-10 20:06 that is the openshot version 2015-10-10 20:06 I'm curious what settings give you a good usable .mp4 2015-10-10 20:06 its 2-3 times the size 2015-10-10 20:06 thats why I like handrbake you get much more control 2015-10-10 20:06 not just a few presets for services 2015-10-10 20:06 http://handbrake.fr 2015-10-10 20:07 Oh neat. I'm bookmarking that. Can I upload audio into that & add muted video? 2015-10-10 20:07 no its just for last stage conversion 2015-10-10 20:07 you do all of that in openshot 2015-10-10 20:07 then run what openshot spits out through handbrake for a final pressing 2015-10-10 20:08 Oh, ok 2015-10-10 20:08 i generally output in a higher quality from openshot 2015-10-10 20:08 like bluray setting or something 2015-10-10 20:09 so what handbrake gets is the highest quality 2015-10-10 20:09 I have this problem with particular files not being compatible with my ps3. We have movie night once a week & I have to use the Youtube mpeg export to view the films, which is a step down from what the video was before I convert it 2015-10-10 20:10 handbrake has presets for various devices 2015-10-10 20:10 the important thing for opensim/second life 2015-10-10 20:10 there is a checkbox that says web optimized or something 2015-10-10 20:10 make sure that is check 2015-10-10 20:10 ps3 doesn't do .avi files 2015-10-10 20:10 use 23 or 24 fps 2015-10-10 20:11 i do constant quality on bitrate 2015-10-10 20:11 set it to 18-20 2015-10-10 20:11 keep resolution below 720x480 2015-10-10 20:11 That's a low res 2015-10-10 20:11 640x320 is better, you can mess around with quality settings a bit but i would suggest staying below those 2015-10-10 20:11 yea 2015-10-10 20:12 if you want to do it inside the viewer on a prim surface 2015-10-10 20:12 without making everything like 2fps 2015-10-10 20:12 You set it to 720x480 for your OpenSim stuff? 2015-10-10 20:12 yea you really kind of have to 2015-10-10 20:12 or it will run terrible 2015-10-10 20:12 ok 2015-10-10 20:12 just experiment you will see 2015-10-10 20:12 you can probably go a bit more 2015-10-10 20:12 but just remember not everyone has super gaming computer either 2015-10-10 20:12 Yah, thanks. That's definitely on my list of things. :) 2015-10-10 20:13 I've got 500 Star Wars facebook friends my 6th day of having a facebook page for StarWarsGrid. 2015-10-10 20:13 I am thinking I might bring some people to OpenSim 2015-10-10 20:14 here is an example 2015-10-10 20:14 https://ia600500.us.archive.org/25/items/CncdFairlightOrangeFrameranger/frameranger.stream.mp4 2015-10-10 20:14 I sort of panicked at first, like I bit off more than I could chew, though people are understanding about the fact that we're "under construction". ^.^ 2015-10-10 20:14 this is pretty much the perfect example of what the Opensim viewers want 2015-10-10 20:15 the quality is good 2015-10-10 20:15 Cool graphic on that page, neb 2015-10-10 20:17 Who did that? 2015-10-10 20:21 its from demoscene competition 2015-10-10 20:22 that one is a 3 groups, CNCD, Fairlight and Orange 2015-10-10 20:22 http://www.pouet.net/prod.php?which=53647 2015-10-10 20:23 Is it actually a Zelda spoof, or is that a humor to their site? 2015-10-10 20:24 probably both :) 2015-10-10 20:24 the logo is random 2015-10-10 20:24 (It's French I presume) 2015-10-10 20:24 they have logo competitons too 2015-10-10 20:24 its art and code competition 2015-10-10 20:24 like any competitive environment, lots of humor, sarcasm etc.. :) 2015-10-10 20:25 i have video archives of some of it on archive.org 2015-10-10 20:25 i made a big panel for opensim that streams all these videos 2015-10-10 20:25 https://archive.org/search.php?query=nebadon2025 2015-10-10 20:25 The page text is blinking 2015-10-10 20:26 You made that Archive site? 2015-10-10 20:26 no, that is the Internet Archive 2015-10-10 20:27 its like 1000s of TBs of archives 2015-10-10 20:27 Oh. Though it's for video? 2015-10-10 20:27 you can post stuff there to be archived until humanity destroys the earth :) 2015-10-10 20:27 its all kinds of stuff 2015-10-10 20:27 No kidding! 2015-10-10 20:27 https://ia800300.us.archive.org/24/items/KewlersMfx1995/1995.stream.mp4 2015-10-10 20:28 I was looking for something like that. I was asking myself, "What do I do with all this work when I am near passing?" 2015-10-10 20:28 one of my favorite demoscene :) 2015-10-10 20:29 There needs to be a means of archiving html website builds which could later be rehosted. It wouldn't have to be hosted right then, though it would be cool to have a place to deposit that work. 2015-10-10 20:30 A site that posts a suburl & configures to host the html pages as written could be really cool! 2015-10-10 20:32 you can kind of do that on github 2015-10-10 20:33 Oh? 2015-10-10 20:35 well if you have a project, you can host pages on github, that could reference files on archive.org 2015-10-10 20:35 https://pages.github.com/ 2015-10-10 20:36 you just push changes to the website same way you push code to a repository basically 2015-10-10 20:37 afk a few 20-30 minutes 2015-10-10 21:12 Jsync: If you are interested in another video editing program for Linux, take a look at Lightworks (http://www.lwks.com/) 2015-10-10 21:16 ACTION wonders why that 1995.stream.mp4 has morse at the beginning 2015-10-10 21:22 hmm there was a song that had on underground a morse code message ofending the writer previus producer 2015-10-10 21:22 hmm a mike oldfiled one ? 2015-10-10 21:22 I hear it as 'SL' but it's got a confusing echo on it 2015-10-10 21:25 Ubit: cool. 2015-10-10 21:25 jakdaniels_: The morse says E S L 2015-10-10 21:26 yeah I wasn't sure if one dot was an echo 2015-10-10 21:29 yea its funny others have said ES as well 2015-10-10 21:30 Oh, and the morse code is clearly . ... .-... which translates into 2015-10-10 21:30 ES 2015-10-10 21:30 a quote from the comments page 2015-10-10 21:30 no one knows why though, probably coincidental lol 2015-10-10 21:30 Plugh: my morse is not very good so I didn't take the morse test back in '83 and only got a license in UK for VHF. Later I got a full license on HF as well.. 2015-10-10 21:30 would have to ask littleb bitchard 2015-10-10 21:31 http://littlebitchard.com/ 2015-10-10 21:31 he wrote the song 2015-10-10 23:53 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-11 02:24 nebadon: you still here? 2015-10-11 02:25 nebadon: as in ping 2015-10-11 03:09 hey Plugh, I am now 2015-10-11 03:10 I saw your mention of handbrake earlier. Does it have a way to extract the coding method of one video so you can use those exact settings to encode another video? 2015-10-11 03:10 VLC 2015-10-11 03:10 I had forgotten about HB 2015-10-11 03:10 VLC can do that? 2015-10-11 03:11 ya go to Tools > Codec Info 2015-10-11 03:11 how i usually do it 2015-10-11 03:11 its the most informative method ive found 2015-10-11 03:12 I have a cheap video camera. I wanted to use it as part of a 3D scanning system but it is very picky about the video files. I can play the files it records but I haven't been able to get it to play a video it didn't create. 2015-10-11 03:13 ok. You use the settings from VLC in handbrake or you use VLC to (re)code a video using the settings found by VLC? 2015-10-11 03:13 avidemux is good tool also 2015-10-11 03:13 i use VLC to inpsect files i didnt make 2015-10-11 03:14 to see what the codec details are 2015-10-11 03:14 I get some video info from mplayer when I play a file recorded by the device. 2015-10-11 03:14 bit rates, frame rates, resolution, audio bit rates 2015-10-11 03:14 ACTION nods 2015-10-11 03:15 I'll have to try it again sometime. I want to do some experiments with 3D scanning using structured light. 2015-10-11 03:17 ya handbrake will be good for that 2015-10-11 03:17 if you dont want to work with unweildy raw files 2015-10-11 03:17 handbrake does a better job than even the best adobe tools do 2015-10-11 03:18 its very fast too 2015-10-11 03:20 I only have 3 images to project. I've made them into movies by copying the frame multiple times. I just need to code it to a format playable by the video camera. 2015-10-11 03:20 so series of stills? 2015-10-11 03:20 you want virtualdub then 2015-10-11 03:20 yeah 2015-10-11 03:20 what's that? 2015-10-11 03:21 http://www.virtualdub.org/ 2015-10-11 03:21 it will sort of run in wine 2015-10-11 03:21 better off running it in your windows vm 2015-10-11 03:21 its very reliant on systems codecs though 2015-10-11 03:21 you will need something like x264vfw too 2015-10-11 03:22 I'll be using my DSLR to capture the images. 2015-10-11 03:22 http://sourceforge.net/projects/x264vfw/ 2015-10-11 03:22 right 2015-10-11 03:22 think of virtualdub as the old razer blade and scotch tape video editing tool 2015-10-11 03:23 I have lightworks for video editing if I need it. 2015-10-11 03:23 ya they all kind of have different purposes 2015-10-11 03:23 virtualdub is good for converting series of still images into video 2015-10-11 03:23 or even into animated gifs too 2015-10-11 03:24 oh, I see. 2015-10-11 03:25 i use video editing suites too 2015-10-11 03:25 but a lot of the time they have some good tools and other subpar tools 2015-10-11 03:26 virtualdub is kind of the pinacle for linear editing clipping, or stiching 2015-10-11 03:26 its very light and very fast 2015-10-11 03:26 unlike say Adobe Premiere 2015-10-11 03:26 ACTION nods 2015-10-11 03:26 it does one thing really good heh 2015-10-11 03:26 yea, Lightworks is a professional level editing program. Its been used to edit Hollywood movies. 2015-10-11 03:27 its hard to rely on 1 tool 2015-10-11 03:27 avidemux is really great as well 2015-10-11 03:27 I just have the free version of it. Haven't spent much time trying to use it. 2015-10-11 03:27 handbrake is good for streaming 2015-10-11 03:27 virtualdub good for clipping/stiching 2015-10-11 03:27 I don't have much need for video editing most times. 2015-10-11 03:27 avidemux is good for more standard physical media formats 2015-10-11 03:28 hm... virtualdub isn't in the repos for Mint 2015-10-11 03:28 couple those with blender and openshot and you have a full on editing suite for free 2015-10-11 03:28 yes its windows only 2015-10-11 03:28 it does run in wine 2015-10-11 03:28 but you have to also install x264vfw 2015-10-11 03:28 Oh. :P 2015-10-11 03:28 so you have the x264 codec for wine 2015-10-11 03:29 I'd prefer a Linux only solution. 2015-10-11 03:29 ya 2015-10-11 03:29 virtualdub is one of those tools for me 2015-10-11 03:29 its so good 2015-10-11 03:29 i just dont care 2015-10-11 03:29 lol 2015-10-11 03:29 however 2015-10-11 03:29 you can do just about everything virtualdub can with avidemux 2015-10-11 03:30 i used virtualdub for a long time so im really good with it 2015-10-11 03:30 virtualdub though has some amazing filters 2015-10-11 03:30 like old time film and stuff like that 2015-10-11 03:31 i suspect those same filters probbaly work with avidemux too though 2015-10-11 03:32 http://codecpack.co/download/VirtualDub-Filter-Pack.html 2015-10-11 03:34 I have used the CCCP code pack in Windows before. Don't now if it would work with virtualdub 2015-10-11 03:34 if you havent tried openshot you should its really good, super simple 2015-10-11 03:35 any codec packs that your media players pick up 2015-10-11 03:35 it will as well 2015-10-11 03:35 simple is good. 2015-10-11 03:35 the results are as good as any package i have used 2015-10-11 03:35 lots of nice filters too 2015-10-11 03:35 i use chroma key a lot 2015-10-11 03:35 to do overlays 2015-10-11 03:38 ok. So I have both packages. Just have to figure out how to load the codecs in to vdub 2015-10-11 03:39 they will just show up 2015-10-11 03:40 under menu Video > Compression 2015-10-11 03:40 will list available codecs 2015-10-11 03:40 bah. You can only add one filter at a time. 2015-10-11 03:40 ya 2015-10-11 03:40 you kind of go into the settings page if i recall 2015-10-11 03:41 Oh. You put the filters in to the same directory as the program. 2015-10-11 03:41 like i said its very simple 2015-10-11 03:41 its like the notepad of editors 2015-10-11 03:41 but i kind of like that myself 2015-10-11 03:42 its nice cause you can do direct stream copy clipping 2015-10-11 03:42 no recompression 2015-10-11 03:44 ok, I have loads of filters that can be loaded now 2015-10-11 04:00 nice 2015-10-11 04:00 this is an example i made using the old film filter > https://www.youtube.com/watch?v=JzxLtvbRWQ0 2015-10-11 04:29 nebadon: nice. I've seen that before. 2015-10-11 10:29 Hey, does anybody have a Lunar Surface Terrain texture? I am going to make an entrance area for SWGrid. I like what OSG did for theirs. I hate to steal the idea, though that would be the perfect entrance area for SWG. ^.^ 2015-10-11 11:40 Oh, ok. They have some really good images on Google for Lunar Surface. Nice! 2015-10-11 16:55 Can an avinationmerge branch sim and a dev master sim use the same MySQL database, 2015-10-11 16:55 assuming the new DB fields for the avinationmerge branch have been added? 2015-10-11 17:06 do you mean robust or opensim.exe? 2015-10-11 17:06 Opensim.exe 2015-10-11 17:06 yes and no 2015-10-11 17:06 For example using both in osgrid running off the same MySQL database 2015-10-11 17:07 they can use the same database if and only if the data written by the master sim isn't used by an avnmerge sim later on 2015-10-11 17:07 so if you care to upgrade the sims running master later 2015-10-11 17:07 you're better off giving them a database of their own 2015-10-11 17:08 you can of course use the same mysql server 2015-10-11 17:08 but change the DSN on the old sims to read something like "legacy" in place of "opensim" 2015-10-11 17:08 once you upgrade and Migrations run, you can merge the tables 2015-10-11 17:09 I have mixed sims using the same MySQL database on my test grid using the avnmerge Robust 2015-10-11 17:09 is there a perticular reason for you to want to run master? 2015-10-11 17:09 and that seems to work OK. 2015-10-11 17:09 Ken_S: the issue is when you try to upgrade the master sims 2015-10-11 17:09 it will try to run Migrations agains already migrated tables 2015-10-11 17:09 I dont want to switch ALL OSGrid sims to the new AVN merge code at once. 2015-10-11 17:10 and then use the potential invalid data because master sims don't write valid data to the new columns 2015-10-11 17:10 I'd like to add one or two and see how it goes before switching all the rest. 2015-10-11 17:10 And they are all currently running off the same database 2015-10-11 17:10 do you use different databases for each simulator, or do you use a single database for all? 2015-10-11 17:11 e.g. do all prims from all sms go into one prims table 2015-10-11 17:11 Single database for all sims on a specific server 2015-10-11 17:11 or do you have a prims table for each sim? 2015-10-11 17:12 It is a single MySQL database currently using the dev master default MySQL table configuration. 2015-10-11 17:13 I do not know if the default dev master MySQL uses a prims table for each sim. 2015-10-11 17:13 i don't recommend sharing prims, primitems, primshapes, land and terrain tables between avnmerge and master 2015-10-11 17:13 and the default does not 2015-10-11 17:13 not seoarate them, i mean 2015-10-11 17:13 the default DSN sends all to a database named opensim 2015-10-11 17:13 all prims in the same table 2015-10-11 17:14 So its best to start a new MySQL databse for the avinationmerge sims, and load oars? 2015-10-11 17:14 as you know, i don't touch oars with a 10' pole 2015-10-11 17:14 as they lack the most important part - script states 2015-10-11 17:15 i would just move these sims' table rows to another database in mysql 2015-10-11 17:15 but if you're not an experienced sql user, that may be risky, too 2015-10-11 17:16 I would say most people running sims in osgrid for example would be able/willing to do that. 2015-10-11 17:16 *would not 2015-10-11 17:17 I converted all the sims on my test grid to the new merge code, but I am using the same exact database as before. 2015-10-11 17:18 if you converted ALL the sims then all the sims write valid data to the columns 2015-10-11 17:18 the issue is with mixing them on the same database 2015-10-11 17:18 and i can't guarantee there will be troubles 2015-10-11 17:19 i just also can't guarantee there won't be 2015-10-11 17:40 It sounds like detailed documentation will be needed, 2015-10-11 17:40 or the average sim operator won't be willing to upgrade. 2015-10-11 19:18 physics.. not phsyics :p 2015-10-11 19:47 hey nebadon are you around? 2015-10-11 20:17 hello H-H-H 2015-10-11 20:22 its ok i figured it out now ty i was d found it in the logs :) ty anyway 2015-10-11 20:22 cool :) 2015-10-11 20:22 you have used openshot to iirc ? 2015-10-11 20:24 i have a video i recorded as mp4 and when i add it to timeline in openshot the colours are wierd yet it plays fine in preview, ive seen this is a known issue but wondered if you had seen it or knew of a way round it? 2015-10-11 20:28 i have not seen that 2015-10-11 20:30 and sorry i see my last comment got chopped up it should have said i was looking for the link for handbrake but i found it in the logs 2015-10-11 22:40 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-12 15:55 Does anybody know how to register a subdomain for the DNS File on Godaddy? 2015-10-12 15:56 godaddy is a pain in the ass, their control panel is horrible 2015-10-12 15:56 its been a while since i had to use them, im sure they changed it since then, its been years, but i was so glad when I left them 2015-10-12 15:57 https://www.godaddy.com/help/how-do-i-create-a-subdomain-in-simple-control-panel-2290 2015-10-12 16:00 I just moved the last domain I had at godaddy to another registrar I use. 2015-10-12 16:00 Jsync: Instead of www. you want blah. (for example)? 2015-10-12 16:01 well, I don't have a server service with Godaddy, just the domain name. I do not have these options on the plain domain service. 2015-10-12 16:02 probably need to contact their support 2015-10-12 16:02 Yeah, I think "www" needs to go extinct. We all need to use the HoloNet instead. :D 2015-10-12 16:02 i just remember thier control panel being absolutely terrible 2015-10-12 16:02 Yah, I hate calling them 2015-10-12 16:02 They're always so nice that it's fake. lol :P 2015-10-12 16:02 i moved to hostgator 2015-10-12 16:02 Where are they located? 2015-10-12 16:03 im not even sure heh 2015-10-12 16:03 Because I don't like godaddy, though if I'm going to be picky... 2015-10-12 16:03 godaddy is in Scottsdale 2015-10-12 16:03 i used to live literally like next door to them 2015-10-12 16:03 I wish URPad was a little cheaper on domains. I love them for vps hosts 2015-10-12 16:04 and really these hosting companies are never really located where the servers are located 2015-10-12 16:04 They're cool. They're sort of difficult to contact, though their tech department is awesome. It's very easy to use. 2015-10-12 16:04 Right nebadon. They all use vps hosts. :D 2015-10-12 16:04 It's like, they rent vps servers to rent vps servers. lol 2015-10-12 16:05 well its all colocated big data centers 2015-10-12 16:05 many companies like godaddy share data centers with like 100 other companies 2015-10-12 16:06 It's impressive how far they've come. I think they started out sort of small in the 90's 2015-10-12 16:07 if you are impressed with godaddy, you would really be impressed with better services hehe 2015-10-12 16:07 A small group of guys that wanted to make money 2015-10-12 16:07 haha neb 2015-10-12 16:07 seriously godaddy is terrible in comparrison to most 2015-10-12 16:07 They're so nice on the phone 2015-10-12 16:07 well they have a lot of money for sure 2015-10-12 16:07 I just don't like their ui 2015-10-12 16:07 yes that is really what i mean 2015-10-12 16:08 hostgator uses cpanel 2015-10-12 16:08 its awesome 2015-10-12 16:08 I like cpanel 2015-10-12 16:08 URPad uses it 2015-10-12 16:08 It's really intuitive 2015-10-12 16:10 So, I setup "HoloNet.StarWarsGrid.com", though my page doesn't show because my subdomain isn't registered with Godaddy (which is totally shitty to have to do that) 2015-10-12 16:11 if the ip address is the same, you could just setup wildcard 2015-10-12 16:11 Ohhh. That's not why maybe. 0.o I forgot to put in the subdomain address on the pages. I was testing the concept at "starwarsgrid.com/holonet" :/ 2015-10-12 16:12 if the ip address is different for that then it will need its own a record 2015-10-12 16:12 "A" record that is on DNS 2015-10-12 16:12 which you would add from the godaddy DNS control panel 2015-10-12 16:13 Actually, the site's still not viewable, though it's got nothing to do with not changing the link urls 2015-10-12 16:14 wait neb, because now you're talking my language. If you've seen the straight "Domain" control panel, that's what I have to do is alter the DNS Zone File 2015-10-12 16:14 Though I'm not sure how to add one for a subdomain 2015-10-12 16:18 I found it. "Derr". I didn't realize they had so much documentation online. :) 2015-10-12 16:19 :) 2015-10-12 16:20 Yay!! http://holonet.starwarsgrid.com/ 2015-10-12 16:20 This is going uber slow, though I just sort of wanted to make this page "by hand (as Melanie_T puts it)", just for fun. 2015-10-12 16:21 It's not really a business. It's just for hobby. :) 2015-10-12 16:21 it will take years to get a full grasp on opensim 2015-10-12 16:21 ive been doing this for 8 years, still figuring it out :) 2015-10-12 16:24 That's cool. I will probably do OpenSim for the rest of my life. I have been in SL since it opened. It's just a great little hobby environment. 2015-10-12 16:31 Has anybody watched "Star Wars: The Clone Wars" or "Star Wars: Rebels"? 2015-10-12 16:32 I think that would be something that OpenSim would be capable of producing. 2015-10-12 16:33 With mesh avatars, I really do not see that much difference with design & graphically. It seems really comparable to OpenSim. 2015-10-12 16:33 ya could get pretty close 2015-10-12 16:33 with a lot of work anyway :) 2015-10-12 16:33 I notice quite a lot of those "cartoons" sort of do things sloppy for a pseudo-retro effect. 2015-10-12 16:34 ya those cartoons are made with the same tools you would model with for opensim 2015-10-12 16:34 probably Maya 2015-10-12 16:34 be my guess 2015-10-12 16:34 Like, the avatars will just move their mouths for the dialogues. Obi-Wan has a really cheesy prim beard that SL designers could do better than in their sleep. 2015-10-12 16:35 Yeah, a lot of people use Maya I have read 2015-10-12 16:35 I think Blender has much more capabilities though 2015-10-12 16:35 have to realize to Lucas Arts are masters of marketing 2015-10-12 16:35 no doubt the low poly nature was also to maximize profits :) 2015-10-12 16:35 right. I realize it's 100% marketting 2015-10-12 16:35 translates better to action figures and toys 2015-10-12 16:36 right. If they can press out an episode in a couple days work time, they increase profits. That makes sense. 2015-10-12 16:36 It would be really cool to see a lot of independent things on youtube or some variant channel 2015-10-12 16:39 That's weird. My "holonet.starwarsgrid.com" site works fine, though now my "starwarsgrid.com" site can not be found. :/ 2015-10-12 16:40 Can I not enable more than 1 site with Apache2 without doing something peculiar? 2015-10-12 16:43 Jsync: virtual hosts 2015-10-12 16:51 Yah, I was sure I setup a config file for StarWarsGrid.com. How else would the server host the site? It said "Site does not exist". :/ 2015-10-12 16:52 hehe. Now they both work 2015-10-12 16:52 ^.o 2015-10-12 17:04 Whom decided "The Web" was a good idea? & who told everybody that everybody was cool with that? Why didn't we call it "The Medusa" or something. For the record, "I did not consent to 'The Web'. We need something more sociologically appropriate." 2015-10-12 17:05 "ThreadNet" would have been cool maybe. 2015-10-12 17:06 People didn't want to excite the Poseidon enthusiasts, so they decided against "GlobalNet", or just make it a community variable. 2015-10-12 17:07 <.< you're rambling dude. Good point, though shup. 2015-10-12 17:08 sorry 2015-10-12 17:43 Just be glad they didn't call it Skynet. :) 2015-10-12 17:45 want to meet a terminator? call your son John Connor 2015-10-12 18:25 sim crash issue in 8.2 http://pastebin.com/adrFrpXE 2015-10-12 18:27 it does not hard crashbut when i get that error the console wont let my type commands and i am unable to tp to it unless i restart region 2015-10-12 18:49 Rodger_: don't try to wear coalesced items 2015-10-12 23:46 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-13 00:37 Hey, is anybody else awake? 2015-10-13 00:38 I'm setting up an icecast server. This is my first one & I got the server working, though each time a track ends, the player on the radio url stops & mutes & I have to either refresh or unmute & push play again. I do not see any obvious configuration setting I have overlooked. I am curious if anyone else has experience with Ices2. 2015-10-13 00:39 It's sort of cool I set one of these up. I always paid the $2/week in SL. lol 2015-10-13 07:34 -!- Travis__(~travis@h197.41.30.71.dynamic.ip.windstream.net) has left #opensim-dev 2015-10-13 18:04 nebadon u here? 2015-10-13 18:05 hey AliciaRaven 2015-10-13 18:05 doh meeting time 2015-10-13 18:05 hey nebadon, wondering if u had forgot meeting lol 2015-10-13 18:05 I did was working sorry on my way 2015-10-13 18:06 k, np 2015-10-13 18:07 Plugh and Ubit 2015-10-13 18:07 not sure if you guys are coming 2015-10-13 18:07 I can't make it today. Family is going out for a little while in a few minutes. 2015-10-13 18:07 k 2015-10-14 01:48 dan u need to make bridges large enought for a tiger I 2015-10-14 01:48 hehe 2015-10-14 07:46 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-10-14 12:24 Others might be interested to see what the project goal is for Star Wars Grid. Take a look at the "About" tab & "Development" tab @ http://starwarsgrid.com 2015-10-14 16:36 hey Ubit! How is the merge coming along? Anything major still missing/broken? 2015-10-14 16:41 diva, only things I have noticed in border crossings between 2 vars may be good one direction and crash the viewer the other direction, and 2015-10-14 16:42 sit heights are a little higher. Other issues may be related to HG and OBODE physics engine. 2015-10-14 16:42 All in all, its working pretty dern good. 2015-10-14 16:42 ok, great to hear. I'll test HG stuff this afternoon 2015-10-14 16:42 I see that Ubit already updated SQLite which is good 2015-10-14 16:43 Ubit has been working on it really hard thats for sure. 2015-10-14 16:47 I have 100+ sims running on it on a test grid, and 3 vars running on it on OSGrid. 2015-10-14 16:47 oh wow, cool 2015-10-14 16:48 have you tested HG more or less? 2015-10-14 16:48 No 2015-10-14 16:49 ok well a quicky test on a standalone with sqlite looks good. Just an unusual log line tagged with error that probably should be debug. I'll test more this afternoon. 2015-10-14 16:55 By the way, welcome back Diva! 2015-10-14 16:55 thanks :) 2015-10-14 17:00 Diva, my Hypergates have not even been working on the regular dev master lately, so have not even tried HG on the new avn merge code.. 2015-10-14 17:00 what's wrong? 2015-10-14 17:00 was it the protocol change? 2015-10-14 17:00 Idk, the menu on the hypergates just arent working. 2015-10-14 17:01 oh so lsl? 2015-10-14 17:01 May just me my sims though, idk 2015-10-14 17:01 Maybe 2015-10-14 17:01 may be worth trying your hypergate in avn branch 2015-10-14 17:01 I tried recompiling etc, and nothing. 2015-10-14 17:01 Yes, will do 2015-10-14 17:03 You may not know, but if Grid/HG mode is being used on avn merge, should anything else need to be set there to make HG work? 2015-10-14 17:04 I don't expect so, at least nothing unusual. It should be the same as bbefore 2015-10-14 17:16 I get a script error on the Hypergate. 2015-10-14 17:17 that's ... progress maybe? 2015-10-14 17:17 It says "At least one button must be shown" 2015-10-14 17:17 When I click it 2015-10-14 17:17 This may be the same thing I saw on dev master. 2015-10-14 17:17 It was a while ago when I last tried it on dev master. 2015-10-14 17:18 Its a runtime error, not a compile error of course 2015-10-14 17:19 "HyperGate v0.7.3 (TheHyperGates.com): llDialog: At least 1 button must be shown" 2015-10-14 17:21 I didnt think LSL changed with avincation merge 2015-10-14 17:21 he's getting the same error 2015-10-14 17:21 those are definitely not "HG" issues 2015-10-14 17:21 It is doing this on dev master too 2015-10-14 17:21 ah ok 2015-10-14 17:21 something must have changed related to lists 2015-10-14 17:21 it did 2015-10-14 17:21 Maybe TheHyperGates changed something 2015-10-14 17:21 I think Melanie changed something a bit ago 2015-10-14 17:22 Melanie_T ping 2015-10-14 17:22 err Melanie_ 2015-10-14 17:22 how long has this been broken Ken_S? 2015-10-14 17:23 you made sure to delete all the LSL binary dlls? 2015-10-14 17:23 not carried over from old version? 2015-10-14 17:23 I dont know. I rarely use HG and noticed it on dev master about a week or longer ago 2015-10-14 17:24 When I updated some sims to the avn branch, I deleted everything other than opensim.ini, regions.ini and GridCommon.ini 2015-10-14 17:25 But nothing has changed on my dev master sims. 2015-10-14 17:25 yes there were changes to that function on Aug 12 2015-10-14 17:26 hmm or maybe not. Maybe it was just whitespace 2015-10-14 17:27 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=662b59af83a4bcaccb2b3b3bc679ee15f5a483ce\ 2015-10-14 17:27 http://opensimulator.org/viewgit/?a=commit&p=opensim&h=662b59af83a4bcaccb2b3b3bc679ee15f5a483ce 2015-10-14 17:28 maybe this diva? 2015-10-14 17:30 yes that would be the most likely culprit for these kinds of issues 2015-10-14 17:32 if Mel's change doesn't break things, at the very least it requires recompilationo f scripts 2015-10-14 17:33 it absolutely does 2015-10-14 17:33 you have to clear dlls for this 2015-10-14 17:33 you really should every update anyway 2015-10-14 17:34 keep states, clear dlls 2015-10-14 17:34 I use batch files to clear everything every update to be safe 2015-10-14 17:34 ok speak with melanie then 2015-10-14 17:34 Just keep the important ini files and thats it. 2015-10-14 17:34 I think breakage was sort of expected 2015-10-14 17:34 we were just waiting for people to report it 2015-10-14 17:35 you are not keeping the .state files? 2015-10-14 17:35 it is important you keep those 2015-10-14 17:35 otherwise stuff like visitor counters and stuff like that gets reset 2015-10-14 17:35 Which files are the state files? 2015-10-14 17:36 *.state 2015-10-14 17:36 in the ScriptEngine folder 2015-10-14 17:36 each region is listed by a UUID sub folder 2015-10-14 17:36 in each subfolder delete everything but the .state file 2015-10-14 17:36 Oh, those I dont clear, they are in a sub folder 2015-10-14 17:36 right 2015-10-14 17:36 you have to delete the .dll in that same folder though 2015-10-14 17:37 in the subfolders 2015-10-14 17:37 there are 3 or 4 file types 2015-10-14 17:37 mdb, and one or two others 2015-10-14 17:37 Hmmm I need to look and see if the dlls in that folder are cleared 2015-10-14 17:38 there is also a setting to do it every startup 2015-10-14 17:38 but it takes a lot longer to start region 2015-10-14 17:38 i dont recommend that 2015-10-14 17:39 Im clearing the .dll files only in the scriptengine folder, nothing else 2015-10-14 17:39 there should not be any dlls in the root 2015-10-14 17:39 only in the UUID subfolders 2015-10-14 17:40 by default anyway, there may be ways to route that stuff to other locations 2015-10-14 17:40 i dont know 2015-10-14 17:41 Is there a document anywhere that tells exactly what must go and what should be kept? 2015-10-14 17:42 everything but .state :) 2015-10-14 17:42 if you want to keep the script states that is 2015-10-14 17:42 I mean total, not just the script folder 2015-10-14 17:42 i am not sure if that is documented on the wiki 2015-10-14 17:43 As far as I know, its never been documented anywhere 2015-10-14 17:43 ya I cant think of anywhere off the top of my head that it is fully documented 2015-10-14 17:44 GridCommon.ini or StandaloneCommonon.ini, Regions.ini, OpenSim.ini and ScriptEngine State Files, and AssetCache folder 2015-10-14 17:44 If it was documented, a simple script or batch file run from the root folder could take care of it. 2015-10-14 17:45 yea its not hard to script it 2015-10-14 17:45 You do want to keep the assetcache folder, even when doing a major version update? 2015-10-14 17:45 sure 2015-10-14 17:45 So the format of those files will never change? 2015-10-14 17:45 otherwise it just has to download the cache again 2015-10-14 17:45 nah 2015-10-14 17:45 if it does it will be a new engine 2015-10-14 17:46 the way cache is done it should theoreitically be unchangeable 2015-10-14 17:46 its just raw blobs named by thier uuid 2015-10-14 17:47 in a folder structure based on partial uuid 2015-10-14 17:47 it /AAA/BBB/CCC 2015-10-14 17:48 thats a bad example but you get the idea 2015-10-14 17:48 Yes 2015-10-14 18:06 nebadon: the llDialog function is defined as having to show at least one button 2015-10-14 18:06 this is according to the spec at the linden LSL wiki 2015-10-14 18:06 opensim has had the bug of allowing to send a dialog without buttons 2015-10-14 18:06 something not guaranteed to be handled properly by every possible viewer 2015-10-14 18:07 in the avnmerge branch, the runtime error message is added to match SL behavior 2015-10-14 18:16 I think that's also in master. At least I see it there 2015-10-14 18:17 aha 2015-10-14 18:17 ok 2015-10-14 18:17 funny I was just talking about this at meeting yesterday 2015-10-14 18:17 about people adopting bugs as features 2015-10-14 18:17 and then getting upset when we fix a bug 2015-10-14 18:17 well, avnmerge will curb sme of that 2015-10-14 18:18 much of our work was specifically to increase compatibility with sl 2015-10-14 18:18 and removing cases of too lax checking of specs 2015-10-14 21:02 Ubit ping 2015-10-14 21:51 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-10-14 21:59 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-14 22:00 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-14 22:06 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-10-14 22:27 diva: what does that authenticate against? 2015-10-14 22:28 i didn't follow the core asset service, was authentication added to that? 2015-10-14 22:28 it's basic http authentication between the sim and the robust service 2015-10-14 22:28 it was added to any BaseService 2015-10-14 22:28 ok 2015-10-14 22:28 I use it in Encitra 2015-10-14 22:28 then avn never got to merging that 2015-10-14 22:28 I also use the external GetTexture service in Encitra 2015-10-14 22:28 we can of course use the firewalls to effect the same thing 2015-10-14 22:29 so far so good, with these fixes. 2015-10-14 22:29 i assume it's optional 2015-10-14 22:29 yeah 2015-10-14 22:30 I'm sure I'll run into more issues. Encitra is a very unconventional grid. 2015-10-14 22:30 but so far so good 2015-10-14 22:34 Bug #7519:04 OpenSim 0.8.2 dev83e58eb regions load and run for a few hours then crash with the following error. 14( http://opensimulator.org/mantis/view.php?id=7519 ): A NOTE has been added to this issue. 2015-10-14 22:41 A NPC script that tried to use osSetSpeed when the threat level was not set to allow that, brought one of the merge sims to its knees. 2015-10-14 22:42 Slowed it down so much it was unusable after that. 2015-10-14 22:42 Having to restart 2015-10-14 22:49 would be good to have a simple test case 2015-10-14 22:54 if the threat level doesn't allow it the script should abort with an error 2015-10-15 00:31 ok, basic HG teleport seems to work fine 2015-10-15 00:32 on avn branch 2015-10-15 00:32 Ken_S: 100+ regions in a test grid? That's some test grid! 2015-10-15 00:35 omg 2015-10-15 00:35 Ubit undid all my changes on modularizing physics 2015-10-15 00:36 I wish he was around to ask him if he undid them or if he never merged them 2015-10-15 00:37 he undid them 2015-10-15 00:39 Regressions? 2015-10-15 00:43 hmm he didn't. He just moved stuff around, not sure why 2015-10-15 02:19 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2015-10-15 15:35 diva: afaik he modularized ubODE 2015-10-15 15:35 what did he move? 2015-10-15 15:38 I had the Physics scenes be the region modules themselves; he pulled that out into a separate class 2015-10-15 15:38 that's fine I guess. Bullet is still as I had it 2015-10-15 15:41 i believe i told him to do that 2015-10-15 15:41 because that scene is the same for ubODE and ODE 2015-10-15 15:41 dive can you read me ? 2015-10-15 15:41 and i didn't want to see a copy being made 2015-10-15 15:43 yes i made ubOde to have a module indenpendente for the scene, like the plugins where 2015-10-15 15:43 independente of the scene 2015-10-15 15:44 it doesn't matter much. Having the scene be the region module avoids the declaration of 1 class 2015-10-15 15:50 it's ok Ubit, I fixed a few things 2015-10-15 15:50 cool :) 2015-10-15 15:50 now im messing the unmaged ode lib 2015-10-15 15:51 updating it as possible 2015-10-15 15:51 i did push code into opensim-libs 2015-10-15 15:51 tried full update to last version, 0.13.1, but didn't went well :( 2015-10-15 15:52 they added threads in a away not easy to use on opensim.. at least for now 2015-10-15 15:53 i mean threading.. 2015-10-15 15:58 yea threading wasnt added until like a year ago if i recall 2015-10-15 15:58 within the last two years 2015-10-15 15:58 and from what i remember it wasnt very good 2015-10-15 15:59 they did start exactly on that r1755 by coincidence :) 2015-10-15 15:59 but that was a long while ago, at the time ODE was getting like 3 patches a month 2015-10-15 15:59 actually the last ODE updated teravus and I did we were testing that 2015-10-15 15:59 and it went horrible so we didnt pursue it 2015-10-15 15:59 im adding relevant patchs by hand avoiding the threading 2015-10-15 16:00 yeah my test with 0.13.1 didn't went well either :) 2015-10-15 16:00 ya ODE development is slow 2015-10-15 16:00 and they hardly accept patches 2015-10-15 16:00 Teravus had a patch waiting for years 2015-10-15 16:01 it probably still hasnt been put into their code 2015-10-15 16:01 that was really why we moved away from it 2015-10-15 16:01 hmm i seen references to opensim specific patchs, but seen none :( 2015-10-15 16:01 basically its not much better than forking and supporting it yourself now 2015-10-15 16:01 guess it was terrain related ? 2015-10-15 16:01 I dont even remember now 2015-10-15 16:02 we waited years for it 2015-10-15 16:02 never happened 2015-10-15 16:02 teravus had a big fight with capsule-terrain collisions 2015-10-15 16:02 and lost .. .) 2015-10-15 16:02 the damm thing does let them fall 2015-10-15 16:03 he did reduce a lot the cases where it happens.. but i just gave up using that colider 2015-10-15 16:05 and see no patchs on that anywhere on ode hg history :( 2015-10-15 16:05 yea 2015-10-15 16:05 i kind of recall Teravus refusing to patch it in our code himself 2015-10-15 16:05 he wanted ODE fixed or he wasnt going to rely on it 2015-10-15 16:06 at that point it was basically fork 2015-10-15 16:06 or move on 2015-10-15 16:06 i did started several times making a new terrain object 2015-10-15 16:06 have to restart again :) 2015-10-15 16:21 yeackk -infinity dimension ?? what hell 2015-10-15 16:21 is that for z maybe? 2015-10-15 16:22 actuall Y 2015-10-15 16:22 ODEs Y or OpenSim Y? 2015-10-15 16:22 opensim y would be wierd 2015-10-15 16:22 a mesh dimension 2015-10-15 16:22 ah 2015-10-15 16:22 so for an object 2015-10-15 16:22 i was assuming the scene itself 2015-10-15 16:23 yeap, have a object killing ubOde and messing old ode 2015-10-15 16:23 and that it.. infinity inertia blabla 2015-10-15 16:58 My internet just got a free upgrade a few minutes ago, 220 down and 22 up, 6ms, but connection to osgrid is now slower. Very odd. 2015-10-15 17:00 awesome, we are waiting for our service provider to provide the (Gig)antic speed. even though I would never pay top dollar for top tier. 2015-10-15 17:01 ya I got it as well 2015-10-15 17:01 about a week ago i ran speed test and got like 180 down 2015-10-15 17:01 comcast and cox have always been awesome about upgrades 2015-10-15 17:02 I dont understand why connection to osg is now slower with the speed more than doubled 2015-10-15 17:02 ya that doesnt make much sense 2015-10-15 17:02 I verified the speed at speedtest.net and its great 2015-10-15 17:02 switches overloaded... hehe 2015-10-15 17:03 ya i ran again 180 down 12.5 up 2015-10-15 17:03 my up didnt change, but down did 2015-10-15 17:03 It checks over 20 up now... but not when connecting to osg :( 2015-10-15 17:04 well OSgrid does throttle 2015-10-15 17:04 so yor never going to get 20 from us 2015-10-15 17:04 not ever 2015-10-15 17:04 The picture on the signin screen is even taking a long time to display 2015-10-15 17:04 ya that should not happen 2015-10-15 17:04 I think the route changed 2015-10-15 17:05 maybe try a different DNS 2015-10-15 17:05 i had problems like that using comcast DNS 2015-10-15 17:05 it sucks 2015-10-15 17:05 try OpenDNS or Google 2015-10-15 17:05 Arent the servers in Texas still? 2015-10-15 17:05 yea nothings changed on OSgrid 2015-10-15 17:05 Yea I'll try changing it 2015-10-15 17:05 i use opendns and have google as backup 2015-10-15 17:06 I am in central Texas so its not far to the servers. 2015-10-15 17:06 ya 2015-10-15 17:06 comcast could have you routing to NYC and back 2015-10-15 17:06 lol 2015-10-15 17:06 yes who knows 2015-10-15 17:31 nice a thing will only a triangle on the convex hull 2015-10-15 18:08 ken the plane flies 2015-10-15 18:08 errr 2015-10-15 18:09 err when it doesn't stuck in ground :) 2015-10-15 18:11 hmm and flies with propelers stoped.. 2015-10-15 18:11 err ooops ken isn't here :) 2015-10-15 18:11 probably with barbie ;) 2015-10-15 18:11 :) 2015-10-15 22:49 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-15 23:00 Ken_S can you send me an iar with the hypergate that fails to show the menu? 2015-10-15 23:02 what's failing in the hg Ubit? 2015-10-15 23:03 Diva, I will get you a link to the web site that distributes it as an iar... 2015-10-15 23:03 k 2015-10-15 23:04 Go here to get the iar: http://thehypergates.com/ 2015-10-15 23:05 This seems to be the most widely distributes hypergate in os 2015-10-15 23:05 *distributed 2015-10-15 23:07 why all these internal fork? Why obODE,ubMeshmerizer!? Seems very unclean. 2015-10-15 23:07 cool 2015-10-15 23:08 lkalif i forked it long time ago, to add suport for convex hulls etc, that main meshmerizer didn't had 2015-10-15 23:08 it should be merged.. just not the time 2015-10-15 23:09 i think it shhould be merged to the original in core 2015-10-15 23:09 yr ideia.. not mine :p 2015-10-15 23:09 isn't there a deeper reason for your version of ODE, Ubit? I thought I remember something about some behavior that people expect out of ODE that you guys changed in avination' 2015-10-15 23:09 befoe the merge, it's a big ugly mess now 2015-10-15 23:09 maybe I'm confusing with something else 2015-10-15 23:10 a deeper reason ? 2015-10-15 23:10 yeah, some physics behavior. I don't remember the details, just a vague memory of some conversation. But I may be misremembering 2015-10-15 23:10 no deeper reason as far as i understamd, lack of time to do it properly 2015-10-15 23:10 ok 2015-10-15 23:11 but I think it would be a shame to merge into master all those forks 2015-10-15 23:11 agreed 2015-10-15 23:12 especially if there is no deeper reason other than lack of time to clean it up so far 2015-10-15 23:12 all the old scripts would break 2015-10-15 23:12 do you want to risk to breaking bullet and normal ode now ? 2015-10-15 23:12 no 2015-10-15 23:12 please do not 2015-10-15 23:13 so whats the point ? 2015-10-15 23:13 dont break bullet that is 2015-10-15 23:13 why would ubode break ubit? 2015-10-15 23:13 i do not care so much about old ODE 2015-10-15 23:13 but i can say people will freak out 2015-10-15 23:14 im not so much concerned about it 2015-10-15 23:14 i think old ODE should go away eventually myself 2015-10-15 23:14 im talking about merging ubMeshmerizer and Meshmerizer... thay should be merged.. just don't thing its the time to do it 2015-10-15 23:14 it isn't.. 2015-10-15 23:14 Ken_S I have a repro 2015-10-15 23:14 yes, i say kill ode and rename ubode to ode 2015-10-15 23:14 ya 2015-10-15 23:14 diva, ok great 2015-10-15 23:15 we are never going to make anyone happy 2015-10-15 23:15 and I dont have much love for anyone wanting to hold the project back 2015-10-15 23:15 wtf?!? 2015-10-15 23:15 and merge meshmerizer annd kill ubmeshmerizer 2015-10-15 23:15 are those scripts obfuscated? 2015-10-15 23:15 ah they probably are 2015-10-15 23:15 nahh ode is still usefull, many ppl is happy with it and have scripts that only run on it 2015-10-15 23:15 i hate those scripts 2015-10-15 23:15 we should call yours ODE ubit 2015-10-15 23:15 and then have ODE classic 2015-10-15 23:15 or something 2015-10-15 23:16 old scripts will not work on ubOde 2015-10-15 23:16 yea thats true 2015-10-15 23:16 Bullet sounds so sexy hahaha 2015-10-15 23:16 well im not so concerned with the name 2015-10-15 23:16 just that there is an option to make it work again 2015-10-15 23:16 well there's not much I can do with obfuscated lsl scripts 2015-10-15 23:17 work again nebadon ? 2015-10-15 23:17 work again the old way 2015-10-15 23:17 sorry should have been more clear there 2015-10-15 23:17 old ode thing its working as before 2015-10-15 23:17 so like make ubode, ODE 2015-10-15 23:17 makde it ODE and ODE Legacy... and recommend people not make stuff for legacy 2015-10-15 23:17 and rename old ODe to like ode_classic or ode_legacy 2015-10-15 23:18 so we are discussing names ? 2015-10-15 23:18 well just making suggestions 2015-10-15 23:18 not saying has to happen now by any means 2015-10-15 23:18 Ubit: you wan't to maintain both? 2015-10-15 23:19 yeap.. as possible 2015-10-15 23:19 or you would like to declare one legacy and discouraged to use for new scripts 2015-10-15 23:20 i know a lot of ppl happy with old scripts and old ode 2015-10-15 23:20 Old ode should simply go into maintenance mode 2015-10-15 23:20 in my experience therre is a lot of code not bwing maintaiined for a long time 2015-10-15 23:20 old ode will be maintained to keep up with changes on framework 2015-10-15 23:20 not having new features.. well IMO 2015-10-15 23:20 ya thats different though 2015-10-15 23:21 Ken_S: old ode didnt support vars until a gre errls ago... nobody was touching it for years 2015-10-15 23:21 thats a framework change :p 2015-10-15 23:21 a fww 2015-10-15 23:21 is there a good reason for supporting old ODE? I by "good reason" I don't mean people being lazy 2015-10-15 23:21 Ubit: how long did we have vars? 2015-10-15 23:22 since 2013 or something 2015-10-15 23:22 and ? 2015-10-15 23:23 Ken_S who writes that Hypergate thing? 2015-10-15 23:23 and nobody added vars to ODE in all that time 2015-10-15 23:24 well i can't answer that lkalif 2015-10-15 23:24 I see that ppl already reported the problem with them 2015-10-15 23:24 well they seem to have a script problem 2015-10-15 23:25 diva, yes, one was me. I said they need to fix it. 2015-10-15 23:25 They did something was used to work in os but that wasn't compatible with lsl in SL 2015-10-15 23:26 yeah, as far as I can see their script is sending a 0-length menu list down to the script engine. I could try to debug it further, but their script is obfuscated, so too bad for them 2015-10-15 23:26 it should illustrate the point that having bunch of unmaintained code is bad. kill old ODE. Call new one an upgrade and be done with it 2015-10-15 23:26 we can not kill old ode at this point 2015-10-15 23:27 diva, hopefully they will heed the comments from people who have found the problem. 2015-10-15 23:27 too much people depend on it 2015-10-15 23:27 ubit any problems that you are aware with HG at this point? I tried it here yesterday quickly and it worked 2015-10-15 23:28 is there something you know doesn't work? 2015-10-15 23:28 i did a few tests also, fixed what i had broken with the merge, hopefully 2015-10-15 23:28 but as i said to you in private, it does not suport v2 viewers maps 2015-10-15 23:29 or large size regions 2015-10-15 23:29 is that specific to HG? 2015-10-15 23:30 v2 style maps is a region thing 2015-10-15 23:30 and what do you mean it doesn't support large size regions? 2015-10-15 23:30 you need to configure what SimulatorGeatures sennds 2015-10-15 23:31 also noticed some issues due to the several URL formats also used internally but seems a bit better now 2015-10-15 23:32 so Ubit, can you give me a summary for what you think is broken with the HG in particular, if anything? Maybe nothing that you know of? 2015-10-15 23:32 i just told you diva 2015-10-15 23:33 I don't understand what you said. Maps is not specific to HG 2015-10-15 23:33 and I also don't understand what you mean by it doesn't support large size regions 2015-10-15 23:33 radegast hg maps work perfectly 2015-10-15 23:33 maps work on V1 viewers... not on V2 because HG does not send the map url 2015-10-15 23:34 and large regions show up as having 256m only 2015-10-15 23:34 it doesn't?! Isn't that a configuraiton issue on SimulatorFeatures? Let me check 2015-10-15 23:34 unless ubit broke them (he was talking about killing asset maps) 2015-10-15 23:36 issue is not exclusive to avnmerge branch 2015-10-15 23:37 v2 maps don't work on v2 before you tp 2015-10-15 23:37 unless in Radegast (unless you didn't kill it) 2015-10-15 23:37 yeap they don't.. V1 do work before tp 2015-10-15 23:37 no 2015-10-15 23:37 old old v2 2015-10-15 23:38 old old v1 2015-10-15 23:38 like kokua or something, not singularity 2015-10-15 23:38 HG does send whats needed for v1 maps to work 2015-10-15 23:38 Ubit let me try to understand what you're saying. You're saying that is I TP to another grid and pull up their map I won't see it? 2015-10-15 23:38 if 2015-10-15 23:39 before tp, after the "region link" 2015-10-15 23:40 he's saying than in v2 viewers when you search the hg region it will find it butt now show map before the tp 2015-10-15 23:40 which is how that works afaik... 2015-10-15 23:41 oh yeah 2015-10-15 23:41 that's how it works for a while 2015-10-15 23:41 can't pull the image from the other world, it's too complicated 2015-10-15 23:41 ok so that's not a breakage 2015-10-15 23:42 you dont pull the image.. viewer will 2015-10-15 23:42 unless ubit broke asset maps... that would break the old viewers too 2015-10-15 23:43 asset maps are disable for large regions for now 2015-10-15 23:43 why? don't save few bytes for everyone 2015-10-15 23:44 hard disk space is cheap 2015-10-16 11:41 is thare way remove old assets from mysql database ? 2015-10-16 14:47 how can i add a patch 2015-10-16 14:47 ? 2015-10-16 14:50 Generate the patch with 'git format patch', file a mantis, attach the patch file to the mantis report. 2015-10-16 14:51 hm... think the git statement isn't quite right but that's the idea. 2015-10-16 14:52 ah. git format-patch 2015-10-16 14:52 ok 2015-10-16 14:52 What did you change/fix? 2015-10-16 14:53 nothing yet 2015-10-16 14:53 oh, ok 2015-10-16 14:55 i been try work out how to remove old assets out my mysql db 2015-10-16 14:56 after del from inventory 2015-10-16 14:57 any help on that Plugh ? 2015-10-16 14:57 You can get the asset UUID from inventory before you do the initial deletion. Before you remove the item from the assets table you need to be sure it isn't used in some other object that has been rezzed, is in somone elses inventory or is referenced in a script. 2015-10-16 14:57 how will you work out if they are no longer referenced anywhere? 2015-10-16 14:58 jakdaniels: :) That's what I was just pointing ou. 2015-10-16 14:58 s/ou/out/ 2015-10-16 14:58 that's why assets don't get deleted 2015-10-16 14:58 sorry Plugh yes... 2015-10-16 14:59 jakdaniels: np. Your question was the short version. :) 2015-10-16 14:59 I was still typing when your msg arrived ;) 2015-10-16 15:00 so it dont make new UUID if give asset to same 2015-10-16 15:01 I've updated the birds module btw Plugh, it will now run even without a config, but will just listen for commands. There was such a confusion before about what 'enabled' meant. Now that means: is the simulation enabled, not the module itself. There a new param for that in the ini should you want to disable the module completely. 2015-10-16 15:02 Still not added security yet though :) 2015-10-16 15:03 jakdaniels: ok, cool. I've got several other things on the go I haven't even looked at that again. 2015-10-16 15:04 jakdaniels: What do you think would be an option(s) to have for user control? If we can come up with the ideas of what the options would be we can make a note of them and you or I can add the code later. 2015-10-16 15:04 Its got some placeholder code for extending LSL now too so a script can get stats via a direct call, but again... haven't finished that yet, I put the framework in when Mel explained to me how to do it 2015-10-16 15:05 I'm thinking control by a given (list of) UUIDs, perhaps control by members of a group. 2015-10-16 15:05 jakdaniels: oh, right. Yes, I remember you and Mel talking about that. 2015-10-16 15:05 Sure... I had envisaged a scripted panel board in world which displayed the stats, and had buttons to change the settings.... that could be a public display kind of thing... 2015-10-16 15:06 or it could be tied to the owner and manipulated from private scripts 2015-10-16 15:07 as you know any user in-world if they know how can control all the parameters of the bird flock 2015-10-16 15:07 Right. 2015-10-16 15:07 at the moment 2015-10-16 15:07 which is what the security would be for, to restrict that 2015-10-16 15:08 ACTION nods 2015-10-16 15:08 its next on my list &tm; 2015-10-16 15:09 ok. 2015-10-16 15:09 I'm only running the module in a couple of regions. First thing I did was change the channel number. 2015-10-16 15:10 yes... it should be high negative if you only need to send it commands from a script. But using the default and chatting commands is good fun too for experimentation 2015-10-16 15:11 jakdaniels: Here is another thought for you. What about settings for the X, Y, (and Z?) limits of movement. Someone asked me about having a swarm of scarab beetles for an Egyptian themed area. One problem with that is they need to stay on the ground. Perhaps it might work if the ground where they run around is flat. 2015-10-16 15:11 jakdaniels: Right. For now its just for playing with via chat commands but a console would be the next step. 2015-10-16 15:12 yes, I've pondered that too..... sometimes a whole region is too big an area.... also there's only one flock per region, once you have the ability to say keep this flock in a 40m cube, then the question will be asked, can I have another flock over there too 2015-10-16 15:13 how do you define that in the .ini? 2015-10-16 15:13 RIght. You might also want to have more than one flock in the same area with different sets of birds. 2015-10-16 15:13 yes. it gets complicated :) 2015-10-16 15:14 I wondered perhaps about using parcel boundaries, but again defining all the params in the .ini becomes cumbersome 2015-10-16 15:14 You can't have two copies of the same module for a region, afaik. The only other way is to have settings for flock1, flock2, or something like that. 2015-10-16 15:15 Parcel boundaries can be tricky. Easy to specify a parcel UUID but parcels can be odd shapes. 2015-10-16 15:15 true, yes that would be harder to do in a non square parcel 2015-10-16 15:17 Having a boundary setting is useful. I tested a small flock in a large var. Flock has tons of room in which to fly. Problem is you have to wait a long time for them to fly near you. 2015-10-16 15:18 Could use dynamic ini variable names perhaps.... BirdsFlocks = flock1,flock2,flock3; BirdsEnabled-flock1 = True; BirdsEnabled-flock2 = False; etc... 2015-10-16 15:18 yea, something like that would work. Easy enough to parse. 2015-10-16 15:18 BirdsBorderSize should allow you to specify a boundary 2015-10-16 15:19 Two vectors that set the diagonally opposite corners? 2015-10-16 15:20 no its just a size in metres that is subtracted from the region.size, or added to 0 to make a border at the edges of a region where they will not fly 2015-10-16 15:20 I have to go pick up my son... bbl 2015-10-16 15:21 If that is a vector (or set of sizes) that sets the bounding box for where they fly you also need an offset for the corner of the box. 2015-10-16 15:21 ok, ttyl 2015-10-16 15:43 I dont think patches for asset cleanup will be accepted 2015-10-16 15:44 to risky 2015-10-16 15:46 Timecop: Asset cleanup is not possible. It will always lead to loss of item functionality as assets can be referenced in scripts by UUID. The general consensus is that disk space is cheap 2015-10-16 15:50 yeah, general asset deletion won't fly. There's too many moving parts regarding the propagation of asset references. It's better to do that as 3rd party addon that works in very specialized circunstances. I've developed a garbagge collector that I run at certain times -- spring cleaning kind of deal 2015-10-16 15:59 Melanie_ & diva thank 2015-10-16 16:03 Ubit are you around? 2015-10-16 19:17 Melanie_T, I'd like to talk with you privately about some things I am considering for my grid, if & when you have time please. 2015-10-16 19:18 I do not want to take up a lot of your time. I just had a couple of questions. 2015-10-16 19:18 go ahead 2015-10-16 19:51 :) 2015-10-16 20:48 -!- erihoss(erihoss@cpe-72-182-67-185.austin.res.rr.com) has left #opensim-dev 2015-10-16 21:52 http://conference.opensimulator.org 2015-10-16 22:16 fresh news! OSCC is going to happen again! 2015-10-16 22:16 http://conference.opensimulator.org/2015/ 2015-10-16 22:43 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-17 03:55 Melanie_: I've been slammed at work and disconnected from OS for a bit.... you were talking about an architectural paper on new OS simulator design... did you publish that while I was out? 2015-10-17 07:23 hi ppl, all good? 2015-10-17 12:02 For those people that are talking about desire for a webbrowser view of their grid (I have just heard it mentioned when I mentioned specifics about some goals or notions of my own): Do those people want just an anonymous login module that displays a demo tour of their grid which is viewed of a browser that supports that cam view page? I think that's OpenSim side programming. It's not about the viewers' ability to view .html pages, or .php pages, unless t 2015-10-17 12:04 It's just something that's been mentioned a couple of times. 2015-10-17 12:05 It's an interesting thing to consider the difference in marketing a virtual coffee shop within a context of how the literal brick & mortar coffee shop appeals to clientel. 2015-10-17 12:07 So, advertise a picture of your avi in a coffee shop that you frequent sitting in the virtual coffee shop with a laptop that's plugged into the grid with the virtual coffee shop. XD haha 2015-10-17 12:08 Jsync: did not get you 2015-10-17 12:10 I think the point of the webbrowser view of a persons' grid is about advertising the grid. It's not really about the desire to not have to separate the OpenSim viewer & web browser, it's about making a view available to others for appeal towards joining the community. 2015-10-17 12:12 most productive concepts yes , and it is all about ease things for regular users 2015-10-17 12:12 I'm saying it's less work to just make .html pages or youtube videos in general, though I thought to mention the topic informally to see if anyone else had input. 2015-10-17 12:12 and it is about download and complexitity of viewers 2015-10-17 12:13 Well yeah, my solution to that specifically (which is maybe why I think about this concept of a cam view within a browser that people keep mentioning) is that the Residents' Viewer & Developers' Viewer are separated. Strip Development abilities out of the Firestorm Viewer, recompile the thing & call it a Residents' Viewer. 2015-10-17 12:13 i am working on my own web browser viewer and it need both side work clint and server sp you can render spatial objects 2015-10-17 12:14 Yeah, I wasn't aware that you as well were interested in that particular development. I have heard it mentioned of a few others though. 2015-10-17 12:16 saddly to say and this is againest viewer developer here that there viewer is like you force regular users to download 3d max or Autocad to there system rather then simplifing things to regular user who just came to enjoy virtualising 2015-10-17 12:16 I think the answer is a "Residents' Viewer". It helps in Viewer Development as well because simple processes are separated & easy to work on & focus improvement intent about. Like, considering my "starwarsgrid.com" page & the information provided & wording of things, I am technically focused & forget about the differences between my own use of OpenSim & what the Residents use it for & experience. 2015-10-17 12:18 The separate viewers would help the community I think. 2015-10-17 12:18 opnsim still developer side tell we get community use it lol 2015-10-17 12:19 I am thinking about making an open development project specific to this & just documenting the separation process & why I am putting out a stripped viewer & modified "OpenSim" specific viewer 2015-10-17 12:20 another development? 2015-10-17 12:20 Well, a Developers Viewer & stripped down Residents' Viewer 2015-10-17 12:20 you are dragging your slf to the same hole cycle 2015-10-17 12:20 & I'll make a forum & if anybody wants to make mention of specific OpenSim modifications needed, then they can do that. 2015-10-17 12:21 Though it'll just use & attempt to stay true to "Firestorm" (I guess) 2015-10-17 12:21 we already have Osgrid public forum post there 2015-10-17 12:22 With a couple of specific "OpenSim" modifications - people have mentioned a need for things in general, though we don't have an active open project anywhere, or just rumors of people wanting to work on something 2015-10-17 12:22 why me and others do not use osgrid forum i do not know 2015-10-17 12:23 Well, I am thinking about a project site that is not specific grid-related & is an open project - anybody can help & it's all documented publically 2015-10-17 12:23 using firestorm is like using Blender but it is online 2015-10-17 12:24 I'm thinking about something specifically for development & technical documentation 2015-10-17 12:24 Jsync have you looked at the OnLook viewer? It's a modified version of Singularity that has a customisable interface (via data sent from a region) that is aimed to provide a simple interface to users/residents who don't need all the complexities of a full blown viewer. 2015-10-17 12:24 it's still work in progress 2015-10-17 12:25 developments and technical in opensimulator.org 2015-10-17 12:25 but it may be of interest to you 2015-10-17 12:25 Though yeah, I agree with you, linkedinyou, it's redundant to the users whom are not practically full time developers 2015-10-17 12:25 http://www.metaverseink.com/blog/opensim/onlook-viewer/ 2015-10-17 12:25 Onlook viewer is great idea as Diva always do the greatest ideas 2015-10-17 12:26 but onlook still singu 2015-10-17 12:26 well it's a lot easier to take an existing viewer and selectively remove stuff than it is to code a new viewer from the ground up 2015-10-17 12:28 right & then the necessity for developing things in the viewer is separated out to whom needs the upgrade & it's much easier to implement new things then 2015-10-17 12:28 jakdaniels: we have viewer from the ground up it is Radgast Ikalif viewer 2015-10-17 12:29 and singu seems to work better with Opensim than firestorm does... 2015-10-17 12:29 yes I know Radegast I use it too sometimes. 2015-10-17 12:29 we have everything but we do not have one heart lol 2015-10-17 12:29 though I think the answer for the desire for a web browser view is a "Demo Cam Module", though I think it's totally redundant right now - no offense. I suggest, "Just make 2 different viewers & make youtube videos for your demos". It seems a focus merely for advertising, so why not just make some youtube videos for your .html site? 2015-10-17 12:31 I wonder if it's possible to take photospheres in-world then view them in a browser like google streetview 2015-10-17 12:31 Jsync: are you Twitching opensim ahahhaha 2015-10-17 12:33 It's nearly a request for a totally different & new extension & language just so it's more practically to make a browser with support for a demo-status anonymous login & demo perspective. I see the issue & idea, while it's misdirected if it's need for general browser compatibility right now. Some people can't even get flash installed for youtube - we don't need a demo-cam viewer compatibility for a while 2015-10-17 12:33 twitch.tv is ok but 99% of opensimers hiden there personality inworld 2015-10-17 12:40 I even want to take ability to fly out of the Residents' Viewer 2015-10-17 12:41 Jsync: you can fly with cloud-base viewer they done it before too 2015-10-17 12:41 They don't even need "Inventory" is what I am thinking. Make an inworld "armoire" object that changes an avatars' clothes. I think typical residents get frustrated because of that technically focused viewer. They need the capability to type & move their avatar around. I am thinking barest of necessities for a Residents' Viewer 2015-10-17 12:42 like imvu? 2015-10-17 12:43 Make everything region host & grid host side & remove development capabilities to the people that aren't in the grid so they can develop. 2015-10-17 12:44 the community would grow. Development teams would happen. the user population would increase for sure is what I am thinking 2015-10-17 12:45 user-base , , ultimate for developer 2015-10-17 12:46 part of the issue seems that OpenSim grid owners & region hosts forget that other people might not have come from SL & spent a lot of time there. They also forget that others aren't development focus. I think OpenSim could become big still, though it would require a unified focus on marketing & theming the grid experience to a user base 2015-10-17 14:56 misterblue: Not yet. It's taken on a life of it's own and I can either publish a half ass paper or work on it for another couple of weeks 2015-10-17 15:01 k... wondered... I've been looking into radical designs for viewers and physics engines so I was wondering what radical things you were thinking 2015-10-17 15:16 Melanie_ share, even if just by email. I'd like to take a look too 2015-10-17 15:18 soon as I have the current muddy thinking out of it 2015-10-17 15:18 i wrote something into it that would have been great 2015-10-17 15:18 if you share in a small group, we can add our two cents... have sections like "Todo: describe interaction between static and non-static objects" 2015-10-17 15:18 but won't work in today's .net 2015-10-17 15:18 so i have to redesign that particular flow 2015-10-17 15:18 i'll share with the two of you 2015-10-17 15:18 once that's done 2015-10-17 15:28 hey Ubit ping 2015-10-17 15:28 oh he's not here... 2015-10-17 15:34 there he is diva :) 2015-10-17 15:34 oh? 2015-10-17 15:34 hey Ubit 2015-10-17 15:34 hi 2015-10-17 15:35 so it looks like the major thing hold off avn branch is the cleaning up of ODE, yes? Is there anything major that you want to do? 2015-10-17 15:36 im just found a issue with old ode physic setting 2015-10-17 15:36 you mean merging avn? i've been feeling it might be ready for some time now 2015-10-17 15:36 err but what you mean cleaning up ode ? 2015-10-17 15:36 diva: you created a mechanism to prevent too old simulators connecting to the grid server 2015-10-17 15:36 that's not working 2015-10-17 15:37 i upped both minimum and maximum version on that interface 2015-10-17 15:37 but it still connects 2015-10-17 15:37 that really should be fixed before we merge 2015-10-17 15:37 Ubit: I mean either have only one ODE physics module or else calling them appropriate names so to denote that one of them will eventually go away 2015-10-17 15:37 so we can force osgrid to update in one go 2015-10-17 15:38 i don't think ode naming is a issue for now 2015-10-17 15:38 diva: I don't see them going away 2015-10-17 15:38 why? 2015-10-17 15:38 are they really different? 2015-10-17 15:38 neither can preview when old ode can be considered to remove 2015-10-17 15:38 yes diva, specially on vehicles handling 2015-10-17 15:38 there are a lot of grids who will want to use the old ODE indefinitely 2015-10-17 15:39 because the new one would force them to remake all their vehicles 2015-10-17 15:39 yeap 2015-10-17 15:39 ah! so that's what I thought I heard! 2015-10-17 15:39 so the new ODE is for new grids and those where content is in the hands of only a few 2015-10-17 15:39 there are deeper issues then 2015-10-17 15:40 for those who need the feature completeness of ODE 2015-10-17 15:40 how would they need to remake their vehicles? WOuld they need to rewrite scripts? 2015-10-17 15:40 diva: did you see about the interface? 2015-10-17 15:40 pretty much yes, rewrite vehicle scripts 2015-10-17 15:40 yes diva.. deep changes on scripts 2015-10-17 15:40 Melanie_ Yes, but let me finish this ODE conversation 2015-10-17 15:40 that needs fixing so we can force-update osgrid 2015-10-17 15:40 i need to run 2015-10-17 15:41 so, let's talk this first 2015-10-17 15:41 then you have lots of time for ode 2015-10-17 15:41 ok 2015-10-17 15:41 ok 2015-10-17 15:41 so what's the issue? The interface numbers? 2015-10-17 15:41 point is, before we merge avn, we need to cut an OSGrid release that will allow osg to force everyone to update to that release 2015-10-17 15:41 that is the wearables count fix 2015-10-17 15:41 and the versioning you added to the grid service interface 2015-10-17 15:42 doesn't seem to work 2015-10-17 15:42 so that's a blocking issue for the avnmerge to come to master 2015-10-17 15:42 ok, I'll take a look 2015-10-17 15:42 k, laters 2015-10-17 15:42 ( ive a somewhat strong wind storm around.. lost power several times, may happen again ) 2015-10-17 15:42 so what should happen? An old simulator should not be able to connect to the grid service? 2015-10-17 15:44 mel tried to use the by version (?) block mechanism, because of incompatible protocol changes, and that didn't work 2015-10-17 15:46 see her code at commit SHA-1: 0a23d1634de7196e9b92de3f9295a50f61c5de4b 2015-10-17 15:47 ok, I'll take a look a little later. I need to go out for a few hours 2015-10-17 15:47 ok 2015-10-17 15:47 about ode... well think you now understand why i defend keeping both 2015-10-17 15:49 old ode had many differences in vehicles when compared to tuning for SL.... BulletSim and the new ODE have vehicle parameters closer to SL'isms... so vehicle scripts tuned for the old ODE don't work on BulletSim and the new ODE 2015-10-17 15:49 yeap 2015-10-17 15:49 also a few diferences on other things than vehicles 2015-10-17 15:51 will vehicles tuned for BulletSim be 100% compatible with new ODE? 2015-10-17 15:52 for both engines, goal is behavour similar to SL spec , so in time the diferences will be reduced 2015-10-17 15:53 at moment sure there will be diferences.. 2015-10-17 15:53 won't claim 100% but it should be close... both are trying to be SL compatible 2015-10-17 15:53 yeap 2015-10-17 15:54 builders should report diferences, before working around them 2015-10-17 16:35 Bug #7109:04 [BULLETSIM TERRAIN HEIGHTMAP] Bad request for terrain height and SystemAccessViolationException 14( http://opensimulator.org/mantis/view.php?id=7109 ): Le bogue suivant a été résolu. 2015-10-17 16:35 Bug #7109:04 [BULLETSIM TERRAIN HEIGHTMAP] Bad request for terrain height and SystemAccessViolationException 14( http://opensimulator.org/mantis/view.php?id=7109 ): Le bogue suivant a été fermé. 2015-10-17 16:44 djphil thats on master or avinationmerge ? 2015-10-17 16:47 that a old mantis (2014-04-13) I have not tested it recently. 2015-10-17 16:47 Simply I see no reaction to this mantis long time ... 2015-10-17 16:48 and still happens on master ? 2015-10-17 16:48 no tested ... 2015-10-17 17:00 -!- kyle_brynner(~kyle_bryn@ALyon-552-1-87-208.w80-9.abo.wanadoo.fr) has left #opensim-dev 2015-10-17 17:04 -!- kyle_brynner(~kyle_bryn@ALyon-552-1-87-208.w80-9.abo.wanadoo.fr) has left #opensim-dev 2015-10-17 18:00 Plugh: the birds module is updated, it now has basic security. It gets the avatar's UUID that is using chat, or the owner UUID of the prim with a script that is sending commands via chat. This is compared against a list of allowed UUIDS defined in the .ini and the command is accepted if there is a match in the list. The list may also contain ESTATE_OWNER and ESTATE_MANAGER. 2015-10-17 18:00 ok, cool. 2015-10-17 18:00 ty 2015-10-17 18:03 lot sof white space changes 2015-10-17 18:05 yeah, it's stupid visual studio insisting on using CR/LF.... then on a reload it says 'line ending's are inconsistent' want to change them... so I change them to LF only... and the horrid cycle starts again 2015-10-17 18:06 Isn't there a git setting about how to handle line endings? 2015-10-17 18:07 yes... I had a macro for that once I think that would fix it, but not sure where that went 2015-10-17 18:08 Perhaps I'm thinking of SVN where you could have it automatically convert line endings one checkout and checkin. 2015-10-17 18:08 I'm sure git can do that too 2015-10-17 18:09 git config --global core.autocrlf true 2015-10-17 18:09 should i go with crlf or just unix lf ? 2015-10-17 18:10 It is autocrlf so it will likely use unix style line endings in the repo and change them on checkout if needed based on the operating system in use. 2015-10-17 18:10 http://stackoverflow.com/questions/170961/whats-the-best-crlf-carriage-return-line-feed-handling-strategy-with-git 2015-10-17 18:11 ok thanks... i'll have a read and make some changes to the git config on my dev boxes 2015-10-17 18:13 yw 2015-10-17 18:13 I should check that too for my machine. 2015-10-17 18:13 oh it's per repo, not per machine :) 2015-10-17 18:19 Ubit if you ever get a chance check this out maybe see if you could get it working with ubode? http://forge.opensimulator.org/legacy-projects/MICASimulator 2015-10-17 18:20 it is an awesome mod that stopped working while back 2015-10-17 18:21 it was for ODE though 2015-10-17 18:22 Does it just need the assembly statements updated to get it working with latest OS or is something else broken in it? 2015-10-17 18:23 i am not even sure at this point what it need 2015-10-17 18:23 but sice ubit is sort of resurecting ODE, be cool to see this work again, it was a lot of fun 2015-10-17 18:25 https://www.youtube.com/watch?v=gM4fmL6dLdY 2015-10-17 18:26 hm... those dates show it is old. Is it supposed to be a region module? 2015-10-17 18:26 Doesn't appear to be in region module structure. 2015-10-17 18:26 it is very old 2015-10-17 18:29 it is the one thing from opensim that i regret seeing not be maintained 2015-10-17 18:32 jakdaniels: The info says to use 'input' for OS X or Linux for handling line endings then never documents that setting. 2015-10-17 18:32 damn this is cool 2015-10-17 18:32 https://www.youtube.com/watch?v=yfppzAzG3L0 2015-10-17 18:33 I've tried following the instructions given, but it doesn't seem to work. Some files still have mixed line endings... 2015-10-17 18:35 did you use the auto setting or the input setting? 2015-10-17 18:35 hg is failing i am unable to hg to my region from any grid 2015-10-17 18:35 no firewall 2015-10-17 18:35 dmz is set 2015-10-17 18:35 logs 2015-10-17 18:35 http://pastebin.com/CrUUy22x 2015-10-17 18:36 no erros on osgrid region console or destination console i just get message teleport failed 2015-10-17 18:36 I used the example .gitattributes file Plugh 2015-10-17 18:37 ok. That tells it how to deal with the files. You may need to fix the endings then check in the files with the proper endings for them to be set correctly on checkout. 2015-10-17 18:37 ok, let me try that 2015-10-17 18:38 I think SVN might have done the conversion on the fly during both checkout and checking. 2015-10-17 18:38 -g 2015-10-17 18:38 how do i find out what is making the hg teleport fail? 2015-10-17 18:38 yes that is cool nebadon, although all those wind currents seem very small scale compared to RL 2015-10-17 18:39 in size/area I mean... 2015-10-17 18:40 Rodger__: Is your code up to date? 2015-10-17 18:44 0.8.2 and tried 0.8.1.1 2015-10-17 18:51 19:48:53 - [ENTITY TRANSFER MODULE]: Teleport of rodger roy from franchesca t 2015-10-17 18:51 o mwelcome was refused because 2015-10-17 18:51 19:48:53 - [ENTITY TRANSFER STATE MACHINE]: Agent ff11bc47-2deb-a55a-9531-e8706d 2015-10-17 18:51 736121 cleared from transit in franchesca 2015-10-17 18:51 ok nebadon ill look 2015-10-17 18:52 awesome, thanks ubit, would be great to see it working again 2015-10-17 18:52 well at least should work with old 2015-10-17 18:57 hmm if i can understand why is old so broken now 2015-10-17 19:00 i am seeing this in my lofs /:80/foreignagent/ff11bc47-2deb-a55a-9531-e8706d736121 2015-10-17 19:01 why is it putting a portnumber in the middle of the path? 2015-10-17 19:18 this is frustrating i can hg in and out of my grid no issue but if i login to osgrid and try to tp to my grid it fails how can hg only half work 2015-10-17 19:18 Starting build #4329 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-17 19:24 Project opensim » mono-2.10.8.1 build #4329: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4329/ 2015-10-17 19:24 ajlduarte: fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. 2015-10-17 19:41 who here know apache and mod rewrite? 2015-10-17 19:41 someone on this planet must know htaccess as stackexchange is no use and i need to fix this hg url port in the middle weirdness 2015-10-17 20:07 Rodger we have to specify the port or the viewer gets unhappy 2015-10-17 20:08 it wasnt really designed to use port:80, port 80 is generally regarded as silent 2015-10-17 20:08 OSgrid uses port 80 for all services 2015-10-17 20:25 i want to post a $100 code bount to the person that can find out the exact issue with hypergrid.php from https://github.com/openmetaversefoundation/simiangrid and update it 2015-10-17 20:57 Rodger__ the only people using simiangrid is MOSES grid 2015-10-17 20:58 I dont think anyone here even has access to that repository 2015-10-17 20:59 also MOSES grid doesnt even use or support Hypergrid 2015-10-17 20:59 personally I would say do not touch Simiangrid with a 10 foot pole, but that is just my opinion 2015-10-17 20:59 from what I saw of it on MOSES grid its not good 2015-10-17 21:00 at best its incomplete 2015-10-17 21:00 especially inventory was quite bad 2015-10-17 21:02 that said I thik MOSES has another repo might be newer / better code, I dont know 2015-10-17 21:02 https://github.com/M-O-S-E-S/mgm-simiangrid 2015-10-17 21:02 your pretty much on your own though, its unlikely anyone here has any experience with this at all 2015-10-17 21:03 might get lucky though 2015-10-17 21:35 Rodger__: what does it do? 2015-10-17 21:45 nebadon the issue is in the hypergrid.php it is not decoding thejson request 2015-10-17 21:45 all this needs is to update that 1 php file 2015-10-17 21:45 plugh what does what do? 2015-10-17 21:45 The php file you were asking about. 2015-10-17 21:47 oh it handles connecting hg users to simiangrid. looking at all the erros i found a pattern its json issue 2015-10-17 21:51 why did you choose simian? 2015-10-17 21:52 it's not like it's popular or something 2015-10-17 21:52 hardly anyone uses it 2015-10-17 21:53 the only issue i have is hg and its lines 63-80 and line 531 fix that and simian is working great 2015-10-17 21:53 melanie we use it because everything seems to be instant 2015-10-17 22:04 simian is all web server... no problems with what http library you're using 2015-10-17 22:05 I wish more of OpenSimulator would get out of using strange libraries and using the tools everyone else is using... like regular web servers 2015-10-17 22:06 the grid server should just be an apache web server 2015-10-17 22:07 or, more specifically... the grid server service should be implemented with an apache web server 2015-10-17 23:00 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-17 23:15 Misterblue that would be cool, if it was compatible with the standard opensim database 2015-10-17 23:16 I did not like the way simiangrid did database 2015-10-17 23:16 though perhaps that changed later, when i was testing it, it was like 1 database that everything got stuffed into 2015-10-17 23:29 I'm a little surprised that it used the database differently... the original goal was to just provide a grid service using scalable web technology rather than the one-off, use-some-http-library solution 2015-10-17 23:31 misterblue: sounds like a good idea 2015-10-17 23:31 a problem with 'webservers' is that alot of them exist everthing from a bash shell to your programming laguage of choice offering software as a service 2015-10-17 23:34 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-17 23:37 uff the damm things didn't want to stop :) 2015-10-17 23:37 specially that okc crazy car :) 2015-10-17 23:39 ubit... are you mainly hacking on your ODE? 2015-10-17 23:39 ACTION thinks it needs its own name 2015-10-17 23:39 rename bullets as mbBullet :) 2015-10-17 23:40 actually its old ode 2015-10-17 23:40 yeah I think we need to rename your iode Ubit 2015-10-17 23:41 something ODE2 or ODESL or something like that 2015-10-17 23:41 for some reason on avnmerge the thing kept sending a aceleration.. 2015-10-17 23:41 diva.. i named the damm thing already 2015-10-17 23:42 what do you mean? 2015-10-17 23:42 i already renamed it before the merge 2015-10-17 23:43 not going to do it again now 2015-10-17 23:43 core shouldn't have pieces of code named after specific developers. It's better to have descriptive names. I don't name renaming it myself, I'm used to doing that... 2015-10-17 23:43 I don't * mind 2015-10-17 23:43 who told you is named after specific devs ? 2015-10-17 23:44 but I openly declare that I'm not very good with names so if someone has a better suggestion than ODE2 or ODESL by all means... 2015-10-17 23:44 yr the one reading 'ub' as a dev name :p 2015-10-17 23:44 it is! 2015-10-17 23:44 what does ub mean otherwise? 2015-10-17 23:44 if it has a meaning beyond your name, that's fine 2015-10-17 23:44 other this :p 2015-10-17 23:44 thing.. 2015-10-17 23:44 ? 2015-10-17 23:45 bahh let me worry about bugs and not names 2015-10-17 23:45 yes, as I said, I don't mind changing it 2015-10-17 23:45 and if ub means something good that's fine too 2015-10-17 23:46 actually i did asked here for a name got no sugestions made up one :p 2015-10-17 23:46 names are easy to change 2015-10-17 23:46 bahh several files... 2015-10-17 23:47 when I donated my groups implementation to core I changed the whole naming conventions. It used to have diva all over, including in the db tables 2015-10-17 23:47 well its not Ubit is it ? 2015-10-17 23:47 does it mean something? 2015-10-17 23:47 I think it needs to have a descriptiove name, like version 2 or SL-compatible or something like that 2015-10-17 23:47 means its not old ode 2015-10-17 23:49 well it's unfortunate that the string used to denote "not old one" is so close to your name. I think we should change it, because it's not a good principle to associate developer names with core code 2015-10-17 23:50 diva really thats the worse problem u see on current code ? 2015-10-17 23:51 yes, that's a problem to solve before merging to master, and I'd like to merge to master soon 2015-10-17 23:51 well i made the damm thing, i named the damm thing 2015-10-17 23:51 oh 2015-10-17 23:51 you don't like it... well 2015-10-17 23:51 jezuus 2015-10-17 23:51 hmm 2015-10-17 23:52 well we don't have any other instances in the core code where developer names are used 2015-10-17 23:52 and people have done all sprts of things 2015-10-17 23:53 ACTION loves how little things turn into drama 2015-10-17 23:53 that's been an unwritten coding principle, I think. No one has ever made it explicit 2015-10-17 23:53 will you be happier if i remove the damm thing ? 2015-10-17 23:53 drama 2015-10-17 23:53 No 2015-10-17 23:54 remove is not the question... just need a name so people can talk about whether they have ode1 or ode2 2015-10-17 23:54 I will not be happier if you remove it. I'm just pointing out that there is not other instance in the entire code base where developer names are associated with code 2015-10-17 23:54 you are the one seeing "names" 2015-10-17 23:54 and I would hate that we start to do that 2015-10-17 23:54 Misterblue saw it first 2015-10-17 23:55 you are seeing it too apprently 2015-10-17 23:55 yeap misterblue seen it when it was named UbitOde 2015-10-17 23:55 as it still it as avn 2015-10-17 23:56 I have no idea what misterblue knows about avination. I'm just seeing the conversation here. Misterblue mentioned it 15 minutes ago 2015-10-17 23:57 and indeed the module's name is starkingy similar to yours, and you have said that that's intentional because you wrote it 2015-10-17 23:57 "ubOde" works for me.... ask opposed to "old ode"... 2015-10-17 23:57 mb you can compile on linux64b and 32b ? 2015-10-17 23:58 the different versions need some handle 2015-10-17 23:58 my linux boxes are dead :( 2015-10-17 23:58 well except one on a pentium I :) 2015-10-17 23:58 ya... I have some AWS systems set up so I can do the 32 bit compile as well as 64 bit 2015-10-17 23:58 I don't have a great solution for Mac 2015-10-17 23:59 ok.. let me then do some more testing on ode 0.13.1 2015-10-17 23:59 someone gave me access to their Mac systems so I could compile there... but not a totally perfect solution 2015-10-18 00:01 mb i should also name it ubOde 0.13.1 :p 2015-10-18 00:03 there is some code in BulletSim for choosing different binaries for different configurations -- I figured we'd need different compiliation for CUDA vs OpenCL vs whatever 2015-10-18 00:03 especially since all the OpenCL libraries are different 2015-10-18 00:03 i add that thing about opcode or gimpact 2015-10-18 00:04 gimpact does nicer mesh-mesh colisions 2015-10-18 00:04 what about that? 2015-10-18 00:04 ya.. but it's more compute intensive 2015-10-18 00:04 worse.. on ode it fails same faces 2015-10-18 00:05 its a older version that the one on bullet.. 2015-10-18 00:05 I should move to Bullet3... Bullet, in general, needs better mesh-to-mesh computation 2015-10-18 00:05 so guess opcode is the best option for ode 2015-10-18 00:06 at least its a bit faster and doesn't miss colisions ( except terrain versus capsule ) 2015-10-18 00:17 anyone uses axis lock on "old ode" ? 2015-10-18 00:21 Melanie_ are you around? 2015-10-18 00:40 errr 2015-10-18 00:41 running both ode engines at same time isn't funny lol 2015-10-18 00:42 hmm guess they didn't just old ode didn't like ubMesh.. 2015-10-18 01:25 Bullet3 has better threading options misterblue? like gpu support and stuff? 2015-10-18 01:27 yes... it's supposed to have GPU support and such 2015-10-18 01:28 how many instances per gpu ? 2015-10-18 01:28 my biggest problem is that every GPU library is different.. with different versions 2015-10-18 01:28 it wll be a nightmare keeping up with all the versions 2015-10-18 01:39 yea 2015-10-18 02:18 Bullet3? 2015-10-18 02:23 Its Bullet v3 Plugh 2015-10-18 02:24 we are using older version like 2.8 or something 2015-10-18 02:31 damm version 0.13.1 amotors don't work as well as 0.12.1, breaking things like elevators :( 2015-10-18 02:33 misterblue bullet physics movetotarget works? i see code on it but my test prim doesn't move 2015-10-18 02:33 script that does move at sl and ubode 2015-10-18 02:34 ( a test elevator actually ) 2015-10-18 02:36 uff a total disaster on old ode 2015-10-18 02:37 unless yr a miner digging underground :) 2015-10-18 02:40 ohh hell axis lock aren't save :( 2015-10-18 03:16 honestly I dont really see ODE getting much better than it was heh 2015-10-18 03:16 it is worth trying newer versions occasionaly 2015-10-18 03:16 but I would not expect huge changes between versions 2015-10-18 03:16 improvement wise that is 2015-10-18 03:17 well the 13.1 almost works, excluding the roll friction they added bc it whould require a full update of both ode engines 2015-10-18 03:18 but the amotors used on axis lock, fail :( 2015-10-18 03:29 but yeap.. no fixes on terrain.. etc 2015-10-18 03:35 guess ill go back to the pacthed 0.12 :( 2015-10-18 03:35 a few more patchs about null references etc to put in 2015-10-18 03:36 not touching on the threading code and changes to the solver 2015-10-18 03:36 well or i can try to mk 13.1 work :) 2015-10-18 15:01 Bug #7719:04 Rigged & unrigged mesh transparency rendering issue 14( http://opensimulator.org/mantis/view.php?id=7719 ): A NOTE has been added to this issue. 2015-10-18 15:16 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-10-18 15:22 Bug #7714:04 Opensimulator crashes on startup 14( http://opensimulator.org/mantis/view.php?id=7714 ): A NOTE has been added to this issue. 2015-10-18 15:46 Bug #7688:04 Order of operations incorrect when subtracting two lsl vectors 14( http://opensimulator.org/mantis/view.php?id=7688 ): A NOTE has been added to this issue. 2015-10-18 15:54 Bug #7062:04 utterly mystifying Syntax error 14( http://opensimulator.org/mantis/view.php?id=7062 ): A NOTE has been added to this issue. 2015-10-18 16:07 Bug #7186:04 Looping Sounds Stops 14( http://opensimulator.org/mantis/view.php?id=7186 ): A NOTE has been added to this issue. 2015-10-18 16:24 ping nebadon 2015-10-18 16:24 https://www.youtube.com/watch?v=RLtI-2uCRVY 2015-10-18 16:24 You know ? 2015-10-18 16:27 cool 2015-10-18 17:08 diva: I'm here now 2015-10-18 17:09 djphil: neat 2015-10-18 17:10 hi, So I think I fixed the protocol version check but I have a question 2015-10-18 17:10 what exactly changed that makes things incompatible? and do they really need to be nominally incompatible? 2015-10-18 17:11 basically niminal incompatilibity makes a mess in the hypergrid, and it's always better to evolve with backwards compatibility if at all possible 2015-10-18 17:13 they must be nominally incompatible 2015-10-18 17:13 it is required that OSgrid updates as a whole 2015-10-18 17:14 because that forces everyone else to do so as well 2015-10-18 17:14 the thing is that we have a new wearable type. the code on the 0.8.1 is buggy 2015-10-18 17:14 it was intended to be written to ignore any additional unknown types 2015-10-18 17:14 there are two protocol version mechanisms, that I can see. One is in connecting to the grid services, and that's what I think you are talking about when talking about osgrid. But the other is on teleports 2015-10-18 17:15 but due to the use of the wrong variable in code, instead it hard-crashes 2015-10-18 17:15 i made a patch to -pf that adds that resiliency 2015-10-18 17:15 only the resiliency, not the new functionality 2015-10-18 17:15 and we need to force everyone to go to that version 2015-10-18 17:16 because teleporting from the NEW code to the old code WILL bomb, every time 2015-10-18 17:16 and we can't detect the old version when setting up the teleport 2015-10-18 17:16 everytime or only when a new type of asset is involved? 2015-10-18 17:16 everytime 2015-10-18 17:16 teleport from new -> old can never succeed 2015-10-18 17:16 so old needs to be made to go away 2015-10-18 17:17 k, let me check the code you added to 0.8.1 2015-10-18 17:17 to allow for more flexibility 2015-10-18 17:17 djphil, yes I am aware of it, but if I recall it requires you to make changes to the viewer 2015-10-18 17:17 before we update the version/force the update 2015-10-18 17:17 the data sets they use too are very limited 2015-10-18 17:17 yes, it requiere a viewer patch and a additionnal opensim module 2015-10-18 17:17 my idea is to encode the "version" in the reply to QueryAccess 2015-10-18 17:17 you cant just use any data I recall 2015-10-18 17:18 it has to be from a specific collection of GIS data 2015-10-18 17:18 which is very limited 2015-10-18 17:18 so that, in the future, we can weed out incompatible versions that way 2015-10-18 17:18 rather than having an older version crash 2015-10-18 17:19 yes, maybee ... 2015-10-18 17:19 don't we do that already, Melanie? 2015-10-18 17:19 to some extent 2015-10-18 17:19 no 2015-10-18 17:20 the SIMULATION/x.x has a slightly different purpose 2015-10-18 17:20 it's also settable from the ini, allowing people to override it and this really needs something unoverridable 2015-10-18 17:21 ok 2015-10-18 17:21 in this particular case, a bump in the simulation version could be used to make the rest of the hypergrid update 2015-10-18 17:21 so if ppl upgrade to 0.8.1-pf they should be fine from then on, yes? 2015-10-18 17:21 but we need to make osgrid's users force-upgrade 2015-10-18 17:21 this affects crossings 2015-10-18 17:21 and a version-patchwork osgrid would be a very bad place to be n 2015-10-18 17:22 homogenous grids can easily update en-block 2015-10-18 17:22 but osgrid and metropolis need to force their users to upgrade or risk crashing on every region border 2015-10-18 17:22 yeah that part I think I fixed yesterday. YOu may want to check. The conditional there looked really simple but I think it was wrong 2015-10-18 17:22 well I'm going to make a new D2 today then 2015-10-18 17:23 with auth stuff in it? 2015-10-18 17:23 auth? what do you mean? Auth has always been there 2015-10-18 17:23 I mean 0.8.1-pf 2015-10-18 17:24 so that ppl get the fix to cope with the new asset type 2015-10-18 17:24 is there anything that should go to pf right now? 2015-10-18 17:24 should we send MajorInterfaceVersion on QueryAccess? 2015-10-18 17:25 i meant auth for additional web pages :) 2015-10-18 17:25 the auth token stuff we spoke about 2015-10-18 17:25 oh 2015-10-18 17:25 and you said you'd have this weekend 2015-10-18 17:25 yeah I'm working on that too. It's all 0.8.1-pf-land 2015-10-18 17:26 so should we do something more to 0.8.1-pf to make the transition smoother? 2015-10-18 17:26 MajorInterfaceVersion is one thing but i'd really like to encode the actual build "number" - but we removed build numbers 2015-10-18 17:26 so maybe another number 2015-10-18 17:27 that we can set independently of MajorInterfaceVersion 2015-10-18 17:27 something like "TeleportInterfaceVersion" 2015-10-18 17:28 do we really need yet another number? We have so many already! 2015-10-18 17:28 that the entity transfer module can use in the future to introduce special compatibility code to ease things like this 2015-10-18 17:28 well, what are the ramifications of bumping MajorInterfaceVersion? 2015-10-18 17:28 where else is it cheched, what else would it block? 2015-10-18 17:28 let me see 2015-10-18 17:29 hmm 2015-10-18 17:29 actually it looks like MajorInterfaceNumber is not used for much 2015-10-18 17:30 as far as I can see it's only used for displaying info to the user 2015-10-18 17:30 the comment on top of its definition is completely wrong 2015-10-18 17:37 FYI, we have found at least a couple of cases where the new merge branch displays script errors and dev master does not 2015-10-18 17:37 Dev master is apparently ignoring some script errors that the new branch does not. 2015-10-18 17:37 This does not mean the new branch is in error. 2015-10-18 17:38 It means the new branch is more correct and contains better/more error checking code. 2015-10-18 17:40 We have found and corrected some bad code because of these new error messages that never showed before. 2015-10-18 17:40 So this is a plus :) 2015-10-18 17:41 diva: if that number is not currently blocking other interfaces, we can use it here 2015-10-18 17:42 we could use it. But in any case, there is some semantic overlap between it and SIMULATION/x.x 2015-10-18 17:43 the point is that simlation version can be fudged 2015-10-18 17:43 and if we make it use just that, there will be a "pro tip" going around soon to fudge that 2015-10-18 17:43 and that would negate all the effort 2015-10-18 17:44 Ken_S it would be very helpful if you could write a wiki page detailing those differences, so that we can include that info for the release 2015-10-18 17:45 Melanie_ I'm just a bit worried about making a mess out of the logic for checking versions... 2015-10-18 17:45 right now we are already doing stuff like this: 2015-10-18 17:45 if (theirVersionNumber < 0.3f && size > 256) 2015-10-18 17:45 well, if we were to remove the override of the simulation version 2015-10-18 17:46 so people can't fudge it in config (why on earth was that ever put int?) 2015-10-18 17:46 yeah that's probably better. It was configurable because for a while we were experimenting with different teleport procedures 2015-10-18 17:47 if queryaccess gives back that simulation string 2015-10-18 17:47 then we cn use that, remove the override 2015-10-18 17:47 else make it give that back 2015-10-18 17:47 we still need the hard lockout on grid services 2015-10-18 17:47 to force osgrid to upgrade 2015-10-18 17:48 yeah that's definitely a different thing, the connection to the grid service. And that's confusing too, but I think it's working now 2015-10-18 17:50 so Melanie_ what happens now if a 0.8.1-pf simulator sends a TP request to a simulator running master? 2015-10-18 17:50 or vice versa 2015-10-18 17:51 master has the fix 2015-10-18 17:51 avnmerge has the additional wearable 2015-10-18 17:51 all combinations of -pf, master and avnmerge are good 2015-10-18 17:51 no TP fails? 2015-10-18 17:51 but avnmerge -> 0.8.1 crashes 2015-10-18 17:51 it crashes the destination 2015-10-18 17:52 plain 0.8.1, yes? 0.8.1-pf is fine 2015-10-18 17:52 correct 2015-10-18 17:53 ok, let me not worry about improving the versioning right now. Just cut a new D2 out of 0.8.1-pf 2015-10-18 17:53 current master, 0.8.1-pf, just don't understand that wearable 2015-10-18 17:53 and probably a new opensim release too 2015-10-18 17:53 but it won't hurt them 2015-10-18 17:53 and i want an opensim release from master before pulling down avnmerge 2015-10-18 17:53 because that'll be messy still 2015-10-18 17:53 as much as has been done to make it work 2015-10-18 17:54 it will need time to settle and find the last bugs 2015-10-18 17:54 ad people should not have to waut for the master goodness 2015-10-18 17:54 gotcha. so I'm not going to invest time in improving versioning right now. SHould we think about doing a new release 0.8.2, like, soon? 2015-10-18 17:55 like, now? 2015-10-18 17:55 is master stable enough? I think it is, right? 2015-10-18 17:55 sooner the better I think 2015-10-18 17:55 this could be hugely disruptive to OSCC 2015-10-18 17:55 which is coming up fast 2015-10-18 17:55 I'll cherry pick the versioning fix from avnmerge branch 2015-10-18 17:55 OSCC is going to be very reliant on OSCC this year 2015-10-18 17:55 what could, neb? 2015-10-18 17:55 more so than last year 2015-10-18 17:56 having breaking / crashing versions of Hypergrid transport 2015-10-18 17:56 doing it now is good 2015-10-18 17:56 doing it a week before OSCC 2015-10-18 17:56 i will murder everyone 2015-10-18 17:56 right 2015-10-18 17:56 I think master is pretty stable, isn't it? 2015-10-18 17:56 yea 2015-10-18 17:56 OSGrid is always master 2015-10-18 17:57 pretty much 2015-10-18 17:57 partially anyway 2015-10-18 17:57 ok, so let's do a 0.8.2 release, like, this week 2015-10-18 17:57 that way I don't need to do an intermidiate D2 with 0.8.1-pf 2015-10-18 17:59 this does mean diva though 2015-10-18 17:59 OSCC has to go up to that code 2015-10-18 17:59 which is risky 2015-10-18 17:59 I am not saying we shouldnt, but it means running very new code on OSCC 2015-10-18 18:00 we could put it on 0.8.1-pf, but that one doesn' thave the inventory fixes 2015-10-18 18:01 neb I guess we just need to try a load test at least once, and fall back to what it was if that doesn't go well 2015-10-18 18:03 yea 2015-10-18 18:03 I suspect it will be ok 2015-10-18 18:03 OSGrid Event Plaza is running latest code 2015-10-18 18:03 and every friday they have a party with a bunch of attendees 2015-10-18 18:03 there was 50-60 people at Justins fairwell party 2015-10-18 18:04 I think the version of mono i choose is more important than what version of opensim I choose 2015-10-18 18:04 Last party it crashed before party and during party 2015-10-18 18:04 im thinking 3.2.8 or 3.12.1 2015-10-18 18:05 Dan moved a nearby sim, and restarted, and then it was fine 2015-10-18 18:05 k 2015-10-18 18:05 ya OSCC is way more controlled than OSGrid is 2015-10-18 18:05 no scripts etc.. 2015-10-18 18:05 It seems the nearby sim was causing issues to the Event Plaza from what Dan said 2015-10-18 18:05 it should do much much better 2015-10-18 18:05 yes var region stuff 2015-10-18 18:05 typical 2015-10-18 18:05 var regions need to be isolated 2015-10-18 18:06 Yes, Ive seen it too 2015-10-18 18:06 or next to other similarly sized vars 2015-10-18 18:06 Sim crossings between 2 vars of same size is bad. 2015-10-18 18:06 not on Encitra grid 2015-10-18 18:06 its perfect 2015-10-18 18:06 you have large ones though 2015-10-18 18:06 so id expect trouble 2015-10-18 18:06 One direction may work fine, other direction may crash viewer 2015-10-18 18:06 on larger than 768x768 with stuff like that 2015-10-18 18:07 well going forth and back fast is even bad on 256m2 2015-10-18 18:07 corner cross too 2015-10-18 18:07 These are 3 adjoining 4x4 vars 2015-10-18 18:07 i have 15 adjoinging 2015-10-18 18:07 i dont recall crashing on crosses recently 2015-10-18 18:07 not in the past year 2015-10-18 18:07 But these sims are fully loaded too 2015-10-18 18:07 there are many factors though 2015-10-18 18:07 ya 2015-10-18 18:08 ok, Melanie let's create 0.8.2-post-fixes branch out of current master 2015-10-18 18:08 Encitra grid I am very calculating with content 2015-10-18 18:08 if something performs bad, i erase and rebuild it 2015-10-18 18:08 i wouldnt consider those bugs 2015-10-18 18:08 personally 2015-10-18 18:08 PEBKAC 2015-10-18 18:09 :P 2015-10-18 18:09 I just take it that its best to have any var isolated. 2015-10-18 18:09 yea 2015-10-18 18:09 for now 2015-10-18 18:09 better to not mix and match odd sized regions 2015-10-18 18:09 the thing is most people dont realize 2015-10-18 18:09 if you have a 10x10 var 2015-10-18 18:10 k. but i think we need to change 0.8.1-pf to send InterfaceMajorVersion in the QueryAccess reply 2015-10-18 18:10 that means anything within 10 cells neighborwise 2015-10-18 18:10 will be seen 2015-10-18 18:10 and master as well, of course 2015-10-18 18:10 But them what do you do with 40 sims that make up a city.... 2015-10-18 18:10 so a 10x10 is really 30x30 2015-10-18 18:10 if you dont want any neighbors 2015-10-18 18:10 otherwise we'd still have installations out there without a detectable version 2015-10-18 18:10 this bites a lot of folks 2015-10-18 18:10 no doubt 2015-10-18 18:11 say there was 100 265m2 regions in that 30x30 2015-10-18 18:11 that means your var has 100 connections 2015-10-18 18:11 just to see neighbors 2015-10-18 18:11 do we Melanie? I though we were all set on versioning 2015-10-18 18:11 diva: no. thisis future-proofing 2015-10-18 18:12 in fact, it may allow us a sliding transition after all 2015-10-18 18:12 aren't we going with SIMULATION/x.x as the main signal? 2015-10-18 18:12 because, if we add the interface version to the queryaccess reply on ALL codebases 2015-10-18 18:12 yes, or that 2015-10-18 18:12 if we add the simulation string on ALL codebases that don't crash with the extra wearable 2015-10-18 18:13 I would certainly give up seeing any neighbors if it would help the vars. 2015-10-18 18:13 then all versions where QueryAccess _lacks_ that version string can be considered old 2015-10-18 18:13 it would Ken_S for sure 2015-10-18 18:13 and the wearable could be omitted 2015-10-18 18:13 we literally have no problems on Encitra grid 2015-10-18 18:13 allowing to retain HG connectivity 2015-10-18 18:13 and we do some very complex models that are very very large 2015-10-18 18:13 smxy would be very pleased if we could pull that rabbit from the hat 2015-10-18 18:13 so do we need to add anything to master? 2015-10-18 18:14 yes 2015-10-18 18:14 0.8.1-pf, master and avnmerge need to include the simulation string in the reply to QueryAccess 2015-10-18 18:14 check if it's greater than 0.3 and ignore any unknown wearable types? 2015-10-18 18:14 Starting build #4330 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-18 18:14 they all already do that 2015-10-18 18:15 and ONLY avnmerge needs to check if it's greater than 0.3 2015-10-18 18:15 but they aren't doing anything regarding extra wearable types 2015-10-18 18:15 no but they don't crash from them either 2015-10-18 18:15 that is the important part 2015-10-18 18:15 ok great, so we don't actually need to do anything at this point :) 2015-10-18 18:15 yes we do 2015-10-18 18:15 we need to add that string to the reply 2015-10-18 18:16 as it's not in there yet 2015-10-18 18:16 ? 2015-10-18 18:16 it's already added 2015-10-18 18:16 when was that? 2015-10-18 18:16 SIMULATION/x.x 2015-10-18 18:16 as a reply to QueryAccess? 2015-10-18 18:16 yes! errrr. let me triple check but that was the whole point of it 2015-10-18 18:16 we need it on QueryAccess. the point where it is checked right now is past the crash point 2015-10-18 18:17 so we need to pull that check forward by including the simulation string in the data the sim sends back on QueryAccess 2015-10-18 18:17 allowing us to determine the simulation version of the destination before sending actual data 2015-10-18 18:18 Melanie QueryAccess already sends the simulation version string 2015-10-18 18:18 and receives one back 2015-10-18 18:18 ok 2015-10-18 18:18 then that changes everything 2015-10-18 18:19 so, on 0.8.1-pf and master 2015-10-18 18:19 I don't know if we need to check it in some places more 2015-10-18 18:19 bump it to 0.4 and make them accept 0.4 2015-10-18 18:19 Project opensim » mono-2.10.8.1 build #4330: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4330/ 2015-10-18 18:19 diva@metaverseink.com: The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it. 2015-10-18 18:19 on avnmerge, bump it to 0.4, make it accept 0.4 and also make it OMIT the new wearable if less than 0.4 2015-10-18 18:20 that should keep the hypergrid intaxt 2015-10-18 18:20 and allow us to force-upgrade OSG 2015-10-18 18:20 and it should be happy faces all around 2015-10-18 18:20 I don't think we need to bump master and 0.8.1-pf to 0.4, They should be fine on 0.3. Just bump avn to 0.4 2015-10-18 18:20 i disagree 2015-10-18 18:21 i think all versions that can tolerate the extra wearable should be bumped 2015-10-18 18:21 because even though they don't use it 2015-10-18 18:21 they pass it along 2015-10-18 18:21 by not bumping, it means passing from a new sim to an old back to a new would lose the wearable from the avatar 2015-10-18 18:21 whats this new wearable ? 2015-10-18 18:21 ok 2015-10-18 18:22 bumping means going new->old->new lets the last sim still have it 2015-10-18 18:22 0.3 should mark sims that would crash if the wearable is sent 2015-10-18 18:22 e.g. 0.8.1 and prior 2015-10-18 18:22 of course we could make 0.4 be "can tolerate" and 0.5 "can use" 2015-10-18 18:22 but that distinction is needless, IMHO 2015-10-18 18:23 but what needs to be done in all branches affected 2015-10-18 18:23 is that the option to override it from config has to be removed 2015-10-18 18:25 does it really? Will it crash other people's sims or just the sim that's setting it wrong? 2015-10-18 18:32 I think its the viewer that can crash 2015-10-18 18:32 not the sim 2015-10-18 18:40 in any case, it doesn't make much sense to continue to be able to set that variable. It is useful for experimentation, but that's about it. No one should be setting that variable to anything other than a default set up by us 2015-10-18 19:36 diva: it would crash the destination (someone else's sim) if set too low on the source 2015-10-18 22:37 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-18 22:39 hmm, Melanie_ setting the version number to 0.4 in master / 0.8.1-pf will be very problematic, because of a check that Justin added at some point that uses the oldest teleport procedure if the destination version is greater than the current version 2015-10-18 22:40 really nonsensical, but everyone running 0.8.1 will have that check there 2015-10-18 22:40 so I think I'll keep 0.3 in master 2015-10-18 22:41 otherwise ppl running 0.8.1 gris may have problems TP-ing to OSCC when we update OSCC to the upcoming 0.8.2 which will be cut out of current master 2015-10-18 22:47 (っ◕‿◕)っ 2015-10-18 23:02 The MajorInterfaceVersion is a mute piece of info, I'll leave it alone, but it's noise 2015-10-18 23:07 Starting build #4331 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-18 23:11 Project opensim » mono-2.10.8.1 build #4331: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4331/ 2015-10-18 23:11 diva@metaverseink.com: Clean up of simulation version, the number that rules the compatibility of teleports: 2015-10-19 00:00 Starting build #4332 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-19 00:03 nebdon ping 2015-10-19 00:03 nebadon 2015-10-19 00:04 hey 2015-10-19 00:04 Project opensim » mono-2.10.8.1 build #4332: SUCCESS in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4332/ 2015-10-19 00:04 diva@metaverseink.com: Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions. 2015-10-19 00:05 do you know wher ein the opensimulator box is mono? I don't have in on my path 2015-10-19 00:05 probably /opt 2015-10-19 00:05 /opt/mono-2.10.8.1/bin 2015-10-19 00:06 is my best guess without logging in 2015-10-19 00:06 I wonder why justin had that on his path and I don't 2015-10-19 00:07 hmm not sure, I was the one who setup mono so it makes sense that is where it is 2015-10-19 00:07 I set it up for Jenkins though 2015-10-19 00:07 i never added it to anyones user space 2015-10-19 00:07 how can I add it to my oath? 2015-10-19 00:07 path 2015-10-19 00:07 edit .bashrc 2015-10-19 00:08 then 2015-10-19 00:08 export PATH="/home//bin/mono/bin:$PATH" 2015-10-19 00:08 export PKG_CONFIG_PATH="/home//bin/mono/lib/pkgconfig:$PKG_CONFIG_PATH" 2015-10-19 00:08 export MANPATH="/home//bin/mono/share/man:$MANPATH" 2015-10-19 00:08 export LD_LIBRARY_PATH="/home//bin/mono/lib:$LD_LIBRARY_PATH" 2015-10-19 00:08 export MONO_THREADS_PER_CPU=2048 2015-10-19 00:08 export MONO_GC_PARAMS=nursery-size=64m 2015-10-19 00:08 adjust paths accordingly 2015-10-19 00:08 make /home/ restart bash 2015-10-19 00:09 that outta do it 2015-10-19 00:09 ? why ob my bin? 2015-10-19 00:09 read more down :) 2015-10-19 00:10 i copied and pasted from my userspace instructions 2015-10-19 00:10 which use a symlink 2015-10-19 00:10 actually you may prefer that method 2015-10-19 00:10 so you can change mono version on fly without restarting bash 2015-10-19 00:10 up to you 2015-10-19 00:10 you just chnage the symlink 2015-10-19 00:11 that points to /opt/mono-x.x.x etc.. 2015-10-19 00:11 k 2015-10-19 00:11 ya actually im sorry i 2015-10-19 00:11 if you dont use symlink method 2015-10-19 00:11 change /home//bin/mono to >>> /opt/mono-2.10.8.1 2015-10-19 00:12 and if your just compiling ignore the last 2 lines 2015-10-19 00:12 thats for runtime only 2015-10-19 00:13 MONO_GC_PARAMS must be a comma-delimited list of one or more of the following: 2015-10-19 00:13 max-heap-size=N (where N is an integer, possibly with a k, m or a g suffix) 2015-10-19 00:14 those instructions have it MONO_GC_PARAMS=nursery-size=64m 2015-10-19 00:14 ya that is correct 2015-10-19 00:14 what's correct? 2015-10-19 00:15 do I even need that for ocmpiling? 2015-10-19 00:16 heh no 2015-10-19 00:16 you must have missed me saying that 2015-10-19 00:16 the last 2 lines are runtime only 2015-10-19 00:16 ok I think I'm rolling. Thanks 2015-10-19 00:17 cool 2015-10-19 00:32 now if only I could understand justin's release scripts... 2015-10-19 01:40 So when the new code (merge branch) is running on a sim for example in osgrid, 2015-10-19 01:41 and someone tries to TP to it from a sim running older code exactly what will happen? 2015-10-19 01:41 And also exactly what will happen if they are on the sim with the new code and try to TP to a sim with the older code? 2015-10-19 03:06 Ken_S there shuldn't be any issues in any direction between any version 2015-10-19 03:10 Diva, so no warnings or anything about needing to upgrade the older sim software? 2015-10-19 03:10 I thought the whole point was a forced upgrade. 2015-10-19 03:15 yes 2015-10-19 03:17 0.8.3 (avn) -> 0.8.1 TPs will fail. Nothing should crash, but the TP should fail, I think. So since osgrid is always on dev code, Maleanie was suggesting to force the update to at least 0.8.2 2015-10-19 03:20 I still need to clarify this a bit more with her 2015-10-19 03:26 I still dont understand why TPs should fail in the first place... 2015-10-19 03:26 we have enough information to prevent bad info from being sent 2015-10-19 03:42 nebadon, I'm getting this error when compiling on that box 2015-10-19 03:42 [csc] The compiler for "Mono 2.0 Profile" does not support limiting the platform on which the compiled code can run. 2015-10-19 03:43 what am I doing wrong? 2015-10-19 03:50 z 2015-10-19 04:01 been driving one of Nebadon's cars across region boundries using avinationmerge... works pretty well 2015-10-19 04:09 diva what running? 2015-10-19 04:09 nice misterblue 2015-10-19 04:09 what command are you running that is producing that message? 2015-10-19 04:10 that box was setup to use nant I think 2015-10-19 04:11 and i totally forget how to do that now 2015-10-19 04:12 I added an argument to nant. But it looks like OpenSim.build is outdated 2015-10-19 04:12 I mean I passed over the problem but still that file is outdated. How on earth do ppl compile in Linux? 2015-10-19 04:13 xbuild normally 2015-10-19 04:14 not sure if you can do unit tests with xbuild 2015-10-19 04:14 maybe 2015-10-19 04:14 we use nant for unit tests though on that box 2015-10-19 04:15 OpenSim.build is missing the target for mono and .net 4.0 2015-10-19 04:15 if you add it and run nant with it, it works. Otherwise it fails with that error 2015-10-19 04:16 we may have to abandon nant at some point 2015-10-19 04:16 i am not sure its maintained anymore 2015-10-19 04:17 NAnt 0.92 Release June 9, 2012 2015-10-19 04:17 at some point that will probably stop working 2015-10-19 04:17 if we ever decide to move to newer mono waters 2015-10-19 04:30 so neb how do ppl build in linux? xbuild? 2015-10-19 04:31 that didn't work.... four adjacent 1K regions... I crossed on but the viewer crashed crossing to the third regin 2015-10-19 04:31 it might not be the 1K regions... will test with legacy sized.... 2015-10-19 04:35 yes i do > runprebuild.sh > xbuild 2015-10-19 04:37 oh man... doing the rc's was a breeze compared to writing the relase notes for this one... that's gonna take a while 2015-10-19 04:47 probably wont be as bad as the next release though 2015-10-19 04:47 Release Notes: Replaced Everything.. 2015-10-19 04:56 Starting build #4333 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-19 05:00 nebadon: probably due to some unsupported functionality in xbuild I've got a lot of errors when I tried to build using xbuild the last time on Debian 8 (Jessie) with Mono 4. 2015-10-19 05:00 as I stepped back to an older Mono version I didn't investigate more time into the problem. 2015-10-19 05:00 Project opensim » mono-2.10.8.1 build #4333: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4333/ 2015-10-19 05:00 diva@metaverseink.com: On to 0.8.3! 2015-10-19 05:01 odd, i use xbuild on versions up to 4.3.0 without any problems 2015-10-19 05:04 ok, then I'll try it again and come back on you in case of problems 2015-10-19 05:06 never mix running nant and xbuild 2015-10-19 05:06 that probably wouldnt go to good 2015-10-19 05:06 no, I never did... I've always been using xbuild 2015-10-19 05:08 0.8.2.0-rc1 is now available, but the release notes will take a bit longer http://dist.opensimulator.org/ 2015-10-19 05:11 nice 2015-10-19 05:16 cool :) 2015-10-19 05:17 I could really use help on the release notes... If anyone knows things that have been fixed, please add them here in the corresponding section: http://opensimulator.org/wiki/0.8.2.0_Release 2015-10-19 05:18 I will mention that at the tuesday meeting 2015-10-19 05:18 thanks 2015-10-19 05:21 brb have to reboot this workstation 2015-10-19 05:29 bah kernel update had to recompile nvidia drivers 2015-10-19 08:59 -!- Zaybel(~Someplace@c-98-212-98-97.hsd1.il.comcast.net) has left #opensim-dev 2015-10-19 10:07 So, if I update to current Dev Master HEAD, avatars from what OpenSim version will/won't be able to teleport to my grid? 2015-10-19 14:29 Ubit, in commit 2b35490 you said key still requires explicit compare to NULL_KEY. From what I see in the code it already has the ability to be used as 'if (key)'. It checks for the value of NULL_KEY. 2015-10-19 16:08 diva: ping 2015-10-19 16:08 unwise to leave the version at 0.3 2015-10-19 16:09 it means there is no way to distinguish between a version that will crash and one that wont 2015-10-19 16:09 the version MUST be 0.4 in the 0.8.1-pf, master and avn 2015-10-19 16:31 Melanie_ it doesn't crash if avn branch does the right thing 2015-10-19 16:31 it just needs to check the version of the other sim and not send the thing that makes it crash 2015-10-19 16:31 I still don't know exactly what makes it cras, but it should be possible to avoid sending it 2015-10-19 16:35 diva its a bit hard to avoid sending it 2015-10-19 16:35 bc its buried deep into serializers 2015-10-19 16:36 the issue is basicly a array size, staticly defined 2015-10-19 16:37 wearbles are stored on a array indexed by wearable type 2015-10-19 16:37 wih max dimension == max known wearable type 2015-10-19 16:37 type ID more exactly 2015-10-19 16:38 can you point me to the lines of code that cause the other sim to crash? The serialization maybe? 2015-10-19 16:39 it was on deserialize.. and now only older versions do crash 2015-10-19 16:39 others more recent just fail silently that particular tp 2015-10-19 16:39 but can you point me to the avn code that does the corresponding serialization? 2015-10-19 16:40 I want to check how hard it is to do the right hting 2015-10-19 16:40 dig avatarwearables.cs 2015-10-19 16:41 public OSD Pack() 2015-10-19 16:41 public void Unpack(OSDArray args) 2015-10-19 16:41 possible there are paralell code paths doing that also 2015-10-19 16:42 the "ofending" max type is on that file also... 2015-10-19 16:42 for now still comented so tests work ok 2015-10-19 16:43 btw this isn't a avn code issue but a master one 2015-10-19 16:44 lot long ago master also had a similar problem with visualparameters.. also assumed as a static array... ( well very long ago.. ) 2015-10-19 16:49 yeap AvatarAppearence does own serialization, not using that pack unpack above 2015-10-19 16:49 we need to think very carefully about this. Justin nonsensical test is basically going to unleash mass confusion over teleports if we change 0.8.2 to SIMULATION/0.4 2015-10-19 16:50 public void Unpack(OSDMap data) on avatarAppearence think 2015-10-19 16:50 int count = wears.Count; if (count > AvatarWearable.MAX_WEARABLES) count = AvatarWearable.MAX_WEARABLES; 2015-10-19 16:51 yes I found the problem 2015-10-19 16:51 this was the "fix" for now.. just clamping to the maz the region knows 2015-10-19 16:51 max 2015-10-19 16:51 well all that code needs a revision now... 2015-10-19 16:52 it even forces limits lower than viewers 2015-10-19 16:52 whatever happens I think any kind of revision change needs to come after OSCC 2015-10-19 16:52 btw the ofending new wearable type was just the now old Physics.. 2015-10-19 16:53 in the master branch anyway 2015-10-19 16:53 yeap i also don't like blocking tps bc such a minor thing... 2015-10-19 16:53 but it does kill old regions 2015-10-19 16:54 early 0.8 ? 2015-10-19 16:54 I would advocate postpoing the addition of the new wearable for another release cycle, until everyone has time to update to 0.8.2, which has the fix to handle larger lists of wearables. In this release, 0.8.2 should be compatible with 0.8.1 or else it's a mess 2015-10-19 16:54 well did coment it out for now bc of that 2015-10-19 16:54 that was wise 2015-10-19 16:55 its not a very critical thing... 2015-10-19 16:55 yea if it was some serious sercurity flaw id say lets consider something drastic 2015-10-19 16:55 just we do need to handle it on day :) 2015-10-19 16:55 but this 2015-10-19 16:55 no 2015-10-19 16:55 this needs to wait 2015-10-19 16:56 ufff u should had seen mel... when i killed avn welcome region with her there and soem new clients :) 2015-10-19 16:56 and I think we should continue to comment it until 0.8.2 is released and widely adopted. 0.8.2 also removes that nonsensical test of the teleport max version, so it is future-proof 2015-10-19 16:56 first time i did update the damm max wearables on test region :) 2015-10-19 16:58 I need to be afk for a few hours, but I'll talk to Mel later. We really cannot disrupt the transition from 0.8.1 to 0.8.2, and that test that Justin added is a future-bomb 2015-10-19 16:58 hmm test justin added? 2015-10-19 17:00 on protocol/version checks ? 2015-10-19 17:00 it's not in avn branch anymore, I removed it yesterday, but it was in EntityTransferModule, DoTeleportInternal, the very last conditional on that method 2015-10-19 17:00 ok 2015-10-19 17:01 he was checking whether the destination sim's version is greater than ours, and if so, he would kick the old V1 teleport procedure, which is really ... duh 2015-10-19 17:01 basically he was only doing teleport V2 is the versions are the same 2015-10-19 17:01 if 2015-10-19 17:02 hmm did you pushed that ? 2015-10-19 17:02 yes, I think so 2015-10-19 17:03 ahh see it 2015-10-19 17:03 ok 2015-10-19 17:05 laterz 2015-10-19 17:05 have fun :) 2015-10-19 17:29 diva: I disagree 2015-10-19 17:29 :) 2015-10-19 17:30 we should go to 0.4 with master and 0.8.1-pf 2015-10-19 17:30 she left for a while mel 2015-10-19 17:30 i think Justin's test needs to go away 2015-10-19 17:30 that's all 2015-10-19 17:30 think diva removed it on avnmerge, at least one is gone 2015-10-19 17:31 i will need to look into it 2015-10-19 17:31 but i don't want to postpone 2015-10-19 17:31 the confusion about this needs to be made to go away 2015-10-19 20:21 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-19 20:51 Melanie if we switch 0.8.2 to 0.4 it will destabilize teleports between 0.8.1 and 0.8.2 because of justin's test. So 0.8.2 needs to be the stepping stone 2015-10-19 20:51 we don't need that extra wearable, it's not urgent 2015-10-19 21:24 Also, Melanie, it's not that difficult for the latest code to detect an older simulator and send only 15 wearables 2015-10-19 22:20 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-19 22:25 nebadon: the following is the error I mentioned yesterday that I get when I compile with mono 4.0.4 using xbuild on Debian 8 (jessie): 2015-10-19 22:25 Errors: /home/shy/git-hub/opensim/OpenSim.sln (default targets) -> 2015-10-19 22:25 (Build target) -> 2015-10-19 22:27 .. /home/shy/git-hub/opensim/OpenSim/Region/CoreModules/OpenSim.Region.CoreModules.csproj 2015-10-19 22:28 .. : error : Error building target ImplicitlyExpandDesignTimeFacades: startIndex + length cannot exceed length of string. 2015-10-19 22:28 ..Parameter name: length 2015-10-19 22:28 72 Warning(s) 2015-10-19 22:28 1 Error(s) 2015-10-19 22:29 I dont get this error on a clone of the same system with Mono 3.2.8. 2015-10-19 22:30 diva: why would that test of justin's affect versions prior to the version bump? 2015-10-19 22:31 it affects TPs from 0.8.1 --> later 2015-10-19 22:31 with 0.8.2 on 0.4 and 0.8.1 on 0.3, 0.3 would be chosen 2015-10-19 22:31 no 2015-10-19 22:31 check the test 2015-10-19 22:31 can you point me to it so i don't have to search? 2015-10-19 22:31 and i don't want this to get kicked into the long grass 2015-10-19 22:32 if we can't use simulation/x.x then a new param on QueryAccess is needed to be on all versions that can handle the extra wearable 2015-10-19 22:32 even if it's just for that 2015-10-19 22:32 param = flag on return value 2015-10-19 22:33 EntityTransferModule , DoTeleportInternal, the last conditional on that method. You;ll need to look at code in 0.8.1, because I already fixed in both master and avn 2015-10-19 22:37 I don't understand why you think this is so important. An extra wearable doesn't seem very immportant to me. It seems like it can come on the avn merge, and that will be it. Moreover, the avn code can check if it's talking to an older simulator and send one less wearable in that case 2015-10-19 22:38 what did you fix there? I still see that check in master 2015-10-19 22:38 there was an extra clause that I removed 2015-10-19 22:38 oops 2015-10-19 22:38 i didn't pull 2015-10-19 22:39 yes I see 2015-10-19 22:39 it's not that one wearable 2015-10-19 22:40 it's futureproofing and I know from prior experience that this will be forgotten and 6 months down the line when yet another wearable is added it will explode again 2015-10-19 22:40 this is the cusp point, we have this one and only one chance to mark all versions that can take a variable number of werables 2015-10-19 22:41 if we miss marking 0.8.1-pf and 0.8.2 as able to receive it 2015-10-19 22:41 then it won't be sent to those versions even by 0.8.3 2015-10-19 22:41 now is the time to mark these versions 2015-10-19 22:41 it doesn't look like a big deal to not send it to the older versions 2015-10-19 22:41 so QueryAccess needs to have a new flag then, variable_wearable_count_supported 2015-10-19 22:41 or similar 2015-10-19 22:41 no 2015-10-19 22:42 and why such a categorical no? 2015-10-19 22:43 I'm not going to do that. That's completely messy, for no good reason, and I have better things to do. We'll live with 0.8.2 and earlier having exactly 15 wearables. It seems like a perfectly reasonable limitation, given system evolution. I would hate to litter the code with additional version numbers that no one knows what they mean 2 releases from now. 2015-10-19 22:43 adding filtering like that is a total mess 2015-10-19 22:44 that means 0.8.2, which we will continue to see around for a year or more, would eat and discard that wearable and any others that may be added, even when only passing through it between two newer sims 2015-10-19 22:45 yes 2015-10-19 22:45 and that's fine 2015-10-19 22:45 that would kill the nonhuman avatar project dead, it has more wearables 2015-10-19 22:45 so this is needed 2015-10-19 22:45 we can't push nonhuman support back a year because you don't want a flag 2015-10-19 22:45 ppl will upgrade when they want new goodies 2015-10-19 22:45 no. what you're proposing would kill any nonhuman, even when just assing through 2015-10-19 22:45 passing* 2015-10-19 22:46 that's hypergrid only 2015-10-19 22:46 they'd have to relog because they'd be missing half their appearane, their skeleton and all animations 2015-10-19 22:46 no, even walking around OSG 2015-10-19 22:46 risks of hypergriding 2015-10-19 22:46 oh 2015-10-19 22:46 osg is different 2015-10-19 22:46 we're talking about different things here 2015-10-19 22:46 so this is needed 2015-10-19 22:46 if you want osg to force update, we can do that 2015-10-19 22:46 queryaccess is used in crossing, too 2015-10-19 22:46 no 2015-10-19 22:46 not just teleport 2015-10-19 22:46 no 2015-10-19 22:46 we can force-upgrade OSG without doing this 2015-10-19 22:47 therer are 2 different versining numbers to play with 2015-10-19 22:47 and what about metropolis and others like it? 2015-10-19 22:47 one governs the connection to the grid services 2015-10-19 22:47 we can force that 2015-10-19 22:47 no problem 2015-10-19 22:47 can't on those? 2015-10-19 22:47 same thing 2015-10-19 22:47 you can't if they don't upgrade central services 2015-10-19 22:47 make the grid services 1-up 2015-10-19 22:47 so>? 2015-10-19 22:48 why do you want to scupper the nonhuman project? 2015-10-19 22:48 because that's what you'd be doing 2015-10-19 22:48 push back even half assed working nonhuman avatars for a year 2015-10-19 22:49 ok, this is derailing to non-productive conversation if you start saying things like that 2015-10-19 22:49 i understand that juston's dumb test makes simulation/0.4 infeasible 2015-10-19 22:49 but then anther flag is needed 2015-10-19 22:49 and can be removed in a year 2015-10-19 22:49 when 0.8.1 is at < 5% 2015-10-19 22:49 what about derivates like arriba? 2015-10-19 22:49 go ahead and do it yourself if you want, and make sure the hypergrid works all over, especially for OSCC 2015-10-19 22:50 it's merely an extra entry in the hashtable of wueryaccess 2015-10-19 22:50 good luck, I'll be waiting for you to finishe to cut a release 2015-10-19 22:50 it will do nothing on pre-0.8.3 2015-10-19 22:51 just remember: there are two set of numbers for controlling versions. One is for grid registration, the other is for teleport protocol. For forcing ppl to upgrade in osgrid and others like that we use the former, not the later 2015-10-19 22:52 yes i know 2015-10-19 22:52 what i want is for all versions capable of at least passing through the new wearable to do so 2015-10-19 22:52 instead of dropping it 2015-10-19 22:52 I'm not opposed to that wish 2015-10-19 22:53 I'm just not going to do it myself 2015-10-19 22:53 so those who don't want nonhumans themselves don't need to upgrade but will not destroy other people's avatars 2015-10-19 22:54 so let me know if you plan to do it, so that we coordinate the release. I don't want it to fall in no-man's land 2015-10-19 22:56 i'm doing it now 2015-10-19 22:56 the marking of the ability, which is what we need for 0.8.1-pf and 0.8.2 2015-10-19 22:56 interpreting the mark is for 0.8.3 2015-10-19 22:57 the code is flexible enough in even 0.8.1 that it would allow passing through unknown wearables 2015-10-19 22:57 make sure that 0.8.1 (regular, not pf) TPs correctly to 0.8.21 2015-10-19 22:57 make sure that 0.8.1 (regular, not pf) TPs correctly to 0.8.2 2015-10-19 22:57 that stupid array index bug is the onl thing that prevented the entire path from being future proof 2015-10-19 22:58 it needs no in-depth testing 2015-10-19 22:58 read it and you'll see 2015-10-19 22:59 the classic on-liner 2015-10-19 23:00 one* 2015-10-19 23:00 HOw is that going to present the bug from occurring? 2015-10-19 23:00 prevent 2015-10-19 23:01 in itself it doesn't. its the "lightest touch approach" to the stabe versions 2015-10-19 23:01 0.8.3, which gets the full support, will use that flag to determine if wearables sent are capped at 15 2015-10-19 23:01 all up to 0.8.2 can only send 15 anyway 2015-10-19 23:01 and 0.8.3 will know by this flag that it's safe to send more 2015-10-19 23:02 :) 2015-10-19 23:02 ok 2015-10-19 23:02 good! :) 2015-10-19 23:02 there is a potential low key issue 2015-10-19 23:02 and that is, once 0.8.3 is out 2015-10-19 23:02 an avatar carrying 16+ wearables entering an 0.8.2 sim 2015-10-19 23:02 and going on to an 0.8.1 2015-10-19 23:02 would crash that 0.8.1 2015-10-19 23:03 but 0.8.1 should be made to go away in the course of the next 6 months 2015-10-19 23:03 so i doubt it will be a production issue 2015-10-19 23:03 0.8.1-pf and 0.8.2 will be safe 2015-10-19 23:03 so whoever really wants/needs to stay on 0.8.1 2015-10-19 23:03 can use 0.8.1-pf 2015-10-19 23:04 which will make all the people using dtl/nsl happy 2015-10-19 23:04 it's not nice to crash sims, but I don't care terribly much about open/hyper grids that have 2 release gaps 2015-10-19 23:05 precisely 2015-10-19 23:05 0.8.1-pf, 0.8.2 and 0.8.3 will all happily interoperate 2015-10-19 23:05 ok, done deal 2015-10-19 23:06 necessity is the mother of invention! I like your solution :) 2015-10-19 23:06 Starting build #4334 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-19 23:08 you usually like my solutions. once i get a chance to explain them. Usually I do that in code :P 2015-10-19 23:09 btw, Saphira is proofing the paper and inserting the references, then it gets a once-over from me and then you can have it 2015-10-19 23:09 and that's why I <3 U :D it's good to have you back in full swing! 2015-10-19 23:10 I actually manage to sleep less than 10 hours these days. when I was really bad, i needed 18 hours of sleep per 24! 2015-10-19 23:11 Project opensim » mono-2.10.8.1 build #4334: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4334/ 2015-10-19 23:11 melanie: Let the initiator of a teleport or crossing know that we handle extra 2015-10-20 01:19 diva or Melanie_: I have a question: If I update my grid to Dev Master HEAD, can you tell me what OpenSim versions people will not be able to TP to my grid from (or vice versa - whichever the case is)? 2015-10-20 01:20 smxy: no one 2015-10-20 01:20 the only remaining issue will appear when 0.8.3 comes out 2015-10-20 01:20 where 0.8.1 sims will crash if a person from 0.8.3 teleports to 0.8.2 or 0.8.1-pf and then onwards to the unpatched 0.8.1 2015-10-20 01:21 I thought a check was deliberately added to prevent people from TP in one direction (I think it was from new to old)? We had discussed it here and I went off and socialized that it would be in the next release, in fact, after discussing it with you and nebadon. 2015-10-20 01:22 You were going to kill off 0.7.x as I recall. 2015-10-20 01:23 yes 2015-10-20 01:23 0.7.0 and 0.8.0 are dead 2015-10-20 01:23 0.8.1 is dead 2015-10-20 01:23 but 0.8.1-post-fixes will be maintained 2015-10-20 01:23 As of 0.8.3? 2015-10-20 01:23 er 0.8.2* 2015-10-20 01:23 no, as of 0.8.2 2015-10-20 01:24 so those who need the 0.8.1 code base for things like the money server need to use 0.8.1-post-fixes 2015-10-20 01:24 0.8.2 will be safe for all 2015-10-20 01:24 0.8.2 will still be able to interoperate fully with 0.7* and 0.8.1 2015-10-20 01:25 0.7.* and 0.8.1 will be officially dead when 0.8.3 comes out 2015-10-20 01:25 So you changed your mind about this release then, from what we'd discussed before. 2015-10-20 01:25 but will still work under most circumstances 2015-10-20 01:25 i found another way 2015-10-20 01:25 to get what I want and still get a smooth transition 2015-10-20 01:25 osgrid WILL need to force-upgrade 2015-10-20 01:26 and it's recommended for other patchwork grids to also force-upgrade 2015-10-20 01:26 So, when 0.8.3 comes out, onlu 0.8.2 and 0.8.3 will be supported and no one will be able to TP to any thing older? 2015-10-20 01:26 0.8.1-post-fixes will also be supported 2015-10-20 01:27 the next step, with 0.8.4, will be to cut off all below 0.8.3 2015-10-20 01:27 everything will work smxy 2015-10-20 01:27 the non-working scenarios are corner cases 2015-10-20 01:29 Alright, thanks. 2015-10-20 01:30 [21:20] where 0.8.1 sims will crash if a person from 0.8.3 teleports to 0.8.2 or 0.8.1-pf and then onwards to the unpatched 0.8.1 2015-10-20 01:30 I assume a 0.7.x will crash too? 2015-10-20 01:30 correct 2015-10-20 01:31 0.7 is already unsupported 2015-10-20 01:31 You can't just prevent the TP and thus the crash, too? 2015-10-20 01:31 no 2015-10-20 01:31 the 0.8.2 code doesn't contain any code to detect that 2015-10-20 01:31 neither does 0.81 2015-10-20 01:32 Why not? Why can't new code know it's talking to old code and prevent the TP? 2015-10-20 01:32 why are you so concerned with ancient unsupported versions? 2015-10-20 01:32 Because people use them. 2015-10-20 01:32 with 0.8.4, they will no longer be able to 2015-10-20 01:33 we can't hold back time to cater to ancient versions 2015-10-20 01:33 two versions back, we still make an effort 2015-10-20 01:33 diva: we might want to put awareness of version 4 into 0.8.2, for that matter 2015-10-20 01:34 so that 0.8.2, which is still a future release and safe for wearables can teleport to 0.8.4 2015-10-20 01:34 that would give us 0.8.2, 0.8.3 and 0.8.4 as supported versions at the time we go to simulation/0.4 2015-10-20 01:36 How will simulation/0.4 be different from the current simulation/0.3? 2015-10-20 01:36 it will disallow 0.7 and 0.8.1 2015-10-20 01:36 to finally purge these ancient versions 2015-10-20 01:36 they will be unable to teleport anywhere 2015-10-20 01:36 just get a message to update to something non-ancient 2015-10-20 01:37 Similar to what 0.7.x gets now, when trying to TP to a var region. 2015-10-20 01:37 i suppose 2015-10-20 01:38 Well, they'll be able to TP to places 0.8.1 or lower, I suppose, just not newer than 0.8.1 2015-10-20 01:39 er, not newer than 0.8.2 or 3 even, if 0.8.4 is what kills that? 2015-10-20 01:44 diva: the version stuff is a mess 2015-10-20 01:45 we don't actually check the version for equality anywhere 2015-10-20 01:46 there are two uses for it: choosing teleport protocol v1, and denying older simulators access to varregions 2015-10-20 01:46 but it's in no way a proper version negotiation 2015-10-20 01:46 please hold off on cutting the 0.8.2 release 2015-10-20 01:46 i want to streamline and fix this 2015-10-20 01:52 ok 2015-10-20 02:06 saphira fallen a sleep reading a certain paper ... 2015-10-20 02:06 errr hmm /me hides 2015-10-20 02:21 Melanie_: Which version is the merge slated to be released in? 2015-10-20 02:26 0.8.3 2015-10-20 02:29 which is current master branch. I already branched the release branch 0.8.2 2015-10-20 16:01 hmm those should actuall be on sop.flags 2015-10-20 16:01 but those are full ( 4 bits taken by joints ) 2015-10-20 18:56 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-20 19:13 diva_ ping 2015-10-20 19:13 was an email sent about RC1? 2015-10-20 19:13 pong 2015-10-20 19:14 or is that not official yet? 2015-10-20 19:14 not official yet 2015-10-20 19:14 for some reason I thought you did 2015-10-20 19:14 ah ok 2015-10-20 19:14 i was talking about it at meeting 2015-10-20 19:14 I need to write the release notes -- at least fill them out more than what currently is 2015-10-20 19:14 could use help! 2015-10-20 19:14 oops meeting 2015-10-20 19:14 yes 2015-10-20 19:14 we discussed that 2015-10-20 19:14 i asked for volunteers 2015-10-20 19:14 for people to either edit wiki 2015-10-20 19:14 or email their thoughts to -dev 2015-10-20 19:14 so we can add it 2015-10-20 19:15 that'd be great 2015-10-20 19:17 two that got mentioned so far 2015-10-20 19:17 are the MOSES Stats changes 2015-10-20 19:17 and Kitely Script state changes 2015-10-20 19:17 I can write about the stats, but can someone give me more details about the script change? 2015-10-20 19:18 damn 2015-10-20 19:18 of course he leaves as IM typing his name 2015-10-20 19:18 lol 2015-10-20 19:18 heheh 2015-10-20 19:18 well those stats did change on the merge 2015-10-20 19:18 oh hes back 2015-10-20 19:18 orenh hey you here? 2015-10-20 19:18 hi 2015-10-20 19:19 hey you made changes to Script states right? 2015-10-20 19:19 we typing up notes for 0.8.2 release 2015-10-20 19:19 anything you think should be included? 2015-10-20 19:19 someone mentioned Kitely script states 2015-10-20 19:19 maybe you can briefly few words explain to diva 2015-10-20 19:19 maybe they meant stats? 2015-10-20 19:19 they just left too im not sure 2015-10-20 19:20 no, I remember, I did make a change to script states 2015-10-20 19:20 i suspect they only mentioned it because they saw a behavior change 2015-10-20 19:20 but it was related to stats, i.e. to measuring how long the script actually executes 2015-10-20 19:20 ah right 2015-10-20 19:21 ok thanks for clarifying that 2015-10-20 19:21 so more stats stuff Diva 2015-10-20 19:21 big theme for this release 2015-10-20 19:21 so how should I describe that? 2015-10-20 19:21 can you give me a sentence, orenh? 2015-10-20 19:22 what exactly changed? 2015-10-20 19:22 well, lots of things... 2015-10-20 19:22 The short description is: "More accurate Top Scripts report" 2015-10-20 19:23 The changes where: 2015-10-20 19:23 1. Measure script execution precisely, using a sub-millisecond timer. Needed because some scripts execute very often but for a very short amount of time each time, so previously they showed as using 0 time. 2015-10-20 19:23 2. Use a 30-seconds rolling window. Previously it was 30 minutes, and even that didn't work correctly. 2015-10-20 19:24 3. Ignore time the script spends sleeping. Many LSL/OSSL functions have a sleep-delay at the end. 2015-10-20 19:24 See http://opensimulator.org/wiki/Scripts_Performance 2015-10-20 19:24 4. Include XEngine overhead in the timings. Previously it was excluded. 2015-10-20 19:25 Another change (unrelated): When the user stops a script, have it remain stopped 2015-10-20 19:25 Explanation: Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again 2015-10-20 19:25 Now they'll remain Stopped even after region restart 2015-10-20 19:26 Ok, that's it... 2015-10-20 19:26 perfect! 2015-10-20 19:26 added: http://opensimulator.org/wiki/0.8.2.0_Release 2015-10-20 19:27 thanks 2015-10-20 19:27 yw 2015-10-20 19:27 if you remember anything else you changed, feel free to add it to the release notes 2015-10-20 19:27 will do 2015-10-20 19:28 the 55 -> 11 fps change, cause it implies retouching admin backends 2015-10-20 19:28 yes that is the moses changes 2015-10-20 19:28 11.3 fps :p 2015-10-20 19:28 yes, it you threshold to 50, suddenly all turns red 2015-10-20 19:33 where read script stats you are talking about? viewer statistics window ? 2015-10-20 19:36 Is there a mono 4? 2015-10-20 19:40 yes 2015-10-20 19:40 im running mono 4.3.0 on Sisyphus 2015-10-20 19:40 and OSCC is at 4.0.4 at the moment 2015-10-20 19:41 that may change though 2015-10-20 19:43 "Mono 3 has also been reported as working well" is in the notes. Should there be a mention of Mono 4 added? 2015-10-20 19:47 is OSCC on 64-bit architecture? I had lots of crashes with early Mono 4 releases on 64-bit machines but not on 32-bit. not sure if it's stable on 64-bit with Mono 4.0.4. 2015-10-20 19:51 yes I only test on 64 bit 2015-10-20 19:51 32 bit is dead to me :) 2015-10-20 19:51 good to know... thanks for the update :) 2015-10-20 19:53 Plugh, we could considering the official mono release is 4.0.4 now 2015-10-20 19:54 and many operating systems are pushing 4.0.4 right out of the box 2015-10-20 19:54 but not all yet 2015-10-20 19:55 nebadon: I was just thinking about having some note in there about whether mono 4 is to be avoided, might work but could be unstable, or it is fine to use. 2015-10-20 19:55 ya id say its fine for use 2015-10-20 19:55 the 1 caveat is that SSL certs for gmail no longer work with mono 2015-10-20 19:55 so if you are using wifi and rely on gmail to send mail 2015-10-20 19:56 however diva made a work around you add to Robust.ini 2015-10-20 19:56 that tells it to ignore the invalid cert 2015-10-20 19:56 and sends it anyway 2015-10-20 19:56 its a mono bug for sure 2015-10-20 19:56 other than that its perfect for me 2015-10-20 19:57 and at the moment i just decided to run wifi on mono 3.2.8 and the rest of the grid on 4.0.4 2015-10-20 19:57 using userspace variables at launchtime 2015-10-20 19:57 hehe... just got spam about applying for a green card. First line of the message says "Participate in the Official American Greed Card Lottery" 2015-10-20 19:57 this way it stays secure but i can still use newer mono on rest of grid 2015-10-20 19:57 as fake as that sounds, thats pretty much how they do it 2015-10-20 19:57 lol 2015-10-20 19:58 nice typo. 2015-10-20 19:58 oh i missed that haha 2015-10-20 19:58 nebadon: ok. Did you say they won't be fixing that? 2015-10-20 19:59 they hopefully do fix it 2015-10-20 19:59 ACTION nods 2015-10-20 19:59 but miguel acknowledged the bug and wrote a test script in February 2015-10-20 19:59 and its still not fixed 2015-10-20 19:59 so ya, it is obviously not a priority 2015-10-20 19:59 might have to ask Miguel if he works for the NSA now.. 2015-10-20 19:59 haha 2015-10-20 19:59 maybe that will prompt him to fix it 2015-10-20 20:00 I have to do write some regression tests for OpenSim to test for, or verify, a couple of bug. 2015-10-20 20:01 Once I get the right routine to read an ini file I can test the bug with reading ini files. 2015-10-20 20:02 The problem with vector math in LSL is interesting. Not sure if the bug is in the parsing of LSL to the intermediate code, or in the conversion of intermediate code to C#. 2015-10-20 20:04 It would be a big help to have proper BNF type description of LSL. 2015-10-20 20:04 yea I know C# prevents a few things that LSL likes doing that work in SL 2015-10-20 20:05 Having "> -" treat the - as unary negation instead of as subtraction seems like an error in the parsing code. 2015-10-20 20:05 With proper BNF for LSL it would be easier to fix. 2015-10-20 20:08 not really 2015-10-20 20:08 seems a bug on the parser 2015-10-20 20:09 the kinda of yacc thing we use 2015-10-20 20:09 I like working with parsers. 2015-10-20 20:09 the sintaxe rules look +- ok 2015-10-20 20:09 well u can look at it 2015-10-20 20:09 I was trying to make sense of all the multiple levels of the parsing starting with CSTools. 2015-10-20 20:10 the problem is that :) 2015-10-20 20:11 hmm nice my region at 25 fps 2015-10-20 20:11 Unfortunately, someone removed some of the compiler tool stuff out of the OS source tree a while back. IIRC, it was because it wasn't old or unmaintained but it complicates trying to run some tests against the LSL compiler stuff. 2015-10-20 20:11 its on opensim-libs 2015-10-20 20:11 um... /it wasn't/it was/ 2015-10-20 20:11 CSTools provides the foundation for what is in opensim-libs which is used in OS. 2015-10-20 20:12 yeap 2015-10-20 20:13 I found a more recent version of CSTools than is in opensim-libs. 2015-10-20 20:13 I have CSTools-4.7m 2015-10-20 20:14 it does seem the last version.. even if doesnt look like 2015-10-20 20:14 unless the url changed 2015-10-20 20:14 I updated the URL's as they were out of date. 2015-10-20 20:15 the version there is 4.7m 2015-10-20 20:15 I don't think the code has been updated in opensim-libs. Just the URL references. 2015-10-20 20:16 i messed with it a few days err weeks? ago 2015-10-20 20:16 I got thinking about it again when the bug report got updated a few days ago. 2015-10-20 20:16 i updated it :) 2015-10-20 20:17 ok. So its updated in os libs but has the changes been carried forward to OS? 2015-10-20 20:17 yeap justin did it i think 2015-10-20 20:17 Can we forward port the changes with the removal of some of the compiler tool stuff? 2015-10-20 20:18 but i did rebuilt the damm thing with fresh version... same thing 2015-10-20 20:18 It ws updated? 2015-10-20 20:18 what tool removal ? 2015-10-20 20:19 just the lsl.parser.cs and lsl.lexer.cr generator is now on the libs repo.. not main 2015-10-20 20:20 I forget what but some stuff got removed. Perhaps the intention was that whatever was removed was to be copied over from os-libs when it needed to be updated. 2015-10-20 20:21 what justin remove was a few tools he had on the lsl2cs that allowed full compile without running opensim 2015-10-20 20:22 | LEFT_ANGLE Expression:e1 COMMA Expression:e2 COMMA Expression:e3 RIGHT_ANGLE %VectorConstant(e1, e2, e3) %prec INITIALIZER 2015-10-20 20:22 this rule fails 2015-10-20 20:23 looses to this | Expression:ea RIGHT_ANGLE:ra Expression:eb %BinaryExpression(ea, eb, ra.yytext) 2015-10-20 20:24 hm... i wonder if the recent fixes for handling of booleans needs to be backported to os-libs. 2015-10-20 20:25 yea, letting OS compile without running opensim would have been useful as a means of testing the parser and code generation. 2015-10-20 20:25 There might be something in os-libs (I hope there is). 2015-10-20 20:25 guess we can recover the tools from git 2015-10-20 20:26 its mainly a subset of the compiler on main 2015-10-20 20:27 Ubit, where did you see those bits of language description? 2015-10-20 20:27 on the lsl2c at libs repo 2015-10-20 20:28 file lsl.parser 2015-10-20 20:28 ( that is the source for the lsl.parser.cs, running pg ) 2015-10-20 20:29 my light sim does like running at 25fps :) 2015-10-20 20:30 Knowing the lines that cause the parse error is the first step to fixing it. 2015-10-20 20:30 well those are the relevant rules 2015-10-20 20:31 > doesn't "trigger" as a closing bracket bc of the second rule i guess 2015-10-20 20:31 like the "}" on the list does nicely 2015-10-20 20:32 so my guess it the it parses as ...largerThan, minus... and so Boinggg 2015-10-20 20:34 sounds like one of those shift or reduce related errors you run up against in dealing with yacc 2015-10-20 20:43 or the damm thing only looks to previus element .. 2015-10-20 20:43 so never sees element, element > 2015-10-20 20:43 only element > 2015-10-20 20:44 ie largerThan rule 2015-10-20 20:44 well i gave up... have fun :) 2015-10-20 20:50 hmm gooing to look for f00d 2015-10-20 20:52 ubit will just dumplicate code and make another internal fork 2015-10-20 20:53 like avination? at least we got it out faster than duke nukem forever took :P 2015-10-20 20:54 like ode, meshmerizer, etc etc 2015-10-20 20:54 all code is twice over in there 2015-10-20 20:54 i'd toss the old ODE but people wat to keep it for compatibility 2015-10-20 21:06 lkalif.. go fix libomv :p 2015-10-20 21:15 so there is an incompability with zlib we use and the one used in the viewers to upload mesh. dahlia discovers it and makes a local fix in opensim's meshmerizer to not use zlib. ubit who has forked meshmerizer discovers it yesterday in his own internal fork in ubode and fixed it locally too. none offer patch to libomv 2015-10-20 21:15 very productive way to cooperate 2015-10-20 21:16 see, that;s not something i was even aware of 2015-10-20 21:16 well aparently dahlia told you about it back in 2013 2015-10-20 21:16 i didn't know that updating the one in OMV was a solution 2015-10-20 21:17 dahlia wasn't too open with information and I was quite ill overall 2015-10-20 21:17 that was for lkalif 2015-10-20 21:17 it would be a solution to have a common "decode mesh asset" function 2015-10-20 21:18 not 4, one in meshmerizer for ode one in ubode one in warp3d and one in libomv (the last two are the same) 2015-10-20 21:19 same code but copied? 2015-10-20 21:20 started as same, then got fixed twice 2015-10-20 21:20 warp3d does call libomv's 2015-10-20 21:21 anyway time for sleep here 2015-10-20 22:44 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-20 23:04 by avoid i mean removed :) 2015-10-20 23:23 hmm each physics engine gives a diferent mass for a avatar :) 2015-10-20 23:24 mb.. why doesnt my prim move ??? 2015-10-20 23:25 well it moved 0.000042m 2015-10-20 23:26 well it least i didn't break bullet rotation locks :) 2015-10-21 13:12 Second Life Project Valhalla based on the Chromium Embedded Framework bumps version number to 4.0.0 2015-10-21 13:16 woops, wrong channel. but kinda relevant 2015-10-21 15:08 @bar(input):button2 2015-10-21 17:49 nebadon: https://www.youtube.com/watch?v=wSUhVci21Zk 2015-10-21 17:49 stuff you always wanted 2015-10-21 18:52 Lkakif nice! 2015-10-21 18:52 I knew it was possible 2015-10-21 18:59 hopefully other viewers can pick this stuff up eventually 2015-10-21 18:59 Black Dragon is the revived Nirans? 2015-10-21 18:59 Windows only i recall 2015-10-21 19:01 always was my favorite viewer Nirans.. was so bummed when LL pulled the plug on command line loginuri 2015-10-21 19:02 https://www.youtube.com/watch?v=0wep9WTDm9w 2015-10-21 19:02 new mac os nuked mono 2015-10-21 19:02 freaking apple 2015-10-21 19:04 geez why on earth would they do that 2015-10-21 19:05 and more importantly.. why on earth would anyone use mac... :P 2015-10-21 19:05 they have "rootless" security now. means apps now allowed to install in /usr 2015-10-21 19:05 so mono installer fails 2015-10-21 19:05 ah 2015-10-21 19:05 even when run as root 2015-10-21 19:06 is it hard to compile mono yorself on mac? 2015-10-21 19:07 nebadon: user support http://radegastclient.proboards.com/thread/129/viewer-working-after-os-capitan?page=1&scrollTo=338 2015-10-21 19:07 you can compile it unix-like, but i didn't figure out how to make an installer 2015-10-21 19:11 yea what a pain\ 2015-10-21 19:11 virtaul machine time :) 2015-10-21 19:14 I don't know how to boot mac os x in recovery mode (needed to disable rootless) in vmware 2015-10-21 19:42 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-21 23:01 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-10-21 23:28 ping diva 2015-10-21 23:28 pong 2015-10-21 23:29 hey someone discovered a regression i think with long teleports 2015-10-21 23:29 latest dev is saying "region is more than 4096" 2015-10-21 23:29 aug builds are fine 2015-10-21 23:30 theres a long distance region on osgrid named 'Sandoval' 2015-10-21 23:30 at 19000,19000 2015-10-21 23:30 if you need a place to test 2015-10-21 23:30 is this on master? 2015-10-21 23:30 yes 2015-10-21 23:31 ok 2015-10-21 23:31 event plaza is on a older build from August and it allows the long teleport 2015-10-21 23:31 same ini files basically 2015-10-21 23:32 The ini file defaults to having the check on, as I recall. Might be time to switch it to a default of off, for no check. 2015-10-21 23:32 smxy i didnt change the ini 2015-10-21 23:33 it has max_distance = 65535 2015-10-21 23:33 No, there's a 4096 check 2015-10-21 23:33 with 4096 in its name 2015-10-21 23:33 That defaults to on. 2015-10-21 23:33 i cant find the Check4096 anywhere and its been working 2015-10-21 23:34 let me research where that Check4096 is supposed to be 2015-10-21 23:34 I'm looking in my files now 2015-10-21 23:35 robust.ini for HG in the [GridService] section. 2015-10-21 23:35 Check4096 = "True" is the default I believe. 2015-10-21 23:35 ya i havent changed the robust configs 2015-10-21 23:35 the check is commented in master 2015-10-21 23:35 and its working in an older region and not in a current one 2015-10-21 23:35 let me login and repro 2015-10-21 23:36 Okay, I'm still on 0.8.2 dev, so that may be why I still have it. 2015-10-21 23:36 that's master 2015-10-21 23:36 basically 2015-10-21 23:36 Yes, but I'm from a few weeks back. 2015-10-21 23:37 It was still in the ini when I last updated. 2015-10-21 23:37 danbanner I can't find region Sandoval 2015-10-21 23:38 its restarting 2015-10-21 23:38 try again 2015-10-21 23:39 gotcha 2015-10-21 23:41 wtf 2015-10-21 23:41 heh 2015-10-21 23:43 works if you teleport from event plaza 2015-10-21 23:43 which is from august 2015-10-21 23:43 wow there's something seriously confused 2015-10-21 23:44 ya and looking at commits it isnt obvious 2015-10-21 23:44 do i need to have Check4096 = false in robust? 2015-10-21 23:44 we've never had that set 2015-10-21 23:45 oh 2015-10-21 23:45 geez 2015-10-21 23:45 ? 2015-10-21 23:45 1 sec for fix 2015-10-21 23:45 k 2015-10-21 23:46 good catch dab banner! :) 2015-10-21 23:46 dan 2015-10-21 23:47 well i had help 2015-10-21 23:47 :) 2015-10-21 23:47 albert actually brought it to my attention 2015-10-21 23:48 btw this was happening in a avnmerge test grid too 2015-10-21 23:48 yes, I'll port the fix 2015-10-21 23:48 cool 2015-10-21 23:48 ouch 2015-10-21 23:54 sweet 2015-10-21 23:54 thanks diva 2015-10-21 23:54 thanks for catching! 2015-10-21 23:54 yw 2015-10-21 23:57 Starting build #4335 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-22 00:02 Project opensim » mono-2.10.8.1 build #4335: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4335/ 2015-10-22 00:02 diva@metaverseink.com: Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. 2015-10-22 00:14 does Warp3d still leak? 2015-10-22 00:14 if it is set to regenerate tiles on timer yes 2015-10-22 00:14 very bad 2015-10-22 00:15 also if your cache is cleared 2015-10-22 00:15 ok, just going through past release notes 2015-10-22 00:15 that first startup will use a ton of memory 2015-10-22 00:15 until its restarted 2015-10-22 00:19 there's a new llCastRay implementation? 2015-10-22 00:22 yes 2015-10-22 00:22 thats a good one to list 2015-10-22 00:22 can you give me a couple of sentences to add 2015-10-22 00:25 How is id different from the previous one? How can it be enabled? 2015-10-22 00:25 this is from a mantis 2015-10-22 00:25 It sets up an own mesh cache optimized for llCastRay V3 and uses libopenmetaverse mesher instead of Meshmerizer. It works fully with sculpts and meshes again, eliminates the 40-50% overhead on first encounter with a shape, sculpt or mesh, increases the time save when using cached geometries to about 65% on a high-end server and 75% on an ordinary laptop in my performance tests. 2015-10-22 00:25 do you know how to run this instead of the older? 2015-10-22 00:28 this is from OpenSimDefaults.ini 2015-10-22 00:28 http://pastebin.com/raw.php?i=2TKNNsfa 2015-10-22 00:38 was it in this release that misterblue implemented the lazy terrain loading to the viewer? 2015-10-22 00:39 if so that needs to be explained well or else ppl will be very confused 2015-10-22 00:41 hmm maybe it was already in 0.8.1? 2015-10-22 00:42 yeah it was already last year 2015-10-22 00:43 oh ther's a new ini file called osslEnable.ini 2015-10-22 01:03 what's FSAssets? 2015-10-22 01:04 omg I just rememberd this is when we made that change to the folder numbers 2015-10-22 01:49 diva fsassets is melanies version of sras 2015-10-22 01:49 written as a C# Robust module 2015-10-22 01:49 OSgrid is running it 2015-10-22 01:49 as is Avination 2015-10-22 01:49 AliciaRaven ported it from melaies github module 2015-10-22 01:49 and maybe can offer some input there 2015-10-22 01:50 as could Melanie 2015-10-22 01:50 it stores assets as blobs etc.. does asset deduplication 2015-10-22 01:50 very similar to SRAS, you can even make it use SRAS data without having to change the assets 2015-10-22 01:51 though i wouldnt advertise that 2015-10-22 01:51 just giving you a picture of what it is :) 2015-10-22 02:05 oh so it's fully functional? 2015-10-22 02:05 are there any drawbacks in using it? 2015-10-22 02:07 oh FS stands for file system, maybe? 2015-10-22 02:08 lack of documentation 2015-10-22 02:09 but if you can make it work, its solid 2015-10-22 02:09 as good as any solution 2015-10-22 02:09 if not superior 2015-10-22 02:09 it looks like it is using the file system. Only the metadata is stored on the db 2015-10-22 02:09 correct 2015-10-22 02:09 this is really interesting yes 2015-10-22 02:09 works like flotsam cache / sras 2015-10-22 02:09 we should consider this for Encitra 2015-10-22 02:09 yep 2015-10-22 02:09 we absolutely should switch asap 2015-10-22 02:09 just for dedup 2015-10-22 02:10 do you know what's the migration path from the regular assets to this? 2015-10-22 02:10 Melanie can guide us 2015-10-22 02:10 ok 2015-10-22 02:10 there is a tool i beleive 2015-10-22 02:10 that does the dump 2015-10-22 02:10 AliciaRaven you here? 2015-10-22 02:10 Alican may also know 2015-10-22 02:10 so this makes XAssets useless? 2015-10-22 02:10 nope 2015-10-22 02:10 oh yes 2015-10-22 02:11 sorry im thnking xbakes 2015-10-22 02:11 yes this would replace completely the core asset service 2015-10-22 02:11 I mean the other asset server that justin had been working on XAssets 2015-10-22 02:11 ohh yea 2015-10-22 02:11 I think the goal was to dedup 2015-10-22 02:11 deep six that 2015-10-22 02:11 I would be surprised if anyone ever used that 2015-10-22 02:11 "deep six" :D 2015-10-22 02:12 I'll leave it unchanged for this release but I'm going to mark XAssets as obsolete 2015-10-22 02:12 yea 2015-10-22 02:13 this is a great addition! 2015-10-22 02:13 yes it came about due to the osgrid server failure 2015-10-22 02:14 as it became clear we were getting full recovery 2015-10-22 02:14 i started to panic about using sras again 2015-10-22 02:14 so i asked melanie to intervene 2015-10-22 02:14 and she saved the day 2015-10-22 02:15 and it's been working solid in osgrid? 2015-10-22 02:15 sort of 2015-10-22 02:15 we had some issues becasue of this being like the 4th or 5th asset server osgrid has had 2015-10-22 02:15 software wise 2015-10-22 02:15 so we have a shit ton of bad assets 2015-10-22 02:15 that can make it puke 2015-10-22 02:15 a clean grid should be fine 2015-10-22 02:15 OSgrid is like Chernobyl 2015-10-22 02:16 radioactive wasteland of fun 2015-10-22 02:16 do you know since when osgrid has been using this? 2015-10-22 02:16 since the grid came back up 2015-10-22 02:16 soo 2015-10-22 02:17 April 19th 2015-10-22 02:17 orr hmm 2015-10-22 02:17 ya its around there 2015-10-22 02:17 April 2015-10-22 02:18 but Avination has used this for years 2015-10-22 02:18 2+ years if i recall 2015-10-22 02:21 I had something that could do an assets dump. It might need updating for use with FSAssets. 2015-10-22 02:26 Starting build #4336 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-22 02:30 Project opensim » mono-2.10.8.1 build #4336: SUCCESS in 4 min 32 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4336/ 2015-10-22 02:30 diva@metaverseink.com: Mark XAssetService obsolete and warn users. 2015-10-22 02:32 ok I think I wrote everything I know about: http://opensimulator.org/wiki/0.8.2.0_Release 2015-10-22 02:34 ok when you do finally announce it you might ask everyone to review that page etc.. 2015-10-22 02:34 fill in blanks some more maybe 2015-10-22 02:34 yeah, I think there's a lot more, but I don't really have time to go through the commit logs and sniff the user-facing commits from everything else 2015-10-22 02:35 yea a few people said they would take a look over the weekend 2015-10-22 02:35 the good thing is that justin's release scripts really help. They make it relatively pain less to cut releases 2015-10-22 02:36 nice 2015-10-22 02:36 I'll do the official RC1 tonight 2015-10-22 02:38 hehe... just wait until we have to summarize the changes for the avinationmerge branch. :D 2015-10-22 02:39 geeeez 2015-10-22 02:39 I think at that point we need to have a wiki page where we can work on summarizing things as a group. 2015-10-22 02:39 I'm actually thinking of starting the wiki page with the release notes for 0.8.3, r=that way ppl can add things there when they bump into different behavior 2015-10-22 02:40 Bluewall, a bot hit your plug-ins robust example Comments 2015-10-22 02:40 http://bluewallvirtual.com/node/47 2015-10-22 02:40 I've been working on an RL project or two so I haven't been spending as much time on OpenSim stuff of late. 2015-10-22 02:40 apparently the bot has a thing for shoe link spam 2015-10-22 02:41 grrr. wiki bots are like the plague 2015-10-22 02:41 a simple captcha imo should suffice as an ideeot's commenter filter 2015-10-22 02:43 my time for opensim goes in windows. There are times when I'm completely out of it, busy with my other projects, other times where I do a lot. 2015-10-22 02:43 oh i see the captcha implentation is text readable :P 2015-10-22 02:44 i think now adays there exists smarter catcha filters like asking for items off of a picture list or obfuscatied id in an ad-hoc generated image 2015-10-22 02:53 I always loved this: http://i.imgur.com/QaUy3.jpg 2015-10-22 02:57 Captcha can be useful but so often it's just a big pain. 2015-10-22 03:01 funny thing is OtakuMegane_ that looks just like my Samsung Galaxy Note 4 with the zerolemon battery 2015-10-22 03:01 lol 2015-10-22 03:02 XD 2015-10-22 03:02 http://ecx.images-amazon.com/images/I/61Mm%2B5Kvd5L._SL1500_.jpg 2015-10-22 03:02 lol 2015-10-22 03:03 that literally popped into my head before VHS cassette 2015-10-22 03:03 haha 2015-10-22 03:03 I have a thing for creative captchas, error/status screens, etc. 2015-10-22 03:06 Errors especially can be fun. I keep things informative and reasonable but if you did something stupid expect a snarky comment about it. :) 2015-10-22 03:47 https://www.youtube.com/watch?v=DqnOKhx4NIc 2015-10-22 11:39 hi nebadon, diva i documented the fsassets and migration on the wiki at http://opensimulator.org/wiki/FSAssets_Service not sure if u had found that page 2015-10-22 14:26 Hello, i have change for the Fsassets, i have migrate my all db to fsassets but now its a lag power, on the terminal assets i see a lot of [LOGHTTP]: Slow handling of and inworld the loading is very slower 2015-10-22 14:33 slower_ have u actualy performed the migration as shown on the wiki or do u just mean you switched to use fsassets? 2015-10-22 14:34 if you havnt run the migration it may be slow at first because it has to get the assets from the old system when it is asked for one that it doesnt have 2015-10-22 14:36 a total migration 2015-10-22 14:37 loading in world, do u mean populating cache or viewer loading content? 2015-10-22 14:38 loading content is slower and terminal simulator have same message [LOGHTTP]: Slow handling of 2015-10-22 14:39 must be something else going on 2015-10-22 14:39 the viewer loads from cache, fsassets shouldnt have any effect unless the simulator cache is empty 2015-10-22 14:39 OSgrid is running fsassets 2015-10-22 14:40 objet rezz good but texture very slower 2015-10-22 14:40 yes, spellscape runs it aswell, we have no problems, in fact i think its faster 2015-10-22 14:40 id sugest going over the config again, double check things 2015-10-22 14:41 thanks for the pointer to the wiki page AliciaRaven. I added it to the release notes 2015-10-22 14:43 np :) did you say rc1 was ready diva? 2015-10-22 14:43 yes it is 2015-10-22 16:38 hmm physics meshs may still "arrive" later 2015-10-22 17:12 now info like this shows up 2015-10-22 17:12 18:11:21 - [Ode]: start processing pending actor operations 2015-10-22 17:12 18:11:30 - [Ode]: finished 4836 operations in 9454ms 2015-10-22 17:12 18:11:30 - [Ode]: 4836 prim actors loaded 2015-10-22 17:12 just before heartbeat start 2015-10-22 17:14 ( well ode lies.. it where more than 4838 operations.. but it only counts prims :) ) 2015-10-22 17:16 yea we could do like scriptengine and disable login until physics completes? 2015-10-22 17:16 actually this is the reason we disabled logins for scripts 2015-10-22 17:16 i added this just before heartbeat 2015-10-22 17:17 because physics + scripts starting + a user logging in = crash 2015-10-22 17:17 a lot of the time 2015-10-22 17:17 yeap that is nasty 2015-10-22 17:17 18:16:17 - [ubOde]: start processing pending actor operations 2015-10-22 17:17 18:16:28 - [ubOde]: finished 8088 operations in 10873ms 2015-10-22 17:17 18:16:28 - [ubOde]: 4836 prim actors loaded 2015-10-22 17:18 this is a more close operations count :) 2015-10-22 17:18 hmm i see scripts starting after hearbeat start 2015-10-22 17:19 not sure about that on on Xengine 2015-10-22 17:19 yea heartbeat doesnt enable login though 2015-10-22 17:19 well think that is a option 2015-10-22 17:19 script engine does 2015-10-22 17:19 i think 2015-10-22 17:19 i loads before 2015-10-22 17:19 starts after.. guess its ok 2015-10-22 17:19 well the last script compiling 2015-10-22 17:21 mb we could also move that start to before heartbeat 2015-10-22 17:21 errr bullet still may build its prims on heartbeat 2015-10-22 17:25 but dont see why StartScripts(); is after fireing heartneat 2015-10-22 17:26 mel may know :) 2015-10-22 17:28 err about yr question.. with this change both ode are ready when heartbeat starts 2015-10-22 17:29 hmm and there should be no logins before that ... err i hope lol 2015-10-22 20:21 Ubit: You don't want to start scripts before heartbeat is running 2015-10-22 20:21 there be dedlock dragons 2015-10-22 20:21 ok 2015-10-22 20:21 there are script API (the sync ones) that are services by heartbeat 2015-10-22 20:22 at best you get erratic script behavior 2015-10-22 20:22 at worst, a deadlocked simulator 2015-10-22 20:22 well thats why i left it waiting your coments :) 2015-10-22 20:23 in theory they should be all fired in a suspended state, and released all at once.. 2015-10-22 20:24 but minor thing for now 2015-10-22 20:25 whould be opening a pandoras box now :) 2015-10-22 20:25 they ARE started in StartScripts 2015-10-22 20:25 before that they are compiled and preloaded suspended 2015-10-22 20:26 you just can't suspend the _engine_ 2015-10-22 20:26 ahh ok 2015-10-22 20:26 that's not generic 2015-10-22 20:26 so starting all the scripts in a loop takes a measureable (bt not really long) time 2015-10-22 20:26 so they are there already just waiting to run.. 2015-10-22 20:26 and that is what StartScripts does 2015-10-22 20:27 iterate all ScriptInstances and calling their start function 2015-10-22 20:27 ok 2015-10-22 20:30 i just added that presimulation for physics and noticed the placement of StartScripts... 2015-10-22 20:31 ode was doing it on the first heartbeat look, ubOde was spreading it by several looks since it throotles it 2015-10-22 20:32 look == loop 2015-10-22 20:34 no idei a what bullet does :) 2015-10-22 22:23 nebadon: dahlia made her oen demo with dragon and webgl 2015-10-22 22:23 https://www.youtube.com/watch?v=inrMzIHMdRo 2015-10-22 23:19 ho should I talk to if I want file uploads re-enabled on the Opensim wiki? 2015-10-22 23:19 +W 2015-10-22 23:27 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-22 23:30 AliciaRaven ping 2015-10-22 23:30 the FSAssets thing depus assets, right? 2015-10-22 23:31 dedups 2015-10-22 23:32 do you think it makes sense to place those asset folders under source control like git? and make a commit when appropriate? like every day or something like that? 2015-10-22 23:35 it does 2015-10-22 23:35 by hash 2015-10-22 23:35 i dont think 2tb git repos are good 2015-10-22 23:38 http://stackoverflow.com/questions/984707/what-are-the-file-limits-in-git-number-and-size 2015-10-22 23:38 this didnt fully answer my questions but maybe good data 2015-10-22 23:38 The three issues that limits a git repo: 2015-10-22 23:38 huge files (the xdelta for packfile is in memory only, which isn't good with large files) 2015-10-22 23:38 huge number of files, which means, one file per blob, and slow git gc to generate one packfile at a time. 2015-10-22 23:38 huge packfiles, with a packfile index inefficient to retrieve data from the (huge) packfile. 2015-10-22 23:38 maybe it did 2015-10-22 23:40 and how long does it take to clone a 2tb git repository 2015-10-22 23:40 my guess is a month or so 2015-10-22 23:40 hehe 2015-10-22 23:47 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-23 03:24 nebadon, are you around? 2015-10-23 03:25 hey Ken_S whats up 2015-10-23 03:26 im kind of here'ish 2015-10-23 03:26 Found a possible issue on osg 2015-10-23 03:27 Today, I can log into and TP to any sim on my test grid 2015-10-23 03:27 It is running the new merge branch code on all sims and robust 2015-10-23 03:27 But as of today when I log into OSGrid, I can only TP to normal sims running the new code. 2015-10-23 03:28 I cannot TP to any var that is running the new code 2015-10-23 03:28 not sure 2015-10-23 03:28 i didnt think there was anything preventing that right now 2015-10-23 03:28 but maybe I missed something 2015-10-23 03:28 Do you know of a var on osg that is running the latest merge code that I am not hosting? 2015-10-23 03:28 or its indeed a bug 2015-10-23 03:29 I need to test somewhere else 2015-10-23 03:29 well not the latest 2015-10-23 03:29 Sisyphus is a little behind 2015-10-23 03:29 I thought my router had stopped doing loopback lol 2015-10-23 03:29 yea wierd I cant think of anything that would cause it 2015-10-23 03:30 Could this be because osg is not running the Robust from that branch? 2015-10-23 03:30 maybe diva or someone actively working on the code may know 2015-10-23 03:30 I dont think so 2015-10-23 03:30 but to be honest I do not know 2015-10-23 03:30 I've been trying to figure this out all day 2015-10-23 03:37 OK, I discovered I can only TP to a var running the new code from a normal sim running the new code. 2015-10-23 03:39 So I cannot TP to a var running the new merge code unless it is from another sim on the new code. 2015-10-23 03:42 OK for sure the problem is trying to TP into a var running today's merge code. 2015-10-23 03:42 You cannot TP into it unless you are olready on another sim running the new code. 2015-10-23 03:43 TP requests into it dont work either, same issue. 2015-10-23 04:14 what is "the merge code"? 2015-10-23 04:19 avn branch 2015-10-23 04:19 so what doesn't work? 2015-10-23 04:20 Trying to TP to a var on the latest code... 2015-10-23 04:21 Best I can tell you have to be on a sim with the latest code to get to it. 2015-10-23 04:21 what's "the latest code"? 2015-10-23 04:21 Todays AVN branch 2015-10-23 04:22 I still don't understand what situation doesn't work, your words are a bit confusing. 2015-10-23 04:22 master -> avn var region? 2015-10-23 04:22 avn -> master var region? 2015-10-23 04:23 something else? 2015-10-23 04:23 I dont know what code is running on what sims that arent mine 2015-10-23 04:23 Mine are all on today's avn branch 2015-10-23 04:24 On my test grid that has everything on the avn branch 2015-10-23 04:24 There are o tp issues anywhere 2015-10-23 04:24 *No 2015-10-23 04:24 Everything is fine there 2015-10-23 04:54 Starting build #4337 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-23 04:59 Project opensim » mono-2.10.8.1 build #4337: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4337/ 2015-10-23 04:59 diva@metaverseink.com: Removed invalid dependencies from prebuild (those dlls no longer exist) 2015-10-23 07:06 -!- __Greg(~greg@h155.114.31.71.dynamic.ip.windstream.net) has left #opensim-dev 2015-10-23 07:50 what hell.. testing kens problem, first tp i hitted a already 0.8.3 2015-10-23 07:50 second i hitted a private region.. 2015-10-23 07:50 private at osg.. well 2015-10-23 07:50 mb i should go back to sleep with this luck ;) 2015-10-23 10:55 -!- slk(~oyk@devnull.drwxr-xr-x.eu) has left #opensim-dev 2015-10-23 18:00 his field is tons of reading and learning my brain blow , when ever you concentrate on something you will be forced by other most important to fill the gap and our gap is more wider then the Black Hole Gap in outer space who can fill that hhaahahah 2015-10-23 18:03 ah another thing 2015-10-23 18:04 the new mega corporations had increased the gap since they have been updating and adding new technologies togather ever second 2015-10-23 19:33 diva Melanie_ Ubit ping 2015-10-23 19:34 we have a major nasty 2015-10-23 19:34 sim crasher 2015-10-23 19:34 i suspect its a .net vs mono problem 2015-10-23 19:41 uh oh. Not good. 2015-10-23 19:41 What's the problem? 2015-10-23 19:41 http://pastebin.com/4maBmPQr 2015-10-23 19:41 http://pastebin.com/et9VVYbY 2015-10-23 19:41 different variations depending on version of mono 2015-10-23 19:41 and 2015-10-23 19:41 on mono 4.3.0 it does not fail 2015-10-23 19:41 which leads me to believe we have some .net 4.5 creep maybe 2015-10-23 19:42 Latest avn merge code? 2015-10-23 19:42 .net to mono 3.2.3 or 3.12 fails 2015-10-23 19:42 yes 2015-10-23 19:42 you have to be running windows and teleport to linux 2015-10-23 19:42 you crash the linux sim 2015-10-23 19:42 linux to linux is fine 2015-10-23 19:42 and .net to mono 4.3 is fine 2015-10-23 19:45 oh, ok. I can't test that. Don't have a set up where I could TP from Win to Linux. 2015-10-23 19:46 me eityer 2015-10-23 19:46 Ken_S found it 2015-10-23 19:48 Plugh, you can TP from any of the OSGrid International sims. 2015-10-23 19:49 They are all running on windows and with the latest avn branch code 2015-10-23 19:49 TP to where? I don't have any copy of OS configured with HG support. 2015-10-23 19:50 TP to an empty sim somewhere like one of the osgrid sandboxes. 2015-10-23 19:51 Make sure no one is there because it may crash 2015-10-23 19:51 Im going to try to do a git bisect on the avn branch as time allows 2015-10-23 19:51 to see if thats where it is coming from 2015-10-23 19:52 event horizon of the hypergrids :P 2015-10-23 20:33 diva we have found a nasty crashing bug 2015-10-23 20:33 teleporting 2015-10-23 20:33 Ken_S is bisecting now to find exact break 2015-10-23 20:33 it appears it happens between simulator running .net and mono 2015-10-23 20:34 going from .net to mono 3.2.3 or 3.12 you crash the mono sim 2015-10-23 20:34 but .net to mono 4.3 is fine 2015-10-23 20:34 so im guessing we are using something to new 2015-10-23 20:34 that .net and mono dont agree on yet 2015-10-23 20:34 but we'll know more soon once bisect completes 2015-10-23 21:02 go-mono has a nice compatibilty chart 2015-10-23 21:02 http://www.mono-project.com/docs/about-mono/compatibility/ 2015-10-23 21:04 seems there's just a couple items with warning signs 2015-10-23 21:33 hi 2015-10-23 21:33 thats strange 2015-10-23 21:34 yea the bisect was not helpful 2015-10-23 21:34 I think it would need to be rerun 2015-10-23 21:34 i have no way to recreate it 2015-10-23 21:34 nor the time 2015-10-23 21:35 hmmm on of the logs points to linode 2015-10-23 21:35 libode 2015-10-23 21:35 really? 2015-10-23 21:35 cause that is where the bisect pointed to as well 2015-10-23 21:35 11. /home/osgrid/PLAZA/lbsa_plaza/bin/lib64/libode-x86_64.so(dGeomSetCategoryBits+0) [0x7fa38df46570] 2015-10-23 21:35 e14e432b5023ae64d44010c622063944a5158bf2 2015-10-23 21:35 this is the hash it spit out 2015-10-23 21:35 which is ODE 2015-10-23 21:36 diva catching exceptions 2015-10-23 21:36 I am not running ode or UBODE on the departing sim. Not sure what is on the destination. 2015-10-23 21:36 OSgrid is not either 2015-10-23 21:36 not on that region anyway 2015-10-23 21:37 well i see it on the second paste above 2015-10-23 21:37 Ubit try TP from one of the OSGrid international sims to Zaius and see if it crashes for you too. 2015-10-23 21:37 but stach trace.. 2015-10-23 21:38 osg international is on windows server right ? 2015-10-23 21:38 Yes 2015-10-23 21:38 All of them 2015-10-23 21:39 well i just tped from win7 to lbsa .. see no issues 2015-10-23 21:39 Win7? 2015-10-23 21:39 yeap 2015-10-23 21:40 It has to be windows sim running latest avn branch code 2015-10-23 21:40 Then tp to Zaius 2015-10-23 21:40 there no later than mine i thing ;) 2015-10-23 21:41 So why does it crash when I TP there using latest code? 2015-10-23 21:41 The sim itself is crashing 2015-10-23 21:41 no ideia still.. 2015-10-23 21:41 zaius? let see 2015-10-23 21:42 well fs crashed 2015-10-23 21:42 region did not 2015-10-23 21:42 I am using Singularity Viewer (64 bit) 1.8.6 (6610) Aug 7 2015 19:45:39 (Singularity Alpha) 2015-10-23 21:42 I can try Replex too 2015-10-23 21:42 Error processing UDP end receive 8, socket error code 10047. Exception System.Net.Sockets.SocketException: An address incompatible with the requested protocol was used 2015-10-23 21:43 ??? 2015-10-23 21:43 I dont use FS, too slow 2015-10-23 21:43 hmm you changed yr router software right ? 2015-10-23 21:43 the thing is Ubit 2015-10-23 21:44 it works if he teleports to Sisyphus 2015-10-23 21:44 which runs mono 4.3 2015-10-23 21:44 but plazas run 3.2.3 and 3.12 2015-10-23 21:44 it feels like there is a misalignment of sorts between mono and .net 2015-10-23 21:44 on older mono 2015-10-23 21:44 Yes, I changed it because I thought I had a router issue 2015-10-23 21:45 zaius as logins disabled 2015-10-23 21:45 OK just used Replex to Zaius and it crash it 2015-10-23 21:46 thats strange 2015-10-23 21:46 it crashed 2015-10-23 21:46 ya it restarted 2015-10-23 21:46 Yep 2015-10-23 21:46 a avn code crashing whould make some sense... older ? strange 2015-10-23 21:46 stack trace 2015-10-23 21:46 but no other 2015-10-23 21:46 just says Native Stacktrace 2015-10-23 21:46 with some codes 2015-10-23 21:46 threading 2015-10-23 21:46 this feels like we are asking mono to do something it cant do 2015-10-23 21:47 yes neb.. buts thats on master branch 2015-10-23 21:48 ok i arrived at zaius.. no issues 2015-10-23 21:48 ya but your coming in from linux? 2015-10-23 21:48 or Windows? 2015-10-23 21:48 the simulator 2015-10-23 21:48 win7 avnmerge 2015-10-23 21:48 k 2015-10-23 21:48 very odd 2015-10-23 21:48 yeap 2015-10-23 21:48 maybe he doesnt have older .net ? 2015-10-23 21:49 so .net 4.5 is handling something? 2015-10-23 21:49 instead of say 3.5.1 or 4.0 2015-10-23 21:49 I have always been pulling from the avinationmerge branch. Is that the correct one? 2015-10-23 21:49 yes 2015-10-23 21:49 for avnmerge work it is 2015-10-23 21:49 ok 2015-10-23 21:50 damm and its not nice to debug on lunux 2015-10-23 21:50 stack traces are criptical .. 2015-10-23 21:51 The computer compiling it is windows Server 2012 using VS Express 2012 2015-10-23 21:51 at my end 2015-10-23 21:53 ken tp to my sim 2015-10-23 21:53 dot net framework 4.5 is the only entry I see in program files 2015-10-23 21:53 related to dot net 2015-10-23 21:53 that could be your issue 2015-10-23 21:53 from osgrid internation 2015-10-23 21:53 i have so little windows experience anymore 2015-10-23 21:53 OK have to login 2015-10-23 21:55 hmm we made no changes on low udp level etc 2015-10-23 21:55 Hmmm for some reason I cannot TP to osgrid international 2015-10-23 21:56 u are sure yr changes to the router where ok ? 2015-10-23 21:57 Everything works perfectly on my test grid 100+ sims on same server all using avn latest code 2015-10-23 21:57 Seems to only be an issue when it is mixed old and new sims windows and mono 2015-10-23 21:58 odd on paste is error on http, other is on udp.. 2015-10-23 21:58 But my compiler setup and environment has not changed in almost 2 years 2015-10-23 21:59 so you can't log at osg international ? 2015-10-23 22:00 i got no route to host 2015-10-23 22:00 I need to restart most of my sims. A power outage happened about 30 minutes ago and maybe screwed something up 2015-10-23 22:00 ok 2015-10-23 22:01 I restarted one sim to save time and an in now 2015-10-23 22:01 Where do you want me to tp? 2015-10-23 22:01 ubittestvar 2015-10-23 22:01 from osgrid international 2015-10-23 22:02 hmm nothing unusual 2015-10-23 22:02 I tried from the smaller sim I restarted. 2015-10-23 22:02 Viewer crashed 2015-10-23 22:02 It takes International 20+ minutes to restart 2015-10-23 22:02 that its 2km size.. uff 2015-10-23 22:03 I just need to restart everything right now. 2015-10-23 22:03 don't forget router :) 2015-10-23 22:03 Power went down right in the middle of the git bisect and some things on UPS stayed on and other things didnt... like the modems 2015-10-23 22:04 It will be at least an hour before all this is back up, and I have to leave on a short trip in about an hour 2015-10-23 22:04 I'll try to get it all back up before leaving 2015-10-23 22:06 do u have the error on last zaius crash neb ? 2015-10-23 22:06 OK apparently the UPS on the one server is dead. 2015-10-23 22:06 It didnt keep OSG int online through the power outage 2015-10-23 22:07 1 sec 2015-10-23 22:07 its been up for 22 minutes 2015-10-23 22:07 and crash befor ethat 2015-10-23 22:07 all it said was stacktrace 2015-10-23 22:08 and lists it all ? 2015-10-23 22:08 it was just a couple lines 2015-10-23 22:08 1 sec 2015-10-23 22:08 its super uninformative 2015-10-23 22:48 wb ken 2015-10-23 22:49 The OSGrid Int sims are restarted and back up. 2015-10-23 22:49 i know.. been there :) 2015-10-23 22:49 Going to have to replace one of my UPS 2015-10-23 22:50 There are still storms, so it could go down again if more power outages. 2015-10-23 22:50 But hope not 2015-10-23 22:51 well now i can't get back into it 2015-10-23 22:52 Oh great. That issue has been going on for 2 days. 2015-10-23 22:52 I first thought the router was thwe issue, but now I think it is something else. 2015-10-23 22:52 probs with yr net? 2015-10-23 22:53 IDK, the issues seem to be worse with the vars 2015-10-23 22:53 And no issues at all on my test grid on the same servers. 2015-10-23 22:54 i don't even seem to reach the point where vars are diferent form normal.. ie sending terrain 2015-10-23 22:54 You want to see the log info from your last login attempt? 2015-10-23 22:54 new try.. see me on console ? 2015-10-23 22:55 Yes, lot of yellow messages 2015-10-23 22:55 failed 2015-10-23 22:55 ok show me the log 2015-10-23 22:56 Did not find presence before timeout etc 2015-10-23 22:56 k 2015-10-23 22:56 ok thats comms 2015-10-23 22:56 my viewer wasn't able to connect 2015-10-23 22:57 again.. seems going to fail also 2015-10-23 22:58 Here is the entire log, from when it was restarted until now. 2015-10-23 22:58 http://pastebin.com/ha3YrynD 2015-10-23 22:59 Yesterday, I could not get to the vars unless I TPd from a normal non-var sim that was on the new code. 2015-10-23 22:59 TPing from older code sims did not work at all to the vars. 2015-10-23 22:59 its on bullet ? 2015-10-23 23:00 All vars are on Bullet except the sailing sim. 2015-10-23 23:00 It is on UBODE 2015-10-23 23:00 All my non-var sims are on Bullet too. 2015-10-23 23:01 ok 2015-10-23 23:02 first time i went there was pretty fast 2015-10-23 23:05 627.2015-10-23 17:54:43,203 DEBUG (STP:Util:16) - OpenSim.Server.Handlers.Simulation.AgentPostHandler [AGENT HANDLER]: ASYNC CreateAgent Failed to verify user presence in the grid for Ubit Umarov, access denied to region OSGrid International. 2015-10-23 23:05 what hell ?? 2015-10-23 23:05 Doesnt make sense. 2015-10-23 23:06 well explains why i could not get there :) 2015-10-23 23:06 hmm but zaius is 0..8.3 also 2015-10-23 23:07 Is there any code in place yet to block TPs under certain version conditions? 2015-10-23 23:07 yeap and that had changes 2015-10-23 23:08 nice now i can't tp anywhere on zaius 2015-10-23 23:09 from lbsa was fast 2015-10-23 23:10 odd why doesn't yr region like zaius ? 2015-10-23 23:10 Maybe Zaius crashed 2015-10-23 23:10 It is on an older mono I think 2015-10-23 23:10 nahh no crash 2015-10-23 23:11 But LBSA was crashing when I TPd there too, but Neb may have updated it since then. 2015-10-23 23:11 was a clean refuse.. just master code seems not ot handle that case well and left me with broken tps 2015-10-23 23:11 this is to to yr region 2015-10-23 23:11 ok.. now let me crash zaius :p 2015-10-23 23:12 Earlier I wasnt having issues going from Zaius, only going to it. 2015-10-23 23:12 i didn't.. 2015-10-23 23:12 tp worked ok 2015-10-23 23:12 From where? 2015-10-23 23:12 well im inside walls.. details lol 2015-10-23 23:13 from osgrid international 2015-10-23 23:13 Hmmm it seems to be hit and miss then. 2015-10-23 23:13 What viewer and OS? 2015-10-23 23:13 singu 2015-10-23 23:13 yr looking to console ? 2015-10-23 23:14 I tested with sing and Replex 2015-10-23 23:14 I am not now, but can 2015-10-23 23:14 what hell 2015-10-23 23:14 zauis there worked fine now 2015-10-23 23:14 Could this be a timing issue? 2015-10-23 23:15 im not crashing zaius 2015-10-23 23:16 Let me try going there again 2015-10-23 23:16 first try my region 2015-10-23 23:16 ok 2015-10-23 23:16 with exactly the same avatar 2015-10-23 23:17 im running on old old as lbsa and zaius now 2015-10-23 23:17 progress bar going very very slow 2015-10-23 23:17 Looks like its going to timeout 2015-10-23 23:17 well see nothin on console still 2015-10-23 23:18 oops 2015-10-23 23:19 Progress bar still up going very slow... Contacting New Region message 2015-10-23 23:19 what viewer are u using ? 2015-10-23 23:19 OK it failed and I am back at origin sim 2015-10-23 23:20 Hmmm not even any messages about it in local chat 2015-10-23 23:21 OK finally got this message: 2015-10-23 23:21 [16:21] Could not teleport. 2015-10-23 23:21 Previous teleport process incomplete. Please retry shortly. 2015-10-23 23:21 [16:21] Could not teleport. 2015-10-23 23:21 Problems connecting to destination UbitTestVar, reason: Connection between viewer and destination region could not be established. 2015-10-23 23:22 well ive a huge spam on log... 2015-10-23 23:23 I'm really tempted to revert every change for the last 3 days and see what happens, but 2015-10-23 23:23 why does this crap start logging threading pool without me asking for it 2015-10-23 23:23 I'm really pressed for time tonight 2015-10-23 23:23 ufff have log filled with crap i didn't ask for 2015-10-23 23:25 plz let me clean this mess and retry 2015-10-23 23:25 I can TP back and forth to Wright Plaza with no issues. 2015-10-23 23:26 im restarting it.. the log was unreable with meaningless things 2015-10-23 23:27 grrrrr 2015-10-23 23:27 Now I tried from Wright Plaza to OSG Int and got this message: 2015-10-23 23:27 [16:26] Could not teleport. 2015-10-23 23:27 Service request failed: Error: ConnectFailure (No route to host) 2015-10-23 23:27 ok try osgrid int to mine again plz 2015-10-23 23:28 I cannot get there 2015-10-23 23:28 yr net seems unstable ? 2015-10-23 23:29 I dont know what is going on. 2015-10-23 23:29 I am on a normal sim right now running the new code 2015-10-23 23:29 Want me to TP from there? 2015-10-23 23:29 ubittestvar 2015-10-23 23:30 well i did tp to osgrid not 2015-10-23 23:30 That worked 2015-10-23 23:30 and u seem ok on mine no ? 2015-10-23 23:30 Yes this time. 2015-10-23 23:30 But didnt work last time from same sim 2015-10-23 23:31 seems issues with yr net 2015-10-23 23:31 Thats why I wanted others to see if they could duplicate on their net with the same setup 2015-10-23 23:33 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-23 23:34 well no ideia, but that u seem to be having net issues 2015-10-23 23:35 i did tp from osgrid international to zaius without crash 2015-10-23 23:35 can u get to it ad tp from it to mine, since that seems the one crashing other sims ? 2015-10-23 23:36 I made it to osg int from your sim 2015-10-23 23:36 Want me to try going back? 2015-10-23 23:36 yeap 2015-10-23 23:37 That worked too 2015-10-23 23:37 yeap 2015-10-23 23:37 yr net decided to work.. 2015-10-23 23:37 Its not consistent at all. 2015-10-23 23:38 But regardless, it should not be able to make a sim crash. 2015-10-23 23:38 nopes it should not 2015-10-23 23:38 And I was crashing Zaius and LBSA everytime I TPd there earlier today 2015-10-23 23:38 unless yr router is messing up playloads?? no ideia 2015-10-23 23:39 I'd buy a new router in a heartbeat if I was sure that was 100% of the cause. 2015-10-23 23:40 you can ask yr ISP to do a diagnostic of yr net 2015-10-23 23:40 I wonder if there could be something going wrong with DNS too 2015-10-23 23:40 well ask yr ISP to check yr connetion 2015-10-23 23:41 So bay payloads could potentially crash a sim? 2015-10-23 23:41 *bat 2015-10-23 23:41 *bad 2015-10-23 23:42 just guessing.. 2015-10-23 23:42 one of the errors was mono telling it didn't understand yr udp 2015-10-23 23:42 OK, well Im going to call them and see what I can get done before I leave. 2015-10-23 23:43 I'll let you know what I find out. 2015-10-23 23:43 oh u also have airplaes and helis there :) 2015-10-23 23:43 b29 ? 2015-10-23 23:44 enolagay ? 2015-10-23 23:44 Until then you might see if someone else running the latest avn code on windows can do some TP testing. 2015-10-23 23:44 Other people built most of that, 2015-10-23 23:44 i see no issues with tps 2015-10-23 23:44 I havent paid a lot of attention to what is there honestly 2015-10-23 23:44 I just work to keep the sims up and running lol 2015-10-23 23:45 well only tested to 0.8.3 and 0.8.2 2015-10-24 03:07 Hmm IRCBridge works, though it seems to not connect sometimes on start and then reconnect don't work either. No clue why of course. :P 2015-10-24 03:09 This module may end up being a first project for me. 2015-10-24 03:11 I tried not to long ago cause someone else was having trouble 2015-10-24 03:11 I couldnt get it to work 2015-10-24 03:13 I eventually traced my own problem to not putting the right user setting into OpenSim.ini, it requires the entire (and correct) USER string. Something that should really be changed 2015-10-24 03:14 It connects usually an works fine, but on maybe 1 in 3 or 4 sim starts it just won't connect for unknown reasons and never will until restart. 2015-10-24 03:17 Haven't had it up for any length of time yet so dunno if the reconnect spam is still an issue or no. It's behaved in my limited use so far. 2015-10-24 03:17 I was only testing here on freenode 2015-10-24 03:18 are you running your own iRC? maybe that is why it works 2015-10-24 03:18 No, that turned out to be a pain trying to set one up. XD 2015-10-24 03:19 Tested it on Rizon, going to try some other networks next time now that it seems to function. 2015-10-24 03:34 Once upon a time. I was quite pussaint when it came to the IRC protocol, mostly client, but some server flavors too. Getting connected can sometimes require checking what sort of daemon you're conneting to. IRC on the server side is anarchy in terms of all of the implementations. 2015-10-24 03:35 Aside from extra modes, the client protocol is mostly stable. The server though... #*@^! 2015-10-24 03:35 lol 2015-10-24 03:36 There's specific connect strings in a specific order that is needed for a successful connect. It can be challenging finding a one size fits all solution. 2015-10-24 03:37 But take my advice with the caveat that I was writing clients and bots before ipv6 or SSL were a thing. 2015-10-24 03:39 Well most so far seem to follow the connection standard, or are tolerant at least. But I don't usually work with small IRC nets or servers very often which is probably where a lot of weird stuff gets configured. 2015-10-24 03:43 Do we use an IRC lib, or was is the protocol handling done from cratch? 2015-10-24 03:43 scratch 2015-10-24 03:44 It's done from scratch. 2015-10-24 03:45 Looks like from stratch 2015-10-24 03:45 yeah 2015-10-24 03:45 I find myself wondering if looking for a maintained (or quasi-maintined) bsd/mit/apache2 .NET irc lib might not be wise. 2015-10-24 03:49 Something to consider, yes. Probably won't be messing with the module again for a few days at least, just had some time tonight to see if I could make it work at all. 2015-10-24 03:49 SmartIrc4Net looks like a possibility. It's LGPL. https://github.com/meebey/SmartIrc4net 2015-10-24 03:50 I've found a couple others, but they have a zombie look. 2015-10-24 14:25 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been UPDATED. 2015-10-24 15:20 so what was that all about -- the mono crash on TP. Did someone nail the problem down? 2015-10-24 15:52 no diva we didn't :( 2015-10-24 15:57 it also didn't happened when we retested it... yeackk 2015-10-24 15:57 so, no repro? 2015-10-24 15:58 think not 2015-10-24 15:59 just did a tp from that region to zaius.. and zaius alive 2015-10-24 16:00 damm my fs crashed.. but thats because i started on a large region 2015-10-24 16:00 yeap zaius region is fine 2015-10-24 16:04 did someone have a setup where the crash always happened? 2015-10-24 16:04 no 2015-10-24 16:05 so, gnomes? 2015-10-24 16:05 just a mantis reporting a similar error on httpserver 2015-10-24 16:05 one of the errors .. other was on udp 2015-10-24 16:05 mantis 7340 ? let me check 2015-10-24 16:06 yeap 2015-10-24 16:07 ERROR - OpenSim.Framework.Servers.HttpServer.BaseHttpServer [BASE HTTP SERVER]: HttpServer.HttpListener had an exception: Invalid arguments 2015-10-24 16:07 System.Net.Sockets.SocketException: Invalid arguments 2015-10-24 16:07 at System.Net.Sockets.Socket.Accept () [0x00000] in :0 2015-10-24 16:08 well not much debug info to use.. those errors can be "real" or side effects of something elsewhere 2015-10-24 16:10 yeah, it's hard to fix heisenbugs, especially those that only happen once every 20 times. BUt if someone has a setup where the bug always happens, that's better 2015-10-24 16:11 i made him tp to my region several times... no crash :) 2015-10-24 16:11 but did he crash in his regions? 2015-10-24 16:11 a lot easier when we have a crash inside a vs debug 2015-10-24 16:11 nopes 2015-10-24 16:11 not even all linux ones 2015-10-24 16:11 just zaius and lbsa 2015-10-24 16:12 sis?? survived 2015-10-24 16:12 did the crash always happen in those? 2015-10-24 16:12 or only every so often? 2015-10-24 16:12 twice later worked fine even for him 2015-10-24 16:12 ( well twice from the reports i seen here ) 2015-10-24 16:13 hmm, ok, then not much can be done 2015-10-24 16:14 yeap 2015-10-24 16:15 only major change i seen was his network conditions.. 2015-10-24 16:15 it broke down to the point of him changinf router firmware etc 2015-10-24 16:16 oh 2015-10-24 16:16 ok 2015-10-24 17:41 So used to cloning the repository onto my server. Takes a lot longer at home. 2015-10-24 18:00 dont know if at a point one should close a repo, and start a new one without history 2015-10-24 18:00 with first commit telling Go see blabla for previus history :) 2015-10-24 18:01 mb when getting into 0.9.0 or something 2015-10-24 18:12 um... why? 2015-10-24 18:12 mb lighter ? 2015-10-24 18:13 How about when we hit 1.0? :) 2015-10-24 18:14 depends.. not necessary on each 0.1 increment 2015-10-24 18:14 just why keep getting history since birthday all the time ? 2015-10-24 18:14 guess soemtime git will smoke 2015-10-24 18:16 well last day of the year is another option :) 2015-10-24 18:18 i think we are pretty far from breaking git 2015-10-24 18:18 http://www.wired.com/2015/09/google-2-billion-lines-codeand-one-place/ 2015-10-24 18:18 ok just a bit fat then :) 2015-10-24 18:19 google doesn't use git, they use some version of perforce 2015-10-24 18:20 yes but they did 2015-10-24 18:20 until they couldnt which wasnt that long ago 2015-10-24 18:21 really though I think this project is pretty far from breaking git 2015-10-24 18:21 especially now that all those tags are gone 2015-10-24 18:21 yeah 2015-10-24 18:22 ok i change "breaking git" to harder to clone :) 2015-10-24 18:22 is it that hard though? 2015-10-24 18:22 lol 2015-10-24 18:22 but never mind.. 2015-10-24 18:23 It can be a bit slow on some connections but it's still the same command. Doesn't really get harder I'm aware of 2015-10-24 18:23 i just react to OtakuMegane coment :) 2015-10-24 18:23 and really if you have to clone the old repo to see the history anyway 2015-10-24 18:23 then really you are just making more work 2015-10-24 18:24 but yes I experience that as well Otaku 2015-10-24 18:24 cloning here on Comcast is slow 2015-10-24 18:24 yeap but do you want to see 2010 code all the time ? 2015-10-24 18:24 cloning on my data center servers is like 30 seconds 2015-10-24 18:24 Breaking git itself is probably not something OS will ever come close to accomplishing. There are far larger projects and I've stumbled across git logs from time to time with 100+ commits a day. 2015-10-24 18:25 Linux Kernel 2015-10-24 18:25 heh 2015-10-24 18:25 Mono pushes it worse than OS does and they seem fine 2015-10-24 18:25 ACTION looks to his adsl router and kicks it 2015-10-24 18:25 Linux kernel may have been one of the ones I came across now that you mention it 2015-10-24 18:38 http://royal.pingdom.com/2012/04/16/linux-kernel-development-numbers 2015-10-24 18:40 Ubit: git history does not slow it down, it's optimized 2015-10-24 18:40 ok 2015-10-24 18:45 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-24 19:38 Heh, IRCBridgeModule really hasn't been worked on in ages. 2015-10-24 21:35 nebadon: thank you for the posted lernal link , i find out that my Kernal uses old netif_rx method and using old buffering managments is bad idea need to change version here 2015-10-24 21:36 kernal link 2015-10-24 21:39 badly i am using 26.27 2015-10-24 21:48 vegaslon can u test now ? 2015-10-24 21:50 yep 2015-10-24 21:50 :) 2015-10-24 21:53 ohh i see a clock ticking now :) 2015-10-24 21:54 12h format.. i don't like 12h format :) 2015-10-24 21:54 brb 2015-10-24 22:00 yep that is a winner, works now 2015-10-24 22:07 cool 2015-10-24 22:13 two j 2015-10-24 22:14 ¨two hours to daylight ending 2015-10-24 22:45 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-10-24 22:58 Isn't there a way to specify the OS version other than having to hardcode it in an assembly statement located in many files? 2015-10-25 00:21 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-25 02:51 Well, I may have figured out IRCBridge's random connect failure: it's trying to join channels before being fully registered with the network. 2015-10-25 02:53 Put in a delay that waits for the RPL_WELCOME to be received before attempting to join channels and so far it's been 100% each try 2015-10-25 03:01 I have not failed. I've just found 100000000000 code in opensim that won't work..... 2015-10-25 03:01 May also help if there is remaining reconnect spam since I had observed it sometimes being stuck in endless connect failures. 2015-10-25 03:17 Stuck on a check for the motd being done too so it doesn't get hung by that. 2015-10-25 13:42 -!- Mark-(~irssi@h238.114.31.71.dynamic.ip.windstream.net) has left #opensim-dev 2015-10-25 20:03 so this should be ported to 0.8.2, Ubit? 2015-10-25 20:04 think so yeap... well unless i see a nicer fix :) 2015-10-25 20:04 i mean unless YOU see :) 2015-10-25 20:08 Starting build #4338 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-25 20:11 brb 2015-10-25 20:13 Project opensim » mono-2.10.8.1 build #4338: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4338/ 2015-10-25 20:13 ajlduarte: set SOG.IsAttachment when doing a full check, so future gets see the right value 2015-10-26 00:05 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-26 04:07 Bug #7731:04 IRCBridgeModule random connect issues 14( http://opensimulator.org/mantis/view.php?id=7731 ): has been SUBMITTED. 2015-10-26 18:13 Bug #7731:04 IRCBridgeModule random connect issues 14( http://opensimulator.org/mantis/view.php?id=7731 ): A NOTE has been added to this issue. 2015-10-26 18:20 Is there a workflow to split a var region into separate standard sized regions? 2015-10-26 19:39 Hi, everyone....just a quick question. Does OpenSim (through Bullet or otherwise) do anything with particle systems? 2015-10-26 19:40 no, particles are a viewer side effect 2015-10-26 19:40 the sim just sends params and the viewer does all the animation 2015-10-26 19:41 Alright...I was thinking that but wanted to confirm. Many thanks! 2015-10-26 19:41 np 2015-10-26 19:57 Bug #7732:04 on startup, default avatar assets can't be loaded... (skin,shape,cloth) 14( http://opensimulator.org/mantis/view.php?id=7732 ): has been SUBMITTED. 2015-10-26 20:54 Bug #7558:04 Script status is not saved. 14( http://opensimulator.org/mantis/view.php?id=7558 ): has been RESOLVED. 2015-10-26 22:03 what does FindAgent do? 2015-10-26 22:04 is this for finding freinds on the map? 2015-10-26 22:04 yeap 2015-10-26 22:04 have it working now 2015-10-26 22:04 good stuff 2015-10-26 22:04 just checking to push 2015-10-26 22:04 ( sure someone needs to recheck you know my bugs ;) ) 2015-10-26 23:16 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-27 11:52 Bug #7732:04 on startup, default avatar assets can't be loaded... (skin,shape,cloth) 14( http://opensimulator.org/mantis/view.php?id=7732 ): A NOTE has been added to this issue. 2015-10-27 13:26 -!- Guest89897(~gary@h92.45.30.71.dynamic.ip.windstream.net) has left #opensim-dev 2015-10-27 18:50 Starting build #4339 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-27 18:55 Project opensim » mono-2.10.8.1 build #4339: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4339/ 2015-10-27 18:55 ajlduarte: fix services handling of visualparameters, avoiding possible crashs (mantis 7732) partially appling code from avinationmerge 2015-10-27 21:08 http://conference.opensimulator.org/2015/ 2015-10-27 21:09 http://conference.opensimulator.org/2015/staff/call-for-volunteers/ 2015-10-27 21:12 seems like a short time scale 2015-10-27 21:13 it is 2015-10-27 21:14 but we have been planning for a few weeks now too 2015-10-27 21:14 but we wanted to have something 2015-10-27 21:14 it wont be the same as last year 2015-10-27 21:14 just 1 day, so it is a lot less work too 2015-10-27 21:15 i see 2015-10-27 21:15 the first one was great 2015-10-27 22:43 lkalif: when i check the file packet it tell me (This file has been truncated, but you can) 2015-10-27 22:45 in my previous developments in libomv i have added new scripts there and confused now how i would add them to the new libomv without the packet.cs file 2015-10-27 23:07 _Packets_.cs is a generated file 2015-10-27 23:07 you should never edit it 2015-10-27 23:07 it's generated from the LLUDP message map 2015-10-27 23:08 editing packets.cs was one of the first mistakes I made when I touched OMV 2015-10-27 23:10 RequestPacke ReplyEventArgs is happening there in my new module no other way i can make 2015-10-27 23:11 he packets.cs file is generated from the message map 2015-10-27 23:11 it has all packets that exist in LL space 2015-10-27 23:11 you should NOT add new UDP packets 2015-10-27 23:11 all new data types should travel via CAPS or the event queue 2015-10-27 23:11 depending on direction 2015-10-27 23:12 CAPS is viewer to simulator and event queue is simulator to viewer 2015-10-27 23:12 adding new UDP packets or extending existing packets is a no-no 2015-10-27 23:13 it was working and still in my previous developmets and packet streeaming never gave issue to me data and bytes never complained 2015-10-27 23:14 manually adding new UDP packets to libomv is not a feasible option 2015-10-27 23:14 i will chck on CAPS then 2015-10-27 23:14 anything you do that creates new UDP packets will NOT work with opensim standard and will NOT be acceptable by any repo, core, avn, forge, no matter 2015-10-27 23:15 it's just NOT done 2015-10-27 23:15 i was planning to add it to avn 2015-10-27 23:16 the opensim distros use standard libomv 2015-10-27 23:16 if it's not in OMV it can't be used 2015-10-27 23:16 what are you working on anyway? 2015-10-27 23:16 Transactions streaming 2015-10-27 23:17 transactions of what kind? 2015-10-27 23:17 Currency 2015-10-27 23:17 why would you want to stream currency data? 2015-10-27 23:17 what is the point of that? 2015-10-27 23:17 there is already a functioning currency module interface that many modules use 2015-10-27 23:18 i my openion it wont give any malform that way 2015-10-27 23:18 using packetblocks 2015-10-27 23:19 what do you call "malform"? 2015-10-27 23:19 and as I said, UDP packets are NOT to be added 2015-10-27 23:20 maybe you should write your idea up in the -dev mailinglist 2015-10-27 23:20 because I don't understand what you are trying to achieve that other solutions like the nsl/dtl money server already have 2015-10-27 23:20 erm, "don't already have" 2015-10-27 23:22 i have used the nsl/dtl 4 years ago i did not thing it is performing the right way (buffering nor AgentDataBlocks) 2015-10-27 23:22 i don't know what you call AgentDataBlocks 2015-10-27 23:22 money has nothing to do with AgentData 2015-10-27 23:22 it do with me 2015-10-27 23:23 write it up so we can see if it is acceptable 2015-10-27 23:23 from what I heard so far, it's not acceptable for core/avn 2015-10-27 23:23 so, best to post to -dev mailinglist with a complete description 2015-10-27 23:23 i will write it when tested it wont take 2 days 2015-10-27 23:24 people there will tell you what can or can't be done or how to do it better 2015-10-27 23:24 mostly when ever i do work it leaded me to low level programming so i keep study more at this stage 2015-10-27 23:34 i am viewing code from a low level programming i am sure i should see things in differnet way :( 2015-10-27 23:41 in the packet return new EconomyDataRequestPacket and return new EconomyDataPacket 2015-10-27 23:41 yes but the core alreadyhandles that packet 2015-10-27 23:41 but money modules can override it 2015-10-27 23:41 so that is already taken care of 2015-10-27 23:43 yes even PayPriceReplyPacket it is all exist in the packet why we dont include it in same place 2015-10-27 23:45 all existing packets are _already_ in libOMV 2015-10-27 23:45 so i don't understand what you are trying to do 2015-10-27 23:47 i am trying to undrstand libomv more in low level programming perspctive and even the CircuitCodePacket confusing me more but i am trying :( 2015-10-28 00:45 Bug #7732:04 on startup, default avatar assets can't be loaded... (skin,shape,cloth) 14( http://opensimulator.org/mantis/view.php?id=7732 ): A NOTE has been added to this issue. 2015-10-28 00:53 -!- Jim___(~lost@109.229.20.8) has left #opensim-dev 2015-10-28 04:43 ping nebadon 2015-10-28 04:53 hey MarcusLlewellyn 2015-10-28 04:53 whats up 2015-10-28 04:53 Heya. I'm at OSCC, KN1. All the mesh seems to be missing. Is this known to you? 2015-10-28 04:56 hmm no shouldnt be 2015-10-28 04:56 maybe just needs a boot 2015-10-28 04:57 I've tried two viewers and clearing cache. The physics for the objects are there, but the objects don't rez. Pyramid forest. :) 2015-10-28 04:57 ah 2015-10-28 04:57 hmm ok let me check it 1 sec 2015-10-28 04:58 I see similar issues at Staff Zone 1. I see a plant I know is mesh fine. But lots of pyramids. 2015-10-28 04:58 Looks like the couches at SZ1. 2015-10-28 04:59 I know staff zone is fine 2015-10-28 04:59 i was just there 2015-10-28 04:59 Hrm 2015-10-28 04:59 Sooo... something on my end? Not sure what it could be. 2015-10-28 04:59 let me check 2015-10-28 05:00 yea staff zone looks solid here 2015-10-28 05:00 what viewer? 2015-10-28 05:00 How odd. 2015-10-28 05:00 FS and alchemy. Both have had their caches cleared. 2015-10-28 05:01 I'm also not HGed in. I'm on a local OSCC account. 2015-10-28 05:01 ya I am too 2015-10-28 05:02 on Replex 2015-10-28 05:02 like me try FS 2015-10-28 05:05 ok logging in now with fs 2015-10-28 05:05 had to add grid 2015-10-28 05:05 cleared cache as well to be sure 2015-10-28 05:06 well I am in and stuff is loading 2015-10-28 05:06 but i am getting like 1fps 2015-10-28 05:06 FS hates me 2015-10-28 05:06 Huh. Why am I losing meshes? 2015-10-28 05:06 it never has run good on my laptop 2015-10-28 05:07 lemme go to an old Singularity. 2015-10-28 05:07 wierd i cant even move with FS 2015-10-28 05:07 im literally getting 1fps 2015-10-28 05:07 but oddly everything loaded super fast 2015-10-28 05:07 like almost instantly 2015-10-28 05:07 its always run like shit on this computer though, but not this bad 2015-10-28 05:08 oh i w33 2015-10-28 05:08 see* 2015-10-28 05:08 there was a bunch of replex.exe hung 2015-10-28 05:09 Sing is fine. I see everything. 2015-10-28 05:10 I'm kinda stymied. Makes little sense. 2015-10-28 05:10 im trying again now fresh 2015-10-28 05:10 there we go 2015-10-28 05:10 nice and fast 2015-10-28 05:10 with FS 2015-10-28 05:11 so odd I had 2 hung replex.exe but they both showed 0% cpu 2015-10-28 05:11 and it was killing FS 2015-10-28 05:11 maybe GPU was hung or something 2015-10-28 05:11 SLVoice maybe. 2015-10-28 05:11 fan wasnt spinning 2015-10-28 05:11 I dunno. 2015-10-28 05:12 And this mesh thing must be just me, unless you hear it from others. But I don't see why it's happening. Never has before 2015-10-28 05:13 I'm missing meshes on KN1 with Singularity now too. 2015-10-28 05:13 But only the chairs. 2015-10-28 05:13 And I lost my hat. lol 2015-10-28 05:14 On, no, there it is. 2015-10-28 05:14 let me try KN 2015-10-28 05:15 oh ya 2015-10-28 05:15 look at that 2015-10-28 05:15 region cache is probably screwed 2015-10-28 05:15 let me clear them 2015-10-28 05:15 Okie dokie. 2015-10-28 05:16 hmm 2015-10-28 05:16 i crashed 2015-10-28 05:17 im restarting it as well 2015-10-28 05:17 Yeah, I logged off. 2015-10-28 05:18 Lemme know when the region cache has time to populate, then I'll pop back in. 2015-10-28 05:19 hmm 2015-10-28 05:19 ya something is wrong 2015-10-28 05:19 how odd 2015-10-28 05:19 its like the assets are missing or something 2015-10-28 05:19 but there are no console errors 2015-10-28 05:19 It wasn't me. I wasn't there. Nobody saw me do it. 2015-10-28 05:19 but even with region cache clear and viewer cache clear 2015-10-28 05:21 I don't think they could be missing.. physics shapes load. *Something* is there. The viewer just isn't getting the mesh data for some reason. 2015-10-28 05:26 ya I have no idea 2015-10-28 05:27 i even tried loading an oar 2015-10-28 05:27 its still doing it 2015-10-28 05:27 wierd 2015-10-28 05:27 its like all the mesh are missing 2015-10-28 05:27 so strange 2015-10-28 05:27 That whole grid, DB and all, is on a single machine, yes? 2015-10-28 05:27 yes 2015-10-28 05:28 So not networking. A old tweak to asset fetching that's no longer applicable? 2015-10-28 05:28 Or... has the DB been upgraded? max_allowed_packet? 2015-10-28 05:29 not sure I cant really look anymore right now 2015-10-28 05:29 i'll look at it soon 2015-10-28 05:29 Just wanted you to be aware of it. You did ask at the meeting. ;) 2015-10-28 05:29 this could be very problematic 2015-10-28 05:30 Hopefully not. Prolly setting somewhere. Hopefully. :) 2015-10-28 05:30 that seems unlikely 2015-10-28 05:31 Just being optimistic. :) 2015-10-28 05:32 I was just thinking that if you upgraded Suse, you prolly got upgraded software. That's why max_allowed_packet popped to mind. Not saying it's that. Could be a few things. 2015-10-28 05:32 its not that 2015-10-28 05:32 other regions are fine 2015-10-28 05:33 I didn't notice any problems on the business track region. 2015-10-28 05:33 the chairs are not that complex 2015-10-28 05:33 ya we have been having meetings at staff zone for weeks 2015-10-28 05:33 been fine 2015-10-28 05:33 And it isn't all meshes all the time. It's not consistant. 2015-10-28 05:33 ok might be config 2015-10-28 05:33 i took something from keynote 2015-10-28 05:33 and brought it to sandbox 2015-10-28 05:33 and its fine 2015-10-28 05:33 it rezzes clean there 2015-10-28 05:33 how odd 2015-10-28 05:34 diff against one of the behaving sims when you have the time. Look for trouble. ;) 2015-10-28 05:34 ya i will look tomorrow 2015-10-28 05:35 when im more awake 2015-10-28 05:35 I volunteered. So I can help look for lots more work for you. >:) 2015-10-28 05:35 nice 2015-10-28 05:59 Figured it out MarcusLlewellyn 2015-10-28 05:59 was a cap problem I think 2015-10-28 05:59 havent tested yet 2015-10-28 05:59 Ah-hah 2015-10-28 06:00 If you need independent verification, gimma a ping 2015-10-28 06:00 yea 1 minute 2015-10-28 06:01 makes me wonder if Justin was experimenting 2015-10-28 06:01 after the conference 2015-10-28 06:01 he might have been 2015-10-28 06:01 casue technically this should have never worked 2015-10-28 06:01 very odd 2015-10-28 06:02 jcc? Tinkering? Obsessively? Naaaaaaaah. 2015-10-28 06:03 woohoo 2015-10-28 06:03 give it a whirl 2015-10-28 06:03 and thanks for letting me know 2015-10-28 06:04 loaded up super fast for me 2015-10-28 06:04 like instantly 2015-10-28 06:04 incoming 2015-10-28 06:05 Chairs! Soo many chairs! Huzzah! 2015-10-28 06:05 It's all there. 2015-10-28 06:05 Just as I remember it. 2015-10-28 06:06 nice 2015-10-28 06:06 Yeah, seems all awesome now 2015-10-28 06:06 ya i was like im not going to sleep until that is resolved 2015-10-28 06:06 lol 2015-10-28 06:06 It smelled like a config thing somewhere to me. 2015-10-28 06:07 ya it was wierd there was no error on region 2015-10-28 06:07 i found it on the texture robust consoles 2015-10-28 06:07 some how the mesh cap was pointing at the texture servers 2015-10-28 06:07 it couldnt have possibly ever worked 2015-10-28 06:07 i dont understand 2015-10-28 06:07 justin made so many modifications. Some were good, some did nothing, prolly. And this one... oops. 2015-10-28 06:08 IMO, he was well into burn out territory last OSCC. :( 2015-10-28 06:10 Anyhoo, thanks neb. :) 2015-10-28 06:12 no problem, thank you 2015-10-28 06:12 let me know if you run into any other snafu 2015-10-28 06:50 hello all, i have a big problem i have a lot of Slow SynchronousRestObject request only with asset ( i'm use fsassets but return on the old syst ( for me mariadb ) work wonderfull. any have ideas ? 2015-10-28 09:14 Bug #7732:04 on startup, default avatar assets can't be loaded... (skin,shape,cloth) 14( http://opensimulator.org/mantis/view.php?id=7732 ): A NOTE has been added to this issue. 2015-10-28 10:13 linkedinyou|2: Melanie_T was right, you never edit libomv's _Packets_.cs directly 2015-10-28 10:15 it's autogenerated using included mapgen.exe from message_template.msg (from the viewer) 2015-10-28 10:15 in opensim you just construct and send (or receive) them 2015-10-28 15:33 lkalif: Melanie_T yes i will do what Melanie_T said 2015-10-28 15:35 firestorm did not work for my grid will see what we had updated in opensim that conflict and make it crash 2015-10-28 15:36 Ubit: did you manage to login with fs ,, other wise i will use alchemyviewer as it has decent updates 2015-10-28 15:45 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-10-28 18:16 i only see issues with singu alpha, fs singu release versions work fine 2015-10-28 18:16 where can't you login with FS linkedinyou ? 2015-10-28 18:19 ( fs does crash after a few tps with large regions ) 2015-10-28 18:23 Hi Ubit, you test FS and Singu now ? 2015-10-28 18:23 i use both .. for now just onmy test region at osg 2015-10-28 18:24 There are some days I found a major bug with viewers 2015-10-28 18:24 it crash all time ... 2015-10-28 18:24 Firestorm 4.7.3 (47323) Aug 18 2015-10-28 18:24 and all viewers ... 2015-10-28 18:24 you whant to try the bug i found ? 2015-10-28 18:25 Singularity Viewer (64 bit) 1.8.6 (6157) Feb 26 2015-10-28 18:25 this are the ones im using 2015-10-28 18:25 i'm on 32bits system 2015-10-28 18:25 Windows 2015-10-28 18:25 this are 64b versions 2015-10-28 18:26 and do you whant to try the bug i found ? 2015-10-28 18:26 how do you crash them ? 2015-10-28 18:26 because in the past i found a very similar bug 2015-10-28 18:26 ok lets crash viewers .. tell how lol 2015-10-28 18:26 and i alert immediatly Neb ... because is a dangerous bug 2015-10-28 18:27 errr 2015-10-28 18:27 ok tell me in private then 2015-10-28 18:27 (because after ... you can't connect the viewer tio yout region ... because it crash immediatly ... 2015-10-28 18:27 yep PV is better for that 2015-10-28 18:27 ok .. lets talk in private 2015-10-28 18:28 ( sorry ppl :) ) 2015-10-28 19:06 sorry² 2015-10-28 19:07 heh Ubit +1, it found the bug :) 2015-10-28 19:08 thank you for your Ubit careful ... now we can use this script in peace 2015-10-28 20:02 -!- ghostin(~theg@194.44.84.246) has left #opensim-dev 2015-10-28 21:30 errr thx djphil :) 2015-10-28 21:30 ufff i do really plan to put thx like this on the comits.. but always forget 2015-10-28 21:33 well writing them on a language lkalif understands... i just don't care :p 2015-10-28 21:37 nobody understands what the heck you're writing 2015-10-28 21:39 ahh yr awake :p 2015-10-28 21:39 ok go to sleep again :p 2015-10-28 21:40 yr? are you 12 years old? 2015-10-28 21:56 hello any have ideas why i have a lot Slow SynchronousRestObject request ... /Assets ... 2015-10-28 23:04 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-29 17:47 https://www.youtube.com/watch?v=Y-rmzh0PI3c 2015-10-29 18:21 nebadon: Latest blender movie? 2015-10-29 18:23 yes 2015-10-29 18:23 very well done 2015-10-29 18:23 hector.. errr casper.. errr you.. :) 2015-10-29 18:30 lol 2015-10-29 18:32 That was different. :) 2015-10-29 18:36 There must be several Blender movies I haven't seen. I don't think I've seen one since the third(?). 2015-10-29 18:36 until now. 2015-10-29 18:36 the last one was Tears of Steel 2015-10-29 18:37 before that was Big Buck or Sintel 2015-10-29 18:37 i forget what was first sintel or big bug 2015-10-29 18:38 Big Buck was first, Sintel was third. Second I saw but it was weird. 2015-10-29 18:39 oh ya 2015-10-29 18:39 Elephants 2015-10-29 18:39 i forgot about that 2015-10-29 18:39 was #2 2015-10-29 18:40 Elephants Dream that is 2015-10-29 18:40 that one is really wierd 2015-10-29 18:42 yea, that was it. 2015-10-29 18:42 I can't find a list of Blender movies on the Blender website. 2015-10-29 18:43 maybe here some where 2015-10-29 18:43 https://cloud.blender.org/ 2015-10-29 18:45 hm... Tears Of Steel. Perhaps that is the 4th? The Laundromant is 5th. 2015-10-29 18:46 Oh, right. I have seen that one. 2015-10-29 18:47 nebadon: ty. Found them all -> https://cloud.blender.org/open-project/ 2015-10-29 18:47 Just saw Caminandes 2015-10-29 18:50 ya so Elephants was first and Big Buck second 2015-10-29 18:50 makes sense 2015-10-29 18:50 i recall there being a huge jump in quality and lighting 2015-10-29 18:50 different styles though too 2015-10-29 19:03 ACTION nods 2015-10-29 19:04 Nice job on the wool of the sheep. 2015-10-29 20:38 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): has been SUBMITTED. 2015-10-29 21:38 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): A NOTE has been added to this issue. 2015-10-29 22:20 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): A NOTE has been added to this issue. 2015-10-29 22:24 Starting build #4340 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-29 22:29 Project opensim » mono-2.10.8.1 build #4340: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4340/ 2015-10-29 22:29 ajlduarte: fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks 2015-10-30 00:05 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-30 00:10 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): A NOTE has been added to this issue. 2015-10-30 00:11 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): has been RESOLVED. 2015-10-30 00:17 Bug #7733:04 Teleporting to regions with the same latest version of opensim causes hair to be behind avatar about 4 meters 14( http://opensimulator.org/mantis/view.php?id=7733 ): has been ASSIGNED. 2015-10-30 23:14 Starting build #4341 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-30 23:20 Project opensim » mono-2.10.8.1 build #4341: FAILURE in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4341/ 2015-10-30 23:20 melanie: Testing stage of the new versioning system. Use at own risk. May not 2015-10-31 00:06 Starting build #4342 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4340 1 day 1 hr ago) 2015-10-31 00:07 err failure ? 2015-10-31 00:12 Project opensim » mono-2.10.8.1 build #4342: STILL FAILING in 5 min 29 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4342/ 2015-10-31 00:12 ajlduarte: fix teleport to to string version regions 2015-10-31 00:13 jenkins.. im running that code :p 2015-10-31 00:15 dahh tests... 2015-10-31 00:16 ACTION flips a coin .. shell fix tests.. shell i delete tests... 2015-10-31 00:17 damm coin... 2015-10-31 00:23 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-10-31 00:41 Starting build #4343 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4340 1 day 2 hr ago) 2015-10-31 00:46 Project opensim » mono-2.10.8.1 build #4343: STILL FAILING in 5 min 25 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4343/ 2015-10-31 02:05 Starting build #4344 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4340 1 day 3 hr ago) 2015-10-31 02:09 Yippie, build fixed! 2015-10-31 02:09 Project opensim » mono-2.10.8.1 build #4344: FIXED in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4344/ 2015-10-31 02:09 ajlduarte: let silly tests override version on local connections 2015-10-31 11:21 Hello here, what is the best of config for run Fsassets for now i'm use mono 2.8.10 and centos 2015-10-31 13:06 Starting build #4345 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-10-31 13:11 Project opensim » mono-2.10.8.1 build #4345: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4345/ 2015-10-31 13:11 ajlduarte: simplify new regions protocol version control. (May not work, and babies safety warnings still valid 2015-10-31 13:12 Bug #7734:04 Wrong parameters for a log4net message 14( http://opensimulator.org/mantis/view.php?id=7734 ): has been SUBMITTED. 2015-10-31 13:23 Starting build #4346 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 13:27 Project opensim » mono-2.10.8.1 build #4346: SUCCESS in 4 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4346/ 2015-10-31 13:27 ajlduarte: fix mantis 7734, Thanks Garmin for the report 2015-10-31 15:58 Starting build #4347 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 16:02 Project opensim » mono-2.10.8.1 build #4347: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4347/ 2015-10-31 16:02 melanie: Put back the option of having asymmetrical protocol versions in 2015-10-31 16:23 Starting build #4348 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 16:27 Project opensim » mono-2.10.8.1 build #4348: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4348/ 2015-10-31 16:27 melanie: Remove testing cruft that is blocking the new protocols. Unit tests no 2015-10-31 17:14 Starting build #4349 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 17:18 Project opensim » mono-2.10.8.1 build #4349: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4349/ 2015-10-31 17:18 melanie: Introduce an EntityTransferContext carrying the version numbers to pass 2015-10-31 19:29 What are _ap_# records for in Avatars table? 2015-10-31 19:44 Bug #7735:04 Region command "region set" typo… 14( http://opensimulator.org/mantis/view.php?id=7735 ): has been SUBMITTED. 2015-10-31 21:50 Starting build #4350 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 21:54 Project opensim » mono-2.10.8.1 build #4350: SUCCESS in 4 min 20 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4350/ 2015-10-31 21:54 ajlduarte: fix transfer protocol version in string format. Let that case have tests identical to new format (this still isnt for your babies keep them safe...) 2015-10-31 21:58 Starting build #4351 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 22:03 Project opensim » mono-2.10.8.1 build #4351: SUCCESS in 4 min 20 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4351/ 2015-10-31 22:03 ajlduarte: fix internal support for non square regions 2015-10-31 22:48 Starting build #4352 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 22:51 Bug #7735:04 Region command "region set" typo… 14( http://opensimulator.org/mantis/view.php?id=7735 ): A NOTE has been added to this issue. 2015-10-31 22:53 Project opensim » mono-2.10.8.1 build #4352: SUCCESS in 4 min 22 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4352/ 2015-10-31 22:53 ajlduarte: fix typo reported on mantis 7735 2015-10-31 23:40 Starting build #4353 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 23:45 Project opensim » mono-2.10.8.1 build #4353: SUCCESS in 4 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4353/ 2015-10-31 23:45 * melanie: Revert "fix transfer protocol version in string format. These are not 2015-10-31 23:45 * melanie: This is the replacement fix for large regions and string version. 2015-10-31 23:58 Starting build #4354 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-10-31 23:59 Project opensim » mono-2.10.8.1 build #4354: FAILURE in 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4354/ 2015-10-31 23:59 melanie: Remove an unneeded code path, it could never be reached. Ubit caught it 2015-11-01 00:04 Starting build #4355 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4353 23 min ago) 2015-11-01 00:05 hmm ? 2015-11-01 00:05 what failure ? 2015-11-01 00:07 ahh the version :) 2015-11-01 00:08 Yippie, build fixed! 2015-11-01 00:08 Project opensim » mono-2.10.8.1 build #4355: FIXED in 4 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4355/ 2015-11-01 00:08 melanie: Minor: Add an initializer to show what the default value would be. 2015-11-01 00:08 not that minor :) 2015-11-01 00:16 Starting build #4356 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-01 00:20 Project opensim » mono-2.10.8.1 build #4356: SUCCESS in 4 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4356/ 2015-11-01 00:20 melanie: Plumb the special VeriableWearablesSuported field which we will 2015-11-01 00:46 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-01 01:10 Melanie_T: I think you have a typo. I believe that should be VariableWearablesSupported. 2015-11-01 01:11 Though you may have only made it in the commit message - I didn't look in the code. 2015-11-01 01:17 smxy i checked its just the commit message 2015-11-01 01:39 nebadon: okay. 2015-11-01 03:52 oops 2015-11-01 03:56 war of codes? 2015-11-01 03:59 a merge... 2015-11-01 04:01 last master changes into avinationmerge 2015-11-01 04:01 avinationmerge war is the merge YAY 2015-11-01 04:01 great new 2015-11-01 04:01 well now are both not recomended for babies :) 2015-11-01 04:02 hahahah 2015-11-01 04:02 it does compile and run... even a car moved on it :) 2015-11-01 04:03 how do i add ubode service there i want to test it with complex game i have 2015-11-01 04:03 what do i add in opensim.ini 2015-11-01 04:03 u need to use the branch avinationmerge 2015-11-01 04:04 i did last time with you 2015-11-01 04:04 then on opensim.ini select it on the physics engines list 2015-11-01 04:04 but did not changes anything 2015-11-01 04:04 and also the ubOdeMeshmerizer 2015-11-01 04:04 aha clear 2015-11-01 04:08 dont forget to change back to Meshmerizer when selecting other physics engine :) 2015-11-01 04:12 you mean Meshmerizer need to be change in Robust? 2015-11-01 04:12 no robust is grid services 2015-11-01 04:12 or for the same sim 2015-11-01 04:12 ok 2015-11-01 04:13 i will use this sim only for ubode forever mate 2015-11-01 04:13 :) 2015-11-01 04:13 so will name it ubode 2015-11-01 04:14 teleports are now under testing 2015-11-01 04:14 last changes where on version control for them.. 2015-11-01 04:14 Teleport bread. :3 2015-11-01 04:15 last week when i teleport from lbsa to my HG it work fine so i guess you have messy configurations guys 2015-11-01 04:15 even since 2 weeks 2015-11-01 04:15 well now we need to test all that :) 2015-11-01 04:16 i am sure it is not in code 2015-11-01 04:17 ooops i had 3 viewers open :) 2015-11-01 04:17 plus a 2km region 2015-11-01 04:17 pc kinda slow :) 2015-11-01 04:22 uisng ubode would i just type ubode small alphapitic and sam for ubOdeMeshmerizer 2015-11-01 05:00 Is there anyone here that can ban someone on the opensim channel? 2015-11-01 05:00 Someone is in a rant there off subject 2015-11-01 05:07 Actually probably drunk and off subject. 2015-11-01 05:11 I kinda want to see how long he goes and where the topics go lol 2015-11-01 15:32 grr... some days I really hate git. 2015-11-01 15:33 I had notes on how to make a new local branch and checkout the code from a given branch but the commands no longer work. 2015-11-01 15:34 I have a copy of 0.8.1-post-fixes checked out. How do I create a local branch called 0.8.2-post-fixes and have it track the upstream 082PF branch? 2015-11-01 15:34 Using the command line. 2015-11-01 15:46 nm. Finally found a page that hold me how to do it. I've added the information to my git survivors guide. 2015-11-01 17:32 I see that we have the use of sqlite under an ifdef. Does anyone know which one we're actually using? 2015-11-01 17:32 #if CSharpSqlite 2015-11-01 17:32 using Community.CsharpSqlite.Sqlite; 2015-11-01 17:32 #else 2015-11-01 17:32 using Mono.Data.Sqlite; 2015-11-01 17:32 #endif 2015-11-01 17:33 I can't even find Community.CsharpSqlite.Sqlite. Is that a .net library? 2015-11-01 17:35 wth there's a sqlite in .net too? Why are we using other libraries for it? 2015-11-01 17:36 hmm there isn't 2015-11-01 18:09 I'm really confused with our use of sqlite. What's the difference between Mono.Data.Sqlite.dll and Mono.Data.SqliteClient.dll? 2015-11-01 18:24 i remember there being wierdness with sqlite cross platform 2015-11-01 18:24 especially on mac 2015-11-01 18:24 it didnt work for a long time until justin did some wierd stuff 2015-11-01 18:24 no idea if that is why, but that is all i can really remember 2015-11-01 18:24 that sqlite was not good for a while 2015-11-01 18:26 it looks like Mono's first version of it was Data.SqliteClient, and then later on they moved to Data.Sqlite. Some parts of opensim still use the old one :/ 2015-11-01 18:26 maybe because of reliance on older mono? 2015-11-01 18:26 when is the line in the sand? 2015-11-01 18:26 what version? 2015-11-01 18:27 wasnt all that long ago we were still using mono 2.4 as our minimum requirement 2015-11-01 18:27 that is seriously aincent 2015-11-01 18:28 yes, it's very old 2015-11-01 18:29 Bug #7736:04 enabling groups leads to crash looking for 14( http://opensimulator.org/mantis/view.php?id=7736 ): has been SUBMITTED. 2015-11-01 18:35 yea mono 2.4 i think is as old or possibly even older than opensim is 2015-11-01 18:36 ah ya its not that old we were using mono 1.2 actually at start of project 2015-11-01 18:36 2.4 is March 2009 2015-11-01 18:38 we had some more issues like that too coming up fast diva 2015-11-01 18:38 unit tests on newer mono 2015-11-01 18:38 nant stops working on like mono 3.x something 2015-11-01 18:38 and nant is no longer maintained 2015-11-01 18:38 Haven't used nant in a couple years now. 2015-11-01 18:39 at some point we need to figure out how to get unit tests to run on xbuild/msbuild 2015-11-01 18:39 or we loose all unit tests 2015-11-01 18:39 or we stay stuck on mono 2.10 forever 2015-11-01 19:35 nebadon: in what way does nant stop working? 2015-11-01 19:39 because nant looks for nunit-console.exe 2015-11-01 19:39 but newer mono changed it to nunit-console2.exe 2015-11-01 19:39 so nant fails 2015-11-01 19:39 so unless we take over maintaining and fix nant 2015-11-01 19:40 I think would be better to make xbuild/msbuild run unit tests 2015-11-01 19:40 if that is possible 2015-11-01 19:40 then you could do it on windows as well 2015-11-01 19:40 the outpt from xbuild is ugly 2015-11-01 19:40 ya i never got that far 2015-11-01 19:40 with nant a simple "| grep ERROR" allows me to reduce output to the important 2015-11-01 19:40 xbuild doesn't tag all lines of error reports 2015-11-01 19:41 and since it doesn't necesaarily stop on errors, but continues to build targets that don't depend on the errored one 2015-11-01 19:41 it's very hard to work with it 2015-11-01 19:41 because the error that causes the actual failure is in a bunch of build messages 2015-11-01 19:41 somewhere in the middle 2015-11-01 19:41 those who don't use an IDE depend on nant 2015-11-01 19:43 nant is dead, accept it 2015-11-01 19:46 Starting build #4357 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-01 19:46 nant supports nunit2 2015-11-01 19:46 http://nant.sourceforge.net/release/0.92/help/tasks/nunit2.html 2015-11-01 19:51 Project opensim » mono-2.10.8.1 build #4357: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4357/ 2015-11-01 19:51 diva@metaverseink.com: Don't crash the sim if the map image is null. 2015-11-01 19:53 well whatever the solution, we eventually need one 2015-11-01 19:53 as always use what works best 2015-11-01 23:56 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-02 20:12 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): A NOTE has been added to this issue. 2015-11-02 21:14 Bug #7493:04 the currently existing terrain layer data code can generate packets larger than MTU 14( http://opensimulator.org/mantis/view.php?id=7493 ): A NOTE has been added to this issue. 2015-11-02 22:13 Bug #7736:04 enabling groups leads to crash looking for 14( http://opensimulator.org/mantis/view.php?id=7736 ): has been UPDATED. 2015-11-02 22:16 Bug #7736:04 enabling groups leads to crash looking for 14( http://opensimulator.org/mantis/view.php?id=7736 ): has been UPDATED. 2015-11-02 23:51 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-03 09:15 -!- Ken_S(~IceChat77@50.25.250.38) has left #opensim-dev 2015-11-03 14:49 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-03 14:50 yesyes i know :p 2015-11-03 15:00 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-03 15:22 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-03 18:12 nebadon is there a meeting today? 2015-11-03 18:23 oh, nuts. I was going to take the cat for a walk once my lunch settled. 2015-11-03 18:24 Plugh do u know if there is a meeting today? only 4 peeps in wright plaza, wondering if we spaced on daylight savings lol 2015-11-03 18:25 Should be at same time as usual. About a half hour from now, AFAIK. 2015-11-03 18:27 wiki says meetings are at 1800 UTC, which was 20 mins ago 2015-11-03 18:27 but 11 PST which is in an hour, confused lol 2015-11-03 18:29 yea, the time change always makes for some confusion. I think it is always at 11am in-world game time. When the clocks change you have to figure out if that means earlier or later than you've been used to for a week or so. 2015-11-03 18:31 k thanks :) 2015-11-03 18:32 yw 2015-11-03 18:37 hey ya meeting wasnt for 20 minutes according to my clock 2015-11-03 18:37 Nov 1 was DST 2015-11-03 18:37 wiki UTC is only correct in summer then lol 2015-11-03 18:39 hmm yea the whole time thing is a mess 2015-11-03 18:39 doesnt matter what we do everyone is confused 2015-11-03 18:42 Can't you just say 11am inworld time? People can always login and check that time. Seems the simplest way to specify when. 2015-11-03 18:45 not necesariily 2015-11-03 18:45 cause HG people may show different times 2015-11-03 18:46 ? 2015-11-03 18:46 HG people don't see the same time as I would when I log in directly to osgrid? 2015-11-03 18:46 not all grid time is PST 2015-11-03 18:47 that is dependant on the robust server 2015-11-03 18:47 So the viewer is not showing the machines time but their local time? 2015-11-03 18:47 it shows the grid time 2015-11-03 18:47 so osgrid users would be good 2015-11-03 18:47 but a grid in EU might not 2015-11-03 18:47 only if they change the ini, there is a UTC offset, default is -8 i think 2015-11-03 18:47 ya 2015-11-03 18:47 yea, but if someone TP's in from anywhere in the world it should the viewer should show them the osgrid time. 2015-11-03 18:47 there is not way for us to gaurantee it 2015-11-03 18:47 maybe 2015-11-03 18:48 some viewers shot UTC always too 2015-11-03 18:48 If it doesn't, then we can't use the grid time as the reference for the meeting. 2015-11-03 18:48 its so freakin confusing 2015-11-03 18:48 shot-show 2015-11-03 18:48 Also, using UTC time doesn't help. That never changes. GMT time does, IIRC. 2015-11-03 18:49 yea luckily we only deal wiht it for a few weeks a year 2015-11-03 18:49 nebadon: the viewer always uses the system's local clock and timezone data to figure out what PST is and shows that 2015-11-03 18:49 most of the time its not a problem, just the switch over times 2015-11-03 18:49 if EU and US changed at same time we would never talk about this 2015-11-03 18:49 therefore, all grids must be PST because it's hardcoded in the viewer 2015-11-03 18:49 grids can set a different grid time 2015-11-03 18:49 maybe i remember a time when that was not true 2015-11-03 18:49 but then time stamps on IM will not match the viewer title bar 2015-11-03 18:49 ya i know ive been in grids that were not PST 2015-11-03 18:50 but you will see time displays inconsistently in such grids 2015-11-03 18:50 with some times in PST and others in grid time 2015-11-03 18:50 right 2015-11-03 18:50 its confusing 2015-11-03 18:50 time on OpenSimulator isnt consistent 2015-11-03 18:50 at least for a commecial offering that isn't acceptable 2015-11-03 18:50 Hm.. it would be easy. You can say it is at 1800UTC from start date to end date, and 1700UTC(?) from end date to start date. 2015-11-03 18:50 which means anyone in any way serious has to be on PST 2015-11-03 18:53 seems abit crazy to have the ini option if the viewer ignores it and just causes the grid to appear out of sync 2015-11-03 18:56 Really needs to be UTC default. No matter what you choose, the majority of users are going to have to convert from the chosen timezone to their own. At least UTC is pretty easy to figure out or look up. 2015-11-03 18:56 Trying to convert from PST to EDT...or is it PDT now..or wtf. >< 2015-11-03 18:56 Yeah no. That's not good. 2015-11-03 18:58 If you want to use UTC you have to specify the two different UTC times for the meeting based on start and end dates for that UTC time. 2015-11-03 18:59 hm... no, perhaps we just need to provide the dates when the clocks change in the US. 2015-11-03 19:01 UTC never changes, that's why they added it. When using UTC, you specify whatever the UTC time of the meeting is and that's that. It's up to everyone else to figure out the offset for their location. 2015-11-03 19:01 problem is no one can 2015-11-03 19:02 Google 2015-11-03 19:02 :P 2015-11-03 19:02 https://www.google.co.uk/?gws_rd=ssl#q=UTC+time 2015-11-03 19:02 Actually there's probably apps and stuff for that too. 2015-11-03 19:02 says current time at top of google page lol 2015-11-03 19:03 Or look up your timezone on Wikipedia, it gives the offset there. 2015-11-03 19:04 Regardless of staying on PDT or changing to UTC, all the users will still have to convert timezones for themselves. UTC is a lot simpler as a base than an arbitrary timezone LL chose over a decade ago. 2015-11-03 20:21 Bug #7735:04 Region command "region set" typo… 14( http://opensimulator.org/mantis/view.php?id=7735 ): has been RESOLVED. 2015-11-03 20:21 Bug #7735:04 Region command "region set" typo… 14( http://opensimulator.org/mantis/view.php?id=7735 ): has been CLOSED 2015-11-03 20:23 Bug #7734:04 Wrong parameters for a log4net message 14( http://opensimulator.org/mantis/view.php?id=7734 ): has been RESOLVED. 2015-11-03 20:23 Bug #7734:04 Wrong parameters for a log4net message 14( http://opensimulator.org/mantis/view.php?id=7734 ): has been CLOSED 2015-11-03 21:52 libomv is crazy i can not go any farther if i did not understand how to add there :) me again 2015-11-04 00:21 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-04 17:18 Where is the list of OSSL functions in the OS wiki page? I can't find it today. 2015-11-04 17:19 sheesh! Finally found it. What a pain that was. 2015-11-04 23:35 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-06 13:15 -!- shyRob(~shy.robbi@2.163.193.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-11-06 18:42 anyone knows how the mechanism for including module prebuild.xmls is implemented? 2015-11-07 00:13 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-07 20:42 Is their any place opensim is notifying the client that a attachment is not serialized when hypergridding? so that the client knows it is detached and does not show it anymore to the current user 2015-11-07 21:43 not serialized? you mean denied to teleport with the avatar ? 2015-11-07 21:47 well the general problem trying to figure out is that when you attach something with llAttachToAgentTemp and then you hypergrid you can not detach it and any scripts are gone inside of it like the hypergriding stripped it out of your attachments but did not tell your client about it 2015-11-07 21:47 only way to remove it is to restart the client 2015-11-07 21:48 ohh yeap possibel a object kill is missing somewhere 2015-11-07 21:49 was just looking for an example of where to check for a detach it before you start you agent teleport 2015-11-07 21:52 hmm never looked to that :) 2015-11-07 21:57 just want to be able to attach stuff temporary and not force hypergrid users to have to restart their clients if they forget to detach it before they go 2015-11-07 21:57 well get naked before tp :p 2015-11-07 22:27 Is there a way to access the Top Scripts number for a region via an inworld script other than by writing a region module? 2015-11-07 22:27 s/number/numbers/ 2015-11-07 22:28 or a ossl/cm function? 2015-11-07 22:31 cm function? 2015-11-07 22:31 yeap 2015-11-07 22:31 ossl function would be fine 2015-11-07 22:31 I don't know anything about cm functions. 2015-11-07 22:31 aviation lsl extentions now included 2015-11-07 22:31 avination... 2015-11-07 22:32 As of which version of OS? 2015-11-07 22:32 avnmerge 2015-11-07 22:32 ok. I'm currently thinking for code in the range 0.8.0 through 0.8.2? 2015-11-07 22:33 man new code for that now ? 2015-11-07 22:33 well cm functions could me renamed ossl 2015-11-07 22:34 but since avination scripts can also be ported to other grids, better keep the name 2015-11-07 22:35 Need a new wiki page to document cm functions 2015-11-07 22:35 um... I don't quite get what you meant by -> man new code for that now ? 2015-11-07 22:36 adding new code for old versions 2015-11-07 22:37 well only 2 cm functions lol 2015-11-07 22:38 cmDetectedCountry(int number) 2015-11-07 22:38 cmGetAgentCountry(LSL_Key key) 2015-11-07 22:38 :) 2015-11-07 22:40 hmm didn't see any thing about top script 2015-11-07 22:40 btw top scritps works at 0.8.2 ? 2015-11-07 22:41 hmm oren work on that was in .2 ? 2015-11-07 22:44 well top scripts access is restricted.. if added should be at ossl 2015-11-07 22:44 ACTION nods 2015-11-07 22:44 Its something that would be handy for land owners so they can see when they have scripts with very high runtimes messing up their regions. 2015-11-07 22:45 The information isn't always available from the viewer. 2015-11-07 22:45 you want to put estate managers out of business? :) 2015-11-07 22:45 :) 2015-11-07 22:46 that was their job :) 2015-11-07 22:46 Just trying to find ways to make their lives easier. 2015-11-07 22:47 well not sure.. scripts list is restricted to region owners and estate managers, not land owners 2015-11-07 22:48 ( and gods xii :) ) 2015-11-07 23:45 Ubit: True. The idea is to be able to have a device that can be given to someone who is renting some land so they can see when that script (from SL, for e.g.) is hitting the region hard and that is why they are getting a ton of lag. 2015-11-07 23:47 If it could be available via a script a region owner could have a central board with the script stats available so they could see if a region they manage is having a problem with a bad script. 2015-11-07 23:48 ok 2015-11-08 01:02 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-08 01:58 well also reduced overall world drag .. details :) 2015-11-08 01:58 grr why did ll made targetomega also physical.. 2015-11-08 01:59 curretly with ubOde targetOmega will stop under general angular drag 2015-11-08 02:00 and rotation is around center of mass, no matter if called from root prim or child prim 2015-11-08 02:00 i mean physical target omega 2015-11-08 02:02 this last part is unlikely to change, since parts will not have dinamic bodies representation, only linksets 2015-11-08 02:02 multi bodies objects will need to wait to reintrodution of physical Joints 2015-11-08 12:37 Bug #7732:04 on startup, default avatar assets can't be loaded... (skin,shape,cloth) 14( http://opensimulator.org/mantis/view.php?id=7732 ): A NOTE has been added to this issue. 2015-11-08 12:43 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): has been SUBMITTED. 2015-11-08 23:11 -!- Wanderer_42(~kvirc@dslb-092-072-183-154.092.072.pools.vodafone-ip.de) has left #opensim-dev 2015-11-08 23:13 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-09 15:35 Ooops 2015-11-09 17:06 What is the "lag meter" referenced in recent emails to opensim-dev? 2015-11-09 17:08 Plugh, its probably the bar in the top right corner of the viewer showing red or green indicators for fps, network and server load 2015-11-09 17:08 Ah, ok. 2015-11-09 17:08 I can't say I often take any notice of those bars in the corner of the screen. 2015-11-09 17:09 yea they arnt very reliable, better to use stats window 2015-11-09 17:10 A lot of people have been focused on viewer reaction to change in stats reporting. I haven't seen anyone expressing any concern of how change in script stats is going to be received. 2015-11-09 17:10 yea. If I feel a region is laggy I open that dialog box with all the stats in it (ctrl-alt-1?) 2015-11-09 17:11 not sure how the stats have changed myself, been abit busy so i havnt been keeping up with new stuff like i usualy do 2015-11-09 17:14 Some script activity wasn't being tracked before but it will be now. IIRC, it was time spent in some event handling that is included. I'd have to look at past messages to find out exactly what. 2015-11-09 17:15 What it means, AFAIK, is that script runtime numbers will change, probably upwards. People will have to get used to the changed numbers and determine what constitutes a bad script based on the new numbers. 2015-11-09 17:16 interesting, good thing to be more acurate i think 2015-11-09 17:16 yes. 2015-11-09 17:17 It was probably Ubit that made the change but I might be wrong. A bad script was found. It wasn't showing up as a bad on based on the top scripts numbers. The script was spending a lot of time in some activity that wasn't being included in the script runtime. That is what lead to making a change in how script time is tracked. 2015-11-09 17:18 s/bad on/bad one/ 2015-11-09 18:42 there is a lag-meter on some viewers menus 2015-11-09 18:43 fs Advanced -> performance Tools 2015-11-09 18:44 guess similar place on others since was done by ll 2015-11-09 18:44 errr or not ? 2015-11-09 18:47 think orenh did improvents of scripts stats ask him details Plugh 2015-11-09 18:47 think they are on 8.2 2015-11-09 18:47 Ubit, thats the same lag meter, fs double click the bars in the top right corner next to volume will open that 2015-11-09 18:48 ohh yeap it does ty :) 2015-11-09 18:48 i usually have the stats open, so dont use that 2015-11-09 18:49 yep, i never use lag meter since finding the full stats, have them as a button on side bar now 2015-11-09 18:50 on those mails, i did ignore aspects relative to "frame wars" etc.. i whould be a pure waste of my time, on a open source enviroment 2015-11-09 18:51 (.. it whould be.. ) 2015-11-09 18:55 outch so many mails to read 2015-11-09 19:10 Ubit, you may be right. I didn't remember who made the script stats changes. 2015-11-09 19:10 i know i messed their report :p 2015-11-09 19:10 ( hope back again ) 2015-11-09 19:11 orenh has made recent changes to script stats 2015-11-09 19:13 yes 2015-11-09 19:13 and i reworked them a little 2015-11-09 19:13 because the things he did changed frozen interfaces and were XEngine specific 2015-11-09 19:13 yeap u made them more xengine friendly 2015-11-09 19:13 but not in XEngine but in the API 2015-11-09 19:13 the API needs to remain generic 2015-11-09 19:13 err or that ;) 2015-11-09 19:14 else projects like the new script compiler would possibly have problems 2015-11-09 19:14 i don't know yet if the new compiler's code generator generates the calls for cooperative script termination 2015-11-09 19:14 but it's a discussion I wanted to start anyway 2015-11-09 19:14 inclusion of the new compiler in core 2015-11-09 19:14 and making it the default 2015-11-09 19:15 IIRC it _is_ BSD licensed 2015-11-09 19:15 new compiler? 2015-11-09 19:16 i didn't follow much that mail thread.. it is ready to be the default one ? 2015-11-09 19:16 it may be 2015-11-09 19:16 needs testing and also probably some rework just to integrate into the current file structure 2015-11-09 19:17 nothing major, mind you 2015-11-09 19:17 ACTION needs to check her emails lol 2015-11-09 19:17 and if it generates the hooking calls, then XEngine can run it in both coop and preemptive mode 2015-11-09 19:28 it does allow for running in co-op termination mode with Xengine and it inserts calls for it in the code - if I read all the notes correctly.... 2015-11-09 19:31 yeap seems something like that, calls are added to check if the script needs to terminate . 2015-11-09 19:32 avoiding having to kill its thread the hard way 2015-11-09 19:35 there is a good LSL editor with LSL syntax highlighting from Eric here: https://github.com/EriHoss/LibLSLCC/releases that lets you see what C# code it produces under different scenarios - opensim client/server co-op/pre. Editor only for windows though... 2015-11-09 19:38 that usues the same compiler ? 2015-11-09 19:38 yes same library LibLSLCC 2015-11-09 19:39 then at least is a nice tool to debug it :) 2015-11-09 19:39 btw we can see the C# code current compiler generates.. there is a option for it 2015-11-09 19:39 it would be so cool if you could launch it out of the viewer for writing scripts inworld. It has syntax highlighting and auto completion 2015-11-09 19:40 no no not really 2015-11-09 19:40 errr 2015-11-09 19:40 I've always hated the inworld script editor 2015-11-09 19:40 i mean inject something like c# code 2015-11-09 19:41 yeap the viewers one is not that nice 2015-11-09 22:11 Stupid darn, Firestorm viewer. It defaults to a limit of 22 groups! WTF?? SL used to have a limit of 25 until they upped it to 50. I wasn't able to add a group I needed to add earlier today. 2015-11-09 22:12 came on.. leave that one you joined because of a pretty girl... 2015-11-09 22:13 see you have 20 free groups now... 2015-11-09 22:13 :p 2015-11-09 22:15 ( leave that one i meant leave those ones.. ) 2015-11-09 22:38 :) 2015-11-09 22:39 Sing tells me how many groups I've joined, how many remaining out of how many I'm allowed to join. FS only shows me how many I'm in. 2015-11-09 22:40 ohh my says remaining 2015-11-09 22:40 Mine is just saying "You belong to 22 groups." 2015-11-09 22:40 "you belong to 21 groups (39 remaining) on my FS at osg now 2015-11-09 22:40 I tried to add #23 and it wouldn't let me. 2015-11-09 22:41 Perhaps there is a newer version of FS I don't have. 2015-11-09 22:41 Firestorm 4.7.3 (47323) Aug 18 2015 03:46:39 2015-11-09 22:41 yea, I'm on 4.7.3 (47323) Aug 17 2015 18:14:04. I haven't updated in a while. 2015-11-09 22:41 ahhh a lot older yours 2015-11-09 22:41 :) 2015-11-09 22:42 A lot? :) 2015-11-09 22:42 :)) 2015-11-09 22:42 Same version and build # though. 2015-11-09 22:42 yeap 2015-11-09 22:42 Where do you see the # you can still join and the max? 2015-11-09 22:43 seems mine has 50 as limit 2015-11-09 22:43 I just opened Groups from the pie menu from clicking my avatar. 2015-11-09 22:43 ( no no im not going to look for 39 prety girls with groups at osg ) 2015-11-09 22:43 so did i 2015-11-09 22:44 You running a Windows version? My Linux one doesn't show that. 2015-11-09 22:44 yeap win and 64b version 2015-11-09 22:44 Ok. Difference between windows and linux version then. Odd. 2015-11-09 22:45 yeap 2015-11-09 22:45 You would think that would be the same between the two. 2015-11-09 22:45 yrs is 32b ? 2015-11-09 22:45 No, 64 bit -> (Firestorm-Releasex64) 2015-11-09 22:46 oops 2015-11-09 22:46 yeap odd 2015-11-09 22:47 I used to modify the OS code to add extra info to the Login response packet. Between 069 and 0.7(?) where that seemed to have changed. 2015-11-09 22:48 It would be nice to have a way to set the limit in an ini file and have the limit get sent to the viewer during login. 2015-11-09 22:48 Something like GroupsLimit = # 2015-11-09 22:49 and viewers read that ? 2015-11-09 22:49 If the setting is sent as part of the Login Response packet. 2015-11-09 22:50 At least, they used to, AFAIK. I was using a viewer that default to 25 groups and had it showing 50 by sending the 50 limit in the login response data. 2015-11-09 22:51 This was, of course, an undocumented feature. 2015-11-09 22:52 err i did login in on avnmerge 2015-11-09 22:52 I may not have the patch around any more. 2015-11-09 22:52 let relog at lbsa 2015-11-09 22:53 nopes same 39 remaining 2015-11-09 22:53 u tested master code ? 2015-11-09 22:54 ( just log at osg lbsa and look ) 2015-11-09 22:54 Ah. Think I found it in libOMV -> MaxAgentGroups in LoginResponseData struct found in OpenMetaverse/Login.cs 2015-11-09 22:54 ok log at lbsa and check :) 2015-11-09 22:54 It is in the section after the comment -> // These aren't currently being utilized by the library 2015-11-09 22:55 It won't help. My copy of FS won't tell me my group limit. 2015-11-09 22:55 mine does... why ? 2015-11-09 22:55 why does it seem to have a default limit of 22? I don't know but it does. 2015-11-09 22:56 Maybe the limit is less than 22 so I'm just over what ever the limit is. 2015-11-09 22:56 ok i see LLloginService using that 2015-11-09 22:56 ACTION nods 2015-11-09 22:56 so don't be lasy log at lbsa to check :) 2015-11-09 22:56 I used to hack the code to send out the currency symbol and group limit and a couple other things. 2015-11-09 22:57 A programmer be lazy? never. :) 2015-11-09 22:57 Ohh that means im not a programmer? 2015-11-09 22:57 oops :) 2015-11-09 22:57 :D 2015-11-09 22:58 Had to check spelling. I usually only log in to Wright Plaza 2015-11-09 22:58 that will fo i guess 2015-11-09 22:58 same version i think 2015-11-09 22:58 Oh, cool. Now FS is telling me my limits. 2015-11-09 22:58 ok so 8.3 grid does send that 2015-11-09 22:58 wtf? Why didn't it do that in the other grid I logged in to?? 2015-11-09 22:59 grid services version ? 2015-11-09 22:59 Where is 0.8.3 getting the value to send? 2015-11-09 22:59 config 2015-11-09 22:59 let me check 2015-11-09 22:59 m_MaxAgentGroups = groupConfig.GetInt("MaxAgentGroups", 42); 2015-11-09 22:59 errr why do i have 42? 2015-11-09 23:00 Because life the universe and everything 2015-11-09 23:00 brb... 2015-11-09 23:00 :) 2015-11-09 23:02 I'm back. 2015-11-09 23:02 yea, I've heard about viewers changing the limit from 50 to 42. Don't know why. 2015-11-09 23:03 Ok, that seems...odd. 2015-11-09 23:03 hmm looking to robust.ini is mb a better ideia than opensim.. grrr 2015-11-09 23:04 ; MaxAgentGroups = 42 2015-11-09 23:04 hmm 2015-11-09 23:05 master also has 42.. guess osg updated to 50 2015-11-09 23:05 There might be some actual reason (though I've never encountered such a case) but 42 in programming is usually just a placeholder or similar. 2015-11-09 23:06 yeap you can override in Robust.ini 2015-11-09 23:06 Make it 9001 :3 2015-11-09 23:06 :) 2015-11-09 23:07 Was there ever a technical reason for the original group limits way back in SL and such? 2015-11-09 23:07 yeap 2015-11-09 23:07 groups is heavy thing 2015-11-09 23:07 chats etc etc 2015-11-09 23:07 well like a irc channel 2015-11-09 23:08 Ah, had forgotten that. Good point. 2015-11-09 23:12 Oh, right. Its a Robust setting. 2015-11-09 23:13 Hm... that setting isn't in 0.8.0 2015-11-09 23:13 yeap i also went see opensim.. before getting a bit more clever :) 2015-11-09 23:15 hm... I wonder if I add the setting in 0.8.0 or 0.8.1 whether it would be used. 2015-11-09 23:15 check on file C:\Avination\testsim\OpenSim\Services\LLLoginService\LLLoginService.cs 2015-11-09 23:16 well better change the Avination testsim etc parts :) 2015-11-09 23:19 That file reads the setting 2015-11-09 23:19 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): A NOTE has been added to this issue. 2015-11-09 23:20 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-09 23:20 and it does include it in the response packet. 2015-11-09 23:20 Ah, right. Classified Fee was the other thing I used to include in a modified response packet. 2015-11-09 23:22 hm... 0.8.0 doesn't pass along the piece of information. 2015-11-09 23:22 for group limit 2015-11-09 23:24 Found the recent commit -> f218cbd2 2015-11-09 23:25 I'm going to cherry pick that change. 2015-11-09 23:26 I still wonder why the limit was changed to 42 as the default. 2015-11-09 23:26 mb sl used that 2015-11-09 23:28 yea, its the new SL limit. They went from 25 to 50 then to 42. 2015-11-09 23:28 because it's The Answer 2015-11-09 23:28 Right. 2015-11-09 23:28 lol 2015-11-09 23:28 :) 2015-11-09 23:28 :) 2015-11-09 23:30 hm... How do I save a patch file if I have the hash number? 2015-11-09 23:35 Plugh: git show 2015-11-09 23:35 then remove the headings 2015-11-09 23:40 Easy when you know how. :) ty 2015-11-09 23:41 bbl. Dinner is ready. 2015-11-09 23:44 xii and you don't invite us to dinner? 2015-11-10 00:09 :) 2015-11-10 05:35 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): A NOTE has been added to this issue. 2015-11-10 08:46 -!- ChristophBalhaus(~Christoph@2001:4ba0:fff1:150::2) has left #opensim-dev 2015-11-10 15:21 ohh well someone told me about limits on llDialog, i didn't remove those and added more ... 2015-11-10 15:21 sorry "someone" :) 2015-11-10 15:39 are you sure that SL actually truncates to that limit? 2015-11-10 15:39 i believe it is significantly more 2015-11-10 15:39 better to experimentally determine the actual limits 2015-11-10 15:39 its 512 bytes 2015-11-10 15:40 and acording to wiki doesnt even truncate but fails 2015-11-10 15:40 with error 2015-11-10 15:40 the 512 is udp... 2015-11-10 15:40 the all thing needs to fit on a mtu 2015-11-10 15:41 12 buttons.. 24 utf8 chars.. + message... a lot 2015-11-10 15:44 "message must be fewer than 512 bytes in length and be not empty." 2015-11-10 15:44 "If the message length is greater than or equal to 512 bytes, it shouts (again on the debug channel): "llDialog: message too long, must be less than 512 characters"; in both instances, the dialog box will not be created for avatar. " 2015-11-10 15:44 from wiki.. 2015-11-10 15:45 ohh damm 2015-11-10 15:45 buttons text is also 24 bytes not chars 2015-11-10 15:45 That sucks 2015-11-10 15:45 "In other words, a button's text when encoded as UTF-8 cannot be longer than 24 bytes or a empty string. " 2015-11-10 15:46 ken the all dialog must fit on a udp packet 2015-11-10 15:46 I wonder why the same script had been working in SL? 2015-11-10 15:46 no ideia 2015-11-10 15:47 im reading theirs wiki 2015-11-10 15:47 Yea, wont be the first odd thing from sl lol 2015-11-10 15:47 http://wiki.secondlife.com/wiki/LlDialog 2015-11-10 15:47 I can get the builder to shorted the text no problem. 2015-11-10 15:48 It is a builder that hasnt been in sl much the last 2 years 2015-11-10 15:48 modern udp can do large packets but viewers also read this wiki 2015-11-10 15:48 they are moving all the things they built to osg 2015-11-10 15:49 as i typed in the commit we can relax the error condition., and just silent truncate 2015-11-10 15:50 you seen the effects of wrong messages size on viewers 2015-11-10 15:50 deadly hearts :) 2015-11-10 15:50 That's probably what sl is doing, but idk 2015-11-10 15:50 errr it was you or vegaslon ? 2015-11-10 15:51 A builder brought the error to me and I sent you a private IM here about it 2015-11-10 15:51 im adding bugs on another place now... can go check later 2015-11-10 15:51 errr i sayed "adding bugs" ? oops :p 2015-11-10 15:52 They shortened the text, then the menu worked again. 2015-11-10 15:52 yeap... 2015-11-10 15:52 but acording to wiki i need to force it even shorter :p 2015-11-10 15:53 if SL doesn't do it, we should not do it 2015-11-10 15:53 ( well not if you only use ascii 2015-11-10 15:53 MTU isn't all that important 2015-11-10 15:53 loger packets get fragmented 2015-11-10 15:53 maybe SL accepts that 2015-11-10 15:53 i know 2015-11-10 15:54 im messing now other thing.. later i will go there try to see if they error, truncate or whatever 2015-11-10 15:54 It has been 2 years since this menu was written there, so things may have changed since then. 2015-11-10 15:54 we can just truncate.. no issues 2015-11-10 15:54 Keep that in mind. 2015-11-10 15:55 ( well now that i changed the udp truncation from 1024 to 512 ) 2015-11-10 15:55 yeap ken possible they changed that 2015-11-10 16:00 24 characters on a dialog button? Maybe if you had one button. I've used shorter strings than that for buttons and they have been cut off. 2015-11-10 16:01 it bytes now Plugh 2015-11-10 16:01 its 24 bytes 2015-11-10 16:01 Either way, you still won't see that many characters on a button. 2015-11-10 16:01 so less chars if you use utf8 large chars 2015-11-10 16:01 yeap 2015-11-10 16:02 True, sounds like truncate without fail is the answer. 2015-11-10 16:02 Otherwise no telling how many other menus will stop working 2015-11-10 16:02 can make life easier.. but worse script debug 2015-11-10 16:03 well im not making terrain send async 2015-11-10 16:03 2 heavy to be sync on heartbeat 2015-11-10 16:04 err as it is done now 2015-11-10 16:04 Speaking of terrain loading... 2015-11-10 16:04 ( and another less trully stat ;) ) 2015-11-10 16:05 yes ? 2015-11-10 16:05 Several people have told me they have to TP into the first 256x256 area of a large var or they rest of the terrain wont load 2015-11-10 16:05 If they TP into the sim somewhere else, 2015-11-10 16:05 well terrain will load 2015-11-10 16:06 you can watch the first 256x256 terrain rez, but that as far as it will go. 2015-11-10 16:06 as is im sending it all 2015-11-10 16:06 at a lower pace 2015-11-10 16:06 Yesterday, someone sent me a TP request 2015-11-10 16:06 at a higher rate i do as radams did, send a circle around the avatar 2015-11-10 16:06 and I landed near the middle of a 6x6 sim var 2015-11-10 16:07 well around the avatar position or around the camera position... 2015-11-10 16:07 The only terrain that rezed was the first 256x256 area 2015-11-10 16:07 so better say around the camera position 2015-11-10 16:07 everything else in the var was and stayed water 2015-11-10 16:07 it didn't rez it later ? 2015-11-10 16:08 15 minutes later, no. 2015-11-10 16:08 odd 2015-11-10 16:08 hmm 2015-11-10 16:08 But if you tp into the first 256x256 sim area, it starts rezing there and goes out 2015-11-10 16:08 and all eventually rezes that way. 2015-11-10 16:09 There are on 6x6 sim vars. Thats the only size of vars I have for testing 2015-11-10 16:09 SendTerrainUpdatesByViewDistance it is true or false ? 2015-11-10 16:10 In opensim.ini I assume? 2015-11-10 16:10 yeap 2015-11-10 16:10 I'll need to remote in and check, will take a minute to look... 2015-11-10 16:10 ok 2015-11-10 16:13 Yes that is set to true on all opensim.ini files, every instance 2015-11-10 16:13 ok same thing im testing 2015-11-10 16:15 well first camera position after tp does seem odd now and then 2015-11-10 16:15 All objects usually rez ok, its only the terrain that does this. 2015-11-10 16:16 but at least the slow sending always fills the gaps 2015-11-10 16:16 yeap terrain has diferent sending code 2015-11-10 16:17 lbsa 2015-11-10 16:17 errr this is not my map :) 2015-11-10 16:18 I notice it most often when someone sends me a TP request and they are near the center of the 6x6 var 2015-11-10 16:18 But even when it does rez, it seems 10x slower than it used to be. 2015-11-10 16:19 seems working ok.. now with async send also 2015-11-10 16:20 ideia is that there is a high priority circle around the camera position.. changes there ( or avatar/ camera movement) should update that circle fast 2015-11-10 16:21 things outside the circle should arrive at lower pace 2015-11-10 16:22 the reason i added send of all terrain, is becaur viewers do not hide outside view range 2015-11-10 16:22 I just TPd to the default landing spot on a 6x6 var 2015-11-10 16:22 then quickly TP'd to near the center. 2015-11-10 16:22 and ? 2015-11-10 16:23 Parts of the terrain were drawn at the first spot, and on the 2nd spot, but thats all that it drew. 2015-11-10 16:23 the rest of terrain is not arriving slowlly ? 2015-11-10 16:23 No, it just stopped. 2015-11-10 16:24 Some of the terrain doesnt have the correct texture near the edges of where it stopped drawing 2015-11-10 16:25 thats viewer thing 2015-11-10 16:26 what is the region name ? 2015-11-10 16:26 OSGrid International Sailing 2015-11-10 16:27 Just sent you a TP 2015-11-10 16:27 yeap im there 2015-11-10 16:28 the fast near thing didn't work.. the slow one di 2015-11-10 16:28 i see the terrain now 2015-11-10 16:28 The point where I am now and to the North is just water, no terrain 2015-11-10 16:29 errr 2015-11-10 16:29 At least on my screen the terrain never rezed here 2015-11-10 16:29 do you really have terrain for the all region ? 2015-11-10 16:29 A few are just water, but most have islands or something 2015-11-10 16:30 yeap but i don't see terrain where im 2015-11-10 16:30 odd i do collide with it 2015-11-10 16:31 Yes, it there physically, just not rezed 2015-11-10 16:31 The map is actually wrong on the north side. 2015-11-10 16:32 Those tracks and flat green area are not actually there. 2015-11-10 16:32 Thats an old sim thats still onb the map 2015-11-10 16:32 But all the islands on the map in the 6x6 area are correct 2015-11-10 16:33 the track etc is old thing right ? 2015-11-10 16:33 Ignore the big wide track on the map and the solid flat green area. 2015-11-10 16:34 Those are old sims that are no longer there 2015-11-10 16:34 All the rest on the map is correct, but not all rezing on terrain 2015-11-10 16:34 something odd yr box.. map so slow to find lbsa 2015-11-10 16:34 See the prototype wood colored road? 2015-11-10 16:35 All that should have terrain around it. 2015-11-10 16:36 No additional terrain has rezed on my screen for the last 10 minutes. 2015-11-10 16:38 seems there is inconsitente information about the terrain size somewhere 2015-11-10 16:38 On my screen, no more than 10% of the terrain rezed, then it just stopped. 2015-11-10 16:40 I TP'd away, then back into the first 256x256 area and now its rezing out from there, 2015-11-10 16:40 but very very slowly. 2015-11-10 16:40 the full terrain send is slow 2015-11-10 16:40 BUT, it is all rezing now 2015-11-10 16:41 It used to be at least 10x this fast on a var 2015-11-10 16:41 On this same var 2015-11-10 16:42 this was a oar for a larger region ? 2015-11-10 16:43 Originally there was a region here that was larger, then it was reduced. 2015-11-10 16:43 I think it may have been 8x8 originally, now it is 6x6 2015-11-10 16:44 This time half of the var terrain loaded before it stopped 2015-11-10 16:44 why doesn't map work there .. odd 2015-11-10 16:45 The part that was eliminated when it was changed to a 6x6 never went away from osg's map 2015-11-10 16:45 thats how maps work 2015-11-10 16:46 dan cleans maps by hand now and then 2015-11-10 16:46 I'll ask him if he can fix it. 2015-11-10 16:47 well its all osg maps :) 2015-11-10 16:47 Yes 2015-11-10 16:47 did the original 8x8 region properly de-register itself when it was last shutdown or does that not remove the map tiles? 2015-11-10 16:47 nopes 2015-11-10 16:47 doesn't remove 2015-11-10 16:47 It didnt remove the maptiles 2015-11-10 16:47 until you put a region on same spot 2015-11-10 16:48 Thought about putting a water sim there then removing it to fix the map 2015-11-10 16:48 or dan deletes old files from the maps 2015-11-10 16:48 thats code that needs more work 2015-11-10 16:49 now.. what have you done to this poor terrain ken ? :) 2015-11-10 16:50 Maybe I should make and oar and reload it to see what that does. 2015-11-10 16:50 What do you think? 2015-11-10 16:50 new database as well? 2015-11-10 16:50 Noooooo lol 2015-11-10 16:50 Have 200+ sims in that database lol 2015-11-10 16:50 no maps go to disk tree of folders 2015-11-10 16:51 or a tree of folders on disk :) 2015-11-10 16:51 terrain height map goes to database 2015-11-10 16:51 yeap.. but maps are a diferent thing 2015-11-10 16:52 Ken_S do you have max_packet_size set appropriately in my.cnf ? 2015-11-10 16:52 wrong value would crash, i think jak 2015-11-10 16:53 when did this region started to do this ken ? 2015-11-10 16:53 it dumps red on the console for over sized packets sure, but I don't think the simulator stops working 2015-11-10 16:53 Yes it is set really large otherwise I could not load some of these oars 2015-11-10 16:54 Ubit, at least for a few weeks. 2015-11-10 16:54 well avnmerge now also stores gziped terrain.. 2015-11-10 16:54 I really havent used this sim on the avn merge branch until a few weeks ago. 2015-11-10 16:55 Before the merge branch the terrain rezed at least 10x faster 2015-11-10 16:55 i told you in several places why :p 2015-11-10 16:55 and it always fully rezed if you tp'd into the first 256x256 area of the sim 2015-11-10 16:55 Yes, but it used to always rez 2015-11-10 16:55 now it doesnt always rez 2015-11-10 16:55 a) there is the option to send all terrain like before var regions 2015-11-10 16:56 Where? 2015-11-10 16:56 b) there is a fast sender of nearby terrain... 2015-11-10 16:56 c) avnmerge as a aditional slow send of all terrain 2015-11-10 16:56 How to change this setting? 2015-11-10 16:57 a) should be SendTerrainUpdatesByViewDistance == false 2015-11-10 16:57 OK let me try that and restart 2015-11-10 16:58 run vegaslon he is going to kill us 2015-11-10 16:58 :) 2015-11-10 16:59 lol 2015-11-10 16:59 lol 2015-11-10 16:59 He just got dumped 2015-11-10 16:59 :) 2015-11-10 16:59 It is restarting with the false setting 2015-11-10 16:59 ya that is the game 2015-11-10 17:00 false is not nice on large regions.. but lets see 2015-11-10 17:01 you have backup oars of the region right ? 2015-11-10 17:03 Yes 2015-11-10 17:04 its up ? 2015-11-10 17:04 Looks like someone already logged into it 2015-11-10 17:04 u mean me and jak ? :p 2015-11-10 17:05 nopes no terrain 2015-11-10 17:05 err 2015-11-10 17:05 arrived 2015-11-10 17:06 Terrain still loading very slow 2015-11-10 17:06 its actually the terrain around me that seems slow now.... far away seems faster... 2015-11-10 17:08 hmm old terrain send uses some kind of order 2015-11-10 17:08 spiral or something 2015-11-10 17:08 but after a few dbl click teleports around the map from middle to all corners, now all the terrain is loaded ok 2015-11-10 17:08 All the terrain did load this time 2015-11-10 17:08 yeap it looks ok 2015-11-10 17:09 Was just slower than it used to be 2015-11-10 17:09 But as long as it is all there, thats the main thing 2015-11-10 17:09 we are 3 there etc 2015-11-10 17:09 Yes thats part of the slowness 2015-11-10 17:10 we cant use this option on large regions 2015-11-10 17:10 was still slow when only one tehre 2015-11-10 17:10 But everything rezed and all terrain textures are there now 2015-11-10 17:10 Im going to tp out then back in and into center of sim rather that starting point 2015-11-10 17:11 somw how terrain information on the other sending option is messed up 2015-11-10 17:12 Apparently 2015-11-10 17:12 ok this works 2015-11-10 17:13 so get back to true :) 2015-11-10 17:15 I TP'd into the center of the 6x6 and it still seems to be sending all terrain and not stopping 2015-11-10 17:15 with this option it does send it all 2015-11-10 17:16 Hmmm but looks like only the low terrain texture is loading on some of the terrain 2015-11-10 17:17 textures is Viewer thing... 2015-11-10 17:17 2nd and 3rd level terrain textures never displayed on 90% of the terrain 2015-11-10 17:18 So seems to be odd things happen when you dont stay on the first 256 sim before terrain is loaded 2015-11-10 17:20 is the viewer running low on texture ram because of the region size? 2015-11-10 17:20 idk could be 2015-11-10 17:21 I think a good test would be a 6x6 empty of objects and mesh terrain, with all the terrain above sea level 2015-11-10 17:22 6x6 is definitely the danger zone 2015-11-10 17:22 i dont know why you expect it to work well 2015-11-10 17:22 we have said over and over it wont 2015-11-10 17:22 It used to Neb 2015-11-10 17:22 my 2km is working.. but then its mainly flat 2015-11-10 17:22 i don't, but we are certainly testing it on Ken_S 's region :) 2015-11-10 17:22 yea 2015-11-10 17:22 used to could mean you just keep building until it breaks 2015-11-10 17:22 the amount of content in a simulator is a factor 2015-11-10 17:23 there is a line when cross 2015-11-10 17:23 This sim has less on it now than it ever did 2015-11-10 17:23 the only fix is to remove content 2015-11-10 17:23 yea 2015-11-10 17:23 i did notice when encitra upgraded that teleports seem a bit flakey 2015-11-10 17:23 loading content 2015-11-10 17:23 I reduced a lot from what it used to have on it 2015-11-10 17:23 we have 768x768 cells 2015-11-10 17:23 and sometimes one will take really long or never load after a teleport 2015-11-10 17:23 but relog and its fine 2015-11-10 17:24 my server is also quite far 2015-11-10 17:24 so i sometimes write it off as latency issues 2015-11-10 17:24 cause its very incosistent 2015-11-10 17:24 most of the time its fine 2015-11-10 17:24 Thats what we are seeing here, but its ok is you log into the first 256x256 area of the var 2015-11-10 17:24 *if 2015-11-10 17:24 well for me its neighbor regions 2015-11-10 17:24 i always see the region im in 2015-11-10 17:24 no matter where i landed 2015-11-10 17:25 and if i teleport to the one i cant see it loads instantly 2015-11-10 17:25 or if i relog to the one im in same result loads instantly 2015-11-10 17:25 my regions are tiny compared to yours though 2015-11-10 17:25 1/4 the size 2015-11-10 17:25 There are no neighbors to this one, not anymore 2015-11-10 17:26 if be interested to see if you have same results with smaller regions 2015-11-10 17:26 like 4x4 2015-11-10 17:26 since technically we really dont officially support more than that 2015-11-10 17:26 Smaller is always better. 2015-11-10 17:26 at the advice of people like lkalif 2015-11-10 17:26 who i trust 2015-11-10 17:26 I was comparing this same 6x6 to what it was a few months ago. 2015-11-10 17:27 (neighbors also have/had issues on child agents creation etc ) 2015-11-10 17:27 But it has fewer prims and scripts now 2015-11-10 17:27 what about latency 2015-11-10 17:27 ive noticed that if there is any disruption in texture pipeline 2015-11-10 17:27 things go to hell 2015-11-10 17:27 in a very bad nonrecoverable way 2015-11-10 17:27 And my internet up and down speed has been doubled since then too. 2015-11-10 17:28 textures can take 20+ minutes to load 2015-11-10 17:28 maybe never load 2015-11-10 17:28 CPU on client machine spikes crazy high 2015-11-10 17:28 you get very low FPS 2015-11-10 17:28 all because textures arenot loading fast enough 2015-11-10 17:28 its really bad 2015-11-10 17:28 its not hard to test it 2015-11-10 17:28 set the texture cap to a bad URL 2015-11-10 17:28 in OpenSim.ini 2015-11-10 17:28 and try logging in 2015-11-10 17:29 on a region with a lot of content, like Universal Campuse 2015-11-10 17:29 OK, all this is fine. I was asked to report anything that was not working well. 2015-11-10 17:29 or something equivalent 2015-11-10 17:29 Cpmapred to what it used to be 2015-11-10 17:29 yea we do appreciate that for sure 2015-11-10 17:29 im just pointing out what ive been seeing 2015-11-10 17:29 So its reported. 2015-11-10 17:29 which very well could be the same things 2015-11-10 17:29 it sounds similar 2015-11-10 17:29 for us it was firewall 2015-11-10 17:30 i first experienced it at OSCC 2015-11-10 17:30 I have also heard complaints about textures not fully rezing at times 2015-11-10 17:30 then after an audit on Encitra 2015-11-10 17:30 because we had a couple models doing very odd things 2015-11-10 17:30 Being blurry 2015-11-10 17:30 we realized we had errors in configs and firewalls 2015-11-10 17:30 even though the simulators were running and people were working 2015-11-10 17:30 performance in these regions was horrible 2015-11-10 17:30 really really bad 2015-11-10 17:30 I have all firewalls totally off, as much as I hate to be doing that 2015-11-10 17:30 yea good for a test 2015-11-10 17:31 if there is no difference then turn it back on 2015-11-10 17:31 is my suggestion 2015-11-10 17:31 especially on windows 2015-11-10 17:31 which very well could be part of the problem 2015-11-10 17:31 we do not have a lot of people running big grids on Windows 2015-11-10 17:31 you are one of the exceptions 2015-11-10 17:31 I dont even have an easy way to test simulators in Windows 2015-11-10 17:31 ooopsss 2015-11-10 17:31 not saying windows is bad 2015-11-10 17:32 I have been running vars on windows since vars were available 2015-11-10 17:32 im saying we dont test enough on windows 2015-11-10 17:32 Ubit uses windows lol 2015-11-10 17:32 yes but he isnt running big grids 2015-11-10 17:32 like you 2015-11-10 17:32 Avination is linux 2015-11-10 17:32 hard core 2015-11-10 17:32 avination still doesn't use vars neb 2015-11-10 17:32 the only other big windows grid i knew of is gone now 2015-11-10 17:32 Reaction grid 2015-11-10 17:32 Unfortunately I dont have the time to deal with all the Linux issues I see people having 2015-11-10 17:32 ah ya that is also true 2015-11-10 17:33 oh no Ken_S i am not asking you to at all 2015-11-10 17:33 but it could be why the disparity 2015-11-10 17:33 i was working on it when the mel decided to contribute 2015-11-10 17:33 of what i see and you see 2015-11-10 17:33 when the mel :) 2015-11-10 17:33 we are kind of comparing apples and oranges 2015-11-10 17:33 The Mel! :) 2015-11-10 17:33 and expecting pinapple juice 2015-11-10 17:33 hehe 2015-11-10 17:34 Ken_S you are all 64 bit right 2015-11-10 17:34 ? 2015-11-10 17:34 ken wait a bit.. seen a oops 2015-11-10 17:34 I just know its slower now with terrain with a lot fewer prims and scripts on it than it used to have. 2015-11-10 17:34 i probably already knew this but want to be sure 2015-11-10 17:34 Yes 64 bit 2015-11-10 17:34 ok what about Interest Management settings? 2015-11-10 17:34 this could be your problem too 2015-11-10 17:34 I think at some point we need to revisit interest management 2015-11-10 17:35 and make sure its not part of the problem 2015-11-10 17:35 i was actually discussing this while i was traveling 2015-11-10 17:35 I have not touched anything to do with that. 2015-11-10 17:35 about how before jhurliman introduced this "Interest Management" opensimulator actually ran a lot better 2015-11-10 17:35 maybe we couldnt scale to 500 users like intel wanted 2015-11-10 17:35 but from my recollection opensim nose dived perforamance wise after it was implemented 2015-11-10 17:36 in the name of getting 1000 users into a single simulator 2015-11-10 17:36 damm vs2015 now and then doesn't flag libs as not running 2015-11-10 17:36 something that never happend 2015-11-10 17:36 and probably wont ever happen 2015-11-10 17:36 Ubit, what opps did you find? 2015-11-10 17:37 a || in place of && :) 2015-11-10 17:37 Could that be part of the issue? 2015-11-10 17:37 can be 2015-11-10 17:37 Aha 2015-11-10 17:37 So I wasn't just imagining all this lol 2015-11-10 17:38 nahh your region is :p 2015-11-10 17:38 haha 2015-11-10 17:38 nope all in your head ;) 2015-11-10 17:38 lol 2015-11-10 17:38 Isnt opensim just in all our heads? :) 2015-11-10 17:38 ya 2015-11-10 17:38 Unfortunately 2015-11-10 17:38 all a pretty dream hope to rember when we wake 2015-11-10 17:39 well im going to push also the async send i was testing 2015-11-10 17:39 just checking if it still runs :) 2015-11-10 17:39 I can test, but will take a while to update and restart everything 2015-11-10 17:40 ( change the option to true ) 2015-11-10 17:40 ok 2015-11-10 17:40 this thing was on the slow sender 2015-11-10 17:45 can u test this ken ? 2015-11-10 17:48 Yes will start updating now 2015-11-10 17:49 well after compiling this code i hope ;) 2015-11-10 17:50 ( sim FPS will be 55fps again ) 2015-11-10 17:50 Duhhhh 2015-11-10 17:50 lol 2015-11-10 17:51 Duhh it was already on yr region :p 2015-11-10 17:52 we may need to review all this terrain sending concepts 2015-11-10 17:52 what it was a software problem? I bought I new server in hopes of getting sim frame rate over 11 2015-11-10 17:53 im working on top RAdams model but.. 2015-11-10 17:54 i meant reported 55fps with internal heartbeat of 11 2015-11-10 17:54 but you can change internal rate... 11 is a minimum.. 2015-11-10 17:55 not totally tested on opensim.. but should work at faster rate 2015-11-10 17:55 I am going to set it to 200 fps 2015-11-10 17:55 yeap u can try :p 2015-11-10 17:55 Ubit, I think the minimum on dev master used to be 5 or 7 2015-11-10 17:55 possible it was 2015-11-10 17:55 but 5 updates per second? 2015-11-10 17:55 What is the name of that ini setting, I forget 2015-11-10 17:56 No the setting I am thinking of was in ms 2015-11-10 17:56 why do u thing i remember ? :p 2015-11-10 17:56 lol 2015-11-10 17:56 I am old 2015-11-10 17:56 I thought an agreement had been reached to change to real stats and now, all this time later, a few people who had agreed are now changing their minds? 2015-11-10 17:56 m_sendTerrainUpdatesByViewDistance 2015-11-10 17:56 errr 2015-11-10 17:56 SendTerrainUpdatesByViewDistance 2015-11-10 17:57 Plugh you now have a option about that on opensimDefaults 2015-11-10 17:57 read the mails :P 2015-11-10 17:57 You just said something about simFPS will be 55 again. 2015-11-10 17:57 it was decides after the change that it did not have a noticable negative impact on the veiwer 2015-11-10 17:58 yes on kens region fired with defaults.. 2015-11-10 17:59 oh more mails on that 2015-11-10 18:01 OK Ubit here are the resulots so far... 2015-11-10 18:01 Terrain loading seems a little faster. 2015-11-10 18:02 Main thing is that the textures are loading almost as fast as the terrain 2015-11-10 18:02 keeping up with it now 2015-11-10 18:02 well the fast sender didn't kick in 2015-11-10 18:02 No longer see the level 2 and 3 terrain textures missing in a lot of places 2015-11-10 18:03 Ken.. textures is viewerrrrr ! 2015-11-10 18:03 All terrain textures are there now. 2015-11-10 18:03 I am just telling you the difference. 2015-11-10 18:03 Not telling you where it is coming from 2015-11-10 18:03 when it gets terrain from region it shows a default dirt terrain 2015-11-10 18:04 I need to try sing instead of FS. 2015-11-10 18:04 hmm the fast send did work now on a tp 2015-11-10 18:04 Terrain rezed ahead of me as the view distance specified 2015-11-10 18:05 But it stopped rezing terrain about half way across the var 2015-11-10 18:05 and stopped loading 2015-11-10 18:05 the slow full send stoped? 2015-11-10 18:05 I am at the edge of where it stopped loading now. 2015-11-10 18:05 Yes 2015-11-10 18:05 Stopped completely 2015-11-10 18:06 Want me to try with sing viewer? 2015-11-10 18:06 im with sing 2015-11-10 18:06 nebadon: The max suggested size for vars seems to keep changing. I thought 8x8 was the suggested max. Now you are indicating its down to a 6x6 max and recommended to not exceed 4x4 (depending on amount of content in regions)? 2015-11-10 18:08 Plugh that depends on the box you have, network etc 2015-11-10 18:08 FS is the only that still seems to crash 2015-11-10 18:08 I switched to sing 2015-11-10 18:08 viewer side i mean.. 2015-11-10 18:09 I can't use any recent versions of Sing. I haven't backed up far enough to get to a stable version of Alpha. 2015-11-10 18:09 well techincally 4x4 is the most realiable Plugh 2015-11-10 18:09 you can push it to 2048x2048 but you can not expect it to be perfect 2015-11-10 18:09 terrain gets large 2015-11-10 18:09 very large 2015-11-10 18:09 ACTION nods 2015-11-10 18:09 I suspect terrain loading was improved and 2048x2048 got better 2015-11-10 18:10 im testing 2km.. because im testing.. i could not hold a 2km region on my box 2015-11-10 18:10 but its still far from perfect and I personall would not use it in production environement 2015-11-10 18:10 where people are doing serious work 2015-11-10 18:10 sandbox testing sure 2015-11-10 18:10 big sailboat area that is water sure 2015-11-10 18:10 but fill it with content and watch it explode 2015-11-10 18:11 Ubit, best I can tell the terrain is rezing out to the view distance from where I landed, but not ever rezing any more than that 2015-11-10 18:11 Even if I go to the edge of where it rezed, no more rezes 2015-11-10 18:11 Same with FS and sing, no difference 2015-11-10 18:12 My viewer is set for 1024 view distance and thats almost exactly how far out it rezed from the var far SW corner. 2015-11-10 18:13 yeap something wrong 2015-11-10 18:14 hmm do a little change on terrain.. elevate.. flat .. smooht.. a little change 2015-11-10 18:18 and map doesn't work again 2015-11-10 18:20 see both map and all of terrain 2015-11-10 18:20 click on map i mean 2015-11-10 18:20 yep works fine 2015-11-10 18:22 Map search often doesnt work when you are on a var until terrain finishes loading. 2015-11-10 18:22 i reduced viewer bandwith 2015-11-10 18:22 i do see terrain 2015-11-10 18:22 on mini map see the slow going on 2015-11-10 18:23 What bw settings are you using? 2015-11-10 18:23 what bandwith do you have ? 2015-11-10 18:23 1Mbps now 2015-11-10 18:23 Mine is set to 950 max and 1190 on textures currently in sing 2015-11-10 18:24 2000 and 3000 2015-11-10 18:24 fast send worked again... 2015-11-10 18:24 on a new relog... 2015-11-10 18:25 Strange 2015-11-10 18:25 Did you log directly into the sim? 2015-11-10 18:25 Or tp there 2015-11-10 18:25 yeap 2015-11-10 18:25 Let me try that 2015-11-10 18:25 viewer failed to rez textures on the far edges 2015-11-10 18:25 i use 5000/5000 on encitra 2015-11-10 18:25 but we have very fast servers 2015-11-10 18:25 maybe i should try lower settings 2015-11-10 18:26 starving the pipeline is super destructive 2015-11-10 18:26 from my experience 2015-11-10 18:26 that also works to protect viewers from overload 2015-11-10 18:26 i never thought to try lowering bandwidth 2015-11-10 18:26 Ubit in theory 2015-11-10 18:26 i suspect it does the opposite though 2015-11-10 18:26 makes it work harder 2015-11-10 18:27 lower bandwith? should not 2015-11-10 18:27 try redirecting texture cap to a bad url or even slow it down really really slow 2015-11-10 18:27 the viewer goes berzerker 2015-11-10 18:27 1fps rendering 2015-11-10 18:27 100% cpu load 2015-11-10 18:27 even with a bad texture cap 2015-11-10 18:28 it eventually loads textures 2015-11-10 18:28 i assume from region cache maybe 2015-11-10 18:28 i have no idea it was so bizzare 2015-11-10 18:28 it would take like 20 minutes for textures, some would never load 2015-11-10 18:28 and all the time you can barely move 2015-11-10 18:28 i was talking udp side.. 2015-11-10 18:28 ah ok 2015-11-10 18:29 http bandwith.. we had no control 2015-11-10 18:29 textures for terrain are TCP though? 2015-11-10 18:29 yeap but those are only 3 or 4 2015-11-10 18:29 ok, now i'm confused.. i thought it was time for opensim office hour half an hour ago.. 2015-11-10 18:29 no 30 minutes 2015-11-10 18:29 This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org). 2015-11-10 18:29 rezzing them is another story 2015-11-10 18:29 it's 19:30 CET now :) 2015-11-10 18:29 1400EST = 2pm 2015-11-10 18:29 its 1:30pm 2015-11-10 18:29 what is see is rez issue 2015-11-10 18:30 but it's 1030 PST.. so the page on the opensim wiki is incorrect i think.. 2015-11-10 18:30 should say 2000 CET 2015-11-10 18:30 another thing we do at OSCC and Encitra that has a really really big impact 2015-11-10 18:30 which is probably another reason i dont see some of these issues 2015-11-10 18:30 we do not serve textures from simulators 2015-11-10 18:31 but direct from a special robust console 2015-11-10 18:31 1800 UTC is also 1800 GMT and its 1830GMT here now :) 2015-11-10 18:31 ah ya i bet in the past justin was changing that 2015-11-10 18:31 1900 CET = 1000 PST 2015-11-10 18:31 and no longer is 2015-11-10 18:31 800kbps.. seems working 2015-11-10 18:31 look at history 2015-11-10 18:32 neb thing think its not the texture.. 2015-11-10 18:32 its viewer rezzing the terrain patchs 2015-11-10 18:32 textures are there,, we seem them on other patchs 2015-11-10 18:33 seems i did got al terrain now 2015-11-10 18:34 I'm having another look through the mega change log one liners from the merge dump. Removing entries that won't contribute to a summary of what has been changed. 2015-11-10 18:34 like those where i changed and rechanged and went back to original :p 2015-11-10 18:36 guys try a bandwith around 800kbps 2015-11-10 18:36 k 2015-11-10 18:37 UDP or TCP for textures? 2015-11-10 18:37 udp for terrain 2015-11-10 18:38 Ubit, yea, stuff like that. Also debug messages, typos, and whitespace changes. 2015-11-10 18:38 I have 800 for texture bandwidth, what setting for the maximum bandwidth? 2015-11-10 18:38 leave http 2015-11-10 18:39 change udp 2015-11-10 18:39 ( my http is 5M oops ) 2015-11-10 18:39 this viewers are insane 2015-11-10 18:39 TCP/UDP option is available only for textures and inventory. It is TCP for inventory and UDP for Texture right now 2015-11-10 18:40 10Mbps.. yeahh yeaahh 2015-11-10 18:41 10Mbps on which setting, Maximum, or Textures? 2015-11-10 18:41 its the absurd max singu allows 2015-11-10 18:41 hmm loaded fine to a point with 800 and then stoppped at that point he was talking about 2015-11-10 18:42 so still stops.. 2015-11-10 18:42 I think that stopping point is a bug somewhere, rather than a bw thing 2015-11-10 18:42 yeap can be 2015-11-10 18:42 was not stopping at 2000 2015-11-10 18:44 Vegavision, you using TCP or UDP for textures? 2015-11-10 18:44 yeap it did stop for me also 2015-11-10 18:46 ya stopped again even with 2000 2015-11-10 18:46 Seems to be stopped at about 1024 or so out from the corner of the var 2015-11-10 18:46 My draw distance is set to 1024 2015-11-10 18:47 I Tp'd out and back in and now its drawing all of it. so odd 2015-11-10 18:48 yeap seeing the slow working on mini map 2015-11-10 18:49 worked on this time.. 2015-11-10 18:49 well a nice bug to find :) 2015-11-10 20:38 monitor.tryenter doesn work like lock.. silly me 2015-11-10 20:43 hehe... there is an OS commit that says -> "save the catgirls" 2015-11-10 20:44 hm... seeing a couple places where it says "replicating SL bug" 2015-11-10 21:00 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): A NOTE has been added to this issue. 2015-11-10 21:02 Down to 2378 lines in avnmerge changelog summary from over 2800 lines that I started with. 2015-11-10 21:04 :) 2015-11-10 21:29 "save the catgirls" is very important !!! 2015-11-10 21:30 I have no clue about that reference. 2015-11-10 21:31 think i overoptimized something and mel saved the catgirls 2015-11-10 21:31 hm... git show lets me see code changes for a given hash code. Is there a way to get an am formatted patch for a given hash? 2015-11-10 21:31 now .. there are "bugs" that are intensional 2015-11-10 21:32 bc they follow sl bugs.. and so are features... 2015-11-10 21:32 a example is on setparameters PRIM_ROTATION if i remember well 2015-11-10 21:33 for sitting avatars.. 2015-11-10 21:33 eek. Git format-patch with a hash code generates a whole lot of patch files. 2015-11-10 21:33 Ubit, I didn't look at the catgirls patch. I just saw the commit message 2015-11-10 21:35 http://i.stack.imgur.com/mtGmy.gif 2015-11-10 21:35 there was one with a different text 2015-11-10 21:35 it said "Everytime someone drags real physics into a discussion about virtual worlds, god kils a catgirl" 2015-11-10 21:35 teravus made it :) 2015-11-10 21:36 :) 2015-11-10 21:36 oh, its a manga reference 2015-11-10 23:37 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-11 02:44 ok ken's region terrain seems working now 2015-11-11 03:31 Ubit are you around? 2015-11-11 03:31 yeap 2015-11-11 03:31 hi! 2015-11-11 03:31 hi 2015-11-11 03:32 Are there any important commits that I should cherry-pick for 0.8.2? 2015-11-11 03:32 I want to make the release soon 2015-11-11 03:33 well some sugested the one that is causing the animated discution on the mail list 2015-11-11 03:33 oh man 2015-11-11 03:33 but not sure about it 2015-11-11 03:33 what does it do? Makes it configurable? 2015-11-11 03:33 let me pull... 2015-11-11 03:33 yeap makes it a option, and does the internal math now 2015-11-11 03:34 options are good 2015-11-11 03:34 so if you change FrameTime it also changes 2015-11-11 03:34 why are ppl arguing? (I have been ignoring that whole bread fight) 2015-11-11 03:34 say you double it.. the factor becames 2.5 etc 2015-11-11 03:34 don't know 2015-11-11 03:35 i seen looked to mails about it... placed on discution.. not for a fight.. 2015-11-11 03:35 and it is a option now.. 2015-11-11 03:36 options are good 2015-11-11 03:36 i had a fight with stats.. 2015-11-11 03:36 what did it doto you? :) 2015-11-11 03:36 mainly moses adictions.. but not all 2015-11-11 03:37 lol "addictions" :) 2015-11-11 03:37 i changed moses code, trying to keep same goals :) 2015-11-11 03:37 so their goals are still accomplished? 2015-11-11 03:38 removed odd reports about pathfinder we don't have... also :) 2015-11-11 03:38 hope so.. 2015-11-11 03:38 ok 2015-11-11 03:38 the extra stats they added are there 2015-11-11 03:38 ( sure i do bad math now and then ;) ) 2015-11-11 03:38 I see many commits in master that might be ported, no? 2015-11-11 03:39 like, almost all? 2015-11-11 03:39 also they added extra timing variables based on stop watch all over Update() 2015-11-11 03:39 let's decide which ones need to go 2015-11-11 03:39 did you remove that? 2015-11-11 03:40 i remove those and made our old ones have stopwatch resolution 2015-11-11 03:40 is that better? 2015-11-11 03:40 cleaner at least 2015-11-11 03:40 ok 2015-11-11 03:40 so let's decide which commits to port to the release 2015-11-11 03:41 I think having the FPS configurable is a good thing 2015-11-11 03:41 are there any bug fixes besides that? 2015-11-11 03:41 I see something related to TPs 2015-11-11 03:41 I see something related to TPs& 2015-11-11 03:41 most fixes where avn part 2015-11-11 03:42 last one was on my new code on terrain sending 2015-11-11 03:42 i did today changes on the size of the message field on lldialog and llTextBox 2015-11-11 03:42 we where using 1024 bytes... its 512 at sl 2015-11-11 03:43 how about this one? 2015-11-11 03:43 "fix services handling of visualparameters, avoiding possible crashs (mantis 7732) partially appling code from avinationmerge" 2015-11-11 03:43 yeap i did it also on master 2015-11-11 03:44 should it be ported to the release? 2015-11-11 03:44 yeap 2015-11-11 03:44 even with singularity now fix.. its a hole 2015-11-11 03:45 hmm i also need to look to commits :) 2015-11-11 03:45 what about this? This seems a revert of something that was ported to the release: 2015-11-11 03:45 "fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks" 2015-11-11 03:46 that was a revert on my own code because of the hair with fireworks 2015-11-11 03:46 so should I port that to the release? 2015-11-11 03:46 ok its better also 2015-11-11 03:46 ok 2015-11-11 03:46 what about this? "fix teleport to to string version regions" 2015-11-11 03:47 it changes IsAttachment to the full check in 2 places 2015-11-11 03:47 how's that have to do with the commit message? 2015-11-11 03:47 anyway should I port it? 2015-11-11 03:47 that is part of the new code melanie added 2015-11-11 03:48 better stay out i think 2015-11-11 03:48 ok 2015-11-11 03:48 about protocol version control 2015-11-11 03:48 next: "let silly tests override version on local connections" 2015-11-11 03:48 same 2015-11-11 03:48 k 2015-11-11 03:48 melanie changed all that later 2015-11-11 03:49 yup 2015-11-11 03:49 and this one? "fix mantis 7734, Thanks Garmin for the report" 2015-11-11 03:49 there was a misunderstanding between ubit and myself 2015-11-11 03:49 he was of the opinion that versions shoud be absolute 2015-11-11 03:49 nahh normal process of convergence to nice code :p 2015-11-11 03:50 it looks like that one I mentioned should be ported 2015-11-11 03:50 it's a string format error 2015-11-11 03:50 while i am of the opinion (refelcted in code) that a region may well choose to _accept_ different versions than it is willing to _provide_ 2015-11-11 03:50 i changed StringToBytes also 2015-11-11 03:50 that caused viewers crash 2015-11-11 03:50 ok I htink I have the complete list of cherry-piacks 2015-11-11 03:50 my design supports asummetric versions while ubit tried to make that normalized to one version 2015-11-11 03:50 just 3 2015-11-11 03:50 have that one ? 2015-11-11 03:51 8b1ae501b577e302313dd856fe18f0b88f62725d 2015-11-11 03:51 you should pick all 2015-11-11 03:51 dd9b06e3b68919f9b093c7673427c4beeb1fb1ea 2015-11-11 03:51 ed909f56da1e11be07a9df3499d30acdd18284e7 2015-11-11 03:51 because it's the future 2015-11-11 03:51 do you want to be left behind? 2015-11-11 03:51 this is for the 0.8.2 release 2015-11-11 03:51 diva you have the one where i change stringtoBytes256 and 1024 ? 2015-11-11 03:51 the 0.8.2 release can be and should be selctive 2015-11-11 03:51 which ons was that? do you remember the commit message 2015-11-11 03:51 if only for the purpose of the conference 2015-11-11 03:52 yep, that's what I'm doing 2015-11-11 03:52 I want to make a release, like, tonight 2015-11-11 03:52 it's why i went for a staged light touch approach 2015-11-11 03:52 the important stuff is in avnmerge 2015-11-11 03:52 it's been stitting on my todo list, but I've been busy with ither things 2015-11-11 03:52 you shoudl probably pull all the core changes 2015-11-11 03:52 all the ones relting to entity transfer 2015-11-11 03:52 no I don't think I want to pull the things with protocol versions 2015-11-11 03:53 SHA-1: 45ff7cec805755088dee3dc17f158e89f79bfeb5 2015-11-11 03:53 * fix cut points of UTF-8 strings 2015-11-11 03:53 I have just gone one by one with Ubit since I last cherry-picked 2015-11-11 03:53 that was a viewers crash 2015-11-11 03:54 hmm, can't find it 2015-11-11 03:54 well, the intent is to hve those in 0.8.2 2015-11-11 03:54 28/10 2015-11-11 03:54 oh I have the ones from like 2 weeks ago 2015-11-11 03:54 because lse we will delay nonhuman avatars by at least 3 months 2015-11-11 03:54 if not 6 2015-11-11 03:54 I'm just looking atm the more recent ones 2015-11-11 03:54 basically you have two choices 2015-11-11 03:54 yeah that stuff is there 2015-11-11 03:55 remain at string versioned SIMULATION/0.3 2015-11-11 03:55 which means you will not be able to work with any extended wearabkes, skels or whatever 2015-11-11 03:55 and you will SQUASH them on transfer 2015-11-11 03:55 or go to the new versioning system 2015-11-11 03:55 which will talk to the string versioned one 2015-11-11 03:56 I really don't want to touch TPs for 0.8.2 2015-11-11 03:56 but will preserve, if not interpret, those enhancements 2015-11-11 03:56 that's very risky 2015-11-11 03:56 it's not 2015-11-11 03:56 since it only touches tp negotiation 2015-11-11 03:56 not actul tp 2015-11-11 03:56 tht is still in avnmerge 2015-11-11 03:56 waiting for 0.8.3 2015-11-11 03:56 but i would want the versioning stiff in 0.8.2 2015-11-11 03:57 e.g. the queryaccess changes 2015-11-11 03:57 avnmerge has a major interface refator i have held back on purpose 2015-11-11 03:57 in order not to destabilize the conference 2015-11-11 03:57 is that working solid with 0.8.1? 2015-11-11 03:57 but what is in core now is safe 2015-11-11 03:57 or so ubit said 2015-11-11 03:58 Ubit is that safe to port? 2015-11-11 03:58 the cirrent core version will work solid back to 0.7.0 2015-11-11 03:58 hmm ? 2015-11-11 03:58 does it work well with 0.8.1? 2015-11-11 03:58 it WILL reject 0.6 2015-11-11 03:58 the protocol code ? 2015-11-11 03:58 intentioanlly 2015-11-11 03:58 ...whatever Melanie is mentioning 2015-11-11 03:58 i did test but guess only as low as 8.1 regions 2015-11-11 03:58 but -.6 is for the scrap heap 2015-11-11 03:59 so Melanie which commits are those? 2015-11-11 03:59 I see a bunch of things being reverted 2015-11-11 03:59 merge master 2015-11-11 03:59 it's been bck and forth 2015-11-11 03:59 you sure?!? 2015-11-11 03:59 due to misunderstandings between ubit and me on the direction taken 2015-11-11 03:59 but master is sound now 2015-11-11 04:00 nervous 2015-11-11 04:00 btw Melanie did you see Adam's email? 2015-11-11 04:00 yes i did 2015-11-11 04:00 sems he has three domins 2015-11-11 04:00 finally we get that done! :) 2015-11-11 04:01 will pqy nd action all three 2015-11-11 04:01 i can't say i tested it as i whould like.. but seen no issues or have reports of issues from ppl testing avnmerge with it 2015-11-11 04:01 pay* 2015-11-11 04:01 ok so are you really really sure I should just merge? I had been cherry-picking 2015-11-11 04:01 diva: all my work on TP negotiation is to future proof opensim 2015-11-11 04:02 i know but there may be commits in there that we don't want in the release 2015-11-11 04:02 ACTION waves 2015-11-11 04:02 none of the changes are intended to introduce incompatibilities 2015-11-11 04:02 the breaking changes are in avnmerge branch 2015-11-11 04:03 the changes in master are those intended for 0.8.2 2015-11-11 04:04 the master changes are to RECOGNIZE SIMULATION/0.4 2015-11-11 04:04 but USE SIMULATION/0.3 2015-11-11 04:04 yeah I just want to make sure that no other unrelated commits get merged 2015-11-11 04:05 o fine, there don't seem to be other unrelated commits 2015-11-11 04:05 I'll merge 2015-11-11 04:05 let me cherry pick that one that ubit mentioned from avn' 2015-11-11 04:06 which one? 2015-11-11 04:06 utf-8 chars 2015-11-11 04:06 i'm not sure thar is wise 2015-11-11 04:07 1st off, ubit hasn't yet confirmed it matches current sl behavior 2015-11-11 04:07 isn't that a viewer crash? 2015-11-11 04:07 2nd off, it may break OSCC content 2015-11-11 04:07 its not that mel 2015-11-11 04:07 oh, th first lenght patch 2015-11-11 04:07 by all means 2015-11-11 04:07 he's talking about this one on avn: 45ff7cec805755088dee3dc17f158e89f79bfeb5 2015-11-11 04:07 yeap 2015-11-11 04:07 get that 2015-11-11 04:08 ok, I think I have the plan then. Here I go 2015-11-11 04:08 k 2015-11-11 04:08 i didn't went to sl.. had a fight with terrain ufff 2015-11-11 04:09 merge master. merge avnmerge. merge the universe. publish the result as a paper. get funding. 2015-11-11 04:09 :) 2015-11-11 04:09 lol 2015-11-11 04:09 I am now trying that last part :) 2015-11-11 04:09 have a white paper that I've been shopping around. Hopefully it will happen 2015-11-11 04:10 https://www.youtube.com/watch?v=I-BYzaDwNoE 2015-11-11 04:13 ( just for record i far from happy with my terrain sending code, possible with misterb method im just extending ) 2015-11-11 04:18 err 8.2 has ode suport for var regions? 2015-11-11 04:20 if so: 2015-11-11 04:20 SHA-1: e2d7e6290d134e43fc9187de93afef43aa6234fa 2015-11-11 04:20 * fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. 2015-11-11 04:22 errr 2015-11-11 04:23 yeap same hash on master 2015-11-11 04:23 oops 2015-11-11 04:23 SHA-1: e2d7e6290d134e43fc9187de93afef43aa6234fa 2015-11-11 04:24 ( same :) ) 2015-11-11 04:41 ( the order cia reports commits is scary :) ) 2015-11-11 04:41 yeah 2015-11-11 04:42 I"m going to make an rc2, let is sit there for a few days 2015-11-11 04:42 then make the release this weekend or so 2015-11-11 04:50 nice sl uses 1ms physics time step 2015-11-11 04:50 hmm variable? hmm 2015-11-11 04:51 guess that is not time step after all 2015-11-11 04:54 mel: llTextBox: message too long, must be less than 512 characters 2015-11-11 04:54 sl bug.. its bytes :p 2015-11-11 04:55 well it did refuse to do the textbox 2015-11-11 04:58 yeap its bytes.. same error with 300 hearts 2015-11-11 04:59 (U+2665 char ) 2015-11-11 05:00 we can only send a bit more than 150 hearts sniff sniff 2015-11-11 05:00 :) 2015-11-11 05:04 llDialog: message too long, must be less than 512 characters 2015-11-11 05:05 ( with 200 hearts ) ll coders still thing ascii :) 2015-11-11 05:06 damm 2015-11-11 05:06 llDialog: button labels must be 24 or fewer characters long its also bytes 2015-11-11 05:12 shell we abort the dialog or textbox or just truncate to the max values ? 2015-11-11 05:17 Ubit I didn't see the fps commit in here 2015-11-11 05:17 is it there? 2015-11-11 05:17 avn merge 2015-11-11 05:17 oh 2015-11-11 05:17 ok 2015-11-11 05:18 ohh 2015-11-11 05:18 i made it with more complex things by mistake i thing 2015-11-11 05:19 i was working on same file.. so.. well 2015-11-11 05:22 OSCC grid updated to master git 2015-11-11 05:22 want to see how it feels for a bit 2015-11-11 05:22 i just jumped around a lot checking stuff and it feels great so far 2015-11-11 05:23 feel free to hop around and take a look its open 2015-11-11 05:23 http://cc.opensimulator.org:8002 2015-11-11 05:23 for HG 2015-11-11 05:24 cool, I"ll test first thing tomorrow morning 2015-11-11 05:24 heck let me jump there right now before I go to bed 2015-11-11 05:24 hehe ok cool 2015-11-11 05:25 everytime I visit I have this nice cozy feeling :D 2015-11-11 05:25 it's such a nice environment, good vibe 2015-11-11 05:25 nice, thanks :) 2015-11-11 05:26 i just HG jumped in with OSgrid Avatar, so far so good 2015-11-11 05:26 me too 2015-11-11 05:26 went back home ok too 2015-11-11 05:26 nice 2015-11-11 05:26 looking good :) 2015-11-11 05:27 i teleported twice then home 2015-11-11 05:27 arrived there from avnmerge freshbugs region 2015-11-11 05:28 ( my test region) 2015-11-11 05:30 nice 2015-11-11 05:30 hmm the tables are really grey right ? 2015-11-11 05:31 not sure what tables you mean 2015-11-11 05:31 the gray ones ! 2015-11-11 05:31 lolz 2015-11-11 05:31 ;) 2015-11-11 05:31 Bora Low Tables 2015-11-11 05:32 yea 2015-11-11 05:32 look like that luck plant 2015-11-11 05:32 they are 2015-11-11 05:32 with a glowing color edge 2015-11-11 05:32 yeap blue 2015-11-11 05:33 they vary 2015-11-11 05:40 hmm tp back to lbsa not working 2015-11-11 05:41 but well can be my net 2015-11-11 05:41 im hging to lbsa 2015-11-11 05:41 i made it 2015-11-11 05:41 with my CC avatar 2015-11-11 05:43 hmm closed a viewer.. my main osg avatar also not doing it 2015-11-11 05:43 went 1/3 the tp bar 2015-11-11 05:44 ohh now worked.. 2015-11-11 06:23 odd how does sl have physics with 1ms time step and still be so bad ? 2015-11-11 06:24 and havoc does have ccd no much need of that 2015-11-11 06:28 well guess its just a time spent not step 2015-11-11 06:28 actually we can have that stat 2015-11-11 06:29 mb tomorrow i replace the 20ms by time taken by simulation part of ubOde 2015-11-11 06:30 and put "changes" processing on physics other 2015-11-12 18:14 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): A NOTE has been added to this issue. 2015-11-12 18:14 Bug #7705:04 [PATCH] Changes to .ini.example files to improve instructions and workflow for standalone setups 14( http://opensimulator.org/mantis/view.php?id=7705 ): has been RESOLVED. 2015-11-12 18:22 Starting build #4358 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-12 18:27 Project opensim » mono-2.10.8.1 build #4358: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4358/ 2015-11-12 18:27 nebadon2025: Corrections to ini example files for standalones v2 2015-11-12 19:01 Bug #7738:04 Can only log in at host computer (port already opened based on online Port Check) 14( http://opensimulator.org/mantis/view.php?id=7738 ): A NOTE has been added to this issue. 2015-11-12 22:05 Ubit, Melanie can the Normalized55FPS commit be ported clean to master/0.8.2? 2015-11-12 22:05 that seems like a good thing to allow people to decide whether to show the fake value or the real one 2015-11-12 22:06 yes but my commit adding Normalized55FPS to avnmerge got more code unrelated to it :( 2015-11-12 22:06 i was working on stats on same file sorry 2015-11-12 22:07 is it a straighforward thing? 2015-11-12 22:08 yeap just on 2 files, OpenSimDefaults, scene.cs and statsrepor????.cs 2015-11-12 22:08 3 files :) 2015-11-12 22:08 can you give me the commit hashes, so I can see? 2015-11-12 22:08 or i can do it later on master if you prefer 2015-11-12 22:09 that'd be <3 2015-11-12 22:10 well need to merge last code added to master to avn :) 2015-11-12 22:10 okidoki 2015-11-12 22:13 hmm a also renamed minFrameRate.. will not do it on master 2015-11-12 22:13 ir minFrameTime ? 2015-11-12 22:43 diva: why pull that to master now? 2015-11-12 22:43 the release is cut, I believe, so the next thing to do is to merge avnmerge down into master anyway 2015-11-12 22:43 we should do that within a few days 2015-11-12 22:43 and then it'll be in master 2015-11-12 22:46 Melanie_T: some reports dsy that some db tables get migrstrd but not creatred on an empty db 2015-11-12 22:47 ä test of thr branch code on an empty db would be in order 2015-11-12 22:48 lkalif on avnmerge branchor release? 2015-11-12 22:48 Melanie I think it's a good idea to give that option in the release. 2015-11-12 22:49 we don't need to change master itself, it can come with the avnmerge 2015-11-12 22:50 on avnmerge branch empty db does not get fully created on the first run was the claim 2015-11-12 22:50 k 2015-11-12 22:50 hmm those reports where on avnmerge or master ? 2015-11-12 22:51 diva: so you want to re-roll the release? 2015-11-12 22:51 Melanie 0.8.2 is the first time that FPS change goes into a release 2015-11-12 22:51 what do you mean reroll? 2015-11-12 22:51 just thought you'd not want to because the binaries are out already 2015-11-12 22:51 ( mantis 7737 is on master code ) 2015-11-12 22:51 I haven't made a release yet just rc2 2015-11-12 22:51 aah ok 2015-11-12 22:51 thought you did 2015-11-12 22:51 then by all means let's pull it down 2015-11-12 22:51 no, I decided to give it a few more days. I'll do it this weekend 2015-11-12 22:51 that and my two last ones 2015-11-12 22:52 the next-to-last fixes a condition that arose from a misconception 2015-11-12 22:52 someone used RequestModuleInterface in a method that was called from a constructor 2015-11-12 22:52 at which time the module interface registry is always empty 2015-11-12 22:52 you guys are going to either give me commit hashes or do the pulling to master so I can merge to the release branch 2015-11-12 22:52 so the returned handle would always be null 2015-11-12 22:53 and my last one exposes the stuff to the viewers - important that that gets in so viewers can start adapting 2015-11-12 22:53 fine. mine will fit into master only after ubit has done his 2015-11-12 22:53 they use his new names.... 2015-11-12 22:54 is avnmerge going to be 0.9? 2015-11-12 22:54 it may be 2015-11-12 22:54 it's worth a major version by it's size 2015-11-12 22:54 the change log will be a paperback :) 2015-11-12 22:54 yeah, not a bad idea 2015-11-12 22:54 there is enough change, yeah 2015-11-12 22:56 and 0.8.2 will have telepots compatible with 0.9? 2015-11-12 22:56 yes 2015-11-12 22:56 cool 2015-11-12 22:56 that's a fixed-point in the evolution of opensim: releases need to be backwards compatible on TPs at least 1 and ideally 2 releases back 2015-11-12 22:57 if they aren't, it's a bug that needs to be fixed 2015-11-12 22:58 0.9 will work with all 0.8 and later 0.7 2015-11-12 22:59 everything using SIMULATION/0.3 and up in string format 2015-11-12 22:59 and 0.4 in the new numeric format 2015-11-12 22:59 0.6 dies with 0.8.2 2015-11-12 23:00 That thing is still alive? :P 2015-11-12 23:01 0.6.9 can still tp to 0.8.1 2015-11-12 23:01 as long as the destination isn't var 2015-11-12 23:02 Yeah. But why would that still matter...I know people have reasons for using really old versions but I never quite get it. 2015-11-12 23:02 well, it's a matter of upgrade effort 2015-11-12 23:03 i've been on OSX 10.8 forever 2015-11-12 23:03 now 10.11 is out and i just went to 10.10 2015-11-12 23:03 because that's mature enough now 2015-11-12 23:03 i don't like bleeding edge 2015-11-12 23:03 major issues cramp my workflow 2015-11-12 23:03 i guess it's the same with those grid operators who can't fix their own bugs 2015-11-12 23:04 rather, do their own bug fixing 2015-11-12 23:04 they may stay where it's safe 2015-11-12 23:05 I guess. I understand holding back a couple releases but not for years on end. Only going to make an upgrade super painful. 2015-11-12 23:06 Maybe just me lol. The only time I would stay on a very old version is if it's a dead/retired codebase I can modify at will and it happens to be the best fit for things. 2015-11-12 23:07 hmm 2015-11-12 23:08 why was :${Const|PublicPort} removed from some uri on the example files? 2015-11-12 23:08 that is correct ? 2015-11-12 23:08 git blame 2015-11-12 23:08 last comit on master... 2015-11-12 23:09 patchs from Ai Austin 2015-11-12 23:11 ;economy = ${Const|BaseURL}:${Const|PublicPort}/ --> ;economy = ${Const|BaseURL}/economy 2015-11-12 23:12 both about and economy are not provided by opensim 2015-11-12 23:12 they should not even use BaseURL 2015-11-12 23:12 but rather someserver.changeme.com 2015-11-12 23:12 because those reside on external web services 2015-11-12 23:14 well we had them there already, just with port :) 2015-11-12 23:16 Ubit: they should NOT have BaseURL 2015-11-12 23:16 that will cause requests to be sent to the knomes page 2015-11-12 23:16 which is not what one wants 2015-11-12 23:16 so i need to fix the patchs? 2015-11-12 23:16 the economy and about things are on a separate web server 2015-11-12 23:16 that the grid operator needs to provide 2015-11-12 23:17 there is no point in pointing them at the region server 2015-11-12 23:17 there is no sensible default for those 2015-11-12 23:17 so those entries where already there wrong.. 2015-11-12 23:17 yes 2015-11-12 23:17 hmm can u plz fix them ? 2015-11-12 23:18 that was probably the result in someone going through everywhere where a sample URL was originallya nd putting consts references in 2015-11-12 23:18 since u know that wit eyes closed 2015-11-12 23:18 there is no point. 2015-11-12 23:18 as i said 2015-11-12 23:18 no sensible default is possible 2015-11-12 23:18 ideally there should be a dummy string for legibility 2015-11-12 23:19 better yet would be to have those commented unless some grid actually uses them 2015-11-12 23:19 but i would have to review the code to see if commenting them would break things 2015-11-12 23:19 and i'm in the middle of recovering from a total system wipeout 2015-11-12 23:19 i lost all my installed apps and the operating system, keeping only my home dir 2015-11-12 23:19 so i have to rbuild the system around it 2015-11-12 23:20 the ones i see are comented 2015-11-13 00:38 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-13 00:58 Bug #7174:04 [HYPERGRID LINKER] hop:// handling could be improved - Cannot hyperlink to regions on the same grid 14( http://opensimulator.org/mantis/view.php?id=7174 ): A NOTE has been added to this issue. 2015-11-13 01:14 Starting build #4359 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-13 01:14 errr configration? ooops :) 2015-11-13 01:18 Project opensim » mono-2.10.8.1 build #4359: SUCCESS in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4359/ 2015-11-13 01:18 ajlduarte: add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later) 2015-11-13 02:13 Starting build #4360 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-13 02:18 Project opensim » mono-2.10.8.1 build #4360: SUCCESS in 4 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4360/ 2015-11-13 02:18 ajlduarte: Add some values to the SimulatorFeatures cap's OpenSimExtras section relative to FPS statistics. This is transition code ported from avinationmerge. 2015-11-13 02:18 Starting build #4361 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-13 02:19 tow? my keyboard is sleeping 2015-11-13 02:19 :) 2015-11-13 02:21 w was on time, O just got there early :) 2015-11-13 02:21 :) 2015-11-13 02:23 Project opensim » mono-2.10.8.1 build #4361: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4361/ 2015-11-13 02:23 ajlduarte: configuration options relative to last tow commits 2015-11-13 02:26 err ?? 2015-11-13 02:27 an "ours" beckmerge to keep history in sync 2015-11-13 02:27 backmerge 2015-11-13 02:28 ty 2015-11-13 02:32 so can I merge master to 0.8.2? 2015-11-13 02:32 yes 2015-11-13 02:32 ubit has done the adaptations 2015-11-13 02:34 I'll correct the English typos :-) 2015-11-13 02:34 ty 2015-11-13 02:38 can I pull down that config var to OpenSim.ini.example? 2015-11-13 02:39 you should not 2015-11-13 02:39 OpenSim.ini.example is for important stuff 2015-11-13 02:39 this isn't important 2015-11-13 02:39 who wants it will know enough to copy it in 2015-11-13 02:39 the average user won't care 2015-11-13 02:39 they'll just be happy their grid isn't showing as laggy anymore 2015-11-13 02:40 .ini.example should have those options that the average user is expected to change 2015-11-13 02:40 or that are based on macros 2015-11-13 02:40 because they won't expand from the defaultsfle 2015-11-13 02:40 Starting build #4362 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-13 02:41 did you send that fisrt one up, Ubit? 2015-11-13 02:41 what ? 2015-11-13 02:41 I only changed OpenSimDefaults 2015-11-13 02:41 i also only changed that 2015-11-13 02:41 diva: what did you change in defaults? 2015-11-13 02:42 typos 2015-11-13 02:42 your typos mel 2015-11-13 02:42 ACTION hides 2015-11-13 02:42 typos belong to the finder 2015-11-13 02:42 just like broken opensims 2015-11-13 02:42 the owner gets to keep both pieces 2015-11-13 02:42 Mmm...pieces... 2015-11-13 02:43 I have no idea why cia shows b383cd 2015-11-13 02:43 that was already there 2015-11-13 02:43 just git artefacts 2015-11-13 02:43 don't worry 2015-11-13 02:43 Ubit is that one supposed to be in master? 2015-11-13 02:44 what is supposed to be in master ? 2015-11-13 02:45 Project opensim » mono-2.10.8.1 build #4362: SUCCESS in 4 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4362/ 2015-11-13 02:45 * diva@metaverseink.com: fix cut points of UTF-8 strings 2015-11-13 02:45 * diva@metaverseink.com: Fixed typos 2015-11-13 02:46 [18:40] opensim: ajlduarte * rb383cdae3396 OpenSim/Framework (Util.cs): 2015-11-13 02:46 [18:40] fix cut points of UTF-8 strings 2015-11-13 02:46 [ 2015-11-13 02:46 that 2015-11-13 02:46 I don't know why that was shown when I pushed 2015-11-13 02:46 as i said 2015-11-13 02:46 yeap.. viewers crash 2015-11-13 02:46 it's a git merge artefact 2015-11-13 02:46 that sometimes re-shows commits 2015-11-13 02:50 hmm i don't the utf-8 cut points ( or truncate ) on master 2015-11-13 02:50 ? 2015-11-13 02:51 ? 2015-11-13 02:52 never mind see it now 2015-11-13 15:34 Bug #7738:04 Can only log in at host computer (port already opened based on online Port Check) 14( http://opensimulator.org/mantis/view.php?id=7738 ): A NOTE has been added to this issue. 2015-11-13 16:17 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-13 16:22 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): A NOTE has been added to this issue. 2015-11-13 16:34 Bug #7738:04 Can only log in at host computer (port already opened based on online Port Check) 14( http://opensimulator.org/mantis/view.php?id=7738 ): has been RESOLVED. 2015-11-13 16:46 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): A NOTE has been added to this issue. 2015-11-13 16:48 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): has been RESOLVED. 2015-11-13 16:56 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-13 17:10 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-13 18:15 Bug #7405:04 Unable to HGTP home to a self-hosted region 14( http://opensimulator.org/mantis/view.php?id=7405 ): A NOTE has been added to this issue. 2015-11-13 20:28 Bug #7738:04 Can only log in at host computer (port already opened based on online Port Check) 14( http://opensimulator.org/mantis/view.php?id=7738 ): has been CLOSED 2015-11-13 20:31 issue with opensim 8.3.0 dev cant find ode 2015-11-13 20:32 opensim error http://pastebin.com/Pzy4QCDJ 2015-11-14 00:40 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-14 02:31 quit 2015-11-14 05:23 -!- zacdev(~zacdev@unaffiliated/zacdev) has left #opensim-dev 2015-11-14 07:21 -!- Ken_S_(~IceChat77@50.25.250.38) has left #opensim-dev 2015-11-14 10:34 Wow cool ... avatars morphing in virtuial world :) 2015-11-14 10:34 http://cool3dworld.com/ 2015-11-14 10:36 and pretty facial animations 2015-11-14 11:32 rodger ping 2015-11-14 12:23 ping Ubit 2015-11-14 12:23 that the patch for text hover ? 2015-11-14 12:23 https://github.com/opensim/opensim/commit/b383cdae339631d009a07cde4f10fcd3d61d9e77 2015-11-14 12:25 hmm ? 2015-11-14 12:25 yes ? 2015-11-14 12:25 yeah the "dangerous bug" we have talk in PM 2015-11-14 12:26 what about it ? 2015-11-14 12:26 nothing ... if you put the fix on master 2015-11-14 12:26 its on master and will be on next release 2015-11-14 12:27 that fine, ry man! 2015-11-14 12:27 ty* 2015-11-14 12:27 we will have those trees for christmas :) 2015-11-14 12:27 yeah!!! 2015-11-14 12:28 nice for LBSA plaza Freebee 2015-11-14 12:30 btw diva did the selection of patchs apply now 2015-11-14 12:30 we are a team ! :) 2015-11-14 14:00 Ubit what patches? 2015-11-14 14:06 the ones you applied like that utf-8 cut points 2015-11-14 14:15 This has nothing to do with OpenSim ... but you may have (or not) noticed my silence the past dew weeks. My closest friend, of 27 years, died suddenly, October 21st. I was hs emergency medical contact and I'm his executor. Between wrapping up his life, which will take months, and still working my day job, I basically have no life now. I'm happy to do this for him, but essentially working 2015-11-14 14:15 7 days a week, with no end in sight, isn't terribly fun. Hell, I haven't even had time to let it really hit me, that he's gone. Sigh. I miss him. :( 2015-11-14 14:15 Ohh :( 2015-11-14 16:15 smxy: sorry to hear that 2015-11-14 16:18 I"m sorry, smxy 2015-11-14 16:18 life sucks sometimes 2015-11-14 20:15 Bug #7739:04 [XENGINE] Crash Leading to Continous Loop and stack overflow 14( http://opensimulator.org/mantis/view.php?id=7739 ): Der folgende Eintrag wurde erfasst. 2015-11-15 00:41 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-15 00:44 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-11-15 08:25 Starting build #4363 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-15 08:31 Project opensim » mono-2.10.8.1 build #4363: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4363/ 2015-11-15 08:31 ajlduarte: fix the protection for more Wearables than region suports 2015-11-15 20:12 after upgrade from OpenSim 0.8.2.0 RC1 to OpenSim 0.8.2.0 RC2 my region is an empty default pin-head island. any idea on this? 2015-11-15 20:17 UUID changed 2015-11-15 20:17 in Regions.ini 2015-11-15 20:17 would be the most likely reason anyway 2015-11-15 20:17 when you started it, did it go through setup again? 2015-11-15 20:17 its either that or the database changed 2015-11-15 20:18 or if you are running standalone with sqlite maybe you forgot to copy over the *.db in /bin 2015-11-15 20:18 I cant really think of any other reasons it would do that 2015-11-15 20:19 when you upgrade always start a new folder, unzip fresh, and copy over ini and db files from old version 2015-11-15 20:19 never unzip overtop 2015-11-15 20:19 it will end in pain 2015-11-15 20:21 I'm using mysql and installed from scratch using the inis from the OSGrid page with my difications, but first start failed due to a typo so I reinstalled. I'll check the region id. 2015-11-15 20:24 the region 2015-11-15 20:25 ... the RegionUUID in the Regions.ini and the db is the same. I will go back to RC1 and try again 2015-11-15 20:26 what about GridCommon.ini 2015-11-15 20:26 it has the correct DB? 2015-11-15 20:26 maybe you reused that file a bunch? 2015-11-15 20:26 and they are all pointing to same db? 2015-11-15 20:26 I have done that myself 2015-11-15 20:27 yes... the db in GridCommon.ini was the first thing I checked 2015-11-15 20:27 odd im sure its something silly 2015-11-15 20:27 a typo or something somewhere 2015-11-15 20:27 I very much doubt this is a bug in the code 2015-11-15 20:28 been a lot of testing happening 2015-11-15 20:28 going back is good step 1 2015-11-15 20:28 it's strange... I'll find out 2015-11-15 20:28 let me know when you do, im always interested in knowing 2015-11-15 20:29 easier to help the next person :) 2015-11-15 20:29 of course 2015-11-15 21:20 @nebadon: problem solved, it was my own config mistake. I inserted the content of GridCommon.ini twice by accident. the unmodified second half reset my changes to the database back to the default. 2015-11-15 21:24 ahh 2015-11-15 21:24 i figured it would end up being something silly like that 2015-11-15 21:28 -!- shyRobbiani(~shy.robbi@2.163.193.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-11-15 23:24 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-16 03:33 diva. lkalif: Thanks. And you're right, diva - sometimes it does. But it'll get better, eventually. 2015-11-16 03:57 Ubit and Melanie: merge away! 2015-11-16 04:01 diva: don't you need to make Master be 0.8.3 now? 2015-11-16 04:01 it alredy is 2015-11-16 04:01 ah, okay 2015-11-16 14:45 Starting build #4364 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-16 16:17 -!- ggg_Fim(b004853f@gateway/web/freenode/ip.176.4.133.63) has left #opensim-dev 2015-11-16 17:35 Starting build #4365 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4363 1 day 9 hr ago) 2015-11-16 17:37 oops failed ? 2015-11-16 17:40 Project opensim » mono-2.10.8.1 build #4365: STILL FAILING in 4 min 41 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4365/ 2015-11-16 17:40 ajlduarte: coment out excessive debug messages 2015-11-16 17:40 tests.. nice tests.. 2015-11-16 18:20 Starting build #4366 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 10 hr ago) 2015-11-16 18:20 Ubit was avn merged to master? 2015-11-16 18:20 yeap mel did it 2015-11-16 18:21 \o/ 2015-11-16 18:21 oh really i missed that 2015-11-16 18:22 There was a lot of osjenkins chatter on opensim channel 2015-11-16 18:22 i seriusly need new computer to be here like yesterday 2015-11-16 18:22 yeap jenkins is unhappy now 2015-11-16 18:22 my laptop decided it had enough of this world 2015-11-16 18:23 come on jenkis tell me what you still don't like... 2015-11-16 18:24 Project opensim » mono-2.10.8.1 build #4366: STILL FAILING in 4 min 40 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4366/ 2015-11-16 18:24 ajlduarte: work around some 'tests' errors 2015-11-16 18:24 i can't run the tests here... so doing it the hard way :) 2015-11-16 18:25 ok one error still 2015-11-16 18:26 Oops one on a ton of them 2015-11-16 18:26 bahh undo redo is not totally diferent 2015-11-16 18:27 .. is now.. 2015-11-16 18:28 hmm odd this assets test 2015-11-16 18:43 Starting build #4367 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 10 hr ago) 2015-11-16 18:47 Project opensim » mono-2.10.8.1 build #4367: STILL FAILING in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4367/ 2015-11-16 18:47 ajlduarte: work around some 'tests' error: contents of link folders are no longer sent 2015-11-16 18:50 Starting build #4368 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 10 hr ago) 2015-11-16 18:54 Project opensim » mono-2.10.8.1 build #4368: STILL FAILING in 4 min 31 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4368/ 2015-11-16 18:54 ajlduarte: work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception 2015-11-16 19:00 Starting build #4369 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 10 hr ago) 2015-11-16 19:05 Project opensim » mono-2.10.8.1 build #4369: STILL FAILING in 4 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4369/ 2015-11-16 19:05 ajlduarte: work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception, missed a few more 2015-11-16 20:12 Starting build #4370 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 11 hr ago) 2015-11-16 20:17 Project opensim » mono-2.10.8.1 build #4370: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4370/ 2015-11-16 20:17 ajlduarte: deatach from backup on attachment 2015-11-16 20:34 Starting build #4371 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 12 hr ago) 2015-11-16 20:38 Project opensim » mono-2.10.8.1 build #4371: STILL FAILING in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4371/ 2015-11-16 20:38 ajlduarte: work around some 'tests' error: object crossing is async 2015-11-16 20:41 one function I wish we really had that Unity3D has is the ability to tell an object not to cast a shadow, that would be so amazingly useful 2015-11-16 20:54 what for? 2015-11-16 21:00 it's a viewer thing anyway 2015-11-16 21:00 Starting build #4372 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 12 hr ago) 2015-11-16 21:04 Project opensim » mono-2.10.8.1 build #4372: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4372/ 2015-11-16 21:04 ajlduarte: work around some 'tests' error: object is deleted on DeRezObjects 2015-11-16 21:11 Starting build #4373 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 12 hr ago) 2015-11-16 21:11 yes its a viewer thing for sure 2015-11-16 21:12 but for certain thigns i dont need casting shadows 2015-11-16 21:12 like small plants 2015-11-16 21:12 i tend to do mesh road strips 2015-11-16 21:12 using shrinkwrap 2015-11-16 21:12 stripes*, parking lot stripes etc.. 2015-11-16 21:12 super low poly but its monumentally easier than doing textures 2015-11-16 21:13 sometiems i do textures too and those cast shadows too even if its an overlay 2015-11-16 21:13 but like say you wanted to use a single flat mesh surface overlay to place graffiti on walls 2015-11-16 21:13 you dont want it casting shadows 2015-11-16 21:13 ugly and uses cycles 2015-11-16 21:15 Project opensim » mono-2.10.8.1 build #4373: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4373/ 2015-11-16 21:15 ajlduarte: dont find parts of groups marked as Deleted 2015-11-16 21:29 Starting build #4374 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 13 hr ago) 2015-11-16 21:33 Project opensim » mono-2.10.8.1 build #4374: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4374/ 2015-11-16 21:33 ajlduarte: work around some 'tests' error: object is deleted on DeRezObjects, fix last commit side effects 2015-11-16 21:34 grrrr 2015-11-16 21:42 Starting build #4375 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 13 hr ago) 2015-11-16 21:47 Project opensim » mono-2.10.8.1 build #4375: STILL FAILING in 4 min 41 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4375/ 2015-11-16 21:47 ajlduarte: work around some 'tests' error: internal GroupResize() doesn't heave Undo 2015-11-16 22:41 Starting build #4376 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 14 hr ago) 2015-11-16 22:46 Project opensim » mono-2.10.8.1 build #4376: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4376/ 2015-11-16 22:46 ajlduarte: work around some 'tests' errors: fix math 2015-11-16 22:47 I just pulled today's dev master and saw tons of items for today. 2015-11-16 22:48 Has avn branch been merged into dev master today? 2015-11-16 22:48 yes 2015-11-16 22:48 OK great :) 2015-11-16 22:48 So we need to be testing dev master now rather than avn branch? 2015-11-16 22:48 yeap 2015-11-16 22:49 oki thanks!!! 2015-11-16 22:52 Sorry, irc timed out and closed right after I asked that last question... 2015-11-16 22:54 Oh cool, it's merged now? 2015-11-16 22:55 yeap having a fight with jenkins and... loosing lol 2015-11-16 22:55 lol 2015-11-16 22:55 brb 2015-11-16 23:22 Starting build #4377 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 15 hr ago) 2015-11-16 23:26 Project opensim » mono-2.10.8.1 build #4377: STILL FAILING in 4 min 40 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4377/ 2015-11-16 23:26 ajlduarte: work around some 'tests' errors: dont use references to objects that may have been deleted 2015-11-16 23:26 Starting build #4378 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 15 hr ago) 2015-11-16 23:31 Project opensim » mono-2.10.8.1 build #4378: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4378/ 2015-11-16 23:31 ajlduarte: work around some 'tests' errors: backup is async 2015-11-16 23:42 The dev master is so different from yesterdays, make sure to pull into a fresh folder, 2015-11-16 23:56 Ubit: please take extra note of the linking/delinking link set ordering 2015-11-16 23:56 avination's was changed to be exactly like SL while core had it wrong 2015-11-16 23:57 it's a good idea to test actual behavior in avnmerge and fix it if it deviates from the spec 2015-11-16 23:57 then fix the test to match that 2015-11-16 23:58 it's almost certain that the test as it is tests for the former broken master behavior 2015-11-17 00:00 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-17 00:04 Odd. I don't see the merge. I just see merge of master to the avination branch. 2015-11-17 00:12 git messed up the history 2015-11-17 00:12 guess it choked on it 2015-11-17 00:13 but all avn history is in master's history 2015-11-17 00:13 what's not there is an explicit commit ref 2015-11-17 00:13 but all commits are there and properly ordered 2015-11-17 00:14 hmm dont see errors about link order 2015-11-17 00:14 ok 2015-11-17 00:14 just make sure lin order is proper 2015-11-17 00:14 see some i don't understand still :) 2015-11-17 00:14 it used to be wrong on master when linking two link sets 2015-11-17 00:14 because SL defines a somewhat funny ordering 2015-11-17 00:14 and opensim didn't use to do it quite that way 2015-11-17 00:15 that code should be "our" code 2015-11-17 00:31 The link ordering has been changed again when combining two sets of prims? 2015-11-17 00:32 Is that a fix for a regression in the avn merge? 2015-11-17 00:41 was fixed on avn, hopefully on avnmerge so now in master 2015-11-17 00:45 Plugh: the link ordering fix is one that we had diverged too far to backport 2015-11-17 00:45 so it's come in with this merge 2015-11-17 00:45 i just wanted to make sure we don't suffer a regression 2015-11-17 00:45 when i saw link related teste fail 2015-11-17 00:48 Starting build #4379 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 16 hr ago) 2015-11-17 00:50 yeap but that link test is related to store changes in backup 2015-11-17 00:53 Project opensim » mono-2.10.8.1 build #4379: STILL FAILING in 4 min 35 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4379/ 2015-11-17 00:53 ajlduarte: bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing 2015-11-17 00:54 well was a bug but didn't made jenkins happier :) 2015-11-17 00:54 he's been grumpy lately 2015-11-17 01:06 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-11-17 01:15 Melanie_ he's talking about attributes, doesn't sound like he modified the API as such 2015-11-17 01:15 has anyone tried that script engine, btw? 2015-11-17 01:17 what script engine? 2015-11-17 01:18 LSL compiler 2015-11-17 01:18 not me, thing engine is still Xengine ? 2015-11-17 01:31 Starting build #4380 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 17 hr ago) 2015-11-17 01:35 Project opensim » mono-2.10.8.1 build #4380: STILL FAILING in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4380/ 2015-11-17 01:35 ajlduarte: bug fix: improve chat to child avatars. Still not good because of low resolution of child position updates 2015-11-17 01:44 Starting build #4381 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 17 hr ago) 2015-11-17 01:48 Project opensim » mono-2.10.8.1 build #4381: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4381/ 2015-11-17 01:48 ajlduarte: work around some 'tests' errors: suspend undo-redo tests until new ones can be written to conform to new code 2015-11-17 01:53 Starting build #4382 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 17 hr ago) 2015-11-17 01:58 Project opensim » mono-2.10.8.1 build #4382: STILL FAILING in 4 min 40 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4382/ 2015-11-17 01:58 ajlduarte: work around some 'tests' errors: suspend sit on sittarget until im not 2 sleepy to fix the math 2015-11-17 02:08 Starting build #4383 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 17 hr ago) 2015-11-17 02:12 Project opensim » mono-2.10.8.1 build #4383: STILL FAILING in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4383/ 2015-11-17 02:12 ajlduarte: work around some 'tests' errors: assets are modified by the test, on current code 2015-11-17 03:00 Starting build #4384 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 18 hr ago) 2015-11-17 03:05 Project opensim » mono-2.10.8.1 build #4384: STILL FAILING in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4384/ 2015-11-17 03:05 ajlduarte: work around some 'tests' errors: test for null cacheItems 2015-11-17 03:11 Starting build #4385 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 18 hr ago) 2015-11-17 03:15 Project opensim » mono-2.10.8.1 build #4385: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4385/ 2015-11-17 03:15 ajlduarte: work around some 'tests' errors: Coalesced objects handling has changed 2015-11-17 03:16 Starting build #4386 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 18 hr ago) 2015-11-17 03:21 Project opensim » mono-2.10.8.1 build #4386: STILL FAILING in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4386/ 2015-11-17 03:21 ajlduarte: work around some 'tests' errors: suspend TestllSetLinkPrimitiveParamsForAgent bc avatar sit math changed 2015-11-17 03:43 Starting build #4387 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 19 hr ago) 2015-11-17 03:47 Project opensim » mono-2.10.8.1 build #4387: STILL FAILING in 4 min 34 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4387/ 2015-11-17 03:47 ajlduarte: work around some 'tests' errors: allow sitTargetposition and orientation to be read from OAR on opensim, they are reset at avination, this may cause issues with old sits 2015-11-17 04:19 Starting build #4388 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 20 hr ago) 2015-11-17 04:24 Project opensim » mono-2.10.8.1 build #4388: STILL FAILING in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4388/ 2015-11-17 04:24 ajlduarte: work around some 'tests' errors: add a httpserver 2015-11-17 04:26 Sisyphus is updated to master git 2015-11-17 04:52 Melanie something in the sit target coming form avination 'seems to have broken a thousand sit scripts 2015-11-17 04:53 that's going to be a massive disruption, we need to fix it 2015-11-17 05:15 Starting build #4389 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 20 hr ago) 2015-11-17 05:19 Project opensim » mono-2.10.8.1 build #4389: STILL FAILING in 4 min 38 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4389/ 2015-11-17 05:19 ajlduarte: fix llRequestAgentData cache timeout 2015-11-17 05:25 Starting build #4390 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 21 hr ago) 2015-11-17 05:29 Project opensim » mono-2.10.8.1 build #4390: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4390/ 2015-11-17 05:29 ajlduarte: work around some 'tests' errors: terrain effects limits changed 2015-11-17 05:30 poor ubit stuck in unit test purgatory :P 2015-11-17 05:30 :) 2015-11-17 05:49 Starting build #4391 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 21 hr ago) 2015-11-17 05:54 Project opensim » mono-2.10.8.1 build #4391: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4391/ 2015-11-17 05:54 ajlduarte: work around some 'tests' errors: missing call to InventoryDeQueueAndDelete() 2015-11-17 06:19 Starting build #4392 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 22 hr ago) 2015-11-17 06:24 Project opensim » mono-2.10.8.1 build #4392: STILL FAILING in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4392/ 2015-11-17 06:24 ajlduarte: work around some 'tests' errors: a new event queue has a few null events 2015-11-17 06:24 Starting build #4393 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 22 hr ago) 2015-11-17 06:29 Project opensim » mono-2.10.8.1 build #4393: STILL FAILING in 4 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4393/ 2015-11-17 06:29 ajlduarte: work around some 'tests' errors: a new event queue has a few null events 2015-11-17 06:30 rats 2015-11-17 06:42 Starting build #4394 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 22 hr ago) 2015-11-17 06:47 Project opensim » mono-2.10.8.1 build #4394: STILL FAILING in 4 min 36 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4394/ 2015-11-17 06:47 ajlduarte: work around some 'tests' errors: AgentGroupDataUpdate is udp 2015-11-17 06:52 Starting build #4395 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 22 hr ago) 2015-11-17 06:57 Project opensim » mono-2.10.8.1 build #4395: STILL FAILING in 5 min 11 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4395/ 2015-11-17 06:57 ajlduarte: work around some 'tests' errors: sp attachments and appearance are not in sync 2015-11-17 07:32 Starting build #4396 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 23 hr ago) 2015-11-17 07:37 Project opensim » mono-2.10.8.1 build #4396: STILL FAILING in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4396/ 2015-11-17 07:37 ajlduarte: work around some 'tests' errors: fix wrong parameters 2015-11-17 08:04 Starting build #4397 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 1 day 23 hr ago) 2015-11-17 08:09 Project opensim » mono-2.10.8.1 build #4397: STILL FAILING in 4 min 51 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4397/ 2015-11-17 08:09 * ajlduarte: remove unused parameter 2015-11-17 08:09 * ajlduarte: remove unused parameter - missing file 2015-11-17 09:00 Starting build #4398 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 2 days 0 hr ago) 2015-11-17 09:05 Project opensim » mono-2.10.8.1 build #4398: STILL FAILING in 4 min 41 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4398/ 2015-11-17 09:05 * ajlduarte: work around some 'tests' errors: UUID.Zero is a invalid ownerID 2015-11-17 09:05 * ajlduarte: work around some 'tests' errors: UUID.Zero is a invalid ownerID - missing file 2015-11-17 09:21 soooo i subscribed to the dev mailing list.. 2015-11-17 09:21 my, what a fuss about something so bloody unimportant as fps statistics, compared to crashes on hypergrid teleports, memory leaks and general instability.. 2015-11-17 09:22 ACTION <== Tom Frost btw 2015-11-17 09:23 anyway, my first objective.. i'm gonna see if i can implement a parameter for llSetKeyFramedMotion that lets you turn off the 'easing' of the animation, so that it is purely linear 2015-11-17 09:23 you can compute easing frames by script 2015-11-17 09:23 i may review keyframes one of this days... 2015-11-17 09:24 mk then make use of interpolators.. 2015-11-17 09:25 cya later :) 2015-11-17 09:47 JeffKelley: care to elaborate? 2015-11-17 12:50 Bug #7740:04 Misleading ScriptStopStrategy in OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7740 ): has been SUBMITTED. 2015-11-17 12:51 Bug #7740:04 Misleading ScriptStopStrategy in OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7740 ): has a PATCH to be looked at. 2015-11-17 15:44 gmc_: llSetKeyframedMotion works exactly as specified by LL 2015-11-17 15:44 gmc_: The "easing" is added by the viewer. 2015-11-17 15:45 gmc_: Therefore, patches to change keyframe on the opensim side will not be accepted 2015-11-17 15:45 we accept patches to fix bugs but not patches that take functionality further away from the specifcation 2015-11-17 17:25 Who here has made the switch to the FS Assets Service? How long does the import command take to run? Does it provide any stats when its done as to how many records were processed, assets saved, and the percentage of de-duplication? What impact does it have on DB performance during the import process? 2015-11-17 17:28 Plugh, i have, it tells you how many assets but as for percentages and performance, u would have to work that out with your own mysql commands and some math 2015-11-17 17:29 Or I could patch the code to add the stats. :) 2015-11-17 17:29 yep 2015-11-17 17:29 ok, thanks. I've got a test grid I can use to test the process. 2015-11-17 17:29 dont forget to change the hg asset connector 2015-11-17 17:30 I don't do HG. 2015-11-17 17:30 k 2015-11-17 17:32 my asset data went from 8.7 to 4.9 GB, and there were 22,675 duplicates out of 127,820 assets 2015-11-17 17:32 ty 2015-11-17 17:32 np 2015-11-17 17:32 Its hard to do that math when it takes so long to get a count of the number of records in the DB. 2015-11-17 17:33 Does it say how many assets were processed? 2015-11-17 17:33 i think so, also every 100 or 1000 it prints a total sofar message 2015-11-17 17:34 ok. If it says how many asset records were processed then I can count the number of saved files and do the math. 2015-11-17 17:34 bbl. Lunch is ready. 2015-11-17 17:41 Starting build #4399 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 2 days 9 hr ago) 2015-11-17 17:46 Project opensim » mono-2.10.8.1 build #4399: STILL FAILING in 5 min 4 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4399/ 2015-11-17 17:46 ajlduarte: start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change) 2015-11-17 18:00 Ubit : About KeuframeMotion, ODE and Bullet 2015-11-17 18:00 http://opensimulator.org/mantis/view.php?id=7167 2015-11-17 18:00 llKeyframeMotion does not work like in SL 2015-11-17 18:00 ok ill look 2015-11-17 18:00 ty man :) 2015-11-17 18:01 nopes no can do 2015-11-17 18:01 at this moment we can't make the avatar be moved by the platform 2015-11-17 18:01 yeah, i know ... 2015-11-17 18:02 that the problem ! :p 2015-11-17 18:02 ill try to add more details on the mantis 2015-11-17 18:02 later :) 2015-11-17 18:02 ok 2015-11-17 18:17 Starting build #4400 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 2 days 10 hr ago) 2015-11-17 18:21 Project opensim » mono-2.10.8.1 build #4400: STILL FAILING in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4400/ 2015-11-17 18:21 ajlduarte: add LegacySitOffsets handling at LSL api 2015-11-17 18:26 AliciaRaven: Any idea how long it took to convert your grid over to fsassets? 2015-11-17 18:32 im not sure Plugh, couple of hours i think 2015-11-17 18:33 ok. So I'm looking about closer to 24 hours or so. 2015-11-17 18:34 Starting build #4401 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 2 days 10 hr ago) 2015-11-17 18:35 AliciaRaven: Did you notice much of an impact on your grid during the migration process? 2015-11-17 18:37 not really but then i was just standing not doing anything in world 2015-11-17 18:37 ACTION nods 2015-11-17 18:37 I have a rather large database to convert. I'm doing a mysqldump of it and that seems to be having some impact on the grid performance. 2015-11-17 18:38 Project opensim » mono-2.10.8.1 build #4401: STILL FAILING in 4 min 39 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4401/ 2015-11-17 18:39 ajlduarte: add LegacySitOffsets option to configuration file 2015-11-17 18:42 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): A NOTE has been added to this issue. 2015-11-17 18:42 err forgot to tell that isnt keyframes thing only 2015-11-17 18:43 well its implied.. if you can read my "english" 2015-11-17 18:46 hmm 3 erros still hmm 2015-11-17 21:04 Tank you for comment Ubit, hope that soon possible :) 2015-11-17 22:30 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): has been SUBMITTED. 2015-11-17 22:38 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): has been UPDATED. 2015-11-17 22:39 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): has been UPDATED. 2015-11-17 23:19 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-17 23:24 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-17 23:26 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-17 23:29 Melanie_ ping 2015-11-17 23:30 pong 2015-11-17 23:31 hi 2015-11-17 23:32 so I heard that the avination meger code is bringing a massive disruption to sit targets. Can we fix that? 2015-11-17 23:32 i asked ubit to put in a flag and he did 2015-11-17 23:32 <3 you 2015-11-17 23:32 i'm not happy with the flag being set to the old code by default because it's massively inferior 2015-11-17 23:32 I'd send an emoji hug, but I don't know how to do emojis here :) 2015-11-17 23:33 i believe new users who have no existing builds should be led, by the new code being the default, to create for the correct sit targets 2015-11-17 23:33 please.... I don't want to change the 100 chairs on my vlab!... 2015-11-17 23:33 with the option allowing sit intensive applications like oscc to not need to remodel every seat 2015-11-17 23:33 but seeing to it that new installations start off with the new code 2015-11-17 23:34 the old code doesn't even take avatar height into account, therefore it places large awatars inside the seat and small ones hover above it 2015-11-17 23:34 unrealted: did you try that LSL compiler? That guy sounds really good. Is the compiler good too? 2015-11-17 23:34 the code we merged handles that correctly,a mong many others things, and is 100% SL compatible 2015-11-17 23:34 so i believe the default for that option should be off, so the new code is used by default 2015-11-17 23:35 i didn't try it personally but the approach is sound and i want it for core 2015-11-17 23:35 so i've been talking to the guy to shape it up for inclusion 2015-11-17 23:35 someone should try it out. Is it just the compiler or is it a scripting engine too? 2015-11-17 23:35 he's happy to get inclusion and it's bsd 2015-11-17 23:35 compiler 2015-11-17 23:35 who knows, maybe he'll get inspired and do another scripting engine too! :) 2015-11-17 23:35 the main thing is that this compiler has a real code generator 2015-11-17 23:36 one that is able to handle the special considerations of the LSL definition and the guy who made it is very much aware of the possible pitfalls and how to work around them 2015-11-17 23:37 yeah, and he sounds really nice to work with too. I hope the compiler is as good as it sounds 2015-11-17 23:37 i would think it is 2015-11-17 23:37 just from the level of expertise he shows in discussion 2015-11-17 23:40 i'm actually quite excited about the compiler 2015-11-17 23:40 it will definitely figure in my upcoming tests 2015-11-17 23:40 great 2015-11-17 23:41 we will have to do some in-depth testing to make sure merging with core doesn't introduce regressions for avination 2015-11-17 23:41 you mean for opensim... 2015-11-17 23:42 no,i mean that running this new code n avination itself won't break things there 2015-11-17 23:44 I'm interested in compilers and want to check out that new system from that guy. I need to get a merge conflict with master resolved before I can get around to doing any testing. There are some things I want to test with that new code. 2015-11-17 23:44 s/new code/new compiler/ 2015-11-17 23:58 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 00:06 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-18 00:12 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 01:05 Starting build #4402 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 2 days 16 hr ago) 2015-11-18 01:10 Project opensim » mono-2.10.8.1 build #4402: STILL FAILING in 4 min 43 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4402/ 2015-11-18 01:10 ajlduarte: work around some 'tests' errors: dont expect a particular http error response 2015-11-18 01:10 yeahh down to 2 2015-11-18 01:15 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-11-18 12:06 Bug #7742:04 Sim border crossing from 0.8.2 to 0.8.3-dev fails 14( http://opensimulator.org/mantis/view.php?id=7742 ): has been SUBMITTED. 2015-11-18 14:38 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 14:39 I am doing some work with meshes as they are stored in the asset database. Can anyone direct me on how that is formatted? I believe I am getting the offsets and sizes correctly, but how the data is packed is currently a mystery. 2015-11-18 14:55 Bug #7742:04 Sim border crossing from 0.8.2 to 0.8.3-dev fails 14( http://opensimulator.org/mantis/view.php?id=7742 ): A NOTE has been added to this issue. 2015-11-18 16:05 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 16:10 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): has been SUBMITTED. 2015-11-18 16:32 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 17:44 Starting build #4403 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 9 hr ago) 2015-11-18 17:49 Project opensim » mono-2.10.8.1 build #4403: STILL FAILING in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4403/ 2015-11-18 17:49 ajlduarte: fix another variable number of wearable types issue 2015-11-18 17:51 Starting build #4404 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 9 hr ago) 2015-11-18 17:55 Project opensim » mono-2.10.8.1 build #4404: STILL FAILING in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4404/ 2015-11-18 17:55 ajlduarte: cleanup indentation 2015-11-18 19:46 unit, I have been writing some stuff to improve the load oar command - to allow it to load pieces of a larger oar into a smaller region and handle parcel data correctly etc. I had it working in pre avn master and have now got the code into the new master. 2015-11-18 19:47 *ubit 2015-11-18 19:47 pre avn the parcel data would appear after the load oar 2015-11-18 19:47 now I need to make another parcel before you can see any other parcels 2015-11-18 19:47 ok 2015-11-18 19:47 hm ? 2015-11-18 19:47 is there a call I can make at the end of parcel restore to force sending parcel data to the viewer? 2015-11-18 19:48 dont remember 2015-11-18 19:48 after relog its ok ? 2015-11-18 19:48 yes, and also if i use the viewer to create another parcel, then they all appear 2015-11-18 19:49 yeap sounds like the update is missing 2015-11-18 19:49 so something now is not sending an update after the load oar (parcel restore part) 2015-11-18 19:49 there is a: scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 2015-11-18 19:49 after the parcels are restored... 2015-11-18 19:50 don't remember . check code in scenepresence.cs completmovment there is a call there 2015-11-18 19:50 but something has changed since avn merge I think 2015-11-18 19:50 ok I will look .... ty 2015-11-18 20:32 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 20:46 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 20:52 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-18 23:33 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-19 01:18 Starting build #4405 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 17 hr ago) 2015-11-19 01:23 Project opensim » mono-2.10.8.1 build #4405: STILL FAILING in 4 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4405/ 2015-11-19 01:23 ajlduarte: work around some 'tests' errors: add a DefaultPermitions module to sceneB 2015-11-19 01:43 Starting build #4406 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 17 hr ago) 2015-11-19 01:48 Project opensim » mono-2.10.8.1 build #4406: STILL FAILING in 4 min 52 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4406/ 2015-11-19 01:48 ajlduarte: work around some 'tests' errors: just a test 2015-11-19 02:19 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 02:43 Starting build #4407 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 18 hr ago) 2015-11-19 02:48 Project opensim » mono-2.10.8.1 build #4407: STILL FAILING in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4407/ 2015-11-19 02:48 ajlduarte: work around some 'tests' errors: reset the event at start of new test. 2015-11-19 02:48 Starting build #4408 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4363 3 days 18 hr ago) 2015-11-19 02:53 Yippie, build fixed! 2015-11-19 02:53 Project opensim » mono-2.10.8.1 build #4408: FIXED in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4408/ 2015-11-19 02:53 ajlduarte: work around some 'tests' errors: use one autoresetevent per scene 2015-11-19 02:53 ACTION dies 2015-11-19 02:55 dibs on Ubit's stuff. 2015-11-19 02:56 well now lets see REAL bugs :) 2015-11-19 03:05 Not a ton reported yet but it's only been a couple days so far. :P 2015-11-19 03:06 I'm not a Jenkins expert, but does that mean Ubit fixed a lot of stuff? 2015-11-19 03:06 xiuuu don't bring bad luck OtakuMegane :) 2015-11-19 03:07 meaningless stuff Joe 2015-11-19 03:07 If you say so... 2015-11-19 03:07 well low meaning :) 2015-11-19 03:07 its was needed to have jienkins happy and bins 2015-11-19 03:08 It's kind of a consistency thing, making sure certain functions still work. It doesn't guarantee if OS itself will actually run properly or not. 2015-11-19 03:09 yeap 2015-11-19 03:09 I and many others, I'm sure, appreciate all the work you have done recently. 2015-11-19 03:09 Like if 1 + 1 = 3 then something probably is wrong. XD 2015-11-19 03:09 well in the middle one or 2 tests where right ;) 2015-11-19 03:09 ( don't tell i said this.. ) 2015-11-19 03:09 viewgit downloads are fixed 2015-11-19 03:10 if anyone here is interested :) 2015-11-19 03:11 Only major issues I've run into is the hang-on-stop w/Linux which is on mantis already. And for me at least master didn't seem to like mono 3.12.1, but things worked fine when I upgraded to 4. 2015-11-19 03:11 hang-on-stop ? 2015-11-19 03:12 http://opensimulator.org/mantis/view.php?id=7743 2015-11-19 03:12 ahh doesn't terminate 2015-11-19 03:12 Yeah, probably a better description lol 2015-11-19 03:12 yeap seen that mantis 2015-11-19 03:12 but im on win and it does terminate :) 2015-11-19 03:13 Otherwise what little I've tested in-world seems good. Border crossings are real nice. :) Not perfect but better than I've ever seen on OS or SL. 2015-11-19 03:13 also can be a module or something 2015-11-19 03:13 worse on crossings is that they still do a lot of http to grid 2015-11-19 03:13 in the middle 2015-11-19 03:14 well 2 or 3 calls :) 2015-11-19 03:14 a lot in the context ;) 2015-11-19 03:14 also 2 inter regions 2015-11-19 03:18 Got some of my instances upgraded, the rest I'm leaving on pre-merge for now. I'll try playing with stuff some more this week. 2015-11-19 03:18 dont like that mantis about ode crash 2015-11-19 03:19 sounds like related to several scenes on a instance 2015-11-19 03:19 IRC module btw works beautifully now so people can try it out again. :) 2015-11-19 03:19 :) 2015-11-19 03:20 that is in core? 2015-11-19 03:20 irc ? yeap 2015-11-19 03:21 the fixes though? 2015-11-19 03:21 yeap me and OtakuMegane did them 2015-11-19 03:21 Yeah, we put them in while merge was still branched. 2015-11-19 03:21 nice, thanks guys 2015-11-19 03:21 ah cool i missed that 2015-11-19 03:21 Well, was lots going on. :) 2015-11-19 03:24 Hmm, dunno about that ODE mantis. Haven't used it since Bullet was made default. 2015-11-19 03:25 actually was ubOde 2015-11-19 03:26 but problem seems on the updated ode.dll 2015-11-19 03:26 ( so may afect both ) 2015-11-19 03:26 i asked to test with previus dll lets see 2015-11-19 03:27 last ode has a kinda of threading 2015-11-19 03:27 i did disable it.. but error seems to be on it 2015-11-19 05:28 updated my raspberry po region to master 2015-11-19 05:29 seems to be running great "OKC Raspberry Pi2" on OSgrid 2015-11-19 05:32 http://opensimworld.com/hop/75034-OKC-Raspberry-Pi2/ 2015-11-19 12:34 Bug #7742:04 Sim border crossing from 0.8.2 to 0.8.3-dev fails 14( http://opensimulator.org/mantis/view.php?id=7742 ): A NOTE has been added to this issue. 2015-11-19 12:48 Bug #7739:04 [XENGINE] Crash Leading to Continous Loop and stack overflow 14( http://opensimulator.org/mantis/view.php?id=7739 ): A NOTE has been added to this issue. 2015-11-19 13:26 -!- Guest35960(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-19 13:35 Bug #7739:04 [XENGINE] Crash Leading to Continous Loop and stack overflow 14( http://opensimulator.org/mantis/view.php?id=7739 ): A NOTE has been added to this issue. 2015-11-19 13:45 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): has been SUBMITTED. 2015-11-19 13:48 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): has a PATCH to be looked at. 2015-11-19 13:51 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 13:59 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 14:54 Starting build #4409 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-19 14:59 Project opensim » mono-2.10.8.1 build #4409: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4409/ 2015-11-19 14:59 ajlduarte: ClearPartAttachmentData before adding object to scene, not after 2015-11-19 15:02 Starting build #4410 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-19 15:07 Project opensim » mono-2.10.8.1 build #4410: SUCCESS in 4 min 51 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4410/ 2015-11-19 15:07 ajlduarte: clean code a bit 2015-11-19 15:47 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-19 15:49 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 16:04 Bug #7742:04 Sim border crossing from 0.8.2 to 0.8.3-dev fails 14( http://opensimulator.org/mantis/view.php?id=7742 ): has been RESOLVED. 2015-11-19 16:04 Just caught sight of this (new non-profit virtual world society being established), might be of interest to some here: http://virtualworldsociety.org/wordpress1/ 2015-11-19 16:07 -!- BeyBar(~Tommy@90-231-42-231-no42.tbcn.telia.com) has left #opensim-dev 2015-11-19 16:16 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 16:42 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-19 19:09 hmm apparently someone highlighted me here, but my scrollback doesn't scroll back enough :) 2015-11-19 19:33 gmc_: My logs shows this 2015-11-19 19:33 10:44 < Melanie_> gmc_: llSetKeyframedMotion works exactly as specified by LL 2015-11-19 19:33 10:44 < Melanie_> gmc_: The "easing" is added by the viewer. 2015-11-19 19:33 10:45 < Melanie_> gmc_: Therefore, patches to change keyframe on the opensim side will not be accepted 2015-11-19 20:07 gmc_, Melanie_ I didn't catch the context of this, but any function starting with ll* is supposed to mimic their semantics in SL. We have another series of functions, os*, that deviate from that 2015-11-19 20:28 diva: gmc_ was going to add a parameter that made the easing optional or something. 2015-11-19 20:28 And yeah, gmc_ could do that as an os* function 2015-11-19 21:14 well, melanie has spoken, i'll just leave it alone and go spend my time on other things then 2015-11-19 21:14 bye! 2015-11-19 21:15 -!- gmc_(~gmc@freenode/sponsor/gmc) has left #opensim-dev 2015-11-19 21:30 there can't be an "easing" parameter because that is viewerside 2015-11-19 21:30 we don't even apply easing at all 2015-11-19 21:30 people.... tsk tsk tsk 2015-11-19 21:37 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): has been SUBMITTED. 2015-11-19 21:39 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): has been set as RELATED TO issue 0007330. 2015-11-19 21:39 Bug #7330:04 llRegionSayTo() now says it twice... 14( http://opensimulator.org/mantis/view.php?id=7330 ): has been set as RELATED TO issue 0007745. 2015-11-19 21:39 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): has been UPDATED. 2015-11-19 21:56 ooops echos ? 2015-11-19 22:12 Yeah, sure enough it does say things twice. 2015-11-19 22:12 yeap see it 2015-11-19 22:12 llSay is still fine though 2015-11-19 22:12 yeap 2015-11-19 22:12 ( already a script with the several variants ;) ) 2015-11-19 22:13 but we all know that french resistance lady lies.. she does say things more than once 2015-11-19 22:14 ( from the tv "Allo Allo" tv thing ) 2015-11-20 00:03 Starting build #4411 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 00:08 Project opensim » mono-2.10.8.1 build #4411: SUCCESS in 5 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4411/ 2015-11-20 00:08 ajlduarte: remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this are still merge issues 2015-11-20 00:09 Starting build #4412 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 00:14 Project opensim » mono-2.10.8.1 build #4412: SUCCESS in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4412/ 2015-11-20 00:14 ajlduarte: remove unused return value on DeliverMessageTo() 2015-11-20 00:16 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): A NOTE has been added to this issue. 2015-11-20 00:17 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-20 00:39 Starting build #4413 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 00:44 Project opensim » mono-2.10.8.1 build #4413: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4413/ 2015-11-20 00:44 ajlduarte: ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library 2015-11-20 00:46 Starting build #4414 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 00:51 Project opensim » mono-2.10.8.1 build #4414: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4414/ 2015-11-20 00:51 ajlduarte: change a log message from error to just Debug 2015-11-20 00:58 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-20 00:59 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-20 01:31 Bug #7739:04 [XENGINE] Crash Leading to Continous Loop and stack overflow 14( http://opensimulator.org/mantis/view.php?id=7739 ): A NOTE has been added to this issue. 2015-11-20 01:44 Starting build #4415 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 01:48 Project opensim » mono-2.10.8.1 build #4415: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4415/ 2015-11-20 01:48 ajlduarte: make llAvatarOnLinkSitTarget(0) return UUID.Zero 2015-11-20 02:54 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): has been RESOLVED. 2015-11-20 03:15 Bug #7725:04 Current Outfit folder and Current Appearance Issues (Firestorm) 14( http://opensimulator.org/mantis/view.php?id=7725 ): has been CLOSED 2015-11-20 03:19 Bug #7745:04 llRegionSayTo() echos 14( http://opensimulator.org/mantis/view.php?id=7745 ): has been CLOSED 2015-11-20 11:58 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-20 12:10 Bug #7740:04 Misleading ScriptStopStrategy in OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7740 ): A NOTE has been added to this issue. 2015-11-20 12:33 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-20 13:19 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-20 14:03 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-20 14:39 Hello did anybody instaló luminarias on iPad pro 2015-11-20 15:02 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-20 15:04 jak the patchs will take some time to "digest" :) 2015-11-20 15:05 ok Ubit, no rush.... I've tried to separate them.... the first 3 patches should not change any existing functionality, merely adds code to those modules 2015-11-20 15:05 jakdaniels_ did you volunteer for OSCC this year? 2015-11-20 15:05 the last patch is what changes the load oar behaviour 2015-11-20 15:05 yes neb 2015-11-20 15:06 great! you can handle flags? 2015-11-20 15:06 let me know if you do need anything, im a bit crippled at the moment, my laptop died 2015-11-20 15:06 im waiting on new parts to arrive for new computer 2015-11-20 15:06 yes.... if you can give me the perms I had last year I can change all the banner everywhere quickly :) 2015-11-20 15:06 hope to be back in business by end of the weekend 2015-11-20 15:06 you should already have same perms 2015-11-20 15:06 i never undid anything 2015-11-20 15:07 if not let me know 2015-11-20 15:07 i'll fix you up 2015-11-20 15:07 I tried running the scipt that sets the flags texture... it could read from the notecard... some os function perms missing I think 2015-11-20 15:07 *it couldn't* 2015-11-20 15:08 oh hrmm 2015-11-20 15:08 maybe just one or two regions like that.... I'll check again and let you know? 2015-11-20 15:08 that should be the same too 2015-11-20 15:08 oh was it temp1 and temp2? 2015-11-20 15:08 ignore those for now if so 2015-11-20 15:08 those are for us to clean up so we can share the oars 2015-11-20 15:08 if its other regions that would be odd, I dont think i changed it 2015-11-20 15:08 but 2015-11-20 15:08 maybe the grid upgrade changed something too 2015-11-20 15:09 hmmm... let me go check now... will take me a few mins to see what didn't work 2015-11-20 15:09 oh 2015-11-20 15:09 make sure you have presenter group active 2015-11-20 15:09 remeber everything is presenter group for scripts 2015-11-20 15:09 so not staff or builders? 2015-11-20 15:09 right 2015-11-20 15:09 because of the presentation board hud 2015-11-20 15:09 the presenters group has to be able to run scripts 2015-11-20 15:09 cant have multiple groups 2015-11-20 15:09 unfortunately 2015-11-20 15:10 we should add that at some point 2015-11-20 15:10 multigroup controls 2015-11-20 15:10 hmmm, I'm not in that group 2015-11-20 15:10 even if its only controlled via simulator 2015-11-20 15:10 ahh 2015-11-20 15:10 do you have god powers? 2015-11-20 15:10 Attendees, Builders, Staff and VIP 2015-11-20 15:10 no 2015-11-20 15:11 just tried on sandbox 2015-11-20 15:11 I sent you group invite 2015-11-20 15:11 got it 2015-11-20 15:12 ok hopefully that helps 2015-11-20 15:12 be sure top check the land settings 2015-11-20 15:12 to see what group owns the land 2015-11-20 15:12 whatever group that is you will need active 2015-11-20 15:12 most places its presenters 2015-11-20 15:12 but im not sure about landing zones 2015-11-20 15:13 that may be builders group 2015-11-20 15:13 or something else staff 2015-11-20 15:15 i'm on sandbox.... running the script that sets the sign textures... 2015-11-20 15:15 osMakeNotecard permission denied 2015-11-20 15:15 osGetNotecard too 2015-11-20 15:16 hmm 2015-11-20 15:16 i wonder if thats just sandbox 2015-11-20 15:16 give me a moment 2015-11-20 15:16 I had these perms before, but then I think you locked it down just b4 OSCC14 started 2015-11-20 15:17 you need to be estate manager 2015-11-20 15:17 1 sec 2015-11-20 15:17 ah yes 2015-11-20 15:20 ok you might have to relog 2015-11-20 15:20 try again 2015-11-20 15:20 I also might have to restart regions 2015-11-20 15:20 since you already visited as a non estate manager 2015-11-20 15:20 im not sure 2015-11-20 15:20 I added you as estate manager everywhere I think 2015-11-20 15:20 let me verify keynotes 2015-11-20 15:20 script works now and god powers too, but I will relog just incase 2015-11-20 15:22 great 2015-11-20 15:22 ok i doubled checked you are active grid wide now 2015-11-20 15:22 ok thanks. U going to the OSCC meeting later? 2015-11-20 15:23 yes 2015-11-20 15:23 ok, I'll start changing the banners in a bit then :) 2015-11-20 15:24 thanks 2015-11-20 15:24 you have the texture template already? 2015-11-20 15:26 yes i do. Wow, that is such a satisfying feeling, clicking the button and all the banners on the whole region change :) 2015-11-20 15:27 flag banners I mean 2015-11-20 15:29 haha ya 2015-11-20 15:32 hmm shopping zone is not working... let me try in god mode 2015-11-20 15:35 Bug #7740:04 Misleading ScriptStopStrategy in OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7740 ): A NOTE has been added to this issue. 2015-11-20 15:35 nebadon can you restart the shopping zone?... sign scripts are not working right 2015-11-20 15:37 hmm ok 2015-11-20 15:38 also can't do anything in keynotes... 2015-11-20 15:38 that region is Staff Group 2015-11-20 15:38 maybe why? 2015-11-20 15:39 no scripts, no building no god powers 2015-11-20 15:40 at Shopping? 2015-11-20 15:40 at shopping I have those powers but sign script are not responding 2015-11-20 15:40 *scripts 2015-11-20 15:43 i purged the script dlls for that region 2015-11-20 15:43 its restarting 2015-11-20 15:43 keynotes and landing zones... I have no rights to do anything still, doesn't seem to matter what group I'm in 2015-11-20 15:43 ok 2015-11-20 15:43 lets get this working first 2015-11-20 15:43 ok yes... 2015-11-20 15:43 sandbox worked ok ;) 2015-11-20 15:57 Starting build #4416 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 16:02 Project opensim » mono-2.10.8.1 build #4416: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4416/ 2015-11-20 16:02 ajlduarte: change ScriptStopStrategy to the default value co-op (mantis 7740 2015-11-20 16:59 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-20 18:29 Starting build #4417 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 18:30 Project opensim » mono-2.10.8.1 build #4417: FAILURE in 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4417/ 2015-11-20 18:30 * ajlduarte: remove the hard to maintain Ode.Net wrapper only in use by old ode 2015-11-20 18:30 * ajlduarte: remove Ode.Net - missing files. ( old ode may be broken now) 2015-11-20 18:37 FAILURE ? 2015-11-20 18:38 it says no failure on page 2015-11-20 18:42 Starting build #4418 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4416 2 hr 54 min ago) 2015-11-20 18:42 im retriggering test 2015-11-20 18:43 ty 2015-11-20 18:43 Project opensim » mono-2.10.8.1 build #4418: STILL FAILING in 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4418/ 2015-11-20 18:43 Ubit: There are errors at the bottom of that output 2015-11-20 18:44 [csc] /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs(1546,32): error CS0246: The type or namespace name `d' could not be found. Are you missing a using directive or an assembly reference? 2015-11-20 18:44 [csc] Compilation failed: 21 error(s), 2 warnings 2015-11-20 18:44 2015-11-20 18:44 BUILD FAILED - 0 non-fatal error(s), 26 warning(s) 2015-11-20 18:44 2015-11-20 18:44 /home/jenkins/jobs/opensim/workspace/MONO_VERSION/mono-2.10.8.1/OpenSim/Region/PhysicsModules/Ode/OpenSim.Region.PhysicsModule.Ode.dll.build(6,6): 2015-11-20 18:44 External Program Failed: /opt/mono-2.10.8.1/lib/mono/4.0/dmcs.exe (return code was 1) 2015-11-20 18:44 oh? 2015-11-20 18:44 Here, I'll gist it for you 2015-11-20 18:45 https://gist.githubusercontent.com/Lirusaito/eb01eb4efe02408c9161/raw/9e690a50b0699a1063173e004c1152a98db4f984/gistfile1.txt 2015-11-20 18:46 ty 2015-11-20 18:46 no problem 2015-11-20 18:47 oops 2015-11-20 18:48 Starting build #4419 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4416 3 hr 0 min ago) 2015-11-20 18:49 is nice to actually add the replacement :) 2015-11-20 18:51 ohh i can see the console nice 2015-11-20 18:53 Yippie, build fixed! 2015-11-20 18:53 Project opensim » mono-2.10.8.1 build #4419: FIXED in 4 min 54 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4419/ 2015-11-20 18:53 ajlduarte: remove Ode.Net - missing file. ( old ode may be broken now) 2015-11-20 18:53 you have a Jenkins login Ubit? 2015-11-20 18:53 nopes 2015-11-20 18:53 you need an account to see the console there 2015-11-20 18:53 ok i will message you in a few 2015-11-20 18:54 nopes see it without login 2015-11-20 18:54 ( petty i didn't see it a weak ago lol ) 2015-11-20 18:54 im not sure you see the same thing though i will make you an account 2015-11-20 18:54 then you can retrigger tests 2015-11-20 18:55 ok ty 2015-11-20 18:55 but it does let me see Console Output, as is 2015-11-20 18:56 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): A NOTE has been added to this issue. 2015-11-20 19:11 Starting build #4420 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-20 19:16 Project opensim » mono-2.10.8.1 build #4420: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4420/ 2015-11-20 19:16 ajlduarte: stop a Vehicle on a failed region cross (or empty border) (old ode) 2015-11-20 19:25 Bug #7730:04 Memory leak when object moves between regions 14( http://opensimulator.org/mantis/view.php?id=7730 ): A NOTE has been added to this issue. 2015-11-20 19:40 Starting build #4421 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-20 19:44 Project opensim » mono-2.10.8.1 build #4421: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4421/ 2015-11-20 19:44 ajlduarte: stop the Vehicle AFTER fixing position not before, bc stop code also updates position (old ode) 2015-11-20 20:09 anyone know why map search is not so great? 2015-11-20 20:10 like on OSCC if i go to map and search Keynote 2015-11-20 20:10 i get 0 results 2015-11-20 20:10 but if i type OSCC Keynote 2015-11-20 20:10 then they show, region names are "OSCC Keynote 1" etc.. 2015-11-20 20:10 we really need to fix that maybe? 2015-11-20 20:11 We welcome patches! :) 2015-11-20 20:11 yea, that's something I've been wanting to fix for some time. It only seems to work if what you specify as a search term is the start of a region name it might find. 2015-11-20 20:12 Probably just needs a % added 2015-11-20 20:12 somewhere. 2015-11-20 20:15 bbl 2015-11-20 20:32 something that kind of sucks at OSCC 2015-11-20 20:32 i log into OSCC Keynote 1 with a bunch of people there 2015-11-20 20:32 and 1/2 the people who are sitting I see in a T-Pose 2015-11-20 20:41 ma search is a prefix search 2015-11-20 20:41 same as sl 2015-11-20 20:42 btw, expect asset breakage on osgrid 2015-11-20 20:42 ? 2015-11-20 20:42 the resync is done and i'm working on bringing the cluster back into production 2015-11-20 20:42 oh ok 2015-11-20 20:42 thanks 2015-11-20 20:42 there may be several minutes of disruption 2015-11-20 20:42 k 2015-11-20 20:43 ACTION hides the romulan disruptor behind her back 2015-11-20 20:43 haha 2015-11-20 20:50 1 hour 45 minutes to full sync. 2015-11-20 20:51 but both hosts are active again 2015-11-20 20:51 the rest will complete on it's own 2015-11-20 20:57 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): has a PATCH to be looked at. 2015-11-20 21:14 nice, thanks Melanie_T 2015-11-20 21:52 Bug #7746:04 fix warnings introduced with avination merge 14( http://opensimulator.org/mantis/view.php?id=7746 ): has been SUBMITTED. 2015-11-20 22:17 Bug #7746:04 fix warnings introduced with avination merge 14( http://opensimulator.org/mantis/view.php?id=7746 ): has a PATCH to be looked at. 2015-11-20 23:10 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-21 00:07 outch patchs flood :) 2015-11-21 00:52 Starting build #4422 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 00:56 Project opensim » mono-2.10.8.1 build #4422: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4422/ 2015-11-21 00:56 ajlduarte: remove some compile warnings increasing total number by 2 2015-11-21 01:32 Bug #7746:04 fix warnings introduced with avination merge 14( http://opensimulator.org/mantis/view.php?id=7746 ): A NOTE has been added to this issue. 2015-11-21 01:49 Starting build #4423 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 01:54 Project opensim » mono-2.10.8.1 build #4423: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4423/ 2015-11-21 01:54 ajlduarte: remove some duplicate using statements 2015-11-21 01:55 Starting build #4424 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 01:59 random stats there was about 1100 commits since the first of the year until about 3 weeks ago 2015-11-21 01:59 is there a gource vid? 2015-11-21 01:59 Project opensim » mono-2.10.8.1 build #4424: SUCCESS in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4424/ 2015-11-21 01:59 ajlduarte: remove a warning 2015-11-21 01:59 thats what im doing 2015-11-21 02:00 nice 2015-11-21 02:00 random stats ? 2015-11-21 02:14 Starting build #4425 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 02:18 haha ya Ubit i was counting how many commits in 2015 leading up to 0.8.2 2015-11-21 02:18 kind of since last OSCC 2015-11-21 02:18 video is processing waiting on audio track replacement 2015-11-21 02:18 :) 2015-11-21 02:18 Project opensim » mono-2.10.8.1 build #4425: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4425/ 2015-11-21 02:19 ajlduarte: some cleanup, allow cast rays to collide with terrain within limited range (old ode) 2015-11-21 02:19 well some are kinda random :p 2015-11-21 02:19 ya its just for the Video description is all 2015-11-21 02:20 ive done the same thing every year 2015-11-21 02:37 nebadon: Already passed that number of commits on master since 0.8.2 was released as the result of the avnmerge. 2015-11-21 02:37 https://www.youtube.com/watch?v=RmgdBaCcvt8 2015-11-21 02:37 i did master git 2015-11-21 02:38 and stopped as of about 3 weeks ago 2015-11-21 02:38 it should be pre-merge 2015-11-21 02:39 but who knows git is wierd 2015-11-21 02:39 lol 2015-11-21 02:40 319 UbitUmarov 2015-11-21 02:40 242 Justin Clark-Casey (justincc) 2015-11-21 02:40 194 Diva Canto 2015-11-21 02:40 59 Melanie Thielker 2015-11-21 02:40 57 Robert Adams 2015-11-21 02:40 34 dahlia 2015-11-21 02:40 33 BlueWall 2015-11-21 02:40 28 Oren Hurvitz 2015-11-21 02:40 21 Freaky Tech 2015-11-21 02:40 19 Cinder 2015-11-21 02:40 19 Magnuz Binder 2015-11-21 02:40 16 AliciaRaven 2015-11-21 02:40 8 Mic Bowman 2015-11-21 02:40 8 Steven Zielinski 2015-11-21 02:40 6 Michael Cerquoni 2015-11-21 02:40 5 Glenn Martin 2015-11-21 02:40 5 Michael Heilmann 2015-11-21 02:40 4 Drake Arconis 2015-11-21 02:40 3 Ai Austin 2015-11-21 02:40 3 Christopher 2015-11-21 02:40 3 Dev Random 2015-11-21 02:40 3 Geir Nklebye 2015-11-21 02:40 3 Kevin Cozens 2015-11-21 02:40 3 Robert Louden 2015-11-21 02:40 2 H-H-H 2015-11-21 02:40 2 Quill Littlefeather 2015-11-21 02:40 2 Talun 2015-11-21 02:40 1 Bob Shaffer II 2015-11-21 02:40 1 Jeff Kelley 2015-11-21 02:40 1 Melanie 2015-11-21 02:40 1 Roger Kirkman 2015-11-21 02:41 1 Shy Robbiani 2015-11-21 02:41 1 ft@noemail 2015-11-21 02:41 1 justincc 2015-11-21 02:41 1 lillith xue 2015-11-21 02:41 1 tglion 2015-11-21 02:41 commit counts :0 2015-11-21 02:41 so ya maybe does have merge stuff, but oh well 2015-11-21 02:41 its hard to get accurate counts the way git does stuff 2015-11-21 02:41 however thats just the commit counts, the gource video does have the merge 2015-11-21 02:41 that im sure of 2015-11-21 02:41 sorry does not have the merge 2015-11-21 02:41 nice video 2015-11-21 02:42 thanks 2015-11-21 02:42 gource is pretty cool 2015-11-21 02:52 very pretty, neb! 2015-11-21 02:53 thanks :) 2015-11-21 02:53 Starting build #4426 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 02:54 right around 2 minutes diva you go nuts 2015-11-21 02:54 lol 2015-11-21 02:55 ubit does too hehe 2015-11-21 02:55 :) 2015-11-21 02:55 Ever tried running it on the entire git history for OS? 2015-11-21 02:55 i could 2015-11-21 02:55 it would probably be about 20+ minutes long hehe 2015-11-21 02:56 maybe more 2015-11-21 02:56 lol 2015-11-21 02:57 Probably a bit long for entertainment but an interesting look at just how much it's gone through 2015-11-21 02:58 Project opensim » mono-2.10.8.1 build #4426: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4426/ 2015-11-21 02:58 ajlduarte: add thread allocation calls for new ode.dll (old ode) 2015-11-21 03:07 bahh was seeing a major bug.. nothing rezzing 2015-11-21 03:07 im with a alt and on a restricted parcel :p 2015-11-21 03:07 ufff :) 2015-11-21 03:08 lol 2015-11-21 03:10 Cool. I'm in a 6 way tie for 19th top committer. 2015-11-21 03:10 lol 2015-11-21 03:11 oh, yeah. That gource thing is neat. 2015-11-21 03:11 Most of my OS related commits don't show up in gource as they aren't made to the main tree. 2015-11-21 03:28 jak square root of 2 is not 25% larger 2015-11-21 03:34 mb we should limit region rotation to 90 steps 2015-11-21 03:53 diva kalis invasion.. hideee 2015-11-21 03:54 :) 2015-11-21 03:54 :) 2015-11-21 13:02 Ubit: sorry the mantis description is wrong. I meant to say ~25% bigger on each side (that what it says in the code) so 50% bigger. Actually to be pedantic 41.43% but it's easier to make an array 50% bigger ;) ;);) 2015-11-21 13:03 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): has been UPDATED. 2015-11-21 13:35 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-21 13:41 Bug #7742:04 Sim border crossing from 0.8.2 to 0.8.3-dev fails 14( http://opensimulator.org/mantis/view.php?id=7742 ): has been CLOSED 2015-11-21 14:25 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-21 16:01 Bug #7739:04 [XENGINE] Crash Leading to Continous Loop and stack overflow 14( http://opensimulator.org/mantis/view.php?id=7739 ): Eine Notiz wurde zu diesem Eintrag hinzugefügt. 2015-11-21 18:21 nebadon is this correct: http://opensimulator.org/wiki/0.8.2.0_Release#Scripts 2015-11-21 18:30 yes 2015-11-21 18:30 its .dll .mdb .text and .... 2015-11-21 18:30 ACTION looks 2015-11-21 18:30 *.map 2015-11-21 18:30 and keep .state 2015-11-21 18:31 ooor 2015-11-21 18:31 DeleteScriptsOnStartup = true 2015-11-21 18:32 in [Xengine] does this every start up 2015-11-21 18:32 but its slow 2015-11-21 18:32 if you have 1000s of scripts 2015-11-21 18:32 Wright Plaza for instance takes like 25 minutes to start up 2015-11-21 18:49 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-108-126.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-11-21 19:46 What is the difference between in-memory region storage and the use of MySQL for region storage for use by a standalone? 2015-11-21 19:54 Plugh there is no Regions table 2015-11-21 19:54 in the database 2015-11-21 19:54 meaning stuff like OpensimWi Redux couldnt display maps 2015-11-21 19:54 for standalones 2015-11-21 19:54 unless you enable database storage of region info 2015-11-21 19:55 diva distro probably needs it as well 2015-11-21 19:55 since a standalone would have all of that in memory anyway with or without the database, the database is superfolous to anything intneral 2015-11-21 19:56 its simply so external apps could also access the data 2015-11-21 20:02 Starting build #4427 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 20:08 Project opensim » mono-2.10.8.1 build #4427: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4427/ 2015-11-21 20:08 * ajlduarte: add a missing override 2015-11-21 20:08 * ajlduarte: add a missing override 2015-11-21 20:08 Starting build #4428 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-21 20:08 Um... unless the regions table was dropped in SA mode I have one. It is also possible I have a regions table because I have also used my database in grid configuration in the past for testing 2015-11-21 20:09 ok. I'll leave my setting on mysql for that. There are other external programs I'm working with, or developing, where that might be needed. 2015-11-21 20:13 Project opensim » mono-2.10.8.1 build #4428: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4428/ 2015-11-21 22:26 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-21 22:27 ACTION hides from jak 2015-11-21 22:27 ( kidding ) 2015-11-21 22:30 lol, go on, beat me up over the code then ;) 2015-11-21 22:30 oops yr seen me 2015-11-21 22:30 ..you.. 2015-11-21 22:31 int offsetX = baseX / 4; // the original origin will now be at these coordinates so now we can have imaginary negative coordinates ;) 2015-11-21 22:31 ?? 2015-11-21 22:31 what is this offset ? 2015-11-21 22:32 yeah, bad describing... really what I mean is that after rotation, when you select a bounding cuboid, you may be dealing with negative coordinates... 2015-11-21 22:32 perhaps the diagrams show that better? 2015-11-21 22:34 you are rotating around the center 2015-11-21 22:34 hmm centers offset ? 2015-11-21 22:36 just talking now !! 2015-11-21 22:38 yes rotating around the center, but the new larger bitmap is an array starting <0,0> but actually represents negative coordinates 2015-11-21 22:38 offset is the difference between array origin and source region origin 2015-11-21 22:39 source and temp ... im still on the rotation part :) 2015-11-21 22:43 for parcels and terrain which are just bitmaps, rotate them into a larger temp bitmap (offset being the coord diff between region and array coordinates), then take a bounding cuboid (using the same coordinate system as source region but maybe now negative or >source region size after rotation) and then place at <0,0,0> in destination and apply --displacement to position it 2015-11-21 22:44 i know.. and im on the bitmap code only also.. 2015-11-21 22:44 there's probably many ways to more elegantly math code it... 2015-11-21 22:44 yeap there are... 2015-11-21 22:45 but I use exactly the same algorith for terrain as parcels 2015-11-21 22:45 *algorithm 2015-11-21 22:45 we just need on right ;) 2015-11-21 22:45 both are bitmaps 2015-11-21 22:45 one.. 2015-11-21 22:45 yeap similar code for both 2015-11-21 22:46 It's fun listening to wizard talk, LOL. 2015-11-21 22:46 ( we also keep suport for non square regions.. but thats not a issue now ) 2015-11-21 22:50 yeah I know the broken points in this code regarding that too... the land bitmap code has a regionSize parameter that specifies the bitmap dimensions (possibly non square), the terrain one doesn't yet, it assumes square bitmaps. The OAR file contains a region_size element which I started using, and added code to support grabbing it from the OAR, but then I wondered about multi region OARS and realised region_size in the control file is 2015-11-21 22:50 not right, needs to be in RegionInfo OAR data? 2015-11-21 22:50 ok found a pencil.. offset is centers offset so...ok 2015-11-21 22:51 errr 2015-11-21 22:52 just bad coments :p 2015-11-21 22:52 yeah, my comments.... I talk to myself while coding ;) 2015-11-21 22:53 u agree its centers offset ? 2015-11-21 22:54 offset is just how to translate between bitmap_tmp coords and real region coords, which may become negative after rotation 2015-11-21 22:55 like I said maybe better more elegant way to math code it, but it works... I have done lots of testing 2015-11-21 23:18 but are multi region OARS mostly a legacy of Mega-Regions where regions were assumed to be always 256x256? 2015-11-21 23:44 yeap 2015-11-21 23:50 actually when I mentioned 'region_size' XML element I meant 'size_in_meters' and 'RegionInfo OAR data' should be 'RegionSettings OAR data' ... duh, it's late... 2015-11-21 23:51 we are talking about the code... not necessary making code now 2015-11-22 00:43 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-22 01:04 Starting build #4429 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-22 01:09 Project opensim » mono-2.10.8.1 build #4429: SUCCESS in 5 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4429/ 2015-11-22 01:09 kevin: row format fixed removed to allow creation of regions table 2015-11-22 01:16 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): has been RESOLVED. 2015-11-22 01:41 Bug #7737:04 region table not being created on first run... 14( http://opensimulator.org/mantis/view.php?id=7737 ): A NOTE has been added to this issue. 2015-11-22 01:43 Starting build #4430 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-22 01:48 Project opensim » mono-2.10.8.1 build #4430: FAILURE in 4 min 51 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4430/ 2015-11-22 01:48 * ajlduarte: Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:48 * ajlduarte: Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:48 * ajlduarte: Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:48 * ajlduarte: Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region. 2015-11-22 01:48 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-22 01:49 i love you 2 jenkins 2015-11-22 01:49 :p 2015-11-22 01:53 lol 2015-11-22 02:14 Don't know if it is a fix to the code or fix to OSG's asset server, but 2015-11-22 02:15 rezing at the party today was MUCH faster than it has been in a really long time! 2015-11-22 02:15 probably fixes to the code :) 2015-11-22 02:15 Thats what I'm hoping... 2015-11-22 02:15 Before= 20 minutes, still some textures missing 2015-11-22 02:16 Now= 10 seconds, all is rezed 2015-11-22 02:18 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); 2015-11-22 02:18 funny quarternium 2015-11-22 02:18 That's impressive if it went that fast 2015-11-22 02:18 Yes, I was shocked at the rez speed. 2015-11-22 02:19 And there were already about 20 AVs there when I TP'd in. 2015-11-22 02:19 I've always known, in OS and SL for that matter, things really should rez faster than they did but never sure what it was that held things back. 2015-11-22 02:20 I suspected bad throttle code, but who knows. 2015-11-22 02:20 Whatever it was, dev master is really good right now. 2015-11-22 02:21 its running very good on my raspberry pi2 also 2015-11-22 02:21 i have it pretty much updated 2015-11-22 02:21 Have to update and test out the newest stuff. Been a couple days since last download. 2015-11-22 02:23 XD 2015-11-22 02:23 Starting build #4431 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4429 1 hr 18 min ago) 2015-11-22 02:27 Project opensim » mono-2.10.8.1 build #4431: STILL FAILING in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4431/ 2015-11-22 02:27 ajlduarte: don't use 'funny' Quaternions 2015-11-22 02:28 I guess jenkins likes funny quaternions? 2015-11-22 02:28 seems so 2015-11-22 02:28 MESSAGE: 2015-11-22 02:28 object1 rotation offset not equal 2015-11-22 02:28 Expected: <0.2721655, 0.4082483, 0.544331, 0.6804138> 2015-11-22 02:28 But was: <0.2721655, 0.4082483, 0.544331, 0.6804138> 2015-11-22 02:30 any one as a magnify glass to see the dif? 2015-11-22 02:31 Only dif I see is the extra space before the 2nd one 2015-11-22 02:32 is it a double vs float thing? 2015-11-22 02:33 quat use floats 2015-11-22 02:34 well and original prob still there 2015-11-22 03:20 Ubit: I don't know where that code came from, but is there a chance that it's because of == instead of .equals() ? 2015-11-22 03:21 Assert.That( object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); 2015-11-22 03:22 alrighty.. so much for that theory. 2015-11-22 03:23 assuming Is.EqualTo does a value comparison ... C# is not my primary language 2015-11-22 03:27 I'd figure it does. Kind of the point of the function to begin with lol. 2015-11-22 03:27 heh.. yeah, but... 2015-11-22 03:28 ha 2015-11-22 03:57 Starting build #4432 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 2 hr 53 min ago) 2015-11-22 04:02 Project opensim » mono-2.10.8.1 build #4432: STILL FAILING in 4 min 52 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4432/ 2015-11-22 04:02 ajlduarte: minor changes 2015-11-22 04:02 Starting build #4433 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 2 hr 57 min ago) 2015-11-22 04:06 Project opensim » mono-2.10.8.1 build #4433: STILL FAILING in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4433/ 2015-11-22 04:06 ajlduarte: add merge option on multioar test 2015-11-22 04:10 Starting build #4434 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 3 hr 6 min ago) 2015-11-22 04:13 errr 2015-11-22 04:15 Project opensim » mono-2.10.8.1 build #4434: STILL FAILING in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4434/ 2015-11-22 04:15 ajlduarte: reduce noise before compare 2015-11-22 04:49 Starting build #4435 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 3 hr 45 min ago) 2015-11-22 04:58 Project opensim » mono-2.10.8.1 build #4435: STILL FAILING in 8 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4435/ 2015-11-22 04:58 ajlduarte: add Monitor.wait on load 2015-11-22 05:42 Starting build #4436 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 4 hr 38 min ago) 2015-11-22 05:51 Project opensim » mono-2.10.8.1 build #4436: STILL FAILING in 8 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4436/ 2015-11-22 05:51 ajlduarte: a few changes on Multiregion control file load ; load oar seems far from good 2015-11-22 05:51 Starting build #4437 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 4 hr 47 min ago) 2015-11-22 05:52 nice 8 erros now :) 2015-11-22 06:00 Project opensim » mono-2.10.8.1 build #4437: STILL FAILING in 8 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4437/ 2015-11-22 06:00 ajlduarte: add a a missing monitor.wait if still not needed, mb in future 2015-11-22 07:15 Bug #7740:04 Misleading ScriptStopStrategy in OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7740 ): has been RESOLVED. 2015-11-22 07:27 Starting build #4438 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 6 hr 23 min ago) 2015-11-22 07:37 Project opensim » mono-2.10.8.1 build #4438: STILL FAILING in 18 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4438/ 2015-11-22 07:37 ajlduarte: a few more changes on Multiregion control file load 2015-11-22 07:56 Starting build #4439 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 6 hr 51 min ago) 2015-11-22 08:01 Project opensim » mono-2.10.8.1 build #4439: STILL FAILING in 4 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4439/ 2015-11-22 08:01 ajlduarte: take the Monitor.wait out of the locks 2015-11-22 08:01 Starting build #4440 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 6 hr 57 min ago) 2015-11-22 08:06 Project opensim » mono-2.10.8.1 build #4440: STILL FAILING in 4 min 52 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4440/ 2015-11-22 08:06 ajlduarte: coment out merge option on multiregion oar load i added 2015-11-22 08:06 yeack 2015-11-22 08:08 Starting build #4441 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4429 7 hr 4 min ago) 2015-11-22 08:17 Yippie, build fixed! 2015-11-22 08:17 Project opensim » mono-2.10.8.1 build #4441: FIXED in 8 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4441/ 2015-11-22 08:17 ajlduarte: revert take the Monitor.wait out of the locks 2015-11-22 08:32 Starting build #4442 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-22 08:35 grrr 2015-11-22 08:37 Project opensim » mono-2.10.8.1 build #4442: FAILURE in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4442/ 2015-11-22 08:37 ajlduarte: change syncronization method 2015-11-22 08:41 Starting build #4443 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4441 32 min ago) 2015-11-22 08:46 Yippie, build fixed! 2015-11-22 08:46 Project opensim » mono-2.10.8.1 build #4443: FIXED in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4443/ 2015-11-22 08:46 ajlduarte: change silly Monitor use 2015-11-22 11:33 -!- IgorVorotiloff(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-22 12:30 Bug #7747:04 LLoginSerive.cs login response has extra bool LibOMVClient for Radegast clients since avination merge causing add on errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been SUBMITTED. 2015-11-22 15:11 Looking over last night's jenkins failures, I have a silly question. Don't you own the Quaternion code? That's not a standard part of C#, is it? I don't grok the Is.EqualTo part, though. Would have thought the statement should be more like Assert.That( object1PartLoaded.RotationOffset.equals(part1.RotationOffset), "message"); (or maybe .approximatelyequals, if RotationOffset is a float) You may have to code up or find some .app 2015-11-22 15:17 bool ApproximatelyEquals(float a, float b) { return abs(a-b) <= min(a,b) / 10000000.0; } // Or something similar. Gotta account for zero. Code not tested. Alternately: (max(a,b) - min(a,b)) <= min(a,b) / big number. Also not tested. 2015-11-22 16:12 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-22 16:14 ACTION hides from Ubit ;) 2015-11-22 16:17 damn that is an impressive mantis 2015-11-22 16:17 good stuff 2015-11-22 16:48 wow. Looks good. I'm still going through the information. 2015-11-22 16:49 CrasherRob quaternions code came from libomv 2015-11-22 16:51 ACTION pushs jak from under the terrain patch where he was hidding 2015-11-22 16:55 errr why bounding box on rotated source ( don't like the name ) 2015-11-22 16:56 how will someone like me ever get it right with rotations ? :p 2015-11-22 16:57 :) 2015-11-22 16:59 imo it should be a destiny unrotate box, so we can think " i want to fill this box " 2015-11-22 17:00 hmm or something like that 2015-11-22 17:00 :) 2015-11-22 17:01 well the drawings do imply origin region .. 2015-11-22 17:02 InnoDB tables in MySQL are odd when it comes to knowing the size of a database. phpmyadmin says a table is just over 400G. I dumped it and am loading it in to another machine and the phpmyadmin on that machine says the same table is already at 597G and still loading. 2015-11-22 17:27 diferent allocation, index etc etc methods, using memory for speed? 2015-11-22 17:27 ..indexing.. 2015-11-22 17:31 Starting build #4444 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-22 17:36 Project opensim » mono-2.10.8.1 build #4444: SUCCESS in 5 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4444/ 2015-11-22 17:36 ajlduarte: Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size. 2015-11-22 18:24 Ubit, yea. No idea how much longer it will take to finish loading the backup. 2015-11-22 18:47 Bug #7748:04 Sitting on phantom object says warning to chat 14( http://opensimulator.org/mantis/view.php?id=7748 ): has been SUBMITTED. 2015-11-22 19:22 Bug #7749:04 llSensorRepeat using type value = 0 never returns a result 14( http://opensimulator.org/mantis/view.php?id=7749 ): has been SUBMITTED. 2015-11-22 20:46 Bug #7747:04 LLoginService.cs login response has extra bool LibOMVClient for Radegast clients since avination merge causing add on errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-22 20:50 Bug #7747:04 LLoginService.cs login response has extra bool LibOMVClient for Radegast clients since avination merge causing addon errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-22 21:55 Bug #7390:04 Script compile error for "if (vector)" 14( http://opensimulator.org/mantis/view.php?id=7390 ): A NOTE has been added to this issue. 2015-11-22 22:30 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-22 22:57 Bug #7750:04 Unable to sit on a prim if it is set to phatom and distance from avi to prim is > 10m 14( http://opensimulator.org/mantis/view.php?id=7750 ): has been SUBMITTED. 2015-11-22 23:05 Bug #7750:04 Unable to sit on a prim if it is set to phatom and distance from avi to prim is > 10m 14( http://opensimulator.org/mantis/view.php?id=7750 ): A NOTE has been added to this issue. 2015-11-22 23:32 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-23 00:13 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-23 10:11 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-23 10:12 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-23 10:25 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-23 11:55 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-23 13:06 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors, plus question on special Radegast handling 14( http://opensimulator.org/mantis/view.php?id=7747 ): has been UPDATED. 2015-11-23 15:41 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): has been SUBMITTED. 2015-11-23 15:41 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): has been UPDATED. 2015-11-23 16:32 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): A NOTE has been added to this issue. 2015-11-23 16:38 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): A NOTE has been added to this issue. 2015-11-23 16:50 *sigh*.... how do I upload images to the wiki? 2015-11-23 17:21 jakdaniels the wiki is in sort of a mess at the moment 2015-11-23 17:21 we are discussing how to improve it 2015-11-23 17:22 uploads are turned off because of exploits 2015-11-23 17:22 for the moment 2015-11-23 17:22 mediawiki is the worst peice of software ever written 2015-11-23 17:32 lame it seems like Singularity and Replex viewer do not like my ASUS 970GTX STRIX 4gb 2015-11-23 17:32 i get like 5-10fps 2015-11-23 17:32 but in Firestorm i get really fast rates 2015-11-23 17:33 wonder what we are going to do when SL stops updating the viewer code 2015-11-23 17:33 and new hardware stops working like in this instance 2015-11-23 17:34 ok nebadon, I just wanted to upload those load oar diagrams on the new page I was writing. Maybe I should wait? 2015-11-23 17:34 ya for now probably have to wait, unless you can put them externally some where and then embed them in wiki maybe 2015-11-23 17:35 not idea but it would work 2015-11-23 17:35 ideal* 2015-11-23 17:35 I'll wait. Is there maybe a timescale for making a new wiki? 2015-11-23 17:35 no none at all 2015-11-23 17:35 *wiki site 2015-11-23 17:36 i honestly dont even know if it is going to happen or not 2015-11-23 17:36 i have zero time 2015-11-23 17:36 we were talking about it last couple days, if it happens I likely wont be involved 2015-11-23 17:36 even a consensus on which software to use now would be good ;) 2015-11-23 17:36 I just dont have the time 2015-11-23 17:36 it would still be mediawiki 2015-11-23 17:36 but there would be a static front end 2015-11-23 17:36 a CMS 2015-11-23 17:37 that would control all accounts 2015-11-23 17:37 we would probably have to purge everyones accounts too 2015-11-23 17:37 and start fresh with users 2015-11-23 17:38 right now about 97% of the accounts are fake 2015-11-23 17:38 and just spam the site 2015-11-23 17:38 mediawiki is pure garbage 2015-11-23 17:38 but sadly there is nothing better 2015-11-23 17:38 or nothing even equally as bad 2015-11-23 17:38 only options are all worse in my opinion 2015-11-23 17:39 Yeah, it would be quite a job to port content into something else 2015-11-23 17:39 having it behind a better CMS perhaps typo3 or something like that will be less vulenerable to attack 2015-11-23 17:40 +1 on typo3 2015-11-23 17:40 Melanie likes typo3 i do not 2015-11-23 17:40 but, being im bowing out, its really up to whoever is willing to do the work 2015-11-23 17:40 Ive used it before in a corporate environment 2015-11-23 17:40 im not sold on anything really though 2015-11-23 17:41 anything is better than the current situation hehe 2015-11-23 17:41 the big problem is mediawiki has no public facing admin tools 2015-11-23 17:41 its all php-cli 2015-11-23 17:41 if i have to reset someones password for the wiki 2015-11-23 17:41 i literally have to go root level SSH into server 2015-11-23 17:41 and run a php console command on mediawiki 2015-11-23 17:41 its insane 2015-11-23 17:42 surely that's fixed now in recent versions... isn't the one we're using ancient? 2015-11-23 17:42 seriously anyone who ever worked on mediawiki needs to be water boarded 2015-11-23 17:42 no its not fixed 2015-11-23 17:42 the newest version is just as bad as a version from 10 years ago 2015-11-23 17:42 according to the documentation anyway 2015-11-23 17:42 lol 2015-11-23 17:42 but, with a CMS in front that could be taken care of 2015-11-23 17:42 yes 2015-11-23 17:43 mediawiki would pull all credentials from the CMS 2015-11-23 17:43 and disable its own 2015-11-23 17:43 mediawiki is totalyl reliant on external administration and security 2015-11-23 17:43 its completely not secure on any level 2015-11-23 17:43 even all of the security modules offer zero protection 2015-11-23 17:43 ive tried everything 2015-11-23 17:44 and everytime i instute extra checks the hacks get worse 2015-11-23 17:44 only thing that works is disable account creation and disable uploads 2015-11-23 17:44 lol 2015-11-23 17:44 great wiki 2015-11-23 17:52 -!- acryline(~acryline@212-198-88-15.rev.numericable.fr) has left #opensim-dev 2015-11-23 17:52 Melanie_T can explain better what she was thinking about the wiki though :) 2015-11-23 17:53 if and when it happens we probably going to need to have as many interested folks as possible involved with checking and cleanup 2015-11-23 17:54 wow. That's nuts about what you have to do for some maintentance tasks for the wiki. 2015-11-23 17:54 I use dokuwiki as I am mostly interesting in documenting things. I like that it doesn't use a database. 2015-11-23 17:56 ya i think we use that for avacon too 2015-11-23 17:56 i dont think it would work well for opensimulator 2015-11-23 17:56 s/interesting/interested/ 2015-11-23 17:57 hehe... use it for the front facing page. ;) 2015-11-23 17:57 ya that is another thing that mediawiki is really bad for 2015-11-23 17:58 being our main website 2015-11-23 17:58 yea, a mix of static main pages then link to the wiki might be better but you get in to the problem of who and how the front pages will be maintained. 2015-11-23 17:58 its already hard enough to upgrade mediawiki, since generally everytime i have upgraded it, the theme stops working 2015-11-23 17:58 You would often want to update with the news about code changes/releases for one 2015-11-23 17:58 real freakin nightmare 2015-11-23 17:59 yea, the theming in wiki's can be a problem. I've had to update the theme files for dokuwiki a couple of times. 2015-11-23 18:00 I think I also had to update themes once or twice when I updated the Gallery thing I use on my site. 2015-11-23 18:05 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): has been UPDATED. 2015-11-23 18:08 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): has been UPDATED. 2015-11-23 18:08 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): has been UPDATED. 2015-11-23 18:44 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): has been SUBMITTED. 2015-11-23 18:50 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-23 18:58 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-23 18:59 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-23 19:21 nebadon, do you have some of the original graphics like the sponsors and streaming board posters for OSCC? 2015-11-23 21:09 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-23 21:29 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-23 21:36 Bug #7753:04 [AUTH SERVICE]: user account service present: False 14( http://opensimulator.org/mantis/view.php?id=7753 ): has been SUBMITTED. 2015-11-23 21:38 Bug #7753:04 [AUTH SERVICE]: user account service present: False 14( http://opensimulator.org/mantis/view.php?id=7753 ): has been UPDATED. 2015-11-23 22:20 Starting build #4445 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-23 22:23 Bug #7748:04 Sitting on phantom object says warning to chat 14( http://opensimulator.org/mantis/view.php?id=7748 ): A NOTE has been added to this issue. 2015-11-23 22:26 Project opensim » mono-2.10.8.1 build #4445: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4445/ 2015-11-23 22:26 ajlduarte: remove warning on siting in phantom prims without sittarget 2015-11-23 22:29 Bug #7750:04 Unable to sit on a prim if it is set to phatom and distance from avi to prim is > 10m 14( http://opensimulator.org/mantis/view.php?id=7750 ): A NOTE has been added to this issue. 2015-11-23 23:03 Starting build #4446 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-23 23:07 Bug #7750:04 Unable to sit on a prim if it is set to phatom and distance from avi to prim is > 10m 14( http://opensimulator.org/mantis/view.php?id=7750 ): has been RESOLVED. 2015-11-23 23:07 Bug #7750:04 Unable to sit on a prim if it is set to phatom and distance from avi to prim is > 10m 14( http://opensimulator.org/mantis/view.php?id=7750 ): has been CLOSED 2015-11-23 23:08 Project opensim » mono-2.10.8.1 build #4446: SUCCESS in 4 min 54 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4446/ 2015-11-23 23:08 ajlduarte: remove libomv detection/log from llLoginService 2015-11-23 23:10 Starting build #4447 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-23 23:15 Project opensim » mono-2.10.8.1 build #4447: SUCCESS in 4 min 51 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4447/ 2015-11-23 23:15 ajlduarte: revert previus commit 2015-11-23 23:20 If you need to test this issue, most complaints are coming from the sims mentioned in this mantis: http://opensimulator.org/mantis/view.php?id=7752 2015-11-23 23:20 But it happens when TPing from other vars too. 2015-11-23 23:20 ok 2015-11-23 23:20 opps, wrong window 2015-11-23 23:20 lol 2015-11-23 23:21 it happens 2015-11-23 23:24 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): has been UPDATED. 2015-11-23 23:24 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): has been UPDATED. 2015-11-23 23:54 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors, plus question on special Radegast handling 14( http://opensimulator.org/mantis/view.php?id=7747 ): A NOTE has been added to this issue. 2015-11-24 00:32 jakdaniels sorry i just noticed you mentioned my name 2015-11-24 00:32 you still need that? 2015-11-24 00:33 http://oscc.avacon.org/2015/about/branding-guidelines/ 2015-11-24 00:33 we temporarily moved the conference website to avacon server 2015-11-24 00:33 until we fix up the opensimulator dns 2015-11-24 00:34 few more days it seems 2015-11-24 00:37 there is a small chance that url above may not resolve for some yet 2015-11-24 00:39 also some links are broken still lol, we are working on it 2015-11-24 00:46 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-24 00:48 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-24 00:49 nebadon: still no status change 2015-11-24 00:49 ok thanks, I let Joyce know 2015-11-24 00:49 nebadon: before friday it was "waiting for domain transfer authorization" 2015-11-24 00:49 we have made a copy on avacon grid now 2015-11-24 00:49 so we can show the info atleast 2015-11-24 00:49 its not quite ready yet though 2015-11-24 00:50 since then it is "waiting for other registrar to release domain" 2015-11-24 00:50 ok wierd its taking so long 2015-11-24 00:50 so it's authorized 2015-11-24 00:50 yea cool 2015-11-24 00:50 but not yet released 2015-11-24 00:50 well, 1&1. go figure 2015-11-24 00:50 heh ya never really a fan 2015-11-24 00:50 i never use them because i heard so many negs about them 2015-11-24 00:50 early osgrid website used it 2015-11-24 00:51 but we ditched it fast 2015-11-24 00:51 well, opensimulator is chaing now 2015-11-24 00:51 changing 2015-11-24 00:51 and the website/wiki also needs to change 2015-11-24 00:51 Cristian Prior liked them 2015-11-24 00:51 so it's all ginna be me again 2015-11-24 00:52 i'm not living in a monastery so I don't have a christian prior ;) 2015-11-24 00:52 lol 2015-11-24 00:53 that was who actually registered the domain osgrid.org 2015-11-24 00:55 Christian Westbrook was his real name SeaPrior :) 2015-11-24 00:55 yup 2015-11-24 00:55 i remember the nick 2015-11-24 00:55 never knew the name 2015-11-24 00:56 didn't he have a plaza at some time? does he still? 2015-11-24 00:58 yea one of the homesteads 2015-11-24 01:08 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-24 01:35 Bug #7749:04 llSensorRepeat using type value = 0 never returns a result 14( http://opensimulator.org/mantis/view.php?id=7749 ): A NOTE has been added to this issue. 2015-11-24 02:04 Starting build #4448 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 02:08 Project opensim » mono-2.10.8.1 build #4448: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4448/ 2015-11-24 02:08 ajlduarte: remove a debug message 2015-11-24 02:09 diva ping 2015-11-24 02:11 pong 2015-11-24 02:12 hey we have git describe showing 0.9.0 2015-11-24 02:12 but show version on console reports 0.8.3-dev 2015-11-24 02:12 can you fix it so everything shows 0.9 everywhere 2015-11-24 02:12 my git push abilities are disabled at the moment 2015-11-24 02:12 until i get virtualbox working again 2015-11-24 02:15 Starting build #4449 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 02:16 nice thanks, there you go danbanner :) 2015-11-24 02:17 nice, thanks diva, neb 2015-11-24 02:17 diva what is all this nonsense > http://opensimulator.org/viewgit/?a=commitdiff&p=opensim&h=59b63b64066d9da706c47e47bddd86a897ccd175 2015-11-24 02:17 is that for real? 2015-11-24 02:17 is there really that many places it needs to be fixed? 2015-11-24 02:18 oh yeah, I'll do that later 2015-11-24 02:18 haha omg 2015-11-24 02:18 whyyyyyy!! 2015-11-24 02:18 that's what shows in the dlls themselves 2015-11-24 02:18 ahh there is no better way to do this? 2015-11-24 02:18 maybe 2015-11-24 02:18 im sure it can be scripted 2015-11-24 02:18 but wow 2015-11-24 02:18 thats nutty 2015-11-24 02:18 Bug #7753:04 [AUTH SERVICE]: user account service present: False 14( http://opensimulator.org/mantis/view.php?id=7753 ): A NOTE has been added to this issue. 2015-11-24 02:18 not a biggie 2015-11-24 02:18 it's a global replace 2015-11-24 02:18 yea 2015-11-24 02:19 i dont use VS 2015-11-24 02:19 i keep forgetting about that 2015-11-24 02:21 Project opensim » mono-2.10.8.1 build #4449: SUCCESS in 6 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4449/ 2015-11-24 02:21 diva@metaverseink.com: Flipped version to 0.9.0.0 2015-11-24 03:32 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): has been SUBMITTED. 2015-11-24 04:07 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-24 09:07 Bug #7755:04 llGetHTTPHeader adds a = sign to query-string 14( http://opensimulator.org/mantis/view.php?id=7755 ): has been SUBMITTED. 2015-11-24 09:18 Bug #7744:04 Enhancements to 'load oar' 14( http://opensimulator.org/mantis/view.php?id=7744 ): A NOTE has been added to this issue. 2015-11-24 09:31 Bug #7747:04 LLoginService.cs login response has extra fields causing addon errors, plus question on special Radegast handling 14( http://opensimulator.org/mantis/view.php?id=7747 ): A NOTE has been added to this issue. 2015-11-24 10:44 Bug #7751:04 Four new watchdog timeouts for each region on server shutdown 14( http://opensimulator.org/mantis/view.php?id=7751 ): A NOTE has been added to this issue. 2015-11-24 11:32 Starting build #4450 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 11:37 Project opensim » mono-2.10.8.1 build #4450: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4450/ 2015-11-24 11:37 ajlduarte: try not to use Process.HasExit that is broken in some mono versions 2015-11-24 12:20 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): has been SUBMITTED. 2015-11-24 12:52 Starting build #4451 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 12:54 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 12:57 Project opensim » mono-2.10.8.1 build #4451: SUCCESS in 4 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4451/ 2015-11-24 12:57 ajlduarte: reduce 'echos' on several regions per instance (mantis 7754) 2015-11-24 13:11 Bug #7755:04 llGetHTTPHeader adds a = sign to query-string 14( http://opensimulator.org/mantis/view.php?id=7755 ): A NOTE has been added to this issue. 2015-11-24 14:02 Starting build #4452 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 14:06 Project opensim » mono-2.10.8.1 build #4452: FAILURE in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4452/ 2015-11-24 14:06 ajlduarte: at end of teleport disable the sending simulator, not destiny 2015-11-24 14:07 what? 2015-11-24 14:28 Starting build #4453 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4451 1 hr 36 min ago) 2015-11-24 14:33 Yippie, build fixed! 2015-11-24 14:33 Project opensim » mono-2.10.8.1 build #4453: FIXED in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4453/ 2015-11-24 14:33 ajlduarte: reset control even prior to use 2015-11-24 14:38 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 14:53 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 14:54 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 15:12 Starting build #4454 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-24 15:14 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 15:17 Project opensim » mono-2.10.8.1 build #4454: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4454/ 2015-11-24 15:17 ajlduarte: again chat echos, check repeats uncondicionally 2015-11-24 15:28 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 15:48 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 16:01 -!- acryline(~acryline@212-198-88-15.rev.numericable.fr) has left #opensim-dev 2015-11-24 16:13 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-24 16:22 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): has been SUBMITTED. 2015-11-24 16:42 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): A NOTE has been added to this issue. 2015-11-24 16:46 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): has been UPDATED. 2015-11-24 16:57 Bug #7755:04 llGetHTTPHeader adds a = sign to query-string 14( http://opensimulator.org/mantis/view.php?id=7755 ): A NOTE has been added to this issue. 2015-11-24 16:59 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): A NOTE has been added to this issue. 2015-11-24 17:21 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): has been UPDATED. 2015-11-24 17:23 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): has been UPDATED. 2015-11-24 17:25 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): A NOTE has been added to this issue. 2015-11-24 17:28 Starting build #4455 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 17:28 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): has been RESOLVED. 2015-11-24 17:33 Project opensim » mono-2.10.8.1 build #4455: SUCCESS in 4 min 54 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4455/ 2015-11-24 17:33 ajlduarte: simplify DeliverChatToAvatars(..) ( hopefully not breaking it ) 2015-11-24 18:05 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): A NOTE has been added to this issue. 2015-11-24 18:18 Bug #7755:04 llGetHTTPHeader adds a = sign to query-string 14( http://opensimulator.org/mantis/view.php?id=7755 ): has been RESOLVED. 2015-11-24 18:51 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): A NOTE has been added to this issue. 2015-11-24 19:00 Plugh meeting time if you can :) 2015-11-24 19:01 yup. I'm on my way. 2015-11-24 19:08 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): A NOTE has been added to this issue. 2015-11-24 19:17 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): A NOTE has been added to this issue. 2015-11-24 19:24 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): A NOTE has been added to this issue. 2015-11-24 20:04 Can you put a var and regular region side by side in 0.9? If not, is the restriction in OS, viewers, or both? 2015-11-24 20:07 some viewers may smoke for now 2015-11-24 20:07 k 2015-11-24 20:07 but im testing 2 vars side by side now 2015-11-24 20:07 2km and 512m :) 2015-11-24 20:08 well was testing.. going to look for food now ;) 2015-11-24 20:08 ok, cool. If it can handle that, it would be more likely to work with regular and var side by side. 2015-11-24 20:08 I'm going to be doing a food run soon. Picking up some stuff for a couple family members to take with them when they go out for this evening. 2015-11-24 20:11 Starting build #4456 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-24 20:11 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been SUBMITTED. 2015-11-24 20:13 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): A NOTE has been added to this issue. 2015-11-24 20:16 Project opensim » mono-2.10.8.1 build #4456: SUCCESS in 4 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4456/ 2015-11-24 20:16 melanie: If no job engine is started at all, keep checking it's status from 2015-11-24 20:29 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been UPDATED. 2015-11-24 20:44 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been UPDATED. 2015-11-24 20:45 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been UPDATED. 2015-11-24 20:55 Bug #7756:04 Extremely volumous default debug tracing for hypergrid visitor login: espec "Unable to fetch folder" and "Couldn't start script" 14( http://opensimulator.org/mantis/view.php?id=7756 ): has been UPDATED. 2015-11-24 21:38 I see that one commit was ported to 0.8.2 -- is that really important? 2015-11-24 21:39 Plugh ^^ 2015-11-24 21:40 yes it is. 2015-11-24 21:41 what are the consequences of not having it? 2015-11-24 21:41 Someone doing a first time install of OS would be missing a database table. 2015-11-24 21:42 realy? 2015-11-24 21:42 how the hell did that happen? 2015-11-24 21:42 yes. Not sure. I didn't dig through history. It may be a change in OS where an option passed in the SQL for creating a table was ok in the past but is no longer valid. 2015-11-24 21:43 um... I meant a change in MySQL. 2015-11-24 21:44 It may also just be a case of the option was valid before if the table was previously created as a MyISAM table where now it is marked for InnoDB. 2015-11-24 21:44 bbiab 2015-11-24 21:44 I don't get it 2015-11-24 21:45 that has been in opensim forever 2015-11-24 21:45 why did things suddenly change? 2015-11-24 21:45 it's quite possible mysql changed 2015-11-24 21:46 there are massive changes and in fact new mysql clients are incompatible with old servers 2015-11-24 21:46 something to watch out for 2015-11-24 21:46 mysql has made lots of changes including a switch to mandatory strong password encryption 2015-11-24 21:47 removal of the old_passwords directive and the mysq_auth_oldpass plugin 2015-11-24 21:47 this will bite a lot of opensim users upgrading their distros 2015-11-24 21:47 here's what the doc says for mysql 5.5 2015-11-24 21:48 so i guess they may have removed a no-op but accepted, directive as well 2015-11-24 21:48 "ROW_FORMAT=FIXED is not supported. If ROW_FORMAT=FIXED is specified while innodb_strict_mode is disabled, InnoDB issues a warning and assumes ROW_FORMAT=COMPACT. If ROW_FORMAT=FIXED is specified while innodb_strict_mode is enabled, InnoDB returns an error." 2015-11-24 21:48 the only table I've seen this happen is the regions table 2015-11-24 21:48 so maybe he default was flipped to "strict" 2015-11-24 21:51 ok I'm going to replace the release, then 2015-11-24 21:52 diva, yes. That was the information I saw the other day abou the ROW_FORMAT option. 2015-11-24 21:53 reverting a commit? I thought it goes to post-fixes before it was released. It then gets change to release on release and back to post-fixes if there are changes to the release? 2015-11-24 21:54 ? couldn't parse that Plugh :) 2015-11-24 21:54 AFAIK, The code branches are changed to post-fixes when getting ready for a release so why does something need to be reverted? 2015-11-24 21:55 I'm just going to replace the release package 2015-11-24 21:55 it's just one commit 2015-11-24 21:56 it doesn't feel like we should do another relase 2015-11-24 21:59 this will affect all those users who come new to opensim 2015-11-24 21:59 i dont know how many platforms have got a flipped default yet 2015-11-24 22:02 ok I replaced the release packages 2015-11-24 22:03 grr... git is such a pain when you have merge conflicts. 2015-11-25 00:16 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-25 01:44 Hey, Can someone help me out for a second? I'm getting the error: System.TypeloadException - Could not load type 'opensim.region.pysicsmodules.meshing.zeromesher' 2015-11-25 01:44 and i made a typo..... 2015-11-25 01:45 lol 2015-11-25 01:52 http://pastebin.com/2WwjK8Cf - full section i'm seeing where it crashed upon loading/creating a region 2015-11-25 01:53 'OpenSim.Region.PhysicsModules.Meshing.ZeroMesher'? are you sure ? 2015-11-25 01:53 view the log, im sure 2015-11-25 01:54 well it should work, question is if you want it :) 2015-11-25 01:54 No, i don't. I have in the OpenSim.ini, Meshmerizer, the default 2015-11-25 01:55 thats why this is odd, i have no intention to use zeromesher 2015-11-25 01:55 ohh ok its on initial modules scan then 2015-11-25 01:56 any suggestions then? 2015-11-25 01:56 hmm and seems grid side 2015-11-25 01:57 need me to post my configuration or something? 2015-11-25 01:57 hmm file a mantis, since now im busy with other thing :( 2015-11-25 01:59 if was a install on a clean floder or on top of old one ? 2015-11-25 02:03 Bug #7759:04 ZeroMesher blocks region load 14( http://opensimulator.org/mantis/view.php?id=7759 ): has been SUBMITTED. 2015-11-25 02:03 it was a clean build from master code 2015-11-25 02:04 i'm going to just rollback my git to a commit i know worked and work with that till this is looked into 2015-11-25 02:05 i'd fix it myself... but sadly i know C++ better than C# :P 2015-11-25 02:37 zontreck that looks like old dlls 2015-11-25 02:38 How could that be though if i built it from the master repository? 2015-11-25 02:43 Bug #7759:04 ZeroMesher blocks region load 14( http://opensimulator.org/mantis/view.php?id=7759 ): A NOTE has been added to this issue. 2015-11-25 02:44 Bug #7759:04 ZeroMesher blocks region load 14( http://opensimulator.org/mantis/view.php?id=7759 ): has been RESOLVED. 2015-11-25 02:52 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): A NOTE has been added to this issue. 2015-11-25 03:23 Starting build #4457 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-25 03:27 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): has been SUBMITTED. 2015-11-25 03:29 Project opensim » mono-2.10.8.1 build #4457: SUCCESS in 6 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4457/ 2015-11-25 03:29 ajlduarte: remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug 2015-11-25 03:34 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 03:44 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): has been SUBMITTED. 2015-11-25 03:47 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): has been SUBMITTED. 2015-11-25 03:47 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-25 03:49 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): A NOTE has been added to this issue. 2015-11-25 03:55 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 04:07 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 04:13 Starting build #4458 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-25 04:13 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 04:18 Project opensim » mono-2.10.8.1 build #4458: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4458/ 2015-11-25 04:18 ajlduarte: suspend the use of DisableSimulator, that is causing teleport and crossing issues 2015-11-25 04:20 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-25 04:25 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): A NOTE has been added to this issue. 2015-11-25 04:25 Bug #7757:04 Region lost its properies, terrain information and other things 14( http://opensimulator.org/mantis/view.php?id=7757 ): A NOTE has been added to this issue. 2015-11-25 04:27 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): A NOTE has been added to this issue. 2015-11-25 06:42 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-25 07:02 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-25 08:13 Bug #7754:04 Duplicate chat output from agents and objects 14( http://opensimulator.org/mantis/view.php?id=7754 ): A NOTE has been added to this issue. 2015-11-25 08:42 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): A NOTE has been added to this issue. 2015-11-25 11:43 -!- Guest2977(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-25 14:33 -!- Guest47372(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-25 15:18 Has the sync to https://github.com/opensim/opensim stopped? last commit was 15af626 3 days ago... 2015-11-25 15:22 jakdaniels probably 2015-11-25 15:22 im not even sure we have control over that anymore 2015-11-25 15:22 http://github.com/nebadon2025/opensimulator 2015-11-25 15:22 should be fully update 2015-11-25 15:25 seems to be stuck on the last commit I made, nothing has hit it since. Not to worry I'll just do a 'git remote set-url origin git://opensimulator.org/git/opensim' and switch to the real source ;) 2015-11-25 15:27 its not your fault 2015-11-25 15:27 coyled actually shut it off it seems 2015-11-25 15:29 he sent me email couple days ago i just noticed 2015-11-25 15:29 Just and FYI that I unfortunately had to break the github.com/opensim/opensim mirror. GitHub has this weird feature where all activity using a deploy key is presumed to be activity by a human. So every time somebody commits to the opensim repo it shows up as something I did, because 3 years ago I was the one who added the deploy key to GitHub. That was annoying so I removed the key I added. 2015-11-25 15:29 i'll forward it on to core 2015-11-25 15:38 ok nebadon, thanks 2015-11-25 16:44 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been UPDATED. 2015-11-25 16:53 Bug #7758:04 Map tile refresh rate not obeying [MAP] maptilerefesh setting in OpenSimDefaults.ini and OpenSim.ini 14( http://opensimulator.org/mantis/view.php?id=7758 ): has been RESOLVED. 2015-11-25 16:56 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-25 17:10 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-25 17:14 Do any of the devs have any input or comments to add to the following mantis item? 2015-11-25 17:14 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-25 17:20 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. 14( http://opensimulator.org/mantis/view.php?id=7752 ): A NOTE has been added to this issue. 2015-11-25 17:25 Bug #7752:04 Teleports out of var regions with a lot of prims/textures often fails with viewer timeout and viewer crash. Viewer problem??? 14( http://opensimulator.org/mantis/view.php?id=7752 ): has been UPDATED. 2015-11-25 17:41 Has anyone noticed that the GitHub mirror for OpenSim appears to have stopped being sync'd. The last commit it shows was from 3 days ago. 2015-11-25 17:45 yes 2015-11-25 17:45 i have an alt for now 2015-11-25 17:45 http://github.com/nebadon2025/opensimulator 2015-11-25 17:45 it has all the branches too 2015-11-25 17:46 it syncs every 3 minutes 2015-11-25 17:47 Thanks. I'll update my notes with the new mirror. 2015-11-25 19:08 ohh why is mantis so quiet ? 2015-11-25 19:09 Shhhhuuush lol 2015-11-25 19:09 oops yes.. yr right Shhhhhuusssh 2015-11-25 20:04 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 20:18 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 21:55 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-25 22:05 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-11-26 00:06 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-26 02:19 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): has been SUBMITTED. 2015-11-26 03:41 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 04:24 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 04:29 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 04:39 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 05:04 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 05:08 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 05:12 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 05:15 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 05:21 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-26 11:30 What's happened to osmantis.... it's not posting here any more. 2015-11-26 12:24 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): has been SUBMITTED. 2015-11-26 14:23 Bug #7765:04 Region with deep water (minus Z) trashed 14( http://opensimulator.org/mantis/view.php?id=7765 ): has been SUBMITTED. 2015-11-26 14:28 Bug #7765:04 Region with deep water (some items at minus Z) trashed 14( http://opensimulator.org/mantis/view.php?id=7765 ): has been UPDATED. 2015-11-26 14:46 Bug #7765:04 Region with deep water (some items at minus Z) trashed 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 14:48 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): has been UPDATED. 2015-11-26 15:19 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 15:47 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 15:58 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): has been ACKNOWLEDGED. 2015-11-26 16:09 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 16:31 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): has been RESOLVED. 2015-11-26 16:40 Starting build #4459 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-26 16:45 Project opensim » mono-2.10.8.1 build #4459: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4459/ 2015-11-26 16:45 melanie: Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality. 2015-11-26 17:34 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): has been REOPENED. 2015-11-26 17:50 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 17:57 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 18:11 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-26 23:46 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-27 00:12 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 00:18 Starting build #4460 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 00:19 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 00:22 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 00:23 Project opensim » mono-2.10.8.1 build #4460: SUCCESS in 5 min 28 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4460/ 2015-11-27 00:23 ajlduarte: Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. 2015-11-27 00:32 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 00:37 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 02:59 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-11-27 03:45 jakdaniels: ping 2015-11-27 04:21 Bug #7766:04 Making Hypergrid Landmarks, and buying objects from Kitely to 0.9 code does not work 14( http://opensimulator.org/mantis/view.php?id=7766 ): has been SUBMITTED. 2015-11-27 04:27 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-27 04:32 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-27 05:00 Starting build #4461 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 05:04 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-27 05:05 Project opensim » mono-2.10.8.1 build #4461: SUCCESS in 5 min 8 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4461/ 2015-11-27 05:05 ajlduarte: change threading on GetTexture and GetMesh NonSharable region modules 2015-11-27 05:26 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): A NOTE has been added to this issue. 2015-11-27 05:33 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-27 05:48 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): A NOTE has been added to this issue. 2015-11-27 07:49 Starting build #4462 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 07:54 Project opensim » mono-2.10.8.1 build #4462: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4462/ 2015-11-27 07:54 ajlduarte: change threading on GetTexture and getMesh and WebFetch Modules. 2015-11-27 09:02 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 09:13 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-11-27 09:17 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-11-27 09:31 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 09:49 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 09:58 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-27 11:24 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-27 13:33 Starting build #4463 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 13:38 Project opensim » mono-2.10.8.1 build #4463: SUCCESS in 4 min 59 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4463/ 2015-11-27 13:38 * ajlduarte: change JobEngine stop code and add a extra check for thread removed on watchdog timeout checks 2015-11-27 13:38 * ajlduarte: revert last change to watchdog timeouts, that should not be needed 2015-11-27 13:45 Starting build #4464 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 13:50 Project opensim » mono-2.10.8.1 build #4464: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4464/ 2015-11-27 13:50 ajlduarte: remove thread Heartbeat from watchdog 2015-11-27 13:57 Starting build #4465 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 14:01 Project opensim » mono-2.10.8.1 build #4465: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4465/ 2015-11-27 14:01 ajlduarte: change Backup on scene close to Forced, and not dependent on last change time. 2015-11-27 14:02 Starting build #4466 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 14:06 Project opensim » mono-2.10.8.1 build #4466: SUCCESS in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4466/ 2015-11-27 14:06 ajlduarte: DeregisterRegion from grid earlier on close 2015-11-27 14:39 Starting build #4467 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 14:44 Project opensim » mono-2.10.8.1 build #4467: FAILURE in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4467/ 2015-11-27 14:44 ajlduarte: stop some requests processing when module as no scenes (there must be a better way to fix this) 2015-11-27 14:44 really ? 2015-11-27 14:56 Starting build #4468 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4466 54 min ago) 2015-11-27 15:00 Yippie, build fixed! 2015-11-27 15:00 Project opensim » mono-2.10.8.1 build #4468: FIXED in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4468/ 2015-11-27 15:00 ajlduarte: add a delay to consume other change messages on move and cross 2015-11-27 16:25 Starting build #4469 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-11-27 16:30 Project opensim » mono-2.10.8.1 build #4469: SUCCESS in 5 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4469/ 2015-11-27 16:30 diva@metaverseink.com: Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region. 2015-11-27 16:38 Is a hud treated like an attachment? 2015-11-27 16:38 it is a attachment 2015-11-27 16:39 good. 2015-11-27 16:40 jakdaniels_: ping 2015-11-27 18:43 Starting build #4470 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 18:48 Project opensim » mono-2.10.8.1 build #4470: SUCCESS in 5 min 2 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4470/ 2015-11-27 18:48 ajlduarte: coment out warnings that do a messed around number of threadpool workitens and number of active threads ( at least when a pool is in use) 2015-11-27 19:26 Starting build #4471 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 19:30 Project opensim » mono-2.10.8.1 build #4471: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4471/ 2015-11-27 19:30 ajlduarte: add missing Xengine MinTimerInterval to opensim.ini.example 2015-11-27 19:33 jenkins.. was a ini.. no need to compile :p 2015-11-27 19:55 Why hardcode a terrain clamp to 0 < Z < 655.35 ?? 2015-11-27 19:55 655.35 where ? 2015-11-27 19:56 TerrainChannel.cs around line 165 ish 2015-11-27 19:56 jakdaniels: that was done because Z-vals are represented by ints 2015-11-27 19:56 65536 2015-11-27 19:56 I thought they were floats and doubles 2015-11-27 19:57 they are, but not in the HeightMap, IIRC 2015-11-27 19:57 compression factor = 100. 2015-11-27 19:57 internal terrain has been ints, then shorts, then ushorts, now floats 2015-11-27 19:58 at two formats on db are suported.. the shorts ( with compression ) and the new floats 2015-11-27 19:58 ( ushorts whould do fo SL terrain.. but i gave up on them ) 2015-11-27 19:59 err i mean shorts with that "compression factor" 2015-11-27 19:59 new terrain has gzip compression on bd 2015-11-27 20:00 db... 2015-11-27 20:00 then there are the inport export file formats.. 2015-11-27 20:01 so where have you seen that limit ? 2015-11-27 20:01 Those checks were introduced in avmmerge 2015-11-27 20:01 possible is a left over from the ushorts format 2015-11-27 20:02 it hard caps terrain values to between 0 and 655.36m There was no such checks in old master 2015-11-27 20:02 I didn't realize it was all floats in there now. nice. 2015-11-27 20:02 old master even had -325 to 325 range at a point 2015-11-27 20:02 yeap i changed to floats 2015-11-27 20:03 if ints where needed, better floats then,, same 4 bytes 2015-11-27 20:04 so anyway, that single point in the code caps all terrain heights to those limits. Imports from OAR, or terrain commands on console, or digging in world. 2015-11-27 20:04 I will just make the limits .ini options I think 2015-11-27 20:04 nahh 2015-11-27 20:04 can't be 2015-11-27 20:04 But also, avatar cannot go below 0m either or TP below 0m so this is becoming a can of worms.... 2015-11-27 20:05 we need to decide a range and make it the standard 2015-11-27 20:05 or oars etc will be a mess 2015-11-27 20:05 well apparently old master did not have limits, and people took advantage of it for under sea builds.... 2015-11-27 20:05 seemed to work i guess 2015-11-27 20:06 lots of things do seem to work on this :p 2015-11-27 20:06 I like the concept of using floats, and an offset for the entire region.. so a mountain region could be offset at 1000m, and an undersea region could be offset at -100m 2015-11-27 20:06 but I know that AVN does want limits and it is good to be able to set them.... 2015-11-27 20:07 I don't see why the world should be limited to ground at 0m 2015-11-27 20:07 long-term I'd rather the entire existing terrain setup get ripped out - and just hand viewers a "patch" of terrain from an algorythm 2015-11-27 20:07 well range should not be more than the sl 510m 2015-11-27 20:07 and the patch be able to model from planetary or solar system scale numbers 2015-11-27 20:07 or textures bake will be ugly 2015-11-27 20:08 in a very deep sea diving sim, sea level would have to be set at 100+m 2015-11-27 20:08 or 0,0,0 be the planetary core... 2015-11-27 20:08 so 510m is the range limit? 2015-11-27 20:08 it can be more now 2015-11-27 20:09 what is the range that can fit into terrain patches? 2015-11-27 20:09 region side... 2015-11-27 20:09 don't know.. even with the 510m sl warns to keep the range reduced 2015-11-27 20:10 or the 4 terrain textures will not bake correctly they say 2015-11-27 20:10 what does actually gets sent to the viewer? Ordinary floats, or ints and a range byte? 2015-11-27 20:11 a mess lol 2015-11-27 20:11 could look it up from the message template 2015-11-27 20:11 probably a large array of ints 2015-11-27 20:11 hmm well corrent terrain compressor assumes 10bits 2015-11-27 20:11 and its unsigned in the message but signed int he code or some other horrible incompatibility 2015-11-27 20:12 terrain is sent compressed.. 2015-11-27 20:12 there is NO guarantee that future viewers will support negative Z as it's completly uncommon 2015-11-27 20:12 so we need to support this because content using this misfeature exists 2015-11-27 20:12 but new builds should be encouraged to set sea level high enough to get the water depth they need 2015-11-27 20:13 that content could be reloaded with vertical displacement 2015-11-27 20:13 but and how negative ? 2015-11-27 20:13 the terrain cap to 0 <= terrain <= 655m needs to go, though, it's a relic 2015-11-27 20:14 I'm tempted just to put some .ini options in: bool ClampTerrainHeights; float ClampTerrainMin; float ClampTerrainMax; 2015-11-27 20:14 that will make this a mess jak.. no standard 2015-11-27 20:15 jakdaniels: it's either to allow negative, or not to allow 2015-11-27 20:15 the danger in allowing is that future viewers may not handle it gracefully 2015-11-27 20:15 yes, so just forget about an upper limit? 2015-11-27 20:16 float.MaxValue :) 2015-11-27 20:16 the compressor has limited range jak 2015-11-27 20:16 aah so we do need to limit it to that 2015-11-27 20:16 and that would be a hard limit because else it'll blow up 2015-11-27 20:16 beign as we don't know how things will break with excessive negative or positive vales, that's why I suggested tbeing able to cap both 2015-11-27 20:17 uff have to review it so guess range 2015-11-27 20:18 hmm it has a prescale mult factor so result are ints 2015-11-27 20:20 hmm why is terraincompressor on region.framework? uff 2015-11-27 20:21 heh... it's a nightmare finding where things are. find xargs and grep are my best friends.... 2015-11-27 20:23 well the DC term is sent as float 2015-11-27 20:24 so average level of terrain can have a nice range.. ( at protocol level ) 2015-11-27 20:25 const int maxwbits = 17; // per header encoding 2015-11-27 20:25 I'm guessing a region with excessive negative and positive heights will work, but the height resolution will be severely diminished? 2015-11-27 20:26 this max number of bits each term can have 2015-11-27 20:27 and there is a pre multiply so result are ints 2015-11-27 20:28 well pre mult is dinamic 2015-11-27 20:28 so yeap resolution will vary with scale 2015-11-27 20:29 ( resolution of 2d "frequency terms" 2015-11-27 20:30 no ideia about viewers rez limits 2015-11-27 20:31 but they are surface viewers 2015-11-27 20:31 they assume we are near ground within sl limits 2015-11-27 20:32 ( also the 4000m for max fly and objects ) 2015-11-27 20:32 out side viewers start to show ugly things 2015-11-27 20:33 ( like the auxiliar things to make ilumination shadows etc ) 2015-11-27 20:34 but a viewer dev can tell it better :) 2015-11-27 20:34 that's why I originally used Constants.RegionHeight and not float.MaxValue for Z defaults in the load oar stuff ;) 2015-11-27 20:34 we do like spaceships at 10000m :) 2015-11-27 20:35 yeap but skyboxes are a norm everywhere 2015-11-27 20:37 hmm falling from 10000 takes time :) 2015-11-27 20:39 well terrain compressor parameters are optimize for the sl range 2015-11-27 20:39 how negative did people went ? 2015-11-27 20:40 max water level is 100 ? 2015-11-27 20:40 I've only seen a few negative ones. I don't think any were below -100. 2015-11-27 20:41 probably should replace that '655.36' in TerrainChannel.cs with Constants.RegionHeight at least... constants scattered around are gotcha's waiting to happen 2015-11-27 20:41 max high for tht textures seems to be 500m 2015-11-27 20:42 well -500 to 500 :) 2015-11-27 20:42 on singu alpha 2015-11-27 20:43 ( but thats blend range.. 2015-11-27 20:43 Constants.RegionHeight is what 4000 ? 2015-11-27 20:44 don't thing that will work fine... 2015-11-27 20:44 4096... but not sure what it really means... it gets passed to physics engine and is enforced here and there 2015-11-27 20:45 hmm not on ode 2015-11-27 20:45 current high limit on ubode is hmm 100 000 ?? :) 2015-11-27 20:45 the SL model is a region goes up forever :) 2015-11-27 20:45 on ode 50 000 ? 2015-11-27 20:46 the 4000 as no place on physics 2015-11-27 20:46 I was slowly adding z specification so regions could be on top of each other... that's why there are calls like GetTerrainHeightAtXYZ() 2015-11-27 20:47 using what viewer ? 2015-11-27 20:47 no viewer... but if OpenSim could support the datastructures, maybe someday... 2015-11-27 20:48 mb 2015-11-27 20:49 in theory, OpenSimulator is a generalized, module, extensible virtual world simulator... that just happens to support one particular viewer/compatability set 2015-11-27 20:49 think there more funny extentions than levels of terrain 2015-11-27 20:50 'module' -> 'modular' 2015-11-27 20:50 like pontual gravity etc 2015-11-27 20:50 So misterblue, you envision another TerrainData class with "layers" in it? 2015-11-27 20:50 so we can walk on the outside of a asteriod.. or at inside walls of a ship 2015-11-27 20:51 ditch the LL terrain concept and use mesh terrains and specify by UUID which ones are 'ground' ;) 2015-11-27 20:51 or make caves 2015-11-27 20:51 Is remoteadmin broken in 0.8.2 ? 2015-11-27 20:51 caves is other thing 2015-11-27 20:52 stackable terrain seems odd... I'd think stackable regions so one had multiple physics engines, prim counts, ... 2015-11-27 20:52 ah 2015-11-27 20:53 hmm or vertical region crossings :) 2015-11-27 20:53 so would you get from regionTop to regionBottom via digging through Top's ground and falling into Bottom? 2015-11-27 20:53 Lemmings. 2015-11-27 20:54 well we can do that with osteleport 2015-11-27 20:55 what was previus max terrain height mister? 2015-11-27 20:56 I like the stackable Region concept. e.g. Have a big var as a continent, and then put a dedicated smaller region on top for each city. Or a big var as a moat around your island. 2015-11-27 20:56 ( well forgetting the 327 case . ) 2015-11-27 20:57 oops i did left the ushorts limits behind 2015-11-27 20:58 so I would like to add some Defaults.ini options: ClampTerrainHeights = false; ClampTerrainMin = -100f; ClampTerrainMax = 4096f; Or shall we just remove the limits like in old master? What does everyone think? 2015-11-27 21:01 old master had limits at least the shorts version 2015-11-27 21:02 but it had no clamping in // ITerrainChannel.this[x,y] 2015-11-27 21:02 public double this[int x, int y].... 2015-11-27 21:02 terrainChannel.cs:149 2015-11-27 21:05 well is easier to extend range in future than reduce if something goes wrong... 2015-11-27 21:27 I think it was OS didn't do limits and people got away with anything that didn't crash the viewer 2015-11-27 21:29 and bc of that we can't use the more compact ushorts 2015-11-27 21:31 OS didn't have restrictive limits. I was testing it before the new terrain code, and I was able to terraform at about 1million metres. 2015-11-27 21:32 did a terrain fill 950000 or so, and then started making features. 2015-11-27 22:51 Starting build #4472 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 22:56 Project opensim » mono-2.10.8.1 build #4472: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4472/ 2015-11-27 22:56 ajlduarte: add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled 2015-11-27 23:31 Yeah, terrain had no limits to my knowledge other than the usual int32. Had one region I think I did put terrain at negative 1 million just to try. 2015-11-27 23:32 no need so high to suicide :P 2015-11-27 23:32 i'm not aware of avination adding any terrain absolute limits 2015-11-27 23:32 maybe guards against neg Z 2015-11-27 23:32 but for the rest, avn code honors the terrform limits set in estate settings 2015-11-27 23:32 Only real amounts I've used though were around -15 which was simply to allow deeper ocean but not all boring flat at 0. 2015-11-27 23:33 and those are max. +-100 2015-11-27 23:33 i just heard they were added during testing. 2015-11-27 23:33 so that's ok, they can go away 2015-11-27 23:34 ok doing it 2015-11-27 23:34 OS doesn't have a lot of arbitrary limits on things like this lol. The viewer becomes a limit before OS does usually. 2015-11-27 23:34 well will do it soon :) 2015-11-27 23:36 they aren't that arbitrary... 2015-11-27 23:36 most sl limits have a valid reason.. others.. well 2015-11-27 23:37 all sl limits had good reasons 2015-11-27 23:37 just not in the eyes of the users 2015-11-27 23:37 many reasons for LL limits were commercial in nature 2015-11-27 23:37 causing artificial shotages 2015-11-27 23:37 +r 2015-11-27 23:37 They had reasons, yes. But unless it's a technical/things-will-asplode limit, I consider it arbitrary. 2015-11-27 23:38 nope. it's not arbitrary if it's based on business math 2015-11-27 23:38 not like someoe threw a dart 2015-11-27 23:38 Are you sure? :) 2015-11-27 23:38 This is LL after all. 2015-11-27 23:39 yes. having a grid if m own, i can easily see where these limits benefitted their business 2015-11-27 23:41 Oh I understand the business reasons quite well. Doesn't mean I agree with them. Part of why I left. But that's me, I'm not exactly a business type, I just like doing awesome stuff because reasons. 2015-11-27 23:43 Most users are perfectly fine with SL's limits though otherwise things obviously would not have held this long. Just the creative, crazy ones like me that get annoyed. 2015-11-27 23:44 most make tech sense 2015-11-27 23:45 good for them that also means more $$ ;) 2015-11-27 23:46 the combination prim count / area / prim size 2015-11-27 23:46 pure business 2015-11-27 23:47 Well that's well known lol 2015-11-27 23:47 Starting build #4473 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-27 23:47 People on SL griped about it already when I first got on in '08. 2015-11-27 23:48 LL's terrain limit was based on their encoding. They used 2 bytes... one channel 0-255, and scaling of (0to 255)/128. Gave roughly 0-510. 2015-11-27 23:50 Never had a private sim, too much for what it offered so never really tested terrain limits there. 2015-11-27 23:51 Project opensim » mono-2.10.8.1 build #4473: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4473/ 2015-11-27 23:51 ajlduarte: remove terrain height clamping left over the ushort format testing 2015-11-27 23:51 And mainland had limited terraforming range of course. 2015-11-27 23:52 ooops 2015-11-27 23:52 ACTION looks to the ceiling 2015-11-27 23:53 ACTION clamps the ceiling at 2m. 2015-11-27 23:53 lol 2015-11-27 23:55 Of course even SL's limits got broken from time to time. Like the creation of the megaprim sets. For which many a builder has been thankful. :) 2015-11-27 23:56 yes 2015-11-27 23:57 Remember for a while it was possible to glitch a prim up at insane heights. Interacting with it would make it go back down but long as it was left alone it just sat up there. 2015-11-28 00:03 Darn, thought I had a picture from back then but guess not. 2015-11-28 00:17 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-28 00:23 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:28 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:38 Sure enough, it seems to work now. Both shutdown command and ctrl-c 2015-11-28 00:38 nice 2015-11-28 00:39 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:47 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:49 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:52 Hmm, looks like whatever fixed it may be very close to the commit slow putzo last had fail 2015-11-28 00:52 mb the Getxxx things 2015-11-28 00:52 Yeah, I'm on those now 2015-11-28 00:58 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): has been SUBMITTED. 2015-11-28 00:59 Looks like that was it. f16d36627f949a3568fea09dddcb76c9f8d823e6 - change threading on GetTexture and GetMesh NonSharable region modules 2015-11-28 00:59 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 00:59 yeap my bet was there :) 2015-11-28 01:00 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 01:01 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-11-28 01:09 I should make a compile-and-launch script for testing stuff... 2015-11-28 01:10 Is there a way to access the top scripts information via a script? 2015-11-28 01:31 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2015-11-28 02:48 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2015-11-28 03:09 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-28 04:48 Bug #7767:04 Using the quit command results in red error messages, one for every sim in the instance. Does this every time. 14( http://opensimulator.org/mantis/view.php?id=7767 ): has been UPDATED. 2015-11-28 13:36 Ubit, another difference I've noticed since testing negative terrain stuff. Set the terrain to say -5m. On a bullet region you can walk on it at -5m no problem. On a ubode region you cannot go below 0m, in fact you walk on nothing :) 2015-11-28 14:11 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 14:15 Bug #7769:04 [LLUDPSERVER]: Packet exceeded buffer size! 14( http://opensimulator.org/mantis/view.php?id=7769 ): has been SUBMITTED. 2015-11-28 14:17 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 14:53 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 16:47 Bug #7741:04 ODE: starting with existing regions generates a fatal error 14( http://opensimulator.org/mantis/view.php?id=7741 ): A NOTE has been added to this issue. 2015-11-28 17:19 is this a place I can ask and ponder about various errors I'm getting in a new OpenSim installation running on Grid, debian wheezy, Robust? 2015-11-28 17:21 when creating a new user in Robust I'm being spat out 2015-11-28 17:21 Command error: MySql.Data.MySqlClient.MySqlException: Table 'opensim.Reginald' doesn't exist 2015-11-28 17:21 at MySql.Data.MySqlClient.MySqlStream.ReadPacket () [0x00000]: in :0 2015-11-28 17:21 at MySql.Data.MySqlClient.NativeDriver.GetResult (System.Int32& affectedRow, System.Int32& insertedId) [0x00000] in :0 2015-11-28 17:22 So my region is call Reginald, but it looks like it's trying to find the table in the wrong place strangely enough. This is the recent build listed on the website 2015-11-28 18:39 jakdaniels: BulletSim used to not let let things below zero Z but there was a request to allow some negative height so BulletSim was changed to allow down to -500 2015-11-28 18:40 [BulletSim]TerrainGroundPlane = -500 is the INI parameter 2015-11-28 18:42 so I finally fixed my issue with the Robust server not finding the region. But now I've ran into a completely different issue that isn't actually giving me a reason for failed login 2015-11-28 18:42 [REMOTE SIMULATION CONNECTOR]: QueryAccess to http://167.114.86.163:9000/agent/f0167b9f-9b9d-479e-a200-a897f7e75ad9/3c53c2e1-0d58-437d-ae8c-e94cbe3c5a88/ returned False, reason , version 0.4/0.4 2015-11-28 18:42 after that, I get a fallback returned 0 regions and then it logs me out 2015-11-28 18:47 wonder if it's because of the client viewer version, going to go download singularity real fast 2015-11-28 18:54 nopes, that wasn't the issue :/ 2015-11-28 18:54 well I'm at a loss then 2015-11-28 19:12 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 19:21 Bug #7770:04 crash when visiting one of two regions 14( http://opensimulator.org/mantis/view.php?id=7770 ): has been SUBMITTED. 2015-11-28 19:25 Bug #7770:04 crash when visiting one of two regions 14( http://opensimulator.org/mantis/view.php?id=7770 ): A NOTE has been added to this issue. 2015-11-28 19:26 ACTION twiddles thumbs while staring at configs, hopelessly drooling 2015-11-28 19:35 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 19:50 current Robust log for those curious: http://pastebin.com/hu9PdnRX 2015-11-28 20:07 ACTION starts banging head against keyboard 2015-11-28 20:28 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 22:04 Bug #7765:04 Region with deep water (some items at negative Z) trashed and load oar now fails for items with negative Z 14( http://opensimulator.org/mantis/view.php?id=7765 ): A NOTE has been added to this issue. 2015-11-28 22:08 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-28 23:16 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2015-11-28 23:54 Starting build #4474 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-28 23:59 Project opensim » mono-2.10.8.1 build #4474: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4474/ 2015-11-28 23:59 ajlduarte: let old ODE trigger collision sounds like ubOde 2015-11-29 00:03 Starting build #4475 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-29 00:05 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2015-11-29 00:07 Project opensim » mono-2.10.8.1 build #4475: SUCCESS in 4 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4475/ 2015-11-29 00:07 ajlduarte: let Bullet do collision sounds (RAdams plz fix the relative speed) 2015-11-29 00:19 Starting build #4476 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-29 00:24 Project opensim » mono-2.10.8.1 build #4476: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4476/ 2015-11-29 00:24 ajlduarte: fix the default shape type on upload, it is always convex 2015-11-29 01:18 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-29 05:19 https://goo.gl/lqdtbb 2015-11-29 05:28 nebadon: You always nail the soundtrack. 2015-11-29 05:30 :) 2015-11-29 05:30 from one of my favorite demos, masagin 2015-11-29 05:31 https://www.youtube.com/watch?v=sbQhgEJuExY 2015-11-29 05:33 LOL... just got to the dance bit... nice 2015-11-29 05:33 :) 2015-11-29 05:46 misterblue > this is with Raspberry Pi 2 using bulletsim XNA https://goo.gl/lqdtbb 2015-11-29 05:46 just updated it to master git tonight 2015-11-29 06:08 diva ping 2015-11-29 07:04 Bug #7771:04 llRotLookAt on physical state not working properly 14( http://opensimulator.org/mantis/view.php?id=7771 ): has been SUBMITTED. 2015-11-29 07:37 nebadon: Heard about the Pi Zero? 2015-11-29 08:59 Bug #7763:04 OpenSim crashes on shutdown (Windows) 14( http://opensimulator.org/mantis/view.php?id=7763 ): A NOTE has been added to this issue. 2015-11-29 09:03 Bug #7767:04 Using the quit command results in red error messages, one for every sim in the instance. Does this every time. 14( http://opensimulator.org/mantis/view.php?id=7767 ): A NOTE has been added to this issue. 2015-11-29 14:18 Bug #7767:04 Using the quit command results in red error messages, one for every sim in the instance. Does this every time. 14( http://opensimulator.org/mantis/view.php?id=7767 ): A NOTE has been added to this issue. 2015-11-29 14:19 Bug #7767:04 Using the quit command results in red error messages, one for every sim in the instance. Does this every time. 14( http://opensimulator.org/mantis/view.php?id=7767 ): has been RESOLVED. 2015-11-29 14:41 Bug #7771:04 llRotLookAt on physical state not working properly 14( http://opensimulator.org/mantis/view.php?id=7771 ): A NOTE has been added to this issue. 2015-11-29 14:45 Starting build #4477 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-29 14:51 Project opensim » mono-2.10.8.1 build #4477: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4477/ 2015-11-29 14:51 ajlduarte: change llLookAt math to master cleaner solution, assuming lAxis2rot does work 2015-11-29 16:56 neb you about?> 2015-11-29 16:56 hey velus whats up 2015-11-29 16:57 there is a probelem in world in cc the npc guys are having problems can you come in and have a look please 2015-11-29 16:59 ah sure give me a moment 2015-11-29 17:00 ok thanks 2015-11-29 17:00 what region? 2015-11-29 17:49 Starting build #4478 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-29 17:54 Project opensim » mono-2.10.8.1 build #4478: SUCCESS in 5 min 7 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4478/ 2015-11-29 17:54 diva@metaverseink.com: Trying to make http requests less slow, according to http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow 2015-11-29 18:18 diva have you noticed any difference with this change? 2015-11-29 18:20 im updating my raspberry pi sim now :) 2015-11-29 18:21 neba, no I haven't measured. I was hoping people would report informally 2015-11-29 18:22 k im sure any improvement to http pipelines will be good even if only minor, every little bit helps 2015-11-29 18:22 sending the viewer wrong or incomplete data is really bad 2015-11-29 18:22 this will affect TPs primarily. I didn't touch the http requests for assets, because I wasn't sure if som people actually want to have proxies there 2015-11-29 18:22 k 2015-11-29 18:23 thats good, tps and logins are traditionally the worst performing parts 2015-11-29 18:23 in terms of comms 2015-11-29 18:29 Starting build #4479 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-11-29 18:29 hmm ? 2015-11-29 18:30 the merge ubit? 2015-11-29 18:31 wierd how merges do that heh 2015-11-29 18:31 yeap 2015-11-29 18:31 always that moment of panic heh 2015-11-29 18:32 :) 2015-11-29 18:34 Project opensim » mono-2.10.8.1 build #4479: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4479/ 2015-11-29 18:34 ajlduarte: fix llLookAt in non-physical case 2015-11-29 18:36 raspberry pi region updated, lets see how it feels :) 2015-11-29 18:42 diva my teleport didnt go well 2015-11-29 18:42 ton of missing content, avatar is invisible 2015-11-29 18:43 i dont see any unusual messages on the console 2015-11-29 18:43 try again 2015-11-29 18:43 seems like its only mesh 2015-11-29 18:43 i see all the prims 2015-11-29 18:44 doesnt seem related 2015-11-29 18:44 well i didn't test here still 2015-11-29 18:44 let me update sisyphus on fast server 2015-11-29 18:44 teleporting out isnt going so well either but let me verify on fast server 2015-11-29 18:46 ok direct login to this region i see content loading 2015-11-29 18:46 let me run this same exact test again before i restart anything 2015-11-29 18:47 hmm and the proxy change is on getting things from grid etc 2015-11-29 18:47 not sending to avatar 2015-11-29 18:48 ok this time it worked 2015-11-29 18:48 hmm 2015-11-29 18:48 maybe was just a fluke 2015-11-29 18:48 let me try teleporting out 2015-11-29 18:48 err or sending things to other sims also :) 2015-11-29 18:48 teleport out went ok as well 2015-11-29 18:48 last time i had my cache cleared 2015-11-29 18:48 let me repeat again with cache cleared 2015-11-29 18:49 i waited for sim to fully load and inventory to finish before i teleported 2015-11-29 18:49 don't know but checking for proxy setting should be fast... 2015-11-29 18:49 i can say for sure opensim feels way more stable on raspberry pi now 2015-11-29 18:49 and a lot faster 2015-11-29 18:50 btw do we have a proxy setting ? 2015-11-29 18:51 there is proxy settings in robust 2015-11-29 18:53 ok must have been a fluke diva 2015-11-29 18:53 i cant make it happen again so far 2015-11-29 18:53 sucks when first time you try spurious things happen 2015-11-29 18:54 i like being able to test opensim with the raspberry pi, even if just for performance sake 2015-11-29 18:54 you can really see the difference in performance with all these code changes 2015-11-29 18:55 tested loading WP there ? :) 2015-11-29 18:55 not enough ram lol 2015-11-29 18:55 1gb ram 2015-11-29 18:55 :) 2015-11-29 18:55 it runs quite well though 2015-11-29 18:55 for something so small 2015-11-29 18:56 don't they say size doesnt matter? :) 2015-11-29 18:56 lol 2015-11-29 19:22 well both Sisyphus and OKC Raspberry Pi2 are updated 2015-11-29 19:22 and teleporting between them several times seems ok 2015-11-29 20:34 Has anyone installed SineWaveCert.pfx for nsl.dsl money module on Linux ? I have looked everywhere but I can only find info for windows. Linux certificate tutorials tend to be application pertinent - so nothing for opensim. There is also 'server_cert.p12', but I think this is for windows only as the .pfx is extracted from this I believe. I have made several attempts, but I get only bad authentication on trying to log in to re 2015-11-29 20:34 gion after installing cert's, without cert's its fine, but of course ... no money module connection. There is 'Josh Boam's' video tutorial, but this is windows only and also a little vague on detail. Or is there a decent written tutorial anywhere, as the readme that comes with nsl.dsl module, is lacking any sort of detail and the reference for certification is mostly Japanese with no English equivalent. 2015-11-30 00:18 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-11-30 16:23 -!- Guest81004(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2015-11-30 16:54 Ubit, Melanie, nebadon: regarding that bug fix for 0.8.2: I'm thinking of tagging a new minor release 0.8.2.1 for it. I don't think I want to to back and make this be release 0.8.2.0 2015-11-30 16:54 ya that makes more sense 2015-11-30 16:54 ok 2015-11-30 16:55 people may not know to fix it if we dont 2015-11-30 20:59 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): has been SUBMITTED. 2015-11-30 21:02 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): has been UPDATED. 2015-11-30 21:04 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): A NOTE has been added to this issue. 2015-11-30 21:05 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): A NOTE has been added to this issue. 2015-11-30 21:07 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): has been UPDATED. 2015-11-30 21:08 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): A NOTE has been added to this issue. 2015-11-30 21:40 Bug #7772:04 Possible missing UUIDs in AssetXferUploader Commits 14( http://opensimulator.org/mantis/view.php?id=7772 ): has been RESOLVED. 2015-11-30 22:49 Melanie_T ping 2015-11-30 23:03 looks like mono addins is broken in 0.8.2 and 0.8.3 2015-11-30 23:03 C:\Users\Administrator\Downloads\opensim-master\opensim-master\bin>mautil.exe -r 2015-11-30 23:03 eg . reg-update 2015-11-30 23:03 ERROR: Add-in scan operation failed. The runtime may have encountered an error w 2015-11-30 23:03 hile trying to load an assembly. 2015-11-30 23:03 ERROR: Add-in scan operation failed (Could not load file or assembly 'file:///C: 2015-11-30 23:03 \Users\Administrator\Downloads\opensim-master\opensim-master\bin\Mono.Addins.dll 2015-11-30 23:03 ' or one of its dependencies. Operation is not supported. (Exception from HRESUL 2015-11-30 23:03 T: 0x80131515)) 2015-11-30 23:03 ERROR: The add-in database could not be updated. It may be due to file corruptio 2015-11-30 23:03 n. Try running the setup repair utility 2015-11-30 23:06 diva: pong 2015-11-30 23:07 hey melanie did you see the fix that Ubit did on 0.8.2 regarding the simulation version? 2015-11-30 23:07 wanted to make sure it's ok, before I package it up 2015-11-30 23:07 Bug #7773:04 Unable to install di 14( http://opensimulator.org/mantis/view.php?id=7773 ): has been SUBMITTED. 2015-11-30 23:07 no it's not 2015-11-30 23:07 apparently it was making sims crash 2015-11-30 23:07 it's not necessary and needs to be taken back 2015-11-30 23:07 Ubit ping 2015-11-30 23:08 i already msgd' ubit but he dropped out of irc 2015-11-30 23:08 ok then 2015-11-30 23:08 here's the proper fix 2015-11-30 23:08 i'll wait unilt everyone is on the same page 2015-11-30 23:08 we redefine the protocols as this: 2015-11-30 23:08 0.3 : knows nothing of more than the legacy max wearables 2015-11-30 23:09 0.4 : knows about the physics wearable but needs a fixed packet of the legacy size. no variable wearables 2015-11-30 23:09 diva unable to install wifi 2015-11-30 23:09 0.5 : full vriable wearable support 2015-11-30 23:09 this way, 0.8.2 which DOES handle the ohysics wearable won't be forced back to cutting it off 2015-11-30 23:10 and the existing release doesn't need to be changed 2015-11-30 23:10 does anything need to be added? 2015-11-30 23:10 we just need to change 0.9's notion of the protocol 2015-11-30 23:10 i can do that but not now. i've driven all day 2015-11-30 23:10 and i really just want to see a bed 2015-11-30 23:11 ok 2015-11-30 23:11 the release is fine as it is 2015-11-30 23:11 ubit's change should not be applied 2015-11-30 23:11 and no repacking is necessary 2015-11-30 23:11 but all 0.9 early adpotors need to update as soon as i fix 0.9 2015-11-30 23:12 this way people who expect releases to be stable and not having to update all the time will be ok 2015-11-30 23:12 jasond I installed wifi on a grid in 0.8.2 and didn't have any problem. Make sure your bin directory is crystal clean, all old dlls and mono addins gone 2015-11-30 23:13 this is straight from github also tried with pecompiled version from opensim site 2015-11-30 23:13 same issue 2015-11-30 23:14 use the mono addins install. it's smooth as silk 2015-11-30 23:14 thats what i have errors with 2015-11-30 23:14 ERROR: Add-in scan operation failed. The runtime may have encountered an error while trying to load an assembly. 2015-11-30 23:15 you need to delete the addin-db, then start opensim once without the wifi installed 2015-11-30 23:15 that way it registers it's own assmblies 2015-11-30 23:15 opensim or robust? 2015-11-30 23:15 there is also a command to scan and register but starting it once is easier 2015-11-30 23:15 robust 2015-11-30 23:15 the point is that robust needs to register the dlls that make up it's own addins since diva needs the interfaces 2015-11-30 23:16 then install the wifi using mono addins 2015-11-30 23:16 mautil 2015-11-30 23:19 diva: the original thought was that 0.4 should fall back automagically. but the corrections ubit made over the past weeks prevent that. ubit likes the quick fix. sure, cut off functionality but fox it quick, don't fix it right! 2015-11-30 23:19 so i'll fix 0.9 to work with 0.8.2 as it is, tomorrow probably 2015-11-30 23:19 ok, fine. I'm glad we don't need to change the release 2015-11-30 23:36 at this point OSCC is not changing 2015-11-30 23:36 it will stay on 0.3 2015-11-30 23:36 its just too close 2015-11-30 23:38 i agree 2015-11-30 23:38 why chance things 2015-11-30 23:38 yea 2015-11-30 23:39 OSCC is running the very latest 0.8.2-post-fixes as of today though 2015-11-30 23:39 well, then don't update when i revert ubit's patch 2015-11-30 23:39 ya i wont 2015-11-30 23:40 its pretty much locked in for now 2015-11-30 23:40 because even though i'm fixing 0.9 there is no guarantee that everyone will update before saturday 2015-11-30 23:40 right 2015-11-30 23:40 it was all kind of done as an emergency fix 2015-11-30 23:41 well, it does the job for that pirpose 2015-11-30 23:41 yea 2015-11-30 23:41 purpose 2015-11-30 23:41 ok not getting the same errors but its not adding the repo 2015-11-30 23:41 but it has to be fixed riht 2015-11-30 23:41 cutting functionality is not a fix 2015-11-30 23:41 for sure 2015-11-30 23:42 jasond i went through the wifi setup with diva a few days ago for OSCC grid 2015-11-30 23:42 and it worked 2015-11-30 23:43 however i cant gaurantee any docs you may be looking at are 100% correct either though 2015-11-30 23:43 what version of mono? 2015-11-30 23:43 make sure you have mono-complete 2015-11-30 23:44 ahh looking at the repo i see no addons fro 0.8.3 2015-11-30 23:45 0.8.3 was short lived 2015-11-30 23:46 there will not expect an 0.8.3 package from diva 2015-11-30 23:46 err, botched that, I would not expect 2015-11-30 23:49 what version are we on now 2015-11-30 23:51 You know, sometimes I'm not sure, lol 2015-11-30 23:52 master is now 0.9.0-dev 2015-11-30 23:52 wow big jump 2015-11-30 23:52 usually diva only goes as high as the release 2015-11-30 23:52 take it is a major release 2015-11-30 23:52 there was a big code merge with avination 2015-11-30 23:52 ode 2015-11-30 23:53 The avi merge was pretty big on changes and even in the time that's been going other things have been in progress as well. 2015-11-30 23:53 been awhile since i looked at the commits 2015-11-30 23:54 0.8.3 was never released 2015-11-30 23:54 it existed as a version in the dev repo 2015-12-01 00:09 Bug #7773:04 Unable to install di 14( http://opensimulator.org/mantis/view.php?id=7773 ): has been RESOLVED. 2015-12-01 00:18 Bug #7731:04 IRCBridgeModule random connect issues 14( http://opensimulator.org/mantis/view.php?id=7731 ): has been RESOLVED. 2015-12-01 00:25 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-01 02:48 diva wifi and mono addins uterly broken 2015-12-01 02:48 http://pastebin.com/mZk7Urg6 2015-12-01 02:48 tried with every version from 8.2 up 2015-12-01 02:49 you should remove the repo system and just do drop in dll 2015-12-01 02:51 Also Diva if you are going to make modules you need to have clear and exact documentation on how to install 2015-12-01 03:00 Diva i also see i am not the only person having this issue and i see that you have not responded back to them. I do hope that you fix this issue as i did like your wifi system. 2015-12-01 03:14 jasond I have about zero time for costumer support 2015-12-01 03:15 and given its free and open software, you have about zero "customers" in the traditional sense too *wink* 2015-12-01 03:15 I make Wifi primarily for me. You're all welcome to use it. But you're all on your own for support. 2015-12-01 03:16 diva is this info still correct > http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ 2015-12-01 03:16 yes 2015-12-01 03:16 ok cool 2015-12-01 03:16 so i know where to point folks 2015-12-01 03:16 anything else i should be pointing people to? 2015-12-01 03:16 no, that's it 2015-12-01 03:16 that is the information i used 2015-12-01 03:17 k 2015-12-01 03:17 as og 0.8.2 it failes to work 2015-12-01 03:17 of 2015-12-01 03:17 we just did it 2015-12-01 03:17 on OSCC grid 2015-12-01 03:17 and it worked, so it is possible 2015-12-01 03:17 I did it on my grids and it works 2015-12-01 03:17 i used the 0.8.2 tar.gz from the website 2015-12-01 03:17 i can get it to work but non on version older that 0.8.1 2015-12-01 03:18 newer*( 2015-12-01 03:18 what version of mono is this? 2015-12-01 03:18 dot net 3.5 4.0 4.5 2015-12-01 03:18 i havge all versins of dot net installed 2015-12-01 03:18 oh you are running this in windows? 2015-12-01 03:18 i have never tested it in windows 2015-12-01 03:19 along with visual studio 2010 2013 2015-12-01 03:19 all requirements are met 2015-12-01 03:19 that is not so easy for me to test at the moment 2015-12-01 03:19 no access to windows? 2015-12-01 03:19 i do but its a brand new computer 2015-12-01 03:20 i still have a bunch of stuff to set up 2015-12-01 03:20 everything else is linux 2015-12-01 03:21 I have 5 minutes, let me try it here from the package that's on opensimulator.org 2015-12-01 03:23 thanks diva 2015-12-01 03:23 funny in my head ive convinced myself no one uses windows anymore 2015-12-01 03:23 lol 2015-12-01 03:23 for opensim at least hehe 2015-12-01 03:24 microsoft gave me 250 windows server 2008 and 250 server 2012 licences 2015-12-01 03:24 so i use windows 2015-12-01 03:24 dang 2015-12-01 03:25 It seems more people hosting from home computers. Think the good majority with servers/VPS are on Linux, though not all. 2015-12-01 03:25 they also gave me all the office products and desktop os licences too 2015-12-01 03:25 i really have nothing against microsoft other than the price 2015-12-01 03:25 its just to expensive 2015-12-01 03:26 i use it because its free lol 2015-12-01 03:26 yea thats great 2015-12-01 03:26 i used to have microsoft select access 2015-12-01 03:26 books and books of dvds of every microsoft app ever 2015-12-01 03:26 im on volume licensing 2015-12-01 03:27 ok I see the problem jasonp 2015-12-01 03:27 Microsoft's stuff is pretty good these days, just pricey. But it has never really fit me well so I've never used it outside of times I have no choice. 2015-12-01 03:27 what did i mess up diva 2015-12-01 03:28 I'm not sure 2015-12-01 03:28 I'm seeing what youre seein, but I still don't know why 2015-12-01 03:29 seems if i compile then it works up to mautil.exe -reg . install Diva.Wifi 2015-12-01 03:29 then gives same error 2015-12-01 03:30 I think the problem is related ot having thr mono addins folder in bin 2015-12-01 03:31 let me try to make it work, then I'll tell you 2015-12-01 03:31 ok if i do this on linux can i move it to windows after? or does it get locked to linux 2015-12-01 03:32 its very portable 2015-12-01 03:32 ill do it on linux and see if i get errors if not then its a windows only issue 2015-12-01 03:32 i even run it on my Raspberry Pi 2 2015-12-01 03:32 you wont 2015-12-01 03:32 we have both done it 2015-12-01 03:32 yah i got opensim running on my amaxon fire phone it worked good up to 8 people 2015-12-01 03:33 haha nice 2015-12-01 03:33 opensim is one of the easiest programs i have worked with usaly 2015-12-01 03:33 hah wow, never thought id hear someone say those words 2015-12-01 03:33 Running stuff on a phone. That is still just...weird to me. Awesome, but weird. 2015-12-01 03:34 well android is linux based aslong as its rooted just make a chroot with debain 2015-12-01 03:34 then you can run any cli based program 2015-12-01 03:35 mono complete even compiled on it lol 2015-12-01 03:35 i was surprised how good it runs on the pi 2015-12-01 03:35 but the pi can not run a viewer 2015-12-01 03:35 that sucked 2015-12-01 03:35 http://opensimworld.com/hop/75034-OKC-Raspberry-Pi2 2015-12-01 03:36 well ya, that is a tall order for any phone hardware 2015-12-01 03:36 Opensim is pretty lightweight aside from physics or heavy scripting. 2015-12-01 03:36 wow nice recreation 2015-12-01 03:36 Wasn't always so good, of course lol. 2015-12-01 03:37 :) thanks its fun to see how far I can push it 2015-12-01 03:37 we had about 10 avatars one day 2015-12-01 03:37 maybe 12 2015-12-01 03:37 you should try installing it on a buffalow router 2015-12-01 03:37 memory is the big factor, its not really possible with less than 1gb ram 2015-12-01 03:37 its just terrible otherwise 2015-12-01 03:38 not for anything serious anyway 2015-12-01 03:38 i hope they eventually make a 2gb pi 2015-12-01 03:38 that would be awesome 2015-12-01 03:39 i noticed that while mesh has lower land impact it lags when enerting regions with tons of mesh 2015-12-01 03:39 I'm testing on linux now 2015-12-01 03:39 yea anytime http thrashes especially texture pipeline it can create nasty lag 2015-12-01 03:39 the next pi is likely to be 4gb mem or more with octacore cpu 2015-12-01 03:40 you can try adjusting the Interest Management 2015-12-01 03:40 i like FrontBack myself 2015-12-01 03:40 ok, so it works in linux 2015-12-01 03:40 but you might experiment with the various choices 2015-12-01 03:40 this is a problem that only shows in Windows 2015-12-01 03:40 nice diva 2015-12-01 03:41 I almost never test mono addins in windows. let me find out what the heck is the problem 2015-12-01 03:42 i attached a debugger to it but had no errors that had meaning 2015-12-01 03:42 just operation not permited seems like a uac message 2015-12-01 03:43 microsoft has a lot of vauge messages like that 2015-12-01 03:43 like "out of resources" 2015-12-01 03:43 could be like 100 different things lol 2015-12-01 03:44 yes they are vauge and i hate them linux errors make sence 2015-12-01 03:45 except on linux the case of the commands matter same with file names and that i wish i could disable 2015-12-01 03:50 jasond do me a favor 2015-12-01 03:51 yes? 2015-12-01 03:51 before I port this to 0.8.2, can you please pull master, get these 4 files and dump them on your 0.8.2 installation 2015-12-01 03:51 they are: 2015-12-01 03:51 mautil.exe, Mono.Addins.CecilReflector.dll, Mono.Addins.dll, Mono.Addins.Setup.dll 2015-12-01 03:51 ok 2015-12-01 03:52 just grab these 4 files from master and dump them on your 0.8.2 2015-12-01 03:52 on windows 2015-12-01 03:52 and run mautil.exe -reg . reg-update 2015-12-01 03:52 tell me if it works 2015-12-01 03:55 ok i think its working 2015-12-01 03:55 great 2015-12-01 03:56 one of the dlls was somewhat outdated, and only windows complains 2015-12-01 03:57 hmm nope back to the same error looks like the file changed after restarting robust 2015-12-01 03:57 what do you mean 2015-12-01 03:59 I was able to install Wifi here on my windows machine with those dlls replaced 2015-12-01 04:00 oh shoot 2015-12-01 04:00 SharpSZlib also needs updating 2015-12-01 04:00 grrr 2015-12-01 04:01 ok 2015-12-01 04:02 i dont see SharpSZlib 2015-12-01 04:03 there, grab that one too 2015-12-01 04:03 afk, but do write here if this solves the problem for you on windows (it finally did for me) 2015-12-01 04:04 thanks diva :) 2015-12-01 04:06 i have the files in addin folder even tho it gives same error 2015-12-01 04:07 no html files and robust reports wifi disabled 2015-12-01 04:08 just start again from scratch 2015-12-01 04:08 rm addin-db directory 2015-12-01 04:08 robust doesn't know about wifi 2015-12-01 04:08 there's nothing in robust that reports onm the status of wifi 2015-12-01 04:09 if you want to see what's installed run mautil -reg . list 2015-12-01 04:15 it does when you start robust but its working now 2015-12-01 04:15 thank you diva 2015-12-01 04:15 ok thanks for pointing it out. I never test mono addins in windows 2015-12-01 04:18 nice 2015-12-01 04:21 on windows i can confirm it still gives an error but it does work 2015-12-01 04:23 what error? 2015-12-01 04:24 I don't see any error 2015-12-01 04:30 hmm the error i was getting before except this time it actualy install wifi 2015-12-01 04:31 I don't see any error here on my test 2015-12-01 04:31 the error on reg-update went away with the first commit; the error on install Wifi went away with the second 2015-12-01 04:41 its likley an issue with my setup but it is working 2015-12-01 04:46 are we holding off on master source changes until after the conference? I have some small BulletSim fixes 2015-12-01 04:48 no let them rip 2015-12-01 04:48 it wont break teleporting to OSCC will it? 2015-12-01 04:49 i cant imagine it would 2015-12-01 04:50 shouldn't break anything ()... fixes avatars standing on moving objects and collision sounds 2015-12-01 04:51 i can test 2015-12-01 04:52 does this mean better elevators? 2015-12-01 04:54 I didn't test elevators... I know that trains work :) 2015-12-01 04:54 nice 2015-12-01 05:07 Sisyphus is updated 2015-12-01 05:14 misterblue ping 2015-12-01 05:14 oh now it stopped 2015-12-01 05:15 the orange mclaren racer i was going around, went into burn out, then shift up high through several gears and the smoke particles and peel out noise kept going, eventually it stopped 2015-12-01 05:15 just figured it report anything unusual 2015-12-01 05:15 otherwise its running great 2015-12-01 05:15 ya its doing it again now 2015-12-01 05:16 seems the only way to get burn out to stop is to stop the vehicle 2015-12-01 05:16 stop accelerating, i dont think it was like that before 2015-12-01 05:16 adding the sound was just returning a relative velocity for the collision... maybe the number being returned is too large 2015-12-01 05:17 this is actually kind of cool 2015-12-01 05:17 let me video it hehe 2015-12-01 05:18 I used UBit's formula... I'll ask him when he is around 2015-12-01 05:21 Hey, I'm trying to create a module, I've finished creating one. but How do I get OpenSimulator to include my DLL? 2015-12-01 05:23 If it is a just a module... you put it in the bin directory and it will be loaded 2015-12-01 05:25 there is also mono packaging for modules... there's a link somewhere 2015-12-01 05:26 I think this is it: http://opensimulator.org/wiki/Installing_3rd_party_addins 2015-12-01 05:27 misterblue > https://goo.gl/vu1Hou 2015-12-01 05:28 not sure if its related to anything you just did, but this seems like new behavior 2015-12-01 05:29 teleport to OSCC was ok :) 2015-12-01 05:32 what is generating the smoke in the car? that seems to stay on also 2015-12-01 05:33 ya its a script that triggers it 2015-12-01 05:33 let me look how its doing it 2015-12-01 05:33 1 sec jumping back to sisyphus 2015-12-01 05:33 the tire smoke is happening while the squeeling is happening... like it thinks it is burning out the whole time 2015-12-01 05:33 yea 2015-12-01 05:34 it uses link_message 2015-12-01 05:34 to send signals from the main scripts to the tires 2015-12-01 05:35 llLoopSound for the sound 2015-12-01 05:35 nothing fancy at all 2015-12-01 05:35 pretty standard stuff it looks like 2015-12-01 05:36 this is not my script original 2015-12-01 05:36 the simulator will queue the collision sound if there is a collision and the relative velocity of the collision is non-zero 2015-12-01 05:36 i switched to Hans script but i tuned it way differently 2015-12-01 05:36 well its not a collision sound 2015-12-01 05:36 thats why im not sure this is even related to your current work 2015-12-01 05:36 UBit had fixed the 'no sound on collision' but by computing it in ubODE and patching a fixed 2.0 into BulletSim 2015-12-01 05:36 this is just part of the gear shifting 2015-12-01 05:37 its the only odd thing I noticed during testing 2015-12-01 05:37 never seen it do this before 2015-12-01 05:37 possible its a result of the avination merge as well 2015-12-01 05:38 Ubit_zzz must be sleeping :) 2015-12-01 05:38 collisions and shifting sound unrelated 2015-12-01 05:42 ya that is what i figured 2015-12-01 05:42 seems very stable otherwise 2015-12-01 06:11 I've got my .dll inside the bin/ directory and it doesn't seem to be loading. (printing what I saw to the log), must I do something witht he .dll assembilies for them to be accepted/loaded 2015-12-01 06:13 nebadon, ive been seeing the constant tire smoking for a while on ubode, mainly on mesh track, using Shin Ingen script in one of Hans cars. 2015-12-01 06:13 yea same scripts in my car 2015-12-01 06:13 though he has a newer one now i think 2015-12-01 06:13 mines based on a older version 2015-12-01 06:14 tuned way differently than his are 2015-12-01 06:14 i tuned mine a little. made a banked version of daytona, actual size, works well, except really bumpy going into and out of the corners 2015-12-01 06:14 mesh 2015-12-01 06:15 do you have invisible sphere tires 2015-12-01 06:15 and the mesh is all no physics? 2015-12-01 06:15 you dont really want the mesh parts of your car to collide 2015-12-01 06:16 make a basic mesh body and sphere tires 2015-12-01 06:16 sorry basic prim body and sphere tires 2015-12-01 06:16 i have the black corvette 2015-12-01 06:16 from when he was giving them away for the osgid birthday 2015-12-01 06:17 I have not examined the build itself 2015-12-01 06:17 just the script 2015-12-01 06:17 tuned it so would take corners better 2015-12-01 06:17 ahh ok i thought you meant you were making your own 2015-12-01 06:17 yea 2015-12-01 06:17 track yes, car no 2015-12-01 06:17 you should check mine out if you havent 2015-12-01 06:17 get a copy at Sisyphus, its the orange McLaren 2015-12-01 06:17 track still needs work, needs massaging for lack of a better word, to make it smoother 2015-12-01 06:18 ok 2015-12-01 06:18 his are good for gigantic tracks 2015-12-01 06:18 mine is more a city racer 2015-12-01 06:19 have you raced on ingen-lab track 2015-12-01 06:19 I think i saw it, but havent tried it 2015-12-01 06:20 best track ive drivin on in Opensim... at least my opinion, its like driving in an arcade game 2015-12-01 06:20 nice 2015-12-01 06:20 have to check it out 2015-12-01 06:22 he had it pretty prim free, but started adding in features, like a town and such, so dont know how that would be as far as lag. 2015-12-01 06:23 suppose that depends on your hardware and bandwidth :) 2015-12-01 06:23 passed you a landmark inworld 2015-12-01 06:23 cool thanks! 2015-12-01 06:23 name is ... HG MOTOPOLIS OPENSIM SPEEDWAY, OSGrandPrix (1194, 385, 21) 2015-12-01 06:26 Is here someone using 0.8.2.0-Release with FSAssets? i got some really stange problem :-( 2015-12-01 06:27 had issues with landmark.... ingen-lab.com:8002 is the url 2015-12-01 06:27 oh ok its not on osgrid 2015-12-01 06:27 cool thanks 2015-12-01 06:28 no, and that takes you to the welcome area, if you open map, the track is directly to the north. 2015-12-01 06:31 i restarted Robust today, since this time it looks like my Region can not access any asset from the server anymore. It begins with not finden the Materials on the Region: Prim "Primitive" (35c176fb-3ace-4c92-b85b-ea17e6fb7ccf) contains unknown material ID 8ce8d308-a64f-2734-240d-dbaa4eb84d4a. And ends with an half rezzed Avatar on login :-( If i swich back to 0.8.2-RC1 version of Robust it works well. I did compare both Robust.in 2015-12-01 06:32 if i try to access one of the missing asset-uuid's over my browser (ip:80/assets/id) i get a XML file that looks correct 2015-12-01 06:34 Is there a way to manually load a module? via command line 2015-12-01 06:37 It would appear not. Thank for the help before though @misterblue 2015-12-01 06:43 I've had problems getting things to load before... if they don't exactly match the class profile 2015-12-01 06:43 make sure you have the Assembly lines above it 2015-12-01 06:45 The module "ExtendedPhysics.cs" is a module that does load... you can start compare your sources to that 2015-12-01 07:34 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-102-85.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-12-01 07:41 what hell 2015-12-01 07:41 my win7 was automaticly updating to win10 ??? 2015-12-01 12:02 Bug #7749:04 llSensorRepeat using type value = 0 never returns a result 14( http://opensimulator.org/mantis/view.php?id=7749 ): has been RESOLVED. 2015-12-01 12:04 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 12:12 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-01 12:21 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 12:36 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 12:48 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 13:37 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 13:38 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): has been set as RELATED TO issue 0007774. 2015-12-01 13:38 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): has been set as RELATED TO issue 0007403. 2015-12-01 13:41 Bug #6755:04 Failing teleports and avatar returned to original source region without attachments 14( http://opensimulator.org/mantis/view.php?id=6755 ): has been set as RELATED TO issue 0007774. 2015-12-01 13:41 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): has been set as RELATED TO issue 0006755. 2015-12-01 14:47 what is 0.8.*3*-post-fixes? do we even have that branch? 2015-12-01 14:47 diva_: we have a mess on our hands and are preparing to roll a 0.8.3 2015-12-01 14:47 ??? 2015-12-01 14:47 0.8.2 was supposed to be final but a major fix didn't make it in 2015-12-01 14:48 rather than rerolling 0.8.2, which is already in the wild, we're considering downgrading the protocols 2015-12-01 14:48 and making 0.8.3 that does have the fix 2015-12-01 14:48 so that the people who prefer to saty on a "safe" 0.8.x for a while don't mess it up for those who have newer versions 2015-12-01 14:48 can't we do 0.8.2.1? 2015-12-01 14:49 you're the release manager 2015-12-01 14:50 if you think it warrants only a micro, fine 2015-12-01 14:50 yes, I think this is minor. Even though I'd like to understand better what "this" entails 2015-12-01 14:50 nebadon's wearables crash 2015-12-01 14:51 that was supposed to work in 0.8.2 but some bounds check patches didn't make it in 2015-12-01 14:52 practicalities: (1) did you undo Ubit's commit to 0.8.2-pf? (2) did you add this commit to 0.8.2-pf? 2015-12-01 14:53 i deleted the nw branch 2015-12-01 14:53 no i didn't remove ubit's commit yet. i asked him to do it, he may not have gotten around to it yet 2015-12-01 14:53 thanks. I would much rather stay within the 0.8.2 branch, so that ppl who are following that branch get this fix easily 2015-12-01 14:53 be free to change my commits :) 2015-12-01 14:54 so.. uff lost again... 2015-12-01 14:55 so.. 2015-12-01 14:56 8.2 gets back to 0.4 ? 2015-12-01 14:56 master jumps to 0.5 ? 2015-12-01 15:00 new branch again? I was thinking of using the 0.8.2 branch to cut any additional minor releases... 2015-12-01 15:01 ACTION sits at a corner watching the ladies 2015-12-01 15:02 basically, melanie, I tend to follow stable branches. It's a bit of an inconvenience to switch branches, especially when there's just minor bug fixes 2015-12-01 15:09 diva_: sure. i have no issue with that and if 0.8.2.1 makes your life easier, good 2015-12-01 15:09 many people use wifi now 2015-12-01 15:09 yeah, let's just stay within that branch instead of creating a new one 2015-12-01 15:09 that branch = 0.8.2-pf 2015-12-01 15:09 we don't need new branches for minor releases 2015-12-01 15:10 I'll just switch VersionInfo.cs accordingly and then cut a new release from there 2015-12-01 15:11 just port the fix there, and I'll tale care of the rest 2015-12-01 15:12 that won't work 2015-12-01 15:12 ? 2015-12-01 15:12 ubit is making a separate fix to 0.8.2, but one too minor to roll an archive from 2015-12-01 15:13 but that fix should not be in 0.8.2.1 2015-12-01 15:13 ok, now I"m really confused 2015-12-01 15:13 because it's 180 degrees to the changes there 2015-12-01 15:13 ok, once again 2015-12-01 15:13 0.8.2.0 has a bug 2015-12-01 15:13 we circumvented it by making the newer version not send the data that crashes it 2015-12-01 15:14 so the people won't be forced to update to often 2015-12-01 15:14 but there is a "real" fix so that will go into 0.8.2-post-fixes 2015-12-01 15:14 and people who pick up source for self-building will get the benefit of it 2015-12-01 15:14 0.8.2.1 fixes the same problem in another way, namely without sacrificing functionality 2015-12-01 15:15 the patch that will go into 0.8.2-post-ffixes is not compatible with the changes for 0.8.2.1 2015-12-01 15:15 why do we need that? 2015-12-01 15:15 so you can't cut 0.8.2.1 from the 0.8.2 branch because ot would have that patch 2015-12-01 15:15 but why do we need that alternative way of solving the problem? 2015-12-01 15:16 as a courtesy to those who pick up 0.8.2-post-fixes for self-compiling 2015-12-01 15:16 it makes them immune to the older 0.9 versions still out there 2015-12-01 15:16 we just don't want sims to crash 2015-12-01 15:16 for the few weeks they will be out there 2015-12-01 15:16 that's the point 2015-12-01 15:16 the difference is in andling 2015-12-01 15:17 so if the fix in 0.8.2-pf fixes the problem why do we ned another way of fixing the problem in 0.8.2.*? 2015-12-01 15:17 0.8.2 fixes the crash by cutting down the array 2015-12-01 15:17 0.8.2.1 fixes he problem by being tolerant of oversized arrays 2015-12-01 15:18 because i didn't want to make you generate new 0.8.2 binaries, i went a route that is more complicated but doesn't force people to update every few days 2015-12-01 15:18 why don't we do that alternative fix in 0.8.2-pf? 2015-12-01 15:18 I mean 2015-12-01 15:18 I can generate 0.8.2.1 from the 0.8.2-pf branch 2015-12-01 15:18 because then we would not have the "courtesy fix" for self compilers 2015-12-01 15:18 we don't need a different branch 2015-12-01 15:18 why does that branch hurt? 2015-12-01 15:19 I am not going to port any fixes to it 2015-12-01 15:19 I am only going to take care of 1 stable branch not 2 2015-12-01 15:19 then that should be 0.8.2.1 2015-12-01 15:19 why not using 0.8.2-pf? 2015-12-01 15:19 and 0.8.2 doesn't need anything backported 2015-12-01 15:19 that's what I'm trying to understand 2015-12-01 15:19 because of an incompatible fix 2015-12-01 15:20 just do the one that fixes it best 2015-12-01 15:20 i'm concerned with keeping the history readable 2015-12-01 15:21 I don't want to have to switch branches; it's very inconvenient. If there are major bug fixes, fine, but for minor it's a pain 2015-12-01 15:21 let's port the best fix to 0.8.2-pf 2015-12-01 15:21 and take it from there 2015-12-01 15:21 what is the pain in it? 2015-12-01 15:21 does that have to do with mono addins/ 2015-12-01 15:21 ? 2015-12-01 15:21 I have 10 models on which I have to do git checkout manually 2015-12-01 15:21 12 2015-12-01 15:21 it's a pita 2015-12-01 15:22 you should use sub repos 2015-12-01 15:22 it makes it automagical 2015-12-01 15:22 so I'm staying with 0.8.2. whatever comes to it I'll take it. Whatever goes to any other 0.8.2.* I will not pay attention 2015-12-01 15:24 you really should look into advanced git topics 2015-12-01 15:25 there are ways to easily do what you are laboriously doing by hand now 2015-12-01 15:25 because that's how the linux kernel is kept together 2015-12-01 15:25 and they change branches like crazy 2015-12-01 15:27 Melanie I have 5 servers with an average of 3 models in each. Each follows opensim git. I have a lot of things automated (e.g. pull) but not checkout between branches. I see that action is highly risky in general, requiring a special deployment process that includes a fair amount of testing 2015-12-01 15:28 so it's not just the checkout action; it's the fact that I see switching branches as a high-risk action 2015-12-01 15:30 what do you call "models" here? 2015-12-01 15:30 groups of regions 2015-12-01 15:30 that share an asset server 2015-12-01 15:31 basically I have ~15 opensim git repos 2015-12-01 15:31 well, that sounds extremely inefficient to me 2015-12-01 15:31 but, your choice 2015-12-01 15:31 avination has a single git repo. binaries are built and distributed from there. that process is automated. 2015-12-01 15:32 avination also has only one single copy of the binaries per physical server 2015-12-01 15:32 yes, it's what works, I"m not asking for your approval :) This is what works for Encitra, for a number of reasons, including contractual 2015-12-01 15:32 applying that to your setup, that would make it one git repo and 5 copies of the binaries 2015-12-01 15:33 thanks for the advice, but we're fine as it is. So switching branches is high risk, and I only do it about twice a year, which is our rate of major releases 2015-12-01 15:34 "our" = opensim 2015-12-01 15:36 well, i rolled that branch into 0.8.2 and ubit is aware 2015-12-01 15:36 thanks! let me pull and see what's going on 2015-12-01 15:37 just a protocol version change for now 2015-12-01 15:37 ubit is looking onto foxing it up 2015-12-01 15:37 fixing* 2015-12-01 15:37 isn't it as simple as merging the code you added to 0.8.2.1? 2015-12-01 15:38 now that you undid his fix of 2 days ago 2015-12-01 15:38 no, the fix that will make this 0.8.2.1 ist not yet done 2015-12-01 15:38 oh ok 2015-12-01 15:38 so we'll let you know when 0.8.2.1 can be rolled 2015-12-01 15:38 I'll wait then 2015-12-01 15:38 thanks 2015-12-01 15:39 basically, ubit's "fix" was to fake being an older version so the sending side would cut the wearables down to 15 2015-12-01 15:39 that's not a fix, 0.8.2 branch should habdle 16 wearables, same as current viewers do 2015-12-01 15:40 so the real fix that will be 0.8.2.1 is to actually do that 2015-12-01 15:40 ok great. As long as everything stays in the 0.8.2-pf branch. As soon as I see the fix hitting there, I'll make a new release package 0.8.2.1 2015-12-01 15:41 please wait for us to tell you 2015-12-01 15:41 will do 2015-12-01 15:41 when the fix hits it's untested 2015-12-01 15:41 so we'll have to let you know when we call the fix good 2015-12-01 15:41 ok 2015-12-01 15:41 or have to refix it 2015-12-01 15:41 not in a hurry 2015-12-01 15:42 what i did to 0.9 today will mitigate the problem as soon as the current 0.9 users update 2015-12-01 15:42 and it's not that many who use it yet 2015-12-01 15:42 and ubit's shot from the hip protects oscc 2015-12-01 15:42 did nebadon update oscc with ubit's fix? 2015-12-01 15:42 i already spoke to nebadon so he's aware that he should not follow 0.8.2-pf any longer but stay at hat he has for oscc 2015-12-01 15:43 yes he did 2015-12-01 15:43 ok, great 2015-12-01 15:43 and we told him to hold at that point 2015-12-01 15:43 ok, going afk for a bit 2015-12-01 15:43 kk 2015-12-01 15:47 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-01 19:14 Anyone who is interested in about 20 minuites around 2:30PM EST we are going to do a quick impromptu load test at OSCC you can HG to > http://cc.opensimulator.org:8002 "OSCC Keynote 1" 2015-12-01 19:14 in the map search 2015-12-01 19:51 Dang it! Firestorm keeps crashing. 2015-12-01 19:55 large regions ? 2015-12-01 19:56 and lbsa keeps hating me 2015-12-01 19:56 ( think its moat not lbsa ) 2015-12-01 19:59 OSCC Keynote 1 2015-12-01 20:02 I had two copies of FS on the same workspace on my machine. Alt-TABed between them and bye bye FS. 2015-12-01 20:02 i arrived there ok 2015-12-01 20:02 errrr with singu 2015-12-01 20:03 yes, I arrived there with no problem. 2015-12-01 20:03 ( hmm diva's hair seems to had crossed a strong wind ) 2015-12-01 20:43 Bug #7775:04 "Rubber band" effect happens every minute or so when driving physical vehciles in Bulletsim or ubOde. 14( http://opensimulator.org/mantis/view.php?id=7775 ): has been SUBMITTED. 2015-12-01 21:29 Bug #7775:04 "Rubber band" effect happens every minute or so when driving physical vehciles in Bulletsim or ubOde. 14( http://opensimulator.org/mantis/view.php?id=7775 ): has been UPDATED. 2015-12-01 21:46 Bug #7775:04 "Rubber band" effect happens every minute or so when driving physical vehciles in Bulletsim or ubOde. 14( http://opensimulator.org/mantis/view.php?id=7775 ): A NOTE has been added to this issue. 2015-12-02 00:09 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-02 02:18 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-02 03:24 Bug #7775:04 "Rubber band" effect happens every 60 seconds when driving physical vehciles in Bulletsim or ubOde on rough terrain. 14( http://opensimulator.org/mantis/view.php?id=7775 ): has been UPDATED. 2015-12-02 03:41 Bug #7775:04 "Rubber band" effect happens every 60 seconds when driving physical vehciles in Bulletsim or ubOde on rough terrain. 14( http://opensimulator.org/mantis/view.php?id=7775 ): A NOTE has been added to this issue. 2015-12-02 04:25 oops 2015-12-02 04:27 hmm jenkins took the day off ? 2015-12-02 04:29 ACTION kicks jenkins in the shin 2015-12-02 04:29 :) 2015-12-02 04:29 its going 2015-12-02 04:29 wierd its not talking though 2015-12-02 04:29 it should have given us notice 2015-12-02 04:30 possible with the freenode ddos 2015-12-02 04:30 they are disabling bot access for a bit 2015-12-02 04:30 jenkins was hung though 2015-12-02 04:30 I think anyway 2015-12-02 04:30 maybe it wasnt and i jumped the gun 2015-12-02 04:47 interestingly 2015-12-02 04:47 Recording NUnit tests results 2015-12-02 04:47 IRC notifier plugin: Sending notification to: #opensim 2015-12-02 04:47 IRC notifier plugin: Sending notification to: #opensim-dev 2015-12-02 04:47 Finished: SUCCESS 2015-12-02 04:47 http://jenkins.opensimulator.org/job/opensim/lastSuccessfulBuild/ 2015-12-02 04:47 :) 2015-12-02 04:47 IRC notifier disconnected? 2015-12-02 04:48 where you see that? 2015-12-02 04:48 no messages here 2015-12-02 04:48 ya im assuming freenode is blocking bots 2015-12-02 04:48 and shouldn't he be here ? 2015-12-02 04:48 they have been under heavy attack 2015-12-02 04:48 let me find out 2015-12-02 04:48 ok 2015-12-02 04:48 cia is ok 2015-12-02 04:49 or it is on a splited irc server 2015-12-02 04:49 ah i bet that is it 2015-12-02 04:51 jenkins has been missing for days hasnt it? 2015-12-02 04:51 i never noticed 2015-12-02 04:51 as far as my scroll goes back its missing 2015-12-02 04:51 only payed attention now 2015-12-02 04:51 since i did push a typo 2015-12-02 04:52 ( compile breaking typo ) 2015-12-02 04:52 this login enable/disable.. 2015-12-02 04:53 has 2 levels 2015-12-02 04:53 or should 2015-12-02 04:53 the region not ready should be a hard one like now 2015-12-02 04:53 Connecting to chat.us.freenode.net:6667 as osjenkins using charset UTF-8 2015-12-02 04:53 Nov 30, 2015 3:56:52 AM INFO hudson.plugins.ircbot.v2.IRCConnection connect 2015-12-02 04:53 connected to IRC 2015-12-02 04:53 Nov 30, 2015 3:56:57 AM INFO hudson.plugins.ircbot.v2.IRCConnection getGroupChat 2015-12-02 04:53 Trying to join channel #opensim 2015-12-02 04:53 Nov 30, 2015 3:56:57 AM INFO hudson.plugins.ircbot.v2.IRCConnection getGroupChat 2015-12-02 04:53 Trying to join channel #opensim-dev 2015-12-02 04:53 Nov 30, 2015 5:58:52 PM INFO hudson.model.AsyncPeriodicWork$1 run 2015-12-02 04:53 from jenkins log 2015-12-02 04:54 i dont see anything else irc related 2015-12-02 04:56 does it say joined when sucess normaly ? 2015-12-02 04:56 dont know 2015-12-02 04:56 enkins is ~PircBotx@204.51.93.133 * PircBotX 1.8, a fork of PircBot, the Java IRC bot 2015-12-02 04:56 jenkins using verne.freenode.net NL 2015-12-02 04:56 jenkins has been idle 54hrs 7mins 47secs, signed on Sun Nov 29 22:48:42 2015-12-02 04:56 jenkins End of /WHOIS list. 2015-12-02 04:56 thats him ? 2015-12-02 04:57 no 2015-12-02 04:57 not the right ip address 2015-12-02 04:57 it has a registered nick ? 2015-12-02 04:57 I restarted jenkins 2015-12-02 04:58 this one still here 2015-12-02 04:58 .. /whois jenkins 2015-12-02 04:59 its osjenkins 2015-12-02 04:59 i think 2015-12-02 04:59 oops 2015-12-02 04:59 well i suspect it will magically start working again 2015-12-02 04:59 freenode has been under heavy attack 2015-12-02 04:59 https://twitter.com/freenodestaff 2015-12-02 05:00 since the 27th 2015-12-02 05:00 it looks like we lost connectivity on the 28th 2015-12-02 05:01 yeap its osjenkins 2015-12-02 05:02 osjenkins No such nick/channel 2015-12-02 05:02 well this is different 2015-12-02 05:02 sniff sniff 2015-12-02 05:02 IRC notifier plugin: Sending notification to: #opensim 2015-12-02 05:02 IRC notifier plugin: [ERROR] not connected. Cannot send message to '#opensim' 2015-12-02 05:02 IRC notifier plugin: Sending notification to: #opensim-dev 2015-12-02 05:02 IRC notifier plugin: [ERROR] not connected. Cannot send message to '#opensim-dev' 2015-12-02 05:04 Starting build #4497 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-02 05:04 :) 2015-12-02 05:04 JenkInnnssssss 2015-12-02 05:04 i changed to different url 2015-12-02 05:04 it was set to chat.us.freenode.net 2015-12-02 05:04 no wonder it stopped working 2015-12-02 05:04 now i can tell again how much i hate you Jenkis :) 2015-12-02 05:04 thats the first one they kill in DDoS 2015-12-02 05:06 they kill ircds when under attach? nice 2015-12-02 05:06 certain subdomains 2015-12-02 05:06 they will point dns to 127.0.0.1 2015-12-02 05:07 to make the bots attack themselves 2015-12-02 05:07 well better than a brasilian network 2015-12-02 05:07 the load balance urls 2015-12-02 05:07 like chat.freenode.net and irc.freenode.net 2015-12-02 05:07 those get clobbered 2015-12-02 05:07 but usually the other names, like tepper.freenode.net 2015-12-02 05:07 when under attach they changed all DNS to point to MY network 2015-12-02 05:07 will contuinue to work 2015-12-02 05:07 lol 2015-12-02 05:08 Project opensim » mono-2.10.8.1 build #4497: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4497/ 2015-12-02 05:09 i would have laughed if it failed 2015-12-02 05:09 :) 2015-12-02 05:09 well a comit whould not compile 2015-12-02 07:24 Hello all 2015-12-02 07:24 Is there a reason that a modules RegionLoaded function isn't called after loading in a oar? 2015-12-02 07:29 Don't worry, I've stumbled upon a onOarScriptLoaded event in the manager. 2015-12-02 12:44 Bug #7774:04 Complex avatar with mesh parts fails to complete HG teleport 14( http://opensimulator.org/mantis/view.php?id=7774 ): A NOTE has been added to this issue. 2015-12-02 13:52 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-02 14:10 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-02 17:07 Bug #7770:04 crash when visiting one of two regions 14( http://opensimulator.org/mantis/view.php?id=7770 ): A NOTE has been added to this issue. 2015-12-02 17:10 Bug #7770:04 crash when visiting one of two regions 14( http://opensimulator.org/mantis/view.php?id=7770 ): has been RESOLVED. 2015-12-02 22:49 I have a question , which version of the OS code has the avataion code added to? And close to stable it may be? 2015-12-02 22:50 0.9 2015-12-02 22:51 with .9 where the source can be downloaded from? 2015-12-02 22:52 ok opensim git 2015-12-02 22:53 Well it not on the main opensim git. only 8.3 is 2015-12-02 22:53 master is 0.9 2015-12-02 22:55 strange Ill clear out the git and pull it again, mine compiled to 8.3 when I pulled it last night. 2015-12-03 00:07 Abitar: Check the output of 'git status' to see if you have a branch checked out other than master. 2015-12-03 00:36 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-03 01:23 Starting build #4498 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-03 01:28 Project opensim » mono-2.10.8.1 build #4498: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4498/ 2015-12-03 01:28 ajlduarte: fix a 1m diference in regions view range estimations 2015-12-03 02:43 I'm looking at the database structure for the xmlrpc based version of groups. How does the viewer know which role tag to wear from a given group? I can see how it knows which group a tag will be from but now how it decides which role tag it will display. 2015-12-03 04:55 Hello 2015-12-03 04:57 I'm trying to do a raytrace, but when I use .RaycastWorld on my Scene class, it'll execute the virtual function which just returns null. 2015-12-03 04:57 I'm using the scene I get from RegionLoaded 2015-12-03 05:57 Does BulletSim not support raytracing? 2015-12-03 09:39 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-03 09:46 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-03 09:48 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-03 09:53 Hi .. Ai here :-) 2015-12-03 09:54 hi :) 2015-12-03 09:54 Are you online Ubit? 2015-12-03 09:54 im at openvue 2015-12-03 09:54 there you are. I only use IRC occasionally.. but I agree its better than chattign via mantis when we are onlien in sync 2015-12-03 09:54 I am on Far North on openvue grid 2015-12-03 09:55 yeap see you 2015-12-03 09:55 about to do same test I reported yesterday with your changed version with 1m difference 2015-12-03 09:55 off to Sandbox now and will watch consoles for one minute 2015-12-03 16:26 Hey Ubit. Have you and Melanie fix 0.8.2-pf? 2015-12-03 16:27 i pushed a fix the the "crashs" 2015-12-03 16:28 then a try to make it suport physics wearable 2015-12-03 16:28 not sure melanie had time to verify 2015-12-03 16:30 Starting build #4499 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-03 16:36 Does anyone happen to know how the viewer knows which group role tag to display for a given avatar? 2015-12-03 16:36 Project opensim » mono-2.10.8.1 build #4499: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4499/ 2015-12-03 16:36 ajlduarte: change handling of optional skirt baked texture 2015-12-03 17:32 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): A NOTE has been added to this issue. 2015-12-03 17:35 Bug #7764:04 ENTITY TRANSFER child agent handling incorrect? 14( http://opensimulator.org/mantis/view.php?id=7764 ): has been RESOLVED. 2015-12-03 19:00 Plugh: It does that by the "active role" which is sent to it 2015-12-03 19:01 there is a NVP field in one of the UDP packets that allow to actually display the tag text 2015-12-03 19:01 i'd have to look it up to be sure about the mechanism 2015-12-03 19:01 I'm trying to determine where the active role information is saved in the xmlrpc based groups database. 2015-12-03 19:01 I see everything but the selection of the active role. 2015-12-03 19:03 i dn't know about xmlrpc groups 2015-12-03 19:03 avination had a private groups module of it's own for ages 2015-12-03 19:04 but i'm considering merging the advancements out of it into diva's core groups 2015-12-03 19:04 and make avination use the new and improved core groups 2015-12-03 19:04 less divergent code to maintain 2015-12-03 19:04 ACTION nods 2015-12-03 19:05 2 groups code plus osgrid one 2015-12-03 19:05 ? 2015-12-03 19:05 its what we have now 2015-12-03 19:06 xmlrpc groups, core groups, and what is the third? avination groups? 2015-12-03 19:06 thats 4th lol 2015-12-03 19:06 ok. What's the third? 2015-12-03 19:06 osgrid one 2015-12-03 19:06 They have their own custom(?) groups module? 2015-12-03 19:07 yeap 2015-12-03 19:07 oh. 2015-12-03 19:07 hmm 2015-12-03 19:08 forget 2015-12-03 19:08 its addons not addon-modules 2015-12-03 19:09 osg has profile and search modules not groups sorry 2015-12-03 19:09 I should check out the db structure for core groups and compare it to the xmlrpc based one. 2015-12-03 19:09 Right. I know they are using the addon modules for search and profile. 2015-12-03 19:17 bbl 2015-12-03 19:33 no we dont 2015-12-03 19:33 OSgrid uses flotsam groups 2015-12-03 19:33 which was the original 2015-12-03 19:33 yeap my mistake :) 2015-12-03 19:34 oh i see you said that later heh 2015-12-03 23:49 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-03 23:58 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-12-04 01:56 -!- zit(~zadark@cpc34-bolt13-2-0-cust390.10-3.cable.virginm.net) has left #opensim-dev 2015-12-04 05:36 Bug #7776:04 FATAL ERROR: OpenSim.OpenSimBase [MODULES]: Required module PrimLimitsModule not found. 14( http://opensimulator.org/mantis/view.php?id=7776 ): has been SUBMITTED. 2015-12-04 05:50 Is someone here to help right now? 2015-12-04 05:54 I'm trying to get a primatives mesh data, I believe it's suppose to be stored in SculptData, but every primitive in the scene has null or 0 for any field that seems related to Sculpt 2015-12-04 08:15 Bug #7776:04 FATAL ERROR: OpenSim.OpenSimBase [MODULES]: Required module PrimLimitsModule not found. 14( http://opensimulator.org/mantis/view.php?id=7776 ): A NOTE has been added to this issue. 2015-12-04 12:42 Bug #7776:04 FATAL ERROR: OpenSim.OpenSimBase [MODULES]: Required module PrimLimitsModule not found. 14( http://opensimulator.org/mantis/view.php?id=7776 ): A NOTE has been added to this issue. 2015-12-04 16:45 In 080PF when you TP from a var to a regular region the viewer appears to lock and often crashes. Someone had a change to the ini file that helps with this issue. Who remembers what was the change? I think it was some delay value set somewhere in the ini files. 2015-12-04 16:51 Plugh, this issue has been around for a long time. http://opensimulator.org/mantis/view.php?id=7752 2015-12-04 16:52 But I do recall a setting that helps keep it from timining out during the freeze time 2015-12-04 16:52 I just don't recall what it was. 2015-12-04 16:52 I know. I'm trying to remember. 2015-12-04 16:53 I'll check the mantis. IIRC, I am monitoring the bug report that mentions the ini change. 2015-12-04 16:53 I hope that will help me find it. 2015-12-04 16:54 I dont recall if the change was in the opensim.ini or in the viewer 2015-12-04 16:56 [ClientStack.LindenUDP] section in OpenSimDefaults.ini have AckTimeout = 60 2015-12-04 16:56 I add in my OpenSim.ini 2015-12-04 16:56 AckTimeout = 180 2015-12-04 16:57 That's the change I did Plugh. 2015-12-04 17:13 Found it. 2015-12-04 17:14 hehe... yea, that was it. Found the mantis. #7389. I was talking with someone having an apparent lockup problem when editing prims in a var. 2015-12-04 17:44 Starting build #4500 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-04 17:49 Project opensim » mono-2.10.8.1 build #4500: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4500/ 2015-12-04 17:49 ajlduarte: add other Eyes asset id to xferupload defaults 2015-12-04 18:33 Starting build #4501 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-04 18:38 Project opensim » mono-2.10.8.1 build #4501: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4501/ 2015-12-04 18:38 ajlduarte: add default eyes to default wearables, and revert previus bad commit 2015-12-04 18:38 Starting build #4502 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-04 18:43 Project opensim » mono-2.10.8.1 build #4502: FAILURE in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4502/ 2015-12-04 18:43 ajlduarte: add opensim BodyParts library 2015-12-04 18:59 Ken_S: Did you try the async_packet_handling setting? If so, did it make any difference? The mantis seems to indicate it doesn't make a difference. 2015-12-04 19:06 Starting build #4503 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4501 32 min ago) 2015-12-04 19:06 err 2015-12-04 19:08 um... changes to the standard inventory? Interesting. What needed changing there? 2015-12-04 19:10 Yippie, build fixed! 2015-12-04 19:10 Project opensim » mono-2.10.8.1 build #4503: FIXED in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4503/ 2015-12-04 19:10 ajlduarte: add pants and shirt to opensim library and fix some bodyparts uuids 2015-12-04 19:10 hmmm ?? 2015-12-04 19:10 ah, new stuff. 2015-12-04 19:11 don't know why those where missing 2015-12-04 19:11 and don't know what was jenkins problem :) 2015-12-04 19:12 Jenkins has been a bit slow 2015-12-04 19:12 yeap but that fail ?? 2015-12-04 19:13 No idea. I didn't look at the details of the failure message. 2015-12-04 19:13 no details thats the thing :) 2015-12-04 19:18 Plugh, the async_packet_handling setting did not change anything about the length of the TP freeze for me. 2015-12-04 19:18 ACTION nods 2015-12-04 19:18 you know if things like AscentBroadcastTag are actually working ? 2015-12-04 19:18 don't thing they work on crossings or tps 2015-12-04 19:20 what a ugly hack.. grrr 2015-12-04 19:20 that async stuff is probably only noticeable in mono 2015-12-04 19:21 on .net in windows its probably no difference, maybe even worse to change that 2015-12-04 19:21 likely you wont notice any difference really though 2015-12-04 19:22 i did tried to remove that making it sync.. but someone didn't let me ;) 2015-12-04 19:22 it should be sync ... 2015-12-04 19:22 what was the argument against? 2015-12-04 19:23 is there a down side? 2015-12-04 19:23 ( well with a little changes elsewhere 2015-12-04 19:23 yeap yr flooding the kernel udp 2015-12-04 19:24 ah so doesnt scale so nicely 2015-12-04 19:24 udp can be very heavy on cpu 2015-12-04 19:24 it not ideal conditions 2015-12-04 19:24 don't think so 2015-12-04 19:25 in not* 2015-12-04 19:25 but kernel may have the right to drop udp packets also.. 2015-12-04 19:25 well dont see why its async.. being udp.. but well 2015-12-04 19:27 would need clear instrumented evidence either way 2015-12-04 19:27 its hard to say 2015-12-04 19:27 yeap 2015-12-04 19:27 there is so much going on its hard to assume there wont be an ill effects 2015-12-04 19:28 async is the the one that can have hidden ill effects actually 2015-12-04 19:29 sending is done byt a thead.. no big sense sending faster than kernel can get it 2015-12-04 19:29 but think there was a mono issue on that in past 2015-12-04 19:30 would not surprise me :) 2015-12-04 19:31 in past i did made it sync, and all packets went via queues and worked nicely on win at least 2015-12-04 19:32 ( packets via queues so only the sending thread does send to udp ) 2015-12-04 19:33 reception.. well.. receiveinf threads only post the data on another queue 2015-12-04 19:35 guess most time they will do that before a new packet arrival... so well... 2015-12-04 19:37 Ubit, I would be happy to test that in a side branch if you want to try it. Someone else would have to test under Linux though... 2015-12-04 19:37 uff that AscentBroadcastTag made me waste time understanding why i was getting odd textures 2015-12-04 19:37 on appearance.. damm hack 2015-12-04 19:38 ken don't think thats related to the rubberbanding on yr region :( 2015-12-04 19:39 been there driving and yeap.. it happens :( 2015-12-04 19:40 Wasnt really thinking about that issue... thinking more about textures etc. 2015-12-04 19:40 textures are mainly http 2015-12-04 19:40 no relation to that async thing 2015-12-04 19:41 well viewers also use udp at same time.. 2015-12-04 19:42 neb not sure the UUIDs changes i made now match osgrid inventory 2015-12-04 19:42 on the Library itens 2015-12-04 19:43 Well, as always happy to test anything new :) 2015-12-04 19:43 i changed them to values in code and created a missing one 2015-12-04 19:44 ( Eyes inventory id i think ) 2015-12-04 19:44 hmm also someone recalled that we are missing the default scultp texture map 2015-12-04 19:45 ( present at osgrid ) 2015-12-04 19:47 ( uuid is be293869-d0d9-0a69-5989-ad27f1946fd4 ) 2015-12-04 19:51 what hell 2015-12-04 19:51 19:51:26 - [INVENTORY ACCESS MODULE]: Received request to create inventory item 2015-12-04 19:51 (Loading...) in folder f3fcc3be-c528-5c40-5d2a-82e05e20a725, transactionID 00000 2015-12-04 19:51 000-0000-0000-0000-000000000000 2015-12-04 19:51 FS is crazy 2015-12-04 22:28 Is it just me, or has anyone else noticed Robert Adams stuck in-world for the last couple of weeks? 2015-12-04 22:32 Just you? ;) 2015-12-04 22:33 No idea. I rarely log in to osgrid outside of the weekly dev meetings. 2015-12-04 23:39 he is probably just always logged in 2015-12-04 23:39 lol 2015-12-05 00:30 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-05 00:40 Why do scripts that do texture set/change always have such high runtimes?? 2015-12-05 00:40 Is part of the problem due to having to fetch texture assest? 2015-12-05 00:50 timers can be nasty 2015-12-05 00:50 if they use sleep its even nastier 2015-12-05 01:24 That really needs to be fixed at some point. :/ 2015-12-05 01:36 yea. 2015-12-05 01:36 yea, soon as you combine a timer with a texture change your script runtime goes way up. 2015-12-05 01:43 Color changes too I think. A script I brought in from SL only does like 4-5 changes per second. In SL it was several times faster. No specific throttle or issue was found, it was just slow. 2015-12-05 01:45 Yea if that could be fixed somehow, it might solve most slow script issues. 2015-12-05 01:48 Isn't texture setting throttled? It creates a new asset for every set, I think. Some people thing that's a DOS attack waiting to happen 2015-12-05 01:50 maybe that's dynamic textures... let me look 2015-12-05 01:52 an llSetTexture pauses for 200ms after each set... it tries to stop the execution timer while it is sleeping but that could be broken 2015-12-05 01:53 it does look like Robert is stuck online... 'presence' needs some debugging 2015-12-05 01:54 Ok, that could explain things. Does llSetColor have a similar throttle? 2015-12-05 02:00 no... llSetColor doesn't 2015-12-05 02:02 Maybe just the timer then with that 2015-12-05 02:14 Ok either timers are throttled somewhere or just horribly slow 2015-12-05 02:21 Nevermind, found that one, XD 2015-12-05 02:26 0.5 seems a rather high minimum 2015-12-05 02:56 I haven't dug in to the script engine to see how settexture is handled. 2015-12-05 02:57 oh, yea. Two set texture calls inside a timer handler doesn't sound like a good idea. 2015-12-05 03:02 yeah the settexture should trigger a resave of the asset off to the database 2015-12-05 08:39 Starting build #4504 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-12-05 08:45 Project opensim » mono-2.10.8.1 build #4504: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4504/ 2015-12-05 08:45 ajlduarte: send a full update on GroupResize, not a terse 2015-12-05 13:32 OtakuMegane: frequent color/teture changes are discouraged. fast timers are discouraged 2015-12-05 13:32 and the color/texture changing christmas tree that was released 5 years ago even brought SL sims to their knees 2015-12-05 16:37 Yet I've dropped a hundred flashing lolcubes in a SL sim with only a little lag on the physics side, no other noticeable effects. I dunno what this christmas tree was doing to be that bad but sounds more like poor design than technical issue. 2015-12-05 16:39 I agree fast changes are not often really needed and textures could certainly mess with things but color change should just be setting a property. If doing that 10 times a second or so causes trouble I don't think it's the script that's the real issue. 2015-12-05 16:43 the problem is that a dynamic texture creates a permanent asset instance... so one can create thousands of new assets with no limit 2015-12-05 16:43 Yeah, so I gathered earlier. 2015-12-05 16:43 at least that's the fear... there has been some discussion about creating temp assets but then there are problems with HG, etc 2015-12-05 16:45 It's something that could be used maliciously but it takes less time to figure a workaround than to type this: Lots and lots of scripts and objects. 2015-12-05 16:46 Just like the fears over exposing things like what version a region is running on. All a hacker/griefer has to do is test for vulnerabilities or responses specific to versions and boom, they've figured it out anyway. 2015-12-05 16:50 Faster timers can also be used to actually slow down functions so they don't go wild, like rapid-fire weapons. You have either llSleep which freezes up everything or timers which on default can't run finer than half a second right now. Not much good choice there. 2015-12-05 16:51 Or skip it and I get a pile of 20+ bullets every time I click the mouse. :P 2015-12-05 16:51 Which is amusing in its own way but not really good. 2015-12-05 16:55 somehow have to create an economy around resource use... either tokens/money, 'energy', time... unless there is some back pressure on use, things go unoptimal 2015-12-05 16:59 Depends on your audience to some degree. Most people I hung around with in SL weapons testing were major sticklers for efficiency. Matter of creative pride in not wanting your creations to suck. 2015-12-05 17:00 The average user of course won't really think about this kind of thing, though. 2015-12-05 17:02 The worst part is I understand a lot of these limitations and even the intentional ones I tend to agree with, if not always the exact implementation. It just frustrates me and I go all ranty lol. 2015-12-05 17:04 Sure I can alter the code or settings but then things I make might not work properly anywhere else. 2015-12-05 17:04 So I can work inside the limits and compromise sometimes on what I'm doing or go to my limits and live with the fact it can't really leave the region. 2015-12-05 17:15 seen a sound sistem putting a region down 2015-12-05 17:15 with just tons and tons of flashing LEDs 2015-12-05 17:18 The whole region or just beating the script engine? 2015-12-05 17:18 bandwith also 2015-12-05 17:18 a color change is a Full object update 2015-12-05 17:19 the thing had tons of LEDs changing at high rate 2015-12-05 17:20 Ah. Ok, see, that shouldn't be a thing. I totally see why it would have been written that way but it shouldn't have to be. 2015-12-05 17:20 yeap bad design 2015-12-05 17:20 but well opensim builders aren't 3d pros :) 2015-12-05 17:21 well in 2007 a friend also got a SL disco that did the same :) 2015-12-05 17:21 and payed for it :) 2015-12-05 17:21 Reminds me of the tag printers we have a t work. For unknown reasons the handheld scanners instead of tell the printer "print 20 copies of this tag" instead set up a batch of 20 copies and send them all. 2015-12-05 17:22 wel printers and work.. years ago we had a network printer 2015-12-05 17:22 someone printed a book ... 2015-12-05 17:23 sent a copy waited.. nothing.. other copy... nothing.. and did that several times 2015-12-05 17:23 hours later a worker form another building appeared with a TON of paper with copies of his book 2015-12-05 17:24 he sent it to the wrong printer :p 2015-12-05 17:24 lol 2015-12-05 17:24 Changing the property on an object should ideally send a property update, not the entire object. A few bytes maybe. I'm guessing the current method was either simplest at the time or the viewer doesn't handle things that way so we're stuck. 2015-12-05 17:25 its sl protocol 2015-12-05 17:25 Yeah, thought so. :P 2015-12-05 17:25 Thanks LL. 2015-12-05 17:25 todya i fixed a bug.. prim size is also a full update 2015-12-05 17:25 for some odd reason i had a terse there :) 2015-12-05 17:26 I wonder how much bandwidth and processing time could be saved if we could just send specific things like property updates. 2015-12-05 17:27 yeap 2015-12-05 17:27 well object selection is another nightmare 2015-12-05 17:27 One of those things that makes me wonder if I should focus more on learning C++ and fix viewer stuff instead of C# to eventually work on OS. 2015-12-05 17:28 its per prim and requires full updates per each 2015-12-05 17:28 Yeah, that I've known for a long time. Becomes pretty obvious when trying to select a couple thousand prims at once. 2015-12-05 17:28 yeap 2015-12-05 17:28 easy to loose of break things bc of that 2015-12-05 17:31 Any idea how difficult it would be to get something like a property change worked into protocol? I know it would have to be done on OS and viewer side but not sure how deeply the current object update system might have to be changed. 2015-12-05 17:32 not a easy thing to change protocol.. 2015-12-05 17:32 we whould need major viewers to do suport it 2015-12-05 17:34 well we still don't suport all of it 2015-12-05 17:34 Yeah. And I have a feeling we could wrangle up a dev or two to work out that side of it eventually. But we need a standard to work with first. 2015-12-05 17:36 One of those much easier said than done things. :) 2015-12-05 17:36 :) 2015-12-05 17:38 Something I'll have to keep in mind. Can probably happen eventually. 2015-12-05 17:40 'capabilities' allow for optional protocol additions... get one of the viewer devs involved and make a viewer patch to accept the new capability while adding the object property updates to OpenSim 2015-12-05 17:41 then hopefully the viewer patch would get applied to the other viewers 2015-12-05 17:41 at least that's one way to add to the protocol 2015-12-05 17:41 inside OpenSim, property updates are not very fine grained... it's either 'full' or 'terse' 2015-12-05 17:42 yeap 2015-12-05 17:42 From what I've seen once a viewer patch is available most of the viewers will implement it without much badgering. It's getting both the patch made and the OS-side set up that is tricky. 2015-12-05 17:42 some work has been done to make it more fine grained (we did some for Distributed Scene Graph (DSG)) 2015-12-05 17:43 updates have several flags already 2015-12-05 17:43 but uses and sending it still as u said full or terse 2015-12-05 17:48 Getting a system to send property updates/information could be very powerful. Make it easier to create new properties or flags if it can just use an existing update protocol to send the new information. 2015-12-05 17:53 Objects are essentially a big cluster of properties, really...if the contents could be added to or existing properties expanded perhaps, without having to alter protocol every time, only needing to update the viewer with what it should do. 2015-12-05 17:56 Probably a very tall order to get something llike that set up though. 2015-12-05 17:56 :p 2015-12-05 17:57 Hehe 2015-12-05 17:57 I dream big. 2015-12-05 17:57 current properties already give us enought trouble and u ask for more undefined ones :p 2015-12-05 18:00 lol 2015-12-05 18:01 JUst letting my mind run wild. 2015-12-05 18:08 Hmm, so finer-grained than terse update... 2015-12-05 18:10 that's the rough design of the realXtend viewer protocols -- there are just a few messages and one of them is 'change property on object' 2015-12-05 18:15 Interesting. RealXtend I remember being discussed and worked with a while back but not much heard for a good while now. 2015-12-05 18:19 it has been encorporated into a large EU research toolbox.. antont would know more 2015-12-05 18:21 Yeah, looking up stuff now. Was some effort to work it into Opensim before but I guess that died off? 2015-12-05 21:32 what was changed in dev opensim related to addins as i can use my modules 2015-12-05 21:32 WARN (1) - OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin [REGIONMODULES]: Found unknown type of module OpenSimEmail.Modules.OpenEmail.OpenEmailModule, class OpenSimEmail.Modules.OpenEmail.OpenEmailModule 2015-12-05 21:32 cant 2015-12-05 21:37 never mind seems visual studio 2013 set build target to dot net 2.0 lol 2015-12-05 21:38 runprebuild etc.. 2015-12-05 21:40 hmm and check the module prebuild.xml 2015-12-05 21:40 its a custom module but i changed build target and now the module loads 2015-12-05 21:40 ok 2015-12-05 21:41 you can add a prebuild.xml file to its folder 2015-12-05 21:42 so its project is built and integrated 2015-12-05 21:42 hmm there is a example.. hmm somewhere :) 2015-12-05 22:51 how do i get 0.9.0 source? 2015-12-05 22:51 dtl money does not compile on 0.8.3 2015-12-05 22:52 http://opensimulator.org/wiki/Developer_Documentation#Source_Code_Repository_Access 2015-12-05 22:52 err 2015-12-05 22:53 http://opensimulator.org/wiki/Source_Code_Repository 2015-12-05 22:53 oops the first one :) 2015-12-05 22:55 but if it doesn't compile on 8.3 guess it also not compile on 0.9 2015-12-05 22:56 but better fixing for 0.9.. 2015-12-05 22:56 they have the binary for 9.0 2015-12-05 22:56 but not 8.3 2015-12-05 22:56 lol 2015-12-05 23:05 Rodger: If you can get the source code for the 0.8.2 and 0.9.0 versions of the DTL/NSL modules you could see what changes are in the 0.9 compatible version and make those changes to the 0.8.3 version. 2015-12-05 23:05 can someone please download this and send to me 2015-12-05 23:05 svn co http://www.nsl.tuis.ac.jp/svn/opensim/op​ensim.currency/trunk opensim.currency 2015-12-05 23:05 seems i cant use svn 2015-12-05 23:06 stupid neon and apr 2015-12-05 23:07 Is it still under SVN control? 2015-12-05 23:07 http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=8&lid=48 2015-12-05 23:08 Rodger, the version of code I have came from a git based repo 2015-12-06 01:17 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-06 01:19 The OSCC mentioned the OnLook viewer. I'd like to try it but there isn't a version for Linux. I wonder if I could compile it (if source is available). 2015-12-06 03:01 Plugh, yes it's here: https://github.com/diva/OnLook 2015-12-06 03:02 I'll write a blog explaining how to configure the server side 2015-12-06 03:20 Melanie_T: ping 2015-12-06 03:21 smxy: pong 2015-12-06 03:22 Do you know why the CC '15 shopping region is just a copy of last years? Even down to the Community Path that doesn't list *this* years contributors but those from 2014? 2015-12-06 03:23 it's nto a copy 2015-12-06 03:23 it's the actual last year's region 2015-12-06 03:23 this conference was much smaller in scope 2015-12-06 03:23 and not as much new stuff was done 2015-12-06 03:24 But no one could bother to list this years contributors, as the registration process said would be done? Last year's were simply left u[? That's a tad rude. 2015-12-06 03:24 up* 2015-12-06 03:25 i don't know the first thing about it 2015-12-06 03:25 i wasn't a sponsor this year and i wasn't doing any hands on organizing 2015-12-06 03:25 i was merely a panelist 2015-12-06 03:25 Well who was? I have half a mind to ask for my money back if they can't even be bothered to acknowledge it as it was stated would be done/ 2015-12-06 03:26 i gave some input in the early stages, mainly to put the idea of panels on the tb=able 2015-12-06 03:26 before, it was thought to do just a chain of one-person presentations 2015-12-06 03:26 after i seeded that idea, i had to drop out for time constraints 2015-12-06 03:26 i don't know who you paid to and what you were supposed to get 2015-12-06 03:26 i didn't even see the site 2015-12-06 03:27 as a panelist, i got in free 2015-12-06 03:27 so i'm not the person to ask anything about oscc orga 2015-12-06 03:27 and especially not money 2015-12-06 03:29 I registered via Eventbrite, as usual. Got emails from it and Avacon. I think it's really shitty to not acknowledge the donations for this year and just leave last year's up. They shouldn't expect to get a single cent from me in the future. 2015-12-06 03:30 get in touch with them, then. they may not even have remembered that there _is_ a shopping region or that there is some sort of a list 2015-12-06 03:30 it's maybe a bit off... but still they did a great job organizing it and making it happen 2015-12-06 03:30 i certainly didn't remember it until i saw it on the map 2015-12-06 03:30 wouldn't have happened at all otherwise 2015-12-06 03:30 then i was like "whoa, why is that still there" 2015-12-06 03:30 It was mentioned in the registration process. 2015-12-06 03:31 And if they can't be bothered to do what they said they would, I want my money back. 2015-12-06 03:31 I couldn't attend the conference, so I contributed instead. So, basically, I got zip. 2015-12-06 03:37 Well, I'll figure it out. 2015-12-06 03:38 Thanks 2015-12-06 03:47 request a refund then smxy, don't know what to tell you our time was limited and staff was limited this year 2015-12-06 06:13 If there have been no AVs on a sim in the last 30 minutes, 2015-12-06 06:13 and the sim has say 15,000 prims on it with 2015-12-06 06:13 an average number of scripts, how mcu volume 2015-12-06 06:14 of network traffic should be going on with that sim when 2015-12-06 06:14 it is at rest like that? 2015-12-06 06:16 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-12-06 10:57 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2015-12-06 12:17 Ubit... are you on IRC? I was wondering what the changes to the librray body parts and basic clothign items would do... as there have been issues with the iniotial basic avatar items in OSGrid for some time.. and I wonder if this might be related? 2015-12-06 12:18 osg doesn't use that 2015-12-06 12:19 the changes are for grids or standalones that use that information to have the inventory itens that some code parts refer to 2015-12-06 12:20 like appearance default wearables 2015-12-06 12:27 thx...just wondered. I have mentioned to Dan banner before that the OSGrid initial new avatar appearance leaves the avatar as a cloud and the 6 items the avatar uses all have the same faulty "type" icon of "shape" 2015-12-06 12:28 thats bad asset flag i guess 2015-12-06 12:29 well not sure if that default wearables are ever used.. but it was a inconsistence 2015-12-06 12:29 yeap eyes where missing 2015-12-06 12:29 and eyes where missing 2015-12-06 12:29 good fix then to improve compatibility. 2015-12-06 12:31 I just updated my OSGrid addon regions to the very latest git master and thought I wold retest the new avatar creation by in case that might fix the OSGrid issue. 2015-12-06 12:31 So good to know its not related to the changes you were making in last few days. 2015-12-06 12:31 this changes only show up after clear viewer cache 2015-12-06 12:31 okay 2015-12-06 12:31 ( or inventory cache if it has that option ) 2015-12-06 12:32 osg does not used core asset server code 2015-12-06 12:32 Ah yes. thx for reminding me 2015-12-06 12:32 so its missing some of those default assets like the collision sounds 2015-12-06 12:32 must go... thx 2015-12-06 12:32 cya 2015-12-06 12:33 let Dan Banner know maybe if you are aware what he ought to add? 2015-12-06 16:38 diva: ok, ty. When I search for the OnLook viewer I keep running across http://www.metaverseink.com/blog/opensim/onlook-viewer/ where it talks about an installer for Windows and Mac but not for Linux. 2015-12-06 16:38 correct, I don't build it for Linux 2015-12-06 16:39 if you build one, let me know, and I'll add it 2015-12-06 16:43 ok. Will do. 2015-12-06 16:44 Compiling C++ shows another reason why I don't like C++. It always seems like it takes so much longer, and puts a higher load on the CPU to compile code. 2015-12-06 16:46 diva, the README says "Specifically, OnLook allows the server-side to reify several aspects of the viewer's GUI and user controls." 2015-12-06 16:46 I don't understand the word "reify". 2015-12-06 16:49 https://en.wikipedia.org/wiki/Reification_(computer_science) 2015-12-06 16:49 OnLook compile has started. I'll see how far it gets. 2015-12-06 16:51 diva, um... ok. :) Never seen that word before. Perhaps you need to be a student of computer science to know it. 2015-12-06 16:51 yea :) 2015-12-06 16:52 sorry. 2015-12-06 16:52 i like that word 2015-12-06 16:52 It is interesting. I'll probably forget it again. :) 2015-12-06 16:52 bah. Compile failed at 19%. 2015-12-06 16:53 Probably dependency issue. 2015-12-06 16:54 hm... doesn't seem to like z_crc_t in ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table OF((void)); 2015-12-06 16:54 ah, perhaps I'm missing zlib-dev package. 2015-12-06 16:56 diva: Are the OnLook builds for 32-bit or 64-bit? I'm trying a 64-bit compile. 2015-12-06 16:56 I've built them for 32-bit I think 2015-12-06 16:58 ok. I'll start over with 32-bit first. 2015-12-06 17:11 ah ha! Just read todays email about the oscc. It told me where to find the Poster Session Expo. I lost track of it. 2015-12-06 17:20 I'm back on track with a 64-bit compile. I had to delete the zlib.h file that was in the OnLook source tree. I renamed the file so it would use my system installed package header. 2015-12-06 17:21 Compile is at 47% and still going. 2015-12-06 17:22 I'm writing the blog post I promised regarding the server-side configuration for OnLook 2015-12-06 17:22 ok. 2015-12-06 17:23 nice 2015-12-06 17:23 For now, I just wanted to have an initial look at the viewer "out of the box". 2015-12-06 17:24 I may be able to build the 32-bit version of OnLook but from what I read online I'll need to install a couple of 32-bit related packages. 2015-12-06 17:25 Trying to build OnLook for 32-bit generates an error saying that "sys/cdefs.h" can't be found. 2015-12-06 17:26 Research says that to compile a program for 32-bit on a 64-bit machine requires installation of libx32gcc-4.8-dev and libc6-dev-i386. 2015-12-06 17:30 sheesh... I'm using 'make -j4' on an 8-core CPU and compiling viewer code has pushed my CPU temp to 71C and it is only 71% done. 2015-12-06 17:31 when I compile it here, it takes over my 12-core desktop for about 20 minutes, @ 100% CPU in all cores. It's a sight to be seen! 2015-12-06 17:32 ACTION nods. 2015-12-06 17:32 If I run with -j8 it will take over all my 8 cores @ 100% too. 2015-12-06 17:33 Running a viewer doesn't usually push my machines CPU past 60%. C++ compile really makes it work hard. 2015-12-06 17:34 I'm not sure what the thermal limits are on the CPU. It just bothers me a bit when the temp goes so much above what is typical under general operating conditions. 2015-12-06 17:35 82% done. I think there is a fairly good chance the compile will complete. 2015-12-06 17:43 Most modern CPUs have thermal limits in the 85-95 range. Some are 100+. They all should throttle themselves if they get too hot, or worst case shut off. 2015-12-06 17:44 For something with heavy computation like compiling, 71C is perfectly normal. 2015-12-06 17:45 afk, Plugh. I'll read late how it went 2015-12-06 17:45 diva, compile finished. 2015-12-06 17:45 Yay 2015-12-06 17:45 :) 2015-12-06 17:45 Just in time. I'll try running it later. I have to go for lunch. 2015-12-06 17:46 plugh if you want to zip it up i could try running it here 2015-12-06 17:50 Sure. I just have to check the build info to see which dir I would need to zip. 2015-12-06 17:52 hm... The build info for Singularity doesn't say. I'll have to check the build dir. 2015-12-06 17:53 oh, right. I think it is the 'newview' dir that has the binaries. 2015-12-06 17:53 I thought lunch was ready earlier. It wasn't. Now it is. So now I'm afk for lunch. 2015-12-06 18:29 You know a viewer originates, at least in part, from SL when it is called "secondlife-bin". :) 2015-12-06 18:40 nebadon: I have tar file of OnLook for 64-bit I can send you. 2015-12-06 18:40 cool 2015-12-06 18:43 I didn't see any make target to package it. I saw an install script and ran it. It created a dir called ~/.onlook-install and put some stuff in a different dir for menus. I renamed and made a tar from the .onlook-install and hope it is complete. 2015-12-06 18:49 nebadon: My upload speed totally sucks. Its going to take a while to upload his 26Meg tar file. 2015-12-06 18:50 no rush 2015-12-06 18:50 my ultimate goal today was to do nothign 2015-12-06 18:50 so far im on track 2015-12-06 18:50 omfg! I just realized the upload time estimate is about an hour and a half. 2015-12-06 18:50 :P 2015-12-06 18:51 Nice to have that as a goal and stick with it. 2015-12-06 18:51 I have too much to do. 2015-12-06 18:51 ya im in OSCC deflate mode 2015-12-06 18:51 lol 2015-12-06 18:52 I have a grid residents meeting today. I want to get Christmas cards done up so I can get them in the mail tomorrow, and I should work on a script to verify that the backup of an assets table really is complete. 2015-12-06 18:53 haha you made me think of this 2015-12-06 18:53 http://www.escapistmagazine.com/forums/read/7.885383-Programmer-Writes-Scripts-To-Automate-His-Job-Email-Wife-And-Make-Lattes 2015-12-06 18:55 ok. I'll look at it later when my net connection isn't being saturated with this upload. 2015-12-06 19:28 nebadon do you have a script that can convert from sras back to db assets? 2015-12-06 19:31 no 2015-12-06 19:31 but i suspect fsassets could read them 2015-12-06 19:31 which is part of core now 2015-12-06 19:32 I however have no experience doing this 2015-12-06 19:32 this is what osgrid did, but Melanie_T did it 2015-12-06 19:42 Plugh and everyone: http://www.metaverseink.com/blog/opensim/onlook-server-side-configuration/ 2015-12-06 19:44 diva: testing 2015-12-06 19:45 cool. 2015-12-06 19:45 you can download OnLook from here http://www.metaverseink.com/Downloads.html 2015-12-06 19:45 fix frist link OnLook viewer. 2015-12-06 19:46 neb, when you have it send me the Linux buld that Plugh created 2015-12-06 19:46 hyperlink missing 2015-12-06 19:46 what do you mean? 2015-12-06 19:46 you don't see the picture on top of the blog? 2015-12-06 19:46 frist qoute at it is end As promised at OSCC15, here is a post explaining how to configure OpenSim in order to experiment with the OnLook viewer. 2015-12-06 19:47 extra trash 2015-12-06 19:47 light green OnLook viewer. but whn i click it dose not 2015-12-06 19:47 there 2015-12-06 19:48 working thank you :) 2015-12-06 20:19 ok will do diva 2015-12-06 20:20 nebadon, diva: I'll pass along the Linux version of OnLook later. I had to cancel the upload for now. It was making access to web sites take too long. I needed to get some things done for a meeting I have in about 40 minutes. 2015-12-06 20:21 ok 2015-12-06 20:24 I should try to get the environment worked out to compile it 2015-12-06 20:24 might not be so easy on Tumbleweed though 2015-12-06 20:24 its kind of bleeding edge 2015-12-06 20:24 maybe need to set up a VM 2015-12-06 20:34 nebadon: It isn't that complicated to build. Since OnLook is based on Singularity I used the instructions used to compile that viewer to compile OnLook. 2015-12-06 20:35 The tricky part can be making sure you have all the needed dependencies 2015-12-06 20:35 http://www.singularityviewer.org/kb/build-linux 2015-12-06 20:36 For the cloning process you would of course use the OnLook git repo URL and put it in to a directory that is named appropriately. 2015-12-06 20:36 cd into that dir then start with the indra/develop.py command and go from there. 2015-12-06 20:37 diva, I'll file an issue later pointing out what I had to do to allow the code to compile under 64-bit Linux. 2015-12-06 20:37 ok, thanks 2015-12-06 20:38 Nice program Logo, btw. 2015-12-06 20:38 yes, I like it a lot. I think neb found it. I completely suck at graphic design 2015-12-06 20:49 Rodger, it wouldn't be that difficult to write a script to take an SRAS set up and put all the blobs back in to a assets database that holds the blobs. 2015-12-06 20:50 I'm not sure why you would want to go that way. Switching to FSAssets would be a better option. 2015-12-06 20:53 how do you do that with sras? 2015-12-06 21:18 How many years has he OSCC been run? 2015-12-06 21:18 s/he/the/ 2015-12-06 21:18 this is the 3rd consecutive year 2015-12-06 21:21 ok. 2015-12-06 21:21 Are there any known improvements or bug fixes in 0.9 re: Warp3D map tile generation? 2015-12-06 21:22 none I am aware of 2015-12-06 21:23 ok 2015-12-06 21:23 It will still leak memory. 2015-12-06 21:24 if its on timer yes 2015-12-06 21:24 Warp3D need to be retired and replaced by something better... but the replacement doesn't exist yet 2015-12-06 21:24 Until there is a replacement it would be nice to get the memory leak fixed. 2015-12-06 21:25 ya im not 100% sure but i think warp3d goes back to the amiga lol 2015-12-06 21:25 yea, I think it does. 2015-12-06 21:25 I don't know what tools may exist to help identify memory leaks in C# based code. 2015-12-06 21:26 im sure what we use is no longer even close to amiga stuff its still kind of funny 2015-12-06 21:31 AFAICR, the original wasn't written in C# so that is one big change there. 2015-12-06 22:00 well OnLook appears to be building so far 2015-12-06 22:00 doing 32 bit first 2015-12-06 22:01 hah failed with a useless message 2015-12-06 22:06 64 bit is going better so far 2015-12-06 22:06 i think its probably easier to setup a 32bit vm than to get 32 bit environment in 64 bit tumbleweed heh 2015-12-06 22:07 blah this fails too at 12% 2015-12-06 22:25 https://gist.github.com/nebadon2025/c98b272c0c8df466889d 2015-12-06 22:27 probably gcc5 2015-12-06 22:31 btw, how long will it be before the conference videos will be available? 2015-12-06 22:32 I am not sure I think someone has to process it manually a bit 2015-12-06 22:32 we will have a meeting about that stuff soon 2015-12-06 22:32 sometime this week 2015-12-06 22:33 I kind of hit a dead end with the viewer I think on tumbleweed 2015-12-06 22:33 google is not of any help 2015-12-06 22:33 someone else has a bug report on singularity bug tracker with same thing 2015-12-06 22:34 but no resolution 2015-12-06 23:03 Re: OSCC recordings; like neb, I think a lot of us are in relax mode today. ;) I have 22gig of recordings that need to be sorted and delivered to the right people. It may be decided that editing is necessary for some of them. 2015-12-06 23:07 I don't expect them to be available the next day. Just curious when they may be available. 2015-12-06 23:07 I missed the last half of the NPC panel due to an RL issue. 2015-12-06 23:31 ping Ubit and Melanie: is 0.8.2.1 good to go? 2015-12-06 23:35 ok trying to build 64 bit onlook on my fresh new opensuse 13.1 vm 2015-12-06 23:35 it has gcc 4 2015-12-06 23:35 already further along :) 2015-12-06 23:35 20% 2015-12-06 23:35 was dieing at 12% before 2015-12-06 23:45 You have gotten better at compiling Onlook (20) 2015-12-06 23:46 lol 2015-12-06 23:46 im at 48% now 2015-12-06 23:46 i keep hitting missing dependencies 2015-12-06 23:47 im setting this vm up in a way i could share with anyone who wants it 2015-12-06 23:47 might be quite large though heh 2015-12-06 23:47 Yeah, compiling new things always seems to go that way: Compile, see what dependency it wants, figure out how to get it, try again. 2015-12-06 23:47 its 8.8gb uncompressed at the moment 2015-12-06 23:49 I remember long ago compiling the SL viewer for myself back before TPVs made a lot of limiters optional for Opensim. Not terrible getting it set up in my case but certainly did take up space and time to compile the thing. 2015-12-06 23:51 63% :) 2015-12-07 00:07 well it gets to 100% then spews error 2015-12-07 00:07 im assuming it failed, not sure where the binary is 2015-12-07 00:09 http://pastebin.com/Qqzeje6c 2015-12-07 00:09 kind of stumped 2015-12-07 00:11 hmm maybe libxml 2015-12-07 00:14 hmm ya i am not sure.. so close! 2015-12-07 00:34 hah geez 2015-12-07 00:35 i did a make clean, then did fresh 2015-12-07 00:35 and it worked 2015-12-07 00:35 cool. where can I get it from? 2015-12-07 00:35 i need to find where the binary is first 2015-12-07 00:35 lol 2015-12-07 00:36 ok i found it 2015-12-07 00:36 do I rename the binary? 2015-12-07 00:36 well let me test it as is 2015-12-07 00:36 i have to move it to another machine 2015-12-07 00:38 spews errors at 100%? If I get that far it is usually fine. 2015-12-07 00:39 nah there was about 100 more lines after the point it was failing 2015-12-07 00:39 nebadon: The binary is under newview/packaged. 2015-12-07 00:39 yea, if you run make using '-j#' that is what happens. 2015-12-07 00:39 after i did the make clean 2015-12-07 00:39 i did > make -j6 and it was fine 2015-12-07 00:42 copying files to proper workstation now 2015-12-07 00:42 ok. This means I don't have to finish uploading my built copy of it? 2015-12-07 00:42 we'll see :) 2015-12-07 00:42 ok. 2015-12-07 00:43 this is first time ive ever compiled the viewer 2015-12-07 00:43 woohoo 2015-12-07 00:44 yea, compiling a viewer is not easy. I think it has gotten easier than in the past. I always used to give up after a while trying to get one to compile. As of now, I have been able to compile at least three or four different viewers. 2015-12-07 00:49 it launched! 2015-12-07 00:50 woohoo 2015-12-07 00:50 ok so 64 bit tackled 2015-12-07 00:55 woah 2015-12-07 00:55 the binary folder is 768mb 2015-12-07 00:56 i must have done something wrong 2015-12-07 00:56 the onlook-do-not-run-directly file is 691mb? 2015-12-07 00:56 wtf 2015-12-07 00:58 works perfectly but the file is freakin gigantic 2015-12-07 00:58 im confused 2015-12-07 00:59 http://onikenkon.com/OnLook/onlook_linux_001.jpg 2015-12-07 01:04 LiruCookies any suggestions on what i could be doing wrong? 2015-12-07 01:04 followed this > http://www.singularityviewer.org/kb/build-linux 2015-12-07 01:04 ran > indra/develop.py -m64 -tRelease configure -DFMODSTUDIO:BOOL=TRUE 2015-12-07 01:04 huge binary file 2015-12-07 01:06 Plugh how large is your binary on your build? 2015-12-07 01:07 this file > onlook-do-not-run-directly 2015-12-07 01:12 we seriously need a unique visitor count stat on show stats 2015-12-07 01:12 and an accompanying OSSL function to display it 2015-12-07 01:12 be nice to know how many avatars visited a region since it started 2015-12-07 01:13 without crappy LSL timers and lists 2015-12-07 01:17 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-07 01:24 You know, I seem to remember my long-ago compiling efforts did come out a bit odd. Lemme see if I still have a copy somewhere... 2015-12-07 01:24 nebadon: The tar file is about 260Meg 2015-12-07 01:26 nebadon: The do not run directly bin file is 736015261 bytes. 2015-12-07 01:26 ya wtf 2015-12-07 01:26 thats so wrong 2015-12-07 01:26 nebadon: If you have landing points a welcome mat could be used to record visitors. The visitor list could be saved to an offworld database. 2015-12-07 01:27 I built OnLook in RelWithDebInfo. 2015-12-07 01:27 id prefer something i can see on the console 2015-12-07 01:27 i dont have time to visit 100s of regions 2015-12-07 01:27 i get a better sense of how well a region is running by how many visitors its had 2015-12-07 01:27 more so than how long its been running 2015-12-07 01:28 ACTION nods 2015-12-07 01:28 or how much ram it is consuming 2015-12-07 01:28 ok. I could think of a welcome mat to record visitor counts to an offworld DB and a HUD that updates its display of counts from the DB so you can see the counts where you are while in world. 2015-12-07 01:29 id still have to visit 100s of regions to set it up 2015-12-07 01:29 even if there was some external way to read it 2015-12-07 01:29 The only other option, for after the fact, is check the Robust.log file. 2015-12-07 01:29 An extra stat or two wouldn't hurt to have in OS anyway. 2015-12-07 01:29 oh ya i have options, i was mostly just thinking out loud 2015-12-07 01:29 how nice it would be to have it on show stats 2015-12-07 01:30 nebadon: I thought you were talking about something for the OSCC areas 2015-12-07 01:30 ah nah 2015-12-07 01:30 actually was on my raspberry pi at the time 2015-12-07 01:30 show names on console shows 100s of names 2015-12-07 01:30 but i remembered those could be from attachments 2015-12-07 01:30 literally 1 person could trigger 100s of names in the name cache 2015-12-07 01:31 im trying 32 bit now 2015-12-07 01:31 I'd like to be able to access script run time stats inworld. 2015-12-07 01:31 hopefully i have resolved all the dependencies now 2015-12-07 01:32 croaked at 38% bah 2015-12-07 01:34 :) 2015-12-07 01:34 What is the error? 2015-12-07 01:34 said its missing gcc_s 2015-12-07 01:34 but i have it and the 32 bit version 2015-12-07 01:34 gcc_s? Odd. 2015-12-07 01:35 im trying again fresh 2015-12-07 01:35 Are you building on a 64-bit or 32-bit platform and what is your target architecture. 2015-12-07 01:35 64 bit platform with 32 bit target 2015-12-07 01:35 oh, you shouldn't have to keep doing that. It takes ages o build as is. 2015-12-07 01:35 ok, there are two other packages you probably need from what I've read. 2015-12-07 01:35 nah its fast 2015-12-07 01:35 less than 10 minutes 2015-12-07 01:35 ok, maybe on the new fast machine of yours. :) 2015-12-07 01:35 ok, on that new, very fast, machine of yours. :D 2015-12-07 01:36 :) 2015-12-07 01:37 32-bit target on 64-bit machine may require libc6-dev-i386 which will also pull in libx32gcc-4.8-dev. 2015-12-07 01:38 That would be the case if you get a compile error about sys/cdefs.h not being found 2015-12-07 01:40 For your gcc_s problem, it may be an issue with ldconfig. You can check that with "sudo /sbin/ldconfig -p | grep libgcc". 2015-12-07 01:40 i think im past it but hit something else know 2015-12-07 01:40 now* 2015-12-07 01:40 :) 2015-12-07 01:41 yea, thats why I often gave up on viewer compile. It seemed like a never ending string of missing dependencies. 2015-12-07 01:41 haha ya 2015-12-07 01:41 its strange the 64 bit version is so gigantic 2015-12-07 01:41 kind of a bummer 2015-12-07 01:41 though to be honest 2015-12-07 01:41 yea. 2015-12-07 01:41 ive found almost all of the 64 bit viewers, suck 2015-12-07 01:41 really bad 2015-12-07 01:41 It may just be because of all the debug info it may have. 2015-12-07 01:41 the 32 bit viewer runs circles around them 2015-12-07 01:42 libXext this time 2015-12-07 01:43 50% and going :0 2015-12-07 01:44 nebadon: I stripped the debug symbols from onlook and it is now 32658424 bytes 2015-12-07 01:44 how? 2015-12-07 01:44 strip -s 2015-12-07 01:44 in the root? 2015-12-07 01:45 strip -s onlook-do-not-run-directly. 2015-12-07 01:45 oh gotcha 2015-12-07 01:45 let me try 2015-12-07 01:45 fancy 2015-12-07 01:45 thanks 2015-12-07 01:45 There is a way to strip a binary and keep the debug symbols in a separate file. I've just forgotten the command line switch to do that. 2015-12-07 01:46 Oh, right. Just use a -o option to give the name of the stripped output file. 2015-12-07 01:46 ok we have a 64 bit release! 2015-12-07 01:46 just waiting on 32 bit 2015-12-07 01:47 i will test then post some tar.gz files 2015-12-07 01:47 But does it run? :) 2015-12-07 01:47 it does 2015-12-07 01:47 good. 2015-12-07 01:47 logging into OSCC now 2015-12-07 01:47 If you built as -tRelease you probably wouldn't need to strip the binary. 2015-12-07 01:47 that is how i did it 2015-12-07 01:47 ok. 2015-12-07 01:48 -m64 -tRelease 2015-12-07 01:48 I built with debug info in case I ran in to problem (as I usually do with viewers) so I could use back traces. 2015-12-07 01:48 http://onikenkon.com/OnLook/onlook_linux_002.jpg 2015-12-07 01:49 80% on 32 bit 2015-12-07 01:49 I hope it is more stable than Singularity. Singularity is currently unusable. 2015-12-07 01:49 i will write up notes on my forum archive 2015-12-07 01:50 its an older version of singularity 2015-12-07 01:50 so probably yes 2015-12-07 01:50 you should try replex 2015-12-07 01:50 that is what i use most of the time 2015-12-07 01:50 Hmm, Sing has been ok for me lately. Haven't tried the newest alphas though 2015-12-07 01:51 ya if you are compiling from git like this its like bleeding edge 2015-12-07 01:51 Under Linux current Sing totally sucks. It will crash within minutes, even when I'm not going anything. 2015-12-07 01:52 i dont expereince that myself with the release version 2015-12-07 01:52 the release seemed ok to me on 64 bit linux 2015-12-07 01:52 I've been using Sing alphas for a long time. 2015-12-07 01:52 somewhere after 5678(?) they put in a bad patch. 2015-12-07 01:52 I'm on OS X so I guess a Linux-related issue maybe? 2015-12-07 01:52 ya its my understanding the alpha is broken 2015-12-07 01:53 but i cant say im very up to date on that either 2015-12-07 01:53 could be fixed for all i know 2015-12-07 01:53 dang now it stopped on GLU 2015-12-07 01:53 thought i did that 2015-12-07 01:53 Let's see...the one I've currently got a copy of is build 6666 2015-12-07 01:54 damn it 2015-12-07 01:54 i didnt 2015-12-07 01:54 I have to check on a problem a user is having. be back in a sec. 2015-12-07 01:54 k 2015-12-07 01:57 ok success 2015-12-07 01:57 hehe... person couldn't login cause they were typoing their name and/or password. 2015-12-07 01:58 User kept typing byran instead of bryan for their first name. 2015-12-07 01:59 lol 2015-12-07 01:59 have to say i really like LXDE 2015-12-07 01:59 i chose that for this VM 2015-12-07 01:59 its super nice desktop 2015-12-07 01:59 ACTION nods 2015-12-07 01:59 A bit Mac like IIRC. 2015-12-07 02:00 no more like Windows XP 2015-12-07 02:00 Nice and light though. 2015-12-07 02:00 Oh? hm... 2015-12-07 02:00 ya its like a Windows XP clone 2015-12-07 02:00 though i dont think that was what it was going for 2015-12-07 02:00 it just kind of happened 2015-12-07 02:00 its more like Windows 2008 2015-12-07 02:00 i should say 2015-12-07 02:00 that non Aero desktop 2015-12-07 02:01 2003/2008 2015-12-07 02:01 ok. Must be thinking of a different one. I stick to a Gnome type desktop. 2015-12-07 02:01 http://blog.lxde.org/wp-content/uploads/2013/07/lxde-qt.png 2015-12-07 02:01 Now I'm wondering which one looks a bit Mac like. 2015-12-07 02:01 its a bit nicer than this in opensuse 2015-12-07 02:01 since opensuse themese it 2015-12-07 02:01 OS GUIs aren't terribly different from one another now. 2015-12-07 02:03 They can be very different in look. 2015-12-07 02:03 OtakuMegane: I have Sing alpha 6679 and I can't use it. 2015-12-07 02:04 Last usable one was around 55 something 2015-12-07 02:04 I forget the last two digits. 2015-12-07 02:04 In the artistic sense, yes if you customize them. Functionally and in their basic design/themes, not so much. 2015-12-07 02:05 Don't have to customize them. Gnome, KDE, SunOS style, Motif type, and the Mac like one. They may not always be that dissimilar in how you use them. 2015-12-07 02:05 hehe... someone made Macbuntu. 2015-12-07 02:06 http://cdn3.howtogeek.com/wp-content/uploads/2011/03/Final-preview.png 2015-12-07 02:06 I don't remember which DE has the icons across the bottom that change size as you roll the mouse over them. 2015-12-07 02:07 diva > http://onlook.onikenkon.com/OnLook_1-8-6-6289.tar.gz 2015-12-07 02:07 diva > http://onlook.onikenkon.com/OnLook_x64_1-8-6-6289.tar.gz 2015-12-07 02:09 I don't think I will ever really get used to using tabs, though. 2015-12-07 02:10 ACTION download Sing Alpha 6691 2015-12-07 02:10 this is my current desktop im working on 2015-12-07 02:10 http://nebadon2025.com/WOPR/WOPR_Tumbleweed_002.png 2015-12-07 02:10 KDE Plasma 5.3 2015-12-07 02:11 eek. My eyes. I just saw two icons saying "Pulse Audio" ;) 2015-12-07 02:11 oh 5.4.2 actually according to the screenshot 2015-12-07 02:11 hehe they keep sneaking in updated on tumbleweed 2015-12-07 02:11 yes actually it works quite well 2015-12-07 02:11 I was on dual core and you had 8 core. I get 8 core then you got a 12 core. :) 2015-12-07 02:12 http://onlook.onikenkon.com/onlook_linux_003.jpg 2015-12-07 02:12 My desktop has better graphics but otherwise my server usually outclasses it at any given time lol 2015-12-07 02:12 lol 2015-12-07 02:12 this motherboard supports the 20 core coming out 2015-12-07 02:13 20 core? :P 2015-12-07 02:14 Let's see how long it takes for Sing to crash 2015-12-07 02:14 Logging in to a grid. 2015-12-07 02:14 I'm in. 2015-12-07 02:15 http://www.newegg.com/Product/Product.aspx?Item=N82E16819117483 2015-12-07 02:15 there is an i7 version slated 2015-12-07 02:15 for socket 2011-v3 2015-12-07 02:15 technically i could put that cpu in the motherboard i got 2015-12-07 02:15 lol 2015-12-07 02:16 cpu would cost more than the entire rest of the computer combined though 2015-12-07 02:16 lol 2015-12-07 02:16 its 10 physical cores 20 virtual cores 2015-12-07 02:17 Very cool but serious waste for me. I don't manage to peg my quad-core aside from some gaming/video or OS/SL viewers. 2015-12-07 02:17 Boom! Sing just crashed right after a TP 2015-12-07 02:17 its nice to have for virtual machines 2015-12-07 02:17 It ran about 2.5 minutes before it crashed. 2015-12-07 02:18 give replex a try 2015-12-07 02:18 Aside from Parallels when I have to run something Windowsish, don't make use of them at home. 2015-12-07 02:18 https://bitbucket.org/replex/replex/downloads/Replex-x86_64-1.0.0.6229.tar.bz2 2015-12-07 02:18 Might do VMs a bit more if I needed to develop for Linux desktop though. 2015-12-07 02:19 6229? Umm... I have 6415 installd. 2015-12-07 02:19 oh hrmm 2015-12-07 02:19 yea, Replex Alpha 2015-12-07 02:19 oh you mean replex 2015-12-07 02:19 i thought you meant onlook 2015-12-07 02:19 So I guess Sing is still broken under Linux, then 2015-12-07 02:20 Otaku, yup, it is. 2015-12-07 02:20 I've been using FS but I don't like some things about it. 2015-12-07 02:20 At least it doesn't crash on me in under 3 minutes. 2015-12-07 02:20 It's been a year or so since I tried FS last but it was terrible that time. 2015-12-07 02:20 the best thing i like about replex is the skin 2015-12-07 02:20 i could move the skin into singualrity or onlook 2015-12-07 02:21 but replex works the best for me of them all 2015-12-07 02:21 I have CoolVL and Replex in addition to Sing, FS, and now, OnLook. 2015-12-07 02:21 sometimes when i do machinima i pull out firestorm 2015-12-07 02:21 it has superior shadows 2015-12-07 02:21 and better frame rates when i record 2015-12-07 02:22 unfortunaetly the shadows are quite bad in singularity and replex 2015-12-07 02:22 very jagged and blinky 2015-12-07 02:22 FS keeps leaving camera constraints on. I turned them off once before and they are back on again. 2015-12-07 02:22 I've noticed that 2015-12-07 02:23 I find that really annoying when I trying to build. 2015-12-07 02:23 But last time I tried FS, at least on Opensim, it ran about 1/2-1/3 the speed of Sing and wasn't entirely stable. Might be better on my current system. 2015-12-07 02:23 you need good hardware for sure with firestorm 2015-12-07 02:23 I can't find how to turn it off without going in to debug settings but I also have trouble finding out how to get the debug settings. 2015-12-07 02:23 Mine isn't exactly crappy :P 2015-12-07 02:23 its on one of the advanced menu Plugh 2015-12-07 02:23 ctrl+alt+d 2015-12-07 02:23 that menu 2015-12-07 02:24 In Replex or FS? 2015-12-07 02:24 both i suspect 2015-12-07 02:24 i think in firestorm 2015-12-07 02:24 Well, downloading FS now, see how well it works for me now. It has been a little while. 2015-12-07 02:24 that menu is disabled by default 2015-12-07 02:24 I could find it in Sing but so many viewers move things around. 2015-12-07 02:24 in replex it is not 2015-12-07 02:26 btw under Linux you have to go Ctrl-Alt-Shift-D 2015-12-07 02:27 ah ya 2015-12-07 02:27 no idea why 2015-12-07 02:27 becasue sometimes KDE has shortcuts preassigned 2015-12-07 02:27 I'm not using KDE. 2015-12-07 02:27 and you can do stuff like launch a virtual bash 2015-12-07 02:27 right but others might be 2015-12-07 02:27 its not smart enough to detect 2015-12-07 02:27 Does Ctrl-Alt-D do something in KDE for you? 2015-12-07 02:28 no not that one in particular but others do 2015-12-07 02:28 i think the decision was made maybe to sweepingly change it all 2015-12-07 02:28 so it was common 2015-12-07 02:29 No voice chat in Replex. 2015-12-07 02:29 wow. Replex is really fast to logout and back in again. 2015-12-07 02:30 and it crashed logging back in 2015-12-07 02:30 yea its my prefered building tool 2015-12-07 02:30 for creating content 2015-12-07 02:30 wierd 2015-12-07 02:30 you really do need a video card upgrade one of these days :) 2015-12-07 02:30 Geforce 9600 you have? 2015-12-07 02:31 It would have been fast to log in again if it didn't crash part way through login process 2015-12-07 02:31 thats really on the edge 2015-12-07 02:32 Where would the information about what face a texture is on be stored for a RegionModule to access? 2015-12-07 02:33 Hmm, well FS is perfoming about the same as Sing, so that's much improved from last time at least. 2015-12-07 02:34 Voice in Replex is messed up. I just hear noise. 2015-12-07 02:34 Definitely right about the shadows looking better 2015-12-07 02:34 nebadon: 9500GT 2015-12-07 02:35 oh, noise finally stopped and voice started working properly. 2015-12-07 02:35 i have yet to get my microphone to work properly in linux with any viewer 2015-12-07 02:36 one reason i have to reboot to windows quite a lot 2015-12-07 02:36 I havent tried a lot with new machine yet, but first few attempts no one could hear me 2015-12-07 02:36 OnLook 2015-12-07 02:37 haha wrong keyboard 2015-12-07 02:43 Oh. It works a bit depending on viewer. Usually it works for the most part. 2015-12-07 02:45 ya i think for me is more about my mic and pulseaudio than the viewer maybe 2015-12-07 02:45 i dont know 2015-12-07 03:00 Could be. PulseAudio has caused a lot of problems. 2015-12-07 03:00 You need to check a number of the mixers in Linux. 2015-12-07 03:06 yea major problem i found 2015-12-07 03:06 is that skype only works with pulseaudio 2015-12-07 03:08 Replex wouldn't show me the names of the speakers in voice. Just said (waiting) for all of them. 2015-12-07 03:08 Really? 2015-12-07 03:08 it should show you 2015-12-07 03:08 but vivox is buggy as hell in linux 2015-12-07 03:08 it should but it didn't. 2015-12-07 03:09 yea, it really is. I often have voice issues. 2015-12-07 03:09 which viewer? 2015-12-07 03:09 Replex wasn't showing the voice speaker names. 2015-12-07 03:09 you might actually have best luck with voice in linux in firestorm 2015-12-07 03:10 btw, you could check gnome-alsamixer to see if mic input is enabled. Might default to wrong mic input. 2015-12-07 03:10 Also right click speaker icon and check Input settings. 2015-12-07 03:10 hm... of course, mic did work for you as you used it during the conference. 2015-12-07 03:11 unless you weren't under Linux at the time. 2015-12-07 03:11 I'm going to try CoolVL. 2015-12-07 03:12 Voice chat is also broken in Sing. I can hear using it but can't talk using it. Now that it crashes so fast I've about given up on Sing. 2015-12-07 03:12 Voice used to work (more or less) but Sing broke voice a long time ago. 2015-12-07 03:13 actually LL did 2015-12-07 03:13 with the last vivox update 2015-12-07 03:13 totally botched linux 2015-12-07 03:13 they stopped supporting linux basically 2015-12-07 03:13 long before they said they were 2015-12-07 03:13 Some viewers must be using ancient vivox then. 2015-12-07 03:13 yep 2015-12-07 03:14 These are things that weren't really discussed at the oscc viewer panel 2015-12-07 03:14 ya we arent far enough along to talk about it 2015-12-07 03:14 we need to replace vivox completely 2015-12-07 03:15 something better, more open 2015-12-07 03:15 we should look at HTML5 maybe for voice 2015-12-07 03:15 If we could get away from some SL compatability there was talk of Mumble 2015-12-07 03:15 there are voice protocols 2015-12-07 03:15 ok 2015-12-07 03:16 http://www.html5rocks.com/en/tutorials/webrtc/basics/ 2015-12-07 03:17 https://www.doubango.org/sipml5/ 2015-12-07 03:18 the 2d web and the 3d web should feel seemless at some point 2015-12-07 03:18 wether in web browser or a custom client 2015-12-07 03:18 the web should be fully accessible 2015-12-07 03:19 Is WebRTC just a one on one chat? 2015-12-07 03:19 not sure I dont think so though 2015-12-07 03:19 we have an app we use called Bitrix24 it has voice and group calling built into the website 2015-12-07 03:20 https://www.bitrix24.com/features/communications.php 2015-12-07 03:22 What would it take to use this in a viewer? 2015-12-07 03:22 The WebRTC stuff that is. 2015-12-07 03:22 maybe an updated webkit 2015-12-07 03:22 i dont know 2015-12-07 03:23 An updated webkit is something else that's been talked about before. 2015-12-07 03:24 i might be completely wrong but I think LL forked webkit long ago and its kind of hard to update it 2015-12-07 03:24 because LL didnt remain compliant 2015-12-07 03:24 i think to handle stuff like secondlife:// 2015-12-07 03:24 maybe other things 2015-12-07 03:25 teapot did at one point, however i suspect it was not 100% LL compliant 2015-12-07 03:25 yet another reason we need to look at breaking away from all this SL compliance someday. 2015-12-07 03:28 Yeah. Things like property updates we were discussing last night too. LL I certainly give props for what they did put together over the years, but there's a lot that can be done better. 2015-12-07 03:30 Hmm, WebRTC looks interesting 2015-12-07 03:30 ya there is a lot of potential there 2015-12-07 03:31 we shouldnt ignore html5 and webgl 2015-12-07 03:31 not as a main scene render tool so much 2015-12-07 03:31 but as a way to enhance a proper openGL viewer 2015-12-07 03:31 Video and stuff possibly. And it could allow bridging outside of OS. 2015-12-07 03:31 putting content on geometry surfaces etc.. 2015-12-07 03:32 need to think beyond prims real proper 3d websites 2015-12-07 03:32 but inside of a 3d model 2015-12-07 03:32 or as a hud 2015-12-07 03:33 play webgl pacman on my 3D modeled arcade cabinet 2015-12-07 03:33 stuff like that 2015-12-07 03:34 Yeah 2015-12-07 03:35 nebadon, BTW, you can check the device settings in voice chat section of preferences. Try selecting a different option for Input device. 2015-12-07 03:38 Hm... Cool. doesn't have a setting to let me hear voice chat equally regardless. 2015-12-07 03:39 with Pulse the only option is pulse 2015-12-07 03:40 I can also say the MOAP is much better in Firestorm 2015-12-07 03:40 not so great in Sing/Rep 2015-12-07 03:40 good enough though i guess, the sound fall off is kind of bad 2015-12-07 03:40 You should have the ability to select input of system default, Pulse audio, or other USB devices that can provide audio 2015-12-07 03:42 I remember the first time soneone in SL showed me a Youtube player using parcel media. It was so awesome at the time. 2015-12-07 05:49 https://www.youtube.com/watch?v=7JYVl9Autxs 2015-12-07 16:17 Would there be any problems using Warp3D map tile generation on large vars with lots of prims other than it might take a bit longer to generate the map tile? 2015-12-07 16:18 as long as its not on the timer 2015-12-07 16:18 there is really no problem with Warp3D 2015-12-07 16:19 the only time it is kind of sort of a problem 2015-12-07 16:19 is the first time you start a region with a ton of content, and its fcache is clear 2015-12-07 16:19 it literally has to download the entire simulator first, before it can render the tile 2015-12-07 16:19 so for something like say Wright Plaza, it can take 20-30 minutes to render the tile 2015-12-07 16:19 but only that first time 2015-12-07 16:20 after that once cache is full its much faster and better and less memory used 2015-12-07 16:20 ok. I have a few rather large vars with lots of prims. I've set refresh to 0. 2015-12-07 16:20 what we really need is to have an external tile generator option 2015-12-07 16:20 not have the simulator do it 2015-12-07 16:21 Exactly what I've been thinking for quite some time. 2015-12-07 16:21 LL has a viewer based bot that does it 2015-12-07 16:21 crawls the grid rendering tiles 2015-12-07 16:21 probably more sophisticated than my terrible description 2015-12-07 16:21 but its generally that 2015-12-07 16:21 I've thought that if Warp3D could be run as an external program it could be easier to debug it and it would take a bit of the load off the instances. 2015-12-07 16:22 ah, ok. 2015-12-07 16:22 yea, a viewer based one might be another way to do it. 2015-12-07 16:22 I can tell you from expereince with OSCC 2015-12-07 16:22 hard coding the tile is a much much muuuuuuch better experience 2015-12-07 16:22 take warp or tile rendering completely out of the picture 2015-12-07 16:22 the region starts up in like 10 seconds 2015-12-07 16:23 warp3d is literally the reason it takes minutes or 10s of minutes 2015-12-07 16:23 Problem with that is if you snapshot the region from on high with the camera you don't quite get a true satellite view of the whole region. 2015-12-07 16:23 Perspective comes in to play. 2015-12-07 16:23 ya 2015-12-07 16:23 you can mess with perspective in settings 2015-12-07 16:23 did you see OSCC tiles 2015-12-07 16:23 those are all just screenshots with viewer 2015-12-07 16:23 the entire grid map 2015-12-07 16:23 http://cc.opensimulator.org/map 2015-12-07 16:23 I know what the Keynote area look like. 2015-12-07 16:24 ACTION nods 2015-12-07 16:24 bbiab 2015-12-07 16:27 hmm 2015-12-07 16:28 some people is reporting 0.9 uses a lot more memory that previus versions 2015-12-07 16:28 you have similar reports? 2015-12-07 16:30 More? Hm... 2015-12-07 16:31 one told me a 1.4GB not takes almost 5GB :( 2015-12-07 16:31 nebadon, if OSCC wants to do something for sponsors like put posters somewhere that will get distributed I can help with that. 2015-12-07 16:31 I haven't used it yet. Had used the avnmerge branch but I was looking for bugs not memory usage. 2015-12-07 16:31 Ubit, I hope that's not true. That is quite a jump. 2015-12-07 16:31 well mem can be from bugs ... 2015-12-07 16:31 yes. 2015-12-07 16:32 only some do report this 2015-12-07 16:32 For C programs I know how to do checks for memory leaks. I don't know how to do that for C# programs. 2015-12-07 16:32 C# hides it 2015-12-07 16:33 sometimes makes it worse 2015-12-07 16:33 bc in C at least you do get a SEG FAULT :p 2015-12-07 16:33 Hm... warp3D is odd(?). I have a 2x2 var and the tile looks good until I zoom in then it shows the older version of the map tile. 2015-12-07 16:33 warp3D as a known leak 2015-12-07 16:34 In C I can run a region using valgrind and get a report when the program shuts down as to whether there was any leaked memory. 2015-12-07 16:34 16MB each time it runs in a 2Km region 2015-12-07 16:34 Ubit, I'm only using it on region startup. 2015-12-07 16:34 framework handles memory allocation 2015-12-07 16:35 but we can forget to remove references to objects.. 2015-12-07 16:35 if so they will never be deleted 2015-12-07 16:36 ufff 2015-12-07 16:36 having problems also with reports of broken scripts because of llRotLookAt 2015-12-07 16:36 JoeRadik ya that would be good 2015-12-07 16:36 the grid will stay up 2015-12-07 16:37 there is no reason to not do more work on it 2015-12-07 16:37 we still need to clean up the oars so we can share them 2015-12-07 16:37 OSCC is definitely not over in that regard 2015-12-07 16:37 since dahlias changes last feb, it doesn't work with vehicles ( never was supposed 2 ) 2015-12-07 16:38 several scripts do use it with vehicles.. grrrr 2015-12-07 16:38 LSL ideally works to spec 2015-12-07 16:38 LL says its use with vehicles is "unpredicatable" 2015-12-07 16:38 kind of makes sense 2015-12-07 16:39 yeap collides with the vehicle motors 2015-12-07 16:39 it used to work, bc we changed the orientation 2015-12-07 16:39 dahlias changed that, using the angular velocity, so letting physics move it 2015-12-07 16:40 and pofff.. vehicle angulart motor.. kicks in 2015-12-07 16:41 i changed that a bit.. but keeping dahlias method 2015-12-07 16:42 so.. several scripts now fail 2015-12-07 16:42 ( just had someone telling 0.9 script was all broken etc etc.. and that was the issue ) 2015-12-07 16:43 amasing how some scripts ever seemed to work... 2015-12-07 16:43 ya was bound to happen 2015-12-07 16:43 btw several plazas now have a flood of script errors 2015-12-07 16:44 wierd 2015-12-07 16:44 any clue why? 2015-12-07 16:44 attachments or something? 2015-12-07 16:44 yeap 2015-12-07 16:44 avn code made some errors visible 2015-12-07 16:44 ahh ok 2015-12-07 16:44 well atleast that is an easy fix :) 2015-12-07 16:44 invalid keys is the case 2015-12-07 16:45 ah yes 2015-12-07 16:45 I try to avoid using uuids anymore in scripts 2015-12-07 16:45 its HG unsafe 2015-12-07 16:45 my thing is .. make it silent again or leave the flood till ppl fix :) 2015-12-07 16:45 safer to read content inventory 2015-12-07 16:46 yeap but that invalid key error.. it was silent 2015-12-07 16:46 [08:46] llRequestAgentData: Invalid UUID passed to llRequestAgentData. 2015-12-07 16:46 [08:46] llRequestAgentData: Invalid UUID passed to llRequestAgentData. 2015-12-07 16:46 just now at Zaius 2015-12-07 16:46 oh hmm 2015-12-07 16:46 Online Notifier UUID 2015-12-07 16:47 not HG uuid safe? 2015-12-07 16:47 those long serialized uuid 2015-12-07 16:47 with then URL and name and such 2015-12-07 16:47 no ideia, not looking to the script 2015-12-07 16:47 yea 2015-12-07 16:47 the change is that avn code does complain :) 2015-12-07 16:47 right 2015-12-07 16:48 previus.. well at least was silent 2015-12-07 16:48 no error means it must be working right! 2015-12-07 16:48 yeap it should complain 2015-12-07 16:48 but i see it in several places 2015-12-07 16:49 well on plazas its the same script it seems 2015-12-07 16:51 well let me know.. i can "mute" some of those errors 2015-12-07 16:52 i guess the question is, is the error justified 2015-12-07 16:52 is behavior actually changing 2015-12-07 16:52 think its just muted or not 2015-12-07 16:52 right 2015-12-07 16:53 if thats the case id say mute it in world, maybe warning or error on console instead? 2015-12-07 16:53 nah console is not usefull 2015-12-07 16:54 ideia is that script dev does see the error 2015-12-07 16:55 right 2015-12-07 16:56 first case i noticed, the script was actually failing.. so seening the error did help fixing it 2015-12-07 16:56 yea 2015-12-07 16:57 in that case its very useful to have th message 2015-12-07 16:57 yeap it is 2015-12-07 16:57 but also dont want to degrade the experience for everyone because of 1 bad script 2015-12-07 16:57 If it shows a script is doing something wrong then show the error. 2015-12-07 16:58 yeap thats my ideia.. just asking bc see it in several places like several plazas 2015-12-07 16:58 "Online Notifier UUID" script 2015-12-07 16:58 ( a damm flood or errors.. ) 2015-12-07 16:59 hmm and that name.. seems it is doing something we are suposed to do in regions code :) 2015-12-07 17:02 grrrr viewers also fail to apply some visual parameters 2015-12-07 17:03 notice it on pants 2015-12-07 17:04 singu fails most of the time, but does rez attachments... FS does it right most of time, fails attachments 2015-12-07 17:04 grrr 2015-12-07 17:05 ( this looking t others.. not self) 2015-12-07 17:06 SIm guardian script also 2015-12-07 17:22 ode broken on 0.9.0 2015-12-07 17:22 define broken and ode or ubOde ? 2015-12-07 17:22 ubode and it crashes on startup 2015-12-07 17:22 cant find lib64/ode 2015-12-07 17:23 fresh folder ? 2015-12-07 17:23 yes 2015-12-07 17:23 2015-12-07 18:21:20,789 ERROR (1) - OpenSim.Framework.Util [UTIL]: Couldn't find native Windows library at lib64\ode.dll 2015-12-07 17:24 compiled it fresh 2015-12-07 17:25 ubODE is working fine when compiled from dev master on my machine. 2015-12-07 17:25 actually both ode engines use that same file 2015-12-07 17:25 so why the crashing?? 2015-12-07 17:26 the file is there ? 2015-12-07 17:26 yes 2015-12-07 17:26 i copied from my home computer to my server 2015-12-07 17:27 on my home computer it works fine but not on any other computer 2015-12-07 17:28 odd 2015-12-07 17:28 i need to know why 2015-12-07 17:29 both machines have the same enviroment 2015-12-07 17:29 i will let you know when i know :p 2015-12-07 17:29 never had that issue :( 2015-12-07 17:29 Something missing from the standard dot net framework install? 2015-12-07 17:30 ohh funny doing bin\opensim fails 2015-12-07 17:30 i have 4.5 2015-12-07 17:30 ? 2015-12-07 17:30 bin\opensim? 2015-12-07 17:30 we need to be in the bin folder to start opensim ? odd 2015-12-07 17:30 we use bat scripts to start opensim 2015-12-07 17:31 so that is an issue? 2015-12-07 17:31 well don't forget a cd to the bin path 2015-12-07 17:31 seems its needed... 2015-12-07 17:31 Ubit, I think the bin folder always had to be the current folder... 2015-12-07 17:31 ( not related to yr issue .. i was just testing ) 2015-12-07 17:32 yeap i just forgot that :) 2015-12-07 17:32 im hoping that its dot net 2015-12-07 17:32 i have 4.5 but not 4.0 2015-12-07 17:32 i started it outside to see it whould replicate Rodger problem.. and it failed long before phsyics :) 2015-12-07 17:34 Maybe better install 3.5 and 4.0 also to be safe. 2015-12-07 17:34 Rodger try coping the dll again 2015-12-07 17:35 but notice 32bit and 64bit are diferent.. 2015-12-07 17:37 hmm 32bit around 529KB 64b around 623KB sizes 2015-12-07 17:38 Rodger, delete also the folder addin-db-02 ( unrelated but can give issues ) 2015-12-07 17:38 did that 2015-12-07 17:38 (it will be recreated on startup... ) 2015-12-07 17:39 ok 2015-12-07 17:39 the only thing that works is disabling ubode 2015-12-07 17:39 old ode works ? 2015-12-07 17:39 no 2015-12-07 17:39 only bulletsim 2015-12-07 17:39 ok its the same lib 2015-12-07 17:39 so that copy is broken, for same reason 2015-12-07 17:39 did you copied it again ? 2015-12-07 17:40 yes and checksums match so its not corrupted 2015-12-07 17:41 size is aroun 623kb ? 2015-12-07 17:43 yes 2015-12-07 17:43 btw your box is really 64bits ? 2015-12-07 17:43 yes 2015-12-07 17:44 bahh no ideia why it is failing :( 2015-12-07 17:44 64bit windows 2008 r2 datacenter edition 2015-12-07 17:46 set OSIM_LOGPATH=C:\MasterBat\beachbums\ 2015-12-07 17:46 CD C:\MasterBat\Master 2015-12-07 17:46 OpenSim.exe -inidirectory=C:\MasterBat\beachbums 2015-12-07 17:46 for some reason yr framework is not identifiing it as a 64bit exec 2015-12-07 17:46 thats how we startit 2015-12-07 17:47 CD C:\MasterBat\Master contains lib64 ? 2015-12-07 17:47 yes 2015-12-07 17:48 howeverr why does it use bulletsim then as bulletsim is also in lib64 2015-12-07 17:49 good question 2015-12-07 17:49 let me compare code 2015-12-07 17:50 well if i understand bullet init code :p 2015-12-07 17:52 if (Util.IsWindows()) Util.LoadArchSpecificWindowsDll("BulletSim.dll"); 2015-12-07 17:52 similar code 2015-12-07 17:53 if (Util.IsWindows()) 2015-12-07 17:53 Util.LoadArchSpecificWindowsDll("ode.dll"); 2015-12-07 17:54 you have a 8.2 bin around ? 2015-12-07 17:55 if you do, please for testing try using its lib64/ode.dll 2015-12-07 17:57 one sec 2015-12-07 17:59 nope same crash 2015-12-07 17:59 grrr 2015-12-07 17:59 hm... I thought we had a dev meeting on Dec 1st but it hasn't been posted yet. 2015-12-07 17:59 on paste the inifiles on that folder 2015-12-07 18:00 and fire it without the -inifile.. options 2015-12-07 18:00 i did that i created new instance still same issue 2015-12-07 18:00 can't be 2015-12-07 18:01 what are the exact requirements 2015-12-07 18:01 i have net 4.0 4.5 2015-12-07 18:01 are you trying to load dll outside of /bin? 2015-12-07 18:01 he was neb 2015-12-07 18:01 ok cause that wont work will it? 2015-12-07 18:02 no 2015-12-07 18:02 requerement is 4.0.. but not related to this i think 2015-12-07 18:03 it works on my home computer but not on the servers so there has to be more than 4.0 as a requirement 2015-12-07 18:03 well it does find bullet.. so guess its not a path issue 2015-12-07 18:04 guess it doesn't like ode.dll as a 64b dll 2015-12-07 18:04 8.2 works fine there ? 2015-12-07 18:04 but my computer does 2015-12-07 18:04 8.2 works if i disable ode 2015-12-07 18:04 i have never been able to use ode it crashes 2015-12-07 18:05 ahhh so its a old issue 2015-12-07 18:05 yes 2015-12-07 18:06 so now need to find out why it works on my dev computer but not on my server 2015-12-07 18:06 hmm its a server.. the file permitions are ok? 2015-12-07 18:06 exec rights etc ? 2015-12-07 18:06 yes 2015-12-07 18:06 well the 0.9 was compiled on a win7 enviroment.. so it could have issues 2015-12-07 18:07 the 8.2 well not ideia what justin used to compile it :) 2015-12-07 18:10 or what did radams used to compile bullet, that does run there 2015-12-07 18:13 i compiled it fine on dev computer and ubode works same Openating ASystem as servers 2015-12-07 18:17 no ideia :( 2015-12-07 18:17 https://drive.google.com/file/d/0B577i6m2-GOsWURBaDBIMUVIZDA/view?usp=sharing 2015-12-07 18:17 that is the one i compiled if you want to check 2015-12-07 18:17 this is not compile issue 2015-12-07 18:18 the your framework seems not like that dll 2015-12-07 18:18 but why all the computers are the same enviroment 2015-12-07 18:18 only time i had that was when i pasted a 32bit version on the 64bit folders 2015-12-07 18:24 how many people tried this on computers that dont have visual studios of any kind installed ever 2015-12-07 18:24 i bbet it only woks if it is 2015-12-07 18:24 its the only diffrence between my dev computer nad the staging server 2015-12-07 18:24 should not need vs 2015-12-07 18:24 but then i do have vs 2015-12-07 18:26 nebadon, do you have the OS dev meeting notes from the 1st? 2015-12-07 18:27 vs installs lots of crap it might install something that ode is requireing 2015-12-07 18:28 possible.. shouldn't.. but its possible 2015-12-07 18:28 like a runtime thing 2015-12-07 18:29 hmm i used to know how to check dll dependencies 2015-12-07 18:31 im going to install vs 2015-12-07 18:31 [DllImport("kernel32.dll")] 2015-12-07 18:31 guess you do have this :) 2015-12-07 18:37 Plugh, unlikely 2015-12-07 18:37 maybe though 2015-12-07 18:37 MSVCP90 2015-12-07 18:37 MSVCR90 2015-12-07 18:37 GPSVC 2015-12-07 18:37 IESHIMS 2015-12-07 18:37 looks like is needed but missing 2015-12-07 18:38 nebadon: ok, np. I just had someone ask me about the meeting notes from that day. They aren't in the os wiki. 2015-12-07 18:39 I don't remember who it was at the meeting that has been posting them. 2015-12-07 18:39 Sheera Khan 2015-12-07 18:40 ok. We can find out at tomorrows meeting. 2015-12-07 18:42 I do have it 2015-12-07 18:42 give me a few i can post what i have 2015-12-07 18:43 we did load test 2015-12-07 18:43 probably why it never got done 2015-12-07 18:46 its up Plugh 2015-12-07 18:53 ok, ty 2015-12-07 19:03 diva: FYI, I just used the 64-bit version of OnLook that I built the other day. Trying to log in to a grid I usually use gave me an error box saying -> ERROR: remove_server: 2015-12-07 19:03 ASSERT(false) 2015-12-07 19:03 file:llcommon/aisyncclient.cpp line:408 2015-12-07 19:04 I was able to continue the login process by not going in to the error loop. 2015-12-07 19:16 have you tried my version Plugh? 2015-12-07 19:16 I didnt get any errors when running it 2015-12-07 19:17 I didn't get that error the second time I logged in to the same place in the same grid. 2015-12-07 19:17 maybe fluke 2015-12-07 19:17 Nope. Just got it again. 2015-12-07 19:18 try my tar.gz 2015-12-07 19:18 maybe you were missing a library when built it? 2015-12-07 19:18 i noticed initially it built without error even when i was missing certain packages that the wiki said needed 2015-12-07 19:18 It should have told me that if I was. It built without complaint after I got rid of the zconf.h file. 2015-12-07 19:18 i only noticed when i was looking for the 32 bit packages 2015-12-07 19:19 that i didnt have the 64 bit one either 2015-12-07 19:19 i never got the zcong.h thing either 2015-12-07 19:19 package versions seem to make a huge difference 2015-12-07 19:21 its so much nicer to be able to have a virtual machine build environment 2015-12-07 19:21 that i can keep static 2015-12-07 19:21 ok ode requires c++ 2008 redistrubitles x64 2015-12-07 19:21 now it workes 2015-12-07 19:21 yeap seen that also 2015-12-07 19:21 that probably comes with .net 3.5.1 2015-12-07 19:21 i bet 2015-12-07 19:22 nebadon: Logged in without error first time using your 64-bit build. Got same error second time I logged in. 2015-12-07 19:22 wierd 2015-12-07 19:22 im booted into windows at the moment 2015-12-07 19:22 but im pretty sure i logged in a few times when i was testing 2015-12-07 19:22 Same error message. 2015-12-07 19:23 definitely switched between 32 and 64 bit 2015-12-07 19:29 I'm about to try the 32-bit version 2015-12-07 19:31 oh. I can't run the 32-bit version. I don't have the 32-bit libraries. :) 2015-12-07 19:31 Couldn't find libpng16.so.16 2015-12-07 19:32 nebadon: hm... interesting that is says libpng16 as I only have libpng12 installed and your 64-bit version starts ok. 2015-12-07 19:41 well at least it runs 2015-12-07 19:58 yes. It is just a minor occasional annoyance during login. 2015-12-07 19:59 Happens shortly before connecting to region, iirc. 2015-12-07 20:14 nebadon: I just got that error logging in to osgrid with OnLook. 2015-12-07 20:14 bbl. I have to run an errand. 2015-12-07 20:18 ok very strange 2015-12-07 22:11 any way to make it so you can not see regions that are far away? 2015-12-07 22:12 in 0.9.0 i can see regions 4 regions away 2015-12-07 22:12 Like normal in-world view? 2015-12-07 22:15 yes i am standing on a region but can see regions up to 4 regions away 2015-12-07 22:15 At rare, random times I've had the viewer seem to show a cached version of a region in the distance but normally it should be impossible. OS far as I know has never accessed beyond adjacent regions 2015-12-07 22:16 Are they individual regions or could it be a var region? 2015-12-07 22:16 seperate regions 2015-12-07 22:17 but i can see var regions far aay too 2015-12-07 22:17 Hmm, I have no idea. Second Life is designed to give land information for a long distance but Opensim shouldn't do that. 2015-12-07 22:18 Huh... 2015-12-07 22:18 could it be a graphic driver issue? 2015-12-07 22:18 Ok, think it just happened to me. XD 2015-12-07 22:18 Some regions I was just in don't seem to be unloading 2015-12-07 22:19 do you use nvidia or amd apu? 2015-12-07 22:20 seems to only effect me on amd or nvida graphics on intell or latest nvidia drivers it does not happen 2015-12-07 22:21 Nvidia. But I don't think this is a graphics thing. 2015-12-07 22:21 Moving the camera over all the content is there in the regions I've been to. 2015-12-07 22:23 I can interact with it and everything. 2015-12-07 22:24 check child agents on the console 2015-12-07 22:25 they may not be getting killed 2015-12-07 22:25 show users full 2015-12-07 22:25 That's what I was thinking. Moving away from regions in one instance is giving no messages 2015-12-07 22:27 Yeah, there's several child agents for me in regions I'm well away from 2015-12-07 22:28 so this is a bug then? 2015-12-07 22:28 Ubit ^^ 2015-12-07 22:28 Yeah, it's a bug :) 2015-12-07 22:28 yes, it's a bug 2015-12-07 22:28 it is odd tho my desktop i see normal lol 2015-12-07 22:29 Kind of neat though, seeing across several regions like when I was in SL 2015-12-07 22:30 you can do that if you want, if you own the sims. There's a config for that 2015-12-07 22:30 there is? 2015-12-07 22:30 There is? 2015-12-07 22:30 yep 2015-12-07 22:30 i personaly like it 2015-12-07 22:30 under the [Startup] section 2015-12-07 22:30 First I heard of it all these years 2015-12-07 22:30 I don't remember the exact name, something with Distance on it 2015-12-07 22:31 I use it all the time 2015-12-07 22:31 The Encitra grid is configured to see over 3x768 regions 2015-12-07 22:31 in all directions 2015-12-07 22:32 sweet il do that on my regions 2015-12-07 22:35 I'll be. DefaultDrawDistance 2015-12-07 22:35 yes 2015-12-07 22:35 Most of my stuff is on OSGrid so I don't end up looking in the Defaults ini much. Probably should do that more often 2015-12-07 22:36 there's all sorts of stuff in the configs.... :D 2015-12-07 22:37 Have been learning that. I know I found several settings for the IRCBridge not documented outside the code at all when I was helping fix it. 2015-12-07 22:39 Bunch of interesting things here 2015-12-07 23:12 Rodger: What have you set as your draw distance in your viewer? Perhaps you need to reduce it? 2015-12-07 23:27 If a region gets relocated the map tile shown at the old location seems to get left behind. Is that due to a region not being properly shutdown before it was moved? How do you get the map to stop showing outdated map tiles for regions no longer there? 2015-12-07 23:33 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-07 23:44 no my draw is at 512 2015-12-07 23:45 and when i tp to a region i become child agent in all the regions that are 4 regions away or less 2015-12-07 23:51 Before 0.8.2.dev.83e58eb I saw this bug. Since 0.8.2.dev.83e58eb it was ok. So that problem reappear with 0.9 it seems 2015-12-07 23:52 Sorry, the first version was: 0.8.1.dev.8b13e4e 2015-12-08 00:13 Plugh: The Maptile service still has the image. It needs to be deleted there and the affected composite needs to be regenrated 2015-12-08 00:14 i know I did this for AVN code but not sure if it works 2015-12-08 00:19 Its a disk cache for the maptiles, IIRC? 2015-12-08 00:21 yup. 2015-12-08 00:21 Hm... 2015-12-08 00:22 Map tiles are generated every day so I just need a cron job to delete any maptiles that haven't been updated in a given period of ime 2015-12-08 00:22 time 2015-12-08 00:35 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-12-08 00:37 it doesn't work that way 2015-12-08 00:38 whenever a maptile is sent to the server, it's also aggregated in several different scaled representation 2015-12-08 00:38 representing various zoom levels 2015-12-08 00:38 whenever a tile is removed, these zoom levels need to be regenerated 2015-12-08 00:38 simply deleting a file will not do what you want 2015-12-08 00:40 as it will either not remove the sim in all zoom levels or even break the map zoom levels, making other sims vanish 2015-12-08 00:41 Melanie: is 0.8.2 ok now? Can I package a release? 2015-12-08 00:42 you'd have to ask ubit to be sure 2015-12-08 00:42 it should be 2015-12-08 00:42 but i can't authoritatvely say 2015-12-08 00:43 Melanie_T: That brings me back to my original question, how do you get rid of old map tiles? 2015-12-08 00:44 by checking if the avination code does it properly 2015-12-08 00:44 I haven't found a command to clear the maptile service of old tiles 2015-12-08 00:44 because i did add code for that 2015-12-08 00:44 ok. 2015-12-08 00:44 just never tested it in depth 2015-12-08 00:44 there is no way to "clear old tiles" 2015-12-08 00:44 the service only knows of images 2015-12-08 00:44 it doesn't know old from curren 2015-12-08 00:45 tt 2015-12-08 00:45 We need a way to tell it what regions no longer exist and, by extension, which tiles are now obsolete. 2015-12-08 00:46 Are the alternate tile sizes cache in memory used by the map service? 2015-12-08 00:46 they're used by viewers 2015-12-08 00:46 you're going about this the wrong way 2015-12-08 00:46 it's not in the scope of the service 2015-12-08 00:46 So tell me what is the right way 2015-12-08 00:47 i added a delete maptile message to the interface 2015-12-08 00:47 your grid management system needs to call that when it removes a region 2015-12-08 00:47 it will cause it to remove that tile and regenerate the zoom levels 2015-12-08 00:48 Why would it regen zoom levels if a tile is removed? It can't just remove the tiles used for the different zoom levels of the region that was removed? 2015-12-08 00:48 it doesn't ork that way 2015-12-08 00:48 the zoom levels have up to 64 regions IN ONE IMAGE 2015-12-08 00:49 so the composite images need tobe regenerated without the region that has gone 2015-12-08 00:49 The zoom levels aren't images for a single region but for a larger number of regions? 2015-12-08 00:49 correct 2015-12-08 00:49 Should have said that earlier. :) 2015-12-08 00:50 ok 2015-12-08 00:50 thought that was common knowledge 2015-12-08 00:51 common to those of you who regularly delve in to the innards of the code. I could see things changing on the map as I zoomed in and out but I didn't know the specifics of how that is handled by either grid or viewer. 2015-12-08 00:52 Now I have a little bit better understanding of maptile handling. 2015-12-08 00:53 MapImage service is part of Robust? 2015-12-08 00:53 the important part is that the maptiles are requested by the viewer 2015-12-08 00:53 Yes 2015-12-08 00:53 in Avination, this works differently 2015-12-08 00:54 in Avination, the maptileservice is private and protected by a firewall 2015-12-08 00:54 I suppose it wouldn't help if I removed old map tiles from disk and restarted Robust to make it regen things without old tiles? 2015-12-08 00:54 viewers load maptiles from an apache server 2015-12-08 00:54 Sounds a better way of doing it. 2015-12-08 00:54 that way we don't leave open a hole where outside interests could inject, say, adverts into our map 2015-12-08 00:55 you're still on the wrong tack 2015-12-08 00:55 the server can't regenerate a thing 2015-12-08 00:55 restarting it is just like restarting a web server 2015-12-08 00:56 you need to maintain the map as you go 2015-12-08 00:56 I keep asking you how to do this and all you keep saying is I'm going about it the wrong way,. 2015-12-08 00:56 to get it to a known state, you have only one option 2015-12-08 00:56 delete ALL tiles and zoom levels 2015-12-08 00:56 then restart ALL regions 2015-12-08 00:56 and from there on in, notify the service using the interface that exists for that purpose when you take a region offline 2015-12-08 00:57 if your management system can't do that, it will need to be extended to do it 2015-12-08 00:57 or you will have to do such a full restart whenever you remove a sim 2015-12-08 00:59 i may have a maptile compositor written in pp somewhere 2015-12-08 00:59 php* 2015-12-08 00:59 if you want to roll your own "refresh service" 2015-12-08 01:01 in fact I know I do. my website land store uses it 2015-12-08 01:52 opensim work with visual studio 2015 professional any one had any idea please? 2015-12-08 02:06 ok so it seames even with bulletsim i am still having issues, tp to one region makes me a child agent in all the ones in 4 region range this is causing my viewer to download assets for everything on thoes regions 2015-12-08 02:07 this is a bad bug as its made performance next to zero 2015-12-08 02:07 how do you relate bulletsim to view distance? 2015-12-08 02:08 if you have set up a large multi-region view distance, then you WILL get all the assets 2015-12-08 02:08 but that isn't related to bulletsim 2015-12-08 02:08 ok so what effects draw? 2015-12-08 02:08 it's related to the fact that opensim doesn't have interest list management, e.g. it ignores the info sent by the viewer that says "I need to see in this direction and that far" 2015-12-08 02:08 and sends everything anyway 2015-12-08 02:09 i have never seen this in the past 2015-12-08 02:09 the viewer sends a camera position and rotation as well as the AgentWidthHeight packet 2015-12-08 02:10 from that, the server could calculate the s-called "frustum" which is a rectangluar "cone" shape of things in the field of view 2015-12-08 02:10 in addition bounded by the draw distance 2015-12-08 02:10 ok but in 8.1 i could not see 4 regions out so is there something i can change in the code to prevent this? 2015-12-08 02:10 opensim ignores all that and always has 2015-12-08 02:10 how many regions you can see is settable in the .ini 2015-12-08 02:10 you can set it back to have a max draw of 256 2015-12-08 02:10 i have it set at default 255 2015-12-08 02:10 maybe mistyped, or not uncommented? 2015-12-08 02:11 else someone else who knows more about this would have to speak up 2015-12-08 02:11 checking 2015-12-08 02:11 i haven't dealt with the child agent stuff on the code level 2015-12-08 02:12 DefaultDrawDistance = 255.0 2015-12-08 02:12 its uncommented 2015-12-08 02:13 then maybe something changed, or broke 2015-12-08 02:13 as I said, i never worked on that code so i'm not up on it 2015-12-08 02:14 Right now there's a bug with child agents not being removed, we came across that earlier. 2015-12-08 02:16 All the regions you've been in remain visible. Not sure how long it lasts, maybe until logout. 2015-12-08 02:17 does it affect 0.8.2 or only master? 2015-12-08 02:17 Didn't see it affect performance though when I was flying around testing it. 2015-12-08 02:18 Just master far as I know. Nobody has reported such a thing until earlier today and then only because Rodger noticed it. 2015-12-08 02:18 thank god 2015-12-08 02:18 i'd hate to have such a severely broken release out there 2015-12-08 02:19 I'm not sure about the performance issue, though. I didn't notice anything different but my system may simply handle the load better. 2015-12-08 02:20 The viewer's view distance is still respected, the only thing that renders is land/water like in SL 2015-12-08 02:20 the issue is that all these sims still send all objects 2015-12-08 02:21 the viewer doesn't show them but it gets loaded down with the data 2015-12-08 02:22 I guess my system has to be pushed further. Might as well test it... 2015-12-08 02:25 http://imagebin.ca/v/2PC26LuNBEMi 2015-12-08 02:26 this is what i see 2015-12-08 02:26 there farther than the seem 2015-12-08 02:26 How high is the view distance in your viewer? 2015-12-08 02:26 128 2015-12-08 02:27 i get all the assets 2015-12-08 02:27 lol 2015-12-08 02:27 ohh and i can click scripts if i cam over 2015-12-08 02:28 Hmm. Cause while the assets are still loaded for me (I think) they don't render outside the viewer limit. Only land and water render in the distance 2015-12-08 02:30 If I cam in they pop up again 2015-12-08 02:31 it looks like i can clik but to far away to realy tell 2015-12-08 02:31 but as you can see i render far outside the limit 2015-12-08 02:35 Been trying to get a lot of regions loaded at once but keep running into ones not on master :P 2015-12-08 02:39 Ok, found a busy area, looks like I'm getting stuff outside render distance after all. 2015-12-08 02:40 i know you do 2015-12-08 02:40 that is a code part i know 2015-12-08 02:40 there is absolutely no interest list management in opensim 2015-12-08 02:40 whenever you connect to a sim you get everything that is there 2015-12-08 02:42 Yeah. Anyway, definitely something broken here. Nothing noticeable on performance yet, though other than memory usage ticking upwards as I go around to more places. 2015-12-08 02:45 That seems to have stopped now. *shrug* 2015-12-08 02:46 once you have the stuff, you have the stuff 2015-12-08 07:51 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-12-08 18:48 This is an odd message -> [REMOTE SIMULATION CONNECTOR]: Remote simulator Virtual Highway Welcome did not accept compressed transfer, suggest updating it. 2015-12-08 18:48 All regions in a test grid are using the same set of binaries so there is nothing to update. 2015-12-08 19:31 Plugh maybe check your ini files 2015-12-08 19:31 for protcol version mismatch 2015-12-08 19:31 usually in the static inis 2015-12-08 19:31 like Grid.ini 2015-12-08 19:32 GridHypergrid.ini 2015-12-08 19:32 its easy to do when you have ini files outside of bin 2015-12-08 19:32 forget to update those static ones 2015-12-08 20:11 nebadon: ini files are generated by a management program. They are supposed to be the same. I will compare them to be sure. 2015-12-08 22:02 I didn't notice anything about compressed transfers in the ini file. 2015-12-08 22:05 ya it wont be 2015-12-08 22:05 I beleive it has to do with protocol versioning 2015-12-08 22:05 so if your inis are 100% updated and all the software matches 2015-12-08 22:05 that is very odd to get that message 2015-12-08 22:06 The instances are running code from the same bin directory. 2015-12-08 22:06 that should not matter 2015-12-08 22:06 It does eliminate code versioning. 2015-12-08 22:06 no this would be defined as a variable in the ini I think 2015-12-08 22:08 ConnectorProtocolVersion 2015-12-08 22:08 maybe 2015-12-08 22:08 in Grid.ini 2015-12-08 22:08 or GridHypergrid.ini 2015-12-08 22:09 ini files are identical other than port addresses. The ini settings are stored in a database and generated for each instance. 2015-12-08 22:09 and the name of the dir conaining the region ini file 2015-12-08 22:15 hm... 2015-12-08 22:16 What should the setting be for ConnectorProtocolVersion in 0.8.2-post-fixes? 2015-12-08 22:16 I currently have all instances set to "SIMULATION/0.3". Does it need to be 0.4? 2015-12-08 22:16 or "0.2"? 2015-12-08 22:20 The problem occurs in CreateAgent(). 2015-12-08 22:24 whats the issue with regions view range? 2015-12-08 22:27 From what I understand of what was discussed is you can see further than what the settings say should be the limit. 2015-12-08 22:28 and what setting is that ? 2015-12-08 22:30 I'd have to scroll back to the discussions Rodger was having earlier to see the specifics. 2015-12-08 22:31 iirc, viewer draw distance was 128m and he was seeing as afar away as four regions. 2015-12-08 22:31 make that he had draw distance at 512 2015-12-08 22:31 Ubit: It's basically that child agents are not being removed or it's happening very slowly. So as you visit more and more regions they stay 'loaded' 2015-12-08 22:31 max is internally limited to 512m 2015-12-08 22:32 still counted from current region edge 2015-12-08 22:32 (05:15:18 PM) Rodger: yes i am standing on a region but can see regions up to 4 regions away 2015-12-08 22:32 He said that is what he experiences in 0.9.0 2015-12-08 22:33 well i tested that recently, and was tested also on openvue and seems working 2015-12-08 22:33 Yeah, I got the same, but only for regions I had already visited. 2015-12-08 22:33 Otaku and diva said it is a bug. 2015-12-08 22:33 And for me it mostly behaved the way it does in SL: You see the terrain and water but nothing else renders beyond view distance. 2015-12-08 22:34 viewers don't hide terrain 2015-12-08 22:34 ACTION nods 2015-12-08 22:34 It sounded like Rodger may have run into an additional bug or something but I never managed to replicate it if he did. 2015-12-08 22:35 thats a issue with large regions 2015-12-08 22:35 It isn't something I've notice but I may have been focusing on other issues. 2015-12-08 22:35 if we don't send terrain, viewers disply ugly things 2015-12-08 22:35 ( a blinking blue plan where it expects terrain ) 2015-12-08 22:36 so what do you see OtakuMegane ? 2015-12-08 22:38 Well, when logging in at first or in a region that's on older release, exactly what should be seen. The current region and the adjacent neighboring ones (unless the owner upped the server-side range, which wasn't the case) 2015-12-08 22:38 However if I started teleporting or flying around to other regions, they never unloaded in the viewer. Checking the console, the child agents remained as well. 2015-12-08 22:38 on 0.9 you should see up to 2 regions away, acording to view range 2015-12-08 22:39 sorry Plugh my computer crashed 2015-12-08 22:39 was just starting everything up again heh 2015-12-08 22:39 ( ie total 5 regions across in minimap ) 2015-12-08 22:39 Well, this wasn't that mechanism 2015-12-08 22:40 After one teleport I saw a region I had previously been in that was a half dozen away. Though since I hadn't visited the ones in between most of those were missing 2015-12-08 22:40 on tp the region we left takes a bit to disconnect 2015-12-08 22:40 but should disconnect 2015-12-08 22:41 Except it never does, or takes a very long time (maybe till logout?) 2015-12-08 22:41 Flying around normally or tp, the child agents just linger and pile up 2015-12-08 22:41 sounds like that region never let go of your child agent 2015-12-08 22:42 Yeah, that's what diva said and the console confirmed it, was a bunch of lingering child agents 2015-12-08 22:42 if you teleport from 2 isolated islands that are 3-4 regions apart 2015-12-08 22:42 you will see both regions after ariving 2015-12-08 22:42 until the other region lets go 2015-12-08 22:42 usually like 10-30 seconds 2015-12-08 22:43 OtakuMegane where are those regions ? 2015-12-08 22:43 though it really depends on the load conditions 2015-12-08 22:43 Well from testing, I think anything running on 0.9.0 2015-12-08 22:45 Random regions I crossed into reverted to normal behavior and I think they were on an older version. 2015-12-08 22:45 where can we both go see that ? 2015-12-08 22:46 Well, now it's not doing it. o.O 2015-12-08 22:47 lol 2015-12-08 22:48 well as is, we should see up to 512m counting from current region edge 2015-12-08 22:48 Huh. Yeah, console is releasing child agentsa normally. That's just screwy. 2015-12-08 22:48 so one or 2 standard size regions 2015-12-08 22:49 That's just screwy? 2015-12-08 22:49 No, that it's not happening now. :P 2015-12-08 22:49 on tps, origin region takes longer... 2015-12-08 22:50 Wonder if it was something else messing with stuff. I was testing it on OSGrid, dunno if Rodger was on there too or not. 2015-12-08 22:50 checking is done only on tps or crossings.. 2015-12-08 22:50 nebadon: np. I was looking at the code to see if it would provide any hints why I'm seeing that message but it isn't helping. 2015-12-08 22:51 currently at osgrid you should use a view range of at least 256m 2015-12-08 22:51 ( or on any grid with services < 0.9 and regions 0.9 ) 2015-12-08 22:51 Yeah 2015-12-08 22:52 ive my test set up at osg if you want to see 2015-12-08 22:53 Well, can't manage to replicate what was happening last night so far. 2015-12-08 22:53 nebadon: hm... any idea if the connection for REMOTE SIMULATION CONNECTOR is TCP, UDP based, or if it needs both? Might be a firewall issue. 2015-12-08 22:53 strange 2015-12-08 22:54 hmm I am not sure Plugh 2015-12-08 22:54 seems unlikely its a firewall 2015-12-08 22:54 ports are fairly straight forward affair 2015-12-08 22:54 well i did add proper DisableSimulator comands 2015-12-08 22:54 Regions.ini = UDP+TCP 2015-12-08 22:54 OpenSim.ini = TCP 2015-12-08 22:54 nebadon: I'm only allowing TCP to the port in question 2015-12-08 22:55 but that collide with other parts :( 2015-12-08 22:55 If Rodger isn't seeing the problem either, guess it's one of those weird things to file away. May have been something else messing with stuff. 2015-12-08 22:56 nebadon: That's what I have. TCP/UDP for the ports listed in Regions.ini files and TCP only for the other ports other than 8002/8003. 2015-12-08 22:56 well i reviewed that a week or so ago with aiaustin 2015-12-08 22:56 and its code we do need to change 2015-12-08 22:56 on large regions it needs to be relative to avatar position, not region edge 2015-12-08 22:57 a 2km region can have tons of neighbours :) 2015-12-08 22:57 -!- OtakuMegane(~OtakuMega@104-60-250-172.lightspeed.tukrga.sbcglobal.net) has left #opensim-dev 2015-12-08 22:58 nebadon: As a test I will allow UDP on the port and see if the message goes away. 2015-12-08 22:58 that would really surprise me 2015-12-08 22:58 hmm code depends on interregion comunications OtakuMegane 2015-12-08 22:59 nebadon: I don't know what else to check. I'll eliminate the firewall if nothing changes. 2015-12-08 23:00 a region tells others to close connections 2015-12-08 23:00 yea its worth trying 2015-12-08 23:00 im certain i dont have my regions configured that way though 2015-12-08 23:00 ( it should tell viewer.. but my try to do that failed for now :p ) 2015-12-08 23:00 i always try to specify a different port for Regions.ini than OpenSim.ini 2015-12-08 23:00 like 9000-9001 2015-12-08 23:01 and configure firewall same as you specified 2015-12-08 23:01 could be mono 2015-12-08 23:01 or is this on Windows? 2015-12-08 23:03 nebadon: no change. 2015-12-08 23:04 nebadon: Linux with mono 3.2.8 2015-12-08 23:05 Service URI is using a port in the 10,000 region. 2015-12-08 23:05 ok that should be good also 2015-12-08 23:05 linkedinyou in using vs2015 on opensim now 2015-12-08 23:05 i had a terrible time using port 10000 2015-12-08 23:05 nebadon: I'm seeing another odd message. 2015-12-08 23:05 im pretty sure that port is haunted 2015-12-08 23:06 10201 is what I'm actually using. 2015-12-08 23:06 ya it was only ever 10000 for me that was problematic 2015-12-08 23:06 I'm also seeing another odd error in the log. 2015-12-08 23:06 2015-12-08 18:02:52,890 DEBUG (STP:Util:11) - OpenSim.Framework.WebUtil [LOGHTTP]: JSON-RPC request 1098 POST to http://142.4.219.140:10203/agent/c5eeb842-1f9e-48e9-86dd-08c5c59d6bc2/ FAILED: libMonoPosixHelper.so 2015-12-08 23:06 2015-12-08 18:02:52,890 DEBUG (STP:Util:11) - OpenSim.Framework.WebUtil [LOGHTTP]: JSON-RPC request 1099 POST to http://142.4.219.140:10203/agent/c5eeb842-1f9e-48e9-86dd-08c5c59d6bc2/ FAILED: Error: ConnectFailure (Connection refused) 2015-12-08 23:07 you have mono-complete? 2015-12-08 23:07 That looks familiar... 2015-12-08 23:07 ( what are this two breaking? ) 2015-12-08 23:07 :) 2015-12-08 23:07 That is right after it tells me it is informing the avatar logging in about a neighbouring region 2015-12-08 23:07 lol 2015-12-08 23:08 Ubit, I'm not breaking anything. Something appears to already be broken. I'm trying to determine what. :) 2015-12-08 23:08 nebadon: mono built from source. 2015-12-08 23:08 I've had libMonoPosixHelper errors in the past from time to time. I forget what was the cause but something was screwy with my mono install at the time. 2015-12-08 23:09 Unlinked library or different versions laying around, something of that sort 2015-12-08 23:09 plugh seems that port is closed not filtered or dropped 2015-12-08 23:10 Rodger which port where? 2015-12-08 23:10 10203 2015-12-08 23:10 (ahh rodger... what is the issue with regions view range ? ) 2015-12-08 23:10 Rodger, yes it should be. Its behind a firewall. 2015-12-08 23:10 ok that seems to go away if you update viewer and graphics drivers 2015-12-08 23:10 Oh yeah. Rodger, are you still seeing that issue from last night? I can't replicate it any more. 2015-12-08 23:11 still see regins far away but only on some computers not all 2015-12-08 23:11 hmm ?? 2015-12-08 23:11 that was my issue last night 2015-12-08 23:11 computer dependent ? 2015-12-08 23:11 that is odd 2015-12-08 23:11 but its only on some computers 2015-12-08 23:12 or its intermitent 2015-12-08 23:12 strange 2015-12-08 23:12 Yeah, it sounded like he had a second problem past the one I found server-side. Things are normal for me now. 2015-12-08 23:12 bad server bad 2015-12-08 23:12 well as i said, i our code only tells regions to close connections 2015-12-08 23:13 it should also tell viewers.. 2015-12-08 23:13 but my try to do that failed for now :) 2015-12-08 23:13 I will say I love your new physics had so much fun today 2015-12-08 23:14 nebadon: I don't have any mono packages installed system wide. The two versions of mono I built and installed went to two different dirs under /opt. Shouldn't be any version conflicts. 2015-12-08 23:14 ( that because viewer gets that message closes the connection, and the region assumes its a logout and pofff ) 2015-12-08 23:14 ( ie need to change a lot of other code, before putting back the order for viewer to disconnect ) 2015-12-08 23:15 nebadon: I'll ignore the errors for now. Doesn't seem to be hurting anything. 2015-12-08 23:15 ( bit should work.. ) 2015-12-08 23:16 plugh what is broken ? 2015-12-08 23:18 I'm seeing two odd things -> [REMOTE SIMULATION CONNECTOR]: Remote simulator did not accept compressed transfer, suggest updating it. 2015-12-08 23:18 thats a old thing... 2015-12-08 23:18 That happens in 0.8.2-post-fixes. 2015-12-08 23:18 The other is OpenSim.Framework.WebUtil [LOGHTTP]: JSON-RPC request 1099 POST to http://142.4.219.140:10203/agent/c5eeb842-1f9e-48e9-86dd-08c5c59d6bc2/ FAILED: Error: ConnectFailure (Connection refused) 2015-12-08 23:19 which appears right after the message 2015-12-08 18:02:52,890 DEBUG (STP:Util:11) - OpenSim.Framework.WebUtil [LOGHTTP]: JSON-RPC request 1098 POST to http://142.4.219.140:10203/agent/c5eeb842-1f9e-48e9-86dd-08c5c59d6bc2/ FAILED: libMonoPosixHelper.so 2015-12-08 23:20 bbl. My dinner is ready. 2015-12-08 23:27 does anyone know how to increas the speed when turing with physics it seems very slow that and backing up "reverse" 2015-12-08 23:31 usually you do that in the script 2015-12-08 23:31 is it a car Rodger? 2015-12-08 23:31 if you visit hg.osgrid.org:80:Sisyphus 2015-12-08 23:31 you can grab several different car vehicles 2015-12-08 23:32 some are better than others 2015-12-08 23:32 the Orange McLaren is one I have been working on 2015-12-08 23:36 car or hoverboards 2015-12-08 23:48 Rodger, you have to modify the vehicle script to change the speed or turning 2015-12-08 23:50 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-08 23:51 hmm Ken_S i still have no clue about that rubber band :( 2015-12-08 23:52 Rodger I have 2 hoverboards at Sisyphus as well 2015-12-09 00:44 hm... Replex and CoolVL viewers must be based on older versions of viewer code. They mostly show (Waiting) when looking to see who is talking in voice chat. 2015-12-09 00:46 definitely 2015-12-09 01:52 Starting build #4505 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 01:58 Project opensim » mono-2.10.8.1 build #4505: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4505/ 2015-12-09 01:58 ajlduarte: add some missing GC.RemoveMemoryPressure() 2015-12-09 04:32 Ubit: yeah i used visual studio 2015 (proffessional edition) seems same as 2013 .net framework 4.6 the same 2015-12-09 04:33 good morning .. good evning and good night for others lol 2015-12-09 04:48 linkedinyou: I find "Howdy" works.... 2015-12-09 05:16 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2015-12-09 05:44 Dev_Random: works fine ... but JsonRPCMethod handler and UserProfilesHandlers killedmy whole week fixing them for LitJson trying to make it work with NewtonSoft.Json for RPC 2015-12-09 05:47 public UserProfilesConnector 2015-12-09 12:58 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-12-09 13:00 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-12-09 15:33 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): A NOTE has been added to this issue. 2015-12-09 15:33 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): has been set as RELATED TO issue 0006603. 2015-12-09 15:33 Bug #6603:04 Hypergrid Friends problems between my stand-alone and OSG grid 14( http://opensimulator.org/mantis/view.php?id=6603 ): has been set as RELATED TO issue 0007531. 2015-12-09 15:33 Bug #7531:04 V2 OfflineIM messages HG to HG don't get send to the user after logging in. 14( http://opensimulator.org/mantis/view.php?id=7531 ): has been set as RELATED TO issue 0006769. 2015-12-09 15:33 Bug #6769:04 HG friends issues 14( http://opensimulator.org/mantis/view.php?id=6769 ): has been set as RELATED TO issue 0007531. 2015-12-09 15:59 Starting build #4506 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 16:04 Project opensim » mono-2.10.8.1 build #4506: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4506/ 2015-12-09 16:04 ajlduarte: fix the queue type in use 2015-12-09 16:07 Starting build #4507 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 16:11 Project opensim » mono-2.10.8.1 build #4507: SUCCESS in 4 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4507/ 2015-12-09 16:11 * ajlduarte: fix the queue type in use 2015-12-09 16:11 * ajlduarte: tick region health a bit faster 2015-12-09 16:12 Starting build #4508 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 16:16 Project opensim » mono-2.10.8.1 build #4508: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4508/ 2015-12-09 16:16 ajlduarte: coment out odd DoubleQueue class code 2015-12-09 16:21 Starting build #4509 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 16:25 Project opensim » mono-2.10.8.1 build #4509: SUCCESS in 4 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4509/ 2015-12-09 16:25 ajlduarte: minor cleanup 2015-12-09 16:27 Ubit, is the fix in 0.8.2 ok now? Melanie told me to ask you 2015-12-09 16:36 i could only do minor testing on it Diva 2015-12-09 16:38 i mean including physics wearable type 2015-12-09 16:38 diva you also noticed issued with regions view range ? 2015-12-09 16:39 ...issues.. 2015-12-09 16:59 Starting build #4510 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 17:00 ubit I haven't tried 0.9 dev yet 2015-12-09 17:00 ok... those reports here, didn't repo even by authors 2015-12-09 17:00 I think the reports of child agents not going away are only for master 2015-12-09 17:01 do you think you have time to test 0.8.2 2015-12-09 17:02 you mean the full postfix something with physics wearable? i did test the basic teleports etc 2015-12-09 17:02 just to make sure that sims don't crash 2015-12-09 17:02 so, whatever the fix was meant to fix 2015-12-09 17:03 think they don't, actually they didn't already, just the tps failed 2015-12-09 17:03 ok, so is this good to package? 2015-12-09 17:04 on that i did 2 comits, one adding the protection so tps don't fail ( number of wearables is clamped to max region knows ) 2015-12-09 17:04 Project opensim » mono-2.10.8.1 build #4510: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4510/ 2015-12-09 17:04 ajlduarte: minor cleanup 2015-12-09 17:04 on second comit i added suport for the extra wearable type 2015-12-09 17:04 since mel wants that version to suport it 2015-12-09 17:05 I take that as a yes 2015-12-09 17:05 :) 2015-12-09 17:19 What does the flag RegionsOnline mean in the "show regions" output from Robust? 2015-12-09 17:19 "RegionOnline" flag 2015-12-09 17:20 guess should mean that ? 2015-12-09 17:20 I have no regions online. Just Robust is up. 2015-12-09 17:20 and it says true ? 2015-12-09 17:21 It reports RegionOnline under the Flags column for all regions. 2015-12-09 17:21 btw, this is 0.8.2-post-fixes 2015-12-09 17:21 grid should have a ideia of regions online/off 2015-12-09 17:22 I thought I needed to restart Robust as the regions had crashed earlier. Restarting Robust still reports RegionOnline under Flags. 2015-12-09 17:22 guess thats it 2015-12-09 17:22 but it fails if regions don't logoff correctly 2015-12-09 17:22 most people in osgrid kill -9 their regions 2015-12-09 17:22 so they don't lose their map space 2015-12-09 17:24 This is in a test grid. Not sure what caused the crashes but its left Robust thinking they are still online. Is the online status being stored in the database? 2015-12-09 17:24 yes 2015-12-09 17:24 ok. 2015-12-09 17:27 ACTION kicks phpMyAdmin 2015-12-09 17:27 darn thing is stuck on "Loading..." trying to show me contents of a table. 2015-12-09 17:27 oh, finally. 2015-12-09 17:30 Hm... interesting. I cleared the flag from the DB and "show regions" reflected the change. It must be querying the DB everytime that command is used. 2015-12-09 17:31 I was thinking it would have cached the info and it would have needed a restart of Robust before it would re-read the status from the DB. 2015-12-09 21:14 Starting build #4511 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 21:18 Project opensim » mono-2.10.8.1 build #4511: SUCCESS in 4 min 52 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4511/ 2015-12-09 21:18 ajlduarte: don't keep a reference to config, if not in use 2015-12-09 21:54 ping diva 2015-12-09 21:55 the registration page on diva is all black no boxes texts images or anyhing to register with 2015-12-09 22:11 Starting build #4512 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 22:16 Project opensim » mono-2.10.8.1 build #4512: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4512/ 2015-12-09 22:16 ajlduarte: disable useless and totally wrong incoming Pools 2015-12-09 22:35 Starting build #4513 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-09 22:40 Project opensim » mono-2.10.8.1 build #4513: SUCCESS in 4 min 45 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4513/ 2015-12-09 22:40 ajlduarte: dont try to process packets for deleted clients 2015-12-09 23:39 How do I get vivox working on 9.0 im getting error http://pastebin.com/kBENSnsB 2015-12-09 23:51 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-10 02:13 Rodger: Have you double checked you entered the right info for the vivox admin user and password? 2015-12-10 02:14 Also check that you are using the right settings for vivox_server and vivox_sip_uri. 2015-12-10 02:40 it is the same info i used before the upgrade 2015-12-10 02:47 oh 2015-12-10 09:54 Just wondering if anyone is online who knows about the way in which openSim is using [GRID SERVICE]: GetRegionByPosition ? 2015-12-10 09:57 I am moving between a very simple one region grid (5500,5500) and the AiLand grid which has about 10 regions clustered around (6400,6400). When I go to AiLand it seems to try GetRegionByPosition. Did not find region in database. Pos=<26730,0> and on a second attempt frome xactly the same single region and X,Y,Z point it used a different number Pos=<18470,0> 2015-12-10 09:59 But coming back to the single region home grid it attempts a lot of GetRegionByPosition. Did not find region in database. Pos=<6399,6399> for region X,Y positions all around the OTHER grid.. not relate to the home grid at all. is this an issue worth reporting? 2015-12-10 10:07 I will pop tyis note on the opensim-dev mailing list to see if its worth makign a mantis about this. 2015-12-10 11:27 AiAustin hi 2015-12-10 11:28 i know about that find regions 2015-12-10 11:28 oops 2015-12-10 11:51 Bug #7777:04 Uncaught exception for HTTP use in Scripts 14( http://opensimulator.org/mantis/view.php?id=7777 ): has been SUBMITTED. 2015-12-10 11:52 Bug #7777:04 Uncaught exception for HTTP use in Scripts when Internet not accessible gives very long error trace 14( http://opensimulator.org/mantis/view.php?id=7777 ): has been UPDATED. 2015-12-10 13:50 Starting build #4514 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-10 13:56 Project opensim » mono-2.10.8.1 build #4514: FAILURE in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4514/ 2015-12-10 13:56 ajlduarte: remove some SOG references on delete to help GC 2015-12-10 16:43 Starting build #4515 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4513 18 hr ago) 2015-12-10 16:43 err too not two 2015-12-10 16:48 Yippie, build fixed! 2015-12-10 16:48 Project opensim » mono-2.10.8.1 build #4515: FIXED in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4515/ 2015-12-10 16:48 ajlduarte: keep SOG reference to root part since two many things depend on deleted SOGs not being deleted 2015-12-10 23:46 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-11 01:46 Starting build #4516 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-12-11 01:51 Project opensim » mono-2.10.8.1 build #4516: SUCCESS in 4 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4516/ 2015-12-11 01:51 ajlduarte: fix backup control flag, still a bad merge effect 2015-12-11 02:37 Bug #7777:04 Uncaught exception for HTTP use in Scripts when Internet not accessible gives very long error trace 14( http://opensimulator.org/mantis/view.php?id=7777 ): A NOTE has been added to this issue. 2015-12-11 02:37 Bug #7777:04 Uncaught exception for HTTP use in Scripts when Internet not accessible gives very long error trace 14( http://opensimulator.org/mantis/view.php?id=7777 ): has been RESOLVED. 2015-12-11 03:29 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be .05 to .08! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been SUBMITTED. 2015-12-11 03:31 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be .05 to .08! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been UPDATED. 2015-12-11 03:49 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be .05 to .08! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been UPDATED. 2015-12-11 04:10 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be .05 to .08! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been UPDATED. 2015-12-11 04:15 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been UPDATED. 2015-12-11 08:52 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-100-32.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-12-11 15:58 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 17:11 OPensim 9.0 having issues with vivox module 2015-12-11 17:11 http://pastebin.com/kSgRh18f 2015-12-11 17:11 ssl errors 2015-12-11 17:13 the open source vivox module isn't written for use with a paid vivox service 2015-12-11 17:13 it's URL building mechanism assumed http 2015-12-11 17:23 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 17:25 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 18:27 I've just heard of something odd from someone trying out 0.8.2 2015-12-11 18:28 Server run Windows. An OAR was loaded under 0.8.0.3 and CPU load is about 1%. Same server, same Windows, same OAR, but running 0.8.1 or 0.8.2 and the CPU load is about 29%. 2015-12-11 18:29 Any thoughts about why there could be such a huge jump in CPU usage? Could a bad script loaded from the OAR suddenly cause such a big change? 2015-12-11 18:30 hard to tell 2015-12-11 18:34 The person is testing 0.8.2 before updating a grid. This amount of jump in CPU usage concerns them. 2015-12-11 18:34 and its a permanent load? 2015-12-11 18:34 Melanie_T i do not have https used in the vivox config 2015-12-11 18:35 ten you should not get SSL errors 2015-12-11 18:35 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 18:35 free viviox services use http while dedicated paid services use https 2015-12-11 18:36 yes but why is it trying to use ssl when i am using the exact config for free service 2015-12-11 18:36 it should not. do you have the error handy? 2015-12-11 18:38 i can get it 2015-12-11 18:38 http://pastebin.com/kSgRh18f ?? 2015-12-11 18:39 yes 2015-12-11 18:39 got it 2015-12-11 18:40 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 18:41 Ubit, yes. Getting the issue narrowed down. 2015-12-11 18:41 There were a couple items in the region that used keyframe animation. Removing them dropped CPU usage from 27% to 1% 2015-12-11 18:42 keyframe should not be that expensive 2015-12-11 18:42 unless the keyframes are badly made 2015-12-11 18:42 or couple is a lot :) 2015-12-11 18:43 Right. Even if the item is badly made, why would that result in such a drastic change in CPU usage just from changing versions of OS? 2015-12-11 18:44 "just" ? changing version can be a lot more than just "just" :) 2015-12-11 18:44 especially if it's 0.8.2 to 0.9 2015-12-11 18:45 or from no llKeyframes suport to suport etc 2015-12-11 18:45 Melanie_T: Server running Windows. Change of OS is from 0.8.0.3 to 0.8.1 or 0.8.2 with same region contents. 2015-12-11 18:46 hmmm 2015-12-11 18:46 curiouser and curiouser 2015-12-11 18:46 ACTION shows a cheshire cat smile (all smile, no cat) 2015-12-11 18:47 I know. I don't know if it is just something bad in the region or if this is showing some issue in OS. 2015-12-11 18:47 ACTION waves 2015-12-11 18:47 ACTION waves back 2015-12-11 18:47 How are things, nebadon? Recovered from the OSCC yet? 2015-12-11 18:47 ACTION cat waves and smiles 2015-12-11 18:47 yea getting there :) 2015-12-11 18:47 :) 2015-12-11 18:48 oucht she fallen out my lap using nails to reduce the fall 2015-12-11 18:48 I want to get away from the computer in a little while. The weather outside is incredible. Almost mid Dec. and its 12C out there. 2015-12-11 18:49 12c is good? its 14.5 here 2015-12-11 18:50 http://goo.gl/bzg2YE 2015-12-11 18:50 12C is good for December. That's about 54F 2015-12-11 18:50 hm... the user just pointed me to http://opensimulator.org/mantis/view.php?id=6696 2015-12-11 18:50 ACTION is reading that mantis 2015-12-11 18:51 Not much there. Richardus reported that but that was after region has been running a while. 2015-12-11 18:53 if you can check the database 2015-12-11 18:53 for anything with acceleration variables that are not 0 2015-12-11 18:54 also check for insanely large numbers in X/Y/Z 2015-12-11 18:54 could be a vehicle at a bajillion meters 2015-12-11 18:55 if you think its physics related that is 2015-12-11 18:55 ACTION nods 2015-12-11 18:56 that is the only time ive really seen unexplained physics load 2015-12-11 18:56 lost physical objects 2015-12-11 18:57 I am sure i missed some of your conversation though 2015-12-11 18:57 this is related to keyframes? 2015-12-11 18:57 sorry melanie i meant to say yes i have the error but my computer restarted for updates 2015-12-11 18:57 ive not done anything with that 2015-12-11 18:57 nebadon: It might be. Double checking that. 2015-12-11 18:58 nebadon: Issue simpified is same server running Windows box with a var running with same OAR loaded in two version of OS. Under 0.8.0.3 CPU load is ~1%. Under 0.8.1 or 0.8.2 it is around 27% or more. 2015-12-11 18:58 ah 2015-12-11 18:59 both are running bulletsim using its own thread? 2015-12-11 18:59 Found two out of bounds items. 2015-12-11 19:02 nebadon: yes, but I'm getting the person to double check. 2015-12-11 19:03 I'd forgotten about that setting. 2015-12-11 19:03 ok cause you can see varying behavior depending on how threading is configured 2015-12-11 19:03 cpu would obviously be much higher with it running in main heartbeat thread 2015-12-11 19:03 It defaults to false. 2015-12-11 19:03 yes 2015-12-11 19:04 When is it a good idea to change it to true? 2015-12-11 19:04 when you decide to use opensimulator seriously :) 2015-12-11 19:04 oh. :) 2015-12-11 19:04 the default settings are there to insure ease of entry 2015-12-11 19:04 not high performance 2015-12-11 19:04 ACTION nods 2015-12-11 19:07 There was an email recently about the "This Week In OpenSim Development" on the website. Is it still there for a reason or should it be removed as suggested in the email? 2015-12-11 19:09 nebadon: do you happen to know if a page is in the wiki somewhere with suggestions, or a list of settings on how to tweak the ini to improve performance? 2015-12-11 19:27 what hell 2015-12-11 19:32 Starting build #4517 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-11 19:37 Project opensim » mono-2.10.8.1 build #4517: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4517/ 2015-12-11 19:37 ajlduarte: change vivox url from https:// to http:// (merge issue) 2015-12-11 19:39 Plugh: This week (or alternatively used: sevenday, hebdomand, etc) in OpenSim was a blog justincc did 2015-12-11 19:39 it's dead now 2015-12-11 19:39 hebdomad* 2015-12-11 19:39 Starting build #4518 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-11 19:40 he doesn't post to it anymore and i don't know if the content is still online or achived somewhere 2015-12-11 19:40 Probably still on his website. I haven't looked in a whiel. 2015-12-11 19:42 If it isn't being updated not much point in leaving that section in the bottom of the right-most column. 2015-12-11 19:43 Ubit: when a mesh is uploaded, an asset of type mesh is created. but on examining a mesh I see the ScupltData field is also populated. 2015-12-11 19:43 i beieve sculptData should be empty on object assets 2015-12-11 19:44 we may be wasting oodles of space 2015-12-11 19:44 possible 2015-12-11 19:44 Project opensim » mono-2.10.8.1 build #4518: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4518/ 2015-12-11 19:44 * ajlduarte: change vivox url from https:// to http:// missed several 2015-12-11 19:44 * ajlduarte: change vivox url from https:// to http:// still another 2015-12-11 19:54 Ubit: that driver was somewhat ill conceived 2015-12-11 19:54 ? 2015-12-11 19:54 it may be better to not build some of these URLs 2015-12-11 19:54 but specify them 2015-12-11 19:54 or else, at least make the protocol a aprameter 2015-12-11 19:55 well i just reverted those urls to previus master 2015-12-11 19:55 i believe at the time it was written it wasn't known that paid vivix contrcts use https 2015-12-11 19:55 yeap i think it should be config also 2015-12-11 19:56 where do you see that mesh thing? 2015-12-11 19:58 i only see my comment : // data will be requested from asset on rez (i hope) 2015-12-11 19:58 the issue is 2015-12-11 19:58 when you upload a mesh 2015-12-11 19:58 it sits in world 2015-12-11 19:58 SculptData gets populates 2015-12-11 19:58 if you then take it 2015-12-11 19:59 the serializer will serialize it 2015-12-11 19:59 i do not populat SculptData 2015-12-11 19:59 embedding a copy o the mesh in the SOP 2015-12-11 19:59 if (meshAssets.Count > meshindx) 2015-12-11 19:59 { 2015-12-11 19:59 pbs.SculptEntry = true; 2015-12-11 19:59 pbs.SculptType = (byte)SculptType.Mesh; 2015-12-11 19:59 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction 2015-12-11 19:59 hasmesh = true; 2015-12-11 19:59 } 2015-12-11 19:59 something does 2015-12-11 19:59 and it gets serialized 2015-12-11 19:59 i have assets with the field nonempty 2015-12-11 19:59 that prove it 2015-12-11 20:01 well i don't see it on mesh upload code 2015-12-11 20:06 odd.. mb that is being serialized while the object is in scene having it populated after rez ? 2015-12-11 20:14 AiAustin hi 2015-12-11 20:15 that region find msgs are a known issue ... 2015-12-11 20:15 Hi, is Ubit online? I saw the commiot related to vivox http:// versus https:// but I believe that our Vivox channels are working fine as they were. Would you expect it to work with an d without that change or fail before you changed to http:// 2015-12-11 20:15 im here 2015-12-11 20:16 Hi there 2015-12-11 20:16 yeap some osg regions also fine 2015-12-11 20:16 but issues where reported and pre merge code used http 2015-12-11 20:16 guess we will make it a option 2015-12-11 20:17 I would expect its a Vivox requirements, unless they offer both options? Do I need to do any tests Ubit? What does the change mean.. could it actually stop setups that are already working fine from operating now? 2015-12-11 20:17 it seems they offer both 2015-12-11 20:18 got it. thata makes sense. thanks. I was just worried that voice would break... as its very importnat to our applications in education 2015-12-11 20:18 plz test as soon as possible :) 2015-12-11 20:20 Rodger, can you test vivox now ? 2015-12-11 20:20 Ok i found that the NTL Money Module is messing with vivox anyone have the latest money module compiled for opensim 9.0? 2015-12-11 20:21 I just tested the commit opensim-0.9.0-163-gb35d3a3 just before the change back to http:// and that works fine for our setup.. as it has done for quite a few years 2015-12-11 20:21 Did you just change vivox stuuf? 2015-12-11 20:21 AiAustin.. it was http before the merge 2015-12-11 20:22 i did Rodger 2015-12-11 20:22 okay, in that case for us it makes no differnce and we can use our allocated username/channels fine on either it seems. 2015-12-11 20:23 ubut can i get the url please 2015-12-11 20:23 url ? 2015-12-11 20:23 is it on github or opensimulator git 2015-12-11 20:23 git 2015-12-11 20:24 ok 2015-12-11 20:24 Ubit made 3 commits related to Vivox... opensim-0.9.0-166-g5c39d97 2015-12-11 20:24 http://opensimulator.org/viewgit/?a=shortlog&p=opensim 2015-12-11 20:24 maybe our OpenSim.ini and other .ini files override all this anyway? 2015-12-11 20:24 well only count as one i missed a few https 2015-12-11 20:25 http/https is hard coded AiAustin... guess we need make it a option 2015-12-11 20:25 I seee that now having checked. we just include vivox_sip_uri = osp.vivox.com 2015-12-11 20:26 all done now? if so I will recompile one of our servers and check? But would rather wiat of more are to come 2015-12-11 20:26 its the optional .dll file you need to replace 2015-12-11 20:26 its standard procedure for us to wait for you to update, then push 1 more additional patch... 2015-12-11 20:26 going to compile and test 2015-12-11 20:26 :P 2015-12-11 20:27 :-) I noticed Neb 2015-12-11 20:27 :) 2015-12-11 20:27 I will be on another server by RDP.... so I will be mightly annoyed if when I get back another commit got pished! 2015-12-11 20:27 pished :-) pushed I meant... 2015-12-11 20:28 ACTION hides his vs2015 with new code to commit 2015-12-11 20:37 Looks fine on test with opensim-0.9.0-166-g5c39d97 2015-12-11 20:37 ubit you are a god vivox connected 2015-12-11 20:37 A small suggestion.... theer is a disgnositic line printed out like this... 2015-12-11 20:38 20:29:49 - [VivoxVoice]: using vivox server www.osp.vivox.com 2015-12-11 20:38 suggest you ADD the http:// string on front or whatevre its set to in future conmfigs... so its checkable easily 2015-12-11 20:38 Ai for now the http is hardcoded :) 2015-12-11 20:39 I notice it adds www. on front of the server name I hgave too? I ghave vivox_sip_uri = osp.vivox.com 2015-12-11 20:39 hardcode it in the diagnostic line too then? 2015-12-11 20:39 why does www. get added is that also optional at Vivox Nerb? 2015-12-11 20:39 *neb 2015-12-11 20:40 nopes no added www 2015-12-11 20:40 then there is another issue as it reported it used [VivoxVoice]: using vivox server www.osp.vivox.com 2015-12-11 20:41 yet my OpenSim.ini had vivox_sip_uri = osp.vivox.com 2015-12-11 20:41 Maybe http:// https:// and with and without leading aaa. all work? 2015-12-11 20:41 server is vivox_server option not vivox_sip_uri 2015-12-11 20:42 leading www. I meant 2015-12-11 20:42 vivox_server = www.foobar.vivox.com 2015-12-11 20:43 got it.. and checkign I see the line in my OpenSim.ini for that 2015-12-11 20:43 vivox_server = www.osp.vivox.com 2015-12-11 20:43 on opensim defauls :) 2015-12-11 20:43 vivox_admin_user = DeepThroat 2015-12-11 20:43 LOL 2015-12-11 20:43 all good. Tna nks Ubit. knocking off now. have a good weekend 2015-12-11 20:43 Openvue is on 166.. I will update AiLand on Monday 2015-12-11 21:48 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-11 23:15 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-12 00:49 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-12-12 01:32 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): has been SUBMITTED. 2015-12-12 08:21 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-12 09:46 Starting build #4519 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-12 09:51 Project opensim » mono-2.10.8.1 build #4519: SUCCESS in 9 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4519/ 2015-12-12 09:51 ajlduarte: add IsEstateManager check to Permissions 2015-12-12 12:44 Starting build #4520 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-12 12:48 Project opensim » mono-2.10.8.1 build #4520: SUCCESS in 4 min 50 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4520/ 2015-12-12 12:48 ajlduarte: fix land access/ban list sending for new viewers 2015-12-12 14:08 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-12 14:25 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): A NOTE has been added to this issue. 2015-12-12 14:26 Bug #7778:04 Default in code and in OpenSimDefaults.ini for MinTimerInterval seems way too long. It is set to to .5 but should be much less! 14( http://opensimulator.org/mantis/view.php?id=7778 ): has been RESOLVED. 2015-12-12 15:18 Starting build #4521 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-12 15:23 Project opensim » mono-2.10.8.1 build #4521: SUCCESS in 4 min 57 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4521/ 2015-12-12 15:23 ajlduarte: make sure land access/ban lists are active when changed by new viewers 2015-12-12 17:11 Starting build #4522 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-12 17:16 Project opensim » mono-2.10.8.1 build #4522: SUCCESS in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4522/ 2015-12-12 17:16 ajlduarte: invalidate LandPoint on land subdivide 2015-12-12 17:53 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-12 18:48 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-12 19:00 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-12-12 19:59 Bug #7780:04 Undesirable effects of commit 819fe9 - land access is blocked on land subdivide 14( http://opensimulator.org/mantis/view.php?id=7780 ): has been SUBMITTED. 2015-12-12 20:03 Bug #7780:04 Undesirable effects of commit 819fe9 - land access is blocked on land subdivide 14( http://opensimulator.org/mantis/view.php?id=7780 ): A NOTE has been added to this issue. 2015-12-12 20:20 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-12 20:31 Starting build #4523 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-12 20:32 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-12 20:35 Project opensim » mono-2.10.8.1 build #4523: SUCCESS in 4 min 54 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4523/ 2015-12-12 20:35 ajlduarte: improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look 2015-12-12 20:48 what did OpenSim.Framework.Communications get changed to? 2015-12-12 20:49 my module for 9.0 wont compile as OpenSim.Framework.Communications has been removed? 2015-12-12 20:50 was removed on master sometime before the merge 2015-12-12 20:51 so what to do? 2015-12-12 20:51 aparently it was kinda of dead 2015-12-12 20:52 a few surviving files where moved, but i whould need to check git 2015-12-12 20:52 its my email module thats effected 2015-12-12 20:54 ohh crap its my email router it went down 2015-12-12 20:54 thats the issue 2015-12-12 20:55 was remove 2015.09.04 2015-12-12 20:55 yah looks like it did not need it 2015-12-12 20:56 2 files survived, now at opensim/framework 2015-12-12 20:56 lots of changes 2015-12-12 20:56 ( well just reading git :) ) 2015-12-12 21:05 thats cool looks like my modules dont need to e changed 2015-12-12 21:33 Bug #7780:04 Undesirable effects of commit 819fe9 - land access is blocked on land subdivide 14( http://opensimulator.org/mantis/view.php?id=7780 ): A NOTE has been added to this issue. 2015-12-12 21:36 Bug #7780:04 Undesirable effects of commit 819fe9 - land access is blocked on land subdivide 14( http://opensimulator.org/mantis/view.php?id=7780 ): A NOTE has been added to this issue. 2015-12-13 00:36 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-13 01:30 i have two questions, is there a way of getting a reflecting object like a mirror. and two is there a way for two have tides? 2015-12-13 01:37 technically no 2015-12-13 01:37 there are tricks you can do for machinima 2015-12-13 01:37 but is quite an effort 2015-12-13 01:37 https://zonjacapalini.wordpress.com/guides/mirror-water/ 2015-12-13 01:38 tides yes there are ways to do tides 2015-12-13 01:38 http://opensimulator.org/wiki/Category:OSSL_Functions#WindLights 2015-12-13 01:39 http://opensimulator.org/wiki/OsSetRegionWaterHeight 2015-12-13 01:48 thabks 2015-12-13 01:52 tides -> osSetRegionWaterHeight 2015-12-13 02:27 trying to get avatarid as json format and got this error [BASE HTTP SERVER]: Json-Rpc Handler Error method user_account_create - Method not found: 'OpenSim.Services.UserAccountService.UserAccountService.CreateUser'. 2015-12-13 02:27 Missing method OpenSim.Services.UserAccountService.UserAccountService::CreateUser(UUID,UUID,string,string,string,string) in assembly 2015-12-13 02:27 in /usr/share/opensim/binNewtonsoft.Json/OpenSim.Services.UserAccountService.dll, referenced in assembly /var/lib/opensim/addins/robust/addins/UserService.dll 2015-12-13 09:30 -!- Ken_S(~IceChat78@50.25.250.38) has left #opensim-dev 2015-12-13 11:32 ACTION looks to Jenkins and waits 2015-12-13 11:40 Starting build #4524 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-13 11:45 Project opensim » mono-2.10.8.1 build #4524: FAILURE in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4524/ 2015-12-13 11:45 ajlduarte: several changes to region and land access control - this may be a bit broken now 2015-12-13 12:15 Starting build #4525 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4523 15 hr ago) 2015-12-13 12:20 Yippie, build fixed! 2015-12-13 12:20 Project opensim » mono-2.10.8.1 build #4525: FIXED in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4525/ 2015-12-13 12:20 ajlduarte: fix: if no groups module, deny access 2015-12-13 12:42 Starting build #4526 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-12-13 12:47 Project opensim » mono-2.10.8.1 build #4526: SUCCESS in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4526/ 2015-12-13 12:47 ajlduarte: fix: do tell and log denied access to estate 2015-12-13 17:03 Starting build #4527 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-13 17:04 ACTION goes for a coffe while Jenkins thinks 2015-12-13 17:08 Project opensim » mono-2.10.8.1 build #4527: SUCCESS in 4 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4527/ 2015-12-13 17:08 ajlduarte: several changes to telehubs, LandPoint and land access 2015-12-13 17:16 oops the safecorner is not safe at all 2015-12-13 17:17 why don't ppl just do nice square parcels? 2015-12-13 17:17 lik what? 2015-12-13 17:17 Squares are boring. 2015-12-13 17:18 :) 2015-12-13 17:18 btw you notice that linux hang issue again? 2015-12-13 17:18 noticed? 2015-12-13 17:19 I haven't updated past the Dec 2nd one yet 2015-12-13 17:20 ok 2015-12-13 17:56 guys i am stuck for a year with Json-Rpc Handler can anyone advice me please 2015-12-13 17:57 trying to get avatarid as json format and got this error [BASE HTTP SERVER]: Json-Rpc Handler Error method user_account_create - Method not found: 'OpenSim.Services.UserAccountService.UserAccountService.CreateUser' 2015-12-13 17:57 Missing method OpenSim.Services.UserAccountService.UserAccountService::CreateUser(UUID,UUID,string,string,string,string) in assembly /usr/share/opensim/binNewtonsoft.Json/OpenSim.Services.UserAccountService.dll, referenced in assembly /var/lib/opensim/addins/robust/addins/UserService.dll 2015-12-13 17:57 using here binary Newtonsoft.Json.dll not the LitJson 2015-12-13 18:08 Starting build #4528 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-13 18:12 Project opensim » mono-2.10.8.1 build #4528: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4528/ 2015-12-13 18:12 ajlduarte: change default landpoint type to anywhere (direct) 2015-12-13 18:14 Bug #7781:04 Hypergrid handing of GetRegionByPosition - possible unnecessary work for adjacent region checks after hypergrid jump 14( http://opensimulator.org/mantis/view.php?id=7781 ): has been SUBMITTED. 2015-12-13 18:15 Bug #7781:04 Hypergrid handing of GetRegionByPosition - possible unnecessary work for adjacent region checks after hypergrid jump 14( http://opensimulator.org/mantis/view.php?id=7781 ): A NOTE has been added to this issue. 2015-12-13 18:16 Bug #7781:04 Hypergrid handing of GetRegionByPosition - possible unnecessary work for adjacent region checks after hypergrid jump 14( http://opensimulator.org/mantis/view.php?id=7781 ): has been UPDATED. 2015-12-13 18:18 was on email not irc :) 2015-12-13 18:19 i just got my osgrid regions updated to master 2015-12-13 18:20 ooops :) 2015-12-13 18:20 ahh yours ... not so bad :) 2015-12-13 18:20 so time for another commit :p 2015-12-13 18:20 yes not the plazas 2015-12-13 18:20 just Sisyphus, OKC Tower, and UCI edu1 2015-12-13 18:21 i was going to do Raspberry Pi now too 2015-12-13 18:21 should i wait? 2015-12-13 18:21 just adding a prim count taint when changing parcels 2015-12-13 18:22 ah ok 2015-12-13 18:22 that wont effect me 2015-12-13 18:23 Starting build #4529 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-13 18:23 hmm now that unsafe safecorner 2015-12-13 18:23 hmm messy 2015-12-13 18:27 Project opensim » mono-2.10.8.1 build #4529: SUCCESS in 4 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4529/ 2015-12-13 18:27 ajlduarte: taint prim count when join or subdivide parcels 2015-12-13 19:02 raspberry pi region is updated now too :) 2015-12-13 19:02 :) 2015-12-13 19:27 Ubit: saw your comment on llPushObject... what's going on there? 2015-12-13 19:27 hi 2015-12-13 19:27 the avatar stops 2015-12-13 19:28 i did rescale the force, so it does move +- like on ode 2015-12-13 19:28 but.. stops 2015-12-13 19:28 the push moves the avatar but not far enough? 2015-12-13 19:29 moves a a few meters and stops 2015-12-13 19:29 even with the force being applied 2015-12-13 19:29 several times per minute 2015-12-13 19:29 well per second 2015-12-13 19:29 could be an interaction with the standing code...but walking and flying is done by applying force... 2015-12-13 19:29 yeap guess its something like that 2015-12-13 19:30 well you need to make that force and reset that 2015-12-13 19:30 also 2015-12-13 19:31 you scaled it if it is a push force (multiply by a constant 0.08!?!?!?) 2015-12-13 19:31 what's that all about... is push force different than regular force? 2015-12-13 19:31 thats to tune with old ode 2015-12-13 19:31 i didn't bother doing math :) 2015-12-13 19:32 well bc math fails wit old ode ;) 2015-12-13 19:32 does this scaling make it in like with old ODE or with SL? 2015-12-13 19:33 old ode was +- close to sl if i remember 2015-12-13 19:34 well depending on the avatar density selected on it 2015-12-13 19:38 misterblue without scale bullet pushs are far far from sl 2015-12-13 19:39 ( well can be the avatar motors or something reducing its effect.. ) 2015-12-13 19:39 i can give you the object mantis tells about at osg 2015-12-13 19:40 i actually had seem it with lani some weeks ago... 2015-12-13 19:40 ( bc of the local parameter change ) 2015-12-13 20:26 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-13 20:32 ahh mister i added a Activate call to try to make it move... 2015-12-13 20:32 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-13 20:32 if its wrong, plz remove 2015-12-13 21:40 ubit: trying to figure out the push force thing... oldOde multiplies force by constant 100, ubODE multiplies the force by avatar density deviced by STEP_SIZE * 28 2015-12-13 21:41 why push has to do with density I'm not sure... it might want to include mass but that is not used 2015-12-13 21:42 oldODE sets avatar density to 60, ubODE sets it to 80 but then forces it to 3 "for testing" 2015-12-13 21:42 misterblue, do you know regex 2015-12-13 21:43 I know there are several syntaxes... what is the question 2015-12-13 21:45 i have a regex to get the domain name of something but i dont want it to get the part from a email address how would i stop it doing this. ((http|https)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]+(\/\S*)? is the regex i have but if something has someone.something@domain.com it will get the someone.something and the domain.com but i dont want it to get them just if someone puts in domain.com 2015-12-13 21:50 maybe a larger match with an 'or' in the middle? Like (!) 2015-12-13 21:50 you'd have to duplicate the domain... or something to take anything followed by at-sign off the front? 2015-12-13 21:51 I personally don't like using regex'ed for taking apart domains... there are usually libraries for that and they have been fixed for all the unicode and domain spoofing problems 2015-12-13 21:55 Hmm... 2015-12-13 21:56 Think I may know...need a moment to check how it's done 2015-12-13 21:57 hmmm im trying to create a status system for a facebook style site and want it to pick up domains but not emails and then set them as links 2015-12-13 21:57 what libaries would i be looking for misterblue 2015-12-13 21:57 PHP code? 2015-12-13 21:58 yes or even js but php best 2015-12-13 21:58 For changing it to links you'd need a regex replace function 2015-12-13 21:58 Most libraries with regex will have one 2015-12-13 21:58 PHP has parse_url() 2015-12-13 21:59 would that pick up info from a large set of text 2015-12-13 22:00 i also need it be able to do smiles 2015-12-13 22:02 sounds like you are creating something to parse some text, find the URLish text and turn them into HTML for an URL 2015-12-13 22:03 OtakuMegane's suggestion could work... replace the URLish text with a replacement HTML 2015-12-13 22:04 this is the sort of thing that can be gamed, though... some bad guy figures out what "URLish" means and makes your rewriter create HTML malware 2015-12-13 22:04 preg_replace(, '$1', ); 2015-12-13 22:04 Something like that would do it in PHP 2015-12-13 22:06 yeah thats what im doing but i also need to find out a little bit of if it dont have http(s) it needs to add it, that will be the hard part 2015-12-13 22:08 Probably need preg_replace_callback, which can send the matched data to a separate function and let you do whatever you want with it 2015-12-13 22:10 OtakuMegane, can i be checky and ask if you can write a function for this please? it would go into a class but the class would go through a process of stipping tags, doing the url, then doing the emojies then sending it to the database 2015-12-13 22:16 For doing all that, a bit complex lol 2015-12-13 22:19 no i just need the bit that would do the web address, i can do the rest of it 2015-12-13 22:19 i just dont get the callback part 2015-12-13 22:23 don't reinvent the wheel!! https://github.com/iamcal/lib_autolink 2015-12-13 22:26 Well that too. :P 2015-12-13 22:26 there you go :) 2015-12-13 22:28 That would be the easier way to handle it. 2015-12-13 22:28 it uses $GLOBALS and i dont use $GLOBALS its insecure 2015-12-13 22:28 I'm used to making my own for smaller things either because I already know it or to learn how. 2015-12-13 22:29 in what way is $GLOBALS insecure? 2015-12-13 22:29 magic_quotes is insecure 2015-12-13 22:29 register_globals is insecure 2015-12-13 22:29 $GLOBALS is not 2015-12-13 22:30 $GLOBALS isn't insecure, just bad practice in 99% of the cases. You're probably thinking of register_globals, which pretty much won't work in an install these days. 2015-12-13 22:30 $GLOBALS is the backbone of pretty much every CMS 2015-12-13 22:31 once php code reaches a certain level of complexity, $GLOBALS is the correct solution to endless "global" declarations at the top of each file 2015-12-13 22:32 PHP doesn't lend itself to the kind of compartmentalization that other OOP languages take for granted 2015-12-13 22:32 That's what classes are for. Use it to access handles for those but otherwise there's little reason you should really be using globals if you're doing it right. 2015-12-13 22:32 There are cases, but most can be avoided 2015-12-13 22:33 ok its register globals that is insecure, but i still try and avoid the $GLOBALS anyway 2015-12-13 22:33 it is bad practice to use it 2015-12-13 22:34 Well if nothing else you can poke around in the library and learn how it works 2015-12-13 22:40 im going to 2015-12-13 22:44 is that for html info to be put in and used the data wont be in html format, it would be plain text but would have the links put into a html format, then i would pass it through to another one for emojies 2015-12-13 22:46 how much should an avatar weigh? 2015-12-13 22:47 tradicional sl, around 3 or 4 units 2015-12-13 22:47 i mean 2 or 3 units 2015-12-13 22:48 how big is a 'unit' then? 2015-12-13 22:48 ya i recall it being something like 3.5 lindograms 2015-12-13 22:48 lol 2015-12-13 22:48 http://lslwiki.net/lslwiki/wakka.php?wakka=lindogram 2015-12-13 22:48 its lindograms like neb said 2015-12-13 22:48 volume-wise, they are about .5 cubic meters 2015-12-13 22:48 sl started with a in-house physics engine 2015-12-13 22:48 lindograms around about 100 kilograms? 2015-12-13 22:49 guess avatar lindogram is not even the same as prims 2015-12-13 22:49 ya its probably not 2015-12-13 22:49 but yes misterblue, someone screwed up a decimal place or something originally 2015-12-13 22:49 with havoc, they renamed as kg and rescaled some for prims 2015-12-13 22:49 but avatar is still very light :) 2015-12-13 22:50 let me try to go back there check 2015-12-13 22:50 but mister 2015-12-13 22:50 ACTION is still trying to figure out why llPushObject uses the avatar's density in computing the amount of force to apply 2015-12-13 22:50 yoyr issue now is not that 2015-12-13 22:50 its why it stops 2015-12-13 22:51 thats the harder thing to solve 2015-12-13 22:51 I figured out why... but also looking at why ODE multiplies by 100 and you use some computation based on density 2015-12-13 22:51 well another thing about sl 2015-12-13 22:51 lindograms? 2015-12-13 22:51 lol 2015-12-13 22:52 sometimes forces are impulses, sometimes impulses are velocities... 2015-12-13 22:52 ok thats working but wont work on the new domains like a .world 2015-12-13 22:52 and variations like that :) 2015-12-13 22:53 the reason it stops is that BulletSim's avatar movement computation assumed all movement was controlled by the user or object motion -- motion imparted by pushing fell under 'the avatar is moving for no reason' computation and stopped 2015-12-13 22:53 btw what the test case for that push thing ? 2015-12-13 22:53 it needs some logic to allow a standing avatar to be moving 2015-12-13 22:53 yeap i guess it was something like that 2015-12-13 22:53 think ode as code for it also 2015-12-13 22:54 ufff looked to that yrs ago 2015-12-13 22:55 ( when i also did the density thing on ubode ) 2015-12-13 22:57 my avatar mass is 2.048 lindograms 2015-12-13 22:58 Mmm...lindograms... 2015-12-13 23:04 [15:03] mass checker: Ubit Umarov your mass is 19.981833 lindogram. 2015-12-13 23:04 oops no ideia what engine im running 2015-12-13 23:05 Diet time :) 2015-12-13 23:05 i do recall it being a lot different than SL avatar mass 2015-12-13 23:05 [15:05] mass checker: Ubit Umarov your mass is 1.937714 lindogram. 2015-12-13 23:05 i cant recall the difference, last time i tested it was on original ODE 2015-12-13 23:05 on lbsa with ubOde 2015-12-13 23:07 think dan used to set ode avatar density to give identical mass 2015-12-13 23:07 ok my region was with bullet 2015-12-13 23:08 so 0.08 tune wasn't all that wrong :p 2015-12-13 23:08 Melanie_, how would i change that script you said so it will change to accept things like lworld as that wont link due to it being new 2015-12-13 23:09 we do need to make this more coerent somehow 2015-12-13 23:09 ubode just ignores the config density setting 2015-12-13 23:09 the 0.08 is approximately the time frame time... scaling force per sec to force per timeslice 2015-12-13 23:10 not that 0.08.. but the one i added 2015-12-13 23:10 hmm and bullet timestep is that ? 2015-12-13 23:10 80ms ? 2015-12-13 23:11 ( i mean the impulse time since bullet force only lasts one frame also ) 2015-12-13 23:12 BSParam.PhysicsTimeStep = 0.089 ... the same default step time as the main simulator loop 2015-12-13 23:12 so slow ? 2015-12-13 23:13 it does dinamic time step ? 2015-12-13 23:13 internally, Bullet does multiple steps per larger simuation step so the internal physics steps is sometime like 50 2015-12-13 23:13 ok 2015-12-13 23:13 well you do need to have a ideia of that force duration time 2015-12-13 23:14 guess its that 2015-12-13 23:14 I kept finding constants in oldODE that were obviously added to make things move about right but the constants were really soem function of the simulator time step (like multiplies or divs by 10) 2015-12-13 23:14 most oldOde constants where guesses 2015-12-13 23:14 yep 2015-12-13 23:15 and sent out to config 2015-12-13 23:16 for users to try to better tune 2015-12-13 23:16 those PID depend on mass and timestep 2015-12-13 23:16 no business on config file 2015-12-13 23:18 well never understud why linux and windoes diferences 2015-12-13 23:19 mb some linux didn't use ieee math ? 2015-12-13 23:20 I haven't noticed the differences but that doesn't say there aren't any 2015-12-13 23:20 well never understud 2015-12-13 23:23 Looking that up real quick, compiler settings were mentioned. Different compilers I guess can target different FPU units, rounding, etc. 2015-12-13 23:23 hmm do you want the object that originated the mantis report misterblue ? 2015-12-13 23:24 sure 2015-12-13 23:24 im at osg looking at it :) 2015-12-13 23:24 ubittest15 2015-12-13 23:25 funny seeing the mantis.. lani had shown me the same thing weeks ago :) 2015-12-13 23:26 ( well not the bullet problem.. she uses ode ) 2015-12-13 23:26 that 7779? 2015-12-13 23:26 yeap 2015-12-13 23:48 hmm need to make ubOde consider belly sizes 2015-12-13 23:48 impossible misterblue be light then me :p 2015-12-13 23:48 lighter 2015-12-13 23:48 errr 2015-12-13 23:48 lighter than... 2015-12-13 23:55 yay, pregnant avatars... 2015-12-13 23:55 :) 2015-12-13 23:57 Well yes, it probably should consider the entire avatar. Kinda common sense and all that. Maybe not easy to do though? 2015-12-13 23:59 while I was joking, it might actually be interesting for educational purposes 2015-12-13 23:59 nopes no info for that 2015-12-13 23:59 avatar x and y is mainly fixed 2015-12-14 00:01 Accounting for all the sliders is probably pretty tricky. But even excluding height they can effectively double or more the mass. 2015-12-14 00:10 don't want even thing about parsing the avatar_lad file 2015-12-14 00:10 and use of visual parameters depend on that 2015-12-14 00:14 Maybe someone will do it eventually. Assuming the standard avatar isn't replaced by then anyway. 2015-12-14 00:16 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-14 00:16 well the avatar representation on physics is simple 2015-12-14 00:16 and well im taller then misterblue :) 2015-12-14 00:20 ahh and avatar meshs make it harder 2015-12-14 00:20 hmm mesh avatars i mean 2015-12-14 00:20 I forget how tall I am there. On the tall side though. 2015-12-14 00:21 im just 2m and something lol 2015-12-14 00:49 About 2.1m according to the viewer 2015-12-14 03:14 I've been seeing this a bit lately in 082PF -> 22:13:26 - [WORLD MAP]: Generating map image for OAR files 2015-12-14 03:14 [WARNING]: EOC marker not found. Codestream is corrupted. 2015-12-14 03:32 thats openjpeg stuffz 2015-12-14 03:33 its generally just noise 2015-12-14 04:00 Right now I don't have maptiles showing on the map of my standalone. Not sure why. I'll have to investigate that another day. 2015-12-14 07:44 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-100-32.w92-137.abo.wanadoo.fr) has left #opensim-dev 2015-12-14 12:08 Starting build #4530 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-14 12:13 Project opensim » mono-2.10.8.1 build #4530: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4530/ 2015-12-14 12:13 ajlduarte: calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed 2015-12-14 12:29 Starting build #4531 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-14 12:34 Project opensim » mono-2.10.8.1 build #4531: SUCCESS in 4 min 55 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4531/ 2015-12-14 12:34 ajlduarte: on join parcels, keep the information of the larger parcel, since thats how its expected now 2015-12-14 12:47 Starting build #4532 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-14 12:52 Project opensim » mono-2.10.8.1 build #4532: SUCCESS in 4 min 49 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4532/ 2015-12-14 12:52 ajlduarte: removed unneeded funtions 2015-12-14 14:08 Starting build #4533 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-14 14:13 Project opensim » mono-2.10.8.1 build #4533: SUCCESS in 4 min 46 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4533/ 2015-12-14 14:13 * ajlduarte: bug fix 2015-12-14 14:13 * ajlduarte: rename a parameter 2015-12-14 19:10 Hm... I just crashed my standalone OpenSim 082PF. Not sure how. I was just shutting down a browser. 2015-12-14 19:11 any messages in the crash? 2015-12-14 19:12 yup. 2015-12-14 19:12 I saved the messages. 2015-12-14 19:13 Region (root) # * Assertion at sgen-nursery-allocator.c:293, condition `fragment->fragment_end > fragment->fragment_start' not met 2015-12-14 19:13 Followed by a backtrace. 2015-12-14 19:13 what mono? 2015-12-14 19:13 i think i know what this is 2015-12-14 19:13 3.2.8 2015-12-14 19:13 hmm maybe not then 2015-12-14 19:13 Mono JIT compiler version 3.2.8 (Debian 3.2.8+dfsg-4ubuntu1.1) 2015-12-14 19:13 that sounds like a sgen bug 2015-12-14 19:13 you could try this im not sure it works 2015-12-14 19:14 but the gc pool may be too small 2015-12-14 19:14 1 sec 2015-12-14 19:14 in your .bashrc 2015-12-14 19:14 set these 2015-12-14 19:14 export MONO_THREADS_PER_CPU=2048 2015-12-14 19:14 export MONO_GC_PARAMS=nursery-size=64m 2015-12-14 19:14 Never happened before. I'm starting to use 0.8.2PF as my main test now instead of 0.8.0PF. 2015-12-14 19:14 and restart bash and all 2015-12-14 19:15 it mentions sgen and nursery 2015-12-14 19:15 They were already set. 2015-12-14 19:15 ya i bet this is a sgen bug 2015-12-14 19:15 in that version of mono 2015-12-14 19:15 i didnt use 3.2.8 2015-12-14 19:15 ive used 3.2.3 and 3.12.1 2015-12-14 19:15 before 3.12 I suspect sgen was flakey 2015-12-14 19:16 you could try switching to boehm 2015-12-14 19:16 by using mono-boehm to launch 2015-12-14 19:16 ok. So I should drop 3.2.8 and update mono. 2015-12-14 19:16 you could try that 2015-12-14 19:16 or also try boehm instead 2015-12-14 19:16 probably more stable on that version of mono 2015-12-14 19:16 What's boehm? 2015-12-14 19:17 a garbage collector 2015-12-14 19:17 sgen replaced it 2015-12-14 19:17 however you are in a grey zone 2015-12-14 19:17 for stability for sgen with 3.2.8 probably 2015-12-14 19:17 right on the edge 2015-12-14 19:17 I see a package called mono-runtime-boehm 2015-12-14 19:17 ya 2015-12-14 19:17 the launch command is "mono-boehm" 2015-12-14 19:17 instad of just "mono" 2015-12-14 19:17 ok. 2015-12-14 19:17 likewise you can force sgen with mono-sgen 2015-12-14 19:18 technically mono command is just a shell script 2015-12-14 19:18 that points to either mono-sgen or mono-boehm 2015-12-14 19:19 btw, yes, the mono I'm running reports GC: sgen. 2015-12-14 19:20 ya that became the default in 3.x 2015-12-14 19:20 but it still was quite buggy initially 2015-12-14 19:20 in 4.x its a lot better 2015-12-14 19:20 however there are issues going beyond 3.12.1 right now 2015-12-14 19:20 there is a DNS caching issue that can be super annoying 2015-12-14 19:21 where mono caches DNS info and if its DHCP and a IP address changes 2015-12-14 19:21 I'm using 3.2.8 as its available in my distro. Perhaps I should build mono from source. 2015-12-14 19:21 mono never knows and will eternally see the old ip address 2015-12-14 19:21 until you restart the simulator 2015-12-14 19:21 as far as I know there is nothing we can do about it 2015-12-14 19:21 its a mono flaw 2015-12-14 19:21 really shitty 2015-12-14 19:21 Been a lot of issues in mono. 2015-12-14 19:22 basically means unless we can find a solution we can never move beyond mono 3.12.1 2015-12-14 19:22 unless you dont care about the DNS issue 2015-12-14 19:22 yea, that dns issue won't happen here. 2015-12-14 19:22 it effects hypergrid too 2015-12-14 19:22 ACTION nods 2015-12-14 19:23 however 2015-12-14 19:23 i did run 4.0.4 at OSCC 2015-12-14 19:23 and it was not a problem at all 2015-12-14 19:23 i was restarting things often enough 2015-12-14 19:23 where it didnt matter 2015-12-14 19:23 the benefit outweighed the fact that maybe 3-4 people might not be able to reach the grid for a few hours 2015-12-14 19:24 i got zero complaints though 2015-12-14 19:24 the grid performed flawlessly 2015-12-14 19:24 there are other problems in mono 4+ too 2015-12-14 19:24 like https certs 2015-12-14 19:24 that mozilla tool doesnt work correctly 2015-12-14 19:25 that doesnt effect out of the box opensim 2015-12-14 19:25 but advanced setups could be crippled 2015-12-14 19:25 there however is likely workarounds 2015-12-14 19:25 that i didnt have time to pursue 2015-12-14 19:25 someone with lots of HTTPS expertise likely wouldnt be a problem 2015-12-14 19:27 nuts. grub was just updated on my machine. I have to recopy my saved version of grub.cfg. The auto probing of the partitions on my machine always messes up the grub menu entries with a lot of unwanted options. 2015-12-14 19:28 ah ya 2015-12-14 19:28 opensuse has a nice checkbox option in yast control panel to disable probe 2015-12-14 19:29 never works right with Windows 8.1 or 10 2015-12-14 19:29 UEFI probably 2015-12-14 19:34 grub used to be better about the probe thing but now when you install updates via apt-get it probes and makes a mess of grub.cfg 2015-12-14 19:36 I was trying to test event listings for use in world when I ran across a bug or two in Firestorm. 2015-12-14 19:37 FS doesn't show the name of the region I'm in on the map after I login. It just shows (Unknown) 2015-12-14 19:37 That goes away if I search for the name of the area I'm in. Strange. 2015-12-14 19:40 try taking a step 2015-12-14 19:40 sometimes if you dont move it doesnt get updates 2015-12-14 19:40 nebadon: I've just followed some instructions at http://www.mono-project.com/docs/getting-started/install/linux/ and I can now install mono 3.12.1 2015-12-14 19:41 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2015-12-14 19:41 just replace the version numbers with whatever 2015-12-14 19:41 I don't have that issue in Singularity. The region names are there right away. 2015-12-14 19:41 i dont use firestorm much 2015-12-14 19:41 cant say ive ever noticed that happen 2015-12-14 19:42 but ive seen it where just about any viewer might show wrong parcel info 2015-12-14 19:42 until you move 2015-12-14 19:42 there are probably however other conditions required to experience it 2015-12-14 19:42 lots of factors 2015-12-14 19:43 nope. Moving around before opening map didn't let FS determine the name of the region to show on the map. 2015-12-14 19:44 odd 2015-12-14 19:45 FS is about the only viewer I can use right now. I have a few others that are based on older viewer code. FS is using more up to date code but it has its bugs, as do all viewers. 2015-12-14 19:45 yea, I don't see that name issue with Sing so I know it is an FS bug. 2015-12-14 19:47 I'm in the middle of four things now: update my mono, figure out why I can't search for event listings, I was about to double check physical measurements of an LED, and I need to get some Xmas cards done so I can get them in the mail today. 2015-12-14 19:48 I need to put grid stuff on hold and get the cards done. 2015-12-14 19:48 :) 2015-12-14 19:48 Well, I can do two things at once. I'll update mono while finishing the cards. 2015-12-14 19:50 wtf? The packages have been kept back?? 2015-12-14 19:50 ok, cards first then I will get back to updating mono. 2015-12-14 19:51 you could do cards while mono compiles :) 2015-12-14 19:51 though with 8 cores its pretty fast 2015-12-14 19:51 heh 2015-12-14 19:51 I'm using a public repo of mono so I don't need to compile i. 2015-12-14 19:51 ah 2015-12-14 19:53 I tried to update via apt-get. Using the GUI update tool I may be able to do it. It is saying it will remove 44 packages and install 13. 2015-12-14 19:53 ya ive never done that way on ubuntu/mint 2015-12-14 19:53 ok, its under way. 2015-12-14 19:54 oh, you haven't used public repos for mono under ubuntu/mint? 2015-12-14 19:54 ya I have not 2015-12-14 19:54 i dont use mint or ubuntu unless i really have to 2015-12-14 19:54 ACTION nods 2015-12-14 19:54 and when i have i compiled it 2015-12-14 19:54 Its may main distro now. 2015-12-14 19:55 That is Mint is my main one. I don't use an Ubuntu distro. 2015-12-14 19:56 ya if i had to chose its mint all day long 2015-12-14 19:56 ubuntu is hell 2015-12-14 19:57 I don't want Unity. Mint is continuing development/support for a Gnome 2 style desktop that I find "good enough" for my needs. 2015-12-14 19:57 the only time ubuntu is a consideration for me is the Raspberry Pi 2015-12-14 19:58 I use Raspbian on the Pi. 2015-12-14 19:58 raspbian is nice, very solid 2015-12-14 19:58 you need a pi2 for Ubuntu Mate 15 2015-12-14 19:58 it feels a bit more polished than raspbian does 2015-12-14 19:58 I want to get a Pi 2. I also want a couple of Pi Zero's. 2015-12-14 19:59 my opensim pi is currently running raspbian though 2015-12-14 19:59 since its headless 2015-12-14 19:59 ACTION nods 2015-12-14 20:00 i seriously want like 20 raspberry pis 2015-12-14 20:00 lol 2015-12-14 20:00 would need to find a solid USB bar that could power them all though 2015-12-14 20:01 :) 2015-12-14 20:01 nebadon: http://pine64.com/ 2015-12-14 20:01 i saw that 2015-12-14 20:01 My Pi 1B is my main development platform for working with AVR microcontrollers. 2015-12-14 20:01 there is orangepi too 2015-12-14 20:01 the orangepi has a 2gb option 2015-12-14 20:01 There is also Banana Pi 2015-12-14 20:03 oh, crap. I was sure the update thing said it 3.12.1 was available. Its gone and installed 4.2.1 :P 2015-12-14 20:03 http://www.amazon.com/Sabrent-Family-Sized-Charger-Technology-AX-TPCS/dp/B00OJ79UK6 2015-12-14 20:03 for my pi cluster :) 2015-12-14 20:04 Neat. That's quiet the USB device. 2015-12-14 20:05 How stable/buggy is mono 4.2.1 with OS? 2015-12-14 20:07 I still have the option of installing the boehm GC package 2015-12-14 20:11 Interesting items on the Orange Pi. IR receiver, microphone input, built-in WiFi, SATA interface. 2015-12-14 20:11 ive not tried 4.21 2015-12-14 20:12 Nice. $39 2015-12-14 20:12 but i can say 4.3 from git is good 2015-12-14 20:12 my osgrid regions are running 4.3 2015-12-14 20:12 Its only my standalone so I may be ok. 2015-12-14 20:12 ya it should be fine 2015-12-14 20:13 Besides, someone has to try it. :) 2015-12-14 20:14 eek. $39US for an Orange Pi but they want $27 for shipping? 2015-12-14 20:14 haha 2015-12-14 20:14 I think those come from china 2015-12-14 20:14 they ship direct from china 2015-12-14 20:14 oh, they only want to use courier services. 2015-12-14 20:15 UPS, DHL, FedEx, TNT 2015-12-14 20:15 yea 2015-12-14 20:15 i wonder how good the suppport is for those 2015-12-14 20:15 UPS Is cheapest but they'll hit you up for even more money for clearance and brokerage fees. 2015-12-14 20:15 the raspberry pi is ultimately a better choice I think 2015-12-14 20:16 SATA would be nice 2015-12-14 20:16 but there are power issues 2015-12-14 20:16 so its not as exciting as it sounds 2015-12-14 20:16 the kind of sata drives that work are not super fast 2015-12-14 20:16 m2 ports would be better 2015-12-14 20:16 probably expensive to license that tech though 2015-12-14 20:17 probably double the cost or more 2015-12-14 20:17 A Pi 2 B here is about $60 Cdn (~$43) with shipping. 2015-12-14 20:17 ya its about the same here 2015-12-14 20:17 look for bundles 2015-12-14 20:17 its cheaper 2015-12-14 20:17 only if the bundles have stuff I need and don't already have. 2015-12-14 20:17 i mean you pay more 2015-12-14 20:17 but you get a lot of stuff that kind of offsets it a bit 2015-12-14 20:18 like i can get a complete kit for 69$ 2015-12-14 20:18 or just the unit for like 45$ 2015-12-14 20:18 yea. Only thing I really need is higher amperage power supply and may be different memory cards. 2015-12-14 20:19 I'm hinking of getting this device if (when) I get a Pi 2B -> http://www.amazon.ca/gp/product/B016GK3JTQ?psc=1&redirect=true&ref_=ox_sc_act_title_2&smid=A3514VZQ6UNK4F 2015-12-14 20:20 ya there are lots of cool options like that 2015-12-14 20:20 I've put the Pi 2B, that device, and a 2A supply on my public amazon wish list. 2015-12-14 20:21 That LCD would be useful as the monitor I have by the work bench has a fault that keeps blowing a couple of transistors inside it. 2015-12-14 20:22 there are a lot of small monitor options for pi's 2015-12-14 20:22 http://www.amazon.com/OFFICIAL-RASPBERRY-FOUNDATION-TOUCHSCREEN-DISPLAY/dp/B0153R2A9I/ref=sr_1_1?s=pc&ie=UTF8&qid=1450124549&sr=1-1&keywords=7+inch+raspberry+pi+screen 2015-12-14 20:23 http://www.amazon.com/Waveshare-7inch-Capacitive-LCD-HDMI/dp/B017JLYEKY/ref=sr_1_9?s=pc&ie=UTF8&qid=1450124549&sr=1-9&keywords=7+inch+raspberry+pi+screen 2015-12-14 20:24 yea, and the prices jump up. 2015-12-14 20:24 ya there are tons of options out there 2015-12-14 20:24 amazon isnt always the best price for stuff either 2015-12-14 20:24 hm... that second one looks better. Lower price yet has a higher resolution screen. 2015-12-14 20:25 bbiab. My cat is calling for me. 2015-12-14 20:25 :) 2015-12-14 21:24 moin moin 2015-12-14 22:28 Cards are done. Now I can get back to figuring out why event markers aren't showing on the map. 2015-12-14 22:32 Hm... marker is on the map but not in the right spot. 2015-12-14 22:32 At least that will be easier to fix. 2015-12-14 23:24 I wish there was more consistency in how grid coordinate information is stored in database tables. Sometimes it uses a , separate and sometimes it uses a / separator. 2015-12-14 23:24 :P 2015-12-14 23:25 just start all your parsing routines with a "replace" 2015-12-14 23:27 yea, but I also have to check what is required by the code that will receive what I'm passing as a coordinate. 2015-12-14 23:27 heh.. not a serious suggestion. 2015-12-14 23:27 :) 2015-12-14 23:28 Still it would have helped in what I was just dealing with. 2015-12-14 23:28 Got it working now. 2015-12-15 00:18 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-15 04:11 Starting build #4534 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 04:16 Project opensim » mono-2.10.8.1 build #4534: SUCCESS in 5 min 3 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4534/ 2015-12-15 04:16 ajlduarte: dont round to nearest int when checking position in parcel since next high int can be on other parcel 2015-12-15 11:55 Starting build #4535 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 12:01 Project opensim » mono-2.10.8.1 build #4535: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4535/ 2015-12-15 12:01 ajlduarte: some changes parcels AABB math etc 2015-12-15 14:12 -!- shyRobbiani(~shy.robbi@2.163.193.178.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2015-12-15 17:20 Starting build #4536 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 17:25 Project opensim » mono-2.10.8.1 build #4536: SUCCESS in 4 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4536/ 2015-12-15 17:25 * ajlduarte: replace GetNearestPoint... funtions 2015-12-15 17:25 * ajlduarte: remove replaced code 2015-12-15 18:19 Starting build #4537 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 18:24 Project opensim » mono-2.10.8.1 build #4537: SUCCESS in 4 min 48 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4537/ 2015-12-15 18:24 ajlduarte: a few more changes on parcels location finding 2015-12-15 18:32 Starting build #4538 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 18:37 Project opensim » mono-2.10.8.1 build #4538: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4538/ 2015-12-15 18:37 ajlduarte: fix typo 2015-12-15 18:37 well that was more than fix typo.. 2015-12-15 18:59 in opensim code when an item is sent to a user does that return a fail or scuceed responce? 2015-12-15 18:59 think it says something 2015-12-15 19:00 ( not necessary correct ;) ) 2015-12-15 19:00 i need it to beable to retun a responce to my web server so i know an item was sent correctly 2015-12-15 19:00 yeap viewer even shows a dialog with accept or something, that actually does nothing it seems 2015-12-15 19:01 if you click no it move the item to trash i think 2015-12-15 19:01 im reloging to test 2015-12-15 19:03 this is the code i need to get responce from 2015-12-15 19:03 InventoryFolderBase folderCopy 2015-12-15 19:03 = m_scene.GiveInventoryFolder 2015-12-15 19:03 yeap went to trash 2015-12-15 19:03 hmmm not that good if its a non copy item 2015-12-15 19:04 but didn't said anything to sender 2015-12-15 19:04 ohh says received 2015-12-15 19:04 so its always send, if receiver decides to not accept,... its lost :) 2015-12-15 19:05 well guess it needs to be like that for HG etc 2015-12-15 19:06 its a wiewer thing 2015-12-15 19:06 possible yeap 2015-12-15 19:10 hmm having a 0.9 ini file on a 0.8.2 doesn't work that well.. specially selecting ubOde on it :) 2015-12-15 19:21 the way inventory give works in opensim is that the item is first inserted into the recipient's inventory. then a special IM is sent that causes the accept/reject dialog to pop up 2015-12-15 19:22 if the user selects accept, an IM indicating acceptance is sent to the sender, if the user rejects it the item is moved to his trash and a message is sent to the giver that the item was rejected 2015-12-15 19:22 so no matter what, the recipient always gets the item, only it's in the trash if they reject it 2015-12-15 19:22 seems this last part isn't like that... but need to check better 2015-12-15 19:23 well, avination current works that way 2015-12-15 19:23 the merge may have broken it 2015-12-15 19:23 possible 2015-12-15 19:23 before the merge this didn't work in opensim 2015-12-15 19:24 seems i seen the message at sender, before receiver doing anything 2015-12-15 19:24 so for these transactions, the avn code should be used in place of the old opensim code 2015-12-15 19:24 the old opensim code was liable to lose an item every once in a while 2015-12-15 19:24 it would not appear until the recipient cleared cache 2015-12-15 19:24 avn code avoids that proble 2015-12-15 19:24 m 2015-12-15 20:09 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-15 21:00 Starting build #4539 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-15 21:05 Project opensim » mono-2.10.8.1 build #4539: SUCCESS in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4539/ 2015-12-15 21:05 ajlduarte: make parcel bans do something on vehicles. Just a first code, far from good 2015-12-15 22:41 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-15 23:25 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-15 23:44 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-15 23:48 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-16 00:46 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-16 01:06 https://lightsaber.withgoogle.com/experience 2015-12-16 01:06 damn this is cool! 2015-12-16 02:01 http://files.unity3d.com/jonas/WebGLBenchmark/ 2015-12-16 02:09 Will only show me the video, nebadon. 2015-12-16 08:00 Hi. Can I run into troubles, if I switch between ODE and Bullet, and save and load oars? 2015-12-16 08:00 Or are the databases and the oar-files not affected with physic-settings? 2015-12-16 12:58 Hi. Can I run into troubles, if I switch between ODE and Bullet, and save and load oars? 2015-12-16 12:58 Or are the databases and the oar-files not affected with physic-settings? 2015-12-16 13:10 good question. i'd actually suppose that they are not affected but don't know how it really is in opensim. but if the properties for the 'prims' are the same then there is no difference 2015-12-16 13:11 if the physics things have somehow extend the information there is about objects, then they affect, but i haven't noticed such a thing appearing .. might have missed though 2015-12-16 13:21 Thx. I will repeat the question later, when less people are afk. Maybe an developer can say something or people have certain experiences. I don't want to mess up my oar-files. Thats the reason for the question 2015-12-16 14:12 Wanderer_42: yep, makes sense. no guarantees, but to investigate yourself you could take two exports of same data and see if there are any differences 2015-12-16 14:13 Wanderer_42: export oar, keep that safe, change engine, export again -- compare with some file difference showing tool? 2015-12-16 14:13 that doesn't guarantee the interop you want but might tell something 2015-12-16 14:13 but yah people who know that area of code probably know the answer directly 2015-12-16 14:14 You can save the same region more times. And most of the time the filesize will differ 2015-12-16 14:14 So you will find anytime some differences, I think 2015-12-16 15:27 Wanderer_42: loading and saving OARs is not effected by which physics engine you have selected 2015-12-16 15:27 Great. Thank you 2015-12-16 15:27 loading and saving moves data in and out of the database and the physics engine is not involved 2015-12-16 15:27 Good to know :-) 2015-12-16 15:27 the physics engine is only used when running the simulator 2015-12-16 15:29 the actual meshing code (what turns a prim into a mesh for simulation) is part of the OpenSimulator core and shared by the physics engines 2015-12-16 15:29 so even if you are saving the meshes made from the prims, you are not using the physics engines 2015-12-16 15:31 ACTION is using the term 'prim' for the compact shape description for an object as defined by SL 2015-12-16 16:29 -!- Wanderer_42(~kvirc@dslb-188-109-012-054.188.109.pools.vodafone-ip.de) has left #opensim-dev 2015-12-16 17:25 well ubode has ist own prim mesher, but its irrelevant 2015-12-16 17:27 there is only a thing that may give some eorors.. not sure 2015-12-16 17:27 thats physical prims minimal allowed Z, possible 2015-12-16 18:26 unable to walk on top of mesh or in through doors 2015-12-16 18:26 ubode 2015-12-16 18:28 on top you should walk 2015-12-16 18:28 on doors.. fix the mesh 2015-12-16 18:28 we used to be able to visual physics in the viewer 2015-12-16 18:28 but that seemed to stop working at some point 2015-12-16 18:28 it was very handy 2015-12-16 18:29 nopes it was a mistake nebadon 2015-12-16 18:29 what was? 2015-12-16 18:29 using visual LOD on physics 2015-12-16 18:29 right but i mean 2015-12-16 18:29 there used to be a way to view the simulator as physics colliders 2015-12-16 18:29 on the advanced menu 2015-12-16 18:29 Ahh yeap 2015-12-16 18:30 you could see the actual shapes being used 2015-12-16 18:30 that does work 2015-12-16 18:30 but now i turn it on all i see is black 2015-12-16 18:30 if the mesh was uploaded correctly 2015-12-16 18:30 i havent tried in a while 2015-12-16 18:30 jsut fs has it broken 2015-12-16 18:30 guess I will try that again 2015-12-16 18:30 singu worked 2015-12-16 18:30 oh hmm 2015-12-16 18:30 i'll try that i was probably using replex 2015-12-16 18:30 maybe its broken in replex too 2015-12-16 18:30 that is nice yeap 2015-12-16 18:31 maybe its the 64 bit versions 2015-12-16 18:31 seem very odd convez shapes done by viewers 2015-12-16 18:31 ive been noticing more and more that the 64 bit versions are not as good as 32 bit 2015-12-16 18:31 i get much better performance with 32 bit viewer 2015-12-16 18:31 or meshs with missing tris etc 2015-12-16 18:31 regions load faster 2015-12-16 18:31 textures are visible faster 2015-12-16 18:31 that is expected i guess 2015-12-16 18:31 i have all but stopped using 64 bit 2015-12-16 18:31 32bit is a bit faster 2015-12-16 18:31 its very bad 2015-12-16 18:32 on viewers mesh is worse 2015-12-16 18:32 bc 32bits use havoc 2015-12-16 18:32 64bits use hadc.. not that good 2015-12-16 18:32 ya LL has no official 64 bit support i recall 2015-12-16 18:32 so i guess its not surprising 2015-12-16 18:33 well sometime ago license only allowed the use of havoc on SL also 2015-12-16 18:33 who knows I stopped paying attention to LL long ago 2015-12-16 18:33 they might have 64 bit now 2015-12-16 18:33 ya its still that way 2015-12-16 18:33 tpvs are all stubbed for alternative stuff 2015-12-16 18:33 hmm FS still has the SL only version 32bit only 2015-12-16 18:33 ya 2015-12-16 18:34 having that means removing grid manager 2015-12-16 18:34 to comply 2015-12-16 18:36 well this mesh issue is bad :( 2015-12-16 18:37 seems tons of things where uploaded without any physics selection, with people expecting it to fully collide 2015-12-16 18:39 ( that issue also breaks the viewer option neb ) 2015-12-16 18:43 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2015-12-16 19:02 we do need someone to right a simple wiki about meshs :( 2015-12-16 19:02 write.. 2015-12-16 22:26 why do i get sale block by the permission system error? 2015-12-16 22:26 Starting build #4540 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-16 22:28 no idea 2015-12-16 22:31 Project opensim » mono-2.10.8.1 build #4540: FAILURE in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4540/ 2015-12-16 22:31 ajlduarte: several changes to parcels access control and scenepresence updates rates 2015-12-16 22:32 hmm chat ? 2015-12-16 22:32 Starting build #4541 for job opensim » mono-2.10.8.1 (previous build: FAILURE -- last SUCCESS #4539 1 day 1 hr ago) 2015-12-16 22:33 chat? 2015-12-16 22:33 this jenkins error 2015-12-16 22:37 Project opensim » mono-2.10.8.1 build #4541: STILL FAILING in 4 min 53 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4541/ 2015-12-16 22:37 ajlduarte: add the option to not display parcel ban lines 2015-12-16 22:43 Starting build #4542 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4539 1 day 1 hr ago) 2015-12-16 22:48 Project opensim » mono-2.10.8.1 build #4542: STILL FAILING in 4 min 47 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4542/ 2015-12-16 22:48 ajlduarte: temporary remove the delay on first child updates 2015-12-16 22:59 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-16 23:13 Starting build #4543 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4539 1 day 2 hr ago) 2015-12-16 23:18 Project opensim » mono-2.10.8.1 build #4543: STILL FAILING in 5 min 18 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4543/ 2015-12-16 23:18 ajlduarte: revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections 2015-12-16 23:18 grrr 2015-12-16 23:22 bahh silly 2015-12-16 23:27 Starting build #4544 for job opensim » mono-2.10.8.1 (previous build: STILL FAILING -- last SUCCESS #4539 1 day 2 hr ago) 2015-12-16 23:32 Yippie, build fixed! 2015-12-16 23:32 Project opensim » mono-2.10.8.1 build #4544: FIXED in 5 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4544/ 2015-12-16 23:32 ajlduarte: fix test: scene update needs to run after the delay 2015-12-16 23:32 Yippie 2015-12-16 23:33 well the new bugs are another issue :) 2015-12-16 23:55 Starting build #4545 for job opensim » mono-2.10.8.1 (previous build: FIXED) 2015-12-17 00:00 Project opensim » mono-2.10.8.1 build #4545: SUCCESS in 5 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4545/ 2015-12-17 00:00 ajlduarte: dont bother another thread to try to send if there is no one to listen 2015-12-17 04:51 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 08:32 Bug #7782:04 Script time reporting error 14( http://opensimulator.org/mantis/view.php?id=7782 ): has been SUBMITTED. 2015-12-17 08:38 Bug #7782:04 Script time reporting error 14( http://opensimulator.org/mantis/view.php?id=7782 ): A NOTE has been added to this issue. 2015-12-17 08:46 Bug #7782:04 Script time reporting error 14( http://opensimulator.org/mantis/view.php?id=7782 ): A NOTE has been added to this issue. 2015-12-17 10:07 Bug #7782:04 Script time reporting error 14( http://opensimulator.org/mantis/view.php?id=7782 ): A NOTE has been added to this issue. 2015-12-17 12:34 Starting build #4546 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-17 12:40 Project opensim » mono-2.10.8.1 build #4546: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4546/ 2015-12-17 12:40 * ajlduarte: change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread. 2015-12-17 12:40 * ajlduarte: save a expensive call to CameraPosition 2015-12-17 14:38 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 14:52 Ubit, i dont see what the problem with physics mesh is, if no physics mesh is set, and no lod selected to use, what is wrong will falling back to the highest lod if they choose the prim flag instead of just not giving the option to select it and forcing people to reload the mesh file 2015-12-17 14:53 physics has nothing to do with LODs 2015-12-17 14:54 thats a upload decision only... 2015-12-17 14:54 true... but what is the problem with defaulting physics mesh if none is specified 2015-12-17 14:54 Ubit, im not saying LOD is physics, it just uses that LODs mesh 2015-12-17 14:55 but not allowing the prim option just because its not defined exactly will cause problems, why cant it just assume if nothing is set that the high lod mesh should be used when physics is set to prim 2015-12-17 14:55 because its wrong 2015-12-17 14:56 physics mesh is a decision at upload,, and selecting none is a valid option that should mean NONE 2015-12-17 14:57 and not forcing a broken crap that with type none does full collisions 2015-12-17 14:58 i think i understand now, if people want no physics when they upload, it would default to the high lod 2015-12-17 15:00 you mean it should not.. 2015-12-17 15:02 there is one option that SL defined that few people use that would be different in OS... specifying 'none' on upload causes no physics mesh on SL but in OS BulletSim defaults to the object mesh and ubODE has no physics mesh 2015-12-17 15:04 few people use? 2015-12-17 15:04 evn you ever make a mesh car ? 2015-12-17 15:04 try doing it with full colliding meshs 2015-12-17 15:05 I don't think that option even existed when mesh uploading first came about... back when people were first uploading meshes 2015-12-17 15:05 in that case they would change to none after upload while building 2015-12-17 15:05 something SL fast understood and fixed 2015-12-17 15:05 that's one reason BulletSim defaults to the object mesh... where wasn't all the stuff with physics meshes in the early, experimental days 2015-12-17 15:05 you mean you missed it 2015-12-17 15:07 whatever.. some fixing is now needed 2015-12-17 15:15 ping Ubit 2015-12-17 15:15 viewers (Firestorm or Singularity) accepts LOD from files when i upload a mesh with ubODE ? 2015-12-17 15:15 on viewer, click on the phsyics tab 2015-12-17 15:15 then select what you want 2015-12-17 15:16 ubOde will used it 2015-12-17 15:16 yes i know taht 2015-12-17 15:16 but it work with ubODE ? 2015-12-17 15:16 i just don't recoment convex deconposition 2015-12-17 15:16 ok cool 2015-12-17 15:16 ha ok 2015-12-17 15:16 ubd does it.. but.. yeachhh bad 2015-12-17 15:17 ubOde does it.. but converts to a mesh.. etc.. so.. not good 2015-12-17 15:17 i suspect to some promblems ( or hard calculs) with mesh face closely spaced 2015-12-17 15:17 well viewers do get lost with some meshs 2015-12-17 15:17 hmmm ok 2015-12-17 15:18 SL does a lot of extra checking on uploads 2015-12-17 15:18 we still do none 2015-12-17 15:18 you cannot upload a mesh with degeneted vertices etc etc 2015-12-17 15:19 degeneted ? 2015-12-17 15:19 identical 2015-12-17 15:19 what tahat ! 2015-12-17 15:19 not sure i understand ... 2015-12-17 15:20 or triangles with all or two vertices equal.. 2015-12-17 15:20 things like that 2015-12-17 15:20 you mean somets bunk? 2015-12-17 15:20 they do try to parse out anything that will make havoc unhappy later 2015-12-17 15:21 ( and of course sizes checks ;) ) 2015-12-17 15:21 ok 2015-12-17 15:21 i have another question 2015-12-17 15:21 he seems to have a limit of hardware-face 2015-12-17 15:21 if this number is exceeded, an extra face is automatically created during import. 2015-12-17 15:21 Is what is good and true that limitation 2015-12-17 15:21 ? 2015-12-17 15:22 ok i try to explain step by step 2015-12-17 15:22 i create a mesh with ine material (1 face) and a lot of triangles (100.000 for eexemple) 2015-12-17 15:22 ( there are nice tutorials about meshs for SL that will apply to ubOde ) 2015-12-17 15:23 one meterial* 2015-12-17 15:23 when i try to import it, that work but my mesh have now 2 faces ... because my mesh have a lot of verticle ... 2015-12-17 15:24 the viewer add automaticly a new face 2015-12-17 15:24 guess that is viewer side thing 2015-12-17 15:24 my question is : how many vertices are allowed bu face (material) 2015-12-17 15:24 for materials, that is viewer side thing 2015-12-17 15:24 yeah, maybee a viewer limitation, i don't know ... 2015-12-17 15:25 guess sl limits 2015-12-17 15:25 is better i ask that to FS dev then 2015-12-17 15:25 ok tyvm 2015-12-17 15:25 that all :) 2015-12-17 15:25 os check SL limits page 2015-12-17 15:25 or... 2015-12-17 15:25 hehe or nor ^^ 2015-12-17 15:25 viewers follow sl code on that basicly 2015-12-17 15:26 at opensim we mainly store and give back the meshs 2015-12-17 15:26 there is a limit on how many virts can be in a single mesh (prim) before its split into 2 prim meshes, the word face you are using is wrong i think 2015-12-17 15:26 only physics tries to read then of course :) 2015-12-17 15:26 maybee i can ask google with "sl mesh limitation" 2015-12-17 15:26 face = triangle 2015-12-17 15:27 yeah but LOD is very important to make nice mesh (and optimised mesh) 2015-12-17 15:27 http://wiki.secondlife.com/wiki/Limits this is a generic one 2015-12-17 15:27 not sure if updated 2015-12-17 15:27 ty 2015-12-17 15:28 there mesh and mesh ... sometimes the difference is really important lol 2015-12-17 15:31 i see 65536 vertices/mesh for LOD ... but no limits for verticles/material 2015-12-17 15:31 better i ask viewers dev for that then ... 2015-12-17 15:31 The 64k vertices per material is pre-empted by a limit of 21,844 triangles per material, which is presently reported as BUG-1001 2015-12-17 15:31 haaaa, i found !!! 2015-12-17 15:31 The 64k vertices per material is pre-empted by a limit of 21,844 triangles per material 2015-12-17 15:32 lol 2015-12-17 15:32 yes that bellow 2015-12-17 15:32 but is "temporary" 2015-12-17 15:32 "User Found Temporary Mesh limits" 2015-12-17 15:32 think they did change things recently 2015-12-17 15:32 ok ggod to know ! 2015-12-17 15:33 tanks for the wiki url :) 2015-12-17 15:33 :) 2015-12-17 15:57 ubit : you say above : "you cannot upload a mesh with degeneted vertices etc etc" 2015-12-17 15:57 I no understand that because when you use "edge split" option in Blender you create a lot of "degeneted" vertice and you can upload this mesh without problems. This mesh "inword" have edges splited. It seam "degeneted vertices" working well ... 2015-12-17 15:57 then i no understand wwhy you say that above ? 2015-12-17 15:57 viewers processing the dae make them 2015-12-17 15:57 vertices only have 16bits resolution 2015-12-17 15:58 64k vertices? 2015-12-17 15:58 its much much lower than that isnt it? 2015-12-17 15:58 so a nice thing in blender can give triangles with all vertices equal 2015-12-17 15:59 oh no im thinking triangle # 2015-12-17 15:59 not vertices nvm 2015-12-17 15:59 sl upload code will refuse to upload that 2015-12-17 15:59 we filter that in physics engine 2015-12-17 16:00 yea i know meshmerizer has limits 2015-12-17 16:00 you can in blender "remove double" 2015-12-17 16:00 yes dj 2015-12-17 16:00 but if you use that you broken the "edge split" ... 2015-12-17 16:00 but in blender coords are floats or doubles 2015-12-17 16:00 like djphil said too the material limit is far lower than the physics limit is 2015-12-17 16:01 viewer converts those to 16bits only 2015-12-17 16:01 see the issue dj ? 2015-12-17 16:01 a single material object shouldnt exceed 21,844 triangles 2015-12-17 16:01 ( crosstalk now :) ) 2015-12-17 16:01 yea 2015-12-17 16:02 not sure i see ubit :s 2015-12-17 16:02 say you have a 1m object 2015-12-17 16:02 just maybee i understand somethink 2015-12-17 16:03 the viewer fix automaticly this problem when i import my splited mesh 2015-12-17 16:03 and have a triang with vertites 0.001 mm 0.01.. and 0.005 mm 2015-12-17 16:03 that triagle will have 2 vertices 0 0 0 2015-12-17 16:03 3 vertices 2015-12-17 16:04 yep 2015-12-17 16:04 bc 16bits doesn't give resolution for 0.01mm on a 1m object 2015-12-17 16:04 3 different vertices, nor identicals vertices 2015-12-17 16:04 they are diferent in blender 2015-12-17 16:04 equal when converted to sl mesh format 2015-12-17 16:04 ok 2015-12-17 16:05 well sculpt maps have 8 bits only.. a bit worse :) 2015-12-17 16:05 my personal opinion too, you never want the viewer making decisions for you 2015-12-17 16:05 in terms of mesh upload 2015-12-17 16:05 btw sculpt maps do collide in ubode 2015-12-17 16:06 then it seems that the viewer did a good job, he manages to keep the effect "splited" while caculant do this on only one vertex (he eliminated identical vertices) 2015-12-17 16:06 don't remember in bullet 2015-12-17 16:06 ha sculpts only 8bits, good to know 2015-12-17 16:07 ( they have the 3 options also.. but i fake on the convex case.. just use lower resolution ) 2015-12-17 16:07 ( didn't bother creating a convex hull and crashing doing it ;) ) 2015-12-17 16:10 hmm regions still work with my last code? :) 2015-12-17 16:12 i also found the meshes created by the viewer highly unoptimized 2015-12-17 16:13 a simple cube out of blender with 8 vertices is uploaded as 24 vertices 2015-12-17 16:13 yeap the LODs etc 2015-12-17 16:13 with a number of the uploaded vertices identical 2015-12-17 16:13 no, within lod 2015-12-17 16:13 ohh viewer does that? 2015-12-17 16:13 yes 2015-12-17 16:13 odd 2015-12-17 16:13 it takes a perfectly good collada file and makes it into llm crap 2015-12-17 16:13 :( 2015-12-17 16:17 yeah Alicia, borbably that because you triangulate your Mesh when you exporty it 2015-12-17 16:17 probably* 2015-12-17 16:17 have you tryed to unckeck this Blender Exporting option ? 2015-12-17 16:18 not sure viewer takes quads, does it? 2015-12-17 16:18 yes it do 2015-12-17 16:18 so possible its the oposite.. 2015-12-17 16:18 maybee it convert, don't know ... but it do 2015-12-17 16:18 it does a mess processing quads ? 2015-12-17 16:19 it needs to conver 2015-12-17 16:19 or convert quand to try 2015-12-17 16:19 uploaded only has tris 2015-12-17 16:19 ya everything always ends up triangles 2015-12-17 16:19 opengl cant really do quads 2015-12-17 16:19 ok, but the viewer do this job if you uncheck this blender explort option 2015-12-17 16:19 it's not about tris 2015-12-17 16:19 a cube has 8 vertices 2015-12-17 16:20 no matter if it's triangulated or not 2015-12-17 16:20 but is uploaded with 24 2015-12-17 16:20 not if its edge split 2015-12-17 16:20 it would 6 times as many 2015-12-17 16:20 yes 2015-12-17 16:20 6, not 3 2015-12-17 16:21 ok Mel ... then why 24 and not 8 ? 2015-12-17 16:21 thats her question dj lol 2015-12-17 16:21 because it duplicates some vertices in the vertex list 2015-12-17 16:21 there is a method to the madness 2015-12-17 16:21 but i can't pin it down 2015-12-17 16:22 meaning, if I look at the vertex list it looks somewhat regular 2015-12-17 16:22 but that;s me seeing it 2015-12-17 16:22 but i haven't yet found an algorithmic or methematical relation to explain it 2015-12-17 16:22 sketchup does the same thing when it exports a cube 2015-12-17 16:22 to collada 2015-12-17 16:23 each face is an object 2015-12-17 16:23 arfff 2015-12-17 16:23 it may simply be a performance thing - the triangle importer only checking back for n vertices in the list before creeating a new one 2015-12-17 16:24 physics collisions are probably faster 2015-12-17 16:24 but would use more memory 2015-12-17 16:24 not on ode 2015-12-17 16:24 ya i guess it depends no the linkset too 2015-12-17 16:24 i meant just for a single cube 2015-12-17 16:24 if its 6 pieces that is 2015-12-17 16:24 you are technically only colliding with one 2015-12-17 16:25 Neb : it's amazing that with a greater number of vertices, do the calculations faster ... 2015-12-17 16:25 not totally true 2015-12-17 16:25 a solid cube is 8 vertices 2015-12-17 16:25 a single plane is 4 2015-12-17 16:26 actually a plane has one and a vector :p 2015-12-17 16:27 for mesh? or prim? 2015-12-17 16:27 that is reduced to a vector and a float distance :) 2015-12-17 16:27 oh you mean for physics 2015-12-17 16:27 a true plane.. you meant a quad :) 2015-12-17 16:27 right 2015-12-17 16:27 i was speaking in terms of a 6 object cube 2015-12-17 16:27 like melanie described 2015-12-17 16:27 it easier to calculate 4*1 face (cube) than 1*1 cube (8vertices) 2015-12-17 16:28 where each face is a distinc mesh 2015-12-17 16:28 who knows what kind of optimizations LL is doing in the viewer for havok too 2015-12-17 16:29 This ties that when you export a mesh with a viewer, you have all the separate sides ... as you said with Sketchup 2015-12-17 16:29 in terms of mesh uploads 2015-12-17 16:29 stuff that would have absolutely no bearing on opensim 2015-12-17 16:29 the main one is using points clouds for the convex hulls 2015-12-17 16:29 or how to call them :) 2015-12-17 16:30 ie convex hulls only have vertices.. no faces on sl meshs 2015-12-17 16:30 ( because havoc can use those directly ) 2015-12-17 16:31 If I ask question for LOD is because when you import a mesh with FS, you receive a message that says there is no LOD in FS Opensim ... if you want all the options, use FS for SL to perform your imports 2015-12-17 16:32 my fs doesn't say that 2015-12-17 16:32 you are using latest firestorm? 2015-12-17 16:33 I cant tell you for sure, with Replex and Singularity it definitely works 2015-12-17 16:33 Maybe you check "Do not show this message" the first time you received it ... so now it will tell you more ... 2015-12-17 16:33 i dont think i have ever really uploaded mesh with firestorm 2015-12-17 16:33 it works with the version for SL and Opensim 2015-12-17 16:33 i cant stand building in firstorm 2015-12-17 16:33 yes last FS 2015-12-17 16:33 ( well most the time :) ) 2015-12-17 16:33 and it seam LOD (from files) work well 2015-12-17 16:34 the thing that doesnt work is the analyze option 2015-12-17 16:34 but i recieve the message lol 2015-12-17 16:34 maybe that is what they mean? 2015-12-17 16:34 also thinking maybe a difference in 64 bit vs 32 bit? 2015-12-17 16:34 maybe 64 bit has the message and 32 bit doesnt 2015-12-17 16:35 ha yes, maybee. I use 32bits (windows7) 2015-12-17 16:35 i have pretty much stopped using 64 bit viewers 2015-12-17 16:35 see i would have expected 64 bit to be the problem 2015-12-17 16:35 not 32 bit 2015-12-17 16:35 the 64 works 2015-12-17 16:35 so that seems unlikely 2015-12-17 16:36 ya that is wierd i would have to try uploading with firestorm 2015-12-17 16:36 i honestly do not think i ever have, if i did it was long ago 2015-12-17 16:36 oops doesn't like my old avatar.dae test file anymore 2015-12-17 16:37 upload mesh is fine with FS Neb 2015-12-17 16:37 if course with replex and singu too 2015-12-17 16:37 of* 2015-12-17 16:37 complains about a material 2015-12-17 16:37 but i don't like the material render un singu and replex ... 2015-12-17 16:37 FS is better 2015-12-17 16:38 (for me) 2015-12-17 16:38 ya thats really only thing i use FS for is pretty videos 2015-12-17 16:38 hehe, you agree with me :p 2015-12-17 16:38 I wish we had Firestorm graphics with Replex UI 2015-12-17 16:38 that would be the ultimate viewer 2015-12-17 16:38 replex shadows suck 2015-12-17 16:38 really really reeeeeealy bad 2015-12-17 16:39 kind of grainy and blink 2015-12-17 16:39 very jagged edges 2015-12-17 16:39 dj i just uploaded a mesh at lbsa with fs 64bits.. no issues 2015-12-17 16:39 ohh its a nice plane 2015-12-17 16:39 Recently I appreciate "Alchemy" viewer 2015-12-17 16:40 Neb, did you increase anti-aliasing? 2015-12-17 16:40 for shadows? 2015-12-17 16:41 yes 2015-12-17 16:41 replex and singularity dont have any shadow settings 2015-12-17 16:41 i guess there are settings in the Debug Menu 2015-12-17 16:41 land impact of 3 :) 2015-12-17 16:41 With a clean FS 64bits install Ubit ? 2015-12-17 16:41 but i always seem to make things worse when i adjust those for shadows 2015-12-17 16:41 yeap 2015-12-17 16:41 4.7.5 2015-12-17 16:41 I should maybe compare with FS 2015-12-17 16:41 but all did work for me 2015-12-17 16:41 FS has a lot of custom debug stuff though 2015-12-17 16:41 that doesnt line up with older viewers 2015-12-17 16:42 ( well when it doesnt faill with some meshs :) ) 2015-12-17 16:42 the only time ive had trouble uploading mesh, was if i exceeded the limits 2015-12-17 16:43 well when i said we don't check meshs at upload.. isn't true 2015-12-17 16:43 0.9 does very very basic checks 2015-12-17 16:43 like checking if the convex hull is present 2015-12-17 16:43 I did not speak additional debugging, just I was talking about anti-aliasing option in the graphical viewer preferences ... I thought it was anti-aliasing for all that the viewer displays (eg: objects, shadows, etc. ...) 2015-12-17 16:44 oh i always have AA set to 16x 2015-12-17 16:44 it makes no difference for shadows 2015-12-17 16:44 ha ok 2015-12-17 16:44 in FS there is a lot more settings to adjust shadows 2015-12-17 16:44 and they look very nice 2015-12-17 16:44 compared to Sing/Replex 2015-12-17 16:44 Replex looks like 8bit graphics shadows 2015-12-17 16:44 lol 2015-12-17 16:44 yes, youtube have videos to explein that 2015-12-17 16:44 very blocky 2015-12-17 16:45 but for me when i am building 2015-12-17 16:45 i turn shadows off, so no big deal 2015-12-17 16:45 sure! 2015-12-17 16:50 Ubit : You said earlier that ubODE made basic calculations for Convex Hull. This there a influance on the detection accuracy of the mesh? 2015-12-17 16:51 physic accurancy* 2015-12-17 16:51 hmm? ubOde converts the convex into a mesh 2015-12-17 16:51 because ode doesn't have convex shape suport 2015-12-17 16:52 nopes.. the math is done in floats, starting with 16bit quantities 2015-12-17 16:52 so don't expect resolution issues 2015-12-17 16:52 hmm think in fact i do a rounding somewhere to reduce math "noise" 2015-12-17 16:52 Does physical detection is poorer because of it? 2015-12-17 16:52 not really 2015-12-17 16:53 ok lol i just read above 2015-12-17 16:53 in theory convex should colide faster 2015-12-17 16:53 in pratice.. well.. depends :p 2015-12-17 16:53 sorry but a need to tranlate a lot of think you say with GTranslator 2015-12-17 16:54 just because of that i dont recomend the use of convex decomposition with ubOde 2015-12-17 16:54 i just working to a air race track ... and of course a need a good physic collision detection for it 2015-12-17 16:54 i did test it.. seems to work.. but... 2015-12-17 16:55 well mesh - mesh collisions are... hmm lets say ugly 2015-12-17 16:55 grrrr 2015-12-17 16:55 you can try to reduce the ode time strp 2015-12-17 16:55 step 2015-12-17 16:55 it wiil burn more cpu.. but will reduce some bouncing 2015-12-17 16:56 for now i'm always on Bullet 2015-12-17 16:56 turn on ubODE soon 2015-12-17 16:56 for tests 2015-12-17 16:56 ode doesn't have ant ccd code 2015-12-17 16:56 any.. 2015-12-17 16:56 i try to do something like that 2015-12-17 16:56 http://digitalconcepts.free.fr/ 2015-12-17 16:57 in opensim 2015-12-17 16:57 so the interpenetrations cause by the time sampling show up as ugly bounces 2015-12-17 16:57 that easy ... but need good collision detection 2015-12-17 16:57 well that way we have 3 engines :) 2015-12-17 16:57 thats why... 2015-12-17 16:57 none is good for all cases 2015-12-17 16:57 we need only one !!! 2015-12-17 16:58 but a good Engine :p 2015-12-17 17:00 hmm this ship possible can be just a sphere or a box 2015-12-17 17:00 damm "destroyed" 2015-12-17 17:01 yes or a very low poly mesh 2015-12-17 17:01 mesh can be as you like 2015-12-17 17:01 just set it to type none 2015-12-17 17:01 and use invisible prims as coliders 2015-12-17 17:01 but yes, create a cube and link the mesh on hit (and change it to convex hull) is better way 2015-12-17 17:01 no even convex ... 2015-12-17 17:02 on "none" ? 2015-12-17 17:02 use a box as root prim with script 2015-12-17 17:02 yes i do that 2015-12-17 17:02 and possibel 2 spheres for thar plave 2015-12-17 17:02 make the prims invisible 2015-12-17 17:02 and set the mesh to type None 2015-12-17 17:02 ha type "none", ok 2015-12-17 17:03 use a box and true spheres 2015-12-17 17:03 that for Bullet too or only ubODE ? 2015-12-17 17:03 x=y=z 2015-12-17 17:03 for both actually 2015-12-17 17:03 or havoc 2015-12-17 17:03 sphere is the fastest collider 2015-12-17 17:03 then a box 2015-12-17 17:04 ( well a capsule in the middle ) 2015-12-17 17:04 ( No holes or other torture ) 2015-12-17 17:05 spheres and boxes with no holes etc etc are physics engines primitives 2015-12-17 17:05 hmmm that different what SL wiki say @ http://wiki.secondlife.com/wiki/Physics_Optimization 2015-12-17 17:05 it say "Alternatively, all prims could be set to PRIM_PHYSICS_SHAPE_CONVEX_HULL for a potentially more accurate (albeit more expensive) result" 2015-12-17 17:05 ( again i mean true spheres.. ) 2015-12-17 17:05 more accurate?? no way :p 2015-12-17 17:06 and a convex is slower than a box or a sphere 2015-12-17 17:06 yeah sure 2015-12-17 17:06 i will do new tests with mesh set to "none" then 2015-12-17 17:07 guess those ships can be a front sphere. a root prim and a back sphere 2015-12-17 17:07 for physics 2015-12-17 17:07 or 4 spheres.. in same plane 2015-12-17 17:08 guess better than having a fight with the convex the viewer creates 2015-12-17 17:08 sphere is better than cube ? 2015-12-17 17:08 yeap 2015-12-17 17:08 a spehre is a point and a distance 2015-12-17 17:08 cube is ? 2015-12-17 17:08 a mess lol 2015-12-17 17:09 mdr 2015-12-17 17:09 its quads basicly 2015-12-17 17:09 several planes checking.. then cliping to edges.. blabla 2015-12-17 17:09 sphere is also more calculationsn no ? 2015-12-17 17:09 less 2015-12-17 17:09 a lot less 2015-12-17 17:10 ha ok 2015-12-17 17:10 I did not know that ... I've always tried to use preferably cubes 2015-12-17 17:10 ( again x=y=z ) no ideia why sl calls spheres if not :) 2015-12-17 17:11 with holes or x!=y etc it becames a heavy mesh 2015-12-17 17:11 good to know 2015-12-17 17:12 a box can have x !=y != z without cost 2015-12-17 17:12 but any torture and its a mesh again 2015-12-17 17:12 from the beginning I am the opposite of what should be done :s 2015-12-17 17:12 everything else == mesh 2015-12-17 17:12 ( capsules are not avaible in world ) 2015-12-17 17:12 a capsule is a moving sphere 2015-12-17 17:13 always a shpere 2015-12-17 17:13 or a segment plus a distance or other implementations 2015-12-17 17:13 viewer can display capsules ? 2015-12-17 17:13 directly no ideia 2015-12-17 17:14 no i dont think it can display the capsule 2015-12-17 17:14 i think if it could we would have better bearing on recreating it 2015-12-17 17:14 i don't think too 2015-12-17 17:14 well its not avaiable as prim 2015-12-17 17:14 so you need 2 spheres and a cilinder to make one 2015-12-17 17:15 thats not what the SL capsule looks like 2015-12-17 17:15 from what i recall the SL capsule is kind of diamond shaped 2015-12-17 17:15 that is not a capsule 2015-12-17 17:15 havoc capsule is as i said also 2015-12-17 17:15 its shaped like a pill? 2015-12-17 17:16 a cilinder with half sphres as tops 2015-12-17 17:16 i remember seeing pictures of the SL one 2015-12-17 17:16 and it was not a cylinder 2015-12-17 17:16 ( or a sphere that you move 2015-12-17 17:16 but maybe they changed it too 2015-12-17 17:16 you are talking about a shape they used for avatars 2015-12-17 17:16 thing they returned to the basic capsule 2015-12-17 17:16 I thought that was the capsule no? 2015-12-17 17:16 ah 2015-12-17 17:16 nopes 2015-12-17 17:16 ok ya it was a while ago i saw it too 2015-12-17 17:17 phsyics capsules are as i said.. 2015-12-17 17:17 there has probably been 10 havok upgrades since then 2015-12-17 17:17 ( or whlould be complex shapes. not primitives 2015-12-17 17:17 bc a capsule like this is also fast to collide 2015-12-17 17:17 i go recount vertices, see you later 2015-12-17 17:18 well i also tested other shapes for avatars 2015-12-17 17:19 on ubOde 2015-12-17 17:19 gave up and returned to capsule 2015-12-17 17:20 well i did had other shapes even in prodution regions 2015-12-17 17:20 ya i know in opensim it was always the tylenol shape 2015-12-17 17:20 this right > https://fadigeorge.files.wordpress.com/2011/08/droid39.png?w=604 2015-12-17 17:21 by 'i' im mean avination :) 2015-12-17 17:21 this shape 2015-12-17 17:21 yeap 2015-12-17 17:21 a sphere moved along a segment :) 2015-12-17 17:21 ya there used to be a page on the old SL forums 2015-12-17 17:21 that had an image of what the SL capuse was 2015-12-17 17:21 and it was more diamond shaped 2015-12-17 17:21 but i cant even find it anymore 2015-12-17 17:21 or points at same distance from a segment and segment vertices :) 2015-12-17 17:22 ode uses this last ideia to do the collisions 2015-12-17 17:22 it wasnt this exactly 2015-12-17 17:22 https://image.freepik.com/free-icon/diamond-shape_318-39800.jpg 2015-12-17 17:22 hmm well a mix 2015-12-17 17:22 but it was roughly that shape 2015-12-17 17:22 the picture I remember seeing 2015-12-17 17:23 yeap also seen things like taht 2015-12-17 17:23 think SL also tested several solutions 2015-12-17 17:24 we can go there and drop things on a avatar to see :9 2015-12-17 17:25 well going rl instead ;) 2015-12-17 17:30 haha 2015-12-17 18:07 OOops 2015-12-17 18:18 Starting build #4547 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-17 18:19 hell why we do reprioritize every little 10m movements ? 2015-12-17 18:19 that even doesn't make things change priority 2015-12-17 18:23 Project opensim » mono-2.10.8.1 build #4547: SUCCESS in 5 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4547/ 2015-12-17 18:23 ajlduarte: current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera 2015-12-17 18:30 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 18:32 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 18:38 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 18:44 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 18:56 oops 2015-12-17 18:59 if that work better in ubODE Ubit ? http://opensimulator.org/mantis/view.php?id=6782 2015-12-17 18:59 im fixing a bug i added some days ago... 2015-12-17 18:59 kk 2015-12-17 19:03 Starting build #4548 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-17 19:03 uff add the code to prevent messing with child paramenters and made the condition wrong :) 2015-12-17 19:04 ok let me see 2015-12-17 19:05 hmm dont understand the issue dj 2015-12-17 19:06 prims normally should fall flat on the ground. Here you see that they remain vertical 2015-12-17 19:06 nebadon: I wish we had Firestorm graphics with Replex UI" 2015-12-17 19:06 the image on yr coment doesn't show up 2015-12-17 19:06 nebadon: You want to make yet another OS viewer? ;) 2015-12-17 19:06 ok that should work better on unOde 2015-12-17 19:06 and ubOde 2015-12-17 19:07 ha cool, i will test that then :) 2015-12-17 19:08 Project opensim » mono-2.10.8.1 build #4548: SUCCESS in 5 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4548/ 2015-12-17 19:08 ajlduarte: fix silly bug: Dynamics are to apply to root prim not child 2015-12-17 19:08 yeap wrong center of mass on physics 2015-12-17 19:08 haha Plugh, mostly just dreaming 2015-12-17 19:08 I hold very little hope of anyone making the LL viewer better 2015-12-17 19:08 yes it seems 2015-12-17 19:09 they fall in odd position also on bullet ? 2015-12-17 19:09 I think its EOL and we need something new 2015-12-17 19:09 (that is typically a old ode issue .. ) 2015-12-17 19:09 sure we can make the UI better 2015-12-17 19:09 nebadon: yea. I find problems with every viewer. 2015-12-17 19:09 but the engine itself 2015-12-17 19:09 no tested with sphere pieces Ubit 2015-12-17 19:09 no one seems to have the slightest idea how to improve it 2015-12-17 19:10 no one interested anyway 2015-12-17 19:10 just tried to piece of a cube to explode a road 2015-12-17 19:10 ( same issue dj with all prims ode lets them in odd positions bc doesnt go a good center of mass ) 2015-12-17 19:10 its not that its bad I think the viewer does what it does amazingly well 2015-12-17 19:11 but the graphics are dated 2015-12-17 19:11 there is no denying that 2015-12-17 19:11 we need better particle system 2015-12-17 19:11 ( a cube to explode a road? dinamite cube? ) 2015-12-17 19:11 possibly augmented physics 2015-12-17 19:11 server and viewer side 2015-12-17 19:12 particles on server? no no thx :p 2015-12-17 19:12 no the viewer 2015-12-17 19:12 i use brokenlink to explode de cube Ubit 2015-12-17 19:12 the particle system is so weak right now 2015-12-17 19:12 its like throw a bag of glitter in the air 2015-12-17 19:12 llBreakLink* 2015-12-17 19:12 thats about the extent of particles 2015-12-17 19:13 well things like that is where major physics engines fight now 2015-12-17 19:13 better smoke.. smog.. etc 2015-12-17 19:13 yea 2015-12-17 19:13 particles are one place voxels shine 2015-12-17 19:13 for stuff like smoke and fire 2015-12-17 19:14 but its heavy processing too 2015-12-17 19:14 well they now do almost full fluid dinamics 2015-12-17 19:14 yr presence and movement moves the smoke 2015-12-17 19:14 ya stuff like that would be pretty cool 2015-12-17 19:15 just better control of particles would go a long way 2015-12-17 19:15 make a viewer using physX or havoc :) 2015-12-17 19:15 ya thats the kind of stuff we could do in a new viewer 2015-12-17 19:15 even bullet would be fine 2015-12-17 19:15 ( last pub i seen on that was on those ) 2015-12-17 19:15 a lot of games use bullet on the client 2015-12-17 19:15 yeap guess it does it also 2015-12-17 19:16 i just seen pub of the other 2 2015-12-17 19:17 err DJ that issue is on bullet ? 2015-12-17 19:18 yes 2015-12-17 19:18 strange.. 2015-12-17 19:18 no tested yet in ubODE 2015-12-17 19:18 well that was a reason for me to split ubMeshmerizer 2015-12-17 19:18 i get info from it for the center of mass 2015-12-17 19:19 this mantis is assigned to Robert for a log time ago ... that why a ask 2015-12-17 19:19 to fork. i mean 2015-12-17 19:19 well ubOde center of mass should work close to sl 2015-12-17 19:19 some diferences, of course 2015-12-17 19:20 meshs aren't created identical.. math is diferent etc 2015-12-17 19:20 ok 2015-12-17 19:20 ohh see a case where it fails lol 2015-12-17 19:21 AHHH 2015-12-17 19:21 fixed seconds later lol 2015-12-17 19:22 ( i had to move the avatar to make some wind to move it ) 2015-12-17 19:22 ( kidding ;) ) 2015-12-17 19:22 hahaha, great ! 2015-12-17 19:22 just the center of mass math isn't great on some shapes 2015-12-17 19:23 well the simple math i used 2015-12-17 19:23 ok ... a cube is a basic 2015-12-17 19:23 yeap found a critical case 2015-12-17 19:24 the thing stays on a unrealistic balance 2015-12-17 19:24 the problem appears when the premium is cut into many pieces as you can see on my screenshot 2015-12-17 19:24 well im just testing simple prim cuts 2015-12-17 19:25 so, stay vertical is unrealistic ... unless you have alot of luck 2015-12-17 19:25 yeap 2015-12-17 19:25 happens if the center of mass is just above the suporting edge 2015-12-17 19:26 unrealistic bc in RL just air around will break that balance 2015-12-17 19:26 what appears to be the case with cut prim 2015-12-17 19:27 old ode doesn't see the cuts i think 2015-12-17 19:27 ( for center of mass ) 2015-12-17 19:28 i hope this is better now :) 2015-12-17 19:28 im considering a bypass to physics center of mass and inertia math 2015-12-17 19:29 allowing a script to set those 2015-12-17 19:29 so we do not depend on always broken estimations 2015-12-17 19:30 and also you can tune those parameters on a vehicle 2015-12-17 19:30 without adding or changing prims 2015-12-17 19:30 that a new os function ? 2015-12-17 19:30 yeap 2015-12-17 19:30 have that ideia for some time 2015-12-17 19:30 but it takes some messing around a several areas :) 2015-12-17 19:31 ossl, framework, databases, physics.. 2015-12-17 19:31 well, it could be used as a test case for the new stuff that was added 2015-12-17 19:32 just think it was a LL mistake using the prims as real things 2015-12-17 19:32 using the dynamic script methos stuff and the name/value store 2015-12-17 19:32 well the materilals used that 2015-12-17 19:32 you could have a PhysicsScriptingModule 2015-12-17 19:32 that does these things 2015-12-17 19:32 and possible need to use again 2015-12-17 19:32 without ever touching the OSSL_Api.cs file 2015-12-17 19:33 it's possible with the current codebase to do that 2015-12-17 19:33 hmm how whould builders set the parameters without ossl or cm ? 2015-12-17 19:34 and sure its possible... just a thing i need to get courage to do lol 2015-12-17 19:38 ACTION give courrage and a lot of coffee to Ubit 2015-12-17 19:44 ty 2015-12-17 19:45 ACTION takes the coffee and hides at a corner 2015-12-17 19:49 grrr why dont some of the lbsa sits rez for me 2015-12-17 19:50 ufff moved far away from them and they rezzed 2015-12-17 19:51 something odd on FS lod 2015-12-17 19:52 hmm sculps 2015-12-17 19:52 and phantom 2015-12-17 19:53 and scripted.. 2015-12-17 19:53 hmm guess viewer doesnt consider script on lod 2015-12-17 19:54 This quite often happens in fs, mostly a simple right-click shows the object. 2015-12-17 19:54 yeap or wireframe 2015-12-17 19:55 well and almost always looses attachments 2015-12-17 19:55 i mean, if you right click it it shows completely not only the wireframe 2015-12-17 19:55 i know 2015-12-17 19:56 for me that often happens to things that are already in the viewer cache. Highest chanse on Mesh 2015-12-17 19:56 i don't mention click bc on some clicks region does send a new update 2015-12-17 19:56 so its not a full debug for me 2015-12-17 19:56 while wireframe is a pure viewer side 2015-12-17 19:57 nor sure if its a opensim bug, since firestorm also has its issues with lod on rigged mesh 2015-12-17 19:57 but yeap click solves faster if you know where to click :) 2015-12-17 19:57 i see it also at fs 2015-12-17 19:57 including on a FS region lol 2015-12-17 19:57 mean at sl 2015-12-17 19:58 they have mesh sits.. they always fail also 2015-12-17 19:58 hmm can't say if that happens in sl too. But the rigged-lod issue i've also seen in sl 2015-12-17 19:59 well i have a open issue on fs about crashs with large regions 2015-12-17 19:59 don't want to open other while they don't touch on that 2015-12-17 19:59 on fs JIra i mean 2015-12-17 20:00 ( and attachments are a old fs issue ) 2015-12-17 20:01 i wonder if noone noticed this yet 2015-12-17 20:03 for some reason seems to happen more on opensim 2015-12-17 20:03 possible bc SL now uses the interest lists control 2015-12-17 20:04 but should not cuase this 2015-12-17 20:04 maybe becuase many region's load less fast? 2015-12-17 20:04 when sl wants viewer to display something it sends same thing we do 2015-12-17 20:05 well they do send things with a distance and size related order 2015-12-17 20:05 we send half random 2015-12-17 20:05 but should not matter either 2015-12-17 20:06 we do send root prims first etc 2015-12-17 20:06 other odd issue now with all viewers is the bottom part of my pants 2015-12-17 20:06 :) 2015-12-17 20:06 i mean that many regions run on slower server's with slower connection. Compared to sl 2015-12-17 20:07 or any basic pants 2015-12-17 20:07 mb slower is better for viewers actually :) 2015-12-17 20:08 it you talk with a fs helper the first thing he says its to reduce bandwith to 800kbps 2015-12-17 20:08 is mesh-loading http? Between Viewer and Region? 2015-12-17 20:08 wireframes shows the things.. so viewer has them all 2015-12-17 20:09 ( not my pants.. thats another odd issue around some visualparameters ) 2015-12-17 21:00 Ubit: what I meant is that you can add an OSSL function without actually placing it in OSSL_Api.cs 2015-12-17 21:00 script methods can be defined by any module 2015-12-17 21:09 anyone compile firestorm autobuild is broken 2015-12-17 21:09 AttributeError: 'dict' object has no attribute 'version' 2015-12-17 21:28 anyone know what this means i need to know 2015-12-17 21:28 http://pastebin.com/HJJVJxtf 2015-12-17 21:54 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 22:18 google is useless 2015-12-17 22:18 how do i fix CMake Error: Could not create named generator Visual Studio 12 2015-12-17 22:19 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 22:35 Starting build #4549 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-17 22:36 Rodger what are you trying to compile? 2015-12-17 22:37 firestrom i have all versions of visual studio installed but cmake says its not 2015-12-17 22:38 CMake Error: Could not create named generator Visual Studio 12 2015-12-17 22:38 i failed trying to compile it 2015-12-17 22:39 with its settings my enviroment refused to compile for 32bits 2015-12-17 22:39 well it does not help that they do not update the build instructions and when they do they dont work 2015-12-17 22:39 64bits "exploded" completly 2015-12-17 22:39 yes but whats with cmake error? 2015-12-17 22:39 i cant generate the sln 2015-12-17 22:39 the autobuild failed 2015-12-17 22:39 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-17 22:40 autobuild did not fail cmake failed 2015-12-17 22:40 mine didn't like the version on the xml file 2015-12-17 22:40 Project opensim » mono-2.10.8.1 build #4549: SUCCESS in 5 min 56 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4549/ 2015-12-17 22:40 ajlduarte: remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde 2015-12-17 22:40 Rodger: Getting a viewer to build can be quite a challenge. 2015-12-17 22:40 then on 32bits cmake failed bc the enviroment refused to compile in 32bits 2015-12-17 22:40 The usual problem is getting the dependencies you need. 2015-12-17 22:41 my vs2010, 13 ot 15 2015-12-17 22:41 i have all dependancy 2015-12-17 22:41 err it doesn't suport 2010 anymore 2015-12-17 22:41 i have 2010 2012 2013 pluse latest beta 2015-12-17 22:42 all full versions not express 2015-12-17 22:42 I've built a viewer for 64-bit but only under Linux. Never tried building it under Windows. 2015-12-17 22:42 What set of instructions are you following to compile the viewer for Windows? 2015-12-17 22:42 http://wiki.phoenixviewer.com/fs_compiling_firestorm_windows_simple 2015-12-17 22:43 followed sl for installing autobuild using pip 2015-12-17 22:43 One of the first things to do is look for a date on the page. 2015-12-17 22:43 oh, it was last modified at the beginning of this year so the information should be up to date. 2015-12-17 22:44 its not 2015-12-17 22:44 if it was it would work for me 2015-12-17 22:44 yea. At the top of the page it says to use VS2010. 2015-12-17 22:45 vs2010 whould possible work 2015-12-17 22:45 yes i have them all so the problem is cmake 2015-12-17 22:45 but it doesnt suport 2010 now it seems 2015-12-17 22:45 cmake cant make generator 2015-12-17 22:46 there a fs channel here 2015-12-17 22:47 #phoenixviewer 2015-12-17 22:47 #phoenixviewer-dev 2015-12-17 22:47 #phoenixviewer-dev 2015-12-17 22:47 oops 2015-12-17 22:47 2 channels :) 2015-12-17 22:47 Rodger: FYI, there is another set of viewer build info for Windows you could try if you are really stuck. It is for building Singularity. I've found their Linux instructions worked for me for both Sing and FS so maybe their Windows information may also work for FS. 2015-12-17 22:47 http://www.singularityviewer.org/kb/build-windows 2015-12-17 22:48 singu builds in a diferent way 2015-12-17 22:48 Not under Linux it didn't. 2015-12-17 22:48 it does in win 2015-12-17 22:48 and works ok with vs2010 2015-12-17 22:48 well, that's Windows. ;) 2015-12-17 22:50 Rodger: What step are you on in the FS build information? 2015-12-17 22:51 autobuild configure -c ReleaseFS_open 2015-12-17 22:52 I built fmodex 2015-12-17 22:52 this command failes 2015-12-17 22:52 autobuild configure -c ReleaseFS_open 2015-12-17 22:52 ( singu uses "python indra\develop.py..." to create the sln file etc ) 2015-12-17 22:52 BTW, I looked up the error you mentioned and found this page -> http://stackoverflow.com/questions/16073040/call-cmake-from-python-script-results-in-could-not-create-named-generator 2015-12-17 22:53 It mentions having a space after the -G argument to cmake. 2015-12-17 22:53 http://pastebin.com/mD0D324M 2015-12-17 22:53 i saw stackexchange article it was useless 2015-12-17 22:54 26.CMake Error: Could not create named generator Visual Studio 12 seems it does not suport 2012 2015-12-17 22:54 i want it to use 2013 2015-12-17 22:54 thats waht fs says to use 2015-12-17 22:54 i have it installed 2015-12-17 22:55 well i already deleted it from disk 2015-12-17 22:55 i did manage to get it compile for 64bits 2015-12-17 22:56 then tons of compile errors.. so ' gave up 2015-12-17 23:00 Rogder no other warnings or errors before this failure? 2015-12-17 23:00 no 2015-12-17 23:02 Are you running a 32 or 64 bit version of Windows? 2015-12-17 23:03 64\ 2015-12-17 23:03 You can double check you added the right settings to the path variable for the version of Windows you are using and that you are asking to build for a target with the same number of bits. 2015-12-17 23:03 i am building 32 2015-12-17 23:04 i have all 32 and 64bit versions of the dependancy 2015-12-17 23:05 ok. Are you using the extra path settings for 32-bit Windows? 2015-12-17 23:05 the paths are correct 2015-12-17 23:05 its good up to making the sln 2015-12-17 23:06 As long as that initial warning is really nothing to worry about. 2015-12-17 23:06 the warning i get is fatal 2015-12-17 23:06 That was an error not a warning that stopped the build. 2015-12-17 23:07 If you could get it to run in verbose mode you could see what command(s) it is issuing to make the .sln file. 2015-12-17 23:08 That would let you see if there is something wrong with the command it is trying to use, or with the environment expected by the command. 2015-12-17 23:08 I think thats about all the help/suggestions I can offer for a Windows build. 2015-12-17 23:08 nope 2015-12-17 23:10 You could hack the build files to spit out the commands so you could run them manually. 2015-12-17 23:10 the problem at this point is with firestorm devs 2015-12-17 23:10 Your other best bet is what Ubit suggested earlier. Go to the FS IRC channel and ask the people there. 2015-12-17 23:11 no help no responces to qustions and way outdated and incorrect build instructions 2015-12-17 23:12 You could try the Sing build info. Can't hurt since the FS build isn't working for you. Worse the Sing one will do is also fail. 2015-12-17 23:12 since this is using autobuild i cant find out what commands are called 2015-12-17 23:12 singu is nice 2015-12-17 23:12 even gets all the dependencies automaticly 2015-12-17 23:12 but not what is needed 2015-12-17 23:13 Rodger: How long did you want for a response from the FS people? 2015-12-17 23:13 s/want/wait/ 2015-12-17 23:14 i have to compile fs as my opensim has a unique protection system 2015-12-17 23:14 i sent emails and ims over the cource of 4 month 2015-12-17 23:14 ok 2015-12-17 23:16 I'm slightly surprised that there was no response from the FS mailing list to any of your emails. 2015-12-17 23:16 only slightly :) 2015-12-17 23:17 As to the IRC all you can do is ask at different times and wait a few hours each time for signs of life. 2015-12-17 23:18 Or hang out in the channel until you see meaningful discussions going on about FS and then ask and see if that gets you a response 2015-12-17 23:19 Another site with comments about building FS is here ->https://beccapet.wordpress.com/2014/02/23/compiling-your-own-viewer/ 2015-12-17 23:19 Its a couple years old. Not sure if that has anything you would find useful. 2015-12-17 23:21 I also found this page with a set of build instructions -> http://www.dhkaufmann.de/BuildFirestorm_new.txt 2015-12-17 23:22 Download the fallowing patches for Visual Studio 2005 ?? 2015-12-17 23:22 kinda old :) 2015-12-17 23:22 Rodger, my dinner is almost ready. Good luck. You will probably need it. :) I tried to build a viewer under Linux (off and on) over the course of a couple(?) of years before I finally succeeded. 2015-12-17 23:23 Ubit, :) 2015-12-17 23:25 this might help looks like windows shows 2012 installed but its not listed in add remove programs 2015-12-17 23:28 bbl 2015-12-17 23:44 myaaan 2015-12-17 23:49 airbrakes, liru, airbrakes. 2015-12-17 23:51 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-17 23:52 Yes, airbrakes 2015-12-17 23:52 What the world needs now is airbrakes, more than life itself. 2015-12-17 23:55 at last it works 2015-12-17 23:55 plugh the cmake version they list is wrong you need latest 2015-12-18 00:20 anyone have any insight on this "Project Bento Skeleton"? 2015-12-18 00:20 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-18 00:20 Bones for lunch, anyone? 2015-12-18 00:20 https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 2015-12-18 00:20 hehe 2015-12-18 00:22 cool 2015-12-18 00:25 very cool there for the face and for the hands ... I was looking forward to creating great avatars with animated hands. This will be possible with Bento 2015-12-18 00:26 (i have downloaded the angel .blend) 2015-12-18 00:27 now need to understand how it work ... hope it is similar to other bones 2015-12-18 00:29 this one is very nice for facial animations and avatars morphing Neb, if you know ... http://cool3dworld.com/ 2015-12-18 00:29 i love it! 2015-12-18 00:35 lol 2015-12-18 00:35 so wierd 2015-12-18 00:39 facials animations are awesome 2015-12-18 00:40 i imagine morph ruth ro bunny 2015-12-18 00:40 to* 2015-12-18 00:44 nebadon: Oh, wonderful. 13 new attachment points :P 2015-12-18 00:49 yeah and 79 new bones !!! 2015-12-18 00:50 that to be added to the ultimate singu viewer lol 2015-12-18 02:15 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-18 02:26 Rockon71 2015-12-18 02:26 oops, ignore 2015-12-18 02:56 Bug #7783:04 Overloading PhysicsEngine with ray casts 14( http://opensimulator.org/mantis/view.php?id=7783 ): has been SUBMITTED. 2015-12-18 03:03 Bug #7784:04 Scripts do not reset with llResetScript 14( http://opensimulator.org/mantis/view.php?id=7784 ): has been SUBMITTED. 2015-12-18 07:02 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-18 10:07 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-18 18:20 nebadon : Black Dragon shadows settings 2015-12-18 18:21 http://img15.hostingpics.net/pics/81251220151218191054.png 2015-12-18 18:21 and it have Volumetric Lighting too :) 2015-12-18 18:21 only mirror is missing ... 2015-12-18 18:26 nice shame it has no opensim support :( 2015-12-18 18:29 yeah :s 2015-12-18 18:37 but Black Dragon source code is Open Source ... :p 2015-12-18 18:38 is it an approved TPV though? 2015-12-18 18:38 i have not looked at the SL viewer page in years 2015-12-18 18:38 what is a "tpv" ? 2015-12-18 18:38 third party viewer 2015-12-18 18:39 LL has to approve them 2015-12-18 18:39 otherwise there may be unsafe code 2015-12-18 18:39 that cant be included in TPVs 2015-12-18 18:39 ha yes ... don't know if is a "official" tpv ... 2015-12-18 18:39 if its listed on the LL website it is 2015-12-18 18:39 i have no idea where to even look on the website anymore 2015-12-18 18:40 its so different i cant find anything there anymore hehe 2015-12-18 18:40 there doesnt even appear to be a download link anymore 2015-12-18 18:40 https://bitbucket.org/NiranV/black-dragon-viewer 2015-12-18 18:40 oh i see it, not obvious at all 2015-12-18 18:41 yep it is listed 2015-12-18 18:41 it say is a fork of LindenLab 2015-12-18 18:42 yes I wonder if its like SL 2015-12-18 18:42 http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory/Black_Dragon 2015-12-18 18:42 and has the havok stuff included 2015-12-18 18:42 may be why no one is porting code to other tpvs 2015-12-18 18:43 Blackdragon used to be Nirans 2015-12-18 18:43 Nirans used to be the best viewer there was 2015-12-18 18:43 until LL forced removal of loginURI stuff 2015-12-18 18:44 Yeah Niran is nice 2015-12-18 18:44 ya Black Dragon is Niran 2015-12-18 18:44 same person 2015-12-18 18:44 they just changed name of viewer 2015-12-18 18:45 not sure Niran have volumetric Lighting ... 2015-12-18 18:45 i know it have nive dep of field 2015-12-18 18:45 deep* 2015-12-18 18:45 yes nirans stopped being updated when they switched name 2015-12-18 18:45 ha oki 2015-12-18 18:45 it literally is the same viewer just renamed 2015-12-18 18:45 im sure its changed a lot since name changed 2015-12-18 18:46 but its the same project 2015-12-18 18:46 Don't use it often because is not opensim compatible ... 2015-12-18 18:46 but good to know these stuffs are implemented ! 2015-12-18 18:54 yea, Firestorm has fairly good shadow control too 2015-12-18 18:56 yes, the shadow is pretty slick 2015-12-18 18:57 I would use firestorm more if it has the v1 style interface as an option 2015-12-18 18:57 I still feel very uncomfortable with the newer layouts 2015-12-18 18:58 as much as I tried to be efficient with it, I still find it very frustrating to use 2015-12-18 18:58 for building anyway 2015-12-18 18:58 for exploring its fine 2015-12-18 18:59 which i think is like 95% of FS users are likely not builders 2015-12-18 18:59 they are just exploring SL 2015-12-18 19:00 I think we are definitely at a tipping point though 2015-12-18 19:00 you can select different style on startup 2015-12-18 19:00 when I can not have better graphics on my Nvidia Shield Tablet using Unity 2015-12-18 19:00 than i can acheive on my desktop using opensim 2015-12-18 19:00 not=now* 2015-12-18 19:01 we are at a point now if we don't find better tech to use for viewer the future of this project is bleak at best 2015-12-18 19:01 my opinion anyway 2015-12-18 19:02 I am a builder and I find easy to use FS. The editor should me more because some are more direct access than the old v1. I think it is also a matter of getting used to change ... 2015-12-18 19:04 ya its all preference 2015-12-18 19:04 i am just not nearly as efficient 2015-12-18 19:05 i still use firestorm, just not for building 2015-12-18 19:05 just machinima / recording etc.. 2015-12-18 19:31 Um... "Could not load an ISimulationDataService implementation from OpenSim.Services.Connectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section." 2015-12-18 19:32 What the ...? This is my standalone of 0.8.0 that had been working fine. I'm not sure if this is first time I've tried to use it since switching to newer mono to build 0.8.2 and master. 2015-12-18 19:32 that usually means you did not select the type of simulator at bottom of OpenSim.ini 2015-12-18 19:32 for architecture 2015-12-18 19:33 or you forgot to rename the example file in config-include 2015-12-18 19:33 Already checked the include at the bottom. 2015-12-18 19:33 i cant think of any other reasons of the top of my head 2015-12-18 19:33 This isn't a fresh install of 080. This is my 080 install I've been using a lot. 2015-12-18 19:33 generally its a misconfigure 2015-12-18 19:34 odd 2015-12-18 19:34 you didnt overwrite grid.ini or standalone.ini? 2015-12-18 19:34 did you with old version 2015-12-18 19:34 yea, but I can't immediately understand why it stopped working. 2015-12-18 19:35 you should never carry forward grid.ini or standalone.ini or their hypergrid counterparts 2015-12-18 19:35 Not that I can tell. The settings appear to be ok. I don't put settings in the dir where I do the builds. I use a separate dir for running OS and that is where I put the config files. 2015-12-18 19:35 ya me too 2015-12-18 19:35 it must be some kind of config issue though 2015-12-18 19:36 you made sure the paths have been adjusted correctly in the ini files? 2015-12-18 19:36 i would assume so if its configs that were already in use 2015-12-18 19:36 I know. OS is really bad at telling you what's really wrong. 2015-12-18 19:36 ya more likely nini 2015-12-18 19:36 is bad at it 2015-12-18 19:38 I'm checking for unterminated strings even though I don't think I changed anything in that file recently. 2015-12-18 19:38 Plugh: expose more details as connectors many things 2015-12-18 19:38 linkedinyou: Sorry, I don't understand that comment. 2015-12-18 19:39 Plugh i got that erro many times while upgrading i found it was eather i for got to configure the database left commented out or when keeping ini i found that they changed the dll name for that and estates so i had to change them 2015-12-18 19:39 i mean logfile can tell us how we guide you to solve it 2015-12-18 19:40 you need more log4net errors to tell 2015-12-18 19:40 LocalServiceModule it load many services 2015-12-18 19:41 Console says "Console log level is ALL", "Logging started to file ...", "[Application]", then blammo. Red text with exception. 2015-12-18 19:41 pastebin red text 2015-12-18 19:41 on line 281 of OpenSimBase.cs 2015-12-18 19:44 you are using master? 2015-12-18 19:44 http://www.pastebin.ca/3291699 2015-12-18 19:45 linkedinyou: No. This is my 080PF that I've had configured and running for a long time. I rebuilt it a couple days ago and updated to pick up the half-dozen or so recent commits to 080PF. 2015-12-18 19:46 line 281 telling List topics = GetHelpTopics(); 2015-12-18 19:46 right? 2015-12-18 19:49 In which file? 2015-12-18 19:51 Performs initialisation of the scene, such as loading configuration from disk. << commets says it is disk loading issue i guess might be permissions 2015-12-18 19:51 Line 281 in OpenSimBase.cs is a closing brace. 2015-12-18 19:52 what about +/- a line 2015-12-18 19:52 maybe next you could post your ini files 2015-12-18 19:52 if that is ok 2015-12-18 19:52 we could have a look 2015-12-18 19:52 yea, what linkedinyou said is about 4 lines down. 2015-12-18 19:52 sometimes its something super stupid 2015-12-18 19:52 like a typo 2015-12-18 19:52 i cant tell you how many times ive had similar problem only to have someone here point out a typo 2015-12-18 19:53 yeah neb right sometime a space terminate your app 2015-12-18 19:53 bbiab. I need to deal with the darn cat that is calling for me. grrr. 2015-12-18 19:55 i advise everyone to use visual studio proffessional 2015 for debugging 2015-12-18 19:58 Plugh: you have issue in directory configuration fix it 2015-12-18 20:02 linkedinyou: I can't use VS. I'm not running Linux. 2015-12-18 20:04 Thank for your thoughts. I'm going to leave it for a while. Its only about an hour before it will start getting dark outside so I'm going to take a break and go for a walk. 2015-12-18 20:04 i use OpenSUSE and still use windows for debugging but wish i can use navicat for debugging too 2015-12-18 20:05 Ubit :) 2015-12-18 20:50 do we need to make json-rpc API or it is already there i am lost in LitJson and NewtonSoftJson to get something in sjon format from the database 2015-12-18 20:50 i have asked many time here about json-rpc but no answer 2015-12-18 22:42 3rd Rock recently sent an email to their users mentioning they have found the error in the code thats causing attachments to become dislodged across sim boundaries. Is that a problem that has been fixed in master? 2015-12-18 22:43 see no reports on that 2015-12-18 22:43 i have never lost an attachment on border cross if all regions are on the same version 2015-12-18 22:43 what version do they run? 2015-12-18 22:43 are they close to master? 2015-12-18 22:43 i kind of remember them being a bit behind 2015-12-18 22:43 They are running 0.8.2 2015-12-18 22:43 hmm there was one or early merge 2015-12-18 22:44 ok so then they are farily current 2015-12-18 22:44 ACTION nods 2015-12-18 22:44 ive not heard or seen of that myself 2015-12-18 22:45 I can make further enquiries about that the next time I'm talking with one of the people who run 3rd Rock. 2015-12-18 22:46 nebadon: You haven't heard of that problem with current code? 2015-12-18 22:47 I have not 2015-12-18 22:47 ok. 2015-12-18 22:48 I'll see what I can find out. 2015-12-18 22:48 k cool 2015-12-18 22:49 what hell changed the password twice at osgrid and still fails 2015-12-18 22:49 the viewer can only handle i think 12 characters 2015-12-18 22:49 maybe 15 2015-12-18 22:50 that seems to get people a lot 2015-12-18 22:50 its smaller 2015-12-18 22:52 3rd time.. fail 2015-12-18 22:53 ufff 2015-12-18 22:54 i just changed a test account password on website 2015-12-18 22:54 and it worked ok for me 2015-12-18 22:54 logged right in 2015-12-18 23:14 Yipppie fixed 2015-12-18 23:14 :) 2015-12-18 23:32 you think the amount of friends a person has could impact logging out? 2015-12-18 23:32 on their friends list 2015-12-18 23:32 yeap 2015-12-18 23:32 i just noticed with my tester account who has like 2 friends 2015-12-18 23:32 hugw 2015-12-18 23:32 huge 2015-12-18 23:32 i log out so fast i cant even see viewer disappear 2015-12-18 23:32 but my nebadon izumi account 2015-12-18 23:32 well region side 2015-12-18 23:32 99% of the time i have to end task on the viewer 2015-12-18 23:33 it never logs out nicely like my alt 2015-12-18 23:33 it sends logouts to all friends 2015-12-18 23:33 my alt has way more attachments 2015-12-18 23:33 so it cant be that 2015-12-18 23:33 ya 2015-12-18 23:33 but its not viewer thing 2015-12-18 23:33 im thinking i have so many friends 2015-12-18 23:33 it crashes thew viewer 2015-12-18 23:33 ya 2015-12-18 23:33 friends code is heavy :( 2015-12-18 23:33 but its doing something that jams up the logout process 2015-12-18 23:33 amd kills the viewer 2015-12-18 23:33 it just hangs eternal 2015-12-18 23:34 not a hard crash 2015-12-18 23:34 just never completes log out and sometimes i dont notice until the next day 2015-12-18 23:34 cause i have so manyn windows open 2015-12-18 23:34 that my log out from osgrid is still hung 2015-12-18 23:34 but should not afect viewer.. i guess 2015-12-18 23:34 lol 2015-12-18 23:34 ya its wierd maybe its not friends but something about my osgrid avatar 2015-12-18 23:34 makes log out not so smooth 2015-12-18 23:34 region just does that on a thread 2015-12-18 23:35 well my main osgrid avatar 2015-12-18 23:35 all region versions ? 2015-12-18 23:35 my alt is osgrid avatar 2015-12-18 23:35 well i dont use this alt much 2015-12-18 23:35 mostly just load testing 2015-12-18 23:35 which most of the time ends in big crash anyway 2015-12-18 23:35 lol 2015-12-18 23:35 the alt always seems a lot faster though 2015-12-18 23:35 small inventory and no friends im guessing 2015-12-18 23:36 the avatar it self is way heavier than my main avatar 2015-12-18 23:36 so its not attachments 2015-12-18 23:36 thats for sure 2015-12-18 23:36 that should impact login not logout 2015-12-18 23:36 ya 2015-12-18 23:36 makes sense 2015-12-18 23:36 my osgrid avatar has a ton of friends 2015-12-18 23:36 might need to cull a bit 2015-12-18 23:36 well over a 100 2015-12-18 23:37 some are probably dead HG friends 2015-12-18 23:37 on grids that are gone 2015-12-18 23:37 but i thing friends related thing is donee in background 2015-12-18 23:37 those are probably not good to keep around 2015-12-18 23:37 wel or should :) 2015-12-18 23:37 ya only other thing would be inventory? 2015-12-18 23:37 which seems like there is nothing going on at logout with inventory 2015-12-18 23:38 hm nahh inventory is also not used on logout 2015-12-18 23:38 ya 2015-12-18 23:38 friends 2015-12-18 23:38 seems like it could mybe be nasty 2015-12-18 23:38 sending 100+ messages 2015-12-18 23:38 beyond that what the hell else could it even be 2015-12-18 23:38 yeap those are the most likelly heavy thing going on 2015-12-18 23:39 im certain i have a few dead hg friends 2015-12-18 23:39 i should remove those and see if it changes 2015-12-18 23:39 a http try per each.. 2015-12-18 23:39 does it queue? 2015-12-18 23:39 its not all at once is it? 2015-12-18 23:40 guess its a thread job doing it 2015-12-18 23:40 ill check in a few.. 2015-12-18 23:40 oops need to fix the alt pass lol 2015-12-18 23:44 its friends notification at login and logout is done on a workjob thread 2015-12-18 23:44 so should not impact the viewer 2015-12-18 23:45 something on that account viewer settings? 2015-12-19 00:32 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-19 02:39 From the error message I'm getting OpenSim is throwing an exception in line 247 of OpenSimBase.cs 2015-12-19 02:40 :q 2015-12-19 02:42 oh, right. I think where it is throwing the error is almost a red herring. The problem is with the connection to the database. 2015-12-19 02:49 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-12-19 10:50 Bug #7780:04 Undesirable effects of commit 819fe9 - land access is blocked on land subdivide 14( http://opensimulator.org/mantis/view.php?id=7780 ): A NOTE has been added to this issue. 2015-12-19 11:09 why do we keep changing the asset id on store? 2015-12-19 11:12 and caching it twice with diferend ids? 2015-12-19 11:57 well this makes no sense to me :( 2015-12-19 15:24 Starting build #4552 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-19 15:30 Project opensim » mono-2.10.8.1 build #4552: SUCCESS in 5 min 17 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4552/ 2015-12-19 15:30 ajlduarte: reduce xmlrpcgroups error messages if its debug option is off. Disable keepalive by default 2015-12-19 15:30 Starting build #4553 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-19 15:35 Project opensim » mono-2.10.8.1 build #4553: SUCCESS in 5 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4553/ 2015-12-19 15:35 ajlduarte: update the xmlrpcGroups http keep alive option, and coment 2015-12-19 17:30 Starting build #4554 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-19 17:35 Project opensim » mono-2.10.8.1 build #4554: SUCCESS in 5 min 15 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4554/ 2015-12-19 17:35 ajlduarte: a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment 2015-12-19 17:39 Starting build #4555 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-19 17:45 Project opensim » mono-2.10.8.1 build #4555: SUCCESS in 5 min 12 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4555/ 2015-12-19 17:45 ajlduarte: establish a minimun for ReprioritizationDistance 2015-12-19 19:49 Starting build #4556 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-19 19:54 Project opensim » mono-2.10.8.1 build #4556: SUCCESS in 5 min 12 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4556/ 2015-12-19 19:54 ajlduarte: do not change a attachment phatom state on crossings 2015-12-19 23:19 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-12-20 01:48 17:41] Galilani.Waya @login.andromedagrid.com:8002: *** parent estate: 1,mainland 2015-12-20 01:48 why are we getting these messages 2015-12-20 01:53 sounds like a script 2015-12-20 02:25 it only happens when someone tps in 2015-12-20 02:25 looks like vivox 2015-12-20 02:26 in sl it does that i think show that you connected to main voice channel 2015-12-20 02:27 ok local chat? odd 2015-12-20 02:27 i don't see it on lbsa that also has vivox 2015-12-20 02:40 ok 2015-12-20 03:15 you're in god mode, right 2015-12-20 03:15 a normal user doesn't get it 2015-12-20 03:15 either god mode or "show admin options", which is fake god mode in SL 2015-12-20 05:03 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-12-20 11:22 Starting build #4557 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-20 11:27 Project opensim » mono-2.10.8.1 build #4557: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4557/ 2015-12-20 11:27 ajlduarte: BUG FIX on avatar position updates send control 2015-12-20 11:43 Starting build #4558 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-20 11:49 Project opensim » mono-2.10.8.1 build #4558: SUCCESS in 5 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4558/ 2015-12-20 11:49 ajlduarte: change the return list of objects costs, sending a answer if none found 2015-12-20 11:58 Starting build #4559 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-20 12:03 Project opensim » mono-2.10.8.1 build #4559: SUCCESS in 5 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4559/ 2015-12-20 12:03 ajlduarte: drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop) 2015-12-20 15:21 Hi again... I wonder if Ubit of online? 2015-12-20 15:22 I have just notived that my regions which have a fixed landing point are not forcing that. the avatar arrives at any location.. and in the cases I have that is serious as they can be stuck under mesh terain and not able to find a route out. 2015-12-20 15:31 forget that... it seems that if a viewer is logged in while a region server is rerstrated that the teleport location is not respected. but on relog it is. Odd.. but not serious. 2015-12-20 15:37 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): has been SUBMITTED. 2015-12-20 15:41 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): has been UPDATED. 2015-12-20 15:41 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): has been UPDATED. 2015-12-20 15:46 Looks like its a change in behaviour such that the god level or estate managers drop into a region with a fixed landing point at any place, and the landing point is not respected. 2015-12-20 15:47 For a normal avatar it is respected.. This is a change in bevhaviour that is undesirable and the owner/etstaemanager avatar may (will often in my case) arrive under mesh terrain or in strange unwanted places. 2015-12-20 15:47 I have entered a mantis for this, as I think the code changes related to landing point that were made recently presumably change dthis behaviour. 2015-12-20 15:48 http://opensimulator.org/mantis/view.php?id=7785 2015-12-20 20:42 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-20 20:49 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-20 21:37 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-20 22:24 linkedinyou: saw you talking about JSON interfaces to OpenSimulator... you might checkout the Dispatcher (https://github.com/cmickeyb/dispatcher) which is a JSON interface as an extension for external OpenSimulator scripting 2015-12-20 22:24 it included some security stuff and tried to create a general external interface to OpenSimulator 2015-12-20 22:41 misterblue: thank you for the dispatcher it seems exactly what i want 2015-12-20 22:44 I've seen the dispatcher used to run a city with hundreds of simulated cars 2015-12-20 22:45 and a system with hundreds of spheres driven by an n-body gravitaional simulator... the interface is pretty quick 2015-12-20 22:45 the slow part is the update protocol to the viewer :) 2015-12-20 22:47 also i am checking apache thrift it is much faster then json 2015-12-20 22:48 https://thrift.apache.org/ 2015-12-20 22:49 I've been working with Thrift... the interface definition is nice and it has so many transports and good language support 2015-12-20 22:49 it would make a good interface 2015-12-20 22:53 it is my frist time seen Thrift interface and explore it for Python code as i am django framework guy lol 2015-12-20 23:09 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-20 23:29 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-21 03:55 Bug #7786:04 landing point set are not respecting 14( http://opensimulator.org/mantis/view.php?id=7786 ): has been SUBMITTED. 2015-12-21 04:24 -!- Ken_S_(~IceChat7@50-25-250-38.abilcmtk01.res.dyn.suddenlink.net) has left #opensim-dev 2015-12-21 12:25 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-21 13:32 Starting build #4560 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-21 13:38 Project opensim » mono-2.10.8.1 build #4560: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4560/ 2015-12-21 13:38 ajlduarte: simplify avatar updates throotle control, this possible needs to get more complex again 2015-12-21 13:53 Starting build #4561 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-21 13:58 Project opensim » mono-2.10.8.1 build #4561: SUCCESS in 5 min 17 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4561/ 2015-12-21 13:58 ajlduarte: revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects 2015-12-21 16:32 Starting build #4562 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-21 16:35 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-21 16:37 Project opensim » mono-2.10.8.1 build #4562: SUCCESS in 5 min 18 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4562/ 2015-12-21 16:37 ajlduarte: add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. 2015-12-21 16:49 well we may land on top of birds just passing by :) 2015-12-21 16:53 landing on the roofs of buildings will be more common problem 2015-12-21 16:53 well that isnt bad 2015-12-21 16:54 the 1024 is mb 2 high 2015-12-21 16:54 but some people replace land by meshs 2015-12-21 16:55 and put land very low.. so.. well not sure 2015-12-21 16:56 and this does cost a adicional up to 90ms ( a frame time ) 2015-12-21 16:57 errr plus some more acording to physics load 2015-12-21 16:59 hmm actually didn't chech what sl does 2015-12-21 16:59 guess they have a nicer volume collider or something 2015-12-21 17:00 oops landed on a pool !!! damm 2015-12-21 17:00 lol 2015-12-21 17:00 poor avatar all wet now :) 2015-12-21 17:02 its the lowest point that the avatars bounding box will fit with no collision i think 2015-12-21 17:02 so will be above a floor but below a roof 2015-12-21 17:03 seems to be roof 2015-12-21 17:05 bahh on first test i had to hit a pool filled with water :) 2015-12-21 17:06 hmm nopes now i landed inside someones home 2015-12-21 17:06 baddd baddd 2015-12-21 17:06 i do prefer roofs 2015-12-21 17:07 what a total privacy violation 2015-12-21 17:08 well lets see if it doesn't crash and cases people find 2015-12-21 17:09 should be lower than 1024 u guess 2015-12-21 17:09 ..i guess.. 2015-12-21 17:11 ( tp to last location should not trigger this of course ) 2015-12-21 17:12 ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == 2015-12-21 17:12 (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) 2015-12-21 17:12 || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 2015-12-21 17:12 || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); 2015-12-21 17:12 current check 2015-12-21 17:15 hmm doesn't ViaRegionID imply ViaLogin ? 2015-12-21 17:18 ufff that sl landing violates door locks etc.. so bad 2015-12-21 17:19 well on other hand tons of things do that also lol 2015-12-21 17:57 Starting build #4563 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-21 18:02 Project opensim » mono-2.10.8.1 build #4563: SUCCESS in 5 min 15 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4563/ 2015-12-21 18:02 ajlduarte: clean a bit 2015-12-21 18:13 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-21 18:13 Starting build #4564 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-21 18:18 Project opensim » mono-2.10.8.1 build #4564: SUCCESS in 5 min 18 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4564/ 2015-12-21 18:18 ajlduarte: drop attachments to ground a bit in front of the avatar, not on his location 2015-12-21 18:22 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2015-12-21 19:20 bah. I hate doing non-standard queries on the assets table. They take so very long to complete. :( 2015-12-21 19:42 Plugh: what nonstandard queries are there that make sense? 2015-12-21 19:43 I'm doing some record counts restricted to a given date range to check if any data got missed in a recent backup before replication kicked in. 2015-12-21 22:48 https://www.facebook.com/Abranimations/videos/541590895998002 2015-12-21 23:33 odd on each tp viewer adds 2 to 3m in height 2015-12-21 23:59 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-22 00:06 Starting build #4565 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-22 00:11 Project opensim » mono-2.10.8.1 build #4565: SUCCESS in 5 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4565/ 2015-12-22 00:11 ajlduarte: a few changes to physics new root avatar position height estimation 2015-12-22 03:39 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): A NOTE has been added to this issue. 2015-12-22 03:54 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-12-22 04:05 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-22 11:20 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-12-22 11:28 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): A NOTE has been added to this issue. 2015-12-22 12:02 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-22 13:24 well its not physics landing.. its root avatar arrival 2015-12-22 13:32 Starting build #4566 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-22 13:38 Project opensim » mono-2.10.8.1 build #4566: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4566/ 2015-12-22 13:38 ajlduarte: physics landing: don't land on top of volume detectors 2015-12-22 13:57 Bug #7786:04 landing point set are not respecting 14( http://opensimulator.org/mantis/view.php?id=7786 ): A NOTE has been added to this issue. 2015-12-22 14:39 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): has been UPDATED. 2015-12-22 14:39 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): has been ASSIGNED. 2015-12-22 18:31 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): has been SUBMITTED. 2015-12-22 18:33 ooops :) 2015-12-22 18:36 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-22 18:37 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-22 18:40 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-22 18:45 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-22 19:02 Meeting at Wright Plaza for anyone interested :) 2015-12-22 19:02 you have candies there? 2015-12-22 19:02 lol 2015-12-22 20:41 Hi all. Can you tell me if anything has changed in Opensim v0.9.x with llHTTPRequest http_response and string size. 2015-12-22 20:41 With 0.8.x before I could send an HTTP request to my database and get a string in http_response very large. Now it seems to be limited ... Will I recover as it was before but with 0.9.x? 2015-12-22 21:27 what opensim code file contains setting robust public/private ports? 2015-12-22 21:27 i searched for Publicport but none found 2015-12-22 21:42 what are the mimetype for air and oar would it be something like application\x-iar? 2015-12-22 21:45 im not sure there is a proper mimetype 2015-12-22 21:45 its a tar.gz 2015-12-22 21:47 ok i wonder how to get a mimetype accepted? 2015-12-22 21:48 thats all viewer side 2015-12-22 21:48 i would imagine? 2015-12-22 21:49 what is the goal? 2015-12-22 21:49 its not like oars are served to the world from opensim 2015-12-22 21:50 its for a system im creating, it would need to reconise the mimetype before uploading it, 2015-12-22 21:59 Looks like it has the same file signature as a .gz so probably just treat it as a tar.gz file - application/gzip 2015-12-22 22:00 well really you could make the mime type anything you want if its a closed system 2015-12-22 22:00 i cant really see how that would impact opensim or the viewer in anyway really 2015-12-22 22:01 True 2015-12-22 22:08 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2015-12-22 22:18 ok I'm completely befuzzled with a packaging behavior in the opensim release scripts. Apparently, zip-ing screws up the mono dlls. I cannot explain it! The [Mono] dlls inside the zip package are wrong, whereas the dlls in the tar.gz package are correct 2015-12-22 22:18 any ideas?!? 2015-12-22 22:19 well i think there is a reason we provide both 2015-12-22 22:19 and not just one :) 2015-12-22 22:20 I always avoid .zip files when i can on linux 2015-12-22 22:24 but maybe i am misunderstanding the actual problem diva 2015-12-22 22:24 are the dlls like missing? or just corrupt? 2015-12-22 22:24 they are there, they seem to be the exact same dlls, but they don't work well 2015-12-22 22:25 how are you unzipping it? 2015-12-22 22:25 just the built in windows extract? 2015-12-22 22:25 yes 2015-12-22 22:25 let me try 2015-12-22 22:26 this is on windows, and the problem shows up when running mautil 2015-12-22 22:26 ya i was going to try on windows 2015-12-22 22:26 wtf 2015-12-22 22:27 there's something wrong with that packaging script 2015-12-22 22:27 could it be that unzip tool screws up some case sensitivity some where maybe? 2015-12-22 22:27 oh hmm 2015-12-22 22:27 im not sure ive ever created a zip in linux heh 2015-12-22 22:27 no there's something wrong with the pacakging script. I just tried zipping it by hand in opensimulator.org, and that worked 2015-12-22 22:27 interesting 2015-12-22 22:28 ive not seen the script 2015-12-22 22:28 maybe do a sha comparison 2015-12-22 22:28 to your download 2015-12-22 22:29 see if checksum matches after download 2015-12-22 22:29 via the website or whatever 2015-12-22 22:30 the zip looks complete 2015-12-22 22:30 i would think if something was incorrect or corrupt opensim wouldnt even start 2015-12-22 22:33 comparing side by side the tar.gz and zip in 7zip all the files have same file sizes 2015-12-22 22:33 I know 2015-12-22 22:33 that's why I'm completely befuzzled 2015-12-22 22:33 ya that is whacky 2015-12-22 22:33 try unzip with 7zip? 2015-12-22 22:33 rule out crappy windows unzipper 2015-12-22 22:34 no, it's not that 2015-12-22 22:34 k 2015-12-22 22:34 I tried packaging it by hand in opensimulator.org, copied that over and unzipped it as usual, and that worked 2015-12-22 22:34 it's just the zip packages that are produced by the release scripts that are borked, I don't know why! 2015-12-22 22:35 Possibly the file arrangement is altered in some way? 2015-12-22 22:36 That's a problem with modifying .jars if you're not careful. Have to zip them back up a certain way to be sure everything still works. 2015-12-22 22:36 if you manually run the zip part of that script is that zip also bad? 2015-12-22 22:36 no, it works 2015-12-22 22:36 same user that runs script? 2015-12-22 22:36 maybe environment 2015-12-22 22:37 if not 2015-12-22 22:37 a .bashrc variable 2015-12-22 22:37 same user 2015-12-22 22:37 ok that is wierd 2015-12-22 22:37 any global variables in the script that could influence? 2015-12-22 22:38 setting a path or something 2015-12-22 22:41 well looks like I fixed it 2015-12-22 22:41 there was something that was supposed to be commented on that script, but apparently it wasn't 2015-12-22 22:41 nice what was it? 2015-12-22 22:41 oh heh 2015-12-22 22:41 it was messin up the package 2015-12-22 22:42 I think... 2015-12-22 22:42 I still need to double check 2015-12-22 22:42 famous last words :) 2015-12-22 22:44 Bug #7788:04 OS functions osNpcMoveToTarget and osNpcStopMoveToTarget not working in ubOde physics 14( http://opensimulator.org/mantis/view.php?id=7788 ): has been SUBMITTED. 2015-12-22 22:52 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2015-12-22 22:56 fck not good yet wtf 2015-12-22 22:56 cd ../.. 2015-12-22 22:56 hmm 2015-12-22 23:10 ok, wtf 2015-12-22 23:10 grrr 2015-12-22 23:14 it's the frikin windows explorer unzipper 2015-12-22 23:15 if I unzip on cygwin with the unzip command everything is good 2015-12-22 23:15 what the freaking flocks?!?! 2015-12-22 23:15 some cache or something? 2015-12-23 00:24 Hi again. 2015-12-23 00:24 Can you tell me if anything has changed in Opensim v0.9.x with llHTTPRequest / http_response and string size. 2015-12-23 00:24 Before, With 0.8.x, i could send an HTTP request to my database and get a string in http_response very large. 2015-12-23 00:24 Now It Seems to be limited ... How can I remove this new limiation ? I would recover as it was before 2015-12-23 00:31 This limitation comes from Avination merge ? 2015-12-23 01:03 There is a setting(?) that allows limiting calls by scripts to the private ports of an OS instance, or something like that. Let me check and I'll get you the information. 2015-12-23 01:04 hooo ty Plug :) 2015-12-23 01:05 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 01:05 There is AllowllHTTPRequestIn in [Network] in Robust.ini 2015-12-23 01:05 This new limitation nroken a lot of scripts i made and use :s 2015-12-23 01:05 broken* 2015-12-23 01:07 I speak for a simulator attached to a grid 2015-12-23 01:07 Robust have no changed 2015-12-23 01:07 i test it to the same grid 2015-12-23 01:08 There is another setting I'm trying to remember where you can specify allowed or banned URLs. I'm trying to remember/find what that setting is in the ini files. 2015-12-23 01:09 ok 2015-12-23 01:11 Are your scripts calling the database or are they accessing a private port of the grid? 2015-12-23 01:12 it call google spearsheet database 2015-12-23 01:12 the fist call directly google 2015-12-23 01:13 the second call a php script to my hp server ... and the php script call google 2015-12-23 01:13 ok. 2015-12-23 01:14 all work perfectly for a long long time ... 2015-12-23 01:14 (before 0.9) 2015-12-23 01:14 There is an HTTP filter that can be imposed on llHTTPRequest. I can't remember where that is right now. 2015-12-23 01:14 and yesterday i update my simulators and now all are broken 2015-12-23 01:15 i update from v0.8.3.x to 0.9.x (Osgrid version) 2015-12-23 01:16 and tested on two different grid 2015-12-23 01:16 same problem on both :s 2015-12-23 01:16 yeah probably a new "filter" or somthing ... :s 2015-12-23 01:19 ACTION nods 2015-12-23 01:20 hmmm :s 2015-12-23 01:20 The filter I'm thinking about that was added was to protect against scripts trying to access local services of the grid. I don't think it should affect calling remote sites. 2015-12-23 01:21 ok 2015-12-23 01:21 Do you get any errors on the console? 2015-12-23 01:21 no any 2015-12-23 01:21 it work 2015-12-23 01:22 but the body string size seam different now 2015-12-23 01:22 Ubit - it seems all static mesh content uploaded with Firestorm over the past few years will not work under ubode, as it does with Bulletsim, as FIrestorm does not support Mesh physics at upload. 2015-12-23 01:23 for exemple, in the past a call a google db with 50 datas ... and it return all 50 datas ... Now if a call the same Google db, it return only the 15 or 20 first data ... all other are ... losed :( 2015-12-23 01:24 SammyG3: Is that the same as saying "from file" for physics during upload? That's what I use when doing mesh upload via FS. 2015-12-23 01:24 of course that very blocking for me :s 2015-12-23 01:25 djphil: Um... oh. The problem isn't that it isn't working. Your problem is that the response is getting truncated. 2015-12-23 01:25 yes is trucated 2015-12-23 01:26 but that new !! 2015-12-23 01:26 Plugh, thats is by choosing the drop down box under physics tab. That is what works for ubode under Singularity, but not for FIrestorm. 2015-12-23 01:28 Bullet is forgiving if you dont have physics selected, and uses the LOD from what I am told, Ubode enforces physics at upload. I have a content that no longer works under ubode. 2015-12-23 01:31 Ubode enforces physics at upload, is not fully correct, Ubode requires that physics is set when an item is uploaded, if you want to say walk into an object, etc. 2015-12-23 01:36 djphil: According to the LSL wiki page on llHTTPRequest there is a limit on inbound data -> The response body is limited to 2048 bytes by default, see HTTP_BODY_MAXLENGTH above to increase it. If the response is longer, it will be truncated. 2015-12-23 01:37 The default with Mono is 2048 bytes with a maximum of 16384. 2015-12-23 01:37 yeah i know that 2015-12-23 01:37 How much data are you expecting? 2015-12-23 01:37 but in the past (opensim v0.8.x) all working fine 2015-12-23 01:38 just a moment, i made a screenshot for you 2015-12-23 01:42 ok, in this one (with Opensim v0.8.x) 2015-12-23 01:42 http://img11.hostingpics.net/pics/84373820151223023401.png 2015-12-23 01:42 you can see the script see 29 datas 2015-12-23 01:43 and in this one (with Opensim v0.9.x) 2015-12-23 01:43 http://img11.hostingpics.net/pics/24385520151223023633.png 2015-12-23 01:43 exactly the same script see only 17 datas 2015-12-23 01:44 i use a lot of similars scripts and all are broken with v0.9 2015-12-23 01:44 Are you scripts expecting more than 2048 bytes of data in response to the query they are making? 2015-12-23 01:45 yeah probably more 2015-12-23 01:46 but it has always worked well before 2015-12-23 01:46 So now I would like it still works correctly with v0.9 2015-12-23 01:46 and know where is this new limitation 2015-12-23 01:47 and how i can remove it in v0.9 2015-12-23 01:47 for now i have only one solution ... go back to opensim v0.8.3 2015-12-23 01:47 that not a good solution :s 2015-12-23 01:48 You need to specify HTTP_BODY_MAXLENGTH in your query if you expect more than 2048 bytes of data. If you are specifying that and its not working that may be a bug. llHTTPRequest did get some work done to it so it could be some limit checks weren't being done before but are now. 2015-12-23 01:49 I've never done that before ... 2015-12-23 01:50 ok. According to the LSL wiki you should have been. 2015-12-23 01:50 Something changed in v0.9 but what? 2015-12-23 01:51 I'd have to dig in to the code or ask the person who modified the llHTTPRequest handling. My guess is that the max length was previously ignored (or it had a bigger default allowed size) and now it is working as described in the docs. 2015-12-23 01:52 Queries I make don't expect much data so I haven't run in to that situation. 2015-12-23 01:54 let's me do a little test with HTTP_BODY_MAXLENGTH 2015-12-23 01:54 ok 2015-12-23 01:55 ok test done 2015-12-23 01:56 i made 3 tests 2015-12-23 01:56 first with : HTTP_BODY_MAXLENGTH, 16384 2015-12-23 01:56 second with HTTP_BODY_MAXLENGTH, 32768 2015-12-23 01:56 and last with HTTP_BODY_MAXLENGTH, 65536 2015-12-23 01:56 and is the same for all 2015-12-23 01:56 allways return only 17 datas :( 2015-12-23 01:57 not 29 2015-12-23 01:57 so ... HTTP_BODY_MAXLENGTH is not the problem ... 2015-12-23 01:57 the upper limit on that length is 16384 http://wiki.secondlife.com/wiki/LlHTTPRequest 2015-12-23 01:57 or HTTP_BODY_MAXLENGTH is broken 2015-12-23 01:57 or you need to read the LSL page :D 2015-12-23 01:59 Oops --> case (int)HttpRequestConstants.HTTP_BODY_MAXLENGTH: 2015-12-23 01:59 // TODO implement me 2015-12-23 01:59 if the request you're making can be paged, you might want to request it in smaller pages... like 10 results at a time. Otherwise you will eventually truncate it anyway. 2015-12-23 02:00 Not sure why I'm showing as a guest... ignores and goes back to work. 2015-12-23 02:00 i'm testing with 4096, 2048, 1024, 512, 256, 128 ... and is allways the same 2015-12-23 02:00 only 17 datas are returned 2015-12-23 02:01 it sounds like it is still unimplemented, but the Avination branch had a different max (16K) than 0.8 did 2015-12-23 02:01 How much data is "17 datas"? 2015-12-23 02:02 lets me get the string legenth, mom 2015-12-23 02:03 llStringLength say to me 3680 2015-12-23 02:03 17 datas is 3680 string length 2015-12-23 02:05 and 29 datas is 6224 string length 2015-12-23 02:05 hm... if I'm reading the code correctly, there is a hard-coded length limit of 2048 bytes. 2015-12-23 02:05 +/- 3000 is losed with opensim v0.9.x 2015-12-23 02:07 djphil: ok. On that basis your scripts should have been passing a value for the body maxlength parameter. Problem is that the code seems to now accept more than 2048 at this time. 2015-12-23 02:07 I'm looking to see if that was a recent(?) change. 2015-12-23 02:08 tyvm Plugh 2015-12-23 02:08 and a way to fix/solve that please 2015-12-23 02:10 this is in the ScriptsHttpRequests.cs file ? 2015-12-23 02:10 i try to search and understand lol ^^ 2015-12-23 02:12 A fix/solve to that requires code changes. It wouldn't be that hard to fix from what I see in the code. 2015-12-23 02:14 it worked great before ... 2015-12-23 02:14 maybee avimerge broken something ... 2015-12-23 02:14 djphil: At this point it would helpful if you file a mantis with a request to implement support for HTTP_BODY_MAXLENGTH in llHTTPRequest. 2015-12-23 02:15 ok, i can do that 2015-12-23 02:15 Let me see what the 0.8.3 code does 2015-12-23 02:15 ok, ty 2015-12-23 02:15 errr... 0.8.2 2015-12-23 02:16 my simu 0.8 is osgrid-opensim-10182015.v0.8.3.06d2508 2015-12-23 02:17 OsGrid 0.8.3.0 (Dev) 06d2508: 2015-10-18 2015-12-23 02:17 the problem come AFATER 2015-10-18 2015-12-23 02:18 AFTER* 2015-12-23 02:18 Ah. I see what is going on. The MAXLENGTH option was never supported. In 0.8.2 there was no limit check. It grabbed everything it could of the incoming data. With the avination merge it is doing a check to make sure the incoming data conforms to expected lengths. 2015-12-23 02:18 and current v0.9 i use is : 2015-12-23 02:18 OSgrid 0.9.0.0 (Dev) e095f51: 2015-12-19 2015-12-23 02:19 The maxlength feature isn't implemented yet so it is default to the max of 2048 which is the default max length for inbound data. 2015-12-23 02:20 hmmm that a big problem for me 2015-12-23 02:20 of course i can continue to use 0.8.3 ... but i whant to update and try ubODE :p 2015-12-23 02:22 but already we have a clue, avimerge made damage 2015-12-23 02:23 maybee i can change this default value in the ini file ... 2015-12-23 02:24 to get my scripts working fine with v0.9.x 2015-12-23 02:24 It's not really damage, although it is from your point of view. The code from avination is adding support to limit the amount of response data where there previously was no limit. 2015-12-23 02:25 yeah i understand 2015-12-23 02:25 You need to change the value in line 625 of OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs 2015-12-23 02:25 with this "new feature" ... we need a way to set the simulator to NO LIMIT via ini file or somethink ... 2015-12-23 02:26 There is a commented out variable that sets the limit but then someone didn't use that and just put a hard-coded value in place. 2015-12-23 02:26 for now is the only way i think .... 2015-12-23 02:27 lets me check this file, mom 2015-12-23 02:28 Let me know the number of the mantis once you have filed the issue. I will add some comments to the report. 2015-12-23 02:31 yes, we need a mantis for it. It is really blocking. 2015-12-23 02:31 I send you the mantis nbr when i have done 2015-12-23 02:32 ok 2015-12-23 02:37 bbl. I have a couple things I need to do. 2015-12-23 02:58 back 2015-12-23 03:12 Bug #7789:04 HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): Le bogue suivant a été soumis. 2015-12-23 03:13 Plugh >>> #7789 2015-12-23 03:14 Bug #7789:04 HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): Le bogue suivant a été mis à jour. 2015-12-23 03:16 Yes, I see that. 2015-12-23 03:16 hehe :p 2015-12-23 03:16 i really hope a way to setup to NO LIMIT 2015-12-23 03:17 OpenSimDefault.ini 2015-12-23 03:17 04BODY_MAXLENGTH01 = 0 2015-12-23 03:17 of course ZERO = NO LIMIT :p 2015-12-23 03:18 some scripts get more that 500 responses or more ... 2015-12-23 03:18 No limit would be a bad thing. 2015-12-23 03:19 In the paste, without limit all is fine :p 2015-12-23 03:19 Grid Admin or Region Admin can have choise ... 2015-12-23 03:20 All in OS isn't 100% identical like SL 2015-12-23 03:20 OS remove a lot of limitations :) 2015-12-23 03:20 You want someone to be able to feed you terabytes of response data where the amount of data could exceed both your RAM and physical disk space? 2015-12-23 03:22 tha admin can adjust the size ... 2015-12-23 03:22 the* 2015-12-23 03:22 of course 100000000 Mb isn't a correct size !!! 2015-12-23 03:23 Administrator should know this :p 2015-12-23 03:23 a user (admin) can be able to adjust that by simulator ... 2015-12-23 03:23 isn't a grid problem ... is a region problem 2015-12-23 03:24 (if the admin don't strore the terabyte datas in robust) :p 2015-12-23 03:25 but to do that you have a lot of other way ... ;) 2015-12-23 03:27 I thank You for your help plug and i hope we will soon have a good solution for all poeple :) 2015-12-23 03:39 Bug #7789:04 HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): A NOTE has been added to this issue. 2015-12-23 03:40 I've got most of the changes needed sitting in my copy of the source tree. 2015-12-23 03:43 Bug #7789:04 Implment HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): has been CONFIRMED. 2015-12-23 03:44 ha yes i see the line 193 2015-12-23 03:44 Darn. I can't rebuild master right now. I was in the middle of testing/applying other code changes. 2015-12-23 03:49 Plugh, Aurora-Sim have the code for that for a long time ago 2015-12-23 03:49 see at https://github.com/aurora-sim/Aurora-Sim/blob/master/Aurora/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs#L152 2015-12-23 03:49 line 152 and more 2015-12-23 03:50 it have for HTTP_BODY_MAXLENGTH and for HTTP_VERBOSE_THROTTLE too 2015-12-23 03:50 (i see HTTP_VERBOSE_THROTTLE is missing too in opensim) 2015-12-23 03:54 two files are very similare ... 2015-12-23 04:05 Aurora-Sim is old and not really maintained any more. It did have a number of features not in OS but they changed a lot of the code so it isn't always easy, or even possible at times, to use code from that project. 2015-12-23 04:05 Bug #7789:04 Implement HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): Le bogue suivant a été mis à jour. 2015-12-23 04:05 nothing change, just fix title typo 2015-12-23 04:07 :) 2015-12-23 04:07 Aurora-Sim code has no upper limit on the size of the buffer that can be specified. 2015-12-23 04:08 BTW, the fork of Aurora Sim is called WhiteCore, IIRC. 2015-12-23 04:08 I have not followed WhiteCore Sim 2015-12-23 04:08 (but i know) 2015-12-23 04:11 AuroraSim hasn't been updated since Jan 2014. WhiteCore was last updated yesterday. 2015-12-23 04:11 yeah but the real one is Aurora 2015-12-23 04:11 real improvment are in Aurora 2015-12-23 04:12 Have you see WhiteCore recently ... ? 2015-12-23 04:12 Look a bit around ... 2015-12-23 04:14 I don't tend to dig around in any of the versions of grid code unless I need to do so. 2015-12-23 04:16 sure! 2015-12-23 04:18 Thanks for mentioning the other project. I just found the function I needed to truncate the response body if it exceeded the allowed length. 2015-12-23 04:20 I'll have to copy my OS master dir and make it clean so I can check that my code changes compile cleanly. 2015-12-23 04:23 Time to take a break. My cat is calling for me. I'm also going to get out my guitar for a bit of practice. 2015-12-23 07:12 Bug #7303:04 llMoveToTarget not working properly with bulletsim 14( http://opensimulator.org/mantis/view.php?id=7303 ): A NOTE has been added to this issue. 2015-12-23 17:13 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 18:29 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 18:38 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 18:55 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 19:11 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 19:16 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 19:27 There actually *IS* a difference between "effected' and 'affected'. 2015-12-23 19:30 Bug #7760:04 Mesh physics effected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 19:31 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): has been UPDATED. 2015-12-23 19:32 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 20:24 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 20:29 Ubit ping 2015-12-23 20:31 n/m 2015-12-23 20:37 pong 2015-12-23 20:37 n/m ? 2015-12-23 20:38 never mind... 2015-12-23 20:38 ok :) 2015-12-23 20:43 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 21:30 Starting build #4567 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-23 21:31 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 21:36 Project opensim » mono-2.10.8.1 build #4567: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4567/ 2015-12-23 21:36 ajlduarte: fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing 2015-12-23 22:03 yeah Ubit, i see llSetKeyframedMotion improvements with ubODE 2015-12-23 22:04 very nice ! 2015-12-23 22:04 cool 2015-12-23 22:07 ; 2015-12-23 22:11 Mmm 2015-12-23 22:27 Ubit ping 2015-12-23 22:27 was setting up a new simulator for ubode testing and getting wierd errors 2015-12-23 22:28 http://pastebin.com/EjbPgSgE 2015-12-23 22:28 odd 2015-12-23 22:28 brand new simulator, only thing i did was type "terrain fill 21" 2015-12-23 22:28 let me make sure im fully updated might not be 2015-12-23 22:28 even restart didnt help after i did the terrain fill 21 2015-12-23 22:29 just spams console with that message endlessly 2015-12-23 22:29 maybe its bad I have it right on the border of an equally sized var region running bulletsim? 2015-12-23 22:29 cant imagine 2015-12-23 22:29 don't think so 2015-12-23 22:29 no objects only terrain there? 2015-12-23 22:30 ive never even logged in 2015-12-23 22:30 i just started it and typed terrain fill 21 2015-12-23 22:30 would it being 768x768 matter? 2015-12-23 22:31 you selected ubMesh.. also ? 2015-12-23 22:31 yes 2015-12-23 22:31 let me double check its correct 2015-12-23 22:31 i did hand type it from another screen 2015-12-23 22:31 mesher.ExpireReleaseMeshs(); <-- error is here 2015-12-23 22:33 aha typo 2015-12-23 22:33 thanks 2015-12-23 22:33 i typed mesherizer 2015-12-23 22:33 lol 2015-12-23 22:33 :) 2015-12-23 22:34 I assume that mesher would not work with bulletsim? 2015-12-23 22:34 nopes it smokes 2015-12-23 22:35 k i wasnt sure if maybe it was just bug fixes and optimizations 2015-12-23 22:36 they can be merged. but needs changes on them and engined to use normalized thing 2015-12-23 22:36 engines 2015-12-23 22:36 cool 2015-12-23 22:36 like that expire meshs 2015-12-23 22:36 Sisyphus and Newton are border buddies :) 2015-12-23 22:36 ubode does cache meshs 2015-12-23 22:36 for now 2015-12-23 22:36 i mean ubMesh... 2015-12-23 22:36 as long as it doesnt blow stuff up too bad haha 2015-12-23 22:37 :) 2015-12-23 22:37 loading in sisyphus oar now 2015-12-23 22:37 probably keep them twins 2015-12-23 22:42 fingers crossed :) 2015-12-23 22:44 I might actually set up 2 more 2015-12-23 22:44 companions for newton and sisyphus 2015-12-23 22:44 to test border crossing 2015-12-23 22:45 hmm wierd cant see sisyphus 2015-12-23 22:45 and its not reporting child agents 2015-12-23 22:45 going to restart it 2015-12-23 23:02 looking good Ubit, restart of sisyphus did the trick 2015-12-23 23:04 mb you logged in 2 soon 2015-12-23 23:15 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 23:15 nebadonPi, Do you remember the limits on mesh imports (file size, number of triangles, etc)? 2015-12-23 23:21 Plugh : http://wiki.secondlife.com/wiki/Limits 2015-12-23 23:24 ok, ty. 2015-12-23 23:24 I didn't know if OS had the same limits as in SL. 2015-12-23 23:26 nbr of vertice, mat by mesh and mat by face is same 2015-12-23 23:27 others i don't know 2015-12-23 23:28 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-23 23:30 bbl. Dinner is ready 2015-12-23 23:41 hmm neb for ubOde setting needs to be meshing = ubODEMeshmerizer 2015-12-23 23:57 yea i ended up just copying it from the example 2015-12-23 23:57 its up and running 2015-12-23 23:57 cool 2015-12-23 23:58 i just tested the landing code on a mesh terrain with dan :) 2015-12-23 23:58 test plaza3 2015-12-23 23:58 nice 2015-12-23 23:59 odd think is Meshmerizer works fine with ubODE too for me 2015-12-23 23:59 it seemed fine until i typed "terrain fill 21" 2015-12-23 23:59 then it went completely bonkers 2015-12-23 23:59 ive dont that too 2015-12-23 23:59 worked well 2015-12-23 23:59 in fact 2015-12-23 23:59 i just did it two days ago 2015-12-24 00:00 well as i said inworld.. its a miracle it does work :p 2015-12-24 00:00 maybe cause i had typo 2015-12-24 00:00 it wasnt using default 2015-12-24 00:00 it was using nothing 2015-12-24 00:00 there was like 10000 lines of spew in about 60 seconds 2015-12-24 00:00 well nothing is a lot worse :) 2015-12-24 00:01 dan 2015-12-24 00:02 ubode uses ubodeM even to get mass and inertia data 2015-12-24 00:02 ubode also does diferent mesh on same prims to avoid sit errors 2015-12-24 00:02 etc 2015-12-24 00:03 does mesh caching.. well miracle how ubode is working for you with normal meshmerizer 2015-12-24 00:04 strange that i dont have that happen 2015-12-24 00:04 http://pastebin.com/NgbQUvv1 2015-12-24 00:05 terrain should work.. doens't use meshmerizer 2015-12-24 00:05 right, landed on the mesh fine again 2015-12-24 00:06 yeap many things do work 2015-12-24 00:07 others will just seem to workl 2015-12-24 00:07 I'm going to need someone to look at my ini files. I can't figure out why my 0.8.0-post-fixes standalone set up has stopped working. 2015-12-24 00:09 hehe, i see same problem like BulletSim with ubODE and center of mass :p http://s21.postimg.org/fkwcx3087/2015_12_24_01_06_15.png (mantis 6782) 2015-12-24 00:10 from the pic i just see the things balacing each others 2015-12-24 00:11 well give me a thing at osg to see it :) 2015-12-24 00:11 it should fall flat 2015-12-24 00:11 there they remain vertical 2015-12-24 00:12 do you have that thing at osgrid? 2015-12-24 00:12 ty :) 2015-12-24 00:13 yeah yeah, mom !!! 2015-12-24 00:13 :) 2015-12-24 00:13 xii my luck 2015-12-24 00:13 i just landed on top of my test NPC 2015-12-24 00:14 on a empty region i had to hit it lol 2015-12-24 00:15 i'm trying materials (rubber ball) 2015-12-24 00:16 i try to do te same like havok demo 2015-12-24 00:16 here is : https://www.youtube.com/watch?v=VyQmjb-6l3Y 2015-12-24 00:16 but can't make it work in OS 2015-12-24 00:17 odd 2015-12-24 00:17 this things should fall right 2015-12-24 00:18 i test with different params ... and never work 2015-12-24 00:18 the ball does not bounce enough 2015-12-24 00:18 but the havok demo is funny :) 2015-12-24 00:19 hmm works with a smaller cut 2015-12-24 00:19 smaller cut ? 2015-12-24 00:20 yeap 2015-12-24 00:22 smaller cut is not enough 2015-12-24 00:22 it does break down when the cut is large.. odd 2015-12-24 00:23 i have never tested that in SL 2015-12-24 00:23 i say in ubode 2015-12-24 00:23 yes 2015-12-24 00:23 it would be interesting to know how is the behavior in SL 2015-12-24 00:25 possible works fine there 2015-12-24 00:26 i will check 2015-12-24 00:29 falls fine at sl 2015-12-24 00:29 cool :) 2015-12-24 00:30 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-24 00:35 what hell 2015-12-24 00:40 my racer is a bit wierd in ubODE 2015-12-24 00:40 interestingly i have the same problem with burnout sticking 2015-12-24 00:40 same problem in bulletsim, must be xengine 2015-12-24 00:41 yeap that sounds like script side 2015-12-24 00:41 wierd wonder why 2015-12-24 00:41 it wasnt always that way 2015-12-24 00:41 seemed to start after the merge I think 2015-12-24 00:42 if not i never noticed it before then 2015-12-24 00:42 ohh ? 2015-12-24 00:42 ya its a recent break 2015-12-24 00:44 if you want to see it in action its the orange McLaren 2015-12-24 00:44 im looking to the center of mass thing now 2015-12-24 00:45 no worries i was just surprised to see same behavior in ubode 2015-12-24 00:45 the car is a bit wierd 2015-12-24 00:46 especially when it leaves the ground 2015-12-24 00:46 i can probably script around that 2015-12-24 00:46 a bit anyway 2015-12-24 00:46 mostly it feels good, maybe a bit too responsive 2015-12-24 00:46 turns a bit tight depending on the gear 2015-12-24 00:46 not quite the same as bullet 2015-12-24 00:46 but not horribly different 2015-12-24 00:47 jumping over the bridge felt very diffferent 2015-12-24 00:48 ubODE seems to need more propulsion to move an object 2015-12-24 00:49 i rez with a firework velocity bullet ... with the height reached about twice 2015-12-24 00:50 with bullet* 2015-12-24 00:51 it goes with ubODE least 2x high 2015-12-24 00:56 yeap some diferences are to be expected.. diferent development etc 2015-12-24 00:56 funny i don't use center of mass fix for prims meshs 2015-12-24 00:56 why ? hmm 2015-12-24 00:59 hehe found a ub Mesh bug 2015-12-24 00:59 http://digigrids.no-ip.org/ubmeshbug/ 2015-12-24 00:59 sorry for low bandwish ... 2015-12-24 00:59 bug is: the ball don't wnat go inside the box ^^ 2015-12-24 01:00 the bix is a mesh 2015-12-24 01:00 with LOD from file 2015-12-24 01:00 box* 2015-12-24 01:00 check it its set as prim 2015-12-24 01:00 mom 2015-12-24 01:01 on the physics shape type 2015-12-24 01:02 perfect :) 2015-12-24 01:02 was prim type ? 2015-12-24 01:02 "prim" 2015-12-24 01:02 on the video, it was prim or convex ? 2015-12-24 01:03 on video is "convex" 2015-12-24 01:03 ok then not a bug :p 2015-12-24 01:03 with "none" is same as video 2015-12-24 01:03 yep, not a bug 2015-12-24 01:03 none? 2015-12-24 01:03 you should not be able to set none on a root prim 2015-12-24 01:03 type None 2015-12-24 01:04 ha yes, exact 2015-12-24 01:04 i no see it change ^^ 2015-12-24 01:04 ahh... that mb a bug 2015-12-24 01:04 it sets as convex possible not telling the viewer 2015-12-24 01:05 if i try put it on "none", it go automaticly on "convex" 2015-12-24 01:05 yeap 2015-12-24 01:05 magic! 2015-12-24 01:05 sometimes the viewer may not show it 2015-12-24 01:05 FS here 2015-12-24 01:05 we may just not send a update 2015-12-24 01:06 but it you select again it should show convex 2015-12-24 01:07 why did i decide not to use prim center of mass or tortured prims? 2015-12-24 01:07 what hell :) 2015-12-24 01:18 ahh 2015-12-24 01:18 better 2015-12-24 01:21 Starting build #4568 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-24 01:22 just not sure why i didn't done it before.. hope it wasn't because of some issue 2015-12-24 01:22 djphil still around ? 2015-12-24 01:22 yes 2015-12-24 01:22 can u test this change ? 2015-12-24 01:23 i have no master here 2015-12-24 01:23 where where u testing ? 2015-12-24 01:23 i'm using last OSG version 2015-12-24 01:24 the precompiled version 2015-12-24 01:24 well jenkings is going to make a bin 2015-12-24 01:24 ?? 2015-12-24 01:24 hmm somewhere :) 2015-12-24 01:27 Project opensim » mono-2.10.8.1 build #4568: SUCCESS in 5 min 37 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4568/ 2015-12-24 01:27 ajlduarte: add prim estimated center of mass correction also for tortured prims meshs. Not fully tested 2015-12-24 01:29 http://opensimulator.org/viewgit/?a=summary&p=opensim 2015-12-24 01:29 a bin there i think 2015-12-24 01:33 why a bin ? 2015-12-24 01:34 for you to test, if you want 2015-12-24 01:34 ha ok 2015-12-24 01:35 i use the precompiled version of osgrid, i don't compile master myself (for now) 2015-12-24 01:35 but i will test center of mass soon, when osgrid update the zip 2015-12-24 01:36 well dan needs time to do it :) 2015-12-24 01:36 im just worried why i didn't had it 2015-12-24 01:36 dans is in the cloud 2015-12-24 01:36 dan* 2015-12-24 01:37 i'm try to move te box with the ball inside (with keyframe motion) and that work fine 2015-12-24 01:46 nice 2015-12-24 02:15 Ubit, can you do something for that http://opensimulator.org/mantis/view.php?id=7167 2015-12-24 02:15 Elevator is ok in ubODE 2015-12-24 02:15 Only Carroussel don't work 2015-12-24 02:18 a moving thing dragging a avatar standing on top of it ? 2015-12-24 02:18 not on ubode for now 2015-12-24 02:18 thing radams tried something on bullet 2015-12-24 02:19 ha good news! 2015-12-24 02:23 hmmm i see if you select the elevator prim when it move (alt + clic), your camera movment is inversed :o 2015-12-24 02:24 if the platfor move up, the camera move down 2015-12-24 02:38 ? 2015-12-24 02:42 think that is a viewer thing 2015-12-24 02:44 yeap 2015-12-24 02:44 bad on FS, fine on singu 2015-12-24 02:48 Only linksets which uses the new prim equivalency system may be animated. 2015-12-24 02:48 funny 2015-12-24 02:53 i restard my sim on master Ubit. I can make some new tests 2015-12-24 02:54 fs does seem to have the focus worng 2015-12-24 02:54 i can report that on FS mantis 2015-12-24 02:54 elevator is odd at sl 2015-12-24 02:55 when goes down avatar legs go up bending on knees :) 2015-12-24 02:55 when i try it on SL it work just fine 2015-12-24 02:55 guess depends on ava size 2015-12-24 02:56 and key frame needs LI to work there 2015-12-24 02:56 need what ? 2015-12-24 02:57 need the thing to have LI active 2015-12-24 02:57 not old prim 2015-12-24 02:57 what is LI ? 2015-12-24 02:57 land impact 2015-12-24 02:57 ha okiii 2015-12-24 02:58 yeap carousel does drage the avatar 2015-12-24 02:58 drag 2015-12-24 02:58 yes 2015-12-24 02:58 well but does not rotate him 2015-12-24 02:59 yeahn just drag the avatar :) 2015-12-24 02:59 position of the avatar changes on the prim 2015-12-24 02:59 arfff simu don't start here :( 2015-12-24 02:59 crashed! 2015-12-24 03:00 with ubODE alert 2015-12-24 03:00 what alert? 2015-12-24 03:01 this http://s12.postimg.org/4udlgssnh/2015_12_24_04_02_02.jpg 2015-12-24 03:03 failed creating a mesh cache file ?? 2015-12-24 03:04 it say can't acced to the file because the file is in use by another ... 2015-12-24 03:04 strange 2015-12-24 03:04 never seen that 2015-12-24 03:07 ok now is started 2015-12-24 03:07 but with a new alert 2015-12-24 03:07 http://pastebin.com/3xHcBgea 2015-12-24 03:07 where is this mesh lol 2015-12-24 03:08 seems it has no rights ??? 2015-12-24 03:09 shut it down 2015-12-24 03:09 and delete folder bin\MeshCache 2015-12-24 03:09 Mmmm just online now ^^ 2015-12-24 03:10 i do that just next 2015-12-24 03:10 that file possible got stuck somehow 2015-12-24 03:10 yeah !!! nice !!! 2015-12-24 03:10 beautifull center of mass 2015-12-24 03:10 ? 2015-12-24 03:11 :) 2015-12-24 03:11 :) 2015-12-24 03:11 just fine! 2015-12-24 03:11 well lets hope i didn't disable it because of something else :) 2015-12-24 03:11 but it was active for uploaded meshs 2015-12-24 03:11 just not prim ones 2015-12-24 03:12 if i change the center of mass in blender, the change is same in opensim ? 2015-12-24 03:13 it tries to compute it from vertices 2015-12-24 03:13 Mmm interessing :) 2015-12-24 03:13 not the most accurate thing 2015-12-24 03:15 you whant other test ? 2015-12-24 03:15 hard to guess what can be now wrong :) 2015-12-24 03:15 hope nothing ;) 2015-12-24 03:16 stuff about http_response is in this release ? 2015-12-24 03:16 ( mb some objects not move diferent ) 2015-12-24 03:16 now... 2015-12-24 03:16 some boats may sink lol 2015-12-24 03:17 no http_response inside :s 2015-12-24 03:17 lol 2015-12-24 03:17 hmm i should add that ossl function 2015-12-24 03:17 to allow buiilders to set mass center of mass and inertia 2015-12-24 03:17 ossl without limit :) 2015-12-24 03:17 ha oki 2015-12-24 03:17 override all that wrong math 2015-12-24 03:18 wrong and heavy 2015-12-24 03:18 we will make a rigged dice for casino 2015-12-24 03:20 yeap hard to mk carousel work :( 2015-12-24 03:28 isn't alway easy 2015-12-24 03:30 to unlock it 2015-12-24 03:30 avatars will slip down ramps terrain etc 2015-12-24 03:33 ohh also doesnt work with bullet 2015-12-24 03:33 yep, the mantis is for bullet 2015-12-24 03:33 rotation at least 2015-12-24 03:38 ohh and physics doen't see keyframes 2015-12-24 04:09 llVolumeDetect true/false don't work here 2015-12-24 04:09 when it back to false the prim is still phantom 2015-12-24 08:44 -!- Sammy3GT(~Sammy3GT@host-176-182-107-208.midco.net) has left #opensim-dev 2015-12-24 08:49 -!- Sammy3GT(~Sammy3GT@host-176-182-107-208.midco.net) has left #opensim-dev 2015-12-24 10:52 Bug #7788:04 OS functions osNpcMoveToTarget and osNpcStopMoveToTarget not working in ubOde physics 14( http://opensimulator.org/mantis/view.php?id=7788 ): A NOTE has been added to this issue. 2015-12-24 10:58 Bug #7788:04 OS functions osNpcMoveToTarget and osNpcStopMoveToTarget not working in ubOde physics 14( http://opensimulator.org/mantis/view.php?id=7788 ): A NOTE has been added to this issue. 2015-12-24 11:24 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-24 11:29 Starting build #4569 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-24 11:35 Project opensim » mono-2.10.8.1 build #4569: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4569/ 2015-12-24 11:35 ajlduarte: enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 ) 2015-12-24 12:09 Bug #7790:04 osNpcPlayAnimation() causes 100% cpu load (all cores) 14( http://opensimulator.org/mantis/view.php?id=7790 ): has been SUBMITTED. 2015-12-24 14:21 Bug #7791:04 32bit and 64bit ode libs for linux 14( http://opensimulator.org/mantis/view.php?id=7791 ): has been SUBMITTED. 2015-12-24 14:21 ty :) 2015-12-24 14:22 yw 2015-12-24 18:06 Starting build #4570 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-24 18:11 Project opensim » mono-2.10.8.1 build #4570: SUCCESS in 5 min 23 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4570/ 2015-12-24 18:11 diva@metaverseink.com: The configger tool hadn't been updated since the introduction of OpenSimDefaults! :0 2015-12-24 18:25 Ubit: In your recent change to 0.8.0PF how can masterFileName ever be "none" since the line before the if check is supposed to return a default value, AFAIK. 2015-12-24 18:49 Bug #7766:04 Making Hypergrid Landmarks, and buying objects from Kitely to 0.9 code does not work 14( http://opensimulator.org/mantis/view.php?id=7766 ): A NOTE has been added to this issue. 2015-12-24 18:54 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): A NOTE has been added to this issue. 2015-12-24 18:55 Bug #7761:04 Viewer crashes consistently while crossing border between 0.9 with ubode enabled regions 14( http://opensimulator.org/mantis/view.php?id=7761 ): has been RESOLVED. 2015-12-24 18:57 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): A NOTE has been added to this issue. 2015-12-24 18:57 Bug #7762:04 Mesh becomes invisible on tp between 0.9 / ubode regions. not consistant. 14( http://opensimulator.org/mantis/view.php?id=7762 ): has been RESOLVED. 2015-12-24 19:03 Bug #7766:04 Making Hypergrid Landmarks, and buying objects from Kitely to 0.9 code does not work 14( http://opensimulator.org/mantis/view.php?id=7766 ): A NOTE has been added to this issue. 2015-12-24 19:10 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): A NOTE has been added to this issue. 2015-12-24 19:10 Bug #7787:04 osGetRegionMapTexture does not seem to work on Variable Regions 14( http://opensimulator.org/mantis/view.php?id=7787 ): has been RESOLVED. 2015-12-24 20:50 Bug #7788:04 OS functions osNpcMoveToTarget and osNpcStopMoveToTarget not working in ubOde physics 14( http://opensimulator.org/mantis/view.php?id=7788 ): A NOTE has been added to this issue. 2015-12-24 20:57 Bug #7788:04 OS functions osNpcMoveToTarget and osNpcStopMoveToTarget not working in ubOde physics 14( http://opensimulator.org/mantis/view.php?id=7788 ): has been RESOLVED. 2015-12-24 21:14 Bug #7790:04 osNpcPlayAnimation() causes 100% cpu load (all cores) 14( http://opensimulator.org/mantis/view.php?id=7790 ): has been UPDATED. 2015-12-24 21:18 Bug #7790:04 osNpcPlayAnimation() causes 100% cpu load (all cores) 14( http://opensimulator.org/mantis/view.php?id=7790 ): has been CLOSED 2015-12-24 21:19 Bug #7790:04 osNpcPlayAnimation() causes 100% cpu load (all cores) 14( http://opensimulator.org/mantis/view.php?id=7790 ): has been UPDATED. 2015-12-25 00:15 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-25 10:42 happy x mass all 2015-12-25 10:42 Q: does diva support irc bridge? 2015-12-25 10:42 maybe if the bridge isn't 2 heavy :p 2015-12-25 10:43 heheh hi ubit :D 2015-12-25 10:43 ( happy Xmas 2 u 2 ) 2015-12-25 10:43 but serious, does it support irc 2015-12-25 10:43 don't really know 2015-12-25 10:44 arfonzo you know ? 2015-12-25 10:44 merry xmass to yu and mariate :D 2015-12-25 10:54 merge? i did no merge... this git is scary sometimes 2015-12-25 10:55 Starting build #4571 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 10:56 hmm possible bc i changed my repo before pulling changes on master 2015-12-25 11:01 Project opensim » mono-2.10.8.1 build #4571: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4571/ 2015-12-25 11:01 ajlduarte: a few code cosmetic changes 2015-12-25 11:08 Fixmeister, merry Christmas mang! It's been so long since I used diva that I can't remember, but I suspect it should work with IRC bridge 2015-12-25 11:09 i tried the normal way in the config but it seems the pluggin is not present at al 2015-12-25 11:20 Hm you might need the dll from a standard instance with the IRC bridge but I'm not sure, sorry. Why are you messing around with diva on Christmas anyways? :) 2015-12-25 11:22 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-25 11:36 oh i dont understand french tv man :D 2015-12-25 11:39 Merry Christmas devs :) 2015-12-25 12:02 Ubit, the merge is because the previous commit was not from you and you must have pulled those changes after your last commits, so when you pushed it gave the merge commit, i think its stupid but that seems to be why it happens 2015-12-25 12:03 happy christmas everyone :) 2015-12-25 12:22 happy Xmas 2 you 2 2015-12-25 12:23 yeap think that was it 2015-12-25 12:23 it kinda created a local branch 2015-12-25 12:29 i think the only way to avoid it is to pull before you commit, probably have to stash your changes before you pull, then commit and push 2015-12-25 12:29 yeap i just forgot to do the pull :) 2015-12-25 12:29 git is weird lol 2015-12-25 13:51 Starting build #4572 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 13:56 Project opensim » mono-2.10.8.1 build #4572: SUCCESS in 5 min 26 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4572/ 2015-12-25 13:56 ajlduarte: try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read entire relevant input buffer before UTF-8 parsing, or it may fail. 2015-12-25 14:00 Bug #7789:04 Implement HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): A NOTE has been added to this issue. 2015-12-25 14:17 Starting build #4573 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 14:22 Project opensim » mono-2.10.8.1 build #4573: SUCCESS in 5 min 19 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4573/ 2015-12-25 14:22 ajlduarte: assume direct string.replace is good enought to avoid a stringbuild use 2015-12-25 14:34 Starting build #4574 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 14:35 Bug #7789:04 Implement HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): A NOTE has been added to this issue. 2015-12-25 14:39 Project opensim » mono-2.10.8.1 build #4574: SUCCESS in 5 min 15 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4574/ 2015-12-25 14:39 ajlduarte: fix html encapsulation for MSIE was doing nothing 2015-12-25 16:30 Ubit, you arround ? 2015-12-25 16:30 no 2015-12-25 16:30 cool! 2015-12-25 16:30 errr damm 2015-12-25 16:30 :) 2015-12-25 16:30 hi :) 2015-12-25 16:31 what's up ? 2015-12-25 16:31 i see you try to fix BODY MAX LENGTH 2015-12-25 16:31 yeap i did 2015-12-25 16:31 i see the patch add a MAX value (16384) 2015-12-25 16:32 yeap as spec 2015-12-25 16:32 ( spec also mention 4096 on older lsl engine ) 2015-12-25 16:33 if a whant remove this value to get a "no limit" length, can change16384 to 32.xxx or 64.xxx or 128.xxx ? 2015-12-25 16:33 and risk blowing it ? :) 2015-12-25 16:33 in the past, opensim have "no-limit" ... 2015-12-25 16:34 that wasn't a nice thing 2015-12-25 16:34 and probably 16384 is to little (for me) 2015-12-25 16:34 scripts arent suppose to handle large data 2015-12-25 16:35 of course, frirst a need to test all my scripts using http request/sesponce 2015-12-25 16:35 well test it 2015-12-25 16:35 i just whould not like to add still another hard to read config option :) 2015-12-25 16:35 bc there should be a limit there 2015-12-25 16:36 actually there is a hard size buffer allocation 2015-12-25 16:37 see the code 2015-12-25 16:39 "Http BodyMaxLenMAX = admin value" would have been easier to change if he had been present in a file OpenSim.ini 2015-12-25 16:39 easier for you :p 2015-12-25 16:39 yeah and all users 2015-12-25 16:39 i think 16k is already too big for scripts 2015-12-25 16:40 i will test that ... i don'ty know 2015-12-25 16:40 just i know my scripts get sometimes 100 datas ... or sometimes 500 ... 2015-12-25 16:41 i suspect 16384 is ti little (fir me) 2015-12-25 16:41 but need test first 2015-12-25 16:41 ty :) 2015-12-25 16:41 tank's to you too 2015-12-25 16:42 remember that is size in bytes 2015-12-25 16:42 there is a consusion all around, when uft-8 encoding 2015-12-25 16:43 ( the url i tested only got 16383 chars bc of that :) ) 2015-12-25 16:44 ( confusion in some wikis.. ) 2015-12-25 16:45 forward without limit, it was not a problem 2015-12-25 16:45 there must be a limit 2015-12-25 16:45 yeah ... if you whant do like SL 2015-12-25 16:46 sl does it for the same valid reasons 2015-12-25 16:46 stop thinking "no-limits" is good.. 2015-12-25 16:46 before avimerge have you see a mantis about that ? 2015-12-25 16:47 its only good to have unpredicatable code and crashs 2015-12-25 16:47 yeah i can understand that ... 2015-12-25 16:47 so lets have a nice workable limit :) 2015-12-25 16:47 but i can not understand why region admin don't can have choice for limit 2015-12-25 16:49 bc we need the cpu to run usefull code, not wasting all the time checking options only a few care about 2015-12-25 16:49 ( and some options are very far from the checkpoints in code ) 2015-12-25 16:50 or potencial options/checkpoints 2015-12-25 16:51 i no really understand 2015-12-25 16:51 but that life ... 2015-12-25 16:51 what part didn't u understand? 2015-12-25 16:52 i check the ini 2015-12-25 16:52 some security params 2015-12-25 16:52 eg, radmin commands 2015-12-25 16:52 or OutboundDisallowForUserScripts 2015-12-25 16:52 and more ... 2015-12-25 16:52 allways admin have chose 2015-12-25 16:53 adding OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8 .... 2015-12-25 16:53 or not 2015-12-25 16:53 yeap guess some options could be deleted :p 2015-12-25 16:54 i do like option like everyone.. but within reason 2015-12-25 16:54 somethings should be set at design stage.. 2015-12-25 16:54 ( specially being a opensource code, special needs can change it a bit ) 2015-12-25 17:00 imagine you get a nice car going very fast. You drop off your car at the garage owner ... and when you come looking for your car speed is now limited to 120 km/h it is very frustrating ... 2015-12-25 17:00 several countries plane built in speed limits in cars 2015-12-25 17:00 but for scripts, maybee 16383 is enough ... need test 2015-12-25 17:01 actuall some already have it like germany 2015-12-25 17:01 hahaha, is a exemple :) 2015-12-25 17:01 you need to be a sports car manuf to make it faster than ???km/h 2015-12-25 17:01 sure you understand :p 2015-12-25 17:01 but some plan a lot harder limits 2015-12-25 17:02 like 50km every time you enter a village 2015-12-25 17:13 village = options configurable by admin ^^ 2015-12-25 17:13 yeah yeah .. tell them that :P 2015-12-25 17:14 (responsible admin) 2015-12-25 17:17 You know if your patch is already in the OSG release ? 2015-12-25 17:24 nopes 2015-12-25 17:43 Starting build #4575 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 17:44 NEb, Sisyphus is actually turned on Bulletsim or ubOde ? 2015-12-25 17:48 Project opensim » mono-2.10.8.1 build #4575: SUCCESS in 5 min 14 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4575/ 2015-12-25 17:48 ajlduarte: ODE lib change: fix capsule - mesh faces double side collisions. Do double side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, 2015-12-25 17:51 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-25 17:51 ok funny things may now happen to avatars :p 2015-12-25 17:52 ( like getting trappes inside a mesh ) 2015-12-25 17:52 trapped 2015-12-25 17:53 but its needed for compatibility with SL and bullet on some physics meshs 2015-12-25 18:00 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2015-12-25 19:34 Starting build #4576 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-25 19:39 Project opensim » mono-2.10.8.1 build #4576: SUCCESS in 5 min 14 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4576/ 2015-12-25 19:39 ajlduarte: ODE lib: update the lib for linux 64bit. Thnx Dan. (keep older close in case this fails 2015-12-25 21:33 Bug #7791:04 32bit and 64bit ode libs for linux 14( http://opensimulator.org/mantis/view.php?id=7791 ): A NOTE has been added to this issue. 2015-12-26 01:49 Starting build #4577 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-26 01:54 Project opensim » mono-2.10.8.1 build #4577: SUCCESS in 5 min 13 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4577/ 2015-12-26 01:54 ajlduarte: fix cilinder and cone physics mesh 2015-12-26 01:55 Starting build #4578 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-26 02:00 Project opensim » mono-2.10.8.1 build #4578: SUCCESS in 5 min 16 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4578/ 2015-12-26 02:00 ajlduarte: ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case this fails 2015-12-26 02:30 Starting build #4579 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-26 02:35 Project opensim » mono-2.10.8.1 build #4579: SUCCESS in 5 min 14 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4579/ 2015-12-26 02:35 ajlduarte: ODE lib: update the lib for linux 32bit and 64bit, this time without debug info. Thnx again Dan. (keep older close in case this fails 2015-12-26 15:33 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been SUBMITTED. 2015-12-26 15:34 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 15:34 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 15:37 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 15:43 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 15:48 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 15:50 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): has been UPDATED. 2015-12-26 17:12 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): A NOTE has been added to this issue. 2015-12-26 20:04 can npc now cross regions? i keep seeing entity transfer module crossing agent jason clona complete 2015-12-26 20:05 -!- Hiro_Protagonist(~twitch@unaffiliated/datwitch) has left #opensim-dev 2015-12-26 20:10 no 2015-12-26 20:11 you could probably craft an object to respawn the NPC as it crosses a border though 2015-12-26 20:11 but it probably wouldnt be a super smooth transition 2015-12-26 20:11 it would kind of blink out and bank in, might be harsh 2015-12-26 20:12 there is also the control issue 2015-12-26 20:12 the object would need to be completely self contained 2015-12-26 20:13 basically the NPC would just kind of be along for the ride as an attachment 2015-12-26 20:13 hmm 2015-12-26 20:13 but the crossing would be harsh 2015-12-26 20:13 no doubt 2015-12-26 20:13 well for many things it is just like a avatar 2015-12-26 20:14 so crossing code could work 2015-12-26 20:14 hmm but not sure we do really want that :) 2015-12-26 20:14 there would need to be some kind of control 2015-12-26 20:14 to prevent that though too possibly 2015-12-26 20:15 as you could ddos a region with npc 2015-12-26 20:15 yeap 2015-12-26 20:15 just send in 40 npc 2015-12-26 20:15 haha 2015-12-26 20:15 :) 2015-12-26 20:15 i do it to myself in Encitra all the time 2015-12-26 20:15 forget to bump limit to 100 2015-12-26 20:15 and rez 50 npc 2015-12-26 20:15 then i cant get back in 2015-12-26 20:15 until i god mode 2015-12-26 20:16 ohh? 2015-12-26 20:16 usually its someone else telling me the region is broken 2015-12-26 20:16 lol 2015-12-26 20:16 only 50 ? 2015-12-26 20:16 well the default limit is 40 2015-12-26 20:16 and the viewer wont let you go beyond 100 2015-12-26 20:16 for total user limit 2015-12-26 20:16 so its not hard to lock yourself out by filling region to capacity with NPC 2015-12-26 20:17 region owner wouldnt get locked out probably 2015-12-26 20:17 but a normal user could 2015-12-26 20:17 hmm btw for some odd reason my sl viewer is now doing less than 1fps 2015-12-26 20:17 where fs does 38 2015-12-26 20:17 check task manager for hung viewers 2015-12-26 20:17 usually the cause for me 2015-12-26 20:17 i went to check some prim torture limits on it.. poff 2015-12-26 20:18 ( like spheres don't have Taper like FS shows, of holesize like singu shows 2015-12-26 20:18 sl physics totally ignores that 2015-12-26 20:19 but at 1fps i couldn't test much :) 2015-12-26 20:20 think i did update the gpu drivers.. it was working fine bf that 2015-12-26 20:24 who is Mic Bowman cmickeyb ? 2015-12-26 20:24 one dev 2015-12-26 20:24 is he in IRC 2015-12-26 20:24 used 2 2015-12-26 20:24 don't see him around for a long time :( 2015-12-26 20:25 his last commits on 2014-12-31 00:26 2015-12-26 20:25 a year ago 2015-12-26 20:25 yeap 2015-12-26 20:26 i am engaging in jsonrpc and see he is the one used to this before 2015-12-26 20:26 for assets get data 2015-12-26 20:26 ya most of the json folks are not around much 2015-12-26 20:27 bluewall and mic were kind of the json people 2015-12-26 20:27 becouse it is the peice that mak you leave opensim lol 2015-12-26 20:27 no idea who else would know much about it 2015-12-26 20:27 im sure if you email mic he would eventually respond to you 2015-12-26 20:27 if its a simple question 2015-12-26 20:28 it is very crazy to do assets with json as i am started to make it with opensim 0.9. 2015-12-26 20:29 you trying to do webgl viewer or something? 2015-12-26 20:29 bluewall respond to me but that was 4 days ago and did not see him since then i am thinking of messeging mic 2015-12-26 20:30 i am trying for assets json and my other project with webgl those whom make you leave opensim for goodd lol 2015-12-26 20:30 i am still not convinced opensim and webgl will ever be a good match 2015-12-26 20:30 it is good match really 2015-12-26 20:31 not SL style opensim 2015-12-26 20:31 let me put it that way 2015-12-26 20:31 i think do do webgl opensim right it needs completely new protocols and asset types 2015-12-26 20:31 loose LSL completely 2015-12-26 20:31 lose* 2015-12-26 20:31 it will be soon since there is so many changes in the GPU nowadays 2015-12-26 20:31 loose lsl why ? 2015-12-26 20:32 cause it means supporting a lot of SL crap 2015-12-26 20:32 has no place in WebGL 2015-12-26 20:32 will just make it slow 2015-12-26 20:32 the script ? 2015-12-26 20:32 updates and such 2015-12-26 20:32 true neb and it need to be open source if try to do it with webgl as we have lack of senior developer for webgl even for webRTC 2015-12-26 20:32 like animating prims and textures 2015-12-26 20:32 particles 2015-12-26 20:32 i think its a bad idea 2015-12-26 20:33 at best support would be very limited 2015-12-26 20:33 all games have those 2015-12-26 20:33 sure im just saying dont use LSL 2015-12-26 20:33 for those things 2015-12-26 20:33 use something more appropriate to webgl 2015-12-26 20:33 ok 2015-12-26 20:33 SL doesnt fit into the webgl mold 2015-12-26 20:33 i dont think it ever will 2015-12-26 20:33 at best it will be subpar 2015-12-26 20:34 this is what i am thing of neb what about complete all in c++? 2015-12-26 20:34 well those region size are just a set of parameters 2015-12-26 20:34 C++ for webgl? 2015-12-26 20:34 that would not make any sense 2015-12-26 20:34 the point of webgl is that it runs natively in web browser 2015-12-26 20:35 yah 2015-12-26 20:35 Unity does stuff like convert C++ and C# 2015-12-26 20:35 there are tools for stuff like that, how maintainable that is without something like unity, i have no idea 2015-12-26 20:36 webgl is so new and will change a lot 2015-12-26 20:36 personally I think its to early 2015-12-26 20:36 any kind of opengl viewer adoption is way to premature 2015-12-26 20:36 unless you like completely rewriting things a lot 2015-12-26 20:37 there so many changes in GPU now and in khronos the done few changes to webgl 2015-12-26 20:37 i have completed a viewer with opengl es with java now 2015-12-26 20:37 ya but i can guarantee anything you write today, will need to be rewritten in a year or two 2015-12-26 20:37 bahh sl viewer doing a update 2015-12-26 20:37 possible thats why it was so so so slow 2015-12-26 20:37 would be easy to do it now with webgl 2015-12-26 20:39 I'll be surprised though if you can render most opensim scenes well in opengl 2015-12-26 20:39 have to decide how you handle things like skies, and day cycles etc.. 2015-12-26 20:39 70fps now lol 2015-12-26 20:40 there is a lot about the SL viewer that will be very hard to replicate 2015-12-26 20:40 in webgl 2015-12-26 20:40 ohh 18 now 2015-12-26 20:40 ohh 70 when mouse is on it, 18 when its not 2015-12-26 20:40 and then you have to ask yourself how can you do good scenes in WebGL when the viewer you build in looks absolutely nothing like the WebGL scene too 2015-12-26 20:41 nice reduced fps when it is not selected 2015-12-26 20:41 so webgl will also pale in comparison I think 2015-12-26 20:41 cause its trying to emulate something its not 2015-12-26 20:41 instead of just being something that was designed to maximize its potential 2015-12-26 20:42 which i can tell you with zero doubt is not opensimulator 2015-12-26 20:43 someone needs to make a webgl module for opensim that limits functionality and optimzes formats for webgl 2015-12-26 20:43 and a new way to build scenes 2015-12-26 20:43 that isnt the SL viewer 2015-12-26 20:46 so does that mean that i can ignore that entity trasfer mssage? 2015-12-26 20:47 what entity trasfer mssage? 2015-12-26 20:54 by WebGL and OpenGL Extensions using openTK new module allows Tao framework applications to run on OpenTK 2015-12-26 20:55 implementing a robust cross-browser WebGL initialization function 2015-12-26 20:56 we can use getSupportedExtensions command 2015-12-26 21:02 OpenTK.Platform namespace provides a base classes the ideal solution is to add WebGL binding to OpenGL 2015-12-26 21:03 even still the opensim format and the quality of most of the builds is not suitable for webgl 2015-12-26 21:03 this is the bigger problem 2015-12-26 21:04 regions with 50000 prims and 1000s of textures 2015-12-26 21:04 there is not a whole lot you can do to make that work well in webgl 2015-12-26 21:04 does it work in viewers? :P 2015-12-26 21:04 webgl really requires very carefully crafted and very optimized content 2015-12-26 21:04 works very well in viewers 2015-12-26 21:05 the amount of content the LL viewer can display is quite impressive 2015-12-26 21:05 compared to many game engines 2015-12-26 21:05 well not on mine :) 2015-12-26 21:05 but yeap survives 2015-12-26 21:05 ya its hardware dependant, but what game environment isnt 2015-12-26 21:05 the biggest wall i hit is the web browsers themsevles 2015-12-26 21:06 being 32 bit and you can only load in about 512mb 2015-12-26 21:06 hmm seems viewers did like this last updade i did to the gpu drivers 2015-12-26 21:06 for any particular webgl scene 2015-12-26 21:06 before it bards 2015-12-26 21:06 barfs* 2015-12-26 21:06 so unless you force everyone to 64 bit web browsers, which isnt always possible 2015-12-26 21:06 its going to be a terrible experience 2015-12-26 21:07 even on 64 bit you are limited to about 2gb 2015-12-26 21:07 before it gets wonky 2015-12-26 21:07 duhh singu allows negative hole size ? 2015-12-26 21:07 that would surprise me 2015-12-26 21:12 i am using lz* for texture and new kernel modification ya its hardware dependant, but what game environment isnt 2015-12-26 21:13 Godwilling i will make it opessible soon and will be open source as it should be 2015-12-26 21:14 ya not to say you couldnt make the current opensim load scenes in webgl 2015-12-26 21:14 we have done it, dahlia has done it 2015-12-26 21:14 and zero streaming to the browser if you know what dose zero streaming mean 2015-12-26 21:14 performance was abysmal though 2015-12-26 21:15 im sure it could be improved some, but not to the point it performs as well or beyond what LL viewer is capable of 2015-12-26 21:15 especially with dozens of avatars moving about 2015-12-26 21:15 dahlia did good work but she can not manage alone this need big involvment from some other comminuty 2015-12-26 21:15 ya it definitely will 2015-12-26 21:16 i think webgl needs to improve drastically 2015-12-26 21:16 its a moving target 2015-12-26 21:16 which means developing a viewer on current technology will be a constant chase to keep up 2015-12-26 21:16 for quite a while 2015-12-26 21:16 webgl is far from done cooking 2015-12-26 21:16 its still thawing out on the counter if you ask me :) 2015-12-26 21:17 we still in the stage on open source level before we start to wallgarden our work as we can not do every technology that needed 2015-12-26 21:17 nebadon: there is people done this in zero streaming 2015-12-26 21:17 with opensim content? 2015-12-26 21:18 no 2015-12-26 21:18 :) 2015-12-26 21:18 i have no doubt with very professionally desgined content 2015-12-26 21:18 you can 2015-12-26 21:18 with amatuer level content created with opensim tools 2015-12-26 21:18 i am not in anyway convinced it can be done in a good way 2015-12-26 21:18 i mean the technology is there already but we need to make it for opensim it is much easier now and dahlia in my openion was in the wronge direction 2015-12-26 21:19 Minecraft has its followers :) 2015-12-26 21:19 I want more than anything for a good webgl viewer 2015-12-26 21:19 minecraft easy to render txture 2015-12-26 21:19 agree neb 2015-12-26 21:20 but I also have to remain realistic to the fact that webgl is very weak 2015-12-26 21:20 the only thing that we do not have is time this way the delay 2015-12-26 21:21 personally id like to see something a bit more cross platform than WebGL 2015-12-26 21:21 WebGL means no mobile support 2015-12-26 21:21 we have 2015-12-26 21:21 or at best very limited mobile support 2015-12-26 21:21 i said it is zero streaming 2015-12-26 21:21 i dont know what zero streaming means 2015-12-26 21:21 i said it is lz* 2015-12-26 21:22 so you download the whole scene in 1 file? 2015-12-26 21:22 everytime there is an update? 2015-12-26 21:22 like bluemars? 2015-12-26 21:22 that was a horrible experience 2015-12-26 21:22 no bluemars it stuipid sorry 2015-12-26 21:22 haha ya 2015-12-26 21:22 but that is how it worked 2015-12-26 21:22 my appoach is to separate the world object selection from the actual rendering... the virtual world logic and decisions should be embedded into the WebGL viewer, the Unreal viewer or whatever 2015-12-26 21:22 hahaha i did not like it my self 2015-12-26 21:23 ACTION did wander around the empty BlueMars world a time or two :) 2015-12-26 21:24 I think first before anyone commits to a WebGL viewer 2015-12-26 21:24 'should be' => 'should not be' 2015-12-26 21:24 we should be trying to render a variety of opensim created scenes 2015-12-26 21:24 just as a demo 2015-12-26 21:24 totally standalone 2015-12-26 21:24 ACTION can't type after wrapping all the presents 2015-12-26 21:24 otherwise you are going to waste a lot of time 2015-12-26 21:24 zero streaming need a full modification of the kernel and one megacorporation just bought one 2015-12-26 21:25 what kernel? 2015-12-26 21:25 mother kernel of OS 2015-12-26 21:26 and i like what you are doing in PI 2015-12-26 21:27 :) ok i have to run, have to go pickup my dad bbiab 2015-12-26 21:28 the whole existed kernels did not meant to be for 3d uses from the frist place 2015-12-26 21:28 ok 2015-12-26 21:33 linkedinyou: you were asking about Mic a bit ago... I've worked on his projects and I built a test webgl opensim viewer that used JSON... what are you up to? 2015-12-26 21:43 misterblue: 2 days ago i asked too ,, and said apache thrift better then json 25 times faster i still confused and in early stage 2015-12-26 21:44 i still not sure for json but it is there now and i wanted to change it 2015-12-26 21:45 misterblue: we have fmily gathering sorry guys 2015-12-26 21:45 what's the question between JSON and anything else? 2015-12-26 21:46 family 2015-12-26 21:46 k... talk to you later 2015-12-26 21:54 Starting build #4580 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-26 22:00 Project opensim » mono-2.10.8.1 build #4580: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4580/ 2015-12-26 22:00 ajlduarte: ubMeshmerizer: remove some wrong faces still present in taper cases, some code cleanup 2015-12-26 23:33 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-27 17:01 Hi, little question. 2015-12-27 17:01 The statistical values (eg: sim FPS) are returned to the values before. The fix for MOSE appears to have been deleted from the version 0.9.x opensim. I see again 55fps +/- now. With MOSE I +/- 11fps. Is this normal? 2015-12-27 17:10 yes... the MOSES fix had the frame rate info return the actual value (the OpenSimulator heartbeat is about 11 per second) but that turned out to be a bad thing 2015-12-27 17:11 even though it was the real number, viewers thought there was something wrong with the simulator (the SL value is 45 to 55) so they tried to compensate with bad results 2015-12-27 17:11 oki, ty 2015-12-27 17:11 so the change was reverted and other mechanisms were added to get the real number (as opposed to the the number the viewers expected 2015-12-27 17:12 if chage are added, why osGetRegionStats return 55 now ? 2015-12-27 17:14 that was reverted to the old way... not sure where one gets the real number... let me look 2015-12-27 17:14 i'm looking to json stats now too 2015-12-27 17:18 There are several systems for getting simulator statistics 2015-12-27 17:18 yes ... 2015-12-27 17:19 all should return the same values 2015-12-27 17:20 StatsManager will return stats as JSON if the URL is specified in the INI file 2015-12-27 17:20 I've before made JavaScript web pages that display region stats using that interface 2015-12-27 17:21 you talk about Stats_URI = "jsonSimStats" 2015-12-27 17:22 and this http://opensimulator.org/wiki/UXSimStatus 2015-12-27 17:25 that's one stats system... the StatsManager URL is specified in [Startup]ManagedStatsRemoteFetchURI 2015-12-27 17:26 http://opensimulator.org/wiki/Show_stats 2015-12-27 17:27 StatsManager was something Justin and I were working on to centralize all the stats stuff... but couldn't get rid of all the existing systems for downward compatibility 2015-12-27 17:27 Ha, I never used this one 2015-12-27 17:27 makes for a confusing situation 2015-12-27 17:28 StatsManager can be tested out from the console... "show stats all" or "show stats categoryName containerName" 2015-12-27 17:29 the URL fetches can specify just a category or container also 2015-12-27 17:33 https://github.com/Misterblue/SimStats is a JavaScript example for fetching and displaying those stats 2015-12-27 17:36 tank's 2015-12-27 17:39 The remote admin interface has a bunch of fetching and setting of region info but I think that is RPC (not sure as I haven't played there much) 2015-12-27 17:50 ouch, i get a lot of stats @ mydomain.com:12600/ManagedStats/ 2015-12-27 17:51 ya... if you don't select a subset, you get them all :) 2015-12-27 17:55 ok, your tools working fine here :) 2015-12-27 17:57 StatsManager did region stats... admin stuff didn't get added (list of users, parcel info, ...) as that was left to the remote admin interface 2015-12-27 17:57 no particular reason they weren't merged other than they were built by different people for different uses 2015-12-27 17:58 can i have ? 2015-12-27 17:59 have what? what particular things do you want in StatsManager? (a specific requirements list is always a good start :) ) 2015-12-27 17:59 So with Stats Manager, you can get admin stats without using the database with php 2015-12-27 17:59 yes 2015-12-27 18:00 you fetch the JSON and use JavaScript in the browser to display 2015-12-27 18:00 have the admmin part 2015-12-27 18:00 yeah, i read the code now (and try to understand) 2015-12-27 18:01 i made some little stats page on my manager 2015-12-27 18:01 I had once thought of replacing all the admin applications with just a multi-tabbed web page that talked to the simulator/grid manager 2015-12-27 18:01 with gauge, animated graphs, etc ... 2015-12-27 18:01 i don't really use but fun to have :) 2015-12-27 18:02 it's nice to get all these stats 2015-12-27 18:02 (without db query) 2015-12-27 18:03 there is some code in the github example to use SparkLines for simple histograms but there is no reason to not go the whole javascript graphical display route 2015-12-27 18:03 like d3js.org controls 2015-12-27 18:04 ho wow ! 2015-12-27 18:04 that funny for opensim map 2015-12-27 18:05 yeah nice graphs 2015-12-27 18:06 a very large sort ofgraphs exemples :) 2015-12-27 18:09 ya Bluewall had a nice one 2015-12-27 18:09 that was like RPM and MPH/KPH gauge on a car dash 2015-12-27 18:09 that would show the various opensim stats 2015-12-27 18:09 was cool 2015-12-27 18:09 yeah with google api (gauges) 2015-12-27 18:12 bootstrap 4 have nice new graph stuffs too 2015-12-27 18:12 I figured there was no reason to build a new PHP or whatever service when the simulator has an HTTP server and everyone has a browser 2015-12-27 18:13 put all the logic in the web pages (in the browser) and just have an interface on the simulator to fetch the data 2015-12-27 18:13 yep! 2015-12-27 18:13 php is just for radmin 2015-12-27 18:14 no reason for that if the simulator has the right APIs 2015-12-27 18:14 a browser page could list the users and have input to add new and delete old or to drill down into profiles 2015-12-27 18:15 if the simulator has the APIs to fetch and set 2015-12-27 18:15 the web page could authenticate and fetch a capability to talk over to do critical things 2015-12-27 18:15 justin made some php tools for that 2015-12-27 18:16 true... there are several admin services done that way... but no reason for a separate service 2015-12-27 18:31 Hmmm, console send some red alert when stats manager is actived 2015-12-27 18:31 http://pastebin.com/wz1MLpMf 2015-12-27 18:40 Its also speaking in French. :) 2015-12-27 18:41 hehe :p 2015-12-27 18:41 taht universal "OpenSim.Framework.Monitoring.StatsManager.GetStatsAsOSDMap" 2015-12-27 18:42 (i'm testing on OS v0.8.x) 2015-12-27 18:42 try wwith OS v0.9.x now 2015-12-27 18:43 djphil: hm... that error seems to indicate some data structure was modified while some other bit of code was in the middle of stepping through it. 2015-12-27 18:44 You have a race condition going on, or a lock is missing around some code. 2015-12-27 18:45 Yes, maybe ... I test the code misterblue send above 2015-12-27 18:47 it seems to be something in part "Server Statistics" 2015-12-27 18:48 because sometimes it does not show and in this case I see red alert 2015-12-27 18:59 same alert with OS v0.9.x 2015-12-27 19:17 i see this message in Google Debug console : XMLHttpRequest cannot load http://domain.no-ip.org:12600/ManagedStats/?cat=server. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://domain.no-ip.org' is therefore not allowed access. 2015-12-27 19:18 there is this message randomly 2015-12-27 19:19 and when there is this message, the "Server Statistics" is not displayed 2015-12-27 19:19 Now we must find out why the access is not allowed sometimes ^^ 2015-12-27 19:22 ... it seems that the web pages must be on a different domain than the simulator 2015-12-27 19:22 Hummm 2015-12-27 19:25 sometimes same error when i set the stats to "localhost" 2015-12-27 19:25 That could be a DB user perms issue. 2015-12-27 19:26 Stats Manager use DB 2015-12-27 19:26 ? 2015-12-27 19:26 dunno. It was just first thought about changing host name. 2015-12-27 19:26 Probably doesn't use a DB. 2015-12-27 19:27 Seems odd it wouldn't work unless the page is running from a different domain. 2015-12-27 19:30 i'm adding a issue on you git repo misterblue : https://github.com/Misterblue/SimStats/issues/1 2015-12-27 19:30 :) 2015-12-27 19:34 i need someting like that somewere : Access-Control-Allow-Origin: | * 2015-12-27 19:37 Ho I just saw that this is not a problem with the code misterblue because I get the same message directly if I refreshed the page on the server opensim @ http://domain.com:9000/ManagedStats/ 2015-12-27 19:37 Arfff I must make a mantis opensim now 2015-12-27 19:43 Bug #7793:04 [BASE HTTP SERVER] System Invalid Operation Exception 14( http://opensimulator.org/mantis/view.php?id=7793 ): Le bogue suivant a été soumis. 2015-12-27 22:26 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-27 23:06 Bug #7793:04 [BASE HTTP SERVER] System Invalid Operation Exception 14( http://opensimulator.org/mantis/view.php?id=7793 ): has been ASSIGNED. 2015-12-27 23:08 Bug #7793:04 [BASE HTTP SERVER] System Invalid Operation Exception 14( http://opensimulator.org/mantis/view.php?id=7793 ): A NOTE has been added to this issue. 2015-12-27 23:16 Starting build #4581 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2015-12-27 23:22 Project opensim » mono-2.10.8.1 build #4581: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4581/ 2015-12-27 23:22 misterblue: Add locking around stats record fetch to resolve Mantis 7793. 2015-12-27 23:45 :) 2015-12-28 00:24 hah! So I was right about a missing lock. :) 2015-12-28 00:28 I added a lock and hope that fixes it... the initial design didn't require a lock but things must have been added since then 2015-12-28 00:30 I wonder who uses which statistic APIs... it would be nice to remove a bunch or, at least, turn them into optional modules 2015-12-28 00:34 before I'd do a major refactor, though, I'd want to wait for Melanie_'s new simulator design 2015-12-28 00:45 misterblue: which of the many things I said are you referring to? 2015-12-28 00:46 LOL... well, you said something about a new organization for the simulator internal classes -- somthing to replace the SOG/SOP model 2015-12-28 00:47 but then, I know we all have lots of ideas... and I know that I have more ideas of things I'd like to fix than I have hours in the day 2015-12-28 05:31 Bug #7743:04 Simulator hangs forever in shutdown on Linux 14( http://opensimulator.org/mantis/view.php?id=7743 ): A NOTE has been added to this issue. 2015-12-28 16:41 misterblue: That is certainly a goal that I will be moving towards but there is so much in the simulator that depends on the current model that it's not something that will happen soon 2015-12-28 16:41 what will happen is an entity component system 2015-12-28 16:42 but depending on what areas you'd like to work on, that may not be interfering with your work 2015-12-28 18:31 -!- wiredux(~wiredux@rrcs-24-172-28-130.midsouth.biz.rr.com) has left #opensim-dev 2015-12-28 22:45 https://www.youtube.com/watch?v=dtVjutBZWLU 2015-12-28 22:45 lol 2015-12-28 23:40 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-29 15:10 Bug #7792:04 On var region, Tree module puts all trees within a 256x256 area and ignores the fact that vars are much larger 14( http://opensimulator.org/mantis/view.php?id=7792 ): A NOTE has been added to this issue. 2015-12-29 15:11 is the tree module working ok? does it know when prims are in the place and not put them where the prims re 2015-12-29 15:56 hey i have a question about the new opensim, is the rest and restconcole still abl,e to use? 2015-12-29 15:57 velusunivers-sys, on the tree module, I dont think it has changed in recent times, and last I used it, I believe it did plant trees in your living room. It does have an option for only planting at certain elevations 2015-12-29 15:57 I dont know about rest or rest console 2015-12-29 15:57 ok 2015-12-29 15:58 i was looking through the website and came across the rest and restconsole lol im hopign it is still useable lol 2015-12-29 15:58 SammyG3, do you docoding for the opensim? 2015-12-29 16:00 hmmm looks like rest has gone 2015-12-29 16:00 velusunivers-sys: AFAIK, the rest console is still available. You have to enable it in the ini file. 2015-12-29 16:01 ok and the rest plugin has gone completely now (not the rest console) 2015-12-29 16:02 velusunivers-sys: Which version of OS are you using? 2015-12-29 16:02 none but will be installing the latest from github 2015-12-29 16:03 is that 0.9 ? 2015-12-29 16:03 oh. so how do you appear to know that rest is gone if you have tried the code yet? 2015-12-29 16:03 um... have not tried 2015-12-29 16:04 i looked in the github and acroding to the opensim page http://opensimulator.org/wiki/REST the files are in OpenSimulator/ApplicationPlugins/Rest but when i look there is no REST folder 2015-12-29 16:05 In 082PF and master the settings for Rest related stuff are commented out in OpenSimDefaults.ini 2015-12-29 16:05 is that for restconsole or the rest plugin? 2015-12-29 16:18 <-- not a programmer, user and tester ... velusunivers-sys 2015-12-29 16:22 velusunivers-sys: Two of the entries mention RestPlugins. There is a comment in the defaults file that says "RestPlugins are not currently operational" so perhaps that is why the sections are commented out in the defaults file. 2015-12-29 16:22 ok 2015-12-29 16:23 i wikll be doing my work through remoteadmin or through direct db access 2015-12-29 16:27 with the region locations, if i have a var region of 1024X1024 on 100,100 what would be the next avilibale region locations? 2015-12-29 16:27 I've not used the Rest feature and have no idea how to use it. If there is something about it in the wiki I might try it out and see whether it is working or what part of it is broken. 2015-12-29 16:27 ok 2015-12-29 16:28 1024 is 4 regions so that would take up 100-103 in both x and y. The next region would be at 104, if it is of the same size. If you want to add another region of different size you should leave at least one region empty space between the var at 100 and the next var. 2015-12-29 16:29 ok 2015-12-29 16:29 You can also add one other region west or south of 100x100 and same thing applies. 2015-12-29 16:30 ok 2015-12-29 16:31 If you want another var west or south, you have to keep in mind that the coordinate for the region is for the south west corner. The region will start at the specified coordinate and extend out towards the greater X and Y values. 2015-12-29 16:31 ok 2015-12-29 16:31 If you wanted a 2x2 var beside the 4x4 you couldn't have it closer than 97 in either x or y 2015-12-29 16:32 if you wanted it west or south of the 4x4. 2015-12-29 16:32 do you have to leave 1 region between regions for different sizes? 2015-12-29 16:32 That is currently recommended. The viewers might not handle it well if different sizes are up against each other. 2015-12-29 16:33 ok 2015-12-29 16:35 hmmmm im working on something, and will be looking into creating a webgui with plugins and so forth (for the php site) and looking at doing a create region plugin through remote admin, and well i need to make sure i get some bits right, i think i will need to have to do something one perticualar way for now 2015-12-29 17:52 nebadonPi, you about? 2015-12-29 18:27 Bug #6782:04 [BulletSim] Bouding Box or Center of Mass or Similar problem 14( http://opensimulator.org/mantis/view.php?id=6782 ): Une note a été ajoutée à ce bogue. 2015-12-29 19:05 hey velusuniverse-sys i am now 2015-12-29 19:06 i + you on google about the maps you sent me 2015-12-29 19:06 ah cool 2015-12-29 19:06 didnt realize that was you :) 2015-12-29 19:06 its ok not many have lol 2015-12-29 19:06 its my business acoount 2015-12-29 19:06 plugh and ubit meeting at Wright plaza if you are interested 2015-12-29 19:06 nice 2015-12-29 19:06 ya hopefully it helps 2015-12-29 19:07 good working model even if you cant use that code exactly 2015-12-29 19:07 see a good way to do it 2015-12-29 19:07 the webmap is built using mysql_ which is outdated and insecure but i will be working on it 2015-12-29 19:08 it only needs to be read only 2015-12-29 19:08 there are no db writes 2015-12-29 19:08 ok 2015-12-29 19:08 so its relatively safe as long as the account you use only has read access to the tables required 2015-12-29 19:09 but you can still inject into it technically and there is also the fact that in php7 it will not be useable 2015-12-29 19:10 if the account is limited to required tables 2015-12-29 19:10 injection wouldnt get you much 2015-12-29 19:10 that isnt already exposed 2015-12-29 19:10 ok 2015-12-29 19:10 dont use a root account :) 2015-12-29 19:11 but from php7 it will be not able to be used they removed the mysql_ so you would have to use mysqli_ 2015-12-29 19:11 or better still pdo 2015-12-29 19:11 nebadonPi: On my way. I was just talking with the family. 2015-12-29 19:16 what is fsassests ? 2015-12-29 20:32 velusunivers-sys its a core replacement for SRAS 2015-12-29 20:32 in C# 2015-12-29 20:32 sras? 2015-12-29 20:33 file based blobs 2015-12-29 20:33 Simple Ruby Asset Server 2015-12-29 20:33 which stored assets as blobs on disk 2015-12-29 20:33 basically think flotsam-cache 2015-12-29 20:33 but for asset server 2015-12-29 20:33 ok so a file assets 2015-12-29 20:33 yes 2015-12-29 20:33 like what auroa has 2015-12-29 20:33 but in the database we store a sha-256 hash 2015-12-29 20:33 and that allows for deduplication of assets 2015-12-29 20:33 so you arent storing the same texture 50000 times 2015-12-29 20:33 ok nice 2015-12-29 20:34 with the 1 in 100 billion chance of clash 2015-12-29 20:34 haha 2015-12-29 20:34 that sounds good and looks like it could be good and help reduce the size of the hdd's lol 2015-12-29 20:34 yes 2015-12-29 20:34 OSgrid when we switched to SRAS saw a 25% reduction in storage 2015-12-29 20:35 which at the time was quite significant 2015-12-29 20:35 hmmm wonder if there would be a way of having the assets stored on another server? 2015-12-29 20:35 you can run multiple asset servers 2015-12-29 20:35 and use nginx or other fancy methods 2015-12-29 20:35 when osgrid was converting from SHA-1 to SHA-256 2015-12-29 20:35 we had 2 servers running 2015-12-29 20:35 and it would check the new database first 2015-12-29 20:36 if the asset didnt exist it would check the second 2015-12-29 20:36 that sounds good, could you have load balanced service 2015-12-29 20:36 this went on for about 4-5 months 2015-12-29 20:36 as it slowly converted in the background 2015-12-29 20:36 no one ever noticed it happening 2015-12-29 20:36 yes that is how osgrid currently operates 2015-12-29 20:37 nice would love to know how that works? 2015-12-29 20:37 also wonder if you could load balance the whole services? 2015-12-29 20:37 I unfortunately cant say, melanie and allenkerensky and danbanner are current mainatainers 2015-12-29 20:38 i have the basics down but in now way could i adequeately explain any of it 2015-12-29 20:38 haha 2015-12-29 20:38 ok 2015-12-29 20:38 AliciaRaven has some knowledge of fsassets though 2015-12-29 20:39 maybe can answer some questions 2015-12-29 20:39 nice 2015-12-29 20:39 as im sure many others here have been tinkering with it too 2015-12-29 20:39 i still have yet to use it 2015-12-29 20:39 we are considering a switch at encitra 2015-12-29 20:39 but that is down the road a bit 2015-12-29 20:40 its a bit more complicated for us though, our grid is nearly unrecognizable to a standard opensim config 2015-12-29 20:40 we have 1 unified grid 2015-12-29 20:40 but every model has its own asset server 2015-12-29 20:40 its very distributed 2015-12-29 20:40 there is a guide to set it up on the wiki, http://opensimulator.org/wiki/FSAssets_Service 2015-12-29 20:40 so no one database is monolithic 2015-12-29 20:41 nice, and thanks AliciaRaven 2015-12-29 20:41 still we could benefit from the deduplication no doubt 2015-12-29 20:41 i literaelly have like 30tb of storage though haha 2015-12-29 20:41 geze 2015-12-29 20:42 oh im not using it 2015-12-29 20:42 but its there lol 2015-12-29 20:42 id be surprised if im even really using 1tb 2015-12-29 20:42 hetzner servers are absurd what you get 2015-12-29 20:44 brb 2015-12-29 20:45 look what 200 eurors a month gets you > https://www.hetzner.de/en/hosting/produkte_rootserver/sx131 2015-12-29 20:45 lol 2015-12-29 20:45 this would be like 1000$ a month in USA 2015-12-29 20:45 maybe more 2015-12-29 21:00 1k seems a bit high an estimate 2015-12-29 21:02 nice 2015-12-29 21:03 but a bit much for me 2015-12-29 21:04 US at least bandwidth would be the big chunk of price, probably as much or more of that alone. The server specs aren't astronomical or anything though. 2015-12-29 21:04 true true 2015-12-29 21:07 Current storage capacity is less but my own server outdoes that one otherwise and about 1/5 the cost was hardware RAID with SSD caching, which that one doesn't have. 2015-12-29 21:08 It's not a bad deal though, especially for the bandwidth 2015-12-29 21:09 true 2015-12-29 21:11 Not that I could use that much. Don't even manage to use half of what I have now XD 2015-12-29 21:11 k 2015-12-29 21:13 nebadonPi: I sent you a PM. 2015-12-29 21:51 who is your how OtakuMegane 2015-12-29 21:51 ive not seen anything even close to what Hetzner offers in the US 2015-12-29 21:56 Joe's Datacenter is where I'm colocated. Built the server myself though. 2015-12-29 21:59 I don't see many places offering that much storage in server rentals, granted. The rest though isn't hard to find. 2015-12-29 22:14 Probably helps they're using the newer high capacity drives. Most places seem to still be using 1TB-2TB drives. 2015-12-29 22:27 is osl still active? 2015-12-29 22:27 ossl* 2015-12-29 22:28 ok just saw the answer lol 2015-12-29 22:35 nebadonPi, just a quickie, there is 20 services, can they all be put on seperate servers? 2015-12-29 23:09 mostly yes velusunivers-sys 2015-12-29 23:09 ok 2015-12-29 23:09 it can get a little tricky with hypergrid 2015-12-29 23:09 but as long as its done right shouldnt be a problem 2015-12-29 23:09 Bug #6782:04 [BulletSim] Bouding Box or Center of Mass or Similar problem 14( http://opensimulator.org/mantis/view.php?id=6782 ): A NOTE has been added to this issue. 2015-12-29 23:09 true 2015-12-29 23:09 oops missed the meeting 2015-12-29 23:14 nebadonPi, for the remote admin would any of the proposales be done? there is two i would like to be done, 2015-12-29 23:17 not sure i understand what you mean 2015-12-29 23:17 http://opensimulator.org/wiki/RemoteAdmin:RemoteAdmin_Proposals shows some proposals and wanted to know if they or some would be made 2015-12-29 23:19 oh i am not sure 2015-12-29 23:19 i really dont use it at all 2015-12-29 23:19 i tried it once many years ago 2015-12-29 23:19 ok where would the current ones be? i may be able to look at creating one my self if i look over the code 2015-12-29 23:21 the only person who I can say for sure would know the remote admin stuff at this point is Melanie_T 2015-12-29 23:21 k 2015-12-29 23:21 others may but I cant say for sure who else would 2015-12-29 23:22 i didn't see that page 2015-12-29 23:22 http://opensimulator.org/wiki/RemoteAdmin:RemoteAdmin_Proposals 2015-12-29 23:22 i didn't implement any of those but we did implement some others that are also useful 2015-12-29 23:23 like we didn't implement mass teleport but did implement agent name/id query and single agent teleport afair 2015-12-29 23:23 http://opensimulator.org/wiki/RemoteAdmin this is the main page but i dont know if its uptodate 2015-12-29 23:23 the WL stuff really doesn't belong there, it's better off in OSSL/LSL where it is now, IMHO 2015-12-29 23:23 what about load air and save 2015-12-29 23:23 but if someone added it i wouldn't be opposed 2015-12-29 23:23 IAR operations are password protected (in world) for a reason 2015-12-29 23:24 i dont get what you mean? 2015-12-29 23:24 they would not be acceptable as remoteadmin options unless the same restrictions (user's password needs to be known to invoke, user must be in region and agree) are applied 2015-12-29 23:24 it would be highly dangerous to allow a function that could save any user's inventory without their consent 2015-12-29 23:25 i see the usefulness for grids but it's too dangerous to leave unprotected in osgrid 2015-12-29 23:25 what about if it was done through a web site, and the site handles the security checks? 2015-12-29 23:25 grid owners can always access the database directly 2015-12-29 23:25 1 - the user must be in that region 2015-12-29 23:26 does it? 2015-12-29 23:26 2 - the in-world user must be asked in world (yes no box) 2015-12-29 23:26 3 - the user must enter his password (on the website) but the verification must be throughthe remote admin interface 2015-12-29 23:26 then it would be as secure as the console command 2015-12-29 23:26 which would be acceptable 2015-12-29 23:27 agaiin, closed grid owners can go to the database anyway 2015-12-29 23:27 or change the code to suit 2015-12-29 23:27 the official code must remain suitable for osgrid 2015-12-29 23:27 so if someone wants to do a load iar the user has to be in a region and logged in? can it not be done while they are ofline 2015-12-29 23:28 no 2015-12-29 23:28 that would mean thaat any region owner can hijack any user's inventory (in osgrid) 2015-12-29 23:28 ok shame 2015-12-29 23:29 it was specifically designed like this to make it impossible to hijack stuff in osgrid 2015-12-29 23:29 but what if it was for a closed grid? 2015-12-29 23:29 you can always fork and change it for yourself 2015-12-29 23:29 but you'd not be allowed to use that code on osgid then 2015-12-29 23:29 its ok i may be able to find a way round it 2015-12-29 23:29 velusunivers-sys: closed grid owners can go to the database 2015-12-29 23:30 how would you load an air to a database 2015-12-29 23:30 like our event system in avination which allows the user to select a texture to use for the event on the website 2015-12-29 23:30 it displays all the user's full perm textures 2015-12-29 23:30 that works on the database 2015-12-29 23:30 in a closed grid, you should have your main functionlaity on website/database 2015-12-29 23:30 dont load down the regions, let them do what regions do best: stream scenes 2015-12-30 00:21 what is an osd map 2015-12-30 00:41 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-30 00:47 http://opensimulator.org/wiki/AssetServer/DeveloperDocs 2015-12-30 00:47 The data is stored as an Open Structured Data (OSD) map, allowing frontends to enumerate over the collection of values and serialize to a wire format without prior knowledge of the structure. 2015-12-30 00:48 ok 2015-12-30 03:12 hm... anyone noticed "Root element is missing" exceptions being thrown? Seems some kind of script related error. 2015-12-30 03:22 In OS 0.8.2.1? 2015-12-30 12:51 what is the uobde physics? 2015-12-31 01:32 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2015-12-31 05:11 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2015-12-31 06:25 Bug #7794:04 MySQL connection in FSAssets times out after a few hours causing asset write failures. 14( http://opensimulator.org/mantis/view.php?id=7794 ): has been SUBMITTED. 2015-12-31 06:26 Bug #7794:04 MySQL connection in FSAssets times out after a few hours causing asset read / write failures. 14( http://opensimulator.org/mantis/view.php?id=7794 ): has been UPDATED. 2015-12-31 07:05 Bug #7794:04 MySQL connection in FSAssets times out after a few hours causing asset read / write failures. 14( http://opensimulator.org/mantis/view.php?id=7794 ): has a PATCH to be looked at. 2015-12-31 07:54 Bug #7794:04 MySQL connection in FSAssets times out after a few hours causing asset read / write failures. 14( http://opensimulator.org/mantis/view.php?id=7794 ): has been set as RELATED TO issue 0002742. 2015-12-31 07:54 Bug #2742:04 'Connection must be valid and open' message appearing sporadically in console when storing prims 14( http://opensimulator.org/mantis/view.php?id=2742 ): has been set as RELATED TO issue 0007794. 2015-12-31 16:26 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): A NOTE has been added to this issue. 2015-12-31 18:15 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): A NOTE has been added to this issue. 2015-12-31 19:16 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): A NOTE has been added to this issue. 2015-12-31 20:08 Bug #7403:04 Failure to deliver assets to some viewers in a region 14( http://opensimulator.org/mantis/view.php?id=7403 ): A NOTE has been added to this issue. 2015-12-31 23:16 -!- velusunivers-sys(~Velus@cpc7-know14-2-0-cust425.17-2.cable.virginm.net) has left #opensim-dev 2016-01-01 00:52 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-01 01:13 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-01 02:57 hey all who is about, 2016-01-01 02:58 im guessing you are all alseep or parting 2016-01-01 03:54 Just off doing other things. 2016-01-01 06:00 Happy New Year! 2016-01-01 06:09 Happy New Year to everyone everywhere whether real or virtual 2016-01-01 13:00 Happy new year everyone 2016-01-01 17:13 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): has been SUBMITTED. 2016-01-01 17:24 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): has been SUBMITTED. 2016-01-01 18:21 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-01 18:50 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 19:49 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-01 19:56 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 20:24 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 20:31 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 21:31 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-01 21:36 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-01 21:37 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-01 22:16 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 22:56 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 23:08 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-01 23:13 Starting build #4582 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-01 23:19 Project opensim » mono-2.10.8.1 build #4582: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4582/ 2016-01-01 23:19 ajlduarte: stop avatar move to target on parcel ban enforce 2016-01-01 23:41 Starting build #4583 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-01 23:46 Project opensim » mono-2.10.8.1 build #4583: SUCCESS in 5 min 20 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4583/ 2016-01-01 23:46 ajlduarte: add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active. 2016-01-01 23:58 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-02 00:49 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-02 09:43 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2016-01-02 10:12 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): A NOTE has been added to this issue. 2016-01-02 18:28 hey all is there a call you can do to get the tiles for maps? 2016-01-02 18:40 its ok i have found something that has thanks 2016-01-02 18:43 -!- velusunivers-sys(~Velus@cpc7-know14-2-0-cust425.17-2.cable.virginm.net) has left #opensim-dev 2016-01-02 19:21 hello who is about? 2016-01-02 19:24 Are they? I haven't seen him. ;) 2016-01-02 19:44 ? 2016-01-02 19:45 is the a map system out there for a webui for openims? 2016-01-02 19:46 velusunivers-sys u do check google before asking questions right? lol 2016-01-02 19:46 https://github.com/talat77/opensimmaps 2016-01-02 19:48 thaks AliciaRaven 2016-01-02 20:02 velusunivers-sys: playing off on the old Abbot and Costello "Who Is On First?" routine. :) 2016-01-02 20:03 ok 2016-01-02 20:03 Plugh, can i pm you please 2016-01-02 20:04 ok 2016-01-02 20:11 http://download.osgrid.org/webmap_v1.2.zip 2016-01-02 20:12 is http://map.osgrid.org 2016-01-02 20:12 doesnt have proper var support, but it works 2016-01-02 20:13 you do see the entire var tile. but its placed in a 256c256 square only 2016-01-02 20:16 hey, nebadonPi 2016-01-02 20:17 nebadonPi: May I PM you with a quick(?) question about OpenShot? 2016-01-02 20:19 sure 2016-01-02 20:20 nebadonPi, can i PM you please 2016-01-02 20:21 sure :) 2016-01-02 20:22 oh i wonder if im not getting IM's 2016-01-02 20:22 because this nick is not registered 2016-01-02 20:22 1 second 2016-01-02 20:23 if you guys were IM'ing me i was not getting it before 2016-01-02 20:26 you can add multiple nicks to your account 2016-01-02 20:28 yea I should do that :) 2016-01-02 20:28 i only was nebadonPi because for a bit i was logged in with both machines 2016-01-02 20:28 until i felt my raspberry pi was stable enough 2016-01-02 20:31 where can i access old records 2016-01-02 20:31 flea market? 2016-01-02 20:32 sorry old copies of opensim 2016-01-02 20:34 i thik i found it 2016-01-02 20:35 you can basically get any version you want directly from git 2016-01-02 20:37 http://opensimulator.org/viewgit/?a=summary&p=opensim 2016-01-02 20:45 ok i cant find wat i was looking for hmmmm 2016-01-02 20:46 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): has been RESOLVED. 2016-01-02 20:46 Bug #7796:04 osGetPhysicsEngineType() returns empty string in regions running ubOde 14( http://opensimulator.org/mantis/view.php?id=7796 ): has been CLOSED 2016-01-02 20:47 danbanner: Nice answer. :) 2016-01-02 21:28 AliciaRaven, can i p you please 2016-01-02 21:29 s/p/pm 2016-01-02 21:45 velusunivers-sys: you don't need to PM to ask questions... asking questions and getting answers out in the open gets other people's inputs and can instruct others with similar questions 2016-01-02 21:48 im looking for someone who would be able to help me with a project, im needing someone to create a addon that will allow for rest on opesim, there used to be a rest module but no more 2016-01-02 21:50 i would prefer not to use remoteconsole, it would be for a opensource project a webui for opensim, with a pluginable system and skinable system aswell, so people can add to it and can also do things like add a payment system, add region control group control and so forth, also be able to change the way the whole site looks 2016-01-02 21:51 once i have done it in php i am in talks to have someone to help me do it in nod.js and more 2016-01-02 21:53 ah... negotiating projects... that's cool 2016-01-02 21:53 you are adding REST interfaces to your OpenSim so you can have a PHP program control it? 2016-01-02 21:55 thats my goal, it would start with php but the whole thing about rest is you can have any language talk to it, so once i have the php site done, a mate would help me with node.js and may even get someone to help me with ruby 2016-01-02 21:57 i just need someone to create the rest system for me 2016-01-02 21:59 The idea for StatsManager is to provide a REST/JSON interface for getting stats so a web page could display them 2016-01-02 22:00 nice where is that? and also who manages that project? 2016-01-02 22:00 StatsManager.cs 2016-01-02 22:00 ? where exactly is that 2016-01-02 22:01 https://github.com/Misterblue/SimStats is a simple program for fetching the basic stats and displaying same 2016-01-02 22:02 that is SimStats is just JavaScript (jquery and such) to display the stats 2016-01-02 22:02 where is the statsmanger.cs? is that in the actual system 2016-01-02 22:04 ok found it, 2016-01-02 22:04 are you any good at wrighting modules 2016-01-02 22:05 in StatsManager, parts of OpenSimulator register their stats... then HandleStatsRequest will return those stats in JSON in HTTP requests 2016-01-02 22:06 HandleStatsRequest is registered with the OpenSimulator web server when the modoule is initialized 2016-01-02 22:06 ok, i dont actally know csharp so i would not be able to look through that and work it 2016-01-02 22:08 I've written a few modules in my time... I'm responsible for BulletSim and varregions and probably a few mistakes in OpenSim ;-) 2016-01-02 22:12 misterblue, would you be able to help me with this project please 2016-01-02 22:13 http://files.misterblue.com/SimStats/ is a display of the stats from the BulletSim regions on OSGrid 2016-01-02 22:15 `i know i would need a full new module and would you be able to help me please? 2016-01-02 22:15 I'll help... although I'll try to throw out PHP... I think everything can be done with the right REST interfaces on the regions/grid and JavaScript web pages... no need for another server 2016-01-02 22:17 the replys dont need to be in php, it would be best in json, so that you can write to the rest in either json or xml (whcih would be the best) and return the same? so then you can send commands like create user, create region update user, etc, 2016-01-02 22:19 the php end would be my problem and i would be able to do it 2016-01-02 22:19 something on the order of a more web'ish interface for remote admin? 2016-01-02 22:19 i guess yes, something like that 2016-01-02 22:21 there are xmlrpc libraries for PHP... why not build on the existing interace? (looking for your motivation and requirements) 2016-01-02 22:23 yeah i could do that , but i would like to have something that would be easy for people to add to the project, through xmlrpc would be harder, the only other way around that would be to have a full set of php classes that would do it for you but then that would bulk out the whole site, i want the site to be light wieght but heavy punching, 2016-01-02 22:24 k... and I would want a region interface that could be talked to by JavaScript alone 2016-01-02 22:25 what are the current ablilities on the opensim through xmlrpc 2016-01-02 22:28 http://opensimulator.org/wiki/RemoteAdmin 2016-01-02 22:29 this one has a PHP example down the page: http://opensimulator.org/wiki/RemoteAdmin:RemoteAdmin_Examples 2016-01-02 22:29 ACTION found these pages by Googling "site:opensimulator.org remote admin" 2016-01-02 22:44 hmmm that does seem promosing thanks misterblue i will use that for now and get this up and running soon 2016-01-02 22:45 i hopefully will be able to have the whole system up and ready in about a month or two for show. 2016-01-02 22:46 feel free to ask questions... my IRC client is usually here even if I'm not so just ask a question with my name in it and I'll respond when I get to my computer 2016-01-02 22:51 ok will do 2016-01-02 22:52 the only thing left to think about is the actual mapping system, i have been given a few that i can use but i need to think about them carefully 2016-01-02 22:53 any way i think i deserve a brew right now 2016-01-02 22:56 misterblue, in the openims.ini it has xmlrpc ? what is that about? 2016-01-02 22:58 XMLRPC is also used to talk between the regions so that configuration is probably for that 2016-01-02 22:59 there is a bit just for the remote admin, and something about the xmlrpc aswell but dont seem to be for remote admin 2016-01-02 23:03 misterblue, the only thing remoteadmin dont do that i want the site to do is a avatar choser. so basically the person can chose what they look like before they enter 2016-01-02 23:04 there has been work to do that... I know that Diva's web interface for her version of the simulator does that.... someone around here knows how to set up the inventiroes to allow that 2016-01-02 23:05 ok 2016-01-02 23:05 i will ask about later, but first im going to work on what i have for now 2016-01-02 23:06 lol 2016-01-02 23:07 there is some other bits like i would like it so it would send a email to activate the account and so they cant just signup bots, the other thing is updating the profile without direct access to the db 2016-01-02 23:07 H-H-H, whats the lol for 2016-01-02 23:12 misterblue, where is the remote admin setting on robust? 2016-01-03 00:33 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-03 00:42 velusuniverse-sys: I'd suspect that Robust doesn't have a regular remote admin interface... although I've never looked into it 2016-01-03 00:42 it doesn't 2016-01-03 00:43 there is no need as robust doesn't perform any function you can not perform another way 2016-01-03 00:43 that will mean direct database acccess but direct database access is the gold standard for grids 2016-01-03 00:43 ok so all remoteadmin needs to be done through opensim even if its in a grid mode 2016-01-03 00:44 i don't understand what you need remoteadmin for 2016-01-03 00:44 your user management and whatever will be through some web interface you likely will write and it will work with the database 2016-01-03 00:45 but i want to avoid going through the db directly 2016-01-03 00:45 you can't 2016-01-03 00:45 it's just not designed that way 2016-01-03 00:45 and i would like to do some things that only remote admin does 2016-01-03 00:45 there are a fair few examples of a webui for opensim out there although divas wifi is the only one i know of with an av selector (atleast i think it has one) 2016-01-03 00:45 because it's assumed that grids, to offer the value added functionality they need to offer to be competitive, will need to access things in ways we never thought of 2016-01-03 00:45 so accessing the database is canon 2016-01-03 00:46 we're not about to wrap all possible options a grid runner may want 2016-01-03 00:46 none of us have the cycles to do so 2016-01-03 00:47 yes i know and im not asking that opensijm its self puts it in, i have been asking if someone would be able to help me write a plugin for it. 2016-01-03 00:48 a module to do what you need is what modularization is made for 2016-01-03 00:50 yes i know thats why im wanting help in creating one, im not wanting you to right it into the core of opensim like Melanie_T is trying to say 2016-01-03 00:51 yes.. who knows what the next admin interface might need 2016-01-03 00:52 have you looked at divas wifi iirc it uses a module that could maybe be extended to do whatever 2016-01-03 00:54 For some info on Wifi: http://opensimulator.org/wiki/Wifi 2016-01-03 00:55 velusunivers-sys: what is the reason for your aversion to go to the database? every grid does it and it works fine 2016-01-03 00:57 my understanding is wants to go to t he database but he wants the db code to be in a module that is accessed via some HTTP interface... so model is in module, view is elsewhere 2016-01-03 00:58 More info on the latest Wifi release: http://www.metaverseink.com/blog/diva-addons/wifi-and-other-diva-addons/ 2016-01-03 00:58 H-H-H, I have looked at that but im not good with c# and it dont seem to accept calls it all seems to be in c# and Melanie_T it just is easier to have it go through a api like rest than through db, as the db changes a lot, it means that if there is an update it could break my code, and if i do an update and someone aint on the right version of opensim it would break 2016-01-03 00:59 changes core makes will never reduce the schema 2016-01-03 00:59 only expand it 2016-01-03 01:00 it's a convention that was agreed to make web interfaces possible 2016-01-03 01:00 and you should not be using c# for your website but php 2016-01-03 01:00 ive not looked myself as i use a heavilly modified version of the original opensim webui mish mashed with some remote admin calls :) called by php 2016-01-03 01:00 and use mysqli to access yor database 2016-01-03 01:05 i use pdo not mysqli and it is in php, it would be the calls to the server to create a user that would be done in c# 2016-01-03 01:25 you don't need to call the server to make a user 2016-01-03 01:25 just add the user to the database 2016-01-03 01:25 in php 2016-01-03 01:25 simply create a recolrd in UserAccounts, one in Auth and an inventory root in inventoryfolders 2016-01-03 01:26 the system will do the rest on first login 2016-01-03 13:12 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-99-142.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-03 13:21 Bug #7797:04 Attachment scripts should work in parcels set to group script permissions 14( http://opensimulator.org/mantis/view.php?id=7797 ): has been SUBMITTED. 2016-01-03 18:39 i know you can do a call to :8002/map-1-1000-1000-objects.jpg to get the map tile of the region but is there a call you can do to get all the map info back in something like a xml format 2016-01-03 18:41 in the region db table it says its location is 256000 x 256000 yet its in location 1000 x 1000 so how is that so? 2016-01-03 22:26 velusunivers-sys: the regions table was designed with odd region placements in mind 2016-01-03 22:26 the map service is a linden designed priticol and only works in 256m steps 2016-01-03 22:27 and no, you can't ger an XML map or something like that. again, go to the regions table 2016-01-03 22:27 the database is the way to go. opensim has no c# based tools for managing a grid 2016-01-03 22:27 so where it says 256000 it is actually 1000 ? 2016-01-03 22:27 in part because everyone who made tools, like wiredux, then stopped maintaning them, i part because each grid has different rewuirements 2016-01-03 22:28 and in part because commercial grids will of course not share their USPs 2016-01-03 22:28 like a full featured website 2016-01-03 22:28 yes 2016-01-03 22:28 regions table is grid location times 256 2016-01-03 22:28 it's in meters, not grid spots 2016-01-03 22:29 ok so every loc in the table i would need to devide by 256 to get the location? 2016-01-03 22:29 correct 2016-01-03 22:29 if you want to make your interface in grid spots 2016-01-03 22:29 ok thanks 2016-01-03 22:29 of course, calculating in meters and only dividing by 256 where you have to interface with linden based protocols would be more future-proof 2016-01-03 22:30 and how would i do that 2016-01-03 22:31 well, that is up to you and your php code 2016-01-03 22:31 i cant teach you programming 2016-01-03 22:33 its ok i see that the regions table is in mters anyway. 2016-01-03 22:33 but for the maps for now would be in grids 2016-01-03 22:34 but im thinking of using a new map system anyway 2016-01-03 22:53 just a little question Melanie_T if i do the domain.com:8002/map-1-1001-1000-objects.jpg it shows the map tile, now say region 1 in 1000 1000 location, and its 1024x1024 in size would it show the maptile in that part of the region or would it show just the map tile of 1000 1000 2016-01-03 22:57 only that one tile 2016-01-03 22:57 but you have other zoom levels that show more 2016-01-03 22:57 the "1" in the map-1- thing 2016-01-03 22:57 it's the zoom level 2016-01-03 22:58 try using powers of two in the coords and a digi greater than 1 2016-01-03 22:58 ok so would that show the tile of 1001x1000 or the one 1000x100 2016-01-03 22:58 like map-4-512-512-objects.jpg 2016-01-03 22:58 i know the 1 is the zoom level 2016-01-03 22:58 provided you have sims there 2016-01-03 22:58 1001,1000 2016-01-03 22:58 zoom 1 is a single sim 2016-01-03 22:58 e.g. 256 x 256 2016-01-03 22:59 wat lindens call a sim 2016-01-03 23:00 ok thats good, im thinking of using a system that will call the tiles individually then display them on a grid system so they can be viewed. so then the zoom can be done a different way 2016-01-04 00:10 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-04 02:59 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-04 04:47 Hello, I'm looking for someone to talk to that really knows OpenSim from the C# side of things. Specifically about Meshs 2016-01-04 09:21 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-99-142.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-04 19:37 What does this console message mean? -> ThreadFunc: disable overload mode (Queued 1, Running 3) 2016-01-04 19:38 I just logged in to a region and then I saw massive spew of "Run threadfunc" and "Exit threadfun" messages. 2016-01-04 19:49 Plugh > http://opensimulator.org/mantis/view.php?id=7102 2016-01-04 19:50 yea, that kind of stuff. 2016-01-04 19:50 I have to say though not see it in a while 2016-01-04 19:50 that mantis is from 2014 2016-01-04 19:51 I suspect Oren added that maybe for debugging purposes 2016-01-04 19:51 he says is Normal Behavior 2016-01-04 19:51 I don't often watch the consoles these days. I was looking at one as I'm dealing with a voice related issue then that suddenly happened. 2016-01-04 19:51 yea I have not seen that happen in some time 2016-01-04 19:51 could be the cache was empty 2016-01-04 19:52 hm... Warp3D can result in starving the threadpool? Another reason to offload map generation from OS. 2016-01-04 19:52 first start for a region with a lot of content and no cache is nastay 2016-01-04 19:52 its only if cache is empty i think 2016-01-04 19:52 The region has been running for a while. Shouldn't have been empty. 2016-01-04 19:52 does cache expire? 2016-01-04 19:53 fcache is using the defaults. 2016-01-04 19:53 hmm might expire then 2016-01-04 19:53 let me look 2016-01-04 19:53 um... FlotsamCache 2016-01-04 19:53 yes 2016-01-04 19:53 48 hours 2016-01-04 19:53 so if no one logged in for 48 hours and you restart it 2016-01-04 19:53 might be empty 2016-01-04 19:53 ah. yea, once an hour. 2016-01-04 19:54 oh. 48 hours to keep assets on disk but cleans up cache once an hour. 2016-01-04 19:54 yes 2016-01-04 19:54 checks every hour anything older than 48 goes bye bye 2016-01-04 19:54 ok 2016-01-04 19:54 there is a deep scan setting though 2016-01-04 19:55 maybe not anymore 2016-01-04 19:55 i dont see it in the example 2016-01-04 19:55 i tend to keep my caches eternal 2016-01-04 19:55 hard drive is cheap :) 2016-01-04 20:21 So other people keep saying when I complain about wanting to install a package that has a ton of dependencies (ie. mostly crap I don't think I'll ever need). :) 2016-01-04 20:22 I need libcurl to compile a program the other day and I had to install 14 other packages to get that one. 2016-01-04 23:12 Hi. I experience an annoying bug. I teleported to an region, that seems to use 2016-01-04 23:12 an older server-version. Once I am here, I cannot teleport away. I only get 2016-01-04 23:12 this message: your region protoceol is 0.2. we only accept 0.3-0.6 2016-01-04 23:15 I had to log off and log into a another region 2016-01-05 00:01 Wanderer_42: correct. some people are using ancient versions that are locked out in the 0.9 release 2016-01-05 00:01 there has to be a point where we can not support ancient versions any longer and that point is now 2016-01-05 00:01 that sim must have been 0.6.9 2016-01-05 00:01 I think, it would be better, to disallow to tp to that regions 2016-01-05 00:01 as we support all of 0.7 and 0.8 2016-01-05 00:02 newbies are confused if that happens 2016-01-05 00:02 smxy is the operator of a hypergates grid and it's very important for him that as many sims as possible stay reachable 2016-01-05 00:02 so we tried to make this as flexible as we can while still dropping the ancient protocol 2016-01-05 00:02 no one should be running 0.6.9 anymore 2016-01-05 00:02 I understand 2016-01-05 00:02 it's 4 years old 2016-01-05 00:03 i can crash that version sim with a single UDP packet! 2016-01-05 00:03 meaning to say it's not secure 2016-01-05 00:03 Hello, I'm looking for someone who has in depth knowledge about meshs within the servers c# code. 2016-01-05 00:04 Joshhua5: it's not like the server really does a lot with them 2016-01-05 00:04 the conversion from dae to LLSD happens int he viewer 2016-01-05 00:04 all the server does is to generate the physics mesh 2016-01-05 00:04 from the physics subsection of the uploaded data 2016-01-05 00:04 I only really need to access them, but I'm having issues with finding where they're stored or how to access them without manually reaching out to the database 2016-01-05 00:05 access from where, to do what? 2016-01-05 00:05 Physics Mesh would probably be good enough. 2016-01-05 00:05 I have access to the Scene object from a regional module 2016-01-05 00:05 ok 2016-01-05 00:05 mesh objects are sculpt type 5 2016-01-05 00:06 if you see sculpt type 5, the sculpt map asset id is in fact not a sculpt map 2016-01-05 00:06 but rather the asset id you need to retrieve to access the mesh data 2016-01-05 00:06 This is perfect :) 2016-01-05 00:06 so you would call m_scene.AssetService.Get(id) 2016-01-05 00:06 you will get an AssetBase 2016-01-05 00:06 the Data member is base64 encoded 2016-01-05 00:07 in ODE format? 2016-01-05 00:07 once decoded, you will find a LLSD map 2016-01-05 00:07 the LLSD map tells you data offset and length for each LOD 2016-01-05 00:07 or it may also tell you the LOD has no geometry 2016-01-05 00:07 the offsets refer to the data following the LLSD header 2016-01-05 00:08 it's zlib compressed 2016-01-05 00:08 once uncompressed (from the data offset for the data length bytes 2016-01-05 00:08 it is again a LLSD map 2016-01-05 00:08 LLSD Inception 2016-01-05 00:08 which contains the vertex and UV info in a rather easily discernible format 2016-01-05 00:09 Thank you, you've saved me hours of work trying to figure it out. 2016-01-05 00:09 this is not pseudocode but it's also not using anything you're familiar with 2016-01-05 00:10 it's a snippet from a closed source tool I have 2016-01-05 00:10 -!- Wanderer_42(~kvirc@dslb-092-072-161-158.092.072.pools.vodafone-ip.de) has left #opensim-dev 2016-01-05 00:10 uint8_t *d = data; 2016-01-05 00:10 dec->Decode(&d); 2016-01-05 00:10 dec->DebugDump(); 2016-01-05 00:10 printf("Header length = %d\n", d - data); 2016-01-05 00:10 uint8_t *outbuf = (uint8_t *)malloc(16384); 2016-01-05 00:10 int outsize = 16384; 2016-01-05 00:10 int ret = inflate(d + 16896, 33214, &outbuf, outsize); 2016-01-05 00:10 printf("ret = %d\n", ret); 2016-01-05 00:10 d = outbuf; 2016-01-05 00:10 dec = new LLSDDecode(); 2016-01-05 00:10 dec->Decode(&d); 2016-01-05 00:11 in this, 16896 is the data offset from the first LLSD 2016-01-05 00:11 33214 is the data length 2016-01-05 00:11 and "d" is the pointer to the byte right after the LLSD preamble 2016-01-05 00:12 the LLSD format used is the one from the linden wiki 2016-01-05 00:12 OSDDecode may or may not know the forma 2016-01-05 00:13 the zlib compressionis the mean part because it makes it look like gibberish to the inclined reverse engineer 2016-01-05 00:21 Thank you and have a good day. That's some nice C++ btw 2016-01-05 00:22 it's rather sloppy actually in that this doesn't free dec before assigning to it again, thereby leaking a LLSDDecode 2016-01-05 00:22 but since this is a command line tool and the OS will free up all memory, I didn't care there 2016-01-05 01:13 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-05 01:38 Now that you mentioned it, the OCD is kicking in... FIX IT PLZ 2016-01-05 01:39 ACTION LOLz 2016-01-05 01:48 Melanie_T, can bot npc's cross regions? 2016-01-05 01:48 there is no such thing as a bot npc 2016-01-05 01:48 it's either a bot 2016-01-05 01:48 or a npc 2016-01-05 01:48 a bot 2016-01-05 01:49 bots are users and to that degree are limited only to what the bot program can do 2016-01-05 01:49 if you're running a full bot like pikkubt or tekbot, it can do anything youprogram, including cross regions 2016-01-05 01:53 what protocol the clients use to communicate with the server 2016-01-05 01:54 LLUDP/CAPS 2016-01-05 02:08 This sculpt map that you're talking about is it the SculptTexture? .Shape.SculptTexture 2016-01-05 02:08 yes 2016-01-05 02:08 on meshes (SculptType 5) it's the mesh asset ID 2016-01-05 02:08 you do need to fetch it 2016-01-05 02:14 And it's a Base64 char array? 2016-01-05 02:17 as above 2016-01-05 02:17 data is base64 encoded 2016-01-05 02:18 once it is decoded, you can read the control structore using OSD 2016-01-05 02:18 it will give you offsets and sizes into the flollowing blob 2016-01-05 02:18 you need to extract and zlib decompress the part of the blob indicated 2016-01-05 02:18 and LLSD parse the result 2016-01-05 02:19 which one that is dependson the desired LOD 2016-01-05 05:11 Hello, it seems that health meter is broken in opensim v0.9.x 2016-01-05 05:11 Melanie, you still there? 2016-01-05 05:13 Meshmerizer.cs:554, Isn't this a redundant allocation of OSD? as DecompressOsd will allocate the variable on line 560 2016-01-05 05:29 I can confirm, it indeed is a redundant allocation of OSD 2016-01-05 06:55 Is there code inside OpenSim that generates the mesh of primatives? 2016-01-05 06:55 non mesh primatives 2016-01-05 21:46 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-05 23:41 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-06 00:45 hello on the auth table what does the account type for? 2016-01-06 00:45 and whats the web login key for? 2016-01-06 00:59 Account type is one of those things that is just string that can show up in a viewer when looking at someones profile. 2016-01-06 00:59 ok 2016-01-06 00:59 and login key? 2016-01-06 00:59 and token table? 2016-01-06 01:00 No idea. You could check the wiki to see if its documented. I doubt either of them will be. 2016-01-06 01:00 no hey ain 2016-01-06 01:01 Account type will appear at the top of the Account: box in the profile dialog. 2016-01-06 01:01 ok 2016-01-06 01:01 I use that in a grid to identify staff members. 2016-01-06 01:01 ok 2016-01-06 01:02 Someone can claim to work with the grid but you can check their profile and see if it mentions if they are staff or not. 2016-01-06 01:02 in the avatars table you have the value serial, and avtar type what are they, im guessing type is 1 male 2 female? or other way round 2016-01-06 01:02 ok 2016-01-06 01:04 http://opensimulator.org/wiki/Database_Documentation 2016-01-06 01:05 i have looked trhgough that at http://opensimulator.org/wiki/Avatars but it says serial and type but it dont explain it 2016-01-06 01:05 Serial is more about inventory management. It can be used o detect if there has been a change in an item between the DB and what version has been cached by a viewer. 2016-01-06 01:05 I believe that's how its used. 2016-01-06 01:05 ok and avatar type? 2016-01-06 01:06 im guessing male/female 2016-01-06 01:06 It just shows up under New Style Wearables and isn't documented. I would have to look at the code to see if I could figure out what its for. 2016-01-06 01:07 ok 2016-01-06 01:08 I was dealing with something recently that determined male, female, or other. I'm trying to think what it was and how it did it. I think it had to do with the shape. 2016-01-06 01:08 ok 2016-01-06 01:08 Someday the wiki documents about the DB structure will be complete. That day isn't today. :) 2016-01-06 01:08 lol 2016-01-06 01:09 in the docs to be identified does that mean you dont realy know? 2016-01-06 01:11 Sorry, not following you with that comment. 2016-01-06 01:11 Dwell 2016-01-06 01:11 To be identified. in one of the wikis for db 2016-01-06 01:11 under land 2016-01-06 01:12 yes, that would mean the person who created the notes about that table doesn't know how the field is used. 2016-01-06 01:12 ok 2016-01-06 01:13 do you know what dwell means in land 2016-01-06 01:13 Land auctions are something from SL. You can set land to be auctioned but to do so also requires it be done by an avatar with a very specific UUID 2016-01-06 01:13 ok? 2016-01-06 01:14 dwell is a number that is supposed to indicate popularity of a region based on some magic formula involving number of avatars visiting it, over what time period, and duration of stay. It isn't implemented in OpenSim. 2016-01-06 01:15 is there any info on the groups and the profiles db files? 2016-01-06 01:16 Not that I know of. That wiki page is the main source of DB info. I don't know if anything is written down elsewhere for groups and profiles. 2016-01-06 01:17 hm... that wiki page should be updated now that there is core groups and core profiles. 2016-01-06 01:17 ok 2016-01-06 01:22 wih groups you need simain grid 2016-01-06 01:23 No you don't. Groups is implemented in core. You can use the core version of groups or you can use the addon phpxmlrpc based groups module. 2016-01-06 01:24 ok v2 which is that 2016-01-06 01:25 v2 groups would refer to the built-in version. 2016-01-06 01:35 ok 2016-01-06 02:12 Plugh, whatis the tble agentpref 2016-01-06 02:20 Not sure. Some sort of avatar preferences. It is one of the newer tables. 2016-01-06 02:20 Another one to add to the wiki page\ 2016-01-06 02:21 ok i was wondering about the accesspref it has a M wondered if that was male female show 2016-01-06 02:23 what is the user title in useraccounts 2016-01-06 02:23 oh, I remember now. There is an OSSL function called osGetGender. That would be a place to check to determine how gender is determined. 2016-01-06 02:24 ok where do i find that info? 2016-01-06 02:24 http://opensimulator.org/wiki/OsGetGender 2016-01-06 02:25 ok got that but it still dont tell me much 2016-01-06 02:26 It says gender is based on shape selection 2016-01-06 02:26 and where cn i find out the shape selection 2016-01-06 02:28 i am checking now somethinf 2016-01-06 02:29 Shape is just another one of the attachments/wearables. 2016-01-06 02:30 what about in assests 2016-01-06 02:32 im guessing wariable 0:0 2016-01-06 02:32 The shape reference in the Avatars table would refer to the actual shape asset in the assets table. 2016-01-06 02:33 ok i cant seem to find an asset 2016-01-06 02:33 i found the table but not the asset info 2016-01-06 02:34 Hm... wearable info seems to have two UUIDs in the one field separated by : 2016-01-06 02:35 yeah i know 2016-01-06 02:36 ahhh the second id is the shape so whats the first id on it? 2016-01-06 02:37 so im wondering what the fist bit is for 2016-01-06 02:42 ok not what i though 2016-01-06 02:51 hmmm might be in the blob im looking throuugh it and see what i can find out 2016-01-06 02:55 as far as i know: the first UUID is the InWorld UUID while the second one is the assetId. But i can be wrong 2016-01-06 02:55 ok 2016-01-06 02:55 the second is asset uuid 2016-01-06 02:56 im just t it works withshape? 2016-01-06 02:57 osGetGender reads the Shape-Values if its set to Female otherwise its Male. Works pretty well for me. 2016-01-06 03:23 i think i found it now but you would need to go into blob of the db file and i think it 32 on it 2016-01-06 03:24 but will need to be double checked 2016-01-06 03:26 hmmm its on about visual prim 2016-01-06 03:26 params sorry 2016-01-06 03:28 i think i need to find some more info on this 2016-01-06 03:28 but i will have to do more info on this completely 2016-01-06 03:29 again it would be more help if you told us what you are trying to achieve 2016-01-06 03:29 rather than asking about a single detail 2016-01-06 03:29 im try8ing to find out how to figgure if someone is male or female withing the db 2016-01-06 03:30 that is easy 2016-01-06 03:30 how then? 2016-01-06 03:30 access inventoryfolders to find the folder ID for the CurrentOutfit folder of that person 2016-01-06 03:30 access inventoryitems to find the folder, it contains inventory links 2016-01-06 03:30 there is only one item in the folder that is a shape (wearable type 0) 2016-01-06 03:31 ao it will have an inventory type of BodyPart 2016-01-06 03:31 and a flags field of 0 2016-01-06 03:31 the asset ID in that item is the inventory id of the linked item, retrieve it to get the real asset id 2016-01-06 03:31 then, retrieve that asset from the assets table 2016-01-06 03:32 it is a binary file you will have to parse 2016-01-06 03:32 it has the visual params currently used by that avatar, regardless of whether they're online or offline 2016-01-06 03:32 you already know what to so with visuaparams from your looking in tot os function 2016-01-06 03:33 however, while the os function only works in a simand only while the avatar is there, that database method works at all times 2016-01-06 03:36 ok doing that but i changed the shape name, so going by name of shape would not work all the bits in there have the type of 0 and when i check the assetid against assets its showing it dont exist? 2016-01-06 03:37 as i said 2016-01-06 03:37 the current outfit folder has inventory LINKS 2016-01-06 03:37 so you need to take ALL entries in that folder 2016-01-06 03:37 and treat their asset ID as inventory ID 2016-01-06 03:37 ok 2016-01-06 03:37 to get the referenced item 2016-01-06 03:37 IT will have a real asset IT 2016-01-06 03:38 and only ONE of the referenced item has an inventory type of BodyPart and a flags field of 0 2016-01-06 03:38 that is the shape 2016-01-06 03:38 it's like with highlanders 2016-01-06 03:38 there can only be one 2016-01-06 03:47 this is the dump of the inventryitems table http://pastebin.com/3WYdN5Ch this is the folderid fbde39bf-0d7f-4401-bdd9-b927d3e2c1b5 now where does it show the warable type 0 and the inventry type of bodypart? 2016-01-06 03:48 and where i know what is the actual body shape when i put the asset id in the assets tbl it shows nothing 2016-01-06 03:48 the dump is useless 2016-01-06 03:48 there is none 2016-01-06 03:48 rather 2016-01-06 03:48 it takes too much time for me to sift through it 2016-01-06 03:49 give me the output of select * from inventoryitems where parentFolderID='fbde39bf-0d7f-4401-bdd9-b927d3e2c1b5'; 2016-01-06 03:49 what colum then shows the wareable type ? and which column shows the inventry type of bodypart? 2016-01-06 03:49 either asset type or invetory tye can be used to determine what s a body part 2016-01-06 03:50 flags is the wearable type 2016-01-06 03:50 http://pastebin.com/UCVLXns9 2016-01-06 03:50 there is a lot of stuff on the wiki and elsewhere 2016-01-06 03:51 you need to understand 2016-01-06 03:51 i have a few minutes to give hints 2016-01-06 03:51 but if you want me to do your work for you you have to pay me to do it 2016-01-06 03:52 see, type 24 is the link type 2016-01-06 03:52 ok 2016-01-06 03:52 now you need to look at ALL records in that list like this 2016-01-06 03:52 '6dd07e07-64ec-40e2-b010-d93bc2260a0d', 24, 'Default Shirt', '@400', 647168, 647168, 18, '7bde0f14-0918-4005-b9cc-bc706705a619', 647168, 581632, 0, 0, 1451482782, '00000000-0000-0000-0000-000000000000', 0, 0, '3e7f14c4-e478-4e8a-9d85-9b8e65c8f771', '7bde0f14-0918-4005-b9cc-bc706705a619', 'fbde39bf-0d7f-4401-bdd9-b927d3e2c1b5', 647168) 2016-01-06 03:52 ok 2016-01-06 03:52 here 6dd07e07-64ec-40e2-b010-d93bc2260a0d is the asset 2016-01-06 03:52 so you get 2016-01-06 03:52 select * from inventoryitem where inventoryID='6dd07e07-64ec-40e2-b010-d93bc2260a0d'; 2016-01-06 03:53 see how i use the asset id as an item id here? 2016-01-06 03:53 ok right i know the asset for the shape is under name dd (new) (new) 2016-01-06 03:53 that is because it was a type 24 (link) 2016-01-06 03:53 so going through that whole list 2016-01-06 03:53 retrieving the invebtory items that are referenced 2016-01-06 03:53 you can find type 13 flags o 2016-01-06 03:53 i'm feeling generous today 2016-01-06 03:55 select b.* from inventoryitems as a left join inventoryitems as b on a.assetID=b.InventoryID where a.parentFolderID='fbde39bf-0d7f-4401-bdd9-b927d3e2c1b5' and b.assetType=13 and b.flags = 0; 2016-01-06 03:56 right i have somethign now 2016-01-06 03:56 that is that avatar's shape 2016-01-06 03:56 now you can use that assetID on the assets table to get the shape record 2016-01-06 03:57 one sec 2016-01-06 03:57 ok now when i do that search on the assets i get nothing 2016-01-06 03:58 i.e a search for the assetid in the assets 2016-01-06 03:58 maybe that avatar's shape is broken? 2016-01-06 03:58 ok 2016-01-06 03:58 give me the output of the join i sent you 2016-01-06 03:58 also, look if that has the right name 2016-01-06 03:58 Is it possible to send commands from the server to a client to have them draw debugging boxs? 2016-01-06 03:59 Joshhua5: no. those controls are all viewerside 2016-01-06 03:59 http://pastebin.com/QkUt7XS7 2016-01-06 03:59 Time to get creative 2016-01-06 04:00 Joshhua5: regarding your last question, yes, there is prim meshing code in opensim but it's not likely to do what you want. it's for physics 2016-01-06 04:00 anyway i have an old avatar shape binary downloaded and i can view it in notepad++ how do i find the shape in that? 2016-01-06 04:01 the gender in that sorry 2016-01-06 04:01 That's actually a pretty good idea 2016-01-06 04:01 79e82f4e-83f5-58a7-199d-99fe2abef868 shoud be a valid asset in your assets database 2016-01-06 04:01 the name you told me matches what i see 2016-01-06 04:01 I only want to draw the boxs of a oct tree for debugging purposes 2016-01-06 04:02 so it may be exactly what I need 2016-01-06 04:02 so select * from assets where id='79e82f4e-83f5-58a7-199d-99fe2abef868'; 2016-01-06 04:02 should spit out the shape unless your asset table is b0rked 2016-01-06 04:02 ok got it now 2016-01-06 04:03 Melaine, did you see my message about the redundant allocation in Meshmerizer? 2016-01-06 04:03 i have opened it in notepad++ 2016-01-06 04:04 well, in C#, unlike C++, the old content of the ref is GCd 2016-01-06 04:05 C++ leaks it if you reassign a pointer 2016-01-06 04:06 Yeah, and the allocation would probably be optimized out in a release build, but it was more because it was a pointless performance penalty than memory allocation. 2016-01-06 04:07 ok im guessing it has something to do with 32 40 80 100 in the file as between male and female they change 2016-01-06 04:07 the data in that file is versioned 2016-01-06 04:07 there are multiple versions of this format around 2016-01-06 04:07 so you need to really decode it 2016-01-06 04:07 not just access a single byte 2016-01-06 04:08 because it may not be the same byte from file to file 2016-01-06 04:08 ok how would i 2016-01-06 04:08 however, the source to osGetGender will set you straight on how to go about decoding it ;) 2016-01-06 04:08 just do as it says, don't do as it does ;) 2016-01-06 04:09 to paraphrase "Jesus he knows me" 2016-01-06 04:10 in notepade++ i have this http://pastebin.com/C6Pn35Sy 2016-01-06 04:11 and i don understand the code 2016-01-06 04:11 in the source of the actual c# 2016-01-06 04:11 well, you need to parse that file 2016-01-06 04:11 and find the parameter you're interested in 2016-01-06 04:12 ok how would i pharse it? 2016-01-06 04:12 sorry, teaching you how to write a text file parser isn't something i relish 2016-01-06 04:12 wht format would i need to pharse? 2016-01-06 04:12 you come to this with very little programming experience, it feels 2016-01-06 04:12 and i'm trying to help you along 2016-01-06 04:12 but you do need to use google forthe basics 2016-01-06 04:13 or pay to have it done 2016-01-06 04:13 it's not a standard format 2016-01-06 04:13 you need to write your own 2016-01-06 04:13 and don't forget, the file is UTF-8 2016-01-06 04:13 what format is it 2016-01-06 04:13 a linden designed one 2016-01-06 04:14 you need to wrte your own parser 2016-01-06 04:14 and what is it called? 2016-01-06 04:14 it has no name 2016-01-06 04:14 i cant write one or get someone to write one with out know 2016-01-06 04:14 YOU HAVE TO WRITE YOUR OWN PARSER 2016-01-06 04:14 it's not any standard format 2016-01-06 04:14 you'd have to show it to whoever you pay 2016-01-06 04:14 so the format has no name? 2016-01-06 04:14 and show them 100+ of them 2016-01-06 04:14 in different versions 2016-01-06 04:15 so they can analyze it 2016-01-06 04:15 i never said it's easy 2016-01-06 04:15 i know 2016-01-06 04:15 the format must have a name 2016-01-06 04:15 but while i'm a core developer and always happy to help with the opensim specific parts you can't get anywhere else 2016-01-06 04:15 or there must be some docs on the format 2016-01-06 04:15 the stuff that is general programming knowledge, you have to get elsewhere 2016-01-06 04:15 no name, no docs 2016-01-06 04:16 and LL may change it at any time without notification 2016-01-06 04:16 it's a linden labs in-house format 2016-01-06 04:20 Bug #7784:04 Scripts do not reset with llResetScript 14( http://opensimulator.org/mantis/view.php?id=7784 ): A NOTE has been added to this issue. 2016-01-06 04:22 Wouldn't it be a little faster to find the shape UUID by using the "Wearables 0:..." entries in the Avatars table? 2016-01-06 04:22 it seems so Plugh 2016-01-06 04:23 but im having trouble getting my head round pharsing the file 2016-01-06 04:23 Either way you will still wind up with a block of data to decode. 2016-01-06 04:23 Melanie_T: what are you currently working on with OpenSim? 2016-01-06 04:24 Joshhua5: The only other thought about decoding the shape data is to look at what is done in the viewer code. 2016-01-06 04:24 yeah and im trying to figure out how to decode it, i have figgered out in notepad++ which bits change on the male to female, but im being told from what i can tell is have her pay to make a pharser or try and figure it out my self with no info to go on 2016-01-06 04:24 Bug #7784:04 Scripts do not reset with llResetScript 14( http://opensimulator.org/mantis/view.php?id=7784 ): A NOTE has been added to this issue. 2016-01-06 04:24 Bug #7784:04 Scripts do not reset with llResetScript 14( http://opensimulator.org/mantis/view.php?id=7784 ): A NOTE has been added to this issue. 2016-01-06 04:24 I don't know if that would make things any better or worse in trying to find out. One problem is viewer are written in C++ while OpenSim is in C# 2016-01-06 04:25 Plugh: The avatars table is likely to go away in the 0.9 cycle 2016-01-06 04:25 Thankfully there's the CLR to help with that 2016-01-06 04:25 it's deprecated and can't hold all avatar data anymore due to format constraints 2016-01-06 04:25 Melanie_T: Really? What is going to replace it? 2016-01-06 04:26 it's been replaced 2016-01-06 04:26 with the COF 2016-01-06 04:26 that table is merely kept up to data up to the limit if it's capabilities for compatibility's sake 2016-01-06 04:26 What is COF? I think its first time I'm hearing about it. 2016-01-06 04:26 it is never read from anymore, only written 2016-01-06 04:26 CurrentOoutfitFolder 2016-01-06 04:26 oh, that thing SL introduced. 2016-01-06 04:26 a special folder in inventory containing inventory links to what is worn 2016-01-06 04:27 Joshhua5: I'm workig on great things :) 2016-01-06 04:27 Joshhua5: and they're meshy which is why i could give you the off-the-cuff answer on mesh decoding 2016-01-06 04:27 velusunivers-sys: you don't have to pay me, you can pay any other competent programmer you like 2016-01-06 04:28 and like me, they will take one look at the format and know what to do 2016-01-06 04:28 Make sure you clean up after that meshy activity ;D 2016-01-06 04:28 ;) 2016-01-06 04:29 how much would you charge for a pharser? 2016-01-06 04:29 and i think i need to lay off the ecig as im getting light headed 2016-01-06 04:29 I just looked at the pastebin. If that file is just text like that, it would be easy to parse. 2016-01-06 04:30 see! vindication! told you so, coders know ;) 2016-01-06 04:30 ok do you think you can help with the pharser? 2016-01-06 04:30 you need that in PHP? 2016-01-06 04:30 yes 2016-01-06 04:30 it's not a lot of work :) 2016-01-06 04:31 and am i right in sayijng its 32 40 80 100? 2016-01-06 04:31 Shh Melanie_T.... That'll be $100 for the parser 2016-01-06 04:31 yes that was about my ballpark, too 2016-01-06 04:34 A programmer can take an educated guess as to which parameter in the file is likely to be the one that indicates gender. 2016-01-06 04:35 from looking at 4 of them 2 with simple changes (female to male) and 2 with complete shape changes (body and such male/ female) the only consistent changes of the lot is the 32 40 80 100 2016-01-06 04:36 velusunivers-sys: You pasted a text file for us to see. Why do you keep talking about the decimal values of the bytes in the file? 2016-01-06 04:36 Bug #7784:04 Scripts do not reset with llResetScript 14( http://opensimulator.org/mantis/view.php?id=7784 ): A NOTE has been added to this issue. 2016-01-06 04:37 they are the only bytes i seen change on it i can show you another 2016-01-06 04:38 http://pastebin.com/C1QqN5Wk 2016-01-06 04:39 you just can't treat this as simply bytes and expect them to be in the same place 2016-01-06 04:39 that is what a parser does 2016-01-06 04:39 finds out where they are for any given shaoe 2016-01-06 04:39 velusunivers-sys: It is text. Have you never tried to look and compare the contents of two text files before? 2016-01-06 04:39 yes i have 2016-01-06 04:40 It doesn't seem like it as you keep talking about the values of the bytes in a text file. 2016-01-06 04:41 btw, my guess is that those two files are for the same gender but I'd have to see files for known male and female shapes to be sure. 2016-01-06 04:41 they are different genders 2016-01-06 04:44 ok. If that is so, more data is needed to find the gender indicator. 2016-01-06 04:45 how much more? 2016-01-06 04:47 Not as much as I first thought. 2016-01-06 04:47 so how much? 2016-01-06 04:48 I'd like to stick around a bit more to see how this plays out but I have a cat calling for me and I need to get some practice time in on my guitar. 2016-01-06 04:48 ok i will let you know what i find out 2016-01-06 05:08 Melanie_T: that idea about sending the physics mesh, that would require that I create an Asset with that mesh, bind the physics mesh and then create an object on the client with that mesh? 2016-01-06 05:08 sending? 2016-01-06 05:08 any LLSD capable CAPS cleint can already access mesh assets 2016-01-06 05:08 including the physics mesh 2016-01-06 05:09 But I want to create one from a RegionalModule, so sending isn't the challenge, it's more creating the mesh from C#. 2016-01-06 05:10 you don't need to create it 2016-01-06 05:11 every mesh should already have one 2016-01-06 05:11 f not, you use a visual mesh 2016-01-06 05:11 of the desired LOD 2016-01-06 05:12 I'm trying to show some debugging information on the viewer. It would be nice to view the physics mesh without making the whole view wireframe 2016-01-06 05:13 the you just need to make the viewer use the physics mesh it already gets 2016-01-06 05:13 that is all viewerside 2016-01-06 05:13 ok i hve isolated the actual byte its 80 now to work on a parser 2016-01-06 05:14 It doesn't already get one, no mesh exists. 2016-01-06 05:14 I'll explain what I'm trying to do in detail 2016-01-06 05:14 the viewer will request a mesh asset 2016-01-06 05:14 it eaither has a phys mesh or it doesn't 2016-01-06 05:14 if it doesn't, you need to use a visual mesh or none 2016-01-06 05:15 I've got an Octree which I've grabbed all the nodes in that tree with a position in width. From there I want to view this octree on the viewer, so from the idea you said earlier, I'll create a mesh from the information I have and then create an object on the viewer with that mesh 2016-01-06 05:16 I can have a physics mesh and no visual mesh right? 2016-01-06 05:16 if you want to see it 2016-01-06 05:16 you need a visual mesh and no physics mesh 2016-01-06 05:16 with Firestorm I can enabled the developer option to render physics meshs? 2016-01-06 05:16 ok 2016-01-06 05:17 well, if that helps you 2016-01-06 05:17 but you still need to send ObjectUpdate to show your created object 2016-01-06 05:17 ok, i'ts pretty late 2016-01-06 05:17 you ave your food for thought for the day 2016-01-06 05:17 I'll eat that for the next few days 2016-01-06 05:17 and thank you for the idea 2016-01-06 05:18 yw 2016-01-06 05:54 Melanie_T, where would i find the definitions of the params in the asset data? i have noticed each param number has a value and each number means some part of the system, i.e in asset type hair contains only a couple of params and the shape contains quite a few (between 80 - 143 so far as i have seen) i think i can create a parser now from this but i need to know what each number means, but i would need to know 2016-01-06 05:54 where to find this info? would it be in the c# of the system, if so where? or would it be in something else (libmov or somthing)? if so where? 2016-01-06 06:07 ok got it in libopenmetaverse now i need to work on a parser for it 2016-01-06 06:17 hmmmm had a thought just a quick one, i might be able to create a online body shape editor 2016-01-06 16:42 wow Oculus rift is 599$ 2016-01-06 16:42 they are insane 2016-01-06 16:42 I do not see how a 599$ oculus can succeed 2016-01-06 16:58 Yea, was going to order one but not at that price. 2016-01-06 16:59 same ere 2016-01-06 16:59 I was thinking it was going to come in at about $299, but noooo. 2016-01-06 17:01 We really need a way to use Google Cardboard with Opensim. 2016-01-06 17:01 I can afford that lol 2016-01-06 17:08 i can make it lol 2016-01-06 17:10 latency is a problem there 2016-01-06 17:10 you would end up dizzy with a headache 2016-01-06 17:10 feeling nauseas 2016-01-06 17:13 I think most VR does that, even OR to some extent. 2016-01-06 17:15 oh ya 2016-01-06 17:15 the new rift is supposed to be like 97% better than original 2016-01-06 17:15 the original after about an hour i wanted to die 2016-01-06 17:15 horrible car sickness feeling 2016-01-06 17:16 still i doubt its 599$ better 2016-01-06 17:16 lol 2016-01-06 17:16 high price like that to me says, they dont beleive in their product 2016-01-06 17:16 they expect it to be a one time purchase 2016-01-06 17:16 with little eco system backing it 2016-01-06 17:16 its not a loss leader device 2016-01-06 17:17 its a strictly for profit device 2016-01-06 17:17 leads me to beleive there will be very shallow support 2016-01-06 17:22 Perhaps they are trying to get as much money back of their development costs as they aren't sure how big a market they will have 2016-01-06 17:22 New tech always costs a lot at first. Price comes down over time. 2016-01-06 17:24 I still remember seeing 17" LCD monitors at a local store costing around $1,000. 2016-01-06 17:24 ya maybe, but for Facebook to say they expect a billion people to use Oculus 2016-01-06 17:24 and then all of this nonsense 2016-01-06 17:24 first off the specs are ridiculous 2016-01-06 17:25 even if you can afford the device, you need minimum Nvidia 970GTX 2016-01-06 17:25 thats minimum 2016-01-06 17:25 the 970GTX is faster than the original Nvidia Titan Black 2016-01-06 17:25 and costs about 300-350$ depending on model 2016-01-06 17:25 so your already at 1000$ to use an oculus 2016-01-06 17:26 at its bare minimum requirements 2016-01-06 17:26 if you want the optimal experience 2016-01-06 17:26 your probably looking at more like 1200-1300$ purchase for a 980GTX 2016-01-06 17:26 quite litearlly you need the second fastest consumer video card on the market right now to use the oculus 2016-01-06 17:27 which has a market saturation of about 1% 2016-01-06 17:27 world wide 2016-01-06 17:27 couple that with high price, and who the hell is going to use this thing 2016-01-06 17:30 that is 1% of gaming machines too 2016-01-06 17:30 not all computers 2016-01-06 17:36 virtual reality can be dangerous... 2016-01-06 17:36 https://twitter.com/RoboticSteve/status/684774028960231426?ref_src=twsrc^google|twcamp^serp|twgr^tweet 2016-01-06 17:43 lol 2016-01-06 17:45 i see nothing 2016-01-06 17:46 Velus-universe https://twitter.com/RoboticSteve/status/684774028960231426 2016-01-06 17:47 yea i chopped everything after ? off 2016-01-06 17:47 and it loaded for me 2016-01-06 17:48 so did i 2016-01-06 17:48 the full link from google was full of base64 encoded meta crap, damn twitter lol 2016-01-06 17:48 after i said it i noticed 2016-01-06 22:27 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-99-142.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-06 22:38 nebadon: wow. That's crazy how much it would cost in total to get and use an OR. 2016-01-06 22:59 yea its kind of upsetting 2016-01-06 23:00 facebook has been saying up until even about 1-1.5 months ago 2016-01-06 23:00 that it would be "around 350$ USD ballpark" 2016-01-06 23:00 last i checked 599$ is way out of that ballpark 2016-01-06 23:02 At least VR is making some decent progress. Getting to the point I'd actually buy, though probably not for that much. :P 2016-01-06 23:03 Whenever we actually get to Sword Art Online level of VR tech, that's something else. Take all my monies! :D 2016-01-06 23:04 my fear is that this is a sign that Facebook thinks this device is a 1 time purchase 2016-01-06 23:05 they double the price and literally have zero eco system at launch 2016-01-06 23:05 that to me is a big red flag 2016-01-06 23:06 not to mention that if you want the joysticks that go with it, im guessing thats going to be another 100-250$ range 2016-01-06 23:07 im sure they will sell a bunch of them right off the bat, unless they come up with something so amazing no one can say no, which if they had something like that they would be talking about it and showing it already I suspect 2016-01-06 23:07 i just dont see this being a huge success 2016-01-06 23:09 I very much doubt anything released at this stage will qualify as a huge success, if any notable success at all. VR right now is a cool, expensive toy that's reaching the point of being an actual viable product but not there yet. 2016-01-06 23:09 the problem is if everyone who spends 1000+$ on one of thee setups has nothing to play or do with it 2016-01-06 23:10 its going to cause a lot of anger and resentment and that will be a huge setback for VR 2016-01-06 23:10 That's it exactly. ^ 2016-01-06 23:11 Even if the tech is affordable and functional, if you have nothing to do with it, the novelty wears off quick and it just ends up in the drawer. 2016-01-06 23:11 yea 2016-01-06 23:11 after about an hour with the oculus I was fully sastisfied havent had a desire to try it again since 2016-01-06 23:12 the experience was cool, but somewhat exhausting 2016-01-06 23:12 the setup is quite difficult 2016-01-06 23:12 its a ton of wired spaghetti mess 2016-01-06 23:12 i cant imagine dealing with that on a daily basis 2016-01-06 23:12 feeling like a wire mummy 2016-01-06 23:14 For what it provides, no. Now if you had SOA type of 100% sensory immersion, then wired mess is no big deal (for me at least). Totally worth it. 2016-01-06 23:15 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-06 23:15 We're at the stage when Apple came up with the Newton or the first mp3 players. Functional if a little buggy, expensive and kind of a hassle. 2016-01-06 23:15 Not at prime yet, needs a little longer then someone will really hit things right. 2016-01-06 23:16 yea I think eventually someone will get it right, but its a far way off 2016-01-06 23:16 hardware has to improve a lot 2016-01-06 23:18 im mostly disappointed in the price 2016-01-06 23:18 it really makes me feel like they have no faith in their product 2016-01-06 23:19 Actually 3-5 years will probably see something marketable tech wise. The key is going to be what you can do with it, just like everything else. Even Oculus could be a big success if they had something compelling beyond "Ohh, cool picture." 2016-01-06 23:19 i have seen a few second life articles where a lot of people seem very upset at the price 2016-01-06 23:19 i suspect that will be echoed a lot 2016-01-06 23:21 NO doubt 2016-01-06 23:54 nebadon, I did read that they were sending the release version free to all who paid for the alpha and beta versions. 2016-01-06 23:55 So maybe that's why the price is $599. 2016-01-06 23:55 They have to cover the costs of the free ones somehow lol 2016-01-06 23:55 yes anyone who did kickstarter 2016-01-06 23:55 considering how deep facebooks pockets are 2016-01-06 23:55 i find this whole thing disturbing 2016-01-06 23:56 there is no good reason its 600$ 2016-01-06 23:56 Yes, that price was not expected by anyone. 2016-01-07 00:30 How much were they charging for the alpha and beta units? 2016-01-07 00:31 $299 2016-01-07 00:31 ok. That's more reasonable. 2016-01-07 00:32 yeah but that was developer, you had to hop through hoops to get it 2016-01-07 00:32 I wonder how Jeri Elsworth is getting on with the castAR? 2016-01-07 00:33 i paid for one but missed out by something like an hour or two, bt i have a copon for it which gives me that much off, but i might get my money back though 2016-01-07 00:36 How much were they charging for a castAR? 2016-01-07 00:36 not sure 2016-01-07 03:33 hhaha just saw this on reddit 2016-01-07 03:34 http://i.imgur.com/ECgi6St.jpg 2016-01-07 03:34 oculs rift compatibility lol 2016-01-07 03:40 um... the "Sorry! You should get another job." image? 2016-01-07 03:42 http://imgur.com/2aIPwFv 2016-01-07 03:43 haha yea 2016-01-07 04:20 http://www.forbes.com/sites/jasonevangelho/2016/01/06/sonys-playstation-vr-stands-to-be-almost-3x-more-popular-than-oculus-rift-in-2016/ 2016-01-07 19:02 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-07 23:22 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-08 11:06 Bug #7798:04 [BulletSim] land_collision not firing 14( http://opensimulator.org/mantis/view.php?id=7798 ): has been SUBMITTED. 2016-01-08 11:55 Hi folks, I am gettign an errror on loading a MySQL 5.6 dump of my OpenSim contenst and tryign to load it on a new MySQL 5.7 server. Its complaining about a ROW_FORMAT=FIXED on the "regions" table, and that seems to be the only table row that has that option. is this fixed setting needed, and is it correct? 2016-01-08 11:56 happy 2016 by the way to anyone on IRC 2016-01-08 12:25 Bug #7799:04 MySQL Table storage engine for 'regions' doesn't have this option (ROW_FORMAT=FIXED) 14( http://opensimulator.org/mantis/view.php?id=7799 ): has been SUBMITTED. 2016-01-08 13:57 Bug #7800:04 Login to 0.9 region with empty cache results in new calling card being created for each friend 14( http://opensimulator.org/mantis/view.php?id=7800 ): has been SUBMITTED. 2016-01-08 14:36 Bug #7798:04 [BulletSim] land_collision not firing 14( http://opensimulator.org/mantis/view.php?id=7798 ): has been ASSIGNED. 2016-01-08 17:19 Bug #7800:04 Login to 0.9 region with empty cache results in new calling card being created for each friend 14( http://opensimulator.org/mantis/view.php?id=7800 ): A NOTE has been added to this issue. 2016-01-08 19:27 Bug #7799:04 MySQL Table storage engine for 'regions' doesn't have this option (ROW_FORMAT=FIXED) 14( http://opensimulator.org/mantis/view.php?id=7799 ): A NOTE has been added to this issue. 2016-01-08 19:36 Bug #7799:04 MySQL Table storage engine for 'regions' doesn't have this option (ROW_FORMAT=FIXED) 14( http://opensimulator.org/mantis/view.php?id=7799 ): A NOTE has been added to this issue. 2016-01-08 21:38 Is it just me or is MaptileStaticUUID now broken when MapImageModule = "MapImageModule" and GenerateMaptiles = false. No maptiles are uploaded at all now. 2016-01-08 21:46 hmm... so I see [SCENE]: Region Clunbar1, maptile set to f9129bcd-9cba-4a80-bc0d-e5b4301a30dc 2016-01-08 21:46 which is correct, but the maptile is never uploaded 2016-01-08 21:46 i dont know i have not done that yet but where do they uplod them to? 2016-01-08 21:46 it should on standard size regions 2016-01-08 21:47 just not on larger 2016-01-08 21:47 it is a standard region. do i remember seeing a change to maptile uploading at startup recently? 2016-01-08 21:47 there uploaded as assets for v1 viewers 2016-01-08 21:48 larger regions used to work too, the maptile just had to be bigger 2016-01-08 21:48 hmm think i added upload again lo 2016-01-08 21:48 lol,, but with reduced number of pixels 2016-01-08 21:48 so 1024x1024 was the largest when using MaptileStaticUUID but using MaptileStaticFile meant you could specify a map for larger regions still 2016-01-08 21:48 bc there is a ossl function that wants it 2016-01-08 21:49 and it worked 2016-01-08 21:50 now it never uploads anything when GenerateMaptiles = false (which was the switch that turned off auto-generation and allowed static maps) 2016-01-08 21:50 i didn't changed that recently 2016-01-08 21:51 ok... did you change uploading maps at startup or anything like that? :) 2016-01-08 21:51 i do see them uploaded at startup 2016-01-08 21:51 I'm just curious, cos something has changed 2016-01-08 21:52 for static maps 2016-01-08 21:52 I'll try and investigate more when I have a bit more time :) 2016-01-08 22:22 Bug #7799:04 MySQL Table storage engine for 'regions' doesn't have this option (ROW_FORMAT=FIXED) 14( http://opensimulator.org/mantis/view.php?id=7799 ): A NOTE has been added to this issue. 2016-01-08 22:32 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-09 05:02 hello in maps and region coords can they go into negitive numbers like -1 2016-01-09 15:31 hello is anyone about? 2016-01-09 15:54 can a cooefs be minus 2016-01-09 17:57 in the regions table what does the access column for ? and why is it 13? 2016-01-09 19:26 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): has been SUBMITTED. 2016-01-09 19:32 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): A NOTE has been added to this issue. 2016-01-09 19:39 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): A NOTE has been added to this issue. 2016-01-09 19:41 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): A NOTE has been added to this issue. 2016-01-09 19:43 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): A NOTE has been added to this issue. 2016-01-09 19:43 Bug #7801:04 Changed variables in attachment scripts do not persist between relog 14( http://opensimulator.org/mantis/view.php?id=7801 ): has been RESOLVED. 2016-01-09 23:37 can you have negative coords, in the regions? and also can what is the access in the db system for regions 2016-01-09 23:41 Velusuni no 2016-01-09 23:41 cant have negative coordinates 2016-01-09 23:41 0-65534 2016-01-09 23:42 ok that will help me alot, also is that the max, 65534? 2016-01-09 23:42 yes 2016-01-09 23:42 thanks 2016-01-09 23:44 what about the column access in the database unver regions? 2016-01-09 23:44 under 2016-01-09 23:51 without looking im not 100% sure 2016-01-09 23:51 but its either last time the region started up 2016-01-09 23:51 or last time an avatar was sent there 2016-01-09 23:52 if I was betting it would be the first one, region started 2016-01-09 23:53 it only has 13 in it 2016-01-09 23:54 http://opensimulator.org/wiki/Regions_%28database_table%29 2016-01-09 23:54 could it be age and i have read that it dont actually have the column access 2016-01-09 23:54 that was the first place i wnet ot 2016-01-09 23:54 ya guess its not documented 2016-01-09 23:55 the only thing i can think of is age, 2016-01-09 23:55 nah 2016-01-09 23:55 we wouldnt store age like that 2016-01-09 23:55 as in the min age for the place? 2016-01-09 23:56 there is no real concept of age 2016-01-09 23:56 the only age we keep track of is avatars birthday 2016-01-09 23:56 which has no bearing on anything, and its stored in unix time format 2016-01-09 23:57 well im at a loss of the resason its a 13 and not t aitme stamp 2016-01-10 00:07 Velusuni only other thing i could think it may be is how many times the region has started 2016-01-10 00:07 Velusuni i think access may be a bitmask or enum of the the access rules, ie public, private group etc 2016-01-10 00:07 that really is the only thing that would make sense 2016-01-10 00:07 ahh ya could be that too i suppose 2016-01-10 00:07 ok ill look 2016-01-10 00:07 usually those are part of a bigger group of flags 2016-01-10 00:08 but maybe that one is unique since its region maybe im thinking parcel level 2016-01-10 00:08 i think its combined with estate access, so it checks if an avatar can enter the esstate, then the region may also have restrictions 2016-01-10 00:10 how do you set the rating in the db, for stuff like the general moderate and adult? 2016-01-10 00:12 access may also be that, it could be the rating required to access the region 2016-01-10 00:13 with out looking deeper in to the code i cant say for sure 2016-01-10 00:13 if it were that it would not be stored in years old 2016-01-10 00:13 the viewer has no concept of age 2016-01-10 00:13 other than avatar age, there is also no mechnaism on the back end that deals with age that I am aware of 2016-01-10 00:13 other than the PG rating stuff etc.. 2016-01-10 00:13 which is not technically age based 2016-01-10 00:13 its arbitrary 2016-01-10 00:13 all my regions say 13, it must be an enumeration value 2016-01-10 00:15 where would that info be in the code? i know when i was working with something for autua sim the access was the rating 2016-01-10 00:18 in the code access is read into a variable named AccessLevel 2016-01-10 00:18 in parts its SimAccess 2016-01-10 00:19 yes AccessLevel, is maturaty enum 2016-01-10 00:19 ? so could that then be the rating? or the minimum level for someone to go to? 2016-01-10 00:19 public byte AccessLevel 2016-01-10 00:19 { 2016-01-10 00:19 get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); } 2016-01-10 00:19 } 2016-01-10 00:19 so the age rating 2016-01-10 00:20 PG = 13, Mature = 21, Adult = 42 2016-01-10 00:20 must use those numbers as a bitmask 2016-01-10 00:20 yes must 2016-01-10 00:20 so just like the auruasim 2016-01-10 00:20 but im sure they was 13 18 21? 2016-01-10 00:21 maturity is 0,1,2 and it converts to that from access and no, its 13,21,42 2016-01-10 00:22 ok 2016-01-10 00:22 it could be that it was a while ago i worked on something 2016-01-10 00:23 but after some people errr attitude i just gave up. 2016-01-10 00:23 access level when sent to the client is a bitmask that includes other data such as parcel flags 2016-01-10 00:23 hehe... I was reading that as ages of people. :) 2016-01-10 00:27 Velusuni: Are you keeping track of all the information you are gathering so it can be used to update the wiki? 2016-01-10 00:27 yeah ish 2016-01-10 00:27 its in my head atm 2016-01-10 00:27 but i have notes on papaer all over the office 2016-01-10 00:34 nebadon, or Plugh do you know js? 2016-01-10 00:35 I prefer not to if I can help it. :) 2016-01-10 00:35 im hardly a js master ive done some webgl stuff 2016-01-10 00:35 and lots of web site stuff as well though 2016-01-10 00:36 I've done a little when I have to but I try to stay away from it. 2016-01-10 00:36 nebadon, do you know leafletjs 2016-01-10 00:36 im much better at reading and understanding it than i am at creating original js content 2016-01-10 00:36 i think ive heard of it, never used it though 2016-01-10 00:37 I ditto nebadons last two statements. 2016-01-10 00:39 thats good lol, im struggling with the map system, im using leafletjs for it but the problem im having at the moment is i cant get it to center on coords and get it to work like a game map. it seems to be a better mapping system than google api, it can be run on your server so you dont have to have it go to the internet wich would make it good for people having it on a intranet 2016-01-10 00:42 also im not using the zoom on the server i am tring to use the zoom on leaflet with nativezoom, as i have noticed that when you zoom out in the system using domain.com:8002/map-{z}-{x}-{y}-objects.jpg it starts to drop parts 2016-01-10 00:42 i have talked on there room but no one answers 2016-01-10 00:43 You may have to wait a while or try a different time of day 2016-01-10 00:43 i have tried every time of the day and also been waiting about a week 2016-01-10 00:44 the good thing with the way this works is you dont have to have all the tiles as images on the web server (if you using a seperate server) it will get them all from the main server 2016-01-10 00:44 I'm more concerned with being able to clear dead tiles from the world map of a grid. 2016-01-10 00:45 ? 2016-01-10 00:45 what do y7ou mean? 2016-01-10 00:47 removing regions from the grid does not remove them from the map 2016-01-10 00:47 there is no built in way to keep the map clean 2016-01-10 00:48 ahhhh would that not be easy to build in ? 2016-01-10 00:48 nebadon: yea, I've been aware of that for a while. I keep hoping. :P 2016-01-10 00:49 I don't know who/what handles the map shown to the viewer. 2016-01-10 00:49 would that not be handled by the opensim the map servervice? 2016-01-10 00:49 A region generates a map tile but I'm not sure where it gets sent. I haven't looked at that part of the code. 2016-01-10 00:50 ill have a little look now to see where they are 2016-01-10 00:51 isnt it a asset it saves it as in the db? 2016-01-10 00:51 or filesstem if you have the filebased assets 2016-01-10 00:51 what makes it hard to maintain is that region map tiles get combined in wider zoom level tiles so to remove a region, u not only have to delete its map tile, u also would have to delete all the zoom levels that region appears in a rebuild them all 2016-01-10 00:52 maybe the grid server could have an option to rebuild zoom levels after a sim is deleted, but if it did that just when regions whent offline it would be a big load on the server to rebuild them that oftern 2016-01-10 00:53 cant you get it to do that when you delete a region? 2016-01-10 00:53 not at the moment 2016-01-10 00:53 but would it not be easy to implement it? 2016-01-10 00:53 AliciaRaven: I'd be happy with a command that would let me ask for the map to be rebuilt. 2016-01-10 00:54 doesnt the map rebuild every so often anyway? 2016-01-10 00:54 yea thats what it needs, a console command to rebuild map zoom levels 2016-01-10 00:54 i know it update my map every so often 2016-01-10 00:55 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): has been SUBMITTED. 2016-01-10 00:55 i know when i changed the region info i.e put it from 256 to 1024 it updated the map system not long after 2016-01-10 00:55 Velusuni: Regions can be set to regenerate a map tile. That has to be sent somewhere and it will be combined with tiles from other regions. 2016-01-10 00:55 Velusuni: Try moving a region and see what happens. 2016-01-10 00:56 ok will do now when i figure out how to get that screen back with screen lol 2016-01-10 00:56 i think it will update and remove them just that it takes a few days, is that right Plugh? 2016-01-10 00:57 AliciaRaven: It never seems to remove tiles. I've had images for regions still be on the map for months. 2016-01-10 00:57 ouch 2016-01-10 00:57 yes there is no removal 2016-01-10 00:57 its hard becasue of all the levels 2016-01-10 00:57 are a concatination of many reigons 2016-01-10 00:58 and since the regions generate the tiles, there is no way for robust to handle this 2016-01-10 00:59 Hm... there is an idea. For a region that is moved, temporarily load a new region in the old location that is just a water sim. Once the map tile for the water region is added to the map the temporary region can be shutdown. 2016-01-10 01:00 hm... A delete map tile command would only need to an area fill on the various zoom levels. 2016-01-10 01:05 When a region generates a maptile does it pass the tile to Robust? 2016-01-10 01:06 ok my region wont start i changed the Regions.ini and and now when i start the region it is saying the socket is in use 2016-01-10 01:06 You left the previous copy running or you messed up in your port selection. 2016-01-10 01:10 Not surprisingly this micro SD card is empty. I'll need to put something on it before I can use it with either my Pi 2B or Pi Zero. 2016-01-10 01:11 i would suggest starting off with raspbian 2016-01-10 01:11 get a fell for the hardware 2016-01-10 01:11 feel* 2016-01-10 01:11 ok done it now i had one open i didnt know about lol 2016-01-10 01:11 nebadon: Raspbian is what I use with my Pi 1B. 2016-01-10 01:11 ah right you already have one i forgot 2016-01-10 01:12 :) 2016-01-10 01:12 ubuntu mate 15 is nice 2016-01-10 01:12 you may like that better its more like mint 2016-01-10 01:12 ew... after that whole Unity issue I'd to stay away from Ubuntu. 2016-01-10 01:12 to be though raspbian is the most stable 2016-01-10 01:12 well its mate 2016-01-10 01:12 s/I'd to/I'd like to/ 2016-01-10 01:12 you would like it 2016-01-10 01:13 its very much like mint 2016-01-10 01:13 Mate is the DE used with Mint. 2016-01-10 01:13 https://ubuntu-mate.org/raspberry-pi/ 2016-01-10 01:14 i went back to raspbian and use LXDE 2016-01-10 01:14 I mostly run the Pi via SSH so a DE isn't that important to me. 2016-01-10 01:15 yea 2016-01-10 01:15 im running VNC on mine using SSH tunnel to access it 2016-01-10 01:15 been pretty awesome i must say 2016-01-10 01:15 poor mans secure VNC 2016-01-10 01:15 lol 2016-01-10 01:16 ok im now confused with the system lol of the leaflet.js but i will work thi sout 2016-01-10 01:16 an i see the probnlem nebadon 2016-01-10 01:16 nebadon: I could copy my Pi 1B memory card to the one for my 2B and then use gparted to increase the partition size. 2016-01-10 01:18 nebadon: Just because I could, I downloaded Windows 10 IoT the other day. When I get a spare micro SD card I will install it and have a look at it for the heck of it. 2016-01-10 01:19 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-10 01:20 hmm im getting the system to work slowly lol 2016-01-10 01:22 I still have to figure out why my OS 0.8.0 stopped working. 2016-01-10 01:25 it seems to work obk with the zoom system lol but the coords aint working properly 2016-01-10 01:27 You may need to convert between a grid coordinate and a global one. 2016-01-10 01:34 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-10 01:35 the point in using leaflet.js is so you dont have to, it checks the coords by the server i.e domain.com:8002/map-{z}-{x}-{y}-objects.jpg it does a call to the server like that, so it will check for them that way, so then you dont need to convert them 2016-01-10 01:36 but ill do the working on that later back to the other parts of the system 2016-01-10 01:39 but later a lot later i will be putting all my work back on to the other computer and using my main office to work on things 2016-01-10 04:18 I have found the source of this bug: http://opensimulator.org/mantis/view.php?id=7802 2016-01-10 04:23 what did you find? 2016-01-10 04:35 nebadon_: GetNeighbours in EntityTransferModule.cs was changed at some point after 0.8.2, in master the calculation is different. It doesn't find all the neighbors. 2016-01-10 04:36 I replaced the computation and it "just worked". That one may have fixed something, but it broke something else. 2016-01-10 04:37 ok Ubit might be interested in that, maybe misterblue 2016-01-10 04:38 should I include logs of the valid run, with the reversion? 2016-01-10 04:38 what is the robust version? 2016-01-10 04:38 master 2016-01-10 04:39 will have to see if this reverts vehicle related stuff as well 2016-01-10 04:39 i know 0.8.2 has some very broken vehicle crossing 2016-01-10 04:40 And I did isolate the issue to varregion sizes 2016-01-10 06:02 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-10 10:14 Bug #7803:04 Sometimes neighbors not propagated 14( http://opensimulator.org/mantis/view.php?id=7803 ): has been SUBMITTED. 2016-01-10 10:15 I've submitted a hackish patch for http://opensimulator.org/mantis/view.php?id=7802 2016-01-10 10:16 It's mainly just a reversion. 2016-01-10 13:07 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-10 13:21 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-10 13:29 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-10 13:32 Ubit: Does the database backend actually affect the region location lookups? 2016-01-10 13:32 yeap 2016-01-10 13:32 i was writing that on mantis now 2016-01-10 13:33 I read the note asking about what database I was using, and it seemed wholly unrelated. That's very useful information. 2016-01-10 13:33 on the basecode the search by position of older code was replaced by a range check 2016-01-10 13:33 but only tested on MySql 2016-01-10 13:34 why do yoy have PGSQL and MySql at same time? 2016-01-10 13:34 I do not 2016-01-10 13:34 ( PGSQL on 0.9 is not goog still ) 2016-01-10 13:34 Or rather, no mysql database running. If the plugin is loading, I'm not really sure why. 2016-01-10 13:35 AHHH 2016-01-10 13:35 i didn't fix PGSQL :( 2016-01-10 13:35 Is that a trivial fix, for this one? 2016-01-10 13:35 [DatabaseService] ; PGSQL ; Uncomment these lines if you want to use PGSQL storage ; Change the connection string to your db details StorageProvider = "OpenSim.Data.PGSQL.dll" ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=Drag0n8er;" ; MySQL ; Uncomment these lines if you want to use MySQL storage ; Change the connection string to your db details StorageProvider = "OpenSim.Data.MySQL 2016-01-10 13:35 I'd be able to test pretty quickly if so. 2016-01-10 13:35 yeap if you know pgsql 2016-01-10 13:36 hmm i do see both umcommented 2016-01-10 13:36 in robust.ini 2016-01-10 13:37 Ah, my mistake. I highly doubt that's what caused the issue but if you think retesting without that would be better. 2016-01-10 13:37 well for the search changes you can see file MySQLRegionData.cs 2016-01-10 13:37 public RegionData Get(int posX, int posY, UUID scopeID) ( around line 83) 2016-01-10 13:38 thanks for pointing that out. 2016-01-10 13:38 you see i replaced code by a full 8km range search 2016-01-10 13:39 well its a open issue.. 2016-01-10 13:39 im just not good in dbs code 2016-01-10 13:39 I can try to throw together a patch which can actually be used 2016-01-10 13:39 not sure sqlite works on this also 2016-01-10 13:39 bta PGSQL does have other issues 2016-01-10 13:40 I'm pretty sqlite actually fails to run 2016-01-10 13:40 anything to do with presence? 2016-01-10 13:40 it was not updated to 0.9 2016-01-10 13:40 again bc i don't know it 2016-01-10 13:40 if you have some references to the other issues, i'd like to prevent this backend from rotting 2016-01-10 13:40 check the last migrations code i added to mysql 2016-01-10 13:41 those tell the missing things.. 2016-01-10 13:41 thanks, will have a look at that 2016-01-10 13:41 of course.. code that accesses the db also needs fixes 2016-01-10 13:42 sorry .. but i had enought fight wiht mysql ;) 2016-01-10 13:42 database stuff can be a nightmare 2016-01-10 13:42 you fix as i said possible fails with other sizes 2016-01-10 13:42 not sure what you mean about the code that accesses the db needs fixes, I thought this was the code that does 2016-01-10 13:43 i told about migrations, of course the code that reads and writes also needs to suport those new things 2016-01-10 13:43 ah, right 2016-01-10 13:44 you code as i said possible fails with other regions sizes 2016-01-10 13:44 yes, I see, not other region sizes adjacent, but other region sizes in general 2016-01-10 13:44 and also in future i whould like to only show regions in view range 2016-01-10 13:44 like sl does +- 2016-01-10 13:44 ah, would that help map rendering nearer regions/areas? 2016-01-10 13:45 ( not necessary that funtion ) 2016-01-10 13:45 hmm nopes map is elsewhere 2016-01-10 13:45 i see 2016-01-10 13:45 will reduce load on viewers if you don't see a reagion 2016-01-10 13:45 with 256m regions it was ok 2016-01-10 13:46 but a 1km region can have a lot of 256m regions around, etc 2016-01-10 13:46 so in future we do need to only show regions that really matter.. 2016-01-10 13:47 that makes sense 2016-01-10 13:47 well sl does it even with normal size regions 2016-01-10 13:47 and does more.. doesn't seen content outside view range on same region 2016-01-10 13:47 but thats another harder step :) 2016-01-10 13:48 first a bit easier is not showing regions.. 2016-01-10 13:48 but still TODO 2016-01-10 13:48 please see what you can do, and if this is really the issue 2016-01-10 13:49 I will see what I can do about this one thing, and look at other stuff if I know the issues 2016-01-10 13:49 yeap 2016-01-10 13:49 and if not the issue, will try with MySQL to replicate 2016-01-10 13:49 this one is the region Get by position 2016-01-10 13:50 see the mysql code and you understand :) 2016-01-10 13:50 yep, there's a between query 2016-01-10 13:51 yeap a large range query on db, then a reduced search 2016-01-10 13:53 RL calls cya later 2016-01-10 13:53 thanks for the info 2016-01-10 13:53 thanks for the repo etc :) 2016-01-10 14:06 actually the crossing issue is on the other get 2016-01-10 14:06 yeah it is 2016-01-10 14:07 and it's not the sql as far as i can tell 2016-01-10 14:07 it is 2016-01-10 14:07 it's the same query as in the mysql db 2016-01-10 14:07 .. // extend database search for maximum region size area 2016-01-10 14:08 i fixed pg on that ? 2016-01-10 14:08 nopes i didn't 2016-01-10 14:08 not that one 2016-01-10 14:08 it both gets 2016-01-10 14:09 the get by position and the get by range 2016-01-10 14:09 I think the second get List Get gets called by the handover routines 2016-01-10 14:09 this code does what you tried to do 2016-01-10 14:09 but where it makes sense 2016-01-10 14:09 ah 2016-01-10 14:10 you extended the range... this does it also but for the max possible size 2016-01-10 14:10 and where it does cost less 2016-01-10 14:10 the range get routine in MySQL changes the X and Y, I see 2016-01-10 14:10 in PGSQL that routine does not 2016-01-10 14:10 yeap its both gets 2016-01-10 14:11 even though the query was changed to between 2016-01-10 14:11 i forgot to tell you about the get by range 2016-01-10 14:11 public RegionData Get(int posX, int posY, UUID scopeID) { string sql = "select * from "+m_Realm+" where \"locX\" = :posX and \"locY\" = :posY"; 2016-01-10 14:11 this will fail now in many cases 2016-01-10 14:12 public List Get(int startX, int startY, int endX, int endY, UUID scopeID) 2016-01-10 14:12 will also fail, without a extended range pre search 2016-01-10 14:13 ( that was what you did on the region code ) 2016-01-10 14:13 extended range pre search? is that the qstartX = startX stuff? 2016-01-10 14:13 see mysql 2016-01-10 14:13 line 104 2016-01-10 14:14 108 2016-01-10 14:14 int startX = posX - (int)Constants.MaximumRegionSize; 2016-01-10 14:14 int startY = posY - (int)Constants.MaximumRegionSize; 2016-01-10 14:14 yes, that one 2016-01-10 14:14 then a last loop to reduce to the requested range 2016-01-10 14:14 missing from PGSQL even with the between. will change the other query and supporting code to match, and change this one. 2016-01-10 14:15 and see how it goes 2016-01-10 14:15 but having the region sizes information 2016-01-10 14:15 the pre seach is to know the regions sizes 2016-01-10 14:15 I see 2016-01-10 14:15 well the DB large range seach 2016-01-10 14:16 and both gets need that 2016-01-10 14:16 a region now needs to be found by any point on it.. not just the reference corner point also 2016-01-10 14:16 yes 2016-01-10 14:16 that makes code elsewhere a lot easier 2016-01-10 14:17 well that 8km search can be nasty 2016-01-10 14:17 in terms of database search time? 2016-01-10 14:17 mb we should reduce the max region size to 4km 2016-01-10 14:17 even if SQLite worked, I could see that killing it. 2016-01-10 14:18 the list can be big :) 2016-01-10 14:18 it can return 1024 regions :) 2016-01-10 14:19 on a thing like SL mainland 2016-01-10 14:19 a big continent 2016-01-10 14:19 the search time should be identical 2016-01-10 14:19 the db does need to scan the same things 2016-01-10 14:19 right 2016-01-10 14:20 but well region info isn't that large.. 2016-01-10 14:20 hmm i even don't know where that code is in sqlite :p 2016-01-10 14:52 yay, successful region crossing 2016-01-10 14:52 :) 2016-01-10 14:54 is this used in the neighbors determination as well? 2016-01-10 14:54 yeap 2016-01-10 14:54 i think that could knock out another bug, not sure 2016-01-10 14:54 I reported a bug about sporadic determination of neighbors 2016-01-10 14:55 seen that 2016-01-10 14:55 think it was the get by position 2016-01-10 14:57 looks like this solved that as well, i've never seen it show up consistently 2016-01-10 14:57 wnat me to put it up for testing? and remove the bad patch? 2016-01-10 14:57 yeap remove the patch 2016-01-10 14:57 ill not use it as u understand :) 2016-01-10 14:58 right 2016-01-10 14:58 this works better, much better anyway :) 2016-01-10 14:58 and its needed elsewhere 2016-01-10 14:59 if there are other PGSQL issues I might take a crack at it 2016-01-10 14:59 sure there are :( 2016-01-10 14:59 missing fields etc 2016-01-10 15:01 yeah 2016-01-10 15:04 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): has a PATCH to be looked at. 2016-01-10 16:58 Are varregions known to cause client lag issues? 2016-01-10 17:04 The contents of a var is what tends to cause lag issues. 2016-01-10 17:07 well, i'm experiencing spikes where framerate drops massively, then goes up to 70fps 2016-01-10 17:08 in a mostly wide open area, with pretty much no builds and a few scattered objects 2016-01-10 17:08 (i.e., jumps from 70 to 8, then back up) 2016-01-10 17:10 Is there a way to tell if a given region I'm at is varregion or megaregion? 2016-01-10 17:19 I dont think there is any way to tell programatically 2016-01-10 17:20 3what is the diff between var and mega? 2016-01-10 17:21 nebadon_: not programmatically, but a region I am actually at 2016-01-10 17:22 I've looked in client stats and seen most of the time go to "ObjectUpdates" 2016-01-10 17:23 I do not think there is any way to tell 2016-01-10 17:23 well actually tom 2016-01-10 17:23 I lie 2016-01-10 17:23 there is a way to tell 2016-01-10 17:23 on the map 2016-01-10 17:23 do megaregions outright require different ports for separate regions? 2016-01-10 17:23 a var region will look like a single region 2016-01-10 17:24 a mega region will be a cluster of 256m2 cells 2016-01-10 17:24 I thought megaregions would as well 2016-01-10 17:24 with differing names 2016-01-10 17:24 ohhh 2016-01-10 17:24 ok, these were definitely var regions 2016-01-10 17:37 nebadon_ i see 2 of u, which is real lol 2016-01-10 17:37 hah they both are, im prepping for my trip :) 2016-01-10 17:37 I leave for sweden tomorrow 2016-01-10 17:37 one i have running in a VNC session on my raspberry pi :) 2016-01-10 17:38 ah did u get my pm? thinking u wont have like the other day because of the non registered name 2016-01-10 17:38 this way I dont have to keep this power hungry intel machine running for 2 weeks when im not here :) 2016-01-10 17:38 nebadon_: First trip of the new year. 2016-01-10 17:38 oh ya i did, i just noticed it 2016-01-10 17:38 ya I wont have much time in the next week or so AliciaRaven 2016-01-10 17:38 yea Plugh :) 2016-01-10 17:39 ah ok 2016-01-10 17:39 wouldnt be the same if i didnt spend 2 weeks in the north pole at its coldest and darkest hour :) 2016-01-10 17:39 its supposed to snow 5 inches the day i land 2016-01-10 17:39 lol 2016-01-10 17:39 What fun. :) 2016-01-10 17:40 look out for the northern lights, i always wanted to see them 2016-01-10 17:40 ya im not sure i'll be that far enough north 2016-01-10 17:40 i'll mostly be in stockholm 2016-01-10 17:40 i of course wont make this tuesdays meeting 2016-01-10 17:44 ACTION nods 2016-01-10 17:44 What about the one after that? 2016-01-10 17:45 I'm thinking not for that one either if you are gone for 2 weeks. 2016-01-10 17:45 maybe I will try my best 2016-01-10 17:45 I may be able to make that one 2016-01-10 17:45 ok. 2016-01-10 17:45 the first week in sweden up until next sunday i am booked solid with appointments and meetings 2016-01-10 17:46 but the week after i have a bit more open schedule 2016-01-10 17:53 lunch time. bbl. 2016-01-10 18:16 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-10 18:17 nice 2016-01-10 18:18 :) 2016-01-10 18:21 did you add muckwaddle to contributors.txt? 2016-01-10 18:21 no 2016-01-10 18:21 could you please? 2016-01-10 18:21 assuming that is the name they want listed 2016-01-10 18:21 is muckwaddle TomTheDragon? 2016-01-10 18:22 TomTheDragon if that is indeed you just let us know what name you would prefer to be listed 2016-01-10 18:22 nebadon_: sorry, was away 2016-01-10 18:22 no problem, is that your patch? 2016-01-10 18:23 nebadon_: yes, that was mine (with ubit's help), you can add that mail 2016-01-10 18:23 Starting build #4584 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-10 18:23 we dont list email address 2016-01-10 18:23 just a name 2016-01-10 18:24 ah, just a name then it may be best to list TomTheDragon 2016-01-10 18:24 grrrr 2016-01-10 18:24 :) 2016-01-10 18:24 hmm? 2016-01-10 18:24 he already added muckwaddle :P 2016-01-10 18:24 its easy fix 2016-01-10 18:24 dont worry 2016-01-10 18:25 oh, sorry 2016-01-10 18:27 errr change muckwaddle name contributors.txt ? me and c&p ;) 2016-01-10 18:27 lol 2016-01-10 18:27 thanks 2016-01-10 18:29 Project opensim » mono-2.10.8.1 build #4584: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4584/ 2016-01-10 18:29 ajlduarte: Fix region data range selection in the PGSQL backend. 2016-01-10 18:30 Starting build #4585 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-10 18:31 Does anyone know why a sim won't come up with XEngine disabled? It seems like it only applies if there are scripts in objects. 2016-01-10 18:32 I'd like to run a quick test with scripts off to see what's generating a lot of client lag. Without destroying the scripts, though I don't really care about the state. 2016-01-10 18:33 guess startup code currently assumes there is a engine alive and fails if not 2016-01-10 18:34 it should still enable log ins with out scripts 2016-01-10 18:34 not entirely, I've turned it off on my localhost test instance 2016-01-10 18:34 if it did not then no one would ever be able to log into opensim 2016-01-10 18:34 TomTheDragon: You can preserve the script state by saving their state files. You could leave XEngine running and disable scripts after you enter the region. 2016-01-10 18:34 TomTheDragon try this type > login enable 2016-01-10 18:35 and see if you can get in after that 2016-01-10 18:35 Project opensim » mono-2.10.8.1 build #4585: SUCCESS in 5 min 21 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4585/ 2016-01-10 18:35 * ajlduarte: update contributors.txt 2016-01-10 18:35 * ajlduarte: change muckwaddle name contributors.txt 2016-01-10 18:35 that sounds like a bug for sure though 2016-01-10 18:39 it does let me log in 2016-01-10 18:39 neighbors never get updated, however 2016-01-10 18:39 oh hrmm 2016-01-10 18:39 but only when xengine is disabled? 2016-01-10 18:39 yes 2016-01-10 18:39 what the hell 2016-01-10 18:39 that can happen just bc you logged 2 soon 2016-01-10 18:40 oh right 2016-01-10 18:40 maybe login doesnt get disabled with xengine disabled? 2016-01-10 18:40 allowing you to log in to soon 2016-01-10 18:40 what can happen if i logged too soon? 2016-01-10 18:40 when xengine is enabled it prevents logins to early 2016-01-10 18:40 could be part of your problem 2016-01-10 18:40 [18:40] neighbors never get updated, however <-- this can happen 2016-01-10 18:40 no, show neighbours from console doesn't show anything 2016-01-10 18:41 and yes, i've run into that issue. though the PGSQL fix seems to have improved its reliability 2016-01-10 18:41 that was a fundamental fix for 0.9 2016-01-10 18:42 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-10 18:42 ( at osgrid those crossings can also fail, and view range needs to be at least 256m) 2016-01-10 18:43 since osg services are 0.8.2 2016-01-10 18:43 I really need to find out why my 080PF standalone no longer works. 2016-01-10 18:44 80 ? guess only you are adding bugs to it :) 2016-01-10 18:45 I wanted to test something related to event listings for a grid still running 080. I don't know why the program won't run any more. The only main thing that I changed on my machine was mono. 2016-01-10 18:45 "the only main thing" was mono :) 2016-01-10 18:45 The configs didn't change. 2016-01-10 18:46 Are mono 4.2.1 and 080PF not compatible? 2016-01-10 18:46 yeap but mono can be a big "only" thing 2016-01-10 18:46 yea. 2016-01-10 18:46 neb and dan can tell you 2016-01-10 18:46 ACTION nods 2016-01-10 18:47 I didn't expect mono update to break things. Installing an older version of mono is my next thing so I can see if that is the problem. 2016-01-10 18:47 think dan already as a list of bad monos 2016-01-10 18:48 I am using new mono 2016-01-10 18:49 there are some wierd things, but it wont prevent opensim from working 2016-01-10 18:49 it has to do with how DNS gets handled 2016-01-10 18:49 and how it caches DHCP FQDN 2016-01-10 18:49 there is no built in mechanism to refresh DNS with mono 2016-01-10 18:49 .net has it though 2016-01-10 18:49 Just pointing to 'localhost'. 2016-01-10 18:50 that should not be a problem with any version of mono 2016-01-10 18:50 what exaclty is the error you get? 2016-01-10 18:50 13:42:50 - [APPLICATION]: 2016-01-10 18:50 APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs 2016-01-10 18:50 Exception: System.Exception: Could not load an ISimulationDataService implementation from OpenSim.Services.Connectors.dll:SimulationDataService, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section. 2016-01-10 18:50 at OpenSim.OpenSimBase.StartupSpecific () [0x001fd] in /home/kcozens/Projects/OpenSimulator/opensim-080PF/OpenSim/Region/Application/OpenSimBase.cs:281 2016-01-10 18:50 at OpenSim.OpenSim.StartupSpecific () [0x0010c] in /home/kcozens/Projects/OpenSimulator/opensim-080PF/OpenSim/Region/Application/OpenSim.cs:169 2016-01-10 18:50 at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00002] in /home/kcozens/Projects/OpenSimulator/opensim-080PF/OpenSim/Framework/Servers/BaseOpenSimServer.cs:150 2016-01-10 18:50 at OpenSim.Application.Main (System.String[] args) [0x00409] in /home/kcozens/Projects/OpenSimulator/opensim-080PF/OpenSim/Region/Application/Application.cs:325 2016-01-10 18:50 Application is terminating: True 2016-01-10 18:50 oops... probably should have pastebin'ed that. 2016-01-10 18:50 no worries 2016-01-10 18:51 hmm i kind of remember this happening with certain versions of mono 2016-01-10 18:51 but that it was fixed 2016-01-10 18:51 4.2 mono should be fine though 2016-01-10 18:51 you deleted the addons folder on bin ? 2016-01-10 18:51 im running 4.0.4 and 4.3 2016-01-10 18:52 Here is the full output from the console and the details of mono -> http://pastebin.com/AkN4gP8J 2016-01-10 18:53 this is grid mode? 2016-01-10 18:53 it seems like its loading grid ini files 2016-01-10 18:53 and not standalone 2016-01-10 18:54 look at inis being loaded at the top 2016-01-10 18:54 no standalone 2016-01-10 18:54 4.2 seems to be latest in the repo of mono-tools. 2016-01-10 18:54 im pretty sure this is not a mono issue 2016-01-10 18:54 err not addons but addin-db-??? 2016-01-10 18:55 oh 2016-01-10 18:55 it keeps hard cache 2016-01-10 18:55 a hard cache 2016-01-10 18:57 I had tried setting up a new instance already. I just tried again after deleting the addin-db* dir. Still won't start. 2016-01-10 18:57 :( 2016-01-10 18:57 http://pastebin.com/CKWzKJfr 2016-01-10 18:57 I know. I can't figure out what has changed (besides mono). 2016-01-10 18:58 I'll downgrade my mono to 2.10 and see if that helps. 2016-01-10 19:05 FYI, 082PF is running fine in standalone mode on my machine. 2016-01-10 19:11 I'm looking in frame console and seeing a ton of what is either "object updates" or "update particles" on a very fresh sim 2016-01-10 19:12 trying to determine why the server is sending so much of that out 2016-01-10 19:14 var regions can have a long reach in terms of how many regions they can communicate with 2016-01-10 19:14 from my experience its best to isolate your vars away from other size regions if possible 2016-01-10 19:14 my rule of thumb is to leave a gap around your vars equal to the size of the var 2016-01-10 19:14 well, there's just a bunch of vars 2016-01-10 19:14 so if your var is 1024x1024 do not put any other sized vars within 1024m of it 2016-01-10 19:15 this is not a hard rule of course but for me keeps things safe 2016-01-10 19:15 otherwise say you have a 1024x1024 var surrounded by dozens of 256m2 regions 2016-01-10 19:16 within that 1024m buffer 2016-01-10 19:16 anything inside that buffer its potentially going to connect to and talk to 2016-01-10 19:16 well, it's a 2x4 1024x1024 cluster of vars 2016-01-10 19:16 it could be 100s of regions 2016-01-10 19:16 the client, you mean? 2016-01-10 19:16 both the client and the regions themsevles 2016-01-10 19:16 talking to each other 2016-01-10 19:16 your avatar will create a child agent in all of those regions 2016-01-10 19:17 wait, not just the neighbors? 2016-01-10 19:17 if all of your vars are equaly sized then its not such a problem 2016-01-10 19:17 ah 2016-01-10 19:17 correct not just the immediate neighbors 2016-01-10 19:17 anything in that buffer zone 2016-01-10 19:17 it will look as far out as it is wide 2016-01-10 19:17 though if this is legitmiately particle updates, it makes no sense at all 2016-01-10 19:17 so if its 1024x1024 it could potentially find neighbors 4 cells out 2016-01-10 19:17 all regions you can see if on a edge.. 2016-01-10 19:18 was that fixed Ubit? 2016-01-10 19:18 so its only edge regions 2016-01-10 19:18 ( that i said early we should change in future ) 2016-01-10 19:18 it wasnt always like that i know 2016-01-10 19:18 it was i think 2016-01-10 19:18 ah ok i didnt know that 2016-01-10 19:18 when it worked ;) 2016-01-10 19:18 ya I dont know if it works now or not either 2016-01-10 19:18 i just know in the past it casue me problems 2016-01-10 19:18 had to move my vars several times 2016-01-10 19:18 should work now 2016-01-10 19:19 cool 2016-01-10 19:19 but that can be a lot of regions... 2016-01-10 19:19 yes it still can 2016-01-10 19:19 if they are not equal sized 2016-01-10 19:19 so your gap rule is still good 2016-01-10 19:19 1024x1024 fully surrounded by 256m would create 25 child agents 2016-01-10 19:19 thats insane amount of talking 2016-01-10 19:19 yeap 2016-01-10 19:20 next step is changing that as by distance relative to avatar position, not region edge 2016-01-10 19:20 that would be nice 2016-01-10 19:20 yeah 2016-01-10 19:21 we could use that at Encitra 2016-01-10 19:21 some of our models are giganticly large 2016-01-10 19:21 nto that hard 2016-01-10 19:21 biggest on is 15 768x768 in 3x5 2016-01-10 19:21 you can see the enitre thing as soon as you log in 2016-01-10 19:21 just that code is now a nice spargetti.. 2016-01-10 19:21 all 15 regions load 2016-01-10 19:22 would it be based on viewer draw distance setting? 2016-01-10 19:22 yeap 2016-01-10 19:22 or something still hard coded at simulator side? 2016-01-10 19:22 or maybe a bit of both? 2016-01-10 19:22 with claps 2016-01-10 19:22 right 2016-01-10 19:22 sounds nice :) 2016-01-10 19:22 i assume you meant "clamps" 2016-01-10 19:22 now there is a 512m max for regions 2016-01-10 19:23 max and min hardcoded :) 2016-01-10 19:23 yea 2016-01-10 19:23 a min like 64m or 128 2016-01-10 19:23 for draw distance? 2016-01-10 19:24 ya otherwise you could craft a viewer that could make nasty things happen on simulators 2016-01-10 19:24 like load 1000 regions 2016-01-10 19:24 lol 2016-01-10 19:24 that code will only run if you move X meters ( like others already) 2016-01-10 19:24 so a min is needed 2016-01-10 19:25 a max of 2 standard regions seems ok 2016-01-10 19:25 and like SL, needs a fast show region 2016-01-10 19:25 and a delayed remove region 2016-01-10 19:26 2minutes.. one minute.. something like that 2016-01-10 19:26 so if yr moving around yr little garden regions aren't connected and discon all the time :) 2016-01-10 19:27 How are you supposed to debug C# code when the source is in one place and the binaries you are using are in another? 2016-01-10 19:27 set in the bug the exec path 2016-01-10 19:28 in the bug? in the debug! :) 2016-01-10 19:28 Tried setting it in monodevelop and then it can't find the SimulationDataStore section at all. 2016-01-10 19:30 well im in VS :) 2016-01-10 19:30 sometimes if it sees the .pdb it finds the sources 2016-01-10 19:31 even when attaching to a running program 2016-01-10 19:33 I can't attach to a running program because it won't run. :P 2016-01-10 19:36 Seems I'm totally fscked. I can't do any more work on events until I can get the grid updated to 082 which I can't do until the new grid management software is ready. 2016-01-10 19:38 I'm sure I had event markers showing on he map and searchable in a viewer in 080 in my standalone. In an 080 based grid I see event markers in the map but I can't search for events. I can't compare the grid setup to my own because my 080 will no longer run. 2016-01-10 19:47 the first thing i noticed Plugh when you showed your log 2016-01-10 19:47 is its loading Grid ini files and not Standalone 2016-01-10 19:48 make sure launch script is correct? 2016-01-10 19:48 That was in the second attempt. I was trying to see if there was any difference between grid and standalone mode. 2016-01-10 19:48 not sure what else it could be otherwise, but it didnt seem to be setup for standalone 2016-01-10 19:48 ok 2016-01-10 19:48 My launch script is just "mono --debug OpenSim.exe". 2016-01-10 19:48 k 2016-01-10 19:49 i get this same exact message 2016-01-10 19:49 if i dont rename Standalone-Common.ini.example to just .ini 2016-01-10 19:49 you will get the same exact startup message you get 2016-01-10 19:49 i do remember getting this problem though very early mono 4 testing 2016-01-10 19:50 it actually held back testing for a while, but then it got fixed i think by something we changed 2016-01-10 19:50 so its very possible thats why it is also failing 2016-01-10 19:50 i kind of recall diva fixing something in our code to make mono work again 2016-01-10 19:50 but its foggy now 2016-01-10 19:50 so i guess first thing to try is older mono 2016-01-10 19:50 3.2.8 2016-01-10 19:51 or 3.12.1 2016-01-10 19:51 I don't understand what it means when it says it can't load the ISimulationDataService. The only place SimulationDataService exists is in an ini that we are not supposed to touch. 2016-01-10 19:53 yes i beleive it has to do with nini and recursion or something 2016-01-10 19:53 the include statements fail 2016-01-10 19:53 so the sub ini files cant be seen 2016-01-10 19:54 I don't have easy access to an older mono. I'd have to uninstall all the system wide mono complete 4.2 thing and find some place to download the older version. I tried to compile 2.10 and it won't build as it complains about a missing Makefile.in file. 2016-01-10 19:54 you followed my userspace instructions? 2016-01-10 19:54 I keep wondering if I messed up a string in an ini and left off the trailing " so it is just eating the rest of the settings in the ini files. 2016-01-10 19:54 you do not need to clobber main mono 2016-01-10 19:54 1 moment 2016-01-10 19:55 http://nebadon2025.com/opensim/viewtopic.php?f=7&t=44 2016-01-10 19:55 http://download.mono-project.com/sources/mono/mono-3.12.1.tar.bz2 2016-01-10 19:55 http://download.mono-project.com/sources/libgdiplus/libgdiplus-3.12.tar.gz 2016-01-10 19:56 use my instructions but instead of mono 4, replace everything with those urls and version numbers 2016-01-10 19:56 if you get stuck just shout 2016-01-10 19:56 im sure we can figure it out 2016-01-10 19:56 i do this like once a month :) 2016-01-10 19:56 or more 2016-01-10 19:56 I'm currently running mono from a separate /opt path 2016-01-10 19:57 yes that is what i do as well 2016-01-10 19:57 i go one step further 2016-01-10 19:58 and make /home//bin/mono 2016-01-10 19:58 chroot or a linux container? 2016-01-10 19:58 a symlink to /opt/mono-x.x.x 2016-01-10 19:58 ah 2016-01-10 19:58 this way i can switch mono version on the fly 2016-01-10 19:58 just by changing the symlink 2016-01-10 19:58 dont have to adjust bash 2016-01-10 19:58 you can have literally every version of mono ever :) 2016-01-10 19:59 yeah, something like update-alternatives in Debian. that's convenient 2016-01-10 19:59 ya or rvm or ruby 2016-01-10 19:59 or=for 2016-01-10 20:10 Hello and good day everyone. I had hired a programmer to help setup our grid. Anyways, he bolted on us and left us high abs dry. This leads me to our problem. He created custom scripting functions and he refuses to give us the code he used to write it. How do I go about getting it from our program? We've been stuck back 3 versions now. I would appreciate any help. 2016-01-10 20:12 you would need the source code Dayna 2016-01-10 20:12 Is there any way to extract it from the program? 2016-01-10 20:13 by 'custom scripting function'... do you mean new LSL functions or scripts used to configure and build? 2016-01-10 20:13 Yes it's a new scripting functions. The code we're trying to get is gqsendpricedialog 2016-01-10 20:14 there may be a way to decompile a dll, but its probably not reliable 2016-01-10 20:14 He refuses to give us the source code. 2016-01-10 20:14 even if you could it would likely require rewriting 2016-01-10 20:14 it wouldnt be as simple as extract it and then plop it back into the code 2016-01-10 20:14 No way around decompiling 2016-01-10 20:14 hmm? 2016-01-10 20:15 think vs includes a decompiler by default 2016-01-10 20:15 ya it might work to decompile 2016-01-10 20:15 to cil of course :) 2016-01-10 20:15 but that code probably just wont work on newer opensim code 2016-01-10 20:15 but you could atleast get the logic out of it maybe 2016-01-10 20:15 this is expert level stuff 2016-01-10 20:16 i looked to it ages ago 2016-01-10 20:16 funny to read :) 2016-01-10 20:16 its one of those things that if you have to ask 2016-01-10 20:16 you probably cant pull it off :) 2016-01-10 20:16 no offense 2016-01-10 20:16 just being realistic 2016-01-10 20:17 I was hoping there would be a way around it 2016-01-10 20:17 well in that case, a lot easier to make new scripts 2016-01-10 20:17 Well it's part of a larger thing. 2016-01-10 20:17 actually, wouldn't C# be reasonable to decompile? compared to say, C/C++? 2016-01-10 20:17 i dont think it decompiles to C# 2016-01-10 20:17 thats the thing 2016-01-10 20:18 nopes, at most to CIL 2016-01-10 20:18 so if you ultimately want to get it back to C# 2016-01-10 20:18 I know there's a Java decompiler 2016-01-10 20:18 it means looking at that and then rewriting it 2016-01-10 20:18 based on the logic 2016-01-10 20:18 c# is rediculously easy to decompile, select the language to c# or vb and it recreates the code exactly almost, functions the same anyway 2016-01-10 20:18 We've been decompiling, but were only able to get a small portion of the code 2016-01-10 20:18 nice, i thought it was more difficult than that 2016-01-10 20:18 ILSpy is a C# one, I haven't really used it. However, it'll definitely take rewriting. 2016-01-10 20:19 AliceaRaven will know better than I would :) 2016-01-10 20:19 At least to keep it compatible. 2016-01-10 20:19 yes in this case the problem is the code is not compatible with current opensim 2016-01-10 20:19 weather u should do that is another matter, if he wrote it and wont give it you, he may claim copyright over it 2016-01-10 20:19 so the decompile even if its pure C# 2016-01-10 20:19 lLSpy is a program we should try 2016-01-10 20:19 it still not going to work on master 2016-01-10 20:19 without adjusting the code 2016-01-10 20:19 right 2016-01-10 20:19 No we own the copyright 2016-01-10 20:20 I paid for the job to be done 2016-01-10 20:20 He stole the money 2016-01-10 20:20 He's looking at a lawsuit from my company 2016-01-10 20:20 c# comes with reflection which is enough to convert it 2016-01-10 20:20 check .net reflector, i think that is the best 2016-01-10 20:21 I've decompiled a C# file before where source code was lost or unavailable. It is doable. 2016-01-10 20:21 yea its definitely doable 2016-01-10 20:21 however, it's not magic. you still have to know how to code to make it work in newer versions 2016-01-10 20:21 someone will have to still make it work on master though 2016-01-10 20:21 It will still need a bit of cleanup after the fact but it saves rewriting from scratch. 2016-01-10 20:21 its too easy to do i think 2016-01-10 20:22 AliciaRaven: yea. Not good if you want to really hide what you are doing in code. 2016-01-10 20:22 im not sure C# is a good choice if you want to hide what you are doing :) 2016-01-10 20:22 no code protection, unless u use obfuscation or convert the c# exe to pure machine code 2016-01-10 20:23 Dayna: Sorry to hear the programmer took off on you. Not the first time I've heard of someone doing something like that. 2016-01-10 20:23 That's makes for a good reason to pay on delivery of code. 2016-01-10 20:24 Yeah live and learn. 2016-01-10 20:24 nebadon: I'll have a go at compiling mono later. I have the code checked out from git. I don't understand the branch designations. 2016-01-10 20:25 dont use git mono 2016-01-10 20:25 use tarball 2016-01-10 20:25 Dayna: When I did work for a client I asked for a certain amount as a retainer then payments were made when milestones where met. 2016-01-10 20:25 its way more reliable 2016-01-10 20:25 I'll be doing that next time for sure. We got burned 2016-01-10 20:26 nebadon: Oh. I was trying to save downloads and make it easier to switch between versions as I already have all versions in my copy of the repo. 2016-01-10 20:26 ive had trouble trying to do that 2016-01-10 20:26 yea. like why it tells me there is a missing Makefile.in file. :P 2016-01-10 20:26 they must do some kind of cleanup on the tarballs 2016-01-10 20:27 Dayna, use escrow for paying, that way the person creating it knows your paying and it pnly goes to them when your happy 2016-01-10 20:27 Is branch mono-2-8 a version of mono 2 version 0.8? 2016-01-10 20:27 its probably mono version 2.8 2016-01-10 20:28 We're likely going to hire someone on full time as an employee. 2016-01-10 20:28 ok 2016-01-10 20:28 What file would we need to decompile? 2016-01-10 20:28 Visual Studio 2016-01-10 20:29 http://ilspy.net/ is good 2016-01-10 20:29 www.reflector.net 2016-01-10 20:29 I'm trying to remember what I used. 2016-01-10 20:30 Dayna: can you tell me what that function does, the one you need? 2016-01-10 20:30 Dayna: in pvt if you don't want it spread around is fine, too 2016-01-10 20:30 Yes it is gqsendpricedialog 2016-01-10 20:30 but what does it do? 2016-01-10 20:30 is this for some kind of marketplace or something 2016-01-10 20:30 land sales? 2016-01-10 20:31 Marketplace 2016-01-10 20:31 And land sales 2016-01-10 20:31 Buying in general as well 2016-01-10 20:31 Dayna: all you're saying is the name, not what it does 2016-01-10 20:32 basicaly it sounds like u want a currency module? 2016-01-10 20:32 I'm not the programmer, but I think is that it sends a price when requested in a dialog menu 2016-01-10 20:34 that is not a lot to go on. i'm trying to ascertain the complexity of the function and see if maybe something similar already exists 2016-01-10 20:34 I just checked. I used ILSpy to decompile a C# module about 2.5 years ago. 2016-01-10 20:34 in such cases it is often so that these "rpogrammers" only offer work that has already been mostly done by others 2016-01-10 20:34 i used it last month 2016-01-10 20:34 meaning, all code needed for it may already esist in opensim proper 2016-01-10 20:36 nebadon: I'll have a go at building mono later. I need to take a run to Best Buy so I can pick up one or two microSD cards for use with my Pi's. That will let me have another possible battle on my hands. :) 2016-01-10 20:36 nice 2016-01-10 20:36 ok I will be around all day pretty much if you need me 2016-01-10 20:36 just setting up this new laptop i got 2016-01-10 20:36 which is pretty bad ass machine 2016-01-10 20:37 http://www.newegg.com/Product/Product.aspx?Item=N82E16834232561&cm_re=G751JY-_-34-232-561-_-Product 2016-01-10 20:37 nebadon: I tried to copy my Pi 1B memory card to the microSD card for a 2B and it didn't work. I've downloaded both versions of Jessie and may use one of them. I was hoping to copy my existing card as it has the configuration for the WiFi device. 2016-01-10 20:38 how are you copying? 2016-01-10 20:38 also pi1 is armv6 2016-01-10 20:38 pi2 is armv7 2016-01-10 20:38 they are not compatible 2016-01-10 20:38 some older pi1 images dont have v7 2016-01-10 20:38 some of the newer ones have both 2016-01-10 20:39 I didn't pay that much for my new desktop. 2016-01-10 20:39 hah me either 2016-01-10 20:39 if the company wasnt buying me this stuff id have like a sub 1000$ pc myself 2016-01-10 20:39 lol 2016-01-10 20:39 and thats saving $400? yikes. 2016-01-10 20:40 ya the one i originally ordered was about 1400$ 2016-01-10 20:40 but the keyboard on it was broken when it arrived 2016-01-10 20:40 and to RMA takes 7-10 days 2016-01-10 20:40 by the way, does anyone know the state of the voice modules in OS? 2016-01-10 20:40 My machines used to cost me $3,000 but when I updated from the PII to the C2D I only had to pay about half that. 2016-01-10 20:40 but they also wouldnt let me order a second identical machine 2016-01-10 20:40 so we were forced to get the next model up 2016-01-10 20:40 yeah, my computer was sub $1000 about 3 or 4 years ago 2016-01-10 20:40 newegg has a limit 1 per customer rule 2016-01-10 20:40 and i didnt have time to argue 2016-01-10 20:41 Only 1 per customer rule I've run into has been when trying to order a Pi Zero. 2016-01-10 20:41 yea 2016-01-10 20:41 its becasue newegg has stuff so cheap 2016-01-10 20:41 their competitors buy from newegg and resell otherwise 2016-01-10 20:41 nebadon: Such a hardship to have had to get a better machine because you couldn't order two of the same. ;) 2016-01-10 20:41 the 1400$ laptop i originaly ordered 2016-01-10 20:41 was 2200$ on amazon 2016-01-10 20:42 hence the limit 1 per customer rule :) 2016-01-10 20:42 Put through 2 different orders? 2016-01-10 20:42 well ya its nice, but when you are a partner in a company 2016-01-10 20:42 those kind of things are bitter sweet :) 2016-01-10 20:42 ACTION nods 2016-01-10 20:43 the nice part about this machine 2016-01-10 20:43 is all the parts from my old machine are compatible 2016-01-10 20:43 now i have a second power supply, was able to use ram 2016-01-10 20:43 maxed the machine out basically with parts from old dead one 2016-01-10 20:43 nice. 2016-01-10 20:43 bumped up to 32gb ram 2016-01-10 20:43 i was able to pull the SSD out and put into a USB housing 2016-01-10 20:44 so i have an external 256gb SSD to run opensuse from on new machien 2016-01-10 20:44 i hve an extra 16gb ram im bringing to sweden to install in one of other employees laptop 2016-01-10 20:44 making good use of the dead machine :) 2016-01-10 20:45 organ donor :) 2016-01-10 20:45 ACTION nods 2016-01-10 20:46 I better get going. It was raining earlier and it apparently stopped. Now it has started again. Since the weather applet shows me weather we sometimes get an hour or two later I better go before it starts up again here. 2016-01-10 20:46 kk catch you later 2016-01-10 20:47 ACTION is maxed out at 16gb 2016-01-10 20:48 for most gaming stuff you would never need more than 16gb 2016-01-10 20:48 i need more for blender 2016-01-10 20:49 i only have 16, i want more :( lol bet i can beat u on storage tho lol 2016-01-10 20:50 depends on if you count cold storage too :) 2016-01-10 20:50 i have about 24tb in loose hard drives i only plug in when needed :) 2016-01-10 20:51 ACTION really needs to learn how to work with blender better 2016-01-10 20:51 heh sounds like a match then, i have a NAS with 8 hard drives, i think its 24 tb 2016-01-10 20:51 i dont like to keep them running constantly 2016-01-10 20:51 i have a USB SATA dock 2016-01-10 20:51 i can slide a raw drive into and read it 2016-01-10 20:51 holds 2 drives actually 2016-01-10 20:51 drives last a lot longer 2016-01-10 20:51 my nas runs linux and when its on it sounds like a hover craft sitting next to my desk 2016-01-10 20:52 http://www.newegg.com/Product/Product.aspx?Item=9SIA1DS1MD6069&cm_re=orico_usb_sata_3.0_clone-_-9SIA1DS1MD6069-_-Product 2016-01-10 20:52 drives get stored in these > http://www.newegg.com/Product/Product.aspx?Item=9SIA1DS3H65347&cm_re=orico_plastic_storage-_-9SIA1DS3H65347-_-Product 2016-01-10 20:53 yes the sound level and heat 2016-01-10 20:53 is one reason i dont like NAS 2016-01-10 20:53 really depends on if you need constant access 2016-01-10 20:53 i only turn it on when i need it tho so im ok 2016-01-10 20:53 mine are mostly 2nd and 3rd copies 2016-01-10 20:53 of my local drives 2016-01-10 20:53 im paranoid :) 2016-01-10 20:53 good 2016-01-10 20:53 tons of Clonezilla images and stuff 2016-01-10 20:53 raw video 2016-01-10 20:53 stuff i need maybe once a year 2016-01-10 20:54 http://www.newegg.com/Product/Product.aspx?Item=N82E16822107275&cm_re=QNAP_NAS-_-22-107-275-_-Product 2016-01-10 20:54 yea raw video hd quality is why i got it 2016-01-10 20:54 dang thats nice 2016-01-10 20:54 thats a later model than mine but almost the same, both have 8 bays 2016-01-10 20:55 works as a media server, web server etc 2016-01-10 20:55 ya thats really nice looking 2016-01-10 20:56 weighs as much as a small hippo lol 2016-01-10 20:56 ya 2016-01-10 20:56 once 4tb SSDs get really cheap 2016-01-10 20:56 i'll consider a monster NAS 2016-01-10 20:56 i suspect it wont be long 2016-01-10 20:56 next year or two 2016-01-10 20:56 we will start seeing like 10tb SSDs 2016-01-10 20:56 single drive 2016-01-10 20:56 SSD would be nice 2016-01-10 20:57 http://www.engadget.com/2015/03/27/toshiba-intel-3d-nand-chips/ 2016-01-10 20:58 nand and chips, sounds like spicy friend chicken 2016-01-10 20:58 lol 2016-01-10 20:59 this is the device i got so i could use the 2x128 m.2 ssds from old laptop 2016-01-10 20:59 http://www.newegg.com/Product/Product.aspx?Item=N82E16816124084&cm_re=syba_m.2_raid-_-16-124-084-_-Product 2016-01-10 21:00 image having 8 of these with 2x3.5TB m.2 SSDs 2016-01-10 21:00 you could mirror each drive internally then stripe all 8 2016-01-10 21:00 be expensive, but amazing :) 2016-01-10 21:01 nice 2016-01-10 23:18 man it takes ages writing to a microSD card. 2016-01-10 23:26 Bug #7804:04 DllNotFoundException: lib64/libode-x86_64 14( http://opensimulator.org/mantis/view.php?id=7804 ): has been SUBMITTED. 2016-01-10 23:47 Depends on the card Plugh :) 2016-01-10 23:58 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-11 00:13 nebadon_: Class 10 device and the writing to it is at 297kB/s. 2016-01-11 00:21 hehe -> Running libgc/autogen.sh ... 2016-01-11 00:21 ./autogen.sh: line 153: ./autogen.sh: No such file or directory 2016-01-11 00:23 sounded odd at first. :) 2016-01-11 00:26 nebadon_: I tried two build two different branches of mono 2.x from git and both failed complaining of a missing Makefile.in 2016-01-11 00:27 I downloaded and am building 3.12.1 now 2016-01-11 00:43 Starting build #4586 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-11 00:45 Bug #7798:04 [BulletSim] land_collision not firing 14( http://opensimulator.org/mantis/view.php?id=7798 ): A NOTE has been added to this issue. 2016-01-11 00:47 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-11 00:49 Project opensim » mono-2.10.8.1 build #4586: SUCCESS in 5 min 33 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4586/ 2016-01-11 00:49 * misterblue: BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, 2016-01-11 00:49 * misterblue: BulletSim: fix Mantis 7798: land collisions not working. 2016-01-11 00:59 nebadon_: Success! It was the dang mono program. You can't use mono 4.2.1 with 080PF 2016-01-11 01:02 yea that kind of makes sense 2016-01-11 01:03 Bug #7798:04 [BulletSim] land_collision not firing 14( http://opensimulator.org/mantis/view.php?id=7798 ): has been RESOLVED. 2016-01-11 01:05 :P 2016-01-11 01:05 I've seen that problem just running on CentOS... some of the libraries can get old on that system 2016-01-11 01:05 it was something we changed in opensim 2016-01-11 01:05 misterblue: Depends which libraries you are referring to. 2016-01-11 01:05 that made it work again, i cant remember now though what 2016-01-11 01:06 I tried looking through divas patches earlier but nothing was jumping out at me 2016-01-11 01:06 actually 2016-01-11 01:06 maybe it was dahlia who fixed it 2016-01-11 01:06 i think im misremembering 2016-01-11 01:06 let me look again 2016-01-11 01:07 Now I can check searching for events in world. 2016-01-11 01:08 The problem I had with BulletSim was that the interface to glibc changed for memcpy in glibc 2.14 2016-01-11 01:08 turned out that CentOS was behind a version or two... therefore the dll just wouldn't load because the low level library didn't match 2016-01-11 01:09 I compiled BulletSim with the new glibc which was in every other distribution but not in CentOS 2016-01-11 01:10 it took a while to find because it is hard to find the name of the actual dependent library that won't load 2016-01-11 01:10 maybe the fix was done in a branch 2016-01-11 01:10 looking over the viewgit log for dahlia nothing jumping out at me 2016-01-11 01:11 that's why BulletSim C++ code has its own implmetnation of memcpy :-O 2016-01-11 01:11 I don't really care right now. I'm just glad I can run 080PF once more. Now I can test the event issue I have been waning to check but have been able to do so for several weeks. 2016-01-11 01:20 s/have been/have not been/ 2016-01-11 02:52 -!- seez(~seez@c-76-126-137-75.hsd1.ca.comcast.net) has left #opensim-dev 2016-01-11 03:36 I found a bug in Firestorm. 2016-01-11 03:41 whats the bug Plugh 2016-01-11 03:44 Seems Singularity picked up the same change/bug. It is no longer sending "u|0" in a dir_events_query packet when the grid map is opened for the first time. 2016-01-11 03:59 Now that I know what the viewers are doing I've worked around the bug. I'm getting event markers to show on the grid map once more. 2016-01-11 06:21 Hey, I was wondering if it was worth making Triangle data publicly visible inside of Mesh.cs in a future release? 2016-01-11 06:24 or at least make then protected instead of private? 2016-01-11 09:28 Bug #7803:04 Sometimes neighbors not propagated 14( http://opensimulator.org/mantis/view.php?id=7803 ): A NOTE has been added to this issue. 2016-01-11 09:30 Could this be a network issue: I can drive around, cross sims, etc. When another user joins in also in the LAN, there seems to be a loss of presence for one of us very quickly. 2016-01-11 09:31 I don't see any logging info about agents getting logged out. 2016-01-11 09:56 Anyone around who knows what fields are missing in PGSQL? 2016-01-11 09:57 the creatorid should be 128, for one 2016-01-11 11:23 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-11 12:02 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-11 13:57 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-11 14:47 Bug #7167:04 [BulletSim] : llSetKeyframedMotion no 100% working 14( http://opensimulator.org/mantis/view.php?id=7167 ): A NOTE has been added to this issue. 2016-01-11 16:28 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-11 16:37 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2016-01-11 16:45 Bug #5391:04 Login location noit correct as selected on viewer login screen 14( http://opensimulator.org/mantis/view.php?id=5391 ): A NOTE has been added to this issue. 2016-01-11 16:46 Bug #5391:04 Login location noit correct as selected on viewer login screen 14( http://opensimulator.org/mantis/view.php?id=5391 ): has been UPDATED. 2016-01-11 16:47 Bug #5391:04 Login location noit correct as selected on viewer login screen 14( http://opensimulator.org/mantis/view.php?id=5391 ): has been RESOLVED. 2016-01-11 17:00 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-11 23:17 I've been trying to fix up inconsistencies/missing fields in PGSQL 2016-01-11 23:28 nice one thom 2016-01-11 23:28 TomTheDragon, 2016-01-11 23:29 so TomTheDragon are you a c# programmer 2016-01-11 23:30 velusunivers-sys: not that big on C#, but, it's close enough to C 2016-01-11 23:32 nice nice, and how well do you know the opensim code? 2016-01-11 23:33 just starting with it to be honest 2016-01-11 23:35 ok nice, im looking for someone to help me with a project. 2016-01-11 23:35 brb 2016-01-11 23:37 bck 2016-01-11 23:37 can i pm you TomTheDragon 2016-01-11 23:59 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-12 04:19 How useful is fsassets? I've got it apparently functional under postgres. 2016-01-12 04:44 fsassets is a hard requirement if you intend to have 80GB or more of assets over the lifetime of your server 2016-01-12 04:44 note, LIFETIME 2016-01-12 04:44 as assets cannot be deleted 2016-01-12 05:03 Melanie_T: Thanks for the answer, I apologize for being away. 2016-01-12 05:15 It appears AgentPrefs needs some work too. Is that a critical table? 2016-01-12 05:20 Rather, it's broken in PGSQL. It also appears to be missing a method in MySQL as well. 2016-01-12 06:11 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-12 08:09 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-12 13:20 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2016-01-12 13:38 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 13:40 Anyone actually know what the HoverHeight AgentPref refers to? 2016-01-12 15:42 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 15:50 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 15:53 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 15:54 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 15:55 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 15:59 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 17:26 -!- pentalus(~odosys@unaffiliated/talus-n/x-9143911) has left #opensim-dev 2016-01-12 18:17 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 18:46 For some reason user presence is overwriting itself. 2016-01-12 18:46 I can report this as a bug, can about guarantee it's related to the other PGSQL issues 2016-01-12 18:50 Bug #7805:04 Record is replaced in Presence, PostgresSQL 14( http://opensimulator.org/mantis/view.php?id=7805 ): has been SUBMITTED. 2016-01-12 18:51 Bug #7805:04 Record is replaced in Presence, PostgresSQL 14( http://opensimulator.org/mantis/view.php?id=7805 ): has been set as RELATED TO issue 0007610. 2016-01-12 18:51 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has been set as RELATED TO issue 0007805. 2016-01-12 19:00 TomTheDragon: I believe presence updating may use "replace into" syntax 2016-01-12 19:00 for that to function the table needs to be defined with UserID as a unique constraint or as the primary key 2016-01-12 19:00 if it's not, replace into will show the behavior you're seeing 2016-01-12 19:00 Melanie_T: it appears to be set with unique index 2016-01-12 19:01 Melanie_T: i also thought replace into was not supported in PGSQL 2016-01-12 19:01 maybe it's done differently in psql then and that code is buggy 2016-01-12 19:01 I'm taking a look at it 2016-01-12 19:02 I've wrote some preliminary FSAssetCache stuff for PGSQL and testing, using the original as a framework (so it doesn't use generic table handler stuff) 2016-01-12 19:03 anyway, I got to head back to work, will hopefully get something done this afternoon 2016-01-12 19:19 Anyone know who is working on llCastRay? 2016-01-12 19:20 REPLACE INTO? Hm... I haven't seen that SQL command before. 2016-01-12 19:21 Ah, REPLACE is listed as a MySQL extension to the SQL standard. 2016-01-12 19:35 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-12 20:36 I think Wright Plaza in osgrid may need a restart. Its getting laggy for chat and trying to get logged back in there is taking quite a while. 2016-01-13 00:07 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-13 00:43 Melanie_T: I've gotten presence functional, in the default table handler. I do know that it works for agentprefs and presence. However, I need to make sure I haven't broke other things. 2016-01-13 00:53 hmm, fsassets isn't getting populated at all. it appeared to be functioning. 2016-01-13 02:54 Does anyone know of a convenient way to attach a patch, I realized I hadn't quite finished and had already committed, so I'd get two patches. 2016-01-13 02:54 rather, how to condense it into a single patch 2016-01-13 02:59 Use a stapler? ;) 2016-01-13 02:59 attach it to what? 2016-01-13 03:01 Do a diff between the two parts of a source tree. Or use two directories with the code at the points where you want them to be in order to generate the diff. 2016-01-13 03:01 If you are using git and haven't pushed a set of changes you can ammend your commits. 2016-01-13 03:05 You could 'git format-patch -2' roll back two commits, manually apply each patch using patch instead of 'git am'. You can then commit that and generate one patch with both sets of changes. 2016-01-13 03:05 Plugh: I just wanted to attach a patch to Mantis, and there was something about having it in the format-patch format 2016-01-13 03:05 You should also only combine patches if they are related to the same set of changes, or because you missed something. 2016-01-13 03:06 there are some unrelated things, which are not necessary. that means I may have a tougher time :P 2016-01-13 03:06 yes, that makes it easier to apply the patch, keep the change log entry, and give credit to the person who made the change. 2016-01-13 03:06 If the patches aren't related to a single bug, they shouldn't be combined. 2016-01-13 03:08 The bug tracking system will have a way to attach files. Good to use instead of pasting long bits of text in the body of a report or for things like patches. 2016-01-13 03:10 Right, I submitted a minor patch a few days ago. And the changes I've worked on related to several bugs and a feature, and I didn't really do my versioning right. 2016-01-13 03:11 Perhaps best to checkout a previous revision, and merge stuff back in? 2016-01-13 03:11 yes, that would be better. One issue, one patch. 2016-01-13 03:24 Plugh: also, I almost forgot. What files need to be modified to include resources and sources, in the build system? 2016-01-13 03:27 Not sure. prebuild.xml or OpenSim.sln perhaps? That's not something I've had to really deal with yet in what little C# programming I've done. 2016-01-13 03:27 ah, thanks 2016-01-13 03:27 yw 2016-01-13 03:29 I need to work out how to create a branch a couple of commits back so I can commit a change for the branch and separately to master. 2016-01-13 04:02 Bug #7805:04 Record is replaced in Presence, PostgresSQL 14( http://opensimulator.org/mantis/view.php?id=7805 ): A NOTE has been added to this issue. 2016-01-13 04:03 Bug #7805:04 Record is replaced in Presence, PostgresSQL 14( http://opensimulator.org/mantis/view.php?id=7805 ): has a PATCH to be looked at. 2016-01-13 04:06 . 2016-01-13 04:07 i am unable to upload mesh i get missing convex block error 2016-01-13 04:07 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-13 04:07 what does that mean 2016-01-13 04:08 in OpenSim? what viewer? 2016-01-13 04:08 firestorm 2016-01-13 04:08 opensim latest dev 2016-01-13 04:08 I've not had any problems importing with Singularity 2016-01-13 04:09 same here never had that issue before today 2016-01-13 04:09 what is convex block? 2016-01-13 04:12 I'm not really sure. Did you just start getting it after a recent commit? 2016-01-13 04:15 i dont rember 2016-01-13 04:16 i keep getting that error but not on all mesh 2016-01-13 04:19 Bug #7806:04 Filesystem asset store not implemented in PostgreSQL 14( http://opensimulator.org/mantis/view.php?id=7806 ): has been SUBMITTED. 2016-01-13 04:20 Bug #7806:04 Filesystem asset store not implemented in PostgreSQL 14( http://opensimulator.org/mantis/view.php?id=7806 ): has a PATCH to be looked at. 2016-01-13 04:37 Bug #7807:04 Hypergrid asset issues in PGSQL 14( http://opensimulator.org/mantis/view.php?id=7807 ): has been SUBMITTED. 2016-01-13 04:37 Bug #7807:04 Hypergrid asset issues in PGSQL 14( http://opensimulator.org/mantis/view.php?id=7807 ): has a PATCH to be looked at. 2016-01-13 04:46 Bug #7808:04 Some missing fields in PostgreSQL Region Data 14( http://opensimulator.org/mantis/view.php?id=7808 ): has been SUBMITTED. 2016-01-13 04:46 Bug #7808:04 Some missing fields in PostgreSQL Region Data 14( http://opensimulator.org/mantis/view.php?id=7808 ): has a PATCH to be looked at. 2016-01-13 04:56 I'm probably going to be super busy for the next week or two, so best to get these out there. 2016-01-13 06:40 Plugh: I've successfully did what you mentioned, and split all these up 2016-01-13 06:40 ok, good. 2016-01-13 06:41 ACTION isn't sure what the gatekeeper is for, in "picks" 2016-01-13 06:42 I wasn't able to come up with an issue for it 2016-01-13 07:29 Time for bed. 2016-01-13 07:58 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-13 09:26 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-13 18:18 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-13 19:11 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): has a PATCH to be looked at. 2016-01-13 19:14 Bug #7610:04 Commit 6f71d5, c1ddb7, 0fa94f lacks support for PGSQL adapter 14( http://opensimulator.org/mantis/view.php?id=7610 ): A NOTE has been added to this issue. 2016-01-13 19:36 Bug #7809:04 show regions console command on Robust.exe no longer works 14( http://opensimulator.org/mantis/view.php?id=7809 ): has been SUBMITTED. 2016-01-13 19:37 Bug #7809:04 show regions console command on Robust.exe no longer works 14( http://opensimulator.org/mantis/view.php?id=7809 ): has been UPDATED. 2016-01-13 19:40 Bug #7809:04 show regions console command on Robust.exe no longer works 14( http://opensimulator.org/mantis/view.php?id=7809 ): has been UPDATED. 2016-01-13 23:42 danbanner: I finally resolved my presence issues I'd been having in OpenSim 2016-01-13 23:42 turns out, PGSQL was broken 2016-01-13 23:53 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-14 00:31 TomTheDragon: How was it broken? 2016-01-14 00:33 Plugh: presence was broken because only one row was ever getting created 2016-01-14 00:41 Certainly won't work like that unless you only ever have one person online at a time. :) 2016-01-14 00:43 yeah, very much so 2016-01-14 00:43 I read your original comment as saying the PGSQL engine was broken. 2016-01-14 00:44 no, no, it's the OpenSim DB code 2016-01-14 00:48 Plugh: I've had some other issues after one of my changes, but need to run a test against master to see if the same things pop up 2016-01-14 00:53 Plugh: yep, same issues. "Can't find inventory item *** for Skin, setting to default" 2016-01-14 01:01 Bug #7806:04 Filesystem asset store not implemented in PostgreSQL 14( http://opensimulator.org/mantis/view.php?id=7806 ): A NOTE has been added to this issue. 2016-01-14 02:57 Me and a friend were running around with crazy fast vehicles in varregions, I think my fixes may be stable. 2016-01-14 03:00 Now I just need to go get that Tron Motorcycle from OSGrid which initially triggered the CHAR(36) limit in asset database. 2016-01-14 03:19 ls 2016-01-14 03:55 Bug #7806:04 Filesystem asset store not implemented in PostgreSQL 14( http://opensimulator.org/mantis/view.php?id=7806 ): A NOTE has been added to this issue. 2016-01-14 04:27 I've had some bad asset retrievals from my ventures into OSGrid. Either name or description was too long. http://opensimulator.org/mantis/view.php?id=7806 2016-01-14 04:32 TomTheDragon, asset name and description are never used, they are a throw back from older versions and have not been removed because it would cause down time for existing grids to change the table 2016-01-14 04:33 AliciaRaven: ah, that's very useful information to know 2016-01-14 04:33 however, it appears that it prevented the row itself from going in 2016-01-14 04:35 AliciaRaven: Should I simply alter my code to throw away the data and return empty strings? 2016-01-14 04:36 could do, the only name and description that are important are the ones in inventory tables 2016-01-14 04:39 AliciaRaven: My changed to TEXT worked just fine, but might waste space. 2016-01-14 04:40 AliciaRaven: also, here's something odd. Every time I do hypergrid travel and come back home and rez things I've obtained... I get lots of "fallback" messages from FSAssets 2016-01-14 04:40 I do not know if this is my own code (PGSQL FSAssets) or something else 2016-01-14 04:41 fallback is when it cant find an asset so tries to look for it on the standard service (if set up) 2016-01-14 04:41 TomTheDragon, http://opensimulator.org/wiki/FSAssets_Service 2016-01-14 04:43 i have to go for awhile, good luck with pgsql, serious lack of support in that area as im sure u have found out 2016-01-14 04:43 AliciaRaven: thanks! the last bit is important, I can't believe I implemented the thing without even seeing that 2016-01-14 05:57 Having some issues with FSAssets. Now, everything I obtain in hypergrid, the items can't be rezzed due to an XML error. I'm going to look in one of those files and see what's going on 2016-01-14 22:41 Bug #7810:04 llCastRay V3 detects phantom objects when asked not to. 14( http://opensimulator.org/mantis/view.php?id=7810 ): has been SUBMITTED. 2016-01-14 23:15 AliciaRaven: I've been having some issues with HGFSAssetServer. I've got fallback disabled so it doesn't mask problems. 2016-01-14 23:15 eabca094-5e65-486b-a6af-d1049c2a3848, hash ED86C653A992385FEA6474FF4CD7B3D8E0ED1DD0533A7A96774DCFF39BB0C73E not found in filesystem 2016-01-14 23:15 I went to Lbsa Plaza, grabbed an item, and first time I tried to rez it that's what happened 2016-01-14 23:19 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-14 23:20 Another funny thing, I get no more of these errors, but still can't rez the object. 2016-01-14 23:22 Ah, asset cache ;) 2016-01-14 23:23 Caches are nice to have until they aren't. 2016-01-14 23:26 Plugh: yep 2016-01-14 23:26 bbl. Dinner time. 2016-01-14 23:26 Plugh: I think I've found it, appears to be a braino in FSAssetService.cs 2016-01-14 23:33 Bug #7811:04 Filesystem asset store not loading from filesystem at all. 14( http://opensimulator.org/mantis/view.php?id=7811 ): has been SUBMITTED. 2016-01-14 23:36 TomTheDragon, my grid uses fsassets and there are no problems loading assets, unless the 0.9 code has broke something 2016-01-14 23:37 when u added the HGFSAsset connector, did u remember to remove the default one, HGAsset connector? 2016-01-14 23:42 AliciaRaven: I just replaced it 2016-01-14 23:42 AliciaRaven: I certainly don't see how it's looking up things in the Filesystem when it's in that split paths format 2016-01-14 23:43 check the GetFSData function in FSAssetService.cs, and it certainly does appear to be looking for a flat hierarchy 2016-01-14 23:44 Bug #7811:04 Filesystem asset store not loading from filesystem at all. 14( http://opensimulator.org/mantis/view.php?id=7811 ): A NOTE has been added to this issue. 2016-01-14 23:46 GetFs data is reading from the spool directory which is the temp directory it uses to save the asset before its hashed and compressed 2016-01-14 23:47 the line string file = HashToFile(hash); gets the file path from the hash and addes it to the base path 2016-01-14 23:48 AliciaRaven: I see that method, which is used in AssetExists 2016-01-14 23:49 it just returns the file path, its used all over 2016-01-14 23:49 but AssetBase Get(string id, out hash) appears to use GetFSData 2016-01-14 23:49 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-14 23:49 hmm, that does use HashToFile, I see 2016-01-14 23:50 I still can't see how db code could be affecting this, if it finds the hash allright, and I can open the file itself 2016-01-14 23:51 it first looks in the spool directory, if not found it continues to check main asset store 2016-01-14 23:52 AliciaRaven: I see the logic in it, however I also see an odd thing. 2016-01-14 23:53 i havnt got time to pull the latest code and see if its changed, but id be suprised if its the fs assets code as thats from avination grid 2016-01-14 23:53 it calls string file = HashToFile(diskFile) and does not seem to ever use "file" 2016-01-14 23:53 right under that line is .. string diskFile = Path.Combine(m_FSBase, file); 2016-01-14 23:53 wait where are u looking 2016-01-14 23:53 hmm, my mistake. will have to do some logging to see what's going on 2016-01-14 23:54 in GetFsData i see.. 2016-01-14 23:54 string file = HashToFile(hash); 2016-01-14 23:54 string diskFile = Path.Combine(m_FSBase, file); 2016-01-14 23:54 yes, I see that now 2016-01-14 23:54 I see my hash just fine, which is very strange. 2016-01-14 23:54 I can look into it, I'm just afraid it might have broken, which would be very bad 2016-01-14 23:58 TomTheDragon, this code is also run by osgrid and they are on the latest or close to version, i think the issue must be pgsql side 2016-01-14 23:59 Would not surprise me if it was, but I did some more logging and the filename it's looking for is correct. It's likely a config issue on my end, or something. 2016-01-15 00:02 I will add some logging to swallowed exceptions. 2016-01-15 00:07 osg os on a later than latest version :) 2016-01-15 00:07 it has changes that haven't made it to master yet 2016-01-15 00:07 but as the tests have been all good that can happen 2016-01-15 00:08 mainly the OSGrid data connector now employs the using pattern throughout and doesn't reuse connections 2016-01-15 00:08 Ah, I see. 2016-01-15 00:08 the file system part is now able to deal with trying to make a directory when there is a file of the same name already, or a file when there is a directory of the same name 2016-01-15 00:09 this can happen when fsck corrects errors 2016-01-15 00:09 it sometimes makes files from dirs and vice verse 2016-01-15 00:09 Ah, I see. 2016-01-15 00:09 the current fsassets in master chokes on it 2016-01-15 00:09 Hopefully this will actually get in ;) 2016-01-15 00:09 which is why we have called these filesystem fsck artefacts "chicken bones" 2016-01-15 00:09 Looking for file: ./fsassets/data/ED8/6C6/ED86C653A992385FEA6474FF4CD7B3D8E0ED1DD0533A7A96774DCFF39BB0C73E.gz 2016-01-15 00:10 .????? 2016-01-15 00:10 I verified that the file is indeed there. 2016-01-15 00:10 NEVER configure a relative path! 2016-01-15 00:10 should maybe put that in the docs 2016-01-15 00:10 the path MUST be absolute 2016-01-15 00:10 oh, yikes 2016-01-15 00:10 yeah, I think that should probably be documented then :P 2016-01-15 00:10 I should have figured that out 2016-01-15 00:11 well, relative makes no sense in the avination ecosystem 2016-01-15 00:11 in the avination servers cwd != bin != ~ 2016-01-15 00:12 ah, that makes sense 2016-01-15 00:12 the cwd for servers in a typical avination box is /home/grid/services/asssets 2016-01-15 00:12 the bin is /home/grid/bin-cm7-2 2016-01-15 00:12 and the data is in /data/assets/data 2016-01-15 00:12 so it's never been designed to run from bin and assume bin is cwd 2016-01-15 00:13 or that bin = ~/bin 2016-01-15 00:13 aha 2016-01-15 00:13 thanks. that's probably a good layout, to be honest 2016-01-15 00:13 I should just go ahead and mark that "bug" resolved then? 2016-01-15 00:13 avination uses one set of shared binaries for all services and sims 2016-01-15 00:14 yeah 2016-01-15 00:14 instead of, what most grids do, copying bin once for each process they run 2016-01-15 00:19 not exactly working, but failing inside my own code which I'll work out 2016-01-15 00:19 :) 2016-01-15 00:19 i don't really know about pgsql as it is today 2016-01-15 00:20 i know it's been years since i tried to use it 2016-01-15 00:20 and maybe the shortcomings have been fixed by now 2016-01-15 00:20 but back then adding users had to be done in a text file, you could not just use grant 2016-01-15 00:20 well, with one tiny patch it's easy enough to fix the presence bug. 2016-01-15 00:20 and it had no useful replication 2016-01-15 00:20 ah 2016-01-15 00:21 apparently there's some new replication stuff in 9.0 2016-01-15 00:21 and i find the process name, postmaster, irritating, because postmaster is an email address, not a database 2016-01-15 00:21 postmaster? 2016-01-15 00:22 process seems to run as postgres 2016-01-15 00:22 the master process of pgsql in linux was named postmaster 2016-01-15 00:22 portgres is the user 2016-01-15 00:24 that appears to have changed 2016-01-15 00:29 Melanie_T: I think I figured it out. My table is defined as CHAR(80) for hash, and PGSQL apparently wants to return the whole thing. That makes sense. 2016-01-15 00:30 So yes, my own code, but is that really the right datatype? 2016-01-15 00:31 I'd like to keep my own code as close to the MySQL changes. 2016-01-15 00:38 Bug #7811:04 Filesystem asset store not loading from filesystem at all. 14( http://opensimulator.org/mantis/view.php?id=7811 ): has been RESOLVED. 2016-01-15 00:48 Bug #7812:04 llCastRay V3 incorrectly gets a hit when start location is inside a sphere 14( http://opensimulator.org/mantis/view.php?id=7812 ): has been SUBMITTED. 2016-01-15 01:33 I've resolved the issues with my asset store, if anyone wants to give it a more thorough test. 2016-01-15 02:02 Bug #7806:04 Filesystem asset store not implemented in PostgreSQL 14( http://opensimulator.org/mantis/view.php?id=7806 ): A NOTE has been added to this issue. 2016-01-15 06:55 Plugh: I've resolved my issues, turned out it was a braino on my part. A char(80) field is too big for a sha512. 2016-01-15 07:04 And postgres returns the whole thing, whitespace included. 2016-01-15 07:19 Including whitespace? That seems a bit like a bug. Glad you figured it out. 2016-01-15 07:28 Plugh: well, it's a bug in my new code. 2016-01-15 07:31 Plugh: i.e. nothing is wrong with master 2016-01-15 07:37 It sounded like you were indicating there is a problem with postgres if it was returning more than expected. 2016-01-15 07:42 Plugh: no, that's often expected behavior of a database, returning a fixed-length string for fixed-length columns 2016-01-15 07:44 ACTION nods 2016-01-15 07:44 Its late. Time for bed. Night, TomTheDragon 2016-01-15 10:54 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): has been SUBMITTED. 2016-01-15 10:55 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-15 15:42 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-15 15:56 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-15 16:08 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-15 18:26 any advices using mumble or someone had used in in near time .. i see all exist are 3 years old 2016-01-15 19:01 linkedinyou: there have been two efforts on mumble so far, but noeither one ever published anything 2016-01-15 19:05 Melanie_T: it is urgent for me to use mumble as our country blocked all vivox services and secondlife voice blocked 2016-01-15 19:10 I'm wondering if a Vivox clone is the best approach 2016-01-15 19:10 where is that can you please provide me a link? 2016-01-15 19:11 Well, I don't think there is one. 2016-01-15 19:11 i am sure it will work better with it is opensim module 2016-01-15 19:11 But, the mumble client isn't implemented either 2016-01-15 19:12 TomTheDragon: have you tried mumble? 2016-01-15 19:33 FreeSwitch has some form of positional audio in conferences, found a config entry "auto-3d-position" or something. However, I am not sure what kind of support by the client it requires. 2016-01-15 19:34 i do not think they have spatial audio like mumble 2016-01-15 19:35 as i find in one of neb commits on net 2016-01-15 19:35 there's like zero documentation on this 2016-01-15 20:35 i poked terry ford and he' popped out these two links 2016-01-15 20:36 https://bitbucket.org/cinderblocks/firestorm-mumble 2016-01-15 20:36 this is the code that is needed in the viewer, in this case FS 2016-01-15 20:36 http://www.digiworldz.com/Mumbler/cinderblocks-mumbler.zip 2016-01-15 20:36 this is the opensim module 2016-01-15 20:36 both parts will need work 2016-01-15 21:51 Melanie_T: interesting, someone's maintained the mumble module? 2016-01-15 23:57 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-16 06:58 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): has been SUBMITTED. 2016-01-16 07:03 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 07:10 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-16 07:23 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 09:14 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-16 09:28 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-16 09:57 Melanie_T: Bunch of thanks this is more then helpful 2016-01-16 12:22 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 13:32 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 15:43 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 15:51 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-16 16:07 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-16 17:34 Bug #7814:04 Setting a prim's color via script is sometimes slightly off 14( http://opensimulator.org/mantis/view.php?id=7814 ): A NOTE has been added to this issue. 2016-01-16 21:27 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-16 22:26 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-17 02:20 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-17 20:05 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-17 20:09 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-17 22:55 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-18 04:58 Bug #7760:04 Mesh physics affected ( cannot walk inside of a mesh train ) resulted when switching from Bullet to ubOde, 14( http://opensimulator.org/mantis/view.php?id=7760 ): A NOTE has been added to this issue. 2016-01-18 05:01 Bug #7766:04 Making Hypergrid Landmarks, and buying objects from Kitely to 0.9 code does not work 14( http://opensimulator.org/mantis/view.php?id=7766 ): A NOTE has been added to this issue. 2016-01-18 07:23 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-105-242.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-18 14:41 misterblue ping 2016-01-18 14:41 pong 2016-01-18 14:41 does bulletsim have axis locking now? 2016-01-18 14:42 like can i have a prim be pushed or fall on just z? 2016-01-18 14:43 trying to come up with a clever way to set waypoints that isnt reliant on C# raycast 2016-01-18 14:43 it does the usual LSL locking and some extended locking (with ranges) using some extra physics* functions 2016-01-18 14:43 ok great 2016-01-18 14:44 the latter require the ExtendedPhysics module to be enabled 2016-01-18 14:44 we have the ability to create routes via our GIS data, but that doesnt have any of the prims and such 2016-01-18 14:44 so my thought was create a rough route with GIS data, then replay that rough route 2+m on z then drop a prim on Z until it hits something below and recorrd that 2016-01-18 14:45 sounds fun... tours through virtual real worlds :) 2016-01-18 14:45 yea 2016-01-18 14:45 mostly its for our traffic sims 2016-01-18 14:45 im tired of manually adjusting 1000s of waypoints 2016-01-18 14:45 lol 2016-01-18 14:45 not so fun when nothing is flat 2016-01-18 14:46 you need the height of your terrain mesh at that point? 2016-01-18 14:46 we are starting to dig into dispatcher now too 2016-01-18 14:46 no the prims above the mesh terrain 2016-01-18 14:46 since our external tools dont have the prims and other mesh 2016-01-18 14:47 its just the GIS ground data only 2016-01-18 14:47 but its super easy to generate routes with it 2016-01-18 14:47 so, what your really need is BulletSim to have raycast 2016-01-18 14:47 yes 2016-01-18 14:47 lol 2016-01-18 14:47 that would ultimately be the best 2016-01-18 14:47 this is stop gap until then 2016-01-18 14:50 the simulator doesn't shut down if there are outstanding friend presence requests... the http system in the simulator is the pits 2016-01-18 14:59 yea 2016-01-18 14:59 could stand a refactor, probably wont be so easy though 2016-01-18 15:06 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 15:07 nice 2016-01-18 15:09 the 'add force' interfaces have gotten confused over the years... sometimes the force is a real force to add, sometimes it has mass included, sometimes parameter units are different for avatars vs objects... could really use a refactor 2016-01-18 15:09 but, in the short term, it is bandaids on top of bandaids 2016-01-18 15:10 so much code... so little time 2016-01-18 15:15 Starting build #4587 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-18 15:21 Project opensim » mono-2.10.8.1 build #4587: SUCCESS in 15 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4587/ 2016-01-18 15:21 * misterblue: Code cleanup to terse update sending as given in a patch in Mantis 7813. 2016-01-18 15:21 * misterblue: BulletSim: revert avatar stationary testing for having slight velocity. 2016-01-18 15:21 * misterblue: BulletSim: change method signatures for internal AddForce methods to remove 2016-01-18 16:12 is anybody here? 2016-01-18 16:13 we're all virtually here 2016-01-18 16:16 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 16:18 can anyone help me with lsl? 2016-01-18 16:25 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 16:59 The answer would have been yes if the person had stayed for more than 5 minutes 2016-01-18 18:08 i'm having those avatar drift things right now 2016-01-18 18:08 I found the problem... will have a fix checked in soon 2016-01-18 18:51 Starting build #4588 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-18 18:52 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 18:54 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-18 18:56 Project opensim » mono-2.10.8.1 build #4588: SUCCESS in 5 min 24 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4588/ 2016-01-18 18:56 * misterblue: BulletSim: fix problem of not zeroing motion when stationary (drift problem from 2016-01-18 18:56 * misterblue: BulletSim: add stationary suppression on AddForce application. This enables 2016-01-18 19:04 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 19:17 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 20:02 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 20:10 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 21:00 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 21:12 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 21:24 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 21:47 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-18 23:23 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-18 23:27 Bug #7779:04 llPushObject not working 14( http://opensimulator.org/mantis/view.php?id=7779 ): A NOTE has been added to this issue. 2016-01-18 23:29 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2016-01-19 00:03 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-19 01:07 Is the Meshmerizer thread safe? 2016-01-19 03:00 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-19 07:16 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-19 11:08 -!- shyRobbiani(~shy.robbi@16.95.106.92.dynamic.wline.res.cust.swisscom.ch) has left #opensim-dev 2016-01-19 15:30 -!- DevBox(~DevBox@unaffiliated/zacdev) has left #opensim-dev 2016-01-19 16:30 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-19 19:07 nebadon, Time for the weekly meeting in osgrid, if you are available. 2016-01-19 19:45 Bug #7815:04 llCastRay V1 runs VERY SLOW on var regions 14( http://opensimulator.org/mantis/view.php?id=7815 ): has been SUBMITTED. 2016-01-19 22:42 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-20 03:12 Bug #7816:04 Patch of DynamicTexture 14( http://opensimulator.org/mantis/view.php?id=7816 ): has been SUBMITTED. 2016-01-20 06:18 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2016-01-20 06:22 Starting build #4589 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-20 06:27 Project opensim » mono-2.10.8.1 build #4589: SUCCESS in 14 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4589/ 2016-01-20 06:27 misterblue: BulletSim: make collision sounds work most of the time. Seems that collisions 2016-01-20 11:09 Bug #7816:04 Patch of DynamicTexture 14( http://opensimulator.org/mantis/view.php?id=7816 ): A NOTE has been added to this issue. 2016-01-20 13:57 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 14:01 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 14:04 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 14:34 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 14:44 Starting build #4590 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-20 14:50 Project opensim » mono-2.10.8.1 build #4590: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4590/ 2016-01-20 14:50 misterblue: BulletSim: increase default value of AvatarStopZeroThreshold as this reduces 2016-01-20 15:06 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 15:16 Bug #7813:04 Bulletsim regions... avatar movement continues to drift slowly forward or backward on level ground 14( http://opensimulator.org/mantis/view.php?id=7813 ): A NOTE has been added to this issue. 2016-01-20 19:20 When compiling scripts I'm getting the error "Compiler failed to produce the assembly. Output ''" This is happening on both Fedora 23 linux and Windows 7, and both are up to date. However, being up to date may actually be the problem as reverting opensim to the 9-14-15 version failed to fix the problem. Any ideas? 2016-01-20 19:21 (Only tried reverting to older version on Linux.) 2016-01-20 19:24 I also just updated to newest Firestorm viewer, but this message also appears during initialization and when using an older Singularity viewer. 2016-01-20 19:52 Now I can't reproduce this on Windows, it's probably a mono version issue... Using mono version 4.0.5 (Jan 4) 2016-01-20 19:53 mono 4.2.1 is more stable than 4.0.5 for OpenSim it seems 2016-01-20 20:44 CrasherRob and SethN i would agree 4.0.5 is a wierd version to be running 2016-01-20 20:46 I've still had the best luck with mono 3.2.8 so far though 2016-01-20 20:47 also when switching between mono versions or to .net if you are moving the entire opensim folder, make sure you purge all the ScriptEngine dlls 2016-01-20 20:48 you will have all kinds of problems if you do not do this 2016-01-20 20:48 doesnt matter what version it is, if you compile dlls on different version expect pain 2016-01-20 23:14 To previous discussion - switched to Mono 4.2.2 (Stable 4.2.2.29) from repos, seems to be ok at the moment. 2016-01-20 23:39 Bug #7768:04 llCollisionSound function does not work in current release V0.9.0 14( http://opensimulator.org/mantis/view.php?id=7768 ): A NOTE has been added to this issue. 2016-01-20 23:46 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2016-01-21 02:25 Bug #6493:04 OpenSim does not process TransactionInfo block of MoneyBalanceReply packet correctly. 14( http://opensimulator.org/mantis/view.php?id=6493 ): has been RESOLVED. 2016-01-21 04:38 -!- SethN(~SethNygar@KTNRON0916W-LP130-03-1177561217.dsl.bell.ca) has left #opensim-dev 2016-01-21 18:31 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2016-01-21 19:14 Hmmm, something broken with collsion and volume detect / prim phantom 2016-01-21 19:14 Hello :) 2016-01-21 19:16 I have to manually uncheck "phantom" else collision detection is not happening correctly 2016-01-21 19:18 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-21 20:07 djphil: a volume detect prim is NOT phantom 2016-01-21 20:07 it only acts like one 2016-01-21 20:08 if you make it phantom, it will not detect anything 2016-01-21 20:08 this is by design 2016-01-21 20:08 ok but if i use the volume detect function that turn automaticly the prim to Phantom 2016-01-21 21:30 djphil: It shows it as phantom but it's not actually phantom. If this doesn't work right in 0.9.0, then we would need to take a look. it would be a regression because it works in avination 2016-01-21 21:34 Melanie_T : I think it is not working properly. I always have to uncheck "phatom" that my collisions fonctionnet correctly. 2016-01-21 21:34 And also you said it is not "really" phantom ... yet my avatar through the prim ... 2016-01-21 21:34 working 01correctly01* 2016-01-21 22:17 djphil: being "really phantom" is when you manually set the phantom flag 2016-01-21 22:18 it means the object gets no physics representation at all and can't detect collisitons 2016-01-21 22:18 VolumeDetect is a special setting that can't be achieved other than by a script 2016-01-21 22:18 it causes the object to have a physics proxy and detect collisions 2016-01-21 22:18 but not to be solid 2016-01-21 22:18 this is different from phantom 2016-01-21 22:19 I know ubit did work on this for avination to make it work properly 2016-01-21 22:19 so either it works in 0.9.0, the avination code 2016-01-21 22:20 or it got broken in the merge and needs to be fixed 2016-01-21 22:20 no one is going to fix it for the 0.8 series 2016-01-21 22:20 at least not one of core, i'd guess 2016-01-21 22:20 since core usually works on master 2016-01-21 22:26 Since there are obviously changes in behaviour is there any list of expected behaviours for things that got changed in 0.9. This would be a big help for everyone in knowing if something is actually a bug or not. 2016-01-21 22:26 0.9 is expected to work as well as SL 2016-01-21 22:26 so first the behavior should be compared to SL 2016-01-21 22:26 if that fails, it should next be compared to 0.8.2 2016-01-21 22:27 But we are not SL, and never have been. This has been clearly posted many times, even by you Melanie. 2016-01-21 22:27 if it is like SL, but 0.8.2 was not like SL, it is an improvement, not a bug, even if it breaks some content 2016-01-21 22:27 SL is not where we should be looking to know what has changed between versions of our own code 2016-01-21 22:28 if it is like 0.8.2, then it's not a regression, but rather a missing/incomplete feature and work is needed to make it work like SL 2016-01-21 22:28 if it worls less well than 0.8.2 it is a regression and needs to be fixed with some priority 2016-01-21 22:28 0.9.0 is closer to SL in functionality 2016-01-21 22:29 of course you could log into avination to compare, it to avination 2016-01-21 22:29 if 0.9.0 code doesn't work like it does on avination, then something got broken 2016-01-21 22:30 But how do we know Avination's behaviour was not in fact already broken and just never identified as such? 2016-01-21 22:31 by comparing to SL 2016-01-21 22:35 Does that then mean that all of HG is a bug since neither SL or Avination support it? I fail to understand how either SL or Avination can be used as a valid measure of what is a bug or not in OpenSim. 2016-01-21 22:36 HG is obviously not in SL but those features that are in SL need to work like SL in order to fulfill user expectations 2016-01-21 22:37 we're not limiting ourselves to what SL can do but where we do have a SL feture the implementation that works more alike to SL is the better ones 2016-01-21 22:39 so we should be able to soon expect to see script support for materials and specular maps since that matches SL behaviour? 2016-01-21 22:39 no 2016-01-21 22:39 you can not "expect" anything 2016-01-21 22:39 this is a purely volunteer effort 2016-01-21 22:39 we take contributions from people who have created code that adds features or fixes bugs 2016-01-21 22:40 we fix bugs we see as security relevant, serious, or regressions 2016-01-21 22:40 we fix bugs we cause 2016-01-21 22:40 what we DON'T do is 2016-01-21 22:40 to provide new features at users' request 2016-01-21 22:41 if you want feature X, you can write it, or pay to have it written 2016-01-21 22:41 you can then keep and use it, or donate it 2016-01-21 22:41 but you can't ever demand that core provide it for you 2016-01-21 22:41 we all in ocre use opensim in various ways 2016-01-21 22:41 the code that we ourselves write reflects our own needs 2016-01-21 22:42 if none of us needs feature X, none of us will write it 2016-01-21 22:42 unless contracted to do it. there are several people here, core and otherwise, who will take such jobs on 2016-01-22 01:14 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-22 04:36 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-22 07:47 Melanie_T : I'm surprised you said that "real phantom" can only be achieved manually ... what are the functions llSetStatus (STATUS_PHANTOM, TRUE) and llSetLinkPrimitiveParamsFast (LINK_THIS [PRIM_PHANTOM, TRUE then? These functions are not real phantom? 2016-01-22 07:47 But I'm telling Ubit to learn that work on this issue and I would be happy to talk a bit about that with him. Especially since I have to talk to him and also the new httpRequest HTTP_BODY_MAXLENGTH that works now but may be blocking because it is limited (as SL) ... Before there 'was no limitation and it was working fine ... 2016-01-22 07:47 So if it is not possible to remove this new limitation, I thought it might be possible to add a new OSSL function that she would not have this limitation ... something like eg osHTTP Request ... 2016-01-22 07:47 As we osPlay / Stop Animation works without user permission request ... we could have osHTTPRequest without limitation. 2016-01-22 07:47 This would be appreciated :) 2016-01-22 07:50 djphil, setting volume detect true, makes the object act phantom but register collisions, why would you even need to set phantom true as volume detect already has the same effect, but with collisions still registering? 2016-01-22 07:53 Hello Alicia :) and HNY 2016-01-22 07:53 As Alicia explained yesterday, if I use volume detected, the phantom is prim and collision are not detected properly. I am obliged to prim phantom hand after compiling my script if the collision does not work 2016-01-22 07:53 you mean you have to manually toggle phantom to get volume detect to work? 2016-01-22 07:55 I have to manually for prim phantom collisions detection works correctly, yes 2016-01-22 07:55 i had a script a while back that set volume detect twice, there was a note above saying it was calling the function twice due to a bug, maybe try setting it twice 2016-01-22 07:56 llVolumeDetect(TRUE);llVolumeDetect(TRUE); 2016-01-22 07:57 ha okay 2016-01-22 07:57 I'll try this, it would be a temporary solution 2016-01-22 07:58 Strangely too, if I use llDetectedLink Number (i) it does not always give me the good link number (but this is specified on the SL Wiki) 2016-01-22 07:59 That means that llDetectedLink Number does not work reliably when used with collision_start etc ... 2016-01-22 07:59 another bug? 2016-01-22 08:04 I guess not because it is specified that in the SL wiki ... but it could be improved in opensim perhaps, why not ... 2016-01-22 08:06 perhaps it is better to say not to use with collision detect link number and best used with sensor or click only . 2016-01-22 08:07 these are basic functions but they are a bit confusing 2016-01-22 08:16 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-22 09:41 Alicia, for info, double llVolumeDetect(TRUE) don't fix the problem here 2016-01-22 09:41 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-22 17:10 Heh, i found another strange behavior with OS v0.9.x 2016-01-22 17:10 djphil, must be a regresion, volume detect is working as expected in 0.8.3 2016-01-22 17:11 With php file get content, I checked if my simulator is in line http / ip / port / simstatus / 2016-01-22 17:11 with my simulator v0.8.x it work perfectly, quickly! 2016-01-22 17:11 and with v0.9.x it is very very slow 2016-01-22 17:12 any idea why ? 2016-01-22 17:12 another v0.9.x regression ? 2016-01-22 17:12 there are posts on the mailing list about http request speed also, people are saying is very slow in 0.9 2016-01-22 17:12 yes i see that too in a lot of my lsl script using http request 2016-01-22 17:13 all is slow in v0.9.x 2016-01-22 17:13 tanks for info alicia 2016-01-22 17:13 I do not read often enough the mailing list 2016-01-22 17:15 is there something about you as avatar which continues to advance itself when you stop walking ? 2016-01-22 17:16 And yes, i can confirm, in the collision worked in v0.8.x 2016-01-22 17:16 i think the problem u mean there was fixed the other day by misterblue 2016-01-22 17:16 i read a mantis about that 2016-01-22 17:16 but not sure is the same problem 2016-01-22 17:17 because i update my sim and the problem persist ... 2016-01-22 17:18 and that is too a v0.9.x problem, no problem with v0.8.x 2016-01-22 17:18 I am having trouble determining that is a regression vs a bug in 0.9. According to Melanie if it works like SL and Avinaation then that is how it is supposed to work. 2016-01-22 17:20 in sl if u stand still there is no drift, must be bug 2016-01-22 17:20 I would tend to agree on that one for sure 2016-01-22 17:20 and SL isn"t perfect ... 2016-01-22 17:21 No, far from it. It should be used only as a reference and not the gold standard for expected behaviour in OpenSim. 2016-01-22 17:23 when flying in SL and you turn your avatar bows and opensim as he does this. Opensim but it is also slower 2016-01-22 17:24 there are many differences 2016-01-22 17:24 i have to go for a while, bye for now 2016-01-22 17:24 with "sit" too aie aie aie !!! 2016-01-22 17:24 Bye Alicia and ty :) 2016-01-22 17:30 you have workin whit php, as file_content(); wy not as json ?? 2016-01-22 17:33 this is only to get the "ok" content in simstatus page 2016-01-22 17:34 for some othet sim stats i use json too (eg: jsonSimStats page) 2016-01-22 17:34 and it work very slowly too in v0.9.x 2016-01-22 17:35 oke.. and when you request directly on the server it self ? 2016-01-22 17:35 maybee curl is fast, no treyend yet 2016-01-22 17:36 I would consider that a bug or regression considering it was faster prior to 0.9 2016-01-22 17:36 you mean directly ask the database? 2016-01-22 17:36 because simstatus ask directly the simulator 2016-01-22 17:37 so i no understand what you mean 2016-01-22 17:37 try http://IP:PORT/simstatus/ 2016-01-22 17:37 no, directly on you server ip/port/simstatus/ 2016-01-22 17:38 with explorer that work fine 2016-01-22 17:38 fast 2016-01-22 17:38 but if a do a file get content via php, then it is very slow 2016-01-22 17:38 and with lsl (hhtpRequest) is very slow too now in v0.9.x 2016-01-22 17:39 i read the mailing list just now 2016-01-22 17:39 do you have anny javascript skills ? 2016-01-22 17:39 Jeff mean about that 2016-01-22 17:39 no 2016-01-22 17:39 only jquery (for bootstrap) 2016-01-22 17:39 LSL HTTP server is not actually slow 2016-01-22 17:40 quoi no , 2016-01-22 17:40 it is said to be slow but it is not 2016-01-22 17:40 for me yes Jeff .. 2016-01-22 17:41 depends on how you use it, if you want just to stream requests blindly, it eats 200 reqs/sec 2016-01-22 17:41 my scripts take several additional seconds to display content from an application via http lsl 2016-01-22 17:41 they shouldn't 2016-01-22 17:41 let my try somting here 2016-01-22 17:42 djphil : did you say it was fast with a web browser, but slow with file_get_content ? 2016-01-22 17:43 yes Jeff 2016-01-22 17:43 so the problem is not with LSL HTTP 2016-01-22 17:44 that another problem 2016-01-22 17:44 sure! 2016-01-22 17:44 i use curl 2016-01-22 17:45 taht maybee a better way .. 2016-01-22 17:48 i can't speak for 0.9 but in 0.8, i can query +/- 50 simulators is less than 500ms 2016-01-22 17:51 try with v0.9.x 2016-01-22 17:53 i can't compile 0.9 yet (CentOS 6) 2016-01-22 17:53 try the OSG release 2016-01-22 17:53 is precompiled 2016-01-22 17:53 ha yes Linux ... 2016-01-22 17:54 Ho CentOS 2016-01-22 17:54 it's dynamically linked to glibc and mine is too old 2016-01-22 17:54 yes, CentOS was a bad choice 2016-01-22 17:54 don't know this univers ^^ 2016-01-22 17:55 CentOS is great for stability, but certainly lags well behind many things current. Debian Jessie is a good choice if you are not tied to a RH style distro. 2016-01-22 20:33 JeffKelley: what keeps you from compiling 0.9? 2016-01-22 20:34 it compiles but crashes when loading a ode/ubode region 2016-01-22 20:35 djphil: You can certainly set true phantom via script but doing so disabled volume detection 2016-01-22 20:35 JeffKelley: what mono do you use to compile it with, and are you using nant or xbuild? 2016-01-22 20:36 in my collision script i have tryed this 2016-01-22 20:36 mono 3.2.5, xbuild ; this is an issue with glibc 2016-01-22 20:36 but that don't solve the problem 2016-01-22 20:37 JeffKelley: there isn't a possibility of a glibc issue unless you're using something binary 2016-01-22 20:37 if you self-compile everything, you will never have glibc issues 2016-01-22 20:38 for centos the recipe is as follows 2016-01-22 20:38 do NOT install the rpm-packaged mono 2016-01-22 20:38 if you have installed it previously, remove it 2016-01-22 20:39 if you have ever compiled a mono, and you still have the source tree, go there and type "make uninstall" which will delete it's installed files 2016-01-22 20:39 if youhave installd from a binary tarball, you will need to examine the tarball, then remove the files it contains from your system 2016-01-22 20:39 in the end, after relogging your console, entering "mono" should give an error message 2016-01-22 20:40 mono was compiled, no suitable rpm was available 2016-01-22 20:40 next, install epel and elrepo 2016-01-22 20:40 they are 2016-01-22 20:40 install libgdiplus-devel from yum 2016-01-22 20:40 get mono 2.10.9 source 2016-01-22 20:41 go to the mono source directory 2016-01-22 20:41 type ./autogen.sh --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-large-heap=yes 2016-01-22 20:41 you may need to edit libtool and add ECHO=echo somewhere near the top 2016-01-22 20:41 type make 2016-01-22 20:41 grab a coffee 2016-01-22 20:41 type make install 2016-01-22 20:42 once that is done, text that mono runs by typing mono 2016-01-22 20:42 check the version with mono --version 2016-01-22 20:42 get the mono 3.0 source 2016-01-22 20:42 dp the same thing with that 2016-01-22 20:42 get the mono 3.8 source, then do the same 2016-01-22 20:42 get mono 4.2.1 or better source 2016-01-22 20:43 will this solve DllNotFoundException: lib64/libode-x86_64 ? 2016-01-22 20:43 you will now be able to build it, it requires mono 3.8 to build 5.2.1 2016-01-22 20:43 install that 2016-01-22 20:43 compile opensim using xbuild 2016-01-22 20:43 and you should be good to go 2016-01-22 20:43 it should 2016-01-22 20:43 you need to be aware that certain mono versions need other minimal versions to build 2016-01-22 20:43 2.10.9 will for instance not build 3.8 2016-01-22 20:44 but WILL build 3.0 2016-01-22 20:44 which in turn will build 3.8 2016-01-22 20:44 and 3.8 is required to build any mono 4 2016-01-22 20:44 don't use make -j 2016-01-22 20:44 it would be simpler to zap the machine and install a Debian 2016-01-22 20:44 mono's dependencies are shot and parallel builds fail 2016-01-22 20:45 you'd still have to do the same thing to get best performance 2016-01-22 20:45 binary mono packages are not compiled --with-large-heap 2016-01-22 20:45 which opensim works better with 2016-01-22 20:45 so, rpm are sub-optimal ? 2016-01-22 20:45 correct 2016-01-22 20:46 deb, too 2016-01-22 20:46 with a debian you save yourself 2.10.9 and 3.0 2016-01-22 20:46 as you get a mono 3 and probably even a mono 4 2016-01-22 20:46 but you'd still have to compile the version you want to run 2016-01-22 20:47 and unless you get the deb and look in the debian dubdir for the changes that were made to mono for debian (called being debinaized) 2016-01-22 20:47 you may well not be able to self-compile a mono that seamlessly replaces an apt-installed mono 2016-01-22 20:47 which takes us back to step 1 2016-01-22 20:47 namely, you'd have to bootstrap on debian also 2016-01-22 20:48 that's a pretty long roadmap 2016-01-22 20:49 No matter what distro if you plan to build from source you should remove the distro's mono package, otherwise you need to take additional steps to ensure they are kept separate to avoid conflicts. 2016-01-22 20:49 on most deb/ubuntu, i just apt-get mono, so that was not the best way ? 2016-01-22 20:52 apt-get install mono-complete will get you the distro packages installed on Debian or Ubuntu. They may not be compiled with large heap but they will still work. 2016-01-22 20:53 with lesser performance 2016-01-22 20:53 I have never benchmarked the difference so can't say by how much 2016-01-22 20:55 There are so many other factors that impact performance that would really need to be done on the same, or an identical machine to get any useful metrics 2016-01-22 20:56 on a decent machine you can bootstrap mono in an afternoon 2016-01-22 20:56 you can make your own tarball then of youhave multiple boxen 2016-01-22 20:57 Melanie, you must have some specific numbers on what performance difference can be expected with large heaps vs not. 2016-01-22 20:58 the large heap isn't actually for performance 2016-01-22 20:58 it boosts the number of scripts and avatars you can have 2016-01-22 21:00 i'd like to be sure that 0.9 is running with glibc 2.12 somewhere, there is this memcpy vs. memmove issue 2016-01-22 21:07 which one is that? 2016-01-22 21:10 http://opensimulator.org/pipermail/opensim-dev/2016-January/026290.html 2016-01-22 21:14 for clarity : my CentOS 6/MONO 3.2.5 have been running opensim for 2 years, until commit 073877d configured for ubODE; works for Bullet however 2016-01-22 21:17 hmmm 2016-01-22 21:17 that could then well be an issue with the ode native lib 2016-01-22 21:18 Ubit would be the one to ask 2016-01-22 21:18 that's my guess, i'd like to be wrong 2016-01-22 22:11 JeffKelly, you may want to check with Dan Banner. I think he did the Linux compile for the native lib for Ubit. He may be able to adjust his compile settings to resolve that problem. 2016-01-22 22:33 That was briefly discussed here. I have no log, but i remember he linked against glibc >= 2.14 on the latest OpenSUSE. Googling for "glibc 2.14" reveals a number of products affected by the memcpy/memmove issue, and ppl asking how to upgrade when they can't because glibc is bound to their distro (wheezy, rhel6) 2016-01-23 00:05 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-23 02:31 well, it's not a good idea to depend on something newer than the oldest known used releases use 2016-01-23 02:31 so it has to go back to glibc 2.9 2016-01-23 09:58 Bug #7817:04 file_get_contents no longer works with 0.9.x on simstatus page 14( http://opensimulator.org/mantis/view.php?id=7817 ): Le bogue suivant a été soumis. 2016-01-23 10:16 Bug #7818:04 OpenSim http server broken on 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7818 ): Le bogue suivant a été soumis. 2016-01-23 10:29 Bug #7819:04 volume detect and collisions do not work proprely 14( http://opensimulator.org/mantis/view.php?id=7819 ): Le bogue suivant a été soumis. 2016-01-23 11:21 Bug #7819:04 volume detect and collisions do not work proprely 14( http://opensimulator.org/mantis/view.php?id=7819 ): Le bogue suivant a été mis à jour. 2016-01-23 11:34 Bug #7819:04 volume detect and collisions do not work proprely 14( http://opensimulator.org/mantis/view.php?id=7819 ): Le bogue suivant a été mis à jour. 2016-01-23 12:20 Bug #7820:04 osNpcSit does not work well in actual 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7820 ): Le bogue suivant a été soumis. 2016-01-23 13:39 I am back home from Sweden now :) 2016-01-23 15:06 Just in time to shovel snow, eh, nebadon? :) 2016-01-23 15:09 yes 2016-01-23 15:09 its horrible 2016-01-23 15:09 we already have atleast a foot of snow 2016-01-23 15:09 with another 8-12 inches coming 2016-01-23 15:09 can't escape it :) was like this the whole time i was in sweden too 2016-01-23 15:10 i havent see one flake of snow :( 2016-01-23 15:11 where in the country are you? obviously not the north east :) 2016-01-23 15:11 im east anglia uk 2016-01-23 15:12 oh ok 2016-01-23 15:12 well if you want to see some snow go to sweden, plenty of it :) 2016-01-23 15:12 it's a barmy 10C, ~52F here in UK today :) 2016-01-23 15:13 we havent really had a winter at all 2016-01-23 15:13 had 2 inches of snow here in Wales last week. All gone now 2016-01-23 15:15 http://nebadon2025.com/photos/20160113_124023.jpg 2016-01-23 15:15 thats my office in Sweden 2016-01-23 15:16 http://nebadon2025.com/photos/20160113_124001.jpg 2016-01-23 15:16 http://nebadon2025.com/photos/20160113_124004.jpg 2016-01-23 15:16 fun stuff :) 2016-01-23 15:16 those big piles of snow are from the snow ploughs? 2016-01-23 15:16 http://nebadon2025.com/photos/20160118_105532.jpg 2016-01-23 15:17 yea :0 2016-01-23 15:17 i was looking at the cars they have a good bit on them 2016-01-23 15:17 http://nebadon2025.com/photos/20160112_211233.jpg 2016-01-23 15:17 was nice though 2016-01-23 15:17 sucks I brought it home with me though :) 2016-01-23 15:17 i got really lucky i was probably one of the last flights out of Germany 2016-01-23 15:18 before they started closing down the airports here in USA 2016-01-23 15:18 would have really sucked to be stuck at the airport in Munich for days 2016-01-23 15:21 this was my house last week: https://plus.google.com/u/0/111753556975227514242/photos/photo/6239933126054926370?pid=6239933126054926370&oid=111753556975227514242 2016-01-23 15:22 in the snow 2016-01-23 15:22 nice! 2016-01-23 15:22 i should have taken some photospheres 2016-01-23 15:22 its kind of hard at -20c though to be outside very long 2016-01-23 15:22 lol 2016-01-23 15:23 yeah... my fingers froze taking that one! 2016-01-23 15:24 i think im going to move lol i love snow and have done since i was a kid but i seem to live in the only place in the uk that never see's any lol even a city 15 mile from me got snow 2016-01-23 15:52 JeffKelley,Melanie_T,SethN: BulletSim 'solves' the glibc problem with CentoOS by implementing its own version of memcpy and using some ld-fu to wrap the function over the library 2016-01-23 15:53 see trunk/unmanaged/BulletSim/Util.h and the Makefile 2016-01-23 15:54 maybe that explanation is for Ubit but he hasn't been around much lately 2016-01-23 16:08 has he posted the source code for ubode anywhere? 2016-01-23 16:11 Bug #7820:04 osNpcSit does not work well in actual 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7820 ): A NOTE has been added to this issue. 2016-01-23 16:11 Hey, nebadon. 2016-01-23 16:11 hello :) 2016-01-23 16:12 You've been allowed some time for yourself at last? 2016-01-23 16:12 I worked about 95% of my trip 2016-01-23 16:12 were on version 9 allready? man i need to update 2016-01-23 16:12 i wont be doing much this weekend though, totally snowed in 2016-01-23 16:13 I didnt even get a chance to go stock up on supplies 2016-01-23 16:14 H-H-H: 0.9 is the current development version. 2016-01-23 16:20 geez 3000 updates for OpenSUSE Tumbleweed in 2 weeks ouch 2016-01-23 16:20 never installed that many zypper updates at once before 2016-01-23 16:21 That sounds like a distro upgrade and not a general updating of the version you are running. 2016-01-23 16:21 its tumbleweed 2016-01-23 16:21 constantly rolling updates 2016-01-23 16:21 hence the name 2016-01-23 16:22 nebadon_: FYI, I'm using mono 3.12.1 and finding my OpenSim 0.8.2PF is crashing now and then. 2016-01-23 16:22 oh, cute. 2016-01-23 16:22 random crashing? or something specific? 2016-01-23 16:22 I'm not sure what triggers it. It refers to a possible issue in mono. No back trace that indicates it is a bug in OS itself.. 2016-01-23 16:23 ya those suck 2016-01-23 16:23 you cant ever really expect a totally crash free environment with opensim 2016-01-23 16:23 but if its happening a lot that sounds unusual 2016-01-23 16:23 especially with not a lot going on 2016-01-23 16:23 we made it through 48 hours of the last OSCC without a single crash 2016-01-23 16:23 and had about 550 visitors 2016-01-23 16:24 i was running mono 4.0.4 though 2016-01-23 16:24 however 2016-01-23 16:24 i suspect i might know what your problem is 2016-01-23 16:24 This is my standalone. I was testing an online indicator device from a grid where the indicator is triggering exceptions in the grid. 2016-01-23 16:24 you really have to tune the kernel to make it right 1 sec 2016-01-23 16:25 I can show you how i do it in opensuse 2016-01-23 16:25 it might vary slightly in debian based os 2016-01-23 16:25 I haven't had this type of problem with OS and/or mono tha I can recall. 2016-01-23 16:25 do this 2016-01-23 16:25 http://nebadon2025.com/opensim/viewtopic.php?f=8&t=65 2016-01-23 16:26 also make sure you have this in your .bashrc 2016-01-23 16:26 export MONO_THREADS_PER_CPU=2048 2016-01-23 16:26 export MONO_GC_PARAMS=nursery-size=64m 2016-01-23 16:26 otherwise it will be crash city 2016-01-23 16:26 Those two exports I've had in place a long time. 2016-01-23 16:27 ya 2016-01-23 16:27 the first post i showed is vital for me 2016-01-23 16:27 I don't have that file-max setting in the .conf file. 2016-01-23 16:27 yea its super important 2016-01-23 16:27 bbiab. I have to help with getting the cat some medication. 2016-01-23 16:27 it seems recently the default for linux desktop variants has gone down considerably 2016-01-23 16:28 will need a bit of tuning to get it right 2016-01-23 16:28 also my page shows for "nginx" 2016-01-23 16:28 the user 2016-01-23 16:28 just replace that with whatever user is running mono and opensim.exe 2016-01-23 16:31 brb have to reboot this machine updates finished 2016-01-23 16:36 I'm back. 2016-01-23 16:36 I'm not using nginx 2016-01-23 16:36 i know 2016-01-23 16:36 but my tutorial has the user nginx 2016-01-23 16:36 so just replace that with whatever your user name is 2016-01-23 16:37 oh, I see 2016-01-23 16:37 ive never done it in debian or ubuntu variants 2016-01-23 16:37 only fedora and opensuse so the tutorial may vary slightly for you 2016-01-23 16:38 3000'ish updated went without a hitch, so that is good 2016-01-23 16:38 kind of scary if you do that many updates and it goes sideways, hard to know what the problem was 2016-01-23 16:39 i like tumbleweed though 2016-01-23 16:43 What I should do is run 080PF for a while and see if it crashes under the mono I'm using. 2016-01-23 16:46 nebadon_: That's good. I don't ever see that many updates at once unless something fundamental changed. Usually it is only when doing an update from one version of a distro to the latest. 2016-01-23 16:49 yes with opensuse leap 42.1 which is their new stable version 2016-01-23 16:49 the updates are not as often 2016-01-23 16:49 tumbleweed is like opensuse-dev 2016-01-23 16:49 update machine gun 2016-01-23 19:06 When moving from one copy of code to the next you delete all the compile code files but leave the state files. The updated instances should then recompile the scripts on start up and use the existing state files? 2016-01-23 19:07 s/compile code files/compiled script files/ 2016-01-23 19:24 Bug #7818:04 OpenSim http server broken on 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7818 ): A NOTE has been added to this issue. 2016-01-23 20:04 Plugh yes 2016-01-23 20:04 the only thing you need to keep is the .state files 2016-01-23 20:04 everything else will regenerate next startup 2016-01-23 20:05 I hought so. Someone was trying to tell me the .state files wouldn't be used if the scripts were recompiled. 2016-01-23 20:05 ya that isn't true they most definitely would be 2016-01-23 20:06 wouldnt be hard to test it really 2016-01-23 20:06 yea, I was pretty sure that was the case. 2016-01-23 20:06 yea 2016-01-23 23:22 Bug #7821:04 Opensim Bug with Firestorm Viewer 14( http://opensimulator.org/mantis/view.php?id=7821 ): has been SUBMITTED. 2016-01-23 23:43 Bug #7821:04 Opensim Bug with Firestorm Viewer 14( http://opensimulator.org/mantis/view.php?id=7821 ): A NOTE has been added to this issue. 2016-01-23 23:44 heh very descriptive bug report title 2016-01-24 00:20 Bug #7821:04 Opensim Bug with Firestorm Viewer 14( http://opensimulator.org/mantis/view.php?id=7821 ): A NOTE has been added to this issue. 2016-01-24 00:29 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-24 00:57 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-24 02:24 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-24 04:22 Bug #7802:04 Varregion region crossing failures 14( http://opensimulator.org/mantis/view.php?id=7802 ): A NOTE has been added to this issue. 2016-01-24 13:19 Bug #7816:04 Patch of DynamicTexture 14( http://opensimulator.org/mantis/view.php?id=7816 ): has a PATCH to be looked at. 2016-01-24 13:48 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-72-109.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-24 16:13 Bug #7822:04 Parcel group script permssions behaviour different under ubOde vs Bullet 14( http://opensimulator.org/mantis/view.php?id=7822 ): has been SUBMITTED. 2016-01-24 16:29 Bug #7820:04 osNpcSit does not work well in actual 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7820 ): A NOTE has been added to this issue. 2016-01-24 18:03 holy shit its snowy out 2016-01-24 18:03 barely even got my jeep out of the driveway even in 4 wheel low 2016-01-24 18:04 33 inch tires the snow was covering 1/2 of the tire my gas tank was sitting on snow 2016-01-24 18:07 nebadon, maybe it followed u from sweeden lol 2016-01-24 18:08 ya pretty much 2016-01-24 18:55 Are you in the northeastern US, nebadon? I heard they got hit pretty hard. 2016-01-24 18:55 yes, Southern New Jersey 2016-01-24 18:55 right outside of Philadelphia 2016-01-24 18:55 we got around 12-18 inches 2016-01-24 18:57 Only 12-18 inches? That's not too bad. Nice amount of snow to deal with. 2016-01-24 18:57 its a lot for this area 2016-01-24 18:58 it was basically a snow hurricane 2016-01-24 18:58 50-70mph winds in some places 2016-01-24 18:58 the shore line got flooded bad 2016-01-24 18:58 storm surge 2016-01-24 18:59 Storm surge wouldn't be good. A lot of water going places it doesn't normally go and then freezing in to lots of ice. 2016-01-24 19:05 yea it looked bad on the news 2016-01-24 19:05 streets were flooded and you could see like mini icebergs floating down street smashing into cars 2016-01-24 19:12 wow. 2016-01-24 19:13 I heard about the storms coming that way but I never did get around to seeing any news coverage about the storms. 2016-01-24 20:37 Any ideas about what can cause "Root element is missing" exceptions? It seems to be related to communicating with Robust (via xml?) where the communication with Robust failed (possibly just timed out). 2016-01-24 20:38 iirc it is because it got a blank reply or no reply when it was execting a valid xml reply 2016-01-24 20:38 expecting* 2016-01-24 20:39 probably a broken linkset maybe 2016-01-24 20:39 Right. So is that a sort of OS bug where it doesn't properly handle the lack of reply? 2016-01-24 20:39 is this when region starts up? you get a bunch of yellow messages? 2016-01-24 20:39 does it show the root uuid? 2016-01-24 20:39 nebadon, the problem is triggered by an avatar online detection script. 2016-01-24 20:39 hmm ok so script engine message? 2016-01-24 20:40 its not happening again right now or I could get the actual error message. 2016-01-24 20:40 k 2016-01-24 20:40 the only time i recall seeing something like that was a broken linkset where the parent goes missing 2016-01-24 20:40 and all thats left are the child prims 2016-01-24 20:41 usually you can grab the parent uuid from the error and search the prims db there is a field for parent id 2016-01-24 20:41 not sure if this is same problem though maybe nto 2016-01-24 20:41 not* 2016-01-24 20:41 usually the object is not visible at all in world 2016-01-24 20:41 so you have to db dive to fix 2016-01-24 20:42 i usually experience those errors if say for example search or profiles has a hicup 2016-01-24 20:42 ya may not be related at all to what I am remembering 2016-01-24 20:43 nebadon: ok. I don't think its a link set issue this time but that is useful to know (if I can remember it). :) 2016-01-24 20:44 ya root element definitely sounds like xml problem 2016-01-24 20:45 H-H-H: yea, it seems to be some kind of temporary hiccup but it happens pretty often. 2016-01-24 20:45 did you ever do that tweaking i mentioned 2016-01-24 20:45 The person reporting it is also saying their Robust seems to miss data now and then. 2016-01-24 20:45 the open files thing could definitely be the problem 2016-01-24 20:46 nebadon: no, not yet. I'm not sure if I do need that or not. Depends on if the mono defaults have really dropped in value. 2016-01-24 20:46 seems that most recent linux releases have very small allowed number of open files by default 2016-01-24 20:46 and you can get all kinds of wierd issues 2016-01-24 20:46 on a busy grid 2016-01-24 20:46 this is not a mono issue 2016-01-24 20:46 I'm just running a standalone on my machine. 2016-01-24 20:46 its a linux kernel issue 2016-01-24 20:47 http://www.cyberciti.biz/faq/linux-increase-the-maximum-number-of-open-files/ 2016-01-24 20:47 OS is the only program giving me a crash without much other info. I'll have to look to see what the defaults are in Mint 17.2 2016-01-24 20:49 ya opensuse leap 42.1 has a limit of 1024 2016-01-24 20:49 which is really low 2016-01-24 20:49 i set it to 65535 2016-01-24 20:50 brb have to reboot 2016-01-24 20:50 hmmm nebadon ty for that link it might solve a wierd issue i have on my built from scratch system that causes things to crash if i try to open another file in filemanager 2016-01-24 20:50 http://pastebin.com/LCfQTJ4T 2016-01-24 20:53 206263 2016-01-24 20:55 for? 2016-01-24 20:55 100000 2016-01-24 20:55 sorry lol that was my max file setting 2016-01-24 20:55 my file-max is 1621336 2016-01-24 20:55 My ulmit -Hn and -Sn values are only 4096 and 1024 so I should up those values. 2016-01-24 20:56 yea me to 2016-01-24 20:58 ok sorry about that had to reboot, having wierd nvidia driver issues on this machine with dual screens 2016-01-24 20:58 everytime i reboot it it goes back to mirror so both screens see same thing, and of course it chooses the desktop that has none of my icons on it 2016-01-24 20:58 so odd 2016-01-24 20:59 Plugh this is a very odd message > at SecondLife.XEngineScript.default_event_timer() in c:\Users\Administrator\AppData\Local\Temp\mvzuree3.0.cs:line 60 2016-01-24 21:00 what the heck is mvzuree 2016-01-24 21:00 Probably something related to a compile script? 2016-01-24 21:01 I asked about it and the person reporting the issue couldn't find the file. 2016-01-24 21:01 s/compile script/compiled script/ 2016-01-24 21:02 i cant imagine why xengine would be putting .cs files in temp 2016-01-24 21:02 nebadon: My file-max is high enough I don't need to touch it. My hard and soft user limits are kind of low. 082PF might use more open files than in 080. I'll up my limits. 2016-01-24 21:02 yea, I know. I thought that was also quite odd. 2016-01-24 21:03 http://opensimulator.org/mantis/view.php?id=6634 2016-01-24 21:03 My standalone 082PF hasn't crashed in a while now but it wouldn't hurt to up the limits. I need to document that I'm doing that for future reference 2016-01-24 21:03 intersting 2016-01-24 21:04 you need to enable co-op 2016-01-24 21:04 ScriptStopStrategy = co-op 2016-01-24 21:04 in [Xengine] 2016-01-24 21:04 have them give that a try 2016-01-24 21:04 Hm... that looks a bit like what is happening. ty, I'll pass that along. 2016-01-24 21:05 i guess .net handles things differently than mono here 2016-01-24 21:05 not surprising 2016-01-24 21:07 odd. That was in master from a long time ago. Not wure which release of OS. I haven't seen that. I wonder if co-op is a default depending on the operating system being used. 2016-01-24 21:07 s/wure/sure/ 2016-01-24 21:07 let me see what default is 2016-01-24 21:08 hmm 2016-01-24 21:08 in master co-op is default 2016-01-24 21:08 but maybe they are running old ini's 2016-01-24 21:10 um... that mantis says the problem occurs when using co-op. 2016-01-24 21:11 ya but I think justin was saying he fixed it 2016-01-24 21:11 but ya maybe try one of the other options 2016-01-24 21:12 abort is the other option 2016-01-24 21:14 ok, I've passed the info along. It will be up to them to check their ini files. 2016-01-24 21:16 cool 2016-01-24 21:22 As they mentioned one goes almost line by line through the inis when upgrading. You don't always know whether to continue using what might be a hack from the ini used in a previous OS code in the new OS code ini. 2016-01-24 21:22 thanks for spotting that mantis. I might not have found that. 2016-01-24 21:23 bbl. I'm going to do a run to the stores before it gets dark. 2016-01-24 21:24 k 2016-01-24 21:25 darn replex viewer website is gone 2016-01-24 21:25 lkalif you around? 2016-01-24 21:25 well its not expired hmm maybe crashed? 2016-01-24 21:30 nice still up on github 2016-01-24 22:22 Is there a quick way to delete anything rezzed on a sim after a given time? 2016-01-24 22:22 there is autoreturn feature 2016-01-24 22:22 on the parcel level 2016-01-24 22:23 The problem seems to be a rogue rezz script someone has in their sim and everything is owned by the same person 2016-01-24 22:23 in the objects tab 2016-01-24 22:23 you can return everything owned by a single avatar 2016-01-24 22:24 just select their name on the list and return everything, need to be estate manager or parcel owner to do this 2016-01-24 22:24 the problem is I only want to return items belonging to that person that were rezzed today, not the 9K done previously 2016-01-24 22:24 ahh hmm 2016-01-24 22:24 would probably need to go into the database for that 2016-01-24 22:24 I had hope the schema had a rez timestamp but it doesn't 2016-01-24 22:24 there is no straight forward way for that 2016-01-24 22:25 hmm 2016-01-24 22:25 ya i generally run a crontask 2016-01-24 22:25 that does a mysqldump every 4 hours 2016-01-24 22:25 for this exact reason 2016-01-24 22:25 of course wont help you 2016-01-24 22:25 but might be something to consider 2016-01-24 22:25 I do as well, but am trying to help someone else out that does not 2016-01-24 22:25 the mysqldumps are small and if you zip them even smaller 2016-01-24 22:25 ah ya 2016-01-24 22:26 you could maybe look on active scripts list 2016-01-24 22:26 and use beacon to find it 2016-01-24 22:26 if its showing up 2016-01-24 22:26 Seems this has happend on a few regions in OSgrid recently and now in another grid for the same person 2016-01-24 22:27 yeah, tried that and not much useful information to go by 2016-01-24 22:27 Looks like it is going to be a manual process 2016-01-24 22:27 A timestamp on rez would make this much easier when it happens. Would be a simple task then. 2016-01-25 00:05 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-25 01:04 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-25 16:05 Bug #7794:04 MySQL connection in FSAssets times out after a few hours causing asset read / write failures. 14( http://opensimulator.org/mantis/view.php?id=7794 ): A NOTE has been added to this issue. 2016-01-25 21:51 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-25 23:12 -!- _core(~core@unaffiliated/talus-n/x-9143911) has left #opensim-dev 2016-01-25 23:27 biggest hard drive i ever seen... 2016-01-25 23:27 https://twitter.com/WorldAndScience/status/690163190567567360 2016-01-25 23:31 one of my first jobs was at a warehouse where we would reclaim old IBM mainframes and servers, we had I think it was a 15mb IBM hard drive it must have weight 120 pounds was about twice the size of a microwave 2016-01-25 23:32 not as big as the one in that picture, but it was kind of funny, even though at the time 100mb hard drive was huge, it was still kind of shocking to see 2016-01-25 23:32 I wonder what the technology was in that 1956 hard drive assembly. 2016-01-25 23:32 hehe so glad that tech has advanced so fast 2016-01-25 23:33 i remember in highschool being amazed that the price of hard drives had come down to 1$ a mb 2016-01-25 23:33 lol 2016-01-25 23:34 lol 2016-01-25 23:34 my interest came late, my first drive was 800 mb 2016-01-25 23:35 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-25 23:35 remember people then saying it was huge compared to what they had just a few years earlier 2016-01-25 23:35 my first PC was a 286-12 mhz I think it had a like 20mb or 30mb hard drive 2016-01-25 23:36 I'd like to chime in with a few things on this talk but my dinner is ready. bbl. 2016-01-25 23:36 back then you only really put your OS on the hard disk 2016-01-25 23:36 and ran everything from floppies 2016-01-25 23:36 was amazed today when i got a usb drive thats so small it just looks like an empty usb connector lol 2016-01-25 23:37 yea my raspberry pi2 is like 5000 times faster than my first PC 2016-01-25 23:37 i feel i missed out because i started on win95 2016-01-25 23:37 i actually started on c64 2016-01-25 23:39 it all seemed so magical then :) 2016-01-25 23:40 nebadon, can i pm u a quick question? 2016-01-25 23:41 sure 2016-01-26 00:38 My first Windows was Windows 3.1, IIRC. 2016-01-26 00:40 i was asked to fix a 3.1 machine soon after i started, i took one look and thought museum piece, even tho 95 was the latest lol 2016-01-26 00:40 I had used several versions of DOS before Win3.1 2016-01-26 00:40 i only used dos when windows broke 2016-01-26 00:41 Biggest disk platters I had seen were the 12"(?) ones that were used in a PDP 11/34 2016-01-26 00:42 ah my cat is attacking my head phone cable brb 2016-01-26 00:43 eh cant move my head without getting pounced on lol 2016-01-26 00:44 but yea, that picture, i didnt know they had hdd in the 50s, i thought back then it was all tape machines 2016-01-26 00:44 I wish my cat felt like playing. 2016-01-26 00:51 My cat has been ill for the last few weeks. Its been a battle getting him to eat or drink. 2016-01-26 00:53 Plugh sorry to hear that :( hope he gets well soon 2016-01-26 00:54 I do too but he doesn't seem to be getting that much better. Last couple days seem to be worse in terms of food and water. Three days ago he ate a lot more and seemed to be a bit more back to normal but yesterday was a few steps back. 2016-01-26 00:55 before this was he drinking alot more than usual? 2016-01-26 00:56 with cats i know kidney problems are very common, its one of the signs that they drink alot 2016-01-26 00:57 No. Before this he had gotten to where he was throwing up after just about every meal. We've already had the mobile vet in about 3 times. He is being treated for Pancreatitis but the vet isn't 100% sure that is the problem. 2016-01-26 00:58 my cat used to be sick alot but she hasnt now in months, even when she eats curry 2016-01-26 01:00 Mine has stopped being sick and keeps down what little food he eats. 2016-01-26 01:06 I'm being distracted again. I was starting to work out measurements for a small mini USB connector I have to make sure the holes for the PCB footprint are the right sizes and in the right place. 2016-01-26 01:08 hehe havnt worked with PCB and solder since high school 2016-01-26 01:08 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-26 01:08 I haven't really stopped since I started around high school. 2016-01-26 01:11 Its just tricky as I'm making footprints for a part I have. The part is so small it is hard to get measurements and those measurements have to be accurate. Fortunately I bought some digital calipers a couple years ago. I'm putting them to good use. 2016-01-26 01:30 My 3D model indicates a couple measurements are a little off. The width of the four tabs are off by about 0.03" and the spacing between pairs of tabs is off by about 0.02". 2016-01-26 01:31 inches? im european so i only know metric, only one thing we measure in inches over here lol 2016-01-26 01:32 I'm not even going to ask. :) hehe 2016-01-26 01:32 lol best not 2016-01-26 01:32 well, we use metric here too but I sill tend to work in inches for things. This PCB work is actually a mix of inches and mm. 2016-01-26 01:33 Some of the components have measurements that work out better in mm but the PCB is usually done in inches. 2016-01-26 01:33 in america inches are used more oftern arnt they? 2016-01-26 01:34 gets confusing, glad sl and opensim are in meters tho 2016-01-26 01:34 They are in the US. 2016-01-26 01:34 ur in US arnt u? or am i getting mixed up 2016-01-26 01:34 Canada is a bit of both. 2016-01-26 01:35 No, I'm north of there. 2016-01-26 01:35 ah srry 2016-01-26 01:37 seems like alot of opensim users are canadian, not just saying that because of great canadian grid, refugee grid is also canadian 2016-01-26 01:39 ok. I go to the GCG now and then and I've occasionally talked with Roddie who runs it. I don't know about Refugee grid but I am already in enough worlds I don't need to deal with any more. 2016-01-26 01:40 what? u dont go to all 300+? lol 2016-01-26 01:41 hehe 2016-01-26 01:42 There are a few I was in briefly that no longer exist. One I forgot what it was called so I haven't been there since shortly after I first went there. I'm still in about 8 grids. 2016-01-26 01:43 Not all that active in any of them except for a couple. 2016-01-26 01:43 i only have 3 avatars, and that includes sl 2016-01-26 01:43 havnt been there in ages 2016-01-26 01:47 ACTION nods 2016-01-26 01:47 yea, I don't go in to SL very often. 2016-01-26 01:47 I still know people there so once in a while I like to pop in and say hi. 2016-01-26 01:52 oh, I was off a bit on the errors on those measurements a while ago. I'm off by 0.003" and 0.002". 2016-01-26 06:52 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-26 08:15 http://www.hypergridbusiness.com/2016/01/firestorm-lead-recommends-alchemy-viewer-for-opensim/ 2016-01-26 08:15 « there’s a lack of information coming out of the OpenSim developers » 2016-01-26 08:16 wrong channel, i'm confused 2016-01-26 10:22 Bug #7823:04 LSL HTTP server fails when recompiling another script 14( http://opensimulator.org/mantis/view.php?id=7823 ): has been SUBMITTED. 2016-01-26 11:37 Bug #7818:04 OpenSim http server broken on 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7818 ): Le bogue suivant a été résolu. 2016-01-26 11:37 Bug #7818:04 OpenSim http server broken on 0.9.x 14( http://opensimulator.org/mantis/view.php?id=7818 ): Le bogue suivant a été fermé. 2016-01-26 12:36 Bug #7817:04 file_get_contents no longer works with 0.9.x on simstatus page 14( http://opensimulator.org/mantis/view.php?id=7817 ): Le bogue suivant a été mis à jour. 2016-01-26 20:46 nice Ubit, im updating Medusa now 2016-01-26 20:47 Starting build #4591 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-26 20:47 i can't find the option 2016-01-26 20:47 working on the ini file.. 2016-01-26 20:47 nice 2016-01-26 20:47 im at Medusa and I only see immediate neighbors again 2016-01-26 20:47 no crash 2016-01-26 20:48 danbanner also reported major lag at Teravus plaza 2016-01-26 20:48 i suspect its the same issue 2016-01-26 20:48 just too many regions visible 2016-01-26 20:49 im updating Teravus Plaza now too 2016-01-26 20:51 i don't see the regions at loc+2 anymore 2016-01-26 20:52 yes if you want to see that you will have to adjust the ini 2016-01-26 20:52 tx Ubit 2016-01-26 20:53 Project opensim » mono-2.10.8.1 build #4591: SUCCESS in 13 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4591/ 2016-01-26 20:53 ajlduarte: add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range 2016-01-26 20:55 hope this works.. could not test much :) 2016-01-26 20:55 its working great 2016-01-26 20:56 no crash at Medusa 2016-01-26 20:56 works here 2016-01-26 20:56 been flying around and waiting for several minutes now 2016-01-26 20:56 this is something needed for future also 2016-01-26 20:56 Starting build #4592 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-26 20:56 ya good stuff, thanks a bunch 2016-01-26 20:58 ok taking a break to dinner :) 2016-01-26 20:58 k 2016-01-26 21:00 im not feeling any kind of lag at Teravus Plaza now, have to see what dan thinks when he is off work 2016-01-26 21:01 Project opensim » mono-2.10.8.1 build #4592: SUCCESS in 5 min 58 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4592/ 2016-01-26 21:01 * ajlduarte: update OpenSimDefaults.ini 2016-01-26 21:01 * ajlduarte: make sure MaxRegionsViewDistance is lower than MaxDrawDistance 2016-01-26 21:43 Starting build #4593 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-26 21:49 Project opensim » mono-2.10.8.1 build #4593: SUCCESS in 5 min 15 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4593/ 2016-01-26 21:49 ajlduarte: accept mantis 7785 requests, at least until bullet can be also be used fix landing height. (could not test) 2016-01-26 21:50 Bug #7819:04 volume detect and collisions do not work proprely 14( http://opensimulator.org/mantis/view.php?id=7819 ): A NOTE has been added to this issue. 2016-01-26 21:55 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-26 23:37 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-26 23:37 Bug #7795:04 When rezzed, NPCs drift to edge of sim 14( http://opensimulator.org/mantis/view.php?id=7795 ): A NOTE has been added to this issue. 2016-01-27 08:46 Bug #7817:04 file_get_contents no longer works with 0.9.x on simstatus page 14( http://opensimulator.org/mantis/view.php?id=7817 ): A NOTE has been added to this issue. 2016-01-27 09:33 Bug #7817:04 file_get_contents no longer works with 0.9.x on simstatus page 14( http://opensimulator.org/mantis/view.php?id=7817 ): Une note a été ajoutée à ce bogue. 2016-01-27 09:38 ping Ubit 2016-01-27 14:36 Bug #7824:04 OSSL json functions return System.Collections.Hashtable 14( http://opensimulator.org/mantis/view.php?id=7824 ): Le bogue suivant a été soumis. 2016-01-27 14:59 Bug #7824:04 OSSL json functions return System.Collections.Hashtable 14( http://opensimulator.org/mantis/view.php?id=7824 ): Le bogue suivant a été mis à jour. 2016-01-27 15:04 Bug #7824:04 OSSL json functions return System.Collections.Hashtable 14( http://opensimulator.org/mantis/view.php?id=7824 ): Le bogue suivant a été mis à jour. 2016-01-27 15:13 Bug #7825:04 Problem with some fonts using dynamic texture 14( http://opensimulator.org/mantis/view.php?id=7825 ): Le bogue suivant a été soumis. 2016-01-27 15:36 Bug #7824:04 OSSL json functions return System.Collections.Hashtable 14( http://opensimulator.org/mantis/view.php?id=7824 ): Une note a été ajoutée à ce bogue. 2016-01-27 15:51 Bug #7789:04 Implement HTTP_BODY_MAXLENGTH in llHTTPRequest 14( http://opensimulator.org/mantis/view.php?id=7789 ): Une note a été ajoutée à ce bogue. 2016-01-27 16:25 is sombody know where i cab get free mysql server for testing ? 2016-01-27 16:37 djphil: I'm curious what you do with llHTTPRequest where the limit on the amount of data you can pass is a problem for you. 2016-01-27 16:39 I have several sample scripts in my region, you are welcome 2016-01-27 16:39 Knowing about specific situations requiring passing of more data than is currently allowed would help your case to have a version without a limit. 2016-01-27 16:41 Where would I find your region and these sample scripts? 2016-01-27 16:41 i made some script using google sheets datas ... 2016-01-27 16:42 another one to get json data from github (with api v3) 2016-01-27 16:45 only one work fine for now, the shoutcast stream info borad :) 2016-01-27 16:48 it is frustrating :s 2016-01-27 16:49 This satisfies your curiosity ? 2016-01-27 16:52 um... sorry, not quite. What sort of data are you getting from github that is more than 16k of data and is useful to an inworld script? 2016-01-27 16:53 It might help if I saw the scripts in action. 2016-01-27 16:54 you are welcome on my region in OSGrid 2016-01-27 16:54 github data are cool to made a inword github commits info board 2016-01-27 16:55 same with twitter, facebook, google+ etc ... 2016-01-27 16:55 juste some exemples ... 2016-01-27 16:58 I think part of the reason for a limit is history. In SL scripts have a limit as to how much memory they can use. Try to use too much and the script will crash. 2016-01-27 17:40 I would think that an external page that gets rendered on a prim may be a better fit for something like that instead of parsing the data directly in LSL and trying to show it. 2016-01-27 17:44 good idea to display data on a 2D panel while we are in 3D 2016-01-27 19:52 -!- Darkfyre(267c7c9b@gateway/web/freenode/ip.38.124.124.155) has left #opensim-dev 2016-01-27 23:50 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-28 09:33 -!- kyle_brynner(~kyle_bryn@ALyon-551-1-72-109.w92-137.abo.wanadoo.fr) has left #opensim-dev 2016-01-28 12:31 Bug #7209:04 [Script] PRIM_OMEGA return no values 14( http://opensimulator.org/mantis/view.php?id=7209 ): Une note a été ajoutée à ce bogue. 2016-01-28 12:32 with regard to this Mantis #7209 2016-01-28 12:32 I note that in OS v0.9.x the problem persists 2016-01-28 12:32 Is this also the case on Avination? 2016-01-28 12:55 it worked prior to 0.9? 2016-01-28 12:57 no 2016-01-28 12:57 mantis is from 2014 ... 2016-01-28 12:57 k 2016-01-28 15:10 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2016-01-28 17:12 -!- IgorVorotiloff1(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-28 18:10 ping nebadon 2016-01-28 18:10 how you made 9 material panel ? 2016-01-28 18:10 (9_material_strip_01) 2016-01-28 18:11 how you made 9 if limit is 8 ? 2016-01-28 18:11 inword i see it is a linked prim 2016-01-28 18:12 but in blender i see only one mesh, no group, no parent 2016-01-28 18:12 yes its materials 2016-01-28 18:12 how you can made 9 if the limit by mesh is 8 for SL 2016-01-28 18:13 it should only be 8 2016-01-28 18:13 where did you get it from? 2016-01-28 18:13 normally de face 9 must be transparent ... 2016-01-28 18:14 from ... mmm good question :) 2016-01-28 18:14 mom 2016-01-28 18:14 there somewhere 2016-01-28 18:14 http://nebadon2025.com/here .../ 2016-01-28 18:16 i remeber in the same place you have 1x8, 2x4 and 1 x 9 2016-01-28 18:16 8_material_2x4_01.zip, 8_material_strip_01.zip and 9_material_strip_01 2016-01-28 18:17 ok i found in my google history 2016-01-28 18:17 http://onikenkon.com/blender/ 2016-01-28 18:19 i must have just been experimenting 2016-01-28 18:19 in blender there is really no limit I think i was doing a test for someone 2016-01-28 18:19 yep no limit in blender 2016-01-28 18:19 but opensim limit to 8 2016-01-28 18:20 i have imported your mesh inword 2016-01-28 18:20 and i see is a linked mesh 2016-01-28 18:20 but in blender i see isn't 2 mesh or parented or grouped ... 2016-01-28 18:20 is only one in blender too 2016-01-28 18:21 so i don't understand why is a linked inword ... 2016-01-28 18:21 and why face 9 isn't transparent due to the limitation 2016-01-28 18:21 how this mesh is builded :) ??? 2016-01-28 18:21 i what to know "The secret" :) 2016-01-28 18:22 nothing fancy, i just applied 9 materials to 1 mesh 2016-01-28 18:23 hmmm strange ! 2016-01-28 18:23 what viewer are you uploading it with? 2016-01-28 18:23 FS 2016-01-28 18:23 with full lod and lod physics in ubODE 2016-01-28 18:24 i add one color by face 2016-01-28 18:24 I thought if a mesh has more than 8 materials then the viewer creates linked prims and assigns the extra materials randomly to the linked prim. It never does it consistently. 2016-01-28 18:24 that new jakdaniels__ ? 2016-01-28 18:25 or am I mixing up faces and materials? 2016-01-28 18:25 in the pst if you make 9 materials the mesh in not 2 mesh after import 2016-01-28 18:25 is one with 8 visible face and one invisible face 2016-01-28 18:26 that strange, i ni understand what happen 2016-01-28 18:26 but then I also read that linden labs was looking to relax the 8 face rule and allow an arbitary number of faces to a mesh in a newer version of the viewer. I don't know if that ever happened? 2016-01-28 18:27 i will try to create a new one with 9 mat to see if i understand better what happen 2016-01-28 18:28 if it is a new viewer feature, it's cool 2016-01-28 18:33 ok same with the mesh i just made 2016-01-28 18:34 9 materials for one mesh in blender = 9 materials with 2 mesh in OS 2016-01-28 18:34 the viewer split the mesh 2016-01-28 18:34 that new ... 2016-01-28 18:35 So anything greater than 8 and it's split into 2 linked meshes, but I bet each time you upload it, the split will be different 2016-01-28 18:35 as to which faces go to which mesh 2016-01-28 18:35 hehe i see "ALL_SIDS" for "mat 9" 2016-01-28 18:36 yeh probablu the split is different every time 2016-01-28 18:36 or not if viewer do the split ar 8 2016-01-28 18:37 9 is allways the segond mesh 2016-01-28 18:37 seco,d* 2016-01-28 18:37 arfff second* 2016-01-28 18:38 try using radegast to upload and see what happens then ;) I guess the 8 limit is possibly viewer side when rendering, which is why the upload does that 2016-01-28 18:38 but I don't think radegast will split it on upload 2016-01-28 18:38 ho yeah, radegast 2016-01-28 18:38 Radegast is up to date ? 2016-01-28 18:39 i try Singu just now 2016-01-28 18:39 mostly, but it has some problems uploading mesh textures when the mesh is made with blender and the mesh uses 'samplers' and 'surfaces' 2016-01-28 18:41 but I wrote a libomv commandline mesh upload client that fixed that problem https://github.com/JakDaniels/libOMVClients 2016-01-28 18:41 with singularity, face 9 is transparent 2016-01-28 18:41 only one mesh inword 2016-01-28 18:42 +1 for Firestorm 2016-01-28 18:42 :p 2016-01-28 18:43 of course it is better to cut your previously mesh yourself in blender 2016-01-28 18:43 no "Secret" just a new feature !!! 2016-01-28 18:46 have you made some new module jakdaniels__ ? 2016-01-28 19:03 um, not since the birds one. I did start one called OpenSimTrueCraft which made minecraft style landscapes out of mesh cubes (using the TrueCraft C# engine), but I don't think I uploaded it to github, and also at the time I found that SOG.DetachFromBackup() was broken so I couldn't get it to make non persistent prims. Also making 256x256m area out of mesh cubes is a lot of prims, so the idea was to combine all the cubes of each type 2016-01-28 19:03 (e.g. soil, dirt, grass, rock etc) into bigger meshes.... but I never got that far ;) Real work that earns $ has got in the way since then :) 2016-01-28 19:05 jakdaniels__: It would only be 65536 cubes. Nothing wrong with that. ;) 2016-01-28 19:05 its the render time sending all that to the viewer that is the killer 2016-01-28 19:06 and also atm I could not stop it all persisting to the db 2016-01-28 19:06 I used mesh cubes with minimum triangles rather than prims in an attempt to speed up rendering ;) 2016-01-28 19:07 There are temp rezzer. IIRC, there is a function call that can rez temporary objects but rezzing an entire region from a rezzer would take a while. 2016-01-28 19:07 hehe mincraft in opensim 2016-01-28 19:08 yeah crazy idea I know.... but it was more about trying to make some kind of procedural landscape generator 2016-01-28 19:11 Plugh: it can be more than 65536 cubes.... basically you render a cube that has at least one side touching air... this allows for tunnels and caves... 2016-01-28 19:12 cubes that are surrounded by other cubes of course don't need to be rendered 2016-01-28 19:12 infinite procedural terrain is cool 2016-01-28 19:23 jakdaniels: Sounds like something nebadon would do. He likes rendering loads of cubes. 2016-01-28 19:23 s/cubes/prims/ 2016-01-28 20:35 -!- Aramis^^(~someone@73.46.239.240) has left #opensim-dev 2016-01-28 21:03 Is llSetScriptState(scriptName, FALSE) supposed to persist over a region restart? It seems like the change event is being driven and scripts restarted even though they're stopped. 2016-01-28 21:18 Script states weren't being saved at one point. I don't remember which version of OS fixed that. It might just be fixed in master. 2016-01-28 21:21 Plugh I'm using a two week old version. 2016-01-28 21:23 Do I need to set DeleteScriptsAtStartup = false in OpenSim.ini to get the behavior I want? 2016-01-28 21:36 I'm not sure it would make a difference. Easily tested. 2016-01-28 21:36 nah, thats just the dlls 2016-01-28 21:37 the states should still persist, it just takes a lot longer for region to start with it set to true 2016-01-28 21:37 it will compile the dlls every startup 2016-01-28 21:37 its good if you are debugging and making changes to code a lot 2016-01-28 21:37 but for normal operations its overkill 2016-01-28 21:37 changes to the C# core code that is 2016-01-28 21:37 not LSL 2016-01-28 21:47 Maybe this has changed: lslWiki.net says nothing about region restart, but wiki.secondlife.com says that "the script's memory is reset" in this case. I presume that they actually meant to say that the script is reset rather than the only the script's memory. 2016-01-28 21:49 Plugh Yea, I just tested it. No difference. 2016-01-28 22:39 -!- Aramis^(~someone@73.46.239.240) has left #opensim-dev 2016-01-28 22:58 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-29 01:22 anyone know where the "Landing Point" in opensim database ?? 2016-01-29 01:22 i search on "land" and "region" but don't found 2016-01-29 01:23 http://opensimulator.org/wiki/Database:Documentation 2016-01-29 01:23 Perhaps he does not call himself "Landing Point" in the database 2016-01-29 01:23 hmmm 2016-01-29 01:26 Under land, fields UserLocationX, UserLocationY I think 2016-01-29 01:27 yeah maybee 2016-01-29 01:27 you are sure ? 2016-01-29 01:27 Let me quickly compare the fields to what is actually set 2016-01-29 01:27 probably yes, with lookat too 2016-01-29 01:28 Those fields match what I have set for the parcel 2016-01-29 01:29 ty 2016-01-29 01:29 LookAt fields are there too, yes 2016-01-29 01:29 yw 2016-01-29 07:24 Bug #6875:04 llHTTPResponse malformed header 14( http://opensimulator.org/mantis/view.php?id=6875 ): has been RESOLVED. 2016-01-29 11:50 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-29 16:11 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-29 23:22 Ubit got around to testing the Torus coaster at Newton on OSgrid, having difficulties getting a complete run with it 2016-01-29 23:22 very sticky feeling 2016-01-29 23:23 with ubODE that is 2016-01-29 23:23 i cant get through the first loop 2016-01-29 23:25 nice, the Physical Chain link works in ubODE too 2016-01-29 23:25 doh, spoke to soon maybe lol 2016-01-29 23:25 it worked for a minute or two, then it snapped 2016-01-29 23:26 trying ball drop test with 4 emitters 2016-01-29 23:27 heh getting wierd at around 300 spheres 2016-01-29 23:28 spheres are violently rocketing towards borders, very strange 2016-01-29 23:40 in ubode, a projectile of given impulse will follow a same parabola, while in bullet there are two possible pathes 2016-01-29 23:41 ya this is just my Physics Arena ball drop test, with 3 chutes and one that falls onto pyramid, all the spheres end up in a contained pit 2016-01-29 23:41 the balls were violently shooting out of the spiral down chutes 2016-01-29 23:41 in all directions 2016-01-29 23:42 hey, nebadon. 2016-01-29 23:42 nebadon: Have you tried running OS using mono 4.2.2? 2016-01-29 23:43 im actually using 4.3.3 at the moment 2016-01-29 23:43 working great 2016-01-29 23:43 ok. I just got an update for 4.2.1 to 4.2.2.30 2016-01-29 23:44 im running github mono master practically 2016-01-29 23:44 from within last 2 days 2016-01-29 23:44 ACTION nods 2016-01-29 23:44 I just reloaded my 8 core amd server 2016-01-29 23:44 with OpenSuSE Leap 42.1 2016-01-29 23:44 ok. I'll give this latest distro update of mono a shot and see what happens. I have forgotten why I couldn't use mono 4 and set things up to use 3. 2016-01-29 23:45 just bringing my regions back up today, they have been down for a few days 2016-01-29 23:45 ACTION nods 2016-01-29 23:45 the video card in this machine bit the dust, was waiting on a replacement, finally came today 2016-01-29 23:45 oh, that sucks. 2016-01-29 23:45 had an aincent 9800 GT in it, fan finally started making horrible grinding sound, then it stopped spinning 2016-01-29 23:45 That's when you start doing ssh -X in to the machine. :) 2016-01-29 23:46 the card was really old 2016-01-29 23:46 yea thats how i backed it up 2016-01-29 23:46 ah, ok. Yea, its often the fans that fail. 2016-01-29 23:46 i got a low end AMD video card, decided to go full tilt 2016-01-29 23:46 lol 2016-01-29 23:46 I went through three power supplies on a Pentium II machine due to fan failure. 2016-01-29 23:47 i cant complain though, kind of surprised with the video card, its pretty good 2016-01-29 23:47 Fan blooowwww 2016-01-29 23:47 OtakuMegane_: :) 2016-01-29 23:47 its an XFX r7 360 2016-01-29 23:47 radeon 2016-01-29 23:48 I'm still waiting for the LCD touch panel that I will use with my Pi 2B. 2016-01-29 23:48 nice 2016-01-29 23:48 I don't have a spare monitor that works which I can use by he workbench so that is an alternative way to do somethings without always using the Pi via SSH. 2016-01-29 23:50 nice 2016-01-29 23:51 Sometimes its a pain buying things from China when the part winds up on a slow boat from there. Estimated delivery Tue, Feb 02 - Mon, Feb 22 2016-01-29 23:51 :P 2016-01-29 23:51 Ordered the item on Jan 10. 2016-01-29 23:52 yea stuff sits at customs for a while 2016-01-29 23:53 i remember i was working with a company in alberta, had trouble with a server, so i had them mail it to me in Arizona, it got stuck at customers for like 3 weeks 2016-01-29 23:53 totally sucked 2016-01-29 23:53 customers=customs* 2016-01-29 23:54 ACTION nods 2016-01-29 23:54 i could have driven to alberta, fixed the server and driven back faster 2016-01-29 23:54 lol 2016-01-29 23:54 yea 2016-01-29 23:55 Plugh, i ordered somethng from china and it too 2 months to arrive i forgot all about it till it turned up lol 2016-01-29 23:56 That can happen too. I had someone say they would resend a part because what I got wasn't exactly what was shown on their site. I asked them if they really do have the exact part shown but never heard back. 2016-01-29 23:57 The other day some new parts showed up. I didn't even know anything was being sent. Finally got the parts I have been trying to get. 2016-01-29 23:57 I had to get out the magnifying glass and angle the part just right under good lighting to read the part designation. 2016-01-29 23:59 International can be a crapshoot. Sometimes it's fast, sometimes...not. 2016-01-29 23:59 yeah. I have had some stuff from China arrive quickly. I always expect things to take quite a while so I can be pleasantly surprised when things show up sooner than expected. 2016-01-30 00:29 Melanie_T, Ubit: these region db migrations in the beginning are really getting on my nerves. Could we take this opportunity of having so many changes from Avinations to reduce the migrations and start with a clean schema? 2016-01-30 00:29 yes and no 2016-01-30 00:29 we can designate the 0.9 release a pivot version 2016-01-30 00:29 I like the yes part better :) 2016-01-30 00:30 or rather 2016-01-30 00:30 0.8.2 2016-01-30 00:30 so people who come from further down the line, like 0.7.9 2016-01-30 00:30 in order to upgrade to 0.9 2016-01-30 00:30 need to upgrade to 0.8.2 2016-01-30 00:30 then 0.9 2016-01-30 00:30 +1 2016-01-30 00:30 because we just cut away the migrations 2016-01-30 00:31 collapsed into a single create table per table 2016-01-30 00:31 creating the current schema 2016-01-30 00:31 we did this once before 2016-01-30 00:31 i did that with jstin 2016-01-30 00:31 i think it was in the 0.6.9->0.7.0 transition 2016-01-30 00:31 sounds like a good plan to me. This is really slowing me down. I just had to boot up an area with 35 sims, and it's taking me 1 hour! 2016-01-30 00:31 lolwut?! 2016-01-30 00:31 yeah 2016-01-30 00:32 because of the region migrations 2016-01-30 00:32 slow like hell 2016-01-30 00:32 yup pivot it is 2016-01-30 00:32 <3 2016-01-30 00:33 I'll look into cleaning up the migrations files. It's mostly the RegionStore that's a pita, but we may as well clean up everything else 2016-01-30 00:33 oh, that's dead easy 2016-01-30 00:33 let the migrations run on a fresh db once 2016-01-30 00:33 log into mysql 2016-01-30 00:33 and issue 2016-01-30 00:33 show create table 2016-01-30 00:34 copy that and paste it into the migrations file 2016-01-30 00:34 you WILL need to preserve the migration step numbers 2016-01-30 00:34 yep 2016-01-30 00:34 so our file will start at whatever the last step in 0.8.2 was 2016-01-30 00:34 +1 2016-01-30 00:34 we should check migrations to see if it needs those numbers presetnt but empty 2016-01-30 00:34 or just not there at all 2016-01-30 00:35 the prior ones 2016-01-30 00:35 k 2016-01-30 00:35 I'll look into it soon-ish 2016-01-30 03:02 hello all is there anyway to create a "tv" in the opensim, something that will get a live stream from a site to be showed on the tv. 2016-01-30 03:04 yes 2016-01-30 09:13 ACTION waves 2016-01-30 09:16 presently wondering who is most familiar with Prebuild ? 2016-01-30 11:49 I'm wanting to convert an existing non-opensim project to use Prebuild because of reasons. First question is redistribution (copy/paste the bin/src vs. merge git history in vs git magic to spin Prebuild into separate repo), second question is getting prebuild to smoosh in metadata for nuget? 2016-01-30 13:13 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 14:15 is there anyone any good with scripting here ? 2016-01-30 14:19 I used to be okay or so-so at scripting - ask your question - I might be able to give a clue at least on the direction to look 2016-01-30 14:20 im wanting to have a script for a tv, it would need to be able to be put on and off, and also be able to stream from a external source i.e a icecast server 2016-01-30 14:21 there currently is only one channel but maybe will have more in future (so will need to template in a changing channel as well) 2016-01-30 14:22 something like this might be a place to start: http://wiki.secondlife.com/wiki/User:Kephra_Nurmi/lsDeejay 2016-01-30 14:23 but I doubt you will find something "ready made" that does exactly what you want 2016-01-30 14:23 i would be surprised if you can do video from an icecast server 2016-01-30 14:23 you may have to hammer and chisel bits 2016-01-30 14:23 the only way I knew how to do it in the past was to use quicktime server 2016-01-30 14:23 i know i wont but im strying to figgure out how to do it. 2016-01-30 14:23 the viewer only knows pretty specific formats 2016-01-30 14:23 icecast does cideo 2016-01-30 14:23 yes, but encoding properly may not be possible 2016-01-30 14:24 it would need to be h264 in fairly low quality 2016-01-30 14:24 yeah just transcode everything into a quicktime-compatible format before streaming 2016-01-30 14:24 i could use an encoder that would be able to help with problems 2016-01-30 14:24 what formats can the viewer handle ? can it not handle a stream its self? 2016-01-30 14:24 you need pretty much to be like 640x480 or 720x480 max at around no more than total kb rate of about 800k to 1000k in h264 2016-01-30 14:25 The viewer relies on internal libraries that its linked to in order to process video 2016-01-30 14:25 you may have better luck doing it via MOAP 2016-01-30 14:25 Here are the scripting commands are the core of handling video: http://wiki.secondlife.com/wiki/Category:LSL_Video 2016-01-30 14:25 if you are reliant on the traditional MEDIA url method your choices are small 2016-01-30 14:26 Media scripting commands: http://wiki.secondlife.com/wiki/Category:LSL_Prim_Media 2016-01-30 14:26 the only way i knew of to do it was via quicktime server 2016-01-30 14:26 which isnt free 2016-01-30 14:26 what format can the viewer handle in video? 2016-01-30 14:26 icecast can do it - but you have to use transcode before hand to pre-set-up the right formats - you can't just point to any old file 2016-01-30 14:26 i know 2016-01-30 14:26 doing it via MOAP might be significantly easier 2016-01-30 14:26 i already described above 2016-01-30 14:27 exactly what the viewer needs 2016-01-30 14:27 h264 2016-01-30 14:27 ir h264 :P 2016-01-30 14:27 your saying it needs a quicktime server, 2016-01-30 14:27 oh ok 2016-01-30 14:27 they are your 2 choices haha 2016-01-30 14:27 http://wiki.secondlife.com/wiki/Encode_video 2016-01-30 14:27 technically i guess its anythign quicktime can support 2016-01-30 14:28 but if you want people in linux to see it too 2016-01-30 14:28 nod nebadon 2016-01-30 14:28 then h264 is your only choice 2016-01-30 14:28 you can also point the media streams at static quicktime supported formats like gif/jpeg/etc 2016-01-30 14:28 I used to switch streams between battlemaps and stuff on my RPG table that way 2016-01-30 14:28 when parcel media was all there was 2016-01-30 14:28 you really need a multiplexer to stream live 2016-01-30 14:29 or a long loop of premixed content heh 2016-01-30 14:30 https://support.apple.com/kb/DL764?locale=en_US 2016-01-30 14:30 not sure if this is free now or what 2016-01-30 14:30 might need a key or something to use it, no idea 2016-01-30 14:30 there's a free one that (used to) save only as MOV 2016-01-30 14:31 for $30 you upgrade it to unlock all the conversion to other not-MOV formats 2016-01-30 14:31 ah that might be for cameras only 2016-01-30 14:31 at least that's how it was in 2006 when I used to use QT/QTPro 2016-01-30 14:31 mov is ok I think 2016-01-30 14:31 as long as its the correct codec 2016-01-30 14:31 though that limits it to only windows and mac users which probably is fine 2016-01-30 14:31 1 person wont see it perhaps lol 2016-01-30 14:32 that said you could use UStream or Twitch.tv and broadcast into MOAP screens 2016-01-30 14:32 If you use the gstreamer plugins-bad I think you can decode it all okay 2016-01-30 14:32 i loathe using MOAP though myself 2016-01-30 14:32 you can use icecast with h.264 but you need to patch it for it lol 2016-01-30 14:32 to be honest I sort of gave up on video in OpenSimulator in general 2016-01-30 14:32 i got tired of people crashing when i started videos 2016-01-30 14:32 and 1/2 the people complaining the screen is black 2016-01-30 14:33 MOAP is extremely unreliable as well 2016-01-30 14:33 direct passthrough to unstable libraries on unstable video drivers 2016-01-30 14:33 50% of people dont have flash installed 2016-01-30 14:33 MOAP doesnt support HTML video 2016-01-30 14:33 its basically impossible to do anything that everyone will be able to see 2016-01-30 14:34 well with Facebook, Apple, Microsoft, and Google quietly squaring off to fight a war over VR, the next decade will likely see some churn in that 2016-01-30 14:34 id spent 90% of my time trying to help people just see the video so i decided to just abandon even trying anymore 2016-01-30 14:35 but velusunivers-sys does all of this give you enough to get going? 2016-01-30 14:35 yea now instaed of just having 1 clean format to support we will have 4 or 5 completely shitty implenetations that will have zero similarity 2016-01-30 14:35 MOAP is probably the least painful 2016-01-30 14:36 about 50-60% of people will be able to just see it 2016-01-30 14:36 yeah a bit AllenKerensky thanks im looking at the dj implementaion to see if that would work 2016-01-30 14:36 and then there will be some quirky open source "glue" trying to support all 4-5 closed formats hehehe 2016-01-30 14:36 traditional method basically anyone who doesnt have quicktime is out of luck 2016-01-30 14:36 i thought quicktime died years ago lol 2016-01-30 14:36 ya i dont have it installed 2016-01-30 14:36 i wouldnt be able to see most video in SL or opensim anymore 2016-01-30 14:37 what about WebM 2016-01-30 14:37 nope 2016-01-30 14:37 would need a modern WebKIT 2016-01-30 14:37 although mp4 containers are based on quicktime file format 2016-01-30 14:37 which LL made sure is impossible to do 2016-01-30 14:37 maybe in future viewers they release 2016-01-30 14:38 but chances are opensim probably wont see any of that 2016-01-30 14:38 I think our only hope is a completely new viewer 2016-01-30 14:38 if i had it as a MOAP what formats would i be able to use for it to view? does it have to be flash? 2016-01-30 14:38 pretty much yes 2016-01-30 14:39 the problem is MOAP experience is not the same across all viewers 2016-01-30 14:39 most of the time you have to provide a URL to whatever your streaming from so people can load it in Firefox or Chrome externally 2016-01-30 14:40 or they just dont see it 2016-01-30 14:40 hmmm 2016-01-30 14:40 its bout 50% chance someone will see what you are doing 2016-01-30 14:40 thats about the best odds you will get 2016-01-30 14:40 kind of sucks 2016-01-30 14:40 so what are the full options i have for a inworld streaming tv? 2016-01-30 14:42 parcel media and media on a prim 2016-01-30 14:42 parcel media is basically quicktime based 2016-01-30 14:42 media on a prim is based on displaying web formats, primarily by flash 2016-01-30 14:42 ya no html5 2016-01-30 14:43 LL webkit is aincent 2016-01-30 14:43 they are replacing it with something more modern, but im guessing opensim wont see that for a long time 2016-01-30 14:43 possible Kokua or Firestorm may eventually get it 2016-01-30 14:43 perhaps some of the more active in SL projects too, its really hard to say 2016-01-30 14:44 viewer development seems super dead, even though people keep telling me its not, im sure not seeing it happen anywhere obvious 2016-01-30 14:44 i saw some notes that cool vl viewer was experimenting with some new library subsystem - thought it was a new media feature 2016-01-30 14:44 possible, LL was replacing webkit I think 2016-01-30 14:44 i forget the details now though 2016-01-30 14:45 and henri wasn't the only one messing with it some other viewer devs have beta versions too I think 2016-01-30 14:45 http://blog.nalates.net/2015/09/26/second-life-webkit-being-replaced-by-cef-update/ 2016-01-30 14:45 CEF 2016-01-30 14:45 they are replacing it with 2016-01-30 14:45 that's the one 2016-01-30 14:45 would a mp4 stream onto a prim work? 2016-01-30 14:46 yes as long as all your users have quicktime installed 2016-01-30 14:46 if the mp4 content is h.264 encoded 2016-01-30 14:46 linux users might get lucky if they have the magical formula for gstreamer 2016-01-30 14:46 quicktime users and linux users with a full gstreamer plugin set could see it 2016-01-30 14:46 jinx 2016-01-30 14:46 haha 2016-01-30 14:47 i dont have quicktime on my pc or laptop but i can see media on a prim ? 2016-01-30 14:47 -!- kyle_brynner(~kyle_bryn@ALyon-552-1-21-20.w80-9.abo.wanadoo.fr) has left #opensim-dev 2016-01-30 14:47 hmm Cool VL Viewer is experimenting with coroutine HTTP and Bento / Avatar 2.0 skeletons 2016-01-30 14:47 yes but you cant stream mp4 directly to moap 2016-01-30 14:47 you need a flash player or maybe some kind of javascript player 2016-01-30 14:47 moap would have to use a web page with an embedded flash viewer 2016-01-30 14:47 or yeah maybe some javascriptfu 2016-01-30 14:48 twitch.tv is an option 2016-01-30 14:48 or ustream 2016-01-30 14:48 if you want to do live streams 2016-01-30 14:48 and yeah nebadon - cool vl has a CEF3 plugin implementation "on par" with LL's - and I expect others will as well 2016-01-30 14:48 great 2016-01-30 14:48 so i cant have something like stream.domain.com/channel1/tv.mp4 as the stream it would have to be something like stream.domain.com/channel1/video.html? 2016-01-30 14:49 i might have to start using cool vl 2016-01-30 14:49 since singularity seems stalled 2016-01-30 14:49 i am not a fan of firestorm, even though i use it for stuff like machinima 2016-01-30 14:49 i sort of hate the layout otherwise 2016-01-30 14:49 yeah as usual have 3-4 viewers handy for different things 2016-01-30 14:49 yea 2016-01-30 14:50 is the uRL for cool viewer sldev.free.fr? 2016-01-30 14:50 yeah 2016-01-30 14:50 wow, hello 1994 2016-01-30 14:50 same old ugly webpage 2016-01-30 14:50 i prefer to think he was inspired by matt drudge 2016-01-30 14:50 so if i use a flash/js player i could use any codec to stream or would it still need the h.264 2016-01-30 14:51 it needs more flashing gifs though 2016-01-30 14:51 not really sure velusunivers-sys it may take some experimentation 2016-01-30 14:51 yes any format that flash player supports 2016-01-30 14:51 which is basically h264 2016-01-30 14:51 lol 2016-01-30 14:51 but the flash/js player should support whatever the hosts system supports 2016-01-30 14:52 I beleive flash has its own encapsulated codecs only 2016-01-30 14:52 i might go with js viewer which would be easier 2016-01-30 14:52 ya I dont know how much luck you will have there that will ultimately require experimentation 2016-01-30 14:52 so if i do would i need to do something like a simple page with just the player on it for to show the video/tv station 2016-01-30 14:52 and in that case might required the person have proper codecs 2016-01-30 14:53 im not sure windows can do h264 natively 2016-01-30 14:53 windows can't even ssh natively 2016-01-30 14:53 i like to use x264vfw 2016-01-30 14:53 http://sourceforge.net/projects/x264vfw/ 2016-01-30 14:53 what the hell 2016-01-30 14:54 Cool VL wants Snowglobe 1.4.2 archive? 2016-01-30 14:54 uhg 2016-01-30 14:54 I don't envy the Gang of 4 trying to sort all this stuff for their VR pushes - its the HTML5 video fight over and over 2016-01-30 14:54 oh it will download if you dont have it 2016-01-30 14:54 and yeah - it pulls it from the installer automatically 2016-01-30 14:54 i geuss thats slightly better 2016-01-30 14:54 yeah its all install.exe friendly now 2016-01-30 14:54 ya i saw the browse button and was like wtf 2016-01-30 14:54 before i read 2016-01-30 14:54 lol 2016-01-30 14:55 heck the source build make scripts do that to 2016-01-30 14:57 this feels very Hippo Viewerish 2016-01-30 14:57 heh 2016-01-30 14:57 ive never actually used it before 2016-01-30 14:57 heh yeah 2016-01-30 14:57 its quirky like everything else 2016-01-30 14:57 for me and my heavily hacked up linux box, its been the most stable, especially for keeping connection during network weirdness rather than crashing out 2016-01-30 14:59 I mostly use replex still 2016-01-30 14:59 kind of sad the website is gone now 2016-01-30 15:05 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 15:10 hmm ya this viewer is no good for me really im getting like 5fps 2016-01-30 15:10 no idea why 2016-01-30 15:11 ooof 2016-01-30 15:11 yeah there's something "on" in the default setup that isn't happy for your machine 2016-01-30 15:11 well i sort of know why 2016-01-30 15:11 lol 2016-01-30 15:12 12 768x768 vars with about 200k prims and 1000+ textures 2016-01-30 15:12 all mesh terrain 2016-01-30 15:12 no doubt a bit beyond what this viewer is intended 2016-01-30 15:12 the water is flashing like crazy 2016-01-30 15:12 maybe my hardware is too good 2016-01-30 15:13 this machine has 970 GTX 2016-01-30 15:13 to new perhaps 2016-01-30 15:13 or just some of the fixes and tweaks and draw distance bits in the render pipeline 2016-01-30 15:13 ya maybe 2016-01-30 15:13 we have the draw distance set for 1536 2016-01-30 15:14 so as soon as I log in I see the entire thing 2016-01-30 15:14 all 12 regions 2016-01-30 15:14 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 15:27 m_ParcelOwnerIsGod = Util.GetConfigVarFromSections(config, "parcel_owner_is_god", 2016-01-30 15:27 new string[] { "Startup", "Permissions" }, true); 2016-01-30 15:27 why is parcel owner by default god ?? 2016-01-30 15:27 and region owner is not? 2016-01-30 15:28 ancient hacks that were never revisited? 2016-01-30 15:28 errr region owner is 2016-01-30 15:28 but parcel owner? 2016-01-30 15:29 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 15:31 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 15:32 well it is a default, ppl should change it 2016-01-30 15:32 but guess its a bad default option 2016-01-30 15:36 a declaration the opensim expects regions to have only one parcel one owner, one user? :p 2016-01-30 15:50 Starting build #4594 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-30 15:56 Project opensim » mono-2.10.8.1 build #4594: SUCCESS in 12 min: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4594/ 2016-01-30 15:56 ajlduarte: change parcel_owner_is_god configuration option from default from true to false, leaving only region_owner true by default 2016-01-30 16:06 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 16:09 Bug #7785:04 Owner teleport to regions with a landing point set are not respecting a set limited landing point 14( http://opensimulator.org/mantis/view.php?id=7785 ): A NOTE has been added to this issue. 2016-01-30 17:14 anyone still awake from earlier ? 2016-01-30 17:36 vaguely 2016-01-30 17:37 have any experience tinkering with Prebuild.exe ? 2016-01-30 17:38 sorry no 2016-01-30 17:42 no probs 2016-01-30 19:22 SignpostMarv: What tinkering do you want to do to Prebuild? 2016-01-30 19:23 was wanting to try and use it with a non-opensim project 2016-01-30 19:23 they're currently using nuget to reference nunit, which makes prebuild choke because the package doesn't exist until you try building in visual studio & it auto-fetches your packages 2016-01-30 19:39 also, I think I remember discussions a few years back on the mailing list/irc about how relatively few projects used prebuild ? 2016-01-30 19:49 so even if I can figure out the nuget problem, there's the matter of whether to put the prebuild binaries in, copy/paste the source + binaries, or do git magic to spin the opensim version of prebuild into it's own project ? 2016-01-30 20:11 _omega13 2016-01-30 23:07 what is the latest libode source? OpenDynamicsEngine-0.13.1mod or OpenDynamicsEngine-r1755 ? 2016-01-30 23:11 SignpostMarv: Few projects using it might be related the amount of documentation available for Prebuild? Most projects I deal with aren't written in C# and I deal with ones to run under Linux so they don't use Prebuild. 2016-01-30 23:34 -!- IgorVorotiloff1(~GuyCharle@oul69-3-82-244-249-239.fbx.proxad.net) has left #opensim-dev 2016-01-31 00:20 JeffKelley: mod 2016-01-31 00:21 OpenDynamicsEngine-0.13.1mod has the latest changes ubit did 2016-01-31 00:21 i compiled -mod and it solved my DllNotFoundException 2016-01-31 00:22 Bug #7804:04 DllNotFoundException: lib64/libode-x86_64 14( http://opensimulator.org/mantis/view.php?id=7804 ): A NOTE has been added to this issue. 2016-01-31 00:24 omg, what MANTIS have done with my url 2016-01-31 00:41 -!- IgorVorotiloff(~GuyCharle@unaffiliated/igorvorotiloff) has left #opensim-dev 2016-01-31 02:09 Starting build #4595 for job opensim » mono-2.10.8.1 (previous build: SUCCESS) 2016-01-31 02:14 Project opensim » mono-2.10.8.1 build #4595: SUCCESS in 5 min 27 sec: http://jenkins.opensimulator.org/job/opensim/MONO_VERSION=mono-2.10.8.1/4595/ 2016-01-31 02:14 melanie: Replace the new ODE lib with one built against GLIBC 2.12. It's not our 2016-01-31 04:38 Bug #7804:04 DllNotFoundException: lib64/libode-x86_64 14( http://opensimulator.org/mantis/view.php?id=7804 ): has been RESOLVED. 2016-01-31 07:53 is sombody knwo where i can download this gridmap >> http://map.osgrid.org/ 2016-01-31 09:25 boann : http://download.osgrid.org/ 2016-01-31 18:39 Bug #7826:04 Console Error re HG Groups 14( http://opensimulator.org/mantis/view.php?id=7826 ): has been SUBMITTED. 2016-01-31 21:55 hey AllenKerensky and nebadon would a webm in a media on a prim work with opensim 2016-01-31 22:10 sorry velusunivers-sys you can try it, but I don't think the webm format is supported by the viewer HTML-processing libraries 2016-01-31 22:10 ok where are the libaries? 2016-01-31 22:13 they are linked into the viewer itself 2016-01-31 22:13 i.e. the viewer doesn't support the HTML5 features needed to display webm 2016-01-31 22:14 if I understand the viewer code correctly, its down to the version of webkit or other html processing library that the viewer is programmed to use 2016-01-31 22:14 you would really need to take it up with LL or the open-source viewer devs to fully understand the "why" 2016-01-31 22:37 ok 2016-01-31 23:17 yea webm will not work 2016-01-31 23:17 im not even sure you could craft a viewer that would play webm in moap 2016-01-31 23:17 im fairly certain there isnt even